[PC1] Warrior Classes Group
Admiral (SFB)
Level
| KXP
| Captain [LO] 123 45 [1]
|
1
| 0
| 1-- -- [-]
| 2
| 6
| 2-- -- [-]
| 3
| 12
| 21- -- [-]
|
4
| 24
| 22- -- [-]
| 5
| 48
| 32- -- [-]
| 6
| 96
| 321 -- [-]
|
7
| 192
| 322 -- [-]
| 8
| 384
| 332 -- [-]
| 9
| 768
| 332 1- [-]
|
10
| 1536
| 332 2- [-]
| 11
| 3000
| 333 2- [-]
| 12
| 3360
| 333 21 [-]
|
13
| 3720
| 333 22 [-]
| 14
| 4080
| 333 32 [-]
| 15
| 4440
| 333 33 [-]
|
16
| 4800
| 433 33 [-]
| 17
| 5160
| 443 33 [-]
| 18
| 5520
| 444 33 [-]
|
19
| 5880
| 444 43 [-]
| 20
| 6240
| 444 44 [-]
| 21
| 6600
| 544 44 [-]
|
22
| 6960
| 554 44 [-]
| 23
| 7320
| 555 44 [-]
| 24
| 7680
| 555 54 [-]
|
25
| 8040
| 555 55 [-]
| 26
| 8400
| 555 55 [1]
| 27
| 8760
| 555 55 [2]
|
28
| 9120
| 555 55 [3]
| 29
| 9480
| 555 55 [4]
| 30
| 9840
| 555 55 [5]
|
31
| 10200
| 655 55 [5]
| 32
| 10560
| 665 55 [5]
| 33
| 10920
| 666 55 [5]
|
34
| 11280
| 666 65 [5]
| 35
| 11640
| 666 66 [5]
| 36
| 12000
| 666 66 [6]
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
| +3
| 6 4 5 4 3 2 2 1
|
+5
| 8 5 7 6 4 3 3 2
| +6
| 8 6 7 7 5 4 3 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +11
| 12 10 11 12 9 6 5 4
| +12
| 13 11 12 13 10 7 6 4
|
+14
| 14 12 13 14 11 8 6 5
| +15
| 14 12 14 14 11 8 7 5
| +17
| 15 13 14 14 12 9 8 6
|
+18
| 15 14 14 14 13 10 8 6
| +20
| 15 14 15 15 14 11 9 7
| +21
| 15 14 15 15 14 11 9 7
|
+23
| 15 14 15 15 15 12 10 8
| +24
| 15 15 15 15 15 13 10 8
| +26
| 16 15 15 15 15 14 11 9
|
|
Requisites:
| Str 8, Dex 8, Con 13, Int 17, Wis 15, Chr 18
| Alignment:
| any
| HD/level:
| d12
| Weapon Prof.:
| 7+level
| To Hit Table:
| 1˝xWar
| Save Table:
| 1˝xWar
| Reference:
| SFB {Planeshifted Captain}
| Groups:
| Warrior, Concordant (x1), Technology
|
|
See next page for spells. Can cast Legendary Officer spells (of 20 Captain Points) starting at level 26. For now, you can think of these as 1st level x2 Concordant spells, and I have listed them as such.
| Some of these abilities don't do much unless you have another class. For example, several deal with your summons, to use them you need a way of summoning something.
| This class (of course) gets "All Warrior" abilities, such as the ability to weapon specialize (as a Warrior).
|
|
[PC1] Warrior Classes Group
Amulet Destroyer1JG
Level
| KXP
| Wizard 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 2.25
| 2-- --- ---
| 3
| 4.5
| 3-- --- ---
|
4
| 9
| 41- --- ---
| 5
| 18
| 421 --- ---
| 6
| 36
| 432 --- ---
|
7
| 72
| 433 1-- ---
| 8
| 144
| 443 21- ---
| 9
| 288
| 444 22- ---
|
10
| 576
| 444 221 ---
| 11
| 1076
| 444 332 ---
| 12
| 1576
| 444 443 ---
|
13
| 2076
| 444 444 ---
| 14
| 2576
| 544 444 1--
| 15
| 3076
| 554 444 2--
|
16
| 3576
| 555 444 3--
| 17
| 4076
| 555 544 4--
| 18
| 4576
| 555 554 41-
|
19
| 5076
| 555 555 42-
| 20
| 5576
| 555 555 53-
| 21
| 6076
| 555 555 54-
|
22
| 6576
| 555 555 55-
| 23
| 7076
| 655 555 551
| 24
| 7576
| 665 555 552
|
25
| 8076
| 666 555 553
| 26
| 8576
| 666 655 554
| 27
| 9076
| 666 665 555
|
28
| 9576
| 666 666 555
| 29
| 10076
| 666 666 655
| 30
| 10576
| 666 666 665
|
31
| 11076
| 666 666 666
| 32
| 11576
| 777 666 666
| 33
| 12076
| 777 777 666
|
34
| 12576
| 777 777 777
| 35
| 13076
| 888 777 777
| 36
| 13576
| 888 888 777
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 7 5 3 6 0 1 1
| +1
| 4 8 5 4 7 0 1 2
| +2
| 4 8 6 4 7 1 2 2
|
+3
| 5 9 7 5 8 2 3 3
| +4
| 5 10 7 5 9 2 3 4
| +5
| 6 10 8 6 9 3 4 5
|
+6
| 6 11 8 6 10 3 4 5
| +7
| 7 12 9 7 11 4 5 6
| +8
| 7 12 9 8 11 4 5 7
|
+9
| 8 13 10 8 12 5 6 8
| +10
| 8 13 11 9 12 6 7 8
| +11
| 9 14 11 10 13 6 7 9
|
+12
| 9 14 12 10 13 7 8 10
| +13
| 10 15 13 11 14 8 9 11
| +14
| 10 15 13 11 15 8 9 11
|
+15
| 11 16 13 12 15 9 10 12
| +16
| 11 16 14 12 15 9 10 13
| +17
| 12 16 14 13 16 10 11 14
|
|
Requisites:
| Str 16
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 1+level/2
| To Hit Table:
| War
| Save Table:
| 1˝xWiz
| Reference:
| DM {Planeshifted Amulet Maker1JG}
| Groups:
| Warrior, Wizard, Alternate
|
|
|
|
Level 1: Irreducible Pick Pockets LVL*5% (not shifted by target's HD/Level)
| Level 1: 0, 1 attack: Destroy a magic item.
| Level 1: 1P: Dispel a spell/psionic effect.
| Level 1: Your Personality Score = Con+Int+Wis+Chr+2*LVL.
| Level 1: +LVL distributed among AC, TH, or dmg.
| Level 2: 1M, heavy concentration (lose 1M each round): Lockdown E actions.
| Level 18: Immune to the effects of ego from any item of your multiplier or less.
|
|
[PC1] Warrior Classes Group
Animal0
Level
| KXP
| War/Ani 123 456
|
1
| 0.5 (owe)
| *-- ---
| 2
| 1
| 1-- ---
| 3
| 2
| 2-- ---
|
4
| 4
| 21- ---
| 5
| 8
| 31- ---
| 6
| 16
| 32- ---
|
7
| 30
| 321 ---
| 8
| 60
| 331 ---
| 9
| 120
| 332 ---
|
10
| 220
| 332 1--
| 11
| 320
| 333 1--
| 12
| 420
| 333 2--
|
13
| 520
| 333 21-
| 14
| 620
| 333 31-
| 15
| 720
| 333 32-
|
16
| 820
| 433 321
| 17
| 920
| 443 331
| 18
| 1020
| 444 332
|
19
| 1120
| 444 432
| 20
| 1220
| 444 443
| 21
| 1320
| 444 444
|
22
| 1420
| 554 444
| 23
| 1520
| 555 444
| 24
| 1620
| 555 544
|
25
| 1720
| 555 554
| 26
| 1820
| 555 555
| 27
| 1920
| 665 555
|
28
| 2020
| 666 555
| 29
| 2120
| 666 655
| 30
| 2220
| 666 665
|
31
| 2320
| 666 666
| 32
| 2420
| 776 666
| 33
| 2520
| 777 666
|
34
| 2620
| 777 766
| 35
| 2720
| 777 776
| 36
| 2820
| 777 777
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 10 9 8 5 6 2 1 0
| +1
| 10 9 8 6 6 2 1 0
| +1
| 10 9 8 6 7 3 2 0
|
+2
| 12 11 10 8 9 3 2 1
| +3
| 12 11 10 9 9 4 2 1
| +3
| 12 11 10 9 10 4 3 1
|
+3
| 14 13 12 11 12 5 3 2
| +4
| 14 13 12 12 12 5 4 2
| +5
| 14 13 13 12 12 6 4 2
|
+5
| 16 15 14 14 15 6 4 3
| +5
| 16 15 15 14 15 7 5 3
| +6
| 16 15 15 15 15 7 5 3
|
+7
| 16 15 15 15 15 7 5 3
| +7
| 16 15 15 15 15 7 5 3
| +7
| 16 15 15 15 15 7 5 3
|
+8
| 16 15 15 15 15 7 5 3
| +9
| 16 15 15 15 15 7 5 3
| +9
| 16 15 15 15 15 7 5 3
|
|
Requisites:
| Str 13
| Alignment:
| any
| HD/level:
| & d4
| Weapon Prof.:
| & 2+level/3
| To Hit Table:
| CTD0
| Save Table:
| Half0
| Reference:
| DM
| Groups:
| Monster, Warrior
|
|
|
|
Can cast Warrior spells, or Priest Animal sphere spells. At level 1 can cast one 1st level Priest Animal spell.
| Level 4 ¶: Can use Psi14 minors as if they were 2nd level spells.
| Level 10 ¶: Can use Psi14 majors as if they were 4th level spells.
| Level 16 ¶: Can use Psi14 grands as if they were 6th level spells.
|
| New Animal spells for Animal0 class:
| Animal Grove (all SL's): [x1 Special] All Animals in the room get +SL rhp (this cures them that amount when you cast the spell)
| Animal Horde (SL=3): This uses up the spell slot completely while running. You have +1 summon slot only for Animals. This may be picked more than once.
| Selective Animal Summoning N (all SL's): Summon a DL=SL Animal, you can pick it off the chart directly.
|
|
[PC1] Warrior Classes Group
Anti-Barbarian100
Level
| KXP
| Warrior 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 6
| 2-- --- ---
| 3
| 12
| 21- --- ---
|
4
| 24
| 32- --- ---
| 5
| 48
| 421 --- ---
| 6
| 80
| 422 --- ---
|
7
| 150
| 432 1-- ---
| 8
| 275
| 433 2-- ---
| 9
| 500
| 433 21- ---
|
10
| 1000
| 443 22- ---
| 11
| 1500
| 444 33- ---
| 12
| 2000
| 444 441 ---
|
13
| 2500
| 555 442 ---
| 14
| 3000
| 555 442 1--
| 15
| 3500
| 555 552 1--
|
16
| 4000
| 555 553 21-
| 17
| 4500
| 555 553 32-
| 18
| 5000
| 555 553 321
|
19
| 5500
| 555 553 331
| 20
| 6000
| 555 554 332
| 21
| 6500
| 555 554 442
|
22
| 7000
| 555 555 443
| 23
| 7500
| 555 555 553
| 24
| 8000
| 555 555 554
|
25
| 8500
| 555 555 555
| 26
| 9000
| 666 655 555
| 27
| 9500
| 666 666 655
|
28
| 10000
| 666 666 666
| 29
| 10500
| 777 766 666
| 30
| 11000
| 777 777 766
|
31
| 11500
| 777 777 777
| 32
| 12000
| 888 877 777
| 33
| 12500
| 888 888 877
|
34
| 13000
| 888 888 888
| 35
| 13500
| 999 988 888
| 36
| 14000
| 999 999 999
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 20 10 15 5 5 5 5 0
| +10
| 25 10 20 10 5 5 5 0
| +20
| 25 15 20 15 10 10 10 5
|
+30
| 30 20 25 20 15 10 10 5
| +40
| 35 25 30 25 20 15 10 5
| +50
| 40 25 35 30 20 15 15 10
|
+60
| 40 30 35 35 25 20 15 10
| +70
| 45 35 40 40 30 20 20 10
| +80
| 50 40 45 45 35 25 20 15
|
+90
| 55 40 50 50 35 25 20 15
| +100
| 55 45 50 55 40 30 25 15
| +110
| 60 50 55 60 45 30 25 20
|
+120
| 65 55 60 65 50 35 30 20
| +130
| 70 55 65 70 50 35 30 20
| +140
| 70 60 65 70 55 40 30 25
|
+150
| 70 60 70 70 55 40 35 25
| +160
| 70 65 70 70 60 45 35 25
| +170
| 75 65 70 70 60 45 40 30
|
|
Requisites:
| Str 100, Con 50, Class Slots 3
| Alignment:
| any
| HD/level:
| & d100 (no Con bonus)
| Weapon Prof.:
| & level*10
| To Hit Table:
| War*10 (see note)
| Save Table:
| War*5 (see note)
| Reference:
| DM
| Groups:
| Warrior, Futureshifted
|
|
|
|
Gets no stat bonuses from any ability score. This affects your entire character, even class abilities outside of Anti-Barbarian100. No effect will allow you to gain a stat bonus from any ability score (adding "Exc Str" doesn't work, the "Auto-Str" weapon flag doesn't work, etc.). This also affects stat bonuses to spell/psi progressions. Note you do not get stat penalties either, if your stat is low.
| The "To Hit" of "Mon*10" means to read the Monster table at your level, and multiply the result by 10 (this is different from "10xMon", where you multiply your level by 10 before reading). Similarly Saves of "War*5" means to multiply the result of Warrior by 5 (not the level). The correct values are given in the TH/Saves table above.
| Uses the "Barbarian" line for number of attacks.
| Level 1 ¶: Rolls 1d100 to hit and for saves. Automatically hits (succeeds) on a natural 90-100. Automatically misses on a 01-09. Critical ranges for weapons are 4 times listed values (so 20+/x2 becomes 80+/x2, and 16+/x4 becomes 64+/x4). DM Note: When rolling to hit, I recommend you roll d10's (for the first digit) first, as most likely you either hit by a lot or missed by a lot.
| Level 1 ¶: Rolls 1d100-40 for ability score, proficiency and skill checks.
| Level 1 ¶: You may have up to LVL+2 instances of Weapon Specialization for each weapon, where each instance gives 3 half-plusses in the weapon. (e.g. at level 1 you can be Triple Specialized in Long Sword, giving +0/+9 TH/dmg).
| Level 1 ¶: You are not limited to LVL when purchasing the Weapon Proficiency "Weapon Mastery"; you have no limit at all.
| Level 3: You may cast Psi9 powers as if they were Warrior spells. Minor is SL=2, Major is SL=5, Grand is SL=8, and Super is SL=11. You do not have Psi9 "tracks"; the spell slot covers the cost.
|
|
[PC1] Warrior Classes Group
Anti-Paladin1
Level
| KXP
| Priest 123 4
|
1
| 0
| --- -
| 2
| 1.625
| --- -
| 3
| 3.25
| --- -
|
4
| 6.5
| --- -
| 5
| 13
| --- -
| 6
| 26
| 1-- -
|
7
| 52
| 2-- -
| 8
| 104
| 21- -
| 9
| 208
| 22- -
|
10
| 416
| 221 -
| 11
| 832
| 222 -
| 12
| 1664
| 222 1
|
13
| 2100
| 222 2
| 14
| 2500
| 322 2
| 15
| 2900
| 332 2
|
16
| 3300
| 333 2
| 17
| 3700
| 333 3
| 18
| 4100
| 433 3
|
19
| 4500
| 443 3
| 20
| 4900
| 444 3
| 21
| 5300
| 444 4
|
22
| 5700
| 544 4
| 23
| 6100
| 554 4
| 24
| 6500
| 555 4
|
25
| 6900
| 555 5
| 26
| 7300
| 655 5
| 27
| 7700
| 665 5
|
28
| 8100
| 666 5
| 29
| 8500
| 666 6
| 30
| 8900
| 666 6
|
31
| 9300
| 666 6
| 32
| 9700
| 666 6
| 33
| 10100
| 666 6
|
34
| 10500
| 666 6
| 35
| 10900
| 666 6
| 36
| 11300
| 666 6
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 12, Dex 6, Con 10, Int 10, Wis 12
| Alignment:
| any E
| HD/level:
| 2d8-1
| Weapon Prof.:
| 5+level
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| BoD2
| Groups:
| Warrior
|
|
|
|
Level 1: +level Cml or -level Cml (your choice, you may switch sign during a reset).
| Level 1: +2 to hit with all weapons.
| Level 1: +2 saving throws.
| Level 1: Immunity to disease.
| Level 1: 1M, 1/d: Cause 2*level hp damage by touch (no save) or cure same amount to self.
| Level 1: Protection from Good cont.
| Level 1: Backstab x(level/9+2), round down.
| Level 1: Poison Use proficiency.
| Level 1: Control Undead as if a Cleric 2 levels lower.
| Level 3: Attract undead followers.
| Level 4: Summon Warhorse: usually a demonic beast or a Nightmare.
| Level 6: Begins getting Cleric spells.
|
|
[PC1] Warrior Classes Group
Arcane Archer3
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 10
| (none)
| 3
| 30
| (none)
|
4
| 60
| (none)
| 5
| 100
| (none)
| 6
| 150
| (none)
|
7
| 210
| (none)
| 8
| 280
| (none)
| 9
| 360
| (none)
|
10
| 450
| (none)
| 11
| 550
| (none)
| 12
| 660
| (none)
|
13
| 780
| (none)
| 14
| 910
| (none)
| 15
| 1050
| (none)
|
16
| 1200
| (none)
| 17
| 1360
| (none)
| 18
| 1530
| (none)
|
19
| 1710
| (none)
| 20
| 1900
| (none)
| 21
| 2100
| (none)
|
22
| 2310
| (none)
| 23
| 2530
| (none)
| 24
| 2760
| (none)
|
25
| 3000
| (none)
| 26
| 3250
| (none)
| 27
| 3510
| (none)
|
28
| 3780
| (none)
| 29
| 4060
| (none)
| 30
| 4350
| (none)
|
31
| 4650
| (none)
| 32
| 4960
| (none)
| 33
| 5280
| (none)
|
34
| 5610
| (none)
| 35
| 5950
| (none)
| 36
| 6300
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 4 2 3 1 1 1 1 0
| +2
| 5 2 4 2 1 1 1 0
| +3
| 5 3 4 3 2 2 2 1
|
+4
| 6 4 5 4 3 2 2 1
| +5
| 7 5 6 5 4 3 2 1
| +6
| 8 5 7 6 4 3 3 2
|
+7
| 8 6 7 7 5 4 3 2
| +8
| 9 7 8 8 6 4 4 2
| +9
| 10 8 9 9 7 5 4 3
|
+10
| 11 8 10 10 7 5 4 3
| +11
| 11 9 10 11 8 6 5 3
| +12
| 12 10 11 12 9 6 5 4
|
+13
| 13 11 12 13 10 7 6 4
| +14
| 14 11 13 14 10 7 6 4
| +15
| 14 12 13 14 11 8 6 5
|
+16
| 14 12 14 14 11 8 7 5
| +17
| 14 13 14 14 12 9 7 5
| +18
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Dex 0, Warrior 3, Wizard 1
| Alignment:
| Any
| HD/level:
| d8
| Weapon Prof.:
| 0+level
| To Hit Table:
| +level
| Save Table:
| War
| Reference:
| DMG3-28
| Groups:
| Warrior
|
|
|
|
Level 1: Every arrow you shoot may over-write it's bonus (if any) with a +1/+1 bonus.
| Level 2: You may place spell effects that you can cast on an arrow; the effect is delivered when the arrow hits. The arrow must be used within 1 turn of placing it on the arrow or the effect is lost.
| Level 3: Every arrow you shoot may over-write it's bonus (if any) with a +2/+2 bonus.
| Level 4: Seeker Arrow: 0, 1/d: An arrow you shoot can move around corners to strike a known enemy.
| Level 5: Every arrow you shoot may over-write it's bonus (if any) with a +3/+3 bonus.
| Level 6: Phase Arrow: 0, 1/d: Can shoot an arrow through solid objects.
| Level 7: Every arrow you shoot may over-write it's bonus (if any) with a +4/+4 bonus.
| Level 8: Hail of Arrows: 1P, 1/d: Fire CL arrows, max 1 per target.
| Level 9: Every arrow you shoot may over-write it's bonus (if any) with a +5/+5 bonus.
| Level 10: Arrow of Death: Can have a single arrow which will slay (Fortitude save vs. 20) a target.
|
|
[PC1] Warrior Classes Group
Arcane Warrior
Level
| KXP
| Arcane Warrior 123 456 789 ABC
| TH
|
1
| 0
| 1-- --- ---
| +11
| 2
| 4
| 2-- --- ---
| +12
| 3
| 8
| 21- --- ---
| +13
|
4
| 16
| 32- --- ---
| +14
| 5
| 32
| 421 --- ---
| +15
| 6
| 64
| 422 --- ---
| +16
|
7
| 128
| 432 1-- ---
| +17
| 8
| 250
| 433 2-- ---
| +18
| 9
| 500
| 433 21- ---
| +19
|
10
| 1000
| 443 22- ---
| +20
| 11
| 1500
| 444 33- ---
| +21
| 12
| 2000
| 444 441 ---
| +22
|
13
| 2500
| 555 442 ---
| +23
| 14
| 3000
| 555 442 1--
| +24
| 15
| 3500
| 555 552 1--
| +25
|
16
| 4000
| 555 553 21-
| +26
| 17
| 4500
| 555 553 32-
| +27
| 18
| 5000
| 555 553 321
| +28
|
19
| 5500
| 555 553 331
| +29
| 20
| 6000
| 555 554 332
| +30
| 21
| 6500
| 555 554 442
| +31
|
22
| 7000
| 555 555 443
| +32
| 23
| 7500
| 555 555 553
| +33
| 24
| 8000
| 555 555 554
| +34
|
25
| 8500
| 555 555 555
| +35
| 26
| 9000
| 666 655 555
| +36
| 27
| 9500
| 666 666 655
| +37
|
28
| 10000
| 666 666 666
| +38
| 29
| 10500
| 777 766 666
| +39
| 30
| 11000
| 777 777 766
| +40
|
31
| 11500
| 777 777 777
| +41
| 32
| 12000
| 888 877 777
| +42
| 33
| 12500
| 888 888 877
| +43
|
34
| 13000
| 888 888 888
| +44
| 35
| 13500
| 999 988 888
| +45
| 36
| 14000
| 999 999 999 1
| +46
|
37
| 28000
| 999 999 999 2
| +47
| 38
| 42000
| 999 999 999 3
| +48
| 39
| 56000
| 999 999 999 4
| +49
|
45
| 140000
| A99 999 999 9
| +55
| 54
| 266000
| AAA AAA AAA 91
| +64
| 63
| 392000
| AAA AAA AAA A9
| +73
|
72
| 518000
| BBB BBB BAA AA1
| +82
|
|
Requisites:
| Str 18
| Alignment:
| any
| HD/level:
| 2d6
| Weapon Prof.:
| 4+level*2
| To Hit Table:
| +10+LVL
| Reference:
| DM
| Groups:
| Warrior
| Complexity:
| CF=5
|
|
| Saving Throws:
|
| PPD:
| 4+level
| RSW:
| 2+level
| PP:
| 3+level
| BW:
| 1+level
| Spell:
| 1+level
| Fort:
| 4+level
| Reflex:
| 2+level
| Will:
| 0+level
|
|
|
Has access to Warrior Minor Schools that have been written in the Collective. Can also cast normal Warrior spells.
| May specialize in a minor Warrior School, if you do, choose an opposite minor Warrior School.
| Warrior Schools that are cross-listed with Concordant group can be cast by this class, but at a +1 SL penalty. Spells of SL=10 and above do not suffer this penalty and are not adjusted.
|
| Level 1: 1M: Summon a DL=(LVL+1)/2 mount of your choice. A table of mounts is on the following page.
|
| Can always purchase Demolitionist equipment (see below), even if above the tech level of the campaign. If no stores are available in the campaign, can create the equipment himself, but it still requires the same money, and it requires time (1 minute per 10 gp value).
| Guns and grenades get Dex bonus to hit, but nothing else. Giving a gun AutoStr does nothing. Giving a gun AutoDex gives it Dex bonus to damage. Specialization and weapon mastery may be added as usual. For number of attacks, specialization uses Sword for 1/1, Dagger for 2/1, and Dart for 3/1 based weapons.
| There is no ammo for guns. The cost for grenades is per grenade; if you buy 100, you have "Capital E Enough" of them and do not need to keep track of them.
| For damage dice, "1e6" means an "open ended d6" (roll 1d6, if you roll a 6, roll again and add 6). "2m8" means multiply two d8's together (giving a skewed 1-64 range; the average is 20.25). "3m6" means multiply three d6's together (a skewed 1-216 range; the average is 42.875).
|
| Gets +(LVL+2)/3 Henchmen slots. Can use the special types of Henchmen introduced in the Meat Helm and War Priest classes. Divide the cost of Henchmen by LVL.
|
|
[PC1] Warrior Classes Group
Arcane Warrior Spells
SL
| #
| Spell
| School
| Description
|
1
| 1
| Animal Grove 1
| Animal0
| [x1 Special] All Animals in the room get +1 rhp (this cures them that amount when you cast the spell)
| 1
| 2
| Armor Class
| Buff
| The party gets +LVL AC.
| 1
| 3
| Armor of Faith
| Armorer
| Spend N spell slots on this (but you can channel it). It's an "Armor spell" with N*10 hp. (Counts as an Armor spell)
|
1
| 4
| Awaken
| Green
| Removes sleep/fatigue effect on up to CL targets
| 1
| 5
| Berserk
| Green
| Attacking creature does x2 dmg and is slain this segment (not 1bM)
| 1
| 6
| BlahR
| Buff
| The party gets +(LVL-2)*10% RMPIR.
|
1
| 7
| Charm Dragon
| Dragon
| Charm a Dragon (Will save, Wis bonus, missed save by 10 = "Subdued" and no more saves)
| 1
| 8
| Claws
| Dragon
| Your claw damage is CLd4
| 1
| 9
| C-Resist 1
| Tank
| You get 1 instances of Resist to a [C] section effect. Can have more than one of these running, but each one is a spell slot.
|
1
| 10
| Damage
| Buff
| The party gets +LVL dmg with attacks.
| 1
| 11
| Delay Image
| Chronomancy
| +2 AC, +1 saves
| 1
| 12
| Detect Temporal Anomaly
| Chronomancy
| Detect Temporal Anomaly
|
1
| 13
| Earth Armor 1
| Tank
| You get Earth Armor, it absorbs 10 dmg (like an Armor spell, but doesn't count as your Armor spell).
| 1
| 14
| Ele-Resist 1
| Tank
| You get 1 instances of Resist to an Element (any E factor). Can have more than one of these running, but each one is a spell slot.
| 1
| 15
| Find Animal Companion
| Teneb
| Summons an Animal Companion with DL=CL/2 (round up).
|
1
| 16
| Find Familiar
| Teneb
| Like the Wizard spell.
| 1
| 17
| Force of Nature I
| Green
| Summon a Plant Elemental: AC 20, hp 20, #Att 1/1, TH +10, dmg 10
| 1
| 18
| Giant Growth
| Green
| Target gets +3 TH, dmg, AC, and saves this round.
|
1
| 19
| Haste A1
| Chronomancy
| +1A action
| 1
| 20
| Hit Points
| Buff
| The party gets +LVL*6 max hp.
| 1
| 21
| Holy Armor
| Armorer
| Spend N spell slots on this (but you can channel it). Target gets +N+1 AC and saves. (Counts as an Armor spell)
|
1
| 22
| Instill Energy
| Green
| You get +1S action per round for CL r (counts as your haste).
| 1
| 23
| Know Time
| Chronomancy
| Know date and day
| 1
| 24
| Magical Cloak 1
| Tank
| You get a cloak (AC +CL) +1/+1, that lasts for the entire day, or you can add CL half-plusses to your existing cloak for this day.
|
1
| 25
| Morningtide Summoning 1
| Vanguard
| Summon 10 (choose one of these:) Soldiers, Shamans, Wizards, Warriors, or Rogues of DL=1
| 1
| 26
| Natural Healing
| Green
| Target is cured equal to his Con score in hp
| 1
| 27
| Nature’s Lore
| Green
| Know direction & distance to an object or person (if they are touching the ground)
|
1
| 28
| Precognitive Sense
| Chronomancy
| Precognition
| 1
| 29
| Proficiencies
| Buff
| The party gets +LVL proficiencies.
| 1
| 30
| Resist Dragon Breath
| Dragon
| Resist Dragon Breath
|
1
| 31
| Revive 1
| Teneb
| Revive a DL=1 monster. (You have a Revive slot in addition to your Summon slot.)
| 1
| 32
| Saving Throws
| Buff
| The party gets +LVL saving throws.
| 1
| 33
| Selective Animal Summoning 1
| Animal0
| Summon a DL=1 Animal, you can pick it off the chart directly.
|
1
| 34
| Slow Metabolism
| Chronomancy
| Need not eat/drink
| 1
| 35
| Summon Dragon I
| Dragon
| Summons a DL I Dragon
| 1
| 36
| To Hit
| Buff
| The party gets +LVL to hit.
|
2
| 1
| Accelerate Plant Growth
| Chronomancy
| Plant Growth
| 2
| 2
| Animal Grove 2
| Animal0
| [x1 Special] All Animals in the room get +2 rhp (this cures them that amount when you cast the spell)
| 2
| 3
| Bind
| Green
| 1bM: Counter an item ability.
|
2
| 4
| Bite
| Dragon
| Your bite damage is CLd6
| 2
| 5
| Command 2
| Captain
| Can identify and operate any TechL=LVL or lower technological device.
| 2
| 6
| C-Resist 2
| Tank
| You get 2 instances of Resist to a [C] section effect. Can have more than one of these running, but each one is a spell slot.
|
2
| 7
| Damage Resistance
| Buff
| The party gets -(LVL-1) dmg per physical attack.
| 2
| 8
| Defense 2
| Captain
| Can interpose self in front of any and everyone in your group, you take double damage though
| 2
| 9
| Earth Armor 2
| Tank
| You get Earth Armor, it absorbs 80 dmg (like an Armor spell, but doesn't count as your Armor spell).
|
2
| 10
| Earth Bolt
| Green
| Deal CLd10 Eldritch Earth dmg to one target (no save)
| 2
| 11
| Ele-Resist 2
| Tank
| You get 2 instances of Resist to an Element (any E factor). Can have more than one of these running, but each one is a spell slot.
| 2
| 12
| Engineering 2
| Captain
| Your items that use charges use only half the number of charges (retain fractions)
|
2
| 13
| Gaea’s Bounty
| Green
| Regain one first-level Plant/Animal spell to memorization
| 2
| 14
| Gaea’s Cradle
| Green
| One of your summoned creatures is dispelled; Add it's hp/10 in SL to your memorization
| 2
| 15
| Gaea’s Might
| Green
| Target gains +N AC/saves/TH/dmg; N is number of groups of classes you have
|
2
| 16
| Haste A2
| Chronomancy
| +2A or +1B actions
| 2
| 17
| Helm/Nav. 2
| Captain
| 0, while moving: Leave a group without generating any parting shots.
| 2
| 18
| Immune Fear
| Dragon
| Immune Fear
|
2
| 19
| Kits/Feats
| Buff
| The party gets LVL-1 among Kits or Feats.
| 2
| 20
| Life Sounding
| Chronomancy
| Know target's age and how many years of natural lifespan is left
| 2
| 21
| Lifeforce
| Green
| 1bM: Counter a MTG Black, Necromancy/Necromantic, or Psi7 power.
|
2
| 22
| Magical Cloak 2
| Tank
| You get a cloak (AC +CL) +2/+2, that lasts for the entire day, or you can add CL half-plusses to your existing cloak for this day.
| 2
| 23
| Medic 2
| Captain
| 1P, 1/d: Deal 1 idmg to a target with at least 1 max ihp (his current hp total can be lower)
| 2
| 24
| Morningtide Summoning 2
| Vanguard
| Summon 9 (choose one of these:) Soldiers, Shamans, Wizards, Warriors, or Rogues of DL=2
|
2
| 25
| Movement Rate
| Buff
| The party gets +(LVL-1)*3" movement rate.
| 2
| 26
| Naturalize
| Green
| Dispel one non-natural effect (or) Turn off one non-natural item for 1 turn
| 2
| 27
| Pers.Combat 2
| Captain
| Your summons gain XP (possibly levels) in the dungeon.
|
2
| 28
| Preserve
| Chronomancy
| Target object is preserved and will not spoil/rot
| 2
| 29
| Psionic 2
| Captain
| 1M, 1/t: Target charmed creature is a friend and will not betray you, don't need the charm effect.
| 2
| 30
| Regeneration
| Green
| You regenerate at CL hp/s. 0, this effect drops and you lose the spell slot: Avoid a slay effect.
|
2
| 31
| Revive 2
| Teneb
| Revive a DL=2 monster. (You have a Revive slot in addition to your Summon slot.)
| 2
| 32
| Rogue Ability
| Buff
| The party gets +20*(LVL-1) Rogue points and one "Level LVL/2:" pick (round up).
| 2
| 33
| Scales
| Dragon
| AT +CL*4; MR +CL*10%
|
2
| 34
| Science 2
| Captain
| Eidetic Memory, can "download" your thoughts/memories to computers
| 2
| 35
| Selective Animal Summoning 2
| Animal0
| Summon a DL=2 Animal, you can pick it off the chart directly.
| 2
| 36
| Sidekick 2-1
| Sidekick
| 10*CL% IR (Innate resistance)
|
2
| 37
| Sidekick 2-10
| Sidekick
| Pick a Level 1 Rogue Ability, you have 10*LVL points in it
| 2
| 38
| Sidekick 2-11
| Sidekick
| Can combine Martial Arts & Specialization
| 2
| 39
| Sidekick 2-12
| Sidekick
| +LVL to one ability score
|
2
| 40
| Sidekick 2-13
| Sidekick
| xLVL Personality score (for Ego checks)
| 2
| 41
| Sidekick 2-14
| Sidekick
| Duplicate a "Level 1:" ability of a Warrior class
| 2
| 42
| Sidekick 2-15
| Sidekick
| Free wild talent in Psi72
|
2
| 43
| Sidekick 2-2
| Sidekick
| +10% XP in Sidekick, if this is your only class (if you are single classed and getting x2 XP, you'll get x2.1 XP now)
| 2
| 44
| Sidekick 2-3
| Sidekick
| Resist all Elements
| 2
| 45
| Sidekick 2-4
| Sidekick
| Resist Hold, Stun, Paralyzation, Summ. Sickness (two of these effects must affect you in order for it to work)
|
2
| 46
| Sidekick 2-5
| Sidekick
| Resist Action/Memory/Other Stealing (take half effect, if that's meaningless, you are immune unless you are hit by 2 of them)
| 2
| 47
| Sidekick 2-6
| Sidekick
| +CL V actions
| 2
| 48
| Sidekick 2-7
| Sidekick
| +1 CL in one class
|
2
| 49
| Sidekick 2-8
| Sidekick
| x1.5 max PSPs in one psionic frequency
| 2
| 50
| Sidekick 2-9
| Sidekick
| 0, 1/d: Avoid Fate @ x5 multiplier, you cannot act for 1 round afterwards
| 2
| 51
| Soothing Word
| Green
| Removes fear/horror effect on up to CL targets
|
2
| 52
| Spiritual Energy
| Green
| +LVL Con
| 2
| 53
| Summon Dragon II
| Dragon
| Summons a DL II Dragon
| 2
| 54
| Time Stop Object
| Chronomancy
| Time stops an inanimate object for 1-3 rounds
|
2
| 55
| Timeslip
| Chronomancy
| (can cast in response to being attacked) You disappear from the combat until next round.
| 2
| 56
| Weapons 2
| Captain
| No range penalties; Can shoot bows in your group without penalty
| 3
| 1
| Ability Scores
| Buff
| The party gets +LVL-2 among ability scores.
|
3
| 2
| Adaptation
| Green
| NaNR +CL*10%; Immune to Hostile Environment; Need not breathe
| 3
| 3
| Ancestral Mask
| Green
| Target gets +LVL/+LVL TH/dmg for each other of same race in room
| 3
| 4
| Animal Grove 3
| Animal0
| [x1 Special] All Animals in the room get +3 rhp (this cures them that amount when you cast the spell)
|
3
| 5
| Animal Horde
| Animal0
| This uses up the spell slot completely while running. You have +1 summon slot only for Animals. This may be picked more than once.
| 3
| 6
| Armor Thrull
| Armorer
| Summons a DL III Armor Thrull. When it dies, someone in the party gets a 20 hp Armor spell.
| 3
| 7
| Articus's Melee Manager
| Chronomancy
| Target gets +CL/5 melee attacks per P action for 2*CL rounds
|
3
| 8
| B Actions
| Buff
| The party gets +LVL-2 B actions.
| 3
| 9
| Battlelord 3-1
| Battlelord
| +LVL V actions (this is an obvious spell that can be downgraded from a 4th or wished for)
| 3
| 10
| BlahR Evasion
| Buff
| The party evades 25*(LVL-2)% of RMPIR.
|
3
| 11
| Command 3
| Captain
| Your summons and familiars can never betray you, regardless of what happens.
| 3
| 12
| C-Resist 3
| Tank
| You get 3 instances of Resist to a [C] section effect. Can have more than one of these running, but each one is a spell slot.
| 3
| 13
| Defense 3
| Captain
| If you set off a Trap or Trick, there is a 50% chance it will fizzle and do nothing (and is removed)
|
3
| 14
| Double Resist Dragon Breath
| Dragon
| Double Resist Dragon Breath
| 3
| 15
| Earth Armor 3
| Tank
| You get Earth Armor, it absorbs 270 dmg (like an Armor spell, but doesn't count as your Armor spell).
| 3
| 16
| Effects Resistance
| Tank
| You get iER 28+CL*2%.
|
3
| 17
| Ele-Resist 3
| Tank
| You get 3 instances of Resist to an Element (any E factor). Can have more than one of these running, but each one is a spell slot.
| 3
| 18
| Engineering 3
| Captain
| You can trade spells between your spell progressions and PSPs between psionic pools.
| 3
| 19
| Force of Nature II
| Green
| Summon a Wood Elemental: AC 40, hp 80, #Att 2/1, TH +30, dmg 30
|
3
| 20
| Gaea’s Skyfolk
| Green
| Winged flight CL^2"
| 3
| 21
| Haste A3
| Chronomancy
| +3A, +2B, or +1C actions
| 3
| 22
| Helm/Nav. 3
| Captain
| Can move in reverse as fast as you can move forward.
|
3
| 23
| Life Tether
| Chronomancy
| You know when in time the target is at all times, when time travelling can use the target as anchor
| 3
| 24
| Locate Dragon
| Dragon
| Locate nearest dragon (may specify type or an individual dragon)
| 3
| 25
| Magical Cloak 3
| Tank
| You get a cloak (AC +CL) +3/+3, that lasts for the entire day, or you can add CL half-plusses to your existing cloak for this day.
|
3
| 26
| Medic 3
| Captain
| 0, 1/r: Cure or Cause 1d6 hp to one target
| 3
| 27
| Minor Paradox
| Chronomancy
| Counter an effect that just occured last segment (it is undone)
| 3
| 28
| Morningtide Summoning 3
| Vanguard
| Summon 8 (choose one of these:) Soldiers, Shamans, Wizards, Warriors, or Rogues of DL=3
|
3
| 29
| Nature’s Chosen
| Green
| +1S action
| 3
| 30
| Peacelord 3-1
| Battlelord
| 1M: A group gets -LVL V actions (no save)
| 3
| 31
| Pers.Combat 3
| Captain
| Need not breathe; Fly LVL" (C)
|
3
| 32
| Psionic 3
| Captain
| 1M, 1V, 1/t: Move to another group. You are simultaneously in 2 groups (your old and your new)
| 3
| 33
| Revive 3
| Teneb
| Revive a DL=3 monster. (You have a Revive slot in addition to your Summon slot.)
| 3
| 34
| Science 3
| Captain
| Troll-like regen 1 hp/s; True Seeing; Far Seeing (Eagle Eye Vision)
|
3
| 35
| Selective Animal Summoning 3
| Animal0
| Summon a DL=3 Animal, you can pick it off the chart directly.
| 3
| 36
| Sidekick 3-1
| Sidekick
| 10*CL% MR
| 3
| 37
| Sidekick 3-10
| Sidekick
| 0, 1/r: Roll 2d20 choose the better for one saving throw.
|
3
| 38
| Sidekick 3-11
| Sidekick
| 0, 1/r: Roll 2d20 choose the better for one attack roll.
| 3
| 39
| Sidekick 3-12
| Sidekick
| Two of your multiplicative sources of damage fully stack (instead of using the sum and subtract 1 formula)
| 3
| 40
| Sidekick 3-2
| Sidekick
| 1M, 1/d: Cureall
|
3
| 41
| Sidekick 3-3
| Sidekick
| +CL-3 P actions
| 3
| 42
| Sidekick 3-4
| Sidekick
| Pick a spell you have. It does not give a saving throw.
| 3
| 43
| Sidekick 3-5
| Sidekick
| +1 spell in a spell progression (Wizard or Priest)
|
3
| 44
| Sidekick 3-6
| Sidekick
| Free material componenting for range for your psionic powers
| 3
| 45
| Sidekick 3-7
| Sidekick
| Resist effects that directly target you
| 3
| 46
| Sidekick 3-8
| Sidekick
| 10*CL% aER (anti-Effects resistance, defenses that hurt you when you hit someone)
|
3
| 47
| Sidekick 3-9
| Sidekick
| 0, 1/d: Counterspell
| 3
| 48
| Slow
| Chronomancy
| Slow (save)
| 3
| 49
| Small Game Hunter 3-1
| Game Hunter
| +LVL QQV Actions, or can lock down one action type that you have if desired.
|
3
| 50
| Small Game Hunter 3-2
| Game Hunter
| You may be bound (with Healing/Herbalism proficiency) three times instead of once.
| 3
| 51
| Small Game Hunter 3-3
| Game Hunter
| 1F, 1/r: Halve a creature's current hp (PPD save)
| 3
| 52
| Small Game Hunter 3-4
| Game Hunter
| 1F+2bF, 1/r: Halve the current hp of a group of creatures (PPD save)
|
3
| 53
| Small Game Hunter 3-5
| Game Hunter
| 1F: One target gets "Sporacled" (Hit by a random [C] section effect) (RSW save)
| 3
| 54
| Small Game Hunter 3-6
| Game Hunter
| 3bF, 1/r: Counter a x1 magic or psionic effect.
| 3
| 55
| Small Game Hunter 3-7
| Game Hunter
| -LVL*3 to one stat in your group, has a hole in the middle (you aren't affected by it)
|
3
| 56
| Small Game Hunter 3-8
| Game Hunter
| Resist all natural (NR based) and x0 effects. Get +LVL saves.
| 3
| 57
| Small Game Hunter 3-9
| Game Hunter
| +LVL AC (this does stack with the 2nd level version)
| 3
| 58
| Summon Dragon III
| Dragon
| Summons a DL III Dragon
|
3
| 59
| Time Snare
| Chronomancy
| Target will do the same actions it did last time it acted (Spell save each round until made)
| 3
| 60
| Tranquility
| Green
| Dispel all effects on one target (use the 50% +/- 5% per CL difference rules)
| 3
| 61
| Weapons 3
| Captain
| 0, 2 attacks with a weapon: Do 1 attack, it is Permanent hp of damage
|
3
| 62
| Wings
| Dragon
| Fly at CL*6" (D)
| 4
| 1
| Aluren
| Green
| You may cast SL 0-3 Conjuration/Summoning spells as a 0 action.
| 4
| 2
| Animal Grove 4
| Animal0
| [x1 Special] All Animals in the room get +4 rhp (this cures them that amount when you cast the spell)
|
4
| 3
| Big Game Hunter 4-1
| Game Hunter
| +LVL QQP Actions. Can lock down one action type if desired.
| 4
| 4
| Big Game Hunter 4-2
| Game Hunter
| One of your effects does not drop if you are dropped. One of your effects is not removed from the stack if you are killed/removed before the stack ends.
| 4
| 5
| Big Game Hunter 4-3
| Game Hunter
| 1F, 1/r: Slay a creature (PPD save)
|
4
| 6
| Big Game Hunter 4-4
| Game Hunter
| 1F+2bF, 1/r: Slay a group of creatures (PPD save)
| 4
| 7
| Big Game Hunter 4-5
| Game Hunter
| 1F: A group gets "Sporacled" (Hit by a random [C] section effect) (RSW save)
| 4
| 8
| Big Game Hunter 4-6
| Game Hunter
| 2bF, 1/r: Counter a x1 effect.
|
4
| 9
| Big Game Hunter 4-7
| Game Hunter
| -LVL*9 to any number of stats (Str, Dex, Con, Int, Wis, and Chr) in your group, does not have a hole in the middle
| 4
| 10
| Big Game Hunter 4-8
| Game Hunter
| Immune to all x0 effects. Get a save vs. x1 effects that do not offer a save.
| 4
| 11
| Big Game Hunter 4-9
| Game Hunter
| +LVL*2 AC
|
4
| 12
| Breath Weapon
| Dragon
| You have a breath weapon, pick a E=CL/4 element, 3/d or 1/3r, =current hp (BW save:˝)
| 4
| 13
| Buff Buff
| Buff
| One of your Buff spells has double effect (can run LVL-3 of these).
| 4
| 14
| Clairnasience
| Dragon
| You gain Clairnasience
|
4
| 15
| Command 4
| Captain
| 1N, 1/d: Remove a Hold, Stun, Paralysis, Domination, or Magic Jar effect on yourself.
| 4
| 16
| C-Resist 4
| Tank
| You get 4 instances of Resist to a [C] section effect. Can have more than one of these running, but each one is a spell slot.
| 4
| 17
| Defense 4
| Captain
| 1N, 1/t: Put an effect back up that you just dropped for a 0 action (has to be done within 1r).
|
4
| 18
| Earth Armor 4
| Tank
| You get Earth Armor, it absorbs 640 dmg (like an Armor spell, but doesn't count as your Armor spell).
| 4
| 19
| Earth Storm
| Green
| Deal CLd12 Eldritch Earth dmg 40' radius (no save)
| 4
| 20
| Ele-Resist 4
| Tank
| You get 4 instances of Resist to an Element (any E factor). Can have more than one of these running, but each one is a spell slot.
|
4
| 21
| Engineering 4
| Captain
| 0 or 1D, 1/t: Ignore a Sharpness or Vorpal effect.
| 4
| 22
| Gaea’s Balance
| Green
| You may transfer SLs & PSPs between your magic & psi pools; use [Q11] type conversion
| 4
| 23
| Gaea’s Blessing
| Green
| Reconstruct up to three effects which were dispelled/twisted within the last turn
|
4
| 24
| Gaea’s Touch
| Green
| +1QM only for Pixie Queen spells
| 4
| 25
| Harmony of Nature
| Green
| 0, 1/s, one of your summoned critters loses & can't use 1P this segment: You gain +1QP
| 4
| 26
| Haste A4
| Chronomancy
| +4A, +3B, or +2C actions
|
4
| 27
| Helm/Nav. 4
| Captain
| Roll 1d6+6 for initiative instead of 1d12.
| 4
| 28
| Living Lands
| Green
| Summon CL Treefolk (DL=2), together they occupy 1 summon slot.
| 4
| 29
| Magical Cloak 4
| Tank
| You get a cloak (AC +CL) +4/+4, that lasts for the entire day, or you can add CL half-plusses to your existing cloak for this day.
|
4
| 30
| Medic 4
| Captain
| 0, 2 attacks with a weapon: Do 1 attack, if hits, causes 1d3 negative levels (no save)
| 4
| 31
| Morningtide Summoning 4
| Vanguard
| Summon 7 (choose one of these:) Soldiers, Shamans, Wizards, Warriors, or Rogues of DL=4
| 4
| 32
| Nature’s Blessing
| Green
| +CL distributed among AC/saves/TH/dmg as you like
|
4
| 33
| Pers.Combat 4
| Captain
| Your summons have "1S: 10*LVL damage (random element) to 1 target." (LVL=your level)
| 4
| 34
| Prophecy
| Chronomancy
| Improved Precognition
| 4
| 35
| Psionic 4
| Captain
| You are allowed to have 2 of the same familiar or Specialty God pick, they fully stack
|
4
| 36
| Revive 4
| Teneb
| Revive a DL=4 monster. (You have a Revive slot in addition to your Summon slot.)
| 4
| 37
| Science 4
| Captain
| You get the opportunity to use an extra action in response to a nasty effect; Resist Time
| 4
| 38
| Selective Animal Summoning 4
| Animal0
| Summon a DL=4 Animal, you can pick it off the chart directly.
|
4
| 39
| Sidekick 4-1
| Sidekick
| 10*CL% PR (PsiR)
| 4
| 40
| Sidekick 4-2
| Sidekick
| ++1 on to hit and save rolls.
| 4
| 41
| Sidekick 4-3
| Sidekick
| 0, 1/d: Reset
|
4
| 42
| Sidekick 4-4
| Sidekick
| Resist all Elements (if you take this and the first level version, you are Double Resist all Elements)
| 4
| 43
| Sidekick 4-5
| Sidekick
| Immune Incursion
| 4
| 44
| Sidekick 4-6
| Sidekick
| +CL-7 M actions
|
4
| 45
| Sidekick 4-7
| Sidekick
| 1M: Dispel a x1 effect. 4M: Dispel a x2 effect.
| 4
| 46
| Sidekick 4-8
| Sidekick
| Anti-Henchman Shell SL 0-3 (Henchman effects of SL 0-3 cannot be used within 20')
| 4
| 47
| Sidekick 4-9
| Sidekick
| Immune to a [C] section effect
|
4
| 48
| Summon Dragon IV
| Dragon
| Summons a DL IV Dragon
| 4
| 49
| Summon Time Elemental
| Chronomancy
| Summons a normal (non-special) DL IV Time Elemental
| 4
| 50
| Tail
| Dragon
| Grow a tail, damage is CLd5
|
4
| 51
| Temporal Push
| Chronomancy
| Target is thrown CL+1 rounds into the future (Will save)
| 4
| 52
| Timeheal
| Chronomancy
| Heal (as spell), 5*N% chance of failure, where N is the number of rounds before now the target was at full health
| 4
| 53
| Weapons 4
| Captain
| 0: Ignore the phrase "Cannot be targetted" for someone.
|
4
| 54
| Wesley's Temporal Disjunction
| Chronomancy
| -1 to #Att, always loses initiative for 1d10+5 days (Spell save)
| 5
| 1
| Accelerate Animal Growth
| Chronomancy
| Age a creature CL months, is at half number of attacks for CL turns (RSW save)
| 5
| 2
| Animal Grove 5
| Animal0
| [x1 Special] All Animals in the room get +5 rhp (this cures them that amount when you cast the spell)
|
5
| 3
| Articus's Devolutionary Warrior
| Chronomancy
| Target gets +1d6 Str/Dex/Con and -3d6 Int/Wis/Chr (minimum 1) (Spell save)
| 5
| 4
| Battlelord 5-1
| Battlelord
| +LVL TH
| 5
| 5
| Battlelord 5-10
| Battlelord
| +LVL set Con. Hold Con.
|
5
| 6
| Battlelord 5-2
| Battlelord
| +CL dmg
| 5
| 7
| Battlelord 5-3
| Battlelord
| +CL AC
| 5
| 8
| Battlelord 5-4
| Battlelord
| +LVL saves
|
5
| 9
| Battlelord 5-5
| Battlelord
| +LVL P actions
| 5
| 10
| Battlelord 5-6
| Battlelord
| +CL*2 max hp
| 5
| 11
| Battlelord 5-7
| Battlelord
| +CL B actions
|
5
| 12
| Battlelord 5-8
| Battlelord
| +LVL set Str. Hold Str.
| 5
| 13
| Battlelord 5-9
| Battlelord
| +LVL set Dex. Hold Dex.
| 5
| 14
| Big Game Hunter 5-1
| Game Hunter
| +1 IF (Instantaneous F action) which can't be locked down.
|
5
| 15
| Big Game Hunter 5-2
| Game Hunter
| You may convert 4F actions to 1X action (you may do this as many times as you like, prefixes are kept).
| 5
| 16
| Big Game Hunter 5-3
| Game Hunter
| 1F, 1/r: Incurse a group (BW save); 1F, 1/r: Annihilate a group (RSW save)
| 5
| 17
| Big Game Hunter 5-4
| Game Hunter
| 1F+3bF, 1/reset: Incurse (no save, aIR to resist) and Annihilate (no save, aPR to resist) one target
|
5
| 18
| Big Game Hunter 5-5
| Game Hunter
| 1F, 1/r: Banhammer one spell/effect/ability; this cannot be used in the room. This is a x1 Special.
| 5
| 19
| Big Game Hunter 5-6
| Game Hunter
| +LVL*3 AC (stacks with the SL=2 ability)
| 5
| 20
| Brute
| Green
| For the next turn, you get: -1M, +1P, -CL Int, +CL Str, -CL saves, +CL dmg; can't drop this
|
5
| 21
| Call of the Wild
| Green
| Summon any real-world animal (your choice), you get CL/DL of them (round up)
| 5
| 22
| Caster Level
| Buff
| The party gets +LVL-4 CL.
| 5
| 23
| Command 5
| Captain
| Charm spells cannot be used by enemies in the room (x1 Special)
|
5
| 24
| Create Slipgate
| Chronomancy
| Create a temporal gate
| 5
| 25
| C-Resist 5
| Tank
| You get 5 instances of Resist to a [C] section effect. Can have more than one of these running, but each one is a spell slot.
| 5
| 26
| Defense 5
| Captain
| Immune Telekinesis
|
5
| 27
| Doubling Season
| Green
| Whenever you summon a creature, you get 2 instead (+1 slot too)
| 5
| 28
| Dragon Slaying
| Dragon
| Your party does x2 damage (of all types) against dragons
| 5
| 29
| Earth Armor 5
| Tank
| You get Earth Armor, it absorbs 1250 dmg (like an Armor spell, but doesn't count as your Armor spell).
|
5
| 30
| Ele-Resist 5
| Tank
| You get 5 instances of Resist to an Element (any E factor). Can have more than one of these running, but each one is a spell slot.
| 5
| 31
| Engineering 5
| Captain
| You can sell items anywhere, divide price by 1d6. You can buy normal items anywhere.
| 5
| 32
| Force of Nature III
| Green
| Summon a Root Elemental: AC 60, hp 180, #Att 3/1, TH +50, dmg 50
|
5
| 33
| Gaea’s Embrace
| Green
| Target gains +3 AC/saves/TH/dmg and Troll-like regen CL hp/r
| 5
| 34
| Haste A5
| Chronomancy
| +5A, +4B, or +3C actions
| 5
| 35
| Helm/Nav. 5
| Captain
| You have a 50% chance of taking only half damage from gross effects (like fireballs)
|
5
| 36
| Immune Dragon Breath
| Dragon
| Immune Dragon Breath
| 5
| 37
| Life Essence
| Green
| If target has less than CL*CL current hp, it is cured so it has CL*CL hp
| 5
| 38
| Magical Cloak 5
| Tank
| You get a cloak (AC +CL) +5/+5, that lasts for the entire day, or you can add CL half-plusses to your existing cloak for this day.
|
5
| 39
| Medic 5
| Captain
| Grant a person one Captain spell slot you have (any SL).
| 5
| 40
| Morningtide Summoning 5
| Vanguard
| Summon 6 (choose one of these:) Soldiers, Shamans, Wizards, Warriors, or Rogues of DL=5
| 5
| 41
| Original Ironskin
| Tank
| This is an Ironskin that stops an entire attack sequence, and doesn't leak. (This can be cast on anyone.)
|
5
| 42
| Peacelord 5-1
| Battlelord
| 1M: A group gets -LVL TH (no save)
| 5
| 43
| Peacelord 5-10
| Battlelord
| 1M: A group gets -LVL set Con which ignores Sustain Con (no save)
| 5
| 44
| Peacelord 5-2
| Battlelord
| 1M: A group gets -CL dmg (no save)
|
5
| 45
| Peacelord 5-3
| Battlelord
| 1M: A group gets -CL AC (no save)
| 5
| 46
| Peacelord 5-4
| Battlelord
| 1M: A group gets -LVL saves (no save)
| 5
| 47
| Peacelord 5-5
| Battlelord
| 1M: A group gets -LVL P actions (no save)
|
5
| 48
| Peacelord 5-6
| Battlelord
| 1M: A group gets -CL*2 current and max hp (no save)
| 5
| 49
| Peacelord 5-7
| Battlelord
| 1M: A group gets -CL B actions (no save)
| 5
| 50
| Peacelord 5-8
| Battlelord
| 1M: A group gets -LVL set Str which ignores Sustain Str (no save)
|
5
| 51
| Peacelord 5-9
| Battlelord
| 1M: A group gets -LVL set Dex which ignores Sustain Dex (no save)
| 5
| 52
| Pers.Combat 5
| Captain
| 1V, 1/d: Counter an effect that would cause someone to kill themself.
| 5
| 53
| Polymorph Dragon Armor
| Dragon
| Turn a dragon armor into another type (<= gp value)
|
5
| 54
| Psionic 5
| Captain
| You have two hit point totals, your second hp total is 10, need both to drop before dropping
| 5
| 55
| Revive 5
| Teneb
| Revive a DL=5 monster. (You have a Revive slot in addition to your Summon slot.)
| 5
| 56
| Science 5
| Captain
| 1M, 1/d: Research a new spell using the spell research rules (doesn't cost Background Pts.)
|
5
| 57
| Selective Animal Summoning 5
| Animal0
| Summon a DL=5 Animal, you can pick it off the chart directly.
| 5
| 58
| Sidekick 5-1
| Sidekick
| 10*CL% aMR (anti-Magic resistance)
| 5
| 59
| Sidekick 5-2
| Sidekick
| 10*CL% IR (Innate resistance)
|
5
| 60
| Sidekick 5-3
| Sidekick
| Pick a spell you have. It costs half the number of actions it normally requires.Y
| 5
| 61
| Sidekick 5-4
| Sidekick
| Pick a psionic power you have. It costs half the number of actions it normally requires.>
| 5
| 62
| Sidekick 5-5
| Sidekick
| +1 to number of segments per round (i.e. you get a segment 11)]
|
5
| 63
| Sidekick 5-6
| Sidekick
| +1 Opp action (remember you can trade 1Opp -> 1F, if Opposing actions aren't useful for you)
| 5
| 64
| Spell Damage
| Buff
| The party gets +LVL-4 dmg per die with damaging spells.
| 5
| 65
| Summon Dragon V
| Dragon
| Summons a DL V Dragon
|
5
| 66
| Temporal Wall
| Chronomancy
| Anyone touching wall is double slowed and Wesley's Temporal Disjunction
| 5
| 67
| Tempus Fugit
| Chronomancy
| Tempus Fugit
| 5
| 68
| Weapons 5
| Captain
| Roll 1d30-5 or 1d10+5 to hit (your choice; <=1 is auto-miss, >=20 is auto-hit)
|
6
| 1
| Animal Grove 6
| Animal0
| [x1 Special] All Animals in the room get +6 rhp (this cures them that amount when you cast the spell)
| 6
| 2
| Anti-Psi15 Shell
| Dragon
| Immune to Psi15 and Psi-15 effects; Resist all Elements/Eelements
| 6
| 3
| Big Game Hunter 6-1
| Game Hunter
| 1F: As You Are a group (Will save)
|
6
| 4
| Big Game Hunter 6-2
| Game Hunter
| +LVL*4 AC (stacks with the SL=2 and SL=3 abilities)
| 6
| 5
| Big Game Hunter 6-3
| Game Hunter
| You and the space you're standing at can't be targetted. "Blindfighting", X-ray vision, and "Seeking" (non-direct) effects cannot be used against you.
| 6
| 6
| Chr
| Buff
| The party gets +LVL-5 Chr.
|
6
| 7
| Command 6
| Captain
| Wishoid for two SL 1-4 Concordant (x1) spells.
| 6
| 8
| Con
| Buff
| The party gets +LVL-5 Con.
| 6
| 9
| Conceal Temporal Anomaly
| Chronomancy
| Hides an Anomaly and reduces it's effects
|
6
| 10
| C-Resist 6
| Tank
| You get 6 instances of Resist to a [C] section effect. Can have more than one of these running, but each one is a spell slot.
| 6
| 11
| Defense 6
| Captain
| Your shields (items) protect you all-around (this lets you effectively wear a shield on the back).
| 6
| 12
| Desert Twister
| Green
| Destroy something (PP save, like a Disintegrate spell)
|
6
| 13
| Dex
| Buff
| The party gets +LVL-5 Dex.
| 6
| 14
| Drolem
| Dragon
| Raise a dead dragon as a DL=Age/2+4 Drolem (Undead Golem), +1 Revive slot
| 6
| 15
| Earth Armor 6
| Tank
| You get Earth Armor, it absorbs 2160 dmg (like an Armor spell, but doesn't count as your Armor spell).
|
6
| 16
| Ele-Resist 6
| Tank
| You get 6 instances of Resist to an Element (any E factor). Can have more than one of these running, but each one is a spell slot.
| 6
| 17
| Engineering 6
| Captain
| 1N, 1/reset: Retroactively buy a magic item from the magic shop.
| 6
| 18
| Gaea’s Herald
| Green
| When your summoned creatures go below -10 hp, they don't disappear (you can cure)
|
6
| 19
| Gravity Sphere
| Dragon
| No one can fly or levitate in the area (x1 Special) (fliers in room take falling dmg when cast)
| 6
| 20
| Haste A6
| Chronomancy
| +6A, +5B, or +4C actions
| 6
| 21
| Helm/Nav. 6
| Captain
| Immune Boulders, Gas, Space-Time Discontinuities
|
6
| 22
| Int
| Buff
| The party gets +LVL-5 Int.
| 6
| 23
| Magic Manager
| Chronomancy
| May use 2M /s for casting spells, after spell ends (in CL/2 rounds), you must rest for 2 rounds
| 6
| 24
| Magical Cloak 6
| Tank
| You get a cloak (AC +CL) +6/+6, that lasts for the entire day, or you can add CL half-plusses to your existing cloak for this day.
|
6
| 25
| Medic 6
| Captain
| 0, 1/d: Mass Heal
| 6
| 26
| Morningtide Summoning 6
| Vanguard
| Summon 5 (choose one of these:) Soldiers, Shamans, Wizards, Warriors, or Rogues of DL=6
| 6
| 27
| Nature’s Cloak
| Green
| +CL*10 Rogue points; Any Level=CL/2 (or less) Rogue pick
|
6
| 28
| Paradox
| Chronomancy
| Duplicate a Wizard spell of SL 0-5 or a Priest spell of SL 0-4.
| 6
| 29
| Pers.Combat 6
| Captain
| 0, 1/t: Set a trap that does 35 damage to a group if anyone tries to enter or leave
| 6
| 30
| Psionic 6
| Captain
| Immune to the weird psionic effects of the T'kan Energy Barrier
|
6
| 31
| Revive 6
| Teneb
| Revive a DL=6 monster. (You have a Revive slot in addition to your Summon slot.)
| 6
| 32
| Science 6
| Captain
| Considered 1 multiplier higher with one specific effect (by name)
| 6
| 33
| Selective Animal Summoning 6
| Animal0
| Summon a DL=6 Animal, you can pick it off the chart directly.
|
6
| 34
| Sidekick 6-1
| Sidekick
| 10*CL% ER (Effects resistance)
| 6
| 35
| Sidekick 6-2
| Sidekick
| +CL-19 Q∞0 (Infinitely Quick Zero) actions, one of them can be saved to use on opponent's half of segment
| 6
| 36
| Sidekick 6-3
| Sidekick
| Pick an action type. You are immune to actions of that type being locked down.
|
6
| 37
| Str
| Buff
| The party gets +LVL-5 Str.
| 6
| 38
| Summon Dragon VI
| Dragon
| Summons a DL VI Dragon
| 6
| 39
| Tempus Lawfulness
| Chronomancy
| Fixes temporal anomolies in area
|
6
| 40
| Unaging
| Chronomancy
| You do not age this day (Duration 1 day)
| 6
| 41
| Urza's Armor
| Armorer
| Take -10 dmg from each spell, psionic effect, or physical attack.
| 6
| 42
| Weapons 6
| Captain
| You are allowed to backstab a target twice, backstabbing costs ˝0 action to use.
|
6
| 43
| Wis
| Buff
| The party gets +LVL-5 Wis.
| 7
| 1
| Animal Grove 7
| Animal0
| [x1 Special] All Animals in the room get +7 rhp (this cures them that amount when you cast the spell)
| 7
| 2
| Commune with Time of Legends
| Chronomancy
| Commune with Time of Legends
|
7
| 3
| C-Resist 7
| Tank
| You get 7 instances of Resist to a [C] section effect. Can have more than one of these running, but each one is a spell slot.
| 7
| 4
| Dragonskin
| Dragon
| Get 8+CL/3 Dragonskins, each Dragonskin ignores a limb's worth of attacks (no leak)
| 7
| 5
| Earth Armor 7
| Tank
| You get Earth Armor, it absorbs 3430 dmg (like an Armor spell, but doesn't count as your Armor spell).
|
7
| 6
| Ele-Resist 7
| Tank
| You get 7 instances of Resist to an Element (any E factor). Can have more than one of these running, but each one is a spell slot.
| 7
| 7
| Force of Nature IV
| Green
| Summon a Thicket Elemental: AC 80, hp 320, #Att 4/1, TH +70, dmg 70
| 7
| 8
| Harm Dragon
| Dragon
| This is a Harm that actually works on Dragons (puts a dragon to 1 hp, no halving of hp)
|
7
| 9
| Haste A7
| Chronomancy
| +7A, +6B, or +5C actions
| 7
| 10
| Immune Breath Weapons
| Dragon
| Immune Breath Weapons (even non-dragon)
| 7
| 11
| Incurse
| Chronomancy
| Target being or object is Rewritten out of time (i.e. Incursed) (RSW save)
|
7
| 12
| Magical Cloak 7
| Tank
| You get a cloak (AC +CL) +7/+7, that lasts for the entire day, or you can add CL half-plusses to your existing cloak for this day.
| 7
| 13
| Morningtide Summoning 7
| Vanguard
| Summon 4 (choose one of these:) Soldiers, Shamans, Wizards, Warriors, or Rogues of DL=7
| 7
| 14
| Nature’s Wrath
| Green
| Turn all undead/outer-planar creatures within 80' (no turn roll, instead make Will saves)
|
7
| 15
| One with Nature
| Green
| For every 10 points of damage you deal in unarmed combat, add 1 SL to your memorization
| 7
| 16
| Revive 7
| Teneb
| Revive a DL=7 monster. (You have a Revive slot in addition to your Summon slot.)
| 7
| 17
| Sands of Time
| Chronomancy
| Reverse the effect of time on objects.
|
7
| 18
| Seeds of Life
| Green
| 1 sq. mile area is restored, CL trees grow instantly, removes Defiled status
| 7
| 19
| Selective Animal Summoning 7
| Animal0
| Summon a DL=7 Animal, you can pick it off the chart directly.
| 7
| 20
| Summon Dragon VII
| Dragon
| Summons a DL VII Dragon
|
7
| 21
| Temporal Eye
| Chronomancy
| Can scry into other times at this location
| 7
| 22
| Tooth and Nail
| Green
| Summon DL VII, can pick type, or can pick creature within type
| 7
| 23
| True Saves
| Buff
| The party gets ++LVL-6 saves.
|
7
| 24
| True To Hit
| Buff
| The party gets ++LVL-6 to hit.
| 7
| 25
| Wesley's Delayed Damage
| Chronomancy
| Whenever you take damage, you take only half, the rest is delayed until the spell ends (in 10+1d10 rounds)
| 8
| 1
| Accelerate Lifeline
| Chronomancy
| Target ages CL years (Spell save)
|
8
| 2
| Animal Grove 8
| Animal0
| [x1 Special] All Animals in the room get +8 rhp (this cures them that amount when you cast the spell)
| 8
| 3
| Biorhythm
| Green
| Each person in a group's current hp = (Number of summons)*10
| 8
| 4
| C-Resist 8
| Tank
| You get 8 instances of Resist to a [C] section effect. Can have more than one of these running, but each one is a spell slot.
|
8
| 5
| Dragonlancing
| Dragon
| Add you or your mount's current hp (if it's a dragon) to your melee dmg
| 8
| 6
| Dual Nature
| Green
| Whenever you summon or create creatures, you get twice as many of them
| 8
| 7
| Earth Armor 8
| Tank
| You get Earth Armor, it absorbs 5120 dmg (like an Armor spell, but doesn't count as your Armor spell).
|
8
| 8
| Ele-Resist 8
| Tank
| You get 8 instances of Resist to an Element (any E factor). Can have more than one of these running, but each one is a spell slot.
| 8
| 9
| Force of Nature V
| Green
| Summon a Fungus Elemental: AC 100, hp 500, #Att 5/1, TH +90, dmg 90
| 8
| 10
| Gaea’s Avenger
| Green
| Immune to x5 and lower artifact effects that you (or your party) do not control
|
8
| 11
| Haste A8
| Chronomancy
| +8A, +7B, or +6C actions
| 8
| 12
| Item Supercharger
| Chronomancy
| A magic item can be used twice as often (per turn or day) or it's effects has twice duration
| 8
| 13
| Lernaean
| Dragon
| Choose one of your limbs (or your head), it is Lernaean
|
8
| 14
| Magical Cloak 8
| Tank
| You get a cloak (AC +CL) +8/+8, that lasts for the entire day, or you can add CL half-plusses to your existing cloak for this day.
| 8
| 15
| Morningtide Summoning 8
| Vanguard
| Summon 3 (choose one of these:) Soldiers, Shamans, Wizards, Warriors, or Rogues of DL=8
| 8
| 16
| Protection from Time
| Chronomancy
| Immune to and can't use temporal effects
|
8
| 17
| Revive 8
| Teneb
| Revive a DL=8 monster. (You have a Revive slot in addition to your Summon slot.)
| 8
| 18
| Selective Animal Summoning 8
| Animal0
| Summon a DL=8 Animal, you can pick it off the chart directly.
| 8
| 19
| Shapechange Dragon
| Dragon
| You Shapechange into a dragon (or) Shapechange Other on a dragon
|
8
| 20
| Summon Dragon VIII
| Dragon
| Summons a DL VIII Dragon
| 8
| 21
| Summon Rhp
| Buff
| The party's summons get +CL-7 rhp.
| 8
| 22
| Time/Reality Stability
| Chronomancy
| Time/Reality Stability (duration 1 day), reverse removes it (Spell save)
|
8
| 23
| Timereaver
| Chronomancy
| Time Travel Other +/- 5*CL years (Spell save)
| 9
| 1
| Animal Grove 9
| Animal0
| [x1 Special] All Animals in the room get +9 rhp (this cures them that amount when you cast the spell)
| 9
| 2
| Battlelord 9-1
| Battlelord
| +1 iTH with one attack per P action, if your Battlelord level is at least 6 (24 wishes if non-Battlelord)
|
9
| 3
| Battlelord 9-2
| Battlelord
| +1 idmg with one attack per P action, if your Battlelord level is at least 4 (16 wishes if non-Battlelord)
| 9
| 4
| Battlelord 9-3
| Battlelord
| +LVL to CL for 4th level Warlord spells
| 9
| 5
| Battlelord 9-4
| Battlelord
| +CL% iBR (irreducible BlahR = iRMPIR)
|
9
| 6
| Battlelord 9-5
| Battlelord
| +LVL M actions
| 9
| 7
| Battlelord 9-6
| Battlelord
| +1 max ihp, if your Battlelord is at least 5 (20 wishes if non-Battlelord)
| 9
| 8
| Battlelord 9-7
| Battlelord
| +CL C actions
|
9
| 9
| Child of Gaea
| Green
| Target becomes Int=3, Wis=3, Chr=3, CL=0 (no save) for CL days
| 9
| 10
| Control Dragon
| Dragon
| *Charm* (Subdue) a Dragon (no save, use CR at 1/10 rating, no MR)
| 9
| 11
| C-Resist 9
| Tank
| You get 9 instances of Resist to a [C] section effect. Can have more than one of these running, but each one is a spell slot.
|
9
| 12
| Dragoncasting
| Dragon
| Add you or your mount's current hp (if it's a dragon) to your damaging spell effects
| 9
| 13
| Earth Armor 9
| Tank
| You get Earth Armor, it absorbs 7290 dmg (like an Armor spell, but doesn't count as your Armor spell).
| 9
| 14
| Ele-Resist 9
| Tank
| You get 9 instances of Resist to an Element (any E factor). Can have more than one of these running, but each one is a spell slot.
|
9
| 15
| Everhome
| Green
| Your home plane is every plane; when this effect ends, your home plane = current plane
| 9
| 16
| Force of Nature VI
| Green
| Summon a Thorn Elemental: AC 120, hp 720, #Att 6/1, TH +110, dmg 110
| 9
| 17
| Gaea’s Liege
| Green
| Your max hp is CL^3 (and/or) Your TH bonus is +CL^2 (no other adj. can be added)
|
9
| 18
| Haste A9
| Chronomancy
| +9A, +8B, or +7C actions
| 9
| 19
| Immune Area Innates
| Dragon
| Immune to area Innate abilities unless directly targetted
| 9
| 20
| Immuner
| Buff
| The party gets +LVL-8 immunities to [C] section effects (as per Immuner).
|
9
| 21
| Magical Cloak 9
| Tank
| You get a cloak (AC +CL) +9/+9, that lasts for the entire day, or you can add CL half-plusses to your existing cloak for this day.
| 9
| 22
| Major Paradox
| Chronomancy
| Wish (as spell)
| 9
| 23
| Memorization
| Buff
| The party gets +LVL-8 SL's in memorization.
|
9
| 24
| Morningtide Summoning 9
| Vanguard
| Summon 2 (choose one of these:) Soldiers, Shamans, Wizards, Warriors, or Rogues of DL=9
| 9
| 25
| Peacelord 9-1
| Battlelord
| 1M: A group gets -1 iTH with their next attack (no save)
| 9
| 26
| Peacelord 9-2
| Battlelord
| 1M: A group gets -1 idmg with their next attack (no save)
|
9
| 27
| Peacelord 9-3
| Battlelord
| +LVL to CL for 4th level Peacemonger spells
| 9
| 28
| Peacelord 9-4
| Battlelord
| 1M: A group gets -CL% iBR (irreducible BlahR = iRMPIR) (no save)
| 9
| 29
| Peacelord 9-5
| Battlelord
| 1M: A group gets -LVL M actions (no save)
|
9
| 30
| Peacelord 9-6
| Battlelord
| 1M: A group gets -1 max ihp or -1 max+current ihp if they have at least 1 ihp (no save)
| 9
| 31
| Peacelord 9-7
| Battlelord
| 1M: A group gets -CL C actions (no save)
| 9
| 32
| Revive 9
| Teneb
| Revive a DL=9 monster. (You have a Revive slot in addition to your Summon slot.)
|
9
| 33
| Selective Animal Summoning 9
| Animal0
| Summon a DL=9 Animal, you can pick it off the chart directly.
| 9
| 34
| Sever Lifeline
| Chronomancy
| You do not have or require a silver cord. Immune to aging.
| 9
| 35
| Summon Dragon IX
| Dragon
| Summons a DL IX Dragon
|
9
| 36
| Temporal Shell
| Chronomancy
| Immune time
| 9
| 37
| Temporal Stasis
| Chronomancy
| The flow of time stops for the subject, he ceases to grow older, he is in suspended animation. The reverse can free the creature.
| 9
| 38
| Time Stop
| Chronomancy
| Stops time for 1d4 rounds
|
10
| 1
| Anti-Dragon Shell
| Dragon
| Hedges out all Dragons in your group; Immune to all Dragon damage and effects
| 10
| 2
| Dispel Innates Zone
| Dragon
| Creates a DIZ (Dispel Innates Zone) (x1 Special)
| 10
| 3
| Dragon of Tyr
| Dragon
| 2F actions to cast, 1/d: Duplicate a 1st level Dragon of Tyr2 spell
|
10
| 4
| Summon Dragon X
| Dragon
| Summons a DL X Dragon
| 10
| 5
| Wear Locations
| Buff
| The party gets +LVL-9 wear locations (as per the Mini class).
| 12
| 1
| Command 12
| Captain
| Can lie even under Detect Lie / Truthear / Ring of Truth; 1M: Force someone to roll a (100-Wis)% chance they will believe what you say, no matter how outrageous.
|
12
| 2
| Defense 12
| Captain
| 0, 1/t: One of your BlahR's can be used as another BlahR type, you can't use X or G, but any number of a's in front are allowed.
| 12
| 3
| Engineering 12
| Captain
| Resist damage, Resist all [C] section effects, Resist beneficial healing effects (can't choose to "not use" this resistance, you can drop this entire effect with 1F action)
| 12
| 4
| Helm/Nav. 12
| Captain
| ĽV: Move from one group to another group within LVL feet
|
12
| 5
| Medic 12
| Captain
| 0, 1/r: Cureall
| 12
| 6
| Pers.Combat 12
| Captain
| 1M, 1/d: Call a level=LVL/2 Beast Rider mount for yourself.
| 12
| 7
| Psionic 12
| Captain
| 1M: Clairvoyance+Clairaudience+Clairnasience, same plane, doesn't cause "ears burning"
|
12
| 8
| Science 12
| Captain
| You can physically attack even while under Sanctuary / Pro. Evil / Astral Projection / etc., the effect doesn't "see" that you attacked (and isn't reduced)
| 12
| 9
| Sidekick 12-1
| Sidekick
| 10*(Hero level)% uIR (unadjustable InnateR, does shift, can't be lowered/halved)
| 12
| 10
| Sidekick 12-10
| Sidekick
| All Rogue Abilities at 10*(Hero level)%
|
12
| 11
| Sidekick 12-11
| Sidekick
| Can combine Martial Arts & Specialization
| 12
| 12
| Sidekick 12-12
| Sidekick
| +(Hero level) to all stats
| 12
| 13
| Sidekick 12-13
| Sidekick
| Immune ego domination
|
12
| 14
| Sidekick 12-14
| Sidekick
| Duplicate a Level: ability of a non-Concordant class
| 12
| 15
| Sidekick 12-15
| Sidekick
| Free wild talent in Psi72, PPs=200*(Hero level)
| 12
| 16
| Sidekick 12-2
| Sidekick
| +50% XP in one non-Concordant class
|
12
| 17
| Sidekick 12-3
| Sidekick
| Immune to Inner Elements
| 12
| 18
| Sidekick 12-4
| Sidekick
| Immune to Hold/Stun/Para/Summ.Sickness
| 12
| 19
| Sidekick 12-5
| Sidekick
| Immune to Action/Memory/Other Stealing
|
12
| 20
| Sidekick 12-6
| Sidekick
| +(Hero level) QV actions
| 12
| 21
| Sidekick 12-7
| Sidekick
| +2*(Hero level) all non-Concordant memorization charts
| 12
| 22
| Sidekick 12-8
| Sidekick
| Psi1 has no limit of 1 attack/r, Psi2 has double points, auto Power Score
|
12
| 23
| Sidekick 12-9
| Sidekick
| Avoid Fate @ x6 multiplier, (Hero level)/d
| 12
| 24
| Weapons 12
| Captain
| Ignore WR, iWR, aWR, iaWR, +needed to hit, DR, iDR, displacement, planar displacement, pro. weapons, immunity to matter, skins of all types, inertial barrier
| 13
| 1
| Battlelord 13-1
| Battlelord
| +WCL Q∞V actions (infinitely quick V actions) (this is an obvious spell that can be downgraded from a 4th or wished for)
|
13
| 2
| Peacelord 13-1
| Battlelord
| 1M: A group gets -PCL Q∞V actions (infinitely quick V actions)
| 15
| 1
| Battlelord 15-1
| Battlelord
| +WL iTH
| 15
| 2
| Battlelord 15-10
| Battlelord
| +25*WCL set Con. Hold Con.
|
15
| 3
| Battlelord 15-2
| Battlelord
| +WCL idmg
| 15
| 4
| Battlelord 15-3
| Battlelord
| +WCL iAC
| 15
| 5
| Battlelord 15-4
| Battlelord
| +WL isaves
|
15
| 6
| Battlelord 15-5
| Battlelord
| +WCL Q∞P actions (infinitely quick P actions)
| 15
| 7
| Battlelord 15-6
| Battlelord
| +WCL ihp
| 15
| 8
| Battlelord 15-7
| Battlelord
| +WL X actions
|
15
| 9
| Battlelord 15-8
| Battlelord
| +25*WCL set Str. Hold Str.
| 15
| 10
| Battlelord 15-9
| Battlelord
| +25*WCL set Dex. Hold Dex.
| 15
| 11
| Peacelord 15-1
| Battlelord
| 1M: A group gets -PL iTH
|
15
| 12
| Peacelord 15-10
| Battlelord
| 1M: A group gets -25*PCL set Con that ignores Sustain Con
| 15
| 13
| Peacelord 15-2
| Battlelord
| 1M: A group gets -PCL idmg
| 15
| 14
| Peacelord 15-3
| Battlelord
| 1M: A group gets -PCL iAC
|
15
| 15
| Peacelord 15-4
| Battlelord
| 1M: A group gets -PL isaves
| 15
| 16
| Peacelord 15-5
| Battlelord
| 1M: A group gets -PCL Q∞P actions (infinitely quick P actions)
| 15
| 17
| Peacelord 15-6
| Battlelord
| 1M: A group gets -PCL ihp
|
15
| 18
| Peacelord 15-7
| Battlelord
| 1M: A group gets -PL X actions
| 15
| 19
| Peacelord 15-8
| Battlelord
| 1M: A group gets -25*PCL set Str that ignores Sustain Str
| 15
| 20
| Peacelord 15-9
| Battlelord
| 1M: A group gets -25*PCL set Dex that ignores Sustain Dex
|
24
| 1
| Big Game Hunter 24-1
| Game Hunter
| +DCL QQQQQQX Actions. All actions other than X, G, Z, and I (and their variants) are locked down. The DM may determine that some campaign-specific unique specialty actions may be immune to this.
| 24
| 2
| Big Game Hunter 24-2
| Game Hunter
| Your effects do not drop if you are dropped. Your effects are not removed from the stack if you are killed/removed before the stack ends.
| 24
| 3
| Big Game Hunter 24-3
| Game Hunter
| All x1 (and x0 if you desire) beings who see you are Capital S Slain (GR to resist). "Blindfighting" cannot be used against you.
|
24
| 4
| Big Game Hunter 24-4
| Game Hunter
| 1G: Capital S Slay (as the ability above this one on this list). Affects any number of x1 and x0 creatures (up to DCL groups), or DCL x2 creatures, or a single x3 (or above) creature.
| 24
| 5
| Big Game Hunter 24-5
| Game Hunter
| 1G: Select DCL groups of creatures. Each gets "Sporacled" (Takes a random [C] section effect, they are affected by it). MSave and GR to resist.
| 24
| 6
| Big Game Hunter 24-6
| Game Hunter
| 1N: Counter a x0 effect. 1Z: Counter a x1 effect. 1X: Counter a x2 effect. 1G: Counter a x3 effect.
|
24
| 7
| Big Game Hunter 24-7
| Game Hunter
| -DCL*25 to Str, Dex, Con, Int, Wis, and Chr 60' r (no resistance except "Hold Stats" abilities). Has a "Hole in the Middle".
| 24
| 8
| Big Game Hunter 24-8
| Game Hunter
| Immune to all x1 and x0 effects. Resist and get a PSave vs. x2 effects.
| 24
| 9
| Big Game Hunter 24-9
| Game Hunter
| |AC| 20+DCL (absolute AC 20+DCL). People need a natural 20+DCL to hit you, no natural roll less than 20+DCL will hit you (regardless of TH bonus). ++'s to hit and Lady's Smile does work against this ability. Luck and other die-setting effects do not.
|
|
[PC1] Warrior Classes Group
Arch-Animal0
Level
| KXP
| War/Ani 123 456 789
|
1
| 1 (owe)
| 1-- --- ---
| 2
| 2
| 2-- --- ---
| 3
| 4
| 21- --- ---
|
4
| 8
| 31- --- ---
| 5
| 16
| 321 --- ---
| 6
| 32
| 331 --- ---
|
7
| 60
| 332 1-- ---
| 8
| 120
| 333 1-- ---
| 9
| 240
| 333 21- ---
|
10
| 440
| 333 31- ---
| 11
| 640
| 433 321 ---
| 12
| 840
| 443 331 ---
|
13
| 1040
| 444 332 ---
| 14
| 1240
| 444 432 ---
| 15
| 1440
| 444 443 1--
|
16
| 1640
| 444 444 1--
| 17
| 1840
| 554 444 1--
| 18
| 2040
| 555 444 21-
|
19
| 2240
| 555 544 21-
| 20
| 2440
| 555 554 22-
| 21
| 2640
| 555 555 32-
|
22
| 2840
| 665 555 33-
| 23
| 3040
| 666 555 43-
| 24
| 3240
| 666 655 44-
|
25
| 3440
| 666 665 54-
| 26
| 3640
| 666 666 55-
| 27
| 3840
| 776 666 551
|
28
| 4040
| 777 666 552
| 29
| 4240
| 777 766 553
| 30
| 4440
| 777 776 554
|
31
| 4640
| 777 777 555
| 32
| 4840
| 777 777 655
| 33
| 5040
| 777 777 665
|
34
| 5240
| 777 777 666
| 35
| 5440
| 777 777 766
| 36
| 5640
| 777 777 776
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+2
| 1 1 1 1 1 1 1 1
| +4
| 2 2 2 2 2 2 2 2
| +6
| 3 3 3 3 3 3 3 3
|
+8
| 4 4 4 4 4 4 4 4
| +10
| 5 5 5 5 5 5 5 5
| +12
| 6 6 6 6 6 6 6 6
|
+14
| 7 7 7 7 7 7 7 7
| +16
| 8 8 8 8 8 8 8 8
| +18
| 9 9 9 9 9 9 9 9
|
+20
| 10 10 10 10 10 10 10 10
| +22
| 11 11 11 11 11 11 11 11
| +24
| 12 12 12 12 12 12 12 12
|
+26
| 13 13 13 13 13 13 13 13
| +28
| 14 14 14 14 14 14 14 14
| +30
| 15 15 15 15 15 15 15 15
|
+32
| 16 16 16 16 16 16 16 16
| +34
| 17 17 17 17 17 17 17 17
| +36
| 18 18 18 18 18 18 18 18
|
|
Requisites:
| Str 16
| Alignment:
| any
| HD/level:
| & d8
| Weapon Prof.:
| & 3+level/2
| To Hit Table:
| 2xMon
| Save Table:
| Half0
| Reference:
| DM
| Groups:
| Monster, Warrior
|
|
|
|
Can cast Warrior spells, or Priest Animal sphere spells.
| Can have LVL summon slots in Animals instead of the usual 1 summon slot.
| Level 1 ¶: Can use Psi14 minors as if they were 1st level spells.
| Level 5 ¶: Can use Psi14 majors as if they were 3rd level spells.
| Level 9 ¶: Can use Psi14 grands as if they were 5th level spells.
| Level 15 ¶: Can use Psi14 supers as if they were 7th level spells.
|
| New Animal spells for Animal0 class:
| Animal Grove (all SL's): [x1 Special] All Animals in the room get +SL rhp (this cures them that amount when you cast the spell)
| Animal Horde (SL=3): This uses up the spell slot completely while running. You have +1 summon slot only for Animals. This may be picked more than once.
| Selective Animal Summoning N (all SL's): Summon a DL=SL Animal, you can pick it off the chart directly.
|
|
[PC1] Warrior Classes Group
Arch-Arch-Archer1
Level
| KXP
| War 123 456
|
1
| 0
| 1-- ---
| 2
| 15
| 2-- ---
| 3
| 45
| 21- ---
|
4
| 70
| 32- ---
| 5
| 100
| 421 ---
| 6
| 150
| 422 ---
|
7
| 310
| 432 1--
| 8
| 630
| 433 2--
| 9
| 1270
| 433 21-
|
10
| 1910
| 443 22-
| 11
| 2550
| 444 33-
| 12
| 3190
| 444 441
|
13
| 3830
| 555 442
| 14
| 4470
| 555 443
| 15
| 5110
| 555 544
|
16
| 5750
| 555 555
| 17
| 6390
| 665 555
| 18
| 7030
| 666 655
|
19
| 7670
| 666 666
| 20
| 8310
| 776 666
| 21
| 8950
| 777 766
|
22
| 9590
| 777 777
| 23
| 10230
| 887 777
| 24
| 10870
| 888 877
|
25
| 11510
| 888 888
| 26
| 12150
| 998 888
| 27
| 12790
| 999 988
|
28
| 13430
| 999 999
| 29
| 14070
| AA9 999
| 30
| 14710
| AAA A99
|
31
| 15350
| AAA AAA
| 32
| 15990
| BBA AAA
| 33
| 16630
| BBB BAA
|
34
| 17270
| BBB BBB
| 35
| 17910
| CCB BBB
| 36
| 18550
| CCC CBB 1
|
37
| 18551
| CCC CBB 2
| 38
| 18552
| CCC CBB 3
| 39
| 18553
| CCC CBB 4
|
45
| 18559
| CCC CBB A
| 54
| 18568
| DDD DCC C1
| 63
| 18577
| DDD DCC CA
|
72
| 18586
| EED DDD DD1
|
|
TH
| Requisites:
|
+2
| Alignment:
| +5
| HD/level:
| +8
| Weapon Prof.:
|
+11
| To Hit Table:
| +14
| Reference:
| +17
| Groups:
|
+20
| Complexity:
| +23
|
| +26
| Saving Throws:
|
+29
| PPD:
| +32
| RSW:
| +35
| PP:
|
+38
| BW:
| +41
| Spell:
| +44
| Fort:
|
+47
| Reflex:
| +50
| Will:
| +53
|
|
+56
| ]
| +59
|
| +62
|
|
+65
|
| +68
|
| +71
|
|
+74
|
| +77
|
| +80
|
|
+83
|
| +86
|
| +89
|
|
+92
|
| +95
|
| +98
|
|
+101
|
| +104
|
| +107
|
|
+110
| X
| +113
| X
| +116
| X
|
+134
| X
| +161
| X
| +188
| X
|
+215
| X
|
|
Str 19, Dex 31, Con 11, Int 17, Wis 8, Chr 8
| Barbarian Str and Dex.
| any
| Number of attacks with Bows = LVL+2.
| d12
| Gets Str for TH and dmg and Dex for TH.
| 6+level*3/2
| Point Blank and True Point Blank do not work with this class.
| 3xWar
| Level 1: No penalty for called shots with missile weapons.
| DM
| Level 1: Divide actual range by LVL when determining range to target (only applies to missile weapons).
| Warrior
| Level 4: A target with partial cover is considered to have no cover. Full cover is not affected.
| CF=5
| Level 4: The archer may prepare special arrows (40 times normal cost) which can "carry" a spell in the missile's head and activate when they hit.
|
|
|
|
| 4+level*3/2
|
| 2+level*3/2
|
| 3+level*3/2
|
| 1+level*3/2
|
| 1+level*3/2
|
| 4+level*3/2
|
| 2+level*3/2
|
| 0+level*3/2
|
|
|
[PC1] Warrior Classes Group
Arch-Archer1
Level
| KXP
| Spells
|
1
| 7.5
| (none)
| 2
| 20
| (none)
| 3
| 40
| (none)
|
4
| 60
| (none)
| 5
| 80
| (none)
| 6
| 120
| (none)
|
7
| 240
| (none)
| 8
| 480
| (none)
| 9
| 960
| (none)
|
10
| 1440
| (none)
| 11
| 1920
| (none)
| 12
| 2400
| (none)
|
13
| 2880
| (none)
| 14
| 3360
| (none)
| 15
| 3840
| (none)
|
16
| 4320
| (none)
| 17
| 4800
| (none)
| 18
| 5280
| (none)
|
19
| 5760
| (none)
| 20
| 6240
| (none)
| 21
| 6720
| (none)
|
22
| 7200
| (none)
| 23
| 7680
| (none)
| 24
| 8160
| (none)
|
25
| 8640
| (none)
| 26
| 9120
| (none)
| 27
| 9600
| (none)
|
28
| 10080
| (none)
| 29
| 10560
| (none)
| 30
| 11040
| (none)
|
31
| 11520
| (none)
| 32
| 12000
| (none)
| 33
| 12480
| (none)
|
34
| 12960
| (none)
| 35
| 13440
| (none)
| 36
| 13920
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 4 2 3 1 1 1 1 0
| +3
| 5 3 4 3 2 2 2 1
| +5
| 6 4 5 4 3 2 2 1
|
+7
| 8 5 7 6 4 3 3 2
| +9
| 8 6 7 7 5 4 3 2
| +11
| 10 8 9 9 7 5 4 3
|
+13
| 11 8 10 10 7 5 4 3
| +15
| 12 10 11 12 9 6 5 4
| +17
| 13 11 12 13 10 7 6 4
|
+19
| 14 12 13 14 11 8 6 5
| +21
| 14 12 14 14 11 8 7 5
| +23
| 15 13 14 14 12 9 8 6
|
+25
| 15 14 14 14 13 10 8 6
| +27
| 15 14 15 15 14 11 9 7
| +29
| 15 14 15 15 14 11 9 7
|
+31
| 15 14 15 15 15 12 10 8
| +33
| 15 15 15 15 15 13 10 8
| +35
| 16 15 15 15 15 14 11 9
|
|
Requisites:
| Str 16, Dex 24, Con 10, Int 15, Wis 7, Chr 7
| Alignment:
| any
| HD/level:
| d10
| Weapon Prof.:
| 5+level
| To Hit Table:
| 2xWar
| Save Table:
| 1˝xWar
| Reference:
| DM
| Groups:
| Warrior
|
|
|
|
Uses the "Barb1" line for specialization.
| Level 1: True Point Blank: If within 5' per level, double ALL of the damage for the arrow (including bonuses).
| Level 1: Point Blank: Archer bow damage at point blank (10' per level) is double the die roll for the arrow (don't double anything else). If the campaign is using a Str bonus limit equal to the max damage of the arrow, the max damage is double for this shot.
| Level 1: No penalty for called shots with missile weapons.
| Level 1: Free single specialization in one missile weapon (spend 1 slot to double spec.); free Point Blank proficiency (1 slot).
| Level 1: Divide actual range by 2 when determining range to target (only applies to missile weapons).
| Level 4: Considered 3 levels higher when using a specific missile weapon (chosen by archer) for purposes of number of attacks.
| Level 9: Full Str bonus with missile weapons that are listed as "˝Str".
| Level 9: Ability to cast mage spells as a ranger, specializations as an Evoker or Conjurer are allowed instead of ranger choices.
| Level 9: A target with partial cover is considered to have no cover. Full cover is not affected.
| Level 9: The archer may prepare special arrows (40 times normal cost) which can "carry" a spell in the missile's head and activate when they hit.
|
|
[PC1] Warrior Classes Group
Arch-Daggerer0
Level
| KXP
| Druid Wizard 123 12
|
1
| 5
| --- --
| 2
| 10
| --- --
| 3
| 20
| --- --
|
4
| 40
| --- --
| 5
| 60
| --- --
| 6
| 80
| --- --
|
7
| 120
| --- --
| 8
| 240
| 1-- --
| 9
| 480
| 1-- 1-
|
10
| 960
| 2-- 1-
| 11
| 1440
| 2-- 2-
| 12
| 1920
| 21- 2-
|
13
| 2400
| 21- 21
| 14
| 2880
| 22- 21
| 15
| 3360
| 22- 22
|
16
| 3840
| 221 22
| 17
| 4320
| 222 22
| 18
| 4800
| 322 22
|
19
| 5280
| 322 32
| 20
| 5760
| 332 32
| 21
| 6240
| 332 32
|
22
| 6720
| 333 33
| 23
| 7200
| 333 33
| 24
| 7680
| 433 33
|
25
| 8160
| 433 33
| 26
| 8640
| 443 43
| 27
| 9120
| 443 43
|
28
| 9600
| 444 43
| 29
| 10080
| 444 44
| 30
| 10560
| 544 44
|
31
| 11040
| 544 44
| 32
| 11520
| 554 44
| 33
| 12000
| 555 54
|
34
| 12480
| 655 54
| 35
| 12960
| 665 54
| 36
| 13440
| 666 55
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 4 2 3 1 1 1 1 0
| +3
| 5 3 4 3 2 2 2 1
| +5
| 6 4 5 4 3 2 2 1
|
+7
| 8 5 7 6 4 3 3 2
| +9
| 8 6 7 7 5 4 3 2
| +11
| 10 8 9 9 7 5 4 3
|
+13
| 11 8 10 10 7 5 4 3
| +15
| 12 10 11 12 9 6 5 4
| +17
| 13 11 12 13 10 7 6 4
|
+19
| 14 12 13 14 11 8 6 5
| +21
| 14 12 14 14 11 8 7 5
| +23
| 15 13 14 14 12 9 8 6
|
+25
| 15 14 14 14 13 10 8 6
| +27
| 15 14 15 15 14 11 9 7
| +29
| 15 14 15 15 14 11 9 7
|
+31
| 15 14 15 15 15 12 10 8
| +33
| 15 15 15 15 15 13 10 8
| +35
| 16 15 15 15 15 14 11 9
|
|
Requisites:
| Str 19, Dex 24, Con 9, Int 13, Wis 6, Chr 6
| Alignment:
| any
| HD/level:
| d10
| Weapon Prof.:
| 4+level
| To Hit Table:
| 2xWar
| Save Table:
| 1˝xWar
| Reference:
| DM {Planeshifted Arch-Archer1}
| Groups:
| Warrior
|
|
|
|
Can use only Daggers for weapons.
| Number of attacks with missile Daggers = LVL+3. Number of attacks with melee Daggers = (LVL+2)/2.
| Long Daggers are free for you. They do 1d6 dmg, and critical on 19+/x3. You can still buy other types of Daggers if you like.
| Level 1: True Point Blank: If within 1' per level, double ALL of the damage for the dagger (including bonuses).
| Level 1: No penalty for called shots with missile weapons.
| Level 1: Free single specialization in one missile weapon (spend 1 slot to double spec.); free Point Blank proficiency (1 slot).
| Level 1: Divide actual range by 2 when determining range to target (only applies to missile weapons).
| Level 1: Over Hit: If you hit someone and needed a negative number to hit them (i.e. your TH bonus was greater than his AC), do x1.5 dmg.
| Level 4: 1F: Polymorph a weapon (you are holding) into a Dagger.
| Level 8: Ability to cast mage spells as a ranger, specializations as an Evoker or Conjurer are allowed instead of ranger choices.
| Level 9: Full Str bonus with missile weapons that are listed as "˝Str".
| Level 9: A target with partial cover is considered to have no cover. Full cover is not affected.
| Level 9: 1F: Merge the magical properties of two Daggers together.
|
|
[PC1] Warrior Classes Group
Archer0 / Er0 / Ranger0
Level
| KXP
| Druid Wizard 123 12
|
1
| 0
| --- --
| 2
| 0.625
| --- --
| 3
| 1.25
| --- --
|
4
| 2.75
| --- --
| 5
| 5.5
| --- --
| 6
| 10.625
| --- --
|
7
| 23.125
| --- --
| 8
| 40.5
| --- --
| 9
| 71.75
| 1-- --
|
10
| 128
| 1-- 1-
| 11
| 212.5
| 2-- 1-
| 12
| 296.75
| 2-- 2-
|
13
| 381.25
| 21- 2-
| 14
| 465.5
| 21- 21
| 15
| 550
| 22- 21
|
16
| 635
| 22- 22
| 17
| 720
| 221 22
| 18
| 805
| 222 22
|
19
| 890
| 322 22
| 20
| 975
| 322 32
| 21
| 1060
| 332 32
|
22
| 1145
| 332 32
| 23
| 1230
| 333 33
| 24
| 1315
| 333 33
|
25
| 1400
| 433 33
| 26
| 1485
| 433 33
| 27
| 1570
| 443 43
|
28
| 1655
| 443 43
| 29
| 1740
| 444 43
| 30
| 1825
| 444 44
|
31
| 1910
| 544 44
| 32
| 1995
| 544 44
| 33
| 2080
| 554 44
|
34
| 2165
| 555 54
| 35
| 2250
| 655 54
| 36
| 2335
| 665 54
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 14, Dex 17, Wis 10, Chr 12
| Alignment:
| any G
| HD/level:
| d8
| Weapon Prof.:
| 3+level/2
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| D&D Cartoon
| Groups:
| Warrior
|
|
|
|
Level 1: Uses "Dagger" column for number of attacks when using a bow.
| Level 1: Get Str and Dex bonus with bows, even if not using a Strength Bow.
| Level 1: Free single specialization in bow (spend 1 slot to double spec.).
| Level 1: 1N: Generate an energy arrow to fire (instead of using a normal arrow in a bow). This arrow is 1d10 dmg, crits on 19-20 for x3, and is a +LVL/+LVL magic weapon. It dissipates after use.
| Level 1: Divide actual range by 1.5 when determining range to target (only applies to missile weapons).
| Level 5: "Whirl" may be used with an energy arrow from your bow. 1P: Do 1 attack on every target within 10'r (one group usually).
| Level 9: Ability to cast druid spells (no wisdom bonus).
| Level 9: A target with partial cover is considered to have no cover. Full cover is not affected.
| Level 9: "Impale" may be used with an energy arrow from your bow. 1P: Do 1 attack per bow you are wielding (+1 more attack with your primary hand if you are hasted).
| Impale hit = 20-(your level), regardless of target's AC. Apply no modifiers to this roll except the weapon's magical plusses.
| Impale dmg = (avg dmg of the weapon with no modifiers except it's own magical plusses)*(your Warrior level).
| Level 10: Ability to cast wizard spells (can specialize in charm/divination).
| Level 10: May cast wizard spells through your arrows.
|
|
[PC1] Warrior Classes Group
Archer1
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2.5
| (none)
| 3
| 5
| (none)
|
4
| 11
| (none)
| 5
| 22
| (none)
| 6
| 42.5
| (none)
|
7
| 92.5
| (none)
| 8
| 162
| (none)
| 9
| 287
| (none)
|
10
| 512
| (none)
| 11
| 850
| (none)
| 12
| 1187
| (none)
|
13
| 1525
| (none)
| 14
| 1862
| (none)
| 15
| 2200
| (none)
|
16
| 2540
| (none)
| 17
| 2880
| (none)
| 18
| 3220
| (none)
|
19
| 3560
| (none)
| 20
| 3900
| (none)
| 21
| 4240
| (none)
|
22
| 4580
| (none)
| 23
| 4920
| (none)
| 24
| 5260
| (none)
|
25
| 5600
| (none)
| 26
| 5940
| (none)
| 27
| 6280
| (none)
|
28
| 6620
| (none)
| 29
| 6960
| (none)
| 30
| 7300
| (none)
|
31
| 7640
| (none)
| 32
| 7980
| (none)
| 33
| 8320
| (none)
|
34
| 8660
| (none)
| 35
| 9000
| (none)
| 36
| 9340
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 15, Dex 15, Con 9, Int 6, Wis 6, Chr 6
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| BoD3
| Groups:
| Warrior
|
|
|
|
Level 1: Point Blank: Archer bow damage at point blank (10' per level) is double the die roll for the arrow (don't double anything else). If the campaign is using a Str bonus limit equal to the max damage of the arrow, the max damage is double for this shot.
| Level 1: No penalty for called shots with missile weapons.
| Level 1: Free single specialization in one missile weapon (spend 1 slot to double spec.); free Point Blank proficiency (1 slot).
| Level 1: Divide actual range by 2 when determining range to target (only applies to missile weapons).
| Level 4: Considered 3 levels higher when using a specific missile weapon (chosen by archer) for purposes of number of attacks.
| Level 9: Full Str bonus with missile weapons that are listed as "˝Str".
| Level 9: Ability to cast mage spells as a ranger, specializations as an Evoker or Conjurer are allowed instead of ranger choices.
| Level 9: A target with partial cover is considered to have no cover. Full cover is not affected.
| Level 9: The archer may prepare special arrows (40 times normal cost) which can "carry" a spell in the missile's head and activate when they hit.
|
|
[PC1] Warrior Classes Group
Archer-Ranger1
Level
| KXP
| Druid Wizard 123 12
|
1
| 0
| --- --
| 2
| 2.725
| --- --
| 3
| 5.45
| --- --
|
4
| 11.9
| --- --
| 5
| 23.8
| --- --
| 6
| 46.1
| --- --
|
7
| 100
| --- --
| 8
| 177
| 1-- --
| 9
| 317
| 1-- 1-
|
10
| 572
| 2-- 1-
| 11
| 940
| 2-- 2-
| 12
| 1307
| 21- 2-
|
13
| 1675
| 21- 21
| 14
| 2042
| 22- 21
| 15
| 2410
| 22- 22
|
16
| 2780
| 221 22
| 17
| 3150
| 222 22
| 18
| 3520
| 322 22
|
19
| 3890
| 322 32
| 20
| 4260
| 332 32
| 21
| 4630
| 332 32
|
22
| 5000
| 333 33
| 23
| 5370
| 333 33
| 24
| 5740
| 433 33
|
25
| 6110
| 433 33
| 26
| 6480
| 443 43
| 27
| 6850
| 443 43
|
28
| 7220
| 444 43
| 29
| 7590
| 444 44
| 30
| 7960
| 544 44
|
31
| 8330
| 544 44
| 32
| 8700
| 554 44
| 33
| 9070
| 555 54
|
34
| 9440
| 655 54
| 35
| 9810
| 665 54
| 36
| 10180
| 666 55
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 15, Dex 15, Con 14, Int 13, Wis 14, Chr 6
| Alignment:
| any
| HD/level:
| +d8
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| BoD3
| Groups:
| Warrior
|
|
|
|
Level 1: Point Blank: Archer bow damage at point blank (10' per level) is double the die roll for the arrow (don't double anything else). If the campaign is using a Str bonus limit equal to the max damage of the arrow, the max damage is double for this shot.
| Level 1: No penalty for called shots with missile weapons.
| Level 1: Free single specialization in one missile weapon (spend 1 slot to double spec.); free Point Blank proficiency (1 slot).
| Level 1: Divide actual range by 2 when determining range to target (only applies to missile weapons).
| Level 1: Free Tracking proficiency, number of free slots = Ranger's level ÷ 2.
| Level 1: Trailing, Wilderness Survival, Two-Weapon Fighting proficiencies.
| Level 1: +4 to hit and +1/level damage versus a species enemy. This can be either a single race without qualifier ("All dragons", "All demons", but not "All demi-humans") or "Giant-class" (which includes all creatures who have 2 arms, 2 legs, and have skin, fur, or scales; but does not include humans and demi-humans).
| Level 1: Rogue abilities as per Scout (see [PC4]).
| Level 1: Surprise 50% of time, is surprised only 1 in 6.
| Level 1: Excess goods/treasure must be donated as per paladin.
| Level 1: Cannot hire men-at-arms (Ignore this restriction)
| Level 1: Cannot operate with more than 2 other Rangers (Ignore this restriction)
| Level 4: Locate Object/Animal/Plant (level÷4) times per day (as Priest spells).
| Level 4: Considered 3 levels higher when using a specific missile weapon (chosen by archer) for purposes of number of attacks.
| Level 8: Ability to cast druid spells (no wisdom bonus), see table in [S1].
| Level 8: Can now hire men-at-arms
| Level 9: Ability to cast wizard spells (can specialize in charm/divination), see table in [S1]. (Ran2 does not get this ability)
| Level 9: Full Str bonus with missile weapons that are listed as "˝Str".
| Level 9: Ability to cast mage spells as a ranger, specializations as an Evoker or Conjurer are allowed instead of ranger choices.
| Level 9: A target with partial cover is considered to have no cover. Full cover is not affected.
| Level 9: The archer may prepare special arrows (40 times normal cost) which can "carry" a spell in the missile's head and activate when they hit.
| Level 10: Can use Priest and Wizard items that are not written.
| Level 10: Attract 2-20 followers
| Level 18: Find the Path 1/day (as the Priest spell).
|
|
[PC1] Warrior Classes Group
Aristocrat3
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 5
| (none)
| 3
| 15
| (none)
|
4
| 30
| (none)
| 5
| 50
| (none)
| 6
| 75
| (none)
|
7
| 105
| (none)
| 8
| 140
| (none)
| 9
| 180
| (none)
|
10
| 225
| (none)
| 11
| 275
| (none)
| 12
| 330
| (none)
|
13
| 390
| (none)
| 14
| 455
| (none)
| 15
| 525
| (none)
|
16
| 600
| (none)
| 17
| 680
| (none)
| 18
| 765
| (none)
|
19
| 855
| (none)
| 20
| 950
| (none)
| 21
| 1050
| (none)
|
22
| 1155
| (none)
| 23
| 1265
| (none)
| 24
| 1380
| (none)
|
25
| 1500
| (none)
| 26
| 1625
| (none)
| 27
| 1755
| (none)
|
28
| 1890
| (none)
| 29
| 2030
| (none)
| 30
| 2175
| (none)
|
31
| 2325
| (none)
| 32
| 2480
| (none)
| 33
| 2640
| (none)
|
34
| 2805
| (none)
| 35
| 2975
| (none)
| 36
| 3150
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +3
| 7 5 6 5 4 3 2 1
| +4
| 8 5 7 6 4 3 3 2
|
+5
| 8 6 7 7 5 4 3 2
| +6
| 9 7 8 8 6 4 4 2
| +6
| 10 8 9 9 7 5 4 3
|
+7
| 11 8 10 10 7 5 4 3
| +8
| 11 9 10 11 8 6 5 3
| +9
| 12 10 11 12 9 6 5 4
|
+9
| 13 11 12 13 10 7 6 4
| +10
| 14 11 13 14 10 7 6 4
| +11
| 14 12 13 14 11 8 6 5
|
+12
| 14 12 14 14 11 8 7 5
| +12
| 14 13 14 14 12 9 7 5
| +13
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Chr 0
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 10+level/9
| To Hit Table:
| +level*3/4
| Save Table:
| War
| Reference:
| DMG3-38
| Groups:
| Warrior
|
|
|
|
|
[PC1] Warrior Classes Group
Armorer
Level
| KXP
| Priest 123 456 789 ABC
| TH
|
1
| 0
| 0-- --- ---
| +0
| 2
| 2.75
| 10- --- ---
| +1
| 3
| 5.5
| 210 --- ---
| +2
|
4
| 12
| 321 --- ---
| +3
| 5
| 24
| 432 0-- ---
| +4
| 6
| 45
| 433 1-- ---
| +5
|
7
| 95
| 443 20- ---
| +6
| 8
| 175
| 444 31- ---
| +7
| 9
| 350
| 444 42a ---
| +8
|
10
| 700
| 444 430 ---
| +9
| 11
| 1050
| 444 441 ---
| +10
| 12
| 1400
| 544 442 b--
| +11
|
13
| 1750
| 554 443 a--
| +12
| 14
| 2100
| 555 444 0--
| +13
| 15
| 2450
| 655 544 1--
| +14
|
16
| 2800
| 665 554 20-
| +15
| 17
| 3150
| 666 555 31-
| +16
| 18
| 3500
| 766 655 420
| +17
|
19
| 3850
| 776 665 521
| +18
| 20
| 4200
| 777 666 522
| +19
| 21
| 4550
| 877 766 632
| +20
|
22
| 4900
| 887 776 633
| +21
| 23
| 5250
| 888 777 643
| +22
| 24
| 5600
| 988 877 744
| +23
|
25
| 5950
| 998 887 754
| +24
| 26
| 6300
| 999 888 755
| +25
| 27
| 6650
| A99 988 865
| +26
|
28
| 7000
| AA9 998 866
| +27
| 29
| 7350
| AAA 999 876
| +28
| 30
| 7700
| BAA A99 977
| +29
|
31
| 8050
| BBA AA9 987
| +30
| 32
| 8400
| BBB AAA 988
| +31
| 33
| 8750
| CBB BAA A98
| +32
|
34
| 9100
| CCC BBA A99
| +33
| 35
| 9450
| CCC CCB AA9
| +34
| 36
| 9800
| CCC CCC CAA 1
| +35
|
37
| 19600
| CCC CCC CAA 2
| +36
| 38
| 29400
| CCC CCC CAA 3
| +37
| 39
| 39200
| CCC CCC CAA 4
| +38
|
45
| 98000
| CCC CCC CAA A
| +44
| 54
| 186200
| DDC CCC CCC C1
| +53
| 63
| 274400
| DDC CCC CCC CA
| +62
|
72
| 362600
| DDD DDD DDC CC1
| +71
|
|
Requisites:
| Str 16, Con 12, Wis 16
| Alignment:
| any
| HD/level:
| d12
| Weapon Prof.:
| 3+level
| To Hit Table:
| War
| Reference:
| DM
| Groups:
| Warrior, Priest
| Complexity:
| CF=2
|
|
| Saving Throws:
|
| PPD:
| level+7
| RSW:
| level+3
| PP:
| level+4
| BW:
| level+2
| Spell:
| level+2
| Fort:
| level+4
| Reflex:
| level+0
| Will:
| level+7
|
|
|
Gets your choice of Str or Wis bonus to spell progression.
| Divide the cost of non-magical armor items (in section [E3]) by LVL+1. This does apply to variable costs and Dragon Armor. Your sale value is also divided by this amount (you can't use this ability to gain money).
| Level N (every level): +1 wear location for an armor type (suit of armor, shield, helm, or cloak).
| Level 1: Your armor may use +1 Armor Adjective each.
| Level 1: 0: Put on a piece of armor. 1N: Remove a piece of armor.
| Level 1 ¶: Spend 1000 gp: Buy one armor item off the (non-magical) [E3] armor list regardless of it's cost. This does not affect costs that are variable (so no Cloakers, Dragon Armors, etc.)
| Level 1 ¶: Spend 1000 gp: Get a half-plus (+1 AC or +1 saves) on an armor item (no upper limit).
| Level 2 ¶: Divide the cost of [E4.3] Armor Flags by LVL.
| Level 2 ¶: Multiply your "Personality Score" by LVL when dealing with Ego from intelligent armor items.
| Level 3, CF=3 ¶: Divide the cost of [E4.4] Diablo Flags by LVL-1.
| Level 4: You may convert your AC to |AC| (absolute AC) by taking the square root (i.e. AC 64 = |AC| 8). You may switch systems during round break.
| Level 9: You may give yourself and/or others two Armor spells instead of one.
| Level 9, CF=3 ¶: May "Sphere Robe" (-1 SL) in Protection, Guardian, or Healing.
| Level 18: Enemies do not automatically hit you on a natural 20.
|
| New Priest Spells:
| Armor of Faith (SL=1, Protection): Spend N spell slots on this (but you can channel it). It's an "Armor spell" with N*10 hp. (Counts as an Armor spell)
| Holy Armor (SL=1, Protection): Spend N spell slots on this (but you can channel it). Target gets +N+1 AC and saves. (Counts as an Armor spell)
| Armor Thrull (SL=3, Summoning): Summons a DL III Armor Thrull. When it dies, someone in the party gets a 20 hp Armor spell.
| Urza's Armor (SL=6, Protection): Take -10 dmg from each spell, psionic effect, or physical attack.
|
|
[PC1] Warrior Classes Group
Astral Physical Initiate30
Level
| KXP
| Psi30simple mMG SU
| TH
|
1
| 0
| 1-- --
| +0
| 2
| 10
| 2-- --
| +1
| 3
| 20
| 3-- --
| +2
|
4
| 30
| 31- --
| +3
| 5
| 40
| 32- --
| +4
| 6
| 50
| 33- --
| +5
|
7
| 100
| 331 --
| +6
| 8
| 200
| 332 --
| +7
| 9
| 300
| 432 --
| +8
|
10
| 400
| 433 --
| +9
| 11
| 500
| 443 --
| +10
| 12
| 1000
| 443 1-
| +11
|
13
| 1300
| 443 2-
| +12
| 14
| 1600
| 443 3-
| +13
| 15
| 1900
| 444 3-
| +14
|
16
| 2200
| 444 4-
| +15
| 17
| 2500
| 544 4-
| +16
| 18
| 2800
| 554 41
| +17
|
19
| 3100
| 554 42
| +18
| 20
| 3400
| 555 43
| +19
| 21
| 3700
| 555 44
| +20
|
22
| 4000
| 555 54
| +21
| 23
| 4300
| 555 54
| +22
| 24
| 4600
| 555 55
| +23
|
25
| 4900
| 665 55
| +24
| 26
| 5200
| 666 55
| +25
| 27
| 5500
| 666 65
| +26
|
28
| 5800
| 666 66
| +27
| 29
| 6100
| 776 66
| +28
| 30
| 6400
| 777 66
| +29
|
31
| 6700
| 777 76
| +30
| 32
| 7000
| 777 77
| +31
| 33
| 7300
| 887 77
| +32
|
34
| 7600
| 888 77
| +33
| 35
| 7900
| 888 87
| +34
| 36
| 8200
| 888 881
| +35
|
37
| 16400
| 888 882
| +36
| 38
| 24600
| 888 883
| +37
| 39
| 32800
| 888 884
| +38
|
45
| 82000
| 998 888
| +44
| 54
| 155800
| AAA AA9
| +53
| 63
| 229600
| CCB BBB
| +62
|
72
| 303400
| DDD DCC 1
| +71
|
|
Requisites:
| Int 13, Wis 13, Chr 13
| Alignment:
| any
| HD/level:
| 2d4
| Weapon Prof.:
| 3+level
| To Hit Table:
| War
| Reference:
| Shadowrun
| Groups:
| Warrior, Psionicist, Planar
| Complexity:
| CF=2
|
|
| Saving Throws:
|
| PPD:
|
| RSW:
|
| PP:
|
| BW:
|
| Spell:
|
| Fort:
|
| Reflex:
|
| Will:
|
|
|
|
Can use Astral Perception.
| Can use Astral Projection (Int->Str, Wis->Dex, Chr->Con), and can attack normally while projected.
|
| Gets Exceptional Str, Dex, or Con (pick one).
|
| PSPs = (Int+Wis+Chr-36)*10 + LVL*60.
| This (and the powers given below) are in the normal Psi1 PSP scale. Older printings of Psi30 used an older (10 to 1) scale.
|
| May "material component" Psi30 powers by using 1V action. Note there are powers that are "Touch" for 1 target, if you material component these, you can hit your group (yourself excluded), or hit 1 target at range.
|
| Level 9: Gets another Exceptional stat among Str, Dex, or Con.
| Level 18: Gets the last Exceptional stat among Str, Dex, or Con.
|
| In the powers list, "Field" is the same as "Discipline" in Psi3. If you generate a Psi Discipline Robe, use this column. Otherwise it is ignored.
| "Drain" codes are no longer used but are being maintained for reference.
| The old "Target" and "Type" columns from the old Psi30 are no longer being maintained.
|
| CF=3:
| Replace "Exceptional" with "Barbarian" above. Or you can alternatively have all three Exceptional stats at level 1 (and don't get any more at levels 9 and 18).
|
| CF=4:
| Gets Barbarian Str, Dex, and Con at level 1.
|
|
[PC1] Warrior Classes Group
Psi30 Simplified Minor Powers
#
| Name
| Field
| Drain
| PSPs
| Notes
|
1
| Armor
| Manip
| L3
| 30
| +CL/2 AC; -CL dmg per physical attack
| 2
| Combat Sense (personal)
| Detect
| L2
| 20
| +CL initiative; +CL saves
| 3
| Detect Psionics
| Detect
| L2
| 20
| Gives freq. & field of psi
|
4
| Enhanced Hearing
| Detect
| L1
| 10
| 10*CL% Detect Noise
| 5
| Entertainment
| Illus
| L1
| 10
| Two D'lusion (as spell)
| 6
| Invisibility
| Illus
| L2
| 20
| Invisibility (+2 AC)
|
7
| Levitate Item
| Manip
| L2
| 20
| Caster controls up+down
| 8
| Spectacle
| Illus
| L2
| 20
| Entertainment power with sound
| 9
| Stun Touch
| Combat
| L1
| 10
| Touch: Target is at -CL all actions
|
10
| Treat Light Wounds
| Health
| L1
| 10
| Heals 10% max hp (material componenting gives 20%)
| 11
| Treat Mental Drain
| Health
| L34
| 340
| Regain 10*CL PSPs in one pool
| 12
| X-ray Gem
| Detect
| L2
| 20
| Gem of X-ray vision (CL feet)
|
13
| (new) Combine
| Construct
| L6
| 60
| Combine two groups of enemies into one group (no save).
| 14
| (new) Erase Question Mark
| Construct
| L6
| 60
| Lock a door [or] Erase a "?".
| 15
| (new) Twist
| Construct
| L3
| 30
| Twist an effect on a target (use ER to resist)
|
|
Psi30 Simplified Major Powers
#
| Name
| Field
| Drain
| PSPs
| Notes
|
1
| Air Bridge
| Manip
| M2
| 40
| Beam of Air than can walk on
| 2
| Animate
| Manip
| M2
| 40
| Animate Object (as spell), can be used as a DL=CL/2 Golem summon
| 3
| Antidote Toxin
| Health
| M3
| 60
| Neutralize Poison (as spell)
|
4
| Astral Psi Fingers
| Manip
| M2
| 40
| Telekinesis; Str=CL, Dex=CL with it
| 5
| Blackout
| Illus
| M2
| 40
| Blast:Cause Blindness(as spell)
| 6
| Clairaudience
| Detect
| M1
| 20
| Clairaudience,can move
|
7
| Clairvoyance
| Detect
| M1
| 20
| Clairvoyance,can move
| 8
| Death Touch
| Combat
| M3
| 60
| Touch: 10*CL necromantic dmg
| 9
| Detect Life
| Detect
| M1
| 20
| Detect Life
|
10
| Dimension Door
| Manip
| M4
| 80
| Dimension Door
| 11
| Flight
| Manip
| M1
| 20
| Fly at 3*CL"
| 12
| Improved Invisibility
| Illus
| M2
| 40
| Improved Invisibility (+2 AC)
|
13
| Know Exit
| Detect
| M2
| 40
| Know dir./dist. to nearest exit
| 14
| Lock/Unlock
| Manip
| M1
| 20
| Locks/Unlocks (nonmagical lock)
| 15
| Mana Touch
| Combat
| M2
| 40
| Touch: 10*CL astral dmg
|
16
| Mind Link
| Detect
| M1
| 20
| Psionic Link
| 17
| Petrify/Reverse Petrify
| Manip
| M6
| 120
| Flesh to Stone, Fort save
| 18
| Physical Mask
| Illus
| M1
| 20
| Changes appearance physically
|
19
| Ram Touch
| Combat
| M2
| 40
| CL hull damage (physical) to one target
| 20
| Stun Bolt
| Combat
| M1
| 20
| One target: -CL all actions (max -10); (CL-10)*10 astral dmg
| 21
| Treat Moderate Wounds
| Health
| M1
| 20
| Heals 30% max hp (material componenting gives 60%)
|
22
| Tri-D Spectacle
| Illus
| M3
| 60
| Tri-D Enter. power with sound
| 23
| (new) Become Insubstantial
| Construct
| M6
| 120
| Become Insubstantial; pass through objects/walls (including Wall spells, but not Wards)
| 24
| (new) Remove BlahR
| Construct
| M3
| 60
| Remove a BlahR [or] Halve the irrBlahR from 1 target
|
25
| (new) Stop
| Construct
| M6
| 120
| One group Stopped (cannot move or use V actions) (InnR to resist)
|
|
[PC1] Warrior Classes Group
Psi30 Simplified Grand Powers
#
| Name
| Field
| Drain
| PSPs
| Notes
|
1
| Acid Bolt
| Manip
| S4
| 120
| 1 target: CL*10 acid dmg
| 2
| Air Bolt
| Manip
| S3
| 90
| 1 target: CL*10 air dmg
| 3
| Analyze Device
| Detect
| S2
| 60
| How to use object & its use
|
4
| Analyze Truth
| Detect
| S2
| 60
| Detect Lie
| 5
| Bind
| Manip
| S2
| 60
| 1 target: Stopped and CL/2 Str dmg
| 6
| Confusion
| Illus
| S1
| 30
| Confusion (as spell)
|
7
| Control Actions
| Manip
| S4
| 120
| Caster controls next CL/3 P actions (Str check at -CL)
| 8
| Control Movement
| Manip
| S2
| 60
| Caster controls next CL/2 V actions (Str check at -CL)
| 9
| Cure Disease
| Health
| S3
| 90
| Cure Disease (as spell)
|
10
| Death Bolt
| Combat
| S3
| 90
| 1 target: CL*5 vile necromantic dmg
| 11
| Detect Enemies
| Detect
| S1
| 30
| Detect Enemies
| 12
| Detect Planar Energy
| Detect
| S1
| 30
| Gives color of planar cord
|
13
| Dimension Walk
| Manip
| S3
| 90
| Dimension Walk
| 14
| Earth Bolt
| Manip
| S3
| 90
| 1 target: CL*10 earth dmg
| 15
| Fire Bolt
| Manip
| S3
| 90
| 1 target: CL*10 fire dmg
|
16
| Flame Shield
| Manip
| S2
| 60
| Protection from Fire
| 17
| Grease Blast
| Manip
| S3
| 90
| Grease & area Fumble (as spell)
| 18
| Healthy Glow
| Health
| S2
| 60
| +CL Cml; Clean cantrip
|
19
| Ice Bolt
| Manip
| S4
| 120
| 1 target: CL*10 ice dmg
| 20
| Incr./Decr. Movements
| Health
| S7
| 210
| ±CL/2 V actions (save is Dex check at -CL)
| 21
| Lightning Bolt
| Manip
| S4
| 120
| 1 target: CL*10 lightning dmg
|
22
| Luck
| Detect
| S2
| 60
| Gains +CL (+5*CL%) on 1 action (once)
| 23
| Mana Bolt
| Combat
| S2
| 60
| 1 target: CL*10 astral dmg
| 24
| Mind Probe
| Detect
| S1
| 30
| Ps2P "Probe", 1 question/succ
|
25
| Movement
| Manip
| S3
| 90
| Gives +1V action
| 26
| Nightvision
| Detect
| S1
| 30
| Can see in magical/psi darkness
| 27
| Prophylaxis
| Health
| S3
| 90
| Double Resist Poison and Drugs
|
28
| Psi Sword
| Combat
| S2
| 60
| Considered +CL weapon; base dmg=10*CL; cannot critical
| 29
| Resist Allergy
| Health
| S3
| 90
| For 1 turn, remove a Vulnerability or reduce Severe Allergy -> Vulnerability
| 30
| Shapechange (Personal)
| Manip
| S3
| 90
| Shapechange (self; can material component to hit someone else)
|
31
| Spherical Vision
| Detect
| S2
| 60
| All-Around Sight
| 32
| Stabilize
| Health
| S1
| 30
| Death's Door (target at negative hp goes to 1 hp)
| 33
| Sterilize
| Combat
| S1
| 30
| Removes bacteria, bugs, etc. (will destroy a Creeping Doom)
|
34
| Stun Blast
| Combat
| S1
| 30
| 1 group: -CL all actions (max -10); (CL-10)*10 astral dmg
| 35
| Treat Serious Wounds
| Health
| S1
| 30
| Heals 60% max hp (material componenting gives 120%)
| 36
| Turn to Goo
| Manip
| S6
| 180
| Polymorphs target to sludge (PPD save)
|
37
| Warpsense
| Detect
| S3
| 90
| Infravision; Ultravision
| 38
| Water Bolt
| Manip
| S3
| 90
| 1 target: CL*10 water dmg
| 39
| Weather Guard
| Manip
| S3
| 90
| Protection from Weather
|
40
| (new) Remove Racial Ability/Immunity
| Construct
| S3
| 90
| Remove a racial ability or immunity from a group (ER to resist).
| 41
| (new) Restore BlahF
| Construct
| S6
| 180
| Restore the MF/PF/TF/PsiF/TechF in area, Repair other forms of discontinuities/tears
| 42
| (new) Time Stop
| Construct
| S6
| 180
| Time Stop (as spell, use InnR to resist)
|
|
[PC1] Warrior Classes Group
Psi30 Simplified Super Powers
#
| Name
| Field
| Drain
| PSPs
| Notes
|
1
| Acid Blast /Toxic Wave
| Manip
| D4
| 160
| 1 group: CL*10 acid dmg
| 2
| Air Blast
| Manip
| D3
| 120
| 1 group: CL*10 air dmg
| 3
| Barrier
| Manip
| D2
| 80
| Solid Wall of Force (as spell)
|
4
| Control Thoughts
| Manip
| D4
| 160
| Caster controls next CL/4 M actions (Int check at -CL)
| 5
| Death Blast
| Combat
| D3
| 120
| 1 group: CL*5 vile necromantic dmg
| 6
| Decrease Charisma
| Health
| D2
| 80
| CL Chr dmg (no save)
|
7
| Decrease Constitution
| Health
| D2
| 80
| CL Con dmg (no save)
| 8
| Decrease Dexterity
| Health
| D2
| 80
| CL Dex dmg (no save)
| 9
| Decrease Intelligence
| Health
| D2
| 80
| CL Int dmg (no save)
|
10
| Decrease Strength
| Health
| D2
| 80
| CL Str dmg (no save)
| 11
| Decrease Wisdom
| Health
| D2
| 80
| CL Wis dmg (no save)
| 12
| Earth Blast
| Manip
| D3
| 120
| 1 group: CL*10 earth dmg
|
13
| Fire Blast /Hellblast
| Manip
| D3
| 120
| 1 group: CL*10 unholy fire dmg
| 14
| Ice Blast
| Manip
| D4
| 160
| 1 group: CL*10 ice dmg
| 15
| Ice Sheet
| Manip
| D4
| 160
| Wall of Ice (CL*10 ice dmg)
|
16
| Incr./Decr. Physicals
| Health
| D7
| 280
| ±CL/3 P actions (save is Str check at -CL)
| 17
| Increase Charisma
| Health
| D2
| 80
| +CL Chr
| 18
| Increase Constitution
| Health
| D2
| 80
| +CL Con
|
19
| Increase Dexterity
| Health
| D2
| 80
| +CL Dex
| 20
| Increase Intelligence
| Health
| D2
| 80
| +CL Int
| 21
| Increase Strength
| Health
| D2
| 80
| +CL Str
|
22
| Increase Wisdom
| Health
| D2
| 80
| +CL Wis
| 23
| Influence
| Manip
| D2
| 80
| Command (no save); Suggestion (Will save); Demand (Will save)
| 24
| Lightning Blast
| Manip
| D4
| 160
| 1 group: CL*10 lightning dmg
|
25
| Mana Barrier
| Manip
| D3
| 120
| Wall: Psionics (all freq.) cannot pass through
| 26
| Mana Blast
| Combat
| D2
| 80
| 1 group: CL*10 astral dmg
| 27
| Mirage Arcana
| Illus
| D5
| 200
| (no PsiR) Even vs. those immune
|
28
| Omniscience
| Detect
| D2
| 80
| Divination 1 question/succ
| 29
| Probability Travel
| Manip
| D4
| 160
| Probability Travel
| 30
| Ram Blast /Urban Renewal
| Combat
| D2
| 80
| 1 group of objects (or 30'x30' area): CL*10 hull dmg (inanimate objects only)
|
31
| Resist Stun
| Health
| D1
| 40
| Resist Stun (including Capital S Stun)
| 32
| Slay
| Combat
| D3
| 120
| 1 target: CL*10 vile necromantic dmg
| 33
| Spell Barrier
| Manip
| D5
| 200
| Wall: Magic (all types) cannot pass through
|
34
| Teleportation
| Manip
| D3
| 120
| Teleport, no error, up to 1 plane
| 35
| Temporary Insanity
| Manip
| D2
| 80
| CL targets (may multi-target): Insanity (Will save for each)
| 36
| Thunderclap
| Manip
| D5
| 200
| 1 group: CL*10 sound dmg
|
37
| Treat Deadly Wounds
| Health
| D1
| 40
| Heals 100% max hp (material componenting gives 200%)
| 38
| Unhealthy Glow
| Health
| D2
| 80
| CL Cml dmg (no save); Dirty cantrip
| 39
| Water Blast
| Manip
| D3
| 120
| 1 group: CL*10 water dmg
|
40
| (new) Fork
| Construct
| D6
| 240
| 1bM: Fork (can be used on up to a x8 multiplier effect)
| 41
| (new) Defile BlahF
| Construct
| D6
| 240
| Defile the MF/PF/TF/PsiF/TechF in area; Tempus Chaos
| 42
| (new) Remove Class Ability/Immunity
| Construct
| D3
| 120
| Remove a class ability or immunity from an element (affects 1 group).
|
|
[PC1] Warrior Classes Group
Psi30 Simplified Ultra Powers
#
| Name
| Field
| Drain
| PSPs
| Notes
|
1
| Annihilation Bolt
| Combat
| X10
| 500
| 1 group: CL*100 annihilation dmg [or] 1 idmg; Annihilated (PsiR; no save)
| 2
| HyperGate
| Manip
| X2
| 100
| Gate, no summoning sickness, up to CL planes removed
| 3
| Incr./Decr. Mentals
| Health
| X7
| 350
| ±CL/4 M actions (save is Int check at -CL)
|
4
| Solid Stun Blast
| Combat
| X1
| 50
| 1 group: -CL*10 all actions; (CL-10)*100 astral dmg
| 5
| Super Luck
| Detect
| X3
| 150
| Choose result on next die roll
| 6
| (new) Become Immaterial
| Construct
| X6
| 300
| Insubstantial (see Major power); Immune to matter & energy; Can't be targetted.
|
7
| (new) Halving
| Construct
| X3
| 150
| Halve the hp on up to (CL-7)/3 targets (no save, IR to resist, may multi-target one target)
| 8
| (new) Lock Down
| Construct
| X3
| 150
| Lock down one action type in the room.
| 9
| (new) Power Magnet
| Construct
| X6
| 300
| Whenever someone targets a spell or psi effect in the room, it is redirected to you (treat as a x1 Special).
|
10
| (new) Remove Terrain Feature
| Construct
| X6
| 300
| Remove a Terrain Feature (-275+25*LVL%) (-100% per multiplier beyond x1).
| 11
| (new) Set Off Triggers
| Construct
| X6
| 300
| Cause all triggers on target to trigger prematurely, and target cannot use his next Clone (no save, ER to resist)
| 12
| (new) Temporary Artifact
| Construct
| X9
| 450
| Create a temporary artifact as if an Artificer of equal level, or create a Casting Cost LVL/3 or less MTG Artifact that lasts for 1 turn (see Planeswalker Artificer).
|
|
[PC1] Warrior Classes Group
Basic Psi30 Information
P30Ps = Int + Wis + Chr - 36 +level*6.
| Treat Wild Talents as level 0 for this calculation, elsewhere (for CL and ML) use level/2 (round up).
| 1 P30P = 10 PSPs (Psi1 or Psi2) for conversion purposes.
|
|
|
Drain Code:
| L
| M
| S
| D
| X
|
Type of Power:
| Minor
| Major
| Grand
| Super
| Ultra
| P30P multiplier:
| x1
| x2
| x3
| x4
| x5
|
|
| Multiply the P30P multiplier by the Drain Staging to get P30P cost.
| For example, "Air Bolt" is an S3, so it's a Grand that costs 9 P30Ps.
| (DM Note: The modern version of the power tables includes P30P costs for you.)
|
| # Successes = Your level (or level/2 if wild talent).
|
| Powers that do damage do 10% of max hp per success, with a save for half damage.
|
| In the power progression, you may "three for one trade" upwards (3 Minors can be replaced with 1 Major, even at level 1).
|
|
[PC1] Warrior Classes Group
Psi30 Minor Powers
Name
| Field
| Targ
| Type
| Drain
| P30Ps
| Notes
|
Armor
| Manip
| 3
| Phys
| L3
| 3
| Melee:+˝ AC,-1dmg per hit/succ
| Combat Sense (personal)
| Detect
| 2
| Phys
| L2
| 2
| +1 initiative,+1 saves/succ
| Control Emotion
| Manip
| Chr
| Ment
| L4
| 4
| Emotion:-1/succ on actions
|
Detect Psionics
| Detect
| R-1
| Ment
| L2
| 2
| Gives freq. & field of psi
| Enhanced Hearing
| Detect
| 4
| Ment
| L1
| 1
| 10%/succ Detect Noise
| Entertainment
| Illus
| 2
| Ment
| L1
| 1
| Two D'lusion (as spell)
|
Hibernate
| Manip
| Con
| Phys
| L2
| 2
| Feign Death & Suspend Animation
| Invisibility
| Illus
| Int
| Ment
| L2
| 2
| As spell, each creature resists
| Levitate Item
| Manip
| W
| Phys
| L2
| 2
| Caster controls up+down
|
Mask
| Illus
| Cml
| Ment
| L1
| 1
| Alters appearance, Chr resists
| Mental Armor
| Manip
| 9
| Ment
| L6
| 6
| -˝ hit/succ per mental attack
| Mob Mood
| Manip
| Int
| Ment
| L8
| 8
| Control Emotions Blast
|
Object Mask
| Illus
| Cml
| Ment
| L2
| 2
| Alters appearance, Chr resists
| Spectacle
| Illus
| 3
| Ment
| L2
| 2
| Entertainment power with sound
| Stun Touch
| Combat
| Wis
| Ment
| L1
| 1
| Astral stunning
|
Treat Light Wounds
| Health
| Con
| Phys
| L1
| 1
| Heals 10% max hp (1 succ)
| Treat Mental Drain
| Health
| 7
| Ment
| L34
| 34
| regain 10*succ% Psi (all freq)
| X-ray Gem
| Detect
| 3
| Phys
| L2
| 2
| Gem of X-ray vision (1'/succ)
|
|
[PC1] Warrior Classes Group
Psi30 Major Powers
Name
| Field
| Targ
| Type
| Drain
| P30Ps
| Notes
|
[creature type] Form
| Manip
| W
| Phys
| M3
| 6
| Polymorph Self (as spell)
| Air Bridge
| Manip
| 4
| Phys
| M2
| 4
| Beam of Air than can walk on
| Animate
| Manip
| W
| Phys
| M2
| 4
| Animate Object (as spell)
|
Antidote Toxin
| Health
| Con
| Phys
| M3
| 6
| Neutralize Poison (as spell)
| Anti-Missile Barrier
| Manip
| 4
| Phys
| M2
| 4
| Ranged:+˝ AC,-1dmg per hit/succ
| Astral Psi Fingers
| Manip
| 4
| Phys
| M2
| 4
| 1 Str,1 Dex/succ
|
Blackout
| Illus
| Int
| Ment
| M2
| 4
| Blast:Cause Blindness(as spell)
| Clairaudience
| Detect
| R+1
| Ment
| M1
| 2
| Clairaudience,can move
| Clairvoyance
| Detect
| R+2
| Ment
| M1
| 2
| Clairvoyance,can move
|
Clout
| Manip
| 3
| Phys
| M2
| 4
| TK punch:roll TH, dmg=˝*ä(succ)
| Combat Sense
| Detect
| 3
| Phys
| M2
| 4
| +1 initiative,+1 saves/succ
| Control Animal
| Manip
| Str
| Ment
| M4
| 8
| Caster controls ˝P action/succ
|
Death Touch
| Combat
| Wis
| Phys
| M3
| 6
| Necromantic damage
| Detect [creature type]
| Detect
| R
| Ment
| M2
| 4
| Int resists,mult.targets
| Detect [Object]
| Detect
| R
| Ment
| M2
| 4
| Locates Object (dir./dist.)
|
Detect Life
| Detect
| R+2
| Ment
| M1
| 2
| Chr resists,mult.targets
| Detect Psionics (ext.)
| Detect
| R-3
| Ment
| M3
| 6
| Gives freq. & field of psi
| Dimension Door
| Manip
| R-2
| Phys
| M4
| 8
| Ps1N "Dimension Door"
|
Enlarge/Reduce
| Manip
| Str
| Phys
| M3
| 6
| ń10%/succ size
| Existential Blues
| Manip
| Chr
| Ment
| M1
| 2
| Depresses target (-˝/succ)
| Fashion
| Manip
| 3
| Phys
| M1
| 2
| Makes clothes look better
|
Flight
| Manip
| 3
| Ment
| M1
| 2
| Fly at 3"/succ
| Ignite
| Manip
| W+4
| Phys
| M4
| 8
| Item save:magical fire+4-1/succ
| Improved Invisibility
| Illus
| Int
| Ment
| M2
| 4
| As spell, each creature resists
|
Know Exit
| Detect
| R+1
| Ment
| M2
| 4
| Know dir./dist. to nearest exit
| Levitate Person
| Manip
| W+2
| Phys
| M2
| 4
| Caster controls, Str resists
| Light/Darkness
| Manip
| 3
| Phys
| M1
| 2
| Modifies light in area
|
Lock/Unlock
| Manip
| 4
| Phys
| M1
| 2
| Locks/Unlocks (nonmagical lock)
| Makeover
| Manip
| Cml
| Phys
| M1
| 2
| Fixes hair,makeup,fingernails
| Mana Touch
| Combat
| Int
| Phys
| M2
| 4
| Astral damage
|
Mind Link
| Detect
| Int
| Ment
| M1
| 2
| Ps2P "Mindlink", 1 target
| Nausea Blast
| Health
| Con
| Phys
| M2
| 4
| Area effect Nausea (-˝TH/succ)
| Object Physical Mask
| Illus
| Cml
| Phys
| M2
| 4
| Changes appearance physically
|
Oxygenate
| Health
| Con
| Phys
| M3
| 6
| +˝ Con/succ vs. suffocation
| Pathfinder
| Manip
| Dex
| Phys
| M3
| 6
| Ps1N "Body Equilibrium"
| Petrify/Reverse Petrify
| Manip
| Str
| Phys
| M6
| 12
| Flesh to Stone, Con resists
|
Physical Mask
| Illus
| Cml
| Phys
| M1
| 2
| Changes appearance physically
| Power Touch
| Combat
| Con
| Phys
| M1
| 2
| Astral damage
| Ram Touch
| Combat
| Con
| Phys
| M2
| 4
| 1 hull point damage/succ
|
Seal
| Manip
| 5
| Phys
| M2
| 4
| Hold Portal (as spell)
| Stimulation
| Illus
| Wis
| Ment
| M1
| 2
| Euphoria:+˝ (mental)hit/succ
| Stun Beam
| Combat
| Wis
| Ment
| M2
| 4
| Astral stunning
|
Stun Bolt
| Combat
| Wis
| Ment
| M1
| 2
| Astral stunning
| Treat Moderate Wounds
| Health
| Con
| Phys
| M1
| 2
| Heals 30% max hp (2 succ)
| Tri-D Entertainment
| Illus
| 4
| Phys
| M2
| 4
| Phantasmal Force with touch
|
Tri-D Spectacle
| Illus
| 5
| Phys
| M3
| 6
| Tri-D Enter. power with sound
| Use [Prof.] Fingers
| Manip
| 5
| Phys
| M4
| 8
| Can use prof. over Psi Fingers
| Warplight
| Manip
| 8
| Phys
| M3
| 6
| Object seen with Infra/Ultra
|
|
[PC1] Warrior Classes Group
Psi30 Grand Powers
Name
| Field
| Targ
| Type
| Drain
| P30Ps
| Notes
|
Acid Bolt
| Manip
| 4
| Phys
| S4
| 12
| Acid damage, Con resists
| Air Bolt
| Manip
| 3
| Phys
| S3
| 9
| Ele.Air damage, Dex resists
| Analyze Device
| Detect
| C
| Ment
| S2
| 6
| How to use object & its use
|
Analyze Psionic Item
| Detect
| C
| Ment
| S1
| 3
| How to use item & its use
| Analyze Truth
| Detect
| Wis
| Ment
| S2
| 6
| Detects Lies,1 target
| Bind
| Manip
| Dex
| Phys
| S2
| 6
| Stopped & -˝ Str/succ
|
Chaos
| Illus
| Int
| Ment
| S2
| 6
| Distract:-1 TH/succ,1target
| Clairaudience (ext.)
| Detect
| R-2
| Ment
| S2
| 6
| Clairaudience,can move
| Clairvoyance (ext.)
| Detect
| R
| Ment
| S2
| 6
| Clairvoyance,can move
|
Confusion
| Illus
| Int
| Phys
| S1
| 3
| Confusion (as spell)
| Control Actions
| Manip
| Str
| Ment
| S4
| 12
| Caster controls ˝P action/succ
| Control Movement
| Manip
| Str
| Ment
| S2
| 6
| Caster controls ˝V action/succ
|
Cure Disease
| Health
| Con
| Phys
| S3
| 9
| Cure Disease (as spell)
| Death Beam
| Combat
| Wis
| Phys
| S4
| 12
| Necromantic damage
| Death Bolt
| Combat
| Wis
| Phys
| S3
| 9
| Necromantic damage
|
Detect [cr. type] (ext.)
| Detect
| R-2
| Ment
| S3
| 9
| Int resists,mult.targets
| Detect [Object] (ext.)
| Detect
| R-2
| Ment
| S3
| 9
| Locates Object (dir./dist.)
| Detect Enemies
| Detect
| R+1
| Ment
| S1
| 3
| Wis resists,mult.targets
|
Detect Life (ext.)
