[D14] Outer Planes


Outer Planes

Source: DM
Location: Outer Planes
Borders: Maelstrom, Astral
Encounters:
Plane Alignment # Layers
Nirvana / Mechanus LN 12 ?
Arcadia L(N/G) 3
Seven Heavens / Mount Celestia LG 7
Twin Paradises / Bytopia (L/T)G 2
Elysium TG 4
Happy Hunting Grounds / Beastlands (C/T)G 3
Olympus / Arboria CG 3
Gladsheim / Ysgard C(G/N) 3
Limbo CN 5 ?
Pandemonium C(E/N) 4
Abyss CE 665
Tarterus / Carceri (C/T)E 6
Hades / Gray Waste TE 3
Gehenna (L/T)E 4
Nine Hells / Baator LE 9
Acheron L(N/E) 4
Concordant Opposition / Outlands TN 3

[D14] Outer Planes


Abyss

Alignment: CE
Source: DM
Location: Outer Planes
Borders:
The petitioners of the Abyss are called manes. They have pale white skin, sharp teeth and claws, and maggots are reported to crawl through their flesh. Manes that survive for many years may be promoted to lesser forms of demon.
The demon lords inhabit the Abyss, including Demogorgon, Graz'zt, and Pazuzu.
Layer # Sub-Plane Short Description Source
1 Pazunia (also known as The Plane of Infinite Portals or The Palace of 1001 Closets) has been described as an infinite plane with only three types of distinct features: Large sinkholes which connect to other layers of the Abyss, possibly drilled intentionally by ancient demons. Iron Fortresses which guard the physical bodies of Demon Princes when they leave the Abyss to astral travel. MOP1
2 Driller's Hives realm of Tharzax the Chattering Prince. Wikipedia
3 The Forgotten Land realm of Zzyczesiya the Ungrasped. Wikipedia
4 The Grand Abyss Wikipedia
5 Wormblood Wikipedia
6 Realm of a Million Eyes home to the Great Mother, Princess of Beholders. Lords of Madness
7 Phantom Plane realm of the demon lord of the lizard kings, Sess'Innek. Serpent Kingdoms
8 The Skin-shedder realm of Volisupula the Flensed Marquesse. Wikipedia
9 Burningwater Wikipedia
10 That Hellhole Wikipedia
11 Molrat Wikipedia
12 Twelvetrees Wikipedia
13 Blood Tor realm of the goddesses Beshaba and Umberlee from the Forgotten Realms setting. (2nd edition AD&D) Planes of Conflict
14 The Steaming Fen realm of the Queen of Chaos. Wikipedia
17 Death's Reward realm of Abraxas the Unfathomable. Wikipedia
21 The Sixth Pyre realm of Kardum, Lord of Balors. Wikipedia
23 Iron Wastes home to Kostchtchie, demon Prince of frost giants. S4
27 Malignebula realm of the Abyssal lord Lissa'aere the Noxious. Hellbound the Blood War
32 Sholo-Tovoth: The Fields of Consumption realm of Turaglas the Ebon Maw. Wikipedia
42 Azzagrat I the realm of the demon prince Graz'zt, the rival of Demogorgon. In First Edition D&D, Graz'zt's layer is an infinite palace which filled his entire layer. Wikipedia
43 Azzagrat II " Wikipedia
44 Azzagrat III " Wikipedia
45 Azzagrat IV " Wikipedia
46 Azzagrat V " Wikipedia
47 Azzagrat VI " Wikipedia
49 Shaddonon realm of the demon lord Rhyxali, Princess of Shadow. Wikipedia
52 Vorganund Wikipedia
57 Torturous Truth realm of the Abyssal lord Alvarez the Purging Duke. Faces of Evil the Fiends
65 Lolth's Web Module Q1: Queen of the Demonweb Pits
Ruler: Lolth (Drow)
Q1
66 Lolth's Spider Ship Module Q1: Queen of the Demonweb Pits
Ruler: Lolth (Drow)
67 The Heaving Hills (Verrangoin Realm) Wikipedia
68 The Swallowed Void Wikipedia
69 The Crushing Plain Wikipedia
70 The Ice Floe Wikipedia
71 Spirac hunting grounds of the demon lords. Wikipedia
72 Darklight realm of Nocticula the Undeniable. Wikipedia
73 The Wells of Darkness currently serve as the prison of several demon lords such as Shami-Amorae, Ansitif and Ebulon. Wikipedia
74 Smargard home to Merrshaulk the yuan-ti deity and Ramenos the bullywug deity. Also contains The Viper Pit (Sseth's realm; Powers & Pantheons), and the Silent Temple (Planar Handbook). Monster Mythology
77 The Gates of Heaven realm of Munkir and Nekir. Wikipedia
79 The Emessu Tunnels realm of Anarazel the Daring Darkness. Wikipedia
88 The Gaping Maw (or Brine Flats or Abysm), home to Demogorgon, Prince of Demons, one of the highest-ranking demons in the abyss. Dungeon #120
89 Shadowsea oceanic realm of the demon lord Dagon, Prince of the Depths. Dragon #91
90 The Guttering Cove realm of Ilsidahur the Howling King. Wikipedia
92 Ulgurshek Draedens Fiendish Codex I
99 (unnamed) contested layer consisted of several distinctive realms; one is where demons are spawned, another is a lightning realm, in another can be found portals leading to Juiblex and Kali's layers. OP1
111 The Mind of Evil realm of Sch’theraqpasstt the Serpent Reborn. Wikipedia
113 Thanatos I the realm of Orcus, demon prince of the Undead. See also #133 and #333. MOP3
128 Slugbed realm of the Abyssal lord Lupercio the Baron of Sloth. Wikipedia
133 Thanatos II the realm of Orcus, demon prince of the Undead. See also #113 and #333.
137 Outcasts' End Azazel, Prince of Scapegoats. Wikipedia
142 Lifebane realm of the god Chemosh from the Dragonlance setting. (2nd edition AD&D) Leaves from the Inn ...
148 Torrent Wikipedia
176 Hollow's Heart realm of the demon lord Fraz-Urb'luu, which, due to his magical illusions, appears to be flat, colorless, and featureless to the human eye. S4
177 The Writhing Realm realm of Ugudenk the Squirming King. Wikipedia
181 The Rotting Plain realm of the troglodyte god Laogzed. Monster Mythology
193 Vulgarea realm of the foxwoman goddess Eshebala. On Hallowed Ground
222 Shedaklah (aka The Slime Pits), home to Juiblex demon Prince of Slimes, and Zuggtmoy, Demon Queen of Fungi. See also #528. Wikipedia
223 Offalmound former realm of the dead god Moander from the Forgotten Realms setting. (2nd edition AD&D) BoVD3
230 The Dreaming Gulf a windy realm home to the dreams of dead gods. Powers and Pantheons
241 Palpitatia realm of the bugbear gods Grankhul and Skiggaret. H4
245 The Scalding Sea Wikipedia
248 The Hidden Layer realm of Eltab. Wikipedia
274 Durao (gateway layer), mustering ground for the armies of the Abyss as they prepare for battle in the Blood War. Wikipedia
284 Thanatos's Apex DM
297 The Sighing Clifs realm of the Abyssal lord Lady Lynkhab. For Duty & Deity
300 Feng-Tu realm of the Chinese gods Tou Mu and Lu Yueh. Wikipedia
303 The Sulfanorum Wikipedia
313 Gorrison's Grasp site of Illssender's Tower Wikipedia
333 The Broken Scale realm of the god Hiddukel from the Dragonlance setting. (2nd edition AD&D)
realm of Orcus, demon prince of the Undead. See also #113 and #133.
Wikipedia
340 The Black Blizzard Wikipedia
348 Fortress of Indifference ruled by Tapheon, the nalfeshnee; former realm of the demon lord Thralhavoc. Wikipedia
357 The Arc of Eternity realm of Eldanoth the Bloodless Scion. Wikipedia
377 Plains of Gallenshu Wikipedia
399 The Worm Realm realm of the gnome god Urdlen. Planes of Conflict
400 Woeful Escarand (Nalfeshnee Realm), a court at which newly arrived larvae and sometimes other demons are judged Wikipedia
403 The Rainless Waste site of Mal Arundak, the City of Confusion (Fallen archon realm) Wikipedia
421 White Kingdom ruled by the King of Ghouls, once a vassal to Orcus and Yeenoghu, but is now a free agent. Dragon #252
422 The Seeping Woods, ruled by Yeenoghu, demon Prince of Gnolls. BoVD3
423 Galun-Khur Wikipedia
452 Ahriman-abad realm of Ahrimanes, Chief of the Cacodaemons. Wikipedia
471 Androlynne realm of Pale Night. Fiendish Codex I
487 Lair of the Beast and Mansion of the Rake, realm of the vampire god Kanchelsis. Monster Mythology
489 Noisome Vale ruled by the balor Tarnhem. Wikipedia
493 The Steeping Isle realm of Siragle the Ineffable. Wikipedia
499 Carroristo Wikipedia
500 Kali's layer In First Edition D&D, Kali's layer was #500 and was a jungle of blood-red vegetation bordering a sea of blood. See also #643. 1st ed. ?
503 Torremor realm of the demon lord Pazuzu. Planes of Conflict
507 Occipitus former realm of Adimarchus, the demon prince of madness. Dungeon #116
518 Melantholep possible name of the nesting grounds of the chole dragons, or perhaps an unknown demon prince who rules the layer. Wikipedia
524 Shatterstone realm of the ogre god Vaprak. H4
528 Juiblex's layer an infinite layer of slimes and oozes feeding off each other. Juiblex's palace is said to resemble the biggest pile of garbage in the multiverse. See also #222. 1st ed. ?
531 Vudra realm of the giant marilith Shaktari, the Queen of Poison. Dungeon #60
558 Fleshforges realm of Dwiergus the Chrysalis Prince. Wikipedia
566 Soulfreeze realm of Aseroth the Winter Warlock. Wikipedia
570 Shendilavri realm of the demon lord Malcanthet, Queen of the Succubi. Dragon #353
586 Prison of the Mad God realm of the derro god Diinkarazan. Planes of Conflict
597 Goranthis realm of Socothbenoth the Persuader. Wikipedia
600 Endless Maze the realm of Baphomet, demon Prince of Minotaurs. The demoness Pale Night resides here as well. S4
601 Conflagratum realm of the Abyssal lord Alzrius, Lord of Infernal Light. Hellbound the Blood War
628 Vallashan a layer designed to allow temporary victory to conquering armies of good alignment, only to then corrupt the conquerors and turn them against themselves Wikipedia
643 Caverns of the Skull realm of the Black Earth Mother Kali, the goddess of destruction. See also #500. Planes of Conflict
651 Nethuria realm of Vucarik, Consort of Chains. Wikipedia
652 The Rift of Corrosion Wikipedia
663 Zionyn realm of the demon lord Obox-ob, Prince of Vermin. Fiendish Codex I
666 (Sigil) This plane no longer exists; it was severed from the rest of the Abyss and moved to Concordant Opposition, and eventually became Sigil. DM
Encounter DL XP Source Page #
Demon, Type I MM1 na 1
Demon, Type II MM1 na 2
Demon, Type III MM1 na 3
Demon, Type IV MM1 na 4
Demon, Type V MM1 na 5
Demon, Type VI MM1 na 6
Dragon, Chole
(breathes Poisonous insanity vapors)
Wikipedia na 7
Abrian (Flightless Bird) 3 175 PS2 8 8
Anarchic Athach 4 cr 9 MOP3 199 9
Arcane 7 4000 PS2 10 10
Avatar of Pain cr 7 P&P 149 11
Bebilith 17000 MC8 37 12
Bebilith 9 13000 PS1 34 13
Bodak 5500 MC8 38 14
Bodak 5 2925 MMII 19 15
Bodak 7 5000 PS1 36 16
Darkweaver (Spider) 8 8000 PS2 20 17
Demon, Alu- 6 6075 MMII 35 18
Demon, Armanite 3 cr 7 MOP3 164 19
Demon, Babau 5 3000 MMII 36 20
Demon, Bar-Lgura 5 2587 MMII 37 21
Demon, Cambion 6 9750 MMII 37 22
Demon, Chasme 4 1912 MMII 38 23
Demon, Clawed cr 8 P&P 158 24
Demon, Dretch 3 262 MMII 38 25
Demon, Goristro 5 cr 13 MOP3 164 26
Demon, Nabassu 5 4950 MMII 40 27
Demon, Rutterkin 3 637 MMII 41 28
Demon, Uridezu 3 cr 6 MOP3 164 29
Demon, Yochlol 4 1912 MMII 130 30
Dwarf, Frost cr 1 PlanarHB3 113 31
Ghostlight (Will-o'-Wisp) 6000 PS2 40 32
Imp, Quasit 6 2000 PS1 56 33
Incarnates 7 5000 PS1 58 34
Khaasta (Lizard Man) 3 175 PS2 58 35
Larva 35 MC8 50 36
Larva 2 35 PS1 62 37
Lillend 9000 PoC 16 38
Merkhant (Merchant) 5 650 PS2 62 39
Monster of Legend 35000 PS2 64 40
Ogre Petitioner 1 cr 1 MOP3 200 41
Prolonger (Cheater) 7 4000 PS2 72 42
Rager (Berserker) 4 270 PS2 76 43
Retriever (Spider Golem) 10 15000 PS2 82 44
Shadow Fiend 6 2000 PS1 86 45
Simpathetic (Bird) 3 175 PS2 94 46
Tanar'ri, Alkilith 10 17000 PS2 106 47
Tanar'ri, Alu-Fiend 18500 MC8 72 48
Tanar'ri, Alu-Fiend 7 4000 PS1 94 49
Tanar'ri, Armanite 2000 PoC 24 50
Tanar'ri, Babau 42500 MC8 65 51
Tanar'ri, Babau 10 17000 PS1 95 52
Tanar'ri, Balor 46000 MC8 76 53
Tanar'ri, Balor 10 26000 PS1 96 54
Tanar'ri, Bar-Lgura 25500 MC8 73 55
Tanar'ri, Bar-Lgura 8 8000 PS1 97 56
Tanar'ri, Bulezau 8 9000 PS2 108 57
Tanar'ri, Cambion,Baron 16500 MC8 74 58
Tanar'ri, Cambion,Baron 8 6000 PS1 98 59
Tanar'ri, Cambion,Major 13500 MC8 74 60
Tanar'ri, Cambion,Major 7 4000 PS1 98 61
Tanar'ri, Chasme 30000 MC8 66 62
Tanar'ri, Chasme 9 14000 PS1 99 63
Tanar'ri, Dretch 8000 MC8 69 64
Tanar'ri, Dretch 6 1400 PS1 100 65
Tanar'ri, Glabrezu 44000 MC8 77 66
Tanar'ri, Glabrezu 9 12000 PS1 101 67
Tanar'ri, Goristro 23000 PoC 26 68
Tanar'ri, Hezrou 39000 MC8 78 69
Tanar'ri, Hezrou 9 14000 PS1 102 70
Tanar'ri, Manes 1000 MC8 70 71
Tanar'ri, Manes 5 975 PS1 103 72
Tanar'ri, Marilith 45000 MC8 79 73
Tanar'ri, Marilith 10 23000 PS1 104 74
Tanar'ri, Maurezhi 8 6000 PS2 110 75
Tanar'ri, Molydeus 53500 MC8 68 76
Tanar'ri, Molydeus 10 21000 PS1 105 77
Tanar'ri, Nabassu 40500 MC8 67 78
Tanar'ri, Nabassu 10 16000 PS1 106 79
Tanar'ri, Nalfeshnee 43500 MC8 80 80
Tanar'ri, Nalfeshnee 10 17000 PS1 107 81
Tanar'ri, Rutterkin 12000 MC8 71 82
Tanar'ri, Rutterkin 6 2000 PS1 108 83
Tanar'ri, Succubus 29000 MC8 75 84
Tanar'ri, Succubus 9 11000 PS1 109 85
Tanar'ri, Vrock 37000 MC8 81 86
Tanar'ri, Vrock 10 19000 PS1 110 87
Tanar'ri, Wastrilith 10 19000 PS1 111 88
Tanar'ri, Yochlol 9 11000 PS2 112 89
Thunder Beast 3 975 MMII 120 90
Tiefling 5 650 PS1 112 91
Varrangoin (Abyss Bat), Greater 6000 PoC 28 92
Varrangoin (Abyss Bat), Lesser 2000 PoC 28 93
Viper Tree 420 PoC 30 94
Vorr (Hyena) 4 420 PS2 120 95

