[P11] Feats


On this table, "bTH" means "base To Hit" (or "base Attack Bonus"), which is only from your classes.
All of the "4.0" feats have been modified from their original source, for Collective play.

[P11.1] List of Feats

Feat Type Prerequisite Benefit Source New?
Ability Focus Magic - One of your racial, magic, or psionic abilities gives an extra -CL to save ArcEv3 4.0
Accelerate Weapon ? - +1/4 to #Att with one weapon (does stack with Spec. / Martial Arts), can take this more than once DM 3.6
Aid Spellcasting Magic Int 15, Chr 15 1M, as someone else is casting a spell: add your CL to their CL ArcEv3 4.0
Alertness General - +2 bonus on all Listen checks and Spot checks. 3E
Alertness General - +2 bonus on all Listen checks and Spot checks. 3E
Ambidexterity General Dex 15 Ignore TH penalties for using an off hand. 3E
Arcane Defense General - +3 saves vs. one school CArc3 5.0
Archer Focus Combat Dex 13 1V, while using a missile weapon: "Material component" one attack (x2 TH, x2 dmg) DM 4.0
Armor Proficiency (double) General Str 19 Can wear two suits of armor (one must be non-bulky) DM 5.6
Armor Proficiency (heavy) General (medium) [Collective Ruling] No rogue penalties in heavy armor 3E
Armor Proficiency (light) General - [Collective Ruling] No rogue penalties in light armor 3E
Armor Proficiency (medium) General (light) [Collective Ruling] No rogue penalties in medium armor 3E
Attacks of Opportunity Combat Wis 12 +1 attack of opportunity (when someone joins your group) DM 5.6
Bite Combat - You can bite in combat (dmg for size M = 1d6) ArcEv3 4.0
Blind-Fight General - Can reroll the miss chance percentile roll one time 3E
Blood as Power Magic Wis 17 0, while casting a spell, take 6*SL dmg: This spell doesn't cost a spell slot ArcEv3 4.0
Bloody Strike Combat bAB +5 0, while attacking: Each hit causes degeneration 1 hp /s ArcEv3 4.0
Born Hero Talent LVL 8 +1 HNCL for purposes of qualifying for Concordant classes ArcEv3 4.0
Brandish Magical Might Magic Int 17, Wis 17 1bM, spend a spell slot of same SL and type as one being cast: Counter that spell ArcEv3 4.0
Breath Control General - Can hold breath twice as long
CF=3: Resist Gas
Dragon333 5.0
Brew Potion Item Cr. Level 3 Can create a potion of any spell of 3rd level or lower in 1 day 3E
Cleave General Power Att. If drop a creature, +1 attack against another (only 1/round) 3E
Combat Casting General - +4 bonus to Concentration checks made to cast a spell 3E
Combat Reflexes General - +Dex mod #Att vs. defenseless enemies (max 1 attack per enemy) 3E
Combat Reflexes General - +Dex mod #Att vs. defenseles enemies (max 1 attack per enemy) 3E
Communicator General - Cast each of the following 1/day (not channelled): Arcane/Wizard Mark, Comprehend Languages, Message CArc3 5.0
Complex Spell Magic Int 18 One "weird" or "opposite" spell that you know costs only 1 spell slot instead of 2 DM 4.0
Conjure Mastery Magic Chr 17, LVL 5 Your summons have +2 rhp. If take this twice, can have +1 DL instead of +4 rhp ArcEv3 4.0
Corrupt Mage Magic - One of your spells that does elemental damage adds "Negative" to it's element ArcEv3 4.0
Craft Magic Arms and Armor Item Cr. HNCL 5 Can create magic weapons, armor, or shields (1 day per 1000 gp) 3E
Craft Magic Arms and Armor Item Cr. Level 5 Can create magic weapons, armor, or shields (1 day per 1000 gp) 3E
