[PC5] Psionicist Classes Group
Arch-Mutant
Level
| KXP
| Psi9/18 mMG SU
|
1
| 0
| 1-- --
| 2
| 6
| 2-- --
| 3
| 12
| 31- --
|
4
| 24
| 42- --
| 5
| 48
| 531 --
| 6
| 96
| 631 --
|
7
| 192
| 742 --
| 8
| 384
| 852 --
| 9
| 750
| 963 1-
|
10
| 1500
| A63 1-
| 11
| 2250
| B74 1-
| 12
| 3000
| C74 1-
|
13
| 3750
| D95 2-
| 14
| 4500
| E95 2-
| 15
| 5250
| FA6 2-
|
16
| 6000
| GB6 2-
| 17
| 6750
| HC7 3-
| 18
| 7500
| IC7 3-
|
19
| 8250
| JD8 3-
| 20
| 9000
| KE8 3-
| 21
| 9750
| LF9 4-
|
22
| 10500
| MF9 4-
| 23
| 11250
| NGA 4-
| 24
| 12000
| OHA 4-
|
25
| 12750
| PIB 5-
| 26
| 13500
| QIB 5-
| 27
| 14250
| RJC 51
|
28
| 15000
| SKC 51
| 29
| 15750
| TLD 61
| 30
| 16500
| ULD 61
|
31
| 17250
| VME 61
| 32
| 18000
| WNE 61
| 33
| 18750
| XOF 71
|
34
| 19500
| YOF 71
| 35
| 20250
| ZPG 71
| 36
| 21000
| [QG 72
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| (total = 30, max = 10)
| +1
| (total = 36, max = 12)
| +2
| (total = 42, max = 14)
|
+3
| (total = 48, max = 16)
| +4
| (total = 54, max = 18)
| +5
| (total = 60, max = 20)
|
+6
| (total = 66, max = 22)
| +7
| (total = 72, max = 24)
| +8
| (total = 78, max = 26)
|
+9
| (total = 84, max = 28)
| +10
| (total = 90, max = 30)
| +11
| (total = 96, max = 32)
|
+12
| (total = 102, max = 34)
| +13
| (total = 108, max = 36)
| +14
| (total = 114, max = 38)
|
+15
| (total = 120, max = 40)
| +16
| (total = 126, max = 42)
| +17
| (total = 132, max = 44)
|
|
Requisites:
| Str 18, (Dex or Con) 18, Wis 9, Chr 9
| Alignment:
| any
| HD/level:
| 2d3+3
| Weapon Prof.:
| 0+level/5
| To Hit Table:
| War
| Save Table:
| 2xCust
| Reference:
| RKR
| Groups:
| Psionicist, PCDesigned
|
|
|
|
See [Q9], [Q18], [Q27], [Q(-9)], and [Q72] for rules and powers.
| Gets +LVL to each track (per Psi9) and recovers LVL track points/rd (per Psi 18)
| Can buy Super Str or Con for 1 slot each
| Level 1: has Freq 9 and 18
| Level 1: 1V, lose 1 to a track: gain 1 to a track
| Level 1: pick a minor power: track cost to use is 1/2 normal (change at reset)
| Level 1: pick a minor power: takes 1/2 M to use (change at reset)
| Level 4: pick a major power: track cost to use is 1/2 normal (change at reset)
| Level 4: pick a major power: takes 1/2 M to use (change at reset)
| Level 9: add a frequency; pick from -9, 6E, 12C, 27, 72
| Level 9: pick a grand power: track cost to use is 1/2 normal (change at reset)
| Level 9: pick a grand power: takes 1/2 M to use (change at reset)
| Level 16: pick a super power: track cost to use is 1/2 normal (change at reset)
| Level 16: pick a super power: takes 1/2 M to use (change at reset)
| Level 18: pick another frequency from the L9 list
| Level 27: pick another frequency from the L9 list
|
|
[PC5] Psionicist Classes Group
Basic Psi-9 Information
This is psionic frequency -9 (negative 9). To see frequency 9, go to section [Q9].
|
| An area's anti-radiation is given as a number called ARS, for Anti-Radiation Severity. If a character is subjected to radiation for longer than (Chr-ARS) turns, the effective ARS for that character goes up by one each turn until the area's ARS is reached. The character rolls Anti-Radiation Resistance (aRR), adjusted by the table below under "System Shock" each turn. If it fails, the character is Infected and makes no further aRR rolls. He suffers the permanent loss of Chr and Cml as shown below, degenerates at a rate equal to RS/h, and has a chance of developing an Sanity. He also "glows" at a radius (1st #) with his own RS (2nd #). The degeneration and glowing can be stopped with Remove Curse. If the character degenerates below 0 hp and then is cured, he will develop Mutate powers:
|
| When you gain a wild talent in Psi-9, choose "Random" or "Choice". Random means your powers are randomly determined (you can drop some or all powers and reroll once per reset). Choice means you can choose your powers. Random gets more powers than Choice. Choice never gets Supers.
| Regardless of the progression shown, you cannot use Majors until level 4, Grands until level 9, and Supers until level 16.
|
| The check rating (CH) is equal to ½ of the character's highest level. The mutant has 6 tracks, one for each stat and equal to double the stat's normal value. A power's relevant stat track is reduced by it's check mod when it is used. A track is also reduced each time the main stat is reduced (1 for 1), even if the loss is temporary. If a track falls below it's stat, the stat is also reduced to the track's number until the track goes up again (1/h).
|
| The Charisma loss is enforced and cannot be healed by any means. Classed Psi(-9) characters have no Chr loss.
|
|
anti-Rad Severity
| Chance Sanity
| System Shock
| Glow Field
| Chr Loss
| Cml Loss
| Random Wild mMG S
| Choice Wild mMG S
|
1/4
| 0%
| +40%
| ½' / 0
| 0
| -1
| --- -
| --- -
| 1/2
| 5%
| +20%
| 1' / ¼
| 0
| -2
| --- -
| --- -
| 1
| 10%
| 0%
| 1' / ½
| -1
| -3
| 1-- -
| 1-- -
|
2
| 15%
| -10%
| 2' / ½
| -2
| -4
| 11- -
| 2-- -
| 3
| 25%
| -20%
| 3' / 1
| -2
| -5
| 21- -
| 21- -
| 4
| 35%
| -30%
| 4' / 1
| -3
| -6
| 211 -
| 31- -
|
5
| 45%
| -40%
| 5' / 2
| -3
| -7
| 221 -
| 321 -
| 6
| 55%
| -50%
| 6' / 2
| -4
| -8
| 322 -
| 321 -
| 7
| 65%
| -60%
| 7' / 3
| -6
| -9
| 333 -
| 331 -
|
8
| 75%
| -70%
| 8' / 4
| -8
| -10
| 244 -
| 242 -
| 9
| 85%
| -80%
| 9' / 5
| -10
| -11
| 135 -
| 132 -
| 10
| 95%
| -90%
| 10' / 6
| -12
| -12
| -26 1
| -23 -
|
|
[PC5] Psionicist Classes Group
Psi-9 Minor Powers
#
| Name
| Check
| Description [perm. effects in brackets]
|
5
| Blister-healer
| Chr/m
| [+1 TH, -1 dmg/att]
| 6
| Damage Vulnerability
| Int/m
| Target gets -CH AC, +½CH dmg/att (save)
| 9
| Gianted
| Wis/t
| [Mutate is x2 Height, -1 AC, -1 saves]
|
10
| Electricity Suppressor
| Chr/r
| Resist Lightning
| 14
| Reverse Epilepsy
| Chr/r
| -1P action, +1QP action
| 16
| You'll Shoot Your Eye Out!
| Wis/r
| Target loses 1 eye (no save)
|
17
| Loss of Limbs
| Wis/h
| Target is sharped (save)
| 22
| Visibility
| Str/m
| Detect Invisibility
| 27
| Lesser Anti-Psionics Power
| Dex/r
| [roll 1 Psi(-1)N minor] Uses it
|
33
| No Poison For Me
| Wis/r
| Resist Poison ("death" becomes ½ max hp)
| 35
| Resistance to Anti-Magic
| Chr/m
| CH*5% aMR (adjust @ 12th casting level)
| 37
| Resistance to Anti-Psionics
| Dex/m
| CH*5% aPR (adj.@12th)
|
39
| Nonsense
| Str/r
| Detect AntiMagic/AntiPsi/Undead/AL
| 43
| Specific Reduction
| Int/m
| takes -1d4 dmg/m on contact w/ substance
| 46
| Shorter
| Int/t
| [Mutant ½xHeight,-CH move rate] +CH Int
|
51
| Steady
| Wis/r
| [+1 TH,+15% FRT/OL/PP]
| 53
| Regenerate Limb
| Chr/m
| Regenerate a lost limb
|
|
Psi-9 Major Powers
#
| Name
| Check
| Description [perm. effects in brackets]
|
4
| Become Brain-independent
| Dex/m
| Can use 2M /s, immune ment.attack
| 5
| AntiBio Force: No Flight
| Chr/h
| Target cannot Fly/Levitate (no save)
| 6
| AntiBio Force: Force Beam
| Chr/r
| Target in cocoon (save), no M actions
|
7
| AntiBio Force:Vulnerability
| Chr/m
| -CH AC,+½CH dmg per attack (incl.spells) (no save)
| 9
| AntiBio Force: Super Slow
| Chr/r
| -½CH Dex, -1P action, ÷CH move rate
| 14
| Reintegration Beam
| Dex/r
| Cure Disintegration
|
23
| AntiMagnetic Field
| Wis/m
| Int-CH check or metal move away CH*10'
| 26
| Molecular Maintainer
| Wis/r
| Resist Disruption; Immune Disintegration
| 29
| AntiParalysis Bolt
| Int/r
| Remove Paralyzation; Free Action
|
31
| AntiPsionics Power
| Dex/r
| [roll 1 Psi(-1)N major] Uses it
| 33
| Degenerator
| Chr/d
| Remove all regeneration sources on target (no save)
| 36
| Stone Eyes
| Wis/r
| Gaze: Petrification (save)
|
42
| Self-Transformer
| Str/r
| Polymorph Self
| 43
| Trirestoration
| Dex/r
| Fix 1 effect that was dispelled within last r
| 44
| Ultraweakness
| Int/r
| -CH Str, -CH more Str for Max.Press (no save)
|
|
[PC5] Psionicist Classes Group
Psi-9 Grand Powers
#
| Name
| Check
| Description [perm. effects in brackets]
|
1
| Control Air: Armor
| Int/m
| +CH Saves, Armor has 10*CH hp
| 6
| Energy Kinetic: Amplify
| Wis/r
| Add 3*CH dice to your next energy attack
| 15
| Environ.: Create Clear
| Con/t
| Removes fog/smoke/darkness/etc.
|
16
| Environ.: Remove Rainstorm
| Con/m
| Remove a rainstorm/snowstorm CH mi.rad
| 23
| AntiGravity Kin.: Sword
| Chr/m
| Add 4*CH dmg per physical attack you do
| 27
| Greater Psionics Power
| Wis/r
| [roll 1 Psi(-1)N grand] Uses it
|
28
| Hyperkinetic:Hyper Inaction
| Wis/m
| -CH V actions, -CH AC (no save)
| 29
| Hyperkinetic: Decr.Attacks
| Wis/r
| -CH P actions (yuck!) (no save)
| 30
| Nightmare: Awaken Bolt
| Con/r
| Remove Sleep,Stun,Paralysis
|
32
| Null AntiVoid: Magic
| Dex/r
| Caster severe allergic to & x1½ effect from magic
| 37
| AntiPhoton Kin.: Shield
| Dex/r
| Reflects Darkness-based attacks
| 38
| Exorcise
| Dex/m
| Remove Magic Jar, Possession
|
41
| AntiTemporal: Start Time
| Str/r
| Removes Time Stop (can be done while time stopped!)
| 42
| AntiTemporal: AntiTime Bolt
| Str/r
| De-ages target 10*(CHd4) years (save:½)
| 44
| Transfixer
| Int/m
| Lend one power to target (save)
|
|
Psi-9 Super Powers
#
| Name
| Check
| Description [perm. effects in brackets]
|
1
| DeAmplification
| Con/r
| (can borrow 1M) ÷CH effect on any effect
| 3
| AntiBio Force: Lose Health
| Con/t
| -CH Con, degen all hit points each r (no save)
| 4
| AntiBio Force: Inaccuracy
| Con/t
| People need a 20+CH to Autohit you
|
5
| Reverse Contingency
| Con/d
| Dispel a Contingency and everything in it
| 6
| Control Air: Less Damage
| Int/t
| x10 hp
| 10
| Hyperkinetic: Decr.Actions
| Dex/r
| -CH/2 Swing actions (no save)
|
11
| Hyperkinetic: Decr.Mentals
| Dex/r
| -CH Mental actions (no save)
| 12
| Hyperkinetic:UnVersatility
| Dex/r
| -CH/4 Opposing actions (no save)
| 13
| Polyrestoration
| Dex/r
| Trirestoration CH targets
|
14
| Nightmare: Physical Blast
| Dex/r
| CHxCH'r,lose CHd4 physical stats (save:½)
| 15
| Nightmare: Improver Beam
| Dex/r
| +CH/6 to being's multiplier (will be Set in 1r)
| 16
| Null AntiVoid: Innates
| Dex/r
| Caster severe allergic to & x1½ effect from innates
|
21
| DeShielder: DeShield
| Con/t
| 1000 dmg
| 24
| Super Psionics Power
| Wis/r
| [pick 1 Psi(-1)N Super] Uses it
| 33
| True Vulnerability
| Dex/m
| -CH*2% irreducible RR,MR,PsiR,InnateR,aPsiR (no ER)
|
|
[PC5] Psionicist Classes Group
Basic Psi9 Information
An area's radiation is given as a number called RS, for Radiation Severity. If a character is subjected to radiation for longer than (Con-RS) turns, the effective RS for that character goes up by one each turn until the area's RS is reached. The character rolls Radiation Resistance (RR), adjusted by the table below under "System Shock" each turn. If it fails, the character is Infected and makes no further RR rolls. He suffers the permanent loss of Con and Cml as shown below, degenerates at a rate equal to RS/h, and has a chance of developing an Insanity. He also "glows" at a radius (1st #) with his own RS (2nd #). The degeneration and glowing can be stopped with Cure Disease. If the character degenerates below 0 hp and then is cured, he will develop Mutant powers:
|
|
|
Radiation Severity
| Chance Insanity
| System Shock
| Glow Field
| Con Loss
| Cml Loss
| Minor
| Major
| Grand
|
1/4
| 0
| 0.4
| ½'/0
| 0
| -1
| 0
| 0
| 0
| 1/2
| 0.05
| 0.2
| 1'/¼
| 0
| -2
| 0
| 0
| 0
| 1
| 0.1
| 0
| 1'/½
| -1
| -3
| 1
| 0
| 0
|
2
| 0.15
| -0.1
| 2'/½
| -2
| -4
| 1
| 1
| 0
| 3
| 0.25
| -0.2
| 3'/1
| -2
| -5
| 2
| 1
| 0
| 4
| 0.35
| -0.3
| 4'/1
| -3
| -6
| 2
| 1
| 1
|
5
| 0.45
| -0.4
| 5'/2
| -3
| -7
| 2
| 2
| 1
| 6
| 0.55
| -0.5
| 6'/2
| -4
| -8
| 3
| 2
| 2
| 7
| 0.65
| -0.6
| 7'/3
| -6
| -9
| 3
| 3
| 3
|
8
| 0.75
| -0.7
| 8'/4
| -8
| -10
| 2
| 4
| 4
| 9
| 0.85
| -0.8
| 9'/5
| -10
| -11
| 1
| 3
| 5
| 10
| 0.95
| -0.9
| 10'/6
| -12
| -12
| 0
| 2
| 6
|
|
| Each power is selected RANDOMLY (with no adjustments whatsoever). The check rating (CH) is equal to ½ of the character's highest level. The mutant has 6 tracks, one for each stat and equal to double the stat's normal value. A power's relevant stat track is reduced by it's check mod when it is used. A track is also reduced each time the main stat is reduced (1 for 1), even if the loss is temporary. If a track falls below it's stat, the stat is also reduced to the track's number until the track goes up again (1/h).
|
| The Constitution loss is enforced and cannot be healed by any means. Classed Psi9 characters have no Con loss. (0.5)
| If you use the chart provided in the original system, the powers are rolled randomly. The original chart has a "1" in Supers at RS 10. (0.5)
| Wild Talents may use this alternate chart and choose the powers. There are always 0 Supers.
|
|
|
Radiation Severity
| Minor
| Major
| Grand
|
1/4
| 0
| 0
| 0
| 1/2
| 0
| 0
| 0
| 1
| 1
| 0
| 0
|
2
| 2
| 0
| 0
| 3
| 2
| 1
| 0
| 4
| 3
| 1
| 0
|
5
| 3
| 2
| 1
| 6
| 3
| 2
| 1
| 7
| 3
| 3
| 1
|
8
| 2
| 4
| 2
| 9
| 1
| 3
| 2
| 10
| 0
| 2
| 3
|
|
| CH = ½ level for Wild Talents, CH = level for classed Psi9 characters.
|
| May use psionic enchantments. The psionic part of the cost is N+1 from each of the 6 tracks, where N+1 is the level of spell upgraded.
|
| Optional: The Psi9/Psi18 stat adders use the system mentioned in 0.91: +1 for Minor, +2 for Major, +3 for Grand, +4 for Super.
|
|
[PC5] Psionicist Classes Group
Psi9 Minor Powers
#
| Power
| Check
| Description [Permanent powers in brackets]
|
1
| Altered Appearance
| Chr/h
| Change Self (as spell)
| 2
| Analyzer
| Int/r
| Identify mech. machine & its operation
| 3
| Baldness
| Chr/d
| [Hair falls out] Starts growing new hair
|
4
| Blind
| Wis/d
| [Mutant is Blind] Enhanced Hearing
| 5
| Blisters
| Con/m
| [-1 TH, +1 dmg/att] Removes penalty
| 6
| Damage Protection
| Str/m
| +CH AC, -½CH dmg per attack
|
7
| Deaf
| Wis/d
| [Mutant is Deaf] Enhanced Vision
| 8
| Decreased Attribute
| Stat/m
| [-2d4 to one stat] Gain points back
| 9
| Dwarfed
| Dex/t
| [Mutant is ½ Height] +½CH AC, +¼CH saves
|
10
| Electricity Generator
| Con/r
| 4d10'long, CHd6 dmg (save:½)
| 11
| Enhanced Hearing
| Wis/m
| Can hear CH times normal distance
| 12
| Enhanced Smell
| Wis/m
| Can smell CH times normal distance
|
13
| Enhanced Vision
| Wis/m
| Can see CH times normal distance
| 14
| Epilepsy
| Con/r
| [In stress, check or lose all actions]
| 15
| Eternal Sustenance
| Con/w
| Need to eat,sleep only 1/CH normal
|
16
| Extra Eye
| Dex/r
| [+1 eye] Can move eye around in body
| 17
| Extra Limbs
| Dex/h
| [+1d4 limbs] Can use them normally
| 18
| Force Field
| Int/r
| Moveable Wall of Force (solid version)
|
19
| Gills
| Str/d
| [has gills] Can breathe underwater
| 20
| Hypnosis
| Chr/h
| One creature hypnotized (save)
| 21
| Increased Attribute
| Stat/r
| +½CH to any stat
|
22
| Invisibility
| Int/m
| (non-Improved) Invisibility
| 23
| Jumper
| Dex/r
| Can jump CH*10', kick @ +CH Str
| 24
| Laser Vision
| Int/r
| [see in dark] Laser Beam CHd8 dmg (save)
|
25
| Lesser Elemental Power
| Str/r
| [roll 1 1st-3rd Ele.spell] Casts it
| 26
| Lesser Evocation Power
| Str/r
| [roll 1 1st-3rd Inv.spell] Casts it
| 27
| Lesser Psionics Power
| Wis/r
| [roll 1 Psi1N minor/Psi2P dev.] Uses it
|
28
| Levitation
| Int/m
| Levitate (as spell)
| 29
| Metal Corrosion
| Con/r
| Touch:Metal items save (no mod.) vs.acid
| 30
| Minormorph
| Chr/m
| Polymorph Self (as spell)
|
31
| Mute
| Str/m
| [Mutant cannot speak] Mutant can speak
| 32
| Photographic Memory
| Int/r
| Instantly remembers anything ever seen
| 33
| Poison Claws
| Dex/r
| CHd4 damage poison in fingernails (save)
|
34
| Poison Fangs
| Dex/r
| CHd6 damage poison in mouth (save)
| 35
| Resistance to Magic
| Con/m
| CH*5% MR (adjust @ 12th casting level)
| 36
| Resistance to Poison
| Con/h
| CH*5% Poison Resistance (non-adj.)
|
37
| Resistance to Psionics
| Wis/m
| CH*5% Psionic Resistance (adj.@12th)
| 38
| Resistance to Radiation
| Con/t
| CH*5% RR
| 39
| Sense
| Int/r
| Detect Magic/Psi/Life/AL 3*CH' range
|
40
| Scattershot
| Str/r
| CH Energy Pellets, 1d4 dmg ea. (no save)
| 41
| Skin Coloration
| Chr/h
| [Skin random color] Skin another color
| 42
| Speak with Plants
| Chr/m
| Speak with Plants (as spell)
|
43
| Specific Allergy
| Str/m
| [takes 1d4 dmg/m in contact] No damage
| 44
| Surface Adherence
| Str/m
| Spider Climb (as spell), any surface
| 45
| Tail with Poison Stinger
| Dex/h
| [+1 tail] Can use tail (as Poison Fangs)
|
46
| Taller
| Str/t
| [Mutant 2xHeight,+CH move rate] +CH Str
| 47
| Telekinesis
| Int/r
| CH*200 lb. weight limit
| 48
| Tentacles (no arms)
| Dex/d
| [Arms become CH' long tentacles] Can use
|
49
| Tesseract
| Int/r
| Teleport (sight=no error)
| 50
| Translator
| Int/t
| Can understand any language spoken
| 51
| Twitchy
| Dex/r
| [-1 TH,-15% FRT/OL/PP] Removes penalty
|
52
| Wings
| Dex/d
| [Gain 2 or 4 wings] Fly at 3*CH" rate
| 53
| Withered Limb
| Con/m
| [Limb withers/useless] Can use limb
| 54
| X-ray Vision
| Wis/r
| Can see CH" in metal, CH' in stone
|
|
[PC5] Psionicist Classes Group
Psi9 Major Powers
#
| Power
| Check
| Description [Permanent powers in brackets]
|
1
| Absorber
| Con/r
| T:Drain ½CH Str,½CH Con to mutant temp.
| 2
| Alter Density
| Int/m
| Pass through objects, Fly at CH" rate
| 3
| Amphibian
| Con/r
| [Water Breathing] Sonic Blast:CH*10 dmg
|
4
| Become Energy
| Wis/m
| Move at light speed, immune phys.attack
| 5
| Bio Force: Bio Flight
| Con/h
| Fly at 10*CH" rate
| 6
| Bio Force: Force Beam
| Con/r
| Target in cocoon (save), no P/V actions
|
7
| Bio Force: Invulnerability
| Con/m
| +CH AC,-½CH dmg per attack (incl.spells)
| 8
| Bio Force: Penetra Vision
| Con/r
| Can see 5*CH' through any material
| 9
| Bio Force: Super Speed
| Con/r
| +½CH Dex, +1 P action, xCH move rate
|
10
| Bio Force: Super Strength
| Con/r
| +CH Str
| 11
| Bio Syntha Steel
| Str/r
| +CH AC,-CH dmg/att,+CH/+CH nat. weapons
| 12
| Control Body Molecules
| Str/m
| Shapechange (as spell), even to objects
|
13
| Control Size
| Dex/m
| Size incr/decr by x+/-CH, +/-½CH Str
| 14
| Disintegration Beam
| Wis/r
| Disintegrate up to 100*CH lbs. (save)
| 15
| Elemental Power
| Str/r
| [roll 1 4th-6th Ele.spell] Casts it
|
16
| Energy Cocoon
| Int/h
| Field CH'diam.,fly:7*CH" rate,7*CH% PsiR
| 17
| Evocation Power
| Str/r
| [roll 1 4th-6th Inv.spell] Casts it
| 18
| Heal/Cause Pain
| Wis/r
| Target healed or harmed CH*10 hp (save)
|
19
| Hyperflight
| Dex/m
| +CH AC, Fly at 100*CH" rate, Pro.Vacuum
| 20
| Impact Beam
| Str/r
| Str-CH check or move CH*10' (& fall dmg)
| 21
| Incendiary Blast
| Int/r
| Con-CH check or CHd12 damage
|
22
| Invulnerability
| Wis/m
| +CH AC, +CH saves, 3*CH% MR,RR,PsiR
| 23
| Magnetic Field
| Dex/m
| Str-CH check or metal move toward CH*10'
| 24
| Matter Transformer
| Con/r
| Polymorph any Object, 500+CH*100 lbs.
|
25
| Metamorph
| Con/m
| Shapechange Other (save)
| 26
| Molecular Disrupter
| Dex/r
| CHd10 Disruption damage (save:½)
| 27
| Night Lightning
| Dex/m
| Mutant->storm, CHd6 lightning/r(save:½)
|
28
| Nova Bolt
| Dex/r
| CHd12 Fire damage, Heats Metal (save:½)
| 29
| Paralysis Bolt
| Str/r
| Paralyzation CH t (save)
| 30
| Plane Phaze
| Chr/t
| Turn into Ghost incl. Aging touch
|
31
| Psionics Power
| Wis/r
| [roll 1 Psi1N major/Psi2P sci.] Uses it
| 32
| Radar
| Int/r
| Detect Movement CH Miles (in line-sight)
| 33
| Regenerator
| Con/d
| [Regeneration CH hp/r, Restores Memory]
|
34
| Sensor
| Int/r
| Detect Magic/Psi/Life/AL 30*CH' range
| 35
| Sonic Wail
| Dex/r
| 3*CH' radius: Unc. CH m (save)
| 36
| Stone Eyes
| Wis/r
| Gaze: Petrification (save)
|
37
| Super Speed
| Dex/r
| +CH Dex, +1 V action, x3*CH move rate
| 38
| Suspension
| Int/r
| Temporal Stasis (save)
| 39
| Telekinesis (master)
| Int/r
| CH*1000 lb. weight limit
|
40
| Telepathy
| Int/d
| Link with another person
| 41
| Teleporter
| Int/r
| Teleport without Error (same plane)
| 42
| Transformer
| Int/r
| Polymorph Other (save), perm.
|
43
| Tricancellation
| Wis/r
| Dispel Magic,Psionics,Energy (1 target)
| 44
| Ultrastrength
| Str/r
| +CH Str, +CH more Str for Max.Press
|
|
[PC5] Psionicist Classes Group
Psi9 Grand Powers
#
| Power
| Check
| Description [Permanent powers in brackets]
|
1
| Control Earth: Armor
| Str/m
| +CH AC, Armor has 10*CH hp
| 2
| Control Earth: Lift+Throw
| Str/r
| TK Throw 1000*CH lbs.,roll TH,40*CH dmg
| 3
| Control Earth: Mold Shape
| Str/r
| Passwall/Move Earth (5*CH)^3 cu.'
|
4
| Control Earth: See Through
| Str/m
| See through stone(limit of normal sight)
| 5
| Energy Kinetic: Blast
| Dex/r
| 4*CH' rad, 2*(CHd10) Energy dmg (save:½)
| 6
| Energy Kinetic: Drain
| Dex/r
| Absorb 3*CH dice as per Energy Control
|
7
| Energy Kinetic: Flight
| Dex/h
| Fly at 30*CH" move rate, +1 P action
| 8
| Energy Kinetic: L.Blast
| Dex/r
| 8*CH' rad, CHd10 Energy dmg (save:½)
| 9
| Energy Kinetic: Manipulate
| Dex/m
| +-CH dice to existing energy effect
|
10
| Energy Kinetic: Shield
| Dex/m
| Stops CH dice per Energy attack
| 11
| Energy Kinetic: Tr.Other
| Dex/m
| Become Energy (major) on other (save)
| 12
| Energy Kinetic: Tr.Self
| Dex/t
| Same as Become Energy (major)
|
13
| Environ.: Control Wind
| Chr/r
| +/-10*CH mph wind change
| 14
| Environ.: Create Atmos.
| Chr/d
| Creates an atmosphere CH mi.rad
| 15
| Environ.: Create Fog
| Chr/t
| Solid Fog (as spell)
|
16
| Environ.: Create Rainstorm
| Chr/m
| Makes a rainstorm/snowstorm CH mi.rad
| 17
| Environ.: Create Vacuum
| Chr/r
| Thins the atmosphere CH mi.rad,-1 Con
| 18
| Environ.: Wind Flight
| Chr/h
| Fly at 20*CH" rate, +CH Max.Press Str
|
19
| Gravity Kin.: Control Grav
| Con/r
| x+/-CH weight (all in area)
| 20
| Gravity Kin.: Decr.Weight
| Con/m
| Target's weight becomes 0
| 21
| Gravity Kin.: Incr.Weight
| Con/m
| Target weight x100*CH (save or crushed)
|
22
| Gravity Kin.: Grav Flight
| Con/h
| Fly at 10*CH" rate, +10*CH Max.Press Str
| 23
| Gravity Kin.: Shield
| Con/m
| Stops 4*CH hp per physical attack
| 24
| Gravity Kin.: Grav Warp
| Con/r
| Teleport without Error (same planet)
|
25
| Greater Elemental Power
| Str/r
| [roll 1 7th-9th Ele.spell] Casts it
| 26
| Greater Evocation Power
| Str/r
| [roll 1 7th-9th Inv.spell] Casts it
| 27
| Greater Psionics Power
| Wis/r
| [roll 1 Psi1N grand] Uses it
|
28
| Hyperkinetic: Hyper Action
| Dex/m
| +CH V actions (max=10), +CH AC
| 29
| Hyperkinetic: Incr.Attacks
| Dex/r
| +CH P actions (max=10) (yuck!)
| 30
| Nightmare: Dream Bolt
| Chr/r
| Sleep for CH h (save)
|
31
| Nightmare: Dream Wave
| Chr/m
| CH*3'rad:all go to dream plane (save)
| 32
| Null Void: Null Field
| Wis/r
| Caster immune to and cannot use magic
| 33
| Photon Kin.: Control Light
| Wis/r
| Can change Light,Dark,Invis. all obj.
|
34
| Photon Kin.: Create Image
| Wis/m
| Phantasmal Force (as spell)
| 35
| Photon Kin.: Laser Beam
| Wis/r
| 10*(CHd8) Light damage (save)
| 36
| Photon Kin.: Photon Blast
| Wis/r
| 10*CH' radius Blindness (save)
|
37
| Photon Kin.: Photon Shield
| Wis/r
| Reflects Light-based attacks
| 38
| Possession
| Wis/m
| Magic Jar (as spell)
| 39
| Temporal: Slow Time
| Int/r
| CH*10'rad(exc.caster):-1P,-1V actions
|
40
| Temporal: Speed Up Time
| Int/r
| T:Target has +1P,+1V actions
| 41
| Temporal: Stop Time
| Int/r
| CH*3' radius Time Stop
| 42
| Temporal: Time Bolt
| Int/r
| Ages target 10*(CHd4) years (save:½)
|
43
| Temporal: Time Warp
| Int/h
| Move rate x10*CH
| 44
| Transferer
| Str/m
| Steal one power from target (save)
|
|
[PC5] Psionicist Classes Group
Psi9 Super Powers
#
| Power
| Check
| Description [Permanent powers in brackets]
|
1
| Amplification
| Chr/r
| xCH on next Psi9 power's effect
| 2
| Any (SemiPermanency)
| Any/y
| Duplicates any Psi9 Minor,Major,Grand
| 3
| Bio Force: Maintain Health
| Chr/t
| +CH Con, regen all hit points each r
|
4
| Bio Force: Super Accuracy
| Chr/t
| Roll 1d4+16 instead of 1d20 for to hit
| 5
| Contingency
| Chr/d
| Contingency for one Psi9 power
| 6
| Control Earth: Mass Damage
| Str/t
| Your physicals do Hp instead of hp
|
7
| Energy Kin.: Super Blast
| Dex/r
| 100*CH'r, CHxCHxCH Energy dmg (no save)
| 8
| Environ.: Familiar Locale
| Chr/y
| CH mile r, atmosphere same as home
| 9
| Gravity Kin.: Super Warp
| Con/r
| Transport to any location in Multiverse
|
10
| Hyperkinetic: Incr.Actions
| Wis/r
| +CH/2 Swing actions (max=30)
| 11
| Hyperkinetic: Incr.Mentals
| Wis/r
| +CH Mental actions (max=10)
| 12
| Hyperkinetic: Versatility
| Wis/r
| +CH/4 Opposing actions (max=10)
|
13
| Polycancellation
| Wis/r
| Tricancellation CH targets
| 14
| Nightmare: Mental Blast
| Wis/r
| CHxCH'r,lose CHd4 mental stats (save:½)
| 15
| Nightmare: Removal Beam
| Wis/r
| -CH/6 to being's multiplier (save:½)
|
16
| Null Void: Null Innates
| Wis/r
| Caster immune to and cannot use innates
| 17
| Photon Kin.: Phaser Beam
| Wis/r
| 100*(CHd20) Light damage (no save/PsiR)
| 18
| Reflector
| Int/t
| As Spell Turning, also Innates and Psi
|
19
| Shielder: Bolt
| Chr/r
| CHxCHd8 Force damage, ignores defenses
| 20
| Shielder: Shapes
| Chr/y
| Reform x1 object's shape, it becomes x2
| 21
| Shielder: Shield
| Chr/t
| Non-ablative 1000 hp, up to 40'sq.
|
22
| Super Elemental Power
| Int/r
| [pick 1 10th-11th Ele.spell] Casts it
| 23
| Super Evocation Power
| Int/r
| [pick 1 10th-11th Inv.spell] Casts it
| 24
| Super Psionics Power
| Wis/r
| [pick 1 Psi1N Super] Uses it
|
25
| Superflight
| Dex/r
| AC doubles, 1V: Teleport without Error
| 26
| Temporal: Time Travel
| Int/r
| Time travel ±CHxCH years
| 27
| Thermal Kin.: Plasma Beam
| Con/r
| ±CHx100°, save at -CHxCH or dead
|
28
| Thought: Bubble
| Int/t
| Replace 1M/1P/1V per segment with 3M
| 29
| Thought: Incr.Charisma
| Chr/t
| +CH Chr, considered X2 in highest class
| 30
| Thought: Incr.Intelligence
| Int/t
| +CH Int, extra +CH*3 non-weapon prof.
|
31
| Thought: Incr.Wisdom
| Wis/t
| +CH Wis, all rolls are 2 dice (choose)
| 32
| Thought: No Body
| Int/y
| You no longer have/need a physical body
| 33
| True Invulnerability
| Wis/m
| CH*2% irreducible RR,MR,PsiR,InnateR
|
|
[PC5] Psionicist Classes Group
Basic Psi18 Information
May use psionic enchantments as per Psi9.
|
| Optional: Reduce all "+level to Stat" to "+1 to Stat".
| Optional: Reduce all powers that duplicate or let you pick from another frequency's power list.
|
| In the world of Synnibarr, Mutant Psionics (frequency 9) is gained by the underdeveloped and undisciplined races. It modifies the physical body so certain improvements can be made. Eventually these modifications include the brain so these lesser races can actually compete with the more advanced ones.
| True Psionics use the same system as Psi9 (in terms of tracks and such), but it counts as a seperate frequency.
| If you have both Psi9 and Psi18, you get the "basic track length" equal to stat for each class.
| Drain off relevant track: Minor=1, Major=3, Grand=6, Super=10.
| In Synnibarr, you must first be subjected to the radiation of technentium in order to learn this frequency. This restriction is ignored, as the radiation in question has no side effects (unlike the radiation used for Psi9).
|
| Psi18 wild talents: Level of Mastery is ½ of highest level.
| Number of Proficiency slots needed: Minor=1, Major=3, Grand=6, Super=10.
| "Knowledge" Nonweapon Proficiencies can be used for this.
|
| Wild Talent Progression:
|
|
|
Wis+Chr
| Minor
| Major
| Grand
| Super
|
0-9
| 0
| 0
| 0
| 0
| 10-19
| 1
| 0
| 0
| 0
| 20-29
| 2
| 0
| 0
| 0
|
30-39
| 2
| 1
| 0
| 0
| 40-49
| 3
| 2
| 0
| 0
| 50-59
| 3
| 2
| 1
| 0
|
60-69
| 4
| 3
| 2
| 0
| 70-79
| 4
| 3
| 2
| 1
| 80-89
| 5
| 4
| 3
| 2
|
|
[PC5] Psionicist Classes Group
Psi18 Minor Powers
#
| Power
| Check
| Description
|
1
| Cancel Magic and Earthpower
| Wis/r
| -LVL CL to all Magic/Ele-E affecting you
| 2
| Clairvoyance
| Int/t
| 100+LVL/2 mi.radius Clairvoyance
| 3
| Demi-Shadow Magic
| Dex
| Duplicate a 0th-3rd level Wizard spell, it is 50% real
|
4
| Detect Danger
| Wis/m
| As Clr Find Traps; cannot be surprised
| 5
| Ego Shield
| Int/h
| Immune to Mental Attacks; Undetect. Lie
| 6
| Element Control
| Dex
| Poly. LVL lbs. Ele,Para,Quasi into other
|
7
| Eternal Sustenance
| Con/h
| Can survive in any environment; +1 LVL Con: Fitness
| 8
| Happy Day
| Any/d
| Any power that uses the stat used for Happy Day can use any track
| 9
| Heal and Regrowth
| Wis
| 1 target: Regenerate; heal LVL*LVL hp
|
10
| Hypnosis
| Chr
| 1 target: Hypnosis 1m (save)
| 11
| Illusion
| Int/h
| 200cu.' visual illusion (can disbelieve)
| 12
| Innate Shield
| Con/t
| 20*CL hp shield vs. Innate abilities
|
13
| Intellect: Annihilation
| Int
| 1 target: -3d6 Int (save)& insane (save)
| 14
| Intellect: Enforcement
| Int
| +20 PSPs any freq.; (Q11) has conversion
| 15
| Invisibility
| Dex/m
| Invisibility; immune to Light/Radiance
|
16
| Minor Levitation
| Int/t
| Fly at LVL*3"; +LVL Str:Muscle
| 17
| Paralysis Bolt
| Wis
| 1 target: Paralysis 1h (save)
| 18
| Postcognition
| Wis/r
| Look back up to LVL*10 y in this loc.
|
19
| Psi: Bolt
| Chr
| 1 target: LVLd10 telekinetic dmg(save:½)
| 20
| Psi: Cage
| Chr/h
| 20'x40'x40'cage; need combined Str 70+
| 21
| Psi: Shield
| Chr/t
| Pick Phys,Magic,Psi: 10*LVL hp shield
|
22
| Psi: Spray
| Chr
| LVL targets:1d10 telekinetic dmg(save:½)
| 23
| Sense: Aura
| Wis
| 1 target: surface thoughts; AL; levels
| 24
| Sense: Life Force
| Wis/t
| Detect Life (type) 100'r
|
25
| Sense: Magic
| Wis/t
| Detect Magic (type & level) 100'r
| 26
| Sense: Psionics
| Wis/t
| Detect Psionics (type & level) 100'r
| 27
| Sense: Truth/Falsehood
| Wis/m
| Know truth & lies if spoken to you
|
28
| Speak w/Inanimate Objects
| Int/t
| Object only knows of owners/surroundings
| 29
| Telekinesis: Lift & Move
| Int/r
| 100*LVL lbs.; object moves at 10*LVL"
| 30
| Telekinesis: Shield
| Int/t
| 10*LVL hp shield vs. physical,energy,TK
|
31
| Telekineses: Tactile
| Int/t
| Can touch up to LVL*100'; incl. T spells
| 32
| Telespeak
| Int/d
| Can speak with Telepathy;+100 Lang.prof.
| 33
| Tesseract
| Str
| Teleport anywhere within sight
|
|
[PC5] Psionicist Classes Group
Psi18 Major Powers
#
| Power
| Check
| Description
|
1
| Alter Density
| Int/m
| Pass throught objects, fly at LVL" rate
| 2
| Apportation
| Wis
| Teleport or Teleport Other
| 3
| Binding
| Chr
| Forcecage (as spell)
|
4
| Create Solid Illusion
| Wis/h
| Illusion with Visual &Tactile components
| 5
| Death Stare
| Wis/r
| Gaze: Death (save)
| 6
| Disintegration Beam
| Int
| Disintegrate 1 target (save)
|
7
| Empathic Control
| Chr
| Sense Emotions 100', alter them (save)
| 8
| Levitation
| Int/h
| Fly at LVL*5"; +LVL Str:Efficiency
| 9
| Location From Objects
| Wis/m
| Locate Object or Person (same plane)
|
10
| Magnetic Ctrl: Disruption
| Int
| Blast: Unconscious (save),no electronics
| 11
| Magnetic Ctrl: Flight
| Int/h
| Fly at LVL*30", +LVL Dex:Coordination
| 12
| Magnetic Ctrl: Force Bolt
| Int
| 1 target: LVLd100 dmg (save:0)
|
13
| Magnetic Ctrl: Lift&Manip
| Int/r
| Pick up and mold shape up to 50*LVL lbs.
| 14
| Magnetic Ctrl: Shield
| Int/t
| Shield vs. Energy/Physical, 100*LVL hp
| 15
| Metamorph
| Chr/h
| Shapechange (as spell), +LVL Dex:Balance
|
16
| Psi: Amplification
| Chr
| x2 effect on next Psi (any freq.) power
| 17
| Psi: Disruption
| Chr/t
| 30'r, no Psi works in area
| 18
| Pyrokinetic: Heat Field
| Wis/h
| Fire Shield (as spell), +LVL Con:Health
|
19
| Pyrokinetic: Melt& Aflame
| Wis
| 30'r, LVLd20 fire damage (save:½)
| 20
| Pyrokinetic: Spont.Comb.
| Wis
| Spontaneously Combusts 1 target (save)
| 21
| Scan Mind and Willforce
| Int/r
| 1 target: ESP, can Command 1/r (save)
|
22
| Scroll Spell
| Int
| Write next Psi18 power on a psi scroll
| 23
| Scty: Delocator
| Dex
| You and your objects cannot be located with Locate Person/Object
| 24
| Telepathic: Control
| Chr
| LVL/3 targets: Domination (save)
|
25
| Telepathic: Ventriloquism
| Chr
| Force 1 person to say something(no save)
| 26
| Telepathy: Alter Memories
| Int
| Can scan and alter memories (save)
| 27
| Telepathy: Communication
| Int/h
| Communicate with 1 person (same plane)
|
28
| Telepathy: Create Illusion
| Int/m
| Mirage Arcana in 1 person's mind
| 29
| Telepathy: Hypnosis
| Int/m
| LVL/2 targets: Hypnosis (save)
| 30
| Telepathy: Psi Link
| Int/d
| Creates a Psi18 psi link
|
31
| Telepathy: Psi Scream
| Int
| 1 target: unc. (save), no psi (save)
| 32
| Telepathy: Psi Teaching
| Int/h
| Teach in 1/LVL time, +LVL Wis:Intuition
| 33
| Telepathy: Psych. Lockpick
| Int/h
| -LVL*10% reducible PsiR, +LVL Chr:Presence
|
34
| Telepathy: Psych. Shield
| Int/h
| -LVL CL,+LVL saves on Psi effects vs.you; +LVL Wis: Willpower
| 35
| Telepathy: Scan Mind
| Int
| Scan memories & knowledge (no save)
| 36
| Telepathy: Translation
| Int
| [permanent] 1 target learns 1 language
|
37
| Teleport
| Str
| Teleport without Error (as spell)
|
|
[PC5] Psionicist Classes Group
Psi18 Grand Powers
#
| Power
| Check
| Description
|
1
| Ego Beast
| Con
| 1 target loses LVLd20 Psi tracks (save)
| 2
| Fate Wish
| Con
| Duplicate any Psi27 Major or 4 random Psi27 Minors
| 3
| Inter Dimensional Space
| Chr/d
| Rope Trick, +LVL Int:Knowledge
|
4
| Kinetics
| Any
| Use 1 Psi9 Energy,Gravity,Photon Kinetic
| 5
| Limited Wish
| Chr
| Limited Wish (as spell)
| 6
| Mass Heal
| Wis
| LVL targets: Heal
|
7
| Mass Solid Illusion
| Int/h
| Illusion, all senses,no Wis/Int immunity
| 8
| Mass Telekinesis
| Int/s
| LVL tons, each lb. can do 1 dmg
| 9
| Mass Teleport
| Int
| Teleport without Error LVL mi.cu. area
|
10
| Planeport
| Int
| Transport to any location in Multiverse
| 11
| Porthole
| Wis/t
| Can look& use mentals into desired plane; +LVL Int: Reason
| 12
| Psi: Enhanced Spray
| Chr
| Casts LVL Psi: Bolts (no save)
|
13
| Psi: Invulnerability
| Chr/d
| +LVL*3 AC, +LVL TH&dmg, +LVL Chr:Leadership
| 14
| Psi: Restoration
| Chr
| Recharges & Rebuilds 1 Magic/Psionic item
| 15
| Psi: Slayer
| Chr/r
| Sword: 1V to swing: LVLd100 dmg, always hits
|
16
| Psi: Transformation
| Chr
| 1 target: -1d6 each stat, add to your tracks
| 17
| Psi: Web
| Chr/w
| 100'r, any flying creature is Imprisoned
| 18
| Scty: Alarm
| Wis
| [permanent] Alarm (as spell), LVL locations
|
19
| Scty: Astral Blockade
| Wis
| [permanent] No Astral Proj., lock out Astral
| 20
| Scty: Clair Blockade
| Wis
| [permanent] Cannot clair-anything into area
| 21
| Scty: Commun Blockade
| Wis
| [permanent] No communication in area
|
22
| Scty: Confined Defender
| Wis/r
| Shield vs. magic/psionics 1000*LVL hp
| 23
| Scty: Dimensional Blockade
| Wis
| [permanent] No dimension effects in area
| 24
| Scty: Flight Blockade
| Wis
| [permanent] No flying in area
|
25
| Scty: Illusion
| Wis
| [permanent] Mirage Arcana (as spell)
| 26
| Scty: Invisibile Defender
| Wis/r
| Shield vs. physical/energy 1000*LVL hp
| 27
| Scty: MagnificientDefender
| Wis/r
| No magic & psi of SL 7 or lower in area
|
28
| Scty: Metamorph Blockade
| Wis
| [permanent] Force Shapechange, no polymorph
| 29
| Scty: Peripheral Defender
| Wis/r
| -7*LVL dmg on all physical & energy attacks
| 30
| Scty: Sensing Blockade
| Wis
| [permanent] None of the 5 senses work
|
31
| Scty: Spell Trap
| Wis/y
| Contingency for any 1 power (Magic/Psi/Innate)
| 32
| Scty: Teleport Grab
| Wis
| [permanent] Grabs Teleports to desired loc
| 33
| Scty: Transanimation
| Wis/t
| Animate Object, it has LVL*4 Str
|
34
| Worm
| Chr
| 1 target: Mental & Physical Domination (save)
|
|
[PC5] Psionicist Classes Group
Psi18 Super Powers
#
| Power
| Check
| Description
|
1
| Alter Probabilities
| Chr/t
| ±20% all die rolls
| 2
| Caprenium Silence
| Int/y
| 100'r, 100% irreducible InnateR,PsiR,or MR
| 3
| Impart Psionics
| Wis
| [permanent] +1 Max.Psi.Freq., Psi18 wild
|
4
| Mass Mind Control
| Wis
| 250'r, all are Hypnotised (no save)
| 5
| Null Void: Null Bolt
| Wis
| Targets gets 5*LVL% offensive MR,PsiR,InnateR
| 6
| Null Void: Null Dome
| Wis/r
| 3*LVL% irreducible PsiR
|
7
| Null Void: Null Field
| Wis/r
| 3*LVL% irreducible MR
| 8
| Possession
| Chr
| Magic Jar (no save) (no PsiR) (no immunity)
| 9
| Power Transfer
| Con
| Drain all spells & psi points (no save)
|
10
| Precognition
| Int
| Ask the Fates 3 questions
| 11
| Psi: Acceleration
| Dex/m
| +LVL/3 Mentals /r, only for Psi powers
| 12
| Psi: Bank
| Str
| [permanent, only 1] +LVL on max tracks
|
13
| Psi: Trap
| Wis/y
| Chain Contingency, up to LVL powers any type
| 14
| Quick Zeroes
| Wis/r
| +LVL/4 QZ actions
| 15
| Resurrection
| Con
| [0 action, even when dead]: Resurrection
|
16
| Sphere/Power Transform.
| Int/r
| Can transfer Psi and Spells freely, see Psi11
| 17
| Starport
| Int
| As Planeport but no summoning sickness
| 18
| Timeport
| Int
| Transport ±100*CH years in time, minimum=500
|
19
| Wish
| Chr
| Wish (as spell)
|
|
[PC5] Psionicist Classes Group
Basic Psi27 Information
Another Synnibarr psionic frequency, based on Raven c.s. McCracken's Ultimate Adventurer's Guide (The Book of Fate).
| The class has Comeliness as a prerequisite. It is also based on the Immortal Luck score (which is generally equal to your Immortal level), and your highest non-Concordant Level (hereafter called HNCL).
| Psi27 Wild Talents use half their true CL for the CL in these rules.
| You gain Comeliness, Luck, and HNCL tracks which function similarly to Psi9/Psi18 tracks.
| You also gain tracks for the 6 standard ability scores if you don't have them already (they don't stack with Psi9/Psi18).
| Psi27 regains points in the following way: Each turn, CL/4 (round up) of your tracks get restored to full.
|
| Psi27 Wild Talents:
| Calculate Combined Score = Comeliness + Luck + HNCL.
| # Minors = (Combined Score) / 9, round down.
| # Majors = (Combined Score) / 18, round down.
| # Grands = (Combined Score) / 27, round down.
| # Supers = (Combined Score) / 36, round down.
|
|
Psi27 Minor Powers
#
| Power
| Check
| Description
|
1
| Cloak of Oblivion
| Cml/t
| Pick any one specific spell or psionic power. You are immune to it.
| 2
| Dark Triangle
| Int/r
| Name 2 Wizard/Priest schools: One has double effect, the other half (30' radius)
| 3
| Death Ritual
| HNCL
| Sacrifice a dead body: Party will gain double XP from that creature (max LVL/d)
|
4
| Grace
| Cml
| Target stops fighting and will not attack again unless attacked (save)
| 5
| Graver Company
| Luck/t
| Negative Plane Protection; Immune to Str/Dex/Con loss; vulnerable to Holy
| 6
| Innocents
| Cml/s
| You cannot physically attack this segment. You are healed LVL^2 hp.
|
7
| Lawson Company
| HNCL/t
| Haste (self only); +LVL on #Att table; +4/-4 TH/dmg; vulnerable to Magic
| 8
| Lord
| Cml
| Command (as spell) using LVL words, up to LVL creatures within LVL*10' range
| 9
| Metaphysical Power
| Str/t
| You may convert M ® P actions.
|
10
| Night Company
| Cml/t
| Improved Invis.; +LVL% Rogue abilities; +4/-4 pro.; vulnerable to Light and Fire
| 11
| Pain
| HNCL
| Target takes LVLd10 dmg and is at -LVL to hit (save for half effect)
| 12
| People's Bless
| Wis
| One die roll within 1 round is adjusted as you wish (max of ±LVL%).
|
13
| Pregnancy
| Luck
| Target becomes pregnant (save) [!]
| 14
| Ritual of Aging
| Luck
| Target ages LVL years (save), if save missed you get healed LVL hp.
| 15
| Synncon
| HNCL/r
| Fly (as spell). 1M: make an item of up to LVL gp value, it lasts for 1 segment.
|
16
| Synnlight
| Cml/r
| Light (as spell). 1M: one target takes LVL light dmg (save:0).
| 17
| Synnslaver
| Luck/r
| Creatures with HD < LVL must save to attack you. 1M: Sleep LVL HD (save).
| 18
| Trader
| HNCL
| Sacrifice an object: Split either it's gp value (in gp) or XP value (in XP) for party
|
19
| Winery
| Luck
| Create a random potion (roll 1 Artificer effect) (use within LVL r or wasted)
| 20
| Wipeout
| Dex
| Assassination 10*LVL% (as Rogue ability), lasts for 1 attack
|
|
[PC5] Psionicist Classes Group
Psi27 Major Powers
#
| Power
| Check
| Description
|
1
| Aridius
| Cml
| Cure Disease and Restore Con in LVL*10' radius
| 2
| Armor Ceremony
| Cml/t
| Pick Physical, Magical, Psionic, or Innate. You take 1/10 dmg from that source.
| 3
| Bi'reel
| Str/r
| All (friendly or not) within LVL*10' radius lose LVL Str points for duration
|
4
| Drake
| Cml/r
| You can breathe an Inner Element once this round equal to your hp in dmg.
| 5
| Experience Level
| HNCL/r
| Your *lowest* non-Concordant level is raised by one for the duration.
| 6
| Knight
| HNCL/t
| +LVL bonus to to hit, damage, AC, or saves (pick one)
|
7
| Liturgy of Despair
| HNCL
| 30’ radius: Insanity (save) and all must make Morale rolls (even if save made)
| 8
| People's Item
| Con/d
| Item can reroll the next item saving throw next time it fails.
| 9
| Priests of Any God
| Wis/d
| You have an enslaved Priest: You gain his Priest memorization for the day.
|
10
| Sight
| Int/t
| Detect spirits, astral forms, invisibility, alignment, magic, emotion, lies, illusions
| 11
| Smite
| Wis
| Target is Paralyzed and cannot use any M actions next round (save)
| 12
| The Skull
| HNCL
| Name a class or alignment. Find the Path to closest NPC with that class/AL.
|
13
| The Walk
| Dex/t
| Teleport, Shadow Walk, or Dimension Walk
| 14
| Time Trooper
| Luck
| Time travel: X=10^(2d4). Roll 1dX - X/2, you travel that distance in years.
| 15
| Worshipers of Any God
| Chr/d
| You have an enslaved creature: You gain his hp in permanent hp for the day.
|
|
Psi27 Grand Powers
#
| Power
| Check
| Description
|
1
| Baron
| Chr/t
| +LVL to any stat (you *can* raise your effective Cml, HNCL, or Luck with this)
| 2
| Dark Light
| Cml/r
| 30' radius: Emotion, Darkness, Weird (as spells)
| 3
| Death
| Luck
| Target is slain (save)
|
4
| Diversify
| Luck
| Your next Psi27 power that has one target has LVL targets instead
| 5
| Hydra
| Dex/r
| Choose a body part: Gain +LVL P actions with that body part this round.
| 6
| Imprisonment/Freedom
| HNCL
| Imprisonment (as spell) or its reverse
|
7
| People's Area
| Cml/d
| Forbiddance, Guards and Wards, Proof vs. Teleportation/Scrying LVL*10' radius
| 8
| Ritual of Assimilation
| Luck
| Touch: Target loses all of his current hp’s, you are healed that amount (no save)
| 9
| The Call
| Cml
| Choose a creature type: summons (LVL-DL)^2 of them. (DL is creature’s DL).
|
10
| The Sorting
| HNCL
| Shapechange, but can merge and assume qualities of LVL creature types.
|
|
Psi27 Super Powers
#
| Power
| Check
| Description
|
1
| Eternal
| HNCL/y
| You stop aging and are Immune to aging. You cannot die from having a 0 stat.
| 2
| Liturgy of Armageddon
| Luck/r
| All creatures within 1 mile radius are slain (no save) or Slain (save) [choose]
| 3
| Master Ritual of Summ.
| Cml
| Summons any one unique creature in the Multiverse to you (no resistance)
|
4
| People's Army
| Cml
| Mass Charm Person up to LVL^3 people (no save)
| 5
| Prince
| Luck
| Your "caster level" (CL) for all purposes (even non-Psi27) is raised by LVL
|
|
[PC5] Psionicist Classes Group
Psi36 Minor Powers
#
| Power
| Check
| Description [Permanent powers in brackets]
|
1
| Alchemy: Alchemist Armor
| Con/t
| Armor spell of 10*CL hp; +2 Str
| 2
| Alchemy: Ball Lightning
| Con
| Group takes CLd4 lightning dmg (no save)
| 3
| Alchemy: Elemental Bolt
| Str
| One target takes CLd6 dmg of a normal element (no save)
|
4
| Alchemy: Control Size
| Str/t
| Target person or object's size changes by 1 categrory (non-living is permanent)
| 5
| Alchemy: Create Potion
| varies *10
| Spend 10 times PSP cost of another Psi (divisible by 9) power: Make a potion of it
| 6
| Alchemy: Ether Bolt
| Str
| Target takes CL dmg, PP save or knocked unconscious for 1dCL segments
|
7
| Alchemy: Eye of Alchemy
| Int/r
| Wizard Eye; Detect Magic, Aura, Psionics, Radiation, Anti-Radiation
| 8
| Alchemy: Elemental Summ.
| Chr
| Summon a DL II Elemental
| 9
| Alchemy: Mist of Force
| Str/h
| Wall of Telekinesis (no damage, cannot pass unless make Str-20 check)
|
10
| Alchemy: Shield
| Int/r
| Resist Spells, Magic Items, Psionics, Radiation, a Weapon class (e.g. swords), or Innates
| 11
| Alchemy: Matter to Mist
| Chr/r
| Gaseous Form, can be used on another (PP save)
| 12
| Alchemy: Self to Air
| Dex/h
| Turn into an air elemental; Fly 24" (A); Immune Air; Vulnerable Vaccum/Earth
|
13
| Alchemy: Enforcement Winds
| Str/t
| Psionics in the room are at double effect (x1 Special)
| 14
| Earthpower: Catch
| Con
| 1bM to use: Feather Fall
| 15
| Earthpower: Circle of Pro.
| Con/t
| All in group are protected by 100*CL hp shield from those outside, this doesn't move
|
16
| Earthpower: Cold Resist.
| Con/t
| Double Resist Cold
| 17
| Earthpower: Conc. Break
| Chr
| Target loses CL to max number of maintains (no save)
| 18
| Earthpower: Earth Shock
| Str
| Group is paralyzed for 1dCL segments (PP save)
|
19
| Earthpower: Earth Shout
| Str
| Group is deaf and has 50% spell failure (no save)
| 20
| Earthpower: Earth Sphere
| Con/t
| All in group are protected by 40*CL hp shield from those outside, moves (centered on you)
| 21
| Earthpower: Entangle Anim.
| Dex
| Group is entangled (PP save), do not need plants for this effect
|
22
| Earthpower: Heal
| Wis
| Target is Healed but does not get actions (except non-offensive 0 and V actions) for 1 turn
| 23
| Earthpower: Fire Resist.
| Con/t
| Double Resist Fire
| 24
| Earthpower: Invisibility
| Dex
| One group is invisible (individual people come out of invisibility as they attack)
|
25
| Earthpower: Earth Resist.
| Con/t
| Double Resist Earth
| 26
| Earthpower: Magic Resist.
| Con/t
| MR CL*15% or iMR CL*5%
| 27
| Earthpower: Reveal Traps
| Dex/r
| Find Traps, Mechanical only
|
28
| Earthpower: Sense Life
| Wis/t
| Know number of life forms and sizes in next room; 1M while running this: Know summon type
| 29
| Earthpower: Sense Psi.
| Chr/t
| Detect Psionics incl. frequency numbers, Sensitivity to Psychic Impressions
| 30
| Earthpower: Sneak
| Dex/s
| Avoid Traps (self only) CL*20%
|
31
| Earthpower: Tunnel
| Str
| Dig
| 32
| Earthpower: Unlock Door
| Dex
| Open Locks CL*10% (can try again if fail)
| 33
| Earthpower: Ward of Hiding
| Dex
| Hide in Shadows 40+CL*10%
|
|
[PC5] Psionicist Classes Group
Psi36 Major Powers
#
| Power
| Check
| Description [Permanent powers in brackets]
|
1
| Alchemy: Binding
| Dex
| Contingency for a Psi36 power
| 2
| Alchemy: Ambrosia
| Wis
| Create a Potion of Heal (still need 1V to drink it), only 1 potion at a time per slot on this power
| 3
| Alchemy: Cloud Carry
| Wis/h
| Cloud that can carry CL people, moves at 60" (B)
|
4
| Alchemy: Create Creature
| Chr
| Monster Summoning IV, you can pick the summon type
| 5
| Alchemy: Reflect and Amplify
| Wis
| 1bM to use: Reflect a power/spell that required 1M to use; add your CL to it's CL
| 6
| Alchemy: Werewind
| Wis
| 1 group; Roll 1d4: 1=Banish, 2=Disintegrate, 3=Dispel an effect, 4=CL*6 Sand dmg (all have PP save)
|
7
| Earthpower: Create Matter
| Con
| Create CL*2 gp of normal items; once per day these can be permanent
| 8
| Earthpower: Ego Refreshment
| Chr
| Restore all Int, Wis, Chr, Log, San, Cml dmg; Throw off an Ego Domination (drop item)
| 9
| Earthpower: Heal Insanity
| Chr
| Cures Insanity, Feeblemind, or one Psi1 Psionic Blast "letter" result (incl. K=Killed if within CL r)
|
10
| Earthpower: Orb of Location
| Int/m
| Locate Person or Object
| 11
| Earthpower: Poison Resist.
| Con/t
| Double Resist Poison
| 12
| Earthpower: Innate Resist.
| Con/t
| InnR CL*12% or iInnR CL*4%
|
13
| Earthpower: Telekinesis
| Str
| TK 1 target; CL*20' falling damage (assuming size M)
| 14
| Earthpower: Vision Through
| Int
| X-ray Vision; Detect Illusion
| 15
| Earthpower: Ward of Warning
| Dex
| You are alerted (if on same plane) if anyone enters area (x1 Psionic Trap)
|
|
Psi36 Grand Powers
#
| Power
| Check
| Description [Permanent powers in brackets]
|
1
| Alchemy: Ele. Swarm Summ.
| Chr
| Summon CL/2 DL VII Elementals
| 2
| Alchemy: Transmutation
| Chr
| Polymorph any Object (or) Shapechange Other
| 3
| Earthpower: Argium Pit
| Str/s
| All in group take CL Str and Con dmg per segment (no save)
|
4
| Earthpower: Enforcement
| Int/r
| Psi36 powers can be used in area, even in Anti-Radiation Shell, DRZ, low PsiF, etc. (x1 Special)
| 5
| Earthpower: Remove Ench.
| Wis
| Remove Curse, *Curse*, Geas, Quest; CL% chance to remove Ancient Foul Curse (**Curse**) or Pawned
| 6
| Earthpower: Tremor
| Con
| Two groups get their hp halved or CL*10 earth dmg (no save); may target same group twice
|
|
[PC5] Psionicist Classes Group
Basic Psi45 Information
This is a port of Marvel comics powers to the D&D Collective. This list of powers is not accurate to the Marvel game. If you're looking for Marvel game material, look elsewhere!
|
| There is only one list of Psi45 powers, but these powers exist at each category (minor, major, grand, etc.). The powers have "SL" (Spell Level) built into their descriptions, so higher level powers are more effective. For purposes of SL, minor=2, major=5, grand=8, super=11, ultra=14.
| Whenever SL is divided by something, you round down (so a Major of "+SL/2 Str" would give +2 Str, not +2½). If the fractional part is actually meaningful to the Collective (e.g. +2½M actions is better than +2M actions), you can retain the fraction.
|
| All powers require 1M to use unless noted.
| All powers cost it's SL in PSPs to use. If it's a maintained effect, the cost permanently lowers the max PSP pool until the effect is lowered.
| 1 Psi45 PSP = 10 Psi1 PSPs.
|
| Some powers list "(SL saves)". This requires the target to make the SL saves against the effect, failing any is failure. You may instead affect SL different targets in the same group with 1 save each (other combinations of splittling the power up is not possible).
| For effects that list "(SL/3 saves)" or "(SL/4 saves)", this effect does nothing as a Minor.
|
|
Psi45 Powers
#
| Power
| School
| Notes
|
1
| Abnormal Sensitivity
| Detection
| Pick SL/2: See infrared, ultraviolet, radio waves, radiation, high sound pitches, low sound pitches
| 2
| Absorption Power
| Energy Control
| bM: Absorb energy, gain 100/(12-SL)% of it in temporary hp
| 3
| Age-Shift
| Self-Alteration
| Adjust apparent age by +/- SL*10 years
|
4
| Alter Ego
| Self-Alteration
| Have an alter ego; people don't know the "two of you" are the same person
| 5
| Anatomical Separation
| Self-Alteration
| Your separated body parts still function; can reattach severed body parts; Grand: Immune Vorpal
| 6
| Animal Mimicry
| Self-Alteration
| Duplicate the abilities of a DL=SL-1 Animal (DM rolls randomly, like the Uncommoner3 class)
|
7
| Animal Transformation
| Self-Alteration
| Polymorph Self into a DL=SL-1 Animal (you do get to choose)
| 8
| Animate Image
| Illusory
| Minor: Phantasmal Force; Major: Advanced Illusion; Grand: Mirage Arcana
| 9
| Armor Skin
| Physical Enhancement
| AT +SL*3
|
10
| Artifact Creation
| Matter Creation
| 1/reset: +(SL^2)*10 item XP
| 11
| Astral Body
| Travel
| Minor: Astral Projection (but you can't attack); Major: Astral Spell
| 12
| Berserker
| Fighting
| +SL Str, +SL TH, +SL dmg, -SL Int, -SL Wis, cannot use M actions until dropped
|
13
| Biophysical Control
| Lifeform Control
| Cure SL hp; Major: Cure Disease or Poison; Grand: Cure Aging
| 14
| Bio-Vampirism
| Lifeform Control
| 1P, consume a dead body, SL/t: +1 to Str, Con, Wis, or +1 SL to another power for 1 turn
| 15
| Blending
| Self-Alteration
| Meld into Surroundings
|
16
| Body Adaptation
| Self-Alteration
| SL/2 instances of Resist Hostile Environments
| 17
| Body Armor
| Defensive
| AT +SL^2
| 18
| Body Coating
| Self-Alteration
| 5*SL hp Armor spell, self only, stacks with the (Wizard) Armor spell
|
19
| Body Resistance
| Physical Enhancement
| Physical attacks that do less than SL*2 dmg to you do nothing
| 20
| Body Transformation
| Self-Alteration
| Change your body to be of an E=SL/2 element
| 21
| Body Transformation—Others
| Lifeform Control
| Polymorph Other (SL/2 saves)
|
22
| Bonding
| Matter Control
| (12-SL)M: Merge two objects
| 23
| Bouncing Ball
| Self-Alteration
| You can bounce.
| 24
| Carrier Wave
| Travel
| Fly at SL*12"
|
25
| Catalytic Control
| Energy Control
| xSL or /SL rate at which Chemical reactions occur (x1 Special)
| 26
| Chemical Mimicry
| Self-Alteration
| Change your body to be of an TechL=SL chemical
| 27
| Chemical Touch
| Physical Enhancement
| Chemical effect of TechL=SL*2 or less (range touch)
|
28
| Circular Vision
| Detection
| All around sight; Immune to backstab/backstrike/etc.; -(11-SL) Chr
| 29
| Clairaudience
| Mental Enhancement
| Clairaudience
| 30
| Clairvoyance
| Mental Enhancement
| Clairvoyance
|
31
| Cold Generation
| Energy Emission
| SL*CL Cold damage (1 group, no save)
| 32
| Coldshaping
| Energy Control
| +/- SL*10 degrees temperature (x1 Special)
| 33
| Collection
| Matter Control
| (12-SL)M, SL/d: Teleport up to SL gp value of objects (of specified type) to yourself
|
34
| Coloration
| Matter Conversion
| Color an object/person or +/- SL/2 to the Chemical factor of a chemical (see Chemist)
| 35
| Combustion
| Matter Conversion
| An object explodes (item save), the person carrying it takes CL*SL/2 damage (save)
| 36
| Communicate with Animals
| Mental Enhancement
| Speak with Animals
|
37
| Communicate with Cybernetics
| Mental Enhancement
| Speak with Golems / Technological Monsters+Devices
| 38
| Communicate with Non-Living
| Mental Enhancement
| Speak with anything not alive or animated; Stone Tell
| 39
| Communicate with Plants
| Mental Enhancement
| Speak with Plants
|
40
| Control
| Power Control
| 1bM: Redirect an effect (caster makes SL/4 saves)
| 41
| Cosmic Awareness
| Mental Enhancement
| Grand: Cosmic Awareness
| 42
| Creation
| Power Control
| Wish for a spell level = 0 to (SL-3)/2 spell (Warrior, Wizard, Priest, or Rogue)
|
43
| Crystallization
| Matter Control
| Object is indestructible for SL rounds
| 44
| Danger Sense
| Mental Enhancement
| Danger Sense
| 45
| Darkforce Manipulation
| Energy Control
| +SL dmg per unarmed attack; Darkness SL*10' r; Fly SL*3"; (12-SL)M: Dimension Door
|
46
| Digestive Adaptation
| Physical Enhancement
| Can digest anything; +SL*2 saves vs. poison
| 47
| Dimension Travel
| Travel
| Plane Shift up to SL/2 planes removed
| 48
| Diminution
| Matter Control
| /SL size to a person or object (save)
|
49
| Disintegration
| Matter Conversion
| Major: Disintegrate (save)
| 50
| Disruption
| Matter Control
| Minor: Target takes CL*SL disruption damage (no save); Grand: The damage given plus a Disintegrate effect (save)
| 51
| Domination
| Power Control
| Dominate all actions (SL/5 saves)
|
52
| Dreamtravel
| Mental Enhancement
| Dream Travel
| 53
| Duplication
| Power Control
| 1bM: Fork an effect (caster makes SL/3 saves)
| 54
| Electrical Control
| Energy Control
| SL/2 (round down) instances of Resist lightning; +SL*10% damage with lightning effects
|
55
| Electrical Generation
| Energy Emission
| SL*CL Lightning damage (1 group, no save)
| 56
| Elemental Conversion
| Matter Conversion
| Alter a periodic table element effect to another (within SL elements on periodic table)
| 57
| Elemental Creation
| Matter Creation
| Create SL^2 lbs. of an element (max E=SL/2)
|
58
| Elongation
| Self-Alteration
| Elasticity (length only); Can do SL melee attacks on someone without actually joining their group
| 59
| Emotion Control
| Lifeform Control
| Emotion (SL saves)
| 60
| Empathy
| Mental Enhancement
| Empathy
|
61
| Enchantment
| Magical
| Make a stone that holds SL^2 PSPs in Psi45
| 62
| Energy Body
| Self-Alteration
| Major: You are made of energy; cannot use P actions; resist physical damage
| 63
| Energy Conversion
| Energy Control
| 0, SL/t: Convert an element in an effect to another element (max E factor = SL/2, round down)
|
64
| Energy Detection
| Detection
| Detect and identify energy
| 65
| Energy Doppelganger
| Energy Emission
| Mirror Image (1 image), it has SL^3 hp; it flies at SL*3"; you can cast Psi45 effects through it
| 66
| Energy Path
| Travel
| Fly at (CL*SL)^2"; you are incorporeal and cannot use P actions
|
67
| Energy Sheath
| Self-Alteration
| SL^2 hp Armor spell, self only, stacks with the (Wizard) Armor spell
| 68
| Energy Solidification
| Energy Control
| Minor: Web; Major: Iron Bands of Bilarro; Grand: Solid Wall of Force; Super: Forcecage
| 69
| Energy Source
| Power Control
| +SL^2 max PSPs in Psi45 as long as you are within SL planes of the Astral plane
|
70
| Energy Source Creation
| Power Control
| +SL*5 max PSPs in Psi45
| 71
| Energy Sponge
| Energy Control
| bM: SL*10% chance to absorb an entire energy attack
| 72
| Energy Vampirism
| Energy Control
| 1M: Target takes SL Str, Con, or Wis damage and you gain that amount for 1 round (save)
|
73
| Enlargement
| Matter Control
| xSL size to a person or object (save)
| 74
| Environmental Awareness
| Detection
| Increased sensitivity to disturbances/influences on environment
| 75
| Evolution
| Self-Alteration
| Add the "Greater" Racial Adjective to yourself for free. Super: Add "Chosen One" for free.
|
76
| Exorcism
| Lifeform Control
| Minor: Detect Possession; Major: Exorcism (SL/2 saves)
| 77
| Extradimensional
| Detection
| See things existing in other dimensions nearby (Border Astral, etc.)
| 78
| Fire Control
| Energy Control
| SL/2 (round down) instances of Resist fire; +SL*10% damage with fire effects
|
79
| Fire Generation
| Energy Emission
| SL*CL Fire damage (1 group, no save)
| 80
| Floating Disc
| Travel
| Floating Disc; Major: Frisky Chest
| 81
| Focus
| Power Control
| Do SL instances of another Psi45 power you know; you are Spent and Harmed at the end of effect
|
82
| Force Field
| Defensive
| Immune to spell level 0 to SL-2 effects; -(SL-1) per physical attack; ER 5*SL%
| 83
| Force Field vs. Emotion
| Defensive
| Immune to spell level 0 to SL-1 enchantment/charm effects
| 84
| Force Field vs. Energy
| Defensive
| Immune to spell level 0 to SL-1 energy attacks
|
85
| Force Field vs. Hostiles
| Lifeform Control
| Enemies must make SL/2 saves to attack you
| 86
| Force Field vs. Magic
| Defensive
| Immune to spell level 0 to SL-1 magic
| 87
| Force Field vs. Mental
| Defensive
| Immune to spell level 0 to SL-1 mental attacks
|
88
| Force Field vs. Physical
| Defensive
| -SL per physical attack
| 89
| Force Field vs. Power Manipulation
| Defensive
| ER 10*SL%
| 90
| Force Field vs. Vampirism
| Defensive
| aNR 10*SL% (including energy and stat drains)
|
91
| Forced Reincarnation
| Lifeform Control
| 1M, SL/d: Reincarnation (target must have died within the last 2^SL segments)
| 92
| Free Spirit
| Mental Enhancement
| Minor: Astral Perception; Major: Astral Projection
| 93
| Gateway
| Travel
| Major: Dimension Door; Grand: Gate
|
94
| Geoforce
| Matter Control
| 1bM: Stop or Create an Earthquake, Landslide, etc. Damage would be CL*SL Earth to a group (save for 0)
| 95
| Gestalt
| Power Control
| Major: 1M: Do 2 Minor powers that you know; Grand: 1M: Do 2 Major powers that you know; etc.
| 96
| Gliding
| Travel
| Fly at whatever the wind speed is
|
97
| Grafting
| Lifeform Control
| 1M: Graft Weapon/Armor or Surgery (at TechL=SL*2)
| 98
| Gravity Manipulation
| Energy Control
| SL/2 (round down) instances of Resist gravity/falling damage; +SL*10% damage with gravity/falling effects
| 99
| Growth
| Self-Alteration
| xSL size; +SL Str
|
100
| Hallucinations
| Mental Enhancement
| Hallucinations (SL saves)
| 101
| Hard Radiation
| Energy Emission
| SL*CL/2 Radiation damage and SL Con damage (1 group, no save)
| 102
| Hard Radiation Control
| Energy Control
| SL/2 (round down) instances of Resist radiation damage; +SL*10% damage with radiation (specific, not all of Psi9/18/27) effects
|
103
| Heat
| Energy Emission
| Target takes SL*CL Fire damage per segment for 1 round (no save)
| 104
| Hyper-Digging
| Travel
| Tunneling
| 105
| Hyper-Hearing
| Detection
| xSL range with hearing; Hear Noise 10*SL%
|
106
| Hyper-Intelligence
| Mental Enhancement
| +SL Int
| 107
| Hyper-Invention
| Mental Enhancement
| (12-SL)M: Create a TechL=SL*2-3 object (see [Q8], can have at most LVL of these objects)
| 108
| Hyper-Leaping
| Travel
| Jump SL*10'
|
109
| Hyper-Olfactory
| Detection
| xSL range with smell; Clairnasience
| 110
| Hyper-Running
| Travel
| +SL/2 V actions only for actual movement
| 111
| Hyper-Speed
| Physical Enhancement
| xSL movement rate
|
112
| Hyper-Swimming
| Travel
| Swim at full movement rate
| 113
| Hyper-Touch
| Detection
| Detect extremely fine surface details; Fine manipulation
| 114
| Hypnotic Control
| Lifeform Control
| Hypnosis (SL/2 saves)
|
115
| Hypnotic Voice
| Physical Enhancement
| Hypnosis (SL/2 groups, save, must be able to hear you)
| 116
| Illusion-Casting
| Illusory
| 1M: Demi-Shadow Magic for a spell level = SL-2 effect in Psi45
| 117
| Illusory Duplication
| Illusory
| Mirror Image (SL images)
|
118
| Illusory Invisibility
| Illusory
| Minor: Invis.; Major: Improved Invis.; Grand: Dust of Disappearance
| 119
| Imitation-Face Changer
| Self-Alteration
| Alter Appearance; Disguise (face only) SL*20%
| 120
| Imitation-Human Changeling
| Self-Alteration
| Alter Appearance; Disguise SL*15%
|
121
| Incarnation Awareness
| Mental Enhancement
| Remember your last SL/5 previous incarnations of your life
| 122
| Internal Limbo
| Magical
| Minor: Rope Trick; Grand: I'm Gone (to own Pocket Dimension)
| 123
| Invisibility
| Self-Alteration
| Improved Invis.
|
124
| Ionization
| Matter Conversion
| Lightning shield (xSL/10 damage back)
| 125
| Iron Will
| Mental Enhancement
| 1bM: One effect that's hitting you is delayed for SL segments (it will still resolve even if the caster is dropped)
| 126
| Kinetic Bolt
| Energy Emission
| SL*CL/2 Telekinesis dmg and knock back SL*10' (1 target, no save, Str-SL*2 check to avoid knock back)
|
127
| Kinetic Control
| Energy Control
| SL/2 (round down) instances of Resist telekinesis; +SL*10% damage with telekinesis effects
| 128
| Levitation
| Travel
| Levitate
| 129
| Life Detection
| Detection
| Detect Life SL*10' (even through walls); 1M: Identify Life
|
130
| Lifeform Creation
| Matter Creation
| Summon a DL=SL-1 monster
| 131
| Light Control
| Energy Control
| SL/2 (round down) instances of Resist light; +SL*10% damage with light effects
| 132
| Light Emission
| Energy Emission
| SL*CL/2 Light damage (no save) and SL/2 instances of blindness (save)
|
133
| Linguistics
| Mental Enhancement
| +SL^2 language slots
| 134
| Lung Adaptability
| Physical Enhancement
| Need not breathe; Water Breathing
| 135
| Machine Animation
| Matter Control
| Control P Actions of a Psi8 object (SL saves)
|
136
| Magic Control
| Magical
| +SL/2 (round down) to SL of next Psi45 power
| 137
| Magic Creation
| Magical
| Wish for a spell level = 0 to SL-2 Wizard spell
| 138
| Magic Detection
| Detection
| Detect Magic SL*10' (even through walls); 1M: Identify Magic
|
139
| Magic Domination
| Magical
| Control M Actions (SL/2 saves)
| 140
| Magic Transferral
| Magical
| Spend any amount of Psi45 PSPs. The target gets that PSPs in his pool.
| 141
| Magic Vampirism
| Magical
| 1M, SL/t: Target loses SL spell levels in magic memorization (save), if fails you get +1 to Str, Con, Wis, or +1 SL to another power for 1 turn
|
142
| Magnetic Manipulation
| Energy Control
| SL/2 (round down) instances of Resist magnetism; +SL*10% damage with magnetism effects
| 143
| Magnetism
| Energy Emission
| Magnetism; Metal items weigh xSL normal
| 144
| Martial Supremacy
| Fighting
| +SL Martial Arts or Professional Wrestling maneuvers (you don't need a style)
|
145
| Mass Decrease
| Self-Alteration
| /SL weight on an object
| 146
| Mass Increase
| Self-Alteration
| xSL weight on an object
| 147
| Matter Animation
| Matter Control
| Animate Object up to SL^2 lbs.
|
148
| Mechanical Creation
| Matter Creation
| Summon a DL=SL-2 Golem or Technological monster
| 149
| Mental Duplication
| Mental Enhancement
| Capital E Extract (SL/3 saves)
| 150
| Mental Invisibility
| Mental Enhancement
| Improved Invis.: it's +SL AC instead of +4
|
151
| Mental Probe
| Mental Enhancement
| Probe (SL saves)
| 152
| Micro-Environment
| Matter Control
| Create a bubble of friendly environment for up to SL people (must stay in same group)
| 153
| Microscopic Vision
| Detection
| x10^SL Microsopic Vision
|
154
| Mind Blast
| Mental Enhancement
| SL*CL Mental damage (1 group, no save)
| 155
| Mind Control
| Lifeform Control
| Minor: Command (save); Major: Domination (SL/3 saves)
| 156
| Mind Drain
| Mental Enhancement
| Forget (SL saves)
|
157
| Mind Transferral
| Lifeform Control
| Minor: Empathy (save); Major: Magic Jar (SL/3 saves)
| 158
| Missile Creation
| Matter Creation
| Do SL missile attacks, must roll to hit, each hit does 10 dmg (no save) and a stun (save)
| 159
| Molding
| Matter Control
| (12-SL)M: Shape Alter Any Object (the resultant item must be of the same type of material)
|
160
| Molecular Conversion
| Matter Conversion
| Alter a periodic table compound effect to another
| 161
| Molecular Creation
| Matter Creation
| Create SL lbs. of an element (max E=SL)
| 162
| Natural Weaponry
| Fighting
| +SL TH and dmg with natural attacks
|
163
| Nemesis
| Power Control
| Wish for a spell level 0 to SL-2 effect that will most affect the target (DM will determine)
| 164
| Neural Manipulation
| Lifeform Control
| Minor: Seizure (-2 all rolls, save); Major: Paralysis (SL/3 saves)
| 165
| Penetration Vision
| Detection
| X-ray vision SL*2'
|
166
| Phasing
| Self-Alteration
| Minor: Phase out (like a Blink dog); Major: Pass Wall
| 167
| Pheromones
| Physical Enhancement
| Command (SL words, save)
| 168
| Physical Gestalt
| Self-Alteration
| Grand: Merge bodies with someone else (must be willing), combine AC, hp, and effects
|
169
| Plague Carrier
| Lifeform Control
| Disease (SL saves)
| 170
| Plant Control
| Lifeform Control
| Charm Plant (SL saves)
| 171
| Plant Growth
| Lifeform Control
| Plant Growth xSL
|
172
| Plant Mimicry
| Self-Alteration
| Tree
| 173
| Plasma Control
| Energy Control
| SL/2 (round down) instances of Resist plasma; +SL*10% damage with plasma effects
| 174
| Plasma Generation
| Energy Emission
| SL*CL Plasma damage (1 group, no save)
|
175
| Plasticity
| Self-Alteration
| Elasticity (full); Can do SL/2 melee attacks on someone without actually joining their group
| 176
| Postcognition
| Mental Enhancement
| Postcognition
| 177
| Power Detection
| Detection
| Detect Radiation SL*10' (even through walls); 1M: Identify Radiation
|
178
| Power Simulation
| Magical
| The next Psi45 power you use will be resisted using MR instead of PR
| 179
| Power Transferral
| Power Control
| Lend a Minor to someone's progression (you lose a Psi45 minor, they gain a Psi45 minor)
| 180
| Power Vampirism
| Power Control
| 1M, SL/t: Target loses an innate ability (save), if fails you get +1 to Str, Con, Wis, or +1 SL to another power for 1 turn
|
181
| Precognition
| Mental Enhancement
| Precognition
| 182
| Prehensile Hair
| Self-Alteration
| Your hair has controlled movement; can do a "Hair attack" (using your hair's P action) for 1dSL dmg
| 183
| Psionic Detection
| Detection
| Detect Psionics SL*10' (even through walls); 1M: Identify Psionics
|
184
| Psionic Vampirism
| Mental Enhancement
| 1M, SL/t: Target loses (SL^2)*10 PSPs (Psi1 scale, save), if fails you get +1 to Str, Con, Wis, or +1 SL to another power for 1 turn
| 185
| Radarsense
| Detection
| Emit and sense Radar waves
| 186
| Radiowave Control
| Energy Control
| Emit and Sense Radio waves
|
187
| Radiowave Generation
| Energy Emission
| SL*CL/2 Radiowave damage (1 group, no save, the effect can go through a SL' wall)
| 188
| Reality Alteration
| Magical
| + or - SL to your next die roll
| 189
| Reflection
| Defensive
| MPIWReflection 5*SL%
|
190
| Regeneration
| Physical Enhancement
| Regenerate SL hp/s
| 191
| Remote Sensing
| Mental Enhancement
| Increase all senses by x(1+SL/4)
| 192
| Residual Absorption
| Power Control
| Whenever a Psi45 power is used against you, gain it's SL/2 PSPs.
|
193
| Resist: Emotion
| Defensive
| SL/2 (round down) instances of Resist enchantment/charm
| 194
| Resist: Energy
| Defensive
| SL/3 (round down) instances of Resist energy attacks
| 195
| Resist: Magic
| Defensive
| SL/4 (round down) instances of Resist magic
|
196
| Resist: Mental
| Defensive
| SL/2 (round down) instances of Resist mental attacks
| 197
| Resist: Physical
| Defensive
| SL/4 (round down) instances of Resist physical attacks
| 198
| Resist: Power Manipulation
| Defensive
| SL/3 (round down) instances of Resist disenchantment
|
199
| Resist: Vampirism
| Defensive
| SL/3 (round down) instances of Resist necromancy, energy and stat drains
| 200
| Rocket
| Travel
| Fly at SL*30" but you can turn only once per segment
| 201
| Selection
| Power Control
| Major: You know all Psi45 Minors but can run only 1 Minor at a time; Grand: Know all Majors, etc.
|
202
| Self-Duplication
| Self-Alteration
| Make SL/5 duplicates of yourself
| 203
| Self-Revival
| Physical Enhancement
| 0, (SL-1)/d: Heal self
| 204
| Self-Sustenance
| Physical Enhancement
| Need not drink or eat
|
205
| Self-Vegetation
| Self-Alteration
| Polymorph Self into a DL=SL-1 Plant (you do get to choose)
| 206
| Sense Alteration
| Lifeform Control
| Negate or restore 1 sense (save)
| 207
| Sensory Link
| Mental Enhancement
| Link SL/2 senses to another person
|
208
| Serial Immortality
| Mental Enhancement
| 0, 1/d: Resurrection, self only, there is a delay of (11-SL) rounds
| 209
| Shadowcasting
| Energy Emission
| Darkness, reduce radiation in room by RS=SL
| 210
| Shadowshaping
| Energy Control
| See through shadows 10*SL' (even through walls); Meld into Shadows; 1M: Summon Shadow (DL=SL)
|
211
| Shapechange-Others
| Lifeform Control
| Minor: Alter Appearance (save); Major: Disguise (save); Grand: Shapechange Other (save)
| 212
| Shapeshifting
| Self-Alteration
| Polymorph Self into a DL=SL-4 monster (you do get to choose)
| 213
| Shrinking
| Self-Alteration
| /SL size; +SL Dex
|
214
| Skywalk
| Travel
| You walk on the air as if it was the ground (i.e. Fly at your ground movement rate)
| 215
| Sleep-Induced
| Lifeform Control
| Sleep (SL/2 saves)
| 216
| Sonar
| Detection
| Emit and sense Sonar waves
|
217
| Sonic Generation
| Energy Emission
| SL*CL/2 Sound damage (no save) and SL/2 instances of deafness (save)
| 218
| Sound Manipulation
| Energy Control
| xSL or /SL amount of sound in room (x1 Special)
| 219
| Speechthrowing
| Mental Enhancement
| Ventriloquism
|
220
| Spiderclimb
| Travel
| Spider Climb; Climb Walls SL*20%
| 221
| Spirit Gestalt
| Self-Alteration
| Grand: Join minds with another person (must be willing), can use each other's mental abilities
| 222
| Spirit Storage
| Lifeform Control
| Can hold SL spirits within self as a receptacle
|
223
| Spirit Vampirism
| Magical
| 1M, SL/t: Target loses SL Int and Wis dmg (save), if fails you get +1 to Str, Con, Wis, or +1 SL to another power for 1 turn
| 224
| Spray
| Matter Creation
| SL choking dmg to a group per segment (can leave the area)
| 225
| Stealth
| Physical Enhancement
| Move Silently 10*SL%
|
226
| Summoning
| Lifeform Control
| Summon a DL=SL Outer
| 227
| Suspended Animation
| Physical Enhancement
| Feign Death (need to make a Int-SL check to attack you, you cannot attack until this is dropped)
| 228
| Sympathetic Magic
| Magical
| 1 Reset: Create a voodoo doll of someone (must have a real object from him); 1M, SL/h: Center an effect on that person, if on same plane
|
229
| Telekinesis
| Mental Enhancement
| Telekinesis 10*SL^2 lbs.
| 230
| Telelocation
| Mental Enhancement
| Locate Person (within (SL-2)/2 planes)
| 231
| Telepathy
| Mental Enhancement
| Telepathy; Psi45 psionic link
|
232
| Teleport Others
| Travel
| Teleport SL-2 Others
| 233
| Teleport Self
| Travel
| Teleport Self; at Minor there is a M% chance of failure, where M is the number of miles travelled
| 234
| Telereformation
| Travel
| Teleport Self; at Minor all your effects drop as you do this
|
235
| Telescopic Vision
| Detection
| x2^SL Eagle Eye Vision
| 236
| Thermal Control
| Energy Control
| SL/2 (round down) instances of Resist temperature change; +SL*10% effect with temperature change effects
| 237
| Thermal Vision
| Detection
| Infravision; Immune Darkness
|
238
| Time Travel
| Travel
| Time Travel 10^SL seconds; 15-SL% chance of bizarre failure (very far time travel, a loop travel, etc.)
| 239
| Total Memory
| Mental Enhancement
| Eidetic Memory
| 240
| Tracking
| Detection
| SL slots in Tracking
|
241
| Troubleseeker
| Travel
| Sense Danger (to innocents, not yourself)
| 242
| True Flight
| Travel
| Fly at (SL^2)*3"
| 243
| True Invulnerability
| Physical Enhancement
| SL instances of Resist distributed as you like (medium categories: a school, an element, etc.)
|
244
| True Sight
| Detection
| Minor: Detect Illusion/Invis.; Major: True Sight; Grand: Immune Dust/Disapp.; Super: Cosmic Awareness
| 245
| Two-dimensionality
| Self-Alteration
| You are 2-dimensional.
| 246
| Undead Control
| Lifeform Control
| Turn Undead at CL=(SL-2)*2
|
247
| UV Vision
| Detection
| Ultravision
| 248
| Vibration
| Energy Emission
| SL*CL Vibration damage (1 group, no save)
| 249
| Vibration Control
| Energy Control
| SL/2 (round down) instances of Resist vibration; +SL*10% damage with vibration effects
|
250
| Vocal Control
| Physical Enhancement
| Mimic Voices; xSL sound with voice
| 251
| Warding
| Magical
| Create a Trap (x1 Psionic) for SL/2 Psi45 powers
| 252
| Water Freedom
| Physical Enhancement
| Free Action in Water
|
253
| Water Walking
| Travel
| Water Walking
| 254
| Waterbreathing
| Physical Enhancement
| Water Breathing
| 255
| Weakness Creation
| Power Control
| Add SL/2 instances of a Vulnerability to something (medium scale: a school, an element, etc.) on the target (no save)
|
256
| Weakness Detection
| Detection
| Know a weakness/vulnerability of target (increase next effect by x(SL+2)/2, round down)
| 257
| Weapons Creation
| Fighting
| 1M: Create a gp=SL^2 weapon (lasts for 1 turn; 1 weapon per day may be permanent instead)
| 258
| Weapons Tinkering
| Fighting
| (12-SL)M: Polymorph Any Object (the resultant item must be a weapon)
|
259
| Weather
| Matter Control
| Control Weather within SL miles
| 260
| Webcasting
| Matter Creation
| Web (SL saves)
| 261
| Whirlwind
| Travel
| Major: Air Walk 30" (area); Grand: Wind Walk 60" (area)
|
262
| Zombie Animation
| Matter Control
| Animate a dead body as a Zombie with DL=SL
|
|
[PC5] Psionicist Classes Group
Basic Psi54 Information
This is a port of DC comics powers to the D&D Collective. This list of powers is not accurate to the DC game. If you're looking for DC game material, look elsewhere!
|
| There is only one list of Psi54 powers, but these powers exist at each category (minor, major, grand, etc.). The powers have "SL" (Spell Level) built into their descriptions, so higher level powers are more effective. For purposes of SL, minor=2, major=5, grand=8, super=11, ultra=14.
| Whenever SL is divided by something, you round down (so a Major of "+SL/2 Str" would give +2 Str, not +2½). If the fractional part is actually meaningful to the Collective (e.g. +2½M actions is better than +2M actions), you can retain the fraction.
|
| All powers require 1M to use unless noted.
| All powers cost it's SL in PSPs to use. If it's a maintained effect, the cost permanently lowers the max PSP pool until the effect is lowered.
| 1 Psi54 PSP = 10 Psi1 PSPs.
|
| Some powers list "(SL saves)". This requires the target to make the SL saves against the effect, failing any is failure. You may instead affect SL different targets in the same group with 1 save each (other combinations of splittling the power up is not possible).
| For effects that list "(SL/3 saves)" or "(SL/4 saves)", this effect does nothing as a Minor.
|
|
Psi54 Powers
#
| Power
| School
| Notes
|
1
| Absorption Field
| Physical
| Stops SL/2 mental attacks or mental-affecting powers on you
| 2
| Acid
| Physical
| CL*(SL+2) acid dmg to one target (no save)
| 3
| Acrobatics
| Skill-like
| Any Acrobat SL-1 pick; 5*CL Rogue points in it
|
4
| Active Sonar
| Mental
| Sonar; can see in darkness
| 5
| Air Animation
| Mental
| Summon a DL=SL Air Elemental
| 6
| Air Control
| Mental
| Gust of Wind / Wall of Air
|
7
| Air Walking
| Mental
| Can walk in air as if on ground
| 8
| Analytical Smell
| Mental
| Identify things by smell; Tracking
| 9
| Animal Control
| Mystical
| Charm Animal (SL saves)
|
10
| Animal Handling
| Skill-like
| Minor: Animal Friendship; Major: +1 Animal Companion
| 11
| Animal Mimicry
| Mental
| Polymorph Self (to Animal only)
| 12
| Animal Summoning
| Mystical
| Summon a DL=SL-1 Animal
|
13
| Animal Transformation
| Physical
| Polymorph Other (from Animal to Animal only) (SL saves)
| 14
| Animate Image
| Mystical
| Summon a DL=SL creature based on an picture/painting you have (the image is consumed)
| 15
| Animate Objects
| Mystical
| Animate Objects as if they were a DL=SL Golem summon
|
16
| Artist
| Skill-like
| Free proficiencies in (pick SL-1 of these): Actor, Musician, Painter, Photographer, Sculptor, Writer
| 17
| Attraction/Repulsion
| Mental
| Telekinesis all objects of one type towards you or away from you
| 18
| Aura of Fear
| Mental
| Fear by sight (SL saves)
|
19
| Bio-Energy Blast
| Physical
| CL*(SL+2) force dmg to one target (no save)
| 20
| Bomb
| Physical
| CL*SL explosion dmg to your group (no save, hole in the middle)
| 21
| Broadcast Empath
| Mental
| Empathy
|
22
| Cell Rot
| Mental
| Cell Adjustment (reversed) CL*SL*2 dmg (no save)
| 23
| Charisma
| Skill-like
| +SL Chr; Hold Chr
| 24
| Cling
| Physical
| Climb Walls 20*SL%; Resist first CL*SL/2 dice of Telekinesis or Gravity damage; Grand: Immovability
|
25
| Comprehend Languages
| Mental
| Comprehend Languages; Tongues
| 26
| Control
| Mental
| Domination one target (SL/2 saves)
| 27
| Damage Transference
| Mental
| Cell Adjustment CL*SL*2 hp
|
28
| Danger Sense
| Mental
| Danger Sense
| 29
| Darkness
| Physical
| Darkness (can blind a person, make SL saves)
| 30
| Density Increase
| Mental
| xSL weight; +SL Str; -SL Dex
|
31
| Detective
| Skill-like
| Tracking; ID Fake/Counterfeit items; Legal Lore
| 32
| Digging
| Physical
| Dig
| 33
| Directional Hearing
| Mental
| Know which direction sounds are coming from
|
34
| Dispersal
| Mental
| Insubstantial (can move through objects, can't attack)
| 35
| Earth Animation
| Mental
| Summon a DL=SL Earth Elemental
| 36
| Earth Control
| Mental
| Move Earth / Wall of Earth
|
37
| Empathy
| Mental
| Empathy
| 38
| Energy Absorption
| Physical
| CL*SL*3 hp ablative Force Field (vs. energy attacks)
| 39
| Extended Hearing
| Mental
| Hear Noise SL*10%
|
40
| Eye of the Cat
| Mystical
| Can see through an animal's eyes (must be willing)
| 41
| Flame Animation
| Mental
| Summon a DL=SL Fire Elemental
| 42
| Flame Being
| Physical
| Fire Shield (SL*10% damage back to attacker); Deal +SL fire dmg with melee attacks
|
43
| Flame Control
| Mental
| Pyrotechnics / Produce Fire / Quench / Wall of Fire
| 44
| Flame Immunity
| Physical
| SL/2 instances of Resist Fire
| 45
| Flame Project
| Physical
| CL*(SL+2) fire dmg to one target (no save)
|
46
| Flash
| Physical
| Light (can blind a person, make SL saves)
| 47
| Flight
| Physical
| Fly at 2^SL"
| 48
| Fog
| Physical
| Wall of Fog, blocks X-ray vision, ultravision, infravision, sonar
|
49
| Force Field
| Physical
| CL*SL*2 hp ablative Force Field (vs. physical or energy attacks)
| 50
| Force Manipulation
| Mental
| Minor: Minor Creation; Major: Major Creation
| 51
| Force Shield
| Mental
| CL*SL*3 hp ablative Force Field (vs. physical or energy attacks, only one enemy /s)
|
52
| Full Vision
| Mental
| All-Around Sight; Grand: Immune to Backstab
| 53
| Gadgetry
| Skill-like
| 1M, 1/d: Build a TechL=SL Psi8 item
| 54
| Gliding
| Physical
| Fly at 3*SL"
|
55
| Gravity Decrease
| Mental
| Increase gravity in room or object/person by SL G's (x1 Special)
| 56
| Gravity Increase
| Mental
| Decrease gravity in room or object/person by SL G's (x1 Special)
| 57
| Growth
| Physical
| +SL/2 Size classes
|
58
| Heat Vision
| Mental
| 1M to start: Every segment for 1 round, as a 0 action, deal SL heat dmg to one target (no save)
| 59
| Hypersensitive Touch
| Physical
| Fine touch; Fine manipulation
| 60
| Hypnotism
| Mental
| Hypnosis (SL saves)
|
61
| Ice Animation
| Mental
| Summon a DL=SL Ice Elemental
| 62
| Ice Control
| Mental
| Wall of Ice
| 63
| Ice Production
| Physical
| CL*(SL+2) ice dmg to one target (no save)
|
64
| Icing
| Physical
| SL/2 instances of Resist Cold/Ice
| 65
| Illusion
| Mental
| Illusion (SL Int checks)3
| 66
| Invisibility
| Physical
| Minor: Invisibility; Major: Improved Invisibility; Grand: Dust of Disappearance
|
67
| Invulnerability
| Physical
| -CL*SL/2 dmg per attack
| 68
| Iron Will
| Mental
| SL/2 instances of Resist Hypnotism/Charm/Domination
| 69
| Joined
| Mystical
| Immovability
|
70
| Jumping
| Physical
| Jump
| 71
| Life Sense
| Mental
| Detect Life
| 72
| Lightning
| Mystical
| CL*SL lightning dmg to one group (no save)
|
73
| Locate Animal
| Mystical
| Locate Animals
| 74
| Magic Blast
| Mystical
| CL*SL force dmg to one group (no save)
| 75
| Magic Shield
| Mystical
| Stops SL/2 magical attacks on you
|
76
| Magical Sense
| Mystical
| Detect/Identify Magic
| 77
| Magnetic Control
| Mental
| Telekinesis all metal objects towards you or away from you
| 78
| Martial Artist
| Skill-like
| SL Martial Arts maneuvers (no style is included tho)
|
79
| Matter Manipulation
| Mental
| CL*(SL+2) explosion dmg to one target (no save)
| 80
| Medicine
| Skill-like
| Binding wounds is 4+SL hp
| 81
| Mental Blast
| Mental
| Do a P action of attacks, using Int instead of Str and Wis instead of Dex
|
82
| Microscopic Vision
| Mental
| Microscopic Vision
| 83
| Military Science
| Skill-like
| Free proficiencies in (pick SL-1 of these): Camouflage, Cartography, Demolition, ECM, Tracking
| 84
| Mimic
| Physical
| 1bM: Fork a spell level 0 to SL effect
|
85
| Mind Blank
| Mental
| Immune detection, ESP
| 86
| Mind Blast
| Mental
| SL Int dmg to one target (no save)
| 87
| Mind Drain
| Mental
| Target loses CL*SL*10 PSPs (using Psi1 scale), you gain half of what he lost
|
88
| Mind Over Matter
| Mental
| Stay conscious (and offensive) for up to SL segments after being reduced below -10 hp
| 89
| Mind Probe
| Mental
| ESP
| 90
| Molecular Chameleon
| Mental
| Polymorph your body into an unusual material that you're touching (max S factor = SL)
|
91
| Mystic Link
| Mystical
| Major: 1M: Duplicate a Psi54 Minor; Grand: 1M: Duplicate a Psi54 Major; etc.
| 92
| Mystic Shield
| Mental
| SR SL*CL
| 93
| Object Awareness
| Mental
| Minor: Locate Object; Major: Clairvoyance there
|
94
| Occultist
| Skill-like
| Any Occultist5 Level SL pick
| 95
| Omni-Arm
| Physical
| +0d+SL*2 to open-hand attacks (e.g. as a Major your base punch goes from 1d2 to 1d12)
| 96
| Passive Sonar
| Mental
| Sonar; can see in darkness
|
97
| Personality Transfer
| Mental
| Magic Jar (SL/2 saves)
| 98
| Phobia
| Mental
| Fear (SL saves)
| 99
| Plant Control
| Mystical
| Charm Plant (SL saves) or Summon a DL=SL-1 Plant
|
100
| Plant Growth
| Mystical
| Plant Growth
| 101
| Poison Touch
| Physical
| Your next attack is poisonous (Death or (SL-1)*10 dmg if they make the save)
| 102
| Postcognition
| Mental
| Object Reading
|
103
| Power Drain
| Mental
| Target loses random powers (SL saves, each missed save is 1 lost power)
| 104
| Precognition
| Mental
| Precognition
| 105
| Psychic Will
| Mental
| Wall of Force
|
106
| Radar Sense
| Mental
| Radar detection
| 107
| Recall
| Mental
| Eidetic Memory
| 108
| Regeneration
| Mental
| Regenerate SL/2 stat points of damage per segment
|
109
| Running
| Physical
| +3*(SL-1)" move rate
| 110
| Scholar
| Skill-like
| +SL Nonweapon (Knowledge) proficiencies
| 111
| Scientist
| Skill-like
| Scientific Analysis SL*10%
|
112
| Sealed Systems
| Physical
| Immune hostile environment; Need not breathe
| 113
| Sensory Block
| Mental
| Target loses some senses (SL/2 saves, each missed save is 1 lost sense)
| 114
| Shape Change
| Mental
| Minor: Polymorph Self to a particular animal type; Grand: Shapechange to a particular animal type
|
115
| Shrinking
| Physical
| -SL/2 Size classes
| 116
| Skin Armor
| Physical
| AT +SL*CL/2
| 117
| Solar Sustenance
| Physical
| Need not eat or drink
|
118
| Sonic Beam
| Physical
| CL*(SL+2) sound dmg to one target (no save)
| 119
| Speak with Animals
| Mental
| Speak with Animals
| 120
| Spirit Travel
| Mystical
| Minor: Astral Perception; Major: Astral Projection; Grand: Astral Spell
|
121
| Spiritual Drain
| Mystical
| Target loses CL*SL hp (necromantic, no save), you gain CL*SL hp (not above max)
| 122
| Split
| Physical
| You are two beings (two places at once); it costs 3 actions to have each body do 1 action
| 123
| Spy
| Skill-like
| Any Secret Agent SL-1 pick; 5*CL Rogue points in it
|
124
| Starbolt
| Physical
| CL*(SL+2) plasma dmg to one target (no save)
| 125
| Stretching
| Physical
| Can melee up to SL people per round that aren't in your group
| 126
| Super Breath
| Physical
| CL*SL air dmg to one group (no save)
|
127
| Super Hearing
| Mental
| Can hear frequencies outside of normal human range
| 128
| Super Ventriloquism
| Mental
| Ventriloquism
| 129
| Superspeed
| Physical
| xSL movement rate; you can turn only once per segment
|
130
| Suspension
| Mental
| Feign Death
| 131
| Swimming
| Physical
| Swim at full movement rate; No combat penalties in water
| 132
| Systematic Antidote
| Physical
| SL/2 instances of Resist Poison/Drugs
|
133
| Telekinesis
| Mental
| Telekinesis CL*SL*10 lbs.
| 134
| Telepathy
| Mental
| Telepathy
| 135
| Teleportation
| Mental
| Teleport up to 2^SL miles
|
136
| Telescopic Vision
| Mental
| Eagle Eye Vision
| 137
| Thermal (IR) Vision
| Mental
| Infravision
| 138
| Thief
| Skill-like
| Any Thief SL-1 pick; 5*CL Rogue points in it
|
139
| Transfer
| Mystical
| Major: Target gains a Psi54 Minor power (this slot is spent until he doesn't have the power anymore)
| 140
| Transmutation
| Mystical
| Major: Polymorph Any Object
| 141
| Truesight
| Mental
| Minor: Detect Invis./Illusion; Major: True Seeing; Grand: Cosmic Awareness
|
142
| Two-Dimensional
| Physical
| You are 2-dimensional; +SL AC
| 143
| Ultra Vision
| Mental
| Ultravision
| 144
| Vampirism
| Mystical
| Target gets SL/2 negative levels (energy drain, no save), you gain CL*SL hp (not above max)
|
145
| Vehicles
| Skill-like
| Can drive vehicles
| 146
| Voodoo
| Mystical
| 1M, SL/d: Do a Psi54 power centered on a person on your plane
| 147
| Warp
| Mental
| Gate up to SL/3 planes removed
|
148
| Water Animation
| Mental
| Summon a DL=SL Water Elemental
| 149
| Water Control
| Mental
| Wall of Water / Part Water / Lower Water
| 150
| Water Freedom
| Physical
| Free Action in water
|
151
| Weaponry
| Skill-like
| +SL distributed among TH and dmg with one weapon type (narrow)
| 152
| Weather Control
| Mystical
| Control Weather
| 153
| X-Ray Vision
| Mental
| X-Ray Vision
|
|
[PC5] Psionicist Classes Group
This is not meant to be a faithful representation of the Mutants and Masterminds d20 system. I've made numerous changes for my individual D&D rules. If you're looking for an accurate Mutants and Masterminds reference, look elsewhere!
|
| Power Points:
| Wild Talents: 10 PP per level.
| Psi72 classed: 15 PP per level.
|
| Choosing powers:
| When you choose a power, it's PL (Power Level) is 1.
| Each additional time you pick a power, you can either increase it's PL by 1, or it's Frequency (how often you can use it) by 1.
| Your real level or CL (Caster Level) usually does not factor into power's effects, use PL instead.
| There are no "PSPs", each power may be used as often as you like (up to the Freq. limit).
|
|
|
Power
| PP Cost
| Action
| Freq.
| Description
|
Absorption - Energy
| 3
| (none)
| (cont.)
| -PL dmg per energy attack
| Absorption - Physical
| 3
| (none)
| (cont.)
| -PL dmg per physical attack
| Alternate Form - Energy
| 5
| 1F
| 1/t
| Nonsolid (still take damage normally); Cannot attack; Fly PL"; Immune to one form of energy
|
Alternate Form - Explosive
| 5
| 1F
| 1/t
| Everyone in your group takes PL dmg per round
| Alternate Form - Gaseous
| 5
| 1F
| 1/t
| Nonsolid (still take damage normally); Attack at half damage; Fly PL"; 1P: Suffocate someone (BW save)
| Alternate Form - Liquid
| 5
| 1F
| 1/t
| Underwater breathing; Swim PL"; Attack at half damage
|
Alternate Form - Semisolid
| 5
| 1F
| 1/t
| Elasticity; Resist piercing weapons; Attack at half damage
| Alternate Form - Shadow
| 5
| 1F
| 1/t
| Two-dimensional; Climb walls/ceilings; Attack at half damage
| Alternate Form - Solid
| 5
| 1F
| 1/t
| +PL Str; +PL AC
|
Amazing Save
| 1
| (none)
| (cont.)
| +PL saves in one category
| Animation
| 2
| 1M
| 1/t
| Animate Object (hp=PL*4, #Att=1, TH +PL, dmg PLd2)
| Armor
| 1
| (none)
| (cont.)
| AT +PL
|
Astral Projection
| 5
| 1M
| 1/h
| Astral Projection for 1 turn
| Blending
| 1
| 1V
| 1/r
| Hide in Shadows PL*10%
| Boost
| 2
| 1M
| 1/h
| +PL to one ability score for 1 turn
|
Clinging
| 1
| 1V
| 1/r
| Climb Walls PL*10%
| Combat Sense
| 1
| (none)
| (cont.)
| +PL Initiative; +PL Unaware AC (cannot exceed real AC)
| Comprehend
| 2
| (none)
| (cont.)
| +PL languages
|
Corrosion
| 1
| (none)
| (cont.)
| Your touch does +PL dmg to objects
| Cosmic Power
| 8
| (omitted)
| (omitted)
| (omitted)
| Create Object
| 2
| 1F
| 1/h
| Minor creation, max weight = PL^2 lbs., max E factor = PL/4
|
Datalink
| 2
| 1M
| 1/s
| Can mentally interface with computers, golems, etc.
| Dazzle
| 2
| 1M
| 1/r
| Blind one sense to everyone in one group (RSW save)
| Deflection
| 2
| 0
| 1/r
| Take -PL^2 dmg on one physical attack
|
Density Control
| 5
| 1M
| 1/h
| +PL Str; +PL AC; -PL" move rate; x2^PL weight
| Dimensional Travel
| 2
| 1F
| 1/h
| Plane Shift; make a check: DC 10 = Familiar, DC 15 = Known, DC 20 = Not known
| Disintegration
| 2
| 1M
| 1/t
| Disintegrate one nonliving object
|
Drain
| 2
| 1M
| 1/r
| Target takes PL ability score dmg (save)
| Duplication
| 2
| 1M
| 1/s
| Create 1 Mirror Image (max = PL)
| Elasticity
| 4
| 1V
| 1/r
| Elasticity 5*PL'
|
Element Control
| 2
| 1M
| 1/t
| Telekinesis on one element
| Energy Blast - Personal
| 2
| 1M
| 1/r
| One target takes PL energy dmg (no save)
| Energy Blast - Explosive
| 4
| 1M
| 1/r
| One group takes PL energy dmg (no save)
|
Energy Control
| 2
| 1M
| 1/r
| -10% dmg to Cold, Darkness, Electricity, Fire, Gravity, Kinetic, Light, Magnetic, Radiation, Sonic, or Vibration
| Energy Field
| 2
| 1M
| 1/t
| Damaging shield, PL energy dmg for 1 turn
| ESP
| 2
| 1M
| 1/t
| ESP 5^PL'
|
Fatigue
| 2
| 1M
| 1/r
| Target exhausted (PPD save)
| Flight
| 2
| (none)
| (cont.)
| Fly PL"
| Force Field
| 1
| 1M
| 1/t
| +PL current hp
|
Gadgets
| 1
| 1F
| 1/h
| Create a temporary Psi8 item with TechL=sqr(PL)
| Growth
| 6
| 1P
| 1/h
| +PL half size classes for 1 turn
| Healing
| 3
| 1M
| 1/r
| Cure PL hp; Can use 5 to cure Nausea, 10 to cure Stun
|
Illusion
| 2
| 1M
| 1/t
| Create illusions
| Immovability
| 1
| (none)
| (cont.)
| You weigh normally, but considered x2^PL weight for TK, etc.
| Incorporeal
| 1
| 1M
| 1/h
| Cannot harm or be harmed by physical objects for 1 turn
|
Invisibility
| 2
| 1M
| 1/t
| Invisibility
| Leaping
| 2
| 1V
| 1/r
| Jump PL*5'
| Luck
| 2
| 0
| 1/h
| +/- PL to one die roll
|
Mental Blast
| 5
| 1M
| 1/r
| Stun one target (Will save)
| Mental Protection
| 3
| (none)
| (cont.)
| +PL Will saves, Mental saves, Int checks, Wis checks
| Microscopic Vision
| 2
| 1M
| 1/t
| Can see really small stuff
|
Mimic
| 1
| 1M
| 1/h
| Copy (can use) a target's ability score (max=PL*2 pts) or power (max SL=sqr(PL))
| Mind Control
| 2
| 1M
| 1/t
| Control V actions (Will save), P actions (Will save at +5), or M actions (Will save at +10)
| Natural Weapon
| 2
| (none)
| (cont.)
| +PL dmg w/ natural attacks
|
Neutralize
| 2
| 1M
| 1/r
| An effect loses PL-1 SL's, if it is reduced below 0 SL, it is dispelled
| Obscure
| 2
| 1M
| 1/t
| Obscuring wall (non-solid)
| Paralysis
| 2
| 1M
| 1/t
| Paralyze one target (PPD save)
|
Plant Control
| 2
| 1M
| 1/t
| Entangle
| Postcognition
| 3
| 1F
| 1/h
| Can see back in time at place or object
| Precognition
| 3
| 1F
| 1/h
| Can see ahead in time at place or object
|
Protection
| 3
| (none)
| (cont.)
| AC +PL
| Regeneration
| 2
| (none)
| (cont.)
| Regenerate PL hp/r
| Reincarnate
| 2
| 1D
| 1/d
| You Reincarnate upon death, inactive and Feign Death for the rest of this combat
|
Running
| 4
| (none)
| (cont.)
| +PL*3" move rate; Can use 5 PL for +1V instead
| Sensory Protection
| 2
| (none)
| (cont.)
| One sense is immune to be blinded/flashed/dazzled/dazed/fascinated
| Shape Matter
| 1
| 1M
| 1/t
| Polymorph any Object, max weight = PL lbs.
|
Shapeshift
| 2
| 1M
| 1/h
| Polymorph Self, max difference in weight = PL^2 lbs.
| Shrinking
| 2
| 1P
| 1/h
| -PL half size classes for 1 turn
| Slick
| 2
| 1M
| 1/t
| Grease
|
Slow
| 2
| 1M
| 1/r
| Target slowed (PPD save)
| Snare
| 2
| 1M
| 1/t
| Target can't move (Reflex save)
| Sorcery
| 7
| 1M
| 1/h
| Pick a spell of SL=PL/2 when you pick this power. You can cast it as if a mage with CL=PL.
|
Space-Flight
| 2
| (none)
| (cont.)
| Move at 2^(PL-1) c in space
| Spinning
| 2
| (omitted)
| (omitted)
| (omitted)
| Strike
| 2
| (none)
| (cont.)
| +PL TH w/ natural attacks
|
Stun
| 2
| 1M
| 1/t
| Stun one target (Fort save)
| Suffocate
| 3
| 1M
| 1/t
| Suffocate one target (no save, takes 1 cumulative dmg per segment)
| Super-Charisma
| 4
| (none)
| (cont.)
| +PL Chr
|
Super-Constitution
| 4
| (none)
| (cont.)
| +PL Con
| Super-Dexterity
| 4
| (none)
| (cont.)
| +PL Dex
| Super-Intelligence
| 4
| (none)
| (cont.)
| +PL Int
|
Super-Senses
| 2
| (none)
| (cont.)
| Heightened sense
| Super-Skill
| 1
| (none)
| (cont.)
| +PL checks with a skill or proficiency
| Super-Speed
| 6
| 1M
| 1/h
| +PL*3" move rate; Can use 5 PL for +1V instead; AC +PL; +PL Reflex saves
|
Super-Strength
| 4
| (none)
| (cont.)
| +PL Str
| Super-Wisdom
| 4
| (none)
| (cont.)
| +PL Wis
| Swimming
| 2
| (none)
| (cont.)
| You can swim at PL*3" move rate
|
Swinging
| 1
| (omitted)
| (omitted)
| (omitted)
| Telekinesis
| 2
| 1M
| 1/t
| TK 100*PL lbs.
| Telepathy
| 2
| 1M
| 1/t
| Telepathy
|
Teleportation
| 2
| 1F (or 0)
| 1/h
| Teleport 2^(PL-1) miles, or PL*5' as a Blink (no summ. sick.)
| Telescopic Sense
| 1
| (none)
| (cont.)
| Eagle-eye vision
| Time Control
| 9
| 1M
| 1/h
| +PL B actions for 1t
|
Time Travel
| 2
| 1F
| 1/d
| Time travel 2^(PL-1) years
| Transfer
| 3
| 1M
| 1/h
| Transfer PL levels of Psi72 powers to someone else for 1t
| Transformation
| 3
| 1M
| 1/t
| Polymorph Other (PP save)
|
Transmutation
| 3
| (omitted)
| (omitted)
| (omitted)
| Tunneling
| 2
| 1M
| 1/t
| Passwall / Dig
| Weapon - Damage
| 1
| 1M
| 1/h
| +PL dmg with one individual weapon for 1t
|
Weapon - To Hit
| 2
| 1M
| 1/h
| +PL TH with one individual weapon for 1t
| Weather Control
| 2
| 1M
| 1/d
| Controls the weather
|
|
[PC5] Psionicist Classes Group
Arch-Psi1
Level
| KXP
| Psi1/2/3 mMG SU
|
1
| 0
| 3-- --
| 2
| 10
| 4-- --
| 3
| 20
| 51- --
|
4
| 40
| 62- --
| 5
| 60
| 631 --
| 6
| 100
| 752 --
|
7
| 200
| 873 --
| 8
| 300
| 984 --
| 9
| 400
| A95 1-
|
10
| 500
| BA5 1-
| 11
| 600
| CB6 2-
| 12
| 1200
| DC7 2-
|
13
| 1800
| ED7 3-
| 14
| 3000
| FE8 3-
| 15
| 4000
| GF9 4-
|
16
| 5000
| HG9 4-
| 17
| 6000
| IHA 5-
| 18
| 7000
| JIB 5-
|
19
| 8000
| KJB 6-
| 20
| 9000
| LKC 6-
| 21
| 10000
| MLD 7-
|
22
| 11000
| NMD 7-
| 23
| 12000
| ONE 8-
| 24
| 13000
| POF 8-
|
25
| 14000
| QPF 9-
| 26
| 15000
| RQG 9-
| 27
| 16000
| SRH A1
|
28
| 17000
| TSH A1
| 29
| 18000
| UTI B1
| 30
| 19000
| VUJ B2
|
31
| 20000
| WVJ C2
| 32
| 21000
| XWK C3
| 33
| 22000
| YXL D3
|
34
| 23000
| ZYL D3
| 35
| 24000
| [ZM E4
| 36
| 25000
| \[N E4
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
-1
| 5 4 8 2 3 1 0 2
| +0
| 6 5 8 3 4 2 1 3
| +0
| 6 6 9 4 5 3 1 4
|
+0
| 7 7 9 4 5 4 2 5
| +0
| 7 8 10 5 6 4 3 6
| +0
| 8 9 10 6 7 5 3 7
|
+0
| 8 10 11 6 7 6 4 8
| +1
| 9 11 11 7 8 7 5 9
| +1
| 9 12 12 8 9 8 5 10
|
+1
| 10 13 12 8 10 8 6 11
| +1
| 11 14 13 9 11 9 7 12
| +1
| 11 14 13 10 12 10 7 13
|
+1
| 13 15 14 12 13 11 8 14
| +2
| 15 15 15 14 14 12 9 15
| +2
| 15 16 16 15 15 12 9 16
|
+2
| 16 16 16 15 16 13 10 17
| +2
| 16 16 16 16 16 14 11 18
| +2
| 16 16 16 16 16 15 11 19
|
|
Requisites:
| Int 11 (one 18), Wis 11 (one 18), Chr 11 (one 18)
| Alignment:
| any
| HD/level:
| d12,d12,d12,d10,d10,d10,d8,d8,d8,d8,d6,…
| Weapon Prof.:
| 1+level/9
| To Hit Table:
| ½xWiz
| Save Table:
| 2xPsi
| Reference:
| DM
| Groups:
| Psionicist
|
|
|
|
See [Q1], [Q2], and [Q3] for rules and powers.
| Psionic Strength = (lowest of Int,Wis,Chr)*(level+19)
| Gets Psi1, Psi2, and Psi3 powers.
| For Psi3: "m" is 0th-2nd, "M" is 3rd-5th, "G" is 6th-8th, "S" is 9th-11th, "U" is 12th-14th.
| Level 1: Can convert Physical to Mental actions. This can be done only if the Arch-Psionicist class is the highest (or tied for highest) level class the character possesses. At level 9, this restriction is removed.
| Level 1: Material Componenting for Minor powers, just like Wizard spells (spend 1V action to get double effect). Only one instance of Material Componenting per power used.
| Level 9: Material Componenting for Majors.
| Level 9: Can write psionic scrolls, which others may read (as 1M action) to have the psionic effect go off. The reader takes the lowest of Int,Wis,Chr, and if that stat is below the limits listed, he "blows his head off": Minor=9, Major=18, Grand=27, Super=36. A Read Psionics spell or effect would remove this restriction.
| Level 18: Material Componenting for Grands.
| Level 18: Can convert Movement to Mental actions, under the same restriction as the Level 1 ability until level 27.
| Level 18: All of your psionic powers which are Range 0 become Range touch.
| Level 27: Material Componenting for Attacks & Defenses (a doubled Defense protects either 2 people or halves damage taken).
| Level 27: All of your psionic powers are Range sight.
| Level 27: You can effect creatures immune to psionics due to their status; i.e. you can effect golems, Int+Wis=0 creatures, undead, and anything else that doesn't specifically have a power to be immune to psionics.
| Level 36: Material Componenting for Supers
| Level 36: All of your psionic powers are Range same plane (sight not necessary).
|
|
[PC5] Psionicist Classes Group
Basic Psi1 Information
PSI1 CLASS: Psionic Strength = (Int+Wis+Chr) / 3 * (Level+9)
|
| WILD TALENTS: Psionic Strength = 64 + level + (Int+Wis+Chr-36) * (exceptional+1)
| where "exceptional" is the number of mental stats(Int,Wis,Chr) of 16 or above.
|
| Wild Talent Power Progression:
|
|
| Potential Number of:
| Int+Wis+Chr
| Minor
| Major
| Grand
| Att+Def
|
0-7
| 1
| 0
| 0
| 1
| 8-15
| 2
| 0
| 0
| 2
| 16-23
| 2
| 1
| 0
| 3
|
24-31
| 3
| 1
| 0
| 4
| 32-39
| 4
| 1
| 0
| 5
| 40-47
| 4
| 2
| 0
| 6
|
48-55
| 4
| 2
| 1
| 7
| 56-63
| 5
| 2
| 1
| 8
| 64-71
| 6
| 3
| 1
| 9
|
72-79
| 7
| 3
| 1
| 10
| 80+
| 8
| 4
| 2
| 11
|
|
| It takes 1 nonweapon proficiency slot for a Minor, 3 slots for a Major, and 6 slots for a Grand to obtain 1st level of mastery.
| Thereafter, 1/2 a slot will increase a power's level of mastery by 1.
| Attacks and Defenses cost: A=1, B=0, C=½, D=1½, E=2, U=2½, F=0, G=½ , H=1, I=1½, J=2, X=2½ (in slots).
| Psionicists get the number of powers seen in their progression at no proficiency cost, and their level of mastery is equal to their experience level. They could purchase higher levels of mastery (adding to their level).
|
|
PSIONIC ENCHANTMENTS (spend 1 spell of each level below to get new spell level)
|
|
|
Spell Level, Wizard:
| 0
| 1
| 2
| 3
| 4-8
| 9
| 10
| 11
| 12
| 13
|
Spell Level, Priest:
| 0
| 1
| 2
| 3
| 4-6
| 7
| 8
| 9
| 10
| 11
| Upgrade Cost:
| 400
| 800
| 200
| 150
| 100
| 150
| 200
| 800
| 1800
| 3200
|
|
[PC5] Psionicist Classes Group
Psionic Blast / Ultra Blast
PSIONIC BLAST ATTACK UPON NON-NATURAL-PSIONIC CREATURE (20 attack pts)
|
|
| Save for Range
| Int+Wis
| 10yd
| 20yd
| 30yd
|
0-5
| 20
| 19
| 18
| 6-10
| 18
| 17
| 16
| 11-13
| 16
| 15
| 14
|
14-17
| 14
| 13
| 12
| 18-21
| 12
| 11
| 10
| 22-25
| 10
| 9
| 8
|
26-29
| 8
| 7
| 6
| 30-33
| 6
| 5
| 4
| 34-35
| 4
| 3
| 2
|
36-37
| 2
| 1
| 0
| 38+
| 0
| -1
| -2
|
|
Save Modifiers
| Additions
| Subtractions
|
wizard
| +1
| panicked
| -1
| priest
| +2
| enraged
| -1
| elf
| +2
| confused
| -2
|
Intell. Fort.
| +2
| hopeless
| -3
| mind blank
| +2
| stunned
| -3
| psionicist
| +3
| using psi power
| -4
|
dwarf
| +4
| using ESP
| -5
| halfling
| +4
| asleep
| -6
| helm/telepathy
| +4
| unconscious
| -6
|
Tower/Iron Will
| +6
| feebleminded
| (Int=0-5)
| mind bar
| +6
| insane
| NA
|
|
Int+Wis
| Death
| Coma
| Sleep
| Stun
| Confuse
| Enrage
| Panic
| Feeble
| 2Insanity
| 1Insanity
| 1Insanity
|
0-5
| 01-77
| 78-91
| 92
| 93
| 94
| 95
| 96
| 97
| 98
| 99
| 00
| 6-9
| 01-10
| 11-83
| 84-92
| 93
| 94
| 95
| 96
| 97
| 98
| 99
| 00
| 10-13
| 01
| 02-15
| 16-84
| 85-93
| 94
| 95
| 96
| 97
| 98
| 99
| 00
|
14-17
| 01
| 02
| 03-11
| 12-85
| 86-94
| 95
| 96
| 97
| 98
| 99
| 00
| 18-21
| 01
| 02
| 03
| 04-17
| 18-86
| 87-95
| 96
| 97
| 98
| 99
| 00
| 22-25
| 01
| 02
| 03
| 04
| 05-18
| 19-87
| 88-96
| 97
| 98
| 99
| 00
|
26-29
| 01
| 02
| 03
| 04
| 05
| 06-19
| 20-88
| 89-97
| 98
| 99
| 00
| 30-33
| 01
| 02
| 03
| 04
| 05
| 06
| 07-20
| 21-89
| 90-98
| 99
| 00
| 34-35
| 01
| 02
| 03
| 04
| 05
| 06
| 07
| 08-26
| 27-85
| 86-99
| 00
|
36-37
| 01
| 02
| 03
| 04
| 05
| 06
| 07
| 08
| 09-22
| 23-90
| 91-00
| 38+
| 01
| 02
| 03
| 04
| 05
| 06
| 07
| 08
| 09
| 10-23
| 24-00
| Duration
| -
| 2d6 d
| 5d4 t
| 2d4 t
| 1d4 t
| 2d4 r
| 2d4 r
| perm.
| perm.
| 2d6 w
| 1d4 w
|
|
| ULTRABLAST ATTACK UPON NON-NATURAL-PSIONIC CREATURE (75 or 100 attack pts)
|
|
Int+Wis
| Save
| Death
| Coma
| Stun
| Confuse
| Feeblemind
| 1Insanity
| 2Insanity
| 3Insanity
| 4Insanity
| 5Insanity
|
0
| NA
| -
| -
| -
| -
| -
| -
| -
| -
| -
| -
| 1-5
| 20
| 01-19
| 20-36
| 37-51
| 52-64
| 65-75
| 76-84
| 85-91
| 92-96
| 97-99
| 00
| 6-10
| 19
| 01-16
| 17-34
| 35-50
| 51-63
| 64-74
| 75-83
| 84-90
| 91-95
| 96-98
| 99-00
|
11-15
| 18
| 01-12
| 13-26
| 27-43
| 44-57
| 58-69
| 70-79
| 80-87
| 88-93
| 94-97
| 98-00
| 16-20
| 17
| 01-09
| 10-20
| 21-34
| 35-50
| 51-64
| 65-75
| 76-84
| 85-91
| 92-96
| 97-00
| 21-25
| 16
| 01-07
| 08-16
| 17-27
| 28-40
| 41-55
| 56-68
| 69-79
| 80-88
| 89-95
| 96-00
|
26-30
| 15
| 01-05
| 06-12
| 13-21
| 22-32
| 33-45
| 46-60
| 61-73
| 74-84
| 85-93
| 94-00
| 31-35
| 14
| 01-04
| 05-09
| 10-16
| 17-25
| 26-36
| 37-50
| 51-66
| 67-80
| 81-91
| 92-00
| 36-40
| 13
| 01-03
| 04-07
| 08-13
| 14-21
| 22-31
| 32-43
| 44-57
| 58-74
| 75-88
| 89-00
|
41-45
| 12
| 01-02
| 03-05
| 06-10
| 11-17
| 18-26
| 27-37
| 38-50
| 51-66
| 67-84
| 85-00
| 46+
| 11
| 01
| 02-04
| 05-09
| 10-16
| 17-25
| 26-36
| 37-49
| 50-64
| 65-81
| 82-00
| Dur.
| -
| -
| 2d4 d
| 10d6r
| 6d6 r
| Perm.
| Perm.
| Perm.
| Perm.
| Perm.
| Perm.
|
|
[PC5] Psionicist Classes Group
Psi1 Minor Powers
MINOR POWERS
| Cost
| Notes
|
Animal Telepathy
| 1/r
| 1=mamm,5=bird,6=rept,8=fish,10=spider,14=plant
| Antipathy-Sympathy
| 35/h
| Antipathy-Sympathy (as spell)
| Automaton
| 10/r
| Animate Object (as spell)
|
Body Equilibrium
| 1/r
| Water Walking, Feather Fall, Lessen Weight
| Body Weaponry
| 1/r
| +level AC, +level unarmed damage
| Cell Adjustment
| 1/hp
| Max.# hp = level*5, Cure Disease=20/70
|
Clairaudience
| 5/r
| 30'range per level
| Clairvoyance
| 5/r
| 20'range per level
| Command
| 5
| Command (as spell)
|
Detect Danger
| 1/r
| 10+10*level% direction, 5+5*level% distance
| Detection of Good/Evil
| 2/r
| 20+10*level% exact alignment, 10*level% objects
| Detection of Life
| 4/r
| Gives dir.,dist.,size class (30'range per level)
|
Detection of Magic
| 3/r
| Gives type, school/sphere, and approx. level
| Domination
| 5+HD/r
| Save; Psionic gets control of all actions
| Empathic Control
| 1/HD
| Save-3; Emotion (as spell); no limit to HD
|
Empathy
| 3
| Gives basic emotions of all in 10'wide path
| ESP
| 2/r
| ESP (as spell)
| Expansion
| 5/r
| Max.Press=Str of level+12, +level dmg, +level'
|
Hypnosis
| 1/HD
| Level>10 or Int16=save; Max.HD=ä(level)
| Invisibility
| 3/t
| Mental Invisibility, affects ä(level) in HD
| Levitation
| 3/t
| Levitate (as spell)
|
Lights
| 1/t
| Faerie Fire, Dancing Lights, Light
| Locate
| 5/t
| Locate object, person, or type of creature
| Memory Protection
| 1/d
| Immune to Forget,Feeblemind,Incantatrix effects
|
Microkinesis
| 1/s
| Telekinesis on a small object (max wt = level lbs.)
| Mind Over Body
| 5/d
| No need for food,water,sleep for 2*level days
| Molecular Agitation
| 1/r
| 1 dmg 1st r, 2 dmg 2nd r, etc. (max.dmg=level)
|
Movement Acceleration
| 10/r
| +1V Action
| Object Reading
| 1/r
| Detects psychic impressions left on an object
| Postcognition
| 1/fact
| Can see into past, double chances of Precog.
|
Precognition
| 1/fact
| Int+Wis+level*level-factor% chance correct
| Psionic Trigger
| 10/d
| Contingency for 1 psi power (still need points)
| Rapport
| 5/r
| 1=Share Memories, 3=Detect Lie, 4=Mind Scan
|
Reduction
| 2/t
| -level' until 1', then halve size each time
| Sense
| 5/t
| See in darkness/fog, Hear in silenced/loud room
| Spirit Speak
| 10/r
| Speak with Dead (as spell)
|
Suspend Animation
| 6
| Ceases life functions for max of (level) weeks
| Sens. to Psychic Imp.
| 1/r
| Gives freq., type, and field of all psi in area
| Tap Psionic Link
| 7/r
| Can listen into Psi Link if within 30*level'
|
Telekinetic Barrier
| 5N /t
| Take -N dmg per physical attack (max N = level)
| Telekinetic Blade
| 5/r
| Base damage CLdCL, considered +CL/3 weapon, mental weapon
| Telep. Ventriloquism
| 1/'
| Save-3; Target actually says desired phrase
|
Tongues
| 20+6/r
| Tongues (as spell); 1 language/level
|
|
[PC5] Psionicist Classes Group
Psi1 Major Powers
MAJOR POWERS
| Cost
| Notes
|
Astral Projection
| 10
| Astral Spell (as spell)
| Aura Alteration
| 10/F/h
| F=#AL places moved, Remove Curse,Geas,Quest=8*SL
| Aura Reading
| 3
| Detect alignment, classes, skills, exact hp
|
Body Control
| 2/t
| Water Breathing, Resist environment 1 HD/level
| Cellular Restoration
| 8
| Reattaches severed limb, fixes damaged organ
| Controlled Blinking
| 5/r
| Blink 10'/level each round (no action after 1st)
|
Deflection
| 1/% /h
| Energy (non-Physical) Reflection, max=level*10%
| Dimension Door
| 10
| Dimension Door (as spell); 90'/level
| Dimension Walk
| 1/t
| Cover 30 miles in (40-level) minutes
|
Dispel Exhaustion
| 14
| Mental Surgery (1) but all in psi link affected
| Energy Control
| 1/HD
| Max.=level in HD damage, must be energy attack
| Energy Dissipation
| 20
| Take half damage from an energy attack
|
Etherealness
| 6/t
| Caster+50*level lbs. in Ethereal Plane
| Flying
| 9/t
| Fly (as spell)
| Foresight
| 18
| Foresight (as spell)
|
Geas
| 40
| Geas (as spell)
| Improved Cell Adj.
| 1/hp
| Cell Adj. but range=10'*level, Max.hp=10*level/r
| Improved Invisibility
| 9/t
| Invisibility but can attack and remain Invis.
|
Magic Jar
| 20
| Magic Jar (as spell), save penalty -1/level
| Mass Domination
| 10+HD
| Save-4; Max.=5 creatures of level HD
| Mental Surgery
| 10*lvl
| 1=Dispel Exhaustion,5=Feeblemind,6=Cure Insanity
|
Mind Bar
| 5/d
| Immune to Ench/Cha,Magic Jar,Domination,Invis.
| Molecular Manipulation
| 50
| Makes object weak: 1=cord,5=chain,7=wood,9=metal
| Molecular Rearrangement
| 10/lb.
| 1=soft,4=brass,7=bronze,10=steel,13=Mithril
|
Pass-Way
| 20/'
| Can pass through any material or Wall spell (no harm)
| Paralysis Bolt
| 15+HD
| Save-6; 1 creature, Max.HD=2*level
| Physical Acceleration
| 20/r
| +1P Action
|
Probability Travel
| 10/P
| P=#planes removed, fail=21-level%
| Psionic Cage
| 50
| Reverse Wards (no one can leave)
| Shape Alteration
| 3+W
| W=weight/1000, Polymorph Self (as spell)
|
Standing Concentration
| 5/d
| Can convert 1P+1V Action to 1M if desired each r
| Submit Illusion
| 12/t
| Submit a Spectral Force to subject's mind
| Telekinesis
| 3/r
| Max.Weight=3*sum(level), accel. 2"/r move rate
|
Telempathic Projection
| 6
| Empathy, but can send an emotion
| Telepathy
| 1/r
| Operates up to 186,000 miles away on same plane
| Telepathic Projection
| 1/r+HD
| Suggestion, Possession=2*Int+Wis+Chr points
|
Teleportation
| 20+1/%
| Teleport (as spell), can adjust roll by 1%/point
| Transmutation
| 10
| One effect in next turn can be changed to another element
| True Sensory Input
| 4/r
| True Seeing (as spell), but all 5 senses
|
Wards
| 50
| Pro.Evil&Scrying, no one can enter, break=150pts
| X-ray Vision
| 15/r
| As per ring of X-ray vision
|
|
[PC5] Psionicist Classes Group
Psi1 Grand Powers
GRAND POWERS
| Cost
| Notes
|
Amplification
| 10*#cr
| Save; Sleep d6+3 hr, Gain (Int+Wis+Chr)*2 points
| Amplify Power
| 10N
| +N to CL (or) +N*10% effect to next Psi1 power (max N=CL)
| Death Stare
| 75
| Save-6; Death; Stun 2d4r if over 2*level HD
|
Energy Cancel
| 3/HD
| As Energy Control but removes entire area effect
| Energy Jar
| 15/HD
| As Energy Control, can throw affect yourself once for 1M
| Endowment
| 100
| Gain psionics, one row lower on table above
|
God Voice Ventrilo.
| 25/r
| Loud "god voice", deafness (save), suggestion (save)
| Grand Domination
| 3*HD/r
| Save at penalty equal to level; no HD limit
| Interdimensional Space
| 40+1/h
| Rope Trick (as spell); duration limit=1h/level
|
Limited Wish
| 320
| Limited Wish (as spell)
| Mental Acceleration
| 30/r
| +1M Action (can be used for anything)
| Power Transfer
| 100*T
| T:Minor=1,Major=2,Grand=3, Object=½*Caster Psi
|
Preservation
| 50
| 1=Preserve,2=Trap Soul,5=Permanency,7=Stasis
| Psionic Acceleration
| 20/r
| +1M Action (must be used on natural psionics)
| Psionic Amplification
| 8*Mult
| Multiplies a power; Max.=level/4+1
|
Psionic Disruption
| 40/r
| No psi powers (any freq.) can be used in 50'r
| Restoration
| 60
| Restoration, Restores Items, Stops dual-nature
| Severance
| 20*SL
| Save; stops use of any 1 ability in creature
|
Shade
| 100
| Creates a ghost/shade of person who died here, half powers
| Suppression
| 3/r
| Cannot use or be affected by psionics, all psi effects drop
|
|
[PC5] Psionicist Classes Group
Psi1 Super Powers
SUPER POWERS
| Cost
| Notes
|
Cellular Heal/Harm
| X
| up to X targets: Heal or Harm X% of max hp
| Counterspell
| 40*SL
| [0 action to use] Counters a Magic/Psi/Innate
| Energy Dampen
| 1/HD/d
| Permanent Energy Cancel on self or 100'cu area
|
Full Acceleration
| 50/r
| +1 Full Action /r
| Hero Element
| 700
| Casts any one 1st level Hero spell
| Legend Element
| 400
| Casts any one 1st level Legend spell
|
Mental Deceleration
| 100*N
| Target loses next N mental actions (no save)
| No Resistance
| 400
| 1 target: Lowers Class VI,PsiR,Defense X for 1t
| Opposing Acceleration
| 60/r
| +1 Opposing Action /r
|
Physical Deceleration
| 50*N
| Target loses next N physical actions (no save)
| Quick Mental Accel.
| 60/r
| +1 QM Action /r
| Rapid Fire
| 80/r
| x2 number of Psi1 attacks/r, stacks with itself
|
Shotokan Spirit
| 60/r
| Know and can use all Psi0 minor/major/grand powers
| Sinanju Spirit
| 60/r
| Know and can use all Martial Arts powers
| Super Domination
| 10*HD
| Dominate one target (no save, no PsiR, no Wis)
|
Telekinetic Crush
| X
| 1 target: X*X*X telekinetic damage (no save)
| Versatility
| 1000
| Permanent: +1 max. # of classes or # psi.freq.
| Wish
| 480
| Wish (as spell), or any Psi2 Dev/Sci/High Sci
|
|
[PC5] Psionicist Classes Group
Psionic vs. Psionic in Mental Combat
Attack Strength
| Attack #.Mode
| F.Mind Blank=1
| G.Thought Shield=2
| H.Mental Barrier=3
| I.Intellect Fortress=8
| J.Tower of Iron Will=10
|
1- 25
| A.Psionic Blast=20
| 3
| 7
| 4
| 1
| 0
| B.Mind Thrust=4
| 12
| 4
| 0
| 0
| 1
| C.Ego Whip=7
| 8
| 3
| 0
| 0
| 0
| D.Id Insinuation=10
| 1
| 6
| 8
| 1
| 1
| E.Psychic Crush=14
| 2%
| 0%
| 0%
| 0%
| 0%
| U.Ultrablast=75/100
| 6
| 10
| 8
| 4
| 2
|
26- 50
| A.Psionic Blast=20
| 6
| 9
| 6
| 2
| 0
| B.Mind Thrust=4
| 15
| 6
| 1
| 0
| 2
| C.Ego Whip=7
| 12
| 4
| 0
| 0
| 0
| D.Id Insinuation=10
| 2
| 8
| 10
| 3
| 3
| E.Psychic Crush=14
| 5%
| 2%
| 1%
| 0%
| 0%
| U.Ultrablast=75/100
| 12
| 19
| 15
| 8
| 3
|
51- 75
| A.Psionic Blast=20
| 10
| 12
| 9
| 4
| 1
| B.Mind Thrust=4
| 18
| 9
| 2
| 2
| 3
| C.Ego Whip=7
| 17
| 6
| 1
| 1
| 1
| D.Id Insinuation=10
| 4
| 11
| 13
| 7
| 6
| E.Psychic Crush=14
| 9%
| 4%
| 2%
| 1%
| 0%
| U.Ultrablast=75/100
| 18
| 27
| 21
| 12
| 5
|
76-100
| A.Psionic Blast=20
| 15
| 16
| 13
| 7
| 2
| B.Mind Thrust=4
| 22
| 13
| 5
| 4
| 5
| C.Ego Whip=7
| 23
| 9
| 3
| 2
| 3
| D.Id Insinuation=10
| 7
| 15
| 17
| 12
| 10
| E.Psychic Crush=14
| 14%
| 7%
| 5%
| 3%
| 2%
| U.Ultrablast=75/100
| 24
| 34
| 26
| 16
| 8
|
101-125
| A.Psionic Blast=20
| 21
| 21
| 18
| 11
| 4
| B.Mind Thrust=4
| 26
| 18
| 9
| 7
| 8
| C.Ego Whip=7
| 30
| 13
| 6
| 4
| 6
| D.Id Insinuation=10
| 11
| 20
| 22
| 18
| 15
| E.Psychic Crush=14
| 20%
| 11%
| 9%
| 6%
| 4%
| U.Ultrablast=75/100
| 30
| 40
| 30
| 20
| 12
|
126-150
| A.Psionic Blast=20
| 28
| 27
| 18
| 16
| 7
| B.Mind Thrust=4
| 30
| 24
| 9
| 11
| 12
| C.Ego Whip=7
| 38
| 18
| 6
| 7
| 10
| D.Id Insinuation=10
| 16
| 26
| 22
| 25
| 21
| E.Psychic Crush=14
| 27%
| 16%
| 9%
| 10%
| 7%
| U.Ultrablast=75/100
| 36
| 45
| 33
| 24
| 18
|
151-175
| A.Psionic Blast=20
| 36
| 34
| 31
| 22
| 11
| B.Mind Thrust=4
| 34
| 31
| 25
| 15
| 17
| C.Ego Whip=7
| 47
| 24
| 15
| 11
| 15
| D.Id Insinuation=10
| 22
| 33
| 35
| 33
| 28
| E.Psychic Crush=14
| 35%
| 22%
| 20%
| 15%
| 11%
| U.Ultrablast=75/100
| 42
| 50
| 36
| 28
| 24
|
|
| OTHER ATTACK & DEFENSE MODES
|
| Attack Mode T (Psionic Touch): As per attack mode A, but range touch, affects only one target, and there is no saving throw.
| Attack Mode V (SuperBlast): This attack theoretically should exist based on its existence in Psi2. It would cost 250 attack points and have the same effect that it has in Psi2.
| Defense Mode X (UltraShield): Costs 20 defense points per round to use; you cannot attack or be attacked psionically in any frequency.
|
|
[PC5] Psionicist Classes Group
Psionic Attack Upon Defenseless Psionic
Attack Strength
| Attack #.Mode
| Defender's Original Psionic Strength
| 10-59
| 60-109
| 110-159
| 160-209
| 210-259
| 260-309
| 310+
|
1- 25
| A.Psionic Blast=20
| D
| C
| C
| 15
| 10
| 5
| 5
| B.Mind Thrust=4
| W
| W
| 40
| 35
| 30
| 25
| 20
| C.Ego Whip=7
| 30
| 25
| 20
| 15
| 10
| 5
| 5
| D.Id Insinuation=10
| 40
| 35
| 30
| 25
| 20
| 15
| 10
| E.Psychic Crush=14
| 72%
| 60%
| 50%
| 40%
| 30%
| 20%
| 10%
| U.Ultrablast=75/100
| S
| P
| W
| 40
| 30
| 20
| 10
|
26- 50
| A.Psionic Blast=20
| S
| D
| C
| C
| 15
| 10
| 5
| B.Mind Thrust=4
| W
| W
| W
| 40
| 35
| 30
| 25
| C.Ego Whip=7
| 35
| 30
| 25
| 20
| 15
| 10
| 5
| D.Id Insinuation=10
| R
| 40
| 35
| 30
| 25
| 20
| 15
| E.Psychic Crush=14
| 75%
| 62%
| 52%
| 42%
| 32%
| 22%
| 12%
| U.Ultrablast=75/100
| I
| S
| P
| W
| 40
| 30
| 20
|
51- 75
| A.Psionic Blast=20
| W
| S
| D
| C
| C
| 15
| 10
| B.Mind Thrust=4
| P
| W
| W
| W
| 40
| 35
| 30
| C.Ego Whip=7
| 40
| 35
| 30
| 25
| 20
| 15
| 10
| D.Id Insinuation=10
| R
| R
| 40
| 35
| 30
| 25
| 20
| E.Psychic Crush=14
| 79%
| 65%
| 55%
| 45%
| 35%
| 25%
| 15%
| U.Ultrablast=75/100
| K
| I
| S
| P
| W
| 40
| 30
|
76-100
| A.Psionic Blast=20
| P
| W
| S
| D
| C
| C
| 15
| B.Mind Thrust=4
| P
| P
| W
| W
| W
| 40
| 35
| C.Ego Whip=7
| P
| 40
| 35
| 30
| 25
| 20
| 15
| D.Id Insinuation=10
| R
| R
| R
| 40
| 35
| 30
| 25
| E.Psychic Crush=14
| 84%
| 69%
| 59%
| 49%
| 39%
| 29%
| 19%
| U.Ultrablast=75/100
| K
| K
| I
| S
| P
| W
| 40
|
101-125
| A.Psionic Blast=20
| K
| P
| W
| S
| D
| C
| C
| B.Mind Thrust=4
| P
| P
| P
| W
| W
| W
| 40
| C.Ego Whip=7
| I
| P
| 40
| 35
| 30
| 25
| 20
| D.Id Insinuation=10
| R
| R
| R
| R
| 40
| 35
| 30
| E.Psychic Crush=14
| 90%
| 74%
| 64%
| 54%
| 44%
| 34%
| 24%
| U.Ultrablast=75/100
| K
| K
| K
| I
| S
| P
| W
|
126-150
| A.Psionic Blast=20
| K
| K
| P
| W
| S
| D
| C
| B.Mind Thrust=4
| P
| P
| P
| P
| W
| W
| W
| C.Ego Whip=7
| I
| I
| P
| 40
| 35
| 30
| 25
| D.Id Insinuation=10
| R
| R
| R
| R
| R
| 40
| 35
| E.Psychic Crush=14
| 97%
| 80%
| 70%
| 60%
| 50%
| 40%
| 30%
| U.Ultrablast=75/100
| K
| K
| K
| K
| I
| S
| P
|
151-175
| A.Psionic Blast=20
| K
| K
| K
| P
| W
| S
| D
| B.Mind Thrust=4
| K
| P
| P
| P
| P
| W
| W
| C.Ego Whip=7
| I
| I
| I
| P
| 40
| 35
| 30
| D.Id Insinuation=10
| R
| R
| R
| R
| R
| R
| 40
| E.Psychic Crush=14
| 99%
| 87%
| 77%
| 67%
| 57%
| 47%
| 37%
| U.Ultrablast=75/100
| K
| K
| K
| K
| K
| I
| S
|
|
Code
| Effect
|
#
| Psionic attack points lost, beyond 0 attack pts = hp dmg
| C
| Confused for 2d4 rounds
| D
| Dazed for 1d4 turns, no psionic or other mental activity
|
I
| Idiocy, Int = 1d4, psionic ability lost, curable with Heal spell
| K
| Killed
| P
| Permanent loss of one random Psi1 power, and Dazed as above
|
R
| Robot, mind under control of attacker, save can be made every 2d4 weeks
| S
| Sleeping in coma for 1d4 weeks
| W
| Wounded, One random Psi1 power lost for 2d4 weeks
|
| If the subject is immune to the effect (or the effect is redundant/meaningless), treat letters as a "40" instead
|
|
[PC5] Psionicist Classes Group
Arch-Psi10
Level
| KXP
| Psi10 123 456 789 AB
|
1
| 0
| 21- --- --- --
| 2
| 10
| 431 --- --- --
| 3
| 19
| 653 1-- --- --
|
4
| 38
| 986 41- --- --
| 5
| 85
| AAA 851 --- --
| 6
| 150
| AAA AA6 1-- --
|
7
| 222
| AAA AAA 71- --
| 8
| 327
| AAA AAA A81 --
| 9
| 483
| AAA AAA A92 1-
|
10
| 880
| AAA AAA A92 2-
| 11
| 1297
| AAA AAA A93 2-
| 12
| 2550
| AAA AAA A93 3-
|
13
| 5010
| AAA AAA A94 3-
| 14
| 6232
| AAA AAA A94 4-
| 15
| 7728
| AAA AAA A95 4-
|
16
| 8848
| AAA AAA A95 5-
| 17
| 9920
| AAA AAA A96 5-
| 18
| 10944
| AAA AAA A96 6-
|
19
| 11920
| AAA AAA A97 6-
| 20
| 12848
| AAA AAA A97 7-
| 21
| 13728
| AAA AAA A98 7-
|
22
| 14560
| AAA AAA A98 8-
| 23
| 15344
| AAA AAA A99 8-
| 24
| 16080
| AAA AAA A99 9-
|
25
| 16768
| AAA AAA AA9 9-
| 26
| 17408
| AAA AAA AAA 9-
| 27
| 18000
| AAA AAA AAA A1
|
28
| 18544
| AAA AAA AAA A2
| 29
| 19040
| AAA AAA AAA A3
| 30
| 19488
| AAA AAA AAA A4
|
31
| 19888
| AAA AAA AAA A5
| 32
| 20240
| AAA AAA AAA A6
| 33
| 20544
| AAA AAA AAA A7
|
34
| 20800
| AAA AAA AAA A8
| 35
| 21008
| AAA AAA AAA A9
| 36
| 21168
| AAA AAA AAA AA
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
-2
| 5 4 8 2 3 1 0 2
| -2
| 6 5 8 3 4 2 1 3
| -2
| 6 6 9 4 5 3 1 4
|
-2
| 7 7 9 4 5 4 2 5
| -1
| 7 8 10 5 6 4 3 6
| -1
| 8 9 10 6 7 5 3 7
|
-1
| 8 10 11 6 7 6 4 8
| -1
| 9 11 11 7 8 7 5 9
| +0
| 9 12 12 8 9 8 5 10
|
+0
| 10 13 12 8 10 8 6 11
| +0
| 11 14 13 9 11 9 7 12
| +0
| 11 14 13 10 12 10 7 13
|
+1
| 13 15 14 12 13 11 8 14
| +1
| 15 15 15 14 14 12 9 15
| +1
| 15 16 16 15 15 12 9 16
|
+1
| 16 16 16 15 16 13 10 17
| +2
| 16 16 16 16 16 14 11 18
| +2
| 16 16 16 16 16 15 11 19
|
|
Requisites:
| Int 15, Wis 15, Chr 15
| Alignment:
| any
| HD/level:
| d2
| Weapon Prof.:
| 5+level/5
| To Hit Table:
| Psi -4 levels
| Save Table:
| 2xPsi
| Reference:
| DM
| Groups:
| Psionicist
|
|
|
|
See [Q10] for rules and powers.
| Psi10 (class) PSPs = (LVL+Int+Wis-20)*10.
| 1 Psi10 PSP = 2 Psi1 PSPs. Points are regained at (Int+Wis) per hour, or (total multipliers of beings within 150') per hour
| Disciplines: Empa = Empathy, Pyro = Pyromancy, Somn = Somniomancy, Telep = Telepathy, TK = Telekinetics
| Powers marked with a asterisk ( * ) can be used as a 0 action.
| Level 1: Can "material component" Psi10 powers, by using 1V action.
| Level 1: May "specialize" in a discipline, this works in the same way as a Wizard specializing in a school. Choose an opposite discipline.
| Level 9: If specialized in a discipline, SL 1 to (LVL-8) powers in that discipline cost only ½M to use. SL=11 powers always cost 1M to use, however.
|
|
[PC5] Psionicist Classes Group
Basic Psi10 Information
Psi10 (class) PSPs = (LVL+Int+Wis-20)*5
| Psi10 (wild) PSPs = (LVL+Int+Wis-13)*2
|
| 1 Psi10 PSP = 2 Psi1 PSPs. Points are regained at (Int+Wis)/2 per hour, or (total multipliers of beings within 100') per hour
|
| Disciplines: Empa = Empathy, Pyro = Pyromancy, Somn = Somniomancy, Telep = Telepathy, TK = Telekinetics
|
| Powers marked with an asterisk ( * ) can be used as a 0 action.
|
| Level requirement for SL's for Wild Talents:
| SL1=1, SL2=4, SL3=8, SL4=12, SL5=17, SL6=22
|
| Wild Talent Progression:
|
|
|
Int+Wis+level
| Psi10 123 456
|
14-18
| 2-- ---
| 19-21
| 4-- ---
| 22-24
| 6-- ---
|
25-30
| 71- ---
| 31-35
| 82- ---
| 36-40
| 93- ---
|
41-45
| A31 ---
| 46-50
| A42 ---
| 51-55
| A53 ---
|
56-60
| A63 1--
| 61-65
| A64 2--
| 66-70
| A74 3--
|
71-75
| A84 31-
| 76-80
| A85 32-
| 81-85
| A85 43-
|
86-90
| A95 431
| 91-95
| A96 432
|
|
[PC5] Psionicist Classes Group
Psi10 First Level Powers (minors)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Affect Normal Fires
| Pyro
| 1/r
| Affect Normal Fires
| RAPsi
| 2
| Awaken
| Somn
| 2
| Wakes someone up (removes a sleep effect)
| RAPsi
| 3
| Detect Evil
| Empa
| 3
| Detect Evil 3r
| RAPsi
|
4
| Detect Lie *
| Telep
| 2/r
| Detect Lie
| RAPsi
| 5
| Detect Lie II *
| Empa
| 3
| Detect Lie 1r, Undetectable Lie doesn't work, instead gives save (at +5 bonus)
| RAPsi
| 6
| Dispel Exhaustion
| Telep
| 5
| Target heals 25% of damage taken
| RAPsi
|
7
| Distract
| Telep
| 5/r
| Target cannot cast spells (save vs. spell)
| RAPsi
| 8
| Dream Interpretation
| Somn
| 2
| Interprets a dream; gives some insight
| RAPsi
| 9
| Extrasensory Scan
| Telep
| 2/r
| Detect Life, Detect Psionics
| RAPsi
|
10
| Feather Fall *
| TK
| 2/r
| Feather Fall
| RAPsi
| 11
| Heat I
| Pyro
| 1/r
| Target takes 1d4 dmg /r
| RAPsi
| 12
| Hide Emotion *
| Telep
| 3/r
| Undetectable emotion; immune ESP; +3 saves vs. emotion-changing effects
| RAPsi
|
13
| Ignite
| Pyro
| 4
| Burns an object (item save vs. fire)
| RAPsi
| 14
| Instant Sleep
| Somn
| 1
| Caster goes to sleep; gets x1.5 benefit per unit time
| RAPsi
| 15
| Lift
| TK
| w*S/r
| TK up/down only; w = ln(weight in lbs.); S = ln(speed in ")
| RAPsi
|
16
| Light
| Pyro
| 3/r
| Light
| RAPsi
| 17
| Manipulate
| TK
| D/r
| Fine-control TK; max weight = CL lbs.; D = Dex score desired (max = Wis)
| RAPsi
| 18
| Melt
| Pyro
| 5/r
| Melts an object (item save vs. fire), metal armors get -2 AT
| RAPsi
|
19
| Resistance to Sleep
| Somn
| 2/h
| Immune Sleep
| RAPsi
| 20
| Sleeping Awareness
| Somn
| 1/h
| Aware of surroundings while sleeping
| RAPsi
| 21
| Sleeping Levitation
| Somn
| 1/h
| Levitate while sleeping (do not need to sleep on ground)
| RAPsi
|
22
| Slide
| TK
| ½*w*S/r
| TK horizontal across floor only (max incline = CL*5°); same w and S as Lift
| RAPsi
| 23
| Spook
| Telep
| 5
| Fear (save vs. spell at -CL/3)
| RAPsi
| 24
| Suggest
| Telep
| 8
| Suggestion (save)
| RAPsi
|
25
| Tongues *
| Telep
| 3/r
| Tongues
| RAPsi
| 26
| Wakefulness
| Somn
| 1/d
| Need not sleep; doesn't gain natural resets while not sleeping
| RAPsi
|
|
[PC5] Psionicist Classes Group
Psi10 Second Level Powers (minors)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Active Telepathy
| Telep
| 5/r
| Telepathy
| RAPsi
| 2
| Beam of Light
| Pyro
| 5/r
| Line of Blindness (all in area save vs. spell or blinded)
| RAPsi
| 3
| Bend
| TK
| ½*S/r
| Bend an object; S = Str score desired (max = Int)
| RAPsi
|
4
| Break
| TK
| S/r
| Break an object (item save); S = Str score desired (max = Int)
| RAPsi
| 5
| Chameleon *
| Telep
| 7/r
| +4 set Chr
| RAPsi
| 6
| Confuse
| Telep
| 14
| Confusion (save)
| RAPsi
|
7
| Contingency Awaken
| Somn
| 3
| Set a contingency for conditions to wake up
| RAPsi
| 8
| Cool *
| Pyro
| 8/r
| Keeps object at a normal temperature; Imm. to increase temperature change
| RAPsi
| 9
| Darkness
| Pyro
| 7/r
| Darkness (can target someone to blind them, they get a save)
| RAPsi
|
10
| Detect Charm *
| Empa
| 8
| Detect Charm,Suggestion,Domination,Control Actions,Magic Jar,Geas,Quest
| RAPsi
| 11
| Detect Motive *
| Telep
| 10
| Gives motive for why someone is asking the way he is
| RAPsi
| 12
| Dream
| Somn
| 3
| Sleeping target has a dream (caster has no control)
| RAPsi
|
13
| Emotion Read
| Telep
| 10
| Read emotional state
| RAPsi
| 14
| Empathy
| Empa
| 10
| Sense needs, drives, emotions of target
| RAPsi
| 15
| Enforced Sleep
| Somn
| 2/target
| Sleep 3*CL r (save vs. spell); max HD affected /target = CL
| RAPsi
|
16
| Extinguish
| Pyro
| 10
| Puts out a fire, or dispel a fire-based spell (Wall of Fire, Fire Shield, etc.)
