[PC37] Collective 3.7 Classes


New Classes to Collective 3.7

PC1 PC2 PC3 PC4
War Wiz Pri Rog
Archer0 / Er0 / Ranger0 Crosis Purger (MTG B/U/R) Avatar Acrobat0
Athlete Delusionist1 / ArchIllusionist1 Barney Emissary Crosis Purger (MTG B/U/R)
Big Game Hunter Engineer Pharmacist5 Engineer
Captain Force Mage Quintessential Cleric6 Excecutioner1 / ArchAssassin1
Excecutioner1 / ArchAssassin1 Incantatrix SemiDivine3 Overt Rogue
Githyanki Knight Planeswalker Artificer Wizard of the Coast Quintessential Thief6
Meat Shield Quintessential Mage6 Worshiper of the UltraWhite Stealth Ninja
Strider1 / ArchRanger1 Wizard of the Coast Yuan-Ti / Snake Worshiper Time Bandit
PC5 PC6 PC7 PC8
Psi Cust Conc Mon
Astral Destruct-3 Antemortal0 Angel5 Angel5
Githyanki Knight Barney Emissary Antemortal0 Astral Destruct-3
Psi100 d20izer3 Captain Charonodaemon5
Psi14 Innovator48 Charonodaemon5 Githyanki Knight
Psi--2 Knowledgizer3 Concordant Spell Progression Golem16
Psi3.5 Minulator Overt Rogue Polar Bear9
Psi81 (Champions) Quintessential Custom6 Peacemonger Psi14
Quintessential Psion6 Tourist SemiDivine3 Yuan-Ti / Snake Worshiper
PC9 PC10 PC11 PC13
Alt Mini Mirr Lost
Astral Destruct-3 B Actions Antemortal0 Barney Emissary
d20izer3 BlahR Overt Rogue Planeswalker Artificer
Engineer Caster Level Psi--2 Time Bandit
Excecutioner1 / ArchAssassin1 Concordant Spell Progression Worshiper of the UltraWhite Wizard of the Coast
Knowledgizer3 Immuner
Minulator Money
Peacemonger Movement Rate
Psi100 Number of Attacks
PC14
Demigod
Avatar
Big Game Hunter
Planeswalker Artificer
Worshiper of the UltraWhite

[PC37] Collective 3.7 Classes


Acrobat0

Level KXP
Spells
1 0 (none)
2 0.625 (none)
3 1.25 (none)
4 2.5 (none)
5 5 (none)
6 10 (none)
7 22.5 (none)
8 37.5 (none)
9 62.5 (none)
10 90 (none)
11 125 (none)
12 250 (none)
13 375 (none)
14 500 (none)
15 625 (none)
16 750 (none)
17 875 (none)
18 1000 (none)
19 1125 (none)
20 1250 (none)
21 1375 (none)
22 1500 (none)
23 1625 (none)
24 1750 (none)
25 1875 (none)
26 2000 (none)
27 2125 (none)
28 2250 (none)
29 2375 (none)
30 2500 (none)
31 2625 (none)
32 2750 (none)
33 2875 (none)
34 3000 (none)
35 3125 (none)
36 3250 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+0  6  4  6  3  4  1  3  0
+1  6  5  6  3  4  1  3  0
+1  6  5  7  3  5  1  4  1
+2  6  6  7  3  5  2  4  1
+2  7  6  7  4  6  2  5  1
+3  7  7  7  4  6  3  5  2
+3  7  7  8  4  7  3  6  2
+4  7  8  8  4  7  3  6  2
+4  8  8  8  5  8  4  7  3
+5  8  9  8  5  8  4  7  3
+5  8  9  9  5  9  5  8  3
+6  8 10  9  5  9  5  8  4
+6  9 10  9  6 10  5  9  4
+7  9 11  9  6 10  6  9  4
+7  9 11 10  6 11  6 10  5
+8  9 12 10  6 11  7 10  5
+8 10 12 10  7 12  7 11  5
Requisites: Str 14, Dex 17, Con 16
Alignment: any G
HD/level: d6
Weapon Prof.: 2+level/4
To Hit Table: Rog
Save Table: Rog
Reference: D&D Cartoon
Groups: Rogue
 
Level 1: Gets Exceptional Dex bonus.
Level 1: +1V action.
Level 1: Get Str and Dex bonus (to hit and damage for both) with staffs (staves).
Level 9: Can convert 1V->1QV (but not QV->QQV)
Level 9: Free Martial Arts style; +1 LVL-8 maneuvers.
Lvl Acrobat Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Attack (+1 TH per 10% made this segment) V 5 Dex-12 Dex-15
1 Escape Bonds | Binding | Imprisonment/Time Stop || Get out of Put Down a Hole PV 0 Str-14 Str-16
1 Evasion (0, make by 5% per amount hit: no dmg from weapon) V 10 Dex-11 Dex-15
1 Feather Falling || Body Control V 20 Dex-12 Dex-14
1 Jumping | Levitate | Flight V 20 Dex-11 Dex-15
1 Vaulting || Passwall V 45 Dex-12 Dex-16
1 any Rogue level 1 ability - - - -
2 Tightrope Walking | Water Walking | Shadow Walking | Dimension Walking V 75 Dex-11 Dex-15
2 any Rogue level 2 ability - - - -
3 Lower Encumbrance | Zero Encumbrance | No Armor Penalty P 10 Str-13 Str-18
4 any Rogue level 4 ability - - - -
5 Your attacks this segment are stun branded (save) V 10 Dex-17 Dex-22
6 Knock someone down; no save; penalty=(their Str)*2 V 0 Str-14 Str-19
7 Do (rating/25) attacks with one weapon; each attack does half damage P 25 Str-15 Str-23
8 Blink | Controlled Blink | Teleport | Teleport without Error M 15 Wis-12 Wis-14
9 Dispel Exhaustion ||| Heal P 10 Con-18 Con-25
10 Invisibility | Improved Invisibility | Dust of Disappearance MV 20 Int-12 Int-14
12 Speed (x2 move) | Speed (+1 V) | Speed (+1 P) | Speed (+1 M) VV 15 Dex-12 Dex-15
15 Energy Control | Adaptation | Immune to Hostile Environments PV 5 Con-9 Con-12
18 Reverse Gravity | Adjust Gravity VM 0 Dex-13 Dex-17
27 Otto's Irresistance Dance | Control Physicals MPV 0 Chr-16 Chr-22

[PC37] Collective 3.7 Classes


Angel5

Level KXP Pri:Healing
123 456 789
1 7 (owe) 1-- --- ---
2 10.5 2-- --- ---
3 14 21- --- ---
4 21 22- --- ---
5 35 221 --- ---
6 63 222 --- ---
7 119 322 1-- ---
8 231 332 2-- ---
9 343 333 21- ---
10 567 333 32- ---
11 791 433 321 ---
12 1000 444 321 ---
13 1250 444 322 ---
14 1500 444 432 ---
15 1750 544 432 1--
16 2000 555 432 2--
17 2250 655 443 2--
18 2500 655 443 21-
19 2750 655 543 22-
20 3000 655 544 32-
21 3250 655 544 321
22 3500 665 554 322
23 3750 666 654 332
24 4000 776 655 432
25 4250 776 655 443
26 4500 777 665 543
27 4750 777 665 554
28 5000 887 666 654
29 5250 887 776 655
30 5500 888 777 665
31 5750 888 777 766
32 6000 988 887 776
33 6250 999 888 777
34 6500 999 988 887
35 6750 999 999 888
36 7000 999 999 999
TH Saves
PD RS PP BW Sp Fo Re Wi
+2  2  2  2  2  2  2  2  2
+3  2  2  2  2  2  2  2  2
+4  3  3  3  3  3  3  3  3
+5  3  3  3  3  3  3  3  3
+6  4  4  4  4  4  4  4  4
+7  4  4  4  4  4  4  4  4
+8  5  5  5  5  5  5  5  5
+9  5  5  5  5  5  5  5  5
+10  6  6  6  6  6  6  6  6
+11  6  6  6  6  6  6  6  6
+12  7  7  7  7  7  7  7  7
+13  7  7  7  7  7  7  7  7
+14  8  8  8  8  8  8  8  8
+15  8  8  8  8  8  8  8  8
+16  9  9  9  9  9  9  9  9
+17  9  9  9  9  9  9  9  9
+18 10 10 10 10 10 10 10 10
+19 10 10 10 10 10 10 10 10
Requisites: Str 12, Int 12, Con 6, Wis 14, Chr 19
Alignment: LG
HD/level: & +++d7
Weapon Prof.: 7+/3
To Hit Table: Mon +1 level
Save Table: Mon +3 levels
Reference: DM
Groups: Monster, Concordant (x1)
 
Can cast Priest Healing spells. Doesn't get a stat bonus to progression.
Can weapon specialize using Non-War column.
"rhp" is "relative hit points", what the DM uses for summons to indicate their health (usually listed as 10/10).  
Levels Pick Description
Level 1-3: A Flying LVL*2+5" (B)
B 1M: Target can't be directly targetted; effects on him (including this) can still be targetted
C 1V: Summon a good DL 1d4-1 Outer planar creature (treat DL=0 as DL=1 with only 5/5 rhp)
D 1M: Cure Ego Domination (can use on self even if currently ego dominated, item is dropped)
E DR (7*LVL)/+LVL
Level 4: Pick two from: Angel5 Level 1-3, Slayer5 Level 1-3, or Psi-6G/Psi6G minor
Level 5-7: F 1V: Choose an N between -LVL*2 and LVL*2. A group gets +N AC, you get +N AC, for 1r.
G 1N, 1/reset: Escape the party back to home (except for you)
H 1V: Summon a good DL 1d7 Outer planar creature
I Immune Fire (all variants), Positive, Prismatic, Chromatic, Light, Radiance, Blindness
J iIR LVL*10%
Level 8: Pick two from: Angel5 Level 5-7, Slayer5 Level 5-7, or Psi-6G/Psi6G major
Level 9-12: K 14bM, 7bP, 21bV (can borrow into next round): Capital O Object or Capital I Insist
L 1F: Holy Bolt
M 1V: Summon a good DL 1d10+1 Outer creature (treat DL=11 as DL=10 with 20/20 rhp)
N Pick a Sphere. Can cast Priest spells of that Sphere.
O iXR LVL*5%
Level 13: Pick two from: Angel5 Level 9-12, Slayer5 Level 9-12, or Psi-6G/Psi6G grand

[PC37] Collective 3.7 Classes


Antemortal0

Level KXP Mortal0 Imm0
 9      {9}
1 0  2      {-}
2 3.5  4      {-}
3 7  6      {-}
4 14  8      {-}
5 28 10      {-}
6 56 12      {-}
7 112 14      {-}
8 224 16      {-}
9 448 18      {-}
10 996 20      {-}
11 1600 22      {-}
12 2300 24      {-}
13 3000 26      {-}
14 3700 28      {-}
15 4400 30      {-}
16 5100 32      {-}
17 5800 34      {-}
18 6500 36      {-}
19 7200 38      {-}
20 7900 40      {-}
21 8600 42      {-}
22 9300 44      {-}
23 10000 46      {-}
24 10700 48      {-}
25 11400 50      {-}
26 12100 52      {-}
27 12800 54      {1}
28 13500 56      {1}
29 14200 58      {2}
30 14900 60      {2}
31 15600 62      {3}
32 16300 64      {3}
33 17000 66      {4}
34 17700 68      {4}
35 18400 70      {5}
36 19100 72      {5}
TH Saves
PD RS PP BW Sp Fo Re Wi
+0 (total = 27, max = 9)
+1 (total = 30, max = 10)
+2 (total = 33, max = 11)
+3 (total = 36, max = 12)
+4 (total = 39, max = 13)
+5 (total = 42, max = 14)
+6 (total = 45, max = 15)
+7 (total = 48, max = 16)
+8 (total = 51, max = 17)
+9 (total = 54, max = 18)
+10 (total = 57, max = 19)
+11 (total = 60, max = 20)
+12 (total = 63, max = 21)
+13 (total = 66, max = 22)
+14 (total = 69, max = 23)
+15 (total = 72, max = 24)
+16 (total = 75, max = 25)
+17 (total = 78, max = 26)
Requisites: Two 18's
Alignment: any
HD/level: & d10
Weapon Prof.: 5+level/2
To Hit Table: War
Save Table: Cust
Reference: MTG {Mirror Mortal0}
Groups: Custom, Concordant (x1), Mirror
 
Antemortal0 class gets 9th level spells (nothing lower level).
Antemortal0 also gets Immortal0 spells starting at level 27. These spells are not copied into the Antemortal0 spell list (unlike other reduced Concordant classes) because the list is rather long. See [PC7] Immortal0 for the list. The Immortal0 spells are 9th spell level Concordant (making them 19th spell level non-Concordant).

[PC37] Collective 3.7 Classes


Antemortal0 Spells

Level # Spell Name Spell Description
9 1 Acidic Bite/Sting Once per round can bite or sting for acid damage (CL*20 acid dmg)
9 2 Acrobat Abilities Abilities as per an Acrobat0 of level = LVL/2 (round up) [Note: Acrobat0 is a Collective 3.7 class]
9 3 Call Strange 1M: Summon a DL=CL/2 (round up) monster, of the Weird subtype
9 4 Conceal Location You can't be targetted
9 5 Create Psionic Items 40F, 1/reset: Create CL*CL*100 XP of psionic items (DM rolls a random Psi frequency)
9 6 Create Variant One Class Adjective (it's free, but the max XP divisor increase = CL/10)
9 7 Degeneration A group degenerates CL hp per segment
9 8 Destroy Undead Turn Undead (turn/destroy only) at LVL=CL+2
9 9 Eel Breath Mouth's P, CL/d: Breathe an EE=CL/3 (round up) eelement for 1/2 current hp dmg, BW save for 1/4
9 10 Eel Form 1P: Polymorph into any known Eel type, max age category = CL/2 (round up)
9 11 Extra Attacks +1 number of attacks with each weapon
9 12 Grant Effect Points Target is imbued with one 9th level Antemortal0 spell (this slot stays spent as long as he has it)
9 13 Growl Mouth's P: All targets in a group lose half current hp (no save)
9 14 Improve Ability Score +CL*2 to one stat
9 15 Increase Group Pick a spells or psionic power that hits a group. Affect +1 group of creatures with that effect.
9 16 Increased Movement +CL" Move Rate; +2V actions
9 17 Innate Resistance 35+3*CL% IR
9 18 Lab 1M, CL/d: Legend Lore
9 19 Lightning Spit Mouth's P, CL/d: Spit Lightning on a group (20*LVL dmg)
9 20 Luch Whenever you touch, attack, or are touched or attacked, they are intoxicated/drunk (Fort save)
9 21 Manifestation Short The death of target person will not cause his next clone to stand up
9 22 Mortal Vulnerability 1M: Target becomes vulnerable to a specific magic, psionic, or innate effect (by name)
9 23 Necromantic Suite 1M: Cast your CL/2 in SL's of Necromantic effects (Wiz/Pri)
9 24 Nonweapon Mastery +LVL*2 Nonweapon proficiencies
9 25 Psionic Resistance 40+4*CL% PR
9 26 Reduce 1F: Lower target's ability score by CL for 1 turn; 1M: Dispel a SL 0 to (CL+3)/2 effect
9 27 Relic Creation 10F, 1/reset: Create a random x2 item of XP value LVL*500
9 28 Saves +LVL*3 Saves
9 29 Second Life 1D: Resurrect self back in town (1 turn delay)
9 30 Shape Reality, Alt. Loop 25F, 1/reset: Loop Travel (shift LF by 1)
9 31 Shape Reality, Cr. Building 20F, 1/reset: Create a building (CL*10000 cubic ft.)
9 32 Shape Reality, Cr. Pocket 30F, 1/reset: Create a pocket plane in the ethereal (functions as a phased out zone)
9 33 Shape Reality, Mv. Building 10F, 1/reset: Move a building (maximum size is CL*10000 cubic ft., is moved CL miles)
9 34 Shape Reality, Mv. Door 15F, 1/reset: Redirect a dimension door or plant door to go somewhere else on one end
9 35 Shift Powers 1M, CL/d: Plane Shift (CL/3 planes, round up)
9 36 Slap 0 action or 1 attack: A target is ejected from your group (Str contest, no parting shots)
9 37 Swipe Can transfer 5V -> 1M, 8V -> 1QM, or 12V -> 1QQM
9 38 To Hit +LVL*2 To Hit
9 39 Transmute 1M: Polymorph Any Object
9 40 Weapon Counted Count as an additional +CL-1 weapon to hit others
9 41 Wizard Options Get your CL in "Level:" picks (e.g. at level 9 you could have a Level 9: pick, or a Level 4: and a Level 5:, etc.)
9 42 Zero Spell Duration 1M: A magic, psi, or innate effect has zero duration (treat as an Instantaneous)

[PC37] Collective 3.7 Classes


Archer0 / Er0 / Ranger0

Level KXP Druid Wizard
123   12
1 0 ---   --
2 0.625 ---   --
3 1.25 ---   --
4 2.75 ---   --
5 5.5 ---   --
6 10.625 ---   --
7 23.125 ---   --
8 40.5 ---   --
9 71.75 1--   --
10 128 1--   1-
11 212.5 2--   1-
12 296.75 2--   2-
13 381.25 21-   2-
14 465.5 21-   21
15 550 22-   21
16 635 22-   22
17 720 221   22
18 805 222   22
19 890 322   22
20 975 322   32
21 1060 332   32
22 1145 332   32
23 1230 333   33
24 1315 333   33
25 1400 433   33
26 1485 433   33
27 1570 443   43
28 1655 443   43
29 1740 444   43
30 1825 444   44
31 1910 544   44
32 1995 544   44
33 2080 554   44
34 2165 555   54
35 2250 655   54
36 2335 665   54
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  4  2  3  1  1  1  1  0
+1  5  2  4  2  1  1  1  0
+2  5  3  4  3  2  2  2  1
+3  6  4  5  4  3  2  2  1
+4  7  5  6  5  4  3  2  1
+5  8  5  7  6  4  3  3  2
+6  8  6  7  7  5  4  3  2
+7  9  7  8  8  6  4  4  2
+8 10  8  9  9  7  5  4  3
+9 11  8 10 10  7  5  4  3
+10 11  9 10 11  8  6  5  3
+11 12 10 11 12  9  6  5  4
+12 13 11 12 13 10  7  6  4
+13 14 11 13 14 10  7  6  4
+14 14 12 13 14 11  8  6  5
+15 14 12 14 14 11  8  7  5
+16 14 13 14 14 12  9  7  5
+17 15 13 14 14 12  9  8  6
Requisites: Str 14, Dex 17, Wis 10, Chr 12
Alignment: any G
HD/level: d8
Weapon Prof.: 3+level/2
To Hit Table: War
Save Table: War
Reference: D&D Cartoon
Groups: Warrior
 
Level 1: Uses "Dagger" column for number of attacks when using a bow.
Level 1: Get Str and Dex bonus with bows, even if not using a Strength Bow.
Level 1: Free single specialization in bow (spend 1 slot to double spec.).
Level 1: 1N: Generate an energy arrow to fire (instead of using a normal arrow in a bow). This arrow is 1d10 dmg, crits on 19-20 for x3, and is a +LVL/+LVL magic weapon. It dissipates after use.
Level 1: Divide actual range by 1.5 when determining range to target (only applies to missile weapons).
Level 5: "Whirl" may be used with an energy arrow from your bow. 1P: Do 1 attack on every target within 10'r (one group usually).
Level 9: Ability to cast druid spells (no wisdom bonus).
Level 9: A target with partial cover is considered to have no cover. Full cover is not affected.
Level 9: "Impale" may be used with an energy arrow from your bow. 1P: Do 1 attack per bow you are wielding (+1 more attack with your primary hand if you are hasted).
Impale hit = 20-(your level), regardless of target's AC. Apply no modifiers to this roll except the weapon's magical plusses.
Impale dmg = (avg dmg of the weapon with no modifiers except it's own magical plusses)*(your Warrior level).
Level 10: Ability to cast wizard spells (can specialize in charm/divination).
Level 10: May cast wizard spells through your arrows.

[PC37] Collective 3.7 Classes


Astral Destruct-3

Level KXP Psi-3
123 456 789
1 1 (owe) c-- --- ---
2 8 0-- --- ---
3 27 1-- --- ---
4 64 2c- --- ---
5 125 30- --- ---
6 216 31- --- ---
7 343 33c --- ---
8 512 330 --- ---
9 729 331 --- ---
10 1000 332 c-- ---
11 1300 333 0-- ---
12 1600 333 1-- ---
13 1900 333 2c- ---
14 2200 333 30- ---
15 2500 333 31- ---
16 2800 333 32c ---
17 3100 333 330 ---
18 3400 333 331 ---
19 3700 333 332 c--
20 4000 333 333 0--
21 4300 333 333 1--
22 4600 333 333 2c-
23 4900 333 333 30-
24 5200 333 333 31-
25 5500 333 333 32-
26 5800 333 333 32c
27 6100 333 333 330
28 6400 333 333 331
29 6700 333 333 332
30 7000 333 333 333
31 7300 333 333 333
32 7600 333 333 333
33 7900 333 333 333
34 8200 333 333 333
35 8500 333 333 333
36 8800 333 333 333
TH Saves
PD RS PP BW Sp Fo Re Wi
+1  5  3  8  2  3  1  0  1
+2  5  4  8  2  3  1  0  2
+3  6  4  8  3  4  2  0  2
+4  6  5  8  3  4  2  1  3
+5  6  5  9  3  4  2  1  3
+6  6  6  9  4  5  3  1  4
+7  7  6  9  4  5  3  2  4
+8  7  7  9  4  5  4  2  5
+9  7  7 10  5  6  4  2  5
+10  7  8 10  5  6  4  3  6
+11  8  8 10  5  6  5  3  6
+12  8  9 10  6  7  5  3  7
+13  8  9 11  6  7  6  4  7
+14  8 10 11  6  7  6  4  8
+15  9 10 11  7  8  6  4  8
+16  9 11 11  7  8  7  5  9
+17  9 11 12  7  9  7  5  9
+18  9 12 12  8  9  8  5 10
Requisites: Str 6+level, Dex 5+level, Con 4+level,
Int 3+level, Wis 2+level, Chr 1+level
Alignment: any
HD/level: & d10
Weapon Prof.: & 3+level
To Hit Table: Mon
Save Table: Psi
Reference: DM {Planeshifted Astral Construct3}
Groups: Psionicist, Monster, Alternate
 
Gets Psi-3 powers, see [Q-3]. Gets a stat bonus of your choice to the progression.
Psi-3 PSPs = (LVL*LVL+LVL*10+Stat-14)/4. Example: Level 1 character with a Stat=18 has (1*1+1*10+18-14)/4 = 3 PSPs.
Also gets 1 ACP (Astral Construct Point) per level. These ACPs return at a rate of LVL/4+1 per turn, round down.
Level 1: You count as an additional +2 weapon to hit others.
Level 1: You may use Anti-Astral Projection; but in this case, you cannot use M actions.
Level 1: Pick an ability below. Even though these mechanics are "5th edition"-like, these are not "5th edition" picks for Custom5.
   I. ½P, 1 ACP: Deal 50*LVL Anti-Astral dmg to one target (no save, IR to resist)
   II. 1P, 1 ACP: Destroy a x0 or x1 magic item.
   III. 1P, 1 ACP: Unsummon a summon.
Level 2: Pick another ability from I-III above. If you pick an ability more than once, P action costs go to V, V costs go to 0 (zero action).
Level 3: Pick another ability from I-III above. If you pick an ability more than once, P action costs go to V, V costs go to 0 (zero action).
Level 5: Pick an ability below:
   IV. ½P, 2 ACP: Deal 25*LVL Anti-Astral dmg to a group (no save, IR to resist)
   V. 1P, 2 ACP: Destroy a Wall or Ward (e.g. Forbiddance zone) effect, or cast Passwall.
   VI. 1P, 2 ACP: Target gains +1QP action this segment
Level 6: Pick another ability from I-VI above. If you pick an ability more than once, P action costs go to V, V costs go to 0 (zero action).
Level 7: Pick another ability from I-VI above. If you pick an ability more than once, P action costs go to V, V costs go to 0 (zero action).
Level 9: Pick an ability below:
   VII. ½P, 3 ACP: Remove a class ability or immunity from an element (affects 1 group). If used against 1 target, gets no ER.
   VIII. 1P, may borrow, 3 ACP: Fork
   IX. 1P, 3 ACP: Defile the MF/PF/TF/PsiF/TechF in area, Tempus Chaos, cause other forms of discontinuities/tears
Level 10: Pick another ability from I-IX above. If you pick an ability more than once, P action costs go to V, V costs go to 0 (zero action).
Level 11: Pick another ability from I-IX above. If you pick an ability more than once, P action costs go to V, V costs go to 0 (zero action).
Level 13: Pick an ability below:
   X. ½M, 4 ACP: Halve the hp on up to (LVL-7)/3 targets (no save, IR to resist)
   XI. 1M, 4 ACP: Whenever someone targets a spell or psi effect in the room, it is redirected to you (treat as a x1 Special).
   XII. 1M, 4 ACP: Cause all triggers on target to trigger prematurely, and target cannot use his next Clone (no save, ER to resist)
Level 14: Pick another ability from I-XII above. If you pick an ability more than once, P action costs go to V, V costs go to 0 (zero action).
Level 15: Pick another ability from I-XII above. If you pick an ability more than once, P action costs go to V, V costs go to 0 (zero action).

[PC37] Collective 3.7 Classes


Athlete

Level KXP
Spells
1 0 (none)
2 2.9 (none)
3 5.8 (none)
4 11.6 (none)
5 23.2 (none)
6 46.4 (none)
7 92.8 (none)
8 185.6 (none)
9 371.2 (none)
10 600 (none)
11 890 (none)
12 1180 (none)
13 1470 (none)
14 1760 (none)
15 2050 (none)
16 2340 (none)
17 2630 (none)
18 2920 (none)
19 3210 (none)
20 3500 (none)
21 3790 (none)
22 4080 (none)
23 4370 (none)
24 4660 (none)
25 4950 (none)
26 5240 (none)
27 5530 (none)
28 5820 (none)
29 6110 (none)
30 6400 (none)
31 6690 (none)
32 6980 (none)
33 7270 (none)
34 7560 (none)
35 7850 (none)
36 8140 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  2  4  2  1  1  1  0
+2  6  4  5  4  3  2  2  1
+3  8  5  7  6  4  3  3  2
+5  9  7  8  8  6  4  4  2
+6 11  8 10 10  7  5  4  3
+8 12 10 11 12  9  6  5  4
+9 14 11 13 14 10  7  6  4
+11 14 12 14 14 11  8  7  5
+12 15 13 14 14 12  9  8  6
+14 15 14 15 15 13 10  8  6
+15 15 14 15 15 14 11  9  7
+17 15 14 15 15 15 12 10  8
+18 15 15 15 15 15 13 11  8
+20 16 15 15 15 15 14 12  9
+21 16 15 16 15 15 15 12 10
+23 16 16 16 15 15 16 13 10
+24 16 16 16 16 16 17 14 11
+26 17 16 16 16 16 18 15 12
Requisites: Str 16, Dex 15, Con 17
Alignment: any
HD/level: & d24
Weapon Prof.: 4+level*(Int bonus)/4
To Hit Table: 1½xWar
Save Table: 2xWar
Reference: DM
Groups: Warrior
 
Exceptional Str, Dex, and Con.
Gets 30 Rogue points per level. Does not get the "Any Rogue" picks at levels divisible by 9, since this isn't a Rogue class.
Level N (every level): +1 to Str, Dex, or Con.
Level 1: One Professional Wrestling style; +1 Professional Wrestling maneuver per level. See [P14].
Level 1: +LVL Str, Dex, or Con based Nonweapon proficiencies.
Level 1: Sustain Str, Dex, and Con.
Level 1: Immune Fatigue, Disease; Resist Sleep.
Level 4: Choose one: Barbarian Str, Dex, or Con.
Level 9: Choose one: Barbarian Str, Dex, or Con. (you have 2 Bar stats now)
Level 16: The last of Str, Dex, or Con is Barbarian bonus now.
 
Lvl Athlete Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Climb Walls | Climb Overhangs | Climb Upside Down V 60 Str-9 Str-13
1 NaturalR (NR) | NecromancyR (aNR) (1% = 1%) ( || cover all in group) - 0 Con-9 Con-25
1 Take ½ dmg from an Attack | Spell | Psi Power | Innate (|| Take 0 damage) V 5 Con-16 Con-20
1 Vaulting || Passwall V 45 Dex-12 Dex-16
1 any Acrobat Level 1 ability - - - -
1 any Str, Dex, or Con based Level 1 ability - - - -
2 Attack (+1 TH per 10% made this segment) V 5 Dex-12 Dex-15
3 Lower Encumbrance | Zero Encumbrance | No Armor Penalty P 10 Str-13 Str-18
4 Contortion | Elasticity | Become Liquid-Form V 10 Dex-10 Dex-14
5 any Str, Dex, or Con based Level 5 ability - - - -
6 Hold Breath | Hold Life V 15 Con-15 Con-17
7 Free Action / Remove Paralysis / Remove Domination P 5 Con-8 Con-16
8 Dispel Exhaustion | Heal |||| Reset M 0 Con-16 Con-20
9 any Rogue Level 9 ability - - - -

[PC37] Collective 3.7 Classes


Avatar

Level KXP Priest
123 456 789
1 0 100 --- ---
2 7 200 --- ---
3 14 210 0-- ---
4 28 320 0-- ---
5 56 421 00- ---
6 112 422 00- ---
7 224 432 100 ---
8 448 433 200 ---
9 700 433 210 0--
10 1050 443 220 0--
11 1400 444 330 0--
12 1750 444 441 00-
13 2100 555 442 00-
14 2450 555 442 100
15 2800 555 552 100
16 3150 555 553 210
17 3500 555 553 320
18 3850 555 553 321
19 4200 555 553 331
20 4550 555 554 332
21 4900 555 554 442
22 5250 555 555 443
23 5600 555 555 553
24 5950 555 555 554
25 6300 555 555 555
26 6650 666 655 555
27 7000 666 666 655
28 7350 666 666 666
29 7700 777 766 666
30 8050 777 777 766
31 8400 777 777 777
32 8750 888 877 777
33 9100 888 888 877
34 9450 888 888 888
35 9800 999 988 888
36 10150 999 999 999
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  8  4  5  2  3  0  0  2
+1  9  5  6  3  4  0  1  3
+2  9  5  6  4  4  1  1  4
+3 10  6  7  5  5  2  2  5
+4 11  7  8  5  6  2  2  5
+5 12  7  9  6  7  3  3  6
+6 12  8  9  6  7  3  3  7
+7 13  9 10  7  8  4  4  8
+8 13  9 10  7  8  4  4  8
+9 14 10 11  8  9  5  5  9
+10 14 10 11  9  9  6  5 10
+11 15 11 12 10 11  6  6 11
+12 16 12 13 10 11  7  6 11
+13 16 13 13 11 12  8  7 12
+14 16 13 14 12 12  8  7 13
+15 16 14 14 13 13  9  8 14
+16 16 14 15 13 13  9  8 14
+17 16 15 15 14 14 10  9 15
Requisites: Wis 20, Chr 22
Alignment: any
HD/level: d12
Weapon Prof.: 7+level/4
To Hit Table: 1½xPri
Save Table: 1½xPri; 1/9xDemigod
Reference: DM (and a little MTG)
Groups: Priest, Demigod (x1)
 
May weapon specialize using the "Non-War" line.
Gets Wis and Chr bonus to spells.
Level 1 ¶: Whatever your "Cheat Code" ("Player Pick") is, you get two of them. See section [X3] for definition of Cheat Codes / Player Picks.
Level 1 ¶: Overwrite the Alignment requirement of another class to be "any".
Level 2: Flying LVL*3".
Level 2: For any N, you may cast Monster Summoning (N) as three SL=(N-2) spells in the Animal sphere. For example, you may cast Monster Summoning V as three 3rd level spells. Note you get Monster Summoning, not Animal Summoning.
Level 3: Vampiric Regeneration 50%.
Level 3: 0, 1/r: Unspend a spell slot.
Level 4: 0, lose N current hp (max N=10*LVL): Cure N hp to one target (not above max).
Level 4: 0, sacrifice a summon: Unsummon a summoned creature.
Level 5: 0, sacrifice a summon: Heal or Harm one target.
Level 5: 1F: Restore the MF/PF/TF in a LVL*10' radius, or +1 to a factor for 1r (may run this multiple times).
Level 6: Whenever one of your summons dies, it deals 10*DL*DL holy fire dmg to one target.
Level 6: 0, lose 2 SL in memorization: +10 TH and dmg this round. You may run this effect more than once, you are limited only by 0 actions and SL's.
Level 7: 1bV: Interpose self in front of another person. This may be done against a P action of attacks, or a special effect. You must spend another 1bV action to get in the other person's group (if you aren't there already), so you would lose 2V actions from the rest of the round.
Level 7: You have one Revive slot. If you kill a creature (you put it at negative hp and/or you dealt the "slay" effect to it), you may spend 1M within 1r to revive it.
Level 8: When you cast "Slay Living" or "Slay Living Fully", they give no saving throw.
Level 8: Choose one: Your physical attacks or your spells are Vile.
Level 9 ¶: The saves of 1/9xDemigod means you actually get a P Save or an M Save against G action / [X] section effects.
Level 9 ¶: Get a third instance of your "Cheat Code" ("Player Pick").
Level 10: 1F: Cast one of your spells, but it affects three groups.
Level 10: 1F: Pick aMR, RR, PR, IR, CR, NR, or aNR. Your spells are resisted using that resistance type (instead of MR) until you change this ability again.

