This is Don's opinion as to the most effective spells of each level. Be warned that this list is not complete, and also that there are many specialized spells out there that are very powerful if used in the proper way.
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| PRIEST LEVEL 1
| PH2: Bless, Combine, *Command, *Cure Light Wounds, Endure Heat/Endure Cold, Entangle, Faerie Fire, Light, Pro.from Evil, *Remove Fear, *Sanctuary
| OA: **Deflection (Shu), Weapon Bless (Shu)
| TM: *Call Upon Faith, Personal Reading
| RC: Detect Danger (Druid)
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| PRIEST LEVEL 2
| PH2: *Aid, Augury, *Barkskin, Charm Person or Mammal, Dust Devil, Find Traps, Goodberry, Heat Metal, **Hold Person, Resist Fire/Resist Cold, *Silence 15'Radius, Warp Wood, *Withdraw
| UA: Detect Life
| OA: Request (Shu), Warning (Shu)
| TM: **Draw Upon Holy Might, Frisky Chest, Idea, *Mystic Transfer
| DM: *Cure Moderate Wounds
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| PRIEST LEVEL 3
| PH2: Animate Dead, *Call Lightning, Cure Blindness or Deafness, Cure Disease, **Dispel Magic, *Glyph of Warding, Locate Object, *Magical Vestment, Meld into Stone, *Negative Plane Protection, Protection from Fire, *Prayer, Remove Curse, Remove Paralysis
| PH1: **Neutralize Poison (Druid)
| UA: Death's Door
| OA: **Castigate (Shu), Levitate (Shu)
| TM: Accelerate Healing, *Choose Future, *Emotion Control, Miscast Magic, **Strength of One
| RC: *Striking
| DM: *Cure Serious Wounds
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| PRIEST LEVEL 4
| PH2: Abjure, Cure Serious Wounds, Free Action, Imbue with Spell Ability, *Neutralize Poison, *Produce Fire, Protection from Lightning, **Spell Immunity, Sticks to Snakes
| TM: **Dimensional Folding, **Focus, Fortify, Genius, *Mental Domination, Probability Control, *Solipsism, *Uplift
| L&L2: Bad Medicine
| DM: *Cure Critical Wounds
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| PRIEST LEVEL 5
| PH2: Air Walk, Control Winds, Cure Critical Wounds, *Dispel Evil, Flame Strike, **Plane Shift, Quest, Rainbow, *Raise Dead, **True Seeing, Wall of Fire
| UA: Animate Dead Monsters, Golem
| OA: **Possess (Shu), *Strength (Shu)
| TM: Barrier of Retention, Champion's Strength, Mindshatter
| DK: **Ironskin
| L&L2: **Kami Absorption, **Berserk
| DM: **Limited Wish, *Cure Deadly Wounds
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| PRIEST LEVEL 6
| PH2: Animate Object, *Blade Barrier, Conjure Fire Elemental, *Fire Seeds, *Forbiddance, **Heal, Transmute Water to Dust, Transport via Plants, Wall of Thorns, *Word of Recall
| PH1: Feeblemind (Druid)
| TM: **Disbelief, *Physical Mirror
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| PRIEST LEVEL 7
| PH2: Animate Rock, Conjure Earth Elemental, *Creeping Doom, Earthquake, Exaction, Fire Storm, *Gate, *Holy Word, *Regenerate, Restoration, *Resurrection, *Symbol, Transmute Metal to Wood, *Wind Walk
| PH1: Finger of Death (Druid), **Resurrection
| OA: Compel (Shu), Restore Spirit (Shu)
| TM: Divine Inspiration, **Spacewarp, **Spirit of Power, *Timelessness
| DK: *Silt Cyclone
| L&L2: **Protection from Death
| RC: **Raise Dead Fully
| DM: **Cureall, **Wish
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| PRIEST LEVEL 8-10, Quest (all of these are considered 8th except Rift)
| TM: *Conformance (Q), Elemental Swarm (Q), *Fear Contagion (Q), *Implosion/Inversion (Q), Mindnet (Q), **Reversion (Q), *Shooting Stars (Q), *Sphere of Security (Q), Spiral of Degeneration (Q), Transformation (Q), **Warband Quest (Q), Ward Matrix (Q)
| DK: Disruption (9), Mountainous Barrier (9), Insect Host (10), Planar Vassal (10), **Rift (10)
| DM: **Reset
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