| RAPsi
| 17
| False Emotion *
| Telep
| 7/r
| Give off a false emotional state, true emotion is undetectable
| RAPsi
| 18
| Fear
| Telep
| 17
| Fear (save vs. spell at -CL/3); Fumble (save vs. spell)
| RAPsi
|
19
| Feeblemind
| Telep
| 10
| Feeblemind (save)
| RAPsi
| 20
| Fire Protection *
| Pyro
| 8/r
| Resist Fire
| RAPsi
| 21
| Floating Disc
| TK
| w/r
| Floating Disc; w = log(weight in lbs.)
| RAPsi
|
22
| Healing
| Empa
| 15
| Take X dmg, which regen at 1 hp/r: Target is cured X hp (max X = 24)
| RAPsi
| 23
| Homeostasis *
| Pyro
| 1/r
| Resist non-magical Heat and Cold
| RAPsi
| 24
| Intensify Fire *
| Pyro
| 10/r
| Doubles the damage of an existing fire effect
| RAPsi
|
25
| Jump *
| TK
| J
| Jump J" (max J = CL*4)
| RAPsi
| 26
| Know Alignment *
| Telep
| 12
| Know Alignment
| RAPsi
| 27
| Levitate
| TK
| 5/r
| Levitation
| RAPsi
|
28
| Message
| Somn
| 4
| Sends a message; same plane
| RAPsi
| 29
| Mind Read *
| Telep
| 20/r
| Read surface thoughts of target
| RAPsi
| 30
| Pain Erase
| Telep
| 8/r
| Target heals 25% of damage taken; Take only 75% of damage received
| RAPsi
|
31
| Pillar of Fire
| Pyro
| 10/r
| Makes a column of fire (10' wide by 10*CL' high), 1d10 dmg
| RAPsi
| 32
| Prolonged Wakefulness
| Somn
| 2/d
| Need not sleep; only 1 natural reset per 2 days while not sleeping
| RAPsi
| 33
| Push
| TK
| ½*S/r
| Push an object; S = Str score desired (max = Int)
| RAPsi
|
34
| Remove Fear
| Telep
| 8
| Remove Fear
| RAPsi
| 35
| Shield *
| TK
| A/r
| AT +10+A source (max A = CL)
| RAPsi
| 36
| Talk in Sleep
| Somn
| 4
| Sleeping target talks in his sleep (presumably about his dream)
| RAPsi
|
37
| Troubled Sleep
| Somn
| 4/h
| Fear (save vs. spell); if sleeping, target has nightmares
| RAPsi
| 38
| Untroubled Sleep
| Somn
| 2/h
| Cannot be targetted by Somniomancy effects while sleeping
| RAPsi
| 39
| Warmth *
| Pyro
| 8/r
| Keeps object at a normal temperature; Imm. to decrease temperature change
| RAPsi
|
40
| Wind
| TK
| 3/r
| Gust of Wind
| RAPsi
|
|
[PC5] Psionicist Classes Group
Psi10 Third Level Powers (majors)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Accelerated Sleep
| Somn
| 4/h
| While sleeping/resting, get x(CL+4)/5 benefit per unit time
| RAPsi
| 2
| Alertness
| Somn
| 3/h
| Target has half chances of surprise
| RAPsi
| 3
| Animal Communication *
| Telep
| 12/r
| Speak with Animals
| RAPsi
|
4
| Automaton
| Telep
| 21/r
| Control target's V actions (save)
| RAPsi
| 5
| Burn
| Pyro
| 13
| Target takes (4+CL/3)d6 fire dmg (save:½)
| RAPsi
| 6
| Chill Metal
| Pyro
| 11
| Chill Metal
| RAPsi
|
7
| Clairvoyant Dreaming
| Somn
| 10
| Clairvoyance (caster is sleeping while doing this)
| RAPsi
| 8
| Comprehend Languages
| Empa
| 7/r
| Comprehend Languages
| RAPsi
| 9
| Confound *
| Telep
| 15/r
| Telepathy/ESP/etc. on you give false set of thoughts
| RAPsi
|
10
| Control
| Telep
| 30/r
| Control target's P actions (save); Caster cannot use M actions
| RAPsi
| 11
| Crush
| TK
| 10
| Crush an item (item save vs. crushing blow)
| RAPsi
| 12
| Detect Invisible Creatures
| Telep
| 15/r
| Detect Life; Detect Invisibility; Detect Dust of Disappearance
| RAPsi
|
13
| Dream Protection
| Somn
| 5/h
| Immune to Somniomancy effects while sleeping
| RAPsi
| 14
| Emotion Write
| Telep
| 9/r
| Change target's emotional state (save)
| RAPsi
| 15
| Enforced Wakefulness
| Somn
| 1/3t
| Target cannot sleep (and does not get natural resets)
| RAPsi
|
16
| Fire Curtain
| Pyro
| 9/r
| Circular wall of fire around caster, 3d6 dmg
| RAPsi
| 17
| Fire Missiles
| Pyro
| 10
| Shoot (CL-2)/2 fire missiles, each does 1d4+1 fire dmg
| RAPsi
| 18
| Freeze
| Pyro
| 13
| Target takes (4+CL/3)d6 cold dmg (save:½)
| RAPsi
|
19
| Ground *
| Pyro
| 8/r
| Immune Lightning, must be touching the ground
| RAPsi
| 20
| Heat Metal
| Pyro
| 11
| Heat Metal
| RAPsi
| 21
| Heat Ray
| Pyro
| 12
| Line, all in area CLd6 heat dmg (save:½), immunity to non-magical heat works
| RAPsi
|
22
| Hold
| Telep
| 5/r
| Hold Monster (save)
| RAPsi
| 23
| Identification
| Somn
| 15
| Identify any x1 item (magic, psi, techonology, etc.)
| RAPsi
| 24
| Impact
| TK
| 12
| (CL+3)d8 telekinetic dmg; one target; no save
| RAPsi
|
25
| Insanity
| Telep
| 16/r
| Target gets Int set to 3; Insanity (save for each)
| RAPsi
| 26
| Know Alignment II *
| Empa
| 17
| Know Alignment, Unknowable Alignment doesn't work, instead gives a save
| RAPsi
| 27
| Locale
| Somn
| 12
| Gives Local Area Knowledge (as per proficiency) in unknown area
| RAPsi
|
28
| Masks *
| Telep
| 20/r
| Immune Telepathy/ESP/etc.
| RAPsi
| 29
| Pain Block
| Telep
| 15/r
| Target heals 50% of damage taken; Take only 50% of damage received
| RAPsi
| 30
| Rapport
| Telep
| 10/r
| Telepathy, can read target's memories
| RAPsi
|
31
| Remote Sensing
| Telep
| 17/r
| Have access to all senses of the target
| RAPsi
| 32
| Remove Fear II
| Empa
| 8
| Remove Fear, target is immune to fear for 1 turn
| RAPsi
| 33
| Shatter
| TK
| 6
| Crush an item (item save vs. crushing blow); only vs. size S or smaller items
| RAPsi
|
34
| Sleeping Automaton
| Somn
| 15
| Control P and V actions on a sleeping target
| RAPsi
| 35
| Static Charge
| Pyro
| 10
| Target takes (2+CL/3)d4 lightning dmg, this effect can be Delayed Blasted
| RAPsi
| 36
| Throw
| TK
| 8
| Throw a small object to deal (CL+4)d6 dmg to a target (don't need to roll to hit)
| RAPsi
|
37
| Ventriloquism *
| Telep
| 18/r
| Ventriloquism
| RAPsi
| 38
| Wall of Fire
| Pyro
| 13
| Wall of Fire, 3d6 dmg
| RAPsi
|
|
[PC5] Psionicist Classes Group
Psi10 Fourth Level Powers (majors)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Agony
| Telep
| 10/r
| -3 Int, -4 Wis, -3 saves, -3 TH, -3 dmg, can't use magic/psi, slow (save each)
| RAPsi
| 2
| Chill
| TK
| w*T/r
| Lower temperature in object; w = ln(weight in lbs.); T = ln(change °F)
| RAPsi
| 3
| Dream Projection
| Somn
| 10
| Can control details of a sleeping target's dream
| RAPsi
|
4
| Dream Reading
| Somn
| 6/r
| Can view the dreams of sleeping target
| RAPsi
| 5
| Dream Suggestion
| Somn
| 18
| Suggestion (CL/2 saves vs.spell)
| RAPsi
| 6
| Energy Armor *
| Pyro
| 7/r
| AT +10 source, destroy any weapon that strikes you (save vs. lightning)
| RAPsi
|
7
| Fire Stream
| Pyro
| 18/r
| Choose 1 target within 120' per segment, it takes 6d6 fire dmg (save:½)
| RAPsi
| 8
| Forerunners
| Somn
| 16
| Precognition (caster is sleeping this segment)
| RAPsi
| 9
| Friends *
| Empa
| 15
| Set Chr 19 for CL/3 turns
| RAPsi
|
10
| Heat II
| TK
| w*T/r
| Raise temperature in object; w = ln(weight in lbs.); T = ln(change °F)
| RAPsi
| 11
| Kinetic Wall
| TK
| 8/r
| Immobile wall that blocks missile and melee weapons; must spend 1V to pass
| RAPsi
| 12
| Masquerade
| Empa
| 1/h
| Caster has the mind-set and thought patterns of another
| RAPsi
|
13
| Memory Read
| Telep
| 8/r
| Read memories of target
| RAPsi
| 14
| Memory Protection *
| Telep
| 5/r
| Immune to Memory stealing, mind reading, Capital E Extract
| RAPsi
| 15
| Mental Erasure
| Telep
| 30
| Forget (save at -5-CL/3)
| RAPsi
|
16
| Mental Guard
| Somn
| 12/h
| Imm. Charm,Confusion,Fear,Feeblemind,Possession,Soul Trap,Suggestion
| RAPsi
| 17
| Nightmare
| Somn
| 18
| Target does not gain next natural reset, takes 1d10 dmg (save vs. spell)
| RAPsi
| 18
| Power Shift *
| Telep
| 1/d
| Your psionic powers appear to be a different form of energy (magic, innate, etc.) to Detection effects
| DM
|
19
| Scare
| Empa
| 15
| Fear 1d3+CL/2 r, target must save every round (even if made previous saves)
| RAPsi
| 20
| Sensitivity to Psychic Imp.
| Empa
| 20
| Sensitivity to Psychic Impressions
| RAPsi
| 21
| Sleep of Healing
| Somn
| 21
| Target sleeps this segment, cure CL/2 hp, disease, blind, feeblemind, insanity
| RAPsi
|
22
| Slow
| TK
| 3/r
| Slow; -1P action (save for each)
| RAPsi
| 23
| Stasis *
| Somn
| 18
| Feign Death (can be used on willing others)
| RAPsi
| 24
| Static Discharge
| Pyro
| 35
| All in caster's group (except caster) take (10+CL/3)d6 lightning dmg (save:½)
| RAPsi
|
25
| Waking Nightmare *
| Somn
| 5/r
| Target is immune to emotion changes and hallucinations
| RAPsi
| 26
| Walking Sleep
| Somn
| 10/h
| Target is fully aware and can use Z and V actions while asleep
| RAPsi
|
|
[PC5] Psionicist Classes Group
Psi10 Fifth Level Powers (grands)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Charm Person
| Empa
| 15
| Charm Person (make CL saves)
| RAPsi
| 2
| Cleave *
| TK
| N/r
| Mental weapon: Use 1M to get #Att=2, dmg=1dN, considered +N/5 wpn
| RAPsi
| 3
| Dream of Communion
| Somn
| 30
| Contact other Plane (caster is sleeping this segment)
| RAPsi
|
4
| Dream Quest
| Somn
| 30
| Quest/Geas (save vs. spell)
| RAPsi
| 5
| Dream Travel
| Somn
| 50
| Teleport (same plane) (caster is sleeping this segment)
| RAPsi
| 6
| Fire Blast
| Pyro
| 26
| One group takes (8+CL/5)d6 fire dmg (save:½)
| RAPsi
|
7
| Fire Strands
| Pyro
| 22
| Web spell, everyone within takes Xd6 dmg /r, X is # sizes larger than size T
| RAPsi
| 8
| Fly *
| TK
| S/r
| Fly at S*3"
| RAPsi
| 9
| Hypnotism
| Empa
| 20
| Hypnosis (make CL saves)
| RAPsi
|
10
| Kinetic Dome
| TK
| 10/r
| Kinetic Wall (see above) but is a hemisphere
| RAPsi
| 11
| Lightning Bolt
| Pyro
| 24
| Lightning Bolt, CLd6 dmg (save:½)
| RAPsi
| 12
| Madness
| Somn
| 35
| Nightmare (see above); Target gains 1 insanity (save vs. spell)
| RAPsi
|
13
| Memory Write
| Telep
| 65
| Change a memory in a target (save)
| RAPsi
| 14
| Mind Block
| Telep
| 17/h
| Can't be mentally targetted; auto make Will/Mental saves; can't be scryed
| RAPsi
| 15
| Mindreave
| Telep
| 70
| Target gets Int set to 3; Insanity; lose all spells; lose all PSPs (save for each)
| RAPsi
|
16
| Object Reading
| Empa
| 35
| Object Reading
| RAPsi
| 17
| Plane Shift
| Somn
| 55
| Plane Shift (caster is sleeping this segment)
| RAPsi
| 18
| Prescient Dream
| Somn
| 62
| Precognition about a person or item, more exact information than Forerunners
| RAPsi
|
19
| Resistance Shift *
| Empa
| 1/d
| Your psionic powers are resisted using a different resistance (MR, IR, etc., but not anti's or GR/XR)
| DM
| 20
| Sleep Guard
| Somn
| 15
| Contigency Awaken, wake up and do a Psi10 power (chosen ahead of time)
| RAPsi
| 21
| Suggestion
| Empa
| 17
| Suggestion (make CL saves)
| RAPsi
|
22
| Transportation
| Somn
| 50+15P
| Teleport (same plane) (P=# of people) (all in the effect are sleeping this seg.)
| RAPsi
|
|
[PC5] Psionicist Classes Group
Psi10 Sixth Level Powers (grands)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Animate Fire
| Pyro
| 15/r
| Turn fire into 2^(X+1) HD fire elemental, where X is the # sizes beyond size T
| RAPsi
| 2
| Astral Dreaming
| Somn
| 55+15P
| Astral spell (P=# of people) (all in the effect are sleeping this segment)
| RAPsi
| 3
| Compress
| TK
| 10/r
| Target gets -1 size (max weight affected = 2^CL pounds)
| RAPsi
|
4
| Disintegrate
| TK
| 15
| Disintegrate (save)
| RAPsi
| 5
| Dream of Death
| Somn
| 55
| Death Spell 5d20 HD (save vs. Death Magic), sleeping targets get no save
| RAPsi
| 6
| Energy Quench
| Pyro
| 40
| Death Spell 4d20 HD (save vs. Death Magic), works on undead and golems
| RAPsi
|
7
| Enlarge
| TK
| 10/r
| Target gets +1 size (max weight affected = 2^CL pounds)
| RAPsi
| 8
| Group Mind *
| Telep
| 15/r
| Group has each other's proficiencies, feats, kits, memories, thoughts
| RAPsi
| 9
| Mind Quench
| Telep
| 51
| Death Spell 3d20 HD (save vs. Death Magic), creatures w/ Int 1-8 get no save
| RAPsi
|
10
| Mindwipe
| Telep
| 65
| Wipe all memories in target (save)
| RAPsi
| 11
| Sleeping Wish
| Somn
| 60
| Duplicate a SL 1-5 Psi10 power (caster is sleeping this segment)
| RAPsi
| 12
| Summon Fire Elemental
| Pyro
| 40+5/r
| Summons a 12 HD Fire Elemental, or gain control of someone's Fire Ele.
| RAPsi
|
13
| Telempathic Projection
| Empa
| 21
| All others around you can sense your thoughts, feelings, emotions
| RAPsi
| 14
| Telepathy
| Empa
| 10/r
| Telepathy (across planes)
| RAPsi
| 15
| Trigger
| Telep
| 70
| Delayed Blast Mind Quench, only 1 target, will go off on a set condition
| RAPsi
|
|
[PC5] Psionicist Classes Group
Psi10 Seventh Level Powers (grands)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Chain Contingency
| Somn
| 70
| Chain Contingency for Psi10 powers
| DM
| 2
| Improved Sleep
| Somn
| 70
| Sleep a group (no save, CR to resist)
| DM
| 3
| Magnify Fire *
| Pyro
| 35
| xCL dmg to a fire effect being cast
| DM
|
4
| Remove Charm
| Empa
| 35
| Remove Charm,Suggestion,Domination,Control Actions,Magic Jar,Geas,Quest
| DM
| 5
| Spirit Chameleon
| Telep
| 70
| +1 permanent Int, Wis, or Chr (max=LVL*2)
| DM
| 6
| Super Push
| TK
| 35
| Target takes CL*20' falling damage
| DM
|
|
Psi10 Eighth Level Powers (supers)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Automaton II
| Telep
| 40
| Control all actions (save)
| DM
| 2
| Falsename *
| Telep
| 80
| You give off a false Truename (it's someone else's)
| DM
| 3
| Fire Protection *
| Pyro
| 80
| Immune any element with a fire component
| DM
|
4
| Improved Rest
| Somn
| 80
| Get 2 resets per reset
| DM
| 5
| Mass Impact
| TK
| 40
| (CL+4)d10 TK dmg to a group (no save)
| DM
| 6
| Predict and Counter *
| Empa
| 40
| Predict what someone is about to do, can counter it
| DM
|
|
Psi10 Ninth Level Powers (supers)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Fire Armor *
| Pyro
| 90
| AT +CL*5 source; Disintegration shield (100% dmg back)
| DM
| 2
| Mass Agony
| Telep
| 45
| Group takes CL Int and Wis dmg (no save)
| DM
| 3
| Mass Suggestion
| Somn
| 45
| Group is Suggested (CL saves to avoid)
| DM
|
4
| Megaslow *
| TK
| 45
| Target loses next CL P actions (save for each)
| DM
| 5
| Static Blast
| Pyro
| 90
| (11+CL)d8 Electricity dmg to a group (no save)
| DM
| 6
| True Friends *
| Empa
| 90
| Mirage Arcana that you are the monster's friends
| DM
|
|
Psi10 Tenth Level Powers (supers)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Annihilate
| TK
| 100
| Target is Annihilated (save)
| DM
| 2
| Between
| Somn
| 100
| Between (teleport across planes ignoring defenses)
| DM
| 3
| Cleaver *
| TK
| 50
| Mental weapon; #Att=CL; dmg=1dCL
| DM
|
4
| Fire Prison
| Pyro
| 50
| Imprisonment; Takes 1 vile dmg /s (no resistance)
| DM
| 5
| Irresistable Charm
| Empa
| 100
| Charm (no save, CR to resist)
| DM
| 6
| Mindrape
| Telep
| 50
| Capital E Extract; Set Int 2 (no save)
| DM
|
|
[PC5] Psionicist Classes Group
Artificer24
Level
| KXP
| Wizard/Psi24 123 456 789 AB
|
1
| 0
| 1-- --- --- --
| 2
| 10
| 2-- --- --- --
| 3
| 15
| 21- --- --- --
|
4
| 22
| 12- --- --- --
| 5
| 33
| 021 --- --- --
| 6
| 49
| 012 --- --- --
|
7
| 73
| 102 1-- --- --
| 8
| 109
| 201 2-- --- --
| 9
| 163
| 310 21- --- --
|
10
| 244
| 410 12- --- --
| 11
| 366
| 521 021 --- --
| 12
| 549
| 621 012 --- --
|
13
| 823
| 731 102 1-- --
| 14
| 1234
| 832 101 2-- --
| 15
| 1851
| 942 110 21- --
|
16
| 2776
| A42 110 12- --
| 17
| 4164
| B53 211 021 --
| 18
| 6400
| C53 211 012 --
|
19
| 6800
| D63 211 102 1-
| 20
| 7200
| E64 221 101 2-
| 21
| 7600
| F74 321 110 21
|
22
| 8000
| G74 321 110 32
| 23
| 8400
| H85 322 111 32
| 24
| 8800
| I85 322 111 33
|
25
| 9200
| J95 432 111 43
| 26
| 9600
| K96 432 211 43
| 27
| 10000
| LA6 432 211 44
|
28
| 10400
| NA6 432 211 44
| 29
| 10800
| OB7 533 221 54
| 30
| 11200
| PB7 543 221 54
|
31
| 11600
| QC7 543 221 55
| 32
| 12000
| RC8 543 222 55
| 33
| 12400
| SD8 643 322 55
|
34
| 12800
| TD8 643 322 65
| 35
| 13200
| UE9 653 322 65
| 36
| 13600
| VE9 653 322 66
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 3 8 2 3 1 1 1
| +0
| 5 4 8 2 3 1 1 2
| +1
| 6 4 8 3 4 2 2 2
|
+1
| 6 5 8 4 4 2 2 3
| +2
| 7 5 9 5 4 3 2 3
| +2
| 8 6 9 6 5 3 3 4
|
+3
| 8 6 9 7 5 4 3 4
| +3
| 9 7 9 8 6 4 4 5
| +4
| 10 8 10 9 7 5 4 5
|
+4
| 11 8 10 10 7 5 4 6
| +5
| 11 9 10 11 8 6 5 6
| +5
| 12 10 11 12 9 6 5 7
|
+6
| 13 11 12 13 10 7 6 7
| +6
| 14 11 13 14 10 7 6 8
| +7
| 14 12 13 14 11 8 6 8
|
+7
| 14 12 14 14 11 8 7 9
| +8
| 14 13 14 14 12 9 7 9
| +8
| 15 13 14 14 12 9 8 10
|
|
Requisites:
| Str 8, Con 10, Int 25, Chr 8
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 4+level/3
| To Hit Table:
| Rog
| Save Table:
| Wiz/Psi
| Reference:
| DM
| Groups:
| Wizard, Psionicist, Technology
|
|
|
|
Specialized in Enchantment; pick an opposite.
| See [Q24] for rules and powers. DM Note: This is not the same as the previous Psi24 (Class-based psionics), this was moved to [X24].
| For this class only, Psi24 minors are SL=1, majors are SL=3, grands are SL=5, supers are SL=8, and ultras are SL=11.
| Can convert S -> E actions. You can use E actions as a person; if you do, it takes the place of your M or P action for the segment.
| Psi24 powers cost 1E action to use.
| Level 1: All your items are considered x2 items.
| Level 1: Identify Artifacts by sight.
| Level 1: Allowed to use 1st edition illusionist spells (in PH1, UA1, etc.) as if they were normal wizard spells; you don't have to be an illusionist to use them.
| Level 1: 1F, (max of level times per day): Create a temporary artifact which lasts for level rounds (see table).
| Level 1 ¶: You can use E actions on items that you wield for your own Psi24 powers (essentially turning every intelligent item you possess into a "Beanie of +1E Action" for you).
| Level 1 ¶: 1E: Lend an E action to a magic item. At level 4, you do not need to be touching the item; it can be elsewhere in the party. At level 9, you can lend another Psi24 character an E action with this ability.
| Level 1 ¶: xLVL Personality score.
| Level 9: Know How to Destroy Artifacts by sight.
|
| Caster Level
| d12
| 1-6
| 7-13
| 14-20
| 21-27
| 28+
|
1
| Wiz SL 1-3
| Wiz SL 4-6
| Wiz 7-9
| Wiz 10-12
| Wiz 13-15
| 2
| Pri SL 1-2
| Pri SL 3-5
| Pri SL 6-7
| Pri SL 8-10
| Pri SL 11-12
| 3
| Conc SL 1
| Conc SL 2
| Conc SL 3
| Conc SL 4
| Conc SL 5
|
4
| Psi Minor *
| Psi Major *
| Psi Grand *
| Psi Super *
| Psi Ultra *
| 5
| Psi Minor *
| Psi Major *
| Psi Grand *
| Psi Super *
| Psi Ultra *
| 6
| Familiar Normal
| Familiar Super
| Familiar Super
| Familiar Ultra
| Familiar Ultra
|
7
| Ioun Normal
| Ioun Don
| Ioun Don
| Ioun Super
| Ioun Super
| 8
| DMG1 Art Minor
| DMG1 Art Major
| DMG1 Art Prime
| DMG1 Art Prime
| DMG1 Art Prime
| 9
| DL 1-2 item
| DL 3-4 item
| DL 5-6 item
| DL 7-8 item
| DL 9-10 item
|
10
| DL 1-2 item
| DL 3-4 item
| DL 5-6 item
| DL 7-8 item
| DL 9-10 item
| 11
| Rog Abil 1-8
| Rog Abil 9-17
| Rog Abil 18-26
| Rog Abil 27-35
| Rog Abil 36
| 12
| MD&D 0-25 PP
| MD&D 30-50 PP
| MD&D 55-75 PP
| MD&D 80-95 PP
| MD&D 100 PP
|
* For Psionics, roll 1d50 for frequency number:
| [1-10:] --2, -40, -17, -15, -12, -9, -6, -5, -3, -2,
| [11-20:] -1, 0, 0.01, 1, 2, 3, 3.5, 5, 6, 7,
| [21-30:] 8, 9, 10, 12, 14, 15, 16, 17, 18, 19,
| [31-40:] 23, 27, 29, 30, 36, 45, 48, 54, 60, 72,
| [41-50:] 81, 100, ∞, X-7, X4, X7, X14, X21, X24, roll 1d100-30
|
|
[PC5] Psionicist Classes Group
[Q24.4] Intelligent Item Psionics - Minor
Effect
| gp cost (3E)
| Source
| d77
|
10 ranks in Bluff
| 5000
| DMG3.5?
| 1
| 10 ranks in Decipher Script
| 5000
| DMG3.5?
| 2
| 10 ranks in Diplomacy
| 5000
| DMG3.5?
| 3
|
10 ranks in Intimidate
| 5000
| DMG3.5?
| 4
| 10 ranks in Knowledge (choose category)
| 5000
| DMG3.5?
| 5
| 10 ranks in Listen
| 5000
| DMG3.5?
| 6
|
10 ranks in Search
| 5000
| DMG3.5?
| 7
| 10 ranks in Sense Motive
| 5000
| DMG3.5?
| 8
| 10 ranks in Spellcraft
| 5000
| DMG3.5?
| 9
|
10 ranks in Spot
| 5000
| DMG3.5?
| 10
| 1E: activate zone of truth 3/day
| 6500
| DMG3.5?
| 11
| 1E: bless its allies 3/day
| 1000
| DMG3.5?
| 12
|
1E: cure moderate wounds (2d8+3) on wielder 3/day
| 6500
| DMG3.5?
| 13
| 1E: darkness 3/day
| 6500
| DMG3.5?
| 14
| 1E: daze monster 3/day
| 6500
| DMG3.5?
| 15
|
1E: detect magic at will
| 3600
| DMG3.5?
| 16
| 1E: faerie fire 3/day
| 1100
| DMG3.5?
| 17
| 1E: hold person on an enemy 3/day
| 6500
| DMG3.5?
| 18
|
1E: locate object 3/day
| 6500
| DMG3.5?
| 19
| 1E: major image 1/day
| 5400
| DMG3.5?
| 20
| 1E: minor image 1/day
| 2200
| DMG3.5?
| 21
|
Anti-Magic 10% (DR 6T)
|
| 0D&D-Master
| 22
| Bless(R60',DR6T,EF20'sq, + 1ML/Hit/Dmg; X5)
|
| 0D&D-Master
| 23
| Blight' (R 60', DR 6T, EF 20'sq, -1 ML/Hit/Dmg; X5)
|
| 0D&D-Master
| 24
|
Bouyancy, to 10,000 cn (DR 6T)
|
| 0D&D-Master
| 25
| Cause Fear* (R 120', DR 2T; X5)
|
| 0D&D-Master
| 26
| Cause Wounds, Light* (EF 7 hp; X5)
|
| 0D&D-Master
| 27
|
Change Odors (EF 30' cube)
|
| 0D&D-Master
| 28
| Change Tastes (EF 40 meals or 20 cu.ft.)
|
| 0D&D-Master
| 29
| Climb Walls, 70% (DR 12T)
|
| 0D&D-Master
| 30
|
ConfuseAlignment*(R Touch, DR 40T;
|
| 0D&D-Master
| 31
| Container, to 5,000 cn (DR 6 hours)
|
| 0D&D-Master
| 32
| Cure Wounds (EF 7 hp; B26)
|
| 0D&D-Master
| 33
|
Darkness*(R 120', DR46T, EF30' dia; X11)
|
| 0D&D-Master
| 34
| deathwatch continually active
| 2700
| DMG3.5?
| 35
| detect elevator/shifting rooms/walls in a 10' radius
|
| DMG1
| 36
|
Detect Evil (DR 6T, EF R 60'; B41)
|
| 0D&D-Master
| 37
| detect evil/good in a 10' radius
|
| DMG1
| 38
| detect gems, kind, and number in a 10' radius
|
| DMG1
| 39
|
detect invisible objects in a 10' radius
|
| DMG1
| 40
| Detect Magic (DR 6T, EF R 60'; B39)
|
| 0D&D-Master
| 41
| detect magic in a 10' radius
|
| DMG1
| 42
|
Detect New Construction (R 60', DR 36T)
|
| 0D&D-Master
| 43
| detect precious metals, kind, and amount in a 20' radius
|
| DMG1
| 44
| detect secret doors in a 5' radius
|
| DMG1
| 45
|
Detect Slopes (R 30', DR 36T)
|
| 0D&D-Master
| 46
| detect sloping passages in a 10' radius
|
| DMG1
| 47
| detect traps of large size in a 10' radius
|
| DMG1
| 48
|
Find Traps, 50% (DR 6T)
|
| 0D&D-Master
| 49
| FloatingDisc(DR 6T, EF 5,000 cn; B39)
|
| 0D&D-Master
| 50
| HoldAnimal(R 180', DR 40T, EF one type, 4 cr; C15)
|
| 0D&D-Master
| 51
|
Levitate (DR 46T; B41)
|
| 0D&D-Master
| 52
| locate object in a 120' radius
|
| DMG1
| 53
| Magic Missile (EF 5 missiles, ld6 + 1D each; B40)
|
| 0D&D-Master
| 54
|
Memorize + 1 bonus spell level
|
| 0D&D-Master
| 55
| Mindmask (R Touch, DR 12T; X11)
|
| 0D&D-Master
| 56
| Open Locks, 60% (DR 6T)
|
| 0D&D-Master
| 57
|
Predict Weather(DR 12 hours, EF 40 miles; C 15)
|
| 0D&D-Master
| 58
| Produce Fire (DR 2T; C15)
|
| 0D&D-Master
| 59
| Protection from Evil (DR 6T; B40)
|
| 0D&D-Master
| 60
|
Purify Food and Water (R lo', EF 6 waterskins or 12 food; B27)
|
| 0D&D-Master
| 61
| Read Languages (DR 6T; B40)
|
| 0D&D-Master
| 62
| Read Magic (DR 3T; B40)
|
| 0D&D-Master
| 63
|
Remove Fear (DR 3T, EF +6 SAve; B27)
|
| 0D&D-Master
| 64
| Repair normal objects (EF up to 1,000
|
| 0D&D-Master
| 65
| Resist Cold (DR 12T, EF + 2ST, -l/die D, 30'; B27)
|
| 0D&D-Master
| 66
|
Resist Fire (DR 6T, EF + 2ST, -1ldie D;
|
| 0D&D-Master
| 67
| Shield (DR 6T; B40)
|
| 0D&D-Master
| 68
| Sleep (R 240', DR 20 T, EF up to 20 HD, 40' sq; B40)
|
| 0D&D-Master
| 69
|
Speak with Animals (R 30', DR 6T; X6)
|
| 0D&D-Master
| 70
| Timekeeping (DR to 24 hours from 1 mark)
|
| 0D&D-Master
| 71
| Tree movement (DR 12T)
|
| 0D&D-Master
| 72
|
Ventriloquism (R go', DR 3T; B40)
|
| 0D&D-Master
| 73
| Warp Wood(R240', EF40 arrows; C15)
|
| 0D&D-Master
| 74
| Water Breathing (R30', DR 1 day; X12)
|
| 0D&D-Master
| 75
|
Weapon damage bonus + 2 (DR 1T)
|
| 0D&D-Master
| 76
| Web (R lo'cu, DR 48T; B42)
|
| 0D&D-Master
| 77
|
|
[PC5] Psionicist Classes Group
[Q24.5] Intelligent Item Psionics - Major
Effect
| gp cost (3E)
| Source
| d259
|
10 ranks in Sense Motive
|
| ELH3?
| 1
| 10 ranks in Survival
|
| ELH3?
| 2
| 1E: arcane eye 1/day
| 10000
| DMG3.5?
| 3
|
1E: cause fear in an enemy at will
| 7200
| DMG3.5?
| 4
| 1E: clairvoyance 3/day
| 16000
| DMG3.5?
| 5
| 1E: create daylight 3/day
| 16000
| DMG3.5?
| 6
|
1E: create deeper darkness 3/day
| 16000
| DMG3.5?
| 7
| 1E: create magic circle against (opposing alignment) at will
| 16000
| DMG3.5?
| 8
| 1E: detect (opposing alignment) at will
| 7200
| DMG3.5?
| 9
|
1E: detect thoughts at will
| 44000
| DMG3.5?
| 10
| 1E: detect undead at will
| 7200
| DMG3.5?
| 11
| 1E: dimensional anchor on a foe 1/day
| 10000
| DMG3.5?
| 12
|
1E: dismissal on a foe 1/day
| 10000
| DMG3.5?
| 13
| 1E: fear against foes 3/day
| 30000
| DMG3.5?
| 14
| 1E: gust of wind 3/day
| 11000
| DMG3.5?
| 15
|
1E: haste on its owner 3/day
| 16000
| DMG3.5?
| 16
| 1E: invisibility purge (30 ft. range) 3/day
| 16000
| DMG3.5?
| 17
| 1E: lesser globe of invulnerability 1/day
| 10000
| DMG3.5?
| 18
|
1E: locate creature 3/day
| 30000
| DMG3.5?
| 19
| 1E: quench on fires 3/day
| 16000
| DMG3.5?
| 20
| 1E: slow on its enemies 3/day
| 16000
| DMG3.5?
| 21
|
Ability Score bonus (DR 6T, EF 1 random score)
|
| 0D&D-Master
| 22
| Ability Score bonus (DR 6T, EF 2 random scores)
|
| 0D&D-Master
| 23
| AC bonus -2 (DR 6T)
|
| 0D&D-Master
| 24
|
AC bonus -4 (DR 6T)
|
| 0D&D-Master
| 25
| Adds 1 point to possessor’s maior attribute
|
| DMG1
| 26
| Animate dead (1 figure) (by touch) - 7 times/week
|
| DMG1
| 27
|
Anti-Animal Shell (DR 40T C16)
|
| 0D&D-Master
| 28
| Anti-Magic 20% (DR 6T)
|
| 0D&D-Master
| 29
| Anti-Plant Shell (DR 6T; Cl6)
|
| 0D&D-Master
| 30
|
Audible glamer upon command - 3 times/day
|
| DMG1
| 31
| Bearhug (DR 1T)
|
| 0D&D-Master
| 32
| Bless (by touch)
|
| DMG1
| 33
|
Bug Repellant (DR 40T, + 4 ST)
|
| 0D&D-Master
| 34
| Buoyancy, to 20,000 cn (DR 12T)
|
| 0D&D-Master
| 35
| Buoyancy, to 40,000 cn (DR 18T)
|
| 0D&D-Master
| 36
|
Calm Others (R 120', EF up to 40 HD)
|
| 0D&D-Master
| 37
| Cause Disease*(R 30'; X6)
|
| 0D&D-Master
| 38
| Cause Wounds, Critical* (EF 21 hp;
|
| 0D&D-Master
| 39
|
Cause Wounds, Serious* (EF 14 hp;
|
| 0D&D-Master
| 40
| Charm Monster(R 120', EF 18 at 3 HD or 1 at 3 + HD; X13)
|
| 0D&D-Master
| 41
| Charm Person (R 120'; B39)
|
| 0D&D-Master
| 42
|
charm person on contact - 3 times/day
|
| DMG1
| 43
| Charm Plant (R 120', DR 3 mon, EF 1/6/12/24 plants; C21)
|
| 0D&D-Master
| 44
| Choose Best Option (R lT, EF 1 choice)
|
| 0D&D-Master
| 45
|
Clairaudience (when touched to the ear)
|
| DMG1
| 46
| clairoudience, 30' range-3 times/day 1 round per use
|
| DMG1
| 47
| Clairvoyance (when touched to the eyes)
|
| DMG1
| 48
|
Clairvoyance(R 60', DR 12T; X11)
|
| 0D&D-Master
| 49
| clairvoyance, 30' range - 3 times/day, 1 round per use
|
| DMG1
| 50
| Climb Walls, 100% (DR 12T)
|
| 0D&D-Master
| 51
|
Climb Walls, 80% (DR 12T)
|
| 0D&D-Master
| 52
| Climb Walls, 90% (DR 12T)
|
| 0D&D-Master
| 53
| Cloudkill (R l', DR 6T, EF 1 pth, 5HD or less Save vs. Poison, 30' x 20'; X14)
|
| 0D&D-Master
| 54
|
Color spray - 3 times/day
|
| DMG1
| 55
| Communication (DR 6T)
|
| 0D&D-Master
| 56
| Comprehend languages when held
|
| DMG1
| 57
|
Confusion (R 120', DR 12r, EF up to 18 cr in 30' rad; X13)
|
| 0D&D-Master
| 58
| Container, to 10,000 cn (DR 6 hours)
|
| 0D&D-Master
| 59
| Container, to 20,000 cn (DR 6 hours)
|
| 0D&D-Master
| 60
|
Container. to 15,000 cn (DR 6 hours)
|
| 0D&D-Master
| 61
| Continual Darkness* (R 120', EF 30' rad; X6)
|
| 0D&D-Master
| 62
| continuous detect scrying effect
| 10000
| DMG3.5?
| 63
|
Control Plants (R all in 30' x 30', DR 20T; X61)
|
| 0D&D-Master
| 64
| Control Temperature 10' radius (DR 40T, EF 50 degrees; C 15)
|
| 0D&D-Master
| 65
| Create Food (R lo', EF 400 men 30 Control Winds (DR 40T, EF 400'; C16)
|
| 0D&D-Master
| 66
|
Create food and water - 1 time/day
|
| DMG1
| 67
| Create magic aura (R 120', DR 3T, EF 40' cube)
|
| 0D&D-Master
| 68
| Create Normal Animals (R 30', DR lOT, EF 1-6 cr; C12)
|
| 0D&D-Master
| 69
|
Create Normal Monsters (R 30', DR 2T, EF 40 HD total; C22)
|
| 0D&D-Master
| 70
| Create Poison * (R Touch; X8)
|
| 0D&D-Master
| 71
| Create Water (RDR 6T, EF 50 gallons; X7)
|
| 0D&D-Master
| 72
|
Cure Blindness (R Touch; X6)
|
| 0D&D-Master
| 73
| Cure Disease (R 30 ' ; X6)
|
| 0D&D-Master
| 74
| Cure light wounds (1d8+5) on wielder 1/day
|
| ELH3?
| 75
|
Cure light wounds- 7 times/week
|
| DMG1
| 76
| Cure Wounds, Critical(EF 21 hp; C12)
|
| 0D&D-Master
| 77
| Cure Wounds, Serious (EF 14 hp; X7)
|
| 0D&D-Master
| 78
|
Curse* (R Touch; EF limited, see X14)
|
| 0D&D-Master
| 79
| Darkness (5', 10', or 15‘ radius) - 3 times/day
|
| DMG1
| 80
| Detect [opposing alignment] at will
|
| ELH3?
| 81
|
Detect charm - 3 times/day
|
| DMG1
| 82
| Detect Danger (R 200 ' , DR 6T; M4)
|
| 0D&D-Master
| 83
| Detect evil/good when held or ordered
|
| DMG1
| 84
|
Detect invisibility when held and ordered
|
| DMG1
| 85
| Detect Invisible (R 400', DR 6T; B41)
|
| 0D&D-Master
| 86
| Detect magic - 3 times/day
|
| DMG1
| 87
|
Detect magic at will
|
| ELH3?
| 88
| Detect secret doors at will
|
| ELH3?
| 89
| determine directions and depth - 2 times/day
|
| DMG1
| 90
|
Dimension Door (R lo', DR lr, EF 360'; X13)
|
| 0D&D-Master
| 91
| Disarm Attack (DR 6T)
|
| 0D&D-Master
| 92
| Dispel Evil (R 30', DR 1T; X8)
|
| 0D&D-Master
| 93
|
Dissolve (R 120', DR 3-18 days, EF 3,000 sq.ft. x 10'; C20)
|
| 0D&D-Master
| 94
| Dodge normal missiles (DR lT, EF Save vs. wands)
|
| 0D&D-Master
| 95
| Elasticity (DR 12T, EF 1/2 Dmg blunt weapons)
|
| 0D&D-Master
| 96
|
ESP (30’-60' range) - 3 times/day
|
| DMG1
| 97
| ESP(R 60', DR 12T; B41)
|
| 0D&D-Master
| 98
| ESP, 30' range - 3 times/day 1 round per use
|
| DMG1
| 99
|
Feather fall on wielder 1/day
|
| ELH3?
| 100
| Feather fall when grasped and ordered
|
| DMG1
| 101
| Feeblemind (R 240', EF -4S?, INT 2;
|
| 0D&D-Master
| 102
|
Find Secret Doors (R lo', DR 6T)
|
| 0D&D-Master
| 103
| Find traps - 3 times/day
|
| DMG1
| 104
| Find Traps (DR 2T, EF 30' ; X5)
|
| 0D&D-Master
| 105
|
Find traps at will
|
| ELH3?
| 106
| Find Traps, 60% (DR 6T)
|
| 0D&D-Master
| 107
| Find Traps, 70% (DR 6T)
|
| 0D&D-Master
| 108
|
Find Traps, 80% (DR 6T)
|
| 0D&D-Master
| 109
| Fly (DR 40 + ld6T, MV 360'; X12)
|
| 0D&D-Master
| 110
| Fly when held and ordered - 1 time/day
|
| DMG1
| 111
|
flying, 12" - 1 hour/day
|
| DMG1
| 112
| fnfravision when held or worn
|
| DMG1
| 113
| Free Monster* (R 120', EF up to 4 cr; X15)
|
| 0D&D-Master
| 114
|
Free Person* (R 120', EF up to 4 cr;
|
| 0D&D-Master
| 115
| Gaseous Form (DR 3T)
|
| 0D&D-Master
| 116
| Growth of Animal (R 120', DR 12T, EF
|
| 0D&D-Master
| 117
|
Growth of Plants (R 120', EF 3,000
|
| 0D&D-Master
| 118
| Hallucinatory Terrain (R 240'; X13)
|
| 0D&D-Master
| 119
| Harden* (R 120', EF 3,000 sq.ft. X
|
| 0D&D-Master
| 120
|
Haste (R 240', DR 3T, EF 24 cr in 60';
|
| 0D&D-Master
| 121
| heal - 1 time/day
|
| DMG1
| 122
| Hear Noise, 50% (DR 12T)
|
| 0D&D-Master
| 123
|
Heat Metal (R 30', DR 7r; M4)
|
| 0D&D-Master
| 124
| Hide in Shadows, 30% (DR 6T)
|
| 0D&D-Master
| 125
| Hide in Shadows, 50% (DR 6T)
|
| 0D&D-Master
| 126
|
Hit points bonus + 1 per Hit Die (DR
|
| 0D&D-Master
| 127
| Hit rolls bonus + 2 (DR 1T)
|
| 0D&D-Master
| 128
| Hit rolls bonus + 3 (DR 1T)
|
| 0D&D-Master
| 129
|
Hit rolls bonus + 4 (DR 1T)
|
| 0D&D-Master
| 130
| Hold Monster (R 120', DR 46T, EF up to 4 cr; X15)
|
| 0D&D-Master
| 131
| Hold Person (R 120 I , DR 40T, EF up to 4 cr; X12)
|
| 0D&D-Master
| 132
|
Hold Portal (DR 12T; B39)
|
| 0D&D-Master
| 133
| Hypnotic pattern (when moved) - 3 times/day
|
| DMG1
| 134
| Ice, Storm (R 120', EF 20d6 D, 20' cube; X13)
|
| 0D&D-Master
| 135
|
Ice, Wall (R 120', DR 12T, EF 1200 sq.ft.; X13)
|
| 0D&D-Master
| 136
| illusion, 120' range - 2 times/day, as the wand
|
| DMG1
| 137
| Immune to Disease (R Touch, DR 18T)
|
| 0D&D-Master
| 138
|
Immune to Paralysis (R Touch, DR 6T)
|
| 0D&D-Master
| 139
| Immune to Poison (DR 18T, EF self
|
| 0D&D-Master
| 140
| Infravision (R Touch, DR 1 day, EF see 60'; X12)
|
| 0D&D-Master
| 141
|
Invisibility (B41)
|
| 0D&D-Master
| 142
| Invisibility (improved) - 3 times/day
|
| DMG1
| 143
| Invisibility lO'radius(R 120'; X12)
|
| 0D&D-Master
| 144
|
Item creates wall of fire in a ring with the wielder at the center 1/day
| 10000
| DMG3.5?
| 145
| Jump for 20 minutes on wielder 1/day
|
| ELH3?
| 146
| Knock (R 60'; B41)
|
| 0D&D-Master
| 147
|
Know Alignment (DR lr, EF R 30; X5)
|
| 0D&D-Master
| 148
| Know alignment when held and ordered - 1 time/day
|
| DMG1
| 149
| Leap to 30', + 2 Hit roll bonus (DR 1T)
|
| 0D&D-Master
| 150
|
Levitate when held and ordered - 3 times/day
|
| DMG1
| 151
| levitation, 1 turn duration - 3 times/day ot 6th level of magic
|
| DMG1
| 152
| Light (R 120', DR 46T, EF 30' dia; B40)
|
| 0D&D-Master
| 153
|
Light-7 time/week
|
| DMG1
| 154
| Locate object in a 120-ft. radius
|
| ELH3?
| 155
| Locate Object(DR 6T, EF 120'; X6)
|
| 0D&D-Master
| 156
|
Lower Water (R 240', DR lOT, EF 1/2 height; X16)
|
| 0D&D-Master
| 157
| Magic Door (R lo', DR 7 uses; C22)
|
| 0D&D-Master
| 158
| Massmorph (R 240', EF 100 mansize; X13)
|
| 0D&D-Master
| 159
|
Memorize + 2 bonus spell levels
|
| 0D&D-Master
| 160
| Memorize + 3 bonus spell levels
|
| 0D&D-Master
| 161
| Memorize + 4 bonus spell levels
|
| 0D&D-Master
| 162
|
Merging (DR 18T, EF 7 cr)
|
| 0D&D-Master
| 163
| Mind blank - 3 times/day
|
| DMG1
| 164
| MirrorImage(DR 6T, EF 5 false images; B42)
|
| 0D&D-Master
| 165
|
Move Silently, 50% (DR 6T)
|
| 0D&D-Master
| 166
| Neutralize Poison (R Touch; X8)
|
| 0D&D-Master
| 167
| Obscure (DR 40T, EF 400fsq/40'high; C15)
|
| 0D&D-Master
| 168
|
Obscurement- 1 time/day
|
| DMG1
| 169
| Open Locks, 70% (DR 6T)
|
| 0D&D-Master
| 170
| Open Locks, 80% (DR 6T)
|
| 0D&D-Master
| 171
|
Parry (DR 6T)
|
| 0D&D-Master
| 172
| Pass Plant (EF 300-600 yards; C16)
|
| 0D&D-Master
| 173
| Pass without trace - 1 time/day
|
| DMG1
| 174
|
Pass-Wall(R 60', DR 6T, EF 5' X 10'; C22)
|
| 0D&D-Master
| 175
| Pick Pockets, 50% (DR 6T)
|
| 0D&D-Master
| 176
| Plant Door(DR 40T; C15)
|
| 0D&D-Master
| 177
|
Polymorph Other(R 60', up to 2x HD; X13)
|
| 0D&D-Master
| 178
| Possessor immune to disease
|
| DMG1
| 179
| Possessor immune to fear
|
| DMG1
| 180
|
Possessor immune to gas of any type
|
| DMG1
| 181
| Possessor need neither eat nor drink for up to 1 week
|
| DMG1
| 182
| Protection +2 when held or worn
|
| DMG1
| 183
|
Protection from Evil IO' Radius (DR 12T, EF + 1 ST; X8)
|
| 0D&D-Master
| 184
| Protection from Lightning (R Touch, DR 40T, EF 40 dice D; C 15)
|
| 0D&D-Master
| 185
| Protection from many creatures (DR 6T, EF up to 15HD)
|
| 0D&D-Master
| 186
|
Protection from Normal Missiles (R 30', DR 12T X12)
|
| 0D&D-Master
| 187
| Protection from Poison (R Touch, DR 40T, EF + 4 vs. breath; M5)
|
| 0D&D-Master
| 188
| Protection from some creatures (DR 6T, EF up to 5 HD)
|
| 0D&D-Master
| 189
|
Remove fear by touch
|
| DMG1
| 190
| Remove Geas* (R 30'; X16)
|
| 0D&D-Master
| 191
| Remove Traps, 50% (DR 6T)
|
| 0D&D-Master
| 192
|
Repair temporary magical object (1 obj)
|
| 0D&D-Master
| 193
| Sanctuary when held or worn - 1 time/day
|
| DMG1
| 194
| Saving Throws bonus + 2 (DR 6T)
|
| 0D&D-Master
| 195
|
Security (EF Trap 5 items, alarm only)
|
| 0D&D-Master
| 196
| Set normal Trap, 50% (DR 6T)
|
| 0D&D-Master
| 197
| Set normal Trap, 70% (DR 6T)
|
| 0D&D-Master
| 198
|
Shelter
|
| 0D&D-Master
| 199
| Shield, when held or worn, upon command - 3 times/day
|
| DMG1
| 200
| Shrink Plants* (R 120', EF 3,000 sq.ft.;
|
| 0D&D-Master
| 201
|
Silence15'radius(R 180', DR 12T; X6)
|
| 0D&D-Master
| 202
| Size Control (DR 6T, 3' to 18')
|
| 0D&D-Master
| 203
| Slow* (R 240', DR 3T, EF up to 24 cr, 30' radius; X12)
|
| 0D&D-Master
| 204
|
Speak with animals- 3 timedday
|
| DMG1
| 205
| Speak with dead- 1 timelday
|
| DMG1
| 206
| Speak with plants - 7 times/week
|
| DMG1
| 207
|
Speak with Plants(R 30', DR 3T; X8)
|
| 0D&D-Master
| 208
| Speak with the Dead (R 30', EF 3 questions; X7)
|
| 0D&D-Master
| 209
| Spell damage bonus, + l/die (DR 1 spell)
|
| 0D&D-Master
| 210
|
Spider climb for 20 minutes on wielder 1/day
|
| ELH3?
| 211
| status effect, usable at will
| 11000
| DMG3.5?
| 212
| strength - 1 time/day (upon wielder only)
|
| DMG1
| 213
|
Striking (R 30', DR lT, EF + ld6 D;
|
| 0D&D-Master
| 214
| Summon Animals (R 360', DR 3T; M5)
|
| 0D&D-Master
| 215
| Telekinesis (R 120', DR 6r, EF 8000 cn, MV 20'/r; C20)
|
| 0D&D-Master
| 216
|
telekinesis, 2,500 g.p. wt. maximum - 2 times/day, 1 round each
|
| DMG1
| 217
| telepathy, 60' range - 2 times/day
|
| DMG1
| 218
| teleportation - 1 time/day 6,000 g.p. wt. maximum, 2 segments
|
| DMG1
| 219
|
Tongues when held or worn and commanded
|
| DMG1
| 220
| Tracking (DR 6 hours, EF 90% outdoor, 50% indoor)
|
| 0D&D-Master
| 221
| Transport Through Plants (EF +2 cr;C16)
|
| 0D&D-Master
| 222
|
Turn Undead as Cleric L12 (DR 2T)
|
| 0D&D-Master
| 223
| Turn Undead as Cleric L6 (DR 1T)
|
| 0D&D-Master
| 224
| Turn undead bonus + 2 to roll, + 1d6 HD (DR 1T)
|
| 0D&D-Master
| 225
|
Turn undead bonus + 4 to roll, + 2d6 HD (DR 1T)
|
| 0D&D-Master
| 226
| Turn Wood(R 30', DR 40T, EF 120' X 60'; M5)
|
| 0D&D-Master
| 227
| Ultravision when held or worn
|
| DMG1
| 228
|
Ventriloquism upon command - 3 times/day
|
| DMG1
| 229
| Wall of Stone (R 60', EF 1,000 cu.ft.; X15)
|
| 0D&D-Master
| 230
| Wall ofFire(R 60', DRConc., EF 1200 sq.ft.; X14)
|
| 0D&D-Master
| 231
|
Water breathing upon command
|
| DMG1
| 232
| Water walking ability
|
| DMG1
| 233
| Weapon damage bonus + 3 (DR 1T)
|
| 0D&D-Master
| 234
|
Weapon damage bonus + 4 (DR 1T)
|
| 0D&D-Master
| 235
| Weapon damage bonus + 5 (DR 1T)
|
| 0D&D-Master
| 236
| Weapon strength bonus + 1 (DR 1T)
|
| 0D&D-Master
| 237
|
Weapon strength bonus + 2 (DR 1T)
|
| 0D&D-Master
| 238
| Wearer immune ta charm or hold spells
|
| DMG1
| 239
| Wearer immune to magic missiles
|
| DMG1
| 240
|
Web- 1 time/day
|
| DMG1
| 241
| Web movement (DR 12T)
|
| 0D&D-Master
| 242
| Wielder can use see invisibility at will
|
| ELH3?
| 243
|
Wielder does not need to breathe
|
| ELH3?
| 244
| Wielder does not need to sleep
|
| ELH3?
| 245
| Wielder has free use of Blind-Fight
|
| ELH3?
| 246
|
Wielder has free use of Combat Expertise
|
| ELH3?
| 247
| Wielder has free use of Combat Reflexes
|
| ELH3?
| 248
| Wielder has free use of evasion
|
| ELH3?
| 249
|
Wielder has free use of Improved Initiative
|
| ELH3?
| 250
| Wielder has free use of Improved Sunder
|
| ELH3?
| 251
| Wielder has free use of Mobility
|
| ELH3?
| 252
|
Wielder has free use of uncanny dodge (as a 5th-level barbarian)
|
| ELH3?
| 253
| Wizard lock - 7 time/week
|
| DMG1
| 254
| Wizard Lock (R 10'; B42)
|
| 0D&D-Master
| 255
|
WizardEye (R 240', DR 6I', MV 120'; X14)
|
| 0D&D-Master
| 256
| Write - 1 time/day
|
| DMG1
| 257
| X-ray vision, 40' range - 2 times/day 1 turn per use
|
| DMG1
| 258
|
Zombie animation - 1 time/week
|
| DMG1
| 259
|
|
[PC5] Psionicist Classes Group
[Q24.6] Intelligent Item Psionics - Grand
Effect
| gp cost (3E)
| Source
| d209
|
+2 to armor class of possessor or AC 20, whichever is better
|
| DMG1
| 1
| 1E: 10d6 fireball
| 60000
| DMG3.5?
| 2
| 1E: 10d6 lightning bolt
| 60000
| DMG3.5?
| 3
|
1E: 15d6 greater shout 3/day
| 130000
| DMG3.5?
| 4
| 1E: Clairaudience/clairvoyance (100-ft. range, 1 minute per use)
|
| ELH3?
| 5
| 1E: confusion
| 50000
| DMG3.5?
| 6
|
1E: contagion (heightened to 4th level) as touch attack
| 56000
| DMG3.5?
| 7
| 1E: crushing despair
| 50000
| DMG3.5?
| 8
| 1E: dimension door on itself and wielder
| 50000
| DMG3.5?
| 9
|
1E: Finger of death (100 ft. range, DC 171)
|
| ELH3?
| 10
| 1E: Globe of invulnerability
|
| ELH3?
| 11
| 1E: Heal
|
| ELH3?
| 12
|
1E: ice storm
| 50000
| DMG3.5?
| 13
| 1E: Lightning bolt (8d6 points of damage, 200-ft. range, DC 131)
|
| ELH3?
| 14
| 1E: Magic missile (200-ft. range, 3 missiles)
|
| ELH3?
| 15
|
1E: mass inflict light wounds
| 81000
| DMG3.5?
| 16
| 1E: phantasmal killer
| 50000
| DMG3.5?
| 17
| 1E: poison (heightened to 4th level) as touch attack
| 56000
| DMG3.5?
| 18
|
1E: prying eyes
| 81000
| DMG3.5?
| 19
| 1E: rusting grasp as touch attack
| 56000
| DMG3.5?
| 20
| 1E: song of discord
| 81000
| DMG3.5?
| 21
|
1E: Stoneskin (wielder only, 10 minutes per use)
|
| ELH3?
| 22
| 1E: Summon monster III
|
| ELH3?
| 23
| 1E: Summon monster VI
|
| ELH3?
| 24
|
1E: Telekinesis (250 lb. maximum, 1 minute each use)
|
| ELH3?
| 25
| 1E: Teleport, 600 lb. maximum
|
| ELH3?
| 26
| 1E: true resurrection on wielder, once per month
| 200000
| DMG3.5?
| 27
|
1E: Wall of force
|
| ELH3?
| 28
| 1E: waves of exhaustion
| 164000
| DMG3.5?
| 29
| Ability Score bonus (DR 6T, EF 3 random scores)
|
| 0D&D-Master
| 30
|
AC bonus -6 (DR 6T)
|
| 0D&D-Master
| 31
| Acid Breath (EF 30' X 5')
|
| 0D&D-Master
| 32
| Animal summoning (II or III)-2 times/day
|
| DMG1
| 33
|
Animate object upon command- 1 time/day
|
| DMG1
| 34
| Animate Objects (R 60', DR 6T, EF 4,000 cn; X9)
|
| 0D&D-Master
| 35
| AnimateDead(R60', EF40 HD; X14)
|
| 0D&D-Master
| 36
|
Anti-Magic 30% (DR 6T)
|
| 0D&D-Master
| 37
| Anti-Magic 40% (DR 6T)
|
| 0D&D-Master
| 38
| Anti-Magic Shell (DR 12T; X15)
|
| 0D&D-Master
| 39
|
Appear+ (R 240', DR lT, EF 20'cube;
|
| 0D&D-Master
| 40
| Babble* (R 60', DR 40T; X9)
|
| 0D&D-Master
| 41
| Barrier (R 60', DR 12T, EF 7-70 D;
|
| 0D&D-Master
| 42
|
blindness brand (2-12 rounds)
|
| DMG1
| 43
| Bull’s strength (wielder only)
|
| ELH3?
| 44
| Buoyancy, any weight (DR 36T)
|
| 0D&D-Master
| 45
|
Buoyancy, to 80,000 cn (DR 24T)
|
| 0D&D-Master
| 46
| Burrowing (DR 6T, MV lo', 30', or60 ' )
|
| 0D&D-Master
| 47
| Cat’s grace (wielder only)
|
| ELH3?
| 48
|
Cause serious wounds by touch
|
| DMG1
| 49
| Charm monster-2 time/day
|
| DMG1
| 50
| Charm person (DC 111) on contact
|
| ELH3?
| 51
|
Charm person -7 times/week
|
| DMG1
| 52
| Climb Walls, 110% (DR 12T)
|
| 0D&D-Master
| 53
| Climb Walls, 120% (DR 12T)
|
| 0D&D-Master
| 54
|
Cone of cold (9-12 dice) -2 times/day
|
| DMG1
| 55
| Confusion - 1 time/day
|
| DMG1
| 56
| confusion brand (2-12 rounds)
|
| DMG1
| 57
|
Container, to 25,000 cn (DR 6 hours)
|
| 0D&D-Master
| 58
| Container, to 30,000 cn (DR 6 hours) + mounts; X8)
|
| 0D&D-Master
| 59
| Container, to 35,000 cn (DR 6 hours)
|
| 0D&D-Master
| 60
|
Control Animals (DR 20T, EF up to 40HD, 20 cr)
|
| 0D&D-Master
| 61
| Control Lesser Undead (DR 20T, EF up to 7 HD, 20 HD, 10 cr)
|
| 0D&D-Master
| 62
| Create normal objects (EF up to 1,000
|
| 0D&D-Master
| 63
|
Cure blindness by touch
|
| DMG1
| 64
| Cure disease by touch
|
| DMG1
| 65
| Dance (R Touch, DR 8r, EF -4STIAC; C24)
|
| 0D&D-Master
| 66
|
Death Spell (R 240', EF 32 HD in 60' cube, to HD 7 + ; X16)
|
| 0D&D-Master
| 67
| Defeat/slay a particular creature type (see the bane special ability for choices)
|
| DMG3.5?
| 68
| Defeat/slay a particular race or kind of creature
|
| DMG3.5?
| 69
|
Defeat/slay all (other than the item and the wielder)
|
| DMG3.5?
| 70
| Defeat/slay arcane spellcasters (including spellcasting monsters and those that use spell-like abilities)
|
| DMG3.5?
| 71
| Defeat/slay diametrically opposed alignment
|
| DMG3.5?
| 72
|
Defeat/slay divine spellcasters (including divine entities and servitors)
|
| DMG3.5?
| 73
| Defeat/slay nonspellcasters
|
| DMG3.5?
| 74
| Defeat/slay the servants of a specific deity
|
| DMG3.5?
| 75
|
Defend a particular race or kind of creature
|
| DMG3.5?
| 76
| Defend the servants and interests of a specific deity
|
| DMG3.5?
| 77
| Delayed Blast Fire Ball (R 240 ' , DR 0-60r, EF 20d6 D; C22)
|
| 0D&D-Master
| 78
|
Detect thoughts (100-ft. range, 1 minute per use)
|
| ELH3?
| 79
| Dimension door- 2 times/day
|
| DMG1
| 80
| Disintegrate - 1 time/day
|
| DMG1
| 81
|
disintegrate brand
|
| DMG1
| 82
| Dispel illusion upon command - 2 times/day
|
| DMG1
| 83
| Dispel magic upon command- 2 timeslday
|
| DMG1
| 84
|
DispelMagic(R 120', EF 20'cube; X8)
|
| 0D&D-Master
| 85
| Dodge any missiles (DR lT, EF Save vs. Wands)
|
| 0D&D-Master
| 86
| Dodge directional attacks (DR lT, EF Save vs. Wands)
|
| 0D&D-Master
| 87
|
Double movement speed (on foot)
|
| DMG1
| 88
| Double weapon damage (DR 1T)
|
| 0D&D-Master
| 89
| Emotion - 2 times/day
|
| DMG1
| 90
|
Exorcise - 1 timelmonth
|
| DMG1
| 91
| Explosive Cloud (R l', DR 6T, EF 20' x 30' x 30', 20hplr; C24)
|
| 0D&D-Master
| 92
| fear brand (1-4 rounds)
|
| DMG1
| 93
|
Fear by touch or gaze
|
| DMG1
| 94
| Feeblemind by touch
|
| ELH3?
| 95
| Find Traps, 100 % (DR 6T)
|
| 0D&D-Master
| 96
|
Find Traps, 110% (DR 6T)
|
| 0D&D-Master
| 97
| Find Traps, 90% (DR 6T)
|
| 0D&D-Master
| 98
| Finger ofDeath*(R 60'; X9, C12)
|
| 0D&D-Master
| 99
|
Fire Ball (R 240', EF 20d6 D; X11)
|
| 0D&D-Master
| 100
| Fire Breath (EF 30' x 10' D = hp)
|
| 0D&D-Master
| 101
| Fire shield- 2 times/day
|
| DMG1
| 102
|
Fireball (9-12 dice) - 2 times/day
|
| DMG1
| 103
| Flesh to Stone* (R 120', EF 1 cr or 10' cube; X16)
|
| 0D&D-Master
| 104
| Fly (30 minutes per use)
|
| ELH3?
| 105
|
Geas Another (R 30'; X16)
|
| 0D&D-Master
| 106
| Giant strength (determine type) for 2 turns
|
| DMG1
| 107
| Haste - 1 time/day
|
| DMG1
| 108
|
Haste (wielder only, 10 rounds)
|
| ELH3?
| 109
| Heal - 1 time/day
|
| DMG1
| 110
| Hear Noise, 140% (DR 36T)
|
| 0D&D-Master
| 111
|
Hear Noise, 90% (DR 24T)
|
| 0D&D-Master
| 112
| Hide in Shadows, 70% (DR 6T)
|
| 0D&D-Master
| 113
| Hit points bonus + 2 per Hit Die (DR
|
| 0D&D-Master
| 114
|
Hit rolls bonus + 5 (DR 1T)
|
| 0D&D-Master
| 115
| Hit rolls bonus + 6 (DR 1T)
|
| 0D&D-Master
| 116
| Hold animal - 1 time/day
|
| DMG1
| 117
|
Hold monster- 1 time/day
|
| DMG1
| 118
| Hold person - 1 time/day
|
| DMG1
| 119
| Ice Breath (EF 30' x 10' D = hp)
|
| 0D&D-Master
| 120
|
Immune to Aging attacks (R Touch, DR
|
| 0D&D-Master
| 121
| insanity brand (1-4 rounds)
|
| DMG1
| 122
| Invisibility (wielder only, up to 30 minutes per use)
|
| ELH3?
| 123
|
Leap to 60', + 4 Hit roll bonus (DR 1T)
|
| 0D&D-Master
| 124
| Leap to go', + 6 Hit roll bonus (DR 1T)
|
| 0D&D-Master
| 125
| Levitation (wielder only, 10 minute duration)
|
| ELH3?
| 126
|
Lie Detection (R 120', DR 3T)
|
| 0D&D-Master
| 127
| Life Drain' (R Touch; EF Drains 1 level; C13)
|
| 0D&D-Master
| 128
| Lightning bolt (9-12 dice) -2 times/day
|
| DMG1
| 129
|
Lightning Bolt (R 180', EF 20d6 D,
|
| 0D&D-Master
| 130
| Lore (DR 1T or 1 day; C22)
|
| 0D&D-Master
| 131
| Magic Lock*(R lo', DR 7 uses, EF 10'
|
| 0D&D-Master
| 132
|
Mapmaking (DR lT, EF Sense 60' range)
|
| 0D&D-Master
| 133
| Mass Charm (R 120', EF 30HD, -2 Save; C24)
|
| 0D&D-Master
| 134
| MassInvisibility(R 240', EF 60'sq, 300 man-size; C22)
|
| 0D&D-Master
| 135
|
Memorize + 5 bonus spell levels
|
| 0D&D-Master
| 136
| Memorize + 6 spell bonus levels
|
| 0D&D-Master
| 137
| Memorize + 7 bonus spell levels
|
| 0D&D-Master
| 138
|
Minor globe of invulnerability - 1 time/day
|
| DMG1
| 139
| Move Earth (R 240', DR 6T C21)
|
| 0D&D-Master
| 140
| Move Silently, 70% (DR 6T)
|
| 0D&D-Master
| 141
|
Move Silently, 90% (DR 6T)
|
| 0D&D-Master
| 142
| Open Locks, 100% (DR 6T)
|
| 0D&D-Master
| 143
| Open Locks, 90% (DR 6T)
|
| 0D&D-Master
| 144
|
paralysis brand (1-4 rounds)
|
| DMG1
| 145
| Paralyzation by touch
|
| DMG1
| 146
| Passwall
|
| ELH3?
| 147
|
Passwall-2 times/day
|
| DMG1
| 148
| Phantasmal killer- 1 time/day
|
| DMG1
| 149
| PhantasmalForce(R 240', EF 40'cube; B42)
|
| 0D&D-Master
| 150
|
Pick Pockets, 75% (DR 6T)
|
| 0D&D-Master
| 151
| Plane Travel (self only, 1 shift)
|
| 0D&D-Master
| 152
| Poison gas breath (DR 3r, EF 20')
|
| 0D&D-Master
| 153
|
Polymorph Any Object (R 240', DR 40-240T, EF l0'cube; C25)
|
| 0D&D-Master
| 154
| Polymorph Self (DR 46T; X14)
|
| 0D&D-Master
| 155
| Polymorph self-7 timeslweek
|
| DMG1
| 156
|
Power Word Stun (R 120', DR up to 35hp = 12r, up to 70hp = 6r; C22)
|
| 0D&D-Master
| 157
| Projected Image (R 240', DR 6T; X16)
|
| 0D&D-Master
| 158
| Protection from most creatures (DR 6T, EF up to 15 HD)
|
| 0D&D-Master
| 159
|
Raise Dead (R 120', EF 132 days dead;
|
| 0D&D-Master
| 160
| Regenerate 2 h.p./turn (but not if killed)
|
| DMG1
| 161
| Remove Barrier*(R 60'; C12)
|
| 0D&D-Master
| 162
|
Remove Charm* (R 120', EF up to X12)
|
| 0D&D-Master
| 163
| Remove curse by touch - 7 times/week
|
| DMG1
| 164
| Remove Traps, 75% (DR 6T)
|
| 0D&D-Master
| 165
|
Repair permanent magical object (1 obj)
|
| 0D&D-Master
| 166
| Reverse Gravity (R go', EF 30'cube;
|
| 0D&D-Master
| 167
| Rulership (EF + 10 to + 50 Confidence)
|
| 0D&D-Master
| 168
|
Saving Throws bonus + 4 (DR 6T)
|
| 0D&D-Master
| 169
| Saving Throws bonus + 6 (DR 6T)
|
| 0D&D-Master
| 170
| Set normal Trap, 90% (DR 6T)
|
| 0D&D-Master
| 171
|
Shield on wielder
|
| ELH3?
| 172
| Slow- 1 time/day
|
| DMG1
| 173
| Speak with monster- 2 times/day
|
| DMG1
| 174
|
Speak with Monsters (DR 6T; X9)
|
| 0D&D-Master
| 175
| Spell damage bonus, + 2/die (DR 1 spell)
|
| 0D&D-Master
| 176
| Statue (DR 80T, EF + 2 Init; C23)
|
| 0D&D-Master
| 177
|
Stone to flesh - 1 time/day
|
| DMG1
| 178
| Stone to Flesh (R 120', EF l0'cube; X16)
|
| 0D&D-Master
| 179
| Suggestion - 2 times/day
|
| DMG1
| 180
|
Summon Weather (DR 240T, EF 30 miles; C 16)
|
| 0D&D-Master
| 181
| Survival (DR 48 hours; M3)
|
| 0D&D-Master
| 182
| Sword(R 30', DR 40r, EF as 2-Handed, 2 atWr; C24)
|
| 0D&D-Master
| 183
|
Telekinesis (1,000-6,000 g.p. weight) -- 2 times/day
|
| DMG1
| 184
| Telepathy (100 ft. range)
|
| ELH3?
| 185
| Teleport (no error) - 2 times/day
|
| DMG1
| 186
|
Teleport (R 10'; X15)
|
| 0D&D-Master
| 187
| Tracking (DR 6 hours, EF 90% anywhere)
|
| 0D&D-Master
| 188
| Transmute rock to mud - 2 times/day
|
| DMG1
| 189
|
Treasure Finding (DR 6T, EF 400')
|
| 0D&D-Master
| 190
| True seeing
|
| ELH3?
| 191
| True seeing - 1 time/day
|
| DMG1
| 192
|
Truesight (DR 5T, EF 120'; '212)
|
| 0D&D-Master
| 193
| Turn Undead as Cleric L24 (DR 3T)
|
| 0D&D-Master
| 194
| Turn Undead bonus +6 to roll, +3d6 HD (DR 1T)
|
| 0D&D-Master
| 195
|
Turn wood- 1 time/day
|
| DMG1
| 196
| Victory (EF +25 CR Roll, on CRT worst 91-100)
|
| 0D&D-Master
| 197
| Wall of fire - 2 time/day
|
| DMG1
| 198
|
Wall of ice - 2 times/day
|
| DMG1
| 199
| Wall of Iron (R120', EF500sq. ft.;C21)
|
| 0D&D-Master
| 200
| Wall of thorns - 2 times/day
|
| DMG1
| 201
|
Weapon damage is +2 hit points
|
| DMG1
| 202
| Weapon strength bonus + 3 (DR 1T)
|
| 0D&D-Master
| 203
| Weapon strength bonus + 4 (DR 1T)
|
| 0D&D-Master
| 204
|
Wielder gets +2 luck bonus on attacks, saves, and checks
| 80000
| DMG3.5?
| 205
| Wind walk - 1 time/day
|
| DMG1
| 206
| Wizard eye - 2 times/day
|
| DMG1
| 207
|
Word of recall - 1 time/day
|
| DMG1
| 208
| X-ray vision - 2 times/day
|
| DMG1
| 209
|
|
[PC5] Psionicist Classes Group
[Q24.7] Intelligent Item Psionics - Super
Effect
| gp cost (3E)
| Source
| d170
|
1E: Chain lightning (enhanced; 20d6 damage; DC 161)
|
| ELH3?
| 1
| 1E: Finger of death (heightened to 9th level; DC 191)
|
| ELH3?
| 2
| 1E: Gate
|
| ELH3?
| 3
|
1E: Greater teleport
|
| ELH3?
| 4
| 1E: Mass heal
|
| ELH3?
| 5
| 1E: Meteor Swarm (DC 191)
|
| ELH3?
| 6
|
1E: Phase Door
|
| ELH3?
| 7
| 1E: Prismatic Sphere (DC 191)
|
| ELH3?
| 8
| 1E: Summon monster IX
|
| ELH3?
| 9
|
1E: Sunburst (heightened to 9th level; DC 191)
|
| ELH3?
| 10
| Ability Scores bonus (DR 6T, EF 4 random scores)
|
| 0D&D-Master
| 11
| Ability Scores bonus (DR 6T, EF all scores)
|
| 0D&D-Master
| 12
|
AC bonus -10 (DR 6T)
|
| 0D&D-Master
| 13
| AC bonus -8 (DR 6T)
|
| 0D&D-Master
| 14
| All of possessor's ability totals permanently raised 2 points each upon pronouncement of a command word (18 maximum)
|
| DMG1
| 15
|
All of possessor's ability totals raised to 18 each upon pronouncement of a command word
|
| DMG1
| 16
| Anti-Magic 50% (DR 6T)
|
| 0D&D-Master
| 17
| Anti-Magic Ray (DR lT, EF 100%)
|
| 0D&D-Master
| 18
|
Astral projection
|
| ELH3?
| 19
| Bear’s endurance (wielder only; intensified; +10 enhancement bonus to Constitution)
|
| ELH3?
| 20
| Blasting (EF 60' x 20', 2d6 + deafen)
|
| 0D&D-Master
| 21
|
Blend with surroundings (DR 6T)
|
| 0D&D-Master
| 22
| Bones/exoskeleton/cartilage of opponent turned to jelly - 1 time/day
|
| DMG1
| 23
| Bull’s strength (wielder only; intensified; +10 enhancement bonus to Strength)
|
| ELH3?
| 24
|
Cacodemon-like power summons a demon lord, arch-devil, or nycadaemon - 1 time/month
|
| DMG1
| 25
| Cat’s grace (wielder only; intensified; +10 enhancement bonus to Dexterity)
|
| ELH3?
| 26
| Clone (R 10'; M6)
|
| 0D&D-Master
| 27
|
Close Gate*(R 30'; C26)
|
| 0D&D-Master
| 28
| Container, to 40,000 cn (DR 6 hours)
|
| 0D&D-Master
| 29
| Container, to 50,000 cn (DR 6 hours)
|
| 0D&D-Master
| 30
|
Control Dragons (DR ZOT, EF one type, 3 Small or 1 Large)
|
| 0D&D-Master
| 31
| Control Giants (DR 20T, EF one type, 4
|
| 0D&D-Master
| 32
| Control Greater Undead (DR ZOT, EF any, 40 HD, 20 cr)
|
| 0D&D-Master
| 33
|
Control Humans (DR 20T, EF up to 7 HD, 40 HD total, 20 cr)
|
| 0D&D-Master
| 34
| Create Magical Monsters (R 60', DR 3T, EF 40 HD total; M7)
|
| 0D&D-Master
| 35
| CreateAnyMonster(R go', DR 4T, EF 40 HD; M8)
|
| 0D&D-Master
| 36
|
Creeping doom callable- 1 time/day
|
| DMG1
| 37
| Death spell power of 110%-200% effectiveness with respect to number of levels affected - 1 time/day
|
| DMG1
| 38
| Deoth ray equal to a finger of death with no saving throw - 1 time/day
|
| DMG1
| 39
|
Disintegrate (R 60', EF 1 cr; X16)
|
| 0D&D-Master
| 40
| Dominate monster (DC 191) on contact
|
| ELH3?
| 41
| Earthquake (R 120 yards, DR lT, EF 175'sq; C13)
|
| 0D&D-Master
| 42
|
Energy drain (DC 191) on contact
|
| ELH3?
| 43
| Find the Path (DR 46T; XU)
|
| 0D&D-Master
| 44
| Force Field (R 120', DR 6T, EF 5000 sq.ft.; M8)
|
| 0D&D-Master
| 45
|
Foresight (wielder only)
|
| ELH3?
| 46
| Gate (R 30', DR 1T or d%T; C26)
|
| 0D&D-Master
| 47
| Gate spell power, 100% effective - 1 time/day
|
| DMG1
| 48
|
Greater invisibility (wielder only; extended; 40-minute duration)
|
| ELH3?
| 49
| Haste (wielder only; extended; 40-round duration)
|
| ELH3?
| 50
| Heal (R Touch; M9)
|
| 0D&D-Master
| 51
|
Hit points bonus +3 per Hit Die (DR
|
| 0D&D-Master
| 52
| Immune to Breath Weapons (R Touch, DR 1T)
|
| 0D&D-Master
| 53
| Immune to Energy Drain (R Touch, DR
|
| 0D&D-Master
| 54
|
Immunity (DR 40T, EF blocks L1 -3 spells and half effect of magic weapons + L4,L5; M9)
|
| 0D&D-Master
| 55
| Imprisonment spell power - 1 time/week
|
| DMG1
| 56
| Inertia control (DR 4 hours, 1 obj)
|
| 0D&D-Master
| 57
|
Legend lore, commune, or contact higher plane (7th-10th) - 1 time/week
|
| DMG1
| 58
| Life Trapping
|
| 0D&D-Master
| 59
| Luck (DR lT, EF Choose result of 1 roll)
|
| 0D&D-Master
| 60
|
Magical resistance of 50%-75% for possessor upon command word- 1 time/day
|
| DMG1
| 61
| Major attribute permanently raised to 19 upon command word
|
| DMG1
| 62
| Maze (R 60', DR 6T to 4r; C26)
|
| 0D&D-Master
| 63
|
Memorize + 10 bonus spell levels
|
| 0D&D-Master
| 64
| Memorize + 8 bonus spell levels
|
| 0D&D-Master
| 65
| Memorize + 9 bonus spell levels
|
| 0D&D-Master
| 66
|
Metal to Wood (R 120', EF 2,000 cn; C16)
|
| 0D&D-Master
| 67
| Meteor Swarm (R 240', EF 4 for 8d6 + 8d6 or 8 for 4d6 + 4d6; C26)
|
| 0D&D-Master
| 68
| Meteorswarm - 1 time/day
|
| DMG1
| 69
|
Mind Barrier (R lo', DR 48 hours, EF + 8 ST; C24)
|
| 0D&D-Master
| 70
| Monster summoning VIII- 2 times/day
|
| DMG1
| 71
| Obliterate* (R 60', EF kill 7 HD; to 12 HD ST at -4, 12 + HD 6d10; C13)
|
| 0D&D-Master
| 72
|
Open Locks, 110% (DR 6T)
|
| 0D&D-Master
| 73
| Open Locks, 120% (DR 6T)
|
| 0D&D-Master
| 74
| Open Mind' (R Touch, EF -8ST; C24)
|
| 0D&D-Master
| 75
|
Permanence (R 10'; C25)
|
| 0D&D-Master
| 76
| Pick Pockets, 100% (DR 6T)
|
| 0D&D-Master
| 77
| Plane shift- 1 time/day
|
| DMG1
| 78
|
Polymorph any object- 1 time/day
|
| DMG1
| 79
| Power word blind/kill/stun - 1 time/day
|
| DMG1
| 80
| Power Word Kill (R 120', EF kill 60 hp, stun 61-100 hp, DR 4T; C26)
|
| 0D&D-Master
| 81
|
Power WordBlind(R 120', DR up to 40 hp = 4 days, up to 80 hp = 2d4 hrs; C25)
|
| 0D&D-Master
| 82
| Premonition of death or serious harm to possessor
|
| DMG1
| 83
| Prismatic spray- 1 time/day
|
| DMG1
| 84
|
Prismatic Wall (R 60', DR 6T, EF 10'radius or 500 sq.ft.; M9)
|
| 0D&D-Master
| 85
| Protection from all creatures (DR 6T)
|
| 0D&D-Master
| 86
| Protection from Magical Detection (DR 6T, EF self + items)
|
| 0D&D-Master
| 87
|
Raise Dead Fully (R 60', EF up to 8 years dead; C 13)
|
| 0D&D-Master
| 88
| Random Avangion2 spell, CSL=1, CCL=9 (see [PC7])
|
| DM
| 89
| Random Avangion2 spell, CSL=2, CCL=8 (see [PC7])
|
| DM
| 90
|
Random Avangion2 spell, CSL=3, CCL=7 (see [PC7])
|
| DM
| 91
| Random Bug spell, CSL=3, CCL=7 (see [PC7])
|
| DM
| 92
| Random Bug spell, CSL=6, CCL=4 (see [PC7])
|
| DM
| 93
|
Random Bug spell, CSL=9, CCL=1 (see [PC7])
|
| DM
| 94
| Random Clerical Elemental2 spell, CSL=1, CCL=9 (see [PC7])
|
| DM
| 95
| Random Clerical Elemental2 spell, CSL=2, CCL=8 (see [PC7])
|
| DM
| 96
|
Random Clerical Elemental2 spell, CSL=3, CCL=7 (see [PC7])
|
| DM
| 97
| Random Hero spell, CSL=1, CCL=9 (see [PC7])
|
| DM
| 98
| Random Hero spell, CSL=2, CCL=8 (see [PC7])
|
| DM
| 99
|
Random Hero spell, CSL=3, CCL=7 (see [PC7])
|
| DM
| 100
| Random Hero spell, CSL=4, CCL=6 (see [PC7])
|
| DM
| 101
| Random Hero spell, CSL=5, CCL=5 (see [PC7])
|
| DM
| 102
|
Random Immortal0 spell, CSL=9, CCL=1 (see [PC7])
|
| DM
| 103
| Random Legend spell, CSL=1, CCL=9 (see [PC7])
|
| DM
| 104
| Random Legend spell, CSL=2, CCL=8 (see [PC7])
|
| DM
| 105
|
Random Legend spell, CSL=3, CCL=7 (see [PC7])
|
| DM
| 106
| Random Legend spell, CSL=4, CCL=6 (see [PC7])
|
| DM
| 107
| Random Legend spell, CSL=5, CCL=5 (see [PC7])
|
| DM
| 108
|
Random Legend spell, CSL=6, CCL=4 (see [PC7])
|
| DM
| 109
| Random Legend spell, CSL=7, CCL=3 (see [PC7])
|
| DM
| 110
| Random Legend spell, CSL=8, CCL=2 (see [PC7])
|
| DM
| 111
|
Random Lich spell, CSL=0, CCL=10 (see [PC7])
|
| DM
| 112
| Random Lich spell, CSL=1, CCL=9 (see [PC7])
|
| DM
| 113
| Random Lich spell, CSL=2, CCL=8 (see [PC7])
|
| DM
| 114
|
Random Lich spell, CSL=3, CCL=7 (see [PC7])
|
| DM
| 115
| Random Lich spell, CSL=4, CCL=6 (see [PC7])
|
| DM
| 116
| Random Lich spell, CSL=5, CCL=5 (see [PC7])
|
| DM
| 117
|
Random Lich spell, CSL=6, CCL=4 (see [PC7])
|
| DM
| 118
| Random Lich spell, CSL=7, CCL=3 (see [PC7])
|
| DM
| 119
| Random Lich spell, CSL=8, CCL=2 (see [PC7])
|
| DM
| 120
|
Random Psi14 super, CCL=9 (see [PC7])
|
| DM
| 121
| Random Psi14 ultra, CCL=6 (see [PC7])
|
| DM
| 122
| Random Psi14 ultra+1, CCL=3 (see [PC7])
|
| DM
| 123
|
Random Psi7 super, CCL=9 (see [PC7])
|
| DM
| 124
| Random Psi7 ultra, CCL=6 (see [PC7])
|
| DM
| 125
| Random Psi7 ultra+1, CCL=3 (see [PC7])
|
| DM
| 126
|
Random Villain spell, CSL=1, CCL=9 (see [PC7])
|
| DM
| 127
| Random Villain spell, CSL=2, CCL=8 (see [PC7])
|
| DM
| 128
| Random Villain spell, CSL=3, CCL=7 (see [PC7])
|
| DM
| 129
|
Random Villain spell, CSL=4, CCL=6 (see [PC7])
|
| DM
| 130
| Random Villain spell, CSL=5, CCL=5 (see [PC7])
|
| DM
| 131
| Random Villain spell, CSL=6, CCL=4 (see [PC7])
|
| DM
| 132
|
Random Warlord spell, CSL=4, CCL=6 (see [PC7])
|
| DM
| 133
| Random Warlord spell, CSL=8, CCL=2 (see [PC7])
|
| DM
| 134
| Regeneration (EF 3hP'r for IT)
|
| 0D&D-Master
| 135
|
Remove Traps, 100% (DR 6T)
|
| 0D&D-Master
| 136
| Restoration - 1 time/day
|
| DMG1
| 137
| Resurrection - 7 times/week
|
| DMG1
| 138
|
Shades - 2 times/day
|
| DMG1
| 139
| Shape change - 2 times/day
|
| DMG1
| 140
| Shapechange (DR 40T, EF any cr or obj 40'/4000cn; M9)
|
| 0D&D-Master
| 141
|
Smash attack (DR 1T)
|
| 0D&D-Master
| 142
| Spell absorption, 19-24 levels- 1 time/week
|
| DMG1
| 143
| Spell damage bonus, + 3/die (DR 1 spell)
|
| 0D&D-Master
| 144
|
Spell damage bonus,-+ 4/die (DR 1 spell)
|
| 0D&D-Master
| 145
| Stoneskin (wielder only; extended; 400-minute duration)
|
| ELH3?
| 146
| Summon 1 of each type of elemental, 16 hit dice each, no need for control - 1 time/week
|
| DMG1
| 147
|
Summon diinn or efreet lord (8 h.p./die, f 2 "to hit" and +4 damage) for 1 day of service- 1 time/week
|
| DMG1
| 148
| Super sleep spell affects double the number of creatures plus up to 2 5th or 6th and 1 7th or 8th level creature
|
| DMG1
| 149
| Teleport any Object (EF 1 cr/obj/lO' cube or seif safe, -2 save other; C24)
|
| 0D&D-Master
| 150
|
Temporal stasis, no saving throw, upon touch - 1 time/month
|
| DMG1
| 151
| Time stop of twice normal duration - 1 time/week
|
| DMG1
| 152
| Timestop (DR 1 + ld4r; M10)
|
| 0D&D-Master
| 153
|
Total fire/heat resistance for all creatures within 20' of the item
|
| DMG1
| 154
| Total immunity from all forms of cold
|
| DMG1
| 155
| Total immunity from all forms of mental and psionic attacks
|
| DMG1
| 156
|
Trap the soul with 90% effectiveness- 1 time/month
|
| DMG1
| 157
| Travel(DR 40T, MV 360'/720'gaseous;
|
| 0D&D-Master
| 158
| Triple weapon damage (DR 1T)
|
| 0D&D-Master
| 159
|
Turn Undead as Cleric L36 (DR 3T)
|
| 0D&D-Master
| 160
| User can cast combination spells (if a spell caster) as follows (d4):
|
| DMG1
| 161
| Vanish -2 timeslday
|
| DMG1
| 162
|
Vision - 1 time/day
|
| DMG1
| 163
| Weapon strength bonus + 5 (DR 1T)
|
| 0D&D-Master
| 164
| Weather Control (DR Conc., EF 240 yards; C16)
|
| 0D&D-Master
| 165
|
Wish - 1 time/day
|
| DMG1
| 166
| Wish (M10)
|
| 0D&D-Master
| 167
| Word of Recall (X9)
|
| 0D&D-Master
| 168
|
X-Ray Vision (R 30', DR 1T)
|
| 0D&D-Master
| 169
| Youth restored to creature touched - 1 time/month
|
| DMG1
| 170
|
|
[PC5] Psionicist Classes Group
Astral Construct3
Level
| KXP
| Psi3 123 456 789
|
1
| 1 (owe)
| c-- --- ---
| 2
| 8
| 0-- --- ---
| 3
| 27
| 1-- --- ---
|
4
| 64
| 2c- --- ---
| 5
| 125
| 30- --- ---
| 6
| 216
| 31- --- ---
|
7
| 343
| 33c --- ---
| 8
| 512
| 330 --- ---
| 9
| 729
| 331 --- ---
|
10
| 1000
| 332 c-- ---
| 11
| 1300
| 333 0-- ---
| 12
| 1600
| 333 1-- ---
|
13
| 1900
| 333 2c- ---
| 14
| 2200
| 333 30- ---
| 15
| 2500
| 333 31- ---
|
16
| 2800
| 333 32c ---
| 17
| 3100
| 333 330 ---
| 18
| 3400
| 333 331 ---
|
19
| 3700
| 333 332 c--
| 20
| 4000
| 333 333 0--
| 21
| 4300
| 333 333 1--
|
22
| 4600
| 333 333 2c-
| 23
| 4900
| 333 333 30-
| 24
| 5200
| 333 333 31-
|
25
| 5500
| 333 333 32-
| 26
| 5800
| 333 333 32c
| 27
| 6100
| 333 333 330
|
28
| 6400
| 333 333 331
| 29
| 6700
| 333 333 332
| 30
| 7000
| 333 333 333
|
31
| 7300
| 333 333 333
| 32
| 7600
| 333 333 333
| 33
| 7900
| 333 333 333
|
34
| 8200
| 333 333 333
| 35
| 8500
| 333 333 333
| 36
| 8800
| 333 333 333
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 3 8 2 3 1 0 1
| +2
| 5 4 8 2 3 1 0 2
| +3
| 6 4 8 3 4 2 0 2
|
+4
| 6 5 8 3 4 2 1 3
| +5
| 6 5 9 3 4 2 1 3
| +6
| 6 6 9 4 5 3 1 4
|
+7
| 7 6 9 4 5 3 2 4
| +8
| 7 7 9 4 5 4 2 5
| +9
| 7 7 10 5 6 4 2 5
|
+10
| 7 8 10 5 6 4 3 6
| +11
| 8 8 10 5 6 5 3 6
| +12
| 8 9 10 6 7 5 3 7
|
+13
| 8 9 11 6 7 6 4 7
| +14
| 8 10 11 6 7 6 4 8
| +15
| 9 10 11 7 8 6 4 8
|
+16
| 9 11 11 7 8 7 5 9
| +17
| 9 11 12 7 9 7 5 9
| +18
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Str 6+level, Dex 4+level, Con 5+level, Int 2+level, Wis 3+level, Chr 1+level
| Alignment:
| any
| HD/level:
| & 1d0+level
| Weapon Prof.:
| & 1+level/3
| To Hit Table:
| Mon
| Save Table:
| Psi
| Reference:
| DM / PsiHB3
| Groups:
| Psionicist, Monster
|
|
|
|
This class can be considered Psionicist group in addition to Monster group if you have ArchPsi1, Psi3 or PsychicWarrior3 class.
| Gets Psi3 powers (at a rather slow rate). Gets a stat bonus of your choice to the progression.
| Psi3 PSPs = (LVL*LVL+LVL*10+Stat-14)/4. Example: Level 1 character with a Stat=18 has (1*1+1*10+18-14)/4 = 3 PSPs.
| Also gets 1 ACP (Astral Construct Point) per level. These ACPs return at a rate of LVL/4+1 per turn, round down.
| Level 1: Enemies need a +2 weapon to hit you.
| Level 1: You may use Astral Projection; but in this case, you cannot use P actions or physically attack at all.
| Level 1: Pick an ability below. Even though these mechanics are "5th edition"-like, these are not "5th edition" picks for Custom5.
| I. ½M, 1 ACP: Twist an effect on a target (use ER to resist)
| II. 1M, 1 ACP: Combine two groups of enemies into one group (no save).
| III. 1M, 1 ACP: Lock a door; it requires an Open Locks roll at -25*LVL, a combined Str (using the MR calculation) check at -10*LVL, or LVL Knock spells to open the door. If using "?" (Question Marks) in the dungeon for wandering encounters, you can alternatively simply erase a "?".
| Level 3: Pick another ability from I-III above. If you pick an ability more than once, M action costs go to V, V costs go to 0 (zero action).
| Level 5: Pick another ability from I-III above. If you pick an ability more than once, M action costs go to V, V costs go to 0 (zero action).
| Level 9: Pick an ability below:
| IV. ½M, 2 ACP: Remove a BlahR from 1 target, Halve the irrBlahR from 1 target, or Halve the BlahR from a group (no ER)
| V. 1M, 3 ACP: Become Insubstantial for 1 turn; you can pass through objects/walls (including Wall spells, but not Wards)
| VI. 1M, 3 ACP: One group Stopped (cannot move or use V actions) (InnR to resist). If used against 1 target, gets no InnR.
| Level 11: Pick another ability from I-VI above. If you pick an ability more than once, M action costs go to V, V costs go to 0 (zero action).
| Level 13: Pick another ability from I-VI above. If you pick an ability more than once, M action costs go to V, V costs go to 0 (zero action).
| Level 18: Pick an ability below:
| VII. ½M, 4 ACP: Remove a racial ability or immunity from a group (ER to resist). If used against 1 target, gets no ER.
| VIII. 1M, 5 ACP: Time Stop (as spell, use InnR to resist). If used against 1 target, gets no InnR.
| IX. 1M, 6 ACP: Restore the MF/PF/TF/PsiF/TechF in area, Tempus Lawfulness, repair other forms of discontinuities/tears
| Level 20: Pick another ability from I-IX above. If you pick an ability more than once, M action costs go to V, V costs go to 0 (zero action).
| Level 22: Pick another ability from I-IX above. If you pick an ability more than once, M action costs go to V, V costs go to 0 (zero action).
| Level 27: Pick an ability below (you will get only one pick from this chart):
| X. ½M, 8 ACP:
| XI. 1M, 9 ACP: Become Immaterial for 1 turn: Insubstantial (see V above), immune to matter & energy, can't be targetted.
| XII. 1M, 10 ACP:
|
|
[PC5] Psionicist Classes Group
Basic Psi3 Information
Psi3 Wild Talents
|
| There are two methods for "Wild Talents" in Psi3. Neither require you to pick a discipline. Your Caster Level (CL) is half of your highest level. You may switch between methods during a reset.
|
| Wild Talent Method 1
|
| This method does not require feats.
|
| Wild Talent Psi3 Calculation = Stat+HNCL-12
| where "Stat" is any ability score you choose, and "HNCL" is "Highest Non-Concordant Level" (e.g. the highest level among your classes).
|
| Use the progression below for powers gained (no stat bonus). Can trade one 1st for four 0th level powers.
| You can never access powers greater than SL=7 with this wild talent.
|
|
|
HNCL
| Psi3 Wild 123 456 7
| 0-2
| 1-- --- -
|
3-5
| 2-- --- -
| 6-8
| 21- --- -
| 9-11
| 32- --- -
|
12-14
| 321 --- -
| 15-17
| 432 --- -
| 18-20
| 432 1-- -
|
21-23
| 543 2-- -
| 24-26
| 543 21- -
| 27-29
| 654 32- -
|
30-32
| 654 321 -
| 33-34
| 765 432 -
| 36+
| 765 432 1
|
|
| Wild Talent Method 2
|
| This method requires feats, but you are not limited by how many powers you have, and you can get higher level powers faster.
|
| Wild Talent Psi3 Calculation = (Str+Dex+Con+Int+Wis+Chr-60) / 6 + HNCL*3
|
| You get no powers for "free", you need to spend feats.
| Each feat spent gives your highest level in Psi3 power levels. A 0 level Psi3 power costs ¼ of a power level.
| You need to be at least level equal to double the power level to use a power (e.g. you need to be 2nd level to use a 1st level power).
| You can never access powers greater than SL=9 with this wild talent.
|
|
[PC5] Psionicist Classes Group
[Q3.0] Level 0 Psi3 Powers
##
| Level 0 Powers
| Discip.
| Short Description
| Source
|
1
| Bolt
| Metcre
| You create a short-lived bolt, arrow or bullet.
| PsiHB3
| 2
| Burst
| Psyport
| Target speed improves by 5 ft. for one round.
| PsiHB3
| 3
| Catfall
| Psyport
| You recover well from a fall.
| PsiHB3
|
4
| Control Shadow
| Psykin
| You control a normal shadow like a puppet.
| PsiHB3
| 5
| Daze
| Telep
| Creature loses next action.
| PsiHB3
| 6
| Detect Psionics
| Clasen
| You detect the presence of psionic activity.
| PsiHB3
|
7
| Distract
| Telep
| Subject's mind wanders, imparting -1 penalty on some actions.
| PsiHB3
| 8
| Elfsight
| Psymet
| You have lowlight vision.
| PsiHB3
| 9
| Far Hand
| Psykin
| Minor telekinesis
| PsiHB3
|
10
| Far Punch
| Psykin
| Telekinetic punch deals 1 damage.
| PsiHB3
| 11
| Finger of Fire
| Metcre
| You deal 1d3 fire damage to one foe.
| PsiHB3
| 12
| Float
| Psyport
| You buoy a target in water or other liquid.
| PsiHB3
|
13
| Inkling
| Clasen
| You are 50% likely to know whether an intended action is good or bad.
| PsiHB3
| 14
| Know Direction
| Clasen
| You know which way is north.
| PsiHB3
| 15
| Lesser Natural Armor
| Psymet
| You gain +1 natural armor bonus.
| PsiHB3
|
16
| Missive
| Telep
| You send a one-way telepathic message to subject.
| PsiHB3
| 17
| My Light
| Psykin
| Your eyes emit 20-ft. cone of light.
| PsiHB3
| 18
| Talons
| Psymet
| Your unarmed attacks do +1 damage.
| PsiHB3
|
19
| Telempathic Projection
| Telep
| You modify subject's emotions.
| PsiHB3
| 20
| Trinket
| Metcre
| You create a short-lived trinket.
| PsiHB3
| 21
| Verve
| Psymet
| You gain 1 temporary hit point.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.1] Level 1 Psi3 Powers
##
| Level 1 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Construct I
| Metcre
| Creates astral construct to fight for you.
| PsiHB3
| 2
| Attraction
| Telep
| Subject has mild attraction you specify.
| PsiHB3
| 3
| Biocurrent
| Psykin
| Continuous bioelectrical current deals 1d4 electrical dmg/r to up to 2 cr.
| PsiHB3
|
4
| Biofeedback
| Psymet
| Self control allows you to take some damage as subdual damage.
| PsiHB3
| 5
| Bite of the Wolf
| Psymet
| Your base bite attack does 1d8 damage.
| PsiHB3
| 6
| Call Weaponry
| Psyport
| Never lack for a weapon.
| PsiHB3
|
7
| Charm Person
| Telep
| Makes one person your friend.
| PsiHB3
| 8
| Combat Precognition
| Clasen
| You gain a +1 insight bonus to AC.
| PsiHB3
| 9
| Compression
| Psymet
| You shrink 10%/level (max -50%).
| PsiHB3
|
10
| Conceal Thoughts
| Telep
| You conceal your motives.
| PsiHB3
| 11
| Control Light
| Psykin
| Control light levels up or down 20%/level.
| PsiHB3
| 12
| Control Object
| Psykin
| You telekinetically animate a small object.
| PsiHB3
|
13
| Create Sound
| Psykin
| You create the sound you desire.
| PsiHB3
| 14
| Demoralize
| Telep
| Foes suffer -1 penalty on some actions.
| PsiHB3
| 15
| Destiny Dissonance
| Clasen
| Your touch hurts your opponent's mind, dealing 1d8 subdual damage.
| PsiHB3
|
16
| Disable
| Telep
| Subjects incorrectly believe they are disabled.
| PsiHB3
| 17
| Dissipating Touch
| Psyport
| Touch deals 1d8 damage.
| PsiHB3
| 18
| Empathic Transfer
| Psymet
| You absorb others' hurts.
| PsiHB3
|
19
| Empathy
| Telep
| You know the subject's surface emotions.
| PsiHB3
| 20
| Expanded Vision
| Clasen
| Wider vision allows you to see more.
| PsiHB3
| 21
| Feather Fall
| Psyport
| Objects or creatures fall slowly.
| PsiHB3
|
22
| Feel Light
| Psymet
| You use tactile sensation to see.
| PsiHB3
| 23
| Feel Sound
| Psymet
| You use tactile sensation to hear.
| PsiHB3
| 24
| Firefall
| Metcre
| Fiery sparks deal 1d4 fire damage in 10 ft. radius.
| PsiHB3
|
25
| Grease
| Metcre
| Makes 10 ft. square or one object slippery.
| PsiHB3
| 26
| Hammer
| Psymet
| Touch deals 1d8 bludgeoning damage.
| PsiHB3
| 27
| Hear Light
| Psymet
| You use auditory sensation to see.
| PsiHB3
|
28
| Hustle
| Psymet
| You gain one extra partial action.
| PsiHB3
| 29
| Identify
| Clasen
| Identify single feature of psionic item.
| PsiHB3
| 30
| Know Location
| Clasen
| You know, generally, where you are.
| PsiHB3
|
31
| Lesser Cell Adjustment
| Psymet
| You heal 1d8 hp, +1 to next poison/disease save, or heal 1 ability point.
| PsiHB3
| 32
| Lesser Concussion
| Psykin
| Pummel foe for 1d6 damage.
| PsiHB3
| 33
| Lesser Metaphysical Wpn
| Clasen
| Weapon gains +1 bonus.
| PsiHB3
|
34
| Lesser Mind Link
| Telep
| You forge a limited mental bond with another creature.
| PsiHB3
| 35
| Minor Creation
| Metcre
| Creates one cloth or wood object.
| PsiHB3
| 36
| Molecular Agitation
| Psykin
| You heat a creature or object.
| PsiHB3
|
37
| Object Reading
| Clasen
| You know about an object's past.
| PsiHB3
| 38
| Psycholuminesence
| Clasen
| Object sheds 20-ft. radius light.
| PsiHB3
| 39
| See Sound
| Psymet
| You use visual sensation to hear.
| PsiHB3
|
40
| Sense Link
| Telep
| You sense what the subject senses (one sense)
| PsiHB3
| 41
| Skate
| Psyport
| Target slides (skillfully) along the ground as if ice.
| PsiHB3
| 42
| Spider Climb
| Psyport
| Target can walk on walls and ceilings.
| PsiHB3
|
43
| Steadfast Gaze
| Clasen
| Gaze attacks hold no terror for you.
| PsiHB3
| 44
| Stomp
| Psykin
| Shock waves in the ground knock your foes prone.
| PsiHB3
| 45
| Vigor
| Psymet
| You gain 3 temporary hit points.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.2] Level 2 Psi3 Powers
##
| Level 2 Powers
| Discip.
| Short Description
| Source
|
1
| Animal Affinity
| Psymet
| You possess one ability score or the natural armor of a chosen animal.
| PsiHB3
| 2
| Astral Construct II
| Metcre
| Create astral construct to fight for you.
| PsiHB3
| 3
| Augury
| Clasen
| You find out if intended actions will be good or bad.
| PsiHB3
|
4
| Aversion
| Telep
| Subject has aversion you specify.
| PsiHB3
| 5
| Body Equilibrium
| Psymet
| You can walk on nonsolid surfaces.
| PsiHB3
| 6
| Brain Lock
| Telep
| Subject cannot move or take any mental actions.
| PsiHB3
|
7
| Burning Ray
| Metcre
| Fiery ray deals 3d6 damage to foe.
| PsiHB3
| 8
| Cell Adjustment
| Psymet
| You heal 3d6 dmg, bonus to next poison/disease save, or heal 2 ability pts.
| PsiHB3
| 9
| Chameleon
| Psymet
| Gain a +10 enhancement bonus to Hide checks.
| PsiHB3
|
10
| Clairaudience/Clairvoy.
| Clasen
| Hear or see at a distance.
| PsiHB3
| 11
| Claws of the Bear
| Psymet
| You gain a claw attack that inflicts 1d12 damage.
| PsiHB3
| 12
| Combat Prescience
| Clasen
| +2 insight bonus to your attack roll.
| PsiHB3
|
13
| Concussion
| Psykin
| Pummel foe for 3d6 damage.
| PsiHB3
| 14
| Control Body
| Psykin
| You take rudimentary control of foe's limbs.
| PsiHB3
| 15
| Control Flames
| Psykin
| You control heat and movement of a fire.
| PsiHB3
|
16
| Control Wind
| Psykin
| Wind increased/decreased by up to 10 mph + 5 mph/level.
| PsiHB3
| 17
| Darkvision
| Clasen
| You can see in the dark.
| PsiHB3
| 18
| Detect Thoughts
| Telep
| You detect subject's surface thoughts.
| PsiHB3
|
19
| Ecto Puppet
| Metcre
| You directly control an astral construct.
| PsiHB3
| 20
| Ectoplasmic Cocoon
| Metcre
| You encapsulate a foe so it can't move.
| PsiHB3
| 21
| Expansion
| Psymet
| You grow +10%/level (max +100%).
| PsiHB3
|
22
| Glide
| Psyport
| Subject glides at speed of 20.
| PsiHB3
| 23
| Inflict Pain
| Telep
| Your mental attack deals 3d6 damage.
| PsiHB3
| 24
| Intrusive Sense Link
| Telep
| Subject senses what you sense.
| PsiHB3
|
25
| Invisibility
| Psykin
| Subject is invisible for 10 min./level or until it attacks.
| PsiHB3
| 26
| Knock
| Psyport
| Opens locked or psionically locked doors.
| PsiHB3
| 27
| Levitate
| Psyport
| Subject moves up and down at your direction.
| PsiHB3
|
28
| Painful Touch
| Psymet
| Your unarmed attacks deal extra 1d6 subdual damage.
| PsiHB3
| 29
| Psionic Lock
| Psyport
| Psionically locks a portal or chest.
| PsiHB3
| 30
| Recall Pain
| Clasen
| Foe takes damage from painful memory.
| PsiHB3
|
31
| See Invisibility
| Clasen
| Reveals invisible creatures or objects.
| PsiHB3
| 32
| Sense Psychoportation
| Psyport
| Know when others use this discipline.
| PsiHB3
| 33
| Sensitivity to Psychic Imp.
| Clasen
| You can find out about an area's past.
| PsiHB3
|
34
| Sever the Tie
| Psykin
| You deal 3d8 damage to undead in 10 ft. radius.
| PsiHB3
| 35
| Sudden Minor Creation
| Metcre
| Quickly create cloth or wood object.
| PsiHB3
| 36
| Suggestion
| Telep
| Compels subject to follow suggested action.
| PsiHB3
|
37
| Sustenance
| Psymet
| You can go without food and water.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.3] Level 3 Psi3 Powers
##
| Level 3 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Construct III
| Metcre
| Astral construct fights for you.
| PsiHB3
| 2
| Astral Steed
| Psyport
| Astral steed appears for one hour/level.
| PsiHB3
| 3
| Bite of the Tiger
| Psymet
| Your base bite attack does 2d8 damage.
| PsiHB3
|
4
| Charm Monster
| Telep
| Makes monster believe it is your ally.
| PsiHB3
| 5
| Claws of the Vampire
| Psymet
| Your base unarmed attack does 1d8 damage. You heal the same amount.
| PsiHB3
| 6
| Cone of Sound
| Psykin
| Sonic energy inflicts 5d4 sonic damage.
| PsiHB3
|
7
| Control Sound
| Psykin
| You can create very specific sounds.
| PsiHB3
| 8
| Create Food and Water
| Metcre
| Feeds three humans or one horse/level.
| PsiHB3
| 9
| Crisis of Breath
| Telep
| You disrupt the target's breathing.
| PsiHB3
|
10
| Danger Sense
| Clasen
| +2 bonus vs. trap.
| PsiHB3
| 11
| Dimension Slide
| Psyport
| Instantly move to any spot you can see in Close range.
| PsiHB3
| 12
| Displacement
| Psymet
| Attacks miss subject 50% of the time.
| PsiHB3
|
13
| Duodimensional Hand
| Psymet
| Your unarmed attacks do slashing damage with an increased crit range.
| PsiHB3
| 14
| Ectoplasmic Form
| Psymet
| Your amorphous form is hard to hurt.
| PsiHB3
| 15
| False Sensory Input
| Telep
| You falsify one of the target's senses.
| PsiHB3
|
16
| Fate Link
| Telep
| You link the fates of two targets.
| PsiHB3
| 17
| Fly
| Psyport
| Subject flies at speed of 90.
| PsiHB3
| 18
| Greater Concussion
| Psykin
| Pummel foe for 5d6 damage.
| PsiHB3
|
19
| Improved Biofeedback
| Psymet
| You take charge of your body's damage.
| PsiHB3
| 20
| Invisibility Purge
| Clasen
| Dispels invisibility within 5 ft./level.
| PsiHB3
| 21
| Lesser Domination
| Telep
| Forces subject to obey your will.
| PsiHB3
|
22
| Metaphysical Weapon
| Metcre
| Weapon gains +3 enhancement bonus.
| PsiHB3
| 23
| Mind Link
| Telep
| You have a mental bond with others.
| PsiHB3
| 24
| Negate Psionics
| Psykin
| Cancels psionic powers and effects.
| PsiHB3
|
25
| Nondetection
| Clasen
| Hides subject from Clairsentient powers, and remote viewing.
| PsiHB3
| 26
| Poison Sense
| Clasen
| Sense poison in 30-ft. radius.
| PsiHB3
| 27
| Rejuvenation
| Psymet
| You heal 1 point temp. ability damage/hour.
| PsiHB3
|
28
| Remote View
| Clasen
| You see subject from a distance.
| PsiHB3
| 29
| Schism
| Telep
| Splits your mind into two independently functional parts.
| PsiHB3
| 30
| Time Hop
| Psyport
| Subject hops forward in time 3d6 rounds.
| PsiHB3
|
31
| Ubiquitous Vision
| Clasen
| You have all-around vision.
| PsiHB3
| 32
| Undead Sense
| Clasen
| You sense the presence of undead.
| PsiHB3
| 33
| Whitefire
| Metcre
| Deals 5d4 fire damage in 20 ft. radius.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.4] Level 4 Psi3 Powers
##
| Level 4 Powers
| Discip.
| Short Description
| Source
|
1
| Amplified Invisibility
| Psykin
| Attack once and stay unseen.
| PsiHB3
| 2
| Anchored Navigation
| Clasen
| You navigate from a fixed reference point that you mentally sense.
| PsiHB3
| 3
| Astral Construct IV
| Metcre
| Astral construct fights for you.
| PsiHB3
|
4
| Aura Sight
| Clasen
| You can read things in other's auras.
| PsiHB3
| 5
| Detect Remote Viewing
| Clasen
| You know when others spy on you remotely.
| PsiHB3
| 6
| Dimension Door
| Psyport
| Teleports you and 500 lb., 90 ft./level.
| PsiHB3
|
7
| Dimensional Anchor
| Psyport
| Bars extradimensional movement.
| PsiHB3
| 8
| Dismiss Ectoplasm
| Metcre
| Dissipates ectoplasmic targets.
| PsiHB3
| 9
| Dismissal
| Psyport
| Forces a creature to return to a native plane.
| PsiHB3
|
10
| Dissolving Touch
| Psymet
| Your acid touch deals 7d6 acid damage.
| PsiHB3
| 11
| Divination
| Clasen
| Gain specific advice for proposed actions.
| PsiHB3
| 12
| Domination
| Telep
| Subject obeys your will.
| PsiHB3
|
13
| Fabricate
| Metcre
| Transforms raw goods to finished items.
| PsiHB3
| 14
| Fatal Attraction
| Telep
| Implants death urge in target.
| PsiHB3
| 15
| Fate of One
| Clasen
| You can reroll a bad roll.
| PsiHB3
|
16
| Forced Mind Link
| Telep
| Creates mental bond with unwilling target.
| PsiHB3
| 17
| Freedom of Movement
| Psyport
| Move normally despite impediments.
| PsiHB3
| 18
| Immovability
| Psymet
| You are almost impossible to move.
| PsiHB3
|
19
| Inertial Barrier
| Psykin
| Subject gains damage reduction (10/+5).
| PsiHB3
| 20
| Mass Concussion
| Psykin
| Foes take 7d4 damage in 20 ft. radius.
| PsiHB3
| 21
| Mindwipe
| Telep
| Target's recent experiences wiped away.
| PsiHB3
|
22
| Polymorph Self
| Psymet
| You assume a new form.
| PsiHB3
| 23
| Psychofeedback
| Psymet
| You can use power points to boost your Str, Con, and/or Dex ability mods.
| PsiHB3
| 24
| Quintessence
| Metcre
| You collapse a bit of time into a physical substance.
| PsiHB3
|
25
| Tailor Memory
| Telep
| False memory implanted in target.
| PsiHB3
| 26
| Telekinesis
| Psykin
| Lift or move 25 lb./level at long range.
| PsiHB3
| 27
| Wall of Ectoplasm
| Metcre
| You create a protective barrier.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.5] Level 5 Psi3 Powers
##
| Level 5 Powers
| Discip.
| Short Description
| Source
|
1
| Adapt Body
| Psymet
| You adapt your body to hostile environments.
| PsiHB3
| 2
| Astral Construct V
| Metcre
| Astral construct fights for you.
| PsiHB3
| 3
| Baleful Teleport
| Psyport
| Destructive teleport deals 9d6 damage.
| PsiHB3
|
4
| Brilliant Blast
| Psykin
| Light blast inflicts 9d4 damage in 20' radius.
| PsiHB3
| 5
| Catapsi
| Telep
| Psychic static is a drag on power manifestation.
| PsiHB3
| 6
| Clairtangency
| Psykin
| You can use Far Hand at any distance.
| PsiHB3
|
7
| Ectoplasmic Armor
| Metcre
| You gain a +10 armor bonus.
| PsiHB3
| 8
| Ectoplasmic Shambler
| Metcre
| Fog-like predator engulfs foes, dealing 2 dmg/r to foes while surrounded.
| PsiHB3
| 9
| Energy Barrier
| Psymet
| You convert energy attacks to harmless light.
| PsiHB3
|
10
| Graft Weapon
| Psymet
| A weapon becomes a natural part of you.
| PsiHB3
| 11
| Greater Domination
| Telep
| Subject obeys your will.
| PsiHB3
| 12
| Incarnate
| Metcre
| You make some psionic effects permanent.
| PsiHB3
|
13
| Major Creation
| Metcre
| As Minor Creation, plus stone and metal.
| PsiHB3
| 14
| Metaconcert
| Telep
| Mental concert of 2+ psions increases the total power of the participants.
| PsiHB3
| 15
| Metamorphosis
| Psymet
| You take the form of creatures and objects.
| PsiHB3
|
16
| Mind Probe
| Telep
| You discover the target's secret thoughts.
| PsiHB3
| 17
| Molecular Rearrangement
| Psykin
| You transmute one metal to another.
| PsiHB3
| 18
| Natural Armor
| Psymet
| You gain +4 natural armor bonus.
| PsiHB3
|
19
| Power Resistance
| Clasen
| You gain power resistance.
| PsiHB3
| 20
| Psychic Vampire
| Psykin
| Your touch attacks drains 2 power points/level from foe, which you gain.
| PsiHB3
| 21
| Recall Agony
| Clasen
| Foe takes more damage from painful memory.
| PsiHB3
|
22
| Sending
| Psyport
| Delivers short message anywhere instantly.
| PsiHB3
| 23
| Sense Psionics
| Clasen
| You sense psionic powers and effects.
| PsiHB3
| 24
| Teleport
| Psyport
| Instantly transports you anywhere.
| PsiHB3
|
25
| Teleport Trigger
| Psyport
| Predetermined event triggers teleport.
| PsiHB3
| 26
| True Seeing
| Clasen
| See all things as they really are.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.6] Level 6 Psi3 Powers
##
| Level 6 Powers
| Discip.
| Short Description
| Source
|
1
| Ablating
| Psykin
| You are buffered from one Negate Psionics effect.
| PsiHB3
| 2
| Astral Construct VI
| Metcre
| Astral construct fights for you.
| PsiHB3
| 3
| Aura Alteration
| Telep
| Targets seems something it is not.
| PsiHB3
|
4
| Banishment
| Psyport
| Banishes extraplanar creatures.
| PsiHB3
| 5
| Breath of the Dragon
| Psymet
| Breath fire for 11d4 damage.
| PsiHB3
| 6
| Disintegrate
| Psykin
| One creature or object vanishes.
| PsiHB3
|
7
| Ethereal Jaunt
| Psyport
| You become ethereal for one round/level.
| PsiHB3
| 8
| Flaming Shroud
| Metcre
| Encased foe takes 11d6 fire damage.
| PsiHB3
| 9
| Greater Biocurrent
| Psykin
| Continuous bioelectrical current, 4d6 electrical dmg/r to up to 4 creatures.
| PsiHB3
|
10
| Improved Fabricate
| Metcre
| As Fabricate, but ten times as much.
| PsiHB3
| 11
| Improved Fly
| Psyport
| Subject flies at speed of 180.
| PsiHB3
| 12
| Improved Vigor
| Psymet
| You gain 13 temporary hit points.
| PsiHB3
|
13
| Mass Suggestion
| Telep
| Many targets follow suggested action.
| PsiHB3
| 14
| Mind Switch
| Telep
| You switch minds with another.
| PsiHB3
| 15
| Null Psionics Field
| Psykin
| Negates psionics within 10 ft.
| PsiHB3
|
16
| Precognition
| Clasen
| More in-depth than Divination.
| PsiHB3
| 17
| Remote View Trap
| Clasen
| Enemy remote viewers take 4d4 damage.
| PsiHB3
| 18
| Retrieve
| Psykin
| You teleport to your hand an item you can see.
| PsiHB3
|
19
| Shield of Prudence
| Clasen
| +6 insight bonus to AC.
| PsiHB3
| 20
| Suspend Life
| Psymet
| Your life functions slow to imperceptibility.
| PsiHB3
| 21
| Trace Teleport
| Psyport
| Learn origin or goal of subject's Teleport.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.7] Level 7 Psi3 Powers
##
| Level 7 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Construct VII
| Metcre
| Astral construct fights for you.
| PsiHB3
| 2
| Contingency
| Metcre
| Sets trigger condition for another power.
| PsiHB3
| 3
| Divert Teleport
| Psyport
| Choose destination for another's Teleport.
| PsiHB3
|
4
| Emulate Power
| Clasen
| Manifest any psion power 6th-level and less.
| PsiHB3
| 5
| Energy Conversion
| Psymet
| You convert energy attacks to one ray energy attack of your own.
| PsiHB3
| 6
| Etherealness
| Psyport
| Travel to the Ethereal Plane with companions.
| PsiHB3
|
7
| Fission
| Psymet
| You briefly duplicate yourself.
| PsiHB3
| 8
| Imp. Anchored Navigation
| Clasen
| You can navigate from a fixed point even across planar boundaries.
| PsiHB3
| 9
| Improved Telekinesis
| Psykin
| Lift or move 50 lb./level at long range.
| PsiHB3
|
10
| Insanity
| Telep
| Subject is permanently wacky.
| PsiHB3
| 11
| Mass Cocoon
| Metcre
| Ectoplasmic Cocoon, but bigger.
| PsiHB3
| 12
| Mass Domination
| Telep
| Many targets subject to your will.
| PsiHB3
|
13
| Oak Body
| Psymet
| You body becomes living wood.
| PsiHB3
| 14
| Phase Door
| Psyport
| Invisible passage through wood or stone.
| PsiHB3
| 15
| Plane Shift
| Psyport
| Up to eight subjects travel to another plane.
| PsiHB3
|
16
| Reddopsi
| Psykin
| Foe's power rebounds on her.
| PsiHB3
| 17
| Sequester
| Clasen
| Subject invisible to sight and remote viewing.
| PsiHB3
| 18
| Teleport Without Error
| Psyport
| As Teleport with no off-targets.
| PsiHB3
|
19
| True Concussion
| Psykin
| Pummels foe for 13d6 damage.
| PsiHB3
| 20
| Ultrablast
| Telep
| Your mental scream deals 13d4 damage.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.8] Level 8 Psi3 Powers
##
| Level 8 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Construct VIII
| Metcre
| Astral construct fights for you.
| PsiHB3
| 2
| Dream Travel
| Psyport
| You travel to other places through dreams.
| PsiHB3
| 3
| Foresight
| Clasen
| Psionic senses warn you of impending danger.
| PsiHB3
|
4
| Hypercognition
| Clasen
| You can deduce almost anything.
| PsiHB3
| 5
| Improved Clairtangency
| Psykin
| You use Telekinesis at any distance.
| PsiHB3
| 6
| Improved Etherealness
| Psyport
| Stay ethereal longer.
| PsiHB3
|
7
| Iron Body
| Psymet
| Your body becomes living iron.
| PsiHB3
| 8
| Mind Blank
| Telep
| Subject immune to mental/emotional effects, scrying, and remote viewing.
| PsiHB3
| 9
| Mind Seed
| Telep
| Target slowly becomes you.
| PsiHB3
|
10
| Mind Store
| Metcre
| Store your personality against future need.
| PsiHB3
| 11
| Molecular Manipulation
| Psykin
| You increase or decrease an object's base hardness by 5.
| PsiHB3
| 12
| Recall Death
| Clasen
| Foe vividly recalls its future death, and dies.
| PsiHB3
|
13
| Shadow Body
| Psymet
| You become a living shadow (not the creature).
| PsiHB3
| 14
| Telekinetic Sphere
| Psykin
| Mobile force globe protects one subject.
| PsiHB3
| 15
| Teleportation Circle
| Psyport
| Circle teleports any creature inside to designated spot.
| PsiHB3
|
16
| Temporal Acceleration
| Psyport
| Your time frame accelerates for two rounds.
| PsiHB3
| 17
| True Creation
| Metcre
| As Major Creation but items are permanent.
| PsiHB3
| 18
| True Domination
| Telep
| Dominated subjects less likely to defy your will.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.9] Level 9 Psi3 Powers
##
| Level 9 Powers
| Discip.
| Short Description
| Source
|
1
| Affinity Field
| Psymet
| Effects that affect you also affect others.
| PsiHB3
| 2
| Apopsi
| Telep
| You delete the psionic power of another.
| PsiHB3
| 3
| Astral Construct IX
| Metcre
| Astral construct fights for you.
| PsiHB3
|
4
| Astral Projection
| Psyport
| Projects you and friends into Astral Plane.
| PsiHB3
| 5
| Confidante
| Telep
| You and another are permanently mentally bonded.
| PsiHB3
| 6
| Detonation
| Psykin
| Pummels foe for 17d6 damage.
| PsiHB3
|
7
| Dissolution
| Psykin
| You Disintegrate really large objects or creatures.
| PsiHB3
| 8
| Genesis
| Metcre
| You instigate a new demiplane in the Astral Plane.
| PsiHB3
| 9
| Greater Emulation
| Metcre
| Manifest any power 8th-level or less.
| PsiHB3
|
10
| Metafaculty
| Clasen
| Subject cannot hide name or location from you.
| PsiHB3
| 11
| Microcosm
| Telep
| Target explores imaginary world at the expense of the real one.
| PsiHB3
| 12
| Monster Domination
| Telep
| Dominates any creature for less time.
| PsiHB3
|
13
| Probability Travel
| Psyport
| You and friends physically enter Astral.
| PsiHB3
| 14
| Psychic Surgery
| Telep
| Repair psychic dmg, impart knowledge of new powers, and similar things.
| PsiHB3
| 15
| Shapechange
| Psymet
| You become any creature, change one/round.
| PsiHB3
|
16
| Temporal Velocity
| Psyport
| Your time frame accelerates for 3d4 rounds.
| PsiHB3
| 17
| Thrall
| Telep
| Target is your slave forever.
| PsiHB3
| 18
| Time Regression
| Psyport
| Relive the last four rounds.
| PsiHB3
|
19
| True Metabolism
| Psymet
| Regenerate 10 points/round for one minute.
| PsiHB3
| 20
| True Telekinesis
| Psykin
| Lift or move 500 lb./level at long range.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
Astral Destruct-3
Level
| KXP
| Psi-3 123 456 789
|
1
| 1 (owe)
| c-- --- ---
| 2
| 8
| 0-- --- ---
| 3
| 27
| 1-- --- ---
|
4
| 64
| 2c- --- ---
| 5
| 125
| 30- --- ---
| 6
| 216
| 31- --- ---
|
7
| 343
| 33c --- ---
| 8
| 512
| 330 --- ---
| 9
| 729
| 331 --- ---
|
10
| 1000
| 332 c-- ---
| 11
| 1300
| 333 0-- ---
| 12
| 1600
| 333 1-- ---
|
13
| 1900
| 333 2c- ---
| 14
| 2200
| 333 30- ---
| 15
| 2500
| 333 31- ---
|
16
| 2800
| 333 32c ---
| 17
| 3100
| 333 330 ---
| 18
| 3400
| 333 331 ---
|
19
| 3700
| 333 332 c--
| 20
| 4000
| 333 333 0--
| 21
| 4300
| 333 333 1--
|
22
| 4600
| 333 333 2c-
| 23
| 4900
| 333 333 30-
| 24
| 5200
| 333 333 31-
|
25
| 5500
| 333 333 32-
| 26
| 5800
| 333 333 32c
| 27
| 6100
| 333 333 330
|
28
| 6400
| 333 333 331
| 29
| 6700
| 333 333 332
| 30
| 7000
| 333 333 333
|
31
| 7300
| 333 333 333
| 32
| 7600
| 333 333 333
| 33
| 7900
| 333 333 333
|
34
| 8200
| 333 333 333
| 35
| 8500
| 333 333 333
| 36
| 8800
| 333 333 333
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 3 8 2 3 1 0 1
| +2
| 5 4 8 2 3 1 0 2
| +3
| 6 4 8 3 4 2 0 2
|
+4
| 6 5 8 3 4 2 1 3
| +5
| 6 5 9 3 4 2 1 3
| +6
| 6 6 9 4 5 3 1 4
|
+7
| 7 6 9 4 5 3 2 4
| +8
| 7 7 9 4 5 4 2 5
| +9
| 7 7 10 5 6 4 2 5
|
+10
| 7 8 10 5 6 4 3 6
| +11
| 8 8 10 5 6 5 3 6
| +12
| 8 9 10 6 7 5 3 7
|
+13
| 8 9 11 6 7 6 4 7
| +14
| 8 10 11 6 7 6 4 8
| +15
| 9 10 11 7 8 6 4 8
|
+16
| 9 11 11 7 8 7 5 9
| +17
| 9 11 12 7 9 7 5 9
| +18
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Str 6+level, Dex 5+level, Con 4+level,
| Int 3+level, Wis 2+level, Chr 1+level
| Alignment:
| any
| HD/level:
| & d10
| Weapon Prof.:
| & 3+level
| To Hit Table:
| Mon
| Save Table:
| Psi
| Reference:
| DM {Planeshifted Astral Construct3}
| Groups:
| Psionicist, Monster, Alternate
|
|
|
|
Gets Psi-3 powers, see [Q-3]. Gets a stat bonus of your choice to the progression.
| Psi-3 PSPs = (LVL*LVL+LVL*10+Stat-14)/4. Example: Level 1 character with a Stat=18 has (1*1+1*10+18-14)/4 = 3 PSPs.
| Also gets 1 ACP (Astral Construct Point) per level. These ACPs return at a rate of LVL/4+1 per turn, round down.
| Level 1: You count as an additional +2 weapon to hit others.
| Level 1: You may use Anti-Astral Projection; but in this case, you cannot use M actions.
| Level 1: Pick an ability below. Even though these mechanics are "5th edition"-like, these are not "5th edition" picks for Custom5.
| I. ½P, 1 ACP: Deal 50*LVL Anti-Astral dmg to one target (no save, IR to resist)
| II. 1P, 1 ACP: Destroy a x0 or x1 magic item.
| III. 1P, 1 ACP: Unsummon a summon.
| Level 2: Pick another ability from I-III above. If you pick an ability more than once, P action costs go to V, V costs go to 0 (zero action).
| Level 3: Pick another ability from I-III above. If you pick an ability more than once, P action costs go to V, V costs go to 0 (zero action).
| Level 5: Pick an ability below:
| IV. ½P, 2 ACP: Deal 25*LVL Anti-Astral dmg to a group (no save, IR to resist)
| V. 1P, 2 ACP: Destroy a Wall or Ward (e.g. Forbiddance zone) effect, or cast Passwall.
| VI. 1P, 2 ACP: Target gains +1QP action this segment
| Level 6: Pick another ability from I-VI above. If you pick an ability more than once, P action costs go to V, V costs go to 0 (zero action).
| Level 7: Pick another ability from I-VI above. If you pick an ability more than once, P action costs go to V, V costs go to 0 (zero action).
| Level 9: Pick an ability below:
| VII. ½P, 3 ACP: Remove a class ability or immunity from an element (affects 1 group). If used against 1 target, gets no ER.
| VIII. 1P, may borrow, 3 ACP: Fork
| IX. 1P, 3 ACP: Defile the MF/PF/TF/PsiF/TechF in area, Tempus Chaos, cause other forms of discontinuities/tears
| Level 10: Pick another ability from I-IX above. If you pick an ability more than once, P action costs go to V, V costs go to 0 (zero action).
| Level 11: Pick another ability from I-IX above. If you pick an ability more than once, P action costs go to V, V costs go to 0 (zero action).
| Level 13: Pick an ability below:
| X. ½M, 4 ACP: Halve the hp on up to (LVL-7)/3 targets (no save, IR to resist)
| XI. 1M, 4 ACP: Whenever someone targets a spell or psi effect in the room, it is redirected to you (treat as a x1 Special).
| XII. 1M, 4 ACP: Cause all triggers on target to trigger prematurely, and target cannot use his next Clone (no save, ER to resist)
| Level 14: Pick another ability from I-XII above. If you pick an ability more than once, P action costs go to V, V costs go to 0 (zero action).
| Level 15: Pick another ability from I-XII above. If you pick an ability more than once, P action costs go to V, V costs go to 0 (zero action).
|
|
[PC5] Psionicist Classes Group
Basic Psi-3 Information
Psi-3 Wild Talents
|
| There are two methods for "Wild Talents" in Psi-3. Neither require you to pick a discipline. Your Caster Level (CL) is half of your highest level. You may switch between methods during a reset.
|
| Wild Talent Method 1
|
| This method does not require feats.
|
| Wild Talent Psi-3 Calculation = Stat+HNCL-12
| where "Stat" is any ability score you choose, and "HNCL" is "Highest Non-Concordant Level" (e.g. the highest level among your classes).
|
| Use the progression below for powers gained (no stat bonus). Can trade one 1st for four 0th level powers.
| You can never access powers greater than SL=7 with this wild talent.
|
|
|
HNCL
| Psi-3 Wild 123 456 7
|
0-2
| 1-- --- -
| 3-5
| 2-- --- -
| 6-8
| 21- --- -
|
9-11
| 32- --- -
| 12-14
| 321 --- -
| 15-17
| 432 --- -
|
18-20
| 432 1-- -
| 21-23
| 543 2-- -
| 24-26
| 543 21- -
|
27-29
| 654 32- -
| 30-32
| 654 321 -
| 33-34
| 765 432 -
|
36+
| 765 432 1
|
|
| Wild Talent Method 2
|
| This method requires feats, but you are not limited by how many powers you have, and you can get higher level powers faster.
|
| Wild Talent Psi-3 Calculation = (Str+Dex+Con+Int+Wis+Chr-60) / 6 + HNCL*3
|
| You get no powers for "free", you need to spend feats.
| Each feat spent gives your highest level in Psi-3 power levels. A 0 level Psi3 power costs ¼ of a power level.
| You need to be at least level equal to double the power level to use a power (e.g. you need to be 2nd level to use a 1st level power).
| You can never access powers greater than SL=9 with this wild talent.
|
|
[PC5] Psionicist Classes Group
[Q-3.0] Level 0 Psi-3 Powers
##
| Level 0 Powers
| Discip.
| Short Description
| Source
|
1
| Blob
| Psyport
| Target's speed slows by 3" for one round.
| DM
| 2
| Boulder
| Metcre
| You create a short-lived boulder (1d12)
| DM
| 3
| Clear
| Telep
| Creature can ignore daze/fascinate/confusion for 1 segment.
| DM
|
4
| Concentrate
| Telep
| Subject's mind focuses, gets +1 bonus on actions for 1 round.
| DM
| 5
| Control Shadow
| Psykin
| You control a normal shadow like a puppet.
| DM
| 6
| Detect Anti-Psionics
| Clasen
| You detect the presence of anti-psionic activity.
| DM
|
7
| Finger of Water
| Metcre
| You deal 1d3 water damage to one foe.
| DM
| 8
| Lesser Natural Weapon
| Psymet
| You gain +1 TH.
| DM
| 9
| My Darkness
| Psykin
| Your eyes emit 20-ft. cone of darkness.
| DM
|
10
| Near Hand
| Psykin
| Telekinesis (CL/4)*10' falling dmg, can only affect someone in your group
| DM
| 11
| Near Punch
| Psykin
| Telekinetic punch deals 2 damage to someone in your group.
| DM
| 12
| Nerve
| Psymet
| Target loses 1 max hp for 1 turn.
| DM
|
13
| Owlsight
| Psymet
| You have ultravision.
| DM
| 14
| Rockdrop
| Psyport
| Target takes +50% falling damage.
| DM
| 15
| Sink
| Psyport
| Target sinks (or loses Water Walking)
| DM
|
|
[Q-3.1] Level 1 Psi-3 Powers
##
| Level 1 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Destruct I
| Metcre
| Creates astral destruct to fight for you.
| DM
| 2
| Biodust
| Psykin
| 1d4 dust dmg/r to up to 2 cr.
| DM
| 3
| Combat Reflex
| Clasen
| You gain +1 TH.
| DM
|
4
| Expansion
| Psymet
| You grow 5%/level
| DM
| 5
| Fork Gaze
| Clasen
| Gaze attacks (against you) affect both you and the person gazing at you.
| DM
| 6
| Lesser Metaphys. Armor
| Clasen
| Enemies need a +1 weapon to hit you.
| DM
|
7
| Lesser Spirit Adjustment
| Psymet
| You heal 1d8 hp, +1 to next PP save, or restore 1 negative level.
| DM
| 8
| Moralize
| Telep
| Friends gain +1 on die rolls for 1 segment.
| DM
| 9
| Mortis
| Psymet
| Target loses 3 max hp for 1 turn.
| DM
|
10
| Remove Sound
| Psykin
| Remove sounds in area
| DM
| 11
| Reveal Thoughts
| Telep
| Target's thoughts become known to everyone in area.
| DM
| 12
| Tail of the Rat
| Psymet
| Gain a tail; your base tail attack does 1d4 damage.
| DM
|
13
| Turn Object
| Psykin
| Turn a golem (RSW save)
| DM
| 14
| UnCharm Person
| Telep
| Remove Charm, Domination
| DM
|
|
[PC5] Psionicist Classes Group
[Q-3.2] Level 2 Psi-3 Powers
##
| Level 2 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Destruct II
| Metcre
| Create astral destruct to fight for you.
| DM
| 2
| Chilling Ray
| Metcre
| Cold ray deals 3d6 damage to foe.
| DM
| 3
| Clairnasience
| Clasen
| Clairnasience
| DM
|
4
| Combat Presence
| Clasen
| +2 AC.
| DM
| 5
| Control Earth
| Psykin
| Dig or Wall of Stone
| DM
| 6
| Control Water
| Psykin
| Raise Water, Lower Water, or Part Water
| DM
|
7
| Inaudibility
| Psykin
| Subject is inaudible for 10 min./level or until it attacks.
| DM
| 8
| Inflict Uneasiness
| Telep
| Your mental attack deals 3d6 stat damage (random)
| DM
| 9
| Muscle Lock
| Telep
| Subject cannot move or take any physical actions.
| DM
|
10
| Painful Strike
| Psymet
| Your armed attacks deal extra 1d6 damage.
| DM
| 11
| Psionic Trap
| Psyport
| Create a psionic trap (a minor High Frequency Sample effect)
| DM
| 12
| Remove Psionic Trap
| Psyport
| Remove a psionic trap.
| DM
|
13
| Spirit Adjustment
| Psymet
| You heal 3d6 hp, +3 to next PP save, or restore 2 negative levels.
| DM
|
|
[Q-3.3] Level 3 Psi-3 Powers
##
| Level 3 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Destruct III
| Metcre
| Astral destruct fights for you.
| DM
| 2
| Blackice
| Metcre
| Deals 5d4 black ice damage in 20 ft. radius.
| DM
| 3
| Cone of Earthquake
| Psykin
| Earthquake inflicts 5d4 sonic damage (group)
| DM
|
4
| Curse Sense
| Clasen
| Sense curses in 30-ft. radius.
| DM
| 5
| Dimension Trade
| Psyport
| Switch places with anyone you see (unwilling gets save)
| DM
| 6
| Drop
| Psyport
| Target cannot fly (no save)
| DM
|
7
| Duodimensional Blade
| Psymet
| +3 distributed among crit range and multiplier to all your weapons
| DM
| 8
| Metaphysical Armor
| Metcre
| Enemies need a +3 weapon to hit you.
| DM
| 9
| Physm
| Telep
| +1 P action per round.
| DM
|
10
| Plasmic Form
| Psymet
| Plasma damaging shield (50% damage back)
| DM
| 11
| Replacement
| Psymet
| Dispel displacement effect, or you ignore displacement for 1 turn
| DM
| 12
| Summon Monster II
| Telep
| Summons a DL II monster, can be in addition to astral destruct
| DM
|
|
[PC5] Psionicist Classes Group
[Q-3.4] Level 4 Psi-3 Powers
##
| Level 4 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Destruct IV
| Metcre
| Astral destruct fights for you.
| DM
| 2
| Dimensional Enhancer
| Psyport
| Can teleport or dim door away during combat (x1 Special)
| DM
| 3
| Dismiss Elemental
| Metcre
| Dismiss an elemental (no save)
| DM
|
4
| Fate of None
| Clasen
| Force an enemy to reroll a die roll (chooses worst)
| DM
| 5
| Hold Monster
| Psyport
| Hold Monster
| DM
| 6
| Midas Touch
| Metcre
| Transforms magic items into XP or gems (1/2 value)
| DM
|
7
| Polymorph Other
| Psymet
| Polymorph Other
| DM
| 8
| Psychotakeback
| Psymet
| You can use power points to boost your Int, Wis, and/or Chr ability mods.
| DM
| 9
| Shards Touch
| Psymet
| Your shards touch deals 7d6 acid damage.
| DM
|
10
| Spell Barrier
| Psykin
| SR 10+2*CL
| DM
| 11
| Wall of Element
| Metcre
| Pick an element, it's a wall of it. Damage = CLd4 if you pass through.
| DM
|
|
[Q-3.5] Level 5 Psi-3 Powers
##
| Level 5 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Destruct V
| Metcre
| Astral destruct fights for you.
| DM
| 2
| Darkness Blast
| Psykin
| Darkness blast inflicts 9d4 damage in 20' radius.
| DM
| 3
| Ectoplasmic Weapon
| Metcre
| +10 TH
| DM
|
4
| Graft Nonweapon
| Psymet
| A natural attack form of yours is considered a weapon (can spec., etc.)
| DM
| 5
| Material Rearrangement
| Psykin
| Replace an object's material with another (same E factor or less)
| DM
| 6
| Metamorphics
| Psymet
| Polymorph Any Object
| DM
|
7
| Natural Shield
| Psymet
| +4 saves
| DM
| 8
| Outcarnate
| Metcre
| One anti-psionic effect is permanent.
| DM
| 9
| Physical Barrier
| Psymet
| -CL dmg per physical attack
| DM
|
10
| Telemport
| Psyport
| Teleport someone you know to you (RSW save, attempt only 1/hour)
| DM
|
|
[Q-3.6] Level 6 Psi-3 Powers
##
| Level 6 Powers
| Discip.
| Short Description
| Source
|
1
| Armor of Prudence
| Clasen
| +6 TH or saves.
| DM
| 2
| Astral Destruct VI
| Metcre
| Astral destruct fights for you.
| DM
| 3
| Breath of the Drake
| Psymet
| Breath water for 11d4 damage.
| DM
|
4
| Improved Mortis
| Psymet
| Target loses 13 max hp.
| DM
| 5
| Mass Confusion
| Telep
| Confusion a group (Will save)
| DM
| 6
| Phlogiston Jaunt
| Psyport
| You enter the plane of Phlogiston.
| DM
|
7
| Reintegrate
| Psykin
| Repair a broken item or reverse a disintegration effect
| DM
| 8
| Replace
| Psykin
| Put an object into someone's inventory (Reflex save)
| DM
| 9
| Suspend Death
| Psymet
| It takes CL rounds for you to die due to being at negative hp
| DM
|
|
[PC5] Psionicist Classes Group
[Q-3.7] Level 7 Psi-3 Powers
##
| Level 7 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Destruct VII
| Metcre
| Astral destruct fights for you.
| DM
| 2
| Contingency
| Metcre
| Sets trigger condition for another power.
| DM
| 3
| Emulate Effect
| Clasen
| Manifest any Psi-3 power 6th-level and less.
| DM
|
4
| Metal Body
| Psymet
| AC +CL, saves +CL, unarmed dmg +CL, DR CL/-
| DM
| 5
| Plane Shift
| Psyport
| Up to eight subjects travel to another plane.
| DM
| 6
| Rebound
| Psykin
| MPaPReflection CL*15%
| DM
|
7
| Sanity
| Telep
| Target is cured of insanity, confusion, feeblemind, mental effects
| DM
| 8
| Teleport Without Error
| Psyport
| As Teleport with no off-targets.
| DM
|
|
[Q-3.8] Level 8 Psi-3 Powers
##
| Level 8 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Destruct VIII
| Metcre
| Astral destruct fights for you.
| DM
| 2
| Clone
| Metcre
| Clone
| DM
| 3
| Mind Write
| Telep
| Subject immune to mental/emotional effects, scrying, and remote viewing.
| DM
|
4
| Recall Birth
| Clasen
| Foe vividly recalls its birth, and gains CL negative levels (no save)
| DM
| 5
| Spiritual Body
| Psymet
| Planar Displaced, Immune Matter, you can't physically attack
| DM
| 6
| Telepathic Sphere
| Psykin
| Mobile force globe protects group from mental attacks
| DM
|
7
| Temporal Accelerate
| Psyport
| Can use 2S+1V per segment.
| DM
|
|
[Q-3.9] Level 9 Psi-3 Powers
##
| Level 9 Powers
| Discip.
| Short Description
| Source
|
1
| Anti-Astral Projection
| Psyport
| Projects you and friends into Anti-Astral Plane.
| DM
| 2
| Armageddon
| Metcre
| Destroy a demiplane (will probably get Objected to unless it's empty)
| DM
| 3
| Astral Destruct IX
| Metcre
| Astral destruct fights for you.
| DM
|
4
| Greater Emulation
| Metcre
| Manifest any Psi-3 power 8th-level or less.
| DM
| 5
| Pawn
| Telep
| Pawn someone (gets a Will and a Spell save, making either is a make)
| DM
| 6
| Shapechange Other
| Psymet
| Shapechange Other
| DM
|
|
[PC5] Psionicist Classes Group
Astral PhysAdept
Level
| KXP
| Psi30 SL's 123 456 789 A
|
1
| 0
| 3-- --- --- -
| 2
| 10
| 6-- --- --- -
| 3
| 20
| 61- --- --- -
|
4
| 30
| 62- --- --- -
| 5
| 40
| 63- --- --- -
| 6
| 50
| 631 --- --- -
|
7
| 100
| 932 --- --- -
| 8
| 200
| 963 --- --- -
| 9
| 300
| 963 1-- --- -
|
10
| 400
| 993 2-- --- -
| 11
| 500
| 996 3-- --- -
| 12
| 1000
| 996 31- --- -
|
13
| 1500
| 999 32- --- -
| 14
| 2000
| 999 63- --- -
| 15
| 2500
| 999 631 --- -
|
16
| 3000
| 999 932 --- -
| 17
| 3500
| 999 963 --- -
| 18
| 4000
| 999 963 1-- -
|
19
| 4500
| 999 993 2-- -
| 20
| 5000
| 999 996 3-- -
| 21
| 5500
| 999 996 31- -
|
22
| 6000
| 999 999 32- -
| 23
| 6500
| 999 999 63- -
| 24
| 7000
| 999 999 631 -
|
25
| 7500
| 999 999 632 -
| 26
| 8000
| 999 999 963 -
| 27
| 8500
| 999 999 964 -
|
28
| 9000
| 999 999 965 -
| 29
| 9500
| 999 999 966 -
| 30
| 10000
| 999 999 976 -
|
31
| 10500
| 999 999 977 -
| 32
| 11000
| 999 999 987 -
| 33
| 11500
| 999 999 988 -
|
34
| 12000
| 999 999 998 -
| 35
| 12500
| 999 999 999 -
| 36
| 13000
| 999 999 999 1
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 3 8 2 3 1 0 1
| +0
| 5 4 8 2 3 1 0 2
| +0
| 6 4 8 3 4 2 0 2
|
+1
| 6 5 8 3 4 2 1 3
| +1
| 6 5 9 3 4 2 1 3
| +1
| 6 6 9 4 5 3 1 4
|
+2
| 7 6 9 4 5 3 2 4
| +2
| 7 7 9 4 5 4 2 5
| +2
| 7 7 10 5 6 4 2 5
|
+3
| 7 8 10 5 6 4 3 6
| +3
| 8 8 10 5 6 5 3 6
| +3
| 8 9 10 6 7 5 3 7
|
+4
| 8 9 11 6 7 6 4 7
| +4
| 8 10 11 6 7 6 4 8
| +4
| 9 10 11 7 8 6 4 8
|
+5
| 9 11 11 7 8 7 5 9
| +5
| 9 11 12 7 9 7 5 9
| +5
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Int 12, Wis 12, Chr 12
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 1+level/5
| To Hit Table:
| Wiz
| Save Table:
| Psi
| Reference:
| Shadowrun
| Groups:
| Wizard, Psionicist
|
|
|
|
This is a mage which casts Shadowrun powers as if they were spells. AstralPA cannot cast normal Wizard spells.
| Take the Drain Code of the power, and convert it to a spell level, as follows:
|
Letter of Drain Code
|
| (so an S5 is spell level 6)
| L
| M
| S
| D
| X
| Spell Level
| AstralPA cannot use Material Componenting at all, instead, you may burn extra spells from your memorization to get that number of times effect (e.g. if you burn five 1st level spells for one spell, you get x5 effect). This costs no extra actions.
|
1
| -
| -
| -
| -
| 0 (1/4 of a 1st level spell)
| Your number of "successes" equals your level (unless you multiply the effect, of course).
| 2-3
| 1
| -
| -
| -
| 1
| Level 1: May use astral perception.
| 4-6
| 2
| 1
| -
| -
| 2
| Level 9: May use astral projection.
|
7-10
| 3
| 2
| 1
| -
| 3
|
| 11-15
| 4
| 3
| 2
| 1
| 4
|
| 16-21
| 5
| 4
| 3
| -
| 5
|
|
22-28
| 6-7
| 5
| 4
| 2
| 6
|
| 29+
| 8-9
| 6
| 3
| -
| 7
|
| -
| 10+
| 7
| 6
| 3
| 8
|
|
-
| -
| 8+
| 7
| -
| 9
|
| -
| -
| -
| 8+
| 4
| 10
|
| -
| -
| -
| -
| 5+
| 11 (you can't normally get this because it's not on the spell progression)
|
|
|
[PC5] Psionicist Classes Group
Psi30 Simplified Minor Powers
#
| Name
| Field
| Drain
| PSPs
| Notes
|
1
| Armor
| Manip
| L3
| 30
| +CL/2 AC; -CL dmg per physical attack
| 2
| Combat Sense (personal)
| Detect
| L2
| 20
| +CL initiative; +CL saves
| 3
| Detect Psionics
| Detect
| L2
| 20
| Gives freq. & field of psi
|
4
| Enhanced Hearing
| Detect
| L1
| 10
| 10*CL% Detect Noise
| 5
| Entertainment
| Illus
| L1
| 10
| Two D'lusion (as spell)
| 6
| Invisibility
| Illus
| L2
| 20
| Invisibility (+2 AC)
|
7
| Levitate Item
| Manip
| L2
| 20
| Caster controls up+down
| 8
| Spectacle
| Illus
| L2
| 20
| Entertainment power with sound
| 9
| Stun Touch
| Combat
| L1
| 10
| Touch: Target is at -CL all actions
|
10
| Treat Light Wounds
| Health
| L1
| 10
| Heals 10% max hp (material componenting gives 20%)
| 11
| Treat Mental Drain
| Health
| L34
| 340
| Regain 10*CL PSPs in one pool
| 12
| X-ray Gem
| Detect
| L2
| 20
| Gem of X-ray vision (CL feet)
|
13
| (new) Combine
| Construct
| L6
| 60
| Combine two groups of enemies into one group (no save).
| 14
| (new) Erase Question Mark
| Construct
| L6
| 60
| Lock a door [or] Erase a "?".
| 15
| (new) Twist
| Construct
| L3
| 30
| Twist an effect on a target (use ER to resist)
|
|
Psi30 Simplified Major Powers
#
| Name
| Field
| Drain
| PSPs
| Notes
|
1
| Air Bridge
| Manip
| M2
| 40
| Beam of Air than can walk on
| 2
| Animate
| Manip
| M2
| 40
| Animate Object (as spell), can be used as a DL=CL/2 Golem summon
| 3
| Antidote Toxin
| Health
| M3
| 60
| Neutralize Poison (as spell)
|
4
| Astral Psi Fingers
| Manip
| M2
| 40
| Telekinesis; Str=CL, Dex=CL with it
| 5
| Blackout
| Illus
| M2
| 40
| Blast:Cause Blindness(as spell)
| 6
| Clairaudience
| Detect
| M1
| 20
| Clairaudience,can move
|
7
| Clairvoyance
| Detect
| M1
| 20
| Clairvoyance,can move
| 8
| Death Touch
| Combat
| M3
| 60
| Touch: 10*CL necromantic dmg
| 9
| Detect Life
| Detect
| M1
| 20
| Detect Life
|
10
| Dimension Door
| Manip
| M4
| 80
| Dimension Door
| 11
| Flight
| Manip
| M1
| 20
| Fly at 3*CL"
| 12
| Improved Invisibility
| Illus
| M2
| 40
| Improved Invisibility (+2 AC)
|
13
| Know Exit
| Detect
| M2
| 40
| Know dir./dist. to nearest exit
| 14
| Lock/Unlock
| Manip
| M1
| 20
| Locks/Unlocks (nonmagical lock)
| 15
| Mana Touch
| Combat
| M2
| 40
| Touch: 10*CL astral dmg
|
16
| Mind Link
| Detect
| M1
| 20
| Psionic Link
| 17
| Petrify/Reverse Petrify
| Manip
| M6
| 120
| Flesh to Stone, Fort save
| 18
| Physical Mask
| Illus
| M1
| 20
| Changes appearance physically
|
19
| Ram Touch
| Combat
| M2
| 40
| CL hull damage (physical) to one target
| 20
| Stun Bolt
| Combat
| M1
| 20
| One target: -CL all actions (max -10); (CL-10)*10 astral dmg
| 21
| Treat Moderate Wounds
| Health
| M1
| 20
| Heals 30% max hp (material componenting gives 60%)
|
22
| Tri-D Spectacle
| Illus
| M3
| 60
| Tri-D Enter. power with sound
| 23
| (new) Become Insubstantial
| Construct
| M6
| 120
| Become Insubstantial; pass through objects/walls (including Wall spells, but not Wards)
| 24
| (new) Remove BlahR
| Construct
| M3
| 60
| Remove a BlahR [or] Halve the irrBlahR from 1 target
|
25
| (new) Stop
| Construct
| M6
| 120
| One group Stopped (cannot move or use V actions) (InnR to resist)
|
|
[PC5] Psionicist Classes Group
Psi30 Simplified Grand Powers
#
| Name
| Field
| Drain
| PSPs
| Notes
|
1
| Acid Bolt
| Manip
| S4
| 120
| 1 target: CL*10 acid dmg
| 2
| Air Bolt
| Manip
| S3
| 90
| 1 target: CL*10 air dmg
| 3
| Analyze Device
| Detect
| S2
| 60
| How to use object & its use
|
4
| Analyze Truth
| Detect
| S2
| 60
| Detect Lie
| 5
| Bind
| Manip
| S2
| 60
| 1 target: Stopped and CL/2 Str dmg
| 6
| Confusion
| Illus
| S1
| 30
| Confusion (as spell)
|
7
| Control Actions
| Manip
| S4
| 120
| Caster controls next CL/3 P actions (Str check at -CL)
| 8
| Control Movement
| Manip
| S2
| 60
| Caster controls next CL/2 V actions (Str check at -CL)
| 9
| Cure Disease
| Health
| S3
| 90
| Cure Disease (as spell)
|
10
| Death Bolt
| Combat
| S3
| 90
| 1 target: CL*5 vile necromantic dmg
| 11
| Detect Enemies
| Detect
| S1
| 30
| Detect Enemies
| 12
| Detect Planar Energy
| Detect
| S1
| 30
| Gives color of planar cord
|
13
| Dimension Walk
| Manip
| S3
| 90
| Dimension Walk
| 14
| Earth Bolt
| Manip
| S3
| 90
| 1 target: CL*10 earth dmg
| 15
| Fire Bolt
| Manip
| S3
| 90
| 1 target: CL*10 fire dmg
|
16
| Flame Shield
| Manip
| S2
| 60
| Protection from Fire
| 17
| Grease Blast
| Manip
| S3
| 90
| Grease & area Fumble (as spell)
| 18
| Healthy Glow
| Health
| S2
| 60
| +CL Cml; Clean cantrip
|
19
| Ice Bolt
| Manip
| S4
| 120
| 1 target: CL*10 ice dmg
| 20
| Incr./Decr. Movements
| Health
| S7
| 210
| ±CL/2 V actions (save is Dex check at -CL)
| 21
| Lightning Bolt
| Manip
| S4
| 120
| 1 target: CL*10 lightning dmg
|
22
| Luck
| Detect
| S2
| 60
| Gains +CL (+5*CL%) on 1 action (once)
| 23
| Mana Bolt
| Combat
| S2
| 60
| 1 target: CL*10 astral dmg
| 24
| Mind Probe
| Detect
| S1
| 30
| Ps2P "Probe", 1 question/succ
|
25
| Movement
| Manip
| S3
| 90
| Gives +1V action
| 26
| Nightvision
| Detect
| S1
| 30
| Can see in magical/psi darkness
| 27
| Prophylaxis
| Health
| S3
| 90
| Double Resist Poison and Drugs
|
28
| Psi Sword
| Combat
| S2
| 60
| Considered +CL weapon; base dmg=10*CL; cannot critical
| 29
| Resist Allergy
| Health
| S3
| 90
| For 1 turn, remove a Vulnerability or reduce Severe Allergy -> Vulnerability
| 30
| Shapechange (Personal)
| Manip
| S3
| 90
| Shapechange (self; can material component to hit someone else)
|
31
| Spherical Vision
| Detect
| S2
| 60
| All-Around Sight
| 32
| Stabilize
| Health
| S1
| 30
| Death's Door (target at negative hp goes to 1 hp)
| 33
| Sterilize
| Combat
| S1
| 30
| Removes bacteria, bugs, etc. (will destroy a Creeping Doom)
|
34
| Stun Blast
| Combat
| S1
| 30
| 1 group: -CL all actions (max -10); (CL-10)*10 astral dmg
| 35
| Treat Serious Wounds
| Health
| S1
| 30
| Heals 60% max hp (material componenting gives 120%)
| 36
| Turn to Goo
| Manip
| S6
| 180
| Polymorphs target to sludge (PPD save)
|
37
| Warpsense
| Detect
| S3
| 90
| Infravision; Ultravision
| 38
| Water Bolt
| Manip
| S3
| 90
| 1 target: CL*10 water dmg
| 39
| Weather Guard
| Manip
| S3
| 90
| Protection from Weather
|
40
| (new) Remove Racial Ability/Immunity
| Construct
| S3
| 90
| Remove a racial ability or immunity from a group (ER to resist).
| 41
| (new) Restore BlahF
| Construct
| S6
| 180
| Restore the MF/PF/TF/PsiF/TechF in area, Repair other forms of discontinuities/tears
| 42
| (new) Time Stop
| Construct
| S6
| 180
| Time Stop (as spell, use InnR to resist)
|
|
[PC5] Psionicist Classes Group
Psi30 Simplified Super Powers
#
| Name
| Field
| Drain
| PSPs
| Notes
|
1
| Acid Blast /Toxic Wave
| Manip
| D4
| 160
| 1 group: CL*10 acid dmg
| 2
| Air Blast
| Manip
| D3
| 120
| 1 group: CL*10 air dmg
| 3
| Barrier
| Manip
| D2
| 80
| Solid Wall of Force (as spell)
|
4
| Control Thoughts
| Manip
| D4
| 160
| Caster controls next CL/4 M actions (Int check at -CL)
| 5
| Death Blast
| Combat
| D3
| 120
| 1 group: CL*5 vile necromantic dmg
| 6
| Decrease Charisma
| Health
| D2
| 80
| CL Chr dmg (no save)
|
7
| Decrease Constitution
| Health
| D2
| 80
| CL Con dmg (no save)
| 8
| Decrease Dexterity
| Health
| D2
| 80
| CL Dex dmg (no save)
| 9
| Decrease Intelligence
| Health
| D2
| 80
| CL Int dmg (no save)
|
10
| Decrease Strength
| Health
| D2
| 80
| CL Str dmg (no save)
| 11
| Decrease Wisdom
| Health
| D2
| 80
| CL Wis dmg (no save)
| 12
| Earth Blast
| Manip
| D3
| 120
| 1 group: CL*10 earth dmg
|
13
| Fire Blast /Hellblast
| Manip
| D3
| 120
| 1 group: CL*10 unholy fire dmg
| 14
| Ice Blast
| Manip
| D4
| 160
| 1 group: CL*10 ice dmg
| 15
| Ice Sheet
| Manip
| D4
| 160
| Wall of Ice (CL*10 ice dmg)
|
16
| Incr./Decr. Physicals
| Health
| D7
| 280
| ±CL/3 P actions (save is Str check at -CL)
| 17
| Increase Charisma
| Health
| D2
| 80
| +CL Chr
| 18
| Increase Constitution
| Health
| D2
| 80
| +CL Con
|
19
| Increase Dexterity
| Health
| D2
| 80
| +CL Dex
| 20
| Increase Intelligence
| Health
| D2
| 80
| +CL Int
| 21
| Increase Strength
| Health
| D2
| 80
| +CL Str
|
22
| Increase Wisdom
| Health
| D2
| 80
| +CL Wis
| 23
| Influence
| Manip
| D2
| 80
| Command (no save); Suggestion (Will save); Demand (Will save)
| 24
| Lightning Blast
| Manip
| D4
| 160
| 1 group: CL*10 lightning dmg
|
25
| Mana Barrier
| Manip
| D3
| 120
| Wall: Psionics (all freq.) cannot pass through
| 26
| Mana Blast
| Combat
| D2
| 80
| 1 group: CL*10 astral dmg
| 27
| Mirage Arcana
| Illus
| D5
| 200
| (no PsiR) Even vs. those immune
|
28
| Omniscience
| Detect
| D2
| 80
| Divination 1 question/succ
| 29
| Probability Travel
| Manip
| D4
| 160
| Probability Travel
| 30
| Ram Blast /Urban Renewal
| Combat
| D2
| 80
| 1 group of objects (or 30'x30' area): CL*10 hull dmg (inanimate objects only)
|
31
| Resist Stun
| Health
| D1
| 40
| Resist Stun (including Capital S Stun)
| 32
| Slay
| Combat
| D3
| 120
| 1 target: CL*10 vile necromantic dmg
| 33
| Spell Barrier
| Manip
| D5
| 200
| Wall: Magic (all types) cannot pass through
|
34
| Teleportation
| Manip
| D3
| 120
| Teleport, no error, up to 1 plane
| 35
| Temporary Insanity
| Manip
| D2
| 80
| CL targets (may multi-target): Insanity (Will save for each)
| 36
| Thunderclap
| Manip
| D5
| 200
| 1 group: CL*10 sound dmg
|
37
| Treat Deadly Wounds
| Health
| D1
| 40
| Heals 100% max hp (material componenting gives 200%)
| 38
| Unhealthy Glow
| Health
| D2
| 80
| CL Cml dmg (no save); Dirty cantrip
| 39
| Water Blast
| Manip
| D3
| 120
| 1 group: CL*10 water dmg
|
40
| (new) Fork
| Construct
| D6
| 240
| 1bM: Fork (can be used on up to a x8 multiplier effect)
| 41
| (new) Defile BlahF
| Construct
| D6
| 240
| Defile the MF/PF/TF/PsiF/TechF in area; Tempus Chaos
| 42
| (new) Remove Class Ability/Immunity
| Construct
| D3
| 120
| Remove a class ability or immunity from an element (affects 1 group).