[PC37] Collective 3.7 Classes


B Actions (Mini-Class)

Level KXP Effect Total
1 1 +1 B Action /r (+1)
2 2 +1 B Action /r (+2)
3 4 +1 B Action /r (+3)
4 8 +1 B Action /r (+4)
5 16 +1 B Action /r (+5)
6 32 +1 B Action /r (+6)
7 64 +1 B Action /r (+7)
8 128 +1 B Action /r (+8)
9 200 +1 B Action /r (+9)
10 300 +1 B Action /r (+10)
11 400 +1 B Action /r (+11)
12 500 +1 B Action /r (+12)
13 600 +1 B Action /r (+13)
14 700 +1 B Action /r (+14)
15 800 +1 B Action /r (+15)
16 900 +1 B Action /r (+16)
17 1000 +1 B Action /r (+17)
18 1100 +1 B Action /r (+18)
19 1200 +1 B Action /r (+19)
20 1300 +1 B Action /r (+20)
21 1400 +1 B Action /r (+21)
22 1500 +1 B Action /r (+22)
23 1600 +1 B Action /r (+23)
24 1700 +1 B Action /r (+24)
25 1800 +1 B Action /r (+25)
26 1900 +1 B Action /r (+26)
27 2000 +1 B Action /r (+27)
28 2100 +1 B Action /r (+28)
29 2200 +1 B Action /r (+29)
30 2300 +1 B Action /r (+30)
31 2400 +1 B Action /r (+31)
32 2500 +1 B Action /r (+32)
33 2600 +1 B Action /r (+33)
34 2700 +1 B Action /r (+34)
35 2800 +1 B Action /r (+35)
36 2900 +1 B Action /r (+36)
Alternate Effect Alt Total
+1 A' action /r (3A' -> 1QZ) (+1)
+1 A' action /r (3A' -> 1QZ) (+2)
+1 A' action /r (3A' -> 1QZ) (+3)
+1 A' action /r (3A' -> 1QZ) (+4)
+1 A' action /r (3A' -> 1QZ) (+5)
+1 A' action /r (3A' -> 1QZ) (+6)
+1 A' action /r (3A' -> 1QZ) (+7)
+1 A' action /r (3A' -> 1QZ) (+8)
+1 A' action /r (3A' -> 1QZ) (+9)
+1 A' action /r (3A' -> 1QZ) (+10)
+1 A' action /r (3A' -> 1QZ) (+11)
+1 A' action /r (3A' -> 1QZ) (+12)
+1 A' action /r (3A' -> 1QZ) (+13)
+1 A' action /r (3A' -> 1QZ) (+14)
+1 A' action /r (3A' -> 1QZ) (+15)
+1 A' action /r (3A' -> 1QZ) (+16)
+1 A' action /r (3A' -> 1QZ) (+17)
+1 A' action /r (3A' -> 1QZ) (+18)
+1 A' action /r (3A' -> 1QZ) (+19)
+1 A' action /r (3A' -> 1QZ) (+20)
+1 A' action /r (3A' -> 1QZ) (+21)
+1 A' action /r (3A' -> 1QZ) (+22)
+1 A' action /r (3A' -> 1QZ) (+23)
+1 A' action /r (3A' -> 1QZ) (+24)
+1 A' action /r (3A' -> 1QZ) (+25)
+1 A' action /r (3A' -> 1QZ) (+26)
+1 A' action /r (3A' -> 1QZ) (+27)
+1 A' action /r (3A' -> 1QZ) (+28)
+1 A' action /r (3A' -> 1QZ) (+29)
+1 A' action /r (3A' -> 1QZ) (+30)
+1 A' action /r (3A' -> 1QZ) (+31)
+1 A' action /r (3A' -> 1QZ) (+32)
+1 A' action /r (3A' -> 1QZ) (+33)
+1 A' action /r (3A' -> 1QZ) (+34)
+1 A' action /r (3A' -> 1QZ) (+35)
+1 A' action /r (3A' -> 1QZ) (+36)

[PC37] Collective 3.7 Classes


Barney Emissary

Level KXP Priest
123 456 789
1 0 1-- --- ---
2 3 3a- --- ---
3 6 42b --- ---
4 12 441 c-- ---
5 24 744 0d- ---
6 48 764 3ae ---
7 96 775 42b f--
8 192 777 441 cg-
9 384 777 744 0dh
10 750 777 744 1cg
11 1500 777 754 2bf
12 2000 777 764 3ae
13 2500 777 774 40d
14 3000 777 774 41c
15 3500 777 775 42b
16 4000 777 776 43a
17 4500 777 777 440
18 5000 777 777 441
19 5500 777 777 542
20 6000 777 777 643
21 6500 777 777 744
22 7000 777 777 754
23 7500 777 777 755
24 8000 777 777 765
25 8500 777 777 766
26 9000 777 777 776
27 9500 777 777 777
28 10000 777 777 777
29 10500 777 777 777
30 11000 777 777 777
31 11500 777 777 777
32 12000 777 777 777
33 12500 777 777 777
34 13000 777 777 777
35 13500 777 777 777
36 14000 777 777 777
TH Saves
PD RS PP BW Sp Fo Re Wi
+1  8  4  6  3  4  0  0  3
+3  9  5  6  4  4  1  1  4
+5 10  6  7  5  5  2  2  5
+7 11  7  9  6  6  2  2  6
+9 12  8  9  6  7  3  3  7
+11 13  9 10  7  8  4  4  8
+13 14  9 11  8  9  5  4  9
+15 14 10 11  9  9  6  5 10
+17 15 11 12 10 11  6  6 11
+19 16 12 13 11 12  7  6 12
+21 16 13 14 12 12  8  7 13
+23 16 14 14 13 13  9  8 14
+25 16 14 15 14 14 10  8 15
+27 17 15 16 14 14 10  9 16
+29 17 15 16 15 15 11 10 17
+31 17 16 16 15 16 12 10 18
+33 17 16 16 16 16 13 11 19
+35 17 16 16 16 16 14 12 20
Requisites: Int 16, Wis 18, Chr 17
Alignment: any
HD/level: 2d2
Weapon Prof.: 4+level/2
To Hit Table: Pri
Save Table: 2xPri
Reference: DM {Lost Divine Emissary}
Groups: Priest, Custom, Lost
 
Level N (every level): +1 Specialty God pick per level, in a Barneyed God. You may pick the same Barneyed God more than once.
Each reset, the DM will give you access to 3 new Barneyed gods. If at any time you have fewer than your LVL in Barneyed god choices (even in the dungeon), ask the DM and he will generate 3 more for you.
For each Barneyed god, you can pick a sphere:
All, Animal, Anti-Magic, Astral/Planar, Cataclysms, Chaos, Charity, Charm, Combat, Community, Cosmos, Creation, Darkness, Death, Destruction, Disease, Divination, Elemental, Elf, Entropy, Evil, Fear, Fertility, Fire, Good, Guardian, Healing, Incantatrix, Innates, Knowledge, Labour, Law, Love, Luck, Luck/Fate/Fortune, Madness, Magic, Metalworking, Meta-Magic, Moon, Mountain, Music, Nature, Necromantic, Numbers, Peace, Plant, Protection, Psionics, Radiation, Revenge, Science, Sea, Secrets, Skill, Sky, Stoicism, Strength, Summoning, Sun, Sword, Technology, Thievery, Thought, Thunder, Time, Travel, Travelers, Undead, War, Wards, Wealth, Weather, Wild Magic, Winter, Wisdom
And you can pick an alignment of the Barneyed God if desired.

[PC37] Collective 3.7 Classes


Big Game Hunter

Level KXP BGH [[MH]]
234 [[M]]
1 0 1-- [[-]]
2 13 1-- [[-]]
3 26 2-- [[-]]
4 52 2-- [[-]]
5 104 3-- [[-]]
6 208 3-- [[-]]
7 416 31- [[-]]
8 832 31- [[-]]
9 1664 32- [[-]]
10 2900 32- [[-]]
11 4200 33- [[-]]
12 5500 33- [[-]]
13 6800 43- [[-]]
14 8100 43- [[-]]
15 9400 44- [[-]]
16 10700 44- [[-]]
17 12000 54- [[-]]
18 13300 54- [[-]]
19 14600 55- [[-]]
20 15900 55- [[-]]
21 17200 65- [[-]]
22 18500 65- [[-]]
23 19800 66- [[-]]
24 21100 66- [[-]]
25 22400 661 [[-]]
26 23700 661 [[-]]
27 25000 662 [[-]]
28 26300 662 [[-]]
29 27600 663 [[-]]
30 28900 663 [[-]]
31 30200 664 [[-]]
32 31500 664 [[-]]
33 32800 665 [[-]]
34 34100 666 [[-]]
35 35400 666 [[-]]
36 36700 666 [[1]]
TH Saves
PD RS PP BW Sp Fo Re Wi
+2  5  3  4  3  2  2  2  1
+5  8  5  7  6  4  3  3  2
+8 10  8  9  9  7  5  4  3
+11 12 10 11 12  9  6  5  4
+14 14 12 13 14 11  8  6  5
+17 15 13 14 14 12  9  8  6
+20 15 14 15 15 14 11  9  7
+23 15 14 15 15 15 12 10  8
+26 16 15 15 15 15 14 11  9
+29 16 15 16 15 15 15 12 10
+32 16 16 16 15 16 17 14 11
+35 17 16 16 16 16 18 15 12
+38 20 19 19 19 19 21 18 15
+41 23 22 22 22 22 24 21 18
+44 26 25 25 25 25 27 24 21
+47 29 28 28 28 28 30 27 24
+50 32 31 31 31 31 33 30 27
+53 35 34 34 34 34 36 33 30
Requisites: Str 61, Dex 44, Con 26, Wis 22
Alignment: any
HD/level: & 2m0
Weapon Prof.: & 8+level*2
To Hit Table: 3xWar
Save Table: 3xWar
Reference: DM {Reduced Reduced Mortal Hunter}
Groups: Warrior, Demigod (x1)
 
Gets Barbarian Str, Dex. Uses Normal Con bonus for hit dice (this can't be overwritten).
Can weapon specialize using 2*LVL on the Barbarian column.
Big Game Hunter class gets 2nd, 3rd, 4th, and 22nd level spells. The 22nd level spells are Mortal Hunter 12th's (Concordant Spell Level=12).
Several powers reference F actions as a cost. F actions are 1S+1V or 1M+1P+1V.
Gets 1G action per turn. (Once per turn you can use 1G action, it acts as an infinitely quick F action.)
Gets a "Level:" ability per level from any Warrior class you know. May pick "paragraph-symboled / unpickable" ( ¶ ) abilities at a 9 level penalty (a Level 3: would become a Level 12:). May pick "lines of text" as if they were Level 18: abilities.

[PC37] Collective 3.7 Classes


Big Game Hunter Spells

Level # Spell
2 1 +LVL QQP Actions. Can lock down one action type if desired.
2 2 One of your effects does not drop if you are dropped. One of your effects is not removed from the stack if you are killed/removed before the stack ends.
2 3 1F, 1/r: Slay a creature (PPD save)
2 4 1F+2bF, 1/r: Slay a group of creatures (PPD save)
2 5 1F: A group gets "Sporacled" (Hit by a random [C] section effect) (RSW save)
2 6 2bF, 1/r: Counter a x1 effect.
2 7 -LVL*9 to any number of stats (Str, Dex, Con, Int, Wis, and Chr) in your group, does not have a hole in the middle
2 8 Immune to all x0 effects. Get a save vs. x1 effects that do not offer a save.
2 9 +LVL*2 AC
3 1 +1 IF (Instantaneous F action) which can't be locked down.
3 2 You may convert 4F actions to 1X action (you may do this as many times as you like, prefixes are kept).
3 3 1F, 1/r: Incurse a group (BW save); 1F, 1/r: Annihilate a group (RSW save)
3 4 1F+3bF, 1/reset: Incurse (no save, aIR to resist) and Annihilate (no save, aPR to resist) one target
3 5 1F, 1/r: Banhammer one spell/effect/ability; this cannot be used in the room. This is a x1 Special.
3 6 +LVL*3 AC (stacks with the SL=2 ability)
4 1 1F: As You Are a group (Will save)
4 2 +LVL*4 AC (stacks with the SL=2 and SL=3 abilities)
4 3 You and the space you're standing at can't be targetted. "Blindfighting", X-ray vision, and "Seeking" (non-direct) effects cannot be used against you.
22 (M.H. 12) 1 +DCL QQQQQQX Actions. All actions other than X, G, Z, and I (and their variants) are locked down. The DM may determine that some campaign-specific unique specialty actions may be immune to this.
22 (M.H. 12) 2 Your effects do not drop if you are dropped. Your effects are not removed from the stack if you are killed/removed before the stack ends.
22 (M.H. 12) 3 All x1 (and x0 if you desire) beings who see you are Capital S Slain (GR to resist). "Blindfighting" cannot be used against you.
22 (M.H. 12) 4 1G: Capital S Slay (as the ability above this one on this list). Affects any number of x1 and x0 creatures (up to DCL groups), or DCL x2 creatures, or a single x3 (or above) creature.
22 (M.H. 12) 5 1G: Select DCL groups of creatures. Each gets "Sporacled" (Takes a random [C] section effect, they are affected by it). MSave and GR to resist.
22 (M.H. 12) 6 1N: Counter a x0 effect. 1Z: Counter a x1 effect. 1X: Counter a x2 effect. 1G: Counter a x3 effect.
22 (M.H. 12) 7 -DCL*25 to Str, Dex, Con, Int, Wis, and Chr 60' r (no resistance except "Hold Stats" abilities). Has a "Hole in the Middle".
22 (M.H. 12) 8 Immune to all x1 and x0 effects. Resist and get a PSave vs. x2 effects.
22 (M.H. 12) 9 |AC| 20+DCL (absolute AC 20+DCL). People need a natural 20+DCL to hit you, no natural roll less than 20+DCL will hit you (regardless of TH bonus). ++'s to hit and Lady's Smile does work against this ability. Luck and other die-setting effects do not.

[PC37] Collective 3.7 Classes


BlahR (Mini-Class)

Level KXP Effect Total
1 0.625 BlahR (RMPIR) +10% (+10%)
2 1.25 BlahR (RMPIR) +10% (+20%)
3 2.5 BlahR (RMPIR) +10% (+30%)
4 5 BlahR (RMPIR) +10% (+40%)
5 10 BlahR (RMPIR) +10% (+50%)
6 20 BlahR (RMPIR) +10% (+60%)
7 40 BlahR (RMPIR) +10% (+70%)
8 80 BlahR (RMPIR) +10% (+80%)
9 125 BlahR (RMPIR) +10% (+90%)
10 187.5 BlahR (RMPIR) +10% (+100%)
11 250 BlahR (RMPIR) +10% (+110%)
12 312.5 BlahR (RMPIR) +10% (+120%)
13 375 BlahR (RMPIR) +10% (+130%)
14 437.5 BlahR (RMPIR) +10% (+140%)
15 500 BlahR (RMPIR) +10% (+150%)
16 562.5 BlahR (RMPIR) +10% (+160%)
17 625 BlahR (RMPIR) +10% (+170%)
18 687.5 BlahR (RMPIR) +10% (+180%)
19 750 BlahR (RMPIR) +10% (+190%)
20 812.5 BlahR (RMPIR) +10% (+200%)
21 875 BlahR (RMPIR) +10% (+210%)
22 937.5 BlahR (RMPIR) +10% (+220%)
23 1000 BlahR (RMPIR) +10% (+230%)
24 1062.5 BlahR (RMPIR) +10% (+240%)
25 1125 BlahR (RMPIR) +10% (+250%)
26 1187.5 BlahR (RMPIR) +10% (+260%)
27 1250 BlahR (RMPIR) +10% (+270%)
28 1312.5 BlahR (RMPIR) +10% (+280%)
29 1375 BlahR (RMPIR) +10% (+290%)
30 1437.5 BlahR (RMPIR) +10% (+300%)
31 1500 BlahR (RMPIR) +10% (+310%)
32 1562.5 BlahR (RMPIR) +10% (+320%)
33 1625 BlahR (RMPIR) +10% (+330%)
34 1687.5 BlahR (RMPIR) +10% (+340%)
35 1750 BlahR (RMPIR) +10% (+350%)
36 1812.5 BlahR (RMPIR) +10% (+360%)
Alternate Effect Alt Total
aBlahR (aRaMaPaIR) +10% (+10%)
aBlahR (aRaMaPaIR) +10% (+20%)
aBlahR (aRaMaPaIR) +10% (+30%)
aBlahR (aRaMaPaIR) +10% (+40%)
aBlahR (aRaMaPaIR) +10% (+50%)
aBlahR (aRaMaPaIR) +10% (+60%)
aBlahR (aRaMaPaIR) +10% (+70%)
aBlahR (aRaMaPaIR) +10% (+80%)
aBlahR (aRaMaPaIR) +10% (+90%)
aBlahR (aRaMaPaIR) +10% (+100%)
aBlahR (aRaMaPaIR) +10% (+110%)
aBlahR (aRaMaPaIR) +10% (+120%)
aBlahR (aRaMaPaIR) +10% (+130%)
aBlahR (aRaMaPaIR) +10% (+140%)
aBlahR (aRaMaPaIR) +10% (+150%)
aBlahR (aRaMaPaIR) +10% (+160%)
aBlahR (aRaMaPaIR) +10% (+170%)
aBlahR (aRaMaPaIR) +10% (+180%)
aBlahR (aRaMaPaIR) +10% (+190%)
aBlahR (aRaMaPaIR) +10% (+200%)
aBlahR (aRaMaPaIR) +10% (+210%)
aBlahR (aRaMaPaIR) +10% (+220%)
aBlahR (aRaMaPaIR) +10% (+230%)
aBlahR (aRaMaPaIR) +10% (+240%)
aBlahR (aRaMaPaIR) +10% (+250%)
aBlahR (aRaMaPaIR) +10% (+260%)
aBlahR (aRaMaPaIR) +10% (+270%)
aBlahR (aRaMaPaIR) +10% (+280%)
aBlahR (aRaMaPaIR) +10% (+290%)
aBlahR (aRaMaPaIR) +10% (+300%)
aBlahR (aRaMaPaIR) +10% (+310%)
aBlahR (aRaMaPaIR) +10% (+320%)
aBlahR (aRaMaPaIR) +10% (+330%)
aBlahR (aRaMaPaIR) +10% (+340%)
aBlahR (aRaMaPaIR) +10% (+350%)
aBlahR (aRaMaPaIR) +10% (+360%)
 
You may take both forms of this Mini-class. Each still costs 1 Mini-class slot.

[PC37] Collective 3.7 Classes


Captain

Level KXP Captain [LO]
123 45 [1]
1 0 1-- -- [-]
2 5 2-- -- [-]
3 10 3-- -- [-]
4 20 31- -- [-]
5 40 32- -- [-]
6 80 42- -- [-]
7 160 421 -- [-]
8 320 431 -- [-]
9 640 432 -- [-]
10 1280 432 1- [-]
11 2500 542 1- [-]
12 2800 543 2- [-]
13 3100 543 21 [-]
14 3400 543 22 [-]
15 3700 543 32 [-]
16 4000 543 33 [-]
17 4300 544 33 [-]
18 4600 544 43 [-]
19 4900 544 44 [-]
20 5200 554 44 [-]
21 5500 555 44 [-]
22 5800 555 54 [-]
23 6100 555 55 [-]
24 6400 655 55 [-]
25 6700 665 55 [-]
26 7000 666 55 [-]
27 7300 666 65 [1]
28 7600 666 66 [1]
29 7900 766 66 [2]
30 8200 776 66 [2]
31 8500 777 66 [3]
32 8800 777 76 [3]
33 9100 777 77 [4]
34 9400 877 77 [4]
35 9700 887 77 [5]
36 10000 888 77 [5]
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  4  2  3  1  1  1  1  0
+1  5  2  4  2  1  1  1  0
+2  5  3  4  3  2  2  2  1
+3  6  4  5  4  3  2  2  1
+4  7  5  6  5  4  3  2  1
+5  8  5  7  6  4  3  3  2
+6  8  6  7  7  5  4  3  2
+7  9  7  8  8  6  4  4  2
+8 10  8  9  9  7  5  4  3
+9 11  8 10 10  7  5  4  3
+10 11  9 10 11  8  6  5  3
+11 12 10 11 12  9  6  5  4
+12 13 11 12 13 10  7  6  4
+13 14 11 13 14 10  7  6  4
+14 14 12 13 14 11  8  6  5
+15 14 12 14 14 11  8  7  5
+16 14 13 14 14 12  9  7  5
+17 15 13 14 14 12  9  8  6
Requisites: Str 9, Dex 9, Con 13, Int 16,
Wis 13, Chr 16
Alignment: any
HD/level: d10
Weapon Prof.: 6+level/2
To Hit Table: War
Save Table: War
Reference: SFB {Reduced Legendary Officer}
Groups: Warrior, Concordant (x1)
 
See next page for spells. Can cast Legendary Officer spells (of 20 Captain Points) starting at level 27. For now, you can think of these as 1st level x2 Concordant spells, and I have listed them as such.
Some of these abilities don't do much unless you have another class. For example, several deal with your summons, to use them you need a way of summoning something.
This class (of course) gets "All Warrior" abilities, such as the ability to weapon specialize (as a Warrior).

[PC37] Collective 3.7 Classes


Captain Spells

Level Field Spell
1 Command Can identify and operate any TechL=LVL or lower technological device.
1 Defense Can interpose self in front of any and everyone in your group, you take double damage though
1 Engineering Your items that use charges use only half the number of charges (retain fractions)
1 Helm/Nav. 0, while moving: Leave a group without generating any parting shots.
1 Medic 1P, 1/d: Deal 1 idmg to a target with at least 1 max ihp (his current hp total can be lower)
1 Pers.Combat Your summons gain XP (possibly levels) in the dungeon.
1 Psionic 1M, 1/t: Target charmed creature is a friend and will not betray you, don't need the charm effect.
1 Science Eidetic Memory, can "download" your thoughts/memories to computers
1 Weapons No range penalties; Can shoot bows in your group without penalty
2 Command Your summons and familiars can never betray you, regardless of what happens.
2 Defense If you set off a Trap or Trick, there is a 50% chance it will fizzle and do nothing (and is removed)
2 Engineering You can trade spells between your spell progressions and PSPs between psionic pools.
2 Helm/Nav. Can move in reverse as fast as you can move forward.
2 Medic 0, 1/r: Cure or Cause 1d6 hp to one target
2 Pers.Combat Need not breathe; Fly LVL" (C)
2 Psionic 1M, 1V, 1/t: Move to another group. You are simultaneously in 2 groups (your old and your new)
2 Science Troll-like regen 1 hp/s; True Seeing; Far Seeing (Eagle Eye Vision)
2 Weapons 0, 2 attacks with a weapon: Do 1 attack, it is Permanent hp of damage
3 Command 1N, 1/d: Remove a Hold, Stun, Paralysis, Domination, or Magic Jar effect on yourself.
3 Defense 1N, 1/t: Put an effect back up that you just dropped for a 0 action (has to be done within 1r).
3 Engineering 0 or 1D, 1/t: Ignore a Sharpness or Vorpal effect.
3 Helm/Nav. Roll 1d6+6 for initiative instead of 1d12.
3 Medic 0, 2 attacks with a weapon: Do 1 attack, if hits, causes 1d3 negative levels (no save)
3 Pers.Combat Your summons have "1S: 10*LVL damage (random element) to 1 target." (LVL=your level)
3 Psionic You are allowed to have 2 of the same familiar or Specialty God pick, they fully stack
3 Science You get the opportunity to use an extra action in response to a nasty effect; Resist Time
3 Weapons 0: Ignore the phrase "Cannot be targetted" for someone.
4 Command Charm spells cannot be used by enemies in the room (x1 Special)
4 Defense Immune Telekinesis
4 Engineering You can sell items anywhere, divide price by 1d6. You can buy normal items anywhere.
4 Helm/Nav. You have a 50% chance of taking only half damage from gross effects (like fireballs)
4 Medic Grant a person one Captain spell slot you have (any SL).
4 Pers.Combat 1V, 1/d: Counter an effect that would cause someone to kill themself.
4 Psionic You have two hit point totals, your second hp total is 10, need both to drop before dropping
4 Science 1M, 1/d: Research a new spell using the spell research rules (doesn't cost Background Pts.)
4 Weapons Roll 1d30-5 or 1d10+5 to hit (your choice; <=1 is auto-miss, >=20 is auto-hit)
5 Command Wishoid for two SL 1-4 Concordant (x1) spells.
5 Defense Your shields (items) protect you all-around (this lets you effectively wear a shield on the back).
5 Engineering 1N, 1/reset: Retroactively buy a magic item from the magic shop.
5 Helm/Nav. Immune Boulders, Gas, Space-Time Discontinuities
5 Medic 0, 1/d: Mass Heal
5 Pers.Combat 0, 1/t: Set a trap that does 35 damage to a group if anyone tries to enter or leave
5 Psionic Immune to the weird psionic effects of the T'kan Energy Barrier
5 Science Considered 1 multiplier higher with one specific effect (by name)
5 Weapons You are allowed to backstab a target twice, backstabbing costs ½0 action to use.
L.O. 1 (11) Command Can lie even under Detect Lie / Truthear / Ring of Truth; 1M: Force someone to roll a (100-Wis)% chance they will believe what you say, no matter how outrageous.
L.O. 1 (11) Defense 0, 1/t: One of your BlahR's can be used as another BlahR type, you can't use X or G, but any number of a's in front are allowed.
L.O. 1 (11) Engineering Resist damage, Resist all [C] section effects, Resist beneficial healing effects (can't choose to "not use" this resistance, you can drop this entire effect with 1F action)
L.O. 1 (11) Helm/Nav. ¼V: Move from one group to another group within LVL feet
L.O. 1 (11) Medic 0, 1/r: Cureall
L.O. 1 (11) Pers.Combat 1M, 1/d: Call a level=LVL/2 Beast Rider mount for yourself.
L.O. 1 (11) Psionic 1M: Clairvoyance+Clairaudience+Clairnasience, same plane, doesn't cause "ears burning"
L.O. 1 (11) Science You can physically attack even while under Sanctuary / Pro. Evil / Astral Projection / etc., the effect doesn't "see" that you attacked (and isn't reduced)
L.O. 1 (11) Weapons Ignore WR, iWR, aWR, iaWR, +needed to hit, DR, iDR, displacement, planar displacement, pro. weapons, immunity to matter, skins of all types, inertial barrier

[PC37] Collective 3.7 Classes


Caster Level (Mini-Class)

Level KXP Effect Total
1 1.5 +1 CL in one class (+1)
2 3 +1 CL in one class (+2)
3 6 +1 CL in one class (+3)
4 12 +1 CL in one class (+4)
5 24 +1 CL in one class (+5)
6 48 +1 CL in one class (+6)
7 96 +1 CL in one class (+7)
8 192 +1 CL in one class (+8)
9 300 +1 CL in one class (+9)
10 450 +1 CL in one class (+10)
11 600 +1 CL in one class (+11)
12 750 +1 CL in one class (+12)
13 900 +1 CL in one class (+13)
14 1050 +1 CL in one class (+14)
15 1200 +1 CL in one class (+15)
16 1350 +1 CL in one class (+16)
17 1500 +1 CL in one class (+17)
18 1650 +1 CL in one class (+18)
19 1800 +1 CL in one class (+19)
20 1950 +1 CL in one class (+20)
21 2100 +1 CL in one class (+21)
22 2250 +1 CL in one class (+22)
23 2400 +1 CL in one class (+23)
24 2550 +1 CL in one class (+24)
25 2700 +1 CL in one class (+25)
26 2850 +1 CL in one class (+26)
27 3000 +1 CL in one class (+27)
28 3150 +1 CL in one class (+28)
29 3300 +1 CL in one class (+29)
30 3450 +1 CL in one class (+30)
31 3600 +1 CL in one class (+31)
32 3750 +1 CL in one class (+32)
33 3900 +1 CL in one class (+33)
34 4050 +1 CL in one class (+34)
35 4200 +1 CL in one class (+35)
36 4350 +1 CL in one class (+36)
Alternate Effect Alt Total
Your spells/psi shift blahR by -25% (-25%)
Your spells/psi shift blahR by -25% (-50%)
Your spells/psi shift blahR by -25% (-75%)
Your spells/psi shift blahR by -25% (-100%)
Your spells/psi shift blahR by -25% (-125%)
Your spells/psi shift blahR by -25% (-150%)
Your spells/psi shift blahR by -25% (-175%)
Your spells/psi shift blahR by -25% (-200%)
Your spells/psi shift blahR by -25% (-225%)
Your spells/psi shift blahR by -25% (-250%)
Your spells/psi shift blahR by -25% (-275%)
Your spells/psi shift blahR by -25% (-300%)
Your spells/psi shift blahR by -25% (-325%)
Your spells/psi shift blahR by -25% (-350%)
Your spells/psi shift blahR by -25% (-375%)
Your spells/psi shift blahR by -25% (-400%)
Your spells/psi shift blahR by -25% (-425%)
Your spells/psi shift blahR by -25% (-450%)
Your spells/psi shift blahR by -25% (-475%)
Your spells/psi shift blahR by -25% (-500%)
Your spells/psi shift blahR by -25% (-525%)
Your spells/psi shift blahR by -25% (-550%)
Your spells/psi shift blahR by -25% (-575%)
Your spells/psi shift blahR by -25% (-600%)
Your spells/psi shift blahR by -25% (-625%)
Your spells/psi shift blahR by -25% (-650%)
Your spells/psi shift blahR by -25% (-675%)
Your spells/psi shift blahR by -25% (-700%)
Your spells/psi shift blahR by -25% (-725%)
Your spells/psi shift blahR by -25% (-750%)
Your spells/psi shift blahR by -25% (-775%)
Your spells/psi shift blahR by -25% (-800%)
Your spells/psi shift blahR by -25% (-825%)
Your spells/psi shift blahR by -25% (-850%)
Your spells/psi shift blahR by -25% (-875%)
Your spells/psi shift blahR by -25% (-900%)

[PC37] Collective 3.7 Classes


Charonodaemon5

Level KXP Wiz:Enc/Cha
123 456 789
1 6.6 (owe) 1-- --- ---
2 9.9 2-- --- ---
3 13.2 21- --- ---
4 19.8 22- --- ---
5 33 221 --- ---
6 59.4 222 --- ---
7 112.2 322 1-- ---
8 217.8 332 2-- ---
9 323.4 333 21- ---
10 429 333 32- ---
11 633.6 433 321 ---
12 1000 444 321 ---
13 1250 444 322 ---
14 1500 444 432 ---
15 1750 544 432 1--
16 2000 555 432 2--
17 2250 655 443 2--
18 2500 655 443 21-
19 2750 655 543 22-
20 3000 655 544 32-
21 3250 655 544 321
22 3500 665 554 322
23 3750 666 654 332
24 4000 776 655 432
25 4250 776 655 443
26 4500 777 665 543
27 4750 777 665 554
28 5000 887 666 654
29 5250 887 776 655
30 5500 888 777 665
31 5750 888 777 766
32 6000 988 887 776
33 6250 999 888 777
34 6500 999 988 887
35 6750 999 999 888
36 7000 999 999 999
TH Saves
PD RS PP BW Sp Fo Re Wi
+3  1  1  1  1  1  1  1  1
+4  2  2  2  2  2  2  2  2
+5  2  2  2  2  2  2  2  2
+6  3  3  3  3  3  3  3  3
+7  3  3  3  3  3  3  3  3
+8  4  4  4  4  4  4  4  4
+9  4  4  4  4  4  4  4  4
+10  5  5  5  5  5  5  5  5
+11  5  5  5  5  5  5  5  5
+12  6  6  6  6  6  6  6  6
+13  6  6  6  6  6  6  6  6
+14  7  7  7  7  7  7  7  7
+15  7  7  7  7  7  7  7  7
+16  8  8  8  8  8  8  8  8
+17  8  8  8  8  8  8  8  8
+18  9  9  9  9  9  9  9  9
+19  9  9  9  9  9  9  9  9
+20 10 10 10 10 10 10 10 10
Requisites: Str 7, Dex 5, Con 12, Int 19, Wis 19
Alignment: NE
HD/level: & ++d12
Weapon Prof.: 6+/2
To Hit Table: Mon +2 levels
Save Table: Mon +2 levels
Reference: DM
Groups: Monster, Concordant (x1)
 
Can cast Wizard Enchantment/Charm spells. Doesn't get a stat bonus to progression.
Can weapon specialize using Non-War column.
Levels Pick Description
Level 1-3: A Half of your weapon dmg is vile dmg (perm hp)
B Immune to Forget / Mental Surgery / Feeblemind / Insanity / *Forget* (River Styx)
C Pass Without Trace; 1M: Do not generate "?" in dungeon; 1M: Find the Path
D Your unarmed attacks cause 1d4 stat damage (random stats, no save, aNR to resist)
E Double Resist Fire, Unholy Fire, Water, Unholy Water, Wood, Cold
Level 4: Pick two from: Charonodaemon5 Level 1-3, Bringer5 Level 1-3, or Psi-6E/Psi6E minor
Level 5-7: F Troll-like regen LVL hp/s
G 1M: Remove forbiddance zone, holy status of area, spoil holy water & good shrines
H Eye's M, Gaze: Target saves or is petrified to ice (PP save for LVL^2 ice dmg, IR to resist)
I Your unarmed attacks cause 1 level of energy drain (no save, aNR to resist)
J 1M: Power Word Blind (hp limit = LVL^2, includes a stun)
Level 8: Pick two from: Charonodaemon5 Level 5-7, Bringer Level 5-7, or Psi-6E/Psi6E major
Level 9-12: K 1bM: "Phased out" this r, pass through obj, no affecting real things
L 1M: Plane Shift or Plane Shift Other (Spell save)
M 1M: Summon Evil Outer Planar DL=LVL/2
N 66F, 1/reset, spend 33 energy drains you've absorbed, eat a larva: +1 level in this class
O Double Resist Acid, Lightning, Poison, Salt, Shards, Steam
Level 13: Pick two from: Charonodaemon5 Level 9-12, Bringer5 Level 9-12, or Psi-6E/Psi6E grand

[PC37] Collective 3.7 Classes


Concordant Spell Progression (Mini-Class)

Level KXP Concordant
123 456 789 [ABC]
1 4 1-- --- --- [---]
2 8 2-- --- --- [---]
3 16 3-- --- --- [---]
4 32 31- --- --- [---]
5 64 32- --- --- [---]
6 128 33- --- --- [---]
7 256 431 --- --- [---]
8 512 432 --- --- [---]
9 800 433 --- --- [---]
10 1200 443 1-- --- [---]
11 1600 543 2-- --- [---]
12 2000 543 3-- --- [---]
13 2400 544 31- --- [---]
14 2800 554 32- --- [---]
15 3200 654 33- --- [---]
16 3600 654 431 --- [---]
17 4000 655 432 --- [---]
18 4400 665 433 --- [---]
19 4800 765 443 1-- [---]
20 5200 765 543 2-- [---]
21 5600 766 543 3-- [---]
22 6000 776 544 31- [---]
23 6400 876 554 32- [---]
24 6800 876 654 33- [---]
25 7200 877 654 431 [---]
26 7600 887 655 432 [---]
27 8000 987 665 433 [---]
28 8400 987 765 443 [1--]
29 8800 988 765 543 [2--]
30 9200 998 766 543 [3--]
31 9600 A98 776 544 [31-]
32 10000 A98 876 554 [32-]
33 10400 A99 876 654 [33-]
34 10800 AA9 877 654 [431]
35 11200 BA9 887 655 [432]
36 11600 BA9 987 665 [433]
Alternate
123 456 789 [ABC DE]
1-- --- --- [--- --]
11- --- --- [--- --]
21- --- --- [--- --]
22- --- --- [--- --]
221 --- --- [--- --]
321 --- --- [--- --]
322 --- --- [--- --]
322 1-- --- [--- --]
322 2-- --- [--- --]
332 2-- --- [--- --]
332 21- --- [--- --]
332 22- --- [--- --]
332 221 --- [--- --]
332 222 --- [--- --]
333 222 --- [--- --]
333 222 1-- [--- --]
333 222 2-- [--- --]
333 222 21- [--- --]
333 222 22- [--- --]
333 322 22- [--- --]
333 322 221 [--- --]
333 322 222 [--- --]
333 322 222 [1-- --]
333 322 222 [2-- --]
333 332 222 [2-- --]
333 332 222 [21- --]
333 332 222 [22- --]
333 333 222 [22- --]
333 333 222 [221 --]
333 333 222 [222 --]
333 333 322 [222 --]
333 333 322 [222 1-]
333 333 322 [222 2-]
333 333 332 [222 2-]
333 333 332 [222 21]
333 333 332 [222 22]
 
SL 1-9: Choose spells from any x1 Concordant spell charts you know. Each such spell is only 1 spell slot on this progression. This is an exception to the rule that unusual spell charts require 2 spell slots each per slot. The "Mortal0" spell chart is automatically known. Other charts may be gained by spending a Research Point during a reset, or by learning the class.
SL 10+: Choose spells from any x1 or x2 Concordant spell charts you know. This is a x1 class so the resultant spells will be considered x1 effects (unless you yourself is x2 or better).