| Detect
| R
| Ment
| S2
| 6
| Chr resists,mult.targets
| Detect Planar Energy
| Detect
| Chr
| Ment
| S1
| 3
| Gives color of planar cord
| Dimension Walk
| Manip
| 6
| Phys
| S3
| 9
| Ps1N "Dimension Walk"
|
Earth Bolt
| Manip
| 3
| Phys
| S3
| 9
| Ele.Earth damage,Con resist
| Eyes of the Pack
| Detect
| Int
| Ment
| S1
| 3
| Blast:can see through eyes
| Fire Bolt
| Manip
| 3
| Phys
| S3
| 9
| Ele.Fire damage,Con resist
|
Flame Shield
| Manip
| 4
| Phys
| S2
| 6
| Protection from Fire
| Grease Blast
| Manip
| 4
| Phys
| S3
| 9
| Grease & area Fumble (as spell)
| Healthy Glow
| Health
| Cml
| Phys
| S2
| 6
| +1 Cml/succ, Clean cantrip
|
Ice Bolt
| Manip
| 4
| Phys
| S4
| 12
| Ice damage, Con resists
| Incr./Decr. Movements
| Health
| 8
| Phys
| S7
| 21
| ±1 V action /r per 2 successes
| Lightning Bolt
| Manip
| 4
| Phys
| S4
| 12
| Lightning damage, Dex resists
|
Luck
| Detect
| 4
| Ment
| S2
| 6
| Gains +1(+5%)/succ on 1 action
| Mana Beam
| Combat
| Int
| Phys
| S3
| 9
| Astral damage
| Mana Bolt
| Combat
| Int
| Phys
| S2
| 6
| Astral damage
|
Mind Probe
| Detect
| Int
| Ment
| S1
| 3
| Ps2P "Probe", 1 question/succ
| Mob Rush
| Manip
| Str
| Ment
| S6
| 18
| Control Movement Blast
| Mob Scene
| Manip
| Str
| Ment
| S8
| 24
| Control Actions Blast
|
Movement
| Manip
| Dex
| Phys
| S3
| 9
| Gives +1V action
| Nightvision
| Detect
| 4
| Ment
| S1
| 3
| Can see in magical/psi darkness
| Overstimulation
| Illus
| Wis
| Ment
| S1
| 3
| Massive Euphoria:+1 hit/succ
|
Poltergeist
| Manip
| 4
| Phys
| S2
| 6
| Objects fly around, 1 dmg/succ
| Power Beam
| Combat
| Con
| Phys
| S2
| 6
| Astral damage
| Power Bolt
| Combat
| Con
| Phys
| S1
| 3
| Astral damage
|
Prophylaxis
| Health
| Con
| Phys
| S3
| 9
| +˝ Con/succ vs. poison,drugs
| Psi Sword
| Combat
| 5
| Ment
| S2
| 6
| Roll TH (+succ), dmg=ä(succ)
| Psi Sword II
| Combat
| 6
| Ment
| S3
| 9
| As Psi Sword, can hit nonliving
|
Ram Beam /Wrecker
| Combat
| Con
| Phys
| S3
| 9
| 1 hull point damage/succ
| Ram Bolt
| Combat
| Con
| Phys
| S2
| 6
| 1 hull point damage/succ
| Resist Allergy
| Health
| *
| Phys
| S3
| 9
| Remove -1 penalty/succ
|
Resist Pain
| Health
| Con
| Phys
| S1
| 3
| Resists physical pain
| Shadow (Personal)
| Manip
| Chr
| Phys
| S1
| 3
| Polymorph & go to Shadow plane
| Shapechange (Personal)
| Manip
| W
| Phys
| S3
| 9
| Polymorph to any monster
|
Spark
| Manip
| W+5
| Phys
| S4
| 12
| Item save:lightning+2-1/succ
| Spherical Vision
| Detect
| 4
| Ment
| S2
| 6
| All-Around Sight
| Stabilize
| Health
| -hp
| Phys
| S1
| 3
| Target at 1 hp (Target#=-hp/3)
|
Sterilize
| Combat
| 3
| Phys
| S1
| 3
| Removes bacteria,bugs,etc.
| Stink
| Illus
| Con
| Phys
| S2
| 6
| Stinking Cloud effect
| Stun Blast /Sleep
| Combat
| Wis
| Ment
| S1
| 3
| Astral stunning
|
Treat Serious Wounds
| Health
| Con
| Phys
| S1
| 3
| Heals 60% max hp (3 succ)
| Turn to Goo
| Manip
| Con
| Phys
| S6
| 18
| Polymorphs target to sludge
| Warpsense
| Detect
| R+1
| Phys
| S3
| 9
| Can see with Infra/Ultra
|
Water Bolt
| Manip
| 3
| Phys
| S3
| 9
| Ele.Water damage,Str resist
| Weather Guard
| Manip
| C
| Phys
| S3
| 9
| Protection from Weather
|
|
[PC1] Warrior Classes Group
Psi30 Super Powers
Name
| Field
| Targ
| Type
| Drain
| P30Ps
| Notes
|
Acid Blast /Toxic Wave
| Manip
| 4
| Phys
| D4
| 16
| Acid damage, Con resists
| Air Blast
| Manip
| 3
| Phys
| D3
| 12
| Ele.Air damage, Dex resists
| Astral Hearing
| Detect
| 9
| Ment
| D1
| 4
| Clairaudience to Astral Plane
|
Astral Static/Fog
| Manip
| 6
| Ment
| D3
| 12
| +1 target#/succ penalty in area
| Barrier
| Manip
| 5
| Phys
| D2
| 8
| Solid Wall of Force (as spell)
| Chaotic World
| Illus
| Int
| Ment
| D2
| 8
| Chaos Blast
|
Control Thoughts
| Manip
| Int
| Ment
| D4
| 16
| Caster controls ˝M action/succ
| Death Blast
| Combat
| Wis
| Phys
| D3
| 12
| Necromantic damage
| Decrease Charisma
| Health
| Chr
| Ment
| D2
| 8
| -1 Chr/succ
|
Decrease Constitution
| Health
| Con
| Phys
| D2
| 8
| -1 Con/succ
| Decrease Dexterity
| Health
| Dex
| Phys
| D2
| 8
| -1 Dex/succ
| Decrease Intelligence
| Health
| Int
| Ment
| D2
| 8
| -1 Int/succ
|
Decrease Strength
| Health
| Str
| Phys
| D2
| 8
| -1 Str/succ
| Decrease Wisdom
| Health
| Wis
| Ment
| D2
| 8
| -1 Wis/succ
| Detect Enemies (ext.)
| Detect
| R-1
| Ment
| D2
| 8
| Wis resists,mult.targets
|
Earth Blast
| Manip
| 3
| Phys
| D3
| 12
| Ele.Earth damage,Con resist
| Fire Blast /Hellblast
| Manip
| 3
| Phys
| D3
| 12
| Ele.Fire damage,Con resist
| Foresight
| Detect
| 4
| Ment
| D2
| 8
| Augury of next 1r/succ
|
Heal
| Health
| Con
| Phys
| D2
| 8
| Cures 1=10%,2=30%,3=60%,4=100%
| Ice Blast
| Manip
| 4
| Phys
| D4
| 16
| Ice damage, Con resists
| Ice Sheet
| Manip
| 4
| Phys
| D4
| 16
| Wall:Ice damage, Con resists
|
Incr./Decr. Physicals
| Health
| 12
| Phys
| D7
| 28
| ±1 P action /r per 3 successes
| Increase Charisma
| Health
| Chr
| Ment
| D2
| 8
| +1 Chr/succ
| Increase Constitution
| Health
| Con
| Phys
| D2
| 8
| +1 Con/succ
|
Increase Dexterity
| Health
| Dex
| Phys
| D2
| 8
| +1 Dex/succ
| Increase Intelligence
| Health
| Int
| Ment
| D2
| 8
| +1 Int/succ
| Increase Strength
| Health
| Str
| Phys
| D2
| 8
| +1 Str/succ
|
Increase Wisdom
| Health
| Wis
| Ment
| D2
| 8
| +1 Wis/succ
| Influence
| Manip
| Chr
| Ment
| D2
| 8
| 1=Command,2=Suggestion,4=Demand
| Lightning Blast
| Manip
| 4
| Phys
| D4
| 16
| Lightning damage, Dex resists
|
Mana Barrier
| Manip
| 6
| Ment
| D3
| 12
| Wall:Dead Psionics (all freq.)
| Mana Blast
| Combat
| Int
| Phys
| D2
| 8
| Astral damage
| Mirage Arcana
| Illus
| 5
| Ment
| D5
| 20
| (no PsiR) Even vs. those immune
|
Mob Mind
| Manip
| Int
| Ment
| D8
| 32
| Control Thoughts Blast (yuck!)
| Omniscience
| Detect
| 4
| Ment
| D2
| 8
| Divination 1 question/succ
| Power Blast
| Combat
| Con
| Phys
| D1
| 4
| Astral damage
|
Preserve
| Health
| 5
| Phys
| D5
| 20
| Ps1N "Preservation", ˝ lvl/succ
| Probability Travel
| Manip
| 6+#
| Phys
| D4
| 16
| Ps1N "Probability Travel"
| Ram Blast /Urban Renewal
| Combat
| Con
| Phys
| D2
| 8
| 1 hull point damage/succ
|
Resist Stun
| Health
| Wis
| Ment
| D1
| 4
| Resist -1TH/succ from hits
| Slay [creature type]
| Combat
| R
| Phys
| D3
| 12
| Necro. damage,1 target,Wis
| Spell Barrier
| Manip
| 7
| Ment
| D5
| 20
| Wall:Dead Magic (all types)
|
Teleportation
| Manip
| 4+#
| Phys
| D3
| 12
| No error,up to 1plane,#=#people
| Temporary Insanity
| Manip
| Wis
| Ment
| D2
| 8
| 1 insanity [DMG1]/succ
| Thunderclap
| Manip
| 5
| Phys
| D5
| 20
| Blast:Sound damage, Con resists
|
Transform
| Manip
| W+W
| Phys
| D3
| 12
| Polymorph Other, Str resists
| Treat Deadly Wounds
| Health
| Con
| Phys
| D1
| 4
| Heals 100% max hp (4 succ)
| Unhealthy Glow
| Health
| Cml
| Phys
| D2
| 8
| -1 Cml/succ, Dirty cantrip
|
Water Blast
| Manip
| 3
| Phys
| D3
| 12
| Ele.Water damage,Str resist
|
|
[PC1] Warrior Classes Group
Psi30 Ultra Powers
Name
| Field
| Targ
| Type
| Drain
| P30Ps
| Notes
|
Annihilation Bolt
| Combat
| 20
| Phys
| X10
| 50
| (Str+Int) resists, Annihilation
| HyperGate
| Manip
| N*3
| Phys
| X2
| 10
| Gate, no stun, N = # of planes
| Incr./Decr. Mentals
| Health
| 16
| Ment
| X7
| 35
| ±1 M action /r per 4 successes
|
Solid Stun Blast
| Combat
| Wis
| Ment
| X1
| 5
| Astral stunning, x2 normal succ
| Super Luck
| Detect
| 5
| Ment
| X3
| 15
| Choose result on next die roll
|
|
[PC1] Warrior Classes Group
Athlete
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2.9
| (none)
| 3
| 5.8
| (none)
|
4
| 11.6
| (none)
| 5
| 23.2
| (none)
| 6
| 46.4
| (none)
|
7
| 92.8
| (none)
| 8
| 185.6
| (none)
| 9
| 371.2
| (none)
|
10
| 600
| (none)
| 11
| 890
| (none)
| 12
| 1180
| (none)
|
13
| 1470
| (none)
| 14
| 1760
| (none)
| 15
| 2050
| (none)
|
16
| 2340
| (none)
| 17
| 2630
| (none)
| 18
| 2920
| (none)
|
19
| 3210
| (none)
| 20
| 3500
| (none)
| 21
| 3790
| (none)
|
22
| 4080
| (none)
| 23
| 4370
| (none)
| 24
| 4660
| (none)
|
25
| 4950
| (none)
| 26
| 5240
| (none)
| 27
| 5530
| (none)
|
28
| 5820
| (none)
| 29
| 6110
| (none)
| 30
| 6400
| (none)
|
31
| 6690
| (none)
| 32
| 6980
| (none)
| 33
| 7270
| (none)
|
34
| 7560
| (none)
| 35
| 7850
| (none)
| 36
| 8140
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 2 4 2 1 1 1 0
| +2
| 6 4 5 4 3 2 2 1
| +3
| 8 5 7 6 4 3 3 2
|
+5
| 9 7 8 8 6 4 4 2
| +6
| 11 8 10 10 7 5 4 3
| +8
| 12 10 11 12 9 6 5 4
|
+9
| 14 11 13 14 10 7 6 4
| +11
| 14 12 14 14 11 8 7 5
| +12
| 15 13 14 14 12 9 8 6
|
+14
| 15 14 15 15 13 10 8 6
| +15
| 15 14 15 15 14 11 9 7
| +17
| 15 14 15 15 15 12 10 8
|
+18
| 15 15 15 15 15 13 11 8
| +20
| 16 15 15 15 15 14 12 9
| +21
| 16 15 16 15 15 15 12 10
|
+23
| 16 16 16 15 15 16 13 10
| +24
| 16 16 16 16 16 17 14 11
| +26
| 17 16 16 16 16 18 15 12
|
|
Requisites:
| Str 16, Dex 15, Con 17
| Alignment:
| any
| HD/level:
| & d24
| Weapon Prof.:
| 4+level*(Int bonus)/4
| To Hit Table:
| 1˝xWar
| Save Table:
| 2xWar
| Reference:
| DM
| Groups:
| Warrior
|
| Exceptional Str, Dex, and Con.
| Gets 30 Rogue points per level. Does not get the "Any Rogue" picks at levels divisible by 9, since this isn't a Rogue class.
| Level N (every level): +1 to Str, Dex, or Con.
| Level 1: One Professional Wrestling style; +1 Professional Wrestling maneuver per level. See [P14].
| Level 1: +LVL Str, Dex, or Con based Nonweapon proficiencies.
| Level 1: Sustain Str, Dex, and Con.
| Level 1: Immune Fatigue, Disease; Resist Sleep.
| Level 4: Choose one: Barbarian Str, Dex, or Con.
| Level 9: Choose one: Barbarian Str, Dex, or Con. (you have 2 Bar stats now)
| Level 16: The last of Str, Dex, or Con is Barbarian bonus now.
|
|
|
|
Lvl
| Athlete Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Climb Walls | Climb Overhangs | Climb Upside Down
| V
| 60
| Str-9
| Str-13
| 1
| NaturalR (NR) | NecromancyR (aNR) (1% = 1%) ( || cover all in group)
| -
| 0
| Con-9
| Con-25
| 1
| Take ˝ dmg from an Attack | Spell | Psi Power | Innate (|| Take 0 damage)
| V
| 5
| Con-16
| Con-20
|
1
| Vaulting || Passwall
| V
| 45
| Dex-12
| Dex-16
| 1
| any Acrobat Level 1 ability
| -
| -
| -
| -
| 1
| any Str, Dex, or Con based Level 1 ability
| -
| -
| -
| -
|
2
| Attack (+1 TH per 10% made this segment)
| V
| 5
| Dex-12
| Dex-15
| 3
| Lower Encumbrance | Zero Encumbrance | No Armor Penalty
| P
| 10
| Str-13
| Str-18
| 4
| Contortion | Elasticity | Become Liquid-Form
| V
| 10
| Dex-10
| Dex-14
|
5
| any Str, Dex, or Con based Level 5 ability
| -
| -
| -
| -
| 6
| Hold Breath | Hold Life
| V
| 15
| Con-15
| Con-17
| 7
| Free Action / Remove Paralysis / Remove Domination
| P
| 5
| Con-8
| Con-16
|
8
| Dispel Exhaustion | Heal |||| Reset
| M
| 0
| Con-16
| Con-20
| 9
| any Rogue Level 9 ability
| -
| -
| -
| -
|
|
[PC1] Warrior Classes Group
Avenger0
Level
| KXP
| Priest 123 456
|
1
| 0
| --- ---
| 2
| 2
| --- ---
| 3
| 4
| 0-- ---
|
4
| 8
| 0-- ---
| 5
| 16
| 0-- ---
| 6
| 32
| 1-- ---
|
7
| 64
| 1-- ---
| 8
| 120
| 1-- ---
| 9
| 240
| 20- ---
|
10
| 360
| 20- ---
| 11
| 480
| 20- ---
| 12
| 600
| 21- ---
|
13
| 720
| 21- ---
| 14
| 840
| 21- ---
| 15
| 960
| 220 ---
|
16
| 1080
| 220 ---
| 17
| 1200
| 220 ---
| 18
| 1320
| 221 ---
|
19
| 1440
| 221 ---
| 20
| 1560
| 221 ---
| 21
| 1680
| 322 0--
|
22
| 1800
| 322 0--
| 23
| 1920
| 322 0--
| 24
| 2040
| 332 1--
|
25
| 2160
| 332 1--
| 26
| 2280
| 332 1--
| 27
| 2400
| 333 20-
|
28
| 2520
| 333 20-
| 29
| 2640
| 333 20-
| 30
| 2760
| 443 21-
|
31
| 2880
| 443 21-
| 32
| 3000
| 443 21-
| 33
| 3120
| 443 320
|
34
| 3240
| 443 320
| 35
| 3360
| 443 320
| 36
| 3480
| 444 321
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 6 5 4 3 2 1 1 0
| +1
| 6 5 4 3 3 1 1 0
| +2
| 6 5 4 4 3 2 2 1
|
+3
| 8 7 6 5 4 2 2 1
| +3
| 8 7 6 5 5 3 2 1
| +4
| 8 7 6 6 5 3 3 2
|
+5
| 10 9 8 7 6 4 3 2
| +5
| 10 9 8 7 7 4 4 2
| +6
| 10 9 8 8 7 5 4 3
|
+7
| 12 11 10 9 8 5 4 3
| +7
| 12 11 10 9 9 6 5 3
| +8
| 12 11 10 10 9 6 5 4
|
+9
| 12 12 11 10 9 7 6 4
| +9
| 12 12 11 10 10 7 6 4
| +10
| 12 12 11 11 10 8 6 5
|
+11
| 13 12 12 11 10 8 7 5
| +11
| 13 12 12 11 11 9 7 5
| +12
| 13 12 12 12 11 9 8 6
|
|
Requisites:
| Str 9, Wis 0
| Alignment:
| C any
| HD/level:
| d8
| Weapon Prof.:
| 4+level/3
| To Hit Table:
| Ftr0
| Save Table:
| Ftr0
| Reference:
| RC0-18
| Groups:
| Warrior
|
|
|
|
Level 1: Over Hit: If you hit someone by more than 20, add +1 damage for each number over what you needed to hit.
| Example: You need a -15 to hit someone, and you roll a 12. Damage bonus = Roll - Needed - 20 = 12 - -15 -20 = 7.
| Level 1: +1 slot in Weapon Mastery per level.
| Level 1: Detect evil/good/non-balance continuous.
| Level 3: Cast Priest spells using progression of Cleric0 at 1/3 level (round down). Caster level = actual level.
| Level 3: Turn/Command Undead at 1/3 level (round down).
| Level 9: Disarm: 0: An attack you do does no damage, roll 1d20+(your Dex)-(target's Dex)*2, if greater than 0 he is disarmed.
|
|
[PC1] Warrior Classes Group
Barbarian0
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2
| (none)
| 3
| 4
| (none)
|
4
| 8
| (none)
| 5
| 16
| (none)
| 6
| 32
| (none)
|
7
| 64
| (none)
| 8
| 120
| (none)
| 9
| 240
| (none)
|
10
| 360
| (none)
| 11
| 480
| (none)
| 12
| 600
| (none)
|
13
| 720
| (none)
| 14
| 840
| (none)
| 15
| 960
| (none)
|
16
| 1080
| (none)
| 17
| 1200
| (none)
| 18
| 1320
| (none)
|
19
| 1440
| (none)
| 20
| 1560
| (none)
| 21
| 1680
| (none)
|
22
| 1800
| (none)
| 23
| 1920
| (none)
| 24
| 2040
| (none)
|
25
| 2160
| (none)
| 26
| 2280
| (none)
| 27
| 2400
| (none)
|
28
| 2520
| (none)
| 29
| 2640
| (none)
| 30
| 2760
| (none)
|
31
| 2880
| (none)
| 32
| 3000
| (none)
| 33
| 3120
| (none)
|
34
| 3240
| (none)
| 35
| 3360
| (none)
| 36
| 3480
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 6 5 4 3 2 1 1 0
| +1
| 6 5 4 3 3 1 1 0
| +2
| 6 5 4 4 3 2 2 1
|
+3
| 8 7 6 5 4 2 2 1
| +4
| 8 7 6 5 5 3 2 1
| +5
| 8 7 6 6 5 3 3 2
|
+6
| 10 9 8 7 6 4 3 2
| +7
| 10 9 8 7 7 4 4 2
| +8
| 10 9 8 8 7 5 4 3
|
+9
| 12 11 10 9 8 5 4 3
| +10
| 12 11 10 9 9 6 5 3
| +11
| 12 11 10 10 9 6 5 4
|
+12
| 12 12 11 10 9 7 6 4
| +13
| 12 12 11 10 10 7 6 4
| +14
| 12 12 11 11 10 8 6 5
|
+15
| 13 12 12 11 10 8 7 5
| +16
| 13 12 12 11 11 9 7 5
| +17
| 13 12 12 12 11 9 8 6
|
|
Requisites:
| Str 13, Dex 13, Con 13
| Alignment:
| any
| HD/level:
| d10
| Weapon Prof.:
| 5+level/2
| To Hit Table:
| War
| Save Table:
| Ftr0
| Reference:
| DM
| Groups:
| Warrior
|
|
|
|
Can have Exceptional Str, Dex, or Con bonus.
| Level 1: Over Hit: If you hit someone and needed a negative number to hit them (i.e. your TH bonus was greater than his AC), do x1.5 dmg.
| Level N (each level): +1 to Str, Dex, or Con. (These don't have to all be the same stat.)
|
|
[PC1] Warrior Classes Group
Barbarian1
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 6
| (none)
| 3
| 12
| (none)
|
4
| 24
| (none)
| 5
| 48
| (none)
| 6
| 80
| (none)
|
7
| 150
| (none)
| 8
| 275
| (none)
| 9
| 500
| (none)
|
10
| 1000
| (none)
| 11
| 1500
| (none)
| 12
| 2000
| (none)
|
13
| 2500
| (none)
| 14
| 3000
| (none)
| 15
| 3500
| (none)
|
16
| 4000
| (none)
| 17
| 4500
| (none)
| 18
| 5000
| (none)
|
19
| 5500
| (none)
| 20
| 6000
| (none)
| 21
| 6500
| (none)
|
22
| 7000
| (none)
| 23
| 7500
| (none)
| 24
| 8000
| (none)
|
25
| 8500
| (none)
| 26
| 9000
| (none)
| 27
| 9500
| (none)
|
28
| 10000
| (none)
| 29
| 10500
| (none)
| 30
| 11000
| (none)
|
31
| 11500
| (none)
| 32
| 12000
| (none)
| 33
| 12500
| (none)
|
34
| 13000
| (none)
| 35
| 13500
| (none)
| 36
| 14000
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 15, Dex 14, Con 15
| Alignment:
| any T
| HD/level:
| d12
| Weapon Prof.:
| 6+level/2
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| UA1-19
| Groups:
| Warrior
|
|
|
|
Level 1: Save adjustments: PPD +4, RSW +2, PP +3, BW +2, SP +(level/4, round down)
| Level 1: Super Dexterity bonus for free as long as fairly bulky or non-bulky armor is worn; otherwise, exceptional Dex applies.
| (If Super abilities scores are not being used: +2 AC per Dex over 14)
| Level 1: Super Constitution bonus. (If Super abilities scores are not being used: +2 hp/HD per Con over 14)
| Level 1: May buy Super Strength bonus for 1 weapon proficiency slot.
| Level 1: +3 bonus to movement rate.
| Level 1: Cannot use any magic items or cast spells even if has another class that is a spellcaster. (Ignore this restriction)
| Level 1: Climb Cliffs & Trees = 10+5*level % (as Climb Walls); Hide in Natural Surroundings = 15+5*level % (as Hide in Shadows).
| Level 1: Detect Illusion 5*level % (requires 1 mental action) 1/r.
| Level 1: 1M, 1/r: Detect Magic (other than Illusion/Phantasms) 25%, does not give schools or spheres, but does give intensity.
| Level 1: Free Wilderness Survival proficiency (1 slot).
| Level 1: First Aid: equal to Healing proficiency except requires no Wis check and gives only 1 hit point back.
| Level 1: Free Tracking and Hunting proficiencies, each has slots equal to the Barbarian's level ¸ 3, rounded up.
| Level 1: Choose two of the following as free proficiency slots (1 slot each): Animal Handling, Signaling, Running, Small Water Craft, Sound Imitation, Wild Fighting, Jumping, Back Protection, Direction Sense, or Set Snares.
| Level 3: May use magical potions. (Ignore this restriction)
| Level 4: May use magical weapons. (Ignore this restriction)
| Level 4: Can hit targets that require a +1 or better weapon to hit without such a magic weapon.
| Level 5: May use magical armor. (Ignore this restriction)
| Level 7: May use miscellaneous magic items and magical rings.
| Level 8: Can hit targets that require a +2 or better weapon to hit without such a magic weapon.
| Level 9: May use all magic items that a regular Warrior could use. (Ignore this restriction)
| Level 9: May cast spells if has another class that is a spellcaster. (Ignore this restriction)
|
|
[PC1] Warrior Classes Group
Barbarian3
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 10
| (none)
| 3
| 30
| (none)
|
4
| 60
| (none)
| 5
| 100
| (none)
| 6
| 150
| (none)
|
7
| 210
| (none)
| 8
| 280
| (none)
| 9
| 360
| (none)
|
10
| 450
| (none)
| 11
| 550
| (none)
| 12
| 660
| (none)
|
13
| 780
| (none)
| 14
| 910
| (none)
| 15
| 1050
| (none)
|
16
| 1200
| (none)
| 17
| 1360
| (none)
| 18
| 1530
| (none)
|
19
| 1710
| (none)
| 20
| 1900
| (none)
| 21
| 2100
| (none)
|
22
| 2310
| (none)
| 23
| 2530
| (none)
| 24
| 2760
| (none)
|
25
| 3000
| (none)
| 26
| 3250
| (none)
| 27
| 3510
| (none)
|
28
| 3780
| (none)
| 29
| 4060
| (none)
| 30
| 4350
| (none)
|
31
| 4650
| (none)
| 32
| 4960
| (none)
| 33
| 5280
| (none)
|
34
| 5610
| (none)
| 35
| 5950
| (none)
| 36
| 6300
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 4 2 3 1 1 1 1 0
| +2
| 5 2 4 2 1 1 1 0
| +3
| 5 3 4 3 2 2 2 1
|
+4
| 6 4 5 4 3 2 2 1
| +5
| 7 5 6 5 4 3 2 1
| +6
| 8 5 7 6 4 3 3 2
|
+7
| 8 6 7 7 5 4 3 2
| +8
| 9 7 8 8 6 4 4 2
| +9
| 10 8 9 9 7 5 4 3
|
+10
| 11 8 10 10 7 5 4 3
| +11
| 11 9 10 11 8 6 5 3
| +12
| 12 10 11 12 9 6 5 4
|
+13
| 13 11 12 13 10 7 6 4
| +14
| 14 11 13 14 10 7 6 4
| +15
| 14 12 13 14 11 8 6 5
|
+16
| 14 12 14 14 11 8 7 5
| +17
| 14 13 14 14 12 9 7 5
| +18
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 0, Dex 0, Con 0, Wis 0
| Alignment:
| any T
| HD/level:
| d12
| Weapon Prof.:
| 10+level/9
| To Hit Table:
| +level
| Save Table:
| War
| Reference:
| PH3-24
| Groups:
| Warrior
|
|
|
|
Level 1: Barbarian Rage: 0, (LVL/4)+1 /d: +4 Str, +4 Con, +2 Will saves, -2 AC penalty, cannot use M actions, effect lasts for 3+(Con modifier) rounds. Afterwards, is Fatigued (see [C8]) for 1 turn.
| Level 1: Fast Movement: +4" to movement rate.
| Level 2: Uncanny Dodge: Gets Dex bonus to AC even if being attacked from behind or by an invisible creature.
| Level 5: Cannot be flanked. Enemies do not get a "flank bonus" to hit you.
| Level 10: +1 AC and +1 saves vs. traps.
| Level 11: Damage Reduction: -1 damage per attack.
| Level 13: Total of +2 AC and +2 saves vs. traps.
| Level 14: Damage Reduction (see Level 11) is now -2 damage per attack.
| Level 15: Barbarian Rage (see Level 1) gains an extra +2 Str, +2 Con, and +1 Will saves.
| Level 16: Total of +3 AC and +3 saves vs. traps.
| Level 17: Damage Reduction (see Level 11) is now -3 damage per attack.
| Level 19: Total of +4 AC and +4 saves vs. traps.
| Level 20: No longer fatigued after Barbarian Rage (see Level 1).
| Level 20: Damage Reduction (see Level 11) is now -4 damage per attack.
|
|
[PC1] Warrior Classes Group
Battle Priest
Level
| KXP
| Warrior/Priest 123 456 789
| TH
|
1
| 0
| 1-- --- ---
| +1
| 2
| 2.5
| 2a- --- ---
| +2
| 3
| 5
| 31c --- ---
| +3
|
4
| 10
| 41a e-- ---
| +4
| 5
| 20
| 521 cg- ---
| +5
| 6
| 41
| 621 aei ---
| +6
|
7
| 82
| 731 1cg k--
| +7
| 8
| 166
| 832 1ae im-
| +8
| 9
| 333
| 942 11c gko
| +9
|
10
| 666
| 953 21a eim
| +10
| 11
| 1033
| 963 211 cgk
| +11
| 12
| 1366
| 974 211 aei
| +12
|
13
| 1733
| 984 321 1cg
| +13
| 14
| 2066
| 995 321 1ae
| +14
| 15
| 2433
| 996 422 11c
| +15
|
16
| 2766
| 997 432 11a
| +16
| 17
| 3133
| 998 532 111
| +17
| 18
| 3466
| 999 542 211
| +18
|
19
| 3833
| 999 643 211
| +19
| 20
| 4166
| 999 753 221
| +20
| 21
| 4533
| 999 853 221
| +21
|
22
| 4866
| 999 964 321
| +22
| 23
| 5233
| 999 974 322
| +23
| 24
| 5566
| 999 985 332
| +24
|
25
| 5933
| 999 995 332
| +25
| 26
| 6266
| 999 996 432
| +26
| 27
| 6633
| 999 997 443
| +27
|
28
| 6966
| 999 998 543
| +28
| 29
| 7333
| 999 999 543
| +29
| 30
| 7666
| 999 999 654
| +30
|
31
| 8033
| 999 999 754
| +31
| 32
| 8366
| 999 999 864
| +32
| 33
| 8733
| 999 999 975
| +33
|
34
| 9066
| 999 999 985
| +34
| 35
| 9433
| 999 999 996
| +35
| 36
| 9766
| 999 999 997 1
| +36
|
37
| 19532
| 999 999 997 2
| +37
| 38
| 29298
| 999 999 997 3
| +38
| 39
| 39064
| 999 999 997 4
| +39
|
45
| 97660
| 999 999 999 8
| +45
| 54
| 185554
| AAA AAA A99 91
| +54
| 63
| 273448
| AAA AAA AA9 99
| +63
|
72
| 361342
| BBB BBA AAA AA1
| +72
|
|
Requisites:
| Str 16, Dex 13, Wis 16,
|
| Class Slots 2
| Alignment:
| any
| HD/level:
| d12 or &d8 (pick one)
| Weapon Prof.:
| 4+level/2
| Reference:
| DM {Planeshifted Harmer}
| Groups:
| Warrior, Priest, Alternate
| Complexity:
| CF=3
|
| Saving Throws:
| PPD:
| level+9
| Fort:
| level+4
| RSW:
| level+8
| Reflex:
| level+3
| PP:
| level+7
| Will:
| level+7
| BW:
| level+6
| Spell:
| level+5
|
|
|
|
Intermediate Str, Dex, and Wis bonus. [At CF=3 this is +3 over Normal bonus; At CF=4 this is (stat-13)*3/2.]
| May use Str or Dex bonus to spell progression.
| Can use the "War" spells unique to War Priest.
| Level 1: Grand in spells that are range touch.
| Level 1 ¶: May cast one spell per segment using 1 arm's P action, instead of 1M.
| Level 1 ¶: For each spell memorized from base progression (without using spell bonuses from ability scores), you may have one instance of the spell "on your hands" before combat. You may distribute these effects as you see fit (along with a weapon strike, with a touch, etc.).
| Level 1: May wear two suits of armor.
|
| Level 2 (and every even level): Using the list below, pick an ability.
| A. +1P Action.
| B. Barbarian Str bonus instead of Exceptional.
| C. All weapons are considered 1 size smaller for what you can wield.
| D. Immune to attacks from siege machines.
| E. You, your party, followers, henchmen, summons, familiars, and animal companions Fly at LVL*3".
| F. Automatically make Str checks, Bend Bars/Lift Gates checks. Immune to Web and Stop effects.
| G. Unmanned siege machines within LVL*10' of you can fire by themselves (using your attack bonuses).
| H. You and your henchmen ignore plusses needed to hit, WR, and DR.
| I. Your henchmen attack as if one DL better than they are.
| J. Your henchmen defend as if one DL better than they are.
| K. Free GGL (Specialty God) pick in a god that has a Str requirement.
| L. You can communicate psionically with all of your henchmen. This link cannot be "tapped".
| M. 1F, 1/h: Create a x1 Terrain Feature (Special with 1 mile radius), with a max SL=(LVL/2) effect.
| N. Your Wall spell effects have xLVL area. ˝M: Dispel a Wall effect.
|
|
[PC1] Warrior Classes Group
War Spells: (* = new)
| War Charge (SL=1): When charging with at least 100 Henchmen, all who see this are Feared (Will save).
| * Betrayal Touch (SL=1): Charm Monster (range touch; Spell save).
| Battle Shield (SL=2): Damaging shield (50% back) of type Metal. You resist weapon special effects while running this.
| * Battle Arsenal (SL=2): All your weapons and armor get +1/+1. (Cannot material component or cast on others)
| Dispel Charm (SL=3): Dispels Charm on a group, or on all of your Henchmen at once.
| * Dancing Shield (SL=3): You may have one of your Shields be Dancing (doesn't require an arm). (Cannot material component or cast on others)
| Henchman Recruit (SL=4): Teleports in one Henchman of the same type as one you have. You must pay the gp cost of the Henchman immediately.
| * Sharp Arsenal (SL=4): All of your weapons are Sharpness. Immune Sharpness. Resist Vorpal (you need to be Vorpaled twice).
| True Storm (SL=5): Entire party (incl. summons and henchmen) get +20 TH on one attack this segment.
| * Twilight Touch (SL=5): Touch to Twilight (Psionic Blast save at -CL)
| Army Teleport (SL=6): Teleports any number of (willing) beings within sight.
| Holy Word Battle (SL=7): Entire party (incl. summons and henchmen) get +1QS action this segment.
| Higher Ground (SL=8): Creates a x2 Terrain Feature that you and your henchmen get +1 to multiplier.
| Mass Mass Heal (SL=9): Heals up to 100 groups of creatures. (Yes, this can be reversed.)
| * Mass Mass Cureall (SL=10): Curealls up to 100 groups of creatures. (Yes, this can be reversed.)
|
| CF=4:
| Level 9 ¶: May cast one spell per segment using an arm's P action instead of 1M, per set of arms.
| Level 9 ¶: May cast Battlelord spells as if one SL higher. (At CF=5 this becomes the same SL.)
|
|
[PC1] Warrior Classes Group
Battlelord
Level
| KXP
| Battlelord Warlord 123 456 78 [24]
|
1
| 0
| --- 1-- -- [--]
| 2
| 1
| --- 2-- -- [--]
| 3
| 3
| --- 3-- -- [--]
|
4
| 9
| --- 4-- -- [--]
| 5
| 27
| --- 5-- -- [--]
| 6
| 81
| --- 6-- -- [--]
|
7
| 243
| --- 7-- -- [--]
| 8
| 500
| --- 8-- -- [--]
| 9
| 900
| --- 8-- -1 [--]
|
10
| 1300
| --- 8-- -2 [--]
| 11
| 1700
| --- 8-- -3 [--]
| 12
| 2100
| --- 8-- -4 [--]
|
13
| 2500
| --- 8-- -5 [--]
| 14
| 2900
| --- 8-- -6 [--]
| 15
| 3300
| --- 8-- -7 [--]
|
16
| 3700
| --- 8-- -8 [--]
| 17
| 4100
| --- 9-- -8 [--]
| 18
| 4500
| --- 9-- -9 [--]
|
19
| 4900
| --- A-- -9 [--]
| 20
| 5300
| --- A-- -A [--]
| 21
| 5700
| --- A-- -A [--]
|
22
| 6100
| --- A-- -A [--]
| 23
| 6500
| --- A-- -A [--]
| 24
| 6900
| --- A-- -A [--]
|
25
| 7300
| --- A-- -A [--]
| 26
| 7700
| --- A-- -A [--]
| 27
| 8100
| --- A-- -A [1-]
|
28
| 8500
| --- A-- -A [11]
| 29
| 8900
| --- A-- -A [11]
| 30
| 9300
| --- A-- -A [-2]
|
31
| 9700
| --- A-- -A [-2]
| 32
| 10100
| --- A-- -A [-3]
| 33
| 10500
| --- A-- -A [-3]
|
34
| 10900
| --- A-- -A [-4]
| 35
| 11300
| --- A-- -A [-4]
| 36
| 11700
| --- A-- -A [-5]
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 4 2 3 1 1 1 1 0
| +3
| 5 2 4 2 1 1 1 0
| +5
| 5 3 4 3 2 2 2 1
|
+7
| 6 4 5 4 3 2 2 1
| +9
| 7 5 6 5 4 3 2 1
| +11
| 8 5 7 6 4 3 3 2
|
+13
| 8 6 7 7 5 4 3 2
| +15
| 9 7 8 8 6 4 4 2
| +17
| 10 8 9 9 7 5 4 3
|
+19
| 11 8 10 10 7 5 4 3
| +21
| 11 9 10 11 8 6 5 3
| +23
| 12 10 11 12 9 6 5 4
|
+25
| 13 11 12 13 10 7 6 4
| +27
| 14 11 13 14 10 7 6 4
| +29
| 14 12 13 14 11 8 6 5
|
+31
| 14 12 14 14 11 8 7 5
| +33
| 14 13 14 14 12 9 7 5
| +35
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 23, Dex 17, Con 19
| Alignment:
| any
| HD/level:
| & 2d4
| Weapon Prof.:
| 7+level
| To Hit Table:
| 2xWar
| Save Table:
| War
| Reference:
| DM {Reduced Warlord}
| Groups:
| Warrior, Concordant (x1)
|
|
|
|
Gets Barbarian Str, Dex, or Con.
| Battlelords get 4th level and 8th level spells, but not other level numbers. (This is done to make Battlelord spells be of the proper SL when other classes use a "Wish" type effect to emulate a Battlelord spell.). They also get Warlord spells starting at level 27.
| Exception: There is one 2nd level spell which can be picked by downgrading a 4th.
| Battlelord spells are selected once. You pick them, cast them (using 1M) and they do their effect permanently, using up that spell slot permanently. You can change your Battlelord spells during reset.
| Level 3: Get another Barbarian Stat.
| Level 9: Get another Barbarian Stat.
|
|
[PC1] Warrior Classes Group
Battlelord Spells
Level
| #
| Spell
|
2 *
| 1 *
| +LVL V actions (this is an obvious spell that can be downgraded from a 4th or wished for)
| 4
| 1
| +LVL TH
| 4
| 2
| +CL dmg
|
4
| 3
| +CL AC
| 4
| 4
| +LVL saves
| 4
| 5
| +LVL P actions
|
4
| 6
| +CL*2 max hp
| 4
| 7
| +CL B actions
| 4
| 8
| +LVL set Str. Hold Str.
|
4
| 9
| +LVL set Dex. Hold Dex.
| 4
| 10
| +LVL set Con. Hold Con.
| 8
| 1
| +1 iTH with one attack per P action, if your Battlelord level is at least 6 (24 wishes if non-Battlelord)
|
8
| 2
| +1 idmg with one attack per P action, if your Battlelord level is at least 4 (16 wishes if non-Battlelord)
| 8
| 3
| +LVL to CL for 4th level Warlord spells
| 8
| 4
| +CL% iBR (irreducible BlahR = iRMPIR)
|
8
| 5
| +LVL M actions
| 8
| 6
| +1 max ihp, if your Battlelord is at least 5 (20 wishes if non-Battlelord)
| 8
| 7
| +CL C actions
|
Warlord 2 (12)
| 1 *
| +WCL Q∞V actions (infinitely quick V actions) (this is an obvious spell that can be downgraded from a 4th or wished for)
| Warlord 4 (14)
| 1
| +WL iTH
| Warlord 4 (14)
| 2
| +WCL idmg
|
Warlord 4 (14)
| 3
| +WCL iAC
| Warlord 4 (14)
| 4
| +WL isaves
| Warlord 4 (14)
| 5
| +WCL Q∞P actions (infinitely quick P actions)
|
Warlord 4 (14)
| 6
| +WCL ihp
| Warlord 4 (14)
| 7
| +WL X actions
| Warlord 4 (14)
| 8
| +25*WCL set Str. Hold Str.
|
Warlord 4 (14)
| 9
| +25*WCL set Dex. Hold Dex.
| Warlord 4 (14)
| 10
| +25*WCL set Con. Hold Con.
|
|
[PC1] Warrior Classes Group
Beast Fighter
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2
| (none)
| 3
| 4
| (none)
|
4
| 8
| (none)
| 5
| 16
| (none)
| 6
| 32
| (none)
|
7
| 64
| (none)
| 8
| 128
| (none)
| 9
| 256
| (none)
|
10
| 456
| (none)
| 11
| 656
| (none)
| 12
| 856
| (none)
|
13
| 1056
| (none)
| 14
| 1256
| (none)
| 15
| 1456
| (none)
|
16
| 1856
| (none)
| 17
| 2056
| (none)
| 18
| 2456
| (none)
|
19
| 2856
| (none)
| 20
| 3256
| (none)
| 21
| 3656
| (none)
|
22
| 4056
| (none)
| 23
| 4456
| (none)
| 24
| 4856
| (none)
|
25
| 5256
| (none)
| 26
| 5656
| (none)
| 27
| 6456
| (none)
|
28
| 7256
| (none)
| 29
| 8056
| (none)
| 30
| 8856
| (none)
|
31
| 9656
| (none)
| 32
| 10456
| (none)
| 33
| 11256
| (none)
|
34
| 12056
| (none)
| 35
| 12856
| (none)
| 36
| 14456
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 0 0 0 0 0 0 0 0
| +2
| 1 1 1 1 1 1 1 1
| +3
| 1 1 1 1 1 1 1 1
|
+4
| 2 2 2 2 2 2 2 2
| +5
| 2 2 2 2 2 2 2 2
| +6
| 3 3 3 3 3 3 3 3
|
+7
| 3 3 3 3 3 3 3 3
| +8
| 4 4 4 4 4 4 4 4
| +9
| 4 4 4 4 4 4 4 4
|
+10
| 5 5 5 5 5 5 5 5
| +11
| 5 5 5 5 5 5 5 5
| +12
| 6 6 6 6 6 6 6 6
|
+13
| 6 6 6 6 6 6 6 6
| +14
| 7 7 7 7 7 7 7 7
| +15
| 7 7 7 7 7 7 7 7
|
+16
| 8 8 8 8 8 8 8 8
| +17
| 8 8 8 8 8 8 8 8
| +18
| 9 9 9 9 9 9 9 9
|
|
Requisites:
| Str 11
| Alignment:
| any
| HD/level:
| d10
| Weapon Prof.:
| 5+level
| To Hit Table:
| Mon
| Save Table:
| Mon
| Reference:
| DM
| Groups:
| Warrior
|
|
|
|
Level 1: Gets Exceptional Con.
| Level 1: +level to hit with bite attacks.
| Level 1: On a bite, can transfer one minor innate power he has through the bite. The power can still be used this round.
| Level 4: Can transfer a major through a bite. (max 1 power per bite)
| Level 8: +1V action.
| Level 9: +1 mouth's P.
| Level 9: Can transfer a grand through a bite. (max 1 power per bite)
| Level 16: Can transfer a super through a bite. (max 1 power per bite)
|
|
[PC1] Warrior Classes Group
Beast Rider
Level
| KXP
| Priest 123 4
|
1
| 0
| b-- -
| 2
| 2.475
| a-- -
| 3
| 4.95
| a-- -
|
4
| 9.9
| 0-- -
| 5
| 19.8
| 0b- -
| 6
| 39.6
| 1a- -
|
7
| 79.2
| 1a- -
| 8
| 158.4
| 10b -
| 9
| 350
| 10a -
|
10
| 700
| 11a -
| 11
| 1050
| 110 b
| 12
| 1400
| 111 a
|
13
| 1750
| 111 a
| 14
| 2100
| 211 0
| 15
| 2450
| 211 1
|
16
| 2800
| 221 1
| 17
| 3150
| 222 1
| 18
| 3500
| 322 1
|
19
| 3850
| 333 2
| 20
| 4200
| 333 3
| 21
| 4550
| 433 3
|
22
| 4900
| 443 3
| 23
| 5250
| 444 3
| 24
| 5600
| 444 4
|
25
| 5950
| 544 4
| 26
| 6300
| 554 4
| 27
| 6650
| 555 4
|
28
| 7000
| 555 5
| 29
| 7350
| 655 5
| 30
| 7700
| 665 5
|
31
| 8050
| 666 5
| 32
| 8400
| 666 6
| 33
| 8750
| 766 6
|
34
| 9100
| 776 6
| 35
| 9450
| 777 6
| 36
| 9800
| 777 7
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 4 5 2 3 0 0 2
| +1
| 8 4 6 3 4 0 0 3
| +2
| 9 5 6 3 4 0 1 3
|
+3
| 9 5 6 4 4 1 1 4
| +4
| 10 6 7 4 5 1 1 4
| +5
| 10 6 7 5 5 2 2 5
|
+6
| 11 7 8 5 6 2 2 5
| +7
| 11 7 9 6 6 2 2 6
| +8
| 12 7 9 6 7 3 3 6
|
+9
| 12 8 9 6 7 3 3 7
| +10
| 13 8 10 7 8 4 3 7
| +11
| 13 9 10 7 8 4 4 8
|
+12
| 13 9 10 7 8 4 4 8
| +13
| 14 9 11 8 9 5 4 9
| +14
| 14 10 11 8 9 5 5 9
|
+15
| 14 10 11 9 9 6 5 10
| +16
| 15 11 12 9 10 6 5 10
| +17
| 15 11 12 10 11 6 6 11
|
|
Requisites:
| Str 11, Chr 13
| Alignment:
| non-E
| HD/level:
| ++d8
| Weapon Prof.:
| 1+level
| To Hit Table:
| War
| Save Table:
| Pri
| Reference:
| DM {Planeshifted Beastmaster}
| Groups:
| Warrior, Alternate
|
|
|
|
Gets priest spells, with Chr bonus. Grand access in Animal and Charm. Cannot cast Necromancy spells at all.
| Level 1: 1M: Summon a DL=(LVL+1)/2 mount of your choice. A table of mounts is on the following page.
| Level 1: Get 1 normal familiar, which must be a mount and a natural animal. You don't actually ride your familiar to get it's bonus; you ride your summoned mount (the ability above).
| Level 1: 1M: Animal Friendship
| Level 1: 1M: Speak with Animals
| Level 1: 0: You may take a damaging effect or attack for your mount, or vice versa.
| Level 2: Your mount takes 1/LVL damage from energy attacks.
| Level 4: All animals that you ride gain +2 Int.
| Level 6: Your mount may fly at it's ground speed rate. (Note that Flying isn't listed on the Mount table for DL 4+ mounts, but most already have it.)
|
|
[PC1] Warrior Classes Group
Beast Rider Mounts
DL
| Mount
| AC
| hp
| #Att
| TH
| dmg
| Special
|
1
| Light Horse
| 15
| 50
| 3
| +6
| 5
| Increase stats by 50% each time you level
| 1
| Camel
| 14
| 60
| 2
| +5
| 7
| Spits for 1d20 dmg
| 1
| Pegasus
| 17
| 40
| 2
| +4
| 4
| Flying; Regenerate LVL hp/s (self and rider)
|
2
| Medium Horse
| 32
| 120
| 3
| +16
| 12
| Increase stats by 50% each time you level
| 2
| Giant Eagle
| 30
| 140
| 3
| +17
| 17
| Flying; Eagle Eye Vision; Immune Blindness
| 2
| Unicorn
| 40
| 60
| 2
| +8
| 6
| Luckstone (self and rider)
|
3
| Heavy Horse
| 51
| 210
| 3
| +30
| 21
| Increase stats by 50% each time you level
| 3
| Dragon Horse
| 60
| 240
| 2
| +25
| 15
| Pick a type of dragon. Breath weapon (half hp).
| 3
| Brontosaurus
| 20
| 1600
| 1
| +80
| 80
| Lernaean; can carry a lot of weight (Str 200)
|
4
| Heavy War Horse
| 72
| 320
| 3
| +48
| 32
| Increase stats by 50% each time you level
| 4
| Dragon, Lesser
| 80
| 400
| 2
| +40
| 30
| Pick a type of dragon. Breath weapon (full hp).
| 4
| Dog, Beast of Xvim
| 60
| 200
| 1
| +65
| 85
| Beast of Xvim; Ignores aWR / +wpn needed to hit
|
5
| Elite War Horse
| 95
| 450
| 3
| +70
| 45
| Increase stats by 50% each time you level
| 5
| Polar Bear
| 100
| 500
| 3
| +70
| 50
| Immune Cold (self and rider)
| 5
| Juggernaut
| 350
| 300
| 1
| +120
| 120
| Resist Technological damage (self and rider)
|
6
| Greater War Horse
| 120
| 600
| 3
| +96
| 60
| Increase stats by 50% each time you level
| 6
| Nightmare
| 133
| 666
| 3
| +66
| 66
| Unholy fire shield; Breath weapon (half hp); Plane Shift 1/r
| 6
| Hydra
| 160
| 800
| 5
| +80
| 80
| 5 Breath Weapons (each is 1/10 current hp)
|
7
| Ultra War Horse
| 147
| 770
| 3
| +126
| 77
| Increase stats by 50% each time you level
| 7
| Opinicus
| 140
| 800
| 2
| +120
| 60
| Heal 1/r (self or rider). iMPIRR 50% (self and rider).
| 7
| Scaled Wurm
| 490
| 600
| 1
| +300
| 100
| Attack swallows whole (100 dmg /s)
|
8
| Gargantuan War Horse
| 176
| 960
| 3
| +160
| 96
| Increase stats by 50% each time you level
| 8
| Dragon, Greater
| 180
| 1000
| 2
| +140
| 90
| Breath weapon (full hp); Dragonlancing (add mount's hp to rider's dmg)
| 8
| Time Elemental
| 170
| 700
| 1
| +170
| Inc
| Attack is Incursion (5 RSW saves); Time/Reality Stability (self and rider)
|
9
| Chosen One Horse
| 207
| 1170
| 3
| +198
| 117
| Increase stats by 50% each time you level
| 9
| Ki-Rin
| 210
| 1500
| 2
| +150
| 150
| Wish 1/r; Immune to Traps and Tricks (self and rider)
| 9
| Ethereal Weebie
| 156
| 600
| 3
| +120
| 120
| Ethereal Projection; +2*LVL weapon to hit (both are self and rider)
|
10
| Paragon War Horse
| 240
| 1400
| 3
| +240
| 140
| Increase stats by 50% each time you level
| 10
| Tarrasque
| 280
| 3000
| 5
| +400
| 210
| iMReflection 50%; Regenerate 6*LVL hp/s (both self and rider)
| 10
| Ultraplanar Calf
| iAC 1
| ihp 1
| 1
| +500
| 500
| Capital M Moo 1/r; Immune Annihilation (self and rider)
|
|
[PC1] Warrior Classes Group
Beastmaster
Level
| KXP
| Psi1 m
|
1
| 0
| -
| 2
| 2.475
| -
| 3
| 4.95
| -
|
4
| 9.9
| -
| 5
| 19.8
| 1
| 6
| 39.6
| 1
|
7
| 79.2
| 1
| 8
| 158.4
| 2
| 9
| 350
| 2
|
10
| 700
| 2
| 11
| 1050
| 3
| 12
| 1400
| 3
|
13
| 1750
| 3
| 14
| 2100
| 4
| 15
| 2450
| 4
|
16
| 2800
| 4
| 17
| 3150
| 5
| 18
| 3500
| 5
|
19
| 3850
| 5
| 20
| 4200
| 6
| 21
| 4550
| 6
|
22
| 4900
| 6
| 23
| 5250
| 7
| 24
| 5600
| 7
|
25
| 5950
| 7
| 26
| 6300
| 8
| 27
| 6650
| 8
|
28
| 7000
| 8
| 29
| 7350
| 9
| 30
| 7700
| 9
|
31
| 8050
| 9
| 32
| 8400
| A
| 33
| 8750
| A
|
34
| 9100
| A
| 35
| 9450
| B
| 36
| 9800
| B
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 4 5 2 3 0 0 2
| +1
| 8 4 6 3 4 0 0 3
| +2
| 9 5 6 3 4 0 1 3
|
+3
| 9 5 6 4 4 1 1 4
| +4
| 10 6 7 4 5 1 1 4
| +5
| 10 6 7 5 5 2 2 5
|
+6
| 11 7 8 5 6 2 2 5
| +7
| 11 7 9 6 6 2 2 6
| +8
| 12 7 9 6 7 3 3 6
|
+9
| 12 8 9 6 7 3 3 7
| +10
| 13 8 10 7 8 4 3 7
| +11
| 13 9 10 7 8 4 4 8
|
+12
| 13 9 10 7 8 4 4 8
| +13
| 14 9 11 8 9 5 4 9
| +14
| 14 10 11 8 9 5 5 9
|
+15
| 14 10 11 9 9 6 5 10
| +16
| 15 11 12 9 10 6 5 10
| +17
| 15 11 12 10 11 6 6 11
|
|
Requisites:
| Str 10, Chr 12
| Alignment:
| any
| HD/level:
| ++d6
| Weapon Prof.:
| 1+level
| To Hit Table:
| War
| Save Table:
| Pri
| Reference:
| DM
| Groups:
| Warrior
|
|
|
|
Level 1: Get "Level:" and spellcasting abilities of Ranger1 or Ranger2 (your choice).
| Level 1: Get 1 normal familiar.
| Level 1: 1M, level/d: Animal Friendship
| Level 2: Get "Level:" abilities (but not spellcasting) of Druid1 or Druid2 (your choice) of half your level (round down).
| Level 2: Speak with Animals cont.
| Level 3: Get another normal familiar (total 2).
| Level 4: All animals within 10' of you gain +1 Int as long as they remain near you.
| Level 5: Gain 1 Psi1 minor. Your PSPs in Psi1 = (Int+Wis+Chr+Level). You are not considered Psi for purposes of Psi1 attacks. Gain another minor every 3 levels afterwards (level 8, level 11, ...).
| Level 6: Get another normal familiar (total 3).
| Level 9: All non-offensive animals within 100' of you take 1/5 damage from all effects.
| Level 10: Get another normal familiar (total 4).
| Level 15: Get another normal familiar (total 5).
| Level 18: All animals (offensive or not) within 100' of you take 1/10 damage from all effects.
| Level 21: Get another normal familiar (total 6).
| Level 27: 1M: Shape Change to any animal form.
| Level 28: Get another normal familiar (total 7).
| Level 36: Get another normal familiar (total 8).
| Level 36: You may see through the eyes of and cast spells/psionics through any animal within 10 miles of your location.
|
|
[PC1] Warrior Classes Group
Beater5
Level
| KXP
| Warrior/Conj/Buffer 123 456 789 ABC D
| TH
|
1
| 0
| 11- --- --- -
| +10 ++1
| 2
| 3.5
| 11- --- --- -
| +11 ++1
| 3
| 7
| 111 --- --- -
| +11 ++1
|
4
| 14
| 111 --- --- -
| +12 ++1
| 5
| 28
| 111 1-- --- -
| +12 ++1
| 6
| 56
| 111 1-- --- -
| +13 ++1
|
7
| 112
| 111 11- --- -
| +13 ++1
| 8
| 224
| 111 11- --- -
| +14 ++1
| 9
| 448
| 111 111 --- -
| +14 ++1
|
10
| 750
| 111 111 --- -
| +15 ++1
| 11
| 1100
| 111 111 1-- -
| +15 ++1
| 12
| 1450
| 111 111 1-- -
| +16 ++1
|
13
| 1800
| 111 111 11- -
| +16 ++1
| 14
| 2150
| 111 111 11- -
| +17 ++1
| 15
| 2500
| 111 111 111 -
| +17 ++1
|
16
| 2850
| 111 111 111 -
| +18 ++1
| 17
| 3200
| 111 111 111 1
| +18 ++1
| 18
| 3550
| 211 111 111 1
| +19 ++1
|
19
| 3900
| 221 111 111 1
| +19 ++1
| 20
| 4250
| 222 111 111 1
| +20 ++1
| 21
| 4600
| 222 211 111 1
| +20 ++1
|
22
| 4950
| 222 221 111 1
| +21 ++1
| 23
| 5300
| 222 222 111 1
| +21 ++1
| 24
| 5650
| 222 222 211 1
| +22 ++1
|
25
| 6000
| 222 222 221 1
| +22 ++1
| 26
| 6350
| 222 222 222 1
| +23 ++1
| 27
| 6700
| 222 222 222 2
| +23 ++1
|
28
| 7050
| 322 222 222 2
| +24 ++1
| 29
| 7400
| 332 222 222 2
| +24 ++1
| 30
| 7750
| 333 222 222 2
| +25 ++1
|
31
| 8100
| 333 322 222 2
| +25 ++1
| 32
| 8450
| 333 332 222 2
| +26 ++1
| 33
| 8800
| 333 333 222 2
| +26 ++1
|
34
| 9150
| 333 333 322 2
| +27 ++1
| 35
| 9500
| 333 333 332 2
| +27 ++1
| 36
| 9850
| 333 333 333 21
| +28 ++1
|
37
| 19700
| 333 333 333 22
| +28 ++1
| 38
| 29550
| 333 333 333 32
| +28 ++2
| 39
| 39400
| 333 333 333 33
| +28 ++3
|
45
| 98500
| 444 444 333 33
| +28 ++4
| 54
| 187150
| 555 444 444 441
| +28 ++5
| 63
| 275800
| 555 555 555 444
| +28 ++6
|
72
| 364450
| 666 665 555 555 1
| +28 ++7
|
|
Requisites:
| Str 18, Dex 18, Con 18,
|
| Class Slots 3
| Alignment:
| any
| HD/level:
| 3d1
| Weapon Prof.:
| 4+level
| To Hit Table:
| +10+level/2 +1
| Reference:
| RKR
| Groups:
| Warrior, PC Designed
| Complexity:
| CF=5
|
|
| Saving Throws:
|
| PPD:
| level+0 ++1
| RSW:
| level+0 ++1
| PP:
| level*2+0 ++1
| BW:
| level+0 ++1
| Spell:
| level+0 ++1
| Fort:
| level*2+0 ++1
| Reflex:
| level*2+0 ++1
| Will:
| level+0 ++1
|
|
|
++1 to hit or saves means to adjust true die roll by 1.
| # Attacks with melee = (Level+2)/2, otherwise as Warrior.
| Barbarian Str, Dex, or Con; gain another at Level 4 and the last at Level 9.
| Schools/Spheres: Wizard Conjuration/Summoning, Priest Buffer
| Level N (every level) ¶: Two level N (or lower) Warrior5 picks.
| Level 4*N (every level divisible by 4) ¶: One 5th edition pick of lower level.
|
| Buff Sphere spells (all of these spells are duration 1d):
| Armor Class (SL=1): The party gets +LVL AC.
| Damage (SL=1): The party gets +LVL dmg with attacks.
| Hit Points (SL=1): The party gets +LVL*6 max hp.
| Proficiencies (SL=1): The party gets +LVL proficiencies.
| Saving Throws (SL=1): The party gets +LVL saving throws.
| To Hit (SL=1): The party gets +LVL to hit.
| BlahR (SL=1): The party gets +(LVL-2)*10% RMPIR.
| Damage Resistance (SL=2): The party gets -(LVL-1) dmg per physical attack.
| Kits/Feats (SL=2): The party gets LVL-1 among Kits or Feats.
| Movement Rate (SL=2): The party gets +(LVL-1)*3" movement rate.
| Rogue Ability (SL=2): The party gets +20*(LVL-1) Rogue points and one "Level LVL/2:" pick (round up).
| Ability Scores (SL=3): The party gets +LVL-2 among ability scores.
| B Actions (SL=3): The party gets +LVL-2 B actions.
| BlahR Evasion (SL=3): The party evades 25*(LVL-2)% of RMPIR.
| Buff Buff (SL=4): One of your Buff spells has double effect (can run LVL-3 of these).
| Caster Level (SL=5): The party gets +LVL-4 CL.
| Spell Damage (SL=5): The party gets +LVL-4 dmg per die with damaging spells.
| Chr (SL=6): The party gets +LVL-5 Chr.
| Con (SL=6): The party gets +LVL-5 Con.
| Dex (SL=6): The party gets +LVL-5 Dex.
| Int (SL=6): The party gets +LVL-5 Int.
| Str (SL=6): The party gets +LVL-5 Str.
| Wis (SL=6): The party gets +LVL-5 Wis.
| True Saves (SL=7): The party gets ++LVL-6 saves.
| True To Hit (SL=7): The party gets ++LVL-6 to hit.
| Summon Rhp (SL=8): The party's summons get +CL-7 rhp.
| Immuner (SL=9): The party gets +LVL-8 immunities to [C] section effects (as per Immuner).
| Memorization (SL=9): The party gets +LVL-8 SL's in memorization.
| Wear Locations (SL=10): The party gets +LVL-9 wear locations (as per the Mini class).
|
|
[PC1] Warrior Classes Group
Beater5 5th Edition Abilities (Warrior only)
Class
| Level
| Pick
| Effect
|
Loyalist5
| 1
| A
| 0, 1/t: Reorder the "stack" of pending effects.
| Loyalist5
| 1
| B
| LVL slots in Depth Sense, Tracking, Weight Sense
| Loyalist5
| 1
| C
| Natural 1's do not automatically miss on saves
|
Loyalist5
| 1
| D
| Ioun stones and Gemlets are at half monetary cost
| Loyalist5
| 1
| E
| Immune to telekinesis
| Rebel5
| 1
| A
| +LVL Initiative (or) Roll 2d12, choose the better
|
Rebel5
| 1
| B
| LVL slots in Danger Sense, Trailing, Weather Sense
| Rebel5
| 1
| C
| Natural 1's do not automatically miss to hit
| Rebel5
| 1
| D
| Nonmagical non-weapon, non-armors are at half cost
|
Rebel5
| 1
| E
| Immune to falling dmg
| Slayer5
| 1
| A
| Attractiveness: +LVL*2 Cml.
| Slayer5
| 1
| B
| Fast Reaction time: +LVL initiative (or) Roll 2d12 for initiative, choose the better.
|
Slayer5
| 1
| C
| Hard to Kill: +LVL*3 hp, LVL slots in Survival proficiency.
| Slayer5
| 1
| D
| Acrobatics: Gain a level 1 Acrobat pick, with 50+5*LVL% rogue points in it.
| Slayer5
| 1
| E
| Wooden stakes (treat as a 1d4/1d3 dagger) have +LVL/+LVL magical plusses and no penalty for called shots.
|
Soldier5
| 1
| A
| +LVL*3" bonus to movement rate
| Soldier5
| 1
| B
| LVL slots each in Direction Sense, Tracking, Survival
| Soldier5
| 1
| C
| Add d+LVL to the damage dice with one weapon type
|
Soldier5
| 1
| D
| Nonmagical weapons and armor are at half monetary cost for you
| Soldier5
| 1
| E
| Leave no footprints, actually 1 inch above ground when walking, immune pits/slides/etc.
| Thug5
| 1
| A
| +LVL damage
|
Thug5
| 1
| B
| +1 to # of attacks with all attack forms (weapon, natural, etc.)
| Thug5
| 1
| C
| #Attacks = level if creatures being fought are less than LVL HD
| Thug5
| 1
| D
| x2 Str bonus instead of x3/2 when wielding weapon 2-handed
|
Thug5
| 1
| E
| Backstab = x(LVL+2)/2
| Loyalist5
| 5
| F
| +LVL punch to hit
| Loyalist5
| 5
| G
| +1 to all crit multipliers
|
Loyalist5
| 5
| H
| Get +LVL/2 attacks vs. a target if none of your friends attack it this segment
| Loyalist5
| 5
| I
| Clan and Guild patches are at half cost
| Loyalist5
| 5
| J
| Ignore someone's immunity to falling dmg, telekinesis, overbearing
|
Rebel5
| 5
| F
| +LVL punch dmg
| Rebel5
| 5
| G
| +1 to all crit ranges
| Rebel5
| 5
| H
| Get +LVL/2 attacks vs. a target for each other person meleeing that target
|
Rebel5
| 5
| I
| Magical non-weapon, non-armors are at half cost
| Rebel5
| 5
| J
| You and all you desire within 30' are immune to falling dmg, telekinesis, overbearing
| Slayer5
| 5
| F
| Acute sense: Pick one of the 5 senses, have eagle vision/hearing (if sight/sound) or can use the sense 30' away.
|
Slayer5
| 5
| G
| Natural Toughness: -LVL per attack (physical or energy).
| Slayer5
| 5
| H
| Psychic Visions: You see the future in visions or dreams.
| Slayer5
| 5
| I
| Resist poison. Death results become half your current hit points in damage (round damage down).
|
Slayer5
| 5
| J
| Getting Medieval: Divide AC & save bonus by 2 for next hour: Starting next segment, get x2 TH & dmg for 1 hour.
| Soldier5
| 5
| F
| Bind wounds is LVL hp (can’t bind an already bound wound)
| Soldier5
| 5
| G
| Subtract 1 from what you need to roll to autohit target
|
Soldier5
| 5
| H
| Get +LVL melee TH & dmg vs. a target for every other person also meleeing that target
| Soldier5
| 5
| I
| Magical weapons and armor (including individual flags) are at half cost for you
| Soldier5
| 5
| J
| Your mount and everyone within 30’ you instruct have the Level 1-3 E ability
|
Thug5
| 5
| F
| Considered 1 size larger for what size weapons you can wield
| Thug5
| 5
| G
| +LVL*100 item XP in Weapon flags per day
| Thug5
| 5
| H
| +LVL to hit
|
Thug5
| 5
| I
| +LVL weapon proficiencies
| Thug5
| 5
| J
| Can affect creatures that require a +LVL-1 weapon to hit
| Loyalist5
| 9
| K
| 1M, 1/d: Summon LVL*3 Loyalist5 NPCs (lvl = LVL*3-24, max=15)
|
Loyalist5
| 9
| L
| 1P: Attack each target only once this segment (can be >1 group). You autohit them for xLVL/2 dmg.
| Loyalist5
| 9
| M
| Auto double power score all stat checks.
| Loyalist5
| 9
| N
| +LVL*5% CNaCNR; SR LVL*5; dust of disappearance cont.; dust of appearance 30'r cont. (hole in middle); considered extra +LVL weapon to hit others
|
Loyalist5
| 9
| O
| Immune Tricks; Flying movement rate = (LVL^2)"; Sustain all ability scores; Immune Backstab (and it's variants)
| Rebel5
| 9
| K
| 1M, 1/d: Summon LVL*2 Rebel5 NPCs (lvl = LVL*2-16, max=10)
| Rebel5
| 9
| L
| 1P: Attack each target only once this segment (can be >1 group). Your base # attacks per weapon/fist = LVL.
|
Rebel5
| 9
| M
| Any save DC > 100 is considered to be 100 to you
| Rebel5
| 9
| N
| +LVL*5% WaWR; DR LVL*5/+LVL; intertial barrier cont.; displacement cont.; people need +LVL weapon to hit you
| Rebel5
| 9
| O
| Immune ground-based traps; ground movement rate = (LVL^2)*2"; Sustain actions; Immune inverse pick pockets
|
Slayer5
| 9
| K
| x2/xx2 TH/dmg (double the die roll, double all damage) vs. undead
| Slayer5
| 9
| L
| Immune to innates and touch effects of undead; immune to Lich spells of SL 0 to LVL/6 (round down)
| Slayer5
| 9
| M
| Detect & Identify Undead, type and number, continuous within LVL*10' through walls
|
Slayer5
| 9
| N
| Leadership: +LVL Chr
| Slayer5
| 9
| O
| Contact the Animal Spirit of the Slayers: 1M, 1/reset: +LVL/4 proficiencies (weapon or nonweapon, permanent)
| Soldier5
| 9
| K
| 1M, 1/d: Summon LVL Soldier5 NPCs (lvl = LVL*2-12, max=12)
|
Soldier5
| 9
| L
| 1P: Attack only one target this segment. Your base # attacks per weapon/fist = LVL.
| Soldier5
| 9
| M
| Any target with AC>100 is considered AC=100 to you
| Soldier5
| 9
| N
| Ignore WR, aWR, DR, aDR, ER, inertial barrier, displacement; considered extra +LVL wpn
|
Soldier5
| 9
| O
| You & mount fly at (LVL^2)", Sustain Movement Rate, Immune terrain/slow/hold/stop/stun
| Thug5
| 9
| K
| +LVL-8 crit range (even beyond the 11-20 limit)
| Thug5
| 9
| L
| Immune parting shots
|
Thug5
| 9
| M
| +LVL-4 feats
| Thug5
| 9
| N
| 1V, may borrow: Jump to other group (60'), deflect attacks to you
| Thug5
| 9
| O
| Can operate at any negative hp total, cannot be offensive
|
Slayer5
| 14
| P
| x2/xx2 TH/dmg (double the die roll, double all damage) vs. evil outer-planar (demons, devils, daemons, etc.)
| Slayer5
| 14
| Q
| Immune to innates and touch effects of evil outer-planar; immune to Psi6E & Psi(-6)E effects of SL 1 to LVL/4
| Slayer5
| 14
| R
| Detect & Identify Evil Outer-Planar, type and number, continuous within LVL*10' through walls
|
Slayer5
| 14
| S
| Ignore the effects of high multiplier when you attempt to affect things (e.g. people defend as only your multiplier)
| Slayer5
| 14
| T
| Invoke the First Slayer: 1M, 1/reset: Precognition (that works) & Ask the DM a question
| Soldier5
| 14
| P
| 1M, 1/d: Summon LVL^2 Soldier5 NPCs (lvl = LVL-9, max=18)
|
Soldier5
| 14
| Q
| Use "Mixed Classing" (even if illegal) to mix one (legal) Warrior class into this class
| Soldier5
| 14
| R
| Always roll max to hit & damage with physical attacks
| Soldier5
| 14
| S
| Ignore iWR, iaWR, iDR, iaDR, iER, "-blah/attack", damaging shields; considered +8 wpn
|
Soldier5
| 14
| T
| Immune to Time Stop, Opposition, Imprisonment (spell or mirror or iron flask)
| Thug5
| 14
| P
| +LVL-13 crit multiplier
| Soldier5
| 20
| U
| 1M, 1/d: Summon LVL^3 Soldier5 NPCs (lvl = LVL-9, max=24)
|
Soldier5
| 20
| V
| Use "Mixed Classing" (even if illegal) to mix one (legal) class with a Str requirement into this class
| Soldier5
| 20
| W
| For each 10 points of physical damage, you lower a random stat by 1. (no save)
| Soldier5
| 20
| X
| Ignore planar displacement & immunity to weapons / matter / physical attacks
|
Soldier5
| 20
| Y
| Immune to Put Down a Hole, As You Are, Truename Erased, DNA Scrambled
|
|
[PC1] Warrior Classes Group
Buff Sphere spells (all of these spells are duration 1d): (* = new)
| Armor Class (SL=1): The party gets +LVL AC.
| Damage (SL=1): The party gets +LVL dmg with attacks.
| Hit Points (SL=1): The party gets +LVL*6 max hp.
| Proficiencies (SL=1): The party gets +LVL proficiencies.
| Saving Throws (SL=1): The party gets +LVL saving throws.
| To Hit (SL=1): The party gets +LVL to hit.
| BlahR (SL=1): The party gets +(LVL-2)*10% RMPIR.
| Damage Resistance (SL=2): The party gets -(LVL-1) dmg per physical attack.
| Kits/Feats (SL=2): The party gets LVL-1 among Kits or Feats.
| Movement Rate (SL=2): The party gets +(LVL-1)*3" movement rate.
| Rogue Ability (SL=2): The party gets +20*(LVL-1) Rogue points and one "Level LVL/2:" pick (round up).
| * Turn Undead (SL=2): The entire party can turn undead at your LVL-1. (Do not adjust this for your GGL picks.)
| Ability Scores (SL=3): The party gets +LVL-2 among ability scores.
| B Actions (SL=3): The party gets +LVL-2 B actions.
| BlahR Evasion (SL=3): The party evades 25*(LVL-2)% of RMPIR.
| * Summons (SL=3): The party is allowed +1 monster per summon slot (e.g. "normal" summon slots can now hold 2 monsters).
| Buff Buff (SL=4): One of your Buff spells has double effect (can run LVL-3 of these).
| * Attacks (SL=4): The party gets +1 attack per weapon per P action.
| Caster Level (SL=5): The party gets +LVL-4 CL.
| Spell Damage (SL=5): The party gets +LVL-4 dmg per die with damaging spells.
| * Lampreys (SL=5): Each party member gets 1 Lamprey (combined Eel-Leech, moves on its own, removes a [C] section effect)
| Chr (SL=6): The party gets +LVL-5 Chr.
| Con (SL=6): The party gets +LVL-5 Con.
| Dex (SL=6): The party gets +LVL-5 Dex.
| Int (SL=6): The party gets +LVL-5 Int.
| Str (SL=6): The party gets +LVL-5 Str.
| Wis (SL=6): The party gets +LVL-5 Wis.
| * Buff Lens (SL=6): Your Buffs also affect subordinates.
| True Saves (SL=7): The party gets ++LVL-6 saves.
| True To Hit (SL=7): The party gets ++LVL-6 to hit.
| Summon Rhp (SL=8): The party's summons get +CL-7 rhp.
| Immuner (SL=9): The party gets +LVL-8 immunities to [C] section effects (as per Immuner).
| Memorization (SL=9): The party gets +LVL-8 SL's in memorization.
| Wear Locations (SL=10): The party gets +LVL-9 wear locations (as per the Mini class).
| * Research (SL=10): The party gets +1 research point per character per reset.
|
|
[PC1] Warrior Classes Group
Berserker1
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2.2
| (none)
| 3
| 4.4
| (none)
|
4
| 8.8
| (none)
| 5
| 19.8
| (none)
| 6
| 38.5
| (none)
|
7
| 77
| (none)
| 8
| 137.5
| (none)
| 9
| 275
| (none)
|
10
| 550
| (none)
| 11
| 825
| (none)
| 12
| 1100
| (none)
|
13
| 1375
| (none)
| 14
| 1650
| (none)
| 15
| 1925
| (none)
|
16
| 2200
| (none)
| 17
| 2475
| (none)
| 18
| 2750
| (none)
|
19
| 3025
| (none)
| 20
| 3300
| (none)
| 21
| 3575
| (none)
|
22
| 3850
| (none)
| 23
| 4125
| (none)
| 24
| 4400
| (none)
|
25
| 4675
| (none)
| 26
| 4950
| (none)
| 27
| 5225
| (none)
|
28
| 5500
| (none)
| 29
| 5775
| (none)
| 30
| 6050
| (none)
|
31
| 6325
| (none)
| 32
| 6600
| (none)
| 33
| 6875
| (none)
|
34
| 7150
| (none)
| 35
| 7425
| (none)
| 36
| 7700
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 3 1 2 0 0 0 0 -1
| +3
| 4 2 3 1 1 1 1 0
| +5
| 4 2 3 1 1 1 1 0
|
+7
| 5 2 4 2 1 1 1 0
| +9
| 5 2 4 2 1 1 1 0
| +11
| 5 3 4 3 2 2 2 1
|
+13
| 5 3 4 3 2 2 2 1
| +15
| 6 4 5 4 3 2 2 1
| +17
| 6 4 5 4 3 2 2 1
|
+19
| 7 5 6 5 4 3 2 1
| +21
| 7 5 6 5 4 3 2 1
| +23
| 8 5 7 6 4 3 3 2
|
+25
| 8 5 7 6 4 3 3 2
| +27
| 8 6 7 7 5 4 3 2
| +29
| 8 6 7 7 5 4 3 2
|
+31
| 9 7 8 8 6 4 4 2
| +33
| 9 7 8 8 6 4 4 2
| +35
| 10 8 9 9 7 5 4 3
|
|
Requisites:
| Str 9, Con 9
| Alignment:
| non-L
| HD/level:
| d12
| Weapon Prof.:
| 4+level
| To Hit Table:
| 2xWar
| Save Table:
| ˝xWar
| Reference:
| BoD2
| Groups:
| Warrior
|
|
|
|
Level 1: +1 to # of attacks with all attack forms (weapon, natural, etc.).
| Level 9: 1M: Enter "Pissed" mode. (see [C8])
|
|
[PC1] Warrior Classes Group
Big Game Hunter
Level
| KXP
| BGH [[MH]] 234 [[M]]
|
1
| 0
| 1-- [[-]]
| 2
| 13
| 1-- [[-]]
| 3
| 26
| 2-- [[-]]
|
4
| 52
| 2-- [[-]]
| 5
| 104
| 3-- [[-]]
| 6
| 208
| 3-- [[-]]
|
7
| 416
| 31- [[-]]
| 8
| 832
| 31- [[-]]
| 9
| 1664
| 32- [[-]]
|
10
| 2900
| 32- [[-]]
| 11
| 4200
| 33- [[-]]
| 12
| 5500
| 33- [[-]]
|
13
| 6800
| 43- [[-]]
| 14
| 8100
| 43- [[-]]
| 15
| 9400
| 44- [[-]]
|
16
| 10700
| 44- [[-]]
| 17
| 12000
| 54- [[-]]
| 18
| 13300
| 54- [[-]]
|
19
| 14600
| 55- [[-]]
| 20
| 15900
| 55- [[-]]
| 21
| 17200
| 65- [[-]]
|
22
| 18500
| 65- [[-]]
| 23
| 19800
| 66- [[-]]
| 24
| 21100
| 66- [[-]]
|
25
| 22400
| 661 [[-]]
| 26
| 23700
| 661 [[-]]
| 27
| 25000
| 662 [[-]]
|
28
| 26300
| 662 [[-]]
| 29
| 27600
| 663 [[-]]
| 30
| 28900
| 663 [[-]]
|
31
| 30200
| 664 [[-]]
| 32
| 31500
| 664 [[-]]
| 33
| 32800
| 665 [[-]]
|
34
| 34100
| 666 [[-]]
| 35
| 35400
| 666 [[-]]
| 36
| 36700
| 666 [[1]]
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+2
| 5 3 4 3 2 2 2 1
| +5
| 8 5 7 6 4 3 3 2
| +8
| 10 8 9 9 7 5 4 3
|
+11
| 12 10 11 12 9 6 5 4
| +14
| 14 12 13 14 11 8 6 5
| +17
| 15 13 14 14 12 9 8 6
|
+20
| 15 14 15 15 14 11 9 7
| +23
| 15 14 15 15 15 12 10 8
| +26
| 16 15 15 15 15 14 11 9
|
+29
| 16 15 16 15 15 15 12 10
| +32
| 16 16 16 15 16 17 14 11
| +35
| 17 16 16 16 16 18 15 12
|
+38
| 20 19 19 19 19 21 18 15
| +41
| 23 22 22 22 22 24 21 18
| +44
| 26 25 25 25 25 27 24 21
|
+47
| 29 28 28 28 28 30 27 24
| +50
| 32 31 31 31 31 33 30 27
| +53
| 35 34 34 34 34 36 33 30
|
|
Requisites:
| Str 61, Dex 44, Con 26, Wis 22
| Alignment:
| any
| HD/level:
| & 2m0
| Weapon Prof.:
| & 8+level*2
| To Hit Table:
| 3xWar
| Save Table:
| 3xWar
| Reference:
| DM {Reduced Reduced Mortal Hunter}
| Groups:
| Warrior, Demigod (x1)
|
|
|
|
Gets Barbarian Str, Dex. Uses Normal Con bonus for hit dice (this can't be overwritten).
| Can weapon specialize using 2*LVL on the Barbarian column.
| Big Game Hunter class gets 2nd, 3rd, 4th, and 22nd level spells. The 22nd level spells are Mortal Hunter 12th's (Concordant Spell Level=12).
| Several powers reference F actions as a cost. F actions are 1S+1V or 1M+1P+1V.
| Gets 1G action per turn. (Once per turn you can use 1G action, it acts as an infinitely quick F action.)
| Gets a "Level:" ability per level from any Warrior class you know. May pick "paragraph-symboled / unpickable" ( ¶ ) abilities at a 9 level penalty (a Level 3: would become a Level 12:). May pick "lines of text" as if they were Level 18: abilities.
|
|
[PC1] Warrior Classes Group
Big Game Hunter Spells
Level
| #
| Spell
|
2
| 1
| +LVL QQP Actions. Can lock down one action type if desired.
| 2
| 2
| One of your effects does not drop if you are dropped. One of your effects is not removed from the stack if you are killed/removed before the stack ends.
| 2
| 3
| 1F, 1/r: Slay a creature (PPD save)
|
2
| 4
| 1F+2bF, 1/r: Slay a group of creatures (PPD save)
| 2
| 5
| 1F: A group gets "Sporacled" (Hit by a random [C] section effect) (RSW save)
| 2
| 6
| 2bF, 1/r: Counter a x1 effect.
|
2
| 7
| -LVL*9 to any number of stats (Str, Dex, Con, Int, Wis, and Chr) in your group, does not have a hole in the middle
| 2
| 8
| Immune to all x0 effects. Get a save vs. x1 effects that do not offer a save.
| 2
| 9
| +LVL*2 AC
|
3
| 1
| +1 IF (Instantaneous F action) which can't be locked down.
| 3
| 2
| You may convert 4F actions to 1X action (you may do this as many times as you like, prefixes are kept).
| 3
| 3
| 1F, 1/r: Incurse a group (BW save); 1F, 1/r: Annihilate a group (RSW save)
|
3
| 4
| 1F+3bF, 1/reset: Incurse (no save, aIR to resist) and Annihilate (no save, aPR to resist) one target
| 3
| 5
| 1F, 1/r: Banhammer one spell/effect/ability; this cannot be used in the room. This is a x1 Special.
| 3
| 6
| +LVL*3 AC (stacks with the SL=2 ability)
|
4
| 1
| 1F: As You Are a group (Will save)
| 4
| 2
| +LVL*4 AC (stacks with the SL=2 and SL=3 abilities)
| 4
| 3
| You and the space you're standing at can't be targetted. "Blindfighting", X-ray vision, and "Seeking" (non-direct) effects cannot be used against you.
|
22 (M.H. 12)
| 1
| +DCL QQQQQQX Actions. All actions other than X, G, Z, and I (and their variants) are locked down. The DM may determine that some campaign-specific unique specialty actions may be immune to this.
| 22 (M.H. 12)
| 2
| Your effects do not drop if you are dropped. Your effects are not removed from the stack if you are killed/removed before the stack ends.
| 22 (M.H. 12)
| 3
| All x1 (and x0 if you desire) beings who see you are Capital S Slain (GR to resist). "Blindfighting" cannot be used against you.
|
22 (M.H. 12)
| 4
| 1G: Capital S Slay (as the ability above this one on this list). Affects any number of x1 and x0 creatures (up to DCL groups), or DCL x2 creatures, or a single x3 (or above) creature.
| 22 (M.H. 12)
| 5
| 1G: Select DCL groups of creatures. Each gets "Sporacled" (Takes a random [C] section effect, they are affected by it). MSave and GR to resist.
| 22 (M.H. 12)
| 6
| 1N: Counter a x0 effect. 1Z: Counter a x1 effect. 1X: Counter a x2 effect. 1G: Counter a x3 effect.
|
22 (M.H. 12)
| 7
| -DCL*25 to Str, Dex, Con, Int, Wis, and Chr 60' r (no resistance except "Hold Stats" abilities). Has a "Hole in the Middle".
| 22 (M.H. 12)
| 8
| Immune to all x1 and x0 effects. Resist and get a PSave vs. x2 effects.
| 22 (M.H. 12)
| 9
| |AC| 20+DCL (absolute AC 20+DCL). People need a natural 20+DCL to hit you, no natural roll less than 20+DCL will hit you (regardless of TH bonus). ++'s to hit and Lady's Smile does work against this ability. Luck and other die-setting effects do not.
|
|
[PC1] Warrior Classes Group
Blackguard3
Level
| KXP
| Warrior/Priest 123 456
|
1
| 0
| 0-- ---
| 2
| 10
| 1-- ---
| 3
| 30
| 10- ---
|
4
| 60
| 11- ---
| 5
| 100
| 110 ---
| 6
| 150
| 111 ---
|
7
| 210
| 211 0--
| 8
| 280
| 211 1--
| 9
| 360
| 221 1--
|
10
| 450
| 222 1--
| 11
| 550
| 222 2--
| 12
| 660
| 322 2--
|
13
| 780
| 332 2--
| 14
| 910
| 333 2--
| 15
| 1050
| 333 3--
|
16
| 1200
| 433 3--
| 17
| 1360
| 443 3--
| 18
| 1530
| 443 30-
|
19
| 1710
| 444 30-
| 20
| 1900
| 444 31-
| 21
| 2100
| 444 41-
|
22
| 2310
| 444 42-
| 23
| 2530
| 544 42-
| 24
| 2760
| 544 43-
|
25
| 3000
| 554 43-
| 26
| 3250
| 554 44-
| 27
| 3510
| 554 440
|
28
| 3780
| 555 440
| 29
| 4060
| 555 540
| 30
| 4350
| 555 541
|
31
| 4650
| 555 551
| 32
| 4960
| 655 551
| 33
| 5280
| 665 552
|
34
| 5610
| 666 552
| 35
| 5950
| 666 652
| 36
| 6300
| 666 653
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 4 2 3 1 1 1 1 0
| +2
| 5 2 4 2 1 1 1 0
| +3
| 5 3 4 3 2 2 2 1
|
+4
| 6 4 5 4 3 2 2 1
| +5
| 7 5 6 5 4 3 2 1
| +6
| 8 5 7 6 4 3 3 2
|
+7
| 8 6 7 7 5 4 3 2
| +8
| 9 7 8 8 6 4 4 2
| +9
| 10 8 9 9 7 5 4 3
|
+10
| 11 8 10 10 7 5 4 3
| +11
| 11 9 10 11 8 6 5 3
| +12
| 12 10 11 12 9 6 5 4
|
+13
| 13 11 12 13 10 7 6 4
| +14
| 14 11 13 14 10 7 6 4
| +15
| 14 12 13 14 11 8 6 5
|
+16
| 14 12 14 14 11 8 7 5
| +17
| 14 13 14 14 12 9 7 5
| +18
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Wis 0, Warrior 3, Rogue 3
| Alignment:
| any E
| HD/level:
| d10
| Weapon Prof.:
| 0+level
| To Hit Table:
| +level
| Save Table:
| War
| Reference:
| DMG3-30
| Groups:
| Warrior
|
|
|
|
Level 1: 1M: Detect Good.
| Level 1: Poison Use proficiency.
| Level 1: Dark Blessing: Add Chr modifier as a bonus to all saving throws.
| Level 1: Can cast Priest/Warrior spells, gets Wisdom bonus.
| Level 2: Smite Good: 0, 1/d: +(Chr bonus) TH, +LVL dmg with one attack vs. a good creature.
| Level 3: Aura of Despair: All enemies within 10 feet get -2 on all saves.
| Level 3: Can Command Undead as if a cleric of two levels lower.
| Level 4: Sneak Attack: If you could theoretically backstab someone, deal an extra [(LVL-1)/3]d6 damage (this damage is not multiplied by anything). You many Sneak Attack with a backstab (again, the Sneak Attack damage is not multiplied). You may Sneak Attack with a ranged weapon if within 30 feet.
| Level 5: Fiendish Servant: Gain a familiar from the following list: Bat, Cat, Horse, Pony, Rat, Raven, Toad (or any of their variants).
|
|
[PC1] Warrior Classes Group
Blacksmith2
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2
| (none)
| 3
| 4
| (none)
|
4
| 8
| (none)
| 5
| 16
| (none)
| 6
| 32
| (none)
|
7
| 64
| (none)
| 8
| 125
| (none)
| 9
| 250
| (none)
|
10
| 500
| (none)
| 11
| 750
| (none)
| 12
| 1000
| (none)
|
13
| 1250
| (none)
| 14
| 1500
| (none)
| 15
| 1750
| (none)
|
16
| 2000
| (none)
| 17
| 2250
| (none)
| 18
| 2500
| (none)
|
19
| 2750
| (none)
| 20
| 3000
| (none)
| 21
| 3250
| (none)
|
22
| 3500
| (none)
| 23
| 3750
| (none)
| 24
| 4000
| (none)
|
25
| 4250
| (none)
| 26
| 4500
| (none)
| 27
| 4750
| (none)
|
28
| 5000
| (none)
| 29
| 5250
| (none)
| 30
| 5500
| (none)
|
31
| 5750
| (none)
| 32
| 6000
| (none)
| 33
| 6250
| (none)
|
34
| 6500
| (none)
| 35
| 6750
| (none)
| 36
| 7000
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 12, Dex 9, Con 12, Int 9, Wis 9
| Alignment:
| any
| HD/level:
| d10
| Weapon Prof.:
| 3+level/3
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| S&S2
| Groups:
| Warrior
|
|
|
|
Level 1: +1 TH and +2 dmg with hammers.
| Level 1: Can make metal items (incl. weapons/armor) at half normal cost. Note that a "crap item" (that is already half cost) becomes one-quarter cost.
| Level 1: Can make items up to his CL as an "S" number on the unusual materials chart. If the "S" number is below CL, it is at half cost.
| Level 1: Free Blacksmithing, Armorer, Weaponsmithing proficiencies.
| Level 1: Reads on the "non-Warrior" line for weapon specialization number of attacks. (DM Note: Yeah that sucks, I know. The original class can't specialize at all!)
| Level 2: Can make items up to his CL/2 (round down) as a TL number on the technological items chart. The items must be generally made of metal (no chemical reactions, electronics, etc.).
| Level 2: Can make "finely balanced weapons" (see wielding multiple weapons) and "custom fitted armor" (-1 bulk) at x1.5 cost (it's only an additional x[+0.5] for unusual materials, so a x3 item becomes x3.5 for cost).
| Level 2: Can repair non-magical armor and weapons.
| Level 4: Can repair magical armor and weapons, each turn spent restores a "half-plus" or a lost ability. The losses must have been physical in nature (crushing blow, etc.).
| Level 4: Attracts one 1st level apprentice per level.
| Level 8: Can repair magical armor and weapons, even from non-physical sources (drained, disenchanted, etc.). Disintegrated items *can* be restored if the Blacksmith2 is at the location where the item was disintegrated. Disjuncted, Annihilated, and Pixelated items cannot be restored. DM Note: Annihilated items can be restored if you are at Sigil or higher in the Funnel.
| Level 9: Can make "Items of Quality". Weapons are +1 TH and +1 dmg, Armor is +1 AC and +1 saves. These are non-magical plusses, but count as plusses for purposes of what you need to hit monsters. Items of quality do not cost any extra money to make, and do not increase the XP sale value of the item (so a Long Sword +1/+1 of Quality [+1/+1] sells for the same amount as a simple Long Sword +1/+1).
| Level 9: Can make existing items into Items of Quality, it takes 1 hour per item.
| Level 10: Attacts one level (CL-5) apprentice per level.
| Level 18: Items of Quality are now +2 for each half-plus. Or they can be 3 total half-plusses (distribute as you like).
| Level 27: Items of Quality are now +3 for each half-plus. Or they can be 5 total half-plusses (distribute as you like).
| Level 36: Items of Quality are now +4 for each half-plus. Or they can be 7 total half-plusses (distribute as you like).
|
|
[PC1] Warrior Classes Group
Block
Level
| KXP
| Spells
|
1
| 7
| (none)
| 2
| 14
| (none)
| 3
| 28
| (none)
|
4
| 56
| (none)
| 5
| 112
| (none)
| 6
| 224
| (none)
|
7
| 448
| (none)
| 8
| 560
| (none)
| 9
| 700
| (none)
|
10
| 1400
| (none)
| 11
| 2100
| (none)
| 12
| 2800
| (none)
|
13
| 3500
| (none)
| 14
| 4200
| (none)
| 15
| 4900
| (none)
|
16
| 5600
| (none)
| 17
| 6300
| (none)
| 18
| 7000
| (none)
|
19
| 7700
| (none)
| 20
| 8400
| (none)
| 21
| 9100
| (none)
|
22
| 9800
| (none)
| 23
| 10500
| (none)
| 24
| 11200
| (none)
|
25
| 11900
| (none)
| 26
| 12600
| (none)
| 27
| 13300
| (none)
|
28
| 14000
| (none)
| 29
| 14700
| (none)
| 30
| 15400
| (none)
|
31
| 16100
| (none)
| 32
| 16800
| (none)
| 33
| 17500
| (none)
|
34
| 18200
| (none)
| 35
| 18900
| (none)
| 36
| 19600
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 3 4 3 2 2 2 1
| +1
| 8 5 7 6 4 3 3 2
| +2
| 10 8 9 9 7 5 4 3
|
+3
| 12 10 11 12 9 6 5 4
| +4
| 14 12 13 14 11 8 6 5
| +5
| 15 13 14 14 12 9 8 6
|
+6
| 15 14 15 15 14 11 9 7
| +7
| 15 14 15 15 15 12 10 8
| +8
| 16 15 15 15 15 14 11 9
|
+9
| 16 15 16 15 15 15 12 10
| +10
| 16 16 16 15 16 17 14 11
| +11
| 17 16 16 16 16 18 15 12
|
+12
| 20 19 19 19 19 21 18 15
| +13
| 23 22 22 22 22 24 21 18
| +14
| 26 25 25 25 25 27 24 21
|
+15
| 29 28 28 28 28 30 27 24
| +16
| 32 31 31 31 31 33 30 27
| +17
| 35 34 34 34 34 36 33 30
|
|
Requisites:
| Con 0
| Alignment:
| any
| HD/level:
| 6d4
| Weapon Prof.:
| 6+level
| To Hit Table:
| War
| Save Table:
| 3xWar
| Reference:
| DM {Planeshifted Brick}
| Groups:
| Warrior, Monster, Alternate
|
|
|
|
Level 1: Regenerate (not Troll-like) Con score in hp per segment.
| Level 1: +LVL*3 AC.
| Level 1: 0, LVL/d: Be immune to a [C] section effect for the rest of the day.
|
|
[PC1] Warrior Classes Group
Boros Swiftblade (MTG R/W)
Level
| KXP
| Wiz/Pri/Psi11RW 123 456 789
| TH
|
1
| 0
| 2-- --- ---
| +0
| 2
| 5.125
| 21- --- ---
| +1
| 3
| 10.25
| 22g --- ---
| +2
|
4
| 20.5
| 221 g-- ---
| +3
| 5
| 41
| 222 f-- ---
| +4
| 6
| 82
| 322 1f- ---
| +5
|
7
| 164
| 332 2e- ---
| +6
| 8
| 328
| 333 21e ---
| +7
| 9
| 656
| 333 32d ---
| +8
|
10
| 1312
| 433 321 ---
| +9
| 11
| 1968
| 444 321 ---
| +10
| 12
| 2624
| 444 322 d--
| +11
|
13
| 3280
| 444 432 c--
| +12
| 14
| 3936
| 544 432 1--
| +13
| 15
| 4592
| 555 432 2c-
| +14
|
16
| 5248
| 655 443 2b-
| +15
| 17
| 5904
| 655 443 21-
| +16
| 18
| 6560
| 655 543 22b
| +17
|
19
| 7216
| 655 544 32a
| +18
| 20
| 7872
| 655 544 321
| +19
| 21
| 8528
| 665 554 322
| +20
|
22
| 9184
| 666 654 332
| +21
| 23
| 9840
| 776 655 432
| +22
| 24
| 10496
| 776 655 443
| +23
|
25
| 11152
| 777 665 543
| +24
| 26
| 11808
| 777 665 554
| +25
| 27
| 12464
| 887 666 654
| +26
|
28
| 13120
| 887 776 655
| +27
| 29
| 13776
| 888 777 665
| +28
| 30
| 14432
| 888 777 766
| +29
|
31
| 15088
| 988 887 776
| +30
| 32
| 15744
| 999 888 777
| +31
| 33
| 16400
| 999 988 887
| +32
|
34
| 17056
| 999 999 888
| +33
| 35
| 17712
| 999 999 998 a
| +34
| 36
| 18368
| 999 999 999 1
| +35
|
37
| 36736
| 999 999 999 2
| +36
| 38
| 55104
| 999 999 999 3
| +37
| 39
| 73472
| 999 999 999 4
| +38
|
45
| 183680
| A99 999 999 9
| +44
| 54
| 348992
| AAA AAA AAA 91
| +53
| 63
| 514304
| AAA AAA AAA A9
| +62
|
72
| 679616
| BBB BBB BAA AA1
| +71
|
|
Requisites:
| Str 14, Dex 14, Int 16, Wis 13, Chr 14,
|
| Class Slots 2
| Alignment:
| NG, CG, CN, or LE
| HD/level:
| d8 (or Others +0d+6)
| Weapon Prof.:
| 3+level/2
| To Hit Table:
| War
| Reference:
| DM
| Groups:
| Warrior, Wizard, Priest
| Complexity:
| CF=2
|
|
| Saving Throws:
|
| PPD:
| level+5
| RSW:
| level+5
| PP:
| level+5
| BW:
| level+5
| Spell:
| level+8
| Fort:
| level+2
| Reflex:
| level+5
| Will:
| level+5
|
|
|
Hit Dice: "Others +0d+6" means you add 6 to all your other classes' HD types.
| Specialized in Wizard Invocation school. Grand in Priest Healing Sphere.
| Level 3: 1M: Remove "summoning sickness" and/or "teleport sickness" from target.
| Level 4: 1M: You will win initiative next segment.
| Level 9: 1M: Target gains Free Action until end of turn.
|
| New MTG Spells (count as Wizard Invocation, Priest Healing, or Psi11R/W):
| Duergar Assailant (SL=1): Summon CL Dwarves of DL I; As each one dies, it deals 10 dmg or 1 rdmg to one target.
| Double Cleave (SL=2): One target does double physical damage this segment (this spell has duration 1 segment)
| Lightning Helix (SL=2): Deal 30 fire dmg to one target, cure another target 30 hp.
| Energy Bolt N (SL=N, min SL=3): Deal 10*(N-2) magic dmg to one group, cure that amount to another target
| Glory of Warfare (SL=4): Your subordinates get +2 offensive DL on the top of each segment, and +2 defensive DL on the bottom of each segment.
| Master Warcraft (SL=4): 1bM: A group of monsters changes their mind who they attack (you decide who, but it must be one of their enemies).
| Brightflame N (SL=N, min SL=5): Deal 10*(N-4) dmg to a group, you cure the total amount of damage done (to all creatures) to one target.
| Reflect Damage (SL=5): 1bM: Reflect all damage done by one effect to one target.
| Waves of Aggression (SL=5): Your subordinates can use 2S+1V actions this segment (this spell has duration 1 segment)
|
|
[PC1] Warrior Classes Group
Brick
Level
| KXP
| Spells
|
1
| 70
| (none)
| 2
| 140
| (none)
| 3
| 210
| (none)
|
4
| 280
| (none)
| 5
| 350
| (none)
| 6
| 420
| (none)
|
7
| 490
| (none)
| 8
| 560
| (none)
| 9
| 700
| (none)
|
10
| 1400
| (none)
| 11
| 2100
| (none)
| 12
| 2800
| (none)
|
13
| 3500
| (none)
| 14
| 4200
| (none)
| 15
| 4900
| (none)
|
16
| 5600
| (none)
| 17
| 6300
| (none)
| 18
| 7000
| (none)
|
19
| 7700
| (none)
| 20
| 8400
| (none)
| 21
| 9100
| (none)
|
22
| 9800
| (none)
| 23
| 10500
| (none)
| 24
| 11200
| (none)
|
25
| 11900
| (none)
| 26
| 12600
| (none)
| 27
| 13300
| (none)
|
28
| 14000
| (none)
| 29
| 14700
| (none)
| 30
| 15400
| (none)
|
31
| 16100
| (none)
| 32
| 16800
| (none)
| 33
| 17500
| (none)
|
34
| 18200
| (none)
| 35
| 18900
| (none)
| 36
| 19600
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 2 4 2 1 1 1 0
| +2
| 6 4 5 4 3 2 2 1
| +3
| 8 5 7 6 4 3 3 2
|
+5
| 9 7 8 8 6 4 4 2
| +6
| 11 8 10 10 7 5 4 3
| +8
| 12 10 11 12 9 6 5 4
|
+9
| 14 11 13 14 10 7 6 4
| +11
| 14 12 14 14 11 8 7 5
| +12
| 15 13 14 14 12 9 8 6
|
+14
| 15 14 15 15 13 10 8 6
| +15
| 15 14 15 15 14 11 9 7
| +17
| 15 14 15 15 15 12 10 8
|
+18
| 15 15 15 15 15 13 11 8
| +20
| 16 15 15 15 15 14 12 9
| +21
| 16 15 16 15 15 15 12 10
|
+23
| 16 16 16 15 15 16 13 10
| +24
| 16 16 16 16 16 17 14 11
| +26
| 17 16 16 16 16 18 15 12
|
|
Requisites:
| Con 0
| Alignment:
| any
| HD/level:
| 4d6
| Weapon Prof.:
| 6+level*2
| To Hit Table:
| 1˝xWar
| Save Table:
| 2xWar
| Reference:
| DM
| Groups:
| Warrior
|
|
|
|
Barbarian Con.
| Level 1: Troll-like regenerate level hp per segment.
| Level 1: +level/+level to hit and damage with all weapons.
| Level 1: +level/+level AC and saves. You do not get the save bonus vs. mental effects.
|
|
[PC1] Warrior Classes Group
Builder (Random Warrior #420746)
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 3
| (none)
| 3
| 8
| (none)
|
4
| 17
| (none)
| 5
| 29
| (none)
| 6
| 49
| (none)
|
7
| 78
| (none)
| 8
| 128
| (none)
| 9
| 212
| (none)
|
10
| 359
| (none)
| 11
| 520
| (none)
| 12
| 698
| (none)
|
13
| 865
| (none)
| 14
| 1037
| (none)
| 15
| 1215
| (none)
|
16
| 1395
| (none)
| 17
| 1578
| (none)
| 18
| 1762
| (none)
|
19
| 1949
| (none)
| 20
| 2138
| (none)
| 21
| 2329
| (none)
|
22
| 2523
| (none)
| 23
| 2718
| (none)
| 24
| 2916
| (none)
|
25
| 3116
| (none)
| 26
| 3318
| (none)
| 27
| 3522
| (none)
|
28
| 3728
| (none)
| 29
| 3937
| (none)
| 30
| 4148
| (none)
|
31
| 4360
| (none)
| 32
| 4575
| (none)
| 33
| 4793
| (none)
|
34
| 5012
| (none)
| 35
| 5233
| (none)
| 36
| 5457
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+5
| 8 4 5 2 3 1 1 2
| +6
| 8 4 6 3 4 1 1 3
| +7
| 9 5 6 3 4 2 2 3
|
+8
| 9 5 6 4 4 2 2 4
| +9
| 10 6 7 5 5 3 2 4
| +10
| 10 6 7 6 5 3 3 5
|
+11
| 11 7 8 7 6 4 3 5
| +12
| 11 7 9 8 6 4 4 6
| +13
| 12 8 9 9 7 5 4 6
|
+14
| 12 8 10 10 7 5 5 7
| +15
| 13 9 10 11 8 6 5 7
| +16
| 13 10 11 12 9 6 6 8
|
+17
| 13 11 12 13 10 7 6 8
| +18
| 14 11 13 14 10 7 7 9
| +19
| 14 12 13 14 11 8 7 9
|
+20
| 14 12 14 14 11 8 8 10
| +21
| 15 13 14 14 12 9 8 10
| +22
| 15 13 14 14 12 9 9 11
|
|
Requisites:
| Con 0, Warrior 4
| Alignment:
| any
| HD/level:
| ++++++++++++++d0 (see below)
| Weapon Prof.:
| & 6+level/2
| To Hit Table:
| War +4 levels
| Save Table:
| War/Pri/Mon
| Reference:
| DM Random, Rick 12/08/07
| Groups:
| Warrior, Random
|
|
|
|
Level 1: +2 saving throws.
| Level 1: Construct a designed engineering task.
| Level 1: Construct a designed engineering task.
| Level 1: Divide the cost of buying or making an object of unusual materials by LVL.
| Level 1: Evaluate the design or construction of some engineering task already done (building, bridge, etc.).
| Level 2: You may be bound (with Healing/Herbalism proficiency) three times instead of once.
| Level 4: +LVL QQP Actions. Can lock down one action type if desired.
| Level 4: +LVL*2 AC
| Level 4: Seeker Arrow: 0, 1/d: An arrow you shoot can move around corners to strike a known enemy.
| Level 6: Anti-Henchman Shell SL 0-3 (Henchman effects of SL 0-3 cannot be used within 20')
| Level 22: 0, 1/t: One of your BlahR's can be used as another BlahR type, you can't use X or G, but any number of a's in front are allowed.
| Gets 10 Rogue points per level, see table below:
|
Lvl
| Rogue Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
7
| Ki Power (cast a Wiz Invocation spell) (penalty = -SL*50%) (#=SL) | Pri Invocation
| #V
| 0
| Int-14
| Int-38
|
|
[PC1] Warrior Classes Group
Bushi1
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1.5
| (none)
| 3
| 3
| (none)
|
4
| 6
| (none)
| 5
| 14
| (none)
| 6
| 30
| (none)
|
7
| 60
| (none)
| 8
| 120
| (none)
| 9
| 240
| (none)
|
10
| 480
| (none)
| 11
| 710
| (none)
| 12
| 1000
| (none)
|
13
| 1250
| (none)
| 14
| 1500
| (none)
| 15
| 1750
| (none)
|
16
| 2000
| (none)
| 17
| 2250
| (none)
| 18
| 2500
| (none)
|
19
| 2750
| (none)
| 20
| 3000
| (none)
| 21
| 3250
| (none)
|
22
| 3500
| (none)
| 23
| 3750
| (none)
| 24
| 4000
| (none)
|
25
| 4250
| (none)
| 26
| 4500
| (none)
| 27
| 4750
| (none)
|
28
| 5000
| (none)
| 29
| 5250
| (none)
| 30
| 5500
| (none)
|
31
| 5750
| (none)
| 32
| 6000
| (none)
| 33
| 6250
| (none)
|
34
| 6500
| (none)
| 35
| 6750
| (none)
| 36
| 7000
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +1
| 6 4 6 3 4 1 3 0
| +2
| 6 5 6 3 4 1 3 0
|
+3
| 6 5 7 3 5 1 4 1
| +4
| 6 6 7 3 5 2 4 1
| +5
| 7 6 7 4 6 2 5 1
|
+6
| 7 7 7 4 6 3 5 2
| +7
| 7 7 8 4 7 3 6 2
| +8
| 7 8 8 4 7 3 6 2
|
+9
| 8 8 8 5 8 4 7 3
| +10
| 8 9 8 5 8 4 7 3
| +11
| 8 9 9 5 9 5 8 3
|
+12
| 8 10 9 5 9 5 8 4
| +13
| 9 10 9 6 10 5 9 4
| +14
| 9 11 9 6 10 6 9 4
|
+15
| 9 11 10 6 11 6 10 5
| +16
| 9 12 10 6 11 7 10 5
| +17
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Str 9, Dex 8, Con 8
| Alignment:
| any
| HD/level:
| d10
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| War
| Save Table:
| Rog
| Reference:
| OA1
| Groups:
| Warrior
|
|
|
|
Level 1: Free Martial Arts style, +1 maneuver per level.
| Level 1: Weaponsmith, Armorer, Bowyer proficiencies.
| Level 1: Pay half-price for basic equipment [E1].
| Level 1: Pick Pockets 20% + 2% per level.
| Level 1: Kini (Ki Shout): 1 M action, +2 levels (hp, saves, etc.) for 1t. (1/d)
| Level 5: +1 AC (combines with everything).
| Level 10: +1 AC (combines with everything).
|
|
[PC1] Warrior Classes Group
Captain (SFB)
Level
| KXP
| Captain [LO] 123 45 [1]
|
1
| 0
| 1-- -- [-]
| 2
| 5
| 2-- -- [-]
| 3
| 10
| 3-- -- [-]
|
4
| 20
| 31- -- [-]
| 5
| 40
| 32- -- [-]
| 6
| 80
| 42- -- [-]
|
7
| 160
| 421 -- [-]
| 8
| 320
| 431 -- [-]
| 9
| 640
| 432 -- [-]
|
10
| 1280
| 432 1- [-]
| 11
| 2500
| 542 1- [-]
| 12
| 2800
| 543 2- [-]
|
13
| 3100
| 543 21 [-]
| 14
| 3400
| 543 22 [-]
| 15
| 3700
| 543 32 [-]
|
16
| 4000
| 543 33 [-]
| 17
| 4300
| 544 33 [-]
| 18
| 4600
| 544 43 [-]
|
19
| 4900
| 544 44 [-]
| 20
| 5200
| 554 44 [-]
| 21
| 5500
| 555 44 [-]
|
22
| 5800
| 555 54 [-]
| 23
| 6100
| 555 55 [-]
| 24
| 6400
| 655 55 [-]
|
25
| 6700
| 665 55 [-]
| 26
| 7000
| 666 55 [-]
| 27
| 7300
| 666 65 [1]
|
28
| 7600
| 666 66 [1]
| 29
| 7900
| 766 66 [2]
| 30
| 8200
| 776 66 [2]
|
31
| 8500
| 777 66 [3]
| 32
| 8800
| 777 76 [3]
| 33
| 9100
| 777 77 [4]
|
34
| 9400
| 877 77 [4]
| 35
| 9700
| 887 77 [5]
| 36
| 10000
| 888 77 [5]
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 9, Dex 9, Con 13, Int 16,
| Wis 13, Chr 16
| Alignment:
| any
| HD/level:
| d10
| Weapon Prof.:
| 6+level/2
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| SFB {Reduced Legendary Officer}
| Groups:
| Warrior, Concordant (x1), Technology
|
|
|
|
See next page for spells. Can cast Legendary Officer spells (of 20 Captain Points) starting at level 27. For now, you can think of these as 1st level x2 Concordant spells, and I have listed them as such.
| Some of these abilities don't do much unless you have another class. For example, several deal with your summons, to use them you need a way of summoning something.
| This class (of course) gets "All Warrior" abilities, such as the ability to weapon specialize (as a Warrior).
|
|
[PC1] Warrior Classes Group
Captain (SFB) Spells
Level
| Field
| Spell
|
1
| Command
| Can identify and operate any TechL=LVL or lower technological device.
| 1
| Defense
| Can interpose self in front of any and everyone in your group, you take double damage though
| 1
| Engineering
| Your items that use charges use only half the number of charges (retain fractions)
|
1
| Helm/Nav.
| 0, while moving: Leave a group without generating any parting shots.
| 1
| Medic
| 1P, 1/d: Deal 1 idmg to a target with at least 1 max ihp (his current hp total can be lower)
| 1
| Pers.Combat
| Your summons gain XP (possibly levels) in the dungeon.
|
1
| Psionic
| 1M, 1/t: Target charmed creature is a friend and will not betray you, don't need the charm effect.
| 1
| Science
| Eidetic Memory, can "download" your thoughts/memories to computers
| 1
| Weapons
| No range penalties; Can shoot bows in your group without penalty
|
2
| Command
| Your summons and familiars can never betray you, regardless of what happens.
| 2
| Defense
| If you set off a Trap or Trick, there is a 50% chance it will fizzle and do nothing (and is removed)
| 2
| Engineering
| You can trade spells between your spell progressions and PSPs between psionic pools.
|
2
| Helm/Nav.
| Can move in reverse as fast as you can move forward.
| 2
| Medic
| 0, 1/r: Cure or Cause 1d6 hp to one target
| 2
| Pers.Combat
| Need not breathe; Fly LVL" (C)
|
2
| Psionic
| 1M, 1V, 1/t: Move to another group. You are simultaneously in 2 groups (your old and your new)
| 2
| Science
| Troll-like regen 1 hp/s; True Seeing; Far Seeing (Eagle Eye Vision)
| 2
| Weapons
| 0, 2 attacks with a weapon: Do 1 attack, it is Permanent hp of damage
|
3
| Command
| 1N, 1/d: Remove a Hold, Stun, Paralysis, Domination, or Magic Jar effect on yourself.
| 3
| Defense
| 1N, 1/t: Put an effect back up that you just dropped for a 0 action (has to be done within 1r).
| 3
| Engineering
| 0 or 1D, 1/t: Ignore a Sharpness or Vorpal effect.
|
3
| Helm/Nav.
| Roll 1d6+6 for initiative instead of 1d12.
| 3
| Medic
| 0, 2 attacks with a weapon: Do 1 attack, if hits, causes 1d3 negative levels (no save)
| 3
| Pers.Combat
| Your summons have "1S: 10*LVL damage (random element) to 1 target." (LVL=your level)
|
3
| Psionic
| You are allowed to have 2 of the same familiar or Specialty God pick, they fully stack
| 3
| Science
| You get the opportunity to use an extra action in response to a nasty effect; Resist Time
| 3
| Weapons
| 0: Ignore the phrase "Cannot be targetted" for someone.
|
4
| Command
| Charm spells cannot be used by enemies in the room (x1 Special)
| 4
| Defense
| Immune Telekinesis
| 4
| Engineering
| You can sell items anywhere, divide price by 1d6. You can buy normal items anywhere.
|
4
| Helm/Nav.
| You have a 50% chance of taking only half damage from gross effects (like fireballs)
| 4
| Medic
| Grant a person one Captain spell slot you have (any SL).
| 4
| Pers.Combat
| 1V, 1/d: Counter an effect that would cause someone to kill themself.
|
4
| Psionic
| You have two hit point totals, your second hp total is 10, need both to drop before dropping
| 4
| Science
| 1M, 1/d: Research a new spell using the spell research rules (doesn't cost Background Pts.)
| 4
| Weapons
| Roll 1d30-5 or 1d10+5 to hit (your choice; <=1 is auto-miss, >=20 is auto-hit)
|
5
| Command
| Wishoid for two SL 1-4 Concordant (x1) spells.
| 5
| Defense
| Your shields (items) protect you all-around (this lets you effectively wear a shield on the back).
| 5
| Engineering
| 1N, 1/reset: Retroactively buy a magic item from the magic shop.
|
5
| Helm/Nav.
| Immune Boulders, Gas, Space-Time Discontinuities
| 5
| Medic
| 0, 1/d: Mass Heal
| 5
| Pers.Combat
| 0, 1/t: Set a trap that does 35 damage to a group if anyone tries to enter or leave
|
5
| Psionic
| Immune to the weird psionic effects of the T'kan Energy Barrier
| 5
| Science
| Considered 1 multiplier higher with one specific effect (by name)
| 5
| Weapons
| You are allowed to backstab a target twice, backstabbing costs ˝0 action to use.
|
L.O. 1 (11)
| Command
| Can lie even under Detect Lie / Truthear / Ring of Truth; 1M: Force someone to roll a (100-Wis)% chance they will believe what you say, no matter how outrageous.
| L.O. 1 (11)
| Defense
| 0, 1/t: One of your BlahR's can be used as another BlahR type, you can't use X or G, but any number of a's in front are allowed.
| L.O. 1 (11)
| Engineering
| Resist damage, Resist all [C] section effects, Resist beneficial healing effects (can't choose to "not use" this resistance, you can drop this entire effect with 1F action)
|
L.O. 1 (11)
| Helm/Nav.
| ĽV: Move from one group to another group within LVL feet
| L.O. 1 (11)
| Medic
| 0, 1/r: Cureall
| L.O. 1 (11)
| Pers.Combat
| 1M, 1/d: Call a level=LVL/2 Beast Rider mount for yourself.
|
L.O. 1 (11)
| Psionic
| 1M: Clairvoyance+Clairaudience+Clairnasience, same plane, doesn't cause "ears burning"
| L.O. 1 (11)
| Science
| You can physically attack even while under Sanctuary / Pro. Evil / Astral Projection / etc., the effect doesn't "see" that you attacked (and isn't reduced)
| L.O. 1 (11)
| Weapons
| Ignore WR, iWR, aWR, iaWR, +needed to hit, DR, iDR, displacement, planar displacement, pro. weapons, immunity to matter, skins of all types, inertial barrier
|
|
[PC1] Warrior Classes Group
Cascade Rammer / Dragon Cleaver
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 3
| (none)
| 3
| 6
| (none)
|
4
| 12
| (none)
| 5
| 24
| (none)
| 6
| 48
| (none)
|
7
| 100
| (none)
| 8
| 200
| (none)
| 9
| 400
| (none)
|
10
| 800
| (none)
| 11
| 1200
| (none)
| 12
| 1600
| (none)
|
13
| 2000
| (none)
| 14
| 2400
| (none)
| 15
| 2800
| (none)
|
16
| 3200
| (none)
| 17
| 3600
| (none)
| 18
| 4000
| (none)
|
19
| 4400
| (none)
| 20
| 4800
| (none)
| 21
| 5200
| (none)
|
22
| 5600
| (none)
| 23
| 6000
| (none)
| 24
| 6400
| (none)
|
25
| 6800
| (none)
| 26
| 7200
| (none)
| 27
| 7600
| (none)
|
28
| 8000
| (none)
| 29
| 8400
| (none)
| 30
| 8800
| (none)
|
31
| 9200
| (none)
| 32
| 9600
| (none)
| 33
| 10000
| (none)
|
34
| 10400
| (none)
| 35
| 10800
| (none)
| 36
| 11200
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 4 6 2 3 0 2 0
| +3
| 6 4 6 3 4 1 3 0
| +5
| 6 5 6 3 4 1 3 0
|
+7
| 6 5 7 3 5 1 4 1
| +9
| 6 6 7 3 5 2 4 1
| +11
| 7 6 7 4 6 2 5 1
|
+13
| 7 7 7 4 6 3 5 2
| +15
| 7 7 8 4 7 3 6 2
| +17
| 7 8 8 4 7 3 6 2
|
+19
| 8 8 8 5 8 4 7 3
| +21
| 8 9 8 5 8 4 7 3
| +23
| 8 9 9 5 9 5 8 3
|
+25
| 8 10 9 5 9 5 8 4
| +27
| 9 10 9 6 10 5 9 4
| +29
| 9 11 9 6 10 6 9 4
|
+31
| 9 11 10 6 11 6 10 5
| +33
| 9 12 10 6 11 7 10 5
| +35
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Str 16, Dex 14, Con 15
| Alignment:
| any
| HD/level:
| d12
| Weapon Prof.:
| 6+level*2
| To Hit Table:
| 2xWar
| Save Table:
| Rog
| Reference:
| DM
| Groups:
| Warrior, Overt
|
|
|
|
Cascade Rammer:
| Gets Barbarian Str, Exceptional Dex, and Barbarian Con.
| Weapon Specialization uses "Spec Barbarian" line for number of attacks.
| You may melee things that aren't in your group (you have 10*LVL' reach).
| Level 1 ¶: Cascade Ram: 1P: Do (LVL+2)/2 melee attacks to a group (overwrites your normal # attacks, and it's irrelevant how many arms / weapons you have).
| Level 1 ¶: 1V, take 1/4 your max hp as damage: Deal 1/2 your max hp as damage to one target (no save, aWR to resist).
| Level 1: 1bV: Interpose yourself in front of an attack sequence.
| Level 9: 1bV: Spell/Psionic Interpose yourself in front of a spell or psionic power (you become the target, if it's an area, you become the center).
|
| Dragon Cleaver:
| Gets Barbarian Str, Barbarian Dex, and Exceptional Con.
| Weapon Specialization uses "Spec Barbarian" line for number of attacks.
| You have +LVL instances of Tactical Movement (you may move to 1+LVL groups of targets with a single V action).
| Level 1 ¶: Dragon Cleave: As per the epic feat; if you use a melee attack and kill (put below 0 hp) a target, you gain +1 attack.
| Level 1 ¶: On a natural roll of 20-LVL/2 or greater with a melee attack, you Sharpness the target.
| Level 1: Flying LVL*3" (C) and Immune to Breath Weapons.
| Level 9: You deal x(LVL-7) dmg vs. Size G or larger targets.
|
|
[PC1] Warrior Classes Group
Cavalier1
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2.5
| (none)
| 3
| 5
| (none)
|
4
| 10
| (none)
| 5
| 18.5
| (none)
| 6
| 37
| (none)
|
7
| 85
| (none)
| 8
| 140
| (none)
| 9
| 220
| (none)
|
10
| 300
| (none)
| 11
| 600
| (none)
| 12
| 900
| (none)
|
13
| 1200
| (none)
| 14
| 1500
| (none)
| 15
| 1800
| (none)
|
16
| 2100
| (none)
| 17
| 2400
| (none)
| 18
| 2700
| (none)
|
19
| 3000
| (none)
| 20
| 3300
| (none)
| 21
| 3600
| (none)
|
22
| 3900
| (none)
| 23
| 4200
| (none)
| 24
| 4500
| (none)
|
25
| 4800
| (none)
| 26
| 5100
| (none)
| 27
| 5400
| (none)
|
28
| 5700
| (none)
| 29
| 6000
| (none)
| 30
| 6300
| (none)
|
31
| 6600
| (none)
| 32
| 6900
| (none)
| 33
| 7200
| (none)
|
34
| 7500
| (none)
| 35
| 7800
| (none)
| 36
| 8100
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 15, Dex 15, Con 15, Int 10, Wis 10
| Alignment:
| any G
| HD/level:
| d12
| Weapon Prof.:
| 3+level/2
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| UA1-14
| Groups:
| Warrior
|
|
|
|
Level 1: Pick weapon of choice; are considered 5 levels higher for # of Attacks purposes.
| Level 1: +1 to hit per 6 levels (round up) with mounted lance, and +1 damage per level with lance.
| Level 1: Free Riding (land-based) proficiency (1 slot).
| Level 1: Immune to Fear; Protection from Fear 10'r
| Level 1: Resistance of 23+2*level % versus the following effects: Beguiling, Charm, Domination, Hold, Hypnosis, Magic Jar, Possession, Sleep, Suggestion, and Psionic/Mind Blast.
| Level 1: Can operate at negative hit points equal to 1st lvl Cavalier hp total. (Cannot be offensive in this state)
| Level 1: Effective Chr with warriors of lesser level than the cavalier is increased by the level difference (maximum bonus = 5).
| Level 1: +1 on all saving throws; not cumulative with paladin or knight bonus.
| Level 1: +2 saves vs. Illusions
| Level 3: +1 to hit per 3 levels (round down) with any one type of sword (Cavalier's choice).
| Level 3: +1 Str, Dex, or Con (replaces percentage rules)
| Level 4: Weapon of Choice: The PC selects one weapon (which he does not have to specialize in), and the Cavalier is considered 3 levels higher for purposes of number of attacks per round. This must be a melee weapon.
| Level 5: +1 to hit per 5 levels (round down) with mace, flail, or military pick (Cavalier's choice).
| Level 6: +1 Str, Dex, or Con, must be a different stat from the one picked at Level 3
| Level 7: Free Riding (air-based) proficiency (1 slot).
| Level 9: +1 Str, Dex, or Con, the last stat not picked from the Level 3 and Level 6 picks.
|
|
[PC1] Warrior Classes Group
Cavalier-Paladin1
Level
| KXP
| Priest 123 4
|
1
| 0
| --- -
| 2
| 3
| --- -
| 3
| 6
| --- -
|
4
| 13
| --- -
| 5
| 25.85
| --- -
| 6
| 48.7
| --- -
|
7
| 103.5
| --- -
| 8
| 189
| --- -
| 9
| 372
| 1-- -
|
10
| 730
| 2-- -
| 11
| 1110
| 21- -
| 12
| 1490
| 22- -
|
13
| 1870
| 221 -
| 14
| 2250
| 321 -
| 15
| 2630
| 321 1
|
16
| 3010
| 332 1
| 17
| 3390
| 333 1
| 18
| 3770
| 333 1
|
19
| 4150
| 333 2
| 20
| 4530
| 333 3
| 21
| 4910
| 433 3
|
22
| 5290
| 443 3
| 23
| 5670
| 444 3
| 24
| 6050
| 444 4
|
25
| 6430
| 544 4
| 26
| 6810
| 554 4
| 27
| 7190
| 555 4
|
28
| 7570
| 555 5
| 29
| 7950
| 655 5
| 30
| 8330
| 665 5
|
31
| 8710
| 666 5
| 32
| 9090
| 666 6
| 33
| 9470
| 766 6
|
34
| 9850
| 776 6
| 35
| 10230
| 777 6
| 36
| 10610
| 777 7
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 15, Dex 15, Con 15, Int 10, Wis 13, Chr 17
| Alignment:
| LG
| HD/level:
| d12
| Weapon Prof.:
| 5+level/2
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| UA1
| Groups:
| Warrior
|
|
|
|
Level 1: Pick weapon of choice; are considered 5 levels higher for # of Attacks purposes.
| Level 1: +1 to hit per 6 levels (round up) with mounted lance, and +1 damage per level with lance.
| Level 1: Free Riding (land-based) proficiency (1 slot).
| Level 1: Immune to Fear; Protection from Fear 10'r
| Level 1: Resistance of 23+2*level % versus the following effects: Beguiling, Charm, Domination, Hold, Hypnosis, Magic Jar, Possession, Sleep, Suggestion, and Psionic/Mind Blast.
| Level 1: Can operate at negative hit points equal to 1st lvl Cavalier hp total. (Cannot be offensive in this state)
| Level 1: Effective Chr with warriors of lesser level than the cavalier is increased by the level difference (maximum bonus = 5).
| Level 1: May shatter a magical, psionic, or innate effect that is currently running. It requires 10 dmg per spell level of the effect to shatter it. This doesn't require a Holy Avenger.
| Level 1: Detect Evil (Range 60', requires 1 mental action) as the spell, except the evil creature must have evil intent in order to be picked up as an evil creature. This may done as often as the paladin wishes.
| Level 1: Immunity to all forms of natural (non-magical) disease.
| Level 1: Lay on Hands: Cure 2 hit points per level (Range T, uses 1 mental), once per day. This curing ability may be divided between two or more creatures, and does function on outer planar targets.
| Level 1: Cure Disease: can be done once per week per 5 levels (round up).
| Level 1: Protection from Evil 10'r (continuous, but may be lowered).
| Level 1: Turn Undead as a cleric of 2 levels lower.
| Level 1: +3 on all saving throws; not cumulative with paladin, cavalier, or knight bonus.
| Level 1: +2 saves vs. Illusions (is cumulative with +3 save ability above)
| Level 1: Cannot retain more than 10 magic items (2 armor, 4 weapons, 4 any). (Ignore this restriction)
| Level 1: 10% of all treasure must be given to a religious institution (this is called the tithe). Leftover wealth not spent is also donated. (Ignore this restriction)
| Level 1: If holding a Holy Avenger, +10*N% MR (where N is the weapons TH bonus) and can Dispel Magic
| Level 3: Effective Charisma with lower level warriors increased by level-1.
| Level 3: +1 to hit per 3 levels (round down) with any one type of sword (Cavalier's choice).
| Level 3: +1 Str, Dex, or Con (replaces percentage rules)
| Level 4: Weapon of Choice: The PC selects one weapon (which he does not have to specialize in), and the Cavalier is considered 3 levels higher for purposes of number of attacks per round. This must be a melee weapon.
| Level 4: The paladin may call upon a special war horse (which is treated as a mage's familiar). Possible mounts include the following: War Horse, Pegasus/Unicorn, Dragon Horse, Dragon, Opinicus, and Ki-Rin.
| It takes 17-24 hours for the mount to arrive, and the Hit Dice of the mount cannot be higher than the paladin's level. If the mount is lost, another can be called after the paladin spends 1 week praying (but no more than 2 mounts can be employed in a single decade).
| Level 5: +1 to hit per 5 levels (round down) with mace, flail, or military pick (Cavalier's choice).
| Level 6: +1 Str, Dex, or Con, must be a different stat from the one picked at Level 3
| Level 7: Free Riding (air-based) proficiency (1 slot).
| Level 9: +1 Str, Dex, or Con, the last stat not picked from the Level 3 and Level 6 picks.
| Level 9: Automatically gains 1 XP per year per follower if sets up a stronghold.
|
|
[PC1] Warrior Classes Group
Cerebral Knight2
Level
| KXP
| Psi2 mMG S
|
1
| 0
| 3-- -
| 2
| 2.9
| 3-- -
| 3
| 5.8
| 5-- -
|
4
| 11.6
| 5-- -
| 5
| 23.2
| 7-- -
| 6
| 46.4
| 7-- -
|
7
| 92.8
| 91- -
| 8
| 185.6
| 91- -
| 9
| 371.2
| A1- -
|
10
| 600
| A1- -
| 11
| 1000
| B2- -
| 12
| 1400
| B2- -
|
13
| 1800
| C2- -
| 14
| 2200
| C2- -
| 15
| 2600
| D3- -
|
16
| 3000
| D3- -
| 17
| 3400
| E31 -
| 18
| 3800
| E31 -
|
19
| 4200
| F41 -
| 20
| 4600
| F41 -
| 21
| 5000
| G41 -
|
22
| 5400
| G41 -
| 23
| 5800
| H52 -
| 24
| 6200
| H52 -
|
25
| 6600
| I52 -
| 26
| 7000
| I52 -
| 27
| 7400
| J62 -
|
28
| 7800
| J62 -
| 29
| 8200
| K63 -
| 30
| 8600
| K63 -
|
31
| 9000
| L73 -
| 32
| 9400
| L73 -
| 33
| 9800
| M73 -
|
34
| 10200
| M73 -
| 35
| 10600
| N84 1
| 36
| 11000
| N84 1
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 3 8 2 3 1 0 1
| +1
| 5 4 8 2 3 1 0 2
| +2
| 6 4 8 3 4 2 0 2
|
+3
| 6 5 8 3 4 2 1 3
| +4
| 6 5 9 3 4 2 1 3
| +5
| 6 6 9 4 5 3 1 4
|
+6
| 7 6 9 4 5 3 2 4
| +7
| 7 7 9 4 5 4 2 5
| +8
| 7 7 10 5 6 4 2 5
|
+9
| 7 8 10 5 6 4 3 6
| +10
| 8 8 10 5 6 5 3 6
| +11
| 8 9 10 6 7 5 3 7
|
+12
| 8 9 11 6 7 6 4 7
| +13
| 8 10 11 6 7 6 4 8
| +14
| 9 10 11 7 8 6 4 8
|
+15
| 9 11 11 7 8 7 5 9
| +16
| 9 11 12 7 9 7 5 9
| +17
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Str 9, Con 9, Int 9, Wis 9
| Alignment:
| any
| HD/level:
| +d10
| Weapon Prof.:
| 3+level/2
| To Hit Table:
| War
| Save Table:
| Psi
| Reference:
| DM
| Groups:
| Warrior
|
|
|
|
Psionic Strength = (Wis+Int+Con)*2-60+(Wis-10)*level
| Gains Psi2 abilities at half the Cerebral Knight's level (round up).
| "Casting Level" is the Cerebral Knight's level minus 1.
| Level 1+: Knights get all the special abilities of fighters. Any fighter may at the end of a gaming session switch to the knight class (as long as he qualifies due to Chr). There is no adjustment in level as both the fighter and knight classes use the "Ftr" XP advancement. If a character ever loses knighthood, he cannot gain it back for 1 year (unless it was an alignment drift that was corrected in one session).
| Level 1: A knight may request any other knight, paladin, or cavalier to give him sanctuary in their castle or stronghold. Unless the Good-Evil axis of the two warriors are in opposition, the castle/stronghold owner must agree to give the knight food, drink, clothing, and shelter for at least 3 days, and cannot challenge him for that period of time. If the knight challenges the owner or has attacked him in the past, this benefit is lost.
| Level 1: A knight may align himself with a prince, king, emporer, or lord (9th level warrior or higher). He is then provided all the necessities of life for free for the return of his services should the land be attacked. In addition, the knight may request a number of retainers (usually 0 level men-at-arms) equal to his level at no cost.
| Level 1: If a call to arms is sounded for a force comparable to the knight's alignment, the knight must respond or lose knight status.
| Level 1: +1 to hit with lances, swords, maces, and flails.
| Level 1: +1 on all saving throws; not cumulative with cavalier or paladin bonus.
| Level 4: Weapon of Choice: A knight may select any one weapon and be considered three levels higher for purposes of how many attacks per round he has.
| Level 4: Effective Charisma with warriors of lesser level than the knight is increased by 1 per 4 levels of the knight (round down, limit=9 at 36th). The fighter bonus is used instead for those levels where it is higher.
| Level 4: The Knight may call upon a special war horse as a paladin does.
|
|
[PC1] Warrior Classes Group
Choicer (Random Warrior #474063)
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2
| (none)
| 3
| 6
| (none)
|
4
| 13
| (none)
| 5
| 26
| (none)
| 6
| 48
| (none)
|
7
| 84
| (none)
| 8
| 148
| (none)
| 9
| 261
| (none)
|
10
| 473
| (none)
| 11
| 690
| (none)
| 12
| 911
| (none)
|
13
| 1137
| (none)
| 14
| 1367
| (none)
| 15
| 1601
| (none)
|
16
| 1839
| (none)
| 17
| 2082
| (none)
| 18
| 2346
| (none)
|
19
| 2615
| (none)
| 20
| 2890
| (none)
| 21
| 3170
| (none)
|
22
| 3456
| (none)
| 23
| 3747
| (none)
| 24
| 4045
| (none)
|
25
| 4350
| (none)
| 26
| 4661
| (none)
| 27
| 4979
| (none)
|
28
| 5304
| (none)
| 29
| 5636
| (none)
| 30
| 5976
| (none)
|
31
| 6324
| (none)
| 32
| 6680
| (none)
| 33
| 7044
| (none)
|
34
| 7417
| (none)
| 35
| 7798
| (none)
| 36
| 8189
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +3
| 7 5 6 5 4 3 2 1
| +4
| 8 5 7 6 4 3 3 2
|
+5
| 8 6 7 7 5 4 3 2
| +5
| 9 7 8 8 6 4 4 2
| +6
| 10 8 9 9 7 5 4 3
|
+7
| 11 8 10 10 7 5 4 3
| +7
| 11 9 10 11 8 6 5 3
| +8
| 12 10 11 12 9 6 5 4
|
+9
| 13 11 12 13 10 7 6 4
| +9
| 14 11 13 14 10 7 6 4
| +10
| 14 12 13 14 11 8 6 5
|
+11
| 14 12 14 14 11 8 7 5
| +11
| 14 13 14 14 12 9 7 5
| +12
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 14, Dex 14, Wis 16
| Alignment:
| L any
| HD/level:
| d6
| Weapon Prof.:
| 10+level/9
| To Hit Table:
| Ftr0
| Save Table:
| War
| Reference:
| DM Random, Rian 12/08/07
| Groups:
| Warrior, Random
|
|
|
|
Each Level : The DM rolls a Monster Summoning result of DL=LVL/3 (round up). You gain the racial abilities of what the DM rolls. (You don't actually summon anything, the roll is just to determine what you get.)
| Level 1: +1 weapon proficiency per level, which can only be used to become proficient (not specialized) in a weapon.
| Level 1: A knight may request any other knight, paladin, or cavalier to give him sanctuary in their castle or stronghold. Unless the Good-Evil axis of the two warriors are in opposition, the castle/stronghold owner must agree to give the knight food, drink, clothing, and shelter for at least 3 days, and cannot challenge him for that period of time. If the knight challenges the owner or has attacked him in the past, this benefit is lost.
| Level 1: Can take Improved Two-Weapon Fighting feat even if doesn't have prerequisites.
| Level 1: Pick weapon of choice; are considered 5 levels higher for # of Attacks purposes.
| Level 1: Rolls 1d30-10 for proficiency checks.
| Level 2: Your items that use charges use only half the number of charges (retain fractions)
| Level 4: Effective Charisma with warriors of lesser level than the knight is increased by 1 per 4 levels of the knight (round down, limit=9 at 36th). The fighter bonus is used instead for those levels where it is higher.
| Level 4: Weapon of Choice: The PC selects one weapon (which he does not have to specialize in), and the Cavalier is considered 3 levels higher for purposes of number of attacks per round. This must be a melee weapon.
| Level 6: Gain one 1st level apprentice per level.
| Level 6: Roll 1d6+6 for initiative instead of 1d12.
| Level 6: Your mount may fly at it's ground speed rate. (Note that Flying isn't listed on the Mount table for DL 4+ mounts, but most already have it.)
| Level 9: Can build a freehold and attract followers.
| Level 9: Can make existing items into Items of Quality, it takes 1 hour per item.
| Level 12: Can transfer 1/10 of total XP to one of the fighter's children upon natural (mental aging) death.
| Level 12: If you need a 2 or less to hit a target, you may attack it twice for each attack.
| Level 15: Get another normal familiar (total 5).
|
|
[PC1] Warrior Classes Group
Combatlord
Level
| KXP
| Battlelord Warlord 123 456 78 [24]
|
1
| 0
| -1- --- -- [--]
| 2
| 1.5
| --- 1-- -- [--]
| 3
| 4.5
| --- 2-- -- [--]
|
4
| 13.5
| --- 3-- -- [--]
| 5
| 40.5
| --- 3-- -˝ [--]
| 6
| 121.5
| --- 3-- -1 [--]
|
7
| 364.5
| --- 4-- -1 [--]
| 8
| 750
| --- 4-- -2 [--]
| 9
| 1350
| --- 5-- -2 [--]
|
10
| 1950
| --- 5-- -3 [--]
| 11
| 2550
| --- 6-- -3 [--]
| 12
| 3150
| --- 6-- -4 [--]
|
13
| 3750
| --- 7-- -4 [--]
| 14
| 4350
| --- 7-- -5 [--]
| 15
| 4950
| --- 8-- -5 [--]
|
16
| 5550
| --- 8-- -6 [--]
| 17
| 6150
| --- 9-- -6 [--]
| 18
| 6750
| --- 9-- -6 [˝-]
|
19
| 7350
| --- 9-- -6 [1-]
| 20
| 7950
| --- A-- -6 [1-]
| 21
| 8550
| --- A-- -7 [1-]
|
22
| 9150
| --- A-- -7 [1˝]
| 23
| 9750
| --- A-- -7 [11]
| 24
| 10350
| --- A-- -8 [11]
|
25
| 10950
| --- A-- -8 [12]
| 26
| 11550
| --- A-- -9 [12]
| 27
| 12150
| --- A-- -9 [13]
|
28
| 12750
| --- A-- -A [13]
| 29
| 13350
| --- A-- -A [14]
| 30
| 13950
| --- A-- -A [-2]
|
31
| 14550
| --- A-- -A [-2]
| 32
| 15150
| --- A-- -A [-3]
| 33
| 15750
| --- A-- -A [-3]
|
34
| 16350
| --- A-- -A [-4]
| 35
| 16950
| --- A-- -A [-4]
| 36
| 17550
| --- A-- -A [-5]
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 4 2 3 1 1 1 1 0
| +3
| 5 2 4 2 1 1 1 0
| +5
| 5 3 4 3 2 2 2 1
|
+7
| 6 4 5 4 3 2 2 1
| +9
| 7 5 6 5 4 3 2 1
| +11
| 8 5 7 6 4 3 3 2
|
+13
| 8 6 7 7 5 4 3 2
| +15
| 9 7 8 8 6 4 4 2
| +17
| 10 8 9 9 7 5 4 3
|
+19
| 11 8 10 10 7 5 4 3
| +21
| 11 9 10 11 8 6 5 3
| +23
| 12 10 11 12 9 6 5 4
|
+25
| 13 11 12 13 10 7 6 4
| +27
| 14 11 13 14 10 7 6 4
| +29
| 14 12 13 14 11 8 6 5
|
+31
| 14 12 14 14 11 8 7 5
| +33
| 14 13 14 14 12 9 7 5
| +35
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 23, Dex 17, Con 19,
| Class slots 3
| Alignment:
| any
| HD/level:
| & 2d4
| Weapon Prof.:
| 7+level
| To Hit Table:
| 2xWar
| Save Table:
| War
| Reference:
| DM {Reduced Warlord}
| Groups:
| Warrior, Concordant (x1)
|
|
|
|
Gets Extra-Barbarian Str, Dex, or Con. [ bonus = (Stat-16)*5/2 ]
| Combatlords get 2nd, 4th, and 8th level spells, but not other level numbers. (This is done to make Battlelord spells be of the proper SL when other classes use a "Wish" type effect to emulate a Battlelord spell.). They also get Warlord spells starting at level 18.
| There are three places where the spell progression is listed as "˝". This is not half a spell, this is a spell at 1/2 your CL or LVL for effectiveness (round down).
| Battlelord spells are selected once. You pick them, cast them (using 1M) and they do their effect permanently, using up that spell slot permanently. You can change your Battlelord spells during reset.
| Level 2: Get another Extra-Barbarian Stat.
| Level 7: Get another Extra-Barbarian Stat.
|
|
[PC1] Warrior Classes Group
Commoner3
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 5
| (none)
| 3
| 15
| (none)
|
4
| 30
| (none)
| 5
| 50
| (none)
| 6
| 75
| (none)
|
7
| 105
| (none)
| 8
| 140
| (none)
| 9
| 180
| (none)
|
10
| 225
| (none)
| 11
| 275
| (none)
| 12
| 330
| (none)
|
13
| 390
| (none)
| 14
| 455
| (none)
| 15
| 525
| (none)
|
16
| 600
| (none)
| 17
| 680
| (none)
| 18
| 765
| (none)
|
19
| 855
| (none)
| 20
| 950
| (none)
| 21
| 1050
| (none)
|
22
| 1155
| (none)
| 23
| 1265
| (none)
| 24
| 1380
| (none)
|
25
| 1500
| (none)
| 26
| 1625
| (none)
| 27
| 1755
| (none)
|
28
| 1890
| (none)
| 29
| 2030
| (none)
| 30
| 2175
| (none)
|
31
| 2325
| (none)
| 32
| 2480
| (none)
| 33
| 2640
| (none)
|
34
| 2805
| (none)
| 35
| 2975
| (none)
| 36
| 3150
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +1
| 5 3 4 3 2 2 2 1
|
+2
| 6 4 5 4 3 2 2 1
| +2
| 7 5 6 5 4 3 2 1
| +3
| 8 5 7 6 4 3 3 2
|
+3
| 8 6 7 7 5 4 3 2
| +4
| 9 7 8 8 6 4 4 2
| +4
| 10 8 9 9 7 5 4 3
|
+5
| 11 8 10 10 7 5 4 3
| +5
| 11 9 10 11 8 6 5 3
| +6
| 12 10 11 12 9 6 5 4
|
+6
| 13 11 12 13 10 7 6 4
| +7
| 14 11 13 14 10 7 6 4
| +7
| 14 12 13 14 11 8 6 5
|
+8
| 14 12 14 14 11 8 7 5
| +8
| 14 13 14 14 12 9 7 5
| +9
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Con 0
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 1+level/9
| To Hit Table:
| +level/2
| Save Table:
| War
| Reference:
| DMG3-38
| Groups:
| Warrior
|
|
|
|
Level 9: Divide the cost of all General equipment (from [E1]) by (LVL-7).
|
|
[PC1] Warrior Classes Group
Companion3
Level
| KXP
| War/Wiz/Pri 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 10
| 2-- --- ---
| 3
| 30
| 3-- --- ---
|
4
| 60
| 31- --- ---
| 5
| 100
| 32- --- ---
| 6
| 150
| 33- --- ---
|
7
| 210
| 331 --- ---
| 8
| 280
| 332 --- ---
| 9
| 360
| 333 --- ---
|
10
| 450
| 333 1-- ---
| 11
| 550
| 333 2-- ---
| 12
| 660
| 333 3-- ---
|
13
| 780
| 333 31- ---
| 14
| 910
| 333 32- ---
| 15
| 1050
| 333 33- ---
|
16
| 1200
| 333 331 ---
| 17
| 1360
| 333 332 ---
| 18
| 1530
| 333 333 ---
|
19
| 1710
| 333 333 1--
| 20
| 1900
| 333 333 2--
| 21
| 2100
| 333 333 3--
|
22
| 2310
| 333 333 31-
| 23
| 2530
| 333 333 32-
| 24
| 2760
| 333 333 33-
|
25
| 3000
| 333 333 331
| 26
| 3250
| 333 333 332
| 27
| 3510
| 333 333 333
|
28
| 3780
| 444 333 333
| 29
| 4060
| 444 444 333
| 30
| 4350
| 444 444 444
|
31
| 4650
| 555 444 444
| 32
| 4960
| 555 555 444
| 33
| 5280
| 555 555 555
|
34
| 5610
| 666 555 555
| 35
| 5950
| 666 666 555
| 36
| 6300
| 666 666 666
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 14 12 13 14 11 8 6 5
| +2
| 14 12 14 14 11 8 7 5
| +3
| 14 13 14 14 12 9 7 5
|
+5
| 15 13 14 14 12 9 8 6
| +6
| 15 14 14 14 13 10 8 6
| +7
| 15 14 15 15 13 10 8 6
|
+8
| 15 14 15 15 14 11 9 7
| +10
| 15 14 15 15 14 11 9 7
| +11
| 15 14 15 15 15 12 10 7
|
+12
| 15 14 15 15 15 12 10 8
| +13
| 15 15 15 15 15 13 10 8
| +15
| 15 15 15 15 15 13 11 8
|
+16
| 16 15 15 15 15 14 11 9
| +17
| 16 15 15 15 15 14 12 9
| +18
| 16 15 16 15 15 15 12 9
|
+20
| 16 15 16 15 15 15 12 10
| +21
| 16 16 16 15 15 16 13 10
| +22
| 16 16 16 15 15 16 13 10
|
|
Requisites:
| Str 15, Dex 10, Int 10, Wis 10
| Alignment:
| any
| HD/level:
| ++++++++++++++d0 (see below)
| Weapon Prof.:
| 5+level/9
| To Hit Table:
| +level*5/4
| Save Table:
| War +14 levels
| Reference:
| DM {Planeshifted Uncommoner3}
| Groups:
| Warrior, Custom
|
|
|
|
This XP table is the "10 times 3rd edition" version, and cannot be downgraded (to the Fighter2 XP overwrite rule).
|
| You get 15 instances of normal Con bonus at level 1 (with nothing from the hit dice themselves, since they are d0's). You cannot get better than normal Con bonus to hit points with this class. If you have no Con bonus, give yourself 6 hp instead. This class does not give any more hit dice until level 15. Starting at level 15, the class gives 1d0 HD per level (again, with only normal Con bonus allowed).
|
| Gets Barbarian Str and Exceptional Dex.
|
| May specialize just like any other Warrior, but you read 14 levels higher on the number of attacks chart (confirmed: *fourteen* levels; this is not a typo). Effects that add to your level for number of attacks (e.g. Speed proficiency) do not function for you.
|
| May cast Warrior, Wizard, or Priest spells. Can never have a stat bonus to this progression. Has access to all schools and spheres, but can never be specialized in a school or Grand in a sphere.
| You have a set Caster Level (CL) with spells of 14+LVL (e.g. at level 1 your CL is 15, not 1). Since this is a set CL, effects that add to CL do not function for you (unless it adds to "set CL", which is extraordinarily rare).
|
| Level 1: +3 Nonweapon proficiencies or +1 Feat per level.
| Level 1: May have an Animal Companion.
| Level 1: One free slot in Weapon Mastery (a half plus to hit or damage with a particular weapon) per level; which stacks with specialization and/or Martial Arts.
| Level 3 (and every level divisible by 3): Gain an "Any Rogue" pick of this level minus 2 (e.g. at Level 6 you get an "Any Rogue 4" pick). You have LVL*2+28 points in that Rogue ability (beyond stat and base).
| Level 15: +12 to HNCL for purposes of qualifying for Concordant classes.
| Level 15: This is a reminder that you start getting Hit Dice from this class again (see above).
