#
| Name
| Sphere
| Effect
| Source
|
1
| Analyze Balance
| Num,Div
| Detect how many alignments away from TN 240' {self only}
| TM2
| 2
| Animal Call
| Ani,Sum
| Makes a loud sound which animals recognize
| DM/internet?
| 3
| Animal Companion
| Ani,Cha
| Make an animal your companion (not familiar) {1 creature}
| OA1
|
4
| Animal Friendship
| Ani,Cha
| Charm Animal (save) {1 creature}
| PH1
| 5
| Anti-Vermin Barrier
| Wrd
| Repels insects of less than 1 HD
| TM2
| 6
| Astral Celerity
| Ast
| x2 move rate in Astral; x1.5 move rate Ethereal {self only}
| S&M2
|
7
| Augury
| Div
| Know if an action will be for good/bad (70+L%) {self only}
| OA1
| 8
| Awaken
| Sen,Cha
| Caster awakens when trigger set off
| DM/internet?
| 9
| Babble
| Obs,C
| All spoken languages in area uncomprehensible
| DM/internet?
|
10
| Balancing
| Mob
| Gives target sense of physical balance/agility
| DM/internet?
| 11
| Bane
| Cha
| All enemies get -1 TH and -1 fear saves (save) {1 group}
| PH3
| 12
| Barkskin 1
| Pla,Pro
| AT +2 source
| DM
|
13
| Battle Cry
| War,Com
| Loud cry that rally creatures on caster's side
| DM/internet?
| 14
| Battlefate
| C
| +/- (L+2)/3 to one of: AC, saves, TH, dmg {1 creature}
| S&M2
| 15
| Beneficience
| Cha
| +20% reactions {Touch, 1 creature}
| OA1
|
16
| Benefit of Clergy
| Cha,Pro
| Protects an innocent priest from suspicion
| DM/internet?
| 17
| Bestow Good/Bad Luck
| Luc,Cha
| Gives an increase/decrease in an action's odds
| DM/internet?
| 18
| Blade Barrier 1
| Gua
| 3d3 dmg wall (shards)
| DM
|
19
| Bless (1) / Blight
| All
| +1 TH; +1 morale (or reverse) {1 target}
| PH1
| 20
| Bless (3)
| All
| All allies get +1 TH and +1 fear saves {1 group}
| PH3
| 21
| Bless 1
| All
| +1 TH and saves
| DM
|
22
| Bless Water
| All,Ele
| Turns 1 pint of water into holy water {Touch, 1 object}
| PH3
| 23
| Blessed Watchfulness
| Gua
| Remain alert; Immune sleep; +2 vs Charms {Touch, 1 creature}
| S&M2
| 24
| Blinding Beam
| Sun
| Bright beam that causes temporary blindness
| DM/internet?
|
25
| Bone Skin
| Und
| Skin becomes as hard as bone (still flexible)
| DM/internet?
| 26
| Burial
| All,Pro
| Buries and protects from undead status
| DM/internet?
| 27
| Calculate
| Num
| Know chance of success in doing 1 action {self only}
| S&M2
|
28
| Call Lightning 1
| Com,Ele
| (CL+2)d4 lightning dmg (save:½) (halve the die type if not outside)
| DM
| 29
| Call Upon Faith
| Sum,Num 0
| TM2 {1 group}
|
| 30
| Calm (1)
| Cha
| Removes fear/confusion/enrage (L HD total) {1+ creatures}
| OA1
|
31
| Calm Animals
| Ani,Cha
| Removes fear/confusion/enrage (4+L HD total) {1+ creatures}
| S&M2
| 32
| Cantrip
| All
| Can cast 1 orison (Pri 0) per round as a Z action
| DM
| 33
| Castigate
| Com
| Punishes (weakens) those of differing alignment
| DM/internet?
|
34
| Cause Fear
| Cha
| Fear (save), max 6 HD {1 creature}
| PH3
| 35
| Ceremony
| All
| Coming of Age; Burial; Marriage; Consecrate {Touch, 1 target}
| UA1
| 36
| Chameleon Skin
| Ani
| Changes skin coloration to that of background
| DM/internet?
|
37
| Clear Thoughts
| Cha,L
| Clears and calms thoughts of target
| DM/internet?