Craft Rod Item Cr. Level 9 Can create rods (1 day per 1000 gp) 3E
Craft Staff Item Cr. Level 12 Can create staves (1 day per 1000 gp) 3E
Craft Wand Item Cr. Level 5 Can create wands (1 day per 1000 gp) 3E
Craft Wondrous Item Item Cr. Level 3 Can create miscellaneous magic items (1 day per 1000 gp) 3E
Creator Mage Magic Int 17, LVL 9 One of your spell effects is permanent (one instance only) ArcEv3 4.0
Crippling Strike Combat Int 17 0, while attacking: Each hit causes 1 Str dmg ArcEv3 4.0
Dash General - +3" to movement rate if wearing light (or no) armor and not encumbered CWar3 5.0
Dash (alternate) General Dex 9 +3" movement rate, or replace your movement rate with your Dex score. DM 5.6
Defensive Combat - +N AC, -N TH (max N = LVL) ArcEv3 4.0
Defensive Climber General Dex 15 When climbing, can take a -10 (-50%) penalty to keep Dex bonus to AC Dragon343 5.0
Deflect Arrows General Imp. Unarm. Need empty hand. Reflex save vs. DC 20+plusses to deflect (1/r) 3E
Deflect Arrows General Imp. Unarm. Need empty hand. Reflex save vs. DC 20+plusses to deflect (1/r) 3E
Dodge General Dex 13 +1 AC vs. one opponent (change on each of your actions) 3E
Dragon Totem General bAB +1 AcidR 5, ElectricityR 5, FireR 5, or ColdR 5 Eb3 5.0
Dwarven Ancestry General Con 12 +Con*2/7 bonus to PPD/RSW/Spell; +1 TH vs. "giant-class"; "giant-class" at -4 TH DR338 6.2
Earth Adept Combat KW 13 +1 bonus on weapon damage if both you and your opponent are touching the ground RoS3 5.0
Earth Focus Magic Con 16 Earth-based spells you cast get +3 CL DR314 6.2
Earth Master Combat Con 16, Wis 13 +LVL TH if both you and your opponent are touching the ground RoS3 6.2
Eidetic Memory Talent - Eidetic Memory / Photographic Memory DM 4.0
Elusive Dance Combat Dance 5 ranks 0, 1/s: One target cannot make Attacks of Opportunity or Parting Shots against you Dragon333 5.0
Empower Spell Metamag. - Spell does +50% effect. Spell has +2 SL.
CF=2: Can spend +2 spell slots instead of +2 SL.
3E
Empower Spell Metamag. - Spell does +50% effect. Spell has +2 SL. 3E
Endurance General - +4 endurance checks 3E
Enlarge Spell Metamag. - Spell has x2 range. Spell has +1 SL. 3E
Exotic Weapon Proficiency General bTH +1 [Collective Ruling] +3 weapon proficiencies 3E
Expertise General Int 13 Choose 0 ≤N≤5. You get -N TH and +N AC (change on your action) 3E
Extend Spell Metamag. - Spell has x2 duration. Spell has +1 SL 3E
Extra Turning Special - [Collective Ruling] +1 CL with Turn Undead 3E
Far Shot General Point Blank Ranged weapons are x2 range 3E
Far Shot General Point Blank Ranged weapons are x2 range 3E
Fast Healer Talent Con 9 x1.5 Regeneration rate [or] Regenerate 1 hp /s ArcEv3 4.0
Flyby Attack General Flying Can use partial action while moving 3E
Forge Ring Item Cr. Level 12 Can create rings (1 day per 1000 gp) 3E
Friend of Earth Social Con 20 Earth Elementals will not attack you unless you attack them first DR314 6.2
Great Cleave General Cleave As Cleave but limit=6 to number of times 3E
Great Fortitude General - +2 Fort saves 3E
Great Fortitude General - +2 Fort saves 3E
Heavy Armor Optimization General bAB +4 With bulky (or heavier) armor, get +1 AC. RoS3 5.0
Heighten Spell Metamag. - Choose an N, spell has +N SL and is considered a +N SL spell 3E
Improved Bull Rush General Power Att. Do not draw attack of opportunity when bull rushing 3E