|
|
[PC5] Psionicist Classes Group
Psi30 Simplified Ultra Powers
#
| Name
| Field
| Drain
| PSPs
| Notes
|
1
| Annihilation Bolt
| Combat
| X10
| 500
| 1 group: CL*100 annihilation dmg [or] 1 idmg; Annihilated (PsiR; no save)
| 2
| HyperGate
| Manip
| X2
| 100
| Gate, no summoning sickness, up to CL planes removed
| 3
| Incr./Decr. Mentals
| Health
| X7
| 350
| ±CL/4 M actions (save is Int check at -CL)
|
4
| Solid Stun Blast
| Combat
| X1
| 50
| 1 group: -CL*10 all actions; (CL-10)*100 astral dmg
| 5
| Super Luck
| Detect
| X3
| 150
| Choose result on next die roll
| 6
| (new) Become Immaterial
| Construct
| X6
| 300
| Insubstantial (see Major power); Immune to matter & energy; Can't be targetted.
|
7
| (new) Halving
| Construct
| X3
| 150
| Halve the hp on up to (CL-7)/3 targets (no save, IR to resist, may multi-target one target)
| 8
| (new) Lock Down
| Construct
| X3
| 150
| Lock down one action type in the room.
| 9
| (new) Power Magnet
| Construct
| X6
| 300
| Whenever someone targets a spell or psi effect in the room, it is redirected to you (treat as a x1 Special).
|
10
| (new) Remove Terrain Feature
| Construct
| X6
| 300
| Remove a Terrain Feature (-275+25*LVL%) (-100% per multiplier beyond x1).
| 11
| (new) Set Off Triggers
| Construct
| X6
| 300
| Cause all triggers on target to trigger prematurely, and target cannot use his next Clone (no save, ER to resist)
| 12
| (new) Temporary Artifact
| Construct
| X9
| 450
| Create a temporary artifact as if an Artificer of equal level, or create a Casting Cost LVL/3 or less MTG Artifact that lasts for 1 turn (see Planeswalker Artificer).
|
|
[PC5] Psionicist Classes Group
Basic Psi30 Information
P30Ps = Int + Wis + Chr - 36 +level*6.
| Treat Wild Talents as level 0 for this calculation, elsewhere (for CL and ML) use level/2 (round up).
| 1 P30P = 10 PSPs (Psi1 or Psi2) for conversion purposes.
|
|
|
Drain Code:
| L
| M
| S
| D
| X
|
Type of Power:
| Minor
| Major
| Grand
| Super
| Ultra
| P30P multiplier:
| x1
| x2
| x3
| x4
| x5
|
|
| Multiply the P30P multiplier by the Drain Staging to get P30P cost.
| For example, "Air Bolt" is an S3, so it's a Grand that costs 9 P30Ps.
| (DM Note: The modern version of the power tables includes P30P costs for you.)
|
| # Successes = Your level (or level/2 if wild talent).
|
| Powers that do damage do 10% of max hp per success, with a save for half damage.
|
| In the power progression, you may "three for one trade" upwards (3 Minors can be replaced with 1 Major, even at level 1).
|
|
[PC5] Psionicist Classes Group
Psi30 Minor Powers
Name
| Field
| Targ
| Type
| Drain
| P30Ps
| Notes
|
Armor
| Manip
| 3
| Phys
| L3
| 3
| Melee:+½ AC,-1dmg per hit/succ
| Combat Sense (personal)
| Detect
| 2
| Phys
| L2
| 2
| +1 initiative,+1 saves/succ
| Control Emotion
| Manip
| Chr
| Ment
| L4
| 4
| Emotion:-1/succ on actions
|
Detect Psionics
| Detect
| R-1
| Ment
| L2
| 2
| Gives freq. & field of psi
| Enhanced Hearing
| Detect
| 4
| Ment
| L1
| 1
| 10%/succ Detect Noise
| Entertainment
| Illus
| 2
| Ment
| L1
| 1
| Two D'lusion (as spell)
|
Hibernate
| Manip
| Con
| Phys
| L2
| 2
| Feign Death & Suspend Animation
| Invisibility
| Illus
| Int
| Ment
| L2
| 2
| As spell, each creature resists
| Levitate Item
| Manip
| W
| Phys
| L2
| 2
| Caster controls up+down
|
Mask
| Illus
| Cml
| Ment
| L1
| 1
| Alters appearance, Chr resists
| Mental Armor
| Manip
| 9
| Ment
| L6
| 6
| -½ hit/succ per mental attack
| Mob Mood
| Manip
| Int
| Ment
| L8
| 8
| Control Emotions Blast
|
Object Mask
| Illus
| Cml
| Ment
| L2
| 2
| Alters appearance, Chr resists
| Spectacle
| Illus
| 3
| Ment
| L2
| 2
| Entertainment power with sound
| Stun Touch
| Combat
| Wis
| Ment
| L1
| 1
| Astral stunning
|
Treat Light Wounds
| Health
| Con
| Phys
| L1
| 1
| Heals 10% max hp (1 succ)
| Treat Mental Drain
| Health
| 7
| Ment
| L34
| 34
| regain 10*succ% Psi (all freq)
| X-ray Gem
| Detect
| 3
| Phys
| L2
| 2
| Gem of X-ray vision (1'/succ)
|
|
[PC5] Psionicist Classes Group
Psi30 Major Powers
Name
| Field
| Targ
| Type
| Drain
| P30Ps
| Notes
|
[creature type] Form
| Manip
| W
| Phys
| M3
| 6
| Polymorph Self (as spell)
| Air Bridge
| Manip
| 4
| Phys
| M2
| 4
| Beam of Air than can walk on
| Animate
| Manip
| W
| Phys
| M2
| 4
| Animate Object (as spell)
|
Antidote Toxin
| Health
| Con
| Phys
| M3
| 6
| Neutralize Poison (as spell)
| Anti-Missile Barrier
| Manip
| 4
| Phys
| M2
| 4
| Ranged:+½ AC,-1dmg per hit/succ
| Astral Psi Fingers
| Manip
| 4
| Phys
| M2
| 4
| 1 Str,1 Dex/succ
|
Blackout
| Illus
| Int
| Ment
| M2
| 4
| Blast:Cause Blindness(as spell)
| Clairaudience
| Detect
| R+1
| Ment
| M1
| 2
| Clairaudience,can move
| Clairvoyance
| Detect
| R+2
| Ment
| M1
| 2
| Clairvoyance,can move
|
Clout
| Manip
| 3
| Phys
| M2
| 4
| TK punch:roll TH, dmg=½*ä(succ)
| Combat Sense
| Detect
| 3
| Phys
| M2
| 4
| +1 initiative,+1 saves/succ
| Control Animal
| Manip
| Str
| Ment
| M4
| 8
| Caster controls ½P action/succ
|
Death Touch
| Combat
| Wis
| Phys
| M3
| 6
| Necromantic damage
| Detect [creature type]
| Detect
| R
| Ment
| M2
| 4
| Int resists,mult.targets
| Detect [Object]
| Detect
| R
| Ment
| M2
| 4
| Locates Object (dir./dist.)
|
Detect Life
| Detect
| R+2
| Ment
| M1
| 2
| Chr resists,mult.targets
| Detect Psionics (ext.)
| Detect
| R-3
| Ment
| M3
| 6
| Gives freq. & field of psi
| Dimension Door
| Manip
| R-2
| Phys
| M4
| 8
| Ps1N "Dimension Door"
|
Enlarge/Reduce
| Manip
| Str
| Phys
| M3
| 6
| ñ10%/succ size
| Existential Blues
| Manip
| Chr
| Ment
| M1
| 2
| Depresses target (-½/succ)
| Fashion
| Manip
| 3
| Phys
| M1
| 2
| Makes clothes look better
|
Flight
| Manip
| 3
| Ment
| M1
| 2
| Fly at 3"/succ
| Ignite
| Manip
| W+4
| Phys
| M4
| 8
| Item save:magical fire+4-1/succ
| Improved Invisibility
| Illus
| Int
| Ment
| M2
| 4
| As spell, each creature resists
|
Know Exit
| Detect
| R+1
| Ment
| M2
| 4
| Know dir./dist. to nearest exit
| Levitate Person
| Manip
| W+2
| Phys
| M2
| 4
| Caster controls, Str resists
| Light/Darkness
| Manip
| 3
| Phys
| M1
| 2
| Modifies light in area
|
Lock/Unlock
| Manip
| 4
| Phys
| M1
| 2
| Locks/Unlocks (nonmagical lock)
| Makeover
| Manip
| Cml
| Phys
| M1
| 2
| Fixes hair,makeup,fingernails
| Mana Touch
| Combat
| Int
| Phys
| M2
| 4
| Astral damage
|
Mind Link
| Detect
| Int
| Ment
| M1
| 2
| Ps2P "Mindlink", 1 target
| Nausea Blast
| Health
| Con
| Phys
| M2
| 4
| Area effect Nausea (-½TH/succ)
| Object Physical Mask
| Illus
| Cml
| Phys
| M2
| 4
| Changes appearance physically
|
Oxygenate
| Health
| Con
| Phys
| M3
| 6
| +½ Con/succ vs. suffocation
| Pathfinder
| Manip
| Dex
| Phys
| M3
| 6
| Ps1N "Body Equilibrium"
| Petrify/Reverse Petrify
| Manip
| Str
| Phys
| M6
| 12
| Flesh to Stone, Con resists
|
Physical Mask
| Illus
| Cml
| Phys
| M1
| 2
| Changes appearance physically
| Power Touch
| Combat
| Con
| Phys
| M1
| 2
| Astral damage
| Ram Touch
| Combat
| Con
| Phys
| M2
| 4
| 1 hull point damage/succ
|
Seal
| Manip
| 5
| Phys
| M2
| 4
| Hold Portal (as spell)
| Stimulation
| Illus
| Wis
| Ment
| M1
| 2
| Euphoria:+½ (mental)hit/succ
| Stun Beam
| Combat
| Wis
| Ment
| M2
| 4
| Astral stunning
|
Stun Bolt
| Combat
| Wis
| Ment
| M1
| 2
| Astral stunning
| Treat Moderate Wounds
| Health
| Con
| Phys
| M1
| 2
| Heals 30% max hp (2 succ)
| Tri-D Entertainment
| Illus
| 4
| Phys
| M2
| 4
| Phantasmal Force with touch
|
Tri-D Spectacle
| Illus
| 5
| Phys
| M3
| 6
| Tri-D Enter. power with sound
| Use [Prof.] Fingers
| Manip
| 5
| Phys
| M4
| 8
| Can use prof. over Psi Fingers
| Warplight
| Manip
| 8
| Phys
| M3
| 6
| Object seen with Infra/Ultra
|
|
[PC5] Psionicist Classes Group
Psi30 Grand Powers
Name
| Field
| Targ
| Type
| Drain
| P30Ps
| Notes
|
Acid Bolt
| Manip
| 4
| Phys
| S4
| 12
| Acid damage, Con resists
| Air Bolt
| Manip
| 3
| Phys
| S3
| 9
| Ele.Air damage, Dex resists
| Analyze Device
| Detect
| C
| Ment
| S2
| 6
| How to use object & its use
|
Analyze Psionic Item
| Detect
| C
| Ment
| S1
| 3
| How to use item & its use
| Analyze Truth
| Detect
| Wis
| Ment
| S2
| 6
| Detects Lies,1 target
| Bind
| Manip
| Dex
| Phys
| S2
| 6
| Stopped & -½ Str/succ
|
Chaos
| Illus
| Int
| Ment
| S2
| 6
| Distract:-1 TH/succ,1target
| Clairaudience (ext.)
| Detect
| R-2
| Ment
| S2
| 6
| Clairaudience,can move
| Clairvoyance (ext.)
| Detect
| R
| Ment
| S2
| 6
| Clairvoyance,can move
|
Confusion
| Illus
| Int
| Phys
| S1
| 3
| Confusion (as spell)
| Control Actions
| Manip
| Str
| Ment
| S4
| 12
| Caster controls ½P action/succ
| Control Movement
| Manip
| Str
| Ment
| S2
| 6
| Caster controls ½V action/succ
|
Cure Disease
| Health
| Con
| Phys
| S3
| 9
| Cure Disease (as spell)
| Death Beam
| Combat
| Wis
| Phys
| S4
| 12
| Necromantic damage
| Death Bolt
| Combat
| Wis
| Phys
| S3
| 9
| Necromantic damage
|
Detect [cr. type] (ext.)
| Detect
| R-2
| Ment
| S3
| 9
| Int resists,mult.targets
| Detect [Object] (ext.)
| Detect
| R-2
| Ment
| S3
| 9
| Locates Object (dir./dist.)
| Detect Enemies
| Detect
| R+1
| Ment
| S1
| 3
| Wis resists,mult.targets
|
Detect Life (ext.)
| Detect
| R
| Ment
| S2
| 6
| Chr resists,mult.targets
| Detect Planar Energy
| Detect
| Chr
| Ment
| S1
| 3
| Gives color of planar cord
| Dimension Walk
| Manip
| 6
| Phys
| S3
| 9
| Ps1N "Dimension Walk"
|
Earth Bolt
| Manip
| 3
| Phys
| S3
| 9
| Ele.Earth damage,Con resist
| Eyes of the Pack
| Detect
| Int
| Ment
| S1
| 3
| Blast:can see through eyes
| Fire Bolt
| Manip
| 3
| Phys
| S3
| 9
| Ele.Fire damage,Con resist
|
Flame Shield
| Manip
| 4
| Phys
| S2
| 6
| Protection from Fire
| Grease Blast
| Manip
| 4
| Phys
| S3
| 9
| Grease & area Fumble (as spell)
| Healthy Glow
| Health
| Cml
| Phys
| S2
| 6
| +1 Cml/succ, Clean cantrip
|
Ice Bolt
| Manip
| 4
| Phys
| S4
| 12
| Ice damage, Con resists
| Incr./Decr. Movements
| Health
| 8
| Phys
| S7
| 21
| ±1 V action /r per 2 successes
| Lightning Bolt
| Manip
| 4
| Phys
| S4
| 12
| Lightning damage, Dex resists
|
Luck
| Detect
| 4
| Ment
| S2
| 6
| Gains +1(+5%)/succ on 1 action
| Mana Beam
| Combat
| Int
| Phys
| S3
| 9
| Astral damage
| Mana Bolt
| Combat
| Int
| Phys
| S2
| 6
| Astral damage
|
Mind Probe
| Detect
| Int
| Ment
| S1
| 3
| Ps2P "Probe", 1 question/succ
| Mob Rush
| Manip
| Str
| Ment
| S6
| 18
| Control Movement Blast
| Mob Scene
| Manip
| Str
| Ment
| S8
| 24
| Control Actions Blast
|
Movement
| Manip
| Dex
| Phys
| S3
| 9
| Gives +1V action
| Nightvision
| Detect
| 4
| Ment
| S1
| 3
| Can see in magical/psi darkness
| Overstimulation
| Illus
| Wis
| Ment
| S1
| 3
| Massive Euphoria:+1 hit/succ
|
Poltergeist
| Manip
| 4
| Phys
| S2
| 6
| Objects fly around, 1 dmg/succ
| Power Beam
| Combat
| Con
| Phys
| S2
| 6
| Astral damage
| Power Bolt
| Combat
| Con
| Phys
| S1
| 3
| Astral damage
|
Prophylaxis
| Health
| Con
| Phys
| S3
| 9
| +½ Con/succ vs. poison,drugs
| Psi Sword
| Combat
| 5
| Ment
| S2
| 6
| Roll TH (+succ), dmg=ä(succ)
| Psi Sword II
| Combat
| 6
| Ment
| S3
| 9
| As Psi Sword, can hit nonliving
|
Ram Beam /Wrecker
| Combat
| Con
| Phys
| S3
| 9
| 1 hull point damage/succ
| Ram Bolt
| Combat
| Con
| Phys
| S2
| 6
| 1 hull point damage/succ
| Resist Allergy
| Health
| *
| Phys
| S3
| 9
| Remove -1 penalty/succ
|
Resist Pain
| Health
| Con
| Phys
| S1
| 3
| Resists physical pain
| Shadow (Personal)
| Manip
| Chr
| Phys
| S1
| 3
| Polymorph & go to Shadow plane
| Shapechange (Personal)
| Manip
| W
| Phys
| S3
| 9
| Polymorph to any monster
|
Spark
| Manip
| W+5
| Phys
| S4
| 12
| Item save:lightning+2-1/succ
| Spherical Vision
| Detect
| 4
| Ment
| S2
| 6
| All-Around Sight
| Stabilize
| Health
| -hp
| Phys
| S1
| 3
| Target at 1 hp (Target#=-hp/3)
|
Sterilize
| Combat
| 3
| Phys
| S1
| 3
| Removes bacteria,bugs,etc.
| Stink
| Illus
| Con
| Phys
| S2
| 6
| Stinking Cloud effect
| Stun Blast /Sleep
| Combat
| Wis
| Ment
| S1
| 3
| Astral stunning
|
Treat Serious Wounds
| Health
| Con
| Phys
| S1
| 3
| Heals 60% max hp (3 succ)
| Turn to Goo
| Manip
| Con
| Phys
| S6
| 18
| Polymorphs target to sludge
| Warpsense
| Detect
| R+1
| Phys
| S3
| 9
| Can see with Infra/Ultra
|
Water Bolt
| Manip
| 3
| Phys
| S3
| 9
| Ele.Water damage,Str resist
| Weather Guard
| Manip
| C
| Phys
| S3
| 9
| Protection from Weather
|
|
[PC5] Psionicist Classes Group
Psi30 Super Powers
Name
| Field
| Targ
| Type
| Drain
| P30Ps
| Notes
|
Acid Blast /Toxic Wave
| Manip
| 4
| Phys
| D4
| 16
| Acid damage, Con resists
| Air Blast
| Manip
| 3
| Phys
| D3
| 12
| Ele.Air damage, Dex resists
| Astral Hearing
| Detect
| 9
| Ment
| D1
| 4
| Clairaudience to Astral Plane
|
Astral Static/Fog
| Manip
| 6
| Ment
| D3
| 12
| +1 target#/succ penalty in area
| Barrier
| Manip
| 5
| Phys
| D2
| 8
| Solid Wall of Force (as spell)
| Chaotic World
| Illus
| Int
| Ment
| D2
| 8
| Chaos Blast
|
Control Thoughts
| Manip
| Int
| Ment
| D4
| 16
| Caster controls ½M action/succ
| Death Blast
| Combat
| Wis
| Phys
| D3
| 12
| Necromantic damage
| Decrease Charisma
| Health
| Chr
| Ment
| D2
| 8
| -1 Chr/succ
|
Decrease Constitution
| Health
| Con
| Phys
| D2
| 8
| -1 Con/succ
| Decrease Dexterity
| Health
| Dex
| Phys
| D2
| 8
| -1 Dex/succ
| Decrease Intelligence
| Health
| Int
| Ment
| D2
| 8
| -1 Int/succ
|
Decrease Strength
| Health
| Str
| Phys
| D2
| 8
| -1 Str/succ
| Decrease Wisdom
| Health
| Wis
| Ment
| D2
| 8
| -1 Wis/succ
| Detect Enemies (ext.)
| Detect
| R-1
| Ment
| D2
| 8
| Wis resists,mult.targets
|
Earth Blast
| Manip
| 3
| Phys
| D3
| 12
| Ele.Earth damage,Con resist
| Fire Blast /Hellblast
| Manip
| 3
| Phys
| D3
| 12
| Ele.Fire damage,Con resist
| Foresight
| Detect
| 4
| Ment
| D2
| 8
| Augury of next 1r/succ
|
Heal
| Health
| Con
| Phys
| D2
| 8
| Cures 1=10%,2=30%,3=60%,4=100%
| Ice Blast
| Manip
| 4
| Phys
| D4
| 16
| Ice damage, Con resists
| Ice Sheet
| Manip
| 4
| Phys
| D4
| 16
| Wall:Ice damage, Con resists
|
Incr./Decr. Physicals
| Health
| 12
| Phys
| D7
| 28
| ±1 P action /r per 3 successes
| Increase Charisma
| Health
| Chr
| Ment
| D2
| 8
| +1 Chr/succ
| Increase Constitution
| Health
| Con
| Phys
| D2
| 8
| +1 Con/succ
|
Increase Dexterity
| Health
| Dex
| Phys
| D2
| 8
| +1 Dex/succ
| Increase Intelligence
| Health
| Int
| Ment
| D2
| 8
| +1 Int/succ
| Increase Strength
| Health
| Str
| Phys
| D2
| 8
| +1 Str/succ
|
Increase Wisdom
| Health
| Wis
| Ment
| D2
| 8
| +1 Wis/succ
| Influence
| Manip
| Chr
| Ment
| D2
| 8
| 1=Command,2=Suggestion,4=Demand
| Lightning Blast
| Manip
| 4
| Phys
| D4
| 16
| Lightning damage, Dex resists
|
Mana Barrier
| Manip
| 6
| Ment
| D3
| 12
| Wall:Dead Psionics (all freq.)
| Mana Blast
| Combat
| Int
| Phys
| D2
| 8
| Astral damage
| Mirage Arcana
| Illus
| 5
| Ment
| D5
| 20
| (no PsiR) Even vs. those immune
|
Mob Mind
| Manip
| Int
| Ment
| D8
| 32
| Control Thoughts Blast (yuck!)
| Omniscience
| Detect
| 4
| Ment
| D2
| 8
| Divination 1 question/succ
| Power Blast
| Combat
| Con
| Phys
| D1
| 4
| Astral damage
|
Preserve
| Health
| 5
| Phys
| D5
| 20
| Ps1N "Preservation", ½ lvl/succ
| Probability Travel
| Manip
| 6+#
| Phys
| D4
| 16
| Ps1N "Probability Travel"
| Ram Blast /Urban Renewal
| Combat
| Con
| Phys
| D2
| 8
| 1 hull point damage/succ
|
Resist Stun
| Health
| Wis
| Ment
| D1
| 4
| Resist -1TH/succ from hits
| Slay [creature type]
| Combat
| R
| Phys
| D3
| 12
| Necro. damage,1 target,Wis
| Spell Barrier
| Manip
| 7
| Ment
| D5
| 20
| Wall:Dead Magic (all types)
|
Teleportation
| Manip
| 4+#
| Phys
| D3
| 12
| No error,up to 1plane,#=#people
| Temporary Insanity
| Manip
| Wis
| Ment
| D2
| 8
| 1 insanity [DMG1]/succ
| Thunderclap
| Manip
| 5
| Phys
| D5
| 20
| Blast:Sound damage, Con resists
|
Transform
| Manip
| W+W
| Phys
| D3
| 12
| Polymorph Other, Str resists
| Treat Deadly Wounds
| Health
| Con
| Phys
| D1
| 4
| Heals 100% max hp (4 succ)
| Unhealthy Glow
| Health
| Cml
| Phys
| D2
| 8
| -1 Cml/succ, Dirty cantrip
|
Water Blast
| Manip
| 3
| Phys
| D3
| 12
| Ele.Water damage,Str resist
|
|
[PC5] Psionicist Classes Group
Psi30 Ultra Powers
Name
| Field
| Targ
| Type
| Drain
| P30Ps
| Notes
|
Annihilation Bolt
| Combat
| 20
| Phys
| X10
| 50
| (Str+Int) resists, Annihilation
| HyperGate
| Manip
| N*3
| Phys
| X2
| 10
| Gate, no stun, N = # of planes
| Incr./Decr. Mentals
| Health
| 16
| Ment
| X7
| 35
| ±1 M action /r per 4 successes
|
Solid Stun Blast
| Combat
| Wis
| Ment
| X1
| 5
| Astral stunning, x2 normal succ
| Super Luck
| Detect
| 5
| Ment
| X3
| 15
| Choose result on next die roll
|
|
[PC5] Psionicist Classes Group
Astral Physical Initiate30
Level
| KXP
| Psi30simple mMG SU
| TH
|
1
| 0
| 1-- --
| +0
| 2
| 10
| 2-- --
| +1
| 3
| 20
| 3-- --
| +2
|
4
| 30
| 31- --
| +3
| 5
| 40
| 32- --
| +4
| 6
| 50
| 33- --
| +5
|
7
| 100
| 331 --
| +6
| 8
| 200
| 332 --
| +7
| 9
| 300
| 432 --
| +8
|
10
| 400
| 433 --
| +9
| 11
| 500
| 443 --
| +10
| 12
| 1000
| 443 1-
| +11
|
13
| 1300
| 443 2-
| +12
| 14
| 1600
| 443 3-
| +13
| 15
| 1900
| 444 3-
| +14
|
16
| 2200
| 444 4-
| +15
| 17
| 2500
| 544 4-
| +16
| 18
| 2800
| 554 41
| +17
|
19
| 3100
| 554 42
| +18
| 20
| 3400
| 555 43
| +19
| 21
| 3700
| 555 44
| +20
|
22
| 4000
| 555 54
| +21
| 23
| 4300
| 555 54
| +22
| 24
| 4600
| 555 55
| +23
|
25
| 4900
| 665 55
| +24
| 26
| 5200
| 666 55
| +25
| 27
| 5500
| 666 65
| +26
|
28
| 5800
| 666 66
| +27
| 29
| 6100
| 776 66
| +28
| 30
| 6400
| 777 66
| +29
|
31
| 6700
| 777 76
| +30
| 32
| 7000
| 777 77
| +31
| 33
| 7300
| 887 77
| +32
|
34
| 7600
| 888 77
| +33
| 35
| 7900
| 888 87
| +34
| 36
| 8200
| 888 881
| +35
|
37
| 16400
| 888 882
| +36
| 38
| 24600
| 888 883
| +37
| 39
| 32800
| 888 884
| +38
|
45
| 82000
| 998 888
| +44
| 54
| 155800
| AAA AA9
| +53
| 63
| 229600
| CCB BBB
| +62
|
72
| 303400
| DDD DCC 1
| +71
|
|
Requisites:
| Int 13, Wis 13, Chr 13
| Alignment:
| any
| HD/level:
| 2d4
| Weapon Prof.:
| 3+level
| To Hit Table:
| War
| Reference:
| Shadowrun
| Groups:
| Warrior, Psionicist, Planar
| Complexity:
| CF=2
|
|
| Saving Throws:
|
| PPD:
|
| RSW:
|
| PP:
|
| BW:
|
| Spell:
|
| Fort:
|
| Reflex:
|
| Will:
|
|
|
|
Can use Astral Perception.
| Can use Astral Projection (Int->Str, Wis->Dex, Chr->Con), and can attack normally while projected.
|
| Gets Exceptional Str, Dex, or Con (pick one).
|
| PSPs = (Int+Wis+Chr-36)*10 + LVL*60.
| This (and the powers given below) are in the normal Psi1 PSP scale. Older printings of Psi30 used an older (10 to 1) scale.
|
| May "material component" Psi30 powers by using 1V action. Note there are powers that are "Touch" for 1 target, if you material component these, you can hit your group (yourself excluded), or hit 1 target at range.
|
| Level 9: Gets another Exceptional stat among Str, Dex, or Con.
| Level 18: Gets the last Exceptional stat among Str, Dex, or Con.
|
| In the powers list, "Field" is the same as "Discipline" in Psi3. If you generate a Psi Discipline Robe, use this column. Otherwise it is ignored.
| "Drain" codes are no longer used but are being maintained for reference.
| The old "Target" and "Type" columns from the old Psi30 are no longer being maintained.
|
| CF=3:
| Replace "Exceptional" with "Barbarian" above. Or you can alternatively have all three Exceptional stats at level 1 (and don't get any more at levels 9 and 18).
|
| CF=4:
| Gets Barbarian Str, Dex, and Con at level 1.
|
|
[PC5] Psionicist Classes Group
Psi30 Simplified Minor Powers
#
| Name
| Field
| Drain
| PSPs
| Notes
|
1
| Armor
| Manip
| L3
| 30
| +CL/2 AC; -CL dmg per physical attack
| 2
| Combat Sense (personal)
| Detect
| L2
| 20
| +CL initiative; +CL saves
| 3
| Detect Psionics
| Detect
| L2
| 20
| Gives freq. & field of psi
|
4
| Enhanced Hearing
| Detect
| L1
| 10
| 10*CL% Detect Noise
| 5
| Entertainment
| Illus
| L1
| 10
| Two D'lusion (as spell)
| 6
| Invisibility
| Illus
| L2
| 20
| Invisibility (+2 AC)
|
7
| Levitate Item
| Manip
| L2
| 20
| Caster controls up+down
| 8
| Spectacle
| Illus
| L2
| 20
| Entertainment power with sound
| 9
| Stun Touch
| Combat
| L1
| 10
| Touch: Target is at -CL all actions
|
10
| Treat Light Wounds
| Health
| L1
| 10
| Heals 10% max hp (material componenting gives 20%)
| 11
| Treat Mental Drain
| Health
| L34
| 340
| Regain 10*CL PSPs in one pool
| 12
| X-ray Gem
| Detect
| L2
| 20
| Gem of X-ray vision (CL feet)
|
13
| (new) Combine
| Construct
| L6
| 60
| Combine two groups of enemies into one group (no save).
| 14
| (new) Erase Question Mark
| Construct
| L6
| 60
| Lock a door [or] Erase a "?".
| 15
| (new) Twist
| Construct
| L3
| 30
| Twist an effect on a target (use ER to resist)
|
|
Psi30 Simplified Major Powers
#
| Name
| Field
| Drain
| PSPs
| Notes
|
1
| Air Bridge
| Manip
| M2
| 40
| Beam of Air than can walk on
| 2
| Animate
| Manip
| M2
| 40
| Animate Object (as spell), can be used as a DL=CL/2 Golem summon
| 3
| Antidote Toxin
| Health
| M3
| 60
| Neutralize Poison (as spell)
|
4
| Astral Psi Fingers
| Manip
| M2
| 40
| Telekinesis; Str=CL, Dex=CL with it
| 5
| Blackout
| Illus
| M2
| 40
| Blast:Cause Blindness(as spell)
| 6
| Clairaudience
| Detect
| M1
| 20
| Clairaudience,can move
|
7
| Clairvoyance
| Detect
| M1
| 20
| Clairvoyance,can move
| 8
| Death Touch
| Combat
| M3
| 60
| Touch: 10*CL necromantic dmg
| 9
| Detect Life
| Detect
| M1
| 20
| Detect Life
|
10
| Dimension Door
| Manip
| M4
| 80
| Dimension Door
| 11
| Flight
| Manip
| M1
| 20
| Fly at 3*CL"
| 12
| Improved Invisibility
| Illus
| M2
| 40
| Improved Invisibility (+2 AC)
|
13
| Know Exit
| Detect
| M2
| 40
| Know dir./dist. to nearest exit
| 14
| Lock/Unlock
| Manip
| M1
| 20
| Locks/Unlocks (nonmagical lock)
| 15
| Mana Touch
| Combat
| M2
| 40
| Touch: 10*CL astral dmg
|
16
| Mind Link
| Detect
| M1
| 20
| Psionic Link
| 17
| Petrify/Reverse Petrify
| Manip
| M6
| 120
| Flesh to Stone, Fort save
| 18
| Physical Mask
| Illus
| M1
| 20
| Changes appearance physically
|
19
| Ram Touch
| Combat
| M2
| 40
| CL hull damage (physical) to one target
| 20
| Stun Bolt
| Combat
| M1
| 20
| One target: -CL all actions (max -10); (CL-10)*10 astral dmg
| 21
| Treat Moderate Wounds
| Health
| M1
| 20
| Heals 30% max hp (material componenting gives 60%)
|
22
| Tri-D Spectacle
| Illus
| M3
| 60
| Tri-D Enter. power with sound
| 23
| (new) Become Insubstantial
| Construct
| M6
| 120
| Become Insubstantial; pass through objects/walls (including Wall spells, but not Wards)
| 24
| (new) Remove BlahR
| Construct
| M3
| 60
| Remove a BlahR [or] Halve the irrBlahR from 1 target
|
25
| (new) Stop
| Construct
| M6
| 120
| One group Stopped (cannot move or use V actions) (InnR to resist)
|
|
[PC5] Psionicist Classes Group
Psi30 Simplified Grand Powers
#
| Name
| Field
| Drain
| PSPs
| Notes
|
1
| Acid Bolt
| Manip
| S4
| 120
| 1 target: CL*10 acid dmg
| 2
| Air Bolt
| Manip
| S3
| 90
| 1 target: CL*10 air dmg
| 3
| Analyze Device
| Detect
| S2
| 60
| How to use object & its use
|
4
| Analyze Truth
| Detect
| S2
| 60
| Detect Lie
| 5
| Bind
| Manip
| S2
| 60
| 1 target: Stopped and CL/2 Str dmg
| 6
| Confusion
| Illus
| S1
| 30
| Confusion (as spell)
|
7
| Control Actions
| Manip
| S4
| 120
| Caster controls next CL/3 P actions (Str check at -CL)
| 8
| Control Movement
| Manip
| S2
| 60
| Caster controls next CL/2 V actions (Str check at -CL)
| 9
| Cure Disease
| Health
| S3
| 90
| Cure Disease (as spell)
|
10
| Death Bolt
| Combat
| S3
| 90
| 1 target: CL*5 vile necromantic dmg
| 11
| Detect Enemies
| Detect
| S1
| 30
| Detect Enemies
| 12
| Detect Planar Energy
| Detect
| S1
| 30
| Gives color of planar cord
|
13
| Dimension Walk
| Manip
| S3
| 90
| Dimension Walk
| 14
| Earth Bolt
| Manip
| S3
| 90
| 1 target: CL*10 earth dmg
| 15
| Fire Bolt
| Manip
| S3
| 90
| 1 target: CL*10 fire dmg
|
16
| Flame Shield
| Manip
| S2
| 60
| Protection from Fire
| 17
| Grease Blast
| Manip
| S3
| 90
| Grease & area Fumble (as spell)
| 18
| Healthy Glow
| Health
| S2
| 60
| +CL Cml; Clean cantrip
|
19
| Ice Bolt
| Manip
| S4
| 120
| 1 target: CL*10 ice dmg
| 20
| Incr./Decr. Movements
| Health
| S7
| 210
| ±CL/2 V actions (save is Dex check at -CL)
| 21
| Lightning Bolt
| Manip
| S4
| 120
| 1 target: CL*10 lightning dmg
|
22
| Luck
| Detect
| S2
| 60
| Gains +CL (+5*CL%) on 1 action (once)
| 23
| Mana Bolt
| Combat
| S2
| 60
| 1 target: CL*10 astral dmg
| 24
| Mind Probe
| Detect
| S1
| 30
| Ps2P "Probe", 1 question/succ
|
25
| Movement
| Manip
| S3
| 90
| Gives +1V action
| 26
| Nightvision
| Detect
| S1
| 30
| Can see in magical/psi darkness
| 27
| Prophylaxis
| Health
| S3
| 90
| Double Resist Poison and Drugs
|
28
| Psi Sword
| Combat
| S2
| 60
| Considered +CL weapon; base dmg=10*CL; cannot critical
| 29
| Resist Allergy
| Health
| S3
| 90
| For 1 turn, remove a Vulnerability or reduce Severe Allergy -> Vulnerability
| 30
| Shapechange (Personal)
| Manip
| S3
| 90
| Shapechange (self; can material component to hit someone else)
|
31
| Spherical Vision
| Detect
| S2
| 60
| All-Around Sight
| 32
| Stabilize
| Health
| S1
| 30
| Death's Door (target at negative hp goes to 1 hp)
| 33
| Sterilize
| Combat
| S1
| 30
| Removes bacteria, bugs, etc. (will destroy a Creeping Doom)
|
34
| Stun Blast
| Combat
| S1
| 30
| 1 group: -CL all actions (max -10); (CL-10)*10 astral dmg
| 35
| Treat Serious Wounds
| Health
| S1
| 30
| Heals 60% max hp (material componenting gives 120%)
| 36
| Turn to Goo
| Manip
| S6
| 180
| Polymorphs target to sludge (PPD save)
|
37
| Warpsense
| Detect
| S3
| 90
| Infravision; Ultravision
| 38
| Water Bolt
| Manip
| S3
| 90
| 1 target: CL*10 water dmg
| 39
| Weather Guard
| Manip
| S3
| 90
| Protection from Weather
|
40
| (new) Remove Racial Ability/Immunity
| Construct
| S3
| 90
| Remove a racial ability or immunity from a group (ER to resist).
| 41
| (new) Restore BlahF
| Construct
| S6
| 180
| Restore the MF/PF/TF/PsiF/TechF in area, Repair other forms of discontinuities/tears
| 42
| (new) Time Stop
| Construct
| S6
| 180
| Time Stop (as spell, use InnR to resist)
|
|
[PC5] Psionicist Classes Group
Psi30 Simplified Super Powers
#
| Name
| Field
| Drain
| PSPs
| Notes
|
1
| Acid Blast /Toxic Wave
| Manip
| D4
| 160
| 1 group: CL*10 acid dmg
| 2
| Air Blast
| Manip
| D3
| 120
| 1 group: CL*10 air dmg
| 3
| Barrier
| Manip
| D2
| 80
| Solid Wall of Force (as spell)
|
4
| Control Thoughts
| Manip
| D4
| 160
| Caster controls next CL/4 M actions (Int check at -CL)
| 5
| Death Blast
| Combat
| D3
| 120
| 1 group: CL*5 vile necromantic dmg
| 6
| Decrease Charisma
| Health
| D2
| 80
| CL Chr dmg (no save)
|
7
| Decrease Constitution
| Health
| D2
| 80
| CL Con dmg (no save)
| 8
| Decrease Dexterity
| Health
| D2
| 80
| CL Dex dmg (no save)
| 9
| Decrease Intelligence
| Health
| D2
| 80
| CL Int dmg (no save)
|
10
| Decrease Strength
| Health
| D2
| 80
| CL Str dmg (no save)
| 11
| Decrease Wisdom
| Health
| D2
| 80
| CL Wis dmg (no save)
| 12
| Earth Blast
| Manip
| D3
| 120
| 1 group: CL*10 earth dmg
|
13
| Fire Blast /Hellblast
| Manip
| D3
| 120
| 1 group: CL*10 unholy fire dmg
| 14
| Ice Blast
| Manip
| D4
| 160
| 1 group: CL*10 ice dmg
| 15
| Ice Sheet
| Manip
| D4
| 160
| Wall of Ice (CL*10 ice dmg)
|
16
| Incr./Decr. Physicals
| Health
| D7
| 280
| ±CL/3 P actions (save is Str check at -CL)
| 17
| Increase Charisma
| Health
| D2
| 80
| +CL Chr
| 18
| Increase Constitution
| Health
| D2
| 80
| +CL Con
|
19
| Increase Dexterity
| Health
| D2
| 80
| +CL Dex
| 20
| Increase Intelligence
| Health
| D2
| 80
| +CL Int
| 21
| Increase Strength
| Health
| D2
| 80
| +CL Str
|
22
| Increase Wisdom
| Health
| D2
| 80
| +CL Wis
| 23
| Influence
| Manip
| D2
| 80
| Command (no save); Suggestion (Will save); Demand (Will save)
| 24
| Lightning Blast
| Manip
| D4
| 160
| 1 group: CL*10 lightning dmg
|
25
| Mana Barrier
| Manip
| D3
| 120
| Wall: Psionics (all freq.) cannot pass through
| 26
| Mana Blast
| Combat
| D2
| 80
| 1 group: CL*10 astral dmg
| 27
| Mirage Arcana
| Illus
| D5
| 200
| (no PsiR) Even vs. those immune
|
28
| Omniscience
| Detect
| D2
| 80
| Divination 1 question/succ
| 29
| Probability Travel
| Manip
| D4
| 160
| Probability Travel
| 30
| Ram Blast /Urban Renewal
| Combat
| D2
| 80
| 1 group of objects (or 30'x30' area): CL*10 hull dmg (inanimate objects only)
|
31
| Resist Stun
| Health
| D1
| 40
| Resist Stun (including Capital S Stun)
| 32
| Slay
| Combat
| D3
| 120
| 1 target: CL*10 vile necromantic dmg
| 33
| Spell Barrier
| Manip
| D5
| 200
| Wall: Magic (all types) cannot pass through
|
34
| Teleportation
| Manip
| D3
| 120
| Teleport, no error, up to 1 plane
| 35
| Temporary Insanity
| Manip
| D2
| 80
| CL targets (may multi-target): Insanity (Will save for each)
| 36
| Thunderclap
| Manip
| D5
| 200
| 1 group: CL*10 sound dmg
|
37
| Treat Deadly Wounds
| Health
| D1
| 40
| Heals 100% max hp (material componenting gives 200%)
| 38
| Unhealthy Glow
| Health
| D2
| 80
| CL Cml dmg (no save); Dirty cantrip
| 39
| Water Blast
| Manip
| D3
| 120
| 1 group: CL*10 water dmg
|
40
| (new) Fork
| Construct
| D6
| 240
| 1bM: Fork (can be used on up to a x8 multiplier effect)
| 41
| (new) Defile BlahF
| Construct
| D6
| 240
| Defile the MF/PF/TF/PsiF/TechF in area; Tempus Chaos
| 42
| (new) Remove Class Ability/Immunity
| Construct
| D3
| 120
| Remove a class ability or immunity from an element (affects 1 group).
|
|
[PC5] Psionicist Classes Group
Psi30 Simplified Ultra Powers
#
| Name
| Field
| Drain
| PSPs
| Notes
|
1
| Annihilation Bolt
| Combat
| X10
| 500
| 1 group: CL*100 annihilation dmg [or] 1 idmg; Annihilated (PsiR; no save)
| 2
| HyperGate
| Manip
| X2
| 100
| Gate, no summoning sickness, up to CL planes removed
| 3
| Incr./Decr. Mentals
| Health
| X7
| 350
| ±CL/4 M actions (save is Int check at -CL)
|
4
| Solid Stun Blast
| Combat
| X1
| 50
| 1 group: -CL*10 all actions; (CL-10)*100 astral dmg
| 5
| Super Luck
| Detect
| X3
| 150
| Choose result on next die roll
| 6
| (new) Become Immaterial
| Construct
| X6
| 300
| Insubstantial (see Major power); Immune to matter & energy; Can't be targetted.
|
7
| (new) Halving
| Construct
| X3
| 150
| Halve the hp on up to (CL-7)/3 targets (no save, IR to resist, may multi-target one target)
| 8
| (new) Lock Down
| Construct
| X3
| 150
| Lock down one action type in the room.
| 9
| (new) Power Magnet
| Construct
| X6
| 300
| Whenever someone targets a spell or psi effect in the room, it is redirected to you (treat as a x1 Special).
|
10
| (new) Remove Terrain Feature
| Construct
| X6
| 300
| Remove a Terrain Feature (-275+25*LVL%) (-100% per multiplier beyond x1).
| 11
| (new) Set Off Triggers
| Construct
| X6
| 300
| Cause all triggers on target to trigger prematurely, and target cannot use his next Clone (no save, ER to resist)
| 12
| (new) Temporary Artifact
| Construct
| X9
| 450
| Create a temporary artifact as if an Artificer of equal level, or create a Casting Cost LVL/3 or less MTG Artifact that lasts for 1 turn (see Planeswalker Artificer).
|
|
[PC5] Psionicist Classes Group
Basic Psi30 Information
P30Ps = Int + Wis + Chr - 36 +level*6.
| Treat Wild Talents as level 0 for this calculation, elsewhere (for CL and ML) use level/2 (round up).
| 1 P30P = 10 PSPs (Psi1 or Psi2) for conversion purposes.
|
|
|
Drain Code:
| L
| M
| S
| D
| X
|
Type of Power:
| Minor
| Major
| Grand
| Super
| Ultra
| P30P multiplier:
| x1
| x2
| x3
| x4
| x5
|
|
| Multiply the P30P multiplier by the Drain Staging to get P30P cost.
| For example, "Air Bolt" is an S3, so it's a Grand that costs 9 P30Ps.
| (DM Note: The modern version of the power tables includes P30P costs for you.)
|
| # Successes = Your level (or level/2 if wild talent).
|
| Powers that do damage do 10% of max hp per success, with a save for half damage.
|
| In the power progression, you may "three for one trade" upwards (3 Minors can be replaced with 1 Major, even at level 1).
|
|
[PC5] Psionicist Classes Group
Psi30 Minor Powers
Name
| Field
| Targ
| Type
| Drain
| P30Ps
| Notes
|
Armor
| Manip
| 3
| Phys
| L3
| 3
| Melee:+½ AC,-1dmg per hit/succ
| Combat Sense (personal)
| Detect
| 2
| Phys
| L2
| 2
| +1 initiative,+1 saves/succ
| Control Emotion
| Manip
| Chr
| Ment
| L4
| 4
| Emotion:-1/succ on actions
|
Detect Psionics
| Detect
| R-1
| Ment
| L2
| 2
| Gives freq. & field of psi
| Enhanced Hearing
| Detect
| 4
| Ment
| L1
| 1
| 10%/succ Detect Noise
| Entertainment
| Illus
| 2
| Ment
| L1
| 1
| Two D'lusion (as spell)
|
Hibernate
| Manip
| Con
| Phys
| L2
| 2
| Feign Death & Suspend Animation
| Invisibility
| Illus
| Int
| Ment
| L2
| 2
| As spell, each creature resists
| Levitate Item
| Manip
| W
| Phys
| L2
| 2
| Caster controls up+down
|
Mask
| Illus
| Cml
| Ment
| L1
| 1
| Alters appearance, Chr resists
| Mental Armor
| Manip
| 9
| Ment
| L6
| 6
| -½ hit/succ per mental attack
| Mob Mood
| Manip
| Int
| Ment
| L8
| 8
| Control Emotions Blast
|
Object Mask
| Illus
| Cml
| Ment
| L2
| 2
| Alters appearance, Chr resists
| Spectacle
| Illus
| 3
| Ment
| L2
| 2
| Entertainment power with sound
| Stun Touch
| Combat
| Wis
| Ment
| L1
| 1
| Astral stunning
|
Treat Light Wounds
| Health
| Con
| Phys
| L1
| 1
| Heals 10% max hp (1 succ)
| Treat Mental Drain
| Health
| 7
| Ment
| L34
| 34
| regain 10*succ% Psi (all freq)
| X-ray Gem
| Detect
| 3
| Phys
| L2
| 2
| Gem of X-ray vision (1'/succ)
|
|
[PC5] Psionicist Classes Group
Psi30 Major Powers
Name
| Field
| Targ
| Type
| Drain
| P30Ps
| Notes
|
[creature type] Form
| Manip
| W
| Phys
| M3
| 6
| Polymorph Self (as spell)
| Air Bridge
| Manip
| 4
| Phys
| M2
| 4
| Beam of Air than can walk on
| Animate
| Manip
| W
| Phys
| M2
| 4
| Animate Object (as spell)
|
Antidote Toxin
| Health
| Con
| Phys
| M3
| 6
| Neutralize Poison (as spell)
| Anti-Missile Barrier
| Manip
| 4
| Phys
| M2
| 4
| Ranged:+½ AC,-1dmg per hit/succ
| Astral Psi Fingers
| Manip
| 4
| Phys
| M2
| 4
| 1 Str,1 Dex/succ
|
Blackout
| Illus
| Int
| Ment
| M2
| 4
| Blast:Cause Blindness(as spell)
| Clairaudience
| Detect
| R+1
| Ment
| M1
| 2
| Clairaudience,can move
| Clairvoyance
| Detect
| R+2
| Ment
| M1
| 2
| Clairvoyance,can move
|
Clout
| Manip
| 3
| Phys
| M2
| 4
| TK punch:roll TH, dmg=½*ä(succ)
| Combat Sense
| Detect
| 3
| Phys
| M2
| 4
| +1 initiative,+1 saves/succ
| Control Animal
| Manip
| Str
| Ment
| M4
| 8
| Caster controls ½P action/succ
|
Death Touch
| Combat
| Wis
| Phys
| M3
| 6
| Necromantic damage
| Detect [creature type]
| Detect
| R
| Ment
| M2
| 4
| Int resists,mult.targets
| Detect [Object]
| Detect
| R
| Ment
| M2
| 4
| Locates Object (dir./dist.)
|
Detect Life
| Detect
| R+2
| Ment
| M1
| 2
| Chr resists,mult.targets
| Detect Psionics (ext.)
| Detect
| R-3
| Ment
| M3
| 6
| Gives freq. & field of psi
| Dimension Door
| Manip
| R-2
| Phys
| M4
| 8
| Ps1N "Dimension Door"
|
Enlarge/Reduce
| Manip
| Str
| Phys
| M3
| 6
| ñ10%/succ size
| Existential Blues
| Manip
| Chr
| Ment
| M1
| 2
| Depresses target (-½/succ)
| Fashion
| Manip
| 3
| Phys
| M1
| 2
| Makes clothes look better
|
Flight
| Manip
| 3
| Ment
| M1
| 2
| Fly at 3"/succ
| Ignite
| Manip
| W+4
| Phys
| M4
| 8
| Item save:magical fire+4-1/succ
| Improved Invisibility
| Illus
| Int
| Ment
| M2
| 4
| As spell, each creature resists
|
Know Exit
| Detect
| R+1
| Ment
| M2
| 4
| Know dir./dist. to nearest exit
| Levitate Person
| Manip
| W+2
| Phys
| M2
| 4
| Caster controls, Str resists
| Light/Darkness
| Manip
| 3
| Phys
| M1
| 2
| Modifies light in area
|
Lock/Unlock
| Manip
| 4
| Phys
| M1
| 2
| Locks/Unlocks (nonmagical lock)
| Makeover
| Manip
| Cml
| Phys
| M1
| 2
| Fixes hair,makeup,fingernails
| Mana Touch
| Combat
| Int
| Phys
| M2
| 4
| Astral damage
|
Mind Link
| Detect
| Int
| Ment
| M1
| 2
| Ps2P "Mindlink", 1 target
| Nausea Blast
| Health
| Con
| Phys
| M2
| 4
| Area effect Nausea (-½TH/succ)
| Object Physical Mask
| Illus
| Cml
| Phys
| M2
| 4
| Changes appearance physically
|
Oxygenate
| Health
| Con
| Phys
| M3
| 6
| +½ Con/succ vs. suffocation
| Pathfinder
| Manip
| Dex
| Phys
| M3
| 6
| Ps1N "Body Equilibrium"
| Petrify/Reverse Petrify
| Manip
| Str
| Phys
| M6
| 12
| Flesh to Stone, Con resists
|
Physical Mask
| Illus
| Cml
| Phys
| M1
| 2
| Changes appearance physically
| Power Touch
| Combat
| Con
| Phys
| M1
| 2
| Astral damage
| Ram Touch
| Combat
| Con
| Phys
| M2
| 4
| 1 hull point damage/succ
|
Seal
| Manip
| 5
| Phys
| M2
| 4
| Hold Portal (as spell)
| Stimulation
| Illus
| Wis
| Ment
| M1
| 2
| Euphoria:+½ (mental)hit/succ
| Stun Beam
| Combat
| Wis
| Ment
| M2
| 4
| Astral stunning
|
Stun Bolt
| Combat
| Wis
| Ment
| M1
| 2
| Astral stunning
| Treat Moderate Wounds
| Health
| Con
| Phys
| M1
| 2
| Heals 30% max hp (2 succ)
| Tri-D Entertainment
| Illus
| 4
| Phys
| M2
| 4
| Phantasmal Force with touch
|
Tri-D Spectacle
| Illus
| 5
| Phys
| M3
| 6
| Tri-D Enter. power with sound
| Use [Prof.] Fingers
| Manip
| 5
| Phys
| M4
| 8
| Can use prof. over Psi Fingers
| Warplight
| Manip
| 8
| Phys
| M3
| 6
| Object seen with Infra/Ultra
|
|
[PC5] Psionicist Classes Group
Psi30 Grand Powers
Name
| Field
| Targ
| Type
| Drain
| P30Ps
| Notes
|
Acid Bolt
| Manip
| 4
| Phys
| S4
| 12
| Acid damage, Con resists
| Air Bolt
| Manip
| 3
| Phys
| S3
| 9
| Ele.Air damage, Dex resists
| Analyze Device
| Detect
| C
| Ment
| S2
| 6
| How to use object & its use
|
Analyze Psionic Item
| Detect
| C
| Ment
| S1
| 3
| How to use item & its use
| Analyze Truth
| Detect
| Wis
| Ment
| S2
| 6
| Detects Lies,1 target
| Bind
| Manip
| Dex
| Phys
| S2
| 6
| Stopped & -½ Str/succ
|
Chaos
| Illus
| Int
| Ment
| S2
| 6
| Distract:-1 TH/succ,1target
| Clairaudience (ext.)
| Detect
| R-2
| Ment
| S2
| 6
| Clairaudience,can move
| Clairvoyance (ext.)
| Detect
| R
| Ment
| S2
| 6
| Clairvoyance,can move
|
Confusion
| Illus
| Int
| Phys
| S1
| 3
| Confusion (as spell)
| Control Actions
| Manip
| Str
| Ment
| S4
| 12
| Caster controls ½P action/succ
| Control Movement
| Manip
| Str
| Ment
| S2
| 6
| Caster controls ½V action/succ
|
Cure Disease
| Health
| Con
| Phys
| S3
| 9
| Cure Disease (as spell)
| Death Beam
| Combat
| Wis
| Phys
| S4
| 12
| Necromantic damage
| Death Bolt
| Combat
| Wis
| Phys
| S3
| 9
| Necromantic damage
|
Detect [cr. type] (ext.)
| Detect
| R-2
| Ment
| S3
| 9
| Int resists,mult.targets
| Detect [Object] (ext.)
| Detect
| R-2
| Ment
| S3
| 9
| Locates Object (dir./dist.)
| Detect Enemies
| Detect
| R+1
| Ment
| S1
| 3
| Wis resists,mult.targets
|
Detect Life (ext.)
| Detect
| R
| Ment
| S2
| 6
| Chr resists,mult.targets
| Detect Planar Energy
| Detect
| Chr
| Ment
| S1
| 3
| Gives color of planar cord
| Dimension Walk
| Manip
| 6
| Phys
| S3
| 9
| Ps1N "Dimension Walk"
|
Earth Bolt
| Manip
| 3
| Phys
| S3
| 9
| Ele.Earth damage,Con resist
| Eyes of the Pack
| Detect
| Int
| Ment
| S1
| 3
| Blast:can see through eyes
| Fire Bolt
| Manip
| 3
| Phys
| S3
| 9
| Ele.Fire damage,Con resist
|
Flame Shield
| Manip
| 4
| Phys
| S2
| 6
| Protection from Fire
| Grease Blast
| Manip
| 4
| Phys
| S3
| 9
| Grease & area Fumble (as spell)
| Healthy Glow
| Health
| Cml
| Phys
| S2
| 6
| +1 Cml/succ, Clean cantrip
|
Ice Bolt
| Manip
| 4
| Phys
| S4
| 12
| Ice damage, Con resists
| Incr./Decr. Movements
| Health
| 8
| Phys
| S7
| 21
| ±1 V action /r per 2 successes
| Lightning Bolt
| Manip
| 4
| Phys
| S4
| 12
| Lightning damage, Dex resists
|
Luck
| Detect
| 4
| Ment
| S2
| 6
| Gains +1(+5%)/succ on 1 action
| Mana Beam
| Combat
| Int
| Phys
| S3
| 9
| Astral damage
| Mana Bolt
| Combat
| Int
| Phys
| S2
| 6
| Astral damage
|
Mind Probe
| Detect
| Int
| Ment
| S1
| 3
| Ps2P "Probe", 1 question/succ
| Mob Rush
| Manip
| Str
| Ment
| S6
| 18
| Control Movement Blast
| Mob Scene
| Manip
| Str
| Ment
| S8
| 24
| Control Actions Blast
|
Movement
| Manip
| Dex
| Phys
| S3
| 9
| Gives +1V action
| Nightvision
| Detect
| 4
| Ment
| S1
| 3
| Can see in magical/psi darkness
| Overstimulation
| Illus
| Wis
| Ment
| S1
| 3
| Massive Euphoria:+1 hit/succ
|
Poltergeist
| Manip
| 4
| Phys
| S2
| 6
| Objects fly around, 1 dmg/succ
| Power Beam
| Combat
| Con
| Phys
| S2
| 6
| Astral damage
| Power Bolt
| Combat
| Con
| Phys
| S1
| 3
| Astral damage
|
Prophylaxis
| Health
| Con
| Phys
| S3
| 9
| +½ Con/succ vs. poison,drugs
| Psi Sword
| Combat
| 5
| Ment
| S2
| 6
| Roll TH (+succ), dmg=ä(succ)
| Psi Sword II
| Combat
| 6
| Ment
| S3
| 9
| As Psi Sword, can hit nonliving
|
Ram Beam /Wrecker
| Combat
| Con
| Phys
| S3
| 9
| 1 hull point damage/succ
| Ram Bolt
| Combat
| Con
| Phys
| S2
| 6
| 1 hull point damage/succ
| Resist Allergy
| Health
| *
| Phys
| S3
| 9
| Remove -1 penalty/succ
|
Resist Pain
| Health
| Con
| Phys
| S1
| 3
| Resists physical pain
| Shadow (Personal)
| Manip
| Chr
| Phys
| S1
| 3
| Polymorph & go to Shadow plane
| Shapechange (Personal)
| Manip
| W
| Phys
| S3
| 9
| Polymorph to any monster
|
Spark
| Manip
| W+5
| Phys
| S4
| 12
| Item save:lightning+2-1/succ
| Spherical Vision
| Detect
| 4
| Ment
| S2
| 6
| All-Around Sight
| Stabilize
| Health
| -hp
| Phys
| S1
| 3
| Target at 1 hp (Target#=-hp/3)
|
Sterilize
| Combat
| 3
| Phys
| S1
| 3
| Removes bacteria,bugs,etc.
| Stink
| Illus
| Con
| Phys
| S2
| 6
| Stinking Cloud effect
| Stun Blast /Sleep
| Combat
| Wis
| Ment
| S1
| 3
| Astral stunning
|
Treat Serious Wounds
| Health
| Con
| Phys
| S1
| 3
| Heals 60% max hp (3 succ)
| Turn to Goo
| Manip
| Con
| Phys
| S6
| 18
| Polymorphs target to sludge
| Warpsense
| Detect
| R+1
| Phys
| S3
| 9
| Can see with Infra/Ultra
|
Water Bolt
| Manip
| 3
| Phys
| S3
| 9
| Ele.Water damage,Str resist
| Weather Guard
| Manip
| C
| Phys
| S3
| 9
| Protection from Weather
|
|
[PC5] Psionicist Classes Group
Psi30 Super Powers
Name
| Field
| Targ
| Type
| Drain
| P30Ps
| Notes
|
Acid Blast /Toxic Wave
| Manip
| 4
| Phys
| D4
| 16
| Acid damage, Con resists
| Air Blast
| Manip
| 3
| Phys
| D3
| 12
| Ele.Air damage, Dex resists
| Astral Hearing
| Detect
| 9
| Ment
| D1
| 4
| Clairaudience to Astral Plane
|
Astral Static/Fog
| Manip
| 6
| Ment
| D3
| 12
| +1 target#/succ penalty in area
| Barrier
| Manip
| 5
| Phys
| D2
| 8
| Solid Wall of Force (as spell)
| Chaotic World
| Illus
| Int
| Ment
| D2
| 8
| Chaos Blast
|
Control Thoughts
| Manip
| Int
| Ment
| D4
| 16
| Caster controls ½M action/succ
| Death Blast
| Combat
| Wis
| Phys
| D3
| 12
| Necromantic damage
| Decrease Charisma
| Health
| Chr
| Ment
| D2
| 8
| -1 Chr/succ
|
Decrease Constitution
| Health
| Con
| Phys
| D2
| 8
| -1 Con/succ
| Decrease Dexterity
| Health
| Dex
| Phys
| D2
| 8
| -1 Dex/succ
| Decrease Intelligence
| Health
| Int
| Ment
| D2
| 8
| -1 Int/succ
|
Decrease Strength
| Health
| Str
| Phys
| D2
| 8
| -1 Str/succ
| Decrease Wisdom
| Health
| Wis
| Ment
| D2
| 8
| -1 Wis/succ
| Detect Enemies (ext.)
| Detect
| R-1
| Ment
| D2
| 8
| Wis resists,mult.targets
|
Earth Blast
| Manip
| 3
| Phys
| D3
| 12
| Ele.Earth damage,Con resist
| Fire Blast /Hellblast
| Manip
| 3
| Phys
| D3
| 12
| Ele.Fire damage,Con resist
| Foresight
| Detect
| 4
| Ment
| D2
| 8
| Augury of next 1r/succ
|
Heal
| Health
| Con
| Phys
| D2
| 8
| Cures 1=10%,2=30%,3=60%,4=100%
| Ice Blast
| Manip
| 4
| Phys
| D4
| 16
| Ice damage, Con resists
| Ice Sheet
| Manip
| 4
| Phys
| D4
| 16
| Wall:Ice damage, Con resists
|
Incr./Decr. Physicals
| Health
| 12
| Phys
| D7
| 28
| ±1 P action /r per 3 successes
| Increase Charisma
| Health
| Chr
| Ment
| D2
| 8
| +1 Chr/succ
| Increase Constitution
| Health
| Con
| Phys
| D2
| 8
| +1 Con/succ
|
Increase Dexterity
| Health
| Dex
| Phys
| D2
| 8
| +1 Dex/succ
| Increase Intelligence
| Health
| Int
| Ment
| D2
| 8
| +1 Int/succ
| Increase Strength
| Health
| Str
| Phys
| D2
| 8
| +1 Str/succ
|
Increase Wisdom
| Health
| Wis
| Ment
| D2
| 8
| +1 Wis/succ
| Influence
| Manip
| Chr
| Ment
| D2
| 8
| 1=Command,2=Suggestion,4=Demand
| Lightning Blast
| Manip
| 4
| Phys
| D4
| 16
| Lightning damage, Dex resists
|
Mana Barrier
| Manip
| 6
| Ment
| D3
| 12
| Wall:Dead Psionics (all freq.)
| Mana Blast
| Combat
| Int
| Phys
| D2
| 8
| Astral damage
| Mirage Arcana
| Illus
| 5
| Ment
| D5
| 20
| (no PsiR) Even vs. those immune
|
Mob Mind
| Manip
| Int
| Ment
| D8
| 32
| Control Thoughts Blast (yuck!)
| Omniscience
| Detect
| 4
| Ment
| D2
| 8
| Divination 1 question/succ
| Power Blast
| Combat
| Con
| Phys
| D1
| 4
| Astral damage
|
Preserve
| Health
| 5
| Phys
| D5
| 20
| Ps1N "Preservation", ½ lvl/succ
| Probability Travel
| Manip
| 6+#
| Phys
| D4
| 16
| Ps1N "Probability Travel"
| Ram Blast /Urban Renewal
| Combat
| Con
| Phys
| D2
| 8
| 1 hull point damage/succ
|
Resist Stun
| Health
| Wis
| Ment
| D1
| 4
| Resist -1TH/succ from hits
| Slay [creature type]
| Combat
| R
| Phys
| D3
| 12
| Necro. damage,1 target,Wis
| Spell Barrier
| Manip
| 7
| Ment
| D5
| 20
| Wall:Dead Magic (all types)
|
Teleportation
| Manip
| 4+#
| Phys
| D3
| 12
| No error,up to 1plane,#=#people
| Temporary Insanity
| Manip
| Wis
| Ment
| D2
| 8
| 1 insanity [DMG1]/succ
| Thunderclap
| Manip
| 5
| Phys
| D5
| 20
| Blast:Sound damage, Con resists
|
Transform
| Manip
| W+W
| Phys
| D3
| 12
| Polymorph Other, Str resists
| Treat Deadly Wounds
| Health
| Con
| Phys
| D1
| 4
| Heals 100% max hp (4 succ)
| Unhealthy Glow
| Health
| Cml
| Phys
| D2
| 8
| -1 Cml/succ, Dirty cantrip
|
Water Blast
| Manip
| 3
| Phys
| D3
| 12
| Ele.Water damage,Str resist
|
|
[PC5] Psionicist Classes Group
Psi30 Ultra Powers
Name
| Field
| Targ
| Type
| Drain
| P30Ps
| Notes
|
Annihilation Bolt
| Combat
| 20
| Phys
| X10
| 50
| (Str+Int) resists, Annihilation
| HyperGate
| Manip
| N*3
| Phys
| X2
| 10
| Gate, no stun, N = # of planes
| Incr./Decr. Mentals
| Health
| 16
| Ment
| X7
| 35
| ±1 M action /r per 4 successes
|
Solid Stun Blast
| Combat
| Wis
| Ment
| X1
| 5
| Astral stunning, x2 normal succ
| Super Luck
| Detect
| 5
| Ment
| X3
| 15
| Choose result on next die roll
|
|
[PC5] Psionicist Classes Group
Astral Shaman
Level
| KXP
| Psi30 SL's 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 10
| 2-- --- ---
| 3
| 20
| 21- --- ---
|
4
| 30
| 22- --- ---
| 5
| 40
| 221 --- ---
| 6
| 50
| 222 --- ---
|
7
| 60
| 222 1-- ---
| 8
| 100
| 222 2-- ---
| 9
| 200
| 222 21- ---
|
10
| 300
| 222 22- ---
| 11
| 400
| 322 22- ---
| 12
| 500
| 332 221 ---
|
13
| 600
| 333 222 ---
| 14
| 1000
| 333 322 ---
| 15
| 1600
| 333 332 ---
|
16
| 2200
| 433 333 1--
| 17
| 2800
| 443 333 2--
| 18
| 3400
| 444 333 3--
|
19
| 4000
| 444 433 3--
| 20
| 4600
| 444 443 3--
| 21
| 5200
| 444 444 31-
|
22
| 5800
| 444 444 42-
| 23
| 6400
| 444 444 43-
| 24
| 7000
| 444 444 44-
|
25
| 7600
| 544 444 44-
| 26
| 8200
| 554 444 44-
| 27
| 8800
| 555 444 441
|
28
| 9400
| 555 544 442
| 29
| 10000
| 555 554 443
| 30
| 10600
| 555 555 444
|
31
| 11200
| 555 555 544
| 32
| 11800
| 555 555 554
| 33
| 12400
| 555 555 555
|
34
| 13000
| 666 555 555
| 35
| 13600
| 666 666 555
| 36
| 14200
| 666 666 666
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 3 8 2 3 1 0 1
| +1
| 5 4 8 2 3 1 0 2
| +1
| 6 4 8 3 4 2 0 2
|
+2
| 6 5 8 3 4 2 1 3
| +3
| 6 5 9 3 4 2 1 3
| +3
| 6 6 9 4 5 3 1 4
|
+4
| 7 6 9 4 5 3 2 4
| +5
| 7 7 9 4 5 4 2 5
| +5
| 7 7 10 5 6 4 2 5
|
+6
| 7 8 10 5 6 4 3 6
| +7
| 8 8 10 5 6 5 3 6
| +7
| 8 9 10 6 7 5 3 7
|
+8
| 8 9 11 6 7 6 4 7
| +9
| 8 10 11 6 7 6 4 8
| +9
| 9 10 11 7 8 6 4 8
|
+10
| 9 11 11 7 8 7 5 9
| +11
| 9 11 12 7 9 7 5 9
| +11
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Int 9, Wis 9, Chr 9
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 2+level/4
| To Hit Table:
| Pri
| Save Table:
| Psi
| Reference:
| Shadowrun
| Groups:
| Wizard, Psionicist
|
|
|
|
This is an Astral PA, with the following modifications:
| Spell progression (for Shadowrun powers) uses the Witch Doctor table.
| Cannot multiply effects by burning extra spells.
| Level 1: 1M, level/d: Summon a (normal element) elemental of 4*level HD.
| Level 1: 1V, sacrifice an elemental you control: Add (the elemental's HD)/4 spell levels to your memorization, or add (the elemental's HD)/2 to the caster level of your next spell.
| Level 7: You may summon para elementals using the summon ability (Level 1).
| Level 13: You may summon quasi elementals using the summon ability (Level 1).
| Level 19: You may summon semi elementals using the summon ability (Level 1).
| Level 25: You may summon chemical elementals using the summon ability (Level 1).
|
|
[PC5] Psionicist Classes Group
Psi30 Simplified Minor Powers
#
| Name
| Field
| Drain
| PSPs
| Notes
|
1
| Armor
| Manip
| L3
| 30
| +CL/2 AC; -CL dmg per physical attack
| 2
| Combat Sense (personal)
| Detect
| L2
| 20
| +CL initiative; +CL saves
| 3
| Detect Psionics
| Detect
| L2
| 20
| Gives freq. & field of psi
|
4
| Enhanced Hearing
| Detect
| L1
| 10
| 10*CL% Detect Noise
| 5
| Entertainment
| Illus
| L1
| 10
| Two D'lusion (as spell)
| 6
| Invisibility
| Illus
| L2
| 20
| Invisibility (+2 AC)
|
7
| Levitate Item
| Manip
| L2
| 20
| Caster controls up+down
| 8
| Spectacle
| Illus
| L2
| 20
| Entertainment power with sound
| 9
| Stun Touch
| Combat
| L1
| 10
| Touch: Target is at -CL all actions
|
10
| Treat Light Wounds
| Health
| L1
| 10
| Heals 10% max hp (material componenting gives 20%)
| 11
| Treat Mental Drain
| Health
| L34
| 340
| Regain 10*CL PSPs in one pool
| 12
| X-ray Gem
| Detect
| L2
| 20
| Gem of X-ray vision (CL feet)
|
13
| (new) Combine
| Construct
| L6
| 60
| Combine two groups of enemies into one group (no save).
| 14
| (new) Erase Question Mark
| Construct
| L6
| 60
| Lock a door [or] Erase a "?".
| 15
| (new) Twist
| Construct
| L3
| 30
| Twist an effect on a target (use ER to resist)
|
|
Psi30 Simplified Major Powers
#
| Name
| Field
| Drain
| PSPs
| Notes
|
1
| Air Bridge
| Manip
| M2
| 40
| Beam of Air than can walk on
| 2
| Animate
| Manip
| M2
| 40
| Animate Object (as spell), can be used as a DL=CL/2 Golem summon
| 3
| Antidote Toxin
| Health
| M3
| 60
| Neutralize Poison (as spell)
|
4
| Astral Psi Fingers
| Manip
| M2
| 40
| Telekinesis; Str=CL, Dex=CL with it
| 5
| Blackout
| Illus
| M2
| 40
| Blast:Cause Blindness(as spell)
| 6
| Clairaudience
| Detect
| M1
| 20
| Clairaudience,can move
|
7
| Clairvoyance
| Detect
| M1
| 20
| Clairvoyance,can move
| 8
| Death Touch
| Combat
| M3
| 60
| Touch: 10*CL necromantic dmg
| 9
| Detect Life
| Detect
| M1
| 20
| Detect Life
|
10
| Dimension Door
| Manip
| M4
| 80
| Dimension Door
| 11
| Flight
| Manip
| M1
| 20
| Fly at 3*CL"
| 12
| Improved Invisibility
| Illus
| M2
| 40
| Improved Invisibility (+2 AC)
|
13
| Know Exit
| Detect
| M2
| 40
| Know dir./dist. to nearest exit
| 14
| Lock/Unlock
| Manip
| M1
| 20
| Locks/Unlocks (nonmagical lock)
| 15
| Mana Touch
| Combat
| M2
| 40
| Touch: 10*CL astral dmg
|
16
| Mind Link
| Detect
| M1
| 20
| Psionic Link
| 17
| Petrify/Reverse Petrify
| Manip
| M6
| 120
| Flesh to Stone, Fort save
| 18
| Physical Mask
| Illus
| M1
| 20
| Changes appearance physically
|
19
| Ram Touch
| Combat
| M2
| 40
| CL hull damage (physical) to one target
| 20
| Stun Bolt
| Combat
| M1
| 20
| One target: -CL all actions (max -10); (CL-10)*10 astral dmg
| 21
| Treat Moderate Wounds
| Health
| M1
| 20
| Heals 30% max hp (material componenting gives 60%)
|
22
| Tri-D Spectacle
| Illus
| M3
| 60
| Tri-D Enter. power with sound
| 23
| (new) Become Insubstantial
| Construct
| M6
| 120
| Become Insubstantial; pass through objects/walls (including Wall spells, but not Wards)
| 24
| (new) Remove BlahR
| Construct
| M3
| 60
| Remove a BlahR [or] Halve the irrBlahR from 1 target
|
25
| (new) Stop
| Construct
| M6
| 120
| One group Stopped (cannot move or use V actions) (InnR to resist)
|
|
[PC5] Psionicist Classes Group
Psi30 Simplified Grand Powers
#
| Name
| Field
| Drain
| PSPs
| Notes
|
1
| Acid Bolt
| Manip
| S4
| 120
| 1 target: CL*10 acid dmg
| 2
| Air Bolt
| Manip
| S3
| 90
| 1 target: CL*10 air dmg
| 3
| Analyze Device
| Detect
| S2
| 60
| How to use object & its use
|
4
| Analyze Truth
| Detect
| S2
| 60
| Detect Lie
| 5
| Bind
| Manip
| S2
| 60
| 1 target: Stopped and CL/2 Str dmg
| 6
| Confusion
| Illus
| S1
| 30
| Confusion (as spell)
|
7
| Control Actions
| Manip
| S4
| 120
| Caster controls next CL/3 P actions (Str check at -CL)
| 8
| Control Movement
| Manip
| S2
| 60
| Caster controls next CL/2 V actions (Str check at -CL)
| 9
| Cure Disease
| Health
| S3
| 90
| Cure Disease (as spell)
|
10
| Death Bolt
| Combat
| S3
| 90
| 1 target: CL*5 vile necromantic dmg
| 11
| Detect Enemies
| Detect
| S1
| 30
| Detect Enemies
| 12
| Detect Planar Energy
| Detect
| S1
| 30
| Gives color of planar cord
|
13
| Dimension Walk
| Manip
| S3
| 90
| Dimension Walk
| 14
| Earth Bolt
| Manip
| S3
| 90
| 1 target: CL*10 earth dmg
| 15
| Fire Bolt
| Manip
| S3
| 90
| 1 target: CL*10 fire dmg
|
16
| Flame Shield
| Manip
| S2
| 60
| Protection from Fire
| 17
| Grease Blast
| Manip
| S3
| 90
| Grease & area Fumble (as spell)
| 18
| Healthy Glow
| Health
| S2
| 60
| +CL Cml; Clean cantrip
|
19
| Ice Bolt
| Manip
| S4
| 120
| 1 target: CL*10 ice dmg
| 20
| Incr./Decr. Movements
| Health
| S7
| 210
| ±CL/2 V actions (save is Dex check at -CL)
| 21
| Lightning Bolt
| Manip
| S4
| 120
| 1 target: CL*10 lightning dmg
|
22
| Luck
| Detect
| S2
| 60
| Gains +CL (+5*CL%) on 1 action (once)
| 23
| Mana Bolt
| Combat
| S2
| 60
| 1 target: CL*10 astral dmg
| 24
| Mind Probe
| Detect
| S1
| 30
| Ps2P "Probe", 1 question/succ
|
25
| Movement
| Manip
| S3
| 90
| Gives +1V action
| 26
| Nightvision
| Detect
| S1
| 30
| Can see in magical/psi darkness
| 27
| Prophylaxis
| Health
| S3
| 90
| Double Resist Poison and Drugs
|
28
| Psi Sword
| Combat
| S2
| 60
| Considered +CL weapon; base dmg=10*CL; cannot critical
| 29
| Resist Allergy
| Health
| S3
| 90
| For 1 turn, remove a Vulnerability or reduce Severe Allergy -> Vulnerability
| 30
| Shapechange (Personal)
| Manip
| S3
| 90
| Shapechange (self; can material component to hit someone else)
|
31
| Spherical Vision
| Detect
| S2
| 60
| All-Around Sight
| 32
| Stabilize
| Health
| S1
| 30
| Death's Door (target at negative hp goes to 1 hp)
| 33
| Sterilize
| Combat
| S1
| 30
| Removes bacteria, bugs, etc. (will destroy a Creeping Doom)
|
34
| Stun Blast
| Combat
| S1
| 30
| 1 group: -CL all actions (max -10); (CL-10)*10 astral dmg
| 35
| Treat Serious Wounds
| Health
| S1
| 30
| Heals 60% max hp (material componenting gives 120%)
| 36
| Turn to Goo
| Manip
| S6
| 180
| Polymorphs target to sludge (PPD save)
|
37
| Warpsense
| Detect
| S3
| 90
| Infravision; Ultravision
| 38
| Water Bolt
| Manip
| S3
| 90
| 1 target: CL*10 water dmg
| 39
| Weather Guard
| Manip
| S3
| 90
| Protection from Weather
|
40
| (new) Remove Racial Ability/Immunity
| Construct
| S3
| 90
| Remove a racial ability or immunity from a group (ER to resist).
| 41
| (new) Restore BlahF
| Construct
| S6
| 180
| Restore the MF/PF/TF/PsiF/TechF in area, Repair other forms of discontinuities/tears
| 42
| (new) Time Stop
| Construct
| S6
| 180
| Time Stop (as spell, use InnR to resist)
|
|
[PC5] Psionicist Classes Group
Psi30 Simplified Super Powers
#
| Name
| Field
| Drain
| PSPs
| Notes
|
1
| Acid Blast /Toxic Wave
| Manip
| D4
| 160
| 1 group: CL*10 acid dmg
| 2
| Air Blast
| Manip
| D3
| 120
| 1 group: CL*10 air dmg
| 3
| Barrier
| Manip
| D2
| 80
| Solid Wall of Force (as spell)
|
4
| Control Thoughts
| Manip
| D4
| 160
| Caster controls next CL/4 M actions (Int check at -CL)
| 5
| Death Blast
| Combat
| D3
| 120
| 1 group: CL*5 vile necromantic dmg
| 6
| Decrease Charisma
| Health
| D2
| 80
| CL Chr dmg (no save)
|
7
| Decrease Constitution
| Health
| D2
| 80
| CL Con dmg (no save)
| 8
| Decrease Dexterity
| Health
| D2
| 80
| CL Dex dmg (no save)
| 9
| Decrease Intelligence
| Health
| D2
| 80
| CL Int dmg (no save)
|
10
| Decrease Strength
| Health
| D2
| 80
| CL Str dmg (no save)
| 11
| Decrease Wisdom
| Health
| D2
| 80
| CL Wis dmg (no save)
| 12
| Earth Blast
| Manip
| D3
| 120
| 1 group: CL*10 earth dmg
|
13
| Fire Blast /Hellblast
| Manip
| D3
| 120
| 1 group: CL*10 unholy fire dmg
| 14
| Ice Blast
| Manip
| D4
| 160
| 1 group: CL*10 ice dmg
| 15
| Ice Sheet
| Manip
| D4
| 160
| Wall of Ice (CL*10 ice dmg)
|
16
| Incr./Decr. Physicals
| Health
| D7
| 280
| ±CL/3 P actions (save is Str check at -CL)
| 17
| Increase Charisma
| Health
| D2
| 80
| +CL Chr
| 18
| Increase Constitution
| Health
| D2
| 80
| +CL Con
|
19
| Increase Dexterity
| Health
| D2
| 80
| +CL Dex
| 20
| Increase Intelligence
| Health
| D2
| 80
| +CL Int
| 21
| Increase Strength
| Health
| D2
| 80
| +CL Str
|
22
| Increase Wisdom
| Health
| D2
| 80
| +CL Wis
| 23
| Influence
| Manip
| D2
| 80
| Command (no save); Suggestion (Will save); Demand (Will save)
| 24
| Lightning Blast
| Manip
| D4
| 160
| 1 group: CL*10 lightning dmg
|
25
| Mana Barrier
| Manip
| D3
| 120
| Wall: Psionics (all freq.) cannot pass through
| 26
| Mana Blast
| Combat
| D2
| 80
| 1 group: CL*10 astral dmg
| 27
| Mirage Arcana
| Illus
| D5
| 200
| (no PsiR) Even vs. those immune
|
28
| Omniscience
| Detect
| D2
| 80
| Divination 1 question/succ
| 29
| Probability Travel
| Manip
| D4
| 160
| Probability Travel
| 30
| Ram Blast /Urban Renewal
| Combat
| D2
| 80
| 1 group of objects (or 30'x30' area): CL*10 hull dmg (inanimate objects only)
|
31
| Resist Stun
| Health
| D1
| 40
| Resist Stun (including Capital S Stun)
| 32
| Slay
| Combat
| D3
| 120
| 1 target: CL*10 vile necromantic dmg
| 33
| Spell Barrier
| Manip
| D5
| 200
| Wall: Magic (all types) cannot pass through
|
34
| Teleportation
| Manip
| D3
| 120
| Teleport, no error, up to 1 plane
| 35
| Temporary Insanity
| Manip
| D2
| 80
| CL targets (may multi-target): Insanity (Will save for each)
| 36
| Thunderclap
| Manip
| D5
| 200
| 1 group: CL*10 sound dmg
|
37
| Treat Deadly Wounds
| Health
| D1
| 40
| Heals 100% max hp (material componenting gives 200%)
| 38
| Unhealthy Glow
| Health
| D2
| 80
| CL Cml dmg (no save); Dirty cantrip
| 39
| Water Blast
| Manip
| D3
| 120
| 1 group: CL*10 water dmg
|
40
| (new) Fork
| Construct
| D6
| 240
| 1bM: Fork (can be used on up to a x8 multiplier effect)
| 41
| (new) Defile BlahF
| Construct
| D6
| 240
| Defile the MF/PF/TF/PsiF/TechF in area; Tempus Chaos
| 42
| (new) Remove Class Ability/Immunity
| Construct
| D3
| 120
| Remove a class ability or immunity from an element (affects 1 group).
|
|
[PC5] Psionicist Classes Group
Psi30 Simplified Ultra Powers
#
| Name
| Field
| Drain
| PSPs
| Notes
|
1
| Annihilation Bolt
| Combat
| X10
| 500
| 1 group: CL*100 annihilation dmg [or] 1 idmg; Annihilated (PsiR; no save)
| 2
| HyperGate
| Manip
| X2
| 100
| Gate, no summoning sickness, up to CL planes removed
| 3
| Incr./Decr. Mentals
| Health
| X7
| 350
| ±CL/4 M actions (save is Int check at -CL)
|
4
| Solid Stun Blast
| Combat
| X1
| 50
| 1 group: -CL*10 all actions; (CL-10)*100 astral dmg
| 5
| Super Luck
| Detect
| X3
| 150
| Choose result on next die roll
| 6
| (new) Become Immaterial
| Construct
| X6
| 300
| Insubstantial (see Major power); Immune to matter & energy; Can't be targetted.
|
7
| (new) Halving
| Construct
| X3
| 150
| Halve the hp on up to (CL-7)/3 targets (no save, IR to resist, may multi-target one target)
| 8
| (new) Lock Down
| Construct
| X3
| 150
| Lock down one action type in the room.
| 9
| (new) Power Magnet
| Construct
| X6
| 300
| Whenever someone targets a spell or psi effect in the room, it is redirected to you (treat as a x1 Special).
|
10
| (new) Remove Terrain Feature
| Construct
| X6
| 300
| Remove a Terrain Feature (-275+25*LVL%) (-100% per multiplier beyond x1).
| 11
| (new) Set Off Triggers
| Construct
| X6
| 300
| Cause all triggers on target to trigger prematurely, and target cannot use his next Clone (no save, ER to resist)
| 12
| (new) Temporary Artifact
| Construct
| X9
| 450
| Create a temporary artifact as if an Artificer of equal level, or create a Casting Cost LVL/3 or less MTG Artifact that lasts for 1 turn (see Planeswalker Artificer).
|
|
[PC5] Psionicist Classes Group
Basic Psi30 Information
P30Ps = Int + Wis + Chr - 36 +level*6.
| Treat Wild Talents as level 0 for this calculation, elsewhere (for CL and ML) use level/2 (round up).
| 1 P30P = 10 PSPs (Psi1 or Psi2) for conversion purposes.
|
|
|
Drain Code:
| L
| M
| S
| D
| X
|
Type of Power:
| Minor
| Major
| Grand
| Super
| Ultra
| P30P multiplier:
| x1
| x2
| x3
| x4
| x5
|
|
| Multiply the P30P multiplier by the Drain Staging to get P30P cost.
| For example, "Air Bolt" is an S3, so it's a Grand that costs 9 P30Ps.
| (DM Note: The modern version of the power tables includes P30P costs for you.)
|
| # Successes = Your level (or level/2 if wild talent).
|
| Powers that do damage do 10% of max hp per success, with a save for half damage.
|
| In the power progression, you may "three for one trade" upwards (3 Minors can be replaced with 1 Major, even at level 1).
|
|
[PC5] Psionicist Classes Group
Psi30 Minor Powers
Name
| Field
| Targ
| Type
| Drain
| P30Ps
| Notes
|
Armor
| Manip
| 3
| Phys
| L3
| 3
| Melee:+½ AC,-1dmg per hit/succ
| Combat Sense (personal)
| Detect
| 2
| Phys
| L2
| 2
| +1 initiative,+1 saves/succ
| Control Emotion
| Manip
| Chr
| Ment
| L4
| 4
| Emotion:-1/succ on actions
|
Detect Psionics
| Detect
| R-1
| Ment
| L2
| 2
| Gives freq. & field of psi
| Enhanced Hearing
| Detect
| 4
| Ment
| L1
| 1
| 10%/succ Detect Noise
| Entertainment
| Illus
| 2
| Ment
| L1
| 1
| Two D'lusion (as spell)
|
Hibernate
| Manip
| Con
| Phys
| L2
| 2
| Feign Death & Suspend Animation
| Invisibility
| Illus
| Int
| Ment
| L2
| 2
| As spell, each creature resists
| Levitate Item
| Manip
| W
| Phys
| L2
| 2
| Caster controls up+down
|
Mask
| Illus
| Cml
| Ment
| L1
| 1
| Alters appearance, Chr resists
| Mental Armor
| Manip
| 9
| Ment
| L6
| 6
| -½ hit/succ per mental attack
| Mob Mood
| Manip
| Int
| Ment
| L8
| 8
| Control Emotions Blast
|
Object Mask
| Illus
| Cml
| Ment
| L2
| 2
| Alters appearance, Chr resists
| Spectacle
| Illus
| 3
| Ment
| L2
| 2
| Entertainment power with sound
| Stun Touch
| Combat
| Wis
| Ment
| L1
| 1
| Astral stunning
|
Treat Light Wounds
| Health
| Con
| Phys
| L1
| 1
| Heals 10% max hp (1 succ)
| Treat Mental Drain
| Health
| 7
| Ment
| L34
| 34
| regain 10*succ% Psi (all freq)
| X-ray Gem
| Detect
| 3
| Phys
| L2
| 2
| Gem of X-ray vision (1'/succ)
|
|
[PC5] Psionicist Classes Group
Psi30 Major Powers
Name
| Field
| Targ
| Type
| Drain
| P30Ps
| Notes
|
[creature type] Form
| Manip
| W
| Phys
| M3
| 6
| Polymorph Self (as spell)
| Air Bridge
| Manip
| 4
| Phys
| M2
| 4
| Beam of Air than can walk on
| Animate
| Manip
| W
| Phys
| M2
| 4
| Animate Object (as spell)
|
Antidote Toxin
| Health
| Con
| Phys
| M3
| 6
| Neutralize Poison (as spell)
| Anti-Missile Barrier
| Manip
| 4
| Phys
| M2
| 4
| Ranged:+½ AC,-1dmg per hit/succ
| Astral Psi Fingers
| Manip
| 4
| Phys
| M2
| 4
| 1 Str,1 Dex/succ
|
Blackout
| Illus
| Int
| Ment
| M2
| 4
| Blast:Cause Blindness(as spell)
| Clairaudience
| Detect
| R+1
| Ment
| M1
| 2
| Clairaudience,can move
| Clairvoyance
| Detect
| R+2
| Ment
| M1
| 2
| Clairvoyance,can move
|
Clout
| Manip
| 3
| Phys
| M2
| 4
| TK punch:roll TH, dmg=½*ä(succ)
| Combat Sense
| Detect
| 3
| Phys
| M2
| 4
| +1 initiative,+1 saves/succ
| Control Animal
| Manip
| Str
| Ment
| M4
| 8
| Caster controls ½P action/succ
|
Death Touch
| Combat
| Wis
| Phys
| M3
| 6
| Necromantic damage
| Detect [creature type]
| Detect
| R
| Ment
| M2
| 4
| Int resists,mult.targets
| Detect [Object]
| Detect
| R
| Ment
| M2
| 4
| Locates Object (dir./dist.)
|
Detect Life
| Detect
| R+2
| Ment
| M1
| 2
| Chr resists,mult.targets
| Detect Psionics (ext.)
| Detect
| R-3
| Ment
| M3
| 6
| Gives freq. & field of psi
| Dimension Door
| Manip
| R-2
| Phys
| M4
| 8
| Ps1N "Dimension Door"
|
Enlarge/Reduce
| Manip
| Str
| Phys
| M3
| 6
| ñ10%/succ size
| Existential Blues
| Manip
| Chr
| Ment
| M1
| 2
| Depresses target (-½/succ)
| Fashion
| Manip
| 3
| Phys
| M1
| 2
| Makes clothes look better
|
Flight
| Manip
| 3
| Ment
| M1
| 2
| Fly at 3"/succ
| Ignite
| Manip
| W+4
| Phys
| M4
| 8
| Item save:magical fire+4-1/succ
| Improved Invisibility
| Illus
| Int
| Ment
| M2
| 4
| As spell, each creature resists
|
Know Exit
| Detect
| R+1
| Ment
| M2
| 4
| Know dir./dist. to nearest exit
| Levitate Person
| Manip
| W+2
| Phys
| M2
| 4
| Caster controls, Str resists
| Light/Darkness
| Manip
| 3
| Phys
| M1
| 2
| Modifies light in area
|
Lock/Unlock
| Manip
| 4
| Phys
| M1
| 2
| Locks/Unlocks (nonmagical lock)
| Makeover
| Manip
| Cml
| Phys
| M1
| 2
| Fixes hair,makeup,fingernails
| Mana Touch
| Combat
| Int
| Phys
| M2
| 4
| Astral damage
|
Mind Link
| Detect
| Int
| Ment
| M1
| 2
| Ps2P "Mindlink", 1 target
| Nausea Blast
| Health
| Con
| Phys
| M2
| 4
| Area effect Nausea (-½TH/succ)
| Object Physical Mask
| Illus
| Cml
| Phys
| M2
| 4
| Changes appearance physically
|
Oxygenate
| Health
| Con
| Phys
| M3
| 6
| +½ Con/succ vs. suffocation
| Pathfinder
| Manip
| Dex
| Phys
| M3
| 6
| Ps1N "Body Equilibrium"
| Petrify/Reverse Petrify
| Manip
| Str
| Phys
| M6
| 12
| Flesh to Stone, Con resists
|
Physical Mask
| Illus
| Cml
| Phys
| M1
| 2
| Changes appearance physically
| Power Touch
| Combat
| Con
| Phys
| M1
| 2
| Astral damage
| Ram Touch
| Combat
| Con
| Phys
| M2
| 4
| 1 hull point damage/succ
|
Seal
| Manip
| 5
| Phys
| M2
| 4
| Hold Portal (as spell)
| Stimulation
| Illus
| Wis
| Ment
| M1
| 2
| Euphoria:+½ (mental)hit/succ
| Stun Beam
| Combat
| Wis
| Ment
| M2
| 4
| Astral stunning
|
Stun Bolt
| Combat
| Wis
| Ment
| M1
| 2
| Astral stunning
| Treat Moderate Wounds
| Health
| Con
| Phys
| M1
| 2
| Heals 30% max hp (2 succ)
| Tri-D Entertainment
| Illus
| 4
| Phys
| M2
| 4
| Phantasmal Force with touch
|
Tri-D Spectacle
| Illus
| 5
| Phys
| M3
| 6
| Tri-D Enter. power with sound
| Use [Prof.] Fingers
| Manip
| 5
| Phys
| M4
| 8
| Can use prof. over Psi Fingers
| Warplight
| Manip
| 8
| Phys
| M3
| 6
| Object seen with Infra/Ultra
|
|
[PC5] Psionicist Classes Group
Psi30 Grand Powers
Name
| Field
| Targ
| Type
| Drain
| P30Ps
| Notes
|
Acid Bolt
| Manip
| 4
| Phys
| S4
| 12
| Acid damage, Con resists
| Air Bolt
| Manip
| 3
| Phys
| S3
| 9
| Ele.Air damage, Dex resists
| Analyze Device
| Detect
| C
| Ment
| S2
| 6
| How to use object & its use
|
Analyze Psionic Item
| Detect
| C
| Ment
| S1
| 3
| How to use item & its use
| Analyze Truth
| Detect
| Wis
| Ment
| S2
| 6
| Detects Lies,1 target
| Bind
| Manip
| Dex
| Phys
| S2
| 6
| Stopped & -½ Str/succ
|
Chaos
| Illus
| Int
| Ment
| S2
| 6
| Distract:-1 TH/succ,1target
| Clairaudience (ext.)
| Detect
| R-2
| Ment
| S2
| 6
| Clairaudience,can move
| Clairvoyance (ext.)
| Detect
| R
| Ment
| S2
| 6
| Clairvoyance,can move
|
Confusion
| Illus
| Int
| Phys
| S1
| 3
| Confusion (as spell)
| Control Actions
| Manip
| Str
| Ment
| S4
| 12
| Caster controls ½P action/succ
| Control Movement
| Manip
| Str
| Ment
| S2
| 6
| Caster controls ½V action/succ
|
Cure Disease
| Health
| Con
| Phys
| S3
| 9
| Cure Disease (as spell)
| Death Beam
| Combat
| Wis
| Phys
| S4
| 12
| Necromantic damage
| Death Bolt
| Combat
| Wis
| Phys
| S3
| 9
| Necromantic damage
|
Detect [cr. type] (ext.)
| Detect
| R-2
| Ment
| S3
| 9
| Int resists,mult.targets
| Detect [Object] (ext.)
| Detect
| R-2
| Ment
| S3
| 9
| Locates Object (dir./dist.)
| Detect Enemies
| Detect
| R+1
| Ment
| S1
| 3
| Wis resists,mult.targets
|
Detect Life (ext.)
| Detect
| R
| Ment
| S2
| 6
| Chr resists,mult.targets
| Detect Planar Energy
| Detect
| Chr
| Ment
| S1
| 3
| Gives color of planar cord
| Dimension Walk
| Manip
| 6
| Phys
| S3
| 9
| Ps1N "Dimension Walk"
|
Earth Bolt
| Manip
| 3
| Phys
| S3
| 9
| Ele.Earth damage,Con resist
| Eyes of the Pack
| Detect
| Int
| Ment
| S1
| 3
| Blast:can see through eyes
| Fire Bolt
| Manip
| 3
| Phys
| S3
| 9
| Ele.Fire damage,Con resist
|
Flame Shield
| Manip
| 4
| Phys
| S2
| 6
| Protection from Fire
| Grease Blast
| Manip
| 4
| Phys
| S3
| 9
| Grease & area Fumble (as spell)
| Healthy Glow
| Health
| Cml
| Phys
| S2
| 6
| +1 Cml/succ, Clean cantrip
|
Ice Bolt
| Manip
| 4
| Phys
| S4
| 12
| Ice damage, Con resists
| Incr./Decr. Movements
| Health
| 8
| Phys
| S7
| 21
| ±1 V action /r per 2 successes
| Lightning Bolt
| Manip
| 4
| Phys
| S4
| 12
| Lightning damage, Dex resists
|
Luck
| Detect
| 4
| Ment
| S2
| 6
| Gains +1(+5%)/succ on 1 action
| Mana Beam
| Combat
| Int
| Phys
| S3
| 9
| Astral damage
| Mana Bolt
| Combat
| Int
| Phys
| S2
| 6
| Astral damage
|
Mind Probe
| Detect
| Int
| Ment
| S1
| 3
| Ps2P "Probe", 1 question/succ
| Mob Rush
| Manip
| Str
| Ment
| S6
| 18
| Control Movement Blast
| Mob Scene
| Manip
| Str
| Ment
| S8
| 24
| Control Actions Blast
|
Movement
| Manip
| Dex
| Phys
| S3
| 9
| Gives +1V action
| Nightvision
| Detect
| 4
| Ment
| S1
| 3
| Can see in magical/psi darkness
| Overstimulation
| Illus
| Wis
| Ment
| S1
| 3
| Massive Euphoria:+1 hit/succ
|
Poltergeist
| Manip
| 4
| Phys
| S2
| 6
| Objects fly around, 1 dmg/succ
| Power Beam
| Combat
| Con
| Phys
| S2
| 6
| Astral damage
| Power Bolt
| Combat
| Con
| Phys
| S1
| 3
| Astral damage
|
Prophylaxis
| Health
| Con
| Phys
| S3
| 9
| +½ Con/succ vs. poison,drugs
| Psi Sword
| Combat
| 5
| Ment
| S2
| 6
| Roll TH (+succ), dmg=ä(succ)
| Psi Sword II
| Combat
| 6
| Ment
| S3
| 9
| As Psi Sword, can hit nonliving
|
Ram Beam /Wrecker
| Combat
| Con
| Phys
| S3
| 9
| 1 hull point damage/succ
| Ram Bolt
| Combat
| Con
| Phys
| S2
| 6
| 1 hull point damage/succ
| Resist Allergy
| Health
| *
| Phys
| S3
| 9
| Remove -1 penalty/succ
|
Resist Pain
| Health
| Con
| Phys
| S1
| 3
| Resists physical pain
| Shadow (Personal)
| Manip
| Chr
| Phys
| S1
| 3
| Polymorph & go to Shadow plane
| Shapechange (Personal)
| Manip
| W
| Phys
| S3
| 9
| Polymorph to any monster
|
Spark
| Manip
| W+5
| Phys
| S4
| 12
| Item save:lightning+2-1/succ
| Spherical Vision
| Detect
| 4
| Ment
| S2
| 6
| All-Around Sight
| Stabilize
| Health
| -hp
| Phys
| S1
| 3
| Target at 1 hp (Target#=-hp/3)
|
Sterilize
| Combat
| 3
| Phys
| S1
| 3
| Removes bacteria,bugs,etc.
| Stink
| Illus
| Con
| Phys
| S2
| 6
| Stinking Cloud effect
| Stun Blast /Sleep
| Combat
| Wis
| Ment
| S1
| 3
| Astral stunning
|
Treat Serious Wounds
| Health
| Con
| Phys
| S1
| 3
| Heals 60% max hp (3 succ)
| Turn to Goo
| Manip
| Con
| Phys
| S6
| 18
| Polymorphs target to sludge
| Warpsense
| Detect
| R+1
| Phys
| S3
| 9
| Can see with Infra/Ultra
|
Water Bolt
| Manip
| 3
| Phys
| S3
| 9
| Ele.Water damage,Str resist
| Weather Guard
| Manip
| C
| Phys
| S3
| 9
| Protection from Weather
|
|
[PC5] Psionicist Classes Group
Psi30 Super Powers
Name
| Field
| Targ
| Type
| Drain
| P30Ps
| Notes
|
Acid Blast /Toxic Wave
| Manip
| 4
| Phys
| D4
| 16
| Acid damage, Con resists
| Air Blast
| Manip
| 3
| Phys
| D3
| 12
| Ele.Air damage, Dex resists
| Astral Hearing
| Detect
| 9
| Ment
| D1
| 4
| Clairaudience to Astral Plane
|
Astral Static/Fog
| Manip
| 6
| Ment
| D3
| 12
| +1 target#/succ penalty in area
| Barrier
| Manip
| 5
| Phys
| D2
| 8
| Solid Wall of Force (as spell)
| Chaotic World
| Illus
| Int
| Ment
| D2
| 8
| Chaos Blast
|
Control Thoughts
| Manip
| Int
| Ment
| D4
| 16
| Caster controls ½M action/succ
| Death Blast
| Combat
| Wis
| Phys
| D3
| 12
| Necromantic damage
| Decrease Charisma
| Health
| Chr
| Ment
| D2
| 8
| -1 Chr/succ
|
Decrease Constitution
| Health
| Con
| Phys
| D2
| 8
| -1 Con/succ
| Decrease Dexterity
| Health
| Dex
| Phys
| D2
| 8
| -1 Dex/succ
| Decrease Intelligence
| Health
| Int
| Ment
| D2
| 8
| -1 Int/succ
|
Decrease Strength
| Health
| Str
| Phys
| D2
| 8
| -1 Str/succ
| Decrease Wisdom
| Health
| Wis
| Ment
| D2
| 8
| -1 Wis/succ
| Detect Enemies (ext.)
| Detect
| R-1
| Ment
| D2
| 8
| Wis resists,mult.targets
|
Earth Blast
| Manip
| 3
| Phys
| D3
| 12
| Ele.Earth damage,Con resist
| Fire Blast /Hellblast
| Manip
| 3
| Phys
| D3
| 12
| Ele.Fire damage,Con resist
| Foresight
| Detect
| 4
| Ment
| D2
| 8
| Augury of next 1r/succ
|
Heal
| Health
| Con
| Phys
| D2
| 8
| Cures 1=10%,2=30%,3=60%,4=100%
| Ice Blast
| Manip
| 4
| Phys
| D4
| 16
| Ice damage, Con resists
| Ice Sheet
| Manip
| 4
| Phys
| D4
| 16
| Wall:Ice damage, Con resists
|
Incr./Decr. Physicals
| Health
| 12
| Phys
| D7
| 28
| ±1 P action /r per 3 successes
| Increase Charisma
| Health
| Chr
| Ment
| D2
| 8
| +1 Chr/succ
| Increase Constitution
| Health
| Con
| Phys
| D2
| 8
| +1 Con/succ
|
Increase Dexterity
| Health
| Dex
| Phys
| D2
| 8
| +1 Dex/succ
| Increase Intelligence
| Health
| Int
| Ment
| D2
| 8
| +1 Int/succ
| Increase Strength
| Health
| Str
| Phys
| D2
| 8
| +1 Str/succ
|
Increase Wisdom
| Health
| Wis
| Ment
| D2
| 8
| +1 Wis/succ
| Influence
| Manip
| Chr
| Ment
| D2
| 8
| 1=Command,2=Suggestion,4=Demand
| Lightning Blast
| Manip
| 4
| Phys
| D4
| 16
| Lightning damage, Dex resists
|
Mana Barrier
| Manip
| 6
| Ment
| D3
| 12
| Wall:Dead Psionics (all freq.)
| Mana Blast
| Combat
| Int
| Phys
| D2
| 8
| Astral damage
| Mirage Arcana
| Illus
| 5
| Ment
| D5
| 20
| (no PsiR) Even vs. those immune
|
Mob Mind
| Manip
| Int
| Ment
| D8
| 32
| Control Thoughts Blast (yuck!)
| Omniscience
| Detect
| 4
| Ment
| D2
| 8
| Divination 1 question/succ
| Power Blast
| Combat
| Con
| Phys
| D1
| 4
| Astral damage
|
Preserve
| Health
| 5
| Phys
| D5
| 20
| Ps1N "Preservation", ½ lvl/succ
| Probability Travel
| Manip
| 6+#
| Phys
| D4
| 16
| Ps1N "Probability Travel"
| Ram Blast /Urban Renewal
| Combat
| Con
| Phys
| D2
| 8
| 1 hull point damage/succ
|
Resist Stun
| Health
| Wis
| Ment
| D1
| 4
| Resist -1TH/succ from hits
| Slay [creature type]
| Combat
| R
| Phys
| D3
| 12
| Necro. damage,1 target,Wis
| Spell Barrier
| Manip
| 7
| Ment
| D5
| 20
| Wall:Dead Magic (all types)
|
Teleportation
| Manip
| 4+#
| Phys
| D3
| 12
| No error,up to 1plane,#=#people
| Temporary Insanity
| Manip
| Wis
| Ment
| D2
| 8
| 1 insanity [DMG1]/succ
| Thunderclap
| Manip
| 5
| Phys
| D5
| 20
| Blast:Sound damage, Con resists
|
Transform
| Manip
| W+W
| Phys
| D3
| 12
| Polymorph Other, Str resists
| Treat Deadly Wounds
| Health
| Con
| Phys
| D1
| 4
| Heals 100% max hp (4 succ)
| Unhealthy Glow
| Health
| Cml
| Phys
| D2
| 8
| -1 Cml/succ, Dirty cantrip
|
Water Blast
| Manip
| 3
| Phys
| D3
| 12
| Ele.Water damage,Str resist
|
|
[PC5] Psionicist Classes Group
Psi30 Ultra Powers
Name
| Field
| Targ
| Type
| Drain
| P30Ps
| Notes
|
Annihilation Bolt
| Combat
| 20
| Phys
| X10
| 50
| (Str+Int) resists, Annihilation
| HyperGate
| Manip
| N*3
| Phys
| X2
| 10
| Gate, no stun, N = # of planes
| Incr./Decr. Mentals
| Health
| 16
| Ment
| X7
| 35
| ±1 M action /r per 4 successes
|
Solid Stun Blast
| Combat
| Wis
| Ment
| X1
| 5
| Astral stunning, x2 normal succ
| Super Luck
| Detect
| 5
| Ment
| X3
| 15
| Choose result on next die roll
|
|
[PC5] Psionicist Classes Group
Astraler3
Level
| KXP
| Psi3/-3/30/60 123 456 789 AB
|
1
| 4 (owe)
| 11- --- --- --
| 2
| 10.4
| 12- --- --- --
| 3
| 35.1
| 131 --- --- --
|
4
| 83.2
| 131 1-- --- --
| 5
| 162.5
| 131 11- --- --
| 6
| 280.8
| 132 12- --- --
|
7
| 445.9
| 132 121 --- --
| 8
| 665.6
| 132 221 1-- --
| 9
| 947.7
| 232 221 11- --
|
10
| 1300
| 233 222 12- --
| 11
| 1690
| 233 222 121 --
| 12
| 2080
| 233 222 121 1-
|
13
| 2470
| 233 222 121 11
| 14
| 2860
| 233 222 122 12
| 15
| 3250
| 233 333 222 12
|
16
| 3640
| 233 333 332 22
| 17
| 4030
| 333 333 333 33
| 18
| 4420
| 343 343 333 33
|
19
| 4810
| 343 343 343 33
| 20
| 5200
| 343 343 343 34
| 21
| 5590
| 444 444 444 44
|
22
| 5980
| 454 454 454 44
| 23
| 6370
| 454 454 454 45
| 24
| 6760
| 555 555 555 55
|
25
| 7150
| 565 565 565 55
| 26
| 7540
| 565 565 565 56
| 27
| 7930
| 666 666 666 66
|
28
| 8320
| 676 676 676 66
| 29
| 8710
| 676 676 676 67
| 30
| 9100
| 777 777 777 77
|
31
| 9490
| 787 787 787 77
| 32
| 9880
| 787 787 787 78
| 33
| 10270
| 888 888 888 88
|
34
| 10660
| 898 898 898 88
| 35
| 11050
| 898 898 898 89
| 36
| 11440
| 999 999 999 99
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+2
| 5 4 8 2 3 1 1 2
| +4
| 6 5 8 3 4 2 2 3
| +6
| 6 6 9 4 5 3 3 4
|
+8
| 7 7 9 4 5 4 4 5
| +10
| 7 8 10 5 6 5 5 6
| +12
| 8 9 10 6 7 6 6 7
|
+14
| 8 10 11 7 7 7 7 8
| +16
| 9 11 11 8 8 8 8 9
| +18
| 9 12 12 9 9 9 9 10
|
+20
| 10 13 12 10 10 10 10 11
| +22
| 11 14 13 11 11 11 11 12
| +24
| 12 14 13 12 12 12 12 13
|
+26
| 13 15 14 13 13 13 13 14
| +28
| 15 15 15 14 14 14 14 15
| +30
| 15 16 16 15 15 15 15 16
|
+32
| 16 16 16 16 16 16 16 17
| +34
| 17 17 17 17 17 17 17 18
| +36
| 18 18 18 18 18 18 18 19
|
|
Requisites:
| Int 2*level, Wis 2*level, Chr 2*level, Class Slots 2
| Alignment:
| any
| HD/level:
| & 2d4 (Exc. Chr bonus)
| Weapon Prof.:
| 3+level
| To Hit Table:
| 2xMon
| Save Table:
| (2xPsi)/(2xMon)
| Reference:
| DM
| Groups:
| Psionicist, Monster, Futureshifted
|
|
| Gets Chr bonus to HD/level. Gets Exceptional Int, Wis, and Chr (which applies to the HD as well).
| Has access to Psi3, Psi(-3), Psi30, and Psi60. Gets Int or Wis bonus (your choice) to psionic progression. For Psi30 and Psi60, minors are SL=2, majors are SL=5, grands are SL=8, and supers are SL=11.
| Does not use PSPs for psionic powers. They are free as long as you have the action to use them. If something asks for a variable amount of PSPs, you have LVL*3 PSPs in it (using Psi3 scale here).
| Does not use ACP (Astral Construct Points) to use Astral Construct powers (and their variants). They are free as long as you have the action to use them.
|
|
|
|
Level 1: Enemies need a +LVL weapon to hit you.
| Level 1: You count as an additional +LVL weapon to hit others.
| Level 1: You may use Astral Projection; but in this case, you cannot use P actions or physically attack at all. [ Int->Str, Wis->Dex, Chr->Con ]
|
| Levels 1-4: Pick two abilities below per level. If you pick an ability more than once, M (or P) action costs go to V, V costs go to 0 (zero action). Even though these mechanics are "5th edition"-like, these are not "5th edition" picks for Custom5.
| Construct I. ½M: Twist an effect on a target (use ER to resist)
| Construct II. 1M: Combine two groups of enemies into one group (no save).
| Construct III. 1M: Lock a door; it requires an Open Locks roll at -25*LVL, a combined Str (using the MR calculation) check at -10*LVL, or LVL Knock spells to open the door. If using "?" (Question Marks) in the dungeon for wandering encounters, you can alternatively simply erase a "?".
| Destruct I. ½P: Deal 50*LVL Anti-Astral dmg to one target (no save, IR to resist)
| Destruct II. 1P: Destroy a x0 or x1 magic item.
| Destruct III. 1P: Unsummon a summon.
| Fabricator I. ½P: Cast a Wall spell of any E=LVL or less element.
| Fabricator II. 1P: Create one dose/charge of a potion/oil, dust, or scroll of XPV=LVL*100 or less. This item fades in 1 turn. You can build 1 item of this type per reset that is permanent, however.
| Repair I. ½M: Cure 10*LVL hp to one target.
| Repair II. 1M: Repair a x0 or x1 magic item.
| Repair III. 1M: Remove a Trap (100+25*LVL%) (-100% per multiplier beyond x1).
|
| Level 3: You may use Anti-Astral Projection; but in this case, you cannot use M actions. [ Str->Int, Dex->Wis, Con->Chr ]
|
| Levels 5-8: Pick two abilities below per level:
| Construct IV. ½M: Remove a BlahR from 1 target, Halve the irrBlahR from 1 target, or Halve the BlahR from a group (no ER)
| Construct V. 1M: Become Insubstantial for 1 turn; you can pass through objects/walls (including Wall spells, but not Wards)
| Construct VI. 1M: One group Stopped (cannot move or use V actions) (InnR to resist). If used against 1 target, gets no InnR.
| Destruct IV. ½P: Deal 25*LVL Anti-Astral dmg to a group (no save, IR to resist)
| Destruct V. 1P: Destroy a Wall or Ward (e.g. Forbiddance zone) effect, or cast Passwall.
| Destruct VI. 1P: Target gains +1QP action this segment
| Fabricator V. 1P: Create a ring, ioun stone, or weapon/armor flag of XPV=(LVL-4)*300 or less. This item fades in 1 turn. You can build 1 item of this type per reset that is permanent, however.
| Repair IV. ½M: Cure 10*LVL hp to one group.
| Repair V. 1M: Add a charge to an item.
| Repair VI. 1M: Remove a Trick (25*LVL%) (-100% per multiplier beyond x1).
|
| Level 6: You may use Ethereal or Anti-Ethereal Projection. [ Str->Dex, Int->Con, Wis->Chr, or the reverse ]
|
|
Levels 9-12: Pick two abilities below per level:
| Construct VII. ½M: Remove a racial ability or immunity from a group (ER to resist). If used against 1 target, gets no ER.
| Construct VIII. 1M: Time Stop (as spell, use InnR to resist). If used against 1 target, gets no InnR.
| Construct IX. 1M: Restore the MF/PF/TF/PsiF/TechF in area, Tempus Lawfulness, repair other forms of discontinuities/tears
| Destruct VII. ½P: Remove a class ability or immunity from an element (affects 1 group). If used against 1 target, gets no ER.
| Destruct VIII. 1P, may borrow: Fork
| Destruct IX. 1P: Defile the MF/PF/TF/PsiF/TechF in area, Tempus Chaos, cause other forms of discontinuities/tears
| Fabricator VIII. 1P: Create any magic item of XPV=(LVL-8)*900 or less. This item fades in 1 turn. You can build 1 item of this type per reset that is permanent, however.
| Repair VII. ½M: Restore an effect that was dispelled within the last round.
| Repair VIII. 1M or 1bM: Heal a summon or animal companion
| Repair IX. 1M: Remove a Special (-100+25*LVL%) (-100% per multiplier beyond x1).
|
| Level 12: You may use Phlogiston Projection. [ Str->Con, Int->Chr, Wis->Dex ]
|
| Level 13-16: Pick two abilities below per level:
| Construct X. ½M or 1bM: Lock down one action type in the room.
| Construct XI. 1M: Become Immaterial for 1 turn: Insubstantial (see V above), immune to matter & energy, can't be targetted.
| Destruct X. ½M: Halve the hp on up to (LVL-7)/3 targets (no save, IR to resist)
| Destruct XI. 1M: Whenever someone targets a spell or psi effect in the room, it is redirected to you (treat as a x1 Special).
| Destruct XII. 1M: Cause all triggers on target to trigger prematurely, and target cannot use his next Clone (no save, ER to resist)
| Fabricator XI. 1P: Create a temporary artifact as if an Artificer of equal level, or create a Casting Cost LVL/3 or less MTG Artifact that lasts for 1 turn (see Planeswalker Artificer).
| Repair XII. 1M: 1M: Remove a Terrain Feature (-275+25*LVL%) (-100% per multiplier beyond x1).
|
|
[PC5] Psionicist Classes Group
Basic Psi3 Information
Psi3 Wild Talents
|
| There are two methods for "Wild Talents" in Psi3. Neither require you to pick a discipline. Your Caster Level (CL) is half of your highest level. You may switch between methods during a reset.
|
| Wild Talent Method 1
|
| This method does not require feats.
|
| Wild Talent Psi3 Calculation = Stat+HNCL-12
| where "Stat" is any ability score you choose, and "HNCL" is "Highest Non-Concordant Level" (e.g. the highest level among your classes).
|
| Use the progression below for powers gained (no stat bonus). Can trade one 1st for four 0th level powers.
| You can never access powers greater than SL=7 with this wild talent.
|
|
|
HNCL
| Psi3 Wild 123 456 7
| 0-2
| 1-- --- -
|
3-5
| 2-- --- -
| 6-8
| 21- --- -
| 9-11
| 32- --- -
|
12-14
| 321 --- -
| 15-17
| 432 --- -
| 18-20
| 432 1-- -
|
21-23
| 543 2-- -
| 24-26
| 543 21- -
| 27-29
| 654 32- -
|
30-32
| 654 321 -
| 33-34
| 765 432 -
| 36+
| 765 432 1
|
|
| Wild Talent Method 2
|
| This method requires feats, but you are not limited by how many powers you have, and you can get higher level powers faster.
|
| Wild Talent Psi3 Calculation = (Str+Dex+Con+Int+Wis+Chr-60) / 6 + HNCL*3
|
| You get no powers for "free", you need to spend feats.
| Each feat spent gives your highest level in Psi3 power levels. A 0 level Psi3 power costs ¼ of a power level.
| You need to be at least level equal to double the power level to use a power (e.g. you need to be 2nd level to use a 1st level power).
| You can never access powers greater than SL=9 with this wild talent.
|
|
[PC5] Psionicist Classes Group
[Q3.0] Level 0 Psi3 Powers
##
| Level 0 Powers
| Discip.
| Short Description
| Source
|
1
| Bolt
| Metcre
| You create a short-lived bolt, arrow or bullet.
| PsiHB3
| 2
| Burst
| Psyport
| Target speed improves by 5 ft. for one round.
| PsiHB3
| 3
| Catfall
| Psyport
| You recover well from a fall.
| PsiHB3
|
4
| Control Shadow
| Psykin
| You control a normal shadow like a puppet.
| PsiHB3
| 5
| Daze
| Telep
| Creature loses next action.
| PsiHB3
| 6
| Detect Psionics
| Clasen
| You detect the presence of psionic activity.
| PsiHB3
|
7
| Distract
| Telep
| Subject's mind wanders, imparting -1 penalty on some actions.
| PsiHB3
| 8
| Elfsight
| Psymet
| You have lowlight vision.
| PsiHB3
| 9
| Far Hand
| Psykin
| Minor telekinesis
| PsiHB3
|
10
| Far Punch
| Psykin
| Telekinetic punch deals 1 damage.
| PsiHB3
| 11
| Finger of Fire
| Metcre
| You deal 1d3 fire damage to one foe.
| PsiHB3
| 12
| Float
| Psyport
| You buoy a target in water or other liquid.
| PsiHB3
|
13
| Inkling
| Clasen
| You are 50% likely to know whether an intended action is good or bad.
| PsiHB3
| 14
| Know Direction
| Clasen
| You know which way is north.
| PsiHB3
| 15
| Lesser Natural Armor
| Psymet
| You gain +1 natural armor bonus.
| PsiHB3
|
16
| Missive
| Telep
| You send a one-way telepathic message to subject.
| PsiHB3
| 17
| My Light
| Psykin
| Your eyes emit 20-ft. cone of light.
| PsiHB3
| 18
| Talons
| Psymet
| Your unarmed attacks do +1 damage.
| PsiHB3
|
19
| Telempathic Projection
| Telep
| You modify subject's emotions.
| PsiHB3
| 20
| Trinket
| Metcre
| You create a short-lived trinket.
| PsiHB3
| 21
| Verve
| Psymet
| You gain 1 temporary hit point.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.1] Level 1 Psi3 Powers
##
| Level 1 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Construct I
| Metcre
| Creates astral construct to fight for you.
| PsiHB3
| 2
| Attraction
| Telep
| Subject has mild attraction you specify.
| PsiHB3
| 3
| Biocurrent
| Psykin
| Continuous bioelectrical current deals 1d4 electrical dmg/r to up to 2 cr.
| PsiHB3
|
4
| Biofeedback
| Psymet
| Self control allows you to take some damage as subdual damage.
| PsiHB3
| 5
| Bite of the Wolf
| Psymet
| Your base bite attack does 1d8 damage.
| PsiHB3
| 6
| Call Weaponry
| Psyport
| Never lack for a weapon.
| PsiHB3
|
7
| Charm Person
| Telep
| Makes one person your friend.
| PsiHB3
| 8
| Combat Precognition
| Clasen
| You gain a +1 insight bonus to AC.
| PsiHB3
| 9
| Compression
| Psymet
| You shrink 10%/level (max -50%).
| PsiHB3
|
10
| Conceal Thoughts
| Telep
| You conceal your motives.
| PsiHB3
| 11
| Control Light
| Psykin
| Control light levels up or down 20%/level.
| PsiHB3
| 12
| Control Object
| Psykin
| You telekinetically animate a small object.
| PsiHB3
|
13
| Create Sound
| Psykin
| You create the sound you desire.
| PsiHB3
| 14
| Demoralize
| Telep
| Foes suffer -1 penalty on some actions.
| PsiHB3
| 15
| Destiny Dissonance
| Clasen
| Your touch hurts your opponent's mind, dealing 1d8 subdual damage.
| PsiHB3
|
16
| Disable
| Telep
| Subjects incorrectly believe they are disabled.
| PsiHB3
| 17
| Dissipating Touch
| Psyport
| Touch deals 1d8 damage.
| PsiHB3
| 18
| Empathic Transfer
| Psymet
| You absorb others' hurts.
| PsiHB3
|
19
| Empathy
| Telep
| You know the subject's surface emotions.
| PsiHB3
| 20
| Expanded Vision
| Clasen
| Wider vision allows you to see more.
| PsiHB3
| 21
| Feather Fall
| Psyport
| Objects or creatures fall slowly.
| PsiHB3
|
22
| Feel Light
| Psymet
| You use tactile sensation to see.
| PsiHB3
| 23
| Feel Sound
| Psymet
| You use tactile sensation to hear.
| PsiHB3
| 24
| Firefall
| Metcre
| Fiery sparks deal 1d4 fire damage in 10 ft. radius.
| PsiHB3
|
25
| Grease
| Metcre
| Makes 10 ft. square or one object slippery.
| PsiHB3
| 26
| Hammer
| Psymet
| Touch deals 1d8 bludgeoning damage.
| PsiHB3
| 27
| Hear Light
| Psymet
| You use auditory sensation to see.
| PsiHB3
|
28
| Hustle
| Psymet
| You gain one extra partial action.
| PsiHB3
| 29
| Identify
| Clasen
| Identify single feature of psionic item.
| PsiHB3
| 30
| Know Location
| Clasen
| You know, generally, where you are.
| PsiHB3
|
31
| Lesser Cell Adjustment
| Psymet
| You heal 1d8 hp, +1 to next poison/disease save, or heal 1 ability point.
| PsiHB3
| 32
| Lesser Concussion
| Psykin
| Pummel foe for 1d6 damage.
| PsiHB3
| 33
| Lesser Metaphysical Wpn
| Clasen
| Weapon gains +1 bonus.
| PsiHB3
|
34
| Lesser Mind Link
| Telep
| You forge a limited mental bond with another creature.
| PsiHB3
| 35
| Minor Creation
| Metcre
| Creates one cloth or wood object.
| PsiHB3
| 36
| Molecular Agitation
| Psykin
| You heat a creature or object.
| PsiHB3
|
37
| Object Reading
| Clasen
| You know about an object's past.
| PsiHB3
| 38
| Psycholuminesence
| Clasen
| Object sheds 20-ft. radius light.
| PsiHB3
| 39
| See Sound
| Psymet
| You use visual sensation to hear.
| PsiHB3
|
40
| Sense Link
| Telep
| You sense what the subject senses (one sense)
| PsiHB3
| 41
| Skate
| Psyport
| Target slides (skillfully) along the ground as if ice.
| PsiHB3
| 42
| Spider Climb
| Psyport
| Target can walk on walls and ceilings.
| PsiHB3
|
43
| Steadfast Gaze
| Clasen
| Gaze attacks hold no terror for you.
| PsiHB3
| 44
| Stomp
| Psykin
| Shock waves in the ground knock your foes prone.
| PsiHB3
| 45
| Vigor
| Psymet
| You gain 3 temporary hit points.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.2] Level 2 Psi3 Powers
##
| Level 2 Powers
| Discip.
| Short Description
| Source
|
1
| Animal Affinity
| Psymet
| You possess one ability score or the natural armor of a chosen animal.
| PsiHB3
| 2
| Astral Construct II
| Metcre
| Create astral construct to fight for you.
| PsiHB3
| 3
| Augury
| Clasen
| You find out if intended actions will be good or bad.
| PsiHB3
|
4
| Aversion
| Telep
| Subject has aversion you specify.
| PsiHB3
| 5
| Body Equilibrium
| Psymet
| You can walk on nonsolid surfaces.
| PsiHB3
| 6
| Brain Lock
| Telep
| Subject cannot move or take any mental actions.
| PsiHB3
|
7
| Burning Ray
| Metcre
| Fiery ray deals 3d6 damage to foe.
| PsiHB3
| 8
| Cell Adjustment
| Psymet
| You heal 3d6 dmg, bonus to next poison/disease save, or heal 2 ability pts.
| PsiHB3
| 9
| Chameleon
| Psymet
| Gain a +10 enhancement bonus to Hide checks.
| PsiHB3
|
10
| Clairaudience/Clairvoy.
| Clasen
| Hear or see at a distance.
| PsiHB3
| 11
| Claws of the Bear
| Psymet
| You gain a claw attack that inflicts 1d12 damage.
| PsiHB3
| 12
| Combat Prescience
| Clasen
| +2 insight bonus to your attack roll.
| PsiHB3
|
13
| Concussion
| Psykin
| Pummel foe for 3d6 damage.
| PsiHB3
| 14
| Control Body
| Psykin
| You take rudimentary control of foe's limbs.
| PsiHB3
| 15
| Control Flames
| Psykin
| You control heat and movement of a fire.
| PsiHB3
|
16
| Control Wind
| Psykin
| Wind increased/decreased by up to 10 mph + 5 mph/level.
| PsiHB3
| 17
| Darkvision
| Clasen
| You can see in the dark.
| PsiHB3
| 18
| Detect Thoughts
| Telep
| You detect subject's surface thoughts.
| PsiHB3
|
19
| Ecto Puppet
| Metcre
| You directly control an astral construct.
| PsiHB3
| 20
| Ectoplasmic Cocoon
| Metcre
| You encapsulate a foe so it can't move.
| PsiHB3
| 21
| Expansion
| Psymet
| You grow +10%/level (max +100%).
| PsiHB3
|
22
| Glide
| Psyport
| Subject glides at speed of 20.
| PsiHB3
| 23
| Inflict Pain
| Telep
| Your mental attack deals 3d6 damage.
| PsiHB3
| 24
| Intrusive Sense Link
| Telep
| Subject senses what you sense.
| PsiHB3
|
25
| Invisibility
| Psykin
| Subject is invisible for 10 min./level or until it attacks.
| PsiHB3
| 26
| Knock
| Psyport
| Opens locked or psionically locked doors.
| PsiHB3
| 27
| Levitate
| Psyport
| Subject moves up and down at your direction.
| PsiHB3
|
28
| Painful Touch
| Psymet
| Your unarmed attacks deal extra 1d6 subdual damage.
| PsiHB3
| 29
| Psionic Lock
| Psyport
| Psionically locks a portal or chest.
| PsiHB3
| 30
| Recall Pain
| Clasen
| Foe takes damage from painful memory.
| PsiHB3
|
31
| See Invisibility
| Clasen
| Reveals invisible creatures or objects.
| PsiHB3
| 32
| Sense Psychoportation
| Psyport
| Know when others use this discipline.
| PsiHB3
| 33
| Sensitivity to Psychic Imp.
| Clasen
| You can find out about an area's past.
| PsiHB3
|
34
| Sever the Tie
| Psykin
| You deal 3d8 damage to undead in 10 ft. radius.
| PsiHB3
| 35
| Sudden Minor Creation
| Metcre
| Quickly create cloth or wood object.
| PsiHB3
| 36
| Suggestion
| Telep
| Compels subject to follow suggested action.
| PsiHB3
|
37
| Sustenance
| Psymet
| You can go without food and water.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.3] Level 3 Psi3 Powers
##
| Level 3 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Construct III
| Metcre
| Astral construct fights for you.
| PsiHB3
| 2
| Astral Steed
| Psyport
| Astral steed appears for one hour/level.
| PsiHB3
| 3
| Bite of the Tiger
| Psymet
| Your base bite attack does 2d8 damage.
| PsiHB3
|
4
| Charm Monster
| Telep
| Makes monster believe it is your ally.
| PsiHB3
| 5
| Claws of the Vampire
| Psymet
| Your base unarmed attack does 1d8 damage. You heal the same amount.
| PsiHB3
| 6
| Cone of Sound
| Psykin
| Sonic energy inflicts 5d4 sonic damage.
| PsiHB3
|
7
| Control Sound
| Psykin
| You can create very specific sounds.
| PsiHB3
| 8
| Create Food and Water
| Metcre
| Feeds three humans or one horse/level.
| PsiHB3
| 9
| Crisis of Breath
| Telep
| You disrupt the target's breathing.
| PsiHB3
|
10
| Danger Sense
| Clasen
| +2 bonus vs. trap.
| PsiHB3
| 11
| Dimension Slide
| Psyport
| Instantly move to any spot you can see in Close range.
| PsiHB3
| 12
| Displacement
| Psymet
| Attacks miss subject 50% of the time.
| PsiHB3
|
13
| Duodimensional Hand
| Psymet
| Your unarmed attacks do slashing damage with an increased crit range.
| PsiHB3
| 14
| Ectoplasmic Form
| Psymet
| Your amorphous form is hard to hurt.
| PsiHB3
| 15
| False Sensory Input
| Telep
| You falsify one of the target's senses.
| PsiHB3
|
16
| Fate Link
| Telep
| You link the fates of two targets.
| PsiHB3
| 17
| Fly
| Psyport
| Subject flies at speed of 90.
| PsiHB3
| 18
| Greater Concussion
| Psykin
| Pummel foe for 5d6 damage.
| PsiHB3
|
19
| Improved Biofeedback
| Psymet
| You take charge of your body's damage.
| PsiHB3
| 20
| Invisibility Purge
| Clasen
| Dispels invisibility within 5 ft./level.
| PsiHB3
| 21
| Lesser Domination
| Telep
| Forces subject to obey your will.
| PsiHB3
|
22
| Metaphysical Weapon
| Metcre
| Weapon gains +3 enhancement bonus.
| PsiHB3
| 23
| Mind Link
| Telep
| You have a mental bond with others.
| PsiHB3
| 24
| Negate Psionics
| Psykin
| Cancels psionic powers and effects.
| PsiHB3
|
25
| Nondetection
| Clasen
| Hides subject from Clairsentient powers, and remote viewing.
| PsiHB3
| 26
| Poison Sense
| Clasen
| Sense poison in 30-ft. radius.
| PsiHB3
| 27
| Rejuvenation
| Psymet
| You heal 1 point temp. ability damage/hour.
| PsiHB3
|
28
| Remote View
| Clasen
| You see subject from a distance.
| PsiHB3
| 29
| Schism
| Telep
| Splits your mind into two independently functional parts.
| PsiHB3
| 30
| Time Hop
| Psyport
| Subject hops forward in time 3d6 rounds.
| PsiHB3
|
31
| Ubiquitous Vision
| Clasen
| You have all-around vision.
| PsiHB3
| 32
| Undead Sense
| Clasen
| You sense the presence of undead.
| PsiHB3
| 33
| Whitefire
| Metcre
| Deals 5d4 fire damage in 20 ft. radius.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.4] Level 4 Psi3 Powers
##
| Level 4 Powers
| Discip.
| Short Description
| Source
|
1
| Amplified Invisibility
| Psykin
| Attack once and stay unseen.
| PsiHB3
| 2
| Anchored Navigation
| Clasen
| You navigate from a fixed reference point that you mentally sense.
| PsiHB3
| 3
| Astral Construct IV
| Metcre
| Astral construct fights for you.
| PsiHB3
|
4
| Aura Sight
| Clasen
| You can read things in other's auras.
| PsiHB3
| 5
| Detect Remote Viewing
| Clasen
| You know when others spy on you remotely.
| PsiHB3
| 6
| Dimension Door
| Psyport
| Teleports you and 500 lb., 90 ft./level.
| PsiHB3
|
7
| Dimensional Anchor
| Psyport
| Bars extradimensional movement.
| PsiHB3
| 8
| Dismiss Ectoplasm
| Metcre
| Dissipates ectoplasmic targets.
| PsiHB3
| 9
| Dismissal
| Psyport
| Forces a creature to return to a native plane.
| PsiHB3
|
10
| Dissolving Touch
| Psymet
| Your acid touch deals 7d6 acid damage.
| PsiHB3
| 11
| Divination
| Clasen
| Gain specific advice for proposed actions.
| PsiHB3
| 12
| Domination
| Telep
| Subject obeys your will.
| PsiHB3
|
13
| Fabricate
| Metcre
| Transforms raw goods to finished items.
| PsiHB3
| 14
| Fatal Attraction
| Telep
| Implants death urge in target.
| PsiHB3
| 15
| Fate of One
| Clasen
| You can reroll a bad roll.
| PsiHB3
|
16
| Forced Mind Link
| Telep
| Creates mental bond with unwilling target.
| PsiHB3
| 17
| Freedom of Movement
| Psyport
| Move normally despite impediments.
| PsiHB3
| 18
| Immovability
| Psymet
| You are almost impossible to move.
| PsiHB3
|
19
| Inertial Barrier
| Psykin
| Subject gains damage reduction (10/+5).
| PsiHB3
| 20
| Mass Concussion
| Psykin
| Foes take 7d4 damage in 20 ft. radius.
| PsiHB3
| 21
| Mindwipe
| Telep
| Target's recent experiences wiped away.
| PsiHB3
|
22
| Polymorph Self
| Psymet
| You assume a new form.
| PsiHB3
| 23
| Psychofeedback
| Psymet
| You can use power points to boost your Str, Con, and/or Dex ability mods.
| PsiHB3
| 24
| Quintessence
| Metcre
| You collapse a bit of time into a physical substance.
| PsiHB3
|
25
| Tailor Memory
| Telep
| False memory implanted in target.
| PsiHB3
| 26
| Telekinesis
| Psykin
| Lift or move 25 lb./level at long range.
| PsiHB3
| 27
| Wall of Ectoplasm
| Metcre
| You create a protective barrier.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.5] Level 5 Psi3 Powers
##
| Level 5 Powers
| Discip.
| Short Description
| Source
|
1
| Adapt Body
| Psymet
| You adapt your body to hostile environments.
| PsiHB3
| 2
| Astral Construct V
| Metcre
| Astral construct fights for you.
| PsiHB3
| 3
| Baleful Teleport
| Psyport
| Destructive teleport deals 9d6 damage.
| PsiHB3
|
4
| Brilliant Blast
| Psykin
| Light blast inflicts 9d4 damage in 20' radius.
| PsiHB3
| 5
| Catapsi
| Telep
| Psychic static is a drag on power manifestation.
| PsiHB3
| 6
| Clairtangency
| Psykin
| You can use Far Hand at any distance.
| PsiHB3
|
7
| Ectoplasmic Armor
| Metcre
| You gain a +10 armor bonus.
| PsiHB3
| 8
| Ectoplasmic Shambler
| Metcre
| Fog-like predator engulfs foes, dealing 2 dmg/r to foes while surrounded.
| PsiHB3
| 9
| Energy Barrier
| Psymet
| You convert energy attacks to harmless light.
| PsiHB3
|
10
| Graft Weapon
| Psymet
| A weapon becomes a natural part of you.
| PsiHB3
| 11
| Greater Domination
| Telep
| Subject obeys your will.
| PsiHB3
| 12
| Incarnate
| Metcre
| You make some psionic effects permanent.
| PsiHB3
|
13
| Major Creation
| Metcre
| As Minor Creation, plus stone and metal.
| PsiHB3
| 14
| Metaconcert
| Telep
| Mental concert of 2+ psions increases the total power of the participants.
| PsiHB3
| 15
| Metamorphosis
| Psymet
| You take the form of creatures and objects.
| PsiHB3
|
16
| Mind Probe
| Telep
| You discover the target's secret thoughts.
| PsiHB3
| 17
| Molecular Rearrangement
| Psykin
| You transmute one metal to another.
| PsiHB3
| 18
| Natural Armor
| Psymet
| You gain +4 natural armor bonus.
| PsiHB3
|
19
| Power Resistance
| Clasen
| You gain power resistance.
| PsiHB3
| 20
| Psychic Vampire
| Psykin
| Your touch attacks drains 2 power points/level from foe, which you gain.
| PsiHB3
| 21
| Recall Agony
| Clasen
| Foe takes more damage from painful memory.
| PsiHB3
|
22
| Sending
| Psyport
| Delivers short message anywhere instantly.
| PsiHB3
| 23
| Sense Psionics
| Clasen
| You sense psionic powers and effects.
| PsiHB3
| 24
| Teleport
| Psyport
| Instantly transports you anywhere.
| PsiHB3
|
25
| Teleport Trigger
| Psyport
| Predetermined event triggers teleport.
| PsiHB3
| 26
| True Seeing
| Clasen
| See all things as they really are.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.6] Level 6 Psi3 Powers
##
| Level 6 Powers
| Discip.
| Short Description
| Source
|
1
| Ablating
| Psykin
| You are buffered from one Negate Psionics effect.
| PsiHB3
| 2
| Astral Construct VI
| Metcre
| Astral construct fights for you.
| PsiHB3
| 3
| Aura Alteration
| Telep
| Targets seems something it is not.
| PsiHB3
|
4
| Banishment
| Psyport
| Banishes extraplanar creatures.
| PsiHB3
| 5
| Breath of the Dragon
| Psymet
| Breath fire for 11d4 damage.
| PsiHB3
| 6
| Disintegrate
| Psykin
| One creature or object vanishes.
| PsiHB3
|
7
| Ethereal Jaunt
| Psyport
| You become ethereal for one round/level.
| PsiHB3
| 8
| Flaming Shroud
| Metcre
| Encased foe takes 11d6 fire damage.
| PsiHB3
| 9
| Greater Biocurrent
| Psykin
| Continuous bioelectrical current, 4d6 electrical dmg/r to up to 4 creatures.
| PsiHB3
|
10
| Improved Fabricate
| Metcre
| As Fabricate, but ten times as much.
| PsiHB3
| 11
| Improved Fly
| Psyport
| Subject flies at speed of 180.
| PsiHB3
| 12
| Improved Vigor
| Psymet
| You gain 13 temporary hit points.
| PsiHB3
|
13
| Mass Suggestion
| Telep
| Many targets follow suggested action.
| PsiHB3
| 14
| Mind Switch
| Telep
| You switch minds with another.
| PsiHB3
| 15
| Null Psionics Field
| Psykin
| Negates psionics within 10 ft.
| PsiHB3
|
16
| Precognition
| Clasen
| More in-depth than Divination.
| PsiHB3
| 17
| Remote View Trap
| Clasen
| Enemy remote viewers take 4d4 damage.
| PsiHB3
| 18
| Retrieve
| Psykin
| You teleport to your hand an item you can see.
| PsiHB3
|
19
| Shield of Prudence
| Clasen
| +6 insight bonus to AC.
| PsiHB3
| 20
| Suspend Life
| Psymet
| Your life functions slow to imperceptibility.
| PsiHB3
| 21
| Trace Teleport
| Psyport
| Learn origin or goal of subject's Teleport.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.7] Level 7 Psi3 Powers
##
| Level 7 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Construct VII
| Metcre
| Astral construct fights for you.
| PsiHB3
| 2
| Contingency
| Metcre
| Sets trigger condition for another power.
| PsiHB3
| 3
| Divert Teleport
| Psyport
| Choose destination for another's Teleport.
| PsiHB3
|
4
| Emulate Power
| Clasen
| Manifest any psion power 6th-level and less.
| PsiHB3
| 5
| Energy Conversion
| Psymet
| You convert energy attacks to one ray energy attack of your own.
| PsiHB3
| 6
| Etherealness
| Psyport
| Travel to the Ethereal Plane with companions.
| PsiHB3
|
7
| Fission
| Psymet
| You briefly duplicate yourself.
| PsiHB3
| 8
| Imp. Anchored Navigation
| Clasen
| You can navigate from a fixed point even across planar boundaries.
| PsiHB3
| 9
| Improved Telekinesis
| Psykin
| Lift or move 50 lb./level at long range.
| PsiHB3
|
10
| Insanity
| Telep
| Subject is permanently wacky.
| PsiHB3
| 11
| Mass Cocoon
| Metcre
| Ectoplasmic Cocoon, but bigger.
| PsiHB3
| 12
| Mass Domination
| Telep
| Many targets subject to your will.
| PsiHB3
|
13
| Oak Body
| Psymet
| You body becomes living wood.
| PsiHB3
| 14
| Phase Door
| Psyport
| Invisible passage through wood or stone.
| PsiHB3
| 15
| Plane Shift
| Psyport
| Up to eight subjects travel to another plane.
| PsiHB3
|
16
| Reddopsi
| Psykin
| Foe's power rebounds on her.
| PsiHB3
| 17
| Sequester
| Clasen
| Subject invisible to sight and remote viewing.
| PsiHB3
| 18
| Teleport Without Error
| Psyport
| As Teleport with no off-targets.
| PsiHB3
|
19
| True Concussion
| Psykin
| Pummels foe for 13d6 damage.
| PsiHB3
| 20
| Ultrablast
| Telep
| Your mental scream deals 13d4 damage.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.8] Level 8 Psi3 Powers
##
| Level 8 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Construct VIII
| Metcre
| Astral construct fights for you.
| PsiHB3
| 2
| Dream Travel
| Psyport
| You travel to other places through dreams.
| PsiHB3
| 3
| Foresight
| Clasen
| Psionic senses warn you of impending danger.
| PsiHB3
|
4
| Hypercognition
| Clasen
| You can deduce almost anything.
| PsiHB3
| 5
| Improved Clairtangency
| Psykin
| You use Telekinesis at any distance.
| PsiHB3
| 6
| Improved Etherealness
| Psyport
| Stay ethereal longer.
| PsiHB3
|
7
| Iron Body
| Psymet
| Your body becomes living iron.
| PsiHB3
| 8
| Mind Blank
| Telep
| Subject immune to mental/emotional effects, scrying, and remote viewing.
| PsiHB3
| 9
| Mind Seed
| Telep
| Target slowly becomes you.
| PsiHB3
|
10
| Mind Store
| Metcre
| Store your personality against future need.
| PsiHB3
| 11
| Molecular Manipulation
| Psykin
| You increase or decrease an object's base hardness by 5.
| PsiHB3
| 12
| Recall Death
| Clasen
| Foe vividly recalls its future death, and dies.
| PsiHB3
|
13
| Shadow Body
| Psymet
| You become a living shadow (not the creature).
| PsiHB3
| 14
| Telekinetic Sphere
| Psykin
| Mobile force globe protects one subject.
| PsiHB3
| 15
| Teleportation Circle
| Psyport
| Circle teleports any creature inside to designated spot.
| PsiHB3
|
16
| Temporal Acceleration
| Psyport
| Your time frame accelerates for two rounds.
| PsiHB3
| 17
| True Creation
| Metcre
| As Major Creation but items are permanent.
| PsiHB3
| 18
| True Domination
| Telep
| Dominated subjects less likely to defy your will.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.9] Level 9 Psi3 Powers
##
| Level 9 Powers
| Discip.
| Short Description
| Source
|
1
| Affinity Field
| Psymet
| Effects that affect you also affect others.
| PsiHB3
| 2
| Apopsi
| Telep
| You delete the psionic power of another.
| PsiHB3
| 3
| Astral Construct IX
| Metcre
| Astral construct fights for you.
| PsiHB3
|
4
| Astral Projection
| Psyport
| Projects you and friends into Astral Plane.
| PsiHB3
| 5
| Confidante
| Telep
| You and another are permanently mentally bonded.
| PsiHB3
| 6
| Detonation
| Psykin
| Pummels foe for 17d6 damage.
| PsiHB3
|
7
| Dissolution
| Psykin
| You Disintegrate really large objects or creatures.
| PsiHB3
| 8
| Genesis
| Metcre
| You instigate a new demiplane in the Astral Plane.
| PsiHB3
| 9
| Greater Emulation
| Metcre
| Manifest any power 8th-level or less.
| PsiHB3
|
10
| Metafaculty
| Clasen
| Subject cannot hide name or location from you.
| PsiHB3
| 11
| Microcosm
| Telep
| Target explores imaginary world at the expense of the real one.
| PsiHB3
| 12
| Monster Domination
| Telep
| Dominates any creature for less time.
| PsiHB3
|
13
| Probability Travel
| Psyport
| You and friends physically enter Astral.
| PsiHB3
| 14
| Psychic Surgery
| Telep
| Repair psychic dmg, impart knowledge of new powers, and similar things.
| PsiHB3
| 15
| Shapechange
| Psymet
| You become any creature, change one/round.
| PsiHB3
|
16
| Temporal Velocity
| Psyport
| Your time frame accelerates for 3d4 rounds.
| PsiHB3
| 17
| Thrall
| Telep
| Target is your slave forever.
| PsiHB3
| 18
| Time Regression
| Psyport
| Relive the last four rounds.
| PsiHB3
|
19
| True Metabolism
| Psymet
| Regenerate 10 points/round for one minute.
| PsiHB3
| 20
| True Telekinesis
| Psykin
| Lift or move 500 lb./level at long range.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
Azorius Healer (MTG U/W)
Level
| KXP
| Psi mMGS
|
1
| 0
| 2---
| 2
| 4.375
| 3---
| 3
| 8.75
| 40--
|
4
| 17.5
| 41--
| 5
| 35
| 42--
| 6
| 70
| 43--
|
7
| 140
| 53a-
| 8
| 280
| 540-
| 9
| 560
| 541-
|
10
| 1120
| 542-
| 11
| 1680
| 543-
| 12
| 2240
| 544-
|
13
| 2800
| 554-
| 14
| 3360
| 555-
| 15
| 3920
| 655b
|
16
| 4480
| 665a
| 17
| 5040
| 6660
| 18
| 5600
| 6661
|
19
| 6160
| 6662
| 20
| 6720
| 6663
| 21
| 7280
| 6664
|
22
| 7840
| 6665
| 23
| 8400
| 6666
| 24
| 8960
| 7666
|
25
| 9520
| 7766
| 26
| 10080
| 7776
| 27
| 10640
| 7777
|
28
| 11200
| 8777
| 29
| 11760
| 8877
| 30
| 12320
| 8887
|
31
| 12880
| 8888
| 32
| 13440
| 9888
| 33
| 14000
| 9988
|
34
| 14560
| 9998
| 35
| 15120
| 9999
| 36
| 15680
| A999
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
-1
| 8 4 8 2 3 1 0 2
| -1
| 8 4 8 3 4 1 0 3
| -1
| 9 5 8 3 4 2 1 3
|
-1
| 9 5 8 4 4 2 1 4
| +0
| 10 6 9 4 5 2 1 4
| +0
| 10 6 9 5 5 3 2 5
|
+0
| 11 7 9 5 6 3 2 5
| +0
| 11 7 9 6 6 4 2 6
| +1
| 12 7 10 6 7 4 3 6
|
+1
| 12 8 10 6 7 4 3 7
| +1
| 13 8 10 7 8 5 3 7
| +1
| 13 9 10 7 8 5 4 8
|
+2
| 13 9 11 7 8 6 4 8
| +2
| 14 10 11 8 9 6 4 9
| +2
| 14 10 11 8 9 6 5 9
|
+2
| 14 11 11 9 9 7 5 10
| +3
| 15 11 12 9 10 7 5 10
| +3
| 15 12 12 10 11 8 6 11
|
|
Requisites:
| Int 14, Chr 20
| Alignment:
| LG, LN, NG, or NE
| HD/level:
| & 1½m0 {Chr} (see note)
| Weapon Prof.:
| 1+level/3
| To Hit Table:
| Psi
| Save Table:
| Psi/Pri
| Reference:
| DM
| Groups:
| Psionicist
|
|
|
|
Hit Dice: "& 1½m0 {Chr}" means you take your Chr bonus to the 3/2 power per level. (+1=1, +2=2, +3=5, +4=8, +5=11, +6=14, +7=18, +8=22, +9=27, +10=31, etc.) This class does not get Con bonus to HD.
| Barbarian Chr bonus (except for hit points, which uses Normal Chr bonus).
| Has access to any 2 frequencies.
| PSPs = (Chr*2+Int)*LVL
| Gets Chr bonus to psionic progression, with their SLs shifted down by 1 (m=1, M=4, G=7, S=10).
| Any psionic power that cures hp or removes baneful effects costs only ½M to use, costs ½ the number of PSPs, and is only ½ a memorization slot.
| Level 3: 1M: Target loses LVL worth of C actions from his remaining number of actions. (e.g. if he has 2P+1V+1M remaining, and you're level 3, he can choose to lose 1P+1V or 1M.)
| Level 3: 1M: Counter an effect from an item.
| Level 4: Has access to another psionic frequency (pick one).
| Level 9: NM: Counter an effect from a xN item. This is a xN effect.
|
|
[PC5] Psionicist Classes Group
[Q11U/W] Psi11U/W Powers
Level
| #
| Power
| Effect
|
2 (minor)
| 1
| Angelic Shield
| All your summons get +1 rhp. You get 10 current hp. 0, sacrifice this effect: Unsummon (no save).
| 2 (minor)
| 2
| Azorius First-Wing
| Summon a DL II Griffin, it flies, and can remove bad effects on people.
| 2 (minor)
| 3
| Azorius Guildmage
| Summon a DL II Vedalken Wizard, it can Stop someone, and can dispel Contingency effects.
|
2 (minor)
| 4
| Crystalline Sliver
| Summon a DL II Sliver, it can't be targetted.
| 2 (minor)
| 5
| Energy Arc
| 1bM: In your group, weapon damage does not occur this half-segment and your next half-segment.
| 2 (minor)
| 6
| Galina's Knight
| Summon a DL II Merfolk Knight, it is immune to area effect damaging spells/psi.
|
2 (minor)
| 7
| Meddling Mage
| Summon a DL II Human Wizard, he Banhammers one spell or psi effect of SL 0-3 in the room [x1 Special]
| 2 (minor)
| 8
| Overrule
| 1bM, spend N additional SL's: Counterspell, unless they spend 10*N SL's, and you are cured 10*N hp.
| 2 (minor)
| 9
| Pride of the Clouds
| Summon a DL II Elemental Cat, he flies, he has rhp = number of flying summons you control.
|
2 (minor)
| 10
| Prismatic Boon
| Choose a school, sphere, or psionic frequency. A group is immune to that for 1s.
| 2 (minor)
| 11
| Sygg, River Guide
| Summon a DL II Merfolk Wizard, he can give someone Water Breathing, and can counter one effect.
| 2 (minor)
| 12
| Wings of Aesthir
| Target gets +CL TH/dmg and flying 12" for 1t.
|
2 (minor)
| 13
| Wings of Hope
| Target gets +1 TH/dmg, +3 AC/saves, and flying 12" for 1t.
| 3 (major)
| 1
| Absorb
| 1bM: Counterspell, and be cured 30 hp.
| 3 (major)
| 2
| Azorius AEthermage
| Summon a DL III Human Wizard, it can refresh some of your spell/psi progressions.
|
3 (major)
| 3
| Chromatic Armor
| Choose a school, sphere, or psionic frequency. Target is immune to that for 1t.
| 3 (major)
| 4
| Daring Leap
| One creature flies and gets +10 TH/dmg/AC/saves this segment.
| 3 (major)
| 5
| Demand (Supply/Demand)
| Wishoid for a SL 2 Psi11U/W spell
|
3 (major)
| 6
| Guiding Spirit
| Summon a DL III Angel, it flies, and makes your Summon Psi11U/W powers cost only ½M each.
| 3 (major)
| 7
| Hanna, Ship's Navigator
| Summon a DL III Human Artificer, he can rebuild dispelled effects or magic items.
| 3 (major)
| 8
| Leering Gargoyle
| Summon a DL III Gargoyle, it flies, and it can become very tough (+20 rhp) but then cannot physically attack.
|
3 (major)
| 9
| Minister of Impediments
| Summon a DL III Human Advisor, he can lockdown one enemy's actions (Bosses and the like get a Will save).
| 3 (major)
| 10
| Opaline Sliver
| Summon a DL III Sliver, if this Sliver dies due to enemy combat, you get one SL=2 spell added to your progression for 1t.
| 3 (major)
| 11
| Phantatog
| Summon a DL III Atog, it dispels spell/psi effects, you can spend spell slots to increase it's DL.
|
3 (major)
| 12
| Plumes of Peace
| Target creature is Slowed (Reflex save) and prevent his next P action (Will save)
| 3 (major)
| 13
| Reparations
| Whenever an enemy targets you, gain 2 SL's back in Psi11U/W progression.
| 3 (major)
| 14
| Riptide Crab
| Summon a DL III Crab, when he dies, you get ½M you can use before the end of the round.
|
3 (major)
| 15
| Samite Archer
| Summon a DL III Human Cleric Archer, he cures 30 hp to one target and causes 30 hp to another target per action.
| 3 (major)
| 16
| Silver Drake
| When casting, sacrifice a summon: Summon a DL IV Drake, it flies.
| 3 (major)
| 17
| Sky Spirit
| Summon a DL III Spirit, it flies.
|
3 (major)
| 18
| Spectral Shield
| Target gets a 20 hp Armor spell (stacks with other Armor spells), and he can't be targetted.
| 3 (major)
| 19
| Tempest Drake
| Summon a DL III Drake, he flies and can Interpose to protect someone from being attacked.
| 4 (major)
| 1
| AEthermage's Touch
| Get a temporary extra Summon slot this segment, summon a DL=1d4 creature, it disappears at end of segment.
|
4 (major)
| 2
| Ayesha Tanaka
| Summon a DL IV Human Artificer, it can group monsters together, and counter magic item abilities.
| 4 (major)
| 3
| Azorius Ploy
| One creature deals no damage on his next P action; and one creature has all melee damage prevented to him for 1s.
| 4 (major)
| 4
| Cloud Cover
| Whenever someone dispels one of your spell/psi effects, you can recast that effect for ½M within the next round.
|
4 (major)
| 5
| Glaciers
| x1 Special on room: Wacky balls cure instead of damage people. Spend a SL=2 spell slot each round to upkeep this.
| 4 (major)
| 6
| Grand Arbiter Augustin IV
| Summon a DL IV Human Advisor, he spell robes for you one Psi11U/W power for -1 SL, he also casts Psi11U/W powers.
| 4 (major)
| 7
| Harbor Guardian
| Summon a DL IV Gargoyle, he has near-infinite reach upwards.
|
4 (major)
| 8
| Hazerider Drake
| Summon a DL IV Drake, it is immune to area effect damaging spells/psi.
| 4 (major)
| 9
| Kangee, Aerie Keeper
| Summon a DL IV Bird Soldier, he flies, and makes your other Bird summons +3 DL's higher.
| 4 (major)
| 10
| Meddling Kids
| Summon a DL IV Human Child, he Banhammers one spell or psi effect of SL 4-5 (not lower) in the room [x1 Special]
|
4 (major)
| 11
| Reviving Vapors
| Up to 3 targets are cured (1d10+CL)*10 hp
| 4 (major)
| 12
| Sawtooth Loon
| When summoning, sacrifice a summon: Summon a DL V Bird, he isn't sick and can cast Psi11U/W powers.
| 4 (major)
| 13
| Stand // Deliver
| Unsummon a summon or dispel one effect, and cure one target 80 hp.
|
4 (major)
| 14
| Trial (Trial/Error)
| Unsummon all creatures in a group, at least one of your summons must be in that group.
| 4 (major)
| 15
| Vanish into Memory
| Unsummon a creature. You gain 2*N-R SL's in your Psi11U/W progression, where N is it's DL and R is it's remaining rhp's.
| 5 (major)
| 1
| Armored Guardian
| Summon a DL V Cat Warrior, it can make people untargetable, and prevent damage.
|
5 (major)
| 2
| Hunding Gjornersen
| Summon a DL V Human Warrior, he is good at attacking single groups with lots of monsters in it.
| 5 (major)
| 3
| Isperia the Inscrutable
| Summon a DL V Sphinx, it flies and it gives you an extra summon slot for itself (max=1 of these at a time).
| 5 (major)
| 4
| Ordered Migration
| Summon CL/6 DL I Birds
|
5 (major)
| 5
| Palliation Accord
| Whenever one of your summons physically attacks, you are cured N hp, where N is their DL.
| 5 (major)
| 6
| Sky Hussar
| Summon a DL V Human Knight, he hastes you and all your summons by +1S action.
| 5 (major)
| 7
| Swift Silence
| The entire "stack" of spells is countered. You get +1sM action (Slow Mental, you can use it on segment 10)
|
5 (major)
| 8
| Teferi's Moat
| Specify a summon type. Creature of that type can't attack you unless they fly. You can't fly while running this.
| 5 (major)
| 9
| Tobias Andrion
| Summon a DL V Human, he beats things.
| 5 (major)
| 10
| Windreaver
| Summon a DL V Elemental, it flies, can interpose, if it doesn't attack it gets +10 rhp, and it can blink.
|
6 (grand)
| 1
| Dovescape
| x1 Special on room: Everyone has +1 summon slot for Birds; All spells and psi are countered, get N DL I Bird summons instead, where N=SL.
| 6 (grand)
| 2
| Kasimir the Lone Wolf
| Summon a DL VI Human Warrior, he beats things down.
| 6 (grand)
| 3
| Rasputin Dreamweaver
| Summon a DL VI Human Wizard, he can restore up to 6 SL's of your Psi11U/W progression, he also casts Psi11U/W powers.
|
7 (grand)
| 1
| Gosta Dirk
| Summon a DL VII Human Warrior, he is not sick, and can Part/Lower Water.
| 7 (grand)
| 2
| Iridescent Angel
| Summon a DL VII Angel, it is immune to magic, psi, innates, and radiation.
| 7 (grand)
| 3
| Ith, High Arcanist
| Summon a DL VII Human Wizard, he can save/rescue a creature from being in a nasty group of monsters.
|
7 (grand)
| 4
| Jedit Ojanen
| Summon a DL VII Cat Warrior, he really beats things down.
|
|
[PC5] Psionicist Classes Group
Beast Psionicist
Level
| KXP
| Psi mMG SU
|
1
| 0
| 0-- --
| 2
| 3.75
| 1e- --
| 3
| 7.5
| 10- --
|
4
| 15
| 21h --
| 5
| 30
| 210 --
| 6
| 60
| 321 l-
|
7
| 120
| 432 k-
| 8
| 240
| 432 0-
| 9
| 480
| 543 1v
|
10
| 800
| 654 2u
| 11
| 1600
| 765 3t
| 12
| 2400
| 876 4s
|
13
| 3200
| 987 5r
| 14
| 4000
| A98 6q
| 15
| 4800
| BA9 7p
|
16
| 5600
| CBA 8o
| 17
| 6400
| DCB 9n
| 18
| 7200
| DCB 90
|
19
| 8000
| DCB 91
| 20
| 8800
| DCB 92
| 21
| 9600
| DCB 93
|
22
| 10400
| DCB 94
| 23
| 11200
| DCB 95
| 24
| 12000
| DCB 96
|
25
| 12800
| DCB 97
| 26
| 13600
| DCB 98
| 27
| 14400
| DCB 99
|
28
| 15200
| DCB A9
| 29
| 16000
| DCB AA
| 30
| 16800
| DCB BA
|
31
| 17600
| DCB BB
| 32
| 18400
| DCC BB
| 33
| 19200
| DCC CB
|
34
| 20000
| DCC CC
| 35
| 20800
| DDC CC
| 36
| 21600
| DDD CC
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
-1
| 5 4 8 2 3 1 0 2
| -1
| 6 5 8 3 4 2 1 3
| -1
| 6 6 9 4 5 3 1 4
|
-1
| 7 7 9 4 5 4 2 5
| +0
| 7 8 10 5 6 4 3 6
| +0
| 8 9 10 6 7 5 3 7
|
+0
| 8 10 11 6 7 6 4 8
| +0
| 9 11 11 7 8 7 5 9
| +1
| 9 12 12 8 9 8 5 10
|
+1
| 10 13 12 8 10 8 6 11
| +1
| 11 14 13 9 11 9 7 12
| +1
| 11 14 13 10 12 10 7 13
|
+2
| 13 15 14 12 13 11 8 14
| +2
| 15 15 15 14 14 12 9 15
| +2
| 15 16 16 15 15 12 9 16
|
+2
| 16 16 16 15 16 13 10 17
| +3
| 16 16 16 16 16 14 11 18
| +3
| 16 16 16 16 16 15 11 19
|
|
Requisites:
| Int 20, Wis 20, Chr 38; Class slots 2
| Alignment:
| any
| HD/level:
| d10
| Weapon Prof.:
| 2+level/4
| To Hit Table:
| Psi
| Save Table:
| 2xPsi
| Reference:
| DM
| Groups:
| Psionicist
|
|
|
|
Gets Chr bonus to psionic progression.