| 38
| Coalstone
| Ele,Cre
| Creates a small coal (takes very long to burn)
| DM/internet?
| 39
| Cobra Bite
| Ani
| Caster gains a weakly poisonous bite
| DM/internet?
|
40
| Combine
| All
| -4 AC; no Dex adj.; Add Pri CLs for effects {Touch, 1+ creatures}
| UA1
| 41
| Command
| Cha
| Suggestion for 1 word (save) {1 creature}
| PH2
| 42
| Command 1
| Cha
| Target makes 1 save, each missed save allows 1 word for a command to be given
| DM
|
43
| Comprehend Languages
| Tho,Div
| Read/Write (not speak) 1 language {Touch, 1 creature}
| PH1
| 44
| Conjure Elemental 1
| Ele,Sum
| Conjure a DL=0 elemental
| DM
| 45
| Contact Spirit
| Ast,Pha
| Contacts a lesser outer planar spirit
| DM/internet?
|
46
| Courage (2)
| War
| Automatically make first morale check {200 creatures}
| TM2
| 47
| Courageous Act
| War,Cha
| Forces target to make courageous (foolish?) act
| DM/internet?
| 48
| Create Trail
| Tra
| Trail forms to lead the way for 1 mile
| DM/internet?
|
49
| Create Water
| Cre,Ele
| Create 4L gallons of water {1 group}
| PH2
| 50
| Creeping Doom 1
| Sum
| 2 insect dmg
| DM
| 51
| Cure Light Wounds (0)
| Hea
| Cure 2d6+1 (choose 1 die) (or) 6 hp {Touch, 1 creature}
| RC0
|
52
| Cure Light Wounds (1)
| Hea
| Cure 2d8 (choose 1 die) (or) 6 hp {Touch, 1 creature}
| PH1
| 53
| Cure Light Wounds (3)
| Hea
| Cure 2d8+L (choose 1 die), reverse has save:½ {Touch, 1 creature}
| PH3
| 54
| Cure Wounds 1
| Hea
| Cures 1d8 hp (can take offer of 6 per die -> 6 hp)
| DM
|
55
| Cure/Cause Nausea
| Hea
| Cures or causes nausea effects
| DM/internet?
| 56
| Curse Water
| All,Ele
| Turns 1 pint of water into unholy water {Touch, 1 object}
| PH3
| 57
| Death's Door 1
| Hea,Nec
| Target (currently at negative hp) goes to -10 hp
| DM
|
58
| Deathwatch
| Div,Nec
| Know how injured all in area is {1 group}
| PH3
| 59
| Deep Breath
| Ele
| Has a deep breath which lasts for duration {Touch, 1 creature}
| DK2
| 60
| Defensive Harmony
| Pro
| Circle of hands become defended against attack
| DM/internet?
|
61
| Deflection
| Pro
| Get a save vs. each missile weapon for 0 dmg {1 creature}
| OA1
| 62
| Detect Animals or Plants
| Ani,Pla,Div
| Detect one type of animal or plant 400+40L' {self only}
| PH3
| 63
| Detect Balance
| All,Div
| Detect balance/non-balance 60' {self only}
| UA1
|
64
| Detect Chaos/Evil/Good/Law
| Div
| Detect one of: chaos, evil, good, law 60' {self only}
| PH3
| 65
| Detect Danger
| Div
| Detect evil or traps 1 sq' /r {self only}
| RC0
| 66
| Detect Disease
| Div
| Detect disease 10' {self only}
| OA1
|
67
| Detect Evil (0)
| All,Div
| Detect evil & evil intent 120' {self only}
| RC0
| 68
| Detect Evil (1)
| All,Div
| Detect evil & evil intent 120' {self only}
| PH1
| 69
| Detect Harmony
| All,Div
| Gives percentage of good/neutral/evil in 100L' {self only}
| OA1
|
70
| Detect Magic
| Div
| Detect magic 60' {self only}
| OA1
| 71
| Detect Minerals
| Div,Ele
| Detects the presence of minerals (short range)
| DM/internet?