Improved Critical General bTH +8 Double threat range with weapon (does not stack with itself) 3E
Improved Critical Mult. General Str 6 +1 to crit multiplier with weapon 3E? 6.2
Improved Disarm General Expertise Do not draw attack of opportunity when disarming 3E
Improved Initiative General - +4 initiative 3E
Improved Trip General Expertise +1 attack if you succussfully trip someone 3E
Improved Two-Weapon Fight. General bTH +9 +1 attack with off-hand weapon (max 2) 3E
Improved Unarmed Strike General - Considered "armed" even when unarmed 3E
Inverse Cleave Combat Str 12, Dex 15 If you spend all your attacks in 1P on one target and he doesn't drop, get +1 attack DM 4.0
Iron Will General - +2 Will saves 3E
Iron Will General - +2 Will saves 3E
Leadership General Level 6 [Collective Ruling] You can command a bunch of people J 3E
Lightning Reflexes General - +2 Reflex saves 3E
Lightning Reflexes General - +2 Reflex saves 3E
Linked Spells Magic Int 5 Can split a SL=F+1 slot into smaller slots that all go off at same time (F=#feats) DM 4.0
Maintains Metamag. - +3 to maximum number of maintained effects DM 4.1
Martial Weapon Proficiency General - The character makes attack rolls with the weapon normally. 3E
Maximize Spell Metamag. - All variable effects of a spell are maximized. Spell has +3 SL.
CF=2: Can spend +3 spell slots instead of +3 SL.
3E
Maximize Spell Metamag. - All variable effects of a spell are maximized. Spell has +3 SL. 3E
Mighty Hurl Combat Str 13 Your thrown weapons of size L or larger count as seige attacks (ignore skins, etc.) DM 4.0
Mixed Channeling Magic LVL 3 You are "Chaining" from SL 0 to F, but "Channeling" from SL F+1 and up (F=#feats) DM 4.0
Mobility General - +4 AC vs. parting attacks 3E
Mounted Archery General MountedC. Halve penalties when using a ranged weapon while mounted 3E
Mounted Combat General Ride skill 1/round: Can make a Ride check to negate a hit to your mount 3E
Multiattack General 3+ nat. att. Secondary attacks are at -2 TH (instead of -5 TH) 3E
Multidexterity General Dex 15 No penalties in off hands 3E
Multiweapon Fighting General 3+ hands Reduce penalties in off-hands by 2 3E
Nature's Fists General Con 22 Resist Acid; Your arms are encased in stone; +1d(2*LVL) Acid dmg w/ fists; Ignore Hardness DR343 6.2
Neutroniumcraft General Str 26 Neutronium items are half cost for you; Can use Craft feats with Neutronium DM 6.2
No Rogue Adjustments ? - Your armor generates no rogue adjustments DM 3.6
Parting Shots Combat Dex 9 +1 parting shot (when someone leaves your group) DM 5.6
Point Blank Shot General - +1 TH, +1 dmg with ranged weapons up to 30' 3E
Power Attack General Str 13 Choose N ≤ bTH. -N TH and +N dmg. (change on your action) 3E
Precise Shot General Point Blank Can use missile weapons in melee without -4 TH penalty 3E
Priest Ceremon. Wis 11, LVL 4 Gain a GGL pick treating your effective level as LVL/4 (round down) DM 4.0
Psionic Power Focus Psionic - Get +F to the CL of one psionic power (F=#feats) DM 4.0
Psionic Power Score Psionic - Always "Power Score" one psionic power (this halves it's PSP cost for non-Psi2) DM 4.0
Quick Draw General bTH +1 Can draw weapon as a free action 3E
Quicken Spell Metamag. - 1 quickened spell can be cast for free per round. Spell has +4 SL. 3E
Rapid Shot General Point Blank +1 #Att with a ranged weapon (max 2) 3E
Resistance to Disease Talent Con 13 Resist disease ArcEv3 4.0