| Gets access to 1 psionic frequency per level.
| Psionic Strength = (Int+Wis+Chr)/3*(Level+9)*2 (in Psi1 points)
| Can "material component" Psi powers by spending 1V action. The doubled power does not cost extra PSPs.
| Level 6: That's an "l" (lower case "L") in Supers's, i.e. -12 (before bonus).
| Level 9: That's a "v" (lower case "V") in Ultra's, i.e. -22 (before bonus).
|
|
[PC5] Psionicist Classes Group
Blue Psionicist
Level
| KXP
| Psi1/Blue 12 345 678 9
|
1
| 0
| 1- --- --- -
| 2
| 1.1
| 2- --- --- -
| 3
| 2.2
| 21 --- --- -
|
4
| 4.4
| 22 --- --- -
| 5
| 8.8
| 32 --- --- -
| 6
| 17.6
| 32 1-- --- -
|
7
| 35.2
| 32 2-- --- -
| 8
| 70.4
| 33 2-- --- -
| 9
| 140.8
| 33 21- --- -
|
10
| 281.6
| 33 22- --- -
| 11
| 500
| 33 32- --- -
| 12
| 720
| 33 33- --- -
|
13
| 940
| 33 331 --- -
| 14
| 1160
| 33 332 --- -
| 15
| 1380
| 33 333 --- -
|
16
| 1600
| 43 333 --- -
| 17
| 1820
| 43 333 1-- -
| 18
| 2040
| 43 333 2-- -
|
19
| 2260
| 43 333 3-- -
| 20
| 2480
| 44 333 3-- -
| 21
| 2700
| 44 433 3-- -
|
22
| 2920
| 44 433 31- -
| 23
| 3140
| 44 433 32- -
| 24
| 3360
| 44 433 33- -
|
25
| 3580
| 44 443 33- -
| 26
| 3800
| 44 444 33- -
| 27
| 4020
| 44 444 43- -
|
28
| 4240
| 44 444 431 -
| 29
| 4460
| 44 444 432 -
| 30
| 4680
| 44 444 433 -
|
31
| 4900
| 44 444 443 -
| 32
| 5120
| 44 444 444 -
| 33
| 5340
| 54 444 444 -
|
34
| 5560
| 55 444 444 -
| 35
| 5780
| 55 444 444 1
| 36
| 6000
| 55 444 444 2
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
-1
| 5 3 8 2 3 1 0 1
| -1
| 5 4 8 2 3 1 0 2
| -1
| 6 4 8 3 4 2 0 2
|
-1
| 6 5 8 3 4 2 1 3
| +0
| 6 5 9 3 4 2 1 3
| +0
| 6 6 9 4 5 3 1 4
|
+0
| 7 6 9 4 5 3 2 4
| +0
| 7 7 9 4 5 4 2 5
| +1
| 7 7 10 5 6 4 2 5
|
+1
| 7 8 10 5 6 4 3 6
| +1
| 8 8 10 5 6 5 3 6
| +1
| 8 9 10 6 7 5 3 7
|
+2
| 8 9 11 6 7 6 4 7
| +2
| 8 10 11 6 7 6 4 8
| +2
| 9 10 11 7 8 6 4 8
|
+2
| 9 11 11 7 8 7 5 9
| +3
| 9 11 12 7 9 7 5 9
| +3
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Int 10, Wis 10, Chr 10
| Alignment:
| any
| HD/level:
| d8,d8,d6,d6,d4,d4,d4,d2,…
| Weapon Prof.:
| 5+level/5
| To Hit Table:
| Psi
| Save Table:
| Psi
| Reference:
| DM, MTG
| Groups:
| Psionicist
|
|
|
|
Normally this class gets Psi1; see [Q1] for rules and powers. For this class only (this is not the normal rule): Minors are SL=1, Majors are SL=3, Grands are SL=6, and Supers are SL=9. (DM Note: I grouped the SL's funky on the progression to show this trend better). You can alternatively use Psi2, Psi3, Psi3.5, Psi5, or Psi10 for this class if you prefer.
| Psionic Strength = (highest of Int,Wis,Chr)*2/3*(level+9)
| Gets 1 Attack or Defense every level.
| Can use Psionic powers or MTG Blue spells.
|
| New MTG Blue spells for Blue Psionicist class:
| Ancestral Recall (SL=1): This spell can be cast only once per turn. Target regains 3 SL's in memorization.
| Flight (SL=1): Target flies at 12" (C).
| Invisibility (SL=2): Improved Invisibility.
| Time Walk (SL=2): This spell can be cast only once per turn. You get an extra segment this round (segment 11 at end).
| Psionic Blast (SL=3): Target takes 40 psionic dmg, you take 20 psionic dmg (no save) (PR to resist)
| Control Magic (SL=4): Charm Monster (Will save)
|
| Old MTG Blue spells from Wizard of the Coast class (you can use these):
| Mind Games (SL=1): Target loses his next action (Spell save)
| Aura of Dominion (SL=2): Target can use 2M this segment.
| Charisma (SL=3): Your attacks are charm branded (Will save)
| Coastal Piracy (SL=4): Whenever you kill a creature, restore 1 SL in memorization
| Evacuation (SL=5): A group of summons is unsummoned
| Mind's Desire (SL=6): You can cast 1d6 spells of SL=1d6 next segment as 1M
| Blatant Thievery (SL=7): Pick Pockets LVL*10% on each target in a group
| Beacon of Tomorrows (SL=8): You get an extra segment this round (segment 11 at end)
|
|
[PC5] Psionicist Classes Group
Brain in a Box
Level
| KXP
| Psi (x1) UVW X
|
1
| 3
| 1-- -
| 2
| 141
| 2-- -
| 3
| 592
| 3-- -
|
4
| 653
| 4-- -
| 5
| 5897
| 5-- -
| 6
| 9324
| 6-- -
|
7
| 12751
| 61- -
| 8
| 16178
| 62- -
| 9
| 19605
| 63- -
|
10
| 23032
| 64- -
| 11
| 26459
| 65- -
| 12
| 29886
| 66- -
|
13
| 33313
| 661 -
| 14
| 36740
| 662 -
| 15
| 40167
| 663 -
|
16
| 43594
| 664 -
| 17
| 47021
| 665 -
| 18
| 50448
| 666 -
|
19
| 53875
| 666 1
| 20
| 57302
| 666 2
| 21
| 60729
| 666 3
|
22
| 64156
| 666 4
| 23
| 67583
| 666 5
| 24
| 71010
| 666 6
|
25
| 74437
| 766 6
| 26
| 77864
| 776 6
| 27
| 81291
| 777 6
|
28
| 84718
| 777 7
| 29
| 88145
| 877 7
| 30
| 91572
| 887 7
|
31
| 94999
| 888 7
| 32
| 98426
| 888 8
| 33
| 101853
| 988 8
|
34
| 105280
| 998 8
| 35
| 108707
| 999 8
| 36
| 112134
| 999 9
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
& +1
| 19 19 19 19 19 19 19 19
| & +2
| 21 21 21 21 21 21 21 21
| & +3
| 22 22 22 22 22 22 22 22
|
& +4
| 24 24 24 24 24 24 24 24
| & +5
| 25 25 25 25 25 25 25 25
| & +6
| 27 27 27 27 27 27 27 27
|
& +7
| 28 28 28 28 28 28 28 28
| & +8
| 30 30 30 30 30 30 30 30
| & +9
| 31 31 31 31 31 31 31 31
|
& +10
| 33 33 33 33 33 33 33 33
| & +11
| 34 34 34 34 34 34 34 34
| & +12
| 36 36 36 36 36 36 36 36
|
& +13
| 37 37 37 37 37 37 37 37
| & +14
| 39 39 39 39 39 39 39 39
| & +15
| 40 40 40 40 40 40 40 40
|
& +16
| 42 42 42 42 42 42 42 42
| & +17
| 43 43 43 43 43 43 43 43
| & +18
| 45 45 45 45 45 45 45 45
|
|
Requisites:
| Psionicist 23 or HNCL 32,
| Con 33, Int 36, Wis 39, Chr 33
| Alignment:
| L any
| HD/level:
| & d5
| Weapon Prof.:
| & level
| To Hit Table:
| & Mon
| Save Table:
| 1½xConc
| Reference:
| DM
| Groups:
| Concordant (x2), Psioncist
|
|
| [X] Section stats
| ihp
| +2
| iTH
| +0
| P Save
| +1
| M Save
| +1
| War
| -2
| Rog
| -2
| PPsi
| +2
| Wiz
| +0
| Pri
| +0
| MPsi
| +3
|
|
|
|
Gets 1H action per round. Treat 1H as 1F, except what you do is at x4 effect (sort of like "material componenting"), and is considered x4 multiplier. This affects (amongst other things) your movement rate (if moving), CL, CCL, and save DC's. Alternatively, you can convert 1H to 1X.
| Gets Barb Con, Extra Barb Int, Extra Barb Wis, Extra Barb Chr.
| Brain a Box PSP pool = LVL iPSPs (where an iPSP is an infinite number of normal PSPs, but no more than 100*LVL PSPs at a time can be spent on powers with variable costs).
| Brain in a Box psionic effects are resisted using PsiR, but the sampling power (below) is resisted using XR.
| You are completely disembodied; your real body is elsewhere (presumably on your home plane). Attacks against what appears to be your "physical body" are usually quite useless. You may pass through objects at will, since you aren't really here. You may still pick up items, but cannot wear them unless you teleport them back to your real body. You cannot physically attack.
| You may "material component" psionic powers from any of your x1 or x2 classes, by spending 1V action. You get free material componenting when using powers from the Brain in a Box class, and if you spend 1V, you get double material componenting.
| Level N (every level): +1 psionic frequency this class can pick from.
| Level N (every level): +1M action. You may convert 2M to 1QM; 2 QM to 1 QQM; 2 QQM to 1 QQQM; and so on.
| Level 1: 1H or 1X, 1/r: High X Frequency Sample, see table on following page. You may "remember" powers, and put them in "Ultra" (U) slots.
| DM Note: This table is just suggestions. Results are struck (removed) from the table as they are used. If a duplicate is rolled, the DM will add a new result.
|
|
[PC5] Psionicist Classes Group
High X Frequency Sample Table
#
| Effect
|
1
| Choose any number of summons and their masters. Their roles reverse (the summon is now the master, and the previous master is now his summon).
|
2
| Up to CCL protection effects on one target reverse their effect (becoming penalties, or an immunity becomes a vulnerability, effects within contingencies are reversed, etc.)
|
3
| All the PCs have Familiar Immunity until end of segment, even if they attack. Enemy familiars lose their Immunity this segment.
|
4
| A Special Generator appears. It has CCL*10 ihp, and generates one random x1d6 Special per segment. The Specials do not affect the party (unless people want to be affected.)
|
5
| For 1 round, speaking actions and N actions are locked down in the room. Also, Picks and Open Slots can't be allocated anymore. Roll two d10's; those segment numbers will not occur the next time they come up.
|
6
| One target becomes x17 on offense and x0 on defense (or vice versa, your choice). His truename is "Fred" until next round and can't be changed until then.
|
7
| The DM leaves the room (entering the "DM Stasis Bubble"). The players may change one number or word on the chalkboard to any other word or number. The DM comes back in, and if he can't figure out what changed within 10 seconds, the change stands. DM Hint: Changing the KXP total (or making it "MXP") would probably be a little too obvious.
|
8
| Up to CCL groups in the room gets Estate Transferenced to random planes. Whatever was there in those spaces comes back here though, so watch out! (We'll probably end up with a CCL+2 -way fight)
|
9
| One target gains or loses (your choice) 1d4000 KXP in one class or mini-class for one segment. If he finds and kills a randomly chosen DL I Weird monster (the DM will roll it using the summon charts), he gets to keep the XP. The monster can't be summoned or created to accomplish this.
|
10
| Each goodberry in the goodberry pool becomes a DL=9+2d4 Plant under your control and comprehension for 1 segment.
|
11
| Everyone in the room can transfer 0 to X actions, and V to G actions. Psionic powers add their PSP costs to PSP pools instead of subtracting.
|
12
| Any number of beings of your choice switch equipment and/or switch places. Astral Constructs in the room gain the Ultraplanar Cow ability to Moo for 1 round.
|
13
| All charges on all items in the room are released immediately. The targets for up to CCL of the items of them are chosen by you; the rest are randomly targetted.
|
14
| One target (can be yourself) gains one instance of the "Uncommoner" ability, using a DL=10+1d100 monster from the "Super High DL" chart.
|
15
| One target gains or loses 1d20 multipliers for one segment. If his multiplier becomes negative, he generates a "negative multiplier zone" in his group. If his multiplier exceeds x22, he is Pixelated.
|
16
| Up to CCL groups have their AC and hp ratings switched; or their hp and number appearing ratings switched; so a group like this: hp 50 (x6) would become: hp 6 (x50)
|
17
| All Beholder eyestalks in the room become attached to your body (and you can use them) for 1 round. They are also Lernaean for 1 segment. All Beholders in the room must roll N System Shock rolls (where N=number of eyestalks lost), or suffer 1 level of Beast of Xvim-ing per failure.
|
18
| The DM rolls one SL=10+1d10 Wizard or Priest spell. This spell can be cast as if it was a cantrip for 1 round. Actual cantrip spells (such as firefinger) do 1i times their normal effect (they are automatically Stepped Out Of without a Crapping at the end).
|
19
| Mirrorweave (as per the MTG spell). Does not affect unwilling PCs, but everyone else is fair game.
|
20
| Roll on this table 1e4 times.
|
|
[PC5] Psionicist Classes Group
Brain in a Jar / Living Brain
Level
| KXP
| Psi mMG SU
| TH
|
1
| 0.3
| 6-- --
| --1
| 2
| 14.1
| 7-- --
| --1
| 3
| 59.2
| 83- --
| --1
|
4
| 65.3
| 94- --
| --1
| 5
| 589.7
| A5- --
| --1
| 6
| 932.4
| B62 --
| --1
|
7
| 1275.1
| C73 --
| --1
| 8
| 1617.8
| D84 --
| --1
| 9
| 1960.5
| E95 --
| --1
|
10
| 2303.2
| FA6 1-
| --1
| 11
| 2645.9
| GB7 2-
| --1
| 12
| 2988.6
| HC8 3-
| --1
|
13
| 3331.3
| ID9 4-
| --1
| 14
| 3674
| JEA 5-
| --1
| 15
| 4016.7
| KFB 61
| --1
|
16
| 4359.4
| LGC 72
| --1
| 17
| 4702.1
| MHD 83
| --1
| 18
| 5044.8
| NIE 94
| --1
|
19
| 5387.5
| OJF A5
| --1
| 20
| 5730.2
| PKG B6
| --1
| 21
| 6072.9
| QLH C7
| --1
|
22
| 6415.6
| RMI D8
| --1
| 23
| 6758.3
| SNJ E9
| --1
| 24
| 7101
| TOK FA
| --1
|
25
| 7443.7
| UPL GB
| --1
| 26
| 7786.4
| VQM HC
| --1
| 27
| 8129.1
| WRN ID
| --1
|
28
| 8471.8
| XSO JE
| --1
| 29
| 8814.5
| YTP KF
| --1
| 30
| 9157.2
| ZUQ LG
| --1
|
31
| 9499.9
| [VR MH
| --1
| 32
| 9842.6
| \WS NI
| --1
| 33
| 10185.3
| ]XT OJ
| --1
|
34
| 10528
| ^YU PK
| --1
| 35
| 10870.7
| _ZV QL
| --1
| 36
| 11213.4
| `[W RM1
| --1
|
37
| 22426.8
| `[W RM2
| --1
| 38
| 33640.2
| `[W RM3
| --1
| 39
| 44853.6
| `[W RM4
| --1
|
45
| 112134
| `[W RMA
| --1
| 54
| 213054.6
| `[W RMJ 1
| --1
| 63
| 313975.2
| `[W RMJ A
| --1
|
72
| 414895.8
| `[W RMJ J1
| --1
|
|
Requisites:
| Con 19, Int 22, Wis 25, Chr 19
| Alignment:
| L any
| HD/level:
| ½d1
| Weapon Prof.:
| 0
| To Hit Table:
| --1
| Reference:
| DM {Reduced Brain ina a Box}
| Groups:
| Psionicist, Concordant (x1)
| Complexity:
| CF=4
|
|
| Saving Throws:
|
| PPD:
| level-2
| RSW:
| level+6
| PP:
| level-2
| BW:
| level-2
| Spell:
| level+6
| Fort:
| level+7
| Reflex:
| level-2
| Will:
| level+9
|
|
|
Gets +1M action. You cannot use P actions at all. You have no limbs. You Fly at LVL*3" (D).
| Gets Exc Con, Barb Int, Barb Wis, Barb Chr.
| Brain a Jar PSPs = LVL*100
| Enemies require a +LVL*2 or better weapon to hit you.
| You may "material component" psionic powers, by spending 1V action.
| Level N (every level): +1 psionic frequency this class can pick from. You do not need to spend research points to learn a frequency.
| Level 1 ¶: Can use High Frequency Sampling, treat this as one category higher (if you use a minor, you get a major ability.)
| Level 1 ¶: Can use High SL Sampling, treat this as one category higher (if you use a minor, you get a major ability.)
|
|
[PC5] Psionicist Classes Group
Changecat
Level
| KXP
| Psi(any) mMG SUV W
| TH
|
1
| 0
| 3-- -
| +5
| 2
| 2.2
| 5-- -
| +6
| 3
| 4.4
| 7-- -
| +7
|
4
| 8.8
| 91- -
| +8
| 5
| 16.5
| A1- -
| +9
| 6
| 30
| B2- -
| +10
|
7
| 55
| C2- -
| +11
| 8
| 100
| D3- -
| +12
| 9
| 200
| E31 -
| +13
|
10
| 400
| F41 -
| +14
| 11
| 600
| G41 -
| +15
| 12
| 800
| H52 -
| +16
|
13
| 1000
| I52 -
| +17
| 14
| 1400
| J62 -
| +18
| 15
| 1800
| K63 -
| +19
|
16
| 2200
| L73 1
| +20
| 17
| 2600
| M73 1
| +21
| 18
| 3000
| N84 1
| +22
|
19
| 3400
| O84 1
| +23
| 20
| 3800
| P94 2
| +24
| 21
| 4200
| Q95 2
| +25
|
22
| 4600
| RA5 2
| +26
| 23
| 5000
| SA5 2
| +27
| 24
| 5400
| TB6 3
| +28
|
25
| 5800
| UB6 3
| +29
| 26
| 6200
| VC6 3
| +30
| 27
| 6600
| WC7 3
| +31
|
28
| 7000
| XD7 4
| +32
| 29
| 7400
| YD7 4
| +33
| 30
| 7800
| ZE8 4
| +34
|
31
| 8200
| ZE8 4
| +35
| 32
| 8600
| ZF8 5
| +36
| 33
| 9000
| ZF9 5
| +37
|
34
| 9400
| ZG9 5
| +38
| 35
| 9800
| ZG9 5
| +39
| 36
| 10200
| ZHA 61
| +40
|
37
| 20400
| ZHA 62
| +41
| 38
| 30600
| ZHA 63
| +42
| 39
| 40800
| ZHA 64
| +43
|
45
| 102000
| ZHA A9
| +49
| 54
| 193800
| ZHD CC1
| +58
| 63
| 285600
| ZHD CCA
| +67
|
72
| 377400
| ZHE EED 1
| +76
|
|
Str
| Dex
| Con
| Int
| Wis
| Chr
| Cml
| AT
| hp
| TH
| Div
|
+0
| +2
| +0
| +3
| +4
| +1
| +2
| +4
| +0
| +0
| ÷1
|
|
| Requisites:
| Int 13, Wis 16, Chr 13,
|
| Race Slots 1, Class Slots 2
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 5+level/5
| To Hit Table:
| Mon+4
| Save Table:
| 4xMon
| Reference:
| DM
| Groups:
| Psionicist, Archetype
| Complexity:
| CF=3
|
|
| Saving Throws:
|
| PPD:
| level*2+0
| RSW:
| level*2+0
| PP:
| level*2+0
| BW:
| level*2+0
| Spell:
| level*2+0
| Fort:
| level*2+0
| Reflex:
| level*2+0
| Will:
| level*2+0
|
|
|
Considered a "Cat" race.
| PSPs = (Int+Wis+Chr)*Level.
| Level N (every level): Gain access to a frequency from -N to N+10 (e.g. at level 1 you can pick from -1 to 11). You automatically get +1 Research Point to research the frequency in question.
| Level N (every level): Get an attack or defense mode in any of your chosen frequencies. Note you are considered non-psionic to a frequency unless you have access to it. You may save these picks until you choose a frequency that uses them.
| Level 1: Always land on feet. Immune to falling damage.
| Level 1: Immune Poison; Resist Cold/Charm/Darkness/Light
| Level 1: Detect Invis/Hidden; Farsight; Infravision
| Level 1: Base claw attacks are LVLd2.
| Level 1 ¶: 1F: Shapechange self into a cat or feline with DL=(LVL+2)/3 or less.
| Level 1: 0, 1/d: Reroll a die roll you just made
| Level 1: Psionic items cost only ½M to use
| Level 5: Night Vision; Superior Hearing; Detect Noise 100%
| Level 9: 8/lifetime, even when dead: Resurrect Self
| Level 9: +1QV (Quick Movement) action
| Level 9: 1/r: May convert 1M -> 2M only for psionics
| Level 9: 1/reset: Add LVL charges to any charged item
| Level 18: Resist Nether
| Level 18: +1QP (Quick Physical) action
| Level 18: 1/d: Replace an item's CL with your CL
| Level 18: Your Int items may lend their E action to you (as 1QS)
| Level 18: Ignore resistances due to dual-nature
|
|
[PC5] Psionicist Classes Group
Clairvoyant5
Level
| KXP
| Psi-5,5 mMG SU
| TH
|
1
| 0
| 1-- --
| -1
| 2
| 2.3
| 2-- --
| -1
| 3
| 4.6
| 31- --
| -1
|
4
| 9.2
| 41- --
| -1
| 5
| 17.5
| 42- --
| +0
| 6
| 32
| 531 --
| +0
|
7
| 58
| 541 --
| +0
| 8
| 105
| 642 --
| +0
| 9
| 210
| 653 --
| +1
|
10
| 420
| 753 1-
| +1
| 11
| 630
| 863 1-
| +1
| 12
| 840
| 864 1-
| +1
|
13
| 1050
| 864 2-
| +2
| 14
| 1470
| 974 2-
| +2
| 15
| 1890
| 975 2-
| +2
|
16
| 2310
| 975 3-
| +2
| 17
| 2730
| A85 3-
| +3
| 18
| 3150
| A86 3-
| +3
|
19
| 3570
| A86 4-
| +3
| 20
| 3990
| B96 41
| +3
| 21
| 4410
| B97 41
| +4
|
22
| 4830
| B97 51
| +4
| 23
| 5250
| CA7 51
| +4
| 24
| 5670
| CA8 51
| +4
|
25
| 6090
| CA8 61
| +5
| 26
| 6510
| DB8 62
| +5
| 27
| 6930
| DB9 62
| +5
|
28
| 7350
| DB9 72
| +5
| 29
| 7770
| EC9 72
| +6
| 30
| 8190
| ECA 72
| +6
|
31
| 8610
| ECA 82
| +6
| 32
| 9030
| FDA 83
| +6
| 33
| 9450
| FDB 83
| +7
|
34
| 9870
| FDB 93
| +7
| 35
| 10290
| GEB 93
| +7
| 36
| 10710
| GEC 931
| +7
|
37
| 21420
| GEC 932
| +8
| 38
| 32130
| GEC 933
| +8
| 39
| 42840
| GEC 943
| +8
|
45
| 107100
| GEC 976
| +10
| 54
| 203490
| GEC BAA
| +12
| 63
| 299880
| GED DDD
| +14
|
72
| 396270
| GFF FFE 1
| +16
|
|
Requisites:
| Int 10+2*LVL, Chr 10+2*LVL
| Alignment:
| any
| HD/level:
| d5
| Weapon Prof.:
| 2-level/3
| Reference:
| DM
| Groups:
| Psionicist
| Complexity:
| CF=3
|
| Saving Throws:
| PPD:
| level+4
| Fort:
| level+1
| RSW:
| level+2
| Reflex:
| level+0
| PP:
| level+7
| Will:
| level*2+1
| BW:
| level+1
| Spell:
| level+2
|
|
Levels
| Pick
| Description
|
Level 1-3:
| A
| May material component minor psionic powers
| B
| 1M: Summon a DL=(LVL+1)/2 Psionic monster (note you may spam this to get an Astral Construct)
| C
| 1M: High-Frequency Sample a power one category higher ("kept in memory" like High-Frequency Sampler class)
| D
| Can pick one power from another frequency (must research it) (this may be taken multiple times)
| E
| 1F: Dispel Psionics
|
Level 4:
| Pick two from: Mastermind5, Watcher5, or Quintessential Psion6 Level 1-3
|
Level 5-7:
| F
| May material component major psionic powers
| G
| +LVL divided among Int, Chr, or level for purposes of how many maintains you can have.
| H
| Immune to Ego of xLVL/4 or less; Immune Charm, Domination
| I
| Psionic Regenerate 1 PSP/s, may use 1r of regeneration to restore an Int, Wis, or Chr point
| J
| Immune Insanity; Hold M actions; Your M actions cannot be locked down
|
Level 8:
| Pick two from: Mastermind5, Watcher5, or Quintessential Psion6 Level 4-6
|
Level 9-12:
| K
| May material component grand psionic powers
| L
| Astral, Ethereal, or Phlogiston projection; if you take this twice you can physically attack
| M
| Immune to detection / divination effects
| N
| Resist Psionics
| O
| 1V: A slain/down foe is Capital S Slain; restore (his DL^2) of your PSPs
|
Level 13:
| Pick two from: Mastermind5, Watcher5, or Quintessential Psion6 Level 7-9
|
Level 14-18:
| P
| May material component super psionic powers
| Q
| +4 HNCL for a x2 Concordant class that is Psionicist group or has a Chr requirement
| R
| Your psionic powers function in Anti-Psionic Shell; 1F: Restore the PsiF by 1
| S
| Insubstantial (Meta-Physical): Immune ghosts, Rainbow Silver, Wrench, Teleport Blockade
| T
| +1QM action per round, only for psionics
|
Level 18:
| Pick two from: Mastermind5, Watcher5, or Quintessential Psion6 Level 10-14
|
Level 20-26:
| U
| May material component ultra psionic powers
| V
| Ignore Class VI / Esper-Blind; Can psionically affect creatures with Int of 0
| W
| 1F: Remove a "colorful" [C] section flag from someone (may be extremely exotic or difficult to remove)
| X
| Your psionic powers have no maintenance costs
| Y
| 250F,1/d: Create any psionic item of <= LVL*400 XP value
| Z
| Pick 1 Level 14-18 (or lower) pick from any "5th Edition" class (this may be picked multiple times)
|
|
Class
| Level
| Pick
| Effect
|
Mastermind5
| 1-3
| A
| +LVL nonweapon proficiencies
| Mastermind5
| 1-3
| B
| +LVL AC
| Mastermind5
| 1-3
| C
| +LVL*2 stat points for purposes of qualifying for classes
|
Mastermind5
| 1-3
| D
| Can trade nonweapon <-> weapon proficiencies 1 per 1
| Mastermind5
| 1-3
| E
| +1 specialty school
| Watcher5
| 1-3
| A
| Nerd/Knowledge: +LVL non-weapon proficiencies; languages cost half a slot each.
|
Watcher5
| 1-3
| B
| Legend Lore & Identify 30+LVL*10%. This is doubled when dealing with Necromany, Undead, or the Occult.
| Watcher5
| 1-3
| C
| Occult Library: Each reset, gain LVL in SL's of spell scrolls. You can leave these as "open scrolls" until needed.
| Watcher5
| 1-3
| D
| Photographic Memory: You remember everything you see.
|
Watcher5
| 1-3
| E
| Mr. Fix-It: 1M, 1/d: Mend.
| Quint. Psion6
| 1-3
| A
| 1N, take 1 dmg: Gain 1 PSP {Living Power}
| Quint. Psion6
| 1-3
| B
| Access to all frequencies, lose LVL powers per type (minor, major, etc.)
|
Quint. Psion6
| 1-3
| C
| +LVL Chr, -LVL Wis {Imbalanced}
| Quint. Psion6
| 1-3
| D
| Ethereal Perception; Can cast psi effects into Ethereal {Ectoplasmic}
| Quint. Psion6
| 1-3
| E
| Gain +LVL SL's in a psionic progression {Fragmount}
|
Quint. Psion6
| 1-3
| F
| Have access to Psi0 Quintessential Psion6 class {Hand of Thought}
| Quint. Psion6
| 1-3
| G
| Have access to Psi3 or Psi3.5 with Quintessential Psion6 class.
| Quint. Psion6
| 1-3
| H
| Immune disease, mental damage; Sustain Int, Wis, Chr {Healthy Mind}
|
Quint. Psion6
| 1-3
| I
| -LVL dmg / energy effect {Traumatised}
| Quint. Psion6
| 1-3
| J
| Regain PSPs like the Psi10 class (people around you) {Infector}
| Quint. Psion6
| 1-3
| K
| Replace Chr bonus with Int bonus to progression {Touched}
|
Quint. Psion6
| 1-3
| L
| +LVL Will saves; cannot generate Psionic links {Introvert}
| Mastermind5
| 4-6
| F
| +LVL-4 kits
| Mastermind5
| 4-6
| G
| Can have 2 groups of the same summon
|
Mastermind5
| 4-6
| H
| Can have 2 of the same familiar using only 1 familiar slot
| Mastermind5
| 4-6
| I
| +LVL saves
| Mastermind5
| 4-6
| J
| Can convert 3M -> 1 OppM
|
Watcher5
| 4-6
| F
| Gain a "0" or ("½" if using DM version of specialization) in next SL.
| Watcher5
| 4-6
| G
| Artistry: +LVL divided among Int, Wis, Chr, or CL.
| Watcher5
| 4-6
| H
| Contacts: Always have access to LVL*100 XP and less magic items, even when the current store is "limited".
|
Watcher5
| 4-6
| I
| Resist demonic powers: This includes Psi6, Psi(-6), and innate abilities of evil outer-planar creatures.
| Watcher5
| 4-6
| J
| Influence: 1M, 1/d: Suggestion (save vs. Will)
| Mastermind5
| 7-9
| L
| Can have 3 groups of the same summon
|
Mastermind5
| 7-9
| M
| Can have 3 of the same familiar using only 1 familiar slot
| Mastermind5
| 7-9
| N
| 0, 1/d: Immune to one [C] section effect for this day
| Watcher5
| 7-9
| K
| Immune to Blow Your Head Off, Twilight, Curse, bad effects of reading magical books/scrolls
|
Watcher5
| 7-9
| L
| Strengthen Magic: +(LVL-6)/3 MF 30' r
| Watcher5
| 7-9
| M
| Fast-Write Scrolls: 1F, lose N SL=N spells in memorization: Write a SL=N permanent spell scroll
| Watcher5
| 7-9
| N
| Scale Down: Can cast a SL=M spell emulating a SL=N spell for xM/N the effect (where M<N)
|
Watcher5
| 7-9
| O
| iaNR (Irreducible Necromancy Resistance) (LVL-8)*10%; Turn Undead with turning level = LVL*2-10
| Quint. Psion6
| 7-9
| M
| Can psionically affect Undead as if they weren't Undead {Necropath}
| Quint. Psion6
| 7-9
| N
| 1bM: Can use +1P action this segment {Invisible Friends}
|
Quint. Psion6
| 7-9
| O
| Gain PSPs back at x2 rate; Mummy Racial Adj. {Psychic Mummy}
| Quint. Psion6
| 7-9
| P
| "High Frequency Sample" is a legal frequency to pick {Psi. Investigator}
| Quint. Psion6
| 7-9
| Q
| +1M action for psi; +LVL Nonweapon proficiencies {Personality Shard}
|
Quint. Psion6
| 7-9
| R
| One psi frequency has half PSP costs, others double {Specialized Mind}
| Quint. Psion6
| 7-9
| S
| 1M: Summon a DL=LVL/2 Psionic monster.
| Quint. Psion6
| 7-9
| T
| When using a psi power, can spend an extra 1M: x2 effect {Obsessive}
|
Quint. Psion6
| 7-9
| U
| You will not die at any negative hp total, still can't act {Left for Dead}
| Watcher5
| 10-14
| P
| 1M, 1V (can borrow): Cast the reverse of an effect (do N times to reverse a xN effect) (can use as counterspell)
| Watcher5
| 10-14
| Q
| Fast-Create Potions: 1F, lose N SL=N spells in memorization: Make a potion of a SL=N effect
|
Watcher5
| 10-14
| R
| Scale Up: Can cast a SL=M spell emulating a SL=N spell for xM/N the effect (where M>N)
| Watcher5
| 10-14
| S
| Indirect casting: 1M, 1V, use N of a spell, where (2^N)*10' is distance to target: Can cast without seeing target
| Watcher5
| 10-14
| T
| Train Slayer5: N resets of actions: A Slayer5 of LVL=N is raised by one level permanently.
|
Quint. Psion6
| 10-14
| V
| Can material component psionic powers (spend 1V)
| Quint. Psion6
| 10-14
| W
| Gain a Rogue chart at half your LVL, 30*LVL Rogue pts {Pspy)
| Quint. Psion6
| 10-14
| X
| +1QM action for psi
|
Quint. Psion6
| 10-14
| Y
| +1 summon slot; 1M: Summon a DL=LVL/2 Golem. {Puppet Master}
| Quint. Psion6
| 10-14
| Z
| X7 is a legal "frequency" to pick, each power costs 4 slots
| Quint. Psion6
| 10-14
| AA
| X-7 is a legal "frequency" to pick, each power costs 5 slots
|
|
Basic Psi-5 Information
This is psionic frequency -5 (negative 5). To see frequency 5, go to section [Q5].
|
| PSPs (classed) = Str + Con - 24 + 2*Level
| PSPs (wild talent) = (Str+Con)/2 - 12 + Level
| Wild talents use HNCL/2 (half of highest level) for CL.
| Psi-5 PSPs are regained at (Str+Con)/10 per hour.
|
| Psi-5 is resisted using antiPsiR.
|
|
Psi-5 Minor Powers
Name
| PSPs
| Effect
|
Aging
| 1
| Target is aged CL*CL years (no save)
| Bolt of Nothing
| 1
| CL dmg to one target (no save); that targets loses next M action (save)
| Forget
| 1
| Target forgets last minute (or) Target loses CL spells in memorization
|
Immobilize
| 1
| -3xCL" move rate (no save); loses Dex bonus to saves & AC (save)
| Immune to Charm
| 1+1/h
| Target is immune to charm & hypnosis
| Immune to Fear
| 1+1/h
| Target is immune to fear & beguiling
|
Immune to Hold
| 1+1/h
| Target is immune to hold & stop
| Immune to Sleep
| 1+1/h
| Target is immune to sleep & exhaustion
| Nullcancel
| 1
| Dispel one x1 effect (no save, gets ER)
|
Unspirit
| 1
| Target gets -CL each to Cml, Luck, and CL (save for each point)
|
|
Psi-5 Major Powers
Name
| PSPs
| Effect
|
Beam of Nothing
| 2
| CL*CL dmg in a 30' line (no save); they lose next F action (save)
| Energy Drain
| 2
| Target is energy drained CL levels in every class (1 save for each level)
| Fade Away
| 2
| 30' radius area is teleported (unwilling get save), selective, 1r delay
|
Immune to Poison
| 2+2/h
| Target is immune to poison & disease
| Zombify
| 2
| Target gets -CL each to Int, Wis, and Chr (save for each point)
|
|
Psi-5 Grand Powers
Name
| PSPs
| Effect
|
Cone of Nothing
| 3
| CL*CL*CL dmg in a 30' cone (no save); they lose next Opp action (save)
| Spectrify
| 3
| Target gets -CL each to Str, Dex, and Con (save for each point)
|
|
[PC5] Psionicist Classes Group
Basic Psi5 Information
PSPs (classed) = Int + Chr - 24 + 2*Level
| PSPs (wild talent) = (Int+Chr)/2 - 12 + Level
| Wild talents use HNCL/2 (half of highest level) for CL.
| Psi5 PSPs are regained at (Int+Chr)/10 per hour.
|
|
|
Psi5 Minor Powers
Name
| PSPs
| Effect
|
Awareness of Area
| 3/t
| Gives mental map of area's terrain
| Contact Other Plane
| 6
| Contact Other Plane (as spell)
| Danger Sense
| 3/t
| Alerts if danger coming
|
Disbelieve Other Imaginator
| 2
| Lose 4d4 IPs; beyond 0 is Perm.Stat.pts.
| Disbelieve Object/Person
| 1/r
| Disbelief (as priest spell:TOM pg.99)
| Disbelieve Superstition Effect
| 2
| Freq.4 effect loses 1d4 to Power Mult.
|
Genius
| 3
| Genius (as priest spell:TOM pg.80)
| Heal Self
| 1
| Cure up to 100 hp, Regenerate (as spell)
| Invisibility Realm
| 3/r
| Improved Invis., can see other Invis.
|
Legend Lore
| 6
| Legend Lore (as spell)
| Locate
| 3
| Locate Object/Person (r=3*level+1 miles)
| Magical Protection
| 1
| (Z action) Spell must make Casting Level check on d20
|
Modify Reality (least)
| SL^2
| Duplicate 1st-3rd level Alteration spell
| Natural Protection
| 1
| (Z action) Natural Effect damage resistance 75% for 1s
| Physical Protection
| 1/r
| Caster's hit points triple for duration
|
Psionic Protection
| 1
| (Z action) Power must make Casting Level check on d20
| Reroll
| 6
| (Z action) Reroll any die roll (yourself or other)
| Sense Powers
| 3/t
| Detect Magic & Detect Psionics
|
Vision
| 6
| Vision (as spell, always succeeds)
| Withdraw
| 1/r
| Withdraw, can use non-offensive Mentals
|
|
Psi5 Major Powers
Name
| PSPs
| Effect
|
Alter Reality (lesser)
| SL^2
| Duplicate 1st-5th level Alt,Ele,Hea
| Concentration Break
| 10*M
| Target loses M Mentals (maintenance=+M/r)
| Create Matter (lesser)
| 6
| Minor Creation (as spell, perm. duration)
|
Disbelieve Death
| 13
| (absolute 0 action, can do mult.) CL% chance: Not dead
| Disjoin Magic
| 12
| Mordenkainen's Disjunction (as spell)
| Dispel Psionics
| 10
| Destroy maintained psionics (all freq.)
|
Irrestible Charm
| 10
| Charm Monster, no save
| Magic Jar
| 10
| Magic Jar (as spell), save at -level
| Manipulate Matter
| 6
| Polymorph any Object (as spell, perm.)
|
No Target
| 6/t
| Cannot be directly targetted with effects
| Psionic Surgery
| 10
| Mental Surgery (Psi1N):takes 1r, R=120'
| Relocate Dream Frame
| 6
| Teleport without Error (as spell)
|
Telekinesis
| 6
| Telekinesis (weight limit=level+1 tons)
|
|
[PC5] Psionicist Classes Group
Psi5 Grand Powers
Name
| PSPs
| Effect
|
Aura of Great Concentration
| 21*M
| Target/self gains M Mentals (maint=+2M/r)
| Alter Reality (greater)
| 30
| Alter Reality (as spell)
| Change Reality (lesser)
| SL^2
| 1st-7th level Alt,Cnj,Cre,Ele,Hea,Sum
|
Construction
| 15
| Builds 1 machine up to level+1 complexity
| Create Matter (greater)
| 15
| Major Creation (as spell, perm. duration)
| Destroy Matter
| 15
| Disintegrate (save), if save made takes half max hp
|
Fast Forward Time
| 21/r
| All you wish to effect can use an extra action /segment
| Imbue with Psionic Ability
| 21
| Imbue target with imagination psionics
| Produce
| 15
| Brings person/object here (same plane)
|
Psionic Link
| 1/d
| Link with other Imaginators only
| Rewind Time
| 21/r
| Rewind events of last round(s)
| Time Stop
| 15
| Time Stop (as spell, maintained 3/r)
|
|
Psi5 Super Powers
Name
| PSPs
| Effect
|
Change Reality (greater)
| 42
| As the 10th level spell, non-phys.things
| Enhance Attribute +1
| 28/56
| (Phys/Ment) Need new stat or higher on d30
| Godly Protection
| 28
| (Z action) iGR = CL% for 1s, works on up to xCL beings
|
Psionic Permanency
| 28/56
| (freq.5/other)Perm.psi power,no maint.cost
| Shapechange
| 28
| Shapechange (as spell,phys.innates gained)
| Understand
| 42
| Ask the DM a question
|
|
Psi5 Ultra Powers
Name
| PSPs
| Effect
|
Physical Independence
| 36/d
| You do not die as a result of being at negative hp
| Unchangeable Reality
| 54
| As the 12th level spell
|
|
[PC5] Psionicist Classes Group
Com1
Level
| KXP
| Psi1 mMG S
|
1
| 0
| 1-- -
| 2
| 3.75
| 2-- -
| 3
| 7.5
| 3-- -
|
4
| 15
| 31- -
| 5
| 30
| 32- -
| 6
| 60
| 33- -
|
7
| 120
| 43- -
| 8
| 240
| 44- -
| 9
| 480
| 441 -
|
10
| 800
| 442 -
| 11
| 1600
| 443 -
| 12
| 2400
| 544 -
|
13
| 3200
| 554 -
| 14
| 4000
| 555 -
| 15
| 4800
| 655 -
|
16
| 5600
| 665 -
| 17
| 6400
| 666 -
| 18
| 7200
| 666 1
|
19
| 8000
| 666 2
| 20
| 8800
| 666 3
| 21
| 9600
| 666 4
|
22
| 10400
| 666 5
| 23
| 11200
| 666 6
| 24
| 12000
| 766 6
|
25
| 12800
| 776 6
| 26
| 13600
| 777 6
| 27
| 14400
| 777 7
|
28
| 15200
| 877 7
| 29
| 16000
| 887 7
| 30
| 16800
| 888 7
|
31
| 17600
| 888 8
| 32
| 18400
| 988 8
| 33
| 19200
| 998 8
|
34
| 20000
| 999 8
| 35
| 20800
| 999 9
| 36
| 21600
| 999 9
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 4 5 2 3 0 0 2
| +0
| 8 4 6 3 4 0 0 3
| +0
| 9 5 6 3 4 0 1 3
|
+1
| 9 5 6 4 4 1 1 4
| +1
| 10 6 7 4 5 1 1 4
| +1
| 10 6 7 5 5 2 2 5
|
+2
| 11 7 8 5 6 2 2 5
| +2
| 11 7 9 6 6 2 2 6
| +2
| 12 7 9 6 7 3 3 6
|
+3
| 12 8 9 6 7 3 3 7
| +3
| 13 8 10 7 8 4 3 7
| +3
| 13 9 10 7 8 4 4 8
|
+4
| 13 9 10 7 8 4 4 8
| +4
| 14 9 11 8 9 5 4 9
| +4
| 14 10 11 8 9 5 5 9
|
+5
| 14 10 11 9 9 6 5 10
| +5
| 15 11 12 9 10 6 5 10
| +5
| 15 11 12 10 11 6 6 11
|
|
Requisites:
| Con 14, Int 15, Wis 15, Chr 24
| Alignment:
| L any (or) T any
| HD/level:
| d10
| Weapon Prof.:
| 2+level/4
| To Hit Table:
| Wiz
| Save Table:
| Pri
| Reference:
| DM
| Groups:
| Psionicist
|
|
|
|
See [Q1] for rules and powers. This is a variant Psi1 class.
| Psionic Strength = (Int+Wis+Chr)/3*(Level+9)*2 (This is double the PSPs of Psi1 class)
| Can "material component" Psi1 powers by spending 1V action. The doubled power does not cost extra PSPs.
|
|
[PC5] Psionicist Classes Group
Basic Psi1 Information
PSI1 CLASS: Psionic Strength = (Int+Wis+Chr) / 3 * (Level+9)
|
| WILD TALENTS: Psionic Strength = 64 + level + (Int+Wis+Chr-36) * (exceptional+1)
| where "exceptional" is the number of mental stats(Int,Wis,Chr) of 16 or above.
|
| Wild Talent Power Progression:
|
|
| Potential Number of:
| Int+Wis+Chr
| Minor
| Major
| Grand
| Att+Def
|
0-7
| 1
| 0
| 0
| 1
| 8-15
| 2
| 0
| 0
| 2
| 16-23
| 2
| 1
| 0
| 3
|
24-31
| 3
| 1
| 0
| 4
| 32-39
| 4
| 1
| 0
| 5
| 40-47
| 4
| 2
| 0
| 6
|
48-55
| 4
| 2
| 1
| 7
| 56-63
| 5
| 2
| 1
| 8
| 64-71
| 6
| 3
| 1
| 9
|
72-79
| 7
| 3
| 1
| 10
| 80+
| 8
| 4
| 2
| 11
|
|
| It takes 1 nonweapon proficiency slot for a Minor, 3 slots for a Major, and 6 slots for a Grand to obtain 1st level of mastery.
| Thereafter, 1/2 a slot will increase a power's level of mastery by 1.
| Attacks and Defenses cost: A=1, B=0, C=½, D=1½, E=2, U=2½, F=0, G=½ , H=1, I=1½, J=2, X=2½ (in slots).
| Psionicists get the number of powers seen in their progression at no proficiency cost, and their level of mastery is equal to their experience level. They could purchase higher levels of mastery (adding to their level).
|
|
PSIONIC ENCHANTMENTS (spend 1 spell of each level below to get new spell level)
|
|
|
Spell Level, Wizard:
| 0
| 1
| 2
| 3
| 4-8
| 9
| 10
| 11
| 12
| 13
|
Spell Level, Priest:
| 0
| 1
| 2
| 3
| 4-6
| 7
| 8
| 9
| 10
| 11
| Upgrade Cost:
| 400
| 800
| 200
| 150
| 100
| 150
| 200
| 800
| 1800
| 3200
|
|
[PC5] Psionicist Classes Group
Psionic Blast / Ultra Blast
PSIONIC BLAST ATTACK UPON NON-NATURAL-PSIONIC CREATURE (20 attack pts)
|
|
| Save for Range
| Int+Wis
| 10yd
| 20yd
| 30yd
|
0-5
| 20
| 19
| 18
| 6-10
| 18
| 17
| 16
| 11-13
| 16
| 15
| 14
|
14-17
| 14
| 13
| 12
| 18-21
| 12
| 11
| 10
| 22-25
| 10
| 9
| 8
|
26-29
| 8
| 7
| 6
| 30-33
| 6
| 5
| 4
| 34-35
| 4
| 3
| 2
|
36-37
| 2
| 1
| 0
| 38+
| 0
| -1
| -2
|
|
Save Modifiers
| Additions
| Subtractions
|
wizard
| +1
| panicked
| -1
| priest
| +2
| enraged
| -1
| elf
| +2
| confused
| -2
|
Intell. Fort.
| +2
| hopeless
| -3
| mind blank
| +2
| stunned
| -3
| psionicist
| +3
| using psi power
| -4
|
dwarf
| +4
| using ESP
| -5
| halfling
| +4
| asleep
| -6
| helm/telepathy
| +4
| unconscious
| -6
|
Tower/Iron Will
| +6
| feebleminded
| (Int=0-5)
| mind bar
| +6
| insane
| NA
|
|
Int+Wis
| Death
| Coma
| Sleep
| Stun
| Confuse
| Enrage
| Panic
| Feeble
| 2Insanity
| 1Insanity
| 1Insanity
|
0-5
| 01-77
| 78-91
| 92
| 93
| 94
| 95
| 96
| 97
| 98
| 99
| 00
| 6-9
| 01-10
| 11-83
| 84-92
| 93
| 94
| 95
| 96
| 97
| 98
| 99
| 00
| 10-13
| 01
| 02-15
| 16-84
| 85-93
| 94
| 95
| 96
| 97
| 98
| 99
| 00
|
14-17
| 01
| 02
| 03-11
| 12-85
| 86-94
| 95
| 96
| 97
| 98
| 99
| 00
| 18-21
| 01
| 02
| 03
| 04-17
| 18-86
| 87-95
| 96
| 97
| 98
| 99
| 00
| 22-25
| 01
| 02
| 03
| 04
| 05-18
| 19-87
| 88-96
| 97
| 98
| 99
| 00
|
26-29
| 01
| 02
| 03
| 04
| 05
| 06-19
| 20-88
| 89-97
| 98
| 99
| 00
| 30-33
| 01
| 02
| 03
| 04
| 05
| 06
| 07-20
| 21-89
| 90-98
| 99
| 00
| 34-35
| 01
| 02
| 03
| 04
| 05
| 06
| 07
| 08-26
| 27-85
| 86-99
| 00
|
36-37
| 01
| 02
| 03
| 04
| 05
| 06
| 07
| 08
| 09-22
| 23-90
| 91-00
| 38+
| 01
| 02
| 03
| 04
| 05
| 06
| 07
| 08
| 09
| 10-23
| 24-00
| Duration
| -
| 2d6 d
| 5d4 t
| 2d4 t
| 1d4 t
| 2d4 r
| 2d4 r
| perm.
| perm.
| 2d6 w
| 1d4 w
|
|
| ULTRABLAST ATTACK UPON NON-NATURAL-PSIONIC CREATURE (75 or 100 attack pts)
|
|
Int+Wis
| Save
| Death
| Coma
| Stun
| Confuse
| Feeblemind
| 1Insanity
| 2Insanity
| 3Insanity
| 4Insanity
| 5Insanity
|
0
| NA
| -
| -
| -
| -
| -
| -
| -
| -
| -
| -
| 1-5
| 20
| 01-19
| 20-36
| 37-51
| 52-64
| 65-75
| 76-84
| 85-91
| 92-96
| 97-99
| 00
| 6-10
| 19
| 01-16
| 17-34
| 35-50
| 51-63
| 64-74
| 75-83
| 84-90
| 91-95
| 96-98
| 99-00
|
11-15
| 18
| 01-12
| 13-26
| 27-43
| 44-57
| 58-69
| 70-79
| 80-87
| 88-93
| 94-97
| 98-00
| 16-20
| 17
| 01-09
| 10-20
| 21-34
| 35-50
| 51-64
| 65-75
| 76-84
| 85-91
| 92-96
| 97-00
| 21-25
| 16
| 01-07
| 08-16
| 17-27
| 28-40
| 41-55
| 56-68
| 69-79
| 80-88
| 89-95
| 96-00
|
26-30
| 15
| 01-05
| 06-12
| 13-21
| 22-32
| 33-45
| 46-60
| 61-73
| 74-84
| 85-93
| 94-00
| 31-35
| 14
| 01-04
| 05-09
| 10-16
| 17-25
| 26-36
| 37-50
| 51-66
| 67-80
| 81-91
| 92-00
| 36-40
| 13
| 01-03
| 04-07
| 08-13
| 14-21
| 22-31
| 32-43
| 44-57
| 58-74
| 75-88
| 89-00
|
41-45
| 12
| 01-02
| 03-05
| 06-10
| 11-17
| 18-26
| 27-37
| 38-50
| 51-66
| 67-84
| 85-00
| 46+
| 11
| 01
| 02-04
| 05-09
| 10-16
| 17-25
| 26-36
| 37-49
| 50-64
| 65-81
| 82-00
| Dur.
| -
| -
| 2d4 d
| 10d6r
| 6d6 r
| Perm.
| Perm.
| Perm.
| Perm.
| Perm.
| Perm.
|
|
[PC5] Psionicist Classes Group
Psi1 Minor Powers
MINOR POWERS
| Cost
| Notes
|
Animal Telepathy
| 1/r
| 1=mamm,5=bird,6=rept,8=fish,10=spider,14=plant
| Antipathy-Sympathy
| 35/h
| Antipathy-Sympathy (as spell)
| Automaton
| 10/r
| Animate Object (as spell)
|
Body Equilibrium
| 1/r
| Water Walking, Feather Fall, Lessen Weight
| Body Weaponry
| 1/r
| +level AC, +level unarmed damage
| Cell Adjustment
| 1/hp
| Max.# hp = level*5, Cure Disease=20/70
|
Clairaudience
| 5/r
| 30'range per level
| Clairvoyance
| 5/r
| 20'range per level
| Command
| 5
| Command (as spell)
|
Detect Danger
| 1/r
| 10+10*level% direction, 5+5*level% distance
| Detection of Good/Evil
| 2/r
| 20+10*level% exact alignment, 10*level% objects
| Detection of Life
| 4/r
| Gives dir.,dist.,size class (30'range per level)
|
Detection of Magic
| 3/r
| Gives type, school/sphere, and approx. level
| Domination
| 5+HD/r
| Save; Psionic gets control of all actions
| Empathic Control
| 1/HD
| Save-3; Emotion (as spell); no limit to HD
|
Empathy
| 3
| Gives basic emotions of all in 10'wide path
| ESP
| 2/r
| ESP (as spell)
| Expansion
| 5/r
| Max.Press=Str of level+12, +level dmg, +level'
|
Hypnosis
| 1/HD
| Level>10 or Int16=save; Max.HD=ä(level)
| Invisibility
| 3/t
| Mental Invisibility, affects ä(level) in HD
| Levitation
| 3/t
| Levitate (as spell)
|
Lights
| 1/t
| Faerie Fire, Dancing Lights, Light
| Locate
| 5/t
| Locate object, person, or type of creature
| Memory Protection
| 1/d
| Immune to Forget,Feeblemind,Incantatrix effects
|
Microkinesis
| 1/s
| Telekinesis on a small object (max wt = level lbs.)
| Mind Over Body
| 5/d
| No need for food,water,sleep for 2*level days
| Molecular Agitation
| 1/r
| 1 dmg 1st r, 2 dmg 2nd r, etc. (max.dmg=level)
|
Movement Acceleration
| 10/r
| +1V Action
| Object Reading
| 1/r
| Detects psychic impressions left on an object
| Postcognition
| 1/fact
| Can see into past, double chances of Precog.
|
Precognition
| 1/fact
| Int+Wis+level*level-factor% chance correct
| Psionic Trigger
| 10/d
| Contingency for 1 psi power (still need points)
| Rapport
| 5/r
| 1=Share Memories, 3=Detect Lie, 4=Mind Scan
|
Reduction
| 2/t
| -level' until 1', then halve size each time
| Sense
| 5/t
| See in darkness/fog, Hear in silenced/loud room
| Spirit Speak
| 10/r
| Speak with Dead (as spell)
|
Suspend Animation
| 6
| Ceases life functions for max of (level) weeks
| Sens. to Psychic Imp.
| 1/r
| Gives freq., type, and field of all psi in area
| Tap Psionic Link
| 7/r
| Can listen into Psi Link if within 30*level'
|
Telekinetic Barrier
| 5N /t
| Take -N dmg per physical attack (max N = level)
| Telekinetic Blade
| 5/r
| Base damage CLdCL, considered +CL/3 weapon, mental weapon
| Telep. Ventriloquism
| 1/'
| Save-3; Target actually says desired phrase
|
Tongues
| 20+6/r
| Tongues (as spell); 1 language/level
|
|
[PC5] Psionicist Classes Group
Psi1 Major Powers
MAJOR POWERS
| Cost
| Notes
|
Astral Projection
| 10
| Astral Spell (as spell)
| Aura Alteration
| 10/F/h
| F=#AL places moved, Remove Curse,Geas,Quest=8*SL
| Aura Reading
| 3
| Detect alignment, classes, skills, exact hp
|
Body Control
| 2/t
| Water Breathing, Resist environment 1 HD/level
| Cellular Restoration
| 8
| Reattaches severed limb, fixes damaged organ
| Controlled Blinking
| 5/r
| Blink 10'/level each round (no action after 1st)
|
Deflection
| 1/% /h
| Energy (non-Physical) Reflection, max=level*10%
| Dimension Door
| 10
| Dimension Door (as spell); 90'/level
| Dimension Walk
| 1/t
| Cover 30 miles in (40-level) minutes
|
Dispel Exhaustion
| 14
| Mental Surgery (1) but all in psi link affected
| Energy Control
| 1/HD
| Max.=level in HD damage, must be energy attack
| Energy Dissipation
| 20
| Take half damage from an energy attack
|
Etherealness
| 6/t
| Caster+50*level lbs. in Ethereal Plane
| Flying
| 9/t
| Fly (as spell)
| Foresight
| 18
| Foresight (as spell)
|
Geas
| 40
| Geas (as spell)
| Improved Cell Adj.
| 1/hp
| Cell Adj. but range=10'*level, Max.hp=10*level/r
| Improved Invisibility
| 9/t
| Invisibility but can attack and remain Invis.
|
Magic Jar
| 20
| Magic Jar (as spell), save penalty -1/level
| Mass Domination
| 10+HD
| Save-4; Max.=5 creatures of level HD
| Mental Surgery
| 10*lvl
| 1=Dispel Exhaustion,5=Feeblemind,6=Cure Insanity
|
Mind Bar
| 5/d
| Immune to Ench/Cha,Magic Jar,Domination,Invis.
| Molecular Manipulation
| 50
| Makes object weak: 1=cord,5=chain,7=wood,9=metal
| Molecular Rearrangement
| 10/lb.
| 1=soft,4=brass,7=bronze,10=steel,13=Mithril
|
Pass-Way
| 20/'
| Can pass through any material or Wall spell (no harm)
| Paralysis Bolt
| 15+HD
| Save-6; 1 creature, Max.HD=2*level
| Physical Acceleration
| 20/r
| +1P Action
|
Probability Travel
| 10/P
| P=#planes removed, fail=21-level%
| Psionic Cage
| 50
| Reverse Wards (no one can leave)
| Shape Alteration
| 3+W
| W=weight/1000, Polymorph Self (as spell)
|
Standing Concentration
| 5/d
| Can convert 1P+1V Action to 1M if desired each r
| Submit Illusion
| 12/t
| Submit a Spectral Force to subject's mind
| Telekinesis
| 3/r
| Max.Weight=3*sum(level), accel. 2"/r move rate
|
Telempathic Projection
| 6
| Empathy, but can send an emotion
| Telepathy
| 1/r
| Operates up to 186,000 miles away on same plane
| Telepathic Projection
| 1/r+HD
| Suggestion, Possession=2*Int+Wis+Chr points
|
Teleportation
| 20+1/%
| Teleport (as spell), can adjust roll by 1%/point
| Transmutation
| 10
| One effect in next turn can be changed to another element
| True Sensory Input
| 4/r
| True Seeing (as spell), but all 5 senses
|
Wards
| 50
| Pro.Evil&Scrying, no one can enter, break=150pts
| X-ray Vision
| 15/r
| As per ring of X-ray vision
|
|
[PC5] Psionicist Classes Group
Psi1 Grand Powers
GRAND POWERS
| Cost
| Notes
|
Amplification
| 10*#cr
| Save; Sleep d6+3 hr, Gain (Int+Wis+Chr)*2 points
| Amplify Power
| 10N
| +N to CL (or) +N*10% effect to next Psi1 power (max N=CL)
| Death Stare
| 75
| Save-6; Death; Stun 2d4r if over 2*level HD
|
Energy Cancel
| 3/HD
| As Energy Control but removes entire area effect
| Energy Jar
| 15/HD
| As Energy Control, can throw affect yourself once for 1M
| Endowment
| 100
| Gain psionics, one row lower on table above
|
God Voice Ventrilo.
| 25/r
| Loud "god voice", deafness (save), suggestion (save)
| Grand Domination
| 3*HD/r
| Save at penalty equal to level; no HD limit
| Interdimensional Space
| 40+1/h
| Rope Trick (as spell); duration limit=1h/level
|
Limited Wish
| 320
| Limited Wish (as spell)
| Mental Acceleration
| 30/r
| +1M Action (can be used for anything)
| Power Transfer
| 100*T
| T:Minor=1,Major=2,Grand=3, Object=½*Caster Psi
|
Preservation
| 50
| 1=Preserve,2=Trap Soul,5=Permanency,7=Stasis
| Psionic Acceleration
| 20/r
| +1M Action (must be used on natural psionics)
| Psionic Amplification
| 8*Mult
| Multiplies a power; Max.=level/4+1
|
Psionic Disruption
| 40/r
| No psi powers (any freq.) can be used in 50'r
| Restoration
| 60
| Restoration, Restores Items, Stops dual-nature
| Severance
| 20*SL
| Save; stops use of any 1 ability in creature
|
Shade
| 100
| Creates a ghost/shade of person who died here, half powers
| Suppression
| 3/r
| Cannot use or be affected by psionics, all psi effects drop
|
|
[PC5] Psionicist Classes Group
Psi1 Super Powers
SUPER POWERS
| Cost
| Notes
|
Cellular Heal/Harm
| X
| up to X targets: Heal or Harm X% of max hp
| Counterspell
| 40*SL
| [0 action to use] Counters a Magic/Psi/Innate
| Energy Dampen
| 1/HD/d
| Permanent Energy Cancel on self or 100'cu area
|
Full Acceleration
| 50/r
| +1 Full Action /r
| Hero Element
| 700
| Casts any one 1st level Hero spell
| Legend Element
| 400
| Casts any one 1st level Legend spell
|
Mental Deceleration
| 100*N
| Target loses next N mental actions (no save)
| No Resistance
| 400
| 1 target: Lowers Class VI,PsiR,Defense X for 1t
| Opposing Acceleration
| 60/r
| +1 Opposing Action /r
|
Physical Deceleration
| 50*N
| Target loses next N physical actions (no save)
| Quick Mental Accel.
| 60/r
| +1 QM Action /r
| Rapid Fire
| 80/r
| x2 number of Psi1 attacks/r, stacks with itself
|
Shotokan Spirit
| 60/r
| Know and can use all Psi0 minor/major/grand powers
| Sinanju Spirit
| 60/r
| Know and can use all Martial Arts powers
| Super Domination
| 10*HD
| Dominate one target (no save, no PsiR, no Wis)
|
Telekinetic Crush
| X
| 1 target: X*X*X telekinetic damage (no save)
| Versatility
| 1000
| Permanent: +1 max. # of classes or # psi.freq.
| Wish
| 480
| Wish (as spell), or any Psi2 Dev/Sci/High Sci
|
|
[PC5] Psionicist Classes Group
Psionic vs. Psionic in Mental Combat
Attack Strength
| Attack #.Mode
| F.Mind Blank=1
| G.Thought Shield=2
| H.Mental Barrier=3
| I.Intellect Fortress=8
| J.Tower of Iron Will=10
|
1- 25
| A.Psionic Blast=20
| 3
| 7
| 4
| 1
| 0
| B.Mind Thrust=4
| 12
| 4
| 0
| 0
| 1
| C.Ego Whip=7
| 8
| 3
| 0
| 0
| 0
| D.Id Insinuation=10
| 1
| 6
| 8
| 1
| 1
| E.Psychic Crush=14
| 2%
| 0%
| 0%
| 0%
| 0%
| U.Ultrablast=75/100
| 6
| 10
| 8
| 4
| 2
|
26- 50
| A.Psionic Blast=20
| 6
| 9
| 6
| 2
| 0
| B.Mind Thrust=4
| 15
| 6
| 1
| 0
| 2
| C.Ego Whip=7
| 12
| 4
| 0
| 0
| 0
| D.Id Insinuation=10
| 2
| 8
| 10
| 3
| 3
| E.Psychic Crush=14
| 5%
| 2%
| 1%
| 0%
| 0%
| U.Ultrablast=75/100
| 12
| 19
| 15
| 8
| 3
|
51- 75
| A.Psionic Blast=20
| 10
| 12
| 9
| 4
| 1
| B.Mind Thrust=4
| 18
| 9
| 2
| 2
| 3
| C.Ego Whip=7
| 17
| 6
| 1
| 1
| 1
| D.Id Insinuation=10
| 4
| 11
| 13
| 7
| 6
| E.Psychic Crush=14
| 9%
| 4%
| 2%
| 1%
| 0%
| U.Ultrablast=75/100
| 18
| 27
| 21
| 12
| 5
|
76-100
| A.Psionic Blast=20
| 15
| 16
| 13
| 7
| 2
| B.Mind Thrust=4
| 22
| 13
| 5
| 4
| 5
| C.Ego Whip=7
| 23
| 9
| 3
| 2
| 3
| D.Id Insinuation=10
| 7
| 15
| 17
| 12
| 10
| E.Psychic Crush=14
| 14%
| 7%
| 5%
| 3%
| 2%
| U.Ultrablast=75/100
| 24
| 34
| 26
| 16
| 8
|
101-125
| A.Psionic Blast=20
| 21
| 21
| 18
| 11
| 4
| B.Mind Thrust=4
| 26
| 18
| 9
| 7
| 8
| C.Ego Whip=7
| 30
| 13
| 6
| 4
| 6
| D.Id Insinuation=10
| 11
| 20
| 22
| 18
| 15
| E.Psychic Crush=14
| 20%
| 11%
| 9%
| 6%
| 4%
| U.Ultrablast=75/100
| 30
| 40
| 30
| 20
| 12
|
126-150
| A.Psionic Blast=20
| 28
| 27
| 18
| 16
| 7
| B.Mind Thrust=4
| 30
| 24
| 9
| 11
| 12
| C.Ego Whip=7
| 38
| 18
| 6
| 7
| 10
| D.Id Insinuation=10
| 16
| 26
| 22
| 25
| 21
| E.Psychic Crush=14
| 27%
| 16%
| 9%
| 10%
| 7%
| U.Ultrablast=75/100
| 36
| 45
| 33
| 24
| 18
|
151-175
| A.Psionic Blast=20
| 36
| 34
| 31
| 22
| 11
| B.Mind Thrust=4
| 34
| 31
| 25
| 15
| 17
| C.Ego Whip=7
| 47
| 24
| 15
| 11
| 15
| D.Id Insinuation=10
| 22
| 33
| 35
| 33
| 28
| E.Psychic Crush=14
| 35%
| 22%
| 20%
| 15%
| 11%
| U.Ultrablast=75/100
| 42
| 50
| 36
| 28
| 24
|
|
| OTHER ATTACK & DEFENSE MODES
|
| Attack Mode T (Psionic Touch): As per attack mode A, but range touch, affects only one target, and there is no saving throw.
| Attack Mode V (SuperBlast): This attack theoretically should exist based on its existence in Psi2. It would cost 250 attack points and have the same effect that it has in Psi2.
| Defense Mode X (UltraShield): Costs 20 defense points per round to use; you cannot attack or be attacked psionically in any frequency.
|
|
[PC5] Psionicist Classes Group
Psionic Attack Upon Defenseless Psionic
Attack Strength
| Attack #.Mode
| Defender's Original Psionic Strength
| 10-59
| 60-109
| 110-159
| 160-209
| 210-259
| 260-309
| 310+
|
1- 25
| A.Psionic Blast=20
| D
| C
| C
| 15
| 10
| 5
| 5
| B.Mind Thrust=4
| W
| W
| 40
| 35
| 30
| 25
| 20
| C.Ego Whip=7
| 30
| 25
| 20
| 15
| 10
| 5
| 5
| D.Id Insinuation=10
| 40
| 35
| 30
| 25
| 20
| 15
| 10
| E.Psychic Crush=14
| 72%
| 60%
| 50%
| 40%
| 30%
| 20%
| 10%
| U.Ultrablast=75/100
| S
| P
| W
| 40
| 30
| 20
| 10
|
26- 50
| A.Psionic Blast=20
| S
| D
| C
| C
| 15
| 10
| 5
| B.Mind Thrust=4
| W
| W
| W
| 40
| 35
| 30
| 25
| C.Ego Whip=7
| 35
| 30
| 25
| 20
| 15
| 10
| 5
| D.Id Insinuation=10
| R
| 40
| 35
| 30
| 25
| 20
| 15
| E.Psychic Crush=14
| 75%
| 62%
| 52%
| 42%
| 32%
| 22%
| 12%
| U.Ultrablast=75/100
| I
| S
| P
| W
| 40
| 30
| 20
|
51- 75
| A.Psionic Blast=20
| W
| S
| D
| C
| C
| 15
| 10
| B.Mind Thrust=4
| P
| W
| W
| W
| 40
| 35
| 30
| C.Ego Whip=7
| 40
| 35
| 30
| 25
| 20
| 15
| 10
| D.Id Insinuation=10
| R
| R
| 40
| 35
| 30
| 25
| 20
| E.Psychic Crush=14
| 79%
| 65%
| 55%
| 45%
| 35%
| 25%
| 15%
| U.Ultrablast=75/100
| K
| I
| S
| P
| W
| 40
| 30
|
76-100
| A.Psionic Blast=20
| P
| W
| S
| D
| C
| C
| 15
| B.Mind Thrust=4
| P
| P
| W
| W
| W
| 40
| 35
| C.Ego Whip=7
| P
| 40
| 35
| 30
| 25
| 20
| 15
| D.Id Insinuation=10
| R
| R
| R
| 40
| 35
| 30
| 25
| E.Psychic Crush=14
| 84%
| 69%
| 59%
| 49%
| 39%
| 29%
| 19%
| U.Ultrablast=75/100
| K
| K
| I
| S
| P
| W
| 40
|
101-125
| A.Psionic Blast=20
| K
| P
| W
| S
| D
| C
| C
| B.Mind Thrust=4
| P
| P
| P
| W
| W
| W
| 40
| C.Ego Whip=7
| I
| P
| 40
| 35
| 30
| 25
| 20
| D.Id Insinuation=10
| R
| R
| R
| R
| 40
| 35
| 30
| E.Psychic Crush=14
| 90%
| 74%
| 64%
| 54%
| 44%
| 34%
| 24%
| U.Ultrablast=75/100
| K
| K
| K
| I
| S
| P
| W
|
126-150
| A.Psionic Blast=20
| K
| K
| P
| W
| S
| D
| C
| B.Mind Thrust=4
| P
| P
| P
| P
| W
| W
| W
| C.Ego Whip=7
| I
| I
| P
| 40
| 35
| 30
| 25
| D.Id Insinuation=10
| R
| R
| R
| R
| R
| 40
| 35
| E.Psychic Crush=14
| 97%
| 80%
| 70%
| 60%
| 50%
| 40%
| 30%
| U.Ultrablast=75/100
| K
| K
| K
| K
| I
| S
| P
|
151-175
| A.Psionic Blast=20
| K
| K
| K
| P
| W
| S
| D
| B.Mind Thrust=4
| K
| P
| P
| P
| P
| W
| W
| C.Ego Whip=7
| I
| I
| I
| P
| 40
| 35
| 30
| D.Id Insinuation=10
| R
| R
| R
| R
| R
| R
| 40
| E.Psychic Crush=14
| 99%
| 87%
| 77%
| 67%
| 57%
| 47%
| 37%
| U.Ultrablast=75/100
| K
| K
| K
| K
| K
| I
| S
|
|
Code
| Effect
|
#
| Psionic attack points lost, beyond 0 attack pts = hp dmg
| C
| Confused for 2d4 rounds
| D
| Dazed for 1d4 turns, no psionic or other mental activity
|
I
| Idiocy, Int = 1d4, psionic ability lost, curable with Heal spell
| K
| Killed
| P
| Permanent loss of one random Psi1 power, and Dazed as above
|
R
| Robot, mind under control of attacker, save can be made every 2d4 weeks
| S
| Sleeping in coma for 1d4 weeks
| W
| Wounded, One random Psi1 power lost for 2d4 weeks
|
| If the subject is immune to the effect (or the effect is redundant/meaningless), treat letters as a "40" instead
|
|
[PC5] Psionicist Classes Group
Com3
Level
| KXP
| Psi3 123 456 789 AB
| TH
|
1
| 0
| 20- --- --- --
| +0
| 2
| 3
| 310 --- --- --
| +1
| 3
| 6
| 421 --- --- --
| +1
|
4
| 12
| 532 0-- --- --
| +2
| 5
| 24
| 643 10- --- --
| +2
| 6
| 48
| 754 21- --- --
| +3
|
7
| 96
| 865 320 --- --
| +3
| 8
| 192
| 976 430 --- --
| +4
| 9
| 384
| A87 541 0-- --
| +4
|
10
| 675
| A98 652 1-- --
| +5
| 11
| 825
| AA9 763 20- --
| +5
| 12
| 990
| AAA 874 30- --
| +6
|
13
| 1170
| AAA 985 40- --
| +6
| 14
| 1365
| AAA A96 510 --
| +7
| 15
| 1575
| AAA AA7 621 --
| +7
|
16
| 1800
| AAA AA8 732 --
| +8
| 17
| 2040
| AAA AA9 843 --
| +8
| 18
| 2295
| AAA AAA 954 0-
| +9
|
19
| 2565
| AAA AAA A65 0-
| +9
| 20
| 2850
| AAA AAA A76 1-
| +10
| 21
| 3150
| AAA AAA A87 1-
| +10
|
22
| 3465
| AAA AAA A98 2-
| +11
| 23
| 3795
| AAA AAA AA9 2-
| +11
| 24
| 4140
| AAA AAA AAA 3-
| +12
|
25
| 4500
| BBB BBB BBB 3-
| +12
| 26
| 4875
| BBB BBB BBB 4-
| +13
| 27
| 5265
| CCC CCC CCC 40
| +13
|
28
| 5670
| CCC CCC CCC 50
| +14
| 29
| 6090
| DDD DDD DDD 50
| +14
| 30
| 6525
| DDD DDD DDD 51
| +15
|
31
| 6975
| DDD DDD DDD 61
| +15
| 32
| 7440
| EEE EEE EEE 61
| +16
| 33
| 7920
| EEE EEE EEE 71
| +16
|
34
| 8415
| FFF FFF FFF 71
| +17
| 35
| 8925
| FFF FFF FFF 81
| +17
| 36
| 9450
| FFF FFF FFF 821
| +18
|
37
| 18900
| FFF FFF FFF 822
| +18
| 38
| 28350
| FFF FFF FFF 832
| +19
| 39
| 37800
| FFF FFF FFF 833
| +19
|
45
| 94500
| FFF FFF FFF 866
| +22
| 54
| 179550
| FFF FFF FFF A99 1
| +27
| 63
| 264600
| FFF FFF FFF AA9 9
| +31
|
72
| 349650
| FFF FFF FFF CCB B1
| +36
|
|
Requisites:
| Str 10, Dex 10, Con 10, Int 10, Wis 10, Chr 10
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 3+level/10
| To Hit Table:
| Psi
| Reference:
| DM
| Groups:
| Psionicist
| Complexity:
| CF=2
|
|
| Saving Throws:
|
| PPD:
| level+4
| RSW:
| level+2
| PP:
| level+7
| BW:
| level+1
| Spell:
| level+2
| Fort:
| level+3
| Reflex:
| level+3
| Will:
| level+3
|
|
|
Has access to Psi3 and Psi3.5.
| PSPs = (2*LVL*LVL-LVL)*4+Stat*4
| This (and the powers given below) are in the normal Psi1 PSP scale. Older printings of Psi3 and Psi3.5 used an older (10 to 1) scale.
|
| Psi3 and Psi3.5 powers cost SL*20+10 PSPs each.
|
| Gets a stat bonus of your choice to progression.
| Can "material component" Psi3 and Psi3.5 powers by spending 1V action. The doubled power does not cost extra PSPs.
|
| Level 4 (and every level divisible by 4): +1 feat.
|
|
[PC5] Psionicist Classes Group
Basic Psi3 Information
Psi3 Wild Talents
|
| There are two methods for "Wild Talents" in Psi3. Neither require you to pick a discipline. Your Caster Level (CL) is half of your highest level. You may switch between methods during a reset.
|
| Wild Talent Method 1
|
| This method does not require feats.
|
| Wild Talent Psi3 Calculation = Stat+HNCL-12
| where "Stat" is any ability score you choose, and "HNCL" is "Highest Non-Concordant Level" (e.g. the highest level among your classes).
|
| Use the progression below for powers gained (no stat bonus). Can trade one 1st for four 0th level powers.
| You can never access powers greater than SL=7 with this wild talent.
|
|
|
HNCL
| Psi3 Wild 123 456 7
| 0-2
| 1-- --- -
|
3-5
| 2-- --- -
| 6-8
| 21- --- -
| 9-11
| 32- --- -
|
12-14
| 321 --- -
| 15-17
| 432 --- -
| 18-20
| 432 1-- -
|
21-23
| 543 2-- -
| 24-26
| 543 21- -
| 27-29
| 654 32- -
|
30-32
| 654 321 -
| 33-34
| 765 432 -
| 36+
| 765 432 1
|
|
| Wild Talent Method 2
|
| This method requires feats, but you are not limited by how many powers you have, and you can get higher level powers faster.
|
| Wild Talent Psi3 Calculation = (Str+Dex+Con+Int+Wis+Chr-60) / 6 + HNCL*3
|
| You get no powers for "free", you need to spend feats.
| Each feat spent gives your highest level in Psi3 power levels. A 0 level Psi3 power costs ¼ of a power level.
| You need to be at least level equal to double the power level to use a power (e.g. you need to be 2nd level to use a 1st level power).
| You can never access powers greater than SL=9 with this wild talent.
|
|
[PC5] Psionicist Classes Group
[Q3.0] Level 0 Psi3 Powers
##
| Level 0 Powers
| Discip.
| Short Description
| Source
|
1
| Bolt
| Metcre
| You create a short-lived bolt, arrow or bullet.
| PsiHB3
| 2
| Burst
| Psyport
| Target speed improves by 5 ft. for one round.
| PsiHB3
| 3
| Catfall
| Psyport
| You recover well from a fall.
| PsiHB3
|
4
| Control Shadow
| Psykin
| You control a normal shadow like a puppet.
| PsiHB3
| 5
| Daze
| Telep
| Creature loses next action.
| PsiHB3
| 6
| Detect Psionics
| Clasen
| You detect the presence of psionic activity.
| PsiHB3
|
7
| Distract
| Telep
| Subject's mind wanders, imparting -1 penalty on some actions.
| PsiHB3
| 8
| Elfsight
| Psymet
| You have lowlight vision.
| PsiHB3
| 9
| Far Hand
| Psykin
| Minor telekinesis
| PsiHB3
|
10
| Far Punch
| Psykin
| Telekinetic punch deals 1 damage.
| PsiHB3
| 11
| Finger of Fire
| Metcre
| You deal 1d3 fire damage to one foe.
| PsiHB3
| 12
| Float
| Psyport
| You buoy a target in water or other liquid.
| PsiHB3
|
13
| Inkling
| Clasen
| You are 50% likely to know whether an intended action is good or bad.
| PsiHB3
| 14
| Know Direction
| Clasen
| You know which way is north.
| PsiHB3
| 15
| Lesser Natural Armor
| Psymet
| You gain +1 natural armor bonus.
| PsiHB3
|
16
| Missive
| Telep
| You send a one-way telepathic message to subject.
| PsiHB3
| 17
| My Light
| Psykin
| Your eyes emit 20-ft. cone of light.
| PsiHB3
| 18
| Talons
| Psymet
| Your unarmed attacks do +1 damage.
| PsiHB3
|
19
| Telempathic Projection
| Telep
| You modify subject's emotions.
| PsiHB3
| 20
| Trinket
| Metcre
| You create a short-lived trinket.
| PsiHB3
| 21
| Verve
| Psymet
| You gain 1 temporary hit point.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.1] Level 1 Psi3 Powers
##
| Level 1 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Construct I
| Metcre
| Creates astral construct to fight for you.
| PsiHB3
| 2
| Attraction
| Telep
| Subject has mild attraction you specify.
| PsiHB3
| 3
| Biocurrent
| Psykin
| Continuous bioelectrical current deals 1d4 electrical dmg/r to up to 2 cr.
| PsiHB3
|
4
| Biofeedback
| Psymet
| Self control allows you to take some damage as subdual damage.
| PsiHB3
| 5
| Bite of the Wolf
| Psymet
| Your base bite attack does 1d8 damage.
| PsiHB3
| 6
| Call Weaponry
| Psyport
| Never lack for a weapon.
| PsiHB3
|
7
| Charm Person
| Telep
| Makes one person your friend.
| PsiHB3
| 8
| Combat Precognition
| Clasen
| You gain a +1 insight bonus to AC.
| PsiHB3
| 9
| Compression
| Psymet
| You shrink 10%/level (max -50%).
| PsiHB3
|
10
| Conceal Thoughts
| Telep
| You conceal your motives.
| PsiHB3
| 11
| Control Light
| Psykin
| Control light levels up or down 20%/level.
| PsiHB3
| 12
| Control Object
| Psykin
| You telekinetically animate a small object.
| PsiHB3
|
13
| Create Sound
| Psykin
| You create the sound you desire.
| PsiHB3
| 14
| Demoralize
| Telep
| Foes suffer -1 penalty on some actions.
| PsiHB3
| 15
| Destiny Dissonance
| Clasen
| Your touch hurts your opponent's mind, dealing 1d8 subdual damage.
| PsiHB3
|
16
| Disable
| Telep
| Subjects incorrectly believe they are disabled.
| PsiHB3
| 17
| Dissipating Touch
| Psyport
| Touch deals 1d8 damage.
| PsiHB3
| 18
| Empathic Transfer
| Psymet
| You absorb others' hurts.
| PsiHB3
|
19
| Empathy
| Telep
| You know the subject's surface emotions.
| PsiHB3
| 20
| Expanded Vision
| Clasen
| Wider vision allows you to see more.
| PsiHB3
| 21
| Feather Fall
| Psyport
| Objects or creatures fall slowly.
| PsiHB3
|
22
| Feel Light
| Psymet
| You use tactile sensation to see.
| PsiHB3
| 23
| Feel Sound
| Psymet
| You use tactile sensation to hear.
| PsiHB3
| 24
| Firefall
| Metcre
| Fiery sparks deal 1d4 fire damage in 10 ft. radius.
| PsiHB3
|
25
| Grease
| Metcre
| Makes 10 ft. square or one object slippery.
| PsiHB3
| 26
| Hammer
| Psymet
| Touch deals 1d8 bludgeoning damage.
| PsiHB3
| 27
| Hear Light
| Psymet
| You use auditory sensation to see.
| PsiHB3
|
28
| Hustle
| Psymet
| You gain one extra partial action.
| PsiHB3
| 29
| Identify
| Clasen
| Identify single feature of psionic item.
| PsiHB3
| 30
| Know Location
| Clasen
| You know, generally, where you are.
| PsiHB3
|
31
| Lesser Cell Adjustment
| Psymet
| You heal 1d8 hp, +1 to next poison/disease save, or heal 1 ability point.
| PsiHB3
| 32
| Lesser Concussion
| Psykin
| Pummel foe for 1d6 damage.
| PsiHB3
| 33
| Lesser Metaphysical Wpn
| Clasen
| Weapon gains +1 bonus.
| PsiHB3
|
34
| Lesser Mind Link
| Telep
| You forge a limited mental bond with another creature.
| PsiHB3
| 35
| Minor Creation
| Metcre
| Creates one cloth or wood object.
| PsiHB3
| 36
| Molecular Agitation
| Psykin
| You heat a creature or object.
| PsiHB3
|
37
| Object Reading
| Clasen
| You know about an object's past.
| PsiHB3
| 38
| Psycholuminesence
| Clasen
| Object sheds 20-ft. radius light.
| PsiHB3
| 39
| See Sound
| Psymet
| You use visual sensation to hear.
| PsiHB3
|
40
| Sense Link
| Telep
| You sense what the subject senses (one sense)
| PsiHB3
| 41
| Skate
| Psyport
| Target slides (skillfully) along the ground as if ice.
| PsiHB3
| 42
| Spider Climb
| Psyport
| Target can walk on walls and ceilings.
| PsiHB3
|
43
| Steadfast Gaze
| Clasen
| Gaze attacks hold no terror for you.
| PsiHB3
| 44
| Stomp
| Psykin
| Shock waves in the ground knock your foes prone.
| PsiHB3
| 45
| Vigor
| Psymet
| You gain 3 temporary hit points.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.2] Level 2 Psi3 Powers
##
| Level 2 Powers
| Discip.
| Short Description
| Source
|
1
| Animal Affinity
| Psymet
| You possess one ability score or the natural armor of a chosen animal.
| PsiHB3
| 2
| Astral Construct II
| Metcre
| Create astral construct to fight for you.
| PsiHB3
| 3
| Augury
| Clasen
| You find out if intended actions will be good or bad.
| PsiHB3
|
4
| Aversion
| Telep
| Subject has aversion you specify.
| PsiHB3
| 5
| Body Equilibrium
| Psymet
| You can walk on nonsolid surfaces.
| PsiHB3
| 6
| Brain Lock
| Telep
| Subject cannot move or take any mental actions.
| PsiHB3
|
7
| Burning Ray
| Metcre
| Fiery ray deals 3d6 damage to foe.
| PsiHB3
| 8
| Cell Adjustment
| Psymet
| You heal 3d6 dmg, bonus to next poison/disease save, or heal 2 ability pts.
| PsiHB3
| 9
| Chameleon
| Psymet
| Gain a +10 enhancement bonus to Hide checks.
| PsiHB3
|
10
| Clairaudience/Clairvoy.
| Clasen
| Hear or see at a distance.
| PsiHB3
| 11
| Claws of the Bear
| Psymet
| You gain a claw attack that inflicts 1d12 damage.
| PsiHB3
| 12
| Combat Prescience
| Clasen
| +2 insight bonus to your attack roll.
| PsiHB3
|
13
| Concussion
| Psykin
| Pummel foe for 3d6 damage.
| PsiHB3
| 14
| Control Body
| Psykin
| You take rudimentary control of foe's limbs.
| PsiHB3
| 15
| Control Flames
| Psykin
| You control heat and movement of a fire.
| PsiHB3
|
16
| Control Wind
| Psykin
| Wind increased/decreased by up to 10 mph + 5 mph/level.
| PsiHB3
| 17
| Darkvision
| Clasen
| You can see in the dark.
| PsiHB3
| 18
| Detect Thoughts
| Telep
| You detect subject's surface thoughts.
| PsiHB3
|
19
| Ecto Puppet
| Metcre
| You directly control an astral construct.
| PsiHB3
| 20
| Ectoplasmic Cocoon
| Metcre
| You encapsulate a foe so it can't move.
| PsiHB3
| 21
| Expansion
| Psymet
| You grow +10%/level (max +100%).
| PsiHB3
|
22
| Glide
| Psyport
| Subject glides at speed of 20.
| PsiHB3
| 23
| Inflict Pain
| Telep
| Your mental attack deals 3d6 damage.
| PsiHB3
| 24
| Intrusive Sense Link
| Telep
| Subject senses what you sense.
| PsiHB3
|
25
| Invisibility
| Psykin
| Subject is invisible for 10 min./level or until it attacks.
| PsiHB3
| 26
| Knock
| Psyport
| Opens locked or psionically locked doors.
| PsiHB3
| 27
| Levitate
| Psyport
| Subject moves up and down at your direction.
| PsiHB3
|
28
| Painful Touch
| Psymet
| Your unarmed attacks deal extra 1d6 subdual damage.
| PsiHB3
| 29
| Psionic Lock
| Psyport
| Psionically locks a portal or chest.
| PsiHB3
| 30
| Recall Pain
| Clasen
| Foe takes damage from painful memory.
| PsiHB3
|
31
| See Invisibility
| Clasen
| Reveals invisible creatures or objects.
| PsiHB3
| 32
| Sense Psychoportation
| Psyport
| Know when others use this discipline.
| PsiHB3
| 33
| Sensitivity to Psychic Imp.
| Clasen
| You can find out about an area's past.
| PsiHB3
|
34
| Sever the Tie
| Psykin
| You deal 3d8 damage to undead in 10 ft. radius.
| PsiHB3
| 35
| Sudden Minor Creation
| Metcre
| Quickly create cloth or wood object.
| PsiHB3
| 36
| Suggestion
| Telep
| Compels subject to follow suggested action.
| PsiHB3
|
37
| Sustenance
| Psymet
| You can go without food and water.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.3] Level 3 Psi3 Powers
##
| Level 3 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Construct III
| Metcre
| Astral construct fights for you.
| PsiHB3
| 2
| Astral Steed
| Psyport
| Astral steed appears for one hour/level.
| PsiHB3
| 3
| Bite of the Tiger
| Psymet
| Your base bite attack does 2d8 damage.
| PsiHB3
|
4
| Charm Monster
| Telep
| Makes monster believe it is your ally.
| PsiHB3
| 5
| Claws of the Vampire
| Psymet
| Your base unarmed attack does 1d8 damage. You heal the same amount.
| PsiHB3
| 6
| Cone of Sound
| Psykin
| Sonic energy inflicts 5d4 sonic damage.
| PsiHB3
|
7
| Control Sound
| Psykin
| You can create very specific sounds.
| PsiHB3
| 8
| Create Food and Water
| Metcre
| Feeds three humans or one horse/level.
| PsiHB3
| 9
| Crisis of Breath
| Telep
| You disrupt the target's breathing.
| PsiHB3
|
10
| Danger Sense
| Clasen
| +2 bonus vs. trap.
| PsiHB3
| 11
| Dimension Slide
| Psyport
| Instantly move to any spot you can see in Close range.
| PsiHB3
| 12
| Displacement
| Psymet
| Attacks miss subject 50% of the time.
| PsiHB3
|
13
| Duodimensional Hand
| Psymet
| Your unarmed attacks do slashing damage with an increased crit range.
| PsiHB3
| 14
| Ectoplasmic Form
| Psymet
| Your amorphous form is hard to hurt.
| PsiHB3
| 15
| False Sensory Input
| Telep
| You falsify one of the target's senses.
| PsiHB3
|
16
| Fate Link
| Telep
| You link the fates of two targets.
| PsiHB3
| 17
| Fly
| Psyport
| Subject flies at speed of 90.
| PsiHB3
| 18
| Greater Concussion
| Psykin
| Pummel foe for 5d6 damage.
| PsiHB3
|
19
| Improved Biofeedback
| Psymet
| You take charge of your body's damage.
| PsiHB3
| 20
| Invisibility Purge
| Clasen
| Dispels invisibility within 5 ft./level.
| PsiHB3
| 21
| Lesser Domination
| Telep
| Forces subject to obey your will.
| PsiHB3
|
22
| Metaphysical Weapon
| Metcre
| Weapon gains +3 enhancement bonus.
| PsiHB3
| 23
| Mind Link
| Telep
| You have a mental bond with others.
| PsiHB3
| 24
| Negate Psionics
| Psykin
| Cancels psionic powers and effects.
| PsiHB3
|
25
| Nondetection
| Clasen
| Hides subject from Clairsentient powers, and remote viewing.
| PsiHB3
| 26
| Poison Sense
| Clasen
| Sense poison in 30-ft. radius.
| PsiHB3
| 27
| Rejuvenation
| Psymet
| You heal 1 point temp. ability damage/hour.
| PsiHB3
|
28
| Remote View
| Clasen
| You see subject from a distance.
| PsiHB3
| 29
| Schism
| Telep
| Splits your mind into two independently functional parts.
| PsiHB3
| 30
| Time Hop
| Psyport
| Subject hops forward in time 3d6 rounds.
| PsiHB3
|
31
| Ubiquitous Vision
| Clasen
| You have all-around vision.
| PsiHB3
| 32
| Undead Sense
| Clasen
| You sense the presence of undead.
| PsiHB3
| 33
| Whitefire
| Metcre
| Deals 5d4 fire damage in 20 ft. radius.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.4] Level 4 Psi3 Powers
##
| Level 4 Powers
| Discip.
| Short Description
| Source
|
1
| Amplified Invisibility
| Psykin
| Attack once and stay unseen.
| PsiHB3
| 2
| Anchored Navigation
| Clasen
| You navigate from a fixed reference point that you mentally sense.
| PsiHB3
| 3
| Astral Construct IV
| Metcre
| Astral construct fights for you.
| PsiHB3
|
4
| Aura Sight
| Clasen
| You can read things in other's auras.
| PsiHB3
| 5
| Detect Remote Viewing
| Clasen
| You know when others spy on you remotely.
| PsiHB3
| 6
| Dimension Door
| Psyport
| Teleports you and 500 lb., 90 ft./level.
| PsiHB3
|
7
| Dimensional Anchor
| Psyport
| Bars extradimensional movement.
| PsiHB3
| 8
| Dismiss Ectoplasm
| Metcre
| Dissipates ectoplasmic targets.
| PsiHB3
| 9
| Dismissal
| Psyport
| Forces a creature to return to a native plane.
| PsiHB3
|
10
| Dissolving Touch
| Psymet
| Your acid touch deals 7d6 acid damage.
| PsiHB3
| 11
| Divination
| Clasen
| Gain specific advice for proposed actions.
| PsiHB3
| 12
| Domination
| Telep
| Subject obeys your will.
| PsiHB3
|
13
| Fabricate
| Metcre
| Transforms raw goods to finished items.
| PsiHB3
| 14
| Fatal Attraction
| Telep
| Implants death urge in target.
| PsiHB3
| 15
| Fate of One
| Clasen
| You can reroll a bad roll.
| PsiHB3
|
16
| Forced Mind Link
| Telep
| Creates mental bond with unwilling target.
| PsiHB3
| 17
| Freedom of Movement
| Psyport
| Move normally despite impediments.
| PsiHB3
| 18
| Immovability
| Psymet
| You are almost impossible to move.
| PsiHB3
|
19
| Inertial Barrier
| Psykin
| Subject gains damage reduction (10/+5).
| PsiHB3
| 20
| Mass Concussion
| Psykin
| Foes take 7d4 damage in 20 ft. radius.
| PsiHB3
| 21
| Mindwipe
| Telep
| Target's recent experiences wiped away.
| PsiHB3
|
22
| Polymorph Self
| Psymet
| You assume a new form.
| PsiHB3
| 23
| Psychofeedback
| Psymet
| You can use power points to boost your Str, Con, and/or Dex ability mods.
| PsiHB3
| 24
| Quintessence
| Metcre
| You collapse a bit of time into a physical substance.
| PsiHB3
|
25
| Tailor Memory
| Telep
| False memory implanted in target.
| PsiHB3
| 26
| Telekinesis
| Psykin
| Lift or move 25 lb./level at long range.
| PsiHB3
| 27
| Wall of Ectoplasm
| Metcre
| You create a protective barrier.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.5] Level 5 Psi3 Powers
##
| Level 5 Powers
| Discip.
| Short Description
| Source
|
1
| Adapt Body
| Psymet
| You adapt your body to hostile environments.
| PsiHB3
| 2
| Astral Construct V
| Metcre
| Astral construct fights for you.
| PsiHB3
| 3
| Baleful Teleport
| Psyport
| Destructive teleport deals 9d6 damage.
| PsiHB3
|
4
| Brilliant Blast
| Psykin
| Light blast inflicts 9d4 damage in 20' radius.
| PsiHB3
| 5
| Catapsi
| Telep
| Psychic static is a drag on power manifestation.
| PsiHB3
| 6
| Clairtangency
| Psykin
| You can use Far Hand at any distance.
| PsiHB3
|
7
| Ectoplasmic Armor
| Metcre
| You gain a +10 armor bonus.
| PsiHB3
| 8
| Ectoplasmic Shambler
| Metcre
| Fog-like predator engulfs foes, dealing 2 dmg/r to foes while surrounded.
| PsiHB3
| 9
| Energy Barrier
| Psymet
| You convert energy attacks to harmless light.
| PsiHB3
|
10
| Graft Weapon
| Psymet
| A weapon becomes a natural part of you.
| PsiHB3
| 11
| Greater Domination
| Telep
| Subject obeys your will.
| PsiHB3
| 12
| Incarnate
| Metcre
| You make some psionic effects permanent.
| PsiHB3
|
13
| Major Creation
| Metcre
| As Minor Creation, plus stone and metal.
| PsiHB3
| 14
| Metaconcert
| Telep
| Mental concert of 2+ psions increases the total power of the participants.
| PsiHB3
| 15
| Metamorphosis
| Psymet
| You take the form of creatures and objects.
| PsiHB3
|
16
| Mind Probe
| Telep
| You discover the target's secret thoughts.
| PsiHB3
| 17
| Molecular Rearrangement
| Psykin
| You transmute one metal to another.
| PsiHB3
| 18
| Natural Armor
| Psymet
| You gain +4 natural armor bonus.
| PsiHB3
|
19
| Power Resistance
| Clasen
| You gain power resistance.
| PsiHB3
| 20
| Psychic Vampire
| Psykin
| Your touch attacks drains 2 power points/level from foe, which you gain.
| PsiHB3
| 21
| Recall Agony
| Clasen
| Foe takes more damage from painful memory.
| PsiHB3
|
22
| Sending
| Psyport
| Delivers short message anywhere instantly.
| PsiHB3
| 23
| Sense Psionics
| Clasen
| You sense psionic powers and effects.
| PsiHB3
| 24
| Teleport
| Psyport
| Instantly transports you anywhere.
| PsiHB3
|
25
| Teleport Trigger
| Psyport
| Predetermined event triggers teleport.
| PsiHB3
| 26
| True Seeing
| Clasen
| See all things as they really are.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.6] Level 6 Psi3 Powers
##
| Level 6 Powers
| Discip.
| Short Description
| Source
|
1
| Ablating
| Psykin
| You are buffered from one Negate Psionics effect.
| PsiHB3
| 2
| Astral Construct VI
| Metcre
| Astral construct fights for you.
| PsiHB3
| 3
| Aura Alteration
| Telep
| Targets seems something it is not.
| PsiHB3
|
4
| Banishment
| Psyport
| Banishes extraplanar creatures.
| PsiHB3
| 5
| Breath of the Dragon
| Psymet
| Breath fire for 11d4 damage.
| PsiHB3
| 6
| Disintegrate
| Psykin
| One creature or object vanishes.
| PsiHB3
|
7
| Ethereal Jaunt
| Psyport
| You become ethereal for one round/level.
| PsiHB3
| 8
| Flaming Shroud
| Metcre
| Encased foe takes 11d6 fire damage.
| PsiHB3
| 9
| Greater Biocurrent
| Psykin
| Continuous bioelectrical current, 4d6 electrical dmg/r to up to 4 creatures.
| PsiHB3
|
10
| Improved Fabricate
| Metcre
| As Fabricate, but ten times as much.
| PsiHB3
| 11
| Improved Fly
| Psyport
| Subject flies at speed of 180.
| PsiHB3
| 12
| Improved Vigor
| Psymet
| You gain 13 temporary hit points.
| PsiHB3
|
13
| Mass Suggestion
| Telep
| Many targets follow suggested action.
| PsiHB3
| 14
| Mind Switch
| Telep
| You switch minds with another.
| PsiHB3
| 15
| Null Psionics Field
| Psykin
| Negates psionics within 10 ft.
| PsiHB3
|
16
| Precognition
| Clasen
| More in-depth than Divination.
| PsiHB3
| 17
| Remote View Trap
| Clasen
| Enemy remote viewers take 4d4 damage.
| PsiHB3
| 18
| Retrieve
| Psykin
| You teleport to your hand an item you can see.
| PsiHB3
|
19
| Shield of Prudence
| Clasen
| +6 insight bonus to AC.
| PsiHB3
| 20
| Suspend Life
| Psymet
| Your life functions slow to imperceptibility.
| PsiHB3
| 21
| Trace Teleport
| Psyport
| Learn origin or goal of subject's Teleport.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.7] Level 7 Psi3 Powers
##
| Level 7 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Construct VII
| Metcre
| Astral construct fights for you.
| PsiHB3
| 2
| Contingency
| Metcre
| Sets trigger condition for another power.
| PsiHB3
| 3
| Divert Teleport
| Psyport
| Choose destination for another's Teleport.
| PsiHB3
|
4
| Emulate Power
| Clasen
| Manifest any psion power 6th-level and less.
| PsiHB3
| 5
| Energy Conversion
| Psymet
| You convert energy attacks to one ray energy attack of your own.
| PsiHB3
| 6
| Etherealness
| Psyport
| Travel to the Ethereal Plane with companions.
| PsiHB3
|
7
| Fission
| Psymet
| You briefly duplicate yourself.
| PsiHB3
| 8
| Imp. Anchored Navigation
| Clasen
| You can navigate from a fixed point even across planar boundaries.
| PsiHB3
| 9
| Improved Telekinesis
| Psykin
| Lift or move 50 lb./level at long range.
| PsiHB3
|
10
| Insanity
| Telep
| Subject is permanently wacky.
| PsiHB3
| 11
| Mass Cocoon
| Metcre
| Ectoplasmic Cocoon, but bigger.
| PsiHB3
| 12
| Mass Domination
| Telep
| Many targets subject to your will.
| PsiHB3
|
13
| Oak Body
| Psymet
| You body becomes living wood.
| PsiHB3
| 14
| Phase Door
| Psyport
| Invisible passage through wood or stone.
| PsiHB3
| 15
| Plane Shift
| Psyport
| Up to eight subjects travel to another plane.
| PsiHB3
|
16
| Reddopsi
| Psykin
| Foe's power rebounds on her.
| PsiHB3
| 17
| Sequester
| Clasen
| Subject invisible to sight and remote viewing.
| PsiHB3
| 18
| Teleport Without Error
| Psyport
| As Teleport with no off-targets.
| PsiHB3
|
19
| True Concussion
| Psykin
| Pummels foe for 13d6 damage.
| PsiHB3
| 20
| Ultrablast
| Telep
| Your mental scream deals 13d4 damage.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.8] Level 8 Psi3 Powers
##
| Level 8 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Construct VIII
| Metcre
| Astral construct fights for you.
| PsiHB3
| 2
| Dream Travel
| Psyport
| You travel to other places through dreams.
| PsiHB3
| 3
| Foresight
| Clasen
| Psionic senses warn you of impending danger.
| PsiHB3
|
4
| Hypercognition
| Clasen
| You can deduce almost anything.
| PsiHB3
| 5
| Improved Clairtangency
| Psykin
| You use Telekinesis at any distance.
| PsiHB3
| 6
| Improved Etherealness
| Psyport
| Stay ethereal longer.
| PsiHB3
|
7
| Iron Body
| Psymet
| Your body becomes living iron.
| PsiHB3
| 8
| Mind Blank
| Telep
| Subject immune to mental/emotional effects, scrying, and remote viewing.
| PsiHB3
| 9
| Mind Seed
| Telep
| Target slowly becomes you.
| PsiHB3
|
10
| Mind Store
| Metcre
| Store your personality against future need.
| PsiHB3
| 11
| Molecular Manipulation
| Psykin
| You increase or decrease an object's base hardness by 5.
| PsiHB3
| 12
| Recall Death
| Clasen
| Foe vividly recalls its future death, and dies.
| PsiHB3
|
13
| Shadow Body
| Psymet
| You become a living shadow (not the creature).
| PsiHB3
| 14
| Telekinetic Sphere
| Psykin
| Mobile force globe protects one subject.
| PsiHB3
| 15
| Teleportation Circle
| Psyport
| Circle teleports any creature inside to designated spot.
| PsiHB3
|
16
| Temporal Acceleration
| Psyport
| Your time frame accelerates for two rounds.
| PsiHB3
| 17
| True Creation
| Metcre
| As Major Creation but items are permanent.
| PsiHB3
| 18
| True Domination
| Telep
| Dominated subjects less likely to defy your will.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.9] Level 9 Psi3 Powers
##
| Level 9 Powers
| Discip.
| Short Description
| Source
|
1
| Affinity Field
| Psymet
| Effects that affect you also affect others.
| PsiHB3
| 2
| Apopsi
| Telep
| You delete the psionic power of another.
| PsiHB3
| 3
| Astral Construct IX
| Metcre
| Astral construct fights for you.
| PsiHB3
|
4
| Astral Projection
| Psyport
| Projects you and friends into Astral Plane.
| PsiHB3
| 5
| Confidante
| Telep
| You and another are permanently mentally bonded.
| PsiHB3
| 6
| Detonation
| Psykin
| Pummels foe for 17d6 damage.
| PsiHB3
|
7
| Dissolution
| Psykin
| You Disintegrate really large objects or creatures.
| PsiHB3
| 8
| Genesis
| Metcre
| You instigate a new demiplane in the Astral Plane.
| PsiHB3
| 9
| Greater Emulation
| Metcre
| Manifest any power 8th-level or less.
| PsiHB3
|
10
| Metafaculty
| Clasen
| Subject cannot hide name or location from you.
| PsiHB3
| 11
| Microcosm
| Telep
| Target explores imaginary world at the expense of the real one.
| PsiHB3
| 12
| Monster Domination
| Telep
| Dominates any creature for less time.
| PsiHB3
|
13
| Probability Travel
| Psyport
| You and friends physically enter Astral.
| PsiHB3
| 14
| Psychic Surgery
| Telep
| Repair psychic dmg, impart knowledge of new powers, and similar things.
| PsiHB3
| 15
| Shapechange
| Psymet
| You become any creature, change one/round.
| PsiHB3
|
16
| Temporal Velocity
| Psyport
| Your time frame accelerates for 3d4 rounds.
| PsiHB3
| 17
| Thrall
| Telep
| Target is your slave forever.
| PsiHB3
| 18
| Time Regression
| Psyport
| Relive the last four rounds.
| PsiHB3
|
19
| True Metabolism
| Psymet
| Regenerate 10 points/round for one minute.
| PsiHB3
| 20
| True Telekinesis
| Psykin
| Lift or move 500 lb./level at long range.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
Dancing Potion Bottle1
Level
| KXP
| Psi24 mMG SU
| TH
|
1
| 0
| 1-- --
|
| 2
| 2.8
| 2-- --
|
| 3
| 5.6
| 2-- --
|
|
4
| 11.2
| 3-- --
|
| 5
| 22.4
| 3-- --
|
| 6
| 44.8
| 31- --
|
|
7
| 89.6
| 32- --
|
| 8
| 179.2
| 32- --
|
| 9
| 350
| 33- --
|
|
10
| 520
| 33- --
|
| 11
| 690
| 331 --
|
| 12
| 860
| 332 --
|
|
13
| 1030
| 332 --
|
| 14
| 1200
| 432 --
|
| 15
| 1370
| 433 --
|
|
16
| 1540
| 433 --
|
| 17
| 1710
| 443 --
|
| 18
| 1880
| 443 1-
|
|
19
| 2050
| 443 2-
|
| 20
| 2220
| 443 3-
|
| 21
| 2390
| 443 3-
|
|
22
| 2560
| 444 3-
|
| 23
| 2730
| 444 3-
|
| 24
| 2900
| 444 4-
|
|
25
| 3070
| 444 4-
|
| 26
| 3240
| 444 4-
|
| 27
| 3410
| 544 4-
|
|
28
| 3580
| 544 4-
|
| 29
| 3750
| 554 41
|
| 30
| 3920
| 554 42
|
|
31
| 4090
| 555 43
|
| 32
| 4260
| 555 44
|
| 33
| 4430
| 555 54
|
|
34
| 4600
| 555 54
|
| 35
| 4770
| 555 55
|
| 36
| 4940
| 665 551
|
|
37
| 5110
| 665 552
|
| 38
| 5280
| 665 553
|
| 39
| 5450
| 665 554
|
|
45
| 6470
| 766 666
|
| 54
| 8000
| 888 877
|
| 63
| 9530
| A99 999
|
|
72
| 11060
| BBB AAA 1
|
|
|
Requisites:
| Int 10, Wis 12
| Alignment:
| non-L
| HD/level:
| d6
| Weapon Prof.:
| 2+level/5
| To Hit Table:
| Wiz
| Reference:
| Wiz
| Groups:
| Psionicist, Wizard, Monster, PC Designed
| Complexity:
| CF=5
|
|
| Saving Throws:
|
| PPD:
| level+3
| RSW:
| level+6
| PP:
| level+4
| BW:
| level+2
| Spell:
| level+5
| Fort:
| level-1
| Reflex:
| level+0
| Will:
| level+0
|
|
|
You count as a potion for effects that refer to potions.
| Divide the cost of potions by LVL.
| Gets +1E action, can use 1S+1E+1V per segment.
| Level 1: Identify potions by sight.
| Level 1: For a potion, can increase duration by 100% or effect by 50%. Each potion may be improved only once.
| Level 1: 1M: Otto's Irresistable Dance (1 creature, no save)
| Level 1: 0, while drinking a potion: Do a "sip" on the potion, which might identify it. Then the rest of the potion resolves. You may reverse the effect of the entire potion of yourself (Harm -> Heal, Poison -> Neutralize Poison or Sweet Water, etc.). This works even if the sip was lethal.
| Level 3: 1V, while drinking a potion: "Material Component" a potion's effect, so it does double effect on you.
| Level 4: Can create potions in 1/(level-3) the normal time.
| Level 5: Brew Potions: 10F, 1/reset: Create 100*LVL XP value in potions.
| Level 5: Can "Frugal" potions (+50% to number of uses).
| Level 5: 1M: Otto's Irresistable Dance (1 group, no save)
| Level 5: 1M+1P: Brew Space-Mead, a potion that when drank does Astral Spell and an Abyssal Water effect.
| Level 5: 1M+1P: Cure a Potion effect that occured within the last round.
| Level 5: 1M: Potion ball (of a potion you have, the potion is used)
| Level 7: 0, 1/r: Recharge one of your magic items by 1 charge (even a potion)
| Level 10: 1F, while drinking two potions, 1/reset: The mixing of the potions creates a special effect -- one of the potions chosen at random fails to work, but the other has its effects made permanent on the drinker. The potions's effect becomes a spell-like abilitiy that is always on for the drinker.
|
|
[PC5] Psionicist Classes Group
[Q24.4] Intelligent Item Psionics - Minor
Effect
| gp cost (3E)
| Source
| d77
|
10 ranks in Bluff
| 5000
| DMG3.5?
| 1
| 10 ranks in Decipher Script
| 5000
| DMG3.5?
| 2
| 10 ranks in Diplomacy
| 5000
| DMG3.5?
| 3
|
10 ranks in Intimidate
| 5000
| DMG3.5?
| 4
| 10 ranks in Knowledge (choose category)
| 5000
| DMG3.5?
| 5
| 10 ranks in Listen
| 5000
| DMG3.5?
| 6
|
10 ranks in Search
| 5000
| DMG3.5?
| 7
| 10 ranks in Sense Motive
| 5000
| DMG3.5?
| 8
| 10 ranks in Spellcraft
| 5000
| DMG3.5?
| 9
|
10 ranks in Spot
| 5000
| DMG3.5?
| 10
| 1E: activate zone of truth 3/day
| 6500
| DMG3.5?
| 11
| 1E: bless its allies 3/day
| 1000
| DMG3.5?
| 12
|
1E: cure moderate wounds (2d8+3) on wielder 3/day
| 6500
| DMG3.5?
| 13
| 1E: darkness 3/day
| 6500
| DMG3.5?
| 14
| 1E: daze monster 3/day
| 6500
| DMG3.5?
| 15
|
1E: detect magic at will
| 3600
| DMG3.5?
| 16
| 1E: faerie fire 3/day
| 1100
| DMG3.5?
| 17
| 1E: hold person on an enemy 3/day
| 6500
| DMG3.5?
| 18
|
1E: locate object 3/day
| 6500
| DMG3.5?
| 19
| 1E: major image 1/day
| 5400
| DMG3.5?
| 20
| 1E: minor image 1/day
| 2200
| DMG3.5?
| 21
|
Anti-Magic 10% (DR 6T)
|
| 0D&D-Master
| 22
| Bless(R60',DR6T,EF20'sq, + 1ML/Hit/Dmg; X5)
|
| 0D&D-Master
| 23
| Blight' (R 60', DR 6T, EF 20'sq, -1 ML/Hit/Dmg; X5)
|
| 0D&D-Master
| 24
|
Bouyancy, to 10,000 cn (DR 6T)
|
| 0D&D-Master
| 25
| Cause Fear* (R 120', DR 2T; X5)
|
| 0D&D-Master
| 26
| Cause Wounds, Light* (EF 7 hp; X5)
|
| 0D&D-Master
| 27
|
Change Odors (EF 30' cube)
|
| 0D&D-Master
| 28
| Change Tastes (EF 40 meals or 20 cu.ft.)
|
| 0D&D-Master
| 29
| Climb Walls, 70% (DR 12T)
|
| 0D&D-Master
| 30
|
ConfuseAlignment*(R Touch, DR 40T;
|
| 0D&D-Master
| 31
| Container, to 5,000 cn (DR 6 hours)
|
| 0D&D-Master
| 32
| Cure Wounds (EF 7 hp; B26)
|
| 0D&D-Master
| 33
|
Darkness*(R 120', DR46T, EF30' dia; X11)
|
| 0D&D-Master
| 34
| deathwatch continually active
| 2700
| DMG3.5?
| 35
| detect elevator/shifting rooms/walls in a 10' radius
|
| DMG1
| 36
|
Detect Evil (DR 6T, EF R 60'; B41)
|
| 0D&D-Master
| 37
| detect evil/good in a 10' radius
|
| DMG1
| 38
| detect gems, kind, and number in a 10' radius
|
| DMG1
| 39
|
detect invisible objects in a 10' radius
|
| DMG1
| 40
| Detect Magic (DR 6T, EF R 60'; B39)
|
| 0D&D-Master
| 41
| detect magic in a 10' radius
|
| DMG1
| 42
|
Detect New Construction (R 60', DR 36T)
|
| 0D&D-Master
| 43
| detect precious metals, kind, and amount in a 20' radius
|
| DMG1
| 44
| detect secret doors in a 5' radius
|
| DMG1
| 45
|
Detect Slopes (R 30', DR 36T)
|
| 0D&D-Master
| 46
| detect sloping passages in a 10' radius
|
| DMG1
| 47
| detect traps of large size in a 10' radius
|
| DMG1
| 48
|
Find Traps, 50% (DR 6T)
|
| 0D&D-Master
| 49
| FloatingDisc(DR 6T, EF 5,000 cn; B39)
|
| 0D&D-Master
| 50
| HoldAnimal(R 180', DR 40T, EF one type, 4 cr; C15)
|
| 0D&D-Master
| 51
|
Levitate (DR 46T; B41)
|
| 0D&D-Master
| 52
| locate object in a 120' radius
|
| DMG1
| 53
| Magic Missile (EF 5 missiles, ld6 + 1D each; B40)
|
| 0D&D-Master
| 54
|
Memorize + 1 bonus spell level
|
| 0D&D-Master
| 55
| Mindmask (R Touch, DR 12T; X11)
|
| 0D&D-Master
| 56
| Open Locks, 60% (DR 6T)
|
| 0D&D-Master
| 57
|
Predict Weather(DR 12 hours, EF 40 miles; C 15)
|
| 0D&D-Master
| 58
| Produce Fire (DR 2T; C15)
|
| 0D&D-Master
| 59
| Protection from Evil (DR 6T; B40)
|
| 0D&D-Master
| 60
|
Purify Food and Water (R lo', EF 6 waterskins or 12 food; B27)
|
| 0D&D-Master
| 61
| Read Languages (DR 6T; B40)
|
| 0D&D-Master
| 62
| Read Magic (DR 3T; B40)
|
| 0D&D-Master
| 63
|
Remove Fear (DR 3T, EF +6 SAve; B27)
|
| 0D&D-Master
| 64
| Repair normal objects (EF up to 1,000
|
| 0D&D-Master
| 65
| Resist Cold (DR 12T, EF + 2ST, -l/die D, 30'; B27)
|
| 0D&D-Master
| 66
|
Resist Fire (DR 6T, EF + 2ST, -1ldie D;
|
| 0D&D-Master
| 67
| Shield (DR 6T; B40)
|
| 0D&D-Master
| 68
| Sleep (R 240', DR 20 T, EF up to 20 HD, 40' sq; B40)
|
| 0D&D-Master
| 69
|
Speak with Animals (R 30', DR 6T; X6)
|
| 0D&D-Master
| 70
| Timekeeping (DR to 24 hours from 1 mark)
|
| 0D&D-Master
| 71
| Tree movement (DR 12T)
|
| 0D&D-Master
| 72
|
Ventriloquism (R go', DR 3T; B40)
|
| 0D&D-Master
| 73
| Warp Wood(R240', EF40 arrows; C15)
|
| 0D&D-Master
| 74
| Water Breathing (R30', DR 1 day; X12)
|
| 0D&D-Master
| 75
|
Weapon damage bonus + 2 (DR 1T)
|
| 0D&D-Master
| 76
| Web (R lo'cu, DR 48T; B42)
|
| 0D&D-Master
| 77
|
|
[PC5] Psionicist Classes Group
[Q24.5] Intelligent Item Psionics - Major
Effect
| gp cost (3E)
| Source
| d259
|
10 ranks in Sense Motive
|
| ELH3?
| 1
| 10 ranks in Survival
|
| ELH3?
| 2
| 1E: arcane eye 1/day
| 10000
| DMG3.5?
| 3
|
1E: cause fear in an enemy at will
| 7200
| DMG3.5?
| 4
| 1E: clairvoyance 3/day
| 16000
| DMG3.5?
| 5
| 1E: create daylight 3/day
| 16000
| DMG3.5?
| 6
|
1E: create deeper darkness 3/day
| 16000
| DMG3.5?
| 7
| 1E: create magic circle against (opposing alignment) at will
| 16000
| DMG3.5?
| 8
| 1E: detect (opposing alignment) at will
| 7200
| DMG3.5?
| 9
|
1E: detect thoughts at will
| 44000
| DMG3.5?
| 10
| 1E: detect undead at will
| 7200
| DMG3.5?
| 11
| 1E: dimensional anchor on a foe 1/day
| 10000
| DMG3.5?
| 12
|
1E: dismissal on a foe 1/day
| 10000
| DMG3.5?
| 13
| 1E: fear against foes 3/day
| 30000
| DMG3.5?
| 14
| 1E: gust of wind 3/day
| 11000
| DMG3.5?
| 15
|
1E: haste on its owner 3/day
| 16000
| DMG3.5?
| 16
| 1E: invisibility purge (30 ft. range) 3/day
| 16000
| DMG3.5?
| 17
| 1E: lesser globe of invulnerability 1/day
| 10000
| DMG3.5?
| 18
|
1E: locate creature 3/day
| 30000
| DMG3.5?
| 19
| 1E: quench on fires 3/day
| 16000
| DMG3.5?
| 20
| 1E: slow on its enemies 3/day
| 16000
| DMG3.5?
| 21
|
Ability Score bonus (DR 6T, EF 1 random score)
|
| 0D&D-Master
| 22
| Ability Score bonus (DR 6T, EF 2 random scores)
|
| 0D&D-Master
| 23
| AC bonus -2 (DR 6T)
|
| 0D&D-Master
| 24
|
AC bonus -4 (DR 6T)
|
| 0D&D-Master
| 25
| Adds 1 point to possessor’s maior attribute
|
| DMG1
| 26
| Animate dead (1 figure) (by touch) - 7 times/week
|
| DMG1
| 27
|
Anti-Animal Shell (DR 40T C16)
|
| 0D&D-Master
| 28
| Anti-Magic 20% (DR 6T)
|
| 0D&D-Master
| 29
| Anti-Plant Shell (DR 6T; Cl6)
|
| 0D&D-Master
| 30
|
Audible glamer upon command - 3 times/day
|
| DMG1
| 31
| Bearhug (DR 1T)
|
| 0D&D-Master
| 32
| Bless (by touch)
|
| DMG1
| 33
|
Bug Repellant (DR 40T, + 4 ST)
|
| 0D&D-Master
| 34
| Buoyancy, to 20,000 cn (DR 12T)
|
| 0D&D-Master
| 35
| Buoyancy, to 40,000 cn (DR 18T)
|
| 0D&D-Master
| 36
|
Calm Others (R 120', EF up to 40 HD)
|
| 0D&D-Master
| 37
| Cause Disease*(R 30'; X6)
|
| 0D&D-Master
| 38
| Cause Wounds, Critical* (EF 21 hp;
|
| 0D&D-Master
| 39
|
Cause Wounds, Serious* (EF 14 hp;
|
| 0D&D-Master
| 40
| Charm Monster(R 120', EF 18 at 3 HD or 1 at 3 + HD; X13)
|
| 0D&D-Master
| 41
| Charm Person (R 120'; B39)
|
| 0D&D-Master
| 42
|
charm person on contact - 3 times/day
|
| DMG1
| 43
| Charm Plant (R 120', DR 3 mon, EF 1/6/12/24 plants; C21)
|
| 0D&D-Master
| 44
| Choose Best Option (R lT, EF 1 choice)
|
| 0D&D-Master
| 45
|
Clairaudience (when touched to the ear)
|
| DMG1
| 46
| clairoudience, 30' range-3 times/day 1 round per use
|
| DMG1
| 47
| Clairvoyance (when touched to the eyes)
|
| DMG1
| 48
|
Clairvoyance(R 60', DR 12T; X11)
|
| 0D&D-Master
| 49
| clairvoyance, 30' range - 3 times/day, 1 round per use
|
| DMG1
| 50
| Climb Walls, 100% (DR 12T)
|
| 0D&D-Master
| 51
|
Climb Walls, 80% (DR 12T)
|
| 0D&D-Master
| 52
| Climb Walls, 90% (DR 12T)
|
| 0D&D-Master
| 53
| Cloudkill (R l', DR 6T, EF 1 pth, 5HD or less Save vs. Poison, 30' x 20'; X14)
|
| 0D&D-Master
| 54
|
Color spray - 3 times/day
|
| DMG1
| 55
| Communication (DR 6T)
|
| 0D&D-Master
| 56
| Comprehend languages when held
|
| DMG1
| 57
|
Confusion (R 120', DR 12r, EF up to 18 cr in 30' rad; X13)
|
| 0D&D-Master
| 58
| Container, to 10,000 cn (DR 6 hours)
|
| 0D&D-Master
| 59
| Container, to 20,000 cn (DR 6 hours)
|
| 0D&D-Master
| 60
|
Container. to 15,000 cn (DR 6 hours)
|
| 0D&D-Master
| 61
| Continual Darkness* (R 120', EF 30' rad; X6)
|
| 0D&D-Master
| 62
| continuous detect scrying effect
| 10000
| DMG3.5?
| 63
|
Control Plants (R all in 30' x 30', DR 20T; X61)
|
| 0D&D-Master
| 64
| Control Temperature 10' radius (DR 40T, EF 50 degrees; C 15)
|
| 0D&D-Master
| 65
| Create Food (R lo', EF 400 men 30 Control Winds (DR 40T, EF 400'; C16)
|
| 0D&D-Master
| 66
|
Create food and water - 1 time/day
|
| DMG1
| 67
| Create magic aura (R 120', DR 3T, EF 40' cube)
|
| 0D&D-Master
| 68
| Create Normal Animals (R 30', DR lOT, EF 1-6 cr; C12)
|
| 0D&D-Master
| 69
|
Create Normal Monsters (R 30', DR 2T, EF 40 HD total; C22)
|
| 0D&D-Master
| 70
| Create Poison * (R Touch; X8)
|
| 0D&D-Master
| 71
| Create Water (RDR 6T, EF 50 gallons; X7)
|
| 0D&D-Master
| 72
|
Cure Blindness (R Touch; X6)
|
| 0D&D-Master
| 73
| Cure Disease (R 30 ' ; X6)
|
| 0D&D-Master
| 74
| Cure light wounds (1d8+5) on wielder 1/day
|
| ELH3?
| 75
|
Cure light wounds- 7 times/week
|
| DMG1
| 76
| Cure Wounds, Critical(EF 21 hp; C12)
|
| 0D&D-Master
| 77
| Cure Wounds, Serious (EF 14 hp; X7)
|
| 0D&D-Master
| 78
|
Curse* (R Touch; EF limited, see X14)
|
| 0D&D-Master
| 79
| Darkness (5', 10', or 15‘ radius) - 3 times/day
|
| DMG1
| 80
| Detect [opposing alignment] at will
|
| ELH3?
| 81
|
Detect charm - 3 times/day
|
| DMG1
| 82
| Detect Danger (R 200 ' , DR 6T; M4)
|
| 0D&D-Master
| 83
| Detect evil/good when held or ordered
|
| DMG1
| 84
|
Detect invisibility when held and ordered
|
| DMG1
| 85
| Detect Invisible (R 400', DR 6T; B41)
|
| 0D&D-Master
| 86
| Detect magic - 3 times/day
|
| DMG1
| 87
|
Detect magic at will
|
| ELH3?
| 88
| Detect secret doors at will
|
| ELH3?
| 89
| determine directions and depth - 2 times/day
|
| DMG1
| 90
|
Dimension Door (R lo', DR lr, EF 360'; X13)
|
| 0D&D-Master
| 91
| Disarm Attack (DR 6T)
|
| 0D&D-Master
| 92
| Dispel Evil (R 30', DR 1T; X8)
|
| 0D&D-Master
| 93
|
Dissolve (R 120', DR 3-18 days, EF 3,000 sq.ft. x 10'; C20)
|
| 0D&D-Master
| 94
| Dodge normal missiles (DR lT, EF Save vs. wands)
|
| 0D&D-Master
| 95
| Elasticity (DR 12T, EF 1/2 Dmg blunt weapons)
|
| 0D&D-Master
| 96
|
ESP (30’-60' range) - 3 times/day
|
| DMG1
| 97
| ESP(R 60', DR 12T; B41)
|
| 0D&D-Master
| 98
| ESP, 30' range - 3 times/day 1 round per use
|
| DMG1
| 99
|
Feather fall on wielder 1/day
|
| ELH3?
| 100
| Feather fall when grasped and ordered
|
| DMG1
| 101
| Feeblemind (R 240', EF -4S?, INT 2;
|
| 0D&D-Master
| 102
|
Find Secret Doors (R lo', DR 6T)
|
| 0D&D-Master
| 103
| Find traps - 3 times/day
|
| DMG1
| 104
| Find Traps (DR 2T, EF 30' ; X5)
|
| 0D&D-Master
| 105
|
Find traps at will
|
| ELH3?
| 106
| Find Traps, 60% (DR 6T)
|
| 0D&D-Master
| 107
| Find Traps, 70% (DR 6T)
|
| 0D&D-Master
| 108
|
Find Traps, 80% (DR 6T)
|
| 0D&D-Master
| 109
| Fly (DR 40 + ld6T, MV 360'; X12)
|
| 0D&D-Master
| 110
| Fly when held and ordered - 1 time/day
|
| DMG1
| 111
|
flying, 12" - 1 hour/day
|
| DMG1
| 112
| fnfravision when held or worn
|
| DMG1
| 113
| Free Monster* (R 120', EF up to 4 cr; X15)
|
| 0D&D-Master
| 114
|
Free Person* (R 120', EF up to 4 cr;
|
| 0D&D-Master
| 115
| Gaseous Form (DR 3T)
|
| 0D&D-Master
| 116
| Growth of Animal (R 120', DR 12T, EF
|
| 0D&D-Master
| 117
|
Growth of Plants (R 120', EF 3,000
|
| 0D&D-Master
| 118
| Hallucinatory Terrain (R 240'; X13)
|
| 0D&D-Master
| 119
| Harden* (R 120', EF 3,000 sq.ft. X
|
| 0D&D-Master
| 120
|
Haste (R 240', DR 3T, EF 24 cr in 60';
|
| 0D&D-Master
| 121
| heal - 1 time/day
|
| DMG1
| 122
| Hear Noise, 50% (DR 12T)
|
| 0D&D-Master
| 123
|
Heat Metal (R 30', DR 7r; M4)
|
| 0D&D-Master
| 124
| Hide in Shadows, 30% (DR 6T)
|
| 0D&D-Master
| 125
| Hide in Shadows, 50% (DR 6T)
|
| 0D&D-Master
| 126
|
Hit points bonus + 1 per Hit Die (DR
|
| 0D&D-Master
| 127
| Hit rolls bonus + 2 (DR 1T)
|
| 0D&D-Master
| 128
| Hit rolls bonus + 3 (DR 1T)
|
| 0D&D-Master
| 129
|
Hit rolls bonus + 4 (DR 1T)
|
| 0D&D-Master
| 130
| Hold Monster (R 120', DR 46T, EF up to 4 cr; X15)
|
| 0D&D-Master
| 131
| Hold Person (R 120 I , DR 40T, EF up to 4 cr; X12)
|
| 0D&D-Master
| 132
|
Hold Portal (DR 12T; B39)
|
| 0D&D-Master
| 133
| Hypnotic pattern (when moved) - 3 times/day
|
| DMG1
| 134
| Ice, Storm (R 120', EF 20d6 D, 20' cube; X13)
|
| 0D&D-Master
| 135
|
Ice, Wall (R 120', DR 12T, EF 1200 sq.ft.; X13)
|
| 0D&D-Master
| 136
| illusion, 120' range - 2 times/day, as the wand
|
| DMG1
| 137
| Immune to Disease (R Touch, DR 18T)
|
| 0D&D-Master
| 138
|
Immune to Paralysis (R Touch, DR 6T)
|
| 0D&D-Master
| 139
| Immune to Poison (DR 18T, EF self
|
| 0D&D-Master
| 140
| Infravision (R Touch, DR 1 day, EF see 60'; X12)
|
| 0D&D-Master
| 141
|
Invisibility (B41)
|
| 0D&D-Master
| 142
| Invisibility (improved) - 3 times/day
|
| DMG1
| 143
| Invisibility lO'radius(R 120'; X12)
|
| 0D&D-Master
| 144
|
Item creates wall of fire in a ring with the wielder at the center 1/day
| 10000
| DMG3.5?
| 145
| Jump for 20 minutes on wielder 1/day
|
| ELH3?
| 146
| Knock (R 60'; B41)
|
| 0D&D-Master
| 147
|
Know Alignment (DR lr, EF R 30; X5)
|
| 0D&D-Master
| 148
| Know alignment when held and ordered - 1 time/day
|
| DMG1
| 149
| Leap to 30', + 2 Hit roll bonus (DR 1T)
|
| 0D&D-Master
| 150
|
Levitate when held and ordered - 3 times/day
|
| DMG1
| 151
| levitation, 1 turn duration - 3 times/day ot 6th level of magic
|
| DMG1
| 152
| Light (R 120', DR 46T, EF 30' dia; B40)
|
| 0D&D-Master
| 153
|
Light-7 time/week
|
| DMG1
| 154
| Locate object in a 120-ft. radius
|
| ELH3?
| 155
| Locate Object(DR 6T, EF 120'; X6)
|
| 0D&D-Master
| 156
|
Lower Water (R 240', DR lOT, EF 1/2 height; X16)
|
| 0D&D-Master
| 157
| Magic Door (R lo', DR 7 uses; C22)
|
| 0D&D-Master
| 158
| Massmorph (R 240', EF 100 mansize; X13)
|
| 0D&D-Master
| 159
|
Memorize + 2 bonus spell levels
|
| 0D&D-Master
| 160
| Memorize + 3 bonus spell levels
|
| 0D&D-Master
| 161
| Memorize + 4 bonus spell levels
|
| 0D&D-Master
| 162
|
Merging (DR 18T, EF 7 cr)
|
| 0D&D-Master
| 163
| Mind blank - 3 times/day
|
| DMG1
| 164
| MirrorImage(DR 6T, EF 5 false images; B42)
|
| 0D&D-Master
| 165
|
Move Silently, 50% (DR 6T)
|
| 0D&D-Master
| 166
| Neutralize Poison (R Touch; X8)
|
| 0D&D-Master
| 167
| Obscure (DR 40T, EF 400fsq/40'high; C15)
|
| 0D&D-Master
| 168
|
Obscurement- 1 time/day
|
| DMG1
| 169
| Open Locks, 70% (DR 6T)
|
| 0D&D-Master
| 170
| Open Locks, 80% (DR 6T)
|
| 0D&D-Master
| 171
|
Parry (DR 6T)
|
| 0D&D-Master
| 172
| Pass Plant (EF 300-600 yards; C16)
|
| 0D&D-Master
| 173
| Pass without trace - 1 time/day
|
| DMG1
| 174
|
Pass-Wall(R 60', DR 6T, EF 5' X 10'; C22)
|
| 0D&D-Master
| 175
| Pick Pockets, 50% (DR 6T)
|
| 0D&D-Master
| 176
| Plant Door(DR 40T; C15)
|
| 0D&D-Master
| 177
|
Polymorph Other(R 60', up to 2x HD; X13)
|
| 0D&D-Master
| 178
| Possessor immune to disease
|
| DMG1
| 179
| Possessor immune to fear
|
| DMG1
| 180
|
Possessor immune to gas of any type
|
| DMG1
| 181
| Possessor need neither eat nor drink for up to 1 week
|
| DMG1
| 182
| Protection +2 when held or worn
|
| DMG1
| 183
|
Protection from Evil IO' Radius (DR 12T, EF + 1 ST; X8)
|
| 0D&D-Master
| 184
| Protection from Lightning (R Touch, DR 40T, EF 40 dice D; C 15)
|
| 0D&D-Master
| 185
| Protection from many creatures (DR 6T, EF up to 15HD)
|
| 0D&D-Master
| 186
|
Protection from Normal Missiles (R 30', DR 12T X12)
|
| 0D&D-Master
| 187
| Protection from Poison (R Touch, DR 40T, EF + 4 vs. breath; M5)
|
| 0D&D-Master
| 188
| Protection from some creatures (DR 6T, EF up to 5 HD)
|
| 0D&D-Master
| 189
|
Remove fear by touch
|
| DMG1
| 190
| Remove Geas* (R 30'; X16)
|
| 0D&D-Master
| 191
| Remove Traps, 50% (DR 6T)
|
| 0D&D-Master
| 192
|
Repair temporary magical object (1 obj)
|
| 0D&D-Master
| 193
| Sanctuary when held or worn - 1 time/day
|
| DMG1
| 194
| Saving Throws bonus + 2 (DR 6T)
|
| 0D&D-Master
| 195
|
Security (EF Trap 5 items, alarm only)
|
| 0D&D-Master
| 196
| Set normal Trap, 50% (DR 6T)
|
| 0D&D-Master
| 197
| Set normal Trap, 70% (DR 6T)
|
| 0D&D-Master
| 198
|
Shelter
|
| 0D&D-Master
| 199
| Shield, when held or worn, upon command - 3 times/day
|
| DMG1
| 200
| Shrink Plants* (R 120', EF 3,000 sq.ft.;
|
| 0D&D-Master
| 201
|
Silence15'radius(R 180', DR 12T; X6)
|
| 0D&D-Master
| 202
| Size Control (DR 6T, 3' to 18')
|
| 0D&D-Master
| 203
| Slow* (R 240', DR 3T, EF up to 24 cr, 30' radius; X12)
|
| 0D&D-Master
| 204
|
Speak with animals- 3 timedday
|
| DMG1
| 205
| Speak with dead- 1 timelday
|
| DMG1
| 206
| Speak with plants - 7 times/week
|
| DMG1
| 207
|
Speak with Plants(R 30', DR 3T; X8)
|
| 0D&D-Master
| 208
| Speak with the Dead (R 30', EF 3 questions; X7)
|
| 0D&D-Master
| 209
| Spell damage bonus, + l/die (DR 1 spell)
|
| 0D&D-Master
| 210
|
Spider climb for 20 minutes on wielder 1/day
|
| ELH3?
| 211
| status effect, usable at will
| 11000
| DMG3.5?
| 212
| strength - 1 time/day (upon wielder only)
|
| DMG1
| 213
|
Striking (R 30', DR lT, EF + ld6 D;
|
| 0D&D-Master
| 214
| Summon Animals (R 360', DR 3T; M5)
|
| 0D&D-Master
| 215
| Telekinesis (R 120', DR 6r, EF 8000 cn, MV 20'/r; C20)
|
| 0D&D-Master
| 216
|
telekinesis, 2,500 g.p. wt. maximum - 2 times/day, 1 round each
|
| DMG1
| 217
| telepathy, 60' range - 2 times/day
|
| DMG1
| 218
| teleportation - 1 time/day 6,000 g.p. wt. maximum, 2 segments
|
| DMG1
| 219
|
Tongues when held or worn and commanded
|
| DMG1
| 220
| Tracking (DR 6 hours, EF 90% outdoor, 50% indoor)
|
| 0D&D-Master
| 221
| Transport Through Plants (EF +2 cr;C16)
|
| 0D&D-Master
| 222
|
Turn Undead as Cleric L12 (DR 2T)
|
| 0D&D-Master
| 223
| Turn Undead as Cleric L6 (DR 1T)
|
| 0D&D-Master
| 224
| Turn undead bonus + 2 to roll, + 1d6 HD (DR 1T)
|
| 0D&D-Master
| 225
|
Turn undead bonus + 4 to roll, + 2d6 HD (DR 1T)
|
| 0D&D-Master
| 226
| Turn Wood(R 30', DR 40T, EF 120' X 60'; M5)
|
| 0D&D-Master
| 227
| Ultravision when held or worn
|
| DMG1
| 228
|
Ventriloquism upon command - 3 times/day
|
| DMG1
| 229
| Wall of Stone (R 60', EF 1,000 cu.ft.; X15)
|
| 0D&D-Master
| 230
| Wall ofFire(R 60', DRConc., EF 1200 sq.ft.; X14)
|
| 0D&D-Master
| 231
|
Water breathing upon command
|
| DMG1
| 232
| Water walking ability
|
| DMG1
| 233
| Weapon damage bonus + 3 (DR 1T)
|
| 0D&D-Master
| 234
|
Weapon damage bonus + 4 (DR 1T)
|
| 0D&D-Master
| 235
| Weapon damage bonus + 5 (DR 1T)
|
| 0D&D-Master
| 236
| Weapon strength bonus + 1 (DR 1T)
|
| 0D&D-Master
| 237
|
Weapon strength bonus + 2 (DR 1T)
|
| 0D&D-Master
| 238
| Wearer immune ta charm or hold spells
|
| DMG1
| 239
| Wearer immune to magic missiles
|
| DMG1
| 240
|
Web- 1 time/day
|
| DMG1
| 241
| Web movement (DR 12T)
|
| 0D&D-Master
| 242
| Wielder can use see invisibility at will
|
| ELH3?
| 243
|
Wielder does not need to breathe
|
| ELH3?
| 244
| Wielder does not need to sleep
|
| ELH3?
| 245
| Wielder has free use of Blind-Fight
|
| ELH3?
| 246
|
Wielder has free use of Combat Expertise
|
| ELH3?
| 247
| Wielder has free use of Combat Reflexes
|
| ELH3?
| 248
| Wielder has free use of evasion
|
| ELH3?
| 249
|
Wielder has free use of Improved Initiative
|
| ELH3?
| 250
| Wielder has free use of Improved Sunder
|
| ELH3?
| 251
| Wielder has free use of Mobility
|
| ELH3?
| 252
|
Wielder has free use of uncanny dodge (as a 5th-level barbarian)
|
| ELH3?
| 253
| Wizard lock - 7 time/week
|
| DMG1
| 254
| Wizard Lock (R 10'; B42)
|
| 0D&D-Master
| 255
|
WizardEye (R 240', DR 6I', MV 120'; X14)
|
| 0D&D-Master
| 256
| Write - 1 time/day
|
| DMG1
| 257
| X-ray vision, 40' range - 2 times/day 1 turn per use
|
| DMG1
| 258
|
Zombie animation - 1 time/week
|
| DMG1
| 259
|
|
[PC5] Psionicist Classes Group
[Q24.6] Intelligent Item Psionics - Grand
Effect
| gp cost (3E)
| Source
| d209
|
+2 to armor class of possessor or AC 20, whichever is better
|
| DMG1
| 1
| 1E: 10d6 fireball
| 60000
| DMG3.5?
| 2
| 1E: 10d6 lightning bolt
| 60000
| DMG3.5?
| 3
|
1E: 15d6 greater shout 3/day
| 130000
| DMG3.5?
| 4
| 1E: Clairaudience/clairvoyance (100-ft. range, 1 minute per use)
|
| ELH3?
| 5
| 1E: confusion
| 50000
| DMG3.5?
| 6
|
1E: contagion (heightened to 4th level) as touch attack
| 56000
| DMG3.5?
| 7
| 1E: crushing despair
| 50000
| DMG3.5?
| 8
| 1E: dimension door on itself and wielder
| 50000
| DMG3.5?
| 9
|
1E: Finger of death (100 ft. range, DC 171)
|
| ELH3?
| 10
| 1E: Globe of invulnerability
|
| ELH3?
| 11
| 1E: Heal
|
| ELH3?
| 12
|
1E: ice storm
| 50000
| DMG3.5?
| 13
| 1E: Lightning bolt (8d6 points of damage, 200-ft. range, DC 131)
|
| ELH3?
| 14
| 1E: Magic missile (200-ft. range, 3 missiles)
|
| ELH3?
| 15
|
1E: mass inflict light wounds
| 81000
| DMG3.5?
| 16
| 1E: phantasmal killer
| 50000
| DMG3.5?
| 17
| 1E: poison (heightened to 4th level) as touch attack
| 56000
| DMG3.5?
| 18
|
1E: prying eyes
| 81000
| DMG3.5?
| 19
| 1E: rusting grasp as touch attack
| 56000
| DMG3.5?
| 20
| 1E: song of discord
| 81000
| DMG3.5?
| 21
|
1E: Stoneskin (wielder only, 10 minutes per use)
|
| ELH3?
| 22
| 1E: Summon monster III
|
| ELH3?
| 23
| 1E: Summon monster VI
|
| ELH3?
| 24
|
1E: Telekinesis (250 lb. maximum, 1 minute each use)
|
| ELH3?
| 25
| 1E: Teleport, 600 lb. maximum
|
| ELH3?
| 26
| 1E: true resurrection on wielder, once per month
| 200000
| DMG3.5?
| 27
|
1E: Wall of force
|
| ELH3?
| 28
| 1E: waves of exhaustion
| 164000
| DMG3.5?
| 29
| Ability Score bonus (DR 6T, EF 3 random scores)
|
| 0D&D-Master
| 30
|
AC bonus -6 (DR 6T)
|
| 0D&D-Master
| 31
| Acid Breath (EF 30' X 5')
|
| 0D&D-Master
| 32
| Animal summoning (II or III)-2 times/day
|
| DMG1
| 33
|
Animate object upon command- 1 time/day
|
| DMG1
| 34
| Animate Objects (R 60', DR 6T, EF 4,000 cn; X9)
|
| 0D&D-Master
| 35
| AnimateDead(R60', EF40 HD; X14)
|
| 0D&D-Master
| 36
|
Anti-Magic 30% (DR 6T)
|
| 0D&D-Master
| 37
| Anti-Magic 40% (DR 6T)
|
| 0D&D-Master
| 38
| Anti-Magic Shell (DR 12T; X15)
|
| 0D&D-Master
| 39
|
Appear+ (R 240', DR lT, EF 20'cube;
|
| 0D&D-Master
| 40
| Babble* (R 60', DR 40T; X9)
|
| 0D&D-Master
| 41
| Barrier (R 60', DR 12T, EF 7-70 D;
|
| 0D&D-Master
| 42
|
blindness brand (2-12 rounds)
|
| DMG1
| 43
| Bull’s strength (wielder only)
|
| ELH3?
| 44
| Buoyancy, any weight (DR 36T)
|
| 0D&D-Master
| 45
|
Buoyancy, to 80,000 cn (DR 24T)
|
| 0D&D-Master
| 46
| Burrowing (DR 6T, MV lo', 30', or60 ' )
|
| 0D&D-Master
| 47
| Cat’s grace (wielder only)
|
| ELH3?
| 48
|
Cause serious wounds by touch
|
| DMG1
| 49
| Charm monster-2 time/day
|
| DMG1
| 50
| Charm person (DC 111) on contact
|
| ELH3?
| 51
|
Charm person -7 times/week
|
| DMG1
| 52
| Climb Walls, 110% (DR 12T)
|
| 0D&D-Master
| 53
| Climb Walls, 120% (DR 12T)
|
| 0D&D-Master
| 54
|
Cone of cold (9-12 dice) -2 times/day
|
| DMG1
| 55
| Confusion - 1 time/day
|
| DMG1
| 56
| confusion brand (2-12 rounds)
|
| DMG1
| 57
|
Container, to 25,000 cn (DR 6 hours)
|
| 0D&D-Master
| 58
| Container, to 30,000 cn (DR 6 hours) + mounts; X8)
|
| 0D&D-Master
| 59
| Container, to 35,000 cn (DR 6 hours)
|
| 0D&D-Master
| 60
|
Control Animals (DR 20T, EF up to 40HD, 20 cr)
|
| 0D&D-Master
| 61
| Control Lesser Undead (DR 20T, EF up to 7 HD, 20 HD, 10 cr)
|
| 0D&D-Master
| 62
| Create normal objects (EF up to 1,000
|
| 0D&D-Master
| 63
|
Cure blindness by touch
|
| DMG1
| 64
| Cure disease by touch
|
| DMG1
| 65
| Dance (R Touch, DR 8r, EF -4STIAC; C24)
|
| 0D&D-Master
| 66
|
Death Spell (R 240', EF 32 HD in 60' cube, to HD 7 + ; X16)
|
| 0D&D-Master
| 67
| Defeat/slay a particular creature type (see the bane special ability for choices)
|
| DMG3.5?
| 68
| Defeat/slay a particular race or kind of creature
|
| DMG3.5?
| 69
|
Defeat/slay all (other than the item and the wielder)
|
| DMG3.5?
| 70
| Defeat/slay arcane spellcasters (including spellcasting monsters and those that use spell-like abilities)
|
| DMG3.5?
| 71
| Defeat/slay diametrically opposed alignment
|
| DMG3.5?
| 72
|
Defeat/slay divine spellcasters (including divine entities and servitors)
|
| DMG3.5?
| 73
| Defeat/slay nonspellcasters
|
| DMG3.5?
| 74
| Defeat/slay the servants of a specific deity
|
| DMG3.5?
| 75
|
Defend a particular race or kind of creature
|
| DMG3.5?
| 76
| Defend the servants and interests of a specific deity
|
| DMG3.5?
| 77
| Delayed Blast Fire Ball (R 240 ' , DR 0-60r, EF 20d6 D; C22)
|
| 0D&D-Master
| 78
|
Detect thoughts (100-ft. range, 1 minute per use)
|
| ELH3?
| 79
| Dimension door- 2 times/day
|
| DMG1
| 80
| Disintegrate - 1 time/day
|
| DMG1
| 81
|
disintegrate brand
|
| DMG1
| 82
| Dispel illusion upon command - 2 times/day
|
| DMG1
| 83
| Dispel magic upon command- 2 timeslday
|
| DMG1
| 84
|
DispelMagic(R 120', EF 20'cube; X8)
|
| 0D&D-Master
| 85
| Dodge any missiles (DR lT, EF Save vs. Wands)
|
| 0D&D-Master
| 86
| Dodge directional attacks (DR lT, EF Save vs. Wands)
|
| 0D&D-Master
| 87
|
Double movement speed (on foot)
|
| DMG1
| 88
| Double weapon damage (DR 1T)
|
| 0D&D-Master
| 89
| Emotion - 2 times/day
|
| DMG1
| 90
|
Exorcise - 1 timelmonth
|
| DMG1
| 91
| Explosive Cloud (R l', DR 6T, EF 20' x 30' x 30', 20hplr; C24)
|
| 0D&D-Master
| 92
| fear brand (1-4 rounds)
|
| DMG1
| 93
|
Fear by touch or gaze
|
| DMG1
| 94
| Feeblemind by touch
|
| ELH3?
| 95
| Find Traps, 100 % (DR 6T)
|
| 0D&D-Master
| 96
|
Find Traps, 110% (DR 6T)
|
| 0D&D-Master
| 97
| Find Traps, 90% (DR 6T)
|
| 0D&D-Master
| 98
| Finger ofDeath*(R 60'; X9, C12)
|
| 0D&D-Master
| 99
|
Fire Ball (R 240', EF 20d6 D; X11)
|
| 0D&D-Master
| 100
| Fire Breath (EF 30' x 10' D = hp)
|
| 0D&D-Master
| 101
| Fire shield- 2 times/day
|
| DMG1
| 102
|
Fireball (9-12 dice) - 2 times/day
|
| DMG1
| 103
| Flesh to Stone* (R 120', EF 1 cr or 10' cube; X16)
|
| 0D&D-Master
| 104
| Fly (30 minutes per use)
|
| ELH3?
| 105
|
Geas Another (R 30'; X16)
|
| 0D&D-Master
| 106
| Giant strength (determine type) for 2 turns
|
| DMG1
| 107
| Haste - 1 time/day
|
| DMG1
| 108
|
Haste (wielder only, 10 rounds)
|
| ELH3?
| 109
| Heal - 1 time/day
|
| DMG1
| 110
| Hear Noise, 140% (DR 36T)
|
| 0D&D-Master
| 111
|
Hear Noise, 90% (DR 24T)
|
| 0D&D-Master
| 112
| Hide in Shadows, 70% (DR 6T)
|
| 0D&D-Master
| 113
| Hit points bonus + 2 per Hit Die (DR
|
| 0D&D-Master
| 114
|
Hit rolls bonus + 5 (DR 1T)
|
| 0D&D-Master
| 115
| Hit rolls bonus + 6 (DR 1T)
|
| 0D&D-Master
| 116
| Hold animal - 1 time/day
|
| DMG1
| 117
|
Hold monster- 1 time/day
|
| DMG1
| 118
| Hold person - 1 time/day
|
| DMG1
| 119
| Ice Breath (EF 30' x 10' D = hp)
|
| 0D&D-Master
| 120
|
Immune to Aging attacks (R Touch, DR
|
| 0D&D-Master
| 121
| insanity brand (1-4 rounds)
|
| DMG1
| 122
| Invisibility (wielder only, up to 30 minutes per use)
|
| ELH3?
| 123
|
Leap to 60', + 4 Hit roll bonus (DR 1T)
|
| 0D&D-Master
| 124
| Leap to go', + 6 Hit roll bonus (DR 1T)
|
| 0D&D-Master
| 125
| Levitation (wielder only, 10 minute duration)
|
| ELH3?
| 126
|
Lie Detection (R 120', DR 3T)
|
| 0D&D-Master
| 127
| Life Drain' (R Touch; EF Drains 1 level; C13)
|
| 0D&D-Master
| 128
| Lightning bolt (9-12 dice) -2 times/day
|
| DMG1
| 129
|
Lightning Bolt (R 180', EF 20d6 D,
|
| 0D&D-Master
| 130
| Lore (DR 1T or 1 day; C22)
|
| 0D&D-Master
| 131
| Magic Lock*(R lo', DR 7 uses, EF 10'
|
| 0D&D-Master
| 132
|
Mapmaking (DR lT, EF Sense 60' range)
|
| 0D&D-Master
| 133
| Mass Charm (R 120', EF 30HD, -2 Save; C24)
|
| 0D&D-Master
| 134
| MassInvisibility(R 240', EF 60'sq, 300 man-size; C22)
|
| 0D&D-Master
| 135
|
Memorize + 5 bonus spell levels
|
| 0D&D-Master
| 136
| Memorize + 6 spell bonus levels
|
| 0D&D-Master
| 137
| Memorize + 7 bonus spell levels
|
| 0D&D-Master
| 138
|
Minor globe of invulnerability - 1 time/day
|
| DMG1
| 139
| Move Earth (R 240', DR 6T C21)
|
| 0D&D-Master
| 140
| Move Silently, 70% (DR 6T)
|
| 0D&D-Master
| 141
|
Move Silently, 90% (DR 6T)
|
| 0D&D-Master
| 142
| Open Locks, 100% (DR 6T)
|
| 0D&D-Master
| 143
| Open Locks, 90% (DR 6T)
|
| 0D&D-Master
| 144
|
paralysis brand (1-4 rounds)
|
| DMG1
| 145
| Paralyzation by touch
|
| DMG1
| 146
| Passwall
|
| ELH3?
| 147
|
Passwall-2 times/day
|
| DMG1
| 148
| Phantasmal killer- 1 time/day
|
| DMG1
| 149
| PhantasmalForce(R 240', EF 40'cube; B42)
|
| 0D&D-Master
| 150
|
Pick Pockets, 75% (DR 6T)
|
| 0D&D-Master
| 151
| Plane Travel (self only, 1 shift)
|
| 0D&D-Master
| 152
| Poison gas breath (DR 3r, EF 20')
|
| 0D&D-Master
| 153
|
Polymorph Any Object (R 240', DR 40-240T, EF l0'cube; C25)
|
| 0D&D-Master
| 154
| Polymorph Self (DR 46T; X14)
|
| 0D&D-Master
| 155
| Polymorph self-7 timeslweek
|
| DMG1
| 156
|
Power Word Stun (R 120', DR up to 35hp = 12r, up to 70hp = 6r; C22)
|
| 0D&D-Master
| 157
| Projected Image (R 240', DR 6T; X16)
|
| 0D&D-Master
| 158
| Protection from most creatures (DR 6T, EF up to 15 HD)
|
| 0D&D-Master
| 159
|
Raise Dead (R 120', EF 132 days dead;
|
| 0D&D-Master
| 160
| Regenerate 2 h.p./turn (but not if killed)
|
| DMG1
| 161
| Remove Barrier*(R 60'; C12)
|
| 0D&D-Master
| 162
|
Remove Charm* (R 120', EF up to X12)
|
| 0D&D-Master
| 163
| Remove curse by touch - 7 times/week
|
| DMG1
| 164
| Remove Traps, 75% (DR 6T)
|
| 0D&D-Master
| 165
|
Repair permanent magical object (1 obj)
|
| 0D&D-Master
| 166
| Reverse Gravity (R go', EF 30'cube;
|
| 0D&D-Master
| 167
| Rulership (EF + 10 to + 50 Confidence)
|
| 0D&D-Master
| 168
|
Saving Throws bonus + 4 (DR 6T)
|
| 0D&D-Master
| 169
| Saving Throws bonus + 6 (DR 6T)
|
| 0D&D-Master
| 170
| Set normal Trap, 90% (DR 6T)
|
| 0D&D-Master
| 171
|
Shield on wielder
|
| ELH3?
| 172
| Slow- 1 time/day
|
| DMG1
| 173
| Speak with monster- 2 times/day
|
| DMG1
| 174
|
Speak with Monsters (DR 6T; X9)
|
| 0D&D-Master
| 175
| Spell damage bonus, + 2/die (DR 1 spell)
|
| 0D&D-Master
| 176
| Statue (DR 80T, EF + 2 Init; C23)
|
| 0D&D-Master
| 177
|
Stone to flesh - 1 time/day
|
| DMG1
| 178
| Stone to Flesh (R 120', EF l0'cube; X16)
|
| 0D&D-Master
| 179
| Suggestion - 2 times/day
|
| DMG1
| 180
|
Summon Weather (DR 240T, EF 30 miles; C 16)
|
| 0D&D-Master
| 181
| Survival (DR 48 hours; M3)
|
| 0D&D-Master
| 182
| Sword(R 30', DR 40r, EF as 2-Handed, 2 atWr; C24)
|
| 0D&D-Master
| 183
|
Telekinesis (1,000-6,000 g.p. weight) -- 2 times/day
|
| DMG1
| 184
| Telepathy (100 ft. range)
|
| ELH3?
| 185
| Teleport (no error) - 2 times/day
|
| DMG1
| 186
|
Teleport (R 10'; X15)
|
| 0D&D-Master
| 187
| Tracking (DR 6 hours, EF 90% anywhere)
|
| 0D&D-Master
| 188
| Transmute rock to mud - 2 times/day
|
| DMG1
| 189
|
Treasure Finding (DR 6T, EF 400')
|
| 0D&D-Master
| 190
| True seeing
|
| ELH3?
| 191
| True seeing - 1 time/day
|
| DMG1
| 192
|
Truesight (DR 5T, EF 120'; '212)
|
| 0D&D-Master
| 193
| Turn Undead as Cleric L24 (DR 3T)
|
| 0D&D-Master
| 194
| Turn Undead bonus +6 to roll, +3d6 HD (DR 1T)
|
| 0D&D-Master
| 195
|
Turn wood- 1 time/day
|
| DMG1
| 196
| Victory (EF +25 CR Roll, on CRT worst 91-100)
|
| 0D&D-Master
| 197
| Wall of fire - 2 time/day
|
| DMG1
| 198
|
Wall of ice - 2 times/day
|
| DMG1
| 199
| Wall of Iron (R120', EF500sq. ft.;C21)
|
| 0D&D-Master
| 200
| Wall of thorns - 2 times/day
|
| DMG1
| 201
|
Weapon damage is +2 hit points
|
| DMG1
| 202
| Weapon strength bonus + 3 (DR 1T)
|
| 0D&D-Master
| 203
| Weapon strength bonus + 4 (DR 1T)
|
| 0D&D-Master
| 204
|
Wielder gets +2 luck bonus on attacks, saves, and checks
| 80000
| DMG3.5?
| 205
| Wind walk - 1 time/day
|
| DMG1
| 206
| Wizard eye - 2 times/day
|
| DMG1
| 207
|
Word of recall - 1 time/day
|
| DMG1
| 208
| X-ray vision - 2 times/day
|
| DMG1
| 209
|
|
[PC5] Psionicist Classes Group
[Q24.7] Intelligent Item Psionics - Super
Effect
| gp cost (3E)
| Source
| d170
|
1E: Chain lightning (enhanced; 20d6 damage; DC 161)
|
| ELH3?
| 1
| 1E: Finger of death (heightened to 9th level; DC 191)
|
| ELH3?
| 2
| 1E: Gate
|
| ELH3?
| 3
|
1E: Greater teleport
|
| ELH3?
| 4
| 1E: Mass heal
|
| ELH3?
| 5
| 1E: Meteor Swarm (DC 191)
|
| ELH3?
| 6
|
1E: Phase Door
|
| ELH3?
| 7
| 1E: Prismatic Sphere (DC 191)
|
| ELH3?
| 8
| 1E: Summon monster IX
|
| ELH3?
| 9
|
1E: Sunburst (heightened to 9th level; DC 191)
|
| ELH3?
| 10
| Ability Scores bonus (DR 6T, EF 4 random scores)
|
| 0D&D-Master
| 11
| Ability Scores bonus (DR 6T, EF all scores)
|
| 0D&D-Master
| 12
|
AC bonus -10 (DR 6T)
|
| 0D&D-Master
| 13
| AC bonus -8 (DR 6T)
|
| 0D&D-Master
| 14
| All of possessor's ability totals permanently raised 2 points each upon pronouncement of a command word (18 maximum)
|
| DMG1
| 15
|
All of possessor's ability totals raised to 18 each upon pronouncement of a command word
|
| DMG1
| 16
| Anti-Magic 50% (DR 6T)
|
| 0D&D-Master
| 17
| Anti-Magic Ray (DR lT, EF 100%)
|
| 0D&D-Master
| 18
|
Astral projection
|
| ELH3?
| 19
| Bear’s endurance (wielder only; intensified; +10 enhancement bonus to Constitution)
|
| ELH3?
| 20
| Blasting (EF 60' x 20', 2d6 + deafen)
|
| 0D&D-Master
| 21
|
Blend with surroundings (DR 6T)
|
| 0D&D-Master
| 22
| Bones/exoskeleton/cartilage of opponent turned to jelly - 1 time/day
|
| DMG1
| 23
| Bull’s strength (wielder only; intensified; +10 enhancement bonus to Strength)
|
| ELH3?
| 24
|
Cacodemon-like power summons a demon lord, arch-devil, or nycadaemon - 1 time/month
|
| DMG1
| 25
| Cat’s grace (wielder only; intensified; +10 enhancement bonus to Dexterity)
|
| ELH3?