[PC37] Collective 3.7 Classes


Crosis Purger (MTG B/U/R) (Dimir/Izzet/Rakdos)

Level KXP Wizard
123 456 789
1 0 ½½- --- ---
2 4.375 11- --- ---
3 8.75 21½ --- ---
4 17.5 221 --- ---
5 35 321 ½-- ---
6 70 332 1-- ---
7 140 432 1½- ---
8 280 443 21- ---
9 560 543 21½ ---
10 1120 554 321 ---
11 1680 654 321 ½--
12 2240 665 432 1--
13 2800 765 432 1½-
14 3360 776 543 21-
15 3920 876 543 21½
16 4480 876 543 211
17 5040 876 543 221
18 5600 876 543 321
19 6160 876 544 321
20 6720 876 554 321
21 7280 876 654 321
22 7840 877 654 321
23 8400 887 654 321
24 8960 987 654 321
25 9520 987 654 322
26 10080 987 654 332
27 10640 987 654 432
28 11200 987 655 432
29 11760 987 665 432
30 12320 987 765 432
31 12880 988 765 432
32 13440 998 765 432
33 14000 998 765 433
34 14560 998 765 443
35 15120 998 765 543
36 15680 998 766 543
TH Saves
PD RS PP BW Sp Fo Re Wi
+2  5  7  8  3  6  1  2  1
+2  6  7  8  3  7  1  3  2
+3  6  8  8  4  7  2  3  2
+3  6  8  8  4  7  2  4  3
+4  6  9  9  4  8  2  4  3
+4  7  9  9  5  8  3  5  4
+5  7 10  9  5  9  3  5  4
+5  7 10  9  6  9  4  6  5
+6  7 10 10  6  9  4  6  5
+6  8 11 10  6 10  4  7  6
+7  8 11 10  7 10  5  7  6
+7  8 12 10  7 11  5  8  7
+8  8 12 11  8 11  6  8  7
+8  9 13 11  8 11  6  9  8
+9  9 13 11  8 12  6  9  8
+9  9 13 11  9 12  7 10  9
+10  9 14 12  9 13  7 10  9
+10 10 14 12 10 13  8 11 10
Requisites: Dex 22, Int 21, Wis 15, 3 class slots
Alignment: LN
HD/level: d30
Weapon Prof.: 7+level/2
To Hit Table: Rog +4 levels
Save Table: Wiz/Rog/Psi
Reference: DM
Groups: Wizard, Rogue
 
Extra Barbarian Dex bonus [bonus = (Dex-16)*5/2]. Barbarian Int bonus.
Has 135+55*LVL Rogue points.
Some of this class's rogue abilities duplicate psionic powers. The number of PSPs being used (if this is needed, for effects like Cell Adjustment) is equal to the amount the roll is made by. The limit on how many PSPs can be spent is still obeyed. This class counts as 1 level higher for purposes of twilighting. You will twilight if you use a psionic power that is too high SL for you.
Channeling. Int bonus to spells. Specialized in Wizard Metamagic school.
Moving costs you only ½V action. (This effectively doubles your movement rate.)
Level 1: +1 borrowed M action per round.
Level 1: 1M: Summon a kobold (AC 10, hp 10, TH +1, dmg 1). It is a summon but does not use a summon slot. It does not have summoning sickness. At end of round, it is automatically unsummoned.
Level 3: -1 to number of remaining M or borrowed M actions remaining this round: Copy a spell you cast this segment.
Level 4: 1V: +1 QV next segment.
Level 4: 1V: Target cannot use V actions next segment (no save; aIR to avoid).
Level 4: 2M+½V: Target gets -4*LVL TH, dmg, AC, and saves until end of round.
Level 4: 1M: Summon a goblin (AC 20, hp 10, TH +20, dmg 20). It is a summon but does not use a summon slot. It does not have summoning sickness. At end of round, it is automatically unsummoned.
Level 5: +1 borrowed M action per round.
Level 9: 1P: +1 QP next segment.
Level 9: 1P: Target cannot use P actions next segment (no save; aIR to avoid).
Level 9: For HD/level, this class copies the cumulative (&) modifier (if it's there on the class you're copying). This applies to all dice (even those below level 9).
Level 9: -1 to number of remaining M or borrowed M actions remaining this round: Copy a spell someone else cast.
Level 9: +1 Q borrowed M action per round.
Level 9: 1M: Summon a ball lightning (AC 20, hp 10, TH +60, dmg 60). It is a summon but does not use a summon slot. It does not have summoning sickness. At end of round, it is automatically unsummoned.
New spells:
Force Spike (Metamagic, SL 2): 1 borrowed M or 1 OppM: Counter target magical/psionic effect unless its user devotes another spell/psionic slot to it.
Mana Leak (Metamagic, SL 3): 1 borrowed M or 1 OppM: Counter target magical/psionic effect unless its user devotes another 3 spell/psionic slots to it.
Counterspell (Metamagic, SL 4): 1 borrowed M or 1 OppM: Counter target magical/psionic effect.
Fork (Metamagic, SL 4): 1 borrowed M or 1 OppM: Copy target magical/psionic effect.
Deflection (Metamagic, SL 5): 1 borrowed M or 1 OppM: Redirect target magical/psionic effect to another target.
Quash (Metamagic, SL 6): 1 borrowed M or 1 OppM: Counter target magical/psionic effect. That person cannot use that effect for the rest of the day.
Lvl Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 +rating/50 A actions /r this turn || B actions || C actions 1F 0 Dex-20 Dex-25
1 Controlled Blink | Controlled Blink 10'r (unwilling get PP save) ½V 50 Wis-14 Wis-14
1 Do rating/50 physical attacks with one weapon ½P 50 Str-10 Str-18
1 Duplicate a Psi1 minor ||| major ||| grand ||| super 1M 0 Chr-9 Chr-12
1 Duplicate a Psi2 minor ||| major ||| grand ||| super 1M 0 Con-9 Con-12
1 Duplicate a Psi3 SL=1 | SL=2 | SL=3 | etc. 1M 0 Any-18 Any-24
1 Any Rogue Level 1 ability - - - -
1 Any Rogue Level 1 ability - - - -
1 Any Rogue Level 1 ability - - - -
1 Any Rogue Level 1 ability - - - -
2 Duplicate a Psi10 minor ||| major ||| grand ||| super 1M 0 Int+Wis-24 Int+Wis-32
2 Any Rogue Level 2 ability - - - -
3 Duplicate a Psi5 minor ||| major ||| grand ||| super 1M 0 Chr-15 Chr-20
3 Any Rogue Level 3 ability - - - -
4 Any Rogue Level 4 ability - - - -
4 Any Rogue Level 4 ability - - - -
5 Any Rogue Level 5 ability - - - -
5 Any Rogue Level 5 ability - - - -
6 Any Rogue Level 6 ability - - - -
6 Any Rogue Level 6 ability - - - -
7 Any Rogue Level 7 ability - - - -
7 Any Rogue Level 7 ability - - - -
8 Any Rogue Level 8 ability - - - -
8 Any Rogue Level 8 ability - - - -
9 Any Rogue Level 9 ability - - - -
9 Any Rogue Level 9 ability - - - -
9 Any Rogue Level 9 ability - - - -
9 Any Rogue Level 9 ability - - - -
9 Any Rogue Level 9 ability - - - -
9 Any Rogue Level 9 ability - - - -

[PC37] Collective 3.7 Classes


d20izer3.5

Level KXP
Spells
1 0 (none)
2 2 (none)
3 4 (none)
4 8 (none)
5 16 (none)
6 32 (none)
7 64 (none)
8 128 (none)
9 256 (none)
10 450 (none)
11 550 (none)
12 660 (none)
13 780 (none)
14 910 (none)
15 1050 (none)
16 1200 (none)
17 1360 (none)
18 1530 (none)
19 1710 (none)
20 1900 (none)
21 2100 (none)
22 2310 (none)
23 2530 (none)
24 2760 (none)
25 3000 (none)
26 3250 (none)
27 3510 (none)
28 3780 (none)
29 4060 (none)
30 4350 (none)
31 4650 (none)
32 4960 (none)
33 5280 (none)
34 5610 (none)
35 5950 (none)
36 6300 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0 (total = 27, max = 9)
+1 (total = 30, max = 10)
+2 (total = 33, max = 11)
+3 (total = 36, max = 12)
+4 (total = 39, max = 13)
+5 (total = 42, max = 14)
+6 (total = 45, max = 15)
+7 (total = 48, max = 16)
+8 (total = 51, max = 17)
+8 (total = 54, max = 18)
+9 (total = 57, max = 19)
+9 (total = 60, max = 20)
+10 (total = 63, max = 21)
+10 (total = 66, max = 22)
+11 (total = 69, max = 23)
+11 (total = 72, max = 24)
+12 (total = 75, max = 25)
+12 (total = 78, max = 26)
Requisites: Con 9 (also see description)
Alignment: any
HD/level: d9
Weapon Prof.: 3+level/3
To Hit Table: Cust
Save Table: Cust
Reference: DM {Planeshifted Collectivizer3}
Groups: Custom
 
Each Level: The DM rolls a random class from Collective 3.5. You get the abilities of that class. You do not need to meet the requirements of the class.
See the following pages for the 3.5 list of classes.
The page numbers are for the Crystal Keep PDFs. (Ba=base, Pr=prestige)

[PC37] Collective 3.7 Classes


d20izer3.5 Class Determination (page 1)

d730 Class Source
1 Artificer Ba4
2 Artificer, Warforged Ba4
3 Warforged Artificer Ba4
4 Ape Totem Barbarian Ba6
5 Barbarian Ba6
6 Barbarian, Ape Totem Ba6
7 Barbarian, Bear Totem Ba6
8 Barbarian, Boar Totem Ba6
9 Barbarian, Jaguar Totem Ba6
10 Bear Totem Barbarian Ba6
11 Boar Totem Barbarian Ba6
12 Jaguar Totem Barbarian Ba6
13 Barbarian, Dragon Totem Ba7
14 Barbarian, Eagle Totem Ba7
15 Barbarian, Horse Totem Ba7
16 Dragon Totem Barbarian Ba7
17 Eagle Totem Barbarian Ba7
18 Horse Totem Barbarian Ba7
19 Barbarian, Lion Totem Ba8
20 Horselord Ba8
21 Implacable Ba8
22 Lion Totem Barbarian Ba8
23 Barbarian, Serpent Totem Ba9
24 Barbarian, Wolf Totem Ba9
25 Serpent Totem Barbarian Ba9
26 Wolf Totem Barbarian Ba9
27 Barbarian, Berserker Strength Ba10
28 Barbarian, City Brawler Ba10
29 Barbarian, Dashing Step Ba10
30 Barbarian, FearsomeGaze Ba11
31 Barbarian, RelentlessSmash Ba11
32 Barbarian, Unshakable Ba11
33 Barbarian, Goliath Ba12
34 Goliath Barbarian Ba12
35 Barbarian, Halfling Ba14
36 Halfling Barbarian Ba14
37 Barbarian, Half-Orc Ba15
38 Half-Orc Barbarian Ba15
39 Bard Ba16
40 Bard, Divine Ba16
41 Bard, Savage Ba16
42 Divine Bard Ba16
43 Harbinger Ba16
44 Savage Bard Ba16
45 Bard, Bardic Knack Ba18
d730 Class Source
46 Bard, Gnome Ba19
47 Gnome Bard Ba19
48 Bard, Half-Elf Ba21
49 Half-Elf Bard Ba21
50 Ancestral Speaker Ba23
51 Arcane Disciple Ba23
52 Aspirant Ba23
53 Cleric Ba23
54 Benevolent Ba25
55 Cleric, Cloistered Ba25
56 Cloistered Cleric Ba25
57 Crusader Ba25
58 Cleric, Rage Ba26
59 Evangelist Ba26
60 Rage Cleric Ba26
61 Cleric, Domain Focus Ba27
62 Cleric, Spontaneous Domain Casting Ba27
63 Cleric, Dwarven Ba28
64 Dwarven Cleric Ba28
65 Cleric, Raptoran Ba29
66 Raptoran Cleric Ba29
67 Druid Ba33
68 Druidic Avenger Ba33
69 Metal Master Ba33
70 Sidhe Scholar Ba33
71 Druid, Storm Ba35
72 Druid, Totem Ba35
73 Druid, Urban Ba35
74 Storm Druid Ba35
75 Totem Druid Ba35
76 Urban Druid Ba35
77 Wild Reaper Ba37
78 Wind Walker Ba37
79 Winter Warden Ba37
80 Druid, Focused Animal Ba39
81 Druid, Shapeshift Ba39
82 Druid, Spontaneous Rejuvenation Ba39
83 Druid, Goliath Ba41
84 Goliath Druid Ba41
85 Druid, Halfling Ba42
86 Halfling Druid Ba42
87 Druid, Half-Orc Ba44
88 Half-Orc Druid Ba44
89 Druid, Shifter Ba45
90 Shifter Druid Ba45
d730 Class Source
91 Bodyguard Ba48
92 Commander Ba48
93 Corsair Ba48
94 Fighter Ba48
95 Exoticist Ba49
96 Fencer Ba49
97 Horseman Ba49
98 Janissary Ba50
99 Kensai Ba50
100 Knight' Ba50
101 Pugilist Ba51
102 Shield Bearer Ba51
103 Survivalist Ba51
104 Targetteer Ba52
105 Thane Ba52
106 Thug Ba52
107 Fighter, Counterattack Ba53
108 Fighter, Elusive Attack Ba53
109 Fighter, Overpowering Attack Ba53
110 Dwarven Fighter Ba54
111 Fighter, Dwarven Ba54
112 Fighter, Half-Elf Ba55
113 Half-Elf Fighter Ba55
114 Fighter, Raptoran Ba56
115 Raptoran Fighter Ba56
116 Fighter, Warforged Ba57
117 Warforged Fighter Ba57
118 Chaos Monk Ba58
119 Holy Monk Ba58
120 Hunting Monk Ba58
121 Monk Ba58
122 Monk, Chaos Ba58
123 Monk, Holy Ba58
124 Monk, Hunting Ba58
125 Martial Monk Ba60
126 Monk, Martial Ba60
127 Monk, Raging Ba60
128 Monk, Sidewinder Ba60
129 Raging Monk Ba60
130 Sidewinder Monk Ba60
131 Monk, Steadfast Ba62
132 Monk, Vigilant Ba62
133 Monk, Wild Ba62
134 Steadfast Monk Ba62
135 Vigilant Monk Ba62

[PC37] Collective 3.7 Classes


d20izer3.5 Class Determination (page 2)

d730 Class Source
136 Wild Monk Ba62
137 Monk, Bane of the Clockwork Ba64
138 Monk, Decisive Strike Ba64
139 Monk, Sacred Strike Ba64
140 Monk, Sacred Strike' Ba66
141 Monk, Unwavering Dedication Ba66
142 Monk, Wholeness of Others Ba66
143 Halfling Monk Ba68
144 Monk, Halfling Ba68
145 Illuminated Monk Ba69
146 Monk, Illuminated Ba69
147 Anarch Ba73
148 Anti-Paladin Ba73
149 Avenger Ba73
150 Paladin Ba73
151 Corrupter Ba75
152 Despot Ba75
153 Enforcer Ba75
154 Gnome Paladin Ba77
155 Incarnate Ba77
156 Non-Spellcasting Paladin Ba77
157 Paladin, Gnome Ba77
158 Paladin, Non-Spellcasting Ba77
159 Paladin of Freedom Ba79
160 Paladin of Honor Ba79
161 Paladin of Slaughter Ba79
162 Paladin of Tyranny Ba79
163 Sentinel Ba81
164 Wyrmslayer Ba81
165 Paladin, Angel's Sight Ba82
166 Paladin, Aura of Banishment Ba82
167 Paladin, Aura of Sanctity Ba82
168 Paladin, Charging Smite Ba83
169 Paladin, Gaze of Truth Ba83
170 Paladin, Hunter of Fiends Ba83
171 Paladin, Power of Self Ba84
172 Paladin, Smiting Arrow Ba84
173 Paladin, Sword of Celestia Ba84
174 Elf Paladin Ba85
175 Paladin, Elf Ba85
176 Half-Orc Paladin Ba86
177 Paladin, Half-Orc Ba86
178 Paladin, Warforged Ba87
179 Warforged Paladin Ba87
180 Paladin of Light Ba88
d730 Class Source
181 Solstice Knight Ba89
182 Mystic Ranger Ba91
183 Non-Spellcasting Ranger Ba91
184 Planar Ranger Ba91
185 Ranger Ba91
186 Ranger, Mystic Ba91
187 Ranger, Non-Spellcasting Ba91
188 Ranger, Planar Ba91
189 Ranger, Urban Ba93
190 Urban Ranger Ba93
191 Wild Defender Ba93
192 Ranger, Distracting Attack Ba94
193 Ranger, Solitary Hunter Ba94
194 Elf Ranger Ba95
195 Ranger, Elf Ba95
196 Gnome Ranger Ba96
197 Ranger, Gnome Ba96
198 Half-Elf Ranger Ba97
199 Ranger, Half-Elf Ba97
200 Ranger, Shifter Ba98
201 Shifter Ranger Ba98
202 Moon-Warded Ranger Ba99
203 Ranger, Moon-Warded Ba99
204 Rogue Ba101
205 Rogue, Wilderness Ba101
206 Wilderness Rogue Ba101
207 Rogue, Disruptive Attack Ba102
208 Changeling Rogue Ba103
209 Rogue, Changeling Ba103
210 Dwarven Rogue Ba105
211 Rogue, Dwarf Ba105
212 Goliath Rogue Ba107
213 Rogue, Goliath Ba107
214 Halfling Rogue Ba109
215 Rogue, Halfling Ba109
216 Lunar Rogue Ba111
217 Rogue, Lunar Ba111
218 Battle Sorcerer Ba114
219 Poltergeist Ba114
220 Sorcerer Ba114
221 Sorcerer, Battle Ba114
222 Witch Ba114
223 Sorcerer, Arcane Reabsorbtion Ba116
224 Sorcerer, Draconic Ray Ba116
225 Sorcerer, Focus Caster Ba116
d730 Class Source
226 Sorcerer, Blood of Eberron Ba118
227 Sorcerer, Blood of Khyber Ba118
228 Sorcerer, Blood of Siberys Ba118
229 Sorcerer, Metamagic Specialist Ba119
230 Dwarven Sorcerer Ba120
231 Sorcerer, Dwarven Ba120
232 Raptoran Sorcerer Ba121
233 Sorcerer, Raptoran Ba121
234 Anagakok Ba123
235 Deathwalker Ba123
236 Filidh Ba123
237 Wizard Ba123
238 Fleshcrafter Ba125
239 Soul Reaper Ba125
240 Wizard, Arcane Reabsorbtion Ba126
241 Wizard, Focus Caster Ba126
242 Abjurer Ba128
243 Abjurer, Focus Caster Ba128
244 Abjurer, Resistance to Energy Ba128
245 Abjurer, Urgent Shield Ba128
246 Abjurer, Aura of Protection Ba129
247 Abjurer, Spontaneous Dispelling Ba129
248 Conjurer Ba130
249 Conjurer, Abrupt Jaunt Ba130
250 Conjurer, Focus Caster Ba130
251 Conjurer, Rapid Summoning Ba130
252 Conjurer, Enhanced Summoning Ba131
253 Conjurer, Spontaneous Summoning Ba131
254 Diviner Ba132
255 Diviner, Enhanced Awareness Ba132
256 Diviner, Focus Caster Ba132
257 Diviner, Glimpse Peril Ba132
258 Diviner, Bonus Diviner Feat Ba133
259 Diviner, Prescience Ba133
260 Enchanter Ba134
261 Enchanter, Cohort Ba134
262 Enchanter, Focus Caster Ba134
263 Enchanter, Instant Daze Ba134
264 Enchanter, Extended Enchantments Ba135
265 Enchanter, Social Proficiency Ba135
266 Evoker Ba136
267 Evoker, Counterfire Ba136
268 Evoker, Energy Affinity Ba136
269 Evoker, Focus Caster Ba136
270 Evoker, Energy Substitution Ba137

[PC37] Collective 3.7 Classes


d20izer3.5 Class Determination (page 3)

d730 Class Source
271 Evoker, Overcome Resistance Ba137
272 Illusionist Ba138
273 Illusionist, Brief Figment Ba138
274 Illusionist, Chain of Disbelief Ba138
275 Illusionist, Focus Caster Ba138
276 Illusionist, Illusion Master Ba139
277 Illusionist, Shadow Shaper Ba139
278 Necromancer Ba140
279 Necromancer, Cursed Glance Ba140
280 Necromancer, Focus Caster Ba140
281 Necromancer, Skeletal Minion Ba140
282 Necromancer, Enhance Undead Ba141
283 Necromancer, Undead Apotheosis Ba141
284 Transmuter Ba142
285 Transmuter, Enhance Attribute Ba142
286 Transmuter, Focus Caster Ba142
287 Transmuter, Sudden Shift Ba142
288 Transmuter, Spell Versatility Ba143
289 Transmuter, Transmutable Memory Ba143
290 Changeling Wizard Ba144
291 Wizard, Changeling Ba144
292 Elf Wizard Ba145
293 Wizard, Elf Ba145
294 Gnome Illusionist Ba146
295 Illusionist, Gnome Ba146
296 Halfling Wizard Ba147
297 Wizard, Halfling Ba147
298 Beguiler Ba148
299 Duskblade Ba149
300 Black Dragon Shaman Ba150
301 Blue Dragon Shaman Ba150
302 Brass Dragon Shaman Ba150
303 Bronze Dragon Shaman Ba150
304 Copper Dragon Shaman Ba150
305 Dragon Shaman, Black Ba150
306 Dragon Shaman, Blue Ba150
307 Dragon Shaman, Brass Ba150
308 Dragon Shaman, Bronze Ba150
309 Dragon Shaman, Copper Ba150
310 Dragon Shaman, Gold Ba151
311 Dragon Shaman, Green Ba151
312 Dragon Shaman, Red Ba151
313 Dragon Shaman, Silver Ba151
314 Dragon Shaman, White Ba151
315 Gold Dragon Shaman Ba151
d730 Class Source
316 Green Dragon Shaman Ba151
317 Red Dragon Shaman Ba151
318 Silver Dragon Shaman Ba151
319 White Dragon Shaman Ba151
320 Favored Soul Ba153
321 Favored Soul, Deity's Favor Ba153
322 Hexblade Ba154
323 Hexblade, Dark Companion Ba154
324 Hexblade, Focus Caster Ba154
325 Knight Ba156
326 Marshal Ba157
327 Marshal, Adrenaline Boost Ba157
328 Ninja Ba158
329 Samurai Ba159
330 Scout Ba160
331 Scout, Dungeon Specialist Ba160
332 Scout, Light Cavalry160 Ba160
333 Scout, Sniper Ba160
334 Spellthief Ba162
335 Spirit Shaman Ba163
336 Swashbuckler Ba164
337 Swashbuckler, Shield of Blades Ba164
338 Warlock Ba165
339 Warlock, Fiendish Flamewreath Ba165
340 Warmage Ba166
341 Warmage, Eclectic Learning Ba166
342 Adept Ba167
343 Adept, Urban Ba167
344 Aristocrat Ba167
345 Changeling Egoist Ba167
346 Commoner Ba167
347 Egoist, Changeling Ba167
348 Erudite Ba167
349 Expert Ba167
350 Kalashtar Monk Ba167
351 Kalashtar Soulknife Ba167
352 Kalashtar Telepath Ba167
353 Magewright Ba167
354 Monk, Kalashtar Ba167
355 Religious Adept Ba167
356 Sha'ir Ba167
357 Shifter Wilder Ba167
358 Shugenja Ba167
359 Soulknife, Kalashtar Ba167
360 Soulknife, Umbragen Ba167
d730 Class Source
361 Telepath, Kalashtar Ba167
362 Umbragen Soulknife Ba167
363 Urban Adept Ba167
364 Warrior Ba167
365 Wilder, Shifter Ba167
366 Wu Jen Ba167
367 Acolyte of the Skin Pr19
368 Aerial Avenger Pr19
369 Alchemist Savant Pr19
370 Alienist Pr19
371 Anointed Knight Pr20
372 Apelord Pr20
373 Apostle of Peace Pr20
374 Anarchnomancer Pr21
375 Arcane Archer Pr21
376 Arcane Devotee Pr21
377 Arcane Hierophant Pr21
378 Arcane Trickster Pr22
379 Archmage Pr22
380 Argent Savant Pr22
381 Assassin Pr23
382 Battesmith Pr23
383 Bearlord Pr23
384 Beloved of Valarian Pr23
385 Battle Howler of Gruumsh Pr24
386 Bear Warrior Pr24
387 Beastmaster Pr24
388 Birdlord Pr24
389 Black Flame Zealot Pr24
390 Blackguard Pr25
391 Blade Bravo Pr25
392 Bladesinger Pr25
393 Blighter Pr25
394 Blood Magus Pr25
395 Bloodhount Pr26
396 Bowman Charger Pr26
397 Branch Dancer Pr26
398 Cabinet Trickster Pr26
399 Cannith Wand Adept Pr27
400 Catlord Pr27
401 Cavalier Pr27
402 Cavelord Pr27
403 Celebrant of Sharess Pr28
404 Celestial Mystic Pr28
405 Chameleon Pr28

[PC37] Collective 3.7 Classes


d20izer3.5 Class Determination (page 4)

d730 Class Source
406 Champion of Corellon Larethian Pr29
407 Champion of Gwynharwyf Pr29
408 Charlatan Pr29
409 Chimeric Champion of Garl Glittergold Pr30
410 Church Inquisitor Pr30
411 Citadel Elite Pr30
412 Consecrated Harrier Pr30
413 Contemplative Pr30
414 Cragtop Archer Pr30
415 Crane Shen Pr31
416 Daggerspell Mage Pr31
417 Daggerspell Shaper Pr31
418 Dark Hunter Pr31
419 Darkwater Knight Pr31
420 Darkwood Stalker Pr32
421 Deadgrim Pr32
422 Deep Diviner Pr32
423 Deepwarden Pr32
424 Defender of Sealtiel Pr33
425 Dervish Pr33
426 Divine Champion Pr33
427 Divine Crusader Pr33
428 Divine Disciple Pr33
429 Divine Oracle Pr34
430 Divine Prankster Pr34
431 Divine Seeker Pr34
432 Dragon Disciple Pr34
433 Dragon Shen Pr34
434 Dragonmark Heir Pr35
435 Dread Pirate Pr35
436 Drow Judicator Pr35
437 Drunken Master Pr35
438 Duelist Pr35
439 Dungeon Delver Pr36
440 Dwarven Defender Pr36
441 Earth Dreamer Pr36
442 Earthshaker Pr36
443 Effigy Master Pr37
444 Eldeen Ranger, Ashbound Pr37
445 Eldeen Ranger, Children of Winter Pr37
446 Eldeen Ranger, Gatekeepers Pr37
447 Eldeen Ranger, Green Singers Pr37
448 Eldeen Ranger, Wardens of the Woods Pr38
449 Eldritch Knight Pr38
450 Elemental Savant Pr38
d730 Class Source
451 Emissary of Barachiel Pr38
452 Enlightened Fist Pr39
453 Entropomancer Pr39
454 Evangelist Pr39
455 Evereskan Tomb Guardian Pr39
456 Exalted Arcanist Pr40
457 Exemplar Pr40
458 Exorcist of the Silver Flame Pr40
459 Exotic Weapon Master Pr41
460 Extreme Explorer Pr41
461 Eye of Gruumsh Pr42
462 Eye of Horus-Re Pr42
463 Firestorm Berserker Pr42
464 Fist of Raziel Pr42
465 Fochlucan Lyrist Pr43
466 Force Missile Mage Pr43
467 Frenzied Berserker Pr43
468 Geomancer Pr44
469 Geometer Pr44
470 Ghost-Faced Killer Pr44
471 Gnome Giant-Slayer Pr44
472 Green Star Adept Pr45
473 Green Whisperer Pr45
474 Halfling Outrider Pr45
475 Hammer of Moradin Pr45
476 Harper Agent Pr46
477 Harper Paragon Pr46
478 Hathran Pr46
479 Heartfire Fanner Pr47
480 Heir of Siberys Pr47
481 Hierophant Pr48
482 High Handcrafter Pr48
483 Highland Stalker Pr48
484 Holy Liberator Pr49
485 Horizon Walker Pr49
486 Horselord Pr49
487 Hospitaler Pr50
488 Hunter of the Dead Pr50
489 Icesinger Pr50
490 Imaskari Vengeance Taker Pr50
491 Incantatrix Pr51
492 Incantifier Pr51
493 Infused Spellcater Pr51
494 Infused Warrior Pr51
495 Initiate of Pistis Sophia Pr52
d730 Class Source
496 Invisible Blade Pr52
497 Itinerant Warder of Yondala Pr52
498 Initiate of the Sevenfold Veil Pr53
499 Jester Pr53
500 Jobber Pr54
501 Justicar Pr54
502 Justice Hammer of Moradin Pr54
503 Justiciar of Tyr Pr54
504 Kensai Pr54
505 Knight of Holy Shielding Pr55
506 Knight of the Chalice Pr55
507 Knight Protector Pr55
508 Lion of Talisid Pr55
509 Loremaster Pr56
510 Luckstealer Pr56
511 Maester Pr56
512 Mage of the Arcane Order Pr56
513 Magic Filcher Pr57
514 Maiden of Pain Pr57
515 Mantis Shen Pr57
516 Martyred Champion of Ilmater Pr57
517 Master Astrologer Pr58
518 Master Inquisitive Pr58
519 Master of Many Forms Pr58
520 Master of the East Wind Pr59
521 Master Thrower Pr59
522 Master of the North Wind Pr60
523 Master of the South Wind Pr60
524 Master of the Unseen Hand Pr60
525 Master of the West Wind Pr60
526 Master Transmogrifist Pr60
527 Memory Smith Pr61
528 Menacing Brute Pr61
529 Mindbender Pr61
530 Mindspy Pr61
531 Monk of the Long Death Pr62
532 Monkey Shen Pr62
533 Moonspeaker Pr62
534 Morninglord of Lathander Pr62
535 Mourner Pr62
536 Mole Pr63
537 Mystic Keeper of Corellon Larethian Pr63
538 Mystic Theurge Pr63
539 Nature's Warrior Pr63
540 Nightsong Enforcer Pr64

[PC37] Collective 3.7 Classes


d20izer3.5 Class Determination (page 5)

d730 Class Source
541 Nightsong Infiltrator Pr64
542 Occult Slayer Pr64
543 Ollam Pr64
544 Oppressor Pr64
545 Order of the Bow Initiate Pr65
546 Outcast Champion Pr65
547 Panther Shen Pr65
548 Pious Templar Pr65
549 Poisoner Pr65
550 Prime Underdark Guide Pr66
551 Prophet of Erathaol Pr66
552 Purebreath Devotee Pr66
553 Purple Dragon Knight Pr66
554 Purple Dragon Knight' Pr67
555 Radiant Servant of Pelor Pr67
556 Rage Mage Pr67
557 Rainbow Servant Pr67
558 Ravager Pr68
559 Reachrunner Pr68
560 Reaping Mauler Pr68
561 Recaster Pr68
562 Red Wizard Pr68
563 Reforged Pr69
564 Replacement Killer Pr69
565 Ronin Pr69
566 Ruathar Pr69
567 Runecaster Pr70
568 Runesmith Pr70
569 Sacred Exorcist Pr70
570 Sacred Fist Pr70
571 Scar Enforcer Pr70
572 Seeker of the Misty Isle Pr71
573 Seeker of the Song Pr71
574 Sentinel of Bharrai Pr71
575 Shaaryan Hunter Pr71
576 Shadow Adept Pr72
577 Shadow Dancer Pr72
578 Shadow Thief of Amn Pr72
579 Shadowbane Inquisitor Pr72
580 Shadowbane Stalker Pr73
581 Shadowcraft Mage Pr73
582 Shadowcrafter Pr73
583 Shaper of Form Pr73
584 Sharklord Pr74
585 Sharn Skymage Pr74
d730 Class Source
586 Shinning Blade of Heironeous Pr74
587 Skylord Pr74
588 Slayer of Domiel Pr75
589 Slime Lord Pr75
590 Snake Shen Pr75
591 Snakelord Pr75
592 Son of Mercy Pr75
593 Spellcarved Soldier Pr76
594 Spellguard of Silverymoon Pr76
595 Spellsword Pr76
596 Spirit Speaker Pr76
597 Spymaster Pr77
598 Stalker of Kharash Pr77
599 Stoneblessed, Dwarf Pr77
600 Stoneblessed, Gnome Pr77
601 Stoneblessed, Goliath Pr78
602 Stonedeath Assassin Pr78
603 Stoneface Pr78
604 Stonelord Pr78
605 Stormlord Pr79
606 Streetfighter Pr79
607 Sublime Chord Pr79
608 Suel Arcanamach Pr79
609 Swanmay Pr79
610 Sword of Righteousness Pr80
611 Sworn Slayer Pr80
612 Tattooed Monk Pr81
613 Tempest Pr82
614 Temple Raider of Olidammara Pr82
615 Thaumaturgist Pr82
616 Thayan Knight Pr82
617 Thief-Acrobat Pr83
618 Thrall of Baphomet Pr83
619 Thrall of Dagon Pr83
620 Thrall of Fraz-Urb'luu Pr84
621 Thrall of Kostchtchie Pr84
622 Thrall of Pazuzu Pr85
623 Thrall of Zuggtomy Pr85
624 Tiger Shen Pr85
625 Troubadour of Stars Pr86
626 Urban Soul Pr86
627 Ur-Priest Pr86
628 Vassal of Bahamut Pr87
629 Vermin Keeper Pr87
630 Vigilante Pr87
d730 Class Source
631 Virtuoso Pr87
632 Void Disciple Pr88
633 War Chanter Pr88
634 Warforged Juggernaut Pr88
635 Warpriest Pr88
636 Warshaper Pr88
637 Wayfarer Guide Pr89
638 Weretouched Master Pr89
639 Whisperknife Pr89
640 Wild Mage Pr90
641 Wild Plains Outrider Pr90
642 Wildrunner Pr90
643 Wolflord Pr90
644 Wonderworker Pr90
645 World Speaker Pr91
646 Wormhunter Pr91
647 Yathchol Webrider Pr91
648 Yathrinshee Pr92
649 Zhentarim Spy Pr92
650 Avantist Pr93
651 Black Blood Hunter Pr93
652 Cognition Thief Pr93
653 Dawncaller Pr93
654 Ephemeral Exemplar Pr93
655 Epic Artificer Pr93
656 Epic Barbaran Pr93
657 Epic Bard Pr93
658 Epic Cleric Pr93
659 Epic Druid Pr93
660 Epic Fighter Pr93
661 Epic Monk Pr93
662 Epic Paladin Pr93
663 Epic Ranger Pr93
664 Epic Rogue Pr93
665 Epic Sorcerer Pr93
666 Epic Warlock Pr93
667 Epic Warmage Pr93
668 Epic Wizard Pr93
669 Epic Wu Jen Pr93
670 Goliath Liberator Pr93
671 Hulking Hurler Pr93
672 Illithid Body Tamer Pr93
673 Inquisitor of the Drowning Goddess Pr93
674 Iron Mind Pr93
675 Loredelver Pr93

[PC37] Collective 3.7 Classes


d20izer3.5 Class Determination (page 6)

d730 Class Source
676 Lurking Terror Pr93
677 Master Vampire Pr93
678 Mind Mage Pr93
679 Netherese Arcanist Pr93
680 Ocular Master Pr93
681 Peregrine Runner Pr93
682 Quori Nightmare Pr93
683 Risen Martyr Pr93
684 Sea Mother Whip Pr93
685 Shadow Sentinel Pr93
686 Shadowmind Pr93
687 Skypledged Pr93
688 Spellfire Hierophant Pr93
689 Stonespeaker Guardian Pr93
690 Stormtalon Pr93
691 Tainted Sorcerer Pr93
692 Tainted Warrior Pr93
693 Tomb Warden Pr93
694 Unholy Abomination Pr93
695 Aberrant Paragon Pr94
696 Ararchomancer Pr94
d730 Class Source
697 Arvoreen's Keeper Pr94
698 Arvoreen's Warder Pr94
699 Barber Pr94
700 Battleguard of Tempus Pr94
701 Boge of Nomog-Geaya Pr94
702 Cerebrex Pr94
703 Companion of the Dead Pr94
704 Corsair Pr94
705 Deathstalker of Bhaal Pr94
706 Drow Paragon Pr94
707 Dwarf Paragon Pr94
708 Eagle Knight Pr94
709 Elf Paragon Pr94
710 Flux Adept Pr94
711 Gnome Paragon Pr94
712 Half-Dragon Paragon Pr94
713 Half-Elf Paragon Pr94
714 Halfling Paragon Pr94
715 Half-Orc Paragon Pr94
716 Harnmonium Peacekeeper Pr94
717 Holy Slayer Pr94
d730 Class Source
718 Human Paragon Pr94
719 Jaguar Knight Pr94
720 Kobold Paragon Pr94
721 Luminaire Pr94
722 Mamluk Pr94
723 Omatu Master Pr94
724 Orc Paragon Pr94
725 Osteomancer Pr94
726 Ranger Knight of Furyondy Pr94
727 Shadow Apostle Pr94
728 Shark Cultist Pr94
729 Silverhair Knight Pr94
730 Tiefling Paragon Pr94

[PC37] Collective 3.7 Classes


Delusionist1 / ArchIllusionist1

Level KXP Wizard
123 456 7
1 0 1-- --- -
2 3.375 20- --- -
3 6.75 21- --- -
4 13.5 32a --- -
5 27 421 --- -
6 52.5 431 f-- -
7 90 432 b-- -
8 142.5 432 1-- -
9 217.5 533 2c- -
10 330 543 21- -
11 660 543 32d -
12 990 554 321 -
13 1320 554 322 e
14 1650 554 322 1
15 1980 554 422 2
16 2310 555 432 2
17 2640 555 532 2
18 2970 555 533 2
19 3300 555 543 2
20 3630 555 543 3
21 3960 555 554 3
22 4290 555 555 4
23 4620 555 555 5
24 4950 666 655 5
25 5280 666 666 6
26 5610 777 766 6
27 5940 777 777 7
28 6270 888 877 7
29 6600 888 888 8
30 6930 999 988 8
31 7260 999 999 9
32 7590 AAA A99 9
33 7920 AAA AAA A
34 8250 BBB BAA A
35 8580 BBB BBB B
36 8910 CCC CCC C
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  4  7  5  3  6  0  1  1
+0  4  7  5  3  7  0  1  1
+0  4  8  5  4  7  0  1  2
+1  4  8  6  4  7  1  2  2
+1  5  9  6  4  8  1  2  3
+1  5  9  7  5  8  2  3  3
+2  5 10  7  5  9  2  3  4
+2  6 10  7  6  9  2  3  4
+2  6 10  8  6  9  3  4  5
+3  6 11  8  6 10  3  4  5
+3  7 11  9  7 10  4  5  6
+3  7 12  9  7 11  4  5  6
+4  7 12  9  8 11  4  5  7
+4  7 13 10  8 11  5  6  7
+4  8 13 10  8 12  5  6  8
+5  8 13 11  9 12  6  7  8
+5  8 14 11  9 13  6  7  9
+5  9 14 11 10 13  6  7  9
Requisites: Dex 24, Int 23
Alignment: any
HD/level: d1
Weapon Prof.: 1+level/6
To Hit Table: Wiz
Save Table: Wiz
Reference: DM
Groups: Wizard
 
This class treats all spells listed for Illusionist1 in Unearthed Arcana (1st Edition) as Illusion spells.
Specialized in Illusion, no opposite.
Double Sphere Robed in Illusion: Illusion spells are 2 SL lower for you. This never causes Twilighting.
Illusion spells cost ½M to cast.
Free Material Componenting for Illusion spells. You may Double Material Component (x3 effect) for ½V action. You may Triple Material Component (x4 effect) for another ½V action.
Gets Dex bonus to spells.
Level 1: +LVL to number of maintained effects.
Level 1: You continuously disbelive all Illusions, and automatically power score your check.