| 72
| Detect Poison
| Div
| Detect poison by sight (1 cu yd /r) {self only}
| PH2
|
73
| Detect Snares & Pits
| Div
| Detect snares & pits 40' {self only}
| PH1
| 74
| Detect Undead
| Div,Nec
| Detect undead 60' {self only}
| PH3
| 75
| Disembodied Ear
| Sen
| Caster can hear through mobile ear (visible)
| DM/internet?
|
76
| Dispel Fatigue
| Nec,Hea
| Removes fatigue, exhaustion {1 creature}
| S&M2
| 77
| Dispel Fatigue
| Hea
| Removes feelings of fatigue or tiredness
| DM/internet?
| 78
| Divine Favor
| All,Com
| +(L+2)/3 TH and dmg {self only}
| PH3
|
79
| Divining Rod
| Div
| Locate common object or force of nature
| OA1
| 80
| Doom
| All
| -2 TH, dmg, stat checks, saves (save) {1 creature}
| PH3
| 81
| Druidical Curse
| Mal,Pla
| Target becomes at odds with woodlands
| DM/internet?
|
82
| Elemental Bonding
| Ele,Hea
| Cure 2d4+1 (choose 1 die) (or) 4 hp, any target {Touch, 1 target}
| DK2
| 83
| Emotion Read
| Tho
| Read a creatures emotional state (save) {1 creature}
| TM2
| 84
| Endure Cold / Endure Heat
| Pro
| Immune to non-special cold/heat {Touch, 1 target}
| UA1
|
85
| Endure Elements
| Pro
| -5 dmg/r from 1 of: acid/cold/lightning/fire/sound {Touch, 1 creature}
| PH3
| 86
| Entangle
| (3)
| L m {1 group}
| Need plants to use; -2 TH, -4 Dex, move 0 (save)
| 87
| Entangle (1)
| Pla
| Need plants to use; Slow (no save); Stop (save) {1 group}
| PH1
|
88
| Entropic Shield
| Pro,C
| Any missile has a 20% chance to miss you {self only}
| PH3
| 89
| Entwine
| Pla
| As Entangle, 1 target, -4 to save
| DM
| 90
| Entwine
| Pla
| A nearby plant attempts to capture the target
| DM/internet?
|
91
| Enveloping Darkness
| Nig
| Sheath of darkness that surrounds the target
| DM/internet?
| 92
| Faerie Darkness
| Pro
| +2 AC in darkness
| DM
| 93
| Faerie Fire (0)
| Wea
| -2 AC on L/5+1 targets {1+ targets}
| RC0
|
94
| Faerie Fire (1)
| Wea
| -2 AC {1 target}
| PH1
| 95
| Faerie Fire (3)
| Wea
| Dispels darkness/blur/displacement/invisibility {1 group}
| PH3
| 96
| Faerie Fire 1
| Ele
| Target gets -2 AC
| DM
|
97
| Feather Step
| Mob
| Lightens a creature's footsteps
| DM/internet?
| 98
| Fiasco
| C,Cha
| Randomly causes minor actions in a group
| DM/internet?
| 99
| Find Water
| Div
| Detects the location of water within 10 miles
| DM/internet?
|
100
| Firelight
| Ele
| Fire produces no smoke, can be carried (0 dmg) {Touch, 1 object}
| S&M2
| 101
| Flame Strike 1
| Com,Ele
| CL/2 holy fire dmg (save:½)
| DM
| 102
| Goodberry
| Pla,Hea
| 8 berries can cure 1 hp or act as 1 full meal. 8 berries are always created. It takes 1 movement action to eat up to 40 berries. The berries can also be smeared upon a target and will still have their effect (this is useful for targets that cannot eat). {Touch, 8 objects}
| PH3
|
103
| Goodberry 1
| Hea,Pla
| Creates 4 goodberries
| DM
| 104
| Grip of Steel
| Mob,Ele
| Grip becomes exceptionally strong
| DM/internet?
| 105
| Heal 1
| Hea
| Cure to 5% of max hp (max Heal 1 can cure at once = 15 hp)
| DM
|
106
| Heighten Sense
| Cha
| Improvement in one of the basic senses
| DM/internet?
| 107
| Hide Animal
| Obs,Ani
| Hides an animal from detection or location
| DM/internet?
| 108
| Hold Person/Monster 1
| Cha
| Hold 3 person or 1 monster targets (save)
| DM
|
109
| Holy Shit
| Gua,Mal
| Creates a mass of magical feces (grabs things)
| DM/internet?