| 26
| Clone (R 10'; M6)
|
| 0D&D-Master
| 27
|
Close Gate*(R 30'; C26)
|
| 0D&D-Master
| 28
| Container, to 40,000 cn (DR 6 hours)
|
| 0D&D-Master
| 29
| Container, to 50,000 cn (DR 6 hours)
|
| 0D&D-Master
| 30
|
Control Dragons (DR ZOT, EF one type, 3 Small or 1 Large)
|
| 0D&D-Master
| 31
| Control Giants (DR 20T, EF one type, 4
|
| 0D&D-Master
| 32
| Control Greater Undead (DR ZOT, EF any, 40 HD, 20 cr)
|
| 0D&D-Master
| 33
|
Control Humans (DR 20T, EF up to 7 HD, 40 HD total, 20 cr)
|
| 0D&D-Master
| 34
| Create Magical Monsters (R 60', DR 3T, EF 40 HD total; M7)
|
| 0D&D-Master
| 35
| CreateAnyMonster(R go', DR 4T, EF 40 HD; M8)
|
| 0D&D-Master
| 36
|
Creeping doom callable- 1 time/day
|
| DMG1
| 37
| Death spell power of 110%-200% effectiveness with respect to number of levels affected - 1 time/day
|
| DMG1
| 38
| Deoth ray equal to a finger of death with no saving throw - 1 time/day
|
| DMG1
| 39
|
Disintegrate (R 60', EF 1 cr; X16)
|
| 0D&D-Master
| 40
| Dominate monster (DC 191) on contact
|
| ELH3?
| 41
| Earthquake (R 120 yards, DR lT, EF 175'sq; C13)
|
| 0D&D-Master
| 42
|
Energy drain (DC 191) on contact
|
| ELH3?
| 43
| Find the Path (DR 46T; XU)
|
| 0D&D-Master
| 44
| Force Field (R 120', DR 6T, EF 5000 sq.ft.; M8)
|
| 0D&D-Master
| 45
|
Foresight (wielder only)
|
| ELH3?
| 46
| Gate (R 30', DR 1T or d%T; C26)
|
| 0D&D-Master
| 47
| Gate spell power, 100% effective - 1 time/day
|
| DMG1
| 48
|
Greater invisibility (wielder only; extended; 40-minute duration)
|
| ELH3?
| 49
| Haste (wielder only; extended; 40-round duration)
|
| ELH3?
| 50
| Heal (R Touch; M9)
|
| 0D&D-Master
| 51
|
Hit points bonus +3 per Hit Die (DR
|
| 0D&D-Master
| 52
| Immune to Breath Weapons (R Touch, DR 1T)
|
| 0D&D-Master
| 53
| Immune to Energy Drain (R Touch, DR
|
| 0D&D-Master
| 54
|
Immunity (DR 40T, EF blocks L1 -3 spells and half effect of magic weapons + L4,L5; M9)
|
| 0D&D-Master
| 55
| Imprisonment spell power - 1 time/week
|
| DMG1
| 56
| Inertia control (DR 4 hours, 1 obj)
|
| 0D&D-Master
| 57
|
Legend lore, commune, or contact higher plane (7th-10th) - 1 time/week
|
| DMG1
| 58
| Life Trapping
|
| 0D&D-Master
| 59
| Luck (DR lT, EF Choose result of 1 roll)
|
| 0D&D-Master
| 60
|
Magical resistance of 50%-75% for possessor upon command word- 1 time/day
|
| DMG1
| 61
| Major attribute permanently raised to 19 upon command word
|
| DMG1
| 62
| Maze (R 60', DR 6T to 4r; C26)
|
| 0D&D-Master
| 63
|
Memorize + 10 bonus spell levels
|
| 0D&D-Master
| 64
| Memorize + 8 bonus spell levels
|
| 0D&D-Master
| 65
| Memorize + 9 bonus spell levels
|
| 0D&D-Master
| 66
|
Metal to Wood (R 120', EF 2,000 cn; C16)
|
| 0D&D-Master
| 67
| Meteor Swarm (R 240', EF 4 for 8d6 + 8d6 or 8 for 4d6 + 4d6; C26)
|
| 0D&D-Master
| 68
| Meteorswarm - 1 time/day
|
| DMG1
| 69
|
Mind Barrier (R lo', DR 48 hours, EF + 8 ST; C24)
|
| 0D&D-Master
| 70
| Monster summoning VIII- 2 times/day
|
| DMG1
| 71
| Obliterate* (R 60', EF kill 7 HD; to 12 HD ST at -4, 12 + HD 6d10; C13)
|
| 0D&D-Master
| 72
|
Open Locks, 110% (DR 6T)
|
| 0D&D-Master
| 73
| Open Locks, 120% (DR 6T)
|
| 0D&D-Master
| 74
| Open Mind' (R Touch, EF -8ST; C24)
|
| 0D&D-Master
| 75
|
Permanence (R 10'; C25)
|
| 0D&D-Master
| 76
| Pick Pockets, 100% (DR 6T)
|
| 0D&D-Master
| 77
| Plane shift- 1 time/day
|
| DMG1
| 78
|
Polymorph any object- 1 time/day
|
| DMG1
| 79
| Power word blind/kill/stun - 1 time/day
|
| DMG1
| 80
| Power Word Kill (R 120', EF kill 60 hp, stun 61-100 hp, DR 4T; C26)
|
| 0D&D-Master
| 81
|
Power WordBlind(R 120', DR up to 40 hp = 4 days, up to 80 hp = 2d4 hrs; C25)
|
| 0D&D-Master
| 82
| Premonition of death or serious harm to possessor
|
| DMG1
| 83
| Prismatic spray- 1 time/day
|
| DMG1
| 84
|
Prismatic Wall (R 60', DR 6T, EF 10'radius or 500 sq.ft.; M9)
|
| 0D&D-Master
| 85
| Protection from all creatures (DR 6T)
|
| 0D&D-Master
| 86
| Protection from Magical Detection (DR 6T, EF self + items)
|
| 0D&D-Master
| 87
|
Raise Dead Fully (R 60', EF up to 8 years dead; C 13)
|
| 0D&D-Master
| 88
| Random Avangion2 spell, CSL=1, CCL=9 (see [PC7])
|
| DM
| 89
| Random Avangion2 spell, CSL=2, CCL=8 (see [PC7])
|
| DM
| 90
|
Random Avangion2 spell, CSL=3, CCL=7 (see [PC7])
|
| DM
| 91
| Random Bug spell, CSL=3, CCL=7 (see [PC7])
|
| DM
| 92
| Random Bug spell, CSL=6, CCL=4 (see [PC7])
|
| DM
| 93
|
Random Bug spell, CSL=9, CCL=1 (see [PC7])
|
| DM
| 94
| Random Clerical Elemental2 spell, CSL=1, CCL=9 (see [PC7])
|
| DM
| 95
| Random Clerical Elemental2 spell, CSL=2, CCL=8 (see [PC7])
|
| DM
| 96
|
Random Clerical Elemental2 spell, CSL=3, CCL=7 (see [PC7])
|
| DM
| 97
| Random Hero spell, CSL=1, CCL=9 (see [PC7])
|
| DM
| 98
| Random Hero spell, CSL=2, CCL=8 (see [PC7])
|
| DM
| 99
|
Random Hero spell, CSL=3, CCL=7 (see [PC7])
|
| DM
| 100
| Random Hero spell, CSL=4, CCL=6 (see [PC7])
|
| DM
| 101
| Random Hero spell, CSL=5, CCL=5 (see [PC7])
|
| DM
| 102
|
Random Immortal0 spell, CSL=9, CCL=1 (see [PC7])
|
| DM
| 103
| Random Legend spell, CSL=1, CCL=9 (see [PC7])
|
| DM
| 104
| Random Legend spell, CSL=2, CCL=8 (see [PC7])
|
| DM
| 105
|
Random Legend spell, CSL=3, CCL=7 (see [PC7])
|
| DM
| 106
| Random Legend spell, CSL=4, CCL=6 (see [PC7])
|
| DM
| 107
| Random Legend spell, CSL=5, CCL=5 (see [PC7])
|
| DM
| 108
|
Random Legend spell, CSL=6, CCL=4 (see [PC7])
|
| DM
| 109
| Random Legend spell, CSL=7, CCL=3 (see [PC7])
|
| DM
| 110
| Random Legend spell, CSL=8, CCL=2 (see [PC7])
|
| DM
| 111
|
Random Lich spell, CSL=0, CCL=10 (see [PC7])
|
| DM
| 112
| Random Lich spell, CSL=1, CCL=9 (see [PC7])
|
| DM
| 113
| Random Lich spell, CSL=2, CCL=8 (see [PC7])
|
| DM
| 114
|
Random Lich spell, CSL=3, CCL=7 (see [PC7])
|
| DM
| 115
| Random Lich spell, CSL=4, CCL=6 (see [PC7])
|
| DM
| 116
| Random Lich spell, CSL=5, CCL=5 (see [PC7])
|
| DM
| 117
|
Random Lich spell, CSL=6, CCL=4 (see [PC7])
|
| DM
| 118
| Random Lich spell, CSL=7, CCL=3 (see [PC7])
|
| DM
| 119
| Random Lich spell, CSL=8, CCL=2 (see [PC7])
|
| DM
| 120
|
Random Psi14 super, CCL=9 (see [PC7])
|
| DM
| 121
| Random Psi14 ultra, CCL=6 (see [PC7])
|
| DM
| 122
| Random Psi14 ultra+1, CCL=3 (see [PC7])
|
| DM
| 123
|
Random Psi7 super, CCL=9 (see [PC7])
|
| DM
| 124
| Random Psi7 ultra, CCL=6 (see [PC7])
|
| DM
| 125
| Random Psi7 ultra+1, CCL=3 (see [PC7])
|
| DM
| 126
|
Random Villain spell, CSL=1, CCL=9 (see [PC7])
|
| DM
| 127
| Random Villain spell, CSL=2, CCL=8 (see [PC7])
|
| DM
| 128
| Random Villain spell, CSL=3, CCL=7 (see [PC7])
|
| DM
| 129
|
Random Villain spell, CSL=4, CCL=6 (see [PC7])
|
| DM
| 130
| Random Villain spell, CSL=5, CCL=5 (see [PC7])
|
| DM
| 131
| Random Villain spell, CSL=6, CCL=4 (see [PC7])
|
| DM
| 132
|
Random Warlord spell, CSL=4, CCL=6 (see [PC7])
|
| DM
| 133
| Random Warlord spell, CSL=8, CCL=2 (see [PC7])
|
| DM
| 134
| Regeneration (EF 3hP'r for IT)
|
| 0D&D-Master
| 135
|
Remove Traps, 100% (DR 6T)
|
| 0D&D-Master
| 136
| Restoration - 1 time/day
|
| DMG1
| 137
| Resurrection - 7 times/week
|
| DMG1
| 138
|
Shades - 2 times/day
|
| DMG1
| 139
| Shape change - 2 times/day
|
| DMG1
| 140
| Shapechange (DR 40T, EF any cr or obj 40'/4000cn; M9)
|
| 0D&D-Master
| 141
|
Smash attack (DR 1T)
|
| 0D&D-Master
| 142
| Spell absorption, 19-24 levels- 1 time/week
|
| DMG1
| 143
| Spell damage bonus, + 3/die (DR 1 spell)
|
| 0D&D-Master
| 144
|
Spell damage bonus,-+ 4/die (DR 1 spell)
|
| 0D&D-Master
| 145
| Stoneskin (wielder only; extended; 400-minute duration)
|
| ELH3?
| 146
| Summon 1 of each type of elemental, 16 hit dice each, no need for control - 1 time/week
|
| DMG1
| 147
|
Summon diinn or efreet lord (8 h.p./die, f 2 "to hit" and +4 damage) for 1 day of service- 1 time/week
|
| DMG1
| 148
| Super sleep spell affects double the number of creatures plus up to 2 5th or 6th and 1 7th or 8th level creature
|
| DMG1
| 149
| Teleport any Object (EF 1 cr/obj/lO' cube or seif safe, -2 save other; C24)
|
| 0D&D-Master
| 150
|
Temporal stasis, no saving throw, upon touch - 1 time/month
|
| DMG1
| 151
| Time stop of twice normal duration - 1 time/week
|
| DMG1
| 152
| Timestop (DR 1 + ld4r; M10)
|
| 0D&D-Master
| 153
|
Total fire/heat resistance for all creatures within 20' of the item
|
| DMG1
| 154
| Total immunity from all forms of cold
|
| DMG1
| 155
| Total immunity from all forms of mental and psionic attacks
|
| DMG1
| 156
|
Trap the soul with 90% effectiveness- 1 time/month
|
| DMG1
| 157
| Travel(DR 40T, MV 360'/720'gaseous;
|
| 0D&D-Master
| 158
| Triple weapon damage (DR 1T)
|
| 0D&D-Master
| 159
|
Turn Undead as Cleric L36 (DR 3T)
|
| 0D&D-Master
| 160
| User can cast combination spells (if a spell caster) as follows (d4):
|
| DMG1
| 161
| Vanish -2 timeslday
|
| DMG1
| 162
|
Vision - 1 time/day
|
| DMG1
| 163
| Weapon strength bonus + 5 (DR 1T)
|
| 0D&D-Master
| 164
| Weather Control (DR Conc., EF 240 yards; C16)
|
| 0D&D-Master
| 165
|
Wish - 1 time/day
|
| DMG1
| 166
| Wish (M10)
|
| 0D&D-Master
| 167
| Word of Recall (X9)
|
| 0D&D-Master
| 168
|
X-Ray Vision (R 30', DR 1T)
|
| 0D&D-Master
| 169
| Youth restored to creature touched - 1 time/month
|
| DMG1
| 170
|
|
[PC5] Psionicist Classes Group
Defender Psionicist
Level
| KXP
| Psi(d) mMG SU
|
1
| 0
| 2-- --
| 2
| 4
| 3-- --
| 3
| 8
| 4-- --
|
4
| 16
| 51- --
| 5
| 32
| 62- --
| 6
| 65
| 73- --
|
7
| 131
| 84- --
| 8
| 263
| 95- --
| 9
| 527
| A61 --
|
10
| 927
| B72 --
| 11
| 1327
| C83 --
| 12
| 1727
| D94 --
|
13
| 2127
| EA5 --
| 14
| 2527
| FB6 --
| 15
| 2927
| GC7 --
|
16
| 3327
| HD8 1-
| 17
| 3727
| IE9 2-
| 18
| 4127
| JFA 3-
|
19
| 4527
| KGB 4-
| 20
| 4927
| LHC 5-
| 21
| 5327
| MID 6-
|
22
| 5727
| NJE 7-
| 23
| 6127
| OKF 8-
| 24
| 6527
| PLG 9-
|
25
| 6927
| QMH A1
| 26
| 7327
| RNI B2
| 27
| 7727
| SOJ C3
|
28
| 8127
| TPK D4
| 29
| 8527
| UQL E5
| 30
| 8927
| VRM F6
|
31
| 9327
| WSN G7
| 32
| 9727
| XTO H8
| 33
| 10127
| YUP I9
|
34
| 10527
| ZVQ JA
| 35
| 10927
| [WR KB
| 36
| 11327
| \XS LC
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
-1
| 5 4 8 2 3 1 0 2
| -1
| 6 5 8 3 4 2 1 3
| -1
| 6 6 9 4 5 3 1 4
|
-1
| 7 7 9 4 5 4 2 5
| +0
| 7 8 10 5 6 4 3 6
| +0
| 8 9 10 6 7 5 3 7
|
+0
| 8 10 11 6 7 6 4 8
| +0
| 9 11 11 7 8 7 5 9
| +1
| 9 12 12 8 9 8 5 10
|
+1
| 10 13 12 8 10 8 6 11
| +1
| 11 14 13 9 11 9 7 12
| +1
| 11 14 13 10 12 10 7 13
|
+2
| 13 15 14 12 13 11 8 14
| +2
| 15 15 15 14 14 12 9 15
| +2
| 15 16 16 15 15 12 9 16
|
+2
| 16 16 16 15 16 13 10 17
| +3
| 16 16 16 16 16 14 11 18
| +3
| 16 16 16 16 16 15 11 19
|
|
Requisites:
| Con 13, Wis 12, Chr 11
| Alignment:
| L any (or) T any
| HD/level:
| & 2d2
| Weapon Prof.:
| 3+level/5
| To Hit Table:
| Psi
| Save Table:
| 2xPsi
| Reference:
| DM
| Groups:
| Psionicist
|
|
|
|
Has access to all "defensive" powers in [MC2] Monster Collective Psionic Powers for every frequency. These are indicated by a "d" in the "Use" column.
| PSPs = (Con+Wis+Chr)*level.
| These are in Psi1 PSPs, convert using the table at the beginning of [PC5].
|
|
[PC5] Psionicist Classes Group
[MC2.--2] Monster Psi--2
Use
| SL
| #
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
d
| 2
| 1
| Biosaveback
| Metab
| Int-7
| 9+5/r
| -2 dmg/energy att; +CL/3 saves
| +CL saves instead
| DM
| d
| 2
| 2
| Deflection
| Kinet
| Con-5
| 6
| [pick R,M,P,I] Deflection CL*5%
| pick 2, or Reflection on 1
| DM
| d
| 2
| 3
| Endurance of the Land
| Metab
| Int-7
| 15+3/r
| +5 max hp; +3 AC; +3 saves; IR 25%
| Lasts 5r after maint.
| DM
|
d
| 2
| 4
| Inertial Wall
| Kinet
| Int-8
| 11+8/r
| Melee: -CL dmg/att; Missile: Delay 1s
| Another Melee -CL/att
| DM
| d
| 2
| 5
| Magnify
| M-Psi
| Chr-5
| 25M+M/r
| Mult. power (Max=level/5+1)
| M+1, no extra cost
| DM
| d
| 2
| 6
| Resist Disease
| Metab
| Int-8
| 18/d
| Resist disease
| Immune disease
| DM
|
c
| 2
| 1
| Cell Arrangement
| Metab
| Int-8
| 2*N
| cures 5*N% of max hp (max N=CL*5+35)
| Half cost in PSPs
| DM
| c
| 2
| 2
| Double [C]
| Metab
| Int-8
| 11
| Doubles a harmful [C] section effect
| Becomes capital lettered
| DM
| d
| 5
| 1
| Energy Command
| Metab
| Int-7
| 10
| Pick an element, you resist it
| You double resist it
| DM
|
d
| 5
| 2
| Regen
| Metab
| Int-6
| 24+9/t
| Troll-like regen CL hp/r
| 2*CL instead
| DM
| c
| 5
| 1
| Alter Reality
| All
| Any-15
| 375
| Alter Reality (any Psi major)
| Double CL effect
| DM
| c
| 5
| 2
| Death Trade
| Metab
| Int-12
| 60
| You and target up to 10*CL^3 dmg (necro)
| You take half
| DM
|
c
| 5
| 3
| Demolish
| Kinet
| Int-8
| 27
| CLd6 normal ele. dmg (group, save:½)
| (2*CL)d6 instead
| DM
| c
| 5
| 4
| Immediate Healing
| Metab
| Int-5
| 45
| Heal, can have no more Heals this day
| this hour instead
| DM
| c
| 5
| 5
| Put Out of Misery
| Kinet
| Chr-9
| 60
| Put Out of Misery
| Really Put Out of Misery
| DM
|
d
| 8
| 1
| Eeelemental Composition
| Metab
| Int-9
| 36+5/r
| Can be any Normal/Para/Quasi Eeele
| Can be Semi Eeele
| DM
| d
| 8
| 2
| Endurance of the World
| Metab
| Int-11
| 15/r
| +9 TH; +9 dmg; IECNR +25%
| Lasts 5r after maint.
| DM
| d
| 8
| 3
| UltraArmor [--X]
| Telep
| Wis-10
| 30
| iunPaPaaPaaaPR CL*2%
| CL*4 instead
| DM
|
c
| 8
| 1
| Grand Acidify
| Kinet
| Int-5
| 27
| CLd20 acid damage
| Use d30's
| DM
| d
| 11
| 1
| Z Acceleration
| Metab
| Wis-15
| 45/r
| +CL Q∞0 actions /r (self)
| Cast Psi using 0 actions
| DM
| d
| 11
| 2
| Psi Inertial Improver
| Port
| Str-23
| 105/r
| Psi gives no save in your group
| --
| DM
|
c
| 11
| 1
| Change Reality
| All
| Any-25
| 600
| Change Reality (any Psi grand)
| Double CL effect
| DM
| c
| 11
| 2
| Planetary Demolish
| Kinet
| Int-30
| 5400
| 1 idmg in any E=CL/6 element
| 2 idmg; CL/3 instead
| DM
|
|
[PC5] Psionicist Classes Group
[MC2.-17] Monster Psi-17
Use
| SL
| #
| Effect
|
c
| 2
| 1
| Chaos Ball your group (incl. yourself) for LVLd6 dmg
| c
| 2
| 2
| Create a LVL*10' Wall of Stone with random orientation in the room
| c
| 2
| 3
| Create a random trap (only enemies trigger it)
|
c
| 2
| 4
| Sleep your entire group (incl. yourself) (save)
| c
| 2
| 5
| Wand of Wonder effect
| d
| 5
| 1
| Confusion shield (whoever hits you saves or is Confused)
|
c
| 5
| 1
| Chain Lightning: as spell, but jumps randomly (not closest person), can hit someone more than once
| c
| 5
| 2
| Create a random trick (only enemies trigger it)
| c
| 5
| 3
| Fist of Force (LVLd8 force dmg to one target)
|
c
| 5
| 4
| Teleport Other Away
| c
| 8
| 1
| Call Chaos: LVL random groups take 75 Chaos dmg (include PC in possibilities)
| c
| 8
| 2
| Create a random special (only enemies trigger it)
|
c
| 8
| 3
| Earthquake your group (incl. yourself) for LVLd20 dmg, flying doesn't help
| c
| 11
| 1
| Invoke Logrus: 66*LVL Vile Eldritch Chaos to a group (no save)
| c
| 11
| 2
| Word of Destruction: Room shape is rearranged, everyone in room (incl. PCs) take a slay (save) and a blind (no save), each object in room has 50% chance of shattering
|
|
[PC5] Psionicist Classes Group
[MC2.-15] Monster Psi-15
Use
| SL
| #
| Name
| Effect
|
d
| 2
| 1
| Add Breath Weapon [1st]
| Breath weapon is 3/d. Choose a normal (EE=1) eelement. Breath = 50% of current hp total.
| d
| 2
| 2
| Add Breath Weapon [2nd]
| Breath weapon is once per 3 rounds. Choose a normal (EE=1) eelement. Breath = (CL+1)d(CL*2+2).
| d
| 2
| 3
| Add Resistance
| Resist one normal (EE=1) eelement, this can be taken twice for an EE=2, thrice for an EE=3, etc.
|
d
| 2
| 4
| Add Tentacle
| Tentacle does 1d(CL*2) damage
| d
| 2
| 5
| Increase Touch Damage
| CLdCL dmg with unarmed touch (do not add punch or weapon damage)
| c
| 2
| 1
| Alter Resistances
| Alter two resistances (or one immunity) to be of different eelement(s) (Pick an EE factor = original)
|
d
| 5
| 1
| Add Immunity
| Immune to one normal (EE=1) eelement, this can be taken twice for an EE=2, thrice for an EE=3, etc.
| d
| 5
| 2
| Dial-a-Breath Eelement (<)
| You can use any eelement with EE factor less than your normal breath.
| d
| 8
| 1
| Add Global Resistance
| Resist all EE=1 eelements, this can be taken twice for EE=2 (doesn't include EE=1), thrice for EE=3, etc.
|
d
| 8
| 2
| Dial-a-Breath Element (=)
| You can use any eelement with E factor equal to or less than your normal breath.
| d
| 11
| 1
| Add Global Immunity
| Immune to all EE=1 eelements, this can be taken twice for EE=2 (doesn't include E=1), thrice for EE=3, etc.
|
|
[PC5] Psionicist Classes Group
[MC2.-12L] Monster Psi-12L
Use
| SL
| #
| Name
| PSPs
| Effect
|
d
| 1
| 1
| Anti-Psionic Resistance
| 4+3/t
| +5*CL% AntiPsiR
| c
| 1
| 1
| Blind/Unblind
| 9
| Cure or Cause Blindness (RSW save)
| c
| 1
| 2
| Charm Blast
| 8
| One group is charmed (Will save), doesn't affect undead etc.
|
c
| 1
| 3
| Choose Summoning I
| 12
| Monster Summoning using ML I chart, you pick the result
| c
| 1
| 4
| Law Bolt
| 11
| CLxCL mental dmg to 1 target (Reflex:½); C-align x2 dmg
| d
| 2
| 1
| Hold Life
| 20+6/t
| Immune to XP/Stat Drain; Immune Aging
|
c
| 2
| 1
| Choose Summoning II
| 24
| Monster Summoning using ML II chart, you pick the result
| c
| 2
| 2
| Dispel Anti-Psi
| 14
| Dispels one anti-Psi effect
| c
| 2
| 3
| Force Shape & Wrench
| 20
| Force Shapechange & Wrench (no save, get ER & aNR)
|
c
| 2
| 4
| Law Beam
| 22
| CLxCL mental dmg in line (Reflex:½); C-align x2 dmg
| c
| 2
| 5
| Phantasmal Killer
| 18
| Phantasmal Killer
| c
| 2
| 6
| Suggestion Blast
| 16
| One group is suggested (Will save), all use same suggestion
|
d
| 3
| 1
| Choose Die Result
| 30
| Choose result of one die roll (not "deep", only affects one die)
| d
| 3
| 2
| Globe of Low Resistance
| 12+9/r
| Immune to SL 0-2 (all types), Resist SL 3-4 (all types)
| d
| 3
| 3
| Hold All
| 30+9/t
| Immune to XP/Stat/Multiplier/Action Drain, Aging, As You Are
|
c
| 3
| 1
| Choose Summoning III
| 36
| Monster Summoning using ML III chart, you pick the result
| c
| 3
| 2
| Domination Blast
| 24
| One group is dominated (Will save), *does* affect undead etc.
| c
| 3
| 3
| Law Double Beam
| 33
| CLxCL mental dmg in 2 lines (Reflex:½); C-align x2 dmg
|
d
| 4
| 1
| Duplicate Tech Item
| 40
| Duplicate a x0 or x1 Technology Item
| d
| 4
| 2
| Effect Immunity
| 16+12/t
| Pick any spell or power. You are immune to that effect.
| d
| 4
| 3
| See Through
| 12+12/t
| See through Dust of Disappearance & Mirage Arcana effects
|
c
| 4
| 1
| Chain Question Mark
| 32
| Remotely "wake up" or alert a friendly group on same DL
| c
| 4
| 2
| Choose Summoning IV
| 48
| Monster Summoning using ML IV chart, you pick the result
| c
| 4
| 3
| Law Triple Beam
| 44
| CLxCL mental dmg in 3 lines (Reflex:½); C-align x2 dmg
|
c
| 5
| 1
| Choose Summoning V
| 60
| Monster Summoning using ML V chart, you pick the result
| c
| 6
| 1
| Law Quadruple Beam
| 55
| CLxCLx2 mental dmg in 4 lines (no save); C-align x3 dmg
| c
| 7
| 1
| Choose Summoning VI
| 72
| Monster Summoning using ML VI chart, you pick the result
|
c
| 8
| 1
| Choose Summoning VII
| 84
| Monster Summoning using ML VII chart, you pick the result
| c
| 9
| 1
| Choose Summoning VIII
| 96
| Monster Summoning using ML VIII chart, you pick the result
| c
| 9
| 2
| Law Quintruple Beam
| 66
| CLxCLx3 mental dmg in 5 lines (no save); C-align x4 dmg
|
d
| 10
| 1
| Spirit Resistance
| 40+30/t
| +5*CL% XR
| c
| 15
| 1
| Sit Down Already!
| 300
| All within sight (incl. party) are Set (no resistance/immunity). The current half-segment will end after the current stack, as everyone is considered to have spent all of their actions.
|
|
[PC5] Psionicist Classes Group
[MC2.-12T] Monster Psi-12T
Use
| SL
| #
| Name
| PSPs
| Effect
|
d
| 1
| 1
| Effects Preservation
| 6+2/t
| +5*CL% AntiMR; +2*CL% ER
| d
| 1
| 2
| Spectral Natural Fighting
| 12+2/t
| Spectral Hand; no ill effects from punching/kicking things
| c
| 1
| 1
| Bring Animals I
| 12
| Summon CL Animals using ML I chart, you pick the result
|
c
| 1
| 2
| Hold Blast
| 8
| One group is held (Will save)
| c
| 1
| 3
| Ice Aura
| 10+2/r
| Anyone who melees with you takes CL ice dmg /s (no save)
| d
| 2
| 1
| Polymoph Self
| 20
| Polymorph Self; lasts CL turns
|
d
| 2
| 2
| Stay Conscious
| 24+4/t
| You stay conscious up to -10-CLxCL hp (defensive acts only)
| d
| 2
| 3
| Touch Reflection
| 16+4/t
| Touch effects are reflected back to opponent
| c
| 2
| 1
| Bring Animals II
| 24
| Summon CL Animals using ML II chart, you pick the result
|
c
| 2
| 2
| Dispel Anti-Magic
| 14
| Dispels one anti-Magic effect (or) Halve ER (no ER or save)
| c
| 2
| 3
| Dust Aura
| 20+4/r
| Enemies in your group takes CL dust dmg /s (no save)
| d
| 3
| 1
| Globe of Mid Resistance
| 18+6/r
| Immune to SL 2-4 (all types), Resist SL 1 & 3 (all types)
|
d
| 3
| 2
| Heal Self
| 39/d
| 1/d (automatic): If you go below 0 hp, you are Healed
| d
| 3
| 3
| Tenser's Transformation
| 30
| Tenser's Transformation
| c
| 3
| 1
| Bring Animals III
| 36
| Summon CL Animals using ML III chart, you pick the result
|
c
| 3
| 2
| Feeblemind Blast
| 24
| One group is feebleminded (Will save)
| c
| 3
| 3
| Wall of Element
| 33
| Wall of a normal/para/quasi element. Dmg is CLxCL.
| d
| 4
| 1
| Duplicate Natural Item
| 36
| Duplicate a x0 or x1 Natural or Anti-Magical Item
|
d
| 4
| 2
| Effect Familiarity
| 20+8/t
| Pick any spell/power. You resist it; and at +50% when using it.
| d
| 4
| 3
| Improved Inallability
| 26+8/t
| Improved Invisibility (sight/sound/smell), can't be touched
| d
| 4
| 4
| Resurrect Self
| 52/d
| Teleport Away when killed, Resurrect Self 1 round later
|
d
| 4
| 5
| Time Aura
| 40+8/r
| Enemies in your group lose 1 action /s (no save)
| c
| 4
| 1
| Bring Animals IV
| 48
| Summon CL Animals using ML IV chart, you pick the result
| c
| 5
| 1
| Bring Animals V
| 60
| Summon CL*2 Animals using ML V chart, you pick the result
|
c
| 6
| 1
| Anti-Time Aura
| 80+16/r
| Enemies in your room takes CL*2 anti-time dmg /s (no save)
| c
| 7
| 1
| Bring Animals VI
| 72
| Summon CL*3 Animals using ML VI chart, you pick the result
| d
| 8
| 1
| Bring Animals VII
| 84
| Summon CL*4 Animals using ML VII chart, you pick the result
|
c
| 9
| 1
| Bring Animals VIII
| 96
| Summon CL*5 Animals using ML VIII chart, you pick the result
| c
| 9
| 2
| Crapulence Aura
| 160+32/r
| Enemies in sight takes CL*3 crapulence dmg /s (no resistance)
| d
| 10
| 1
| Spirit Preservation
| 60+20/t
| +5*CL% aXR
|
c
| 15
| 1
| Ka-boom!
| 300
| All within sight (incl. party) take CL idmg (no resistance/imm.). This damage is considered idmg even when using the [X] section (with a P save for 0), however, it requires a G action to use this power under the [X] section rules. (Outside of [X] section, this power is an M action to use, just like everything else here.)
|
|
[PC5] Psionicist Classes Group
[MC2.-12C] Monster Psi-12C
Use
| SL
| #
| Name
| PSPs
| Effect
|
d
| 1
| 1
| Commotion Resistance
| 8+1/t
| +CL*5% RR; Resist own effects; Resist Wild Surges
| d
| 1
| 2
| Cthulhoid Aura
| 10+1/r
| You look like a cthulhoid beast, gaze to fear (save vs. Will)
| c
| 1
| 1
| Cthulhoid Swarm I
| 12
| Summon CL Monsters using ML I "Weird" chart (random)
|
c
| 1
| 2
| High-Frequency Sample
| 13
| Generate a High-Frequency Sampler minor effect
| c
| 1
| 3
| Taunt Blast
| 8
| One group will attack you on their next action (no save)
| c
| 1
| 4
| Wild Invocation I
| 11
| Random 0th (50%) or 1st (50%) SL Wizard Invocation spell
|
d
| 2
| 1
| Anti-Technological Armor
| 23+1/t
| +5*CL% TechR (or) Resist Technology
| d
| 2
| 2
| Know Next Dice Rolls
| 19+1/t
| 0,1/r: Roll dice ahead of time before action, can choose not to
| c
| 2
| 1
| Chromatic Blast
| 18
| Area effect Chromatic (50%) / Metallic (50%) Orb; CL=1d12
|
c
| 2
| 2
| Confusion Blast
| 16
| One group is confused (Will save)
| c
| 2
| 3
| Contagion/Enervation
| 26
| One target is hit by Contagion & Enervation (PPD for each)
| c
| 2
| 4
| Cthulhoid Swarm II
| 24
| Summon CL Monsters using ML II "Weird" chart (random)
|
c
| 2
| 5
| Dispel Radiation/Tech
| 14
| Dispels one Radioactive, Wild/Chaos, or Technological effect
| c
| 2
| 6
| Wild Invocation II
| 22
| Random 2nd (60%) or 3rd (40%) SL Wizard Invocation spell
| d
| 3
| 1
| Globe of High Resistance
| 24+3/r
| Immune to SL 4-6 (all types), Resist SL 2-3 (all types)
|
d
| 3
| 2
| Mirror Mislead
| 30+3/r
| Does a Mislead spell, a Mirror Image, and a Displacement
| c
| 3
| 1
| Cthulhoid Swarm III
| 36
| Summon CL Monsters using ML III "Weird" chart (random)
| c
| 3
| 2
| Strip Down (Nude Bomb)
| 20+1/s
| Choose 1 target; he removes/drops 1 item /s (no save)
|
c
| 3
| 3
| Weird Chaos
| 24
| Two groups: One gets hit by Weird, the other Chaos (as spells)
| c
| 3
| 4
| Wild Invocation III
| 33
| Random 4th (70%) or 5th (30%) SL Wizard Invocation spell
| d
| 4
| 1
| Duplicate Radio. Item
| 40
| Duplicate a x0 or x1 Radioactive Item
|
d
| 4
| 2
| Effect Amplification
| 24+4/t
| Pick any spell/power. You have double effect with that power.
| c
| 4
| 1
| Cthulhoid Swarm IV
| 48
| Summon CL Monsters using ML IV "Weird" chart (random)
| c
| 4
| 2
| Dancing Chaos
| 40+4/r
| Every segment, a random SL=1d10 effect hits a random target
|
c
| 4
| 3
| Wild Invocation IV
| 44
| Random 6th (80%) or 7th (20%) SL Wizard Invocation spell
| c
| 5
| 1
| Cthulhoid Swarm V
| 60
| Summon CL*2 Monsters using ML V "Weird" chart (random)
| c
| 6
| 1
| Wild Invocation V
| 55
| Random 8 (90%) or 1d4+8 (10%) SL Wizard Invocation spell
|
c
| 7
| 1
| Cthulhoid Swarm VI
| 72
| Summon CL*4 Monsters using ML VI "Weird" chart (random)
| c
| 8
| 1
| Cthulhoid Swarm VII
| 84
| Summon CL*6 Monsters using ML VII "Weird" chart (random)
| c
| 9
| 1
| Cthulhoid Swarm VIII
| 96
| Summon CL*9 Monsters using ML VIII "Weird" chart (random)
|
c
| 9
| 2
| Wild Invocation VI
| 66
| Random 10 (95%) or 2m4+10 (5%) SL Wizard Invocation spell
| d
| 10
| 1
| Anti-Commotion Resist.
| 80+10/t
| +CL*5% aaAllR (Anti-Anti R vs. everything)
| c
| 15
| 1
| Get it on!
| 300
| All within sight (incl. party) get +1QQQQQOppF this segment. You can use it and a normal Opp action in the same segment. You may ignore the "Opp" part of this if you wish (i.e. use it on your half of the segment).
|
|
[PC5] Psionicist Classes Group
[MC2.-9] Monster Psi-9
Use
| SL
| #
| Name
| Check
| Description [perm. effects in brackets]
|
d
| 2
| 1
| Blister-healer
| Chr/m
| [+1 TH, -1 dmg/att]
| d
| 2
| 2
| Electricity Suppressor
| Chr/r
| Resist Lightning
| d
| 2
| 3
| No Poison For Me
| Wis/r
| Resist Poison ("death" becomes ½ max hp)
|
d
| 2
| 4
| Resistance to Anti-Magic
| Chr/m
| CH*5% aMR (adjust @ 12th casting level)
| d
| 2
| 5
| Resistance to Anti-Psionics
| Dex/m
| CH*5% aPR (adj.@12th)
| d
| 2
| 6
| Specific Reduction
| Int/m
| takes -1d4 dmg/m on contact w/ substance
|
c
| 2
| 1
| Loss of Limbs
| Wis/h
| Target is sharped (save)
| c
| 2
| 2
| You'll Shoot Your Eye Out!
| Wis/r
| Target loses 1 eye (no save)
| d
| 5
| 1
| Become Brain-independent
| Dex/m
| Can use 2M /s, immune ment.attack
|
d
| 5
| 2
| Molecular Maintainer
| Wis/r
| Resist Disruption; Immune Disintegration
| d
| 5
| 3
| Self-Transformer
| Str/r
| Polymorph Self
| d
| 5
| 4
| Stone Eyes
| Wis/r
| Gaze: Petrification (save)
|
c
| 5
| 1
| AntiBio Force: Force Beam
| Chr/r
| Target in cocoon (save), no M actions
| c
| 5
| 2
| AntiBio Force: No Flight
| Chr/h
| Target cannot Fly/Levitate (no save)
| c
| 5
| 3
| AntiBio Force: Super Slow
| Chr/r
| -½CH Dex, -1P action, ÷CH move rate
|
c
| 5
| 4
| AntiBio Force:Vulnerability
| Chr/m
| -CH AC,+½CH dmg per attack (incl.spells) (no save)
| c
| 5
| 5
| Degenerator
| Chr/d
| Remove all regeneration sources on target (no save)
| c
| 5
| 6
| Trirestoration
| Dex/r
| Fix 1 effect that was dispelled within last r
|
c
| 5
| 7
| Ultraweakness
| Int/r
| -CH Str, -CH more Str for Max.Press (no save)
| d
| 8
| 1
| Control Air: Armor
| Int/m
| +CH Saves, Armor has 10*CH hp
| d
| 8
| 2
| Energy Kinetic: Amplify
| Wis/r
| Add 3*CH dice to your next energy attack
|
c
| 8
| 1
| Hyperkinetic: Decr.Attacks
| Wis/r
| -CH P actions (yuck!) (no save)
| c
| 8
| 2
| Hyperkinetic:Hyper Inaction
| Wis/m
| -CH V actions, -CH AC (no save)
| d
| 11
| 1
| AntiBio Force: Inaccuracy
| Con/t
| People need a 20+CH to Autohit you
|
d
| 11
| 2
| Control Air: Less Damage
| Int/t
| x10 hp
| c
| 11
| 1
| AntiBio Force: Lose Health
| Con/t
| -CH Con, degen all hit points each r (no save)
| c
| 11
| 2
| DeAmplification
| Con/r
| (can borrow 1M) ÷CH effect on any effect
|
c
| 11
| 3
| DeShielder: DeShield
| Con/t
| 1000 dmg
| c
| 11
| 4
| Hyperkinetic: Decr.Mentals
| Dex/r
| -CH Mental actions (no save)
| c
| 11
| 5
| Nightmare: Improver Beam
| Dex/r
| +CH/6 to being's multiplier (will be Set in 1r)
|
c
| 11
| 6
| Nightmare: Physical Blast
| Dex/r
| CHxCH'r,lose CHd4 physical stats (save:½)
| c
| 11
| 7
| Polyrestoration
| Dex/r
| Trirestoration CH targets
| c
| 11
| 8
| Reverse Contingency
| Con/d
| Dispel a Contingency and everything in it
|
c
| 11
| 9
| True Vulnerability
| Dex/m
| -CH*2% irreducible RR,MR,PsiR,InnateR,aPsiR (no ER)
|
|
[PC5] Psionicist Classes Group
[MC2.-6G] Monster Psi-6G
Use
| SL
| #
| Name
| PSPs
| Effect
|
d
| 1
| 1
| Angelfire
| 4+Q
| Spend Q psi points from non-Psi(-6) pools you have: Your next attack does +Q dmg
| d
| 1
| 2
| Trumpet
| 3/m
| Each segment, if an enemy combatant does *not* attack you, he takes CL dmg (no save)
| c
| 1
| 1
| Angelic Heal
| 2*N
| Cure N hp to one target (max N = 5+CL^2)
|
c
| 1
| 2
| Angelic Heal Other †
| N
| 1bM: Cure N total hp to any number of targets, you lose N hp (max N = 10+2*CL^2)
| c
| 1
| 3
| Avenge
| 13
| Choose a target, you deal double weapon damage to that target this combat
| c
| 1
| 4
| Blinding Light
| 13
| Target is blinded (RSW save), halves his AC (Spell save), loses next P action (BW save)
|
c
| 1
| 5
| Bloodboil
| 7/r
| Target takes CL holy blood dmg (no save) per segment
| c
| 1
| 6
| Exorcise
| 4
| CL dmg & CL^3 lbs. telekinesis in a 70' line (no save); for objects, can force item saves
| c
| 1
| 7
| Glimmer †
| 13/r
| 1bM: Target can't be directly targetted; effects on him (including this) can still be targetted
|
c
| 1
| 8
| Guardian †
| N
| 1bM: Prevent N of the damage being done to one target
| c
| 1
| 9
| Lightning
| 6
| Target takes (CL+2)d6 holy lightning dmg (save: ½)
| d
| 2
| 1
| Angelic Wall
| 11/m
| DR 40/+CL
|
d
| 2
| 2
| Starlit
| 23/h
| Holy Fire Shield (half damage back in melee); +CL*20% RaRR; Ultravision
| c
| 2
| 1
| Brimstone
| 12
| Three 35' radius areas: CL^2 holy fire dmg (no save)
| c
| 2
| 2
| Pentecost
| 18+N
| 35' radius: All targets make Will save (extra -CL-N*3 penalty) or Confused CL rounds
|
c
| 2
| 3
| Possess
| 7/s
| Target dominated (Will save); takes (CL+3)^2 dmg/s; you can't use actions while this runs
| c
| 2
| 4
| Renewal †
| 11
| 1bM: One target at negative hp is cured to 0 hp
| d
| 3
| 1
| Deflect
| N/s
| iRMaMPaPIWR 3*N%; iXR 2*N%; iGR N%; cannot move while using; max N = 30
|
c
| 3
| 1
| Angelic Favor †
| 14
| 1bM: Summon a DL IV Angel/Deva, lasts until destroyed
| c
| 3
| 2
| Insist Creature
| 25
| Target creature is dominated (save vs. Will at -CL penalty) for CL rounds
| c
| 3
| 3
| Locusts
| 25
| Creeping doom with CL^3 insects (each having 1 hp and doing 1 dmg)
|
c
| 3
| 4
| Mercy
| 14+N
| Any number of targets within sight (can include yourself) each gain N hp; max N = 30
| c
| 3
| 5
| Protector †
| 13/r
| 1bM: Target gains 30 max hp (he does gain the 30 current hp too when this power is used)
| d
| 4
| 1
| Iridescence †
| 35/m
| 1bM: Immune Fire (all variants), Positive, Prismatic, Chromatic, Light, Radiance, Blindness
|
d
| 4
| 2
| Warp Time †
| 28/m
| 1bM: Double AC vs. missiles; Resist breath weapons and area effects
| c
| 4
| 1
| Desolation
| 43+AL
| All psionic pools (including yours and friends) within 70' radius are emptied (use antiPsiR)
| c
| 4
| 2
| Luminescence
| 34
| 70' radius: Holy Fireball CLd6, Prismatic Spray effect, Chromatic Orb effect, Blind (save)
|
c
| 4
| 3
| To Salt
| 50
| Petrify one target (save vs. petrif at extra -CL), if save take CL^2 holy salt dmg
| d
| 5
| 1
| Fury †
| 24/m
| 1bM: Troll regen 1/10 of max hp (round down) /s; Immune to Put Out of Misery / Coup de Grace
| d
| 5
| 2
| Platinum Angel
| 70/h
| Immune to slay and Capital S Slay; do not die at any negative hp total (still unconscious)
|
c
| 5
| 1
| Apocalypse
| 60
| Pick a 350' radius area, next segment, all in area take CL^3 vile dmg (no resistance)
| c
| 5
| 2
| Chorus
| 23
| Your summoned creatures are dispelled; gain their combined hp (can go above max)
| c
| 5
| 3
| Insist Power †
| 75
| 1bM: Counter an effect which counters one of your effects
|
c
| 5
| 4
| Resurrect/Destruct
| 70
| Resurrection or Destruction
| d
| 6
| 1
| Worship
| 60/h
| Immune Opposition (as in Mirror), Truename Erased, Annihilation
| d
| 6
| 2
| Wrath †
| 35/r
| 1bM: Can use an extra 1P each segment this round; Immune to Fire and Negative
|
c
| 6
| 1
| Holy Beam
| 80
| Holy Bolt (1 group)
| d
| 7
| 1
| Armageddon †
| 40/r
| 1bM: Can use +1M/s this round; Immune Cold; Immune Shadow
| c
| 7
| 1
| Counterspell †
| 100
| 1bM: Counter an effect
|
c
| 7
| 2
| Summon Angel
| 80
| Summons a DL VIII Angel (good aligned Outer-planar creature)
|
|
[PC5] Psionicist Classes Group
[MC2.-6N] Monster Psi-6N
Use
| SL
| #
| Name
| PSPs
| Effect
|
c
| 1
| 1
| Earth Bolt
| N
| Deal Nd10 Eldritch Earth dmg to one target (no save); max N=CL
| c
| 1
| 2
| Force of Nature I
| 1
| Summon a Plant Elemental: AC 20, hp 20, #Att 1/1, TH +10, dmg 10
| c
| 1
| 3
| Natural Healing ~
| 8
| 1P or 1M: Target is cured equal to his Con score in hp
|
c
| 1
| 4
| Naturalize
| 11
| Dispel one non-natural effect (or) Turn off one non-natural item for 1 turn
| d
| 2
| 1
| Adaptation ~
| 3/h
| 1P or 1M: NaNR +CL*10%; Immune to Hostile Environment; Need not breathe
| c
| 2
| 1
| Earth Storm
| 4*N
| Deal Nd12 Eldritch Earth dmg 40' radius (no save); max N = CL
|
c
| 2
| 2
| Force of Nature II
| 4
| Summon a Wood Elemental: AC 40, hp 80, #Att 2/1, TH +30, dmg 30
| c
| 2
| 3
| Gaea’s Blessing
| 11
| Reconstruct up to three effects which were dispelled/twisted within the last turn
| d
| 3
| 1
| Gaea’s Embrace ~
| 22/h
| 1P or 1M: Target gains +3 AC/saves/TH/dmg and Troll-like regen CL hp/r
|
d
| 3
| 2
| Gaea’s Herald ~
| 11/t
| 1P or 1M: When your summoned creatures go below -10 hp, they don't disappear (you can cure)
| d
| 3
| 3
| Nature’s Cloak
| 12/m
| +CL*10 Rogue points; Any Level=CL/2 (or less) Rogue pick
| c
| 3
| 1
| Call of the Wild
| 7
| Summon any real-world animal (your choice), you get CL/ML of them (round up)
|
c
| 3
| 2
| Force of Nature III
| 9
| Summon a Root Elemental: AC 60, hp 180, #Att 3/1, TH +50, dmg 50
| c
| 3
| 3
| Life Essence
| N
| If target has less than N*CL current hp, it is cured so it has N*CL hp; minimum N = 1
| d
| 4
| 1
| Dual Nature ~
| 24/m
| 1P or 1M: Whenever you summon or create creatures, you get twice as many of them
|
d
| 4
| 2
| Gaea’s Avenger ~
| 4*N/s
| 1P or 1M: Immune to xN and lower artifact effects that you (or your party) do not control; max N=5
| c
| 4
| 1
| Force of Nature IV
| 16
| Summon a Thicket Elemental: AC 80, hp 320, #Att 4/1, TH +70, dmg 70
| d
| 5
| 1
| Everhome
| 16/d
| Your home plane is every plane; when this effect ends, your home plane = current plane
|
d
| 5
| 2
| Gaea’s Liege ~
| 33/h
| 1P or 1M: Your max hp is CL^3 (and/or) Your TH bonus is +CL^2 (no other adj. can be added)
| c
| 5
| 1
| Child of Gaea
| 33
| Target becomes Int=3, Wis=3, Chr=3, CL=0 (no save) for CL days
| c
| 5
| 2
| Force of Nature V
| 25
| Summon a Fungus Elemental: AC 100, hp 500, #Att 5/1, TH +90, dmg 90
|
c
| 6
| 1
| Force of Nature VI
| 36
| Summon a Thorn Elemental: AC 120, hp 720, #Att 6/1, TH +110, dmg 110
|
|
[PC5] Psionicist Classes Group
[MC2.-6E] Monster Psi-6E
Use
| SL
| #
| Name
| PSPs
| Effect
|
d
| 1
| 1
| Ashes
| 4/r
| Half of your weapon dmg is vile dmg (perm hp)
| d
| 1
| 2
| Demonfire
| 3+Q
| Spend the Q points from non-Psi(-6) frequencies. Your next attack is at +Q to hit.
| c
| 1
| 1
| Chilling Darkness
| 6
| Target gets -1 all #Att (PP save); x½ save bonus (PPD save); lose next M act. (BW save)
|
c
| 1
| 2
| Darkbolt N
| 6
| ½M, -1 current hp: Target takes CLd4 darkness dmg (no save) and stun 1 segment (Para save)
| c
| 1
| 3
| Drain Life N
| 11+N
| ½M, -1 current hp: Target takes N unholy negative vile grave dmg (no save); gain N hp (can go above max)
| c
| 2
| 1
| Circle of Nausea
| 13
| 30' r: -CL TH, saves, prof/stat checks for 1t (no save), lose 1 random action (Petrif save)
|
c
| 2
| 2
| Darkbeam N
| 13
| ½M, -4 current hp: 60' line takes CLd6 darkness dmg (no save) and stun 2 segments (Para save at -CL)
| c
| 2
| 3
| Evil Eye
| 14/cr
| Target's AC becomes 66-CL^2 (Petrif save at -CL); "/cr" means "per complete round"
| c
| 2
| 4
| Jovial Evil N
| 12
| ½M, -4 current hp: 30' r: CLd6 unholy radiance (no save), good-align have no resist and take x2 dmg
|
c
| 2
| 5
| Simulacrum
| 11
| (borrow 1M from future to use) Redirect an effect targetting you to one of your summons
| c
| 3
| 1
| Darkcone N
| 20
| ½M, -9 current hp: 60' cone takes CLd8 darkness dmg (no save) and stun 3 segments (Para save at -CL*2)
| c
| 3
| 2
| Festering Evil
| 25/r
| Each segment, all non-E creatures within sight take CL unholy grave dmg (no save)
|
c
| 3
| 3
| Lurking Evil N
| 30
| ½M, -9 current hp: Summon CL Horrors: AC 40, hp 400, Att 4, TH+40, dmg 40; sac Horror: 4 dmg (no resist)
| c
| 3
| 4
| Phase
| 30/cr
| (between rounds borrow 1M) "phased out" this r, pass through obj, no affecting real things
| c
| 3
| 5
| Spoils of Evil
| 12
| For each recently-dead (within last turn) body around, add 1 Psi(-6)E PSP & cure 1 hp
|
c
| 3
| 6
| Stench of Evil N
| 22
| ½M, -9 current hp: 30'r: CL^3 stench dmg (save:½), they can use X PSP (any freq/spells, use Q11) prevent X
| c
| 4
| 1
| Evil Eye 2
| 28/cr
| As Evil Eye, but no save
| c
| 4
| 2
| Lurking Evil 2 N
| 45
| ½M, -16 current hp: Summon CL Horrors: AC 60, hp 600, Att 6, TH+60, dmg 60; sac Horror: 6 dmg (no resist)
|
c
| 4
| 3
| Multi-Twist N
| 40
| ½M, -16 current hp: Twist (dispel) CL effects
| c
| 5
| 1
| Beacon of Unrest
| 60
| Bring a defeated monster back to life under your control (counts as a "Revive")
| c
| 5
| 2
| Infernal Spawn of Evil
| 36
| Summon a Demon Beast: AC 70, hp 700, #Att 7/1, TH +70, dmg 70, 1M: 10 dmg to target
|
d
| 6
| 1
| Bringer
| 6/d
| Immune Illusions; Immune Disease; Immune Reverse Healing
| c
| 6
| 1
| Infernal Spawn of Infernal Spawn of Evil
| 49
| Summon a Demon Child: AC 80, hp 800, #Att 8/1, TH +80, dmg 80, 1M: 20 dmg to target
|
|
[PC5] Psionicist Classes Group
[MC2.-5] Monster Psi-5
Use
| SL
| #
| Name
| PSPs
| Effect
|
d
| 2
| 1
| Immune to Charm
| 1+1/h
| Target is immune to charm & hypnosis
| d
| 2
| 2
| Immune to Fear
| 1+1/h
| Target is immune to fear & beguiling
| d
| 2
| 3
| Immune to Hold
| 1+1/h
| Target is immune to hold & stop
|
d
| 2
| 4
| Immune to Sleep
| 1+1/h
| Target is immune to sleep & exhaustion
| c
| 2
| 1
| Aging
| 1
| Target is aged CL*CL years (no save)
| c
| 2
| 2
| Bolt of Nothing
| 1
| CL dmg to one target (no save); that targets loses next M action (save)
|
c
| 2
| 3
| Immobilize
| 1
| -3xCL" move rate (no save); loses Dex bonus to saves & AC (save)
| c
| 2
| 4
| Nullcancel
| 1
| Dispel one x1 effect (no save, gets ER)
| d
| 5
| 1
| Immune to Poison
| 2+2/h
| Target is immune to poison & disease
|
c
| 5
| 1
| Beam of Nothing
| 2
| CL*CL dmg in a 30' line (no save); they lose next F action (save)
| c
| 5
| 2
| Energy Drain
| 2
| Target is energy drained CL levels in every class (1 save for each level)
| c
| 5
| 3
| Zombify
| 2
| Target gets -CL each to Int, Wis, and Chr (save for each point)
|
c
| 8
| 1
| Cone of Nothing
| 3
| CL*CL*CL dmg in a 30' cone (no save); they lose next Opp action (save)
| c
| 8
| 2
| Spectrify
| 3
| Target gets -CL each to Str, Dex, and Con (save for each point)
|
|
[PC5] Psionicist Classes Group
[MC2.-3] Monster Psi-3
Use
| SL
| ##
| Name
| Discip.
| Short Description
| Source
|
d
| 1
| 1
| Lesser Metaphys. Armor
| Clasen
| Enemies need a +1 weapon to hit you.
| DM
| d
| 1
| 2
| Tail of the Rat
| Psymet
| Gain a tail; your base tail attack does 1d4 damage.
| DM
| c
| 1
| 1
| Astral Destruct I
| Metcre
| Creates astral destruct to fight for you.
| DM
|
c
| 1
| 2
| Biodust
| Psykin
| 1d4 dust dmg/r to up to 2 cr.
| DM
| c
| 1
| 3
| Lesser Spirit Adjustment
| Psymet
| You heal 1d8 hp, +1 to next PP save, or restore 1 negative level.
| DM
| c
| 2
| 1
| Astral Destruct II
| Metcre
| Create astral destruct to fight for you.
| DM
|
c
| 2
| 2
| Chilling Ray
| Metcre
| Cold ray deals 3d6 damage to foe.
| DM
| c
| 2
| 3
| Muscle Lock
| Telep
| Subject cannot move or take any physical actions.
| DM
| c
| 2
| 4
| Psionic Trap
| Psyport
| Create a psionic trap (a minor High Frequency Sample effect)
| DM
|
c
| 2
| 5
| Spirit Adjustment
| Psymet
| You heal 3d6 hp, +3 to next PP save, or restore 2 negative levels.
| DM
| d
| 3
| 1
| Metaphysical Armor
| Metcre
| Enemies need a +3 weapon to hit you.
| DM
| d
| 3
| 2
| Plasmic Form
| Psymet
| Plasma damaging shield (50% damage back)
| DM
|
d
| 3
| 3
| Replacement
| Psymet
| Dispel displacement effect, or you ignore displacement for 1 turn
| DM
| c
| 3
| 1
| Astral Destruct III
| Metcre
| Astral destruct fights for you.
| DM
| c
| 3
| 2
| Blackice
| Metcre
| Deals 5d4 black ice damage in 20 ft. radius.
| DM
|
c
| 3
| 3
| Cone of Earthquake
| Psykin
| Earthquake inflicts 5d4 sonic damage (group)
| DM
| c
| 3
| 4
| Dimension Trade
| Psyport
| Switch places with anyone you see (unwilling gets save)
| DM
| c
| 3
| 5
| Drop
| Psyport
| Target cannot fly (no save)
| DM
|
c
| 3
| 6
| Summon Monster II
| Telep
| Summons a DL II monster, can be in addition to astral destruct
| DM
| d
| 4
| 1
| Dimensional Enhancer
| Psyport
| Can teleport or dim door away during combat (x1 Special)
| DM
| d
| 4
| 2
| Shards Touch
| Psymet
| Your shards touch deals 7d6 acid damage.
| DM
|
d
| 4
| 3
| Spell Barrier
| Psykin
| SR 10+2*CL
| DM
| c
| 4
| 1
| Astral Destruct IV
| Metcre
| Astral destruct fights for you.
| DM
| c
| 4
| 2
| Dismiss Elemental
| Metcre
| Dismiss an elemental (no save)
| DM
|
c
| 4
| 3
| Hold Monster
| Psyport
| Hold Monster
| DM
| c
| 4
| 4
| Wall of Element
| Metcre
| Pick an element, it's a wall of it. Damage = CLd4 if you pass through.
| DM
| d
| 5
| 1
| Outcarnate
| Metcre
| One anti-psionic effect is permanent.
| DM
|
d
| 5
| 2
| Physical Barrier
| Psymet
| -CL dmg per physical attack
| DM
| c
| 5
| 1
| Astral Destruct V
| Metcre
| Astral destruct fights for you.
| DM
| c
| 5
| 2
| Darkness Blast
| Psykin
| Darkness blast inflicts 9d4 damage in 20' radius.
| DM
|
d
| 6
| 1
| Breath of the Drake
| Psymet
| Breath water for 11d4 damage.
| DM
| d
| 6
| 2
| Suspend Death
| Psymet
| It takes CL rounds for you to die due to being at negative hp
| DM
| c
| 6
| 1
| Astral Destruct VI
| Metcre
| Astral destruct fights for you.
| DM
|
c
| 6
| 2
| Mass Confusion
| Telep
| Confusion a group (Will save)
| DM
| c
| 6
| 3
| Replace
| Psykin
| Put an object into someone's inventory (Reflex save)
| DM
| d
| 7
| 1
| Contingency
| Metcre
| Sets trigger condition for another power.
| DM
|
d
| 7
| 2
| Metal Body
| Psymet
| AC +CL, saves +CL, unarmed dmg +CL, DR CL/-
| DM
| d
| 7
| 3
| Rebound
| Psykin
| MPaPReflection CL*15%
| DM
| c
| 7
| 1
| Astral Destruct VII
| Metcre
| Astral destruct fights for you.
| DM
|
d
| 8
| 1
| Spiritual Body
| Psymet
| Planar Displaced, Immune Matter, you can't physically attack
| DM
| d
| 8
| 2
| Telepathic Sphere
| Psykin
| Mobile force globe protects group from mental attacks
| DM
| c
| 8
| 1
| Astral Destruct VIII
| Metcre
| Astral destruct fights for you.
| DM
|
c
| 8
| 2
| Recall Birth
| Clasen
| Foe vividly recalls its birth, and gains CL negative levels (no save)
| DM
| c
| 9
| 1
| Armageddon
| Metcre
| Destroy a demiplane (will probably get Objected to unless it's empty)
| DM
| c
| 9
| 2
| Astral Destruct IX
| Metcre
| Astral destruct fights for you.
| DM
|
c
| 9
| 3
| Pawn
| Telep
| Pawn someone (gets a Will and a Spell save, making either is a make)
| DM
|
|
[PC5] Psionicist Classes Group
[MC2.-2] Monster Psi-2
Use
| SL
| #
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
d
| 2
| 1
| Magnify
| M-Psi
| Wis-5
| 25M+M/r
| Mult. power (Max=level/5+1)
| M+1, no extra cost
| DM
| d
| 2
| 2
| NoBlink
| Port
| Int+1
| 7+3/r
| Blinking does not function within 100'
| within 1000'
| DM
| d
| 2
| 3
| Replacement
| Metab
| Con-3
| 6+3/r
| Ignore displacement
| Ignore mirror images
| DM
|
c
| 2
| 1
| Adrenalin Drain
| Metab
| Con-3
| 8+4/r
| 6 Str,Dex,or Con dmg
| 6 to all three
| DM
| c
| 2
| 2
| Cause Disease
| Metab
| Con-3
| 12
| Cause Disease
| Cause 2 diseases
| DM
| c
| 2
| 3
| Cell Adjustment
| Metab
| Con-3
| 1/hp
| max 20*level hp /r; disease=+5 PSPs
| Half cost in PSPs
| DM
|
c
| 2
| 4
| Decelerate
| Metab
| Con-2
| 10+10/m
| Target loses next action (save)
| next 2 actions
| DM
| c
| 2
| 5
| Deflect
| Kinet
| Int
| 4
| Deflect a melee attack
| --
| DM
| c
| 2
| 6
| Half Pain
| Metab
| Con-3
| 7
| Take half damage from one person for 1t
| --
| DM
|
c
| 2
| 7
| Reduced Strength
| Metab
| Wis-3
| 2S+S/r
| Strength dmg, Max=level
| Max=2*level
| DM
| c
| 2
| 8
| Sight Less
| Telep
| Con-3
| C+5/m
| Blindness (save)
| Deafness (save)
| DM
| c
| 2
| 9
| Sound Less
| Telep
| Con-2
| C+4/t
| Deafness (save)
| Blindness (save)
| DM
|
c
| 2
| 10
| Taste Less
| Telep
| Con-2
| C+4/t
| Cannot taste, drink potions, eat pills (save)
| Target cannot smell
| DM
| c
| 2
| 11
| Time Diminish
| Port
| Int-7
| 54/r
| -3 M, -3 P, -3 V (save)
| -1 more each type
| DM
| c
| 2
| 12
| Time Halve
| Port
| Int-1
| 22/s
| Lose one instance of "Q" on all action types
| -4 AC/save; -2 TH
| DM
|
c
| 2
| 13
| Weakness of the Land
| Metab
| Con-2
| 10+2/r
| 25 dmg, -3 TH, -3 dmg, -25% MR
| Lasts 5r after maint.
| DM
| d
| 5
| 1
| Energy Release
| Metab
| Con-2
| 1/die
| +CL to CL on your next damaging power
| --
| DM
| d
| 5
| 2
| Insens. to Psychic Imp.
| Clair
| Wis-4
| 12+2/m
| Resist Psionics
| Resist Anti-Psionics
| DM
|
c
| 5
| 1
| Acidify
| Kinet
| Con-3
| 18
| (level)d6 acid dmg (save:½)
| (2*level)d6 acid damage
| DM
| c
| 5
| 2
| Degenerate
| Metab
| Con-4
| 18+6/t
| Degenerate (LVL /s)
| 2*LVL /s
| DM
| c
| 5
| 3
| Endorphin Drain
| Metab
| Chr-6
| 16+8/r
| 6 Int,Wis,or Chr dmg
| 6 to all three
| DM
|
c
| 5
| 4
| Life Field
| Metab
| Con-8
| 40
| All in party all healed for LVL hp
| 2*LVL hp instead
| DM
| d
| 8
| 1
| Eelemental Composition
| Metab
| Con-4
| 24+3/r
| Can be any Normal/Para/Quasi Eele
| Can be Semi Eele
| DM
| d
| 8
| 2
| Ultrasword [-X]
| Telep
| Chr-5
| 20
| Ignore non-racial immunity to psionics
| --
| DM
|
c
| 8
| 1
| Alter Reality
| All
| Any-10
| 250
| Alter Reality or Psi-1 major
| Double CL effect
| DM
| c
| 8
| 2
| Grand Acidify
| Kinet
| Con-5
| 27
| CLd20 acid damage
| Use d30's
| DM
| c
| 8
| 3
| Steal Actions
| M-Psi
| *Auto*
| 0
| Steal an action (save)
| --
| DM
|
c
| 8
| 4
| Weakness of the World
| Metab
| Con-6
| 10/r
| -9/-9 AC/saves, -25% RR/MR/PsiR
| Lasts 5r after maint.
| DM
| d
| 11
| 1
| Magic Inertial Improver
| Port
| Dex-18
| 70/r
| Spells give no save in your group
| --
| DM
| d
| 11
| 2
| Public Access Lock
| Clair
| Int-20
| 90/r
| Your truename is unknowable
| Thoughts unknowable too
| DM
|
c
| 11
| 1
| Change Reality
| All
| Any-20
| 400
| Change Reality or Psi-1 grand
| Double CL effect
| DM
| c
| 11
| 2
| Planetary Acidify
| Kinet
| Con-25
| 3600
| Acidifies 1 planet or moon (!)
| 2 planets or moons!
| DM
|
|
[PC5] Psionicist Classes Group
[MC2.-1] Monster Psi-1
Use
| SL
| ##
| Name
| PSPs
| Short Description
|
d
| 2
| 1
| Steadiness
| 3/t
| Immune Telekinsesis, Falling Damage, Teleport Away, Gates/DimDoors
| d
| 2
| 2
| Visibility
| 3/t
| Everything within 30'r is visible (counters hidden and Disappearance too)
| c
| 2
| 1
| Cell Rearrangement
| N
| Heals/Harms N% of max hp; Max N = level*5; Cure/Cause Curse = 20/70
|
c
| 2
| 2
| Object Writing
| 1/r
| Item must make item saving throw or destroyed
| c
| 2
| 3
| Premature Trigger
| 10
| Set off someone else's trigger prematurely (no save, ER resists)
| c
| 2
| 4
| Resume Animation
| 6
| Remove one instance of Paralysis, Stun, Hold, etc. on yourself
|
c
| 2
| 5
| Reverse ESP
| 2/r
| 0, 1/r: Target hears your thoughts and must save or insane.
| d
| 5
| 1
| Effects Resistance
| 10/h
| +level*5% ER; others you target -level*5% ER; no selective targetting penalties
| d
| 5
| 2
| Hand-to-Hand Resistance
| 10/h
| +level*5% aWR; others you target -level*5% aWR; no selective targetting penalties
|
d
| 5
| 3
| Inverse Magic Jar
| 20/r
| Another being can use your body
| c
| 5
| 1
| Energy Amplification
| 1/HD
| Add dice to a damaging effect which is resolving (Max = level) only on 1 target
| c
| 5
| 2
| Imp. Cell Rearrangement
| N
| As Cell Rearrangement but range=10*level'; Max N = level*10
|
c
| 5
| 3
| Mental Paralysis Bolt
| 15+HD
| Save -6; 1 creature cannot use M actions for CL rounds; Max HD = 2*level
| c
| 5
| 4
| Physical Surgery
| N*10
| Pick 1: Halve hp & slow (N=1), Ray/Enfeeblement (N=5), Insanity (N=6); all have save
| d
| 8
| 1
| Anti-Psionic Disruption
| 40/r
| No Anti-Psi powers (any freq.) can be used in 50' r
|
c
| 8
| 1
| Decay
| 50
| 1=Decay (item save), 2=Freedom, 5=Instantaneous, 7=Tempus Lawfulness
| c
| 8
| 2
| Energy Solidity
| 3/HD
| As per Energy Amplification but entire effect is amplified
| d
| 11
| 1
| Villain Element
| 600
| Casts any one 1st level Villain spell
|
c
| 11
| 1
| Cellular Cure / Cause
| X
| Up to X targets: Heal or Harm X hp; You may target someone more than once (!)
| c
| 11
| 2
| Insist
| 40
| [0 action] Counters a counterspell; that same type of counterspell can't be used again
| c
| 11
| 3
| Limitation
| 1000
| 1 target: -CL/9 to max # of classes or # psi.freq. (no resistance)
|
c
| 11
| 4
| No Resistance (Physical)
| 400
| 1 target: Lowers all physical immunites; lowers all WR, aWR; halves iWR, iaWR
|
|
[PC5] Psionicist Classes Group
[MC2.0] Monster Psi0
Use
| SL
| #
| Power
| P0P
| Action
| Effect
|
d
| 2
| 1
| Catfall
| 1
| 1P
| Land on feet, get a Dex check versus each die of the falling damage
| d
| 2
| 2
| Fast-draw
| 1
| 0
| 1 of your weapon attacks occurs at start of round; can pick up 1 weapon without using 1V
| c
| 2
| 1
| Arrow Cutting
| 1
| 1V
| You get a Dex check (with penalty = enemy's level) for each missile shot at you this round
|
c
| 2
| 2
| Choke
| 1
| 1P
| One attack: Each round target makes Con check or unconscious, maintain by using 1V
| c
| 2
| 3
| Disable Limb
| 1
| 1P
| One attack: One limb cannot be used by target for 1t (no save)
| c
| 2
| 4
| Disarm
| 1
| 1P
| One attack: Target is disarmed (no save)
|
c
| 2
| 5
| Medicine I
| 1
| 1V
| Choose one: Cure KiL hp; Cure Wounding; Repair disabled limb
| c
| 2
| 6
| Throw
| 1
| 1P
| Make one attack, if successful, throw target level*10' in one direction, he takes falling dmg
| d
| 5
| 1
| Focus: Magic Resistance
| 3
| 0
| KiL*5% MR for 1r
|
d
| 5
| 2
| Focus: Stay Conscious
| X
| 0
| Stay Conscious at negative hp; X = -(current hp)/2, round up
| c
| 5
| 1
| Death Touch
| 3
| 1P
| One attack: Death (save vs. PPD)
| c
| 5
| 2
| Ear Pop
| 2
| 2patt
| (The 2att from seperate limbs) One attack: Target stunned and deaf (each save vs. PP)
|
c
| 5
| 3
| Fire and Stones
| 2
| 2att
| (The 2att from seperate limbs) One attack: Destroys enemy's weapon (item save)
| c
| 5
| 4
| Flash Kick
| 3
| 1P,1V
| One kicking attack at +KiL to hit, ignores stoneskins/ironskins: x10 damage, knockdown
| c
| 5
| 5
| Lightning Stroke
| 3
| 1V
| Each time you miss this round you may reroll (you are actually making new 2nd attacks)
|
c
| 5
| 6
| Shockwave
| 3
| 1F
| Earthquake KiL' r (as spell)
| d
| 8
| 1
| Acid Breath
| 5
| MouthP
| Breathe Acid (as per dragon)
| d
| 8
| 2
| Cobra Charm
| 4
| EyeP
| Gaze, target must save vs. RSW or he cannot use any actions next segment, maintain 1M
|
d
| 8
| 3
| Energy Reflection
| 5
| 1V
| As Arrow Cutting (above), except vs. magical missiles (even vs. Meteor Swarms & such)
| d
| 8
| 4
| Extendable Limbs
| 0
| 0
| Your limbs can extend an extra KiL'
| d
| 8
| 5
| Regeneration
| 0
| 0
| Regenerate KiL hp per round (given as KiL/10 hp per segment)
|
d
| 8
| 6
| Shock Treatment
| 0
| 0
| Immune Lightning; 1 P0P, 1V: Deal KiL damage to one target (save: ½)
| d
| 8
| 7
| Yoga Flame
| 4
| MouthP
| Breathe Fire (as per dragon)
| c
| 8
| 1
| Chi Kung Healing
| X
| 1M
| Cure X*KiL hp to one target
|
c
| 8
| 2
| Fireball
| 4
| 1M
| KiLd6 dmg, KiL' radius (fire damage) (save:½, if made save again for 0)
| c
| 8
| 3
| Iceblast
| 5
| 1M
| KiLd4 dmg in a KiL*5' line (ice damage) (save:½)
| c
| 8
| 4
| Improved Fireball
| 6
| 1M
| KiLd8 dmg, KiL' radius (fire damage) (save:½, if made save again for 0)
|
c
| 8
| 5
| Musical Accomplishment
| 4
| MouthP
| Allies can reroll (choose one:) missed to hit, missed saves, missed BlahR rolls (for 1m)
| c
| 8
| 6
| Sonic Boom
| 4
| 1M
| KiLd4 dmg, KiL' radius (sound damage) (save:½, if made save again for 0)
| c
| 8
| 7
| Spinning Foot Sweep
| 4
| 1katt
| One kicking attack on each target within KiL'r: Normal damage, targets are knocked down
|
c
| 8
| 8
| Storm Hammer
| 5
| 1P,1V
| One attack: Target takes KiL*10' falling damage
| c
| 8
| 9
| Stunning Shout
| 6
| MouthP
| Target must save vs. PP or stunned 1d(KiL) segments
| d
| 11
| 1
| Focus: Resist Death
| X
| 0
| Stay Alive (but probably unconscious) past -10 hp; X = -(current hp)/2, round down
|
c
| 11
| 1
| Flying Fireball
| 8
| 1M,1V
| KiLd8 dmg in a KiL' radius (fire damage) (save:½)
| c
| 11
| 2
| Inferno Strike
| 7
| 1F
| KiLd20 dmg, KiL*3' radius (fire damage) (save:½), center at caster (who doesn't take dmg)
| c
| 11
| 3
| Repeating Fireball
| 3*X
| 1M
| Throw X Fireballs (see above)
|
c
| 11
| 4
| Thunderclap
| 8
| 1M
| KiLd12 dmg, KiL' radius (sound damage) (save:½, if made save again for 0)
|
|
[PC5] Psionicist Classes Group
[MC2.1] Monster Psi1
Use
| SL
| ##
| Name
| PSPs
| Short Description
|
d
| 2
| 1
| Automaton
| 10/r
| Animate Object (as spell)
| d
| 2
| 2
| Psionic Trigger
| 10/d
| Contingency for 1 psi power (still need points)
| d
| 2
| 3
| Telekinetic Barrier
| 5N /t
| Take -N dmg per physical attack (max N = level)
|
c
| 2
| 1
| Cell Adjustment
| 1/hp
| Max.# hp = level*5, Cure Disease=20/70
| c
| 2
| 2
| Command
| 5
| Command (as spell)
| c
| 2
| 3
| Domination
| 5+HD/r
| Save; Psionic gets control of all actions
|
c
| 2
| 4
| Hypnosis
| 1/HD
| Level>10 or Int16=save; Max.HD=ä(level)
| c
| 2
| 5
| Invisibility
| 3/t
| Mental Invisibility, affects ä(level) in HD
| c
| 2
| 6
| Lights
| 1/t
| Faerie Fire, Dancing Lights, Light
|
c
| 2
| 7
| Telekinetic Blade
| 5/r
| Base damage CLdCL, considered +CL/3 weapon, mental weapon
| d
| 5
| 1
| Body Control
| 2/t
| Water Breathing, Resist environment 1 HD/level
| d
| 5
| 2
| Controlled Blinking
| 5/r
| Blink 10'/level each round (no action after 1st)
|
d
| 5
| 3
| Deflection
| 1/% /h
| Energy (non-Physical) Reflection, max=level*10%
| d
| 5
| 4
| Mind Bar
| 5/d
| Immune to Ench/Cha,Magic Jar,Domination,Invis.
| d
| 5
| 5
| Pass-Way
| 20/'
| Can pass through any material or Wall spell (no harm)
|
d
| 5
| 6
| Shape Alteration
| 3+W
| W=weight/1000, Polymorph Self (as spell)
| d
| 5
| 7
| Wards
| 50
| Pro.Evil&Scrying, no one can enter, break=150pts
| c
| 5
| 1
| Dispel Exhaustion
| 14
| Mental Surgery (1) but all in psi link affected
|
c
| 5
| 2
| Energy Control
| 1/HD
| Max.=level in HD damage, must be energy attack
| c
| 5
| 3
| Energy Dissipation
| 20
| Take half damage from an energy attack
| c
| 5
| 4
| Improved Cell Adj.
| 1/hp
| Cell Adj. but range=10'*level, Max.hp=10*level/r
|
c
| 5
| 5
| Improved Invisibility
| 9/t
| Invisibility but can attack and remain Invis.
| c
| 5
| 6
| Magic Jar
| 20
| Magic Jar (as spell), save penalty -1/level
| c
| 5
| 7
| Mass Domination
| 10+HD
| Save-4; Max.=5 creatures of level HD
|
c
| 5
| 8
| Mental Surgery
| 10*lvl
| 1=Dispel Exhaustion,5=Feeblemind,6=Cure Insanity
| c
| 5
| 9
| Paralysis Bolt
| 15+HD
| Save-6; 1 creature, Max.HD=2*level
| c
| 5
| 10
| Telekinesis
| 3/r
| Max.Weight=3*sum(level), accel. 2"/r move rate
|
d
| 8
| 1
| Amplify Power
| 10N
| +N to CL (or) +N*10% effect to next Psi1 power (max N=CL)
| d
| 8
| 2
| Psionic Amplification
| 8*Mult
| Multiplies a power; Max.=level/4+1
| d
| 8
| 3
| Psionic Disruption
| 40/r
| No psi powers (any freq.) can be used in 50'r
|
d
| 8
| 4
| Shade
| 100
| Creates a ghost/shade of person who died here, half powers
| d
| 8
| 5
| Suppression
| 3/r
| Cannot use or be affected by psionics, all psi effects drop
| c
| 8
| 1
| Death Stare
| 75
| Save-6; Death; Stun 2d4r if over 2*level HD
|
c
| 8
| 2
| Energy Cancel
| 3/HD
| As Energy Control but removes entire area effect
| c
| 8
| 3
| Energy Jar
| 15/HD
| As Energy Control, can throw affect yourself once for 1M
| c
| 8
| 4
| Grand Domination
| 3*HD/r
| Save at penalty equal to level; no HD limit
|
c
| 8
| 5
| Limited Wish
| 320
| Limited Wish (as spell)
| c
| 8
| 6
| Severance
| 20*SL
| Save; stops use of any 1 ability in creature
| d
| 11
| 1
| Energy Dampen
| 1/HD/d
| Permanent Energy Cancel on self or 100'cu area
|
d
| 11
| 2
| Hero Element
| 700
| Casts any one 1st level Hero spell
| d
| 11
| 3
| Legend Element
| 400
| Casts any one 1st level Legend spell
| d
| 11
| 4
| Shotokan Spirit
| 60/r
| Know and can use all Psi0 minor/major/grand powers
|
d
| 11
| 5
| Sinanju Spirit
| 60/r
| Know and can use all Martial Arts powers
| c
| 11
| 1
| Cellular Heal/Harm
| X
| up to X targets: Heal or Harm X% of max hp
| c
| 11
| 2
| Counterspell
| 40*SL
| [0 action to use] Counters a Magic/Psi/Innate
|
c
| 11
| 3
| Mental Deceleration
| 100*N
| Target loses next N mental actions (no save)
| c
| 11
| 4
| No Resistance
| 400
| 1 target: Lowers Class VI,PsiR,Defense X for 1t
| c
| 11
| 5
| Physical Deceleration
| 50*N
| Target loses next N physical actions (no save)
|
c
| 11
| 6
| Super Domination
| 10*HD
| Dominate one target (no save, no PsiR, no Wis)
| c
| 11
| 7
| Telekinetic Crush
| X
| 1 target: X*X*X telekinetic damage (no save)
| c
| 11
| 8
| Wish
| 480
| Wish (as spell), or any Psi2 Dev/Sci/High Sci
|
|
[PC5] Psionicist Classes Group
[MC2.2] Monster Psi2
Use
| SL
| #
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
d
| 2
| 1
| Awe
| Telep
| Chr-2
| C+4/r
| Won't attack caster (save)
| No save
| PHBR5
| d
| 2
| 2
| Biofeedback
| Metab
| Con-2
| 6+3/r
| -2 dmg/att;+level/3 AC bonus
| +level AC bonus
| PHBR5
| d
| 2
| 3
| Blink
| Port
| Int+1
| 7+3/r
| Blink
| Blink Wounding 1/r
| WatW2
|
d
| 2
| 4
| Displacement
| Metab
| Con-3
| 6+3/r
| As per Displacer Beast
| AC bonus is +4
| PHBR5
| d
| 2
| 5
| Ectoplasmic Form
| Metab
| Con-4
| 9+9/r
| Pass through solid objects
| Maintenance 3/r
| PHBR5
| d
| 2
| 6
| Gird
| M-Psi
| Int-3
| 2*M/m
| Maintain powers w/o conc.
| Maintain in sleep
| PHBR5
|
d
| 2
| 7
| Inertial Barrier
| Kinet
| Con-3
| 7+5/r
| Melee:delay 1r;Mis.:-dice dmg
| Mis.:-dice-1 dmg
| PHBR5
| d
| 2
| 8
| Invisibility
| Telep
| Int-5
| C+2/r/P
| Makes someone invisible
| Superior Invisibility
| PHBR5
| d
| 2
| 9
| Iron Will
| M-Psi
| Wis
| 8+3/m
| Can fully act up to -10 hp
| Can act up to -15 hp
| WatW2
|
d
| 2
| 10
| Magnify
| M-Psi
| Wis-5
| 25M+M/r
| Mult. power (Max=level/5+1)
| M+1, no extra cost
| PHBR5
| d
| 2
| 11
| Mind Bar
| Telep
| Int-2
| 6+4/m
| 75% vs. Ench/Cha;immune Telep.
| +5 in contests
| PHBR5
| d
| 2
| 12
| Phase
| Port
| Wis-1
| 6+6/r
| Out of phase; cannot attack
| x2 move rate
| WatW2
|
d
| 2
| 13
| Prolong
| M-Psi
| Con-4
| 5+2/r
| Range & area of powers +50%
| Range & area +100%
| PHBR5
| d
| 2
| 14
| Psychic Blade
| M-Psi
| Con-2
| 7+X+X/r
| Blade: 1d6/1d6 +2/+X, stun 1d6r (save)
| 1d10/1d10
| WatW2
| d
| 2
| 15
| Strength of the Land
| Metab
| Con-2
| 10+2/r
| +25 hp,+3 TH,+3 dmg,25% MR
| Lasts 5r after maint.
| DSDK2
|
d
| 2
| 16
| Time/Space Anchor
| Port
| Int
| 5+1/m
| Cannot be teleported
| --
| PHBR5
| c
| 2
| 1
| Aging
| Metab
| Con-7
| 15
| (level)d4 years aged
| (level)d10 years
| PHBR5
| c
| 2
| 2
| Ballistic Attack
| Kinet
| Con-2
| 5
| Roll TH; (level)d4 damage
| (level)d8 damage
| PHBR5
|
c
| 2
| 3
| Cause Decay
| Metab
| Con-2
| 4
| Item falls apart(save vs.acid)
| No save allowed
| PHBR5
| c
| 2
| 4
| Cause Sleep
| Metab
| Wis-2
| 9+2/r
| Sleep (save)
| No memory of sleep
| WatW2
| c
| 2
| 5
| Cell Adjustment
| Metab
| Con-3
| 1/hp
| 20*level hp:1r;disease=+5 PSPs
| Half cost in PSPs
| PHBR5
|
c
| 2
| 6
| Control Body
| Kinet
| Con-2
| 8+8/r
| Control all P,V actions
| Auto. win Contest
| PHBR5
| c
| 2
| 7
| Deflect
| Kinet
| Int
| 4
| Deflect a missile
| --
| WatW2
| c
| 2
| 8
| Double Pain
| Metab
| Con-3
| 7
| All dmg phantom x2 for 1t
| SS or unc. each hit
| PHBR5
|
c
| 2
| 9
| Inflict Pain
| Telep
| Con-4
| C+2/r
| -4 TH; no spells (save)
| unc. 1d10r (save)
| PHBR5
| c
| 2
| 10
| Invincible Foes
| Telep
| Wis-3
| C+5/r
| Next hit drops target 1t
| --
| PHBR5
| c
| 2
| 11
| Momentum Theft
| Kinet
| Int-2
| 5+
| Stop (200 lbs, each x2 is +5 PSPs)
| Held for 1r
| WatW2
|
c
| 2
| 12
| Opposite Reaction
| Kinet
| Con-1
| 5
| Missile returns at attacker
| Breaks missile
| DSDK2
| c
| 2
| 13
| Phase Object
| Port
| Wis-3
| 10+5/r
| Object out of phase
| May disintegrate
| WatW2
| c
| 2
| 14
| Sensory Suppression
| Telep
| Int-2
| C+4/r
| Blindness and Deafness
| Loses all 5 senses
| WatW2
|
c
| 2
| 15
| Splice
| M-Psi
| Int-2S
| 5S+S/r
| Do combined powers as 1 Mental
| +2 checks when used
| PHBR5
| c
| 2
| 16
| Teleport Lock
| Port
| Int-1
| 8+2/r
| Target cannot teleport (no save)
| --
| WatW2
| c
| 2
| 17
| Time Shift
| Port
| Int
| 16+3/rS
| Move into future;Max=(level)r
| Add 1r to Max
| PHBR5
|
d
| 5
| 1
| Kinetic Control
| Kinet
| Int-3
| 15+7/r
| Take only 2+leak vs. physical attacks
| Reflect 1d10 dmg
| WatW2
| d
| 5
| 2
| Nerve Manipulation
| Metab
| Con-3
| 14
| Touch: Pain 1d3 r
| Stun 1d2 r
| WatW2
| d
| 5
| 3
| Subjective Reality
| M-Psi
| Wis-5
| 35+7/m
| Immune to 1 specific type of effect
| Can change /r
| WatW2
|
d
| 5
| 4
| Superior Invisibility
| Telep
| Int-5
| C+5/r/P
| No sound,smell; attack breaks
| Improved Invisibility
| PHBR5
| d
| 5
| 5
| Suppress Magic
| M-Psi
| Con-4
| 30+X/r
| Anti-Magic Shell (SL=X) 60' r
| Dispel-Magic Zone
| WatW2
| c
| 5
| 1
| Banishment
| Port
| Int-1
| 30+10/r
| Target in pocket;returns @ end
| Cannot gate/teleport
| PHBR5
|
c
| 5
| 2
| Death Field
| Metab
| Con-8
| 40
| Set amount of dmg(others save)
| You take ½ amount
| PHBR5
| c
| 5
| 3
| Detonate
| Kinet
| Con-3
| 18
| (level)d6 damage (save:½)
| (2*level)d6 damage
| PHBR5
| c
| 5
| 4
| Disintegrate
| Kinet
| Wis-4
| 40
| Disintegrate 8 cu.' (save)
| (save-5);16 cu.'
| PHBR5
|
c
| 5
| 5
| Domination
| Telep
| Wis-4
| 2C+2C/r
| Get control of all actions
| Maintenance halved
| PHBR5
| c
| 5
| 6
| Energy Containment
| Metab
| Con-2
| 1/die
| Absorb max 1 die/lvl;glow:-2AC
| 0 dmg from energy
| PHBR5
| c
| 5
| 7
| Mass Domination
| Telep
| Wis-6
| C+2L/r
| Up to 5 creatures Dominated
| Range 100y
| PHBR5
|
c
| 5
| 8
| Metamorphosis
| Metab
| Con-6
| 21+1/t
| Polymorph Self(even to object)
| Max 3*caster's mass
| PHBR5
| c
| 5
| 9
| Mindflame
| Telep
| Wis-6
| 30
| <=8 HD Stun 2d6 r; >8 HD Dazed 1d3 r
| <=16 HD; >16 HD
| WatW2
| c
| 5
| 10
| Project Force
| Kinet
| Con-2
| 10
| (level)d6 damage (save:½)
| Knock down M target
| PHBR5
|
c
| 5
| 11
| Summon Planar Creature
| Port
| Int-4
| 45*#PL
| Choice of plane but not exact
| Creature not angry
| PHBR5
| c
| 5
| 12
| Summon Planar Energies
| Port
| Int
| 32
| 3d12 dmg no resistance
| 4d12 dmg no resist
| WatW2
| c
| 5
| 13
| Telekinesis
| Kinet
| Wis-3
| W+hW/r
| Object move rate 6
| Can move 2nd object
| PHBR5
|
c
| 5
| 14
| Telekinetic Barrier
| Kinet
| Con-3
| 18+10/r
| Wall of Force
| Free maintain 3r
| WatW2
| d
| 8
| 1
| Cosmic Awareness
| Clair
| Wis-6
| 10/r
| Detect "Everything" CL*30'
| Range is sight
| WatW2
| d
| 8
| 2
| Elemental Composition
| Metab
| Con-4
| 24+3/r
| Can be any Normal/Para/Quasi Ele
| Can be Semi Ele
| WatW2
|
d
| 8
| 3
| Strength of the World
| Metab
| Con-6
| 10/r
| +9/+9 AC/saves, +25% RR/MR/PsiR
| Lasts 5r after maint.
| DM
| d
| 8
| 4
| Ultrashield [X]
| Telep
| Chr-5
| 20
| Cannot attack / be attacked w/ Psi
| Can still attack
| DM
| c
| 8
| 1
| Alter Reality
| All
| Any-10
| 250
| Alter Reality or Psi1 major
| Double CL effect
| DM
|
c
| 8
| 2
| Energy Cancel
| Metab
| Con-6
| 1/die
| Cancels entire energy effect
| Autocancel all this s
| DM
| c
| 8
| 3
| Grand Detonate
| Kinet
| Con-5
| 27
| CLd20 shards damage
| Use d30's
| DM
| c
| 8
| 4
| Megakinesis
| Kinet
| Wis-4
| X/r
| TK, X=(lbs.)*(speed in ")/lvl^2
| PSP cost halved
| WatW2
|
c
| 8
| 5
| Time Shift Other
| Port
| Int-S*3
| S*6
| Time Shift other S r (no save)
| -CL*5% to PsiR roll
| DM
| d
| 11
| 1
| Magic Inertial Barrier
| Port
| Dex-18
| 70/r
| Spell delayed 1 s if hitting you
| Delayed 2 s
| DM
| d
| 11
| 2
| Spirit in the Sky
| Telep
| Chr-15
| 1/week
| No physical body, can use 2 M /s
| Can use 3 M /s
| DM
|
c
| 11
| 1
| Cellular Heal/Harm
| Metab
| Con-13
| X
| X targets: Heal/Harm X% of max
| X*2% of max
| DM
| c
| 11
| 2
| Change Reality
| All
| Any-20
| 400
| Change Reality or Psi1 grand
| Double CL effect
| DM
| c
| 11
| 3
| Planetary Detonate
| Kinet
| Con-25
| 3600
| Detonates 1 planet or moon (!)
| 2 planets or moons!
| DM
|
c
| 11
| 4
| Public Access Key
| Clair
| Int-20
| 90/r
| Target's Truename is visual (!)
| Thoughts visible too
| DM
| c
| 11
| 5
| Superblast [V]
| Telep
| Str-20
| 250
| All in 1 mile insane (no PsiR)
| 2 mile radius
| DM
|
|
[PC5] Psionicist Classes Group
[MC2.3] Monster Psi3
Use
| SL
| ##
| Power
| Discip.
| Short Description
| Source
|
d
| 1
| 1
| Biocurrent
| Psykin
| Continuous bioelectrical current deals 1d4 electrical dmg/r to up to 2 cr.
| PsiHB3
| d
| 1
| 2
| Dissipating Touch
| Psyport
| Touch deals 1d8 damage.
| PsiHB3
| d
| 1
| 3
| Steadfast Gaze
| Clasen
| Gaze attacks hold no terror for you.
| PsiHB3
|
d
| 1
| 4
| Vigor
| Psymet
| You gain 3 temporary hit points.
| PsiHB3
| c
| 1
| 1
| Astral Construct I
| Metcre
| Creates astral construct to fight for you.
| PsiHB3
| c
| 1
| 2
| Charm Person
| Telep
| Makes one person your friend.
| PsiHB3
|
c
| 1
| 3
| Lesser Cell Adjustment
| Psymet
| You heal 1d8 hp, +1 to next poison/disease save, or heal 1 ability point.
| PsiHB3
| d
| 2
| 1
| Invisibility
| Psykin
| Subject is invisible for 10 min./level or until it attacks.
| PsiHB3
| c
| 2
| 1
| Astral Construct II
| Metcre
| Create astral construct to fight for you.
| PsiHB3
|
c
| 2
| 2
| Brain Lock
| Telep
| Subject cannot move or take any mental actions.
| PsiHB3
| c
| 2
| 3
| Cell Adjustment
| Psymet
| You heal 3d6 dmg, bonus to next poison/disease save, or heal 2 ability pts.
| PsiHB3
| c
| 2
| 4
| Ecto Puppet
| Metcre
| You directly control an astral construct.
| PsiHB3
|
c
| 2
| 5
| Suggestion
| Telep
| Compels subject to follow suggested action.
| PsiHB3
| d
| 3
| 1
| Claws of the Vampire
| Psymet
| Your base unarmed attack does 1d8 damage. You heal the same amount.
| PsiHB3
| d
| 3
| 2
| Displacement
| Psymet
| Attacks miss subject 50% of the time.
| PsiHB3
|
c
| 3
| 1
| Astral Construct III
| Metcre
| Astral construct fights for you.
| PsiHB3
| c
| 3
| 2
| Charm Monster
| Telep
| Makes monster believe it is your ally.
| PsiHB3
| c
| 3
| 3
| Cone of Sound
| Psykin
| Sonic energy inflicts 5d4 sonic damage.
| PsiHB3
|
c
| 3
| 4
| Greater Concussion
| Psykin
| Pummel foe for 5d6 damage.
| PsiHB3
| c
| 3
| 5
| Lesser Domination
| Telep
| Forces subject to obey your will.
| PsiHB3
| c
| 3
| 6
| Negate Psionics
| Psykin
| Cancels psionic powers and effects.
| PsiHB3
|
c
| 3
| 7
| Time Hop
| Psyport
| Subject hops forward in time 3d6 rounds.
| PsiHB3
| d
| 4
| 1
| Dimensional Anchor
| Psyport
| Bars extradimensional movement.
| PsiHB3
| d
| 4
| 2
| Dissolving Touch
| Psymet
| Your acid touch deals 7d6 acid damage.
| PsiHB3
|
d
| 4
| 3
| Freedom of Movement
| Psyport
| Move normally despite impediments.
| PsiHB3
| d
| 4
| 4
| Inertial Barrier
| Psykin
| Subject gains damage reduction (10/+5).
| PsiHB3
| d
| 4
| 5
| Polymorph Self
| Psymet
| You assume a new form.
| PsiHB3
|
c
| 4
| 1
| Astral Construct IV
| Metcre
| Astral construct fights for you.
| PsiHB3
| c
| 4
| 2
| Dismissal
| Psyport
| Forces a creature to return to a native plane.
| PsiHB3
| c
| 4
| 3
| Domination
| Telep
| Subject obeys your will.
| PsiHB3
|
d
| 5
| 1
| Clairtangency
| Psykin
| You can use Far Hand at any distance.
| PsiHB3
| d
| 5
| 2
| Energy Barrier
| Psymet
| You convert energy attacks to harmless light.
| PsiHB3
| d
| 5
| 3
| Metamorphosis
| Psymet
| You take the form of creatures and objects.
| PsiHB3
|
d
| 5
| 4
| Power Resistance
| Clasen
| You gain power resistance.
| PsiHB3
| d
| 5
| 5
| Teleport Trigger
| Psyport
| Predetermined event triggers teleport.
| PsiHB3
| c
| 5
| 1
| Astral Construct V
| Metcre
| Astral construct fights for you.
| PsiHB3
|
c
| 5
| 2
| Baleful Teleport
| Psyport
| Destructive teleport deals 9d6 damage.
| PsiHB3
| c
| 5
| 3
| Brilliant Blast
| Psykin
| Light blast inflicts 9d4 damage in 20' radius.
| PsiHB3
| c
| 5
| 4
| Greater Domination
| Telep
| Subject obeys your will.
| PsiHB3
|
d
| 6
| 1
| Ablating
| Psykin
| You are buffered from one Negate Psionics effect.
| PsiHB3
| d
| 6
| 2
| Breath of the Dragon
| Psymet
| Breath fire for 11d4 damage.
| PsiHB3
| d
| 6
| 3
| Improved Vigor
| Psymet
| You gain 13 temporary hit points.
| PsiHB3
|
d
| 6
| 4
| Null Psionics Field
| Psykin
| Negates psionics within 10 ft.
| PsiHB3
| c
| 6
| 1
| Astral Construct VI
| Metcre
| Astral construct fights for you.
| PsiHB3
| c
| 6
| 2
| Banishment
| Psyport
| Banishes extraplanar creatures.
| PsiHB3
|
c
| 6
| 3
| Disintegrate
| Psykin
| One creature or object vanishes.
| PsiHB3
| c
| 6
| 4
| Mass Suggestion
| Telep
| Many targets follow suggested action.
| PsiHB3
| c
| 6
| 5
| Retrieve
| Psykin
| You teleport to your hand an item you can see.
| PsiHB3
|
d
| 7
| 1
| Contingency
| Metcre
| Sets trigger condition for another power.
| PsiHB3
| c
| 7
| 1
| Astral Construct VII
| Metcre
| Astral construct fights for you.
| PsiHB3
| c
| 7
| 2
| Divert Teleport
| Psyport
| Choose destination for another's Teleport.
| PsiHB3
|
c
| 7
| 3
| Improved Telekinesis
| Psykin
| Lift or move 50 lb./level at long range.
| PsiHB3
| c
| 7
| 4
| Insanity
| Telep
| Subject is permanently wacky.
| PsiHB3
| c
| 7
| 5
| Mass Domination
| Telep
| Many targets subject to your will.
| PsiHB3
|
c
| 7
| 6
| Plane Shift
| Psyport
| Up to eight subjects travel to another plane.
| PsiHB3
| c
| 7
| 7
| Reddopsi
| Psykin
| Foe's power rebounds on her.
| PsiHB3
| c
| 8
| 1
| Astral Construct VIII
| Metcre
| Astral construct fights for you.
| PsiHB3
|
c
| 8
| 2
| Recall Death
| Clasen
| Foe vividly recalls its future death, and dies.
| PsiHB3
| c
| 8
| 3
| True Domination
| Telep
| Dominated subjects less likely to defy your will.
| PsiHB3
| d
| 9
| 1
| Affinity Field
| Psymet
| Effects that affect you also affect others.
| PsiHB3
|
d
| 9
| 2
| Shapechange
| Psymet
| You become any creature, change one/round.
| PsiHB3
| c
| 9
| 1
| Apopsi
| Telep
| You delete the psionic power of another.
| PsiHB3
| c
| 9
| 2
| Astral Construct IX
| Metcre
| Astral construct fights for you.
| PsiHB3
|
c
| 9
| 3
| Dissolution
| Psykin
| You Disintegrate really large objects or creatures.
| PsiHB3
| c
| 9
| 4
| Monster Domination
| Telep
| Dominates any creature for less time.
| PsiHB3
| c
| 9
| 5
| Thrall
| Telep
| Target is your slave forever.
| PsiHB3
|
c
| 9
| 6
| True Telekinesis
| Psykin
| Lift or move 500 lb./level at long range.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[MC2.3½] Monster Psi3½
Use
| SL
| ##
| Power
| Discip.
| Short Description
|
d
| 1
| 1
| Biofeedback
| Psion/PsyWar
| Gain damage reduction 2/-.
| d
| 1
| 2
| Prevenom
| PsyWar
| Your claws gain a poison coating.
| d
| 1
| 3
| Vigor
| Psion/PsyWar
| Gain 5 temporary hit points.
|
c
| 1
| 1
| Astral Construct
| Metacre
| Creates astral construct to fight for you.
| c
| 1
| 2
| Catfall
| Psion/PsyWar
| Instantly save yourself from a fall.
| c
| 1
| 3
| Charm, Psionic
| Telep
| Makes one person your friend.
|
c
| 1
| 4
| Daze, Psionic
| Psion
| Humanoid creature of 4 HD or less loses next action.
| c
| 1
| 5
| Déjà Vu
| Psion
| Your target repeats his last action.
| c
| 1
| 6
| Mind Thrust
| Psion
| Deal 1d10 damage.
|
d
| 2
| 1
| Dissolving Touch
| PsyWar
| Your touch deals 4d6 acid damage.
| d
| 2
| 2
| Dissolving Weapon
| PsyWar
| Your weapon deals 4d6 acid damage.
| d
| 2
| 3
| Energy Adaptation, Specified
| Psion/PsyWar
| Gain resistance 10 against one energy type.
|
d
| 2
| 4
| Thought Shield
| Psion/PsyWar
| Gain PR 13 against mind-affecting powers.
| c
| 2
| 1
| Body Adjustment
| Psion/PsyWar
| You heal 1d12 damage.
| c
| 2
| 2
| Brain Lock
| Telep
| Subject cannot move or take any mental actions.
|
c
| 2
| 3
| Cloud Mind
| Psion
| You erase knowledge of your presence from target’s mind.
| c
| 2
| 4
| Dimension Swap
| Port/PsyWar
| You and ally or two allies switch positions.
| c
| 2
| 5
| Energy Missile
| Kines
| Deal 3d6 energy damage to up to five subjects.
|
c
| 2
| 6
| Energy Stun
| Psion
| Deal 1d6 damage and stun target if it fails both saves.
| c
| 2
| 7
| Strength of My Enemy
| PsyWar
| Siphon away your enemy’s strength and grow stronger.
| c
| 2
| 8
| Suggestion, Psionic
| Telep
| Compels subject to follow stated course of action.
|
d
| 3
| 1
| Claws of the Vampire
| PsyWar
| Heal half of your claw’s base damage.
| d
| 3
| 2
| Empathic Feedback
| Psion/PsyWar
| When you are hit in melee, your attacker takes damage.
| d
| 3
| 3
| Evade Burst
| Psion/PsyWar
| You take no damage from a burst on a successful Reflex save.
|
d
| 3
| 4
| Exhalation of the Black Dragon
| PsyWar
| Your acid breath deals 3d6 damage to a close target.
| d
| 3
| 5
| Vampiric Blade
| PsyWar
| You heal half of your base weapon damage.
| c
| 3
| 1
| Dismiss Ectoplasm
| Psion
| Dissipates ectoplasmic targets and effects.
|
c
| 3
| 2
| Dispel Psionics
| Psion
| Cancels psionic powers and effects.
| c
| 3
| 3
| Ectoplasmic Cocoon
| Metacre
| You encapsulate a foe so it can’t move.
| c
| 3
| 4
| Energy Wall
| Psion
| Create wall of your chosen energy type.
|
c
| 3
| 5
| Eradicate Invisibility
| Psion
| Negate invisibility in 50-ft. burst.
| c
| 3
| 6
| Psionic Blast
| Psion
| Stun creatures in 30-ft. cone for 1 round.
| c
| 3
| 7
| Telekinetic Thrust
| Psion
| Hurl objects with the force of your mind.
|
c
| 3
| 8
| Time Hop
| Psion
| Subject hops forward in time 1 round/level.
| d
| 4
| 1
| Dimensional Anchor, Psionic
| Port
| Bars extra dimensional movement.
| d
| 4
| 2
| Freedom of Movement, Psionic
| Psion/PsyWar
| You cannot be held or otherwise rendered immobile.
|
d
| 4
| 3
| Immovability
| PsyWar
| You are almost impossible to move and gain DR 15/-.
| d
| 4
| 4
| Inertial Barrier
| Kines/PsyWar
| Gain DR 5/-.
| d
| 4
| 5
| Intellect Fortress
| Psion
| Those inside fortress take only half damage from all powers and psi-like abilities until your next action.
|
d
| 4
| 6
| Metamorphosis
| Metab
| Assume shape of creature or object.
| d
| 4
| 7
| Steadfast Perception
| PsyWar
| Gain immunity to illusory effects, +6 bonus on Spot and Search checks.
| d
| 4
| 8
| Truevenom
| PsyWar
| Your natural weapons are covered in horrible poison.
|
d
| 4
| 9
| Truevenom Weapon
| PsyWar
| Your weapon is horribly poisonous.
| c
| 4
| 1
| Control Body
| Kines
| Take rudimentary control of your foe’s limbs.
| c
| 4
| 2
| Dismissal, Psionic
| Port
| Forces a creature to return to its native plane.
|
c
| 4
| 3
| Dominate, Psionic
| Telep
| Control target telepathically.
| c
| 4
| 4
| Wall of Ectoplasm
| Psion
| You create a protective barrier.
| d
| 5
| 1
| Catapsi
| Psion/PsyWar
| Psychic static inhibits power manifestation.
|
d
| 5
| 2
| Clairtangent Hand
| Clairsent
| Emulate far hand at a distance.
| d
| 5
| 3
| Incarnate
| Psion
| Make some powers permanent.
| d
| 5
| 4
| Power Resistance
| Psion
| Grant PR equal to 12 + level.
|
d
| 5
| 5
| Teleport Trigger
| Port
| Predetermined event triggers teleport.
| d
| 5
| 6
| Tower of Iron Will
| Psion
| Grant PR 19 against mind-affecting powers to all creatures within 10 ft. until your next turn.
| c
| 5
| 1
| Baleful Teleport
| Port
| Destructive teleport deals 9d6 damage.
|
c
| 5
| 2
| Energy Current
| Kines
| Deal 9d6 damage to one foe and half to another foe as long as you concentrate.
| c
| 5
| 3
| Psionic Revivify
| Metab
| Return the dead to life before the psyche leaves the corpse.
| c
| 5
| 4
| Psychic Crush
| Psion
| Brutally crush subject’s mental essence, reducing subject to -1 hit points.
|
c
| 5
| 5
| Second Chance
| Clairsent
| Gain a reroll.
| d
| 6
| 1
| Breath of the Black Dragon
| Psion/PsyWar
| Breathe acid for 11d6 damage.
| d
| 6
| 2
| Contingency, Psionic
| Psion
| Sets trigger condition for another power.
|
d
| 6
| 3
| Dispelling Buffer
| Kines/PsyWar
| Subject is buffered from one dispel psionics effect.
| d
| 6
| 4
| Form of Doom
| PsyWar
| You transform into a frightening tentacled beast.
| d
| 6
| 5
| Mind Blank, Personal
| Psion/PsyWar
| You are immune to scrying and mental effects.
|
d
| 6
| 6
| Null Psionics Field
| Kines
| Create a field where psionic power does not function.
| c
| 6
| 1
| Banishment, Psionic
| Port
| Banishes extraplanar creatures.
| c
| 6
| 2
| Co-opt Concentration
| Psion
| Take control of foe’s concentration power.
|
c
| 6
| 3
| Crystallize
| Metacre
| Turn subject permanently to crystal.
| c
| 6
| 4
| Disintegrate, Psionic
| Psion
| Turn one creature or object to dust.
| c
| 6
| 5
| Retrieve
| Psion
| Teleport to your hand an item you can see.
|
d
| 7
| 1
| Reddopsi
| Kines
| Powers targeting you rebound on manifester.
| c
| 7
| 1
| Crisis of Life
| Telep
| Stop subject’s heart.
| c
| 7
| 2
| Divert Teleport
| Psion
| Choose destination for another’s teleport.
|
c
| 7
| 3
| Ectoplasmic Cocoon, Mass
| Metacre
| You encapsulate all foes in a 20-ft. radius.
| c
| 7
| 4
| Energy Wave
| Psion
| Deal 13d4 damage of your chosen energy type in 120-ft. cone.
| c
| 7
| 5
| Fate of One
| Clairsent
| Reroll any roll you just failed.
|
c
| 7
| 6
| Insanity
| Psion
| Subject is permanently confused.
| d
| 8
| 1
| Mind Blank, Psionic
| Psion
| Subject immune to mental/emotional effects, scrying, and remote viewing.
| d
| 8
| 2
| True Metabolism
| Psion
| You regenerate 10 hit points/round.
|
c
| 8
| 1
| Recall Death
| Psion
| Subject dies or takes 5d6 damage.
| c
| 8
| 2
| Time Hop, Mass
| Port
| Willing subjects hop forward in time.
| d
| 9
| 1
| Affinity Field
| Psion
| Effects that affect you also affect others.
|
d
| 9
| 2
| Metamorphosis, Greater
| Metab
| Assume shape of any nonunique creature or object each round.
| c
| 9
| 1
| Apopsi
| Psion
| You delete target’s psionic powers.
| c
| 9
| 2
| Assimilate
| Psion
| Incorporate creature into your own body.
|
c
| 9
| 3
| Timeless Body
| Psion
| Ignore all harmful, and helpful, effects for 1 round.
| c
| 9
| 4
| Tornado Blast
| Kines
| Vortex of air subjects your foes to 17d6 damage and moves them.
|
|
[PC5] Psionicist Classes Group
[MC2.4] Monster X4
Use
| SL
| #
| Name
| Effect
|
d
| 2
| 1
| Ability Score *1.25
| Choose one ability score. New score = (old score - 10) * 1.25 + 10
| d
| 2
| 2
| AC *1.25
| Your new AC = (old AC - 10) * 1.25 + 10
| d
| 2
| 3
| Actions *1.25
| Pick one action type (M, P, V). Your number of actions of that type is multiplied by 1.25
|
d
| 2
| 4
| Damage *1.25
| Damage with one physical weapon is multiplied by 1.25
| d
| 2
| 5
| hp *1.25
| Multiply hp by 1.25
| d
| 2
| 6
| Item *1.25
| How many of an item exists is multiplied by 1.25 (you need a Grand to duplicate a x2 item)
|
d
| 2
| 7
| Money *1.25
| How much money you get in dungeon is multiplied by 1.25 (only affects you, not whole party)
| d
| 2
| 8
| Move Rate *1.25
| Multiply Move Rate by 1.25
| d
| 2
| 9
| Multiplier *1.25
| Add 1.25-1 to your multiplier (see [X]). Using a Minor does nothing. Using a Major: +1 mult. in offense or defense (not both).
|
d
| 2
| 10
| Saves *1.25
| Multiply your save rolls by 1.25, you automake saves on natural 21-1.25 or better (Minor is 19).
| d
| 2
| 11
| Spell *1.25
| One spell that you know has it's effect multiplied by 1.25, or costs only 1/(1.25*2-1) of a spell slot
| d
| 2
| 12
| To Hit *1.25
| Multiply your to hit rolls by 1.25, you autohit on natural 21-1.25 or better (Minor is 19).
|
d
| 5
| 1
| Ability Score *1.5
| Choose one ability score. New score = (old score - 10) * 1.5 + 10
| d
| 5
| 2
| AC *1.5
| Your new AC = (old AC - 10) * 1.5 + 10
| d
| 5
| 3
| Actions *1.5
| Pick one action type (M, P, V). Your number of actions of that type is multiplied by 1.5
|
d
| 5
| 4
| Damage *1.5
| Damage with one physical weapon is multiplied by 1.5
| d
| 5
| 5
| hp *1.5
| Multiply hp by 1.5
| d
| 5
| 6
| Item *1.5
| How many of an item exists is multiplied by 1.5 (you need a Grand to duplicate a x2 item)
|
d
| 5
| 7
| Money *1.5
| How much money you get in dungeon is multiplied by 1.5 (only affects you, not whole party)
| d
| 5
| 8
| Move Rate *1.5
| Multiply Move Rate by 1.5
| d
| 5
| 9
| Multiplier *1.5
| Add 1.5-1 to your multiplier (see [X]). Using a Minor does nothing. Using a Major: +1 mult. in offense or defense (not both).
|
d
| 5
| 10
| Saves *1.5
| Multiply your save rolls by 1.5, you automake saves on natural 21-1.5 or better (Minor is 19).
| d
| 5
| 11
| Spell *1.5
| One spell that you know has it's effect multiplied by 1.5, or costs only 1/(1.5*2-1) of a spell slot
| d
| 5
| 12
| To Hit *1.5
| Multiply your to hit rolls by 1.5, you autohit on natural 21-1.5 or better (Minor is 19).
|
d
| 8
| 1
| Ability Score *2
| Choose one ability score. New score = (old score - 10) * 2 + 10
| d
| 8
| 2
| AC *2
| Your new AC = (old AC - 10) * 2 + 10
| d
| 8
| 3
| Actions *2
| Pick one action type (M, P, V). Your number of actions of that type is multiplied by 2
|
d
| 8
| 4
| Damage *2
| Damage with one physical weapon is multiplied by 2
| d
| 8
| 5
| hp *2
| Multiply hp by 2
| d
| 8
| 6
| Item *2
| How many of an item exists is multiplied by 2 (you need a Grand to duplicate a x2 item)
|
d
| 8
| 7
| Money *2
| How much money you get in dungeon is multiplied by 2 (only affects you, not whole party)
| d
| 8
| 8
| Move Rate *2
| Multiply Move Rate by 2
| d
| 8
| 9
| Multiplier *2
| Add 2-1 to your multiplier (see [X]). Using a Minor does nothing. Using a Major: +1 mult. in offense or defense (not both).
|
d
| 8
| 10
| Saves *2
| Multiply your save rolls by 2, you automake saves on natural 21-2 or better (Minor is 19).
| d
| 8
| 11
| Spell *2
| One spell that you know has it's effect multiplied by 2, or costs only 1/(2*2-1) of a spell slot
| d
| 8
| 12
| To Hit *2
| Multiply your to hit rolls by 2, you autohit on natural 21-2 or better (Minor is 19).
|
d
| 11
| 1
| Ability Score *2.5
| Choose one ability score. New score = (old score - 10) * 2.5 + 10
| d
| 11
| 2
| AC *2.5
| Your new AC = (old AC - 10) * 2.5 + 10
| d
| 11
| 3
| Actions *2.5
| Pick one action type (M, P, V). Your number of actions of that type is multiplied by 2.5
|
d
| 11
| 4
| Damage *2.5
| Damage with one physical weapon is multiplied by 2.5
| d
| 11
| 5
| hp *2.5
| Multiply hp by 2.5
| d
| 11
| 6
| Item *2.5
| How many of an item exists is multiplied by 2.5 (you need a Grand to duplicate a x2 item)
|
d
| 11
| 7
| Money *2.5
| How much money you get in dungeon is multiplied by 2.5 (only affects you, not whole party)
| d
| 11
| 8
| Move Rate *2.5
| Multiply Move Rate by 2.5
| d
| 11
| 9
| Multiplier *2.5
| Add 2.5-1 to your multiplier (see [X]). Using a Minor does nothing. Using a Major: +1 mult. in offense or defense (not both).
|
d
| 11
| 10
| Saves *2.5
| Multiply your save rolls by 2.5, you automake saves on natural 21-2.5 or better (Minor is 19).
| d
| 11
| 11
| Spell *2.5
| One spell that you know has it's effect multiplied by 2.5, or costs only 1/(2.5*2-1) of a spell slot
| d
| 11
| 12
| To Hit *2.5
| Multiply your to hit rolls by 2.5, you autohit on natural 21-2.5 or better (Minor is 19).
|
d
| 14
| 1
| Ability Score *3
| Choose one ability score. New score = (old score - 10) * 3 + 10
| d
| 14
| 2
| AC *3
| Your new AC = (old AC - 10) * 3 + 10
| d
| 14
| 3
| Actions *3
| Pick one action type (M, P, V). Your number of actions of that type is multiplied by 3
|
d
| 14
| 4
| Damage *3
| Damage with one physical weapon is multiplied by 3
| d
| 14
| 5
| hp *3
| Multiply hp by 3
| d
| 14
| 6
| Item *3
| How many of an item exists is multiplied by 3 (you need a Grand to duplicate a x2 item)
|
d
| 14
| 7
| Money *3
| How much money you get in dungeon is multiplied by 3 (only affects you, not whole party)
| d
| 14
| 8
| Move Rate *3
| Multiply Move Rate by 3
| d
| 14
| 9
| Multiplier *3
| Add 3-1 to your multiplier (see [X]). Using a Minor does nothing. Using a Major: +1 mult. in offense or defense (not both).
|
d
| 14
| 10
| Saves *3
| Multiply your save rolls by 3, you automake saves on natural 21-3 or better (Minor is 19).
| d
| 14
| 11
| Spell *3
| One spell that you know has it's effect multiplied by 3, or costs only 1/(3*2-1) of a spell slot
| d
| 14
| 12
| To Hit *3
| Multiply your to hit rolls by 3, you autohit on natural 21-3 or better (Minor is 19).
|
|
[PC5] Psionicist Classes Group
[MC2.5] Monster Psi5
Use
| SL
| #
| Name
| PSPs
| Effect
|
d
| 2
| 1
| Invisibility Realm
| 3/r
| Improved Invis., can see other Invis.
| d
| 2
| 2
| Physical Protection
| 1/r
| Caster's hit points triple for duration
| d
| 2
| 3
| Withdraw
| 1/r
| Withdraw, can use non-offensive Mentals
|
c
| 2
| 1
| Heal Self
| 1
| Cure up to 100 hp, Regenerate (as spell)
| c
| 2
| 2
| Magical Protection
| 1
| (Z action) Spell must make Casting Level check on d20
| c
| 2
| 3
| Modify Reality (least)
| SL^2
| Duplicate 1st-3rd level Alteration spell
|
c
| 2
| 4
| Natural Protection
| 1
| (Z action) Natural Effect damage resistance 75% for 1s
| c
| 2
| 5
| Psionic Protection
| 1
| (Z action) Power must make Casting Level check on d20
| c
| 2
| 6
| Reroll
| 6
| (Z action) Reroll any die roll (yourself or other)
|
d
| 5
| 1
| No Target
| 6/t
| Cannot be directly targetted with effects
| c
| 5
| 1
| Alter Reality (lesser)
| SL^2
| Duplicate 1st-5th level Alt,Ele,Hea
| c
| 5
| 2
| Concentration Break
| 10*M
| Target loses M Mentals (maintenance=+M/r)
|
c
| 5
| 3
| Disbelieve Death
| 13
| (absolute 0 action, can do mult.) CL% chance: Not dead
| c
| 5
| 4
| Disjoin Magic
| 12
| Mordenkainen's Disjunction (as spell)
| c
| 5
| 5
| Dispel Psionics
| 10
| Destroy maintained psionics (all freq.)
|
c
| 5
| 6
| Irrestible Charm
| 10
| Charm Monster, no save
| c
| 5
| 7
| Magic Jar
| 10
| Magic Jar (as spell), save at -level
| c
| 5
| 8
| Telekinesis
| 6
| Telekinesis (weight limit=level+1 tons)
|
d
| 8
| 1
| Construction
| 15
| Builds 1 machine up to level+1 complexity
| c
| 8
| 1
| Alter Reality (greater)
| 30
| Alter Reality (as spell)
| c
| 8
| 2
| Change Reality (lesser)
| SL^2
| 1st-7th level Alt,Cnj,Cre,Ele,Hea,Sum
|
c
| 8
| 3
| Destroy Matter
| 15
| Disintegrate (save), if save made takes half max hp
| c
| 8
| 4
| Time Stop
| 15
| Time Stop (as spell, maintained 3/r)
| d
| 11
| 1
| Psionic Permanency
| 28/56
| (freq.5/other)Perm.psi power,no maint.cost
|
d
| 11
| 2
| Shapechange
| 28
| Shapechange (as spell,phys.innates gained)
| c
| 11
| 1
| Change Reality (greater)
| 42
| As the 10th level spell, non-phys.things
| c
| 11
| 2
| Godly Protection
| 28
| (Z action) iGR = CL% for 1s, works on up to xCL beings
|
d
| 14
| 1
| Physical Independence
| 36/d
| You do not die as a result of being at negative hp
| c
| 14
| 1
| Unchangeable Reality
| 54
| As the 12th level spell
|
|
[PC5] Psionicist Classes Group
[MC2.6G] Monster Psi6G
Use
| SL
| #
| Name
| DPPs
| Effect
|
d
| 1
| 1
| Fortitude
| 20/d
| Target cannot lose sanity for the day; +7 mental saves for the day
| d
| 1
| 2
| Knight Sword of Crushing
| 10+2/r
| Sword of Force; attacks by itself, does 1d10 vs. evil /r
| c
| 1
| 1
| Repair
| 20
| Repairs an object (as per Mend spell); works on devices up to TechL = CL
|
c
| 1
| 2
| Self-Preservation
| 2*N
| Restores N hp to Deva
| c
| 1
| 3
| Silver Spears
| 20
| Shoot CL missiles, each auto hits and does 1d6+1 dmg holy wood (no save)
| d
| 2
| 1
| Disease Immunity
| 4/d
| Immunity to magical/nonmagical disease
|
d
| 2
| 2
| Field of Stillness
| 40+4/r
| 70' x 70' Stun field (save vs. RSW -level); lasts for 7 rounds
| d
| 2
| 3
| Mage's Staff of Light
| 40+4/r
| Dispel Evil 1/r
| d
| 2
| 4
| Poison Immunity
| 4/d
| Immunity to magical/nonmagical poison
|
c
| 2
| 1
| Dispel Phantasm
| 40
| Phantasms (non-corporeal undead of all types) are destroyed (no save)
| c
| 2
| 2
| Preservation
| 4*N
| Restores N hp to target (range touch)
| c
| 2
| 3
| Remove Demon Influence
| 40
| Removes possession, domination, charm, etc.; Does not have to be evil source
|
c
| 2
| 4
| Self-Sacrifice
| 0
| All others can Escape but deva is left behind
| d
| 4
| 1
| Aid Mortals
| 8/r
| Super bless effect (+8 saves,+40% MR/CR) on target
| d
| 4
| 2
| Assume Ethereal Form
| 70
| Dual existance (Prime / Border Ethereal); +1 more needed to hit you
|
d
| 4
| 3
| Barbarian's Club of Might
| 50+16/r
| Auto roll 20 to hit and double base damage with one weapon strike per segment
| d
| 4
| 4
| Clear Mind
| 10/r
| Can see through any x1 illusion/disappearance/etc.
| d
| 4
| 5
| Field of Disjunction
| 70+8/r
| Destroys evil creatures/magic items (save); 1 attempt per round
|
d
| 4
| 6
| Forsake Material Form
| 70/d
| Deva can use other object as body
| d
| 4
| 7
| Paralysis Immunity
| 8/d
| Immunity to paralysis, stun, and hold
| d
| 4
| 8
| Persistence Worm
| 70/r
| Does a 1st Dominion power over and over (1 time per segment)
|
c
| 4
| 1
| Animate Area
| 70+8/r
| Can telekinese any number of objects in sight; Max weight = CL^3 pounds
| c
| 4
| 2
| Disk of Seven Heavens
| 70
| Roll TH: If target hit is sent to Seven Heavens (no save)
| c
| 4
| 3
| Dispel Evil
| 70
| As per Dispel Evil spell but with no saving throw
|
c
| 4
| 4
| First Level Priest Spells
| 7
| Cast one 1st level Priest spell at CL = 30
| c
| 4
| 5
| Whispy Stuff
| 35+8/r
| White fog 20' r; evil that enters are Blinded (save /s) and Numbed (save /s)
| c
| 4
| 6
| White Tornado
| 70+8/r
| Telekinesis 1 evil target away (no save); Move rate = CL*100 / (weight of target)
|
d
| 5
| 1
| Champion Lore
| 40/d
| Paladin's abilities of level = ½*CL
| d
| 5
| 2
| Contingency
| 16/d
| Set up a contingency for Psi6G power
| d
| 5
| 3
| Forbiddance
| 16
| Set up or remove a Forbiddance zone
|
d
| 5
| 4
| Physical Manifestation
| 100
| Have a spare body, 0: switch from one to the other
| d
| 5
| 5
| Spare Silver Cord
| 16/d
| Have an extra Silver Cord (can raise multiple times)
| d
| 5
| 6
| Warden Lore
| 40/d
| Abilites for warnings, advice, prophecy (undefined until a Warden class is written)
|
c
| 5
| 1
| Escape
| 0
| Everyone that deva wills (including self) can Escape home
| c
| 5
| 2
| Holy Word
| 16
| Holy Word (as spell), x7 HD effect, CL = 40
| c
| 5
| 3
| Mass Preservation
| 4*N
| All good creatures in sight healed N hp
|
c
| 5
| 4
| Second Level Priest Spell
| 10
| Cast one 2nd level Priest spell at CL = 40
| c
| 5
| 5
| Zoroaster's Noonsblaze
| 16
| 10*CL' cone: Blindness (no save); (2*CL)d6 dmg vs. creatures vulnerable to light
| d
| 7
| 1
| Astral Eyes
| 13/t
| Can see through alterations/illusions/possession; Astral Perception
|
d
| 7
| 2
| Field of Peace
| 13/r
| Everyone within 30' (incl. Deva) can use only V and Z actions
| d
| 7
| 3
| Self-Control
| 13
| Immune to next Ego / Domination / Command-like effect
| c
| 7
| 1
| Limited Wish
| 130
| Limited Wish (as spell), CL = 25
|
c
| 7
| 2
| Summon Greater Deva
| 65
| Summons a x2 Angel or Greater Deva
| c
| 7
| 3
| Third Level Priest Spell
| 13
| Cast one 3rd level Priest spell at CL = 50
| d
| 8
| 1
| Aid Deva
| 16/r
| You lose 1 multiplier, target gains 1 multiplier
|
d
| 8
| 2
| Discontinuity Immunity
| 32/d
| Immune to Annihilation, Being Put Down a Hole
| d
| 8
| 3
| Strength of Soul
| 80+64/r
| Immune to Misguidance, Alignment or Persona change; Immune to Truename spell
| d
| 8
| 4
| Wand of the Mind
| 64+32/r
| All your effects from one class are at double CL (for effect and BlahR adj.)
|
c
| 8
| 1
| Disk of White Originator
| 160
| One evil target "Capital S" Slain (no resistance, except he can use GR), x7 effect
| c
| 8
| 2
| Fourth Level Priest Spell
| 16
| Cast one 4th level Priest spell at CL = 60
| c
| 8
| 3
| Psychokinesis
| N
| Telekinese N^2 lbs. at movement rate N/10, lasts for concentration (no DPPs)
|
c
| 8
| 4
| Suneagle
| 64
| Summons a Phoenix (see Monstrous Compendium)
| c
| 8
| 5
| White Hurricane
| 80+64/r
| All Evil in sight Gated to their home (no save)
| d
| 10
| 1
| Reduplication
| 19
| Duplicates one (non-magical, non-psionic) item; max TechL = CL
|
c
| 10
| 1
| Destroy Evil Spirit
| N
| Evil creature loses N stat points and N^2 permanent hp (no resistance, can use GR)
| c
| 10
| 2
| Fifth Level Priest Spell
| 19
| Cast one 5th level Priest spell at CL = 70
| c
| 10
| 3
| MassTelepathicCommand
| 22
| Suggestion (no save) up to CL targets
|
c
| 10
| 4
| Wish
| 190
| Wish (as spell), CL = 35
| d
| 11
| 1
| Angelic Lore
| 190/d
| You gain x2 multiplier; Angel's powers of level = (CL-21)/7
| d
| 11
| 2
| Expanded Spectrum
| 110
| You are affected by up to CL Priest or Wizard Divination spells of spell level 1-7
|
d
| 11
| 3
| Good Fortune I
| 220/d
| +CL Luck (the Concordant ability score)
| d
| 11
| 4
| Hero Lore
| 190/d
| You gain x2 multiplier; Hero's powers of level = (CL-21)/7
| d
| 11
| 5
| Inconvenience Immunity
| 128/d
| Immune to Set, Truename, Crapped, Slain, As You Are
|
d
| 11
| 6
| Sentinel Lore
| 190/d
| You gain x2 multiplier; Sentinel's powers of level = (CL-21)/7
| c
| 11
| 1
| Avoid Fate
| 220
| Avoid Fate (as spell)
| c
| 11
| 2
| Empyreal Guards
| 95
| Summons CL Pers or Astral Devas ("Per" is described in Monstrous Compendium)
|
c
| 11
| 3
| Reset
| 190
| Resets one target in sight (max = 1 reset per real reset)
| c
| 11
| 4
| Sixth Level Priest Spell
| 22
| Cast one 6th level Priest spell at CL = 80
| c
| 11
| 5
| Stasis
| 11/s
| Touch: Target is Temporal Stasised (no save); you control the duration with DPPs
|
c
| 11
| 6
| Temporal Distortion
| 190/s
| Target gains another half-segment of actions after the current half-segment
| c
| 13
| 1
| Seventh Level Priest Spell
| 25
| Cast one 7th level Priest spell at CL = 90
| d
| 14
| 1
| Celestial Chorus
| 250/s
| CL*10' x CL*10' x CL*10' area is considered to be a different plane (your choice)
|
d
| 14
| 2
| Ultimate Lore
| 250/s
| You gain x3 multiplier but are noticeable to other deities on same plane
| c
| 14
| 3
| Vanish
| 125
| One target disappears from multiverse for CL segments (unwilling may roll vs. GR)
|
|
[PC5] Psionicist Classes Group
[MC2.6N] Monster Psi6N
Use
| SL
| #
| Name
| CPPs
| Type
|
d
| 1
| 1
| True Seeing
| 1/m
| Minor
| c
| 1
| 1
| Remove Alteration
| 10
| Minor
| c
| 1
| 2
| Self-Preservation
| N
| Minor
|
d
| 2
| 1
| Bard or Sage Abilities, LVL 4
| 16/d
| varies-L *
| d
| 2
| 2
| Druid Spells, LVL 4
| 16/d
| varies-L *
| d
| 2
| 3
| Null Field 10
| 20/r
| varies-N *
|
d
| 2
| 4
| Thief Abilities, LVL 4
| 16/d
| varies-L *
| c
| 2
| 1
| Dismiss Elemental, E=1-2
| 10*N
| Minor
| c
| 2
| 2
| Force Shapechange
| 20
| Minor
|
c
| 2
| 3
| Mental Ball 2
| 20
| varies-N *
| c
| 2
| 4
| Sleep Bolt
| 10
| Minor
| c
| 2
| 5
| Telekinesis
| N/m
| Minor
|
c
| 3
| 1
| Dispel Magic
| 30
| Minor
| c
| 3
| 2
| Dispel Non-Balance
| 30
| Minor
| c
| 3
| 3
| Dispel Psionic
| 30
| Minor
|
c
| 4
| 1
| Dismiss Elemental, E=3-4
| 10*N
| Major
| d
| 5
| 1
| Bard or Sage Abilities, LVL 7
| 49/d
| varies-L *
| d
| 5
| 2
| Druid Abilities, LVL 7
| 49/d
| varies-L *
|
d
| 5
| 3
| Druid Spells, LVL 7
| 49/d
| varies-L *
| d
| 5
| 4
| Null Field 7
| 50/r
| varies-N *
| d
| 5
| 5
| Thief Abilities, LVL 7
| 49/d
| varies-L *
|
c
| 5
| 1
| Banish to Home Plane
| 50
| Major
| c
| 5
| 2
| Mental Ball 5
| 50
| varies-N *
| c
| 5
| 3
| Remove Effect
| 50
| Major
|
c
| 5
| 4
| Reverse Magic
| 50
| varies-N *
| c
| 5
| 5
| Reverse Psionics
| 50
| varies-N *
| c
| 6
| 1
| Freedom
| 60
| Major
|
c
| 7
| 1
| Gate
| 70
| Major
| d
| 8
| 1
| Bard or Sage Abilities, LVL 9
| 81/d
| varies-L *
| d
| 8
| 2
| Druid Spells, LVL 9
| 81/d
| varies-L *
|
d
| 8
| 3
| Null Field 4
| 80/r
| varies-N *
| d
| 8
| 4
| Thief Abilities, LVL 9
| 81/d
| varies-L *
| c
| 8
| 1
| Mental Ball 8
| 80
| varies-N *
|
d
| 10
| 1
| Create/Destroy Conduit
| 200
| Super
| d
| 11
| 1
| Bard or Sage Abilities, LVL 12
| 144/d
| varies-L *
| d
| 11
| 2
| Druid Spells, LVL 12
| 144/d
| varies-L *
|
d
| 11
| 3
| Null Field 1
| 110/r
| varies-N *
| d
| 11
| 4
| Thief Abilities, LVL 12
| 144/d
| varies-L *
| c
| 11
| 1
| Mental Ball 11
| 110
| varies-N *
|
|
[PC5] Psionicist Classes Group
[MC2.6E] Monster Psi6E
Use
| SL
| #
| Name
| DPPs
| Effect
|
d
| 1
| 1
| Immunity I
| 13/d
| Immune to poison, non-silver weapons
| c
| 1
| 1
| Cause Moderate Wounds
| 13
| Does 2d8+1 damage by touch (no save)
| c
| 1
| 2
| Charm Person
| 13+3/d
| Similar to wizard spell "Charm Person"
|
c
| 1
| 3
| Fear I (Scare)
| 6
| Target saves or loses 1 physical+mental
| c
| 1
| 4
| Hypnotic Pattern
| 6+3/r
| As the 2nd level Wizard spell
| c
| 1
| 5
| Produce Fire/Frost
| 13
| Produces fire or frost (6 dmg, save:½)
|
c
| 1
| 6
| Self-Preservation
| 1/hp
| Restores 1 hp/DPP (limit = Wis*3 /round)
| c
| 1
| 7
| Taunt
| 6
| Similar to wizard spell "Taunt"
| c
| 1
| 8
| Temptation
| 13
| Target saves or is suggested for 1 round
|
d
| 2
| 1
| Ability Drain
| 33
| Touch to drain 1d4 from an ability score
| d
| 2
| 2
| Bodily Restoration II
| 6/r
| Regeneration 3 hp/round, replace limbs
| d
| 2
| 3
| Immunity II
| 33/d
| Immune to fire or cold, +1 weapon to hit
|
d
| 2
| 4
| Polymorph Self
| 33+6/d
| As the 4th level Wizard spell
| c
| 2
| 1
| Animate Dead
| 33
| Similar to priest spell "Animate Dead"
| c
| 2
| 2
| Cause Critical Wounds
| 33
| Does 5d8+6 damage by touch (no save)
|
c
| 2
| 3
| Continual Darkness
| 33
| As the wizard spell "Continual Darkness"
| c
| 2
| 4
| Fear II (Horror)
| 33
| Target saves or loses all P/M actions
| c
| 2
| 5
| Larva Life
| 0
| Consume 1 larva to Cureall (incl. DPPs)
|
c
| 2
| 6
| Phantasmal Killer
| 33
| As the 4th level Wizard spell
| c
| 2
| 7
| Sticks to Snakes
| 16
| As the 4th level Priest spell
| c
| 2
| 8
| Suggestion
| 16
| As the 3rd level Wizard spell
|
d
| 4
| 1
| Assassin Lore
| 99/d
| Assassin's abilities of ½ level
| d
| 4
| 2
| Avenger Lore
| 99/d
| Anti-Paladin's abilities of ½ level
| d
| 4
| 3
| Death Master Lore
| 99/d
| Death Master's abilities of ½ level
|
d
| 4
| 4
| Imbue with Special Damage
| 99/d
| Electric Aura, Acid Sting, others?
| d
| 4
| 5
| Sinuous Horrors
| 49+9/r
| Transforms arms to poisonous/acid snakes
| d
| 4
| 6
| Spinning Missiles
| 66+9/r
| Small horns break off body and attack
|
c
| 4
| 1
| Charm or Hold Monster
| 66
| Similar to respective wizard spells
| c
| 4
| 2
| Fear III (Torture)
| 99
| Target saves or death in 6 rounds
| c
| 4
| 3
| Feeblemind
| 66
| Similar to wizard spell "Feeblemind"
|
c
| 4
| 4
| Gaseous Discharge
| 49+9/r
| Stinking Cloud/Vampiric Mist/others?
| c
| 4
| 5
| Gaze of Ice
| 99
| Save (for damage) or petrified to ice
| c
| 4
| 6
| Possession
| 99+9/r
| Similar to wizard spell "Magic Jar"
|
c
| 4
| 7
| Quasit/Imp Servant
| 99/d
| Transform a larva into an imp or quasit
| c
| 4
| 8
| Telekinesis
| 1/6lb.
| Maintenance cost=Initial/10 per round
| c
| 4
| 9
| Wall of Fire
| 49+9/r
| As the 4th level Wizard spell
|
c
| 4
| 10
| Wall of Ice
| 66+9/r
| As the 4th level Wizard spell
| c
| 4
| 11
| Wall of Stone
| 99
| As the 5th level Wizard spell
| d
| 5
| 1
| Bodily Restoration III
| 13/r
| Troll-like Regeneration 6 hp/r
|
d
| 5
| 2
| Body Double
| 166
| Transform a larva into a clone
| d
| 5
| 3
| Cloak of Darkness
| 166+13/r
| Imp.Invis., Immune to Detection/Location
| d
| 5
| 4
| Necromancer Lore
| 166/d
| Necromancer's abilities of ½ level
|
d
| 5
| 5
| Psi-Trap
| 166+13/d
| Holds one power in area for triggering
| d
| 5
| 6
| Symbol or Glyph/Warding
| 83
| Similar to respective priest spells
| c
| 5
| 1
| Blackfire
| 166
| Polymorph Any Object to Ashes (6d10 Hp)
|
c
| 5
| 2
| Cause Insanity
| 83
| 3 saves: each fail is 1 insanity
| c
| 5
| 3
| Fear IV (Id Insinuation)
| 166
| 6 simultaneous Psi.freq.2 mode D attacks
| c
| 5
| 4
| Hex Bolt
| 1/dmg
| 1 dmg/DPP (Save:½), Curse/Blight
|
c
| 5
| 5
| Howling Thunder
| 166
| Randomly summons 6d20 abyssal spirits
| c
| 5
| 6
| Mass Suggestion
| 166
| As the 6th level Wizard spell
| c
| 5
| 7
| Mass Telekinesis
| 1/13lb.
| Maintenance cost=Initial/10 per round
|
c
| 5
| 8
| Power Word Blind
| 166
| 200 hp of creatures blinded (no save)
| c
| 5
| 9
| Rotting Limb
| 83+13/m
| One limb useless, degenerate 1 hp/r
| c
| 5
| 10
| Shadow Bonds
| 83+13/r
| Black Bonds that hold up to Str 38
|
c
| 5
| 11
| Summon Shapeless Horror
| 83
| As per Demons supplement description
| c
| 5
| 12
| Vapors of Weakness
| 83+13/r
| 2 saves:fail 1=Str 1, fail 2=unc.6d4r
| c
| 5
| 13
| Voices
| 83+13/r
| 2 saves:fail 1=insan., fail 2=ultrablast
|
d
| 8
| 1
| Forbiddance
| 166/d
| As the 6th level Priest spell
| d
| 8
| 2
| Immunity III
| 266/d
| Immune:lightning/acid, +2 weapon to hit
| d
| 8
| 3
| Shape Change
| 166+16/r
| As the 9th level Wizard spell
|
c
| 8
| 1
| Dark Thunderbolt
| 1/dmg
| 1 dmg/DPP (darkness & sound) (no save)
| c
| 8
| 2
| Fear V (Vision of Weakness)
| 266
| Lose 1d6 levels, -6 Str/Dex/Con (save)
| c
| 8
| 3
| Gate
| 266+16/r
| As the 9th level Wizard spell
|
c
| 8
| 4
| Improved Phantasmal Killer
| 166
| As the 4th level Wizard spell (no save)
| c
| 8
| 5
| Mass Charm
| 166+16/d
| As the 8th level Wizard spell
| c
| 8
| 6
| Steal Item
| 166
| Target saves or demon gets 1 random item
|
c
| 8
| 7
| Storm of Vengeance
| 266+16/r
| As the Quest level Priest spell
| c
| 8
| 8
| Unholy Word
| 266
| As the 7th level Priest spell (doubled)
| d
| 10
| 1
| Astral Form Blockade Field
| 183/d
| Stops Astral Psi./Proj., Dim.Doors
|
d
| 10
| 2
| Immunity IV
| 366/d
| Globe/Invuln., Immune:1st-2nd Dominions
| d
| 10
| 3
| Lich Lore
| 366/d
| Lich powers of ½ level
| d
| 10
| 4
| Permanency
| 366
| Makes a Demon psi power permanent
|
c
| 10
| 1
| Bodily Restoration IV
| 26/r
| Troll-like Regeneration ¬ of max hp/r
| c
| 10
| 2
| Dark Storm
| 1/dmg
| 6 Dark Thunderbolts (pay DPP cost once)
| c
| 10
| 3
| Fear VI (Fear Contagion)
| 183
| As the Quest level Priest spell
|
c
| 10
| 4
| Hell Pit
| 183
| 2 saves:fail 1=goto hell, fail 2=impris
| c
| 10
| 5
| Know Truename
| 366
| As the 9th level Diviner spell
| c
| 10
| 6
| Steal Soul III
| 366
| Transforms unwilling target to a larva
|
|
[PC5] Psionicist Classes Group
[MC2.7] Monster Psi7
Use
| SL
| #
| PSPs
| Description
|
d
| 2
| 1
| 2
| Doesn't cost an additional action to use, just your eye's P or M action: Gaze to Charm (save)
| d
| 2
| 2
| -10 to max
| Fear aura (anyone who enters your group) (Will save)
| d
| 2
| 3
| -10 to max
| Immunity to cold
|
d
| 2
| 4
| -10 to max
| Immunity to disease
| d
| 2
| 5
| -10 to max
| Immunity to sleep, fatigue, and exhaustion
| d
| 2
| 6
| -10 to max
| Need not breathe
|
d
| 2
| 7
| -10 to max
| People need a +CL weapon to hit you
| d
| 2
| 8
| -10 to max
| Pick a stat. Whenever you touch someone, they take (CL+1)/2 ability damage to that stat (PPD save)
| d
| 2
| 9
| -10 to max
| Whenever you touch someone, they get a disease (PPD save)
|
c
| 2
| 1
| 2
| Curse (Spell save)
| c
| 2
| 2
| 2
| Moan: One group is feared (Will save)
| c
| 2
| 3
| 2
| Summon a DL I Undead
|
d
| 5
| 1
| -25 to max
| Immunity to ability drain
| d
| 5
| 2
| -25 to max
| Immunity to all mind-affecting effects
| d
| 5
| 3
| -25 to max
| Immunity to critical hits
|
d
| 5
| 4
| -25 to max
| Immunity to paralysis and stun
| d
| 5
| 5
| -25 to max
| Immunity to poison
| d
| 5
| 6
| -25 to max
| Regenerate at CL-3 hp /s
|
d
| 5
| 7
| -25 to max
| Vampiric Regen (CL-3)*10% of damage you deal
| d
| 5
| 8
| -25 to max
| Whenever you touch someone, they are aged CLd4 years (PPD save)
| d
| 5
| 9
| -25 to max
| Whenever you touch someone, they are energy drained (CL+3)/6 levels (no save)
|
d
| 5
| 10
| -25 to max
| Whenever you touch someone, they are paralyzed (PP save)
| d
| 5
| 11
| -25 to max
| You emit a stench like a ghast
| c
| 5
| 1
| 5
| Magic Jar / Possession (Will save)
|
c
| 5
| 2
| 5
| Slay Living (save)
| c
| 5
| 3
| 5
| Summon a DL IV Undead
| c
| 5
| 4
| 5
| Wither limbs (like a Sharpness effect) (CL-3 PP saves, each missed save is one lost limb)
|
c
| 5
| 5
| 5
| Wrench
| d
| 8
| 1
| -40 to max
| Immunity to any effect that requires a Fortitude save (unless the effect also works on objects)
| d
| 8
| 2
| -40 to max
| Immunity to death or slay effects
|
d
| 8
| 3
| -40 to max
| Immunity to energy drain and negative levels
| d
| 8
| 4
| -40 to max
| Immunity to Turn Undead
| d
| 8
| 5
| -40 to max
| Whenever you touch someone, they get Mummy Rot (no save)
|
c
| 8
| 1
| 8
| Death Spell a group (total CL*CL HD, max HD affected = CL)
| c
| 8
| 2
| 8
| Summon a DL VII Undead
| c
| 8
| 3
| 8
| Target is energy drained CL/2 levels (no save)
|
d
| 11
| 1
| -55 to max
| When you die, you go to the Negative Energy Plane, and will reform on the Prime the next day
| d
| 11
| 2
| -55 to max
| You do not go unconscious and stay offensive at any negative hp total (but will still die)
| d
| 11
| 3
| -55 to max
| Your unarmed attacks are Vile damage and hard to heal (healing effects are divided by CL-16)
|
c
| 11
| 1
| 11
| As You Are
| c
| 11
| 2
| 11
| Summon a DL X Undead
|
|
[PC5] Psionicist Classes Group
[MC2.8] Monster Psi8
Use
| SL
| #
| Name
| Effect
|
d
| 2
| 1
| Construct Control Item 1
| Create a "Control" type item (see next page) of TechL=CL, each TechL takes 1S action
| d
| 2
| 2
| Construct Generic Item 1
| Create a "Generic" type item (see next page) of TechL=CL, each TechL takes 1S action
| d
| 2
| 3
| Construct Power/Defensive Item 1
| Create a "Power" type item (see next page) of TechL=CL, each TechL takes 1S action
|
d
| 2
| 4
| Construct Weapon Item 1
| Create a "Weapon" type item (see next page) of TechL=CL, each TechL takes 1S action
| d
| 2
| 5
| Create Technological Monster I
| Create a DL I Technological Monster (AC=4*CL, hp=8*CL, Str=2*CL)
| d
| 2
| 6
| Hard Resistance to Radiation
| Double resist radiation (1/4, save for 1/10), Ignore gaining Psi9/18/27 powers due to RS
|
d
| 2
| 7
| Technological Armor
| +CL AC, +CL*2 current hp (like an Armor spell), can stack w/ Armor spell
| d
| 2
| 8
| Technological Shield
| DR (CL*2)/(+CL/2) (or) WR 10*CL% (or) Others need a +CL-1 weapon to hit you
| c
| 2
| 1
| Energy Discharge
| 80' line, CL^2 technological dmg (RSW save:½), can power tech items drained of power
|
c
| 2
| 2
| Hack into Technological Object
| Hack (gain control) of a technological object with TechL<=CL (monsters get save)
| c
| 2
| 3
| Mend
| As spell
| c
| 2
| 4
| Repair Light Damage
| Cures 10 hp (1 Hull point) to a technological item
|
d
| 5
| 1
| Construct Control Item 2
| Create a "Control" type item (see next page) of TechL=CL, each 2 TechL takes 1S action
| d
| 5
| 2
| Construct Generic Item 2
| Create a "Generic" type item (see next page) of TechL=CL, each 2 TechL takes 1S action
| d
| 5
| 3
| Construct Power/Defensive Item 2
| Create a "Power" type item (see next page) of TechL=CL, each 2 TechL takes 1S action
|
d
| 5
| 4
| Construct Weapon Item 2
| Create a "Weapon" type item (see next page) of TechL=CL, each 2 TechL takes 1S action
| d
| 5
| 5
| Create Technological Monster II
| Create a DL IV Technological Monster (AC=8*CL, hp=8*(CL^2), Str=4*CL)
| d
| 5
| 6
| Hard Resistance to Chemicals
| Double resist chemical elements (1/4, save for 1/10), Immune to gas & poison
|
d
| 5
| 7
| Techskin
| Get TechL "Techskins", each absorbs one technological attack (can't use with Stoneskin)
| d
| 5
| 8
| Unusual Mix
| May construct your tech items using "Unusual Materials" chart, this may have odd effects
| c
| 5
| 1
| Dispel Technology
| Dispels a technological effect
|
c
| 5
| 2
| Repair Serious Damage
| Cures 80 hp (8 Hull points) to a technological item, fixes minor malfunctions
| c
| 5
| 3
| Tech Jar
| Magic Jar into a technological item
| d
| 8
| 1
| Anti-Technological Shell
| Reduce all technological objects within 30' by -CL TechL (min TechL=0)
|
d
| 8
| 2
| Construct Control Item 4
| Create a "Control" type item (see next page) of TechL=CL, each 4 TechL takes 1S action
| d
| 8
| 3
| Construct Generic Item 4
| Create a "Generic" type item (see next page) of TechL=CL, each 4 TechL takes 1S action
| d
| 8
| 4
| Construct Power/Defensive Item 4
| Create a "Power" type item (see next page) of TechL=CL, each 4 TechL takes 1S action
|
d
| 8
| 5
| Construct Weapon Item 4
| Create a "Weapon" type item (see next page) of TechL=CL, each 4 TechL takes 1S action
| d
| 8
| 6
| Create Technological Monster III
| Create a DL VIII Technological Monster (AC=16*CL, hp=8*(CL^3), Str=6*CL)
| d
| 8
| 7
| Cron Job
| Contingency or Delayed Blast for one Psi8 power
|
d
| 8
| 8
| Hard Resistance to Anti-Matter
| Double resist anti-matter (1/4, save for 1/10), Can survive in anti-matter based prime
| c
| 8
| 1
| Repair Massive Damage
| Cures 640 hp (64 Hull points) to a technological item, fixes Crashed/Hung status
| d
| 11
| 1
| Construct Control Item 8
| Create a "Control" type item (see next page) of TechL=CL, each 8 TechL takes 1S action
|
d
| 11
| 2
| Construct Generic Item 8
| Create a "Generic" type item (see next page) of TechL=CL, each 8 TechL takes 1S action
| d
| 11
| 3
| Construct Power/Defensive Item 8
| Create a "Power" type item (see next page) of TechL=CL, each 8 TechL takes 1S action
| d
| 11
| 4
| Construct Weapon Item 8
| Create a "Weapon" type item (see next page) of TechL=CL, each 8 TechL takes 1S action
|
d
| 11
| 5
| Create Technological Monster IV
| Create a DL XII Technological Monster (iAC=CL/8, ihp=CL/8, Str=8*CL)
| d
| 11
| 6
| Hard Resistance to Time
| Double resist time (1/4, save for 1/10), Immune to Time Stop / Temporal Stasis
| c
| 11
| 1
| Steal Attunement
| Allow another to have & use one of the technological objects *anyone* made using Psi8
|
|
[PC5] Psionicist Classes Group
[MC2.9] Monster Psi9
Use
| SL
| #
| Power
| Check
| Description [Permanent powers in brackets]
|
d
| 2
| 1
| Damage Protection
| Str/m
| +CH AC, -½CH dmg per attack
| d
| 2
| 2
| Extra Limbs
| Dex/h
| [+1d4 limbs] Can use them normally
| d
| 2
| 3
| Force Field
| Int/r
| Moveable Wall of Force (solid version)
|
d
| 2
| 4
| Metal Corrosion
| Con/r
| Touch:Metal items save (no mod.) vs.acid
| d
| 2
| 5
| Minormorph
| Chr/m
| Polymorph Self (as spell)
| d
| 2
| 6
| Poison Claws
| Dex/r
| CHd4 damage poison in fingernails (save)
|
d
| 2
| 7
| Poison Fangs
| Dex/r
| CHd6 damage poison in mouth (save)
| d
| 2
| 8
| Resistance to Magic
| Con/m
| CH*5% MR (adjust @ 12th casting level)
| d
| 2
| 9
| Resistance to Poison
| Con/h
| CH*5% Poison Resistance (non-adj.)
|
d
| 2
| 10
| Resistance to Psionics
| Wis/m
| CH*5% Psionic Resistance (adj.@12th)
| d
| 2
| 11
| Resistance to Radiation
| Con/t
| CH*5% RR
| d
| 2
| 12
| Tail with Poison Stinger
| Dex/h
| [+1 tail] Can use tail (as Poison Fangs)
|
c
| 2
| 1
| Electricity Generator
| Con/r
| 4d10'long, CHd6 dmg (save:½)
| c
| 2
| 2
| Hypnosis
| Chr/h
| One creature hypnotized (save)
| c
| 2
| 3
| Laser Vision
| Int/r
| [see in dark] Laser Beam CHd8 dmg (save)
|
c
| 2
| 4
| Scattershot
| Str/r
| CH Energy Pellets, 1d4 dmg ea. (no save)
| d
| 5
| 1
| Become Energy
| Wis/m
| Move at light speed, immune phys.attack
| d
| 5
| 2
| Bio Force: Invulnerability
| Con/m
| +CH AC,-½CH dmg per attack (incl.spells)
|
d
| 5
| 3
| Bio Syntha Steel
| Str/r
| +CH AC,-CH dmg/att,+CH/+CH nat. weapons
| d
| 5
| 4
| Control Body Molecules
| Str/m
| Shapechange (as spell), even to objects
| d
| 5
| 5
| Energy Cocoon
| Int/h
| Field CH'diam.,fly:7*CH" rate,7*CH% PsiR
|
d
| 5
| 6
| Hyperflight
| Dex/m
| +CH AC, Fly at 100*CH" rate, Pro.Vacuum
| d
| 5
| 7
| Invulnerability
| Wis/m
| +CH AC, +CH saves, 3*CH% MR,RR,PsiR
| d
| 5
| 8
| Plane Phaze
| Chr/t
| Turn into Ghost incl. Aging touch
|
d
| 5
| 9
| Regenerator
| Con/d
| [Regeneration CH hp/r, Restores Memory]
| d
| 5
| 10
| Stone Eyes
| Wis/r
| Gaze: Petrification (save)
| c
| 5
| 1
| Amphibian
| Con/r
| [Water Breathing] Sonic Blast:CH*10 dmg
|
c
| 5
| 2
| Bio Force: Force Beam
| Con/r
| Target in cocoon (save), no P/V actions
| c
| 5
| 3
| Disintegration Beam
| Wis/r
| Disintegrate up to 100*CH lbs. (save)
| c
| 5
| 4
| Heal/Cause Pain
| Wis/r
| Target healed or harmed CH*10 hp (save)
|
c
| 5
| 5
| Impact Beam
| Str/r
| Str-CH check or move CH*10' (& fall dmg)
| c
| 5
| 6
| Incendiary Blast
| Int/r
| Con-CH check or CHd12 damage
| c
| 5
| 7
| Molecular Disrupter
| Dex/r
| CHd10 Disruption damage (save:½)
|
c
| 5
| 8
| Nova Bolt
| Dex/r
| CHd12 Fire damage, Heats Metal (save:½)
| c
| 5
| 9
| Paralysis Bolt
| Str/r
| Paralyzation CH t (save)
| c
| 5
| 10
| Sonic Wail
| Dex/r
| 3*CH' radius: Unc. CH m (save)
|
c
| 5
| 11
| Suspension
| Int/r
| Temporal Stasis (save)
| c
| 5
| 12
| Telekinesis (master)
| Int/r
| CH*1000 lb. weight limit
| c
| 5
| 13
| Tricancellation
| Wis/r
| Dispel Magic,Psionics,Energy (1 target)
|
d
| 8
| 1
| Control Earth: Armor
| Str/m
| +CH AC, Armor has 10*CH hp
| d
| 8
| 2
| Energy Kinetic: Shield
| Dex/m
| Stops CH dice per Energy attack
| d
| 8
| 3
| Gravity Kin.: Shield
| Con/m
| Stops 4*CH hp per physical attack
|
d
| 8
| 4
| Null Void: Null Field
| Wis/r
| Caster immune to and cannot use magic
| c
| 8
| 5
| Energy Kinetic: Blast
| Dex/r
| 4*CH' rad, 2*(CHd10) Energy dmg (save:½)
| c
| 8
| 6
| Energy Kinetic: Drain
| Dex/r
| Absorb 3*CH dice as per Energy Control
|
c
| 8
| 7
| Energy Kinetic: L.Blast
| Dex/r
| 8*CH' rad, CHd10 Energy dmg (save:½)
| c
| 8
| 8
| Energy Kinetic: Manipulate
| Dex/m
| +-CH dice to existing energy effect
| c
| 8
| 9
| Gravity Kin.: Incr.Weight
| Con/m
| Target weight x100*CH (save or crushed)
|
c
| 8
| 10
| Photon Kin.: Laser Beam
| Wis/r
| 10*(CHd8) Light damage (save)
| c
| 8
| 11
| Possession
| Wis/m
| Magic Jar (as spell)
| c
| 8
| 12
| Temporal: Stop Time
| Int/r
| CH*3' radius Time Stop
|
c
| 8
| 13
| Temporal: Time Bolt
| Int/r
| Ages target 10*(CHd4) years (save:½)
| c
| 8
| 14
| Transferer
| Str/m
| Steal one power from target (save)
| d
| 11
| 1
| Amplification
| Chr/r
| xCH on next Psi9 power's effect
|
d
| 11
| 2
| Bio Force: Maintain Health
| Chr/t
| +CH Con, regen all hit points each r
| d
| 11
| 3
| Bio Force: Super Accuracy
| Chr/t
| Roll 1d4+16 instead of 1d20 for to hit
| d
| 11
| 4
| Contingency
| Chr/d
| Contingency for one Psi9 power
|
d
| 11
| 5
| Control Earth: Mass Damage
| Str/t
| Your physicals do Hp instead of hp
| d
| 11
| 6
| Environ.: Familiar Locale
| Chr/y
| CH mile r, atmosphere same as home
| d
| 11
| 7
| Null Void: Null Innates
| Wis/r
| Caster immune to and cannot use innates
|
d
| 11
| 8
| Reflector
| Int/t
| As Spell Turning, also Innates and Psi
| d
| 11
| 9
| Shielder: Shield
| Chr/t
| Non-ablative 1000 hp, up to 40'sq.
| d
| 11
| 10
| Thought: Incr.Charisma
| Chr/t
| +CH Chr, considered X2 in highest class
|
d
| 11
| 11
| Thought: Incr.Wisdom
| Wis/t
| +CH Wis, all rolls are 2 dice (choose)
| d
| 11
| 12
| Thought: No Body
| Int/y
| You no longer have/need a physical body
| d
| 11
| 13
| True Invulnerability
| Wis/m
| CH*2% irreducible RR,MR,PsiR,InnateR
|
c
| 11
| 1
| Energy Kin.: Super Blast
| Dex/r
| 100*CH'r, CHxCHxCH Energy dmg (no save)
| c
| 11
| 2
| Nightmare: Mental Blast
| Wis/r
| CHxCH'r,lose CHd4 mental stats (save:½)
| c
| 11
| 3
| Nightmare: Removal Beam
| Wis/r
| -CH/6 to being's multiplier (save:½)
|
c
| 11
| 4
| Photon Kin.: Phaser Beam
| Wis/r
| 100*(CHd20) Light damage (no save/PsiR)
| c
| 11
| 5
| Polycancellation
| Wis/r
| Tricancellation CH targets
| c
| 11
| 6
| Shielder: Bolt
| Chr/r
| CHxCHd8 Force damage, ignores defenses
|
c
| 11
| 7
| Thermal Kin.: Plasma Beam
| Con/r
| ±CHx100°, save at -CHxCH or dead
|
|
[PC5] Psionicist Classes Group
[MC2.10] Monster Psi10
Use
| SL
| #
| Name
| Disc.