[PC37] Collective 3.7 Classes


Delusionist1 / ArchIllusionist1 Spells

SL # Spell Effect
3 1 Chromatic Blast Chromatic Orb for a group, don't need to roll to hit
2 Displacement I Displaced (AC +2, first attack misses)
3 Illusion Summoning III Summons an Illusion/Hologram, attacks as a DL IV, defends as a DL II
4 Mirror Image III 6 Mirror Images, can't be dispelled/disbelieved
5 Phantom Shield AC +CL*2; saves +CL; MDeflection CL*10%
6 True Darkness Total Darkness, Infravision / See in Darkness / Truesight doesn't work
4 1 Blur Zone Nothing can be targetting in the room (x1 Special)
2 Hold Illusion Next Illusion spell you cast requires no maintained, doesn't drop if you drop
3 Illusion Summoning IV Summons an Illusion/Hologram, attacks as a DL VI, defends as a DL II
4 Mirror Image IV 8 Mirror Images, can't be dispelled/disbelieved
5 Rope Trap Target is ejected to Astral and Heavily Stunned (PP save)
6 X-ray Vision X-ray Vision
5 1 False Skin CL*3/2+5 False Skins (F.S.), each causes enemy to roll a natural "2" TH
2 Illusion Summoning V Summons an Illusion/Hologram, attacks as a DL VIII, defends as a DL II
3 Mirror Image V 10 Mirror Images, can't be dispelled/disbelieved
4 N-ray Vision N-ray Vision (pick an element it's blocked by)
5 Shadow Magic Wishoid for a SL 0-5 Wizard spell, has only 50% effect
6 Steal Illusion Gain control of an Illusion effect (no save, ER to resist)
6 1 Displacement II Double Displaced (AC +4, first-second attacks miss)
2 Dust of Disappearance Dust of Disappearance (AC +8)
3 Fire Maze Like Maze but the subject takes 1 cumulative dmg per segment (no resist)
4 Illusion Summoning VI Summons an Illusion/Hologram, attacks as a DL IX, defends as a DL III
5 Rope Special Entire room gets Rope Tricked (x1 Special, unwilling get RSW save)
6 Tempus Vere Fugit Like Tempus Fugit but x10 speed
7 1 Delusion Potion of Delusion, works as real XPV LVL*100 potion unless disbelieved
2 Demi-Shadow Door Plane Shift up to CL/3 planes distance or to any Inner plane, no redirection
3 Demi-Shadow Magic Wishoid for a SL 0-7 Wizard spell, has only 50% effect
4 Disjoin Exhaustion Cure all damage taken; Get +1P and +1V action this round
5 Illusion Summoning VII Summons an Illusion/Hologram, attacks as a DL IX, defends as a DL V
6 Nightmare Group affected by a random SL 1d4+2 Psi10 effect (will be harmful, no save)
8 1 Continuous Illusion Next Illusion spell you cast is Continuous
2 First Level Priest Spells 0, 1/r: Cast a 1st level Priest spell
3 Illusion Summoning VIII Summons an Illusion/Hologram, attacks as a DL X, defends as a DL VI
4 Mass Mirage Arcana As Mirage Arcana but covers CL sq. miles
5 Planar Displacement Planar Displacement
6 Prismatic Beam Like Prismatic Spray but they take all 7 colors
9 1 Change Reality Wishoid for a SL 0-9 Wizard spell, has only 75% effect
2 Disbelieve Reality Can disbelieve something that's real (Incursion - PP save)
3 Displacement III Triple Displaced (AC +6, first-third attacks miss)
4 Effects Bubble Your effects protect each other (and themselves); ER +CL*10%
5 Illusion Summoning IX Summons an Illusion/Hologram, attacks as a DL X, defends as a DL VIII
6 Second Level Priest Spells 0, 1/r: Cast a 2nd level Priest spell

[PC37] Collective 3.7 Classes


Original Illusionist1 Spells

# 0th Level Spells
1 Colored Lights
2 Dim
3 Haze
4 Mask
5 Mirage
6 Noise
7 Rainbow
8 Two-D'lusion
# 1st Level Spells
1 Audible Glamer
2 Change Self
3 Chromatic Orb
4 Color Spray
5 Dancing Lights
6 Darkness
7 Detect Illusion
8 Detect Invisibility
9 Gaze Reflection
10 Hypnotism
11 Light
12 Nystul's Magic Aura
13 Phantasmal Force
14 Phantom Armor
15 Read Illusionist Magic
16 Spook
17 Ventriloquism
18 Wall of Fog
# 2nd Level Spells
1 Alter Self
2 Blindness
3 Blur
4 Deafness
5 Detect Magic
6 Fascinate
7 Fog Cloud
8 Fool's Gold
9 Hypnotic Patten
10 Improved Phantasmal Force
11 Invisibility
12 Leomund's Trap
13 Magic Mouth
14 Mirror Image
15 Misdirection
16 Ultravision
17 Ventriloquism
18 Whispering Wind
# 3rd Level Spells
1 Continual Darkness
2 Continual Light
3 Delude
4 Dispel Illusion
5 Fear
6 Hallucinatory Terrain
7 Illusionary Script
8 Invisibility 10' Radius
9 Non-Detection
10 Paralysis
11 Phantom Steed
12 Phantom Wind
13 Rope Trick
14 Spectral Force
15 Suggestion
16 Wraithform
 
 
 
 
# 4th Level Spells
1 Confusion
2 Dispel Exhaustion
3 Dispel Magic
4 Emotion
5 Fire Charm
6 Improved Invisibility
7 Massmorph
8 Minor Creation
9 Phantasmal Killer
10 Rainbow Pattern
11 Shadow Monsters
12 Solid Fog
13 Vacancy
# 5th Level Spells
1 Advanced Illusion
2 Chaos
3 Demi-Shadow Monsters
4 Dream
5 Magic Mirror
6 Major Creation
7 Maze
8 Projected Image
9 Shadow Door
10 Shadow Magic
11 Summon Shadow
12 Tempus Fugit
# 6th Level Spells
1 Conjure Animals
2 Death Fog
3 Demi-Shadow Magic
4 Mass Suggestion
5 Mass Invisibility
6 Mirage Arcane
7 Mislead
8 Permanent Illusion
9 Phantasmagoria
10 Project Image
11 Programmed Illusion
12 Shades
13 True Sight
14 Veil
# 7th Level Spells
1 Alter Reality
2 Astral Spell
3 First-Level Magic-User Spells
4 Mind Blank
5 Prismatic Spray
6 Prismatic Wall
7 Shadow Walk
8 Simulacrum
9 Vision
10 Weird

[PC37] Collective 3.7 Classes


Engineer

Level KXP Ench/Psi8/16
mMG S
1 0 1-- -
2 3 2-- -
3 6 3-- -
4 12 31- -
5 24 41- -
6 48 42- -
7 96 52- -
8 192 53- -
9 350 531 -
10 600 541 -
11 850 641 -
12 1100 642 -
13 1350 652 -
14 1600 752 -
15 1850 753 -
16 2100 763 -
17 2350 863 -
18 2600 863 1
19 2850 864 1
20 3100 874 1
21 3350 974 1
22 3600 974 2
23 3850 975 2
24 4100 985 2
25 4350 985 3
26 4600 986 3
27 4850 996 3
28 5100 996 4
29 5350 997 4
30 5600 997 5
31 5850 998 5
32 6100 998 6
33 6350 999 6
34 6600 999 7
35 6850 999 8
36 7100 999 9
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  6  4  6  3  4  1  3  0
+0  6  5  7  3  5  1  4  1
+1  7  6  7  4  6  2  5  1
+1  7  7  8  4  7  3  6  2
+2  8  8  8  5  8  4  7  3
+2  8  9  9  5  9  5  8  3
+3  9 10  9  6 10  5  9  4
+3  9 11 10  6 11  6 10  5
+4 10 12 10  7 12  7 11  5
+4 10 13 11  7 13  8 12  6
+5 11 14 11  8 14  9 13  7
+5 12 15 12  9 14  9 14  7
+6 13 16 13 11 15 10 15  8
+6 14 16 14 13 15 11 16  9
+7 15 16 15 14 16 12 17  9
+7 16 16 16 16 16 13 18 10
+8 16 16 16 16 16 13 19 11
+8 16 17 16 16 16 14 20 11
Requisites: Dex 18, Con 12
Alignment: any
HD/level: +d6
Weapon Prof.: 4+level/3
To Hit Table: Rog
Save Table: 2xRog
Reference: DM {Planeshifted Wilderneer}
Groups: Wizard, Rogue, Alternate
 
Gets 60 Rogue points per level.
For powers (see progression), you can pick from Psi8 or Psi16, or from the Enchantment/Charm School (Wizard) at a 1 SL penalty, so "m"=SL 1, "M"=SL 4, "G"=SL 7, and "S"=SL 10.
May material component spells, but not psionic powers.
May have up to LVL Psi8/Psi16 items (combined, this is not for each frequency).
Level 1: Can weapon specialize (as per "Non-Warrior" in the Number of Attacks table).
Level 1: +1 Technological proficiency per level, see [P8.8] for list.
Level 9 (and every further level divisible by 9): Has access to another School, at the same 1 SL penalty.
Lvl Engineer Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Appraisal: Monetary Value | XP Value | Multiplier & Ego & Alignment | Know History M 10 Int-13 Int-15
1 Clown: -1 Wis, +50 Rogue points
1 Find/Remove x1 Traps/Tricks | Magic/Psi | OutPhase ( | 30' away) V 10 Dex-4 Dex-8
1 Identify | Legend Lore M | 0 5 Int-13 Int-15
1 inRR || inaRR || inaaRR ( | TechR in addition to RR) 0 30 Con-13 Con-18
1 Open/Close Locks: Mech. | Magic/Psi | OutPhase (| do this 30' away) VM 5 Dex-12 Dex-16
1 Resources: Gain LVL*Chr*10 gp per reset.
1 Unbutton/Untie (one item is de-equipped) |||| Power Word Strip (hits everything) V 10 Wis-0 Wis-12
1 Understand how a tech item works (-5%/tech level) V 25 Con-10 Con-12
1 Any Rogue 1 ability - - - -
2 Lower Encumbrance | Zero Encumbrance | No Armor Penalty | AC types fully add P 5 Str-14 Str-19
2 Item Speed: One of your items gets +1E action || two items |||| one gets +1QE V 0 Con-10 Con-15
3 +(rating/50) wear locations (any body location you want) V 0 Str-10 Str-15
3 Any Rogue 3 ability - - - -
4 Find/Remove x2 Traps/Tricks | Magic/Psi | OutPhase ( | 30') ( | x1 Special) V 20 Dex-9 Dex-12
4 Gun Fu: +LVL to hit with guns; guns are always at least base #Att = 1; guns "open end" one better than normal.
5 Sorcery: Gain LVL in SL's as a Wizard progression, this progression must be flat or decreasing.
5 Any Rogue 5 ability - - - -
6 Disembodied Hands | Unseen Servant | Invisible Stalker P 30 Chr-10 Chr-20
6 Telekinesis (5 lb. per 1% made) M 10 Int-13 Int-17
7 inWR || inaWR || inaaWR ( | CR in addition to WR) 0 0 Str+Con-34 Str+Con-44
7 Any Rogue 7 ability - - - -
8 BOMBS!: 1P, 1 charge (have LVL charges /d): LVL*(2m4) technological damage, area (no save, TechR to resist)
8 Find/Remove x3 Traps/Tricks | Magic/Psi | OutPhase( | 30') ( | x2 Special) M 20 Int-13 Int-15
9 +(rating)% money, use at end of run before selling - 0 Cml-9 Cml-18
9 Better Resources: Gain LVL*Chr*10 item XP per reset, must all be spent on one item (any extra is wasted)
10 Locate (anything unique) Across Planes | Clairvoyance there | TWE there M 0 Int-12 Int-15
12 Your BOMBS! can hit two groups or can be set on a time delay, you have 3*LVL charges
15 The Man for the Job: 1F, 1/reset: Create a temporary (1 turn) x1 non-artifact item that is needed for a task
18 Speak with Technology (giving it Pseudo-Intelligence) V 0 Con-15 Con-23
21 You act as a Spelljamming helm, 1X tech, (rating/10) SFB boxes V 0 Con-20 Con-28
24 Destruction/Mordenkainen's Disjunction ||| Put Target Down a Hole V 0 Int-19 Int-25
27 Duplicate a SL=1 Captain spell (x1 Conc. class) || SL=2 || SL=3 || etc. M 0 Con-25 Con-33

[PC37] Collective 3.7 Classes


Executioner1 / ArchAssassin1

Level KXP
Spells
1 0 (none)
2 2.25 (none)
3 4.5 (none)
4 9 (none)
5 18 (none)
6 37.5 (none)
7 75 (none)
8 150 (none)
9 300 (none)
10 450 (none)
11 637.5 (none)
12 862.5 (none)
13 1125 (none)
14 1500 (none)
15 2000 (none)
16 2500 (none)
17 3000 (none)
18 3500 (none)
19 4000 (none)
20 4500 (none)
21 5000 (none)
22 5500 (none)
23 6000 (none)
24 6500 (none)
25 7000 (none)
26 7500 (none)
27 8000 (none)
28 8500 (none)
29 9000 (none)
30 9500 (none)
31 10000 (none)
32 10500 (none)
33 11000 (none)
34 11500 (none)
35 12000 (none)
36 12500 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+1  6  5  6  3  4  1  3  0
+2  6  5  7  3  5  1  4  1
+3  7  6  7  4  6  2  5  1
+4  7  7  7  4  6  3  5  2
+5  7  8  8  4  7  3  6  2
+6  8  8  8  5  8  4  7  3
+7  8  9  9  5  9  5  8  3
+8  8 10  9  5  9  5  8  4
+9  9 11  9  6 10  6  9  4
+10  9 11 10  6 11  6 10  5
+11 10 12 10  7 12  7 11  5
+12 10 13 10  7 12  7 11  6
+13 10 14 11  8 13  8 12  6
+14 11 14 11  8 14  9 13  7
+15 12 15 12  9 14  9 14  7
+16 12 15 13 10 14 10 14  8
+17 13 16 14 12 15 11 15  8
Requisites: Str 15, Dex 14, Int 13
Alignment: any E
HD/level: d8
Weapon Prof.: 3+level
To Hit Table: War
Save Table: 1½xRog
Reference: DM
Groups: Warrior, Rogue, Alternate
 
Gets "All Warrior" and "All Rogue" abilities (so can weapon specialize as a warrior, etc.).
Gets Exc Str.
Gets 50 Rogue points per level.
Level 1: Poison Use proficiency (1 slot per 2 levels, round up).
Level 1: 1 attack that hits: Coup de grace.
Level 5: Can speak Level-4 additional languages from the following list: LG,LN,LE,NG,TN,NE,CG,CN,CE,Druid,Thieves' Cant. Can never learn more than Int-12 alignment languages.
Level 7: Has 8-48 guild members. 50% chance a guild member will leave if guildmasters change.
Level 9: 1 attack that hits: Really Put Out of Misery
Lvl Executioner Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 +rating/50 A actions /r this turn || B actions || C actions F 0 Dex-20 Dex-25
1 Assassination (-3% per HD/level of target) ½0 0 Wis-15 Wis-25
1 Attack (+1 TH per 10% made this segment; or roll +1d20 per 100%, choose best) V 0 Dex-13 Dex-16
1 Backstab (each 30% = x1) (increases 10/level) ½0 50 Int-6 Int-20
1 Backstrike (each 30% = x1 TH) (increases 10/lvl) ½0 50 Wis-6 Wis-20
1 Damage (+1 dmg per 10% made this segment; or multiply dmg by x(1+rating/200)) V 0 Str-15 Str-18
1 Find/Remove Wizard Abjurations/Priest Protections V 0 Dex-13 Dex-18
1 Slap (does dmg to one target = % made by) P 20 Str-0 Str-12
1 any 1st level Rogue ability - - - -
1 any 1st level Rogue ability - - - -
2 Controlled Blink | Controlled Blink 10'r (unwilling get PP save) ½V 50 Wis-14 Wis-14
2 any 2nd level Rogue ability - - - -
3 Considered extra +(rating/25) weapon to hit V 0 Str-5 Str-15
3 Lower/Ignore WaWR (reduce or ignore WaWR by rating) || iWaWR V/N 0 Dex-10 Dex-20
4 Erase a "?" in dungeon (loses track of party) - 0 Dex-13 Dex-19
4 Song of Battle (+1 TH,dmg,or saves per 10% made) V,*M 10 Str-15 Str-20
5 Jock: +LVL divided among Str, Dex, Con, or level for purposes of #Att (the last one is ½ a point each).
5 any 5th level Rogue ability - - - -
6 Touch : Chill/Pain | Para/Vampiric | Energy Drain 0 20 Str-9 Str-15
6 any 6th level Rogue ability - - - -
7 Ki Power (cast a Wiz Invocation spell) (penalty = -SL*50%) (#=SL) | Pri Invocation #V 0 Int-14 Int-38
7 Slay (target that you hit saves at +4, -1 per 10% made; or dies) V 0 Wis-13 Wis-19
8 Backstorm (each 50%: +1 att is considered a backstab) - 0 Dex-16 Dex-22
8 Finger of Death | Slay Living | Power Word Kill V 0 Int-14 Int-17
9 Any target with AC>(150-rating/5) is considered AC=(150-rating/5) to you V 0 Dex-17 Dex-28
9 +LVL*rating/2 item XP in Weapon flags per day F 0 NA NA
10 Disjoin x2 effect ||||||||| x3 |||||||||||||||| x4 etc. - 50 Chr-18 Chr-25
12 Disharmonic Blast (1 dmg per 1% made) V 10 Con-16 Con-22
15
18 Backstave (N/2% of your dmg is vile) || Stun (save=N-100) - 0 Wis-26 Wis-32
27 Destruction/Mordenkainen's Disjunction ||| Put Target Down a Hole V 0 Int-19 Int-25

[PC37] Collective 3.7 Classes


Force Mage

Level KXP Wizard
123 456 789
1 0 1-- --- ---
2 3 2-- --- ---
3 6 21- --- ---
4 12 32- --- ---
5 27 421 --- ---
6 48 422 --- ---
7 72 432 1-- ---
8 108 433 2-- ---
9 162 433 21- ---
10 300 443 22- ---
11 450 444 33- ---
12 900 444 441 ---
13 1350 555 442 ---
14 1800 555 442 1--
15 2250 555 552 1--
16 2700 555 553 21-
17 3150 555 553 32-
18 3600 555 553 321
19 4050 555 553 331
20 4500 555 554 332
21 4950 555 554 442
22 5400 555 555 443
23 5850 555 555 553
24 6300 555 555 554
25 6750 555 555 555
26 7200 666 655 555
27 7650 666 666 655
28 8100 666 666 666
29 8550 777 766 666
30 9000 777 777 766
31 9450 777 777 777
32 9900 888 877 777
33 10350 888 888 877
34 10800 888 888 888
35 11250 999 988 888
36 11700 999 999 999
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  4  7  5  3  6  0  1  1
+0  4  8  5  4  7  0  1  2
+0  4  8  6  4  7  1  2  2
+1  5  9  7  5  8  2  3  3
+1  5 10  7  5  9  2  3  4
+1  6 10  8  6  9  3  4  5
+2  6 11  8  6 10  3  4  5
+2  7 12  9  7 11  4  5  6
+2  7 12  9  8 11  4  5  7
+3  8 13 10  8 12  5  6  8
+3  8 13 11  9 12  6  7  8
+3  9 14 11 10 13  6  7  9
+4  9 14 12 10 13  7  8 10
+4 10 15 13 11 14  8  9 11
+4 10 15 13 11 15  8  9 11
+5 11 16 13 12 15  9 10 12
+5 11 16 14 12 15  9 10 13
+5 12 16 14 13 16 10 11 14
Requisites: Con 10, Int 15, Wis 10
Alignment: any
HD/level: d6
Weapon Prof.: 1+level/5
To Hit Table: Wiz
Save Table: 1½xWiz
Reference: DM
Groups: Wizard
 
Specializated in Force Magic (see list on next page); no opposite.
Gets Con or Wis bonus to spells (your choice).
 
Note the TK Push spells can be reversed, to bring someone towards you.
Similarly, the TK Shield spells can be reversed to lower someone's AC.

[PC37] Collective 3.7 Classes


Force Mage Spells

SL # Spell Effect
1 1 Fly 3" Fly at 3" (F)
2 Force Feather Fall Feather Fall (or) Immune to TK or falling dmg this segment (can cast using 1bM action)
3 Force Ball 1 CL*2 force dmg to one group (no save)
4 Shatter x0 Destroys a x0 item
5 TK Push 1 Size M target is pushed CL*10' (takes falling damage), ×/÷ 2 for each size difference
6 TK Shield 1 AC +8+CL; +1 saves vs. anything that causes damage
2 1 Fly 9" Fly at 9" (E)
2 Force Ball 2 CL*4 force dmg to one group (no save)
3 Mass Feather Fall Feather Fall any number of targets within sight (each gets a save)
4 Shatter x1 Destroys a x0 to x1 item
5 TK Push 2 Size M target is pushed CL*20' (takes falling damage), ×/÷ 2 for each size difference
6 TK Shield 2 AC +7+CL*4/3; +3 saves vs. anything that causes damage
3 1 Fly 18" Fly at 18" (D)
2 Force Ball 3 CL*6 force dmg to one group (no save)
3 Shatter x2 Destroys a x0 to x2 item
4 TK Push 3 Size M target is pushed CL*30' (takes falling damage), ×/÷ 2 for each size difference
5 TK Shield 3 AC +6+CL*5/3; +6 saves vs. anything that causes damage
6 Wall of Force Wall of Force (not solid)
4 1 Fly 30" Fly at 30" (C)
2 Force Ball 4 CL*8 force dmg to one group (no save)
3 Shatter x3 Destroys a x0 to x3 item
4 TK Push 4 Size M target is pushed CL*40' (takes falling damage), ×/÷ 2 for each size difference
5 TK Shield 4 AC +5+CL*2; +10 saves vs. anything that causes damage
6 Teleport Teleport
5 1 Fly 45" Fly at 45" (B)
2 Force Ball 5 CL*10 force dmg to one group (no save)
3 Gravity Wave Increase/decrease gravity in area by +/- CL G's (treat as a x1 Special)
4 Shatter x4 Destroys a x0 to x4 item
5 TK Push 5 Size M target is pushed CL*50' (takes falling damage), ×/÷ 2 for each size difference
6 TK Shield 5 AC +4+CL*7/3; +15 saves vs. anything that causes damage
6 1 Fly 63" Fly at 63" (A)
2 Force Ball 6 CL*12 force dmg to one group (no save)
3 Shatter x5 Destroys a x0 to x5 item
4 Solid Wall of Force Wall of Force (solid)
5 TK Push 6 Size M target is pushed CL*60' (takes falling damage), ×/÷ 2 for each size difference
6 TK Shield 6 AC +3+CL*8/3; +21 saves vs. anything that causes damage
7 1 Fly 84" Fly at 84" (AA)
2 Force Ball 7 CL*14 force dmg to one group (no save)
3 Hyperkinetic Haste A CL A Action Haste (party); The caster (not everyone in the Haste) can convert 2V->1QV, 2P->1QP, 2QV->1QQV, 2QP->2QQP, etc.
4 Shatter x6 Destroys a x0 to x6 item
5 TK Push 7 Size M target is pushed CL*70' (takes falling damage), ×/÷ 2 for each size difference
6 TK Shield 7 AC +2+CL*3; +28 saves vs. anything that causes damage

[PC37] Collective 3.7 Classes


Force Mage Spells (continued)

SL # Spell Effect
8 1 Fly 108" Fly at 108" (SF)
2 Force Ball 8 CL*16 force dmg to one group (no save)
3 Hyperkinetic Haste B CL B Action Haste (party); The caster (not everyone in the Haste) cannot have his hV, hP, bV, bP actions locked down
4 Shatter x7 Destroys a x0 to x7 item
5 TK Push 8 Size M target is pushed CL*80' (takes falling damage), ×/÷ 2 for each size difference
6 TK Shield 8 AC +1+CL*10/3; +36 saves vs. anything that causes damage
9 1 Fly 135" Fly at 135" (SW)
2 Force Ball 9 CL*18 force dmg to one group (no save)
3 Hyperkinetic Haste C CL C Action Haste (party); The caster (not everyone in the Haste) cannot have his OppV, OppP actions locked down
4 Shatter x8 Destroys a x0 to x8 item
5 TK Push 9 Size M target is pushed CL*90' (takes falling damage), ×/÷ 2 for each size difference
6 TK Shield 9 AC +CL*11/3; +45 saves vs. anything that causes damage

[PC37] Collective 3.7 Classes


Githyanki Knight

Level KXP Psi1/2/3/30
mMG SU
1 0 4-- --
2 10.25 5-- --
3 20.5 61- --
4 31 72- --
5 41.5 83- --
6 52.5 94- --
7 65 A51 --
8 107.5 B61 --
9 210 C72 --
10 312.5 D82 --
11 415 E93 --
12 530 FA3 1-
13 645 GB4 1-
14 1075 HC4 1-
15 1700 ID5 2-
16 2330 JE5 2-
17 2960 KF6 21
18 3600 LG6 31
19 4250 MH7 31
20 4900 NI7 31
21 5550 OJ8 42
22 6200 PK8 42
23 6850 QL9 42
24 7500 RM9 52
25 8150 SNA 53
26 8800 TOA 53
27 9450 UPB 63
28 10100 VQB 63
29 10750 WRC 64
30 11400 XSC 74
31 12050 YTD 74
32 12700 ZUD 74
33 13350 ZVE 85
34 14000 ZWE 85
35 14650 ZXF 85
36 15300 ZYF 95
TH Saves
PD RS PP BW Sp Fo Re Wi
+1  5  3  8  2  3  1  0  1
+2  5  4  8  2  3  1  0  2
+3  6  4  8  3  4  2  0  2
+4  6  5  8  3  4  2  1  3
+5  6  5  9  3  4  2  1  3
+6  6  6  9  4  5  3  1  4
+7  7  6  9  4  5  3  2  4
+8  7  7  9  4  5  4  2  5
+9  7  7 10  5  6  4  2  5
+10  7  8 10  5  6  4  3  6
+11  8  8 10  5  6  5  3  6
+12  8  9 10  6  7  5  3  7
+13  8  9 11  6  7  6  4  7
+14  8 10 11  6  7  6  4  8
+15  9 10 11  7  8  6  4  8
+16  9 11 11  7  8  7  5  9
+17  9 11 12  7  9  7  5  9
+18  9 12 12  8  9  8  5 10
Requisites: Int 16, Wis 16, Chr 16
Alignment: any
HD/level: d8
Weapon Prof.: 3+level/4
To Hit Table: Mon
Save Table: Psi
Reference: DM
Groups: Warrior, Psionicist, Monster
 
Gets your choice of Psi1, Psi2, or Psi3. Gets Psi30 in addition.
See ( [Q1], [Q2], or [Q3] ), and [Q30] for rules and powers.
PSPs = (Int+Wis+Chr-36)*10 + level*60
These are in Psi1/Psi2 PSPs. Psi3 and Psi30 powers cost 10 times the listed amount.
Level 1: Astral Perception and Astral Projection.
Level 1: Enemies need a +2 weapon to hit you.
Level 1: Knowledge / Legend Lore (Astral Plane), Navigation (Astral Plane)
Level 1: All your weapons have LVL half-plusses (if your actual weapon is better, ignore this, this is a minimum amount)
Level 1: Turn (Command) Undead as if 2 levels lower.
Level 1: 1M, 1/d: Plane Shift
Level 3: Knowledge / Legend Lore (Phlogiston), Navigation (Phlogiston)
Level 5: 1 attack that hits: Coup de grace (slay someone who's down)
Level 7: Add Psi1, Psi2, or Psi3 to known frequencies for this class.
Level 9: 1 attack that hits: Capital S Slay (severs silver cord)
Level 13: Add Psi1, Psi2, or Psi3 to known frequencies for this class. (You have all three now.)

[PC37] Collective 3.7 Classes


Golem16

Level KXP Psi16
mMG S
1 0 1-- -
2 4 2-- -
3 8 3-- -
4 16 4-- -
5 32 5-- -
6 64 6-- -
7 128 7-- -
8 256 8-- -
9 512 81- -
10 900 82- -
11 1300 83- -
12 1700 84- -
13 2100 85- -
14 2500 86- -
15 2900 87- -
16 3300 88- -
17 3700 98- -
18 4100 981 -
19 4500 982 -
20 4900 983 -
21 5300 984 -
22 5700 985 -
23 6100 986 -
24 6500 987 -
25 6900 988 -
26 7300 998 -
27 7700 998 1
28 8100 998 2
29 8500 998 3
30 8900 998 4
31 9300 998 5
32 9700 998 6
33 10100 998 7
34 10500 998 8
35 10900 999 8
36 11300 999 9
TH Saves
PD RS PP BW Sp Fo Re Wi
+1  1  1  1  1  1  1  1  1
+2  2  2  2  2  2  2  2  2
+3  3  3  3  3  3  3  3  3
+4  4  4  4  4  4  4  4  4
+5  5  5  5  5  5  5  5  5
+6  6  6  6  6  6  6  6  6
+7  7  7  7  7  7  7  7  7
+8  8  8  8  8  8  8  8  8
+9  9  9  9  9  9  9  9  9
+10 10 10 10 10 10 10 10 10
+11 11 11 11 11 11 11 11 11
+12 12 12 12 12 12 12 12 12
+13 13 13 13 13 13 13 13 13
+14 14 14 14 14 14 14 14 14
+15 15 15 15 15 15 15 15 15
+16 16 16 16 16 16 16 16 16
+17 17 17 17 17 17 17 17 17
+18 18 18 18 18 18 18 18 18
Requisites: Str 16, Con 19
Alignment: any
HD/level: & d10
Weapon Prof.: & 0+level
To Hit Table: Mon
Save Table: 2xMon
Reference: DM
Groups: Monster
 
See [Q16] for Psi16 rules and powers.
Can manipulate an object with TechF equal to your level or less.
Level 1: +1 Technological proficiency slot per level (see [P8.8]).
Level 1: Immune Poison
Level 1: Immune Hold, Charm, Fear
Level 1: You may choose to be Class VI/Esper-blind if you like. This does not cover Psi8, Psi16, and Psi24, but it covers all other frequencies.