| 110
| Icicle Strike
| Com,Ele
| Hail of sharp icicles rain down on target
| DM/internet?
| 111
| Imbue with Spell Ability 1
| All
| Imbue 1 SL's to someone (max SL per spell = 0.25)
| DM
|
112
| Inflict Light Wounds
| Hea
| Cause 2d8+L (choose 1 die) (save:½) {Touch, 1 creature}
| PH3
| 113
| Interpret Omen
| Prf
| Interprets the meaning of a divine omen
| DM/internet?
| 114
| Invisibility to Animals
| Ani
| Invisibility only to animals {Touch, 1 target}
| PH1
|
115
| Invisibility to Spirits
| Nec,Pro
| Target invisible to spirits (until he attacks)
| DM/internet?
| 116
| Invisibility to Undead
| Nec
| Invisibility only to undead {Touch, 1 target}
| PH3
| 117
| Invisibility to Unlive
| Nec
| Invisibility to Unlive
| DM
|
118
| Know Age
| Div
| Know age of target {1 target}
| TM2
| 119
| Know Direction
| Div,Tra
| Know direction of north
| TM2
| 120
| Know History
| Div
| Know general history of target {1 target}
| OA1
|
121
| Know Intent
| Div
| Gives an idea about what target intends to do
| DM/internet?
| 122
| Know Time
| Div,Tim
| Know date and day
| TM2
| 123
| Leaf Blade
| Pla
| 2-4 leaves become hard & sharp for throwing
| DM/internet?
|
124
| Light (0)
| Sun
| Light; can blind if targetted (save) {1 group}
| RC0
| 125
| Light (1)
| Sun
| Light; can blind if targetted (save) {1 group}
| PH1
| 126
| Lightning Orb
| Ele,Hea
| Small orb of elemental lightning to be thrown
| DM/internet?
|
127
| Locate
| Div
| Locate one known animal or plant {self only}
| RC0
| 128
| Locate Animals
| Div,Ani
| Locate any animals or 1 specific type {1 group}
| PH1
| 129
| Locate Animals or Plants
| Ani,Pla
| Locate one type of animal/plant 300+60L' {self only}
| PH2
|
130
| Log of Everburning
| Ele,Pla
| Wooden object will not "burn out" in duration {1 object}
| TM2
| 131
| Magic Fang
| Com,Ani
| +1/+1 TH/dmg with one natural attack form {Touch, 1 creature}
| PH3
| 132
| Magic Stone (1)
| Com
| (L+4)/5 stones get +1/+1 TH/dmg {1+ objects}
| UA1
|
133
| Magic Stone (3)
| Com
| 3 stones do 1d6 (2d6 vs. undead), have +1/+1 {Touch, 3 objects}
| PH3
| 134
| Magic Weapon
| Com
| Weapon has +1/+1 TH/dmg {Touch, 1 object}
| PH3
| 135
| Magical Stone
| Com
| 3 stones do 1d4 (2d4 vs. undead); considered +1 {Touch, 3 objects}
| PH2
|
136
| Marriage
| All,Luc
| Marries and guards a couple from misfortune
| DM/internet?
| 137
| Mend Bones
| Hea
| Mends broken and chipped bones
| DM/internet?
| 138
| Miracle I
| All
| Duplicate any level 0 Wiz or Pri spell
| DM
|
139
| Mistaken Missive
| C
| Overwrites written message with reverse {Touch}
| TM2
| 140
| Morale
| War
| +/- (L+4)/5 morale {200 creatures}
| TM2
| 141
| Mystic Bolt
| Com,Spi
| Brown bolt that burns and fatigues target
| DM/internet?
|
142
| Nauseating Gas
| Charm
| Area effect: Nauseated (-5 all actions) (Fort save)
| DM
| 143
| Neutralize Acid
| Ele
| Transmutes acid into water & dust
| DM/internet?
| 144
| Nightmare
| Nig,Cha
| Target gets strongly visual/realistic nightmare
| DM/internet?