| PSPs
| Effect
| Source
|
d
| 1
| 1
| Resistance to Sleep
| Somn
| 2/h
| Immune Sleep
| RAPsi
| c
| 1
| 1
| Dispel Exhaustion
| Telep
| 5
| Target heals 25% of damage taken
| RAPsi
| c
| 1
| 2
| Distract
| Telep
| 5/r
| Target cannot cast spells (save vs. spell)
| RAPsi
|
c
| 1
| 3
| Feather Fall *
| TK
| 2/r
| Feather Fall
| RAPsi
| c
| 1
| 4
| Lift
| TK
| w*S/r
| TK up/down only; w = ln(weight in lbs.); S = ln(speed in ")
| RAPsi
| c
| 1
| 5
| Light
| Pyro
| 3/r
| Light
| RAPsi
|
c
| 1
| 6
| Spook
| Telep
| 5
| Fear (save vs. spell at -CL/3)
| RAPsi
| c
| 1
| 7
| Suggest
| Telep
| 8
| Suggestion (save)
| RAPsi
| d
| 2
| 1
| Fire Protection *
| Pyro
| 8/r
| Resist Fire
| RAPsi
|
d
| 2
| 2
| Pain Erase
| Telep
| 8/r
| Target heals 25% of damage taken; Take only 75% of damage received
| RAPsi
| c
| 2
| 1
| Beam of Light
| Pyro
| 5/r
| Line of Blindness (all in area save vs. spell or blinded)
| RAPsi
| c
| 2
| 2
| Break
| TK
| S/r
| Break an object (item save); S = Str score desired (max = Int)
| RAPsi
|
c
| 2
| 3
| Confuse
| Telep
| 14
| Confusion (save)
| RAPsi
| c
| 2
| 4
| Enforced Sleep
| Somn
| 2/target
| Sleep 3*CL r (save vs. spell); max HD affected /target = CL
| RAPsi
| c
| 2
| 5
| Fear
| Telep
| 17
| Fear (save vs. spell at -CL/3); Fumble (save vs. spell)
| RAPsi
|
c
| 2
| 6
| Feeblemind
| Telep
| 10
| Feeblemind (save)
| RAPsi
| c
| 2
| 7
| Intensify Fire *
| Pyro
| 10/r
| Doubles the damage of an existing fire effect
| RAPsi
| c
| 2
| 8
| Pillar of Fire
| Pyro
| 10/r
| Makes a column of fire (10' wide by 10*CL' high), 1d10 dmg
| RAPsi
|
d
| 3
| 1
| Detect Invisible Creatures
| Telep
| 15/r
| Detect Life; Detect Invisibility; Detect Dust of Disappearance
| RAPsi
| d
| 3
| 2
| Ground *
| Pyro
| 8/r
| Immune Lightning, must be touching the ground
| RAPsi
| d
| 3
| 3
| Pain Block
| Telep
| 15/r
| Target heals 50% of damage taken; Take only 50% of damage received
| RAPsi
|
c
| 3
| 1
| Automaton
| Telep
| 21/r
| Control target's V actions (save)
| RAPsi
| c
| 3
| 2
| Burn
| Pyro
| 13
| Target takes (4+CL/3)d6 fire dmg (save:½)
| RAPsi
| c
| 3
| 3
| Control
| Telep
| 30/r
| Control target's P actions (save); Caster cannot use M actions
| RAPsi
|
c
| 3
| 4
| Crush
| TK
| 10
| Crush an item (item save vs. crushing blow)
| RAPsi
| c
| 3
| 5
| Fire Curtain
| Pyro
| 9/r
| Circular wall of fire around caster, 3d6 dmg
| RAPsi
| c
| 3
| 6
| Fire Missiles
| Pyro
| 10
| Shoot (CL-2)/2 fire missiles, each does 1d4+1 fire dmg
| RAPsi
|
c
| 3
| 7
| Freeze
| Pyro
| 13
| Target takes (4+CL/3)d6 cold dmg (save:½)
| RAPsi
| c
| 3
| 8
| Heat Ray
| Pyro
| 12
| Line, all in area CLd6 heat dmg (save:½), immunity to non-magical heat works
| RAPsi
| c
| 3
| 9
| Hold
| Telep
| 5/r
| Hold Monster (save)
| RAPsi
|
c
| 3
| 10
| Impact
| TK
| 12
| (CL+3)d8 telekinetic dmg; one target; no save
| RAPsi
| c
| 3
| 11
| Insanity
| Telep
| 16/r
| Target gets Int set to 3; Insanity (save for each)
| RAPsi
| c
| 3
| 12
| Static Charge
| Pyro
| 10
| Target takes (2+CL/3)d4 lightning dmg, this effect can be Delayed Blasted
| RAPsi
|
c
| 3
| 13
| Throw
| TK
| 8
| Throw a small object to deal (CL+4)d6 dmg to a target (don't need to roll to hit)
| RAPsi
| c
| 3
| 14
| Wall of Fire
| Pyro
| 13
| Wall of Fire, 3d6 dmg
| RAPsi
| d
| 4
| 1
| Energy Armor *
| Pyro
| 7/r
| AT +10 source, destroy any weapon that strikes you (save vs. lightning)
| RAPsi
|
d
| 4
| 2
| Memory Protection *
| Telep
| 5/r
| Immune to Memory stealing, mind reading, Capital E Extract
| RAPsi
| d
| 4
| 3
| Mental Guard
| Somn
| 12/h
| Imm. Charm,Confusion,Fear,Feeblemind,Possession,Soul Trap,Suggestion
| RAPsi
| d
| 4
| 4
| Power Shift *
| Telep
| 1/d
| Your psionic powers appear to be a different form of energy (magic, innate, etc.) to Detection effects
| DM
|
c
| 4
| 1
| Agony
| Telep
| 10/r
| -3 Int, -4 Wis, -3 saves, -3 TH, -3 dmg, can't use magic/psi, slow (save each)
| RAPsi
| c
| 4
| 2
| Dream Suggestion
| Somn
| 18
| Suggestion (CL/2 saves vs.spell)
| RAPsi
| c
| 4
| 3
| Fire Stream
| Pyro
| 18/r
| Choose 1 target within 120' per segment, it takes 6d6 fire dmg (save:½)
| RAPsi
|
c
| 4
| 4
| Kinetic Wall
| TK
| 8/r
| Immobile wall that blocks missile and melee weapons; must spend 1V to pass
| RAPsi
| c
| 4
| 5
| Scare
| Empa
| 15
| Fear 1d3+CL/2 r, target must save every round (even if made previous saves)
| RAPsi
| c
| 4
| 6
| Static Discharge
| Pyro
| 35
| All in caster's group (except caster) take (10+CL/3)d6 lightning dmg (save:½)
| RAPsi
|
d
| 5
| 1
| Mind Block
| Telep
| 17/h
| Can't be mentally targetted; auto make Will/Mental saves; can't be scryed
| RAPsi
| d
| 5
| 2
| Resistance Shift *
| Empa
| 1/d
| Your psionic powers are resisted using a different resistance (MR, IR, etc., but not anti's or GR/XR)
| DM
| c
| 5
| 1
| Charm Person
| Empa
| 15
| Charm Person (make CL saves)
| RAPsi
|
c
| 5
| 2
| Fire Blast
| Pyro
| 26
| One group takes (8+CL/5)d6 fire dmg (save:½)
| RAPsi
| c
| 5
| 3
| Fire Strands
| Pyro
| 22
| Web spell, everyone within takes Xd6 dmg /r, X is # sizes larger than size T
| RAPsi
| c
| 5
| 4
| Hypnotism
| Empa
| 20
| Hypnosis (make CL saves)
| RAPsi
|
c
| 5
| 5
| Kinetic Dome
| TK
| 10/r
| Kinetic Wall (see above) but is a hemisphere
| RAPsi
| c
| 5
| 6
| Lightning Bolt
| Pyro
| 24
| Lightning Bolt, CLd6 dmg (save:½)
| RAPsi
| c
| 5
| 7
| Mindreave
| Telep
| 70
| Target gets Int set to 3; Insanity; lose all spells; lose all PSPs (save for each)
| RAPsi
|
c
| 5
| 8
| Suggestion
| Empa
| 17
| Suggestion (make CL saves)
| RAPsi
| c
| 6
| 1
| Animate Fire
| Pyro
| 15/r
| Turn fire into 2^(X+1) HD fire elemental, where X is the # sizes beyond size T
| RAPsi
| c
| 6
| 2
| Disintegrate
| TK
| 15
| Disintegrate (save)
| RAPsi
|
c
| 6
| 3
| Dream of Death
| Somn
| 55
| Death Spell 5d20 HD (save vs. Death Magic), sleeping targets get no save
| RAPsi
| c
| 6
| 4
| Energy Quench
| Pyro
| 40
| Death Spell 4d20 HD (save vs. Death Magic), works on undead and golems
| RAPsi
| c
| 6
| 5
| Mind Quench
| Telep
| 51
| Death Spell 3d20 HD (save vs. Death Magic), creatures w/ Int 1-8 get no save
| RAPsi
|
c
| 6
| 6
| Summon Fire Elemental
| Pyro
| 40+5/r
| Summons a 12 HD Fire Elemental, or gain control of someone's Fire Ele.
| RAPsi
|
|
[PC5] Psionicist Classes Group
[MC2.12L] Monster Psi12L
Use
| SL
| #
| Power
| LPP
| Type
| Description
|
c
| 1
| 1
| Command
| 20
| Minor
| Command (as spell), except can use 2 words
| c
| 2
| 1
| Hold Person
| 35
| Minor
| Hold Person, +45 LPPs gives Hold Monster
| c
| 3
| 1
| Charm Lawful Creature
| 60
| Major
| Charm (no save) only vs. Lawful creatures
|
d
| 4
| 1
| Strength of One
| 65
| Major
| Strength of One (TM 71)
| c
| 4
| 1
| Discipline
| 80
| Major
| Creature saves: if made it takes caster's level in damage, if missed AL shifts one towards L
| c
| 6
| 1
| Summon Lawful Creature
| 120
| Grand
| Gate (as spell) for Lawful creature or for a Water or Air Elemental
|
c
| 8
| 1
| Order Reality
| 160
| Grand
| Alter Reality, but effect must be Lawful intent
| d
| 9
| 1
| Clone/Simulacrum
| 165
| Super
| Clone (or) Simulacrum (as the MU spells)
| c
| 9
| 1
| Imprisonment
| 180
| Super
| Imprisonment (as spell)
|
c
| 10
| 1
| Enslave
| 200/r
| Super
| Target creature's AL switches to L, all of it's actions under control of caster (no save)
|
|
[PC5] Psionicist Classes Group
[MC2.12T] Monster Psi12T
Use
| SL
| #
| Power
| TPP
| Type
| Description
|
d
| 1
| 1
| Blink Wounding
| 20+3/t
| Minor
| Whenever you are struck by an attack sequence, you randomly blink away after damage
| c
| 2
| 1
| Mass Blindness
| 35
| Minor
| Blindness (as spell) but 90'r area
| d
| 3
| 1
| Damage Resistance
| 45/t
| Major
| -1/die damage (from any source)
|
d
| 3
| 2
| Favorable Die Rolls
| 55/t
| Major
| All your non-permanent die rolls of NdS instead are rolled as (2*N)dS, choose N best dice
| c
| 3
| 1
| Dispel Illusion
| 50
| Major
| Dispel Illusion (or) Dispel Invisibility
| d
| 4
| 1
| Magic Resistance
| 75/t
| Major
| Level*5% MR
|
c
| 4
| 1
| Charm True Creature
| 70
| Major
| Charm (no save) only vs. True creatures
| c
| 4
| 2
| Dispel Magic
| 70
| Major
| Dispel Magic (as spell)
| c
| 4
| 3
| Mass Sleep
| 75
| Major
| Sleep all creatures (save) in 90'r area
|
d
| 5
| 1
| Psionic Resistance
| 95/t
| Major
| Level*5% PsiR
| c
| 5
| 1
| Dispel Psionics
| 90
| Major
| Dispel Psionic effect (50% adj. by levels)
| c
| 6
| 1
| Magic Jar
| 110
| Grand
| Magic Jar (as spell)
|
d
| 7
| 1
| True Seeing
| 125+8/r
| Grand
| True Seeing (as spell)
| c
| 7
| 1
| Mass Suggestion
| 135
| Grand
| Suggestion (as spell) in 90'r area, but all commands must be the same
| c
| 7
| 2
| Summon True Creature
| 130
| Grand
| Gate (as spell) for True creature or for a Time Elemental
|
d
| 8
| 1
| Luck
| 150/t
| Grand
| +1 Luck point (as per Luckstone)
| d
| 8
| 2
| Spell Turning
| 150
| Grand
| Spell Turning (as spell)
| d
| 9
| 1
| Psionic Turning
| 170
| Super
| Spell Turning but affects Psionic effects
|
c
| 9
| 1
| Mass Feeblemind
| 175
| Super
| Feeblemind (as spell) in 90'r area
| c
| 10
| 1
| Aura of Non-Sentience
| 200/r
| Super
| All creatures within 120' of caster (incl. the caster) lose all levels of experience, have a combined Int+Wis of 0-5, and get no actions of any type as long as Aura is maintained
| c
| 10
| 2
| Mass Energy Drain
| 195
| Super
| Energy Drain (as spell) in 90'r area
|
|
[PC5] Psionicist Classes Group
[MC2.12C] Monster Psi12C
Use
| SL
| #
| Power
| CPP
| Type
| Description
|
c
| 1
| 1
| Confusion
| 20
| Minor
| Confusion (as spell)
| c
| 3
| 1
| Charm Chaotic Creature
| 60
| Major
| Charm (no save) only vs. Chaotic creatures
| c
| 3
| 2
| Random Telekinetics
| 55+3/r
| Major
| All objects in 60'r area randomly telekinese around, creatures in area take 1d6*1d10 dmg/r
|
c
| 4
| 1
| Miscast Magic
| 65
| Major
| Miscast Magic (TM 69), also works on psionics
| c
| 4
| 2
| Shift Towards Chaos
| 80
| Major
| Creature saves: if made it takes caster's level in damage, if missed AL shifts one towards C
| c
| 5
| 1
| Destroy Clone
| 95
| Major
| Kills a Clone, Simulacrum, or Shapechanger
|
c
| 5
| 2
| Physical Freedom
| 95
| Major
| Free Action (and) Remove Paralysis (and) Remove Domination (or) gives a path to escape local authorities
| c
| 6
| 1
| Summon Chaotic Creature
| 120
| Grand
| Gate (as spell) for Chaotic creature or for an Earth or Fire Elemental
| c
| 8
| 1
| Wild Magic Surge
| 155
| Grand
| Generate (level) Wild Surges within 60' each round for 1h
|
c
| 9
| 1
| Chaos Storm
| 180+8/r
| Super
| All in 120'r area are affected by Weird, Maze, and Chaos (as spells) every round
| d
| 10
| 1
| Grand Chaos
| 200/r
| Super
| All die rolls by all creatures within 240' of caster become either minimum (50%) or maximum (50%), check for each grouping of dice rolled
|
|
[PC5] Psionicist Classes Group
[MC2.14] Monster Psi14
Use
| SL
| #
| PSPs
| Description
|
d
| 2
| 1
| 2
| 0, when biting: Cause Lycanthropy (PPD save, if they fail, they are your slave)
| d
| 2
| 2
| 2
| 0, when changing form: Cure (1d6)*10% of damage taken
| d
| 2
| 3
| -10 to max
| Can turn into one additional form; DM rolls DL=LVL/3 Lycanthrope or Animal
|
d
| 2
| 4
| -10 to max
| Hit only by +LVL or better weapons
| d
| 2
| 5
| -10 to max
| Regen CL hp/s
| c
| 2
| 1
| 2
| Summon CL Animals of the type that you are the Lycanthrope of, DL=LVL
|
c
| 2
| 2
| 2
| Target gets a disease (PPD save)
| d
| 5
| 1
| -25 to max
| Immune disease and poison
| d
| 5
| 2
| -25 to max
| Pick LVL unusual materials to be immune to.
|
c
| 5
| 1
| 5
| [0 action to use] Change form immediately
| c
| 5
| 2
| 5
| Force Shapechange or Wrench
| c
| 5
| 3
| 5
| Group gets a disease (PPD save)
|
d
| 8
| 1
| -40 to max
| Get a Rogue chart (and 20*LVL Rogue points) up to level=LVL/2
| d
| 8
| 2
| -40 to max
| Remove a vulnerability on yourself (reduce Severe Allergy -> Vulnerable)
| d
| 8
| 3
| -40 to max
| You have a breath weapon, half hp (pick acid, poison, skunk; pick 3/d or 1/3r)
|
d
| 8
| 4
| -40 to max
| Your gaze causes Charm (no save, IR)
| c
| 8
| 1
| 80
| Alter your Lycanthrope form, DM rolls on LVL/2 Lycanthrope or Animal table
| c
| 8
| 2
| 8
| Summon a DL=VII Lycanthrope
|
d
| 11
| 1
| -55 to max
| You do not go unconscious and stay offensive at any hp total (will still die)
| d
| 11
| 2
| -55 to max
| Your unarmed attacks are Permanent hp of damage
| c
| 11
| 1
| -55 to max
| 1D: Reincarnate as an animal of your animal form
|
c
| 11
| 2
| 11
| 1V, while attacking: Your natural attacks Cascade Rams one group
| c
| 11
| 3
| 11
| Summon a DL=X Lycanthrope
|
|
[PC5] Psionicist Classes Group
[MC2.15] Monster Psi15
Use
| SL
| #
| Power
| Effect
|
d
| 1
| 1
| Flame Walk
| Flame Walk (self)
| d
| 1
| 2
| Polymorph Self
| Polymorph Self
| c
| 1
| 1
| Blink
| Blink
|
c
| 1
| 2
| Charm Person
| Charm Person
| c
| 1
| 3
| Magic Missile
| Magic Missile
| d
| 2
| 1
| Add Breath Weapon [1st]
| Breath weapon is 3/d. Choose a normal (E=1) element. Breath = 50% of current hp total.
|
d
| 2
| 2
| Add Breath Weapon [2nd]
| Breath weapon is once per 3 rounds. Choose a normal (E=1) element. Breath = (CL+1)d(CL*2+2).
| d
| 2
| 3
| Add Resistance
| Resist one normal (E=1) element, this can be taken twice for an E=2, thrice for an E=3, etc.
| d
| 2
| 4
| Add Tail
| Tail does 1d(CL*2) damage
|
d
| 2
| 5
| Alter Resistances
| Alter two resistances (or one immunity) to be of different element(s) (Pick an E factor = original)
| d
| 2
| 6
| Improve Breath Element
| Add 1 to the E factor of your breath weapon element. (Choose a new element when you pick this.)
| d
| 2
| 7
| Increase Breath Damage
| +10% of current hp total to breath dmg [or (+1)d(+2) breath dmg if using set breath dice]
|
d
| 2
| 8
| Versatile Breath Element
| Your can alternatively use a second element, with E factor equal or less than your normal breath.
| c
| 4
| 1
| Color Spray
| Color Spray
| c
| 4
| 2
| Darkness
| Darkness CL*10' radius
|
c
| 4
| 3
| Hypnotism
| Hypnotism
| d
| 5
| 1
| Add Immunity
| Immune to one normal (E=1) element, this can be taken twice for an E=2, thrice for an E=3, etc.
| d
| 5
| 2
| Dial-a-Breath Element (<)
| You can use any element with E factor less than your normal breath.
|
c
| 6
| 1
| Druid Shapechange
| Druid Shapechange (to Reptile/Fish, Bird, or Mammal)
| c
| 6
| 2
| Melf's Minute Meteors
| Melf's Minute Meteors
| c
| 6
| 3
| Suggestion
| Suggestion
|
c
| 7
| 1
| Hold Person
| Hold Person
| d
| 8
| 1
| Add Global Resistance
| Resist all E=1 elements, this can be taken twice for E=2 (doesn't include E=1), thrice for E=3, etc.
| d
| 8
| 2
| Dial-a-Breath Element (=)
| You can use any element with E factor equal to or less than your normal breath.
|
c
| 8
| 1
| Suggestion
| Suggestion (up to CL targets)
| d
| 9
| 1
| Luckscale
| (Must have scales to use) Luckstone effect for 1 day
| c
| 9
| 1
| Hypnotism
| Hypnotism, up to CL targets
|
c
| 10
| 1
| Summon Insects
| Summon Insects
| d
| 11
| 1
| Add Global Immunity
| Immune to all E=1 elements, this can be taken twice for E=2 (doesn't include E=1), thrice for E=3, etc.
| c
| 12
| 1
| Charm Reptiles
| Charm Reptile/Dragon (no save, can use IR)
|
|
[PC5] Psionicist Classes Group
[MC2.16] Monster Psi16
Use
| SL
| #
| Name
| Effect
|
d
| 2
| 1
| Construct Psi16 Item 1
| Create a Psi16 item (see next page) of TechL=CL, each TechL takes 1S action
| d
| 2
| 2
| Create Golem I
| Create a DL I Golem (AC=3*CL, hp=10*CL, Str=2*CL)
| d
| 2
| 3
| Golem Form: Caryatid Column
| +4 saves; Weapons have 25% chance to shatter when hitting you; 1M: Feign Death
|
d
| 2
| 4
| Golem Form: Flesh
| Resist fire and cold; Cured by lightning (1 hp per die of dmg)
| d
| 2
| 5
| Golem Form: Mud
| Resist blunt weapons; Both punches hit: Hug 2d6+(Str bonus)+paralyzation (PPD save)
| d
| 2
| 6
| Golem Form: Necrophidius
| 1V: Hypnosis (1 target, Will save); Bite is paralysis branded (PPD save)
|
d
| 2
| 7
| Golem Form: S=1,2
| Unusual Material of S=1,2 (cannot exceed real S number)
| d
| 2
| 8
| Golem Form: Scarecrow
| 1M, gaze: Fascinate (1 target, Will save); Punches are Fascinate branded
| d
| 2
| 9
| Golem Form: Skeletal
| +2 arms (new group of limbs), but all your arms get -10/-10 TH/dmg
|
d
| 2
| 10
| Golem Form: Stone Guardian
| Double Resist edged weapons; Resist cold, fire, lightning; Halve your move rate
| d
| 2
| 11
| Golem Form: Wood
| Immune Wood; 1M: Transmute Metal to Wood (owner PP saves)
| c
| 2
| 1
| Repair Golem Damage
| Cures 10*CL hp (CL Hull points) to a Golem
|
c
| 2
| 2
| Turn (Command) Golems
| Turn (Command) Golems (need to make a turning roll as usual)
| d
| 5
| 1
| Construct Psi16 Item 2
| Create a Psi16 type item (see next page) of TechL=CL, each 2 TechL takes 1S action
| d
| 5
| 2
| Create Golem II
| Create a DL IV Golem (AC=6*CL, hp=10*(CL^2), Str=4*CL)
|
d
| 5
| 3
| Golem Form: Amber
| Tracking/Trailing prof.; Clairnasience; Detect Invis. cont.
| d
| 5
| 4
| Golem Form: Clay
| Unarmed damage you deal can be cured only by a CL=17+ Heal spell (or better)
| d
| 5
| 5
| Golem Form: Glass
| Improved Invis.; 1M: Prismatic Spray your group (hole in the middle)
|
d
| 5
| 6
| Golem Form: Juggernaut
| +12" move rate; 1V, charging: 10d10 dmg to one target
| d
| 5
| 7
| Golem Form: Maggot
| Immune insects, edged weapons, piercing weapons; Cannot hold weapons
| d
| 5
| 8
| Golem Form: Metagolem
| Immune lightning; 1M: Fireball; 1M: Major Missile
|
d
| 5
| 9
| Golem Form: Rock
| Resist earth; Any weapon that hits you saves vs. crushing blow or destroyed
| d
| 5
| 10
| Golem Form: Ruby
| set Str 20+LVL; Immune Priest magic
| d
| 5
| 11
| Golem Form: S=3,4,5
| Unusual Material of S=3,4,5 (cannot exceed real S number)
|
d
| 5
| 12
| Golem-mind
| Class VI/Esper-blind to all frequencies non-divisible by 8
| c
| 5
| 1
| Dispel Golem
| Dispels a Golem (it is "turned off" for 1 turn) (no save)
| c
| 5
| 2
| Golem Jar
| Magic Jar into a Golem (Magic Jar contest rules, which the golem will probably lose)
|
d
| 8
| 1
| Construct Psi16 Item 4
| Create a Psi16 item (see next page) of TechL=CL, each 4 TechL takes 1S action
| d
| 8
| 2
| Create Golem III
| Create a DL VII Golem (AC=12*CL, hp=10*(CL^3), Str=6*CL)
| d
| 8
| 3
| Golem Form: Doll
| Resist fire; Mend spell acts as a Heal on you; Bite is Tasha's Laughter branded
|
d
| 8
| 4
| Golem Form: Emerald
| Immune acid; iNR 50%; 1M: Lightning Bolt
| d
| 8
| 5
| Golem Form: Magic
| MArmoring LVL*10; Disenchant any magical effect you touch; 1M: Wild Surge
| d
| 8
| 6
| Golem Form: Mithral
| Immune innates; +1Q0 action /r
|
d
| 8
| 7
| Golem Form: Phantom Flyer
| Fly 24" (C); Immune darkness; Darkvision; +2 tentacles (2d8 dmg each)
| d
| 8
| 8
| Golem Form: S=6,7,8
| Unusual Material of S=6,7,8 (cannot exceed real S number)
| d
| 8
| 9
| Golem Form: Shaboath
| Immune water; 1P: Drown a group; 1M: Wall of Ice
|
d
| 8
| 10
| Golem Form: Silver
| +1 to # attacks with each weapon; +LVL" move rate
| d
| 8
| 11
| Golem Form: Spiderstone
| Resist magic; Mouth's P: Web (1 group); FRT LVL*10%
| d
| 8
| 12
| Golem Form: Stone
| Immune earth; set Str 22+LVL; 1V: Slow
|
d
| 11
| 1
| Construct Psi16 Item 8
| Create a Psi16 item (see next page) of TechL=CL, each 8 TechL takes 1S action
| d
| 11
| 2
| Create Golem IV
| Create a DL X Golem (iAC=CL/12, ihp=CL/5, Str=8*CL)
| d
| 11
| 3
| Golem Form: Adamantite
| Immune magic; 1V: Trample for 8d10+(Str bonus) dmg
|
d
| 11
| 4
| Golem Form: Bone
| Undead immunities; Can't be Turned; 1M: Paralyze a group
| d
| 11
| 5
| Golem Form: Brain
| +1QM action; 1M: Psi1 Psionic Blast; iPR +70%
| d
| 11
| 6
| Golem Form: Brass Minotaur
| Immune Maze (and variants); Slaying +3/+3 +wounding; 1M: Trap the Soul; 1M: Maze
|
d
| 11
| 7
| Golem Form: Burning Man
| Immune fire (and variants); Eldritch Fire Shield (100% dmg back); 1M: Fear (1 group)
| d
| 11
| 8
| Golem Form: Diamond
| Immune lightning, acid; iNR 75%; 1M: Diamond wacky ball (LVLd8, no save); 1M: Sunray
| d
| 11
| 9
| Golem Form: Drolem
| [Pick an E=1 to E=3 element] Immune to that element; Mouth's P, 1/3r: Breathe that element
|
d
| 11
| 10
| Golem Form: Gargoyle
| +LVL weapon needed to hit you; You punches are petrification branded
| d
| 11
| 11
| Golem Form: Hammer
| Immune magic; +4d6 dmg per physical attack
| d
| 11
| 12
| Golem Form: Iron
| set Str 24+LVL; Cured by fire dmg; Mouth's P: Breathe poison (group, half hp, BW save:1/2)
|
d
| 11
| 13
| Golem Form: S=9,10,11
| Unusual Material of S=9,10,11 (cannot exceed real S number)
| c
| 11
| 1
| Steal Attunement
| Allow another to have & use one of the technological objects *anyone* made using Psi16
|
|
[PC5] Psionicist Classes Group
[MC2.18] Monster Psi18
Use
| SL
| #
| Power
| Check
| Description
|
d
| 2
| 1
| Cancel Magic and Earthpower
| Wis/r
| -LVL CL to all Magic/Ele-E affecting you
| d
| 2
| 2
| Ego Shield
| Int/h
| Immune to Mental Attacks; Undetect. Lie
| d
| 2
| 3
| Innate Shield
| Con/t
| 20*CL hp shield vs. Innate abilities
|
d
| 2
| 4
| Invisibility
| Dex/m
| Invisibility; immune to Light/Radiance
| d
| 2
| 5
| Psi: Shield
| Chr/t
| Pick Phys,Magic,Psi: 10*LVL hp shield
| d
| 2
| 6
| Telekineses: Tactile
| Int/t
| Can touch up to LVL*100'; incl. T spells
|
d
| 2
| 7
| Telekinesis: Shield
| Int/t
| 10*LVL hp shield vs. physical,energy,TK
| c
| 2
| 1
| Heal and Regrowth
| Wis
| 1 target: Regenerate; heal LVL*LVL hp
| c
| 2
| 2
| Hypnosis
| Chr
| 1 target: Hypnosis 1m (save)
|
c
| 2
| 3
| Intellect: Annihilation
| Int
| 1 target: -3d6 Int (save)& insane (save)
| c
| 2
| 4
| Paralysis Bolt
| Wis
| 1 target: Paralysis 1h (save)
| c
| 2
| 5
| Psi: Bolt
| Chr
| 1 target: LVLd10 telekinetic dmg(save:½)
|
c
| 2
| 6
| Psi: Spray
| Chr
| LVL targets:1d10 telekinetic dmg(save:½)
| c
| 2
| 7
| Telekinesis: Lift & Move
| Int/r
| 100*LVL lbs.; object moves at 10*LVL"
| d
| 5
| 1
| Death Stare
| Wis/r
| Gaze: Death (save)
|
d
| 5
| 2
| Magnetic Ctrl: Force Bolt
| Int
| 1 target: LVLd100 dmg (save:0)
| d
| 5
| 3
| Magnetic Ctrl: Shield
| Int/t
| Shield vs. Energy/Physical, 100*LVL hp
| d
| 5
| 4
| Metamorph
| Chr/h
| Shapechange (as spell), +LVL Dex:Balance
|
d
| 5
| 5
| Psi: Amplification
| Chr
| x2 effect on next Psi (any freq.) power
| d
| 5
| 6
| Pyrokinetic: Heat Field
| Wis/h
| Fire Shield (as spell), +LVL Con:Health
| d
| 5
| 7
| Telepathy: Psych. Lockpick
| Int/h
| -LVL*10% reducible PsiR, +LVL Chr:Presence
|
d
| 5
| 8
| Telepathy: Psych. Shield
| Int/h
| -LVL CL,+LVL saves on Psi effects vs.you; +LVL Wis: Willpower
| c
| 5
| 1
| Binding
| Chr
| Forcecage (as spell)
| c
| 5
| 2
| Disintegration Beam
| Int
| Disintegrate 1 target (save)
|
c
| 5
| 3
| Magnetic Ctrl: Disruption
| Int
| Blast: Unconscious (save),no electronics
| c
| 5
| 4
| Pyrokinetic: Melt& Aflame
| Wis
| 30'r, LVLd20 fire damage (save:½)
| c
| 5
| 5
| Pyrokinetic: Spont.Comb.
| Wis
| Spontaneously Combusts 1 target (save)
|
c
| 5
| 6
| Telepathic: Control
| Chr
| LVL/3 targets: Domination (save)
| c
| 5
| 7
| Telepathy: Hypnosis
| Int/m
| LVL/2 targets: Hypnosis (save)
| c
| 5
| 8
| Telepathy: Psi Scream
| Int
| 1 target: unc. (save), no psi (save)
|
d
| 8
| 1
| Psi: Slayer
| Chr/r
| Sword: 1V to swing: LVLd100 dmg, always hits
| d
| 8
| 2
| Psi: Web
| Chr/w
| 100'r, any flying creature is Imprisoned
| d
| 8
| 3
| Scty: Confined Defender
| Wis/r
| Shield vs. magic/psionics 1000*LVL hp
|
d
| 8
| 4
| Scty: Flight Blockade
| Wis
| [permanent] No flying in area
| d
| 8
| 5
| Scty: Invisibile Defender
| Wis/r
| Shield vs. physical/energy 1000*LVL hp
| d
| 8
| 6
| Scty: MagnificientDefender
| Wis/r
| No magic & psi of SL 7 or lower in area
|
d
| 8
| 7
| Scty: Peripheral Defender
| Wis/r
| -7*LVL dmg on all physical & energy attacks
| d
| 8
| 8
| Scty: Spell Trap
| Wis/y
| Contingency for any 1 power (Magic/Psi/Innate)
| c
| 8
| 1
| Limited Wish
| Chr
| Limited Wish (as spell)
|
c
| 8
| 2
| Mass Heal
| Wis
| LVL targets: Heal
| c
| 8
| 3
| Mass Telekinesis
| Int/s
| LVL tons, each lb. can do 1 dmg
| c
| 8
| 4
| Psi: Enhanced Spray
| Chr
| Casts LVL Psi: Bolts (LVLd10 telekinetic dmg) (no save)
|
c
| 8
| 5
| Scty: Metamorph Blockade
| Wis
| [permanent] Force Shapechange, no polymorph
| c
| 8
| 6
| Worm
| Chr
| 1 target: Mental & Physical Domination (save)
| d
| 11
| 1
| Alter Probabilities
| Chr/t
| ±20% all die rolls
|
d
| 11
| 2
| Caprenium Silence
| Int/y
| 100'r, 100% irreducible InnateR,PsiR,or MR
| d
| 11
| 3
| Null Void: Null Bolt
| Wis
| Targets gets 5*LVL% offensive MR,PsiR,InnateR
| d
| 11
| 4
| Null Void: Null Dome
| Wis/r
| 3*LVL% irreducible PsiR
|
d
| 11
| 5
| Null Void: Null Field
| Wis/r
| 3*LVL% irreducible MR
| d
| 11
| 6
| Psi: Trap
| Wis/y
| Chain Contingency, up to LVL powers any type
| c
| 11
| 1
| Mass Mind Control
| Wis
| 250'r, all are Hypnotised (no save)
|
c
| 11
| 2
| Possession
| Chr
| Magic Jar (no save) (no PsiR) (no immunity)
| c
| 11
| 3
| Power Transfer
| Con
| Drain all spells & psi points (no save)
| c
| 11
| 4
| Resurrection
| Con
| [0 action, even when dead]: Resurrection
|
c
| 11
| 5
| Wish
| Chr
| Wish (as spell)
|
|
[PC5] Psionicist Classes Group
[MC2.19] Monster Psi19
Use
| SL
| #
| Power
| PSP Cost
| Effect
|
d
| 2
| 1
| Accelerate Healing
| 20/d
| Double your healing and hp regeneration rates
| d
| 2
| 2
| Control Disease
| 20/d
| Immune to disease
| c
| 2
| 1
| Acrobatics
| ½*P /r
| 1bV: Emulate a Acrobat ability of level = CL/2; P=your number of Rogue points in it
|
c
| 2
| 2
| Control Pain
| 2+1/r
| 1bV, can use while stunned: Immune to pain, stun (not capital "S"), torture
| c
| 2
| 3
| Fear
| 20
| Fear (Will save)
| c
| 2
| 4
| Telekinesis
| W + ½W/r
| TK, weight W*10 lbs., max W=LVL^2, move rate=W ", throw does W dmg (roll TH)
|
d
| 5
| 1
| Cloud Judgment
| 50/d
| You cannot be detected/located using psionics, magic, or innates (incl. anti-versions)
| d
| 5
| 2
| Hibernation Trance
| 25+25/h
| Resist damage, need not breathe/eat/drink/sleep, cannot use any actions
| c
| 5
| 1
| Blood Boil
| 60
| 1M: Target takes CLd6 blood dmg (no save); target must have blood to do this
|
c
| 5
| 2
| Bolt of Hatred
| 50
| CLd6 force dmg to one target (no save)
| c
| 5
| 3
| Energy Absorption
| 10/die
| 1bM: Absorb up to CL HD of an energy attack, affects everyone in your group
| c
| 5
| 4
| Grip
| 50+5/s
| Strangles target at CL dmg per segment
|
c
| 5
| 5
| Health
| 2/hp+20/C
| 1M, 1V, touch: Heal hp of damage and/or restore Con; C=number of Con restored
| c
| 5
| 6
| Persuasion
| 50+5/s
| Target believes what you want him to believe (Will save), 1 item per segment
| c
| 5
| 7
| Waves of Darkness
| 50
| 30' radius, make 2 saves vs. Will, one miss = Confusion CL r., two misses = Fear
|
d
| 8
| 1
| Assassin Lore
| 130/d
| Abilities as per an Assassin of half level (round up)
| d
| 8
| 2
| Greater Force Shield
| 10/s
| AT +CL*3 source; -CL/attack (physical or energy)
| d
| 8
| 3
| Paladin Lore
| 140/d
| Abilities as per a Paladin of half level (round up); your light-saber is a "holy avenger"
|
c
| 8
| 1
| Energy Absorption
| 10/die
| 1bM: Absorb up to CL HD of an energy attack, affects everyone in your group
| c
| 8
| 2
| Improved Health
| 1/hp+10/S
| 1M, 1V: Heal hp of damage and/or restore stats; C=number of stat pts restored
| c
| 8
| 3
| Lightning
| 100
| 1M: Shoots lightning from fingertips, LVLd10 dmg (no save, no PsiR, no immune psi)
|
c
| 8
| 4
| Petrify
| 80+8/s
| Target is held (no save)
| c
| 11
| 1
| Force Wind
| 11/s
| Creates a tornado, CLd12 air dmg per segment (save: ½), moves at CL" rate
| d
| 14
| 1
| Immortality Other
| 140N/d
| N targets cannot be killed or slain this day (doesn't work on self)
|
|
[PC5] Psionicist Classes Group
[MC2.23] Monster Psi23
Use
| SL
| #
| Name
| Cloud Points
| Effect
|
d
| 2
| 1
| Acid Cloud
| 16 + 3/round
| 1 point acid damage per round in area
| d
| 2
| 2
| Fart Cloud
| 1 + 1/round
| Very smelly, sickening cloud
| d
| 2
| 3
| Muffling Cloud
| 12 + 2/round
| Muffles sound, 30% spell failure
|
d
| 2
| 4
| Obscuring Cloud
| 14 + 1/round
| Blocks all forms of vision (inf,ult,x-r)
| d
| 2
| 5
| Storm Cloud
| 15 + 3/round
| Rain/thunder, mini 1-pt. lightning bolts
| d
| 5
| 1
| Conjuration Cloud
| 35 + 1/round
| Cloud/Radiance elemental to do service
|
d
| 5
| 2
| Dust Cloud
| 21 + 3/round
| Very dry cloud of degeneration
| d
| 5
| 3
| Sleep Cloud
| 15 + 1/round
| Super sleep effect every round
| d
| 5
| 4
| Swirling Cloud
| 17 + 2/round
| Damages and confuses those in area
|
d
| 5
| 5
| Wight Cloud
| 27 + 3/round
| Energy drains unnatural creatures
| d
| 8
| 1
| Chaos Cloud
| 60 + 3/round
| Does random effects every round
| d
| 8
| 2
| Breath Weapon Cloud
| 88 + 1/day
| Forms into a breath weapon if triggered
|
d
| 8
| 3
| Prison Cloud
| 180 + 1/day
| Captures one creature and holds there
| d
| 8
| 4
| Shadow Cloud
| 96 + 9/round
| Causes weakness, fear, ability loss
| d
| 8
| 5
| Smiley Face Cloud
| 117 + 7/round
| All in area drop their weapons and dance
|
d
| 8
| 6
| Snow Cloud
| 48 + 4/round
| Multicolored snow (can damage/heal)
|
|
[PC5] Psionicist Classes Group
[MC2.24] Monster X24
Use
| SL
| #
| Name
| Description
|
d
| 2
| 1
| Caster Level Increase 2
| +2 Caster Level (this can be taken multiple times)
| d
| 2
| 2
| CL/ML toggle
| Pick N (can be negative); get +N ML and -N*2 CL; ML and CL must be at least 0
| d
| 2
| 3
| HD type: Add +0d+2
| Add 2 to HD type per level
|
d
| 2
| 4
| Level: early 4
| Get a "Level:" ability in your class 4 levels early (this can be taken multiple times)
| d
| 2
| 5
| Level: other in group
| Get a "Level:" ability (your level or less) in another class in same group (can take multiple)
| d
| 2
| 6
| Memorization Level Increase 1
| +1 Memorization Level (this is next level of picks for rogues)
|
d
| 2
| 7
| Rogue points 10
| This class gives an extra +10 Rogue points per level.
| d
| 5
| 1
| HD type: Add +1d+0
| Add 1 to number of HD per level
| d
| 5
| 2
| Level: early 9
| Get a "Level:" ability in your class 9 levels early (this can be taken multiple times)
|
d
| 5
| 3
| Level: other out of group
| Get a "Level:" ability (your level or less) in class in any group (can take multiple times)
| d
| 5
| 4
| Memorization Level Increase 2
| +1 Memorization Level (this is next level of picks for rogues)
| d
| 5
| 5
| Rogue points 20
| This class gives an extra +20 Rogue points per level.
|
d
| 8
| 1
| HD type: Add +1d+2
| Add 1 to number of HD and 2 to the HD type per level
| d
| 8
| 2
| Level: early 16
| Get a "Level:" ability in your class 16 levels early (this can be taken multiple times)
| d
| 8
| 3
| Memorization Level Increase 3
| +1 Memorization Level (this is next level of picks for rogues)
|
d
| 8
| 4
| Rogue points 30
| This class gives an extra +30 Rogue points per level.
| d
| 11
| 1
| HD type: Add +2d+2
| Add 2 to number of HD and 2 to the HD type per level
| d
| 11
| 2
| Level: early 25
| Get a "Level:" ability in your class 25 levels early (this can be taken multiple times)
|
d
| 11
| 3
| Memorization Level Increase 4
| +1 Memorization Level (this is next level of picks for rogues)
| d
| 11
| 4
| Rogue points 40
| This class gives an extra +40 Rogue points per level.
|
|
[PC5] Psionicist Classes Group
[MC2.27] Monster Psi27
Use
| SL
| #
| Power
| Check
| Description
|
d
| 2
| 1
| Cloak of Oblivion
| Cml/t
| Pick any one specific spell or psionic power. You are immune to it.
| d
| 2
| 2
| Dark Triangle
| Int/r
| Name 2 Wizard/Priest schools: One has double effect, the other half (30' radius)
| d
| 2
| 3
| Graver Company
| Luck/t
| Negative Plane Protection; Immune to Str/Dex/Con loss; vulnerable to Holy
|
d
| 2
| 4
| Night Company
| Cml/t
| Improved Invis.; +LVL% Rogue abilities; +4/-4 pro.; vulnerable to Light and Fire
| d
| 2
| 5
| People's Bless
| Wis
| One die roll within 1 round is adjusted as you wish (max of ±LVL%).
| d
| 2
| 6
| Synnslaver
| Luck/r
| Creatures with HD < LVL must save to attack you. 1M: Sleep LVL HD (save).
|
d
| 2
| 7
| Winery
| Luck
| Create a random potion (roll 1 Artificer effect) (use within LVL r or wasted)
| c
| 2
| 1
| Grace
| Cml
| Target stops fighting and will not attack again unless attacked (save)
| c
| 2
| 2
| Innocents
| Cml/s
| You cannot physically attack this segment. You are healed LVL^2 hp.
|
c
| 2
| 3
| Lord
| Cml
| Command (as spell) using LVL words, up to LVL creatures within LVL*10' range
| c
| 2
| 4
| Pain
| HNCL
| Target takes LVLd10 dmg and is at -LVL to hit (save for half effect)
| c
| 2
| 5
| Wipeout
| Dex
| Assassination 10*LVL% (as Rogue ability), lasts for 1 attack
|
d
| 5
| 1
| Armor Ceremony
| Cml/t
| Pick Physical, Magical, Psionic, or Innate. You take 1/10 dmg from that source.
| d
| 5
| 2
| Priests of Any God
| Wis/d
| You have an enslaved Priest: You gain his Priest memorization for the day.
| d
| 5
| 3
| Worshipers of Any God
| Chr/d
| You have an enslaved creature: You gain his hp in permanent hp for the day.
|
c
| 5
| 1
| Drake
| Cml/r
| You can breathe an Inner Element once this round equal to your hp in dmg.
| c
| 5
| 2
| Liturgy of Despair
| HNCL
| 30’ radius: Insanity (save) and all must make Morale rolls (even if save made)
| c
| 5
| 3
| Smite
| Wis
| Target is Paralyzed and cannot use any M actions next round (save)
|
d
| 8
| 1
| Diversify
| Luck
| Your next Psi27 power that has one target has LVL targets instead
| d
| 8
| 2
| People's Area
| Cml/d
| Forbiddance, Guards and Wards, Proof vs. Teleportation/Scrying LVL*10' radius
| d
| 8
| 3
| The Call
| Cml
| Choose a creature type: summons (LVL-DL)^2 of them. (DL is creature’s DL).
|
d
| 8
| 4
| The Sorting
| HNCL
| Shapechange, but can merge and assume qualities of LVL creature types.
| c
| 8
| 1
| Dark Light
| Cml/r
| 30' radius: Emotion, Darkness, Weird (as spells)
| c
| 8
| 2
| Death
| Luck
| Target is slain (save)
|
c
| 8
| 3
| Imprisonment/Freedom
| HNCL
| Imprisonment (as spell) or its reverse
| c
| 8
| 4
| Ritual of Assimilation
| Luck
| Touch: Target loses all of his current hp’s, you are healed that amount (no save)
| d
| 11
| 1
| Prince
| Luck
| Your "caster level" (CL) for all purposes (even non-Psi27) is raised by LVL
|
c
| 11
| 1
| Liturgy of Armageddon
| Luck/r
| All creatures within 1 mile radius are slain (no save) or Slain (save) [choose]
| c
| 11
| 2
| Master Ritual of Summ.
| Cml
| Summons any one unique creature in the Multiverse to you (no resistance)
| c
| 11
| 3
| People's Army
| Cml
| Mass Charm Person up to LVL^3 people (no save)
|
|
[PC5] Psionicist Classes Group
[MC2.29] Monster Psi29
Use
| SL
| #
| Power
|
d
| 2
| 1
| Animate Dead
| d
| 2
| 2
| Animate Object
| d
| 2
| 3
| Anti-Radiation Ray
|
d
| 2
| 4
| Gaze Reflection
| d
| 2
| 5
| Mirror Image
| d
| 2
| 6
| Missile Deflection
|
c
| 2
| 1
| Beam (Cone) of Cold
| c
| 2
| 2
| Blindness
| c
| 2
| 3
| Blink
|
c
| 2
| 4
| Cause Serious Wounds
| c
| 2
| 5
| Charm Person
| c
| 2
| 6
| Chromatic Orb
|
c
| 2
| 7
| Color Beam (Spray)
| c
| 2
| 8
| Confusion
| c
| 2
| 9
| Darkness
|
c
| 2
| 10
| Domination
| c
| 2
| 11
| Double Pain (Psi2)
| c
| 2
| 12
| Drain Magic Item Charges
|
c
| 2
| 13
| Fear
| c
| 2
| 14
| Hold Person
| c
| 2
| 15
| Lightning Bolt
|
c
| 2
| 16
| Magic Missile
| c
| 2
| 17
| Ray of Enfeeblement
| c
| 2
| 18
| Sleep
|
c
| 2
| 19
| Telekinesis
| c
| 2
| 20
| Wrench
| d
| 5
| 1
| Anti-Anti-Magic Ray
|
d
| 5
| 2
| Anti-Magic Ray
| d
| 5
| 3
| Anti-Psionic Ray
| d
| 5
| 4
| Displacement
|
d
| 5
| 5
| Inertial Beam (Barrier)
| d
| 5
| 6
| Protection (random scroll)
| d
| 5
| 7
| Serten's Spell Immunity
|
c
| 5
| 1
| Beam (Wall) of Force
| c
| 5
| 2
| Boneshatter (2d6/r + broken limb)
| c
| 5
| 3
| Chaos Ray (Wand of Wonder)
|
c
| 5
| 4
| Charm Monster
| c
| 5
| 5
| Cloudkill
| c
| 5
| 6
| Control Body (Psi2)
|
c
| 5
| 7
| Control Gravity
| c
| 5
| 8
| Death Ray
| c
| 5
| 9
| Deflection
|
c
| 5
| 10
| Disintegrate
| c
| 5
| 11
| Dispel Magic
| c
| 5
| 12
| Drain Magic Items
|
c
| 5
| 13
| Enervation
| c
| 5
| 14
| Feeblemind
| c
| 5
| 15
| Flesh to Stone
|
c
| 5
| 16
| Fork
| c
| 5
| 17
| Harm
| c
| 5
| 18
| Heal
|
c
| 5
| 19
| Hold Monster
| c
| 5
| 20
| Insanity Ray
| c
| 5
| 21
| Megakinesis
|
c
| 5
| 22
| Monster Summoning IV
| c
| 5
| 23
| Paralysis
| c
| 5
| 24
| Psionic Beam (Blast)
|
c
| 5
| 25
| Rainbow Silver effect
| c
| 5
| 26
| Reverse Magic (cast reverse at effect)
| c
| 5
| 27
| Rust Metal
|
c
| 5
| 28
| Slay Living
| c
| 5
| 29
| Stun
| c
| 5
| 30
| Suggestion
|
d
| 8
| 1
| Duplicate Magic Item (x1)
| d
| 8
| 2
| Duplicate Mechanism (x1)
| d
| 8
| 3
| Duplicate Monster (Clone) (x1)
|
d
| 8
| 4
| Spell Reflection
| d
| 8
| 5
| Symbol
| c
| 8
| 1
| Acid Bolt LVLd10
|
c
| 8
| 2
| Air Bolt LVLd12
| c
| 8
| 3
| Anti-Technology Ray
| c
| 8
| 4
| Cureall/Causeall
|
c
| 8
| 5
| Death Bolt (save or dead)
| c
| 8
| 6
| Earth Bolt LVLd12
| c
| 8
| 7
| Eridor's Ebony Bolt: 4 perm. hp loss/lvl, no MR, cannot be resisted
|
c
| 8
| 8
| Escape
| c
| 8
| 9
| Fire Bolt LVLd12
| c
| 8
| 10
| Grand Detonate (Psi2)
|
c
| 8
| 11
| Grease Bolt LVLd8
| c
| 8
| 12
| Ice Bolt LVLd10
| c
| 8
| 13
| Imprisonment
|
c
| 8
| 14
| Instantaneous (reverse Permanency)
| c
| 8
| 15
| Internal Fire
| c
| 8
| 16
| Lightning Bolt LVLd10
|
c
| 8
| 17
| Mana Bolt LVLd8
| c
| 8
| 18
| Maze
| c
| 8
| 19
| Meteor Swarm
|
c
| 8
| 20
| Mordenkainen's Disjunction
| c
| 8
| 21
| Photon Kinetic: Laser Beam (Psi 9): 10*(CHd8) Light damage (save)
| c
| 8
| 22
| Power Bolt LVLd8
|
c
| 8
| 23
| Prismatic Beam (Spray)
| c
| 8
| 24
| Raise Dead Fully/Slay Living Fully
| c
| 8
| 25
| Restoration/Energy Drain
|
c
| 8
| 26
| Resurrection/Destruction
| c
| 8
| 27
| Sporacle-ize (random [C8] section effect)
| c
| 8
| 28
| Summon Planar Creature
|
c
| 8
| 29
| Temporal Stasis
| c
| 8
| 30
| Temporal: Time Bolt (Psi 9): Ages target 10*(CHd4) years (save:½)
| c
| 8
| 31
| Time Shift
|
c
| 8
| 32
| Time Stop
| c
| 8
| 33
| Water Bolt LVLd12
| c
| 8
| 34
| Wild Surge
|
d
| 11
| 1
| Anti-Godly Ray
| d
| 11
| 2
| Anti-Innate Ray
| d
| 11
| 3
| Symbol of Wizardry
|
d
| 11
| 4
| Thermal Kinetic: Plasma Beam (Psi 9): ±CHx100°, save at -CHxCH or dead
| c
| 11
| 1
| Alter Reality (each target max 1/turn)
| c
| 11
| 2
| Annihilation Bolt LVLd20
|
c
| 11
| 3
| As You Are
| c
| 11
| 4
| Eye for an Eye (Psi 11W) (fork an eye back on someone)
| c
| 11
| 5
| Holy/Eldritch/Unholy Bolt
|
c
| 11
| 6
| In the Eye of Chaos (Psi 11R) (target needs double actions to do things)
| c
| 11
| 7
| Negation Blast
| c
| 11
| 8
| Nightmare: Removal Beam (Psi 9): -CH/6 to being's multiplier (save:½)
|
c
| 11
| 9
| Photon Kinetic: Phaser Beam (Psi 9): 100*(CHd20) Light damage (no save/PsiR)
| c
| 11
| 10
| Planet Swarm
| c
| 11
| 11
| Planetary Detonate (Psi2)
|
c
| 11
| 12
| Reconstruct
| c
| 11
| 13
| Reset (each target max 1/day)
| c
| 11
| 14
| Set
|
c
| 11
| 15
| Shielder: Bolt (Psi 9): CHxCHd8 Force damage, ignores defenses
| c
| 11
| 16
| Solid Stun Bolt (-LVL all actions)
|
|
[PC5] Psionicist Classes Group
[MC2.30] Monster Psi30
Use
| SL
| #
| Name
| Field
| Targ
| Type
| Drain
| P30Ps
| Notes
|
d
| 2
| 1
| Armor
| Manip
| 3
| Phys
| L3
| 3
| Melee:+½ AC,-1dmg per hit/succ
| c
| 2
| 1
| Stun Touch
| Combat
| Wis
| Ment
| L1
| 1
| Astral stunning
| c
| 2
| 2
| Treat Light Wounds
| Health
| Con
| Phys
| L1
| 1
| Heals 10% max hp (1 succ)
|
d
| 5
| 1
| [creature type] Form
| Manip
| W
| Phys
| M3
| 6
| Polymorph Self (as spell)
| d
| 5
| 2
| Animate
| Manip
| W
| Phys
| M2
| 4
| Animate Object (as spell)
| d
| 5
| 3
| Anti-Missile Barrier
| Manip
| 4
| Phys
| M2
| 4
| Ranged:+½ AC,-1dmg per hit/succ
|
c
| 5
| 1
| Blackout
| Illus
| Int
| Ment
| M2
| 4
| Blast:Cause Blindness(as spell)
| c
| 5
| 2
| Clout
| Manip
| 3
| Phys
| M2
| 4
| TK punch:roll TH, dmg=½*ä(succ)
| c
| 5
| 3
| Death Touch
| Combat
| Wis
| Phys
| M3
| 6
| Necromantic damage
|
c
| 5
| 4
| Mana Touch
| Combat
| Int
| Phys
| M2
| 4
| Astral damage
| c
| 5
| 5
| Petrify/Reverse Petrify
| Manip
| Str
| Phys
| M6
| 12
| Flesh to Stone, Con resists
| c
| 5
| 6
| Power Touch
| Combat
| Con
| Phys
| M1
| 2
| Astral damage
|
c
| 5
| 7
| Ram Touch
| Combat
| Con
| Phys
| M2
| 4
| 1 hull point damage/succ
| c
| 5
| 8
| Stun Beam
| Combat
| Wis
| Ment
| M2
| 4
| Astral stunning
| c
| 5
| 9
| Stun Bolt
| Combat
| Wis
| Ment
| M1
| 2
| Astral stunning
|
c
| 5
| 10
| Treat Moderate Wounds
| Health
| Con
| Phys
| M1
| 2
| Heals 30% max hp (2 succ)
| d
| 8
| 1
| Flame Shield
| Manip
| 4
| Phys
| S2
| 6
| Protection from Fire
| d
| 8
| 2
| Luck
| Detect
| 4
| Ment
| S2
| 6
| Gains +1(+5%)/succ on 1 action
|
d
| 8
| 3
| Resist Allergy
| Health
| *
| Phys
| S3
| 9
| Remove -1 penalty/succ
| d
| 8
| 4
| Shapechange (Personal)
| Manip
| W
| Phys
| S3
| 9
| Polymorph to any monster
| c
| 8
| 1
| Acid Bolt
| Manip
| 4
| Phys
| S4
| 12
| Acid damage, Con resists
|
c
| 8
| 2
| Air Bolt
| Manip
| 3
| Phys
| S3
| 9
| Ele.Air damage, Dex resists
| c
| 8
| 3
| Bind
| Manip
| Dex
| Phys
| S2
| 6
| Stopped & -½ Str/succ
| c
| 8
| 4
| Confusion
| Illus
| Int
| Phys
| S1
| 3
| Confusion (as spell)
|
c
| 8
| 5
| Control Actions
| Manip
| Str
| Ment
| S4
| 12
| Caster controls ½P action/succ
| c
| 8
| 6
| Control Movement
| Manip
| Str
| Ment
| S2
| 6
| Caster controls ½V action/succ
| c
| 8
| 7
| Death Beam
| Combat
| Wis
| Phys
| S4
| 12
| Necromantic damage
|
c
| 8
| 8
| Death Bolt
| Combat
| Wis
| Phys
| S3
| 9
| Necromantic damage
| c
| 8
| 9
| Earth Bolt
| Manip
| 3
| Phys
| S3
| 9
| Ele.Earth damage,Con resist
| c
| 8
| 10
| Fire Bolt
| Manip
| 3
| Phys
| S3
| 9
| Ele.Fire damage,Con resist
|
c
| 8
| 11
| Ice Bolt
| Manip
| 4
| Phys
| S4
| 12
| Ice damage, Con resists
| c
| 8
| 12
| Incr./Decr. Movements
| Health
| 8
| Phys
| S7
| 21
| ±1 V action /r per 2 successes
| c
| 8
| 13
| Lightning Bolt
| Manip
| 4
| Phys
| S4
| 12
| Lightning damage, Dex resists
|
c
| 8
| 14
| Mana Beam
| Combat
| Int
| Phys
| S3
| 9
| Astral damage
| c
| 8
| 15
| Mana Bolt
| Combat
| Int
| Phys
| S2
| 6
| Astral damage
| c
| 8
| 16
| Mob Rush
| Manip
| Str
| Ment
| S6
| 18
| Control Movement Blast
|
c
| 8
| 17
| Mob Scene
| Manip
| Str
| Ment
| S8
| 24
| Control Actions Blast
| c
| 8
| 18
| Power Beam
| Combat
| Con
| Phys
| S2
| 6
| Astral damage
| c
| 8
| 19
| Power Bolt
| Combat
| Con
| Phys
| S1
| 3
| Astral damage
|
c
| 8
| 20
| Psi Sword
| Combat
| 5
| Ment
| S2
| 6
| Roll TH (+succ), dmg=ä(succ)
| c
| 8
| 21
| Psi Sword II
| Combat
| 6
| Ment
| S3
| 9
| Roll TH (+succ), dmg=ä(succ), can hit nonliving
| c
| 8
| 22
| Ram Beam /Wrecker
| Combat
| Con
| Phys
| S3
| 9
| 1 hull point damage/succ
|
c
| 8
| 23
| Ram Bolt
| Combat
| Con
| Phys
| S2
| 6
| 1 hull point damage/succ
| c
| 8
| 24
| Stun Blast /Sleep
| Combat
| Wis
| Ment
| S1
| 3
| Astral stunning
| c
| 8
| 25
| Treat Serious Wounds
| Health
| Con
| Phys
| S1
| 3
| Heals 60% max hp (3 succ)
|
c
| 8
| 26
| Turn to Goo
| Manip
| Con
| Phys
| S6
| 18
| Polymorphs target to sludge
| c
| 8
| 27
| Water Bolt
| Manip
| 3
| Phys
| S3
| 9
| Ele.Water damage,Str resist
| c
| 11
| 1
| Acid Blast /Toxic Wave
| Manip
| 4
| Phys
| D4
| 16
| Acid damage, Con resists
|
c
| 11
| 2
| Air Blast
| Manip
| 3
| Phys
| D3
| 12
| Ele.Air damage, Dex resists
| c
| 11
| 3
| Barrier
| Manip
| 5
| Phys
| D2
| 8
| Solid Wall of Force (as spell)
| c
| 11
| 4
| Chaotic World
| Illus
| Int
| Ment
| D2
| 8
| Chaos Blast
|
c
| 11
| 5
| Control Thoughts
| Manip
| Int
| Ment
| D4
| 16
| Caster controls ½M action/succ
| c
| 11
| 6
| Death Blast
| Combat
| Wis
| Phys
| D3
| 12
| Necromantic damage
| c
| 11
| 7
| Decrease Charisma
| Health
| Chr
| Ment
| D2
| 8
| -1 Chr/succ
|
c
| 11
| 8
| Decrease Constitution
| Health
| Con
| Phys
| D2
| 8
| -1 Con/succ
| c
| 11
| 9
| Decrease Dexterity
| Health
| Dex
| Phys
| D2
| 8
| -1 Dex/succ
| c
| 11
| 10
| Decrease Intelligence
| Health
| Int
| Ment
| D2
| 8
| -1 Int/succ
|
c
| 11
| 11
| Decrease Strength
| Health
| Str
| Phys
| D2
| 8
| -1 Str/succ
| c
| 11
| 12
| Decrease Wisdom
| Health
| Wis
| Ment
| D2
| 8
| -1 Wis/succ
| c
| 11
| 13
| Earth Blast
| Manip
| 3
| Phys
| D3
| 12
| Ele.Earth damage,Con resist
|
c
| 11
| 14
| Fire Blast /Hellblast
| Manip
| 3
| Phys
| D3
| 12
| Ele.Fire damage,Con resist
| c
| 11
| 15
| Heal
| Health
| Con
| Phys
| D2
| 8
| Cures 1=10%,2=30%,3=60%,4=100%
| c
| 11
| 16
| Ice Blast
| Manip
| 4
| Phys
| D4
| 16
| Ice damage, Con resists
|
c
| 11
| 17
| Ice Sheet
| Manip
| 4
| Phys
| D4
| 16
| Wall:Ice damage, Con resists
| c
| 11
| 18
| Lightning Blast
| Manip
| 4
| Phys
| D4
| 16
| Lightning damage, Dex resists
| c
| 11
| 19
| Mana Blast
| Combat
| Int
| Phys
| D2
| 8
| Astral damage
|
c
| 11
| 20
| Mob Mind
| Manip
| Int
| Ment
| D8
| 32
| Control Thoughts Blast (yuck!)
| c
| 11
| 21
| Power Blast
| Combat
| Con
| Phys
| D1
| 4
| Astral damage
| c
| 11
| 22
| Ram Blast /Urban Renewal
| Combat
| Con
| Phys
| D2
| 8
| 1 hull point damage/succ
|
c
| 11
| 23
| Spell Barrier
| Manip
| 7
| Ment
| D5
| 20
| Wall:Dead Magic (all types)
| c
| 11
| 24
| Temporary Insanity
| Manip
| Wis
| Ment
| D2
| 8
| 1 insanity [DMG1]/succ
| c
| 11
| 25
| Thunderclap
| Manip
| 5
| Phys
| D5
| 20
| Blast:Sound damage, Con resists
|
c
| 11
| 26
| Treat Deadly Wounds
| Health
| Con
| Phys
| D1
| 4
| Heals 100% max hp (4 succ)
| c
| 11
| 27
| Water Blast
| Manip
| 3
| Phys
| D3
| 12
| Ele.Water damage,Str resist
| d
| 14
| 1
| Super Luck
| Detect
| 5
| Ment
| X3
| 15
| Choose result on next die roll
|
c
| 14
| 1
| Annihilation Bolt
| Combat
| 20
| Phys
| X10
| 50
| (Str+Int) resists, Annihilation
| c
| 14
| 2
| Solid Stun Blast
| Combat
| Wis
| Ment
| X1
| 5
| Astral stunning, x2 normal succ
|
|
[PC5] Psionicist Classes Group
[MC2.45] Monster Psi45
Use
| SL
| #
| Power
| School
| Notes
|
d
| 2
| 1
| Body Coating
| Self-Alteration
| 5*SL hp Armor spell, self only, stacks with the (Wizard) Armor spell
| d
| 2
| 2
| Body Resistance
| Physical Enhancement
| Physical attacks that do less than SL*2 dmg to you do nothing
| d
| 2
| 3
| Body Transformation
| Self-Alteration
| Change your body to be of an E=SL/2 element
|
d
| 2
| 4
| Chemical Mimicry
| Self-Alteration
| Change your body to be of an TechL=SL chemical
| d
| 2
| 5
| Cosmic Awareness
| Mental Enhancement
| Grand: Cosmic Awareness
| d
| 2
| 6
| Electrical Control
| Energy Control
| SL/2 (round down) instances of Resist lightning; +SL*10% damage with lightning effects
|
d
| 2
| 7
| Energy Body
| Self-Alteration
| Major: You are made of energy; cannot use P actions; resist physical damage
| d
| 2
| 8
| Energy Doppelganger
| Energy Emission
| Mirror Image (1 image), it has SL^3 hp; it flies at SL*3"; you can cast Psi45 effects through it
| d
| 2
| 9
| Energy Sheath
| Self-Alteration
| SL^2 hp Armor spell, self only, stacks with the (Wizard) Armor spell
|
d
| 2
| 10
| Fire Control
| Energy Control
| SL/2 (round down) instances of Resist fire; +SL*10% damage with fire effects
| d
| 2
| 11
| Force Field
| Defensive
| Immune to spell level 0 to SL-2 effects; -(SL-1) per physical attack; ER 5*SL%
| d
| 2
| 12
| Force Field vs. Emotion
| Defensive
| Immune to spell level 0 to SL-1 enchantment/charm effects
|
d
| 2
| 13
| Force Field vs. Energy
| Defensive
| Immune to spell level 0 to SL-1 energy attacks
| d
| 2
| 14
| Force Field vs. Hostiles
| Lifeform Control
| Enemies must make SL/2 saves to attack you
| d
| 2
| 15
| Force Field vs. Magic
| Defensive
| Immune to spell level 0 to SL-1 magic
|
d
| 2
| 16
| Force Field vs. Mental
| Defensive
| Immune to spell level 0 to SL-1 mental attacks
| d
| 2
| 17
| Force Field vs. Physical
| Defensive
| -SL per physical attack
| d
| 2
| 18
| Force Field vs. Power Manipulation
| Defensive
| ER 10*SL%
|
d
| 2
| 19
| Force Field vs. Vampirism
| Defensive
| aNR 10*SL% (including energy and stat drains)
| d
| 2
| 20
| Gravity Manipulation
| Energy Control
| SL/2 (round down) instances of Resist gravity/falling damage; +SL*10% damage with gravity/falling effects
| d
| 2
| 21
| Hard Radiation Control
| Energy Control
| SL/2 (round down) instances of Resist radiation damage; +SL*10% damage with radiation (specific, not all of Psi9/18/27) effects
|
d
| 2
| 22
| Hyper-Invention
| Mental Enhancement
| (12-SL)M: Create a TechL=SL*2-3 object (see [Q8], can have at most LVL of these objects)
| d
| 2
| 23
| Illusory Duplication
| Illusory
| Mirror Image (SL images)
| d
| 2
| 24
| Illusory Invisibility
| Illusory
| Minor: Invis.; Major: Improved Invis.; Grand: Dust of Disappearance
|
d
| 2
| 25
| Invisibility
| Self-Alteration
| Improved Invis.
| d
| 2
| 26
| Ionization
| Matter Conversion
| Lightning shield (xSL/10 damage back)
| d
| 2
| 27
| Kinetic Control
| Energy Control
| SL/2 (round down) instances of Resist telekinesis; +SL*10% damage with telekinesis effects
|
d
| 2
| 28
| Light Control
| Energy Control
| SL/2 (round down) instances of Resist light; +SL*10% damage with light effects
| d
| 2
| 29
| Magic Control
| Magical
| +SL/2 (round down) to SL of next Psi45 power
| d
| 2
| 30
| Magnetic Manipulation
| Energy Control
| SL/2 (round down) instances of Resist magnetism; +SL*10% damage with magnetism effects
|
d
| 2
| 31
| Mental Invisibility
| Mental Enhancement
| Improved Invis.: it's +SL AC instead of +4
| d
| 2
| 32
| Plasma Control
| Energy Control
| SL/2 (round down) instances of Resist plasma; +SL*10% damage with plasma effects
| d
| 2
| 33
| Power Simulation
| Magical
| The next Psi45 power you use will be resisted using MR instead of PR
|
d
| 2
| 34
| Prehensile Hair
| Self-Alteration
| Your hair has controlled movement; can do a "Hair attack" (using your hair's P action) for 1dSL dmg
| d
| 2
| 35
| Reality Alteration
| Magical
| + or - SL to your next die roll
| d
| 2
| 36
| Reflection
| Defensive
| MPIWReflection 5*SL%
|
d
| 2
| 37
| Regeneration
| Physical Enhancement
| Regenerate SL hp/s
| d
| 2
| 38
| Resist: Emotion
| Defensive
| SL/2 (round down) instances of Resist enchantment/charm
| d
| 2
| 39
| Resist: Energy
| Defensive
| SL/3 (round down) instances of Resist energy attacks
|
d
| 2
| 40
| Resist: Magic
| Defensive
| SL/4 (round down) instances of Resist magic
| d
| 2
| 41
| Resist: Mental
| Defensive
| SL/2 (round down) instances of Resist mental attacks
| d
| 2
| 42
| Resist: Physical
| Defensive
| SL/4 (round down) instances of Resist physical attacks
|
d
| 2
| 43
| Resist: Power Manipulation
| Defensive
| SL/3 (round down) instances of Resist disenchantment
| d
| 2
| 44
| Resist: Vampirism
| Defensive
| SL/3 (round down) instances of Resist necromancy, energy and stat drains
| d
| 2
| 45
| True Invulnerability
| Physical Enhancement
| SL instances of Resist distributed as you like (medium categories: a school, an element, etc.)
|
d
| 2
| 46
| Vibration Control
| Energy Control
| SL/2 (round down) instances of Resist vibration; +SL*10% damage with vibration effects
| d
| 2
| 47
| Warding
| Magical
| Create a Trap (x1 Psionic) for SL/2 Psi45 powers
| c
| 2
| 1
| Absorption Power
| Energy Control
| bM: Absorb energy, gain 100/(12-SL)% of it in temporary hp
|
c
| 2
| 2
| Chemical Touch
| Physical Enhancement
| Chemical effect of TechL=SL*2 or less (range touch)
| c
| 2
| 3
| Cold Generation
| Energy Emission
| SL*CL Cold damage (1 group, no save)
| c
| 2
| 4
| Combustion
| Matter Conversion
| An object explodes (item save), the person carrying it takes CL*SL/2 damage (save)
|
c
| 2
| 5
| Control
| Power Control
| 1bM: Redirect an effect (caster makes SL/4 saves)
| c
| 2
| 6
| Disintegration
| Matter Conversion
| Major: Disintegrate (save)
| c
| 2
| 7
| Disruption
| Matter Control
| Minor: Target takes CL*SL disruption damage (no save); Grand: The damage given plus a Disintegrate effect (save)
|
c
| 2
| 8
| Domination
| Power Control
| Dominate all actions (SL/5 saves)
| c
| 2
| 9
| Duplication
| Power Control
| 1bM: Fork an effect (caster makes SL/3 saves)
| c
| 2
| 10
| Electrical Generation
| Energy Emission
| SL*CL Lightning damage (1 group, no save)
|
c
| 2
| 11
| Energy Conversion
| Energy Control
| 0, SL/t: Convert an element in an effect to another element (max E factor = SL/2, round down)
| c
| 2
| 12
| Energy Solidification
| Energy Control
| Minor: Web; Major: Iron Bands of Bilarro; Grand: Solid Wall of Force; Super: Forcecage
| c
| 2
| 13
| Energy Sponge
| Energy Control
| bM: SL*10% chance to absorb an entire energy attack
|
c
| 2
| 14
| Fire Generation
| Energy Emission
| SL*CL Fire damage (1 group, no save)
| c
| 2
| 15
| Focus
| Power Control
| Do SL instances of another Psi45 power you know; you are Spent and Harmed at the end of effect
| c
| 2
| 16
| Geoforce
| Matter Control
| 1bM: Stop or Create an Earthquake, Landslide, etc. Damage would be CL*SL Earth to a group (save for 0)
|
c
| 2
| 17
| Gestalt
| Power Control
| Major: 1M: Do 2 Minor powers that you know; Grand: 1M: Do 2 Major powers that you know; etc.
| c
| 2
| 18
| Hard Radiation
| Energy Emission
| SL*CL/2 Radiation damage and SL Con damage (1 group, no save)
| c
| 2
| 19
| Heat
| Energy Emission
| Target takes SL*CL Fire damage per segment for 1 round (no save)
|
c
| 2
| 20
| Hypnotic Control
| Lifeform Control
| Hypnosis (SL/2 saves)
| c
| 2
| 21
| Iron Will
| Mental Enhancement
| 1bM: One effect that's hitting you is delayed for SL segments (it will still resolve even if the caster is dropped)
| c
| 2
| 22
| Kinetic Bolt
| Energy Emission
| SL*CL/2 Telekinesis dmg and knock back SL*10' (1 target, no save, Str-SL*2 check to avoid knock back)
|
c
| 2
| 23
| Lifeform Creation
| Matter Creation
| Summon a DL=SL-1 monster
| c
| 2
| 24
| Light Emission
| Energy Emission
| SL*CL/2 Light damage (no save) and SL/2 instances of blindness (save)
| c
| 2
| 25
| Magic Domination
| Magical
| Control M Actions (SL/2 saves)
|
c
| 2
| 26
| Mechanical Creation
| Matter Creation
| Summon a DL=SL-2 Golem or Technological monster
| c
| 2
| 27
| Mind Blast
| Mental Enhancement
| SL*CL Mental damage (1 group, no save)
| c
| 2
| 28
| Mind Control
| Lifeform Control
| Minor: Command (save); Major: Domination (SL/3 saves)
|
c
| 2
| 29
| Mind Transferral
| Lifeform Control
| Minor: Empathy (save); Major: Magic Jar (SL/3 saves)
| c
| 2
| 30
| Missile Creation
| Matter Creation
| Do SL missile attacks, must roll to hit, each hit does 10 dmg (no save) and a stun (save)
| c
| 2
| 31
| Neural Manipulation
| Lifeform Control
| Minor: Seizure (-2 all rolls, save); Major: Paralysis (SL/3 saves)
|
c
| 2
| 32
| Plague Carrier
| Lifeform Control
| Disease (SL saves)
| c
| 2
| 33
| Plasma Generation
| Energy Emission
| SL*CL Plasma damage (1 group, no save)
| c
| 2
| 34
| Radiowave Generation
| Energy Emission
| SL*CL/2 Radiowave damage (1 group, no save, the effect can go through a SL' wall)
|
c
| 2
| 35
| Self-Revival
| Physical Enhancement
| 0, (SL-1)/d: Heal self
| c
| 2
| 36
| Serial Immortality
| Mental Enhancement
| 0, 1/d: Resurrection, self only, there is a delay of (11-SL) rounds
| c
| 2
| 37
| Sleep-Induced
| Lifeform Control
| Sleep (SL/2 saves)
|
c
| 2
| 38
| Sonic Generation
| Energy Emission
| SL*CL/2 Sound damage (no save) and SL/2 instances of deafness (save)
| c
| 2
| 39
| Spray
| Matter Creation
| SL choking dmg to a group per segment (can leave the area)
| c
| 2
| 40
| Summoning
| Lifeform Control
| Summon a DL=SL Outer
|
c
| 2
| 41
| Undead Control
| Lifeform Control
| Turn Undead at CL=(SL-2)*2
| c
| 2
| 42
| Vibration
| Energy Emission
| SL*CL Vibration damage (1 group, no save)
| c
| 2
| 43
| Weakness Creation
| Power Control
| Add SL/2 instances of a Vulnerability to something (medium scale: a school, an element, etc.) on the target (no save)
|
c
| 2
| 44
| Zombie Animation
| Matter Control
| Animate a dead body as a Zombie with DL=SL
| d
| 5
| 1
| Body Coating
| Self-Alteration
| 5*SL hp Armor spell, self only, stacks with the (Wizard) Armor spell
| d
| 5
| 2
| Body Resistance
| Physical Enhancement
| Physical attacks that do less than SL*2 dmg to you do nothing
|
d
| 5
| 3
| Body Transformation
| Self-Alteration
| Change your body to be of an E=SL/2 element
| d
| 5
| 4
| Chemical Mimicry
| Self-Alteration
| Change your body to be of an TechL=SL chemical
| d
| 5
| 5
| Cosmic Awareness
| Mental Enhancement
| Grand: Cosmic Awareness
|
d
| 5
| 6
| Electrical Control
| Energy Control
| SL/2 (round down) instances of Resist lightning; +SL*10% damage with lightning effects
| d
| 5
| 7
| Energy Body
| Self-Alteration
| Major: You are made of energy; cannot use P actions; resist physical damage
| d
| 5
| 8
| Energy Doppelganger
| Energy Emission
| Mirror Image (1 image), it has SL^3 hp; it flies at SL*3"; you can cast Psi45 effects through it
|
d
| 5
| 9
| Energy Sheath
| Self-Alteration
| SL^2 hp Armor spell, self only, stacks with the (Wizard) Armor spell
| d
| 5
| 10
| Fire Control
| Energy Control
| SL/2 (round down) instances of Resist fire; +SL*10% damage with fire effects
| d
| 5
| 11
| Force Field
| Defensive
| Immune to spell level 0 to SL-2 effects; -(SL-1) per physical attack; ER 5*SL%
|
d
| 5
| 12
| Force Field vs. Emotion
| Defensive
| Immune to spell level 0 to SL-1 enchantment/charm effects
| d
| 5
| 13
| Force Field vs. Energy
| Defensive
| Immune to spell level 0 to SL-1 energy attacks
| d
| 5
| 14
| Force Field vs. Hostiles
| Lifeform Control
| Enemies must make SL/2 saves to attack you
|
d
| 5
| 15
| Force Field vs. Magic
| Defensive
| Immune to spell level 0 to SL-1 magic
| d
| 5
| 16
| Force Field vs. Mental
| Defensive
| Immune to spell level 0 to SL-1 mental attacks
| d
| 5
| 17
| Force Field vs. Physical
| Defensive
| -SL per physical attack
|
d
| 5
| 18
| Force Field vs. Power Manipulation
| Defensive
| ER 10*SL%
| d
| 5
| 19
| Force Field vs. Vampirism
| Defensive
| aNR 10*SL% (including energy and stat drains)
| d
| 5
| 20
| Gravity Manipulation
| Energy Control
| SL/2 (round down) instances of Resist gravity/falling damage; +SL*10% damage with gravity/falling effects
|
d
| 5
| 21
| Hard Radiation Control
| Energy Control
| SL/2 (round down) instances of Resist radiation damage; +SL*10% damage with radiation (specific, not all of Psi9/18/27) effects
| d
| 5
| 22
| Hyper-Invention
| Mental Enhancement
| (12-SL)M: Create a TechL=SL*2-3 object (see [Q8], can have at most LVL of these objects)
| d
| 5
| 23
| Illusory Duplication
| Illusory
| Mirror Image (SL images)
|
d
| 5
| 24
| Illusory Invisibility
| Illusory
| Minor: Invis.; Major: Improved Invis.; Grand: Dust of Disappearance
| d
| 5
| 25
| Invisibility
| Self-Alteration
| Improved Invis.
| d
| 5
| 26
| Ionization
| Matter Conversion
| Lightning shield (xSL/10 damage back)
|
d
| 5
| 27
| Kinetic Control
| Energy Control
| SL/2 (round down) instances of Resist telekinesis; +SL*10% damage with telekinesis effects
| d
| 5
| 28
| Light Control
| Energy Control
| SL/2 (round down) instances of Resist light; +SL*10% damage with light effects
| d
| 5
| 29
| Magic Control
| Magical
| +SL/2 (round down) to SL of next Psi45 power
|
d
| 5
| 30
| Magnetic Manipulation
| Energy Control
| SL/2 (round down) instances of Resist magnetism; +SL*10% damage with magnetism effects
| d
| 5
| 31
| Mental Invisibility
| Mental Enhancement
| Improved Invis.: it's +SL AC instead of +4
| d
| 5
| 32
| Plasma Control
| Energy Control
| SL/2 (round down) instances of Resist plasma; +SL*10% damage with plasma effects
|
d
| 5
| 33
| Power Simulation
| Magical
| The next Psi45 power you use will be resisted using MR instead of PR
| d
| 5
| 34
| Prehensile Hair
| Self-Alteration
| Your hair has controlled movement; can do a "Hair attack" (using your hair's P action) for 1dSL dmg
| d
| 5
| 35
| Reality Alteration
| Magical
| + or - SL to your next die roll
|
d
| 5
| 36
| Reflection
| Defensive
| MPIWReflection 5*SL%
| d
| 5
| 37
| Regeneration
| Physical Enhancement
| Regenerate SL hp/s
| d
| 5
| 38
| Resist: Emotion
| Defensive
| SL/2 (round down) instances of Resist enchantment/charm
|
d
| 5
| 39
| Resist: Energy
| Defensive
| SL/3 (round down) instances of Resist energy attacks
| d
| 5
| 40
| Resist: Magic
| Defensive
| SL/4 (round down) instances of Resist magic
| d
| 5
| 41
| Resist: Mental
| Defensive
| SL/2 (round down) instances of Resist mental attacks
|
d
| 5
| 42
| Resist: Physical
| Defensive
| SL/4 (round down) instances of Resist physical attacks
| d
| 5
| 43
| Resist: Power Manipulation
| Defensive
| SL/3 (round down) instances of Resist disenchantment
| d
| 5
| 44
| Resist: Vampirism
| Defensive
| SL/3 (round down) instances of Resist necromancy, energy and stat drains
|
d
| 5
| 45
| True Invulnerability
| Physical Enhancement
| SL instances of Resist distributed as you like (medium categories: a school, an element, etc.)
| d
| 5
| 46
| Vibration Control
| Energy Control
| SL/2 (round down) instances of Resist vibration; +SL*10% damage with vibration effects
| d
| 5
| 47
| Warding
| Magical
| Create a Trap (x1 Psionic) for SL/2 Psi45 powers
|
c
| 5
| 1
| Absorption Power
| Energy Control
| bM: Absorb energy, gain 100/(12-SL)% of it in temporary hp
| c
| 5
| 2
| Chemical Touch
| Physical Enhancement
| Chemical effect of TechL=SL*2 or less (range touch)
| c
| 5
| 3
| Cold Generation
| Energy Emission
| SL*CL Cold damage (1 group, no save)
|
c
| 5
| 4
| Combustion
| Matter Conversion
| An object explodes (item save), the person carrying it takes CL*SL/2 damage (save)
| c
| 5
| 5
| Control
| Power Control
| 1bM: Redirect an effect (caster makes SL/4 saves)
| c
| 5
| 6
| Disintegration
| Matter Conversion
| Major: Disintegrate (save)
|
c
| 5
| 7
| Disruption
| Matter Control
| Minor: Target takes CL*SL disruption damage (no save); Grand: The damage given plus a Disintegrate effect (save)
| c
| 5
| 8
| Domination
| Power Control
| Dominate all actions (SL/5 saves)
| c
| 5
| 9
| Duplication
| Power Control
| 1bM: Fork an effect (caster makes SL/3 saves)
|
c
| 5
| 10
| Electrical Generation
| Energy Emission
| SL*CL Lightning damage (1 group, no save)
| c
| 5
| 11
| Energy Conversion
| Energy Control
| 0, SL/t: Convert an element in an effect to another element (max E factor = SL/2, round down)
| c
| 5
| 12
| Energy Solidification
| Energy Control
| Minor: Web; Major: Iron Bands of Bilarro; Grand: Solid Wall of Force; Super: Forcecage
|
c
| 5
| 13
| Energy Sponge
| Energy Control
| bM: SL*10% chance to absorb an entire energy attack
| c
| 5
| 14
| Fire Generation
| Energy Emission
| SL*CL Fire damage (1 group, no save)
| c
| 5
| 15
| Focus
| Power Control
| Do SL instances of another Psi45 power you know; you are Spent and Harmed at the end of effect
|
c
| 5
| 16
| Geoforce
| Matter Control
| 1bM: Stop or Create an Earthquake, Landslide, etc. Damage would be CL*SL Earth to a group (save for 0)
| c
| 5
| 17
| Gestalt
| Power Control
| Major: 1M: Do 2 Minor powers that you know; Grand: 1M: Do 2 Major powers that you know; etc.
| c
| 5
| 18
| Hard Radiation
| Energy Emission
| SL*CL/2 Radiation damage and SL Con damage (1 group, no save)
|
c
| 5
| 19
| Heat
| Energy Emission
| Target takes SL*CL Fire damage per segment for 1 round (no save)
| c
| 5
| 20
| Hypnotic Control
| Lifeform Control
| Hypnosis (SL/2 saves)
| c
| 5
| 21
| Iron Will
| Mental Enhancement
| 1bM: One effect that's hitting you is delayed for SL segments (it will still resolve even if the caster is dropped)
|
c
| 5
| 22
| Kinetic Bolt
| Energy Emission
| SL*CL/2 Telekinesis dmg and knock back SL*10' (1 target, no save, Str-SL*2 check to avoid knock back)
| c
| 5
| 23
| Lifeform Creation
| Matter Creation
| Summon a DL=SL-1 monster
| c
| 5
| 24
| Light Emission
| Energy Emission
| SL*CL/2 Light damage (no save) and SL/2 instances of blindness (save)
|
c
| 5
| 25
| Magic Domination
| Magical
| Control M Actions (SL/2 saves)
| c
| 5
| 26
| Mechanical Creation
| Matter Creation
| Summon a DL=SL-2 Golem or Technological monster
| c
| 5
| 27
| Mind Blast
| Mental Enhancement
| SL*CL Mental damage (1 group, no save)
|
c
| 5
| 28
| Mind Control
| Lifeform Control
| Minor: Command (save); Major: Domination (SL/3 saves)
| c
| 5
| 29
| Mind Transferral
| Lifeform Control
| Minor: Empathy (save); Major: Magic Jar (SL/3 saves)
| c
| 5
| 30
| Missile Creation
| Matter Creation
| Do SL missile attacks, must roll to hit, each hit does 10 dmg (no save) and a stun (save)
|
c
| 5
| 31
| Neural Manipulation
| Lifeform Control
| Minor: Seizure (-2 all rolls, save); Major: Paralysis (SL/3 saves)
| c
| 5
| 32
| Plague Carrier
| Lifeform Control
| Disease (SL saves)
| c
| 5
| 33
| Plasma Generation
| Energy Emission
| SL*CL Plasma damage (1 group, no save)
|
c
| 5
| 34
| Radiowave Generation
| Energy Emission
| SL*CL/2 Radiowave damage (1 group, no save, the effect can go through a SL' wall)
| c
| 5
| 35
| Self-Revival
| Physical Enhancement
| 0, (SL-1)/d: Heal self
| c
| 5
| 36
| Serial Immortality
| Mental Enhancement
| 0, 1/d: Resurrection, self only, there is a delay of (11-SL) rounds
|
c
| 5
| 37
| Sleep-Induced
| Lifeform Control
| Sleep (SL/2 saves)
| c
| 5
| 38
| Sonic Generation
| Energy Emission
| SL*CL/2 Sound damage (no save) and SL/2 instances of deafness (save)
| c
| 5
| 39
| Spray
| Matter Creation
| SL choking dmg to a group per segment (can leave the area)
|
c
| 5
| 40
| Summoning
| Lifeform Control
| Summon a DL=SL Outer
| c
| 5
| 41
| Undead Control
| Lifeform Control
| Turn Undead at CL=(SL-2)*2
| c
| 5
| 42
| Vibration
| Energy Emission
| SL*CL Vibration damage (1 group, no save)
|
c
| 5
| 43
| Weakness Creation
| Power Control
| Add SL/2 instances of a Vulnerability to something (medium scale: a school, an element, etc.) on the target (no save)
| c
| 5
| 44
| Zombie Animation
| Matter Control
| Animate a dead body as a Zombie with DL=SL
| d
| 8
| 1
| Body Coating
| Self-Alteration
| 5*SL hp Armor spell, self only, stacks with the (Wizard) Armor spell
|
d
| 8
| 2
| Body Resistance
| Physical Enhancement
| Physical attacks that do less than SL*2 dmg to you do nothing
| d
| 8
| 3
| Body Transformation
| Self-Alteration
| Change your body to be of an E=SL/2 element
| d
| 8
| 4
| Chemical Mimicry
| Self-Alteration
| Change your body to be of an TechL=SL chemical
|
d
| 8
| 5
| Cosmic Awareness
| Mental Enhancement
| Grand: Cosmic Awareness
| d
| 8
| 6
| Electrical Control
| Energy Control
| SL/2 (round down) instances of Resist lightning; +SL*10% damage with lightning effects
| d
| 8
| 7
| Energy Body
| Self-Alteration
| Major: You are made of energy; cannot use P actions; resist physical damage
|
d
| 8
| 8
| Energy Doppelganger
| Energy Emission
| Mirror Image (1 image), it has SL^3 hp; it flies at SL*3"; you can cast Psi45 effects through it
| d
| 8
| 9
| Energy Sheath
| Self-Alteration
| SL^2 hp Armor spell, self only, stacks with the (Wizard) Armor spell
| d
| 8
| 10
| Fire Control
| Energy Control
| SL/2 (round down) instances of Resist fire; +SL*10% damage with fire effects
|
d
| 8
| 11
| Force Field
| Defensive
| Immune to spell level 0 to SL-2 effects; -(SL-1) per physical attack; ER 5*SL%
| d
| 8
| 12
| Force Field vs. Emotion
| Defensive
| Immune to spell level 0 to SL-1 enchantment/charm effects
| d
| 8
| 13
| Force Field vs. Energy
| Defensive
| Immune to spell level 0 to SL-1 energy attacks
|
d
| 8
| 14
| Force Field vs. Hostiles
| Lifeform Control
| Enemies must make SL/2 saves to attack you
| d
| 8
| 15
| Force Field vs. Magic
| Defensive
| Immune to spell level 0 to SL-1 magic
| d
| 8
| 16
| Force Field vs. Mental
| Defensive
| Immune to spell level 0 to SL-1 mental attacks
|
d
| 8
| 17
| Force Field vs. Physical
| Defensive
| -SL per physical attack
| d
| 8
| 18
| Force Field vs. Power Manipulation
| Defensive
| ER 10*SL%
| d
| 8
| 19
| Force Field vs. Vampirism
| Defensive
| aNR 10*SL% (including energy and stat drains)
|
d
| 8
| 20
| Gravity Manipulation
| Energy Control
| SL/2 (round down) instances of Resist gravity/falling damage; +SL*10% damage with gravity/falling effects
| d
| 8
| 21
| Hard Radiation Control
| Energy Control
| SL/2 (round down) instances of Resist radiation damage; +SL*10% damage with radiation (specific, not all of Psi9/18/27) effects
| d
| 8
| 22
| Hyper-Invention
| Mental Enhancement
| (12-SL)M: Create a TechL=SL*2-3 object (see [Q8], can have at most LVL of these objects)
|
d
| 8
| 23
| Illusory Duplication
| Illusory
| Mirror Image (SL images)
| d
| 8
| 24
| Illusory Invisibility
| Illusory
| Minor: Invis.; Major: Improved Invis.; Grand: Dust of Disappearance
| d
| 8
| 25
| Invisibility
| Self-Alteration
| Improved Invis.
|
d
| 8
| 26
| Ionization
| Matter Conversion
| Lightning shield (xSL/10 damage back)
| d
| 8
| 27
| Kinetic Control
| Energy Control
| SL/2 (round down) instances of Resist telekinesis; +SL*10% damage with telekinesis effects
| d
| 8
| 28
| Light Control
| Energy Control
| SL/2 (round down) instances of Resist light; +SL*10% damage with light effects
|
d
| 8
| 29
| Magic Control
| Magical
| +SL/2 (round down) to SL of next Psi45 power
| d
| 8
| 30
| Magnetic Manipulation
| Energy Control
| SL/2 (round down) instances of Resist magnetism; +SL*10% damage with magnetism effects
| d
| 8
| 31
| Mental Invisibility
| Mental Enhancement
| Improved Invis.: it's +SL AC instead of +4
|
d
| 8
| 32
| Plasma Control
| Energy Control
| SL/2 (round down) instances of Resist plasma; +SL*10% damage with plasma effects
| d
| 8
| 33
| Power Simulation
| Magical
| The next Psi45 power you use will be resisted using MR instead of PR
| d
| 8
| 34
| Prehensile Hair
| Self-Alteration
| Your hair has controlled movement; can do a "Hair attack" (using your hair's P action) for 1dSL dmg
|
d
| 8
| 35
| Reality Alteration
| Magical
| + or - SL to your next die roll
| d
| 8
| 36
| Reflection
| Defensive
| MPIWReflection 5*SL%
| d
| 8
| 37
| Regeneration
| Physical Enhancement
| Regenerate SL hp/s
|
d
| 8
| 38
| Resist: Emotion
| Defensive
| SL/2 (round down) instances of Resist enchantment/charm
| d
| 8
| 39
| Resist: Energy
| Defensive
| SL/3 (round down) instances of Resist energy attacks
| d
| 8
| 40
| Resist: Magic
| Defensive
| SL/4 (round down) instances of Resist magic
|
d
| 8
| 41
| Resist: Mental
| Defensive
| SL/2 (round down) instances of Resist mental attacks
| d
| 8
| 42
| Resist: Physical
| Defensive
| SL/4 (round down) instances of Resist physical attacks
| d
| 8
| 43
| Resist: Power Manipulation
| Defensive
| SL/3 (round down) instances of Resist disenchantment
|
d
| 8
| 44
| Resist: Vampirism
| Defensive
| SL/3 (round down) instances of Resist necromancy, energy and stat drains
| d
| 8
| 45
| True Invulnerability
| Physical Enhancement
| SL instances of Resist distributed as you like (medium categories: a school, an element, etc.)
| d
| 8
| 46
| Vibration Control
| Energy Control
| SL/2 (round down) instances of Resist vibration; +SL*10% damage with vibration effects
|
d
| 8
| 47
| Warding
| Magical
| Create a Trap (x1 Psionic) for SL/2 Psi45 powers
| c
| 8
| 1
| Absorption Power
| Energy Control
| bM: Absorb energy, gain 100/(12-SL)% of it in temporary hp
| c
| 8
| 2
| Chemical Touch
| Physical Enhancement
| Chemical effect of TechL=SL*2 or less (range touch)
|
c
| 8
| 3
| Cold Generation
| Energy Emission
| SL*CL Cold damage (1 group, no save)
| c
| 8
| 4
| Combustion
| Matter Conversion
| An object explodes (item save), the person carrying it takes CL*SL/2 damage (save)
| c
| 8
| 5
| Control
| Power Control
| 1bM: Redirect an effect (caster makes SL/4 saves)
|
c
| 8
| 6
| Disintegration
| Matter Conversion
| Major: Disintegrate (save)
| c
| 8
| 7
| Disruption
| Matter Control
| Minor: Target takes CL*SL disruption damage (no save); Grand: The damage given plus a Disintegrate effect (save)
| c
| 8
| 8
| Domination
| Power Control
| Dominate all actions (SL/5 saves)
|
c
| 8
| 9
| Duplication
| Power Control
| 1bM: Fork an effect (caster makes SL/3 saves)
| c
| 8
| 10
| Electrical Generation
| Energy Emission
| SL*CL Lightning damage (1 group, no save)
| c
| 8
| 11
| Energy Conversion
| Energy Control
| 0, SL/t: Convert an element in an effect to another element (max E factor = SL/2, round down)
|
c
| 8
| 12
| Energy Solidification
| Energy Control
| Minor: Web; Major: Iron Bands of Bilarro; Grand: Solid Wall of Force; Super: Forcecage
| c
| 8
| 13
| Energy Sponge
| Energy Control
| bM: SL*10% chance to absorb an entire energy attack
| c
| 8
| 14
| Fire Generation
| Energy Emission
| SL*CL Fire damage (1 group, no save)
|
c
| 8
| 15
| Focus
| Power Control
| Do SL instances of another Psi45 power you know; you are Spent and Harmed at the end of effect
| c
| 8
| 16
| Geoforce
| Matter Control
| 1bM: Stop or Create an Earthquake, Landslide, etc. Damage would be CL*SL Earth to a group (save for 0)
| c
| 8
| 17
| Gestalt
| Power Control
| Major: 1M: Do 2 Minor powers that you know; Grand: 1M: Do 2 Major powers that you know; etc.
|
c
| 8
| 18
| Hard Radiation
| Energy Emission
| SL*CL/2 Radiation damage and SL Con damage (1 group, no save)
| c
| 8
| 19
| Heat
| Energy Emission
| Target takes SL*CL Fire damage per segment for 1 round (no save)
| c
| 8
| 20
| Hypnotic Control
| Lifeform Control
| Hypnosis (SL/2 saves)
|
c
| 8
| 21
| Iron Will
| Mental Enhancement
| 1bM: One effect that's hitting you is delayed for SL segments (it will still resolve even if the caster is dropped)
| c
| 8
| 22
| Kinetic Bolt
| Energy Emission
| SL*CL/2 Telekinesis dmg and knock back SL*10' (1 target, no save, Str-SL*2 check to avoid knock back)
| c
| 8
| 23
| Lifeform Creation
| Matter Creation
| Summon a DL=SL-1 monster
|
c
| 8
| 24
| Light Emission
| Energy Emission
| SL*CL/2 Light damage (no save) and SL/2 instances of blindness (save)
| c
| 8
| 25
| Magic Domination
| Magical
| Control M Actions (SL/2 saves)
| c
| 8
| 26
| Mechanical Creation
| Matter Creation
| Summon a DL=SL-2 Golem or Technological monster
|
c
| 8
| 27
| Mind Blast
| Mental Enhancement
| SL*CL Mental damage (1 group, no save)
| c
| 8
| 28
| Mind Control
| Lifeform Control
| Minor: Command (save); Major: Domination (SL/3 saves)
| c
| 8
| 29
| Mind Transferral
| Lifeform Control
| Minor: Empathy (save); Major: Magic Jar (SL/3 saves)
|
c
| 8
| 30
| Missile Creation
| Matter Creation
| Do SL missile attacks, must roll to hit, each hit does 10 dmg (no save) and a stun (save)
| c
| 8
| 31
| Neural Manipulation
| Lifeform Control
| Minor: Seizure (-2 all rolls, save); Major: Paralysis (SL/3 saves)
| c
| 8
| 32
| Plague Carrier
| Lifeform Control
| Disease (SL saves)
|
c
| 8
| 33
| Plasma Generation
| Energy Emission
| SL*CL Plasma damage (1 group, no save)
| c
| 8
| 34
| Radiowave Generation
| Energy Emission
| SL*CL/2 Radiowave damage (1 group, no save, the effect can go through a SL' wall)
| c
| 8
| 35
| Self-Revival
| Physical Enhancement
| 0, (SL-1)/d: Heal self
|
c
| 8
| 36
| Serial Immortality
| Mental Enhancement
| 0, 1/d: Resurrection, self only, there is a delay of (11-SL) rounds
| c
| 8
| 37
| Sleep-Induced
| Lifeform Control
| Sleep (SL/2 saves)
| c
| 8
| 38
| Sonic Generation
| Energy Emission
| SL*CL/2 Sound damage (no save) and SL/2 instances of deafness (save)
|
c
| 8
| 39
| Spray
| Matter Creation
| SL choking dmg to a group per segment (can leave the area)
| c
| 8
| 40
| Summoning
| Lifeform Control
| Summon a DL=SL Outer
| c
| 8
| 41
| Undead Control
| Lifeform Control
| Turn Undead at CL=(SL-2)*2
|
c
| 8
| 42
| Vibration
| Energy Emission
| SL*CL Vibration damage (1 group, no save)
| c
| 8
| 43
| Weakness Creation
| Power Control
| Add SL/2 instances of a Vulnerability to something (medium scale: a school, an element, etc.) on the target (no save)
| c
| 8
| 44
| Zombie Animation
| Matter Control
| Animate a dead body as a Zombie with DL=SL
|
d
| 11
| 1
| Body Coating
| Self-Alteration
| 5*SL hp Armor spell, self only, stacks with the (Wizard) Armor spell
| d
| 11
| 2
| Body Resistance
| Physical Enhancement
| Physical attacks that do less than SL*2 dmg to you do nothing
| d
| 11
| 3
| Body Transformation
| Self-Alteration
| Change your body to be of an E=SL/2 element
|
d
| 11
| 4
| Chemical Mimicry
| Self-Alteration
| Change your body to be of an TechL=SL chemical
| d
| 11
| 5
| Cosmic Awareness
| Mental Enhancement
| Grand: Cosmic Awareness
| d
| 11
| 6
| Electrical Control
| Energy Control
| SL/2 (round down) instances of Resist lightning; +SL*10% damage with lightning effects
|
d
| 11
| 7
| Energy Body
| Self-Alteration
| Major: You are made of energy; cannot use P actions; resist physical damage
| d
| 11
| 8
| Energy Doppelganger
| Energy Emission
| Mirror Image (1 image), it has SL^3 hp; it flies at SL*3"; you can cast Psi45 effects through it
| d
| 11
| 9
| Energy Sheath
| Self-Alteration
| SL^2 hp Armor spell, self only, stacks with the (Wizard) Armor spell
|
d
| 11
| 10
| Fire Control
| Energy Control
| SL/2 (round down) instances of Resist fire; +SL*10% damage with fire effects
| d
| 11
| 11
| Force Field
| Defensive
| Immune to spell level 0 to SL-2 effects; -(SL-1) per physical attack; ER 5*SL%
| d
| 11
| 12
| Force Field vs. Emotion
| Defensive
| Immune to spell level 0 to SL-1 enchantment/charm effects
|
d
| 11
| 13
| Force Field vs. Energy
| Defensive
| Immune to spell level 0 to SL-1 energy attacks
| d
| 11
| 14
| Force Field vs. Hostiles
| Lifeform Control
| Enemies must make SL/2 saves to attack you
| d
| 11
| 15
| Force Field vs. Magic
| Defensive
| Immune to spell level 0 to SL-1 magic
|
d
| 11
| 16
| Force Field vs. Mental
| Defensive
| Immune to spell level 0 to SL-1 mental attacks
| d
| 11
| 17
| Force Field vs. Physical
| Defensive
| -SL per physical attack
| d
| 11
| 18
| Force Field vs. Power Manipulation
| Defensive
| ER 10*SL%
|
d
| 11
| 19
| Force Field vs. Vampirism
| Defensive
| aNR 10*SL% (including energy and stat drains)
| d
| 11
| 20
| Gravity Manipulation
| Energy Control
| SL/2 (round down) instances of Resist gravity/falling damage; +SL*10% damage with gravity/falling effects
| d
| 11
| 21
| Hard Radiation Control
| Energy Control
| SL/2 (round down) instances of Resist radiation damage; +SL*10% damage with radiation (specific, not all of Psi9/18/27) effects
|
d
| 11
| 22
| Hyper-Invention
| Mental Enhancement
| (12-SL)M: Create a TechL=SL*2-3 object (see [Q8], can have at most LVL of these objects)
| d
| 11
| 23
| Illusory Duplication
| Illusory
| Mirror Image (SL images)
| d
| 11
| 24
| Illusory Invisibility
| Illusory
| Minor: Invis.; Major: Improved Invis.; Grand: Dust of Disappearance
|
d
| 11
| 25
| Invisibility
| Self-Alteration
| Improved Invis.
| d
| 11
| 26
| Ionization
| Matter Conversion
| Lightning shield (xSL/10 damage back)
| d
| 11
| 27
| Kinetic Control
| Energy Control
| SL/2 (round down) instances of Resist telekinesis; +SL*10% damage with telekinesis effects
|
d
| 11
| 28
| Light Control
| Energy Control
| SL/2 (round down) instances of Resist light; +SL*10% damage with light effects
| d
| 11
| 29
| Magic Control
| Magical
| +SL/2 (round down) to SL of next Psi45 power
| d
| 11
| 30
| Magnetic Manipulation
| Energy Control
| SL/2 (round down) instances of Resist magnetism; +SL*10% damage with magnetism effects
|
d
| 11
| 31
| Mental Invisibility
| Mental Enhancement
| Improved Invis.: it's +SL AC instead of +4
| d
| 11
| 32
| Plasma Control
| Energy Control
| SL/2 (round down) instances of Resist plasma; +SL*10% damage with plasma effects
| d
| 11
| 33
| Power Simulation
| Magical
| The next Psi45 power you use will be resisted using MR instead of PR
|
d
| 11
| 34
| Prehensile Hair
| Self-Alteration
| Your hair has controlled movement; can do a "Hair attack" (using your hair's P action) for 1dSL dmg
| d
| 11
| 35
| Reality Alteration
| Magical
| + or - SL to your next die roll
| d
| 11
| 36
| Reflection
| Defensive
| MPIWReflection 5*SL%
|
d
| 11
| 37
| Regeneration
| Physical Enhancement
| Regenerate SL hp/s
| d
| 11
| 38
| Resist: Emotion
| Defensive
| SL/2 (round down) instances of Resist enchantment/charm
| d
| 11
| 39
| Resist: Energy
| Defensive
| SL/3 (round down) instances of Resist energy attacks
|
d
| 11
| 40
| Resist: Magic
| Defensive
| SL/4 (round down) instances of Resist magic
| d
| 11
| 41
| Resist: Mental
| Defensive
| SL/2 (round down) instances of Resist mental attacks
| d
| 11
| 42
| Resist: Physical
| Defensive
| SL/4 (round down) instances of Resist physical attacks
|
d
| 11
| 43
| Resist: Power Manipulation
| Defensive
| SL/3 (round down) instances of Resist disenchantment
| d
| 11
| 44
| Resist: Vampirism
| Defensive
| SL/3 (round down) instances of Resist necromancy, energy and stat drains
| d
| 11
| 45
| True Invulnerability
| Physical Enhancement
| SL instances of Resist distributed as you like (medium categories: a school, an element, etc.)
|
d
| 11
| 46
| Vibration Control
| Energy Control
| SL/2 (round down) instances of Resist vibration; +SL*10% damage with vibration effects
| d
| 11
| 47
| Warding
| Magical
| Create a Trap (x1 Psionic) for SL/2 Psi45 powers
| c
| 11
| 1
| Absorption Power
| Energy Control
| bM: Absorb energy, gain 100/(12-SL)% of it in temporary hp
|
c
| 11
| 2
| Chemical Touch
| Physical Enhancement
| Chemical effect of TechL=SL*2 or less (range touch)
| c
| 11
| 3
| Cold Generation
| Energy Emission
| SL*CL Cold damage (1 group, no save)
| c
| 11
| 4
| Combustion
| Matter Conversion
| An object explodes (item save), the person carrying it takes CL*SL/2 damage (save)
|
c
| 11
| 5
| Control
| Power Control
| 1bM: Redirect an effect (caster makes SL/4 saves)
| c
| 11
| 6
| Disintegration
| Matter Conversion
| Major: Disintegrate (save)
| c
| 11
| 7
| Disruption
| Matter Control
| Minor: Target takes CL*SL disruption damage (no save); Grand: The damage given plus a Disintegrate effect (save)
|
c
| 11
| 8
| Domination
| Power Control
| Dominate all actions (SL/5 saves)
| c
| 11
| 9
| Duplication
| Power Control
| 1bM: Fork an effect (caster makes SL/3 saves)
| c
| 11
| 10
| Electrical Generation
| Energy Emission
| SL*CL Lightning damage (1 group, no save)
|
c
| 11
| 11
| Energy Conversion
| Energy Control
| 0, SL/t: Convert an element in an effect to another element (max E factor = SL/2, round down)
| c
| 11
| 12
| Energy Solidification
| Energy Control
| Minor: Web; Major: Iron Bands of Bilarro; Grand: Solid Wall of Force; Super: Forcecage
| c
| 11
| 13
| Energy Sponge
| Energy Control
| bM: SL*10% chance to absorb an entire energy attack
|
c
| 11
| 14
| Fire Generation
| Energy Emission
| SL*CL Fire damage (1 group, no save)
| c
| 11
| 15
| Focus
| Power Control
| Do SL instances of another Psi45 power you know; you are Spent and Harmed at the end of effect
| c
| 11
| 16
| Geoforce
| Matter Control
| 1bM: Stop or Create an Earthquake, Landslide, etc. Damage would be CL*SL Earth to a group (save for 0)
|
c
| 11
| 17
| Gestalt
| Power Control
| Major: 1M: Do 2 Minor powers that you know; Grand: 1M: Do 2 Major powers that you know; etc.
| c
| 11
| 18
| Hard Radiation
| Energy Emission
| SL*CL/2 Radiation damage and SL Con damage (1 group, no save)
| c
| 11
| 19
| Heat
| Energy Emission
| Target takes SL*CL Fire damage per segment for 1 round (no save)
|
c
| 11
| 20
| Hypnotic Control
| Lifeform Control
| Hypnosis (SL/2 saves)
| c
| 11
| 21
| Iron Will
| Mental Enhancement
| 1bM: One effect that's hitting you is delayed for SL segments (it will still resolve even if the caster is dropped)
| c
| 11
| 22
| Kinetic Bolt
| Energy Emission
| SL*CL/2 Telekinesis dmg and knock back SL*10' (1 target, no save, Str-SL*2 check to avoid knock back)
|
c
| 11
| 23
| Lifeform Creation
| Matter Creation
| Summon a DL=SL-1 monster
| c
| 11
| 24
| Light Emission
| Energy Emission
| SL*CL/2 Light damage (no save) and SL/2 instances of blindness (save)
| c
| 11
| 25
| Magic Domination
| Magical
| Control M Actions (SL/2 saves)
|
c
| 11
| 26
| Mechanical Creation
| Matter Creation
| Summon a DL=SL-2 Golem or Technological monster
| c
| 11
| 27
| Mind Blast
| Mental Enhancement
| SL*CL Mental damage (1 group, no save)
| c
| 11
| 28
| Mind Control
| Lifeform Control
| Minor: Command (save); Major: Domination (SL/3 saves)
|
c
| 11
| 29
| Mind Transferral
| Lifeform Control
| Minor: Empathy (save); Major: Magic Jar (SL/3 saves)
| c
| 11
| 30
| Missile Creation
| Matter Creation
| Do SL missile attacks, must roll to hit, each hit does 10 dmg (no save) and a stun (save)
| c
| 11
| 31
| Neural Manipulation
| Lifeform Control
| Minor: Seizure (-2 all rolls, save); Major: Paralysis (SL/3 saves)
|
c
| 11
| 32
| Plague Carrier
| Lifeform Control
| Disease (SL saves)
| c
| 11
| 33
| Plasma Generation
| Energy Emission
| SL*CL Plasma damage (1 group, no save)
| c
| 11
| 34
| Radiowave Generation
| Energy Emission
| SL*CL/2 Radiowave damage (1 group, no save, the effect can go through a SL' wall)
|
c
| 11
| 35
| Self-Revival
| Physical Enhancement
| 0, (SL-1)/d: Heal self
| c
| 11
| 36
| Serial Immortality
| Mental Enhancement
| 0, 1/d: Resurrection, self only, there is a delay of (11-SL) rounds
| c
| 11
| 37
| Sleep-Induced
| Lifeform Control
| Sleep (SL/2 saves)
|
c
| 11
| 38
| Sonic Generation
| Energy Emission
| SL*CL/2 Sound damage (no save) and SL/2 instances of deafness (save)
| c
| 11
| 39
| Spray
| Matter Creation
| SL choking dmg to a group per segment (can leave the area)
| c
| 11
| 40
| Summoning
| Lifeform Control
| Summon a DL=SL Outer
|
c
| 11
| 41
| Undead Control
| Lifeform Control
| Turn Undead at CL=(SL-2)*2
| c
| 11
| 42
| Vibration
| Energy Emission
| SL*CL Vibration damage (1 group, no save)
| c
| 11
| 43
| Weakness Creation
| Power Control
| Add SL/2 instances of a Vulnerability to something (medium scale: a school, an element, etc.) on the target (no save)
|
c
| 11
| 44
| Zombie Animation
| Matter Control
| Animate a dead body as a Zombie with DL=SL
|
|
[PC5] Psionicist Classes Group
[MC2.54] Monster Psi54
Use
| SL
| #
| Power
| School
| Notes
|
d
| 2
| 1
| Absorption Field
| Physical
| Stops SL/2 mental attacks or mental-affecting powers on you
| d
| 2
| 2
| Acrobatics
| Skill-like
| Any Acrobat SL-1 pick; 5*CL Rogue points in it
| d
| 2
| 3
| Animate Objects
| Mystical
| Animate Objects as if they were a DL=SL Golem summon
|
d
| 2
| 4
| Aura of Fear
| Mental
| Fear by sight (SL saves)
| d
| 2
| 5
| Energy Absorption
| Physical
| CL*SL*3 hp ablative Force Field (vs. energy attacks)
| d
| 2
| 6
| Flame Being
| Physical
| Fire Shield (SL*10% damage back to attacker); Deal +SL fire dmg with melee attacks
|
d
| 2
| 7
| Flame Immunity
| Physical
| SL/2 instances of Resist Fire
| d
| 2
| 8
| Force Field
| Physical
| CL*SL*2 hp ablative Force Field (vs. physical or energy attacks)
| d
| 2
| 9
| Force Shield
| Mental
| CL*SL*3 hp ablative Force Field (vs. physical or energy attacks, only one enemy /s)
|
d
| 2
| 10
| Gadgetry
| Skill-like
| 1M, 1/d: Build a TechL=SL Psi8 item
| d
| 2
| 11
| Gravity Decrease
| Mental
| Increase gravity in room or object/person by SL G's (x1 Special)
| d
| 2
| 12
| Gravity Increase
| Mental
| Decrease gravity in room or object/person by SL G's (x1 Special)
|
d
| 2
| 13
| Icing
| Physical
| SL/2 instances of Resist Cold/Ice
| d
| 2
| 14
| Invisibility
| Physical
| Minor: Invisibility; Major: Improved Invisibility; Grand: Dust of Disappearance
| d
| 2
| 15
| Invulnerability
| Physical
| -CL*SL/2 dmg per attack
|
d
| 2
| 16
| Magic Shield
| Mystical
| Stops SL/2 magical attacks on you
| d
| 2
| 17
| Mind Over Matter
| Mental
| Stay conscious (and offensive) for up to SL segments after being reduced below -10 hp
| d
| 2
| 18
| Molecular Chameleon
| Mental
| Polymorph your body into an unusual material that you're touching (max S factor = SL)
|
d
| 2
| 19
| Mystic Shield
| Mental
| SR SL*CL
| d
| 2
| 20
| Poison Touch
| Physical
| Your next attack is poisonous (Death or (SL-1)*10 dmg if they make the save)
| d
| 2
| 21
| Split
| Physical
| You are two beings (two places at once); it costs 3 actions to have each body do 1 action
|
d
| 2
| 22
| Stretching
| Physical
| Can melee up to SL people per round that aren't in your group
| d
| 2
| 23
| Systematic Antidote
| Physical
| SL/2 instances of Resist Poison/Drugs
| d
| 2
| 24
| Thief
| Skill-like
| Any Thief SL-1 pick; 5*CL Rogue points in it
|
d
| 2
| 25
| Truesight
| Mental
| Minor: Detect Invis./Illusion; Major: True Seeing; Grand: Cosmic Awareness
| c
| 2
| 1
| Acid
| Physical
| CL*(SL+2) acid dmg to one target (no save)
| c
| 2
| 2
| Air Animation
| Mental
| Summon a DL=SL Air Elemental
|
c
| 2
| 3
| Air Control
| Mental
| Gust of Wind / Wall of Air
| c
| 2
| 4
| Animal Summoning
| Mystical
| Summon a DL=SL-1 Animal
| c
| 2
| 5
| Animate Image
| Mystical
| Summon a DL=SL creature based on an picture/painting you have (the image is consumed)
|
c
| 2
| 6
| Bio-Energy Blast
| Physical
| CL*(SL+2) force dmg to one target (no save)
| c
| 2
| 7
| Bomb
| Physical
| CL*SL explosion dmg to your group (no save, hole in the middle)
| c
| 2
| 8
| Cell Rot
| Mental
| Cell Adjustment (reversed) CL*SL*2 dmg (no save)
|
c
| 2
| 9
| Control
| Mental
| Domination one target (SL/2 saves)
| c
| 2
| 10
| Damage Transference
| Mental
| Cell Adjustment CL*SL*2 hp
| c
| 2
| 11
| Darkness
| Physical
| Darkness (can blind a person, make SL saves)
|
c
| 2
| 12
| Earth Animation
| Mental
| Summon a DL=SL Earth Elemental
| c
| 2
| 13
| Flame Animation
| Mental
| Summon a DL=SL Fire Elemental
| c
| 2
| 14
| Flame Project
| Physical
| CL*(SL+2) fire dmg to one target (no save)
|
c
| 2
| 15
| Flash
| Physical
| Light (can blind a person, make SL saves)
| c
| 2
| 16
| Heat Vision
| Mental
| 1M to start: Every segment for 1 round, as a 0 action, deal SL heat dmg to one target (no save)
| c
| 2
| 17
| Hypnotism
| Mental
| Hypnosis (SL saves)
|
c
| 2
| 18
| Ice Animation
| Mental
| Summon a DL=SL Ice Elemental
| c
| 2
| 19
| Ice Control
| Mental
| Wall of Ice
| c
| 2
| 20
| Ice Production
| Physical
| CL*(SL+2) ice dmg to one target (no save)
|
c
| 2
| 21
| Lightning
| Mystical
| CL*SL lightning dmg to one group (no save)
| c
| 2
| 22
| Magic Blast
| Mystical
| CL*SL force dmg to one group (no save)
| c
| 2
| 23
| Matter Manipulation
| Mental
| CL*(SL+2) explosion dmg to one target (no save)
|
c
| 2
| 24
| Mimic
| Physical
| 1bM: Fork a spell level 0 to SL effect
| c
| 2
| 25
| Mind Blast
| Mental
| SL Int dmg to one target (no save)
| c
| 2
| 26
| Personality Transfer
| Mental
| Magic Jar (SL/2 saves)
|
c
| 2
| 27
| Phobia
| Mental
| Fear (SL saves)
| c
| 2
| 28
| Psychic Will
| Mental
| Wall of Force
| c
| 2
| 29
| Sonic Beam
| Physical
| CL*(SL+2) sound dmg to one target (no save)
|
c
| 2
| 30
| Spiritual Drain
| Mystical
| Target loses CL*SL hp (necromantic, no save), you gain CL*SL hp (not above max)
| c
| 2
| 31
| Starbolt
| Physical
| CL*(SL+2) plasma dmg to one target (no save)
| c
| 2
| 32
| Super Breath
| Physical
| CL*SL air dmg to one group (no save)
|
c
| 2
| 33
| Telekinesis
| Mental
| Telekinesis CL*SL*10 lbs.
| c
| 2
| 34
| Vampirism
| Mystical
| Target gets SL/2 negative levels (energy drain, no save), you gain CL*SL hp (not above max)
| c
| 2
| 35
| Water Animation
| Mental
| Summon a DL=SL Water Elemental
|
c
| 2
| 36
| Water Control
| Mental
| Wall of Water / Part Water / Lower Water
| d
| 5
| 1
| Absorption Field
| Physical
| Stops SL/2 mental attacks or mental-affecting powers on you
| d
| 5
| 2
| Acrobatics
| Skill-like
| Any Acrobat SL-1 pick; 5*CL Rogue points in it
|
d
| 5
| 3
| Animate Objects
| Mystical
| Animate Objects as if they were a DL=SL Golem summon
| d
| 5
| 4
| Aura of Fear
| Mental
| Fear by sight (SL saves)
| d
| 5
| 5
| Energy Absorption
| Physical
| CL*SL*3 hp ablative Force Field (vs. energy attacks)
|
d
| 5
| 6
| Flame Being
| Physical
| Fire Shield (SL*10% damage back to attacker); Deal +SL fire dmg with melee attacks
| d
| 5
| 7
| Flame Immunity
| Physical
| SL/2 instances of Resist Fire
| d
| 5
| 8
| Force Field
| Physical
| CL*SL*2 hp ablative Force Field (vs. physical or energy attacks)
|
d
| 5
| 9
| Force Shield
| Mental
| CL*SL*3 hp ablative Force Field (vs. physical or energy attacks, only one enemy /s)
| d
| 5
| 10
| Gadgetry
| Skill-like
| 1M, 1/d: Build a TechL=SL Psi8 item
| d
| 5
| 11
| Gravity Decrease
| Mental
| Increase gravity in room or object/person by SL G's (x1 Special)
|
d
| 5
| 12
| Gravity Increase
| Mental
| Decrease gravity in room or object/person by SL G's (x1 Special)
| d
| 5
| 13
| Icing
| Physical
| SL/2 instances of Resist Cold/Ice
| d
| 5
| 14
| Invisibility
| Physical
| Minor: Invisibility; Major: Improved Invisibility; Grand: Dust of Disappearance
|
d
| 5
| 15
| Invulnerability
| Physical
| -CL*SL/2 dmg per attack
| d
| 5
| 16
| Magic Shield
| Mystical
| Stops SL/2 magical attacks on you
| d
| 5
| 17
| Mind Over Matter
| Mental
| Stay conscious (and offensive) for up to SL segments after being reduced below -10 hp
|
d
| 5
| 18
| Molecular Chameleon
| Mental
| Polymorph your body into an unusual material that you're touching (max S factor = SL)
| d
| 5
| 19
| Mystic Shield
| Mental
| SR SL*CL
| d
| 5
| 20
| Poison Touch
| Physical
| Your next attack is poisonous (Death or (SL-1)*10 dmg if they make the save)
|
d
| 5
| 21
| Split
| Physical
| You are two beings (two places at once); it costs 3 actions to have each body do 1 action
| d
| 5
| 22
| Stretching
| Physical
| Can melee up to SL people per round that aren't in your group
| d
| 5
| 23
| Systematic Antidote
| Physical
| SL/2 instances of Resist Poison/Drugs
|
d
| 5
| 24
| Thief
| Skill-like
| Any Thief SL-1 pick; 5*CL Rogue points in it
| d
| 5
| 25
| Truesight
| Mental
| Minor: Detect Invis./Illusion; Major: True Seeing; Grand: Cosmic Awareness
| c
| 5
| 1
| Acid
| Physical
| CL*(SL+2) acid dmg to one target (no save)
|
c
| 5
| 2
| Air Animation
| Mental
| Summon a DL=SL Air Elemental
| c
| 5
| 3
| Air Control
| Mental
| Gust of Wind / Wall of Air
| c
| 5
| 4
| Animal Summoning
| Mystical
| Summon a DL=SL-1 Animal
|
c
| 5
| 5
| Animate Image
| Mystical
| Summon a DL=SL creature based on an picture/painting you have (the image is consumed)
| c
| 5
| 6
| Bio-Energy Blast
| Physical
| CL*(SL+2) force dmg to one target (no save)
| c
| 5
| 7
| Bomb
| Physical
| CL*SL explosion dmg to your group (no save, hole in the middle)
|
c
| 5
| 8
| Cell Rot
| Mental
| Cell Adjustment (reversed) CL*SL*2 dmg (no save)
| c
| 5
| 9
| Control
| Mental
| Domination one target (SL/2 saves)
| c
| 5
| 10
| Damage Transference
| Mental
| Cell Adjustment CL*SL*2 hp
|
c
| 5
| 11
| Darkness
| Physical
| Darkness (can blind a person, make SL saves)
| c
| 5
| 12
| Earth Animation
| Mental
| Summon a DL=SL Earth Elemental
| c
| 5
| 13
| Flame Animation
| Mental
| Summon a DL=SL Fire Elemental
|
c
| 5
| 14
| Flame Project
| Physical
| CL*(SL+2) fire dmg to one target (no save)
| c
| 5
| 15
| Flash
| Physical
| Light (can blind a person, make SL saves)
| c
| 5
| 16
| Heat Vision
| Mental
| 1M to start: Every segment for 1 round, as a 0 action, deal SL heat dmg to one target (no save)
|
c
| 5
| 17
| Hypnotism
| Mental
| Hypnosis (SL saves)
| c
| 5
| 18
| Ice Animation
| Mental
| Summon a DL=SL Ice Elemental
| c
| 5
| 19
| Ice Control
| Mental
| Wall of Ice
|
c
| 5
| 20
| Ice Production
| Physical
| CL*(SL+2) ice dmg to one target (no save)
| c
| 5
| 21
| Lightning
| Mystical
| CL*SL lightning dmg to one group (no save)
| c
| 5
| 22
| Magic Blast
| Mystical
| CL*SL force dmg to one group (no save)
|
c
| 5
| 23
| Matter Manipulation
| Mental
| CL*(SL+2) explosion dmg to one target (no save)
| c
| 5
| 24
| Mimic
| Physical
| 1bM: Fork a spell level 0 to SL effect
| c
| 5
| 25
| Mind Blast
| Mental
| SL Int dmg to one target (no save)
|
c
| 5
| 26
| Personality Transfer
| Mental
| Magic Jar (SL/2 saves)
| c
| 5
| 27
| Phobia
| Mental
| Fear (SL saves)
| c
| 5
| 28
| Psychic Will
| Mental
| Wall of Force
|
c
| 5
| 29
| Sonic Beam
| Physical
| CL*(SL+2) sound dmg to one target (no save)
| c
| 5
| 30
| Spiritual Drain
| Mystical
| Target loses CL*SL hp (necromantic, no save), you gain CL*SL hp (not above max)
| c
| 5
| 31
| Starbolt
| Physical
| CL*(SL+2) plasma dmg to one target (no save)
|
c
| 5
| 32
| Super Breath
| Physical
| CL*SL air dmg to one group (no save)
| c
| 5
| 33
| Telekinesis
| Mental
| Telekinesis CL*SL*10 lbs.
| c
| 5
| 34
| Vampirism
| Mystical
| Target gets SL/2 negative levels (energy drain, no save), you gain CL*SL hp (not above max)
|
c
| 5
| 35
| Water Animation
| Mental
| Summon a DL=SL Water Elemental
| c
| 5
| 36
| Water Control
| Mental
| Wall of Water / Part Water / Lower Water
| d
| 8
| 1
| Absorption Field
| Physical
| Stops SL/2 mental attacks or mental-affecting powers on you
|
d
| 8
| 2
| Acrobatics
| Skill-like
| Any Acrobat SL-1 pick; 5*CL Rogue points in it
| d
| 8
| 3
| Animate Objects
| Mystical
| Animate Objects as if they were a DL=SL Golem summon
| d
| 8
| 4
| Aura of Fear
| Mental
| Fear by sight (SL saves)
|
d
| 8
| 5
| Energy Absorption
| Physical
| CL*SL*3 hp ablative Force Field (vs. energy attacks)
| d
| 8
| 6
| Flame Being
| Physical
| Fire Shield (SL*10% damage back to attacker); Deal +SL fire dmg with melee attacks
| d
| 8
| 7
| Flame Immunity
| Physical
| SL/2 instances of Resist Fire
|
d
| 8
| 8
| Force Field
| Physical
| CL*SL*2 hp ablative Force Field (vs. physical or energy attacks)
| d
| 8
| 9
| Force Shield
| Mental
| CL*SL*3 hp ablative Force Field (vs. physical or energy attacks, only one enemy /s)
| d
| 8
| 10
| Gadgetry
| Skill-like
| 1M, 1/d: Build a TechL=SL Psi8 item
|
d
| 8
| 11
| Gravity Decrease
| Mental
| Increase gravity in room or object/person by SL G's (x1 Special)
| d
| 8
| 12
| Gravity Increase
| Mental
| Decrease gravity in room or object/person by SL G's (x1 Special)
| d
| 8
| 13
| Icing
| Physical
| SL/2 instances of Resist Cold/Ice
|
d
| 8
| 14
| Invisibility
| Physical
| Minor: Invisibility; Major: Improved Invisibility; Grand: Dust of Disappearance
| d
| 8
| 15
| Invulnerability
| Physical
| -CL*SL/2 dmg per attack
| d
| 8
| 16
| Magic Shield
| Mystical
| Stops SL/2 magical attacks on you
|
d
| 8
| 17
| Mind Over Matter
| Mental
| Stay conscious (and offensive) for up to SL segments after being reduced below -10 hp
| d
| 8
| 18
| Molecular Chameleon
| Mental
| Polymorph your body into an unusual material that you're touching (max S factor = SL)
| d
| 8
| 19
| Mystic Shield
| Mental
| SR SL*CL
|
d
| 8
| 20
| Poison Touch
| Physical
| Your next attack is poisonous (Death or (SL-1)*10 dmg if they make the save)
| d
| 8
| 21
| Split
| Physical
| You are two beings (two places at once); it costs 3 actions to have each body do 1 action
| d
| 8
| 22
| Stretching
| Physical
| Can melee up to SL people per round that aren't in your group
|
d
| 8
| 23
| Systematic Antidote
| Physical
| SL/2 instances of Resist Poison/Drugs
| d
| 8
| 24
| Thief
| Skill-like
| Any Thief SL-1 pick; 5*CL Rogue points in it
| d
| 8
| 25
| Truesight
| Mental
| Minor: Detect Invis./Illusion; Major: True Seeing; Grand: Cosmic Awareness
|
c
| 8
| 1
| Acid
| Physical
| CL*(SL+2) acid dmg to one target (no save)
| c
| 8
| 2
| Air Animation
| Mental
| Summon a DL=SL Air Elemental
| c
| 8
| 3
| Air Control
| Mental
| Gust of Wind / Wall of Air
|
c
| 8
| 4
| Animal Summoning
| Mystical
| Summon a DL=SL-1 Animal
| c
| 8
| 5
| Animate Image
| Mystical
| Summon a DL=SL creature based on an picture/painting you have (the image is consumed)
| c
| 8
| 6
| Bio-Energy Blast
| Physical
| CL*(SL+2) force dmg to one target (no save)
|
c
| 8
| 7
| Bomb
| Physical
| CL*SL explosion dmg to your group (no save, hole in the middle)
| c
| 8
| 8
| Cell Rot
| Mental
| Cell Adjustment (reversed) CL*SL*2 dmg (no save)
| c
| 8
| 9
| Control
| Mental
| Domination one target (SL/2 saves)
|
c
| 8
| 10
| Damage Transference
| Mental
| Cell Adjustment CL*SL*2 hp
| c
| 8
| 11
| Darkness
| Physical
| Darkness (can blind a person, make SL saves)
| c
| 8
| 12
| Earth Animation
| Mental
| Summon a DL=SL Earth Elemental
|
c
| 8
| 13
| Flame Animation
| Mental
| Summon a DL=SL Fire Elemental
| c
| 8
| 14
| Flame Project
| Physical
| CL*(SL+2) fire dmg to one target (no save)
| c
| 8
| 15
| Flash
| Physical
| Light (can blind a person, make SL saves)
|
c
| 8
| 16
| Heat Vision
| Mental
| 1M to start: Every segment for 1 round, as a 0 action, deal SL heat dmg to one target (no save)
| c
| 8
| 17
| Hypnotism
| Mental
| Hypnosis (SL saves)
| c
| 8
| 18
| Ice Animation
| Mental
| Summon a DL=SL Ice Elemental
|
c
| 8
| 19
| Ice Control
| Mental
| Wall of Ice
| c
| 8
| 20
| Ice Production
| Physical
| CL*(SL+2) ice dmg to one target (no save)
| c
| 8
| 21
| Lightning
| Mystical
| CL*SL lightning dmg to one group (no save)
|
c
| 8
| 22
| Magic Blast
| Mystical
| CL*SL force dmg to one group (no save)
| c
| 8
| 23
| Matter Manipulation
| Mental
| CL*(SL+2) explosion dmg to one target (no save)
| c
| 8
| 24
| Mimic
| Physical
| 1bM: Fork a spell level 0 to SL effect
|
c
| 8
| 25
| Mind Blast
| Mental
| SL Int dmg to one target (no save)
| c
| 8
| 26
| Personality Transfer
| Mental
| Magic Jar (SL/2 saves)
| c
| 8
| 27
| Phobia
| Mental
| Fear (SL saves)
|
c
| 8
| 28
| Psychic Will
| Mental
| Wall of Force
| c
| 8
| 29
| Sonic Beam
| Physical
| CL*(SL+2) sound dmg to one target (no save)
| c
| 8
| 30
| Spiritual Drain
| Mystical
| Target loses CL*SL hp (necromantic, no save), you gain CL*SL hp (not above max)
|
c
| 8
| 31
| Starbolt
| Physical
| CL*(SL+2) plasma dmg to one target (no save)
| c
| 8
| 32
| Super Breath
| Physical
| CL*SL air dmg to one group (no save)
| c
| 8
| 33
| Telekinesis
| Mental
| Telekinesis CL*SL*10 lbs.
|
c
| 8
| 34
| Vampirism
| Mystical
| Target gets SL/2 negative levels (energy drain, no save), you gain CL*SL hp (not above max)
| c
| 8
| 35
| Water Animation
| Mental
| Summon a DL=SL Water Elemental
| c
| 8
| 36
| Water Control
| Mental
| Wall of Water / Part Water / Lower Water
|
d
| 11
| 1
| Absorption Field
| Physical
| Stops SL/2 mental attacks or mental-affecting powers on you
| d
| 11
| 2
| Acrobatics
| Skill-like
| Any Acrobat SL-1 pick; 5*CL Rogue points in it
| d
| 11
| 3
| Animate Objects
| Mystical
| Animate Objects as if they were a DL=SL Golem summon
|
d
| 11
| 4
| Aura of Fear
| Mental
| Fear by sight (SL saves)
| d
| 11
| 5
| Energy Absorption
| Physical
| CL*SL*3 hp ablative Force Field (vs. energy attacks)
| d
| 11
| 6
| Flame Being
| Physical
| Fire Shield (SL*10% damage back to attacker); Deal +SL fire dmg with melee attacks
|
d
| 11
| 7
| Flame Immunity
| Physical
| SL/2 instances of Resist Fire
| d
| 11
| 8
| Force Field
| Physical
| CL*SL*2 hp ablative Force Field (vs. physical or energy attacks)
| d
| 11
| 9
| Force Shield
| Mental
| CL*SL*3 hp ablative Force Field (vs. physical or energy attacks, only one enemy /s)
|
d
| 11
| 10
| Gadgetry
| Skill-like
| 1M, 1/d: Build a TechL=SL Psi8 item
| d
| 11
| 11
| Gravity Decrease
| Mental
| Increase gravity in room or object/person by SL G's (x1 Special)
| d
| 11
| 12
| Gravity Increase
| Mental
| Decrease gravity in room or object/person by SL G's (x1 Special)
|
d
| 11
| 13
| Icing
| Physical
| SL/2 instances of Resist Cold/Ice
| d
| 11
| 14
| Invisibility
| Physical
| Minor: Invisibility; Major: Improved Invisibility; Grand: Dust of Disappearance
| d
| 11
| 15
| Invulnerability
| Physical
| -CL*SL/2 dmg per attack
|
d
| 11
| 16
| Magic Shield
| Mystical
| Stops SL/2 magical attacks on you
| d
| 11
| 17
| Mind Over Matter
| Mental
| Stay conscious (and offensive) for up to SL segments after being reduced below -10 hp
| d
| 11
| 18
| Molecular Chameleon
| Mental
| Polymorph your body into an unusual material that you're touching (max S factor = SL)
|
d
| 11
| 19
| Mystic Shield
| Mental
| SR SL*CL
| d
| 11
| 20
| Poison Touch
| Physical
| Your next attack is poisonous (Death or (SL-1)*10 dmg if they make the save)
| d
| 11
| 21
| Split
| Physical
| You are two beings (two places at once); it costs 3 actions to have each body do 1 action
|
d
| 11
| 22
| Stretching
| Physical
| Can melee up to SL people per round that aren't in your group
| d
| 11
| 23
| Systematic Antidote
| Physical
| SL/2 instances of Resist Poison/Drugs
| d
| 11
| 24
| Thief
| Skill-like
| Any Thief SL-1 pick; 5*CL Rogue points in it
|
d
| 11
| 25
| Truesight
| Mental
| Minor: Detect Invis./Illusion; Major: True Seeing; Grand: Cosmic Awareness
| c
| 11
| 1
| Acid
| Physical
| CL*(SL+2) acid dmg to one target (no save)
| c
| 11
| 2
| Air Animation
| Mental
| Summon a DL=SL Air Elemental
|
c
| 11
| 3
| Air Control
| Mental
| Gust of Wind / Wall of Air
| c
| 11
| 4
| Animal Summoning
| Mystical
| Summon a DL=SL-1 Animal
| c
| 11
| 5
| Animate Image
| Mystical
| Summon a DL=SL creature based on an picture/painting you have (the image is consumed)
|
c
| 11
| 6
| Bio-Energy Blast
| Physical
| CL*(SL+2) force dmg to one target (no save)
| c
| 11
| 7
| Bomb
| Physical
| CL*SL explosion dmg to your group (no save, hole in the middle)
| c
| 11
| 8
| Cell Rot
| Mental
| Cell Adjustment (reversed) CL*SL*2 dmg (no save)
|
c
| 11
| 9
| Control
| Mental
| Domination one target (SL/2 saves)
| c
| 11
| 10
| Damage Transference
| Mental
| Cell Adjustment CL*SL*2 hp
| c
| 11
| 11
| Darkness
| Physical
| Darkness (can blind a person, make SL saves)
|
c
| 11
| 12
| Earth Animation
| Mental
| Summon a DL=SL Earth Elemental
| c
| 11
| 13
| Flame Animation
| Mental
| Summon a DL=SL Fire Elemental
| c
| 11
| 14
| Flame Project
| Physical
| CL*(SL+2) fire dmg to one target (no save)
|
c
| 11
| 15
| Flash
| Physical
| Light (can blind a person, make SL saves)
| c
| 11
| 16
| Heat Vision
| Mental
| 1M to start: Every segment for 1 round, as a 0 action, deal SL heat dmg to one target (no save)
| c
| 11
| 17
| Hypnotism
| Mental
| Hypnosis (SL saves)
|
c
| 11
| 18
| Ice Animation
| Mental
| Summon a DL=SL Ice Elemental
| c
| 11
| 19
| Ice Control
| Mental
| Wall of Ice
| c
| 11
| 20
| Ice Production
| Physical
| CL*(SL+2) ice dmg to one target (no save)
|
c
| 11
| 21
| Lightning
| Mystical
| CL*SL lightning dmg to one group (no save)
| c
| 11
| 22
| Magic Blast
| Mystical
| CL*SL force dmg to one group (no save)
| c
| 11
| 23
| Matter Manipulation
| Mental
| CL*(SL+2) explosion dmg to one target (no save)
|
c
| 11
| 24
| Mimic
| Physical
| 1bM: Fork a spell level 0 to SL effect
| c
| 11
| 25
| Mind Blast
| Mental
| SL Int dmg to one target (no save)
| c
| 11
| 26
| Personality Transfer
| Mental
| Magic Jar (SL/2 saves)
|
c
| 11
| 27
| Phobia
| Mental
| Fear (SL saves)
| c
| 11
| 28
| Psychic Will
| Mental
| Wall of Force
| c
| 11
| 29
| Sonic Beam
| Physical
| CL*(SL+2) sound dmg to one target (no save)
|
c
| 11
| 30
| Spiritual Drain
| Mystical
| Target loses CL*SL hp (necromantic, no save), you gain CL*SL hp (not above max)
| c
| 11
| 31
| Starbolt
| Physical
| CL*(SL+2) plasma dmg to one target (no save)
| c
| 11
| 32
| Super Breath
| Physical
| CL*SL air dmg to one group (no save)
|
c
| 11
| 33
| Telekinesis
| Mental
| Telekinesis CL*SL*10 lbs.
| c
| 11
| 34
| Vampirism
| Mystical
| Target gets SL/2 negative levels (energy drain, no save), you gain CL*SL hp (not above max)
| c
| 11
| 35
| Water Animation
| Mental
| Summon a DL=SL Water Elemental
|
c
| 11
| 36
| Water Control
| Mental
| Wall of Water / Part Water / Lower Water
|
|
[PC5] Psionicist Classes Group
[MC2.60] Monster Psi60
Use
| SL
| #
| Name
| Field
| Targ
| Type
| Drain
| P60Ps
| Notes
|
d
| 2
| 1
| Armor
| Manip
| 3
| Phys
| L3
| 3
| Melee:+LVL AC, -LVL/2 dmg per hit
| c
| 2
| 1
| Cure Light Wounds
| Health
| Con
| Phys
| L1
| 1
| Cure 1d8+LVL hp
| c
| 2
| 2
| Stun Touch
| Combat
| Wis
| Ment
| L1
| 1
| LVL*5 dmg + stun (save)
|
d
| 5
| 1
| Anti-Missile Barrier
| Manip
| 4
| Phys
| M2
| 4
| Ranged: +LVL/2 AC, -LVL dmg per hit/succ
| c
| 5
| 1
| Blink
| Manip
| R-2
| Phys
| M4
| 8
| Blink (controlled)
| c
| 5
| 2
| Cure Moderate Wounds
| Health
| Con
| Phys
| M1
| 2
| Cure 3d8+3*LVL hp
|
c
| 5
| 3
| Toxin
| Health
| Con
| Phys
| M3
| 6
| Poison (as spell)
| d
| 8
| 1
| Luck
| Detect
| 4
| Ment
| S2
| 6
| Gains +1(+5%)*LVL on 1 action
| c
| 8
| 1
| AEther Bolt
| Manip
| 4
| Phys
| S4
| 12
| LVL*10 dmg AEther, ignores PsiR
|
c
| 8
| 2
| Cure Serious Wounds
| Health
| Con
| Phys
| S1
| 3
| Cure 6d8+6*LVL hp
| c
| 8
| 3
| Insanity
| Illus
| Int
| Phys
| S1
| 3
| Cause Insanity (save)
| c
| 8
| 4
| Nether Bolt
| Manip
| 3
| Phys
| S3
| 9
| LVL*10 dmg Nether, vile damage
|
c
| 11
| 1
| Barrier
| Manip
| 5
| Phys
| D2
| 8
| Wall that blocks psionics (1 way)
| c
| 11
| 2
| Cureall
| Health
| Con
| Phys
| D2
| 8
| Cureall
| c
| 11
| 3
| Telekinesis
| Manip
| 4+#
| Phys
| D3
| 12
| TK LVL*10' falling damage area
|
d
| 14
| 1
| Super Unluck
| Detect
| 5
| Ment
| X3
| 15
| Choose result on next die roll on enemy
| c
| 14
| 1
| Creation Bolt
| Combat
| 20
| Phys
| X10
| 50
| (Str+Int) resists, Creation
|
|
[PC5] Psionicist Classes Group
[MC2.72] Monster Psi72
Use
| SL
| #
|
d
| 1
| 1
| d
| 1
| 2
| d
| 2
| 1
|
d
| 2
| 2
| d
| 2
| 3
| d
| 2
| 4
|
d
| 2
| 5
| d
| 2
| 6
| c
| 2
| 1
|
c
| 2
| 2
| c
| 2
| 3
| c
| 2
| 4
|
c
| 2
| 5
| c
| 2
| 6
| c
| 2
| 7
|
c
| 2
| 8
| c
| 2
| 9
| c
| 2
| 10
|
c
| 2
| 11
| c
| 2
| 12
| c
| 2
| 13
|
d
| 3
| 1
| d
| 3
| 2
| c
| 3
| 3
|
c
| 3
| 4
| c
| 4
| 1
| d
| 5
| 1
|
d
| 5
| 2
| c
| 5
| 1
|
|
Power
| PP Cost
| Action
| Freq.
| Description
|
Force Field
| 1
| 1M
| 1/t
| +PL current hp
| Incorporeal
| 1
| 1M
| 1/h
| Cannot harm or be harmed by physical objects for 1 turn
| Animation
| 2
| 1M
| 1/t
| Animate Object (hp=PL*4, #Att=1, TH +PL, dmg PLd2)
|
Duplication
| 2
| 1M
| 1/s
| Create 1 Mirror Image (max = PL)
| Energy Control
| 2
| 1M
| 1/r
| -10% dmg to Cold, Darkness, Electricity, Fire, Gravity, Kinetic, Light, Magnetic, Radiation, Sonic, or Vibration
| Luck
| 2
| 0
| 1/h
| +/- PL to one die roll
|
Reincarnate
| 2
| 1D
| 1/d
| You Reincarnate upon death, inactive and Feign Death for the rest of this combat
| Shapeshift
| 2
| 1M
| 1/h
| Polymorph Self, max difference in weight = PL^2 lbs.
| Dazzle
| 2
| 1M
| 1/r
| Blind one sense to everyone in one group (RSW save)
|
Deflection
| 2
| 0
| 1/r
| Take -PL^2 dmg on one physical attack
| Disintegration
| 2
| 1M
| 1/t
| Disintegrate one nonliving object
| Energy Blast - Personal
| 2
| 1M
| 1/r
| One target takes PL energy dmg (no save)
|
Energy Field
| 2
| 1M
| 1/t
| Damaging shield, PL energy dmg for 1 turn
| Mind Control
| 2
| 1M
| 1/t
| Control V actions (Will save), P actions (Will save at +5), or M actions (Will save at +10)
| Neutralize
| 2
| 1M
| 1/r
| An effect loses PL-1 SL's, if it is reduced below 0 SL, it is dispelled
|
Paralysis
| 2
| 1M
| 1/t
| Paralyze one target (PPD save)
| Plant Control
| 2
| 1M
| 1/t
| Entangle
| Regeneration
| 2
| (none)
| (cont.)
| Regenerate PL hp/r
|
Snare
| 2
| 1M
| 1/t
| Target can't move (Reflex save)
| Stun
| 2
| 1M
| 1/t
| Stun one target (Fort save)
| Telekinesis
| 2
| 1M
| 1/t
| TK 100*PL lbs.
|
Absorption - Energy
| 3
| (none)
| (cont.)
| -PL dmg per energy attack
| Absorption - Physical
| 3
| (none)
| (cont.)
| -PL dmg per physical attack
| Healing
| 3
| 1M
| 1/r
| Cure PL hp; Can use 5 to cure Nausea, 10 to cure Stun
|
Suffocate
| 3
| 1M
| 1/t
| Suffocate one target (no save, takes 1 cumulative dmg per segment)
| Energy Blast - Explosive
| 4
| 1M
| 1/r
| One group takes PL energy dmg (no save)
| Alternate Form - Energy
| 5
| 1F
| 1/t
| Nonsolid (still take damage normally); Cannot attack; Fly PL"; Immune to one form of energy
|
Alternate Form - Semisolid
| 5
| 1F
| 1/t
| Elasticity; Resist piercing weapons; Attack at half damage
| Mental Blast
| 5
| 1M
| 1/r
| Stun one target (Will save)
|
|
[PC5] Psionicist Classes Group
[MC2.81] Monster Psi81
Use
| SL
| #
| Power
| PSPs
| Notes
|
d
| 2
| 1
| Absoption, Energy
| 0
| -CL dmg /energy attack; gain that amount in next damaging energy attack
| d
| 2
| 2
| Absoption, Physical
| 0
| -CL dmg /physical attack; gain that amount in next damaging physical attack
| d
| 2
| 3
| Armor
| 0
| -CL dmg distributed among /energy or /physical attacks
|
d
| 2
| 4
| Damage Reduction, Energy, 25%
| 0
| Take x0.75 damage from energy
| d
| 2
| 5
| Damage Reduction, Physical, 25%
| 0
| Take x0.75 damage from physical attacks
| d
| 2
| 6
| Density Increase 2
| 2/r
| x2 mass; +2 Str; -2/attack (physical or energy)
|
d
| 2
| 7
| Extra Limbs
| -2 to max
| +1 arm, +1 tail, +2 legs, or +2 tentacles
| d
| 2
| 8
| Flash Defense
| -2 to max
| Resist getting your senses blinded
| d
| 2
| 9
| Force Field
| 2/r
| -CL*2 dmg distributed among /energy or /physical attacks
|
d
| 2
| 10
| Growth 2
| 2/r
| +1 size; +2 Str; +2*CL max hp
| d
| 2
| 11
| Knockback Resistance
| 0
| Take -10*CL' less from TK/Push effects
| d
| 2
| 12
| Life Support, Resist Heat/Cold
| 0
| Resist Heat/Cold
|
d
| 2
| 13
| Life Support, Resist Vacuum
| 0
| Resist Vacuum and High Pressure
| d
| 2
| 14
| Missile Deflection
| 2/r
| Deflect 1 missile per P attack
| d
| 2
| 15
| Regeneration
| 0
| Regenerate CL hp/s
|
d
| 2
| 16
| Stretching
| 2/t
| Can attack (CL+3)/4 groups per segment without actually entering them
| c
| 2
| 1
| Dispel 2
| 2
| Dispel a SL 0-2 effect
| c
| 2
| 2
| Drain
| 2
| Target loses -CL to a stat
|
c
| 2
| 3
| Energy Blast I
| 2
| [Pick an element] CLd5 dmg of that element (one group, no save)
| c
| 2
| 4
| Entangle
| 2
| Entangle
| c
| 2
| 5
| Flash
| 2
| Blind a sense (Spell save)
|
d
| 5
| 1
| Damage Reduction, Energy, 50%
| 0
| Take x0.5 damage from energy
| d
| 5
| 2
| Damage Reduction, Physical, 50%
| 0
| Take x0.5 damage from physical attacks
| d
| 5
| 3
| Density Increase 5
| 2/r
| x32 mass; +5 Str; -5/attack (physical or energy)
|
d
| 5
| 4
| Growth 5
| 5/r
| +2 size; +4 Str; +4*CL max hp
| d
| 5
| 5
| Invisibility
| 2/r
| Improved Invisibility
| d
| 5
| 6
| Life Support, Immune Disease
| 0
| Immune Disease
|
d
| 5
| 7
| Life Support, Resist Radiation
| 0
| Resist Radiation
| d
| 5
| 8
| Missile Reflection
| 5/r
| Reflect 1 missile per P attack
| d
| 5
| 9
| Power Defense
| -5 to max
| Resist stat damage, Incantatrix effects, Polymorph effects
|
d
| 5
| 10
| Shape Shift
| 5
| Polymorph Self
| c
| 5
| 1
| Dispel 5
| 5
| Dispel a SL 0-5 effect
| c
| 5
| 2
| Ego Attack
| 5
| CLd10 mental dmg (one target, no save)
|
c
| 5
| 3
| Energy Blast II
| 2
| [Pick an element] CLd10 dmg of that element (one group, no save)
| c
| 5
| 4
| Force Wall
| 5/r
| Solid Wall of Force
| c
| 5
| 5
| Summon
| 5
| Summon a DL V Outer planar creature
|
c
| 5
| 6
| Telekinesis
| 5
| TK CL*20' (assuming a Size M creature)
| d
| 8
| 1
| Damage Reduction, Energy, 75%
| 0
| Take x0.25 damage from energy
| d
| 8
| 2
| Damage Reduction, Physical, 75%
| 0
| Take x0.25 damage from physical attacks
|
d
| 8
| 3
| Density Increase 8
| 2/r
| x256 mass; +8 Str; -8/attack (physical or energy)
| d
| 8
| 4
| Desolidification
| 8/r
| You pass through objects as if they weren't there
| d
| 8
| 5
| Growth 8
| 8/r
| +3 size; +6 Str; +6*CL max hp
|
d
| 8
| 6
| Killing Attack, Hand-to-Hand
| 8/attack
| +CL*2 dmg and +CL Con dmg with unarmed attack
| d
| 8
| 7
| Mental Defense
| -8 to max
| Resist mental attacks
| d
| 8
| 8
| Multiform
| 8
| Shapechange Self
|
c
| 8
| 1
| Dispel 8
| 8
| Dispel a SL 0-8 effect
| c
| 8
| 2
| Energy Blast III
| 2
| [Pick an element] CLd20 dmg of that element (one group, no save)
| c
| 8
| 3
| Mind Control
| 8
| Control M actions (Will save)
|
c
| 8
| 4
| Suppress
| 8/s
| Target cannot use a particular power (no save)
| d
| 11
| 1
| Damage Reduction, Energy, 90%
| 0
| Take x0.1 damage from energy
| d
| 11
| 2
| Damage Reduction, Physical, 90%
| 0
| Take x0.1 damage from physical attacks
|
d
| 11
| 3
| Duplication
| 8/r
| There are two of you
| d
| 11
| 4
| Growth 11
| 11/r
| +4 size; +8 Str; +8*CL max hp
| d
| 11
| 5
| Magic Defense
| -11 to max
| Resist magic
|
c
| 11
| 1
| Dispel 11
| 11
| Dispel a SL 0-11 effect
| c
| 11
| 2
| Energy Blast IV
| 2
| [Pick an element] CLd30 dmg of that element (one group, no save)
|
|
[PC5] Psionicist Classes Group
[MC2.100] Monster Psi100
Use
| SL
| #
| Power
| Cost
| Notes
|
d
| 2
| 1
| Psionic Trigger
| 20/d
| Contingency for 2 psi powers (still need points)
| d
| 2
| 2
| Telekinetic Barrier
| 10N /t
| Take -N/2 dmg per physical or energy attack (max N = level)
| d
| 2
| 3
| Telekinetic Blade
| 10/r
| Base damage 1dCL, considered +CL/3 weapon, mental weapon, hits whole group
|
c
| 2
| 1
| Automaton
| 10/r
| Animate CL objects as DL I Golems (count as your summon)
| c
| 2
| 2
| Cell Adjustment I
| N
| Cure/cause N hp, hits 2+CL/9 groups, max N = CL*2
| c
| 2
| 3
| Command
| 15
| Command (Will save), hits 2+CL/9 groups
|
c
| 2
| 4
| Domination
| 15+sum(HD)
| Domination (Will save), hits 2+CL/9 groups
| c
| 2
| 5
| Molecular Agitation
| cumul. 3/r
| 1 dmg /s (1st r), 2 dmg /s (2nd r), etc.; affects 2+CL/9 groups
| d
| 5
| 1
| Controlled Blinking
| 10/r
| Blink CL' each segment
|
d
| 5
| 2
| Mind Bar
| 5/d
| Ench/Charm, Magic Jar, Domination, Invis. can't be used in room (x1 Special)
| d
| 5
| 3
| Psionic Cage
| 50
| Reverse Wards (no one can leave)
| c
| 5
| 1
| Dispel Exhaustion
| 14
| Mental Surgery (1) but all in psi link affected
|
c
| 5
| 2
| Energy Control
| 1/HD
| Max.=CL/2 in HD damage, must be energy attack, affects everyone in group
| c
| 5
| 3
| Energy Dissipation
| 40/t
| Take 3/4 damage from every energy attack
| c
| 5
| 4
| Improved Cell Adj.
| N
| Cure/cause N hp, hits 3+CL/9 groups, max N = CL*4
|
c
| 5
| 5
| Mass Domination
| 30+sum(HD)
| Domination (Will save at -CL), hits 3+CL/9 groups
| c
| 5
| 6
| Mental Surgery
| 10*lvl
| 1=Dispel Exhaustion,5=Feeblemind,6=Cure Insanity
| c
| 5
| 7
| Paralysis Bolt
| 45
| Paralysis (Fort save), hits 3+CL/9 groups
|
c
| 5
| 8
| Telekinesis
| 9/r
| Telekinesis CL*10' falling dmg (assuming size M); affects 2+CL/9 groups
| d
| 8
| 1
| Preservation
| 150
| 1=Preserve,2=Trap Soul,5=Permanency,7=Stasis; affects 2+CL/9 groups
| d
| 8
| 2
| Psionic Amplification
| 8*Mult
| Multiplies a power; Max.=level/4+1
|
d
| 8
| 3
| Psionic Disruption
| 40/r
| No psi powers (any freq.) can be used in 50'r
| d
| 8
| 4
| Suppression
| 3/r
| Cannot use or be affected by psionics, all psi effects drop
| c
| 8
| 1
| Death Stare
| 225
| Death or Stun 2d4r (if over 2*level HD) (Fort save); affects 2+CL/9 groups
|
c
| 8
| 2
| Energy Cancel
| 3/HD
| Max.=CL/2 in HD damage, cancels whole effect, you don't need to be in that group
| c
| 8
| 3
| Limited Wish
| 320
| Limited Wish (as spell)
| c
| 8
| 4
| Severance
| 60*SL
| Save; stops use of any 1 ability in creature; affects 2+CL/9 groups
|
d
| 11
| 1
| Energy Dampen
| 1/HD/d
| Permanent Energy Cancel on self or 100'cu area
| d
| 11
| 2
| Wrestling Spirit
| 60/r
| Know and can use all Professional Wrestling powers
| d
| 11
| 3
| X7 Element
| 700
| Casts any one X7 grand
|
c
| 11
| 1
| Cellular Heal/Harm
| X
| up to X targets: Heal or Harm X% of max hp
| c
| 11
| 2
| Counterspell
| 40*SL
| [0 action to use] Counters a Magic/Psi/Innate
| c
| 11
| 3
| Mental Deceleration
| 200*N
| Target loses next N mental actions (no save); affects 1+CL/9 groups
|
c
| 11
| 4
| Physical Deceleration
| 100*N
| Target loses next N physical actions (no save); affects 1+CL/9 groups
| c
| 11
| 5
| Telekinetic Crush
| 2*X
| X*X*X telekinetic damage (no save); affects 1+CL/9 groups
| c
| 11
| 6
| Wish
| 480
| Wish (as spell), or any Psi200 Dev/Sci/High Sci
|
|
[PC5] Psionicist Classes Group
Ethereal Repair60
Level
| KXP
| Psi60 mMG SU
|
1
| 0.5 (owe)
| 1-- --
| 2
| 6
| 2-- --
| 3
| 18
| 2-- --
|
4
| 54
| 3-- --
| 5
| 108
| 3-- --
| 6
| 216
| 31- --
|
7
| 343
| 32- --
| 8
| 512
| 32- --
| 9
| 729
| 33- --
|
10
| 1000
| 33- --
| 11
| 1300
| 331 --
| 12
| 1600
| 332 --
|
13
| 1900
| 332 --
| 14
| 2200
| 432 --
| 15
| 2500
| 433 --
|
16
| 2800
| 433 --
| 17
| 3100
| 443 --
| 18
| 3400
| 443 1-
|
19
| 3700
| 443 2-
| 20
| 4000
| 443 3-
| 21
| 4300
| 443 3-
|
22
| 4600
| 444 3-
| 23
| 4900
| 444 3-
| 24
| 5200
| 444 4-
|
25
| 5500
| 444 4-
| 26
| 5800
| 444 4-
| 27
| 6100
| 544 4-
|
28
| 6400
| 544 4-
| 29
| 6700
| 554 41
| 30
| 7000
| 554 42
|
31
| 7300
| 555 43
| 32
| 7600
| 555 44
| 33
| 7900
| 555 54
|
34
| 8200
| 555 54
| 35
| 8500
| 555 55
| 36
| 8800
| 665 55
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 3 8 2 3 1 0 1
| +2
| 5 4 8 2 3 1 0 2
| +3
| 6 4 8 3 4 2 0 2
|
+4
| 6 5 8 3 4 2 1 3
| +5
| 6 5 9 3 4 2 1 3
| +6
| 6 6 9 4 5 3 1 4
|
+7
| 7 6 9 4 5 3 2 4
| +8
| 7 7 9 4 5 4 2 5
| +9
| 7 7 10 5 6 4 2 5
|
+10
| 7 8 10 5 6 4 3 6
| +11
| 8 8 10 5 6 5 3 6
| +12
| 8 9 10 6 7 5 3 7
|
+13
| 8 9 11 6 7 6 4 7
| +14
| 8 10 11 6 7 6 4 8
| +15
| 9 10 11 7 8 6 4 8
|
+16
| 9 11 11 7 8 7 5 9
| +17
| 9 11 12 7 9 7 5 9
| +18
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Str 6+level, Dex 3+level, Con 2+level,
| Int 5+level, Wis 4+level, Chr 1+level
| Alignment:
| any
| HD/level:
| & 2d3
| Weapon Prof.:
| & 6+level/6
| To Hit Table:
| Mon
| Save Table:
| Psi
| Reference:
| DM {Double Planeshifted Astral Construct3}
| Groups:
| Priest, Psionicist, Monster, Alternate
|
|
|
|
Gets Psi60 powers, see [Q60]. Gets Str or Wis bonus to the progression.
| P60Ps = Str + Int + Wis - 36 +level*5.
| Also gets 1 ERP (Ethereal Repair Point) per level. These ERPs return at a rate of LVL/4+1 per turn, round down.
| Level 1: Everyone in your group (including yourself and enemies) needs a +1 weapon to hit them.
| Level 1: You may use Ethereal Projection.
| Level 1: Pick an ability below. Even though these mechanics are "5th edition"-like, these are not "5th edition" picks for Custom5.
| I. ½M, 1 ERP: Cure 10*LVL hp to one target.
| II. 1M, 1 ERP: Repair a x0 or x1 magic item.
| III. 1M, 1 ERP: Remove a Trap (100+25*LVL%) (-100% per multiplier beyond x1).
| Level 2: Pick another ability from I-III above. If you pick an ability more than once, M action costs go to V, V costs go to 0 (zero action).
| Level 3: Pick another ability from I-III above. If you pick an ability more than once, M action costs go to V, V costs go to 0 (zero action).
| Level 5: Pick an ability below:
| IV. ½M, 2 ERP: Cure 10*LVL hp to one group.
| V. 1M, 2 ERP: Add a charge to an item.
| VI. 1M, 2 ERP: Remove a Trick (25*LVL%) (-100% per multiplier beyond x1).