[PC37] Collective 3.7 Classes


Immuner (Mini-Class)

Level KXP Effect Total
1 3 Immune to a [C] section effect (1)
2 6 Immune to a [C] section effect (2)
3 12 Immune to a [C] section effect (3)
4 24 Immune to a [C] section effect (4)
5 48 Immune to a [C] section effect (5)
6 96 Immune to a [C] section effect (6)
7 192 Immune to a [C] section effect (7)
8 384 Immune to a [C] section effect (8)
9 600 Immune to a [C] section effect (9)
10 900 Immune to a [C] section effect (10)
11 1200 Immune to a [C] section effect (11)
12 1500 Immune to a [C] section effect (12)
13 1800 Immune to a [C] section effect (13)
14 2100 Immune to a [C] section effect (14)
15 2400 Immune to a [C] section effect (15)
16 2700 Immune to a [C] section effect (16)
17 3000 Immune to a [C] section effect (17)
18 3300 Immune to a [C] section effect (18)
19 3600 Immune to a [C] section effect (19)
20 3900 Immune to a [C] section effect (20)
21 4200 Immune to a [C] section effect (21)
22 4500 Immune to a [C] section effect (22)
23 4800 Immune to a [C] section effect (23)
24 5100 Immune to a [C] section effect (24)
25 5400 Immune to a [C] section effect (25)
26 5700 Immune to a [C] section effect (26)
27 6000 Immune to a [C] section effect (27)
28 6300 Immune to a [C] section effect (28)
29 6600 Immune to a [C] section effect (29)
30 6900 Immune to a [C] section effect (30)
31 7200 Immune to a [C] section effect (31)
32 7500 Immune to a [C] section effect (32)
33 7800 Immune to a [C] section effect (33)
34 8100 Immune to a [C] section effect (34)
35 8400 Immune to a [C] section effect (35)
36 8700 Immune to a [C] section effect (36)
Alternate Effect Alt Total
Immune to an element; doesn't "spread" (1)
Immune to an element; doesn't "spread" (2)
Immune to an element; doesn't "spread" (3)
Immune to an element; doesn't "spread" (4)
Immune to an element; doesn't "spread" (5)
Immune to an element; doesn't "spread" (6)
Immune to an element; doesn't "spread" (7)
Immune to an element; doesn't "spread" (8)
Immune to an element; doesn't "spread" (9)
Immune to an element; doesn't "spread" (10)
Immune to an element; doesn't "spread" (11)
Immune to an element; doesn't "spread" (12)
Immune to an element; doesn't "spread" (13)
Immune to an element; doesn't "spread" (14)
Immune to an element; doesn't "spread" (15)
Immune to an element; doesn't "spread" (16)
Immune to an element; doesn't "spread" (17)
Immune to an element; doesn't "spread" (18)
Immune to an element; doesn't "spread" (19)
Immune to an element; doesn't "spread" (20)
Immune to an element; doesn't "spread" (21)
Immune to an element; doesn't "spread" (22)
Immune to an element; doesn't "spread" (23)
Immune to an element; doesn't "spread" (24)
Immune to an element; doesn't "spread" (25)
Immune to an element; doesn't "spread" (26)
Immune to an element; doesn't "spread" (27)
Immune to an element; doesn't "spread" (28)
Immune to an element; doesn't "spread" (29)
Immune to an element; doesn't "spread" (30)
Immune to an element; doesn't "spread" (31)
Immune to an element; doesn't "spread" (32)
Immune to an element; doesn't "spread" (33)
Immune to an element; doesn't "spread" (34)
Immune to an element; doesn't "spread" (35)
Immune to an element; doesn't "spread" (36)

[PC37] Collective 3.7 Classes


Incantatrix1

Level KXP Wizard
123 456 7+
1 0 2-- --- -
2 3 21- --- -
3 6 22- --- -
4 12 32½ --- -
5 24 421 --- -
6 48 531 --- -
7 96 542 --- -
8 200 652 ½-- -
9 400 663 ½½- -
10 600 664 1½- -
11 800 665 2½½ -
12 1000 666 31½ ½
13 1200 666 42½ ½
14 1400 666 53½ ½
15 1600 666 641 ½
16 1800 666 652 ½
17 2200 666 663 1
18 2600 666 664 2
19 3000 666 665 3
20 3400 666 666 4
21 3800 666 666 5
22 4200 666 666 6
23 4600 766 666 6
24 5000 776 666 6
25 5400 777 666 6
26 5800 777 766 6
27 6200 777 776 6
28 6600 777 777 6
29 7000 777 777 7
30 7400 877 777 7
31 7800 887 777 7
32 8200 888 777 7
33 8600 888 877 7
34 9000 888 887 7
35 9400 888 888 7
36 9800 888 888 8
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  4  7  5  3  6  0  1  1
+0  4  7  5  3  7  0  1  1
+0  4  8  5  4  7  0  1  2
+1  4  8  6  4  7  1  2  2
+1  5  9  6  4  8  1  2  3
+1  5  9  7  5  8  2  3  3
+2  5 10  7  5  9  2  3  4
+2  6 10  7  6  9  2  3  4
+2  6 10  8  6  9  3  4  5
+3  6 11  8  6 10  3  4  5
+3  7 11  9  7 10  4  5  6
+3  7 12  9  7 11  4  5  6
+4  7 12  9  8 11  4  5  7
+4  7 13 10  8 11  5  6  7
+4  8 13 10  8 12  5  6  8
+5  8 13 11  9 12  6  7  8
+5  8 14 11  9 13  6  7  9
+5  9 14 11 10 13  6  7  9
Requisites: Int 9, Wis 9
Alignment: non-L
HD/level: d4
Weapon Prof.: 1+level/6
To Hit Table: Wiz
Save Table: Wiz
Reference: Dragon
Groups: Wizard
 
Specialized in Incantatrix. Opposite schools are Conjuration and Invocation (you may instead choose 3 opposites).
Can cast normal Wizard spells. Anti-Magic-User spells cost 2 slots each for you. Other specialist Wizard spells cost 4 slots each for you.
Anti-Magic-Users may cast Incantatrix spells for 2 slots each. Other Wizards may cast Incantatrix spells for 4 (not 2) slots each.
 
Incantatrix spells are Anti-Magical in nature, and are resisted using aMR instead of MR.
Level 3: Can see ethereal, astral, and out-of-phase creatures.
Level 4: Can attack ethereal, astral, and out-of-phase creatures as if they were on the same plane (including spells). This ability may reduce the number of plusses needed to hit that creature.
Level 5: 1V: Remove LVL-4 plusses of a "need +N weapon to hit" requirement.
Level 6: Hold Life. Immune Negative.
Level 8: Continuous Spellcraft and Dwoemercraft checks (assumed die roll is "1").
Level 14: 1M+1V, drain N charges from items you are touching: Heal (2*N)d4 hp, even above max.
Level 18: You may cast SL 8 spells out of your SL 7 spell slots.
Level 27: You may cast SL 9 spells out of your SL 7 spell slots.
Level 36: You may cast SL 10 spells out of your SL 7 spell slots, and SL 11 spells out of your SL 8 slots.

[PC37] Collective 3.7 Classes


Incantatrix1 Spells

SL # Spell Effect
1 1 Counter Wishoid 1bM: Counter a Wishoid or Miracle (need not be magical in nature)
2 Dispel Abjuration/Protection Dispels an Abjuration or Protection effect
3 Dispel Illusion/Metamagic Dispels an Illusion or Metamagic effect
4 Magic Resistance MR CL*10%
5 Memory Protection Immune to one memory/action/spell stealing effect (lasts until used)
6 Remove Magical Snare Removes a Magical Snare, a Glyph, or a Symbol (does not cover Magical Traps in general, see SL 3)
2 1 Confusion One target is confused (save)
2 Countermagic 1bM: Counter a magical spell or magic item activation.
3 Detect/Dispel Charm/Ego Detects/Dispels Charm or Ego Domination (for 1s, lets you drop the item)
4 Dispel Magic Dispel Magic
5 Disrupt Concentration Target cannot heavy concentrate (no save)
6 Mind Blank Mind Blank
3 1 Drainheal Drain the local MF by 1: Heal self.
2 Maladweomer Target has minimum effect with spells (others have +4 saves) for 1t, this can be reversed (Empradweomer)
3 Mini Globe of Invulnerability Immune to SL 0-2 spells
4 Remove Curse Remove Curse
5 Remove Magical Trap Removes a Magical Trap; you have 100+CL*5% chance in it (minus the usual FRTraps shift)
6 Steal Magical Enchantment Steal a magical effect someone is running; it is on you now, you need to maintain it
4 1 Deflection 1bM: Redirect a magical spell or magic item activation to hit a different target.
2 Disrupt Undead Each segment for 4 segments, choose a group of undead: <= Shadow is D(usted), <= Lich takes CLd6 dmg
3 Maintain Dampen Everyone in the room gets -CL to their # of maintained effects (treat as a x1 Special), or affect just one target
4 Ray of Oblivion Target forgets how to cast CL spells by name (the spell slots are not regained until next reset)
5 Steal Mental Target loses 1M from his remaining mentals (or owes one), you gain 1M (target saves vs. Spell)
6 Steal Summon Steal someone's summon (your summon slot needs to be open to do this)
5 1 Anti-Magic Shell 5 Spells of SL 0-4 don't work in your group
2 Power Word Feeblemind Target with <= 80 hp is Feebleminded (no save)
3 Quash 1bM: Counter a magical spell or magic item activation. This cannot be responded to (except by Capital I Insist). This spell or item activation cannot be used again by that person for 1 turn.
4 Remove Magical Trap Removes a Magical Trap; you have 50+CL*10% chance in it (minus the usual FRTricks shift)
5 Spell Shield +CL saves vs. magic effects; +CL saves vs. mental effects (they do stack)
6 Steal Enchantment Steal an effect (not necessarily magical) someone is running; it is on you now, you need to maintain it
6 1 Disenchant an Item Item loses 1 multiplier; x(-1) means the item is destroyed
2 Dispel Possession Dispels possession, magic jar, control actions, etc.
3 *Remove Curse* Remove Heavy Curse
4 Spell Reflection iMReflection CL*5%
5 Steal Item Pick Pockets CL*20% (-5% per LVL of target or -2% per HD of target)
6 Stealcharge Target item loses CL charges, one of your items gains 1 charge (you may reduce CL down to a minimum of 2)
7 1 *Dispel Magic* Dispels a Prismatic Wall/Sphere (in one spell), an Anti-Dispel Magic Shell, or an entire Chain Contingency chain
2 Mordenkainen's Disjunction Mordenkainen's Disjunction
3 Remove Magical Special Removes a Magical Special; you have CL*15% chance in it (minus the usual FRSpecials shift)
4 Stealspell Target loses CL unused spell slots in memorization, you gain 1 of them (target saves vs. Spell) (you may reduce CL down to a minimum of 2)
5 Unbinding Hold, Stun, Guards and Wards, Temporal Stasis, Imprisonment, Time Stop, Wizard Lock, Wall of Force, Cube of Force, Forcecage, Maze all end immediately (no effect) if comes into contact with your group. Your group walks around as a mobile DMZ.
6 Unfamiliar Target loses a familiar (the familiar is returned to the Plane of Familiars) (save vs. Spells)

[PC37] Collective 3.7 Classes


Innovator48

Level KXP
Spells
1 6 (owe) (none)
2 12 (none)
3 24 (none)
4 60 (none)
5 120 (none)
6 240 (none)
7 450 (none)
8 840 (none)
9 1300 (none)
10 1900 (none)
11 2500 (none)
12 3100 (none)
13 3700 (none)
14 4300 (none)
15 4900 (none)
16 5500 (none)
17 6100 (none)
18 6700 (none)
19 7300 (none)
20 7900 (none)
21 8500 (none)
22 9100 (none)
23 9700 (none)
24 10300 (none)
25 10900 (none)
26 11500 (none)
27 12100 (none)
28 12700 (none)
29 13300 (none)
30 13900 (none)
31 14500 (none)
32 15100 (none)
33 15700 (none)
34 16300 (none)
35 16900 (none)
36 17500 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+1 (total = 27, max = 9)
+3 (total = 33, max = 11)
+5 (total = 39, max = 13)
+7 (total = 45, max = 15)
+8 (total = 51, max = 17)
+9 (total = 57, max = 19)
+10 (total = 63, max = 21)
+11 (total = 69, max = 23)
+12 (total = 75, max = 25)
+13 (total = 81, max = 27)
+14 (total = 87, max = 29)
+15 (total = 93, max = 31)
+16 (total = 99, max = 33)
+17 (total = 105, max = 35)
+18 (total = 111, max = 37)
+19 (total = 117, max = 39)
+20 (total = 123, max = 41)
+21 (total = 129, max = 43)
Requisites: Chr 22
Alignment: any
HD/level: & d8
Weapon Prof.: & 3+level/3
To Hit Table: 2xCust
Save Table: 2xCust
Reference: DM
Groups: Custom
 
Pick one "Psi48" ability per level (see below). You do not need to pick them in any particular order; they are numbered only for reference. If it is a class or progression modification, you may have it affect one class on your character; not necessarily this class. Your "LVL" in these Psi48 abilities always refers to your Innovator48 level, not to the class you're affecting.
A {War 1}. You may throw any item as a weapon without suffering a penalty because the item wasn't meant to be thrown. It has instant returning if you want it to.
B {War 2}. Can narrow salvo attacks (roll same die roll TH for all attacks on one person). Level 9: You may roll attacks against someone one at a time until you get a result you like. The rest of your attack rolls this P action are that same result.
C {Wiz 1}. 1V, while drinking a potion or using a charge on an item (such as a wand): "Material Component" the effect.
D {Wiz 2}. 1F, 1/reset per wand/staff/rod: Choose one effect the wand/staff/rod does. Roll a new effect of the same SL. You may request the new effect to have the same the same Group (Wiz/Pri/Psi), if not, the DM will roll group randomly. If the same group, you may request the new effect to also have the same School/Sphere/PsiFrequency, if not, the DM will roll this randomly (use 1d50-20 for frequency). The wand/staff/rod now permanently does the new effect instead of the old one.
E {Pri 1}. 0, while drinking a potion: Do a "sip" on the potion, which might identify it. Then the rest of the potion resolves. You may reverse the effect of the entire potion of yourself (Harm -> Heal, Poison -> Neutralize Poison or Sweet Water, etc.). This works even if the sip was lethal.
F {Pri 2}. 0, 1/reset: Choose 1 specific race or monster. You may Turn that race/monster as if it was undead for the rest of this reset.
G {Rog 1}. Pick up to LVL Rogue abilities you have (may leave as "open slots"). You may material component them.
H {Rog 2}. Treat "pipes" on Rogue abilities as -50+LVL instead of -50.
I {Psi 1}. You may pick powers in a psionic progression using a frequency that is 1 higher, 1 lower, double, or the negative of the one you have. You must "know" the frequency in order to be able to do this.
J {Psi 2}. If you spend two picks on a psionic power, it is "Channeling" and you don't need to spend PSPs on it anymore. If the PSP cost is variable, it uses the maximum possible amount, or 1/2 of your psionic pool, whichever is smaller.
K {Cust 1}. 0.2 in Class Adj. Level 9: +0.3 in Class Adj. Level 18: +0.3 in Class Adj. Level 27: +0.3 in Class Adj.
L {Cust 2}. +1 Psi24 minor. Level 9: +1 Psi24 major. Level 18: +1 Psi24 grand. Level 27: +1 Psi24 super.
M {Conc 1}. +LVL HNCL.
N {Conc 2}. +1 X7 minor. Level 9: +1 X7 major. Level 18: +1 X7 grand. Level 27: +1 X7 super.
O {Mon 1}. 0.2 in Race Adj. Level 9: +0.3 in Race Adj. Level 18: +0.3 in Race Adj. Level 27: +0.3 in Race Adj.
P {Mon 2}. 1F, 1/t, LVL/d: Change your race (to a legal race of your racial XP divisor or less) until this ability is used again. You do not need to adjust your stats (you can treat all of these as "Vanilla").
Q {Alt 1}. 1 reset of actions, 1/campaign: Your "Player Pick" (cheat code) is changed to a code that is not currently in use. You may pick from the "Older/Inactive Codes" in [X3].
R {Alt 2}. You may "trade in" three magic items from the last dungeon run to copy another (x1 non-unique) item from the last dungeon run (sort of like NPC "compensated items"). Level 18: Goes down to two magic items needed.
S {Mini 1}. Get 1/4 your Innovator48 XP to spend on a Mini class, which does not actually occupy a Mini class slot.
T {Mini 2}. You may "mix" two Mini classes together (using the +50% rule). You may mix the Normal and Alternate version of the same Mini class together (an exception to the rule that you can't take the Normal and Alternate form).
U {Mirr 1}. You may cast the "reverse" of your race abilities or your class abilities in one class.
V {Mirr 2}. Give yourself the "All of this group" abilities and LVL worth of "Level:" abilities (a "Level 3:" ability would cost 3), in a class in the opposite group of your group. Opposite groups: War <-> Wiz, Pri <-> Rog, Psi <-> Mon, Cust <-> Mirr, Conc <-> Mini, Alt <-> Lost. Demigod group has no written reverse yet.
W {Lost 1}. +1 Research point per reset, for researching one Magic the Gathering spell per reset.
X {Lost 2}. +1 Research point per reset, for researching one Rolemaster spell list per reset.
Y {Demi 1}. 1N, LVL/d: You attack or defend as a x2 being this segment. Use this ability 9 times in one segment: You attack or defend as a x3 being this segment.
Z {Demi 2}. Beings that are more than double your multiplier are considered to be only double your multiplier when attacking or defending against you.

[PC37] Collective 3.7 Classes


Knowledgizer3

Level KXP
Spells
1 0 (possibly owe XP) (varies)
2 (varies) *1.1 (varies)
3 (varies) *1.1 (varies)
4 (varies) *1.1 (varies)
5 (varies) *1.1 (varies)
6 (varies) *1.1 (varies)
7 (varies) *1.1 (varies)
8 (varies) *1.1 (varies)
9 (varies) *1.1 (varies)
10 (varies) *1.1 (varies)
11 (varies) *1.1 (varies)
12 (varies) *1.1 (varies)
13 (varies) *1.1 (varies)
14 (varies) *1.1 (varies)
15 (varies) *1.1 (varies)
16 (varies) *1.1 (varies)
17 (varies) *1.1 (varies)
18 (varies) *1.1 (varies)
19 (varies) *1.1 (varies)
20 (varies) *1.1 (varies)
21 (varies) *1.1 (varies)
22 (varies) *1.1 (varies)
23 (varies) *1.1 (varies)
24 (varies) *1.1 (varies)
25 (varies) *1.1 (varies)
26 (varies) *1.1 (varies)
27 (varies) *1.1 (varies)
28 (varies) *1.1 (varies)
29 (varies) *1.1 (varies)
30 (varies) *1.1 (varies)
31 (varies) *1.1 (varies)
32 (varies) *1.1 (varies)
33 (varies) *1.1 (varies)
34 (varies) *1.1 (varies)
35 (varies) *1.1 (varies)
36 (varies) *1.1 (varies)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0 (total = 27, max = 9)
+1 (total = 30, max = 10)
+2 (total = 33, max = 11)
+3 (total = 36, max = 12)
+4 (total = 39, max = 13)
+5 (total = 42, max = 14)
+6 (total = 45, max = 15)
+7 (total = 48, max = 16)
+8 (total = 51, max = 17)
+8 (total = 54, max = 18)
+9 (total = 57, max = 19)
+9 (total = 60, max = 20)
+10 (total = 63, max = 21)
+10 (total = 66, max = 22)
+11 (total = 69, max = 23)
+11 (total = 72, max = 24)
+12 (total = 75, max = 25)
+12 (total = 78, max = 26)
Requisites: Chr 16 (also see description)
Alignment: any
HD/level: d7
Weapon Prof.: 2+level/2
To Hit Table: Cust
Save Table: Cust
Reference: DM {Planeshifted Collectivizer3}
Groups: Custom, Alternate
 
Each Level: Pick a class that you know. You get the following:
1. (Check with the DM) You might get one of the (non-"Level:") lines of text that defines the class. If the ability references LVL or CL, it improves with your Knowledgizer3 level.
2. All "Level:" abilties of that exact level from that class (even if non-pickable). If there are none, you can pick one lower level abilities. If it references LVL or CL, it improves with your Knowledgizer3 level.
3. The difference in spell progression from the previous level to this level (e.g. if the previous level was 322 and the new level is 3321, you would get 0101 as your progression). This progression does not improve with level; it's a one time deal (you will probably collect a lot of different progressions tho!). If the progression has a stat bonus, you may use it, but you get only one bonus for each stat (for all of your progressions). If multiple progressions use the same stat, you can split your bonus amongst them as you see fit.
4. Take the class's highest Requisite and add LVL in that stat to this class's Requisites. (For example, if your first pick was Fighter1, this class now requires Str 1 and Chr 9). This has a maximum equal to the actual Requisite for the class (e.g. if you get Fighter1 at level 20, you'll add 9 to the Str requirement, not 20). This may cause you to "owe" quite a few stat points.
 
XP cost: Your XP cost is the difference for the next level, using the class you're copying for the next level. This is multiplied by 1.1. For example, if you take Fighter as your 2nd level class, you need 2.2 (2*1.1) KXP to be 2nd level. If you then pick Mage as your 3rd level class, the XP for Mage at 3rd is 5, the XP for Mage at 2nd is 2.5, so you need 2.75 ((5-2.5)*1.1) additional KXP to be 3rd, for a total of 4.95. Yes, you'll need to write out your XP table. Note that your choice of 1st level class is irrelevant (feel free to pick an expensive class!), but if it owes XP at level 1, you owe too, at times 1.1.
 
Other notes about this class:
N1. If you are picking up Knowledgizer3 class beyond level 1, you have to meet all the requirements of the final "blob" put together. If you can't, pick easier classes to qualify for!
N2. If you get a Rogue group class, you get (level of this pick)*2*LVL Rogue points. The "level of this pick" doesn't go up with level, but LVL does. (e.g. if you got Rogue group classes at levels 4, 5, and 7, you get 32*LVL Rogue points per level). It is possible the Rogue class you pick may increase this, for example, a reasonable non-"Level:" line of text for one of the "-eer" classes would be 20*LVL Rogue points, since they give 60*LVL Rogue points instead of 40*LVL.
N3. If you get a Psionicist group class, you get the PSP difference from previous level to this level (e.g. calculate your pool as if one level lower, and subtract it from your calculated pool for this level). Your pool does not increase in size. If you get an Ioun Stone of PSPs you can transfer PSPs between pools.

[PC37] Collective 3.7 Classes


Meat Shield

Level KXP
Spells
1 0 (none)
2 9 (none)
3 18 (none)
4 36 (none)
5 72 (none)
6 144 (none)
7 288 (none)
8 576 (none)
9 1000 (none)
10 1450 (none)
11 1900 (none)
12 2350 (none)
13 2800 (none)
14 3250 (none)
15 3700 (none)
16 4150 (none)
17 4600 (none)
18 5050 (none)
19 5500 (none)
20 5950 (none)
21 6400 (none)
22 6850 (none)
23 7300 (none)
24 7750 (none)
25 8200 (none)
26 8650 (none)
27 9100 (none)
28 9550 (none)
29 10000 (none)
30 10450 (none)
31 10900 (none)
32 11350 (none)
33 11800 (none)
34 12250 (none)
35 12700 (none)
36 13150 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  2  4  2  1  1  1  0
+1  6  4  5  4  3  2  2  1
+2  8  5  7  6  4  3  3  2
+3  9  7  8  8  6  4  4  2
+4 11  8 10 10  7  5  4  3
+5 12 10 11 12  9  6  5  4
+6 14 11 13 14 10  7  6  4
+7 14 12 14 14 11  8  7  5
+8 15 13 14 14 12  9  8  6
+9 15 14 15 15 13 10  8  6
+10 15 14 15 15 14 11  9  7
+11 15 14 15 15 15 12 10  8
+12 15 15 15 15 15 13 11  8
+13 16 15 15 15 15 14 12  9
+14 16 15 16 15 15 15 12 10
+15 16 16 16 15 15 16 13 10
+16 16 16 16 16 16 17 14 11
+17 17 16 16 16 16 18 15 12
Requisites: Con 30, Class Slots 4
Alignment: any
HD/level: 10d0 (anti-&)
Weapon Prof.: 4+level/2
To Hit Table: War
Save Table: 2xWar
Reference: Internet term
Groups: Warrior
 
This class costs 4 class slots (or 3 class slots in campaigns where there are only 3 slots).
If this class is factored into any multi-class framework, it's hit points do not count at all in the hit point calculation (numerator or denominator) . Example: A Meat Shield / Wizard would use only it's Wizard's HD.
Mini classes and x2 (and above) classes may be used in combination with this class, and the hit points combine normally.
Level N (every level): +1 instance of Exc Con for this class. This is not optional, you must take this, even if your Con bonus would go down. Bonuses for Con levels follows:
Level 1: Sustain Con
   
# Exc Con Name Bonus Con 20 Con 30 Con 40 Con 50 Con 60 Con 70 Con 80 Con 90 Con 100
1 Exc (Con-12) +8 +18 +28 +38 +48 +58 +68 +78 +88
2 Bar (Con-14)*2 +12 +32 +52 +72 +92 +112 +132 +152 +172
3 Extra Bar (Con-16)*5/2 +10 +35 +60 +85 +110 +135 +160 +185 +210
4 Super Bar (Con-18)*3 +6 +36 +66 +96 +126 +156 +186 +216 +246
5 Mega Bar (Con-20)*7/2 +0 +35 +70 +105 +140 +175 +210 +245 +280
6 Ultra Bar (Con-22)*4 -8 +32 +72 +112 +152 +192 +232 +272 +312
7 Ancillary Bar (Con-24)*9/2 -18 +27 +72 +117 +162 +207 +252 +297 +342
8 Massive Bar (Con-26)*5 -30 +20 +70 +120 +170 +220 +270 +320 +370
9 Giga Bar (Con-28)*11/2 -44 +11 +66 +121 +176 +231 +286 +341 +396
10 Extreme Bar (Con-30)*6 -60 +0 +60 +120 +180 +240 +300 +360 +420
11 Tera Bar (Con-32)*13/2 -78 -13 +52 +117 +182 +247 +312 +377 +442
12 Utmost Bar (Con-34)*7 -98 -28 +42 +112 +182 +252 +322 +392 +462
13 Excessive Bar (Con-36)*15/2 -120 -45 +30 +105 +180 +255 +330 +405 +480
14 Exorbitant Bar (Con-38)*8 -144 -64 +16 +96 +176 +256 +336 +416 +496
15 Outlandish Bar (Con-40)*17/2 -170 -85 +0 +85 +170 +255 +340 +425 +510
16 Ultimate Bar (Con-42)*9 -198 -108 -18 +72 +162 +252 +342 +432 +522
17 Inordinate Bar (Con-44)*19/2 -228 -133 -38 +57 +152 +247 +342 +437 +532
18 Uber Bar (Con-46)*10 -260 -160 -60 +40 +140 +240 +340 +440 +540
(beyond) ? (Con-N*2-10)*(N/2+1)

[PC37] Collective 3.7 Classes


Minulator

Level KXP
Spells
1 0 (varies)
2 5 (varies)
3 10 (varies)
4 20 (varies)
5 40 (varies)
6 80 (varies)
7 160 (varies)
8 300 (varies)
9 600 (varies)
10 1000 (varies)
11 1500 (varies)
12 2000 (varies)
13 2500 (varies)
14 3000 (varies)
15 3500 (varies)
16 4000 (varies)
17 4500 (varies)
18 5000 (varies)
19 5500 (varies)
20 6000 (varies)
21 6500 (varies)
22 7000 (varies)
23 7500 (varies)
24 8000 (varies)
25 8500 (varies)
26 9000 (varies)
27 9500 (varies)
28 10000 (varies)
29 10500 (varies)
30 11000 (varies)
31 11500 (varies)
32 12000 (varies)
33 12500 (varies)
34 13000 (varies)
35 13500 (varies)
36 14000 (varies)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0 (total = 27, max = 9)
+1 (total = 30, max = 10)
+2 (total = 33, max = 11)
+3 (total = 36, max = 12)
+4 (total = 39, max = 13)
+5 (total = 42, max = 14)
+6 (total = 45, max = 15)
+7 (total = 48, max = 16)
+8 (total = 51, max = 17)
+8 (total = 54, max = 18)
+9 (total = 57, max = 19)
+9 (total = 60, max = 20)
+10 (total = 63, max = 21)
+10 (total = 66, max = 22)
+11 (total = 69, max = 23)
+11 (total = 72, max = 24)
+12 (total = 75, max = 25)
+12 (total = 78, max = 26)
Requisites: (none)
Alignment: any
HD/level: d8
Weapon Prof.: 3+level/3
To Hit Table: Cust
Save Table: Cust
Reference: DM {Planeshifted Emulator}
Groups: Custom, Alternate
 
You duplicate the powers of up to LVL+3 Mini-classes (see [PC10]). You get your full XP (in Minulator class) for each of these Mini-classes to see what level you are. The minimum level is 1 and the maximum level is LVL.
 
You can take each Mini-class only once, however, you are allowed to take both the Normal and the Alternate form for the same Mini-class at the same time (this is a violation of the normal Mini-class rules).
 
You are allowed to take actual Mini-classes themselves for your character normally, and can even select Mini-classes that you have as part of your Minulator class. (You are not considered to "have" a particular Mini-class, even if it's part of a Minulator class).
 
Level 9: You may choose three instances of a given Mini-class, in one of these combinations: Normal-Normal-Alternate or Normal-Alternate-Alternate. This can be done for multiple Mini-classes. Some Mini-classes (such as Jobber) allow the Normal and Alternate form to be taken, in these cases, you may have Normal-Normal-Normal or Alternate-Alternate-Alternate.
Level 18: You may choose four instances of a given Mini-class in any combination. This can be done for multiple Mini-classes.
Level 27: You may choose five instances of a given Mini-class in any combination. This can be done for multiple Mini-classes.
Level 36: You may choose six instances of a given Mini-class in any combination. This can be done for multiple Mini-classes.

[PC37] Collective 3.7 Classes


Money (Mini-Class)

Level KXP Effect Total
1 1 +5% money (incl. sold items) (+5%)
2 2 +5% money (incl. sold items) (+10%)
3 4 +5% money (incl. sold items) (+15%)
4 8 +5% money (incl. sold items) (+20%)
5 16 +5% money (incl. sold items) (+25%)
6 32 +5% money (incl. sold items) (+30%)
7 64 +5% money (incl. sold items) (+35%)
8 128 +5% money (incl. sold items) (+40%)
9 200 +5% money (incl. sold items) (+45%)
10 300 +5% money (incl. sold items) (+50%)
11 400 +5% money (incl. sold items) (+55%)
12 500 +5% money (incl. sold items) (+60%)
13 600 +5% money (incl. sold items) (+65%)
14 700 +5% money (incl. sold items) (+70%)
15 800 +5% money (incl. sold items) (+75%)
16 900 +5% money (incl. sold items) (+80%)
17 1000 +5% money (incl. sold items) (+85%)
18 1100 +5% money (incl. sold items) (+90%)
19 1200 +5% money (incl. sold items) (+95%)
20 1300 +5% money (incl. sold items) (+100%)
21 1400 +5% money (incl. sold items) (+105%)
22 1500 +5% money (incl. sold items) (+110%)
23 1600 +5% money (incl. sold items) (+115%)
24 1700 +5% money (incl. sold items) (+120%)
25 1800 +5% money (incl. sold items) (+125%)
26 1900 +5% money (incl. sold items) (+130%)
27 2000 +5% money (incl. sold items) (+135%)
28 2100 +5% money (incl. sold items) (+140%)
29 2200 +5% money (incl. sold items) (+145%)
30 2300 +5% money (incl. sold items) (+150%)
31 2400 +5% money (incl. sold items) (+155%)
32 2500 +5% money (incl. sold items) (+160%)
33 2600 +5% money (incl. sold items) (+165%)
34 2700 +5% money (incl. sold items) (+170%)
35 2800 +5% money (incl. sold items) (+175%)
36 2900 +5% money (incl. sold items) (+180%)
Alternate Effect Alt Total
+10 gp per reset (+10)
+70 gp per reset (+80)
+190 gp per reset (+270)
+370 gp per reset (+640)
+610 gp per reset (+1250)
+910 gp per reset (+2160)
+1270 gp per reset (+3430)
+1690 gp per reset (+5120)
+2170 gp per reset (+7290)
+2710 gp per reset (+10000)
+3310 gp per reset (+13310)
+3970 gp per reset (+17280)
+4690 gp per reset (+21970)
+5470 gp per reset (+27440)
+6310 gp per reset (+33750)
+7210 gp per reset (+40960)
+8170 gp per reset (+49130)
+9190 gp per reset (+58320)
+10270 gp per reset (+68590)
+11410 gp per reset (+80000)
+12610 gp per reset (+92610)
+13870 gp per reset (+106480)
+15190 gp per reset (+121670)
+16570 gp per reset (+138240)
+18010 gp per reset (+156250)
+19510 gp per reset (+175760)
+21070 gp per reset (+196830)
+22690 gp per reset (+219520)
+24370 gp per reset (+243890)
+26110 gp per reset (+270000)
+27910 gp per reset (+297910)
+29770 gp per reset (+327680)
+31690 gp per reset (+359370)
+33670 gp per reset (+393040)
+35710 gp per reset (+428750)
+37810 gp per reset (+466560)

[PC37] Collective 3.7 Classes


Movement Rate (Mini-Class)

Level KXP Effect Total
1 0.6 +3" move rate (+3" / +0)
2 1.2 +3" move rate (+6" / +0)
3 2.4 +3" move rate (+9" / +0)
4 4.8 +3" move rate (+12" / +0)
5 9.6 Tactical move: 1N: +1 group (+12" / +1)
6 19.2 +3" move rate (+15" / +1)
7 38.4 +3" move rate (+18" / +1)
8 76.8 +3" move rate (+21" / +1)
9 120 +3" move rate (+24" / +1)
10 180 Tactical move: 1N: +1 group (+24" / +2)
11 240 +3" move rate (+27" / +2)
12 300 +3" move rate (+30" / +2)
13 360 +3" move rate (+33" / +2)
14 420 +3" move rate (+36" / +2)
15 480 Tactical move: 1N: +1 group (+36" / +3)
16 540 +3" move rate (+39" / +3)
17 600 +3" move rate (+42" / +3)
18 660 +3" move rate (+45" / +3)
19 720 +3" move rate (+48" / +3)
20 780 Tactical move: 1N: +1 group (+48" / +4)
21 840 +3" move rate (+51" / +4)
22 900 +3" move rate (+54" / +4)
23 960 +3" move rate (+57" / +4)
24 1020 +3" move rate (+60" / +4)
25 1080 Tactical move: 1N: +1 group (+60" / +5)
26 1140 +3" move rate (+63" / +5)
27 1200 +3" move rate (+66" / +5)
28 1260 +3" move rate (+69" / +5)
29 1320 +3" move rate (+72" / +5)
30 1380 Tactical move: 1N: +1 group (+72" / +6)
31 1440 +6" move rate (+78" / +6)
32 1500 +6" move rate (+84" / +6)
33 1560 +6" move rate (+90" / +6)
34 1620 +6" move rate (+96" / +6)
35 1680 Tactical move: 1N: +1 group (+96" / +7)
36 1740 Tactical move: 1N: +1 group (+96" / +8)
Alternate Effect Alt Total
+1V action (1; 0 0 0 0; 0 0 0 0)
+1V action (2; 0 0 0 0; 0 0 0 0)
+1V action (3; 0 0 0 0; 0 0 0 0)
+1V action (4; 0 0 0 0; 0 0 0 0)
+1QV action (4; 1 0 0 0; 0 0 0 0)
+1V action (5; 1 0 0 0; 0 0 0 0)
+1V action (6; 1 0 0 0; 0 0 0 0)
+1QV action (6; 2 0 0 0; 0 0 0 0)
+1QZ action (6; 2 0 0 0; 1 0 0 0)
+1V action (7; 2 0 0 0; 1 0 0 0)
+1V action (8; 2 0 0 0; 1 0 0 0)
+1QV action (8; 3 0 0 0; 1 0 0 0)
+1QZ action (8; 3 0 0 0; 2 0 0 0)
+1QQV action (8; 3 1 0 0; 2 0 0 0)
+1V action (9; 3 1 0 0; 2 0 0 0)
+1QV action (9; 4 1 0 0; 2 0 0 0)
+1QZ action (9; 4 1 0 0; 3 0 0 0)
+1QQV action (9; 4 2 0 0; 3 0 0 0)
+1QQZ action (9; 4 2 0 0; 3 1 0 0)
+1QV action (9; 5 2 0 0; 3 1 0 0)
+1QZ action (9; 5 2 0 0; 4 1 0 0)
+1QQV action (9; 5 3 0 0; 4 1 0 0)
+1QQZ action (9; 5 3 0 0; 4 2 0 0)
+1QQQV action (9; 5 3 1 0; 4 2 0 0)
+1QZ action (9; 5 3 1 0; 5 2 0 0)
+1QQV action (9; 5 4 1 0; 5 2 0 0)
+1QQZ action (9; 5 4 1 0; 5 3 0 0)
+1QQQV action (9; 5 4 2 0; 5 3 0 0)
+1QQQZ action (9; 5 4 2 0; 5 3 1 0)
+1QQV action (9; 5 5 2 0; 5 3 1 0)
+1QQZ action (9; 5 5 2 0; 5 4 1 0)
+1QQQV action (9; 5 5 3 0; 5 4 1 0)
+1QQQZ action (9; 5 5 3 0; 5 4 2 0)
+1QQQQV action (9; 5 5 3 1; 5 4 2 0)
+1QQQQZ action (9; 5 5 3 1; 5 4 2 1)
+1QQQQV action (9; 5 5 3 2; 5 4 2 1)
 
Both halves of this Mini-class may be taken.