[D14] Outer Planes


Acheron

Alignment: L(N/E)
Source: DM
Location: Outer Planes
Borders:
Enforced order, where conformity is more important than good.
Immense blocks, black and smooth, whose surfaces ring metallic underfoot.
Acheron is an eternal battlefield of endless conflict. It is a plane of law where conformity takes precedence over any thoughts of good. Unending battles take place across the entire plane between huge armies, with no chance of victory or cease-fire. Each layer of plane consists of a huge numbers of iron cubes of varying size, from continent-sized to small islands; not all of these are actually cube-shaped, but they are generally called cubes nonetheless. The cubes float in an air-filled, infinite space, occasionally colliding with each other.
Every cube face is habitable, with gravity always being directed towards the cube's center; furthermore, the cubes are filled with caverns and tunnels.
The light on Acheron varies between that similar to bright moonlight to that of a dark and cloudy day. The sound of battle resonates around the plane and can always be heard in the distance.
Layer # Sub-Plane Short Description
1 Avalas / Battlefield Filled with worlds where armies muster, drill, and wage war upon each other.
Ruler: Lei Kung, Duke of Thunder, in a palace floating on a storm cloud amid the drifting sea of iron.
Ruler: Maglubiyet and Gruumsh, powers of the goblins and orcs
Contains the highest density of metal cubes and is thus host to the most fighting on the plane. The cubes are dotted with fortresses and covered with battlefields. Collisions between the cubes causes them to break apart in to smaller cubes, hence the smallest cubes are the oldest on the layer.
realm of Nishrek, a separate plane in the 3rd-Edition Forgotten Realms cosmology is located on Avalas. It is home to the orc deity Gruumsh and the other deities of the orc pantheon including Bahgtru, Ilneval, and Luthic.
The citadel of Scourgehold is the realm of Hextor, the god of tyranny and half-brother of Heironeous. Here Hextor presides over his legions as they train in The Great Coliseum.
With the destruction of Iyachtu Xvim, Bane has returned to his Black Bastion, a massive fortress-castle on the layer.
2 Thuldanin Pitted and hollow, and their insides are filled with the cast-off machinery of war. Flying ships, spelljammers, catapults, cannons, and things yet to be invented on a thousand prime-material worlds all lie broken
Compared to Avalas, Thuldanin has a relatively small population. Geographically it is very much like the first, consisting of numerous huge cubes. On this layer the cubes are scarred and pitted by battle. Many pits lead down to labyrinths containing the refuse of the endless battles of the plane. The remains of broken war machines and other devices line the interiors of the cubes, even some finely crafted weapons can be found amongst the rubble.
Thuldanin has a preservative quality that results in the petrification of objects and creatures that spend too long on the layer; savvy visitors spend no longer than 29 days here.
The realm of Hammergrim, a separate plane in the 3rd-Edition Forgotten Realms cosmology is located on Thuldanin. It is the realm of the duergar god, Laduguer.
3 Tintibulus Barren of life. Tumbling blocks of geometric solids of all types. Made of gritty stone, they collide and fracture along crystalline faults, spawning yet smaller solids to join in the planar dance.
Tintibulus contains a large number of four-sided, five-sided, eight-sided, and other solids in preference to the six-sided cubes that predominate the other layers. A layer of thick dust coats the surface of the solids here, which are made of a grey volcanic stone. Magicians' libraries are scattered here, and is the best place in the Multiverse for magical research.
4 Ocanthus Razor-thin plates - some barely an inch across, others miles in width.
The fourth layer contains no regular shapes, but many shard-like solids of black ice with razor sharp edges. The shards fly about in violent motion, referred to as a bladestorm.
At the extreme of Ocanthus is one huge, perhaps infinite shard of black ice. Here lies the Cabal Macabre, the realm of the goddess of death and magic, Wee Jas. Her domain takes the form of a huge and intricately carved ice castle, that glows with a pale light.
Encounter DL XP Source Page #
Dragon, Rust
(breathes Acid, Rusting liquid)
Wikipedia 1
Rakshasa ? 2
Rust Monster ? 3
Achaierai (Bird) 5000 PoL 2 4
Arcane 7 4000 PS2 10 5
Avatar of Justice cr 9 P&P 147 6
Axiomatic Bulette 4 cr 9 MOP3 197 7
Axiomatic Dragonne cr 7 PlanarHB3 111 8
Bladeling 120 PoL 14 9
Champion of Law cr 10 P&P 166 10
Demarax (Jewelled Lizard) 6 2000 PS2 22 11
Devil, Putrid (Malphagor) cr 9 P&P 159 12
Dragon, Rust, Age 12 22000 PoL 28 13
Dragon, Rust, Age 4 10000 PoL 28 14
Dragon, Rust, Age 8 16000 PoL 28 15
Energon, Xac-Yong cr 5 PlanarHB3 121 16
Enforcer of Law cr 6 P&P 168 17
Imp, Imp 6 1400 PS1 56 18
Incarnates 7 5000 PS1 58 19
Keeper (Human) 6 1400 PS2 56 20
Mercane 2 cr 5 MOP3 179 21
Monster of Legend 35000 PS2 64 22
Observer (Beholder) 15000 PS2 70 23
Per 27500 MC8 59 24
Per 9 12000 PS1 84 25
Reave (Marauder/Plunderer) 3 175 PS2 80 26
Spider, Hook 5 975 PS2 98 27
Sword Spirit 8 8000 PS2 102 28
Tso (Neogi) 7 3000 PS2 116 29

[D14] Outer Planes


Arcadia

Alignment: L(N/G)
Source: DM
Location: Outer Planes
Borders:
Everything here radiates peaceful order. Forests grow in neat rows, more like orchards than wild woods. On the plains, grasses grow to only a certain height. Wildflowers grow in self-defined beds of color, one never intruding on the other. Fields are geometrically perfect and towns are laid out in neat squares. Even day and night are ordered and perfect. All light and darkness comes from an orb set in the top of Arcadia's tallest peak. Half this sphere radiates starry darkness and the other half emits gleaming sunshine. The orb revolves in a regular 24-hour day. Light changes to dark abruptly - there is no dusk or dawn - and each change signals the beginning or end of another perfect day.
Squadrons of petitioner militia regularly patrol the land, seeking out anyone evil. All Arcadian petitioners can know alignment at will, and travelers are always questioned as to their alignment. Lawful-good creatures are invited to join such hunts, chaotic goods are tolerated as long as they don't disturb the public order, neutrals of all types are stiffly requested to finish their business and leave, while evil types are instantly attacked.
Layer # Sub-Plane Short Description
1 Abellio The great city of Marduk, a sprawling megalopolis of orderly design
Mount Clanggedin: a great mountain filled with dwarven halls, forges, and armories, as befits a dwarf god of battle. The mountain is a perfect cone, and the halls are carved perfectly straight.
Abellio is a mostly flat layer, but does contain mountains and hills at various points. There are numerous large forests, lakes, streams and fields.
Mount Clangeddin, the realm of dwarf deity Clangeddin Silverbeard, perfectly shaped conical mountain rising over 30,000 ft. above the surrounding lands. The mountain itself is full of expertly constructed dwarven halls and galleries. Huge forges are used in the construction of dwarven weapons here.
The Formian hive-city of Mandible is also located here.
A number of godly realms exist on Abellio, including The Bastion of Law, realm of Saint Cuthbert; the Anvil of Creation, realm of Reorx; Cherry Blossom, the realm of Izanagi and Izanami; Marduk, the realm of Marduk; and The Ministry of Rewards, realm of Lu Hsing.
2 Buxenus similar pristine landscapes stretching on endlessly. This layer hosts a more militaristic feel
The Harmonium, a particularly militant sect have their headquarters in the city of Melodia on Buxenus. The Harmonium run training camps to indoctrinate 'borrowed' chaotic mortals in the ways of law and order.
Heliopolis, a separate plane occupies a part of Buxenus. Here it is hot and covered with sand-filled deserts dotted with vast pyramids and obelisks. A single life-giving river flows through its centre and it is home to the gods of the Mulhorandi Pantheon. occupied by Ra, Isis, Osiris, and Horus.
Azuth, a realm of magic and wizards is hidden. Only wizards can see through the illusions that protect its cave-entrance. Once inside, a great staircase suspended in space leads down to the city of Mage's Rest at the bottom. god Azuth lives here.
The reclusive goblinoid deity of the mongrelfolk, Meriadar makes his realm, The Hand of Peace, on Buxenus.
3 Menausus Shifting towards Nirvana / Mechanus, when populations of lawful-aligned Formians increased in numbers there, shifting its alignment away from good and toward law.
Encounter DL XP Source Page #
Dragon, Oceanus
(breathes Lightning, Tranquility gas)
Wikipedia 1
Arcane 7 4000 PS2 10 2
Avatar of Justice cr 9 P&P 147 3
Axiomatic Bulette 4 cr 9 MOP3 197 4
Busen (Oil) 4000 PoL 16 5
Champion of Law cr 10 P&P 166 6
Demarax (Jewelled Lizard) 6 2000 PS2 22 7
Enforcer of Law cr 6 P&P 168 8
Formian, Myrmarch 2000 PoL 18 9
Formian, Queen 5000 PoL 18 10
Formian, Warrior 420 PoL 18 11
Formian, Worker 35 PoL 18 12
Incarnates 7 5000 PS1 58 13
Keeper (Human) 6 1400 PS2 56 14
Mercane 2 cr 5 MOP3 179 15
Monster of Legend 35000 PS2 64 16
Per 27500 MC8 59 17
Per 9 12000 PS1 84 18
T'uen-rin 150000 MC8 85 19
T'uen-Rin 10 28000 PS2 104 20