|
|
[PC1] Warrior Classes Group
Crimson Seeker1JG
Level
| KXP
| Psi1 Powers
|
1
| 0
| (special)
| 2
| 1.2
| (special)
| 3
| 2.4
| (special)
|
4
| 4.8
| (special)
| 5
| 9.6
| (special)
| 6
| 19.2
| (special)
|
7
| 38.4
| (special)
| 8
| 76.8
| (special)
| 9
| 153.6
| (special)
|
10
| 393.6
| (special)
| 11
| 633.6
| (special)
| 12
| 873.6
| (special)
|
13
| 1113.6
| (special)
| 14
| 1353.6
| (special)
| 15
| 1593.6
| (special)
|
16
| 1833.6
| (special)
| 17
| 2073.6
| (special)
| 18
| 2313.6
| (special)
|
19
| 2553.6
| (special)
| 20
| 2793.6
| (special)
| 21
| 3033.6
| (special)
|
22
| 3273.6
| (special)
| 23
| 3513.6
| (special)
| 24
| 3753.6
| (special)
|
25
| 3993.6
| (special)
| 26
| 4233.6
| (special)
| 27
| 4473.6
| (special)
|
28
| 4713.6
| (special)
| 29
| 4953.6
| (special)
| 30
| 5193.6
| (special)
|
31
| 5433.6
| (special)
| 32
| 5673.6
| (special)
| 33
| 5913.6
| (special)
|
34
| 6153.6
| (special)
| 35
| 6393.6
| (special)
| 36
| 6633.6
| (special)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 3 8 2 3 1 0 1
| +1
| 5 4 8 2 3 1 0 2
| +2
| 6 4 8 3 4 2 0 2
|
+3
| 6 5 8 3 4 2 1 3
| +4
| 6 5 9 3 4 2 1 3
| +5
| 6 6 9 4 5 3 1 4
|
+6
| 7 6 9 4 5 3 2 4
| +7
| 7 7 9 4 5 4 2 5
| +8
| 7 7 10 5 6 4 2 5
|
+9
| 7 8 10 5 6 4 3 6
| +10
| 8 8 10 5 6 5 3 6
| +11
| 8 9 10 6 7 5 3 7
|
+12
| 8 9 11 6 7 6 4 7
| +13
| 8 10 11 6 7 6 4 8
| +14
| 9 10 11 7 8 6 4 8
|
+15
| 9 11 11 7 8 7 5 9
| +16
| 9 11 12 7 9 7 5 9
| +17
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Str 14, Dex 14
| Alignment:
| any
| HD/level:
| d10
| Weapon Prof.:
| 3+level
| To Hit Table:
| War
| Save Table:
| Psi
| Reference:
| FGE1JG
| Groups:
| Warrior
|
|
|
|
Level 1: Can use a limited number of Psi1 powers. Get 1 "progression point" per level; it costs 1 progression point for a minor, 4 for a major, 9 for a grand (cannot get supers). You may change your progression each reset. PSPs are as per Psi1A class.
| Level 1: +LVL dmg.
| Level 3: +LVL/3 AC.
| Level 4: Soul Armour: 1M, X*10 PSPs: +X AC and +X dmg for this turn. Automatically Energy Control X HD per effect.
| Level 5: Scarlet Seeker: Can pick a Specialty God as if a Priest (see [PC3]), but can wear only non-bulky armor (even if in a campaign where armor restrictions are not enforced).
| Level 5: If using Scarlet Seeker (see Level 5), can: 1M: Summon Aid LVL*5%
| Level 6: Scarlet Haze: 1M, 1/d: Double attacks on your next P action. At -4 AC penalty for rest of round.
| Level 7: Scarlet Phase: 0, 1/d: Your Psionic Blasts do triple damage vs. Psi1 targets for LVL turns. At -1d4 AC penalty during this time.
| Level 8: Can pick a Specialty God as if a Priest (see [PC3]) without the Scarlet Seeker restriction (see Level 5). Does not stack with Scarlet Seeker.
| Level 8: 1M: Summon Aid LVL*5%
|
|
[PC1] Warrior Classes Group
Dark Lord2
Level
| KXP
| DarkLord 124 6
|
1
| 3250
| 1-- -
| 2
| 3750
| 2-- -
| 3
| 4250
| 3-- -
|
4
| 4750
| 4-- -
| 5
| 5250
| 5-- -
| 6
| 5750
| 6-- -
|
7
| 6250
| 61- -
| 8
| 6750
| 62- -
| 9
| 7250
| 63- -
|
10
| 7750
| 64- -
| 11
| 8250
| 65- -
| 12
| 8750
| 66- -
|
13
| 9250
| 661 -
| 14
| 9750
| 662 -
| 15
| 10250
| 663 -
|
16
| 10750
| 664 -
| 17
| 11250
| 665 -
| 18
| 11750
| 666 -
|
19
| 12250
| 666 1
| 20
| 12750
| 666 2
| 21
| 16750
| 666 3
|
22
| 20750
| 666 4
| 23
| 24750
| 666 5
| 24
| 28750
| 666 6
|
25
| 32750
| 766 6
| 26
| 36750
| 776 6
| 27
| 40750
| 777 6
|
28
| 44750
| 777 7
| 29
| 48750
| 877 7
| 30
| 52750
| 887 7
|
31
| 56750
| 888 7
| 32
| 60750
| 888 8
| 33
| 64750
| 988 8
|
34
| 68750
| 998 8
| 35
| 72750
| 999 8
| 36
| 76750
| 999 9
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+26
| 19 19 19 19 19 19 19 19
| +32
| 20 20 20 20 20 20 20 20
| +38
| 21 21 21 21 21 21 21 21
|
+44
| 22 22 22 22 22 22 22 22
| +50
| 23 23 23 23 23 23 23 23
| +56
| 24 24 24 24 24 24 24 24
|
+62
| 25 25 25 25 25 25 25 25
| +68
| 26 26 26 26 26 26 26 26
| +74
| 27 27 27 27 27 27 27 27
|
+80
| 28 28 28 28 28 28 28 28
| +86
| 29 29 29 29 29 29 29 29
| +92
| 30 30 30 30 30 30 30 30
|
+98
| 31 31 31 31 31 31 31 31
| +104
| 32 32 32 32 32 32 32 32
| +110
| 33 33 33 33 33 33 33 33
|
+116
| 34 34 34 34 34 34 34 34
| +122
| 35 35 35 35 35 35 35 35
| +128
| 36 36 36 36 36 36 36 36
|
|
Requisites:
| Warrior 19 or HNCL 28,
| Str 25, Con 29, Wis 30, Chr 32
| Alignment:
| any E
| HD/level:
| & 10d10
| Weapon Prof.:
| & level*10
| To Hit Table:
| 3xConc
| Save Table:
| Conc
| Reference:
| DM
| Groups:
| Concordant (x2), Warrior
|
|
| [X] Section stats
| ihp
| +10
| iTH
| +3
| P Save
| +0
| M Save
| -1
| War
| +3
| Rog
| -1
| PPsi
| +1
| Wiz
| -2
| Pri
| -1
| MPsi
| -2
|
|
|
|
Gets 1X action per round.
| Can use 2P+1V+1X per segment if desired.
| Gets Mega Barb Str [bonus = (Str-20)*7/2] and Barb Con.
| Dark Lord2 spells are resisted using XR.
| You may replace the base number of attacks you get with each weapon with CCL/1.
| You may roll 1d100 to hit like the Anti-Barbarian100 class. Automatically hits (succeeds) on a natural 90-100. Automatically misses on a 01-09. Critical ranges for weapons are 4 times listed values (so 20+/x2 becomes 80+/x2, and 16+/x4 becomes 64+/x4).
| Level N (every level): +1 Epic Kit.
| Level N (every level): +1 Limb.
|
|
[PC1] Warrior Classes Group
Dark Lord2 Spells (SL=11 / CSL=1)
#
| Spell
| Effect
|
1
| Damage Threshold
| DT 72-CCL*2 (Damage Threshold; if you take more than 72-CCL*2 dmg from a source, you take nothing)
| 2
| Dark Army
| Summon an army of 10^CCL DL=(CCL+3)/4 Humanoids, Undead, or Henchmen (your choice)
| 3
| Dark Helmet :)
| Get a x1 mirroring of the base XP (with no mods) in the Meat Helm class (costs no class slots)
|
4
| Evil Dominion
| Create a x2 Terrain Feature (Continuous any effect of SL 0 to CCL, or you can Banhammer something)
| 5
| Physical Enhancement
| Get +CCL additional levels of Exceptionalness in Str, Dex, or Con (may distribute as you like)
| 6
| Super Domination
| Dominate one target (no resistance, do not need to actually target him)
|
|
Dark Lord2 Spells (CSL=2)
#
| Spell
| Effect
|
1
| Dark Armada
| Get +CCL summon slots (yes, this works with the Dark Army power above)
| 2
| Infuse
| Sacrifice a x1 or x2 Artifact: Add it's powers to you permanently (yes this is a cheap way to blow up Artifacts)
| 3
| Mind Scanner
| Capital E Extract (no save, XR to resist), you may turn him into a Capital V Vegetable afterwards if you like.
|
4
| Misdirection
| 1N, CCL/s: Redirect damage from any effect (or attack sequence) to one of your subordinates.
| 5
| Multi Super Domination
| Dominate CCL targets (no resistance, do not need to actually target them)
|
|
Dark Lord2 Spells (CSL=4)
#
| Spell
| Effect
|
1
| Dark Mount
| You have a DL=CCL Mount (you can comprehend it regardless of DL)
| 2
| Fast Attack
| +CCL IP (Instantaneous P) Actions
| 3
| I am EVIL!
| Wishoid (non-Channeling) for a SL 1-3 Evil Overlord spell (force the DM to write one if Evil Overlord not written)
|
4
| Warlord 4
| Choose one Warlord CSL=4 spell (this can be taken only once)
|
|
Dark Lord2 Spells (CSL=6)
#
| Spell
| Effect
|
1
| Fortress of Darkness
| (cast 1/d) Adds one room to your Fortress of Darkness, which has an Indestructible DL=CCL/4 Monster Generator. You can ride it like a Mount (in addition to your Dark Mount).
| 2
| Improved Redirection
| 1N: Redirect damage from any effect (or attack sequence) to one of your subordinates.
| 3
| Mass Super Domination
| Dominate CCL groups (no resistance, do not need to actually target them)
|
|
[PC1] Warrior Classes Group
Darkling2 Spells (SL=1)
#
| Spell
| Effect
|
1
| Damage Threshold
| DT 108-CL*3 (Damage Threshold; if you take more than 143-CL*3 dmg from a source, you take nothing)
| 2
| Dark Platoon
| Summon an army of 2^CL DL=(CL+4)/5 Humanoids, Undead, or Henchmen (your choice)
| 3
| Dark Helm
| +1 Henchmen slot; can have LVL^2 Henchmen in it; divide cost of Henchmen by LVL
|
4
| Evil Dominion
| Create a x1 Terrain Feature (Continuous any effect of SL 0 to CL/2, or you can Banhammer something that's x1)
| 5
| Physical Enhancement
| Get +1 additional level of Exceptionalness in Str, Dex, or Con
| 6
| Domination
| Dominate one target (Will save, CR to resist)
|
|
Darkling2 Spells (SL=2)
#
| Spell
| Effect
|
1
| Dark Legion
| Get +1 summon slot (yes, this works with the Dark Army power above)
| 2
| Infuse
| Can "Barbarian Smash" Artifacts
| 3
| Mind Scanner
| Capital E Extract (Will save, CR to resist)
|
4
| Misdirect
| 0, 1/r: Redirect damage from any effect (or attack) to one of your subordinates.
| 5
| Multi Domination
| Dominate CL/2 targets (Will save, CR to resist)
|
|
Darkling2 Spells (SL=4)
#
| Spell
| Effect
|
1
| Dark Mount
| You have a DL=CL/4 Mount
| 2
| Fast Attack
| +1 IP (Instantaneous P) Action
| 3
| I am somewhat EVIL
| Wishoid (non-Channeling) for a SL 1-3 Evil Underling spell (force the DM to write one if Evil Underling not written)
|
4
| Battlelord 4
| Choose one Battlelord SL=4 spell (this can be taken only once)
|
|
Darkling2 Spells (SL=6)
#
| Spell
| Effect
|
1
| House of Darkness
| (cast 1/d) Adds 10'x10' to your House of Darkness, which has a DL=CL/4 Monster Generator.
| 2
| Improved Redirect
| 0, 1/s: Redirect damage from any effect (or attack) to one of your subordinates.
| 3
| Mass Domination
| Dominate 1 group (Will save, CR to resist)
|
|
Darkling2
Level
| KXP
| Darkling 124 6 [1]
|
1
| 0
| 1-- - [-]
| 2
| 4
| 2-- - [-]
| 3
| 8
| 3-- - [-]
|
4
| 16
| 31- - [-]
| 5
| 32
| 32- - [-]
| 6
| 64
| 33- - [-]
|
7
| 128
| 43- - [-]
| 8
| 256
| 44- - [-]
| 9
| 500
| 441 - [-]
|
10
| 1000
| 442 - [-]
| 11
| 1500
| 443 - [-]
| 12
| 2000
| 444 - [-]
|
13
| 2500
| 544 - [-]
| 14
| 3000
| 554 - [-]
| 15
| 3500
| 555 - [-]
|
16
| 4000
| 655 - [-]
| 17
| 4500
| 665 - [-]
| 18
| 5000
| 666 - [-]
|
19
| 5500
| 666 1 [-]
| 20
| 6000
| 666 2 [-]
| 21
| 6500
| 666 3 [-]
|
22
| 7000
| 666 4 [-]
| 23
| 7500
| 666 5 [-]
| 24
| 8000
| 666 6 [-]
|
25
| 8500
| 766 6 [-]
| 26
| 9000
| 776 6 [-]
| 27
| 9500
| 777 6 [-]
|
28
| 10000
| 777 7 [-]
| 29
| 10500
| 877 7 [1]
| 30
| 11000
| 887 7 [1]
|
31
| 11500
| 888 7 [1]
| 32
| 12000
| 888 8 [1]
| 33
| 12500
| 988 8 [1]
|
34
| 13000
| 998 8 [1]
| 35
| 13500
| 999 8 [1]
| 36
| 14000
| 999 9 [21]
|
37
| 28000
| 999 9 [22]
| 38
| 42000
| 999 9 [32]
| 39
| 56000
| 999 9 [33]
|
45
| 140000
| 999 9 [66]
| 54
| 266000
| AAA 9 [99]
| 63
| 392000
| BBB B [BB]
|
72
| 518000
| DDD C [CC1]
|
|
TH
| Requisites:
|
+1
| Alignment:
| +3
| HD/level:
| +5
| Weapon Prof.:
|
+7
| To Hit Table:
| +9
| Reference:
| +11
| Groups:
|
+13
| Complexity:
| +15
|
| +17
| Saving Throws:
|
+19
| PPD:
| +21
| RSW:
| +23
| PP:
|
+25
| BW:
| +27
| Spell:
| +29
| Fort:
|
+31
| Reflex:
| +33
| Will:
| +35
|
|
+37
| ]
| +39
|
| +41
|
|
+43
|
| +45
|
| +47
|
|
+49
|
| +51
|
| +53
|
|
+55
|
| +57
| 1
| +59
| 2
|
+61
| 3
| +63
| 4
| +65
| 5
|
+67
| 6
| +69
| 7
| +71
|
|
+73
|
| +75
|
| +77
|
|
+89
|
| +107
|
| +125
|
|
+143
|
|
|
Str 13, Con 15, Wis 15, Chr 16
| Barbarian Str, Con, and Chr.
| any
| You may replace the base number of attacks you get with each weapon with CCL/2.
| 3d5
| You may roll 1d30 to hit like a 30th edition class. Automatically hits on a natural 29-30. Automatically misses on a 1.
| 6+level
| Level N (every level): +1 Kit.
| 2xWar
| Level 1: +1 Limb.
| DM {Reduced Dark Lord2}
| Level 9, 18, 27, 36: +1 Limb.
| Warrior, Concordant (x1)
|
| CF=5
|
|
|
|
|
| 4+level*2
|
| 2+level*2
|
| 3+level*2
|
| 1+level*2
|
| 1+level*2
|
| 4+level*2
|
| 2+level*2
|
| 0+level*2
|
|
|
[PC1] Warrior Classes Group
Darkling2 Spells (SL=1)
#
| Spell
| Effect
|
1
| Damage Threshold
| DT 108-CL*3 (Damage Threshold; if you take more than 143-CL*3 dmg from a source, you take nothing)
| 2
| Dark Platoon
| Summon an army of 2^CL DL=(CL+4)/5 Humanoids, Undead, or Henchmen (your choice)
| 3
| Dark Helm
| +1 Henchmen slot; can have LVL^2 Henchmen in it; divide cost of Henchmen by LVL
|
4
| Evil Dominion
| Create a x1 Terrain Feature (Continuous any effect of SL 0 to CL/2, or you can Banhammer something that's x1)
| 5
| Physical Enhancement
| Get +1 additional level of Exceptionalness in Str, Dex, or Con
| 6
| Domination
| Dominate one target (Will save, CR to resist)
|
|
Darkling2 Spells (SL=2)
#
| Spell
| Effect
|
1
| Dark Legion
| Get +1 summon slot (yes, this works with the Dark Army power above)
| 2
| Infuse
| Can "Barbarian Smash" Artifacts
| 3
| Mind Scanner
| Capital E Extract (Will save, CR to resist)
|
4
| Misdirect
| 0, 1/r: Redirect damage from any effect (or attack) to one of your subordinates.
| 5
| Multi Domination
| Dominate CL/2 targets (Will save, CR to resist)
|
|
Darkling2 Spells (SL=4)
#
| Spell
| Effect
|
1
| Dark Mount
| You have a DL=CL/4 Mount
| 2
| Fast Attack
| +1 IP (Instantaneous P) Action
| 3
| I am somewhat EVIL
| Wishoid (non-Channeling) for a SL 1-3 Evil Underling spell (force the DM to write one if Evil Underling not written)
|
4
| Battlelord 4
| Choose one Battlelord SL=4 spell (this can be taken only once)
|
|
Darkling2 Spells (SL=6)
#
| Spell
| Effect
|
1
| House of Darkness
| (cast 1/d) Adds 10'x10' to your House of Darkness, which has a DL=CL/4 Monster Generator.
| 2
| Improved Redirect
| 0, 1/s: Redirect damage from any effect (or attack) to one of your subordinates.
| 3
| Mass Domination
| Dominate 1 group (Will save, CR to resist)
|
|
Dark Lord2 Spells (SL=11 / CSL=1)
#
| Spell
| Effect
|
1
| Damage Threshold
| DT 72-CCL*2 (Damage Threshold; if you take more than 72-CCL*2 dmg from a source, you take nothing)
| 2
| Dark Army
| Summon an army of 10^CCL DL=(CCL+3)/4 Humanoids, Undead, or Henchmen (your choice)
| 3
| Dark Helmet :)
| Get a x1 mirroring of the base XP (with no mods) in the Meat Helm class (costs no class slots)
|
4
| Evil Dominion
| Create a x2 Terrain Feature (Continuous any effect of SL 0 to CCL, or you can Banhammer something)
| 5
| Physical Enhancement
| Get +CCL additional levels of Exceptionalness in Str, Dex, or Con (may distribute as you like)
| 6
| Super Domination
| Dominate one target (no resistance, do not need to actually target him)
|
|
Darter0
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2
| (none)
| 3
| 4
| (none)
|
4
| 8
| (none)
| 5
| 16
| (none)
| 6
| 32
| (none)
|
7
| 64
| (none)
| 8
| 120
| (none)
| 9
| 240
| (none)
|
10
| 360
| (none)
| 11
| 480
| (none)
| 12
| 600
| (none)
|
13
| 720
| (none)
| 14
| 840
| (none)
| 15
| 960
| (none)
|
16
| 1080
| (none)
| 17
| 1200
| (none)
| 18
| 1320
| (none)
|
19
| 1440
| (none)
| 20
| 1560
| (none)
| 21
| 1680
| (none)
|
22
| 1800
| (none)
| 23
| 1920
| (none)
| 24
| 2040
| (none)
|
25
| 2160
| (none)
| 26
| 2280
| (none)
| 27
| 2400
| (none)
|
28
| 2520
| (none)
| 29
| 2640
| (none)
| 30
| 2760
| (none)
|
31
| 2880
| (none)
| 32
| 3000
| (none)
| 33
| 3120
| (none)
|
34
| 3240
| (none)
| 35
| 3360
| (none)
| 36
| 3480
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 6 5 4 3 2 1 1 0
| +1
| 6 5 4 3 3 1 1 0
| +2
| 6 5 4 4 3 2 2 1
|
+3
| 8 7 6 5 4 2 2 1
| +3
| 8 7 6 5 5 3 2 1
| +4
| 8 7 6 6 5 3 3 2
|
+5
| 10 9 8 7 6 4 3 2
| +5
| 10 9 8 7 7 4 4 2
| +6
| 10 9 8 8 7 5 4 3
|
+7
| 12 11 10 9 8 5 4 3
| +7
| 12 11 10 9 9 6 5 3
| +8
| 12 11 10 10 9 6 5 4
|
+9
| 12 12 11 10 9 7 6 4
| +9
| 12 12 11 10 10 7 6 4
| +10
| 12 12 11 11 10 8 6 5
|
+11
| 13 12 12 11 10 8 7 5
| +11
| 13 12 12 11 11 9 7 5
| +12
| 13 12 12 12 11 9 8 6
|
|
Requisites:
| Str 16, Dex 13
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 4+level/3
| To Hit Table:
| Ftr0
| Save Table:
| Ftr0
| Reference:
| DM
| Groups:
| Warrior
|
|
|
|
Can use only Darts for weapons. Since you can use only one missile weapon per set of arms, you are limited to punching (without Cestus) or using a shield in the off-hand.
| Number of attacks with Darts = LVL+3.
| Lizard Man Darts are free for you. They do 1d4 dmg, and critical on 20+/x2. You can still buy other types of Darts if you like.
| Level 1: Over Hit: If you hit someone and needed a negative number to hit them (i.e. your TH bonus was greater than his AC), do x1.5 dmg.
| Level 4: 1F: Polymorph a weapon (you are holding) into a Dart.
| Level 9: 1F: Merge the magical properties of two Darts together.
|
| Variant Class (Daggerer0):
| Replace all references of "Darts" to "Daggers".
| Number of attacks with Daggers = LVL+2.
| Long Daggers are free for you. They do 1d6 dmg, and critical on 19+/x3. You can still buy other types of Daggers if you like.
|
| Variant Class (Shurikener0):
| Replace all references of "Darts" to "Shurikens".
| Number of attacks with Shurikens = LVL+4.
| Barbed Shurikens are free for you. They do 1d2 dmg, and never critical. You can still buy other types of Shurikens if you like.
| Shurikens give only half Str bonus on damage, rounded down.
|
|
[PC1] Warrior Classes Group
Death Machine
Level
| KXP
| Spells
|
1
| 0
| (special)
| 2
| 12.5
| (special)
| 3
| 25
| (special)
|
4
| 50
| (special)
| 5
| 100
| (special)
| 6
| 200
| (special)
|
7
| 350
| (special)
| 8
| 600
| (special)
| 9
| 900
| (special)
|
10
| 1250
| (special)
| 11
| 2000
| (special)
| 12
| 3000
| (special)
|
13
| 6600
| (special)
| 14
| 8800
| (special)
| 15
| 11000
| (special)
|
16
| 13200
| (special)
| 17
| 15400
| (special)
| 18
| 17600
| (special)
|
19
| 19800
| (special)
| 20
| 22000
| (special)
| 21
| 24200
| (special)
|
22
| 26400
| (special)
| 23
| 28600
| (special)
| 24
| 30800
| (special)
|
25
| 33000
| (special)
| 26
| 35200
| (special)
| 27
| 37400
| (special)
|
28
| 39600
| (special)
| 29
| 41800
| (special)
| 30
| 44000
| (special)
|
31
| 46200
| (special)
| 32
| 48400
| (special)
| 33
| 50600
| (special)
|
34
| 52800
| (special)
| 35
| 55000
| (special)
| 36
| 57200
| (special)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 7 6 3 6 1 2 2
| +1
| 8 7 6 3 7 1 3 3
| +2
| 9 8 6 4 7 2 3 3
|
+3
| 9 8 7 4 7 2 4 4
| +4
| 10 9 7 5 8 3 4 4
| +5
| 10 9 7 6 8 3 5 5
|
+6
| 11 10 8 7 9 4 5 5
| +7
| 11 10 9 8 9 4 6 6
| +8
| 12 10 9 9 9 5 6 6
|
+9
| 12 11 10 10 10 5 7 7
| +10
| 13 11 10 11 10 6 7 7
| +11
| 13 12 11 12 11 6 8 8
|
+12
| 13 12 12 13 11 7 8 8
| +13
| 14 13 13 14 11 7 9 9
| +14
| 14 13 13 14 12 8 9 9
|
+15
| 14 13 14 14 12 8 10 10
| +16
| 15 14 14 14 13 9 10 10
| +17
| 15 14 14 14 13 9 11 11
|
|
Requisites:
| Str 18, Dex 18, Con 18, Int 18, Wis 18, Chr 18
| Alignment:
| any
| HD/level:
| 2d12
| Weapon Prof.:
| 6+level/2
| To Hit Table:
| War
| Save Table:
| War/Wiz/Pri/Rog
| Reference:
| internet
| Groups:
| Warrior
|
|
|
|
Has abilities (and spell/psi progressions) as per Barbarian, Cavalier, Monk, Paladin, Ranger, Druid, Bard, Thief, Psionicist. Pick 1st or 2nd edition version for each class (cannot pick variant classes such as Monk1S). When picking an "edition number" for this class, you must pick 1 or 2. You cannot "owe stat points" to qualify for this class.
| Level 1: Can weapon specialize up to true quadruple (12 half-plusses).
| Level 1: +1 bracket lower on the weapon specialization table.
| Level 1: One free Kit per level. You cannot pick the same kit more than once.
| Level 1: Gets Dex bonus "to hit" with melee weapons.
|
|
[PC1] Warrior Classes Group
Demolitionist
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 3
| (none)
| 3
| 6
| (none)
|
4
| 12
| (none)
| 5
| 24
| (none)
| 6
| 48
| (none)
|
7
| 96
| (none)
| 8
| 187.5
| (none)
| 9
| 375
| (none)
|
10
| 750
| (none)
| 11
| 1125
| (none)
| 12
| 1500
| (none)
|
13
| 1875
| (none)
| 14
| 2250
| (none)
| 15
| 2625
| (none)
|
16
| 3000
| (none)
| 17
| 3375
| (none)
| 18
| 3750
| (none)
|
19
| 4125
| (none)
| 20
| 4500
| (none)
| 21
| 4875
| (none)
|
22
| 5250
| (none)
| 23
| 5625
| (none)
| 24
| 6000
| (none)
|
25
| 6375
| (none)
| 26
| 6750
| (none)
| 27
| 7125
| (none)
|
28
| 7500
| (none)
| 29
| 7875
| (none)
| 30
| 8250
| (none)
|
31
| 8625
| (none)
| 32
| 9000
| (none)
| 33
| 9375
| (none)
|
34
| 9750
| (none)
| 35
| 10125
| (none)
| 36
| 10500
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 10, Dex 12
| Alignment:
| any
| HD/level:
| 2d5
| Weapon Prof.:
| 6+level/2
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| DM
| Groups:
| Warrior, Technology
|
|
|
|
Can always purchase Demolitionist equipment (see below), even if above the tech level of the campaign. If no stores are available in the campaign, can create the equipment himself, but it still requires the same money, and it requires time (1 minute per 10 gp value).
| Guns and grenades get Dex bonus to hit, but nothing else. Giving a gun AutoStr does nothing. Giving a gun AutoDex gives it Dex bonus to damage. Specialization and weapon mastery may be added as usual. For number of attacks, specialization uses Sword for 1/1, Dagger for 2/1, and Dart for 3/1 based weapons.
| There is no ammo for guns. The cost for grenades is per grenade; if you buy 100, you have "Capital E Enough" of them and do not need to keep track of them.
| For damage dice, "1e6" means an "open ended d6" (roll 1d6, if you roll a 6, roll again and add 6). "2m8" means multiply two d8's together (giving a skewed 1-64 range; the average is 20.25). "3m6" means multiply three d6's together (a skewed 1-216 range; the average is 42.875).
| Level 1: Identify and operate technological devices up to TechL=LVL.
| Level 1: Identify and operate technological weapons of TechL=LVL*2 or lower that are found in the dungeon. This includes Psi8 weapons. Can modify them at a cost of 400 gp per TechL difference.
| Level 12: Can purchase non-weapon technological items (such as high-tech armor). This is currently undefined.
|
|
[PC1] Warrior Classes Group
Demolitionist Weapons
Weapon
| Cost [gp]
| Size
| #Att
| Base dmg
| Critical
| Notes
|
Grenade, concussion
| 280 (each)
| S
| 1/1
| 4d6 [group]
| none
| Group is also stunned for 1d4 s (PPD save)
| Grenade, EMP
| 400 (each)
| S
| 1/1
| dispel [group]
| none
| Dispels Technology/Psi8/Psi16 in a group
| Grenade, fragmentation
| 44 (each)
| S
| 1/1
| 3e6 [group]
| none
|
|
Grenade, gravitic
| 180 (each)
| S
| 1/1
| 60' fall [group]
| none
| Group takes 60' of falling (TK/gravity) dmg
| Grenade, psionic
| 100 (each)
| S
| 1/1
| psi blast [group]
| none
| Psi1 Psionic Blast (Psi Blast save as usual)
| Grenade, shrapnel
| 120 (each)
| S
| 1/1
| 5e6 [group]
| none
| Damage is of type shards
|
Grenade, singularity
| 1300 (each)
| S
| 1/1
| 15d6 [group]
| 20/x10
| Creates a miniature black hole for 1s
| Grenade, smoke
| 10 (each)
| S
| 1/1
| smoke [group]
| none
| Makes smoke (group cannot see and is under cover)
| Grenade, sonic pulse
| 54 (each)
| S
| 1/1
| 3d6 [group]
| none
| Group is also deaf (Fort save)
|
Grenade, tangler
| 30 (each)
| S
| 1/1
| web [group]
| none
| As per a Web spell
| Grenade, tear gas
| 20 (each)
| S
| 1/1
| tear gas [group]
| none
| PPD save or nauseated (-10 all actions) for 1d20 s
| Grenade, thermite
| 29 (each)
| S
| 1/1
| 2d6 [group]
| none
| x5 dmg vs. items/structures
|
Grenade, white phosphorus
| 39 (each)
| S
| 1/1
| 2d6 [group]
| none
| Group takes 1e6 dmg /s for 1d10 s
| Grenade launcher, medium
| 2000
| M
| 1/1
| (grenade)
| (grenade)
| Longer range with grenades.
| Grenade launcher, large
| 6000
| L
| 2/1
| (grenade)
| (grenade)
| Longer range and faster fire rate with grenades.
|
Explosive, C-4 (plastic)
| 78 (each)
| S
| 1/1
| 4e6 [group]
| none
|
| Explosive, det cord
| 19 (each)
| S
| 1/1
| 2e6 [group]
| none
| Does a "line" instead of an explosion.
| Explosive, dynamite
| 19 (each)
| S
| 1/1
| 2e6 [group]
| none
|
|
Handgun, small, semi auto (Walther PPK .32)
| 1200
| S
| 2/1
| 2e4
| 20/x4
|
| Handgun, medium, semi auto (Beretta 9mm)
| 2200
| S
| 2/1
| 2e6
| 20/x4
|
| Handgun, large, semi auto (Desert Eagle .50)
| 3400
| M
| 2/1
| 2e8
| 20/x4
|
|
Handgun, small, full auto
| 1600
| S
| 3/1
| 2e3
| 20/x3
|
| Handgun, medium, full auto (Skorpion .32)
| 2400
| M
| 3/1
| 2e4
| 20/x3
|
| Handgun, large, full auto (MAC Ingrim .45)
| 4500
| M
| 3/1
| 2e6
| 20/x3
|
|
Rifle, medium, semi auto
| 3500
| L
| 2/1
| 2e8
| 20/x5
|
| Rifle, large, semi auto
| 5100
| L
| 2/1
| 2e10
| 20/x5
|
| Rifle, medium, full auto (AK-47 7.62mm)
| 4600
| L
| 3/1
| 2e6
| 20/x4
|
|
Rifle, large, full auto (M-60 machine gun)
| 7500
| L
| 3/1
| 2e8
| 20/x4
|
| Rifle, shotgun (12-gague)
| 2100
| L
| 1/1
| 1e20
| 16-20/x3
| Has a 1e4 "splash" damage in target's group.
| Rifle, sniper (Barrett Light .50)
| 12600
| L (H)
| 1/1
| 4e6
| 18-20/x6
| On tripod (size H) has a built-in ++1 to hit.
|
Flamethrower
| 1900
| L
| 1/1
| 3d6 [group]
| none
| Hits a group. Targets can save for half damage.
| Laser pistol
| 67000
| S
| 4/1
| 2m8
| 17-20/x5
| Range is 2700' (1/2 of a mile)
| Laser rifle
| 295000
| M
| 4/1
| 3m6
| 17-20/x6
| Range is 4000' (3/4 of a mile)
|
Mine, shrapnel
| 180 (each)
| M
| 1V act
| 6e6 [group]
| none
| Treat as a x1 Technological Trap (-200%)
| Rocket Launcher (M72A3 LAW)
| 490 (each)
| L
| 1/1
| 10d6 [group]
| none
| Cost is per shot. Hits a group.
| Taser
| 570
| S
| 1/1
| 1d4+stun
| none
| PPD save for stunned for 1d20 s
|
Weapon, Psi8
| TechL*400
| (varies)
| (varies)
| (varies)
| (varies)
| See [Q8]. TechL is limited to your LVL*2.
|
|
[PC1] Warrior Classes Group
Divine Elf0
Level
| KXP
| Priest 123 456 7
|
1
| 0
| 0-- --- -
| 2
| 3
| 1-- --- -
| 3
| 6
| 20- --- -
|
4
| 12
| 21- --- -
| 5
| 24
| 220 --- -
| 6
| 48
| 221 --- -
|
7
| 90
| 322 0-- -
| 8
| 187.5
| 332 1-- -
| 9
| 300
| 333 20- -
|
10
| 450
| 443 21- -
| 11
| 637.5
| 443 320 -
| 12
| 825
| 444 321 -
|
13
| 1012.5
| 554 322 -
| 14
| 1200
| 555 332 -
| 15
| 1387.5
| 655 333 -
|
16
| 1575
| 655 443 0
| 17
| 1762.5
| 665 443 1
| 18
| 1950
| 665 443 2
|
19
| 2137.5
| 765 444 2
| 20
| 2325
| 765 444 3
| 21
| 2512.5
| 765 554 3
|
22
| 2700
| 765 554 4
| 23
| 2887.5
| 776 654 4
| 24
| 3075
| 876 655 4
|
25
| 3262.5
| 876 655 5
| 26
| 3450
| 877 665 5
| 27
| 3637.5
| 887 666 5
|
28
| 3825
| 887 776 5
| 29
| 4012.5
| 887 776 6
| 30
| 4200
| 888 777 6
|
31
| 4387.5
| 888 887 6
| 32
| 4575
| 988 887 6
| 33
| 4762.5
| 998 888 7
|
34
| 4950
| 999 888 8
| 35
| 5137.5
| 999 998 8
| 36
| 5325
| 999 999 9
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 6 5 5 3 3 0 1 1
| +1
| 6 5 5 4 3 0 1 1
| +2
| 6 5 5 4 4 0 2 1
|
+3
| 10 8 8 7 7 1 2 2
| +3
| 10 8 8 8 7 1 2 2
| +4
| 10 8 8 8 8 2 3 2
|
+5
| 14 11 11 11 11 2 3 3
| +5
| 14 12 11 11 11 2 4 3
| +6
| 14 12 12 11 11 3 4 3
|
+7
| 16 14 14 15 15 3 4 4
| +7
| 16 14 14 15 15 3 4 4
| +8
| 16 14 14 15 15 3 4 4
|
+9
| 16 14 14 15 15 3 4 4
| +9
| 16 14 14 15 15 3 4 4
| +10
| 16 14 14 15 15 3 4 4
|
+11
| 16 14 14 15 15 3 4 4
| +11
| 16 14 14 15 15 3 5 4
| +12
| 16 14 14 15 15 4 5 4
|
|
Requisites:
| Str 9, Wis 9
| Alignment:
| any
| HD/level:
| d7
| Weapon Prof.:
| 3+level/3
| To Hit Table:
| Ftr0
| Save Table:
| Elf0
| Reference:
| DM {Planeshifted Elf0}
| Groups:
| Priest, Warrior, Alternate
|
|
|
|
Priest Spells: Get 1 Grand, 3 Major, 6 Minor spheres.
| Level 1: Turn Undead, see [S3]
| Level 1: May use 1 instance of material componenting per spell as a 0 action. You lose this ability if you are a Specialty Priest.
| Level 1: Over Hit: If you hit someone and needed a negative number to hit them (i.e. your TH bonus was greater than his AC), do x1.5 dmg.
| Level 1: +1 slot in Weapon Mastery per level.
| Level 1: Fighting Withdrawal: 2V: Disengage melee combat without receiving a parting shot.
| Level 9: Can construct religious stronghold, cost is ˝ due to religious help. Must contain temple/cathedral/church at least 2500 sq.ft. If cleric clears area, gains 9 sp/inhabitant from trade/taxes/tithes
| Level 9: Detect Deception: can sense lies and see through all illusions with 1M.
| Level 9: Loan: Can transfer hit points from self to any creature or group of creatures within sight (1M action). Cannot raise above max hp.
| Level 9: Smash: 0: Get -5 to hit, but add an additional Str bonus to damage.
| Level 9: Parry: +N AC for each weapon you are wielding (N=0 for small, N=1 for medium, N=4 for large).
| Level 9: Disarm: 0: An attack you do does no damage, roll 1d20+(your Dex)-(target's Dex)*2, if greater than 0 he is disarmed.
| Level 10 ¶: +8 HNCL
| Level 12: If you need a 2 or less to hit a target, you may attack it twice for each attack.
| Level 15: Divine Voice: 1M+1P+1V action: all within 180' save vs. spell or Entralled (as spell). Cleric can issue a Mass Suggestion as well.
| Level 18: Divine Strength: Can adjust Wis, Str, and Chr as follows: 1M action: one stat raised to equal the cleric's level or +1; the two other stats are reduced by 2; lasts for 1 r/level; maintained effect.
| Level 24: If you need a 2 or less to hit a target, you may attack it three times for each attack.
| Level 27: Divine Will: Can throw off any one non-godly effect per day; the effect simply does not function on the cleric.
| Level 36: If you need a 2 or less to hit a target, you may attack it four times for each attack.
|
|
[PC1] Warrior Classes Group
Doomguard3
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 10
| +1 ML to one class
| 3
| 30
| +1 ML to one class
|
4
| 60
| +2 ML to one class
| 5
| 100
| +2 ML to one class
| 6
| 150
| +3 ML to one class
|
7
| 210
| +3 ML to one class
| 8
| 280
| +4 ML to one class
| 9
| 360
| +4 ML to one class
|
10
| 450
| +5 ML to one class
| 11
| 550
| +5 ML to one class
| 12
| 660
| +6 ML to one class
|
13
| 780
| +6 ML to one class
| 14
| 910
| +7 ML to one class
| 15
| 1050
| +7 ML to one class
|
16
| 1200
| +8 ML to one class
| 17
| 1360
| +8 ML to one class
| 18
| 1530
| +9 ML to one class
|
19
| 1710
| +9 ML to one class
| 20
| 1900
| +10 ML to one class
| 21
| 2100
| +10 ML to one class
|
22
| 2310
| +11 ML to one class
| 23
| 2530
| +11 ML to one class
| 24
| 2760
| +12 ML to one class
|
25
| 3000
| +12 ML to one class
| 26
| 3250
| +13 ML to one class
| 27
| 3510
| +13 ML to one class
|
28
| 3780
| +14 ML to one class
| 29
| 4060
| +14 ML to one class
| 30
| 4350
| +15 ML to one class
|
31
| 4650
| +15 ML to one class
| 32
| 4960
| +16 ML to one class
| 33
| 5280
| +16 ML to one class
|
34
| 5610
| +17 ML to one class
| 35
| 5950
| +17 ML to one class
| 36
| 6300
| +18 ML to one class
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
& +1
| & +1 (all)
| & +2
| & +2 (all)
| & +3
| & +3 (all)
|
& +4
| & +4 (all)
| & +5
| & +5 (all)
| & +6
| & +6 (all)
|
& +7
| & +7 (all)
| & +8
| & +8 (all)
| & +9
| & +9 (all)
|
& +10
| & +10 (all)
| & +11
| & +11 (all)
| & +12
| & +12 (all)
|
& +13
| & +13 (all)
| & +14
| & +14 (all)
| & +15
| & +15 (all)
|
& +16
| & +16 (all)
| & +17
| & +17 (all)
| & +18
| & +18 (all)
|
|
Requisites:
| Con 0, (Warrior 7)
| Alignment:
| any
| HD/level:
| & d12
| Weapon Prof.:
| & 0+level
| To Hit Table:
| & +level
| Save Table:
| & +level
| Reference:
| PlanarHB3-46
| Groups:
| Warrior, Planar
|
|
|
|
Gets Exceptional Con.
| Level 1: Entropic Blow: Gain Chr bonus TH and +2*LVL dmg per attack. Your attacks ignore hardness and DR.
| Level 1: Healing Resistance: Resist Healing and Necromantic spheres (this can be lowered)
| Level 2: Destructive Expertise: Find/Remove Traps/Tricks/Specials LVL*5%, ignores penalties
| Level 3: Negative Adaptation: Immune Negative.
| Level 4: Body or Soul: +LVL-3 stat points distributed among Con or Chr.
| Level 7: Unmaking Magic: 1 attack: Dispel Magic
| Level 9: Disintegrate: 1 attack: Disintegrate (PP save)
|
| Planar Feats:
| Your 1 feat per level from this class can be used on these Planar feats, or can be used as regular feats.
| Air Heritage: Immune Air; Flying 12"; +2 Dex checks
| Earth Heritage: Immune Earth; Immune Overbear, Trip; +1 dmg w/ attacks
| Elemental Spellcasting: Can shift spells you know to a lower E rating element. +1 CL with Elemental spells.
| Fire Heritage: Immune Fire; Fire Shield (50%); +2 dmg with unarmed attacks
| Natural Heavyweight: Immune Gravity
| Outer Summoning Specialist: +1 summon slot for Outer; 1M: Summon a DL=(LVL+2)/3 Outer creature.
| Planar Touchstone: Gain a Psi-12, Psi-6, Psi6, or Psi12 minor (must match alignment)
| Shadow Heritage: Immune Shadow; Sustain Str; Hide in Shadows 75%
| Water Heritage: Immune Water; Water Breathing; Swim 18"
|
|
[PC1] Warrior Classes Group
Duelist1
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2.5
| (none)
| 3
| 5
| (none)
|
4
| 10
| (none)
| 5
| 20
| (none)
| 6
| 40
| (none)
|
7
| 80
| (none)
| 8
| 160
| (none)
| 9
| 320
| (none)
|
10
| 640
| (none)
| 11
| 960
| (none)
| 12
| 1290
| (none)
|
13
| 1600
| (none)
| 14
| 1920
| (none)
| 15
| 2220
| (none)
|
16
| 2820
| (none)
| 17
| 3420
| (none)
| 18
| 4020
| (none)
|
19
| 4620
| (none)
| 20
| 5220
| (none)
| 21
| 5820
| (none)
|
22
| 6420
| (none)
| 23
| 7020
| (none)
| 24
| 7620
| (none)
|
25
| 8220
| (none)
| 26
| 8820
| (none)
| 27
| 9420
| (none)
|
28
| 10020
| (none)
| 29
| 10620
| (none)
| 30
| 11220
| (none)
|
31
| 11820
| (none)
| 32
| 12420
| (none)
| 33
| 13020
| (none)
|
34
| 13620
| (none)
| 35
| 14220
| (none)
| 36
| 14820
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 9, Dex 15, Con 9, Int 10, Wis 6, Chr 6
| Alignment:
| non-L
| HD/level:
| d12
| Weapon Prof.:
| 3+level
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| BoD4
| Groups:
| Warrior
|
|
|
|
Level 1: Surprised only on a 1 on 1d6.
| Level 1: Code of honor: cannot attack by surprise when fighting one-on-one.
| Level 1: Choose weapon: +1 TH/+1 dmg/+1 AC; +1 TH/+1 dmg when facing the weapon. This bonus is gained again at every third level plus 1 (4,7,10,etc). You may combine the bonus on the same weapon or select a different one.
| Level 1: Parry Death Blow: If a weapon would cause Duelist to go below 0 hp, save vs. death or no damage. -1 on save for each blow beyond 1st.
| Level 1: +(level/2, round up) slots in Speed proficiency.
| Level 1: Identify weapons 5% per level.
|
|
[PC1] Warrior Classes Group
Dwarf0
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2.2
| (none)
| 3
| 4.4
| (none)
|
4
| 8.8
| (none)
| 5
| 17
| (none)
| 6
| 35
| (none)
|
7
| 70
| (none)
| 8
| 140
| (none)
| 9
| 270
| (none)
|
10
| 400
| (none)
| 11
| 530
| (none)
| 12
| 660
| (none)
|
13
| 800
| (none)
| 14
| 1000
| (none)
| 15
| 1200
| (none)
|
16
| 1400
| (none)
| 17
| 1600
| (none)
| 18
| 1800
| (none)
|
19
| 2000
| (none)
| 20
| 2200
| (none)
| 21
| 2400
| (none)
|
22
| 2600
| (none)
| 23
| 2800
| (none)
| 24
| 3000
| (none)
|
25
| 3200
| (none)
| 26
| 3400
| (none)
| 27
| 3600
| (none)
|
28
| 3800
| (none)
| 29
| 4000
| (none)
| 30
| 4200
| (none)
|
31
| 4400
| (none)
| 32
| 4600
| (none)
| 33
| 4800
| (none)
|
34
| 5000
| (none)
| 35
| 5200
| (none)
| 36
| 5400
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 10 9 8 5 6 2 1 0
| +1
| 10 9 8 6 6 2 1 0
| +2
| 10 9 8 6 7 3 2 0
|
+3
| 12 11 10 8 9 3 2 1
| +3
| 12 11 10 9 9 4 2 1
| +4
| 12 11 10 9 10 4 3 1
|
+5
| 14 13 12 11 12 5 3 2
| +5
| 14 13 12 12 12 5 4 2
| +6
| 14 13 13 12 12 6 4 2
|
+7
| 16 15 14 14 15 6 4 3
| +7
| 16 15 15 14 15 7 5 3
| +8
| 16 15 15 15 15 7 5 3
|
+9
| 16 15 15 15 15 7 5 3
| +9
| 16 15 15 15 15 7 5 3
| +10
| 16 15 15 15 15 7 5 3
|
+11
| 16 15 15 15 15 7 5 3
| +11
| 16 15 15 15 15 7 5 3
| +12
| 16 15 15 15 15 7 5 3
|
|
Requisites:
| Str 9, Con 9
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 2+level/3
| To Hit Table:
| Ftr0
| Save Table:
| Dwarf0
| Reference:
| RC0-23
| Groups:
| Warrior
|
|
|
|
Level 2: Abilities of a Thief2 at level/2. Gets 20 Rogue points per level.
| Level 9: Can use "Smash" and "Parry" as per Fighter0.
| Level 12: +6 HNCL (this can't be picked)
| Level 14: Resist Magic.
|
|
[PC1] Warrior Classes Group
Dwarven Defender3
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 10
| (none)
| 3
| 30
| (none)
|
4
| 60
| (none)
| 5
| 100
| (none)
| 6
| 150
| (none)
|
7
| 210
| (none)
| 8
| 280
| (none)
| 9
| 360
| (none)
|
10
| 450
| (none)
| 11
| 550
| (none)
| 12
| 660
| (none)
|
13
| 780
| (none)
| 14
| 910
| (none)
| 15
| 1050
| (none)
|
16
| 1200
| (none)
| 17
| 1360
| (none)
| 18
| 1530
| (none)
|
19
| 1710
| (none)
| 20
| 1900
| (none)
| 21
| 2100
| (none)
|
22
| 2310
| (none)
| 23
| 2530
| (none)
| 24
| 2760
| (none)
|
25
| 3000
| (none)
| 26
| 3250
| (none)
| 27
| 3510
| (none)
|
28
| 3780
| (none)
| 29
| 4060
| (none)
| 30
| 4350
| (none)
|
31
| 4650
| (none)
| 32
| 4960
| (none)
| 33
| 5280
| (none)
|
34
| 5610
| (none)
| 35
| 5950
| (none)
| 36
| 6300
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 10 9 8 5 6 2 1 0
| +2
| 10 9 8 6 6 2 1 0
| +3
| 10 9 8 6 7 3 2 0
|
+4
| 12 11 10 8 9 3 2 1
| +5
| 12 11 10 9 9 4 2 1
| +6
| 12 11 10 9 10 4 3 1
|
+7
| 14 13 12 11 12 5 3 2
| +8
| 14 13 12 12 12 5 4 2
| +9
| 14 13 13 12 12 6 4 2
|
+10
| 16 15 14 14 15 6 4 3
| +11
| 16 15 15 14 15 7 5 3
| +12
| 16 15 15 15 15 7 5 3
|
+13
| 16 15 15 15 15 7 5 3
| +14
| 16 15 15 15 15 7 5 3
| +15
| 16 15 15 15 15 7 5 3
|
+16
| 16 15 15 15 15 7 5 3
| +17
| 16 15 15 15 15 7 5 3
| +18
| 16 15 15 15 15 7 5 3
|
|
Requisites:
| Con 0, Warrior 4
| Alignment:
| L any
| HD/level:
| d12
| Weapon Prof.:
| 0+level
| To Hit Table:
| +level
| Save Table:
| Dwarf0
| Reference:
| DMG3-32
| Groups:
| Warrior
|
|
|
|
Level 1: Defensive Stance: 0, [(LVL+1)/2] /d: +2 Str, +2 Con, +2 all saves, +4 AC, cannot move, cannot use V actions, lasts for 3+(Con bonus) rounds. Afterwards, at -2 Str for 1 turn.
| Level 2: Defensive Awareness: Gets Dex bonus to AC even if being attacked from behind or by an invisible creature.
| Level 5: Cannot be flanked. Enemies do not get a "flank bonus" to hit you.
| Level 6: DR (Damage Reduction) 3/-.
| Level 10: +1 saves vs. traps.
| Level 10: DR (from Level 6) becomes 6/-.
|
|
[PC1] Warrior Classes Group
Dwarven Offender3
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2
| (none)
| 3
| 4
| (none)
|
4
| 8
| (none)
| 5
| 16
| (none)
| 6
| 32
| (none)
|
7
| 64
| (none)
| 8
| 128
| (none)
| 9
| 256
| (none)
|
10
| 450
| (none)
| 11
| 550
| (none)
| 12
| 660
| (none)
|
13
| 780
| (none)
| 14
| 910
| (none)
| 15
| 1050
| (none)
|
16
| 1200
| (none)
| 17
| 1360
| (none)
| 18
| 1530
| (none)
|
19
| 1710
| (none)
| 20
| 1900
| (none)
| 21
| 2100
| (none)
|
22
| 2310
| (none)
| 23
| 2530
| (none)
| 24
| 2760
| (none)
|
25
| 3000
| (none)
| 26
| 3250
| (none)
| 27
| 3510
| (none)
|
28
| 3780
| (none)
| 29
| 4060
| (none)
| 30
| 4350
| (none)
|
31
| 4650
| (none)
| 32
| 4960
| (none)
| 33
| 5280
| (none)
|
34
| 5610
| (none)
| 35
| 5950
| (none)
| 36
| 6300
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 10 9 8 5 6 2 1 0
| +2
| 10 9 8 6 6 2 1 0
| +3
| 10 9 8 6 7 3 2 0
|
+4
| 12 11 10 8 9 3 2 1
| +5
| 12 11 10 9 9 4 2 1
| +6
| 12 11 10 9 10 4 3 1
|
+7
| 14 13 12 11 12 5 3 2
| +8
| 14 13 12 12 12 5 4 2
| +9
| 14 13 13 12 12 6 4 2
|
+10
| 16 15 14 14 15 6 4 3
| +11
| 16 15 15 14 15 7 5 3
| +12
| 16 15 15 15 15 7 5 3
|
+13
| 16 15 15 15 15 7 5 3
| +14
| 16 15 15 15 15 7 5 3
| +15
| 16 15 15 15 15 7 5 3
|
+16
| 16 15 15 15 15 7 5 3
| +17
| 16 15 15 15 15 7 5 3
| +18
| 16 15 15 15 15 7 5 3
|
|
Requisites:
| Chr 0, Rogue 4
| Alignment:
| C any
| HD/level:
| d12
| Weapon Prof.:
| 0+level
| To Hit Table:
| +level
| Save Table:
| Dwarf0
| Reference:
| DM {Planeshifted Dwarven Defender3}
| Groups:
| Warrior, Rogue, Alternate
|
|
|
|
Gets 20 Rogue points per level. Gets an "Any Rogue" pick every odd level.
| Level 1: Offensive Stance: 0, [(LVL+1)/2] /d: +2 Str, +2 Con, -2 all saves, -4 AC, lasts for 3+(Con bonus) rounds.
| Level 1: Get +LVL parting shots whenever the opportunity for parting shots arise.
| Level 2: Offensive Awareness: Gets Dex bonus to TH with melee weapons.
| Level 5: When you flank someone, get +LVL to hit. When you're behind someone, get +LVL*2 to hit.
| Level 6: Ignore DR.
| Level 10: Your traps (and your traps that you've captured) do double effect.
| Level 10: Ignore WR, aWR.
|
|
[PC1] Warrior Classes Group
Elemental Warrior15
Level
| KXP
| Wacky Balls 123 456 789 A
| TH
|
1
| 0
| ˝-- --- --- -
| +0 ++1
| 2
| 3.5
| 1˝- --- --- -
| +1 ++1
| 3
| 7
| 21- --- --- -
| +2 ++1
|
4
| 14
| 32˝ --- --- -
| +3 ++1
| 5
| 28
| 431 ˝-- --- -
| +4 ++1
| 6
| 56
| 542 1-- --- -
| +5 ++1
|
7
| 112
| 653 2˝- --- -
| +6 ++1
| 8
| 224
| 764 3˝- --- -
| +7 ++1
| 9
| 448
| 875 41˝ --- -
| +8 ++1
|
10
| 750
| 986 521 --- -
| +9 ++1
| 11
| 1100
| A97 632 ˝-- -
| +10 ++1
| 12
| 1450
| AA8 743 ˝-- -
| +11 ++1
|
13
| 1800
| AA9 854 ˝-- -
| +12 ++1
| 14
| 2150
| AAA 965 1˝- -
| +13 ++1
| 15
| 2500
| AAA A76 21- -
| +14 ++1
|
16
| 2850
| AAA A87 32- -
| +15 ++1
| 17
| 3200
| AAA A98 43- -
| +16 ++1
| 18
| 3550
| AAA AA9 54˝ -
| +17 ++1
|
19
| 3900
| AAA AAA 65˝ -
| +18 ++1
| 20
| 4250
| AAA AAA 761 -
| +19 ++1
| 21
| 4600
| AAA AAA 871 -
| +20 ++1
|
22
| 4950
| AAA AAA 982 -
| +21 ++1
| 23
| 5300
| AAA AAA A92 -
| +22 ++1
| 24
| 5650
| AAA AAA AA3 -
| +23 ++1
|
25
| 6000
| BBB BBB BB3 -
| +24 ++1
| 26
| 6350
| BBB BBB BB4 -
| +25 ++1
| 27
| 6700
| CCC CCC CC4 ˝
| +26 ++1
|
28
| 7050
| CCC CCC CC5 ˝
| +27 ++1
| 29
| 7400
| DDD DDD DD5 ˝
| +28 ++1
| 30
| 7750
| DDD DDD DD5 1
| +29 ++1
|
31
| 8100
| DDD DDD DD6 1
| +30 ++1
| 32
| 8450
| EEE EEE EE6 1
| +31 ++1
| 33
| 8800
| EEE EEE EE7 1
| +32 ++1
|
34
| 9150
| FFF FFF FF7 1
| +33 ++1
| 35
| 9500
| FFF FFF FF8 1
| +34 ++1
| 36
| 9850
| FFF FFF FF8 21
| +35 ++1
|
37
| 19700
| FFF FFF FF8 22
| +36 ++1
| 38
| 29550
| FFF FFF FF8 32
| +37 ++1
| 39
| 39400
| FFF FFF FF8 33
| +38 ++1
|
45
| 98500
| FFF FFF FF8 66
| +44 ++1
| 54
| 187150
| FFF FFF FFA 991
| +53 ++1
| 63
| 275800
| FFF FFF FFA A99
| +62 ++1
|
72
| 364450
| FFF FFF FFC CBB 1
| +71 ++1
|
|
Requisites:
| Str 15, Dex 12, Con 16
| Alignment:
| any
| HD/level:
| 2d6
| Weapon Prof.:
| 6+level
| Reference:
| DM
| Groups:
| Warrior, Planar
| Complexity:
| CF=3
|
| Saving Throws:
| PPD:
| level+5
| Fort:
| level+4
| RSW:
| level+7
| Reflex:
| level+3
| PP:
| level+5
| Will:
| level+0
| BW:
| level+9
| Spell:
| level+5
|
|
Specialized in Wacky Balls. Wacky Balls do CLd(SL*2) dmg, assuming area and a Reflex save for ˝.
| Exceptional Str and Dex bonus. Intermediate Con bonus.
| Note that this class gets ++1 to hit.
| Level 1: All your weapons are branded with an E=1+LVL/4 element, that does an additional 2*LVL dmg per strike. You may change this element with 1V action. Unarmed attacks do double this bonus damage.
| Level 1: You have a breath weapon which does LVL*10% of your max (not current) hp; BW save for ˝. It can be used LVL times per turn. It is an E=1+LVL/5 element. The element can be changed with 1P action.
| Level 1: You have a damaging shield of a E=1+LVL/3 element; it does 10*CL% dmg back. The element may be changed with 1M action.
| Level 1: 1M: Summon a DL=1+LVL/2 Elemental. You may have SN of these in one summon slot (SN=Session Number).
| Level 1: You do xx2 dmg with any elemental-type special weapon (Frost Brand, Flame Tongue, Ice Sickle, etc.)
| Level N (every level): Immune to one element or eelement.
|
|
[PC1] Warrior Classes Group
List of Elements (Normal, Para, Quasi)
NORMAL ELEMENTS (E=1):
|
Air
| Earth
| Fire
|
Water
| Wood {extra +1}
| Flesh {extra +2}
|
Original Time {extra +12}
|
PARA ELEMENTS (E=2):
|
Acid (Fire+Water)
| Alcohol (Air+Fire+Water)
| Cold (Air+Water)
|
Composite (Air+Ear+Fir+Wat)
| Fungus/Seaweed(Wood+Wat)
| Glass (Air+Earth+Water)
|
Heat / Warmth (Air+Fire)
| Magma / Lava (Earth+Fire)
| Metal (Earth+Fire+Water)
|
Ooze / Mud (Earth+Water)
| Shards (Air+Earth)
| Sound (Air+Earth+Fire)
|
Thorns/Thicket (Wood+Earth)
|
ENERGY ELEMENTS (E=2 or +1):
|
Negative Energy / Death
| Positive Energy / Life
| Shadow (Negative+Positive)
|
Chaos, Law
| Darkness, Light
| Holy {incl. Eldritch / Unholy}
|
Magic
| Psionic / Thought
| Radioactive {extra +1}
|
Anti-Magic {extra +1}
| Anti-Psionic {extra +2}
| Anti-Radioactive {extra +3}
|
Godly {extra +6}
| Anti-Godly {extra +9}
|
|
QUASI ELEMENTS (E=3):
|
Ash / Cinder (Fire+Negative)
| Bark (Thorns+Negative)
| Blizzard (Cold+Positive)
|
Blood (Glass+Positive)
| Bone (Flesh+Negative)
| Dust (Earth+Negative)
|
Firestorm (Magma+Positive)
| Fog (Cold+Shadow)
| Ice / Snow (Cold+Negative)
|
Impact (Water+Shadow)
| Inertia (Earth+Shadow)
| Lightning (Air+Positive)
|
Magnetism (Metal+Positive)
| Minerals (Earth+Positive)
| Mist (Heat+Shadow)
|
Napalm (Heat+Positive)
| Plasma (Fire+Shadow)
| Poison (Alcohol+Negative)
|
Quicksand (Ooze+Negative)
| Radiance (Fire+Positive)
| Rainbow (Composite+Pos.)
|
Rot (Wood+Negative)
| Rust (Metal+Negative)
| Salt (Water+Negative)
|
Sand (Glass+Negative)
| Silence (Sound+Negative)
| Silt (Ooze+Negative)
|
Silverglade (Thorns+Positive)
| Slag / Tar (Magma+Negative)
| Smoke (Heat+Negative)
|
Splinters (Wood+Air+Shadow)
| Storm (Ooze+Positive)
| Sugar (Alcohol+Positive)
|
Steam (Water+Negative)
| Thunder (Sound+Positive)
| Vacid / Umbra (Comp.+Neg.)
|
Vacuum (Air+Negative)
| Verdant (Wood+Positive)
| Vibration (Air+Shadow)
|
|
[PC1] Warrior Classes Group
List of Elements (others)
HOLY PARA-ELEMENTS (E=3):
|
Aether (Composite+Holy)
| Forbiddance (Air+Holy)
| Grave (Earth+Holy)
|
Holy Water (Water+Holy)
| Pyre (Fire+Holy)
|
MAGICAL PARA-ELEMENTS (E=3):
|
Force (Air+Magic)
| Tempest (Composite+Magic)
| Mithril (Metal+Magic)
|
HOLY QUASI-ELEMENTS (E=4):
|
Eldritchiron (Iron+Holy+Shad.)
| Heaveniron (Iron+Holy+Pos.)
| Helliron (Iron+Holy+Neg.)
|
MAGICAL QUASI-ELEMENTS (E=4):
|
Adamantite (Mithril+Positive)
| Animation (Force+Positive)
| Chromatic (Tempest+Neg.)
|
Disintegration (Force+Neg.)
| Harming (Magic+Negative)
| Healing (Magic+Positive)
|
Prismatic (Tempest+Pos.)
|
MAGICAL HOLY ELEMENTS (E=5):
|
Nether (Holy+Magic+Neg.)
| Spirit (Holy+Magic+Pos.)
|
|
SEMI-ELEMENTS (E=4):
|
Aexus (Chaos+Anti-Time)
| Conduit
| Diamond (Earth+Gravity)
|
Gravity
| Imprisonment, Freedom
| Nexus (Chaos+Time)
|
Time / Temporal
| Void
| Anti-Time {extra +3}
|
ULTRA-ELEMENTS (E=7):
|
Annihilation
| Creation
| Hole / Anti-Hole
|
Loop / Looporal
| Anti-Loop {extra +6}
|
EXOTIC ELEMENTS (varies):
|
Abyssal Water (Water + Chaos + Imprison.) {6}
| Colorpool (Water + Magic + Conduit) {7}
| Furnace (Metal + Radioactive) {4}
|
Metallic (Composite + AntiMagic + Neg.) {5}
| Rainbow Silver (Rainbow + Silver + Anti-Psi) {10}
| Solid Neutronium (Gravity + Any Chem + Conduit) {13}
|
The Nothing (Anti-Psi + Void) {7}
| Venderant Nelaborong (Godly + Aexus + Holy
| + Radioactive + Slag) {17}
|
Vibranium (Vibration + Disintegration) {6}
|
|
[PC1] Warrior Classes Group
Elf0
Level
| KXP
| Wizard 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 4
| 2-- --- ---
| 3
| 8
| 21- --- ---
|
4
| 16
| 22- --- ---
| 5
| 32
| 221 --- ---
| 6
| 64
| 222 --- ---
|
7
| 120
| 322 1-- ---
| 8
| 250
| 332 2-- ---
| 9
| 400
| 333 21- ---
|
10
| 600
| 333 32- ---
| 11
| 850
| 433 321 ---
| 12
| 1100
| 444 321 ---
|
13
| 1350
| 444 322 ---
| 14
| 1600
| 444 432 ---
| 15
| 1850
| 544 432 1--
|
16
| 2100
| 555 432 2--
| 17
| 2350
| 655 443 2--
| 18
| 2600
| 655 443 21-
|
19
| 2850
| 655 543 22-
| 20
| 3100
| 655 544 32-
| 21
| 3350
| 655 544 321
|
22
| 3600
| 665 554 322
| 23
| 3850
| 666 654 332
| 24
| 4100
| 776 655 432
|
25
| 4350
| 776 655 443
| 26
| 4600
| 777 665 543
| 27
| 4850
| 777 665 554
|
28
| 5100
| 887 666 654
| 29
| 5350
| 887 776 655
| 30
| 5600
| 888 777 665
|
31
| 5850
| 888 777 766
| 32
| 6100
| 988 887 776
| 33
| 6350
| 999 888 777
|
34
| 6600
| 999 988 887
| 35
| 6850
| 999 999 888
| 36
| 7100
| 999 999 999
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 6 5 5 3 3 0 1 1
| +1
| 6 5 5 4 3 0 1 1
| +2
| 6 5 5 4 4 0 2 1
|
+3
| 10 8 8 7 7 1 2 2
| +3
| 10 8 8 8 7 1 2 2
| +4
| 10 8 8 8 8 2 3 2
|
+5
| 14 11 11 11 11 2 3 3
| +5
| 14 12 11 11 11 2 4 3
| +6
| 14 12 12 11 11 3 4 3
|
+7
| 16 14 14 15 15 3 4 4
| +7
| 16 14 14 15 15 3 4 4
| +8
| 16 14 14 15 15 3 4 4
|
+9
| 16 14 14 15 15 3 4 4
| +9
| 16 14 14 15 15 3 4 4
| +10
| 16 14 14 15 15 3 4 4
|
+11
| 16 14 14 15 15 3 4 4
| +11
| 16 14 14 15 15 3 5 4
| +12
| 16 14 14 15 15 4 5 4
|
|
Requisites:
| Str 9, Int 9
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 2+level/3
| To Hit Table:
| Ftr0
| Save Table:
| Elf0
| Reference:
| RC0-25
| Groups:
| Warrior, Wizard
|
|
|
|
Cannot specialize.
| Level 1: May use 1 material component effect per spell as a zero action.
| Level 1: Over Hit: If you hit someone by more than 20, add +1 damage for each number over what you needed to hit.
| Example: You need a -15 to hit someone, and you roll a 12. Damage bonus = Roll - Needed - 20 = 12 - -15 -20 = 7.
| Level 1: +1 slot in Weapon Mastery per level.
| Level 1: Fighting Withdrawal: 2V: Disengage melee combat without receiving a parting shot.
| Level 9: Smash: 0: Get -5 to hit, but add an additional Str bonus to damage.
| Level 9: Parry: +N AC for each weapon you are wielding (N=0 for small, N=1 for medium, N=4 for large).
| Level 9: Disarm: 0: An attack you do does no damage, roll 1d20+(your Dex)-(target's Dex)*2, if greater than 0 he is disarmed.
| Level 10: +8 HNCL (this can't be picked)
| Level 12: If you need a 2 or less to hit a target, you may attack it twice for each attack.
| Level 24: If you need a 2 or less to hit a target, you may attack it three times for each attack.
| Level 36: If you need a 2 or less to hit a target, you may attack it four times for each attack.
|
|
[PC1] Warrior Classes Group
Engineer2
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1.25
| (none)
| 3
| 2.5
| (none)
|
4
| 5
| (none)
| 5
| 10
| (none)
| 6
| 20
| (none)
|
7
| 40
| (none)
| 8
| 90
| (none)
| 9
| 180
| (none)
|
10
| 380
| (none)
| 11
| 590
| (none)
| 12
| 800
| (none)
|
13
| 1000
| (none)
| 14
| 1200
| (none)
| 15
| 1400
| (none)
|
16
| 1600
| (none)
| 17
| 1800
| (none)
| 18
| 2000
| (none)
|
19
| 2200
| (none)
| 20
| 2400
| (none)
| 21
| 2600
| (none)
|
22
| 2800
| (none)
| 23
| 3000
| (none)
| 24
| 3200
| (none)
|
25
| 3400
| (none)
| 26
| 3600
| (none)
| 27
| 3800
| (none)
|
28
| 4000
| (none)
| 29
| 4200
| (none)
| 30
| 4400
| (none)
|
31
| 4600
| (none)
| 32
| 4800
| (none)
| 33
| 5000
| (none)
|
34
| 5200
| (none)
| 35
| 5400
| (none)
| 36
| 5600
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 4 5 2 3 0 0 2
| +1
| 8 4 6 3 4 0 0 3
| +1
| 9 5 6 3 4 0 1 3
|
+2
| 9 5 6 4 4 1 1 4
| +3
| 10 6 7 4 5 1 1 4
| +3
| 10 6 7 5 5 2 2 5
|
+4
| 11 7 8 5 6 2 2 5
| +5
| 11 7 9 6 6 2 2 6
| +5
| 12 7 9 6 7 3 3 6
|
+6
| 12 8 9 6 7 3 3 7
| +7
| 13 8 10 7 8 4 3 7
| +7
| 13 9 10 7 8 4 4 8
|
+8
| 13 9 10 7 8 4 4 8
| +9
| 14 9 11 8 9 5 4 9
| +9
| 14 10 11 8 9 5 5 9
|
+10
| 14 10 11 9 9 6 5 10
| +11
| 15 11 12 9 10 6 5 10
| +11
| 15 11 12 10 11 6 6 11
|
|
Requisites:
| Int 12, Wis 10
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 3+level/4
| To Hit Table:
| Pri
| Save Table:
| Pri
| Reference:
| S&S2
| Groups:
| Warrior
|
|
|
|
Level 1: Free Engineering, Carpentry, Mining, and Stonemasonry proficiencies.
| Level 1: Reads on the "non-Warrior" line for weapon specialization number of attacks. (DM Note: Yeah that sucks, I know. The original class can't specialize at all!)
| Level 1: Design an engineering task.
| Level 1: Construct a designed engineering task.
| Level 1: Evaluate the design or construction of some engineering task already done (building, bridge, etc.).
| Level 6: Gain one 1st level apprentice per level.
| Level 9: Gain one or more apprentices per level, combined level is equal to CL/2, round up.
| Level 12: Gain one level (CL-4) apprentice per level.
|
|
[PC1] Warrior Classes Group
Executioner1 / ArchAssassin1
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2.25
| (none)
| 3
| 4.5
| (none)
|
4
| 9
| (none)
| 5
| 18
| (none)
| 6
| 37.5
| (none)
|
7
| 75
| (none)
| 8
| 150
| (none)
| 9
| 300
| (none)
|
10
| 450
| (none)
| 11
| 637.5
| (none)
| 12
| 862.5
| (none)
|
13
| 1125
| (none)
| 14
| 1500
| (none)
| 15
| 2000
| (none)
|
16
| 2500
| (none)
| 17
| 3000
| (none)
| 18
| 3500
| (none)
|
19
| 4000
| (none)
| 20
| 4500
| (none)
| 21
| 5000
| (none)
|
22
| 5500
| (none)
| 23
| 6000
| (none)
| 24
| 6500
| (none)
|
25
| 7000
| (none)
| 26
| 7500
| (none)
| 27
| 8000
| (none)
|
28
| 8500
| (none)
| 29
| 9000
| (none)
| 30
| 9500
| (none)
|
31
| 10000
| (none)
| 32
| 10500
| (none)
| 33
| 11000
| (none)
|
34
| 11500
| (none)
| 35
| 12000
| (none)
| 36
| 12500
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +1
| 6 5 6 3 4 1 3 0
| +2
| 6 5 7 3 5 1 4 1
|
+3
| 7 6 7 4 6 2 5 1
| +4
| 7 7 7 4 6 3 5 2
| +5
| 7 8 8 4 7 3 6 2
|
+6
| 8 8 8 5 8 4 7 3
| +7
| 8 9 9 5 9 5 8 3
| +8
| 8 10 9 5 9 5 8 4
|
+9
| 9 11 9 6 10 6 9 4
| +10
| 9 11 10 6 11 6 10 5
| +11
| 10 12 10 7 12 7 11 5
|
+12
| 10 13 10 7 12 7 11 6
| +13
| 10 14 11 8 13 8 12 6
| +14
| 11 14 11 8 14 9 13 7
|
+15
| 12 15 12 9 14 9 14 7
| +16
| 12 15 13 10 14 10 14 8
| +17
| 13 16 14 12 15 11 15 8
|
|
Requisites:
| Str 15, Dex 14, Int 13
| Alignment:
| any E
| HD/level:
| d8
| Weapon Prof.:
| 3+level
| To Hit Table:
| War
| Save Table:
| 1˝xRog
| Reference:
| DM
| Groups:
| Warrior, Rogue, Alternate
|
|
|
|
Gets "All Warrior" and "All Rogue" abilities (so can weapon specialize as a warrior, etc.).
| Gets Exc Str.
| Gets 50 Rogue points per level.
| Level 1: Poison Use proficiency (1 slot per 2 levels, round up).
| Level 1: 1 attack that hits: Coup de grace.
| Level 5: Can speak Level-4 additional languages from the following list: LG,LN,LE,NG,TN,NE,CG,CN,CE,Druid,Thieves' Cant. Can never learn more than Int-12 alignment languages.
| Level 7: Has 8-48 guild members. 50% chance a guild member will leave if guildmasters change.
| Level 9: 1 attack that hits: Really Put Out of Misery
|
Lvl
| Executioner Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| +rating/50 A actions /r this turn || B actions || C actions
| F
| 0
| Dex-20
| Dex-25
| 1
| Assassination (-3% per HD/level of target)
| ˝0
| 0
| Wis-15
| Wis-25
| 1
| Attack (+1 TH per 10% made this segment; or roll +1d20 per 100%, choose best)
| V
| 0
| Dex-13
| Dex-16
|
1
| Backstab (each 30% = x1) (increases 10/level)
| ˝0
| 50
| Int-6
| Int-20
| 1
| Backstrike (each 30% = x1 TH) (increases 10/lvl)
| ˝0
| 50
| Wis-6
| Wis-20
| 1
| Damage (+1 dmg per 10% made this segment; or multiply dmg by x(1+rating/200))
| V
| 0
| Str-15
| Str-18
|
1
| Find/Remove Wizard Abjurations/Priest Protections
| V
| 0
| Dex-13
| Dex-18
| 1
| Slap (does dmg to one target = % made by)
| P
| 20
| Str-0
| Str-12
| 1
| any 1st level Rogue ability
| -
| -
| -
| -
|
1
| any 1st level Rogue ability
| -
| -
| -
| -
| 2
| Controlled Blink | Controlled Blink 10'r (unwilling get PP save)
| ˝V
| 50
| Wis-14
| Wis-14
| 2
| any 2nd level Rogue ability
| -
| -
| -
| -
|
3
| Considered extra +(rating/25) weapon to hit
| V
| 0
| Str-5
| Str-15
| 3
| Lower/Ignore WaWR (reduce or ignore WaWR by rating) || iWaWR
| V/N
| 0
| Dex-10
| Dex-20
| 4
| Erase a "?" in dungeon (loses track of party)
| -
| 0
| Dex-13
| Dex-19
|
4
| Song of Battle (+1 TH,dmg,or saves per 10% made)
| V,*M
| 10
| Str-15
| Str-20
| 5
| Jock: +LVL divided among Str, Dex, Con, or level for purposes of #Att (the last one is ˝ a point each).
| 5
| any 5th level Rogue ability
| -
| -
| -
| -
|
6
| Touch : Chill/Pain | Para/Vampiric | Energy Drain
| 0
| 20
| Str-9
| Str-15
| 6
| any 6th level Rogue ability
| -
| -
| -
| -
| 7
| Ki Power (cast a Wiz Invocation spell) (penalty = -SL*50%) (#=SL) | Pri Invocation
| #V
| 0
| Int-14
| Int-38
|
7
| Slay (target that you hit saves at +4, -1 per 10% made; or dies)
| V
| 0
| Wis-13
| Wis-19
| 8
| Backstorm (each 50%: +1 att is considered a backstab)
| -
| 0
| Dex-16
| Dex-22
| 8
| Finger of Death | Slay Living | Power Word Kill
| V
| 0
| Int-14
| Int-17
|
9
| Any target with AC>(150-rating/5) is considered AC=(150-rating/5) to you
| V
| 0
| Dex-17
| Dex-28
| 9
| +LVL*rating/2 item XP in Weapon flags per day
| F
| 0
| NA
| NA
| 10
| Disjoin x2 effect ||||||||| x3 |||||||||||||||| x4 etc.
| -
| 50
| Chr-18
| Chr-25
|
12
| Disharmonic Blast (1 dmg per 1% made)
| V
| 10
| Con-16
| Con-22
| 15
|
|
|
|
|
| 18
| Backstave (N/2% of your dmg is vile) || Stun (save=N-100)
| -
| 0
| Wis-26
| Wis-32
|
27
| Destruction/Mordenkainen's Disjunction ||| Put Target Down a Hole
| V
| 0
| Int-19
| Int-25
|
|
[PC1] Warrior Classes Group
Expert3
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 10
| (none)
| 3
| 30
| (none)
|
4
| 60
| (none)
| 5
| 100
| (none)
| 6
| 150
| (none)
|
7
| 210
| (none)
| 8
| 280
| (none)
| 9
| 360
| (none)
|
10
| 450
| (none)
| 11
| 550
| (none)
| 12
| 660
| (none)
|
13
| 780
| (none)
| 14
| 910
| (none)
| 15
| 1050
| (none)
|
16
| 1200
| (none)
| 17
| 1360
| (none)
| 18
| 1530
| (none)
|
19
| 1710
| (none)
| 20
| 1900
| (none)
| 21
| 2100
| (none)
|
22
| 2310
| (none)
| 23
| 2530
| (none)
| 24
| 2760
| (none)
|
25
| 3000
| (none)
| 26
| 3250
| (none)
| 27
| 3510
| (none)
|
28
| 3780
| (none)
| 29
| 4060
| (none)
| 30
| 4350
| (none)
|
31
| 4650
| (none)
| 32
| 4960
| (none)
| 33
| 5280
| (none)
|
34
| 5610
| (none)
| 35
| 5950
| (none)
| 36
| 6300
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +3
| 7 5 6 5 4 3 2 1
| +4
| 8 5 7 6 4 3 3 2
|
+5
| 8 6 7 7 5 4 3 2
| +6
| 9 7 8 8 6 4 4 2
| +6
| 10 8 9 9 7 5 4 3
|
+7
| 11 8 10 10 7 5 4 3
| +8
| 11 9 10 11 8 6 5 3
| +9
| 12 10 11 12 9 6 5 4
|
+9
| 13 11 12 13 10 7 6 4
| +10
| 14 11 13 14 10 7 6 4
| +11
| 14 12 13 14 11 8 6 5
|
+12
| 14 12 14 14 11 8 7 5
| +12
| 14 13 14 14 12 9 7 5
| +13
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Int 0
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 5+level/9
| To Hit Table:
| +level*3/4
| Save Table:
| War
| Reference:
| DMG3-38
| Groups:
| Warrior
|
|
|
|
Level 1: +2 Nonweapon proficiencies per level.
|
|
[PC1] Warrior Classes Group
Falco
Level
| KXP
| Wiz/Pri/Psi7 123 456 789 AB
| TH
|
1
| 0
| 1-- --- --
| +1
| 2
| 3.3
| 2-- --- --
| +2
| 3
| 6.6
| 30- --- --
| +3
|
4
| 13.2
| 41- --- --
| +4
| 5
| 26.4
| 420 --- --
| +5
| 6
| 52.8
| 430 --- --
| +6
|
7
| 105.6
| 440 --- --
| +7
| 8
| 211.2
| 541 0-- --
| +8
| 9
| 422.4
| 542 0-- --
| +9
|
10
| 750
| 543 0-- --
| +10
| 11
| 1100
| 544 0-- --
| +11
| 12
| 1450
| 554 10- --
| +12
|
13
| 1800
| 554 20- --
| +13
| 14
| 2150
| 554 30- --
| +14
| 15
| 2500
| 554 40- --
| +15
|
16
| 2850
| 655 410 --
| +16
| 17
| 3200
| 655 420 --
| +17
| 18
| 3550
| 655 430 --
| +18
|
19
| 3900
| 655 440 --
| +19
| 20
| 4250
| 665 541 0-
| +20
| 21
| 4600
| 665 542 0-
| +21
|
22
| 4950
| 665 543 0-
| +22
| 23
| 5300
| 665 544 0-
| +23
| 24
| 5650
| 666 554 10
| +24
|
25
| 6000
| 666 554 20
| +25
| 26
| 6350
| 666 554 30
| +26
| 27
| 6700
| 666 554 40
| +27
|
28
| 7050
| 666 655 41
| +28
| 29
| 7400
| 666 655 42
| +29
| 30
| 7750
| 666 655 43
| +30
|
31
| 8100
| 666 655 44
| +31
| 32
| 8450
| 666 655 54
| +32
| 33
| 8800
| 666 655 55
| +33
|
34
| 9150
| 666 666 55
| +34
| 35
| 9500
| 666 666 65
| +35
| 36
| 9850
| 666 666 661
| +36
|
37
| 19700
| 666 666 662
| +37
| 38
| 29550
| 666 666 663
| +38
| 39
| 39400
| 666 666 664
| +39
|
45
| 98500
| 777 766 666
| +45
| 54
| 187150
| 888 777 777 1
| +54
| 63
| 275800
| 888 777 777 7
| +63
|
72
| 364450
| 999 988 888 81
| +72
|
|
Str
| Dex
| Con
| Int
| Wis
| Chr
| Cml
| AT
| hp
| TH
| Div
|
+4
| +3
| +4
| -1
| -1
| -2
| -3
| +8
| +20
| +5
| ÷1
|
|
| Requisites:
| Str 13, Dex 9, Con 13,
|
| Race Slots 1, Class Slots 2
| Alignment:
| any (usually E)
| HD/level:
| & d10
| Weapon Prof.:
| & 6+level/2
| To Hit Table:
| Mon
| Save Table:
| Mon
| Reference:
| DM
| Groups:
| Warrior, Monster, Archetype
| Complexity:
| CF=3
|
|
| Saving Throws:
|
| PPD:
| level+5
| RSW:
| level+5
| PP:
| level+5
| BW:
| level+5
| Spell:
| level+5
| Fort:
| level+5
| Reflex:
| level+5
| Will:
| level+5
|
|
|
Considered a "Vampire" race.
| Can cast Wizard or Priest spells. Gets your choice of Int or Wis bonus to spell progression. Gets access to 1 school or sphere per level.
| Can also use Psi7 powers from progression, Minor: SL=1; Major: SL=3; Grand: SL=5; Super: SL=7.
| Has none of the vulnerabilities of Vampires (You cannot be turned, can operate normally in daylight, etc.)
| Level 1: +2 or better weapon needed to hit you.
| Level 1: Troll-like regeneration 3 hp/s.
| Level 1: Immune Sleep, Charm, Hold, Poison, Paralysis. Resist Cold and Electricity.
| Level 1 ¶: All of your weapons are Vorpal (Natural 18+: Sever head of target).
| Level 1 ¶: All of your attacks Energy Drain 2 levels per attack.
| Level 1 ¶: Each time you kill someone, get their DL^2 in current hp (can go beyond max, lasts only 1r).
| Level 2: 1M, Gaze: Charm Person (Will save)
| Level 3: 1V: Shapechange into a Bat, healing yourself 10-40% of damage taken.
| Level 4: 1F: Summon 10d10 DL I Rats, 10d10 DL I Bats, or 3d6 DL II Wolves.
| Level 5: 1M: Gaseous Form
| Each level, get one "5th edition" pick from the choices below.
|
|
|
[PC1] Warrior Classes Group
Falco (5th ed. picks)
Levels
| Pick
| Description
|
Level 1-3:
| A
| +LVL Str and Exceptional Str
| B
| +LVL Martial Arts maneuvers and Exceptional Dex
| C
| Bite is vampiric regen (full) and Exceptional Con
| D
| Immune to fear, emotion, lack of morale
| E
| 1M, LVL/d: Know direction/distance to most powerful magic item on current DL.
|
Level 4:
| Pick any Monster5 class level 1-3
|
Level 5-7:
| F
| Any Rogue level X ability, with Y*LVL points to spend on it, X+Y=8
| G
| 1F, sacrifice a creature you have subdued/unconscious: Demon Summoning (ML=LVL or HD of sacrifice / 2)
| H
| Pick sunlight, holy water, wood, or garlic. You are not allergic/vulnerable to this.
| I
| Immune to ESP, Telepathy, Mind attacks, Psionic blast, etc.
| J
| 1M, LVL/d: Know direction/distance to most powerful person on current DL.
|
Level 8:
| Pick any Monster5 class level 5-7
|
Level 9-12:
| K
| If you bite a creature to death (but not beyond -10 hp), you can raise that creature as a vampire the next day under your control.
| L
| 2F, sacrifice a creature you have subdued/unconscious: Wishoid/Miracle (SL=LVL or HD of sacrifice / 2)
| M
| 1V, 3/d: Shapechange (as Druid) into Bat, Rat, or Wolf
| N
| 0, you are being killed: Gaseous Form, you are not actually dead, move rate = LVL"
| O
| Continuous Friendship effect running with all monsters of HD = your LVL or less
|
Level 13:
| Pick any Monster5 class level 9-12
|
Level 14-18:
| P
|
| Q
| +(LVL-12)/2 second tier Martial Arts maneuvers
| R
|
| S
|
| T
|
|
Level 18:
| Pick any Monster5 class level 14-18
|
Level 20-26:
| U
|
| V
|
| W
|
| X
|
| Y
|
|
Level 27-36:
| Pick any Monster5 class level 20-26
|
|
[PC1] Warrior Classes Group
Fighter0
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2
| (none)
| 3
| 4
| (none)
|
4
| 8
| (none)
| 5
| 16
| (none)
| 6
| 32
| (none)
|
7
| 64
| (none)
| 8
| 120
| (none)
| 9
| 240
| (none)
|
10
| 360
| (none)
| 11
| 480
| (none)
| 12
| 600
| (none)
|
13
| 720
| (none)
| 14
| 840
| (none)
| 15
| 960
| (none)
|
16
| 1080
| (none)
| 17
| 1200
| (none)
| 18
| 1320
| (none)
|
19
| 1440
| (none)
| 20
| 1560
| (none)
| 21
| 1680
| (none)
|
22
| 1800
| (none)
| 23
| 1920
| (none)
| 24
| 2040
| (none)
|
25
| 2160
| (none)
| 26
| 2280
| (none)
| 27
| 2400
| (none)
|
28
| 2520
| (none)
| 29
| 2640
| (none)
| 30
| 2760
| (none)
|
31
| 2880
| (none)
| 32
| 3000
| (none)
| 33
| 3120
| (none)
|
34
| 3240
| (none)
| 35
| 3360
| (none)
| 36
| 3480
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 6 5 4 3 2 1 1 0
| +1
| 6 5 4 3 3 1 1 0
| +2
| 6 5 4 4 3 2 2 1
|
+3
| 8 7 6 5 4 2 2 1
| +3
| 8 7 6 5 5 3 2 1
| +4
| 8 7 6 6 5 3 3 2
|
+5
| 10 9 8 7 6 4 3 2
| +5
| 10 9 8 7 7 4 4 2
| +6
| 10 9 8 8 7 5 4 3
|
+7
| 12 11 10 9 8 5 4 3
| +7
| 12 11 10 9 9 6 5 3
| +8
| 12 11 10 10 9 6 5 4
|
+9
| 12 12 11 10 9 7 6 4
| +9
| 12 12 11 10 10 7 6 4
| +10
| 12 12 11 11 10 8 6 5
|
+11
| 13 12 12 11 10 8 7 5
| +11
| 13 12 12 11 11 9 7 5
| +12
| 13 12 12 12 11 9 8 6
|
|
Requisites:
| Str 9
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 4+level/3
| To Hit Table:
| Ftr0
| Save Table:
| Ftr0
| Reference:
| RC0-16
| Groups:
| Warrior
|
|
|
|
Level 1: Over Hit: If you hit someone by more than 20, add +1 damage for each number over what you needed to hit.
| Example: You need a -15 to hit someone, and you roll a 12. Damage bonus = Roll - Needed - 20 = 12 - -15 -20 = 7.
| Level 1: +1 slot in Weapon Mastery per level.
| Level 1: Fighting Withdrawal: 2V: Disengage melee combat without receiving a parting shot.
| Level 9: Smash: 0: Get -5 to hit, but add an additional Str bonus to damage.
| Level 9: Parry: +N AC for each weapon you are wielding (N=0 for small, N=1 for medium, N=4 for large).
| Level 9: Disarm: 0: An attack you do does no damage, roll 1d20+(your Dex)-(target's Dex)*2, if greater than 0 he is disarmed.
| Level 12: If you need a 2 or less to hit a target, you may attack it twice for each attack.
| Level 24: If you need a 2 or less to hit a target, you may attack it three times for each attack.
| Level 36: If you need a 2 or less to hit a target, you may attack it four times for each attack.
|
|
[PC1] Warrior Classes Group
Fighter1
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2
| (none)
| 3
| 4
| (none)
|
4
| 8
| (none)
| 5
| 18
| (none)
| 6
| 35
| (none)
|
7
| 70
| (none)
| 8
| 125
| (none)
| 9
| 250
| (none)
|
10
| 500
| (none)
| 11
| 750
| (none)
| 12
| 1000
| (none)
|
13
| 1250
| (none)
| 14
| 1500
| (none)
| 15
| 1750
| (none)
|
16
| 2000
| (none)
| 17
| 2250
| (none)
| 18
| 2500
| (none)
|
19
| 2750
| (none)
| 20
| 3000
| (none)
| 21
| 3250
| (none)
|
22
| 3500
| (none)
| 23
| 3750
| (none)
| 24
| 4000
| (none)
|
25
| 4250
| (none)
| 26
| 4500
| (none)
| 27
| 4750
| (none)
|
28
| 5000
| (none)
| 29
| 5250
| (none)
| 30
| 5500
| (none)
|
31
| 5750
| (none)
| 32
| 6000
| (none)
| 33
| 6250
| (none)
|
34
| 6500
| (none)
| 35
| 6750
| (none)
| 36
| 7000
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 9, Con 7
| Alignment:
| any
| HD/level:
| d10
| Weapon Prof.:
| 4+level/3
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| PH1-22
| Groups:
| Warrior
|
|
|
|
Level 4: Great Swing: Can choose to make 1 attack per physical action (regardless of how many weapons the PC is using) instead of normal number of attacks. This "great swing" has no extra bonus to hit but does 5 times normal damage and has a 1% per level of fighter of instantly killing any one mortal target (as per assassination). Great swing is not cumulative with Rogue's Backstab or Assassin abilities, but can be used with missile or natural weapons.
| Level 9: Can build a freehold and attract followers.
| Level 9: Mental link with a number of lieutenants (followers that are Warriors of at least 4th level) equal to Fighter's level (this operates on its own unique psionic frequency).
| Level 12: Automatic proficiency in all weapons that the fighter has seen in operation (does not count as "free" slots, so 2 slots are still needed to single specialize, etc.).
| Level 12: Can transfer 1/10 of total XP to one of the fighter's children upon natural (mental aging) death.
| Level 18: Fighter's hit points are maximum (consider all hit die rolls to be maximum possible, even if the fighter has non-warrior classes).
| Level 18: Can automatically hit any mortal creature with a non infinite negative Armor Class when using "Great Swing".
| Level 18: Mental link to lieutenants now gives the lieutenants the ability to cast 1 first level priest spell per day (casting level = 1).
| Level 27: Raise Self: The fighter will be able to Raise Dead on himself 1 day after death (as long as the death was due to physical damage). This ability cannot be used more than once per year.
| Level 27: Maximum age doubles (the fighter may be lowered 1-2 age categories).
| Level 27: Ability to grant a total of (#followers) priest levels of spells (maximum spell level = 4) to followers (or himself). The spell recipient must be able to memorize the spells the question (be a ranger, have a priest class, etc.). The fighter may grant spells to himself, even if he cannot normally cast spells (in this case, caster level = 9).
| Level 36: Fighter may have his "home plane" switched to that of his alignment.
|
|
[PC1] Warrior Classes Group
Fighter1JG
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1.2
| (none)
| 3
| 2.4
| (none)
|
4
| 4.8
| (none)
| 5
| 9.6
| (none)
| 6
| 19.2
| (none)
|
7
| 38.4
| (none)
| 8
| 76.8
| (none)
| 9
| 153.6
| (none)
|
10
| 393.6
| (none)
| 11
| 633.6
| (none)
| 12
| 873.6
| (none)
|
13
| 1113.6
| (none)
| 14
| 1353.6
| (none)
| 15
| 1593.6
| (none)
|
16
| 1833.6
| (none)
| 17
| 2073.6
| (none)
| 18
| 2313.6
| (none)
|
19
| 2553.6
| (none)
| 20
| 2793.6
| (none)
| 21
| 3033.6
| (none)
|
22
| 3273.6
| (none)
| 23
| 3513.6
| (none)
| 24
| 3753.6
| (none)
|
25
| 3993.6
| (none)
| 26
| 4233.6
| (none)
| 27
| 4473.6
| (none)
|
28
| 4713.6
| (none)
| 29
| 4953.6
| (none)
| 30
| 5193.6
| (none)
|
31
| 5433.6
| (none)
| 32
| 5673.6
| (none)
| 33
| 5913.6
| (none)
|
34
| 6153.6
| (none)
| 35
| 6393.6
| (none)
| 36
| 6633.6
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 12, Dex 12
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 4+level
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| FGE1JG
| Groups:
| Warrior
|
|
|
|
Level 1: +LVL dmg.
| Level 3: +(LVL/3) AC.
| Level 8: Can pick a Specialty God as if a Priest (see [PC3]).
| Level 8: 1M: Summon Aid LVL*5%
|
|
[PC1] Warrior Classes Group
Fighter2
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2
| (none)
| 3
| 4
| (none)
|
4
| 8
| (none)
| 5
| 16
| (none)
| 6
| 32
| (none)
|
7
| 64
| (none)
| 8
| 125
| (none)
| 9
| 250
| (none)
|
10
| 500
| (none)
| 11
| 750
| (none)
| 12
| 1000
| (none)
|
13
| 1250
| (none)
| 14
| 1500
| (none)
| 15
| 1750
| (none)
|
16
| 2000
| (none)
| 17
| 2250
| (none)
| 18
| 2500
| (none)
|
19
| 2750
| (none)
| 20
| 3000
| (none)
| 21
| 3250
| (none)
|
22
| 3500
| (none)
| 23
| 3750
| (none)
| 24
| 4000
| (none)
|
25
| 4250
| (none)
| 26
| 4500
| (none)
| 27
| 4750
| (none)
|
28
| 5000
| (none)
| 29
| 5250
| (none)
| 30
| 5500
| (none)
|
31
| 5750
| (none)
| 32
| 6000
| (none)
| 33
| 6250
| (none)
|
34
| 6500
| (none)
| 35
| 6750
| (none)
| 36
| 7000
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 9
| Alignment:
| any
| HD/level:
| d10
| Weapon Prof.:
| 4+level/3
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| PH2-26
| Groups:
| Warrior
|
|
|
|
Level 4: Great Swing: Can choose to make 1 attack per physical action (regardless of how many weapons the PC is using) instead of normal number of attacks. This "great swing" has no extra bonus to hit but does 5 times normal damage and has a 1% per level of fighter of instantly killing any one mortal target (as per assassination). Great swing is not cumulative with Rogue's Backstab or Assassin abilities, but can be used with missile or natural weapons.
| Level 9: Can build a freehold and attract followers.
| Level 9: Mental link with a number of lieutenants (followers that are Warriors of at least 4th level) equal to Fighter's level (this operates on its own unique psionic frequency).
| Level 12: Automatic proficiency in all weapons that the fighter has seen in operation (does not count as "free" slots, so 2 slots are still needed to single specialize, etc.).
| Level 12: Can transfer 1/10 of total XP to one of the fighter's children upon natural (mental aging) death.
| Level 18: Fighter's hit points are maximum (consider all hit die rolls to be maximum possible, even if the fighter has non-warrior classes).
| Level 18: Can automatically hit any mortal creature with a non infinite negative Armor Class when using "Great Swing".
| Level 18: Mental link to lieutenants now gives the lieutenants the ability to cast 1 first level priest spell per day (casting level = 1).
| Level 27: Raise Self: The fighter will be able to Raise Dead on himself 1 day after death (as long as the death was due to physical damage). This ability cannot be used more than once per year.
| Level 27: Maximum age doubles (the fighter may be lowered 1-2 age categories).
| Level 27: Ability to grant a total of (#followers) priest levels of spells (maximum spell level = 4) to followers (or himself). The spell recipient must be able to memorize the spells the question (be a ranger, have a priest class, etc.). The fighter may grant spells to himself, even if he cannot normally cast spells (in this case, caster level = 9).
| Level 36: Fighter may have his "home plane" switched to that of his alignment.
|
|
[PC1] Warrior Classes Group
Fighter3
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 10
| (none)
| 3
| 30
| (none)
|
4
| 60
| (none)
| 5
| 100
| (none)
| 6
| 150
| (none)
|
7
| 210
| (none)
| 8
| 280
| (none)
| 9
| 360
| (none)
|
10
| 450
| (none)
| 11
| 550
| (none)
| 12
| 660
| (none)
|
13
| 780
| (none)
| 14
| 910
| (none)
| 15
| 1050
| (none)
|
16
| 1200
| (none)
| 17
| 1360
| (none)
| 18
| 1530
| (none)
|
19
| 1710
| (none)
| 20
| 1900
| (none)
| 21
| 2100
| (none)
|
22
| 2310
| (none)
| 23
| 2530
| (none)
| 24
| 2760
| (none)
|
25
| 3000
| (none)
| 26
| 3250
| (none)
| 27
| 3510
| (none)
|
28
| 3780
| (none)
| 29
| 4060
| (none)
| 30
| 4350
| (none)
|
31
| 4650
| (none)
| 32
| 4960
| (none)
| 33
| 5280
| (none)
|
34
| 5610
| (none)
| 35
| 5950
| (none)
| 36
| 6300
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 4 2 3 1 1 1 1 0
| +2
| 5 2 4 2 1 1 1 0
| +3
| 5 3 4 3 2 2 2 1
|
+4
| 6 4 5 4 3 2 2 1
| +5
| 7 5 6 5 4 3 2 1
| +6
| 8 5 7 6 4 3 3 2
|
+7
| 8 6 7 7 5 4 3 2
| +8
| 9 7 8 8 6 4 4 2
| +9
| 10 8 9 9 7 5 4 3
|
+10
| 11 8 10 10 7 5 4 3
| +11
| 11 9 10 11 8 6 5 3
| +12
| 12 10 11 12 9 6 5 4
|
+13
| 13 11 12 13 10 7 6 4
| +14
| 14 11 13 14 10 7 6 4
| +15
| 14 12 13 14 11 8 6 5
|
+16
| 14 12 14 14 11 8 7 5
| +17
| 14 13 14 14 12 9 7 5
| +18
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 0, Dex 0, Con 0
| Alignment:
| any
| HD/level:
| d10
| Weapon Prof.:
| 10+level/9
| To Hit Table:
| +level
| Save Table:
| War
| Reference:
| PH3-35
| Groups:
| Warrior
|
|
|
|
Level 1: Does double damage on a natural 20. With a size L+ weapon, hits and does double damage on a natural 19-20.
| Level 1: In addition to the normal number of feats, Fighter3 gets one feat at level 1, then 1 feat every even level afterwards.
| The list of allowed bonus feats are: Ambidexterity, Blind-Fight, Combat Reflexes, Dodge, Exotic Weapon Proficiency, Improved Disarm, Improved Trip, Whirlwind Attack, Improved Critical, Improved Initiative, Improved Unarmed Strike, Deflect Arrows, Stunning Strike, Mounted Combat, Point Blank Shot, Power Attack,Quick Draw, Two-Weapon Fighting, Weapon Finesse, Weapon Focus, Weapon Specialization (+0/+2). Until these are "collectivized", see PH3 for details
|
|
[PC1] Warrior Classes Group
Fighter30
Level
| KXP
| Psi9 mMG S
|
1
| 0
| 1-- -
| 2
| 7
| 2-- -
| 3
| 28
| 3-- -
|
4
| 70
| 4-- -
| 5
| 140
| 5-- -
| 6
| 245
| 6-- -
|
7
| 392
| 7-- -
| 8
| 588
| 8-- -
| 9
| 840
| 9-- -
|
10
| 1155
| A-- -
| 11
| 1540
| B-- -
| 12
| 2002
| B1- -
|
13
| 2548
| B2- -
| 14
| 3185
| B3- -
| 15
| 3920
| B4- -
|
16
| 4760
| B5- -
| 17
| 5712
| B6- -
| 18
| 6783
| B7- -
|
19
| 7980
| B8- -
| 20
| 9310
| B9- -
| 21
| 10780
| BA- -
|
22
| 12397
| BB- -
| 23
| 14168
| BB1 -
| 24
| 16100
| BB2 -
|
25
| 18200
| BB3 -
| 26
| 20475
| BB4 -
| 27
| 22932
| BB5 -
|
28
| 25578
| BB6 -
| 29
| 28420
| BB7 -
| 30
| 31465
| BB8 -
|
31
| 34720
| BB9 -
| 32
| 38192
| BBA -
| 33
| 41888
| BBB -
|
34
| 45815
| BBB 1
| 35
| 49980
| BBB 2
| 36
| 54390
| BBB 3
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 20, Dex 10, Con 10
| Alignment:
| any
| HD/level:
| d30
| Weapon Prof.:
| 4+level*2
| To Hit Table:
| War(d30)
| Save Table:
| War(d30)
| Reference:
| wizards
| Groups:
| Warrior, Futureshifted
|
|
|
|
Has Psi9 powers.
| Level 1: Rolls 1d30 to hit and for saves. Automatically hits (succeeds) on a natural 29-30. Automatically misses on a 1.
| Level 1: Rolls 1d30-10 for proficiency checks.
|
|
[PC1] Warrior Classes Group
Githyanki Knight
Level
| KXP
| Psi1/2/3/30 mMG SU
|
1
| 0
| 4-- --
| 2
| 10.25
| 5-- --
| 3
| 20.5
| 61- --
|
4
| 31
| 72- --
| 5
| 41.5
| 83- --
| 6
| 52.5
| 94- --
|
7
| 65
| A51 --
| 8
| 107.5
| B61 --
| 9
| 210
| C72 --
|
10
| 312.5
| D82 --
| 11
| 415
| E93 --
| 12
| 530
| FA3 1-
|
13
| 645
| GB4 1-
| 14
| 1075
| HC4 1-
| 15
| 1700
| ID5 2-
|
16
| 2330
| JE5 2-
| 17
| 2960
| KF6 21
| 18
| 3600
| LG6 31
|
19
| 4250
| MH7 31
| 20
| 4900
| NI7 31
| 21
| 5550
| OJ8 42
|
22
| 6200
| PK8 42
| 23
| 6850
| QL9 42
| 24
| 7500
| RM9 52
|
25
| 8150
| SNA 53
| 26
| 8800
| TOA 53
| 27
| 9450
| UPB 63
|
28
| 10100
| VQB 63
| 29
| 10750
| WRC 64
| 30
| 11400
| XSC 74
|
31
| 12050
| YTD 74
| 32
| 12700
| ZUD 74
| 33
| 13350
| ZVE 85
|
34
| 14000
| ZWE 85
| 35
| 14650
| ZXF 85
| 36
| 15300
| ZYF 95
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 3 8 2 3 1 0 1
| +2
| 5 4 8 2 3 1 0 2
| +3
| 6 4 8 3 4 2 0 2
|
+4
| 6 5 8 3 4 2 1 3
| +5
| 6 5 9 3 4 2 1 3
| +6
| 6 6 9 4 5 3 1 4
|
+7
| 7 6 9 4 5 3 2 4
| +8
| 7 7 9 4 5 4 2 5
| +9
| 7 7 10 5 6 4 2 5
|
+10
| 7 8 10 5 6 4 3 6
| +11
| 8 8 10 5 6 5 3 6
| +12
| 8 9 10 6 7 5 3 7
|
+13
| 8 9 11 6 7 6 4 7
| +14
| 8 10 11 6 7 6 4 8
| +15
| 9 10 11 7 8 6 4 8
|
+16
| 9 11 11 7 8 7 5 9
| +17
| 9 11 12 7 9 7 5 9
| +18
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Int 16, Wis 16, Chr 16
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 3+level/4
| To Hit Table:
| Mon
| Save Table:
| Psi
| Reference:
| DM
| Groups:
| Warrior, Psionicist, Monster
|
|
|
|
Gets your choice of Psi1, Psi2, or Psi3. Gets Psi30 in addition.
| See ( [Q1], [Q2], or [Q3] ), and [Q30] for rules and powers.
| PSPs = (Int+Wis+Chr-36)*10 + level*60
| These are in Psi1/Psi2 PSPs. Psi3 and Psi30 powers cost 10 times the listed amount.
| Level 1: Astral Perception and Astral Projection.
| Level 1: Enemies need a +2 weapon to hit you.
| Level 1: Knowledge / Legend Lore (Astral Plane), Navigation (Astral Plane)
| Level 1: All your weapons have LVL half-plusses (if your actual weapon is better, ignore this, this is a minimum amount)
| Level 1: Turn (Command) Undead as if 2 levels lower.
| Level 1: 1M, 1/d: Plane Shift
| Level 3: Knowledge / Legend Lore (Phlogiston), Navigation (Phlogiston)
| Level 5: 1 attack that hits: Coup de grace (slay someone who's down)
| Level 7: Add Psi1, Psi2, or Psi3 to known frequencies for this class.
| Level 9: 1 attack that hits: Capital S Slay (severs silver cord)
| Level 13: Add Psi1, Psi2, or Psi3 to known frequencies for this class. (You have all three now.)
|
|
[PC1] Warrior Classes Group
Basic Psi1 Information
PSI1 CLASS: Psionic Strength = (Int+Wis+Chr) / 3 * (Level+9)
|
| WILD TALENTS: Psionic Strength = 64 + level + (Int+Wis+Chr-36) * (exceptional+1)
| where "exceptional" is the number of mental stats(Int,Wis,Chr) of 16 or above.
|
| Wild Talent Power Progression:
|
|
| Potential Number of:
| Int+Wis+Chr
| Minor
| Major
| Grand
| Att+Def
|
0-7
| 1
| 0
| 0
| 1
| 8-15
| 2
| 0
| 0
| 2
| 16-23
| 2
| 1
| 0
| 3
|
24-31
| 3
| 1
| 0
| 4
| 32-39
| 4
| 1
| 0
| 5
| 40-47
| 4
| 2
| 0
| 6
|
48-55
| 4
| 2
| 1
| 7
| 56-63
| 5
| 2
| 1
| 8
| 64-71
| 6
| 3
| 1
| 9
|
72-79
| 7
| 3
| 1
| 10
| 80+
| 8
| 4
| 2
| 11
|
|
| It takes 1 nonweapon proficiency slot for a Minor, 3 slots for a Major, and 6 slots for a Grand to obtain 1st level of mastery.
| Thereafter, 1/2 a slot will increase a power's level of mastery by 1.
| Attacks and Defenses cost: A=1, B=0, C=˝, D=1˝, E=2, U=2˝, F=0, G=˝ , H=1, I=1˝, J=2, X=2˝ (in slots).
| Psionicists get the number of powers seen in their progression at no proficiency cost, and their level of mastery is equal to their experience level. They could purchase higher levels of mastery (adding to their level).
|
|
PSIONIC ENCHANTMENTS (spend 1 spell of each level below to get new spell level)
|
|
|
Spell Level, Wizard:
| 0
| 1
| 2
| 3
| 4-8
| 9
| 10
| 11
| 12
| 13
|
Spell Level, Priest:
| 0
| 1
| 2
| 3
| 4-6
| 7
| 8
| 9
| 10
| 11
| Upgrade Cost:
| 400
| 800
| 200
| 150
| 100
| 150
| 200
| 800
| 1800
| 3200
|
|
[PC1] Warrior Classes Group
Psionic Blast / Ultra Blast
PSIONIC BLAST ATTACK UPON NON-NATURAL-PSIONIC CREATURE (20 attack pts)
|
|
| Save for Range
| Int+Wis
| 10yd
| 20yd
| 30yd
|
0-5
| 20
| 19
| 18
| 6-10
| 18
| 17
| 16
| 11-13
| 16
| 15
| 14
|
14-17
| 14
| 13
| 12
| 18-21
| 12
| 11
| 10
| 22-25
| 10
| 9
| 8
|
26-29
| 8
| 7
| 6
| 30-33
| 6
| 5
| 4
| 34-35
| 4
| 3
| 2
|
36-37
| 2
| 1
| 0
| 38+
| 0
| -1
| -2
|
|
Save Modifiers
| Additions
| Subtractions
|
wizard
| +1
| panicked
| -1
| priest
| +2
| enraged
| -1
| elf
| +2
| confused
| -2
|
Intell. Fort.
| +2
| hopeless
| -3
| mind blank
| +2
| stunned
| -3
| psionicist
| +3
| using psi power
| -4
|
dwarf
| +4
| using ESP
| -5
| halfling
| +4
| asleep
| -6
| helm/telepathy
| +4
| unconscious
| -6
|
Tower/Iron Will
| +6
| feebleminded
| (Int=0-5)
| mind bar
| +6
| insane
| NA
|
|
Int+Wis
| Death
| Coma
| Sleep
| Stun
| Confuse
| Enrage
| Panic
| Feeble
| 2Insanity
| 1Insanity
| 1Insanity
|
0-5
| 01-77
| 78-91
| 92
| 93
| 94
| 95
| 96
| 97
| 98
| 99
| 00
| 6-9
| 01-10
| 11-83
| 84-92
| 93
| 94
| 95
| 96
| 97
| 98
| 99
| 00
| 10-13
| 01
| 02-15
| 16-84
| 85-93
| 94
| 95
| 96
| 97
| 98
| 99
| 00
|
14-17
| 01
| 02
| 03-11
| 12-85
| 86-94
| 95
| 96
| 97
| 98
| 99
| 00
| 18-21
| 01
| 02
| 03
| 04-17
| 18-86
| 87-95
| 96
| 97
| 98
| 99
| 00
| 22-25
| 01
| 02
| 03
| 04
| 05-18
| 19-87
| 88-96
| 97
| 98
| 99
| 00
|
26-29
| 01
| 02
| 03
| 04
| 05
| 06-19
| 20-88
| 89-97
| 98
| 99
| 00
| 30-33
| 01
| 02
| 03
| 04
| 05
| 06
| 07-20
| 21-89
| 90-98
| 99
| 00
| 34-35
| 01
| 02
| 03
| 04
| 05
| 06
| 07
| 08-26
| 27-85
| 86-99
| 00
|
36-37
| 01
| 02
| 03
| 04
| 05
| 06
| 07
| 08
| 09-22
| 23-90
| 91-00
| 38+
| 01
| 02
| 03
| 04
| 05
| 06
| 07
| 08
| 09
| 10-23
| 24-00
| Duration
| -
| 2d6 d
| 5d4 t
| 2d4 t
| 1d4 t
| 2d4 r
| 2d4 r
| perm.
| perm.
| 2d6 w
| 1d4 w
|
|
| ULTRABLAST ATTACK UPON NON-NATURAL-PSIONIC CREATURE (75 or 100 attack pts)
|
|
Int+Wis
| Save
| Death
| Coma
| Stun
| Confuse
| Feeblemind
| 1Insanity
| 2Insanity
| 3Insanity
| 4Insanity
| 5Insanity
|
0
| NA
| -
| -
| -
| -
| -
| -
| -
| -
| -
| -
| 1-5
| 20
| 01-19
| 20-36
| 37-51
| 52-64
| 65-75
| 76-84
| 85-91
| 92-96
| 97-99
| 00
| 6-10
| 19
| 01-16
| 17-34
| 35-50
| 51-63
| 64-74
| 75-83
| 84-90
| 91-95
| 96-98
| 99-00
|
11-15
| 18
| 01-12
| 13-26
| 27-43
| 44-57
| 58-69
| 70-79
| 80-87
| 88-93
| 94-97
| 98-00
| 16-20
| 17
| 01-09
| 10-20
| 21-34
| 35-50
| 51-64
| 65-75
| 76-84
| 85-91
| 92-96
| 97-00
| 21-25
| 16
| 01-07
| 08-16
| 17-27
| 28-40
| 41-55
| 56-68
| 69-79
| 80-88
| 89-95
| 96-00
|
26-30
| 15
| 01-05
| 06-12
| 13-21
| 22-32
| 33-45
| 46-60
| 61-73
| 74-84
| 85-93
| 94-00
| 31-35
| 14
| 01-04
| 05-09
| 10-16
| 17-25
| 26-36
| 37-50
| 51-66
| 67-80
| 81-91
| 92-00
| 36-40
| 13
| 01-03
| 04-07
| 08-13
| 14-21
| 22-31
| 32-43
| 44-57
| 58-74
| 75-88
| 89-00
|
41-45
| 12
| 01-02
| 03-05
| 06-10
| 11-17
| 18-26
| 27-37
| 38-50
| 51-66
| 67-84
| 85-00
| 46+
| 11
| 01
| 02-04
| 05-09
| 10-16
| 17-25
| 26-36
| 37-49
| 50-64
| 65-81
| 82-00
| Dur.
| -
| -
| 2d4 d
| 10d6r
| 6d6 r
| Perm.
| Perm.
| Perm.
| Perm.
| Perm.
| Perm.
|
|
[PC1] Warrior Classes Group
Psi1 Minor Powers
MINOR POWERS
| Cost
| Notes
|
Animal Telepathy
| 1/r
| 1=mamm,5=bird,6=rept,8=fish,10=spider,14=plant
| Antipathy-Sympathy
| 35/h
| Antipathy-Sympathy (as spell)
| Automaton
| 10/r
| Animate Object (as spell)
|
Body Equilibrium
| 1/r
| Water Walking, Feather Fall, Lessen Weight
| Body Weaponry
| 1/r
| +level AC, +level unarmed damage
| Cell Adjustment
| 1/hp
| Max.# hp = level*5, Cure Disease=20/70
|
Clairaudience
| 5/r
| 30'range per level
| Clairvoyance
| 5/r
| 20'range per level
| Command
| 5
| Command (as spell)
|
Detect Danger
| 1/r
| 10+10*level% direction, 5+5*level% distance
| Detection of Good/Evil
| 2/r
| 20+10*level% exact alignment, 10*level% objects
| Detection of Life
| 4/r
| Gives dir.,dist.,size class (30'range per level)
|
Detection of Magic
| 3/r
| Gives type, school/sphere, and approx. level
| Domination
| 5+HD/r
| Save; Psionic gets control of all actions
| Empathic Control
| 1/HD
| Save-3; Emotion (as spell); no limit to HD
|
Empathy
| 3
| Gives basic emotions of all in 10'wide path
| ESP
| 2/r
| ESP (as spell)
| Expansion
| 5/r
| Max.Press=Str of level+12, +level dmg, +level'
|
Hypnosis
| 1/HD
| Level>10 or Int16=save; Max.HD=ä(level)
| Invisibility
| 3/t
| Mental Invisibility, affects ä(level) in HD
| Levitation
| 3/t
| Levitate (as spell)
|
Lights
| 1/t
| Faerie Fire, Dancing Lights, Light
| Locate
| 5/t
| Locate object, person, or type of creature
| Memory Protection
| 1/d
| Immune to Forget,Feeblemind,Incantatrix effects
|
Microkinesis
| 1/s
| Telekinesis on a small object (max wt = level lbs.)
| Mind Over Body
| 5/d
| No need for food,water,sleep for 2*level days
| Molecular Agitation
| 1/r
| 1 dmg 1st r, 2 dmg 2nd r, etc. (max.dmg=level)
|
Movement Acceleration
| 10/r
| +1V Action
| Object Reading
| 1/r
| Detects psychic impressions left on an object
| Postcognition
| 1/fact
| Can see into past, double chances of Precog.
|
Precognition
| 1/fact
| Int+Wis+level*level-factor% chance correct
| Psionic Trigger
| 10/d
| Contingency for 1 psi power (still need points)
| Rapport
| 5/r
| 1=Share Memories, 3=Detect Lie, 4=Mind Scan
|
Reduction
| 2/t
| -level' until 1', then halve size each time
| Sense
| 5/t
| See in darkness/fog, Hear in silenced/loud room
| Spirit Speak
| 10/r
| Speak with Dead (as spell)
|
Suspend Animation
| 6
| Ceases life functions for max of (level) weeks
| Sens. to Psychic Imp.
| 1/r
| Gives freq., type, and field of all psi in area
| Tap Psionic Link
| 7/r
| Can listen into Psi Link if within 30*level'
|
Telekinetic Barrier
| 5N /t
| Take -N dmg per physical attack (max N = level)
| Telekinetic Blade
| 5/r
| Base damage CLdCL, considered +CL/3 weapon, mental weapon
| Telep. Ventriloquism
| 1/'
| Save-3; Target actually says desired phrase
|
Tongues
| 20+6/r
| Tongues (as spell); 1 language/level
|
|
[PC1] Warrior Classes Group
Psi1 Major Powers
MAJOR POWERS
| Cost
| Notes
|
Astral Projection
| 10
| Astral Spell (as spell)
| Aura Alteration
| 10/F/h
| F=#AL places moved, Remove Curse,Geas,Quest=8*SL
| Aura Reading
| 3
| Detect alignment, classes, skills, exact hp
|
Body Control
| 2/t
| Water Breathing, Resist environment 1 HD/level
| Cellular Restoration
| 8
| Reattaches severed limb, fixes damaged organ
| Controlled Blinking
| 5/r
| Blink 10'/level each round (no action after 1st)
|
Deflection
| 1/% /h
| Energy (non-Physical) Reflection, max=level*10%
| Dimension Door
| 10
| Dimension Door (as spell); 90'/level
| Dimension Walk
| 1/t
| Cover 30 miles in (40-level) minutes
|
Dispel Exhaustion
| 14
| Mental Surgery (1) but all in psi link affected
| Energy Control
| 1/HD
| Max.=level in HD damage, must be energy attack
| Energy Dissipation
| 20
| Take half damage from an energy attack
|
Etherealness
| 6/t
| Caster+50*level lbs. in Ethereal Plane
| Flying
| 9/t
| Fly (as spell)
| Foresight
| 18
| Foresight (as spell)
|
Geas
| 40
| Geas (as spell)
| Improved Cell Adj.
| 1/hp
| Cell Adj. but range=10'*level, Max.hp=10*level/r
| Improved Invisibility
| 9/t
| Invisibility but can attack and remain Invis.
|
Magic Jar
| 20
| Magic Jar (as spell), save penalty -1/level
| Mass Domination
| 10+HD
| Save-4; Max.=5 creatures of level HD
| Mental Surgery
| 10*lvl
| 1=Dispel Exhaustion,5=Feeblemind,6=Cure Insanity
|
Mind Bar
| 5/d
| Immune to Ench/Cha,Magic Jar,Domination,Invis.
| Molecular Manipulation
| 50
| Makes object weak: 1=cord,5=chain,7=wood,9=metal
| Molecular Rearrangement
| 10/lb.
| 1=soft,4=brass,7=bronze,10=steel,13=Mithril
|
Pass-Way
| 20/'
| Can pass through any material or Wall spell (no harm)
| Paralysis Bolt
| 15+HD
| Save-6; 1 creature, Max.HD=2*level
| Physical Acceleration
| 20/r
| +1P Action
|
Probability Travel
| 10/P
| P=#planes removed, fail=21-level%
| Psionic Cage
| 50
| Reverse Wards (no one can leave)
| Shape Alteration
| 3+W
| W=weight/1000, Polymorph Self (as spell)
|
Standing Concentration
| 5/d
| Can convert 1P+1V Action to 1M if desired each r
| Submit Illusion
| 12/t
| Submit a Spectral Force to subject's mind
| Telekinesis
| 3/r
| Max.Weight=3*sum(level), accel. 2"/r move rate
|
Telempathic Projection
| 6
| Empathy, but can send an emotion
| Telepathy
| 1/r
| Operates up to 186,000 miles away on same plane
| Telepathic Projection
| 1/r+HD
| Suggestion, Possession=2*Int+Wis+Chr points
|
Teleportation
| 20+1/%
| Teleport (as spell), can adjust roll by 1%/point
| Transmutation
| 10
| One effect in next turn can be changed to another element
| True Sensory Input
| 4/r
| True Seeing (as spell), but all 5 senses
|
Wards
| 50
| Pro.Evil&Scrying, no one can enter, break=150pts
| X-ray Vision
| 15/r
| As per ring of X-ray vision
|
|
[PC1] Warrior Classes Group
Psi1 Grand Powers
GRAND POWERS
| Cost
| Notes
|
Amplification
| 10*#cr
| Save; Sleep d6+3 hr, Gain (Int+Wis+Chr)*2 points
| Amplify Power
| 10N
| +N to CL (or) +N*10% effect to next Psi1 power (max N=CL)
| Death Stare
| 75
| Save-6; Death; Stun 2d4r if over 2*level HD
|
Energy Cancel
| 3/HD
| As Energy Control but removes entire area effect
| Energy Jar
| 15/HD
| As Energy Control, can throw affect yourself once for 1M
| Endowment
| 100
| Gain psionics, one row lower on table above
|
God Voice Ventrilo.
| 25/r
| Loud "god voice", deafness (save), suggestion (save)
| Grand Domination
| 3*HD/r
| Save at penalty equal to level; no HD limit
| Interdimensional Space
| 40+1/h
| Rope Trick (as spell); duration limit=1h/level
|
Limited Wish
| 320
| Limited Wish (as spell)
| Mental Acceleration
| 30/r
| +1M Action (can be used for anything)
| Power Transfer
| 100*T
| T:Minor=1,Major=2,Grand=3, Object=˝*Caster Psi
|
Preservation
| 50
| 1=Preserve,2=Trap Soul,5=Permanency,7=Stasis
| Psionic Acceleration
| 20/r
| +1M Action (must be used on natural psionics)
| Psionic Amplification
| 8*Mult
| Multiplies a power; Max.=level/4+1
|
Psionic Disruption
| 40/r
| No psi powers (any freq.) can be used in 50'r
| Restoration
| 60
| Restoration, Restores Items, Stops dual-nature
| Severance
| 20*SL
| Save; stops use of any 1 ability in creature
|
Shade
| 100
| Creates a ghost/shade of person who died here, half powers
| Suppression
| 3/r
| Cannot use or be affected by psionics, all psi effects drop
|
|
[PC1] Warrior Classes Group
Psi1 Super Powers
SUPER POWERS
| Cost
| Notes
|
Cellular Heal/Harm
| X
| up to X targets: Heal or Harm X% of max hp
| Counterspell
| 40*SL
| [0 action to use] Counters a Magic/Psi/Innate
| Energy Dampen
| 1/HD/d
| Permanent Energy Cancel on self or 100'cu area
|
Full Acceleration
| 50/r
| +1 Full Action /r
| Hero Element
| 700
| Casts any one 1st level Hero spell
| Legend Element
| 400
| Casts any one 1st level Legend spell
|
Mental Deceleration
| 100*N
| Target loses next N mental actions (no save)
| No Resistance
| 400
| 1 target: Lowers Class VI,PsiR,Defense X for 1t
| Opposing Acceleration
| 60/r
| +1 Opposing Action /r
|
Physical Deceleration
| 50*N
| Target loses next N physical actions (no save)
| Quick Mental Accel.
| 60/r
| +1 QM Action /r
| Rapid Fire
| 80/r
| x2 number of Psi1 attacks/r, stacks with itself
|
Shotokan Spirit
| 60/r
| Know and can use all Psi0 minor/major/grand powers
| Sinanju Spirit
| 60/r
| Know and can use all Martial Arts powers
| Super Domination
| 10*HD
| Dominate one target (no save, no PsiR, no Wis)
|
Telekinetic Crush
| X
| 1 target: X*X*X telekinetic damage (no save)
| Versatility
| 1000
| Permanent: +1 max. # of classes or # psi.freq.
| Wish
| 480
| Wish (as spell), or any Psi2 Dev/Sci/High Sci
|
|
[PC1] Warrior Classes Group
Psionic vs. Psionic in Mental Combat
Attack Strength
| Attack #.Mode
| F.Mind Blank=1
| G.Thought Shield=2
| H.Mental Barrier=3
| I.Intellect Fortress=8
| J.Tower of Iron Will=10
|
1- 25
| A.Psionic Blast=20
| 3
| 7
| 4
| 1
| 0
| B.Mind Thrust=4
| 12
| 4
| 0
| 0
| 1
| C.Ego Whip=7
| 8
| 3
| 0
| 0
| 0
| D.Id Insinuation=10
| 1
| 6
| 8
| 1
| 1
| E.Psychic Crush=14
| 2%
| 0%
| 0%
| 0%
| 0%
| U.Ultrablast=75/100
| 6
| 10
| 8
| 4
| 2
|
26- 50
| A.Psionic Blast=20
| 6
| 9
| 6
| 2
| 0
| B.Mind Thrust=4
| 15
| 6
| 1
| 0
| 2
| C.Ego Whip=7
| 12
| 4
| 0
| 0
| 0
| D.Id Insinuation=10
| 2
| 8
| 10
| 3
| 3
| E.Psychic Crush=14
| 5%
| 2%
| 1%
| 0%
| 0%
| U.Ultrablast=75/100
| 12
| 19
| 15
| 8
| 3
|
51- 75
| A.Psionic Blast=20
| 10
| 12
| 9
| 4
| 1
| B.Mind Thrust=4
| 18
| 9
| 2
| 2
| 3
| C.Ego Whip=7
| 17
| 6
| 1
| 1
| 1
| D.Id Insinuation=10
| 4
| 11
| 13
| 7
| 6
| E.Psychic Crush=14
| 9%
| 4%
| 2%
| 1%
| 0%
| U.Ultrablast=75/100
| 18
| 27
| 21
| 12
| 5
|
76-100
| A.Psionic Blast=20
| 15
| 16
| 13
| 7
| 2
| B.Mind Thrust=4
| 22
| 13
| 5
| 4
| 5
| C.Ego Whip=7
| 23
| 9
| 3
| 2
| 3
| D.Id Insinuation=10
| 7
| 15
| 17
| 12
| 10
| E.Psychic Crush=14
| 14%
| 7%
| 5%
| 3%
| 2%
| U.Ultrablast=75/100
| 24
| 34
| 26
| 16
| 8
|
101-125
| A.Psionic Blast=20
| 21
| 21
| 18
| 11
| 4
| B.Mind Thrust=4
| 26
| 18
| 9
| 7
| 8
| C.Ego Whip=7
| 30
| 13
| 6
| 4
| 6
| D.Id Insinuation=10
| 11
| 20
| 22
| 18
| 15
| E.Psychic Crush=14
| 20%
| 11%
| 9%
| 6%
| 4%
| U.Ultrablast=75/100
| 30
| 40
| 30
| 20
| 12
|
126-150
| A.Psionic Blast=20
| 28
| 27
| 18
| 16
| 7
| B.Mind Thrust=4
| 30
| 24
| 9
| 11
| 12
| C.Ego Whip=7
| 38
| 18
| 6
| 7
| 10
| D.Id Insinuation=10
| 16
| 26
| 22
| 25
| 21
| E.Psychic Crush=14
| 27%
| 16%
| 9%
| 10%
| 7%
| U.Ultrablast=75/100
| 36
| 45
| 33
| 24
| 18
|
151-175
| A.Psionic Blast=20
| 36
| 34
| 31
| 22
| 11
| B.Mind Thrust=4
| 34
| 31
| 25
| 15
| 17
| C.Ego Whip=7
| 47
| 24
| 15
| 11
| 15
| D.Id Insinuation=10
| 22
| 33
| 35
| 33
| 28
| E.Psychic Crush=14
| 35%
| 22%
| 20%
| 15%
| 11%
| U.Ultrablast=75/100
| 42
| 50
| 36
| 28
| 24
|
|
| OTHER ATTACK & DEFENSE MODES
|
| Attack Mode T (Psionic Touch): As per attack mode A, but range touch, affects only one target, and there is no saving throw.
| Attack Mode V (SuperBlast): This attack theoretically should exist based on its existence in Psi2. It would cost 250 attack points and have the same effect that it has in Psi2.
| Defense Mode X (UltraShield): Costs 20 defense points per round to use; you cannot attack or be attacked psionically in any frequency.
|
|
[PC1] Warrior Classes Group
Psionic Attack Upon Defenseless Psionic
Attack Strength
| Attack #.Mode
| Defender's Original Psionic Strength
| 10-59
| 60-109
| 110-159
| 160-209
| 210-259
| 260-309
| 310+
|
1- 25
| A.Psionic Blast=20
| D
| C
| C
| 15
| 10
| 5
| 5
| B.Mind Thrust=4
| W
| W
| 40
| 35
| 30
| 25
| 20
| C.Ego Whip=7
| 30
| 25
| 20
| 15
| 10
| 5
| 5
| D.Id Insinuation=10
| 40
| 35
| 30
| 25
| 20
| 15
| 10
| E.Psychic Crush=14
| 72%
| 60%
| 50%
| 40%
| 30%
| 20%
| 10%
| U.Ultrablast=75/100
| S
| P
| W
| 40
| 30
| 20
| 10
|
26- 50
| A.Psionic Blast=20
| S
| D
| C
| C
| 15
| 10
| 5
| B.Mind Thrust=4
| W
| W
| W
| 40
| 35
| 30
| 25
| C.Ego Whip=7
| 35
| 30
| 25
| 20
| 15
| 10
| 5
| D.Id Insinuation=10
| R
| 40
| 35
| 30
| 25
| 20
| 15
| E.Psychic Crush=14
| 75%
| 62%
| 52%
| 42%
| 32%
| 22%
| 12%
| U.Ultrablast=75/100
| I
| S
| P
| W
| 40
| 30
| 20
|
51- 75
| A.Psionic Blast=20
| W
| S
| D
| C
| C
| 15
| 10
| B.Mind Thrust=4
| P
| W
| W
| W
| 40
| 35
| 30
| C.Ego Whip=7
| 40
| 35
| 30
| 25
| 20
| 15
| 10
| D.Id Insinuation=10
| R
| R
| 40
| 35
| 30
| 25
| 20
| E.Psychic Crush=14
| 79%
| 65%
| 55%
| 45%
| 35%
| 25%
| 15%
| U.Ultrablast=75/100
| K
| I
| S
| P
| W
| 40
| 30
|
76-100
| A.Psionic Blast=20
| P
| W
| S
| D
| C
| C
| 15
| B.Mind Thrust=4
| P
| P
| W
| W
| W
| 40
| 35
| C.Ego Whip=7
| P
| 40
| 35
| 30
| 25
| 20
| 15
| D.Id Insinuation=10
| R
| R
| R
| 40
| 35
| 30
| 25
| E.Psychic Crush=14
| 84%
| 69%
| 59%
| 49%
| 39%
| 29%
| 19%
| U.Ultrablast=75/100
| K
| K
| I
| S
| P
| W
| 40
|
101-125
| A.Psionic Blast=20
| K
| P
| W
| S
| D
| C
| C
| B.Mind Thrust=4
| P
| P
| P
| W
| W
| W
| 40
| C.Ego Whip=7
| I
| P
| 40
| 35
| 30
| 25
| 20
| D.Id Insinuation=10
| R
| R
| R
| R
| 40
| 35
| 30
| E.Psychic Crush=14
| 90%
| 74%
| 64%
| 54%
| 44%
| 34%
| 24%
| U.Ultrablast=75/100
| K
| K
| K
| I
| S
| P
| W
|
126-150
| A.Psionic Blast=20
| K
| K
| P
| W
| S
| D
| C
| B.Mind Thrust=4
| P
| P
| P
| P
| W
| W
| W
| C.Ego Whip=7
| I
| I
| P
| 40
| 35
| 30
| 25
| D.Id Insinuation=10
| R
| R
| R
| R
| R
| 40
| 35
| E.Psychic Crush=14
| 97%
| 80%
| 70%
| 60%
| 50%
| 40%
| 30%
| U.Ultrablast=75/100
| K
| K
| K
| K
| I
| S
| P
|
151-175
| A.Psionic Blast=20
| K
| K
| K
| P
| W
| S
| D
| B.Mind Thrust=4
| K
| P
| P
| P
| P
| W
| W
| C.Ego Whip=7
| I
| I
| I
| P
| 40
| 35
| 30
| D.Id Insinuation=10
| R
| R
| R
| R
| R
| R
| 40
| E.Psychic Crush=14
| 99%
| 87%
| 77%
| 67%
| 57%
| 47%
| 37%
| U.Ultrablast=75/100
| K
| K
| K
| K
| K
| I
| S
|
|
Code
| Effect
|
#
| Psionic attack points lost, beyond 0 attack pts = hp dmg
| C
| Confused for 2d4 rounds
| D
| Dazed for 1d4 turns, no psionic or other mental activity
|
I
| Idiocy, Int = 1d4, psionic ability lost, curable with Heal spell
| K
| Killed
| P
| Permanent loss of one random Psi1 power, and Dazed as above
|
R
| Robot, mind under control of attacker, save can be made every 2d4 weeks
| S
| Sleeping in coma for 1d4 weeks
| W
| Wounded, One random Psi1 power lost for 2d4 weeks
|
| If the subject is immune to the effect (or the effect is redundant/meaningless), treat letters as a "40" instead
|
|
[PC1] Warrior Classes Group
Basic Psi2 Information
Psi2 Psionicists:
| PSPs = Wis*2+Int+Con-40+(Wis-5)*(level-1)
|
| Wild Talents:
| PSPs = Int+Wis+Con+4*level
|
|
Wild Talents
| Potential Number of:
| Int+Wis+Con
| Devotions (Minors)
| Sciences (Majors)
| High Sci (Grands)
| Att+Def
|
0-14
| 1
| 0
| 0
| 1
| 15-29
| 2
| 0
| 0
| 2
| 30-44
| 3
| 1
| 0
| 3
|
45-59
| 4
| 2
| 0
| 4
| 60-74
| 5
| 3
| 1
| 5
| 75+
| 6
| 4
| 2
| 6
|
Minimum Level:
| 0
| 3
| 8
| 0
|
|
| It takes 1 nonweapon proficiency slot for a Devotion, 3 slots for a Science or Meta-Psionic Devotion, and 6 slots for a Meta-Psionic Science or High Science. This gives 1st level of mastery in that power.
|
| There are no prerequisites for any power for both Wild Talents and Psionicists.
|
| A "power score" is making the roll by 10. There are no terrible failures. If you fail, you spend no PSPs.
|
| Each additional proficiency slot spent for a power does 1 of three things (choose 1 per slot spent):
| 1. Roll an extra 1d20 for check, and choose best roll.
| 2. Get a +1 on the target check number.
| 3. Increase the level of mastery (caster level) by 1. You cannot have more than double your level in CL (max = equal to level for Wild Talents).
|
|
[PC1] Warrior Classes Group
Psi2 Combat
MAC (Mental Armor Class) = 25-Wis (Wis below 15 gives MAC of 10)
| Use Int as if it was Balance (under Dex) to adjust MAC.
|
| MTHAC0 (Mental THAC0) = 21-(Psi2 level)
| Use Wis as if it was Efficiency (under Str) to adjust MTHAC0.
|
|
|
|
| MAC adjustment for defenses ("-" means better MAC)
|
| #Att
| dmg
| Mind Blank
| Thought Shield
| Mental Barrier
| Intellect Fortress
| Tower of Iron Will
| Ultra- Shield
|
Psionic Blast
| 4
| 1
| -3
| +2
| -5
| +4
| +3
| -6
| Mind Thrust
| 3
| 1
| +5
| +3
| -2
| -3
| -5
| -5
| Ego Whip
| 2
| 2
| +3
| +4
| +2
| -4
| -3
| -4
|
Id Insinuation
| 3
| 2
| -5
| -3
| -1
| +2
| +5
| -7
| Psychic Crush
| 2
| 3
| +1
| -4
| +4
| -1
| -2
| -8
| Ultrablast
| 3
| 3
| +8
| +7
| +6
| +5
| +4
| 0
|
|
| "dmg" is how many Tangents are gained on the target. 3 Tangents equal 1 Contact at which time each hit has the effect listed in the power descriptions. This system is not used against those who do not have frequency 2 psionics; the only way to get contact on them is by using Contact, Passive Contact or Mass Contact.
| There will be ways of (with items) adjusting MAC and MTHAC0 in the future.
|
| PSIONIC ENCHANTMENTS (spend 1 spell of each level below to get new spell level)
|
|
|
Spell Level, Wizard:
| 0
| 1
| 2-10
| 11
| 12
| 13
| 14
| 15
| 16
| Spell Level, Priest:
| 0
| 1
| 2-9
| 9
| 10
| 11
| 12
| 13
| 14
|
Upgrade Cost:
| 200
| 400
| 100
| 400
| 900
| 1600
| 2500
| 3600
| 4900
|
|
[PC1] Warrior Classes Group
Psi2 Devotions (Minors)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Absorb Disease
| Metab
| Con-3
| 12
| Moves a disease to psionic
| Destroys a disease
| PHBR5
| 2
| Accelerate
| Metab
| Con-2
| 10+10/m
| Haste
| Super Haste (+2 P/V)
| WatW2
| 3
| Acceptance
| Telep
| Int
| 10+2/t
| Captives become passive/docile
| Betray each other
| DSDK2
|
4
| Adrenalin Control
| Metab
| Con-3
| 8+4/r
| +1d6 Str,Dex,or Con
| +1d6 to all three
| PHBR5
| 5
| Aging
| Metab
| Con-7
| 15
| (level)d4 years aged
| (level)d10 years
| PHBR5
| 6
| Alignment Stabilization
| Telep
| Wis-1
| 15+10/d
| Keeps alignment from changing
| Maintenance 5/d
| DSDK2
|
7
| All-Round Vision
| Clair
| Wis-3
| 6+4/m
| Can see in all directions
| Infravision gained
| PHBR5
| 8
| Alter Features
| Metab
| Con-1
| 6+3/t
| Alter Self
| Change Self
| WatW2
| 9
| Amnesia
| Telep
| Wis-2
| C+5/r
| Amnesia
| Free Maint. 1d10 d
| WatW2
|
10
| Animate Object
| Kinet
| Int-3
| 8+3/m
| Animates object;move rate 6
| Animation is smooth
| PHBR5
| 11
| Animate Shadow
| Kinet
| Wis-3
| 7+3/m
| Animates shadow;no effect
| Range is 100y
| PHBR5
| 12
| Astral Projection
| Port
| Int
| 6+2/h
| Go to Astral with silver cord
| Color pool nearby
| PHBR5
|
13
| Attraction
| Telep
| Wis-4
| C+8/m
| Strong attraction for thing
| Obsession for thing
| PHBR5
| 14
| Aversion
| Telep
| Wis-4
| C+8/t
| Strong aversion for thing
| Afraid of thing
| PHBR5
| 15
| Awe
| Telep
| Chr-2
| C+4/r
| Won't attack caster (save)
| No save
| PHBR5
|
16
| Ballistic Attack
| Kinet
| Con-2
| 5
| Roll TH; (level)d4 damage
| (level)d8 damage
| PHBR5
| 17
| Beast Mastery
| Telep
| Wis-3
| 20+H/d
| Control beast (Max.Int=level)
| 5 PSPs initial cost
| DSDK2
| 18
| Biofeedback
| Metab
| Con-2
| 6+3/r
| -2 dmg/att;+level/3 AC bonus
| +level AC bonus
| PHBR5
|
19
| Blink
| Port
| Int+1
| 7+3/r
| Blink
| Blink Wounding 1/r
| WatW2
| 20
| Body Control
| Metab
| Con-4
| 7+5/m
| Breathe,move normally; 0 dmg terrain
| Can change environ.
| PHBR5
| 21
| Body Equilibrium
| Metab
| Con-3
| 2+2/m
| Water Walking, Feather Fall
| 1 d w/o Maintenance
| PHBR5
|
22
| Body Weaponry
| Metab
| Con-3
| 9+4/r
| Convert arm to weapon
| Weapon is +1/+0
| PHBR5
| 23
| Bone Reading
| Clair
| Wis-1
| 15
| Know who died in this spot
| See last 10 min of life
| WatW2
| 24
| Cannibalize
| M-Psi
| Con
| -8*Con
| +8 PSPs/Con;Con returns 1/w
| +8 PSPs
| PHBR5
|
25
| Carapace
| Metab
| Int
| 5+1/r
| +level AC; -(11-level) Dex
| No Dex loss
| DSDK2
| 26
| Catfall
| Metab
| Dex-2
| 4
| 30'fall:no dmg;other @ h dmg
| 50'fall:no dmg
| PHBR5
| 27
| Cause Decay
| Metab
| Con-2
| 4
| Item falls apart(save vs.acid)
| No save allowed
| PHBR5
|
28
| Cause Sleep
| Metab
| Wis-2
| 9+2/r
| Sleep (save)
| No memory of sleep
| WatW2
| 29
| Cell Adjustment
| Metab
| Con-3
| 1/hp
| 20*level hp:1r;disease=+5 PSPs
| Half cost in PSPs
| PHBR5
| 30
| Chameleon Power
| Metab
| Con-1
| 6+3/m
| Can match surroundings well
| +15% HS
| PHBR5
|
31
| Chemical Stimulation
| Metab
| Con-4
| 9+6/r
| level dmg acid (items save)
| No item saves
| PHBR5
| 32
| Cognitive Trance
| M-Psi
| Int
| 4
| Photographic Memory; cannot use V
| +4 Int checks 1 d
| WatW2
| 33
| Combat Mind
| Clair
| Int-4
| 5+4/r
| +level/3(round up) group init.
| Psionic:+level/3 AC
| PHBR5
|
34
| Compact
| Kinet
| Wis-1
| 4
| Reduce object volume 90%
| Reduce volume 95%
| DSDK2
| 35
| Conceal Thoughts
| Telep
| Wis
| 5+3/m
| Gain contest vs.ESP,Probe,etc.
| Imm to those powers
| PHBR5
| 36
| Concentrate Water
| Kinet
| Con-3
| 10
| Make 1-9 gal.water from area
| Double water amount
| DSDK2
|
37
| Contact
| Telep
| Wis
| Int+1/r
| -2 check if resisting
| Maintained 4r for free
| PHBR5
| 38
| Control Body
| Kinet
| Con-2
| 8+8/r
| Control all P,V actions
| Auto. win Contest
| PHBR5
| 39
| Control Flames
| Kinet
| Wis-1
| 6+3/r
| x2/ 2 fire; move 9; (level)d4
| x3/ 3 fire; (level)d6
| PHBR5
|
40
| Control Light
| Kinet
| Int
| 12+4/m
| Dim or brighten light
| Maintenance 1/r
| PHBR5
| 41
| Control Sound
| Kinet
| Int-5
| 5+2/m
| Dampen,disguise,increase sound
| Maintenance 1/r
| PHBR5
| 42
| Control Wind
| Kinet
| Con-4
| 16+10/r
| 5*level Mph; change dir.
| 10*level Mph
| PHBR5
|
43
| Convergence
| M-Psi
| Wis
| 8
| 10y: All PSPs in link combine
| CLs in link combine
| PHBR5
| 44
| Create Sound
| Kinet
| Int-7
| 8+3/r
| Audible Glamer (as spell)
| Double level
| PHBR5
| 45
| Cryokinesis
| Kinet
| Wis
| 8+7/r
| Molecular Agitation but cold 1d3/r
| 2d3/r
| WatW2
|
46
| Danger Sense
| Clair
| Wis-3
| 4+3/t
| Know if danger nearby
| Know distance
| PHBR5
| 47
| Daydream
| Telep
| Wis
| C+3/r
| Mind wanders;+20% Thief Abil.
| +30% Thief Abilities
| PHBR5
| 48
| Deflect
| Kinet
| Int
| 4
| Deflect a missile
| --
| WatW2
|
49
| Dimension Blade
| Port
| Con-1
| 6+5/r
| Weapon ignores natural AC; +2/+2
| x2 dmg
| WatW2
| 50
| Dimension Walk
| Port
| Con-2
| 8+4/t
| Move 30 miles in (40-level)m
| Halve time
| PHBR5
| 51
| Dimensional Door
| Port
| Con-1
| 4+2/r
| Can't see destination:stun 1r
| No stun
| PHBR5
|
52
| Dimensional Screen
| Port
| Con-3
| 9+6/r
| Spherical Dim Door around you
| --
| WatW2
| 53
| Displacement
| Metab
| Con-3
| 6+3/r
| As per Displacer Beast
| AC bonus is +4
| PHBR5
| 54
| Double Pain
| Metab
| Con-3
| 7
| All dmg phantom x2 for 1t
| SS or unc. each hit
| PHBR5
|
55
| Dream Travel
| Port
| Wis-4
| 1/25M/P
| Move up to 500M in (48-lvl)t
| Halve time
| PHBR5
| 56
| Duo-Dimension
| Port
| Con-2
| 11+4/r
| No thickness
| Wpn is Dim Blade
| WatW2
| 57
| Ectoplasmic Form
| Metab
| Con-4
| 9+9/r
| Pass through solid objects
| Maintenance 3/r
| PHBR5
|
58
| Ego Whip [C]
| Telep
| Wis-3
| 4
| -5 rolls; Max spell=3rd: 1d4r
| Max spell=1st: 1d6 r
| PHBR5
| 59
| Empathy
| Telep
| Wis
| C+1/r
| Sense emotions
| Subject of emotions
| PHBR5
| 60
| Empower (weak version)
| M-Psi
| Wis-12
| 25+50X
| Object PSP=(Dev+2*Sci+3)*L
| --
| PAoA2
|
61
| Enhanced Strength
| Metab
| Wis-3
| 2S+S/r
| Increase strength, Max=level
| Max=2*level
| PHBR5
| 62
| Enhancement
| M-Psi
| Wis-3
| 30+8/m
| +2 check in 1 Disc;others -1
| Others not reduced
| PHBR5
| 63
| Environment
| Clair
| Int-2
| 5
| Mental image of object's loc.
| 1m of observation
| DSDK2
|
64
| ESP
| Telep
| Wis-4
| C+6/r
| Know surface thoughts
| Maintained 1r for free
| PHBR5
| 65
| Ethereal Traveler
| Port
| Wis-4
| 15+2/r
| Wraithform (as spell)
| Maintained free 24h
| DSDK2
| 66
| Expansion
| Metab
| Con-2
| 6+1/r
| Increase dimension by 50%/r
| Increase by 100%/r
| PHBR5
|
67
| False Sensory Input
| Telep
| Int-3
| C+4/m
| Change sensory input slightly
| Any false perception
| PHBR5
| 68
| Feel Light
| Clair
| Wis-3
| 7+5/m
| Can feel light;+4 vs. gaze
| Feel in all directions
| PHBR5
| 69
| Feel Moisture
| Clair
| Wis-3
| 5+1/m
| Can detect water & amount
| Maintained free 4h
| DSDK2
|
70
| Feel Sound
| Clair
| Wis-3
| 5+3/m
| Can feel sound;+2 vs. sonic
| Thief DN 10*level%
| PHBR5
| 71
| Fighting Trance
| M-Psi
| Wis-1
| 4+1/r
| +1 AC/saves/TH; -1 power checks
| another +1
| WatW2
| 72
| Flesh Armor
| Metab
| Con-3
| 8+4/r
| +roll AC, Max=level
| +1 more AC
| PHBR5
|
73
| Focus Forgiveness
| Telep
| Wis-3
| 10+2/h
| Temporarily forget Quest,Geas
| Maintenance cost 1/h
| DSDK2
| 74
| Forced Symmetry
| Metab
| Int-2
| 12
| Makes 2 halves of body same
| Change is permanent
| DSDK2
| 75
| Ghost Writing
| Kinet
| Wis-2
| 8+3/m
| Write 5 words/r:remote paper
| Write 15 words/r
| DSDK2
|
76
| Gird
| M-Psi
| Int-3
| 2*M/m
| Maintain powers w/o conc.