[PC37] Collective 3.7 Classes


Number of Attacks (Mini-Class)

Level KXP Effect Total
1 4 +1/4 to all "number of attacks" rates (+1/4)
2 8 +1/4 to all "number of attacks" rates (+1/2)
3 16 +1/4 to all "number of attacks" rates (+3/4)
4 32 +1/4 to all "number of attacks" rates (+1)
5 64 +1/4 to all "number of attacks" rates (+1+1/4)
6 128 +1/4 to all "number of attacks" rates (+1+1/2)
7 256 +1/4 to all "number of attacks" rates (+1+3/4)
8 512 +1/4 to all "number of attacks" rates (+2)
9 800 +1/4 to all "number of attacks" rates (+2+1/4)
10 1200 +1/4 to all "number of attacks" rates (+2+1/2)
11 1600 +1/4 to all "number of attacks" rates (+2+3/4)
12 2000 +1/4 to all "number of attacks" rates (+3)
13 2400 +1/4 to all "number of attacks" rates (+3+1/4)
14 2800 +1/4 to all "number of attacks" rates (+3+1/2)
15 3200 +1/4 to all "number of attacks" rates (+3+3/4)
16 3600 +1/4 to all "number of attacks" rates (+4)
17 4000 +1/4 to all "number of attacks" rates (+4+1/4)
18 4400 +1/4 to all "number of attacks" rates (+4+1/2)
19 4800 +1/4 to all "number of attacks" rates (+4+3/4)
20 5200 +1/4 to all "number of attacks" rates (+5)
21 5600 +1/4 to all "number of attacks" rates (+5+1/4)
22 6000 +1/4 to all "number of attacks" rates (+5+1/2)
23 6400 +1/4 to all "number of attacks" rates (+5+3/4)
24 6800 +1/4 to all "number of attacks" rates (+6)
25 7200 +1/4 to all "number of attacks" rates (+6+1/4)
26 7600 +1/4 to all "number of attacks" rates (+6+1/2)
27 8000 +1/4 to all "number of attacks" rates (+6+3/4)
28 8400 +1/4 to all "number of attacks" rates (+7)
29 8800 +1/4 to all "number of attacks" rates (+7+1/4)
30 9200 +1/4 to all "number of attacks" rates (+7+1/2)
31 9600 +1/4 to all "number of attacks" rates (+7+3/4)
32 10000 +1/4 to all "number of attacks" rates (+8)
33 10400 +1/4 to all "number of attacks" rates (+8+1/4)
34 10800 +1/4 to all "number of attacks" rates (+8+1/2)
35 11200 +1/4 to all "number of attacks" rates (+8+3/4)
36 11600 +1/4 to all "number of attacks" rates (+9)
Alternate Effect Alt Total
+1 attack per P action with one weapon (+1)
+1 attack per P action with one weapon (+2)
+1 attack per P action with one weapon (+3)
+1 attack per P action with one weapon (+4)
+1 attack per P action with one weapon (+5)
+1 attack per P action with one weapon (+6)
+1 attack per P action with one weapon (+7)
+1 attack per P action with one weapon (+8)
+1 attack per P action with one weapon (+9)
+1 attack per P action with one weapon (+10)
+1 attack per P action with one weapon (+11)
+1 attack per P action with one weapon (+12)
+1 attack per P action with one weapon (+13)
+1 attack per P action with one weapon (+14)
+1 attack per P action with one weapon (+15)
+1 attack per P action with one weapon (+16)
+1 attack per P action with one weapon (+17)
+1 attack per P action with one weapon (+18)
+1 attack per P action with one weapon (+19)
+1 attack per P action with one weapon (+20)
+1 attack per P action with one weapon (+21)
+1 attack per P action with one weapon (+22)
+1 attack per P action with one weapon (+23)
+1 attack per P action with one weapon (+24)
+1 attack per P action with one weapon (+25)
+1 attack per P action with one weapon (+26)
+1 attack per P action with one weapon (+27)
+1 attack per P action with one weapon (+28)
+1 attack per P action with one weapon (+29)
+1 attack per P action with one weapon (+30)
+1 attack per P action with one weapon (+31)
+1 attack per P action with one weapon (+32)
+1 attack per P action with one weapon (+33)
+1 attack per P action with one weapon (+34)
+1 attack per P action with one weapon (+35)
+1 attack per P action with one weapon (+36)

[PC37] Collective 3.7 Classes


Overt Rogue

Level KXP
Spells
1 0 (none)
2 4.5 (none)
3 9 (none)
4 18 (none)
5 36 (none)
6 72 (none)
7 144 (none)
8 288 (none)
9 500 (none)
10 850 (none)
11 1200 (none)
12 1550 (none)
13 1900 (none)
14 2250 (none)
15 2600 (none)
16 2950 (none)
17 3300 (none)
18 3650 (none)
19 4000 (none)
20 4350 (none)
21 4700 (none)
22 5050 (none)
23 5400 (none)
24 5750 (none)
25 6100 (none)
26 6450 (none)
27 6800 (none)
28 7150 (none)
29 7500 (none)
30 7850 (none)
31 8200 (none)
32 8550 (none)
33 8900 (none)
34 9250 (none)
35 9600 (none)
36 9950 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  6  5  6  3  4  1  3  0
+0  7  6  7  4  6  2  5  1
+1  7  8  8  4  7  3  6  2
+1  8  9  9  5  9  5  8  3
+2  9 11  9  6 10  6  9  4
+2 10 12 10  7 12  7 11  5
+3 10 14 11  8 13  8 12  6
+3 12 15 12  9 14  9 14  7
+4 13 16 14 12 15 11 15  8
+4 15 16 15 14 16 12 17  9
+5 16 16 16 16 16 13 18 10
+5 16 17 16 16 16 14 20 11
+6 16 17 16 16 16 14 20 11
+6 16 17 16 16 16 14 20 11
+7 16 17 16 16 16 14 20 11
+7 16 17 16 16 16 14 20 11
+8 16 17 16 16 16 14 20 11
+8 16 17 16 16 16 14 20 11
Requisites: Dex 21, Chr 13
Alignment: L*
HD/level: d3
Weapon Prof.: & 10+level/9
To Hit Table: 3xRog
Save Table: Rog
Reference: DM {Mirror Stealth Rogue} {Reduced Overt Master}
Groups: Rogue, Concordant (x1), Mirror
 
Gets 50 rogue points per level.
Level 1: Thieves' Cant.
BlahR's are offensive (o). This means you reduce BlahR's that you face by this amount. Irreducible BlahR's are reduced at 1 per 5% of oBlahR. Unadjustable BlahR's cannot be adjusted this way. If you have unspent oBlahR left over, roll it, if you make it, you multiply your effect by x2 (or x+1).
You pick one ability per level.
Level 9: 1M, 1/t: Go On the Mound. You are 1 plane removed, your effects are x2 multiplier and x2 effect (or x+1). You are considered Planar Displaced and can't be targetted. Someone else On the Mound can attack you normally, if you are dropped, you are returned to the plane you came from (Went Off the Mound).
 
Lvl Appraiser2 Ability | -50% | -100% | -150% Act Base Penalty Bonus
1-6 oRR || oaRR || oaaRR 0 30 Chr-13 Chr-18
1-6 oMR || oaMR || oaaMR 0 20 Str-14 Str-19
1-6 oPR || oaPR || oaaPR 0 10 Con-15 Con-20
1-6 oIR || oaIR || oaaIR 0 0 Int-16 Int-21
1-6 Fork Innate | Psionic | Magic | Radioactive 1M (may borrow) -10 Chr-22 Chr-22
1-6 Any Rogue ability (= level you took this at) na na na na
7-12 oCR || oaCR || oaaCR 0 20 Dex+Con-28 Dex+Con-38
7-12 oNR || oaNR || oaaNR 0 10 Dex+Chr-31 Dex+Chr-41
7-12 oWR || oaWR || oaaWR 0 0 Int+Chr-34 Int+Chr-44
7-12 oER || oaER || oaaER 0 -10 Str+Wis-37 Str+Wis-47
7-12 Seal Fate (counter a counter) x1 | x2 | x3 | etc. 2M (may borrow) -20 Dex*2-50 Dex*2-50
7-12 Any Rogue ability (= level you took this at) na na na na

[PC37] Collective 3.7 Classes


Peacemonger

Level KXP Peacemonger[PL]
123 456 78 [24]
1 0 --- 1-- -- [--]
2 1 --- 2-- -- [--]
3 3 --- 3-- -- [--]
4 9 --- 4-- -- [--]
5 27 --- 5-- -- [--]
6 81 --- 6-- -- [--]
7 243 --- 7-- -- [--]
8 500 --- 8-- -- [--]
9 900 --- 8-- -1 [--]
10 1300 --- 8-- -2 [--]
11 1700 --- 8-- -3 [--]
12 2100 --- 8-- -4 [--]
13 2500 --- 8-- -5 [--]
14 2900 --- 8-- -6 [--]
15 3300 --- 8-- -7 [--]
16 3700 --- 8-- -8 [--]
17 4100 --- 9-- -8 [--]
18 4500 --- 9-- -9 [--]
19 4900 --- A-- -9 [--]
20 5300 --- A-- -A [--]
21 5700 --- A-- -A [--]
22 6100 --- A-- -A [--]
23 6500 --- A-- -A [--]
24 6900 --- A-- -A [--]
25 7300 --- A-- -A [--]
26 7700 --- A-- -A [--]
27 8100 --- A-- -A [1-]
28 8500 --- A-- -A [11]
29 8900 --- A-- -A [11]
30 9300 --- A-- -A [-2]
31 9700 --- A-- -A [-2]
32 10100 --- A-- -A [-3]
33 10500 --- A-- -A [-3]
34 10900 --- A-- -A [-4]
35 11300 --- A-- -A [-4]
36 11700 --- A-- -A [-5]
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  2  4  2  1  1  1  0
+1  6  4  5  4  3  2  2  1
+2  8  5  7  6  4  3  3  2
+3  9  7  8  8  6  4  4  2
+4 11  8 10 10  7  5  4  3
+5 12 10 11 12  9  6  5  4
+6 14 11 13 14 10  7  6  4
+7 14 12 14 14 11  8  7  5
+8 15 13 14 14 12  9  8  6
+9 15 14 15 15 13 10  8  6
+10 15 14 15 15 14 11  9  7
+11 15 14 15 15 15 12 10  8
+12 15 15 15 15 15 13 11  8
+13 16 15 15 15 15 14 12  9
+14 16 15 16 15 15 15 12 10
+15 16 16 16 15 15 16 13 10
+16 16 16 16 16 16 17 14 11
+17 17 16 16 16 16 18 15 12
Requisites: Int 23, Wis 17, Chr 19
Alignment: any
HD/level: & 2d4
Weapon Prof.: 4+level/2
To Hit Table: War
Save Table: 2xWar
Reference: DM {Planeshifted Battlelord}
Groups: Concordant (x1), Alternate
 
Gets Barbarian Int, Wis, or Chr.
Peacemongers get 4th level and 8th level spells, but not other level numbers. (This is done to make Peacemonger spells be of the proper SL when other classes use a "Wish" type effect to emulate a Peacemonger spell.). They also get "Peacelord" (a x2 class) spells starting at level 27.
Exception: There is one 2nd level spell which can be picked by downgrading a 4th.
Peacemonger spells are selected once. You pick them, cast them (using 1M) and they do their effect permanently, using up that spell slot permanently. You can change your Peacemonger spells during reset.
Level 3: Get another Barbarian Stat.
Level 9: Get another Barbarian Stat.

[PC37] Collective 3.7 Classes


Peacemonger Spells

Level # Spell
2 * 1 * 1M: A group gets -LVL V actions (no save)
4 1 1M: A group gets -LVL TH (no save)
4 2 1M: A group gets -CL dmg (no save)
4 3 1M: A group gets -CL AC (no save)
4 4 1M: A group gets -LVL saves (no save)
4 5 1M: A group gets -LVL P actions (no save)
4 6 1M: A group gets -CL*2 current and max hp (no save)
4 7 1M: A group gets -CL B actions (no save)
4 8 1M: A group gets -LVL set Str which ignores Sustain Str (no save)
4 9 1M: A group gets -LVL set Dex which ignores Sustain Dex (no save)
4 10 1M: A group gets -LVL set Con which ignores Sustain Con (no save)
8 1 1M: A group gets -1 iTH with their next attack (no save)
8 2 1M: A group gets -1 idmg with their next attack (no save)
8 3 +LVL to CL for 4th level Peacemonger spells
8 4 1M: A group gets -CL% iBR (irreducible BlahR = iRMPIR) (no save)
8 5 1M: A group gets -LVL M actions (no save)
8 6 1M: A group gets -1 max ihp or -1 max+current ihp if they have at least 1 ihp (no save)
8 7 1M: A group gets -CL C actions (no save)
Peacelord 2 (12) 1 * 1M: A group gets -PCL QV actions (infinitely quick V actions)
Peacelord 4 (14) 1 1M: A group gets -PL iTH
Peacelord 4 (14) 2 1M: A group gets -PCL idmg
Peacelord 4 (14) 3 1M: A group gets -PCL iAC
Peacelord 4 (14) 4 1M: A group gets -PL isaves
Peacelord 4 (14) 5 1M: A group gets -PCL QP actions (infinitely quick P actions)
Peacelord 4 (14) 6 1M: A group gets -PCL ihp
Peacelord 4 (14) 7 1M: A group gets -PL X actions
Peacelord 4 (14) 8 1M: A group gets -25*PCL set Str that ignores Sustain Str
Peacelord 4 (14) 9 1M: A group gets -25*PCL set Dex that ignores Sustain Dex
Peacelord 4 (14) 10 1M: A group gets -25*PCL set Con that ignores Sustain Con

[PC37] Collective 3.7 Classes


Pharmacist5

Level KXP Priest
123 456 7
1 0 2-- --- -
2 3 21- --- -
3 6 22- --- -
4 12 320 --- -
5 24 421 --- -
6 48 531 --- -
7 96 542 --- -
8 200 652 0-- -
9 400 663 00- -
10 600 664 10- -
11 800 665 200 -
12 1000 666 310 0
13 1200 666 420 0
14 1400 666 530 0
15 1600 666 641 0
16 1800 666 652 0
17 2200 666 663 1
18 2600 666 664 2
19 3000 666 665 3
20 3400 666 666 4
21 3800 666 666 5
22 4200 666 666 6
23 4600 766 666 6
24 5000 776 666 6
25 5400 777 666 6
26 5800 777 766 6
27 6200 777 776 6
28 6600 777 777 6
29 7000 777 777 7
30 7400 877 777 7
31 7800 887 777 7
32 8200 888 777 7
33 8600 888 877 7
34 9000 888 887 7
35 9400 888 888 7
36 9800 888 888 8
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  8  4  5  2  3  0  0  2
+1  9  5  6  3  4  0  1  3
+1  9  5  6  4  4  1  1  4
+2 10  6  7  5  5  2  2  5
+3 11  7  8  5  6  2  2  5
+3 12  7  9  6  7  3  3  6
+4 12  8  9  6  7  3  3  7
+5 13  9 10  7  8  4  4  8
+5 13  9 10  7  8  4  4  8
+6 14 10 11  8  9  5  5  9
+7 14 10 11  9  9  6  5 10
+7 15 11 12 10 11  6  6 11
+8 16 12 13 10 11  7  6 11
+9 16 13 13 11 12  8  7 12
+9 16 13 14 12 12  8  7 13
+10 16 14 14 13 13  9  8 14
+11 16 14 15 13 13  9  8 14
+11 16 15 15 14 14 10  9 15
Requisites: Con 7, Int 6, Wis 9, Chr 8
Alignment: non-L
HD/level: d6
Weapon Prof.: 3+level/3
To Hit Table: Pri
Save Table: 1½xPri
Reference: DM
Groups: Priest
 
Grand in Drugs. Drugs is a Priest Sphere. Drug spells create 1 dose (charge) of a drug. When casting a Drug spell, decide whether you want to drug to be fresh for temporary or permanent duration. If you choose temporary, the drug must be used within 1 turn or it becomes worthless. If you choose permanent, the drug can be stored and kept for later days, but that spell slot is completely used for the day (even if channeling).
Pharmacist can use it's spell slots on normal Priest spheres.
It takes 1V action to consume or administer a drug (must be willing). The effects of a drug are usually immediate.
"Drugged" (as a state) can be cured with Heal (for SL=1 to 4 drugs) or Cureall (for SL=1 to 6 drugs). A SL=7 drug requires a Fix.
   
Levels Pick Description
Level 1-3: A Can brew potions as if an Alchemist of half level.
B Can create chemicals as if an Chemist of half level.
C 1M: Detect Drug Influence
D In a decent sized city, can sell your permanent drugs for (SL+1)^2*((Chr bonus)+5) gp per dose.
E In a decent sized city, can buy permanent drugs for (SL+1)^2*20 gp per dose.
Level 4: Pick two from: Pharmacist5 Level 1-3, Witch Level 1-3, or Psi30 minor
Level 5-7: F 1M: Identify Drug, Potion, or Chemical
G You can cast a Drug spell directly at someone; they make a save vs. Poison or are affected by a drug.
H 1F: Cure Drug Effect of SL=LVL/3 or less (no save, ER to resist)
I 1M, spend a SL spell slot: Anti-Drug Shell levels 0 to (SL-1)
J 1M, spend a SL spell slot: Summon a DL=SL Drug Elemental; comprised of a random drug; does that effect with attacks
Level 8: Pick two from: Pharmacist5 Level 5-7, Witch Level 5-7, or Psi30 major
Level 9-12: K Can "material component" Drug spells directly at a group, and have the drug affect an entire group (save vs. Poison)
L Gain 3-30 followers. They are Slut1 class of level 1-4; each requires their level in SL's of drugs per day, or you lose them as followers.
M Drugs that you take or create last 1 hour instead of 1 turn.
N Can take or administer the same drug twice, and they stack.
O 1M, spend a SL spell slot: Enhance an existing drug (even one you didn't create or understand) up to SL+1
Level 13: Pick two from: Pharmacist5 Level 9-12, Witch Level 9-12, or Psi30 grand

[PC37] Collective 3.7 Classes


Pharmacist5 Drugs

Optional Addiction Rule: Each time a drug is taken, add it's SL to the COA (Chance of Addiction) for that drug for that person. Roll 1d100, if <= COE, this person is addicted, and the effect of the drug is reduced by 1 SL. An "Addicted" person is -1 all stats cumulative for each day they do not take the drug. If the COA exceeds 100, subtract 100 for double addiction (reduce effect by 2 SL and -2 all stats), etc.
# Drug Effect (lasts 1 turn) Source
1 Alcohol -SL*3 dmg/att; -SL Dex, Int, Wis (Real World)
2 Athelas / Kingsfoil Cure SLd6 vile dmg Lord of the Rings
3 Black Lace Regen SL hp/s Cyberpunk
4 Blinkmoth Serum +SL Int, Wis MTG
5 Blue Grass Ethereal Projection Cyberpunk
6 Boost +SL Int Cyberpunk
7 Cocaine Regen SL hp/s; +SL Dex, Int; -SL*2 Chr (Real World)
8 Cordrazine Remove SL instances of stun, hold, para., sleep, etc. Star Trek
9 Crack Cocaine Regen SL hp/s; +SL*2 Dex; -SL*2 Chr (Real World)
10 Craze Roll a random drug on this table DM
11 Deathsticks Resist slay effects SL/2 times; -SL Wis Star Wars
12 Dorph Regen SL*2 hp/s; -SL Dex, AC Cyberpunk
13 Drug of Delusion Identifies as different drug; 10*SL^2 poison dmg instead DM
14 Dust Telepathy SL^2*30' Babylon 5
15 Dyne Regen SL hp/s; -SL dmg/att; -SL Int City of Heroes
16 Ecstacy Regen SL hp/s; -SL Dex, Int; Astral Perception (Real World)
17 Excelsior -SL*2 dmg/att City of Heroes
18 Heroin Regen SL hp/s; -SL Int; take 5*SL dmg at end (Real World)
19 Hydronalin Cure Radiation up to RS=SL*2 Star Trek
20 Hyper Microscopic Tactile Touch Shadowrun
21 Kamikaze +SL Str, Dex Shadowrun
22 Kick +SL CL with Radiation powers (e.g. Psi9) Marvel
23 LSD SL*15% chance of Astral Projection; 40-SL*5% Fear (Real World)
24 Maggot Froth -SL*3 dmg/att; -SL Con, Chr DM
25 Marijuana Regen SL hp/s; -SL Dex; take 2*SL dmg at end (Real World)
26 Methamphetamines Regen SL hp/s; +SL Dex; take 10*SL dmg at end (Real World)
27 Mutant Growth Hormone Get SL random minors in Psi (1d8-2)*9 Marvel
28 Opium -SL dmg/att; Resist Time SL/3 times (Real World)
29 Pan Galactic Gargle Blaster -SL*6 dmg/att; -SL*2 Int, Wis Hitchhiker's Guide
30 Panacea Miracle for spell level 0-SL Healing spell Traveller
31 Phoenix Down Resurrect someone who's been dead < SL^3 s Final Fantasy
32 Pylene 50 Charmed to person giving the drug (Will save -SL^2) Blake's 7
33 Quasit Piss Gain a random Psi6E power DM
34 Retinax SL2: Cure Blindess; SL4: Far Sight Star Trek
35 Smash Regen SL hp/s; +SL/2 Dex; take 2*SL dmg at end Cyberpunk
36 Space Mead Suspend Animation; Astral Projection; High Freq. Sample Cthulhu
37 Speedheal Regen SL*3 hp/s; -SL Dex Cyberpunk
38 Stim Regen SL hp/s; +SL Dex; -SL Will saves Cyberpunk
39 Syncomp 15 Reverses a poison or a SL Drug Cyberpunk
40 Synthcoke Regen SL*2 hp/s; +SL*2 Dex; -SL*3 Will saves Cyberpunk
41 Synthehol -SL dmg/att; -SL Wis; Can throw off effects anytime Star Trek
42 Triox Compound Need not breathe; Resist Vacuum SL/2 times Star Trek

[PC37] Collective 3.7 Classes


Planeswalker Artificer

Level KXP Wizard
123 456 789 AB
1 0 1-- --- --- --
2 10 2-- --- --- --
3 15 21- --- --- --
4 22 12- --- --- --
5 33 021 --- --- --
6 49 012 --- --- --
7 73 102 1-- --- --
8 109 201 2-- --- --
9 163 310 21- --- --
10 244 410 12- --- --
11 366 521 021 --- --
12 549 621 012 --- --
13 823 731 102 1-- --
14 1234 832 101 2-- --
15 1851 942 110 21- --
16 2776 A42 110 12- --
17 4164 B53 211 021 --
18 6400 C53 211 012 --
19 6800 D63 211 102 1-
20 7200 E64 221 101 2-
21 7600 F74 321 110 21
22 8000 G74 321 110 32
23 8400 H85 322 111 32
24 8800 I85 322 111 33
25 9200 J95 432 111 43
26 9600 K96 432 211 43
27 10000 LA6 432 211 44
28 10400 NA6 432 211 44
29 10800 OB7 533 221 54
30 11200 PB7 543 221 54
31 11600 QC7 543 221 55
32 12000 RC8 543 222 55
33 12400 SD8 643 322 55
34 12800 TD8 643 322 65
35 13200 UE9 653 322 65
36 13600 VE9 653 322 66
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  8  7  5  3  6  0  1  2
+1  8  7  6  3  7  0  1  3
+1  9  8  6  4  7  0  1  3
+2  9  8  6  4  7  1  2  4
+3 10  9  7  4  8  1  2  4
+3 10  9  7  5  8  2  3  5
+4 11 10  8  5  9  2  3  5
+5 11 10  9  6  9  2  3  6
+5 12 10  9  6  9  3  4  6
+6 12 11  9  6 10  3  4  7
+7 13 11 10  7 10  4  5  7
+7 13 12 10  7 11  4  5  8
+8 13 12 10  8 11  4  5  8
+9 14 13 11  8 11  5  6  9
+9 14 13 11  8 12  5  6  9
+10 14 13 11  9 12  6  7 10
+11 15 14 12  9 13  6  7 10
+11 15 14 12 10 13  6  7 11
Requisites: Str 9, Con 12, Int 18
Alignment: any
HD/level: d10
Weapon Prof.: 4+level/2
To Hit Table: Wiz
Save Table: 2xWiz
Reference: MTG / DM
Groups: Wizard, Lost, Demigod (x1)
 
Gets Int bonus to progression. Specialized in Enchantment/Charm and Conjuration/Summoning.
Casts normal Wizard spells, not MTG spells. Could cast MTG spells at 2 slots each if they are known.
Can have up to LVL MTG magic items. The maximum CC (Casting Cost, treat as SL) for each is (LVL+2)/3.

[PC37] Collective 3.7 Classes


Planeswalker Artificer Items

CC (SL) # Magic Item Effect
1 1 AEther Vial 0, 1/r: Cast a Conjuration/Summoning spell.
1 2 Ivory Tower Regenerate 3 hp/s.
1 3 Skullclamp Your summons get +CL TH/dmg, -CL AC/saves/rhp
1 4 Sol Ring +2 SL in progression.
1 5 Soul Net Whenever you kill someone with a spell, cure 1 hp.
1 6 Voltaic Key 1V: An item gets 1E action this segment.
2 1 Chaos Orb 1V, 1/reset: Destroy a magic item, effect, or creature (creature gets PPD save)
2 2 Helm of Awakening All spells in the room are school/sphere robed (x1 Special)
2 3 Illusionary Mask Your summons are Dust of Disappearanced
2 4 Lightning Greaves Your summons are not summoning sick
2 5 Scythe of the Wretched +1 summon slot; 1M: Animate Dead a creature you killed (it's your summon, -1 DL)
2 6 Sun Droplet Regenerate 10 hp/s.
3 1 Ashnod's Altar 0, sacrifice a summon: Get back 2 SL in progression
3 2 Blasting Station 1N, sacrifice a summon: Deal 10 dmg to one target (no save, TechR to resist)
3 3 Caltrops 10 damage damaging shield (no save, TechR to resist)
3 4 Fireshrieker One of your summons deals double damage
3 5 Forcefield Damage Threshold 10 from physical attacks
3 6 Loxodon Warhammer Vampiric Regen. (can be used on one of your summons)
4 1 Giant Fan 1V: Move an effect from one person to another (aER to resist)
4 2 Icy Manipulator 1S: Target loses his next action.
4 3 Jester's Cap Target forgets how to cast 3 spells or effects by name
5 1 Al-Abara's Carpet Immune to attackers unless they are flying
5 2 Coat of Arms Your summons get +N AC/saves/rhp/TH/dmg for each other summon of same race
5 3 Mirari 1bM, lose a SL=5 spell in memorization: Fork
6 1 Joven's Tools 1M: Target creature ignores all defenses with one attack
6 2 Mindslaver 1M, 1/reset: Domination for 1 segment (no save, TechR to resist)
6 3 Mirror Universe 1M, 1/reset: Switch current hp with target (no save, TechR to resist)
7 1 Legacy Weapon 1M: *Destroy* (or Capital S Slay) an item, effect, or creature (TechR to resist)
8 1 Aladdin's Ring 1M: 40 damage to one target (no resistance)
9 1 Darksteel Forge Your items are indestructible.

[PC37] Collective 3.7 Classes


Polar Bear9

Level KXP Psi9/90
mMG S
1 4 (owe) 1-- -
2 7 2-- -
3 10 21- -
4 16 31- -
5 28 32- -
6 52 321 -
7 100 421 -
8 196 431 -
9 388 432 -
10 700 532 -
11 1050 542 -
12 1400 543 -
13 1750 643 -
14 2100 653 -
15 2450 654 -
16 2800 754 -
17 3150 764 -
18 3500 765 -
19 3850 766 1
20 4200 776 1
21 4550 777 1
22 4900 877 1
23 5250 887 1
24 5600 888 2
25 5950 988 2
26 6300 998 2
27 6650 999 2
28 7000 999 3
29 7350 999 4
30 7700 999 5
31 8050 999 6
32 8400 999 7
33 8750 999 8
34 9100 999 9
35 9450 AAA A
36 9800 BBB B
TH Saves
PD RS PP BW Sp Fo Re Wi
+5  2  2  2  2  2  2  2  2
+6  3  3  3  3  3  3  3  3
+7  3  3  3  3  3  3  3  3
+8  4  4  4  4  4  4  4  4
+9  4  4  4  4  4  4  4  4
+10  5  5  5  5  5  5  5  5
+11  5  5  5  5  5  5  5  5
+12  6  6  6  6  6  6  6  6
+13  6  6  6  6  6  6  6  6
+14  7  7  7  7  7  7  7  7
+15  7  7  7  7  7  7  7  7
+16  8  8  8  8  8  8  8  8
+17  8  8  8  8  8  8  8  8
+18  9  9  9  9  9  9  9  9
+19  9  9  9  9  9  9  9  9
+20 10 10 10 10 10 10 10 10
+21 10 10 10 10 10 10 10 10
+22 11 11 11 11 11 11 11 11
Requisites: Str 14, Con 14
Alignment: non-L
HD/level: & +++d12
Weapon Prof.: & 4+level/2
To Hit Table: War +4 levels
Save Table: Mon +4 levels
Reference: DM
Groups: Monster
 
Gets Exceptional Str and Con.
See [Q9] for Psi9 rules and powers. If and when [Q90] Thrash Psionics (Psi90) gets written, Polar Bear0 will be able to choose powers from Psi9 and Psi90.
For Psi9 tracks, each level this class gets +1 to Str track, +1 to Con track, and +1 to a single track of your choice (the track chosen may be different each level, and can be Str or Con). This bonus would stack with the normal Psi9 class and Psi18.
You get the normal "track-length" for each stat; this does not stack with the Psi9 track-length.
Level 1: Free Martial Arts style, plus one maneuver per level.
Level 1: +LVL TH with natural attacks.
Level 1: +LVL dmg with natural attacks.
Level 1: Can claw with both paws; base number of attacks is (LVL/3+2)/1 (before Natural Fighting proficiency).
Level 1: Flying at CL*3" (D)
Level 1: Eye's P: Shoot laser beams at one target for LVLd10 light dmg (no save, RR to resist).
Level 1: Improved Invis. cont.
Level 1: Immune Cold.
Level 1: Can operate and be offensive at up to -10-LVL^2 hp.
Level 1: Rage: 1V, 1/t: Get +LVL*2 TH, +LVL*2 dmg, -LVL*2 AC, -LVL*2 mental saves, +LVL*2 Fort/PPD saves until end of turn. Use this ability on segment 3 or later of a round that you've been fighting.
Level 9: Barbarian Str.
Level 9: Barbarian Con.
Level 9: Dust of Disappearance cont.

[PC37] Collective 3.7 Classes


Psi(--2)

Level KXP Psi--2
mMG S
1 0 3-- -
2 4.4 5-- -
3 8.8 7-- -
4 17.6 91- -
5 33 A1- -
6 60 B2- -
7 110 C2- -
8 200 D3- -
9 400 E31 -
10 800 F41 -
11 1200 G41 -
12 1600 H52 -
13 2000 I52 -
14 2400 J62 -
15 2800 K63 -
16 3200 L73 1
17 3600 M73 1
18 4000 N84 1
19 4400 O84 1
20 4800 P94 2
21 5200 Q95 2
22 5600 RA5 2
23 6000 SA5 2
24 6400 TB6 3
25 6800 UB6 3
26 7200 VC6 3
27 7600 WC7 3
28 8000 XD7 4
29 8400 YD7 4
30 8800 ZE8 4
31 9200 [E8 4
32 9600 \F8 5
33 10000 ]F9 5
34 10400 ^G9 5
35 10800 _G9 5
36 11200 `HA 6
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  3  8  2  3  1  0  1
+1  5  4  8  2  3  1  0  2
+2  6  4  8  3  4  2  0  2
+3  6  5  8  3  4  2  1  3
+4  6  5  9  3  4  2  1  3
+5  6  6  9  4  5  3  1  4
+6  7  6  9  4  5  3  2  4
+7  7  7  9  4  5  4  2  5
+8  7  7 10  5  6  4  2  5
+9  7  8 10  5  6  4  3  6
+10  8  8 10  5  6  5  3  6
+11  8  9 10  6  7  5  3  7
+12  8  9 11  6  7  6  4  7
+13  8 10 11  6  7  6  4  8
+14  9 10 11  7  8  6  4  8
+15  9 11 11  7  8  7  5  9
+16  9 11 12  7  9  7  5  9
+17  9 12 12  8  9  8  5 10
Requisites: Con 12, Int 11, Chr 15
Alignment: non-C
HD/level: d6
Weapon Prof.: 9+level/5
To Hit Table: War
Save Table: Psi
Reference: DM {Mirror Psi-2}
Groups: Psionicist, Mirror
 
See [Q--2] for rules and powers.
PSPs = Chr*2+Int+Con-40+(Chr-5)*(level-1)
Psi--2 powers are resisted using aaPR.
Level 1: +1 Nonweapon Proficiency per level. These slots may be spent on existing Psi--2 powers (not additional ones). Each slot increases a power's check score both by 1, or you can roll an extra 1d20 (choose better result).

[PC37] Collective 3.7 Classes


Psi3.5

Level KXP Psi3.5
123 456 789
1 0 3-- --- ---
2 2 5-- --- ---
3 4 52- --- ---
4 8 54- --- ---
5 16 542 --- ---
6 32 544 --- ---
7 64 544 2-- ---
8 128 544 4-- ---
9 256 544 42- ---
10 450 544 44- ---
11 550 544 441 ---
12 660 544 443 ---
13 780 544 443 1--
14 910 544 443 3--
15 1050 544 443 31-
16 1200 544 443 33-
17 1360 544 443 331
18 1530 544 444 332
19 1710 544 444 333
20 1900 544 444 443
21 2100 554 444 444
22 2310 555 544 444
23 2530 555 555 444
24 2760 555 555 554
25 3000 655 555 555
26 3250 666 555 555
27 3510 666 665 555
28 3780 666 666 655
29 4060 666 666 666
30 4350 776 666 666
31 4650 777 766 666
32 4960 777 777 666
33 5280 777 777 776
34 5610 877 777 777
35 5950 888 777 777
36 6300 888 887 777
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  3  8  2  3  1  0  1
+1  5  4  8  2  3  1  0  2
+1  6  4  8  3  4  2  0  2
+2  6  5  8  3  4  2  1  3
+2  6  5  9  3  4  2  1  3
+3  6  6  9  4  5  3  1  4
+3  7  6  9  4  5  3  2  4
+4  7  7  9  4  5  4  2  5
+4  7  7 10  5  6  4  2  5
+5  7  8 10  5  6  4  3  6
+5  8  8 10  5  6  5  3  6
+6  8  9 10  6  7  5  3  7
+6  8  9 11  6  7  6  4  7
+7  8 10 11  6  7  6  4  8
+7  9 10 11  7  8  6  4  8
+8  9 11 11  7  8  7  5  9
+8  9 11 12  7  9  7  5  9
+9  9 12 12  8  9  8  5 10
Requisites: Int 0
Alignment: any
HD/level: d4
Weapon Prof.: 3+level/9
To Hit Table: +level/2
Save Table: Psi
Reference: EnhPsiHB3.5
Groups: Psionicist
 
See [Q3.5] for rules and powers.
Psi3.5 PSPs = LVL*LVL+(Int bonus)*LVL/2+2
Psi3.5 powers cost SL*2+1 PSPs each.
Unlike Psi3, Psi3.5 does not gets a bonus to it's progression.
 
Level 1: +1 feat.
Level 1: Bonus skills, pick one option below:
    Seer (Clairsentience): Gather Information (Chr), Listen (Wis), and Spot (Wis).
    Shaper (Metacreativity): Bluff (Chr), Disguise (Chr), and Use Psionic Device (Chr).
    Kineticist (Psychokinesis): Autohypnosis (Wis), Disable Device (Dex), and Intimidate (Chr).
    Egoist (Psychometabolism): Autohypnosis (Wis), Balance (Dex) and Heal (Wis).
    Nomad (Psychoportation): Climb (Str), Jump (Str), Ride (Dex), Survival (Wis), and Swim (Str).
    Telepath (Telepathy): Bluff (Chr), Diplomacy (Chr), Gather Information (Chr), and Sense Motive (Wis).
Level 5 (and every level divisible by 5): +1 feat.