[D14] Outer Planes


Concordant Opposition / Outlands

Source: DM
Location: Outer Planes
Borders:
The "Funnel" (or "Spire") runs up Concordant Opposition, past Sigil, past Smileylich's Office, up to the Ultraplanes. (Note: This differs from Planescape.)
The closer to the Spire, the harder it is to use magic-related powers. However, most of the towns, portals, realms, etc. are located far enough not to suffer from these impediments. At 500 miles from the Spire, illusions no longer work. At the very base of the Spire, absolutely all magic (except maybe that of an over-god, such as Ao) is neutralized.
Notice Rilmani seem unaffected by such limitation, except maybe in the first ring.
The Outlands is the location of a number of godly realms, including the following:
* The Caverns of Thought, realm of the illithid deity Ilsensine
* The Court of Light, realm of the naga deity Shekinester
* The Flowering Hill, the realm of the halfling goddess Sheela Peryroyl
* Gzemid's Realm, home of the beholder deity of gases and vapors
* The Hidden Realm, home of the chief giant deity Annam
* The Hidden Vale, realm of the Dragonlance god Gilean
* The Hidden Wood, realm of the nature god Obad-Hai
* The Library of Lore, realm of the god Boccob
* The Mausoleum of Chronepsis, realm of the dragon deity Chronepsis
* The Marketplace Eternal, realm of the god Zilchus
* The Palace of Judgement, Yen-Wang-Yeh's realm
* The Scales of Wealth, the realm of Shinare
* Semuanya's Bog, realm of the lizardfolk deity Semuanya
* The Steel Hills, realm of the goddess Ulaa
* Thoth's Estate, the realm of Thoth
* Tvashtri's Laboratory, realm of the Indian god of artifice
* The Web of Fate, realm of the goddess Istus
* The Well of Urd, realm of the Norns
* Wonderhome, realm of Gond
* Three dwarven gods (Vergadain, Dugmaren Brightmantle, and Dumathoin) share the realm of The Dwarven Mountain on the plane of the Outlands.
* The Celtic gods (Daghdha, Diancecht, Goibhniu, Lugh, Manannan mac Lir, Oghma, and Silvanus) share the realm of Tír na nÓg on the Outlands.
Layer # Sub-Plane Short Description
1 Outlands Gate-towns are settlements which are built around a permanent portal to a certain Outer Plane on the Great Wheel. Gate-towns are important strategically because they provide a (relatively) stable way to enter a desired Outer Plane. The gate-towns reflect the plane that they lead to, for example, Xaos (or aXos, soaX, etc.) is a town where everything changes from one moment to the next. Even the location of the portal to Limbo changes every day — not that there's any regularity to daybreak and nightfall in Xaos. The character of Xaos mirrors what the plane of Limbo is like.
2 Sigil The ruler of Sigil is the mysterious Lady of Pain. The Lady is sometimes seen in Sigil as a floating, robed Lady with a face bearing a mantle of blades. The Lady does not concern herself with the laws of the city; she typically only interferes when something threatens the stability of Sigil itself. However, she is an entity of inscrutable motives, and often those who cross her path, even accidentally, are flayed to death or teleported to her hidden Mazes, lost forever. It is widely believed that she never speaks, although some unconfirmed (and, most would argue, highly questionable) rumours to the contrary do exist.
Sigil is, theoretically, a completely neutral ground: no wars are waged there and no armies pass through. Furthermore, no deities can enter into Sigil; the Lady has barred them from the Cage. Of course, Sigil is hardly peaceful; with such a condensed population, consisting of everything from angelic devas to demonic glabrezu, violence is common, usually befalling the foolhardy, the incautious, or the poor. Most natives of Sigil ("Cagers") are quite jaded as a result of living there.
Sigil is divided into six districts, called wards:
* The Hive Ward, the slum and the ghetto, home to the poor, the rogues, and the unwanted dregs of the city.
* The Lower Ward, an industrial district, clogged up with the smoke from the foundries and from the portals to the Lower Planes.
* The Clerk's Ward, an affluent district, home to most of the city's lower-rung bureaucrats and middlemen.
* The Market and Guildhall Wards are the home to the traders, craftsmen, artisans, guild members and other members of the middle class.
* The Lady's Ward, the richest and most exclusive section of the city, is home to the elites of society and of its government.
3 Smileylich's Office This is even further up the Funnel, above Sigil. It is the closest point in the multiverse to the Ultraplanes [D15]. It is much smaller than Sigil, only a home for the "lord of the Liches" Smileylich. Known features of his office:
* A multiplanar magical pool, which allows Smileylich to communicate with (and give items to) any Lich in the multiverse.
* A desk, with the usual things you would find in a normal desk (e.g. letter opener). However, everything in Smileylich's office is a x9 artifact.
Encounter DL XP Source Page #
Dragon, Concordant
(breathes Antithetical energy)
Wikipedia 1
Arcane 7 4000 PS2 10 2
Avatar of Knowledge cr 3 P&P 148 3
Baku 9 14000 PS1 30 4
Bloodthorn (Plant) 3 175 PS2 16 5
Bonespear (Cave Fisher) 5 650 PS2 18 6
Dimensional Predator cr 5 P&P 160 7
Dreadnought (Golem) cr 12 P&P 140 8
Eater of Knowledge 9 13000 PS2 26 9
Fhorge (Boar) 6 1400 PS2 38 10
Incarnates 7 5000 PS1 58 11
Leomarh (Lion) 6 1400 PS2 60 12
Mediator, Mechanus 10 200000 PS1 68 13
Monster of Legend 35000 PS2 64 14
Quill (Manticore) 4 270 PS2 74 15
Razorvine (Plant) 2 35 PS2 78 16
Rilmani, Abiorach 6 2000 PS2 86 17
Rilmani, Argehach 10 16000 PS2 87 18
Rilmani, Aurumach 10 27000 PS2 88 19
Rilmani, Cuprilach 8 9000 PS2 89 20
Rilmani, Ferrumach 7 4000 PS2 90 21
Rilmani, Plumach 5 975 PS2 91 22
Spellhaunt (Spell Effect) 6 2000 PS2 96 23
Spider, Glass cr 18 P&P 161 24
Spiked Demolisher (Golem) cr 4 P&P 141 25
Translator 3000 MC8 83 26
Ur'epona (Horse) cr 1 PlanarHB3 130 27
Venomhatcher (weird) cr 8 P&P 142 28
Vortex Howler cr 14 P&P 169 29
Wraithworm (Magical Snake) 7 3000 PS2 124 30

[D14] Outer Planes


Elysium

Alignment: NG
Source: DM
Location: Outer Planes
Borders:
land of fertile richness and unsurpassed natural beauty. Near the banks of the River Oceanus, which winds through all the layers, are tall trees, waving reeds, and lush meadows. In the hundreds of miles beyond the river's banks, the forests give way to grassy plains, then rolling hills, until the land finally becomes rugged badlands that are wind-sculpted into forms of artistic beauty. The petitioners here live their lives in peaceful repose, more or less living as they wish. There's no need to work unless a person wants to, for the land is abundant enough to fulfill all wants. Nonetheless, there are towns and cities here, organized by those who want to live this way. Either choice is fine by the petitioners of Elysium.
Layer # Sub-Plane Short Description
1 Amoria Loosely resembles the Material Plane with many town settlements along the banks of the River Oceanus. Amoria is the most populated layer of Elysium, with many residents utilising boats to travel around the layer. It has very mild seasons, with gentle winters and comfortable summers.
The rulers of the guardinals reside on this layer, their first is Prince Talisid, the most powerful leonal. He has command over the Five Champions, Duke Lucan, Duchess Callisto, Duke Windheir, Lord Hwyn, and Lord Rhanok. They have power comparable to the archdukes of Baator or the demon princes of the Abyss.
Amoria is the location of a number of godly realms, including, Pelor's realm of Light's Blessing, Majere's realm of Contemplation, Savitri's realm of Domain of the Day-Long Sun, Mishakal's realm of Healer's Home, Isis' realm of Quietude, and Kuan-ti's realm of Valorhome.
Untroubled land of woodland and meadow. There are several trading towns here, strung like pearls along Oceanus's banks - the largest of these is Release From Care.
2 Eronia Rugged mountainous layer of hills and jagged peaks. On this layer, the weather is much more severe with violent windstorms and lightning being common. The seasons are more extreme with bitter winters and hot summers.
The godly realms located on Eronia include, Enlil's realm of Great Mountain of the East, Bragi's realm of HarpHearth, Tsukuyomi's realm of Mirror of the Moon, halfling deity Urogalan's realm of Soulearth, and giant goddess Hiatea's realm of Woodhaven.
Mountainous, and here waterfalls and cascades interrupt Oceanus's flow. River travel without a guide can be dangerous. The banks are sheer and rocky except for a few landing points. Here, the power Enlil maintains a mountain realm, while Nanna-Sin plies the river on his great crescent moon barge. This vessel, as it passes, bathes the river canyon in the silver radiance of moonlight.
3 Belieren Belierin is a layer composed mostly of bogs and marshes, with tangles of mangroves in many places. Only a few settlements exist here on rocky spurs above the level of the swamps, many with a cathedral-like lighthouse, which directs travelers through the mists to safety.
This layer is supposedly the prison of some unknown dangerous entity, possibly a large creature, or denizen, of the lower planes. What is known is that it is not uncommon for evil creatures to be sighted here and the guardinals are constantly fighting back attacks by evil forces here.
The goddess Nut lives on Belierin in her realm of The Refuge of Night.
Mostly marsh, rich with wildfowl and tree-covered hummocks. Unlike other marshes, however, this one is free of pestilence and bothersome insects.
4 Thalasia Thalasia is the origin layer of the River Oceanus that flows though the other layers. The layer is dotted with islands, known collectively as the Isles of the Holy Dead, the Isles of the Blessed, the Hills of Avalon, the Islands beyond the World, and the Heroic Isles.
Godly realms on this layer include, O-Wata-Tsu-Mi's realm of Citadel of the Sea, Belenus and Brigantia's shared realm of Isles of the Blessed, selkie deity Surminare's realm of Selkies' Grotto.
Sea fills this layer. Small islands dot the waves, but the majority of the realms of interest on this layer lie far beneath the surface. It's said that many of the sea deities make their home here. The islands are home to those petitioners who in their previous life died in the cause of pure good.
Encounter DL XP Source Page #
Dragon, Elysian
(breathes Sonic energy, inebriation gas)
Wikipedia 1
Aasimar (Planetouched Human) 4 420 PS2 6 2
Aasimon, Agathinon 30500 MC8 11 3
Aasimon, Agathinon 8 8000 PS1 5 4
Aasimon, Deva, Astral 60000 MC8 12 5
Aasimon, Deva, Astral 10 15000 PS1 6 6
Aasimon, Deva, Monadic 52500 MC8 12 7
Aasimon, Deva, Monadic 9 13000 PS1 6 8
Aasimon, Deva, Movanic 78500 MC8 12 9
Aasimon, Deva, Movanic 9 14000 PS1 6 10
Aasimon, Light 35000 MC8 14 11
Aasimon, Light 9 10000 PS1 8 12
Aasimon, Planetar 143500 MC8 15 13
Aasimon, Planetar 10 20000 PS1 9 14
Aasimon, Solar 225000 MC8 16 15
Aasimon, Solar 10 32000 PS1 10 16
Agathion 5 2700 MMII 9 17
Arcane 7 4000 PS2 10 18
Avatar of Hope cr 2 P&P 146 19
Balaena (Whale) 5000 MC8 35 20
Balaena (Whale) 7 5000 PS2 14 21
Buraq (Horse) 1400 PoN 6 22
Celestial, Leonal 5 cr 12 MOP3 162 23
Delphon (Shark) 1400 PoN 8 24
Deva, Monadic 7 12150 MMII 43 25
Deva, Movanic 7 11775 MMII 43 26
Einheriar ? MC8 41 27
Einheriar 7 4000 PS1 38 28
Elsewhale cr 7 PlanarHB3 117 29
Elysian Thrush cr 0.25 PlanarHB3 118 30
Grim 3 427 MMII 72 31
Guardinal, Avoral 8 8000 PS2 44 32
Guardinal, Cervidal 7 3000 PS2 45 33
Guardinal, Equinal 7 5000 PS2 46 34
Guardinal, Leonal 10 18000 PS2 46 35
Guardinal, Lupinal 8 9000 PS2 48 36
Guardinal, Ursinal 9 14000 PS2 49 37
Hollyphant 6 5625 MMII 75 38
Hollyphant 8 9000 PS2 50 39
Incarnates 7 5000 PS1 58 40
Monster of Legend 35000 PS2 64 41
Moon Dog 30500 MC8 54 42
Moon Dog 5 3000 MMII 92 43
Phoenix 87000 MC8 60 44
Phoenix 7 12900 MMII 100 45
Planetar 9 90000 MMII 101 46
Quesar (Human) 6000 PoN 22 47
Solar 10 142500 MMII 111 48