|
145
| Obscuring Mist
| Ele
| Everything has cover to each other {1 group}
| PH3
| 146
| Omen
| Div
| Know general fortune of some major undertaking
| OA
| 147
| Orison (2)
| ALL
| Adds 3+L Priest SL 0 spells to memorization
| S&M2
|
148
| Panic
| Charm
| Target is Panicked (50% flee, 50% taunted towards you) (Will save)
| DM
| 149
| Pass Without Trace
| Pla
| Can travel without leaving a trace {Touch, 1 creature}
| PH1
| 150
| Penetrate Disguise
| Div
| Caster can see through target's disguise {1 creature}
| UA1
|
151
| Peripheral Vision
| Sen
| Caster can see far to left & right sides
| DM/internet?
| 152
| Personal Reading
| Num
| Know historical info about 1 creature {1 creature}
| TM2
| 153
| Personal Reading
| Div
| Gives an idea about target's class,profession
| DM/internet?
|
154
| Phantom Defender
| Pha,Gua
| Green outlined creature that guards area/person
| DM/internet?
| 155
| Plant Ladder
| Pla
| Nearby plants form to make a tall ladder
| DM/internet?
| 156
| Portent
| Div,Num
| Gets +1d7-4 to one die roll (know beforehand) {Touch, 1 creature}
| UA1
|
157
| Precipitation
| Wea
| Causes 1/100 inch of rain per segment {1 group}
| UA1
| 158
| Predict Weather (0)
| Div,Wea
| Detects upcoming weather {1 group}
| RC0
| 159
| Predict Weather (1)
| Div,Wea
| Detects upcoming weather
| PH1
|
160
| Proof Against Undeath
| Cos,Nec
| Target dead creature cannot be made undead {Touch, 1 target}
| DK2
| 161
| Protection from C/E/G/L
| Pro
| Protection from AL; +1 saves; AL -1 TH {Touch, 1 creature}
| PH3
| 162
| Protection from Chaos
| L
| Protection from chaos; +2 saves; chaos -2 TH {Touch, 1 creature}
| S&M2
|
163
| Protection from Evil (0)
| Pro
| Protection from evil; +1 saves; evil -1 TH {self only}
| RC0
| 164
| Protection from Evil (1)
| Pro
| Protection from evil; +2 saves; evil -2 TH {Touch, 1 creature}
| PH1
| 165
| Protection from Fire 1
| Ele,Pro
| Stop the next CL*2 fire dmg
| DM
|
166
| Protection from Lightning 1
| Ele,Pro
| Stop the next CL*2 lightning dmg
| DM
| 167
| Purify Food & Drink
| All
| Makes food & drink consumable & fresh {1 group}
| PH1
| 168
| Purify Water
| All,Ele
| Purifies water {1 group}
| PH1
|
169
| Random Action
| C,Cha
| Confused (save) {1 creature}
| PH3
| 170
| Reanimation
| Und,Nec
| Reanimates an undead creature recently "killed"
| DM/internet?
| 171
| Regenerate 1
| Nec
| Regenerates 1 hp /t
| DM
|
172
| Relieve Burns/Frost
| Hea,Ele
| Removes burn and frostbite wounds
| DM/internet?
| 173
| Remove Fear (0)
| Cha
| Removes fear; +L saves vs. fear {Touch, 1 creature}
| RC0
| 174
| Remove Fear (2)
| Cha
| Removes fear on (L+3)/4 Cr; +4 saves vs. fear {1+ creatures}
| PH1
|
175
| Remove Scars
| Hea
| Removes scars (but not burn/acid marks)
| DM/internet?
| 176
| Remove Tracks
| Ani,Wea
| Cover tracks behind target creatures
| DM/internet?
| 177
| Resist
| Pro
| -1/die vs. fire/cold; immune fatigue; delay hunger {Touch, 1 creature}
| OA1
|
178
| Resist [E=1 element]
| Elemental
| Pick an E=1 element, you resist it for 1 hour.
| DM
| 179
| Resist Cold (0)
| Pro
| Resist cold {Touch, 1 target}
| PH1
| 180
| Resist Cold (1)
| Pro
| All creatures in area get resist cold {1 group}
| RC0
|
181
| Resist Fire/Resist Cold 1
| Ele,Pro
| Take -45% dmg vs. fire or cold
| DM
| 182
| Resist/Cause Eye Contact
| Pro
| Resists/causes caster's & target's eye contact
| DM/internet?