[PC37] Collective 3.7 Classes


Psi14 (Lycanthrope)

Level KXP Psi14
mMG S
1 0 2-- -
2 3.3 4-- -
3 6.6 6-- -
4 13.2 71- -
5 24.75 73- -
6 45 75- -
7 82.5 77- -
8 150 88- -
9 300 981 -
10 600 983 -
11 900 985 -
12 1200 987 -
13 1500 998 -
14 2100 A99 -
15 2700 AAA -
16 3300 BBA -
17 3900 CBB -
18 4500 CCB 1
19 5100 CCC 2
20 5700 DCC 3
21 6300 DDC 4
22 6900 DDD 5
23 7500 EDD 6
24 8100 EED 7
25 8700 EEE 8
26 9300 FEE 9
27 9900 FFE A
28 10500 FFF B
29 11100 GFF C
30 11700 GGF D
31 12300 GGG E
32 12900 HGG F
33 13500 HHG G
34 14100 HHH H
35 14700 IIH H
36 15300 III I
TH Saves
PD RS PP BW Sp Fo Re Wi
+1  5  3  8  2  3  1  1  1
+2  5  4  8  2  3  2  2  2
+3  6  4  8  3  4  3  3  3
+4  6  5  8  4  4  4  4  4
+5  6  5  9  5  5  5  5  5
+6  6  6  9  6  6  6  6  6
+7  7  7  9  7  7  7  7  7
+8  8  8  9  8  8  8  8  8
+9  9  9 10  9  9  9  9  9
+10 10 10 10 10 10 10 10 10
+11 11 11 11 11 11 11 11 11
+12 12 12 12 12 12 12 12 12
+13 13 13 13 13 13 13 13 13
+14 14 14 14 14 14 14 14 14
+15 15 15 15 15 15 15 15 15
+16 16 16 16 16 16 16 16 16
+17 17 17 17 17 17 17 17 17
+18 18 18 18 18 18 18 18 18
Requisites: Str 10, Wis 10
Alignment: any
HD/level: d14
Weapon Prof.: 4+level/3
To Hit Table: Mon
Save Table: Psi | 2xMon
Reference: DM
Groups: Psionicist, Monster
 
The new Psi14 is Lycanthrope psionics. The previous Psi14 (Concordant/Godly Psi) has been moved to [X14] and is no longer a psionic frequency.
See [Q14] for rules and powers.
PSPs (Psi14) = (LVL+3)*30.
The DM will give you a few choices over which type of Lycanthrope you are. It doesn't give you any special abilities or stata; this simply lets you know what you can turn into. The choices the DM gives will depend on what level you are starting the Psi14 class at (campaigns that are high level will offer better Lycanthrope types).

[PC37] Collective 3.7 Classes


Psi81 (Champions)

Level KXP Psi81
mMG SU
1 0 1-- --
2 3 2-- --
3 6 3-- --
4 12 31- --
5 24 32- --
6 48 33- --
7 96 43- --
8 192 44- --
9 375 441 --
10 750 442 --
11 1125 443 --
12 1500 444 --
13 1875 544 --
14 2250 554 --
15 2625 555 --
16 3000 655 --
17 3375 665 --
18 3750 665 1-
19 4125 665 2-
20 4500 665 3-
21 4875 665 4-
22 5250 665 5-
23 5625 666 5-
24 6000 666 6-
25 6375 766 6-
26 6750 776 6-
27 7125 776 61
28 7500 776 62
29 7875 776 63
30 8250 776 64
31 8625 776 65
32 9000 776 66
33 9375 777 66
34 9750 777 76
35 10125 777 77
36 10500 877 77
TH Saves
PD RS PP BW Sp Fo Re Wi
+1  5  3  8  2  3  1  0  1
+2  5  4  8  2  3  1  0  2
+3  6  4  8  3  4  2  0  2
+4  6  5  8  3  4  2  1  3
+5  6  5  9  3  4  2  1  3
+6  6  6  9  4  5  3  1  4
+7  7  6  9  4  5  3  2  4
+8  7  7  9  4  5  4  2  5
+9  7  7 10  5  6  4  2  5
+10  7  8 10  5  6  4  3  6
+11  8  8 10  5  6  5  3  6
+12  8  9 10  6  7  5  3  7
+13  8  9 11  6  7  6  4  7
+14  8 10 11  6  7  6  4  8
+15  9 10 11  7  8  6  4  8
+16  9 11 11  7  8  7  5  9
+17  9 11 12  7  9  7  5  9
+18  9 12 12  8  9  8  5 10
Requisites: Con 18
Alignment: any
HD/level: d20
Weapon Prof.: 4+level/2
To Hit Table: Mon
Save Table: Psi
Reference: Champions
Groups: Psionicist
 
See [Q81] for rules and powers. This is a "mutant" frequency and is resisted using RR. It is added to the options for the ArchMutant class.
PSPs (Psi 81) = Con*LVL
Exceptional Str and Con. Gets Exceptional Str and Con bonus (both) to hit dice.

[PC37] Collective 3.7 Classes


Psi100

Level KXP Psi100
mMG S
1 0 1-- -
2 3.75 2-- -
3 7.5 3-- -
4 15 4-- -
5 22.5 41- -
6 37.5 51- -
7 75 52- -
8 112.5 62- -
9 150 63- -
10 187.5 73- -
11 225 74- -
12 450 741 -
13 675 841 -
14 1125 851 -
15 1500 852 -
16 1950 952 -
17 2400 962 -
18 2900 A62 1
19 3400 A72 1
20 3900 A73 1
21 4400 B83 2
22 4900 C84 2
23 5400 D94 2
24 5900 E95 3
25 6400 FA5 3
26 6900 GA6 3
27 7400 HB6 4
28 7900 IB7 4
29 8400 JC7 4
30 8900 KC8 5
31 9400 LD8 5
32 9900 MD9 5
33 10400 NE9 6
34 10900 OEA 6
35 11400 PFA 6
36 11900 QFB 7
TH Saves
PD RS PP BW Sp Fo Re Wi
-1  5  4  8  2  3  1  0  2
-1  6  5  8  3  4  2  1  3
-1  6  6  9  4  5  3  1  4
-1  7  7  9  4  5  4  2  5
+0  7  8 10  5  6  4  3  6
+0  8  9 10  6  7  5  3  7
+0  8 10 11  6  7  6  4  8
+0  9 11 11  7  8  7  5  9
+1  9 12 12  8  9  8  5 10
+1 10 13 12  8 10  8  6 11
+1 11 14 13  9 11  9  7 12
+1 11 14 13 10 12 10  7 13
+2 13 15 14 12 13 11  8 14
+2 15 15 15 14 14 12  9 15
+2 15 16 16 15 15 12  9 16
+2 16 16 16 15 16 13 10 17
+3 16 16 16 16 16 14 11 18
+3 16 16 16 16 16 15 11 19
Requisites: Dex 10, Con 10, Wis 10, Chr 10, 2 of these must be 16
Alignment: any
HD/level: d10
Weapon Prof.: 3+level/4
To Hit Table: Psi
Save Table: 2xPsi
Reference: DM {Planeshifted Psi1}
Groups: Psionicist, Alternate
 
See [Q100] for rules and powers.
Psionic Strength = (Dex+Con+Wis+Chr)/4*(Level+9)
Level 1: Spend 1 Non-Weapon proficiency: Permanently raise two abilities' CL by 1 (or +2 CL to one ability). You may not more than double your level doing this.

[PC37] Collective 3.7 Classes


Quintessential Cleric6

Level KXP Priest
123 456 789 jk L
1 0 20- --- --- -- -
2 6 31- --- --- -- -
3 18 320 --- --- -- -
4 36 431 --- --- -- -
5 60 432 0-- --- -- -
6 90 443 1-- --- -- -
7 126 543 20- --- -- -
8 168 544 31- --- -- -
9 216 554 320 --- -- -
10 486.4 654 431 --- -- -
11 729.6 655 432 0-- -- -
12 972.8 665 443 1-- -- -
13 1216 765 543 20- -- -
14 1459.2 766 544 31- -- -
15 1702.4 776 554 32- -- -
16 1945.6 876 654 430 -- -
17 2188.8 877 655 431 -- -
18 2432 887 665 442 -- -
19 2675.2 987 765 543 -- -
20 2918.4 988 766 543 0- -
21 3161.6 998 776 554 1- -
22 3404.8 A98 876 654 2- -
23 3648 A99 877 654 3- -
24 3891.2 AA9 887 665 3- -
25 4134.4 BA9 987 765 40 -
26 4377.6 BAA 988 765 41 -
27 4620.8 BBA 998 776 42 -
28 4864 CBA A98 876 53 -
29 5350.4 CBB A99 876 53 -
30 5593.6 CCB AA9 887 54 -
31 5836.8 DCB BA9 987 64 0
32 6080 DCC BAA 987 64 1
33 6323.2 DDC BBA 998 65 2
34 6566.4 EDC CBA A98 75 3
35 6809.6 EDD CBB A98 75 3
36 7052.8 EDD CBB A98 76 4
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  8  4  5  2  3  0  0  2
+1  8  4  6  3  4  0  0  3
+1  9  5  6  3  4  0  1  3
+2  9  5  6  4  4  1  1  4
+3 10  6  7  4  5  1  1  4
+3 10  6  7  5  5  2  2  5
+4 11  7  8  5  6  2  2  5
+5 11  7  9  6  6  2  2  6
+5 12  7  9  6  7  3  3  6
+6 12  8  9  6  7  3  3  7
+7 13  8 10  7  8  4  3  7
+7 13  9 10  7  8  4  4  8
+8 13  9 10  7  8  4  4  8
+9 14  9 11  8  9  5  4  9
+9 14 10 11  8  9  5  5  9
+10 14 10 11  9  9  6  5 10
+11 15 11 12  9 10  6  5 10
+11 15 11 12 10 11  6  6 11
Requisites: Wis 20
Alignment: any
HD/level: d15
Weapon Prof.: 7+level/7
To Hit Table: Pri
Save Table: Pri
Reference: Quintessential Cleric3
Groups: Priest
 
Gets Wis bonus to spells.
In the spell progression, "j" means SL=9+1, "k" means SL=9+2, and "L" means SL=10+2 (not 9+3; I put in an extra space to make it more noticeable).
Levels 1-5:
(2/level)
A. Always know exact location; cannot get lost in woods {Anchorite}
B. Buy potions and general equipment at half cost {Church Provisioner}
C. Can weapon specialize as a Warrior; count as a +LVL weapon {Divine Hammer}
D. Creatures you Charm and Undead you Turn are still charmed/turned even if attacked
E. Deal x2 damage vs. structures (physical or spells) {Proselyte}
F. Detect [C] Section Effect (SL=1): Detects that effect, each is a separate spell {Investigator}
G. Gather Information in cities quickly; 0,1/d: "Jobber" at a Job {Reformed Criminal}
H. Get a level=LVL Rogue ability and 20*LVL rogue points {Divine Revolutionary}
I. 1D or 1F, 1/t: Heal self {Redeemer}
J. Immune Curse; *Curse* becomes Curse; **Curse** becomes *Curse* {Pariah}
K. +LVL saves {Vengeful Survivor}
L. Your party gets +LVL/2 TH and +LVL" movement rate
Level 6: Pick two from: Quintessential level 1-5 or 5th edition level 1-3
Levels 7-11:
(2/level)
M. Can cast a spell through another person of same faith in your psionic link
N. Detect Lie, Know Real Truth cont. {Judge}
O. Get 2 instances of one of your GGL picks, they stack {Abandoned Child}
P. +LVL max hp; 1N, 1/d: Get 1G action this segment {Godslave}
Q. On the Turn Undead table, replace -'s with 20's. (You Turn any type of undead on a 20.)
R. Replace d12's with 3d6+LVL when determined number of creatures turned
S. 1P, sacrifice a held/bound creature: Get N SL's back in memorization (N=DL of creature)
T. XR LVL*5; 0, talking action, 1/h: Holy Word {Divine Emissary}
U. You have a Clone; +1QD action; +LVL TH {Twice-Born}
Level 12: Pick two from: Quintessential level 1-11 or 5th edition level 1-7
Levels 13-17:
(2/level)
V. 1F, talk for 1s: Do a Legendary Officer Captain's Bluff (SFB) {Missionary}
W. Know which gods people worship by sight; 0, 1/d: Counter a Divine Intervention.
X. ½0, take SL^2 damage: Material Component a spell, may do more than once {Bloodchild}
Y. +1 summon slot.
Z. Your area effects only affect people you want them to (selective targetting)
AA. Your poisonous effects give no save.
Level 18: Pick two from: Quintessential level 1-17 or 5th edition level 1-11

[PC37] Collective 3.7 Classes


Quintessential Custom6

Level KXP Wiz/Pri/Psi3
123 456 789
1 0 1-- --- ---
2 6 20- --- ---
3 18 21- --- ---
4 36 31- --- ---
5 60 32- --- ---
6 90 320 --- ---
7 126 321 --- ---
8 168 431 --- ---
9 216 432 --- ---
10 486.4 432 0-- ---
11 729.6 432 1-- ---
12 972.8 443 1-- ---
13 1216 443 2-- ---
14 1459.2 543 20- ---
15 1702.4 543 21- ---
16 1945.6 544 31- ---
17 2188.8 544 32- ---
18 2432 554 320 ---
19 2675.2 554 321 ---
20 2918.4 654 431 ---
21 3161.6 654 432 ---
22 3404.8 655 432 0--
23 3648 655 432 1--
24 3891.2 665 443 1--
25 4134.4 665 443 2--
26 4377.6 765 543 20-
27 4620.8 765 543 21-
28 4864 766 544 31-
29 5107.2 766 544 32-
30 5350.4 776 554 32-
31 5593.6 776 554 33-
32 5836.8 876 654 430
33 6080 876 654 431
34 6323.2 877 655 431
35 6566.4 877 655 432
36 6809.6 887 665 442
TH Saves
PD RS PP BW Sp Fo Re Wi
+0 (total = 27, max = 9)
+1 (total = 30, max = 10)
+2 (total = 33, max = 11)
+3 (total = 36, max = 12)
+4 (total = 39, max = 13)
+5 (total = 42, max = 14)
+6 (total = 45, max = 15)
+7 (total = 48, max = 16)
+8 (total = 51, max = 17)
+8 (total = 54, max = 18)
+9 (total = 57, max = 19)
+9 (total = 60, max = 20)
+10 (total = 63, max = 21)
+10 (total = 66, max = 22)
+11 (total = 69, max = 23)
+11 (total = 72, max = 24)
+12 (total = 75, max = 25)
+12 (total = 78, max = 26)
Requisites: Str 10, Dex 10, Int 10, Wis 10
Alignment: any
HD/level: d15
Weapon Prof.: 5+level/6
To Hit Table: Cust
Save Table: Cust
Reference: DM
Groups: Custom
Gets one Quintessential or Custom5 pick per level, among classes you know.
DM Note: In Collective 3.7, "Quintessential Fighter6" is always known.
Can cast Wizard, Priest, or use Psi3 (alternatively Psi3.5) powers (the Psi3 powers do not cost PSPs).
Can specialize in one school or get one Grand sphere, or both, but in this case must pick a School and a Sphere to be Opposite in.

[PC37] Collective 3.7 Classes


Quintessential Mage6

Level KXP Wizard
123 456 789 A.:
1 0 20- --- --- ---
2 6 31- --- --- ---
3 18 320 --- --- ---
4 36 431 --- --- ---
5 60 432 0-- --- ---
6 90 443 1-- --- ---
7 126 543 20- --- ---
8 168 544 31- --- ---
9 216 554 320 --- ---
10 486.4 654 431 --- ---
11 729.6 655 432 0-- ---
12 972.8 665 443 1-- ---
13 1216 765 543 20- ---
14 1459.2 766 544 31- ---
15 1702.4 776 554 32- ---
16 1945.6 876 654 430 ---
17 2188.8 877 655 431 ---
18 2432 887 665 442 ---
19 2675.2 987 765 543 ---
20 2918.4 988 766 543 0--
21 3161.6 998 776 554 1--
22 3404.8 A98 876 654 2--
23 3648 A99 877 654 3--
24 3891.2 AA9 887 665 3--
25 4134.4 BA9 987 765 40-
26 4377.6 BAA 988 765 41-
27 4620.8 BBA 998 776 42-
28 4864 CBA A98 876 53-
29 5107.2 CBB A99 876 53-
30 5350.4 CCB AA9 887 54-
31 5593.6 DCB BA9 987 640
32 5836.8 DCC BAA 987 641
33 6080 DDC BBA 998 652
34 6323.2 EDC CBA A98 753
35 6566.4 EDD CBB A98 753
36 6809.6 EDD CBB A98 764
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  4  7  5  3  6  0  1  1
+0  4  7  5  3  7  0  1  1
+0  4  8  5  4  7  0  1  2
+1  4  8  6  4  7  1  2  2
+1  5  9  6  4  8  1  2  3
+1  5  9  7  5  8  2  3  3
+2  5 10  7  5  9  2  3  4
+2  6 10  7  6  9  2  3  4
+2  6 10  8  6  9  3  4  5
+3  6 11  8  6 10  3  4  5
+3  7 11  9  7 10  4  5  6
+3  7 12  9  7 11  4  5  6
+4  7 12  9  8 11  4  5  7
+4  7 13 10  8 11  5  6  7
+4  8 13 10  8 12  5  6  8
+5  8 13 11  9 12  6  7  8
+5  8 14 11  9 13  6  7  9
+5  9 14 11 10 13  6  7  9
Requisites: Int 20
Alignment: any
HD/level: d10
Weapon Prof.: 6+level/9
To Hit Table: Wiz
Save Table: Wiz
Reference: Quintessential Wizard3
Groups: Wizard
 
Gets Int bonus to spells.
In the spell progression, "." means SL=10+1 (level 10 plus 1 level of feats) and ":" means 10+2 (level 10 plus 2 levels of feats).
Levels 1-5:
(2/level)
A. Add your Chr bonus to your saves, or to the DC of your spells' saves {Knight of the Staff}
B. All magic items cost x0.9 normal price for you {Arcane Craftsman}
C. Can cast Priest Animal and Plant sphere spells {Hedge Wizard}
D. Can cast Priest Divination sphere spells {Investigator}
E. Detect possession, magic jar, ego domination, etc. {Exorcist}
F. 1F: Duplicate a 1st level Rogue ability at LVL*10% {Entertainer}
G. Extra summon slot only for Air Elementals; "Summon Air Elemental N" is a spell. {Wind Mage}
H. Legend Lore / Sage Knowledge LVL*10% {Academic}
I. 0: Shift the elemental composition of a spell you're casting to Earth {Geomancer}
J. +1 spell per SL, only for fire-based spells {Pyromancer}
K. 1 attack that hits: Steal a spell from memorization, add to yours (Spell save, aMR) {Spelleater}
L. Water Breathing, freedom of movement in water, cast spells in water normally {Sea Mage}
Level 6: Pick two from: Quintessential level 1-5 or 5th edition level 1-3
Levels 7-11:
(2/level)
M. Brew Potions: 10F, 1/reset: Create 100*LVL XP value in potions. {Alchemist}
N. Choose species enemy (see Strider1), your spells do x2 effect vs. them {Arcane Avenger}
O. Contingency is a SL=4 spell for you; can have 2 Contingencies at same time {Tattoo Mage}
P. 1F: Duplicate a Psi10 1st-3rd level ability {Fortune Teller}
Q. Dust of Disappearance cont. {Gutter Mage}
R. Get a Specialty Priest pick {Theologian}
S. +1 Research Point per day; 0,1/r: Add +1 SL metamagic to a spell for free {Theoretician}
T. Resist Priest spells {Society of Atheists}
U. Write Scrolls: 10F, 1/reset: Create 100*LVL XP value in scrolls. {normal ability}
Level 12: Pick two from: Quintessential level 1-11 or 5th edition level 1-7
Levels 13-17:
(2/level)
V. Affect +1 group with area damaging spells; Material componenting is ½V {War Mage}
W. Create Monster VI (SL=6): Create a DL=1 monster, it's loyal, it's not a summon slot {Soulforger}
X. Eldritch Fire Shield (SL=6): Eldritch Fire damaging Shield (200% back) {Sun Mage}
Y. iMR LVL*5%; 1bM: Counter a Wizard spell {Wizard Hunter}
Z. "Power Word" spells have double hp range and affect an entire group {Wordbearer}
AA. Spells on "weird lists" are only 1 spell slot each (still need to know them) {Arcane Avatar}
Level 18: Pick two from: Quintessential level 1-17 or 5th edition level 1-11

[PC37] Collective 3.7 Classes


Quintessential Psion6

Level KXP Psi
mMG SU
1 0 2-- --
2 6 3-- --
3 18 30- --
4 36 41- --
5 60 42- --
6 90 43- --
7 126 53- --
8 168 54- --
9 216 540 --
10 486.4 641 --
11 729.6 652 --
12 972.8 653 --
13 1216 753 --
14 1459.2 764 --
15 1702.4 764 --
16 1945.6 864 0-
17 2188.8 875 1-
18 2432 875 2-
19 2675.2 975 3-
20 2918.4 986 3-
21 3161.6 986 4-
22 3404.8 A86 4-
23 3648 A97 4-
24 3891.2 A97 5-
25 4134.4 B97 5-
26 4377.6 BA8 5-
27 4620.8 BA8 6-
28 4864 CA8 6-
29 5107.2 CB9 6-
30 5350.4 CB9 7-
31 5593.6 DB9 70
32 5836.8 DCA 71
33 6080 DCA 82
34 6323.2 ECA 83
35 6566.4 EDB 83
36 6809.6 EDB 84
TH Saves
PD RS PP BW Sp Fo Re Wi
-1  5  3  8  2  3  1  0  1
-1  5  4  8  2  3  1  0  2
-1  6  4  8  3  4  2  0  2
-1  6  5  8  3  4  2  1  3
+0  6  5  9  3  4  2  1  3
+0  6  6  9  4  5  3  1  4
+0  7  6  9  4  5  3  2  4
+0  7  7  9  4  5  4  2  5
+1  7  7 10  5  6  4  2  5
+1  7  8 10  5  6  4  3  6
+1  8  8 10  5  6  5  3  6
+1  8  9 10  6  7  5  3  7
+2  8  9 11  6  7  6  4  7
+2  8 10 11  6  7  6  4  8
+2  9 10 11  7  8  6  4  8
+2  9 11 11  7  8  7  5  9
+3  9 11 12  7  9  7  5  9
+3  9 12 12  8  9  8  5 10
Requisites: Chr 20
Alignment: any
HD/level: d10
Weapon Prof.: 5+level/10
To Hit Table: Psi
Save Table: Psi
Reference: Quintessential Psion3
Groups: Psionicist
 
Gains access to one psionic frequency per level.
Gets Chr bonus to psionic progression.
PSPs = Chr*(Level+10).
(This is in Psi1 PSPs.)  
Levels 1-5:
(2/level)
A. 1N, take 1 dmg: Gain 1 PSP {Living Power}
B. Access to all frequencies, lose LVL powers per type (minor, major, etc.)
C. +LVL Chr, -LVL Wis {Imbalanced}
D. Ethereal Perception; Can cast psi effects into Ethereal {Ectoplasmic}
E. Gain +LVL SL's in a psionic progression {Fragmount}
F. Have access to Psi0 Quintessential Psion6 class {Hand of Thought}
G. Have access to Psi3 or Psi3.5 with Quintessential Psion6 class.
H. Immune disease, mental damage; Sustain Int, Wis, Chr {Healthy Mind}
I. -LVL dmg / energy effect {Traumatised}
J. Regain PSPs like the Psi10 class (people around you) {Infector}
K. Replace Chr bonus with Int bonus to progression {Touched}
L. +LVL Will saves; cannot generate Psionic links {Introvert}
Level 6: Pick two from: Quintessential level 1-5 or 5th edition level 1-3
Levels 7-11:
(2/level)
M. Can psionically affect Undead as if they weren't Undead {Necropath}
N. 1bM: Can use +1P action this segment {Invisible Friends}
O. Gain PSPs back at x2 rate; Mummy Racial Adj. {Psychic Mummy}
P. "High Frequency Sample" is a legal frequency to pick {Psi. Investigator}
Q. +1M action for psi; +LVL Nonweapon proficiencies {Personality Shard}
R. One psi frequency has half PSP costs, others double {Specialized Mind}
S. 1M: Summon a DL=LVL/2 Psionic monster.
T. When using a psi power, can spend an extra 1M: x2 effect {Obsessive}
U. You will not die at any negative hp total, still can't act {Left for Dead}
Level 12: Pick two from: Quintessential level 1-11 or 5th edition level 1-7
Levels 13-17:
(2/level)
V. Can material component psionic powers (spend 1V)
W. Gain a Rogue chart at half your LVL, 30*LVL Rogue pts {Pspy)
X. +1QM action for psi
Y. +1 summon slot; 1M: Summon a DL=LVL/2 Golem. {Puppet Master}
Z. X7 is a legal "frequency" to pick, each power costs 4 slots
AA. X-7 is a legal "frequency" to pick, each power costs 5 slots
Level 18: Pick two from: Quintessential level 1-17 or 5th edition level 1-11

[PC37] Collective 3.7 Classes


Quintessential Thief6

Level KXP Spells
1 0 (none)
2 6 (none)
3 18 (none)
4 36 (none)
5 60 (none)
6 90 (none)
7 126 (none)
8 168 (none)
9 216 (none)
10 486.4 (none)
11 729.6 (none)
12 972.8 (none)
13 1216 (none)
14 1459.2 (none)
15 1702.4 (none)
16 1945.6 (none)
17 2188.8 (none)
18 2432 (none)
19 2675.2 (none)
20 2918.4 (none)
21 3161.6 (none)
22 3404.8 (none)
23 3648 (none)
24 3891.2 (none)
25 4134.4 (none)
26 4377.6 (none)
27 4620.8 (none)
28 4864 (none)
29 5107.2 (none)
30 5350.4 (none)
31 5593.6 (none)
32 5836.8 (none)
33 6080 (none)
34 6323.2 (none)
35 6566.4 (none)
36 6809.6 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+0  6  4  6  3  4  1  3  0
+1  6  5  6  3  4  1  3  0
+1  6  5  7  3  5  1  4  1
+2  6  6  7  3  5  2  4  1
+2  7  6  7  4  6  2  5  1
+3  7  7  7  4  6  3  5  2
+3  7  7  8  4  7  3  6  2
+4  7  8  8  4  7  3  6  2
+4  8  8  8  5  8  4  7  3
+5  8  9  8  5  8  4  7  3
+5  8  9  9  5  9  5  8  3
+6  8 10  9  5  9  5  8  4
+6  9 10  9  6 10  5  9  4
+7  9 11  9  6 10  6  9  4
+7  9 11 10  6 11  6 10  5
+8  9 12 10  6 11  7 10  5
+8 10 12 10  7 12  7 11  5
Requisites: Dex 20
Alignment: any
HD/level: d15
Weapon Prof.: 8+level/8
To Hit Table: Rog
Save Table: Rog
Reference: Quintessential Rogue3
Groups: Rogue
 
Gets Exceptional Dex.
Gets any "Any Rogue" pick and 80 Rogue points per level.
"¶" means this ability cannot itself be picked with a "Level:" or Rogue pick.  
Levels 1-5:
(2/level)
A. Can specialize in weapons as a Warrior. {Assassin}
B. 1 hour of walking around a city: Gain LVL^3 gp (picking up things off street) {Beggar}
C. Improve Exceptional Dex to Barbarian Dex bonus. {Barbarian}
D. ¶ Two "Level 1:" abilities from any class you know {Dilettente}
E. Always make Chr checks. {Diplomat}
F. Detect Lie cont.; Detect Hidden cont. {Inspector}
G. ¶ Get an extra "Any Rogue" pick per level. {Scout}
H. Bag of Holding; 1M: Locate Black Market in city {Smuggler}
I. Can backstab every attack (1N action) vs. Panicked person; 1M: Panic (Will save) {Spy}
J. +LVL TH {Thug} or +LVL TH and dmg with unarmed attacks {Brawler}
K. +LVL*5% money {Treasure Hunter}
L. Species Enemy as per Ranger1 {Avenger}
Level 6: Pick two from: Quintessential level 1-5 or 5th edition level 1-3
Levels 7-11:
(2/level)
M. +LVL Int; Legend Lore LVL*10% {Explorer}
N. Immune to terrain, hostile environments {Outlaw}
O. 1M: Find the Path; 1M: Locate Object; 1M: Locate Person {Pathfinder}
P. 1F, 1/reset: Create an item of any E=LVL/2 material, do not need to pay cost {Outcast}
Q. 1F, 1/reset: Create a Psi8 item with TechL=LVL; can have LVL of these items {Tinker}
R. Can buy property or businesses at half cost {Businessman}
S. Always get special treatment and respect from Local Ruler {Agent of the Crown}
T. Can attack with missiles in a way that people don't know where it's from {Commando}
U. 0, 1/d: +LVL TH and +LVL*2 damage this turn {Shadow Avenger}
Level 12: Pick two from: Quintessential level 1-11 or 5th edition level 1-7
Levels 13-17:
(2/level)
V. +LVL Luck; Luckstone effect {Gambler}
W. Free Specialty Priest pick in Flying Spaghetti Monster {Pirate}
X. Gain a Divine Companion (both a Familiar and an Animal Companion) {Divine Footpad}
Y. 1M: Learn a fact (e.g. a weakness) about a monster never seen before {Deep Tracker}
Z. Get xLVL dmg on someone who's at negative hp immediately (no delay) {Executioner}
AA. 0, when creating a Trap/Trick/Special: An additional -LVL*10% penalty to remove it.
Level 18: Pick two from: Quintessential level 1-17 or 5th edition level 1-11

[PC37] Collective 3.7 Classes


SemiDivine3

Level KXP SemiDivine3
124 68 [A]
1 0 1-- -- [-]
2 10 2b- -- [-]
3 30 3a- -- [-]
4 60 40- -- [-]
5 100 41c -- [-]
6 150 42b -- [-]
7 210 52a -- [-]
8 280 630 -- [-]
9 360 631 e- [-]
10 450 632 d- [-]
11 550 642 c- [-]
12 660 742 b- [-]
13 780 743 a- [-]
14 910 843 0- [-]
15 1050 843 1b [-]
16 1200 843 2a [-]
17 1360 854 30 [-]
18 1530 854 31 [-]
19 1710 854 32 [-]
20 1900 854 33 [-]
21 2100 854 43 [-]
22 2310 854 44 [-]
23 2530 855 44 [-]
24 2760 855 54 [-]
25 3000 855 55 [-]
26 3250 865 55 [-]
27 3510 865 55 [1]
28 3780 865 55 [2]
29 4060 865 55 [3]
30 4350 865 55 [4]
31 4650 865 55 [5]
32 4960 866 55 [5]
33 5280 866 65 [5]
34 5610 866 66 [5]
35 5950 866 66 [6]
36 6300 877 77 [7]
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  8  4  5  2  3  0  0  2
+1  8  4  6  3  4  0  0  3
+1  9  5  6  3  4  0  1  3
+2  9  5  6  4  4  1  1  4
+3 10  6  7  4  5  1  1  4
+3 10  6  7  5  5  2  2  5
+4 11  7  8  5  6  2  2  5
+5 11  7  9  6  6  2  2  6
+5 12  7  9  6  7  3  3  6
+6 12  8  9  6  7  3  3  7
+7 13  8 10  7  8  4  3  7
+7 13  9 10  7  8  4  4  8
+8 13  9 10  7  8  4  4  8
+9 14  9 11  8  9  5  4  9
+9 14 10 11  8  9  5  5  9
+10 14 10 11  9  9  6  5 10
+11 15 11 12  9 10  6  5 10
+11 15 11 12 10 11  6  6 11
Requisites: Six 9's or three 11's
Alignment: any
HD/level: d3+7
Weapon Prof.: 5+level/5
To Hit Table: Pri
Save Table: Pri
Reference: ImmHBAsc3 {Reduced Divine3}
Groups: Priest, Concordant (x1)
   
Gets 1 Feat per level.
Gets Wisdom bonus twice. Can cast normal Priest spells. Can downgrade spell levels to the odd spell levels (a 4th can be downgraded to a 3rd, even though 3rd level spells don't appear on the progression).