[D14] Outer Planes


Gehenna

Alignment: (L/T)E
Source: DM
Location: Outer Planes
Borders:
volcanos float in a great void, belching their magma sprays onto barren, lava-crusted slopes. Sulfurous steam wheezes from fumaroles, and horrid gases drift in choking clouds through the air. mountains peaked at both top and bottom, floating in space - mountains that are nothing but greasy black slopes, bubbling rivers of steam, and spraying plumes of lava
The Tower of the Arcanaloths is also found on Gehenna. The leader of their race, known only as the General of Gehenna, moves his Crawling City from layer to layer according to his will. The City moves on thousands of fireproof legs and may climb the face of any cliff.
Layer # Sub-Plane Short Description
1 Khalas The first layer, Khalas, is a hot and fiery place.
Khalas is the location of a number of godly realms, including the kobold deity Gaknulak's realm of Aknuthrak, the wererat god Squerrik's realm of Cheisin, Math Mathonwy's realm of Corriegrave, and Sung Chiang's realm of Teardrop Palace.
2 Chamada ground burns with the orange glare of magma so intense that it blots out the sky. Rivers of lava cascade down its slopes, continually hardening, forming dams, and then bursting forth in new directions. Vents unexpectedly split open and spew fresh ejecta, and volcanos swell on its surface like warts. The air is full of the smell of burning hair and sulfur-scorched flesh.
Chamada is the location of a number of godly realms, including the giant deity Memnor's realm of Thraotor and Sargonnas' realm of Palace of Deception. It also contains the realms of dead gods Iyachtu Xvim (Bastion of Hate), and Maanzecorian (Rictus). The town of Nimicri can also be found floating above the second layer.
3 Mungoth Mountain is constantly assaulted by a rain of ash and acidic snow. The ground is cool, with only scattered volcanos that barely make enough light to show the way. Avalanches of cold mud threaten travelers at every turn.
Mungoth is the location of the lich god Velsharoon's realm of Death's Embrace and Loviatar's realm of Ondtland.
4 Krangath dead realm. Here, all the fires are out and the mountain shudders no more. All is blackness and ice. Nothing dwells on the frozen surface.
Krangath is the location of the orc god Shargaas' realm of The Night Below. It is also home to Hopelorn, Mellifleur's obsidian citadel.
Encounter DL XP Source Page #
Dragon, Pyroclastic
(breathes Superheated ash & waves of sonic, Disintegrating line)
Wikipedia 1
Arcanadaemon 7 10425 MMII 28 2
Arcane 7 4000 PS2 10 3
Avatar of Death cr 10 P&P 144 4
Barghest 7 10950 MMII 13 5
Charonodaemon 6 7950 MMII 29 6
Derghodaemon 6 8700 MMII 29 7
Devil, Putrid (Malphagor) cr 9 P&P 159 8
Energon, Xac-Yel cr 5 PlanarHB3 119 9
Hydrodaemon 6 5175 MMII 30 10
Imp, Imp 6 1400 PS1 56 11
Incantifer (Magician) 9 13000 PS2 52 12
Incarnates 7 5000 PS1 58 13
Ironmaw (Plant) 7 4000 PS2 54 14
Larva 35 MC8 50 15
Larva 2 35 PS1 62 16
Linqua 420 PoN 16 17
Maelephant 21500 MC8 51 18
Maelephant 9 10000 PS1 64 19
Merkhant (Merchant) 5 650 PS2 62 20
Monster of Legend 35000 PS2 64 21
Night Hag 16000 MC8 56 22
Night Hag 9 12000 PS1 80 23
Nightmare 2000 MC8 57 24
Nightmare 6 2000 PS1 82 25
Phiuhl (Vapor being) 10000 PoN 20 26
Piscodaemon 3 682 MMII 30 27
Prolonger (Cheater) 7 4000 PS2 72 28
Reave (Marauder/Plunderer) 3 175 PS2 80 29
Shadowdrake, Age 12 18000 PS2 92 30
Shadowdrake, Age 4 10000 PS2 92 31
Shadowdrake, Age 8 14000 PS2 92 32
Slasrath (Manta Ray) 1400 PoN 24 33
Spider, Hook 5 975 PS2 98 34
Terlen (Shark) 5 975 PS2 114 35
Tso (Neogi) 7 3000 PS2 116 36
Ultrodaemon 7 12150 MMII 31 37
Vaporighu 24000 MC8 86 38
Vaporighu 9 14000 PS2 118 39
Vargouille 5 650 PS1 114 40
Wastrel (Bird) 4 270 PS2 122 41
Yagnodaemon 7 10575 MMII 31 42
Yeth Hound 5 975 PS1 116 43
Yugoloth, Arcanaloth 49500 MC8 89 44
Yugoloth, Arcanaloth 10 20000 PS1 120 45
Yugoloth, Canoloth 3 cr 6 MOP3 187 46
Yugoloth, Canoloth 8 9000 PS2 126 47
Yugoloth, Dergholoth 25500 MC8 92 48
Yugoloth, Dergholoth 9 12000 PS1 121 49
Yugoloth, Hydroloth 26500 MC8 93 50
Yugoloth, Hydroloth 9 14000 PS1 122 51
Yugoloth, Mezzoloth 40500 MC8 94 52
Yugoloth, Mezzoloth 3 cr 7 MOP3 187 53
Yugoloth, Mezzoloth 10 21000 PS1 123 54
Yugoloth, Nycaloth 66000 MC8 90 55
Yugoloth, Nycaloth 5 cr 13 MOP3 187 56
Yugoloth, Nycaloth 10 25000 PS1 124 57
Yugoloth, Piscoloth 40500 MC8 95 58
Yugoloth, Piscoloth 10 19000 PS1 125 59
Yugoloth, Ultroloth 84000 MC8 91 60
Yugoloth, Ultroloth 6 cr 16 MOP3 187 61
Yugoloth, Ultroloth 10 26000 PS1 126 62
Yugoloth, Yagnoloth 26500 MC8 96 63
Yugoloth, Yagnoloth 10 20000 PS1 127 64

[D14] Outer Planes


Gladsheim / Ysgard

Alignment: C(G/N)
Source: DM
Location: Outer Planes
Borders:
numerous immense rivers of earth flowing forever through the sky. These rivers consist of chunks ranging in size from small boulders to whole continents. Their undersides give off a reddish glow that lights the rivers from underneath. As each river flows, its "earthbergs" grind together fiercely, so the whole plane continually rumbles with a deep grating noise.
Petitioners on this plane are always eager to do battle. If they die in combat, they aren't absorbed like petitioners on the other planes; instead, they rise the next day to fight again.
Layer # Sub-Plane Short Description
1 Asgard The home of the Norse powers. This realm is where the top of Yggdrasil - the World Ash - is located. As Yggdrasil stretches down to the Gray Waste, it extends branches and roots into various crystal spheres on the Prime Material where the Norse powers are worshiped. These gods also command Bifrost, a rainbow bridge that they can connect to any prime-material location. Gladsheim, Odin's feast hall, and Valhalla, Odin's hall of heroes. Vanaheim (home of the vanir, who have blood links to the aesir), Alfheim (where the most chaotic elven spirits dwell), and Jotunheim (a land populated primarily by giants).
Olidammara's realm of Winesong, Frey's realm of Alfheim, Selune and Soma's shared realm of Gates of the Moon, Surtr and Thrym's realm of Jotunheim, Bast's realm of Merratet, Anhur's realm of Netaph, Branchala's realm of Soul of Music, realm of the Vanir (Frey, Freya, Noatun, and Ullr) Vanaheim, Hachiman and O-Kuni-Nushi's realm of Kenyama, and Shou Hsing's realm of The Orchard of Immortality.
Norse gods Odin, Frigga, Frey, Freya, Idun, and secondary realms of Loki and Tyr.
2 Muspelheim the chunks of earth float flaming side up. This makes it a perfect home for fire giants
Surtr's realm of Muspelheim, after which this layer was named, can be found here.
3 Nidavellir / Darkhome so densely packed with earthen rivers that the spaces between seem more like immense, luminous caverns. Sometimes this makes travel from one realm to another extremely difficult, as passageways that were open on a previous trip are closed on the return. Many dwarf and gnome petitioners
Nidavellir is the location of Eilistraee's realm of Svartalfheim and the dragon deity Aasterinian's realm of Brassberg.
Encounter DL XP Source Page #
Dragon, Battle
(breathes Sonic energy, Fear gas)
Wikipedia 1
Anarchic Athach 4 cr 9 MOP3 199 2
Arcane 7 4000 PS2 10 3
Asrai (Water Faerie) 120 PoC 4 4
Asuras (Human) 7000 PoN 4 5
Avatar of Rage cr 8 P&P 150 6
Bariaur 3000 MC8 36 7
Bariaur 1 cr 0.5 MOP3 161 8
Bariaur 6 2000 PS1 32 9
Celestial, Firre 4 cr 10 MOP3 162 10
Chaos Minion cr 7 P&P 152 11
Chaos Mutate cr 3 P&P 153 12
Fensir (Ysgardian Troll) 270 PoC 12 13
Foo Creature, Foo Dog 8 6000 PS1 40 14
Foo Creature, Foo Lion 9 10000 PS1 40 15
Foo Dog 4 1800 MMII 65 16
Foo Lion 5 4275 MMII 65 17
Giant, Madness cr 15 P&P 156 18
Incarnates 7 5000 PS1 58 19
Lillend 9000 PoC 16 20
Monster of Legend 35000 PS2 64 21
Opinicus 5 3450 MMII 97 22
Oread (Rock Dryad) 420 PoC 20 23
Rager (Berserker) 4 270 PS2 76 24
Ratatosk (Flying Squirrel) 175 PoC 22 25
Sunfly (Dragonfly) 3 120 PS2 100 26

[D14] Outer Planes


Hades / Gray Waste

Alignment: NE
Source: DM
Location: Outer Planes
Borders:
dull gray lands. The earth is gray, the sky is gray, even the petitioners here are gray. There's no color here; as soon as a sod steps onto the plane, everything he's got turns white, black, or gray. There's no sun, no moon, no stars - just gray. without any feeling or emotion. They.don't laugh, don't cry, and don't care. All they do is despair, their life and hope sucked right out of them.
Khin-Oin, the Wasting Tower, a fortress build and maintained by the yugoloths, can be found on the Gray Waste.
Layer # Sub-Plane Short Description
1 Oinos stunted trees, roving fiends, and virulent disease, ruled by an ultroloth prince. His citadel is the great fortress Khin-Oin, the Wasting Tower. From a distance it looks like the spinal cord of some flayed beast, soaring into the air. Closer up, it takes on the form of a great tower encased by lesser towers. It's said to stand 20 miles high and have dungeons beneath it as deep
Oinos is the location of a number of godly realms, including Incabulos' realm of Charnelhouse, Kelemvor's realm of the Crystal Spire (formerly Myrkul's Bone Castle), the orc deity Yurtrus' realm of Fleshslough, the dwarf deity Abbathor's realm of The Glitterhell, and the urd deity Kuraulyek's realm of Urdrest. It also holds the majority of Blood War battlefields and Khin-Oin, home to most leaders of the mercenary yugoloths.
2 Nillheim trees - mostly pines - are more abundant, they sport no color but gray. Thick mists hang among the trunks, gray-white on the gray-black background. This is the realm of Hel, from the Norse pantheon. Her palace is a great hall of wood. Deadly poisons drip from the ceiling, and the floor writhes with serpents. Reaching into this layer is a root of Yggdrasil, the World Ash. Curled around this root is a great wingless dragon Nidhogg, who forever gnaws at the root and will ultimately kill the tree.
Niflheim is the location of a number of godly realms, including Hel's realm of Niflheim, after which the layer is named, Shar's realm of The Palace of Loss, Panzuriel's realm of Rezuriel, Mask's realm of Shadow Keep, Arawn's realm of Annwn, the Isles of the Cursed, and Ratri's realm of Dark of Night. Furthermore, Yggdrasil, the World Ash, has its roots in Niflheim.
3 Pluton willows, olives, and poplars, all black and slowly dying for want of care. This is the realm of Hades, Lord of the Dead. He lives within a palace of gray marble, protected by strong walls. The gates to his realm are beaten bronze, impossible for all but the greatest heroes to open. Just beyond is Cerberus, the three-headed dog who guards the entrance to Hades' domain. mprisoned here are many fallen tyrants and vain heroes.
Pluton is the location of a number of godly realms, including the hag goddess Cegilune's realm of Hagsend, Hecate's primary realm of Aeaea, and the god Hades' realm of Hades, the Underworld. Furthermore, Mount Olympus is based in Pluton.
Encounter DL XP Source Page #
Dragon, Gloom
(breathes Apathy gas)
Wikipedia 1
Arcanadaemon 7 10425 MMII 28 2
Arcane 7 4000 PS2 10 3
Avatar of Death cr 10 P&P 144 4
Charonodaemon 6 7950 MMII 29 5
Derghodaemon 6 8700 MMII 29 6
Diakk 4 1950 MMII 50 7
Diakk, Varath 2000 PoN 10 8
Diakk, Carcene 4000 PoN 10 9
Gehreleth, Shator 10 22000 PS1 42 10
Hordling ? MC8 48 11
Hordling 4 2100 MMII 75 12
Hordling, 10 10 15000 PS1 54 13
Hordling, 7 7 3000 PS1 54 14
Hordling, 8 8 6000 PS1 54 15
Hordling, 9 9 10000 PS1 54 16
Hydrodaemon 6 5175 MMII 30 17
Incantifer (Magician) 9 13000 PS2 52 18
Incarnates 7 5000 PS1 58 19
Ironmaw (Plant) 7 4000 PS2 54 20
Larva 35 MC8 50 21
Larva 2 35 PS1 62 22
Maelephant 9 10000 PS1 64 23
Merkhant (Merchant) 5 650 PS2 62 24
Monster of Legend 35000 PS2 64 25
Night Hag 16000 MC8 56 26
Night Hag 9 12000 PS1 80 27
Nightmare 2000 MC8 57 28
Nightmare 6 2000 PS1 82 29
Nightmare, Lesser cr 4 PlanarHB3 127 30
Pack Fiend cr 8 PlanarHB3 128 31
Piscodaemon 3 682 MMII 30 32
Prolonger (Cheater) 7 4000 PS2 72 33
Shadowdrake, Age 12 18000 PS2 92 34
Shadowdrake, Age 4 10000 PS2 92 35
Shadowdrake, Age 8 14000 PS2 92 36
Terlen (Shark) 5 975 PS2 114 37
Ultrodaemon 7 12150 MMII 31 38
Vargouille 5 650 PS1 114 39
Wastrel (Bird) 4 270 PS2 122 40
Yagnodaemon 7 10575 MMII 31 41
Yeth Hound 5 975 PS1 116 42
Yugoloth, Arcanaloth 49500 MC8 89 43
Yugoloth, Arcanaloth 10 20000 PS1 120 44
Yugoloth, Baernaloth 19000 PoN 30 45
Yugoloth, Canoloth 8 9000 PS2 126 46
Yugoloth, Dergholoth 25500 MC8 92 47
Yugoloth, Dergholoth 9 12000 PS1 121 48
Yugoloth, Hydroloth 26500 MC8 93 49
Yugoloth, Hydroloth 9 14000 PS1 122 50
Yugoloth, Mezzoloth 40500 MC8 94 51
Yugoloth, Mezzoloth 10 21000 PS1 123 52
Yugoloth, Nycaloth 66000 MC8 90 53
Yugoloth, Nycaloth 10 25000 PS1 124 54
Yugoloth, Piscoloth 40500 MC8 95 55
Yugoloth, Piscoloth 10 19000 PS1 125 56
Yugoloth, Ultroloth 84000 MC8 91 57
Yugoloth, Ultroloth 10 26000 PS1 126 58
Yugoloth, Yagnoloth 26500 MC8 96 59
Yugoloth, Yagnoloth 10 20000 PS1 127 60