| Maintain in sleep
| PHBR5
| 77
| Graft Weapon
| Metab
| Con-5
| 10+1/r
| Connect weapon to body; +1/+1
| Bonus is +4/+4
| PHBR5
| 78
| Hear Light
| Clair
| Wis-3
| 6+3/m
| Can hear light
| Can hear infrared
| PHBR5
|
79
| Heightened Senses
| Metab
| Con
| 5+1/m
| Triple sensory sensitivity
| 1 sense increased 1d
| PHBR5
| 80
| Hivemind
| M-Psi
| Wis-1
| 2
| Gain 4*level PSPs from insects
| Gain 8*level PSPs
| DSDK2
| 81
| Identity Penetration
| Telep
| Wis-3
| C+6/m
| See through polymorph,illusion
| --
| PHBR5
|
82
| Immovability
| Metab
| Con-5
| 9+6/r
| Need 10*roll in Str to move
| Impossible to move
| PHBR5
| 83
| Impossible Task
| Telep
| Wis-1
| 10+5/d
| Believes task is impossible
| Maintained free 1m
| DSDK2
| 84
| Incarnation Awareness
| Telep
| Wis-4
| C+13/r
| Gain info. about 1 past life/r
| All past lives in 1r
| PHBR5
|
85
| Inertial Barrier
| Kinet
| Con-3
| 7+5/r
| Melee:delay 1r;Mis.:-dice dmg
| Mis.:-dice-1 dmg
| PHBR5
| 86
| Inflict Pain
| Telep
| Con-4
| C+2/r
| -4 TH; no spells (save)
| unc. 1d10r (save)
| PHBR5
| 87
| Insect Mind
| Telep
| Int-2
| 7+1/m
| +2 Chr with insects
| Maintained free 1d
| DSDK2
|
88
| Intensify
| M-Psi
| ***-3
| 5S+1/r
| +S Int,Wis,or Con,-S other 2
| Cost is 3S+1/r
| PHBR5
| 89
| Invincible Foes
| Telep
| Wis-3
| C+5/r
| Next hit drops target 1t
| --
| PHBR5
| 90
| Invisibility
| Telep
| Int-5
| C+2/r/P
| Makes someone invisible
| Superior Invisibility
| PHBR5
|
91
| Iron Will
| M-Psi
| Wis
| 8+3/m
| Can fully act up to -10 hp
| Can act up to -15 hp
| WatW2
| 92
| Know Course
| Clair
| Int-2
| 5+4/h
| Find the Path
| Radial Navigation
| WatW2
| 93
| Know Direction
| Clair
| Int
| 1
| Know which way is North
| Maintained for 1 day
| PHBR5
|
94
| Know Location
| Clair
| Int
| 10
| Gives simple idea of location
| Learn exact location
| PHBR5
| 95
| Levitation
| Kinet
| Wis-3
| 12+2/m
| Up/down move rate 6
| Move rate 12
| PHBR5
| 96
| Lend Health
| Metab
| Con-1
| 4
| Transfer hp from psionic
| Target gets double
| PHBR5
|
97
| Life Detection
| Telep
| Int-2
| 3+3/m
| Detect Life (as spell)
| --
| PHBR5
| 98
| Magnetize
| Kinet
| Int-1
| 2W
| Metal obj magnetised L r (W=weight)
| No Str check allowed
| WatW2
| 99
| Magnify
| M-Psi
| Wis-5
| 25M+M/r
| Mult. power (Max=level/5+1)
| M+1, no extra cost
| PHBR5
|
100
| Martial Trance
| M-Psi
| Wis-3
| 7
| +1 checks; no P,V actions
| Only lose P actions
| PHBR5
| 101
| Mass Manipulation
| Kinet
| Int-3
| 9+9/r
| Modify weight -75% to +100%
| -90% to +300%
| WatW2
| 102
| Mental Barrier [H]
| Telep
| Wis-2
| 3
| Costs no action to use
| No contact for 2r
| PHBR5
|
103
| Mind Bar
| Telep
| Int-2
| 6+4/m
| 75% vs. Ench/Cha;immune Telep.
| +5 in contests
| PHBR5
| 104
| Mind Blank [F]
| Telep
| Wis-7
| 0
| Costs no action to use
| --
| PHBR5
| 105
| Mind Over Body
| Metab
| Wis-3
| 10/d/P
| Don't need food,water,sleep
| Don't need rest after
| PHBR5
|
106
| Mind Thrust [B]
| Telep
| Wis-2
| 2
| Lose 1 power 2d6d
| --
| PHBR5
| 107
| Molecular Agitation
| Kinet
| Wis
| 7+6/r
| Destroy object in 5r (save-10)
| Destroy in 3r
| PHBR5
| 108
| Molecular Bonding
| Kinet
| Int-1
| 5+4/m
| Join 2 objects at molecular level 6 sq" /r
| 24 sq" /r
| WatW2
|
109
| Molecular Manipulation
| Kinet
| Int-3
| 6+5/m
| Object is weakened (-2 save/r)
| (-4 save/r)
| PHBR5
| 110
| Momentum Theft
| Kinet
| Int-2
| 5+
| Stop (200 lbs, each x2 is +5 PSPs)
| Held for 1r
| WatW2
| 111
| Mysterious Traveler
| Telep
| Wis-1
| 2
| False rumors about his travels
| Rumors continue 3d
| DSDK2
|
112
| Opposite Reaction
| Kinet
| Con-1
| 5
| Missile returns at attacker
| Breaks missile
| DSDK2
| 113
| Passive Contact
| Telep
| Wis-1
| 2*Int+1/h
| Like Contact, cheaper to maintain
| Empathy with target
| WatW2
| 114
| Phase
| Port
| Wis-1
| 6+6/r
| Out of phase; cannot attack
| x2 move rate
| WatW2
|
115
| Phase Object
| Port
| Wis-3
| 10+5/r
| Object out of phase
| May disintegrate
| WatW2
| 116
| Pheromone Discharge
| Metab
| Int
| 5+1/m
| Smells like an insect
| Maintained free 4d6h
| DSDK2
| 117
| Phobia Amplification
| Telep
| Wis-2
| C+4/r
| Strong Fear of thing (save)
| No save
| PHBR5
|
118
| Photosynthesis
| Metab
| Con+1
| 5+2/t
| Regen 1 hp/r in sunlight
| Sustenence in sun
| WatW2
| 119
| Plant Mind
| Telep
| Int-4
| 11+2/m
| +2 Chr when dealing with plants
| Free maint. 1 d
| WatW2
| 120
| Pocket Dimension
| Port
| Wis
| 14+3/t
| 5' cube extradimensional space
| 10' cube
| WatW2
|
121
| Poison Sense
| Clair
| Wis
| 1
| Detects presence of poison
| Gives type of poison
| PHBR5
| 122
| Post-Hyp. Suggestion
| Telep
| Int-3
| C+Lvl
| Long-term Suggestion
| Check not reduced
| PHBR5
| 123
| Predestination
| Clair
| Wis-3
| 20+5/yD
| Gives vague feeling of destiny
| Can peer twice as far
| DSDK2
|
124
| Probability Manipulation
| M-Psi
| Int-4
| 10
| +4 to next die roll
| +4 next 3 die rolls
| WatW2
| 125
| Prolong
| M-Psi
| Con-4
| 5+2/r
| Range & area of powers +50%
| Range & area +100%
| PHBR5
| 126
| Psionic Inflation
| M-Psi
| Wis-5
| 20+3/m
| All powers double cost & main.
| Triple cost & main.
| PHBR5
|
127
| Psionic Residue
| M-Psi
| Wis-3
| 15
| Get 10% PSPs spent by others
| +10 PSPs
| DSDK2
| 128
| Psionic Sense
| M-Psi
| Wis-3
| 4+1/m
| Detect Psi: PSPs,Dir.,Dist.
| Does all frequencies
| PHBR5
| 129
| Psionic Vampirism
| M-Psi
| Wis-3
| C+8+3/r
| Drain CL PSPs from target /r
| Double effect
| WatW2
|
130
| Psychic Blade
| M-Psi
| Con-2
| 7+X+X/r
| Blade: 1d6/1d6 +2/+X, stun 1d6r (save)
| 1d10/1d10
| WatW2
| 131
| Psychic Drain
| M-Psi
| Wis-6
| 10P+C
| Drain W,I,C:10 PSPs;Amnesia 2w
| No Amnesia
| PHBR5
| 132
| Psychic Impersonation
| Telep
| Wis
| 10+3/h
| Match other's thought patterns
| Cannot be detected
| PHBR5
|
133
| Psychic Messenger
| Telep
| Con-4
| 4+3/r
| Send Illusion of self to area
| Can look like other
| PHBR5
| 134
| Radial Navigation
| Clair
| Int-3
| 4+7/h
| Know dist./dir. to start point
| Can retrace to start
| PHBR5
| 135
| Receptacle
| M-Psi
| Wis-5
| 1/r
| Gem:1/100gp;Item:(2W+I+C-40)*L
| --
| PHBR5
|
136
| Reduction
| Metab
| Con-2
| D+1/r
| -1' per PSP until 1', then halve
| Double effect
| PHBR5
| 137
| Repugnance
| Telep
| Wis-5
| C+8/r
| Hatred for something (save)
| No save
| PHBR5
| 138
| Reptile Mind
| Telep
| Int-1
| 5+1/m
| +2 Chr with reptiles
| Charms reptiles
| DSDK2
|
139
| Retrospection
| M-Psi
| Wis-4
| 120
| Similir to Commune spell
| --
| PHBR5
| 140
| Return Flight
| Kinet
| Con-1
| 3
| Missile becomes returning
| Attack again if miss
| DSDK2
| 141
| Rigidity
| Metab
| Con-2
| 8+3/r
| -1/r TH,Init,AC penalty
| Start at -3
| DSDK2
|
142
| Safe Path
| Clair
| Wis-4
| 8+5/m
| +4 Dex checks; Resist Traps
| Auto make next save
| WatW2
| 143
| See Ethereal
| Clair
| Wis-5
| 4+2/m
| Can see into border Ethereal
| See into full Ethereal
| WatW2
| 144
| See Magic
| Clair
| Wis-3
| 6+6/m
| Detect Magic
| Know exact type
| WatW2
|
145
| See Sound
| Clair
| Wis-3
| 6+3/m
| Can see sound
| Maintenance 1/r
| PHBR5
| 146
| Send Thoughts
| Telep
| Int-1
| C+2/r
| Send thoughts;no spells (save)
| No save
| PHBR5
| 147
| Sensitivity to Observation
| Clair
| Wis
| 5
| Know when you're watched
| Knows location
| WatW2
|
148
| Sensory Suppression
| Telep
| Int-2
| C+4/r
| Blindness and Deafness
| Loses all 5 senses
| WatW2
| 149
| Shadow Walk
| Port
| Con+1
| 9
| Travel between shadows 1000 yd
| 2 miles
| WatW2
| 150
| Share Strength
| Metab
| Con-4
| 6+2/r
| Transfer 2 Str:1 target Str
| Transfer 1:1
| PHBR5
|
151
| Sight Link
| Telep
| Con-3
| C+5/m
| Can see through other eyes
| Sound Link gained
| PHBR5
| 152
| Soften
| Kinet
| Int
| 4+3/r
| Weapon -1TH,-1dmg,-1save/r
| Double rate
| PHBR5
| 153
| Sound Link
| Telep
| Con-2
| C+4/t
| Can hear through other ears
| Sight Link gained
| PHBR5
|
154
| Spatial Distortion
| Port
| Int-4
| 8+4/m
| Distance Distortion 20'cu
| Double effect
| WatW2
| 155
| Spider Touch
| Metab
| Dex-1
| 4+2/m
| Spider Climb
| +2 Dex
| WatW2
| 156
| Spirit Sense
| Clair
| Wis-3
| 10
| Senses presence of spirits
| Knows exact location
| PHBR5
|
157
| Splice
| M-Psi
| Int-2S
| 5S+S/r
| Do combined powers as 1 Mental
| +2 checks when used
| PHBR5
| 158
| Stasis Field
| M-Psi
| Con-3
| 20+X/r
| Slows down time by x60
| --
| PHBR5
| 159
| Static Discharge
| Kinet
| Int-3
| 5+5/r
| 1d4+1 dmg lightning, cumulative per r
| 1d6+1 instead
| WatW2
|
160
| Strength of the Land
| Metab
| Con-2
| 10+2/r
| +25 hp,+3 TH,+3 dmg,25% MR
| Lasts 5r after maint.
| DSDK2
| 161
| Summon Object
| Port
| Int-4
| 30
| Summon a simple object max 100 lbs.
| Half PSP cost
| WatW2
| 162
| Suppress Fear
| Telep
| Wis+1
| 5
| Remove Fear; +4 vs. fear for 1 t
| +1 TH
| WatW2
|
163
| Suspend Animation
| Metab
| Con-3
| 12
| Suspend animation (level)w
| Aware; can awaken
| PHBR5
| 164
| Synaptic Static
| Telep
| Int-4
| 15+10/r
| Must contest to use psionics
| +1 contest for static
| PHBR5
| 165
| Taste Link
| Telep
| Con-2
| C+4/t
| Can taste through other mouth
| Scent Link gained
| PHBR5
|
166
| Telempathic Projection
| Telep
| Wis-2
| C+4/r
| Send emotions
| Can change emotion
| PHBR5
| 167
| Teleport Lock
| Port
| Int-1
| 8+2/r
| Target cannot teleport (no save)
| --
| WatW2
| 168
| Teleport Object
| Port
| Int-3
| T+20
| Teleports 1 nonliving object
| Automake saves 2d
| DSDK2
|
169
| Teleport Trigger
| Port
| Int+1
| 2/h
| Activates Teleport (no action)
| No dist. Check Mod.
| PHBR5
| 170
| Thought Shield [G]
| Telep
| Wis-3
| 1
| Costs no action to use
| --
| PHBR5
| 171
| Time Dilation
| Port
| Int-7
| 54/r
| +3 M, +3 P, +3 V; not cumul. w/ Haste
| +1 more each type
| WatW2
|
172
| Time Duplicate
| Port
| Int-1
| 22/s
| Can use 2M/2P/2V/6Z next segment
| +4 AC/save; +2 TH
| WatW2
| 173
| Time Shift
| Port
| Int
| 16+3/rS
| Move into future;Max=(level)r
| Add 1r to Max
| PHBR5
| 174
| Time/Space Anchor
| Port
| Int
| 5+1/m
| Cannot be teleported
| --
| PHBR5
|
175
| Trail of Destruction
| Clair
| Wis-2
| 10+3/m
| Detect use of Defiling magic
| Know which spells
| DSDK2
| 176
| True Worship
| Telep
| Wis-1
| 5
| Tells god worshiped & temple
| Knows all in range
| DSDK2
| 177
| Truthear
| Telep
| Wis
| 4+2/m
| Detect Lie (as spell)
| Knows real truth
| PHBR5
|
178
| Watcher's Ward
| Clair
| Int-2
| 6+2/h
| Can't be surprised; Detect Danger
| Know location danger
| WatW2
| 179
| Weather Prediction
| Clair
| Int-2
| 10
| Accurate weather forecast 24h
| Weather forecast 1w
| DSDK2
| 180
| Wrench
| M-Psi
| Wis-4
| 15+8/r
| Undead:-level AC;cannot drain
| -2 init. penalty
| PHBR5
|
|
[PC1] Warrior Classes Group
Psi2 Sciences (Majors)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Animal Affinity
| Metab
| Con-4
| 15+4/m
| Take random animal's attribute
| Take 2 attributes
| PHBR5
| 2
| Appraise
| M-Psi
| Int-4
| 14
| Gives chances of success
| Reroll 3 future dice
| PHBR5
| 3
| Aura Alteration
| M-Psi
| Wis-4
| 10
| Disguise AL,level (level)h
| --
| PHBR5
|
4
| Aura Sight
| Clair
| Wis-4
| 9+9/m
| Learn 2 auras (AL or level)
| Learn 4 auras
| PHBR5
| 5
| Banishment
| Port
| Int-1
| 30+10/r
| Target in pocket;returns @ end
| Cannot gate/teleport
| PHBR5
| 6
| Clairaudience
| Clair
| Wis-3
| 6+4/m
| Clairaudience (as spell)
| Gain Clairvoyance
| PHBR5
|
7
| Clairvoyance
| Clair
| Wis-4
| 7+4/m
| Clairvoyance (as spell)
| Gain Clairaudience
| PHBR5
| 8
| Complete Healing
| Metab
| Con
| 30
| Heal (as spell) in (24-level)h
| Heal in (60-3*level)m
| PHBR5
| 9
| Create Object
| Kinet
| Int-4
| 16+3/r
| Creates temporary small object
| Object is permanent
| PHBR5
|
10
| Death Field
| Metab
| Con-8
| 40
| Set amount of dmg(others save)
| You take ˝ amount
| PHBR5
| 11
| Detection
| Clair
| Wis-2
| 15+6/m
| Detect Object 90', expands 30'/r
| Know concentration
| WatW2
| 12
| Detonate
| Kinet
| Con-3
| 18
| (level)d6 damage (save:˝)
| (2*level)d6 damage
| PHBR5
|
13
| Domination
| Telep
| Wis-4
| 2C+2C/r
| Get control of all actions
| Maintenance halved
| PHBR5
| 14
| Disintegrate
| Kinet
| Wis-4
| 40
| Disintegrate 8 cu.' (save)
| (save-5);16 cu.'
| PHBR5
| 15
| Ejection
| Telep
| Wis-4
| 2S
| Break contact;lose 1 power 1t
| Opp. lose 1 power 1t
| PHBR5
|
16
| Empower
| M-Psi
| Wis-12
| 50+100X
| Object PSP=(4*Dev+6*Sci+10)*L
| --
| PHBR5
| 17
| Endorphin Control
| Metab
| Chr-6
| 16+8/r
| +1d6 Int,Wis,or Chr
| +1d6 to all three
| DM
| 18
| Energy Containment
| Metab
| Con-2
| 1/die
| Absorb max 1 die/lvl;glow:-2AC
| 0 dmg from energy
| PHBR5
|
19
| Fate Link
| Telep
| Con-5
| C+5/t
| Both take same dmg
| Range unlimited
| PHBR5
| 20
| Hallucination
| Telep
| Int-3
| C+6/r
| Create image in target's mind
| 20% of dmg is real
| WatW2
| 21
| Id Insinuation [D]
| Telep
| Wis-4
| 5
| Target loses all actions 1d4r
| Turn on allies 1d4r
| PHBR5
|
22
| Intellect Fortress [I]
| Telep
| Wis-3
| 4
| Costs no action to use
| --
| PHBR5
| 23
| Kinetic Control
| Kinet
| Int-3
| 15+7/r
| Take only 2+leak vs. physical attacks
| Reflect 1d10 dmg
| WatW2
| 24
| Life Draining
| Metab
| Con-3
| 11+5/r
| Drain level hp/r;add to caster
| level*3 hp/r
| PHBR5
|
25
| Mass Domination
| Telep
| Wis-6
| C+2L/r
| Up to 5 creatures Dominated
| Range 100y
| PHBR5
| 26
| Metamorphosis
| Metab
| Con-6
| 21+1/t
| Polymorph Self(even to object)
| Max 3*caster's mass
| PHBR5
| 27
| Mindflame
| Telep
| Wis-6
| 30
| <=8 HD Stun 2d6 r; >8 HD Dazed 1d3 r
| <=16 HD; >16 HD
| WatW2
|
28
| Mindlink
| Telep
| Wis-5
| C+8/m
| Send thoughts to each other
| 1 Probe question
| PHBR5
| 29
| Mindwipe
| Telep
| Int-6
| C+8/r
| -level/4 Int/Wis/Level (save)
| No save
| PHBR5
| 30
| Molecular Rearrangement
| Kinet
| Int-5
| 20+10/h
| Change an object 1 ounce/hr
| Become extraordinary
| PHBR5
|
31
| Nerve Manipulation
| Metab
| Con-3
| 14
| Touch: Pain 1d3 r
| Stun 1d2 r
| WatW2
| 32
| Object Reading
| Clair
| Wis-5
| 16
| Detect Psi. Imp. of owners
| Know race,AL,age
| PHBR5
| 33
| Poison Simulation
| Metab
| Con-2
| 16
| Resist Poison; next attack is poisonous
| -2 on save
| WatW2
|
34
| Precognition
| Clair
| Wis-5
| 24
| Sees a possible future outcome
| Reroll 3 future dice
| PHBR5
| 35
| Probability Travel
| Port
| Int
| 20+8/h
| Go to Astral physically
| Color pool nearby
| PHBR5
| 36
| Probe
| Telep
| Wis-5
| C+9/r
| True answer:1 question/r (save)
| 2 questions/r
| PHBR5
|
37
| Project Force
| Kinet
| Con-2
| 10
| (level)d6 damage (save:˝)
| Knock down M target
| PHBR5
| 38
| Psionic Blast [A]
| Telep
| Wis-5
| 10
| Lose 80% hp in mind (save)
| Unc. 1t (save)
| PHBR5
| 39
| Psychic Clone
| M-Psi
| Wis-8
| 50+5/r
| Ghostly mental body;can move
| Ectoplasmic Form
| PHBR5
|
40
| Psychic Crush [E]
| Telep
| Wis-4
| 7
| (level)d8 damage (save)
| No save
| PHBR5
| 41
| Psychic Surgery
| M-Psi
| Wis-5
| C+10/t
| Make Perm./Remove Telep. (1/t)
| 1 power/5r
| PHBR5
| 42
| Regenerate
| Metab
| Con-4
| 18+6/t
| Regenerate
| Natural healing x2
| WatW2
|
43
| Sens. to Psychic Imp.
| Clair
| Wis-4
| 12+2/m
| Detect Psi. Imp. of Area
| Gets very clear vision
| PHBR5
| 44
| Shadow-form
| Metab
| Con-6
| 12+3/m
| Become normal shadow (mv 6)
| Monster shadow
| PHBR5
| 45
| Spirit Lore
| Clair
| Int-3
| 30+8/r
| Can Commune with Spirits
| Knowledgeable spirit
| WatW2
|
46
| Split Personality
| M-Psi
| Wis-5
| 40+6/r
| +1 Mental action
| +1 more M action
| PHBR5
| 47
| Subjective Reality
| M-Psi
| Wis-5
| 35+7/m
| Immune to 1 specific type of effect
| Can change /r
| WatW2
| 48
| Summon Planar Creature
| Port
| Int-4
| 45*#PL
| Choice of plane but not exact
| Creature not angry
| PHBR5
|
49
| Summon Planar Energies
| Port
| Int
| 32
| 3d12 dmg no resistance
| 4d12 dmg no resist
| WatW2
| 50
| Superior Invisibility
| Telep
| Int-5
| C+5/r/P
| No sound,smell; attack breaks
| Improved Invisibility
| PHBR5
| 51
| Suppress Magic
| M-Psi
| Con-4
| 30+X/r
| Anti-Magic Shell (SL=X) 60' r
| Dispel-Magic Zone
| WatW2
|
52
| Switch Personality
| Telep
| Con-4
| C+30
| Switch bodies (perm.);-1Con/d
| -1 Con/w
| PHBR5
| 53
| Telekinesis
| Kinet
| Wis-3
| W+hW/r
| Object move rate 6
| Can move 2nd object
| PHBR5
| 54
| Telekinetic Barrier
| Kinet
| Con-3
| 18+10/r
| Wall of Force
| Free maintain 3r
| WatW2
|
55
| Telekinetic Flight
| Kinet
| Wis-4
| 15+4/m
| Fly 18"
| Fly 24"
| WatW2
| 56
| Teleport
| Port
| Int
| 20+
| Teleport (same plane)
| PSP cost -20%
| PHBR5
| 57
| Teleport Other
| Port
| Int-2
| 20+
| +10 PSPs per creature moved
| PSP cost -20%
| PHBR5
|
58
| Time Travel
| Port
| Int-3
| 50+8/h
| Travel 1 yr; each x10 is +10 PSPs
| --
| WatW2
| 59
| Tower of Iron Will [J]
| Port
| Wis-2
| 6
| Costs no action to use
| Area 10' radius
| PHBR5
| 60
| True Sight
| Clair
| Wis-4
| 15+9/m
| True Sight
| Know Alignment
| WatW2
|
61
| Ultrablast [U]
| Telep
| Wis-10
| 75
| Fail1:Unc.2d6t;Fail2:lose Psi
| <= 3HD:death (save)
| PHBR5
| 62
| Wormhole
| Port
| Int-2
| 48+16/r
| Dim Door 10 mi; Each x10 is +12 PSPs
| Half maintenance
| WatW2
|
|
[PC1] Warrior Classes Group
Psi2 High Sciences (Grands)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Alter Reality
| All
| Any-10
| 250
| Alter Reality or Psi1 major
| Double CL effect
| DM
| 2
| Conductive Clairvoyance
| Clair
| Wis-9
| 15/r
| Can use Psi powers through it
| Move effect at 18"
| DM
| 3
| Cosmic Awareness
| Clair
| Wis-6
| 10/r
| Detect "Everything" CL*30'
| Range is sight
| WatW2
|
4
| Elemental Composition
| Metab
| Con-4
| 24+3/r
| Can be any Normal/Para/Quasi Ele
| Can be Semi Ele
| WatW2
| 5
| Energy Cancel
| Metab
| Con-6
| 1/die
| Cancels entire energy effect
| Autocancel all this s
| DM
| 6
| Grand Detonate
| Kinet
| Con-5
| 27
| CLd20 shards damage
| Use d30's
| DM
|
7
| Legendary Control
| Metab
| Chr-24
| 24+12/r
| +1d6 Cml, Luck, or CL
| +1d6 all three
| DM
| 8
| Lend Actions
| M-Psi
| *Auto*
| 0/perm
| [0 action]: Lend an action
| --
| DM
| 9
| Mass Contact
| Telep
| Wis
| L+1/r
| L=sum of targets' levels
| PSP cost halved
| WatW2
|
10
| Megakinesis
| Kinet
| Wis-4
| X/r
| TK, X=(lbs.)*(speed in ")/lvl^2
| PSP cost halved
| WatW2
| 11
| Nonweapon Familiarity
| Clair
| Int-8
| 200/d
| +1 slot in every nonweapon prof
| +1 every weapon prof
| DM
| 12
| Physical Acceleration
| Metab
| Con-6
| 20/r
| +1 P action /r (range sight)
| +1 QP action /r
| DM
|
13
| Planar Transportation
| Port
| Int-4
| 65
| Teleport anywhere in multiverse
| No summ. sickness
| WatW2
| 14
| Strength of the World
| Metab
| Con-6
| 10/r
| +9/+9 AC/saves, +25% RR/MR/PsiR
| Lasts 5r after maint.
| DM
| 15
| Time Shift Other
| Port
| Int-S*3
| S*6
| Time Shift other S r (no save)
| -CL*5% to PsiR roll
| DM
|
16
| Ultrashield [X]
| Telep
| Chr-5
| 20
| Cannot attack / be attacked w/ Psi
| Can still attack
| DM
| 17
| Weapon Familiarity
| Clair
| Int-4
| 100/d
| Proficient with all weapons
| Single Spec with all
| DM
|
|
Psi2 Supers
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Cellular Heal/Harm
| Metab
| Con-13
| X
| X targets: Heal/Harm X% of max
| X*2% of max
| DM
| 2
| Change Reality
| All
| Any-20
| 400
| Change Reality or Psi1 grand
| Double CL effect
| DM
| 3
| Fluidity
| M-Psi
| *Auto*
| 0/perm
| [0 action]: Swap 2 stats
| --
| DM
|
4
| Lady's Smirk
| M-Psi
| Chr-15
| 400/d
| Autoroll 1 on Prof.& Psi2 checks
| Auto power score
| DM
| 5
| Magic Inertial Barrier
| Port
| Dex-18
| 70/r
| Spell delayed 1 s if hitting you
| Delayed 2 s
| DM
| 6
| Mental Acceleration
| Metab
| Chr-10
| 30/r
| +1 M action /r (range sight)
| +1 QM action /r
| DM
|
7
| Personal Acceleration
| Metab
| Chr-10
| 30/r
| +1 Swing action /r (range 0)
| +2 S actions
| DM
| 8
| Planetary Detonate
| Kinet
| Con-25
| 3600
| Detonates 1 planet or moon (!)
| 2 planets or moons!
| DM
| 9
| Public Access Key
| Clair
| Int-20
| 90/r
| Target's Truename is visual (!)
| Thoughts visible too
| DM
|
10
| Spirit in the Sky
| Telep
| Chr-15
| 1/week
| No physical body, can use 2 M /s
| Can use 3 M /s
| DM
| 11
| Superblast [V]
| Telep
| Str-20
| 250
| All in 1 mile insane (no PsiR)
| 2 mile radius
| DM
| 12
| Trans-Planar Contact
| Telep
| Wis
| N+2/r
| N=(lvl)*(# planes +1); (no PsiR)
| PSP cost halved
| DM
|
|
[PC1] Warrior Classes Group
Basic Psi3 Information
Psi3 Wild Talents
|
| There are two methods for "Wild Talents" in Psi3. Neither require you to pick a discipline. Your Caster Level (CL) is half of your highest level. You may switch between methods during a reset.
|
| Wild Talent Method 1
|
| This method does not require feats.
|
| Wild Talent Psi3 Calculation = Stat+HNCL-12
| where "Stat" is any ability score you choose, and "HNCL" is "Highest Non-Concordant Level" (e.g. the highest level among your classes).
|
| Use the progression below for powers gained (no stat bonus). Can trade one 1st for four 0th level powers.
| You can never access powers greater than SL=7 with this wild talent.
|
|
|
HNCL
| Psi3 Wild 123 456 7
| 0-2
| 1-- --- -
|
3-5
| 2-- --- -
| 6-8
| 21- --- -
| 9-11
| 32- --- -
|
12-14
| 321 --- -
| 15-17
| 432 --- -
| 18-20
| 432 1-- -
|
21-23
| 543 2-- -
| 24-26
| 543 21- -
| 27-29
| 654 32- -
|
30-32
| 654 321 -
| 33-34
| 765 432 -
| 36+
| 765 432 1
|
|
| Wild Talent Method 2
|
| This method requires feats, but you are not limited by how many powers you have, and you can get higher level powers faster.
|
| Wild Talent Psi3 Calculation = (Str+Dex+Con+Int+Wis+Chr-60) / 6 + HNCL*3
|
| You get no powers for "free", you need to spend feats.
| Each feat spent gives your highest level in Psi3 power levels. A 0 level Psi3 power costs Ľ of a power level.
| You need to be at least level equal to double the power level to use a power (e.g. you need to be 2nd level to use a 1st level power).
| You can never access powers greater than SL=9 with this wild talent.
|
|
[PC1] Warrior Classes Group
[Q3.0] Level 0 Psi3 Powers
##
| Level 0 Powers
| Discip.
| Short Description
| Source
|
1
| Bolt
| Metcre
| You create a short-lived bolt, arrow or bullet.
| PsiHB3
| 2
| Burst
| Psyport
| Target speed improves by 5 ft. for one round.
| PsiHB3
| 3
| Catfall
| Psyport
| You recover well from a fall.
| PsiHB3
|
4
| Control Shadow
| Psykin
| You control a normal shadow like a puppet.
| PsiHB3
| 5
| Daze
| Telep
| Creature loses next action.
| PsiHB3
| 6
| Detect Psionics
| Clasen
| You detect the presence of psionic activity.
| PsiHB3
|
7
| Distract
| Telep
| Subject's mind wanders, imparting -1 penalty on some actions.
| PsiHB3
| 8
| Elfsight
| Psymet
| You have lowlight vision.
| PsiHB3
| 9
| Far Hand
| Psykin
| Minor telekinesis
| PsiHB3
|
10
| Far Punch
| Psykin
| Telekinetic punch deals 1 damage.
| PsiHB3
| 11
| Finger of Fire
| Metcre
| You deal 1d3 fire damage to one foe.
| PsiHB3
| 12
| Float
| Psyport
| You buoy a target in water or other liquid.
| PsiHB3
|
13
| Inkling
| Clasen
| You are 50% likely to know whether an intended action is good or bad.
| PsiHB3
| 14
| Know Direction
| Clasen
| You know which way is north.
| PsiHB3
| 15
| Lesser Natural Armor
| Psymet
| You gain +1 natural armor bonus.
| PsiHB3
|
16
| Missive
| Telep
| You send a one-way telepathic message to subject.
| PsiHB3
| 17
| My Light
| Psykin
| Your eyes emit 20-ft. cone of light.
| PsiHB3
| 18
| Talons
| Psymet
| Your unarmed attacks do +1 damage.
| PsiHB3
|
19
| Telempathic Projection
| Telep
| You modify subject's emotions.
| PsiHB3
| 20
| Trinket
| Metcre
| You create a short-lived trinket.
| PsiHB3
| 21
| Verve
| Psymet
| You gain 1 temporary hit point.
| PsiHB3
|
|
[PC1] Warrior Classes Group
[Q3.1] Level 1 Psi3 Powers
##
| Level 1 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Construct I
| Metcre
| Creates astral construct to fight for you.
| PsiHB3
| 2
| Attraction
| Telep
| Subject has mild attraction you specify.
| PsiHB3
| 3
| Biocurrent
| Psykin
| Continuous bioelectrical current deals 1d4 electrical dmg/r to up to 2 cr.
| PsiHB3
|
4
| Biofeedback
| Psymet
| Self control allows you to take some damage as subdual damage.
| PsiHB3
| 5
| Bite of the Wolf
| Psymet
| Your base bite attack does 1d8 damage.
| PsiHB3
| 6
| Call Weaponry
| Psyport
| Never lack for a weapon.
| PsiHB3
|
7
| Charm Person
| Telep
| Makes one person your friend.
| PsiHB3
| 8
| Combat Precognition
| Clasen
| You gain a +1 insight bonus to AC.
| PsiHB3
| 9
| Compression
| Psymet
| You shrink 10%/level (max -50%).
| PsiHB3
|
10
| Conceal Thoughts
| Telep
| You conceal your motives.
| PsiHB3
| 11
| Control Light
| Psykin
| Control light levels up or down 20%/level.
| PsiHB3
| 12
| Control Object
| Psykin
| You telekinetically animate a small object.
| PsiHB3
|
13
| Create Sound
| Psykin
| You create the sound you desire.
| PsiHB3
| 14
| Demoralize
| Telep
| Foes suffer -1 penalty on some actions.
| PsiHB3
| 15
| Destiny Dissonance
| Clasen
| Your touch hurts your opponent's mind, dealing 1d8 subdual damage.
| PsiHB3
|
16
| Disable
| Telep
| Subjects incorrectly believe they are disabled.
| PsiHB3
| 17
| Dissipating Touch
| Psyport
| Touch deals 1d8 damage.
| PsiHB3
| 18
| Empathic Transfer
| Psymet
| You absorb others' hurts.
| PsiHB3
|
19
| Empathy
| Telep
| You know the subject's surface emotions.
| PsiHB3
| 20
| Expanded Vision
| Clasen
| Wider vision allows you to see more.
| PsiHB3
| 21
| Feather Fall
| Psyport
| Objects or creatures fall slowly.
| PsiHB3
|
22
| Feel Light
| Psymet
| You use tactile sensation to see.
| PsiHB3
| 23
| Feel Sound
| Psymet
| You use tactile sensation to hear.
| PsiHB3
| 24
| Firefall
| Metcre
| Fiery sparks deal 1d4 fire damage in 10 ft. radius.
| PsiHB3
|
25
| Grease
| Metcre
| Makes 10 ft. square or one object slippery.
| PsiHB3
| 26
| Hammer
| Psymet
| Touch deals 1d8 bludgeoning damage.
| PsiHB3
| 27
| Hear Light
| Psymet
| You use auditory sensation to see.
| PsiHB3
|
28
| Hustle
| Psymet
| You gain one extra partial action.
| PsiHB3
| 29
| Identify
| Clasen
| Identify single feature of psionic item.
| PsiHB3
| 30
| Know Location
| Clasen
| You know, generally, where you are.
| PsiHB3
|
31
| Lesser Cell Adjustment
| Psymet
| You heal 1d8 hp, +1 to next poison/disease save, or heal 1 ability point.
| PsiHB3
| 32
| Lesser Concussion
| Psykin
| Pummel foe for 1d6 damage.
| PsiHB3
| 33
| Lesser Metaphysical Wpn
| Clasen
| Weapon gains +1 bonus.
| PsiHB3
|
34
| Lesser Mind Link
| Telep
| You forge a limited mental bond with another creature.
| PsiHB3
| 35
| Minor Creation
| Metcre
| Creates one cloth or wood object.
| PsiHB3
| 36
| Molecular Agitation
| Psykin
| You heat a creature or object.
| PsiHB3
|
37
| Object Reading
| Clasen
| You know about an object's past.
| PsiHB3
| 38
| Psycholuminesence
| Clasen
| Object sheds 20-ft. radius light.
| PsiHB3
| 39
| See Sound
| Psymet
| You use visual sensation to hear.
| PsiHB3
|
40
| Sense Link
| Telep
| You sense what the subject senses (one sense)
| PsiHB3
| 41
| Skate
| Psyport
| Target slides (skillfully) along the ground as if ice.
| PsiHB3
| 42
| Spider Climb
| Psyport
| Target can walk on walls and ceilings.
| PsiHB3
|
43
| Steadfast Gaze
| Clasen
| Gaze attacks hold no terror for you.
| PsiHB3
| 44
| Stomp
| Psykin
| Shock waves in the ground knock your foes prone.
| PsiHB3
| 45
| Vigor
| Psymet
| You gain 3 temporary hit points.
| PsiHB3
|
|
[PC1] Warrior Classes Group
[Q3.2] Level 2 Psi3 Powers
##
| Level 2 Powers
| Discip.
| Short Description
| Source
|
1
| Animal Affinity
| Psymet
| You possess one ability score or the natural armor of a chosen animal.
| PsiHB3
| 2
| Astral Construct II
| Metcre
| Create astral construct to fight for you.
| PsiHB3
| 3
| Augury
| Clasen
| You find out if intended actions will be good or bad.
| PsiHB3
|
4
| Aversion
| Telep
| Subject has aversion you specify.
| PsiHB3
| 5
| Body Equilibrium
| Psymet
| You can walk on nonsolid surfaces.
| PsiHB3
| 6
| Brain Lock
| Telep
| Subject cannot move or take any mental actions.
| PsiHB3
|
7
| Burning Ray
| Metcre
| Fiery ray deals 3d6 damage to foe.
| PsiHB3
| 8
| Cell Adjustment
| Psymet
| You heal 3d6 dmg, bonus to next poison/disease save, or heal 2 ability pts.
| PsiHB3
| 9
| Chameleon
| Psymet
| Gain a +10 enhancement bonus to Hide checks.
| PsiHB3
|
10
| Clairaudience/Clairvoy.
| Clasen
| Hear or see at a distance.
| PsiHB3
| 11
| Claws of the Bear
| Psymet
| You gain a claw attack that inflicts 1d12 damage.
| PsiHB3
| 12
| Combat Prescience
| Clasen
| +2 insight bonus to your attack roll.
| PsiHB3
|
13
| Concussion
| Psykin
| Pummel foe for 3d6 damage.
| PsiHB3
| 14
| Control Body
| Psykin
| You take rudimentary control of foe's limbs.
| PsiHB3
| 15
| Control Flames
| Psykin
| You control heat and movement of a fire.
| PsiHB3
|
16
| Control Wind
| Psykin
| Wind increased/decreased by up to 10 mph + 5 mph/level.
| PsiHB3
| 17
| Darkvision
| Clasen
| You can see in the dark.
| PsiHB3
| 18
| Detect Thoughts
| Telep
| You detect subject's surface thoughts.
| PsiHB3
|
19
| Ecto Puppet
| Metcre
| You directly control an astral construct.
| PsiHB3
| 20
| Ectoplasmic Cocoon
| Metcre
| You encapsulate a foe so it can't move.
| PsiHB3
| 21
| Expansion
| Psymet
| You grow +10%/level (max +100%).
| PsiHB3
|
22
| Glide
| Psyport
| Subject glides at speed of 20.
| PsiHB3
| 23
| Inflict Pain
| Telep
| Your mental attack deals 3d6 damage.
| PsiHB3
| 24
| Intrusive Sense Link
| Telep
| Subject senses what you sense.
| PsiHB3
|
25
| Invisibility
| Psykin
| Subject is invisible for 10 min./level or until it attacks.
| PsiHB3
| 26
| Knock
| Psyport
| Opens locked or psionically locked doors.
| PsiHB3
| 27
| Levitate
| Psyport
| Subject moves up and down at your direction.
| PsiHB3
|
28
| Painful Touch
| Psymet
| Your unarmed attacks deal extra 1d6 subdual damage.
| PsiHB3
| 29
| Psionic Lock
| Psyport
| Psionically locks a portal or chest.
| PsiHB3
| 30
| Recall Pain
| Clasen
| Foe takes damage from painful memory.
| PsiHB3
|
31
| See Invisibility
| Clasen
| Reveals invisible creatures or objects.
| PsiHB3
| 32
| Sense Psychoportation
| Psyport
| Know when others use this discipline.
| PsiHB3
| 33
| Sensitivity to Psychic Imp.
| Clasen
| You can find out about an area's past.
| PsiHB3
|
34
| Sever the Tie
| Psykin
| You deal 3d8 damage to undead in 10 ft. radius.
| PsiHB3
| 35
| Sudden Minor Creation
| Metcre
| Quickly create cloth or wood object.
| PsiHB3
| 36
| Suggestion
| Telep
| Compels subject to follow suggested action.
| PsiHB3
|
37
| Sustenance
| Psymet
| You can go without food and water.
| PsiHB3
|
|
[PC1] Warrior Classes Group
[Q3.3] Level 3 Psi3 Powers
##
| Level 3 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Construct III
| Metcre
| Astral construct fights for you.
| PsiHB3
| 2
| Astral Steed
| Psyport
| Astral steed appears for one hour/level.
| PsiHB3
| 3
| Bite of the Tiger
| Psymet
| Your base bite attack does 2d8 damage.
| PsiHB3
|
4
| Charm Monster
| Telep
| Makes monster believe it is your ally.
| PsiHB3
| 5
| Claws of the Vampire
| Psymet
| Your base unarmed attack does 1d8 damage. You heal the same amount.
| PsiHB3
| 6
| Cone of Sound
| Psykin
| Sonic energy inflicts 5d4 sonic damage.
| PsiHB3
|
7
| Control Sound
| Psykin
| You can create very specific sounds.
| PsiHB3
| 8
| Create Food and Water
| Metcre
| Feeds three humans or one horse/level.
| PsiHB3
| 9
| Crisis of Breath
| Telep
| You disrupt the target's breathing.
| PsiHB3
|
10
| Danger Sense
| Clasen
| +2 bonus vs. trap.
| PsiHB3
| 11
| Dimension Slide
| Psyport
| Instantly move to any spot you can see in Close range.
| PsiHB3
| 12
| Displacement
| Psymet
| Attacks miss subject 50% of the time.
| PsiHB3
|
13
| Duodimensional Hand
| Psymet
| Your unarmed attacks do slashing damage with an increased crit range.
| PsiHB3
| 14
| Ectoplasmic Form
| Psymet
| Your amorphous form is hard to hurt.
| PsiHB3
| 15
| False Sensory Input
| Telep
| You falsify one of the target's senses.
| PsiHB3
|
16
| Fate Link
| Telep
| You link the fates of two targets.
| PsiHB3
| 17
| Fly
| Psyport
| Subject flies at speed of 90.
| PsiHB3
| 18
| Greater Concussion
| Psykin
| Pummel foe for 5d6 damage.
| PsiHB3
|
19
| Improved Biofeedback
| Psymet
| You take charge of your body's damage.
| PsiHB3
| 20
| Invisibility Purge
| Clasen
| Dispels invisibility within 5 ft./level.
| PsiHB3
| 21
| Lesser Domination
| Telep
| Forces subject to obey your will.
| PsiHB3
|
22
| Metaphysical Weapon
| Metcre
| Weapon gains +3 enhancement bonus.
| PsiHB3
| 23
| Mind Link
| Telep
| You have a mental bond with others.
| PsiHB3
| 24
| Negate Psionics
| Psykin
| Cancels psionic powers and effects.
| PsiHB3
|
25
| Nondetection
| Clasen
| Hides subject from Clairsentient powers, and remote viewing.
| PsiHB3
| 26
| Poison Sense
| Clasen
| Sense poison in 30-ft. radius.
| PsiHB3
| 27
| Rejuvenation
| Psymet
| You heal 1 point temp. ability damage/hour.
| PsiHB3
|
28
| Remote View
| Clasen
| You see subject from a distance.
| PsiHB3
| 29
| Schism
| Telep
| Splits your mind into two independently functional parts.
| PsiHB3
| 30
| Time Hop
| Psyport
| Subject hops forward in time 3d6 rounds.
| PsiHB3
|
31
| Ubiquitous Vision
| Clasen
| You have all-around vision.
| PsiHB3
| 32
| Undead Sense
| Clasen
| You sense the presence of undead.
| PsiHB3
| 33
| Whitefire
| Metcre
| Deals 5d4 fire damage in 20 ft. radius.
| PsiHB3
|
|
[PC1] Warrior Classes Group
[Q3.4] Level 4 Psi3 Powers
##
| Level 4 Powers
| Discip.
| Short Description
| Source
|
1
| Amplified Invisibility
| Psykin
| Attack once and stay unseen.
| PsiHB3
| 2
| Anchored Navigation
| Clasen
| You navigate from a fixed reference point that you mentally sense.
| PsiHB3
| 3
| Astral Construct IV
| Metcre
| Astral construct fights for you.
| PsiHB3
|
4
| Aura Sight
| Clasen
| You can read things in other's auras.
| PsiHB3
| 5
| Detect Remote Viewing
| Clasen
| You know when others spy on you remotely.
| PsiHB3
| 6
| Dimension Door
| Psyport
| Teleports you and 500 lb., 90 ft./level.
| PsiHB3
|
7
| Dimensional Anchor
| Psyport
| Bars extradimensional movement.
| PsiHB3
| 8
| Dismiss Ectoplasm
| Metcre
| Dissipates ectoplasmic targets.
| PsiHB3
| 9
| Dismissal
| Psyport
| Forces a creature to return to a native plane.
| PsiHB3
|
10
| Dissolving Touch
| Psymet
| Your acid touch deals 7d6 acid damage.
| PsiHB3
| 11
| Divination
| Clasen
| Gain specific advice for proposed actions.
| PsiHB3
| 12
| Domination
| Telep
| Subject obeys your will.
| PsiHB3
|
13
| Fabricate
| Metcre
| Transforms raw goods to finished items.
| PsiHB3
| 14
| Fatal Attraction
| Telep
| Implants death urge in target.
| PsiHB3
| 15
| Fate of One
| Clasen
| You can reroll a bad roll.
| PsiHB3
|
16
| Forced Mind Link
| Telep
| Creates mental bond with unwilling target.
| PsiHB3
| 17
| Freedom of Movement
| Psyport
| Move normally despite impediments.
| PsiHB3
| 18
| Immovability
| Psymet
| You are almost impossible to move.
| PsiHB3
|
19
| Inertial Barrier
| Psykin
| Subject gains damage reduction (10/+5).
| PsiHB3
| 20
| Mass Concussion
| Psykin
| Foes take 7d4 damage in 20 ft. radius.
| PsiHB3
| 21
| Mindwipe
| Telep
| Target's recent experiences wiped away.
| PsiHB3
|
22
| Polymorph Self
| Psymet
| You assume a new form.
| PsiHB3
| 23
| Psychofeedback
| Psymet
| You can use power points to boost your Str, Con, and/or Dex ability mods.
| PsiHB3
| 24
| Quintessence
| Metcre
| You collapse a bit of time into a physical substance.
| PsiHB3
|
25
| Tailor Memory
| Telep
| False memory implanted in target.
| PsiHB3
| 26
| Telekinesis
| Psykin
| Lift or move 25 lb./level at long range.
| PsiHB3
| 27
| Wall of Ectoplasm
| Metcre
| You create a protective barrier.
| PsiHB3
|
|
[PC1] Warrior Classes Group
[Q3.5] Level 5 Psi3 Powers
##
| Level 5 Powers
| Discip.
| Short Description
| Source
|
1
| Adapt Body
| Psymet
| You adapt your body to hostile environments.
| PsiHB3
| 2
| Astral Construct V
| Metcre
| Astral construct fights for you.
| PsiHB3
| 3
| Baleful Teleport
| Psyport
| Destructive teleport deals 9d6 damage.
| PsiHB3
|
4
| Brilliant Blast
| Psykin
| Light blast inflicts 9d4 damage in 20' radius.
| PsiHB3
| 5
| Catapsi
| Telep
| Psychic static is a drag on power manifestation.
| PsiHB3
| 6
| Clairtangency
| Psykin
| You can use Far Hand at any distance.
| PsiHB3
|
7
| Ectoplasmic Armor
| Metcre
| You gain a +10 armor bonus.
| PsiHB3
| 8
| Ectoplasmic Shambler
| Metcre
| Fog-like predator engulfs foes, dealing 2 dmg/r to foes while surrounded.
| PsiHB3
| 9
| Energy Barrier
| Psymet
| You convert energy attacks to harmless light.
| PsiHB3
|
10
| Graft Weapon
| Psymet
| A weapon becomes a natural part of you.
| PsiHB3
| 11
| Greater Domination
| Telep
| Subject obeys your will.
| PsiHB3
| 12
| Incarnate
| Metcre
| You make some psionic effects permanent.
| PsiHB3
|
13
| Major Creation
| Metcre
| As Minor Creation, plus stone and metal.
| PsiHB3
| 14
| Metaconcert
| Telep
| Mental concert of 2+ psions increases the total power of the participants.
| PsiHB3
| 15
| Metamorphosis
| Psymet
| You take the form of creatures and objects.
| PsiHB3
|
16
| Mind Probe
| Telep
| You discover the target's secret thoughts.
| PsiHB3
| 17
| Molecular Rearrangement
| Psykin
| You transmute one metal to another.
| PsiHB3
| 18
| Natural Armor
| Psymet
| You gain +4 natural armor bonus.
| PsiHB3
|
19
| Power Resistance
| Clasen
| You gain power resistance.
| PsiHB3
| 20
| Psychic Vampire
| Psykin
| Your touch attacks drains 2 power points/level from foe, which you gain.
| PsiHB3
| 21
| Recall Agony
| Clasen
| Foe takes more damage from painful memory.
| PsiHB3
|
22
| Sending
| Psyport
| Delivers short message anywhere instantly.
| PsiHB3
| 23
| Sense Psionics
| Clasen
| You sense psionic powers and effects.
| PsiHB3
| 24
| Teleport
| Psyport
| Instantly transports you anywhere.
| PsiHB3
|
25
| Teleport Trigger
| Psyport
| Predetermined event triggers teleport.
| PsiHB3
| 26
| True Seeing
| Clasen
| See all things as they really are.
| PsiHB3
|
|
[PC1] Warrior Classes Group
[Q3.6] Level 6 Psi3 Powers
##
| Level 6 Powers
| Discip.
| Short Description
| Source
|
1
| Ablating
| Psykin
| You are buffered from one Negate Psionics effect.
| PsiHB3
| 2
| Astral Construct VI
| Metcre
| Astral construct fights for you.
| PsiHB3
| 3
| Aura Alteration
| Telep
| Targets seems something it is not.
| PsiHB3
|
4
| Banishment
| Psyport
| Banishes extraplanar creatures.
| PsiHB3
| 5
| Breath of the Dragon
| Psymet
| Breath fire for 11d4 damage.
| PsiHB3
| 6
| Disintegrate
| Psykin
| One creature or object vanishes.
| PsiHB3
|
7
| Ethereal Jaunt
| Psyport
| You become ethereal for one round/level.
| PsiHB3
| 8
| Flaming Shroud
| Metcre
| Encased foe takes 11d6 fire damage.
| PsiHB3
| 9
| Greater Biocurrent
| Psykin
| Continuous bioelectrical current, 4d6 electrical dmg/r to up to 4 creatures.
| PsiHB3
|
10
| Improved Fabricate
| Metcre
| As Fabricate, but ten times as much.
| PsiHB3
| 11
| Improved Fly
| Psyport
| Subject flies at speed of 180.
| PsiHB3
| 12
| Improved Vigor
| Psymet
| You gain 13 temporary hit points.
| PsiHB3
|
13
| Mass Suggestion
| Telep
| Many targets follow suggested action.
| PsiHB3
| 14
| Mind Switch
| Telep
| You switch minds with another.
| PsiHB3
| 15
| Null Psionics Field
| Psykin
| Negates psionics within 10 ft.
| PsiHB3
|
16
| Precognition
| Clasen
| More in-depth than Divination.
| PsiHB3
| 17
| Remote View Trap
| Clasen
| Enemy remote viewers take 4d4 damage.
| PsiHB3
| 18
| Retrieve
| Psykin
| You teleport to your hand an item you can see.
| PsiHB3
|
19
| Shield of Prudence
| Clasen
| +6 insight bonus to AC.
| PsiHB3
| 20
| Suspend Life
| Psymet
| Your life functions slow to imperceptibility.
| PsiHB3
| 21
| Trace Teleport
| Psyport
| Learn origin or goal of subject's Teleport.
| PsiHB3
|
|
[PC1] Warrior Classes Group
[Q3.7] Level 7 Psi3 Powers
##
| Level 7 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Construct VII
| Metcre
| Astral construct fights for you.
| PsiHB3
| 2
| Contingency
| Metcre
| Sets trigger condition for another power.
| PsiHB3
| 3
| Divert Teleport
| Psyport
| Choose destination for another's Teleport.
| PsiHB3
|
4
| Emulate Power
| Clasen
| Manifest any psion power 6th-level and less.
| PsiHB3
| 5
| Energy Conversion
| Psymet
| You convert energy attacks to one ray energy attack of your own.
| PsiHB3
| 6
| Etherealness
| Psyport
| Travel to the Ethereal Plane with companions.
| PsiHB3
|
7
| Fission
| Psymet
| You briefly duplicate yourself.
| PsiHB3
| 8
| Imp. Anchored Navigation
| Clasen
| You can navigate from a fixed point even across planar boundaries.
| PsiHB3
| 9
| Improved Telekinesis
| Psykin
| Lift or move 50 lb./level at long range.
| PsiHB3
|
10
| Insanity
| Telep
| Subject is permanently wacky.
| PsiHB3
| 11
| Mass Cocoon
| Metcre
| Ectoplasmic Cocoon, but bigger.
| PsiHB3
| 12
| Mass Domination
| Telep
| Many targets subject to your will.
| PsiHB3
|
13
| Oak Body
| Psymet
| You body becomes living wood.
| PsiHB3
| 14
| Phase Door
| Psyport
| Invisible passage through wood or stone.
| PsiHB3
| 15
| Plane Shift
| Psyport
| Up to eight subjects travel to another plane.
| PsiHB3
|
16
| Reddopsi
| Psykin
| Foe's power rebounds on her.
| PsiHB3
| 17
| Sequester
| Clasen
| Subject invisible to sight and remote viewing.
| PsiHB3
| 18
| Teleport Without Error
| Psyport
| As Teleport with no off-targets.
| PsiHB3
|
19
| True Concussion
| Psykin
| Pummels foe for 13d6 damage.
| PsiHB3
| 20
| Ultrablast
| Telep
| Your mental scream deals 13d4 damage.
| PsiHB3
|
|
[PC1] Warrior Classes Group
[Q3.8] Level 8 Psi3 Powers
##
| Level 8 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Construct VIII
| Metcre
| Astral construct fights for you.
| PsiHB3
| 2
| Dream Travel
| Psyport
| You travel to other places through dreams.
| PsiHB3
| 3
| Foresight
| Clasen
| Psionic senses warn you of impending danger.
| PsiHB3
|
4
| Hypercognition
| Clasen
| You can deduce almost anything.
| PsiHB3
| 5
| Improved Clairtangency
| Psykin
| You use Telekinesis at any distance.
| PsiHB3
| 6
| Improved Etherealness
| Psyport
| Stay ethereal longer.
| PsiHB3
|
7
| Iron Body
| Psymet
| Your body becomes living iron.
| PsiHB3
| 8
| Mind Blank
| Telep
| Subject immune to mental/emotional effects, scrying, and remote viewing.
| PsiHB3
| 9
| Mind Seed
| Telep
| Target slowly becomes you.
| PsiHB3
|
10
| Mind Store
| Metcre
| Store your personality against future need.
| PsiHB3
| 11
| Molecular Manipulation
| Psykin
| You increase or decrease an object's base hardness by 5.
| PsiHB3
| 12
| Recall Death
| Clasen
| Foe vividly recalls its future death, and dies.
| PsiHB3
|
13
| Shadow Body
| Psymet
| You become a living shadow (not the creature).
| PsiHB3
| 14
| Telekinetic Sphere
| Psykin
| Mobile force globe protects one subject.
| PsiHB3
| 15
| Teleportation Circle
| Psyport
| Circle teleports any creature inside to designated spot.
| PsiHB3
|
16
| Temporal Acceleration
| Psyport
| Your time frame accelerates for two rounds.
| PsiHB3
| 17
| True Creation
| Metcre
| As Major Creation but items are permanent.
| PsiHB3
| 18
| True Domination
| Telep
| Dominated subjects less likely to defy your will.
| PsiHB3
|
|
[PC1] Warrior Classes Group
[Q3.9] Level 9 Psi3 Powers
##
| Level 9 Powers
| Discip.
| Short Description
| Source
|
1
| Affinity Field
| Psymet
| Effects that affect you also affect others.
| PsiHB3
| 2
| Apopsi
| Telep
| You delete the psionic power of another.
| PsiHB3
| 3
| Astral Construct IX
| Metcre
| Astral construct fights for you.
| PsiHB3
|
4
| Astral Projection
| Psyport
| Projects you and friends into Astral Plane.
| PsiHB3
| 5
| Confidante
| Telep
| You and another are permanently mentally bonded.
| PsiHB3
| 6
| Detonation
| Psykin
| Pummels foe for 17d6 damage.
| PsiHB3
|
7
| Dissolution
| Psykin
| You Disintegrate really large objects or creatures.
| PsiHB3
| 8
| Genesis
| Metcre
| You instigate a new demiplane in the Astral Plane.
| PsiHB3
| 9
| Greater Emulation
| Metcre
| Manifest any power 8th-level or less.
| PsiHB3
|
10
| Metafaculty
| Clasen
| Subject cannot hide name or location from you.
| PsiHB3
| 11
| Microcosm
| Telep
| Target explores imaginary world at the expense of the real one.
| PsiHB3
| 12
| Monster Domination
| Telep
| Dominates any creature for less time.
| PsiHB3
|
13
| Probability Travel
| Psyport
| You and friends physically enter Astral.
| PsiHB3
| 14
| Psychic Surgery
| Telep
| Repair psychic dmg, impart knowledge of new powers, and similar things.
| PsiHB3
| 15
| Shapechange
| Psymet
| You become any creature, change one/round.
| PsiHB3
|
16
| Temporal Velocity
| Psyport
| Your time frame accelerates for 3d4 rounds.
| PsiHB3
| 17
| Thrall
| Telep
| Target is your slave forever.
| PsiHB3
| 18
| Time Regression
| Psyport
| Relive the last four rounds.
| PsiHB3
|
19
| True Metabolism
| Psymet
| Regenerate 10 points/round for one minute.
| PsiHB3
| 20
| True Telekinesis
| Psykin
| Lift or move 500 lb./level at long range.
| PsiHB3
|
|
[PC1] Warrior Classes Group
Basic Psi10 Information
Psi10 (class) PSPs = (LVL+Int+Wis-20)*5
| Psi10 (wild) PSPs = (LVL+Int+Wis-13)*2
|
| 1 Psi10 PSP = 2 Psi1 PSPs. Points are regained at (Int+Wis)/2 per hour, or (total multipliers of beings within 100') per hour
|
| Disciplines: Empa = Empathy, Pyro = Pyromancy, Somn = Somniomancy, Telep = Telepathy, TK = Telekinetics
|
| Powers marked with an asterisk ( * ) can be used as a 0 action.
|
| Level requirement for SL's for Wild Talents:
| SL1=1, SL2=4, SL3=8, SL4=12, SL5=17, SL6=22
|
| Wild Talent Progression:
|
|
|
Int+Wis+level
| Psi10 123 456
|
14-18
| 2-- ---
| 19-21
| 4-- ---
| 22-24
| 6-- ---
|
25-30
| 71- ---
| 31-35
| 82- ---
| 36-40
| 93- ---
|
41-45
| A31 ---
| 46-50
| A42 ---
| 51-55
| A53 ---
|
56-60
| A63 1--
| 61-65
| A64 2--
| 66-70
| A74 3--
|
71-75
| A84 31-
| 76-80
| A85 32-
| 81-85
| A85 43-
|
86-90
| A95 431
| 91-95
| A96 432
|
|
[PC1] Warrior Classes Group
Psi10 First Level Powers (minors)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Affect Normal Fires
| Pyro
| 1/r
| Affect Normal Fires
| RAPsi
| 2
| Awaken
| Somn
| 2
| Wakes someone up (removes a sleep effect)
| RAPsi
| 3
| Detect Evil
| Empa
| 3
| Detect Evil 3r
| RAPsi
|
4
| Detect Lie *
| Telep
| 2/r
| Detect Lie
| RAPsi
| 5
| Detect Lie II *
| Empa
| 3
| Detect Lie 1r, Undetectable Lie doesn't work, instead gives save (at +5 bonus)
| RAPsi
| 6
| Dispel Exhaustion
| Telep
| 5
| Target heals 25% of damage taken
| RAPsi
|
7
| Distract
| Telep
| 5/r
| Target cannot cast spells (save vs. spell)
| RAPsi
| 8
| Dream Interpretation
| Somn
| 2
| Interprets a dream; gives some insight
| RAPsi
| 9
| Extrasensory Scan
| Telep
| 2/r
| Detect Life, Detect Psionics
| RAPsi
|
10
| Feather Fall *
| TK
| 2/r
| Feather Fall
| RAPsi
| 11
| Heat I
| Pyro
| 1/r
| Target takes 1d4 dmg /r
| RAPsi
| 12
| Hide Emotion *
| Telep
| 3/r
| Undetectable emotion; immune ESP; +3 saves vs. emotion-changing effects
| RAPsi
|
13
| Ignite
| Pyro
| 4
| Burns an object (item save vs. fire)
| RAPsi
| 14
| Instant Sleep
| Somn
| 1
| Caster goes to sleep; gets x1.5 benefit per unit time
| RAPsi
| 15
| Lift
| TK
| w*S/r
| TK up/down only; w = ln(weight in lbs.); S = ln(speed in ")
| RAPsi
|
16
| Light
| Pyro
| 3/r
| Light
| RAPsi
| 17
| Manipulate
| TK
| D/r
| Fine-control TK; max weight = CL lbs.; D = Dex score desired (max = Wis)
| RAPsi
| 18
| Melt
| Pyro
| 5/r
| Melts an object (item save vs. fire), metal armors get -2 AT
| RAPsi
|
19
| Resistance to Sleep
| Somn
| 2/h
| Immune Sleep
| RAPsi
| 20
| Sleeping Awareness
| Somn
| 1/h
| Aware of surroundings while sleeping
| RAPsi
| 21
| Sleeping Levitation
| Somn
| 1/h
| Levitate while sleeping (do not need to sleep on ground)
| RAPsi
|
22
| Slide
| TK
| ˝*w*S/r
| TK horizontal across floor only (max incline = CL*5°); same w and S as Lift
| RAPsi
| 23
| Spook
| Telep
| 5
| Fear (save vs. spell at -CL/3)
| RAPsi
| 24
| Suggest
| Telep
| 8
| Suggestion (save)
| RAPsi
|
25
| Tongues *
| Telep
| 3/r
| Tongues
| RAPsi
| 26
| Wakefulness
| Somn
| 1/d
| Need not sleep; doesn't gain natural resets while not sleeping
| RAPsi
|
|
[PC1] Warrior Classes Group
Psi10 Second Level Powers (minors)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Active Telepathy
| Telep
| 5/r
| Telepathy
| RAPsi
| 2
| Beam of Light
| Pyro
| 5/r
| Line of Blindness (all in area save vs. spell or blinded)
| RAPsi
| 3
| Bend
| TK
| ˝*S/r
| Bend an object; S = Str score desired (max = Int)
| RAPsi
|
4
| Break
| TK
| S/r
| Break an object (item save); S = Str score desired (max = Int)
| RAPsi
| 5
| Chameleon *
| Telep
| 7/r
| +4 set Chr
| RAPsi
| 6
| Confuse
| Telep
| 14
| Confusion (save)
| RAPsi
|
7
| Contingency Awaken
| Somn
| 3
| Set a contingency for conditions to wake up
| RAPsi
| 8
| Cool *
| Pyro
| 8/r
| Keeps object at a normal temperature; Imm. to increase temperature change
| RAPsi
| 9
| Darkness
| Pyro
| 7/r
| Darkness (can target someone to blind them, they get a save)
| RAPsi
|
10
| Detect Charm *
| Empa
| 8
| Detect Charm,Suggestion,Domination,Control Actions,Magic Jar,Geas,Quest
| RAPsi
| 11
| Detect Motive *
| Telep
| 10
| Gives motive for why someone is asking the way he is
| RAPsi
| 12
| Dream
| Somn
| 3
| Sleeping target has a dream (caster has no control)
| RAPsi
|
13
| Emotion Read
| Telep
| 10
| Read emotional state
| RAPsi
| 14
| Empathy
| Empa
| 10
| Sense needs, drives, emotions of target
| RAPsi
| 15
| Enforced Sleep
| Somn
| 2/target
| Sleep 3*CL r (save vs. spell); max HD affected /target = CL
| RAPsi
|
16
| Extinguish
| Pyro
| 10
| Puts out a fire, or dispel a fire-based spell (Wall of Fire, Fire Shield, etc.)
| RAPsi
| 17
| False Emotion *
| Telep
| 7/r
| Give off a false emotional state, true emotion is undetectable
| RAPsi
| 18
| Fear
| Telep
| 17
| Fear (save vs. spell at -CL/3); Fumble (save vs. spell)
| RAPsi
|
19
| Feeblemind
| Telep
| 10
| Feeblemind (save)
| RAPsi
| 20
| Fire Protection *
| Pyro
| 8/r
| Resist Fire
| RAPsi
| 21
| Floating Disc
| TK
| w/r
| Floating Disc; w = log(weight in lbs.)
| RAPsi
|
22
| Healing
| Empa
| 15
| Take X dmg, which regen at 1 hp/r: Target is cured X hp (max X = 24)
| RAPsi
| 23
| Homeostasis *
| Pyro
| 1/r
| Resist non-magical Heat and Cold
| RAPsi
| 24
| Intensify Fire *
| Pyro
| 10/r
| Doubles the damage of an existing fire effect
| RAPsi
|
25
| Jump *
| TK
| J
| Jump J" (max J = CL*4)
| RAPsi
| 26
| Know Alignment *
| Telep
| 12
| Know Alignment
| RAPsi
| 27
| Levitate
| TK
| 5/r
| Levitation
| RAPsi
|
28
| Message
| Somn
| 4
| Sends a message; same plane
| RAPsi
| 29
| Mind Read *
| Telep
| 20/r
| Read surface thoughts of target
| RAPsi
| 30
| Pain Erase
| Telep
| 8/r
| Target heals 25% of damage taken; Take only 75% of damage received
| RAPsi
|
31
| Pillar of Fire
| Pyro
| 10/r
| Makes a column of fire (10' wide by 10*CL' high), 1d10 dmg
| RAPsi
| 32
| Prolonged Wakefulness
| Somn
| 2/d
| Need not sleep; only 1 natural reset per 2 days while not sleeping
| RAPsi
| 33
| Push
| TK
| ˝*S/r
| Push an object; S = Str score desired (max = Int)
| RAPsi
|
34
| Remove Fear
| Telep
| 8
| Remove Fear
| RAPsi
| 35
| Shield *
| TK
| A/r
| AT +10+A source (max A = CL)
| RAPsi
| 36
| Talk in Sleep
| Somn
| 4
| Sleeping target talks in his sleep (presumably about his dream)
| RAPsi
|
37
| Troubled Sleep
| Somn
| 4/h
| Fear (save vs. spell); if sleeping, target has nightmares
| RAPsi
| 38
| Untroubled Sleep
| Somn
| 2/h
| Cannot be targetted by Somniomancy effects while sleeping
| RAPsi
| 39
| Warmth *
| Pyro
| 8/r
| Keeps object at a normal temperature; Imm. to decrease temperature change
| RAPsi
|
40
| Wind
| TK
| 3/r
| Gust of Wind
| RAPsi
|
|
[PC1] Warrior Classes Group
Psi10 Third Level Powers (majors)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Accelerated Sleep
| Somn
| 4/h
| While sleeping/resting, get x(CL+4)/5 benefit per unit time
| RAPsi
| 2
| Alertness
| Somn
| 3/h
| Target has half chances of surprise
| RAPsi
| 3
| Animal Communication *
| Telep
| 12/r
| Speak with Animals
| RAPsi
|
4
| Automaton
| Telep
| 21/r
| Control target's V actions (save)
| RAPsi
| 5
| Burn
| Pyro
| 13
| Target takes (4+CL/3)d6 fire dmg (save:˝)
| RAPsi
| 6
| Chill Metal
| Pyro
| 11
| Chill Metal
| RAPsi
|
7
| Clairvoyant Dreaming
| Somn
| 10
| Clairvoyance (caster is sleeping while doing this)
| RAPsi
| 8
| Comprehend Languages
| Empa
| 7/r
| Comprehend Languages
| RAPsi
| 9
| Confound *
| Telep
| 15/r
| Telepathy/ESP/etc. on you give false set of thoughts
| RAPsi
|
10
| Control
| Telep
| 30/r
| Control target's P actions (save); Caster cannot use M actions
| RAPsi
| 11
| Crush
| TK
| 10
| Crush an item (item save vs. crushing blow)
| RAPsi
| 12
| Detect Invisible Creatures
| Telep
| 15/r
| Detect Life; Detect Invisibility; Detect Dust of Disappearance
| RAPsi
|
13
| Dream Protection
| Somn
| 5/h
| Immune to Somniomancy effects while sleeping
| RAPsi
| 14
| Emotion Write
| Telep
| 9/r
| Change target's emotional state (save)
| RAPsi
| 15
| Enforced Wakefulness
| Somn
| 1/3t
| Target cannot sleep (and does not get natural resets)
| RAPsi
|
16
| Fire Curtain
| Pyro
| 9/r
| Circular wall of fire around caster, 3d6 dmg
| RAPsi
| 17
| Fire Missiles
| Pyro
| 10
| Shoot (CL-2)/2 fire missiles, each does 1d4+1 fire dmg
| RAPsi
| 18
| Freeze
| Pyro
| 13
| Target takes (4+CL/3)d6 cold dmg (save:˝)
| RAPsi
|
19
| Ground *
| Pyro
| 8/r
| Immune Lightning, must be touching the ground
| RAPsi
| 20
| Heat Metal
| Pyro
| 11
| Heat Metal
| RAPsi
| 21
| Heat Ray
| Pyro
| 12
| Line, all in area CLd6 heat dmg (save:˝), immunity to non-magical heat works
| RAPsi
|
22
| Hold
| Telep
| 5/r
| Hold Monster (save)
| RAPsi
| 23
| Identification
| Somn
| 15
| Identify any x1 item (magic, psi, techonology, etc.)
| RAPsi
| 24
| Impact
| TK
| 12
| (CL+3)d8 telekinetic dmg; one target; no save
| RAPsi
|
25
| Insanity
| Telep
| 16/r
| Target gets Int set to 3; Insanity (save for each)
| RAPsi
| 26
| Know Alignment II *
| Empa
| 17
| Know Alignment, Unknowable Alignment doesn't work, instead gives a save
| RAPsi
| 27
| Locale
| Somn
| 12
| Gives Local Area Knowledge (as per proficiency) in unknown area
| RAPsi
|
28
| Masks *
| Telep
| 20/r
| Immune Telepathy/ESP/etc.
| RAPsi
| 29
| Pain Block
| Telep
| 15/r
| Target heals 50% of damage taken; Take only 50% of damage received
| RAPsi
| 30
| Rapport
| Telep
| 10/r
| Telepathy, can read target's memories
| RAPsi
|
31
| Remote Sensing
| Telep
| 17/r
| Have access to all senses of the target
| RAPsi
| 32
| Remove Fear II
| Empa
| 8
| Remove Fear, target is immune to fear for 1 turn
| RAPsi
| 33
| Shatter
| TK
| 6
| Crush an item (item save vs. crushing blow); only vs. size S or smaller items
| RAPsi
|
34
| Sleeping Automaton
| Somn
| 15
| Control P and V actions on a sleeping target
| RAPsi
| 35
| Static Charge
| Pyro
| 10
| Target takes (2+CL/3)d4 lightning dmg, this effect can be Delayed Blasted
| RAPsi
| 36
| Throw
| TK
| 8
| Throw a small object to deal (CL+4)d6 dmg to a target (don't need to roll to hit)
| RAPsi
|
37
| Ventriloquism *
| Telep
| 18/r
| Ventriloquism
| RAPsi
| 38
| Wall of Fire
| Pyro
| 13
| Wall of Fire, 3d6 dmg
| RAPsi
|
|
[PC1] Warrior Classes Group
Psi10 Fourth Level Powers (majors)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Agony
| Telep
| 10/r
| -3 Int, -4 Wis, -3 saves, -3 TH, -3 dmg, can't use magic/psi, slow (save each)
| RAPsi
| 2
| Chill
| TK
| w*T/r
| Lower temperature in object; w = ln(weight in lbs.); T = ln(change °F)
| RAPsi
| 3
| Dream Projection
| Somn
| 10
| Can control details of a sleeping target's dream
| RAPsi
|
4
| Dream Reading
| Somn
| 6/r
| Can view the dreams of sleeping target
| RAPsi
| 5
| Dream Suggestion
| Somn
| 18
| Suggestion (CL/2 saves vs.spell)
| RAPsi
| 6
| Energy Armor *
| Pyro
| 7/r
| AT +10 source, destroy any weapon that strikes you (save vs. lightning)
| RAPsi
|
7
| Fire Stream
| Pyro
| 18/r
| Choose 1 target within 120' per segment, it takes 6d6 fire dmg (save:˝)
| RAPsi
| 8
| Forerunners
| Somn
| 16
| Precognition (caster is sleeping this segment)
| RAPsi
| 9
| Friends *
| Empa
| 15
| Set Chr 19 for CL/3 turns
| RAPsi
|
10
| Heat II
| TK
| w*T/r
| Raise temperature in object; w = ln(weight in lbs.); T = ln(change °F)
| RAPsi
| 11
| Kinetic Wall
| TK
| 8/r
| Immobile wall that blocks missile and melee weapons; must spend 1V to pass
| RAPsi
| 12
| Masquerade
| Empa
| 1/h
| Caster has the mind-set and thought patterns of another
| RAPsi
|
13
| Memory Read
| Telep
| 8/r
| Read memories of target
| RAPsi
| 14
| Memory Protection *
| Telep
| 5/r
| Immune to Memory stealing, mind reading, Capital E Extract
| RAPsi
| 15
| Mental Erasure
| Telep
| 30
| Forget (save at -5-CL/3)
| RAPsi
|
16
| Mental Guard
| Somn
| 12/h
| Imm. Charm,Confusion,Fear,Feeblemind,Possession,Soul Trap,Suggestion
| RAPsi
| 17
| Nightmare
| Somn
| 18
| Target does not gain next natural reset, takes 1d10 dmg (save vs. spell)
| RAPsi
| 18
| Power Shift *
| Telep
| 1/d
| Your psionic powers appear to be a different form of energy (magic, innate, etc.) to Detection effects
| DM
|
19
| Scare
| Empa
| 15
| Fear 1d3+CL/2 r, target must save every round (even if made previous saves)
| RAPsi
| 20
| Sensitivity to Psychic Imp.
| Empa
| 20
| Sensitivity to Psychic Impressions
| RAPsi
| 21
| Sleep of Healing
| Somn
| 21
| Target sleeps this segment, cure CL/2 hp, disease, blind, feeblemind, insanity
| RAPsi
|
22
| Slow
| TK
| 3/r
| Slow; -1P action (save for each)
| RAPsi
| 23
| Stasis *
| Somn
| 18
| Feign Death (can be used on willing others)
| RAPsi
| 24
| Static Discharge
| Pyro
| 35
| All in caster's group (except caster) take (10+CL/3)d6 lightning dmg (save:˝)
| RAPsi
|
25
| Waking Nightmare *
| Somn
| 5/r
| Target is immune to emotion changes and hallucinations
| RAPsi
| 26
| Walking Sleep
| Somn
| 10/h
| Target is fully aware and can use Z and V actions while asleep
| RAPsi
|
|
[PC1] Warrior Classes Group
Psi10 Fifth Level Powers (grands)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Charm Person
| Empa
| 15
| Charm Person (make CL saves)
| RAPsi
| 2
| Cleave *
| TK
| N/r
| Mental weapon: Use 1M to get #Att=2, dmg=1dN, considered +N/5 wpn
| RAPsi
| 3
| Dream of Communion
| Somn
| 30
| Contact other Plane (caster is sleeping this segment)
| RAPsi
|
4
| Dream Quest
| Somn
| 30
| Quest/Geas (save vs. spell)
| RAPsi
| 5
| Dream Travel
| Somn
| 50
| Teleport (same plane) (caster is sleeping this segment)
| RAPsi
| 6
| Fire Blast
| Pyro
| 26
| One group takes (8+CL/5)d6 fire dmg (save:˝)
| RAPsi
|
7
| Fire Strands
| Pyro
| 22
| Web spell, everyone within takes Xd6 dmg /r, X is # sizes larger than size T
| RAPsi
| 8
| Fly *
| TK
| S/r
| Fly at S*3"
| RAPsi
| 9
| Hypnotism
| Empa
| 20
| Hypnosis (make CL saves)
| RAPsi
|
10
| Kinetic Dome
| TK
| 10/r
| Kinetic Wall (see above) but is a hemisphere
| RAPsi
| 11
| Lightning Bolt
| Pyro
| 24
| Lightning Bolt, CLd6 dmg (save:˝)
| RAPsi
| 12
| Madness
| Somn
| 35
| Nightmare (see above); Target gains 1 insanity (save vs. spell)
| RAPsi
|
13
| Memory Write
| Telep
| 65
| Change a memory in a target (save)
| RAPsi
| 14
| Mind Block
| Telep
| 17/h
| Can't be mentally targetted; auto make Will/Mental saves; can't be scryed
| RAPsi
| 15
| Mindreave
| Telep
| 70
| Target gets Int set to 3; Insanity; lose all spells; lose all PSPs (save for each)
| RAPsi
|
16
| Object Reading
| Empa
| 35
| Object Reading
| RAPsi
| 17
| Plane Shift
| Somn
| 55
| Plane Shift (caster is sleeping this segment)
| RAPsi
| 18
| Prescient Dream
| Somn
| 62
| Precognition about a person or item, more exact information than Forerunners
| RAPsi
|
19
| Resistance Shift *
| Empa
| 1/d
| Your psionic powers are resisted using a different resistance (MR, IR, etc., but not anti's or GR/XR)
| DM
| 20
| Sleep Guard
| Somn
| 15
| Contigency Awaken, wake up and do a Psi10 power (chosen ahead of time)
| RAPsi
| 21
| Suggestion
| Empa
| 17
| Suggestion (make CL saves)
| RAPsi
|
22
| Transportation
| Somn
| 50+15P
| Teleport (same plane) (P=# of people) (all in the effect are sleeping this seg.)
| RAPsi
|
|
[PC1] Warrior Classes Group
Psi10 Sixth Level Powers (grands)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Animate Fire
| Pyro
| 15/r
| Turn fire into 2^(X+1) HD fire elemental, where X is the # sizes beyond size T
| RAPsi
| 2
| Astral Dreaming
| Somn
| 55+15P
| Astral spell (P=# of people) (all in the effect are sleeping this segment)
| RAPsi
| 3
| Compress
| TK
| 10/r
| Target gets -1 size (max weight affected = 2^CL pounds)
| RAPsi
|
4
| Disintegrate
| TK
| 15
| Disintegrate (save)
| RAPsi
| 5
| Dream of Death
| Somn
| 55
| Death Spell 5d20 HD (save vs. Death Magic), sleeping targets get no save
| RAPsi
| 6
| Energy Quench
| Pyro
| 40
| Death Spell 4d20 HD (save vs. Death Magic), works on undead and golems
| RAPsi
|
7
| Enlarge
| TK
| 10/r
| Target gets +1 size (max weight affected = 2^CL pounds)
| RAPsi
| 8
| Group Mind *
| Telep
| 15/r
| Group has each other's proficiencies, feats, kits, memories, thoughts
| RAPsi
| 9
| Mind Quench
| Telep
| 51
| Death Spell 3d20 HD (save vs. Death Magic), creatures w/ Int 1-8 get no save
| RAPsi
|
10
| Mindwipe
| Telep
| 65
| Wipe all memories in target (save)
| RAPsi
| 11
| Sleeping Wish
| Somn
| 60
| Duplicate a SL 1-5 Psi10 power (caster is sleeping this segment)
| RAPsi
| 12
| Summon Fire Elemental
| Pyro
| 40+5/r
| Summons a 12 HD Fire Elemental, or gain control of someone's Fire Ele.
| RAPsi
|
13
| Telempathic Projection
| Empa
| 21
| All others around you can sense your thoughts, feelings, emotions
| RAPsi
| 14
| Telepathy
| Empa
| 10/r
| Telepathy (across planes)
| RAPsi
| 15
| Trigger
| Telep
| 70
| Delayed Blast Mind Quench, only 1 target, will go off on a set condition
| RAPsi
|
|
[PC1] Warrior Classes Group
Psi10 Seventh Level Powers (grands)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Chain Contingency
| Somn
| 70
| Chain Contingency for Psi10 powers
| DM
| 2
| Improved Sleep
| Somn
| 70
| Sleep a group (no save, CR to resist)
| DM
| 3
| Magnify Fire *
| Pyro
| 35
| xCL dmg to a fire effect being cast
| DM
|
4
| Remove Charm
| Empa
| 35
| Remove Charm,Suggestion,Domination,Control Actions,Magic Jar,Geas,Quest
| DM
| 5
| Spirit Chameleon
| Telep
| 70
| +1 permanent Int, Wis, or Chr (max=LVL*2)
| DM
| 6
| Super Push
| TK
| 35
| Target takes CL*20' falling damage
| DM
|
|
Psi10 Eighth Level Powers (supers)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Automaton II
| Telep
| 40
| Control all actions (save)
| DM
| 2
| Falsename *
| Telep
| 80
| You give off a false Truename (it's someone else's)
| DM
| 3
| Fire Protection *
| Pyro
| 80
| Immune any element with a fire component
| DM
|
4
| Improved Rest
| Somn
| 80
| Get 2 resets per reset
| DM
| 5
| Mass Impact
| TK
| 40
| (CL+4)d10 TK dmg to a group (no save)
| DM
| 6
| Predict and Counter *
| Empa
| 40
| Predict what someone is about to do, can counter it
| DM
|
|
Psi10 Ninth Level Powers (supers)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Fire Armor *
| Pyro
| 90
| AT +CL*5 source; Disintegration shield (100% dmg back)
| DM
| 2
| Mass Agony
| Telep
| 45
| Group takes CL Int and Wis dmg (no save)
| DM
| 3
| Mass Suggestion
| Somn
| 45
| Group is Suggested (CL saves to avoid)
| DM
|
4
| Megaslow *
| TK
| 45
| Target loses next CL P actions (save for each)
| DM
| 5
| Static Blast
| Pyro
| 90
| (11+CL)d8 Electricity dmg to a group (no save)
| DM
| 6
| True Friends *
| Empa
| 90
| Mirage Arcana that you are the monster's friends
| DM
|
|
Psi10 Tenth Level Powers (supers)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Annihilate
| TK
| 100
| Target is Annihilated (save)
| DM
| 2
| Between
| Somn
| 100
| Between (teleport across planes ignoring defenses)
| DM
| 3
| Cleaver *
| TK
| 50
| Mental weapon; #Att=CL; dmg=1dCL
| DM
|
4
| Fire Prison
| Pyro
| 50
| Imprisonment; Takes 1 vile dmg /s (no resistance)
| DM
| 5
| Irresistable Charm
| Empa
| 100
| Charm (no save, CR to resist)
| DM
| 6
| Mindrape
| Telep
| 50
| Capital E Extract; Set Int 2 (no save)
| DM
|
|
[PC1] Warrior Classes Group
Gladiator2
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 3
| (none)
| 3
| 6
| (none)
|
4
| 12
| (none)
| 5
| 24
| (none)
| 6
| 48
| (none)
|
7
| 100
| (none)
| 8
| 200
| (none)
| 9
| 400
| (none)
|
10
| 800
| (none)
| 11
| 1200
| (none)
| 12
| 1600
| (none)
|
13
| 2000
| (none)
| 14
| 2400
| (none)
| 15
| 2800
| (none)
|
16
| 3200
| (none)
| 17
| 3600
| (none)
| 18
| 4000
| (none)
|
19
| 4400
| (none)
| 20
| 4800
| (none)
| 21
| 5200
| (none)
|
22
| 5600
| (none)
| 23
| 6000
| (none)
| 24
| 6400
| (none)
|
25
| 6800
| (none)
| 26
| 7200
| (none)
| 27
| 7600
| (none)
|
28
| 8000
| (none)
| 29
| 8400
| (none)
| 30
| 8800
| (none)
|
31
| 9200
| (none)
| 32
| 9600
| (none)
| 33
| 10000
| (none)
|
34
| 10400
| (none)
| 35
| 10800
| (none)
| 36
| 11200
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 4 6 2 3 0 2 0
| +3
| 6 4 6 3 4 1 3 0
| +5
| 6 5 6 3 4 1 3 0
|
+7
| 6 5 7 3 5 1 4 1
| +9
| 6 6 7 3 5 2 4 1
| +11
| 7 6 7 4 6 2 5 1
|
+13
| 7 7 7 4 6 3 5 2
| +15
| 7 7 8 4 7 3 6 2
| +17
| 7 8 8 4 7 3 6 2
|
+19
| 8 8 8 5 8 4 7 3
| +21
| 8 9 8 5 8 4 7 3
| +23
| 8 9 9 5 9 5 8 3
|
+25
| 8 10 9 5 9 5 8 4
| +27
| 9 10 9 6 10 5 9 4
| +29
| 9 11 9 6 10 6 9 4
|
+31
| 9 11 10 6 11 6 10 5
| +33
| 9 12 10 6 11 7 10 5
| +35
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Str 13, Dex 12, Con 15
| Alignment:
| any
| HD/level:
| d12
| Weapon Prof.:
| 6+level*2
| To Hit Table:
| 2xWar
| Save Table:
| Rog
| Reference:
| DS2
| Groups:
| Warrior
|
|
|
|
Gets Exceptional Str, Dex, & Con. Can take Super Str (but not the other 2) for 2 weapon prof.
| Level 1: Automatically proficient with all weapons.
| Level 1: Can charge (1V: +4 to hit, double damage) with any melee weapon.
| Level 1: Normal (non-Troll-like) Regeneration at (level) hp/r.
| Level 1: Weapon Specialization uses the "Spec Barb1" line in the Number of Attacks table.
| Level 2: Automatically single specialized with all melee weapons (if the character is Western).
| Level 3: Triple Specialization is 9 half-plusses if selected for a melee weapon.
| Level 4: AC bonus of +level/4 (round down) if wearing armor.
| Level 5: 0: Convert 1P action to 2P actions which can only be used for melee attacks.
| Level 6: Death Blow: 1P: Make one attack, damage is per normal, target must save vs. PPD or die.
| Level 10: Quadruple Specialization is 12 half-plusses if selected for a melee weapon.
| Level 12: Can use an additional 1P action per segment (if you have such actions to spend); this 1P action can be used only for melee attacks.
| Level 20: Quintruple Specialization is 15 half-plusses if selected for a melee weapon.
| Level 30: Sextuple Specialization is 18 half-plusses if selected for a melee weapon.
|
|
[PC1] Warrior Classes Group
Golgari Brute (MTG B/G)
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 3.375
| (none)
| 3
| 6.75
| (none)
|
4
| 13.5
| (none)
| 5
| 27
| (none)
| 6
| 54
| (none)
|
7
| 108
| (none)
| 8
| 216
| (none)
| 9
| 432
| (none)
|
10
| 864
| (none)
| 11
| 1296
| (none)
| 12
| 1728
| (none)
|
13
| 2160
| (none)
| 14
| 2592
| (none)
| 15
| 3024
| (none)
|
16
| 3456
| (none)
| 17
| 3888
| (none)
| 18
| 4320
| (none)
|
19
| 4752
| (none)
| 20
| 5184
| (none)
| 21
| 5616
| (none)
|
22
| 6048
| (none)
| 23
| 6480
| (none)
| 24
| 6912
| (none)
|
25
| 7344
| (none)
| 26
| 7776
| (none)
| 27
| 8208
| (none)
|
28
| 8640
| (none)
| 29
| 9072
| (none)
| 30
| 9504
| (none)
|
31
| 9936
| (none)
| 32
| 10368
| (none)
| 33
| 10800
| (none)
|
34
| 11232
| (none)
| 35
| 11664
| (none)
| 36
| 12096
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 1 2 0
| +1
| 6 4 6 3 4 1 3 0
| +2
| 6 5 6 3 4 2 3 1
|
+3
| 6 5 7 4 5 2 4 1
| +4
| 7 6 7 5 5 3 4 1
| +5
| 8 6 7 6 6 3 5 2
|
+6
| 8 7 7 7 6 4 5 2
| +7
| 9 7 8 8 7 4 6 2
| +8
| 10 8 9 9 7 5 6 3
|
+9
| 11 8 10 10 8 5 7 3
| +10
| 11 9 10 11 8 6 7 3
| +11
| 12 10 11 12 9 6 8 4
|
+12
| 13 11 12 13 10 7 8 4
| +13
| 14 11 13 14 10 7 9 4
| +14
| 14 12 13 14 11 8 9 5
|
+15
| 14 12 14 14 11 8 10 5
| +16
| 14 13 14 14 12 9 10 5
| +17
| 15 13 14 14 12 9 11 6
|
|
Requisites:
| Str 16, Con 14, Wis 14
| Alignment:
| LE, NE, CE, or TN
| HD/level:
| 2½d0 (see note)
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| War
| Save Table:
| War/Rog
| Reference:
| DM
| Groups:
| Warrior
|
|
|
|
Hit Dice: "2½d0" means you get 2½ times your Con bonus per level (round down).
| Exceptional Str bonus.
| Gets Wis bonus to physical attacks in addition to Str and/or Dex.
| Gets Rogue abilities: 1 at Level 1, plus 1 on every level divisible by 3. Doesn't get the level 9 pick (this class isn't a Rogue). Has 30+10*LVL Rogue points.
| Level 1: Vampiric Regeneration (for every 2 damage you deal in melee: regen 1 hp, cannot go above max).
| Level 5: 1M: Raise Dead.
| Level 5: 1M: Target person gets +LVL TH, dmg, AC, and saves until end of turn.
| Level 9: Double Vampiric Regeneration (for every 1 damage you deal in melee: regen 1 hp, cannot go above max).
| Level 10: 1M: Raise Dead Fully.
| Level 16: Your Vampiric Regeneration affects your missile weapons too.
|
|
[PC1] Warrior Classes Group
Grand Meleer1
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2.5
| (none)
| 3
| 5
| (none)
|
4
| 10
| (none)
| 5
| 20
| (none)
| 6
| 40
| (none)
|
7
| 80
| (none)
| 8
| 160
| (none)
| 9
| 320
| (none)
|
10
| 640
| (none)
| 11
| 960
| (none)
| 12
| 1290
| (none)
|
13
| 1600
| (none)
| 14
| 1920
| (none)
| 15
| 2220
| (none)
|
16
| 2820
| (none)
| 17
| 3420
| (none)
| 18
| 4020
| (none)
|
19
| 4620
| (none)
| 20
| 5220
| (none)
| 21
| 5820
| (none)
|
22
| 6420
| (none)
| 23
| 7020
| (none)
| 24
| 7620
| (none)
|
25
| 8220
| (none)
| 26
| 8820
| (none)
| 27
| 9420
| (none)
|
28
| 10020
| (none)
| 29
| 10620
| (none)
| 30
| 11220
| (none)
|
31
| 11820
| (none)
| 32
| 12420
| (none)
| 33
| 13020
| (none)
|
34
| 13620
| (none)
| 35
| 14220
| (none)
| 36
| 14820
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +1
| 6 4 6 3 4 1 3 0
| +2
| 6 5 6 3 4 1 3 0
|
+3
| 6 5 7 3 5 1 4 1
| +4
| 6 6 7 3 5 2 4 1
| +5
| 7 6 7 4 6 2 5 1
|
+6
| 7 7 7 4 6 3 5 2
| +7
| 7 7 8 4 7 3 6 2
| +8
| 7 8 8 4 7 3 6 2
|
+9
| 8 8 8 5 8 4 7 3
| +10
| 8 9 8 5 8 4 7 3
| +11
| 8 9 9 5 9 5 8 3
|
+12
| 8 10 9 5 9 5 8 4
| +13
| 9 10 9 6 10 5 9 4
| +14
| 9 11 9 6 10 6 9 4
|
+15
| 9 11 10 6 11 6 10 5
| +16
| 9 12 10 6 11 7 10 5
| +17
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Str 10, Dex 6, Con 6, Int 9, Wis 15, Chr 9
| Alignment:
| non-L
| HD/level:
| d12
| Weapon Prof.:
| 3+level
| To Hit Table:
| War
| Save Table:
| Rog
| Reference:
| DM {Planeshifted Duelist1}
| Groups:
| Warrior, Alternate
|
|
|
|
Gets 20 Rogue points per level. Gets an "Any Rogue" pick every odd level.
| Level 1: ˝P: Move to another group.
| Level 1: +X to hit or damage, where X is the number of monsters in your group. This X is checked and assigned once each segment, before you do any attacks (but you can check it either before or after moving). If you switch groups you can recheck it.
| Level 1: Choose a broad monster type (Animal, Beholder, Dragon, etc.): +LVL among TH/dmg/AC when facing this monster. This bonus is gained again at every third level plus 1 (4,7,10,etc). You may combine the bonus on the same monster or select a different one.
| Level 1: Whirling Parry: 1bV: Parry one attack from each monster in your group this segment.
| Level 1: +(level/2, round up) slots in Speed proficiency.
| Level 1: Identify monsters 5% per level.
| Level 2: Cleave
| Level 3: Great Cleave
|
|
[PC1] Warrior Classes Group
Green Warrior
Level
| KXP
| War/Green 123 456
|
1
| 0
| *-- ---
| 2
| 2
| 1-- ---
| 3
| 4
| 2-- ---
|
4
| 8
| 21- ---
| 5
| 16
| 31- ---
| 6
| 32
| 32- ---
|
7
| 64
| 321 ---
| 8
| 120
| 331 ---
| 9
| 240
| 332 ---
|
10
| 360
| 332 1--
| 11
| 480
| 333 1--
| 12
| 600
| 333 2--
|
13
| 720
| 333 21-
| 14
| 840
| 333 31-
| 15
| 960
| 333 32-
|
16
| 1080
| 433 321
| 17
| 1200
| 443 331
| 18
| 1320
| 444 332
|
19
| 1440
| 444 432
| 20
| 1560
| 444 443
| 21
| 1680
| 444 444
|
22
| 1800
| 554 444
| 23
| 1920
| 555 444
| 24
| 2040
| 555 544
|
25
| 2160
| 555 554
| 26
| 2280
| 555 555
| 27
| 2400
| 665 555
|
28
| 2520
| 666 555
| 29
| 2640
| 666 655
| 30
| 2760
| 666 665
|
31
| 2880
| 666 666
| 32
| 3000
| 776 666
| 33
| 3120
| 777 666
|
34
| 3240
| 777 766
| 35
| 3360
| 777 776
| 36
| 3480
| 777 777
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 6 5 4 3 2 1 1 0
| +1
| 6 5 4 3 3 1 1 0
| +2
| 6 5 4 4 3 2 2 1
|
+3
| 8 7 6 5 4 2 2 1
| +3
| 8 7 6 5 5 3 2 1
| +4
| 8 7 6 6 5 3 3 2
|
+5
| 10 9 8 7 6 4 3 2
| +5
| 10 9 8 7 7 4 4 2
| +6
| 10 9 8 8 7 5 4 3
|
+7
| 12 11 10 9 8 5 4 3
| +7
| 12 11 10 9 9 6 5 3
| +8
| 12 11 10 10 9 6 5 4
|
+9
| 12 12 11 10 9 7 6 4
| +9
| 12 12 11 10 10 7 6 4
| +10
| 12 12 11 11 10 8 6 5
|
+11
| 13 12 12 11 10 8 7 5
| +11
| 13 12 12 11 11 9 7 5
| +12
| 13 12 12 12 11 9 8 6
|
|
Requisites:
| Str 16, Con 13
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 4+level/3
| To Hit Table:
| Ftr0
| Save Table:
| Ftr0
| Reference:
| DM, MTG
| Groups:
| Warrior
|
|
|
|
Level 1: Over Hit: If you hit someone and needed a negative number to hit them (i.e. your TH bonus was greater than his AC), do x1.5 dmg.
| Can cast Warrior or MTG Green spells. Can cast one 1st level MTG Green spell (not a Warrior spell) at level 1.
|
| New MTG Green spells for Green Warrior class:
| Giant Growth (SL=1): Target gets +3 TH, dmg, AC, and saves this round.
| Instill Energy (SL=1): You get +1S action per round for CL r (counts as your haste).
| Lifeforce (SL=2): 1bM: Counter a MTG Black, Necromancy/Necromantic, or Psi7 power.
| Regeneration (SL=2): You regenerate at CL hp/s. 0, this effect drops and you lose the spell slot: Avoid a slay effect.
| Tranquility (SL=3): Dispel all effects on one target (use the 50% +/- 5% per CL difference rules)
| Living Lands (SL=4): Summon CL Treefolk (DL=2), together they occupy 1 summon slot.
|
| Old MTG Green spells from Wizard of the Coast class (you can use these):
| Berserk (SL=1): Attacking creature does x2 dmg and is slain this segment (not 1bM)
| Bind (SL=2): 1bM: Counter an item ability.
| Ancestral Mask (SL=3): Target gets +LVL/+LVL TH/dmg for each other of same race in room
| Aluren (SL=4): You may cast SL 0-3 Conjuration/Summoning spells as a 0 action.
| Doubling Season (SL=5): Whenever you summon a creature, you get 2 instead (+1 slot too)
| Desert Twister (SL=6): Destroy something (PP save, like a Disintegrate spell)
| Tooth and Nail (SL=7): Summon DL VII, can pick type, or can pick creature within type
| Biorhythm (SL=8): Each person in a group's current hp = (Number of summons)*10
|
|
[PC1] Warrior Classes Group
Grunt
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1.5
| (none)
| 3
| 3
| (none)
|
4
| 6
| (none)
| 5
| 12
| (none)
| 6
| 24
| (none)
|
7
| 48
| (none)
| 8
| 96
| (none)
| 9
| 200
| (none)
|
10
| 400
| (none)
| 11
| 600
| (none)
| 12
| 800
| (none)
|
13
| 1000
| (none)
| 14
| 1200
| (none)
| 15
| 1400
| (none)
|
16
| 1600
| (none)
| 17
| 1800
| (none)
| 18
| 2000
| (none)
|
19
| 2200
| (none)
| 20
| 2400
| (none)
| 21
| 2600
| (none)
|
22
| 2800
| (none)
| 23
| 3000
| (none)
| 24
| 3200
| (none)
|
25
| 3400
| (none)
| 26
| 3600
| (none)
| 27
| 3800
| (none)
|
28
| 4000
| (none)
| 29
| 4200
| (none)
| 30
| 4400
| (none)
|
31
| 4600
| (none)
| 32
| 4800
| (none)
| 33
| 5000
| (none)
|
34
| 5200
| (none)
| 35
| 5400
| (none)
| 36
| 5600
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 0 0 0 0 0 0 0 0
| +2
| 1 1 1 1 1 1 1 1
| +3
| 1 1 1 1 1 1 1 1
|
+4
| 2 2 2 2 2 2 2 2
| +5
| 2 2 2 2 2 2 2 2
| +6
| 3 3 3 3 3 3 3 3
|
+7
| 3 3 3 3 3 3 3 3
| +8
| 4 4 4 4 4 4 4 4
| +9
| 4 4 4 4 4 4 4 4
|
+10
| 5 5 5 5 5 5 5 5
| +11
| 5 5 5 5 5 5 5 5
| +12
| 6 6 6 6 6 6 6 6
|
+13
| 6 6 6 6 6 6 6 6
| +14
| 7 7 7 7 7 7 7 7
| +15
| 7 7 7 7 7 7 7 7
|
+16
| 8 8 8 8 8 8 8 8
| +17
| 8 8 8 8 8 8 8 8
| +18
| 9 9 9 9 9 9 9 9
|
|
Requisites:
| Str 12, Con 12
| Alignment:
| any
| HD/level:
| d20
| Weapon Prof.:
| 5+level/2
| To Hit Table:
| Mon
| Save Table:
| Mon
| Reference:
| DM
| Groups:
| Warrior
|
|
|
|
Has all special abilities of Fighter.
| Level 1: +1P action, -1M action. The character still gains the 1P action even if he has no 1M action to lose.
| Level 2: +1 TH, +1 dmg, -1 AC penalty, -1 save penalty.
| Level 3: Another +1P action, -1M action, as per level 1. (total +2P, -2M)
| Level 4: Another +2 TH, +2 dmg, -2 AC penalty, -2 save penalty. (total +3/+3/-3/-3)
| Level 5: Another +1P action, -1M action, as per level 1. (total +3P, -3M)
| Level 6: Another +3 TH, +3 dmg, -3 AC penalty, -3 save penalty. (total +6/+6/-6/-6)
| Level 7: Another +1P action, -1M action, as per level 1. (total +4P, -4M)
| Level 8: Another +4 TH, +4 dmg, -4 AC penalty, -4 save penalty. (total +10/+10/-10/-10)
| Level 9: Another +1P action, -1M action, as per level 1. (total +5P, -5M)
| Level 9: May convert 2P -> 1QP (Quick Physical).
| Level 10: Another +5 TH, +5 dmg, -5 AC penalty, -5 save penalty. (total +15/+15/-15/-15)
| Level 11: Another +1P action, -1M action, as per level 1. (total +6P, -6M)
| Level 12: Another +6 TH, +6 dmg, -6 AC penalty, -6 save penalty. (total +21/+21/-21/-21)
| Level 13: Another +1P action, -1M action, as per level 1. (total +7P, -7M)
| Level 14: Another +7 TH, +7 dmg, -7 AC penalty, -7 save penalty. (total +28/+28/-28/-28)
| Level 15: Another +1P action, -1M action, as per level 1. (total +8P, -8M)
| Level 16: Another +8 TH, +8 dmg, -8 AC penalty, -8 save penalty. (total +36/+36/-36/-36)
| Level 17: Another +1P action, -1M action, as per level 1. (total +9P, -9M)
| Level 18: Another +9 TH, +9 dmg, -9 AC penalty, -9 save penalty. (total +45/+45/-45/-45)
| Level 18: -1P, Lose ability to use Mental actions this segment, 1/s: +1QP (Quick Physical) you can use this segment.
| Level 27: Another +1P action, -1M action, as per level 1. (total +10P, -10M) This is the last level this occurs.
| Level 27: May convert 2P -> 1 OppP (Opposing Physical).
| Level 28: Another +10 TH, +10 dmg, -10 AC penalty, -10 save penalty. (total +55/+55/-55/-55) This is the last level this occurs.
| Level 36: You auto-hit any target (and they auto-hit you) on a natural 2 or better. You may use an extra 10 segments per round; but you can use only 1P during those segments (instead of the normal 1P/1V/1M). You auto-miss any save unless you roll a 20.
|
|
[PC1] Warrior Classes Group
Gruul Thug (MTG G/R)
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 3.625
| (none)
| 3
| 7.25
| (none)
|
4
| 14.5
| (none)
| 5
| 29
| (none)
| 6
| 58
| (none)
|
7
| 116
| (none)
| 8
| 232
| (none)
| 9
| 464
| (none)
|
10
| 928
| (none)
| 11
| 1392
| (none)
| 12
| 1856
| (none)
|
13
| 2320
| (none)
| 14
| 2784
| (none)
| 15
| 3248
| (none)
|
16
| 3712
| (none)
| 17
| 4176
| (none)
| 18
| 4640
| (none)
|
19
| 5104
| (none)
| 20
| 5568
| (none)
| 21
| 6032
| (none)
|
22
| 6496
| (none)
| 23
| 6960
| (none)
| 24
| 7424
| (none)
|
25
| 7888
| (none)
| 26
| 8352
| (none)
| 27
| 8816
| (none)
|
28
| 9280
| (none)
| 29
| 9744
| (none)
| 30
| 10208
| (none)
|
31
| 10672
| (none)
| 32
| 11136
| (none)
| 33
| 11600
| (none)
|
34
| 12064
| (none)
| 35
| 12528
| (none)
| 36
| 12992
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+3
| 4 7 5 3 6 1 1 1
| +4
| 5 7 5 3 7 1 1 1
| +5
| 5 8 5 4 7 2 2 2
|
+6
| 6 8 6 4 7 2 2 2
| +7
| 7 9 6 5 8 3 2 3
| +8
| 8 9 7 6 8 3 3 3
|
+9
| 8 10 7 7 9 4 3 4
| +10
| 9 10 8 8 9 4 4 4
| +11
| 10 10 9 9 9 5 4 5
|
+12
| 11 11 10 10 10 5 4 5
| +13
| 11 11 10 11 10 6 5 6
| +14
| 12 12 11 12 11 6 5 6
|
+15
| 13 12 12 13 11 7 6 7
| +16
| 14 13 13 14 11 7 6 7
| +17
| 14 13 13 14 12 8 6 8
|
+18
| 14 13 14 14 12 8 7 8
| +19
| 14 14 14 14 13 9 7 9
| +20
| 15 14 14 14 13 9 8 9
|
|
Requisites:
| Str 16, Dex 14, Con 14
| Alignment:
| CG, CN, CE, or TN
| HD/level:
| 2e4 (see note)
| Weapon Prof.:
| 6+level/3
| To Hit Table:
| War+3
| Save Table:
| War/Wiz
| Reference:
| DM
| Groups:
| Warrior
|
|
|
|
Hit Dice: "2e4" are open-ended d4's. If using "Max hp per HD" rule: For each die, you automatically roll a "4" once, then get the average (2.5) on the second roll (the max hp rule is not "deep"). So you get 13 hp per level (plus 2x Con bonus).
| Exceptional Str bonus.
| Attacking costs you only ˝P action. This means you can do two attack sequences in one segment using 1P.
| Level 1: You are immune to "summoning sickness" and "teleport sickness".
| Level 4: 1M: Target takes 5*LVL*LVL fire dmg (BW save for 1/2; MR to avoid). The floor at your feet takes LVL Hull dmg.
| Level 5: 1M: Target person gets +2*LVL TH, dmg, AC, and saves until end of round.
| Level 8: Your "fire dmg" ability at level 4 gives no saving throw.
| Level 9: Free Action cont.
|
|
[PC1] Warrior Classes Group
Guard
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 0.8
| (none)
| 3
| 1.6
| (none)
|
4
| 3.2
| (none)
| 5
| 6.4
| (none)
| 6
| 12.8
| (none)
|
7
| 25.6
| (none)
| 8
| 51.2
| (none)
| 9
| 102.4
| (none)
|
10
| 204.8
| (none)
| 11
| 360
| (none)
| 12
| 520
| (none)
|
13
| 680
| (none)
| 14
| 840
| (none)
| 15
| 1000
| (none)
|
16
| 1160
| (none)
| 17
| 1320
| (none)
| 18
| 1480
| (none)
|
19
| 1640
| (none)
| 20
| 1800
| (none)
| 21
| 1960
| (none)
|
22
| 2120
| (none)
| 23
| 2280
| (none)
| 24
| 2440
| (none)
|
25
| 2600
| (none)
| 26
| 2760
| (none)
| 27
| 2920
| (none)
|
28
| 3080
| (none)
| 29
| 3240
| (none)
| 30
| 3400
| (none)
|
31
| 3560
| (none)
| 32
| 3720
| (none)
| 33
| 3880
| (none)
|
34
| 4040
| (none)
| 35
| 4200
| (none)
| 36
| 4360
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 6 5 4 3 2 1 1 0
| +1
| 6 5 4 3 3 1 1 0
| +2
| 6 5 4 4 3 2 2 1
|
+3
| 8 7 6 5 4 2 2 1
| +3
| 8 7 6 5 5 3 2 1
| +4
| 8 7 6 6 5 3 3 2
|
+5
| 10 9 8 7 6 4 3 2
| +5
| 10 9 8 7 7 4 4 2
| +6
| 10 9 8 8 7 5 4 3
|
+7
| 12 11 10 9 8 5 4 3
| +7
| 12 11 10 9 9 6 5 3
| +8
| 12 11 10 10 9 6 5 4
|
+9
| 12 12 11 10 9 7 6 4
| +9
| 12 12 11 10 10 7 6 4
| +10
| 12 12 11 11 10 8 6 5
|
+11
| 13 12 12 11 10 8 7 5
| +11
| 13 12 12 11 11 9 7 5
| +12
| 13 12 12 12 11 9 8 6
|
|
Requisites:
| Str 6
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 4+level/3
| To Hit Table:
| Ftr0
| Save Table:
| Ftr0
| Reference:
| DM
| Groups:
| Warrior
|
|
|
|
Needs only a Str of 6 to qualify.
| Gets Exceptional Str & Con. Can take Super Str & Con for 2 weapon proficiencies each.
| Level 1: 1V: Deflect 1P action worth of attacks from any target within (5*level)' to yourself. You cannot then deflect these attacks away; you must actually be hittable by the attacks.
| Level 5: Great Swing as per Fighter.
|
|
[PC1] Warrior Classes Group
Guide2
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1.5
| (none)
| 3
| 3
| (none)
|
4
| 6
| (none)
| 5
| 12
| (none)
| 6
| 25
| (none)
|
7
| 50
| (none)
| 8
| 100
| (none)
| 9
| 200
| (none)
|
10
| 400
| (none)
| 11
| 600
| (none)
| 12
| 800
| (none)
|
13
| 1000
| (none)
| 14
| 1200
| (none)
| 15
| 1400
| (none)
|
16
| 1600
| (none)
| 17
| 1800
| (none)
| 18
| 2000
| (none)
|
19
| 2200
| (none)
| 20
| 2400
| (none)
| 21
| 2600
| (none)
|
22
| 2800
| (none)
| 23
| 3000
| (none)
| 24
| 3200
| (none)
|
25
| 3400
| (none)
| 26
| 3600
| (none)
| 27
| 3800
| (none)
|
28
| 4000
| (none)
| 29
| 4200
| (none)
| 30
| 4400
| (none)
|
31
| 4600
| (none)
| 32
| 4800
| (none)
| 33
| 5000
| (none)
|
34
| 5200
| (none)
| 35
| 5400
| (none)
| 36
| 5600
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Dex 10, Wis 12, Chr 9
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 3+level/4
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| S&S2
| Groups:
| Warrior
|
|
|
|
Level 1: Direction Sense, Local History and Local Geography proficiencies.
| Level 1: Tracking as per a Ranger2.
| Level 1: Avoid Getting Lost: If an effect would make you considered lost, you have a 25% chance of ignoring it (and you are not lost). This goes up by 10% for each Nonweapon proficiency you spend on this ability. This works even on special effects like Tricks and the Maze spell.
| Level 1: Speaking (but not Read/Write) Languages cost only ˝ of a Nonweapon per language.
| Level 1: Climb Walls 65+LVL*15%. Can assist others, giving them a Climb Walls score at 50% below yours.
| Level 1: Can sense dungeon depth, shifting rooms, new construction, etc. as per the Dwarf race.
|
|
[PC1] Warrior Classes Group
Halfling0
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2
| (none)
| 3
| 4
| (none)
|
4
| 8
| (none)
| 5
| 16
| (none)
| 6
| 32
| (none)
|
7
| 64
| (none)
| 8
| 120
| (none)
| 9
| 300
| (none)
|
10
| 600
| (none)
| 11
| 900
| (none)
| 12
| 1200
| (none)
|
13
| 1500
| (none)
| 14
| 1800
| (none)
| 15
| 2100
| (none)
|
16
| 2400
| (none)
| 17
| 2700
| (none)
| 18
| 3000
| (none)
|
19
| 3300
| (none)
| 20
| 3600
| (none)
| 21
| 3900
| (none)
|
22
| 4200
| (none)
| 23
| 4500
| (none)
| 24
| 4800
| (none)
|
25
| 5100
| (none)
| 26
| 5400
| (none)
| 27
| 5700
| (none)
|
28
| 6000
| (none)
| 29
| 6300
| (none)
| 30
| 6600
| (none)
|
31
| 6900
| (none)
| 32
| 7200
| (none)
| 33
| 7500
| (none)
|
34
| 7800
| (none)
| 35
| 8100
| (none)
| 36
| 8400
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 10 9 8 5 6 2 1 0
| +1
| 10 9 8 6 6 2 1 0
| +1
| 10 9 8 6 7 3 2 0
|
+2
| 12 11 10 8 9 3 2 1
| +3
| 12 11 10 9 9 4 2 1
| +3
| 12 11 10 9 10 4 3 1
|
+3
| 14 13 12 11 12 5 3 2
| +4
| 14 13 12 12 12 5 4 2
| +5
| 14 13 13 12 12 6 4 2
|
+5
| 16 15 14 14 15 6 4 3
| +5
| 16 15 15 14 15 7 5 3
| +6
| 16 15 15 15 15 7 5 3
|
+7
| 16 15 15 15 15 7 5 3
| +7
| 16 15 15 15 15 7 5 3
| +7
| 16 15 15 15 15 7 5 3
|
+8
| 16 15 15 15 15 7 5 3
| +9
| 16 15 15 15 15 7 5 3
| +9
| 16 15 15 15 15 7 5 3
|
|
Requisites:
| Str 9, Dex 9, Con 9
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 2+level/3
| To Hit Table:
| CTD0
| Save Table:
| Half0
| Reference:
| RC0-26
| Groups:
| Warrior, Rogue
|
|
|
|
Gets "Level:" abilities of Fighter0.
| Level 1: +1 Hobby proficiency per level.
| Level 8: +10 HNCL (this can't be picked)
| Level 9: Resist Magic and Breath Weapons.
| Halfling0 still gets the normal level 9, 18, 27, 36 picks in addition to the table below.
|
Lvl
| Ability
|
1
| Any Rogue 1 ability
| 2
| Any Rogue 1 ability
| 3
| Any Rogue 2 ability
|
4
| Any Rogue 3 ability
| 5
| Any Rogue 4 ability
| 6
| Any Rogue 5 ability
|
7
| Any Rogue 6 ability
| 8
| Any Rogue 7 ability
| 16
| Any Rogue 10 ability
|
24
| Any Rogue 15 ability
| 32
| Any Rogue 27 ability
|
|
[PC1] Warrior Classes Group
Halo
Level
| KXP
| Warrior/Rogue 123 456 789 A
| TH
|
1
| 0
| 1-- --- -
| +1
| 2
| 2.25
| 2-- --- -
| +3
| 3
| 4.5
| 21- --- -
| +5
|
4
| 9
| 32- --- -
| +7
| 5
| 18
| 421 --- -
| +9
| 6
| 37.5
| 431 --- -
| +11
|
7
| 75
| 432 --- -
| +13
| 8
| 150
| 432 1-- -
| +15
| 9
| 300
| 533 2-- -
| +17
|
10
| 450
| 543 21- -
| +19
| 11
| 637.5
| 543 32- -
| +21
| 12
| 862.5
| 554 321 -
| +23
|
13
| 1125
| 554 322 -
| +25
| 14
| 1500
| 554 322 1
| +27
| 15
| 1875
| 554 422 2
| +29
|
16
| 2250
| 555 432 2
| +31
| 17
| 2625
| 555 532 2
| +33
| 18
| 3000
| 555 533 2
| +35
|
19
| 3375
| 555 543 2
| +37
| 20
| 3750
| 555 543 3
| +39
| 21
| 4125
| 555 554 3
| +41
|
22
| 4500
| 555 555 4
| +43
| 23
| 4875
| 555 555 5
| +45
| 24
| 5250
| 666 655 5
| +47
|
25
| 5625
| 666 666 6
| +49
| 26
| 6000
| 777 766 6
| +51
| 27
| 6375
| 777 777 7
| +53
|
28
| 6750
| 888 877 7
| +55
| 29
| 7125
| 888 888 8
| +57
| 30
| 7500
| 999 988 8
| +59
|
31
| 7875
| 999 999 9
| +61
| 32
| 8250
| AAA A99 9
| +63
| 33
| 8625
| AAA AAA A
| +65
|
34
| 9000
| BBB BAA A
| +67
| 35
| 9375
| BBB BBB B
| +69
| 36
| 9750
| CCC CCC C1
| +71
|
37
| 19500
| CCC CCC C2
| +73
| 38
| 29250
| CCC CCC C3
| +75
| 39
| 39000
| CCC CCC C4
| +77
|
45
| 97500
| CCC CCC CA
| +89
| 54
| 185250
| DDD DDD CC1
| +107
| 63
| 273000
| DDD DDD CCA
| +125
|
72
| 360750
| EEE DDD DDD 1
| +143
|
|
Str
| Dex
| Con
| Int
| Wis
| Chr
| Cml
| AT
| hp
| TH
| Div
|
+5
| +4
| +0
| +4
| -4
| -3
| -2
| +3
| +6
| +3
| ÷1
|
|
| Requisites:
| Str 16, Dex 14, Int 13,
|
| Race Slots 1, Class Slots 2
| Alignment:
| any E
| HD/level:
| d8
| Weapon Prof.:
| 3+level
| To Hit Table:
| 2xWar
| Save Table:
| 1˝xRog
| Reference:
| DM
| Groups:
| Warrior, Rogue, Archetype
| Complexity:
| CF=3
|
|
| Saving Throws:
|
| PPD:
| level*3/2+4
| RSW:
| level*3/2+3
| PP:
| level*3/2+5
| BW:
| level*3/2+1
| Spell:
| level*3/2+2
| Fort:
| level*3/2-1
| Reflex:
| level*3/2+1
| Will:
| level*3/2-1
|
|
|
Counts as an "Evil Outer" race.
| Gets "All Warrior" and "All Rogue" abilities (so can weapon specialize as a warrior, etc.).
| Can cast Warrior or Rogue spells.
| Gets Barbarian Dex and Exceptional Str (or the reverse if you prefer).
| Weapon specializes using the "Barbarian" line.
| Gets 70 Rogue points per level.
| You have a "Halo" which is treated as a body part.
| You may cast spells with your "Halo's P" action. This means with 1P you can cast a spell and physically attack at the same time.
| You can still cast spells with 1M if you wish.
| Level 1: Poison Use proficiency (1 slot per 2 levels, round up).
| Level 1: 1 attack that hits: Coup de grace.
| Level 3: +1Z actions per segment. Can use +1Z action per segment.
| Level 5: Can speak Level-4 additional languages from the following list: LG,LN,LE,NG,TN,NE,CG,CN,CE,Druid,Thieves' Cant. Can never learn more than Int-12 alignment languages.
| Level 7: Has 8-48 guild members. 50% chance a guild member will leave if guildmasters change.
| Level 9: 1 attack that hits: Really Put Out of Misery
|
| For Rogue abilities, see next page.
|
|
[PC1] Warrior Classes Group
Halo Rogue Abilities
Lvl
| Halo Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| +rating/50 A actions /r this turn || B actions || C actions
| F
| 0
| Dex-20
| Dex-25
| 1
| Assassination (-3% per HD/level of target)
| ˝0
| 0
| Wis-15
| Wis-25
| 1
| Attack (+1 TH per 10% made this segment; or roll +1d20 per 100%, choose best)
| V
| 0
| Dex-13
| Dex-16
|
1
| Backstab (each 30% = x1) (increases 10/level)
| ˝0
| 50
| Int-6
| Int-20
| 1
| Backstrike (each 30% = x1 TH) (increases 10/lvl)
| ˝0
| 50
| Wis-6
| Wis-20
| 1
| Damage (+1 dmg per 10% made this segment; or multiply dmg by x(1+rating/200))
| V
| 0
| Str-15
| Str-18
|
1
| Find/Remove Wizard Abjurations/Priest Protections
| V
| 0
| Dex-13
| Dex-18
| 1
| Silence 15' r | Darkness 15' r
| ˝V
| 40
| Chr-4
| Chr-8
| 1
| Slap (does dmg to one target = % made by)
| P
| 20
| Str-0
| Str-12
|
2
| Backdrain (do rating/10 random stat dmg) (increases 10/level)
| ˝0
| 0
| Con-6
| Con-20
| 2
| Backtwist (Twist rating/30 effects) (increases 10/lvl)
| ˝0
| 20
| Dex-6
| Dex-20
| 2
| Controlled Blink | Controlled Blink 10'r (unwilling get PP save)
| ˝V
| 50
| Wis-14
| Wis-14
|
3
| Considered extra +(rating/25) weapon to hit
| V
| 0
| Str-5
| Str-15
| 3
| Lower/Ignore WaWR (reduce or ignore WaWR by rating) || iWaWR
| V/N
| 0
| Dex-10
| Dex-20
| 4
| Erase a "?" in dungeon (loses track of party)
| -
| 0
| Dex-13
| Dex-19
|
4
| Song of Battle (+1 TH,dmg,or saves per 10% made)
| V,*M
| 10
| Str-15
| Str-20
| 5
| Jock: +LVL divided among Str, Dex, Con, or level for purposes of #Att (the last one is ˝ a point each).
| 6
| Backstorm (each 50%: +1 att is considered a backstab)
| -
| 0
| Dex-16
| Dex-22
|
6
| Touch : Chill/Pain | Para/Vampiric | Energy Drain
| 0
| 20
| Str-9
| Str-15
| 7
| Ki Power (cast a Wiz Invocation spell) (penalty = -SL*50%) (#=SL) | Pri Invocation
| #V
| 0
| Int-14
| Int-38
| 7
| Slay (target that you hit saves at +4, -1 per 10% made; or dies)
| V
| 0
| Wis-13
| Wis-19
|
8
| Finger of Death | Slay Living | Power Word Kill
| V
| 0
| Int-14
| Int-17
| 9
| +LVL*rating/2 item XP in Weapon flags per day
| F
| 0
| NA
| NA
| 9
| Any target with AC>(150-rating/5) is considered AC=(150-rating/5) to you
| V
| 0
| Dex-17
| Dex-28
|
10
| Disjoin x2 effect ||||||||| x3 |||||||||||||||| x4 etc.
| -
| 50
| Chr-18
| Chr-25
| 12
| Backstave (N/2% of your dmg is vile) || Stun (save=N-100)
| -
| 0
| Wis-26
| Wis-32
| 12
| Disharmonic Blast (1 dmg per 1% made)
| V
| 10
| Con-16
| Con-22
|
24
| Backsteal (Steal an effect off of target for yourself per 120%) (aXR to avoid)
| ˝0
| 30
| NA
| NA
| 27
| Destruction/Mordenkainen's Disjunction ||| Put Target Down a Hole
| V
| 0
| Int-19
| Int-25
|
|
[PC1] Warrior Classes Group
Hammerer (Random Warrior #811263)
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 3
| (none)
| 3
| 9
| (none)
|
4
| 19
| (none)
| 5
| 35
| (none)
| 6
| 61
| (none)
|
7
| 106
| (none)
| 8
| 180
| (none)
| 9
| 308
| (none)
|
10
| 506
| (none)
| 11
| 749
| (none)
| 12
| 1042
| (none)
|
13
| 1275
| (none)
| 14
| 1509
| (none)
| 15
| 1745
| (none)
|
16
| 1983
| (none)
| 17
| 2223
| (none)
| 18
| 2464
| (none)
|
19
| 2708
| (none)
| 20
| 2954
| (none)
| 21
| 3202
| (none)
|
22
| 3452
| (none)
| 23
| 3704
| (none)
| 24
| 3958
| (none)
|
25
| 4214
| (none)
| 26
| 4472
| (none)
| 27
| 4732
| (none)
|
28
| 4994
| (none)
| 29
| 5258
| (none)
| 30
| 5524
| (none)
|
31
| 5792
| (none)
| 32
| 6061
| (none)
| 33
| 6333
| (none)
|
34
| 6607
| (none)
| 35
| 6883
| (none)
| 36
| 7161
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+3
| 4 2 3 1 1 1 1 0
| +4
| 5 2 4 2 1 1 1 0
| +5
| 5 3 4 3 2 2 2 1
|
+6
| 6 4 5 4 3 2 2 1
| +7
| 7 5 6 5 4 3 2 1
| +8
| 8 5 7 6 4 3 3 2
|
+9
| 8 6 7 7 5 4 3 2
| +10
| 9 7 8 8 6 4 4 2
| +11
| 10 8 9 9 7 5 4 3
|
+12
| 11 8 10 10 7 5 4 3
| +13
| 11 9 10 11 8 6 5 3
| +14
| 12 10 11 12 9 6 5 4
|
+15
| 13 11 12 13 10 7 6 4
| +16
| 14 11 13 14 10 7 6 4
| +17
| 14 12 13 14 11 8 6 5
|
+18
| 14 12 14 14 11 8 7 5
| +19
| 14 13 14 14 12 9 7 5
| +20
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 18, Int 16, Cml 7
| Alignment:
| L any
| HD/level:
| d8
| Weapon Prof.:
| 0+level
| To Hit Table:
| War +3 levels
| Save Table:
| War
| Reference:
| DM Random, Manny 11/11/07
| Groups:
| Warrior, Random
|
|
|
|
+1 extra Nonweapon Prof per level.
| Attacking costs you only ˝P action. This means you can do two attack sequences in one segment using 1P.
| Gets Barbarian Str, Dex, or Con.
| Level N (every level): +N saves (e.g. at level 10 you are +1+2+3+4+5+6+7+8+9+10 = +55 saves)
| Level 1: +1 TH and +2 dmg with hammers.
| Level 1: Can have an Animal Companion (1/10th your XP)
| Level 1: Can operate at negative hit points. {Knight of the Griffin}
| Level 2: Open hand damage is (LVL/2)d2.
| Level 2: Pick a Level 1 Rogue Ability, you have 10*LVL points in it
| Level 2: Resist Action/Memory/Other Stealing (take half effect, if that's meaningless, you are immune unless you are hit by 2 of them)
| Level 2: Resist Hold, Stun, Paralyzation, Summ. Sickness (two of these effects must affect you in order for it to work)
| Level 9: All non-offensive animals within 100' of you take 1/5 damage from all effects.
| Level 9: Great Kiai (Paralyzing Shout): Mouth's V, 1/d: Str becomes 18 for 2 rounds; all enemies within 10' must save or be paralyzed for 1 round.
| Level 9: Parry: +N AC for each weapon you are wielding (N=0 for small, N=1 for medium, N=4 for large).
| Level 10: Can use Priest and Wizard items that are not written.
| Level 27: Can create a "black" light-saber instead of "red". This has a crit range of 20 for x5; +LVL TH (round down) and +LVL*3/2 dmg (round down). It is vorpal instead of sharpness, with one less range than the sharpness flag.
|
|
[PC1] Warrior Classes Group
Highlander Immortal
Level
| KXP
| Highlander 246 8
|
1
| 0
| 1-- -
| 2
| 400
| 2-- -
| 3
| 1200
| 3-- -
|
4
| 2400
| 31- -
| 5
| 4000
| 41- -
| 6
| 6000
| 42- -
|
7
| 8000
| 52- -
| 8
| 12000
| 521 -
| 9
| 16000
| 531 -
|
10
| 20000
| 631 -
| 11
| 24000
| 632 -
| 12
| 28000
| 642 -
|
13
| 32000
| 643 -
| 14
| 36000
| 653 -
| 15
| 40000
| 654 -
|
16
| 44000
| 654 1
| 17
| 48000
| 654 2
| 18
| 52000
| 654 3
|
19
| 56000
| 654 4
| 20
| 60000
| 655 4
| 21
| 64000
| 655 5
|
22
| 68000
| 665 5
| 23
| 72000
| 666 5
| 24
| 76000
| 666 6
|
25
| 80000
| 766 6
| 26
| 84000
| 776 6
| 27
| 88000
| 777 6
|
28
| 92000
| 777 7
| 29
| 96000
| 877 7
| 30
| 100000
| 887 7
|
31
| 104000
| 888 7
| 32
| 108000
| 888 8
| 33
| 112000
| 988 8
|
34
| 116000
| 998 8
| 35
| 120000
| 999 8
| 36
| 124000
| 999 91
|
37
| 248000
| 999 92
| 38
| 372000
| 999 93
| 39
| 496000
| 999 94
|
45
| 1240000
| A99 99
| 54
| 2356000
| BBB BA1
| 63
| 3472000
| BBB BAA
|
72
| 4588000
| CCC CCC 1
|
|
Requisites:
| Warrior 10 or HNCL 19, Race Slots 4,
|
| Str 25, Con 45, Chr 15, Cml 10, Luck 5 (may owe)
| Alignment:
| any
| HD/level:
| & iHD 1d0
| Weapon Prof.:
| 0+level*7
| To Hit:
| +level*6+20
| Saves:
| +level*3+18
| Reference:
| Highlander
| Groups:
| Concordant (x2), Paradigm (Concordant Archetype),
|
| Warrior
|
| [X] Section stats
| Race Adj.
| ihp
| +20
| Str
| +4
| iTH
| +4
| Dex
| +0
| P Save
| +3
| Con
| +18
| M Save
| +0
| Int
| +0
| War
| +3
| Wis
| +0
| Rog
| +0
| Chr
| +1
| PPsi
| +1
| Cml
| +0
| Wiz
| -1
| AT
| +4
| Pri
| -1
| hp
| +1 ihp
| MPsi
| +0
| TH
| +20
|
|
| Size
| M
|
|
|
|
|
|
Con bonus for iHD is (Con score)/25, round down. Levels of Exceptional Con reduce the divisor by 1 each (Exceptional Con divides by 24, Barbarian Con divides by 23, etc.). If you get to a zero divisor (7 levels beyond Uber Barb Con), it becomes iiHD 1d0 dividing by 25 again (starting with the 25th level of Exceptional Con).
|
| Gets +1H action per round.
| Immune to slain and Capital S Slain, except from Vorpal.
| Divide the cost of weapons by (2*LVL). Applies to non-magical, magical, weapon adjectives, and unusual materials for weapons.
| Unaging.
| xLVL Personalty score for purposes of Ego.
|
| When someone attacks you, they use natural die rolls only. ++'s to hit, iTH, Lady's Smile, choosing better of two rolls, all 1's are 2's, etc. do not function against you when rolling to hit.
| Conversely, you cannot use --'s to hit you, iACs, |AC|'s, or anything else that causes enemies to adjust their die roll to hit.
|
| Level 1: Dragon Cleave Epic Feat (can Cleave an infinite number of times).
|
| Highlander Immortal spells do not function on Holy Ground. (Any Holy/Unholy/Eldritch place of any religion.)
|
|
[PC1] Warrior Classes Group
Highlander Immortal Spells (CSL=2)
#
| Spell
| Effect
|
1
| Enhance Weapon
| 10P: Weapon does +1 idmg per attack permanently. This can be done only once per weapon.
| 2
| Evade the Normals
| 1M (may borrow): You and one other person Escape (cannot be used when fighting another Highlander Immortal, or when using "The Game" below)
| 3
| Sharpen Weapon
| 10P: Add the Sharpness flag to a melee weapon permanently.
|
4
| The Game
| Enemies that you engage in melee combat cannot flee or otherwise leave the combat. (They can still exit your group, however.)
| 5
| The Gathering
| Locate the nearest other Highlander Immortal, or locate the nearest person/creature with ihp or a multiplier of at least x2.
| 6
| Trusted Weapon
| When wielding a single weapon with all your arms, use *(CCL*2) Str bonus instead of the normal *1.5 Str bonus.
|
|
Highlander Immortal Spells (CSL=4)
#
| Spell
| Effect
|
1
| Ball Lightning
| 1 idmg lightning to a group.
| 2
| Defile Holy Ground
| [x2 Special] Defile the Holy Ground in the area.
| 3
| Quickening I
| After slaying another Highlander Immortal, or a x3 or higher being: Gain +1 ihp permanently, and the person's memories.
|
4
| Regenerate Health
| Regenerate LVL ihp /r.
| 5
| Vorpal Weapon
| 10P: Add the Vorpal flag to a melee weapon with Sharpness.
|
|
Highlander Immortal Spells (CSL=6)
#
| Spell
| Effect
|
1
| Master of Illusion
| 1M: Cast any Illusion spell of SL=0 to 11; it cannot be disbelieved and has no saving throw.
| 2
| Quickening II
| After slaying another Highlander Immortal, or a x3 or higher being: Gain one of his abilities (like a Living Wall).
| 3
| Regenerate Limbs
| You Regenerate (as the spell) a body part per segment. You cannot regenerate a head with this.
|
4
| Vile Weapon
| 10P: Add the Vile flag to a melee weapon.
|
|
Highlander Immortal Spells (CSL=8)
#
| Spell
| Effect
|
1
| Enter the Source
| Go the "Source" (an outer plane where the Immortals come from; this power kind of works like a glorified Commune / Rope Trick)
| 2
| Regenerate Body
| You regenerate your physical body every segment. This replaces lost limbs (except head), removes petrification, polymorph, "cures" disintegrate, etc.
| 3
| The Prize
| Kill all other Highlanders on your Plane (must be at least 20): You Capital U Understand, and gain "1M: Wishoid for a CSL 0-7 effect from any x2 class you know."
|
|
[PC1] Warrior Classes Group
Hit Man5
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 3.1
| (none)
| 3
| 6.2
| (none)
|
4
| 12.3
| (none)
| 5
| 24.6
| (none)
| 6
| 49
| (none)
|
7
| 98
| (none)
| 8
| 196
| (none)
| 9
| 392
| (none)
|
10
| 766
| (none)
| 11
| 1129
| (none)
| 12
| 1492
| (none)
|
13
| 1855
| (none)
| 14
| 2218
| (none)
| 15
| 2581
| (none)
|
16
| 2944
| (none)
| 17
| 3307
| (none)
| 18
| 3670
| (none)
|
19
| 4033
| (none)
| 20
| 4396
| (none)
| 21
| 4759
| (none)
|
22
| 5122
| (none)
| 23
| 5485
| (none)
| 24
| 5848
| (none)
|
25
| 6211
| (none)
| 26
| 6574
| (none)
| 27
| 6937
| (none)
|
28
| 7300
| (none)
| 29
| 7663
| (none)
| 30
| 8026
| (none)
|
31
| 8389
| (none)
| 32
| 8752
| (none)
| 33
| 9115
| (none)
|
34
| 9478
| (none)
| 35
| 9841
| (none)
| 36
| 10204
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 4 6 2 3 0 2 0
| +3
| 6 4 6 3 4 1 3 0
| +5
| 6 5 6 3 4 1 3 0
|
+7
| 6 5 7 3 5 1 4 1
| +9
| 6 6 7 3 5 2 4 1
| +11
| 7 6 7 4 6 2 5 1
|
+13
| 7 7 7 4 6 3 5 2
| +15
| 7 7 8 4 7 3 6 2
| +17
| 7 8 8 4 7 3 6 2
|
+19
| 8 8 8 5 8 4 7 3
| +21
| 8 9 8 5 8 4 7 3
| +23
| 8 9 9 5 9 5 8 3
|
+25
| 8 10 9 5 9 5 8 4
| +27
| 9 10 9 6 10 5 9 4
| +29
| 9 11 9 6 10 6 9 4
|
+31
| 9 11 10 6 11 6 10 5
| +33
| 9 12 10 6 11 7 10 5
| +35
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Str 19, Dex 13, Con 11
| Alignment:
| any
| HD/level:
| d10
| Weapon Prof.:
| 5+level
| To Hit Table:
| 2xWar
| Save Table:
| Rog
| Reference:
| DM {Planeshifted Sniper}
| Groups:
| Warrior, Rogue, Alternate
|
|
|
|
This is a mixed Smasher-Thug5. (where "Smasher" is the Str version of "Sneak")
| Gains all Str-based Rogue abilities.
| May specialize a number of times equal to LVL. Each level of specialization is LVL*3 half-plusses.
| Has Barbarian Str and Exceptional Con.
|
Levels
| Pick
| Description
|
Level 1-3:
| A
| +LVL damage
| B
| +1 to # of attacks with all attack forms (weapon, natural, etc.)
| C
| #Attacks = level if creatures being fought are less than LVL HD
| D
| x2 Str bonus instead of x3/2 when wielding weapon 2-handed
| E
| Backstab = x(LVL+2)/2
|
Level 4:
| Pick any Warrior5 class level 1-3
|
Level 5-7:
| F
| Considered 1 size larger for what size weapons you can wield
| G
| +LVL*100 item XP in Weapon flags per day
| H
| +LVL to hit
| I
| +LVL weapon proficiencies
| J
| Can affect creatures that require a +LVL-1 weapon to hit
|
Level 8:
| Pick any Warrior5 class level 5-7
|
Level 9-12:
| K
| +LVL-8 crit range (even beyond the 11-20 limit)
| L
| Immune parting shots
| M
| +LVL-4 feats
| N
| 1V, may borrow: Jump to other group (60'), deflect attacks to you
| O
| Can operate at any negative hp total, cannot be offensive
|
Level 13:
| Pick any Warrior5 class level 9-12
|
Level 14-18:
| P
| +LVL-13 crit multiplier
|
|
[PC1] Warrior Classes Group
Hiyah
Level
| KXP
| Psi81 mMG SUV W
| TH
|
1
| 0
| 1-- --
| +2
| 2
| 3
| 2-- --
| +4
| 3
| 6
| 3-- --
| +6
|
4
| 12
| 31- --
| +8
| 5
| 24
| 32- --
| +10
| 6
| 48
| 33- --
| +12
|
7
| 96
| 43- --
| +14
| 8
| 192
| 44- --
| +16
| 9
| 375
| 441 --
| +18
|
10
| 750
| 442 --
| +20
| 11
| 1125
| 443 --
| +22
| 12
| 1500
| 444 --
| +24
|
13
| 1875
| 544 --
| +26
| 14
| 2250
| 554 --
| +28
| 15
| 2625
| 555 --
| +30
|
16
| 3000
| 655 --
| +32
| 17
| 3375
| 665 --
| +34
| 18
| 3750
| 665 1-
| +36
|
19
| 4125
| 665 2-
| +38
| 20
| 4500
| 665 3-
| +40
| 21
| 4875
| 665 4-
| +42
|
22
| 5250
| 665 5-
| +44
| 23
| 5625
| 666 5-
| +46
| 24
| 6000
| 666 6-
| +48
|
25
| 6375
| 766 6-
| +50
| 26
| 6750
| 776 6-
| +52
| 27
| 7125
| 776 61
| +54
|
28
| 7500
| 776 62
| +56
| 29
| 7875
| 776 63
| +58
| 30
| 8250
| 776 64
| +60
|
31
| 8625
| 776 65
| +62
| 32
| 9000
| 776 66
| +64
| 33
| 9375
| 777 66
| +66
|
34
| 9750
| 777 76
| +68
| 35
| 10125
| 777 77
| +70
| 36
| 10500
| 877 771
| +72
|
37
| 21000
| 877 772
| +74
| 38
| 31500
| 877 773
| +76
| 39
| 42000
| 877 774
| +78
|
45
| 105000
| 888 877
| +90
| 54
| 199500
| A99 999
| +108
| 63
| 294000
| BBB BAA
| +126
|
72
| 388500
| CCC CCC 1
| +144
|
|
Str
| Dex
| Con
| Int
| Wis
| Chr
| Cml
| AT
| hp
| TH
| Div
|
+8
| +0
| +9
| +8
| -6
| -6
| -6
| +10
| +24
| +7
| ÷1
|
|
| Requisites:
| Str 16, Con 18, Int 16,
|
| Race Slots 1, Class Slots 2
| Alignment:
| LS
| HD/level:
| d20
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| 2xMon
| Save Table:
| Psi
| Reference:
| DM
| Groups:
| Warrior, Psionicist, Archetype
| Complexity:
| CF=3
|
|
| Saving Throws:
|
| PPD:
| level+4
| RSW:
| level+2
| PP:
| level+7
| BW:
| level+1
| Spell:
| level+2
| Fort:
| level+0
| Reflex:
| level-1
| Will:
| level+0
|
|
|
Considered a "Klickla" race. Klicklas are ball-shaped creatures with one mouth, similar to a beholder with no eyestalks. They have spikes all over their body. They can assume an Astral-like form.
| Has no limbs, but can use LVL of it's spikes when physically attacking. Each spike is a natural attack that does 1d10 base dmg. Weapon specialization may be used for half-plusses, but gives no extra attacks.
| See [Q81] for rules and powers. This is a "mutant" frequency and is resisted using RR. It is added to the options for the ArchMutant class.
| PSPs (Psi 81) = (higher of Int*2 or Con*1)*LVL
| Exceptional Str and Con.
| Level 1 ¶: May use Astral Perception and Astral Projection. While projected, enemies need a +LVL+1 weapon to hit you. You can use a Psi1 Psionic Blast while projected.
| Level 9 ¶: 1F, 1/h: "Microwave" someone. They make an RSW save (or use TechR), and if failed, they are Capital E Extracted, and have all of their memories erased. Their alignment become LS, and they must reallocate half of their XP to Hiyah, Paladin, Slut, Holy Order of Stars Stupid1, or any other class with a "S" alignment requirement.