[PC37] Collective 3.7 Classes


SemiDivine3 Spells

SL # Spell Effect
1 1 Combat Defense -2 TH; +CL AC
1 2 Finesse Use your dexterity bonus for damage instead of strength
1 3 Improve Crit Multiplier +2 critical multiplier
1 4 Improve Crit Range +2 critical threat range
1 5 Metamagic Capacity Pick a spell you know. Get +1 SL effect or free material componenting this day.
1 6 Resist Fall Resist falling and TK damage
1 7 Star Miracle 1M, 1/reset: Duplicate a SL 0-1 Priest or Wizard effect
1 8 Toughness +CL max hp
1 9 Weapon Resistance You resist the first successful blow dealt from a weapon
2 1 Lesser Abnormality +1 limb (it is not a new set of limbs)
2 2 Mithral Body Your body turns to living adamantine; +4 Str; DR 10/-; +10 AC; -4 Dex
2 3 Apport All of your weapons have End-of-Segment Returning
2 4 Cunning Saves +Int/3 saves
2 5 Drake Companion Gain a drake companion (Animal Companion with 1/10 your XP)
2 6 Element Absorb Pick an element. You resist that element.
2 7 Force Field 1M: 25 hit point force field (lasts until destroyed or dropped)
2 8 Lord of Undead You gain an Undead racial adjective of ÷(CL/10) or less
2 9 Mercurial Haste +1 attack per weapon (counts as your haste)
2 10 Lesser Saviour 1bM: Interpose self in front of a spell effect (someone in same group only)
2 11 Improved Charge Deal x3 damage on a charge, or x4 with a lance
2 12 X-Ray Vision See through solid objects
4 1 Aligned Friend Same aligned beings must save (vs. Will) to attack you
4 2 Anaretic 1 attack: Dispel Magic, Radiation, or Innate
4 3 Cosmic Insight 0, 1/r: Dispel Invisibility or Illusion
4 4 Counter-attack +1 to number of parting shots you are allowed
4 5 Improve Ability Score +CL to one ability score
4 6 Improve Summoning Your summons get twice as many hit points (DM will write "20/10" instead of "10/10")
4 7 Semi-Quixotic 0,1/r: You can re-roll any dice roll (yours or friend's)
4 8 Semi-Slipstream Resist time
4 9 Semi-Soniferous 0, when using a magic item spend 4 times the charges: double the effect
4 10 Shroud of Harm Anyone attacking you loses 50% of their current hp (for each attack)
4 11 Time Dilate Can use 2M (no P's or V's) instead of 1S+1V actions per segment
4 12 Underhand Backstab x(CL/3), round up
6 1 Magic Dead Zone Drain the MF by 1 in the area (except to you; you are unaffected)
6 2 Edifying Beam Target's alignment changes (save)
6 3 Induction Skins Gain infinite Stoneskins
6 4 Interdimension MWaWR 75%
6 5 Omega Effect Pick a spell you know. It does vile damage (or vile harming).
6 6 Rectify Misery Anyone slain by you is Capital S Slain instead
6 7 Luminal xCL movement rate
6 8 Transilient Get 2 saves for each save, choose better result
6 9 Transmortal Your body cannot be destroyed (e.g. immune disintegrate)

[PC37] Collective 3.7 Classes


SemiDivine3 Spells (continued)

SL # Spell Effect
8 1 Akashic Lower Multiplier target by 1 (no save)
8 2 Nullification Pick an N<=6. Immune to Nth level spell effects
8 3 Indissolve Regeneration CL hp/s
8 4 Oblivi-Permanency 0, 1/r: Make a spell you're casting permanent.
8 5 Omnific Tough +1 ihp
8 6 Omnispectacles Your sight can go around corners
10 (Divine3 0) 1 Automatic Metamagic Capacity (S) Gain a free spell level of metamagic
10 (Divine3 0) 2 Automatic Writing Any spells you witness are automatically added to your spellbook
10 (Divine3 0) 3 Cats Fall You can fall from any distance without injury
10 (Divine3 0) 4 Combat Mastery Trade any amount of BAB to AC
10 (Divine3 0) 5 Divine Retribution [Divine] You gain one additional action after your death
10 (Divine3 0) 6 Eclectic Shot You can fire irregular objects as if they were missiles
10 (Divine3 0) 7 Epic Potency (S) Your damage increases by +2
10 (Divine3 0) 8 Epic Shield Focus Your shield protects yourself and one adjacent ally
10 (Divine3 0) 9 Ether Goer You can become ethereal at will
10 (Divine3 0) 10 Expert Strike Gain a cumulative +1 to attacks against the same target
10 (Divine3 0) 11 Fire Baptism Gain a cumulative +1 to AC against the same target
10 (Divine3 0) 12 Greater Critical Your critical threat range is trebled
10 (Divine3 0) 13 Greater Critical Multiplier Your critical multiplier is trebled
10 (Divine3 0) 14 Improved Finesse Use your dexterity bonus for damage
10 (Divine3 0) 15 Improved Spellcasting (S) Gain two new spell slots (any non-Concordant SL you have)
10 (Divine3 0) 16 Improved Toughness (S) You gain an additional hit point per hit die
10 (Divine3 0) 17 Legendary Archer Opponents cannot deflect your missiles
10 (Divine3 0) 18 Pre-emptive Strike You can make one attack in segment 0 (before segment 1)
10 (Divine3 0) 19 Soothsayer You always hear the truth
10 (Divine3 0) 20 Star Child (S) You gain a wish 1/reset
10 (Divine3 0) 21 Superior Quivering Palm Use the quivering palm attack once per round
10 (Divine3 0) 22 Superior Whirlwind Attack Make a 5 ft. step as part of a whirlwind attack
10 (Divine3 0) 23 Three-Weapon Fighting You fight three-weapon style, juggling a third weapon
10 (Divine3 0) 24 Weapon Abatement You are immune to the first successful blow dealt from a weapon

[PC37] Collective 3.7 Classes


Stealth Ninja1

Level KXP
Spells
1 0 (none)
2 5 (none)
3 10 (none)
4 18.75 (none)
5 37.5 (none)
6 75 (none)
7 150 (none)
8 300 (none)
9 625 (none)
10 1250 (none)
11 1625 (none)
12 2000 (none)
13 2375 (none)
14 2750 (none)
15 3125 (none)
16 3500 (none)
17 3875 (none)
18 4250 (none)
19 4625 (none)
20 5000 (none)
21 5375 (none)
22 5750 (none)
23 6125 (none)
24 6500 (none)
25 6875 (none)
26 7250 (none)
27 7625 (none)
28 8000 (none)
29 8375 (none)
30 8750 (none)
31 9125 (none)
32 9500 (none)
33 9875 (none)
34 10250 (none)
35 10625 (none)
36 11000 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  6  4  6  3  4  1  3  0
+1  6  5  7  3  5  1  4  1
+2  7  6  7  4  6  2  5  1
+3  7  7  8  4  7  3  6  2
+4  8  8  8  5  8  4  7  3
+5  8  9  9  5  9  5  8  3
+6  9 10  9  6 10  5  9  4
+7  9 11 10  6 11  6 10  5
+8 10 12 10  7 12  7 11  5
+9 10 13 11  7 13  8 12  6
+10 11 14 11  8 14  9 13  7
+11 12 15 12  9 14  9 14  7
+12 13 16 13 11 15 10 15  8
+13 14 16 14 13 15 11 16  9
+14 15 16 15 14 16 12 17  9
+15 16 16 16 16 16 13 18 10
+16 16 16 16 16 16 13 19 11
+17 16 17 16 16 16 14 20 11
Requisites: Dex 16, Int 17, Wis 12
Alignment: non-G
HD/level: & d6
Weapon Prof.: & 3+level
To Hit Table: War
Save Table: 2xRog
Reference: DM
Groups: Rogue
 
Level 1: Free Martial Arts style; +2 maneuvers per level.
Level 1: Gets +4*LVL from behind instead of the usual +4 from behind.
Lvl Stealth Ninja Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Assassination (-4% per HD/level of target) ½0 0 Wis-18 Wis-20
1 Backstab (each 25% = x1) (increases 10/level) ½0 40 Int-16 Int-25
1 Find/Remove x1 Traps/Tricks | Magic/Psi | OutPhase ( | 30' away) V 10 Dex-4 Dex-8
1 Hide in Shadows || Meld in Shadows/Mirrors V 5 Dex-11 Dex-16
1 iunPR || iunaPR || iunaaPR ( | gives iunIR [and variants] instead) 0 10 Chr-15 Chr-20
1 Move Silently || Immovability | Avoid Clairnasience V 5 Dex-14 Dex-17
1 ("Twist") Find/Remove Wizard Abjuration/Priest Protection V 0 Dex-16 Dex-20
1 Any Rogue 1 ability - - - -
2 Concealment/Blending | Misdirection | Non-Detection M 20 Wis-12 Wis-14
2 Controlled Blink | Controlled Blink 10'r (unwilling get PP save) ½V 50 Wis-14 Wis-14
3 Backstrike (each 25% = x1 TH) (increases 10/lvl) ½0 20 Wis-16 Wis-25
4 Find/Remove x2 Traps/Tricks | Magic/Psi | OutPhase ( | 30') ( | x1 Special) V 20 Dex-9 Dex-12
4 any Rogue 4 ability - - - -
5 Erase a "?", "¿", "!", "¡", ".", ",", ":", or ";" in dungeon - 0 Dex-18 Dex-24
6 Distraction | Mislead | Forget | Mirage Arcana M 15 Wis-13 Wis-16
6 Escape Bonds | Binding | Imprisonment/Time Stop || Get out of the Hole P 10 Str-14 Str-16
7 Invisibility | Improved Invisibility | Dust of Disappearance M 20 Int-12 Int-14
8 iunER || iunaER || iunaaER 0 -10 Dex+Int-37 Dex+Int-47
8 Polymorph Self | Polymorph Other | Polymorph Object | Shapechange PP 10 Con-15 Con-18
9 Super Fu: Can take a custom martial arts style [P7.9] with A+D+N=LVL*2+12 (can improve it with level)
10 Locate (anything unique) Across Planes | Clairvoyance there | TWE there M 0 Int-12 Int-15
12 Speed: Each 50% is +1A action || B's instead || C's instead - 0 Dex-18 Dex-20
15 Psychic Impersonation || Soul/Spirit Impersonation - 15 Wis-9 Wis-14
18 Shadow Magic | Shadow Walk | Shadow Flight | Become Shadow-form VM 0 Int-17 Int-20
27 Destruction/Mordenkainen's Disjunction ||| Put Target Down a Hole PMM 0 Int-19 Int-25

[PC37] Collective 3.7 Classes


Strider1 / ArchRanger1

Level KXP Druid     Wiz
123 456  123 4
1 0 0-- ---  --- -
2 3.3 1-- ---  ½-- -
3 6.6 2-- ---  1-- -
4 13.2 30- ---  2-- -
5 26.4 41- ---  2½- -
6 52.8 51- ---  31- -
7 105.6 620 ---  32- -
8 211.2 730 ---  32½ -
9 422.4 831 ---  431 -
10 700 941 0--  432 -
11 1030 A52 0--  432 ½
12 1360 B52 1--  443 1
13 1690 C63 10-  543 2
14 2020 D73 10-  544 2
15 2350 E74 20-  544 3
16 2680 F84 210  554 3
17 3010 G95 310  555 3
18 3340 H95 310  555 4
19 3670 IA6 321  655 4
20 4000 JB6 421  665 4
21 4330 KB7 421  666 4
22 4660 LC7 531  666 5
23 4990 MD8 532  766 5
24 5320 ND8 532  776 5
25 5650 OE9 642  777 5
26 5980 PF9 643  777 6
27 6310 QFA 743  777 7
28 6640 RGA 753  877 7
29 6970 SHB 753  887 7
30 7300 THB 854  888 7
31 7630 UIC 864  888 8
32 7960 VJC 964  988 8
33 8290 WJD 965  998 8
34 8620 XKD 975  999 8
35 8950 YLE A75  999 9
36 9280 ZLE A75  A99 9
TH Saves
PD RS PP BW Sp Fo Re Wi
+3  6  4  5  4  3  2  2  1
+4  7  5  6  5  4  3  2  1
+5  8  5  7  6  4  3  3  2
+6  8  6  7  7  5  4  3  2
+7  9  7  8  8  6  4  4  2
+8 10  8  9  9  7  5  4  3
+9 11  8 10 10  7  5  4  3
+10 11  9 10 11  8  6  5  3
+11 12 10 11 12  9  6  5  4
+12 13 11 12 13 10  7  6  4
+13 14 11 13 14 10  7  6  4
+14 14 12 13 14 11  8  6  5
+15 14 12 14 14 11  8  7  5
+16 14 13 14 14 12  9  7  5
+17 15 13 14 14 12  9  8  6
+18 15 14 14 14 13 10  8  6
+19 15 14 15 15 13 10  8  6
+20 15 14 15 15 14 11  9  7
Requisites: Str 13, Dex 13, Con 9, Int 9,
Wis 13, Chr 9
Alignment: any G
HD/level: +‡d10
Weapon Prof.: 4+level/2
To Hit Table: War +3 levels
Save Table: War +3 levels
Reference: DM
Groups: Warrior
 
For HD, "‡" means an additional HD at level 2 (i.e. this class gets 2 HD at level 2).
Gets Wisdom bonus for Druid spells. Grand in Animal, Healing, Plant, Travellers.
Gets one specialty school; no opposite. Alternatively can be specialized in Alteration and Divination with no opposite.
Gets one "Any Rogue" pick per level. 35 Rogue points per level.
Level 1: Free Tracking proficiency, number of free slots = Strider's level * 2.
Level 1: Trailing, Wilderness Survival, Two-Weapon Fighting proficiencies. No off-hand penalty with any number of weapons.
Level N (every level): Choose a species enemy type (see list below). You get +4 TH and +LVL dmg vs. that enemy type. You may pick the same enemy type more than once; each pick is cumulative.
Species enemy choices: Alternate Reality creatures, Animals, Avians, Beholders, Cold-Using, Concordant group, Creatures of 1 alignment, Creatures of 1 plane, Demons/Devils, Dragons/Reptiles, Elementals, Fire-Using, Giant-Class, Golems (& Constructs), Group of Classes, Humans (& Demihumans), Insects, Lycanthropes, Magic-Using, Other Timeline/Multiverse, Plants, Psionic-Using, Regenerating, Size Class L+, Size Class S-, Slimes (& Oozes/Jellies), Undead, Water-dwelling creatures.
Level 1: Surprise 75% of time, is surprised only 1 in 12.
Level 1: Can have an Animal Companion (1/10th your XP)
Level 1: May have a Beast Rider Mount (see Beast Rider class) of DL=LVL/2.
Level 1: May use crossbows one-handed. May use two crossbows in one set of arms.
Level 2: 1M: Locate Object/Animal/Plant
Level 3: NR (LVL-2)*20%
Level 4: 1M: Plant Door; 1F: Transport via Plants
Level 5: Can read priest/wizard scrolls of SL 0-5 with no chance of blowing head off. This increases to SL 0-6 at level 10 and SL 0-7 at level 15.
Level 6: Attract 3-30 followers, usually Rangers or DL VI+ Animals.
Level 7: True Sight cont.
Level 8: Immune to Maze, Distance Distortion, Mirage Arcana, and Massmorph.
Level 9: 1M: Find the Path
Level 10: You and your party do not leave a trail and cannot be tracked or trailed, except by a Strider of double your level or a Ranger of triple your level. If out of visual sight, your party cannot be Located or Find the Pathed to.
Level 11: Cosmic Awareness cont.

[PC37] Collective 3.7 Classes


Time Bandit

Level KXP Chrono  Myth
123 45  123 45
1 0 1-- --  1-- --
2 5 2-- --  2-- --
3 15 3-- --  3-- --
4 30 31- --  4-- --
5 50 32- --  41- --
6 75 33- --  42- --
7 150 331 --  43- --
8 300 332 --  44- --
9 600 333 --  441 --
10 1000 333 1-  442 --
11 1400 333 2-  443 --
12 1800 333 3-  444 --
13 2200 333 31  444 1-
14 2600 333 32  444 2-
15 3000 333 33  444 3-
16 3400 443 33  444 4-
17 3800 444 43  444 41
18 4200 544 44  444 42
19 4600 555 44  444 43
20 5000 555 55  444 44
21 5400 665 55  544 44
22 5800 666 65  554 44
23 6200 766 66  555 44
24 6600 777 66  555 54
25 7000 777 77  555 55
26 7400 777 77  555 55
27 7800 777 77  555 55
28 8200 777 77  555 55
29 8600 777 77  555 55
30 9000 777 77  555 55
31 9400 777 77  555 55
32 9800 777 77  555 55
33 10200 777 77  555 55
34 10600 777 77  555 55
35 11000 777 77  555 55
36 11400 777 77  555 55
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  6  4  6  3  4  1  3  0
+0  6  5  7  3  5  1  4  1
+1  7  6  7  4  6  2  5  1
+1  7  7  8  4  7  3  6  2
+2  8  8  8  5  8  4  7  3
+2  8  9  9  5  9  5  8  3
+3  9 10  9  6 10  5  9  4
+3  9 11 10  6 11  6 10  5
+4 10 12 10  7 12  7 11  5
+4 10 13 11  7 13  8 12  6
+5 11 14 11  8 14  9 13  7
+5 12 15 12  9 14  9 14  7
+6 13 16 13 11 15 10 15  8
+6 14 16 14 13 15 11 16  9
+7 15 16 15 14 16 12 17  9
+7 16 16 16 16 16 13 18 10
+8 16 16 16 16 16 13 19 11
+8 16 17 16 16 16 14 20 11
Requisites: Dex 13, Int 15
Alignment: non-L
HD/level: 2d5
Weapon Prof.: 5+level/5
To Hit Table: Rog
Save Table: 2xRog
Reference: DM
Groups: Rogue, Lost
 
Gets Exceptional Dex and Int.
Gets 50 Rogue points per level.
Gets Chronomancy and Myth spells. Can cast "All Rogue" spells out of either progression.
Level 1: Time/Reality Stability.
Level 5: Detect change in TF or LF cont.
Level 9: Loop/Reality Stability.
Level 9: 1M: Restore the TF
Level 18: 1M: Restore the LF
 
Lvl Time Bandit Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 +rating/50 A actions /r this turn || B actions || C actions 1F 0 Dex-20 Dex-25
1 Disorder Objects | Mass Entropy V 10 Dex-8 Dex-10
1 Legend Lore | Identify | Object Reading | Know Visual History 0 | M 0 Int-15 Int-17
1 Ethereal Window | Astral | Phlogiston | Any Inner | Any Outer | UltraBlack MV 0 Con-12 Con-15
1 Any Rogue 1 ability - - - -
2 Locate Staircases on current DL || Out of Depth Monsters || Most Valuable Object MM 0 Chr-20 Chr-25
3 Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane) M 0 Int-8 Int-20
4 Sense Danger | Precognition | Choose Future | x1 Avoid Fate VM 25 Wis-9 Wis-12
5 Escape Bonds | Binding | Imprisonment/Time Stop || Get out of Put Down a Hole P 10 Str-14 Str-16
6 Read Magic (Wizard/Priest) ||| Read Magic (Concordant) M 15 Int-13 Int-15
7 Find the Path ( | for each plane removed) MM 20 Wis-10 Wis-15
8 +(rating)% money, use at end of run before selling - 0 Cml-9 Cml-18
9 Ask the Local Lord | Highest Lvl in Plane | Chosen God | Ultraplanar | DM a question VM 0 Chr-11 Chr-21
10 Locate (anything unique) Across Planes | Clairvoyance there | TWE there M 0 Int-12 Int-15
11 Phase Door | Dimension Door M 5 Int-9 Int-20
12 Probability Travel MM 20 Int-13 Int-20
13 Phlogiston Spell / Phlogiston Projection | Time of Legends Spell (project to Time of Legends) MMMM 35 Cml-22 Cml-29
14 (Use 1/turn max) Can convert 1V->1IV or 1Z->1IZ (instantaneous actions), one time per 50% made this turn. 0 0 Wis-49 Wis-50
15 Time Shift ||| Time Travel VMM 15 Int-17 Int-25
16 Can Dim Door away in combat during your actions | Teleport - -15 Dex-18 Dex-24
17 Instantaneous x0 effect | x1 || x2 ||| x3 |||| x4 etc. - 50 Dex-24 Dex-32
18 Summon (and control) Blue Time Elemental | Red | Silver | Green | Yellow | Purple | Gold M -150 Chr-1 Chr-125

[PC37] Collective 3.7 Classes


Tourist

Level KXP Wiz/Pri
123 456 789
1 0 1-- --- ---
2 0.2 2-- --- ---
3 0.4 3-- --- ---
4 0.75 4-- --- ---
5 1.5 41- --- ---
6 3 42- --- ---
7 6.25 43- --- ---
8 12.5 44- --- ---
9 25 441 --- ---
10 50 442 --- ---
11 100 443 --- ---
12 200 444 --- ---
13 300 444 1-- ---
14 400 444 2-- ---
15 500 444 3-- ---
16 600 444 4-- ---
17 700 444 41- ---
18 800 444 42- ---
19 900 444 43- ---
20 1000 444 44- ---
21 1100 444 441 ---
22 1200 444 442 ---
23 1300 444 443 ---
24 1400 444 444 ---
25 1500 444 444 1--
26 1600 444 444 2--
27 1700 444 444 3--
28 1800 444 444 4--
29 1900 444 444 41-
30 2000 444 444 42-
31 2100 444 444 43-
32 2200 444 444 44-
33 2300 444 444 441
34 2400 444 444 442
35 2500 444 444 443
36 2600 444 444 444
TH Saves
PD RS PP BW Sp Fo Re Wi
+0 (total = 27, max = 9)
+1 (total = 30, max = 10)
+2 (total = 33, max = 11)
+3 (total = 36, max = 12)
+4 (total = 39, max = 13)
+5 (total = 42, max = 14)
+6 (total = 45, max = 15)
+7 (total = 48, max = 16)
+8 (total = 51, max = 17)
+8 (total = 54, max = 18)
+9 (total = 57, max = 19)
+9 (total = 60, max = 20)
+10 (total = 63, max = 21)
+10 (total = 66, max = 22)
+11 (total = 69, max = 23)
+11 (total = 72, max = 24)
+12 (total = 75, max = 25)
+12 (total = 78, max = 26)
Requisites: (none)
Alignment: any
HD/level: d4
Weapon Prof.: 0+level
To Hit Table: Cust
Save Table: Cust
Reference: Nethack
Groups: Custom
 
Each level, you gain access to one school or sphere (an unusual/minor school or sphere is 2 picks).
Level 1: Can weapon specialize using the "Non-War" line.
Level 1: No penalty using weapons in off-hands.
Level 1: +1 to number of attacks with darts.
Level 1: Expensive Camera: 1M: Blindness (RSW save), if blinded then gets Feared (Will save)
Level 1: 1V, 1M, write "Elbereth" on the floor: Monsters must save vs. Will to attack you
Level 1: Credit Card: Open Locks (2*Dex+20)%
Level 1: Always have Capital E Enough food and water.
Level 1: 1M, 1/d: Magic Map the dungeon level out to LVL*50' radius
Level 1: Hawaiian Shirt (AC +0 cloak) +0/+0: 1V: Write a message on it for others to read; 1M, spend 5000 gp: Give it +1/+0 or +0/+1
Level 5: Find Snares, Traps, Tricks, Specials (automatic regardless of multiplier or penalty)
Level 5: Detect Invisibility/Hidden cont.; You can see monster's true form
Level 5: 1V: Looting (the room); 1P: Looting (the dungeon)
Level 9: If you pick the Wizard "Enchantment/Charm" school, you may have a familiar, but it is one category behind in familiar powers (you don't get the level 9 powers until you're level 18).
Level 9: If you pick the Priest "All" sphere, you may have a Specialty Priest (GGL) pick, but your effective level for this is LVL-8.
Level 9: Platinum Yendorian Express Card: Resist Magic; Telepathy cont.; 1M, 1/r: Add 1 charge (any type) to an item
Level 10: Immune Poison

[PC37] Collective 3.7 Classes


Wizard of the Coast

Level KXP MTG Wiz/Pri
123 456 789
1 0 1-- --- ---
2 5 20- --- ---
3 10 21- --- ---
4 20 320 --- ---
5 40 421 --- ---
6 80 422 0-- ---
7 160 432 1-- ---
8 250 433 20- ---
9 500 433 21- ---
10 700 443 22- ---
11 900 444 330 ---
12 1100 444 441 ---
13 1300 555 442 0--
14 1500 555 442 1--
15 1700 555 552 10-
16 1900 555 553 21-
17 2100 555 553 320
18 2300 555 553 321
19 2500 555 553 331
20 2700 555 554 332
21 2900 555 554 442
22 3100 555 555 443
23 3300 555 555 553
24 3500 555 555 554
25 3700 555 555 555
26 3900 666 655 555
27 4100 666 666 655
28 4300 666 666 666
29 4500 777 766 666
30 4700 777 777 766
31 4900 777 777 777
32 5100 888 877 777
33 5300 888 888 877
34 5500 888 888 888
35 5700 999 988 888
36 5900 999 999 999
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  8  7  5  3  6  0  1  2
+1  8  7  6  3  7  0  1  3
+1  9  8  6  4  7  0  1  3
+2  9  8  6  4  7  1  2  4
+3 10  9  7  4  8  1  2  4
+3 10  9  7  5  8  2  3  5
+4 11 10  8  5  9  2  3  5
+5 11 10  9  6  9  2  3  6
+5 12 10  9  6  9  3  4  6
+6 12 11  9  6 10  3  4  7
+7 13 11 10  7 10  4  5  7
+7 13 12 10  7 11  4  5  8
+8 13 12 10  8 11  4  5  8
+9 14 13 11  8 11  5  6  9
+9 14 13 11  8 12  5  6  9
+10 14 13 11  9 12  6  7 10
+11 15 14 12  9 13  6  7 10
+11 15 14 12 10 13  6  7 11
Requisites: Int 16
Alignment: any
HD/level: d5
Weapon Prof.: 2+level/4
To Hit Table: Pri
Save Table: Wiz/Pri
Reference: MTG / DM
Groups: Wizard, Priest, Lost
 
Gets Int bonus to progression.
Has access to the following Schools/Spheres:
Black (both a Wizard School and a Priest Sphere)
Blue (Wizard School)
Green (Priest Sphere)
Red (Wizard School)
White (Priest Sphere)
Some sample spells follow on the next page. Can cast normal Wizard or Priest spells; they cost 2 spells each.
2/reset: Convert a spell not on the list from MTG to D&D.

[PC37] Collective 3.7 Classes


Wizard of the Coast Spells

School/Sphere SL # Spell Effect
Black 1 1 Darkness 1bM: Immune to a P attack from someone
Blue 1 1 Mind Games Target loses his next action (Spell save)
Green 1 1 Berserk Attacking creature does x2 dmg and is slain this segment (not 1bM)
Red 1 1 Lightning Bolt Target takes 30 lightning dmg (Spell save for 0)
White 1 1 Angel's Grace 1bM: Damage that would put you below 1 hp this segment puts you at 1 hp
Black 2 1 Animate Dead Animates a dead monster as your summon (1 DL lower)
Blue 2 1 Aura of Dominion Target can use 2M this segment.
Green 2 1 Bind 1bM: Counter an item ability.
Red 2 1 Echoing Ruin Destroy all magic items of the same exact type (Disint. save each)
White 2 1 Abeyance Target cannot use M actions this segment (Will save)
Black 3 1 Attrition Sacrifice a summon: Target is slain (PPD save)
Blue 3 1 Charisma Your attacks are charm branded (Will save)
Green 3 1 Ancestral Mask Target gets +LVL/+LVL TH/dmg for each other of same race in room
Red 3 1 Fervor You and your summons are not summoning sick.
White 3 1 Arenson's Aura 0, sacrifice a maintained effect: Dispel a maintained effect.
Black 4 1 Breeding Pit Once per round, get a DL I Thrull as a summon (limit=LVL)
Blue 4 1 Coastal Piracy Whenever you kill a creature, restore 1 SL in memorization
Green 4 1 Aluren You may cast SL 0-3 Conjuration/Summoning spells as a 0 action.
Red 4 1 AEther Flash Whenever a creature appears in room, takes 20 AEther dmg (x1 Special)
White 4 1 Congregate Target gains 10*N hp, where N is the number of people in the party+summons
Black 5 1 Extinction Slay all creatures of one race in a group (PPD save)
Blue 5 1 Evacuation A group of summons is unsummoned
Green 5 1 Doubling Season Whenever you summon a creature, you get 2 instead (+1 slot too)
Red 5 1 Fissure Slay target creature (RSW save), or Earthquake the floor
White 5 1 Angelic Chorus Whenever you summon a creature, cure it's hp on yourself
Black 6 1 Dark Offering Slay a creature (PPD save), you gain it's hp to current hp
Blue 6 1 Mind's Desire You can cast 1d6 spells of SL=1d6 next segment as 1M
Green 6 1 Desert Twister Destroy something (PP save, like a Disintegrate spell)
Red 6 1 Dragon Roost Once per round, get a DL V Dragon as a summon (limit=LVL/3)
White 6 1 Beacon of Immortality Double current hp (like a Tenser's, but a different source)
Blue 7 1 Blatant Thievery Pick Pockets LVL*10% on each target in a group
Green 7 1 Tooth and Nail Summon DL VII, can pick type, or can pick creature within type
Red 7 1 Flame Wave CL/3 groups each take 40 eldritch fire dmg (no save)
White 7 1 Look at Me, I'm the DCI An effect is banned from the room (x1 Special)
Black 8 1 Decree of Pain Slay all creatures in two groups (PPD save) or one group (no save)
Blue 8 1 Beacon of Tomorrows You get an extra segment this round (segment 11 at end)
Green 8 1 Biorhythm Each person in a group's current hp = (Number of summons)*10
Red 8 1 Insurrection Charm a group (Will save, ignores immunity to Charm effects)
White 8 1 Reverse the Sands Switch current hp totals with someone (no save)
White 9 1 Blessed Wind Target's current hp becomes 200.

[PC37] Collective 3.7 Classes


Worshiper of the UltraWhite

Level KXP Priest
123 456 789
1 0 1-- --- ---
2 3 11- --- ---
3 6 111 --- ---
4 12 111 1-- ---
5 24 111 11- ---
6 48 222 11- ---
7 96 222 111 ---
8 192 222 222 ---
9 384 222 222 1--
10 750 333 222 1--
11 1500 333 333 1--
12 2000 333 333 11-
13 2500 333 333 22-
14 3000 333 333 221
15 3500 333 333 222
16 4000 333 333 333
17 4500 444 333 333
18 5000 444 444 333
19 5500 444 444 444
20 6000 555 444 444
21 6500 555 555 444
22 7000 555 555 555
23 7500 666 555 555
24 8000 666 666 555
25 8500 666 666 666
26 9000 777 666 666
27 9500 777 777 666
28 10000 777 777 777
29 10500 888 777 777
30 11000 888 888 777
31 11500 888 888 888
32 12000 999 888 888
33 12500 999 999 888
34 13000 999 999 999
35 13500 AAA 999 999
36 14000 AAA AAA 999
TH Saves
PD RS PP BW Sp Fo Re Wi
+1  9  5  6  3  4  0  1  3
+3 10  6  7  5  5  2  2  5
+5 12  7  9  6  7  3  3  6
+7 13  9 10  7  8  4  4  8
+9 14 10 11  8  9  5  5  9
+11 15 11 12 10 11  6  6 11
+13 16 13 13 11 12  8  7 12
+15 16 14 14 13 13  9  8 14
+17 16 15 15 14 14 10  9 15
+19 17 15 16 15 15 11 10 17
+21 17 16 16 16 16 12 11 18
+23 17 16 16 16 16 14 12 20
+25 17 16 16 16 16 15 14 20
+27 17 16 16 16 16 16 16 20
+29 17 17 17 17 16 16 16 20
+31 17 17 17 17 17 17 17 20
+33 18 18 18 17 17 17 17 20
+35 18 18 18 18 18 18 17 20
Requisites: Wis 23, Con 4
Alignment: non-C
HD/level: 3d1
Weapon Prof.: 3+level/2
To Hit Table: Pri
Save Table: 3xPri
Reference: DM {Mirror Worshiper of the UltraBlack}
Groups: Priest, Demigod (x1)
 
For abilities, see next page.

[PC37] Collective 3.7 Classes


Worshiper of the UltraWhite Abilities

For spheres, your "God" gives you 1d3-1 Grands, 1d6-1 Majors, and 1d4-1 Minors. You at least get to pick them! In addition, you always have Grand in Astral.
The "UltraWhite" is the Mirror Universe version of the Plane of the UltraBlack. It can be reached (from the normal universe) by making yourself infinitely small. It also borders the Plane of the UltraBlack, and the DemiPlane of Mirrors (in the Astral). It is home to microscopic beings who regulate the "Factors" (MF, PF, TF, see [A9]) and the transmission of psionic powers.
 
You do not choose from the GGL for your Specialty God pick. Instead, choose of these choices to get your Specialty God effect:
1. (Req: Str +9) Each day, the DM rolls a random Class or Class Adjective, you have it's special abilities that day.
2. (Req: Dex +9) You get a random 9-17th level Rogue ability at LVL*10%, you can use it as often as you like.
3. (Req: Con +9) The DM rolls a random Intelligent Item power (L1: Lesser, L4: Greater, L9:Extraordinary , L18: Awesome)
4. (Req: Int +9) The DM rolls a random Antemortal0 or Immortal0 spell (LVL*2% chance of Immortal0)
5. (Req: Wis +9) The DM resolves a random Wild Surge, which moves with you. If it is harmful, it is hole in the middle.
6. (Req: Chr +9) Each reset, you lose 1d10 randomly among TH,dmg,AC,saves,hp,CL, then gain 1d12 amongst them.
7. (Req: Cml +9) 1N, LVL/d: Dust of Disappearance yourself for 1 round.
 
For spheres, your "God" gives you 1d3-1 Grands, 1d6-1 Majors, and 1d4-1 Minors. You at least get to pick them! In addition, you always have Grand in Astral.
You may drop your God and pick up a new one at reset; you will have to re-determine it's special ability and it's spheres.
 
You Turn something, not necessarily undead. The DM rolls 1d30 twice from the following choices:
[1] Alternate Reality creatures, [2] Animals, [3] Avians, [4] Beholders, [5] Cold-Using, [6] Concordant group, [7] Creatures of 1 alignment, [8] Creatures of 1 plane, [9] Demons/Devils, [10] Dragons/Reptiles, [11] Elementals, [12] Fire-Using, [13] Giant-Class, [14] Golems (& Constructs), [15] Group of Classes, [16] Humans (& Demihumans), [17] Insects, [18] Lycanthropes, [19] Magic-Using, [20] Other Timeline/Multiverse, [21] Plants, [22] Psionic-Using, [23] Regenerating, [24] Size Class H+, [25] Size Class S-, [26] Slimes (& Oozes/Jellies), [27] Technological, [28] Undead, [29] Unlive and Spirits, [30] Water-dwelling creatures.
 
You know a "Summon UltraWhite Creatures N" spell at each spell level. The creature you summon is considered DL=SL+1, and will have the following stats:
AC = (1d20)*(SL+1d4-1)
HD = 3m(SL*2)
hp = HD*(1d(SL*4))
It will do a spell level = 2d(SL+1) effect when it acts, most likely of a random psionic frequency (DM rolls 1d100-45)
 
Level 1: 1F: Add 1 to current MF, PF, or TF in the area. The upper limit is 10+LVL.
Level 1: Each day, a random [C] section effect is rolled. 1M: Do that [C] section effect. When the DM rolls the effect, he will tell you if it affects an individual or a group, and whether they get a save.
Level 1: Each day, a random [C] section effect is rolled. 1M: Dispel (or cure) that effect on someone.
Level 2: Resist Elements of E=LVL/2 and lower.
Level 3: Immune Annihilation and Creation.
Level 5: You and your party have reduced number of encounters in the Plane of the UltraWhite. TF Beings are not attracted to you.
Level 6: Time/Reality and Loop/Reality Stability.
Level 7: Immune Mirror (the unusual material). Ignore all types of "blahReflection" and the spell "Spell Reflection".
Level 9: You know UltraWhite Gate as a 7th level Priest spell (Astral Sphere).
Level 13: You may pass through barriers in the Plane of Mirrors, if it is from your home Multiverse.
Level 18: +LVL-13 lifep (life points) to your max hp total. (Each lifep is 1 ihp that requires a slay in between each one.)

[PC37] Collective 3.7 Classes


Yuan-Ti / Snake Worshiper

Level KXP Priest
123 456 78
1 3.3 (owe) 0-- --- --
2 5.25 00- --- --
3 7.2 000 --- --
4 11.1 000 0-- --
5 20.2 000 00- --
6 39.05 000 000 --
7 74.8 000 000 0-
8 146.3 100 000 0-
9 295.8 110 000 0-
10 588.3 111 000 0-
11 880.8 111 100 0-
12 1173.3 111 110 0-
13 1465.8 111 111 0-
14 1758.3 111 111 1-
15 2050.8 221 111 1-
16 2343.3 222 211 1-
17 2635.8 222 222 1-
18 2928.3 222 222 2-
19 3220.8 333 222 2-
20 3513.3 333 333 2-
21 3805.8 333 333 3h
22 4098.3 444 433 3g
23 4390.8 444 444 4f
24 4683.3 555 554 4e
25 4975.8 555 555 5d
26 5268.3 666 666 5c
27 5560.8 666 666 6b
28 5853.3 777 777 7a
29 6145.8 888 888 80
30 6438.3 999 999 91
31 6730.8 AAA AAA A2
32 7023.3 BBB BBB B3
33 7315.8 CCC CCC C4
34 7608.3 DDD DDD D5
35 7900.8 EEE EEE E6
36 8193.3 FFF FFF F7
TH Saves
PD RS PP BW Sp Fo Re Wi
+1  8  4  5  2  3  0  0  2
+2  8  4  6  3  4  0  0  3
+3  9  5  6  3  4  0  1  3
+4  9  5  6  4  4  1  1  4
+5 10  6  7  4  5  1  1  4
+6 10  6  7  5  5  2  2  5
+7 11  7  8  5  6  2  2  5
+8 11  7  9  6  6  2  2  6
+9 12  7  9  6  7  3  3  6
+10 12  8  9  6  7  3  3  7
+11 13  8 10  7  8  4  3  7
+12 13  9 10  7  8  4  4  8
+13 13  9 10  7  8  4  4  8
+14 14  9 11  8  9  5  4  9
+15 14 10 11  8  9  5  5  9
+16 14 10 11  9  9  6  5 10
+17 15 11 12  9 10  6  5 10
+18 15 11 12 10 11  6  6 11
Requisites: Con 12, Wis 15
Alignment: LN, LE, NE, or CE
HD/level: & +d9
Weapon Prof.: 4+level/2
To Hit Table: Mon
Save Table: Pri
Reference: DM
Groups: Priest, Monster
 
Gets Wis or Con bonus to spells.
Gets Exc Con bonus.
Level 1: Immune Poison and Charm.
Level 1: Infravision and Infrared Sight (Heat Vision).
Level 1: Detect Lie cont.
Level 1: Your bite is poisonous; it deals an extra LVL*5 poison dmg. Alternatively, you can make the poison deadly (they get a save vs. poison).
Level 1: 0, 1/r, gaze: Charm Person or Reptile (Will save)
Level 1: +1 additional Specialty Priest (GGL) pick.
Level 1: +1 tail.
Level 1: 10F, 1/reset: Brew 10 doses of a random potion of DL=LVL/2 (round up). The DM will determine what it is.
 
New Spells:
Poison Spittle N (one for each SL=N): Breathe poison: one group, dmg=(current hp)/(9-N), no save
Reptile Summoning N (one for each SL=N): Summons a DL=N+1 Reptile.
Sticks to Snakes N (one for each SL=N): Reptile Swarm Summoning for CL*(9-N)/3 reptiles of DL=N-1.