[D14] Outer Planes


Happy Hunting Grounds / Beastlands

Alignment: (C/T)G
Source: DM
Location: Outer Planes
Borders:
The mortal souls that come to this plane after death take on animal traits soon after they arrive, developing pelts of fur and growing horns or pointed ears or other such features. Over the course of centuries they continue to slowly change, becoming celestial beasts.
Layer # Sub-Plane Short Description
1 Krigala / Pridelands Many lakes dot the plains in between the lush forests. Day and night does not occur normally, continual late afternoon sun fills the sky. Gentle rains occur once per day.
Skerrit's Glade, centaur deity Skerrit.
The Grove of the Unicorns is the divine realm of Ehlonna (the Greyhawk deity of forests and woodlands), and Mielliki (her FR counterpart). at the base of several giant sequoias forming a natural cathedral between the branches.
kenku god Quorlinn's realm of Filchnest can be found on Krigala.
Remnis, god of giant eagles, in Goldenroost
The Forbidden Plateau, domain of the FR deities Thard Harr and Ubtao, exists in Krigala.
Nobanion, the Forgotten Realms deity of lions, wearlions, and wemics.
Creatures that live and hunt under the glare of the sun. In some places it burns hotly, creating savannahs, in others it barely penetrates the thick canopy of jungle. The jungles and forests are thickest along it. Moving away from the river, the land becomes plains, then dry veldt, then desert, only to rise into coniferous wooded mountains and arctic tundra.
2 Brux Day and night on Brux is still static like Krigala, but here it is eternally dusk. A silver moon can be seen in the opposite direction to the sunset. The temperature here is naturally lower than on Krigala.
Al Karak Elam-Jhankhal, the realm of the avariel is located on Brux.
The Cat Lord shares her realm of The Cat Lord's Prowl with Ferrix, the god of weretiger, though Ferrix usually prefers to wander.
Findar Endar, the domain of the Forgotten Realms dwarf god Haela Brightaxe, lies within Brux.
The Library of All Knowledge is shared by the gods Deneir and Milil of the Forgotten Realms.
Puchan's realm of Reastweal is found on Brux.
The wandering Seelie Court frequently appears on Brux, though never in the same place twice.
Ursis, the realm of the werebear god Balador is located on Brux.
The sky is always filled with ruddy half-light, competing against the silver trace of a moon. The land's cool and misty. Forests are thick with shadows and the plains glimmer in the almost-light.
3 Karasuthra The lowest layer of Karasuthra is in continual night, with a single moon providing some illumination to the layer. The most dangerous creatures exist here, hunting their quarry through the night.
The giant god Stronmaus lives on Karasuthra in his realm of Stormhold.
Kura-Okami's realm The Misty Valley is on Karasuthra.
Three gods of the Dragonlance setting (Chislev, Zivilyn, and Habbakuk) share a realm on Karasuthra called Zhan, the Grand Forest Beyond the World.
The land of night. Glittering stars outshine the almost-vanished moon.
Encounter DL XP Source Page #
Dragon, Beast
(breathes Mixed cold and electricity)
Wikipedia 1
Aasimar (Planetouched Human) 4 420 PS2 6 2
Aasimon, Agathinon 30500 MC8 11 3
Aasimon, Agathinon 8 8000 PS1 5 4
Aasimon, Deva, Astral 60000 MC8 12 5
Aasimon, Deva, Astral 10 15000 PS1 6 6
Aasimon, Deva, Monadic 52500 MC8 12 7
Aasimon, Deva, Monadic 9 13000 PS1 6 8
Aasimon, Deva, Movanic 78500 MC8 12 9
Aasimon, Deva, Movanic 9 14000 PS1 6 10
Aasimon, Light 35000 MC8 14 11
Aasimon, Light 9 10000 PS1 8 12
Aasimon, Planetar 143500 MC8 15 13
Aasimon, Planetar 10 20000 PS1 9 14
Aasimon, Solar 225000 MC8 16 15
Aasimon, Solar 10 32000 PS1 10 16
Aeserpent (Snake) 2000 PoN 2 17
Agathion 5 2700 MMII 9 18
Animal Lord, Cat Lord 24000 MC8 18 19
Animal Lord, Cat Lord 10 18000 PS1 12 20
Animal Lord, Hawk Lord 24000 MC8 18 21
Animal Lord, Hawk Lord 10 18000 PS1 12 22
Animal Lord, LizardLord 10 18000 PS1 12 23
Animal Lord, Wolf Lord 24000 MC8 18 24
Animal Lord, Wolf Lord 10 18000 PS1 12 25
Arcane 7 4000 PS2 10 26
Asrai (Water Faerie) 120 PoC 4 27
Asuras (Human) 7000 PoN 4 28
Avatar of Hope cr 2 P&P 146 29
Balaena (Whale) 5000 MC8 35 30
Balaena (Whale) 7 5000 PS2 14 31
Bariaur 1 cr 0.5 MOP3 161 32
Celestial, Firre 4 cr 10 MOP3 162 33
Celestial, Leonal 5 cr 12 MOP3 162 34
Delphon (Shark) 1400 PoN 8 35
Deva, Monadic 7 12150 MMII 43 36
Deva, Movanic 7 11775 MMII 43 37
Einheriar ? MC8 41 38
Einheriar 7 4000 PS1 38 39
Elsewhale cr 7 PlanarHB3 117 40
Energon, Xac-Yaup cr 5 PlanarHB3 121 41
Foo Creature, Foo Dog 8 6000 PS1 40 42
Foo Creature, Foo Lion 9 10000 PS1 40 43
Foo Dog 4 1800 MMII 65 44
Foo Lion 5 4275 MMII 65 45
Gaspar (Deer) cr 10 PlanarHB3 124 46
Grim 3 427 MMII 72 47
Hollyphant 8 9000 PS2 50 48
Incarnates 7 5000 PS1 58 49
Monster of Legend 35000 PS2 64 50
Moon Dog 5 3000 MMII 92 51
Mortai (Cloud) 58500 MC8 55 52
Mortai (Cloud) 10 25000 PS2 66 53
Opinicus 5 3450 MMII 97 54
Oread (Rock Dryad) 420 PoC 20 55
Planetar 9 90000 MMII 101 56
Ratatosk (Flying Squirrel) 175 PoC 22 57
Solar 10 142500 MMII 111 58
Sunfly (Dragonfly) 3 120 PS2 100 59
Warden Beast 8500 MC8 87 60
Warden Beast 8500 PoN 28 61

[D14] Outer Planes


Limbo

Source: DM
Location: Outer Planes
Borders:
Limbo is a place of pure chaos where everything is in constant motion and change, especially the landscape, which can shift unpredictably and randomly rolls over upon itself like liquid. Very few places in Limbo are stable enough for normal travel.
Limbo is home to the slaadi and their lords (most notably Ygorl and Ssendam). Very few gods call Limbo home, as the plane is not well-suited to any sort of permanent structures. The shared realm of Tempus and the Red Knight can be found on Limbo, as can Shaundakul's realm. The elven god Fenmarel Mestarine calls this chaotic plane home as well.
The plane of Limbo is the location of a number of godly realms:
* The elven god Fenmarel Mestarine's realm of Fennimar.
* Indra, Vayu, and Agni's realm of Swarga.
* Llerg's realm of Beasthaven.
* Norebo's realm of The Big Gamble.
* Procan's realm of Seasedge.
* Ralishaz's realm of The Kiss of Luck.
* Shaundakul's realm of Shaunadaur.
* Shina-Tsu-Hiko's realm of Windshome.
* Sirrion's realm of The Flame Void.
* Tempus and the Red Knight's shared realm of Knight's Rest.
* Susanoo's realm of The Globe of Raging Chaos.
Layer # Sub-Plane Short Description
1 Gith/Slaad ?
2 Susanoo ?
3 Agni ?
4 Indra Indra, Vayu, and Agni's realm of Swarga.
5 Lost Gods ?
Encounter DL XP Source Page #
Dragon, Chaos
(breathes Random (acid, cold, electricity, fire, sound), Confusion gas)
Wikipedia 1
Anarchic Athach 4 cr 9 MOP3 199 2
Arcane 7 4000 PS2 10 3
Avatar of Rage cr 8 P&P 150 4
Chaos Beast 2000 PoC 8 5
Chaos Imp 175 PoC 10 6
Chaos Minion cr 7 P&P 152 7
Chaos Mutate cr 3 P&P 153 8
Energon, Xac-Yij cr 5 PlanarHB3 120 9
Giant, Madness cr 15 P&P 156 10
Githzerai ? MC8 46 11
Githzerai 1 cr 1 MOP3 176 12
Githzerai ? ? PS1 48 13
Incarnates 7 5000 PS1 58 14
Khaasta (Lizard Man) 3 175 PS2 58 15
Lillend 9000 PoC 16 16
Limbo Stalker cr 8 PlanarHB3 126 17
Monster of Legend 35000 PS2 64 18
Rager (Berserker) 4 270 PS2 76 19
Slaad, Blue 16500 MC8 62 20
Slaad, Blue 8 9000 PS1 88 21
Slaad, Death 61500 MC8 62 22
Slaad, Death 10 22000 PS1 88 23
Slaad, Gray 45000 MC8 62 24
Slaad, Gray 10 15000 PS1 88 25
Slaad, Green 27500 MC8 62 26
Slaad, Green 9 11000 PS1 88 27
Slaad, Red 7500 MC8 62 28
Slaad, Red 6 2000 PS1 88 29

[D14] Outer Planes


Maelstrom

Source: DM
Location: Outer Planes
Borders: Outer Planes, Ultrablack
This is the plane that's "between" the Outer Planes. It is very easy to get lost, even for gods. It is known that the far side of the Maelstrom connects to the Plane of the Ultrablack.
Encounters:
Encounter Source

[D14] Outer Planes


Mount Olympus

Source: DM
Location: Outer Planes, Astral, Prime Material Plane
Borders: Olympus, Gehenna, Hades, Tarterus, Prime Material Plane
This is not the same as "Olympus".
Encounters:
Encounter Source