| Level 6: Pick another ability from I-VI above. If you pick an ability more than once, P action costs go to V, V costs go to 0 (zero action).
| Level 7: Pick another ability from I-VI above. If you pick an ability more than once, P action costs go to V, V costs go to 0 (zero action).
| Level 9: Pick an ability below:
| VII. ½M, 3 ERP: Restore an effect that was dispelled within the last round.
| VIII. 1M or 1bM, 3 ERP: Heal a summon or animal companion
| IX. 1M, 3 ERP: Remove a Special (-100+25*LVL%) (-100% per multiplier beyond x1).
| Level 10: Pick another ability from I-IX above. If you pick an ability more than once, P action costs go to V, V costs go to 0 (zero action).
| Level 11: Pick another ability from I-IX above. If you pick an ability more than once, P action costs go to V, V costs go to 0 (zero action).
|
|
[PC5] Psionicist Classes Group
Basic Psi60 Information
P60Ps = Str + Int + Wis - 36 +level*6.
| Treat Wild Talents as level 0 for this calculation, elsewhere (for CL and ML) use level/2 (round up).
| 1 P60P = 10 PSPs (Psi1 or Psi2) for conversion purposes.
|
|
|
Psi60 Minor Powers
Name
| Field
| Targ
| Type
| Drain
| P60Ps
| Notes
|
Armor
| Manip
| 3
| Phys
| L3
| 3
| Melee:+LVL AC, -LVL/2 dmg per hit
| Combat Sense (personal)
| Detect
| 2
| Phys
| L2
| 2
| +LVL move rate, +LVL TH
| Cure Light Wounds
| Health
| Con
| Phys
| L1
| 1
| Cure 1d8+LVL hp
|
Detect Psionics
| Detect
| R-1
| Ment
| L2
| 2
| Gives freq. & field of psi
| Enhanced Touching
| Detect
| 4
| Ment
| L1
| 1
| +LVL foot reach
| Ethereal Perception
| Detect
| 0
| Ment
| L0
| 0
| Ethereal Perception
|
Inaudibility
| Illus
| Int
| Ment
| L2
| 2
| Move Silently 25*LVL%
| N-ray Gem
| Detect
| 3
| Phys
| L2
| 2
| Gem of N-ray vision (LVL')
| Person Mask
| Illus
| Cml
| Ment
| L2
| 2
| Alters appearance, Chr resists
|
Slide Item
| Manip
| W
| Phys
| L2
| 2
| Caster controls left+right
| Stun Touch
| Combat
| Wis
| Ment
| L1
| 1
| LVL*5 dmg + stun (save)
| Treat Mental Drain
| Health
| 7
| Ment
| L34
| 34
| regain 10*succ% Psi (all freq)
|
|
[PC5] Psionicist Classes Group
Psi60 Major Powers
Name
| Field
| Targ
| Type
| Drain
| P60Ps
| Notes
|
Anti-Missile Barrier
| Manip
| 4
| Phys
| M2
| 4
| Ranged: +LVL/2 AC, -LVL dmg per hit/succ
| Avoid Trap
| Manip
| 4
| Phys
| M1
| 2
| You avoid a trap (doesn't include others)
| Blink
| Manip
| R-2
| Phys
| M4
| 8
| Blink (controlled)
|
Clairnasience
| Detect
| R+1
| Ment
| M1
| 2
| Clairnasience,can move
| Combat Sense
| Detect
| 3
| Phys
| M2
| 4
| +LVL move rate, +LVL TH to group
| Control Undead
| Manip
| Str
| Ment
| M4
| 8
| Caster controls ½P action/succ
|
Cure Moderate Wounds
| Health
| Con
| Phys
| M1
| 2
| Cure 3d8+3*LVL hp
| Detect Life
| Detect
| R+2
| Ment
| M1
| 2
| Chr resists,mult.targets
| Ethereal Projection
| Health
| 0
| Ment
| M0
| 0
| Ethereal Projection
|
Ethereal Psi Fingers
| Manip
| 4
| Phys
| M2
| 4
| 1 Str,1 Dex/succ
| Ethereal Touch
| Combat
| Int
| Phys
| M2
| 4
| LVL random stat damage
| Gaseous/Reverse Gaseous
| Manip
| Str
| Phys
| M6
| 12
| Gaseous Form (or Hold Vapor)
|
Grayout
| Illus
| Int
| Ment
| M2
| 4
| Blast:Cause Deafness(as spell)
| Light/Darkness
| Manip
| 3
| Phys
| M1
| 2
| Modifies light in area
| Passwall
| Manip
| 3
| Ment
| M1
| 2
| Passwall
|
Toxin
| Health
| Con
| Phys
| M3
| 6
| Poison (as spell)
|
|
Psi60 Grand Powers
Name
| Field
| Targ
| Type
| Drain
| P60Ps
| Notes
|
AEther Bolt
| Manip
| 4
| Phys
| S4
| 12
| LVL*10 dmg AEther, ignores PsiR
| Cure Insanity
| Health
| Con
| Phys
| S3
| 9
| Cure Insanity
| Cure Serious Wounds
| Health
| Con
| Phys
| S1
| 3
| Cure 6d8+6*LVL hp
|
Deathly Glow
| Health
| Cml
| Phys
| S2
| 6
| LVL Cml damage, other people think target is Undead
| Detect [cr. type] (ext.)
| Detect
| R-2
| Ment
| S3
| 9
| Int resists,mult.targets
| Detect Life (ext.)
| Detect
| R
| Ment
| S2
| 6
| Chr resists,mult.targets
|
Detect Positive Energy
| Detect
| Chr
| Ment
| S1
| 3
| Detect Positive Energy
| Dimension Walk
| Manip
| 6
| Phys
| S3
| 9
| Ps1N "Dimension Walk"
| Insanity
| Illus
| Int
| Phys
| S1
| 3
| Cause Insanity (save)
|
Luck
| Detect
| 4
| Ment
| S2
| 6
| Gains +1(+5%)*LVL on 1 action
| Movement
| Manip
| Dex
| Phys
| S3
| 9
| Gives +1V action
| Nether Bolt
| Manip
| 3
| Phys
| S3
| 9
| LVL*10 dmg Nether, vile damage
|
Nightvision
| Detect
| 4
| Ment
| S1
| 3
| Can see in magical/psi darkness
| Poltergeist
| Manip
| 4
| Phys
| S2
| 6
| Objects fly around, LVL dmg /s
| Turn to Smoke
| Manip
| Con
| Phys
| S6
| 18
| Polymorphs target to smoke (save)
|
Wraithform
| Manip
| Chr
| Phys
| S1
| 3
| Wraithform
|
|
[PC5] Psionicist Classes Group
Psi60 Super Powers
Name
| Field
| Targ
| Type
| Drain
| P60Ps
| Notes
|
Ethereal Seeing
| Detect
| 9
| Ment
| D1
| 4
| Clairvoyance to Ethereal Plane
| Ethereal Static/Fog
| Manip
| 6
| Ment
| D3
| 12
| -LVL to all actions in area
| Barrier
| Manip
| 5
| Phys
| D2
| 8
| Wall that blocks psionics (1 way)
|
Decrease Comeliness
| Health
| Cml
| Ment
| D1
| 4
| -LVL Cml to target
| Decrease Luck
| Health
| Luck
| Phys
| D3
| 12
| -LVL Luck to target, each beyond Luck=0 is -1 all actions
| Decrease HNCL
| Health
| HNCL
| Phys
| D5
| 20
| -LVL HNCL to target, each beyond HNCL=0 is -0.1 to Multiplier
|
Detect Friends (ext.)
| Detect
| R-1
| Ment
| D2
| 8
| Locates closest friendly person (not in party)
| Cureall
| Health
| Con
| Phys
| D2
| 8
| Cureall
| Increase Comeliness
| Health
| Cml
| Ment
| D1
| 4
| +LVL Cml to target
|
Increase Luck
| Health
| Luck
| Phys
| D3
| 12
| +LVL Luck to target
| Increase HNCL
| Health
| HNCL
| Phys
| D5
| 20
| +LVL HNCL and +LVL/2 CL to target
| Phantasmagoria
| Illus
| 5
| Ment
| D5
| 20
| as spell
|
Probability Travel
| Manip
| 6+#
| Phys
| D4
| 16
| Ps1N "Probability Travel"
| Telekinesis
| Manip
| 4+#
| Phys
| D3
| 12
| TK LVL*10' falling damage area
| Treat Deadly Wounds
| Health
| Con
| Phys
| D1
| 4
| Cure 10d6+10*LVL hp (can go up to 60+10*LVL above max)
|
|
Psi60 Ultra Powers
Name
| Field
| Targ
| Type
| Drain
| P60Ps
| Notes
|
Creation Bolt
| Combat
| 20
| Phys
| X10
| 50
| (Str+Int) resists, Creation
| SpellGate
| Manip
| N*3
| Phys
| X2
| 10
| SpellGate (can cast spells through it, but it's 2-way)
| Super Unluck
| Detect
| 5
| Ment
| X3
| 15
| Choose result on next die roll on enemy
|
|
[PC5] Psionicist Classes Group
Ethereal Shaman60
Level
| KXP
| Psi60 mMG SU
|
1
| 0
| 1-- --
| 2
| 10
| 2-- --
| 3
| 20
| 2-- --
|
4
| 30
| 2-- --
| 5
| 40
| 21- --
| 6
| 50
| 22- --
|
7
| 60
| 22- --
| 8
| 100
| 22- --
| 9
| 200
| 221 --
|
10
| 300
| 222 --
| 11
| 400
| 322 --
| 12
| 500
| 322 --
|
13
| 600
| 332 --
| 14
| 1000
| 332 --
| 15
| 1600
| 333 --
|
16
| 2200
| 433 1-
| 17
| 2800
| 433 2-
| 18
| 3400
| 443 3-
|
19
| 4000
| 443 3-
| 20
| 4600
| 444 3-
| 21
| 5200
| 444 3-
|
22
| 5800
| 444 4-
| 23
| 6400
| 444 4-
| 24
| 7000
| 444 4-
|
25
| 7600
| 544 4-
| 26
| 8200
| 544 4-
| 27
| 8800
| 554 41
|
28
| 9400
| 554 42
| 29
| 10000
| 555 43
| 30
| 10600
| 555 44
|
31
| 11200
| 555 54
| 32
| 11800
| 555 54
| 33
| 12400
| 555 55
|
34
| 13000
| 665 55
| 35
| 13600
| 666 55
| 36
| 14200
| 666 66
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 3 8 2 3 1 0 1
| +1
| 5 4 8 2 3 1 0 2
| +1
| 6 4 8 3 4 2 0 2
|
+2
| 6 5 8 3 4 2 1 3
| +3
| 6 5 9 3 4 2 1 3
| +3
| 6 6 9 4 5 3 1 4
|
+4
| 7 6 9 4 5 3 2 4
| +5
| 7 7 9 4 5 4 2 5
| +5
| 7 7 10 5 6 4 2 5
|
+6
| 7 8 10 5 6 4 3 6
| +7
| 8 8 10 5 6 5 3 6
| +7
| 8 9 10 6 7 5 3 7
|
+8
| 8 9 11 6 7 6 4 7
| +9
| 8 10 11 6 7 6 4 8
| +9
| 9 10 11 7 8 6 4 8
|
+10
| 9 11 11 7 8 7 5 9
| +11
| 9 11 12 7 9 7 5 9
| +11
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Str 9, Int 9, Wis 9
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| Pri
| Save Table:
| Psi
| Reference:
| DM {Planeshifted Astral Shaman30}
| Groups:
| Wizard, Psionicist, Alternate
|
|
|
|
Gets Psi60 powers, see [Q60]
| Level 1: 1M, level/d: Summon a (normal element) elemental of 4*level HD.
| Level 1: 1V, sacrifice an elemental you control: Add (the elemental's HD)/4 spell levels to your memorization, or add (the elemental's HD)/2 to the caster level of your next spell.
| Level 7: You may summon para elementals using the summon ability (Level 1).
| Level 13: You may summon quasi elementals using the summon ability (Level 1).
| Level 19: You may summon semi elementals using the summon ability (Level 1).
| Level 25: You may summon chemical elementals using the summon ability (Level 1).
|
|
[PC5] Psionicist Classes Group
Basic Psi60 Information
P60Ps = Str + Int + Wis - 36 +level*6.
| Treat Wild Talents as level 0 for this calculation, elsewhere (for CL and ML) use level/2 (round up).
| 1 P60P = 10 PSPs (Psi1 or Psi2) for conversion purposes.
|
|
|
Psi60 Minor Powers
Name
| Field
| Targ
| Type
| Drain
| P60Ps
| Notes
|
Armor
| Manip
| 3
| Phys
| L3
| 3
| Melee:+LVL AC, -LVL/2 dmg per hit
| Combat Sense (personal)
| Detect
| 2
| Phys
| L2
| 2
| +LVL move rate, +LVL TH
| Cure Light Wounds
| Health
| Con
| Phys
| L1
| 1
| Cure 1d8+LVL hp
|
Detect Psionics
| Detect
| R-1
| Ment
| L2
| 2
| Gives freq. & field of psi
| Enhanced Touching
| Detect
| 4
| Ment
| L1
| 1
| +LVL foot reach
| Ethereal Perception
| Detect
| 0
| Ment
| L0
| 0
| Ethereal Perception
|
Inaudibility
| Illus
| Int
| Ment
| L2
| 2
| Move Silently 25*LVL%
| N-ray Gem
| Detect
| 3
| Phys
| L2
| 2
| Gem of N-ray vision (LVL')
| Person Mask
| Illus
| Cml
| Ment
| L2
| 2
| Alters appearance, Chr resists
|
Slide Item
| Manip
| W
| Phys
| L2
| 2
| Caster controls left+right
| Stun Touch
| Combat
| Wis
| Ment
| L1
| 1
| LVL*5 dmg + stun (save)
| Treat Mental Drain
| Health
| 7
| Ment
| L34
| 34
| regain 10*succ% Psi (all freq)
|
|
[PC5] Psionicist Classes Group
Psi60 Major Powers
Name
| Field
| Targ
| Type
| Drain
| P60Ps
| Notes
|
Anti-Missile Barrier
| Manip
| 4
| Phys
| M2
| 4
| Ranged: +LVL/2 AC, -LVL dmg per hit/succ
| Avoid Trap
| Manip
| 4
| Phys
| M1
| 2
| You avoid a trap (doesn't include others)
| Blink
| Manip
| R-2
| Phys
| M4
| 8
| Blink (controlled)
|
Clairnasience
| Detect
| R+1
| Ment
| M1
| 2
| Clairnasience,can move
| Combat Sense
| Detect
| 3
| Phys
| M2
| 4
| +LVL move rate, +LVL TH to group
| Control Undead
| Manip
| Str
| Ment
| M4
| 8
| Caster controls ½P action/succ
|
Cure Moderate Wounds
| Health
| Con
| Phys
| M1
| 2
| Cure 3d8+3*LVL hp
| Detect Life
| Detect
| R+2
| Ment
| M1
| 2
| Chr resists,mult.targets
| Ethereal Projection
| Health
| 0
| Ment
| M0
| 0
| Ethereal Projection
|
Ethereal Psi Fingers
| Manip
| 4
| Phys
| M2
| 4
| 1 Str,1 Dex/succ
| Ethereal Touch
| Combat
| Int
| Phys
| M2
| 4
| LVL random stat damage
| Gaseous/Reverse Gaseous
| Manip
| Str
| Phys
| M6
| 12
| Gaseous Form (or Hold Vapor)
|
Grayout
| Illus
| Int
| Ment
| M2
| 4
| Blast:Cause Deafness(as spell)
| Light/Darkness
| Manip
| 3
| Phys
| M1
| 2
| Modifies light in area
| Passwall
| Manip
| 3
| Ment
| M1
| 2
| Passwall
|
Toxin
| Health
| Con
| Phys
| M3
| 6
| Poison (as spell)
|
|
Psi60 Grand Powers
Name
| Field
| Targ
| Type
| Drain
| P60Ps
| Notes
|
AEther Bolt
| Manip
| 4
| Phys
| S4
| 12
| LVL*10 dmg AEther, ignores PsiR
| Cure Insanity
| Health
| Con
| Phys
| S3
| 9
| Cure Insanity
| Cure Serious Wounds
| Health
| Con
| Phys
| S1
| 3
| Cure 6d8+6*LVL hp
|
Deathly Glow
| Health
| Cml
| Phys
| S2
| 6
| LVL Cml damage, other people think target is Undead
| Detect [cr. type] (ext.)
| Detect
| R-2
| Ment
| S3
| 9
| Int resists,mult.targets
| Detect Life (ext.)
| Detect
| R
| Ment
| S2
| 6
| Chr resists,mult.targets
|
Detect Positive Energy
| Detect
| Chr
| Ment
| S1
| 3
| Detect Positive Energy
| Dimension Walk
| Manip
| 6
| Phys
| S3
| 9
| Ps1N "Dimension Walk"
| Insanity
| Illus
| Int
| Phys
| S1
| 3
| Cause Insanity (save)
|
Luck
| Detect
| 4
| Ment
| S2
| 6
| Gains +1(+5%)*LVL on 1 action
| Movement
| Manip
| Dex
| Phys
| S3
| 9
| Gives +1V action
| Nether Bolt
| Manip
| 3
| Phys
| S3
| 9
| LVL*10 dmg Nether, vile damage
|
Nightvision
| Detect
| 4
| Ment
| S1
| 3
| Can see in magical/psi darkness
| Poltergeist
| Manip
| 4
| Phys
| S2
| 6
| Objects fly around, LVL dmg /s
| Turn to Smoke
| Manip
| Con
| Phys
| S6
| 18
| Polymorphs target to smoke (save)
|
Wraithform
| Manip
| Chr
| Phys
| S1
| 3
| Wraithform
|
|
[PC5] Psionicist Classes Group
Psi60 Super Powers
Name
| Field
| Targ
| Type
| Drain
| P60Ps
| Notes
|
Ethereal Seeing
| Detect
| 9
| Ment
| D1
| 4
| Clairvoyance to Ethereal Plane
| Ethereal Static/Fog
| Manip
| 6
| Ment
| D3
| 12
| -LVL to all actions in area
| Barrier
| Manip
| 5
| Phys
| D2
| 8
| Wall that blocks psionics (1 way)
|
Decrease Comeliness
| Health
| Cml
| Ment
| D1
| 4
| -LVL Cml to target
| Decrease Luck
| Health
| Luck
| Phys
| D3
| 12
| -LVL Luck to target, each beyond Luck=0 is -1 all actions
| Decrease HNCL
| Health
| HNCL
| Phys
| D5
| 20
| -LVL HNCL to target, each beyond HNCL=0 is -0.1 to Multiplier
|
Detect Friends (ext.)
| Detect
| R-1
| Ment
| D2
| 8
| Locates closest friendly person (not in party)
| Cureall
| Health
| Con
| Phys
| D2
| 8
| Cureall
| Increase Comeliness
| Health
| Cml
| Ment
| D1
| 4
| +LVL Cml to target
|
Increase Luck
| Health
| Luck
| Phys
| D3
| 12
| +LVL Luck to target
| Increase HNCL
| Health
| HNCL
| Phys
| D5
| 20
| +LVL HNCL and +LVL/2 CL to target
| Phantasmagoria
| Illus
| 5
| Ment
| D5
| 20
| as spell
|
Probability Travel
| Manip
| 6+#
| Phys
| D4
| 16
| Ps1N "Probability Travel"
| Telekinesis
| Manip
| 4+#
| Phys
| D3
| 12
| TK LVL*10' falling damage area
| Treat Deadly Wounds
| Health
| Con
| Phys
| D1
| 4
| Cure 10d6+10*LVL hp (can go up to 60+10*LVL above max)
|
|
Psi60 Ultra Powers
Name
| Field
| Targ
| Type
| Drain
| P60Ps
| Notes
|
Creation Bolt
| Combat
| 20
| Phys
| X10
| 50
| (Str+Int) resists, Creation
| SpellGate
| Manip
| N*3
| Phys
| X2
| 10
| SpellGate (can cast spells through it, but it's 2-way)
| Super Unluck
| Detect
| 5
| Ment
| X3
| 15
| Choose result on next die roll on enemy
|
|
[PC5] Psionicist Classes Group
Fortune Teller10
Level
| KXP
| Wizard++Psi10 123 456 789 A
|
1
| 0
| 1-- --- --- -
| 2
| 2.5
| 20- --- --- -
| 3
| 5
| 21- --- --- -
|
4
| 10
| 320 --- --- -
| 5
| 25
| 321 --- --- -
| 6
| 50
| 432 0-- --- -
|
7
| 100
| 432 1-- --- -
| 8
| 250
| 543 20- --- -
| 9
| 500
| 543 21- --- -
|
10
| 1000
| 654 320 --- -
| 11
| 1500
| 654 321 --- -
| 12
| 2000
| 765 432 0-- -
|
13
| 2500
| 765 432 1-- -
| 14
| 3000
| 776 543 20- -
| 15
| 3500
| 776 543 21- -
|
16
| 4000
| 777 654 320 -
| 17
| 4500
| 777 654 321 -
| 18
| 5000
| 777 765 432 0
|
19
| 5250
| 777 776 543 1
| 20
| 5500
| 777 777 654 2
| 21
| 5750
| 777 777 765 3
|
22
| 6000
| 777 777 776 4
| 23
| 6250
| 777 777 777 5
| 24
| 6500
| 777 777 777 6
|
25
| 6750
| 777 777 777 7
| 26
| 7000
| 888 877 777 7
| 27
| 7250
| 888 888 877 7
|
28
| 7500
| 888 888 888 7
| 29
| 7750
| 888 888 888 8
| 30
| 8000
| 999 988 888 8
|
31
| 8250
| 999 999 988 8
| 32
| 8500
| 999 999 999 8
| 33
| 8750
| 999 999 999 9
|
34
| 9000
| AAA A99 999 9
| 35
| 9250
| AAA AAA A99 9
| 36
| 9500
| AAA AAA AAA A
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
-1
| 5 3 8 2 3 1 1 1
| -1
| 5 4 8 2 3 1 1 2
| -1
| 6 4 8 3 4 2 2 2
|
-1
| 6 5 8 4 4 2 2 3
| +0
| 7 5 9 5 4 3 2 3
| +0
| 8 6 9 6 5 3 3 4
|
+0
| 8 6 9 7 5 4 3 4
| +0
| 9 7 9 8 6 4 4 5
| +1
| 10 8 10 9 7 5 4 5
|
+1
| 11 8 10 10 7 5 4 6
| +1
| 11 9 10 11 8 6 5 6
| +1
| 12 10 11 12 9 6 5 7
|
+2
| 13 11 12 13 10 7 6 7
| +2
| 14 11 13 14 10 7 6 8
| +2
| 14 12 13 14 11 8 6 8
|
+2
| 14 12 14 14 11 8 7 9
| +3
| 14 13 14 14 12 9 7 9
| +3
| 15 13 14 14 12 9 8 10
|
|
Requisites:
| Int 15, Wis 10, Chr 15
| Alignment:
| any
| HD/level:
| d3
| Weapon Prof.:
| 1+level/5
| To Hit Table:
| Psi
| Save Table:
| Wiz/Psi
| Reference:
| DM, Roger
| Groups:
| Wizard, Psionicist, PCDesigned
|
|
|
|
Casts Wizard spells or Psi10 powers. You get this progression twice, once for Wizard, once for Psi10. It is not one shared progression.
|
| The Wizard progression gets Int bonus. Specialized in Enchantment/Charm (no opposite). Can cast Priest Numbers or Thought spells as if they were Wizard spells.
|
| The Psi10 progression gets Chr bonus. Specialized in Empathy discipline. Psi10 PSPs = (LVL+Int+Wis+Chr-25)*5. Can "material component" Psi10 powers, by using 1V action.
|
|
[PC5] Psionicist Classes Group
Basic Psi10 Information
Psi10 (class) PSPs = (LVL+Int+Wis-20)*5
| Psi10 (wild) PSPs = (LVL+Int+Wis-13)*2
|
| 1 Psi10 PSP = 2 Psi1 PSPs. Points are regained at (Int+Wis)/2 per hour, or (total multipliers of beings within 100') per hour
|
| Disciplines: Empa = Empathy, Pyro = Pyromancy, Somn = Somniomancy, Telep = Telepathy, TK = Telekinetics
|
| Powers marked with an asterisk ( * ) can be used as a 0 action.
|
| Level requirement for SL's for Wild Talents:
| SL1=1, SL2=4, SL3=8, SL4=12, SL5=17, SL6=22
|
| Wild Talent Progression:
|
|
|
Int+Wis+level
| Psi10 123 456
|
14-18
| 2-- ---
| 19-21
| 4-- ---
| 22-24
| 6-- ---
|
25-30
| 71- ---
| 31-35
| 82- ---
| 36-40
| 93- ---
|
41-45
| A31 ---
| 46-50
| A42 ---
| 51-55
| A53 ---
|
56-60
| A63 1--
| 61-65
| A64 2--
| 66-70
| A74 3--
|
71-75
| A84 31-
| 76-80
| A85 32-
| 81-85
| A85 43-
|
86-90
| A95 431
| 91-95
| A96 432
|
|
[PC5] Psionicist Classes Group
Psi10 First Level Powers (minors)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Affect Normal Fires
| Pyro
| 1/r
| Affect Normal Fires
| RAPsi
| 2
| Awaken
| Somn
| 2
| Wakes someone up (removes a sleep effect)
| RAPsi
| 3
| Detect Evil
| Empa
| 3
| Detect Evil 3r
| RAPsi
|
4
| Detect Lie *
| Telep
| 2/r
| Detect Lie
| RAPsi
| 5
| Detect Lie II *
| Empa
| 3
| Detect Lie 1r, Undetectable Lie doesn't work, instead gives save (at +5 bonus)
| RAPsi
| 6
| Dispel Exhaustion
| Telep
| 5
| Target heals 25% of damage taken
| RAPsi
|
7
| Distract
| Telep
| 5/r
| Target cannot cast spells (save vs. spell)
| RAPsi
| 8
| Dream Interpretation
| Somn
| 2
| Interprets a dream; gives some insight
| RAPsi
| 9
| Extrasensory Scan
| Telep
| 2/r
| Detect Life, Detect Psionics
| RAPsi
|
10
| Feather Fall *
| TK
| 2/r
| Feather Fall
| RAPsi
| 11
| Heat I
| Pyro
| 1/r
| Target takes 1d4 dmg /r
| RAPsi
| 12
| Hide Emotion *
| Telep
| 3/r
| Undetectable emotion; immune ESP; +3 saves vs. emotion-changing effects
| RAPsi
|
13
| Ignite
| Pyro
| 4
| Burns an object (item save vs. fire)
| RAPsi
| 14
| Instant Sleep
| Somn
| 1
| Caster goes to sleep; gets x1.5 benefit per unit time
| RAPsi
| 15
| Lift
| TK
| w*S/r
| TK up/down only; w = ln(weight in lbs.); S = ln(speed in ")
| RAPsi
|
16
| Light
| Pyro
| 3/r
| Light
| RAPsi
| 17
| Manipulate
| TK
| D/r
| Fine-control TK; max weight = CL lbs.; D = Dex score desired (max = Wis)
| RAPsi
| 18
| Melt
| Pyro
| 5/r
| Melts an object (item save vs. fire), metal armors get -2 AT
| RAPsi
|
19
| Resistance to Sleep
| Somn
| 2/h
| Immune Sleep
| RAPsi
| 20
| Sleeping Awareness
| Somn
| 1/h
| Aware of surroundings while sleeping
| RAPsi
| 21
| Sleeping Levitation
| Somn
| 1/h
| Levitate while sleeping (do not need to sleep on ground)
| RAPsi
|
22
| Slide
| TK
| ½*w*S/r
| TK horizontal across floor only (max incline = CL*5°); same w and S as Lift
| RAPsi
| 23
| Spook
| Telep
| 5
| Fear (save vs. spell at -CL/3)
| RAPsi
| 24
| Suggest
| Telep
| 8
| Suggestion (save)
| RAPsi
|
25
| Tongues *
| Telep
| 3/r
| Tongues
| RAPsi
| 26
| Wakefulness
| Somn
| 1/d
| Need not sleep; doesn't gain natural resets while not sleeping
| RAPsi
|
|
[PC5] Psionicist Classes Group
Psi10 Second Level Powers (minors)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Active Telepathy
| Telep
| 5/r
| Telepathy
| RAPsi
| 2
| Beam of Light
| Pyro
| 5/r
| Line of Blindness (all in area save vs. spell or blinded)
| RAPsi
| 3
| Bend
| TK
| ½*S/r
| Bend an object; S = Str score desired (max = Int)
| RAPsi
|
4
| Break
| TK
| S/r
| Break an object (item save); S = Str score desired (max = Int)
| RAPsi
| 5
| Chameleon *
| Telep
| 7/r
| +4 set Chr
| RAPsi
| 6
| Confuse
| Telep
| 14
| Confusion (save)
| RAPsi
|
7
| Contingency Awaken
| Somn
| 3
| Set a contingency for conditions to wake up
| RAPsi
| 8
| Cool *
| Pyro
| 8/r
| Keeps object at a normal temperature; Imm. to increase temperature change
| RAPsi
| 9
| Darkness
| Pyro
| 7/r
| Darkness (can target someone to blind them, they get a save)
| RAPsi
|
10
| Detect Charm *
| Empa
| 8
| Detect Charm,Suggestion,Domination,Control Actions,Magic Jar,Geas,Quest
| RAPsi
| 11
| Detect Motive *
| Telep
| 10
| Gives motive for why someone is asking the way he is
| RAPsi
| 12
| Dream
| Somn
| 3
| Sleeping target has a dream (caster has no control)
| RAPsi
|
13
| Emotion Read
| Telep
| 10
| Read emotional state
| RAPsi
| 14
| Empathy
| Empa
| 10
| Sense needs, drives, emotions of target
| RAPsi
| 15
| Enforced Sleep
| Somn
| 2/target
| Sleep 3*CL r (save vs. spell); max HD affected /target = CL
| RAPsi
|
16
| Extinguish
| Pyro
| 10
| Puts out a fire, or dispel a fire-based spell (Wall of Fire, Fire Shield, etc.)
| RAPsi
| 17
| False Emotion *
| Telep
| 7/r
| Give off a false emotional state, true emotion is undetectable
| RAPsi
| 18
| Fear
| Telep
| 17
| Fear (save vs. spell at -CL/3); Fumble (save vs. spell)
| RAPsi
|
19
| Feeblemind
| Telep
| 10
| Feeblemind (save)
| RAPsi
| 20
| Fire Protection *
| Pyro
| 8/r
| Resist Fire
| RAPsi
| 21
| Floating Disc
| TK
| w/r
| Floating Disc; w = log(weight in lbs.)
| RAPsi
|
22
| Healing
| Empa
| 15
| Take X dmg, which regen at 1 hp/r: Target is cured X hp (max X = 24)
| RAPsi
| 23
| Homeostasis *
| Pyro
| 1/r
| Resist non-magical Heat and Cold
| RAPsi
| 24
| Intensify Fire *
| Pyro
| 10/r
| Doubles the damage of an existing fire effect
| RAPsi
|
25
| Jump *
| TK
| J
| Jump J" (max J = CL*4)
| RAPsi
| 26
| Know Alignment *
| Telep
| 12
| Know Alignment
| RAPsi
| 27
| Levitate
| TK
| 5/r
| Levitation
| RAPsi
|
28
| Message
| Somn
| 4
| Sends a message; same plane
| RAPsi
| 29
| Mind Read *
| Telep
| 20/r
| Read surface thoughts of target
| RAPsi
| 30
| Pain Erase
| Telep
| 8/r
| Target heals 25% of damage taken; Take only 75% of damage received
| RAPsi
|
31
| Pillar of Fire
| Pyro
| 10/r
| Makes a column of fire (10' wide by 10*CL' high), 1d10 dmg
| RAPsi
| 32
| Prolonged Wakefulness
| Somn
| 2/d
| Need not sleep; only 1 natural reset per 2 days while not sleeping
| RAPsi
| 33
| Push
| TK
| ½*S/r
| Push an object; S = Str score desired (max = Int)
| RAPsi
|
34
| Remove Fear
| Telep
| 8
| Remove Fear
| RAPsi
| 35
| Shield *
| TK
| A/r
| AT +10+A source (max A = CL)
| RAPsi
| 36
| Talk in Sleep
| Somn
| 4
| Sleeping target talks in his sleep (presumably about his dream)
| RAPsi
|
37
| Troubled Sleep
| Somn
| 4/h
| Fear (save vs. spell); if sleeping, target has nightmares
| RAPsi
| 38
| Untroubled Sleep
| Somn
| 2/h
| Cannot be targetted by Somniomancy effects while sleeping
| RAPsi
| 39
| Warmth *
| Pyro
| 8/r
| Keeps object at a normal temperature; Imm. to decrease temperature change
| RAPsi
|
40
| Wind
| TK
| 3/r
| Gust of Wind
| RAPsi
|
|
[PC5] Psionicist Classes Group
Psi10 Third Level Powers (majors)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Accelerated Sleep
| Somn
| 4/h
| While sleeping/resting, get x(CL+4)/5 benefit per unit time
| RAPsi
| 2
| Alertness
| Somn
| 3/h
| Target has half chances of surprise
| RAPsi
| 3
| Animal Communication *
| Telep
| 12/r
| Speak with Animals
| RAPsi
|
4
| Automaton
| Telep
| 21/r
| Control target's V actions (save)
| RAPsi
| 5
| Burn
| Pyro
| 13
| Target takes (4+CL/3)d6 fire dmg (save:½)
| RAPsi
| 6
| Chill Metal
| Pyro
| 11
| Chill Metal
| RAPsi
|
7
| Clairvoyant Dreaming
| Somn
| 10
| Clairvoyance (caster is sleeping while doing this)
| RAPsi
| 8
| Comprehend Languages
| Empa
| 7/r
| Comprehend Languages
| RAPsi
| 9
| Confound *
| Telep
| 15/r
| Telepathy/ESP/etc. on you give false set of thoughts
| RAPsi
|
10
| Control
| Telep
| 30/r
| Control target's P actions (save); Caster cannot use M actions
| RAPsi
| 11
| Crush
| TK
| 10
| Crush an item (item save vs. crushing blow)
| RAPsi
| 12
| Detect Invisible Creatures
| Telep
| 15/r
| Detect Life; Detect Invisibility; Detect Dust of Disappearance
| RAPsi
|
13
| Dream Protection
| Somn
| 5/h
| Immune to Somniomancy effects while sleeping
| RAPsi
| 14
| Emotion Write
| Telep
| 9/r
| Change target's emotional state (save)
| RAPsi
| 15
| Enforced Wakefulness
| Somn
| 1/3t
| Target cannot sleep (and does not get natural resets)
| RAPsi
|
16
| Fire Curtain
| Pyro
| 9/r
| Circular wall of fire around caster, 3d6 dmg
| RAPsi
| 17
| Fire Missiles
| Pyro
| 10
| Shoot (CL-2)/2 fire missiles, each does 1d4+1 fire dmg
| RAPsi
| 18
| Freeze
| Pyro
| 13
| Target takes (4+CL/3)d6 cold dmg (save:½)
| RAPsi
|
19
| Ground *
| Pyro
| 8/r
| Immune Lightning, must be touching the ground
| RAPsi
| 20
| Heat Metal
| Pyro
| 11
| Heat Metal
| RAPsi
| 21
| Heat Ray
| Pyro
| 12
| Line, all in area CLd6 heat dmg (save:½), immunity to non-magical heat works
| RAPsi
|
22
| Hold
| Telep
| 5/r
| Hold Monster (save)
| RAPsi
| 23
| Identification
| Somn
| 15
| Identify any x1 item (magic, psi, techonology, etc.)
| RAPsi
| 24
| Impact
| TK
| 12
| (CL+3)d8 telekinetic dmg; one target; no save
| RAPsi
|
25
| Insanity
| Telep
| 16/r
| Target gets Int set to 3; Insanity (save for each)
| RAPsi
| 26
| Know Alignment II *
| Empa
| 17
| Know Alignment, Unknowable Alignment doesn't work, instead gives a save
| RAPsi
| 27
| Locale
| Somn
| 12
| Gives Local Area Knowledge (as per proficiency) in unknown area
| RAPsi
|
28
| Masks *
| Telep
| 20/r
| Immune Telepathy/ESP/etc.
| RAPsi
| 29
| Pain Block
| Telep
| 15/r
| Target heals 50% of damage taken; Take only 50% of damage received
| RAPsi
| 30
| Rapport
| Telep
| 10/r
| Telepathy, can read target's memories
| RAPsi
|
31
| Remote Sensing
| Telep
| 17/r
| Have access to all senses of the target
| RAPsi
| 32
| Remove Fear II
| Empa
| 8
| Remove Fear, target is immune to fear for 1 turn
| RAPsi
| 33
| Shatter
| TK
| 6
| Crush an item (item save vs. crushing blow); only vs. size S or smaller items
| RAPsi
|
34
| Sleeping Automaton
| Somn
| 15
| Control P and V actions on a sleeping target
| RAPsi
| 35
| Static Charge
| Pyro
| 10
| Target takes (2+CL/3)d4 lightning dmg, this effect can be Delayed Blasted
| RAPsi
| 36
| Throw
| TK
| 8
| Throw a small object to deal (CL+4)d6 dmg to a target (don't need to roll to hit)
| RAPsi
|
37
| Ventriloquism *
| Telep
| 18/r
| Ventriloquism
| RAPsi
| 38
| Wall of Fire
| Pyro
| 13
| Wall of Fire, 3d6 dmg
| RAPsi
|
|
[PC5] Psionicist Classes Group
Psi10 Fourth Level Powers (majors)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Agony
| Telep
| 10/r
| -3 Int, -4 Wis, -3 saves, -3 TH, -3 dmg, can't use magic/psi, slow (save each)
| RAPsi
| 2
| Chill
| TK
| w*T/r
| Lower temperature in object; w = ln(weight in lbs.); T = ln(change °F)
| RAPsi
| 3
| Dream Projection
| Somn
| 10
| Can control details of a sleeping target's dream
| RAPsi
|
4
| Dream Reading
| Somn
| 6/r
| Can view the dreams of sleeping target
| RAPsi
| 5
| Dream Suggestion
| Somn
| 18
| Suggestion (CL/2 saves vs.spell)
| RAPsi
| 6
| Energy Armor *
| Pyro
| 7/r
| AT +10 source, destroy any weapon that strikes you (save vs. lightning)
| RAPsi
|
7
| Fire Stream
| Pyro
| 18/r
| Choose 1 target within 120' per segment, it takes 6d6 fire dmg (save:½)
| RAPsi
| 8
| Forerunners
| Somn
| 16
| Precognition (caster is sleeping this segment)
| RAPsi
| 9
| Friends *
| Empa
| 15
| Set Chr 19 for CL/3 turns
| RAPsi
|
10
| Heat II
| TK
| w*T/r
| Raise temperature in object; w = ln(weight in lbs.); T = ln(change °F)
| RAPsi
| 11
| Kinetic Wall
| TK
| 8/r
| Immobile wall that blocks missile and melee weapons; must spend 1V to pass
| RAPsi
| 12
| Masquerade
| Empa
| 1/h
| Caster has the mind-set and thought patterns of another
| RAPsi
|
13
| Memory Read
| Telep
| 8/r
| Read memories of target
| RAPsi
| 14
| Memory Protection *
| Telep
| 5/r
| Immune to Memory stealing, mind reading, Capital E Extract
| RAPsi
| 15
| Mental Erasure
| Telep
| 30
| Forget (save at -5-CL/3)
| RAPsi
|
16
| Mental Guard
| Somn
| 12/h
| Imm. Charm,Confusion,Fear,Feeblemind,Possession,Soul Trap,Suggestion
| RAPsi
| 17
| Nightmare
| Somn
| 18
| Target does not gain next natural reset, takes 1d10 dmg (save vs. spell)
| RAPsi
| 18
| Power Shift *
| Telep
| 1/d
| Your psionic powers appear to be a different form of energy (magic, innate, etc.) to Detection effects
| DM
|
19
| Scare
| Empa
| 15
| Fear 1d3+CL/2 r, target must save every round (even if made previous saves)
| RAPsi
| 20
| Sensitivity to Psychic Imp.
| Empa
| 20
| Sensitivity to Psychic Impressions
| RAPsi
| 21
| Sleep of Healing
| Somn
| 21
| Target sleeps this segment, cure CL/2 hp, disease, blind, feeblemind, insanity
| RAPsi
|
22
| Slow
| TK
| 3/r
| Slow; -1P action (save for each)
| RAPsi
| 23
| Stasis *
| Somn
| 18
| Feign Death (can be used on willing others)
| RAPsi
| 24
| Static Discharge
| Pyro
| 35
| All in caster's group (except caster) take (10+CL/3)d6 lightning dmg (save:½)
| RAPsi
|
25
| Waking Nightmare *
| Somn
| 5/r
| Target is immune to emotion changes and hallucinations
| RAPsi
| 26
| Walking Sleep
| Somn
| 10/h
| Target is fully aware and can use Z and V actions while asleep
| RAPsi
|
|
[PC5] Psionicist Classes Group
Psi10 Fifth Level Powers (grands)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Charm Person
| Empa
| 15
| Charm Person (make CL saves)
| RAPsi
| 2
| Cleave *
| TK
| N/r
| Mental weapon: Use 1M to get #Att=2, dmg=1dN, considered +N/5 wpn
| RAPsi
| 3
| Dream of Communion
| Somn
| 30
| Contact other Plane (caster is sleeping this segment)
| RAPsi
|
4
| Dream Quest
| Somn
| 30
| Quest/Geas (save vs. spell)
| RAPsi
| 5
| Dream Travel
| Somn
| 50
| Teleport (same plane) (caster is sleeping this segment)
| RAPsi
| 6
| Fire Blast
| Pyro
| 26
| One group takes (8+CL/5)d6 fire dmg (save:½)
| RAPsi
|
7
| Fire Strands
| Pyro
| 22
| Web spell, everyone within takes Xd6 dmg /r, X is # sizes larger than size T
| RAPsi
| 8
| Fly *
| TK
| S/r
| Fly at S*3"
| RAPsi
| 9
| Hypnotism
| Empa
| 20
| Hypnosis (make CL saves)
| RAPsi
|
10
| Kinetic Dome
| TK
| 10/r
| Kinetic Wall (see above) but is a hemisphere
| RAPsi
| 11
| Lightning Bolt
| Pyro
| 24
| Lightning Bolt, CLd6 dmg (save:½)
| RAPsi
| 12
| Madness
| Somn
| 35
| Nightmare (see above); Target gains 1 insanity (save vs. spell)
| RAPsi
|
13
| Memory Write
| Telep
| 65
| Change a memory in a target (save)
| RAPsi
| 14
| Mind Block
| Telep
| 17/h
| Can't be mentally targetted; auto make Will/Mental saves; can't be scryed
| RAPsi
| 15
| Mindreave
| Telep
| 70
| Target gets Int set to 3; Insanity; lose all spells; lose all PSPs (save for each)
| RAPsi
|
16
| Object Reading
| Empa
| 35
| Object Reading
| RAPsi
| 17
| Plane Shift
| Somn
| 55
| Plane Shift (caster is sleeping this segment)
| RAPsi
| 18
| Prescient Dream
| Somn
| 62
| Precognition about a person or item, more exact information than Forerunners
| RAPsi
|
19
| Resistance Shift *
| Empa
| 1/d
| Your psionic powers are resisted using a different resistance (MR, IR, etc., but not anti's or GR/XR)
| DM
| 20
| Sleep Guard
| Somn
| 15
| Contigency Awaken, wake up and do a Psi10 power (chosen ahead of time)
| RAPsi
| 21
| Suggestion
| Empa
| 17
| Suggestion (make CL saves)
| RAPsi
|
22
| Transportation
| Somn
| 50+15P
| Teleport (same plane) (P=# of people) (all in the effect are sleeping this seg.)
| RAPsi
|
|
[PC5] Psionicist Classes Group
Psi10 Sixth Level Powers (grands)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Animate Fire
| Pyro
| 15/r
| Turn fire into 2^(X+1) HD fire elemental, where X is the # sizes beyond size T
| RAPsi
| 2
| Astral Dreaming
| Somn
| 55+15P
| Astral spell (P=# of people) (all in the effect are sleeping this segment)
| RAPsi
| 3
| Compress
| TK
| 10/r
| Target gets -1 size (max weight affected = 2^CL pounds)
| RAPsi
|
4
| Disintegrate
| TK
| 15
| Disintegrate (save)
| RAPsi
| 5
| Dream of Death
| Somn
| 55
| Death Spell 5d20 HD (save vs. Death Magic), sleeping targets get no save
| RAPsi
| 6
| Energy Quench
| Pyro
| 40
| Death Spell 4d20 HD (save vs. Death Magic), works on undead and golems
| RAPsi
|
7
| Enlarge
| TK
| 10/r
| Target gets +1 size (max weight affected = 2^CL pounds)
| RAPsi
| 8
| Group Mind *
| Telep
| 15/r
| Group has each other's proficiencies, feats, kits, memories, thoughts
| RAPsi
| 9
| Mind Quench
| Telep
| 51
| Death Spell 3d20 HD (save vs. Death Magic), creatures w/ Int 1-8 get no save
| RAPsi
|
10
| Mindwipe
| Telep
| 65
| Wipe all memories in target (save)
| RAPsi
| 11
| Sleeping Wish
| Somn
| 60
| Duplicate a SL 1-5 Psi10 power (caster is sleeping this segment)
| RAPsi
| 12
| Summon Fire Elemental
| Pyro
| 40+5/r
| Summons a 12 HD Fire Elemental, or gain control of someone's Fire Ele.
| RAPsi
|
13
| Telempathic Projection
| Empa
| 21
| All others around you can sense your thoughts, feelings, emotions
| RAPsi
| 14
| Telepathy
| Empa
| 10/r
| Telepathy (across planes)
| RAPsi
| 15
| Trigger
| Telep
| 70
| Delayed Blast Mind Quench, only 1 target, will go off on a set condition
| RAPsi
|
|
[PC5] Psionicist Classes Group
Psi10 Seventh Level Powers (grands)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Chain Contingency
| Somn
| 70
| Chain Contingency for Psi10 powers
| DM
| 2
| Improved Sleep
| Somn
| 70
| Sleep a group (no save, CR to resist)
| DM
| 3
| Magnify Fire *
| Pyro
| 35
| xCL dmg to a fire effect being cast
| DM
|
4
| Remove Charm
| Empa
| 35
| Remove Charm,Suggestion,Domination,Control Actions,Magic Jar,Geas,Quest
| DM
| 5
| Spirit Chameleon
| Telep
| 70
| +1 permanent Int, Wis, or Chr (max=LVL*2)
| DM
| 6
| Super Push
| TK
| 35
| Target takes CL*20' falling damage
| DM
|
|
Psi10 Eighth Level Powers (supers)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Automaton II
| Telep
| 40
| Control all actions (save)
| DM
| 2
| Falsename *
| Telep
| 80
| You give off a false Truename (it's someone else's)
| DM
| 3
| Fire Protection *
| Pyro
| 80
| Immune any element with a fire component
| DM
|
4
| Improved Rest
| Somn
| 80
| Get 2 resets per reset
| DM
| 5
| Mass Impact
| TK
| 40
| (CL+4)d10 TK dmg to a group (no save)
| DM
| 6
| Predict and Counter *
| Empa
| 40
| Predict what someone is about to do, can counter it
| DM
|
|
Psi10 Ninth Level Powers (supers)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Fire Armor *
| Pyro
| 90
| AT +CL*5 source; Disintegration shield (100% dmg back)
| DM
| 2
| Mass Agony
| Telep
| 45
| Group takes CL Int and Wis dmg (no save)
| DM
| 3
| Mass Suggestion
| Somn
| 45
| Group is Suggested (CL saves to avoid)
| DM
|
4
| Megaslow *
| TK
| 45
| Target loses next CL P actions (save for each)
| DM
| 5
| Static Blast
| Pyro
| 90
| (11+CL)d8 Electricity dmg to a group (no save)
| DM
| 6
| True Friends *
| Empa
| 90
| Mirage Arcana that you are the monster's friends
| DM
|
|
Psi10 Tenth Level Powers (supers)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Annihilate
| TK
| 100
| Target is Annihilated (save)
| DM
| 2
| Between
| Somn
| 100
| Between (teleport across planes ignoring defenses)
| DM
| 3
| Cleaver *
| TK
| 50
| Mental weapon; #Att=CL; dmg=1dCL
| DM
|
4
| Fire Prison
| Pyro
| 50
| Imprisonment; Takes 1 vile dmg /s (no resistance)
| DM
| 5
| Irresistable Charm
| Empa
| 100
| Charm (no save, CR to resist)
| DM
| 6
| Mindrape
| Telep
| 50
| Capital E Extract; Set Int 2 (no save)
| DM
|
|
[PC5] Psionicist Classes Group
Generic Psionicist
Overall Level
| KXP
|
1
| 0
| 2
| 2.5
| 3
| 5
|
4
| 10
| 5
| 15
| 6
| 25
|
7
| 50
| 8
| 75
| 9
| 100
|
10
| 125
| 11
| 150
| 12
| 300
|
13
| 450
| 14
| 750
| 15
| 1000
|
16
| 1300
| 17
| 1600
| 18
| 2000
|
19
| 2500
| 20
| 3000
| 21
| 3500
|
22
| 4000
| 23
| 4500
| 24
| 5000
|
25
| 5500
| 26
| 6000
| 27
| 6500
|
28
| 7000
| 29
| 7500
| 30
| 8000
|
31
| 8500
| 32
| 9000
| 33
| 9500
|
34
| 10000
| 35
| 10500
| 36
| 11000
|
|
ML
| Psi(any1) mMG S
| KXP
|
1
| 1-- -
| 0
| 2
| 2-- -
| 1.25
| 3
| 3-- -
| 2.5
|
4
| 4-- -
| 5
| 5
| 41- -
| 7.5
| 6
| 51- -
| 12.5
|
7
| 52- -
| 25
| 8
| 62- -
| 37.5
| 9
| 63- -
| 50
|
10
| 73- -
| 62.5
| 11
| 74- -
| 75
| 12
| 741 -
| 150
|
13
| 841 -
| 225
| 14
| 851 -
| 375
| 15
| 852 -
| 500
|
16
| 952 -
| 650
| 17
| 962 -
| 800
| 18
| A62 1
| 1000
|
19
| A72 1
| 1250
| 20
| A73 1
| 1500
| 21
| B83 2
| 1750
|
22
| C84 2
| 2000
| 23
| D94 2
| 2250
| 24
| E95 3
| 2500
|
25
| FA5 3
| 2750
| 26
| GA6 3
| 3000
| 27
| HB6 4
| 3250
|
28
| IB7 4
| 3500
| 29
| JC7 4
| 3750
| 30
| KC8 5
| 4000
|
31
| LD8 5
| 4250
| 32
| MD9 5
| 4500
| 33
| NE9 6
| 4750
|
34
| OEA 6
| 5000
| 35
| PFA 6
| 5250
| 36
| QFB 7
| 5500
|
|
CL
| KXP
|
1
| 0
| 2
| 1
| 3
| 2
|
4
| 4
| 5
| 6
| 6
| 10
|
7
| 20
| 8
| 30
| 9
| 40
|
10
| 50
| 11
| 60
| 12
| 120
|
13
| 180
| 14
| 300
| 15
| 400
|
16
| 520
| 17
| 640
| 18
| 800
|
19
| 1000
| 20
| 1200
| 21
| 1400
|
22
| 1600
| 23
| 1800
| 24
| 2000
|
25
| 2200
| 26
| 2400
| 27
| 2600
|
28
| 2800
| 29
| 3000
| 30
| 3200
|
31
| 3400
| 32
| 3600
| 33
| 3800
|
34
| 4000
| 35
| 4200
| 36
| 4400
|
|
Stat Pts
| KXP
|
1
| 0
| 2
| 0.5
| 3
| 1
|
4
| 2
| 5
| 3
| 6
| 5
|
7
| 10
| 8
| 15
| 9
| 20
|
10
| 25
| 11
| 30
| 12
| 60
|
13
| 90
| 14
| 150
| 15
| 200
|
16
| 260
| 17
| 320
| 18
| 400
|
19
| 500
| 20
| 600
| 21
| 700
|
22
| 800
| 23
| 900
| 24
| 1000
|
25
| 1100
| 26
| 1200
| 27
| 1300
|
28
| 1400
| 29
| 1500
| 30
| 1600
|
31
| 1700
| 32
| 1800
| 33
| 1900
|
34
| 2000
| 35
| 2100
| 36
| 2200
|
|
[PC5] Psionicist Classes Group
Generic Psionicist (page 2)
|
Lvl
| HD
| TH
| Wpn / NW Prof.
| Saves PD RS PP BW Sp Fo Re Wi
| KXP
|
1
| 1d4
| +0
| 1+0 / 1
| 5 3 8 2 3 1 0 1
| 0
| 2
| 2d4
| +0
| 1+0 / 2
| 5 4 8 2 3 1 0 2
| 0.25
| 3
| 3d4
| +0
| 1+0 / 3
| 6 4 8 3 4 2 0 2
| 0.5
|
4
| 4d4
| +1
| 1+0 / 4
| 6 5 8 3 4 2 1 3
| 1
| 5
| 5d4
| +1
| 1+1 / 5
| 6 5 9 3 4 2 1 3
| 1.5
| 6
| 6d4
| +1
| 1+1 / 6
| 6 6 9 4 5 3 1 4
| 2.5
|
7
| 7d4
| +2
| 1+1 / 7
| 7 6 9 4 5 3 2 4
| 5
| 8
| 8d4
| +2
| 1+1 / 8
| 7 7 9 4 5 4 2 5
| 7.5
| 9
| 9d4
| +2
| 1+1 / 9
| 7 7 10 5 6 4 2 5
| 10
|
10
| 10d4
| +3
| 1+2 / 10
| 7 8 10 5 6 4 3 6
| 12.5
| 11
| 11d4
| +3
| 1+2 / 11
| 8 8 10 5 6 5 3 6
| 15
| 12
| 12d4
| +3
| 1+2 / 12
| 8 9 10 6 7 5 3 7
| 30
|
13
| 13d4
| +4
| 1+2 / 13
| 8 9 11 6 7 6 4 7
| 45
| 14
| 14d4
| +4
| 1+2 / 14
| 8 10 11 6 7 6 4 8
| 75
| 15
| 15d4
| +4
| 1+3 / 15
| 9 10 11 7 8 6 4 8
| 100
|
16
| 16d4
| +5
| 1+3 / 16
| 9 11 11 7 8 7 5 9
| 130
| 17
| 17d4
| +5
| 1+3 / 17
| 9 11 12 7 9 7 5 9
| 160
| 18
| 18d4
| +5
| 1+3 / 18
| 9 12 12 8 9 8 5 10
| 200
|
19
| 19d4
| +6
| 1+3 / 19
| 10 12 12 8 10 8 6 10
| 250
| 20
| 20d4
| +6
| 1+4 / 20
| 10 13 12 8 10 8 6 11
| 300
| 21
| 21d4
| +6
| 1+4 / 21
| 10 13 13 9 11 9 6 11
| 350
|
22
| 22d4
| +7
| 1+4 / 22
| 11 14 13 9 11 9 7 12
| 400
| 23
| 23d4
| +7
| 1+4 / 23
| 11 14 13 9 12 10 7 12
| 450
| 24
| 24d4
| +7
| 1+4 / 24
| 11 14 13 10 12 10 7 13
| 500
|
25
| 25d4
| +8
| 1+5 / 25
| 12 14 14 11 13 10 8 13
| 550
| 26
| 26d4
| +8
| 1+5 / 26
| 13 15 14 12 13 11 8 14
| 600
| 27
| 27d4
| +8
| 1+5 / 27
| 14 15 14 13 14 11 8 14
| 650
|
28
| 28d4
| +9
| 1+5 / 28
| 15 15 15 14 14 12 9 15
| 700
| 29
| 29d4
| +9
| 1+5 / 29
| 15 16 16 15 15 12 9 15
| 750
| 30
| 30d4
| +9
| 1+6 / 30
| 15 16 16 15 15 12 9 16
| 800
|
31
| 31d4
| +10
| 1+6 / 31
| 16 16 16 15 16 13 10 16
| 850
| 32
| 32d4
| +10
| 1+6 / 32
| 16 16 16 15 16 13 10 17
| 900
| 33
| 33d4
| +10
| 1+6 / 33
| 16 16 16 16 16 14 10 17
| 950
|
34
| 34d4
| +11
| 1+6 / 34
| 16 16 16 16 16 14 11 18
| 1000
| 35
| 35d4
| +11
| 1+7 / 35
| 16 16 16 16 16 14 11 18
| 1050
| 36
| 36d4
| +11
| 1+7 / 36
| 16 16 16 16 16 15 11 19
| 1100
|
|
Requisites:
| Chr 9
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 1+level/5
| To Hit Table:
| Wiz
| Save Table:
| Psi
| Reference:
| DM
| Groups:
| Psionicist, Custom
|
|
|
|
Choose any one frequency. Psionic Strength = (Int+Wis+Chr)/3*(Level+9), this is in Psi1 scale.
| You may spend your XP in 8 categories for this class. You may spend XP unevenly (e.g. all towards ML). Note that level 1 in all categories costs 0 XP.
| 50% category: ML
| 40% category: CL
| 20% category: Stat Points *
| 10% categories: Hit Dice **, To Hit *, Proficiencies *, Saves
| * These categories are not cumulative with other classes; you treat this as any other class. For example, if you are level 8 in ML and level 1 in Stat Pts, and level 4 in another (normal) class, you have 4 stat points (your highest level), not 4+1=5. (Using the "highest class" rule, the Generic Wizard class here counts as only level 1 for Stat Pts.)
| ** If multi-classed, you still need to divide by number of classes, even if all this class gives is 1 hit die. Hit Dice listed is the total.
|
| The "Overall Level" is given so you know what level you are for purposes of energy drain and HNCL.
| Note that it costs 150% (2.25 KXP for 2nd level) to actually raise all of these categories at the same time, so this class is less "efficient" than a normal Wizard class.
|
|
[PC5] Psionicist Classes Group
Githyanki Knight
Level
| KXP
| Psi1/2/3/30 mMG SU
|
1
| 0
| 4-- --
| 2
| 10.25
| 5-- --
| 3
| 20.5
| 61- --
|
4
| 31
| 72- --
| 5
| 41.5
| 83- --
| 6
| 52.5
| 94- --
|
7
| 65
| A51 --
| 8
| 107.5
| B61 --
| 9
| 210
| C72 --
|
10
| 312.5
| D82 --
| 11
| 415
| E93 --
| 12
| 530
| FA3 1-
|
13
| 645
| GB4 1-
| 14
| 1075
| HC4 1-
| 15
| 1700
| ID5 2-
|
16
| 2330
| JE5 2-
| 17
| 2960
| KF6 21
| 18
| 3600
| LG6 31
|
19
| 4250
| MH7 31
| 20
| 4900
| NI7 31
| 21
| 5550
| OJ8 42
|
22
| 6200
| PK8 42
| 23
| 6850
| QL9 42
| 24
| 7500
| RM9 52
|
25
| 8150
| SNA 53
| 26
| 8800
| TOA 53
| 27
| 9450
| UPB 63
|
28
| 10100
| VQB 63
| 29
| 10750
| WRC 64
| 30
| 11400
| XSC 74
|
31
| 12050
| YTD 74
| 32
| 12700
| ZUD 74
| 33
| 13350
| ZVE 85
|
34
| 14000
| ZWE 85
| 35
| 14650
| ZXF 85
| 36
| 15300
| ZYF 95
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 3 8 2 3 1 0 1
| +2
| 5 4 8 2 3 1 0 2
| +3
| 6 4 8 3 4 2 0 2
|
+4
| 6 5 8 3 4 2 1 3
| +5
| 6 5 9 3 4 2 1 3
| +6
| 6 6 9 4 5 3 1 4
|
+7
| 7 6 9 4 5 3 2 4
| +8
| 7 7 9 4 5 4 2 5
| +9
| 7 7 10 5 6 4 2 5
|
+10
| 7 8 10 5 6 4 3 6
| +11
| 8 8 10 5 6 5 3 6
| +12
| 8 9 10 6 7 5 3 7
|
+13
| 8 9 11 6 7 6 4 7
| +14
| 8 10 11 6 7 6 4 8
| +15
| 9 10 11 7 8 6 4 8
|
+16
| 9 11 11 7 8 7 5 9
| +17
| 9 11 12 7 9 7 5 9
| +18
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Int 16, Wis 16, Chr 16
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 3+level/4
| To Hit Table:
| Mon
| Save Table:
| Psi
| Reference:
| DM
| Groups:
| Warrior, Psionicist, Monster
|
|
|
|
Gets your choice of Psi1, Psi2, or Psi3. Gets Psi30 in addition.
| See ( [Q1], [Q2], or [Q3] ), and [Q30] for rules and powers.
| PSPs = (Int+Wis+Chr-36)*10 + level*60
| These are in Psi1/Psi2 PSPs. Psi3 and Psi30 powers cost 10 times the listed amount.
| Level 1: Astral Perception and Astral Projection.
| Level 1: Enemies need a +2 weapon to hit you.
| Level 1: Knowledge / Legend Lore (Astral Plane), Navigation (Astral Plane)
| Level 1: All your weapons have LVL half-plusses (if your actual weapon is better, ignore this, this is a minimum amount)
| Level 1: Turn (Command) Undead as if 2 levels lower.
| Level 1: 1M, 1/d: Plane Shift
| Level 3: Knowledge / Legend Lore (Phlogiston), Navigation (Phlogiston)
| Level 5: 1 attack that hits: Coup de grace (slay someone who's down)
| Level 7: Add Psi1, Psi2, or Psi3 to known frequencies for this class.
| Level 9: 1 attack that hits: Capital S Slay (severs silver cord)
| Level 13: Add Psi1, Psi2, or Psi3 to known frequencies for this class. (You have all three now.)
|
|
[PC5] Psionicist Classes Group
Basic Psi1 Information
PSI1 CLASS: Psionic Strength = (Int+Wis+Chr) / 3 * (Level+9)
|
| WILD TALENTS: Psionic Strength = 64 + level + (Int+Wis+Chr-36) * (exceptional+1)
| where "exceptional" is the number of mental stats(Int,Wis,Chr) of 16 or above.
|
| Wild Talent Power Progression:
|
|
| Potential Number of:
| Int+Wis+Chr
| Minor
| Major
| Grand
| Att+Def
|
0-7
| 1
| 0
| 0
| 1
| 8-15
| 2
| 0
| 0
| 2
| 16-23
| 2
| 1
| 0
| 3
|
24-31
| 3
| 1
| 0
| 4
| 32-39
| 4
| 1
| 0
| 5
| 40-47
| 4
| 2
| 0
| 6
|
48-55
| 4
| 2
| 1
| 7
| 56-63
| 5
| 2
| 1
| 8
| 64-71
| 6
| 3
| 1
| 9
|
72-79
| 7
| 3
| 1
| 10
| 80+
| 8
| 4
| 2
| 11
|
|
| It takes 1 nonweapon proficiency slot for a Minor, 3 slots for a Major, and 6 slots for a Grand to obtain 1st level of mastery.
| Thereafter, 1/2 a slot will increase a power's level of mastery by 1.
| Attacks and Defenses cost: A=1, B=0, C=½, D=1½, E=2, U=2½, F=0, G=½ , H=1, I=1½, J=2, X=2½ (in slots).
| Psionicists get the number of powers seen in their progression at no proficiency cost, and their level of mastery is equal to their experience level. They could purchase higher levels of mastery (adding to their level).
|
|
PSIONIC ENCHANTMENTS (spend 1 spell of each level below to get new spell level)
|
|
|
Spell Level, Wizard:
| 0
| 1
| 2
| 3
| 4-8
| 9
| 10
| 11
| 12
| 13
|
Spell Level, Priest:
| 0
| 1
| 2
| 3
| 4-6
| 7
| 8
| 9
| 10
| 11
| Upgrade Cost:
| 400
| 800
| 200
| 150
| 100
| 150
| 200
| 800
| 1800
| 3200
|
|
[PC5] Psionicist Classes Group
Psionic Blast / Ultra Blast
PSIONIC BLAST ATTACK UPON NON-NATURAL-PSIONIC CREATURE (20 attack pts)
|
|
| Save for Range
| Int+Wis
| 10yd
| 20yd
| 30yd
|
0-5
| 20
| 19
| 18
| 6-10
| 18
| 17
| 16
| 11-13
| 16
| 15
| 14
|
14-17
| 14
| 13
| 12
| 18-21
| 12
| 11
| 10
| 22-25
| 10
| 9
| 8
|
26-29
| 8
| 7
| 6
| 30-33
| 6
| 5
| 4
| 34-35
| 4
| 3
| 2
|
36-37
| 2
| 1
| 0
| 38+
| 0
| -1
| -2
|
|
Save Modifiers
| Additions
| Subtractions
|
wizard
| +1
| panicked
| -1
| priest
| +2
| enraged
| -1
| elf
| +2
| confused
| -2
|
Intell. Fort.
| +2
| hopeless
| -3
| mind blank
| +2
| stunned
| -3
| psionicist
| +3
| using psi power
| -4
|
dwarf
| +4
| using ESP
| -5
| halfling
| +4
| asleep
| -6
| helm/telepathy
| +4
| unconscious
| -6
|
Tower/Iron Will
| +6
| feebleminded
| (Int=0-5)
| mind bar
| +6
| insane
| NA
|
|
Int+Wis
| Death
| Coma
| Sleep
| Stun
| Confuse
| Enrage
| Panic
| Feeble
| 2Insanity
| 1Insanity
| 1Insanity
|
0-5
| 01-77
| 78-91
| 92
| 93
| 94
| 95
| 96
| 97
| 98
| 99
| 00
| 6-9
| 01-10
| 11-83
| 84-92
| 93
| 94
| 95
| 96
| 97
| 98
| 99
| 00
| 10-13
| 01
| 02-15
| 16-84
| 85-93
| 94
| 95
| 96
| 97
| 98
| 99
| 00
|
14-17
| 01
| 02
| 03-11
| 12-85
| 86-94
| 95
| 96
| 97
| 98
| 99
| 00
| 18-21
| 01
| 02
| 03
| 04-17
| 18-86
| 87-95
| 96
| 97
| 98
| 99
| 00
| 22-25
| 01
| 02
| 03
| 04
| 05-18
| 19-87
| 88-96
| 97
| 98
| 99
| 00
|
26-29
| 01
| 02
| 03
| 04
| 05
| 06-19
| 20-88
| 89-97
| 98
| 99
| 00
| 30-33
| 01
| 02
| 03
| 04
| 05
| 06
| 07-20
| 21-89
| 90-98
| 99
| 00
| 34-35
| 01
| 02
| 03
| 04
| 05
| 06
| 07
| 08-26
| 27-85
| 86-99
| 00
|
36-37
| 01
| 02
| 03
| 04
| 05
| 06
| 07
| 08
| 09-22
| 23-90
| 91-00
| 38+
| 01
| 02
| 03
| 04
| 05
| 06
| 07
| 08
| 09
| 10-23
| 24-00
| Duration
| -
| 2d6 d
| 5d4 t
| 2d4 t
| 1d4 t
| 2d4 r
| 2d4 r
| perm.
| perm.
| 2d6 w
| 1d4 w
|
|
| ULTRABLAST ATTACK UPON NON-NATURAL-PSIONIC CREATURE (75 or 100 attack pts)
|
|
Int+Wis
| Save
| Death
| Coma
| Stun
| Confuse
| Feeblemind
| 1Insanity
| 2Insanity
| 3Insanity
| 4Insanity
| 5Insanity
|
0
| NA
| -
| -
| -
| -
| -
| -
| -
| -
| -
| -
| 1-5
| 20
| 01-19
| 20-36
| 37-51
| 52-64
| 65-75
| 76-84
| 85-91
| 92-96
| 97-99
| 00
| 6-10
| 19
| 01-16
| 17-34
| 35-50
| 51-63
| 64-74
| 75-83
| 84-90
| 91-95
| 96-98
| 99-00
|
11-15
| 18
| 01-12
| 13-26
| 27-43
| 44-57
| 58-69
| 70-79
| 80-87
| 88-93
| 94-97
| 98-00
| 16-20
| 17
| 01-09
| 10-20
| 21-34
| 35-50
| 51-64
| 65-75
| 76-84
| 85-91
| 92-96
| 97-00
| 21-25
| 16
| 01-07
| 08-16
| 17-27
| 28-40
| 41-55
| 56-68
| 69-79
| 80-88
| 89-95
| 96-00
|
26-30
| 15
| 01-05
| 06-12
| 13-21
| 22-32
| 33-45
| 46-60
| 61-73
| 74-84
| 85-93
| 94-00
| 31-35
| 14
| 01-04
| 05-09
| 10-16
| 17-25
| 26-36
| 37-50
| 51-66
| 67-80
| 81-91
| 92-00
| 36-40
| 13
| 01-03
| 04-07
| 08-13
| 14-21
| 22-31
| 32-43
| 44-57
| 58-74
| 75-88
| 89-00
|
41-45
| 12
| 01-02
| 03-05
| 06-10
| 11-17
| 18-26
| 27-37
| 38-50
| 51-66
| 67-84
| 85-00
| 46+
| 11
| 01
| 02-04
| 05-09
| 10-16
| 17-25
| 26-36
| 37-49
| 50-64
| 65-81
| 82-00
| Dur.
| -
| -
| 2d4 d
| 10d6r
| 6d6 r
| Perm.
| Perm.
| Perm.
| Perm.
| Perm.
| Perm.
|
|
[PC5] Psionicist Classes Group
Psi1 Minor Powers
MINOR POWERS
| Cost
| Notes
|
Animal Telepathy
| 1/r
| 1=mamm,5=bird,6=rept,8=fish,10=spider,14=plant
| Antipathy-Sympathy
| 35/h
| Antipathy-Sympathy (as spell)
| Automaton
| 10/r
| Animate Object (as spell)
|
Body Equilibrium
| 1/r
| Water Walking, Feather Fall, Lessen Weight
| Body Weaponry
| 1/r
| +level AC, +level unarmed damage
| Cell Adjustment
| 1/hp
| Max.# hp = level*5, Cure Disease=20/70
|
Clairaudience
| 5/r
| 30'range per level
| Clairvoyance
| 5/r
| 20'range per level
| Command
| 5
| Command (as spell)
|
Detect Danger
| 1/r
| 10+10*level% direction, 5+5*level% distance
| Detection of Good/Evil
| 2/r
| 20+10*level% exact alignment, 10*level% objects
| Detection of Life
| 4/r
| Gives dir.,dist.,size class (30'range per level)
|
Detection of Magic
| 3/r
| Gives type, school/sphere, and approx. level
| Domination
| 5+HD/r
| Save; Psionic gets control of all actions
| Empathic Control
| 1/HD
| Save-3; Emotion (as spell); no limit to HD
|
Empathy
| 3
| Gives basic emotions of all in 10'wide path
| ESP
| 2/r
| ESP (as spell)
| Expansion
| 5/r
| Max.Press=Str of level+12, +level dmg, +level'
|
Hypnosis
| 1/HD
| Level>10 or Int16=save; Max.HD=ä(level)
| Invisibility
| 3/t
| Mental Invisibility, affects ä(level) in HD
| Levitation
| 3/t
| Levitate (as spell)
|
Lights
| 1/t
| Faerie Fire, Dancing Lights, Light
| Locate
| 5/t
| Locate object, person, or type of creature
| Memory Protection
| 1/d
| Immune to Forget,Feeblemind,Incantatrix effects
|
Microkinesis
| 1/s
| Telekinesis on a small object (max wt = level lbs.)
| Mind Over Body
| 5/d
| No need for food,water,sleep for 2*level days
| Molecular Agitation
| 1/r
| 1 dmg 1st r, 2 dmg 2nd r, etc. (max.dmg=level)
|
Movement Acceleration
| 10/r
| +1V Action
| Object Reading
| 1/r
| Detects psychic impressions left on an object
| Postcognition
| 1/fact
| Can see into past, double chances of Precog.
|
Precognition
| 1/fact
| Int+Wis+level*level-factor% chance correct
| Psionic Trigger
| 10/d
| Contingency for 1 psi power (still need points)
| Rapport
| 5/r
| 1=Share Memories, 3=Detect Lie, 4=Mind Scan
|
Reduction
| 2/t
| -level' until 1', then halve size each time
| Sense
| 5/t
| See in darkness/fog, Hear in silenced/loud room
| Spirit Speak
| 10/r
| Speak with Dead (as spell)
|
Suspend Animation
| 6
| Ceases life functions for max of (level) weeks
| Sens. to Psychic Imp.
| 1/r
| Gives freq., type, and field of all psi in area
| Tap Psionic Link
| 7/r
| Can listen into Psi Link if within 30*level'
|
Telekinetic Barrier
| 5N /t
| Take -N dmg per physical attack (max N = level)
| Telekinetic Blade
| 5/r
| Base damage CLdCL, considered +CL/3 weapon, mental weapon
| Telep. Ventriloquism
| 1/'
| Save-3; Target actually says desired phrase
|
Tongues
| 20+6/r
| Tongues (as spell); 1 language/level
|
|
[PC5] Psionicist Classes Group
Psi1 Major Powers
MAJOR POWERS
| Cost
| Notes
|
Astral Projection
| 10
| Astral Spell (as spell)
| Aura Alteration
| 10/F/h
| F=#AL places moved, Remove Curse,Geas,Quest=8*SL
| Aura Reading
| 3
| Detect alignment, classes, skills, exact hp
|
Body Control
| 2/t
| Water Breathing, Resist environment 1 HD/level
| Cellular Restoration
| 8
| Reattaches severed limb, fixes damaged organ
| Controlled Blinking
| 5/r
| Blink 10'/level each round (no action after 1st)
|
Deflection
| 1/% /h
| Energy (non-Physical) Reflection, max=level*10%
| Dimension Door
| 10
| Dimension Door (as spell); 90'/level
| Dimension Walk
| 1/t
| Cover 30 miles in (40-level) minutes
|
Dispel Exhaustion
| 14
| Mental Surgery (1) but all in psi link affected
| Energy Control
| 1/HD
| Max.=level in HD damage, must be energy attack
| Energy Dissipation
| 20
| Take half damage from an energy attack
|
Etherealness
| 6/t
| Caster+50*level lbs. in Ethereal Plane
| Flying
| 9/t
| Fly (as spell)
| Foresight
| 18
| Foresight (as spell)
|
Geas
| 40
| Geas (as spell)
| Improved Cell Adj.
| 1/hp
| Cell Adj. but range=10'*level, Max.hp=10*level/r
| Improved Invisibility
| 9/t
| Invisibility but can attack and remain Invis.
|
Magic Jar
| 20
| Magic Jar (as spell), save penalty -1/level
| Mass Domination
| 10+HD
| Save-4; Max.=5 creatures of level HD
| Mental Surgery
| 10*lvl
| 1=Dispel Exhaustion,5=Feeblemind,6=Cure Insanity
|
Mind Bar
| 5/d
| Immune to Ench/Cha,Magic Jar,Domination,Invis.
| Molecular Manipulation
| 50
| Makes object weak: 1=cord,5=chain,7=wood,9=metal
| Molecular Rearrangement
| 10/lb.
| 1=soft,4=brass,7=bronze,10=steel,13=Mithril
|
Pass-Way
| 20/'
| Can pass through any material or Wall spell (no harm)
| Paralysis Bolt
| 15+HD
| Save-6; 1 creature, Max.HD=2*level
| Physical Acceleration
| 20/r
| +1P Action
|
Probability Travel
| 10/P
| P=#planes removed, fail=21-level%
| Psionic Cage
| 50
| Reverse Wards (no one can leave)
| Shape Alteration
| 3+W
| W=weight/1000, Polymorph Self (as spell)
|
Standing Concentration
| 5/d
| Can convert 1P+1V Action to 1M if desired each r
| Submit Illusion
| 12/t
| Submit a Spectral Force to subject's mind
| Telekinesis
| 3/r
| Max.Weight=3*sum(level), accel. 2"/r move rate
|
Telempathic Projection
| 6
| Empathy, but can send an emotion
| Telepathy
| 1/r
| Operates up to 186,000 miles away on same plane
| Telepathic Projection
| 1/r+HD
| Suggestion, Possession=2*Int+Wis+Chr points
|
Teleportation
| 20+1/%
| Teleport (as spell), can adjust roll by 1%/point
| Transmutation
| 10
| One effect in next turn can be changed to another element
| True Sensory Input
| 4/r
| True Seeing (as spell), but all 5 senses
|
Wards
| 50
| Pro.Evil&Scrying, no one can enter, break=150pts
| X-ray Vision
| 15/r
| As per ring of X-ray vision
|
|
[PC5] Psionicist Classes Group
Psi1 Grand Powers
GRAND POWERS
| Cost
| Notes
|
Amplification
| 10*#cr
| Save; Sleep d6+3 hr, Gain (Int+Wis+Chr)*2 points
| Amplify Power
| 10N
| +N to CL (or) +N*10% effect to next Psi1 power (max N=CL)
| Death Stare
| 75
| Save-6; Death; Stun 2d4r if over 2*level HD
|
Energy Cancel
| 3/HD
| As Energy Control but removes entire area effect
| Energy Jar
| 15/HD
| As Energy Control, can throw affect yourself once for 1M
| Endowment
| 100
| Gain psionics, one row lower on table above
|
God Voice Ventrilo.
| 25/r
| Loud "god voice", deafness (save), suggestion (save)
| Grand Domination
| 3*HD/r
| Save at penalty equal to level; no HD limit
| Interdimensional Space
| 40+1/h
| Rope Trick (as spell); duration limit=1h/level
|
Limited Wish
| 320
| Limited Wish (as spell)
| Mental Acceleration
| 30/r
| +1M Action (can be used for anything)
| Power Transfer
| 100*T
| T:Minor=1,Major=2,Grand=3, Object=½*Caster Psi
|
Preservation
| 50
| 1=Preserve,2=Trap Soul,5=Permanency,7=Stasis
| Psionic Acceleration
| 20/r
| +1M Action (must be used on natural psionics)
| Psionic Amplification
| 8*Mult
| Multiplies a power; Max.=level/4+1
|
Psionic Disruption
| 40/r
| No psi powers (any freq.) can be used in 50'r
| Restoration
| 60
| Restoration, Restores Items, Stops dual-nature
| Severance
| 20*SL
| Save; stops use of any 1 ability in creature
|
Shade
| 100
| Creates a ghost/shade of person who died here, half powers
| Suppression
| 3/r
| Cannot use or be affected by psionics, all psi effects drop
|
|
[PC5] Psionicist Classes Group
Psi1 Super Powers
SUPER POWERS
| Cost
| Notes
|
Cellular Heal/Harm
| X
| up to X targets: Heal or Harm X% of max hp
| Counterspell
| 40*SL
| [0 action to use] Counters a Magic/Psi/Innate
| Energy Dampen
| 1/HD/d
| Permanent Energy Cancel on self or 100'cu area
|
Full Acceleration
| 50/r
| +1 Full Action /r
| Hero Element
| 700
| Casts any one 1st level Hero spell
| Legend Element
| 400
| Casts any one 1st level Legend spell
|
Mental Deceleration
| 100*N
| Target loses next N mental actions (no save)
| No Resistance
| 400
| 1 target: Lowers Class VI,PsiR,Defense X for 1t
| Opposing Acceleration
| 60/r
| +1 Opposing Action /r
|
Physical Deceleration
| 50*N
| Target loses next N physical actions (no save)
| Quick Mental Accel.
| 60/r
| +1 QM Action /r
| Rapid Fire
| 80/r
| x2 number of Psi1 attacks/r, stacks with itself
|
Shotokan Spirit
| 60/r
| Know and can use all Psi0 minor/major/grand powers
| Sinanju Spirit
| 60/r
| Know and can use all Martial Arts powers
| Super Domination
| 10*HD
| Dominate one target (no save, no PsiR, no Wis)
|
Telekinetic Crush
| X
| 1 target: X*X*X telekinetic damage (no save)
| Versatility
| 1000
| Permanent: +1 max. # of classes or # psi.freq.
| Wish
| 480
| Wish (as spell), or any Psi2 Dev/Sci/High Sci
|
|
[PC5] Psionicist Classes Group
Psionic vs. Psionic in Mental Combat
Attack Strength
| Attack #.Mode
| F.Mind Blank=1
| G.Thought Shield=2
| H.Mental Barrier=3
| I.Intellect Fortress=8
| J.Tower of Iron Will=10
|
1- 25
| A.Psionic Blast=20
| 3
| 7
| 4
| 1
| 0
| B.Mind Thrust=4
| 12
| 4
| 0
| 0
| 1
| C.Ego Whip=7
| 8
| 3
| 0
| 0
| 0
| D.Id Insinuation=10
| 1
| 6
| 8
| 1
| 1
| E.Psychic Crush=14
| 2%
| 0%
| 0%
| 0%
| 0%
| U.Ultrablast=75/100
| 6
| 10
| 8
| 4
| 2
|
26- 50
| A.Psionic Blast=20
| 6
| 9
| 6
| 2
| 0
| B.Mind Thrust=4
| 15
| 6
| 1
| 0
| 2
| C.Ego Whip=7
| 12
| 4
| 0
| 0
| 0
| D.Id Insinuation=10
| 2
| 8
| 10
| 3
| 3
| E.Psychic Crush=14
| 5%
| 2%
| 1%
| 0%
| 0%
| U.Ultrablast=75/100
| 12
| 19
| 15
| 8
| 3
|
51- 75
| A.Psionic Blast=20
| 10
| 12
| 9
| 4
| 1
| B.Mind Thrust=4
| 18
| 9
| 2
| 2
| 3
| C.Ego Whip=7
| 17
| 6
| 1
| 1
| 1
| D.Id Insinuation=10
| 4
| 11
| 13
| 7
| 6
| E.Psychic Crush=14
| 9%
| 4%
| 2%
| 1%
| 0%
| U.Ultrablast=75/100
| 18
| 27
| 21
| 12
| 5
|
76-100
| A.Psionic Blast=20
| 15
| 16
| 13
| 7
| 2
| B.Mind Thrust=4
| 22
| 13
| 5
| 4
| 5
| C.Ego Whip=7
| 23
| 9
| 3
| 2
| 3
| D.Id Insinuation=10
| 7
| 15
| 17
| 12
| 10
| E.Psychic Crush=14
| 14%
| 7%
| 5%
| 3%
| 2%
| U.Ultrablast=75/100
| 24
| 34
| 26
| 16
| 8
|
101-125
| A.Psionic Blast=20
| 21
| 21
| 18
| 11
| 4
| B.Mind Thrust=4
| 26
| 18
| 9
| 7
| 8
| C.Ego Whip=7
| 30
| 13
| 6
| 4
| 6
| D.Id Insinuation=10
| 11
| 20
| 22
| 18
| 15
| E.Psychic Crush=14
| 20%
| 11%
| 9%
| 6%
| 4%
| U.Ultrablast=75/100
| 30
| 40
| 30
| 20
| 12
|
126-150
| A.Psionic Blast=20
| 28
| 27
| 18
| 16
| 7
| B.Mind Thrust=4
| 30
| 24
| 9
| 11
| 12
| C.Ego Whip=7
| 38
| 18
| 6
| 7
| 10
| D.Id Insinuation=10
| 16
| 26
| 22
| 25
| 21
| E.Psychic Crush=14
| 27%
| 16%
| 9%
| 10%
| 7%
| U.Ultrablast=75/100
| 36
| 45
| 33
| 24
| 18
|
151-175
| A.Psionic Blast=20
| 36
| 34
| 31
| 22
| 11
| B.Mind Thrust=4
| 34
| 31
| 25
| 15
| 17
| C.Ego Whip=7
| 47
| 24
| 15
| 11
| 15
| D.Id Insinuation=10
| 22
| 33
| 35
| 33
| 28
| E.Psychic Crush=14
| 35%
| 22%
| 20%
| 15%
| 11%
| U.Ultrablast=75/100
| 42
| 50
| 36
| 28
| 24
|
|
| OTHER ATTACK & DEFENSE MODES
|
| Attack Mode T (Psionic Touch): As per attack mode A, but range touch, affects only one target, and there is no saving throw.
| Attack Mode V (SuperBlast): This attack theoretically should exist based on its existence in Psi2. It would cost 250 attack points and have the same effect that it has in Psi2.
| Defense Mode X (UltraShield): Costs 20 defense points per round to use; you cannot attack or be attacked psionically in any frequency.
|
|
[PC5] Psionicist Classes Group
Psionic Attack Upon Defenseless Psionic
Attack Strength
| Attack #.Mode
| Defender's Original Psionic Strength
| 10-59
| 60-109
| 110-159
| 160-209
| 210-259
| 260-309
| 310+
|
1- 25
| A.Psionic Blast=20
| D
| C
| C
| 15
| 10
| 5
| 5
| B.Mind Thrust=4
| W
| W
| 40
| 35
| 30
| 25
| 20
| C.Ego Whip=7
| 30
| 25
| 20
| 15
| 10
| 5
| 5
| D.Id Insinuation=10
| 40
| 35
| 30
| 25
| 20
| 15
| 10
| E.Psychic Crush=14
| 72%
| 60%
| 50%
| 40%
| 30%
| 20%
| 10%
| U.Ultrablast=75/100
| S
| P
| W
| 40
| 30
| 20
| 10
|
26- 50
| A.Psionic Blast=20
| S
| D
| C
| C
| 15
| 10
| 5
| B.Mind Thrust=4
| W
| W
| W
| 40
| 35
| 30
| 25
| C.Ego Whip=7
| 35
| 30
| 25
| 20
| 15
| 10
| 5
| D.Id Insinuation=10
| R
| 40
| 35
| 30
| 25
| 20
| 15
| E.Psychic Crush=14
| 75%
| 62%
| 52%
| 42%
| 32%
| 22%
| 12%
| U.Ultrablast=75/100
| I
| S
| P
| W
| 40
| 30
| 20
|
51- 75
| A.Psionic Blast=20
| W
| S
| D
| C
| C
| 15
| 10
| B.Mind Thrust=4
| P
| W
| W
| W
| 40
| 35
| 30
| C.Ego Whip=7
| 40
| 35
| 30
| 25
| 20
| 15
| 10
| D.Id Insinuation=10
| R
| R
| 40
| 35
| 30
| 25
| 20
| E.Psychic Crush=14
| 79%
| 65%
| 55%
| 45%
| 35%
| 25%
| 15%
| U.Ultrablast=75/100
| K
| I
| S
| P
| W
| 40
| 30
|
76-100
| A.Psionic Blast=20
| P
| W
| S
| D
| C
| C
| 15
| B.Mind Thrust=4
| P
| P
| W
| W
| W
| 40
| 35
| C.Ego Whip=7
| P
| 40
| 35
| 30
| 25
| 20
| 15
| D.Id Insinuation=10
| R
| R
| R
| 40
| 35
| 30
| 25
| E.Psychic Crush=14
| 84%
| 69%
| 59%
| 49%
| 39%
| 29%
| 19%
| U.Ultrablast=75/100
| K
| K
| I
| S
| P
| W
| 40
|
101-125
| A.Psionic Blast=20
| K
| P
| W
| S
| D
| C
| C
| B.Mind Thrust=4
| P
| P
| P
| W
| W
| W
| 40
| C.Ego Whip=7
| I
| P
| 40
| 35
| 30
| 25
| 20
| D.Id Insinuation=10
| R
| R
| R
| R
| 40
| 35
| 30
| E.Psychic Crush=14
| 90%
| 74%
| 64%
| 54%
| 44%
| 34%
| 24%
| U.Ultrablast=75/100
| K
| K
| K
| I
| S
| P
| W
|
126-150
| A.Psionic Blast=20
| K
| K
| P
| W
| S
| D
| C
| B.Mind Thrust=4
| P
| P
| P
| P
| W
| W
| W
| C.Ego Whip=7
| I
| I
| P
| 40
| 35
| 30
| 25
| D.Id Insinuation=10
| R
| R
| R
| R
| R
| 40
| 35
| E.Psychic Crush=14
| 97%
| 80%
| 70%
| 60%
| 50%
| 40%
| 30%
| U.Ultrablast=75/100
| K
| K
| K
| K
| I
| S
| P
|
151-175
| A.Psionic Blast=20
| K
| K
| K
| P
| W
| S
| D
| B.Mind Thrust=4
| K
| P
| P
| P
| P
| W
| W
| C.Ego Whip=7
| I
| I
| I
| P
| 40
| 35
| 30
| D.Id Insinuation=10
| R
| R
| R
| R
| R
| R
| 40
| E.Psychic Crush=14
| 99%
| 87%
| 77%
| 67%
| 57%
| 47%
| 37%
| U.Ultrablast=75/100
| K
| K
| K
| K
| K
| I
| S
|
|
Code
| Effect
|
#
| Psionic attack points lost, beyond 0 attack pts = hp dmg
| C
| Confused for 2d4 rounds
| D
| Dazed for 1d4 turns, no psionic or other mental activity
|
I
| Idiocy, Int = 1d4, psionic ability lost, curable with Heal spell
| K
| Killed
| P
| Permanent loss of one random Psi1 power, and Dazed as above
|
R
| Robot, mind under control of attacker, save can be made every 2d4 weeks
| S
| Sleeping in coma for 1d4 weeks
| W
| Wounded, One random Psi1 power lost for 2d4 weeks
|
| If the subject is immune to the effect (or the effect is redundant/meaningless), treat letters as a "40" instead
|
|
[PC5] Psionicist Classes Group
Basic Psi2 Information
Psi2 Psionicists:
| PSPs = Wis*2+Int+Con-40+(Wis-5)*(level-1)
|
| Wild Talents:
| PSPs = Int+Wis+Con+4*level
|
|
Wild Talents
| Potential Number of:
| Int+Wis+Con
| Devotions (Minors)
| Sciences (Majors)
| High Sci (Grands)
| Att+Def
|
0-14
| 1
| 0
| 0
| 1
| 15-29
| 2
| 0
| 0
| 2
| 30-44
| 3
| 1
| 0
| 3
|
45-59
| 4
| 2
| 0
| 4
| 60-74
| 5
| 3
| 1
| 5
| 75+
| 6
| 4
| 2
| 6
|
Minimum Level:
| 0
| 3
| 8
| 0
|
|
| It takes 1 nonweapon proficiency slot for a Devotion, 3 slots for a Science or Meta-Psionic Devotion, and 6 slots for a Meta-Psionic Science or High Science. This gives 1st level of mastery in that power.
|
| There are no prerequisites for any power for both Wild Talents and Psionicists.
|
| A "power score" is making the roll by 10. There are no terrible failures. If you fail, you spend no PSPs.
|
| Each additional proficiency slot spent for a power does 1 of three things (choose 1 per slot spent):
| 1. Roll an extra 1d20 for check, and choose best roll.
| 2. Get a +1 on the target check number.
| 3. Increase the level of mastery (caster level) by 1. You cannot have more than double your level in CL (max = equal to level for Wild Talents).
|
|
[PC5] Psionicist Classes Group
Psi2 Combat
MAC (Mental Armor Class) = 25-Wis (Wis below 15 gives MAC of 10)
| Use Int as if it was Balance (under Dex) to adjust MAC.
|
| MTHAC0 (Mental THAC0) = 21-(Psi2 level)
| Use Wis as if it was Efficiency (under Str) to adjust MTHAC0.
|
|
|
|
| MAC adjustment for defenses ("-" means better MAC)
|
| #Att
| dmg
| Mind Blank
| Thought Shield
| Mental Barrier
| Intellect Fortress
| Tower of Iron Will
| Ultra- Shield
|
Psionic Blast
| 4
| 1
| -3
| +2
| -5
| +4
| +3
| -6
| Mind Thrust
| 3
| 1
| +5
| +3
| -2
| -3
| -5
| -5
| Ego Whip
| 2
| 2
| +3
| +4
| +2
| -4
| -3
| -4
|
Id Insinuation
| 3
| 2
| -5
| -3
| -1
| +2
| +5
| -7
| Psychic Crush
| 2
| 3
| +1
| -4
| +4
| -1
| -2
| -8
| Ultrablast
| 3
| 3
| +8
| +7
| +6
| +5
| +4
| 0
|
|
| "dmg" is how many Tangents are gained on the target. 3 Tangents equal 1 Contact at which time each hit has the effect listed in the power descriptions. This system is not used against those who do not have frequency 2 psionics; the only way to get contact on them is by using Contact, Passive Contact or Mass Contact.
| There will be ways of (with items) adjusting MAC and MTHAC0 in the future.
|
| PSIONIC ENCHANTMENTS (spend 1 spell of each level below to get new spell level)
|
|
|
Spell Level, Wizard:
| 0
| 1
| 2-10
| 11
| 12
| 13
| 14
| 15
| 16
| Spell Level, Priest:
| 0
| 1
| 2-9
| 9
| 10
| 11
| 12
| 13
| 14
|
Upgrade Cost:
| 200
| 400
| 100
| 400
| 900
| 1600
| 2500
| 3600
| 4900
|
|
[PC5] Psionicist Classes Group
Psi2 Devotions (Minors)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Absorb Disease
| Metab
| Con-3
| 12
| Moves a disease to psionic
| Destroys a disease
| PHBR5
| 2
| Accelerate
| Metab
| Con-2
| 10+10/m
| Haste
| Super Haste (+2 P/V)
| WatW2
| 3
| Acceptance
| Telep
| Int
| 10+2/t
| Captives become passive/docile
| Betray each other
| DSDK2
|
4
| Adrenalin Control
| Metab
| Con-3
| 8+4/r
| +1d6 Str,Dex,or Con
| +1d6 to all three
| PHBR5
| 5
| Aging
| Metab
| Con-7
| 15
| (level)d4 years aged
| (level)d10 years
| PHBR5
| 6
| Alignment Stabilization
| Telep
| Wis-1
| 15+10/d
| Keeps alignment from changing
| Maintenance 5/d
| DSDK2
|
7
| All-Round Vision
| Clair
| Wis-3
| 6+4/m
| Can see in all directions
| Infravision gained
| PHBR5
| 8
| Alter Features
| Metab
| Con-1
| 6+3/t
| Alter Self
| Change Self
| WatW2
| 9
| Amnesia
| Telep
| Wis-2
| C+5/r
| Amnesia
| Free Maint. 1d10 d
| WatW2
|
10
| Animate Object
| Kinet
| Int-3
| 8+3/m
| Animates object;move rate 6
| Animation is smooth
| PHBR5
| 11
| Animate Shadow
| Kinet
| Wis-3
| 7+3/m
| Animates shadow;no effect
| Range is 100y
| PHBR5
| 12
| Astral Projection
| Port
| Int
| 6+2/h
| Go to Astral with silver cord
| Color pool nearby
| PHBR5
|
13
| Attraction
| Telep
| Wis-4
| C+8/m
| Strong attraction for thing
| Obsession for thing
| PHBR5
| 14
| Aversion
| Telep
| Wis-4
| C+8/t
| Strong aversion for thing
| Afraid of thing
| PHBR5
| 15
| Awe
| Telep
| Chr-2
| C+4/r
| Won't attack caster (save)
| No save
| PHBR5
|
16
| Ballistic Attack
| Kinet
| Con-2
| 5
| Roll TH; (level)d4 damage
| (level)d8 damage
| PHBR5
| 17
| Beast Mastery
| Telep
| Wis-3
| 20+H/d
| Control beast (Max.Int=level)
| 5 PSPs initial cost
| DSDK2
| 18
| Biofeedback
| Metab
| Con-2
| 6+3/r
| -2 dmg/att;+level/3 AC bonus
| +level AC bonus
| PHBR5
|
19
| Blink
| Port
| Int+1
| 7+3/r
| Blink
| Blink Wounding 1/r
| WatW2
| 20
| Body Control
| Metab
| Con-4
| 7+5/m
| Breathe,move normally; 0 dmg terrain
| Can change environ.
| PHBR5
| 21
| Body Equilibrium
| Metab
| Con-3
| 2+2/m
| Water Walking, Feather Fall
| 1 d w/o Maintenance
| PHBR5
|
22
| Body Weaponry
| Metab
| Con-3
| 9+4/r
| Convert arm to weapon
| Weapon is +1/+0
| PHBR5
| 23
| Bone Reading
| Clair
| Wis-1
| 15
| Know who died in this spot
| See last 10 min of life
| WatW2
| 24
| Cannibalize
| M-Psi
| Con
| -8*Con
| +8 PSPs/Con;Con returns 1/w
| +8 PSPs
| PHBR5
|
25
| Carapace
| Metab
| Int
| 5+1/r
| +level AC; -(11-level) Dex
| No Dex loss
| DSDK2
| 26
| Catfall
| Metab
| Dex-2
| 4
| 30'fall:no dmg;other @ h dmg
| 50'fall:no dmg
| PHBR5
| 27
| Cause Decay
| Metab
| Con-2
| 4
| Item falls apart(save vs.acid)
| No save allowed
| PHBR5
|
28
| Cause Sleep
| Metab
| Wis-2
| 9+2/r
| Sleep (save)
| No memory of sleep
| WatW2
| 29
| Cell Adjustment
| Metab
| Con-3
| 1/hp
| 20*level hp:1r;disease=+5 PSPs
| Half cost in PSPs
| PHBR5
| 30
| Chameleon Power
| Metab
| Con-1
| 6+3/m
| Can match surroundings well
| +15% HS
| PHBR5
|
31
| Chemical Stimulation
| Metab
| Con-4
| 9+6/r
| level dmg acid (items save)
| No item saves
| PHBR5
| 32
| Cognitive Trance
| M-Psi
| Int
| 4
| Photographic Memory; cannot use V
| +4 Int checks 1 d
| WatW2
| 33
| Combat Mind
| Clair
| Int-4
| 5+4/r
| +level/3(round up) group init.
| Psionic:+level/3 AC
| PHBR5
|
34
| Compact
| Kinet
| Wis-1
| 4
| Reduce object volume 90%
| Reduce volume 95%
| DSDK2
| 35
| Conceal Thoughts
| Telep
| Wis
| 5+3/m
| Gain contest vs.ESP,Probe,etc.
| Imm to those powers
| PHBR5
| 36
| Concentrate Water
| Kinet
| Con-3
| 10
| Make 1-9 gal.water from area
| Double water amount
| DSDK2
|
37
| Contact
| Telep
| Wis
| Int+1/r
| -2 check if resisting
| Maintained 4r for free
| PHBR5
| 38
| Control Body
| Kinet
| Con-2
| 8+8/r
| Control all P,V actions
| Auto. win Contest
| PHBR5
| 39
| Control Flames
| Kinet
| Wis-1
| 6+3/r
| x2/ 2 fire; move 9; (level)d4
| x3/ 3 fire; (level)d6
| PHBR5
|
40
| Control Light
| Kinet
| Int
| 12+4/m
| Dim or brighten light
| Maintenance 1/r
| PHBR5
| 41
| Control Sound
| Kinet
| Int-5
| 5+2/m
| Dampen,disguise,increase sound
| Maintenance 1/r
| PHBR5
| 42
| Control Wind
| Kinet
| Con-4
| 16+10/r
| 5*level Mph; change dir.
| 10*level Mph
| PHBR5
|
43
| Convergence
| M-Psi
| Wis
| 8
| 10y: All PSPs in link combine
| CLs in link combine
| PHBR5
| 44
| Create Sound
| Kinet
| Int-7
| 8+3/r
| Audible Glamer (as spell)
| Double level
| PHBR5
| 45
| Cryokinesis
| Kinet
| Wis
| 8+7/r
| Molecular Agitation but cold 1d3/r
| 2d3/r
| WatW2
|
46
| Danger Sense
| Clair
| Wis-3
| 4+3/t
| Know if danger nearby
| Know distance
| PHBR5
| 47
| Daydream
| Telep
| Wis
| C+3/r
| Mind wanders;+20% Thief Abil.
| +30% Thief Abilities
| PHBR5
| 48
| Deflect
| Kinet
| Int
| 4
| Deflect a missile
| --
| WatW2
|
49
| Dimension Blade
| Port
| Con-1
| 6+5/r
| Weapon ignores natural AC; +2/+2
| x2 dmg
| WatW2
| 50
| Dimension Walk
| Port
| Con-2
| 8+4/t
| Move 30 miles in (40-level)m
| Halve time
| PHBR5
| 51
| Dimensional Door
| Port
| Con-1
| 4+2/r
| Can't see destination:stun 1r
| No stun
| PHBR5
|
52
| Dimensional Screen
| Port
| Con-3
| 9+6/r
| Spherical Dim Door around you
| --
| WatW2
| 53
| Displacement
| Metab
| Con-3
| 6+3/r
| As per Displacer Beast
| AC bonus is +4
| PHBR5
| 54
| Double Pain
| Metab
| Con-3
| 7
| All dmg phantom x2 for 1t
| SS or unc. each hit
| PHBR5
|
55
| Dream Travel
| Port
| Wis-4
| 1/25M/P
| Move up to 500M in (48-lvl)t
| Halve time
| PHBR5
| 56
| Duo-Dimension
| Port
| Con-2
| 11+4/r
| No thickness
| Wpn is Dim Blade
| WatW2
| 57
| Ectoplasmic Form
| Metab
| Con-4
| 9+9/r
| Pass through solid objects
| Maintenance 3/r
| PHBR5
|
58
| Ego Whip [C]
| Telep
| Wis-3
| 4
| -5 rolls; Max spell=3rd: 1d4r
| Max spell=1st: 1d6 r
| PHBR5
| 59
| Empathy
| Telep
| Wis
| C+1/r
| Sense emotions
| Subject of emotions
| PHBR5
| 60
| Empower (weak version)
| M-Psi
| Wis-12
| 25+50X
| Object PSP=(Dev+2*Sci+3)*L
| --
| PAoA2
|
61
| Enhanced Strength
| Metab
| Wis-3
| 2S+S/r
| Increase strength, Max=level
| Max=2*level
| PHBR5
| 62
| Enhancement
| M-Psi
| Wis-3
| 30+8/m
| +2 check in 1 Disc;others -1
| Others not reduced
| PHBR5
| 63
| Environment
| Clair
| Int-2
| 5
| Mental image of object's loc.
| 1m of observation
| DSDK2
|
64
| ESP
| Telep
| Wis-4
| C+6/r
| Know surface thoughts
| Maintained 1r for free
| PHBR5
| 65
| Ethereal Traveler
| Port
| Wis-4
| 15+2/r
| Wraithform (as spell)
| Maintained free 24h
| DSDK2
| 66
| Expansion
| Metab
| Con-2
| 6+1/r
| Increase dimension by 50%/r
| Increase by 100%/r
| PHBR5
|
67
| False Sensory Input
| Telep
| Int-3
| C+4/m
| Change sensory input slightly
| Any false perception
| PHBR5
| 68
| Feel Light
| Clair
| Wis-3
| 7+5/m
| Can feel light;+4 vs. gaze
| Feel in all directions
| PHBR5
| 69
| Feel Moisture
| Clair
| Wis-3
| 5+1/m
| Can detect water & amount
| Maintained free 4h
| DSDK2
|
70
| Feel Sound
| Clair
| Wis-3
| 5+3/m
| Can feel sound;+2 vs. sonic
| Thief DN 10*level%
| PHBR5
| 71
| Fighting Trance
| M-Psi
| Wis-1
| 4+1/r
| +1 AC/saves/TH; -1 power checks
| another +1
| WatW2
| 72
| Flesh Armor
| Metab
| Con-3
| 8+4/r
| +roll AC, Max=level
| +1 more AC
| PHBR5
|
73
| Focus Forgiveness
| Telep
| Wis-3
| 10+2/h
| Temporarily forget Quest,Geas
| Maintenance cost 1/h
| DSDK2
| 74
| Forced Symmetry
| Metab
| Int-2
| 12
| Makes 2 halves of body same
| Change is permanent
| DSDK2
| 75
| Ghost Writing
| Kinet
| Wis-2
| 8+3/m
| Write 5 words/r:remote paper
| Write 15 words/r
| DSDK2
|
76
| Gird
| M-Psi
| Int-3
| 2*M/m
| Maintain powers w/o conc.
| Maintain in sleep
| PHBR5
| 77
| Graft Weapon
| Metab
| Con-5
| 10+1/r
| Connect weapon to body; +1/+1
| Bonus is +4/+4
| PHBR5
| 78
| Hear Light
| Clair
| Wis-3
| 6+3/m
| Can hear light
| Can hear infrared
| PHBR5
|
79
| Heightened Senses
| Metab
| Con
| 5+1/m
| Triple sensory sensitivity
| 1 sense increased 1d
| PHBR5
| 80
| Hivemind
| M-Psi
| Wis-1
| 2
| Gain 4*level PSPs from insects
| Gain 8*level PSPs
| DSDK2
| 81
| Identity Penetration
| Telep
| Wis-3
| C+6/m
| See through polymorph,illusion
| --
| PHBR5
|
82
| Immovability
| Metab
| Con-5
| 9+6/r
| Need 10*roll in Str to move
| Impossible to move
| PHBR5
| 83
| Impossible Task
| Telep
| Wis-1
| 10+5/d
| Believes task is impossible
| Maintained free 1m
| DSDK2
| 84
| Incarnation Awareness
| Telep
| Wis-4
| C+13/r
| Gain info. about 1 past life/r
| All past lives in 1r
| PHBR5
|
85
| Inertial Barrier
| Kinet
| Con-3
| 7+5/r
| Melee:delay 1r;Mis.:-dice dmg
| Mis.:-dice-1 dmg
| PHBR5
| 86
| Inflict Pain
| Telep
| Con-4
| C+2/r
| -4 TH; no spells (save)
| unc. 1d10r (save)
| PHBR5
| 87
| Insect Mind
| Telep
| Int-2
| 7+1/m
| +2 Chr with insects
| Maintained free 1d
| DSDK2
|
88
| Intensify
| M-Psi
| ***-3
| 5S+1/r
| +S Int,Wis,or Con,-S other 2
| Cost is 3S+1/r
| PHBR5
| 89
| Invincible Foes
| Telep
| Wis-3
| C+5/r
| Next hit drops target 1t
| --
| PHBR5
| 90
| Invisibility
| Telep
| Int-5
| C+2/r/P
| Makes someone invisible
| Superior Invisibility
| PHBR5
|
91
| Iron Will
| M-Psi
| Wis
| 8+3/m
| Can fully act up to -10 hp
| Can act up to -15 hp
| WatW2
| 92
| Know Course
| Clair
| Int-2
| 5+4/h
| Find the Path
| Radial Navigation
| WatW2
| 93
| Know Direction
| Clair
| Int
| 1
| Know which way is North
| Maintained for 1 day
| PHBR5
|
94
| Know Location
| Clair
| Int
| 10
| Gives simple idea of location
| Learn exact location
| PHBR5
| 95
| Levitation
| Kinet
| Wis-3
| 12+2/m
| Up/down move rate 6
| Move rate 12
| PHBR5
| 96
| Lend Health
| Metab
| Con-1
| 4
| Transfer hp from psionic
| Target gets double
| PHBR5
|
97
| Life Detection
| Telep
| Int-2
| 3+3/m
| Detect Life (as spell)
| --
| PHBR5
| 98
| Magnetize
| Kinet
| Int-1
| 2W
| Metal obj magnetised L r (W=weight)
| No Str check allowed
| WatW2
| 99
| Magnify
| M-Psi
| Wis-5
| 25M+M/r
| Mult. power (Max=level/5+1)
| M+1, no extra cost
| PHBR5
|
100
| Martial Trance
| M-Psi
| Wis-3
| 7
| +1 checks; no P,V actions
| Only lose P actions
| PHBR5
| 101
| Mass Manipulation
| Kinet
| Int-3
| 9+9/r
| Modify weight -75% to +100%
| -90% to +300%
| WatW2
| 102
| Mental Barrier [H]
| Telep
| Wis-2
| 3
| Costs no action to use
| No contact for 2r
| PHBR5
|
103
| Mind Bar
| Telep
| Int-2
| 6+4/m
| 75% vs. Ench/Cha;immune Telep.
| +5 in contests
| PHBR5
| 104
| Mind Blank [F]
| Telep
| Wis-7
| 0
| Costs no action to use
| --
| PHBR5
| 105
| Mind Over Body
| Metab
| Wis-3
| 10/d/P
| Don't need food,water,sleep
| Don't need rest after
| PHBR5
|
106
| Mind Thrust [B]
| Telep
| Wis-2
| 2
| Lose 1 power 2d6d
| --
| PHBR5
| 107
| Molecular Agitation
| Kinet
| Wis
| 7+6/r
| Destroy object in 5r (save-10)
| Destroy in 3r
| PHBR5
| 108
| Molecular Bonding
| Kinet
| Int-1
| 5+4/m
| Join 2 objects at molecular level 6 sq" /r
| 24 sq" /r
| WatW2
|
109
| Molecular Manipulation
| Kinet
| Int-3
| 6+5/m
| Object is weakened (-2 save/r)
| (-4 save/r)
| PHBR5
| 110
| Momentum Theft
| Kinet
| Int-2
| 5+
| Stop (200 lbs, each x2 is +5 PSPs)
| Held for 1r
| WatW2
| 111
| Mysterious Traveler
| Telep
| Wis-1
| 2
| False rumors about his travels
| Rumors continue 3d
| DSDK2
|
112
| Opposite Reaction
| Kinet
| Con-1
| 5
| Missile returns at attacker
| Breaks missile
| DSDK2
| 113
| Passive Contact
| Telep
| Wis-1
| 2*Int+1/h
| Like Contact, cheaper to maintain
| Empathy with target
| WatW2
| 114
| Phase
| Port
| Wis-1
| 6+6/r
| Out of phase; cannot attack
| x2 move rate
| WatW2
|
115
| Phase Object
| Port
| Wis-3
| 10+5/r
| Object out of phase
| May disintegrate
| WatW2
| 116
| Pheromone Discharge
| Metab
| Int
| 5+1/m
| Smells like an insect
| Maintained free 4d6h
| DSDK2
| 117
| Phobia Amplification
| Telep
| Wis-2
| C+4/r
| Strong Fear of thing (save)
| No save
| PHBR5
|
118
| Photosynthesis
| Metab
| Con+1
| 5+2/t
| Regen 1 hp/r in sunlight
| Sustenence in sun
| WatW2
| 119
| Plant Mind
| Telep
| Int-4
| 11+2/m
| +2 Chr when dealing with plants
| Free maint. 1 d
| WatW2
| 120
| Pocket Dimension
| Port
| Wis
| 14+3/t
| 5' cube extradimensional space
| 10' cube
| WatW2
|
121
| Poison Sense
| Clair
| Wis
| 1
| Detects presence of poison
| Gives type of poison
| PHBR5
| 122
| Post-Hyp. Suggestion
| Telep
| Int-3
| C+Lvl
| Long-term Suggestion
| Check not reduced
| PHBR5
| 123
| Predestination
| Clair
| Wis-3
| 20+5/yD
| Gives vague feeling of destiny
| Can peer twice as far
| DSDK2
|
124
| Probability Manipulation
| M-Psi
| Int-4
| 10
| +4 to next die roll
| +4 next 3 die rolls
| WatW2
| 125
| Prolong
| M-Psi
| Con-4
| 5+2/r
| Range & area of powers +50%
| Range & area +100%
| PHBR5
| 126
| Psionic Inflation
| M-Psi
| Wis-5
| 20+3/m
| All powers double cost & main.
| Triple cost & main.
| PHBR5
|
127
| Psionic Residue
| M-Psi
| Wis-3
| 15
| Get 10% PSPs spent by others
| +10 PSPs
| DSDK2
| 128
| Psionic Sense
| M-Psi
| Wis-3
| 4+1/m
| Detect Psi: PSPs,Dir.,Dist.
| Does all frequencies
| PHBR5
| 129
| Psionic Vampirism
| M-Psi
| Wis-3
| C+8+3/r
| Drain CL PSPs from target /r
| Double effect
| WatW2
|
130
| Psychic Blade
| M-Psi
| Con-2
| 7+X+X/r
| Blade: 1d6/1d6 +2/+X, stun 1d6r (save)
| 1d10/1d10
| WatW2
| 131
| Psychic Drain
| M-Psi
| Wis-6
| 10P+C
| Drain W,I,C:10 PSPs;Amnesia 2w
| No Amnesia
| PHBR5
| 132
| Psychic Impersonation
| Telep
| Wis
| 10+3/h
| Match other's thought patterns
| Cannot be detected
| PHBR5
|
133
| Psychic Messenger
| Telep
| Con-4
| 4+3/r
| Send Illusion of self to area
| Can look like other
| PHBR5
| 134
| Radial Navigation
| Clair
| Int-3
| 4+7/h
| Know dist./dir. to start point
| Can retrace to start
| PHBR5
| 135
| Receptacle
| M-Psi
| Wis-5
| 1/r
| Gem:1/100gp;Item:(2W+I+C-40)*L
| --
| PHBR5
|
136
| Reduction
| Metab
| Con-2
| D+1/r
| -1' per PSP until 1', then halve
| Double effect
| PHBR5
| 137
| Repugnance
| Telep
| Wis-5
| C+8/r
| Hatred for something (save)
| No save
| PHBR5
| 138
| Reptile Mind
| Telep
| Int-1
| 5+1/m
| +2 Chr with reptiles
| Charms reptiles
| DSDK2
|
139
| Retrospection
| M-Psi
| Wis-4
| 120
| Similir to Commune spell
| --
| PHBR5
| 140
| Return Flight
| Kinet
| Con-1
| 3
| Missile becomes returning
| Attack again if miss
| DSDK2
| 141
| Rigidity
| Metab
| Con-2
| 8+3/r
| -1/r TH,Init,AC penalty
| Start at -3
| DSDK2
|
142
| Safe Path
| Clair
| Wis-4
| 8+5/m
| +4 Dex checks; Resist Traps
| Auto make next save
| WatW2
| 143
| See Ethereal
| Clair
| Wis-5
| 4+2/m
| Can see into border Ethereal
| See into full Ethereal
| WatW2
| 144
| See Magic
| Clair
| Wis-3
| 6+6/m
| Detect Magic
| Know exact type
| WatW2
|
145
| See Sound
| Clair
| Wis-3
| 6+3/m
| Can see sound
| Maintenance 1/r
| PHBR5
| 146
| Send Thoughts
| Telep
| Int-1
| C+2/r
| Send thoughts;no spells (save)
| No save
| PHBR5
| 147
| Sensitivity to Observation
| Clair
| Wis
| 5
| Know when you're watched
| Knows location
| WatW2
|
148
| Sensory Suppression
| Telep
| Int-2
| C+4/r
| Blindness and Deafness
| Loses all 5 senses
| WatW2
| 149
| Shadow Walk
| Port
| Con+1
| 9
| Travel between shadows 1000 yd
| 2 miles
| WatW2
| 150
| Share Strength
| Metab
| Con-4
| 6+2/r
| Transfer 2 Str:1 target Str
| Transfer 1:1
| PHBR5
|
151
| Sight Link
| Telep
| Con-3
| C+5/m
| Can see through other eyes
| Sound Link gained
| PHBR5
| 152
| Soften
| Kinet
| Int
| 4+3/r
| Weapon -1TH,-1dmg,-1save/r
| Double rate
| PHBR5
| 153
| Sound Link
| Telep
| Con-2
| C+4/t
| Can hear through other ears
| Sight Link gained
| PHBR5
|
154
| Spatial Distortion
| Port
| Int-4
| 8+4/m
| Distance Distortion 20'cu
| Double effect
| WatW2
| 155
| Spider Touch
| Metab
| Dex-1
| 4+2/m
| Spider Climb
| +2 Dex
| WatW2
| 156
| Spirit Sense
| Clair
| Wis-3
| 10
| Senses presence of spirits
| Knows exact location
| PHBR5
|
157
| Splice
| M-Psi
| Int-2S
| 5S+S/r
| Do combined powers as 1 Mental
| +2 checks when used
| PHBR5
| 158
| Stasis Field
| M-Psi
| Con-3
| 20+X/r
| Slows down time by x60
| --
| PHBR5
| 159
| Static Discharge
| Kinet
| Int-3
| 5+5/r
| 1d4+1 dmg lightning, cumulative per r
| 1d6+1 instead
| WatW2
|
160
| Strength of the Land
| Metab
| Con-2
| 10+2/r
| +25 hp,+3 TH,+3 dmg,25% MR
| Lasts 5r after maint.
| DSDK2
| 161
| Summon Object
| Port
| Int-4
| 30
| Summon a simple object max 100 lbs.
| Half PSP cost
| WatW2
| 162
| Suppress Fear
| Telep
| Wis+1
| 5
| Remove Fear; +4 vs. fear for 1 t
| +1 TH
| WatW2
|
163
| Suspend Animation
| Metab
| Con-3
| 12
| Suspend animation (level)w
| Aware; can awaken
| PHBR5
| 164
| Synaptic Static
| Telep
| Int-4
| 15+10/r
| Must contest to use psionics
| +1 contest for static
| PHBR5
| 165
| Taste Link
| Telep
| Con-2
| C+4/t
| Can taste through other mouth
| Scent Link gained
| PHBR5
|
166
| Telempathic Projection
| Telep
| Wis-2
| C+4/r
| Send emotions
| Can change emotion
| PHBR5
| 167
| Teleport Lock
| Port
| Int-1
| 8+2/r
| Target cannot teleport (no save)
| --
| WatW2
| 168
| Teleport Object
| Port
| Int-3
| T+20
| Teleports 1 nonliving object
| Automake saves 2d
| DSDK2
|
169
| Teleport Trigger
| Port
| Int+1
| 2/h
| Activates Teleport (no action)
| No dist. Check Mod.
| PHBR5
| 170
| Thought Shield [G]
| Telep
| Wis-3
| 1
| Costs no action to use
| --
| PHBR5
| 171
| Time Dilation
| Port
| Int-7
| 54/r
| +3 M, +3 P, +3 V; not cumul. w/ Haste
| +1 more each type
| WatW2
|
172
| Time Duplicate
| Port
| Int-1
| 22/s
| Can use 2M/2P/2V/6Z next segment
| +4 AC/save; +2 TH
| WatW2
| 173
| Time Shift
| Port
| Int
| 16+3/rS
| Move into future;Max=(level)r
| Add 1r to Max
| PHBR5
| 174
| Time/Space Anchor
| Port
| Int
| 5+1/m
| Cannot be teleported
| --
| PHBR5
|
175
| Trail of Destruction
| Clair
| Wis-2
| 10+3/m
| Detect use of Defiling magic
| Know which spells
| DSDK2
| 176
| True Worship
| Telep
| Wis-1
| 5
| Tells god worshiped & temple
| Knows all in range
| DSDK2
| 177
| Truthear
| Telep
| Wis
| 4+2/m
| Detect Lie (as spell)
| Knows real truth
| PHBR5
|
178
| Watcher's Ward
| Clair
| Int-2
| 6+2/h
| Can't be surprised; Detect Danger
| Know location danger
| WatW2
| 179
| Weather Prediction
| Clair
| Int-2
| 10
| Accurate weather forecast 24h
| Weather forecast 1w
| DSDK2
| 180
| Wrench
| M-Psi
| Wis-4
| 15+8/r
| Undead:-level AC;cannot drain
| -2 init. penalty
| PHBR5
|
|
[PC5] Psionicist Classes Group
Psi2 Sciences (Majors)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Animal Affinity
| Metab
| Con-4
| 15+4/m
| Take random animal's attribute
| Take 2 attributes
| PHBR5
| 2
| Appraise
| M-Psi
| Int-4
| 14
| Gives chances of success
| Reroll 3 future dice
| PHBR5
| 3
| Aura Alteration
| M-Psi
| Wis-4
| 10
| Disguise AL,level (level)h
| --
| PHBR5
|
4
| Aura Sight
| Clair
| Wis-4
| 9+9/m
| Learn 2 auras (AL or level)
| Learn 4 auras
| PHBR5
| 5
| Banishment
| Port
| Int-1
| 30+10/r
| Target in pocket;returns @ end
| Cannot gate/teleport
| PHBR5
| 6
| Clairaudience
| Clair
| Wis-3
| 6+4/m
| Clairaudience (as spell)
| Gain Clairvoyance
| PHBR5
|
7
| Clairvoyance
| Clair
| Wis-4
| 7+4/m
| Clairvoyance (as spell)
| Gain Clairaudience
| PHBR5
| 8
| Complete Healing
| Metab
| Con
| 30
| Heal (as spell) in (24-level)h
| Heal in (60-3*level)m
| PHBR5
| 9
| Create Object
| Kinet
| Int-4
| 16+3/r
| Creates temporary small object
| Object is permanent
| PHBR5
|
10
| Death Field
| Metab
| Con-8
| 40
| Set amount of dmg(others save)
| You take ½ amount
| PHBR5
| 11
| Detection
| Clair
| Wis-2
| 15+6/m
| Detect Object 90', expands 30'/r
| Know concentration
| WatW2
| 12
| Detonate
| Kinet
| Con-3
| 18
| (level)d6 damage (save:½)
| (2*level)d6 damage
| PHBR5
|
13
| Domination
| Telep
| Wis-4
| 2C+2C/r
| Get control of all actions
| Maintenance halved
| PHBR5
| 14
| Disintegrate
| Kinet
| Wis-4
| 40
| Disintegrate 8 cu.' (save)
| (save-5);16 cu.'
| PHBR5
| 15
| Ejection
| Telep
| Wis-4
| 2S
| Break contact;lose 1 power 1t
| Opp. lose 1 power 1t
| PHBR5
|
16
| Empower
| M-Psi
| Wis-12
| 50+100X
| Object PSP=(4*Dev+6*Sci+10)*L
| --
| PHBR5
| 17
| Endorphin Control
| Metab
| Chr-6
| 16+8/r
| +1d6 Int,Wis,or Chr
| +1d6 to all three
| DM
| 18
| Energy Containment
| Metab
| Con-2
| 1/die
| Absorb max 1 die/lvl;glow:-2AC
| 0 dmg from energy
| PHBR5
|
19
| Fate Link
| Telep
| Con-5
| C+5/t
| Both take same dmg
| Range unlimited
| PHBR5
| 20
| Hallucination
| Telep
| Int-3
| C+6/r
| Create image in target's mind
| 20% of dmg is real
| WatW2
| 21
| Id Insinuation [D]
| Telep
| Wis-4
| 5
| Target loses all actions 1d4r
| Turn on allies 1d4r
| PHBR5
|
22
| Intellect Fortress [I]
| Telep
| Wis-3
| 4
| Costs no action to use
| --
| PHBR5
| 23
| Kinetic Control
| Kinet
| Int-3
| 15+7/r
| Take only 2+leak vs. physical attacks
| Reflect 1d10 dmg
| WatW2
| 24
| Life Draining
| Metab
| Con-3
| 11+5/r
| Drain level hp/r;add to caster
| level*3 hp/r
| PHBR5
|
25
| Mass Domination
| Telep
| Wis-6
| C+2L/r
| Up to 5 creatures Dominated
| Range 100y
| PHBR5
| 26
| Metamorphosis
| Metab
| Con-6
| 21+1/t
| Polymorph Self(even to object)
| Max 3*caster's mass
| PHBR5
| 27
| Mindflame
| Telep
| Wis-6
| 30
| <=8 HD Stun 2d6 r; >8 HD Dazed 1d3 r
| <=16 HD; >16 HD
| WatW2
|
28
| Mindlink
| Telep
| Wis-5
| C+8/m
| Send thoughts to each other
| 1 Probe question
| PHBR5
| 29
| Mindwipe
| Telep
| Int-6
| C+8/r
| -level/4 Int/Wis/Level (save)
| No save
| PHBR5
| 30
| Molecular Rearrangement
| Kinet
| Int-5
| 20+10/h
| Change an object 1 ounce/hr
| Become extraordinary
| PHBR5
|
31
| Nerve Manipulation
| Metab
| Con-3
| 14
| Touch: Pain 1d3 r
| Stun 1d2 r
| WatW2
| 32
| Object Reading
| Clair
| Wis-5
| 16
| Detect Psi. Imp. of owners
| Know race,AL,age
| PHBR5
| 33
| Poison Simulation
| Metab
| Con-2
| 16
| Resist Poison; next attack is poisonous
| -2 on save
| WatW2
|
34
| Precognition
| Clair
| Wis-5
| 24
| Sees a possible future outcome
| Reroll 3 future dice
| PHBR5
| 35
| Probability Travel
| Port
| Int
| 20+8/h
| Go to Astral physically
| Color pool nearby
| PHBR5
| 36
| Probe
| Telep
| Wis-5
| C+9/r
| True answer:1 question/r (save)
| 2 questions/r
| PHBR5
|
37
| Project Force
| Kinet
| Con-2
| 10
| (level)d6 damage (save:½)
| Knock down M target
| PHBR5
| 38
| Psionic Blast [A]
| Telep
| Wis-5
| 10
| Lose 80% hp in mind (save)
| Unc. 1t (save)
| PHBR5
| 39
| Psychic Clone
| M-Psi
| Wis-8
| 50+5/r
| Ghostly mental body;can move
| Ectoplasmic Form
| PHBR5
|
40
| Psychic Crush [E]
| Telep
| Wis-4
| 7
| (level)d8 damage (save)
| No save
| PHBR5
| 41
| Psychic Surgery
| M-Psi
| Wis-5
| C+10/t
| Make Perm./Remove Telep. (1/t)
| 1 power/5r
| PHBR5
| 42
| Regenerate
| Metab
| Con-4
| 18+6/t
| Regenerate
| Natural healing x2
| WatW2
|
43
| Sens. to Psychic Imp.
| Clair
| Wis-4
| 12+2/m
| Detect Psi. Imp. of Area
| Gets very clear vision
| PHBR5
| 44
| Shadow-form
| Metab
| Con-6
| 12+3/m
| Become normal shadow (mv 6)
| Monster shadow
| PHBR5
| 45
| Spirit Lore
| Clair
| Int-3
| 30+8/r
| Can Commune with Spirits
| Knowledgeable spirit
| WatW2
|
46
| Split Personality
| M-Psi
| Wis-5
| 40+6/r
| +1 Mental action
| +1 more M action
| PHBR5
| 47
| Subjective Reality
| M-Psi
| Wis-5
| 35+7/m
| Immune to 1 specific type of effect
| Can change /r
| WatW2
| 48
| Summon Planar Creature
| Port
| Int-4
| 45*#PL
| Choice of plane but not exact
| Creature not angry
| PHBR5
|
49
| Summon Planar Energies
| Port
| Int
| 32
| 3d12 dmg no resistance
| 4d12 dmg no resist
| WatW2
| 50
| Superior Invisibility
| Telep
| Int-5
| C+5/r/P
| No sound,smell; attack breaks
| Improved Invisibility
| PHBR5
| 51
| Suppress Magic
| M-Psi
| Con-4
| 30+X/r
| Anti-Magic Shell (SL=X) 60' r
| Dispel-Magic Zone
| WatW2
|
52
| Switch Personality
| Telep
| Con-4
| C+30
| Switch bodies (perm.);-1Con/d
| -1 Con/w
| PHBR5
| 53
| Telekinesis
| Kinet
| Wis-3
| W+hW/r
| Object move rate 6
| Can move 2nd object
| PHBR5
| 54
| Telekinetic Barrier
| Kinet
| Con-3
| 18+10/r
| Wall of Force
| Free maintain 3r
| WatW2
|
55
| Telekinetic Flight
| Kinet
| Wis-4
| 15+4/m
| Fly 18"
| Fly 24"
| WatW2
| 56
| Teleport
| Port
| Int
| 20+
| Teleport (same plane)
| PSP cost -20%
| PHBR5
| 57
| Teleport Other
| Port
| Int-2
| 20+
| +10 PSPs per creature moved
| PSP cost -20%
| PHBR5
|
58
| Time Travel
| Port
| Int-3
| 50+8/h
| Travel 1 yr; each x10 is +10 PSPs
| --
| WatW2
| 59
| Tower of Iron Will [J]
| Port
| Wis-2
| 6
| Costs no action to use
| Area 10' radius
| PHBR5
| 60
| True Sight
| Clair
| Wis-4
| 15+9/m
| True Sight
| Know Alignment
| WatW2
|
61
| Ultrablast [U]
| Telep
| Wis-10
| 75
| Fail1:Unc.2d6t;Fail2:lose Psi
| <= 3HD:death (save)
| PHBR5
| 62
| Wormhole
| Port
| Int-2
| 48+16/r
| Dim Door 10 mi; Each x10 is +12 PSPs
| Half maintenance
| WatW2
|
|
[PC5] Psionicist Classes Group
Psi2 High Sciences (Grands)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Alter Reality
| All
| Any-10
| 250
| Alter Reality or Psi1 major
| Double CL effect
| DM
| 2
| Conductive Clairvoyance
| Clair
| Wis-9
| 15/r
| Can use Psi powers through it
| Move effect at 18"
| DM
| 3
| Cosmic Awareness
| Clair
| Wis-6
| 10/r
| Detect "Everything" CL*30'
| Range is sight
| WatW2
|
4
| Elemental Composition
| Metab
| Con-4
| 24+3/r
| Can be any Normal/Para/Quasi Ele
| Can be Semi Ele
| WatW2
| 5
| Energy Cancel
| Metab
| Con-6
| 1/die
| Cancels entire energy effect
| Autocancel all this s
| DM
| 6
| Grand Detonate
| Kinet
| Con-5
| 27
| CLd20 shards damage
| Use d30's
| DM
|
7
| Legendary Control
| Metab
| Chr-24
| 24+12/r
| +1d6 Cml, Luck, or CL
| +1d6 all three
| DM
| 8
| Lend Actions
| M-Psi
| *Auto*
| 0/perm
| [0 action]: Lend an action
| --
| DM
| 9
| Mass Contact
| Telep
| Wis
| L+1/r
| L=sum of targets' levels
| PSP cost halved
| WatW2
|
10
| Megakinesis
| Kinet
| Wis-4
| X/r
| TK, X=(lbs.)*(speed in ")/lvl^2
| PSP cost halved
| WatW2
| 11
| Nonweapon Familiarity
| Clair
| Int-8
| 200/d
| +1 slot in every nonweapon prof
| +1 every weapon prof
| DM
| 12
| Physical Acceleration
| Metab
| Con-6
| 20/r
| +1 P action /r (range sight)
| +1 QP action /r
| DM
|
13
| Planar Transportation
| Port
| Int-4
| 65
| Teleport anywhere in multiverse
| No summ. sickness
| WatW2
| 14
| Strength of the World
| Metab
| Con-6
| 10/r
| +9/+9 AC/saves, +25% RR/MR/PsiR
| Lasts 5r after maint.
| DM
| 15
| Time Shift Other
| Port
| Int-S*3
| S*6
| Time Shift other S r (no save)
| -CL*5% to PsiR roll
| DM
|
16
| Ultrashield [X]
| Telep
| Chr-5
| 20
| Cannot attack / be attacked w/ Psi
| Can still attack
| DM
| 17
| Weapon Familiarity
| Clair
| Int-4
| 100/d
| Proficient with all weapons
| Single Spec with all
| DM
|
|
Psi2 Supers
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Cellular Heal/Harm
| Metab
| Con-13
| X
| X targets: Heal/Harm X% of max
| X*2% of max
| DM
| 2
| Change Reality
| All
| Any-20
| 400
| Change Reality or Psi1 grand
| Double CL effect
| DM
| 3
| Fluidity
| M-Psi
| *Auto*
| 0/perm
| [0 action]: Swap 2 stats
| --
| DM
|
4
| Lady's Smirk
| M-Psi
| Chr-15
| 400/d
| Autoroll 1 on Prof.& Psi2 checks
| Auto power score
| DM
| 5
| Magic Inertial Barrier
| Port
| Dex-18
| 70/r
| Spell delayed 1 s if hitting you
| Delayed 2 s
| DM
| 6
| Mental Acceleration
| Metab
| Chr-10
| 30/r
| +1 M action /r (range sight)
| +1 QM action /r
| DM
|
7
| Personal Acceleration
| Metab
| Chr-10
| 30/r
| +1 Swing action /r (range 0)
| +2 S actions
| DM
| 8
| Planetary Detonate
| Kinet
| Con-25
| 3600
| Detonates 1 planet or moon (!)
| 2 planets or moons!
| DM
| 9
| Public Access Key
| Clair
| Int-20
| 90/r
| Target's Truename is visual (!)
| Thoughts visible too
| DM
|
10
| Spirit in the Sky
| Telep
| Chr-15
| 1/week
| No physical body, can use 2 M /s
| Can use 3 M /s
| DM
| 11
| Superblast [V]
| Telep
| Str-20
| 250
| All in 1 mile insane (no PsiR)
| 2 mile radius
| DM
| 12
| Trans-Planar Contact
| Telep
| Wis
| N+2/r
| N=(lvl)*(# planes +1); (no PsiR)
| PSP cost halved
| DM
|
|
[PC5] Psionicist Classes Group
Basic Psi3 Information
Psi3 Wild Talents
|
| There are two methods for "Wild Talents" in Psi3. Neither require you to pick a discipline. Your Caster Level (CL) is half of your highest level. You may switch between methods during a reset.
|
| Wild Talent Method 1
|
| This method does not require feats.
|
| Wild Talent Psi3 Calculation = Stat+HNCL-12
| where "Stat" is any ability score you choose, and "HNCL" is "Highest Non-Concordant Level" (e.g. the highest level among your classes).
|
| Use the progression below for powers gained (no stat bonus). Can trade one 1st for four 0th level powers.
| You can never access powers greater than SL=7 with this wild talent.
|
|
|
HNCL
| Psi3 Wild 123 456 7
| 0-2
| 1-- --- -
|
3-5
| 2-- --- -
| 6-8
| 21- --- -
| 9-11
| 32- --- -
|
12-14
| 321 --- -
| 15-17
| 432 --- -
| 18-20
| 432 1-- -
|
21-23
| 543 2-- -
| 24-26
| 543 21- -
| 27-29
| 654 32- -
|
30-32
| 654 321 -
| 33-34
| 765 432 -
| 36+
| 765 432 1
|
|
| Wild Talent Method 2
|
| This method requires feats, but you are not limited by how many powers you have, and you can get higher level powers faster.
|
| Wild Talent Psi3 Calculation = (Str+Dex+Con+Int+Wis+Chr-60) / 6 + HNCL*3
|
| You get no powers for "free", you need to spend feats.
| Each feat spent gives your highest level in Psi3 power levels. A 0 level Psi3 power costs ¼ of a power level.
| You need to be at least level equal to double the power level to use a power (e.g. you need to be 2nd level to use a 1st level power).
| You can never access powers greater than SL=9 with this wild talent.
|
|
[PC5] Psionicist Classes Group
[Q3.0] Level 0 Psi3 Powers
##
| Level 0 Powers
| Discip.
| Short Description
| Source
|
1
| Bolt
| Metcre
| You create a short-lived bolt, arrow or bullet.
| PsiHB3
| 2
| Burst
| Psyport
| Target speed improves by 5 ft. for one round.
| PsiHB3
| 3
| Catfall
| Psyport
| You recover well from a fall.
| PsiHB3
|
4
| Control Shadow
| Psykin
| You control a normal shadow like a puppet.
| PsiHB3
| 5
| Daze
| Telep
| Creature loses next action.
| PsiHB3
| 6
| Detect Psionics
| Clasen
| You detect the presence of psionic activity.
| PsiHB3
|
7
| Distract
| Telep
| Subject's mind wanders, imparting -1 penalty on some actions.
| PsiHB3
| 8
| Elfsight
| Psymet
| You have lowlight vision.
| PsiHB3
| 9
| Far Hand
| Psykin
| Minor telekinesis
| PsiHB3
|
10
| Far Punch
| Psykin
| Telekinetic punch deals 1 damage.
| PsiHB3
| 11
| Finger of Fire
| Metcre
| You deal 1d3 fire damage to one foe.
| PsiHB3
| 12
| Float
| Psyport
| You buoy a target in water or other liquid.
| PsiHB3
|
13
| Inkling
| Clasen
| You are 50% likely to know whether an intended action is good or bad.
| PsiHB3
| 14
| Know Direction
| Clasen
| You know which way is north.
| PsiHB3
| 15
| Lesser Natural Armor
| Psymet
| You gain +1 natural armor bonus.
| PsiHB3
|
16
| Missive
| Telep
| You send a one-way telepathic message to subject.
| PsiHB3
| 17
| My Light
| Psykin
| Your eyes emit 20-ft. cone of light.
| PsiHB3
| 18
| Talons
| Psymet
| Your unarmed attacks do +1 damage.
| PsiHB3
|
19
| Telempathic Projection
| Telep
| You modify subject's emotions.
| PsiHB3
| 20
| Trinket
| Metcre
| You create a short-lived trinket.
| PsiHB3
| 21
| Verve
| Psymet
| You gain 1 temporary hit point.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.1] Level 1 Psi3 Powers
##
| Level 1 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Construct I
| Metcre
| Creates astral construct to fight for you.
| PsiHB3
| 2
| Attraction
| Telep
| Subject has mild attraction you specify.
| PsiHB3
| 3
| Biocurrent
| Psykin
| Continuous bioelectrical current deals 1d4 electrical dmg/r to up to 2 cr.
| PsiHB3
|
4
| Biofeedback
| Psymet
| Self control allows you to take some damage as subdual damage.
| PsiHB3
| 5
| Bite of the Wolf
| Psymet
| Your base bite attack does 1d8 damage.
| PsiHB3
| 6
| Call Weaponry
| Psyport
| Never lack for a weapon.
| PsiHB3
|
7
| Charm Person
| Telep
| Makes one person your friend.
| PsiHB3
| 8
| Combat Precognition
| Clasen
| You gain a +1 insight bonus to AC.
| PsiHB3
| 9
| Compression
| Psymet
| You shrink 10%/level (max -50%).
| PsiHB3
|
10
| Conceal Thoughts
| Telep
| You conceal your motives.
| PsiHB3
| 11
| Control Light
| Psykin
| Control light levels up or down 20%/level.
| PsiHB3
| 12
| Control Object
| Psykin
| You telekinetically animate a small object.
| PsiHB3
|
13
| Create Sound
| Psykin
| You create the sound you desire.
| PsiHB3
| 14
| Demoralize
| Telep
| Foes suffer -1 penalty on some actions.
| PsiHB3
| 15
| Destiny Dissonance
| Clasen
| Your touch hurts your opponent's mind, dealing 1d8 subdual damage.
| PsiHB3
|
16
| Disable
| Telep
| Subjects incorrectly believe they are disabled.
| PsiHB3
| 17
| Dissipating Touch
| Psyport
| Touch deals 1d8 damage.
| PsiHB3
| 18
| Empathic Transfer
| Psymet
| You absorb others' hurts.
| PsiHB3
|
19
| Empathy
| Telep
| You know the subject's surface emotions.
| PsiHB3
| 20
| Expanded Vision
| Clasen
| Wider vision allows you to see more.
| PsiHB3
| 21
| Feather Fall
| Psyport
| Objects or creatures fall slowly.
| PsiHB3
|
22
| Feel Light
| Psymet
| You use tactile sensation to see.
| PsiHB3
| 23
| Feel Sound
| Psymet
| You use tactile sensation to hear.
| PsiHB3
| 24
| Firefall
| Metcre
| Fiery sparks deal 1d4 fire damage in 10 ft. radius.
| PsiHB3
|
25
| Grease
| Metcre
| Makes 10 ft. square or one object slippery.
| PsiHB3
| 26
| Hammer
| Psymet
| Touch deals 1d8 bludgeoning damage.
| PsiHB3
| 27
| Hear Light
| Psymet
| You use auditory sensation to see.
| PsiHB3
|
28
| Hustle
| Psymet
| You gain one extra partial action.
| PsiHB3
| 29
| Identify
| Clasen
| Identify single feature of psionic item.
| PsiHB3
| 30
| Know Location
| Clasen
| You know, generally, where you are.
| PsiHB3
|
31
| Lesser Cell Adjustment
| Psymet
| You heal 1d8 hp, +1 to next poison/disease save, or heal 1 ability point.
| PsiHB3
| 32
| Lesser Concussion
| Psykin
| Pummel foe for 1d6 damage.
| PsiHB3
| 33
| Lesser Metaphysical Wpn
| Clasen
| Weapon gains +1 bonus.
| PsiHB3
|
34
| Lesser Mind Link
| Telep
| You forge a limited mental bond with another creature.
| PsiHB3
| 35
| Minor Creation
| Metcre
| Creates one cloth or wood object.
| PsiHB3
| 36
| Molecular Agitation
| Psykin
| You heat a creature or object.
| PsiHB3
|
37
| Object Reading
| Clasen
| You know about an object's past.
| PsiHB3
| 38
| Psycholuminesence
| Clasen
| Object sheds 20-ft. radius light.
| PsiHB3
| 39
| See Sound
| Psymet
| You use visual sensation to hear.
| PsiHB3
|
40
| Sense Link
| Telep
| You sense what the subject senses (one sense)
| PsiHB3
| 41
| Skate
| Psyport
| Target slides (skillfully) along the ground as if ice.
| PsiHB3
| 42
| Spider Climb
| Psyport
| Target can walk on walls and ceilings.
| PsiHB3
|
43
| Steadfast Gaze
| Clasen
| Gaze attacks hold no terror for you.
| PsiHB3
| 44
| Stomp
| Psykin
| Shock waves in the ground knock your foes prone.
| PsiHB3
| 45
| Vigor
| Psymet
| You gain 3 temporary hit points.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.2] Level 2 Psi3 Powers
##
| Level 2 Powers
| Discip.
| Short Description
| Source
|
1
| Animal Affinity
| Psymet
| You possess one ability score or the natural armor of a chosen animal.
| PsiHB3
| 2
| Astral Construct II
| Metcre
| Create astral construct to fight for you.
| PsiHB3
| 3
| Augury
| Clasen
| You find out if intended actions will be good or bad.
| PsiHB3
|
4
| Aversion
| Telep
| Subject has aversion you specify.
| PsiHB3
| 5
| Body Equilibrium
| Psymet
| You can walk on nonsolid surfaces.
| PsiHB3
| 6
| Brain Lock
| Telep
| Subject cannot move or take any mental actions.
| PsiHB3
|
7
| Burning Ray
| Metcre
| Fiery ray deals 3d6 damage to foe.
| PsiHB3
| 8
| Cell Adjustment
| Psymet
| You heal 3d6 dmg, bonus to next poison/disease save, or heal 2 ability pts.
| PsiHB3
| 9
| Chameleon
| Psymet
| Gain a +10 enhancement bonus to Hide checks.
| PsiHB3
|
10
| Clairaudience/Clairvoy.
| Clasen
| Hear or see at a distance.
| PsiHB3
| 11
| Claws of the Bear
| Psymet
| You gain a claw attack that inflicts 1d12 damage.
| PsiHB3
| 12
| Combat Prescience
| Clasen
| +2 insight bonus to your attack roll.
| PsiHB3
|
13
| Concussion
| Psykin
| Pummel foe for 3d6 damage.
| PsiHB3
| 14
| Control Body
| Psykin
| You take rudimentary control of foe's limbs.
| PsiHB3
| 15
| Control Flames
| Psykin
| You control heat and movement of a fire.
| PsiHB3
|
16
| Control Wind
| Psykin
| Wind increased/decreased by up to 10 mph + 5 mph/level.
| PsiHB3
| 17
| Darkvision
| Clasen
| You can see in the dark.
| PsiHB3
| 18
| Detect Thoughts
| Telep
| You detect subject's surface thoughts.
| PsiHB3
|
19
| Ecto Puppet
| Metcre
| You directly control an astral construct.
| PsiHB3
| 20
| Ectoplasmic Cocoon
| Metcre
| You encapsulate a foe so it can't move.
| PsiHB3
| 21
| Expansion
| Psymet
| You grow +10%/level (max +100%).
| PsiHB3
|
22
| Glide
| Psyport
| Subject glides at speed of 20.
| PsiHB3
| 23
| Inflict Pain
| Telep
| Your mental attack deals 3d6 damage.
| PsiHB3
| 24
| Intrusive Sense Link
| Telep
| Subject senses what you sense.
| PsiHB3
|
25
| Invisibility
| Psykin
| Subject is invisible for 10 min./level or until it attacks.
| PsiHB3
| 26
| Knock
| Psyport
| Opens locked or psionically locked doors.
| PsiHB3
| 27
| Levitate
| Psyport
| Subject moves up and down at your direction.
| PsiHB3
|
28
| Painful Touch
| Psymet
| Your unarmed attacks deal extra 1d6 subdual damage.
| PsiHB3
| 29
| Psionic Lock
| Psyport
| Psionically locks a portal or chest.
| PsiHB3
| 30
| Recall Pain
| Clasen
| Foe takes damage from painful memory.
| PsiHB3
|
31
| See Invisibility
| Clasen
| Reveals invisible creatures or objects.
| PsiHB3
| 32
| Sense Psychoportation
| Psyport
| Know when others use this discipline.
| PsiHB3
| 33
| Sensitivity to Psychic Imp.
| Clasen
| You can find out about an area's past.
| PsiHB3
|
34
| Sever the Tie
| Psykin
| You deal 3d8 damage to undead in 10 ft. radius.
| PsiHB3
| 35
| Sudden Minor Creation
| Metcre
| Quickly create cloth or wood object.
| PsiHB3
| 36
| Suggestion
| Telep
| Compels subject to follow suggested action.
| PsiHB3
|
37
| Sustenance
| Psymet
| You can go without food and water.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.3] Level 3 Psi3 Powers
##
| Level 3 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Construct III
| Metcre
| Astral construct fights for you.
| PsiHB3
| 2
| Astral Steed
| Psyport
| Astral steed appears for one hour/level.
| PsiHB3
| 3
| Bite of the Tiger
| Psymet
| Your base bite attack does 2d8 damage.
| PsiHB3
|
4
| Charm Monster
| Telep
| Makes monster believe it is your ally.
| PsiHB3
| 5
| Claws of the Vampire
| Psymet
| Your base unarmed attack does 1d8 damage. You heal the same amount.
| PsiHB3
| 6
| Cone of Sound
| Psykin
| Sonic energy inflicts 5d4 sonic damage.
| PsiHB3
|
7
| Control Sound
| Psykin
| You can create very specific sounds.
| PsiHB3
| 8
| Create Food and Water
| Metcre
| Feeds three humans or one horse/level.
| PsiHB3
| 9
| Crisis of Breath
| Telep
| You disrupt the target's breathing.
| PsiHB3
|
10
| Danger Sense
| Clasen
| +2 bonus vs. trap.
| PsiHB3
| 11
| Dimension Slide
| Psyport
| Instantly move to any spot you can see in Close range.
| PsiHB3
| 12
| Displacement
| Psymet
| Attacks miss subject 50% of the time.
| PsiHB3
|
13
| Duodimensional Hand
| Psymet
| Your unarmed attacks do slashing damage with an increased crit range.
| PsiHB3
| 14
| Ectoplasmic Form
| Psymet
| Your amorphous form is hard to hurt.
| PsiHB3
| 15
| False Sensory Input
| Telep
| You falsify one of the target's senses.
| PsiHB3
|
16
| Fate Link
| Telep
| You link the fates of two targets.
| PsiHB3
| 17
| Fly
| Psyport
| Subject flies at speed of 90.
| PsiHB3
| 18
| Greater Concussion
| Psykin
| Pummel foe for 5d6 damage.
| PsiHB3
|
19
| Improved Biofeedback
| Psymet
| You take charge of your body's damage.
| PsiHB3
| 20
| Invisibility Purge
| Clasen
| Dispels invisibility within 5 ft./level.
| PsiHB3
| 21
| Lesser Domination
| Telep
| Forces subject to obey your will.
| PsiHB3
|
22
| Metaphysical Weapon
| Metcre
| Weapon gains +3 enhancement bonus.
| PsiHB3
| 23
| Mind Link
| Telep
| You have a mental bond with others.
| PsiHB3
| 24
| Negate Psionics
| Psykin
| Cancels psionic powers and effects.
| PsiHB3
|
25
| Nondetection
| Clasen
| Hides subject from Clairsentient powers, and remote viewing.
| PsiHB3
| 26
| Poison Sense
| Clasen
| Sense poison in 30-ft. radius.
| PsiHB3
| 27
| Rejuvenation
| Psymet
| You heal 1 point temp. ability damage/hour.
| PsiHB3
|
28
| Remote View
| Clasen
| You see subject from a distance.
| PsiHB3
| 29
| Schism
| Telep
| Splits your mind into two independently functional parts.
| PsiHB3
| 30
| Time Hop
| Psyport
| Subject hops forward in time 3d6 rounds.
| PsiHB3
|
31
| Ubiquitous Vision
| Clasen
| You have all-around vision.
| PsiHB3
| 32
| Undead Sense
| Clasen
| You sense the presence of undead.
| PsiHB3
| 33
| Whitefire
| Metcre
| Deals 5d4 fire damage in 20 ft. radius.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.4] Level 4 Psi3 Powers
##
| Level 4 Powers
| Discip.
| Short Description
| Source
|
1
| Amplified Invisibility
| Psykin
| Attack once and stay unseen.
| PsiHB3
| 2
| Anchored Navigation
| Clasen
| You navigate from a fixed reference point that you mentally sense.
| PsiHB3
| 3
| Astral Construct IV
| Metcre
| Astral construct fights for you.
| PsiHB3
|
4
| Aura Sight
| Clasen
| You can read things in other's auras.
| PsiHB3
| 5
| Detect Remote Viewing
| Clasen
| You know when others spy on you remotely.
| PsiHB3
| 6
| Dimension Door
| Psyport
| Teleports you and 500 lb., 90 ft./level.
| PsiHB3
|
7
| Dimensional Anchor
| Psyport
| Bars extradimensional movement.
| PsiHB3
| 8
| Dismiss Ectoplasm
| Metcre
| Dissipates ectoplasmic targets.
| PsiHB3
| 9
| Dismissal
| Psyport
| Forces a creature to return to a native plane.
| PsiHB3
|
10
| Dissolving Touch
| Psymet
| Your acid touch deals 7d6 acid damage.
| PsiHB3
| 11
| Divination
| Clasen
| Gain specific advice for proposed actions.
| PsiHB3
| 12
| Domination
| Telep
| Subject obeys your will.
| PsiHB3
|
13
| Fabricate
| Metcre
| Transforms raw goods to finished items.
| PsiHB3
| 14
| Fatal Attraction
| Telep
| Implants death urge in target.
| PsiHB3
| 15
| Fate of One
| Clasen
| You can reroll a bad roll.
| PsiHB3
|
16
| Forced Mind Link
| Telep
| Creates mental bond with unwilling target.
| PsiHB3
| 17
| Freedom of Movement
| Psyport
| Move normally despite impediments.
| PsiHB3
| 18
| Immovability
| Psymet
| You are almost impossible to move.
| PsiHB3
|
19
| Inertial Barrier
| Psykin
| Subject gains damage reduction (10/+5).
| PsiHB3
| 20
| Mass Concussion
| Psykin
| Foes take 7d4 damage in 20 ft. radius.
| PsiHB3
| 21
| Mindwipe
| Telep
| Target's recent experiences wiped away.
| PsiHB3
|
22
| Polymorph Self
| Psymet
| You assume a new form.
| PsiHB3
| 23
| Psychofeedback
| Psymet
| You can use power points to boost your Str, Con, and/or Dex ability mods.
| PsiHB3
| 24
| Quintessence
| Metcre
| You collapse a bit of time into a physical substance.
| PsiHB3
|
25
| Tailor Memory
| Telep
| False memory implanted in target.
| PsiHB3
| 26
| Telekinesis
| Psykin
| Lift or move 25 lb./level at long range.
| PsiHB3
| 27
| Wall of Ectoplasm
| Metcre
| You create a protective barrier.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.5] Level 5 Psi3 Powers
##
| Level 5 Powers
| Discip.
| Short Description
| Source
|
1
| Adapt Body
| Psymet
| You adapt your body to hostile environments.
| PsiHB3
| 2
| Astral Construct V
| Metcre
| Astral construct fights for you.
| PsiHB3
| 3
| Baleful Teleport
| Psyport
| Destructive teleport deals 9d6 damage.
| PsiHB3
|
4
| Brilliant Blast
| Psykin
| Light blast inflicts 9d4 damage in 20' radius.
| PsiHB3
| 5
| Catapsi
| Telep
| Psychic static is a drag on power manifestation.
| PsiHB3
| 6
| Clairtangency
| Psykin
| You can use Far Hand at any distance.
| PsiHB3
|
7
| Ectoplasmic Armor
| Metcre
| You gain a +10 armor bonus.
| PsiHB3
| 8
| Ectoplasmic Shambler
| Metcre
| Fog-like predator engulfs foes, dealing 2 dmg/r to foes while surrounded.
| PsiHB3
| 9
| Energy Barrier
| Psymet
| You convert energy attacks to harmless light.
| PsiHB3
|
10
| Graft Weapon
| Psymet
| A weapon becomes a natural part of you.
| PsiHB3
| 11
| Greater Domination
| Telep
| Subject obeys your will.
| PsiHB3
| 12
| Incarnate
| Metcre
| You make some psionic effects permanent.
| PsiHB3
|
13
| Major Creation
| Metcre
| As Minor Creation, plus stone and metal.
| PsiHB3
| 14
| Metaconcert
| Telep
| Mental concert of 2+ psions increases the total power of the participants.
| PsiHB3
| 15
| Metamorphosis
| Psymet
| You take the form of creatures and objects.
| PsiHB3
|
16
| Mind Probe
| Telep
| You discover the target's secret thoughts.
| PsiHB3
| 17
| Molecular Rearrangement
| Psykin
| You transmute one metal to another.
| PsiHB3
| 18
| Natural Armor
| Psymet
| You gain +4 natural armor bonus.
| PsiHB3
|
19
| Power Resistance
| Clasen
| You gain power resistance.
| PsiHB3
| 20
| Psychic Vampire
| Psykin
| Your touch attacks drains 2 power points/level from foe, which you gain.
| PsiHB3
| 21
| Recall Agony
| Clasen
| Foe takes more damage from painful memory.
| PsiHB3
|
22
| Sending
| Psyport
| Delivers short message anywhere instantly.
| PsiHB3
| 23
| Sense Psionics
| Clasen
| You sense psionic powers and effects.
| PsiHB3
| 24
| Teleport
| Psyport
| Instantly transports you anywhere.
| PsiHB3
|
25
| Teleport Trigger
| Psyport
| Predetermined event triggers teleport.
| PsiHB3
| 26
| True Seeing
| Clasen
| See all things as they really are.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.6] Level 6 Psi3 Powers
##
| Level 6 Powers
| Discip.
| Short Description
| Source
|
1
| Ablating
| Psykin
| You are buffered from one Negate Psionics effect.
| PsiHB3
| 2
| Astral Construct VI
| Metcre
| Astral construct fights for you.
| PsiHB3
| 3
| Aura Alteration
| Telep
| Targets seems something it is not.
| PsiHB3
|
4
| Banishment
| Psyport
| Banishes extraplanar creatures.
| PsiHB3
| 5
| Breath of the Dragon
| Psymet
| Breath fire for 11d4 damage.
| PsiHB3
| 6
| Disintegrate
| Psykin
| One creature or object vanishes.
| PsiHB3
|
7
| Ethereal Jaunt
| Psyport
| You become ethereal for one round/level.
| PsiHB3
| 8
| Flaming Shroud
| Metcre
| Encased foe takes 11d6 fire damage.
| PsiHB3
| 9
| Greater Biocurrent
| Psykin
| Continuous bioelectrical current, 4d6 electrical dmg/r to up to 4 creatures.
| PsiHB3
|
10
| Improved Fabricate
| Metcre
| As Fabricate, but ten times as much.
| PsiHB3
| 11
| Improved Fly
| Psyport
| Subject flies at speed of 180.
| PsiHB3
| 12
| Improved Vigor
| Psymet
| You gain 13 temporary hit points.
| PsiHB3
|
13
| Mass Suggestion
| Telep
| Many targets follow suggested action.
| PsiHB3
| 14
| Mind Switch
| Telep
| You switch minds with another.
| PsiHB3
| 15
| Null Psionics Field
| Psykin
| Negates psionics within 10 ft.
| PsiHB3
|
16
| Precognition
| Clasen
| More in-depth than Divination.
| PsiHB3
| 17
| Remote View Trap
| Clasen
| Enemy remote viewers take 4d4 damage.
| PsiHB3
| 18
| Retrieve
| Psykin
| You teleport to your hand an item you can see.
| PsiHB3
|
19
| Shield of Prudence
| Clasen
| +6 insight bonus to AC.
| PsiHB3
| 20
| Suspend Life
| Psymet
| Your life functions slow to imperceptibility.
| PsiHB3
| 21
| Trace Teleport
| Psyport
| Learn origin or goal of subject's Teleport.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.7] Level 7 Psi3 Powers
##
| Level 7 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Construct VII
| Metcre
| Astral construct fights for you.
| PsiHB3
| 2
| Contingency
| Metcre
| Sets trigger condition for another power.
| PsiHB3
| 3
| Divert Teleport
| Psyport
| Choose destination for another's Teleport.
| PsiHB3
|
4
| Emulate Power
| Clasen
| Manifest any psion power 6th-level and less.
| PsiHB3
| 5
| Energy Conversion
| Psymet
| You convert energy attacks to one ray energy attack of your own.
| PsiHB3
| 6
| Etherealness
| Psyport
| Travel to the Ethereal Plane with companions.
| PsiHB3
|
7
| Fission
| Psymet
| You briefly duplicate yourself.
| PsiHB3
| 8
| Imp. Anchored Navigation
| Clasen
| You can navigate from a fixed point even across planar boundaries.
| PsiHB3
| 9
| Improved Telekinesis
| Psykin
| Lift or move 50 lb./level at long range.
| PsiHB3
|
10
| Insanity
| Telep
| Subject is permanently wacky.
| PsiHB3
| 11
| Mass Cocoon
| Metcre
| Ectoplasmic Cocoon, but bigger.
| PsiHB3
| 12
| Mass Domination
| Telep
| Many targets subject to your will.
| PsiHB3
|
13
| Oak Body
| Psymet
| You body becomes living wood.
| PsiHB3
| 14
| Phase Door
| Psyport
| Invisible passage through wood or stone.
| PsiHB3
| 15
| Plane Shift
| Psyport
| Up to eight subjects travel to another plane.
| PsiHB3
|
16
| Reddopsi
| Psykin
| Foe's power rebounds on her.
| PsiHB3
| 17
| Sequester
| Clasen
| Subject invisible to sight and remote viewing.
| PsiHB3
| 18
| Teleport Without Error
| Psyport
| As Teleport with no off-targets.
| PsiHB3
|
19
| True Concussion
| Psykin
| Pummels foe for 13d6 damage.
| PsiHB3
| 20
| Ultrablast
| Telep
| Your mental scream deals 13d4 damage.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.8] Level 8 Psi3 Powers
##
| Level 8 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Construct VIII
| Metcre
| Astral construct fights for you.
| PsiHB3
| 2
| Dream Travel
| Psyport
| You travel to other places through dreams.
| PsiHB3
| 3
| Foresight
| Clasen
| Psionic senses warn you of impending danger.
| PsiHB3
|
4
| Hypercognition
| Clasen
| You can deduce almost anything.
| PsiHB3
| 5
| Improved Clairtangency
| Psykin
| You use Telekinesis at any distance.
| PsiHB3
| 6
| Improved Etherealness
| Psyport
| Stay ethereal longer.
| PsiHB3
|
7
| Iron Body
| Psymet
| Your body becomes living iron.
| PsiHB3
| 8
| Mind Blank
| Telep
| Subject immune to mental/emotional effects, scrying, and remote viewing.
| PsiHB3
| 9
| Mind Seed
| Telep
| Target slowly becomes you.
| PsiHB3
|
10
| Mind Store
| Metcre
| Store your personality against future need.
| PsiHB3
| 11
| Molecular Manipulation
| Psykin
| You increase or decrease an object's base hardness by 5.
| PsiHB3
| 12
| Recall Death
| Clasen
| Foe vividly recalls its future death, and dies.
| PsiHB3
|
13
| Shadow Body
| Psymet
| You become a living shadow (not the creature).
| PsiHB3
| 14
| Telekinetic Sphere
| Psykin
| Mobile force globe protects one subject.
| PsiHB3
| 15
| Teleportation Circle
| Psyport
| Circle teleports any creature inside to designated spot.
| PsiHB3
|
16
| Temporal Acceleration
| Psyport
| Your time frame accelerates for two rounds.