Resistance to Magic Talent Int 13 SR LVL ArcEv3 4.0
Resistance to Poison Talent Con 13 Resist poison (death poisons still lethal unless take this twice, then it's 40 dmg) ArcEv3 4.0
Resistance to Psionics Talent Chr 13 PowR LVL (Power Resistance, this acts like SR but vs. psionics) DM 4.0
Ride-By Attack General MountedC. While charging, can move again past target (max move = speed x2) 3E
Rogue Ability Focus Talent Dex 9 Get +15 rogue points (or +5 to skill check) on one rogue ability DM 4.0
Rogue Pick Talent Rogue 3 Get an "Any Rogue 1" pick DM 4.0
Run General - Move at x5 instead of x4 speed while running 3E
Scribe Scroll Item Cr. Level 1 Can create scrolls (1 day per 1000 gp) 3E
Shield Proficiency General - Can use a shield and suffer only the standard penalties. 3E
Shot on the Run General PointB.,Dod. Move before and after an attack with ranged (max move = speed) 3E
Silent Spell Metamag. - Spell does not have V component. Spell has +1 SL. 3E
Simple Weapon Proficiency General - Make attack rolls with simple weapons normally. 3E
Skill Focus General - +2 bonus with a skill 3E
Slippery Mind Ceremon. Wis 13 Get an extra save vs. mental effects (only if it offers a save) ArcEv3 4.0
Smatterings General Int 13 You pick up languages very quickly, and understand simple questions, explanations, and instructions RoD3 5.0
Speed Burst Combat LVL 2 1V, (LVL/2)/d: Move at double movement rate ArcEv3 4.0
Spell Affinity Magic - Can use one spell slot as if it was 1 SL higher (Twilighting applies) ArcEv3 4.0
Spell Focus General - Your spells of a school have +2 DC on saves 3E
Spell Mastery Special Wizard Can refer to a number of spells = Int mod. without using spellbook 3E
Spell Penetration General - +2 CL vs. SR 3E
Spirited Charge General Ride-By Att. x2 melee dmg while mounted and charging (x3 with a lance) 3E
Spring Attack General Dodge,Mob. Move before and after an attack with melee (max move = speed) 3E
Still Spell Metamag. - Spell does not have S component. Spell has +1 SL. 3E
Stunning Fist General bTH +8 Get only one attack, if hits, enemy Fort saves or stunned for 1 round 3E
Sturdy Talent - Get HD & 1d0 once (you get Con bonus one extra time) (it's once, not every level) ArcEv3 4.0
Sunder General Power Att. When you strike at an opponent’s weapon, no attack of opportunity 3E
Toughness General - +3 hp 3E
Track General - Tracking 3E
Trample General Mounted C. Mount can trample over opponent (1 hoof attack) 3E
True To Hit Combat - 0, 1/r: Adjust a TH roll by ++1 (can do after the roll; affects the "true die roll"). DM 5.6
Turn Mastery Talent Wis 9 +1 LVL for purposes of turning undead DM 4.0
Two-Weapon Fighting General - TH penalties for fighting with two weapons are reduced by 2. 3E
Unique Psionic Power Psionic Chr 18 DM rolls a High-Frequency sample, you can request a school/sphere, you know it DM 4.0
Unique Spell Magic Int 18 DM rolls a High-Frequency sample, you can request a school/sphere, you know it ArcEv3 4.0
Weapon Finesse General bTH +1 Can use Dex instead on Str on TH rolls with a weapon 3E
Weapon Focus General bTH +1 +1 TH with a weapon (does not stack with itself) 3E
Weapon Specialization Special - +2 dmg with a weapon (does not stack with itself) 3E
Weathered General Con 9 Pick an element. You resist it. DM 5.6
Whirlwind Attack General SpringA Can replace all attacks with 1 attack on all opponents within 5' 3E