|
|
[PC1] Warrior Classes Group
Psi81 Minor Powers
#
| Power
| PSPs
| Notes
|
1
| Absoption, Energy
| 0
| -CL dmg /energy attack; gain that amount in next damaging energy attack
| 2
| Absoption, Physical
| 0
| -CL dmg /physical attack; gain that amount in next damaging physical attack
| 3
| Aid
| 2/r
| Target gets +CL to one stat for 1 turn, or to his CL on next effect
|
4
| Armor
| 0
| -CL dmg distributed among /energy or /physical attacks
| 5
| Change Environment
| 2/t
| Create light, change temperature, create magnetic field, nothing too powerful
| 6
| Characteristics
| 0
| +CL distributed among your stats
|
7
| Clinging
| 0
| Climb Walls (with the pipes) 60+LVL*20%
| 8
| Damage Reduction, Energy, 25%
| 0
| Take x0.75 damage from energy
| 9
| Damage Reduction, Physical, 25%
| 0
| Take x0.75 damage from physical attacks
|
10
| Darkness
| 1/t
| Makes room dark to one sense (x1 Special)
| 11
| Density Increase 2
| 2/r
| x2 mass; +2 Str; -2/attack (physical or energy)
| 12
| Discriminatory Sense
| -2 to max
| Identify something by a sense (e.g. smell)
|
13
| Dispel 2
| 2
| Dispel a SL 0-2 effect
| 14
| Drain
| 2
| Target loses -CL to a stat
| 15
| Energy Blast I
| 2
| [Pick an element] CLd5 dmg of that element (one group, no save)
|
16
| Enhanced Perception
| -2 to max
| "Eagle Eye" / "Distance" version of a sense
| 17
| Entangle
| 2
| Entangle
| 18
| Extra Limbs
| -2 to max
| +1 arm, +1 tail, +2 legs, or +2 tentacles
|
19
| Flash
| 2
| Blind a sense (Spell save)
| 20
| Flash Defense
| -2 to max
| Resist getting your senses blinded
| 21
| Flight
| 2/t
| Fly at CL*3"
|
22
| Force Field
| 2/r
| -CL*2 dmg distributed among /energy or /physical attacks
| 23
| Gliding
| 0
| Fly at CL"
| 24
| Growth 2
| 2/r
| +1 size; +2 Str; +2*CL max hp
|
25
| Hand-to-Hand Attack
| 2/attack
| +CL dmg per punch/claw
| 26
| High Range Radio Hearing
| -2 to max
| High Range Radio Hearing
| 27
| Images
| 2/r
| Phantasmal Force
|
28
| Infrared Vision
| -2 to max
| Infravision
| 29
| Instant Change
| 2
| Alter Appearance
| 30
| Knockback Resistance
| 0
| Take -10*CL' less from TK/Push effects
|
31
| Lack of Weakness
| 0
| Resist people looking at you to find your weaknesses
| 32
| Life Support, Breathing
| 0
| Can breathe in unusual environments (e.g. water)
| 33
| Life Support, Food
| 0
| Need not eat, excrete, sleep
|
34
| Life Support, Resist Heat/Cold
| 0
| Resist Heat/Cold
| 35
| Life Support, Resist Vacuum
| 0
| Resist Vacuum and High Pressure
| 36
| Mental Awareness
| -2 to max
| Sensitivity to Psychic Impressions
|
37
| Microscopic Vision
| -2 to max
| Microscopic Vision
| 38
| Mind Link
| 0
| Psi81 Psionic Link
| 39
| Mind Scan
| 2/s
| Scan mind for information (Will save)
|
40
| Missile Deflection
| 2/r
| Deflect 1 missile per P attack
| 41
| Radio Listen and Transmit
| -2 to max
| Radio Listen and Transmit
| 42
| Regeneration
| 0
| Regenerate CL hp/s
|
43
| Running
| 0
| +CL*3" movement rate
| 44
| Shrinking 2
| 2/r
| -1 size; +CL*2 AC
| 45
| Skill
| 0
| +CL slots in a Nonweapon proficiency
|
46
| Stretching
| 2/t
| Can attack (CL+3)/4 groups per segment without actually entering them
| 47
| Superleap
| 2
| Jump CL*6"
| 48
| Swimming
| 0
| Swimming CL*3"
|
|
[PC1] Warrior Classes Group
Psi81 Major Powers
#
| Power
| PSPs
| Notes
|
1
| Active Sonar
| -5 to max
| Active Sonar
| 2
| Clairsentience
| 4/r
| Pick a "Clair" type (voy, aud, nas, tact, taste)
| 3
| Damage Reduction, Energy, 50%
| 0
| Take x0.5 damage from energy
|
4
| Damage Reduction, Physical, 50%
| 0
| Take x0.5 damage from physical attacks
| 5
| Density Increase 5
| 2/r
| x32 mass; +5 Str; -5/attack (physical or energy)
| 6
| Dispel 5
| 5
| Dispel a SL 0-5 effect
|
7
| Ego Attack
| 5
| CLd10 mental dmg (one target, no save)
| 8
| END Reserve
| 0
| +5*LVL max PSPs
| 9
| Energy Blast II
| 2
| [Pick an element] CLd10 dmg of that element (one group, no save)
|
10
| Force Wall
| 5/r
| Solid Wall of Force
| 11
| Growth 5
| 5/r
| +2 size; +4 Str; +4*CL max hp
| 12
| Invisibility
| 2/r
| Improved Invisibility
|
13
| Life Support, Immune Aging
| 0
| Immune Aging
| 14
| Life Support, Immune Disease
| 0
| Immune Disease
| 15
| Life Support, Need Not Breather
| 0
| Need not breathe
|
16
| Life Support, Resist Radiation
| 0
| Resist Radiation
| 17
| Mental Illusions
| 5/r
| Mirage Arcana
| 18
| Missile Reflection
| 5/r
| Reflect 1 missile per P attack
|
19
| N-Ray Vision
| -5 to max
| N-Ray Vision (pick an element it's blocked by)
| 20
| Power Defense
| -5 to max
| Resist stat damage, Incantatrix effects, Polymorph effects
| 21
| Radar Sense
| -5 to max
| Radar Sense
|
22
| Shape Shift
| 5
| Polymorph Self
| 23
| Shrinking 5
| 5/r
| -2 size; +CL*4 AC
| 24
| Spatial Awareness
| -5 to max
| Can sense surroundings without senses
|
25
| Summon
| 5
| Summon a DL V Outer planar creature
| 26
| Telekinesis
| 5
| TK CL*20' (assuming a Size M creature)
| 27
| Telepathy
| 5/r
| Telepathy
|
28
| Teleportation
| 5
| Teleport
| 29
| Transfer
| 5
| You get -CL to a stat, target gets +CL (lasts 1 turn)
| 30
| Tunneling
| 5
| Passwall
|
|
[PC1] Warrior Classes Group
Psi81 Grand Powers
#
| Power
| PSPs
| Notes
|
1
| Damage Reduction, Energy, 75%
| 0
| Take x0.25 damage from energy
| 2
| Damage Reduction, Physical, 75%
| 0
| Take x0.25 damage from physical attacks
| 3
| Density Increase 8
| 2/r
| x256 mass; +8 Str; -8/attack (physical or energy)
|
4
| Desolidification
| 8/r
| You pass through objects as if they weren't there
| 5
| Dispel 8
| 8
| Dispel a SL 0-8 effect
| 6
| Energy Blast III
| 2
| [Pick an element] CLd20 dmg of that element (one group, no save)
|
7
| Extra-Dimensional Movement
| 8
| Plane Shift or Teleport Without Error
| 8
| Faster-than-Light (FTL) Travel
| 0
| Move at Warp CL
| 9
| Growth 8
| 8/r
| +3 size; +6 Str; +6*CL max hp
|
10
| Killing Attack, Hand-to-Hand
| 8/attack
| +CL*2 dmg and +CL Con dmg with unarmed attack
| 11
| Mental Defense
| -8 to max
| Resist mental attacks
| 12
| Mind Control
| 8
| Control M actions (Will save)
|
13
| Multiform
| 8
| Shapechange Self
| 14
| Shrinking 8
| 8/r
| -3 size; +CL*6 AC
| 15
| Suppress
| 8/s
| Target cannot use a particular power (no save)
|
|
Psi81 Super Powers
#
| Power
| PSPs
| Notes
|
1
| Damage Reduction, Energy, 90%
| 0
| Take x0.1 damage from energy
| 2
| Damage Reduction, Physical, 90%
| 0
| Take x0.1 damage from physical attacks
| 3
| Dispel 11
| 11
| Dispel a SL 0-11 effect
|
4
| Duplication
| 8/r
| There are two of you
| 5
| Energy Blast IV
| 2
| [Pick an element] CLd30 dmg of that element (one group, no save)
| 6
| Growth 11
| 11/r
| +4 size; +8 Str; +8*CL max hp
|
7
| Magic Defense
| -11 to max
| Resist magic
| 8
| Shrinking 11
| 11/r
| -4 size; +CL*8 AC
| 9
| Transform
| 11
| Shapechange Other
|
|
[PC1] Warrior Classes Group
Holy Warrior3
Level
| KXP
| Priest 123 456 789
|
1
| 0
| 0-- --- ---
| 2
| 2
| 1-- --- ---
| 3
| 4
| 2a- --- ---
|
4
| 8
| 30- --- ---
| 5
| 16
| 32a --- ---
| 6
| 32
| 430 --- ---
|
7
| 64
| 432 a-- ---
| 8
| 128
| 443 0-- ---
| 9
| 180
| 543 2a- ---
|
10
| 225
| 544 30- ---
| 11
| 275
| 554 32- ---
| 12
| 330
| 554 43a ---
|
13
| 390
| 655 432 a--
| 14
| 455
| 655 443 0--
| 15
| 525
| 665 543 2a-
|
16
| 600
| 665 544 30-
| 17
| 680
| 666 554 32a
| 18
| 765
| 666 554 430
|
19
| 855
| 666 655 432
| 20
| 950
| 666 655 443
| 21
| 1050
| 666 665 544
|
22
| 1155
| 666 665 555
| 23
| 1265
| 666 666 555
| 24
| 1380
| 666 666 655
|
25
| 1500
| 666 666 665
| 26
| 1625
| 666 666 666
| 27
| 1755
| 766 666 666
|
28
| 1890
| 776 666 666
| 29
| 2030
| 777 666 666
| 30
| 2175
| 777 766 666
|
31
| 2325
| 777 776 666
| 32
| 2480
| 777 777 666
| 33
| 2640
| 777 777 766
|
34
| 2805
| 777 777 776
| 35
| 2975
| 777 777 777
| 36
| 3150
| 877 777 777
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 8 4 5 2 3 0 0 2
| +2
| 8 4 6 3 4 0 0 3
| +3
| 9 5 6 3 4 0 1 3
|
+4
| 9 5 6 4 4 1 1 4
| +5
| 10 6 7 4 5 1 1 4
| +6
| 10 6 7 5 5 2 2 5
|
+7
| 11 7 8 5 6 2 2 5
| +8
| 11 7 9 6 6 2 2 6
| +9
| 12 7 9 6 7 3 3 6
|
+10
| 12 8 9 6 7 3 3 7
| +11
| 13 8 10 7 8 4 3 7
| +12
| 13 9 10 7 8 4 4 8
|
+13
| 13 9 10 7 8 4 4 8
| +14
| 14 9 11 8 9 5 4 9
| +15
| 14 10 11 8 9 5 5 9
|
+16
| 14 10 11 9 9 6 5 10
| +17
| 15 11 12 9 10 6 5 10
| +18
| 15 11 12 10 11 6 6 11
|
|
Requisites:
| Wis 0
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 9+level/10
| To Hit Table:
| +level
| Save Table:
| Pri
| Reference:
| DM {Planeshifted Warrior3}
| Groups:
| Warrior, Priest, Alternate
|
|
|
|
Level 9: Pick any other Priest class you could qualify for. You gain all abilities of that class as if you were 8 levels lower.
|
|
[PC1] Warrior Classes Group
Jedi0 / Sith0
Level
| KXP
| Wizard 123 456 789
|
1
| 0
| --- --- ---
| 2
| 2.5
| 1-- --- ---
| 3
| 5
| 2-- --- ---
|
4
| 10
| 21- --- ---
| 5
| 20
| 22- --- ---
| 6
| 40
| 221 --- ---
|
7
| 80
| 322 --- ---
| 8
| 160
| 322 1-- ---
| 9
| 320
| 332 2-- ---
|
10
| 500
| 332 21- ---
| 11
| 875
| 433 22- ---
| 12
| 1250
| 433 221 ---
|
13
| 1625
| 443 322 ---
| 14
| 2000
| 443 322 1--
| 15
| 2375
| 544 332 2--
|
16
| 2750
| 544 332 21-
| 17
| 3125
| 554 433 22-
| 18
| 3500
| 554 433 221
|
19
| 3875
| 655 443 322
| 20
| 4250
| 655 443 322
| 21
| 4625
| 665 544 332
|
22
| 5000
| 665 544 332
| 23
| 5375
| 766 554 433
| 24
| 5750
| 766 554 433
|
25
| 6125
| 776 655 443
| 26
| 6500
| 776 655 443
| 27
| 6875
| 877 665 544
|
28
| 7250
| 877 665 544
| 29
| 7625
| 887 766 554
| 30
| 8000
| 887 766 554
|
31
| 8375
| 988 776 655
| 32
| 8750
| 988 776 655
| 33
| 9125
| 998 877 665
|
34
| 9500
| 998 877 665
| 35
| 9875
| 999 887 766
| 36
| 10250
| 999 887 766
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 4 5 2 3 0 1 1
| +1
| 5 4 5 3 3 0 1 1
| +2
| 5 4 5 3 4 0 1 2
|
+3
| 5 5 5 3 4 1 2 2
| +3
| 6 5 5 3 4 1 2 3
| +4
| 7 6 7 4 6 2 3 3
|
+5
| 7 6 7 5 6 2 3 4
| +5
| 7 7 7 5 6 2 3 4
| +6
| 7 7 7 5 7 3 4 5
|
+7
| 8 7 7 5 7 3 4 5
| +7
| 9 8 9 6 9 4 5 6
| +8
| 9 8 9 7 9 4 5 6
|
+9
| 9 9 9 7 9 4 5 7
| +9
| 10 9 9 7 9 5 6 7
| +10
| 10 9 10 7 9 5 6 8
|
+11
| 11 10 11 8 12 6 7 8
| +11
| 11 10 11 9 12 6 7 9
| +12
| 11 11 11 9 12 6 7 9
|
|
Requisites:
| Str 18, Dex 9, Con 14, Int 20, Wis 20, Chr 25
| Alignment:
| any G (Jedi0) (or) any E (Sith0)
| HD/level:
| d20
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| Ftr0
| Save Table:
| M-U0
| Reference:
| Star Wars
| Groups:
| Warrior, Wizard
|
|
|
|
Generic "Level:" abilities as per Warrior. Note this class is Wizard group, not Warrior group.
|
| Gets Wizard spells; there is a SL adjustment (positive numbers are bad), as follows:
| Abj=+1, Alt=+0, Cnj=+3, Div=-1, Enc=+0, Ill=+2, Inv=+2, Nec=+2
|
| For example, a Jedi0 can use a SL=5 slot to cast a SL=2 Conjuration spell (it's a +3 penalty "School Robe").
|
| Level 1: Assumed to always have a light-saber. Base light-saber damage is 1d20.
| Level 9: Base light-saber damage is 2d20.
| Level 18: Base light-saber damage is 3d20.
| Level 27: Base light-saber damage is 4d20.
| Level 36+: Base light-saber damage is (LVL/36, round down)d100.
|
|
[PC1] Warrior Classes Group
Jedi19L
Level
| KXP
| Psi19L mMG S
|
1
| 0
| 1-- -
| 2
| 7
| 2-- -
| 3
| 14
| 3-- -
|
4
| 28
| 4-- -
| 5
| 56
| 5-- -
| 6
| 112
| 6-- -
|
7
| 224
| 61- -
| 8
| 448
| 71- -
| 9
| 896
| 72- -
|
10
| 1400
| 82- -
| 11
| 2100
| 83- -
| 12
| 2800
| 93- -
|
13
| 3500
| 94- -
| 14
| 4200
| 941 -
| 15
| 4900
| 951 -
|
16
| 5600
| 961 -
| 17
| 6300
| 962 -
| 18
| 7000
| 972 -
|
19
| 7700
| 982 -
| 20
| 8400
| 983 -
| 21
| 9100
| 983 1
|
22
| 9800
| 984 1
| 23
| 10500
| 985 1
| 24
| 11200
| 986 1
|
25
| 11900
| 986 2
| 26
| 12600
| 987 2
| 27
| 13300
| 988 2
|
28
| 14000
| 998 2
| 29
| 14700
| 998 3
| 30
| 15400
| 999 3
|
31
| 16100
| 999 4
| 32
| 16800
| 999 5
| 33
| 17500
| 999 6
|
34
| 18200
| 999 7
| 35
| 18900
| 999 8
| 36
| 19600
| 999 9
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 8 4 6 3 4 0 0 3
| +3
| 9 5 6 4 4 1 1 4
| +5
| 10 6 7 5 5 2 2 5
|
+7
| 11 7 9 6 6 2 2 6
| +9
| 12 8 9 6 7 3 3 7
| +11
| 13 9 10 7 8 4 4 8
|
+13
| 14 9 11 8 9 5 4 9
| +15
| 14 10 11 9 9 6 5 10
| +17
| 15 11 12 10 11 6 6 11
|
+19
| 16 12 13 11 12 7 6 12
| +21
| 16 13 14 12 12 8 7 13
| +23
| 16 14 14 13 13 9 8 14
|
+25
| 16 14 15 14 14 10 8 15
| +27
| 17 15 16 14 14 10 9 16
| +29
| 17 15 16 15 15 11 10 17
|
+31
| 17 16 16 15 16 12 10 18
| +33
| 17 16 16 16 16 13 11 19
| +35
| 17 16 16 16 16 14 12 20
|
|
Requisites:
| Wis 17, Chr 14
| Alignment:
| any G
| HD/level:
| d16
| Weapon Prof.:
| & 7+level/2
| To Hit Table:
| 2xWar
| Save Table:
| 2xPri
| Reference:
| Star Wars
| Groups:
| Warrior, Psionicist
|
|
|
|
Gets Barbarian Dex and Con (but not Str).
| Uses the Barbarian line for number of attacks at double level.
| Gets Psi19L powers, see progression.
| PSPs = (Wis+Chr)*Level*2.
|
| Level 1: 1 reset of actions: Create a light-saber. You may have at most one light-saber at a time. It is a size M weapon, 1 pound weight, damage 1d10/1d20, and a crit range of 19 for x2 and 20 for x3. Pick "blue" or "green"; blue light-sabers have +LVL*3/2 TH (round down) and +LVL/2 dmg (round down) in plusses; green light-sabers have +LVL TH and +LVL dmg. It has the sharpness flag with range 20, the range improves by 1 per 7 levels. You must still hit the target in order for the sharpness flag to trigger.
| Level 1: 1V, may borrow from the future: May parry up to LVL attacks this segment. Use your total attack bonus with the weapon (or you can use your bare hands, in case add Str+Dex+2 as usual), this is the amount of damage is reduced from the attack. You may parry each attack only once.
| Level 1: 0, 1 attack: Attempt to disarm your opponent. Roll to hit and damage normally, but you do no damage, instead, keep track of this pseudo-damage. When it exceeds the target's Dex+HNCL (treating Warrior as double level and Psi19 classes as triple level), the target is disarmed and the weapon flies off (1d10)*10' in a random direction.
| Level 8: Immune to gas.
| Level 9: If your Wis is at least 20, you may parry each attack twice (reducing damage by twice your attack bonus).
| Level 16: Immune to poison.
| Level 18: If your Wis is at least 40, you may parry each attack three times (reducing damage by thrice your attack bonus).
| Level 27: Can create a "purple" light-saber instead of "blue" or "green". This has a crit range of 19-20 for x3; +LVL*3/2 TH (round down) and +LVL dmg. It is vorpal instead of sharpness, with one less range than the sharpness flag.
|
|
[PC1] Warrior Classes Group
Basic Psi19 Information
Wild Talents: PSPs = (Wis+Chr-20 or Str+Con-20)*Level
| If you pick Wis+Chr, you can take Light and Both powers.
| If you pick Str+Con, you take Dark and Both powers.
|
|
Wis+Chr+2*level or Str+Con+2*level
| minor
| major
| grand
|
0-27
| -
| -
| -
| 28-36
| 1
| -
| -
| 37-45
| 2
| -
| -
|
46-54
| 3
| -
| -
| 55-63
| 3
| 1
| -
| 64-72
| 3
| 2
| -
|
73-81
| 4
| 3
| -
| 82-90
| 4
| 3
| 1
| 91-99
| 4
| 3
| 2
|
100+
| 5
| 4
| 3
|
| Not all Psi19 powers require a mental to use. Use the action type (if listed) for the power instead of 1M. This action is used to start the power; maintaining a power is no action.
| Actions listed like "1bV" mean "a movement action, can borrow from the future."
|
| Psi19 PSPs are regained at Str+Con or Wis+Chr per hour. This cannot be improved with the various proficiencies.
|
|
[PC1] Warrior Classes Group
Psi19 Minor Powers
#
| Power
| PSP Cost
| Effect
|
1
| Accelerate Healing
| 20/d
| Double your healing and hp regeneration rates
| 2
| Acrobatics
| ˝*P /r
| 1bV: Emulate a Acrobat ability of level = CL/2; P=your number of Rogue points in it
| 3
| Combat Reflexes
| 10+1/m
| 1V: +CL/2 AC, +CL/2 TH, +CL/3 initiative, +CL Dex checks, cannot be surprised
|
4
| Concentration
| 20
| +CL slots on next nonweapon proficiency check (must be a nonweapon you have)
| 5
| Control Disease
| 20/d
| Immune to disease
| 6
| Danger Sense
| 20+20/h
| Sense danger in self or someone you know
|
7
| Empathy
| L
| Read the surface emotions of a target with L=LVL/2; Psi19-users are ˝ cost
| 8
| Enhance Body
| 20S+S/r
| +S distributed among Str, Dex, Con; max S=CL
| 9
| Enhance Mind
| 20S+S/r
| +S distributed among Int, Wis, Chr; max S=CL
|
10
| Forget/Remember
| 20
| Target forgets or remembers one event (unwilling get Will save)
| 11
| Improved Blindfight.
| N/s
| 0: Ignore penalties due to lack of senses, N=number of senses "blinded"
| 12
| Language
| 2/m
| Speak/Comprehend (but not Read/Write) a language (or) Speak with Animal
|
13
| Jump
| S
| 1V: Jump 10*S feet, max S=CL
| 14
| Psyche
| L
| Read the surface thoughts of a target with L=LVL; Psi19-users are ˝ cost
| 15
| Sense Force
| 2/s
| Detect Psi19 (and "light" vs. "dark"), 1/r can identify a Psi19 effect or item
|
16
| Sneak
| 2/m
| Move Silently & Hide In Shadows CL*10%
| 17
| Speed
| 10N+N/s
| Multiply movement rate by x1.5 (N=1), x2 (N=2), x2.5 (N=4), or x3 (N=6)
| 18
| Telekinesis
| W + ˝W/r
| TK, weight W*10 lbs., max W=LVL^2, move rate=W ", throw does W dmg (roll TH)
|
|
Psi19L Light Minor Powers
#
| Power
| PSP Cost
| Effect
|
L-19
| Battle Meditation
| 20/h
| 2F: You get +CL/2 TH, +CL Will and mental saves (stacks with Battle Influence major)
| L-20
| Control Pain
| 2+1/r
| 1bV, can use while stunned: Immune to pain, stun (not capital "S"), torture
| L-21
| Detect Lie
| 2/r
| Detect Lie; if the target cannot be read the power gives "cannot be read"
|
L-22
| Detoxify
| 20
| 1M, 1V: Target gets a new save +CL*2 vs. a poison effect, can use within 1r of death
| L-23
| Force Harmony
| 20/h
| PR CL*10% only vs. evil Psi19 users or Psi19D powers (even if they aren't evil)
| L-24
| Remove Fatigue
| 15
| 1M, can be used while sleeping: Removes sleep or fatigue effect
|
|
Psi19D Dark Minor Powers
#
| Power
| PSP Cost
| Effect
|
D-25
| Anger
| 13/r
| You have +CL TH/dmg but -CL AC/saves
| D-26
| Contort/Escape
| 20
| 2V: Get out of bonds, web spells, entangle spells, etc.
| D-27
| Dim Other's Senses
| 10+1/s
| Target must save every segment for each sense he tries to use
|
D-28
| Fear
| 20
| Fear (Will save)
| D-29
| Seeing
| 2/h
| Can see in darkness, magical darkness, fog
| D-30
| Undetectable Lie
| 2/r
| Undetectable Lie (you cannot be read with Detect Lie); can lie with Ring of Truth on
|
|
[PC1] Warrior Classes Group
Psi19 Major Powers
#
| Power
| PSP Cost
| Effect
|
1
| Battle Influence
| 50/h
| Everyone on your "side" get immune fear, +CL/2 TH, +CL Will and mental saves
| 2
| Detect Death
| 50/d
| Detect death CL*10' (x0 beings are not included), x10 range for people you know
| 3
| Future Sight
| 50/m
| Can see a most likely event of 1d(10^(1d4)) days in the future
|
4
| Lesser Force Shield
| 5/s
| AT +CL*2 source
| 5
| Magnify Senses
| 30+3/m
| Can use senses at x2 distance/sensitivity, no range penalties w/ seeking weapons
| 6
| Projective Telepathy
| 5/s
| Send a mental message to someone on the same planet
|
|
Psi19L Light Major Powers
#
| Power
| PSP Cost
| Effect
|
L-7
| Energy Absorption
| 10/die
| 1bM: Absorb up to CL HD of an energy attack, affects everyone in your group
| L-8
| Enhance Cooperation
| 20/h
| Everyone on your "side" has each other's nonweapon proficiencies
| L-9
| Force of Will
| 25+2/m
| +CL*3 Will and mental saves
|
L-10
| Health
| 2/hp+20/C
| 1M, 1V, touch: Heal hp of damage and/or restore Con; C=number of Con restored
| L-11
| Hibernation Trance
| 25+25/h
| Resist damage, need not breathe/eat/drink/sleep, cannot use any actions
| L-12
| Persuasion
| 50+5/s
| Target believes what you want him to believe (Will save), 1 item per segment
|
|
Psi19D Dark Major Powers
#
| Power
| PSP Cost
| Effect
|
D-13
| Anger II (Hatred)
| 33/r
| Pick an enemy. You are at x2 #Att with light-sabers vs. that enemy, and -1 to others.
| D-14
| Blood Boil
| 60
| 1M: Target takes CLd6 blood dmg (no save); target must have blood to do this
| D-15
| Bolt of Hatred
| 50
| CLd6 force dmg to one target (no save)
|
D-16
| Cloud Judgment
| 50/d
| You cannot be detected/located using psionics, magic, or innates (incl. anti-versions)
| D-17
| Grip
| 50+5/s
| Strangles target at CL dmg per segment
| D-18
| Waves of Darkness
| 50
| 30' radius, make 2 saves vs. Will, one miss = Confusion CL r., two misses = Fear
|
|
[PC1] Warrior Classes Group
Psi19 Grand Powers
#
| Power
| PSP Cost
| Effect
|
1
| Electronic Manip.
| 50
| 1F: Change the programming in a Psi8 item of TechL<=CL/2
| 2
| Greater Force Shield
| 10/s
| AT +CL*3 source; -CL/attack (physical or energy)
| 3
| Instinctive Astrogation
| 80/h
| Find the Path
|
4
| Life Detection
| 50/m
| Detect Life CL*10'; if they have Psi19 and are not clouded, you know their identity
| 5
| Lightsaber Throw
| 40
| 0: Can throw a lightsaber this segment (get Str+Dex), range CL*10', no range pen.
|
|
Psi19L Light Grand Powers
#
| Power
| PSP Cost
| Effect
|
L-6
| Aura of Calmness
| 80/h
| If a creature randomly chooses you, you may have him reroll (reroll until it's not you)
| L-7
| Energy Absorption
| 10/die
| 1bM: Absorb up to CL HD of an energy attack, affects everyone in your group
| L-8
| Improved Health
| 1/hp+10/S
| 1M, 1V: Heal hp of damage and/or restore stats; C=number of stat pts restored
|
L-9
| Paladin Lore
| 140/d
| Abilities as per a Paladin of half level (round up); your light-saber is a "holy avenger"
|
|
Psi19D Dark Grand Powers
#
| Power
| PSP Cost
| Effect
|
D-10
| Anger III (Rage)
| 66/r
| +1QS; your M/QM/P/QP actions can be used only for Psi19 and light-saber attacks
| D-11
| Assassin Lore
| 130/d
| Abilities as per an Assassin of half level (round up)
| D-12
| Aura of Uneasiness
| 80/h
| If a creature randomly chooses you, he automatically rerolls (once only)
|
D-13
| Dark Side Web
| X
| 30'r; lose X*2 Psi19 PSPs (no save; can roll aPR to halve); no effect on non-Psi19
| D-14
| Lightning
| 100
| 1M: Shoots lightning from fingertips, LVLd10 dmg (no save, no PsiR, no immune psi)
| D-15
| Petrify
| 80+8/s
| Target is held (no save)
|
|
[PC1] Warrior Classes Group
Psi19 Super Powers
#
| Power
| PSP Cost
| Effect
|
1
| Force Wind
| 11/s
| Creates a tornado, CLd12 air dmg per segment (save: ˝), moves at CL" rate
| 2
| Galactic Sensing
| 110/d
| Empathy, Psyche, Detect Danger, Detect Death anywhere within the same galaxy
|
|
Psi19L Light Super Powers
#
| Power
| PSP Cost
| Effect
|
L-3
| Is Spirit after Death
| ALL
| 1D (even if D actions aren't being used): Become a non-corporeal ghost after death
|
|
Psi19D Dark Super Powers
#
| Power
| PSP Cost
| Effect
|
D-0
|
|
| (There are none here)
|
|
[PC1] Warrior Classes Group
Psi19 Ultra Powers
#
| Power
| PSP Cost
| Effect
|
1
| Create Life
| 1400000
| 6000 resets of actions: Target female is pregnant; baby will have powerful Psi19
| 2
| Immortality Other
| 140N/d
| N targets cannot be killed or slain this day (doesn't work on self)
| 3
| Unaging
| 140/d
| You don't age anymore
|
|
Psi19L Light Ultra Powers
#
| Power
| PSP Cost
| Effect
|
L-0
|
|
| (There are none here)
|
|
Psi19D Dark Ultra Powers
#
| Power
| PSP Cost
| Effect
|
D-0
|
|
| (There are none here)
|
|
[PC1] Warrior Classes Group
Jock1
Level
| KXP
| Spells
| TH
|
1
| 0
| (none)
| +0
| 2
| 2.25
| (none)
| +1
| 3
| 4.5
| (none)
| +2
|
4
| 10
| (none)
| +3
| 5
| 20
| (none)
| +4
| 6
| 40
| (none)
| +5
|
7
| 80
| (none)
| +6
| 8
| 140
| (none)
| +7
| 9
| 250
| (none)
| +8
|
10
| 500
| (none)
| +9
| 11
| 750
| (none)
| +10
| 12
| 1000
| (none)
| +11
|
13
| 1250
| (none)
| +12
| 14
| 1500
| (none)
| +13
| 15
| 1750
| (none)
| +14
|
16
| 2000
| (none)
| +15
| 17
| 2250
| (none)
| +16
| 18
| 2500
| (none)
| +17
|
19
| 2750
| (none)
| +18
| 20
| 3000
| (none)
| +19
| 21
| 3250
| (none)
| +20
|
22
| 3500
| (none)
| +21
| 23
| 3750
| (none)
| +22
| 24
| 4000
| (none)
| +23
|
25
| 4250
| (none)
| +24
| 26
| 4500
| (none)
| +25
| 27
| 4750
| (none)
| +26
|
28
| 5000
| (none)
| +27
| 29
| 5250
| (none)
| +28
| 30
| 5500
| (none)
| +29
|
31
| 5750
| (none)
| +30
| 32
| 6000
| (none)
| +31
| 33
| 6250
| (none)
| +32
|
34
| 6500
| (none)
| +33
| 35
| 6750
| (none)
| +34
| 36
| 7000
| (none)
| +35
|
37
| 7250
| (none)
| +36
| 38
| 7500
| (none)
| +37
| 39
| 7750
| (none)
| +38
|
45
| 9250
| (none)
| +44
| 54
| 11500
| (none)
| +53
| 63
| 13750
| (none)
| +62
|
72
| 16000
| (none)
| +71
|
|
Requisites:
| Str 10, Con 12
| Alignment:
| any
| HD/level:
| d12
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| War
| Reference:
| Dragon 72
| Groups:
| Warrior, Joke
| Complexity:
| CF=2
|
|
| Saving Throws:
|
| PPD:
| level*3+3
| RSW:
| level*3+1
| PP:
| level*3+2
| BW:
| level*3+0
| Spell:
| level*3+0
| Fort:
| level*3+4
| Reflex:
| level*3+0
| Will:
| level*3+0
|
|
|
Exceptional Str and Con.
| Level 1: +LVL" move rate
| Level 1: Choose one (move rate increases are cumulative with class ability above):
| A. Football Padding: +3+LVL AC (may be combined with armor)
| B. Jogging Suit: +LVL AC; +LVL" move rate (may be combined with armor)
| C. Jogging Shorts: +LVL*2" move rate (may be combined with armor)
| Level 1: Can have the following weapons for free:
| 1. Baseball Bat: (Size M; 2d6/2d4; 19+/x2; attack as Melee)
| 2. Footballs (thrown; Size S; 1d4/1d3; 20/x2; attack as Dart)
| 3. Hockey Stick: (Size L; 3d6/3d6; 19+/x2; attack as Melee)
| 4. Tennis Racket: (Size M; 1d8/1d6; 17+/x2; attack as FastWpn)
| Level 1: Sports Lore: 1M: Area effect, Int check, if made have Boredom (as if failed a Morale check), if missed have Admiration (treat as Fascination)
| Level 1: Protection from Junk Food: Immune poison, bad effects from potions/food (incl. miscibility)
| Level N (every level) ¶: +1 to Str, Dex, or Con.
| Level 2: Health Food: 1V, display your food: Nausea (area; PPD save)
| Level 3: +1QV action each segment for +LVL-2 segments, then Feign Death (can't drop) for 1 round.
| Level 3: Diet: 1/reset: Lose 2-20 pounds weight
| Level 4: Mind Over Body: Immune to local terrain
| Level 5: +N-4 Con, -N+4 Chr, where N is any number from 4 to LVL.
| Level 6: 1M, 1/d: +8 set Str for 1 turn.
| Level 7: Boredom w/ Heroic Tales: 1M, 3/d: Sleep (Area effect, PP save)
| Level 8: 1M: Friends
| Level 9: Money: +1d10000 gp per reset.
| Level 10: Fear/Intimidation: 1M: Fear (Area, PP save at -4)
|
|
[PC1] Warrior Classes Group
Kensai1
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 3
| (none)
| 3
| 5.5
| (none)
|
4
| 10
| (none)
| 5
| 22
| (none)
| 6
| 44
| (none)
|
7
| 88
| (none)
| 8
| 150
| (none)
| 9
| 250
| (none)
|
10
| 500
| (none)
| 11
| 750
| (none)
| 12
| 1000
| (none)
|
13
| 1250
| (none)
| 14
| 1500
| (none)
| 15
| 1750
| (none)
|
16
| 2000
| (none)
| 17
| 2250
| (none)
| 18
| 2500
| (none)
|
19
| 2750
| (none)
| 20
| 3000
| (none)
| 21
| 3250
| (none)
|
22
| 3500
| (none)
| 23
| 3750
| (none)
| 24
| 4000
| (none)
|
25
| 4250
| (none)
| 26
| 4500
| (none)
| 27
| 4750
| (none)
|
28
| 5000
| (none)
| 29
| 5250
| (none)
| 30
| 5500
| (none)
|
31
| 5750
| (none)
| 32
| 6000
| (none)
| 33
| 6250
| (none)
|
34
| 6500
| (none)
| 35
| 6750
| (none)
| 36
| 7000
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 12, Dex 14, Wis 12
| Alignment:
| L any
| HD/level:
| d10
| Weapon Prof.:
| 3+level
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| OA1
| Groups:
| Warrior
|
|
|
|
Level 1: Free Martial Arts style, +1 maneuver per level.
| Level 1: Natural AC = 23 - Dex - level/3.
| Level 1: +1 on initiative, +1 more at each level divisible by 4 plus 1.
| Level 1: +1 on saving throws, immune to fear.
| Level 1: Deal maximum damage with chosen weapon (can use level times per day).
| Level 2: +1 dmg with chosen weapon. +1 dmg at levels 5,8,10,12.
| Level 3: +1 to hit with chosen weapon, and is considered a +1 magic weapon. +1 more at levels 5,8,10,12.
| Level 4: Meditation.
| Level 6: Surprised only on a 1 on 1d6.
| Level 7: Two-Weapon Fighting and Ambidexterity.
| Level 9: Whirlwind Attack: Can attack ALL targets within 10' with normal # of attacks each with chosen weapon. Lasts for 1r, usable 1/d.
|
|
[PC1] Warrior Classes Group
Knight of Quality1
Level
| KXP
| Psi6G 123 456 7
|
1
| 0
| --- --- -
| 2
| 300
| 1-- --- -
| 3
| 650
| 2-- --- -
|
4
| 1050
| 3-- --- -
| 5
| 1500
| 41- --- -
| 6
| 2000
| 52- --- -
|
7
| 2550
| 63- --- -
| 8
| 3150
| 741 --- -
| 9
| 3800
| 852 --- -
|
10
| 4500
| 963 --- -
| 11
| 5200
| A74 1-- -
| 12
| 5900
| B85 2-- -
|
13
| 6600
| C96 3-- -
| 14
| 7300
| DA7 4-- -
| 15
| 8000
| EB8 5-- -
|
16
| 8700
| FC9 6-- -
| 17
| 9400
| GDA 71- -
| 18
| 10100
| HEB 81- -
|
19
| 10800
| IFC 92- -
| 20
| 11500
| JGD A2- -
| 21
| 12200
| KHE B3- -
|
22
| 12900
| LIF C3- -
| 23
| 13600
| MJG D41 -
| 24
| 14300
| NKH E41 -
|
25
| 15000
| OLI F52 -
| 26
| 15700
| PMJ G52 -
| 27
| 16400
| QNK H63 -
|
28
| 17100
| ROL I63 -
| 29
| 17800
| SPM J74 1
| 30
| 18500
| TQN K74 1
|
31
| 19200
| URO L85 1
| 32
| 19900
| VSP M85 2
| 33
| 20600
| WTQ N96 2
|
34
| 21300
| XUR O96 2
| 35
| 22000
| YVS PA7 3
| 36
| 22700
| ZWT QA7 3
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 8 4 6 3 4 1 1 3
| +3
| 9 5 6 4 4 2 2 4
| +5
| 10 6 7 6 5 3 3 5
|
+7
| 11 7 9 8 6 4 4 6
| +9
| 12 8 10 10 7 5 4 7
| +11
| 13 10 11 12 9 6 5 8
|
+13
| 14 11 13 14 10 7 6 9
| +15
| 14 12 14 14 11 8 7 10
| +17
| 15 13 14 14 12 9 8 11
|
+19
| 16 14 15 15 13 10 8 12
| +21
| 16 14 15 15 14 11 9 13
| +23
| 16 14 15 15 15 12 10 14
|
+25
| 16 15 15 15 15 13 11 15
| +27
| 17 15 16 15 15 14 12 16
| +29
| 17 15 16 15 15 15 12 17
|
+31
| 17 16 16 15 16 16 13 18
| +33
| 17 16 16 16 16 17 14 19
| +35
| 17 16 16 16 16 18 15 20
|
|
Requisites:
| Str 14, Wis 13, Chr 18, Cml 9, Warrior 9
| Alignment:
| any
| HD/level:
| d16
| Weapon Prof.:
| 7+level
| To Hit Table:
| 2xWar
| Save Table:
| 2x(War/Pri)
| Reference:
| L&L1
| Groups:
| Warrior
|
|
|
|
Level 1: Pick weapon of choice; are considered 6 levels higher for # of Attacks purposes.
| Level 1: +(level+2)/3 to hit with lances, swords, maces, and flails.
| Level 1: May shatter a magical, psionic, or innate effect that is currently running. It requires 10 dmg per spell level of the effect to shatter it. This doesn't require a Holy Avenger.
| Level 1: If holding a Holy Avenger, +10*N% MR (where N is the weapons TH bonus) and can Dispel Magic
| Level 1: Gets spellcasting ability equal to Cleric1, but without Wisdom bonus.
| Level 1: Turn Undead as a cleric of same level.
| Level 1: Detect Evil (Range 60', requires 1 mental action) as the spell, except the evil creature must have evil intent in order to be picked up as an evil creature.
| Level 1: 1M: Sense Danger.
| Level 1: Protection from Evil 10'r (continuous, but may be lowered).
| Level 1: Immunity to all forms of natural (non-magical) disease.
| Level 1: +3 on all saving throws; not cumulative with any other cavalier, knight, or paladin bonus.
| Level 1: A additional +3 saves vs. illusions.
| Level 1: Immune to Fear; Protection from Fear 10'r
| Level 1: Resistance of 24+3*level % versus the following effects: Beguiling, Charm, Domination, Hold, Hypnosis, Magic Jar, Possession, Sleep, Suggestion, and Psionic/Mind Blast. This is treated similar to Magic Resistance, but does not combine with MR (take the higher of the two for the above effects). This Resistance does work against Psionic effects of the above type.
| Level 1: Regenerate lvl hp/r.
| Level 1: Can operate at negative hit points equal to -10*level. While in this state, you cannot make any type of attack (magic, psionic, physical, or otherwise).
| Level 1: Lay on Hands: Cure 3 hit points per level (Range T, uses 1 mental), once per day. This curing ability may be divided between two or more creatures, and does function on outer planar targets.
| Level 1: Cure Disease: can be done once per week per 4 levels (round up).
| Level 1: Effective Charisma with other warriors is increased by your level.
| Level 1: Free Riding (land-based) proficiency (1 slot).
| Level 2: Greater Swing: As per Great Swing but does 6 times normal damage and has a 2% per level of instant killing.
| Level 2: Gets Psi6G powers. DPPs are the same as a Psi6G: (Chr+Wis+Int)*level.
| Level 2: +1 Str, Dex, Con, or Chr (replaces percentage rules)
| Level 3: 1M: Invisibility.
| Level 3: Free Action cont.
| Level 3: Free Riding (air-based) proficiency (1 slot).
| Level 4: +1 Str, Dex, Con, or Chr; must be a different stat from the one picked at Level 2
| Level 4: May call upon a special war horse as a paladin does.
| Level 4: Immune to Sharpness and Vorpal effects.
| Level 4: Can build a freehold and attract followers. Automatically gains 1 XP per year per follower if sets up a stronghold.
| Level 4: Mental link with a number of lieutenants (followers that are Warriors of at least 4th level) equal to your level (this operates on its own unique psionic frequency).
| Level 4: Gain "Whirl" (slightly improved in area of effect). 1P: Do 1 attack on every target within 15'r (one group usually).
| Level 5: Gain 40+level*5% WR.
| Level 6: +1 Str, Dex, Con, or Chr; must be a different stat from the ones picked at Level 2 and 4
| Level 6: +1 QP action.
| Level 6: Automatic proficiency in all weapons that you have seen in operation (does not count as "free" slots, so 2 slots are still needed to single specialize, etc.).
| Level 6: Can transfer 1/7 of total XP to one of your children upon natural (mental aging) death.
| Level 7: 1M: +1 Str this round.
| Level 7: Gain "Impale"; see the generic Warrior Level 9 ability.
| Level 8: +1 Str, Dex, Con, or Chr; must be a different stat from the ones picked at Level 2, 4, and 6
| Level 8: Do not suffer penalties for fighting in an unusual environment (underwater, zero gravity, whatever).
| Level 9: Your hit points are maximum (consider all hit die rolls to be maximum possible, even if you have non-warrior classes).
| Level 9: Can automatically hit any mortal creature with a non infinite negative Armor Class when using "Great Swing" or "Greater Swing".
| Level 9: Mental link to lieutenants now gives the lieutenants the ability to cast 1 first level priest spell per day (casting level = 1).
| Level 10: Considered a x2 creature.
| Level 10: 1F: Double your Str, Dex, Con, or Chr shift from 10 until end of round (example: a 23 stat becomes 23+13 = 36)
| Level 13: Raise Self: Raise Dead on yourself 1 hour after death (as long as the death was due to physical damage). This ability cannot be used more than once per month.
| Level 13: Maximum age doubles (you may be lowered 1-2 age categories).
| Level 13: Ability to grant a total of (#followers) priest levels of spells (maximum spell level = 4) to followers (or yourself). The spell recipient must be able to memorize the spells the question (be a ranger, have a priest class, etc.).
| Level 18: May have you "home plane" switched to that of your alignment.
|
|
[PC1] Warrior Classes Group
Knight of Quantity1
Level
| KXP
| Warrior 123 456 7
|
1
| 0
| 1-- --- -
| 2
| 7
| 2-- --- -
| 3
| 17
| 31- --- -
|
4
| 41
| 42- --- -
| 5
| 75
| 531 --- -
| 6
| 125
| 642 --- -
|
7
| 200
| 753 1-- -
| 8
| 318
| 864 2-- -
| 9
| 525
| 975 31- -
|
10
| 950
| A86 42- -
| 11
| 1600
| B97 531 -
| 12
| 2250
| CA8 642 -
|
13
| 2900
| DB9 753 1
| 14
| 3550
| ECA 864 2
| 15
| 4200
| FDB 975 3
|
16
| 4850
| GEC A86 4
| 17
| 5500
| GFD B97 5
| 18
| 6150
| GFE CA8 6
|
19
| 6800
| GFE DB9 7
| 20
| 7450
| GFE DCA 8
| 21
| 8100
| GFE DCB 9
|
22
| 8750
| GFE DCB A
| 23
| 9400
| GFE DCB B
| 24
| 10050
| GFE DCC B
|
25
| 10700
| GFE DCC C
| 26
| 11350
| GFE DDC C
| 27
| 12000
| GFE DDD C
|
28
| 12650
| GFE DDD D
| 29
| 13300
| GFE EDD D
| 30
| 13950
| GFE EED D
|
31
| 14600
| GFE EEE D
| 32
| 15250
| GFE EEE E
| 33
| 15900
| GFF EEE E
|
34
| 16550
| GFF FEE E
| 35
| 17200
| GFF FFE E
| 36
| 17850
| GFF FFF E
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 4 6 2 2 2 2 0
| +1
| 10 4 8 4 2 2 2 0
| +2
| 10 6 8 6 4 4 4 2
|
+3
| 12 8 10 8 6 4 4 2
| +4
| 14 10 12 10 8 6 4 2
| +5
| 16 10 14 12 8 6 6 4
|
+6
| 16 12 14 14 10 8 6 4
| +7
| 18 14 16 16 12 8 8 4
| +8
| 20 16 18 18 14 10 8 6
|
+9
| 22 16 20 20 14 10 8 6
| +10
| 22 18 20 22 16 12 10 6
| +11
| 24 20 22 24 18 12 10 8
|
+12
| 26 22 24 26 20 14 12 8
| +13
| 28 22 26 28 20 14 12 8
| +14
| 28 24 26 28 22 16 12 10
|
+15
| 28 24 28 28 22 16 14 10
| +16
| 28 26 28 28 24 18 14 10
| +17
| 30 26 28 28 24 18 16 12
|
|
Requisites:
| Str 12, Dex 14, Chr 20, Cml 13
| Alignment:
| any
| HD/level:
| 5d3 (not a typo: it's five dice.)
| Weapon Prof.:
| 3*level
| To Hit Table:
| War
| Save Table:
| War*2 (see note)
| Reference:
| DM {Planeshifted Knight of Quality1}
| Groups:
| Warrior, Alternate
|
|
|
|
The Saves of "War*2" means to read the Warrior table at your level, and multiply the results by 2 (this is different from "2xWar", where you multiply your level by 2 before reading).
| Gets one level of Exceptional stat per level, among Str, Dex, Con, or Chr.
| Can cast Wizard Conjuration/Summoning spells as if they were Warrior spells.
| Gets +(LVL+2)/3 Henchmen slots. Can use the special types of Henchmen introduced in the Meat Helm and War Priest classes. Divide the cost of Henchmen by LVL.
| Level 1 ¶: Pick weapon of choice; your number of attacks with that weapon = (LVL+2)/2.
| Level 1: May shatter a magical, psionic, or innate effect that is currently running. It requires 10 dmg per spell level of the effect to shatter it. This doesn't require a Holy Avenger.
| Level 1: Regenerate LVL hp/s.
| Level 1: Can operate at negative hit points equal to -10*level. While in this state, you cannot make any type of attack (magic, psionic, physical, or otherwise).
| Level 1 ¶: +1 extra ability score point per level, can be spent on Str, Dex, Con, or Chr.
| Level 3: Free Action cont.
| Level 3: Gets LVL/3 Mounts (see Beast Rider class), DL=(LVL+2)/3.
| Level 3: Can build a freehold and attract LVLd1000 Followers. Automatically gains 1 XP per year per follower if you set up a stronghold. Each follower is (roll 1d100:) 01-45=level 0, 46-95=level 1, 96-99=level 2, 00=level 3. Assuming no other activity, any given follower has a LVL-2 in 20 chance of going up in level each year (where LVL is your level).
| Level 3: Mental link with a number of lieutenants (followers that are Warriors of at least 3rd level) equal to your level (this operates on its own unique psionic frequency).
| Level 4: Gain "Whirl" (slightly improved in area of effect). 1P: Do 1 attack on every target within 15'r (one group usually).
| Level 5: +(LVL-3)/2 QP actions.
| Level 9: Starting this level, get one "Level:" pick from any Warrior class you know, at 8 levels lower (so at level 9 you get a "Level 1:", at level 10 you get a "Level 2:", and so forth.)
|
|
[PC1] Warrior Classes Group
Knight of the Crown1
Level
| KXP
| Spells
|
1
| 2.5
| (none)
| 2
| 5
| (none)
| 3
| 10
| (none)
|
4
| 18.5
| (none)
| 5
| 37
| (none)
| 6
| 85
| (none)
|
7
| 140
| (none)
| 8
| 220
| (none)
| 9
| 300
| (none)
|
10
| 600
| (none)
| 11
| 900
| (none)
| 12
| 1200
| (none)
|
13
| 1500
| (none)
| 14
| 1800
| (none)
| 15
| 2100
| (none)
|
16
| 2400
| (none)
| 17
| 2700
| (none)
| 18
| 3000
| (none)
|
19
| 3300
| (none)
| 20
| 3600
| (none)
| 21
| 3900
| (none)
|
22
| 4200
| (none)
| 23
| 4500
| (none)
| 24
| 4800
| (none)
|
25
| 5100
| (none)
| 26
| 5400
| (none)
| 27
| 5700
| (none)
|
28
| 6000
| (none)
| 29
| 6300
| (none)
| 30
| 6600
| (none)
|
31
| 6900
| (none)
| 32
| 7200
| (none)
| 33
| 7500
| (none)
|
34
| 7800
| (none)
| 35
| 8100
| (none)
| 36
| 8400
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 10, Dex 8, Con 10, Int 7, Wis 10
| Alignment:
| any
| HD/level:
| +d10
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| DLA1
| Groups:
| Warrior
|
|
|
|
Level 1: Pick weapon of choice; are considered 5 levels higher for # of Attacks purposes.
| Level 1: +1 to hit per 6 levels (round up) with mounted lance, and +1 damage per level with lance.
| Level 1: Free Riding (land-based) proficiency (1 slot).
| Level 1: Immune to Fear; Protection from Fear 10'r
| Level 1: Resistance of 23+2*level % versus the following effects: Beguiling, Charm, Domination, Hold, Hypnosis, Magic Jar, Possession, Sleep, Suggestion, and Psionic/Mind Blast.
| Level 1: Can operate at negative hit points equal to 1st lvl Cavalier hp total. (Cannot be offensive in this state)
| Level 1: Effective Chr with warriors of lesser level than the cavalier is increased by the level difference (maximum bonus = 5).
| Level 1: +1 on all saving throws; not cumulative with paladin or knight bonus.
| Level 1: +2 saves vs. Illusions
| Level 3: +1 to hit per 3 levels (round down) with any one type of sword (Cavalier's choice).
| Level 3: +1 Str, Dex, or Con (replaces percentage rules)
| Level 4: Weapon of Choice: The PC selects one weapon (which he does not have to specialize in), and the Cavalier is considered 3 levels higher for purposes of number of attacks per round. This must be a melee weapon.
| Level 5: +1 to hit per 5 levels (round down) with mace, flail, or military pick (Cavalier's choice).
| Level 6: +1 Str, Dex, or Con, must be a different stat from the one picked at Level 3
| Level 7: Free Riding (air-based) proficiency (1 slot).
| Level 9: +1 Str, Dex, or Con, the last stat not picked from the Level 3 and Level 6 picks.
|
|
[PC1] Warrior Classes Group
Knight of the Rose1
Level
| KXP
| Priest 123 456 7
|
1
| 2.5
| --- --- -
| 2
| 5
| --- --- -
| 3
| 12
| --- --- -
|
4
| 27
| --- --- -
| 5
| 60
| --- --- -
| 6
| 125
| 1-- --- -
|
7
| 200
| 2-- --- -
| 8
| 425
| 21- --- -
| 9
| 800
| 32- --- -
|
10
| 1500
| 42- --- -
| 11
| 2000
| 421 --- -
| 12
| 2500
| 531 1-- -
|
13
| 3000
| 641 11- -
| 14
| 3500
| 752 111 -
| 15
| 4000
| 863 211 1
|
16
| 4500
| 973 221 1
| 17
| 5000
| 984 332 1
| 18
| 6000
| 995 432 1
|
19
| 7000
| 995 432 2
| 20
| 8000
| 995 433 2
| 21
| 9000
| 995 433 3
|
22
| 10000
| 995 443 3
| 23
| 11000
| 995 444 3
| 24
| 12000
| 995 444 4
|
25
| 13000
| 995 544 4
| 26
| 14000
| 995 554 4
| 27
| 15000
| 995 555 4
|
28
| 16000
| 995 555 5
| 29
| 17000
| 996 555 5
| 30
| 18000
| 996 655 5
|
31
| 19000
| 996 665 5
| 32
| 20000
| 996 666 5
| 33
| 21000
| 996 666 6
|
34
| 22000
| 997 666 6
| 35
| 23000
| 997 766 6
| 36
| 24000
| 997 776 6
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 4 5 2 3 0 0 2
| +1
| 8 4 6 3 4 0 0 3
| +2
| 9 5 6 3 4 0 1 3
|
+3
| 9 5 6 4 4 1 1 4
| +4
| 10 6 7 4 5 1 1 4
| +5
| 10 6 7 5 5 2 2 5
|
+6
| 11 7 8 5 6 2 2 5
| +7
| 11 7 9 6 6 2 2 6
| +8
| 12 7 9 6 7 3 3 6
|
+9
| 12 8 9 6 7 3 3 7
| +10
| 13 8 10 7 8 4 3 7
| +11
| 13 9 10 7 8 4 4 8
|
+12
| 13 9 10 7 8 4 4 8
| +13
| 14 9 11 8 9 5 4 9
| +14
| 14 10 11 8 9 5 5 9
|
+15
| 14 10 11 9 9 6 5 10
| +16
| 15 11 12 9 10 6 5 10
| +17
| 15 11 12 10 11 6 6 11
|
|
Requisites:
| Str 15, Dex 12, Con 15, Int 10, Wis 13
| Alignment:
| any G
| HD/level:
| +d10
| Weapon Prof.:
| 6+level/2
| To Hit Table:
| War
| Save Table:
| Pri
| Reference:
| DLA1
| Groups:
| Warrior
|
|
|
|
Level 1: Pick weapon of choice; are considered 5 levels higher for # of Attacks purposes.
| Level 1: +1 to hit per 6 levels (round up) with mounted lance, and +1 damage per level with lance.
| Level 1: Free Riding (land-based) proficiency (1 slot).
| Level 1: Immune to Fear; Protection from Fear 10'r
| Level 1: Resistance of 23+2*level % versus the following effects: Beguiling, Charm, Domination, Hold, Hypnosis, Magic Jar, Possession, Sleep, Suggestion, and Psionic/Mind Blast.
| Level 1: Can operate at negative hit points equal to 1st lvl Cavalier hp total. (Cannot be offensive in this state)
| Level 1: Effective Chr with warriors of lesser level than the cavalier is increased by the level difference (maximum bonus = 5).
| Level 1: +1 on all saving throws; not cumulative with paladin or knight bonus.
| Level 1: +2 saves vs. Illusions
| Level 1: May shatter a magical, psionic, or innate effect that is currently running. It requires 10 dmg per spell level of the effect to shatter it. This doesn't require a Holy Avenger.
| Level 1: Detect Evil (Range 60', requires 1 mental action) as the spell, except the evil creature must have evil intent in order to be picked up as an evil creature. This may done as often as the paladin wishes.
| Level 1: Immunity to all forms of natural (non-magical) disease.
| Level 1: Lay on Hands: Cure 2 hit points per level (Range T, uses 1 mental), once per day. This curing ability may be divided between two or more creatures, and does function on outer planar targets.
| Level 1: Cure Disease: can be done once per week per 5 levels (round up).
| Level 1: Protection from Evil 10'r (continuous, but may be lowered).
| Level 1: Turn Undead as a cleric of 2 levels lower.
| Level 1: +2 on all saving throws; not cumulative with cavalier or knight bonus.
| Level 1: Cannot retain more than 10 magic items (2 armor, 4 weapons, 4 any). (Ignore this restriction)
| Level 1: 10% of all treasure must be given to a religious institution (this is called the tithe). Leftover wealth not spent is also donated. (Ignore this restriction)
| Level 1: If holding a Holy Avenger, +10*N% MR (where N is the weapons TH bonus) and can Dispel Magic
| Level 3: Effective Charisma with lower level warriors increased by level-1.
| Level 3: +1 to hit per 3 levels (round down) with any one type of sword (Cavalier's choice).
| Level 3: +1 Str, Dex, or Con (replaces percentage rules)
| Level 4: Weapon of Choice: The PC selects one weapon (which he does not have to specialize in), and the Cavalier is considered 3 levels higher for purposes of number of attacks per round. This must be a melee weapon.
| Level 4: The paladin may call upon a special war horse (which is treated as a mage's familiar). Possible mounts include the following: War Horse, Pegasus/Unicorn, Dragon Horse, Dragon, Opinicus, and Ki-Rin.
| It takes 17-24 hours for the mount to arrive, and the Hit Dice of the mount cannot be higher than the paladin's level. If the mount is lost, another can be called after the paladin spends 1 week praying (but no more than 2 mounts can be employed in a single decade).
| Level 5: +1 to hit per 5 levels (round down) with mace, flail, or military pick (Cavalier's choice).
| Level 6: +1 Str, Dex, or Con, must be a different stat from the one picked at Level 3
| Level 6: Gains Priest spells; this class does get Wisdom bonus.
| Level 7: Free Riding (air-based) proficiency (1 slot).
| Level 9: +1 Str, Dex, or Con, the last stat not picked from the Level 3 and Level 6 picks.
| Level 9: Automatically gains 1 XP per year per follower if sets up a stronghold.
|
|
[PC1] Warrior Classes Group
Knight of the Sword1
Level
| KXP
| Priest 123 456 7
|
1
| 2.5
| --- --- -
| 2
| 5
| --- --- -
| 3
| 12
| --- --- -
|
4
| 24
| --- --- -
| 5
| 45
| --- --- -
| 6
| 95
| 1-- --- -
|
7
| 175
| 2-- --- -
| 8
| 350
| 21- --- -
| 9
| 700
| 32- --- -
|
10
| 1050
| 42- --- -
| 11
| 1400
| 421 --- -
| 12
| 1750
| 531 1-- -
|
13
| 2100
| 641 11- -
| 14
| 2450
| 752 111 -
| 15
| 2800
| 863 211 1
|
16
| 3150
| 973 221 1
| 17
| 3500
| 984 332 1
| 18
| 3850
| 995 432 1
|
19
| 4200
| 995 432 2
| 20
| 4550
| 995 433 2
| 21
| 4900
| 995 433 3
|
22
| 5250
| 995 443 3
| 23
| 5600
| 995 444 3
| 24
| 5950
| 995 444 4
|
25
| 6300
| 995 544 4
| 26
| 6650
| 995 554 4
| 27
| 7000
| 995 555 4
|
28
| 7350
| 995 555 5
| 29
| 7700
| 996 555 5
| 30
| 8050
| 996 655 5
|
31
| 8400
| 996 665 5
| 32
| 8750
| 996 666 5
| 33
| 9100
| 996 666 6
|
34
| 9450
| 997 666 6
| 35
| 9800
| 997 766 6
| 36
| 10150
| 997 776 6
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 12, Dex 9, Con 10, Int 9, Wis 13
| Alignment:
| any
| HD/level:
| +d10
| Weapon Prof.:
| 5+level/2
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| DLA1
| Groups:
| Warrior
|
|
|
|
Level 1: Pick weapon of choice; are considered 5 levels higher for # of Attacks purposes.
| Level 1: +1 to hit per 6 levels (round up) with mounted lance, and +1 damage per level with lance.
| Level 1: Free Riding (land-based) proficiency (1 slot).
| Level 1: Immune to Fear; Protection from Fear 10'r
| Level 1: Resistance of 23+2*level % versus the following effects: Beguiling, Charm, Domination, Hold, Hypnosis, Magic Jar, Possession, Sleep, Suggestion, and Psionic/Mind Blast.
| Level 1: Can operate at negative hit points equal to 1st lvl Cavalier hp total. (Cannot be offensive in this state)
| Level 1: Effective Chr with warriors of lesser level than the cavalier is increased by the level difference (maximum bonus = 5).
| Level 1: +1 on all saving throws; not cumulative with paladin or knight bonus.
| Level 1: +2 saves vs. Illusions
| Level 3: +1 to hit per 3 levels (round down) with any one type of sword (Cavalier's choice).
| Level 3: +1 Str, Dex, or Con (replaces percentage rules)
| Level 4: Weapon of Choice: The PC selects one weapon (which he does not have to specialize in), and the Cavalier is considered 3 levels higher for purposes of number of attacks per round. This must be a melee weapon.
| Level 5: +1 to hit per 5 levels (round down) with mace, flail, or military pick (Cavalier's choice).
| Level 6: +1 Str, Dex, or Con, must be a different stat from the one picked at Level 3
| Level 6: Gains Priest spells; this class does not get Wisdom bonus.
| Level 7: Free Riding (air-based) proficiency (1 slot).
| Level 9: +1 Str, Dex, or Con, the last stat not picked from the Level 3 and Level 6 picks.
|
|
[PC1] Warrior Classes Group
Knight0
Level
| KXP
| Priest 123 456
|
1
| 0
| --- ---
| 2
| 2
| --- ---
| 3
| 4
| 0-- ---
|
4
| 8
| 0-- ---
| 5
| 16
| 0-- ---
| 6
| 32
| 1-- ---
|
7
| 64
| 1-- ---
| 8
| 120
| 1-- ---
| 9
| 240
| 20- ---
|
10
| 360
| 20- ---
| 11
| 480
| 20- ---
| 12
| 600
| 21- ---
|
13
| 720
| 21- ---
| 14
| 840
| 21- ---
| 15
| 960
| 220 ---
|
16
| 1080
| 220 ---
| 17
| 1200
| 220 ---
| 18
| 1320
| 221 ---
|
19
| 1440
| 221 ---
| 20
| 1560
| 221 ---
| 21
| 1680
| 322 0--
|
22
| 1800
| 322 0--
| 23
| 1920
| 322 0--
| 24
| 2040
| 332 1--
|
25
| 2160
| 332 1--
| 26
| 2280
| 332 1--
| 27
| 2400
| 333 20-
|
28
| 2520
| 333 20-
| 29
| 2640
| 333 20-
| 30
| 2760
| 443 21-
|
31
| 2880
| 443 21-
| 32
| 3000
| 443 21-
| 33
| 3120
| 443 320
|
34
| 3240
| 443 320
| 35
| 3360
| 443 320
| 36
| 3480
| 444 321
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 6 5 4 3 2 1 1 0
| +1
| 6 5 4 3 3 1 1 0
| +2
| 6 5 4 4 3 2 2 1
|
+3
| 8 7 6 5 4 2 2 1
| +3
| 8 7 6 5 5 3 2 1
| +4
| 8 7 6 6 5 3 3 2
|
+5
| 10 9 8 7 6 4 3 2
| +5
| 10 9 8 7 7 4 4 2
| +6
| 10 9 8 8 7 5 4 3
|
+7
| 12 11 10 9 8 5 4 3
| +7
| 12 11 10 9 9 6 5 3
| +8
| 12 11 10 10 9 6 5 4
|
+9
| 12 12 11 10 9 7 6 4
| +9
| 12 12 11 10 10 7 6 4
| +10
| 12 12 11 11 10 8 6 5
|
+11
| 13 12 12 11 10 8 7 5
| +11
| 13 12 12 11 11 9 7 5
| +12
| 13 12 12 12 11 9 8 6
|
|
Requisites:
| Str 9
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 4+level/3
| To Hit Table:
| Ftr0
| Save Table:
| Ftr0
| Reference:
| RC0-18
| Groups:
| Warrior
|
|
|
|
Level 1: Over Hit: If you hit someone by more than 20, add +1 damage for each number over what you needed to hit.
| Example: You need a -15 to hit someone, and you roll a 12. Damage bonus = Roll - Needed - 20 = 12 - -15 -20 = 7.
| Level 1: +1 slot in Weapon Mastery per level.
| Level 1: Detect evil/good/non-balance continuous.
| Level 3: Cast Priest spells using progression of Cleric0 at 1/3 level (round down). Caster level = actual level.
| Level 3: 1M,1/d: Summon level/3 fighters of level/2 to fight for you.
| Level 9: Disarm: 0: An attack you do does no damage, roll 1d20+(your Dex)-(target's Dex)*2, if greater than 0 he is disarmed.
|
|
[PC1] Warrior Classes Group
Knight1
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2.2
| (none)
| 3
| 4.4
| (none)
|
4
| 8.8
| (none)
| 5
| 19.8
| (none)
| 6
| 38.5
| (none)
|
7
| 77
| (none)
| 8
| 137.5
| (none)
| 9
| 275
| (none)
|
10
| 550
| (none)
| 11
| 825
| (none)
| 12
| 1100
| (none)
|
13
| 1375
| (none)
| 14
| 1650
| (none)
| 15
| 1925
| (none)
|
16
| 2200
| (none)
| 17
| 2475
| (none)
| 18
| 2750
| (none)
|
19
| 3025
| (none)
| 20
| 3300
| (none)
| 21
| 3575
| (none)
|
22
| 3850
| (none)
| 23
| 4125
| (none)
| 24
| 4400
| (none)
|
25
| 4675
| (none)
| 26
| 4950
| (none)
| 27
| 5225
| (none)
|
28
| 5500
| (none)
| 29
| 5775
| (none)
| 30
| 6050
| (none)
|
31
| 6325
| (none)
| 32
| 6600
| (none)
| 33
| 6875
| (none)
|
34
| 7150
| (none)
| 35
| 7425
| (none)
| 36
| 7700
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 9, Chr 9
| Alignment:
| any
| HD/level:
| d10
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| L&L1
| Groups:
| Warrior
|
|
|
|
Level 1+: Knights get all the special abilities of fighters. Any fighter may at the end of a gaming session switch to the knight class (as long as he qualifies due to Chr). There is no adjustment in level as both the fighter and knight classes use the "Ftr" XP advancement. If a character ever loses knighthood, he cannot gain it back for 1 year (unless it was an alignment drift that was corrected in one session).
| Level 1: A knight may request any other knight, paladin, or cavalier to give him sanctuary in their castle or stronghold. Unless the Good-Evil axis of the two warriors are in opposition, the castle/stronghold owner must agree to give the knight food, drink, clothing, and shelter for at least 3 days, and cannot challenge him for that period of time. If the knight challenges the owner or has attacked him in the past, this benefit is lost.
| Level 1: A knight may align himself with a prince, king, emporer, or lord (9th level warrior or higher). He is then provided all the necessities of life for free for the return of his services should the land be attacked. In addition, the knight may request a number of retainers (usually 0 level men-at-arms) equal to his level at no cost.
| Level 1: If a call to arms is sounded for a force comparable to the knight's alignment, the knight must respond or lose knight status.
| Level 1: +1 to hit with lances, swords, maces, and flails.
| Level 1: +1 on all saving throws; not cumulative with cavalier or paladin bonus.
| Level 4: Weapon of Choice: A knight may select any one weapon and be considered three levels higher for purposes of how many attacks per round he has.
| Level 4: Effective Charisma with warriors of lesser level than the knight is increased by 1 per 4 levels of the knight (round down, limit=9 at 36th). The fighter bonus is used instead for those levels where it is higher.
| Level 4: The Knight may call upon a special war horse as a paladin does.
|
|
[PC1] Warrior Classes Group
Laitos
Level
| KXP
| Priest/Psi-6G 123 456 7
| TH
|
1
| 0
| 0-- --- -
| +1
| 2
| 3.5
| 1-- --- -
| +3
| 3
| 7
| 2a- --- -
| +5
|
4
| 14
| 30- --- -
| +7
| 5
| 28
| 41b --- -
| +9
| 6
| 42
| 52a --- -
| +11
|
7
| 70
| 630 c-- -
| +13
| 8
| 112
| 741 b-- -
| +15
| 9
| 182
| 852 a-- -
| +17
|
10
| 294
| 963 0-- -
| +19
| 11
| 476
| 974 1-- -
| +21
| 12
| 770
| 985 2d- -
| +23
|
13
| 1246
| 996 3c- -
| +25
| 14
| 1900
| 997 4b- -
| +27
| 15
| 2600
| 998 5a- -
| +29
|
16
| 3300
| 999 60- -
| +31
| 17
| 4000
| 999 71e -
| +33
| 18
| 4700
| 999 81d -
| +35
|
19
| 5400
| 999 92c -
| +37
| 20
| 6100
| 999 92b -
| +39
| 21
| 6800
| 999 93a -
| +41
|
22
| 7500
| 999 930 f
| +43
| 23
| 8200
| 999 941 e
| +45
| 24
| 8900
| 999 941 d
| +47
|
25
| 9600
| 999 952 c
| +49
| 26
| 10300
| 999 952 b
| +51
| 27
| 11000
| 999 963 a
| +53
|
28
| 11700
| 999 963 0
| +55
| 29
| 12400
| 999 974 1
| +57
| 30
| 13100
| A99 974 1
| +59
|
31
| 13800
| AA9 985 1
| +61
| 32
| 14500
| AAA 985 2
| +63
| 33
| 15200
| AAA A96 2
| +65
|
34
| 15900
| AAA AA6 2
| +67
| 35
| 16600
| BBB AA7 3
| +69
| 36
| 17300
| BBB BB7 31
| +71
|
37
| 34600
| BBB BB7 32
| +73
| 38
| 51900
| BBB BB7 33
| +75
| 39
| 69200
| BBB BB7 43
| +77
|
45
| 173000
| BBB BB7 76
| +89
| 54
| 328700
| BBB BBA 991
| +107
| 63
| 484400
| BBB BBA A99
| +125
|
72
| 640100
| CCB BBB BBB 1
| +143
|
|
Str
| Dex
| Con
| Int
| Wis
| Chr
| Cml
| AT
| hp
| TH
| Div
|
+5
| +0
| +0
| -3
| +5
| +8
| +1
| +0
| +0
| +0
| ÷1
|
|
| Requisites:
| Str 15, Wis 16, Chr 26, Cml 12,
|
| Race Slots 1, Class Slots 2
| Alignment:
| any G
| HD/level:
| ++d14
| Weapon Prof.:
| 7+level*2
| To Hit Table:
| 2xWar
| Save Table:
| 2x(War/Pri)
| Reference:
| DM
| Groups:
| Warrior, Archetype
| Complexity:
| CF=3
|
|
| Saving Throws:
|
| PPD:
|
| RSW:
|
| PP:
|
| BW:
|
| Spell:
|
| Fort:
|
| Reflex:
|
| Will:
|
|
|
|
Considered a "Human" race.
| Gets one level of Exceptional stat per level, among Str, Dex, Con, or Chr.
| Can cast Priest spells as if they were Warrior spells.
| Can cast Psi(-6)G powers as if they were Warrior spells, using the same SL's. You get to spend 7*LVL PSPs on the power when you use it, if it has a variable cost.
| Gets +(LVL+2)/3 Henchmen slots. Can use the special types of Henchmen introduced in the Meat Helm and War Priest classes. Divide the cost of Henchmen by LVL.
| Turn Undead as a Priest of same level.
| Level 1 ¶: Can use "2 for 1" ability score trading.
| Level 1 ¶: +1 extra ability score point per level, can be spent on Str, Dex, Con, or Chr.
| Level 1: +4 saves; not cumulative with any other cavalier, knight, or paladin bonus. A additional +4 saves vs. illusions.
| Level 1: +LVL to hit with lances, swords, maces, and flails.
| Level 1: 1M, 1/t: Lay on Hands: Cure 4*LVL hp.
| Level 1: 1M, LVL/d: Cure Disease
| Level 1: 1M: Sense Danger.
| Level 1: Can operate at negative hit points (even offensively) up to -10*level.
| Level 1: Detect Evil (Range 60', cont.)
| Level 1: If holding a Holy Avenger, +10*N% MR (where N is the weapons TH bonus) and can Dispel Magic
| Level 1: Immune disease.
| Level 1: Immune to Fear; Protection from Fear 10'r
| Level 1: May shatter a magical, psionic, or innate effect that is currently running. It requires 10 dmg per spell level of the effect to shatter it. This doesn't require a Holy Avenger.
| Level 1: Pick weapon of choice; are considered 7 levels higher for # of Attacks purposes.
| Level 1: Protection from Evil 10'r (continuous, but may be lowered).
| Level 1: Regenerate LVL hp/s.
| Level 1: Resistance of 34+4*level % versus the following effects: Beguiling, Charm, Domination, Hold, Hypnosis, Magic Jar, Possession, Sleep, Suggestion, and Psionic/Mind Blast. This is treated similar to Magic Resistance, but does not combine with MR (take the higher of the two for the above effects). This Resistance does work against Psionic effects of the above type.
| Level 2: Greatest Swing: As per Great Swing but does 7 times normal damage and has a 3% per level of instant killing.
| Level 3: 1M: Improved Invisibility.
| Level 3: Free Action cont.
| Level 3: Gets LVL/3 Mounts (see Beast Rider class) of DL=LVL/3. Alternatively you can have 1 Mount of DL=(LVL-2)/2.
| Level 4: Immune to Sharpness and Vorpal effects.
| Level 5: WR 50+LVL*6%
| Level 6: +(LVL-3)/3 QP actions.
| Level 8: Do not suffer penalties for fighting in an unusual environment (underwater, zero gravity, whatever).
| Level 9 ¶: Starting this level, get one "Level:" pick from any Warrior class you know, at 8 levels lower (so at level 9 you get a "Level 1:", at level 10 you get a "Level 2:", and so forth.)
| Level 9: Can automatically hit any mortal creature with a non infinite negative AC when using "Great Swing" or "Greater Swing".
| Level 10: Considered a x2 creature.
| Level 13: Raise Self: Raise Dead on yourself 1 hour after death (as long as the death was due to physical damage). This ability cannot be used more than once per month.
|
|
[PC1] Warrior Classes Group
Laitos (Beast Rider Mounts)
DL
| Mount
| AC
| hp
| #Att
| TH
| dmg
| Special
|
1
| Light Horse
| 15
| 50
| 3
| +6
| 5
| Increase stats by 50% each time you level
| 1
| Camel
| 14
| 60
| 2
| +5
| 7
| Spits for 1d20 dmg
| 1
| Pegasus
| 17
| 40
| 2
| +4
| 4
| Flying; Regenerate LVL hp/s (self and rider)
|
2
| Medium Horse
| 32
| 120
| 3
| +16
| 12
| Increase stats by 50% each time you level
| 2
| Giant Eagle
| 30
| 140
| 3
| +17
| 17
| Flying; Eagle Eye Vision; Immune Blindness
| 2
| Unicorn
| 40
| 60
| 2
| +8
| 6
| Luckstone (self and rider)
|
3
| Heavy Horse
| 51
| 210
| 3
| +30
| 21
| Increase stats by 50% each time you level
| 3
| Dragon Horse
| 60
| 240
| 2
| +25
| 15
| Pick a type of dragon. Breath weapon (half hp).
| 3
| Brontosaurus
| 20
| 1600
| 1
| +80
| 80
| Lernaean; can carry a lot of weight (Str 200)
|
4
| Heavy War Horse
| 72
| 320
| 3
| +48
| 32
| Increase stats by 50% each time you level
| 4
| Dragon, Lesser
| 80
| 400
| 2
| +40
| 30
| Pick a type of dragon. Breath weapon (full hp).
| 4
| Dog, Beast of Xvim
| 60
| 200
| 1
| +65
| 85
| Beast of Xvim; Ignores aWR / +wpn needed to hit
|
5
| Elite War Horse
| 95
| 450
| 3
| +70
| 45
| Increase stats by 50% each time you level
| 5
| Polar Bear
| 100
| 500
| 3
| +70
| 50
| Immune Cold (self and rider)
| 5
| Juggernaut
| 350
| 300
| 1
| +120
| 120
| Resist Technological damage (self and rider)
|
6
| Greater War Horse
| 120
| 600
| 3
| +96
| 60
| Increase stats by 50% each time you level
| 6
| Nightmare
| 133
| 666
| 3
| +66
| 66
| Unholy fire shield; Breath weapon (half hp); Plane Shift 1/r
| 6
| Hydra
| 160
| 800
| 5
| +80
| 80
| 5 Breath Weapons (each is 1/10 current hp)
|
7
| Ultra War Horse
| 147
| 770
| 3
| +126
| 77
| Increase stats by 50% each time you level
| 7
| Opinicus
| 140
| 800
| 2
| +120
| 60
| Heal 1/r (self or rider). iMPIRR 50% (self and rider).
| 7
| Scaled Wurm
| 490
| 600
| 1
| +300
| 100
| Attack swallows whole (100 dmg /s)
|
8
| Gargantuan War Horse
| 176
| 960
| 3
| +160
| 96
| Increase stats by 50% each time you level
| 8
| Dragon, Greater
| 180
| 1000
| 2
| +140
| 90
| Breath weapon (full hp); Dragonlancing (add mount's hp to rider's dmg)
| 8
| Time Elemental
| 170
| 700
| 1
| +170
| Inc
| Attack is Incursion (5 RSW saves); Time/Reality Stability (self and rider)
|
9
| Chosen One Horse
| 207
| 1170
| 3
| +198
| 117
| Increase stats by 50% each time you level
| 9
| Ki-Rin
| 210
| 1500
| 2
| +150
| 150
| Wish 1/r; Immune to Traps and Tricks (self and rider)
| 9
| Ethereal Weebie
| 156
| 600
| 3
| +120
| 120
| Ethereal Projection; +2*LVL weapon to hit (both are self and rider)
|
10
| Paragon War Horse
| 240
| 1400
| 3
| +240
| 140
| Increase stats by 50% each time you level
| 10
| Tarrasque
| 280
| 3000
| 5
| +400
| 210
| iMReflection 50%; Regenerate 6*LVL hp/s (both self and rider)
| 10
| Ultraplanar Calf
| iAC 1
| ihp 1
| 1
| +500
| 500
| Capital M Moo 1/r; Immune Annihilation (self and rider)
|
|
[PC1] Warrior Classes Group
Laitos (Henchmen Adjectives)
Name
| gp /day
| Notes
|
Greater
| x1.5
| +1 DL (can take this only once)
| Hardy
| x1.25
| +1 defensive DL (can take this only once)
| Lesser
| x0.75
| -1 DL (can take this only once)
|
More than Enough
| x1.1
| Ability to buy 1000 of these (rather than 100 or 10000), this is called "More than Enough"
| Tough
| x1.1
| +1 rhp (can take this multiple times, each costs x+0.1)
| Vicious
| x1.25
| +1 offensive DL (can take this only once)
|
|
[PC1] Warrior Classes Group
Laitos (New Henchmen)
Name
| gp /day
| Effective DL
| Notes
|
Cloistered Cleric
| 3
| DL I
| They throw Cure (or Cause) Lights, once a round.
| Hobbit (new to this list)
| 5
| DL I
| They have the standard 8 Thief abilities (FRT, OL, etc.)
| Muscle Sliver
| 30
| DL I (or more)
| DL=cube root of (number of Muscle Slivers); Have no real "special" abilities
|
Musketeer
| 4
| DL II
| If killed in melee, they explode on their enemy for 1d4 Tech dmg.
| Bulette of Xvim
| 9
| DL II (attack as III)
| Don't have to pay them after the first day, as long as there's plenty of corpses to eat.
| Rogue Invisible Stalker
| 12
| DL III
| Have level 1-8 Rogue-like abilities
|
Cambion
| 20
| DL III
| Psi6 / Psi12 Minor and Major abilities (choose alignment)
| Hound of Ill Omen
| 50
| DL IV
| Shift enemies' die rolls out of their favor
| Luck Cat
| 100
| DL IV
| Adjust 1 die roll per round
|
Faerie
| 65
| DL IV (defend as VI)
| |AC| 18; area effects kill only 1 of them
| Mind Flayer Mercenary
| 150
| DL V
| Lots of Grand psionic effects. This is the closest you're gonna get to Astral Constructs on this table.
| SFB Prime Team
| 200
| DL V
| Like a mini NPC party. Not as clever as the PCs, but they can operate on their own if given orders.
|
Henchman
| 400
| DL VI
| As in the x1 Concordant class. Sidekicks cost the same amount.
| Rakshasa Mercenary
| 900
| DL VII
| Lots of SL 5-8 spell effects
| Proto-Lich
| 1600
| DL VIII
| Nasty Higher Undead. Looking for that last haul before retiring to Lichdom.
|
Small Game Hunter
| 6000
| DL IX
| Looking for something to smash.
| Big Game Hunter
| 15000
| DL X
| Kill All.
| Big Game Faerie
| 22000
| DL X (defend as XI)
| Big Game Hunter with Faerie abilities.
|
|
Lancer (Random Warrior #199267)
Level
| KXP
| Spells
|
1
| 7
| (none)
| 2
| 36
| (none)
| 3
| 82
| (none)
|
4
| 164
| (none)
| 5
| 258
| (none)
| 6
| 364
| (none)
|
7
| 490
| (none)
| 8
| 647
| (none)
| 9
| 841
| (none)
|
10
| 1095
| (none)
| 11
| 1412
| (none)
| 12
| 1760
| (none)
|
13
| 2411
| (none)
| 14
| 2898
| (none)
| 15
| 3386
| (none)
|
16
| 3884
| (none)
| 17
| 4382
| (none)
| 18
| 4880
| (none)
|
19
| 5380
| (none)
| 20
| 5879
| (none)
| 21
| 6378
| (none)
|
22
| 6878
| (none)
| 23
| 7378
| (none)
| 24
| 7879
| (none)
|
25
| 8380
| (none)
| 26
| 8881
| (none)
| 27
| 9382
| (none)
|
28
| 9884
| (none)
| 29
| 10387
| (none)
| 30
| 10889
| (none)
|
31
| 11392
| (none)
| 32
| 11895
| (none)
| 33
| 12399
| (none)
|
34
| 12903
| (none)
| 35
| 13407
| (none)
| 36
| 13912
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 6 5 4 3 2 1 1 0
| +1
| 6 5 4 3 3 1 1 0
| +2
| 6 5 4 4 3 2 2 1
|
+3
| 8 7 6 5 4 2 2 1
| +4
| 8 7 6 5 5 3 2 1
| +5
| 8 7 6 6 5 3 3 2
|
+6
| 10 9 8 7 6 4 3 2
| +7
| 10 9 8 7 7 4 4 2
| +8
| 10 9 8 8 7 5 4 3
|
+9
| 12 11 10 9 8 5 4 3
| +10
| 12 11 10 9 9 6 5 3
| +11
| 12 11 10 10 9 6 5 4
|
+12
| 12 12 11 10 9 7 6 4
| +13
| 12 12 11 10 10 7 6 4
| +14
| 12 12 11 11 10 8 6 5
|
+15
| 13 12 12 11 10 8 7 5
| +16
| 13 12 12 11 11 9 7 5
| +17
| 13 12 12 12 11 9 8 6
|
|
Requisites:
| Wis 0, Warrior 3, Rogue 3
| Alignment:
| any
| HD/level:
| & +++2d8
| Weapon Prof.:
| 2+level/3
| To Hit Table:
| War
| Save Table:
| Ftr0
| Reference:
| DM Random
| Groups:
| Warrior, Random
|
|
|
|
Gets 20 Rogue points per level. Gets an "Any Rogue" pick every odd level.
| Level 1 ¶: Dragonlancing / Inverse Dragonlancing: 1V: Get +X to hit and +Y damage (on every attack) until you use this ability again, where X+Y = your max hp. X and Y cannot be negative. These plusses count as magical plusses for purposes of overcoming "+ needed to hit" and DR. This ability does not automatically go up as you level; you need to spend 1V action each time.
| Level 1: +1 to hit with lances, swords, maces, and flails.
| Level 1: +LVL dmg.
| Level 1: Barbarian Con bonus; i.e. bonus is (Con-14)*2.
| Level 1: Cure Disease: can be done once per week per 5 levels (round up).
| Level 1: One free Kit per level. You cannot pick the same kit more than once.
| Level 1: Pick Pockets 20% + 2% per level.
| Level 1: Pick weapon of choice; are considered 5 levels higher for # of Attacks purposes.
| Level 2: +CL V actions
| Level 2: No range penalties; Can shoot bows in your group without penalty
| Level 4: 0, 1/d: Counterspell
| Level 4: 1M, (LVL-3)/d: Taunt a group (Will save)
| Level 4: Considered 3 levels higher when using a specific missile weapon (chosen by archer) for purposes of number of attacks.
| Level 4: Considered 3 levels higher when using a specific missile weapon (chosen by archer) for purposes of number of attacks.
| Level 5: Special Mount: Gain a familiar which must be a mount (the familiar list in [S0.5] indicates which types can be mounts).
| Level 6: Anti-Henchman Shell SL 0-3 (Henchman effects of SL 0-3 cannot be used within 20')
| Level 6: Automatic proficiency in all weapons that you have seen in operation (does not count as "free" slots, so 2 slots are still needed to single specialize, etc.).
| Level 7: 1 borrowed P, 1/r: Deny N attacks from occuring, where N is your #Att. {Living Blade}
| Level 8: 1M: A group gets -CL AC (no save)
| Level 9: 1P: Attack only one target this segment. Your base # attacks per weapon/fist = LVL.
| Level 10: Pick an action type. You are immune to actions of that type being locked down.
| Level 13: Your base # attacks is never worse than 1/1 {feat}
| Level 16: +1 max ihp, if your Battlelord is at least 5 (20 wishes if non-Battlelord)
| Level 28: 1M: A group gets -25*PCL set Con that ignores Sustain Con
|
|
[PC1] Warrior Classes Group
Legionnaire
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2.25
| (none)
| 3
| 4.5
| (none)
|
4
| 9
| (none)
| 5
| 18
| (none)
| 6
| 36
| (none)
|
7
| 72
| (none)
| 8
| 144
| (none)
| 9
| 288
| (none)
|
10
| 513
| (none)
| 11
| 738
| (none)
| 12
| 963
| (none)
|
13
| 1188
| (none)
| 14
| 1413
| (none)
| 15
| 1638
| (none)
|
16
| 2088
| (none)
| 17
| 2313
| (none)
| 18
| 2763
| (none)
|
19
| 3213
| (none)
| 20
| 3663
| (none)
| 21
| 4113
| (none)
|
22
| 4563
| (none)
| 23
| 5013
| (none)
| 24
| 5463
| (none)
|
25
| 5913
| (none)
| 26
| 6363
| (none)
| 27
| 7263
| (none)
|
28
| 8163
| (none)
| 29
| 9063
| (none)
| 30
| 9963
| (none)
|
31
| 10863
| (none)
| 32
| 11763
| (none)
| 33
| 12663
| (none)
|
34
| 13563
| (none)
| 35
| 14463
| (none)
| 36
| 16263
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 4 2 3 1 1 1 1 0
| +3
| 5 2 4 2 1 1 1 0
| +5
| 5 3 4 3 2 2 2 1
|
+7
| 6 4 5 4 3 2 2 1
| +9
| 7 5 6 5 4 3 2 1
| +11
| 8 5 7 6 4 3 3 2
|
+13
| 8 6 7 7 5 4 3 2
| +15
| 9 7 8 8 6 4 4 2
| +17
| 10 8 9 9 7 5 4 3
|
+19
| 11 8 10 10 7 5 4 3
| +21
| 11 9 10 11 8 6 5 3
| +23
| 12 10 11 12 9 6 5 4
|
+25
| 13 11 12 13 10 7 6 4
| +27
| 14 11 13 14 10 7 6 4
| +29
| 14 12 13 14 11 8 6 5
|
+31
| 14 12 14 14 11 8 7 5
| +33
| 14 13 14 14 12 9 7 5
| +35
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 11, Dex 11, Con 11
| Alignment:
| any
| HD/level:
| 2d6
| Weapon Prof.:
| 6+level*2
| To Hit Table:
| 2xWar
| Save Table:
| War
| Reference:
| DM
| Groups:
| Warrior
|
|
|
|
Cavalier-Legionnaire and Knight-Legionnaire are legal mixed class combinations.
| Level 1: 1P: Do 1 attack, and roll a natural 19.
| Level 2: Immune to fear.
| Level 3: Identify weapons 5% per level.
| Level 4: 1P: Do 1 attack, and roll a natural 20.
| Level 5: Does not suffer secondary target penalties, or penalties of -5 or less due to cover.
| Level 6: Immune to charm.
| Level 7: 0, 1/r: Reroll a 1 you just rolled on an attack. This ability becomes 2/r (max 1/s) at level 14 and 1/s at level 21.
| Level 8: Immune to curse.
| Level 9: 1P: Do 1 attack, roll a natural 20, ignore WR and requirements on plusses needed to hit.
| Level 9: Mental link with a number of lieutenants (followers that are Warriors of at least 4th level) equal to Legionnaire's level (this operates on its own unique psionic frequency).
| Level 12: Automatic proficiency in all weapons that the legionnaire has seen in operation (does not count as "free" slots, so 2 slots are still needed to single specialize, etc.).
|
|
[PC1] Warrior Classes Group
Life Machine
Level
| KXP
| Spells
|
1
| 0
| (special)
| 2
| 6.25
| (special)
| 3
| 12.5
| (special)
|
4
| 25
| (special)
| 5
| 50
| (special)
| 6
| 100
| (special)
|
7
| 175
| (special)
| 8
| 300
| (special)
| 9
| 450
| (special)
|
10
| 625
| (special)
| 11
| 1000
| (special)
| 12
| 1500
| (special)
|
13
| 3300
| (special)
| 14
| 4400
| (special)
| 15
| 5500
| (special)
|
16
| 6600
| (special)
| 17
| 7700
| (special)
| 18
| 8800
| (special)
|
19
| 9900
| (special)
| 20
| 11000
| (special)
| 21
| 12100
| (special)
|
22
| 13200
| (special)
| 23
| 14300
| (special)
| 24
| 15400
| (special)
|
25
| 16500
| (special)
| 26
| 17600
| (special)
| 27
| 18700
| (special)
|
28
| 19800
| (special)
| 29
| 20900
| (special)
| 30
| 22000
| (special)
|
31
| 23100
| (special)
| 32
| 24200
| (special)
| 33
| 25300
| (special)
|
34
| 26400
| (special)
| 35
| 27500
| (special)
| 36
| 28600
| (special)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 7 8 3 6 1 2 2
| +1
| 8 7 8 3 7 1 3 3
| +2
| 9 8 8 4 7 2 3 3
|
+3
| 9 8 8 4 7 2 4 4
| +4
| 10 9 9 5 8 3 4 4
| +5
| 10 9 9 6 8 3 5 5
|
+6
| 11 10 9 7 9 4 5 5
| +7
| 11 10 9 8 9 4 6 6
| +8
| 12 10 10 9 9 5 6 6
|
+9
| 12 11 10 10 10 5 7 7
| +10
| 13 11 10 11 10 6 7 7
| +11
| 13 12 11 12 11 6 8 8
|
+12
| 13 12 12 13 11 7 8 8
| +13
| 14 13 13 14 11 7 9 9
| +14
| 14 13 13 14 12 8 9 9
|
+15
| 14 13 14 14 12 8 10 10
| +16
| 15 14 14 14 13 9 10 10
| +17
| 15 14 14 14 13 9 11 11
|
|
Requisites:
| Str 18, Dex 18, Con 18, Int 18, Wis 18, Chr 18
| Alignment:
| any
| HD/level:
| 3d8
| Weapon Prof.:
| 2+level/6
| To Hit Table:
| War
| Save Table:
| War/Wiz/Pri/Rog/Psi
| Reference:
| DM {Planeshifted Death Machine}
| Groups:
| Warrior, Custom, Alternate
|
|
|
|
Has abilities (and spell/psi progressions) as per Guard, Smith, Abjurer, Sage, Cloistered Cleric, Healer, Bard1, Psi10, Psi23. You cannot "owe stat points" to qualify for this class.
| Level 1: Can buy Healing proficiency multiple times that stack, the Nth time you buy it costs N slots (e.g. having 10 slots in Healing lets you bind wounds for 4d3, or 4d4 if you also have 1 slot in Herbalism.)
| Level 1: Immune to negative energy.
| Level 1: One free Kit per level. You cannot pick the same kit more than once.
| Level 1: Gets Dex bonus twice to AC.
|
|
[PC1] Warrior Classes Group
Ling0
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 4
| (none)
| 3
| 8
| (none)
|
4
| 16
| (none)
| 5
| 32
| (none)
| 6
| 64
| (none)
|
7
| 128
| (none)
| 8
| 240
| (none)
| 9
| 600
| (none)
|
10
| 1200
| (none)
| 11
| 1800
| (none)
| 12
| 2400
| (none)
|
13
| 3000
| (none)
| 14
| 3600
| (none)
| 15
| 4200
| (none)
|
16
| 4800
| (none)
| 17
| 5400
| (none)
| 18
| 6000
| (none)
|
19
| 6600
| (none)
| 20
| 7200
| (none)
| 21
| 7800
| (none)
|
22
| 8400
| (none)
| 23
| 9000
| (none)
| 24
| 9600
| (none)
|
25
| 10200
| (none)
| 26
| 10800
| (none)
| 27
| 11400
| (none)
|
28
| 12000
| (none)
| 29
| 12600
| (none)
| 30
| 13200
| (none)
|
31
| 13800
| (none)
| 32
| 14400
| (none)
| 33
| 15000
| (none)
|
34
| 15600
| (none)
| 35
| 16200
| (none)
| 36
| 16800
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+2
| 20 18 16 10 12 4 2 0
| +2
| 20 18 16 12 12 4 2 0
| +2
| 20 18 16 12 14 6 4 0
|
+4
| 24 22 20 16 18 6 4 2
| +6
| 24 22 20 18 18 8 4 2
| +6
| 24 22 20 18 20 8 6 2
|
+6
| 28 26 24 22 24 10 6 4
| +8
| 28 26 24 24 24 10 8 4
| +10
| 28 26 26 24 24 12 8 4
|
+10
| 32 30 28 28 30 12 8 6
| +10
| 32 30 30 28 30 14 10 6
| +12
| 32 30 30 30 30 14 10 6
|
+14
| 32 30 30 30 30 14 10 6
| +14
| 32 30 30 30 30 14 10 6
| +14
| 32 30 30 30 30 14 10 6
|
+16
| 32 30 30 30 30 14 10 6
| +18
| 32 30 30 30 30 14 10 6
| +18
| 32 30 30 30 30 14 10 6
|
|
Requisites:
| Str 18, Dex 18, Con 18
| Alignment:
| any
| HD/level:
| d12
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| CTD0*2
| Save Table:
| Half0*2
| Reference:
| DM {Double Halfling0}
| Groups:
| Warrior, Rogue
|
|
|
|
Gets 80 Rogue points per level.
| Gets "Level:" abilities of Fighter0.
| Level 1: Over Hit: If you hit someone and needed a negative number to hit them (i.e. your TH bonus was greater than his AC), do x1.5 dmg.
| Level 1: +2 proficiencies per level.
| Level 4: Double Over Hit: If you hit someone and your TH bonus was greater than double his AC, do x2 dmg (instead of x1.5 for Over Hit).
| Level 8: +10 HNCL (this can't be picked)
| Level 9: Double Resist Magic and Breath Weapons.
| Ling0 still gets the normal level 9, 18, 27, 36 picks in addition to the table below.
|
Lvl
| Ability
|
1
| Any two Rogue 1 abilities
| 2
| Any two Rogue 2 abilities
| 3
| Any two Rogue 3 abilities
|
4
| Any two Rogue 4 abilities
| 5
| Any two Rogue 5 abilities
| 6
| Any two Rogue 6 abilities
|
7
| Any two Rogue 7 abilities
| 8
| Any two Rogue 8 abilities
| 16
| Any two Rogue 12 abilities
|
24
| Any two Rogue 18 abilities
| 32
| Any two Rogue 32 abilities
|
|
[PC1] Warrior Classes Group
Lord
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 4
| (none)
| 3
| 8
| (none)
|
4
| 16
| (none)
| 5
| 32
| (none)
| 6
| 64
| (none)
|
7
| 128
| (none)
| 8
| 256
| (none)
| 9
| 512
| (none)
|
10
| 800
| (none)
| 11
| 1200
| (none)
| 12
| 1600
| (none)
|
13
| 2000
| (none)
| 14
| 2400
| (none)
| 15
| 2800
| (none)
|
16
| 3200
| (none)
| 17
| 3600
| (none)
| 18
| 4000
| (none)
|
19
| 4400
| (none)
| 20
| 4800
| (none)
| 21
| 5200
| (none)
|
22
| 5600
| (none)
| 23
| 6000
| (none)
| 24
| 6400
| (none)
|
25
| 6800
| (none)
| 26
| 7200
| (none)
| 27
| 7600
| (none)
|
28
| 8000
| (none)
| 29
| 8400
| (none)
| 30
| 8800
| (none)
|
31
| 9200
| (none)
| 32
| 9600
| (none)
| 33
| 10000
| (none)
|
34
| 10400
| (none)
| 35
| 10800
| (none)
| 36
| 11200
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 0 0 0 0 0 0 0 0
| +1
| 1 1 1 1 1 1 1 1
| +2
| 2 2 2 2 2 2 2 2
|
+3
| 3 3 3 3 3 3 3 3
| +4
| 3 3 3 3 3 3 3 3
| +5
| 4 4 4 4 4 4 4 4
|
+6
| 5 5 5 5 5 5 5 5
| +7
| 6 6 6 6 6 6 6 6
| +8
| 6 6 6 6 6 6 6 6
|
+9
| 7 7 7 7 7 7 7 7
| +10
| 8 8 8 8 8 8 8 8
| +11
| 9 9 9 9 9 9 9 9
|
+12
| 9 9 9 9 9 9 9 9
| +13
| 10 10 10 10 10 10 10 10
| +14
| 11 11 11 11 11 11 11 11
|
+15
| 12 12 12 12 12 12 12 12
| +16
| 12 12 12 12 12 12 12 12
| +17
| 13 13 13 13 13 13 13 13
|
|
Requisites:
| Str 12, Con 9, Int 9, Wis 9, Chr 16
| Alignment:
| L any (or) T any
| HD/level:
| d4+7
| Weapon Prof.:
| 8+level/3
| To Hit Table:
| War
| Save Table:
| 1˝xMon
| Reference:
| DM
| Groups:
| Warrior
|
|
|
|
Every Level: This class gets a "Level:" pick from other Warrior classes. Take the XP for that LordDM level, look it up on the other class's XP chart, and that is the level of the pick you get in the other class. For example, if a LordDM uses his level 10 (800 KXP) pick on Jedi19L, it would be a Jedi19L level 8 pick (level 9 is too much at 896 KXP). The pick cannot exceed your LordDM level, even if the other class is cheaper.
| If the other class has a level requirement, treat it as an additional 2^(L-1) KXP requirement, where L is the level needed. For example, if a class requires level 5 in another class, that would be treated as an additional 16 KXP requirement.
| You may combine two (or more) picks together to get one pick, in which case you add the XP values together before referencing the other class. Again the pick cannot exceed your LordDM level. This lets you pick from a very expensive class. Thus, a LordDM could use his level 10 (800 KXP) and his level 7 (128 KXP) picks to get a Jedi19L level 10 pick.
|
| Level 9: Choose "Priest", "Rogue", or "Monster". You may now use picks on classes from that group, but your picks of that group get only half the KXP.
| Level 18: Choose "Priest", "Rogue", or "Monster" with effects as per Level 9. If you choose the same group twice, your picks of that group are at full KXP instead of halving.
| Level 27: Choose any group other than "Concordant" with effects as per Level 9. Choosing a group three times or choosing "Warrior" has no effect. Note you can choose "Custom"; you can even build a phantom custom class to pick from!
| Level 36: Choose any group other than "Concordant" with effects as per Level 9. With this choice only, if you choose a group three times or choose "Warrior", your picks in that group are at double KXP (limited still by your LordDM level).
|
| Now to *really* confuse things, note that LordDM can pick "Level:" abilities from it's own class, which would give it more group choices (did you follow that?).
|
| If you end up with one Rogue ability, you get 10*LVL rogue points. If you end up with two, you get 20*LVL points. If you end up with three or more, you get 30*LVL points (the maximum).
|
| Level 9: All other people in your group get a "256 KXP" Warrior pick, using the LordDM rules above. (You do not get this in addition to your normal Level 9 pick). This ability cannot itself be picked.
| Level 9: 0, 1/r: Lend Action (any type)
| Level 9: Spells as per Cleric0 of ML=(LVL -8)*2 [for levels 9-14], ML=LVL-2 [for levels 15+]. Gets Chr bonus to spells.
| Level 18: All other people in your group get a "3600 KXP" Warrior pick, using the LordDM rules above. (You do not get this in addition to your normal Level 18 pick). This ability cannot itself be picked.
| Level 18: Free wild talent in one of the following psi frequencies: -12L/T, -9, -6 (any), 6 (any), 10, 11W, 12L/T, 18, 19 (any)
| Level 18: 1F, 1/reset: Choose a (willing) ally. You can see/speak/hear through that ally's eyes. At double action cost, you may use your abiltiies through that person (e.g. you can cast a material componented spell through him with 2M+2V). When you use an action through him, he cannot use actions of the same type that segment.
|
|
[PC1] Warrior Classes Group
Loyalist5 / Collaborator5
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 4.8
| (none)
| 3
| 9.6
| (none)
|
4
| 19.2
| (none)
| 5
| 38.4
| (none)
| 6
| 76.8
| (none)
|
7
| 153.6
| (none)
| 8
| 307.2
| (none)
| 9
| 614.4
| (none)
|
10
| 1000
| (none)
| 11
| 1500
| (none)
| 12
| 2000
| (none)
|
13
| 2500
| (none)
| 14
| 3000
| (none)
| 15
| 3500
| (none)
|
16
| 4000
| (none)
| 17
| 4500
| (none)
| 18
| 5000
| (none)
|
19
| 5500
| (none)
| 20
| 6000
| (none)
| 21
| 6500
| (none)
|
22
| 7000
| (none)
| 23
| 7500
| (none)
| 24
| 8000
| (none)
|
25
| 8500
| (none)
| 26
| 9000
| (none)
| 27
| 9500
| (none)
|
28
| 10000
| (none)
| 29
| 10500
| (none)
| 30
| 11000
| (none)
|
31
| 11500
| (none)
| 32
| 12000
| (none)
| 33
| 12500
| (none)
|
34
| 13000
| (none)
| 35
| 13500
| (none)
| 36
| 14000
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 4 6 3 4 0 0 3
| +1
| 9 5 6 4 4 1 1 4
| +2
| 10 6 7 5 5 2 2 5
|
+3
| 11 7 9 6 6 2 2 6
| +4
| 12 8 9 6 7 3 3 7
| +5
| 13 9 10 7 8 4 4 8
|
+6
| 14 9 11 8 9 5 4 9
| +7
| 14 10 11 9 9 6 5 10
| +8
| 15 11 12 10 11 6 6 11
|
+9
| 16 12 13 11 12 7 6 12
| +10
| 16 13 14 12 12 8 7 13
| +11
| 16 14 14 13 13 9 8 14
|
+12
| 16 14 15 14 14 10 8 15
| +13
| 17 15 16 14 14 10 9 16
| +14
| 17 15 16 15 15 11 10 17
|
+15
| 17 16 16 15 16 12 10 18
| +16
| 17 16 16 16 16 13 11 19
| +17
| 17 16 16 16 16 14 12 20
|
|
Requisites:
| Str 13, Con 9, Wis 13
| Alignment:
| (L or A) any
| HD/level:
| 3d3
| Weapon Prof.:
| 6+level/2
| To Hit Table:
| War
| Save Table:
| 2xPri
| Reference:
| DM {Mirror Rebel5}
| Groups:
| Warrior, Mirror
|
|
|
|
Levels
| Pick
| Description
|
Level 1-3:
| A
| 0, 1/t: Reorder the "stack" of pending effects.
| B
| LVL slots in Depth Sense, Tracking, Weight Sense
| C
| Natural 1's do not automatically miss on saves
| D
| Ioun stones and Gemlets are at half monetary cost
| E
| Immune to telekinesis
|
Level 4:
| Pick two from: Loyalist5 Level 1-3, White/Black Hat Level 1-3, or one Psi(-12)L minor
|
Level 5-7:
| F
| +LVL punch to hit
| G
| +1 to all crit multipliers
| H
| Get +LVL/2 attacks vs. a target if none of your friends attack it this segment
| I
| Clan and Guild patches are at half cost
| J
| Ignore someone's immunity to falling dmg, telekinesis, overbearing
|
Level 8:
| Pick two from: Loyalist5 Level 5-7, White/Black Hat Level 5-7, or one Psi(-12)L minor
|
Level 9-12:
| K
| 1M, 1/d: Summon LVL*3 Loyalist5 NPCs (lvl = LVL*3-24, max=15)
| L
| 1P: Attack each target only once this segment (can be >1 group). You autohit them for xLVL/2 dmg.
| M
| Auto double power score all stat checks.
| N
| +LVL*5% CNaCNR; SR LVL*5; dust of disappearance cont.; dust of appearance 30'r cont. (hole in middle); considered extra +LVL weapon to hit others
| O
| Immune Tricks; Flying movement rate = (LVL^2)"; Sustain all ability scores; Immune Backstab (and it's variants)
|
Level 13:
| Pick two from: Loyalist5 Level 9-12, White/Black Hat Level 9-12, one Psi(-12)L major, or one other5 Level 1-3
|
|
[PC1] Warrior Classes Group
Maelstrom Archangel11
Level
| KXP
| Psi11 123 456 789
| TH
|
1
| 0
| 1-- --- ---
| +4
| 2
| 5
| 2-- --- ---
| +5
| 3
| 10
| 21- --- ---
| +6
|
4
| 20
| 22- --- ---
| +7
| 5
| 40
| 221 --- ---
| +8
| 6
| 80
| 222 --- ---
| +9
|
7
| 160
| 322 1-- ---
| +10
| 8
| 320
| 332 2-- ---
| +11
| 9
| 500
| 333 21- ---
| +12
|
10
| 1000
| 333 32- ---
| +13
| 11
| 1500
| 433 321 ---
| +14
| 12
| 2000
| 444 321 ---
| +15
|
13
| 2500
| 444 322 ---
| +16
| 14
| 3000
| 444 432 ---
| +17
| 15
| 3500
| 544 432 1--
| +18
|
16
| 4000
| 555 432 2--
| +19
| 17
| 4500
| 655 443 2--
| +20
| 18
| 5000
| 655 443 21-
| +21
|
19
| 5500
| 655 543 22-
| +22
| 20
| 6000
| 655 544 32-
| +23
| 21
| 6500
| 655 544 321
| +24
|
22
| 7000
| 665 554 322
| +25
| 23
| 7500
| 666 654 332
| +26
| 24
| 8000
| 776 655 432
| +27
|
25
| 8500
| 776 655 443
| +28
| 26
| 9000
| 777 665 543
| +29
| 27
| 9500
| 777 665 554
| +30
|
28
| 10000
| 887 666 654
| +31
| 29
| 10500
| 887 776 655
| +32
| 30
| 11000
| 888 777 665
| +33
|
31
| 11500
| 888 777 766
| +34
| 32
| 12000
| 988 887 776
| +35
| 33
| 12500
| 999 888 777
| +36
|
34
| 13000
| 999 988 887
| +37
| 35
| 13500
| 999 999 888
| +38
| 36
| 14000
| 999 999 999 1
| +39
|
37
| 28000
| 999 999 999 2
| +40
| 38
| 42000
| 999 999 999 3
| +41
| 39
| 56000
| 999 999 999 4
| +42
|
45
| 140000
| A99 999 999 9
| +48
| 54
| 266000
| AAA AAA AAA 91
| +57
| 63
| 392000
| AAA AAA AAA A9
| +66
|
72
| 518000
| BBB BBB BAA AA1
| +75
|
|
Requisites:
| Str 12, Dex 14, Con 19, Int 12, Wis 15, Chr 20,
|
| Class Slots 2
| Alignment:
| L any
| HD/level:
| & ++++d6
| Weapon Prof.:
| 7+level/3
| Reference:
| MTG
| Groups:
| Warrior, Psionicist, Monster
| Complexity:
| CF=3
|
| Saving Throws:
| PPD:
| level+7
| Fort:
| level+7
| RSW:
| level+7
| Reflex:
| level+7
| PP:
| level+7
| Will:
| level+7
| BW:
| level+7
| Spell:
| level+7
|
|
Gets Chr bonus to progression.
| Exceptional Str, Dex, Con, Int, Wis, and Chr.
|
| Level 1 ¶: After doing an attack sequence, if you killed at least one whole group of monsters by yourself (which may even be a single monster), you may then cast a spell that segment using a 0 action.
| Level 1: Cleave for free.
| Level 1 ¶: Great Cleave for free.
| Level 9 ¶: You don't get lost in the Maelstrom.
|
| Pick one Angel5 pick below per level.
|
|
Levels
| Pick
| Description
|
Level 1-4:
| A
| Flying LVL*2+5" (B)
| A'
| Flying LVL*3/2+8" (C)
| B
| 1M: Target can't be directly targetted; effects on him (including this) can still be targetted
| B'
| 1N, eat a summon: +DL*2 TH and dmg this segment, where DL is the DL of the summon
| C
| 1V: Summon a good DL 1d4-1 Outer planar creature (treat DL=0 as DL=1 with only 5/5 rhp)
| C'
| 1V: Summon an evil DL 1d4 Outer planar creature
| D
| 1M: Cure Ego Domination (can use on self even if currently ego dominated, item is dropped)
| D'
| 1M: Pick Pockets 70+LVL*30% (reduced downwards by LVL*10 of target)
| E
| DR (7*LVL)/+LVL
| E'
| SR 6*LVL
|
Level 5-8:
| F
| 1V: Choose an N between -LVL*2 and LVL*2. A group gets +N AC, you get +N AC, for 1r.
| F'
| 1V: Choose an N between -LVL*2 and LVL*2. A group gets +N TH, you get +N TH, for 1r.
| G
| 1N, 1/reset: Escape the party back to home (except for you)
| G'
| 1N, 1/reset: Follow a teleport or Escape (you arrive the following segment)
| H
| 1V: Summon a good DL 1d7 Outer planar creature
| H'
| 1V: Summon an evil DL 1d6+2 Outer planar creature
| I
| Immune Fire (all variants), Positive, Prismatic, Chromatic, Light, Radiance, Blindness
| I'
| Immune Fire (all variants), Negative, Prismatic, Chromatic, Darkness, Radiation, Deafness
| J
| iIR LVL*10%
| J'
| iER LVL*10%
|
Level 9-12:
| K
| 14bM, 7bP, 21bV (can borrow into next round): Capital O Object or Capital I Insist
| K'
| 13bM, 6bP, 26bV (can borrow into next round): Capital O Object or Capital I Insist
| L
| 1F: Holy Bolt
| L'
| 1F: Unholy Bolt
| M
| 1V: Summon a good DL 1d10+1 Outer creature (treat DL=11 as DL=10 with 20/20 rhp)
| M'
| 1V: Summon an evil DL 1d8+5 Outer creature (treat each DL above DL=10 as having +10 max and current rhp)
| N
| Pick a Sphere. Can cast Priest spells of that Sphere.
| N'
| Pick a Sphere. Can cast Priest spells of that Sphere.
| O
| iXR LVL*5%
| O'
| iGoodR LVL*5% (Resistance vs. Good aligned beings)
|
|
[PC1] Warrior Classes Group
Maelstrom Archangel11 (MTG Spells)
School/Sphere
| SL
| #
| Spell
| Effect
|
Artifact
| 1
| 1
| AEther Vial
| 0, 1/r: Cast a Conjuration/Summoning spell.
| Artifact
| 1
| 2
| Ivory Tower
| Regenerate 3 hp/s.
| Artifact
| 1
| 3
| Skullclamp
| Your summons get +CL TH/dmg, -CL AC/saves/rhp
|
Artifact
| 1
| 4
| Sol Ring
| +2 SL in progression.
| Artifact
| 1
| 5
| Soul Net
| Whenever you kill someone with a spell, cure 1 hp.
| Artifact
| 1
| 6
| Summon Myr 1
| Summon a DL=1 Myr
|
Artifact
| 1
| 7
| Voltaic Key
| 1V: An item gets 1E action this segment.
| Black
| 1
| 1
| Darkness
| 1bM: Immune to a P attack from someone
| Black
| 1
| 2
| Paralyze
| Target is paralyzed (PP save)
|
Black
| 1
| 3
| Unholy Strength
| Get +2 TH and dmg (considered magical plusses), and +1 AC and saves.
| Blue
| 1
| 1
| Ancestral Recall
| This spell can be cast only once per turn. Target regains 3 SL's in memorization.
| Blue
| 1
| 2
| Flight
| Target flies at 12" (C).
|
Blue
| 1
| 3
| Mind Games
| Target loses his next action (Spell save)
| Green
| 1
| 1
| Awaken
| Removes sleep/fatigue effect on up to CL targets
| Green
| 1
| 2
| Berserk
| Attacking creature does x2 dmg and is slain this segment (not 1bM)
|
Green
| 1
| 3
| Force of Nature I
| Summon a Plant Elemental: AC 20, hp 20, #Att 1/1, TH +10, dmg 10
| Green
| 1
| 4
| Giant Growth
| Target gets +3 TH, dmg, AC, and saves this round.
| Green
| 1
| 5
| Instill Energy
| You get +1S action per round for CL r (counts as your haste).
|
Green
| 1
| 6
| Natural Healing
| Target is cured equal to his Con score in hp
| Green
| 1
| 7
| Nature’s Lore
| Know direction & distance to an object or person (if they are touching the ground)
| Red
| 1
| 1
| Earthbind
| Target loses flying and takes double normal falling damage (no save).
|
Red
| 1
| 2
| False Orders
| (1bM to cast) Force a monster to attack someone else (he will only attack his enemies)
| Red
| 1
| 3
| Lightning Bolt
| Target takes 30 lightning dmg (Spell save for 0)
| White
| 1
| 1
| Angel's Grace
| 1bM: Damage that would put you below 1 hp this segment puts you at 1 hp
|
White
| 1
| 2
| Death Ward
| 1bM, cannot act next segment: Avoid a slay effect on someone.
| White
| 1
| 3
| Healing Salve
| One target is cured 30 hp, or (1bM action) prevent the next 30 dmg to a target.
| Artifact
| 2
| 1
| Chaos Orb
| 1V, 1/reset: Destroy a magic item, effect, or creature (creature gets PPD save)
|
Artifact
| 2
| 2
| Helm of Awakening
| All spells in the room are school/sphere robed (x1 Special)
| Artifact
| 2
| 3
| Illusionary Mask
| Your summons are Dust of Disappearanced
| Artifact
| 2
| 4
| Lightning Greaves
| Your summons are not summoning sick
|
Artifact
| 2
| 5
| Scythe of the Wretched
| +1 summon slot; 1M: Animate Dead a creature you killed (it's your summon, -1 DL)
| Artifact
| 2
| 6
| Summon Myr 2
| Summon a DL=2 Myr
| Artifact
| 2
| 7
| Sun Droplet
| Regenerate 10 hp/s.
|
Black
| 2
| 1
| Animate Dead
| Animates a dead monster as your summon (1 DL lower)
| Black
| 2
| 2
| Simulacrum
| 1bM: Redirect any amount of damage from you to one of your subordinates.
| Black
| 2
| 3
| Terror
| Target is slain (PPD save, does not affect Undead or Golems, or things without souls)
|
Blue
| 2
| 1
| Aura of Dominion
| Target can use 2M this segment.
| Blue
| 2
| 2
| Force Spike
| 1bM or 1 OppM: Counter target magical/psionic effect unless its user devotes another spell/psionic slot to it.
| Blue
| 2
| 3
| Invisibility
| Improved Invisibility.
|
Blue
| 2
| 4
| Time Walk
| This spell can be cast only once per turn. You get an extra segment this round (segment 11 at end).
| Gold
| 2
| 1
| Angelic Shield
| All your summons get +1 rhp. You get 10 current hp. 0, sacrifice this effect: Unsummon (no save).
| Gold
| 2
| 2
| Azorius First-Wing
| Summon a DL II Griffin, it flies, and can remove bad effects on people.
|
Gold
| 2
| 3
| Azorius Guildmage
| Summon a DL II Vedalken Wizard, it can Stop someone, and can dispel Contingency effects.
| Gold
| 2
| 4
| Crystalline Sliver
| Summon a DL II Sliver, it can't be targetted.
| Gold
| 2
| 5
| Energy Arc
| 1bM: In your group, weapon damage does not occur this half-segment and your next half-segment.
|
Gold
| 2
| 6
| Galina's Knight
| Summon a DL II Merfolk Knight, it is immune to area effect damaging spells/psi.
| Gold
| 2
| 7
| Meddling Mage
| Summon a DL II Human Wizard, he Banhammers one spell or psi effect of SL 0-3 in the room [x1 Special]
| Gold
| 2
| 8
| Overrule
| 1bM, spend N additional SL's: Counterspell, unless they spend 10*N SL's, and you are cured 10*N hp.
|
Gold
| 2
| 9
| Pride of the Clouds
| Summon a DL II Elemental Cat, he flies, he has rhp = number of flying summons you control.
| Gold
| 2
| 10
| Prismatic Boon
| Choose a school, sphere, or psionic frequency. A group is immune to that for 1s.
| Gold
| 2
| 11
| Sygg, River Guide
| Summon a DL II Merfolk Wizard, he can give someone Water Breathing, and can counter one effect.
|
Gold
| 2
| 12
| Wings of Aesthir
| Target gets +CL TH/dmg and flying 12" for 1t.
| Gold
| 2
| 13
| Wings of Hope
| Target gets +1 TH/dmg, +3 AC/saves, and flying 12" for 1t.
| Green
| 2
| 1
| Bind
| 1bM: Counter an item ability.
|
Green
| 2
| 2
| Earth Bolt
| Deal CLd10 Eldritch Earth dmg to one target (no save)
| Green
| 2
| 3
| Gaea’s Bounty
| Regain one first-level Plant/Animal spell to memorization
| Green
| 2
| 4
| Gaea’s Cradle
| One of your summoned creatures is dispelled; Add it's hp/10 in SL to your memorization
|
Green
| 2
| 5
| Gaea’s Might
| Target gains +N AC/saves/TH/dmg; N is number of groups of classes you have
| Green
| 2
| 6
| Lifeforce
| 1bM: Counter a MTG Black, Necromancy/Necromantic, or Psi7 power.
| Green
| 2
| 7
| Naturalize
| Dispel one non-natural effect (or) Turn off one non-natural item for 1 turn
|
Green
| 2
| 8
| Regeneration
| You regenerate at CL hp/s. 0, this effect drops and you lose the spell slot: Avoid a slay effect.
| Green
| 2
| 9
| Soothing Word
| Removes fear/horror effect on up to CL targets
| Green
| 2
| 10
| Spiritual Energy
| +LVL Con
|
Red
| 2
| 1
| Echoing Ruin
| Destroy all magic items of the same exact type (Disint. save each)
| Red
| 2
| 2
| Raging River
| Create a (water based) moat that is CL*30' long and CL*10' feet wide, which lasts for CL r.
| Red
| 2
| 3
| Shatter
| Destroy or turn off one magic item for CL turns (no save) (if turned off, you can drop the turned off effect).
|
White
| 2
| 1
| Abeyance
| Target cannot use M actions this segment (Will save)
| White
| 2
| 2
| Circle of Protection
| When cast, name a school/sphere/psi freq. Lose 1 spell slot: Immune to 1 effect of that school/sphere/psi freq.
| White
| 2
| 3
| Disenchant
| Dispel an effect.
|
Artifact
| 3
| 1
| Ashnod's Altar
| 0, sacrifice a summon: Get back 2 SL in progression
| Artifact
| 3
| 2
| Blasting Station
| 1N, sacrifice a summon: Deal 10 dmg to one target (no save, TechR to resist)
| Artifact
| 3
| 3
| Brass Gnat 3-1
| 1M or 1T: 10 dmg 15' radius (Annihilation, centered on you, hole in the middle, no save). Taking this power more than once increases the damage by 10 each time.
|
Artifact
| 3
| 4
| Brass Gnat 3-2
| +(LVL+1)/2 T actions per round, only for technological effects (including Brass Gnat spells). This cannot be picked more than once, but different SL versions of this same effect exist, which can be picked (once each).
| Artifact
| 3
| 5
| Brass Gnat 3-3
| 1bV+1bP or 1bT+1bP: Get a full P action of attacks against someone you are getting a parting shot against (or) Get a parting shot against someone who is immune to parting shots, or who is blinking away / leaving the group instantaneously. This cannot be picked more than once.
| Artifact
| 3
| 6
| Brass Gnat 3-4
| Charm Resistance (CR) = CL*15%. Picking this a second time gives aCR or NR, a third time gives aCR or NR (the other that you didn't pick), and the fourth time gives aNR.
|
Artifact
| 3
| 7
| Brass Gnat 3-5
| When you take this power, pick Radiation, Magic, Psi, or Innate. 1M or 1T: Dispel an effect of the type chosen. Picking this more than once gives you another pick.
| Artifact
| 3
| 8
| Brass Gnat 3-6
| Resist "Chaos", "Colorless", "Wild", and "Wonder" elements/effects (Colorless Fire, Colorless Time, Black Ice, Wild Magic Zones, etc.). Picking this twice gives Double Resist, but third and further picks do nothing.
| Artifact
| 3
| 9
| Brass Gnat 3-7
| Resist Polymorph, Clone, Domination, Teleport Other. Picking this a second time gives Immunity.
|
Artifact
| 3
| 10
| Brass Gnat 3-8
| 1M or 1T: Duplicate a Psi8 minor ability. (This is resisted using TechR, not PsiR). Picking this twice lets you duplicate Psi16 minors.
| Artifact
| 3
| 11
| Brass Gnat 3-9
| 1M or 1T, LVL/d: Raise or lower the Physical Factor (PF) of the area by 1 (min PF = 0, max PF = 11), even if current PF=0. This cannot be picked more than once.
| Artifact
| 3
| 12
| Brass Gnat 3-10
| 1M or 1T: Raise or lower the Tech Level of an object by 1 (max Tech Level = N+LVL, where N is the number of times you pick this power).
|
Artifact
| 3
| 13
| Brass Gnat 3-11
| When you take this power, pick Radiation, Magic, Psi, or Innate. 1bM or 1bT: Counter an effect of the type chosen. Picking this more than once gives you another pick.
| Artifact
| 3
| 14
| Brass Gnat 3-12
| "Luck" effects doesn't work for anyone within sight. This cannot be picked more than once.
| Artifact
| 3
| 15
| Brass Gnat 3-13
| 1N, 1/t: Immune to Head Blown Off or Summoning Sickness. Picking this more than once lets you use this power an additional time per turn.
|
Artifact
| 3
| 16
| Brass Gnat 3-14
| When you take this power, pick Radiation, Magic, Psi, or Innate. 1M or 1T: Reverse an effect of the type chosen. (Can cast the effect's reverse within 1 round, even if the reverse is not known.) Picking this more than once gives you another pick.
| Artifact
| 3
| 17
| Brass Gnat 3-15
| 1M or 1T: Summon a DL=CL (max DL=6) Alley creature, it has a DL% chance of becoming uncontrolled per segment. Picking this more than once increases the max DL by 1, but never beyond DL=9 in any case.
| Artifact
| 3
| 18
| Caltrops
| 10 damage damaging shield (no save, TechR to resist)
|
Artifact
| 3
| 19
| Fireshrieker
| One of your summons deals double damage
| Artifact
| 3
| 20
| Forcefield
| Damage Threshold 10 from physical attacks
| Artifact
| 3
| 21
| Loxodon Warhammer
| Vampiric Regen. (can be used on one of your summons)
|
Artifact
| 3
| 22
| Summon Myr 3
| Summon a DL=3 Myr
| Black
| 3
| 1
| Attrition
| Sacrifice a summon: Target is slain (PPD save)
| Black
| 3
| 2
| Gloom
| [x1 Special] Priest spells cost triple spell slots to cast.
|
Blue
| 3
| 1
| Charisma
| Your attacks are charm branded (Will save)
| Blue
| 3
| 2
| Mana Leak
| 1bM or 1 OppM: Counter target magical/psionic effect unless its user devotes another 3 spell/psionic slots to it.
| Blue
| 3
| 3
| Psionic Blast
| Target takes 40 psionic dmg, you take 20 psionic dmg (no save) (PR to resist)
|
Gold
| 3
| 1
| Absorb
| 1bM: Counterspell, and be cured 30 hp.
| Gold
| 3
| 2
| Azorius AEthermage
| Summon a DL III Human Wizard, it can refresh some of your spell/psi progressions.
| Gold
| 3
| 3
| Chromatic Armor
| Choose a school, sphere, or psionic frequency. Target is immune to that for 1t.
|
Gold
| 3
| 4
| Daring Leap
| One creature flies and gets +10 TH/dmg/AC/saves this segment.
| Gold
| 3
| 5
| Demand (Supply/Demand)
| Wishoid for a SL 2 Psi11U/W spell
| Gold
| 3
| 6
| Guiding Spirit
| Summon a DL III Angel, it flies, and makes your Summon Psi11U/W powers cost only ˝M each.
|
Gold
| 3
| 7
| Hanna, Ship's Navigator
| Summon a DL III Human Artificer, he can rebuild dispelled effects or magic items.
| Gold
| 3
| 8
| Leering Gargoyle
| Summon a DL III Gargoyle, it flies, and it can become very tough (+20 rhp) but then cannot physically attack.
| Gold
| 3
| 9
| Minister of Impediments
| Summon a DL III Human Advisor, he can lockdown one enemy's actions (Bosses and the like get a Will save).
|
Gold
| 3
| 10
| Opaline Sliver
| Summon a DL III Sliver, if this Sliver dies due to enemy combat, you get one SL=2 spell added to your progression for 1t.
| Gold
| 3
| 11
| Phantatog
| Summon a DL III Atog, it dispels spell/psi effects, you can spend spell slots to increase it's DL.
| Gold
| 3
| 12
| Plumes of Peace
| Target creature is Slowed (Reflex save) and prevent his next P action (Will save)
|
Gold
| 3
| 13
| Reparations
| Whenever an enemy targets you, gain 2 SL's back in Psi11U/W progression.
| Gold
| 3
| 14
| Riptide Crab
| Summon a DL III Crab, when he dies, you get ˝M you can use before the end of the round.
| Gold
| 3
| 15
| Samite Archer
| Summon a DL III Human Cleric Archer, he cures 30 hp to one target and causes 30 hp to another target per action.
|
Gold
| 3
| 16
| Silver Drake
| When casting, sacrifice a summon: Summon a DL IV Drake, it flies.
| Gold
| 3
| 17
| Sky Spirit
| Summon a DL III Spirit, it flies.
| Gold
| 3
| 18
| Spectral Shield
| Target gets a 20 hp Armor spell (stacks with other Armor spells), and he can't be targetted.
|
Gold
| 3
| 19
| Tempest Drake
| Summon a DL III Drake, he flies and can Interpose to protect someone from being attacked.
| Green
| 3
| 1
| Adaptation
| NaNR +CL*10%; Immune to Hostile Environment; Need not breathe
| Green
| 3
| 2
| Ancestral Mask
| Target gets +LVL/+LVL TH/dmg for each other of same race in room
|
Green
| 3
| 3
| Force of Nature II
| Summon a Wood Elemental: AC 40, hp 80, #Att 2/1, TH +30, dmg 30
| Green
| 3
| 4
| Gaea’s Skyfolk
| Winged flight CL^2"
| Green
| 3
| 5
| Nature’s Chosen
| +1S action
|
Green
| 3
| 6
| Tranquility
| Dispel all effects on one target (use the 50% +/- 5% per CL difference rules)
| Red
| 3
| 1
| Fervor
| You and your summons are not summoning sick.
| Red
| 3
| 2
| Stone Rain
| Deal CL Hull dmg to one inanimate object (no save)
|
White
| 3
| 1
| Arenson's Aura
| 0, sacrifice a maintained effect: Dispel a maintained effect.
| White
| 3
| 2
| Reverse Damage
| 1bM: One effect that's damaging you heals you for that amount instead.
| Artifact
| 4
| 1
| Giant Fan
| 1V: Move an effect from one person to another (aER to resist)
|
Artifact
| 4
| 2
| Icy Manipulator
| 1S: Target loses his next action.
| Artifact
| 4
| 3
| Jester's Cap
| Target forgets how to cast 3 spells or effects by name
| Artifact
| 4
| 4
| Summon Myr 4
| Summon a DL=4 Myr
|
Black
| 4
| 1
| Breeding Pit
| Once per round, get a DL I Thrull as a summon (limit=LVL)
| Black
| 4
| 2
| Lich
| Cast a 1st level Lich spell. You go to 0 max and current hp for 1 turn.
| Blue
| 4
| 1
| Coastal Piracy
| Whenever you kill a creature, restore 1 SL in memorization
|
Blue
| 4
| 2
| Control Magic
| Charm Monster (Will save)
| Blue
| 4
| 3
| Counterspell
| 1bM or 1 OppM: Counter target magical/psionic effect.
| Gold
| 4
| 1
| AEthermage's Touch
| Get a temporary extra Summon slot this segment, summon a DL=1d4 creature, it disappears at end of segment.
|
Gold
| 4
| 2
| Ayesha Tanaka
| Summon a DL IV Human Artificer, it can group monsters together, and counter magic item abilities.
| Gold
| 4
| 3
| Azorius Ploy
| One creature deals no damage on his next P action; and one creature has all melee damage prevented to him for 1s.
| Gold
| 4
| 4
| Cloud Cover
| Whenever someone dispels one of your spell/psi effects, you can recast that effect for ˝M within the next round.
|
Gold
| 4
| 5
| Glaciers
| x1 Special on room: Wacky balls cure instead of damage people. Spend a SL=2 spell slot each round to upkeep this.
| Gold
| 4
| 6
| Grand Arbiter Augustin IV
| Summon a DL IV Human Advisor, he spell robes for you one Psi11U/W power for -1 SL, he also casts Psi11U/W powers.
| Gold
| 4
| 7
| Harbor Guardian
| Summon a DL IV Gargoyle, he has near-infinite reach upwards.
|
Gold
| 4
| 8
| Hazerider Drake
| Summon a DL IV Drake, it is immune to area effect damaging spells/psi.
| Gold
| 4
| 9
| Kangee, Aerie Keeper
| Summon a DL IV Bird Soldier, he flies, and makes your other Bird summons +3 DL's higher.
| Gold
| 4
| 10
| Meddling Kids
| Summon a DL IV Human Child, he Banhammers one spell or psi effect of SL 4-5 (not lower) in the room [x1 Special]
|
Gold
| 4
| 11
| Reviving Vapors
| Up to 3 targets are cured (1d10+CL)*10 hp
| Gold
| 4
| 12
| Sawtooth Loon
| When summoning, sacrifice a summon: Summon a DL V Bird, he isn't sick and can cast Psi11U/W powers.
| Gold
| 4
| 13
| Stand // Deliver
| Unsummon a summon or dispel one effect, and cure one target 80 hp.
|
Gold
| 4
| 14
| Trial (Trial/Error)
| Unsummon all creatures in a group, at least one of your summons must be in that group.
| Gold
| 4
| 15
| Vanish into Memory
| Unsummon a creature. You gain 2*N-R SL's in your Psi11U/W progression, where N is it's DL and R is it's remaining rhp's.
| Green
| 4
| 1
| Aluren
| You may cast SL 0-3 Conjuration/Summoning spells as a 0 action.
|
Green
| 4
| 2
| Earth Storm
| Deal CLd12 Eldritch Earth dmg 40' radius (no save)
| Green
| 4
| 3
| Gaea’s Balance
| You may transfer SLs & PSPs between your magic & psi pools; use [Q11] type conversion
| Green
| 4
| 4
| Gaea’s Blessing
| Reconstruct up to three effects which were dispelled/twisted within the last turn
|
Green
| 4
| 5
| Gaea’s Touch
| +1QM only for Pixie Queen spells
| Green
| 4
| 6
| Harmony of Nature
| 0, 1/s, one of your summoned critters loses & can't use 1P this segment: You gain +1QP
| Green
| 4
| 7
| Living Lands
| Summon CL Treefolk (DL=2), together they occupy 1 summon slot.
|
Green
| 4
| 8
| Nature’s Blessing
| +CL distributed among AC/saves/TH/dmg as you like
| Red
| 4
| 1
| AEther Flash
| Whenever a creature appears in room, takes 20 AEther dmg (x1 Special)
| Red
| 4
| 2
| Fork
| 1bM or 1 OppM: Copy target magical/psionic effect.
|
Red
| 4
| 3
| Orcish Oriflamme
| All your subordinates get +1 offensive DL.
| White
| 4
| 1
| Congregate
| Target gains 10*N hp, where N is the number of people in the party+summons
| White
| 4
| 2
| Resurrection
| Resurrect someone who's been killed within the past CL s.
|
Artifact
| 5
| 1
| Al-Abara's Carpet
| Immune to attackers unless they are flying
| Artifact
| 5
| 2
| Coat of Arms
| Your summons get +N AC/saves/rhp/TH/dmg for each other summon of same race
| Artifact
| 5
| 3
| Mirari
| 1bM, lose a SL=5 spell in memorization: Fork
|
Artifact
| 5
| 4
| Summon Myr 5
| Summon a DL=5 Myr
| Black
| 5
| 1
| Extinction
| Slay all creatures of one race in a group (PPD save)
| Blue
| 5
| 1
| Deflection
| 1bM or 1 OppM: Redirect target magical/psionic effect to another target.
|
Blue
| 5
| 2
| Evacuation
| A group of summons is unsummoned
| Gold
| 5
| 1
| Armored Guardian
| Summon a DL V Cat Warrior, it can make people untargetable, and prevent damage.
| Gold
| 5
| 2
| Hunding Gjornersen
| Summon a DL V Human Warrior, he is good at attacking single groups with lots of monsters in it.
|
Gold
| 5
| 3
| Isperia the Inscrutable
| Summon a DL V Sphinx, it flies and it gives you an extra summon slot for itself (max=1 of these at a time).
| Gold
| 5
| 4
| Ordered Migration
| Summon CL/6 DL I Birds
| Gold
| 5
| 5
| Palliation Accord
| Whenever one of your summons physically attacks, you are cured N hp, where N is their DL.
|
Gold
| 5
| 6
| Sky Hussar
| Summon a DL V Human Knight, he hastes you and all your summons by +1S action.
| Gold
| 5
| 7
| Swift Silence
| The entire "stack" of spells is countered. You get +1sM action (Slow Mental, you can use it on segment 10)
| Gold
| 5
| 8
| Teferi's Moat
| Specify a summon type. Creature of that type can't attack you unless they fly. You can't fly while running this.
|
Gold
| 5
| 9
| Tobias Andrion
| Summon a DL V Human, he beats things.
| Gold
| 5
| 10
| Windreaver
| Summon a DL V Elemental, it flies, can interpose, if it doesn't attack it gets +10 rhp, and it can blink.
| Green
| 5
| 1
| Brute
| For the next turn, you get: -1M, +1P, -CL Int, +CL Str, -CL saves, +CL dmg; can't drop this
|
Green
| 5
| 2
| Call of the Wild
| Summon any real-world animal (your choice), you get CL/DL of them (round up)
| Green
| 5
| 3
| Doubling Season
| Whenever you summon a creature, you get 2 instead (+1 slot too)
| Green
| 5
| 4
| Force of Nature III
| Summon a Root Elemental: AC 60, hp 180, #Att 3/1, TH +50, dmg 50
|
Green
| 5
| 5
| Gaea’s Embrace
| Target gains +3 AC/saves/TH/dmg and Troll-like regen CL hp/r
| Green
| 5
| 6
| Life Essence
| If target has less than CL*CL current hp, it is cured so it has CL*CL hp
| Red
| 5
| 1
| Fissure
| Slay target creature (RSW save), or Earthquake the floor
|
White
| 5
| 1
| Angelic Chorus
| Whenever you summon a creature, cure it's hp on yourself
| Artifact
| 6
| 1
| Brass Gnat 6-1
| 1M or 1T: Lower the CL on all effects by 2 in 30' radius (no save, can use ER). Picking this more than once increases the reduction by 2.
| Artifact
| 6
| 2
| Brass Gnat 6-2
| +(LVL+1)/2 T actions per round, only for technological effects (including Brass Gnat spells). This cannot be picked more than once, but different SL versions of this same effect exist, which can be picked (once each).
|
Artifact
| 6
| 3
| Brass Gnat 6-3
| Anti-x0/x1 Shell, SL 0-1: Immune to and cannot use 0th-1st SL x0-x1 effects.
| Artifact
| 6
| 4
| Brass Gnat 6-4
| Effects Resistance (ER) = CL*10%. Picking this a second time gives you aER.
| Artifact
| 6
| 5
| Brass Gnat 6-5
| Every other "Going Down a Hole" offense you do not actually go down the Hole. This cannot be picked more than once. (If you somehow get this effect twice, you immediately do down the Deeper Hole.)
|
Artifact
| 6
| 6
| Brass Gnat 6-6
| 1N, 1/t: Immune to Twilight or draining the MF/PF/TF. Picking this more than once lets you use this an additional time per turn.
| Artifact
| 6
| 7
| Brass Gnat 6-7
| 1M or 1T: Duplicate a Psi8 major or Psi16 minor ability. (This is resisted using TechR, not PsiR). Picking this twice lets you duplicate Psi16 majors.
| Artifact
| 6
| 8
| Brass Gnat 6-8
| 1bM or 1bT: Counter a x0 or x1 effect. This cannot be picked more than once.
|
Artifact
| 6
| 9
| Brass Gnat 6-9
| 1bM or 1bT: Counter a counterspell. Picking this a second time gives you "2bM or 2bT: Insist an effect.". This cannot be picked more than twice.
| Artifact
| 6
| 10
| Brass Gnat 6-10
| You shift TechR by CL*5%, not (CL-12)*5%. Your SL=3 Brass Gnat spells do not give TechR at all (but iTechR can be used at half percentage). This cannot be picked more than once.
| Artifact
| 6
| 11
| Joven's Tools
| 1M: Target creature ignores all defenses with one attack
|
Artifact
| 6
| 12
| Mindslaver
| 1M, 1/reset: Domination for 1 segment (no save, TechR to resist)
| Artifact
| 6
| 13
| Mirror Universe
| 1M, 1/reset: Switch current hp with target (no save, TechR to resist)
| Black
| 6
| 1
| Dark Offering
| Slay a creature (PPD save), you gain it's hp to current hp
|
Blue
| 6
| 1
| Mind's Desire
| You can cast 1d6 spells of SL=1d6 next segment as 1M
| Blue
| 6
| 2
| Quash
| 1bM or 1 OppM: Counter target magical/psionic effect. That person cannot use that effect for the rest of the day.
| Gold
| 6
| 1
| Dovescape
| x1 Special on room: Everyone has +1 summon slot for Birds; All spells and psi are countered, get N DL I Bird summons instead, where N=SL.
|
Gold
| 6
| 2
| Kasimir the Lone Wolf
| Summon a DL VI Human Warrior, he beats things down.
| Gold
| 6
| 3
| Rasputin Dreamweaver
| Summon a DL VI Human Wizard, he can restore up to 6 SL's of your Psi11U/W progression, he also casts Psi11U/W powers.
| Green
| 6
| 1
| Desert Twister
| Destroy something (PP save, like a Disintegrate spell)
|
Green
| 6
| 2
| Gaea’s Herald
| When your summoned creatures go below -10 hp, they don't disappear (you can cure)
| Green
| 6
| 3
| Nature’s Cloak
| +CL*10 Rogue points; Any Level=CL/2 (or less) Rogue pick
| Red
| 6
| 1
| Dragon Roost
| Once per round, get a DL V Dragon as a summon (limit=LVL/3)
|
Red
| 6
| 2
| Gravity Sphere
| No one can fly or levitate in the area (x1 Special) (fliers in room take falling dmg when cast)
| White
| 6
| 1
| Beacon of Immortality
| Double current hp (like a Tenser's, but a different source)
| Artifact
| 7
| 1
| Legacy Weapon
| 1M: *Destroy* (or Capital S Slay) an item, effect, or creature (TechR to resist)
|
Artifact
| 7
| 2
| Summon Myr 7
| Summon a DL=7 Myr
| Blue
| 7
| 1
| Blatant Thievery
| Pick Pockets LVL*10% on each target in a group
| Gold
| 7
| 1
| Gosta Dirk
| Summon a DL VII Human Warrior, he is not sick, and can Part/Lower Water.
|
Gold
| 7
| 2
| Iridescent Angel
| Summon a DL VII Angel, it is immune to magic, psi, innates, and radiation.
| Gold
| 7
| 3
| Ith, High Arcanist
| Summon a DL VII Human Wizard, he can save/rescue a creature from being in a nasty group of monsters.
| Gold
| 7
| 4
| Jedit Ojanen
| Summon a DL VII Cat Warrior, he really beats things down.
|
Green
| 7
| 1
| Force of Nature IV
| Summon a Thicket Elemental: AC 80, hp 320, #Att 4/1, TH +70, dmg 70
| Green
| 7
| 2
| Nature’s Wrath
| Turn all undead/outer-planar creatures within 80' (no turn roll, instead make Will saves)
| Green
| 7
| 3
| One with Nature
| For every 10 points of damage you deal in unarmed combat, add 1 SL to your memorization
|
Green
| 7
| 4
| Seeds of Life
| 1 sq. mile area is restored, CL trees grow instantly, removes Defiled status
| Green
| 7
| 5
| Tooth and Nail
| Summon DL VII, can pick type, or can pick creature within type
| Red
| 7
| 1
| Flame Wave
| CL/3 groups each take 40 eldritch fire dmg (no save)
|
White
| 7
| 1
| Look at Me, I'm the DCI
| An effect is banned from the room (x1 Special)
| Artifact
| 8
| 1
| Aladdin's Ring
| 1M: 40 damage to one target (no resistance)
| Black
| 8
| 1
| Decree of Pain
| Slay all creatures in two groups (PPD save) or one group (no save)
|
Blue
| 8
| 1
| Beacon of Tomorrows
| You get an extra segment this round (segment 11 at end)
| Green
| 8
| 1
| Biorhythm
| Each person in a group's current hp = (Number of summons)*10
| Green
| 8
| 2
| Dual Nature
| Whenever you summon or create creatures, you get twice as many of them
|
Green
| 8
| 3
| Force of Nature V
| Summon a Fungus Elemental: AC 100, hp 500, #Att 5/1, TH +90, dmg 90
| Green
| 8
| 4
| Gaea’s Avenger
| Immune to x5 and lower artifact effects that you (or your party) do not control
| Red
| 8
| 1
| Insurrection
| Charm a group (Will save, ignores immunity to Charm effects)
|
White
| 8
| 1
| Reverse the Sands
| Switch current hp totals with someone (no save)
| Artifact
| 9
| 1
| Brass Gnat 9-1
| 1M or 1T: 100 dmg 15' radius (UltraBlack damage, centered on you, hole in the middle, no save), followed by a Put Out of Misery. Taking this power more than once increases the damage by 100 each time, (or) you can use a pick to have the effect followed by Really Put Out of Misery (and again for Beast of Xvim).
| Artifact
| 9
| 2
| Brass Gnat 9-2
| 1M, 1/t: Do the T-Bear "Randomly pull an item from 20th century Earth" effect. Each time you use this power, previously pulled items disappear. Picking this more than once lets you do it an extra time per turn (and lets you have an additional item kept at the same time).
|
Artifact
| 9
| 3
| Brass Gnat 9-3
| Immune to NPC status. 1M or 1T: Dust of Disappearance or Dust of Appearance.
| Artifact
| 9
| 4
| Brass Gnat 9-4
| 1Z, eat a Larva, TechL 18+ item you control, or a DL 9+ item you control: Reset.
| Artifact
| 9
| 5
| Brass Gnat 9-5
| When you take this power, pick Radiation, Magic, Psi, or Innate. 1bM or 1bT: Capital O Object an effect of the type chosen. Picking this more than once gives you another pick.
|
Artifact
| 9
| 6
| Brass Gnat 9-6
| You may convert 2T -> 1QT as much a you like. Picking this more than once lets you convert to quicker types (second pick: 2QT -> 1QQT; third pick: 2QQT -> 1QQQT; etc.).
| Artifact
| 9
| 7
| Brass Gnat 9-7
| 1M or 1T: Duplicate a Psi8 grand or Psi16 major ability. (This is resisted using TechR, not PsiR). Picking this twice lets you duplicate Psi16 grands.
| Artifact
| 9
| 8
| Darksteel Forge
| Your items are indestructible.
|
Green
| 9
| 1
| Child of Gaea
| Target becomes Int=3, Wis=3, Chr=3, CL=0 (no save) for CL days
| Green
| 9
| 2
| Everhome
| Your home plane is every plane; when this effect ends, your home plane = current plane
| Green
| 9
| 3
| Force of Nature VI
| Summon a Thorn Elemental: AC 120, hp 720, #Att 6/1, TH +110, dmg 110
|
Green
| 9
| 4
| Gaea’s Liege
| Your max hp is CL^3 (and/or) Your TH bonus is +CL^2 (no other adj. can be added)
| White
| 9
| 1
| Blessed Wind
| Target's current hp becomes 200.
|
|
[PC1] Warrior Classes Group
Maldev Dwarf0
Level
| KXP
| War/Earth 111 123 456 789 012
| TH
|
1
| 0
| 1-- --- ---
| +4
| 2
| 3.3
| 2-- --- ---
| +8
| 3
| 6.6
| 21- --- ---
| +12
|
4
| 13.2
| 32- --- ---
| +16
| 5
| 25.5
| 421 --- ---
| +20
| 6
| 52.5
| 422 --- ---
| +24
|
7
| 105
| 432 1-- ---
| +28
| 8
| 210
| 433 2-- ---
| +32
| 9
| 405
| 433 21- ---
| +36
|
10
| 600
| 443 22- ---
| +40
| 11
| 795
| 444 33- ---
| +44
| 12
| 990
| 444 441 ---
| +48
|
13
| 1200
| 555 442 ---
| +52
| 14
| 1500
| 555 442 1--
| +56
| 15
| 1800
| 555 552 1--
| +60
|
16
| 2100
| 555 553 21-
| +64
| 17
| 2400
| 555 553 32-
| +68
| 18
| 2700
| 555 553 321
| +72
|
19
| 3000
| 555 553 331
| +76
| 20
| 3300
| 555 554 332
| +80
| 21
| 3600
| 555 554 442
| +84
|
22
| 3900
| 555 555 443
| +88
| 23
| 4200
| 555 555 553
| +92
| 24
| 4500
| 555 555 554
| +96
|
25
| 4800
| 555 555 555
| +100
| 26
| 5100
| 666 655 555
| +104
| 27
| 5400
| 666 666 655
| +108
|
28
| 5700
| 666 666 666
| +112
| 29
| 6000
| 777 766 666
| +116
| 30
| 6300
| 777 777 766
| +120
|
31
| 6600
| 777 777 777
| +124
| 32
| 6900
| 888 877 777
| +128
| 33
| 7200
| 888 888 877
| +132
|
34
| 7500
| 888 888 888
| +136
| 35
| 7800
| 999 988 888
| +140
| 36
| 8100
| 999 999 999 1
| +144
|
37
| 16200
| 999 999 999 2
| +148
| 38
| 24300
| 999 999 999 3
| +152
| 39
| 32400
| 999 999 999 4
| +156
|
45
| 81000
| A99 999 999 9
| +180
| 54
| 153900
| AAA AAA AAA 91
| +216
| 63
| 226800
| AAA AAA AAA A9
| +252
|
72
| 299700
| BBB BBB BAA AA1
| +288
|
|
Requisites:
| Str 18, Con 18
| Alignment:
| any
| HD/level:
| & 4d8
| Weapon Prof.:
| 6+level
| Reference:
| DM
| Groups:
| Warrior
| Complexity:
| CF=4
|
| Saving Throws:
| PPD:
| level*2+10
| Fort:
| level*6+2
| RSW:
| level*2+9
| Reflex:
| level*2+1
| PP:
| level*2+8
| Will:
| level*2+0
| BW:
| level*2+5
| Spell:
| level*2+6
|
|
Exceptional Con.
| Can cast Warrior spells or Earth spells (e.g. Stoneskin, Wacky Ball of Earth, Wall of Stone)
| Level 1: Over Hit: If you hit someone and your TH bonus is greater than his AC, do xx1.5 dmg.
| Level 1: Tactical movement +1 instance
| Level 1: Smash: 0: This segment, get -5 TH, but add an additional Str bonus to damage.
| Level 1: Parry: +N AC for each weapon you are wielding (N=1 for small, N=2 for medium, N=4 for large).
| Level 1: Can affect creatures that require +LVL-1 or better weapons to hit.
| Level 2 ¶: Get one "Any Rogue LVL/2 pick" per even level. Gets 20*LVL Rogue points.
| Level 3: Double Over Hit: If you hit someone and your TH bonus is greater than his AC times 2, do xx2 dmg.
| Level 5: Triple Over Hit: If you hit someone and your TH bonus is greater than his AC times 3, do xx2.5 dmg.
| Level 6: WR, aWR, and "Immunity to Weapons" has no effect versus your attacks.
| Level 7: Quadruple Over Hit: If you hit someone and your TH bonus is greater than his AC times 4, do xx3 dmg.
| Level 9: Resist Magic.
| Level 9: Quintuple Over Hit: If you hit someone and your TH bonus is greater than his AC times 5, do xx3.5 dmg.
| Level 12 ¶: +6 HNCL
| Level 12: Sextuple Over Hit: If you hit someone and your TH bonus is greater than his AC times 6, do xx4 dmg.
| Level 18: Octuple Over Hit: If you hit someone and your TH bonus is greater than his AC times 7, do xx4.5 dmg.
| Level 27: Nontuple Over Hit: If you hit someone and your TH bonus is greater than his AC times 8, do xx5 dmg.