[D14] Outer Planes


Nine Hells / Baator

Source: DM
Location: Outer Planes
Borders:
The layers of Baator are configured as a descending cone, with each layer successively lower than the one before it, as opposed to the Upper Planes of good alignment, where one goes higher to enter deeper into the plane.
Layer # Sub-Plane Short Description
1 Avernus rocky wasteland with a dark red and starless sky, though the landscape is lit by spheres that weave and flare into fiery explosions. The blasted plain is scoured by savage legions, ready to repel invaders. This host is led by Bel, a pit fiend, eagerly earning honors from the infernal archduke of the plane. Vast charred wasteland of rubble over which the iron towers of the Dukes of Hell stand. Legions of devils march across the plains in continual readiness for the next battle of the Blood War. A red light suffuses the sky and huge fireballs fly across the layer, randomly exploding wherever they hit. The Bronze Citadel is a huge fortress city, housing massive numbers of devil troops and war machines. It is constantly being added to in the form of new fortifications against attacks.
Tiamat, Pillar of Skulls, landmark of trophy-skulls of those killed in the Blood War that reaches a height of more than a mile near the second layer. Draukari, realm of kobold deity Kurtulmak, goblin deity Bargrivyek's The Peacable Lands, and Abthalom, the Nether Reaches, realm of dragon-queen goddess Takhisis, Unique devils cast from the hierarchy of the Hells, known as the "rabble of devilkin"
2 Dis The smoking black walls of the iron city Dis, which is also the name of this layer, rise into the ashgreen sky, and narrow streets run as far as can be seen. Condemned petitioners toil at meaningless labor, one team tearing a building down as fast as another erects it, and all work is done without tools. The fiery iron burns the flesh, and the streets echo with cries of agony. The archduke of this layer rules the Iron City from a tower of lead and stone.
Burning city of iron known as the Iron City of Dis. The walls radiate extreme heat, as do the stones of the streets; more than brief skin contact results in severe burns. The Archduke Dispater rules this layer from the Iron Tower, an impregnable fortress that reaches far into the sky and can be seen everywhere on Dis (literally; by looking to any direction in the skyline you can see the Iron Tower).
God Street, a place filled with buildings that are actually the godly realms various lawful evil deities that have not earned enough worsihppers to earn a realm on another layer of Baator or another plane entirely.
3 Minauros This is the layer of greed. Foul rain, oily sleet, and razor-sharp hail sweep across the layer. All is bog, save the ridges of volcanic glass that slither through the landscape. The only city is Minauros the Sinking, built of black stone, forever settling into the mire. Fiends drive petitioners onto the bottomless bog to find ever rarer stone to bolster the city's structures. Decayed bodies gurgle to the surface, filling the air with disease.
The third layer of Minauros is an endless bog of vile pollution. The weather on Minauros consists of acidic rain and harsh winds.
The city of Minauros the Sinking is located here, so called because the weight of the city causes it to continually slip beneath the slimy waters; only the endless efforts of thousands of slaves prevents it from doing so. The kyton city of Jangling Hiter, City of Chains can also be found on this layer.
Mammon the Viscount is the ruler of Minauros, he resembles a long serpent with a human torso. He rules from the centre of the city, within a huge mausoleum-like structure made of gold.
Aeaea, the secondary realm of the goddess Hecate is on Minauros.
4 Phlegethos Here is the legendary realm of fire, filled with volcanos and rivers of liquid fire. It's virtually the same as being on the plane of Fire. The only city is Abriymoch, built in the caldera of an almost extinct volcano.
Phlegethos is a fiery wasteland filled with active volcanoes and rivers of molten lava. Lady Fierna and Archduke Belial are the lords of this layer. Few can exist here for long without suitable protection from the extreme heat. The city of Abriymoch is composed of hardened magma in the caldera of a volcano and is somewhat more bearable than the rest of Phlegethos. Fierna and Belial reside in a palace of pure obsidian high up on one side of the city.
5 Stygia This is the realm of ice, a great frozen sea, although there's open water where the River Styx flows. Small plants grow here, creating an icy swamp. Lightning scours the sky. On a great ice floe stands the ice-crusted city of Tantlin.
Stygia, the fifth layer is a freezing layer of cold and ice dominated by a murky ocean fed directly by the River Styx. The dark sky is constantly filled with lightning storms. Tantlin, the City of Ice, is built on a huge ice floe with a large harbor to the river Styx, and is ruled over by a huge pit fiend. The lack of any kind of law enforcement leads itself to gangs controlling much of the city.
Prince Levistus rules over this layer, frozen in a giant iceberg floating in the harbor as punishment for betraying Asmodeus. For many centuries, his realm was given over to the fiend Geryon. Geryon was recently deposed, and Levistus was reinstated, though he remains in his iceberg.
Godly realms on this layer include Sheyruushk, realm of sahuagin deity Sekolah, and Ankhwugaht, realm of Set.
6 Malbolge This layer is a great rockfall, immense in size. With no clear path, travelers must scale a constant parade of building-sized boulders or wind through the dark tunnels they form. The sky burns with clouds of red steam. There is no single city on this layer, but a series of copper-clad fortresses among the scree.
Malbolge is an endless mountain where rockslides and avalanches of boulders are common. Numerous copper fortresses provide some refuge from the avalanches. Once ruled by Moloch, he was deposed during the Reckoning of Hell and replaced by The Hag Countess Malagard. Malagard has since been disposed of, and Glasya, daughter of Asmodeus, currently rules Malboge. Now, the realm is alive, being formed from the flesh and bones of the Hag Countess.
7 Maladomini This is the plain of ruins. Under the blood-black sky, petitioners quarry, carve, and build new cities for the archduke of this layer. The land, once fertile, is scarred by mine pits, slag heaps, brackish canals, and half-destroyed ruins. Cities are built upon cities, but only one, the newest, Malagard, stands above the surface. Beneath, the ruins are dungeons so extensive that even the lesser fiends fear what lurks in them.
Maladomini is a barren landscape scarred by countless forgotten ruins, abandoned mines and gruesome subterranean dungeons. The city of Malagard is the layer's primary settlement. Archduke Baalzebul presides over this layer.
8 Caina Worse than Stygia, this layer is solid ice. Exposure here is equal to that on the plane of Ice. Huge glaciers grind at the jagged mountains that hold them. The archduke of this layer rules from the citadel of Mephistar, overlooking the glacier Nargus.
Cania (or Caina) is an unimaginably cold wasteland, where few living things can survive more than a few moments in an unsheltered area. Huge fast moving glaciers crash around the layer sending snow and ice up in the sky.
The layer is ruled over by Mephistopheles, from his great citadel of ice Mephistar. It sits upon a giant glacier called Nargus, the movement of which is controlled by Mephistopheles himself. Inside Mephistar huge heated baths and fire warm the citadel, providing quite a comfortable environment.
9 Nessus a plain shattered by rifts deeper than the deepest ocean trench. At the lowest depth sits the palace of Baator's current overlord, a citadel even greater in scope than Khin-Oin on the Gray Waste. It's unmapped and undescribed, which suits its fiendish master just fine. The citadel stands on the shore of a lake of fluid ice that feeds the River Lethe. This layer is a land of extremes - the coldest freeze, the hottest fires, the steepest cliffs, etc.
Nessus is the ninth and deepest layer of Baator. It is a place of pits and ravines of virtually endless depths. The great city of Malsheem lies immediately below the layer between Cania and Nessus and is the largest city in all of the Outer Planes. Here, Asmodeus rules over the entire plane, and thus the entire race of devils.
Encounter DL XP Source Page #
Dragon, Styx
(breathes Acid, Stupefying gas)
Wikipedia 1
Arcane 7 4000 PS2 10 2
Axiomatic Bulette 4 cr 9 MOP3 197 3
Baatezu, Abishai, Black 21500 MC8 30 4
Baatezu, Abishai, Black 8 7000 PS1 18 5
Baatezu, Abishai, Green 23500 MC8 30 6
Baatezu, Abishai, Green 8 8000 PS1 18 7
Baatezu, Abishai, Red 25500 MC8 30 8
Baatezu, Abishai, Red 8 9000 PS1 18 9
Baatezu, Amnizu 32500 MC8 24 10
Baatezu, Amnizu 9 11000 PS1 19 11
Baatezu, Barbazu 23500 MC8 31 12
Baatezu, Barbezu 8 6000 PS1 20 13
Baatezu, Cornugon 36500 MC8 25 14
Baatezu, Cornugon 9 10000 PS1 21 15
Baatezu, Erinyes 29500 MC8 32 16
Baatezu, Erinyes 8 7000 PS1 22 17
Baatezu, Gelugon 39500 MC8 26 18
Baatezu, Gelugon 10 19000 PS1 23 19
Baatezu, Hamatula 23000 MC8 33 20
Baatezu, Hamatula 8 6000 PS1 24 21
Baatezu, Kocrachon 5000 PoL 10 22
Baatezu, Lemure 120 MC8 23 23
Baatezu, Lemure 3 120 PS1 25 24
Baatezu, Nupperibo 65 MC8 28 25
Baatezu, Nupperibo 3 120 PS1 26 26
Baatezu, Osyluth 24000 MC8 34 27
Baatezu, Osyluth 8 7000 PS1 27 28
Baatezu, Pit Fiend 57500 MC8 27 29
Baatezu, Pit Fiend 10 21000 PS1 28 30
Baatezu, Spinagon 7500 MC8 29 31
Baatezu, Spinagon 7 3000 PS1 29 32
Bezekira (Hellcat) 5000 PoL 12 33
Devil, Abishai, Black 4 1282 MMII 45 34
Devil, Abishai, Blue 3 825 MMII 45 35
Devil, Abishai, Green 3 825 MMII 45 36
Devil, Abishai, Red 3 480 MMII 45 37
Devil, Abishai, White 3 975 MMII 45 38
Devil, Bearded 4 1687 MMII 46 39
Devil, Narzugon 4 cr 9 MOP3 167 40
Devil, Nupperibo 1 27 MMII 49 41
Devil, Putrid (Malphagor) cr 9 P&P 159 42
Devil, Spinagon 2 cr 4 MOP3 167 43
Devil, Spined 3 360 MMII 49 44
Energon, Xac-Yost cr 5 PlanarHB3 122 45
Imp, Imp 6 1400 PS1 56 46
Incarnates 7 5000 PS1 58 47
Kyton (Chains) 6000 PoL 22 48
Larva 35 MC8 50 49
Larva 2 35 PS1 62 50
Maelephant 21500 MC8 51 51
Maelephant 9 10000 PS1 64 52
Merkhant (Merchant) 5 650 PS2 62 53
Monster of Legend 35000 PS2 64 54
Observer (Beholder) 15000 PS2 70 55
Prolonger (Cheater) 7 4000 PS2 72 56
Reave (Marauder/Plunderer) 3 175 PS2 80 57
Spider, Hook 5 975 PS2 98 58
Stench Kow 2 225 MMII 115 59
Tso (Neogi) 7 3000 PS2 116 60

[D14] Outer Planes


Nirvana / Mechanus

Alignment: LN
Source: DM
Location: Outer Planes
Borders:
giant cogs that hover in space at all angles. Teeth interlock, and the cogwheels click and turn to the rhythm of some cosmic harmony - all perfectly fitting for the plane of ultimate, cold law. Some of the cogs are little, barely more than a small island of matter, while others are hundreds of miles across. Many times, several smaller cogs cluster around a larger one, feeding off its motion. Typically, such knots are a single layer, although each disk may be a realm of its own.
Number of layers is unknown.
Layer # Sub-Plane Short Description
1 Regulus Regulus is the home of the construct-like Modrons. Their strict hierarchy originates from Primus, a greater deity, which resides here. Regulus consists of a total of sixty-four cogs, a number that never varies. It is divided into four quarters of sixteen cogs, each ruled by a Secundus. Each quarter is in turn split into four regions, of four cogs, each ruled by a Quarton. Finally, the regions are further subdivided into four sectors, of a single cog each, ruled by an Octon.
2 Anu Anu, a Babylonian god. His realm is a single disk 500 miles across, covered by his many-windowed palace. There, he presides over the affairs of his children and rules the other gods of his pantheon. Copper-plated soldiers patrol his palace, their pupilless eyes never succumbing to sleep. Petitioners work at crafts and tend the halls there.
3 Jade Palace realm of Shang-ti, the Celestial Emperor. It, too, takes the form of an enormous palace, although it includes gardens, lakes, and parks. The architecture is what would be called "Chinese" on one particular prime-material world. The palace is the center of the Celestial Bureaucracy, which supervises all deities of the Chinese pantheon. From here, Shang-ti hears petitions, punishes the unjust, elevates the worthy, and decrees policy for all other gods. Foo dogs prowl the grounds, protecting in particular the peaches of immortality. Each fruit extends a being's lifespan by 100 years, making these great treasures indeed. Almost as important is the Great Library, which stores all knowledge gathered from every prime-material world that recognizes the emperor's existence.
4 Vigilant Eye Varuna, who rules a disk as smooth as the reflected moon
5 Focus of Energy Rudra, whose disk is split into a great chasm, filled with maruts
6 Yamasadena Yama, whose disk burns with the fire of purity.
7 Center At the center of the Formian realm lies a central cog more than three-thousand miles across, where the Scion Queen Mother, leader of the Formians resides. The central cog supposedly imparts the movement to all other cogs in Mechanus. See also Arcadia Sub-Plane #3.
8 Neumannus Possibly named after John von Neumann, it is a series mysterious self-sustaining factories that produce Inevitables. It is managed and presided by the Hub of Elders, who seeks out any non-lawful activity (broken contracts, etc.) that needs to be corrected.
9 The Shaking Land Nai No Kami's realm
10 Mycelia the myconid deity Psilofyr's realm
11 Path of Law the god Pholtus' realm
12 Fortress of Disciplined Enlightenment stronghold of the Guvners. The fortress sits on a disk all its own, its spires forever watching over the revolutions of that realm.
Helm's realm of Everwatch
Encounter DL XP Source Page #
Dragon, Axial
(breathes force)
Wikipedia 1
Arcane 7 4000 PS2 10 2
Avatar of Justice cr 9 P&P 147 3
Axiomatic Bulette 4 cr 9 MOP3 197 4
Champion of Law cr 10 P&P 166 5
Demarax (Jewelled Lizard) 6 2000 PS2 22 6
Enforcer of Law cr 6 P&P 168 7
Gear Spirit 975 PoL 20 8
Incarnates 7 5000 PS1 58 9
Inevitable, Kolyarut (Golem) cr 12 MOP3 177 10
Inevitable, Marut (Golem) cr 15 MOP3 177 11
Inevitable, Zelekhut (Golem) cr 9 MOP3 177 12
Keeper (Human) 6 1400 PS2 56 13
Marut 36000 MC8 52 14
Marut 10 17000 PS1 66 15
Mediator ? MC8 53 16
Mediator, Translator 6 1400 PS1 68 17
Mercane 2 cr 5 MOP3 179 18
Modron, Decaton 5 3825 MMII 89 19
Modron, Duodrone 2 75 MMII 87 20
Modron, Hexton 7 12375 MMII 90 21
Modron, Monodrone 1 42 MMII 87 22
Modron, Nonaton 6 7875 MMII 89 23
Modron, Octon 6 7875 MMII 89 24
Modron, Pentadrone 3 525 MMII 88 25
Modron, Primus 8 48750 MMII 91 26
Modron, Quadrone 2 247 MMII 88 27
Modron, Quarton 7 16425 MMII 90 28
Modron, Quinton 7 16425 MMII 90 29
Modron, Secundus 7 22800 MMII 91 30
Modron, Septon 7 12375 MMII 89 31
Modron, Tertian 7 22800 MMII 91 32
Modron, Tridrone 2 127 MMII 88 33
Moigno (Intelligent Math Equation) 2000 PoL 24 34
Monster of Legend 35000 PS2 64 35
Observer (Beholder) 15000 PS2 70 36
Parai (Mannequin) 2000 PoL 26 37
Per 27500 MC8 59 38
Per 9 12000 PS1 84 39

