[D8] City Dressing


[D8.1] Building Types

Building Type (also [D7] Dungeons and [E1.12] Services) Source d52
Alchemist Shop DM 1
Arena DM 2
Bank DM 3
Bar DM 4
Blacksmith (non-weapons) DM 5
Carpenter DM 6
Castle/Keep DM 7
Church/Temple DM 8
College/University DM 9
Courthouse DM 10
Firefighter Station DM 11
Flea Market / Pawn Shop DM 12
Fruit/Vegetable Stand DM 13
Graveyard/Crypt DM 14
Guild, Adventurer's DM 15
Guild, Psionicist's DM 16
Guild, Wizard's DM 17
Herbalist (see [E1.7]) DM 18
Hospital DM 19
Hospital, Animal (Vet) DM 20
Hotel/Motel DM 21
House, Upper class DM 22
House, Lower class DM 23
House, Middle class DM 24
Inn/Tavern DM 25
Library DM 26
Museum Dungeon2 27
Palace (King/Noble) Dungeon2 28
Police/Guard Station DM 29
Post Office (Messenger Service if campaign is low-tech) DM 30
Restaurant DM 31
School DM 32
Smith of Unusual Materials (see [E5]) DM 33
Sports Complex / Gym DM 34
Store, Armor (see [E3]) DM 35
Store, Armor, Dragon (see [E3.5]) DM 36
Store, Basic Equipment (see [E1.1]) DM 37
Store, Building Materials (see [E1.9]) DM 38
Store, Clothing (see (E1.2]) DM 39
Store, Cooking Utensils (see (E1.3]) DM 40
Store, Groceries/Provisions/Food/Drink (see (E1.4]) DM 41
Store, Magic Items (see [E4]) DM 42
Store, Livestock/Animals (see [E1.5],[E1.6]) DM 43
Store, Psionic Items (roll 1d50-20 for frequency) DM 44
Store, Transports, Land (see [E1.10]) DM 45
Store, Transports, Water (see [E1.10]) DM 46
Store, Musical Instruments (see [E1.8]) DM 47
Store, Weapons (see [E2]) DM 48
Tailor Shop DM 49
Theater DM 50
Warehouse (roll again on this table to see types of things inside) DM 51
Weaponsmith DM 52