| Level 36: Dectuple Over Hit: If you hit someone and your TH bonus is greater than his AC times 9, do xx5.5 dmg.
|
|
[PC1] Warrior Classes Group
Masher3
Level
| KXP
| Spells
| TH
|
1
| 0
| (none)
| +2
| 2
| 3
| (none)
| +4
| 3
| 6
| (none)
| +6
|
4
| 12
| (none)
| +8
| 5
| 24
| (none)
| +10
| 6
| 48
| (none)
| +12
|
7
| 100
| (none)
| +14
| 8
| 200
| (none)
| +16
| 9
| 400
| (none)
| +18
|
10
| 800
| (none)
| +20
| 11
| 1200
| (none)
| +22
| 12
| 1600
| (none)
| +24
|
13
| 2000
| (none)
| +26
| 14
| 2400
| (none)
| +28
| 15
| 2800
| (none)
| +30
|
16
| 3200
| (none)
| +32
| 17
| 3600
| (none)
| +34
| 18
| 4000
| (none)
| +36
|
19
| 4400
| (none)
| +38
| 20
| 4800
| (none)
| +40
| 21
| 5200
| (none)
| +42
|
22
| 5600
| (none)
| +44
| 23
| 6000
| (none)
| +46
| 24
| 6400
| (none)
| +48
|
25
| 6800
| (none)
| +50
| 26
| 7200
| (none)
| +52
| 27
| 7600
| (none)
| +54
|
28
| 8000
| (none)
| +56
| 29
| 8400
| (none)
| +58
| 30
| 8800
| (none)
| +60
|
31
| 9200
| (none)
| +62
| 32
| 9600
| (none)
| +64
| 33
| 10000
| (none)
| +66
|
34
| 10400
| (none)
| +68
| 35
| 10800
| (none)
| +70
| 36
| 11200
| (none)
| +72
|
37
| 22400
| (none)
| +74
| 38
| 33600
| (none)
| +76
| 39
| 44800
| (none)
| +78
|
45
| 112000
| (none)
| +90
| 54
| 212800
| (none)
| +108
| 63
| 313600
| (none)
| +126
|
72
| 414400
| (none)
| +144
|
|
Requisites:
| Str 24
| Alignment:
| any
| HD/level:
| d24
| Weapon Prof.:
| 10+2*level
| Reference:
| DM
| Groups:
| Warrior
| Complexity:
| CF=3
|
| Saving Throws:
| PPD:
| level+2
| Fort:
| level+2
| RSW:
| level+0
| Reflex:
| level+0
| PP:
| level+2
| Will:
| level+0
| BW:
| level+3
| Spell:
| level+0
|
|
Gets Barbarian Str. At CF=3 or lower, Barbarian Str is Normal bonus +4. At CF=4 or higher, Barbarian Str uses the old formula: +(Str-14)*2.
| Weapon Specialization uses "Barbarian" line for number of attacks.
| Level 1 ¶: Get an extra set of Str bonus TH and damage with all weapons. This is not cumulative with weapons with the "Masher" flag.
| Level 9 ¶: Get a second extra set of Str bonus TH and damage with all weapons. This *is* cumulative with weapons with the "Masher" flag.
| Level 18 ¶: Get a third extra set of Str bonus TH and damage with all weapons.
| Level 27 ¶: Get a fourth extra set of Str bonus TH and damage with all weapons.
| Level 36 ¶: Get a fifth extra set of Str bonus TH and damage with all weapons.
|
| Mauler variant: Replace the Level 9 and higher abilities as follows. Class is otherwise unchanged.
| Level 9 ¶: +1 arm in a new group of arms.
| Level 18 ¶: +1 limb (if you choose arm, it's in the same group as another set of arms).
| Level 27 ¶: +1 arm in a new group of arms.
| Level 36 ¶: +1 limb (if you choose arm, it's in the same group as another set of arms).
|
|
[PC1] Warrior Classes Group
Meat Helm
Level
| KXP
| Warrior 123 456
|
1
| 0
| 1-- ---
| 2
| 9
| 2-- ---
| 3
| 18
| 21- ---
|
4
| 36
| 211 ---
| 5
| 72
| 221 1--
| 6
| 144
| 222 2--
|
7
| 288
| 333 2--
| 8
| 576
| 333 31-
| 9
| 1000
| 443 32-
|
10
| 1450
| 444 431
| 11
| 1900
| 444 432
| 12
| 2350
| 444 433
|
13
| 2800
| 444 444
| 14
| 3250
| 555 444
| 15
| 3700
| 555 554
|
16
| 4150
| 555 555
| 17
| 4600
| 666 555
| 18
| 5050
| 666 665
|
19
| 5500
| 666 666
| 20
| 5950
| 777 666
| 21
| 6400
| 777 776
|
22
| 6850
| 777 777
| 23
| 7300
| 888 777
| 24
| 7750
| 888 887
|
25
| 8200
| 888 888
| 26
| 8650
| 999 888
| 27
| 9100
| 999 998
|
28
| 9550
| 999 999
| 29
| 10000
| AAA 999
| 30
| 10450
| AAA AA9
|
31
| 10900
| AAA AAA
| 32
| 11350
| BBB AAA
| 33
| 11800
| BBB BBB
|
34
| 12250
| CCB BBB
| 35
| 12700
| CCC CBB
| 36
| 13150
| CCC CCC
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 2 4 2 1 1 1 0
| +3
| 6 4 5 4 3 2 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+7
| 9 7 8 8 6 4 4 2
| +9
| 11 8 10 10 7 5 4 3
| +11
| 12 10 11 12 9 6 5 4
|
+13
| 14 11 13 14 10 7 6 4
| +15
| 14 12 14 14 11 8 7 5
| +17
| 15 13 14 14 12 9 8 6
|
+19
| 15 14 15 15 13 10 8 6
| +21
| 15 14 15 15 14 11 9 7
| +23
| 15 14 15 15 15 12 10 8
|
+25
| 15 15 15 15 15 13 11 8
| +27
| 16 15 15 15 15 14 12 9
| +29
| 16 15 16 15 15 15 12 10
|
+31
| 16 16 16 15 15 16 13 10
| +33
| 16 16 16 16 16 17 14 11
| +35
| 17 16 16 16 16 18 15 12
|
|
Requisites:
| Dex 25, Chr 15, Class Slots 4
| Alignment:
| any
| HD/level:
| 2d5
| Weapon Prof.:
| 6+level
| To Hit Table:
| 2xWar
| Save Table:
| 2xWar
| Reference:
| DM
| Groups:
| Warrior
|
|
| This class costs 4 class slots (or 3 class slots in campaigns where there are only 3 slots).
| Mini classes and x2 (and above) classes may be used in combination with this class, and the hit points combine normally.
| This class may multi-class (or dual-class) with Meat Shield and Meat Sword, the combined classes are only 4 class slots (total, even for all three classes).
| Has a Warrior spell progression. Gets Chr bonus to spells.
| Level 1: Sustain Dex and Chr
| Level 1 ¶: iCR LVL*10%
| Level N (every level) ¶: +1 slot for Henchmen per level. You can never lose control of your Henchman (auto make the Chr checks).
| Level N (every level): +1 instance of Exc Dex for this class. This is not optional, you must take this, even if your Dex bonus would go down. Bonuses for Dex levels follows:
|
|
|
|
# Exc Dex
| Name
| Bonus
| Dex 20
| Dex 30
| Dex 40
| Dex 50
| Dex 60
| Dex 70
| Dex 80
| Dex 90
| Dex 100
|
1
| Exc
| (Dex-12)
| +8
| +18
| +28
| +38
| +48
| +58
| +68
| +78
| +88
| 2
| Bar
| (Dex-14)*2
| +12
| +32
| +52
| +72
| +92
| +112
| +132
| +152
| +172
| 3
| Extra Bar
| (Dex-16)*5/2
| +10
| +35
| +60
| +85
| +110
| +135
| +160
| +185
| +210
|
4
| Super Bar
| (Dex-18)*3
| +6
| +36
| +66
| +96
| +126
| +156
| +186
| +216
| +246
| 5
| Mega Bar
| (Dex-20)*7/2
| +0
| +35
| +70
| +105
| +140
| +175
| +210
| +245
| +280
| 6
| Ultra Bar
| (Dex-22)*4
| -8
| +32
| +72
| +112
| +152
| +192
| +232
| +272
| +312
|
7
| Ancillary Bar
| (Dex-24)*9/2
| -18
| +27
| +72
| +117
| +162
| +207
| +252
| +297
| +342
| 8
| Massive Bar
| (Dex-26)*5
| -30
| +20
| +70
| +120
| +170
| +220
| +270
| +320
| +370
| 9
| Giga Bar
| (Dex-28)*11/2
| -44
| +11
| +66
| +121
| +176
| +231
| +286
| +341
| +396
|
10
| Extreme Bar
| (Dex-30)*6
| -60
| +0
| +60
| +120
| +180
| +240
| +300
| +360
| +420
| 11
| Tera Bar
| (Dex-32)*13/2
| -78
| -13
| +52
| +117
| +182
| +247
| +312
| +377
| +442
| 12
| Utmost Bar
| (Dex-34)*7
| -98
| -28
| +42
| +112
| +182
| +252
| +322
| +392
| +462
|
13
| Excessive Bar
| (Dex-36)*15/2
| -120
| -45
| +30
| +105
| +180
| +255
| +330
| +405
| +480
| 14
| Exorbitant Bar
| (Dex-38)*8
| -144
| -64
| +16
| +96
| +176
| +256
| +336
| +416
| +496
| 15
| Outlandish Bar
| (Dex-40)*17/2
| -170
| -85
| +0
| +85
| +170
| +255
| +340
| +425
| +510
|
16
| Ultimate Bar
| (Dex-42)*9
| -198
| -108
| -18
| +72
| +162
| +252
| +342
| +432
| +522
| 17
| Inordinate Bar
| (Dex-44)*19/2
| -228
| -133
| -38
| +57
| +152
| +247
| +342
| +437
| +532
| 18
| Uber Bar
| (Dex-46)*10
| -260
| -160
| -60
| +40
| +140
| +240
| +340
| +440
| +540
|
(beyond)
| ?
| (Dex-N*2-10)*(N/2+1)
|
|
[PC1] Warrior Classes Group
Henchmen Adjectives
Name
| gp /day
| Notes
|
Greater
| x1.5
| +1 DL (can take this only once)
| Hardy
| x1.25
| +1 defensive DL (can take this only once)
| Lesser
| x0.75
| -1 DL (can take this only once)
|
More than Enough
| x1.1
| Ability to buy 1000 of these (rather than 100 or 10000), this is called "More than Enough"
| Tough
| x1.1
| +1 rhp (can take this multiple times, each costs x+0.1)
| Vicious
| x1.25
| +1 offensive DL (can take this only once)
|
|
[PC1] Warrior Classes Group
New Henchmen
Name
| gp /day
| Effective DL
| Notes
|
Cloistered Cleric
| 3
| DL I
| They throw Cure (or Cause) Lights, once a round.
| Muscle Sliver
| 30
| DL I (or more)
| DL=cube root of (number of Muscle Slivers); Have no real "special" abilities
| Musketeer
| 4
| DL II
| If killed in melee, they explode on their enemy for 1d4 Tech dmg.
|
Bulette of Xvim
| 9
| DL II (attack as III)
| Don't have to pay them after the first day, as long as there's plenty of corpses to eat.
| Rogue Invisible Stalker
| 12
| DL III
| Have level 1-8 Rogue-like abilities
| Cambion
| 20
| DL III
| Psi6 / Psi12 Minor and Major abilities (choose alignment)
|
Hound of Ill Omen
| 50
| DL IV
| Shift enemies' die rolls out of their favor
| Luck Cat
| 100
| DL IV
| Adjust 1 die roll per round
| Faerie
| 65
| DL IV (defend as VI)
| |AC| 18; area effects kill only 1 of them
|
Mind Flayer Mercenary
| 150
| DL V
| Lots of Grand psionic effects. This is the closest you're gonna get to Astral Constructs on this table.
| SFB Prime Team
| 200
| DL V
| Like a mini NPC party. Not as clever as the PCs, but they can operate on their own if given orders.
| Henchman
| 400
| DL VI
| As in the x1 Concordant class. Sidekicks cost the same amount.
|
Rakshasa Mercenary
| 900
| DL VII
| Lots of SL 5-8 spell effects
| Proto-Lich
| 1600
| DL VIII
| Nasty Higher Undead. Looking for that last haul before retiring to Lichdom.
| Small Game Hunter
| 6000
| DL IX
| Looking for something to smash.
|
Big Game Hunter
| 15000
| DL X
| Kill All.
| Big Game Faerie
| 22000
| DL X (defend as XI)
| Big Game Hunter with Faerie abilities.
|
|
Meat Shield
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 9
| (none)
| 3
| 18
| (none)
|
4
| 36
| (none)
| 5
| 72
| (none)
| 6
| 144
| (none)
|
7
| 288
| (none)
| 8
| 576
| (none)
| 9
| 1000
| (none)
|
10
| 1450
| (none)
| 11
| 1900
| (none)
| 12
| 2350
| (none)
|
13
| 2800
| (none)
| 14
| 3250
| (none)
| 15
| 3700
| (none)
|
16
| 4150
| (none)
| 17
| 4600
| (none)
| 18
| 5050
| (none)
|
19
| 5500
| (none)
| 20
| 5950
| (none)
| 21
| 6400
| (none)
|
22
| 6850
| (none)
| 23
| 7300
| (none)
| 24
| 7750
| (none)
|
25
| 8200
| (none)
| 26
| 8650
| (none)
| 27
| 9100
| (none)
|
28
| 9550
| (none)
| 29
| 10000
| (none)
| 30
| 10450
| (none)
|
31
| 10900
| (none)
| 32
| 11350
| (none)
| 33
| 11800
| (none)
|
34
| 12250
| (none)
| 35
| 12700
| (none)
| 36
| 13150
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 2 4 2 1 1 1 0
| +1
| 6 4 5 4 3 2 2 1
| +2
| 8 5 7 6 4 3 3 2
|
+3
| 9 7 8 8 6 4 4 2
| +4
| 11 8 10 10 7 5 4 3
| +5
| 12 10 11 12 9 6 5 4
|
+6
| 14 11 13 14 10 7 6 4
| +7
| 14 12 14 14 11 8 7 5
| +8
| 15 13 14 14 12 9 8 6
|
+9
| 15 14 15 15 13 10 8 6
| +10
| 15 14 15 15 14 11 9 7
| +11
| 15 14 15 15 15 12 10 8
|
+12
| 15 15 15 15 15 13 11 8
| +13
| 16 15 15 15 15 14 12 9
| +14
| 16 15 16 15 15 15 12 10
|
+15
| 16 16 16 15 15 16 13 10
| +16
| 16 16 16 16 16 17 14 11
| +17
| 17 16 16 16 16 18 15 12
|
|
Requisites:
| Con 30, Class Slots 4
| Alignment:
| any
| HD/level:
| 10d0 (anti-&)
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| War
| Save Table:
| 2xWar
| Reference:
| Internet term
| Groups:
| Warrior
|
|
| This class costs 4 class slots (or 3 class slots in campaigns where there are only 3 slots).
| If this class is factored into any multi-class framework, it's hit points do not count at all in the hit point calculation (numerator or denominator) . Example: A Meat Shield / Wizard would use only it's Wizard's HD.
| Mini classes and x2 (and above) classes may be used in combination with this class, and the hit points combine normally.
| Level N (every level): +1 instance of Exc Con for this class. This is not optional, you must take this, even if your Con bonus would go down. Bonuses for Con levels follows:
| Level 1: Sustain Con
|
|
|
|
# Exc Con
| Name
| Bonus
| Con 20
| Con 30
| Con 40
| Con 50
| Con 60
| Con 70
| Con 80
| Con 90
| Con 100
|
1
| Exc
| (Con-12)
| +8
| +18
| +28
| +38
| +48
| +58
| +68
| +78
| +88
| 2
| Bar
| (Con-14)*2
| +12
| +32
| +52
| +72
| +92
| +112
| +132
| +152
| +172
| 3
| Extra Bar
| (Con-16)*5/2
| +10
| +35
| +60
| +85
| +110
| +135
| +160
| +185
| +210
|
4
| Super Bar
| (Con-18)*3
| +6
| +36
| +66
| +96
| +126
| +156
| +186
| +216
| +246
| 5
| Mega Bar
| (Con-20)*7/2
| +0
| +35
| +70
| +105
| +140
| +175
| +210
| +245
| +280
| 6
| Ultra Bar
| (Con-22)*4
| -8
| +32
| +72
| +112
| +152
| +192
| +232
| +272
| +312
|
7
| Ancillary Bar
| (Con-24)*9/2
| -18
| +27
| +72
| +117
| +162
| +207
| +252
| +297
| +342
| 8
| Massive Bar
| (Con-26)*5
| -30
| +20
| +70
| +120
| +170
| +220
| +270
| +320
| +370
| 9
| Giga Bar
| (Con-28)*11/2
| -44
| +11
| +66
| +121
| +176
| +231
| +286
| +341
| +396
|
10
| Extreme Bar
| (Con-30)*6
| -60
| +0
| +60
| +120
| +180
| +240
| +300
| +360
| +420
| 11
| Tera Bar
| (Con-32)*13/2
| -78
| -13
| +52
| +117
| +182
| +247
| +312
| +377
| +442
| 12
| Utmost Bar
| (Con-34)*7
| -98
| -28
| +42
| +112
| +182
| +252
| +322
| +392
| +462
|
13
| Excessive Bar
| (Con-36)*15/2
| -120
| -45
| +30
| +105
| +180
| +255
| +330
| +405
| +480
| 14
| Exorbitant Bar
| (Con-38)*8
| -144
| -64
| +16
| +96
| +176
| +256
| +336
| +416
| +496
| 15
| Outlandish Bar
| (Con-40)*17/2
| -170
| -85
| +0
| +85
| +170
| +255
| +340
| +425
| +510
|
16
| Ultimate Bar
| (Con-42)*9
| -198
| -108
| -18
| +72
| +162
| +252
| +342
| +432
| +522
| 17
| Inordinate Bar
| (Con-44)*19/2
| -228
| -133
| -38
| +57
| +152
| +247
| +342
| +437
| +532
| 18
| Uber Bar
| (Con-46)*10
| -260
| -160
| -60
| +40
| +140
| +240
| +340
| +440
| +540
|
(beyond)
| ?
| (Con-N*2-10)*(N/2+1)
|
|
[PC1] Warrior Classes Group
Meat Sword
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 9
| (none)
| 3
| 18
| (none)
|
4
| 36
| (none)
| 5
| 72
| (none)
| 6
| 144
| (none)
|
7
| 288
| (none)
| 8
| 576
| (none)
| 9
| 1000
| (none)
|
10
| 1450
| (none)
| 11
| 1900
| (none)
| 12
| 2350
| (none)
|
13
| 2800
| (none)
| 14
| 3250
| (none)
| 15
| 3700
| (none)
|
16
| 4150
| (none)
| 17
| 4600
| (none)
| 18
| 5050
| (none)
|
19
| 5500
| (none)
| 20
| 5950
| (none)
| 21
| 6400
| (none)
|
22
| 6850
| (none)
| 23
| 7300
| (none)
| 24
| 7750
| (none)
|
25
| 8200
| (none)
| 26
| 8650
| (none)
| 27
| 9100
| (none)
|
28
| 9550
| (none)
| 29
| 10000
| (none)
| 30
| 10450
| (none)
|
31
| 10900
| (none)
| 32
| 11350
| (none)
| 33
| 11800
| (none)
|
34
| 12250
| (none)
| 35
| 12700
| (none)
| 36
| 13150
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
& +3
| 5 2 4 2 1 1 1 0
| & +7
| 6 4 5 4 3 2 2 1
| & +11
| 8 5 7 6 4 3 3 2
|
& +15
| 9 7 8 8 6 4 4 2
| & +19
| 11 8 10 10 7 5 4 3
| & +23
| 12 10 11 12 9 6 5 4
|
& +27
| 14 11 13 14 10 7 6 4
| & +31
| 14 12 14 14 11 8 7 5
| & +35
| 15 13 14 14 12 9 8 6
|
& +39
| 15 14 15 15 13 10 8 6
| & +43
| 15 14 15 15 14 11 9 7
| & +47
| 15 14 15 15 15 12 10 8
|
& +51
| 15 15 15 15 15 13 11 8
| & +55
| 16 15 15 15 15 14 12 9
| & +59
| 16 15 16 15 15 15 12 10
|
& +63
| 16 16 16 15 15 16 13 10
| & +67
| 16 16 16 16 16 17 14 11
| & +71
| 17 16 16 16 16 18 15 12
|
|
Requisites:
| Str 30, Class Slots 4
| Alignment:
| any
| HD/level:
| d10
| Weapon Prof.:
| & 9+level*3
| To Hit Table:
| & 4xWar
| Save Table:
| 2xWar
| Reference:
| DM
| Groups:
| Warrior, Alternate
|
|
| This class costs 4 class slots (or 3 class slots in campaigns where there are only 3 slots).
| Mini classes and x2 (and above) classes may be used in combination with this class, and the hit points combine normally.
| This class may multi-class (or dual-class) with Meat Shield, the combined two classes are only 4 class slots (total).
| Level 1: Sustain Str
| Level 1 ¶: Base number of attacks with all specialized weapons is 2+LVL/4.
| Level 1 ¶: Dragonlancing / Inverse Dragonlancing: 1V: Get +X to hit and +Y damage (on every attack) until you use this ability again, where X+Y = your max hp. X and Y cannot be negative. These plusses count as magical plusses for purposes of overcoming "+ needed to hit" and DR. This ability does not automatically go up as you level; you need to spend 1V action each time.
| Level 1 ¶: 1 attack: Dispel ("Twist") an effect running on someone
| Level 1 ¶: iaER LVL*10%
| Level N (every level): +1 instance of Exc Str for this class. This is not optional, you must take this, even if your Str bonus would go down. Bonuses for Str levels follows:
|
|
|
# Exc Str
| Name
| Bonus
| Str 20
| Str 30
| Str 40
| Str 50
| Str 60
| Str 70
| Str 80
| Str 90
| Str 100
|
1
| Exc
| (Str-12)
| +8
| +18
| +28
| +38
| +48
| +58
| +68
| +78
| +88
| 2
| Bar
| (Str-14)*2
| +12
| +32
| +52
| +72
| +92
| +112
| +132
| +152
| +172
| 3
| Extra Bar
| (Str-16)*5/2
| +10
| +35
| +60
| +85
| +110
| +135
| +160
| +185
| +210
|
4
| Super Bar
| (Str-18)*3
| +6
| +36
| +66
| +96
| +126
| +156
| +186
| +216
| +246
| 5
| Mega Bar
| (Str-20)*7/2
| +0
| +35
| +70
| +105
| +140
| +175
| +210
| +245
| +280
| 6
| Ultra Bar
| (Str-22)*4
| -8
| +32
| +72
| +112
| +152
| +192
| +232
| +272
| +312
|
7
| Ancillary Bar
| (Str-24)*9/2
| -18
| +27
| +72
| +117
| +162
| +207
| +252
| +297
| +342
| 8
| Massive Bar
| (Str-26)*5
| -30
| +20
| +70
| +120
| +170
| +220
| +270
| +320
| +370
| 9
| Giga Bar
| (Str-28)*11/2
| -44
| +11
| +66
| +121
| +176
| +231
| +286
| +341
| +396
|
10
| Extreme Bar
| (Str-30)*6
| -60
| +0
| +60
| +120
| +180
| +240
| +300
| +360
| +420
| 11
| Tera Bar
| (Str-32)*13/2
| -78
| -13
| +52
| +117
| +182
| +247
| +312
| +377
| +442
| 12
| Utmost Bar
| (Str-34)*7
| -98
| -28
| +42
| +112
| +182
| +252
| +322
| +392
| +462
|
13
| Excessive Bar
| (Str-36)*15/2
| -120
| -45
| +30
| +105
| +180
| +255
| +330
| +405
| +480
| 14
| Exorbitant Bar
| (Str-38)*8
| -144
| -64
| +16
| +96
| +176
| +256
| +336
| +416
| +496
| 15
| Outlandish Bar
| (Str-40)*17/2
| -170
| -85
| +0
| +85
| +170
| +255
| +340
| +425
| +510
|
16
| Ultimate Bar
| (Str-42)*9
| -198
| -108
| -18
| +72
| +162
| +252
| +342
| +432
| +522
| 17
| Inordinate Bar
| (Str-44)*19/2
| -228
| -133
| -38
| +57
| +152
| +247
| +342
| +437
| +532
| 18
| Uber Bar
| (Str-46)*10
| -260
| -160
| -60
| +40
| +140
| +240
| +340
| +440
| +540
|
(beyond)
| ?
| (Str-N*2-10)*(N/2+1)
|
|
[PC1] Warrior Classes Group
Minotaur0
Level
| KXP
| Wizard 123 456 789
|
1
| 26.4 (owe)
| --- --- ---
| 2
| 79.2
| 1-- --- ---
| 3
| 184.8
| 1-- --- ---
|
4
| 396
| 2-- --- ---
| 5
| 621
| 2-- --- ---
| 6
| 846
| 21- --- ---
|
7
| 1071
| 31- --- ---
| 8
| 1296
| 32- --- ---
| 9
| 1521
| 42- --- ---
|
10
| 1746
| 421 --- ---
| 11
| 1971
| 421 --- ---
| 12
| 2196
| 422 --- ---
|
13
| 2421
| 432 --- ---
| 14
| 2646
| 432 1-- ---
| 15
| 2871
| 433 1-- ---
|
16
| 3096
| 433 2-- ---
| 17
| 3321
| 433 2-- ---
| 18
| 3546
| 433 21- ---
|
19
| 3771
| 443 21- ---
| 20
| 3996
| 443 22- ---
| 21
| 4221
| 444 22- ---
|
22
| 4446
| 444 33- ---
| 23
| 4671
| 444 43- ---
| 24
| 4896
| 444 441 ---
|
25
| 5121
| 544 441 ---
| 26
| 5346
| 555 442 ---
| 27
| 5571
| 555 442 ---
|
28
| 5796
| 555 442 1--
| 29
| 6021
| 555 542 1--
| 30
| 6246
| 555 552 1--
|
31
| 6471
| 555 553 1--
| 32
| 6696
| 555 553 21-
| 33
| 6921
| 555 553 31-
|
34
| 7146
| 555 553 32-
| 35
| 7371
| 555 553 32-
| 36
| 7596
| 555 553 321
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+6
| 3 3 3 3 3 3 3 3
| +7
| 3 3 3 3 3 3 3 3
| +8
| 4 4 4 4 4 4 4 4
|
+9
| 4 4 4 4 4 4 4 4
| +10
| 5 5 5 5 5 5 5 5
| +11
| 5 5 5 5 5 5 5 5
|
+12
| 6 6 6 6 6 6 6 6
| +13
| 6 6 6 6 6 6 6 6
| +14
| 7 7 7 7 7 7 7 7
|
+15
| 7 7 7 7 7 7 7 7
| +16
| 8 8 8 8 8 8 8 8
| +17
| 8 8 8 8 8 8 8 8
|
+18
| 9 9 9 9 9 9 9 9
| +19
| 9 9 9 9 9 9 9 9
| +20
| 10 10 10 10 10 10 10 10
|
+21
| 10 10 10 10 10 10 10 10
| +22
| 11 11 11 11 11 11 11 11
| +23
| 11 11 11 11 11 11 11 11
|
|
Requisites:
| Str 18, Int 16
| Alignment:
| C any (or) any E
| HD/level:
| & +++2d8
| Weapon Prof.:
| & 5+level/3
| To Hit Table:
| War +5 levels
| Save Table:
| Mon +5 levels
| Reference:
| 0D&D {Planeshifted Troll0}
| Groups:
| Warrior, Monster, Alternate
|
|
|
|
Has a Wizard progression (no stat bonus). Specialized in Illusion. Has normal access to Alteration, Divination, Enchantment/Charm. Has lesser (SL 0-4) access to Conjuration/Summoning. Other schools are opposite.
| Level 1: Immune to Maze and variants (e.g. Fire Maze)
| Level 1: Exceptional Con bonus; i.e. bonus is (Con-12).
| Level N (each level): +2 Str. This bonus cannot be used to qualify for the Minotaur0 class itself, and you can't 2 for 1 trade it away.
| Level 1: Barbarian Str bonus; i.e. bonus is (Str-14)*2.
| Level 1: You have two horns, and can attack with them as natural weapons. They are 1d(2*LVL) dmg.
| Level 1 ¶: You get (a slightly weaker version of) the "Frank" Cheat Code [X3]: Can throw any weapon without penalty, using the "Bow" line (assuming specialization).
| Level 4: 1M, (LVL-3)/d: Maze (you can reverse this ability to get Find the Path)
| Level 9: Extra Barbarian Str bonus; i.e. bonus is (Str-16)*5/2, round down.
| Level 9: Your Frank Cheat Code uses Dagger number of attacks.
| Level 15 ¶: +3 HNCL
| Level 18: Super Barbarian Str bonus; i.e. bonus is (Str-18)*3.
| Level 18: Your Frank Cheat Code uses Dart number of attacks. (This is the best this gets; there is no Shuriken version later.)
|
|
[PC1] Warrior Classes Group
Mounty
Level
| KXP
| Warrior 123 4
| TH
|
1
| 0
| b-- -
| +0
| 2
| 2.475
| a-- -
| +1
| 3
| 4.95
| 0-- -
| +2
|
4
| 9.9
| 0b- -
| +3
| 5
| 19.8
| 1a- -
| +4
| 6
| 39.6
| 10b -
| +5
|
7
| 79.2
| 10a -
| +6
| 8
| 158.4
| 11a -
| +7
| 9
| 350
| 110 b
| +8
|
10
| 700
| 111 a
| +9
| 11
| 1050
| 111 a
| +10
| 12
| 1400
| 211 0
| +11
|
13
| 1750
| 211 1
| +12
| 14
| 2100
| 221 1
| +13
| 15
| 2450
| 222 1
| +14
|
16
| 2800
| 322 1
| +15
| 17
| 3150
| 333 2
| +16
| 18
| 3500
| 333 3
| +17
|
19
| 3850
| 433 3
| +18
| 20
| 4200
| 443 3
| +19
| 21
| 4550
| 444 3
| +20
|
22
| 4900
| 444 4
| +21
| 23
| 5250
| 544 4
| +22
| 24
| 5600
| 554 4
| +23
|
25
| 5950
| 555 4
| +24
| 26
| 6300
| 555 5
| +25
| 27
| 6650
| 655 5
| +26
|
28
| 7000
| 665 5
| +27
| 29
| 7350
| 666 5
| +28
| 30
| 7700
| 666 6
| +29
|
31
| 8050
| 766 6
| +30
| 32
| 8400
| 776 6
| +31
| 33
| 8750
| 777 6
| +32
|
34
| 9100
| 777 7
| +33
| 35
| 9450
| 877 7
| +34
| 36
| 9800
| 887 71
| +35
|
37
| 19600
| 887 72
| +36
| 38
| 29400
| 887 73
| +37
| 39
| 39200
| 887 74
| +38
|
45
| 98000
| 888 88
| +44
| 54
| 186200
| AAA 991
| +53
| 63
| 274400
| AAA A99
| +62
|
72
| 362600
| BBB BBB 1
| +71
|
|
Requisites:
| Str 15, Chr 11
| Alignment:
| L any
| HD/level:
| +d8
| Weapon Prof.:
| 2+level
| To Hit Table:
| War
| Reference:
| DM {Planeshifted Beast Rider}
| Groups:
| Warrior, Alternate
| Complexity:
| CF=2
|
|
| Saving Throws:
|
| PPD:
| level+7
| RSW:
| level+3
| PP:
| level+4
| BW:
| level+1
| Spell:
| level+2
| Fort:
| level+0
| Reflex:
| level+0
| Will:
| level+1
|
|
|
Gets Str bonus to spell progression.
| Level 1: 1M: Summon a DL=(LVL+1)/2 mount of your choice. A table of mounts is on the following page. You may summon a mount smaller in DL that what you qualify for; in this case, the mount has x3 hp for each DL difference. Example: A DL=5 Baby Elephant (normally DL=1) has 40*3^(5-1) = 3240 hp.
| Level 1: 1M: Animal Friendship
| Level 1: 1M: Speak with Animals
| Level 1: 0: You may take a damaging effect or attack for your mount, or vice versa.
| Level 2: If mounted, you do not use V actions to move (your mount moves for you).
| Level 4: All animals that you ride gain +4 Str.
| Level 6: Your mount moves at x(LVL-4) it's normal movement rate.
|
| To simplify the mounts somewhat, "#Att", "TH", and "dmg" ratings are no longer given. Instead, the mounts attack as if a summon of their DL.
| Hit point ratings are still given for mounts, since damage can be redirected to them.
| The old Beast Rider Mounts table may be used; it is provided below. In cases where a Beast Rider Mount and a Mounty Mount have identical names, I put an "[F]" on the Mounty Mount list (for "Familiar"; where these powers came from originally).
|
| CF=3:
| Level 9: May have 2 mounts.
| Level 18: May have 3 mounts.
| Level 27: May have 4 mounts.
| Level 36: May have 5 mounts.
|
|
[PC1] Warrior Classes Group
Mounty Mounts
DL
| Mount
| hp
| Special (affects Mount and Rider)
|
1
| Baby Elephant
| 40
| +1+LVL/9 spells or psi powers in a progression (that you have)
| 1
| Black Panther
| 30
| Resist Darkness; Level 9: Resist Nether
| 1
| Camel [F]
| 30
| Immune Thirst/Sand; Level 9: Immune Fire/Heat
|
1
| Horse
| 30
| +1V action; x2 movement rate; +2 Con
| 1
| Large Loyal Rotweiller
| 20
| 0, 1/r: Material component a spell; Level 9: 0, 1/s: Material component a spell
| 1
| Lizard
| 10
| Breathe fire 3/d (CL*2 dmg); Level 9: Breathe normal element 3/d (dmg=hp)
|
1
| Panther
| 30
| Resist Light; Level 9: Resist Holy
| 1
| Tame Lion
| 40
| 1M, 1/d: Remove a berserk/engrage effect; Level 9: Immune Lightning
| 1
| War Horse
| 40
| +1+LVL/9 TH/dmg/AC/saves
|
1
| Wolf
| 30
| Disguise prof.; 1M, 1/d: Nondetection (1 turn)
| 2
| Blink Dog
| 80
| 1V: Blink (uncontrolled); Level 9, CF=3: Your Warrior spells of SL 0-6 cost only ˝M to cast
| 2
| Large Faithful Lion
| 200
| 1V: Command; Level 9: +1 Chr; 1P: Force a Morale roll
|
2
| My Little Pony
| 80
| +LVL" movement rate; Level 9: Pony can interject itself (rescue you)
| 2
| Ox
| 160
| +2 Str; Level 9: +2 Str; Triple carrying capacity; Immune Weakness
| 2
| Polar Bear [F]
| 240
| Resist Water; Level 9: Immune Cold; 1P: Find the Path
|
3
| Griffin
| 360
| Don't use 1V on segment 1: +1V this r; Level 9: Flying; Don't use 1P on segment 1: +1P this r
| 3
| Hell Hound
| 270
| Immune to Hell-fire; Level 9: Mouth's P: Breathe Hell-fire = current hp
| 3
| Lamia
| 270
| 0, 1/r: Command; Level 9: 1V: Command no save
|
3
| Large Black Wolf
| 360
| May wear 2 suits of armor; Level 9: May use 2 missile weapons per set of arms
| 3
| Large Trained Wolf
| 360
| May "levitate" a shield (no arm needed); Level 9: May use 2 sets natural attacks per set of arms
| 3
| Little Lamb
| 90
| 1 spell per SL is 1 SL lower; Level 9: Another spell per SL is 1 SL lower
|
3
| Pale Bear
| 540
| Resist Cold; Level 9: Immune Water; +F*4 TH vs. Psi-using (F=#Freq.)
| 3
| Targ
| 450
| +1 Str; Armor costs half price for you
| 4
| Aerial Servant
| 960
| Flying; Resist Air; Level 9: Pass Wall; Immune Air
|
4
| Blink Woolly Mammoth
| 1280
| 0, 1/r: Blink (uncontrolled); Level 9: Your Warrior spells of SL 0-5 cost only ˝M to cast
| 4
| Deadly Hydra
| 1920
| Resist Cold; +d(+LVL) dmg on bite attacks; Level 9: +LVL Mouth's P actions
| 4
| Hell Cat
| 960
| Immune to Hell-fire; Level 18: 1M,1/reset: Artificial Reset
|
4
| Kyscu Drake
| 640
| Flying; Level 9: Burn 10 hp, 1/r: +10 dmg this r
| 4
| Lhee
| 640
| You regain spells at three times normal rate; Flying
| 4
| Margoyle
| 1280
| Can conduct spell/psi/item effects through Familiar; Level 9: +LVL TH
|
4
| Pegasus [F]
| 800
| Flying; Level 9: x2 physical dmg; ÷2 all physical damage you take
| 4
| Unicorn [F]
| 480
| Immune Death Magic; Level 9: +LVL to hit; +LVL saves; 0,1/r: Teleport (no sick)
| 5
| Bath Tub
| 1500
| irr(Own Effects)R (LVL*5)%; Level 9: 0, 1/r, even if Crapped: Remove Crapped
|
5
| Deadly Kraken
| 3000
| +LVL AC; Level 9: 1V: Summon a Camarid (HD=CL) to fight for you
| 5
| Ethereal Panther
| 1500
| Resist Light; Level 9: Improved Invis
| 5
| Gargoyle
| 2000
| Need +LVL/3 (round up) weapon to hit you; Level 9: Damage Reduction LVL*10/+LVL
|
5
| Pegasus [Phoenix]
| 1250
| x2 PSPs (Psi6G); Level 18: #M: Summon DL # Deva (max #=LVL/2)
| 6
| Clockwork Horror
| 3600
| +LVL to all Psi8 Tech items TechL
| 6
| Fearsome Java Beast
| 4680
| Resist Liquids; Level 9: Vampiric Regen
|
6
| Giant Cat Devours London
| 5760
| +1 size; Pro Evil; Level 9: 1V: Earthquake; 1P: Fire Storm; 1M: Meteor Swarm
| 6
| Hovercraft Full of Eels
| 5400
| Resist Quasi-Elements; Level 9: Body Control; Hyperflight
| 6
| Miniature Brontosaurus
| 7200
| x2 hp; Level 9: x2 dmg
|
6
| Silver Lynx
| 2520
| LVL% iRR; Level 9: LVL% iMR, iaMR; Level 18: LVL% iPR, iWR, iIR
| 6
| Vicious Black Cougar
| 2160
| +1 to Backstab multiplier; Level 9: Immune Fire; Double all dmg dealt and received
| 7
| Bleah Bear
| 4410
| 1P: Target loses next segment of actions (No Resistance)
|
7
| Ethereal Weebie [F]
| 4900
| Dust/Disappearance; True Sight; Pass Wall; Hyperflight
| 7
| Peter Pan
| 5880
| Flying; x2 PSPs (Psi5); Level 9: Immune Water; x2 PSPs (Psi10)
| 8
| B.F.M. (Big Furry Monster)
| 63360
| +2 Size; 6M, 3P, 4V, 15 Psi11B mana: Target becomes a familiar of yours (!)
|
8
| Ravan's Pet Dragon
| 16000
| Get extra Mage progression of ML=LVL-4; Resist Weapon
| 8
| Sunshine Superman
| 25600
| Resist Light; Flying; Level 9: Set Str 25; Sustain Str; Resist Gravity
| 8
| Zodar
| 12800
| -LVL dmg with physical attacks; Level 9: +LVL AC; +LVL dmg
|
9
| Blank Short Desc Field
| 16200
| Considered x2 creature; Resist Weapon/Holy; +level AC; +level*3 dmg
| 9
| Living Wall
| 24300
| 1P, touch: Gain intrinsic abilities & hp of slain monster permanently
| 9
| Sun Snake
| 81000
| Free GGL pick; Immune Plasma & Sun & AntiMatter & Fusion & Radiation & Gravity
|
10
| Canth, Fnor's Pet Dragon
| ihp 4
| Mouth's P: Breathe (any type); 1V: Escape; 1M: Divine Intervention 100%
| 10
| Mieu, Alys's Pet Kitten
| ihp 1
| Rotating Truename; Resist Magic; Immune Oozes/Slimes/Jellies; Resist Acid; Immune Disease
| 10
| Sharik, Kira's Pet Tiger
| ihp 3
| Fire Shield; Ice Shield; Shock Shield; Holy Shield; all even vs. ranged
|
10
| Skylar, Ronni's Pet Eagle
| ihp 2
| Resist Everything; Scarab of Protection @ 2
| 11
| Ultraplanar Cow
| ihp 10
| Mouth's P: Mass Erase Truename; Immune Set/As You Are; Ignore irr BlahR
|
|
Beast Rider Mounts (older table)
DL
| Mount
| AC
| hp
| #Att
| TH
| dmg
| Special
|
1
| Light Horse
| 15
| 50
| 3
| +6
| 5
| Increase stats by 50% each time you level
| 1
| Camel
| 14
| 60
| 2
| +5
| 7
| Spits for 1d20 dmg
| 1
| Pegasus
| 17
| 40
| 2
| +4
| 4
| Flying; Regenerate LVL hp/s (self and rider)
|
2
| Medium Horse
| 32
| 120
| 3
| +16
| 12
| Increase stats by 50% each time you level
| 2
| Giant Eagle
| 30
| 140
| 3
| +17
| 17
| Flying; Eagle Eye Vision; Immune Blindness
| 2
| Unicorn
| 40
| 60
| 2
| +8
| 6
| Luckstone (self and rider)
|
3
| Heavy Horse
| 51
| 210
| 3
| +30
| 21
| Increase stats by 50% each time you level
| 3
| Dragon Horse
| 60
| 240
| 2
| +25
| 15
| Pick a type of dragon. Breath weapon (half hp).
| 3
| Brontosaurus
| 20
| 1600
| 1
| +80
| 80
| Lernaean; can carry a lot of weight (Str 200)
|
4
| Heavy War Horse
| 72
| 320
| 3
| +48
| 32
| Increase stats by 50% each time you level
| 4
| Dragon, Lesser
| 80
| 400
| 2
| +40
| 30
| Pick a type of dragon. Breath weapon (full hp).
| 4
| Dog, Beast of Xvim
| 60
| 200
| 1
| +65
| 85
| Beast of Xvim; Ignores aWR / +wpn needed to hit
|
5
| Elite War Horse
| 95
| 450
| 3
| +70
| 45
| Increase stats by 50% each time you level
| 5
| Polar Bear
| 100
| 500
| 3
| +70
| 50
| Immune Cold (self and rider)
| 5
| Juggernaut
| 350
| 300
| 1
| +120
| 120
| Resist Technological damage (self and rider)
|
6
| Greater War Horse
| 120
| 600
| 3
| +96
| 60
| Increase stats by 50% each time you level
| 6
| Nightmare
| 133
| 666
| 3
| +66
| 66
| Unholy fire shield; Breath weapon (half hp); Plane Shift 1/r
| 6
| Hydra
| 160
| 800
| 5
| +80
| 80
| 5 Breath Weapons (each is 1/10 current hp)
|
7
| Ultra War Horse
| 147
| 770
| 3
| +126
| 77
| Increase stats by 50% each time you level
| 7
| Opinicus
| 140
| 800
| 2
| +120
| 60
| Heal 1/r (self or rider). iMPIRR 50% (self and rider).
| 7
| Scaled Wurm
| 490
| 600
| 1
| +300
| 100
| Attack swallows whole (100 dmg /s)
|
8
| Gargantuan War Horse
| 176
| 960
| 3
| +160
| 96
| Increase stats by 50% each time you level
| 8
| Dragon, Greater
| 180
| 1000
| 2
| +140
| 90
| Breath weapon (full hp); Dragonlancing (add mount's hp to rider's dmg)
| 8
| Time Elemental
| 170
| 700
| 1
| +170
| Inc
| Attack is Incursion (5 RSW saves); Time/Reality Stability (self and rider)
|
9
| Chosen One Horse
| 207
| 1170
| 3
| +198
| 117
| Increase stats by 50% each time you level
| 9
| Ki-Rin
| 210
| 1500
| 2
| +150
| 150
| Wish 1/r; Immune to Traps and Tricks (self and rider)
| 9
| Ethereal Weebie
| 156
| 600
| 3
| +120
| 120
| Ethereal Projection; +2*LVL weapon to hit (both are self and rider)
|
10
| Paragon War Horse
| 240
| 1400
| 3
| +240
| 140
| Increase stats by 50% each time you level
| 10
| Tarrasque
| 280
| 3000
| 5
| +400
| 210
| iMReflection 50%; Regenerate 6*LVL hp/s (both self and rider)
| 10
| Ultraplanar Calf
| iAC 1
| ihp 1
| 1
| +500
| 500
| Capital M Moo 1/r; Immune Annihilation (self and rider)
|
|
[PC1] Warrior Classes Group
Mystic Knight1
Level
| KXP
| Psi1 mMG S
|
1
| 0
| 1-- -
| 2
| 2.9
| 1-- -
| 3
| 5.8
| 2-- -
|
4
| 11.6
| 2-- -
| 5
| 23.2
| 3-- -
| 6
| 46.4
| 3-- -
|
7
| 92.8
| 4-- -
| 8
| 185.6
| 4-- -
| 9
| 371.2
| 41- -
|
10
| 600
| 41- -
| 11
| 1000
| 51- -
| 12
| 1400
| 51- -
|
13
| 1800
| 52- -
| 14
| 2200
| 52- -
| 15
| 2600
| 62- -
|
16
| 3000
| 62- -
| 17
| 3400
| 63- -
| 18
| 3800
| 63- -
|
19
| 4200
| 73- -
| 20
| 4600
| 73- -
| 21
| 5000
| 74- -
|
22
| 5400
| 74- -
| 23
| 5800
| 741 -
| 24
| 6200
| 741 -
|
25
| 6600
| 841 -
| 26
| 7000
| 841 -
| 27
| 7400
| 851 -
|
28
| 7800
| 851 -
| 29
| 8200
| 852 -
| 30
| 8600
| 852 -
|
31
| 9000
| 952 -
| 32
| 9400
| 952 -
| 33
| 9800
| 962 -
|
34
| 10200
| 962 -
| 35
| 10600
| A62 1
| 36
| 11000
| A62 1
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 3 8 2 3 1 0 1
| +1
| 5 4 8 2 3 1 0 2
| +2
| 6 4 8 3 4 2 0 2
|
+3
| 6 5 8 3 4 2 1 3
| +4
| 6 5 9 3 4 2 1 3
| +5
| 6 6 9 4 5 3 1 4
|
+6
| 7 6 9 4 5 3 2 4
| +7
| 7 7 9 4 5 4 2 5
| +8
| 7 7 10 5 6 4 2 5
|
+9
| 7 8 10 5 6 4 3 6
| +10
| 8 8 10 5 6 5 3 6
| +11
| 8 9 10 6 7 5 3 7
|
+12
| 8 9 11 6 7 6 4 7
| +13
| 8 10 11 6 7 6 4 8
| +14
| 9 10 11 7 8 6 4 8
|
+15
| 9 11 11 7 8 7 5 9
| +16
| 9 11 12 7 9 7 5 9
| +17
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Str 9, Int 9, Wis 9, Chr 9
| Alignment:
| any
| HD/level:
| +d10
| Weapon Prof.:
| 3+level/2
| To Hit Table:
| War
| Save Table:
| Psi
| Reference:
| DM
| Groups:
| Warrior
|
|
|
|
Psionic Strength = (Int+Wis+Chr)/5*(level+18)
| Gains Psi1 abilities at half the Mystic Knight's level (round up).
| "Casting Level" is the Mystic Knight's level minus 1.
| Level 1+: Knights get all the special abilities of fighters. Any fighter may at the end of a gaming session switch to the knight class (as long as he qualifies due to Chr). There is no adjustment in level as both the fighter and knight classes use the "Ftr" XP advancement. If a character ever loses knighthood, he cannot gain it back for 1 year (unless it was an alignment drift that was corrected in one session).
| Level 1: A knight may request any other knight, paladin, or cavalier to give him sanctuary in their castle or stronghold. Unless the Good-Evil axis of the two warriors are in opposition, the castle/stronghold owner must agree to give the knight food, drink, clothing, and shelter for at least 3 days, and cannot challenge him for that period of time. If the knight challenges the owner or has attacked him in the past, this benefit is lost.
| Level 1: A knight may align himself with a prince, king, emporer, or lord (9th level warrior or higher). He is then provided all the necessities of life for free for the return of his services should the land be attacked. In addition, the knight may request a number of retainers (usually 0 level men-at-arms) equal to his level at no cost.
| Level 1: If a call to arms is sounded for a force comparable to the knight's alignment, the knight must respond or lose knight status.
| Level 1: +1 to hit with lances, swords, maces, and flails.
| Level 1: +1 on all saving throws; not cumulative with cavalier or paladin bonus.
| Level 4: Weapon of Choice: A knight may select any one weapon and be considered three levels higher for purposes of how many attacks per round he has.
| Level 4: Effective Charisma with warriors of lesser level than the knight is increased by 1 per 4 levels of the knight (round down, limit=9 at 36th). The fighter bonus is used instead for those levels where it is higher.
| Level 4: The Knight may call upon a special war horse as a paladin does.
|
|
[PC1] Warrior Classes Group
Ogre0
Level
| KXP
| Spells
|
1
| 3.6 (owe)
| (none)
| 2
| 7.2
| (none)
| 3
| 10.8
| (none)
|
4
| 14.4
| (none)
| 5
| 28.8
| (none)
| 6
| 57.6
| (none)
|
7
| 115.2
| (none)
| 8
| 216
| (none)
| 9
| 432
| (none)
|
10
| 648
| (none)
| 11
| 864
| (none)
| 12
| 1080
| (none)
|
13
| 1296
| (none)
| 14
| 1512
| (none)
| 15
| 1728
| (none)
|
16
| 1944
| (none)
| 17
| 2160
| (none)
| 18
| 2376
| (none)
|
19
| 2592
| (none)
| 20
| 2808
| (none)
| 21
| 3024
| (none)
|
22
| 3240
| (none)
| 23
| 3456
| (none)
| 24
| 3672
| (none)
|
25
| 3888
| (none)
| 26
| 4104
| (none)
| 27
| 4320
| (none)
|
28
| 4536
| (none)
| 29
| 4752
| (none)
| 30
| 4968
| (none)
|
31
| 5184
| (none)
| 32
| 5400
| (none)
| 33
| 5616
| (none)
|
34
| 5832
| (none)
| 35
| 6048
| (none)
| 36
| 6264
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+4
| 2 2 2 2 2 2 2 2
| +5
| 2 2 2 2 2 2 2 2
| +6
| 3 3 3 3 3 3 3 3
|
+7
| 3 3 3 3 3 3 3 3
| +8
| 4 4 4 4 4 4 4 4
| +9
| 4 4 4 4 4 4 4 4
|
+10
| 5 5 5 5 5 5 5 5
| +11
| 5 5 5 5 5 5 5 5
| +12
| 6 6 6 6 6 6 6 6
|
+13
| 6 6 6 6 6 6 6 6
| +14
| 7 7 7 7 7 7 7 7
| +15
| 7 7 7 7 7 7 7 7
|
+16
| 8 8 8 8 8 8 8 8
| +17
| 8 8 8 8 8 8 8 8
| +18
| 9 9 9 9 9 9 9 9
|
+19
| 9 9 9 9 9 9 9 9
| +20
| 10 10 10 10 10 10 10 10
| +21
| 10 10 10 10 10 10 10 10
|
|
Requisites:
| Str 16, Con 12
| Alignment:
| any E
| HD/level:
| +++d12
| Weapon Prof.:
| 6+level
| To Hit Table:
| Mon +3 levels
| Save Table:
| Mon +3 levels
| Reference:
| DM
| Groups:
| Warrior, Monster
|
|
|
|
Gets Barbarian Str and Con. Weapon specialization uses the "Barbarian" line for number of attacks.
| Level N (each level) ¶: +1 Str and +1 Con. This bonus cannot be used to qualify for the Ogre0 class itself, and you can't 2 for 1 trade it away.
| Level 1: Class VI and Esper-Blind (i.e. Immune Psionics), if you want it.
| Level 1 ¶: All items that cost <= LVL*4 gp cost 0 gp for you. This means you can have "Enough" or "Plenty" of those items.
| Level 1 ¶: Considered one size larger for purposes of what weapons can be wielded.
| Level 1: You can hit targets that need a +LVL or better weapon to hit.
| Level 1: (Gray Ogre) +LVL TH and dmg with clubs and boulders.
| Level 2: (Merrow) You may lose your bonus to clubs and boulders, and gain the bonus to nets instead, plus Water Breathing and Underwater Action.
| Level 3: (Villainous Ogre) If not a Merrow, you may lose your bonus to clubs and boulders, and gain Regenerate LVL hp/s and 1M: Summon a DL=LVL/2 Demon.
| Level 4: (Ogre Mage) If not a Merrow or Villainous Ogre, you may lose your bonus to clubs and boulders, and gain Flying and 1M: Cone of Cold (1 group, LVLd8, Reflex save for ˝)
|
| Ogre/Hag Clans:
| Choose one Ogre/Hag Clan at levels 1, 9, 18, 27, and 36. [The names of these clans come from World of Warcraft.] Note that these differ from their Hag0 class descriptions.
| Bladespire: Specify a species enemy (broad monster type such as Dragons). Get +LVL TH and dmg vs. that enemy.
| Bloodmaul: The "LVL*4 gp costing 0" power becomes LVL*10 gp instead.
| Boulderfist: Another +LVL dmg with boulders.
| Crushridge: +1/3 Size; +1 Int; +2 Wis; If you become an Ogre Mage your Cone of Cold is d10's.
| Deadwind: +2 Int; 1M: Summon a DL=(LVL+1)/2 creature of Monster Type = 1d20+20.
| Dreadmaul: Extra-Barbarian Str bonus.
| Dunemaul: Immune Fire, Heat, Sand, Colorless Fire.
| Duskbelch: Tactical Movement (+1 group you can melee with per segment); Another +LVL TH with clubs.
| Dustbelcher: Mouth's P, 1/t: Breathe Dust (1 group, dmg = half current hit points, no save)
| Firegut: +1 Henchman slot that you can fill will 10 DL=(LVL+2)/3 Orcs during reset time for free.
| Gordok: +3 Str; Sustain Str.
| Gordunni: Resist Priest Magic, Resist Negative
| Laughing Skull: +1 Henchman slot that you can fill will 100 DL=(LVL+3)/4 Orcs during reset time for free.
| Mo'grosh: You can't be targetted by NPC Parties. You ignore all skins, WR, + needed to hit on NPC Parties.
| Mok'Nathal: +3 HNCL.
| Mosh'ogg: +1 Chr; If you are an Ogre Mage you get +1M action.
| Spirestone: +(LVL+2)/3 Normal Ioun Stones for free.
| Splinter Fist: +3 saves; You do not generate "?" in underground caves/dungeons.
| Stonemaul: +LVL TH and dmg with Axes.
| Stonegullet: Resist Acid; 1M: Summon a (DL+1)/2 Black Dragon or Drake.
| Torchbelcher: You can throw boulders with every limb (instead of the usual 1 missile weapon per set of limbs rule).
| Urok: Use d16's instead of d12's for Hit Dice.
| Warmaul: +1 Henchman slot, can use War Priest/Meat Helm's Henchmen table, no reduction in cost though
|
|
[PC1] Warrior Classes Group
Orc0
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2.4
| (none)
| 3
| 4.8
| (none)
|
4
| 9.6
| (none)
| 5
| 19.2
| (none)
| 6
| 38.4
| (none)
|
7
| 76.8
| (none)
| 8
| 144
| (none)
| 9
| 288
| (none)
|
10
| 432
| (none)
| 11
| 576
| (none)
| 12
| 720
| (none)
|
13
| 864
| (none)
| 14
| 1008
| (none)
| 15
| 1152
| (none)
|
16
| 1296
| (none)
| 17
| 1440
| (none)
| 18
| 1584
| (none)
|
19
| 1728
| (none)
| 20
| 1872
| (none)
| 21
| 2016
| (none)
|
22
| 2160
| (none)
| 23
| 2304
| (none)
| 24
| 2448
| (none)
|
25
| 2592
| (none)
| 26
| 2736
| (none)
| 27
| 2880
| (none)
|
28
| 3024
| (none)
| 29
| 3168
| (none)
| 30
| 3312
| (none)
|
31
| 3456
| (none)
| 32
| 3600
| (none)
| 33
| 3744
| (none)
|
34
| 3888
| (none)
| 35
| 4032
| (none)
| 36
| 4176
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 0 0 0 0 0 0 0 0
| +2
| 1 1 1 1 1 1 1 1
| +3
| 1 1 1 1 1 1 1 1
|
+4
| 2 2 2 2 2 2 2 2
| +5
| 2 2 2 2 2 2 2 2
| +6
| 3 3 3 3 3 3 3 3
|
+7
| 3 3 3 3 3 3 3 3
| +8
| 4 4 4 4 4 4 4 4
| +9
| 4 4 4 4 4 4 4 4
|
+10
| 5 5 5 5 5 5 5 5
| +11
| 5 5 5 5 5 5 5 5
| +12
| 6 6 6 6 6 6 6 6
|
+13
| 6 6 6 6 6 6 6 6
| +14
| 7 7 7 7 7 7 7 7
| +15
| 7 7 7 7 7 7 7 7
|
+16
| 8 8 8 8 8 8 8 8
| +17
| 8 8 8 8 8 8 8 8
| +18
| 9 9 9 9 9 9 9 9
|
|
Requisites:
| Str 8, Con 6
| Alignment:
| any E
| HD/level:
| d8
| Weapon Prof.:
| 3+level/2
| To Hit Table:
| Mon
| Save Table:
| Mon
| Reference:
| DM
| Groups:
| Warrior, Monster
|
|
|
|
Gets Exceptional Str, Dex, and Con.
| Level 1: Over Hit: If you hit someone by more than 20, add +1 damage for each number over what you needed to hit.
| Example: You need a -15 to hit someone, and you roll a 12. Damage bonus = Roll - Needed - 20 = 12 - -15 -20 = 7.
| Level 1: All items that cost <= LVL gp cost 0 gp for you. This means you can have "Enough" or "Plenty" of those items.
|
|
[PC1] Warrior Classes Group
Ozla
Level
| KXP
| Wizard/Psi19 123 456 789 ABC
| TH
|
1
| 0
| 0-- --- ---
| +1
| 2
| 2.5
| 1-- --- ---
| +3
| 3
| 5
| 2a- --- ---
| +5
|
4
| 10
| 21- --- ---
| +7
| 5
| 20
| 22b --- ---
| +9
| 6
| 40
| 221 --- ---
| +11
|
7
| 80
| 322 c-- ---
| +13
| 8
| 160
| 322 1-- ---
| +15
| 9
| 320
| 332 2d- ---
| +17
|
10
| 500
| 332 21- ---
| +19
| 11
| 875
| 433 22e ---
| +21
| 12
| 1250
| 433 221 ---
| +23
|
13
| 1625
| 443 322 f--
| +25
| 14
| 2000
| 443 322 1--
| +27
| 15
| 2375
| 544 332 2g-
| +29
|
16
| 2750
| 544 332 21-
| +31
| 17
| 3125
| 554 433 22h
| +33
| 18
| 3500
| 554 433 221
| +35
|
19
| 3875
| 655 443 322
| +37
| 20
| 4250
| 655 443 322
| +39
| 21
| 4625
| 665 544 332
| +41
|
22
| 5000
| 665 544 332
| +43
| 23
| 5375
| 766 554 433
| +45
| 24
| 5750
| 766 554 433
| +47
|
25
| 6125
| 776 655 443
| +49
| 26
| 6500
| 776 655 443
| +51
| 27
| 6875
| 877 665 544
| +53
|
28
| 7250
| 877 665 544
| +55
| 29
| 7625
| 887 766 554
| +57
| 30
| 8000
| 887 766 554
| +59
|
31
| 8375
| 988 776 655
| +61
| 32
| 8750
| 988 776 655
| +63
| 33
| 9125
| 998 877 665
| +65
|
34
| 9500
| 998 877 665
| +67
| 35
| 9875
| 999 887 766
| +69
| 36
| 10250
| 999 887 766 1
| +71
|
37
| 2041
| 999 887 766 2
| +73
| 38
| 2408
| 999 887 766 3
| +75
| 39
| 2775
| 999 887 766 4
| +77
|
45
| 4977
| 999 888 777 7
| +89
| 54
| 8280
| 999 999 988 81
| +107
| 63
| 11583
| 999 999 999 88
| +125
|
72
| 14886
| AAA AAA 999 991
| +143
|
|
Str
| Dex
| Con
| Int
| Wis
| Chr
| Cml
| AT
| hp
| TH
| Div
|
+5
| +3
| +4
| +5
| +6
| +7
| +4
| +0
| +0
| +0
| ÷1
|
|
| Requisites:
| Str 18, Dex 9, Con 14, Int 20, Wis 21, Chr 26,
|
| Race Slots 1, Class Slots 2
| Alignment:
| any G (or) any E
| HD/level:
| d20
| Weapon Prof.:
| & 7+level/2
| To Hit Table:
| 2xWar
| Save Table:
| 2xPri
| Reference:
| DM
| Groups:
| Warrior, Wizard, Archetype
| Complexity:
| CF=3
|
|
| Saving Throws:
|
| PPD:
| level*2+6
| RSW:
| level*2+2
| PP:
| level*2+4
| BW:
| level*2+1
| Spell:
| level*2+2
| Fort:
| level*2-2
| Reflex:
| level*2-2
| Will:
| level*2+1
|
|
|
Is a "1st Edition" class and doesn't double XP cost beyond level 36.
| Gets Exceptional Dex and Con. CF=4: Gets Barbarian Dex and Con.
| Uses the Barbarian line for number of attacks. CF=4: Uses the Barbarian line for number of attacks at double level.
| Can cast Wizard spells or Psi19 powers. For this class, Psi19 uses the following SL's: Minor=1, Major=3, Grand=6, Super=9.
| Specialized in Chronomancy (no opposite).
| PSPs = (Wis+Chr)*Level*2.
|
| Level 1: 1 reset of actions: Create a light-saber. You may have at most one light-saber at a time. It is a size M weapon, 1 pound weight, damage 1d10/1d20, and a crit range of 19 for x2 and 20 for x3. Pick "blue" or "green"; blue light-sabers have +LVL*3/2 TH (round down) and +LVL/2 dmg (round down) in plusses; green light-sabers have +LVL TH and +LVL dmg. It has the sharpness flag with range 20, the range improves by 1 per 7 levels. You must still hit the target in order for the sharpness flag to trigger.
| Level 1: There is also the 0 edition light-saber you can have instead. It is 1d20 dmg at level 1, 2d20 at level 9, plus an additional 1d20 dmg every 9 levels after that. It has the normal 20+/x2 critical and no special powers.
| Level 1: 1V, may borrow from the future: May parry up to LVL attacks this segment. Use your total attack bonus with the weapon (or you can use your bare hands, in case add Str+Dex+2 as usual), this is the amount of damage is reduced from the attack. You may parry each attack only once.
| Level 1: 0, 1 attack: Attempt to disarm your opponent. Roll to hit and damage normally, but you do no damage, instead, keep track of this pseudo-damage. When it exceeds the target's Dex+HNCL (treating Warrior as double level and Psi19 classes as triple level), the target is disarmed and the weapon flies off (1d10)*10' in a random direction.
| Level 3: Time/Reality Stability.
| Level 5: Immune to haste and slow (this immunity may be lowered).
| Level 8: Immune to gas.
| Level 9: If your Wis is at least 20, you may parry each attack twice (reducing damage by twice your attack bonus).
| Level 11: +LVL-10 segments per round.
| Level 16: Immune to poison.
| Level 18: If your Wis is at least 40, you may parry each attack three times (reducing damage by thrice your attack bonus).
| Level 27: Can create a "purple" light-saber instead of "blue" or "green". This has a crit range of 19-20 for x3; +LVL*3/2 TH (round down) and +LVL dmg. It is vorpal instead of sharpness, with one less range than the sharpness flag.
|
|
[PC1] Warrior Classes Group
Ozla (Chronomancy Spells)
Level
| #
| Spell
| Effect
|
1
| 1
| Delay Image
| +2 AC, +1 saves
| 1
| 2
| Detect Temporal Anomaly
| Detect Temporal Anomaly
| 1
| 3
| Haste A1
| +1A action
|
1
| 4
| Know Time
| Know date and day
| 1
| 5
| Precognitive Sense
| Precognition
| 1
| 6
| Slow Metabolism
| Need not eat/drink
|
2
| 1
| Accelerate Plant Growth
| Plant Growth
| 2
| 2
| Haste A2
| +2A or +1B actions
| 2
| 3
| Life Sounding
| Know target's age and how many years of natural lifespan is left
|
2
| 4
| Preserve
| Target object is preserved and will not spoil/rot
| 2
| 5
| Time Stop Object
| Time stops an inanimate object for 1-3 rounds
| 2
| 6
| Timeslip
| (can cast in response to being attacked) You disappear from the combat until next round.
|
3
| 1
| Articus's Melee Manager
| Target gets +CL/5 melee attacks per P action for 2*CL rounds
| 3
| 2
| Haste A3
| +3A, +2B, or +1C actions
| 3
| 3
| Life Tether
| You know when in time the target is at all times, when time travelling can use the target as anchor
|
3
| 4
| Minor Paradox
| Counter an effect that just occured last segment (it is undone)
| 3
| 5
| Slow
| Slow (save)
| 3
| 6
| Time Snare
| Target will do the same actions it did last time it acted (Spell save each round until made)
|
4
| 1
| Haste A4
| +4A, +3B, or +2C actions
| 4
| 2
| Prophecy
| Improved Precognition
| 4
| 3
| Summon Time Elemental
| Summons a normal (non-special) DL IV Time Elemental
|
4
| 4
| Temporal Push
| Target is thrown CL+1 rounds into the future (Will save)
| 4
| 5
| Timeheal
| Heal (as spell), 5*N% chance of failure, where N is the number of rounds before now the target was at full health
| 4
| 6
| Wesley's Temporal Disjunction
| -1 to #Att, always loses initiative for 1d10+5 days (Spell save)
|
5
| 1
| Accelerate Animal Growth
| Age a creature CL months, is at half number of attacks for CL turns (RSW save)
| 5
| 2
| Articus's Devolutionary Warrior
| Target gets +1d6 Str/Dex/Con and -3d6 Int/Wis/Chr (minimum 1) (Spell save)
| 5
| 3
| Create Slipgate
| Create a temporal gate
|
5
| 4
| Haste A5
| +5A, +4B, or +3C actions
| 5
| 5
| Temporal Wall
| Anyone touching wall is double slowed and Wesley's Temporal Disjunction
| 5
| 6
| Tempus Fugit
| Tempus Fugit
|
6
| 1
| Conceal Temporal Anomaly
| Hides an Anomaly and reduces it's effects
| 6
| 2
| Haste A6
| +6A, +5B, or +4C actions
| 6
| 3
| Magic Manager
| May use 2M /s for casting spells, after spell ends (in CL/2 rounds), you must rest for 2 rounds
|
6
| 4
| Paradox
| Duplicate a Wizard spell of SL 0-5 or a Priest spell of SL 0-4.
| 6
| 5
| Tempus Lawfulness
| Fixes temporal anomolies in area
| 6
| 6
| Unaging
| You do not age this day (Duration 1 day)
|
7
| 1
| Commune with Time of Legends
| Commune with Time of Legends
| 7
| 2
| Haste A7
| +7A, +6B, or +5C actions
| 7
| 3
| Incurse
| Target being or object is Rewritten out of time (i.e. Incursed) (RSW save)
|
7
| 4
| Sands of Time
| Reverse the effect of time on objects.
| 7
| 5
| Temporal Eye
| Can scry into other times at this location
| 7
| 6
| Wesley's Delayed Damage
| Whenever you take damage, you take only half, the rest is delayed until the spell ends (in 10+1d10 rounds)
|
8
| 1
| Accelerate Lifeline
| Target ages CL years (Spell save)
| 8
| 2
| Haste A8
| +8A, +7B, or +6C actions
| 8
| 3
| Item Supercharger
| A magic item can be used twice as often (per turn or day) or it's effects has twice duration
|
8
| 4
| Protection from Time
| Immune to and can't use temporal effects
| 8
| 5
| Time/Reality Stability
| Time/Reality Stability (duration 1 day), reverse removes it (Spell save)
| 8
| 6
| Timereaver
| Time Travel Other +/- 5*CL years (Spell save)
|
9
| 1
| Haste A9
| +9A, +8B, or +7C actions
| 9
| 2
| Major Paradox
| Wish (as spell)
| 9
| 3
| Sever Lifeline
| You do not have or require a silver cord. Immune to aging.
|
9
| 4
| Temporal Shell
| Immune time
| 9
| 5
| Temporal Stasis
| The flow of time stops for the subject, he ceases to grow older, he is in suspended animation. The reverse can free the creature.
| 9
| 6
| Time Stop
| Stops time for 1d4 rounds
|
|
[PC1] Warrior Classes Group
Paladin of Quality1
Level
| KXP
| Pri/Psi6G 123 456 7
|
1
| 0
| 0-- --- -
| 2
| 14
| 1-- --- -
| 3
| 28
| 2a- --- -
|
4
| 42
| 30- --- -
| 5
| 70
| 41b --- -
| 6
| 112
| 52a --- -
|
7
| 182
| 630 c-- -
| 8
| 294
| 741 b-- -
| 9
| 476
| 852 a-- -
|
10
| 770
| 963 0-- -
| 11
| 1246
| 974 1-- -
| 12
| 1900
| 985 2d- -
|
13
| 2600
| 996 3c- -
| 14
| 3300
| 997 4b- -
| 15
| 4000
| 998 5a- -
|
16
| 4700
| 999 60- -
| 17
| 5400
| 999 71e -
| 18
| 6100
| 999 81d -
|
19
| 6800
| 999 92c -
| 20
| 7500
| 999 92b -
| 21
| 8200
| 999 93a -
|
22
| 8900
| 999 930 f
| 23
| 9600
| 999 941 e
| 24
| 10300
| 999 941 d
|
25
| 11000
| 999 952 c
| 26
| 11700
| 999 952 b
| 27
| 12400
| 999 963 a
|
28
| 13100
| 999 963 0
| 29
| 13800
| 999 974 1
| 30
| 14500
| A99 974 1
|
31
| 15200
| AA9 985 1
| 32
| 15900
| AAA 985 2
| 33
| 16600
| AAA A96 2
|
34
| 17300
| AAA AA6 2
| 35
| 18000
| BBB AA7 3
| 36
| 18700
| BBB BB7 3
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 8 4 6 3 4 1 1 3
| +3
| 9 5 6 4 4 2 2 4
| +5
| 10 6 7 6 5 3 3 5
|
+7
| 11 7 9 8 6 4 4 6
| +9
| 12 8 10 10 7 5 4 7
| +11
| 13 10 11 12 9 6 5 8
|
+13
| 14 11 13 14 10 7 6 9
| +15
| 14 12 14 14 11 8 7 10
| +17
| 15 13 14 14 12 9 8 11
|
+19
| 16 14 15 15 13 10 8 12
| +21
| 16 14 15 15 14 11 9 13
| +23
| 16 14 15 15 15 12 10 14
|
+25
| 16 15 15 15 15 13 11 15
| +27
| 17 15 16 15 15 14 12 16
| +29
| 17 15 16 15 15 15 12 17
|
+31
| 17 16 16 15 16 16 13 18
| +33
| 17 16 16 16 16 17 14 19
| +35
| 17 16 16 16 16 18 15 20
|
|
Requisites:
| Str 15, Wis 16, Chr 26, Cml 12
| Alignment:
| any G
| HD/level:
| ++d14
| Weapon Prof.:
| 7+level*2
| To Hit Table:
| 2xWar
| Save Table:
| 2x(War/Pri)
| Reference:
| DM
| Groups:
| Warrior
|
|
| Gets a Priest spell progression with Wis bonus. Gets Psi6G powers. DPPs are the same as a Psi6G: (Chr+Wis+Int)*level. The progression is shared between Priest and Psi6G.
|
|
|
Level 1: Pick weapon of choice; are considered 7 levels higher for # of Attacks purposes.
| Level 1: +LVL to hit with lances, swords, maces, and flails.
| Level 1: May shatter a magical, psionic, or innate effect that is currently running. It requires 10 dmg per spell level of the effect to shatter it. This doesn't require a Holy Avenger.
| Level 1: If holding a Holy Avenger, +10*N% MR (where N is the weapons TH bonus) and can Dispel Magic
| Level 1: Turn Undead as a cleric of same level.
| Level 1: Detect Evil (Range 60', cont.)
| Level 1: 1M: Sense Danger.
| Level 1: Protection from Evil 10'r (continuous, but may be lowered).
| Level 1: Immune disease.
| Level 1: +4 saves; not cumulative with any other cavalier, knight, or paladin bonus. A additional +4 saves vs. illusions.
| Level 1: Immune to Fear; Protection from Fear 10'r
| Level 1: Resistance of 34+4*level % versus the following effects: Beguiling, Charm, Domination, Hold, Hypnosis, Magic Jar, Possession, Sleep, Suggestion, and Psionic/Mind Blast. This is treated similar to Magic Resistance, but does not combine with MR (take the higher of the two for the above effects). This Resistance does work against Psionic effects of the above type.
| Level 1: Regenerate LVL hp/s.
| Level 1: Can operate at negative hit points (even offensively) up to -10*level.
| Level 1: 1M, 1/t: Lay on Hands: Cure 4*LVL hp.
| Level 1: 1M, LVL/d: Cure Disease
| Level 2: Greatest Swing: As per Great Swing but does 7 times normal damage and has a 3% per level of instant killing.
| Level 2: +1 Str, Dex, Con, or Chr (replaces percentage rules)
| Level 3: 1M: Improved Invisibility.
| Level 3: Free Action cont.
| Level 4: +1 Str, Dex, Con, or Chr; must be a different stat from the one picked at Level 2
| Level 4: May have a special mount as if a Beast Rider of 3 levels lower.
| Level 4: Immune to Sharpness and Vorpal effects.
| Level 5: WR 50+LVL*6%
| Level 6: +1 Str, Dex, Con, or Chr; must be a different stat from the ones picked at Level 2 and 4
| Level 6: +1 QP action.
| Level 8: +1 Str, Dex, Con, or Chr; must be a different stat from the ones picked at Level 2, 4, and 6
| Level 8: Do not suffer penalties for fighting in an unusual environment (underwater, zero gravity, whatever).
| Level 9: Can automatically hit any mortal creature with a non infinite negative AC when using "Great Swing" or "Greater Swing".
| Level 10: Considered a x2 creature.
| Level 13: Raise Self: Raise Dead on yourself 1 hour after death (as long as the death was due to physical damage). This ability cannot be used more than once per month.
|
|
[PC1] Warrior Classes Group
Paladin0
Level
| KXP
| Priest 123 456
|
1
| 0
| --- ---
| 2
| 2
| --- ---
| 3
| 4
| 0-- ---
|
4
| 8
| 0-- ---
| 5
| 16
| 0-- ---
| 6
| 32
| 1-- ---
|
7
| 64
| 1-- ---
| 8
| 120
| 1-- ---
| 9
| 240
| 20- ---
|
10
| 360
| 20- ---
| 11
| 480
| 20- ---
| 12
| 600
| 21- ---
|
13
| 720
| 21- ---
| 14
| 840
| 21- ---
| 15
| 960
| 220 ---
|
16
| 1080
| 220 ---
| 17
| 1200
| 220 ---
| 18
| 1320
| 221 ---
|
19
| 1440
| 221 ---
| 20
| 1560
| 221 ---
| 21
| 1680
| 322 0--
|
22
| 1800
| 322 0--
| 23
| 1920
| 322 0--
| 24
| 2040
| 332 1--
|
25
| 2160
| 332 1--
| 26
| 2280
| 332 1--
| 27
| 2400
| 333 20-
|
28
| 2520
| 333 20-
| 29
| 2640
| 333 20-
| 30
| 2760
| 443 21-
|
31
| 2880
| 443 21-
| 32
| 3000
| 443 21-
| 33
| 3120
| 443 320
|
34
| 3240
| 443 320
| 35
| 3360
| 443 320
| 36
| 3480
| 444 321
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 6 5 4 3 2 1 1 0
| +1
| 6 5 4 3 3 1 1 0
| +2
| 6 5 4 4 3 2 2 1
|
+3
| 8 7 6 5 4 2 2 1
| +3
| 8 7 6 5 5 3 2 1
| +4
| 8 7 6 6 5 3 3 2
|
+5
| 10 9 8 7 6 4 3 2
| +5
| 10 9 8 7 7 4 4 2
| +6
| 10 9 8 8 7 5 4 3
|
+7
| 12 11 10 9 8 5 4 3
| +7
| 12 11 10 9 9 6 5 3
| +8
| 12 11 10 10 9 6 5 4
|
+9
| 12 12 11 10 9 7 6 4
| +9
| 12 12 11 10 10 7 6 4
| +10
| 12 12 11 11 10 8 6 5
|
+11
| 13 12 12 11 10 8 7 5
| +11
| 13 12 12 11 11 9 7 5
| +12
| 13 12 12 12 11 9 8 6
|
|
Requisites:
| Str 9, Wis 0
| Alignment:
| L any
| HD/level:
| d8
| Weapon Prof.:
| 4+level/3
| To Hit Table:
| Ftr0
| Save Table:
| Ftr0
| Reference:
| RC0-18
| Groups:
| Warrior
|
|
|
|
Level 1: Over Hit: If you hit someone by more than 20, add +1 damage for each number over what you needed to hit.
| Example: You need a -15 to hit someone, and you roll a 12. Damage bonus = Roll - Needed - 20 = 12 - -15 -20 = 7.
| Level 1: +1 slot in Weapon Mastery per level.
| Level 1: Detect evil/good/non-balance continuous.
| Level 3: Cast Priest spells using progression of Cleric0 at 1/3 level (round down). Caster level = actual level.
| Level 3: Turn/Command Undead at 1/3 level (round down).
| Level 9: Disarm: 0: An attack you do does no damage, roll 1d20+(your Dex)-(target's Dex)*2, if greater than 0 he is disarmed.
|
|
[PC1] Warrior Classes Group
Paladin1
Level
| KXP
| Priest 123 4
|
1
| 0
| --- -
| 2
| 2.75
| --- -
| 3
| 5.5
| --- -
|
4
| 12
| --- -
| 5
| 24
| --- -
| 6
| 45
| --- -
|
7
| 95
| --- -
| 8
| 175
| --- -
| 9
| 350
| 1-- -
|
10
| 700
| 2-- -
| 11
| 1050
| 21- -
| 12
| 1400
| 22- -
|
13
| 1750
| 221 -
| 14
| 2100
| 321 -
| 15
| 2450
| 321 1
|
16
| 2800
| 332 1
| 17
| 3150
| 333 1
| 18
| 3500
| 333 1
|
19
| 3850
| 333 2
| 20
| 4200
| 333 3
| 21
| 4550
| 433 3
|
22
| 4900
| 443 3
| 23
| 5250
| 444 3
| 24
| 5600
| 444 4
|
25
| 5950
| 544 4
| 26
| 6300
| 554 4
| 27
| 6650
| 555 4
|
28
| 7000
| 555 5
| 29
| 7350
| 655 5
| 30
| 7700
| 665 5
|
31
| 8050
| 666 5
| 32
| 8400
| 666 6
| 33
| 8750
| 766 6
|
34
| 9100
| 776 6
| 35
| 9450
| 777 6
| 36
| 9800
| 777 7
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 12, Con 9, Int 9, Wis 13, Chr 17
| Alignment:
| LG
| HD/level:
| d10
| Weapon Prof.:
| 3+level/2
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| PH1-22
| Groups:
| Warrior
|
|
|
|
Level 1: May shatter a magical, psionic, or innate effect that is currently running. It requires 10 dmg per spell level of the effect to shatter it. This doesn't require a Holy Avenger.
| Level 1: Detect Evil (Range 60', requires 1 mental action) as the spell, except the evil creature must have evil intent in order to be picked up as an evil creature. This may done as often as the paladin wishes.
| Level 1: Immunity to all forms of natural (non-magical) disease.
| Level 1: Lay on Hands: Cure 2 hit points per level (Range T, uses 1 mental), once per day. This curing ability may be divided between two or more creatures, and does function on outer planar targets.
| Level 1: Cure Disease: can be done once per week per 5 levels (round up).
| Level 1: Protection from Evil 10'r (continuous, but may be lowered).
| Level 1: Turn Undead as a cleric of 2 levels lower.
| Level 1: +2 on all saving throws; not cumulative with cavalier or knight bonus.
| Level 1: Cannot retain more than 10 magic items (2 armor, 4 weapons, 4 any). (Ignore this restriction)
| Level 1: 10% of all treasure must be given to a religious institution (this is called the tithe). Leftover wealth not spent is also donated. (Ignore this restriction)
| Level 1: If holding a Holy Avenger, +10*N% MR (where N is the weapons TH bonus) and can Dispel Magic
| Level 3: Effective Charisma with lower level warriors increased by level-1.
| Level 4: The paladin may call upon a special war horse (which is treated as a mage's familiar). Possible mounts include the following: War Horse, Pegasus/Unicorn, Dragon Horse, Dragon, Opinicus, and Ki-Rin.
| It takes 17-24 hours for the mount to arrive, and the Hit Dice of the mount cannot be higher than the paladin's level. If the mount is lost, another can be called after the paladin spends 1 week praying (but no more than 2 mounts can be employed in a single decade).
| Level 9: Automatically gains 1 XP per year per follower if sets up a stronghold.
|
|
[PC1] Warrior Classes Group
Paladin2
Level
| KXP
| Priest 123 4
|
1
| 0
| --- -
| 2
| 2.25
| --- -
| 3
| 4.5
| --- -
|
4
| 9
| --- -
| 5
| 18
| --- -
| 6
| 36
| --- -
|
7
| 75
| --- -
| 8
| 150
| --- -
| 9
| 300
| 1-- -
|
10
| 600
| 2-- -
| 11
| 900
| 21- -
| 12
| 1200
| 22- -
|
13
| 1500
| 221 -
| 14
| 1800
| 321 -
| 15
| 2100
| 321 1
|
16
| 2400
| 332 1
| 17
| 2700
| 333 1
| 18
| 3000
| 333 1
|
19
| 3300
| 333 2
| 20
| 3600
| 333 3
| 21
| 3900
| 433 3
|
22
| 4200
| 443 3
| 23
| 4500
| 444 3
| 24
| 4800
| 444 4
|
25
| 5100
| 544 4
| 26
| 5400
| 554 4
| 27
| 5700
| 555 4
|
28
| 6000
| 555 5
| 29
| 6300
| 655 5
| 30
| 6600
| 665 5
|
31
| 6900
| 666 5
| 32
| 7200
| 666 6
| 33
| 7500
| 766 6
|
34
| 7800
| 776 6
| 35
| 8100
| 777 6
| 36
| 8400
| 777 7
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 12, Con 9, Wis 13, Chr 17
| Alignment:
| LG
| HD/level:
| d10
| Weapon Prof.:
| 4+level/3
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| PH2-27
| Groups:
| Warrior
|
|
|
|
Level 1: May shatter a magical, psionic, or innate effect that is currently running. It requires 10 dmg per spell level of the effect to shatter it. This doesn't require a Holy Avenger.
| Level 1: Detect Evil (Range 60', requires 1 mental action) as the spell, except the evil creature must have evil intent in order to be picked up as an evil creature. This may done as often as the paladin wishes.
| Level 1: Immunity to all forms of natural (non-magical) disease.
| Level 1: Lay on Hands: Cure 2 hit points per level (Range T, uses 1 mental), once per day. This curing ability may be divided between two or more creatures, and does function on outer planar targets.
| Level 1: Cure Disease: can be done once per week per 5 levels (round up).
| Level 1: Protection from Evil 10'r (continuous, but may be lowered).
| Level 1: Turn Undead as a cleric of 2 levels lower.
| Level 1: +2 on all saving throws; not cumulative with cavalier or knight bonus.
| Level 1: Cannot retain more than 10 magic items (2 armor, 4 weapons, 4 any). (Ignore this restriction)
| Level 1: 10% of all treasure must be given to a religious institution (this is called the tithe). Leftover wealth not spent is also donated. (Ignore this restriction)
| Level 1: If holding a Holy Avenger, +10*N% MR (where N is the weapons TH bonus) and can Dispel Magic
| Level 3: Effective Charisma with lower level warriors increased by level-1.
| Level 4: The paladin may call upon a special war horse (which is treated as a mage's familiar). Possible mounts include the following: War Horse, Pegasus/Unicorn, Dragon Horse, Dragon, Opinicus, and Ki-Rin.
| It takes 17-24 hours for the mount to arrive, and the Hit Dice of the mount cannot be higher than the paladin's level. If the mount is lost, another can be called after the paladin spends 1 week praying (but no more than 2 mounts can be employed in a single decade).
| Level 9: Automatically gains 1 XP per year per follower if sets up a stronghold.
|
|
[PC1] Warrior Classes Group
Paladin3
Level
| KXP
| Spells 123 4
|
1
| 0
| --- -
| 2
| 10
| --- -
| 3
| 30
| --- -
|
4
| 60
| 0-- -
| 5
| 100
| 0-- -
| 6
| 150
| 1-- -
|
7
| 210
| 1-- -
| 8
| 280
| 10- -
| 9
| 360
| 10- -
|
10
| 450
| 11- -
| 11
| 550
| 110 -
| 12
| 660
| 111 -
|
13
| 780
| 111 -
| 14
| 910
| 211 0
| 15
| 1050
| 211 1
|
16
| 1200
| 221 1
| 17
| 1360
| 222 1
| 18
| 1530
| 322 1
|
19
| 1710
| 333 2
| 20
| 1900
| 333 3
| 21
| 2100
| 433 3
|
22
| 2310
| 443 3
| 23
| 2530
| 444 3
| 24
| 2760
| 444 4
|
25
| 3000
| 544 4
| 26
| 3250
| 554 4
| 27
| 3510
| 555 4
|
28
| 3780
| 555 5
| 29
| 4060
| 655 5
| 30
| 4350
| 665 5
|
31
| 4650
| 666 5
| 32
| 4960
| 666 6
| 33
| 5280
| 766 6
|
34
| 5610
| 776 6
| 35
| 5950
| 777 6
| 36
| 6300
| 777 7
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 4 2 3 1 1 1 1 0
| +2
| 5 2 4 2 1 1 1 0
| +3
| 5 3 4 3 2 2 2 1
|
+4
| 6 4 5 4 3 2 2 1
| +5
| 7 5 6 5 4 3 2 1
| +6
| 8 5 7 6 4 3 3 2
|
+7
| 8 6 7 7 5 4 3 2
| +8
| 9 7 8 8 6 4 4 2
| +9
| 10 8 9 9 7 5 4 3
|
+10
| 11 8 10 10 7 5 4 3
| +11
| 11 9 10 11 8 6 5 3
| +12
| 12 10 11 12 9 6 5 4
|
+13
| 13 11 12 13 10 7 6 4
| +14
| 14 11 13 14 10 7 6 4
| +15
| 14 12 13 14 11 8 6 5
|
+16
| 14 12 14 14 11 8 7 5
| +17
| 14 13 14 14 12 9 7 5
| +18
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 0, Wis 0 (11), Chr 0
| Alignment:
| LG
| HD/level:
| d10
| Weapon Prof.:
| 10+level/9
| To Hit Table:
| +level
| Save Table:
| War
| Reference:
| PH3-41
| Groups:
| Warrior
|
|
|
|
Level 1: 1M: Detect Evil.
| Level 1: Divine Grace: Add Chr bonus to all saving throws.
| Level 1: Lay on Hands: 1V, 1/d, touch: Cure LVL*(Chr bonus) hp, or Cause same amount to an undead creature. This can be "broken up" among multiple touches.
| Level 1: Divine Health: Immune to disease, mummy rot, lycanthropy.
| Level 2: Aura of Courage: Immune to fear. All within 10' resist fear.
| Level 2: Smite Evil: 1 attack, 1/d: +(Chr bonus) TH, +LVL dmg with next attack vs. an evil creature.
| Level 3: Remove Disease: 1M, [LVL/3] /week: Cure Disease.
| Level 3: Turn Undead as if a Priest of 2 levels lower.
| Level 4: Can cast Priest spells; gets Wisdom bonus.
| Level 5: Special Mount: Gain a familiar which must be a mount (the familiar list in [S0.5] indicates which types can be mounts).
|
|
[PC1] Warrior Classes Group
Peacemonger
Level
| KXP
| Peacemonger[PL] 123 456 78 [24]
|
1
| 0
| --- 1-- -- [--]
| 2
| 1
| --- 2-- -- [--]
| 3
| 3
| --- 3-- -- [--]
|
4
| 9
| --- 4-- -- [--]
| 5
| 27
| --- 5-- -- [--]
| 6
| 81
| --- 6-- -- [--]
|
7
| 243
| --- 7-- -- [--]
| 8
| 500
| --- 8-- -- [--]
| 9
| 900
| --- 8-- -1 [--]
|
10
| 1300
| --- 8-- -2 [--]
| 11
| 1700
| --- 8-- -3 [--]
| 12
| 2100
| --- 8-- -4 [--]
|
13
| 2500
| --- 8-- -5 [--]
| 14
| 2900
| --- 8-- -6 [--]
| 15
| 3300
| --- 8-- -7 [--]
|
16
| 3700
| --- 8-- -8 [--]
| 17
| 4100
| --- 9-- -8 [--]
| 18
| 4500
| --- 9-- -9 [--]
|
19
| 4900
| --- A-- -9 [--]
| 20
| 5300
| --- A-- -A [--]
| 21
| 5700
| --- A-- -A [--]
|
22
| 6100
| --- A-- -A [--]
| 23
| 6500
| --- A-- -A [--]
| 24
| 6900
| --- A-- -A [--]
|
25
| 7300
| --- A-- -A [--]
| 26
| 7700
| --- A-- -A [--]
| 27
| 8100
| --- A-- -A [1-]
|
28
| 8500
| --- A-- -A [11]
| 29
| 8900
| --- A-- -A [11]
| 30
| 9300
| --- A-- -A [-2]
|
31
| 9700
| --- A-- -A [-2]
| 32
| 10100
| --- A-- -A [-3]
| 33
| 10500
| --- A-- -A [-3]
|
34
| 10900
| --- A-- -A [-4]
| 35
| 11300
| --- A-- -A [-4]
| 36
| 11700
| --- A-- -A [-5]
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 2 4 2 1 1 1 0
| +1
| 6 4 5 4 3 2 2 1
| +2
| 8 5 7 6 4 3 3 2
|
+3
| 9 7 8 8 6 4 4 2
| +4
| 11 8 10 10 7 5 4 3
| +5
| 12 10 11 12 9 6 5 4
|
+6
| 14 11 13 14 10 7 6 4
| +7
| 14 12 14 14 11 8 7 5
| +8
| 15 13 14 14 12 9 8 6
|
+9
| 15 14 15 15 13 10 8 6
| +10
| 15 14 15 15 14 11 9 7
| +11
| 15 14 15 15 15 12 10 8
|
+12
| 15 15 15 15 15 13 11 8
| +13
| 16 15 15 15 15 14 12 9
| +14
| 16 15 16 15 15 15 12 10
|
+15
| 16 16 16 15 15 16 13 10
| +16
| 16 16 16 16 16 17 14 11
| +17
| 17 16 16 16 16 18 15 12
|
|
Requisites:
| Int 23, Wis 17, Chr 19
| Alignment:
| any
| HD/level:
| & 2d4
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| War
| Save Table:
| 2xWar
| Reference:
| DM {Planeshifted Battlelord}
| Groups:
| Warrior, Concordant (x1), Alternate
|
|
|
|
Gets Barbarian Int, Wis, or Chr.
| Peacemongers get 4th level and 8th level spells, but not other level numbers. (This is done to make Peacemonger spells be of the proper SL when other classes use a "Wish" type effect to emulate a Peacemonger spell.). They also get "Peacelord" (a x2 class) spells starting at level 27.
| Exception: There is one 2nd level spell which can be picked by downgrading a 4th.
| Peacemonger spells are selected once. You pick them, cast them (using 1M) and they do their effect permanently, using up that spell slot permanently. You can change your Peacemonger spells during reset.
| Level 3: Get another Barbarian Stat.
| Level 9: Get another Barbarian Stat.
|
|
[PC1] Warrior Classes Group
Peacemonger Spells
Level
| #
| Spell
|
2 *
| 1 *
| 1M: A group gets -LVL V actions (no save)
| 4
| 1
| 1M: A group gets -LVL TH (no save)
| 4
| 2
| 1M: A group gets -CL dmg (no save)
|
4
| 3
| 1M: A group gets -CL AC (no save)
| 4
| 4
| 1M: A group gets -LVL saves (no save)
| 4
| 5
| 1M: A group gets -LVL P actions (no save)
|
4
| 6
| 1M: A group gets -CL*2 current and max hp (no save)
| 4
| 7
| 1M: A group gets -CL B actions (no save)
| 4
| 8
| 1M: A group gets -LVL set Str which ignores Sustain Str (no save)
|
4
| 9
| 1M: A group gets -LVL set Dex which ignores Sustain Dex (no save)
| 4
| 10
| 1M: A group gets -LVL set Con which ignores Sustain Con (no save)
| 8
| 1
| 1M: A group gets -1 iTH with their next attack (no save)
|
8
| 2
| 1M: A group gets -1 idmg with their next attack (no save)
| 8
| 3
| +LVL to CL for 4th level Peacemonger spells
| 8
| 4
| 1M: A group gets -CL% iBR (irreducible BlahR = iRMPIR) (no save)
|
8
| 5
| 1M: A group gets -LVL M actions (no save)
| 8
| 6
| 1M: A group gets -1 max ihp or -1 max+current ihp if they have at least 1 ihp (no save)
| 8
| 7
| 1M: A group gets -CL C actions (no save)
|
Peacelord 2 (12)
| 1 *
| 1M: A group gets -PCL Q∞V actions (infinitely quick V actions)
| Peacelord 4 (14)
| 1
| 1M: A group gets -PL iTH
| Peacelord 4 (14)
| 2
| 1M: A group gets -PCL idmg
|
Peacelord 4 (14)
| 3
| 1M: A group gets -PCL iAC
| Peacelord 4 (14)
| 4
| 1M: A group gets -PL isaves
| Peacelord 4 (14)
| 5
| 1M: A group gets -PCL Q∞P actions (infinitely quick P actions)
|
Peacelord 4 (14)
| 6
| 1M: A group gets -PCL ihp
| Peacelord 4 (14)
| 7
| 1M: A group gets -PL X actions
| Peacelord 4 (14)
| 8
| 1M: A group gets -25*PCL set Str that ignores Sustain Str
|
Peacelord 4 (14)
| 9
| 1M: A group gets -25*PCL set Dex that ignores Sustain Dex
| Peacelord 4 (14)
| 10
| 1M: A group gets -25*PCL set Con that ignores Sustain Con
|
|
[PC1] Warrior Classes Group
Pentarch Paladin
Level
| KXP
| War/Pri 123 456 7
|
1
| 0
| 1-- --- -
| 2
| 7
| 2-- --- -
| 3
| 14
| 3a- --- -
|
4
| 21
| 31- --- -
| 5
| 35
| 32c --- -
| 6
| 56
| 33a --- -
|
7
| 91
| 331 e-- -
| 8
| 147
| 332 c-- -
| 9
| 238
| 333 ag- -
|
10
| 385
| 333 1e- -
| 11
| 623
| 333 2ci -
| 12
| 950
| 333 3ag -
|
13
| 1300
| 333 31e k
| 14
| 1650
| 333 32c i
| 15
| 2000
| 333 33a g
|
16
| 2350
| 333 331 e
| 17
| 2700
| 333 332 c
| 18
| 3050
| 333 333 a
|
19
| 3400
| 333 333 1
| 20
| 3750
| 333 333 2
| 21
| 4100
| 333 333 3
|
22
| 4450
| 433 333 3
| 23
| 4800
| 443 333 3
| 24
| 5150
| 444 333 3
|
25
| 5500
| 444 433 3
| 26
| 5850
| 444 443 3
| 27
| 6200
| 444 444 3
|
28
| 6550
| 444 444 4
| 29
| 6900
| 544 444 4
| 30
| 7250
| 554 444 4
|
31
| 7600
| 555 444 4
| 32
| 7950
| 555 544 4
| 33
| 8300
| 555 554 4
|
34
| 8650
| 555 555 4
| 35
| 9000
| 555 555 5
| 36
| 9350
| 666 666 6
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 4 6 3 4 1 1 3
| +2
| 9 5 6 4 4 2 2 4
| +3
| 10 6 7 6 5 3 3 5
|
+5
| 11 7 9 8 6 4 4 6
| +6
| 12 8 10 10 7 5 4 7
| +8
| 13 10 11 12 9 6 5 8
|
+9
| 14 11 13 14 10 7 6 9
| +11
| 14 12 14 14 11 8 7 10
| +12
| 15 13 14 14 12 9 8 11
|
+14
| 16 14 15 15 13 10 8 12
| +15
| 16 14 15 15 14 11 9 13
| +17
| 16 14 15 15 15 12 10 14
|
+18
| 16 15 15 15 15 13 11 15
| +20
| 17 15 16 15 15 14 12 16
| +21
| 17 15 16 15 15 15 12 17
|
+23
| 17 16 16 15 16 16 13 18
| +24
| 17 16 16 16 16 17 14 19
| +26
| 17 16 16 16 16 18 15 20
|
|
Requisites:
| Str 11, Wis 12, Chr 22, Cml 8
| Alignment:
| LG, LN, or NG
| HD/level:
| +d12
| Weapon Prof.:
| 7+level
| To Hit Table:
| 1˝xWar
| Save Table:
| 2x(War/Pri)
| Reference:
| DM / MTG
| Groups:
| Warrior
|
|
| Gets Exceptional Str and Con. Uses "Cavalier" line for number of attacks.
| Casts Warrior or Priest spells; you get Wis bonus to progression. Specialized in Warrior Paladin school. Starts with no Priest spheres (not even All); gets major access to one sphere per level.
|
|
|
|
Level 1 ¶: Each day, choose a broad monster type (Dragon, Outer, Undead, etc.). You have "1M: Slay Living" on that creature type (PPD save, IR to resist).
| Level 1 ¶: 1V: All enemies in your group take 10 holy dmg (no save) and are at -10 on AC, to hit, and damage (no save, this lasts until end of round).
| Level 1: Pick weapon of choice; are considered 6 levels higher for # of Attacks purposes.
| Level 1: +LVL to hit with lances, swords, maces, and flails.
| Level 1: May shatter a magical, psionic, or innate effect that is currently running. It requires 10 dmg per spell level of the effect to shatter it. This doesn't require a Holy Avenger.
| Level 1: If holding a Holy Avenger, +10*N% MR (where N is the weapons TH bonus) and can Dispel Magic
| Level 1: Turn Undead as a cleric of same level.
| Level 1: Protection from Evil 10'r (continuous, but may be lowered).
| Level 1: Immune disease.
| Level 1: Immune to Fear; Protection from Fear 10'r
| Level 1: Can operate at negative hit points (not offensively) up to -5*level.
| Level 1: 1M, 1/r: Lay on Hands: Cure 3*LVL hp.
| Level 1: 1M, LVL/d: Cure Disease
| Level 2: +1 Str, Con, Wis, or Chr (replaces percentage rules)
| Level 4: +1 Str, Con, Wis, or Chr; must be a different stat from the one picked at Level 2
| Level 4: May have a special mount as if a Beast Rider of 3 levels lower.
| Level 6: +1 Str, Con, Wis, or Chr; must be a different stat from the ones picked at Level 2 and 4
| Level 8: +1 Str, Con, Wis, or Chr; must be a different stat from the ones picked at Level 2, 4, and 6
| Level 9 ¶: Your Slay Living ability (see level 1) no longer has a save.
| Level 18 ¶: Your Slay Living ability (see level 1) is now Destruction.
| Level 27 ¶: Your Slay Living ability (see level 1) no longer allows IR.
|
|
[PC1] Warrior Classes Group
Physicaler0
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2
| (none)
| 3
| 4
| (none)
|
4
| 8
| (none)
| 5
| 16
| (none)
| 6
| 32
| (none)
|
7
| 64
| (none)
| 8
| 120
| (none)
| 9
| 240
| (none)
|
10
| 360
| (none)
| 11
| 480
| (none)
| 12
| 600
| (none)
|
13
| 720
| (none)
| 14
| 840
| (none)
| 15
| 960
| (none)
|
16
| 1080
| (none)
| 17
| 1200
| (none)
| 18
| 1320
| (none)
|
19
| 1440
| (none)
| 20
| 1560
| (none)
| 21
| 1680
| (none)
|
22
| 1800
| (none)
| 23
| 1920
| (none)
| 24
| 2040
| (none)
|
25
| 2160
| (none)
| 26
| 2280
| (none)
| 27
| 2400
| (none)
|
28
| 2520
| (none)
| 29
| 2640
| (none)
| 30
| 2760
| (none)
|
31
| 2880
| (none)
| 32
| 3000
| (none)
| 33
| 3120
| (none)
|
34
| 3240
| (none)
| 35
| 3360
| (none)
| 36
| 3480
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 6 5 4 3 2 1 1 0
| +1
| 6 5 4 3 3 1 1 0
| +2
| 6 5 4 4 3 2 2 1
|
+3
| 8 7 6 5 4 2 2 1
| +3
| 8 7 6 5 5 3 2 1
| +4
| 8 7 6 6 5 3 3 2
|
+5
| 10 9 8 7 6 4 3 2
| +5
| 10 9 8 7 7 4 4 2
| +6
| 10 9 8 8 7 5 4 3
|
+7
| 12 11 10 9 8 5 4 3
| +7
| 12 11 10 9 9 6 5 3
| +8
| 12 11 10 10 9 6 5 4
|
+9
| 12 12 11 10 9 7 6 4
| +9
| 12 12 11 10 10 7 6 4
| +10
| 12 12 11 11 10 8 6 5
|
+11
| 13 12 12 11 10 8 7 5
| +11
| 13 12 12 11 11 9 7 5
| +12
| 13 12 12 12 11 9 8 6
|
|
Requisites:
| Str 15, Dex 14
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 4+level/3
| To Hit Table:
| Ftr0
| Save Table:
| Ftr0
| Reference:
| DM
| Groups:
| Warrior
|
|
|
|
Hold P actions. You may convert 2P -> 1QP.
| Level 1: Over Hit: If you hit someone and needed a negative number to hit them (i.e. your TH bonus was greater than his AC), do x1.5 dmg.
| Level 2: +1P action (total +1)
| Level 4: +1P action (total +2)
| Level 6: +1P action (total +3)
| Level 8: +1P action (total +4)
| Level 10: +1P action (total +5)
| Level 12: +1P action (total +6)
| Level 14: +1P action (total +7)
| Level 16: +1P action (total +8)
| Level 18: +1P action (total +9)
|
|
[PC1] Warrior Classes Group
Physicalist
Level
| KXP
| Psi mMG S
|
1
| 0
| 3-- -
| 2
| 10
| 4-- -
| 3
| 15
| 51- -
|
4
| 23
| 52- -
| 5
| 35
| 53- -
| 6
| 53
| 54- -
|
7
| 80
| 65- -
| 8
| 120
| 751 -
| 9
| 180
| 852 -
|
10
| 270
| 953 -
| 11
| 400
| A54 -
| 12
| 600
| A65 -
|
13
| 850
| A75 -
| 14
| 1150
| A85 -
| 15
| 1500
| A95 -
|
16
| 1900
| BA5 -
| 17
| 2350
| CA6 1
| 18
| 2850
| DA7 2
|
19
| 3400
| EA8 3
| 20
| 4000
| FA9 4
| 21
| 4650
| FBA 5
|
22
| 5350
| FCA 5
| 23
| 6100
| FDA 5
| 24
| 6900
| FEA 5
|
25
| 7750
| GFA 5
| 26
| 8650
| HFB 6
| 27
| 9600
| IFC 7
|
28
| 10600
| JFD 8
| 29
| 11650
| KFE 9
| 30
| 12750
| KGF A
|
31
| 13900
| KHF A
| 32
| 15100
| KIF A
| 33
| 16350
| KJF A
|
34
| 17650
| LKF A
| 35
| 19000
| MKF B
| 36
| 20400
| NKG C
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 4 8 2 3 1 0 2
| +3
| 6 5 8 3 4 2 1 3
| +5
| 6 6 9 4 5 3 1 4
|
+7
| 7 7 9 4 5 4 2 5
| +9
| 7 8 10 5 6 4 3 6
| +11
| 8 9 10 6 7 5 3 7
|
+13
| 8 10 11 6 7 6 4 8
| +15
| 9 11 11 7 8 7 5 9
| +17
| 9 12 12 8 9 8 5 10
|
+19
| 10 13 12 8 10 8 6 11
| +21
| 11 14 13 9 11 9 7 12
| +23
| 11 14 13 10 12 10 7 13
|
+25
| 13 15 14 12 13 11 8 14
| +27
| 15 15 15 14 14 12 9 15
| +29
| 15 16 16 15 15 12 9 16
|
+31
| 16 16 16 15 16 13 10 17
| +33
| 16 16 16 16 16 14 11 18
| +35
| 16 16 16 16 16 15 11 19
|
|
Requisites:
| Str 11, Dex 18, Con 11, Chr 11
| Alignment:
| any
| HD/level:
| 2d6
| Weapon Prof.:
| 9+level/4
| To Hit Table:
| 2xWar
| Save Table:
| 2xPsi
| Reference:
| DM {Planeshifted Mentalist}
| Groups:
| Warrior, Psionicist, Alternate
|
|
|
|
Gets Exceptional Str, Dex, and Con. Uses "Barbarian" line for number of attacks.
| You get a Martial Arts style and +LVL Martial Arts maneuvers, and a Professional Wrestling style and +LVL Professional Wrestling maneuvers.
| Physicalist Psionic Pool (PPPs) = (Str*2+Dex*2+Con+Int+Chr)*level/2.
| The following frequencies are included in Physicalist: Psi0, Psi(-2), Psi7, Psi14, and Psi15.
| When you get a power on the Physicalist progression, pick any power from those 5 frequencies.
| PPPs are recovered at your level in points every round. Rejuvenation and the like may improve this point recovery rate.
| PPPs are the same scale as Psi1 PSPs.
| 10 PPPs is 1 "track point" for Psi36. You do not have actual tracks, however, and cannot "burn" anything after you have 0 PPPs.
| Level 9: Pick another frequency to add to Mentalist availability. The frequencies allowed are: Psi(-5), Psi(-6) & Psi(-12)(as a combo), Psi16, Psi36.
| Level 18: Pick another frequency to add, as per Level 9. You can pick Psi8 at this level.
| Level 27: Pick another frequency to add, but it can be ANY frequency.
|
|
[PC1] Warrior Classes Group
Psi-2 Devotions (Minors)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Adrenalin Drain
| Metab
| Con-3
| 8+4/r
| 6 Str,Dex,or Con dmg
| 6 to all three
| DM
| 2
| Anti-Astral Projection
| Port
| Int
| 6+2/h
| Anti-Astral Projection
| Colorless pool nearby
| DM
| 3
| Biogiveback
| Metab
| Con-2
| 6+3/r
| +2 dmg/att; +level/3 TH bonus
| +level TH bonus instead
| DM
|
4
| Cause Disease
| Metab
| Con-3
| 12
| Cause Disease
| Cause 2 diseases
| DM
| 5
| Cell Adjustment
| Metab
| Con-3
| 1/hp
| max 20*level hp /r; disease=+5 PSPs
| Half cost in PSPs
| DM
| 6
| Decelerate
| Metab
| Con-2
| 10+10/m
| Target loses next action (save)
| next 2 actions
| DM
|
7
| Deflect
| Kinet
| Int
| 4
| Deflect a melee attack
| --
| DM
| 8
| Detract
| Telep
| Wis
| Int+1/r
| -2 check if resisting
| Maintained 4r for free
| DM
| 9
| Gird
| M-Psi
| Int-3
| 2*M/m
| Set off someone's trigger prematurely
| --
| DM
|
10
| Half Pain
| Metab
| Con-3
| 7
| Take half damage from one person for 1t
| --
| DM
| 11
| Inertial Improver
| Kinet
| Con-3
| 7+5/r
| +1 to #Atts in your group (everyone)
| Missiles do +1 die of dmg
| DM
| 12
| Magnify
| M-Psi
| Wis-5
| 25M+M/r
| Mult. power (Max=level/5+1)
| M+1, no extra cost
| DM
|
13
| NoBlink
| Port
| Int+1
| 7+3/r
| Blinking does not function within 100'
| within 1000'
| DM
| 14
| Receptacle
| M-Psi
| Wis-5
| 1/r
| Gem:1/100gp;Item:(2W+I+C-40)*L
| --
| DM
| 15
| Reduced Strength
| Metab
| Wis-3
| 2S+S/r
| Strength dmg, Max=level
| Max=2*level
| DM
|
16
| Replacement
| Metab
| Con-3
| 6+3/r
| Ignore displacement
| Ignore mirror images
| DM
| 17
| Reverse Carapace
| Metab
| Int
| 5+1/r
| -level AC; +(11-level) Dex
| No AC loss
| DM
| 18
| Sight Less
| Telep
| Con-3
| C+5/m
| Blindness (save)
| Deafness (save)
| DM
|
19
| Sound Less
| Telep
| Con-2
| C+4/t
| Deafness (save)
| Blindness (save)
| DM
| 20
| Taste Less
| Telep
| Con-2
| C+4/t
| Cannot taste, drink potions, eat pills (save)
| Target cannot smell
| DM
| 21
| Time Diminish
| Port
| Int-7
| 54/r
| -3 M, -3 P, -3 V (save)
| -1 more each type
| DM
|
22
| Time Halve
| Port
| Int-1
| 22/s
| Lose one instance of "Q" on all action types
| -4 AC/save; -2 TH
| DM
| 23
| Ungraft Weapon
| Metab
| Con-5
| 10+1/r
| Unconnect weapon from body; -1/-1
| Penalty is -4/-4
| DM
| 24
| Weakness of the Land
| Metab
| Con-2
| 10+2/r
| 25 dmg, -3 TH, -3 dmg, -25% MR
| Lasts 5r after maint.
| DM
|
|
[PC1] Warrior Classes Group
Psi-2 Sciences (Majors)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Acidify
| Kinet
| Con-3
| 18
| (level)d6 acid dmg (save:˝)
| (2*level)d6 acid damage
| DM
| 2
| Complete Harming
| Metab
| Con
| 30
| Harm at end of round (not segment)
| Harm at end of segment
| DM
| 3
| Degenerate
| Metab
| Con-4
| 18+6/t
| Degenerate (LVL /s)
| 2*LVL /s
| DM
|
4
| Endorphin Drain
| Metab
| Chr-6
| 16+8/r
| 6 Int,Wis,or Chr dmg
| 6 to all three
| DM
| 5
| Energy Release
| Metab
| Con-2
| 1/die
| +CL to CL on your next damaging power
| --
| DM
| 6
| Fate Less
| Telep
| Con-5
| C+5/t
| You and biggest enemy in area take 0 dmg
| --
| DM
|
7
| Inprobability Travel
| Port
| Int
| 20+8/h
| Go to Anti-Astral physically
| Colorless pool nearby
| DM
| 8
| Insens. to Psychic Imp.
| Clair
| Wis-4
| 12+2/m
| Resist Psionics
| Resist Anti-Psionics
| DM
| 9
| Life Field
| Metab
| Con-8
| 40
| All in party all healed for LVL hp
| 2*LVL hp instead
| DM
|
10
| Reintegrate
| Kinet
| Wis-4
| 40
| Cure a disintegrate
| Cure an annihilate
| DM
| 11
| Split Body
| M-Psi
| Wis-5
| 40+6/r
| +1 P action
| +1 more P action
| DM
|
|
Psi-2 High Sciences (Grands)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| A/B Acceleration
| Metab
| Con-6
| 20/r
| +CL A actions /r (range sight)
| B instead of A
| DM
| 2
| Alter Reality
| All
| Any-10
| 250
| Alter Reality or Psi-1 major
| Double CL effect
| DM
| 3
| Eelemental Composition
| Metab
| Con-4
| 24+3/r
| Can be any Normal/Para/Quasi Eele
| Can be Semi Eele
| DM
|
4
| Grand Acidify
| Kinet
| Con-5
| 27
| CLd20 acid damage
| Use d30's
| DM
| 5
| Legendary Drain
| Metab
| Chr-24
| 24+12/r
| 6 Cml, Luck, or CL dmg
| 6 all three
| DM
| 6
| Mass Detract
| Telep
| Wis
| L+1/r
| L=sum of targets' levels
| PSP cost halved
| DM
|
7
| Steal Actions
| M-Psi
| *Auto*
| 0
| Steal an action (save)
| --
| DM
| 8
| Ultrasword [-X]
| Telep
| Chr-5
| 20
| Ignore non-racial immunity to psionics
| --
| DM
| 9
| Weakness of the World
| Metab
| Con-6
| 10/r
| -9/-9 AC/saves, -25% RR/MR/PsiR
| Lasts 5r after maint.
| DM
|
10
| Weapon Familiarity
| Clair
| Int-8
| 200/d
| +1 slot in every weapon prof
| +LVL feats
| DM
|
|
Psi-2 Supers
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| C/X Acceleration
| Metab
| Chr-10
| 30/r
| +CL C actions /r (range sight)
| Can convert 14C -> 1X
| DM
| 2
| Change Reality
| All
| Any-20
| 400
| Change Reality or Psi-1 grand
| Double CL effect
| DM
| 3
| Magic Inertial Improver
| Port
| Dex-18
| 70/r
| Spells give no save in your group
| --
| DM
|
4
| Planetary Acidify
| Kinet
| Con-25
| 3600
| Acidifies 1 planet or moon (!)
| 2 planets or moons!
| DM
| 5
| Public Access Lock
| Clair
| Int-20
| 90/r
| Your truename is unknowable
| Thoughts unknowable too
| DM
| 6
| Spirit on the Ground
| Telep
| Chr-15
| 1/week
| Cannot use M actions; can use 2P/s
| Can use 3P /s
| DM
|
|
[PC1] Warrior Classes Group
General Psi0 Information
KiL (Ki Level) = (highest Psi0 level)*3 + (highest Monk1 level)*2 + (highest Wild Talent level).
|
| P0Ps = Str + Dex + Con + Wis - 40 + KiL
| These are restored at 1 per round until the maximum per turn (equal to KiL) is reached.
| 1 P0P = 20 Psi1 points = 2 Psi9 track points for purposes of Psi11 conversion.
|
| Psi0 and Monk1 get a progression (this replaces the "1 Martial Arts slot per level" in the Collective). You may downgrade if desired.
| Wild Talents must buy these using Martial Arts slots (1 for Minor, 2 for Major, 3 for Grand, 4 for Super). They get the ability to take 1 power per level, levels 1-9 is Minor, 10-18 is Major, 19-27 is Grand, 28-36 is Super. You may take lesser types if desired.
|
| In the "Act" column below (which is the actions needed to perform the maneuver), read "patt" as "punch attack" and "katt" as "kick attack".
|
| Read "One attack:" on the Effects tables below as "Gain and do one attack, if successful, do the following:". You don't actually do damage with the attack unless noted.
|
|
[PC1] Warrior Classes Group
Psi0 Minor Powers
#
| Power
| P0P
| Action
| Effect
|
1
| Acting
| 0
| 0
| Acting, Spying, Disguise proficiencies; KiL*10% chance to resist Detect Lie spell
| 2
| Armory
| 0
| 0
| Armor Optimization, Armor/Weapon Identification, Armor/Weapon Repair proficiencies
| 3
| Arrow Cutting
| 1
| 1V
| You get a Dex check (with penalty = enemy's level) for each missile shot at you this round
|
4
| Binding
| 0
| 1V
| Tie up a helpless/surrendered foe so they cannot escape by physical means
| 5
| Bowyer
| 0
| 0
| Bowyer/Fletcher proficiency; 1 week of F actions: Make a nonmagical +1/+0 bow.
| 6
| Calligraphy
| 1
| 0
| Copy documents; Can copy magical writings at KiL% success, (100-KiL)% destroy original
|
7
| Catfall
| 1
| 1P
| Land on feet, get a Dex check versus each die of the falling damage
| 8
| Choke
| 1
| 1P
| One attack: Each round target makes Con check or unconscious, maintain by using 1V
| 9
| Classical Literature
| 0
| 0
| Legend Lore KiL%
|
10
| Climbing
| 1
| 1V
| Gain Climb Walls rating of KiL*10% for the round
| 11
| Contortion
| 1
| 1V
| Escape Bonds (but not from Binding power above); can squeeze through small gaps
| 12
| Dance
| 0
| 0
| Dancing, Juggling, Mime proficiencies; Can communicate without using spoken words
|
13
| Double Attack
| 1
| 1att
| Do two attacks, each rolls 1d10 to hit, these cannot be traded in to do something else
| 14
| Disable Limb
| 1
| 1P
| One attack: One limb cannot be used by target for 1t (no save)
| 15
| Disarm
| 1
| 1P
| One attack: Target is disarmed (no save)
|
16
| Entangle
| 1
| 1P
| One attack: Do one attack of dmg; -1 segment that target can use per round; maintain 1V
| 17
| Fast-draw
| 1
| 0
| 1 of your weapon attacks occurs at start of round; can pick up 1 weapon without using 1V
| 18
| Focus: Skill
| 1
| 1M
| +1 slot in a non-weapon proficiency (even if you don't have the proficiency) for 1r
|
19
| Forced March
| 1
| 0
| +KiL to movement rate for the day
| 20
| Grapple
| 1
| 1P
| One attack: Do KiL + Str bonus (to damage) dmg every round, maintain by using 1V
| 21
| Hawking
| 0
| 0
| Can train a hawk to hunt or spy (not as good as a familiar, but close)
|
22
| Horsemanship
| 1
| 1V
| Horsemanship proficiency; Keeps mount under control in difficult situations
| 23
| Hurling
| 1
| 1P
| One attack: Throw any weapon (incl. weapons not meant to be thrown) without hit penalty
| 24
| Kippup
| 1
| 0
| Stand up without using a V action.
|
25
| Leaping
| 1
| 1V
| Jump KiL*5' horizontally or KiL*2' vertically
| 26
| Maka Wara
| 0
| 0
| Each time someone hits you with an unarmed attack, he takes 1 damage back.
| 27
| Medicine I
| 1
| 1V
| Choose one: Cure KiL hp; Cure Wounding; Repair disabled limb
|
28
| Meditation
| -3
| 1 turn
| +KiL mental saves & Immune Fear for 1t; x2 normal healing/regenation rate in non-combat
| 29
| Music
| 0
| 0
| Music Composition, Instrumental, Singing proficiencies
| 30
| Piercing Thrust
| 1
| 0
| Do maximum damage with a piercing weapon attack.
|
31
| Reverse Cut
| 0
| 0
| Can attack to side or behind at no penalty (don't have to turn around)
| 32
| Rhetoric
| 0
| 0
| Fast-talking, Negotiation, Preaching proficiencies
| 33
| Silent Garrote
| 1
| 1P
| One attack: Choke as above (you must be in Backstab position); Silence 15'r for duration.
|
34
| Silent Kill
| 1
| 1P
| One attack: Do a x2 Backstab (you must be in Backstab position); Silence 15'r for that 1s.
| 35
| Smashing Blow
| 1
| 1att
| Double the "to hit" roll with a blunt attack; Natural 19-20 is automatic hit.
| 36
| Stealthy Movement
| 1
| 1V
| Gain Move Silently and Hide in Shadows ratings of KiL*10% for the round
|
37
| Strike
| 1
| 0
| Add your Str hit and damage bonus a second time for all attacks for this segment
| 38
| Swimming
| 1
| 1M
| Can swim underwater for the round with no chance of drowning; Resist Water for 1 round
| 39
| Tea Ceremony
| X
| 1 turn
| Give to other Psi0-users in room a total of X Psi0 points, this may be above max for 1 turn
|
40
| Theology
| 0
| 0
| Religion proficiency; Detect divine beings
| 41
| Throw
| 1
| 1P
| Make one attack, if successful, throw target level*10' in one direction, he takes falling dmg
| 42
| Trip
| 1
| 1att
| One attack: Do KiL dmg; target is down but may spend 1V to get back up
|
43
| Unarmed Combat
| 0
| 0
| +level TH and dmg with unarmed combat
|
|
[PC1] Warrior Classes Group
Psi0 Major Powers
#
| Power
| P0P
| Action
| Effect
|
1
| Air Throw
| 3
| 1P,1V
| One attack: Target takes KiL*5' falling damage
| 2
| Backflip Kick
| 2
| 1katt
| One kicking attack to opponent's back (not a backstab): Normal damage.
| 3
| Buffalo Punch
| 2
| 2patt
| One punching attack: x3 normal damage.
|
4
| Concealment
| 2
| 1M
| Invisibility
| 5
| Death Touch
| 3
| 1P
| One attack: Death (save vs. PPD)
| 6
| Double Dread Kick
| 2
| 2katt,1V
| Two kicking attacks: Each does normal damage and knocks the target back KiL'
|
7
| Double-Hit Kick
| 2
| 0
| Repeat damage of last kicking attack to same target
| 8
| Double-Hit Knee
| 2
| 1katt
| Two kicking attacks: Normal damage; both must be vs. same target.
| 9
| Dragon Kick
| 2
| 1P
| One kicking attack: That attack does Hp (hull points) instead of hp; target knocked down
|
10
| Dragon Punch
| 2
| 1P
| One punching attack: That attack does Hp (hull points) instead of hp; target knocked down
| 11
| Ear Pop
| 2
| 2patt
| (The 2att from seperate limbs) One attack: Target stunned and deaf (each save vs. PP)
| 12
| Fire and Stones
| 2
| 2att
| (The 2att from seperate limbs) One attack: Destroys enemy's weapon (item save)
|
13
| Flash Kick
| 3
| 1P,1V
| One kicking attack at +KiL to hit, ignores stoneskins/ironskins: x10 damage, knockdown
| 14
| Flying Knee Thrust
| 2
| 1katt,1V
| One kicking attack: x2 normal damage.
| 15
| Flying Thrust Kick
| 3
| 2katt,1V
| One kicking attack: x5 normal damage, knocked down.
|
16
| Focus: Magic Resistance
| 3
| 0
| KiL*5% MR for 1r
| 17
| Focus: Stay Conscious
| X
| 0
| Stay Conscious at negative hp; X = -(current hp)/2, round up
| 18
| Foot Sweep
| 2
| 1katt
| One kicking attack: Normal damage, target is knocked down
|
19
| Forward Flip Knee
| 2
| 1katt
| One kicking attack to opponent's back of head (not backstab) at -4 TH: Normal damage.
| 20
| Handstand Kick
| 2
| 1katt,1V
| One kicking attack: Normal damage, with a bonus equal to your movement rate (in inches)
| 21
| Head Butt
| 2
| 1HeadP
| One attack: Do double normal punching damage with your head.
|
22
| Hundred Hand Slap
| 3
| 1F
| Ten punching attacks: Each does normal punching damage; all must be vs. same target
| 23
| Hurricane Kick
| 2
| 1P,1V
| Do 1 attack on each target in a KiL*5' line: Normal damage plus knocked down.
| 24
| Hyper Fist
| 3
| 1patt
| Three punching attacks: Each does normal punching damage; all must be vs. same target
|
25
| Lightning Leg
| 3
| 1P,1M
| Ten kicking attacks: Each does normal kicking damage; all must be vs. same target
| 26
| Lightning Stroke
| 3
| 1V
| Each time you miss this round you may reroll (you are actually making new 2nd attacks)
| 27
| Medicine II
| 2
| 1V
| Choose one: Restore 1 stat point; Cure Disease; Neutralize Poison
|
28
| Monkey Grab Punch
| 3
| 2patt
| One punch attack at +KiL to hit, cannot be parried/countered/dodged: Do normal damage.
| 29
| Power Uppercut
| 2
| 2patt
| One punch attack at +KiL to hit: Do normal damage.
| 30
| Precision Strike
| 0
| 0
| All your weapons gain (+0)d(+2) on damage.
|
31
| Rekka Ken
| 3
| 0
| Ability to use 2P actions (but only for unarmed combat) this segment.
| 32
| Returning Hurl
| 3
| 1P
| Hurling (above); if weapon has chain attached it has end-of-round returning.
| 33
| San He
| 3
| 0
| For 1r: Immovability; cannot be knocked back/down; cannot use V actions
|
34
| Shockwave
| 3
| 1F
| Earthquake KiL' r (as spell)
| 35
| Slide Kick
| 2
| 1katt
| One kicking attack, auto hits if target is not flying: Normal damage, target is knocked down
| 36
| Spinning Back Fist
| 2
| 1patt,1V
| One punch attack: That attack does x2 damage.
|
37
| Spinning Clothesline
| 3
| 1P
| One punching attack on each target within KiL'r: Do normal damage.
| 38
| Spinning Knuckle
| 3
| 0
| Repeat damage of last punching attack on same target
| 39
| Stepping Front Kick
| 2
| 3katt,1V
| Two kicking attacks, second autohits if first hits: Normal damage, target knocked back KiL'
|
40
| Toughskin
| 0
| 0
| +KiL/2 AC bonus
| 41
| Triple Strike
| 3
| 3att
| (The 3att from seperate limbs) Three attacks at same target at +KiL to hit: Normal dmg.
| 42
| Whirlwind Kick
| 3
| 1P
| One kicking attack on each target within KiL'r: Do normal damage.
|
43
| Wounded Knee
| 3
| 1katt
| One kicking attack: Target loses 1V action per round for 1t.
|
|
[PC1] Warrior Classes Group
Psi0 Grand Powers
#
| Power
| P0P
| Action
| Effect
|
1
| Acid Breath
| 5
| MouthP
| Breathe Acid (as per dragon)
| 2
| Air Hurricane Kick
| 4
| 1P,1V
| Do 1 attack on each target in a KiL*5' line even in air: Normal damage plus knocked down.
| 3
| Channel-strike
| 4
| 0
| One attack: Normal results of attack. All Channel-strike in round must be vs. same target.
|
4
| Chi Kung Healing
| X
| 1M
| Cure X*KiL hp to one target
| 5
| Cobra Charm
| 4
| EyeP
| Gaze, target must save vs. RSW or he cannot use any actions next segment, maintain 1M
| 6
| Divination
| 6
| 1 turn
| Ask the DM a question, answer is given as (choose one:) 1 English word or cryptic phrase
|
7
| Energy Reflection
| 5
| 1V
| As Arrow Cutting (above), except vs. magical missiles (even vs. Meteor Swarms & such)
| 8
| Extendable Limbs
| 0
| 0
| Your limbs can extend an extra KiL'
| 9
| Fireball
| 4
| 1M
| KiLd6 dmg, KiL' radius (fire damage) (save:˝, if made save again for 0)
|
10
| Flaming Dragon Punch
| 4
| 1P
| Dragon Punch (above); Do an extra set of hull damage (elemental fire damage) (save:˝)
| 11
| Focus: Ability
| 6
| 1F
| +1 to an ability score for 1t
| 12
| Ghost Form
| 6
| 1M
| Out-of-phase for 1r (cannot affect or be affected by solid objects), maintain 1M and 1 P0P
|
13
| Great Wall of China
| 6
| 1P,1V
| KiL kicking attacks distributed among targets within KiL'r: Do normal damage.
| 14
| Iceblast
| 5
| 1M
| KiLd4 dmg in a KiL*5' line (ice damage) (save:˝)
| 15
| Improved Fireball
| 6
| 1M
| KiLd8 dmg, KiL' radius (fire damage) (save:˝, if made save again for 0)
|
16
| Mind Reading
| 4
| 1M
| ESP; Know what the target is going to do next round
| 17
| Musical Accomplishment
| 4
| MouthP
| Allies can reroll (choose one:) missed to hit, missed saves, missed BlahR rolls (for 1m)
| 18
| Regeneration
| 0
| 0
| Regenerate KiL hp per round (given as KiL/10 hp per segment)
|
19
| Shock Treatment
| 0
| 0
| Immune Lightning; 1 P0P, 1V: Deal KiL damage to one target (save: ˝)
| 20
| Sonic Boom
| 4
| 1M
| KiLd4 dmg, KiL' radius (sound damage) (save:˝, if made save again for 0)
| 21
| Spinning Foot Sweep
| 4
| 1katt
| One kicking attack on each target within KiL'r: Normal damage, targets are knocked down
|
22
| Storm Hammer
| 5
| 1P,1V
| One attack: Target takes KiL*10' falling damage
| 23
| Stunning Shout
| 6
| MouthP
| Target must save vs. PP or stunned 1d(KiL) segments
| 24
| Telepathy
| 4
| 1M
| Telepathy (as spell)
|
25
| TurboSpinningClothesline
| 6
| 1P
| Two attacks on each target within KiL'r: Do normal damage.
| 26
| Yoga Flame
| 4
| MouthP
| Breathe Fire (as per dragon)
| 27
| Yoga Teleport
| 6
| 1M
| Tesseract (as spell effect), KiL% chance of not being stunned afterwards
|
|
Psi0 Super Powers
#
| Power
| P0P
| Action
| Effect
|
1
| Flying Fireball
| 8
| 1M,1V
| KiLd8 dmg in a KiL' radius (fire damage) (save:˝)
| 2
| Focus: Resist Death
| X
| 0
| Stay Alive (but probably unconscious) past -10 hp; X = -(current hp)/2, round down
| 3
| Inferno Strike
| 7
| 1F
| KiLd20 dmg, KiL*3' radius (fire damage) (save:˝), center at caster (who doesn't take dmg)
|
4
| Repeating Fireball
| 3*X
| 1M
| Throw X Fireballs (see above)
| 5
| Thunderclap
| 8
| 1M
| KiLd12 dmg, KiL' radius (sound damage) (save:˝, if made save again for 0)
| 6
| Zen No Mind
| 10
| 0
| Ability to use 2M actions per segment
|
|
[PC1] Warrior Classes Group
Psi7 Minor Powers
#
| PSPs
| Description
|
1
| 2
| Curse (Spell save)
| 2
| 2
| Doesn't cost an additional action to use, just your eye's P or M action: Gaze to Charm (save)
| 3
| 2
| Duplicate a SL 0-1 Necromancy effect (Wizard or Priest)
|
4
| -10 to max
| Fear aura (anyone who enters your group) (Will save)
| 5
| -10 to max
| Immunity to cold
| 6
| -10 to max
| Immunity to disease
|
7
| -10 to max
| Immunity to emotional effects
| 8
| -10 to max
| Immunity to sleep, fatigue, and exhaustion
| 9
| 2/r
| Improved Invisibility to Undead
|
10
| 2
| Moan: One group is feared (Will save)
| 11
| -10 to max
| Need not breathe
| 12
| -10 to max
| Need not eat or drink
|
13
| -10 to max
| Need not sleep; Unaging
| 14
| -10 to max
| People need a +CL weapon to hit you
| 15
| -10 to max
| Pick a stat. Whenever you touch someone, they take (CL+1)/2 ability damage to that stat (PPD save)
|
16
| 2
| Summon a DL I Undead
| 17
| -10 to max
| Whenever you touch someone, they get a disease (PPD save)
| 18
| -10 to max
| You Turn Undead at +1 level, +CL to the d20 roll, and +CL/2 to the d12 roll
|
|
Psi7 Major Powers
#
| PSPs
| Description
|
1
| 5
| Duplicate a SL 0-3 Necromancy effect (Wizard or Priest) or a SL 1 ProtoLich spell
| 2
| -25 to max
| Immunity to ability drain
| 3
| -25 to max
| Immunity to all mind-affecting effects
|
4
| -25 to max
| Immunity to critical hits
| 5
| -25 to max
| Immunity to paralysis and stun
| 6
| -25 to max
| Immunity to poison
|
7
| 5/t
| Incorporealness (+20 AC, you can pass through walls, can pick up objects, but cannot attack)
| 8
| 5
| Magic Jar / Possession (Will save)
| 9
| -25 to max
| Regenerate at CL-3 hp /s
|
10
| 5
| Slay Living (save)
| 11
| 5
| Summon a DL IV Undead
| 12
| -25 to max
| Vampiric Regen (CL-3)*10% of damage you deal
|
13
| -25 to max
| Whenever you touch someone, they are aged CLd4 years (PPD save)
| 14
| -25 to max
| Whenever you touch someone, they are energy drained (CL+3)/6 levels (no save)
| 15
| -25 to max
| Whenever you touch someone, they are paralyzed (PP save)
|
16
| 5
| Wither limbs (like a Sharpness effect) (CL-3 PP saves, each missed save is one lost limb)
| 17
| 5
| Wrench
| 18
| -25 to max
| You emit a stench like a ghast
|
|
[PC1] Warrior Classes Group
Psi7 Grand Powers
#
| PSPs
| Description
|
1
| 8
| Death Spell a group (total CL*CL HD, max HD affected = CL)
| 2
| 8
| Duplicate a SL 0-5 Necromancy effect (Wizard or Priest) or a SL 2 ProtoLich spell
| 3
| -40 to max
| Immunity to any effect that requires a Fortitude save (unless the effect also works on objects)
|
4
| -40 to max
| Immunity to death or slay effects
| 5
| -40 to max
| Immunity to energy drain and negative levels
| 6
| -40 to max
| Immunity to Turn Undead
|
7
| 8
| Summon a DL VII Undead
| 8
| 8
| Target is energy drained CL/2 levels (no save)
| 9
| -40 to max
| Whenever you touch someone, they get Mummy Rot (no save)
|
|
Psi7 Super Powers
#
| PSPs
| Description
|
1
| 11
| As You Are
| 2
| 11
| Duplicate a SL 0-7 Necromancy effect (Wizard or Priest) or a SL 3 ProtoLich spell
| 3
| 11
| Summon a DL X Undead
|
4
| -55 to max
| When you die, you go to the Negative Energy Plane, and will reform on the Prime the next day
| 5
| -55 to max
| You do not go unconscious and stay offensive at any negative hp total (but will still die)
| 6
| -55 to max
| Your unarmed attacks are Vile damage and hard to heal (healing effects are divided by CL-16)
|
|
[PC1] Warrior Classes Group
Psi14 Minor Powers
#
| PSPs
| Description
|
1
| -10 to max
| +LVL unarmed dmg.
| 2
| 2
| 0, when biting: Cause Lycanthropy (PPD save, if they fail, they are your slave)
| 3
| 2
| 0, when changing form: Cure (1d6)*10% of damage taken
|
4
| 2/r
| Bloodlust: +CL TH and dmg, -CL AC
| 5
| -10 to max
| Can turn into one additional form; DM rolls DL=LVL/3 Lycanthrope or Animal
| 6
| -10 to max
| Complete control over when you change forms
|
7
| 2
| Detect Lycanthropes, Shapechangers, See True Form
| 8
| -10 to max
| Hit only by +LVL or better weapons
| 9
| -10 to max
| Regen CL hp/s
|
10
| 2
| Speak with Animals
| 11
| 2
| Summon CL Animals of the type that you are the Lycanthrope of, DL=LVL
| 12
| 2
| Target gets a disease (PPD save)
|
13
| -10 to max
| You can adjust (with fine resolution) the degree of your hybrid-ness in hybrid form
| 14
| -10 to max
| Your clothing/armor change with you when you change form
| 15
| -10 to max
| Your lycanthropy cannot be cured (unless you want it to be)
|
|
Psi14 Major Powers
#
| PSPs
| Description
|
1
| 5
| [0 action to use] Change form immediately
| 2
| 5/r
| +CL Str; -CL Cml
| 3
| 5/r
| +CL Dex; -CL Cml
|
4
| 5/r
| +CL Con; -CL Cml
| 5
| -N to max
| Add a 0.5 Lycanthrope Racial Adjective for free; N=(added divisor)*100
| 6
| 5
| Force Shapechange or Wrench
|
7
| 5
| Group gets a disease (PPD save)
| 8
| -25 to max
| Immune disease and poison
| 9
| -25 to max
| Pick LVL unusual materials to be immune to.
|
10
| 5
| Trigger someone else's Lycanthropy to manifest (they change form)
| 11
| -25 to max
| When you change forms, can mutate your facial features to look different
| 12
| -25 to max
| Your Animal form has wings; Fly at CL*3" (C)
|
|
[PC1] Warrior Classes Group
Psi14 Grand Powers
#
| PSPs
| Description
|
1
| 8/r
| +CL/2 Int
| 2
| 8/r
| +CL/2 Wis
| 3
| 8/r
| +CL/2 Chr
|
4
| 80
| Alter your Lycanthrope form, DM rolls on LVL/2 Lycanthrope or Animal table
| 5
| -40 to max
| Get a Rogue chart (and 20*LVL Rogue points) up to level=LVL/2
| 6
| -40 to max
| Remove a vulnerability on yourself (reduce Severe Allergy -> Vulnerable)
|
7
| 8
| Summon a DL=VII Lycanthrope
| 8
| -40 to max
| You have a breath weapon, half hp (pick acid, poison, skunk; pick 3/d or 1/3r)
| 9
| -40 to max
| Your gaze causes Charm (no save, IR)
|
|
Psi14 Super Powers
#
| PSPs
| Description
|
1
| -55 to max
| 1D: Reincarnate as an animal of your animal form
| 2
| 11
| 1V, while attacking: Your natural attacks Cascade Rams one group
| 3
| 11
| Duplicate a Psi7 minor, major, or grand
|
4
| 11
| Summon a DL=X Lycanthrope
| 5
| -55 to max
| You do not go unconscious and stay offensive at any hp total (will still die)
| 6
| -55 to max
| Your unarmed attacks are Permanent hp of damage
|
|
[PC1] Warrior Classes Group
Basic Psi15 Information
Psi15 PSPs (Wild Talents) = Str*2+Con+Int+Chr*2-80+level*20
| Psi15 PSPs (Psi15 class) = (Str*2+Con+Int+Chr*2-60)*level
|
| Wild Talent progression is as follows. You must meet all the requirements of a line (HNCL, Str, Con, Int, Chr) in order to be able to read that line.
| (a=Minor Alteration, m=Minor Power, A=Major Alteration, M=Major Power, g=Grand Alteration, G=Grand Power, s=Super Alteration, S=Super Power)
|
|
|
HNCL
| Str
| Con
| Int
| Chr
| am AM gG sS
|
1
| 4
| 7
| 6
| 3
| 1- -- -- --
| 2
| 8
| 9
| 7
| 6
| 21 -- -- --
| 3
| 12
| 11
| 8
| 9
| 31 -- -- --
|
4
| 16
| 13
| 9
| 12
| 31 1- -- --
| 5
| 20
| 15
| 10
| 15
| 42 1- -- --
| 6
| 24
| 17
| 11
| 18
| 52 21 -- --
|
7
| 28
| 19
| 12
| 21
| 53 31 -- --
| 8
| 32
| 21
| 13
| 24
| 53 32 -- --
| 9
| 36
| 23
| 14
| 27
| 63 32 1- --
|
10
| 40
| 25
| 15
| 30
| 64 42 2- --
| 11
| 44
| 27
| 16
| 33
| 65 43 21 --
| 12
| 48
| 29
| 17
| 36
| 75 53 31 --
|
13
| 52
| 31
| 18
| 39
| 75 54 31 --
| 14
| 56
| 33
| 19
| 42
| 75 54 32 --
| 15
| 60
| 35
| 20
| 45
| 76 54 32 1-
|
16
| 64
| 37
| 21
| 48
| 76 54 32 11
| 17
| 68
| 39
| 22
| 51
| 76 54 33 21
| 18
| 72
| 41
| 23
| 54
| 77 55 33 22
|
|
[PC1] Warrior Classes Group
Psi15 Minor Alterations/Powers
Psi15 Minor Alterations
| Effect
|
Add Breath Weapon [1st]
| Breath weapon is 3/d. Choose a normal (E=1) element. Breath = 50% of current hp total.
| Add Breath Weapon [2nd]
| Breath weapon is once per 3 rounds. Choose a normal (E=1) element. Breath = (CL+1)d(CL*2+2).
| Add Resistance
| Resist one normal (E=1) element, this can be taken twice for an E=2, thrice for an E=3, etc.
|
Add Scales
| Natural AT source = +CL
| Add Tail
| Tail does 1d(CL*2) damage
| Add Wings
| Flight at (CL+1)*3" rate
|
Alter Resistances
| Alter two resistances (or one immunity) to be of different element(s) (Pick an E factor = original)
| Improve Breath Freq.
| Can use breath 4/d or once per 2 rounds (Pick again: 5/d or every r.) (Pick 3rd time: 6/d or per 5 s.)
| Improve Breath Element
| Add 1 to the E factor of your breath weapon element. (Choose a new element when you pick this.)
|
Increase Bite Damage
| (+1)d(+2) with bite attacks
| Increase Breath Damage
| +10% of current hp total to breath dmg [or (+1)d(+2) breath dmg if using set breath dice]
| Increase Claw Damage
| (+2)d(+0) with claw/hand attacks
|
Increase Tail Damage
| (+0)d(+4) with tail attacks
| Versatile Breath Element
| Your can alternatively use a second element, with E factor equal or less than your normal breath.
|
|
Psi15 Minor Powers
| Cost
| Effect
| Color Age
|
Affect Normal Fires
| 3
| Affect Normal Fires
| Red 3
| Audible Glamer
| 3
| Audible Glamer
| Emerald 3
| Blink
| 1
| Blink
| Adamantite 1
|
Charm Person
| 1
| Charm Person
| Crystal 1
| Create/Destroy Water
| 3
| Create/Destroy Water
| Blue 3
| Flame Walk
| 1
| Flame Walk (self)
| Emerald 1
|
Magic Missile
| 1
| Magic Missile
| Adamantite 1
| Polymorph Self
| 1
| Polymorph Self
| Adamantite 1
| Water Breathing
| 1
| Water Breathing (self)
| Amethyst/Black 1
|
Water Walking
| 3
| Water Walking
| Amethyst 3
|
|
[PC1] Warrior Classes Group
Psi15 Major Alterations/Powers
Psi15 Major Alterations
| Effect
|
Add Immunity
| Immune to one normal (E=1) element, this can be taken twice for an E=2, thrice for an E=3, etc.
| Dial-a-Breath Element (<)
| You can use any element with E factor less than your normal breath.
|
|
Psi15 Major Powers
| Cost
| Effect
| Color Age
|
Color Spray
| 4
| Color Spray
| Crystal 4
| Corrupt Water
| 6
| Fouls water/potions/elixirs CL*10 cu'
| Black 6
| Darkness
| 4
| Darkness CL*10' radius
| Black 4
|
Druid Shapechange
| 6
| Druid Shapechange (to Reptile/Fish, Bird, or Mammal)
| Amethyst 6
| Dust Devil
| 6
| Dust Devil
| Blue 6
| Gust of Wind
| 7
| Gust of Wind
| White 7
|
Heat Metal
| 6
| Heat Metal
| Red 6
| Hold Person
| 7
| Hold Person
| Emerald 7
| Hypnotism
| 4
| Hypnotism
| Emerald 4
|
Ice Walking
| 4
| Ice Walking (can walk across ice/slippery surfaces without falling)
| White 4
| Melf's Minute Meteors
| 6
| Melf's Minute Meteors
| Emerald 6
| Neutralize Poison
| 4
| Neutralize Poison
| Amethyst 4
|
Pyrotechnics
| 4
| Pyrotechnics
| Red 4
| Sound Imitation
| 4
| Sound Imitation (Mimic Voices)
| Blue 4
| Suggestion
| 6
| Suggestion
| Green 6, Crystal 7
|
Warp Wood
| 7
| Warp Wood
| Green 7
| Water Breathing
| 4
| Water Breathing (self or other)
| Green 4
|
|
[PC1] Warrior Classes Group
Psi15 Grand Alterations/Powers
Psi15 Grand Alterations
| Effect
|
Add Global Resistance
| Resist all E=1 elements, this can be taken twice for E=2 (doesn't include E=1), thrice for E=3, etc.
| Dial-a-Breath Element (=)
| You can use any element with E factor equal to or less than your normal breath.
|
|
Psi15 Grand Powers
| Cost
| Effect
| Color Age
|
Animate Rock
| 10
| Animate Rock
| Emerald 10
| Control Weather
| 10
| Control Weather
| Amethyst 10
| Control Winds
| 10
| Control Winds
| Blue 10, Crystal 11
|
Detect Gems
| 10
| Detect Gems, kind and number
| Red 10
| Entangle
| 9
| Entangle
| Green 9
| Freezing Fog
| 11
| Obscures vision 100' r, thin layer of ice on all surfaces 100' r
| White 11
|
Hypnotism
| 9
| Hypnotism, up to CL targets
| Red 9
| Luckscale
| 9
| (Must have scales to use) Luckstone effect for 1 day
| Crystal 9
| Otiluke's Resilient Sphere
| 8
| Otiluke's Resilient Sphere
| Amethyst 8
|
Pass without Trace
| 11
| Pass without Trace
| Green 11
| Plant Growth
| 8
| Plant Growth
| Black/Green 8
| Reflecting Pool
| 9
| Reflecting Pool
| Amethyst 9
|
Suggestion
| 8
| Suggestion (up to CL targets)
| Red 8
| Summon Insects
| 10
| Summon Insects
| Black 10
| Ventriloquism
| 8
| Ventriloquism
| Blue 8
|
Wall of Fog
| 9
| Wall of Fog
| White 9
|
|
Psi15 Super Alterations/Powers
Psi15 Super Alterations
| Effect
|
Add Global Immunity
| Immune to all E=1 elements, this can be taken twice for E=2 (doesn't include E=1), thrice for E=3, etc.
|
|
Psi15 Super Powers
| Cost
| Effect
| Color Age
|
Charm Reptiles
| 12
| Charm Reptile/Dragon (no save, can use IR)
| Black 12
| Geas
| 12
| Geas
| Emerald 12
| Hallucinatory Terrain
| 12
| Hallucinatory Terrain
| Blue 12
|
|
[PC1] Warrior Classes Group
List of Elements (Normal, Para, Quasi)
NORMAL ELEMENTS (E=1):
|
Air
| Earth
| Fire
|
Water
| Wood {extra +1}
| Flesh {extra +2}
|
Original Time {extra +12}
|
PARA ELEMENTS (E=2):
|
Acid (Fire+Water)
| Alcohol (Air+Fire+Water)
| Cold (Air+Water)
|
Composite (Air+Ear+Fir+Wat)
| Fungus/Seaweed(Wood+Wat)
| Glass (Air+Earth+Water)
|
Heat / Warmth (Air+Fire)
| Magma / Lava (Earth+Fire)
| Metal (Earth+Fire+Water)
|
Ooze / Mud (Earth+Water)
| Shards (Air+Earth)
| Sound (Air+Earth+Fire)
|
Thorns/Thicket (Wood+Earth)
|
ENERGY ELEMENTS (E=2 or +1):
|
Negative Energy / Death
| Positive Energy / Life
| Shadow (Negative+Positive)
|
Chaos, Law
| Darkness, Light
| Holy {incl. Eldritch / Unholy}
|
Magic
| Psionic / Thought
| Radioactive {extra +1}
|
Anti-Magic {extra +1}
| Anti-Psionic {extra +2}
| Anti-Radioactive {extra +3}
|
Godly {extra +6}
| Anti-Godly {extra +9}
|
|
QUASI ELEMENTS (E=3):
|
Ash / Cinder (Fire+Negative)
| Bark (Thorns+Negative)
| Blizzard (Cold+Positive)
|
Blood (Glass+Positive)
| Bone (Flesh+Negative)
| Dust (Earth+Negative)
|
Firestorm (Magma+Positive)
| Fog (Cold+Shadow)
| Ice / Snow (Cold+Negative)
|
Impact (Water+Shadow)
| Inertia (Earth+Shadow)
| Lightning (Air+Positive)
|
Magnetism (Metal+Positive)
| Minerals (Earth+Positive)
| Mist (Heat+Shadow)
|
Napalm (Heat+Positive)
| Plasma (Fire+Shadow)
| Poison (Alcohol+Negative)
|
Quicksand (Ooze+Negative)
| Radiance (Fire+Positive)
| Rainbow (Composite+Pos.)