[D14] Outer Planes


Olympus / Arboria

Source: DM
Location: Outer Planes
Borders:
Stupendously craggy mountains, unbelievably deep gorges, forests of monstrously huge trees, and vast wild stretches of wheat fields, orchards, and arbors. As a plane that also embodies chaos, it has a wild and often sudden nature. The weather can change drastically at short notice, changing from warm sunshine to raging winds and back again in just a few minutes.
Layer # Sub-Plane Short Description
1 Olympus/Arvandor Mount Olympus
home plane of the Seldarine, the good Elven deities, headed by Corellon Larethian. This layer is mostly endless canopies of forest with huge clearings containing many idealized elven settlements. Arvandor has a day and night cycle matching that of the material plane. The goddess Eilistraee also resides in the forests of Arvandor, despite her banishment.
The realm of Brightwater, a separate plane in the third edition Forgotten Realms cosmology is located on Arvandor. Four goddesses have domains here, including Lliira, Sharess, Sune, and Tymora.
The actual realm of Olympus is found here, and is home to many deities of the Greek pantheon, including Zeus, Aphrodite, Apollo, Ares, Artemis, Athena, Demeter, Dionysus, Hephaestus, Hera, Hermes, and the titan Rhea.
There are several other realms located on this layer, including, The aarakocra goddess Syranita's realm of Whistledge, the giant goddess Iallanis's realm of Florallium, Trithereon's realm of The Forking Road, and Chih-Nii's realm of Loom of the Celestial River.
Ruler: Greek Pantheon
2 Ossa/Aquallor Vast yet shallow sea, scattered over with islands.
Ruler: Poseidon (Greek)
Ruler: Sashelas (Elves)
3 Pelion/Mithardir Blowing white sand and snow with a few scattered ruins. Land seems to have disintegrated, fallen into an infinity of shifting, blowing dust.
Ruler: Nephythys (Eqyptian) maintains a palace of dun-colored stone
Encounter DL XP Source Page #
Dragon, Arboreal
(breathes Razor-sharp thorns)
Wikipedia 1
Aasimar (Planetouched Human) 4 420 PS2 6 2
Aasimon, Deva, Astral 60000 MC8 12 3
Aasimon, Deva, Astral 10 15000 PS1 6 4
Aasimon, Deva, Monadic 52500 MC8 12 5
Aasimon, Deva, Monadic 9 13000 PS1 6 6
Aasimon, Deva, Movanic 78500 MC8 12 7
Aasimon, Deva, Movanic 9 14000 PS1 6 8
Aasimon, Light 35000 MC8 14 9
Aasimon, Light 9 10000 PS1 8 10
Aasimon, Planetar 143500 MC8 15 11
Aasimon, Planetar 10 20000 PS1 9 12
Aasimon, Solar 225000 MC8 16 13
Aasimon, Solar 10 32000 PS1 10 14
Anarchic Athach 4 cr 9 MOP3 199 15
Ararchic Satyr cr 3 PlanarHB3 107 16
Arcane 7 4000 PS2 10 17
Asrai (Water Faerie) 120 PoC 4 18
Asuras (Human) 7000 PoN 4 19
Bacchae (Petitioner) 270 PoC 6 20
Bariaur 1 cr 0.5 MOP3 161 21
Celestial Lammasu 108500 MC8 39 22
Celestial, Firre 4 cr 10 MOP3 162 23
Deva, Monadic 7 12150 MMII 43 24
Deva, Movanic 7 11775 MMII 43 25
Einheriar ? MC8 41 26
Einheriar 7 4000 PS1 38 27
Eladrin, Bralani 8 9000 PS2 30 28
Eladrin, Coure 5 650 PS2 31 29
Eladrin, Firre 9 14000 PS2 32 30
Eladrin, Ghaele 10 19000 PS2 33 31
Eladrin, Noviere 7 5000 PS2 34 32
Eladrin, Shiere 9 11000 PS2 35 33
Eladrin, Tulani 10 27000 PS2 36 34
Foo Creature, Foo Dog 8 6000 PS1 40 35
Foo Creature, Foo Lion 9 10000 PS1 40 36
Foo Dog 4 1800 MMII 65 37
Foo Lion 5 4275 MMII 65 38
Incarnates 7 5000 PS1 58 39
Lillend 9000 PoC 16 40
Monster of Legend 35000 PS2 64 41
Opinicus 5 3450 MMII 97 42
Oread (Rock Dryad) 420 PoC 20 43
Planetar 9 90000 MMII 101 44
Rager (Berserker) 4 270 PS2 76 45
Ratatosk (Flying Squirrel) 175 PoC 22 46
Solar 10 142500 MMII 111 47
Sunfly (Dragonfly) 3 120 PS2 100 48
Titan 70000 MC8 82 49

[D14] Outer Planes


Pandemonium

Alignment: C(E/N)
Source: DM
Location: Outer Planes
Borders:
endless cave system, filled with winds that scream their way from one side to the other.
Layer # Sub-Plane Short Description
1 Pandesmos largest caverns, some big enough to hold entire nations, if it weren't for the incredible winds. Nearly all its tunnels have a stream of chilly water running along a wall. In places, these streams even flow down the center of the tunnel, hanging in the air. Pandesmos is the most inhabited of Pandemonium's layers, though that ain't saying much. In isolated places, can sometimes find a citadel or even a city, but mostly there's just howling wasteland.
Loki and Auril's realm of Winter's Delight, Talos' realm of Towers of Ruin, and Ho Masubi's realm of Uchi-bi.
2 Cocytus tunnels here tend to be smaller than in Pandesmos, and the wind is more piercing
Cocytus is also known as the "layer of lamentation", for this is where the winds are the strongest.
god Erythnul's realm of the Fields of Malice, the bugbear deity Hruggek's realm of Hruggekolohk, Cyric's realm of the Shattered Castle.
3 Phlegethon deep darkness and dripping water. The rock itself absorbs light and heat, which hampers all types of visibility. Gravity here is oriented in one direction only, which - with the dripping water - gives rise to immense stalagmite and stalactite formations.
Queen of Air and Darkness's realm of the Unseelie Court, Zeboim's realm of The Maelstrom, and the derro deity Diirinka's realm of Hidden Betrayal.
4 Agathion isolated holes within endless rock. Where portals open into these bubbles, the wind forms cyclones capable of carrying away a quarter-ton creature. Holes without a portal to another layer are filled with utterly still, stale air or vacuum; they sometimes serve as vaults where the powers hide things away (like troublesome monsters).
Encounter DL XP Source Page #
Dragon, Howling
(breathes Howling sound, Maddening wails)
Wikipedia 1
Abrian (Flightless Bird) 3 175 PS2 8 2
Anarchic Athach 4 cr 9 MOP3 199 3
Arcane 7 4000 PS2 10 4
Avatar of Pain cr 7 P&P 149 5
Avatar of Rage cr 8 P&P 150 6
Chaos Minion cr 7 P&P 152 7
Chaos Mutate cr 3 P&P 153 8
Darkweaver (Spider) 8 8000 PS2 20 9
Demon, Clawed cr 8 P&P 158 10
Ghostlight (Will-o'-Wisp) 6000 PS2 40 11
Giant, Madness cr 15 P&P 156 12
Howler 975 PoC 14 13
Imp, Quasit 6 2000 PS1 56 14
Incarnates 7 5000 PS1 58 15
Khaasta (Lizard Man) 3 175 PS2 58 16
Lillend 9000 PoC 16 17
Monster of Legend 35000 PS2 64 18
Murska (Beetle thing) 1400 PoC 18 19
Ogre Petitioner 1 cr 1 MOP3 200 20
Rager (Berserker) 4 270 PS2 76 21
Shadow Fiend 6 2000 PS1 86 22
Tanar'ri, Wastrilith 10 19000 PS1 111 23
Viper Tree 420 PoC 30 24
Vorr (Hyena) 4 420 PS2 120 25

[D14] Outer Planes


River Oceanus

Source: DM
Location: Outer Planes, Astral
Borders: Elysium, Happy Hunting Grounds, Olympus, Astral
Encounters:
Encounter Source

[D14] Outer Planes


River Styx

Source: DM
Location: Outer Planes, Astral
Borders: Acheron, Nine Hells, Gehenna, Hades, Tarterus, Abyss, Pandemonium, Astral
Encounters:
Encounter Source
Daemon, Charano MM2

[D14] Outer Planes


Seven Heavens / Mount Celestia

Alignment: LG
Source: DM
Location: Outer Planes
Borders:
Each layer is farther up the slope of a great mountain, which rises out of an endless ocean. The first layer's at the mountain's base. Climb a ways and a sod eventually reaches the second layer, and so forth. Unlike a lot of other planes, can see the other layers, since the whole thing is one continuous mountain.
Layer # Sub-Plane Short Description
1 Lunia, Silver Heaven vast dark Silver Sea of holy water and beautiful shining cities of white stone. The Silver Sea itself is pure freshwater, not salt, filled with many aquatic life forms. the masses of holy water acting as an effective deterrent to evil outsiders. The sky above Lunia is perpetually dark, filled with beautiful constellations of silver stars bright enough to illuminate the base of the mountain. Innocence is the theme here.
Tyr's secondary realm of The Court, Brihaspati's realm of Nectar of Life, and the Shifukujin's realm of The Eight Happinesses. Trishina can be found wandering on Lunia when not with her consort, Deep Sashelas.
land of constant night - not a fearful dark, but a pleasant summer's night, filled with stars and silver moonlight. Portals open into the shallow surf at the ocean shore's edge. The water itself is as sweet as holy water and has the same effect on undead. citadels and palaces of many minor powers as well as the trading centers of the plane. Heart's Faith is the largest of these towns, not far from a portal to the Outlands.
2 Mercuria, Golden Heaven mysterious golden light permeates everything within it. Gentle hills and lush green valleys, small settlements of archons and other good-aligned beings. great tombs and monuments to noble fighters and paladins who now rest on this layer. These warriors are honoured during an annual Day of Memory.
The palace of the good dragon deity Bahamut moves about the first four layers of Celestia. It is made entirely from Bahamut's enormous treasure hoard, with walls made of mithral and windows composed of huge gemstones. Inside, seven great wyrms closely guard the huge hoard of amassed treasure.
the god Rao's realm of Sweet Reason, Torm's realm of Trueheart, Surya and Mitra's realm of Goldfire, Vishnu's realm of The Divine Lotus, and Amaterasu's realm of Radiant Light [1]
bathed in golden light, hence its name. Here Bahamut, Draco Paladin, maintains an immense palace. Not far away are the jungle realms of Vishnu and Surya, which are filled with stone temples. armories and mustering grounds used by the armies of archons. Archon troops constantly drill on this layer.
3 Venya, Pearl Heaven somewhat colder, often seen covered with a gentle layer of snow. Peaceful brooks and carefully terraced fields are common on Venya.
The Green Hills, a separate plane in the 3rd-Edition Forgotten Realms cosmology is located on Venya. It is a place of safety for the many halflings that live here; their crops always give plentiful harvests and there are no large predators to speak of. It is also home to the halfling deity Yondalla, and other members of the halfling pantheon (Arvoreen and Cyrrollalee).
The Fields of Glory are the realm of Heironeous, the deity of justice and valor.
lit by soft, white light. It's also known as the Green Fields to halflings, for it's. the home of Yondalla and other halfling deities. The land is lush and fertile, and the slopes are covered with terraced crops, meadows, and moors.
4 Solania, Electrum Heaven Many valleys, covered with luminescent fogs and strange scents. The peaks are homes to numerous holy shrines, including monasteries and magnificent cathedrals. Many of the slopes are rich in precious ores and minerals and are mined by populations of dwarves that reside there.
A vast dwarven mansion called Erackinor on the slopes, dwarven deity Moradin, with his wife Berronar Truesilver. the giant Soul Forges, that Moradin is said to use to temper the spirits of his people.
Solania is the location of a number of other godly realms, including the couatl deity Jazirian's realm of Uroboros, the Gates of Wisdom, Paladine's realm of The Dome of Creation, Chung Kuel's realm of The Ministry of Virtue, Kuan Yin's realm of The Lotus Garden.
sky becomes silver and the land is rugged with impressive canyons and crashing rivers. Fog clings to the hollows. Monasteries founded by lesser powers dot the slope; Kuan Yin maintains the most powerful of these. In tunnels that pierce deep into the mountainside is the great hall of the Soul Forge, Moradin Dwarffather's realm.
5 Mertion, Platinum Heaven gentle slopes and wide plains. The many great citadels that dot the layer are the mustering grounds for forces of paladins and celestial creatures.
The City of Tempered Souls, Empyrea is located on the edge of a cold mountain lake. It is known to host many magical fountains with powerful healing properties, as well as many hospitals and expert healers.
sky burns with silver even brighter than that of Solania. Undead suffer 1d6 points of damage during each round they're exposed to it. The layer is dominated by great plateaus upon which rest huge fortresses. Here reside archons who in their previous lives were paladins.
6 Jovar, Glittering Heaven hills are studded with precious gemstones that glitter in the light.
Yesteria, The Heavenly City is a huge seven-layered ziggurat, with a large staircase on each face connecting the terraces of each layer. The stones that make up the city are made of precious gemstones, similar to those seen around the surrounding hills. On the topmost terrace is the bridge of al-Sihal, formed of pure light. Here lies the portal to the topmost layer of Celestia, Chronias; it is guarded by a powerful solar named Xerona who judges who may and may not enter.
glows with the sparkling fire of gems of all kinds. These pulse with the beat of life. The layer is home to the Jovian archons. The peak of the great mountain is found here, topped by a giant ziggurat that ascends even higher. This ziggurat is said to be the palace of a ruling council of archons. The seventh layer of Mount Celestia can be reached only by climbing the ziggurat.
7 Chronias, Illuminated Heaven There is no real account or description of Chronias, as no entity that has entered has ever returned.
glows with the force of goodness and law so intensely that it burns out all indifference and evil. Furthermore, those who are already lawful good are said to merge into the very essence of the plane, losing their individual selves to the glory of all.
Encounter DL XP Source Page #
Dragon, Radiant
(breathes force, light)
Wikipedia 1
Aasimar (Planetouched Human) 4 420 PS2 6 2
Aasimon, Deva, Astral 60000 MC8 12 3
Aasimon, Deva, Astral 10 15000 PS1 6 4
Aasimon, Deva, Monadic 52500 MC8 12 5
Aasimon, Deva, Monadic 9 13000 PS1 6 6
Aasimon, Deva, Movanic 78500 MC8 12 7
Aasimon, Deva, Movanic 9 14000 PS1 6 8
Aasimon, Light 35000 MC8 14 9
Aasimon, Light 9 10000 PS1 8 10
Aasimon, Planetar 143500 MC8 15 11
Aasimon, Planetar 10 20000 PS1 9 12
Aasimon, Solar 225000 MC8 16 13
Aasimon, Solar 10 32000 PS1 10 14
Arcane 7 4000 PS2 10 15
Archon, Hound 10 15000 MC8 20 16
Archon, Hound 2000 PoL 4 17
Archon, Lantern 7 5000 MC8 20 18
Archon, Lantern 975 PoL 4 19
Archon, Sword 10 49000 MC8 20 20
Archon, Sword 14000 PoL 4 21
Archon, Throne 16000 PoL 4 22
Archon, Tome 10 54000 MC8 20 23
Archon, Tome 23000 PoL 4 24
Archon, Trumpet 15000 PoL 4 25
Archon, Warden 10 25000 MC8 20 26
Archon, Warden 7000 PoL 4 27
Axiomatic Bulette 4 cr 9 MOP3 197 28
Deva, Monadic 7 12150 MMII 43 29
Deva, Movanic 7 11775 MMII 43 30
Einheriar ? MC8 41 31
Einheriar 7 4000 PS1 38 32
Hollyphant 6 5625 MMII 75 33
Incarnates 7 5000 PS1 58 34
Monster of Legend 35000 PS2 64 35
Noctral (Giant Owl) 7000 MC8 58 36
Noctral (Giant Owl) 7 3000 PS2 68 37
Planetar 9 90000 MMII 101 38
Solar 10 142500 MMII 111 39
Zoveri 20000 MC8 97 40
Zoveri (Octopus-taur) 2000 PoL 30 41