| 183
| Reverse Magic I
| All
| Casts effect's reverse if 1st level & in range
| DM/internet?
|
184
| Ring of Hands
| Pro
| -4 AC; no Dex adj.; Acts as a Pro. Evil {Touch, 1-10 creatures}
| TM2
| 185
| Sacred Guardian
| Gua
| Caster knows if target is in danger {Touch, 1 creature}
| TM2
| 186
| Sanctuary (1)
| Pro
| Opponents must make save to attack target {Touch, 1 creature}
| PH1
|
187
| Shield of Faith
| Pro
| +2+(L/6) AC {Touch, 1 creature}
| PH3
| 188
| Shillelagh (2)
| Com,Pla
| Creates a club (2d4/1d4+1) +1/+0 {Touch, 1 object}
| PH2
| 189
| Shillelagh (3)
| Com,Pla
| Creates a club (1d10/1d10) +1/+1 {Touch, 1 object}
| PH3
|
190
| Skill Enhancer I
| Fab,Cha
| Improves chances of succeeding at an art skill
| DM/internet?
| 191
| Snake Charm
| Ani,Cha
| Caster's hp in snakes do nothing (no save) {1+ creatures}
| OA1
| 192
| Solar Flare
| Sun
| Hot light arcs between caster's hands (burns)
| DM/internet?
|
193
| Speak with Animals
| Ani
| Can speak with animals. This spell does grant a sort of Knowledge subability score upon the target, so you do not actually have a conversation with a useless Int 0 plant. The target can convey what it has "seen","heard", and "felt" even though it may not be normally able of such sensation. Plants and Animals under a hostile influence (and all Dead) might not cooperate with the caster: they may tell lies or nothing at all. {1 group}
| PH1
| 194
| Speak with Astral Traveler
| Ast
| Communicate with astral creature {Touch, 1 creature}
| TM2
| 195
| Spittle
| Com
| Spit: Roll TH (Str+Dex) to Paralyze (save) {1 creature}
| GRA1
|
196
| Stop Bleeding
| Nec,Hea
| Stops a creature from further bleeding (ranged)
| DM/internet?
| 197
| Strength of Stone
| Ele
| Raise Str to 16 (or) +1d4 Str {Touch, 1 creature}
| S&M2
| 198
| Stun Sphere
| Com
| Spherical area of short duration stun effect
| DM/internet?
|
199
| Summon Monster I
| Sum
| Summons a DL 1 creature to fight for you {1 creature}
| PH3
| 200
| Summon Nature's Ally I
| Sum,Ani
| Summons a DL 1 animal to fight for you {1 creature}
| PH3
| 201
| Sunscorch
| Sun
| Save or 1d6+L dmg and blindness 1d4 r {1 creature}
| S&M2
|
202
| Sustain [ability score]
| Pro
| Choose an ability score, it is sustained for 1 hour
| DM
| 203
| Ten Ton Door
| War
| Makes vertical/swinging door weigh 10 tons
| DM/internet?
| 204
| Thought Capture
| Tho
| Sense deaths or powerful emotions in past {1 group}
| TM2
|
205
| Time Push Object
| Tim
| Pushes an inanimate object 1-3 rounds to future
| DM/internet?
| 206
| Trance
| Div,Nec
| Get no actions; Detect spirits/curses/haunting {self only}
| OA1
| 207
| Trance
| Div,Pha
| Caster can see phantoms/spirits in trance
| DM/internet?
|
208
| Transfer Spell to Plant
| Pla
| Transfers one spell to originate from a plant
| DM/internet?
| 209
| Treat Light Wounds
| Hea
| Cure 10% of max hp {Touch, 1 creature}
| DM
| 210
| Warning
| Sen
| Gives a warning if danger ahead
| DM/internet?
|
211
| Weapon Bless
| Com
| +5/+5 TH/dmg on first attack {Touch, 1 object}
| OA1
| 212
| Weighty Chest
| Wrd
| x(1d4+1) weight to everyone except caster {Touch, 1 object}
| TM2
| 213
| Wind Cloak
| Wea
| Target can move with the wind (incl. up & down)
| DM/internet?
|
214
| Wind Column
| Ele
| Immune falling; can levitate 5' per V action {self only}
| S&M2
|
|