|
Rot (Wood+Negative)
| Rust (Metal+Negative)
| Salt (Water+Negative)
|
Sand (Glass+Negative)
| Silence (Sound+Negative)
| Silt (Ooze+Negative)
|
Silverglade (Thorns+Positive)
| Slag / Tar (Magma+Negative)
| Smoke (Heat+Negative)
|
Splinters (Wood+Air+Shadow)
| Storm (Ooze+Positive)
| Sugar (Alcohol+Positive)
|
Steam (Water+Negative)
| Thunder (Sound+Positive)
| Vacid / Umbra (Comp.+Neg.)
|
Vacuum (Air+Negative)
| Verdant (Wood+Positive)
| Vibration (Air+Shadow)
|
|
[PC1] Warrior Classes Group
List of Elements (others)
HOLY PARA-ELEMENTS (E=3):
|
Aether (Composite+Holy)
| Forbiddance (Air+Holy)
| Grave (Earth+Holy)
|
Holy Water (Water+Holy)
| Pyre (Fire+Holy)
|
MAGICAL PARA-ELEMENTS (E=3):
|
Force (Air+Magic)
| Tempest (Composite+Magic)
| Mithril (Metal+Magic)
|
HOLY QUASI-ELEMENTS (E=4):
|
Eldritchiron (Iron+Holy+Shad.)
| Heaveniron (Iron+Holy+Pos.)
| Helliron (Iron+Holy+Neg.)
|
MAGICAL QUASI-ELEMENTS (E=4):
|
Adamantite (Mithril+Positive)
| Animation (Force+Positive)
| Chromatic (Tempest+Neg.)
|
Disintegration (Force+Neg.)
| Harming (Magic+Negative)
| Healing (Magic+Positive)
|
Prismatic (Tempest+Pos.)
|
MAGICAL HOLY ELEMENTS (E=5):
|
Nether (Holy+Magic+Neg.)
| Spirit (Holy+Magic+Pos.)
|
|
SEMI-ELEMENTS (E=4):
|
Aexus (Chaos+Anti-Time)
| Conduit
| Diamond (Earth+Gravity)
|
Gravity
| Imprisonment, Freedom
| Nexus (Chaos+Time)
|
Time / Temporal
| Void
| Anti-Time {extra +3}
|
ULTRA-ELEMENTS (E=7):
|
Annihilation
| Creation
| Hole / Anti-Hole
|
Loop / Looporal
| Anti-Loop {extra +6}
|
EXOTIC ELEMENTS (varies):
|
Abyssal Water (Water + Chaos + Imprison.) {6}
| Colorpool (Water + Magic + Conduit) {7}
| Furnace (Metal + Radioactive) {4}
|
Metallic (Composite + AntiMagic + Neg.) {5}
| Rainbow Silver (Rainbow + Silver + Anti-Psi) {10}
| Solid Neutronium (Gravity + Any Chem + Conduit) {13}
|
The Nothing (Anti-Psi + Void) {7}
| Venderant Nelaborong (Godly + Aexus + Holy
| + Radioactive + Slag) {17}
|
Vibranium (Vibration + Disintegration) {6}
|
|
[PC1] Warrior Classes Group
List of Elements (Chemical)
CHEMICAL ELEMENTS (E=5):
|
Hydrogen 1
| Helium 2
| Lithium 3
|
Beryllium 4
| Boron 5
| Carbon 6
|
Nitrogen 7
| Oxygen 8
| Fluorine 9
|
Neon 10
| Sodium 11
| Magnesium 12
|
Aluminum 13
| Silicon 14
| Phosphorus 15
|
Sulfur 16
| Chlorine 17
| Argon 18
|
Potassium 19
| Calcium 20
| Scandium 21
|
Titanium 22
| Vanadium 23
| Chromium 24
|
Manganese 25
| Iron 26
| Cobat 27
|
Nickel 28
| Copper 29
| Zinc 30
|
Gallium 31
| Germanium 32
| Arsenic 33
|
Selenium 34
| Bromine 35
| Krypton 36
|
Rubidium 37
| Strontium 38
| Yttrium 39
|
Zirconium 40
|
|
CHEMICAL ELEMENTS (E=5):
|
Niobium 41
| Molybdenum 42
| Technetium 43
|
Ruthenium 44
| Rhodium 45
| Palladium 46
|
Silver 47
| Cadmium 48
| Indium 49
|
Tin 50
| Antimony 51
| Tellurium 52
|
Iodine 53
| Xenon 54
| Cesium 55
|
Barium 56
| Lanthanum 57
| Cerium 58
|
Praseodymium 59
| Neodymium 60
| Promethium 61
|
Samarium 62
| Europium 63
| Gadolinium 64
|
Terbium 65
| Dysprosium 66
| Holmium 67
|
Erbium 68
| Thulium 69
| Ytterbium 70
|
Lutetium 71
| Hafnium 72
| Tantalum 73
|
Tungsten 74
| Rhenium 75
| Osmium 76
|
Iridium 77
| Platinum 78
| Gold 79
|
Mercury 80
|
|
CHEMICAL ELEMENTS (E=5):
|
Thallium 81
| Lead 82
| Bismuth 83
|
Polonium 84
| Astatine 85
| Radon 86
|
Francium 87
| Radium 88
| Actinium 89
|
Thorium 90
| Protactinium 91
| Uranium 92
|
Neptunium 93
| Plutonium 94
| Americium 95
|
Curium 96
| Berkelium 97
| Californium 98
|
Einsteinium 99
| Fermium 100
| Mendelevium 101
|
Nobelium 102
| Lawrencium 103
| Rutherfordium 104
|
Dubnium 105
| Seaborgium 106
| Bohrium 107
|
Hassium 108
| Meitnerium 109
|
ANTI-CHEMICAL ELEMENTS (E=6):
|
Anti-Hydrogen -1
| Anti-Helium -2
| Anti-Lithium -3
|
|
[PC1] Warrior Classes Group
Pit Fighter2
Level
| KXP
| Spells
| TH
|
1
| 0
| (none)
| +2
| 2
| 3
| (none)
| +5
| 3
| 6
| (none)
| +7
|
4
| 12
| (none)
| +10
| 5
| 24
| (none)
| +12
| 6
| 48
| (none)
| +15
|
7
| 100
| (none)
| +17
| 8
| 200
| (none)
| +20
| 9
| 400
| (none)
| +22
|
10
| 800
| (none)
| +25
| 11
| 1200
| (none)
| +27
| 12
| 1600
| (none)
| +30
|
13
| 2000
| (none)
| +32
| 14
| 2400
| (none)
| +35
| 15
| 2800
| (none)
| +37
|
16
| 3200
| (none)
| +40
| 17
| 3600
| (none)
| +42
| 18
| 4000
| (none)
| +45
|
19
| 4400
| (none)
| +47
| 20
| 4800
| (none)
| +50
| 21
| 5200
| (none)
| +52
|
22
| 5600
| (none)
| +55
| 23
| 6000
| (none)
| +57
| 24
| 6400
| (none)
| +60
|
25
| 6800
| (none)
| +62
| 26
| 7200
| (none)
| +65
| 27
| 7600
| (none)
| +67
|
28
| 8000
| (none)
| +70
| 29
| 8400
| (none)
| +72
| 30
| 8800
| (none)
| +75
|
31
| 9200
| (none)
| +77
| 32
| 9600
| (none)
| +80
| 33
| 10000
| (none)
| +82
|
34
| 10400
| (none)
| +85
| 35
| 10800
| (none)
| +87
| 36
| 11200
| (none)
| +90
|
37
| 22400
| (none)
| +92
| 38
| 33600
| (none)
| +95
| 39
| 44800
| (none)
| +97
|
45
| 112000
| (none)
| +112
| 54
| 212800
| (none)
| +135
| 63
| 313600
| (none)
| +157
|
72
| 414400
| (none)
| +180
|
|
Requisites:
| Str 16, Dex 14, Con 13
| Alignment:
| C any
| HD/level:
| 2d4
| Weapon Prof.:
| 3+level*3
| To Hit Table:
| 2.5xLevel (round down)
| Reference:
| DM {Planeshifted Gladiator2}
| Groups:
| Warrior, Alternate
| Complexity:
| CF=2
|
|
| Saving Throws:
|
| PPD:
| level*2+5
| RSW:
| level*2
| PP:
| level*2
| BW:
| level*2+5
| Spell:
| level*2
| Fort:
| level*2
| Reflex:
| level*2+5
| Will:
| level*2
|
|
|
Gets Exceptional Str and Dex.
| Level N (every level): +1 instance of Tactical Movement.
| Level 1: Can "1 for 1 trade" attacks between your melee weapons (so you can do all your attacks with one physical weapon). You may trade attacks from your natural attacks (Bite/Tail) if you have them (due to race).
| Level 1: Can wear two suits of armor.
| Level 1: For effects that give a save for half damage, take no damage if save made.
| Level 1: Can use Dex to hit instead of Str with melee weapons.
| Level 1: Class VI / Esper-Blind (i.e. Immune to Psionics) (if you want it)
| Level 2: +1 armor slot in any location other than body armor (helmet, etc.)
| Level 3: Can armor optimize (+1 AT) each body armor twice instead of once. Each +1 AT costs 1 nonweapon proficiency to use.
| Level 4: Triple Specialization is 9 half-plusses if selected for a melee weapon.
| Level 5: Can replace the number of attacks of any melee weapon with "Fast Weapon" (#Att=2/1 if specialized at level 1).
| Level 6: Spend 1 attack: Your next attack rolls a natural 11+LVL on the to hit roll.
| Level 9: Spend 1 attack: Your next attack is "Cascade Ramming" (hits the whole group).
| Level 12: Quadruple Specialization is 12 half-plusses if selected for a melee weapon.
| Level 23: Quintruple Specialization is 15 half-plusses if selected for a melee weapon.
| Level 34: Sextuple Specialization is 18 half-plusses if selected for a melee weapon.
|
| CF=3:
| Gets Barbarian Str and Dex. Gets Exceptional Con.
| Uses "Barbarian" line for number of attacks.
|
| CF=4:
| Gets Super-Barbarian Str and Dex. Gets Barbarian Con.
| Uses "Extra Barbarian" line for number of attacks.
|
|
[PC1] Warrior Classes Group
Professional Wrestler
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1.9
| (none)
| 3
| 3.8
| (none)
|
4
| 7.6
| (none)
| 5
| 15.2
| (none)
| 6
| 30.4
| (none)
|
7
| 60.8
| (none)
| 8
| 121.6
| (none)
| 9
| 243.2
| (none)
|
10
| 480
| (none)
| 11
| 720
| (none)
| 12
| 960
| (none)
|
13
| 1200
| (none)
| 14
| 1440
| (none)
| 15
| 1680
| (none)
|
16
| 1920
| (none)
| 17
| 2160
| (none)
| 18
| 2400
| (none)
|
19
| 2640
| (none)
| 20
| 2880
| (none)
| 21
| 3120
| (none)
|
22
| 3360
| (none)
| 23
| 3600
| (none)
| 24
| 3840
| (none)
|
25
| 4080
| (none)
| 26
| 4320
| (none)
| 27
| 4560
| (none)
|
28
| 4800
| (none)
| 29
| 5040
| (none)
| 30
| 5280
| (none)
|
31
| 5520
| (none)
| 32
| 5760
| (none)
| 33
| 6000
| (none)
|
34
| 6240
| (none)
| 35
| 6480
| (none)
| 36
| 6720
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 16, Con 18
| Alignment:
| any
| HD/level:
| 1d20
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| WWF/WWE/WCW/ECW
| Groups:
| Warrior
|
|
|
|
Exceptional Con.
| Level 1: One Professional Wrestling style; +1 Professional Wrestling maneuver per level. See [P14].
| Level 1: Free Double Specialization in one of these weapons (referred to as "Garbage" or "Plunder"): 2"x4" Barbed-Wire Board (Size M, 2d4/2d3); Championship Belt (Size M, 2d3/2d1); Dust/Powder (Size S, 1d1/1d1+blindness); Folding Chair (Size M, 1d6/1d4); Folding Table (Size L, 1d12/1d12); Kendo Stick (Size M, 1d4+3/1d4+2); Ladder (Size H, 1d16/1d12); Pillow (Size S, 1d1/1d1 +1 Chr dmg); Rope/Electrical Cord (Size S, 1d4/1d2+choking); Sledge Hammer (Size L, 1d12/1d8); Spanish Announce Table (Size H, 1d20/1d20); Stop Sign (Size M, 2d4/2d4); Timekeeping Bell (Size S, 1d6/1d2); Trash Can (Size L, 1d8/1d8). These weapons are free for you (no gp cost).
| Level 1: Regeneration LVL hp/s.
| Level 1: Can have a "Manager" or "Valet", which uses the same rules (and the same slot) as an Animal Companion.
| Level 4: 1F, 1/w: Perform a "face turn" or "heel turn", which reverses your alignment. It's usually the G-E axis, but it can be the L-C axis, or both. TN characters may choose to become LG, LE, CG, or CE. "J" and "S" are reverses in the G-E axis. "A"-anything and "Nil" are reverses in the L-C axis.
| Level 9: 1F, 1/month: Become involved in an "Angle". This is like a Geas or Quest against one enemy (or a group). If you succeed, you will gain a 10-100 KXP bonus (depending on difficulty). The DM will determine who your enemy is, but is usually related to current events in the campaign.
| Level 9: Gain 10d10 Marks as followers. These are 1st level characters of various classes.
| Level 18: Gain 10d10 Smarks as followers. These are 4th level characters of various classes.
|
|
[PC1] Warrior Classes Group
Psychic Warrior3
Level
| KXP
| Psi3 (0) 123 456 78
|
1
| 0
| (2) a-- --- --
| 2
| 10
| (3) 0-- --- --
| 3
| 30
| (3) 1-- --- --
|
4
| 60
| (3) 20- --- --
| 5
| 100
| (3) 31- --- --
| 6
| 150
| (3) 320 --- --
|
7
| 210
| (3) 321 --- --
| 8
| 280
| (3) 331 --- --
| 9
| 360
| (3) 332 0-- --
|
10
| 450
| (3) 332 1-- --
| 11
| 550
| (3) 333 1-- --
| 12
| 660
| (3) 333 20- --
|
13
| 780
| (3) 333 21- --
| 14
| 910
| (3) 333 31- --
| 15
| 1050
| (3) 333 320 --
|
16
| 1200
| (3) 333 321 --
| 17
| 1360
| (3) 333 331 --
| 18
| 1530
| (3) 333 332 --
|
19
| 1710
| (3) 433 332 --
| 20
| 1900
| (3) 433 333 --
| 21
| 2100
| (3) 443 333 --
|
22
| 2310
| (3) 444 333 --
| 23
| 2530
| (3) 444 433 --
| 24
| 2760
| (3) 444 443 a-
|
25
| 3000
| (3) 444 444 0-
| 26
| 3250
| (3) 444 444 1-
| 27
| 3510
| (3) 544 444 1-
|
28
| 3780
| (3) 554 444 2-
| 29
| 4060
| (4) 555 444 2-
| 30
| 4350
| (5) 555 544 3-
|
31
| 4650
| (6) 555 554 3-
| 32
| 4960
| (7) 555 555 4-
| 33
| 5280
| (8) 555 555 50
|
34
| 5610
| (9) 555 555 51
| 35
| 5950
| (A) 655 555 51
| 36
| 6300
| (B) 665 555 52
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +3
| 7 5 6 5 4 3 2 1
| +4
| 8 5 7 6 4 3 3 2
|
+5
| 8 6 7 7 5 4 3 2
| +6
| 9 7 8 8 6 4 4 2
| +6
| 10 8 9 9 7 5 4 3
|
+7
| 11 8 10 10 7 5 4 3
| +8
| 11 9 10 11 8 6 5 3
| +9
| 12 10 11 12 9 6 5 4
|
+9
| 13 11 12 13 10 7 6 4
| +10
| 14 11 13 14 10 7 6 4
| +11
| 14 12 13 14 11 8 6 5
|
+12
| 14 12 14 14 11 8 7 5
| +12
| 14 13 14 14 12 9 7 5
| +13
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 0 (10), Dex 0 (10), Con 0 (10), Int 0 (10), Wis 0 (10), Chr 0 (10)
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 10+level/9
| To Hit Table:
| +level*3/4
| Save Table:
| War
| Reference:
| PsiHB3-13
| Groups:
| Warrior, Psionicist
|
|
|
|
Has Psi3 powers.
| P3P calculation = (Level*Level+2*Level-3)/3+Stat/4.
| Level 1: +1 feat.
| Level 1: Gain two psionic combat modes. Gain 1 extra mode at each of the following levels: 3, 7, 9, 10, 12, 13, 15, 16.
| Level 2: +1 feat. Gain another feat every 3 levels after level 2.
| Level 6: Gain the Weapon Specialization feat.
|
|
[PC1] Warrior Classes Group
Basic Psi3 Information
Psi3 Wild Talents
|
| There are two methods for "Wild Talents" in Psi3. Neither require you to pick a discipline. Your Caster Level (CL) is half of your highest level. You may switch between methods during a reset.
|
| Wild Talent Method 1
|
| This method does not require feats.
|
| Wild Talent Psi3 Calculation = Stat+HNCL-12
| where "Stat" is any ability score you choose, and "HNCL" is "Highest Non-Concordant Level" (e.g. the highest level among your classes).
|
| Use the progression below for powers gained (no stat bonus). Can trade one 1st for four 0th level powers.
| You can never access powers greater than SL=7 with this wild talent.
|
|
|
HNCL
| Psi3 Wild 123 456 7
| 0-2
| 1-- --- -
|
3-5
| 2-- --- -
| 6-8
| 21- --- -
| 9-11
| 32- --- -
|
12-14
| 321 --- -
| 15-17
| 432 --- -
| 18-20
| 432 1-- -
|
21-23
| 543 2-- -
| 24-26
| 543 21- -
| 27-29
| 654 32- -
|
30-32
| 654 321 -
| 33-34
| 765 432 -
| 36+
| 765 432 1
|
|
| Wild Talent Method 2
|
| This method requires feats, but you are not limited by how many powers you have, and you can get higher level powers faster.
|
| Wild Talent Psi3 Calculation = (Str+Dex+Con+Int+Wis+Chr-60) / 6 + HNCL*3
|
| You get no powers for "free", you need to spend feats.
| Each feat spent gives your highest level in Psi3 power levels. A 0 level Psi3 power costs Ľ of a power level.
| You need to be at least level equal to double the power level to use a power (e.g. you need to be 2nd level to use a 1st level power).
| You can never access powers greater than SL=9 with this wild talent.
|
|
[PC1] Warrior Classes Group
[Q3.0] Level 0 Psi3 Powers
##
| Level 0 Powers
| Discip.
| Short Description
| Source
|
1
| Bolt
| Metcre
| You create a short-lived bolt, arrow or bullet.
| PsiHB3
| 2
| Burst
| Psyport
| Target speed improves by 5 ft. for one round.
| PsiHB3
| 3
| Catfall
| Psyport
| You recover well from a fall.
| PsiHB3
|
4
| Control Shadow
| Psykin
| You control a normal shadow like a puppet.
| PsiHB3
| 5
| Daze
| Telep
| Creature loses next action.
| PsiHB3
| 6
| Detect Psionics
| Clasen
| You detect the presence of psionic activity.
| PsiHB3
|
7
| Distract
| Telep
| Subject's mind wanders, imparting -1 penalty on some actions.
| PsiHB3
| 8
| Elfsight
| Psymet
| You have lowlight vision.
| PsiHB3
| 9
| Far Hand
| Psykin
| Minor telekinesis
| PsiHB3
|
10
| Far Punch
| Psykin
| Telekinetic punch deals 1 damage.
| PsiHB3
| 11
| Finger of Fire
| Metcre
| You deal 1d3 fire damage to one foe.
| PsiHB3
| 12
| Float
| Psyport
| You buoy a target in water or other liquid.
| PsiHB3
|
13
| Inkling
| Clasen
| You are 50% likely to know whether an intended action is good or bad.
| PsiHB3
| 14
| Know Direction
| Clasen
| You know which way is north.
| PsiHB3
| 15
| Lesser Natural Armor
| Psymet
| You gain +1 natural armor bonus.
| PsiHB3
|
16
| Missive
| Telep
| You send a one-way telepathic message to subject.
| PsiHB3
| 17
| My Light
| Psykin
| Your eyes emit 20-ft. cone of light.
| PsiHB3
| 18
| Talons
| Psymet
| Your unarmed attacks do +1 damage.
| PsiHB3
|
19
| Telempathic Projection
| Telep
| You modify subject's emotions.
| PsiHB3
| 20
| Trinket
| Metcre
| You create a short-lived trinket.
| PsiHB3
| 21
| Verve
| Psymet
| You gain 1 temporary hit point.
| PsiHB3
|
|
[PC1] Warrior Classes Group
[Q3.1] Level 1 Psi3 Powers
##
| Level 1 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Construct I
| Metcre
| Creates astral construct to fight for you.
| PsiHB3
| 2
| Attraction
| Telep
| Subject has mild attraction you specify.
| PsiHB3
| 3
| Biocurrent
| Psykin
| Continuous bioelectrical current deals 1d4 electrical dmg/r to up to 2 cr.
| PsiHB3
|
4
| Biofeedback
| Psymet
| Self control allows you to take some damage as subdual damage.
| PsiHB3
| 5
| Bite of the Wolf
| Psymet
| Your base bite attack does 1d8 damage.
| PsiHB3
| 6
| Call Weaponry
| Psyport
| Never lack for a weapon.
| PsiHB3
|
7
| Charm Person
| Telep
| Makes one person your friend.
| PsiHB3
| 8
| Combat Precognition
| Clasen
| You gain a +1 insight bonus to AC.
| PsiHB3
| 9
| Compression
| Psymet
| You shrink 10%/level (max -50%).
| PsiHB3
|
10
| Conceal Thoughts
| Telep
| You conceal your motives.
| PsiHB3
| 11
| Control Light
| Psykin
| Control light levels up or down 20%/level.
| PsiHB3
| 12
| Control Object
| Psykin
| You telekinetically animate a small object.
| PsiHB3
|
13
| Create Sound
| Psykin
| You create the sound you desire.
| PsiHB3
| 14
| Demoralize
| Telep
| Foes suffer -1 penalty on some actions.
| PsiHB3
| 15
| Destiny Dissonance
| Clasen
| Your touch hurts your opponent's mind, dealing 1d8 subdual damage.
| PsiHB3
|
16
| Disable
| Telep
| Subjects incorrectly believe they are disabled.
| PsiHB3
| 17
| Dissipating Touch
| Psyport
| Touch deals 1d8 damage.
| PsiHB3
| 18
| Empathic Transfer
| Psymet
| You absorb others' hurts.
| PsiHB3
|
19
| Empathy
| Telep
| You know the subject's surface emotions.
| PsiHB3
| 20
| Expanded Vision
| Clasen
| Wider vision allows you to see more.
| PsiHB3
| 21
| Feather Fall
| Psyport
| Objects or creatures fall slowly.
| PsiHB3
|
22
| Feel Light
| Psymet
| You use tactile sensation to see.
| PsiHB3
| 23
| Feel Sound
| Psymet
| You use tactile sensation to hear.
| PsiHB3
| 24
| Firefall
| Metcre
| Fiery sparks deal 1d4 fire damage in 10 ft. radius.
| PsiHB3
|
25
| Grease
| Metcre
| Makes 10 ft. square or one object slippery.
| PsiHB3
| 26
| Hammer
| Psymet
| Touch deals 1d8 bludgeoning damage.
| PsiHB3
| 27
| Hear Light
| Psymet
| You use auditory sensation to see.
| PsiHB3
|
28
| Hustle
| Psymet
| You gain one extra partial action.
| PsiHB3
| 29
| Identify
| Clasen
| Identify single feature of psionic item.
| PsiHB3
| 30
| Know Location
| Clasen
| You know, generally, where you are.
| PsiHB3
|
31
| Lesser Cell Adjustment
| Psymet
| You heal 1d8 hp, +1 to next poison/disease save, or heal 1 ability point.
| PsiHB3
| 32
| Lesser Concussion
| Psykin
| Pummel foe for 1d6 damage.
| PsiHB3
| 33
| Lesser Metaphysical Wpn
| Clasen
| Weapon gains +1 bonus.
| PsiHB3
|
34
| Lesser Mind Link
| Telep
| You forge a limited mental bond with another creature.
| PsiHB3
| 35
| Minor Creation
| Metcre
| Creates one cloth or wood object.
| PsiHB3
| 36
| Molecular Agitation
| Psykin
| You heat a creature or object.
| PsiHB3
|
37
| Object Reading
| Clasen
| You know about an object's past.
| PsiHB3
| 38
| Psycholuminesence
| Clasen
| Object sheds 20-ft. radius light.
| PsiHB3
| 39
| See Sound
| Psymet
| You use visual sensation to hear.
| PsiHB3
|
40
| Sense Link
| Telep
| You sense what the subject senses (one sense)
| PsiHB3
| 41
| Skate
| Psyport
| Target slides (skillfully) along the ground as if ice.
| PsiHB3
| 42
| Spider Climb
| Psyport
| Target can walk on walls and ceilings.
| PsiHB3
|
43
| Steadfast Gaze
| Clasen
| Gaze attacks hold no terror for you.
| PsiHB3
| 44
| Stomp
| Psykin
| Shock waves in the ground knock your foes prone.
| PsiHB3
| 45
| Vigor
| Psymet
| You gain 3 temporary hit points.
| PsiHB3
|
|
[PC1] Warrior Classes Group
[Q3.2] Level 2 Psi3 Powers
##
| Level 2 Powers
| Discip.
| Short Description
| Source
|
1
| Animal Affinity
| Psymet
| You possess one ability score or the natural armor of a chosen animal.
| PsiHB3
| 2
| Astral Construct II
| Metcre
| Create astral construct to fight for you.
| PsiHB3
| 3
| Augury
| Clasen
| You find out if intended actions will be good or bad.
| PsiHB3
|
4
| Aversion
| Telep
| Subject has aversion you specify.
| PsiHB3
| 5
| Body Equilibrium
| Psymet
| You can walk on nonsolid surfaces.
| PsiHB3
| 6
| Brain Lock
| Telep
| Subject cannot move or take any mental actions.
| PsiHB3
|
7
| Burning Ray
| Metcre
| Fiery ray deals 3d6 damage to foe.
| PsiHB3
| 8
| Cell Adjustment
| Psymet
| You heal 3d6 dmg, bonus to next poison/disease save, or heal 2 ability pts.
| PsiHB3
| 9
| Chameleon
| Psymet
| Gain a +10 enhancement bonus to Hide checks.
| PsiHB3
|
10
| Clairaudience/Clairvoy.
| Clasen
| Hear or see at a distance.
| PsiHB3
| 11
| Claws of the Bear
| Psymet
| You gain a claw attack that inflicts 1d12 damage.
| PsiHB3
| 12
| Combat Prescience
| Clasen
| +2 insight bonus to your attack roll.
| PsiHB3
|
13
| Concussion
| Psykin
| Pummel foe for 3d6 damage.
| PsiHB3
| 14
| Control Body
| Psykin
| You take rudimentary control of foe's limbs.
| PsiHB3
| 15
| Control Flames
| Psykin
| You control heat and movement of a fire.
| PsiHB3
|
16
| Control Wind
| Psykin
| Wind increased/decreased by up to 10 mph + 5 mph/level.
| PsiHB3
| 17
| Darkvision
| Clasen
| You can see in the dark.
| PsiHB3
| 18
| Detect Thoughts
| Telep
| You detect subject's surface thoughts.
| PsiHB3
|
19
| Ecto Puppet
| Metcre
| You directly control an astral construct.
| PsiHB3
| 20
| Ectoplasmic Cocoon
| Metcre
| You encapsulate a foe so it can't move.
| PsiHB3
| 21
| Expansion
| Psymet
| You grow +10%/level (max +100%).
| PsiHB3
|
22
| Glide
| Psyport
| Subject glides at speed of 20.
| PsiHB3
| 23
| Inflict Pain
| Telep
| Your mental attack deals 3d6 damage.
| PsiHB3
| 24
| Intrusive Sense Link
| Telep
| Subject senses what you sense.
| PsiHB3
|
25
| Invisibility
| Psykin
| Subject is invisible for 10 min./level or until it attacks.
| PsiHB3
| 26
| Knock
| Psyport
| Opens locked or psionically locked doors.
| PsiHB3
| 27
| Levitate
| Psyport
| Subject moves up and down at your direction.
| PsiHB3
|
28
| Painful Touch
| Psymet
| Your unarmed attacks deal extra 1d6 subdual damage.
| PsiHB3
| 29
| Psionic Lock
| Psyport
| Psionically locks a portal or chest.
| PsiHB3
| 30
| Recall Pain
| Clasen
| Foe takes damage from painful memory.
| PsiHB3
|
31
| See Invisibility
| Clasen
| Reveals invisible creatures or objects.
| PsiHB3
| 32
| Sense Psychoportation
| Psyport
| Know when others use this discipline.
| PsiHB3
| 33
| Sensitivity to Psychic Imp.
| Clasen
| You can find out about an area's past.
| PsiHB3
|
34
| Sever the Tie
| Psykin
| You deal 3d8 damage to undead in 10 ft. radius.
| PsiHB3
| 35
| Sudden Minor Creation
| Metcre
| Quickly create cloth or wood object.
| PsiHB3
| 36
| Suggestion
| Telep
| Compels subject to follow suggested action.
| PsiHB3
|
37
| Sustenance
| Psymet
| You can go without food and water.
| PsiHB3
|
|
[PC1] Warrior Classes Group
[Q3.3] Level 3 Psi3 Powers
##
| Level 3 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Construct III
| Metcre
| Astral construct fights for you.
| PsiHB3
| 2
| Astral Steed
| Psyport
| Astral steed appears for one hour/level.
| PsiHB3
| 3
| Bite of the Tiger
| Psymet
| Your base bite attack does 2d8 damage.
| PsiHB3
|
4
| Charm Monster
| Telep
| Makes monster believe it is your ally.
| PsiHB3
| 5
| Claws of the Vampire
| Psymet
| Your base unarmed attack does 1d8 damage. You heal the same amount.
| PsiHB3
| 6
| Cone of Sound
| Psykin
| Sonic energy inflicts 5d4 sonic damage.
| PsiHB3
|
7
| Control Sound
| Psykin
| You can create very specific sounds.
| PsiHB3
| 8
| Create Food and Water
| Metcre
| Feeds three humans or one horse/level.
| PsiHB3
| 9
| Crisis of Breath
| Telep
| You disrupt the target's breathing.
| PsiHB3
|
10
| Danger Sense
| Clasen
| +2 bonus vs. trap.
| PsiHB3
| 11
| Dimension Slide
| Psyport
| Instantly move to any spot you can see in Close range.
| PsiHB3
| 12
| Displacement
| Psymet
| Attacks miss subject 50% of the time.
| PsiHB3
|
13
| Duodimensional Hand
| Psymet
| Your unarmed attacks do slashing damage with an increased crit range.
| PsiHB3
| 14
| Ectoplasmic Form
| Psymet
| Your amorphous form is hard to hurt.
| PsiHB3
| 15
| False Sensory Input
| Telep
| You falsify one of the target's senses.
| PsiHB3
|
16
| Fate Link
| Telep
| You link the fates of two targets.
| PsiHB3
| 17
| Fly
| Psyport
| Subject flies at speed of 90.
| PsiHB3
| 18
| Greater Concussion
| Psykin
| Pummel foe for 5d6 damage.
| PsiHB3
|
19
| Improved Biofeedback
| Psymet
| You take charge of your body's damage.
| PsiHB3
| 20
| Invisibility Purge
| Clasen
| Dispels invisibility within 5 ft./level.
| PsiHB3
| 21
| Lesser Domination
| Telep
| Forces subject to obey your will.
| PsiHB3
|
22
| Metaphysical Weapon
| Metcre
| Weapon gains +3 enhancement bonus.
| PsiHB3
| 23
| Mind Link
| Telep
| You have a mental bond with others.
| PsiHB3
| 24
| Negate Psionics
| Psykin
| Cancels psionic powers and effects.
| PsiHB3
|
25
| Nondetection
| Clasen
| Hides subject from Clairsentient powers, and remote viewing.
| PsiHB3
| 26
| Poison Sense
| Clasen
| Sense poison in 30-ft. radius.
| PsiHB3
| 27
| Rejuvenation
| Psymet
| You heal 1 point temp. ability damage/hour.
| PsiHB3
|
28
| Remote View
| Clasen
| You see subject from a distance.
| PsiHB3
| 29
| Schism
| Telep
| Splits your mind into two independently functional parts.
| PsiHB3
| 30
| Time Hop
| Psyport
| Subject hops forward in time 3d6 rounds.
| PsiHB3
|
31
| Ubiquitous Vision
| Clasen
| You have all-around vision.
| PsiHB3
| 32
| Undead Sense
| Clasen
| You sense the presence of undead.
| PsiHB3
| 33
| Whitefire
| Metcre
| Deals 5d4 fire damage in 20 ft. radius.
| PsiHB3
|
|
[PC1] Warrior Classes Group
[Q3.4] Level 4 Psi3 Powers
##
| Level 4 Powers
| Discip.
| Short Description
| Source
|
1
| Amplified Invisibility
| Psykin
| Attack once and stay unseen.
| PsiHB3
| 2
| Anchored Navigation
| Clasen
| You navigate from a fixed reference point that you mentally sense.
| PsiHB3
| 3
| Astral Construct IV
| Metcre
| Astral construct fights for you.
| PsiHB3
|
4
| Aura Sight
| Clasen
| You can read things in other's auras.
| PsiHB3
| 5
| Detect Remote Viewing
| Clasen
| You know when others spy on you remotely.
| PsiHB3
| 6
| Dimension Door
| Psyport
| Teleports you and 500 lb., 90 ft./level.
| PsiHB3
|
7
| Dimensional Anchor
| Psyport
| Bars extradimensional movement.
| PsiHB3
| 8
| Dismiss Ectoplasm
| Metcre
| Dissipates ectoplasmic targets.
| PsiHB3
| 9
| Dismissal
| Psyport
| Forces a creature to return to a native plane.
| PsiHB3
|
10
| Dissolving Touch
| Psymet
| Your acid touch deals 7d6 acid damage.
| PsiHB3
| 11
| Divination
| Clasen
| Gain specific advice for proposed actions.
| PsiHB3
| 12
| Domination
| Telep
| Subject obeys your will.
| PsiHB3
|
13
| Fabricate
| Metcre
| Transforms raw goods to finished items.
| PsiHB3
| 14
| Fatal Attraction
| Telep
| Implants death urge in target.
| PsiHB3
| 15
| Fate of One
| Clasen
| You can reroll a bad roll.
| PsiHB3
|
16
| Forced Mind Link
| Telep
| Creates mental bond with unwilling target.
| PsiHB3
| 17
| Freedom of Movement
| Psyport
| Move normally despite impediments.
| PsiHB3
| 18
| Immovability
| Psymet
| You are almost impossible to move.
| PsiHB3
|
19
| Inertial Barrier
| Psykin
| Subject gains damage reduction (10/+5).
| PsiHB3
| 20
| Mass Concussion
| Psykin
| Foes take 7d4 damage in 20 ft. radius.
| PsiHB3
| 21
| Mindwipe
| Telep
| Target's recent experiences wiped away.
| PsiHB3
|
22
| Polymorph Self
| Psymet
| You assume a new form.
| PsiHB3
| 23
| Psychofeedback
| Psymet
| You can use power points to boost your Str, Con, and/or Dex ability mods.
| PsiHB3
| 24
| Quintessence
| Metcre
| You collapse a bit of time into a physical substance.
| PsiHB3
|
25
| Tailor Memory
| Telep
| False memory implanted in target.
| PsiHB3
| 26
| Telekinesis
| Psykin
| Lift or move 25 lb./level at long range.
| PsiHB3
| 27
| Wall of Ectoplasm
| Metcre
| You create a protective barrier.
| PsiHB3
|
|
[PC1] Warrior Classes Group
[Q3.5] Level 5 Psi3 Powers
##
| Level 5 Powers
| Discip.
| Short Description
| Source
|
1
| Adapt Body
| Psymet
| You adapt your body to hostile environments.
| PsiHB3
| 2
| Astral Construct V
| Metcre
| Astral construct fights for you.
| PsiHB3
| 3
| Baleful Teleport
| Psyport
| Destructive teleport deals 9d6 damage.
| PsiHB3
|
4
| Brilliant Blast
| Psykin
| Light blast inflicts 9d4 damage in 20' radius.
| PsiHB3
| 5
| Catapsi
| Telep
| Psychic static is a drag on power manifestation.
| PsiHB3
| 6
| Clairtangency
| Psykin
| You can use Far Hand at any distance.
| PsiHB3
|
7
| Ectoplasmic Armor
| Metcre
| You gain a +10 armor bonus.
| PsiHB3
| 8
| Ectoplasmic Shambler
| Metcre
| Fog-like predator engulfs foes, dealing 2 dmg/r to foes while surrounded.
| PsiHB3
| 9
| Energy Barrier
| Psymet
| You convert energy attacks to harmless light.
| PsiHB3
|
10
| Graft Weapon
| Psymet
| A weapon becomes a natural part of you.
| PsiHB3
| 11
| Greater Domination
| Telep
| Subject obeys your will.
| PsiHB3
| 12
| Incarnate
| Metcre
| You make some psionic effects permanent.
| PsiHB3
|
13
| Major Creation
| Metcre
| As Minor Creation, plus stone and metal.
| PsiHB3
| 14
| Metaconcert
| Telep
| Mental concert of 2+ psions increases the total power of the participants.
| PsiHB3
| 15
| Metamorphosis
| Psymet
| You take the form of creatures and objects.
| PsiHB3
|
16
| Mind Probe
| Telep
| You discover the target's secret thoughts.
| PsiHB3
| 17
| Molecular Rearrangement
| Psykin
| You transmute one metal to another.
| PsiHB3
| 18
| Natural Armor
| Psymet
| You gain +4 natural armor bonus.
| PsiHB3
|
19
| Power Resistance
| Clasen
| You gain power resistance.
| PsiHB3
| 20
| Psychic Vampire
| Psykin
| Your touch attacks drains 2 power points/level from foe, which you gain.
| PsiHB3
| 21
| Recall Agony
| Clasen
| Foe takes more damage from painful memory.
| PsiHB3
|
22
| Sending
| Psyport
| Delivers short message anywhere instantly.
| PsiHB3
| 23
| Sense Psionics
| Clasen
| You sense psionic powers and effects.
| PsiHB3
| 24
| Teleport
| Psyport
| Instantly transports you anywhere.
| PsiHB3
|
25
| Teleport Trigger
| Psyport
| Predetermined event triggers teleport.
| PsiHB3
| 26
| True Seeing
| Clasen
| See all things as they really are.
| PsiHB3
|
|
[PC1] Warrior Classes Group
[Q3.6] Level 6 Psi3 Powers
##
| Level 6 Powers
| Discip.
| Short Description
| Source
|
1
| Ablating
| Psykin
| You are buffered from one Negate Psionics effect.
| PsiHB3
| 2
| Astral Construct VI
| Metcre
| Astral construct fights for you.
| PsiHB3
| 3
| Aura Alteration
| Telep
| Targets seems something it is not.
| PsiHB3
|
4
| Banishment
| Psyport
| Banishes extraplanar creatures.
| PsiHB3
| 5
| Breath of the Dragon
| Psymet
| Breath fire for 11d4 damage.
| PsiHB3
| 6
| Disintegrate
| Psykin
| One creature or object vanishes.
| PsiHB3
|
7
| Ethereal Jaunt
| Psyport
| You become ethereal for one round/level.
| PsiHB3
| 8
| Flaming Shroud
| Metcre
| Encased foe takes 11d6 fire damage.
| PsiHB3
| 9
| Greater Biocurrent
| Psykin
| Continuous bioelectrical current, 4d6 electrical dmg/r to up to 4 creatures.
| PsiHB3
|
10
| Improved Fabricate
| Metcre
| As Fabricate, but ten times as much.
| PsiHB3
| 11
| Improved Fly
| Psyport
| Subject flies at speed of 180.
| PsiHB3
| 12
| Improved Vigor
| Psymet
| You gain 13 temporary hit points.
| PsiHB3
|
13
| Mass Suggestion
| Telep
| Many targets follow suggested action.
| PsiHB3
| 14
| Mind Switch
| Telep
| You switch minds with another.
| PsiHB3
| 15
| Null Psionics Field
| Psykin
| Negates psionics within 10 ft.
| PsiHB3
|
16
| Precognition
| Clasen
| More in-depth than Divination.
| PsiHB3
| 17
| Remote View Trap
| Clasen
| Enemy remote viewers take 4d4 damage.
| PsiHB3
| 18
| Retrieve
| Psykin
| You teleport to your hand an item you can see.
| PsiHB3
|
19
| Shield of Prudence
| Clasen
| +6 insight bonus to AC.
| PsiHB3
| 20
| Suspend Life
| Psymet
| Your life functions slow to imperceptibility.
| PsiHB3
| 21
| Trace Teleport
| Psyport
| Learn origin or goal of subject's Teleport.
| PsiHB3
|
|
[PC1] Warrior Classes Group
[Q3.7] Level 7 Psi3 Powers
##
| Level 7 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Construct VII
| Metcre
| Astral construct fights for you.
| PsiHB3
| 2
| Contingency
| Metcre
| Sets trigger condition for another power.
| PsiHB3
| 3
| Divert Teleport
| Psyport
| Choose destination for another's Teleport.
| PsiHB3
|
4
| Emulate Power
| Clasen
| Manifest any psion power 6th-level and less.
| PsiHB3
| 5
| Energy Conversion
| Psymet
| You convert energy attacks to one ray energy attack of your own.
| PsiHB3
| 6
| Etherealness
| Psyport
| Travel to the Ethereal Plane with companions.
| PsiHB3
|
7
| Fission
| Psymet
| You briefly duplicate yourself.
| PsiHB3
| 8
| Imp. Anchored Navigation
| Clasen
| You can navigate from a fixed point even across planar boundaries.
| PsiHB3
| 9
| Improved Telekinesis
| Psykin
| Lift or move 50 lb./level at long range.
| PsiHB3
|
10
| Insanity
| Telep
| Subject is permanently wacky.
| PsiHB3
| 11
| Mass Cocoon
| Metcre
| Ectoplasmic Cocoon, but bigger.
| PsiHB3
| 12
| Mass Domination
| Telep
| Many targets subject to your will.
| PsiHB3
|
13
| Oak Body
| Psymet
| You body becomes living wood.
| PsiHB3
| 14
| Phase Door
| Psyport
| Invisible passage through wood or stone.
| PsiHB3
| 15
| Plane Shift
| Psyport
| Up to eight subjects travel to another plane.
| PsiHB3
|
16
| Reddopsi
| Psykin
| Foe's power rebounds on her.
| PsiHB3
| 17
| Sequester
| Clasen
| Subject invisible to sight and remote viewing.
| PsiHB3
| 18
| Teleport Without Error
| Psyport
| As Teleport with no off-targets.
| PsiHB3
|
19
| True Concussion
| Psykin
| Pummels foe for 13d6 damage.
| PsiHB3
| 20
| Ultrablast
| Telep
| Your mental scream deals 13d4 damage.
| PsiHB3
|
|
[PC1] Warrior Classes Group
[Q3.8] Level 8 Psi3 Powers
##
| Level 8 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Construct VIII
| Metcre
| Astral construct fights for you.
| PsiHB3
| 2
| Dream Travel
| Psyport
| You travel to other places through dreams.
| PsiHB3
| 3
| Foresight
| Clasen
| Psionic senses warn you of impending danger.
| PsiHB3
|
4
| Hypercognition
| Clasen
| You can deduce almost anything.
| PsiHB3
| 5
| Improved Clairtangency
| Psykin
| You use Telekinesis at any distance.
| PsiHB3
| 6
| Improved Etherealness
| Psyport
| Stay ethereal longer.
| PsiHB3
|
7
| Iron Body
| Psymet
| Your body becomes living iron.
| PsiHB3
| 8
| Mind Blank
| Telep
| Subject immune to mental/emotional effects, scrying, and remote viewing.
| PsiHB3
| 9
| Mind Seed
| Telep
| Target slowly becomes you.
| PsiHB3
|
10
| Mind Store
| Metcre
| Store your personality against future need.
| PsiHB3
| 11
| Molecular Manipulation
| Psykin
| You increase or decrease an object's base hardness by 5.
| PsiHB3
| 12
| Recall Death
| Clasen
| Foe vividly recalls its future death, and dies.
| PsiHB3
|
13
| Shadow Body
| Psymet
| You become a living shadow (not the creature).
| PsiHB3
| 14
| Telekinetic Sphere
| Psykin
| Mobile force globe protects one subject.
| PsiHB3
| 15
| Teleportation Circle
| Psyport
| Circle teleports any creature inside to designated spot.
| PsiHB3
|
16
| Temporal Acceleration
| Psyport
| Your time frame accelerates for two rounds.
| PsiHB3
| 17
| True Creation
| Metcre
| As Major Creation but items are permanent.
| PsiHB3
| 18
| True Domination
| Telep
| Dominated subjects less likely to defy your will.
| PsiHB3
|
|
[PC1] Warrior Classes Group
[Q3.9] Level 9 Psi3 Powers
##
| Level 9 Powers
| Discip.
| Short Description
| Source
|
1
| Affinity Field
| Psymet
| Effects that affect you also affect others.
| PsiHB3
| 2
| Apopsi
| Telep
| You delete the psionic power of another.
| PsiHB3
| 3
| Astral Construct IX
| Metcre
| Astral construct fights for you.
| PsiHB3
|
4
| Astral Projection
| Psyport
| Projects you and friends into Astral Plane.
| PsiHB3
| 5
| Confidante
| Telep
| You and another are permanently mentally bonded.
| PsiHB3
| 6
| Detonation
| Psykin
| Pummels foe for 17d6 damage.
| PsiHB3
|
7
| Dissolution
| Psykin
| You Disintegrate really large objects or creatures.
| PsiHB3
| 8
| Genesis
| Metcre
| You instigate a new demiplane in the Astral Plane.
| PsiHB3
| 9
| Greater Emulation
| Metcre
| Manifest any power 8th-level or less.
| PsiHB3
|
10
| Metafaculty
| Clasen
| Subject cannot hide name or location from you.
| PsiHB3
| 11
| Microcosm
| Telep
| Target explores imaginary world at the expense of the real one.
| PsiHB3
| 12
| Monster Domination
| Telep
| Dominates any creature for less time.
| PsiHB3
|
13
| Probability Travel
| Psyport
| You and friends physically enter Astral.
| PsiHB3
| 14
| Psychic Surgery
| Telep
| Repair psychic dmg, impart knowledge of new powers, and similar things.
| PsiHB3
| 15
| Shapechange
| Psymet
| You become any creature, change one/round.
| PsiHB3
|
16
| Temporal Velocity
| Psyport
| Your time frame accelerates for 3d4 rounds.
| PsiHB3
| 17
| Thrall
| Telep
| Target is your slave forever.
| PsiHB3
| 18
| Time Regression
| Psyport
| Relive the last four rounds.
| PsiHB3
|
19
| True Metabolism
| Psymet
| Regenerate 10 points/round for one minute.
| PsiHB3
| 20
| True Telekinesis
| Psykin
| Lift or move 500 lb./level at long range.
| PsiHB3
|
|
[PC1] Warrior Classes Group
Quintessential Fighter6
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 6
| (none)
| 3
| 18
| (none)
|
4
| 36
| (none)
| 5
| 60
| (none)
| 6
| 90
| (none)
|
7
| 126
| (none)
| 8
| 168
| (none)
| 9
| 216
| (none)
|
10
| 486.4
| (none)
| 11
| 729.6
| (none)
| 12
| 972.8
| (none)
|
13
| 1216
| (none)
| 14
| 1459.2
| (none)
| 15
| 1702.4
| (none)
|
16
| 1945.6
| (none)
| 17
| 2188.8
| (none)
| 18
| 2432
| (none)
|
19
| 2675.2
| (none)
| 20
| 2918.4
| (none)
| 21
| 3161.6
| (none)
|
22
| 3404.8
| (none)
| 23
| 3648
| (none)
| 24
| 3891.2
| (none)
|
25
| 4134.4
| (none)
| 26
| 4377.6
| (none)
| 27
| 4620.8
| (none)
|
28
| 4864
| (none)
| 29
| 5107.2
| (none)
| 30
| 5350.4
| (none)
|
31
| 5593.6
| (none)
| 32
| 5836.8
| (none)
| 33
| 6080
| (none)
|
34
| 6323.2
| (none)
| 35
| 6566.4
| (none)
| 36
| 6809.6
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 20
| Alignment:
| any
| HD/level:
| d20
| Weapon Prof.:
| 9+level/6
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| Quintessential Fighter3
| Groups:
| Warrior
|
|
|
|
Levels 1-5: (2/level)
| A.
| 0, 1/t: Ignore all damage from one source. {Berserker}
| B.
| Backstab x(LVL+7)/4. {Brawler}
| C.
| Can operate at negative hit points. {Knight of the Griffin}
| D.
| Choose one specific weapon type. +LVL TH with that weapon. {Living Blade}
| E.
| 1V: +LVL TH/dmg with one shot with a missile weapon {Master Bowman}
| F.
| 1M, 1/effect: Target gets another save vs. a bad effect that's effecting him {Officer of War}
| G.
| +1 TH in a specific weapon per level (can choose different weapons each level) {Peasant Hero}
| H.
| 1M, 1/t: Summon Chr 1st level fighters, all of them together use 1 summon slot {Peasant Hero}
| I.
| Additional +(LVL+1)/2 AC (round down) when using Armor Optimization {feats}
| J.
| Barbarian Str bonus {DM}
|
Level 6: Pick two from: Quintessential level 1-5 or 5th edition level 1-3
|
Levels 7-11: (2/level)
| K.
| 0, 1/t: Reroll a die, and choose the result. {Legend}
| L.
| 1 borrowed P, 1/r: Deny N attacks from occuring, where N is your #Att. {Living Blade}
| M.
| All in party get +LVL*2 AC/saves/TH/dmg while at home {Noble Defender}
| N.
| All in party gets +LVL" movement rate. {Officer of War}
| O.
| +LVL AC/saves if you haven't used a V action on your last segment {Swashbuckler}
| P.
| "Save for ˝" and "Save for a set amount of damage" becomes "Save for 0" for you. {Swashbuckler}
| Q.
| Held P: Make 1 attack in response to a cast spell. They RSW save (DC=your dmg) or spell disrupted {feat}
| R.
| 1M: Switch places with someone in sight (unwilling PP save) {feat}
| S.
| +LVL*2 AC, -LVL*2 TH (toggle using 1V) {feat}
|
Level 12: Pick two from: Quintessential level 1-11 or 5th edition level 1-7
|
Levels 13-17: (2/level)
| T.
| Putting on, taking off, or picking up items does not cost 1V {feat}
| U.
| All of your attacks are Called Shots at no penalty {feat}
| V.
| 1M: Target group gets -LVL AC/saves/TH/dmg {feat}
| W.
| No limit to encumbrance. No armor penalties to rogue abilities {feat}
| X.
| Immune Overbearing {feat}
| Y.
| Your base # attacks is never worse than 1/1 {feat}
| Z.
| No penalties in off-hand use, no matter how many arms {feat}
|
Level 18: Pick two from: Quintessential level 1-17 or 5th edition level 1-11
|
|
[PC1] Warrior Classes Group
Ranger1
Level
| KXP
| Druid Wizard 123 12
|
1
| 0
| --- --
| 2
| 2.25
| --- --
| 3
| 4.5
| --- --
|
4
| 10
| --- --
| 5
| 20
| --- --
| 6
| 40
| --- --
|
7
| 90
| --- --
| 8
| 150
| 1-- --
| 9
| 225
| 1-- 1-
|
10
| 325
| 2-- 1-
| 11
| 650
| 2-- 2-
| 12
| 975
| 21- 2-
|
13
| 1300
| 21- 21
| 14
| 1625
| 22- 21
| 15
| 1950
| 22- 22
|
16
| 2275
| 221 22
| 17
| 2600
| 222 22
| 18
| 2925
| 322 22
|
19
| 3250
| 322 32
| 20
| 3575
| 332 32
| 21
| 3900
| 332 32
|
22
| 4225
| 333 33
| 23
| 4550
| 333 33
| 24
| 4875
| 433 33
|
25
| 5200
| 433 33
| 26
| 5525
| 443 43
| 27
| 5850
| 443 43
|
28
| 6175
| 444 43
| 29
| 6500
| 444 44
| 30
| 6825
| 544 44
|
31
| 7150
| 544 44
| 32
| 7475
| 554 44
| 33
| 7800
| 555 54
|
34
| 8125
| 655 54
| 35
| 8450
| 665 54
| 36
| 8775
| 666 55
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 13, Con 14, Int 13, Wis 14
| Alignment:
| any G
| HD/level:
| +d8
| Weapon Prof.:
| 3+level/3
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| PH1-24
| Groups:
| Warrior
|
|
|
|
Level 1: Free Tracking proficiency, number of free slots = Ranger's level ÷ 2.
| Level 1: Trailing, Wilderness Survival, Two-Weapon Fighting proficiencies.
| Level 1: +4 to hit and +1/level damage versus a species enemy. This can be either a single race without qualifier ("All dragons", "All demons", but not "All demi-humans") or "Giant-class" (which includes all creatures who have 2 arms, 2 legs, and have skin, fur, or scales; but does not include humans and demi-humans).
| Level 1: Rogue abilities as per Scout (see [PC4]).
| Level 1: Surprise 50% of time, is surprised only 1 in 6.
| Level 1: Excess goods/treasure must be donated as per paladin.
| Level 1: Cannot hire men-at-arms (Ignore this restriction)
| Level 1: Cannot operate with more than 2 other Rangers (Ignore this restriction)
| Level 4: Locate Object/Animal/Plant (level÷4) times per day (as Priest spells).
| Level 8: Ability to cast druid spells (no wisdom bonus), see table in [S1].
| Level 8: Can now hire men-at-arms
| Level 9: Ability to cast wizard spells (can specialize in charm/divination), see table in [S1]. (Ran2 does not get this ability)
| Level 10: Can use Priest and Wizard items that are not written.
| Level 10: Attract 2-20 followers
| Level 18: Find the Path 1/day (as the Priest spell).
|
|
[PC1] Warrior Classes Group
Ranger2
Level
| KXP
| Druid 123
|
1
| 0
| ---
| 2
| 2.25
| ---
| 3
| 4.5
| ---
|
4
| 9
| ---
| 5
| 18
| ---
| 6
| 36
| ---
|
7
| 75
| ---
| 8
| 150
| 1--
| 9
| 300
| 2--
|
10
| 600
| 21-
| 11
| 900
| 22-
| 12
| 1200
| 221
|
13
| 1500
| 321
| 14
| 1800
| 322
| 15
| 2100
| 332
|
16
| 2400
| 333
| 17
| 2700
| 333
| 18
| 3000
| 333
|
19
| 3300
| 433
| 20
| 3600
| 443
| 21
| 3900
| 444
|
22
| 4200
| 444
| 23
| 4500
| 444
| 24
| 4800
| 544
|
25
| 5100
| 554
| 26
| 5400
| 555
| 27
| 5700
| 555
|
28
| 6000
| 555
| 29
| 6300
| 655
| 30
| 6600
| 665
|
31
| 6900
| 666
| 32
| 7200
| 666
| 33
| 7500
| 666
|
34
| 7800
| 766
| 35
| 8100
| 776
| 36
| 8400
| 777
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 13, Dex 13, Con 14, Wis 14
| Alignment:
| any G
| HD/level:
| d10
| Weapon Prof.:
| 4+level/3
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| PH2-28
| Groups:
| Warrior
|
|
|
|
Level 1: Free Tracking proficiency, number of free slots = Ranger's level ÷ 2.
| Level 1: Trailing, Wilderness Survival, Two-Weapon Fighting proficiencies.
| Level 1: +4 to hit and +1/level damage versus a species enemy. This can be either a single race without qualifier ("All dragons", "All demons", but not "All demi-humans") or "Giant-class" (which includes all creatures who have 2 arms, 2 legs, and have skin, fur, or scales; but does not include humans and demi-humans).
| Level 1: Rogue abilities as per Scout (see [PC4]).
| Level 1: Surprise 50% of time, is surprised only 1 in 6.
| Level 1: Excess goods/treasure must be donated as per paladin.
| Level 1: Cannot hire men-at-arms (Ignore this restriction)
| Level 1: Cannot operate with more than 2 other Rangers (Ignore this restriction)
| Level 4: Locate Object/Animal/Plant (level÷4) times per day (as Priest spells).
| Level 8: Ability to cast druid spells (no wisdom bonus), see table in [S1].
| Level 8: Can now hire men-at-arms
| Level 9: Ability to cast wizard spells (can specialize in charm/divination), see table in [S1]. (Ran2 does not get this ability)
| Level 10: Can use Priest and Wizard items that are not written.
| Level 10: Attract 2-20 followers
| Level 18: Find the Path 1/day (as the Priest spell).
|
|
[PC1] Warrior Classes Group
Ranger3
Level
| KXP
| Priest 123 4
|
1
| 0
| --- -
| 2
| 10
| --- -
| 3
| 30
| --- -
|
4
| 60
| 0-- -
| 5
| 100
| 0-- -
| 6
| 150
| 1-- -
|
7
| 210
| 1-- -
| 8
| 280
| 10- -
| 9
| 360
| 10- -
|
10
| 450
| 11- -
| 11
| 550
| 110 -
| 12
| 660
| 111 -
|
13
| 780
| 111 -
| 14
| 910
| 211 0
| 15
| 1050
| 211 1
|
16
| 1200
| 221 1
| 17
| 1360
| 222 1
| 18
| 1530
| 322 1
|
19
| 1710
| 333 2
| 20
| 1900
| 333 3
| 21
| 2100
| 433 3
|
22
| 2310
| 443 3
| 23
| 2530
| 444 3
| 24
| 2760
| 444 4
|
25
| 3000
| 544 4
| 26
| 3250
| 554 4
| 27
| 3510
| 555 4
|
28
| 3780
| 555 5
| 29
| 4060
| 655 5
| 30
| 4350
| 665 5
|
31
| 4650
| 666 5
| 32
| 4960
| 666 6
| 33
| 5280
| 766 6
|
34
| 5610
| 776 6
| 35
| 5950
| 777 6
| 36
| 6300
| 777 7
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 4 2 3 1 1 1 1 0
| +2
| 5 2 4 2 1 1 1 0
| +3
| 5 3 4 3 2 2 2 1
|
+4
| 6 4 5 4 3 2 2 1
| +5
| 7 5 6 5 4 3 2 1
| +6
| 8 5 7 6 4 3 3 2
|
+7
| 8 6 7 7 5 4 3 2
| +8
| 9 7 8 8 6 4 4 2
| +9
| 10 8 9 9 7 5 4 3
|
+10
| 11 8 10 10 7 5 4 3
| +11
| 11 9 10 11 8 6 5 3
| +12
| 12 10 11 12 9 6 5 4
|
+13
| 13 11 12 13 10 7 6 4
| +14
| 14 11 13 14 10 7 6 4
| +15
| 14 12 13 14 11 8 6 5
|
+16
| 14 12 14 14 11 8 7 5
| +17
| 14 13 14 14 12 9 7 5
| +18
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 0, Dex 0, Wis 0 (11)
| Alignment:
| any
| HD/level:
| d10
| Weapon Prof.:
| 10+level/9
| To Hit Table:
| +level
| Save Table:
| War
| Reference:
| PH3-44
| Groups:
| Warrior
|
|
|
|
Level 1: Gain Track feat.
| Level 1: Favored Enemy: Pick a type of creature. +1 dmg & proficiency checks vs. that enemy. Every 5 levels, gain another Favored Enemy and all previous Favored Enemy bonuses increase by +1.
| Level 1: Can take Improved Two-Weapon Fighting feat even if doesn't have prerequisites.
| Level 4: Can cast Priest spells; gets Wisdom bonus.
|
|
[PC1] Warrior Classes Group
Rarer3
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 3
| (none)
| 3
| 6
| (none)
|
4
| 12
| (none)
| 5
| 24
| (none)
| 6
| 48
| (none)
|
7
| 96
| (none)
| 8
| 192
| (none)
| 9
| 270
| (none)
|
10
| 337.5
| (none)
| 11
| 412.5
| (none)
| 12
| 495
| (none)
|
13
| 585
| (none)
| 14
| 682.5
| (none)
| 15
| 787.5
| (none)
|
16
| 900
| (none)
| 17
| 1020
| (none)
| 18
| 1147.5
| (none)
|
19
| 1282.5
| (none)
| 20
| 1425
| (none)
| 21
| 1575
| (none)
|
22
| 1732.5
| (none)
| 23
| 1897.5
| (none)
| 24
| 2070
| (none)
|
25
| 2250
| (none)
| 26
| 2437.5
| (none)
| 27
| 2632.5
| (none)
|
28
| 2835
| (none)
| 29
| 3045
| (none)
| 30
| 3262.5
| (none)
|
31
| 3487.5
| (none)
| 32
| 3720
| (none)
| 33
| 3960
| (none)
|
34
| 4207.5
| (none)
| 35
| 4462.5
| (none)
| 36
| 4725
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
& +1
| 5 3 8 2 3 1 0 1
| & +2
| 6 4 8 3 4 2 0 2
| & +3
| 6 5 8 3 4 2 1 3
|
& +4
| 6 6 9 4 5 3 1 4
| & +5
| 7 6 9 4 5 3 2 4
| & +6
| 7 7 10 5 6 4 2 5
|
& +7
| 7 8 10 5 6 4 3 6
| & +8
| 8 9 10 6 7 5 3 7
| & +9
| 8 9 11 6 7 6 4 7
|
& +10
| 9 10 11 7 8 6 4 8
| & +11
| 9 11 11 7 8 7 5 9
| & +12
| 9 12 12 8 9 8 5 10
|
& +13
| 10 12 12 8 10 8 6 10
| & +14
| 10 13 13 9 11 9 6 11
| & +15
| 11 14 13 9 11 9 7 12
|
& +16
| 11 14 13 10 12 10 7 13
| & +17
| 12 14 14 11 13 10 8 13
| & +18
| 14 15 14 13 14 11 8 14
|
|
Requisites:
| Chr 20
| Alignment:
| any
| HD/level:
| +++d4
| Weapon Prof.:
| & 3+level*2
| To Hit Table:
| & +level
| Save Table:
| 1˝xPsi
| Reference:
| DM {Planeshifted Uncommoner3}
| Groups:
| Warrior, Monster, Alternate
|
|
|
|
Each Level: The DM rolls a Monster Summoning result of DL=2*LVL/5 (round up). The result will be of the "Weird" group, with a random [M2] Monster Template added to it. You gain the racial abilities of what the DM rolls. (You don't actually summon anything, the roll is just to determine what you get.)
| The progression for the DLs is as follows:
| Levels 1-9 = 1, 1, 2, 2, 2, 3, 3, 4, 4
| Levels 10-18 = 4, 5, 5, 6, 6, 6, 7, 7, 8
| Levels 19-27 = 8, 8, 9, 9, 10, 10, 10, 11, 11
| Levels 28-36 = 12, 12, 12, 13, 13, 14, 14, 14, 15
|
| The "&" on the To Hit means this class adds it's to hit bonus to your highest other class.
|
| Level 14: Divide the cost of Artifacts by (LVL-12) or it's multiplier, whichever is higher.
|
|
[PC1] Warrior Classes Group
Rebel5
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 4.8
| (none)
| 3
| 9.6
| (none)
|
4
| 19.2
| (none)
| 5
| 38.4
| (none)
| 6
| 76.8
| (none)
|
7
| 153.6
| (none)
| 8
| 307.2
| (none)
| 9
| 614.4
| (none)
|
10
| 1000
| (none)
| 11
| 1500
| (none)
| 12
| 2000
| (none)
|
13
| 2500
| (none)
| 14
| 3000
| (none)
| 15
| 3500
| (none)
|
16
| 4000
| (none)
| 17
| 4500
| (none)
| 18
| 5000
| (none)
|
19
| 5500
| (none)
| 20
| 6000
| (none)
| 21
| 6500
| (none)
|
22
| 7000
| (none)
| 23
| 7500
| (none)
| 24
| 8000
| (none)
|
25
| 8500
| (none)
| 26
| 9000
| (none)
| 27
| 9500
| (none)
|
28
| 10000
| (none)
| 29
| 10500
| (none)
| 30
| 11000
| (none)
|
31
| 11500
| (none)
| 32
| 12000
| (none)
| 33
| 12500
| (none)
|
34
| 13000
| (none)
| 35
| 13500
| (none)
| 36
| 14000
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 6 4 6 3 4 1 3 0
| +1
| 6 5 7 3 5 1 4 1
| +2
| 7 6 7 4 6 2 5 1
|
+3
| 7 7 8 4 7 3 6 2
| +4
| 8 8 8 5 8 4 7 3
| +5
| 8 9 9 5 9 5 8 3
|
+6
| 9 10 9 6 10 5 9 4
| +7
| 9 11 10 6 11 6 10 5
| +8
| 10 12 10 7 12 7 11 5
|
+9
| 10 13 11 7 13 8 12 6
| +10
| 11 14 11 8 14 9 13 7
| +11
| 12 15 12 9 14 9 14 7
|
+12
| 13 16 13 11 15 10 15 8
| +13
| 14 16 14 13 15 11 16 9
| +14
| 15 16 15 14 16 12 17 9
|
+15
| 16 16 16 16 16 13 18 10
| +16
| 16 16 16 16 16 13 19 11
| +17
| 16 17 16 16 16 14 20 11
|
|
Requisites:
| Str 13, Dex 13, Chr 9
| Alignment:
| C any
| HD/level:
| 3d3
| Weapon Prof.:
| 3+level
| To Hit Table:
| War
| Save Table:
| 2xRog
| Reference:
| DM
| Groups:
| Warrior
|
|
|
|
Levels
| Pick
| Description
|
Level 1-3:
| A
| +LVL Initiative (or) Roll 2d12, choose the better
| B
| LVL slots in Danger Sense, Trailing, Weather Sense
| C
| Natural 1's do not automatically miss to hit
| D
| Nonmagical non-weapon, non-armors are at half cost
| E
| Immune to falling dmg
|
Level 4:
| Pick two from: Rebel Level 1-3, White/Black Hat Level 1-3, or one Psi(-12)C minor
|
Level 5-7:
| F
| +LVL punch dmg
| G
| +1 to all crit ranges
| H
| Get +LVL/2 attacks vs. a target for each other person meleeing that target
| I
| Magical non-weapon, non-armors are at half cost
| J
| You and all you desire within 30' are immune to falling dmg, telekinesis, overbearing
|
Level 8:
| Pick two from: Rebel Level 5-7, White/Black Hat Level 5-7, or one Psi(-12)C minor
|
Level 9-12:
| K
| 1M, 1/d: Summon LVL*2 Rebel5 NPCs (lvl = LVL*2-16, max=10)
| L
| 1P: Attack each target only once this segment (can be >1 group). Your base # attacks per weapon/fist = LVL.
| M
| Any save DC > 100 is considered to be 100 to you
| N
| +LVL*5% WaWR; DR LVL*5/+LVL; intertial barrier cont.; displacement cont.; people need +LVL weapon to hit you
| O
| Immune ground-based traps; ground movement rate = (LVL^2)*2"; Sustain actions; Immune inverse pick pockets
|
Level 13:
| Pick two from: Rebel Level 9-12, White/Black Hat Level 9-12, one Psi(-12)C major, or one other5 Level 1-3
|
Level 14-18:
| P
|
| Q
|
| R
|
| S
|
| T
|
|
Level 18:
|
|
Level 20-26:
| U
|
| V
|
| W
|
| X
|
| Y
|
| Z
|
|
Level 27-36:
|
|
|
[PC1] Warrior Classes Group
Rith Awakener (MTG G/R/W) (Boros/Gruul/Selesnya)
Level
| KXP
| Wiz/Pri 123 456 789
|
1
| 0
| 2-- --- ---
| 2
| 4.8
| 31- --- ---
| 3
| 9.6
| 430 --- ---
|
4
| 19.2
| 542 --- ---
| 5
| 38.4
| 543 0-- ---
| 6
| 76.8
| 754 2-- ---
|
7
| 153.6
| 764 30- ---
| 8
| 307.2
| 876 42- ---
| 9
| 614.4
| 876 530 ---
|
10
| 1228.8
| A87 642 ---
| 11
| 1843.2
| A98 642 0--
| 12
| 2457.6
| AA9 754 1--
|
13
| 3072
| AAA 975 2--
| 14
| 3686.4
| BAA 975 30-
| 15
| 4300.8
| BBB 975 41-
|
16
| 4915.2
| CBB A97 52-
| 17
| 5529.6
| CBB AA8 64-
| 18
| 6144
| CBB BA9 76-
|
19
| 6758.4
| CBB BAA 97-
| 20
| 7372.8
| CBB BAA 981
| 21
| 7987.2
| CCB BBA 982
|
22
| 8601.6
| DCC CBA 992
| 23
| 9216
| EDC CBB A92
| 24
| 9830.4
| EEC CBB AA3
|
25
| 10444.8
| EED CCB BA3
| 26
| 11059.2
| EEE CCB BB4
| 27
| 11673.6
| FFE CCC CB4
|
28
| 12288
| FFE EDC CB5
| 29
| 12902.4
| FFF EDD CC5
| 30
| 13516.8
| FFF EED DC6
|
31
| 14131.2
| GFF FFD DD6
| 32
| 14745.6
| GGG FFF DD7
| 33
| 15360
| GGG GFF EE7
|
34
| 15974.4
| GGG GGG FE8
| 35
| 16588.8
| GGG GGG GF8
| 36
| 17203.2
| GGG GGG GG9
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+2
| 8 7 5 3 6 1 1 2
| +3
| 8 7 6 3 7 1 1 3
| +4
| 9 8 6 4 7 2 2 3
|
+5
| 9 8 6 4 7 2 2 4
| +6
| 10 9 7 5 8 3 2 4
| +7
| 10 9 7 6 8 3 3 5
|
+8
| 11 10 8 7 9 4 3 5
| +9
| 11 10 9 8 9 4 4 6
| +10
| 12 10 9 9 9 5 4 6
|
+11
| 12 11 10 10 10 5 4 7
| +12
| 13 11 10 11 10 6 5 7
| +13
| 13 12 11 12 11 6 5 8
|
+14
| 13 12 12 13 11 7 6 8
| +15
| 14 13 13 14 11 7 6 9
| +16
| 14 13 13 14 12 8 6 9
|
+17
| 14 13 14 14 12 8 7 10
| +18
| 15 14 14 14 13 9 7 10
| +19
| 15 14 14 14 13 9 8 11
|
|
Requisites:
| Str 16, Dex 18, Con 18, Int 16,
|
| Wis 16, Chr 18, Class Slots 3
| Alignment:
| CG or CN
| HD/level:
| 3d8
| Weapon Prof.:
| 6+level
| To Hit Table:
| War +3 levels
| Save Table:
| War/Wiz/Pri
| Reference:
| DM
| Groups:
| Warrior, Priest, Monster
|
|
|
|
Exceptional Str, Int, Wis bonus.
| Channeling. Casts Wizard and Priest spells (same SL for both). Gets Wis bonus to spells.
| Specialized in Wizard Invocation school.
| Specialized in Animal, Plant, and Charm spheres. Spells of these spheres cost ˝M to cast.
| Attacking costs you only ˝P action. This means you can do two attack sequences in one segment using 1P.
| Has an "Animal Companion" slot. This is a monster who is allied to you and stays with you even between resets. It has 1/10 your XP and may be single classed. It may use items. Unlike a familiar it may be damaged. You play the Animal Companion.
| Animal Companions may be dismissed during reset. Animal Companions don't disappear when dismissed (or killed), they leave a corpse. Anyone can convert Familiar slots to Animal Companion slots.
| Has a "Familiar" slot.
| Level 1: You are immune to "summoning sickness" and "teleport sickness".
| Level 1: You may have your spells (from this class) resisted using CR (Charm Resistance) instead of MR. Spend 1F action to switch this.
| Level 2: 1M: Remove "summoning sickness" and/or "teleport sickness" from target.
| Level 2: 1M: You will win initiative next segment.
| Level 4: 1M: Target takes 5*LVL*LVL fire dmg (BW save for 1/2; MR to avoid). The floor at your feet takes LVL Hull dmg.
| Level 4: 1M, 10/t: Summon a saproling (AC 20, hp 10, TH +10, dmg 10). Any number of saprolings count as only one summon slot, but all of them stay together in a group.
| Level 4: 1M, 1/r: Your party gets +LVL TH, dmg, AC, and saves until end of round.
| Level 5: 1M: Target person gets +2*LVL TH, dmg, AC, and saves until end of round.
| Level 8: Your "fire dmg" ability at level 4 gives no saving throw.
| Level 9: Specialized in Priest Healing sphere spells.
| Level 9: 1M: Target gains Free Action until end of turn.
| Level 9: Gains a Specialty Priest pick. May replace "sphere" with "school" in the effect if desired.
| Level 9: Free Action cont.
| Level 9: 1M: Your party gets +LVL*2 distributed among TH, dmg, AC, and saves until end of round. (Everyone in the party gets the same bonus, you don't distribute for each person.)
| Level 14: +1 Animal Companion slot.
|
| New spells:
| Find Animal Companion (Animal/Charm, SL 1): Summons an Animal Companion with DL=CL/2 (round up).
| Find Familiar (Summoning/Charm, SL 1): Like the Wizard spell. Only certain Priest classes gain a Familiar slot.
|
|
[PC1] Warrior Classes Group
Ronin1JG
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1.8
| (none)
| 3
| 3.6
| (none)
|
4
| 7.2
| (none)
| 5
| 14.4
| (none)
| 6
| 28.8
| (none)
|
7
| 57.6
| (none)
| 8
| 115.2
| (none)
| 9
| 230.4
| (none)
|
10
| 590.4
| (none)
| 11
| 950.4
| (none)
| 12
| 1310.4
| (none)
|
13
| 1670.4
| (none)
| 14
| 2030.4
| (none)
| 15
| 2390.4
| (none)
|
16
| 2750.4
| (none)
| 17
| 3110.4
| (none)
| 18
| 3470.4
| (none)
|
19
| 3830.4
| (none)
| 20
| 4190.4
| (none)
| 21
| 4550.4
| (none)
|
22
| 4910.4
| (none)
| 23
| 5270.4
| (none)
| 24
| 5630.4
| (none)
|
25
| 5990.4
| (none)
| 26
| 6350.4
| (none)
| 27
| 6710.4
| (none)
|
28
| 7070.4
| (none)
| 29
| 7430.4
| (none)
| 30
| 7790.4
| (none)
|
31
| 8150.4
| (none)
| 32
| 8510.4
| (none)
| 33
| 8870.4
| (none)
|
34
| 9230.4
| (none)
| 35
| 9590.4
| (none)
| 36
| 9950.4
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 15, Dex 15
| Alignment:
| L any
| HD/level:
| d10
| Weapon Prof.:
| 4+level
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| FGE1JG
| Groups:
| Warrior
|
|
|
|
Level 1: Immune to Pain.
| Level 1: Go without food or water for LVL extra days.
| Level 1: Can break objects with bare hands (object makes save vs. crushing blow at -LVL).
| Level 1: Gets "Ability to take Martial Arts" kit. Does not actually gain any Martial Arts styles or abilities (you need to purchase those).
| Level 1: If Martial Arts is learned, on each level: One requirement of a style is considered "filled" (without actually filling it).
| Level 2: +LVL/2 dmg.
| Level 2: +LVL/2 AC.
| Level 2: Open hand damage is (LVL/2)d2.
| Level 3: One arrow/quarrel is automatically deflected per round. This increases by one per 3 levels.
| Level 4: Feign Death.
| Level 17: Can break energy fields and wall spells with bare hands (no damage to Ronin, effect gets no save but can roll ER).
|
|
[PC1] Warrior Classes Group
Sailor1JG
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1.5
| (none)
| 3
| 3
| (none)
|
4
| 6
| (none)
| 5
| 12
| (none)
| 6
| 24
| (none)
|
7
| 48
| (none)
| 8
| 96
| (none)
| 9
| 192
| (none)
|
10
| 492
| (none)
| 11
| 792
| (none)
| 12
| 1092
| (none)
|
13
| 1392
| (none)
| 14
| 1692
| (none)
| 15
| 1992
| (none)
|
16
| 2292
| (none)
| 17
| 2592
| (none)
| 18
| 2892
| (none)
|
19
| 3192
| (none)
| 20
| 3492
| (none)
| 21
| 3792
| (none)
|
22
| 4092
| (none)
| 23
| 4392
| (none)
| 24
| 4692
| (none)
|
25
| 4992
| (none)
| 26
| 5292
| (none)
| 27
| 5592
| (none)
|
28
| 5892
| (none)
| 29
| 6192
| (none)
| 30
| 6492
| (none)
|
31
| 6792
| (none)
| 32
| 7092
| (none)
| 33
| 7392
| (none)
|
34
| 7692
| (none)
| 35
| 7992
| (none)
| 36
| 8292
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +1
| 6 4 6 3 4 1 3 0
| +2
| 6 5 6 3 4 1 3 0
|
+3
| 6 5 7 3 5 1 4 1
| +4
| 6 6 7 3 5 2 4 1
| +5
| 7 6 7 4 6 2 5 1
|
+6
| 7 7 7 4 6 3 5 2
| +7
| 7 7 8 4 7 3 6 2
| +8
| 7 8 8 4 7 3 6 2
|
+9
| 8 8 8 5 8 4 7 3
| +10
| 8 9 8 5 8 4 7 3
| +11
| 8 9 9 5 9 5 8 3
|
+12
| 8 10 9 5 9 5 8 4
| +13
| 9 10 9 6 10 5 9 4
| +14
| 9 11 9 6 10 6 9 4
|
+15
| 9 11 10 6 11 6 10 5
| +16
| 9 12 10 6 11 7 10 5
| +17
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Dex 12
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 3+level/2
| To Hit Table:
| War
| Save Table:
| Rog
| Reference:
| FGE1JG
| Groups:
| Warrior
|
|
|
|
Level 1: Not at a fighting penalty on a rocking boat (or other moving surface, or during an earthquake on land).
| Level 1: Predict Weather 25+LVL*5% (up to LVL/2 days in future)
| Level 1: Legend Lore 5+LVL*2%
| Level 1: Ride out Storm 60+LVL*2% (ship is assumed to have survived storm if roll made, severe storms may have penalty)
| Level 2: +LVL/2 dmg.
| Level 3: Determine true north (LVL-2)*10%
| Level 4: +LVL/4 AC.
| Level 7: Point in direction of desired location (LVL-6)*10%
| Level 14: Locate Object (LVL-13)*10%
|
|
[PC1] Warrior Classes Group
Samurai1
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2.5
| (none)
| 3
| 5
| (none)
|
4
| 10
| (none)
| 5
| 18
| (none)
| 6
| 36.5
| (none)
|
7
| 75
| (none)
| 8
| 135
| (none)
| 9
| 235
| (none)
|
10
| 400
| (none)
| 11
| 650
| (none)
| 12
| 1000
| (none)
|
13
| 1300
| (none)
| 14
| 1600
| (none)
| 15
| 1900
| (none)
|
16
| 2200
| (none)
| 17
| 2500
| (none)
| 18
| 2800
| (none)
|
19
| 3100
| (none)
| 20
| 3400
| (none)
| 21
| 3700
| (none)
|
22
| 4000
| (none)
| 23
| 4300
| (none)
| 24
| 4600
| (none)
|
25
| 4900
| (none)
| 26
| 5200
| (none)
| 27
| 5500
| (none)
|
28
| 5800
| (none)
| 29
| 6100
| (none)
| 30
| 6400
| (none)
|
31
| 6700
| (none)
| 32
| 7000
| (none)
| 33
| 7300
| (none)
|
34
| 7600
| (none)
| 35
| 7900
| (none)
| 36
| 8200
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 6 4 6 3 4 1 3 0
| +1
| 6 5 7 3 5 1 4 1
| +2
| 7 6 7 4 6 2 5 1
|
+3
| 7 7 8 4 7 3 6 2
| +4
| 8 8 8 5 8 4 7 3
| +5
| 8 9 9 5 9 5 8 3
|
+6
| 9 10 9 6 10 5 9 4
| +7
| 9 11 10 6 11 6 10 5
| +8
| 10 12 10 7 12 7 11 5
|
+9
| 10 13 11 7 13 8 12 6
| +10
| 11 14 11 8 14 9 13 7
| +11
| 12 15 12 9 14 9 14 7
|
+12
| 13 16 13 11 15 10 15 8
| +13
| 14 16 14 13 15 11 16 9
| +14
| 15 16 15 14 16 12 17 9
|
+15
| 16 16 16 16 16 13 18 10
| +16
| 16 16 16 16 16 13 19 11
| +17
| 16 17 16 16 16 14 20 11
|
|
Requisites:
| Str 13, Con 13, Int 14, Wis 13
| Alignment:
| L any
| HD/level:
| d10
| Weapon Prof.:
| 4+level/3
| To Hit Table:
| War
| Save Table:
| 2xRog
| Reference:
| OA1
| Groups:
| Warrior
|
|
|
|
Level 1: Gets Monk's progression in Psi0 powers.
| Level 1: Gets a Martial Arts style and 1 maneuver slot per level.
| Level 1: Focus Ki: Mouth's V, LVL/d: Str becomes 18 for 1 round.
| Level 2: +(LVL+1)/3 dmg.
| Level 3: Surprised only 1 in 6.
| Level 5: Immune to fear.
| Level 6: Gaze causes fear to all creatures of 1 HD or less.
| Level 7: Gain 10 bushi and 1d4 samurai followers of level=1d3.
| Level 8: Gain 10d10 bushi followers of level 1.
| Level 9: Gain 2d10 samurai followers of level 1. Gain 1d6+1 specialist followers (armorers, weaponsmiths, etc.).
| Level 9: Great Kiai (Paralyzing Shout): Mouth's V, 1/d: Str becomes 18 for 2 rounds; all enemies within 10' must save or be paralyzed for 1 round.
|
|
[PC1] Warrior Classes Group
Scarlet Huntsman (Anti-Ranger)
Level
| KXP
| Warrior Rog 123 456 123 4
|
1
| 0
| 2-- --- 1-- -
| 2
| 3.3
| 31- --- 2-- -
| 3
| 6.6
| 41- --- 21- -
|
4
| 13.2
| 52- --- 31- -
| 5
| 26.4
| 621 --- 32- -
| 6
| 52.8
| 731 --- 321 -
|
7
| 105.6
| 832 --- 431 -
| 8
| 211.2
| 942 1-- 432 -
| 9
| 422.4
| A52 1-- 432 1
|
10
| 700
| B53 2-- 443 1
| 11
| 1030
| C63 21- 543 2
| 12
| 1360
| D73 21- 544 2
|
13
| 1690
| E74 32- 544 3
| 14
| 2020
| F84 321 554 3
| 15
| 2350
| G95 321 555 3
|
16
| 2680
| H95 321 555 4
| 17
| 3010
| IA6 321 655 4
| 18
| 3340
| JB6 421 665 4
|
19
| 3670
| KB7 421 666 4
| 20
| 4000
| LC7 531 666 5
| 21
| 4330
| MD8 532 766 5
|
22
| 4660
| ND8 532 776 5
| 23
| 4990
| OE9 642 777 5
| 24
| 5320
| PF9 643 777 6
|
25
| 5650
| QFA 743 777 7
| 26
| 5980
| RGA 753 877 7
| 27
| 6310
| SHB 753 887 7
|
28
| 6640
| THB 854 888 7
| 29
| 6970
| UIC 864 888 8
| 30
| 7300
| VJC 964 988 8
|
31
| 7630
| WJD 965 998 8
| 32
| 7960
| XKD 975 999 8
| 33
| 8290
| YLE A75 999 9
|
34
| 8620
| ZLE A75 A99 9
| 35
| 8950
| ZMF B86 AAA A
| 36
| 9280
| ZNG C97 BBB B
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
+18
| 15 14 14 14 13 10 8 6
| +19
| 15 14 15 15 13 10 8 6
| +20
| 15 14 15 15 14 11 9 7
|
|
Requisites:
| Str 16, Dex 16, Wis 16
| Alignment:
| LE (overwrite)
| HD/level:
| +‡d10
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| War +3 levels
| Save Table:
| War +3 levels
| Reference:
| DM
| Groups:
| Warrior
|
|
| For Alignment, "(overwrite)" means this class requires LE alignment, but it overwrites all of your other alignment restrictions to be LE as well.
|
|
| For HD, "‡" means an additional HD at level 2 (i.e. this class gets 2 HD at level 2).
|
|
|
|
Barbarian Str and Exceptional Dex bonus.
| Can specialize in one Warrior or Rogue school, with no opposite.
| Gets one "Any Rogue" pick per level, plus an extra "Any Rogue 1" pick at level 1. 50+30*level Rogue points.
| Level 1: 1M: Aura Alteration (you appear to be another alignment to Know Alignment etc.), you can be up to LVL steps removed from LE alignment (cannot use diagonals).
| Level 1: Free Tracking proficiency, number of free slots = level * 2.
| Level 1: Tailing, City Knowledge, Two-Weapon Fighting proficiencies. No off-hand penalty with any number of weapons.
| Level N (every level): Choose a species enemy type (see list below). You get +LVL TH and +4 dmg vs. that enemy type. You may pick the same enemy type more than once; each pick is cumulative.
| Species enemy choices: Alien, Alternate Reality creatures, Animal, Arctic, Avian, Beholder, Cloud, Cold-Using, Concordant group, Creatures of 1 alignment, Creatures of 1 plane, Cthulhoid Horror, Dragon, Eelemental, Elemental, Faerie, Far Realm, Fire-Using, Giant, Giant-Class, Golem, Group of Classes, Hound, Humanoid, Immortal, Inner Planar, Insect, Leech, Lycanthrope, Magic-Using, Mind Flayer World, Mutant, Nightmare Dimension, NPC, Ooze, Other Timeline/Multiverse, Outer, Plant, Psionic, Rakshasa World, Regenerating, Reptile, Size Class (choose one), Space, Spirit of the Land, Tarrasque World, Technological, Undead, Unlive, Virus, Water, Weird, Wurm.
| Level 1: Surprise 75% of time, is surprised only 1 in 12.
| Level 1: Can have a group of 100 Henchmen for free (this group gets restored each reset if they are slain). Each Henchman has maximum value LVL*LVL gp.
| Level 1: May have a Beast Rider Mount (see Beast Rider class) of DL=LVL/2.
| Level 1: May use crossbows one-handed. May use two crossbows in one set of arms.
| Level 2: 1M: Locate Object/Person
| Level 3: aNR (LVL-2)*20%
| Level 4: 1M: Fire Door (move from one fire to another you know of within 360 yards); 1F: Fire Gate
| Level 5: Dust of Disappearance cont.
| Level 6: Attract 3-30 followers, usually Hunstmen or DL VI+ Humanoids.
| Level 7: Non-detection cont.
| Level 8: 1M, 1/t: Maze; 1M, 1/t: Distance Distortion; 1M, 1/t: Mirage Arcana; 1M, 1/t: Massmorph.
| Level 9: 1M: Find the Path
| Level 10: You and your party do not leave a trail and cannot be tracked or trailed, except by a Strider/Huntsman of double your level or a Ranger of triple your level. If out of visual sight, your party cannot be Located or Find the Pathed to.
| Level 11: Cosmic Awareness cont.
|
|
[PC1] Warrior Classes Group
Scarlet Pimpernel / Liberator
Level
| KXP
| Rogue War 123 456 123 4
|
1
| 0
| 2-- --- 1-- -
| 2
| 3.85
| 31- --- 2-- -
| 3
| 7.7
| 41- --- 21- -
|
4
| 15.4
| 52- --- 31- -
| 5
| 30.8
| 621 --- 32- -
| 6
| 61.6
| 731 --- 321 -
|
7
| 123.2
| 832 --- 431 -
| 8
| 246.4
| 942 1-- 432 -
| 9
| 492.8
| A52 1-- 432 1
|
10
| 800
| B53 2-- 443 1
| 11
| 1170
| C63 21- 543 2
| 12
| 1540
| D73 21- 544 2
|
13
| 1910
| E74 32- 544 3
| 14
| 2280
| F84 321 554 3
| 15
| 2650
| G95 321 555 3
|
16
| 3020
| H95 321 555 4
| 17
| 3390
| IA6 321 655 4
| 18
| 3760
| JB6 421 665 4
|
19
| 4130
| KB7 421 666 4
| 20
| 4500
| LC7 531 666 5
| 21
| 4870
| MD8 532 766 5
|
22
| 5240
| ND8 532 776 5
| 23
| 5610
| OE9 642 777 5
| 24
| 5980
| PF9 643 777 6
|
25
| 6350
| QFA 743 777 7
| 26
| 6720
| RGA 753 877 7
| 27
| 7090
| SHB 753 887 7
|
28
| 7460
| THB 854 888 7
| 29
| 7830
| UIC 864 888 8
| 30
| 8200
| VJC 964 988 8
|
31
| 8570
| WJD 965 998 8
| 32
| 8940
| XKD 975 999 8
| 33
| 9310
| YLE A75 999 9
|
34
| 9680
| ZLE A75 A99 9
| 35
| 10050
| ZMF B86 AAA A
| 36
| 10420
| ZNG C97 BBB B
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
+18
| 15 14 14 14 13 10 8 6
| +19
| 15 14 15 15 13 10 8 6
| +20
| 15 14 15 15 14 11 9 7
|
|
Requisites:
| Dex 18, Int 16, Chr 16
| Alignment:
| CG (overwrite)
| HD/level:
| +‡d10
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| War +3 levels
| Save Table:
| War +3 levels
| Reference:
| DM {Mirror Scarlet Huntsman}
| Groups:
| Warrior, Rogue, Mirror
|
|
| For Alignment, "(overwrite)" means this class requires CG alignment, but it overwrites all of your other alignment restrictions to be CG as well.
|
|
| For HD, "‡" means an additional HD at level 2 (i.e. this class gets 2 HD at level 2).
|
|
|
|
Exceptional Str and Barbarian Dex bonus.
| Can specialize in one Warrior or Rogue school, with no opposite.
| Gets one "Any Rogue" pick per level, plus an extra "Any Rogue 1" pick at level 1. 60+40*level Rogue points.
| Level 1: 1M: Alter Appearance (cannot be seen through except by immunity to Mirage Arcana)
| Level 1: 1M, 1/t: Locate Person or Object.
| Level 1: Trailing, City Knowledge, Spying proficiencies.
| Level N (every level): Choose a species type (see list below). You resist effects (not attacks) vs. that species type. You may pick the same species type more than once; each pick is cumulative.
| Species choices: Alien, Alternate Reality creatures, Animal, Arctic, Avian, Beholder, Cloud, Cold-Using, Concordant group, Creatures of 1 alignment, Creatures of 1 plane, Cthulhoid Horror, Dragon, Eelemental, Elemental, Faerie, Far Realm, Fire-Using, Giant, Giant-Class, Golem, Group of Classes, Hound, Humanoid, Immortal, Inner Planar, Insect, Leech, Lycanthrope, Magic-Using, Mind Flayer World, Mutant, Nightmare Dimension, NPC, Ooze, Other Timeline/Multiverse, Outer, Plant, Psionic, Rakshasa World, Regenerating, Reptile, Size Class (choose one), Space, Spirit of the Land, Tarrasque World, Technological, Undead, Unlive, Virus, Water, Weird, Wurm.
| Level 1: Surprise 90% of time.
| Level 1: 1V, spend X*Y^2 gp, make a Chr check at -Y^2: "Buy off" X Henchmen of DL=Y. They will not attack you or your allies. If you buy them off again (with another V action and gold), they join your side.
| Level 1: May have a Familiar.
| Level 1: May throw missile weapons with both hands.
| Level 2: 1M, 1/t: Find the Path.
| Level 3: NR (LVL-2)*20%
| Level 4: 1M: Shadow Door (move from one shadow to another you know of within 360 yards); 1F: Shadow Gate
| Level 5: Dust of Appearance 30'r cont.
| Level 6: Attract 2-20 followers, usually DL V+ Humanoids.
| Level 7: Ignore Non-detection cont.
| Level 8: 1M, 1/t: Escape a Maze; 1M, 1/t: Ignore Distance Distortion; 1M, 1/t: Ignore Mirage Arcana; 1M, 1/t: Force Shapechange.
| Level 9: 1M, 1/t: Find the Path across Planes and Time (but not Timelines/Loop).
| Level 10: You and your party do not leave a trail and cannot be tracked or trailed, except by a Strider/Huntsman of double your level or a Ranger of triple your level. If out of visual sight, your party cannot be Located or Find the Pathed to.
| Level 11: Cosmic Awareness cont.
|
|
[PC1] Warrior Classes Group
Selesnya Sagittar (MTG G/W)
Level
| KXP
| Priest 123 456 78
|
1
| 0
| a-- --- --
| 2
| 3.125
| 0-- --- --
| 3
| 6.25
| 0a- --- --
|
4
| 12.5
| 10- --- --
| 5
| 25
| 20a --- --
| 6
| 50
| 210 --- --
|
7
| 100
| 320 --- --
| 8
| 200
| 321 --- --
| 9
| 400
| 321 a-- --
|
10
| 800
| 321 0-- --
| 11
| 1200
| 432 0-- --
| 12
| 1600
| 432 1-- --
|
13
| 2000
| 432 1a- --
| 14
| 2400
| 432 10- --
| 15
| 2800
| 543 20- --
|
16
| 3200
| 543 21- --
| 17
| 3600
| 543 21a --
| 18
| 4000
| 543 210 --
|
19
| 4400
| 654 320 --
| 20
| 4800
| 654 321 --
| 21
| 5200
| 654 321 a-
|
22
| 5600
| 654 321 0-
| 23
| 6000
| 665 432 0-
| 24
| 6400
| 665 432 1-
|
25
| 6800
| 666 543 1-
| 26
| 7200
| 666 543 2-
| 27
| 7600
| 666 543 2a
|
28
| 8000
| 666 543 20
| 29
| 8400
| 666 543 21
| 30
| 8800
| 666 543 22
|
31
| 9200
| 666 543 32
| 32
| 9600
| 666 654 32
| 33
| 10000
| 666 654 33
|
34
| 10400
| 666 665 43
| 35
| 10800
| 666 665 44
| 36
| 11200
| 666 666 54
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 4 5 2 3 1 1 2
| +1
| 8 4 6 3 4 1 1 3
| +2
| 9 5 6 3 4 2 2 3
|
+3
| 9 5 6 4 4 2 2 4
| +4
| 10 6 7 5 5 3 2 4
| +5
| 10 6 7 6 5 3 3 5
|
+6
| 11 7 8 7 6 4 3 5
| +7
| 11 7 9 8 6 4 4 6
| +8
| 12 8 9 9 7 5 4 6
|
+9
| 12 8 10 10 7 5 4 7
| +10
| 13 9 10 11 8 6 5 7
| +11
| 13 10 11 12 9 6 5 8
|
+12
| 13 11 12 13 10 7 6 8
| +13
| 14 11 13 14 10 7 6 9
| +14
| 14 12 13 14 11 8 6 9
|
+15
| 14 12 14 14 11 8 7 10
| +16
| 15 13 14 14 12 9 7 10
| +17
| 15 13 14 14 12 9 8 11
|
|
Requisites:
| Str 14, Dex 14, Wis 16
| Alignment:
| LG, NG, CG, or TN
| HD/level:
| others +1d+0 (see note)
| Weapon Prof.:
| 5+level/2
| To Hit Table:
| War
| Save Table:
| War/Pri
| Reference:
| DM {Planeshifted Selesnya Druid22}
| Groups:
| Warrior, Priest, Alternate
|
|
|
|
Hit Dice: "&+1d+0" means you add 1 to all your other classes' number of HD per level. This class directly gives 0 hp. Exception: If this is your only class, you get 2d0 per level. (You cannot take this option if you have more than one class.)
| For "m" based classes (e.g. HD=2m0), just add 1d0 (so your HD becomes 2m0+1d0).
| Example: Multiclassed Fighter1 level 1 / Selesnya Sagittar level 1, with +2 Con bonus. The fighter gives 24 hp (2d10+2*2). The Sagittar gives 0 hp. The character has 12 hp (24+0 divided by 2).
| Exceptional Wis bonus.
| Channeling.
| Has an "Animal Companion" slot. This is a monster who is allied to you and stays with you even between resets. It has 1/10 your XP and may be single classed. It may use items. Unlike a familiar it may be damaged. You play the Animal Companion.
| Animal Companions may be dismissed during reset. Animal Companions don't disappear when dismissed (or killed), they leave a corpse. Anyone can convert Familiar slots to Animal Companion slots.
| Specialized in Animal, Plant, and War spheres. Spells of these spheres cost ˝M to cast.
| Level 1: You may have your spells (from the Selesnya Sagittar class) resisted using CR (Charm Resistance) instead of MR. Spend 1F action to switch this.
| Level 1: Do double damage to creatures in your group when using a bow (this doubles everything, not just the arrow base damage).
| Level 1: +LVL*2 TH with bows.
| Level 1: Your bow attacks use the "Dagger" line for number of attacks.
| Level 2: xLVL range with bows.
| Level 14: +1 Animal Companion slot.
|
| New spell:
| Find Animal Companion (Animal/Charm, SL 1): Summons an Animal Companion with DL=CL/2 (round up).
|
|
[PC1] Warrior Classes Group
Sheriff0
Level
| KXP
| Priest 123 456
|
1
| 0
| b-- ---
| 2
| 2
| a-- ---
| 3
| 4
| 0-- ---
|
4
| 8
| 0-- ---
| 5
| 16
| 0-- ---
| 6
| 32
| 1-- ---
|
7
| 64
| 1b- ---
| 8
| 120
| 1a- ---
| 9
| 300
| 20- ---
|
10
| 600
| 20- ---
| 11
| 900
| 20- ---
| 12
| 1200
| 21- ---
|
13
| 1500
| 21b ---
| 14
| 1800
| 21a ---
| 15
| 2100
| 220 ---
|
16
| 2400
| 220 ---
| 17
| 2700
| 220 ---
| 18
| 3000
| 221 ---
|
19
| 3300
| 321 b--
| 20
| 3600
| 322 a--
| 21
| 3900
| 322 0--
|
22
| 4200
| 322 0--
| 23
| 4500
| 332 0--
| 24
| 4800
| 332 1--
|
25
| 5100
| 333 1b-
| 26
| 5400
| 333 2a-
| 27
| 5700
| 333 20-
|
28
| 6000
| 433 20-
| 29
| 6300
| 443 20-
| 30
| 6600
| 443 21-
|
31
| 6900
| 443 31b
| 32
| 7200
| 443 32a
| 33
| 7500
| 443 320
|
34
| 7800
| 443 320
| 35
| 8100
| 444 320
| 36
| 8400
| 444 321
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 10 9 8 5 6 2 1 0
| +1
| 10 9 8 6 6 2 1 0
| +2
| 10 9 8 6 7 3 2 0
|
+3
| 12 11 10 8 9 3 2 1
| +3
| 12 11 10 9 9 4 2 1
| +4
| 12 11 10 9 10 4 3 1
|
+5
| 14 13 12 11 12 5 3 2
| +5
| 14 13 12 12 12 5 4 2
| +6
| 14 13 13 12 12 6 4 2
|
+7
| 16 15 14 14 15 6 4 3
| +7
| 16 15 15 14 15 7 5 3
| +8
| 16 15 15 15 15 7 5 3
|
+9
| 16 15 15 15 15 7 5 3
| +9
| 16 15 15 15 15 7 5 3
| +10
| 16 15 15 15 15 7 5 3
|
+11
| 16 15 15 15 15 7 5 3
| +11
| 16 15 15 15 15 7 5 3
| +12
| 16 15 15 15 15 7 5 3
|
|
Requisites:
| Str 9, Con 9, Chr 9
| Alignment:
| any
| HD/level:
| d7
| Weapon Prof.:
| 3+level/2
| To Hit Table:
| Ftr0
| Save Table:
| Half0
| Reference:
| DM
| Groups:
| Warrior
|
|
|
|
This class is considered a "Halfling" and a "Paladin" by name (in campaigns where Race=Class matters). This class doesn't get Rogue abilities like a Halfling0, though.
| Gets +1 Henchmen slot, and can purchase special Henchmen (as per a Meat Helm or War Priest). Divide the cost of Henchmen by LVL.
| Level 1: Over Hit: If you hit someone and needed a negative number to hit them (i.e. your TH bonus was greater than his AC), do x1.5 dmg.
| Level 1: +1 slot in Weapon Mastery per level.
| Level 1: +1 Hobby proficiency per level.
| Level 1: Detect evil/good/non-balance continuous.
| Level 4: Get a special Mount, like a Paladin.
| Level 8 ¶: +10 HNCL
| Level 9: Resist Magic and Breath Weapons.
|
|
[PC1] Warrior Classes Group
Shifter1JG
Level
| KXP
| Psi14 mMG S
|
1
| 0
| 1-- -
| 2
| 1.8
| 2-- -
| 3
| 3.6
| 3-- -
|
4
| 7.2
| 4-- -
| 5
| 14.4
| 41- -
| 6
| 28.8
| 42- -
|
7
| 57.6
| 43- -
| 8
| 115.2
| 44- -
| 9
| 230.4
| 54- -
|
10
| 590.4
| 541 -
| 11
| 950.4
| 542 -
| 12
| 1310.4
| 543 -
|
13
| 1670.4
| 544 -
| 14
| 2030.4
| 554 -
| 15
| 2390.4
| 555 -
|
16
| 2750.4
| 655 -
| 17
| 3110.4
| 665 -
| 18
| 3470.4
| 666 -
|
19
| 3830.4
| 766 -
| 20
| 4190.4
| 766 1
| 21
| 4550.4
| 766 2
|
22
| 4910.4
| 766 3
| 23
| 5270.4
| 766 4
| 24
| 5630.4
| 766 5
|
25
| 5990.4
| 766 6
| 26
| 6350.4
| 776 6
| 27
| 6710.4
| 777 6
|
28
| 7070.4
| 777 7
| 29
| 7430.4
| 877 7
| 30
| 7790.4
| 887 7
|
31
| 8150.4
| 888 7
| 32
| 8510.4
| 888 8
| 33
| 8870.4
| 988 8
|
34
| 9230.4
| 998 8
| 35
| 9590.4
| 999 8
| 36
| 9950.4
| 999 9
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 12, Dex 12
| Alignment:
| any
| HD/level:
| 2d4
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| FGE1JG
| Groups:
| Warrior, Monster
|
|
|
|
Considered a Lycanthrope (pick a type, some are included in the Racial Adjective rules in [P3.5]). You can choose to not suffer the XP divisor penalty, but you also do not gain the lycanthrope's racial modifiers.
| Has a Psi14 progression.
| Level 1: Know normal animal abilities and weaknesses, and how to trap them.
| Level 1: Gaze charms animals of the same type as your lycanthropy. Can control 2*LVL in HD of these animals at a time. The effect is permanent, but you can drop control as a 0 action. If you make a Control Animals check of 35+LVL*5%, the effect has no saving throw (the animal may still roll Charm Resistance).
| Level 1: +LVL dmg.
| Level 1: Tracking as per a Ranger1.
| Level 1: Obscure Trail 70+LVL*15% (reduce tracking on you by % made)
| Level 3: +LVL/3 AC.
|
|
[PC1] Warrior Classes Group
Shooter0
Level
| KXP
| Warrior/Rogue 123 456 789 AB
| TH
|
1
| 0
| 0-- --- --
| +5 ++1
| 2
| 3
| 10- --- --
| +5 ++1
| 3
| 6
| 110 --- --
| +5 ++1
|
4
| 10
| 210 --- --
| +5 ++1
| 5
| 21
| 211 0-- --
| +5 ++1
| 6
| 42
| 211 1-- --
| +5 ++1
|
7
| 87
| 221 10- --
| +5 ++1
| 8
| 173
| 222 11- --
| +5 ++1
| 9
| 346
| 222 21- --
| +5 ++1
|
10
| 600
| 322 210 --
| +5 ++1
| 11
| 900
| 322 211 --
| +5 ++1
| 12
| 1200
| 322 221 --
| +5 ++1
|
13
| 1500
| 332 221 --
| +5 ++1
| 14
| 1800
| 333 221 0-
| +5 ++1
| 15
| 2100
| 433 221 1-
| +5 ++1
|
16
| 2400
| 433 222 1-
| +5 ++1
| 17
| 2700
| 433 322 1-
| +5 ++1
| 18
| 3000
| 443 322 10
| +5 ++1
|
19
| 3300
| 443 322 11
| +5 ++1
| 20
| 3600
| 443 322 21
| +5 ++1
| 21
| 3900
| 443 322 22
| +5 ++1
|
22
| 4200
| 443 332 22
| +5 ++1
| 23
| 4500
| 443 333 22
| +5 ++1
| 24
| 4800
| 443 333 32
| +5 ++1
|
25
| 5100
| 443 333 33
| +5 ++1
| 26
| 5400
| 444 333 33
| +5 ++1
| 27
| 5700
| 444 433 33
| +5 ++1
|
28
| 6000
| 444 443 33
| +5 ++1
| 29
| 6300
| 444 444 33
| +5 ++1
| 30
| 6600
| 444 444 43
| +5 ++1
|
31
| 6900
| 444 444 44
| +5 ++1
| 32
| 7200
| 544 444 44
| +5 ++1
| 33
| 7500
| 554 444 44
| +5 ++1
|
34
| 7800
| 555 444 44
| +5 ++1
| 35
| 8100
| 555 544 44
| +5 ++1
| 36
| 8400
| 555 554 441
| +5 ++1
|
37
| 16800
| 555 554 442
| +5 ++1
| 38
| 25200
| 555 554 443
| +5 ++2
| 39
| 33600
| 555 554 444
| +5 ++3
|
45
| 84000
| 665 555 555
| +5 ++4
| 54
| 159600
| 766 666 666 1
| +5 ++5
| 63
| 235200
| 777 776 666 6
| +5 ++6
|
72
| 310800
| 888 777 777 71
| +5 ++7
|
|
Requisites:
| Dex 20, Con 14,
| nbsp;
| Class Slots 2
| Alignment:
| any
| HD/level:
| +2d6
| Weapon Prof.:
| 0+level*3
| To Hit Table:
| +5 ++1
| Reference:
| JF
| Groups:
| Warrior, Rogue, PC Designed
| Complexity:
| CF=5
|
|
| Saving Throws:
|
| PPD:
| level+3
| RSW:
| level+2
| PP:
| level+1
| BW:
| level+4
| Spell:
| level+2
| Fort:
| level+4
| Reflex:
| level+7
| Will:
| level+3
|
|
|
++1 to hit means to adjust the true die roll by 1.
| Attacking is ˝P action.
| Extra-Barbarian Dex bonus, Exceptional Con bonus.
| Gets Dex bonus TH and dmg with missile weapons.
| Gets Dex bonus to spell progression.
| Gets 30 Rogue points per level.
| Free double specialization in one weapon type.
| Level 1: True Point Blank: If within 5' per level, double ALL of the damage for the arrow (including bonuses).
| Level 1: No penalty for called shots with missile weapons.
| Level 1: 1N: Generate an energy arrow to fire (instead of using a normal arrow in a bow). This arrow is 1d10 dmg, crits on 19-20 for x3, and is a +LVL/+LVL magic weapon. It dissipates after use.
| Level N (every level): +1 Dex.
| Level N (every level): One Dex-based Rogue ability.
|
|
[PC1] Warrior Classes Group
Shooter0 (All Dex-based Rogue Abilities)
Lvl
| Acrobat Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| ("Twist") Find/Remove Wizard Abjuration/Priest Protection (-1% per CL)
| V
| 0
| Dex-16
| Dex-20
| 1
| ("Twist") Find/Remove Wizard Abjurations/Priest Protections | Psionic Protections
| VM
| 0
| Dex-14
| Dex-19
| 1
| +rating/50 A actions /r this turn || B actions || C actions
| 1F
| 0
| Dex-20
| Dex-25
|
1
| Attack (+1 TH per 10% made this segment)
| V
| 5
| Dex-12
| Dex-15
| 1
| Attack (+1 TH per 10% made this segment; or roll +1d20 per 100%, choose best)
| V
| 0
| Dex-13
| Dex-16
| 1
| Counter Innate | Psionic | Magic | Radioactive
| 1bM
| -10
| Dex-22
| Dex-22
|
1
| Disorder Objects | Mass Entropy
| V
| 10
| Dex-8
| Dex-10
| 1
| Evasion (0, make by 5% per amount hit: no dmg from weapon)
| V
| 10
| Dex-11
| Dex-15
| 1
| Evasion (see Acrobat) ||| Spell Evasion | Psi Evasion | Innate Evasion
| V
| 0
| Dex-14
| Dex-18
|
1
| Extra parting shots (+1 attack per 50%)
| -
| 10
| Dex-9
| Dex-12
| 1
| Feather Falling || Body Control
| V
| 20
| Dex-12
| Dex-14
| 1
| Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro.
| M
| 5
| Dex-12
| Dex-17
|
1
| Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro. (| do this 30' away)
| M
| 0
| Dex-14
| Dex-19
| 1
| Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro. (amount made = #' away)
| M
| 0
| Dex-14
| Dex-19
| 1
| Find/Remove Wizard Abjurations/Priest Protections
| VM
| 0
| Dex-13
| Dex-18
|
1
| Find/Remove x1 Traps/Tricks | Magic/Psi | OutPhase ( | 30' away)
| V
| 10
| Dex-4
| Dex-8
| 1
| Hide in Shadows | Hide amongst People or Trees | Meld in Shadows/Mirrors
| V
| 0
| Dex-12
| Dex-17
| 1
| Hide in Shadows || Meld in Shadows/Mirrors
| V
| 5
| Dex-11
| Dex-16
|
1
| Hide in Shadows/Crowds || Meld into Shadows/Mirrors/Crowds | Meld into the Air
| V
| 0
| Dex-14
| Dex-19
| 1
| Initiative (each 10% = +1 initiative) continuous
| -
| 0
| Dex-9
| Dex-18
| 1
| Jumping | Levitate | Flight
| V
| 20
| Dex-11
| Dex-15
|
1
| Mount |||| Nothing Happens (you and target do nothing for next segment)
| V
| 0
| Dex-9
| Dex-12
| 1
| Move Silently | Passwall | Immovability
| V
| 0
| Dex-15
| Dex-18
| 1
| Move Silently | Passwall | Immovability
| V
| 0
| Dex-15
| Dex-18
|
1
| Move Silently || Immovability
| V
| 10
| Dex-13
| Dex-16
| 1
| Move Silently || Immovability | Avoid Clairnasience
| V
| 5
| Dex-14
| Dex-17
| 1
| Open/Close Locks: (-5% per TechLvl of the Lock) (-10% per SL of the Lock)
| V
| 0
| Dex-13
| Dex-17
|
1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase
| VM
| 10
| Dex-11
| Dex-15
| 1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase (| do this 30' away)
| VM
| 5
| Dex-12
| Dex-16
| 1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase (amount made = #' away)
| VM
| 5
| Dex-12
| Dex-16
|
1
| Pick Pockets/Shoplifting | Palm | Present
| P
| 15
| Dex-12
| Dex-16
| 1
| Tumbling/Vaulting || Passwall
| V
| 40
| Dex-13
| Dex-17
| 1
| Vaulting || Passwall
| V
| 45
| Dex-12
| Dex-16
|
1
| Ventriloquism | Remote Spell-Casting (1' per 1% made)
| V
| 20
| Dex-13
| Dex-16
| 2
| Attack (+1 TH per 10% made this segment)
| V
| 5
| Dex-12
| Dex-15
| 2
| Tightrope Walking | Water Walking | Shadow Walking | Dimension Walking
| V
| 75
| Dex-11
| Dex-15
|
4
| Contortion | Elasticity | Become Liquid-Form
| VM
| 10
| Dex-10
| Dex-14
| 4
| Find/Remove Tricks: x1 multiplier || x2 multiplier ||| x3 mult. (amount made=#' away)
| M
| 5
| Dex-18
| Dex-25
| 4
| Find/Remove Tricks: x1 multiplier || x2 multiplier ||| x3 multiplier (| do this 90' away)
| M
| 5
| Dex-18
| Dex-25
|
4
| Find/Remove x2 Traps/Tricks | Magic/Psi | OutPhase ( | 30') ( | x1 Special)
| V
| 20
| Dex-9
| Dex-12
| 4
| Song of Vines (save at -1/5% made or Entangled)
| P*M
| 10
| Dex-14
| Dex-19
| 4
| Song of Vines (save at -1/5% made or Entangled) (see Bard for notes about Songs)
| P*M
| 10
| Dex-14
| Dex-19
|
5
| Controlled Blink (max N*N feet, N is amount made)
| -
| 15
| Dex-9
| Dex-12
| 5
| Dispel a x1 effect | Instantaneous | Disjunct
| -
| 50
| Dex-12
| Dex-18
| 5
| Erase a "?" in dungeon (loses track of party)
| -
| 0
| Dex-13
| Dex-19
|
5
| Jock: +LVL divided among Str, Dex, Con, or level for purposes of #Att (the last one is ˝ a point each).
|
|
|
|
| 5
| Missile Deflection | Missile Reflection | Spell Deflection | Volley (0: Immune to attack)
| V
| 10
| Dex-12
| Dex-15
| 7
| iunER || iunaER || iunaaER
| 0
| -10
| Dex+Int-37
| Dex+Int-47
|
9
| Backstorm (each 50%: +1 att is considered a backstab)
| -
| 0
| Dex-16
| Dex-22
| 9
| Find/Remove Specials: x1 multiplier | x2 mult. | x3 mult. (amount made = #' away)
| VV
| 20
| Dex-18
| Dex-22
| 9
| Find/Remove x3 Traps/Tricks | Magic/Psi | OutPhase( | 30') ( | x2 Special)
| V
| 30
| Dex-16
| Dex-16
|
9
| Inner Focus (+1 Str/Dex/Con for 1r per 10% made)
| M
| 5
| Wis-10
| Wis-20
| 10
| Speed: (x2 move) | (+1V) | (+1P) | (+1M) | (+1 Full) | (+1 Opposing)
| VV
| 5
| Dex-14
| Dex-17
| 12
| any 3rd level Illusion spell is cast | any 4th | any 5th | any 6th (#=SL-2)
| V#M
| 15
| Dex-18
| Dex-22
|
12
| Speed (x2 move) | Speed (+1 V) | Speed (+1 P) | Speed (+1 M)
| VV
| 15
| Dex-12
| Dex-15
| 14
| Speed: Each 50% is +1A action || B's instead || C's instead
| -
| 0
| Dex-18
| Dex-20
| 18
| All die rolls within 240' are min (50%) or max (50%) (duration 1s per 10% made)
| FV
| 50
| Dex-25
| Dex-50
|
18
| Reverse Gravity | Adjust Gravity
| VM
| 0
| Dex-13
| Dex-17
| 20
| Can Dim Door away in combat during your actions | Teleport
| -
| -15
| Dex-18
| Dex-24
| 20
| Instantaneous x0 effect | x1 || x2 ||| x3 |||| x4 etc.
| -
| 50
| Dex-24
| Dex-32
|
27
| Body Freedom (transfer action types freely; Str Int, Dex Wis, Con Chr)
| FFF
| 0
| Chr-36
| Chr-54
|
|
[PC1] Warrior Classes Group
Sidekick
Level
| KXP
| Sidek. Hero 123 45 [1]
|
1
| 0
| 1-- -- [-]
| 2
| 3.5
| 2-- -- [-]
| 3
| 7
| 3-- -- [-]
|
4
| 14
| 4-- -- [-]
| 5
| 28
| 41- -- [-]
| 6
| 56
| 42- -- [-]
|
7
| 112
| 43- -- [-]
| 8
| 225
| 44- -- [-]
| 9
| 450
| 441 -- [-]
|
10
| 900
| 442 -- [-]
| 11
| 1800
| 443 -- [-]
| 12
| 3600
| 443 1- [-]
|
13
| 4000
| 444 1- [-]
| 14
| 4400
| 444 2- [-]
| 15
| 4800
| 444 3- [-]
|
16
| 5200
| 444 4- [-]
| 17
| 5600
| 544 4- [-]
| 18
| 6000
| 554 4- [-]
|
19
| 6400
| 555 4- [-]
| 20
| 6800
| 555 41 [-]
| 21
| 7200
| 555 51 [-]
|
22
| 7600
| 655 51 [-]
| 23
| 8000
| 655 52 [-]
| 24
| 8400
| 665 52 [-]
|
25
| 8800
| 666 52 [-]
| 26
| 9200
| 666 53 [-]
| 27
| 9600
| 666 63 [1]
|
28
| 10000
| 766 63 [1]
| 29
| 10400
| 766 64 [2]
| 30
| 10800
| 776 64 [2]
|
31
| 11200
| 777 64 [3]
| 32
| 11600
| 777 65 [3]
| 33
| 12000
| 777 75 [4]
|
34
| 12400
| 877 75 [4]
| 35
| 12800
| 887 76 [5]
| 36
| 13200
| 888 76 [5]
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 4 2 3 1 1 1 1 0
| +2
| 5 2 4 2 1 1 1 0
| +3
| 5 3 4 3 2 2 2 1
|
+4
| 6 4 5 4 3 2 2 1
| +5
| 7 5 6 5 4 3 2 1
| +6
| 8 5 7 6 4 3 3 2
|
+7
| 8 6 7 7 5 4 3 2
| +8
| 9 7 8 8 6 4 4 2
| +9
| 10 8 9 9 7 5 4 3
|
+10
| 11 8 10 10 7 5 4 3
| +11
| 11 9 10 11 8 6 5 3
| +12
| 12 10 11 12 9 6 5 4
|
+13
| 13 11 12 13 10 7 6 4
| +14
| 14 11 13 14 10 7 6 4
| +15
| 14 12 13 14 11 8 6 5
|
+16
| 14 12 14 14 11 8 7 5
| +17
| 14 13 14 14 12 9 7 5
| +18
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 18, Int 16, Cml 7
| Alignment:
| any G
| HD/level:
| d16
| Weapon Prof.:
| 4+level
| To Hit Table:
| Mon
| Save Table:
| War
| Reference:
| DM {Reduced Hero}
| Groups:
| Warrior, Concordant (x1)
|
|
|
|
Gets Exc Str. Can purchase Exc Dex for 3 weapon slots and Exc Con for 2 weapon slots.u
| +1 extra Nonweapon Prof per level.
| Uses the "Spec. Barbarian" line for number of attacks.
| Has Overhit (like a 0th edition class) and Full number of attacks on off hand (like a 1st edition class).
|
|
[PC1] Warrior Classes Group
Sidekick Spells
Level
| #
| Spell
|
1
| 1
| 10*CL% IR (Innate resistance)
| 1
| 2
| +10% XP in Sidekick, if this is your only class (if you are single classed and getting x2 XP, you'll get x2.1 XP now)
| 1
| 3
| Resist all Elements
|
1
| 4
| Resist Hold, Stun, Paralyzation, Summ. Sickness (two of these effects must affect you in order for it to work)
| 1
| 5
| Resist Action/Memory/Other Stealing (take half effect, if that's meaningless, you are immune unless you are hit by 2 of them)
| 1
| 6
| +CL V actions
|
1
| 7
| +1 CL in one class
| 1
| 8
| x1.5 max PSPs in one psionic frequency
| 1
| 9
| 0, 1/d: Avoid Fate @ x5 multiplier, you cannot act for 1 round afterwards
|
1
| 10
| Pick a Level 1 Rogue Ability, you have 10*LVL points in it
| 1
| 11
| Can combine Martial Arts & Specialization
| 1
| 12
| +LVL to one ability score
|
1
| 13
| xLVL Personality score (for Ego checks)
| 1
| 14
| Duplicate a "Level 1:" ability of a Warrior class
| 1
| 15
| Free wild talent in Psi72
|
2
| 1
| 10*CL% MR
| 2
| 2
| 1M, 1/d: Cureall
| 2
| 3
| +CL-3 P actions
|
2
| 4
| Pick a spell you have. It does not give a saving throw.
| 2
| 5
| +1 spell in a spell progression (Wizard or Priest)
| 2
| 6
| Free material componenting for range for your psionic powers
|
2
| 7
| Resist effects that directly target you
| 2
| 8
| 10*CL% aER (anti-Effects resistance, defenses that hurt you when you hit someone)
| 2
| 9
| 0, 1/d: Counterspell
|
2
| 10
| 0, 1/r: Roll 2d20 choose the better for one saving throw.
| 2
| 11
| 0, 1/r: Roll 2d20 choose the better for one attack roll.
| 2
| 12
| Two of your multiplicative sources of damage fully stack (instead of using the sum and subtract 1 formula)
|
3
| 1
| 10*CL% PR (PsiR)
| 3
| 2
| ++1 on to hit and save rolls.
| 3
| 3
| 0, 1/d: Reset
|
3
| 4
| Resist all Elements (if you take this and the first level version, you are Double Resist all Elements)
| 3
| 5
| Immune Incursion
| 3
| 6
| +CL-7 M actions
|
3
| 7
| 1M: Dispel a x1 effect. 4M: Dispel a x2 effect.
| 3
| 8
| Anti-Henchman Shell SL 0-3 (Henchman effects of SL 0-3 cannot be used within 20')
| 3
| 9
| Immune to a [C] section effect
|
4
| 1
| 10*CL% aMR (anti-Magic resistance)
| 4
| 2
| 10*CL% IR (Innate resistance)
| 4
| 3
| Pick a spell you have. It costs half the number of actions it normally requires.Y
|
4
| 4
| Pick a psionic power you have. It costs half the number of actions it normally requires.>
| 4
| 5
| +1 to number of segments per round (i.e. you get a segment 11)]
| 4
| 6
| +1 Opp action (remember you can trade 1Opp -> 1F, if Opposing actions aren't useful for you)
|
5
| 1
| 10*CL% ER (Effects resistance)
| 5
| 2
| +CL-19 Q∞0 (Infinitely Quick Zero) actions, one of them can be saved to use on opponent's half of segment
| 5
| 3
| Pick an action type. You are immune to actions of that type being locked down.
|
Hero 1 (11)
| 1
| 10*(Hero level)% uIR (unadjustable InnateR, does shift, can't be lowered/halved)
| Hero 1 (11)
| 2
| +50% XP in one non-Concordant class
| Hero 1 (11)
| 3
| Immune to Inner Elements
|
Hero 1 (11)
| 4
| Immune to Hold/Stun/Para/Summ.Sickness
| Hero 1 (11)
| 5
| Immune to Action/Memory/Other Stealing
| Hero 1 (11)
| 6
| +(Hero level) QV actions
|
Hero 1 (11)
| 7
| +2*(Hero level) all non-Concordant memorization charts
| Hero 1 (11)
| 8
| Psi1 has no limit of 1 attack/r, Psi2 has double points, auto Power Score
| Hero 1 (11)
| 9
| Avoid Fate @ x6 multiplier, (Hero level)/d
|
Hero 1 (11)
| 10
| All Rogue Abilities at 10*(Hero level)%
| Hero 1 (11)
| 11
| Can combine Martial Arts & Specialization
| Hero 1 (11)
| 12
| +(Hero level) to all stats
|
Hero 1 (11)
| 13
| Immune ego domination
| Hero 1 (11)
| 14
| Duplicate a Level: ability of a non-Concordant class
| Hero 1 (11)
| 15
| Free wild talent in Psi72, PPs=200*(Hero level)
|
|
[PC1] Warrior Classes Group
Sith19D
Level
| KXP
| Psi19D mMG S
|
1
| 0
| 1-- -
| 2
| 6
| 2-- -
| 3
| 12
| 3-- -
|
4
| 24
| 4-- -
| 5
| 48
| 5-- -
| 6
| 96
| 51- -
|
7
| 192
| 61- -
| 8
| 384
| 62- -
| 9
| 768
| 72- -
|
10
| 1300
| 73- -
| 11
| 1900
| 83- -
| 12
| 2500
| 831 -
|
13
| 3100
| 841 -
| 14
| 3700
| 851 -
| 15
| 4300
| 852 -
|
16
| 4900
| 862 -
| 17
| 5500
| 872 -
| 18
| 6100
| 872 1
|
19
| 6700
| 873 1
| 20
| 7300
| 874 1
| 21
| 7900
| 875 1
|
22
| 8500
| 875 2
| 23
| 9100
| 876 2
| 24
| 9700
| 877 2
|
25
| 10300
| 887 2
| 26
| 10900
| 887 3
| 27
| 11500
| 888 3
|
28
| 12100
| 988 3
| 29
| 12700
| 998 3
| 30
| 13300
| 998 4
|
31
| 13900
| 999 4
| 32
| 14500
| 999 5
| 33
| 15100
| 999 6
|
34
| 15700
| 999 7
| 35
| 16300
| 999 8
| 36
| 16900
| 999 9
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 4 6 2 3 0 2 0
| +3
| 6 5 6 3 4 1 3 0
| +5
| 6 5 7 3 5 1 4 1
|
+7
| 7 6 7 4 6 2 5 1
| +9
| 7 7 7 4 6 3 5 2
| +11
| 7 8 8 4 7 3 6 2
|
+13
| 8 8 8 5 8 4 7 3
| +15
| 8 9 9 5 9 5 8 3
| +17
| 8 10 9 5 9 5 8 4
|
+19
| 9 11 9 6 10 6 9 4
| +21
| 9 11 10 6 11 6 10 5
| +23
| 10 12 10 7 12 7 11 5
|
+25
| 10 13 10 7 12 7 11 6
| +27
| 10 14 11 8 13 8 12 6
| +29
| 11 14 11 8 14 9 13 7
|
+31
| 12 15 12 9 14 9 14 7
| +33
| 12 15 13 10 14 10 14 8
| +35
| 13 16 14 12 15 11 15 8
|
|
Requisites:
| Str 15, Wis 16
| Alignment:
| any E
| HD/level:
| d12
| Weapon Prof.:
| & 6+level/2
| To Hit Table:
| 2xWar
| Save Table:
| 1˝xRog
| Reference:
| Star Wars
| Groups:
| Warrior, Psionicist
|
|
|
|
Gets Barbarian Str and Con (but not Dex).
| Uses the Barbarian line for number of attacks at double level.
| Gets Psi19D powers, see progression.
| PSPs = (Str+Con)*Level.
|
| Level 1: 1 reset of actions: Create a light-saber. You may have at most one light-saber at a time. It is a size M weapon, 1 pound weight, damage 1d16/1d16, and a crit range of 20 for x4. Your light-saber is "red"; it has +LVL/2 TH (round down) and +LVL*3/2 dmg (round down) in plusses. It has the sharpness flag with range 19-20, the range improves by 1 per 9 levels. You must still hit the target in order for the sharpness flag to trigger.
| Level 1: 1V, may borrow from the future: May parry up to LVL attacks this segment. Use your total attack bonus with the weapon (or you can use your bare hands, in case add Str+Dex+2 as usual), this is the amount of damage is reduced from the attack. You may parry each attack only once.
| Level 1: 0, 1 attack: Attempt to disarm your opponent. Roll to hit and damage normally, but you do no damage, instead, keep track of this pseudo-damage. When it exceeds the target's Dex+HNCL (treating Warrior as double level and Psi19 classes as triple level), the target is disarmed and the weapon flies off (1d10)*10' in a random direction.
| Level 8: Immune to poison.
| Level 9: If your Dex is at least 20, you may parry each attack twice (reducing damage by twice your attack bonus).
| Level 16: Immune to gas.
| Level 18: If your Dex is at least 40, you may parry each attack three times (reducing damage by thrice your attack bonus).
| Level 27: Can create a "black" light-saber instead of "red". This has a crit range of 20 for x5; +LVL TH (round down) and +LVL*3/2 dmg (round down). It is vorpal instead of sharpness, with one less range than the sharpness flag.
|
|
[PC1] Warrior Classes Group
Basic Psi19 Information
Wild Talents: PSPs = (Wis+Chr-20 or Str+Con-20)*Level
| If you pick Wis+Chr, you can take Light and Both powers.
| If you pick Str+Con, you take Dark and Both powers.
|
|
Wis+Chr+2*level or Str+Con+2*level
| minor
| major
| grand
|
0-27
| -
| -
| -
| 28-36
| 1
| -
| -
| 37-45
| 2
| -
| -
|
46-54
| 3
| -
| -
| 55-63
| 3
| 1
| -
| 64-72
| 3
| 2
| -
|
73-81
| 4
| 3
| -
| 82-90
| 4
| 3
| 1
| 91-99
| 4
| 3
| 2
|
100+
| 5
| 4
| 3
|
| Not all Psi19 powers require a mental to use. Use the action type (if listed) for the power instead of 1M. This action is used to start the power; maintaining a power is no action.
| Actions listed like "1bV" mean "a movement action, can borrow from the future."
|
| Psi19 PSPs are regained at Str+Con or Wis+Chr per hour. This cannot be improved with the various proficiencies.
|
|
[PC1] Warrior Classes Group
Psi19 Minor Powers
#
| Power
| PSP Cost
| Effect
|
1
| Accelerate Healing
| 20/d
| Double your healing and hp regeneration rates
| 2
| Acrobatics
| ˝*P /r
| 1bV: Emulate a Acrobat ability of level = CL/2; P=your number of Rogue points in it
| 3
| Combat Reflexes
| 10+1/m
| 1V: +CL/2 AC, +CL/2 TH, +CL/3 initiative, +CL Dex checks, cannot be surprised
|
4
| Concentration
| 20
| +CL slots on next nonweapon proficiency check (must be a nonweapon you have)
| 5
| Control Disease
| 20/d
| Immune to disease
| 6
| Danger Sense
| 20+20/h
| Sense danger in self or someone you know
|
7
| Empathy
| L
| Read the surface emotions of a target with L=LVL/2; Psi19-users are ˝ cost
| 8
| Enhance Body
| 20S+S/r
| +S distributed among Str, Dex, Con; max S=CL
| 9
| Enhance Mind
| 20S+S/r
| +S distributed among Int, Wis, Chr; max S=CL
|
10
| Forget/Remember
| 20
| Target forgets or remembers one event (unwilling get Will save)
| 11
| Improved Blindfight.
| N/s
| 0: Ignore penalties due to lack of senses, N=number of senses "blinded"
| 12
| Language
| 2/m
| Speak/Comprehend (but not Read/Write) a language (or) Speak with Animal
|
13
| Jump
| S
| 1V: Jump 10*S feet, max S=CL
| 14
| Psyche
| L
| Read the surface thoughts of a target with L=LVL; Psi19-users are ˝ cost
| 15
| Sense Force
| 2/s
| Detect Psi19 (and "light" vs. "dark"), 1/r can identify a Psi19 effect or item
|
16
| Sneak
| 2/m
| Move Silently & Hide In Shadows CL*10%
| 17
| Speed
| 10N+N/s
| Multiply movement rate by x1.5 (N=1), x2 (N=2), x2.5 (N=4), or x3 (N=6)
| 18
| Telekinesis
| W + ˝W/r
| TK, weight W*10 lbs., max W=LVL^2, move rate=W ", throw does W dmg (roll TH)
|
|
Psi19L Light Minor Powers
#
| Power
| PSP Cost
| Effect
|
L-19
| Battle Meditation
| 20/h
| 2F: You get +CL/2 TH, +CL Will and mental saves (stacks with Battle Influence major)
| L-20
| Control Pain
| 2+1/r
| 1bV, can use while stunned: Immune to pain, stun (not capital "S"), torture
| L-21
| Detect Lie
| 2/r
| Detect Lie; if the target cannot be read the power gives "cannot be read"
|
L-22
| Detoxify
| 20
| 1M, 1V: Target gets a new save +CL*2 vs. a poison effect, can use within 1r of death
| L-23
| Force Harmony
| 20/h
| PR CL*10% only vs. evil Psi19 users or Psi19D powers (even if they aren't evil)
| L-24
| Remove Fatigue
| 15
| 1M, can be used while sleeping: Removes sleep or fatigue effect
|
|
Psi19D Dark Minor Powers
#
| Power
| PSP Cost
| Effect
|
D-25
| Anger
| 13/r
| You have +CL TH/dmg but -CL AC/saves
| D-26
| Contort/Escape
| 20
| 2V: Get out of bonds, web spells, entangle spells, etc.
| D-27
| Dim Other's Senses
| 10+1/s
| Target must save every segment for each sense he tries to use
|
D-28
| Fear
| 20
| Fear (Will save)
| D-29
| Seeing
| 2/h
| Can see in darkness, magical darkness, fog
| D-30
| Undetectable Lie
| 2/r
| Undetectable Lie (you cannot be read with Detect Lie); can lie with Ring of Truth on
|
|
[PC1] Warrior Classes Group
Psi19 Major Powers
#
| Power
| PSP Cost
| Effect
|
1
| Battle Influence
| 50/h
| Everyone on your "side" get immune fear, +CL/2 TH, +CL Will and mental saves
| 2
| Detect Death
| 50/d
| Detect death CL*10' (x0 beings are not included), x10 range for people you know
| 3
| Future Sight
| 50/m
| Can see a most likely event of 1d(10^(1d4)) days in the future
|
4
| Lesser Force Shield
| 5/s
| AT +CL*2 source
| 5
| Magnify Senses
| 30+3/m
| Can use senses at x2 distance/sensitivity, no range penalties w/ seeking weapons
| 6
| Projective Telepathy
| 5/s
| Send a mental message to someone on the same planet
|
|
Psi19L Light Major Powers
#
| Power
| PSP Cost
| Effect
|
L-7
| Energy Absorption
| 10/die
| 1bM: Absorb up to CL HD of an energy attack, affects everyone in your group
| L-8
| Enhance Cooperation
| 20/h
| Everyone on your "side" has each other's nonweapon proficiencies
| L-9
| Force of Will
| 25+2/m
| +CL*3 Will and mental saves
|
L-10
| Health
| 2/hp+20/C
| 1M, 1V, touch: Heal hp of damage and/or restore Con; C=number of Con restored
| L-11
| Hibernation Trance
| 25+25/h
| Resist damage, need not breathe/eat/drink/sleep, cannot use any actions
| L-12
| Persuasion
| 50+5/s
| Target believes what you want him to believe (Will save), 1 item per segment
|
|
Psi19D Dark Major Powers
#
| Power
| PSP Cost
| Effect
|
D-13
| Anger II (Hatred)
| 33/r
| Pick an enemy. You are at x2 #Att with light-sabers vs. that enemy, and -1 to others.
| D-14
| Blood Boil
| 60
| 1M: Target takes CLd6 blood dmg (no save); target must have blood to do this
| D-15
| Bolt of Hatred
| 50
| CLd6 force dmg to one target (no save)
|
D-16
| Cloud Judgment
| 50/d
| You cannot be detected/located using psionics, magic, or innates (incl. anti-versions)
| D-17
| Grip
| 50+5/s
| Strangles target at CL dmg per segment
| D-18
| Waves of Darkness
| 50
| 30' radius, make 2 saves vs. Will, one miss = Confusion CL r., two misses = Fear
|
|
[PC1] Warrior Classes Group
Psi19 Grand Powers
#
| Power
| PSP Cost
| Effect
|
1
| Electronic Manip.
| 50
| 1F: Change the programming in a Psi8 item of TechL<=CL/2
| 2
| Greater Force Shield
| 10/s
| AT +CL*3 source; -CL/attack (physical or energy)
| 3
| Instinctive Astrogation
| 80/h
| Find the Path
|
4
| Life Detection
| 50/m
| Detect Life CL*10'; if they have Psi19 and are not clouded, you know their identity
| 5
| Lightsaber Throw
| 40
| 0: Can throw a lightsaber this segment (get Str+Dex), range CL*10', no range pen.
|
|
Psi19L Light Grand Powers
#
| Power
| PSP Cost
| Effect
|
L-6
| Aura of Calmness
| 80/h
| If a creature randomly chooses you, you may have him reroll (reroll until it's not you)
| L-7
| Energy Absorption
| 10/die
| 1bM: Absorb up to CL HD of an energy attack, affects everyone in your group
| L-8
| Improved Health
| 1/hp+10/S
| 1M, 1V: Heal hp of damage and/or restore stats; C=number of stat pts restored
|
L-9
| Paladin Lore
| 140/d
| Abilities as per a Paladin of half level (round up); your light-saber is a "holy avenger"
|
|
Psi19D Dark Grand Powers
#
| Power
| PSP Cost
| Effect
|
D-10
| Anger III (Rage)
| 66/r
| +1QS; your M/QM/P/QP actions can be used only for Psi19 and light-saber attacks
| D-11
| Assassin Lore
| 130/d
| Abilities as per an Assassin of half level (round up)
| D-12
| Aura of Uneasiness
| 80/h
| If a creature randomly chooses you, he automatically rerolls (once only)
|
D-13
| Dark Side Web
| X
| 30'r; lose X*2 Psi19 PSPs (no save; can roll aPR to halve); no effect on non-Psi19
| D-14
| Lightning
| 100
| 1M: Shoots lightning from fingertips, LVLd10 dmg (no save, no PsiR, no immune psi)
| D-15
| Petrify
| 80+8/s
| Target is held (no save)
|
|
[PC1] Warrior Classes Group
Psi19 Super Powers
#
| Power
| PSP Cost
| Effect
|
1
| Force Wind
| 11/s
| Creates a tornado, CLd12 air dmg per segment (save: ˝), moves at CL" rate
| 2
| Galactic Sensing
| 110/d
| Empathy, Psyche, Detect Danger, Detect Death anywhere within the same galaxy
|
|
Psi19L Light Super Powers
#
| Power
| PSP Cost
| Effect
|
L-3
| Is Spirit after Death
| ALL
| 1D (even if D actions aren't being used): Become a non-corporeal ghost after death
|
|
Psi19D Dark Super Powers
#
| Power
| PSP Cost
| Effect
|
D-0
|
|
| (There are none here)
|
|
[PC1] Warrior Classes Group
Psi19 Ultra Powers
#
| Power
| PSP Cost
| Effect
|
1
| Create Life
| 1400000
| 6000 resets of actions: Target female is pregnant; baby will have powerful Psi19
| 2
| Immortality Other
| 140N/d
| N targets cannot be killed or slain this day (doesn't work on self)
| 3
| Unaging
| 140/d
| You don't age anymore
|
|
Psi19L Light Ultra Powers
#
| Power
| PSP Cost
| Effect
|
L-0
|
|
| (There are none here)
|
|
Psi19D Dark Ultra Powers
#
| Power
| PSP Cost
| Effect
|
D-0
|
|
| (There are none here)
|
|
[PC1] Warrior Classes Group
Slayer5
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 5
| (none)
| 3
| 10
| (none)
|
4
| 20
| (none)
| 5
| 40
| (none)
| 6
| 80
| (none)
|
7
| 160
| (none)
| 8
| 320
| (none)
| 9
| 640
| (none)
|
10
| 1000
| (none)
| 11
| 1500
| (none)
| 12
| 2000
| (none)
|
13
| 2500
| (none)
| 14
| 3000
| (none)
| 15
| 3500
| (none)
|
16
| 4000
| (none)
| 17
| 4500
| (none)
| 18
| 5000
| (none)
|
19
| 5500
| (none)
| 20
| 6000
| (none)
| 21
| 6500
| (none)
|
22
| 7000
| (none)
| 23
| 7500
| (none)
| 24
| 8000
| (none)
|
25
| 8500
| (none)
| 26
| 9000
| (none)
| 27
| 9500
| (none)
|
28
| 10000
| (none)
| 29
| 10500
| (none)
| 30
| 11000
| (none)
|
31
| 11500
| (none)
| 32
| 12000
| (none)
| 33
| 12500
| (none)
|
34
| 13000
| (none)
| 35
| 13500
| (none)
| 36
| 14000
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 2 4 2 1 1 1 0
| +3
| 6 4 5 4 3 2 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+7
| 9 7 8 8 6 4 4 2
| +9
| 11 8 10 10 7 5 4 3
| +11
| 12 10 11 12 9 6 5 4
|
+13
| 14 11 13 14 10 7 6 4
| +15
| 14 12 14 14 11 8 7 5
| +17
| 15 13 14 14 12 9 8 6
|
+19
| 15 14 15 15 13 10 8 6
| +21
| 15 14 15 15 14 11 9 7
| +23
| 15 14 15 15 15 12 10 8
|
+25
| 15 15 15 15 15 13 11 8
| +27
| 16 15 15 15 15 14 12 9
| +29
| 16 15 16 15 15 15 12 10
|
+31
| 16 16 16 15 15 16 13 10
| +33
| 16 16 16 16 16 17 14 11
| +35
| 17 16 16 16 16 18 15 12
|
|
Requisites:
| Str 16, Dex 13, Con 9, Chr 13, Cml 13
| Alignment:
| any (most G)
| HD/level:
| 3d2
| Weapon Prof.:
| 5+level/2
| To Hit Table:
| 2xWar
| Save Table:
| 2xWar
| Reference:
| DM
| Groups:
| Warrior
|
|
|
|
Gets Barbarian Str, Dex, and Con.
|
|
Levels
| Pick
| Description
|
Level 1-3:
| A
| Attractiveness: +LVL*2 Cml.
| B
| Fast Reaction time: +LVL initiative (or) Roll 2d12 for initiative, choose the better.
| C
| Hard to Kill: +LVL*3 hp, LVL slots in Survival proficiency.
| D
| Acrobatics: Gain a level 1 Acrobat pick, with 50+5*LVL% rogue points in it.
| E
| Wooden stakes (treat as a 1d4/1d3 dagger) have +LVL/+LVL magical plusses and no penalty for called shots.
|
Level 4:
| Pick two Soldier5 Level 1-3, one Watcher5 Level 1-3, one Psi(-18) minor, or two Slayer5 Level 1-3
|
Level 5-7:
| F
| Acute sense: Pick one of the 5 senses, have eagle vision/hearing (if sight/sound) or can use the sense 30' away.
| G
| Natural Toughness: -LVL per attack (physical or energy).
| H
| Psychic Visions: You see the future in visions or dreams.
| I
| Resist poison. Death results become half your current hit points in damage (round damage down).
| J
| Getting Medieval: Divide AC & save bonus by 2 for next hour: Starting next segment, get x2 TH & dmg for 1 hour.
|
Level 8:
| Pick one Soldier5 Level 5-7, one Watcher5 Level 1-3, one Psi(-18) minor, or two Slayer5 Level 5-7
|
Level 9-12:
| K
| x2/xx2 TH/dmg (double the die roll, double all damage) vs. undead
| L
| Immune to innates and touch effects of undead; immune to Lich spells of SL 0 to LVL/6 (round down)
| M
| Detect & Identify Undead, type and number, continuous within LVL*10' through walls
| N
| Leadership: +LVL Chr
| O
| Contact the Animal Spirit of the Slayers: 1M, 1/reset: +LVL/4 proficiencies (weapon or nonweapon, permanent)
|
Level 13:
| Pick one Soldier5 Level 9-12, one Watcher5 Level 5-7, one Psi(-18) major, or two Slayer5 Level 9-12
|
Level 14-18:
| P
| x2/xx2 TH/dmg (double the die roll, double all damage) vs. evil outer-planar (demons, devils, daemons, etc.)
| Q
| Immune to innates and touch effects of evil outer-planar; immune to Psi6E & Psi(-6)E effects of SL 1 to LVL/4
| R
| Detect & Identify Evil Outer-Planar, type and number, continuous within LVL*10' through walls
| S
| Ignore the effects of high multiplier when you attempt to affect things (e.g. people defend as only your multiplier)
| T
| Invoke the First Slayer: 1M, 1/reset: Precognition (that works) & Ask the DM a question
|
Level 19:
| Pick one Soldier5 Level 14-18, one Watcher5 Level 9-12, one Psi(-18) grand, or two Slayer5 Level 14-18
|
Level 20-26:
| U
| x2/xx2 TH/dmg (double the die roll, double all damage) vs. anything; get x3/xx3 vs. demons or outer
| V
| Immune to innates and touch effects of any source, up to x2 multiplier
| W
| Detect & Identify any summon type (1 at a time, range = same DL or 30 mile hex on surface)
| X
| Ignore the effects of high multiplier when you or your effects defend against things
| Y
| Glaive: Capital S Slay brand (1 race by type per day; change at reset)
| Z
| Any Custom5 ability of levels 1-26
|
Level 27-36:
| Pick one Soldier5 Level 20-26, one Watcher5 Level 14-18, one Psi(-18) super, or two Slayer5 Level 20-26
|
|
[PC1] Warrior Classes Group
Small Game Hunter
Level
| KXP
| S/BGH [[MH]] 123 4 [[M]]
|
1
| 0
| 2-- - [[-]]
| 2
| 6.5
| 3-- - [[-]]
| 3
| 13
| 4-- - [[-]]
|
4
| 26
| 41- - [[-]]
| 5
| 52
| 41- - [[-]]
| 6
| 104
| 42- - [[-]]
|
7
| 208
| 42- - [[-]]
| 8
| 416
| 43- - [[-]]
| 9
| 832
| 43- - [[-]]
|
10
| 1450
| 44- - [[-]]
| 11
| 2100
| 44- - [[-]]
| 12
| 2750
| 441 - [[-]]
|
13
| 3400
| 441 - [[-]]
| 14
| 4050
| 441 - [[-]]
| 15
| 4700
| 442 - [[-]]
|
16
| 5350
| 442 - [[-]]
| 17
| 6000
| 442 - [[-]]
| 18
| 6650
| 443 - [[-]]
|
19
| 7300
| 443 - [[-]]
| 20
| 7950
| 443 - [[-]]
| 21
| 8600
| 444 - [[-]]
|
22
| 9250
| 444 - [[-]]
| 23
| 9900
| 444 - [[-]]
| 24
| 10550
| 444 1 [[-]]
|
25
| 11200
| 444 1 [[-]]
| 26
| 11850
| 444 1 [[-]]
| 27
| 12500
| 444 1 [[-]]
|
28
| 13150
| 444 2 [[-]]
| 29
| 13800
| 444 2 [[-]]
| 30
| 14450
| 444 2 [[-]]
|
31
| 15100
| 444 2 [[-]]
| 32
| 15750
| 444 3 [[-]]
| 33
| 16400
| 444 3 [[-]]
|
34
| 17050
| 444 3 [[-]]
| 35
| 17700
| 444 3 [[-]]
| 36
| 18350
| 444 4 [[1]]
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 2 4 2 1 1 1 0
| +3
| 6 4 5 4 3 2 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+7
| 9 7 8 8 6 4 4 2
| +9
| 11 8 10 10 7 5 4 3
| +11
| 12 10 11 12 9 6 5 4
|
+13
| 14 11 13 14 10 7 6 4
| +15
| 14 12 14 14 11 8 7 5
| +17
| 15 13 14 14 12 9 8 6
|
+19
| 15 14 15 15 13 10 8 6
| +21
| 15 14 15 15 14 11 9 7
| +23
| 15 14 15 15 15 12 10 8
|
+25
| 15 15 15 15 15 13 11 8
| +27
| 16 15 15 15 15 14 12 9
| +29
| 16 15 16 15 15 15 12 10
|
+31
| 16 16 16 15 15 16 13 10
| +33
| 16 16 16 16 16 17 14 11
| +35
| 17 16 16 16 16 18 15 12
|
|
Requisites:
| Str 36, Dex 27, Con 18, Wis 16
| Alignment:
| any
| HD/level:
| & 2m0
| Weapon Prof.:
| & 4+level
| To Hit Table:
| 2xWar
| Save Table:
| 2xWar
| Reference:
| DM {Reduced Reduced Mortal Hunter}
| Groups:
| Warrior, Demigod (x1)
|
|
|
|
Gets Barbarian Str. Uses Normal Con bonus for hit dice (this can't be overwritten).