[D14] Outer Planes


Tarterus / Carceri

Alignment: (C/T)E
Source: DM
Location: Outer Planes
Borders:
Carceri is the land of exiles, the place where the outcast, the overthrown, and the defeated fume and plot for the day when they'll return.
most frequently dead traitors, backstabbers, and other souls of underhanded ambition. While the petitioners don't remember their past lives, the old traits can't be broken. Thus it is that no petitioner of Carceri can ever speak the entire truth. They lie compulsively and most cunningly.
Layer # Sub-Plane Short Description
1 Othrys home to most of the exiled titans - Coeus, Crius, Cronus, Hyperion, Iapetus, Mnemosyne, Oceanus, Phebe, Tethys, Thea, and Themis. Once this layer was linked to Arborea, but in the war that threw the titans down, Zeus and his fellow powers shattered the bond, thus trapping their enemies here. Othrys is a realm of vast bogs and quicksand, fed by the Styx and its channels. Cronus's palace is old and in need of repair, but the plane offers none of the noble stone originally used to build the place.
The first layer, Othrys, consists of a a war-ravaged landscape of swamps and stagnant rivers crossed only by spotted ranges of mountains. Several Greek Titans live on Othrys in the realm of Mount Othrys; furthremore, Raiden maintains his Palace of Thunder on Othrys.
2 Cathrys filled with fetid jungle and scarlet plains. Traveling here is dangerous, for the plants ooze acidic sap that can eat through man or metal. Those creatures that live here are immune.
The second layer, Cathrys (also called The Crimson Jungle), is a layer of thick jungles and open plains of razored grass. Talona's realm Palace of Poison Tears can be found on Cathrys, as can The Steading, the realm of hill giant deity Grolantor.
3 Minethys filled with sand. Stinging grit is driven so hard. by the wind that it can strip an exposed being to the bone in a matter of hours. All who dwell in this layer, save the powers, are bundled in cloth and rags to block out the cutting blast. Tornados are common, and to avoid all these hazards, most petitioners live in miserable sand-filled pits, dug by hand.
The third layer, Minethys, is a parched layer of crimson glowing sand and biting, desiccating sandstorms. Notable locations on Minethys include Coeus' Temple, dedicated to the Titan of the same name; The Mausoleum of Pain of the dragon god Faluzure; Karontor's The Rack of Injustice; and Trickster's Delight, the realm of the naga deity Parrafaire.
4 Colothys mountains more immense than any in the Prime Material Plane. Travel on foot here is almost impossible, because the land is riven by canyons miles deep. The few trading routes that do exist carry travelers across impossibly rickety bridges and on cliff-face trails barely wide enough for a single man.
The fourth layer, Colothys, consists of jagged, unforgiving mountains and sudden chasms with little flat ground to find refuge. Crius' Temple, dedicated to the Titan of the same name, can be found here; furthermore, Ellaniath, the realm of the the drow deity Vhaeraun, and The Land of the Hunt, realm of the god Malar, are locatted on Colothys.
5 Porphatys cold, shallow ocean fed by black snow. Both the snow and the water are mildly acidic, inflicting 1d6 points of damage per turn to unprotected travelers. Small islands rise above the waves, barely more than sandbars.
The fifth layer, Porphatys, is a cold layer dominated by a shallow, acidic ocean, cut only by sand bars and drifts of semi-solid acid snow. Oceanus' Temple, dedicated to the Titan of the same name, is located on Porphatys.
6 Agathys coldest layer of the plane, an orb of black ice streaked with red. The air is bitterly cold and burns for 1d2 points of damage each round. Petitioners here are half-frozen into the ice. Nothing else is known to live here.
The last layer, Agathys, consists of a single orb of black ice alone in the void, almost completely devoid of light and sound, with only the shifting and breaking of ice and the slow, crushing agony of petitioners frozen into it being heard. Apomps' Three-Sided Palace, realm of the demodand (gehreleth) lord Apomps, can be found on Agathys. The god Nerull from the World of Greyhawk setting also makes his home on Agathys.
Encounter DL XP Source Page #
Dragon, Tarterian
(breathes Force, Will-sapping gas)
Wikipedia 1
Abrian (Flightless Bird) 3 175 PS2 8 2
Arcanadaemon 7 10425 MMII 28 3
Arcane 7 4000 PS2 10 4
Avatar of Death cr 10 P&P 144 5
Avatar of Pain cr 7 P&P 149 6
Charonodaemon 6 7950 MMII 29 7
Darkweaver (Spider) 8 8000 PS2 20 8
Demodand, Farastu 5 4275 MMII 33 9
Demodand, Kelubar 6 5938 MMII 34 10
Demodand, Shator 6 7875 MMII 35 11
Demon, Clawed cr 8 P&P 158 12
Derghodaemon 6 8700 MMII 29 13
Gautiere (Human) 975 PoN 14 14
Gehreleth, Farastu 28000 MC8 42 15
Gehreleth, Farastu 9 14000 PS1 42 16
Gehreleth, Kelubar 33500 MC8 42 17
Gehreleth, Kelubar 10 17000 PS1 42 18
Gehreleth, Shator 40000 MC8 42 19
Ghostlight (Will-o'-Wisp) 6000 PS2 40 20
Hydrodaemon 6 5175 MMII 30 21
Imp, Quasit 6 2000 PS1 56 22
Incantifer (Magician) 9 13000 PS2 52 23
Incarnates 7 5000 PS1 58 24
Ironmaw (Plant) 7 4000 PS2 54 25
Khaasta (Lizard Man) 3 175 PS2 58 26
Larva 35 MC8 50 27
Larva 2 35 PS1 62 28
Merkhant (Merchant) 5 650 PS2 62 29
Monster of Legend 35000 PS2 64 30
Night Hag 16000 MC8 56 31
Night Hag 9 12000 PS1 80 32
Nightmare 2000 MC8 57 33
Nightmare 6 2000 PS1 82 34
Ogre Petitioner 1 cr 1 MOP3 200 35
Piscodaemon 3 682 MMII 30 36
Prolonger (Cheater) 7 4000 PS2 72 37
Shadow Fiend 6 2000 PS1 86 38
Shadowdrake, Age 12 18000 PS2 92 39
Shadowdrake, Age 4 10000 PS2 92 40
Shadowdrake, Age 8 14000 PS2 92 41
Tanar'ri, Wastrilith 10 19000 PS1 111 42
Terlen (Shark) 5 975 PS2 114 43
Ultrodaemon 7 12150 MMII 31 44
Vaath (Reptile/Insect) 975 PoN 26 45
Vargouille 5 650 PS1 114 46
Viper Tree 420 PoC 30 47
Vorr (Hyena) 4 420 PS2 120 48
Wastrel (Bird) 4 270 PS2 122 49
Yagnodaemon 7 10575 MMII 31 50
Yeth Hound 5 975 PS1 116 51
Yugoloth, Arcanaloth 49500 MC8 89 52
Yugoloth, Arcanaloth 10 20000 PS1 120 53
Yugoloth, Canoloth 8 9000 PS2 126 54
Yugoloth, Dergholoth 25500 MC8 92 55
Yugoloth, Dergholoth 9 12000 PS1 121 56
Yugoloth, Hydroloth 26500 MC8 93 57
Yugoloth, Hydroloth 9 14000 PS1 122 58
Yugoloth, Mezzoloth 40500 MC8 94 59
Yugoloth, Mezzoloth 10 21000 PS1 123 60
Yugoloth, Nycaloth 66000 MC8 90 61
Yugoloth, Nycaloth 10 25000 PS1 124 62
Yugoloth, Piscoloth 40500 MC8 95 63
Yugoloth, Piscoloth 10 19000 PS1 125 64
Yugoloth, Ultroloth 84000 MC8 91 65
Yugoloth, Ultroloth 10 26000 PS1 126 66
Yugoloth, Yagnoloth 26500 MC8 96 67
Yugoloth, Yagnoloth 10 20000 PS1 127 68

[D14] Outer Planes


Twin Paradises / Bytopia

Alignment: (L/T)G
Source: DM
Location: Outer Planes
Borders:
can look up, past the sky, and see the other layer of the plane. That's because the layers are stacked on each other like a sandwich, sharing one sky between them. The tallest mountains of each 1ayer actually touch so that they're more like columns (where stalactites and stalagmites meet). During the day, the plane is lit by radiance from the sky. When nighttime comes, the light fades and the sky becomes dark. What looks like stars overhead are actually the lights and fires of communities on the other layer.
Layer # Sub-Plane Short Description
1 Dothion Serene pastoral layer of meadows and wild-flowers, souls of farmers, craftsmen, honest merchants and gnomish commoners. The Golden Hills
gnome deity Garl Glittergold, as well as Baervan Wildwanderer, Baravar Cloakshadow, Flandal Steelskin, Gaerdal Ironhand, Nebelun the Meddler, and Segojan Earthcaller. Flandal shares his Mithral Forge with Ama-Tsu-Mara. Deephome, home of Callarduran Smoothhands, god of the svirfneblin, and Prosperity, realm of Inari
Pastoral industry, vast woods, hunters and woodcutters, meadows, herders, rivers plied by fisherfolk and traders. The towns are small, self-supporttng farming communities, each with its own militia and council. Yeoman, a good-sized market town. realm of most of the gnome pantheon, Garl Glittergold. realm of the gnomish deities is marked by deep woods, great warrens, sentient trees, and large numbers of gnome petitioners. normal animals like those found in temperate regions of a prime-material world, although they're larger and more curious. Seasons are mild, but they do occur.
2 Shurrock Shurrock is the mountainous untamed twin, home of hidden beasts and monsters. The gnomish underground mining city of Quarry that specialises in gemcutting, is located here. Rangers often foray into this wilderness to slay creatures that have threatened the folk of Dothion.
A number of godly realms exist on this layer, including, Heart of Justice, realm of Kiri-Jolith, and Windwrath, realm of Tefnut. Martyrdomain, was the realm of Ilmater in previous editions of Dungeons & Dragons.
Rough and stormy. The land is more mountainous, rich with ore, and blessed with abundant running water. Farmland is sparseand the woods deep. This is the layer of craft and industry. Mining, smelting, quarrying, a carving are the most frequent trades The towns hum with energy as mills churn,,pumps grind, and forges crackle with activity. Still, it isn't a layer of organized factories. Each laborer maintains his own shop or works as part of an informal cooperative - it's a pre-industrial, industrial world.
Encounter DL XP Source Page #
Dragon, Adamantite
(breathes White-hot fire, Hold monster gas)
Wikipedia 1
Aasimar (Planetouched Human) 4 420 PS2 6 2
Aasimon, Agathinon 30500 MC8 11 3
Aasimon, Agathinon 8 8000 PS1 5 4
Aasimon, Deva, Astral 60000 MC8 12 5
Aasimon, Deva, Astral 10 15000 PS1 6 6
Aasimon, Deva, Monadic 52500 MC8 12 7
Aasimon, Deva, Monadic 9 13000 PS1 6 8
Aasimon, Deva, Movanic 78500 MC8 12 9
Aasimon, Deva, Movanic 9 14000 PS1 6 10
Aasimon, Light 35000 MC8 14 11
Aasimon, Light 9 10000 PS1 8 12
Aasimon, Planetar 143500 MC8 15 13
Aasimon, Planetar 10 20000 PS1 9 14
Aasimon, Solar 225000 MC8 16 15
Aasimon, Solar 10 32000 PS1 10 16
Agathion 5 2700 MMII 9 17
Air Sentinel 975 MC8 17 18
Arcane 7 4000 PS2 10 19
Avatar of Hope cr 2 P&P 146 20
Balaena (Whale) 5000 MC8 35 21
Balaena (Whale) 7 5000 PS2 14 22
Celestial, Leonal 5 cr 12 MOP3 162 23
Deva, Monadic 7 12150 MMII 43 24
Deva, Movanic 7 11775 MMII 43 25
Dragon, Adamantite, Age 12 110000 MC8 40 26
Dragon, Adamantite, Age 4 30000 MC8 40 27
Dragon, Adamantite, Age 8 58000 MC8 40 28
Einheriar ? MC8 41 29
Einheriar 7 4000 PS1 38 30
Elsewhale cr 7 PlanarHB3 117 31
Ethyk (small mammal) 175 PoN 12 32
Gnome, Fire cr 1 PlanarHB3 125 33
Grim 3 427 MMII 72 34
Hollyphant 6 5625 MMII 75 35
Hollyphant 8 9000 PS2 50 36
Incarnates 7 5000 PS1 58 37
Monster of Legend 35000 PS2 64 38
Moon Dog 5 3000 MMII 92 39
Ni'iath (Fish) 975 PoN 18 40
Planetar 9 90000 MMII 101 41
Solar 10 142500 MMII 111 42

[D14] Outer Planes


Yggdrasil (World Ash)

Source: DM
Location: Outer Planes, Astral, Prime Material Plane
Borders: Gladsheim, Hades 2 (Nillheim), Astral, Prime Material Plane
Encounters:
Encounter Source