| Can weapon specialize using the Barbarian column.
| Small Game Hunter class gets 1st, 2nd, 3rd, 4th, and 22nd level spells. The 2nd, 3rd, and 4th level spells are the same as Big Game Hunter. The 22nd level spells are Mortal Hunter 12th's (Concordant Spell Level=12).
| Several powers reference F actions as a cost. F actions are 1S+1V or 1M+1P+1V.
| Gets 1G action per turn. (Once per turn you can use 1G action, it acts as an infinitely quick F action.)
| Gets a "Level:" ability per level from any Warrior class you know. May pick "paragraph-symboled / unpickable" ( ¶ ) abilities at a 12 level penalty (a Level 3: would become a Level 15:). May pick "lines of text" as if they were Level 27: abilities.
|
|
[PC1] Warrior Classes Group
Small Game Hunter Spells
Level
| #
| Spell
|
1
| 1
| +LVL QQV Actions, or can lock down one action type that you have if desired.
| 1
| 2
| You may be bound (with Healing/Herbalism proficiency) three times instead of once.
| 1
| 3
| 1F, 1/r: Halve a creature's current hp (PPD save)
|
1
| 4
| 1F+2bF, 1/r: Halve the current hp of a group of creatures (PPD save)
| 1
| 5
| 1F: One target gets "Sporacled" (Hit by a random [C] section effect) (RSW save)
| 1
| 6
| 3bF, 1/r: Counter a x1 magic or psionic effect.
|
1
| 7
| -LVL*3 to one stat in your group, has a hole in the middle (you aren't affected by it)
| 1
| 8
| Resist all natural (NR based) and x0 effects. Get +LVL saves.
| 1
| 9
| +LVL AC (this does stack with the 2nd level version)
|
2
| 1
| +LVL QQP Actions. Can lock down one action type if desired.
| 2
| 2
| One of your effects does not drop if you are dropped. One of your effects is not removed from the stack if you are killed/removed before the stack ends.
| 2
| 3
| 1F, 1/r: Slay a creature (PPD save)
|
2
| 4
| 1F+2bF, 1/r: Slay a group of creatures (PPD save)
| 2
| 5
| 1F: A group gets "Sporacled" (Hit by a random [C] section effect) (RSW save)
| 2
| 6
| 2bF, 1/r: Counter a x1 effect.
|
2
| 7
| -LVL*9 to any number of stats (Str, Dex, Con, Int, Wis, and Chr) in your group, does not have a hole in the middle
| 2
| 8
| Immune to all x0 effects. Get a save vs. x1 effects that do not offer a save.
| 2
| 9
| +LVL*2 AC
|
3
| 1
| +1 IF (Instantaneous F action) which can't be locked down.
| 3
| 2
| You may convert 4F actions to 1X action (you may do this as many times as you like, prefixes are kept).
| 3
| 3
| 1F, 1/r: Incurse a group (BW save); 1F, 1/r: Annihilate a group (RSW save)
|
3
| 4
| 1F+3bF, 1/reset: Incurse (no save, aIR to resist) and Annihilate (no save, aPR to resist) one target
| 3
| 5
| 1F, 1/r: Banhammer one spell/effect/ability; this cannot be used in the room. This is a x1 Special.
| 3
| 6
| +LVL*3 AC (stacks with the SL=2 ability)
|
4
| 1
| 1F: As You Are a group (Will save)
| 4
| 2
| +LVL*4 AC (stacks with the SL=2 and SL=3 abilities)
| 4
| 3
| You and the space you're standing at can't be targetted. "Blindfighting", X-ray vision, and "Seeking" (non-direct) effects cannot be used against you.
|
22 (M.H. 12)
| 1
| +DCL QQQQQQX Actions. All actions other than X, G, Z, and I (and their variants) are locked down. The DM may determine that some campaign-specific unique specialty actions may be immune to this.
| 22 (M.H. 12)
| 2
| Your effects do not drop if you are dropped. Your effects are not removed from the stack if you are killed/removed before the stack ends.
| 22 (M.H. 12)
| 3
| All x1 (and x0 if you desire) beings who see you are Capital S Slain (GR to resist). "Blindfighting" cannot be used against you.
|
22 (M.H. 12)
| 4
| 1G: Capital S Slay (as the ability above this one on this list). Affects any number of x1 and x0 creatures (up to DCL groups), or DCL x2 creatures, or a single x3 (or above) creature.
| 22 (M.H. 12)
| 5
| 1G: Select DCL groups of creatures. Each gets "Sporacled" (Takes a random [C] section effect, they are affected by it). MSave and GR to resist.
| 22 (M.H. 12)
| 6
| 1N: Counter a x0 effect. 1Z: Counter a x1 effect. 1X: Counter a x2 effect. 1G: Counter a x3 effect.
|
22 (M.H. 12)
| 7
| -DCL*25 to Str, Dex, Con, Int, Wis, and Chr 60' r (no resistance except "Hold Stats" abilities). Has a "Hole in the Middle".
| 22 (M.H. 12)
| 8
| Immune to all x1 and x0 effects. Resist and get a PSave vs. x2 effects.
| 22 (M.H. 12)
| 9
| |AC| 20+DCL (absolute AC 20+DCL). People need a natural 20+DCL to hit you, no natural roll less than 20+DCL will hit you (regardless of TH bonus). ++'s to hit and Lady's Smile does work against this ability. Luck and other die-setting effects do not.
|
|
[PC1] Warrior Classes Group
Smith1
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1.5
| (none)
| 3
| 3
| (none)
|
4
| 6
| (none)
| 5
| 9
| (none)
| 6
| 15
| (none)
|
7
| 21
| (none)
| 8
| 33
| (none)
| 9
| 45
| (none)
|
10
| 69
| (none)
| 11
| 93
| (none)
| 12
| 141
| (none)
|
13
| 237
| (none)
| 14
| 333
| (none)
| 15
| 429
| (none)
|
16
| 525
| (none)
| 17
| 621
| (none)
| 18
| 717
| (none)
|
19
| 813
| (none)
| 20
| 909
| (none)
| 21
| 1005
| (none)
|
22
| 1101
| (none)
| 23
| 1197
| (none)
| 24
| 1293
| (none)
|
25
| 1389
| (none)
| 26
| 1485
| (none)
| 27
| 1581
| (none)
|
28
| 1677
| (none)
| 29
| 1773
| (none)
| 30
| 1869
| (none)
|
31
| 1965
| (none)
| 32
| 2061
| (none)
| 33
| 2157
| (none)
|
34
| 2253
| (none)
| 35
| 2349
| (none)
| 36
| 2445
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
War
| 4 2 3 1 1 1 1 0
| +0
| 5 2 4 2 1 1 1 0
| +0
| 5 3 4 3 2 2 2 1
|
+1
| 6 4 5 4 3 2 2 1
| +1
| 7 5 6 5 4 3 2 1
| +2
| 8 5 7 6 4 3 3 2
|
+2
| 8 6 7 7 5 4 3 2
| +3
| 9 7 8 8 6 4 4 2
| +3
| 10 8 9 9 7 5 4 3
|
+4
| 11 8 10 10 7 5 4 3
| +4
| 11 9 10 11 8 6 5 3
| +5
| 12 10 11 12 9 6 5 4
|
+5
| 13 11 12 13 10 7 6 4
| +6
| 14 11 13 14 10 7 6 4
| +6
| 14 12 13 14 11 8 6 5
|
+7
| 14 12 14 14 11 8 7 5
| +7
| 14 13 14 14 12 9 7 5
| +8
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 12, Dex 13
| Alignment:
| any
| HD/level:
| d10,d4*
| Weapon Prof.:
| 9+level
| To Hit Table:
| ˝xWar
| Save Table:
| War
| Reference:
| BoD4
| Groups:
| Warrior
|
|
|
|
The Smith's first HD is a 1d10. Afterwards, the Smith gets 1d4 per level.
| Level 1: +1 weapon proficiency per level, which can only be used to become proficient (not specialized) in a weapon.
| Level 1: Build level^2 gp value of weapons or armor per day. There is a chance the item has a "half-plus" somewhere: Chance = (level)*5+(Dex-16)*3%
| Level 1: Can work unusual materials (see section [E]) with "S" number equal to level or less.
| Level 5: Can fashion mechanical locks.
| Level 12: Identify raw ores on sight.
| Level 13: Can fashion magical and/or combination locks.
|
|
[PC1] Warrior Classes Group
Smithie1JG
Level
| KXP
| Wizard 123 456 78
|
1
| 0
| --- --- --
| 2
| 1.5
| ˝-- --- --
| 3
| 3
| 1-- --- --
|
4
| 6
| 2-- --- --
| 5
| 12
| 3˝- --- --
| 6
| 24
| 31- --- --
|
7
| 48
| 32- --- --
| 8
| 96
| 33˝ --- --
| 9
| 192
| 331 --- --
|
10
| 492
| 332 --- --
| 11
| 792
| 333 ˝-- --
| 12
| 1092
| 333 1-- --
|
13
| 1392
| 333 2-- --
| 14
| 1692
| 333 3˝- --
| 15
| 1992
| 333 31- --
|
16
| 2292
| 333 32- --
| 17
| 2592
| 333 33˝ --
| 18
| 2892
| 333 331 --
|
19
| 3192
| 333 332 --
| 20
| 3492
| 333 333 ˝-
| 21
| 3792
| 333 333 1-
|
22
| 4092
| 333 333 2-
| 23
| 4392
| 333 333 3˝
| 24
| 4692
| 333 333 31
|
25
| 4992
| 333 333 32
| 26
| 5292
| 333 333 33
| 27
| 5592
| 433 333 33
|
28
| 5892
| 443 333 33
| 29
| 6192
| 444 333 33
| 30
| 6492
| 444 433 33
|
31
| 6792
| 444 443 33
| 32
| 7092
| 444 444 33
| 33
| 7392
| 444 444 43
|
34
| 7692
| 444 444 44
| 35
| 7992
| 544 444 44
| 36
| 8292
| 554 444 44
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 7 5 3 6 0 1 1
| +1
| 4 7 5 3 7 0 1 1
| +2
| 4 8 5 4 7 0 1 2
|
+3
| 4 8 6 4 7 1 2 2
| +4
| 5 9 6 4 8 1 2 3
| +5
| 5 9 7 5 8 2 3 3
|
+6
| 5 10 7 5 9 2 3 4
| +7
| 6 10 7 6 9 2 3 4
| +8
| 6 10 8 6 9 3 4 5
|
+9
| 6 11 8 6 10 3 4 5
| +10
| 7 11 9 7 10 4 5 6
| +11
| 7 12 9 7 11 4 5 6
|
+12
| 7 12 9 8 11 4 5 7
| +13
| 7 13 10 8 11 5 6 7
| +14
| 8 13 10 8 12 5 6 8
|
+15
| 8 13 11 9 12 6 7 8
| +16
| 8 14 11 9 13 6 7 9
| +17
| 9 14 11 10 13 6 7 9
|
|
Requisites:
| Str 15, Con 15, Wis 13
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 6+level/2
| To Hit Table:
| War
| Save Table:
| Wiz
| Reference:
| FGE1JG
| Groups:
| Warrior
|
|
|
|
Level 1: Divide the cost of buying or making an object of unusual materials by LVL.
| Level 1: Determine flaw in a weapon or armor.
| Level 1: Identify weapon or armor LVL*5%.
| Level 1: +LVL dmg.
| Level 2: Can cast Wizard spells. Is specialized in Elemental school (the "spells cost half" version of specialization; the "+1 spell per level" version cannot be used). Has normal access to Alteration, Divination and Enchantment schools. All other schools are at double spell cost.
| Level 4: Weapons and armor created are +0/+0. These are nonmagical plusses, but count versus creatures that require a "+0 weapon to hit".
| Level 5: The "S" number (indicating which unusual materials are available, see [E5]) is increased by LVL/5.
| Level 9: Weapons and armor created are +1/+1 nonmagical. This increases by +1/+1 every 5 additional levels
|
|
[PC1] Warrior Classes Group
Soldier5
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2.5
| (none)
| 3
| 5
| (none)
|
4
| 10
| (none)
| 5
| 20
| (none)
| 6
| 40
| (none)
|
7
| 80
| (none)
| 8
| 160
| (none)
| 9
| 320
| (none)
|
10
| 500
| (none)
| 11
| 750
| (none)
| 12
| 1000
| (none)
|
13
| 1250
| (none)
| 14
| 1500
| (none)
| 15
| 1750
| (none)
|
16
| 2000
| (none)
| 17
| 2250
| (none)
| 18
| 2500
| (none)
|
19
| 2750
| (none)
| 20
| 3000
| (none)
| 21
| 3250
| (none)
|
22
| 3500
| (none)
| 23
| 3750
| (none)
| 24
| 4000
| (none)
|
25
| 4250
| (none)
| 26
| 4500
| (none)
| 27
| 4750
| (none)
|
28
| 5000
| (none)
| 29
| 5250
| (none)
| 30
| 5500
| (none)
|
31
| 5750
| (none)
| 32
| 6000
| (none)
| 33
| 6250
| (none)
|
34
| 6500
| (none)
| 35
| 6750
| (none)
| 36
| 7000
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 17, Con 9
| Alignment:
| L any
| HD/level:
| 3d4
| Weapon Prof.:
| 4+level
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| DM
| Groups:
| Warrior
|
|
|
|
Gets Exceptional Str and Con.
| Can specialize in weapons.
| Each level, get one "5th edition" pick from the choices below.
|
|
Levels
| Pick
| Description
|
Level 1-3:
| A
| +LVL*3" bonus to movement rate
| B
| LVL slots each in Direction Sense, Tracking, Survival
| C
| Add d+LVL to the damage dice with one weapon type
| D
| Nonmagical weapons and armor are at half monetary cost for you
| E
| Leave no footprints, actually 1 inch above ground when walking, immune pits/slides/etc.
|
Level 4:
| Pick two Soldier5 Level 1-3, one Mercenary5 Level 1-3, or one Psi(-5) minor
|
Level 5-7:
| F
| Bind wounds is LVL hp (can’t bind an already bound wound)
| G
| Subtract 1 from what you need to roll to autohit target
| H
| Get +LVL melee TH & dmg vs. a target for every other person also meleeing that target
| I
| Magical weapons and armor (including individual flags) are at half cost for you
| J
| Your mount and everyone within 30’ you instruct have the Level 1-3 E ability
|
Level 8:
| Pick two from: Soldier5 Level 5-7, Mercenary5 Level 1-3, Psi(-5) minor
|
Level 9-12:
| K
| 1M, 1/d: Summon LVL Soldier5 NPCs (lvl = LVL*2-12, max=12)
| L
| 1P: Attack only one target this segment. Your base # attacks per weapon/fist = LVL.
| M
| Any target with AC>100 is considered AC=100 to you
| N
| Ignore WR, aWR, DR, aDR, ER, inertial barrier, displacement; considered extra +LVL wpn
| O
| You & mount fly at (LVL^2)", Sustain Movement Rate, Immune terrain/slow/hold/stop/stun
|
Level 13:
| Pick 2: Soldier5 Level 9-12, Mercenary5 Level 5-7, Psi(-5) major, other5 Level 1-3
|
Level 14-18:
| P
| 1M, 1/d: Summon LVL^2 Soldier5 NPCs (lvl = LVL-9, max=18)
| Q
| Use "Mixed Classing" (even if illegal) to mix one (legal) Warrior class into this class
| R
| Always roll max to hit & damage with physical attacks
| S
| Ignore iWR, iaWR, iDR, iaDR, iER, "-blah/attack", damaging shields; considered +8 wpn
| T
| Immune to Time Stop, Opposition, Imprisonment (spell or mirror or iron flask)
|
Level 18:
| Pick 2: Mercenary5 Level 9-12, Psi(-5) grand, other5 level 5-7
|
Level 20-26:
| U
| 1M, 1/d: Summon LVL^3 Soldier5 NPCs (lvl = LVL-9, max=24)
| V
| Use "Mixed Classing" (even if illegal) to mix one (legal) class with a Str requirement into this class
| W
| For each 10 points of physical damage, you lower a random stat by 1. (no save)
| X
| Ignore planar displacement & immunity to weapons / matter / physical attacks
| Y
| Immune to Put Down a Hole, As You Are, Truename Erased, DNA Scrambled
| Z
| Pick 1 Level 14-18 (or lower) pick from any "5th Edition" class (this may be picked multiple times)
|
Level 27-36:
| Pick 1 Level 20-26 (or lower) pick from any "5th Edition" class.
|
|
[PC1] Warrior Classes Group
Strider1 / ArchRanger1
Level
| KXP
| Druid Wiz 123 456 123 4
|
1
| 0
| 0-- --- --- -
| 2
| 3.3
| 1-- --- ˝-- -
| 3
| 6.6
| 2-- --- 1-- -
|
4
| 13.2
| 30- --- 2-- -
| 5
| 26.4
| 41- --- 2˝- -
| 6
| 52.8
| 51- --- 31- -
|
7
| 105.6
| 620 --- 32- -
| 8
| 211.2
| 730 --- 32˝ -
| 9
| 422.4
| 831 --- 431 -
|
10
| 700
| 941 0-- 432 -
| 11
| 1030
| A52 0-- 432 ˝
| 12
| 1360
| B52 1-- 443 1
|
13
| 1690
| C63 10- 543 2
| 14
| 2020
| D73 10- 544 2
| 15
| 2350
| E74 20- 544 3
|
16
| 2680
| F84 210 554 3
| 17
| 3010
| G95 310 555 3
| 18
| 3340
| H95 310 555 4
|
19
| 3670
| IA6 321 655 4
| 20
| 4000
| JB6 421 665 4
| 21
| 4330
| KB7 421 666 4
|
22
| 4660
| LC7 531 666 5
| 23
| 4990
| MD8 532 766 5
| 24
| 5320
| ND8 532 776 5
|
25
| 5650
| OE9 642 777 5
| 26
| 5980
| PF9 643 777 6
| 27
| 6310
| QFA 743 777 7
|
28
| 6640
| RGA 753 877 7
| 29
| 6970
| SHB 753 887 7
| 30
| 7300
| THB 854 888 7
|
31
| 7630
| UIC 864 888 8
| 32
| 7960
| VJC 964 988 8
| 33
| 8290
| WJD 965 998 8
|
34
| 8620
| XKD 975 999 8
| 35
| 8950
| YLE A75 999 9
| 36
| 9280
| ZLE A75 A99 9
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
+18
| 15 14 14 14 13 10 8 6
| +19
| 15 14 15 15 13 10 8 6
| +20
| 15 14 15 15 14 11 9 7
|
|
Requisites:
| Str 13, Dex 13, Con 9, Int 9,
| Wis 13, Chr 9
| Alignment:
| any G
| HD/level:
| +‡d10
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| War +3 levels
| Save Table:
| War +3 levels
| Reference:
| DM
| Groups:
| Warrior
|
|
|
|
For HD, "‡" means an additional HD at level 2 (i.e. this class gets 2 HD at level 2).
| Gets Wisdom bonus for Druid spells. Grand in Animal, Healing, Plant, Travellers.
| Gets one specialty school; no opposite. Alternatively can be specialized in Alteration and Divination with no opposite.
| Gets one "Any Rogue" pick per level. 35 Rogue points per level.
| Level 1: Free Tracking proficiency, number of free slots = Strider's level * 2.
| Level 1: Trailing, Wilderness Survival, Two-Weapon Fighting proficiencies. No off-hand penalty with any number of weapons.
| Level N (every level): Choose a species enemy type (see list below). You get +4 TH and +LVL dmg vs. that enemy type. You may pick the same enemy type more than once; each pick is cumulative.
| Species enemy choices: Alternate Reality creatures, Animals, Avians, Beholders, Cold-Using, Concordant group, Creatures of 1 alignment, Creatures of 1 plane, Demons/Devils, Dragons/Reptiles, Elementals, Fire-Using, Giant-Class, Golems (& Constructs), Group of Classes, Humans (& Demihumans), Insects, Lycanthropes, Magic-Using, Other Timeline/Multiverse, Plants, Psionic-Using, Regenerating, Size Class L+, Size Class S-, Slimes (& Oozes/Jellies), Undead, Water-dwelling creatures.
| Level 1: Surprise 75% of time, is surprised only 1 in 12.
| Level 1: Can have an Animal Companion (1/10th your XP)
| Level 1: May have a Beast Rider Mount (see Beast Rider class) of DL=LVL/2.
| Level 1: May use crossbows one-handed. May use two crossbows in one set of arms.
| Level 2: 1M: Locate Object/Animal/Plant
| Level 3: NR (LVL-2)*20%
| Level 4: 1M: Plant Door; 1F: Transport via Plants
| Level 5: Can read priest/wizard scrolls of SL 0-5 with no chance of blowing head off. This increases to SL 0-6 at level 10 and SL 0-7 at level 15.
| Level 6: Attract 3-30 followers, usually Rangers or DL VI+ Animals.
| Level 7: True Sight cont.
| Level 8: Immune to Maze, Distance Distortion, Mirage Arcana, and Massmorph.
| Level 9: 1M: Find the Path
| Level 10: You and your party do not leave a trail and cannot be tracked or trailed, except by a Strider of double your level or a Ranger of triple your level. If out of visual sight, your party cannot be Located or Find the Pathed to.
| Level 11: Cosmic Awareness cont.
|
|
[PC1] Warrior Classes Group
Strong Man
Level
| KXP
| War 123 456
| TH
|
1
| 0
| 1-- ---
| +2 ++1
| 2
| 5
| 2-- ---
| +4 ++2
| 3
| 10
| 21- ---
| +6 ++3
|
4
| 20
| 32- ---
| +8 ++4
| 5
| 40
| 421 ---
| +10 ++5
| 6
| 80
| 422 ---
| +12 ++6
|
7
| 160
| 432 1--
| +14 ++7
| 8
| 320
| 433 2--
| +16 ++8
| 9
| 640
| 433 21-
| +18 ++9
|
10
| 1000
| 443 22-
| +20 ++10
| 11
| 1500
| 444 33-
| +22 ++11
| 12
| 2000
| 444 441
| +24 ++12
|
13
| 2500
| 555 442
| +26 ++13
| 14
| 3000
| 555 443
| +28 ++14
| 15
| 3500
| 555 544
| +30 ++15
|
16
| 4000
| 555 555
| +32 ++16
| 17
| 4500
| 665 555
| +34 ++17
| 18
| 5000
| 666 655
| +36 ++18
|
19
| 5500
| 666 666
| +38 ++19
| 20
| 6000
| 776 666
| +40 ++20
| 21
| 6500
| 777 766
| +42 ++21
|
22
| 7000
| 777 777
| +44 ++22
| 23
| 7500
| 887 777
| +46 ++23
| 24
| 8000
| 888 877
| +48 ++24
|
25
| 8500
| 888 888
| +50 ++25
| 26
| 9000
| 998 888
| +52 ++26
| 27
| 9500
| 999 988
| +54 ++27
|
28
| 10000
| 999 999
| +56 ++28
| 29
| 10500
| AA9 999
| +58 ++29
| 30
| 11000
| AAA A99
| +60 ++30
|
31
| 11500
| AAA AAA
| +62 ++31
| 32
| 12000
| BBA AAA
| +64 ++32
| 33
| 12500
| BBB BAA
| +66 ++33
|
34
| 13000
| BBB BBB
| +68 ++34
| 35
| 13500
| CCB BBB
| +70 ++35
| 36
| 14000
| CCC CBB 1
| +72 ++36
|
37
| 28000
| CCC CBB 2
| +74 ++37
| 38
| 42000
| CCC CBB 3
| +76 ++38
| 39
| 56000
| CCC CBB 4
| +78 ++39
|
45
| 140000
| CCC CBB A
| +90 ++45
| 54
| 266000
| DDD DCC C1
| +108 ++54
| 63
| 392000
| DDD DCC CA
| +126 ++63
|
72
| 518000
| EED DDD DD1
| +144 ++72
|
|
Requisites:
| Str 100
| Alignment:
| any
| HD/level:
| d10
| Weapon Prof.:
| 4+3*level
| To Hit Table:
| +2*level ++level
| Reference:
| DM
| Groups:
| War, Maxi
| Complexity:
| CF=4
|
|
| Saving Throws:
|
| PPD:
| +3+level*2
| RSW:
| +0+level*2
| PP:
| +2+level*2
| BW:
| +4+level*2
| Spell:
| +0+level*2
| Fort:
| +1+level*2
| Reflex:
| +1+level*2
| Will:
| +0+level*2
|
|
|
Barbarian Str
| Sustain Str
| You can use an unlimited amount of shifting of Subability scores ("sleazing") for Str.
| Automatically make Str checks, PP saves, Bend Bars and Lift Gates rolls.
| +2*LVL Str
| additional +2*LVL Strength For Purposes of Weapons
|
| ++LVL damage with weapons (this adds +LVL base dice of damage)
| +LVL Feats
| +LVL Weapon Proficiencies
| Ability to true "N-ary" weapon specialize, where N is your level. You get +3*N half-plusses TH or dmg. You must spend N weapon proficiencies for each type of weapon, of course (this isn't free).
| You get x3 effect with these [C7] Combat Maneuvers: Bash, Bypassing Armor, Charge, Cleave, Disarm, Kick, Parry, Sap, Shield Bash, Subdue.
| With an attack, you can Throw a Size M target Str*10', doing (Str)d6 falling dmg. This autohits and removes him from your group.
|
| Level 2: +LVL TH or dmg vs. a creature type
| Level 2: +LVL*3" bonus to movement rate
| Level 2: Backstab = x(LVL+2)/2
| Level 2: Leave no footprints, actually 1 inch above ground when walking, immune pits/slides/etc.
| Level 2: LVL slots each in Direction Sense, Tracking, Survival
| Level 2: Nonmagical weapons and armor are at half monetary cost for you
| Level 3: +1 to # of attacks with all attack forms (weapon, natural, etc.)
| Level 3: Exceptional stat bonus
| Level 3: x2 Str bonus instead of x3/2 when wielding weapon 2-handed
| Level 4: Aura of Protection (as per Paladin)
| Level 4: Bind wounds is LVL hp (can’t bind an already bound wound)
| Level 4: Can affect creatures that require a +LVL-1 weapon to hit
| Level 4: Get +LVL melee TH & dmg vs. a target for every other person also meleeing that target
| Level 4: Lay on Hands (as Paladin or Monk)
| Level 4: #Att as Barbarian
| Level 5: +LVL*100 item XP in Weapon flags per day
| Level 5: Considered 1 size larger for what size weapons you can wield
| Level 5: Magical weapons and armor (including individual flags) are at half cost for you
| Level 6: Barbarian Constitution bonus
| Level 6: Barbarian Dexterity bonus
| Level 7: True Point Blank as per Arch-Archer
| Level 8: +1 Henchmen or Mount slot
| Level 9: Species Enemy every level as per Strider
| Level 10: Swashbuckler #Att =(LVL+2)/2 melee only
| Level 11: Extra-Bar stat bonus
|
|
[PC1] Warrior Classes Group
Sub-Block
Level
| KXP
| Abj/Pro 123 456
|
1
| 0
| --- ---
| 2
| 3.5
| 1-- ---
| 3
| 7
| 2-- ---
|
4
| 14
| 21- ---
| 5
| 28
| 31- ---
| 6
| 56
| 32- ---
|
7
| 112
| 321 ---
| 8
| 224
| 331 ---
| 9
| 280
| 332 ---
|
10
| 350
| 332 1--
| 11
| 700
| 333 1--
| 12
| 1050
| 333 2--
|
13
| 1400
| 333 21-
| 14
| 1750
| 333 31-
| 15
| 2100
| 333 32-
|
16
| 2450
| 433 321
| 17
| 2800
| 443 331
| 18
| 3150
| 444 332
|
19
| 3500
| 444 432
| 20
| 3850
| 444 443
| 21
| 4200
| 444 444
|
22
| 4550
| 554 444
| 23
| 4900
| 555 444
| 24
| 5250
| 555 544
|
25
| 5600
| 555 554
| 26
| 5950
| 555 555
| 27
| 6300
| 665 555
|
28
| 6650
| 666 555
| 29
| 7000
| 666 655
| 30
| 7350
| 666 665
|
31
| 7700
| 666 666
| 32
| 8050
| 776 666
| 33
| 8400
| 777 666
|
34
| 8750
| 777 766
| 35
| 9100
| 777 776
| 36
| 9450
| 777 777
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 3 4 3 2 2 2 1
| +1
| 8 5 7 6 4 3 3 2
| +2
| 10 8 9 9 7 5 4 3
|
+3
| 12 10 11 12 9 6 5 4
| +4
| 14 12 13 14 11 8 6 5
| +5
| 15 13 14 14 12 9 8 6
|
+6
| 15 14 15 15 14 11 9 7
| +7
| 15 14 15 15 15 12 10 8
| +8
| 16 15 15 15 15 14 11 9
|
+9
| 16 15 16 15 15 15 12 10
| +10
| 16 16 16 15 16 17 14 11
| +11
| 17 16 16 16 16 18 15 12
|
+12
| 20 19 19 19 19 21 18 15
| +13
| 23 22 22 22 22 24 21 18
| +14
| 26 25 25 25 25 27 24 21
|
+15
| 29 28 28 28 28 30 27 24
| +16
| 32 31 31 31 31 33 30 27
| +17
| 35 34 34 34 34 36 33 30
|
|
Requisites:
| Con 20
| Alignment:
| any
| HD/level:
| 5d3
| Weapon Prof.:
| 5+level/2
| To Hit Table:
| War
| Save Table:
| 3xWar
| Reference:
| DM {Planeshifted Block}
| Groups:
| Warrior, Monster
|
|
|
|
Can cast Wizard Abjuration or Priest Protection spells, only on self.
| Level 1: Regenerate Con score in hp per segment.
| Level 1: +LVL*2 AC.
| Level 1: 0, LVL/d: Be immune to a [C] section effect for the rest of the day.
|
|
[PC1] Warrior Classes Group
Super Barbarian1
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 8
| (none)
| 3
| 16
| (none)
|
4
| 32
| (none)
| 5
| 64
| (none)
| 6
| 106
| (none)
|
7
| 200
| (none)
| 8
| 366
| (none)
| 9
| 700
| (none)
|
10
| 1300
| (none)
| 11
| 1900
| (none)
| 12
| 2500
| (none)
|
13
| 3100
| (none)
| 14
| 3700
| (none)
| 15
| 4300
| (none)
|
16
| 4900
| (none)
| 17
| 5500
| (none)
| 18
| 6100
| (none)
|
19
| 6700
| (none)
| 20
| 7300
| (none)
| 21
| 7900
| (none)
|
22
| 8500
| (none)
| 23
| 9100
| (none)
| 24
| 9700
| (none)
|
25
| 10300
| (none)
| 26
| 10900
| (none)
| 27
| 11500
| (none)
|
28
| 12100
| (none)
| 29
| 12700
| (none)
| 30
| 13300
| (none)
|
31
| 13900
| (none)
| 32
| 14500
| (none)
| 33
| 15100
| (none)
|
34
| 15700
| (none)
| 35
| 16300
| (none)
| 36
| 16900
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 3 4 3 2 2 2 1
| +3
| 8 5 7 6 4 3 3 2
| +5
| 10 8 9 9 7 5 4 3
|
+7
| 12 10 11 12 9 6 5 4
| +9
| 14 12 13 14 11 8 6 5
| +11
| 15 13 14 14 12 9 8 6
|
+13
| 15 14 15 15 14 11 9 7
| +15
| 15 14 15 15 15 12 10 8
| +17
| 16 15 15 15 15 14 11 9
|
+19
| 16 15 16 15 15 15 12 10
| +21
| 16 16 16 15 16 17 14 11
| +23
| 17 16 16 16 16 18 15 12
|
+25
| 20 19 19 19 19 21 18 15
| +27
| 23 22 22 22 22 24 21 18
| +29
| 26 25 25 25 25 27 24 21
|
+31
| 29 28 28 28 28 30 27 24
| +33
| 32 31 31 31 31 33 30 27
| +35
| 35 34 34 34 34 36 33 30
|
|
Requisites:
| Str 25, Dex 22, Con 24; Class slots 2
| Alignment:
| any T
| HD/level:
| 2d20
| Weapon Prof.:
| 8+level*2
| To Hit Table:
| 2xWar
| Save Table:
| 3xWar
| Reference:
| DM
| Groups:
| Warrior
|
| Gets Super Barb Str, Dex, and Con [ bonus = (Stat-18)*3 ]
| Attack rate is 2 brackets better than Barbarian (see below)
| Level 1: +3*LVL" bonus to movement rate.
| Level 1: Climb Walls/Cliffs/Trees = 30+15*level %; Hide in Natural Surroundings = 45+15*level % (as Hide in Shadows).
| Level 1: 1M: Detect Illusion
| Level 1: 1M: Detect Magic
| Level 1: Free Wilderness Survival proficiency (LVL slots).
| Level 1: First Aid: same as Healing proficiency except requires no Wis check and gives LVL hit points back.
| Level 1: Free Tracking and Hunting proficiencies, each has slots equal to the Barbarian's level.
| Level 1: Free proficiencies in Animal Handling, Signaling, Running, Small Water Craft, Sound Imitation, Wild Fighting, Jumping, Back Protection, Direction Sense, and Set Snares.
| Level 1: Can hit targets that require a +LVL or better weapon to hit without such a magic weapon.
|
|
|
Super Barb1
| Extra Barb1
| Spec Barb1 Cav1
| Spec War
| Melee Wpn
| Light X-Bow
| Heavy X-Bow
| Dagger
| Dart
| Small Shurik
| Needle
| Bow
| Other Wpn
| Fast Wpn
|
---
| ---
| ---
| ---
| 1/1
| 1/1
| 1/2
| 2/1
| 3/1
| 4/1
| 5/1
| 2/1
| 1/1
| 1/1
| 1-3
| 1-4
| 1-5
| 1-6
| 3/2
| 1/1
| 1/2
| 3/1
| 4/1
| 5/1
| 6/1
| 2/1
| 3/2
| 2/1
| 4-6
| 5-8
| 6-10
| 7-12
| 2/1
| 3/2
| 1/1
| 4/1
| 5/1
| 6/1
| 7/1
| 3/1
| 2/1
| 3/1
|
7-9
| 9-12
| 11-15
| 13-18
| 5/2
| 2/1
| 3/2
| 5/1
| 6/1
| 7/1
| 8/1
| 4/1
| 2/1
| 4/1
| 10-12
| 13-16
| 16-20
| 19-24
| 3/1
| 2/1
| 3/2
| 6/1
| 7/1
| 8/1
| 9/1
| 4/1
| 5/2
| 5/1
| 13-15
| 17-20
| 21-25
| 25-30
| 7/2
| 5/2
| 2/1
| 7/1
| 8/1
| 9/1
| 10/1
| 5/1
| 3/1
| 6/1
|
16-18
| 21-24
| 26-30
| 31-36
| 4/1
| 3/1
| 2/1
| 8/1
| 9/1
| 10/1
| 11/1
| 6/1
| 3/1
| 7/1
| 19-21
| 25-28
| 31-35
| ---
| 9/2
| 3/1
| 5/2
| 9/1
| 10/1
| 11/1
| 12/1
| 6/1
| 7/2
| 8/1
| 22-24
| 29-32
| 36-40
| ---
| 5/1
| 7/2
| 5/2
| 10/1
| 11/1
| 12/1
| 13/1
| 7/1
| 4/1
| 9/1
|
25-27
| 33-36
| 41*
| ---
| 11/2
| 4/1
| 3/1
| 11/1
| 12/1
| 13/1
| 14/1
| 8/1
| 4/1
| 10/1
| 28-30
| 37-40*
| ---
| ---
| 6/1
| 9/2
| 7/2
| 12/1
| 13/1
| 14/1
| 15/1
| 8/1
| 9/2
| 11/1
| 31-33
| 41-44*
| ---
| ---
| 13/2
| 5/1
| 7/2
| 13/1
| 14/1
| 15/1
| 16/1
| 9/1
| 5/1
| 12/1
|
34-36
| ---
| ---
| ---
| 7/1
| 11/2
| 4/1
| 14/1
| 15/1
| 16/1
| 17/1
| 10/1
| 5/1
| 13/1
|
|
[PC1] Warrior Classes Group
Survivalist
Level
| KXP
| Wizard/Priest 123 456 7
|
1
| 0
| 1-- --- -
| 2
| 4.5
| 2-- --- -
| 3
| 9
| 3-- --- -
|
4
| 18
| 31- --- -
| 5
| 36
| 32- --- -
| 6
| 72
| 33- --- -
|
7
| 144
| 331 --- -
| 8
| 288
| 332 --- -
| 9
| 500
| 333 --- -
|
10
| 900
| 333 1-- -
| 11
| 1350
| 333 2-- -
| 12
| 1800
| 333 3-- -
|
13
| 2250
| 333 31- -
| 14
| 2700
| 333 32- -
| 15
| 3150
| 333 33- -
|
16
| 3600
| 333 331 -
| 17
| 4050
| 333 332 -
| 18
| 4500
| 333 333 -
|
19
| 4950
| 333 333 1
| 20
| 5400
| 333 333 2
| 21
| 5850
| 333 333 3
|
22
| 6300
| 433 333 3
| 23
| 6750
| 443 333 3
| 24
| 7200
| 444 333 3
|
25
| 7650
| 444 433 3
| 26
| 8100
| 444 443 3
| 27
| 8550
| 444 444 3
|
28
| 9000
| 444 444 4
| 29
| 9450
| 544 444 4
| 30
| 9900
| 554 444 4
|
31
| 10350
| 555 444 4
| 32
| 10800
| 555 544 4
| 33
| 11250
| 555 554 4
|
34
| 11700
| 555 555 4
| 35
| 12150
| 555 555 5
| 36
| 12600
| 666 666 6
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 2 4 2 1 1 1 0
| +1
| 6 4 5 4 3 2 2 1
| +2
| 8 5 7 6 4 3 3 2
|
+3
| 9 7 8 8 6 4 4 2
| +4
| 11 8 10 10 7 5 4 3
| +5
| 12 10 11 12 9 6 5 4
|
+6
| 14 11 13 14 10 7 6 4
| +7
| 14 12 14 14 11 8 7 5
| +8
| 15 13 14 14 12 9 8 6
|
+9
| 15 14 15 15 13 10 8 6
| +10
| 15 14 15 15 14 11 9 7
| +11
| 15 14 15 15 15 12 10 8
|
+12
| 15 15 15 15 15 13 11 8
| +13
| 16 15 15 15 15 14 12 9
| +14
| 16 15 16 15 15 15 12 10
|
+15
| 16 16 16 15 15 16 13 10
| +16
| 16 16 16 16 16 17 14 11
| +17
| 17 16 16 16 16 18 15 12
|
|
Requisites:
| Str 18, Int 12
| Alignment:
| any
| HD/level:
| +d10
| Weapon Prof.:
| 4+level
| To Hit Table:
| War
| Save Table:
| 2xWar
| Reference:
| DM
| Groups:
| Warrior
|
|
|
|
Gets Rogue abilities at 20 points per level; abilities are below.
| Gets spells; these cost 1M to cast (no 1P needed) and cannot use material componenting.
| Wizard Schools: Abjuration, Alteration, Divination. Priest Spheres: Astral, Divination, Elemental, Guardian, Healing, Protection, Travelers, Wards. All other spells are opposite (2 spells from memorization to cast).
| Level 1: Does not suffer secondary target penalties.
| Level 1: Does not suffer from secondary weapon/arm penalties.
| Level 1: Is not hit by parting shots when leaving melee.
| Level 1: Can affect creatures that require +1 or better weapons to hit.
| Level 2: Troll-like Regeneration at (level/2) hp/r.
| Level 2: Immune to fear.
| Level 3: Immune to disease and curses.
| Level 3: 1M: Sense Danger.
| Level 4: Can affect creatures that require +2 or better weapons to hit.
| Level 5: All-Around Attack: 1P: Attack every target within (level*2)' with one attack.
| Level 7: Can affect creatures that require +3 or better weapons to hit.
| Level 9: 1M: Your Efficiency, Balance, or Fitness becomes (level+9) for this round only.
| Level 9: WR (Weapon Resistance) and various "Immunity to Weapon" spells/psi abilities have no effect versus your weapons.
| Level 10: Can affect creatures that require +4 or better weapons to hit.
| Level 15: 1V: Delay any (non-hp damaging) harmful effect by (level-14) segments. At the end of that time, the effect resolves.
|
|
Lvl
| Survivalist Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| ("Twist") Find/Remove Wizard Abjuration/Priest Protection (-1% per CL)
| V
| 0
| Dex-16
| Dex-20
| 1
| Evasion (0, make by 5% per amount hit: no dmg from weapon)
| V
| 10
| Dex-11
| Dex-15
| 2
| Hold Breath || Hold Life
| 0
| 50
| Con-12
| Con-15
|
4
| Missile Deflection | Missile Reflection | Spell Deflection | Volley
| V
| 20
| Dex-9
| Dex-12
| 7
| Dispel Exhaustion ||| Heal
| M
| 0
| Con-14
| Con-18
| 9
| Any Rogue 9 ability
| -
| -
| -
| -
|
11
| Ask the Local Lord | Highest Lvl in Plane | Chosen God | Ultraplanar | DM a question
| VM
| 0
| Chr-11
| Chr-21
| 16
| Escape Bonds | Escape Binding | Escape Imprisonment/Time Stop
| P
| 50
| Str-12
| Str-14
| 22
| Energy Control | Adaptation | Immune to Hostile Environments
| PV
| 30
| Con-9
| Con-12
|
|
[PC1] Warrior Classes Group
Survivor
Level
| KXP
| Wizard/Priest 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 5.5
| 2-- --- ---
| 3
| 11
| 21- --- ---
|
4
| 22
| 32- --- ---
| 5
| 44
| 421 --- ---
| 6
| 88
| 422 --- ---
|
7
| 176
| 432 1-- ---
| 8
| 352
| 433 2-- ---
| 9
| 600
| 433 21- ---
|
10
| 1100
| 443 22- ---
| 11
| 1650
| 444 33- ---
| 12
| 2200
| 444 441 ---
|
13
| 2750
| 555 442 ---
| 14
| 3300
| 555 442 1--
| 15
| 3850
| 555 552 1--
|
16
| 4400
| 555 553 21-
| 17
| 4950
| 555 553 32-
| 18
| 5500
| 555 553 321
|
19
| 6050
| 555 553 331
| 20
| 6600
| 555 554 332
| 21
| 7150
| 555 554 442
|
22
| 7700
| 555 555 443
| 23
| 8250
| 555 555 553
| 24
| 8800
| 555 555 554
|
25
| 9350
| 555 555 555
| 26
| 9900
| 666 655 555
| 27
| 10450
| 666 666 655
|
28
| 11000
| 666 666 666
| 29
| 11550
| 777 766 666
| 30
| 12100
| 777 777 766
|
31
| 12650
| 777 777 777
| 32
| 13200
| 888 877 777
| 33
| 13750
| 888 888 877
|
34
| 14300
| 888 888 888
| 35
| 14850
| 999 988 888
| 36
| 15400
| 999 999 999
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 4 6 2 2 2 2 0
| +2
| 10 4 8 4 2 2 2 0
| +4
| 10 6 8 6 4 4 4 2
|
+6
| 12 8 10 8 6 4 4 2
| +8
| 14 10 12 10 8 6 4 2
| +10
| 16 10 14 12 8 6 6 4
|
+12
| 16 12 14 14 10 8 6 4
| +14
| 18 14 16 16 12 8 8 4
| +16
| 20 16 18 18 14 10 8 6
|
+18
| 22 16 20 20 14 10 8 6
| +20
| 22 18 20 22 16 12 10 6
| +22
| 24 20 22 24 18 12 10 8
|
+24
| 26 22 24 26 20 14 12 8
| +26
| 28 22 26 28 20 14 12 8
| +28
| 28 24 26 28 22 16 12 10
|
+30
| 28 24 28 28 22 16 14 10
| +32
| 28 26 28 28 24 18 14 10
| +34
| 30 26 28 28 24 18 16 12
|
|
Requisites:
| Str 26, Int 14, Wis 12
| Alignment:
| any
| HD/level:
| & 2d20
| Weapon Prof.:
| 4+level*2
| To Hit Table:
| War*2
| Save Table:
| & War*2
| Reference:
| DM
| Groups:
| Warrior
|
|
|
|
Weapon specializes using the "Barbarian" line.
| Gets Rogue abilities at 40 points per level; abilities are below.
| Gets spells; these cost 1M to cast (no 1P needed) and cannot use material componenting.
| Wizard Schools: Abjuration, Alteration, Divination. Priest Spheres: Astral, Divination, Elemental, Guardian, Healing, Protection, Travelers, Wards. All other spells are opposite (2 spells from memorization to cast).
| Level 1: Does not suffer secondary target penalties.
| Level 1: Does not suffer from secondary weapon/arm penalties.
| Level 1: Is not hit by parting shots when leaving melee.
| Level 1: Can affect creatures that require +LVL or better weapons to hit.
| Level 2: Troll-like Regeneration at LVL/2 hp/s.
| Level 2: Immune to fear.
| Level 3: Immune to disease and curses.
| Level 3: 1M: Sense Danger.
| Level 5: All-Around Attack: 1P: Attack every target within (level*2)' with one attack.
| Level 6: WR, aWR, and "Immunity to Weapons" has no effect versus your attacks.
| Level 9: 1M: Your Efficiency, Balance, or Fitness becomes (LVL*2+9) for this round only.
| Level 9: 0: Delay any (non-hp damaging) harmful effect by (LVL-8) segments. At the end of that time, the effect resolves.
|
|
Lvl
| Survivalist Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| ("Twist") Find/Remove Wizard Abjuration/Priest Protection (-1% per CL)
| V
| 0
| Dex-16
| Dex-20
| 1
| Evasion (0, make by 5% per amount hit: no dmg from weapon)
| V
| 10
| Dex-11
| Dex-15
| 1
| Any Rogue 1 ability
| -
| -
| -
| -
|
2
| Hold Breath || Hold Life
| 0
| 50
| Con-12
| Con-15
| 3
| Any Rogue 3 ability
| -
| -
| -
| -
| 4
| Missile Deflection | Missile Reflection | Spell Deflection | Volley
| V
| 20
| Dex-9
| Dex-12
|
7
| Dispel Exhaustion ||| Heal
| M
| 0
| Con-14
| Con-18
| 9
| Any Rogue 9 ability
| -
| -
| -
| -
| 11
| Ask the Local Lord | Highest Lvl in Plane | Chosen God | Ultraplanar | DM a question
| VM
| 0
| Chr-11
| Chr-21
|
16
| Escape Bonds | Escape Binding | Escape Imprisonment/Time Stop
| P
| 50
| Str-12
| Str-14
| 22
| Energy Control | Adaptation | Immune to Hostile Environments
| PV
| 30
| Con-9
| Con-12
|
|
[PC1] Warrior Classes Group
Swashbuckler
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 3
| (none)
| 3
| 6
| (none)
|
4
| 12
| (none)
| 5
| 24
| (none)
| 6
| 48
| (none)
|
7
| 96
| (none)
| 8
| 192
| (none)
| 9
| 384
| (none)
|
10
| 600
| (none)
| 11
| 900
| (none)
| 12
| 1200
| (none)
|
13
| 1500
| (none)
| 14
| 1800
| (none)
| 15
| 2100
| (none)
|
16
| 2400
| (none)
| 17
| 2700
| (none)
| 18
| 3000
| (none)
|
19
| 3300
| (none)
| 20
| 3600
| (none)
| 21
| 3900
| (none)
|
22
| 4200
| (none)
| 23
| 4500
| (none)
| 24
| 4800
| (none)
|
25
| 5100
| (none)
| 26
| 5400
| (none)
| 27
| 5700
| (none)
|
28
| 6000
| (none)
| 29
| 6300
| (none)
| 30
| 6600
| (none)
|
31
| 6900
| (none)
| 32
| 7200
| (none)
| 33
| 7500
| (none)
|
34
| 7800
| (none)
| 35
| 8100
| (none)
| 36
| 8400
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+2
| 4 2 3 1 1 1 1 0
| +5
| 5 2 4 2 1 1 1 0
| +8
| 5 3 4 3 2 2 2 1
|
+11
| 6 4 5 4 3 2 2 1
| +14
| 7 5 6 5 4 3 2 1
| +17
| 8 5 7 6 4 3 3 2
|
+20
| 8 6 7 7 5 4 3 2
| +23
| 9 7 8 8 6 4 4 2
| +26
| 10 8 9 9 7 5 4 3
|
+29
| 11 8 10 10 7 5 4 3
| +32
| 11 9 10 11 8 6 5 3
| +35
| 12 10 11 12 9 6 5 4
|
+38
| 13 11 12 13 10 7 6 4
| +41
| 14 11 13 14 10 7 6 4
| +44
| 14 12 13 14 11 8 6 5
|
+47
| 14 12 14 14 11 8 7 5
| +50
| 14 13 14 14 12 9 7 5
| +53
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 14, Dex 14
| Alignment:
| any
| HD/level:
| d10
| Weapon Prof.:
| 9+level
| To Hit Table:
| 3xWar
| Save Table:
| War
| Reference:
| DM
| Groups:
| Warrior
|
|
|
|
Gets Barbarian Str, Dex.
| This class can mix with the Huntsman1 (Anti-Ranger1) class.
| @ below = This "Level:" ability cannot be picked by another effect.
| Level 1 @: Base # melee attacks = (LVL+2)/2.
| Level 1 @: 0, LVL/d: +1 QP this round.
| Level 1: 1 attack: Roll damage, an effect takes a dispel with CL=dmg.
| Level 1: 1 martial arts maneuver per level, can be spent only on "movement" or "weapon" powers.
| Level 3: Saves for ˝ become saves for 0.
| Level 4: Always at least double power score Dex checks.
| Level 5: Immune to Slow, Web, Stop
| Level 5 @: Abilities as per Acrobat of 4 levels lower; note you get your Level 9 Rogue pick at Swashbuckler level 13.
| Level 6: 1 attack: Dispel an effect (automatic success)
| Level 7 @: 0, (LVL-6)/d: +1 OppP this round.
| Level 8 @: Get Dex & Str with melee attacks.
| Level 11: Your Level 6 power ignores ER
| Level 16: Your Level 6 power ignores iER
| Level 21: Your Level 6 power ignores the fact it's a racial ability, even those that are instrinsic (always running)
|
|
[PC1] Warrior Classes Group
Tank / Damage Sponge
Level
| KXP
| Abj/Pro 123 456 789
| TH
|
1
| 0
| 1-- --- ---
| +0
| 2
| 3.5
| 2-- --- ---
| +1
| 3
| 7
| 21- --- ---
| +2
|
4
| 14
| 22- --- ---
| +3
| 5
| 28
| 221 --- ---
| +4
| 6
| 56
| 222 --- ---
| +5
|
7
| 112
| 222 1-- ---
| +6
| 8
| 224
| 222 2-- ---
| +7
| 9
| 280
| 222 21- ---
| +8
|
10
| 350
| 222 22- ---
| +9
| 11
| 700
| 222 221 ---
| +10
| 12
| 1050
| 222 222 ---
| +11
|
13
| 1400
| 222 222 1--
| +12
| 14
| 1750
| 222 222 2--
| +13
| 15
| 2100
| 322 222 2--
| +14
|
16
| 2450
| 332 222 2--
| +15
| 17
| 2800
| 333 222 2--
| +16
| 18
| 3150
| 333 322 2--
| +17
|
19
| 3500
| 333 332 2--
| +18
| 20
| 3850
| 333 333 2--
| +19
| 21
| 4200
| 333 333 3--
| +20
|
22
| 4550
| 333 333 31-
| +21
| 23
| 4900
| 333 333 32-
| +22
| 24
| 5250
| 333 333 33-
| +23
|
25
| 5600
| 433 333 33-
| +24
| 26
| 5950
| 443 333 33-
| +25
| 27
| 6300
| 444 333 33-
| +26
|
28
| 6650
| 444 433 33-
| +27
| 29
| 7000
| 444 443 33-
| +28
| 30
| 7350
| 444 444 33-
| +29
|
31
| 7700
| 444 444 43-
| +30
| 32
| 8050
| 444 444 44-
| +31
| 33
| 8400
| 444 444 441
| +32
|
34
| 8750
| 444 444 442
| +33
| 35
| 9100
| 444 444 443
| +34
| 36
| 9450
| 444 444 444 1
| +35
|
37
| 18900
| 444 444 444 2
| +36
| 38
| 28350
| 444 444 444 3
| +37
| 39
| 37800
| 444 444 444 4
| +38
|
45
| 94500
| 555 555 444 4
| +44
| 54
| 179550
| 666 655 555 51
| +53
| 63
| 264600
| 666 666 666 55
| +62
|
72
| 349650
| 777 777 666 661
| +71
|
|
Requisites:
| Dex 11, Con 19
| Alignment:
| any
| HD/level:
| 2d12
| Weapon Prof.:
| 2+level
| To Hit Table:
| War
| Reference:
| DM
| Groups:
| Warrior
| Complexity:
| CF=2
|
|
| Saving Throws:
|
| PPD:
| level*3+3
| RSW:
| level*3+1
| PP:
| level*3+2
| BW:
| level*3+1
| Spell:
| level*3+0
| Fort:
| level*3+7
| Reflex:
| level*3+4
| Will:
| level*3+0
|
|
|
Can cast Wizard Abjuration, Priest Protection, or Invigorator (Alljuvenator) spells.
| Level 1 ¶: Regenerate Con score in hp per segment.
| Level 1 ¶: DR LVL*5/+LVL.
| Level 1 ¶: DT 100-LVL*3. Apply all other defenses before checking DT.
| Level 1 ¶: Resist Magic.
| Level 1 ¶: Immune Psionics and Radiation.
| Level 1: +1bV action per round.
| Level 1: 1bV, 1/s: Interpose in front of a physical attack sequence.
| Level 1: 1bV, 1/s: Redirect one damaging or harmful effect so it targets yourself.
| Level 7 ¶: May convert 1V -> 1uncV, 1P -> 1uncP, 1M -> 1uncM, and 1F -> 1uncF. The "unc" prefix is for "Unconscious actions"; these actions can be used even if you're unconscious, stunned, unaware, paralyzed, etc. (but not dead, annihilated, incursed, truename erased, or worse such as pixelated or loop incursed). You may use 1 Unconscious action as your action for the segment, instead of your normal 1S for the segment. You may use Unconscious actions while conscious.
| Level 13 ¶: May convert 1V -> 1deadV, 1P -> 1deadP, 1M -> 1deadM, and 1F -> 1deadF. The "dead" prefix is for "Dead actions"; these actions can be used even if you're dead, incursed, etc., pretty much any state except for pixelated. You may use 1 Dead action as your action for the segment, instead of your normal 1S for the segment. Note these are not D actions and use different rules. If you somehow generate a D action, you may convert 1D -> 1deadS if you like. You may use Dead actions while conscious or not dead.
|
| Protection spells (from the Protector0 class):
| C-Resist (all SL's): You get SL instances of Resist to a [C] section effect. Can have more than one of these running, but each one is a spell slot.
| Earth Armor (all SL's): You get Earth Armor, it absorbs 10*SL^3 dmg (like an Armor spell, but doesn't count as your Armor spell).
| Effects Resistance (SL=3): You get iER 28+CL*2%.
| Ele-Resist (all SL's): You get SL instances of Resist to an Element (any E factor). Can have more than one of these running, but each one is a spell slot.
| Magical Cloak (all SL's): You get a cloak (AC +CL) +SL/+SL, that lasts for the entire day, or you can add CL half-plusses to your existing cloak for this day.
| Original Ironskin (SL=5): This is an Ironskin that stops an entire attack sequence, and doesn't leak. (This can be cast on anyone.)
|
|
[PC1] Warrior Classes Group
Teneb Harvester (MTG B/G/W) (Golgari/Orzhov/Selesnya)
Level
| KXP
| Priest 123 456 789
|
1
| 0
| 1-g --- ---
| 2
| 3.975
| 11- f-- ---
| 3
| 7.95
| 210 e-- ---
|
4
| 15.9
| 321 -e- ---
| 5
| 31.8
| 321 0d- ---
| 6
| 63.6
| 432 1-d ---
|
7
| 127.2
| 432 10c ---
| 8
| 254.4
| 543 21- c--
| 9
| 508.8
| 543 210 b--
|
10
| 1017.6
| 654 321 a--
| 11
| 1526.4
| 654 321 0--
| 12
| 2035.2
| 665 432 1--
|
13
| 2544
| 666 543 2--
| 14
| 3052.8
| 666 543 20-
| 15
| 3561.6
| 666 543 21-
|
16
| 4070.4
| 666 654 32-
| 17
| 4579.2
| 666 665 43-
| 18
| 5088
| 666 666 54-
|
19
| 5596.8
| 666 666 65-
| 20
| 6105.6
| 666 666 66-
| 21
| 6614.4
| 666 666 66c
|
22
| 7123.2
| 766 666 66b
| 23
| 7632
| 766 666 66a
| 24
| 8140.8
| 776 666 660
|
25
| 8649.6
| 776 666 661
| 26
| 9158.4
| 777 666 661
| 27
| 9667.2
| 777 666 661
|
28
| 10176
| 777 766 661
| 29
| 10684.8
| 777 766 662
| 30
| 11193.6
| 777 776 662
|
31
| 11702.4
| 777 776 662
| 32
| 12211.2
| 777 777 662
| 33
| 12720
| 777 777 662
|
34
| 13228.8
| 777 777 762
| 35
| 13737.6
| 777 777 762
| 36
| 14246.4
| 777 777 772
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+5
| 8 4 5 2 3 1 1 2
| +6
| 8 4 6 3 4 1 1 3
| +7
| 9 5 6 3 4 2 2 3
|
+8
| 9 5 6 4 4 2 2 4
| +9
| 10 6 7 5 5 3 2 4
| +10
| 10 6 7 6 5 3 3 5
|
+11
| 11 7 8 7 6 4 3 5
| +12
| 11 7 9 8 6 4 4 6
| +13
| 12 8 9 9 7 5 4 6
|
+14
| 12 8 10 10 7 5 5 7
| +15
| 13 9 10 11 8 6 5 7
| +16
| 13 10 11 12 9 6 6 8
|
+17
| 13 11 12 13 10 7 6 8
| +18
| 14 11 13 14 10 7 7 9
| +19
| 14 12 13 14 11 8 7 9
|
+20
| 14 12 14 14 11 8 8 10
| +21
| 15 13 14 14 12 9 8 10
| +22
| 15 13 14 14 12 9 9 11
|
|
Requisites:
| Str 16, Con 15, Wis 22, Chr 15, 3 class slots
| Alignment:
| T any (or) LE
| HD/level:
| d30
| Weapon Prof.:
| 7+level/2
| To Hit Table:
| War +4 levels
| Save Table:
| War/Pri/Mon
| Reference:
| DM
| Groups:
| Warrior, Priest, Monster
|
|
|
|
Exceptional Str and Barbarian Wis bonus.
| Gets Wis bonus to physical attacks in addition to Str and/or Dex.
| Channeling.
| Grand in Animal, Charm, Healing, Necromancy, and Plant spheres. Spells in Animal, Charm, and Plant cost ˝M to cast.
| May have 3+LVL "Revive slots" instead of the usual one "Summon slot".
| Has an "Animal Companion" slot. (1/10 of your XP)
| Has a "Familiar" slot.
| Gets Rogue abilities: 1 at Level 1, plus 1 on every level divisible by 3. Doesn't get the level 9 pick (this class isn't a Rogue). Has 30+10*LVL Rogue points.
| Level 1: Vampiric Regeneration (for every 2 damage you deal in melee: regen 1 hp, cannot go above max).
| Level 1: You may have your spells (from this class) resisted using CR (Charm Resistance) instead of MR. Spend 1F action to switch this.
| Level 3: ˝M: Cure LVL hp.
| Level 3: ˝M: Deal LVL negative energy dmg to one target (no save; aNR to avoid).
| Level 4: 1M, 10/t: Summon a saproling (AC 20, hp 10, TH +10, dmg 10). Any number of saprolings count as only one summon slot, but all of them stay together in a group.
| Level 4: 1M, 1/r: Your party gets +LVL TH, dmg, AC, and saves until end of round.
| Level 5: 1M: Raise Dead.
| Level 5: 1M: Target person gets +LVL TH, dmg, AC, and saves until end of turn.
| Level 9: Double Vampiric Regeneration (for every 1 damage you deal in melee: regen 1 hp, cannot go above max).
| Level 9: ˝M: Cure LVL*(LVL-8) hp to a group or to 6 targets.
| Level 9: ˝M: Deal LVL*(LVL-8) negative energy dmg to a group or 6 targets (no save; aNR to avoid).
| Level 9: 1M: Your party gets +LVL*2 distributed among TH, dmg, AC, and saves until end of round. (Everyone in the party gets the same bonus, you don't distribute for each person.)
| Level 10: 1M: Raise Dead Fully.
| Level 14: +1 Animal Companion slot.
| Level 16: Your Vampiric Regeneration affects your missile weapons too.
|
| New spells:
| Find Animal Companion (Animal/Charm, SL 1): Summons an Animal Companion with DL=CL/2 (round up).
| Find Familiar (Summoning/Charm, SL 1): Like the Wizard spell. Only certain Priest classes gain a Familiar slot.
| Revive N (Necromancy, SL N): Revive a DL=N monster.
|
|
[PC1] Warrior Classes Group
Theradin
Level
| KXP
| Druid Wiz 123 456 123 456 789
| TH
|
1
| 0
| 0-- --- --- --- ---
| +5
| 2
| 3.3
| 1-- --- 1-- --- ---
| +6
| 3
| 6.6
| 2-- --- 1-- --- ---
| +7
|
4
| 13.2
| 30- --- 2-- --- ---
| +8
| 5
| 26.4
| 41- --- 2-- --- ---
| +9
| 6
| 52.8
| 51- --- 21- --- ---
| +10
|
7
| 105.6
| 620 --- 31- --- ---
| +11
| 8
| 211.2
| 730 --- 32- --- ---
| +12
| 9
| 422.4
| 831 --- 42- --- ---
| +13
|
10
| 700
| 941 0-- 421 --- ---
| +14
| 11
| 1030
| A52 0-- 421 --- ---
| +15
| 12
| 1360
| B52 1-- 422 --- ---
| +16
|
13
| 1690
| C63 10- 432 --- ---
| +17
| 14
| 2020
| D73 10- 432 1-- ---
| +18
| 15
| 2350
| E74 20- 433 1-- ---
| +19
|
16
| 2680
| F84 210 433 2-- ---
| +20
| 17
| 3010
| G95 310 433 2-- ---
| +21
| 18
| 3340
| H95 310 433 21- ---
| +22
|
19
| 3670
| IA6 321 443 21- ---
| +23
| 20
| 3996
| JB6 421 443 22- ---
| +24
| 21
| 4221
| KB7 421 444 22- ---
| +25
|
22
| 4446
| LC7 531 444 33- ---
| +26
| 23
| 4671
| MD8 532 444 43- ---
| +27
| 24
| 4896
| ND8 532 444 441 ---
| +28
|
25
| 5121
| OE9 642 544 441 ---
| +29
| 26
| 5346
| PF9 643 555 442 ---
| +30
| 27
| 5571
| QFA 743 555 442 ---
| +31
|
28
| 5796
| RGA 753 555 442 1--
| +32
| 29
| 6021
| SHB 753 555 542 1--
| +33
| 30
| 6246
| THB 854 555 552 1--
| +34
|
31
| 6471
| UIC 864 555 553 1--
| +35
| 32
| 6696
| VJC 964 555 553 21-
| +36
| 33
| 6921
| WJD 965 555 553 31-
| +37
|
34
| 7146
| XKD 975 555 553 32-
| +38
| 35
| 7371
| YLE A75 555 553 32-
| +39
| 36
| 7596
| ZLE A75 1 555 553 321
| +40
|
37
| 15192
| ZLE A75 2 555 553 321
| +41
| 38
| 22788
| ZLE A75 2 555 553 322
| +42
| 39
| 30384
| ZLE A75 3 555 553 322
| +43
|
45
| 75960
| ZLE A75 41 555 554 433
| +49
| 54
| 144324
| ZLE A75 54 555 555 444 1
| +58
| 63
| 212688
| ZLE A75 551 555 555 555 5
| +67
|
72
| 281052
| ZLE A75 555 666 655 555 51
| +76
|
|
Str
| Dex
| Con
| Int
| Wis
| Chr
| Cml
| AT
| hp
| TH
| Div
|
+5
| +4
| +3
| +5
| +4
| +3
| -3
| +4
| +16
| +0
| ÷1
|
|
| Requisites:
| Str 19, Dex 13, Con 9, Int 17, Wis 13, Chr 9,
|
| Race Slots 1, Class Slots 2
| Alignment:
| C any
| HD/level:
| & ++‡‡d10
| Weapon Prof.:
| & 5+level/2
| To Hit Table:
| War +5 levels
| Save Table:
| War +5 levels
| Reference:
| DM
| Groups:
| Warrior, Monster, Archetype
| Complexity:
| CF=3
|
|
| Saving Throws:
|
| PPD:
| level+7
| RSW:
| level+5
| PP:
| level+6
| BW:
| level+5
| Spell:
| level+4
| Fort:
| level+3
| Reflex:
| level+3
| Will:
| level+2
|
|
|
Considered a "Minotaur" race.
| For HD, "‡" means an additional HD at level 2 (i.e. this class gets 3 HD at level 2).
| Gets Wisdom bonus for Druid spells. Grand in Animal, Healing, Plant, Travellers.
| Gets one specialty school; no opposite. Gets x2 CL with Illusion spells.
| Gets one "Any Rogue" pick per level. 35 Rogue points per level.
| Level 1: Free Tracking proficiency, number of free slots = Strider's level * 2.
| Level 1: Trailing, Wilderness Survival, Two-Weapon Fighting proficiencies. No off-hand penalty with any number of weapons.
| Level 1: Immune to Maze and variants (e.g. Fire Maze)
| Level 1: Exceptional Str bonus. CF=4: Barbarian Str bonus; i.e. bonus is (Str-14)*2.
| Level 1: Exceptional Con bonus; i.e. bonus is (Con-12).
| Level 1: You have two horns, and can attack with them as natural weapons. They are 1d(2*LVL) dmg.
| Level 1 ¶: You get the "Frank" Cheat Code [X3]: Can throw any weapon without penalty, using the "Dart" line (assuming specialization).
| Level 1: Surprise 75% of time, is surprised only 1 in 12.
| Level 1: Can have an Animal Companion (1/10th your XP)
| Level 1: May have a Beast Rider Mount (see Beast Rider class) of DL=LVL/2.
| Level 1: May use crossbows one-handed. May use two crossbows in one set of arms.
| Level N (every level): Choose a species enemy type (see list below). You get +4 TH and +LVL dmg vs. that enemy type. You may pick the same enemy type more than once; each pick is cumulative.
| Species enemy choices: Alternate Reality creatures, Animals, Avians, Beholders, Cold-Using, Concordant group, Creatures of 1 alignment, Creatures of 1 plane, Demons/Devils, Dragons/Reptiles, Elementals, Fire-Using, Giant-Class, Golems (& Constructs), Group of Classes, Humans (& Demihumans), Insects, Lycanthropes, Magic-Using, Other Timeline/Multiverse, Plants, Psionic-Using, Regenerating, Size Class L+, Size Class S-, Slimes (& Oozes/Jellies), Undead, Water-dwelling creatures.
| Level N (each level): +1 Str.
| Level 2: 1M: Locate Object/Animal/Plant
| Level 3: NR (LVL-2)*20%
| Level 4: 1M: Plant Door; 1F: Transport via Plants
| Level 4: 1M, (LVL-3)/d: Maze (you can reverse this ability to get Find the Path)
| Level 5: Can read priest/wizard scrolls of SL 0-5 with no chance of blowing head off. This increases to SL 0-6 at level 10 and SL 0-7 at level 15.
| Level 6: Attract 3-30 followers, usually Rangers or DL VI+ Animals.
| Level 7: True Sight cont.
| Level 8: Immune to Maze, Distance Distortion, Mirage Arcana, and Massmorph.
| Level 9: 1M: Find the Path
| Level 9: CF=5: Extra Barbarian Str bonus; i.e. bonus is (Str-16)*5/2, round down.
| Level 9: Your Frank Cheat Code uses Small Shuriken number of attacks.
| Level 10: You and your party do not leave a trail and cannot be tracked or trailed, except by a Strider of double your level or a Ranger of triple your level. If out of visual sight, your party cannot be Located or Find the Pathed to.
| Level 11: Cosmic Awareness cont.
| Level 15 ¶: +3 HNCL
| Level 18: CF=6: Super Barbarian Str bonus; i.e. bonus is (Str-18)*3.
| Level 18: Your Frank Cheat Code uses Needle number of attacks.
|
|
[PC1] Warrior Classes Group
Theradin (Beast Rider Mounts)
DL
| Mount
| AC
| hp
| #Att
| TH
| dmg
| Special
|
1
| Light Horse
| 15
| 50
| 3
| +6
| 5
| Increase stats by 50% each time you level
| 1
| Camel
| 14
| 60
| 2
| +5
| 7
| Spits for 1d20 dmg
| 1
| Pegasus
| 17
| 40
| 2
| +4
| 4
| Flying; Regenerate LVL hp/s (self and rider)
|
2
| Medium Horse
| 32
| 120
| 3
| +16
| 12
| Increase stats by 50% each time you level
| 2
| Giant Eagle
| 30
| 140
| 3
| +17
| 17
| Flying; Eagle Eye Vision; Immune Blindness
| 2
| Unicorn
| 40
| 60
| 2
| +8
| 6
| Luckstone (self and rider)
|
3
| Heavy Horse
| 51
| 210
| 3
| +30
| 21
| Increase stats by 50% each time you level
| 3
| Dragon Horse
| 60
| 240
| 2
| +25
| 15
| Pick a type of dragon. Breath weapon (half hp).
| 3
| Brontosaurus
| 20
| 1600
| 1
| +80
| 80
| Lernaean; can carry a lot of weight (Str 200)
|
4
| Heavy War Horse
| 72
| 320
| 3
| +48
| 32
| Increase stats by 50% each time you level
| 4
| Dragon, Lesser
| 80
| 400
| 2
| +40
| 30
| Pick a type of dragon. Breath weapon (full hp).
| 4
| Dog, Beast of Xvim
| 60
| 200
| 1
| +65
| 85
| Beast of Xvim; Ignores aWR / +wpn needed to hit
|
5
| Elite War Horse
| 95
| 450
| 3
| +70
| 45
| Increase stats by 50% each time you level
| 5
| Polar Bear
| 100
| 500
| 3
| +70
| 50
| Immune Cold (self and rider)
| 5
| Juggernaut
| 350
| 300
| 1
| +120
| 120
| Resist Technological damage (self and rider)
|
6
| Greater War Horse
| 120
| 600
| 3
| +96
| 60
| Increase stats by 50% each time you level
| 6
| Nightmare
| 133
| 666
| 3
| +66
| 66
| Unholy fire shield; Breath weapon (half hp); Plane Shift 1/r
| 6
| Hydra
| 160
| 800
| 5
| +80
| 80
| 5 Breath Weapons (each is 1/10 current hp)
|
7
| Ultra War Horse
| 147
| 770
| 3
| +126
| 77
| Increase stats by 50% each time you level
| 7
| Opinicus
| 140
| 800
| 2
| +120
| 60
| Heal 1/r (self or rider). iMPIRR 50% (self and rider).
| 7
| Scaled Wurm
| 490
| 600
| 1
| +300
| 100
| Attack swallows whole (100 dmg /s)
|
8
| Gargantuan War Horse
| 176
| 960
| 3
| +160
| 96
| Increase stats by 50% each time you level
| 8
| Dragon, Greater
| 180
| 1000
| 2
| +140
| 90
| Breath weapon (full hp); Dragonlancing (add mount's hp to rider's dmg)
| 8
| Time Elemental
| 170
| 700
| 1
| +170
| Inc
| Attack is Incursion (5 RSW saves); Time/Reality Stability (self and rider)
|
9
| Chosen One Horse
| 207
| 1170
| 3
| +198
| 117
| Increase stats by 50% each time you level
| 9
| Ki-Rin
| 210
| 1500
| 2
| +150
| 150
| Wish 1/r; Immune to Traps and Tricks (self and rider)
| 9
| Ethereal Weebie
| 156
| 600
| 3
| +120
| 120
| Ethereal Projection; +2*LVL weapon to hit (both are self and rider)
|
10
| Paragon War Horse
| 240
| 1400
| 3
| +240
| 140
| Increase stats by 50% each time you level
| 10
| Tarrasque
| 280
| 3000
| 5
| +400
| 210
| iMReflection 50%; Regenerate 6*LVL hp/s (both self and rider)
| 10
| Ultraplanar Calf
| iAC 1
| ihp 1
| 1
| +500
| 500
| Capital M Moo 1/r; Immune Annihilation (self and rider)
|
|
[PC1] Warrior Classes Group
Thug5
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 3
| (none)
| 3
| 6
| (none)
|
4
| 12
| (none)
| 5
| 24
| (none)
| 6
| 48
| (none)
|
7
| 96
| (none)
| 8
| 192
| (none)
| 9
| 384
| (none)
|
10
| 750
| (none)
| 11
| 1100
| (none)
| 12
| 1450
| (none)
|
13
| 1800
| (none)
| 14
| 2150
| (none)
| 15
| 2500
| (none)
|
16
| 2850
| (none)
| 17
| 3200
| (none)
| 18
| 3550
| (none)
|
19
| 3900
| (none)
| 20
| 4250
| (none)
| 21
| 4600
| (none)
|
22
| 4950
| (none)
| 23
| 5300
| (none)
| 24
| 5650
| (none)
|
25
| 6000
| (none)
| 26
| 6350
| (none)
| 27
| 6700
| (none)
|
28
| 7050
| (none)
| 29
| 7400
| (none)
| 30
| 7750
| (none)
|
31
| 8100
| (none)
| 32
| 8450
| (none)
| 33
| 8800
| (none)
|
34
| 9150
| (none)
| 35
| 9500
| (none)
| 36
| 9850
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 3 1 2 0 0 0 0 -1
| +2
| 4 2 3 1 1 1 1 0
| +3
| 4 2 3 1 1 1 1 0
|
+5
| 5 2 4 2 1 1 1 0
| +6
| 5 2 4 2 1 1 1 0
| +8
| 5 3 4 3 2 2 2 1
|
+9
| 5 3 4 3 2 2 2 1
| +11
| 6 4 5 4 3 2 2 1
| +12
| 6 4 5 4 3 2 2 1
|
+14
| 7 5 6 5 4 3 2 1
| +15
| 7 5 6 5 4 3 2 1
| +17
| 8 5 7 6 4 3 3 2
|
+18
| 8 5 7 6 4 3 3 2
| +20
| 8 6 7 7 5 4 3 2
| +21
| 8 6 7 7 5 4 3 2
|
+23
| 9 7 8 8 6 4 4 2
| +24
| 9 7 8 8 6 4 4 2
| +26
| 10 8 9 9 7 5 4 3
|
|
Requisites:
| Str 15, Con 13
| Alignment:
| C*
| HD/level:
| d16
| Weapon Prof.:
| 0+level
| To Hit Table:
| 1˝xWar
| Save Table:
| ˝xWar
| Reference:
| DM
| Groups:
| Warrior
|
|
|
|
May specialize a number of times equal to LVL. Each level of specialization is LVL*3 half-plusses.
| Has Barbarian Str and Exceptional Con.
|
|
Levels
| Pick
| Description
|
Level 1-3:
| A
| +LVL damage
| B
| +1 to # of attacks with all attack forms (weapon, natural, etc.)
| C
| #Attacks = level if creatures being fought are less than LVL HD
| D
| x2 Str bonus instead of x3/2 when wielding weapon 2-handed
| E
| Backstab = x(LVL+2)/2
|
Level 4:
| Pick any Warrior5 class level 1-3
|
Level 5-7:
| F
| Considered 1 size larger for what size weapons you can wield
| G
| +LVL*100 item XP in Weapon flags per day
| H
| +LVL to hit
| I
| +LVL weapon proficiencies
| J
| Can affect creatures that require a +LVL-1 weapon to hit
|
Level 8:
| Pick any Warrior5 class level 5-7
|
Level 9-12:
| K
| +LVL-8 crit range (even beyond the 11-20 limit)
| L
| Immune parting shots
| M
| +LVL-4 feats
| N
| 1V, may borrow: Jump to other group (60'), deflect attacks to you
| O
| Can operate at any negative hp total, cannot be offensive
|
Level 13:
| Pick any Warrior5 class level 9-12
|
Level 14-18:
| P
| +LVL-13 crit multiplier
| Q
|
| R
|
| S
|
| T
|
|
Level 18:
| Pick any Warrior5 class level 14-18
|
Level 20-26:
| U
|
| V
|
| W
|
| X
|
| Y
|
|
Level 27-36:
| Pick any Warrior5 class level 20-26
|
|
[PC1] Warrior Classes Group
Tracker1JG
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1.5
| (none)
| 3
| 3
| (none)
|
4
| 6
| (none)
| 5
| 12
| (none)
| 6
| 24
| (none)
|
7
| 48
| (none)
| 8
| 96
| (none)
| 9
| 192
| (none)
|
10
| 492
| (none)
| 11
| 792
| (none)
| 12
| 1092
| (none)
|
13
| 1392
| (none)
| 14
| 1692
| (none)
| 15
| 1992
| (none)
|
16
| 2292
| (none)
| 17
| 2592
| (none)
| 18
| 2892
| (none)
|
19
| 3192
| (none)
| 20
| 3492
| (none)
| 21
| 3792
| (none)
|
22
| 4092
| (none)
| 23
| 4392
| (none)
| 24
| 4692
| (none)
|
25
| 4992
| (none)
| 26
| 5292
| (none)
| 27
| 5592
| (none)
|
28
| 5892
| (none)
| 29
| 6192
| (none)
| 30
| 6492
| (none)
|
31
| 6792
| (none)
| 32
| 7092
| (none)
| 33
| 7392
| (none)
|
34
| 7692
| (none)
| 35
| 7992
| (none)
| 36
| 8292
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +1
| 6 4 6 3 4 1 3 0
| +2
| 6 5 6 3 4 1 3 0
|
+3
| 6 5 7 3 5 1 4 1
| +4
| 6 6 7 3 5 2 4 1
| +5
| 7 6 7 4 6 2 5 1
|
+6
| 7 7 7 4 6 3 5 2
| +7
| 7 7 8 4 7 3 6 2
| +8
| 7 8 8 4 7 3 6 2
|
+9
| 8 8 8 5 8 4 7 3
| +10
| 8 9 8 5 8 4 7 3
| +11
| 8 9 9 5 9 5 8 3
|
+12
| 8 10 9 5 9 5 8 4
| +13
| 9 10 9 6 10 5 9 4
| +14
| 9 11 9 6 10 6 9 4
|
+15
| 9 11 10 6 11 6 10 5
| +16
| 9 12 10 6 11 7 10 5
| +17
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Dex 10
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 3+level/3
| To Hit Table:
| War
| Save Table:
| Rog
| Reference:
| FGE1JG
| Groups:
| Warrior
|
|
|
|
Level 1: LVL slots distributed among Tracking and Trailing proficiencies.
| Level 1: Identify Animals by sight.
| Level 1: Identify Monster LVL*3%. Chance goes up to LVL*5% with an hour of research in a library.
| Level 1: Obscure Trail 70+LVL*15% (reduce tracking on you by % made)
| Level 2: +LVL/2 dmg.
| Level 3: Determine true north (LVL-2)*10%
| Level 4: +LVL/4 AC.
| Level 7: Point in direction of desired location (LVL-6)*10%
| Level 14: Locate Object (LVL-13)*10%
|
|
[PC1] Warrior Classes Group
Trainer1JG
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1.2
| (none)
| 3
| 2.4
| (none)
|
4
| 4.8
| (none)
| 5
| 9.6
| (none)
| 6
| 19.2
| (none)
|
7
| 38.4
| (none)
| 8
| 76.8
| (none)
| 9
| 153.6
| (none)
|
10
| 393.6
| (none)
| 11
| 633.6
| (none)
| 12
| 873.6
| (none)
|
13
| 1113.6
| (none)
| 14
| 1353.6
| (none)
| 15
| 1593.6
| (none)
|
16
| 1833.6
| (none)
| 17
| 2073.6
| (none)
| 18
| 2313.6
| (none)
|
19
| 2553.6
| (none)
| 20
| 2793.6
| (none)
| 21
| 3033.6
| (none)
|
22
| 3273.6
| (none)
| 23
| 3513.6
| (none)
| 24
| 3753.6
| (none)
|
25
| 3993.6
| (none)
| 26
| 4233.6
| (none)
| 27
| 4473.6
| (none)
|
28
| 4713.6
| (none)
| 29
| 4953.6
| (none)
| 30
| 5193.6
| (none)
|
31
| 5433.6
| (none)
| 32
| 5673.6
| (none)
| 33
| 5913.6
| (none)
|
34
| 6153.6
| (none)
| 35
| 6393.6
| (none)
| 36
| 6633.6
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Dex 14, Chr 16
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 2+level/2
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| FGE1JG
| Groups:
| Warrior
|
|
|
|
Level 1: LVL slots distributed among Animal Training and Animal Handling proficiencies.
| Level 1: Identify Animals by sight.
| Level 1: Calm Animal by gaze 25+LVL*5%
| Level 1: Charm a calmed Animal by gaze 35+LVL*5% (can attempt to charm a non-calmed animal, suffer -50% penalty).
| Level 1: Does full damage when subduing animals.
| Level 4: Pick LVL/4 specific races (e.g. "White Dragons", not "Dragons"). Those races are considered "Animals" to you.
| Level 8: You are considered all classes in the Collective for purposes of training others.
| Level 9: Full reset of F actions: Target gains 1 weapon or nonweapon proficiency permanently. You may target yourself.
| Level 10: Full reset of F actions: Target gains (LVL)^2 XP permanently. You may target yourself.
|
|
[PC1] Warrior Classes Group
Troll0
Level
| KXP
| Spells
|
1
| 35.2 (owe)
| (none)
| 2
| 105.6
| (none)
| 3
| 246.4
| (none)
|
4
| 528
| (none)
| 5
| 828
| (none)
| 6
| 1128
| (none)
|
7
| 1428
| (none)
| 8
| 1728
| (none)
| 9
| 2028
| (none)
|
10
| 2328
| (none)
| 11
| 2628
| (none)
| 12
| 2928
| (none)
|
13
| 3228
| (none)
| 14
| 3528
| (none)
| 15
| 3828
| (none)
|
16
| 4128
| (none)
| 17
| 4428
| (none)
| 18
| 4728
| (none)
|
19
| 5028
| (none)
| 20
| 5328
| (none)
| 21
| 5628
| (none)
|
22
| 5928
| (none)
| 23
| 6228
| (none)
| 24
| 6528
| (none)
|
25
| 6828
| (none)
| 26
| 7128
| (none)
| 27
| 7428
| (none)
|
28
| 7728
| (none)
| 29
| 8028
| (none)
| 30
| 8328
| (none)
|
31
| 8628
| (none)
| 32
| 8928
| (none)
| 33
| 9228
| (none)
|
34
| 9528
| (none)
| 35
| 9828
| (none)
| 36
| 10128
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+7
| 3 3 3 3 3 3 3 3
| +8
| 4 4 4 4 4 4 4 4
| +9
| 4 4 4 4 4 4 4 4
|
+10
| 5 5 5 5 5 5 5 5
| +11
| 5 5 5 5 5 5 5 5
| +12
| 6 6 6 6 6 6 6 6
|
+13
| 6 6 6 6 6 6 6 6
| +14
| 7 7 7 7 7 7 7 7
| +15
| 7 7 7 7 7 7 7 7
|
+16
| 8 8 8 8 8 8 8 8
| +17
| 8 8 8 8 8 8 8 8
| +18
| 9 9 9 9 9 9 9 9
|
+19
| 9 9 9 9 9 9 9 9
| +20
| 10 10 10 10 10 10 10 10
| +21
| 10 10 10 10 10 10 10 10
|
+22
| 11 11 11 11 11 11 11 11
| +23
| 11 11 11 11 11 11 11 11
| +24
| 12 12 12 12 12 12 12 12
|
|
Requisites:
| Str 16, Con 18
| Alignment:
| T any (or) any N (or) any E
| HD/level:
| & +++3d8
| Weapon Prof.:
| & 6+level/3
| To Hit Table:
| War +6 levels
| Save Table:
| Mon +6 levels
| Reference:
| 0D&D
| Groups:
| Warrior, Monster
|
|
|
|
Level 1: Exceptional Str bonus; i.e. bonus is (Str-12).
| Level 1: +2 Con per level. This bonus cannot be used to qualify for the Troll0 class itself, and you can't 2 for 1 trade it away.
| Level 1: Barbarian Con bonus; i.e. bonus is (Con-14)*2.
| Level 1: Regeneration rate is (Con-12) per segment, troll-like.
| Level 4: 1M, (LVL-3)/d: Taunt a group (Will save)
| Level 9: Extra Barbarian Con bonus; i.e. bonus is (Con-16)*5/2, round down.
| Level 18: Super Barbarian Con bonus; i.e. bonus is (Con-18)*3.
|
|
[PC1] Warrior Classes Group
Uncommoner3
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2
| (none)
| 3
| 4
| (none)
|
4
| 8
| (none)
| 5
| 16
| (none)
| 6
| 32
| (none)
|
7
| 64
| (none)
| 8
| 128
| (none)
| 9
| 180
| (none)
|
10
| 225
| (none)
| 11
| 275
| (none)
| 12
| 330
| (none)
|
13
| 390
| (none)
| 14
| 455
| (none)
| 15
| 525
| (none)
|
16
| 600
| (none)
| 17
| 680
| (none)
| 18
| 765
| (none)
|
19
| 855
| (none)
| 20
| 950
| (none)
| 21
| 1050
| (none)
|
22
| 1155
| (none)
| 23
| 1265
| (none)
| 24
| 1380
| (none)
|
25
| 1500
| (none)
| 26
| 1625
| (none)
| 27
| 1755
| (none)
|
28
| 1890
| (none)
| 29
| 2030
| (none)
| 30
| 2175
| (none)
|
31
| 2325
| (none)
| 32
| 2480
| (none)
| 33
| 2640
| (none)
|
34
| 2805
| (none)
| 35
| 2975
| (none)
| 36
| 3150
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+2
| 5 3 8 2 3 1 0 1
| +4
| 5 4 8 2 3 1 0 2
| +6
| 6 4 8 3 4 2 0 2
|
+8
| 6 5 8 3 4 2 1 3
| +10
| 6 5 9 3 4 2 1 3
| +12
| 6 6 9 4 5 3 1 4
|
+14
| 7 6 9 4 5 3 2 4
| +16
| 7 7 9 4 5 4 2 5
| +18
| 7 7 10 5 6 4 2 5
|
+20
| 7 8 10 5 6 4 3 6
| +22
| 8 8 10 5 6 5 3 6
| +24
| 8 9 10 6 7 5 3 7
|
+26
| 8 9 11 6 7 6 4 7
| +28
| 8 10 11 6 7 6 4 8
| +30
| 9 10 11 7 8 6 4 8
|
+32
| 9 11 11 7 8 7 5 9
| +34
| 9 11 12 7 9 7 5 9
| +36
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Chr 0
| Alignment:
| any
| HD/level:
| ++d4
| Weapon Prof.:
| 9+level
| To Hit Table:
| +level*2
| Save Table:
| Psi
| Reference:
| DM {Planeshifted Commoner3}
| Groups:
| Warrior, Monster, Alternate
|
|
|
|
Each Level: The DM rolls a Monster Summoning result of DL=LVL/3 (round up). You gain the racial abilities of what the DM rolls. (You don't actually summon anything, the roll is just to determine what you get.)
| Level 9: Divide the cost of Intelligent Magic Items (from [E7]) by (LVL-7).
|
|
[PC1] Warrior Classes Group
Unholy SuperMonk1
Level
| KXP
| War,Wiz,Rog Psi0 123 456 7 / mMG S
|
1
| 0
| 1-- --- - / 1-- -
| 2
| 2.85
| 20- --- - / 2-- -
| 3
| 6
| 21- --- - / 3-- -
|
4
| 12.6
| 320 --- - / 4-- -
| 5
| 28.2
| 331 --- - / 5-- -
| 6
| 59.5
| 332 0-- - / 6-- -
|
7
| 121.6
| 332 1-- - / 61- -
| 8
| 247
| 333 20- - / 62- -
| 9
| 431
| 443 21- - / 63- -
|
10
| 616
| 443 320 - / 64- -
| 11
| 862
| 544 321 - / 65- -
| 12
| 1180
| 655 322 - / 651 -
|
13
| 1565
| 666 422 0 / 652 -
| 14
| 2190
| 666 532 1 / 653 -
| 15
| 2815
| 666 642 1 / 654 -
|
16
| 3440
| 777 643 1 / 654 1
| 17
| 4065
| 777 753 2 / 654 2
| 18
| 4690
| 888 864 2 / 654 3
|
19
| 5320
| 998 864 2 / 654 4
| 20
| 5950
| 999 875 2 / 655 4
| 21
| 6580
| 999 986 2 / 655 5
|
22
| 7280
| 999 996 3 / 665 5
| 23
| 7980
| 999 997 3 / 666 5
| 24
| 8680
| 999 998 3 / 666 6
|
25
| 9380
| 999 998 4 / 766 6
| 26
| 10080
| 999 999 4 / 776 6
| 27
| 10780
| 999 999 5 / 777 6
|
28
| 11480
| 999 999 6 / 777 7
| 29
| 12180
| 999 999 7 / 877 7
| 30
| 12880
| 999 999 8 / 887 7
|
31
| 13580
| 999 999 9 / 888 7
| 32
| 14280
| AAA A99 9 / 888 8
| 33
| 14980
| AAA AAA 9 / 988 8
|
34
| 15680
| AAA AAA A / 998 8
| 35
| 16380
| BBB BAA A / 999 8
| 36
| 17080
| BBB BBB B / 999 9
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+2
| 8 5 6 3 4 1 3 3
| +5
| 9 6 7 4 6 2 5 4
| +8
| 10 8 8 6 7 3 6 5
|
+11
| 11 9 9 8 9 5 8 6
| +14
| 12 11 10 10 10 6 9 7
| +17
| 13 12 11 12 12 7 11 8
|
+20
| 14 14 13 14 13 8 12 9
| +23
| 14 15 14 14 14 9 14 10
| +26
| 15 16 14 14 15 11 15 11
|
+29
| 16 16 15 15 16 12 17 12
| +32
| 16 16 16 16 16 13 18 13
| +35
| 16 17 16 16 16 14 20 14
|
+38
| 17 18 17 17 17 15 21 15
| +41
| 18 19 18 18 18 16 22 16
| +44
| 19 20 19 19 19 17 23 17
|
+47
| 20 21 20 20 20 18 24 18
| +50
| 21 22 21 21 21 19 25 19
| +53
| 22 23 22 22 22 20 26 20
|
|
Requisites:
| Str 17, Dex 17, Con 13, Wis 19
| Alignment:
| LE, LN, or NE
| HD/level:
| & +d13
| Weapon Prof.:
| & 3+level*2
| To Hit Table:
| & 3xWar
| Save Table:
| & (2xWar)/(2xPri)/(3xRog)
| Reference:
| DM
| Groups:
| Warrior, Priest, Rogue
|
|
|
|
Gets Barbarian Str and Dex, and Exceptional Con.
| Gets Wis bonus to spell progression. Can cast Warrior, Priest, or Rogue spells.
| Open Hands number of attacks = (LVL+2)/2. Open Hands base dmg = 1d((LVL+1)*2)
| Level 1: If Open Hands hit exceeds what is needed by 5, target is stunned for 1d8 r (save vs. para)
| Level 1: If Open Hands stuns, chance to kill is (level)*4+20-(target's AC)% (no save)
| Level 1: Open Hands are considered a +LVL weapon to hit.
| Level 1: Natural AT is +level*2
| Level 1: Base movement rate is (13+level*2)"
| Level 1: Against area effects that give a save for ˝: the monk takes no damage if he makes his save. This is not used for non-(hp) damaging effects.
| Level 1: 1V (may borrow from next segment): Knock away missile weapons. The missile weapons must be size M or less and must be directed at the monk or a target within 10'. The monk makes a save vs. paralyzation with a penalty equal to the number of magical plusses the weapon has, if successful, the weapon is deflected. The monk can knock away a maximum of 10 missiles, plus 1/level.
| Level 1: Two Martial Arts styles; +3 Martial Arts maneuver slots /level. This may used for Professional Wrestling instead.
| Level 1: +LVL dmg with weapons.
| Level 2: +1QV action.
| Level 3: Speak with undead (continuous).
| Level 4: Immunity to disease and slow effects (continuous).
| Level 4: Self healing (laying on hands): LVL*LVL*2 hp, can be done once per turn.
| Level 4: Immune falling damage.
| Level 5: +1QP action.
| Level 6: +1QQV action.
| Level 7: Dust of Disappearance (psi freq. 0) level times per day.
| Level 8: Retarded Aging, Immunity to Poison, Immunity to Geas/Quest
| Level 9: Quivering Palm 1/d: If target's HD/level is equal to or less than twice the monk's level, if hp of target is equal to or less than 10 times monk's hp, if target is not undead, if an open hand attack hits, then monk can command target to die at any time within 1 day per level (no save).
| Level 9: +1QM action.
|
Lvl
| Holy Monk Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| +rating/50 A actions /r this turn || B actions || C actions
| F
| 0
| Dex-20
| Dex-25
| 1
| Curing/Causing (1 hp per 1% made), self or others (PPD save:˝)
| V
| 0
| Wis-13
| Wis-18
| 1
| Restore/Cause stat damage (1 per 5% made), self or others (PPD save:˝)
| V
| 0
| Wis-13
| Wis-18
|
1
| Find/Remove Wizard Abjurations/Priest Protections
| V
| 0
| Dex-13
| Dex-18
| 1
| Climb Walls | Climb Overhangs | Climb Upside Down
| V
| 60
| Str-9
| Str-13
| 1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase
| VM
| 10
| Dex-11
| Dex-15
|
1
| Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro.
| M
| 5
| Dex-12
| Dex-17
| 1
| Hide in Shadows || Meld in Shadows/Mirrors
| V
| 5
| Dex-11
| Dex-16
| 2
| Remove/Cause Slow/Sleep | Disease | Poison/Blindness | Paralysis/Hold | Curse (PPD save per 10% made)
| V
| 0
| Wis-13
| Wis-18
|
2
| Concealment/Blending | Misdirection | Non-Detection
| M
| 20
| Wis-12
| Wis-14
| 3
| Lower/Ignore WaWR (reduce or ignore WaWR by rating) || iWaWR
| V/N
| 0
| Dex-10
| Dex-20
| 4
| Restore/Cause level drains (1 per 10% made), self or other (PPD save:˝)
| V
| 0
| Wis-13
| Wis-18
|
4
| Don't generate Alley encounters | Sewer/Attic | Old City at Night
| M
| 10
| Wis-15
| Wis-20
| 5
| Escape Bonds | Escape Binding | Escape Imprisonment/Time Stop
| P
| 50
| Str-12
| Str-14
| 6
| Touch : Chill/Pain | Para/Vampiric | Energy Drain
| 0
| 20
| Str-9
| Str-15
|
6
| Identity Penetration | False Seeing | True Seeing
| MM
| 5
| Wis-11
| Wis-19
| 7
| Blink | Controlled Blink
| M
| 20
| Wis-12
| Wis-17
| 8
| Finger of Death | Slay Living | Power Word Kill
| V
| 0
| Int-14
| Int-17
|
8
| ("Twirl") Find/Remove Guardian/Warding/Forbiddance effect on area || x1 Special
| M
| 20
| Dex-18
| Dex-28
| 9
| Inner Focus (+1 Str/Dex/Con for 1r per 10% made)
| M
| 5
| Wis-10
| Wis-20
| 10
| Chi Power (cast a Shukenja spell of spell level SL) (penalty = -SL*50%) (#=SL)
| #M
| 0
| Wis-12
| Wis-36
|
12
| Disharmonic Blast (1 dmg per 1% made to area)
| P*M
| 10
| Con-16
| Con-22
| 15
| Energy Control | Adaptation | Immune to Hostile Environments
| PV
| 30
| Con-9
| Con-12
| 18
| Elemental Form | Para-Ele Form | Quasi-Ele Form ||| Semi-Ele Form
| PP
| 40
| Con-24
| Con-24
|
27
| Backsteal (Steal an effect off of target for yourself per 120%) (aXR to avoid)
| ˝0
| 30
| NA
| NA
|
|
[PC1] Warrior Classes Group
Valkyrie1G
Level
| KXP
| Wiz/Pri 123 456 78
|
1
| 0
| 0-- --- --
| 2
| 1
| 1a- --- --
| 3
| 3
| 10- --- --
|
4
| 13
| 21b --- --
| 5
| 27
| 32a --- --
| 6
| 55
| 320 --- --
|
7
| 111
| 431 c-- --
| 8
| 223
| 542 b-- --
| 9
| 447
| 653 a-- --
|
10
| 700
| 653 0-- --
| 11
| 1000
| 764 1d- --
| 12
| 1300
| 775 2c- --
|
13
| 1600
| 776 3b- --
| 14
| 1900
| 777 4a- --
| 15
| 2200
| 777 40- --
|
16
| 2500
| 777 51e --
| 17
| 2800
| 777 62d --
| 18
| 3100
| 777 73c --
|
19
| 3400
| 777 74b --
| 20
| 3700
| 777 75a --
| 21
| 4000
| 777 750 --
|
22
| 4300
| 777 761 f-
| 23
| 4600
| 777 772 e-
| 24
| 4900
| 777 773 d-
|
25
| 5200
| 777 774 c-
| 26
| 5500
| 777 775 b-
| 27
| 5800
| 777 776 a-
|
28
| 6100
| 777 776 0-
| 29
| 6400
| 777 777 1g
| 30
| 6700
| 777 777 2f
|
31
| 7000
| 777 777 3e
| 32
| 7300
| 777 777 4d
| 33
| 7600
| 777 777 5c
|
34
| 7900
| 777 777 6b
| 35
| 8200
| 777 777 7a
| 36
| 8500
| 777 777 70
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| (special)
| +1
| (special)
| +2
| (special)
|
+3
| (special)
| +4
| (special)
| +5
| (special)
|
+6
| (special)
| +7
| (special)
| +8
| (special)
|
+9
| (special)
| +10
| (special)
| +11
| (special)
|
+12
| (special)
| +13
| (special)
| +14
| (special)
|
+15
| (special)
| +16
| (special)
| +17
| (special)
|
|
Requisites:
| Str 12, Con 13, Int 9, Wis 13, Chr 14
| Alignment:
| L*
| HD/level:
| 2d6
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| War
| Save Table:
| Any: pick one (not Conc), change @ reset
| Reference:
| Gauntlet II (video game)
| Groups:
| Warrior
|
|
|
|
Level 1: Can cast Wizard Abjuration or Priest Protection spells.
| Level 1: Gets Chr bonus to spells.
| Level 1: Can throw any weapon without penalty; it's number of attacks uses the "Bow" line.
| Level 1: 1P, destroy X doses of potions (any type): Turn Undead at CL=X (max CL=LVL*2)
| Level 1: 1V, drink X doses of potions (any type): Regain X SLs in your memorization.
| Level N (every level): +N AC (e.g. at level 10 you are +1+2+3+4+5+6+7+8+9+10 = +55 AC)
| Level N (every level): +N saves (e.g. at level 10 you are +1+2+3+4+5+6+7+8+9+10 = +55 saves)
| Level 3: Add a school or sphere.
| Level 6: Add a school or sphere.
| Level 10: Add a school or sphere.
| Level 15: Add a school or sphere.
| Level 21: Add a school or sphere.
| Level 28: Add a school or sphere.
| Level 36: Add a school or sphere.
|
|
[PC1] Warrior Classes Group
Vanguard
Level
| KXP
| Warrior 123 456 78
|
1
| 0
| 0-- --- --
| 2
| 8
| 1-- --- --
| 3
| 12
| 2a- --- --
|
4
| 17.6
| 30- --- --
| 5
| 26.4
| 41b --- --
| 6
| 39.2
| 52a --- --
|
7
| 58.4
| 630 c-- --
| 8
| 87.2
| 741 b-- --
| 9
| 130.4
| 852 a-- --
|
10
| 195.2
| 963 0-- --
| 11
| 292.8
| 974 1-- --
| 12
| 439.2
| 985 2d- --
|
13
| 658.4
| 996 3c- --
| 14
| 987.2
| 997 4b- --
| 15
| 1480.8
| 998 5a- --
|
16
| 2220.8
| 999 60- --
| 17
| 3331.2
| 999 71e --
| 18
| 5120
| 999 81d --
|
19
| 5440
| 999 92c --
| 20
| 5760
| 999 92b --
| 21
| 6080
| 999 93a --
|
22
| 6400
| 999 930 f-
| 23
| 6720
| 999 941 e-
| 24
| 7040
| 999 941 d-
|
25
| 7360
| 999 952 c-
| 26
| 7680
| 999 952 b-
| 27
| 8000
| 999 963 a-
|
28
| 8320
| 999 963 0-
| 29
| 8640
| 999 974 1-
| 30
| 8960
| A99 974 1-
|
31
| 9280
| AA9 985 1-
| 32
| 9600
| AAA 985 2-
| 33
| 9920
| AAA A96 2-
|
34
| 10240
| AAA AA6 2-
| 35
| 10560
| BBB AA7 3-
| 36
| 10880
| BBB BB7 31
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 2 4 2 1 1 1 0
| +3
| 6 4 5 4 3 2 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+7
| 9 7 8 8 6 4 4 2
| +8
| 11 8 10 10 7 5 4 3
| +9
| 12 10 11 12 9 6 5 4
|
+10
| 14 11 13 14 10 7 6 4
| +11
| 14 12 14 14 11 8 7 5
| +12
| 15 13 14 14 12 9 8 6
|
+13
| 15 14 15 15 13 10 8 6
| +14
| 15 14 15 15 14 11 9 7
| +15
| 15 14 15 15 15 12 10 8
|
+16
| 15 15 15 15 15 13 11 8
| +17
| 16 15 15 15 15 14 12 9
| +18
| 16 15 16 15 15 15 12 10
|
+19
| 16 16 16 15 15 16 13 10
| +20
| 16 16 16 16 16 17 14 11
| +21
| 17 16 16 16 16 18 15 12
|
|
Requisites:
| Str 15, Con 9, Chr 19
| Alignment:
| any
| HD/level:
| 2d10
| Weapon Prof.:
| 0+2*level
| To Hit Table:
| 2xCust
| Save Table:
| 2xWar
| Reference:
| MTG / DM
| Groups:
| Warrior, Custom, Demigod (x1)
|
|
|
|
Gets Barbarian Str and Exceptional Con. Uses "Cavalier" line for number of attacks.
| Str score is considered +5*LVL higher for purposes of size of weapons that can be wielded. Never has a Dex requirement for weapon size.
|
| Gets Chr bonus to spell progression. Specialized in Warrior Paladin school. Can cast Priest All sphere spells as if they were Warrior spells.
|
| You have 1 Vanguard Avatar per level. You cannot pick the same Vanguard Avatar more than once. Vanguard Avatars may be changed during reset.
| Vanguard Avatars affect the ML for this class only. These ML adjustments are artificial and you will Twilight if you cast a spell with SL above your LVL. If your adjusted ML is 0 or less, your ML is considered to be 0 (and you have no spells). If your ML is greater than 36, gain 1 spell per level, keeping the progression decreasing, you get your first 9th level spell at ML=54.
| Vanguard Avatars also affect your maximum hit points. If you somehow gain a Vanguard Avatar during combat, your current hp will increase by the same amount.
| The Vanguard Avatar list is not complete. You may spend 1 research point to add an Avatar from the Magic Online list.
|
| Some Vanguard Avatar abilities refer to spending spell slots. You may spend a spell slot which is already assigned to channel a spell, but then of course the spell is no longer being channeled. You could spend 1/2 of a 6th level spell to get 3 SL's, or 1/2 of a 1st and a 1/2 of a 5th, etc. (Please keep fractions to 1/2 only.)
|
| New Warrior Spell:
| Morningtide Summoning (SL=N, Paladin school): Summon 11-SL (choose one of these:) Soldiers, Shamans, Wizards, Warriors, or Rogues of DL=N
|
|
[PC1] Warrior Classes Group
Vanguard Avatars
Source
| #
| Vanguard Avatar
| Effect
| ML
| max hp
|
MTG-VG4
| 1
| Ashnod
| Damaging shield vs. melee or missile weapons (effect is lower case s slain, RSW save per attack)
| +1
| -8*level
| MTG-VG2
| 2
| Barrin
| 0, sacrifice a summon: Dismiss a summon, or force a creature back to it's home plane (RSW save if your summon's DL is less than their DL)
| 0
| +6*level
| MTG-VG2
| 3
| Crovax
| Whenever you or your summons attack and deal damage, gain 1 hp per attack. (You can go to at most triple max hp)
| +2
| 0
|
MTG-VG3
| 4
| Eladamri
| 0: Redirect to yourself any amount of damage dealt to your summons.
| -1
| +15*level
| MTG-VG1
| 5
| Ertai
| You and your summons can't be the target of enemies' spells or abilities.
| -1
| +4*level
| MTG-VG1
| 6
| Gerrard
| +1F action per round.
| -4
| 0
|
MTG-VG4
| 7
| Gix
| 1M, use 3 SLs of spell slots: Bring back one of your summons that was just killed in the past round. It is Capital F Fixed.
| -2
| +18*level
| MTG-VG2
| 8
| Greven il-Vec
| You and your summons can Slay brand on one attack per P action (RSW save, lower case s slain)
| -1
| +2*level
| MTG-VG2
| 9
| Hanna
| Your spells (from your Vanguard progression) cost 1 SL less (you are School Robed in everything).
| +1
| -5*level
|
MTG-VG1
| 10
| Karn
| You have an extra "Animated Objects" slot, with at most LVL objects in it. 1M: Animate Object as a DL=(LVL+1)/2 Golem.
| +1
| +6*level
| MTG-VG3
| 11
| Lyna
| You and your summons gain phasing (they can pass though solid objects and walls).
| +2
| -4*level
| MTG-VG1
| 12
| Maraxus
| Your summons get +1 offensive DL.
| +1
| +2*level
|
MTG-VG1
| 13
| Mirri
| You may cast Wizard, Priest, or Rogue spells as if they were Warrior spells.
| 0
| +5*level
| MTG-VG4
| 14
| Mishra
| You and your summons deal double melee damage.
| 0
| -3*level
| MTG-VG3
| 15
| Multani
| 0, use a spell slot of SL=N, 1/t: Your summons get +N to offensive DL for 1 turn. This does not stack with itself.
| -3
| -2*level
|
MTG-VG3
| 16
| Oracle
| 0, 1/r: Remove yourself and any number of your summons from a group (no parting shots; they move LVL*10' away)
| +1
| +9*level
| MTG-VG2
| 17
| Orim
| You and your summons have +LVL*3' reach upwards.
| 0
| +12*level
| MTG-VG3
| 18
| Rofellos
| Whenever one of your summons is killed, gain it's DL/10 of an A' action. (1A' -> 1V; 2A' -> 1P; 3A' -> 1M or 1QZ)
| -2
| +4*level
|
MTG-VG2
| 19
| Selenia
| Your summons can interpose in front of you to absorb attacks.
| +1
| +7*level
| MTG-VG4
| 20
| Serra
| All creatures you control get +1 defensive DL or +2 rhp (choose one).
| +1
| +level
| MTG-VG3
| 21
| Sidar Kondo
| 0, use 3 SLs of spell slots: Target gets +3 TH, dmg, AC, and saves for 1r. This ability does stack with itself.
| -1
| +12*level
|
MTG-VG1
| 22
| Sisay
| Double your spell progression (number of spells per level, including the Chr stat bonus)
| -2
| -3*level
| MTG-VG3
| 23
| Sliver Queen, Brood Mother
| Extra summon slot, only for at most LVL*5 Slivers. 0, use N SLs of spell slots: Summon a DL N Sliver. It has no special abilities (it is "Vanilla").
| 0
| +8*level
| MTG-VG1
| 24
| Squee
| You have continuous ESP. 1M: Sense Motive or Detect Lie (no failure). 1M: Tap Psionic Link.
| +3
| -4*level
|
MTG-VG2
| 25
| Starke
| Whenever you lower (drop) one of your spells, you can get the spell slot back (it becomes an unassigned spell slot if you were channeling it).
| 0
| -2*level
| MTG-VG1
| 26
| Tahngarth
| You and your summons are unaffected by summoning sickness.
| -1
| +7*level
| MTG-VG3
| 27
| Takara
| 1N, sacrifice a summon: Deal X damage to one target (no save), where X is the DL of the summon.
| +3
| -8*level
|
MTG-VG4
| 28
| Tawnos
| You may convert 1M -> 1OppM only for casting spells.
| +3
| -4*level
| MTG-VG4
| 29
| Titania
| 0, 1/r: An area effect spell you are casting affects an extra group.
| +2
| -5*level
| MTG-VG4
| 30
| Urza
| 1M, use 3 SLs of spell slots: 10*LVL dmg to one target (no save).
| -1
| +10*level
|
MTG-VG2
| 31
| Volrath
| When summoning, you can get back the exact same subtype of summon that you last summoned.
| +2
| -3*level
| MTG-VG4
| 32
| Xantcha
| 0, sacrifice a summon or magic item: Target is cured N hp, where N=(DL^2)*10 of summon, or N=XPV of item.
| +1
| +3*level
|
|
[PC1] Warrior Classes Group
Warlord4
Level
| KXP
| Powers A E D U
|
1
| 0
| 2 1 1 -
| 2
| 10
| 2 1 1 1
| 3
| 22.5
| 2 2 1 1
|
4
| 37.5
| 2 2 1 1
| 5
| 55
| 2 2 2 1
| 6
| 75
| 2 2 2 2
|
7
| 100
| 2 3 2 2
| 8
| 130
| 2 3 2 2
| 9
| 165
| 2 3 3 2
|
10
| 205
| 2 3 3 3
| 11
| 260
| 2 4 3 3
| 12
| 320
| 2 4 3 4
|
13
| 390
| 2 4 3 4
| 14
| 470
| 2 4 3 4
| 15
| 570
| 2 4 3 4
|
16
| 690
| 2 4 3 5
| 17
| 830
| 2 4 3 5
| 18
| 990
| 2 4 3 5
|
19
| 1190
| 2 4 3 5
| 20
| 1430
| 2 4 4 5
| 21
| 1750
| 2 4 4 5
|
22
| 2100
| 2 4 4 6
| 23
| 2550
| 2 4 4 6
| 24
| 3100
| 2 4 4 6
|
25
| 3750
| 2 4 4 6
| 26
| 4500
| 2 4 4 7
| 27
| 5500
| 2 4 4 7
|
28
| 6750
| 2 4 4 7
| 29
| 8250
| 2 4 4 7
| 30
| 10000
| 2 4 4 7
|
31
| 12000
| 3 4 4 7
| 32
| 14250
| 4 4 4 7
| 33
| 16750
| 4 5 4 7
|
34
| 19500
| 4 5 5 7
| 35
| 22500
| 5 5 5 7
| 36
| 25750
| 5 6 5 7
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 4 2 3 1 1 1 1 0
| +2
| 5 2 4 2 1 1 1 0
| +3
| 5 3 4 3 2 2 2 1
|
+4
| 6 4 5 4 3 2 2 1
| +5
| 7 5 6 5 4 3 2 1
| +6
| 8 5 7 6 4 3 3 2
|
+7
| 8 6 7 7 5 4 3 2
| +8
| 9 7 8 8 6 4 4 2
| +9
| 10 8 9 9 7 5 4 3
|
+10
| 11 8 10 10 7 5 4 3
| +11
| 11 9 10 11 8 6 5 3
| +12
| 12 10 11 12 9 6 5 4
|
+13
| 13 11 12 13 10 7 6 4
| +14
| 14 11 13 14 10 7 6 4
| +15
| 14 12 13 14 11 8 6 5
|
+16
| 14 12 14 14 11 8 7 5
| +17
| 14 13 14 14 12 9 7 5
| +18
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 0, (Int or Chr) 0
| Alignment:
| any
| HD/level:
| 5 hp
| Weapon Prof.:
| 4+level
| To Hit Table:
| Mon
| Save Table:
| War
| Reference:
| PH4
| Groups:
| Warrior
|
|
|
|
Powers are listed as follows:
| A = At-will = no limit on how many times it can be used
| E = Encounter = can be used 1/turn
| D = Daily = can be used 1/day
| U = Utility = see power (how often they can be used varies)
| Level 1: +7+(Con score) hp.
| Level 1: +1+LVL/2+LVL/11 Feats.
| Level 1: Action Point: 1N, 1/t: +1QS action for 1 segment.
| Level 1: Choose one of these. This choice also affects the results of some powers.
| A. Inspiring Presence: Whenever a party member uses a Quick action, they are cured (your Chr bonus)+LVL/2 hp.
| B. Tactical Presence: All party members get +(your Int modifier)/2 TH.
| Level 1: Inspiring Word: 1V, 2/t: Cure (LVL+4)/5 d6 hp.
| Level 4: +1 to two ability scores.
| Level 8: +1 to two ability scores.
| Level 11: +1 to all ability scores.
| Level 14: +1 to two ability scores.
| Level 18: +1 to two ability scores.
| Level 21: +1 to all ability scores.
| Level 24: +1 to two ability scores.
| Level 28: +1 to two ability scores.
| Level 31: +1 to all ability scores.
| Level 34: +1 to two ability scores.
|
|
[PC1] Warrior Classes Group
Warlord4 Powers
Level
| Type
| Warlord4 Power
| Effect
|
1
| At-Will
| Commander's Strike
| 1P: An ally of your choice makes a melee basic attack against the target with +(your Int mod) TH/dmg.
| 1
| At-Will
| Furious Smash
| 1P: Deal (your Str mod) dmg, an ally in your group gets +(your Chr mod) TH/dmg with one attack.
| 1
| At-Will
| Viper's Strike
| 1P: Roll TH, if hit, deal weapon dmg (x2 dmg at LVL=21), and an ally gets an attack on him.
|
1
| At-Will
| Wolf Pack Tactics
| 1P: Roll TH, if hit, deal weapon dmg (x2 dmg at LVL=21), and an ally can leave this group without parting shots.
| 1
| Encounter
| Guarding Attack
| 1P, 1/t: Roll TH, if hit, deal x2 weapon dmg, and an ally gets +2 AC for 1t. If you have Inspiring Presence, AC is +1+(your Chr mod) instead.
| 1
| Encounter
| Hammer and Anvil
| 1P, 1/t: Roll TH, if hit, deal weapon dmg, an ally in your group gets an attack on him at +(your Chr mod) TH/dmg.
|
1
| Encounter
| Leaf on the Wind
| 1P, 1/t: Roll TH, if hit, deal x2 weapon dmg, and you or an ally swap places with the target.
| 1
| Encounter
| Warlord's Favor
| 1P, 1/t: Roll TH, if hit, deal weapon dmg, an ally gets +2 TH vs. that target for 1t. If you have Tactical Presence, the bonus is +1+(your Int mod) instead.
| 1
| Daily
| Bastion of Defense
| 1P, 1/d: Roll TH, if hit, deal x3 weapon dmg, your allies get +1 AC/saves for 1t, and +5+(your Chr mod) temporary hp.
|
1
| Daily
| Lead the Attack
| 1P, 1/d: Roll TH, if hit, deal x3 weapon dmg, your allies get +1+(your Int mod) TH vs. the target for 1t.
| 1
| Daily
| Pin the Foe
| 1P, 1/d: Roll TH, if hit, deal x3 weapon dmg, the target cannot leave this group as long as at least 2 PCs there.
| 1
| Daily
| White Raven Onslaught
| 1P, 1/d: Roll TH, if hit, deal x3 weapon dmg, an ally moves 10', whenever you or an ally in your group hit, you may move an ally 10'.
|
2
| Utility
| Aid the Injured
| 1S, 1/t: Target is cured 7+(your Con mod) hp.
| 2
| Utility
| Crescendo of Violence
| 0, an ally just critted, 1/t: Ally gains +(your Chr mod) temporary hp.
| 2
| Utility
| Knight's Move
| 1V, 1/t: Target gets +1V and can use an extra 1V this segment instead of his 1Z action.
|
2
| Utility
| Shake It Off
| 1V, 1/t: Target gets another save vs. an effect with +(your Chr mod) bonus.
| 3
| Encounter
| Hold the Line
| 1P, 1/t: Roll TH, if hit, deal weapon dmg, allies in your group get +2 AC and are immobile for 1t (they can drop the immobility).
| 3
| Encounter
| Inspiring War Cry
| 1bP, 1/t: Roll TH, if hit, deal weapon dmg, one ally makes a save.
|
3
| Encounter
| Steel Monsoon
| 1P, 1/t: Roll TH, if hit, deal x2 weapon dmg, an ally can move 10'. If you have Tactical Presence, the number of allies who can shift = (your Int mod).
| 3
| Encounter
| Warlord's Strike
| 1P, 1/t: Roll TH, if hit, deal x2 weapon dmg, all your allies get +2 dmg vs. that target for 1t. If you have Inspiring Presence, the bonus is +1+(your Chr mod) instead.
| 5
| Daily
| Stand the Fallen
| 1P, 1/d: Roll TH, if hit, deal x3 weapon dmg, each ally is cured 7+(your Con mod)+(your Chr mod) hp.
|
5
| Daily
| Turning Point
| 1bP, 1/d: Roll TH, if hit, deal x2 weapon dmg, an ally makes a save.
| 5
| Daily
| Villain's Nightmare
| 1bP, 1/d: Roll TH, if hit, deal x3 weapon dmg, counter someone moving.
| 6
| Utility
| Guide the Charge
| 0, an ally is charging, 1/t: Ally gets +(your Int mod) dmg and pushes the enemy 20'.
|
6
| Utility
| Inspiring Reaction
| 0, you or someone in your group takes dmg, 1/t: Cure 7+(your Con mod)+(your Chr mod) hp
| 6
| Utility
| Quick Step
| 0, 1/d: An ally gets +12" movement rate for 1t.
| 6
| Utility
| Stand Tough
| 1V, 1/d: Allies in a group are cured 10+(your Chr mod) hp.
|
7
| Encounter
| Lion's Roar
| 1P, 1/t: Roll TH, if hit, deal x2 weapon dmg, you or an ally is cured 7+(your Con mod) hp. If you have Inspiring Presence, cured an additional (your Chr mod) hp.
| 7
| Encounter
| Sunder Armor
| 1P, 1/t: Roll TH, if hit, deal x2 weapon dmg, any attack on the target gets +2 crit range for 1t.
| 7
| Encounter
| Surprise Attack
| 1P, 1/t: Roll TH, if hit, deal weapon dmg, an ally gets an attack to use right now. If you have Tactical Presence, he gets +(your Int mod) TH.
|
7
| Encounter
| Surround Foe
| 1P, 1/t: Roll TH, if hit, deal x2 weapon dmg, a willing ally joins your group.
| 9
| Daily
| Iron Dragon Charge
| 1P+1V, 1/d: Roll TH, if hit, deal x3 weapon dmg, for 1t an ally can spend 1V while attacking to deal x2 dmg with one attack to a target.
| 9
| Daily
| Knock Them Down
| 1P, 1/d: Roll TH, if hit, deal x3 weapon dmg, target is prone, all allies may make a physical attack (for no damage, if hits, knocks their target prone).
|
9
| Daily
| White Raven Strike
| 1P, 1/d: Roll TH, if hit, deal x3 weapon dmg, one or two allies gain 15 temporary hp. If you dropped the target with this attack, they get an additional (your Chr mod) temporary hp.
| 10
| Utility
| Defensive Rally
| 1S, 1/d: Allies in a group are cured 7+(your Con mod) hp, can reroll a save, and get +2 AC/saves for 1t.
| 10
| Utility
| Ease Suffering
| 1V, 1/d: Allies ignore ongoing damage (damage that occurs every round or segment) for 1t.
|
10
| Utility
| Tactical Shift
| 0, a creature hits an ally, 1/d: The ally Blinks away (Blink Wounding). They are still hit the one time.
| 13
| Encounter
| Beat Them into the Ground
| 1P, 1/t: Roll TH, if hit, deal x2 weapon dmg, target is prone, all allies may make a physical attack (for no damage, if hits, knocks their target prone). If you have Tactical Presence, your allies get +(your Int mod) TH with this.
| 13
| Encounter
| Bolstering Blow
| 1P, 1/t: Roll TH, if hit, deal x3 weapon dmg, an ally gains 10 temporary hp. If you have Inspiring Presence, he gains an additional (your Chr mod) temporary hp.
|
13
| Encounter
| Denying Smite
| 1P, 1/t: Roll TH, if hit, deal x3 weapon dmg, choose an ally, the target cannot attack that ally for 1t.
| 13
| Encounter
| Fury of the Sirocco
| 1P, 1/t: Roll TH against everyone in a group, if hit, deal weapon dmg. (Whirl)
| 15
| Daily
| Make Them Bleed
| 1P, 1/d: Roll TH, if hit, deal x3 weapon dmg, plus 5 dmg /s (Fort save ends) for 1t. For 1t, whenever anyone hits that target, they get 5 dmg /s (Fort save ends) for 1t.
|
15
| Daily
| Renew the Troops
| 1P, 1/d: Roll TH, if hit, deal x3 weapon dmg, all allies is cured 7+(your Con mod)+(your Chr mod) hp.
| 15
| Daily
| Warlord's Gambit
| 1P, 1/d: Roll TH, if hit, deal x4 weapon dmg, target gets +2 TH/dmg vs. you, whenever he attacks you, an ally can attack him.
| 16
| Utility
| Hero's Defiance
| 1bS, 1/d: The target succeeds on a saving throw.
|
16
| Utility
| Warlord's Banner
| 1S, 1/t: Allies in a group are cured 7+(your Con mod) hp, and get +2 TH for 1t.
| 16
| Utility
| White Raven Formation
| 1S, 1/d: Each ally in a group get and can use +1V action this segment.
| 17
| Encounter
| Battle On
| 1bP, 1/t: Roll TH, if hit, deal x3 weapon dmg, all allies that are saving make a saving throw.
|
17
| Encounter
| Hail of Steel
| 1P, 1/t: Roll TH, if hit, deal x2 weapon dmg, and all allies within 50' make a physical attack against him.
| 17
| Encounter
| Thunderous Fury
| 1P, 1/t: Roll TH, if hit, deal x3 weapon dmg, target is dazed for 1t. If you have Tactical Presence, allies get +(your Int mod) TH against him.
| 17
| Encounter
| Warlord's Rush
| 1P, 1/t: Roll TH, if hit, deal x3 weapon dmg, allies within sight can move at their movement rate.
|
19
| Daily
| Break the Tempo
| 1P, 1/d: Roll TH, if hit, deal x4 weapon dmg, the next time the target attacks, you can spend 1Z and attack him once, if you hit, deal weapon dmg and he is at -(your Int mod) TH.
| 19
| Daily
| Victory Surge
| 1P, 1/d: Roll TH, if hit, deal x2 weapon dmg, for 1t all allies get +1 attack per segment.
| 19
| Daily
| Windmill of Doom
| 1P, 1/d: Roll TH, if hit, deal x3 weapon dmg, all allies in your group get an attack against the target.
|
22
| Utility
| Heart of the Titan
| 1S, 1/d: Target gains 7+(your Con mod)+(your Chr mod) temporary hp. Until the target loses as many temporary hit points as he or she gained from this power, the target adds your Charisma modifier to damage rolls and can't be dazed, immobilized, pulled, pushed, restrained, slid, slowed, stunned, or weakened.
| 22
| Utility
| Heroic Surge
| 0, you or any ally takes damage, 1/d: All allies in a group is cured 7+(your Con mod)+(your Chr mod) hp.
| 22
| Utility
| Own the Battlefield
| 1S, 1/d: You move everyone in a group (you can merge two groups or split a group into smaller groups).
|
23
| Encounter
| Great Dragon War Cry
| 1P, 1/t: Roll TH, if hit, deal x3 weapon dmg, and the target is weakened for 1t. If you have Inspiring Presence, allies gain +(your Chr mod) TH vs. him.
| 23
| Encounter
| Pillar to Post
| 1P, 1/t: Roll TH, if hit, deal x3 weapon dmg, an ally in your group can attack him, if he hits, you get an extra attack against the target too.
| 23
| Encounter
| Rabbits and Wolves
| 1P, 1/t: Roll TH, if hit, deal x4 weapon dmg, one or two allies can move their movement rate.
|
23
| Encounter
| Sudden Assault
| 1P, 1/t: Roll TH, if hit, deal weapon dmg, and an ally gets and can use +1S action this segment. If you have Tactical Presence, this ally gets +(your Int mod) TH vs. your group this segment.
| 25
| Daily
| Relentless Assault
| 1P, 1/d: Roll TH, if hit, deal x5 weapon dmg, for 1 turn whenever you or an ally scores a crit, they get +1 attack.
| 25
| Daily
| Stir the Hornet's Nest
| 1P, 1/d: Roll TH, if hit, deal x6 weapon dmg, your allies get +(your Int mod) ranged TH vs. that target for 1t.
|
25
| Daily
| White Raven's Call
| 1P, 1/d: Roll TH, if hit, deal x6 weapon dmg, you and your allies each get an additional saving throw against a bad effect on them.
| 27
| Encounter
| Chimera Battlestrike
| 1V, 1/t: Roll TH against everyone in a group, if hit, deal x3 weapon dmg.
| 27
| Encounter
| Devastating Charge
| 1P+1V, 1/t: Roll TH, if hit, deal x4 weapon dmg, all allies get +(your Chr mod) dmg when charging.
|
27
| Encounter
| Incite Heroism
| 1P, 1/t: Roll TH, if hit, deal x4 weapon dmg, all allies get 20 temporary hp. If you have Inspiring Presence, each ally gets +(your Chr bonus) temporary hp.
| 27
| Encounter
| Warlord's Doom
| 1P, 1/t: Roll TH, if hit, deal x4 weapon dmg, target will fail his next save.
| 29
| Daily
| Defy Death
| 0, a creature attacks an ally, 1/d: You are in their group, Roll TH, if hit, deal x7 weapon dmg, and the target's attack misses.
|
29
| Daily
| Stand Invincible
| 1P, 1/d: Roll TH, if hit, deal x7 weapon dmg, allies in your group get +4 AC/saves and DR 5 for 1t.
|
|
[PC1] Warrior Classes Group
Warrior1JG
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1
| (none)
| 3
| 2
| (none)
|
4
| 4
| (none)
| 5
| 8
| (none)
| 6
| 16
| (none)
|
7
| 32
| (none)
| 8
| 64
| (none)
| 9
| 128
| (none)
|
10
| 328
| (none)
| 11
| 528
| (none)
| 12
| 728
| (none)
|
13
| 928
| (none)
| 14
| 1128
| (none)
| 15
| 1328
| (none)
|
16
| 1528
| (none)
| 17
| 1728
| (none)
| 18
| 1928
| (none)
|
19
| 2128
| (none)
| 20
| 2328
| (none)
| 21
| 2528
| (none)
|
22
| 2728
| (none)
| 23
| 2928
| (none)
| 24
| 3128
| (none)
|
25
| 3328
| (none)
| 26
| 3528
| (none)
| 27
| 3728
| (none)
|
28
| 3928
| (none)
| 29
| 4128
| (none)
| 30
| 4328
| (none)
|
31
| 4528
| (none)
| 32
| 4728
| (none)
| 33
| 4928
| (none)
|
34
| 5128
| (none)
| 35
| 5328
| (none)
| 36
| 5528
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 14, Con 14
| Alignment:
| any
| HD/level:
| d12
| Weapon Prof.:
| 4+level
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| FGE1JG
| Groups:
| Warrior
|
|
|
|
Level 1: +LVL dmg.
| Level 3: +LVL/3 AC.
| Level 5: Berserker Option: Can pick a Specialty God as if a Priest (see [PC3]), but can wear only non-bulky armor (even if in a campaign where armor restrictions are not enforced).
| Level 5: If using Berserker (see Level 5), can: 1M: Summon Aid LVL*5%
| Level 6: Berserker State: 1M, 1/d: Double attacks on your next P action. Become Exhausted (see [C8]) for rest of round.
| Level 8: Pick a Specialty God as if a Priest (see [PC3]) without Berserker restriction (see Level 5). Doesn't stack with Berserker.
| Level 8: 1M: Summon Aid LVL*5%
|
|
[PC1] Warrior Classes Group
Warrior3
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 5
| (none)
| 3
| 15
| (none)
|
4
| 30
| (none)
| 5
| 50
| (none)
| 6
| 75
| (none)
|
7
| 105
| (none)
| 8
| 140
| (none)
| 9
| 180
| (none)
|
10
| 225
| (none)
| 11
| 275
| (none)
| 12
| 330
| (none)
|
13
| 390
| (none)
| 14
| 455
| (none)
| 15
| 525
| (none)
|
16
| 600
| (none)
| 17
| 680
| (none)
| 18
| 765
| (none)
|
19
| 855
| (none)
| 20
| 950
| (none)
| 21
| 1050
| (none)
|
22
| 1155
| (none)
| 23
| 1265
| (none)
| 24
| 1380
| (none)
|
25
| 1500
| (none)
| 26
| 1625
| (none)
| 27
| 1755
| (none)
|
28
| 1890
| (none)
| 29
| 2030
| (none)
| 30
| 2175
| (none)
|
31
| 2325
| (none)
| 32
| 2480
| (none)
| 33
| 2640
| (none)
|
34
| 2805
| (none)
| 35
| 2975
| (none)
| 36
| 3150
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 4 2 3 1 1 1 1 0
| +2
| 5 2 4 2 1 1 1 0
| +3
| 5 3 4 3 2 2 2 1
|
+4
| 6 4 5 4 3 2 2 1
| +5
| 7 5 6 5 4 3 2 1
| +6
| 8 5 7 6 4 3 3 2
|
+7
| 8 6 7 7 5 4 3 2
| +8
| 9 7 8 8 6 4 4 2
| +9
| 10 8 9 9 7 5 4 3
|
+10
| 11 8 10 10 7 5 4 3
| +11
| 11 9 10 11 8 6 5 3
| +12
| 12 10 11 12 9 6 5 4
|
+13
| 13 11 12 13 10 7 6 4
| +14
| 14 11 13 14 10 7 6 4
| +15
| 14 12 13 14 11 8 6 5
|
+16
| 14 12 14 14 11 8 7 5
| +17
| 14 13 14 14 12 9 7 5
| +18
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 0
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 10+level/9
| To Hit Table:
| +level
| Save Table:
| War
| Reference:
| DMG3-39
| Groups:
| Warrior
|
|
|
|
Level 9: Pick any other Warrior class you could qualify for. You gain all abilities of that class as if you were 8 levels lower.
|
|
[PC1] Warrior Classes Group
Weaponmaster
Level
| KXP
| Spells
| TH
|
1
| 0
| (none)
| +1
| 2
| 4.75
| (none)
| +3
| 3
| 9.5
| (none)
| +5
|
4
| 19
| (none)
| +7
| 5
| 38
| (none)
| +9
| 6
| 72
| (none)
| +11
|
7
| 140
| (none)
| +13
| 8
| 275
| (none)
| +15
| 9
| 450
| (none)
| +17
|
10
| 900
| (none)
| +19
| 11
| 1350
| (none)
| +21
| 12
| 1800
| (none)
| +23
|
13
| 2250
| (none)
| +25
| 14
| 2700
| (none)
| +27
| 15
| 3150
| (none)
| +29
|
16
| 3600
| (none)
| +31
| 17
| 4050
| (none)
| +33
| 18
| 4500
| (none)
| +35
|
19
| 4950
| (none)
| +37
| 20
| 5400
| (none)
| +39
| 21
| 5850
| (none)
| +41
|
22
| 6300
| (none)
| +43
| 23
| 6750
| (none)
| +45
| 24
| 7200
| (none)
| +47
|
25
| 7650
| (none)
| +49
| 26
| 8100
| (none)
| +51
| 27
| 8550
| (none)
| +53
|
28
| 9000
| (none)
| +55
| 29
| 9450
| (none)
| +57
| 30
| 9900
| (none)
| +59
|
31
| 10350
| (none)
| +61
| 32
| 10800
| (none)
| +63
| 33
| 11250
| (none)
| +65
|
34
| 11700
| (none)
| +67
| 35
| 12150
| (none)
| +69
| 36
| 12600
| (none)
| +71
|
37
| 25200
| (none)
| +73
| 38
| 37800
| (none)
| +75
| 39
| 50400
| (none)
| +77
|
45
| 126000
| (none)
| +89
| 54
| 239400
| (none)
| +107
| 63
| 352800
| (none)
| +125
|
72
| 466200
| (none)
| +143
|
|
Requisites:
| Str 16, Dex 16, Con 12
| Alignment:
| any
| HD/level:
| d12
| Weapon Prof.:
| 1+level*3
| To Hit Table:
| 2xWar
| Reference:
| DM
| Groups:
| Warrior, Rogue
| Complexity:
| CF=3
|
|
| Saving Throws:
|
| PPD:
| level+3
| RSW:
| level+0
| PP:
| level+1
| BW:
| level+2
| Spell:
| level+0
| Fort:
| level+4
| Reflex:
| level+6
| Will:
| level+0
|
|
|
Gets Exceptional Str and Dex.
| Gets 1 Rogue pick per level, and 50 Rogue points per level.
| Divide the cost of non-magical weapons (in section [E2]) by LVL+1. Your sale value is also divided by this amount (you can't use this ability to gain money).
| Level N (every level): +1 limb or wear location for an weapon type. You may use a pick to begin a new set of limbs.
| Level 1: Your weapons may use +1 Weapon Adjective each.
| Level 1: 0: Put on a weapon. 1N: Remove a weapon.
| Level 1 ¶: Spend 500 gp: Buy one weapon off the (non-magical) [E2] weapon list regardless of it's cost. This does not affect costs that are variable.
| Level 1 ¶: Spend 500 gp: Get a half-plus (+1 to hit or +1 damage) on an weapon item (no upper limit).
| Level 2 ¶: Divide the cost of [E4.2] Weapon Flags by LVL.
| Level 2 ¶: Multiply your "Personality Score" by LVL when dealing with Ego from intelligent weapon items.
| Level 3 ¶: Divide the cost of [E4.4] Diablo Flags by LVL-1.
|
|
[PC1] Warrior Classes Group
Wyvern1
Level
| KXP
| Dragon Mage 123 456 78
|
1
| 2.5 (owe)
| 0-- --- --
| 2
| 5
| 1-- --- --
| 3
| 10
| 20- --- --
|
4
| 15
| 21- --- --
| 5
| 25
| 320 --- --
| 6
| 45
| 321 --- --
|
7
| 85
| 432 0-- --
| 8
| 165
| 432 1-- --
| 9
| 325
| 543 20- --
|
10
| 575
| 543 21- --
| 11
| 825
| 654 320 --
| 12
| 1075
| 654 321 --
|
13
| 1325
| 765 432 0-
| 14
| 1575
| 765 432 1-
| 15
| 1825
| 776 543 2-
|
16
| 2075
| 776 543 20
| 17
| 2325
| 776 543 21
| 18
| 2575
| 777 654 32
|
19
| 2825
| 777 654 32
| 20
| 3075
| 777 765 43
| 21
| 3325
| 777 776 54
|
22
| 3575
| 777 777 65
| 23
| 3825
| 777 777 76
| 24
| 4075
| 777 777 77
|
25
| 4325
| 777 777 77
| 26
| 4575
| 888 877 77
| 27
| 4825
| 888 888 87
|
28
| 5075
| 888 888 88
| 29
| 5325
| 988 888 88
| 30
| 5575
| 998 888 88
|
31
| 5825
| 999 888 88
| 32
| 6075
| 999 988 88
| 33
| 6325
| 999 998 88
|
34
| 6575
| 999 999 88
| 35
| 6825
| 999 999 98
| 36
| 7075
| 999 999 99
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+5
| 4 7 5 3 6 1 1 1
| +6
| 4 7 5 3 7 2 2 2
| +7
| 4 8 5 4 7 3 3 3
|
+8
| 4 8 6 4 7 4 4 4
| +9
| 5 9 6 5 8 5 5 5
| +10
| 6 9 7 6 8 6 6 6
|
+11
| 7 10 7 7 9 7 7 7
| +12
| 8 10 8 8 9 8 8 8
| +13
| 9 10 9 9 9 9 9 9
|
+14
| 10 11 10 10 10 10 10 10
| +15
| 11 11 11 11 11 11 11 11
| +16
| 12 12 12 12 12 12 12 12
|
+17
| 13 13 13 13 13 13 13 13
| +18
| 14 14 14 14 14 14 14 14
| +19
| 15 15 15 15 15 15 15 15
|
+20
| 16 16 16 16 16 16 16 16
| +21
| 17 17 17 17 17 17 17 17
| +22
| 18 18 18 18 18 18 18 18
|
|
Requisites:
| Str 15, Dex 9, Con 12, Int 9
| Alignment:
| not LG
| HD/level:
| & ++++d5
| Weapon Prof.:
| & 5+level/4
| To Hit Table:
| Mon+4
| Save Table:
| Wiz / (2xMon)
| Reference:
| DM
| Groups:
| Warrior, Rogue, Monster
|
|
|
|
Gets Int bonus to spells.
| Gets Exc Str and Exc Con bonus.
| Level 1: Fly at (LVL+4)*5" (D).
| Level 1: Immune Poison. Tail's P: Do an attack at 1d2 dmg plus poison (LVL*10 dmg, save for 0)
| Level 1: Choose an E=1, E=2, or E=3 element. Immune to that element. Mouth's P, LVL/d: Breath Weapon of that element, dmg = (current hp) / (breath's E factor), BW save for ˝
|
Lvl
| Wyvern1 Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Take ˝ dmg from an Attack | Spell | Psi Power | Innate (|| Take 0 damage)
| V
| 5
| Con-16
| Con-20
| 1
| Charm/Influence Reaction | Taunt
| M
| 10
| Chr-12
| Chr-14
| 1
| Detect Noise | Clairaudience
| M
| 15
| Wis-8
| Wis-20
|
1
| Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro. (amount made = #' away)
| M
| 0
| Dex-14
| Dex-19
| 1
| ("Twist") Find/Remove Wizard Abjurations/Priest Protections | Psionic Protections
| VM
| 0
| Dex-14
| Dex-19
| 1
| Move Silently | Passwall | Immovability
| V
| 0
| Dex-15
| Dex-18
|
1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase (amount made = #' away)
| VM
| 5
| Dex-12
| Dex-16
| 1
| Read Languages | Decipher Code
| M
| 0
| Int-9
| Int-14
| 2
| Empathy | ESP
| M
| 15
| Wis-10
| Wis-18
|
2
| X-ray vision | Use innate ability through wall (amount made/10 is #' through wall)
| M
| 0
| Str-10
| Str-20
| 3
| Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane)
| M
| 0
| Int-8
| Int-20
| 4
| Find/Remove Tricks: x1 multiplier || x2 multiplier ||| x3 mult. (amount made=#' away)
| M
| 5
| Dex-18
| Dex-25
|
4
| Distraction | Mislead | Forget | Mirage Arcana
| M
| 15
| Wis-13
| Wis-16
| 5
| Identity Penetration | False Seeing | True Seeing ||| Know Truename
| MM
| 0
| Wis-12
| Wis-20
| 6
| All-Around Sight | Locate Object | Treasure Finding
| M
| 25
| Wis-15
| Wis-19
|
6
| Suggestion | Domination | Eyebite
| M
| 10
| Int-10
| Int-14
| 7
| Disembodied Hands | Unseen Servant | Invisible Stalker
| P
| 30
| Chr-10
| Chr-20
| 8
| Teleport | Teleport without Error || Teleport Other to Self (no save)
| M
| 5
| Int-16
| Int-17
|
8
| Wraithform | Dream Travel
| V
| 25
| Con-15
| Con-17
| 9
| Find/Remove Specials: x1 multiplier | x2 mult. | x3 mult. (amount made = #' away)
| VV
| 20
| Dex-18
| Dex-22
| 10
| Telekinesis (5 lb. per 1% made)
| M
| 10
| Int-13
| Int-17
|
12
| Mass Weird / Mass Chaos / Mass Maze
| MP
| 0
| Chr-23
| Chr-25
| 15
| Reverse Gravity | Adjust Gravity
| VM
| 0
| Dex-13
| Dex-17
| 18
| Time Shift ||| Time Travel
| VMM
| 15
| Int-17
| Int-25
|
27
| Shift a racial innate power you have to a random power (determined by DM)
| F
| 0
| Con-20
| Con-25
|
|
[PC1] Warrior Classes Group
Dragon Mage Spells
SL
| #
| Spell
| School
| Effect
|
1
| 1
| Charm Dragon
| Dragon, Cha.
| Charm a Dragon (Will save, Wis bonus, missed save by 10 = "Subdued" and no more saves)
| 2
| Claws
| Dragon, Alt.
| Your claw damage is CLd4
| 3
| Resist Dragon Breath
| Dragon, Abj.
| Resist Dragon Breath
| 4
| Summon Dragon I
| Dragon, Summ.
| Summons a DL I Dragon
|
2
| 1
| Bite
| Dragon, Alt.
| Your bite damage is CLd6
| 2
| Immune Fear
| Dragon, Abj.
| Immune Fear
| 3
| Scales
| Dragon, Abj.
| AT +CL*4; MR +CL*10%
| 4
| Summon Dragon II
| Dragon, Summ.
| Summons a DL II Dragon
|
3
| 1
| Double Resist Dragon Breath
| Dragon, Abj.
| Double Resist Dragon Breath
| 2
| Locate Dragon
| Dragon, Div.
| Locate nearest dragon (may specify type or an individual dragon)
| 3
| Summon Dragon III
| Dragon, Summ.
| Summons a DL III Dragon
| 4
| Wings
| Dragon, Alt.
| Fly at CL*6" (D)
|
4
| 1
| Breath Weapon
| Dragon, Alt.
| You have a breath weapon, pick a E=CL/4 element, 3/d or 1/3r, =current hp (BW save:˝)
| 2
| Clairnasience
| Dragon, Div.
| You gain Clairnasience
| 3
| Summon Dragon IV
| Dragon, Summ.
| Summons a DL IV Dragon
| 4
| Tail
| Dragon, Alt.
| Grow a tail, damage is CLd5
|
5
| 1
| Dragon Slaying
| Dragon, Enc.
| Your party does x2 damage (of all types) against dragons
| 2
| Immune Dragon Breath
| Dragon, Abj.
| Immune Dragon Breath
| 3
| Polymorph Dragon Armor
| Dragon, Alt.
| Turn a dragon armor into another type (<= gp value)
| 4
| Summon Dragon V
| Dragon, Summ.
| Summons a DL V Dragon
|
6
| 1
| Anti-Psi15 Shell
| Dragon, Abj.
| Immune to Psi15 and Psi-15 effects; Resist all Elements/Eelements
| 2
| Drolem
| Dragon, Enc.
| Raise a dead dragon as a DL=Age/2+4 Drolem (Undead Golem), +1 Revive slot
| 3
| Gravity Sphere
| Dragon, MTG R
| No one can fly or levitate in the area (x1 Special) (fliers in room take falling dmg when cast)
| 4
| Summon Dragon VI
| Dragon, Summ.
| Summons a DL VI Dragon
|
7
| 1
| Dragonskin
| Dragon, Abj.
| Get 8+CL/3 Dragonskins, each Dragonskin ignores a limb's worth of attacks (no leak)
| 2
| Harm Dragon
| Dragon, Nec.
| This is a Harm that actually works on Dragons (puts a dragon to 1 hp, no halving of hp)
| 3
| Immune Breath Weapons
| Dragon, Abj.
| Immune Breath Weapons (even non-dragon)
| 4
| Summon Dragon VII
| Dragon, Summ.
| Summons a DL VII Dragon
|
8
| 1
| Dragonlancing
| Dragon, Enc.
| Add you or your mount's current hp (if it's a dragon) to your melee dmg
| 2
| Lernaean
| Dragon, Nec.
| Choose one of your limbs (or your head), it is Lernaean
| 3
| Shapechange Dragon
| Dragon, Alt.
| You Shapechange into a dragon (or) Shapechange Other on a dragon
| 4
| Summon Dragon VIII
| Dragon, Summ.
| Summons a DL VIII Dragon
|
9
| 1
| Control Dragon
| Dragon, Cha.
| *Charm* (Subdue) a Dragon (no save, use CR at 1/10 rating, no MR)
| 2
| Dragoncasting
| Dragon, Meta-Magic
| Add you or your mount's current hp (if it's a dragon) to your damaging spell effects
| 3
| Immune Area Innates
| Dragon, Abj.
| Immune to area Innate abilities unless directly targetted
| 4
| Summon Dragon IX
| Dragon, Summ.
| Summons a DL IX Dragon
|
10
| 1
| Anti-Dragon Shell
| Dragon, Abj.
| Hedges out all Dragons in your group; Immune to all Dragon damage and effects
| 2
| Dispel Innates Zone
| Dragon, Anti-Magic
| Creates a DIZ (Dispel Innates Zone) (x1 Special)
| 3
| Dragon of Tyr
| Dragon, Defil.
| 2F actions to cast, 1/d: Duplicate a 1st level Dragon of Tyr2 spell
| 4
| Summon Dragon X
| Dragon, Summ.
| Summons a DL X Dragon
|
|