| PsiHB3
| 17
| True Creation
| Metcre
| As Major Creation but items are permanent.
| PsiHB3
| 18
| True Domination
| Telep
| Dominated subjects less likely to defy your will.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.9] Level 9 Psi3 Powers
##
| Level 9 Powers
| Discip.
| Short Description
| Source
|
1
| Affinity Field
| Psymet
| Effects that affect you also affect others.
| PsiHB3
| 2
| Apopsi
| Telep
| You delete the psionic power of another.
| PsiHB3
| 3
| Astral Construct IX
| Metcre
| Astral construct fights for you.
| PsiHB3
|
4
| Astral Projection
| Psyport
| Projects you and friends into Astral Plane.
| PsiHB3
| 5
| Confidante
| Telep
| You and another are permanently mentally bonded.
| PsiHB3
| 6
| Detonation
| Psykin
| Pummels foe for 17d6 damage.
| PsiHB3
|
7
| Dissolution
| Psykin
| You Disintegrate really large objects or creatures.
| PsiHB3
| 8
| Genesis
| Metcre
| You instigate a new demiplane in the Astral Plane.
| PsiHB3
| 9
| Greater Emulation
| Metcre
| Manifest any power 8th-level or less.
| PsiHB3
|
10
| Metafaculty
| Clasen
| Subject cannot hide name or location from you.
| PsiHB3
| 11
| Microcosm
| Telep
| Target explores imaginary world at the expense of the real one.
| PsiHB3
| 12
| Monster Domination
| Telep
| Dominates any creature for less time.
| PsiHB3
|
13
| Probability Travel
| Psyport
| You and friends physically enter Astral.
| PsiHB3
| 14
| Psychic Surgery
| Telep
| Repair psychic dmg, impart knowledge of new powers, and similar things.
| PsiHB3
| 15
| Shapechange
| Psymet
| You become any creature, change one/round.
| PsiHB3
|
16
| Temporal Velocity
| Psyport
| Your time frame accelerates for 3d4 rounds.
| PsiHB3
| 17
| Thrall
| Telep
| Target is your slave forever.
| PsiHB3
| 18
| Time Regression
| Psyport
| Relive the last four rounds.
| PsiHB3
|
19
| True Metabolism
| Psymet
| Regenerate 10 points/round for one minute.
| PsiHB3
| 20
| True Telekinesis
| Psykin
| Lift or move 500 lb./level at long range.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
Basic Psi10 Information
Psi10 (class) PSPs = (LVL+Int+Wis-20)*5
| Psi10 (wild) PSPs = (LVL+Int+Wis-13)*2
|
| 1 Psi10 PSP = 2 Psi1 PSPs. Points are regained at (Int+Wis)/2 per hour, or (total multipliers of beings within 100') per hour
|
| Disciplines: Empa = Empathy, Pyro = Pyromancy, Somn = Somniomancy, Telep = Telepathy, TK = Telekinetics
|
| Powers marked with an asterisk ( * ) can be used as a 0 action.
|
| Level requirement for SL's for Wild Talents:
| SL1=1, SL2=4, SL3=8, SL4=12, SL5=17, SL6=22
|
| Wild Talent Progression:
|
|
|
Int+Wis+level
| Psi10 123 456
|
14-18
| 2-- ---
| 19-21
| 4-- ---
| 22-24
| 6-- ---
|
25-30
| 71- ---
| 31-35
| 82- ---
| 36-40
| 93- ---
|
41-45
| A31 ---
| 46-50
| A42 ---
| 51-55
| A53 ---
|
56-60
| A63 1--
| 61-65
| A64 2--
| 66-70
| A74 3--
|
71-75
| A84 31-
| 76-80
| A85 32-
| 81-85
| A85 43-
|
86-90
| A95 431
| 91-95
| A96 432
|
|
[PC5] Psionicist Classes Group
Psi10 First Level Powers (minors)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Affect Normal Fires
| Pyro
| 1/r
| Affect Normal Fires
| RAPsi
| 2
| Awaken
| Somn
| 2
| Wakes someone up (removes a sleep effect)
| RAPsi
| 3
| Detect Evil
| Empa
| 3
| Detect Evil 3r
| RAPsi
|
4
| Detect Lie *
| Telep
| 2/r
| Detect Lie
| RAPsi
| 5
| Detect Lie II *
| Empa
| 3
| Detect Lie 1r, Undetectable Lie doesn't work, instead gives save (at +5 bonus)
| RAPsi
| 6
| Dispel Exhaustion
| Telep
| 5
| Target heals 25% of damage taken
| RAPsi
|
7
| Distract
| Telep
| 5/r
| Target cannot cast spells (save vs. spell)
| RAPsi
| 8
| Dream Interpretation
| Somn
| 2
| Interprets a dream; gives some insight
| RAPsi
| 9
| Extrasensory Scan
| Telep
| 2/r
| Detect Life, Detect Psionics
| RAPsi
|
10
| Feather Fall *
| TK
| 2/r
| Feather Fall
| RAPsi
| 11
| Heat I
| Pyro
| 1/r
| Target takes 1d4 dmg /r
| RAPsi
| 12
| Hide Emotion *
| Telep
| 3/r
| Undetectable emotion; immune ESP; +3 saves vs. emotion-changing effects
| RAPsi
|
13
| Ignite
| Pyro
| 4
| Burns an object (item save vs. fire)
| RAPsi
| 14
| Instant Sleep
| Somn
| 1
| Caster goes to sleep; gets x1.5 benefit per unit time
| RAPsi
| 15
| Lift
| TK
| w*S/r
| TK up/down only; w = ln(weight in lbs.); S = ln(speed in ")
| RAPsi
|
16
| Light
| Pyro
| 3/r
| Light
| RAPsi
| 17
| Manipulate
| TK
| D/r
| Fine-control TK; max weight = CL lbs.; D = Dex score desired (max = Wis)
| RAPsi
| 18
| Melt
| Pyro
| 5/r
| Melts an object (item save vs. fire), metal armors get -2 AT
| RAPsi
|
19
| Resistance to Sleep
| Somn
| 2/h
| Immune Sleep
| RAPsi
| 20
| Sleeping Awareness
| Somn
| 1/h
| Aware of surroundings while sleeping
| RAPsi
| 21
| Sleeping Levitation
| Somn
| 1/h
| Levitate while sleeping (do not need to sleep on ground)
| RAPsi
|
22
| Slide
| TK
| ½*w*S/r
| TK horizontal across floor only (max incline = CL*5°); same w and S as Lift
| RAPsi
| 23
| Spook
| Telep
| 5
| Fear (save vs. spell at -CL/3)
| RAPsi
| 24
| Suggest
| Telep
| 8
| Suggestion (save)
| RAPsi
|
25
| Tongues *
| Telep
| 3/r
| Tongues
| RAPsi
| 26
| Wakefulness
| Somn
| 1/d
| Need not sleep; doesn't gain natural resets while not sleeping
| RAPsi
|
|
[PC5] Psionicist Classes Group
Psi10 Second Level Powers (minors)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Active Telepathy
| Telep
| 5/r
| Telepathy
| RAPsi
| 2
| Beam of Light
| Pyro
| 5/r
| Line of Blindness (all in area save vs. spell or blinded)
| RAPsi
| 3
| Bend
| TK
| ½*S/r
| Bend an object; S = Str score desired (max = Int)
| RAPsi
|
4
| Break
| TK
| S/r
| Break an object (item save); S = Str score desired (max = Int)
| RAPsi
| 5
| Chameleon *
| Telep
| 7/r
| +4 set Chr
| RAPsi
| 6
| Confuse
| Telep
| 14
| Confusion (save)
| RAPsi
|
7
| Contingency Awaken
| Somn
| 3
| Set a contingency for conditions to wake up
| RAPsi
| 8
| Cool *
| Pyro
| 8/r
| Keeps object at a normal temperature; Imm. to increase temperature change
| RAPsi
| 9
| Darkness
| Pyro
| 7/r
| Darkness (can target someone to blind them, they get a save)
| RAPsi
|
10
| Detect Charm *
| Empa
| 8
| Detect Charm,Suggestion,Domination,Control Actions,Magic Jar,Geas,Quest
| RAPsi
| 11
| Detect Motive *
| Telep
| 10
| Gives motive for why someone is asking the way he is
| RAPsi
| 12
| Dream
| Somn
| 3
| Sleeping target has a dream (caster has no control)
| RAPsi
|
13
| Emotion Read
| Telep
| 10
| Read emotional state
| RAPsi
| 14
| Empathy
| Empa
| 10
| Sense needs, drives, emotions of target
| RAPsi
| 15
| Enforced Sleep
| Somn
| 2/target
| Sleep 3*CL r (save vs. spell); max HD affected /target = CL
| RAPsi
|
16
| Extinguish
| Pyro
| 10
| Puts out a fire, or dispel a fire-based spell (Wall of Fire, Fire Shield, etc.)
| RAPsi
| 17
| False Emotion *
| Telep
| 7/r
| Give off a false emotional state, true emotion is undetectable
| RAPsi
| 18
| Fear
| Telep
| 17
| Fear (save vs. spell at -CL/3); Fumble (save vs. spell)
| RAPsi
|
19
| Feeblemind
| Telep
| 10
| Feeblemind (save)
| RAPsi
| 20
| Fire Protection *
| Pyro
| 8/r
| Resist Fire
| RAPsi
| 21
| Floating Disc
| TK
| w/r
| Floating Disc; w = log(weight in lbs.)
| RAPsi
|
22
| Healing
| Empa
| 15
| Take X dmg, which regen at 1 hp/r: Target is cured X hp (max X = 24)
| RAPsi
| 23
| Homeostasis *
| Pyro
| 1/r
| Resist non-magical Heat and Cold
| RAPsi
| 24
| Intensify Fire *
| Pyro
| 10/r
| Doubles the damage of an existing fire effect
| RAPsi
|
25
| Jump *
| TK
| J
| Jump J" (max J = CL*4)
| RAPsi
| 26
| Know Alignment *
| Telep
| 12
| Know Alignment
| RAPsi
| 27
| Levitate
| TK
| 5/r
| Levitation
| RAPsi
|
28
| Message
| Somn
| 4
| Sends a message; same plane
| RAPsi
| 29
| Mind Read *
| Telep
| 20/r
| Read surface thoughts of target
| RAPsi
| 30
| Pain Erase
| Telep
| 8/r
| Target heals 25% of damage taken; Take only 75% of damage received
| RAPsi
|
31
| Pillar of Fire
| Pyro
| 10/r
| Makes a column of fire (10' wide by 10*CL' high), 1d10 dmg
| RAPsi
| 32
| Prolonged Wakefulness
| Somn
| 2/d
| Need not sleep; only 1 natural reset per 2 days while not sleeping
| RAPsi
| 33
| Push
| TK
| ½*S/r
| Push an object; S = Str score desired (max = Int)
| RAPsi
|
34
| Remove Fear
| Telep
| 8
| Remove Fear
| RAPsi
| 35
| Shield *
| TK
| A/r
| AT +10+A source (max A = CL)
| RAPsi
| 36
| Talk in Sleep
| Somn
| 4
| Sleeping target talks in his sleep (presumably about his dream)
| RAPsi
|
37
| Troubled Sleep
| Somn
| 4/h
| Fear (save vs. spell); if sleeping, target has nightmares
| RAPsi
| 38
| Untroubled Sleep
| Somn
| 2/h
| Cannot be targetted by Somniomancy effects while sleeping
| RAPsi
| 39
| Warmth *
| Pyro
| 8/r
| Keeps object at a normal temperature; Imm. to decrease temperature change
| RAPsi
|
40
| Wind
| TK
| 3/r
| Gust of Wind
| RAPsi
|
|
[PC5] Psionicist Classes Group
Psi10 Third Level Powers (majors)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Accelerated Sleep
| Somn
| 4/h
| While sleeping/resting, get x(CL+4)/5 benefit per unit time
| RAPsi
| 2
| Alertness
| Somn
| 3/h
| Target has half chances of surprise
| RAPsi
| 3
| Animal Communication *
| Telep
| 12/r
| Speak with Animals
| RAPsi
|
4
| Automaton
| Telep
| 21/r
| Control target's V actions (save)
| RAPsi
| 5
| Burn
| Pyro
| 13
| Target takes (4+CL/3)d6 fire dmg (save:½)
| RAPsi
| 6
| Chill Metal
| Pyro
| 11
| Chill Metal
| RAPsi
|
7
| Clairvoyant Dreaming
| Somn
| 10
| Clairvoyance (caster is sleeping while doing this)
| RAPsi
| 8
| Comprehend Languages
| Empa
| 7/r
| Comprehend Languages
| RAPsi
| 9
| Confound *
| Telep
| 15/r
| Telepathy/ESP/etc. on you give false set of thoughts
| RAPsi
|
10
| Control
| Telep
| 30/r
| Control target's P actions (save); Caster cannot use M actions
| RAPsi
| 11
| Crush
| TK
| 10
| Crush an item (item save vs. crushing blow)
| RAPsi
| 12
| Detect Invisible Creatures
| Telep
| 15/r
| Detect Life; Detect Invisibility; Detect Dust of Disappearance
| RAPsi
|
13
| Dream Protection
| Somn
| 5/h
| Immune to Somniomancy effects while sleeping
| RAPsi
| 14
| Emotion Write
| Telep
| 9/r
| Change target's emotional state (save)
| RAPsi
| 15
| Enforced Wakefulness
| Somn
| 1/3t
| Target cannot sleep (and does not get natural resets)
| RAPsi
|
16
| Fire Curtain
| Pyro
| 9/r
| Circular wall of fire around caster, 3d6 dmg
| RAPsi
| 17
| Fire Missiles
| Pyro
| 10
| Shoot (CL-2)/2 fire missiles, each does 1d4+1 fire dmg
| RAPsi
| 18
| Freeze
| Pyro
| 13
| Target takes (4+CL/3)d6 cold dmg (save:½)
| RAPsi
|
19
| Ground *
| Pyro
| 8/r
| Immune Lightning, must be touching the ground
| RAPsi
| 20
| Heat Metal
| Pyro
| 11
| Heat Metal
| RAPsi
| 21
| Heat Ray
| Pyro
| 12
| Line, all in area CLd6 heat dmg (save:½), immunity to non-magical heat works
| RAPsi
|
22
| Hold
| Telep
| 5/r
| Hold Monster (save)
| RAPsi
| 23
| Identification
| Somn
| 15
| Identify any x1 item (magic, psi, techonology, etc.)
| RAPsi
| 24
| Impact
| TK
| 12
| (CL+3)d8 telekinetic dmg; one target; no save
| RAPsi
|
25
| Insanity
| Telep
| 16/r
| Target gets Int set to 3; Insanity (save for each)
| RAPsi
| 26
| Know Alignment II *
| Empa
| 17
| Know Alignment, Unknowable Alignment doesn't work, instead gives a save
| RAPsi
| 27
| Locale
| Somn
| 12
| Gives Local Area Knowledge (as per proficiency) in unknown area
| RAPsi
|
28
| Masks *
| Telep
| 20/r
| Immune Telepathy/ESP/etc.
| RAPsi
| 29
| Pain Block
| Telep
| 15/r
| Target heals 50% of damage taken; Take only 50% of damage received
| RAPsi
| 30
| Rapport
| Telep
| 10/r
| Telepathy, can read target's memories
| RAPsi
|
31
| Remote Sensing
| Telep
| 17/r
| Have access to all senses of the target
| RAPsi
| 32
| Remove Fear II
| Empa
| 8
| Remove Fear, target is immune to fear for 1 turn
| RAPsi
| 33
| Shatter
| TK
| 6
| Crush an item (item save vs. crushing blow); only vs. size S or smaller items
| RAPsi
|
34
| Sleeping Automaton
| Somn
| 15
| Control P and V actions on a sleeping target
| RAPsi
| 35
| Static Charge
| Pyro
| 10
| Target takes (2+CL/3)d4 lightning dmg, this effect can be Delayed Blasted
| RAPsi
| 36
| Throw
| TK
| 8
| Throw a small object to deal (CL+4)d6 dmg to a target (don't need to roll to hit)
| RAPsi
|
37
| Ventriloquism *
| Telep
| 18/r
| Ventriloquism
| RAPsi
| 38
| Wall of Fire
| Pyro
| 13
| Wall of Fire, 3d6 dmg
| RAPsi
|
|
[PC5] Psionicist Classes Group
Psi10 Fourth Level Powers (majors)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Agony
| Telep
| 10/r
| -3 Int, -4 Wis, -3 saves, -3 TH, -3 dmg, can't use magic/psi, slow (save each)
| RAPsi
| 2
| Chill
| TK
| w*T/r
| Lower temperature in object; w = ln(weight in lbs.); T = ln(change °F)
| RAPsi
| 3
| Dream Projection
| Somn
| 10
| Can control details of a sleeping target's dream
| RAPsi
|
4
| Dream Reading
| Somn
| 6/r
| Can view the dreams of sleeping target
| RAPsi
| 5
| Dream Suggestion
| Somn
| 18
| Suggestion (CL/2 saves vs.spell)
| RAPsi
| 6
| Energy Armor *
| Pyro
| 7/r
| AT +10 source, destroy any weapon that strikes you (save vs. lightning)
| RAPsi
|
7
| Fire Stream
| Pyro
| 18/r
| Choose 1 target within 120' per segment, it takes 6d6 fire dmg (save:½)
| RAPsi
| 8
| Forerunners
| Somn
| 16
| Precognition (caster is sleeping this segment)
| RAPsi
| 9
| Friends *
| Empa
| 15
| Set Chr 19 for CL/3 turns
| RAPsi
|
10
| Heat II
| TK
| w*T/r
| Raise temperature in object; w = ln(weight in lbs.); T = ln(change °F)
| RAPsi
| 11
| Kinetic Wall
| TK
| 8/r
| Immobile wall that blocks missile and melee weapons; must spend 1V to pass
| RAPsi
| 12
| Masquerade
| Empa
| 1/h
| Caster has the mind-set and thought patterns of another
| RAPsi
|
13
| Memory Read
| Telep
| 8/r
| Read memories of target
| RAPsi
| 14
| Memory Protection *
| Telep
| 5/r
| Immune to Memory stealing, mind reading, Capital E Extract
| RAPsi
| 15
| Mental Erasure
| Telep
| 30
| Forget (save at -5-CL/3)
| RAPsi
|
16
| Mental Guard
| Somn
| 12/h
| Imm. Charm,Confusion,Fear,Feeblemind,Possession,Soul Trap,Suggestion
| RAPsi
| 17
| Nightmare
| Somn
| 18
| Target does not gain next natural reset, takes 1d10 dmg (save vs. spell)
| RAPsi
| 18
| Power Shift *
| Telep
| 1/d
| Your psionic powers appear to be a different form of energy (magic, innate, etc.) to Detection effects
| DM
|
19
| Scare
| Empa
| 15
| Fear 1d3+CL/2 r, target must save every round (even if made previous saves)
| RAPsi
| 20
| Sensitivity to Psychic Imp.
| Empa
| 20
| Sensitivity to Psychic Impressions
| RAPsi
| 21
| Sleep of Healing
| Somn
| 21
| Target sleeps this segment, cure CL/2 hp, disease, blind, feeblemind, insanity
| RAPsi
|
22
| Slow
| TK
| 3/r
| Slow; -1P action (save for each)
| RAPsi
| 23
| Stasis *
| Somn
| 18
| Feign Death (can be used on willing others)
| RAPsi
| 24
| Static Discharge
| Pyro
| 35
| All in caster's group (except caster) take (10+CL/3)d6 lightning dmg (save:½)
| RAPsi
|
25
| Waking Nightmare *
| Somn
| 5/r
| Target is immune to emotion changes and hallucinations
| RAPsi
| 26
| Walking Sleep
| Somn
| 10/h
| Target is fully aware and can use Z and V actions while asleep
| RAPsi
|
|
[PC5] Psionicist Classes Group
Psi10 Fifth Level Powers (grands)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Charm Person
| Empa
| 15
| Charm Person (make CL saves)
| RAPsi
| 2
| Cleave *
| TK
| N/r
| Mental weapon: Use 1M to get #Att=2, dmg=1dN, considered +N/5 wpn
| RAPsi
| 3
| Dream of Communion
| Somn
| 30
| Contact other Plane (caster is sleeping this segment)
| RAPsi
|
4
| Dream Quest
| Somn
| 30
| Quest/Geas (save vs. spell)
| RAPsi
| 5
| Dream Travel
| Somn
| 50
| Teleport (same plane) (caster is sleeping this segment)
| RAPsi
| 6
| Fire Blast
| Pyro
| 26
| One group takes (8+CL/5)d6 fire dmg (save:½)
| RAPsi
|
7
| Fire Strands
| Pyro
| 22
| Web spell, everyone within takes Xd6 dmg /r, X is # sizes larger than size T
| RAPsi
| 8
| Fly *
| TK
| S/r
| Fly at S*3"
| RAPsi
| 9
| Hypnotism
| Empa
| 20
| Hypnosis (make CL saves)
| RAPsi
|
10
| Kinetic Dome
| TK
| 10/r
| Kinetic Wall (see above) but is a hemisphere
| RAPsi
| 11
| Lightning Bolt
| Pyro
| 24
| Lightning Bolt, CLd6 dmg (save:½)
| RAPsi
| 12
| Madness
| Somn
| 35
| Nightmare (see above); Target gains 1 insanity (save vs. spell)
| RAPsi
|
13
| Memory Write
| Telep
| 65
| Change a memory in a target (save)
| RAPsi
| 14
| Mind Block
| Telep
| 17/h
| Can't be mentally targetted; auto make Will/Mental saves; can't be scryed
| RAPsi
| 15
| Mindreave
| Telep
| 70
| Target gets Int set to 3; Insanity; lose all spells; lose all PSPs (save for each)
| RAPsi
|
16
| Object Reading
| Empa
| 35
| Object Reading
| RAPsi
| 17
| Plane Shift
| Somn
| 55
| Plane Shift (caster is sleeping this segment)
| RAPsi
| 18
| Prescient Dream
| Somn
| 62
| Precognition about a person or item, more exact information than Forerunners
| RAPsi
|
19
| Resistance Shift *
| Empa
| 1/d
| Your psionic powers are resisted using a different resistance (MR, IR, etc., but not anti's or GR/XR)
| DM
| 20
| Sleep Guard
| Somn
| 15
| Contigency Awaken, wake up and do a Psi10 power (chosen ahead of time)
| RAPsi
| 21
| Suggestion
| Empa
| 17
| Suggestion (make CL saves)
| RAPsi
|
22
| Transportation
| Somn
| 50+15P
| Teleport (same plane) (P=# of people) (all in the effect are sleeping this seg.)
| RAPsi
|
|
[PC5] Psionicist Classes Group
Psi10 Sixth Level Powers (grands)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Animate Fire
| Pyro
| 15/r
| Turn fire into 2^(X+1) HD fire elemental, where X is the # sizes beyond size T
| RAPsi
| 2
| Astral Dreaming
| Somn
| 55+15P
| Astral spell (P=# of people) (all in the effect are sleeping this segment)
| RAPsi
| 3
| Compress
| TK
| 10/r
| Target gets -1 size (max weight affected = 2^CL pounds)
| RAPsi
|
4
| Disintegrate
| TK
| 15
| Disintegrate (save)
| RAPsi
| 5
| Dream of Death
| Somn
| 55
| Death Spell 5d20 HD (save vs. Death Magic), sleeping targets get no save
| RAPsi
| 6
| Energy Quench
| Pyro
| 40
| Death Spell 4d20 HD (save vs. Death Magic), works on undead and golems
| RAPsi
|
7
| Enlarge
| TK
| 10/r
| Target gets +1 size (max weight affected = 2^CL pounds)
| RAPsi
| 8
| Group Mind *
| Telep
| 15/r
| Group has each other's proficiencies, feats, kits, memories, thoughts
| RAPsi
| 9
| Mind Quench
| Telep
| 51
| Death Spell 3d20 HD (save vs. Death Magic), creatures w/ Int 1-8 get no save
| RAPsi
|
10
| Mindwipe
| Telep
| 65
| Wipe all memories in target (save)
| RAPsi
| 11
| Sleeping Wish
| Somn
| 60
| Duplicate a SL 1-5 Psi10 power (caster is sleeping this segment)
| RAPsi
| 12
| Summon Fire Elemental
| Pyro
| 40+5/r
| Summons a 12 HD Fire Elemental, or gain control of someone's Fire Ele.
| RAPsi
|
13
| Telempathic Projection
| Empa
| 21
| All others around you can sense your thoughts, feelings, emotions
| RAPsi
| 14
| Telepathy
| Empa
| 10/r
| Telepathy (across planes)
| RAPsi
| 15
| Trigger
| Telep
| 70
| Delayed Blast Mind Quench, only 1 target, will go off on a set condition
| RAPsi
|
|
[PC5] Psionicist Classes Group
Psi10 Seventh Level Powers (grands)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Chain Contingency
| Somn
| 70
| Chain Contingency for Psi10 powers
| DM
| 2
| Improved Sleep
| Somn
| 70
| Sleep a group (no save, CR to resist)
| DM
| 3
| Magnify Fire *
| Pyro
| 35
| xCL dmg to a fire effect being cast
| DM
|
4
| Remove Charm
| Empa
| 35
| Remove Charm,Suggestion,Domination,Control Actions,Magic Jar,Geas,Quest
| DM
| 5
| Spirit Chameleon
| Telep
| 70
| +1 permanent Int, Wis, or Chr (max=LVL*2)
| DM
| 6
| Super Push
| TK
| 35
| Target takes CL*20' falling damage
| DM
|
|
Psi10 Eighth Level Powers (supers)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Automaton II
| Telep
| 40
| Control all actions (save)
| DM
| 2
| Falsename *
| Telep
| 80
| You give off a false Truename (it's someone else's)
| DM
| 3
| Fire Protection *
| Pyro
| 80
| Immune any element with a fire component
| DM
|
4
| Improved Rest
| Somn
| 80
| Get 2 resets per reset
| DM
| 5
| Mass Impact
| TK
| 40
| (CL+4)d10 TK dmg to a group (no save)
| DM
| 6
| Predict and Counter *
| Empa
| 40
| Predict what someone is about to do, can counter it
| DM
|
|
Psi10 Ninth Level Powers (supers)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Fire Armor *
| Pyro
| 90
| AT +CL*5 source; Disintegration shield (100% dmg back)
| DM
| 2
| Mass Agony
| Telep
| 45
| Group takes CL Int and Wis dmg (no save)
| DM
| 3
| Mass Suggestion
| Somn
| 45
| Group is Suggested (CL saves to avoid)
| DM
|
4
| Megaslow *
| TK
| 45
| Target loses next CL P actions (save for each)
| DM
| 5
| Static Blast
| Pyro
| 90
| (11+CL)d8 Electricity dmg to a group (no save)
| DM
| 6
| True Friends *
| Empa
| 90
| Mirage Arcana that you are the monster's friends
| DM
|
|
Psi10 Tenth Level Powers (supers)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Annihilate
| TK
| 100
| Target is Annihilated (save)
| DM
| 2
| Between
| Somn
| 100
| Between (teleport across planes ignoring defenses)
| DM
| 3
| Cleaver *
| TK
| 50
| Mental weapon; #Att=CL; dmg=1dCL
| DM
|
4
| Fire Prison
| Pyro
| 50
| Imprisonment; Takes 1 vile dmg /s (no resistance)
| DM
| 5
| Irresistable Charm
| Empa
| 100
| Charm (no save, CR to resist)
| DM
| 6
| Mindrape
| Telep
| 50
| Capital E Extract; Set Int 2 (no save)
| DM
|
|
[PC5] Psionicist Classes Group
High Freq. Dabbler
Level
| KXP
| Psi(random) minors
|
1
| 0
| 2
| 2
| 2.25
| 4
| 3
| 4.5
| 6
|
4
| 9
| 8
| 5
| 18
| 10
| 6
| 36
| 12
|
7
| 72
| 14
| 8
| 144
| 16
| 9
| 288
| 18
|
10
| 510
| 20
| 11
| 732
| 22
| 12
| 954
| 24
|
13
| 1176
| 26
| 14
| 1398
| 28
| 15
| 1620
| 30
|
16
| 1842
| 32
| 17
| 2064
| 34
| 18
| 2286
| 36
|
19
| 2508
| 38
| 20
| 2730
| 40
| 21
| 2952
| 42
|
22
| 3174
| 44
| 23
| 3396
| 46
| 24
| 3618
| 48
|
25
| 3840
| 50
| 26
| 4062
| 52
| 27
| 4284
| 54
|
28
| 4506
| 56
| 29
| 4728
| 58
| 30
| 4950
| 60
|
31
| 5172
| 62
| 32
| 5394
| 64
| 33
| 5616
| 66
|
34
| 5838
| 68
| 35
| 6060
| 70
| 36
| 6282
| 72
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 8 2 3 1 0 2
| +0
| 6 5 8 3 4 2 1 3
| +1
| 6 6 9 4 5 3 1 4
|
+1
| 7 7 9 4 5 4 2 5
| +2
| 7 8 10 5 6 4 3 6
| +2
| 8 9 10 6 7 5 3 7
|
+3
| 8 10 11 6 7 6 4 8
| +3
| 9 11 11 7 8 7 5 9
| +4
| 9 12 12 8 9 8 5 10
|
+4
| 10 13 12 8 10 8 6 11
| +5
| 11 14 13 9 11 9 7 12
| +5
| 11 14 13 10 12 10 7 13
|
+6
| 13 15 14 12 13 11 8 14
| +6
| 15 15 15 14 14 12 9 15
| +7
| 15 16 16 15 15 12 9 16
|
+7
| 16 16 16 15 16 13 10 17
| +8
| 16 16 16 16 16 14 11 18
| +8
| 16 16 16 16 16 15 11 19
|
|
Requisites:
| Con 6, Int 16, Chr 6, Cml 10
| Alignment:
| non-L
| HD/level:
| d9
| Weapon Prof.:
| 3+level/5
| To Hit Table:
| Rog
| Save Table:
| 3xPsi
| Reference:
| DM {Alternate High Freq. Sampler}
| Groups:
| Psionicist
|
|
|
|
HiFreqDabbler power calculation: (level)*(Str/7+Dex/6+Con/5+Int/4+Wis/3+Chr/2)
| You start with "open slots". Open slots can be used once per reset, then are reverted to blank next reset.
| You may permanently assign a slot to be a certain power, then it uses that power forever at the cost you gave.
| Note that powers may not work exactly the same way each time you use them.
| The power cost is variable, but generally Minor is 1-20.
| This class only gets minor powers (2 per level). When the DM rolls on the High Frequency Sampling table, you can shift the result by up to + or - LVL (you can look at all the results to choose which one you want).
|
|
[PC5] Psionicist Classes Group
High Freq. Sampler
Level
| KXP
| Psi(random) mMG SUV WX
|
1
| 0
| 1-- --- --
| 2
| 3.25
| 2-- --- --
| 3
| 6.5
| 21- --- --
|
4
| 13
| 31- --- --
| 5
| 26
| 32- --- --
| 6
| 52
| 321 --- --
|
7
| 104
| 421 --- --
| 8
| 208
| 431 --- --
| 9
| 416
| 432 --- --
|
10
| 741
| 432 1-- --
| 11
| 1066
| 532 1-- --
| 12
| 1391
| 542 1-- --
|
13
| 1716
| 543 1-- --
| 14
| 2041
| 543 2-- --
| 15
| 2366
| 543 21- --
|
16
| 3016
| 643 21- --
| 17
| 3341
| 653 21- --
| 18
| 3991
| 654 21- --
|
19
| 4641
| 654 31- --
| 20
| 5291
| 654 32- --
| 21
| 5941
| 654 321 --
|
22
| 6591
| 754 321 --
| 23
| 7241
| 764 321 --
| 24
| 7891
| 765 321 --
|
25
| 8541
| 765 421 --
| 26
| 9191
| 765 431 --
| 27
| 10491
| 765 432 --
|
28
| 11791
| 765 432 1-
| 29
| 13091
| 865 432 1-
| 30
| 14391
| 875 432 1-
|
31
| 15691
| 876 432 1-
| 32
| 16991
| 876 532 1-
| 33
| 18291
| 876 542 1-
|
34
| 19591
| 876 543 1-
| 35
| 20891
| 876 543 2-
| 36
| 23491
| 876 543 21
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 6 4 8 3 4 2 0 2
| +0
| 6 6 9 4 5 3 1 4
| +1
| 7 7 10 5 6 4 2 5
|
+1
| 8 9 10 6 7 5 3 7
| +2
| 9 10 11 7 8 6 4 8
| +2
| 9 12 12 8 9 8 5 10
|
+3
| 10 13 13 9 11 9 6 11
| +3
| 11 14 13 10 12 10 7 13
| +4
| 14 15 14 13 14 11 8 14
|
+4
| 15 16 16 15 15 12 9 16
| +5
| 16 16 16 16 16 14 10 17
| +5
| 16 16 16 16 16 15 11 19
|
+6
| 16 16 16 16 16 15 11 19
| +6
| 16 16 16 16 16 15 11 19
| +7
| 16 16 16 16 16 15 11 19
|
+7
| 16 16 16 16 16 15 11 19
| +8
| 16 16 16 16 16 15 11 19
| +8
| 16 16 16 16 16 15 11 19
|
|
Requisites:
| Con 9, Int 18, Chr 9, Cml 9
| Alignment:
| non-L
| HD/level:
| 2d7
| Weapon Prof.:
| 2+level/6
| To Hit Table:
| Rog
| Save Table:
| 3xPsi
| Reference:
| DM
| Groups:
| Psionicist
|
|
|
|
HiFreqSamp power calculation: (level)*(Str/6+Dex/5+Con/4+Int/3+Wis/2+Chr)
| You start with "open slots". Open slots can be used once per reset, then are reverted to blank next reset.
| You may permanently assign a slot to be a certain power, then it uses that power forever at the cost you gave.
| Note that powers may not work exactly the same way each time you use them.
| The power cost is variable, but generally Minor is 1-10, Major is 2-50, Grand is 4-100, Super is 8-200, Ultra is 16-300, Ultra+1 (V) is 32-400, Ultra+2 (W) is 64-500.
|
|
[PC5] Psionicist Classes Group
High Psionicist
Level
| KXP
| Psionicist mMG SUV
| TH
|
1
| 0
| 1-- ---
| +9
| 2
| 4.5
| 11- ---
| +8
| 3
| 9
| 21- ---
| +7
|
4
| 18
| 211 ---
| +6
| 5
| 36
| 321 ---
| +5
| 6
| 72
| 322 ---
| +4
|
7
| 144
| 432 1--
| +3
| 8
| 288
| 433 1--
| +2
| 9
| 576
| 543 1--
| +1
|
10
| 1000
| 544 2--
| +0
| 11
| 1450
| 654 2--
| -1
| 12
| 1900
| 655 2--
| -2
|
13
| 2350
| 765 3--
| -3
| 14
| 2800
| 766 3--
| -4
| 15
| 3250
| 876 3--
| -5
|
16
| 3700
| 877 4--
| -6
| 17
| 4150
| 987 4--
| -7
| 18
| 5000
| 988 41-
| -8
|
19
| 5900
| A98 51-
| -9
| 20
| 6800
| A99 51-
| -10
| 21
| 7700
| BA9 51-
| -11
|
22
| 8600
| BAA 62-
| -12
| 23
| 9500
| CBA 62-
| -13
| 24
| 10400
| CBB 62-
| -14
|
25
| 11300
| DCB 72-
| -15
| 26
| 12200
| DCC 73-
| -16
| 27
| 13100
| EDC 73-
| -17
|
28
| 14000
| EDD 83-
| -18
| 29
| 15000
| FED 831
| -19
| 30
| 16350
| FEE 841
| -20
|
31
| 17700
| GFE 941
| -21
| 32
| 19050
| GFF 941
| -22
| 33
| 20400
| HGF 942
| -23
|
34
| 21750
| HGG A52
| -24
| 35
| 23100
| IHG A52
| -25
| 36
| 25000
| IHH A52 1
| -26
|
37
| 50000
| IHH A52 2
| -27
| 38
| 75000
| IHH A53 2
| -28
| 39
| 100000
| IHH A53 3
| -29
|
45
| 250000
| IHH A66 5
| -35
| 54
| 475000
| IHH A99 8
| -44
| 63
| 700000
| IHH CBB B
| -53
|
72
| 925000
| IHH EDD D1
| -62
|
|
Requisites:
| Int 18, Wis 22, Chr 25,
|
| Class Slots 2
| Alignment:
| any
| HD/level:
| ++d6
| Weapon Prof.:
| & 6-level/3
| To Hit Table:
| & +10-level
| Reference:
| DM
| Groups:
| Psionicist, NPC Designed
| Complexity:
| CF=5
|
|
| Saving Throws:
|
| PPD:
| level*2+0
| RSW:
| level*2+4
| PP:
| level*2+1
| BW:
| level*2+0
| Spell:
| level*2+3
| Fort:
| level*2+2
| Reflex:
| level*2+0
| Will:
| level*2+5
|
|
|
PSPs = Chr*4*level.
| +1 psionic frequency per level. Can pick "High Frequency Sampling" as a frequency, treat these as one category (3 SL's) higher.
| Cannot gain a stat progression to progression.
| May material component psionic powers by using 1V action.
| Gets Wis bonus to CL (with a max bonus of +LVL).
|
|
[PC5] Psionicist Classes Group
High SL Sampler
Level
| KXP
| Psi(random) mMG SUV W
|
1
| 0
| --1 --- -
| 2
| 3.25
| --2 --- -
| 3
| 6.5
| --3 --- -
|
4
| 13
| --4 --- -
| 5
| 26
| --5 --- -
| 6
| 52
| --6 --- -
|
7
| 104
| --7 --- -
| 8
| 208
| --7 1-- -
| 9
| 416
| --7 2-- -
|
10
| 741
| --7 3-- -
| 11
| 1066
| --7 4-- -
| 12
| 1391
| --7 5-- -
|
13
| 1716
| --7 6-- -
| 14
| 2041
| --7 7-- -
| 15
| 2366
| --7 71- -
|
16
| 3016
| --7 72- -
| 17
| 3341
| --7 73- -
| 18
| 3991
| --7 74- -
|
19
| 4641
| --7 75- -
| 20
| 5291
| --7 76- -
| 21
| 5941
| --7 77- -
|
22
| 6591
| --7 771 -
| 23
| 7241
| --7 772 -
| 24
| 7891
| --7 773 -
|
25
| 8541
| --7 774 -
| 26
| 9191
| --7 775 -
| 27
| 10491
| --7 776 -
|
28
| 11791
| --7 777 -
| 29
| 13091
| --7 777 1
| 30
| 14391
| --7 777 2
|
31
| 15691
| --7 777 3
| 32
| 16991
| --7 777 4
| 33
| 18291
| --7 777 5
|
34
| 19591
| --7 777 6
| 35
| 20891
| --7 777 7
| 36
| 23491
| --7 777 7
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
-1
| 5 4 8 2 3 1 0 2
| -1
| 6 5 8 3 4 2 1 3
| -1
| 6 6 9 4 5 3 1 4
|
-1
| 7 7 9 4 5 4 2 5
| +0
| 7 8 10 5 6 4 3 6
| +0
| 8 9 10 6 7 5 3 7
|
+0
| 8 10 11 6 7 6 4 8
| +0
| 9 11 11 7 8 7 5 9
| +1
| 9 12 12 8 9 8 5 10
|
+1
| 10 13 12 8 10 8 6 11
| +1
| 11 14 13 9 11 9 7 12
| +1
| 11 14 13 10 12 10 7 13
|
+2
| 13 15 14 12 13 11 8 14
| +2
| 15 15 15 14 14 12 9 15
| +2
| 15 16 16 15 15 12 9 16
|
+2
| 16 16 16 15 16 13 10 17
| +3
| 16 16 16 16 16 14 11 18
| +3
| 16 16 16 16 16 15 11 19
|
|
Requisites:
| Con 13, Int 16, Chr 18, Cml 9
| Alignment:
| non-L
| HD/level:
| 2d8
| Weapon Prof.:
| 1+level/6
| To Hit Table:
| Psi
| Save Table:
| 2xPsi
| Reference:
| DM
| Groups:
| Psionicist, Alternate
|
|
|
|
HiSLSamp PSP calculation: (LVL)*(Con+Int*2+Chr*3)
| You start with "open slots". Open slots can be used once per reset. When used, you choose "Defensive" or "Offensive", and a random power is rolled. The power is assigned to that slot (you cannot choose to leave the slot "open"). You may choose targets after seeing resolving what the effect is.
| The power cost is variable, but generally Grand is 1-100, Super is 2-200, Ultra is 3-300, V is 4-400, and W is 5-500.
| If you assign a slot and find you don't have enough PSPs to cover the cost, you "burn hp" (1 per 1) per PSP you are short. You cannot burn hp when using a known slot.
| During reset, you may unassign any slots you see fit, but slots can (again) only be filled once per reset.
|
| DM Note: Grand and Super tables are provided, Ultra/V/W/X powers will use the [X] section with U SL=11, V SL=14, W SL=17, X SL=20. "Defensive" is Con/Wis/Chr powers, "Offensive" is Str/Dex/Int powers.
|
|
[PC5] Psionicist Classes Group
High SL Sampler Powers (Grand Defensive, d236)
#
| Effect
|
1
| Ability Score *2: Choose one ability score. New score = (old score - 10) * 2 + 10
| 2
| Ablating: You are buffered from one Negate Psionics effect.
| 3
| Absorption Field: Stops SL/2 mental attacks or mental-affecting powers on you
|
4
| AC *2: Your new AC = (old AC - 10) * 2 + 10
| 5
| Acid Breath: Breathe Acid (as per dragon)
| 6
| Acrobatics: Any Acrobat SL-1 pick; 5*CL Rogue points in it
|
7
| Actions *2: Pick one action type (M, P, V). Your number of actions of that type is multiplied by 2
| 8
| Add Global Resistance: Resist all E=1 elements, this can be taken twice for E=2 (doesn't include E=1), thrice for E=3, etc.
| 9
| Add Global Resistance: Resist all EE=1 eelements, this can be taken twice for EE=2 (doesn't include EE=1), thrice for EE=3, etc.
|
10
| Aid Deva: You lose 1 multiplier, target gains 1 multiplier
| 11
| Amplify Power: +N to CL (or) +N*10% effect to next Psi1 power (max N=CL)
| 12
| Animate Objects: Animate Objects as if they were a DL=SL Golem summon
|
13
| Anti-Psionic Disruption: No Anti-Psi powers (any freq.) can be used in 50' r
| 14
| Anti-Technological Shell: Reduce all technological objects within 30' by -CL TechL (min TechL=0)
| 15
| Armageddon †: 1bM: Can use +1M/s this round; Immune Cold; Immune Shadow
|
16
| Assassin Lore: Abilities as per an Assassin of half level (round up)
| 17
| Astral Eyes: Can see through alterations/illusions/possession; Astral Perception
| 18
| Aura of Fear: Fear by sight (SL saves)
|
19
| Bard or Sage Abilities, LVL 9: Get bard or sage abilities of level 9 (max = your level)
| 20
| Body Coating: 5*SL hp Armor spell, self only, stacks with the (Wizard) Armor spell
| 21
| Body Resistance: Physical attacks that do less than SL*2 dmg to you do nothing
|
22
| Body Transformation: Change your body to be of an E=SL/2 element
| 23
| Breath of the Black Dragon: Breathe acid for 11d6 damage.
| 24
| Breath of the Dragon: Breath fire for 11d4 damage.
|
25
| Breath of the Drake: Breath water for 11d4 damage.
| 26
| Breath Weapon Cloud: Forms into a breath weapon if triggered
| 27
| Bring Animals VII: Summon CL*4 Animals using ML VII chart, you pick the result
|
28
| Bringer: Immune Illusions; Immune Disease; Immune Reverse Healing
| 29
| Chaos Cloud: Does random effects every round
| 30
| Chemical Mimicry: Change your body to be of an TechL=SL chemical
|
31
| Cobra Charm: Gaze, target must save vs. RSW or he cannot use any actions next segment, maintain 1M
| 32
| Construct Control Item 4: Create a "Control" type item (see next page) of TechL=CL, each 4 TechL takes 1S action
| 33
| Construct Generic Item 4: Create a "Generic" type item (see next page) of TechL=CL, each 4 TechL takes 1S action
|
34
| Construct Power/Defensive Item 4: Create a "Power" type item (see next page) of TechL=CL, each 4 TechL takes 1S action
| 35
| Construct Psi16 Item 4: Create a Psi16 item (see next page) of TechL=CL, each 4 TechL takes 1S action
| 36
| Construct Weapon Item 4: Create a "Weapon" type item (see next page) of TechL=CL, each 4 TechL takes 1S action
|
37
| Construction: Builds 1 machine up to level+1 complexity
| 38
| Contingency, Psionic: Sets trigger condition for another power.
| 39
| Contingency: Sets trigger condition for another power.
|
40
| Contingency: Sets trigger condition for another power.
| 41
| Control Air: Armor: +CH Saves, Armor has 10*CH hp
| 42
| Control Earth: Armor: +CH AC, Armor has 10*CH hp
|
43
| Cosmic Awareness: Detect "Everything" CL*30'; Range is sight
| 44
| Cosmic Awareness: Grand: Cosmic Awareness
| 45
| Create Golem III: Create a DL VII Golem (AC=12*CL, hp=10*(CL^3), Str=6*CL)
|
46
| Create Technological Monster III: Create a DL VIII Technological Monster (AC=16*CL, hp=8*(CL^3), Str=6*CL)
| 47
| Cron Job: Contingency or Delayed Blast for one Psi8 power
| 48
| Damage *2: Damage with one physical weapon is multiplied by 2
|
49
| Damage Reduction, Energy, 75%: Take x0.25 damage from energy
| 50
| Damage Reduction, Physical, 75%: Take x0.25 damage from physical attacks
| 51
| Density Increase 8: x256 mass; +8 Str; -8/attack (physical or energy)
|
52
| Desolidification: You pass through objects as if they weren't there
| 53
| Dial-a-Breath Element (=): You can use any eelement with E factor equal to or less than your normal breath.
| 54
| Dial-a-Breath Element (=): You can use any element with E factor equal to or less than your normal breath.
|
55
| Discontinuity Immunity: Immune to Annihilation, Being Put Down a Hole
| 56
| Dispelling Buffer: Subject is buffered from one dispel psionics effect.
| 57
| Diversify: Your next Psi27 power that has one target has LVL targets instead
|
58
| Druid Spells, LVL 9: Get a druid progression of level 9 (max = your level)
| 59
| Duplicate Magic Item (x1)
| 60
| Duplicate Mechanism (x1)
|
61
| Duplicate Monster (Clone) (x1)
| 62
| Eeelemental Composition: Can be any Normal/Para/Quasi Eeele ; Can be Semi Eeele
| 63
| Eelemental Composition: Can be any Normal/Para/Quasi Eele ; Can be Semi Eele
|
64
| Electrical Control: SL/2 (round down) instances of Resist lightning; +SL*10% damage with lightning effects
| 65
| Elemental Composition: Can be any Normal/Para/Quasi Ele ; Can be Semi Ele
| 66
| Endurance of the World: +9 TH; +9 dmg; IECNR +25% ; Lasts 5r after maint.
|
67
| Energy Absorption: CL*SL*3 hp ablative Force Field (vs. energy attacks)
| 68
| Energy Body: Major: You are made of energy; cannot use P actions; resist physical damage
| 69
| Energy Doppelganger: Mirror Image (1 image), it has SL^3 hp; it flies at SL*3"; you can cast Psi45 effects through it
|
70
| Energy Kinetic: Amplify: Add 3*CH dice to your next energy attack
| 71
| Energy Kinetic: Shield: Stops CH dice per Energy attack
| 72
| Energy Reflection: As Arrow Cutting (above), except vs. magical missiles (even vs. Meteor Swarms & such)
|
73
| Energy Sheath: SL^2 hp Armor spell, self only, stacks with the (Wizard) Armor spell
| 74
| Extendable Limbs: Your limbs can extend an extra KiL'
| 75
| Field of Peace: Everyone within 30' (incl. Deva) can use only V and Z actions
|
76
| Fire Control: SL/2 (round down) instances of Resist fire; +SL*10% damage with fire effects
| 77
| Flame Being: Fire Shield (SL*10% damage back to attacker); Deal +SL fire dmg with melee attacks
| 78
| Flame Immunity: SL/2 instances of Resist Fire
|
79
| Flame Shield: Protection from Fire
| 80
| Forbiddance: As the 6th level Priest spell
| 81
| Force Field vs. Emotion: Immune to spell level 0 to SL-1 enchantment/charm effects
|
82
| Force Field vs. Energy: Immune to spell level 0 to SL-1 energy attacks
| 83
| Force Field vs. Hostiles: Enemies must make SL/2 saves to attack you
| 84
| Force Field vs. Magic: Immune to spell level 0 to SL-1 magic
|
85
| Force Field vs. Mental: Immune to spell level 0 to SL-1 mental attacks
| 86
| Force Field vs. Physical: -SL per physical attack
| 87
| Force Field vs. Power Manipulation: ER 10*SL%
|
88
| Force Field vs. Vampirism: aNR 10*SL% (including energy and stat drains)
| 89
| Force Field: CL*SL*2 hp ablative Force Field (vs. physical or energy attacks)
| 90
| Force Field: Immune to spell level 0 to SL-2 effects; -(SL-1) per physical attack; ER 5*SL%
|
91
| Force Shield: CL*SL*3 hp ablative Force Field (vs. physical or energy attacks, only one enemy /s)
| 92
| Form of Doom: You transform into a frightening tentacled beast.
| 93
| Gadgetry: 1M, 1/d: Build a TechL=SL Psi8 item
|
94
| Get a Rogue chart (and 20*LVL Rogue points) up to level=LVL/2
| 95
| Golem Form: Doll: Resist fire; Mend spell acts as a Heal on you; Bite is Tasha's Laughter branded
| 96
| Golem Form: Emerald: Immune acid; iNR 50%; 1M: Lightning Bolt
|
97
| Golem Form: Magic: MArmoring LVL*10; Disenchant any magical effect you touch; 1M: Wild Surge
| 98
| Golem Form: Mithral: Immune innates; +1Q0 action /r
| 99
| Golem Form: Phantom Flyer: Fly 24" (C); Immune darkness; Darkvision; +2 tentacles (2d8 dmg each)
|
100
| Golem Form: S=6,7,8: Unusual Material of S=6,7,8 (cannot exceed real S number)
| 101
| Golem Form: Shaboath: Immune water; 1P: Drown a group; 1M: Wall of Ice
| 102
| Golem Form: Silver: +1 to # attacks with each weapon; +LVL" move rate
|
103
| Golem Form: Spiderstone: Resist magic; Mouth's P: Web (1 group); FRT LVL*10%
| 104
| Golem Form: Stone: Immune earth; set Str 22+LVL; 1V: Slow
| 105
| Gravity Decrease: Increase gravity in room or object/person by SL G's (x1 Special)
|
106
| Gravity Increase: Decrease gravity in room or object/person by SL G's (x1 Special)
| 107
| Gravity Kin.: Shield: Stops 4*CH hp per physical attack
| 108
| Gravity Manipulation: SL/2 (round down) instances of Resist gravity/falling damage; +SL*10% damage with gravity/falling effects
|
109
| Greater Force Shield: AT +CL*3 source; -CL/attack (physical or energy)
| 110
| Growth 8: +3 size; +6 Str; +6*CL max hp
| 111
| Hard Radiation Control: SL/2 (round down) instances of Resist radiation damage; +SL*10% damage with radiation (specific, not all of Psi9/18/27) effects
|
112
| Hard Resistance to Anti-Matter: Double resist anti-matter (1/4, save for 1/10), Can survive in anti-matter based prime
| 113
| HD type: Add +1d+2: Add 1 to number of HD and 2 to the HD type per level
| 114
| hp *2: Multiply hp by 2
|
115
| Hyper-Invention: (12-SL)M: Create a TechL=SL*2-3 object (see [Q8], can have at most LVL of these objects)
| 116
| Icing: SL/2 instances of Resist Cold/Ice
| 117
| Illusory Duplication: Mirror Image (SL images)
|
118
| Illusory Invisibility: Minor: Invis.; Major: Improved Invis.; Grand: Dust of Disappearance
| 119
| Immunity III: Immune:lightning/acid, +2 weapon to hit
| 120
| Immunity to any effect that requires a Fortitude save (unless the effect also works on objects)
|
121
| Immunity to death or slay effects
| 122
| Immunity to energy drain and negative levels
| 123
| Immunity to Turn Undead
|
124
| Improved Vigor: You gain 13 temporary hit points.
| 125
| Invisibility: Improved Invis.
| 126
| Invisibility: Minor: Invisibility; Major: Improved Invisibility; Grand: Dust of Disappearance
|
127
| Invulnerability: -CL*SL/2 dmg per attack
| 128
| Ionization: Lightning shield (xSL/10 damage back)
| 129
| Item *2: How many of an item exists is multiplied by 2 (you need a Grand to duplicate a x2 item)
|
130
| Killing Attack, Hand-to-Hand: +CL*2 dmg and +CL Con dmg with unarmed attack
| 131
| Kinetic Control: SL/2 (round down) instances of Resist telekinesis; +SL*10% damage with telekinesis effects
| 132
| Level: early 16: Get a "Level:" ability in your class 16 levels early (this can be taken multiple times)
|
133
| Light Control: SL/2 (round down) instances of Resist light; +SL*10% damage with light effects
| 134
| Luck: +1 Luck point (as per Luckstone)
| 135
| Luck: Gains +1(+5%)*LVL on 1 action
|
136
| Luck: Gains +1(+5%)/succ on 1 action
| 137
| Magic Control: +SL/2 (round down) to SL of next Psi45 power
| 138
| Magic Shield: Stops SL/2 magical attacks on you
|
139
| Magnetic Manipulation: SL/2 (round down) instances of Resist magnetism; +SL*10% damage with magnetism effects
| 140
| Memorization Level Increase 3: +1 Memorization Level (this is next level of picks for rogues)
| 141
| Mental Defense: Resist mental attacks
|
142
| Mental Invisibility: Improved Invis.: it's +SL AC instead of +4
| 143
| Metal Body: AC +CL, saves +CL, unarmed dmg +CL, DR CL/-
| 144
| Mind Blank, Personal: You are immune to scrying and mental effects.
|
145
| Mind Blank, Psionic: Subject immune to mental/emotional effects, scrying, and remote viewing.
| 146
| Mind Over Matter: Stay conscious (and offensive) for up to SL segments after being reduced below -10 hp
| 147
| Molecular Chameleon: Polymorph your body into an unusual material that you're touching (max S factor = SL)
|
148
| Money *2: How much money you get in dungeon is multiplied by 2 (only affects you, not whole party)
| 149
| Move Rate *2: Multiply Move Rate by 2
| 150
| Multiform: Shapechange Self
|
151
| Multiplier *2: Add 2-1 to your multiplier (see [X]). Using a Minor does nothing. Using a Major: +1 mult. in offense or defense (not both).
| 152
| Mystic Shield: SR SL*CL
| 153
| Null Field 4: All spells of SL 4 or higher don't work in 100'r
|
154
| Null Psionics Field: Create a field where psionic power does not function.
| 155
| Null Psionics Field: Negates psionics within 10 ft.
| 156
| Null Void: Null Field: Caster immune to and cannot use magic
|
157
| Paladin Lore: Abilities as per a Paladin of half level (round up); your light-saber is a "holy avenger"
| 158
| People's Area: Forbiddance, Guards and Wards, Proof vs. Teleportation/Scrying LVL*10' radius
| 159
| Plasma Control: SL/2 (round down) instances of Resist plasma; +SL*10% damage with plasma effects
|
160
| Poison Touch: Your next attack is poisonous (Death or (SL-1)*10 dmg if they make the save)
| 161
| Power Simulation: The next Psi45 power you use will be resisted using MR instead of PR
| 162
| Prehensile Hair: Your hair has controlled movement; can do a "Hair attack" (using your hair's P action) for 1dSL dmg
|
163
| Preservation: 1=Preserve,2=Trap Soul,5=Permanency,7=Stasis; affects 2+CL/9 groups
| 164
| Prison Cloud: Captures one creature and holds there
| 165
| Psi: Slayer: Sword: 1V to swing: LVLd100 dmg, always hits
|
166
| Psi: Web: 100'r, any flying creature is Imprisoned
| 167
| Psionic Amplification: Multiplies a power; Max.=level/4+1
| 168
| Psionic Amplification: Multiplies a power; Max.=level/4+1
|
169
| Psionic Disruption: No psi powers (any freq.) can be used in 50'r
| 170
| Psionic Disruption: No psi powers (any freq.) can be used in 50'r
| 171
| Reality Alteration: + or - SL to your next die roll
|
172
| Rebound: MPaPReflection CL*15%
| 173
| Reddopsi: Powers targeting you rebound on manifester.
| 174
| Reflection: MPIWReflection 5*SL%
|
175
| Regeneration: Regenerate KiL hp per round (given as KiL/10 hp per segment)
| 176
| Regeneration: Regenerate SL hp/s
| 177
| Remove a vulnerability on yourself (reduce Severe Allergy -> Vulnerable)
|
178
| Resist Allergy: Remove -1 penalty/succ
| 179
| Resist: Emotion: SL/2 (round down) instances of Resist enchantment/charm
| 180
| Resist: Energy: SL/3 (round down) instances of Resist energy attacks
|
181
| Resist: Magic: SL/4 (round down) instances of Resist magic
| 182
| Resist: Mental: SL/2 (round down) instances of Resist mental attacks
| 183
| Resist: Physical: SL/4 (round down) instances of Resist physical attacks
|
184
| Resist: Power Manipulation: SL/3 (round down) instances of Resist disenchantment
| 185
| Resist: Vampirism: SL/3 (round down) instances of Resist necromancy, energy and stat drains
| 186
| Rogue points 30: This class gives an extra +30 Rogue points per level.
|
187
| Saves *2: Multiply your save rolls by 2, you automake saves on natural 21-2 or better (Minor is 19).
| 188
| Scty: Confined Defender: Shield vs. magic/psionics 1000*LVL hp
| 189
| Scty: Flight Blockade: [permanent] No flying in area
|
190
| Scty: Invisibile Defender: Shield vs. physical/energy 1000*LVL hp
| 191
| Scty: MagnificientDefender: No magic & psi of SL 7 or lower in area
| 192
| Scty: Peripheral Defender: -7*LVL dmg on all physical & energy attacks
|
193
| Scty: Spell Trap: Contingency for any 1 power (Magic/Psi/Innate)
| 194
| Self-Control: Immune to next Ego / Domination / Command-like effect
| 195
| Shade: Creates a ghost/shade of person who died here, half powers
|
196
| Shadow Cloud: Causes weakness, fear, ability loss
| 197
| Shape Change: As the 9th level Wizard spell
| 198
| Shapechange (Personal): Polymorph to any monster
|
199
| Shock Treatment: Immune Lightning; 1 P0P, 1V: Deal KiL damage to one target (save: ½)
| 200
| Smiley Face Cloud: All in area drop their weapons and dance
| 201
| Snow Cloud: Multicolored snow (can damage/heal)
|
202
| Spell *2: One spell that you know has it's effect multiplied by 2, or costs only 1/(2*2-1) of a spell slot
| 203
| Spell Reflection
| 204
| Spell Turning: Spell Turning (as spell)
|
205
| Spiritual Body: Planar Displaced, Immune Matter, you can't physically attack
| 206
| Split: You are two beings (two places at once); it costs 3 actions to have each body do 1 action
| 207
| Strength of Soul: Immune to Misguidance, Alignment or Persona change; Immune to Truename spell
|
208
| Strength of the World: +9/+9 AC/saves, +25% RR/MR/PsiR; Lasts 5r after maint.
| 209
| Stretching: Can melee up to SL people per round that aren't in your group
| 210
| Suppression: Cannot use or be affected by psionics, all psi effects drop
|
211
| Suppression: Cannot use or be affected by psionics, all psi effects drop
| 212
| Suspend Death: It takes CL rounds for you to die due to being at negative hp
| 213
| Symbol
|
214
| Systematic Antidote: SL/2 instances of Resist Poison/Drugs
| 215
| Telepathic Sphere: Mobile force globe protects group from mental attacks
| 216
| The Call: Choose a creature type: summons (LVL-DL)^2 of them. (DL is creature’s DL).
|
217
| The Sorting: Shapechange, but can merge and assume qualities of LVL creature types.
| 218
| Thief Abilities, LVL 9: Get thief abilities of level 9 (max = your level)
| 219
| Thief: Any Thief SL-1 pick; 5*CL Rogue points in it
|
220
| To Hit *2: Multiply your to hit rolls by 2, you autohit on natural 21-2 or better (Minor is 19).
| 221
| True Invulnerability: SL instances of Resist distributed as you like (medium categories: a school, an element, etc.)
| 222
| True Metabolism: You regenerate 10 hit points/round.
|
223
| True Seeing: True Seeing (as spell)
| 224
| Truesight: Minor: Detect Invis./Illusion; Major: True Seeing; Grand: Cosmic Awareness
| 225
| UltraArmor [--X]: iunPaPaaPaaaPR CL*2%; CL*4 instead
|
226
| Ultrashield [X]: Cannot attack / be attacked w/ Psi; Can still attack
| 227
| Ultrasword [-X]: Ignore non-racial immunity to psionics; --
| 228
| Vibration Control: SL/2 (round down) instances of Resist vibration; +SL*10% damage with vibration effects
|
229
| Wand of the Mind: All your effects from one class are at double CL (for effect and BlahR adj.)
| 230
| Warding: Create a Trap (x1 Psionic) for SL/2 Psi45 powers
| 231
| Whenever you touch someone, they get Mummy Rot (no save)
|
232
| Worship: Immune Opposition (as in Mirror), Truename Erased, Annihilation
| 233
| Wrath †: 1bM: Can use an extra 1P each segment this round; Immune to Fire and Negative
| 234
| Yoga Flame: Breathe Fire (as per dragon)
|
235
| You have a breath weapon, half hp (pick acid, poison, skunk; pick 3/d or 1/3r)
| 236
| Your gaze causes Charm (no save, IR)
|
|
[PC5] Psionicist Classes Group
High SL Sampler Powers (Grand Offensive, d305)
#
| Effect
|
1
| Absorption Power: bM: Absorb energy, gain 100/(12-SL)% of it in temporary hp
| 2
| Acid Bolt LVLd10
| 3
| Acid Bolt: Acid damage, Con resists
|
4
| Acid: CL*(SL+2) acid dmg to one target (no save)
| 5
| AEther Bolt: LVL*10 dmg AEther, ignores PsiR
| 6
| Air Animation: Summon a DL=SL Air Elemental
|
7
| Air Bolt LVLd12
| 8
| Air Bolt: Ele.Air damage, Dex resists
| 9
| Air Control: Gust of Wind / Wall of Air
|
10
| Alter Reality (greater): Alter Reality (as spell)
| 11
| Alter Reality: Alter Reality or Psi1 major; Double CL effect
| 12
| Alter Reality: Alter Reality or Psi-1 major; Double CL effect
|
13
| Alter your Lycanthrope form, DM rolls on LVL/2 Lycanthrope or Animal table
| 14
| Animal Summoning: Summon a DL=SL-1 Animal
| 15
| Animate Fire: Turn fire into 2^(X+1) HD fire elemental, where X is the # sizes beyond size T
|
16
| Animate Image: Summon a DL=SL creature based on an picture/painting you have (the image is consumed)
| 17
| Anti-Technology Ray
| 18
| Anti-Time Aura: Enemies in your room takes CL*2 anti-time dmg /s (no save)
|
19
| Astral Construct VI: Astral construct fights for you.
| 20
| Astral Construct VII: Astral construct fights for you.
| 21
| Astral Construct VIII: Astral construct fights for you.
|
22
| Astral Destruct VI: Astral destruct fights for you.
| 23
| Astral Destruct VII: Astral destruct fights for you.
| 24
| Astral Destruct VIII: Astral destruct fights for you.
|
25
| Banishment, Psionic: Banishes extraplanar creatures.
| 26
| Banishment: Banishes extraplanar creatures.
| 27
| Bind: Stopped & -½ Str/succ
|
28
| Bio-Energy Blast: CL*(SL+2) force dmg to one target (no save)
| 29
| Bomb: CL*SL explosion dmg to your group (no save, hole in the middle)
| 30
| Bring Animals VI: Summon CL*3 Animals using ML VI chart, you pick the result
|
31
| Call Chaos: LVL random groups take 75 Chaos dmg (include PC in possibilities)
| 32
| Cell Rot: Cell Adjustment (reversed) CL*SL*2 dmg (no save)
| 33
| Change Reality (lesser): 1st-7th level Alt,Cnj,Cre,Ele,Hea,Sum
|
34
| Chemical Touch: Chemical effect of TechL=SL*2 or less (range touch)
| 35
| Chi Kung Healing: Cure X*KiL hp to one target
| 36
| Choose Summoning VI: Monster Summoning using ML VI chart, you pick the result
|
37
| Choose Summoning VII: Monster Summoning using ML VII chart, you pick the result
| 38
| Cold Generation: SL*CL Cold damage (1 group, no save)
| 39
| Combustion: An object explodes (item save), the person carrying it takes CL*SL/2 damage (save)
|
40
| Cone of Nothing: CL*CL*CL dmg in a 30' cone (no save); they lose next Opp action (save)
| 41
| Confusion: Confusion (as spell)
| 42
| Control Actions: Caster controls ½P action/succ
|
43
| Control Movement: Caster controls ½V action/succ
| 44
| Control: 1bM: Redirect an effect (caster makes SL/4 saves)
| 45
| Control: Domination one target (SL/2 saves)
|
46
| Co-opt Concentration: Take control of foe’s concentration power.
| 47
| Counterspell †: 1bM: Counter an effect
| 48
| Create a random special (only enemies trigger it)
|
49
| Crisis of Life: Stop subject’s heart.
| 50
| Crystallize: Turn subject permanently to crystal.
| 51
| Cthulhoid Swarm VI: Summon CL*4 Monsters using ML VI "Weird" chart (random)
|
52
| Cthulhoid Swarm VII: Summon CL*6 Monsters using ML VII "Weird" chart (random)
| 53
| Cure Serious Wounds: Cure 6d8+6*LVL hp
| 54
| Cureall/Causeall
|
55
| Damage Transference: Cell Adjustment CL*SL*2 hp
| 56
| Dark Light: 30' radius: Emotion, Darkness, Weird (as spells)
| 57
| Dark Thunderbolt: 1 dmg/DPP (darkness & sound) (no save)
|
58
| Darkness: Darkness (can blind a person, make SL saves)
| 59
| Death Beam: Necromantic damage
| 60
| Death Bolt (save or dead)
|
61
| Death Bolt: Necromantic damage
| 62
| Death Spell a group (total CL*CL HD, max HD affected = CL)
| 63
| Death Stare: Death or Stun 2d4r (if over 2*level HD) (Fort save); affects 2+CL/9 groups
|
64
| Death Stare: Save-6; Death; Stun 2d4r if over 2*level HD
| 65
| Death: Target is slain (save)
| 66
| Decay: 1=Decay (item save), 2=Freedom, 5=Instantaneous, 7=Tempus Lawfulness
|
67
| Destroy Matter: Disintegrate (save), if save made takes half max hp
| 68
| Disintegrate, Psionic: Turn one creature or object to dust.
| 69
| Disintegrate: Disintegrate (save)
|
70
| Disintegrate: One creature or object vanishes.
| 71
| Disintegration: Major: Disintegrate (save)
| 72
| Disk of White Originator: One evil target "Capital S" Slain (no resistance, except he can use GR), x7 effect
|
73
| Dispel 8: Dispel a SL 0-8 effect
| 74
| Disruption: Minor: Target takes CL*SL disruption damage (no save); Grand: The damage given plus a Disintegrate effect (save)
| 75
| Divert Teleport: Choose destination for another’s teleport.
|
76
| Divert Teleport: Choose destination for another's Teleport.
| 77
| Domination: Dominate all actions (SL/5 saves)
| 78
| Dream of Death: Death Spell 5d20 HD (save vs. Death Magic), sleeping targets get no save
|
79
| Druid Shapechange: Druid Shapechange (to Reptile/Fish, Bird, or Mammal)
| 80
| Duplication: 1bM: Fork an effect (caster makes SL/3 saves)
| 81
| Earth Animation: Summon a DL=SL Earth Elemental
|
82
| Earth Bolt LVLd12
| 83
| Earth Bolt: Ele.Earth damage,Con resist
| 84
| Earthquake your group (incl. yourself) for LVLd20 dmg, flying doesn't help
|
85
| Ectoplasmic Cocoon, Mass: You encapsulate all foes in a 20-ft. radius.
| 86
| Electrical Generation: SL*CL Lightning damage (1 group, no save)
| 87
| Energy Absorption: 1bM: Absorb up to CL HD of an energy attack, affects everyone in your group
|
88
| Energy Blast III: [Pick an element] CLd20 dmg of that element (one group, no save)
| 89
| Energy Cancel: As Energy Control but removes entire area effect
| 90
| Energy Cancel: Cancels entire energy effect; Autocancel all this s
|
91
| Energy Cancel: Max.=CL/2 in HD damage, cancels whole effect, you don't need to be in that group
| 92
| Energy Conversion: 0, SL/t: Convert an element in an effect to another element (max E factor = SL/2, round down)
| 93
| Energy Jar: As Energy Control, can throw affect yourself once for 1M
|
94
| Energy Kinetic: Blast: 4*CH' rad, 2*(CHd10) Energy dmg (save:½)
| 95
| Energy Kinetic: Drain: Absorb 3*CH dice as per Energy Control
| 96
| Energy Kinetic: L.Blast: 8*CH' rad, CHd10 Energy dmg (save:½)
|
97
| Energy Kinetic: Manipulate: +-CH dice to existing energy effect
| 98
| Energy Quench: Death Spell 4d20 HD (save vs. Death Magic), works on undead and golems
| 99
| Energy Solidification: Minor: Web; Major: Iron Bands of Bilarro; Grand: Solid Wall of Force; Super: Forcecage
|
100
| Energy Solidity: As per Energy Amplification but entire effect is amplified
| 101
| Energy Sponge: bM: SL*10% chance to absorb an entire energy attack
| 102
| Energy Wave: Deal 13d4 damage of your chosen energy type in 120-ft. cone.
|
103
| Eridor's Ebony Bolt: 4 perm. hp loss/lvl, no MR, cannot be resisted
| 104
| Escape
| 105
| Fate of One: Reroll any roll you just failed.
|
106
| Fear V (Vision of Weakness): Lose 1d6 levels, -6 Str/Dex/Con (save)
| 107
| Fire Bolt LVLd12
| 108
| Fire Bolt: Ele.Fire damage,Con resist
|
109
| Fire Generation: SL*CL Fire damage (1 group, no save)
| 110
| Fireball: KiLd6 dmg, KiL' radius (fire damage) (save:½, if made save again for 0)
| 111
| Flame Animation: Summon a DL=SL Fire Elemental
|
112
| Flame Project: CL*(SL+2) fire dmg to one target (no save)
| 113
| Flash: Light (can blind a person, make SL saves)
| 114
| Focus: Do SL instances of another Psi45 power you know; you are Spent and Harmed at the end of effect
|
115
| Force of Nature VI: Summon a Thorn Elemental: AC 120, hp 720, #Att 6/1, TH +110, dmg 110
| 116
| Fourth Level Priest Spell: Cast one 4th level Priest spell at CL = 60
| 117
| Freedom: [0 action to use] Reverse Imprisonment
|
118
| Gate: As spell
| 119
| Gate: As the 9th level Wizard spell
| 120
| Geoforce: 1bM: Stop or Create an Earthquake, Landslide, etc. Damage would be CL*SL Earth to a group (save for 0)
|
121
| Gestalt: Major: 1M: Do 2 Minor powers that you know; Grand: 1M: Do 2 Major powers that you know; etc.
| 122
| Grand Acidify: CLd20 acid damage; Use d30's
| 123
| Grand Acidify: CLd20 acid damage; Use d30's
|
124
| Grand Detonate (Psi2)
| 125
| Grand Detonate: CLd20 shards damage; Use d30's
| 126
| Grand Domination: Save at penalty equal to level; no HD limit
|
127
| Gravity Kin.: Incr.Weight: Target weight x100*CH (save or crushed)
| 128
| Grease Bolt LVLd8
| 129
| Hard Radiation: SL*CL/2 Radiation damage and SL Con damage (1 group, no save)
|
130
| Heat Vision: 1M to start: Every segment for 1 round, as a 0 action, deal SL heat dmg to one target (no save)
| 131
| Heat: Target takes SL*CL Fire damage per segment for 1 round (no save)
| 132
| Hold Person: Hold Person
|
133
| Holy Beam: Holy Bolt (1 group)
| 134
| Hyperkinetic: Decr.Attacks: -CH P actions (yuck!) (no save)
| 135
| Hyperkinetic:Hyper Inaction: -CH V actions, -CH AC (no save)
|
136
| Hypnotic Control: Hypnosis (SL/2 saves)
| 137
| Hypnotism: Hypnosis (SL saves)
| 138
| Ice Animation: Summon a DL=SL Ice Elemental
|
139
| Ice Bolt LVLd10
| 140
| Ice Bolt: Ice damage, Con resists
| 141
| Ice Control: Wall of Ice
|
142
| Ice Production: CL*(SL+2) ice dmg to one target (no save)
| 143
| Iceblast: KiLd4 dmg in a KiL*5' line (ice damage) (save:½)
| 144
| Imprisonment
|
145
| Imprisonment/Freedom: Imprisonment (as spell) or its reverse
| 146
| Improved Fireball: KiLd8 dmg, KiL' radius (fire damage) (save:½, if made save again for 0)
| 147
| Improved Health: 1M, 1V: Heal hp of damage and/or restore stats; C=number of stat pts restored
|
148
| Improved Phantasmal Killer: As the 4th level Wizard spell (no save)
| 149
| Improved Telekinesis: Lift or move 50 lb./level at long range.
| 150
| Incr./Decr. Movements: ±1 V action /r per 2 successes
|
151
| Infernal Spawn of Infernal Spawn of Evil: Summon a Demon Child: AC 80, hp 800, #Att 8/1, TH +80, dmg 80, 1M: 20 dmg to target
| 152
| Insanity: Cause Insanity (save)
| 153
| Insanity: Subject is permanently confused.
|
154
| Insanity: Subject is permanently wacky.
| 155
| Instantaneous (reverse Permanency)
| 156
| Internal Fire
|
157
| Iron Will: 1bM: One effect that's hitting you is delayed for SL segments (it will still resolve even if the caster is dropped)
| 158
| Kinetic Bolt: SL*CL/2 Telekinesis dmg and knock back SL*10' (1 target, no save, Str-SL*2 check to avoid knock back)
| 159
| Law Quadruple Beam: CLxCLx2 mental dmg in 4 lines (no save); C-align x3 dmg
|
160
| Lifeform Creation: Summon a DL=SL-1 monster
| 161
| Light Emission: SL*CL/2 Light damage (no save) and SL/2 instances of blindness (save)
| 162
| Lightning Bolt LVLd10
|
163
| Lightning Bolt: Lightning damage, Dex resists
| 164
| Lightning: 1M: Shoots lightning from fingertips, LVLd10 dmg (no save, no PsiR, no immune psi)
| 165
| Lightning: CL*SL lightning dmg to one group (no save)
|
166
| Limited Wish: Limited Wish (as spell)
| 167
| Limited Wish: Limited Wish (as spell)
| 168
| Limited Wish: Limited Wish (as spell)
|
169
| Limited Wish: Limited Wish (as spell), CL = 25
| 170
| Magic Blast: CL*SL force dmg to one group (no save)
| 171
| Magic Domination: Control M Actions (SL/2 saves)
|
172
| Magic Jar: Magic Jar (as spell)
| 173
| Mana Beam: Astral damage
| 174
| Mana Bolt LVLd8
|
175
| Mana Bolt: Astral damage
| 176
| Mass Charm: As the 8th level Wizard spell
| 177
| Mass Confusion: Confusion a group (Will save)
|
178
| Mass Domination: Many targets subject to your will.
| 179
| Mass Heal: LVL targets: Heal
| 180
| Mass Suggestion: Many targets follow suggested action.
|
181
| Mass Suggestion: Suggestion (as spell) in 90'r area, but all commands must be the same
| 182
| Mass Telekinesis: LVL tons, each lb. can do 1 dmg
| 183
| Matter Manipulation: CL*(SL+2) explosion dmg to one target (no save)
|
184
| Maze
| 185
| Mechanical Creation: Summon a DL=SL-2 Golem or Technological monster
| 186
| Megakinesis: TK, X=(lbs.)*(speed in ")/lvl^2; PSP cost halved
|
187
| Melf's Minute Meteors: Melf's Minute Meteors
| 188
| Mental Ball 8: 80'r; take 8*level*(# of freq.) damage; no save
| 189
| Meteor Swarm
|
190
| Mimic: 1bM: Fork a spell level 0 to SL effect
| 191
| Mind Blast: SL Int dmg to one target (no save)
| 192
| Mind Blast: SL*CL Mental damage (1 group, no save)
|
193
| Mind Control: Control M actions (Will save)
| 194
| Mind Control: Minor: Command (save); Major: Domination (SL/3 saves)
| 195
| Mind Quench: Death Spell 3d20 HD (save vs. Death Magic), creatures w/ Int 1-8 get no save
|
196
| Mind Transferral: Minor: Empathy (save); Major: Magic Jar (SL/3 saves)
| 197
| Missile Creation: Do SL missile attacks, must roll to hit, each hit does 10 dmg (no save) and a stun (save)
| 198
| Mob Rush: Control Movement Blast
|
199
| Mob Scene: Control Actions Blast
| 200
| Mordenkainen's Disjunction
| 201
| Musical Accomplishment: Allies can reroll (choose one:) missed to hit, missed saves, missed BlahR rolls (for 1m)
|
202
| Nether Bolt: LVL*10 dmg Nether, vile damage
| 203
| Neural Manipulation: Minor: Seizure (-2 all rolls, save); Major: Paralysis (SL/3 saves)
| 204
| Order Reality: Alter Reality, but effect must be Lawful intent
|
205
| Personality Transfer: Magic Jar (SL/2 saves)
| 206
| Petrify: Target is held (no save)
| 207
| Phobia: Fear (SL saves)
|
208
| Photon Kin.: Laser Beam: 10*(CHd8) Light damage (save)
| 209
| Photon Kinetic: Laser Beam (Psi 9): 10*(CHd8) Light damage (save)
| 210
| Plague Carrier: Disease (SL saves)
|
211
| Plane Shift: Up to eight subjects travel to another plane.
| 212
| Plasma Generation: SL*CL Plasma damage (1 group, no save)
| 213
| Possession: Magic Jar (as spell)
|
214
| Power Beam: Astral damage
| 215
| Power Bolt LVLd8
| 216
| Power Bolt: Astral damage
|
217
| Prismatic Beam (Spray)
| 218
| Psi Sword II: Roll TH (+succ), dmg=ä(succ), can hit nonliving
| 219
| Psi Sword: Roll TH (+succ), dmg=ä(succ)
|
220
| Psi: Enhanced Spray: Casts LVL Psi: Bolts (LVLd10 telekinetic dmg) (no save)
| 221
| Psychic Will: Wall of Force
| 222
| Psychokinesis: Telekinese N^2 lbs. at movement rate N/10, lasts for concentration (no DPPs)
|
223
| Radiowave Generation: SL*CL/2 Radiowave damage (1 group, no save, the effect can go through a SL' wall)
| 224
| Raise Dead Fully/Slay Living Fully
| 225
| Ram Beam /Wrecker: 1 hull point damage/succ
|
226
| Ram Bolt: 1 hull point damage/succ
| 227
| Recall Birth: Foe vividly recalls its birth, and gains CL negative levels (no save)
| 228
| Recall Death: Foe vividly recalls its future death, and dies.
|
229
| Recall Death: Subject dies or takes 5d6 damage.
| 230
| Reddopsi: Foe's power rebounds on her.
| 231
| Repair Massive Damage: Cures 640 hp (64 Hull points) to a technological item, fixes Crashed/Hung status
|
232
| Replace: Put an object into someone's inventory (Reflex save)
| 233
| Restoration/Energy Drain
| 234
| Resurrection/Destruction
|
235
| Retrieve: Teleport to your hand an item you can see.
| 236
| Retrieve: You teleport to your hand an item you can see.
| 237
| Ritual of Assimilation: Touch: Target loses all of his current hp’s, you are healed that amount (no save)
|
238
| Scty: Metamorph Blockade: [permanent] Force Shapechange, no polymorph
| 239
| Self-Revival: 0, (SL-1)/d: Heal self
| 240
| Serial Immortality: 0, 1/d: Resurrection, self only, there is a delay of (11-SL) rounds
|
241
| Severance: Save; stops use of any 1 ability in creature
| 242
| Severance: Save; stops use of any 1 ability in creature; affects 2+CL/9 groups
| 243
| Sleep-Induced: Sleep (SL/2 saves)
|
244
| Sonic Beam: CL*(SL+2) sound dmg to one target (no save)
| 245
| Sonic Boom: KiLd4 dmg, KiL' radius (sound damage) (save:½, if made save again for 0)
| 246
| Sonic Generation: SL*CL/2 Sound damage (no save) and SL/2 instances of deafness (save)
|
247
| Spectrify: Target gets -CL each to Str, Dex, and Con (save for each point)
| 248
| Spinning Foot Sweep: One kicking attack on each target within KiL'r: Normal damage, targets are knocked down
| 249
| Spiritual Drain: Target loses CL*SL hp (necromantic, no save), you gain CL*SL hp (not above max)
|
250
| Sporacle-ize (random [C8] section effect)
| 251
| Spray: SL choking dmg to a group per segment (can leave the area)
| 252
| Starbolt: CL*(SL+2) plasma dmg to one target (no save)
|
253
| Steal Actions: Steal an action (save); --
| 254
| Steal Item: Target saves or demon gets 1 random item
| 255
| Storm Hammer: One attack: Target takes KiL*10' falling damage
|
256
| Storm of Vengeance: As the Quest level Priest spell
| 257
| Stun Blast /Sleep: Astral stunning
| 258
| Stunning Shout: Target must save vs. PP or stunned 1d(KiL) segments
|
259
| Suggestion: Suggestion
| 260
| Suggestion: Suggestion (up to CL targets)
| 261
| Summon a DL VII Undead
|
262
| Summon a DL=VII Lycanthrope
| 263
| Summon Angel: Summons a DL VIII Angel (good aligned Outer-planar creature)
| 264
| Summon Chaotic Creature: Gate (as spell) for Chaotic creature or for an Earth or Fire Elemental
|
265
| Summon Fire Elemental: Summons a 12 HD Fire Elemental, or gain control of someone's Fire Ele.
| 266
| Summon Greater Deva: Summons a x2 Angel or Greater Deva
| 267
| Summon Lawful Creature: Gate (as spell) for Lawful creature or for a Water or Air Elemental
|
268
| Summon Planar Creature
| 269
| Summon True Creature: Gate (as spell) for True creature or for a Time Elemental
| 270
| Summoning: Summon a DL=SL Outer
|
271
| Suneagle: Summons a Phoenix (see Monstrous Compendium)
| 272
| Super Breath: CL*SL air dmg to one group (no save)
| 273
| Suppress: Target cannot use a particular power (no save)
|
274
| Target is energy drained CL/2 levels (no save)
| 275
| Telekinesis: Telekinesis CL*SL*10 lbs.
| 276
| Temporal Stasis
|
277
| Temporal: Stop Time: CH*3' radius Time Stop
| 278
| Temporal: Time Bolt (Psi 9): Ages target 10*(CHd4) years (save:½)
| 279
| Temporal: Time Bolt: Ages target 10*(CHd4) years (save:½)
|
280
| Third Level Priest Spell: Cast one 3rd level Priest spell at CL = 50
| 281
| Time Hop, Mass: Willing subjects hop forward in time.
| 282
| Time Shift
|
283
| Time Shift Other: Time Shift other S r (no save); -CL*5% to PsiR roll
| 284
| Time Stop
| 285
| Time Stop: Time Stop (as spell, maintained 3/r)
|
286
| Transferer: Steal one power from target (save)
| 287
| Treat Serious Wounds: Heals 60% max hp (3 succ)
| 288
| True Domination: Dominated subjects less likely to defy your will.
|
289
| Turn to Goo: Polymorphs target to sludge
| 290
| Undead Control: Turn Undead at CL=(SL-2)*2
| 291
| Unholy Word: As the 7th level Priest spell (doubled)
|
292
| Vampirism: Target gets SL/2 negative levels (energy drain, no save), you gain CL*SL hp (not above max)
| 293
| Vibration: SL*CL Vibration damage (1 group, no save)
| 294
| Water Animation: Summon a DL=SL Water Elemental
|
295
| Water Bolt LVLd12
| 296
| Water Bolt: Ele.Water damage,Str resist
| 297
| Water Control: Wall of Water / Part Water / Lower Water
|
298
| Weakness Creation: Add SL/2 instances of a Vulnerability to something (medium scale: a school, an element, etc.) on the target (no save)
| 299
| Weakness of the World: -9/-9 AC/saves, -25% RR/MR/PsiR; Lasts 5r after maint.
| 300
| White Hurricane: All Evil in sight Gated to their home (no save)
|
301
| Wild Invocation V: Random 8 (90%) or 1d4+8 (10%) SL Wizard Invocation spell
| 302
| Wild Magic Surge: Generate (level) Wild Surges within 60' each round for 1h
| 303
| Wild Surge
|
304
| Worm: 1 target: Mental & Physical Domination (save)
| 305
| Zombie Animation: Animate a dead body as a Zombie with DL=SL
|
|
[PC5] Psionicist Classes Group
High SL Sampler Powers (Super Defensive, d190)
#
| Effect
|
1
| Ability Score *2.5: Choose one ability score. New score = (old score - 10) * 2.5 + 10
| 2
| Absorption Field: Stops SL/2 mental attacks or mental-affecting powers on you
| 3
| AC *2.5: Your new AC = (old AC - 10) * 2.5 + 10
|
4
| Acrobatics: Any Acrobat SL-1 pick; 5*CL Rogue points in it
| 5
| Actions *2.5: Pick one action type (M, P, V). Your number of actions of that type is multiplied by 2.5
| 6
| Add Global Immunity: Immune to all E=1 elements, this can be taken twice for E=2 (doesn't include E=1), thrice for E=3, etc.
|
7
| Add Global Immunity: Immune to all EE=1 eelements, this can be taken twice for EE=2 (doesn't include E=1), thrice for EE=3, etc.
| 8
| Affinity Field: Effects that affect you also affect others.
| 9
| Affinity Field: Effects that affect you also affect others.
|
10
| Alter Probabilities: ±20% all die rolls
| 11
| Amplification: xCH on next Psi9 power's effect
| 12
| Angelic Lore: You gain x2 multiplier; Angel's powers of level = (CL-21)/7
|
13
| Animate Objects: Animate Objects as if they were a DL=SL Golem summon
| 14
| AntiBio Force: Inaccuracy: People need a 20+CH to Autohit you
| 15
| Anti-Commotion Resist.: +CL*5% aaAllR (Anti-Anti R vs. everything)
|
16
| Anti-Godly Ray
| 17
| Anti-Innate Ray
| 18
| Astral Form Blockade Field: Stops Astral Psi./Proj., Dim.Doors
|
19
| Aura of Fear: Fear by sight (SL saves)
| 20
| Bard or Sage Abilities, LVL 12: Get bard or sage abilities of level 11 (max = your level)
| 21
| Bio Force: Maintain Health: +CH Con, regen all hit points each r
|
22
| Bio Force: Super Accuracy: Roll 1d4+16 instead of 1d20 for to hit
| 23
| Body Coating: 5*SL hp Armor spell, self only, stacks with the (Wizard) Armor spell
| 24
| Body Resistance: Physical attacks that do less than SL*2 dmg to you do nothing
|
25
| Body Transformation: Change your body to be of an E=SL/2 element
| 26
| Caprenium Silence: 100'r, 100% irreducible InnateR,PsiR,or MR
| 27
| Chemical Mimicry: Change your body to be of an TechL=SL chemical
|
28
| Clone/Simulacrum: Clone (or) Simulacrum (as the MU spells)
| 29
| Construct Control Item 8: Create a "Control" type item (see next page) of TechL=CL, each 8 TechL takes 1S action
| 30
| Construct Generic Item 8: Create a "Generic" type item (see next page) of TechL=CL, each 8 TechL takes 1S action
|
31
| Construct Power/Defensive Item 8: Create a "Power" type item (see next page) of TechL=CL, each 8 TechL takes 1S action
| 32
| Construct Psi16 Item 8: Create a Psi16 item (see next page) of TechL=CL, each 8 TechL takes 1S action
| 33
| Construct Weapon Item 8: Create a "Weapon" type item (see next page) of TechL=CL, each 8 TechL takes 1S action
|
34
| Contingency: Contingency for one Psi9 power
| 35
| Control Air: Less Damage: x10 hp
| 36
| Control Earth: Mass Damage: Your physicals do Hp instead of hp
|
37
| Cosmic Awareness: Grand: Cosmic Awareness
| 38
| Create Golem IV: Create a DL X Golem (iAC=CL/12, ihp=CL/5, Str=8*CL)
| 39
| Create Technological Monster IV: Create a DL XII Technological Monster (iAC=CL/8, ihp=CL/8, Str=8*CL)
|
40
| Create/Destroy Conduit: Creates or Destroys 1 Conduit, Wormhole, Gate, Color Pool
| 41
| Damage *2.5: Damage with one physical weapon is multiplied by 2.5
| 42
| Damage Reduction, Energy, 90%: Take x0.1 damage from energy
|
43
| Damage Reduction, Physical, 90%: Take x0.1 damage from physical attacks
| 44
| Druid Spells, LVL 12: Get a druid progression of level 12 (max = your level)
| 45
| Duplication: There are two of you
|
46
| Electrical Control: SL/2 (round down) instances of Resist lightning; +SL*10% damage with lightning effects
| 47
| Energy Absorption: CL*SL*3 hp ablative Force Field (vs. energy attacks)
| 48
| Energy Body: Major: You are made of energy; cannot use P actions; resist physical damage
|
49
| Energy Dampen: Permanent Energy Cancel on self or 100'cu area
| 50
| Energy Dampen: Permanent Energy Cancel on self or 100'cu area
| 51
| Energy Doppelganger: Mirror Image (1 image), it has SL^3 hp; it flies at SL*3"; you can cast Psi45 effects through it
|
52
| Energy Sheath: SL^2 hp Armor spell, self only, stacks with the (Wizard) Armor spell
| 53
| Environ.: Familiar Locale: CH mile r, atmosphere same as home
| 54
| Expanded Spectrum: You are affected by up to CL Priest or Wizard Divination spells of spell level 1-7
|
55
| Fire Control: SL/2 (round down) instances of Resist fire; +SL*10% damage with fire effects
| 56
| Flame Being: Fire Shield (SL*10% damage back to attacker); Deal +SL fire dmg with melee attacks
| 57
| Flame Immunity: SL/2 instances of Resist Fire
|
58
| Focus: Resist Death: Stay Alive (but probably unconscious) past -10 hp; X = -(current hp)/2, round down
| 59
| Force Field vs. Emotion: Immune to spell level 0 to SL-1 enchantment/charm effects
| 60
| Force Field vs. Energy: Immune to spell level 0 to SL-1 energy attacks
|
61
| Force Field vs. Hostiles: Enemies must make SL/2 saves to attack you
| 62
| Force Field vs. Magic: Immune to spell level 0 to SL-1 magic
| 63
| Force Field vs. Mental: Immune to spell level 0 to SL-1 mental attacks
|
64
| Force Field vs. Physical: -SL per physical attack
| 65
| Force Field vs. Power Manipulation: ER 10*SL%
| 66
| Force Field vs. Vampirism: aNR 10*SL% (including energy and stat drains)
|
67
| Force Field: CL*SL*2 hp ablative Force Field (vs. physical or energy attacks)
| 68
| Force Field: Immune to spell level 0 to SL-2 effects; -(SL-1) per physical attack; ER 5*SL%
| 69
| Force Shield: CL*SL*3 hp ablative Force Field (vs. physical or energy attacks, only one enemy /s)
|
70
| Gadgetry: 1M, 1/d: Build a TechL=SL Psi8 item
| 71
| Golem Form: Adamantite: Immune magic; 1V: Trample for 8d10+(Str bonus) dmg
| 72
| Golem Form: Bone: Undead immunities; Can't be Turned; 1M: Paralyze a group
|
73
| Golem Form: Brain: +1QM action; 1M: Psi1 Psionic Blast; iPR +70%
| 74
| Golem Form: Brass Minotaur: Immune Maze (and variants); Slaying +3/+3 +wounding; 1M: Trap the Soul; 1M: Maze
| 75
| Golem Form: Burning Man: Immune fire (and variants); Eldritch Fire Shield (100% dmg back); 1M: Fear (1 group)
|
76
| Golem Form: Diamond: Immune lightning, acid; iNR 75%; 1M: Diamond wacky ball (LVLd8, no save); 1M: Sunray
| 77
| Golem Form: Drolem: [Pick an E=1 to E=3 element] Immune to that element; Mouth's P, 1/3r: Breathe that element
| 78
| Golem Form: Gargoyle: +LVL weapon needed to hit you; You punches are petrification branded
|
79
| Golem Form: Hammer: Immune magic; +4d6 dmg per physical attack
| 80
| Golem Form: Iron: set Str 24+LVL; Cured by fire dmg; Mouth's P: Breathe poison (group, half hp, BW save:1/2)
| 81
| Golem Form: S=9,10,11: Unusual Material of S=9,10,11 (cannot exceed real S number)
|
82
| Good Fortune I: +CL Luck (the Concordant ability score)
| 83
| Grand Chaos: All die rolls by all creatures within 240' of caster become either minimum (50%) or maximum (50%), check for each grouping of dice rolled
| 84
| Gravity Decrease: Increase gravity in room or object/person by SL G's (x1 Special)
|
85
| Gravity Increase: Decrease gravity in room or object/person by SL G's (x1 Special)
| 86
| Gravity Manipulation: SL/2 (round down) instances of Resist gravity/falling damage; +SL*10% damage with gravity/falling effects
| 87
| Growth 11: +4 size; +8 Str; +8*CL max hp
|
88
| Hard Radiation Control: SL/2 (round down) instances of Resist radiation damage; +SL*10% damage with radiation (specific, not all of Psi9/18/27) effects
| 89
| Hard Resistance to Time: Double resist time (1/4, save for 1/10), Immune to Time Stop / Temporal Stasis
| 90
| HD type: Add +2d+2: Add 2 to number of HD and 2 to the HD type per level
|
91
| Hero Element: Casts any one 1st level Hero spell
| 92
| Hero Lore: You gain x2 multiplier; Hero's powers of level = (CL-21)/7
| 93
| hp *2.5: Multiply hp by 2.5
|
94
| Hyper-Invention: (12-SL)M: Create a TechL=SL*2-3 object (see [Q8], can have at most LVL of these objects)
| 95
| Icing: SL/2 instances of Resist Cold/Ice
| 96
| Illusory Duplication: Mirror Image (SL images)
|
97
| Illusory Invisibility: Minor: Invis.; Major: Improved Invis.; Grand: Dust of Disappearance
| 98
| Immunity IV: Globe/Invuln., Immune:1st-2nd Dominions
| 99
| Inconvenience Immunity: Immune to Set, Truename, Crapped, Slain, As You Are
|
100
| Invisibility: Improved Invis.
| 101
| Invisibility: Minor: Invisibility; Major: Improved Invisibility; Grand: Dust of Disappearance
| 102
| Invulnerability: -CL*SL/2 dmg per attack
|
103
| Ionization: Lightning shield (xSL/10 damage back)
| 104
| Item *2.5: How many of an item exists is multiplied by 2.5 (you need a Grand to duplicate a x2 item)
| 105
| Kinetic Control: SL/2 (round down) instances of Resist telekinesis; +SL*10% damage with telekinesis effects
|
106
| Legend Element: Casts any one 1st level Legend spell
| 107
| Level: early 25: Get a "Level:" ability in your class 25 levels early (this can be taken multiple times)
| 108
| Lich Lore: Lich powers of ½ level
|
109
| Light Control: SL/2 (round down) instances of Resist light; +SL*10% damage with light effects
| 110
| Luckscale: (Must have scales to use) Luckstone effect for 1 day
| 111
| Magic Control: +SL/2 (round down) to SL of next Psi45 power
|
112
| Magic Defense: Resist magic
| 113
| Magic Inertial Barrier: Spell delayed 1 s if hitting you; Delayed 2 s
| 114
| Magic Inertial Improver: Spells give no save in your group; --
|
115
| Magic Shield: Stops SL/2 magical attacks on you
| 116
| Magnetic Manipulation: SL/2 (round down) instances of Resist magnetism; +SL*10% damage with magnetism effects
| 117
| Memorization Level Increase 4: +1 Memorization Level (this is next level of picks for rogues)
|
118
| Mental Invisibility: Improved Invis.: it's +SL AC instead of +4
| 119
| Metamorphosis, Greater: Assume shape of any nonunique creature or object each round.
| 120
| Mind Over Matter: Stay conscious (and offensive) for up to SL segments after being reduced below -10 hp
|
121
| Molecular Chameleon: Polymorph your body into an unusual material that you're touching (max S factor = SL)
| 122
| Money *2.5: How much money you get in dungeon is multiplied by 2.5 (only affects you, not whole party)
| 123
| Move Rate *2.5: Multiply Move Rate by 2.5
|
124
| Multiplier *2.5: Add 2.5-1 to your multiplier (see [X]). Using a Minor does nothing. Using a Major: +1 mult. in offense or defense (not both).
| 125
| Mystic Shield: SR SL*CL
| 126
| Null Field 1: All spells of SL 1 or higher don't work in 100'r
|
127
| Null Void: Null Bolt: Targets gets 5*LVL% offensive MR,PsiR,InnateR
| 128
| Null Void: Null Dome: 3*LVL% irreducible PsiR
| 129
| Null Void: Null Field: 3*LVL% irreducible MR
|
130
| Null Void: Null Innates: Caster immune to and cannot use innates
| 131
| Permanency: Makes a Demon psi power permanent
| 132
| Plasma Control: SL/2 (round down) instances of Resist plasma; +SL*10% damage with plasma effects
|
133
| Poison Touch: Your next attack is poisonous (Death or (SL-1)*10 dmg if they make the save)
| 134
| Power Simulation: The next Psi45 power you use will be resisted using MR instead of PR
| 135
| Prehensile Hair: Your hair has controlled movement; can do a "Hair attack" (using your hair's P action) for 1dSL dmg
|
136
| Prince: Your "caster level" (CL) for all purposes (even non-Psi27) is raised by LVL
| 137
| Psi Inertial Improver: Psi gives no save in your group; --
| 138
| Psi: Trap: Chain Contingency, up to LVL powers any type
|
139
| Psionic Permanency: (freq.5/other)Perm.psi power,no maint.cost
| 140
| Psionic Turning: Spell Turning but affects Psionic effects
| 141
| Public Access Lock: Your truename is unknowable; Thoughts unknowable too
|
142
| Reality Alteration: + or - SL to your next die roll
| 143
| Reduplication: Duplicates one (non-magical, non-psionic) item; max TechL = CL
| 144
| Reflection: MPIWReflection 5*SL%
|
145
| Reflector: As Spell Turning, also Innates and Psi
| 146
| Regeneration: Regenerate SL hp/s
| 147
| Resist: Emotion: SL/2 (round down) instances of Resist enchantment/charm
|
148
| Resist: Energy: SL/3 (round down) instances of Resist energy attacks
| 149
| Resist: Magic: SL/4 (round down) instances of Resist magic
| 150
| Resist: Mental: SL/2 (round down) instances of Resist mental attacks
|
151
| Resist: Physical: SL/4 (round down) instances of Resist physical attacks
| 152
| Resist: Power Manipulation: SL/3 (round down) instances of Resist disenchantment
| 153
| Resist: Vampirism: SL/3 (round down) instances of Resist necromancy, energy and stat drains
|
154
| Rogue points 40: This class gives an extra +40 Rogue points per level.
| 155
| Saves *2.5: Multiply your save rolls by 2.5, you automake saves on natural 21-2.5 or better (Minor is 19).
| 156
| Sentinel Lore: You gain x2 multiplier; Sentinel's powers of level = (CL-21)/7
|
157
| Shapechange: Shapechange (as spell,phys.innates gained)
| 158
| Shapechange: You become any creature, change one/round.
| 159
| Shielder: Shield: Non-ablative 1000 hp, up to 40'sq.
|
160
| Shotokan Spirit: Know and can use all Psi0 minor/major/grand powers
| 161
| Sinanju Spirit: Know and can use all Martial Arts powers
| 162
| Spell *2.5: One spell that you know has it's effect multiplied by 2.5, or costs only 1/(2.5*2-1) of a spell slot
|
163
| Spirit in the Sky: No physical body, can use 2 M /s; Can use 3 M /s
| 164
| Spirit Preservation: +5*CL% aXR
| 165
| Spirit Resistance: +5*CL% XR
|
166
| Split: You are two beings (two places at once); it costs 3 actions to have each body do 1 action
| 167
| Stretching: Can melee up to SL people per round that aren't in your group
| 168
| Symbol of Wizardry
|
169
| Systematic Antidote: SL/2 instances of Resist Poison/Drugs
| 170
| Thermal Kinetic: Plasma Beam (Psi 9): ±CHx100°, save at -CHxCH or dead
| 171
| Thief Abilities, LVL 12: Get thief abilities of level 12 (max = your level)
|
172
| Thief: Any Thief SL-1 pick; 5*CL Rogue points in it
| 173
| Thought: Incr.Charisma: +CH Chr, considered X2 in highest class
| 174
| Thought: Incr.Wisdom: +CH Wis, all rolls are 2 dice (choose)
|
175
| Thought: No Body: You no longer have/need a physical body
| 176
| To Hit *2.5: Multiply your to hit rolls by 2.5, you autohit on natural 21-2.5 or better (Minor is 19).
| 177
| True Invulnerability: CH*2% irreducible RR,MR,PsiR,InnateR
|
178
| True Invulnerability: SL instances of Resist distributed as you like (medium categories: a school, an element, etc.)
| 179
| Truesight: Minor: Detect Invis./Illusion; Major: True Seeing; Grand: Cosmic Awareness
| 180
| Vibration Control: SL/2 (round down) instances of Resist vibration; +SL*10% damage with vibration effects
|
181
| Villain Element: Casts any one 1st level Villain spell
| 182
| Warding: Create a Trap (x1 Psionic) for SL/2 Psi45 powers
| 183
| When you die, you go to the Negative Energy Plane, and will reform on the Prime the next day
|
184
| Wrestling Spirit: Know and can use all Professional Wrestling powers
| 185
| X7 Element: Casts any one X7 grand
| 186
| You do not go unconscious and stay offensive at any hp total (will still die)
|
187
| You do not go unconscious and stay offensive at any negative hp total (but will still die)
| 188
| Your unarmed attacks are Permanent hp of damage
| 189
| Your unarmed attacks are Vile damage and hard to heal (healing effects are divided by CL-16)
|
190
| Z Acceleration: +CL Q∞0 actions /r (self); Cast Psi using 0 actions
|
|
[PC5] Psionicist Classes Group
High SL Sampler Powers (Super Offensive, d239)
#
| Effect
|
1
| 1D: Reincarnate as an animal of your animal form
| 2
| 1V, while attacking: Your natural attacks Cascade Rams one group
| 3
| Absorption Power: bM: Absorb energy, gain 100/(12-SL)% of it in temporary hp
|
4
| Acid Blast /Toxic Wave: Acid damage, Con resists
| 5
| Acid: CL*(SL+2) acid dmg to one target (no save)
| 6
| Air Animation: Summon a DL=SL Air Elemental
|
7
| Air Blast: Ele.Air damage, Dex resists
| 8
| Air Control: Gust of Wind / Wall of Air
| 9
| Alter Reality (each target max 1/turn)
|
10
| Animal Summoning: Summon a DL=SL-1 Animal
| 11
| Animate Image: Summon a DL=SL creature based on an picture/painting you have (the image is consumed)
| 12
| Annihilation Bolt LVLd20
|
13
| AntiBio Force: Lose Health: -CH Con, degen all hit points each r (no save)
| 14
| Apopsi: You delete target’s psionic powers.
| 15
| Apopsi: You delete the psionic power of another.
|
16
| Armageddon: Destroy a demiplane (will probably get Objected to unless it's empty)
| 17
| As You Are
| 18
| As You Are
|
19
| Assimilate: Incorporate creature into your own body.
| 20
| Astral Construct IX: Astral construct fights for you.
| 21
| Astral Destruct IX: Astral destruct fights for you.
|
22
| Aura of Non-Sentience: All creatures within 120' of caster (incl. the caster) lose all levels of experience, have a combined Int+Wis of 0-5, and get no actions of any type as long as Aura is maintained
| 23
| Avoid Fate: Avoid Fate (as spell)
| 24
| Barrier: Solid Wall of Force (as spell)
|
25
| Barrier: Wall that blocks psionics (1 way)
| 26
| Bio-Energy Blast: CL*(SL+2) force dmg to one target (no save)
| 27
| Bodily Restoration IV: Troll-like Regeneration ¬ of max hp/r
|
28
| Bomb: CL*SL explosion dmg to your group (no save, hole in the middle)
| 29
| Bring Animals VIII: Summon CL*5 Animals using ML VIII chart, you pick the result
| 30
| Cell Rot: Cell Adjustment (reversed) CL*SL*2 dmg (no save)
|
31
| Cellular Cure / Cause: Up to X targets: Heal or Harm X hp; You may target someone more than once (!)
| 32
| Cellular Heal/Harm: up to X targets: Heal or Harm X% of max hp
| 33
| Cellular Heal/Harm: up to X targets: Heal or Harm X% of max hp
|
34
| Cellular Heal/Harm: X targets: Heal/Harm X% of max; X*2% of max
| 35
| Change Reality (greater): As the 10th level spell, non-phys.things
| 36
| Change Reality: Change Reality (any Psi grand); Double CL effect
|
37
| Change Reality: Change Reality or Psi1 grand; Double CL effect
| 38
| Change Reality: Change Reality or Psi-1 grand; Double CL effect
| 39
| Chaos Storm: All in 120'r area are affected by Weird, Maze, and Chaos (as spells) every round
|
40
| Chaotic World: Chaos Blast
| 41
| Chemical Touch: Chemical effect of TechL=SL*2 or less (range touch)
| 42
| Choose Summoning VIII: Monster Summoning using ML VIII chart, you pick the result
|
43
| Cold Generation: SL*CL Cold damage (1 group, no save)
| 44
| Combustion: An object explodes (item save), the person carrying it takes CL*SL/2 damage (save)
| 45
| Control Thoughts: Caster controls ½M action/succ
|
46
| Control: 1bM: Redirect an effect (caster makes SL/4 saves)
| 47
| Control: Domination one target (SL/2 saves)
| 48
| Counterspell: [0 action to use] Counters a Magic/Psi/Innate
|
49
| Counterspell: [0 action to use] Counters a Magic/Psi/Innate
| 50
| Crapulence Aura: Enemies in sight takes CL*3 crapulence dmg /s (no resistance)
| 51
| Cthulhoid Swarm VIII: Summon CL*9 Monsters using ML VIII "Weird" chart (random)
|
52
| Cureall: Cureall
| 53
| Damage Transference: Cell Adjustment CL*SL*2 hp
| 54
| Dark Storm: 6 Dark Thunderbolts (pay DPP cost once)
|
55
| Darkness: Darkness (can blind a person, make SL saves)
| 56
| DeAmplification: (can borrow 1M) ÷CH effect on any effect
| 57
| Death Blast: Necromantic damage
|
58
| Decrease Charisma: -1 Chr/succ
| 59
| Decrease Constitution: -1 Con/succ
| 60
| Decrease Dexterity: -1 Dex/succ
|
61
| Decrease Intelligence: -1 Int/succ
| 62
| Decrease Strength: -1 Str/succ
| 63
| Decrease Wisdom: -1 Wis/succ
|
64
| DeShielder: DeShield: 1000 dmg
| 65
| Destroy Evil Spirit: Evil creature loses N stat points and N^2 permanent hp (no resistance, can use GR)
| 66
| Disintegration: Major: Disintegrate (save)
|
67
| Dispel 11: Dispel a SL 0-11 effect
| 68
| Disruption: Minor: Target takes CL*SL disruption damage (no save); Grand: The damage given plus a Disintegrate effect (save)
| 69
| Dissolution: You Disintegrate really large objects or creatures.
|
70
| Domination: Dominate all actions (SL/5 saves)
| 71
| Duplication: 1bM: Fork an effect (caster makes SL/3 saves)
| 72
| Earth Animation: Summon a DL=SL Earth Elemental
|
73
| Earth Blast: Ele.Earth damage,Con resist
| 74
| Electrical Generation: SL*CL Lightning damage (1 group, no save)
| 75
| Empyreal Guards: Summons CL Pers or Astral Devas ("Per" is described in Monstrous Compendium)
|
76
| Energy Blast IV: [Pick an element] CLd30 dmg of that element (one group, no save)
| 77
| Energy Conversion: 0, SL/t: Convert an element in an effect to another element (max E factor = SL/2, round down)
| 78
| Energy Kin.: Super Blast: 100*CH'r, CHxCHxCH Energy dmg (no save)
|
79
| Energy Solidification: Minor: Web; Major: Iron Bands of Bilarro; Grand: Solid Wall of Force; Super: Forcecage
| 80
| Energy Sponge: bM: SL*10% chance to absorb an entire energy attack
| 81
| Enslave: Target creature's AL switches to L, all of it's actions under control of caster (no save)
|
82
| Eye for an Eye (Psi 11W) (fork an eye back on someone)
| 83
| Fear VI (Fear Contagion): As the Quest level Priest spell
| 84
| Fifth Level Priest Spell: Cast one 5th level Priest spell at CL = 70
|
85
| Fire Blast /Hellblast: Ele.Fire damage,Con resist
| 86
| Fire Generation: SL*CL Fire damage (1 group, no save)
| 87
| Flame Animation: Summon a DL=SL Fire Elemental
|
88
| Flame Project: CL*(SL+2) fire dmg to one target (no save)
| 89
| Flash: Light (can blind a person, make SL saves)
| 90
| Flying Fireball: KiLd8 dmg in a KiL' radius (fire damage) (save:½)
|
91
| Focus: Do SL instances of another Psi45 power you know; you are Spent and Harmed at the end of effect
| 92
| Force Wind: Creates a tornado, CLd12 air dmg per segment (save: ½), moves at CL" rate
| 93
| Geoforce: 1bM: Stop or Create an Earthquake, Landslide, etc. Damage would be CL*SL Earth to a group (save for 0)
|
94
| Gestalt: Major: 1M: Do 2 Minor powers that you know; Grand: 1M: Do 2 Major powers that you know; etc.
| 95
| Godly Protection: (Z action) iGR = CL% for 1s, works on up to xCL beings
| 96
| Hard Radiation: SL*CL/2 Radiation damage and SL Con damage (1 group, no save)
|
97
| Heal: Cures 1=10%,2=30%,3=60%,4=100%
| 98
| Heat Vision: 1M to start: Every segment for 1 round, as a 0 action, deal SL heat dmg to one target (no save)
| 99
| Heat: Target takes SL*CL Fire damage per segment for 1 round (no save)
|
100
| Hell Pit: 2 saves:fail 1=goto hell, fail 2=impris
| 101
| Holy/Eldritch/Unholy Bolt
| 102
| Hyperkinetic: Decr.Mentals: -CH Mental actions (no save)
|
103
| Hypnotic Control: Hypnosis (SL/2 saves)
| 104
| Hypnotism: Hypnosis (SL saves)
| 105
| Hypnotism: Hypnotism, up to CL targets
|
106
| Ice Animation: Summon a DL=SL Ice Elemental
| 107
| Ice Blast: Ice damage, Con resists
| 108
| Ice Control: Wall of Ice
|
109
| Ice Production: CL*(SL+2) ice dmg to one target (no save)
| 110
| Ice Sheet: Wall:Ice damage, Con resists
| 111
| Imprisonment: Imprisonment (as spell)
|
112
| In the Eye of Chaos (Psi 11R) (target needs double actions to do things)
| 113
| Inferno Strike: KiLd20 dmg, KiL*3' radius (fire damage) (save:½), center at caster (who doesn't take dmg)
| 114
| Insist: [0 action] Counters a counterspell; that same type of counterspell can't be used again
|
115
| Invoke Logrus: 66*LVL Vile Eldritch Chaos to a group (no save)
| 116
| Iron Will: 1bM: One effect that's hitting you is delayed for SL segments (it will still resolve even if the caster is dropped)
| 117
| Kinetic Bolt: SL*CL/2 Telekinesis dmg and knock back SL*10' (1 target, no save, Str-SL*2 check to avoid knock back)
|
118
| Know Truename: As the 9th level Diviner spell
| 119
| Law Quintruple Beam: CLxCLx3 mental dmg in 5 lines (no save); C-align x4 dmg
| 120
| Lifeform Creation: Summon a DL=SL-1 monster
|
121
| Light Emission: SL*CL/2 Light damage (no save) and SL/2 instances of blindness (save)
| 122
| Lightning Blast: Lightning damage, Dex resists
| 123
| Lightning: CL*SL lightning dmg to one group (no save)
|
124
| Limitation: 1 target: -CL/9 to max # of classes or # psi.freq. (no resistance)
| 125
| Liturgy of Armageddon: All creatures within 1 mile radius are slain (no save) or Slain (save) [choose]
| 126
| Magic Blast: CL*SL force dmg to one group (no save)
|
127
| Magic Domination: Control M Actions (SL/2 saves)
| 128
| Mana Blast: Astral damage
| 129
| Mass Energy Drain: Energy Drain (as spell) in 90'r area
|
130
| Mass Feeblemind: Feeblemind (as spell) in 90'r area
| 131
| Mass Mind Control: 250'r, all are Hypnotised (no save)
| 132
| MassTelepathicCommand: Suggestion (no save) up to CL targets
|
133
| Master Ritual of Summ.: Summons any one unique creature in the Multiverse to you (no resistance)
| 134
| Matter Manipulation: CL*(SL+2) explosion dmg to one target (no save)
| 135
| Mechanical Creation: Summon a DL=SL-2 Golem or Technological monster
|
136
| Mental Ball 11: 110'r; take 11*level*(# of freq.) damage; no save
| 137
| Mental Deceleration: Target loses next N mental actions (no save)
| 138
| Mental Deceleration: Target loses next N mental actions (no save); affects 1+CL/9 groups
|
139
| Mimic: 1bM: Fork a spell level 0 to SL effect
| 140
| Mind Blast: SL Int dmg to one target (no save)
| 141
| Mind Blast: SL*CL Mental damage (1 group, no save)
|
142
| Mind Control: Minor: Command (save); Major: Domination (SL/3 saves)
| 143
| Mind Transferral: Minor: Empathy (save); Major: Magic Jar (SL/3 saves)
| 144
| Missile Creation: Do SL missile attacks, must roll to hit, each hit does 10 dmg (no save) and a stun (save)
|
145
| Mob Mind: Control Thoughts Blast (yuck!)
| 146
| Monster Domination: Dominates any creature for less time.
| 147
| Negation Blast
|
148
| Neural Manipulation: Minor: Seizure (-2 all rolls, save); Major: Paralysis (SL/3 saves)
| 149
| Nightmare: Improver Beam: +CH/6 to being's multiplier (will be Set in 1r)
| 150
| Nightmare: Mental Blast: CHxCH'r,lose CHd4 mental stats (save:½)
|
151
| Nightmare: Physical Blast: CHxCH'r,lose CHd4 physical stats (save:½)
| 152
| Nightmare: Removal Beam (Psi 9): -CH/6 to being's multiplier (save:½)
| 153
| Nightmare: Removal Beam: -CH/6 to being's multiplier (save:½)
|
154
| No Resistance (Physical): 1 target: Lowers all physical immunites; lowers all WR, aWR; halves iWR, iaWR
| 155
| No Resistance: 1 target: Lowers Class VI,PsiR,Defense X for 1t
| 156
| Pawn: Pawn someone (gets a Will and a Spell save, making either is a make)
|
157
| People's Army: Mass Charm Person up to LVL^3 people (no save)
| 158
| Personality Transfer: Magic Jar (SL/2 saves)
| 159
| Phobia: Fear (SL saves)
|
160
| Photon Kin.: Phaser Beam: 100*(CHd20) Light damage (no save/PsiR)
| 161
| Photon Kinetic: Phaser Beam (Psi 9): 100*(CHd20) Light damage (no save/PsiR)
| 162
| Physical Deceleration: Target loses next N physical actions (no save)
|
163
| Physical Deceleration: Target loses next N physical actions (no save); affects 1+CL/9 groups
| 164
| Plague Carrier: Disease (SL saves)
| 165
| Planet Swarm
|
166
| Planetary Acidify: Acidifies 1 planet or moon (!); 2 planets or moons!
| 167
| Planetary Demolish: 1 idmg in any E=CL/6 element; 2 idmg; CL/3 instead
| 168
| Planetary Detonate (Psi2)
|
169
| Planetary Detonate: Detonates 1 planet or moon (!); 2 planets or moons!
| 170
| Plasma Generation: SL*CL Plasma damage (1 group, no save)
| 171
| Polycancellation: Tricancellation CH targets
|
172
| Polyrestoration: Trirestoration CH targets
| 173
| Possession: Magic Jar (no save) (no PsiR) (no immunity)
| 174
| Power Blast: Astral damage
|
175
| Power Transfer: Drain all spells & psi points (no save)
| 176
| Psychic Will: Wall of Force
| 177
| Public Access Key: Target's Truename is visual (!); Thoughts visible too
|
178
| Radiowave Generation: SL*CL/2 Radiowave damage (1 group, no save, the effect can go through a SL' wall)
| 179
| Ram Blast /Urban Renewal: 1 hull point damage/succ
| 180
| Reconstruct
|
181
| Repeating Fireball: Throw X Fireballs (see above)
| 182
| Reset (each target max 1/day)
| 183
| Reset: Resets one target in sight (max = 1 reset per real reset)
|
184
| Resurrection: [0 action, even when dead]: Resurrection
| 185
| Reverse Contingency: Dispel a Contingency and everything in it
| 186
| Self-Revival: 0, (SL-1)/d: Heal self
|
187
| Serial Immortality: 0, 1/d: Resurrection, self only, there is a delay of (11-SL) rounds
| 188
| Set
| 189
| Shielder: Bolt (Psi 9): CHxCHd8 Force damage, ignores defenses
|
190
| Shielder: Bolt: CHxCHd8 Force damage, ignores defenses
| 191
| Sixth Level Priest Spell: Cast one 6th level Priest spell at CL = 80
| 192
| Sleep-Induced: Sleep (SL/2 saves)
|
193
| Solid Stun Bolt (-LVL all actions)
| 194
| Sonic Beam: CL*(SL+2) sound dmg to one target (no save)
| 195
| Sonic Generation: SL*CL/2 Sound damage (no save) and SL/2 instances of deafness (save)
|
196
| Spell Barrier: Wall:Dead Magic (all types)
| 197
| Spiritual Drain: Target loses CL*SL hp (necromantic, no save), you gain CL*SL hp (not above max)
| 198
| Spray: SL choking dmg to a group per segment (can leave the area)
|
199
| Starbolt: CL*(SL+2) plasma dmg to one target (no save)
| 200
| Stasis: Touch: Target is Temporal Stasised (no save); you control the duration with DPPs
| 201
| Steal Attunement: Allow another to have & use one of the technological objects *anyone* made using Psi16
|
202
| Steal Attunement: Allow another to have & use one of the technological objects *anyone* made using Psi8
| 203
| Steal Soul III: Transforms unwilling target to a larva
| 204
| Summon a DL X Undead
|
205
| Summon a DL=X Lycanthrope
| 206
| Summon Insects: Summon Insects
| 207
| Summoning: Summon a DL=SL Outer
|
208
| Super Breath: CL*SL air dmg to one group (no save)
| 209
| Super Domination: Dominate one target (no save, no PsiR, no Wis)
| 210
| Superblast [V]: All in 1 mile insane (no PsiR); 2 mile radius
|
211
| Telekinesis: Telekinesis CL*SL*10 lbs.
| 212
| Telekinesis: TK LVL*10' falling damage area
| 213
| Telekinetic Crush: 1 target: X*X*X telekinetic damage (no save)
|
214
| Telekinetic Crush: X*X*X telekinetic damage (no save); affects 1+CL/9 groups
| 215
| Temporal Distortion: Target gains another half-segment of actions after the current half-segment
| 216
| Temporary Insanity: 1 insanity [DMG1]/succ
|
217
| Thermal Kin.: Plasma Beam: ±CHx100°, save at -CHxCH or dead
| 218
| Thrall: Target is your slave forever.
| 219
| Thunderclap: Blast:Sound damage, Con resists
|
220
| Thunderclap: KiLd12 dmg, KiL' radius (sound damage) (save:½, if made save again for 0)
| 221
| Timeless Body: Ignore all harmful, and helpful, effects for 1 round.
| 222
| Tornado Blast: Vortex of air subjects your foes to 17d6 damage and moves them.
|
223
| Treat Deadly Wounds: Heals 100% max hp (4 succ)
| 224
| True Telekinesis: Lift or move 500 lb./level at long range.
| 225
| True Vulnerability: -CH*2% irreducible RR,MR,PsiR,InnateR,aPsiR (no ER)
|
226
| Undead Control: Turn Undead at CL=(SL-2)*2
| 227
| Vampirism: Target gets SL/2 negative levels (energy drain, no save), you gain CL*SL hp (not above max)
| 228
| Vibration: SL*CL Vibration damage (1 group, no save)
|
229
| Water Animation: Summon a DL=SL Water Elemental
| 230
| Water Blast: Ele.Water damage,Str resist
| 231
| Water Control: Wall of Water / Part Water / Lower Water
|
232
| Weakness Creation: Add SL/2 instances of a Vulnerability to something (medium scale: a school, an element, etc.) on the target (no save)
| 233
| Wild Invocation VI: Random 10 (95%) or 2m4+10 (5%) SL Wizard Invocation spell
| 234
| Wish: Wish (as spell)
|
235
| Wish: Wish (as spell), CL = 35
| 236
| Wish: Wish (as spell), or any Psi2 Dev/Sci/High Sci
| 237
| Wish: Wish (as spell), or any Psi200 Dev/Sci/High Sci
|
238
| Word of Destruction: Room shape is rearranged, everyone in room (incl. PCs) take a slay (save) and a blind (no save), each object in room has 50% chance of shattering
| 239
| Zombie Animation: Animate a dead body as a Zombie with DL=SL
|
|
[PC5] Psionicist Classes Group
Hiyah
Level
| KXP
| Psi81 mMG SUV W
| TH
|
1
| 0
| 1-- --
| +2
| 2
| 3
| 2-- --
| +4
| 3
| 6
| 3-- --
| +6
|
4
| 12
| 31- --
| +8
| 5
| 24
| 32- --
| +10
| 6
| 48
| 33- --
| +12
|
7
| 96
| 43- --
| +14
| 8
| 192
| 44- --
| +16
| 9
| 375
| 441 --
| +18
|
10
| 750
| 442 --
| +20
| 11
| 1125
| 443 --
| +22
| 12
| 1500
| 444 --
| +24
|
13
| 1875
| 544 --
| +26
| 14
| 2250
| 554 --
| +28
| 15
| 2625
| 555 --
| +30
|
16
| 3000
| 655 --
| +32
| 17
| 3375
| 665 --
| +34
| 18
| 3750
| 665 1-
| +36
|
19
| 4125
| 665 2-
| +38
| 20
| 4500
| 665 3-
| +40
| 21
| 4875
| 665 4-
| +42
|
22
| 5250
| 665 5-
| +44
| 23
| 5625
| 666 5-
| +46
| 24
| 6000
| 666 6-
| +48
|
25
| 6375
| 766 6-
| +50
| 26
| 6750
| 776 6-
| +52
| 27
| 7125
| 776 61
| +54
|
28
| 7500
| 776 62
| +56
| 29
| 7875
| 776 63
| +58
| 30
| 8250
| 776 64
| +60
|
31
| 8625
| 776 65
| +62
| 32
| 9000
| 776 66
| +64
| 33
| 9375
| 777 66
| +66
|
34
| 9750
| 777 76
| +68
| 35
| 10125
| 777 77
| +70
| 36
| 10500
| 877 771
| +72
|
37
| 21000
| 877 772
| +74
| 38
| 31500
| 877 773
| +76
| 39
| 42000
| 877 774
| +78
|
45
| 105000
| 888 877
| +90
| 54
| 199500
| A99 999
| +108
| 63
| 294000
| BBB BAA
| +126
|
72
| 388500
| CCC CCC 1
| +144
|
|
Str
| Dex
| Con
| Int
| Wis
| Chr
| Cml
| AT
| hp
| TH
| Div
|
+8
| +0
| +9
| +8
| -6
| -6
| -6
| +10
| +24
| +7
| ÷1
|
|
| Requisites:
| Str 16, Con 18, Int 16,
|
| Race Slots 1, Class Slots 2
| Alignment:
| LS
| HD/level:
| d20
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| 2xMon
| Save Table:
| Psi
| Reference:
| DM
| Groups:
| Warrior, Psionicist, Archetype
| Complexity:
| CF=3
|
|
| Saving Throws:
|
| PPD:
| level+4
| RSW:
| level+2
| PP:
| level+7
| BW:
| level+1
| Spell:
| level+2
| Fort:
| level+0
| Reflex:
| level-1
| Will:
| level+0
|
|
|
Considered a "Klickla" race. Klicklas are ball-shaped creatures with one mouth, similar to a beholder with no eyestalks. They have spikes all over their body. They can assume an Astral-like form.
| Has no limbs, but can use LVL of it's spikes when physically attacking. Each spike is a natural attack that does 1d10 base dmg. Weapon specialization may be used for half-plusses, but gives no extra attacks.
| See [Q81] for rules and powers. This is a "mutant" frequency and is resisted using RR. It is added to the options for the ArchMutant class.
| PSPs (Psi 81) = (higher of Int*2 or Con*1)*LVL
| Exceptional Str and Con.
| Level 1 ¶: May use Astral Perception and Astral Projection. While projected, enemies need a +LVL+1 weapon to hit you. You can use a Psi1 Psionic Blast while projected.
| Level 9 ¶: 1F, 1/h: "Microwave" someone. They make an RSW save (or use TechR), and if failed, they are Capital E Extracted, and have all of their memories erased. Their alignment become LS, and they must reallocate half of their XP to Hiyah, Paladin, Slut, Holy Order of Stars Stupid1, or any other class with a "S" alignment requirement.
|
|
[PC5] Psionicist Classes Group
Psi81 Minor Powers
#
| Power
| PSPs
| Notes
|
1
| Absoption, Energy
| 0
| -CL dmg /energy attack; gain that amount in next damaging energy attack
| 2
| Absoption, Physical
| 0
| -CL dmg /physical attack; gain that amount in next damaging physical attack
| 3
| Aid
| 2/r
| Target gets +CL to one stat for 1 turn, or to his CL on next effect
|
4
| Armor
| 0
| -CL dmg distributed among /energy or /physical attacks
| 5
| Change Environment
| 2/t
| Create light, change temperature, create magnetic field, nothing too powerful
| 6
| Characteristics
| 0
| +CL distributed among your stats
|
7
| Clinging
| 0
| Climb Walls (with the pipes) 60+LVL*20%
| 8
| Damage Reduction, Energy, 25%
| 0
| Take x0.75 damage from energy
| 9
| Damage Reduction, Physical, 25%
| 0
| Take x0.75 damage from physical attacks
|
10
| Darkness
| 1/t
| Makes room dark to one sense (x1 Special)
| 11
| Density Increase 2
| 2/r
| x2 mass; +2 Str; -2/attack (physical or energy)
| 12
| Discriminatory Sense
| -2 to max
| Identify something by a sense (e.g. smell)
|
13
| Dispel 2
| 2
| Dispel a SL 0-2 effect
| 14
| Drain
| 2
| Target loses -CL to a stat
| 15
| Energy Blast I
| 2
| [Pick an element] CLd5 dmg of that element (one group, no save)
|
16
| Enhanced Perception
| -2 to max
| "Eagle Eye" / "Distance" version of a sense
| 17
| Entangle
| 2
| Entangle
| 18
| Extra Limbs
| -2 to max
| +1 arm, +1 tail, +2 legs, or +2 tentacles
|
19
| Flash
| 2
| Blind a sense (Spell save)
| 20
| Flash Defense
| -2 to max
| Resist getting your senses blinded
| 21
| Flight
| 2/t
| Fly at CL*3"
|
22
| Force Field
| 2/r
| -CL*2 dmg distributed among /energy or /physical attacks
| 23
| Gliding
| 0
| Fly at CL"
| 24
| Growth 2
| 2/r
| +1 size; +2 Str; +2*CL max hp
|
25
| Hand-to-Hand Attack
| 2/attack
| +CL dmg per punch/claw
| 26
| High Range Radio Hearing
| -2 to max
| High Range Radio Hearing
| 27
| Images
| 2/r
| Phantasmal Force
|
28
| Infrared Vision
| -2 to max
| Infravision
| 29
| Instant Change
| 2
| Alter Appearance
| 30
| Knockback Resistance
| 0
| Take -10*CL' less from TK/Push effects
|
31
| Lack of Weakness
| 0
| Resist people looking at you to find your weaknesses
| 32
| Life Support, Breathing
| 0
| Can breathe in unusual environments (e.g. water)
| 33
| Life Support, Food
| 0
| Need not eat, excrete, sleep
|
34
| Life Support, Resist Heat/Cold
| 0
| Resist Heat/Cold
| 35
| Life Support, Resist Vacuum
| 0
| Resist Vacuum and High Pressure
| 36
| Mental Awareness
| -2 to max
| Sensitivity to Psychic Impressions
|
37
| Microscopic Vision
| -2 to max
| Microscopic Vision
| 38
| Mind Link
| 0
| Psi81 Psionic Link
| 39
| Mind Scan
| 2/s
| Scan mind for information (Will save)
|
40
| Missile Deflection
| 2/r
| Deflect 1 missile per P attack
| 41
| Radio Listen and Transmit
| -2 to max
| Radio Listen and Transmit
| 42
| Regeneration
| 0
| Regenerate CL hp/s
|
43
| Running
| 0
| +CL*3" movement rate
| 44
| Shrinking 2
| 2/r
| -1 size; +CL*2 AC
| 45
| Skill
| 0
| +CL slots in a Nonweapon proficiency
|
46
| Stretching
| 2/t
| Can attack (CL+3)/4 groups per segment without actually entering them
| 47
| Superleap
| 2
| Jump CL*6"
| 48
| Swimming
| 0
| Swimming CL*3"
|
|
[PC5] Psionicist Classes Group
Psi81 Major Powers
#
| Power
| PSPs
| Notes
|
1
| Active Sonar
| -5 to max
| Active Sonar
| 2
| Clairsentience
| 4/r
| Pick a "Clair" type (voy, aud, nas, tact, taste)
| 3
| Damage Reduction, Energy, 50%
| 0
| Take x0.5 damage from energy
|
4
| Damage Reduction, Physical, 50%
| 0
| Take x0.5 damage from physical attacks
| 5
| Density Increase 5
| 2/r
| x32 mass; +5 Str; -5/attack (physical or energy)
| 6
| Dispel 5
| 5
| Dispel a SL 0-5 effect
|
7
| Ego Attack
| 5
| CLd10 mental dmg (one target, no save)
| 8
| END Reserve
| 0
| +5*LVL max PSPs
| 9
| Energy Blast II
| 2
| [Pick an element] CLd10 dmg of that element (one group, no save)
|
10
| Force Wall
| 5/r
| Solid Wall of Force
| 11
| Growth 5
| 5/r
| +2 size; +4 Str; +4*CL max hp
| 12
| Invisibility
| 2/r
| Improved Invisibility
|
13
| Life Support, Immune Aging
| 0
| Immune Aging
| 14
| Life Support, Immune Disease
| 0
| Immune Disease
| 15
| Life Support, Need Not Breather
| 0
| Need not breathe
|
16
| Life Support, Resist Radiation
| 0
| Resist Radiation
| 17
| Mental Illusions
| 5/r
| Mirage Arcana
| 18
| Missile Reflection
| 5/r
| Reflect 1 missile per P attack
|
19
| N-Ray Vision
| -5 to max
| N-Ray Vision (pick an element it's blocked by)
| 20
| Power Defense
| -5 to max
| Resist stat damage, Incantatrix effects, Polymorph effects
| 21
| Radar Sense
| -5 to max
| Radar Sense
|
22
| Shape Shift
| 5
| Polymorph Self
| 23
| Shrinking 5
| 5/r
| -2 size; +CL*4 AC
| 24
| Spatial Awareness
| -5 to max
| Can sense surroundings without senses
|
25
| Summon
| 5
| Summon a DL V Outer planar creature
| 26
| Telekinesis
| 5
| TK CL*20' (assuming a Size M creature)
| 27
| Telepathy
| 5/r
| Telepathy
|
28
| Teleportation
| 5
| Teleport
| 29
| Transfer
| 5
| You get -CL to a stat, target gets +CL (lasts 1 turn)
| 30
| Tunneling
| 5
| Passwall
|
|
[PC5] Psionicist Classes Group
Psi81 Grand Powers
#
| Power
| PSPs
| Notes
|
1
| Damage Reduction, Energy, 75%
| 0
| Take x0.25 damage from energy
| 2
| Damage Reduction, Physical, 75%
| 0
| Take x0.25 damage from physical attacks
| 3
| Density Increase 8
| 2/r
| x256 mass; +8 Str; -8/attack (physical or energy)
|
4
| Desolidification
| 8/r
| You pass through objects as if they weren't there
| 5
| Dispel 8
| 8
| Dispel a SL 0-8 effect
| 6
| Energy Blast III
| 2
| [Pick an element] CLd20 dmg of that element (one group, no save)
|
7
| Extra-Dimensional Movement
| 8
| Plane Shift or Teleport Without Error
| 8
| Faster-than-Light (FTL) Travel
| 0
| Move at Warp CL
| 9
| Growth 8
| 8/r
| +3 size; +6 Str; +6*CL max hp
|
10
| Killing Attack, Hand-to-Hand
| 8/attack
| +CL*2 dmg and +CL Con dmg with unarmed attack
| 11
| Mental Defense
| -8 to max
| Resist mental attacks
| 12
| Mind Control
| 8
| Control M actions (Will save)
|
13
| Multiform
| 8
| Shapechange Self
| 14
| Shrinking 8
| 8/r
| -3 size; +CL*6 AC
| 15
| Suppress
| 8/s
| Target cannot use a particular power (no save)
|
|
Psi81 Super Powers
#
| Power
| PSPs
| Notes
|
1
| Damage Reduction, Energy, 90%
| 0
| Take x0.1 damage from energy
| 2
| Damage Reduction, Physical, 90%
| 0
| Take x0.1 damage from physical attacks
| 3
| Dispel 11
| 11
| Dispel a SL 0-11 effect
|
4
| Duplication
| 8/r
| There are two of you
| 5
| Energy Blast IV
| 2
| [Pick an element] CLd30 dmg of that element (one group, no save)
| 6
| Growth 11
| 11/r
| +4 size; +8 Str; +8*CL max hp
|
7
| Magic Defense
| -11 to max
| Resist magic
| 8
| Shrinking 11
| 11/r
| -4 size; +CL*8 AC
| 9
| Transform
| 11
| Shapechange Other
|
|
[PC5] Psionicist Classes Group
Illogician-17
Level
| KXP
| Wizard Psi-17 123 456 789 mMG S
|
1
| 0
| 1-- --- --- 1-- -
| 2
| 2
| 2-- --- --- 2-- -
| 3
| 14
| 21- --- --- 3-- -
|
4
| 36
| 32- --- --- 4-- -
| 5
| 68
| 421 --- --- 5-- -
| 6
| 110
| 422 --- --- 51- -
|
7
| 162
| 432 1-- --- 52- -
| 8
| 224
| 433 2-- --- 53- -
| 9
| 296
| 433 21- --- 54- -
|
10
| 378
| 443 22- --- 55- -
| 11
| 470
| 444 33- --- 65- -
| 12
| 572
| 444 441 --- 651 -
|
13
| 684
| 555 442 --- 652 -
| 14
| 806
| 555 442 1-- 653 -
| 15
| 938
| 555 552 1-- 654 -
|
16
| 1080
| 555 553 21- 655 -
| 17
| 1232
| 555 553 32- 665 -
| 18
| 1394
| 555 553 321 666 -
|
19
| 1566
| 555 553 331 766 -
| 20
| 1748
| 555 554 332 776 -
| 21
| 1940
| 555 554 442 777 -
|
22
| 2142
| 555 555 443 877 -
| 23
| 2354
| 555 555 553 887 -
| 24
| 2576
| 555 555 554 887 1
|
25
| 2808
| 555 555 555 887 2
| 26
| 3050
| 666 655 555 887 3
| 27
| 3302
| 666 666 655 887 4
|
28
| 3564
| 666 666 666 887 5
| 29
| 3836
| 777 766 666 887 6
| 30
| 4118
| 777 777 766 887 7
|
31
| 4410
| 777 777 777 888 7
| 32
| 4712
| 888 877 777 888 8
| 33
| 5024
| 888 888 877 988 8
|
34
| 5346
| 888 888 888 998 8
| 35
| 5678
| 999 988 888 999 8
| 36
| 6020
| 999 999 999 999 9
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
-12
| -10-10-10-10-10-10-10-10
| -11
| -9 -9 -9 -9 -9 -9 -9 -9
| -10
| -8 -8 -8 -8 -8 -8 -8 -8
|
-9
| -7 -7 -7 -7 -7 -7 -7 -7
| -8
| -6 -6 -6 -6 -6 -6 -6 -6
| -7
| -5 -5 -5 -5 -5 -5 -5 -5
|
-6
| -4 -4 -4 -4 -4 -4 -4 -4
| -5
| -3 -3 -3 -3 -3 -3 -3 -3
| -4
| -2 -2 -2 -2 -2 -2 -2 -2
|
-3
| -1 -1 -1 -1 -1 -1 -1 -1
| -2
| 0 0 0 0 0 0 0 0
| -1
| 1 1 1 1 1 1 1 1
|
+0
| 2 2 2 2 2 2 2 2
| +1
| 3 3 3 3 3 3 3 3
| +2
| 4 4 4 4 4 4 4 4
|
+3
| 5 5 5 5 5 5 5 5
| +4
| 6 6 6 6 6 6 6 6
| +5
| 7 7 7 7 7 7 7 7
|
|
Requisites:
| Wis 18
| Alignment:
| C*
| HD/level:
| d10
| Weapon Prof.:
| 5+level
| To Hit Table:
| +level-13 (d30)
| Save Table:
| +level-11 (d30)
| Reference:
| DM {Planeshifted Logician17}
| Groups:
| Wizard, Psionicist, Alternate
|
|
|
|
Rolls d30's to hit and saves. Automakes (autohits) on 27-30. Automisses on 1-3.
| Spec. Schools: Invocation, Reversed Logic (see below)
| Opp. Schools: Abjuration, Divination
| Can cast spells from Priest Chaos and Priest Astral Spheres
| Level 1: +½M Action
| Level 1: +1 extra Knowledge Prof/level
| Level 1: Specialized spells cost only ½M to cast
| Level 1: Can "burn" 1 hp/spell level to cast extra spells
| Here's some sample "Logic" spells, until a better version is added to the Collective.
| This class would cast the opposite of these.
| Logic Spells, Level 1:
| Communication: Allows communication with any creature with Int 1+
| Detect Chaos: Detects all Chaotic creatures within 360'
| Determine Operation of Mechanism: Can use a tech level object of less than or equal to Logician's level
| Order Objects: Arrange group of small objects by some order (or) count a group of objects (or) weigh an object
| Logic Spells, Level 2:
| Command: As per priest spell but can use 2 words
| Fast-Talking: All targets must save vs. spell at a penalty equal to double of Logician's level or believe what he is saying as true
| Protection from Chaos: As per Pro.Evil but against Chaotic creatures
| Logic Spells, Level 3:
| Hold Monster: As per Enc/Cha spell, save at -(2*Logician's level)
| Personal Illusion: Makes an exact illusion (all senses) of a creature
| Logic Spells, Level 4:
| Charm Lawful Creature: Target Lawful creature is charmed (no save)
|
|
[PC5] Psionicist Classes Group
Psi-17 Minor Powers
#
| Effect
|
1
| Chaos Ball your group (incl. yourself) for LVLd6 dmg
| 2
| Create a LVL*10' Wall of Stone with random orientation in the room
| 3
| Create a random trap (only enemies trigger it)
|
4
| Darkness to all senses (infravision doesn't work)
| 5
| Destroy door (item save vs. disintegrate)
| 6
| Gain a random Psi9 or Psi-9 minor (use this 1/d)
|
7
| Sleep your entire group (incl. yourself) (save)
| 8
| Wand of Wonder effect
|
|
Psi-17 Major Powers
#
| Effect
|
1
| Chain Lightning: as spell, but jumps randomly (not closest person), can hit someone more than once
| 2
| Confusion shield (whoever hits you saves or is Confused)
| 3
| Create a random trick (only enemies trigger it)
|
4
| Fist of Force (LVLd8 force dmg to one target)
| 5
| Polymorph Randomly: Target is polymorphed into a DL=LVL/3 monster (save)
| 6
| Teleport Other Away
|
|
Psi-17 Grand Powers
#
| Effect
|
1
| Call Chaos: LVL random groups take 75 Chaos dmg (include PC in possibilities)
| 2
| Chaos Branding: Rearranges a magic item's properties (loses old properties, becomes a random Intelligent Magic Item of next lower XP value)
| 3
| Create a random special (only enemies trigger it)
|
4
| Earthquake your group (incl. yourself) for LVLd20 dmg, flying doesn't help
|
|
Psi-17 Super Powers
#
| Effect
|
1
| Invoke Logrus: 66*LVL Vile Eldritch Chaos to a group (no save)
| 2
| Word of Destruction: Room shape is rearranged, everyone in room (incl. PCs) take a slay (save) and a blind (no save), each object in room has 50% chance of shattering
|
|
[PC5] Psionicist Classes Group
Inept-2
Level
| KXP
| Priest Psi-2 123 456 mMG
|
1
| 0
| 1-- --- 1--
| 2
| 2
| 1-- --- 2--
| 3
| 4
| 2-- --- 3--
|
4
| 8
| 20- --- 4--
| 5
| 16
| 21- --- 41-
| 6
| 32
| 21- --- 42-
|
7
| 64
| 32- --- 43-
| 8
| 128
| 320 --- 44-
| 9
| 180
| 321 --- 441
|
10
| 225
| 321 --- 442
| 11
| 275
| 332 --- 443
| 12
| 330
| 332 0-- 444
|
13
| 390
| 332 1-- 544
| 14
| 455
| 332 1-- 554
| 15
| 525
| 333 2-- 555
|
16
| 600
| 333 20- 655
| 17
| 680
| 333 21- 665
| 18
| 765
| 333 21- 666
|
19
| 855
| 333 32- 766
| 20
| 950
| 333 32- 776
| 21
| 1050
| 333 33- 777
|
22
| 1155
| 433 33- 877
| 23
| 1265
| 443 33- 887
| 24
| 1380
| 444 33- 888
|
25
| 1500
| 444 43- 988
| 26
| 1625
| 444 44- 998
| 27
| 1755
| 444 440 999
|
28
| 1890
| 444 441 A99
| 29
| 2030
| 444 442 AA9
| 30
| 2175
| 444 443 AAA
|
31
| 2325
| 444 444 BAA
| 32
| 2480
| 544 444 BBA
| 33
| 2640
| 554 444 BBB
|
34
| 2805
| 555 444 CBB
| 35
| 2975
| 555 544 CCB
| 36
| 3150
| 555 554 CCC
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 4 5 2 3 0 0 2
| +1
| 8 4 6 3 4 0 0 3
| +1
| 9 5 6 3 4 0 1 3
|
+2
| 9 5 6 4 4 1 1 4
| +2
| 10 6 7 4 5 1 1 4
| +3
| 10 6 7 5 5 2 2 5
|
+3
| 11 7 8 5 6 2 2 5
| +4
| 11 7 9 6 6 2 2 6
| +4
| 12 7 9 6 7 3 3 6
|
+5
| 12 8 9 6 7 3 3 7
| +5
| 13 8 10 7 8 4 3 7
| +6
| 13 9 10 7 8 4 4 8
|
+6
| 13 9 10 7 8 4 4 8
| +7
| 14 9 11 8 9 5 4 9
| +7
| 14 10 11 8 9 5 5 9
|
+8
| 14 10 11 9 9 6 5 10
| +8
| 15 11 12 9 10 6 5 10
| +9
| 15 11 12 10 11 6 6 11
|
|
Requisites:
| Str 6, Dex 8, Chr 6
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 5+level/9
| To Hit Table:
| +level/2
| Save Table:
| Pri
| Reference:
| DM {Planeshifted Adept3}
| Groups:
| Priest, Psionicist, Alternate
|
|
|
|
Considered 3rd edition (gets a Feat at 1st level).
| Gets Wisdom bonus for spell progression.
| PSPs = Dex*2+Str+Chr-40+(Dex-5)*(level-1)/2
| Has "cotangents" instead of "tangents". 3 cotangents is a "Detract".
| If you are Detracted to someone, you are considered Dust of Disappearanced to them, and they cannot directly target you or your effects.
|
|
[PC5] Psionicist Classes Group
Psi-2 Devotions (Minors)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Adrenalin Drain
| Metab
| Con-3
| 8+4/r
| 6 Str,Dex,or Con dmg
| 6 to all three
| DM
| 2
| Anti-Astral Projection
| Port
| Int
| 6+2/h
| Anti-Astral Projection
| Colorless pool nearby
| DM
| 3
| Biogiveback
| Metab
| Con-2
| 6+3/r
| +2 dmg/att; +level/3 TH bonus
| +level TH bonus instead
| DM
|
4
| Cause Disease
| Metab
| Con-3
| 12
| Cause Disease
| Cause 2 diseases
| DM
| 5
| Cell Adjustment
| Metab
| Con-3
| 1/hp
| max 20*level hp /r; disease=+5 PSPs
| Half cost in PSPs
| DM
| 6
| Decelerate
| Metab
| Con-2
| 10+10/m
| Target loses next action (save)
| next 2 actions
| DM
|
7
| Deflect
| Kinet
| Int
| 4
| Deflect a melee attack
| --
| DM
| 8
| Detract
| Telep
| Wis
| Int+1/r
| -2 check if resisting
| Maintained 4r for free
| DM
| 9
| Gird
| M-Psi
| Int-3
| 2*M/m
| Set off someone's trigger prematurely
| --
| DM
|
10
| Half Pain
| Metab
| Con-3
| 7
| Take half damage from one person for 1t
| --
| DM
| 11
| Inertial Improver
| Kinet
| Con-3
| 7+5/r
| +1 to #Atts in your group (everyone)
| Missiles do +1 die of dmg
| DM
| 12
| Magnify
| M-Psi
| Wis-5
| 25M+M/r
| Mult. power (Max=level/5+1)
| M+1, no extra cost
| DM
|
13
| NoBlink
| Port
| Int+1
| 7+3/r
| Blinking does not function within 100'
| within 1000'
| DM
| 14
| Receptacle
| M-Psi
| Wis-5
| 1/r
| Gem:1/100gp;Item:(2W+I+C-40)*L
| --
| DM
| 15
| Reduced Strength
| Metab
| Wis-3
| 2S+S/r
| Strength dmg, Max=level
| Max=2*level
| DM
|
16
| Replacement
| Metab
| Con-3
| 6+3/r
| Ignore displacement
| Ignore mirror images
| DM
| 17
| Reverse Carapace
| Metab
| Int
| 5+1/r
| -level AC; +(11-level) Dex
| No AC loss
| DM
| 18
| Sight Less
| Telep
| Con-3
| C+5/m
| Blindness (save)
| Deafness (save)
| DM
|
19
| Sound Less
| Telep
| Con-2
| C+4/t
| Deafness (save)
| Blindness (save)
| DM
| 20
| Taste Less
| Telep
| Con-2
| C+4/t
| Cannot taste, drink potions, eat pills (save)
| Target cannot smell
| DM
| 21
| Time Diminish
| Port
| Int-7
| 54/r
| -3 M, -3 P, -3 V (save)
| -1 more each type
| DM
|
22
| Time Halve
| Port
| Int-1
| 22/s
| Lose one instance of "Q" on all action types
| -4 AC/save; -2 TH
| DM
| 23
| Ungraft Weapon
| Metab
| Con-5
| 10+1/r
| Unconnect weapon from body; -1/-1
| Penalty is -4/-4
| DM
| 24
| Weakness of the Land
| Metab
| Con-2
| 10+2/r
| 25 dmg, -3 TH, -3 dmg, -25% MR
| Lasts 5r after maint.
| DM
|
|
[PC5] Psionicist Classes Group
Psi-2 Sciences (Majors)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Acidify
| Kinet
| Con-3
| 18
| (level)d6 acid dmg (save:½)
| (2*level)d6 acid damage
| DM
| 2
| Complete Harming
| Metab
| Con
| 30
| Harm at end of round (not segment)
| Harm at end of segment
| DM
| 3
| Degenerate
| Metab
| Con-4
| 18+6/t
| Degenerate (LVL /s)
| 2*LVL /s
| DM
|
4
| Endorphin Drain
| Metab
| Chr-6
| 16+8/r
| 6 Int,Wis,or Chr dmg
| 6 to all three
| DM
| 5
| Energy Release
| Metab
| Con-2
| 1/die
| +CL to CL on your next damaging power
| --
| DM
| 6
| Fate Less
| Telep
| Con-5
| C+5/t
| You and biggest enemy in area take 0 dmg
| --
| DM
|
7
| Inprobability Travel
| Port
| Int
| 20+8/h
| Go to Anti-Astral physically
| Colorless pool nearby
| DM
| 8
| Insens. to Psychic Imp.
| Clair
| Wis-4
| 12+2/m
| Resist Psionics
| Resist Anti-Psionics
| DM
| 9
| Life Field
| Metab
| Con-8
| 40
| All in party all healed for LVL hp
| 2*LVL hp instead
| DM
|
10
| Reintegrate
| Kinet
| Wis-4
| 40
| Cure a disintegrate
| Cure an annihilate
| DM
| 11
| Split Body
| M-Psi
| Wis-5
| 40+6/r
| +1 P action
| +1 more P action
| DM
|
|
Psi-2 High Sciences (Grands)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| A/B Acceleration
| Metab
| Con-6
| 20/r
| +CL A actions /r (range sight)
| B instead of A
| DM
| 2
| Alter Reality
| All
| Any-10
| 250
| Alter Reality or Psi-1 major
| Double CL effect
| DM
| 3
| Eelemental Composition
| Metab
| Con-4
| 24+3/r
| Can be any Normal/Para/Quasi Eele
| Can be Semi Eele
| DM
|
4
| Grand Acidify
| Kinet
| Con-5
| 27
| CLd20 acid damage
| Use d30's
| DM
| 5
| Legendary Drain
| Metab
| Chr-24
| 24+12/r
| 6 Cml, Luck, or CL dmg
| 6 all three
| DM
| 6
| Mass Detract
| Telep
| Wis
| L+1/r
| L=sum of targets' levels
| PSP cost halved
| DM
|
7
| Steal Actions
| M-Psi
| *Auto*
| 0
| Steal an action (save)
| --
| DM
| 8
| Ultrasword [-X]
| Telep
| Chr-5
| 20
| Ignore non-racial immunity to psionics
| --
| DM
| 9
| Weakness of the World
| Metab
| Con-6
| 10/r
| -9/-9 AC/saves, -25% RR/MR/PsiR
| Lasts 5r after maint.
| DM
|
10
| Weapon Familiarity
| Clair
| Int-8
| 200/d
| +1 slot in every weapon prof
| +LVL feats
| DM
|
|
Psi-2 Supers
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| C/X Acceleration
| Metab
| Chr-10
| 30/r
| +CL C actions /r (range sight)
| Can convert 14C -> 1X
| DM
| 2
| Change Reality
| All
| Any-20
| 400
| Change Reality or Psi-1 grand
| Double CL effect
| DM
| 3
| Magic Inertial Improver
| Port
| Dex-18
| 70/r
| Spells give no save in your group
| --
| DM
|
4
| Planetary Acidify
| Kinet
| Con-25
| 3600
| Acidifies 1 planet or moon (!)
| 2 planets or moons!
| DM
| 5
| Public Access Lock
| Clair
| Int-20
| 90/r
| Your truename is unknowable
| Thoughts unknowable too
| DM
| 6
| Spirit on the Ground
| Telep
| Chr-15
| 1/week
| Cannot use M actions; can use 2P/s
| Can use 3P /s
| DM
|
|
[PC5] Psionicist Classes Group
Jedi19L
Level
| KXP
| Psi19L mMG S
|
1
| 0
| 1-- -
| 2
| 7
| 2-- -
| 3
| 14
| 3-- -
|
4
| 28
| 4-- -
| 5
| 56
| 5-- -
| 6
| 112
| 6-- -
|
7
| 224
| 61- -
| 8
| 448
| 71- -
| 9
| 896
| 72- -
|
10
| 1400
| 82- -
| 11
| 2100
| 83- -
| 12
| 2800
| 93- -
|
13
| 3500
| 94- -
| 14
| 4200
| 941 -
| 15
| 4900
| 951 -
|
16
| 5600
| 961 -
| 17
| 6300
| 962 -
| 18
| 7000
| 972 -
|
19
| 7700
| 982 -
| 20
| 8400
| 983 -
| 21
| 9100
| 983 1
|
22
| 9800
| 984 1
| 23
| 10500
| 985 1
| 24
| 11200
| 986 1
|
25
| 11900
| 986 2
| 26
| 12600
| 987 2
| 27
| 13300
| 988 2
|
28
| 14000
| 998 2
| 29
| 14700
| 998 3
| 30
| 15400
| 999 3
|
31
| 16100
| 999 4
| 32
| 16800
| 999 5
| 33
| 17500
| 999 6
|
34
| 18200
| 999 7
| 35
| 18900
| 999 8
| 36
| 19600
| 999 9
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 8 4 6 3 4 0 0 3
| +3
| 9 5 6 4 4 1 1 4
| +5
| 10 6 7 5 5 2 2 5
|
+7
| 11 7 9 6 6 2 2 6
| +9
| 12 8 9 6 7 3 3 7
| +11
| 13 9 10 7 8 4 4 8
|
+13
| 14 9 11 8 9 5 4 9
| +15
| 14 10 11 9 9 6 5 10
| +17
| 15 11 12 10 11 6 6 11
|
+19
| 16 12 13 11 12 7 6 12
| +21
| 16 13 14 12 12 8 7 13
| +23
| 16 14 14 13 13 9 8 14
|
+25
| 16 14 15 14 14 10 8 15
| +27
| 17 15 16 14 14 10 9 16
| +29
| 17 15 16 15 15 11 10 17
|
+31
| 17 16 16 15 16 12 10 18
| +33
| 17 16 16 16 16 13 11 19
| +35
| 17 16 16 16 16 14 12 20
|
|
Requisites:
| Wis 17, Chr 14
| Alignment:
| any G
| HD/level:
| d16
| Weapon Prof.:
| & 7+level/2
| To Hit Table:
| 2xWar
| Save Table:
| 2xPri
| Reference:
| Star Wars
| Groups:
| Warrior, Psionicist
|
|
|
|
Gets Barbarian Dex and Con (but not Str).
| Uses the Barbarian line for number of attacks at double level.
| Gets Psi19L powers, see progression.
| PSPs = (Wis+Chr)*Level*2.
|
| Level 1: 1 reset of actions: Create a light-saber. You may have at most one light-saber at a time. It is a size M weapon, 1 pound weight, damage 1d10/1d20, and a crit range of 19 for x2 and 20 for x3. Pick "blue" or "green"; blue light-sabers have +LVL*3/2 TH (round down) and +LVL/2 dmg (round down) in plusses; green light-sabers have +LVL TH and +LVL dmg. It has the sharpness flag with range 20, the range improves by 1 per 7 levels. You must still hit the target in order for the sharpness flag to trigger.
| Level 1: 1V, may borrow from the future: May parry up to LVL attacks this segment. Use your total attack bonus with the weapon (or you can use your bare hands, in case add Str+Dex+2 as usual), this is the amount of damage is reduced from the attack. You may parry each attack only once.
| Level 1: 0, 1 attack: Attempt to disarm your opponent. Roll to hit and damage normally, but you do no damage, instead, keep track of this pseudo-damage. When it exceeds the target's Dex+HNCL (treating Warrior as double level and Psi19 classes as triple level), the target is disarmed and the weapon flies off (1d10)*10' in a random direction.
| Level 8: Immune to gas.
| Level 9: If your Wis is at least 20, you may parry each attack twice (reducing damage by twice your attack bonus).
| Level 16: Immune to poison.
| Level 18: If your Wis is at least 40, you may parry each attack three times (reducing damage by thrice your attack bonus).
| Level 27: Can create a "purple" light-saber instead of "blue" or "green". This has a crit range of 19-20 for x3; +LVL*3/2 TH (round down) and +LVL dmg. It is vorpal instead of sharpness, with one less range than the sharpness flag.
|
|
[PC5] Psionicist Classes Group
Basic Psi19 Information
Wild Talents: PSPs = (Wis+Chr-20 or Str+Con-20)*Level
| If you pick Wis+Chr, you can take Light and Both powers.
| If you pick Str+Con, you take Dark and Both powers.
|
|
Wis+Chr+2*level or Str+Con+2*level
| minor
| major
| grand
|
0-27
| -
| -
| -
| 28-36
| 1
| -
| -
| 37-45
| 2
| -
| -
|
46-54
| 3
| -
| -
| 55-63
| 3
| 1
| -
| 64-72
| 3
| 2
| -
|
73-81
| 4
| 3
| -
| 82-90
| 4
| 3
| 1
| 91-99
| 4
| 3
| 2
|
100+
| 5
| 4
| 3
|
| Not all Psi19 powers require a mental to use. Use the action type (if listed) for the power instead of 1M. This action is used to start the power; maintaining a power is no action.
| Actions listed like "1bV" mean "a movement action, can borrow from the future."
|
| Psi19 PSPs are regained at Str+Con or Wis+Chr per hour. This cannot be improved with the various proficiencies.
|
|
[PC5] Psionicist Classes Group
Psi19 Minor Powers
#
| Power
| PSP Cost
| Effect
|
1
| Accelerate Healing
| 20/d
| Double your healing and hp regeneration rates
| 2
| Acrobatics
| ½*P /r
| 1bV: Emulate a Acrobat ability of level = CL/2; P=your number of Rogue points in it
| 3
| Combat Reflexes
| 10+1/m
| 1V: +CL/2 AC, +CL/2 TH, +CL/3 initiative, +CL Dex checks, cannot be surprised
|
4
| Concentration
| 20
| +CL slots on next nonweapon proficiency check (must be a nonweapon you have)
| 5
| Control Disease
| 20/d
| Immune to disease
| 6
| Danger Sense
| 20+20/h
| Sense danger in self or someone you know
|
7
| Empathy
| L
| Read the surface emotions of a target with L=LVL/2; Psi19-users are ½ cost
| 8
| Enhance Body
| 20S+S/r
| +S distributed among Str, Dex, Con; max S=CL
| 9
| Enhance Mind
| 20S+S/r
| +S distributed among Int, Wis, Chr; max S=CL
|
10
| Forget/Remember
| 20
| Target forgets or remembers one event (unwilling get Will save)
| 11
| Improved Blindfight.
| N/s
| 0: Ignore penalties due to lack of senses, N=number of senses "blinded"
| 12
| Language
| 2/m
| Speak/Comprehend (but not Read/Write) a language (or) Speak with Animal
|
13
| Jump
| S
| 1V: Jump 10*S feet, max S=CL
| 14
| Psyche
| L
| Read the surface thoughts of a target with L=LVL; Psi19-users are ½ cost
| 15
| Sense Force
| 2/s
| Detect Psi19 (and "light" vs. "dark"), 1/r can identify a Psi19 effect or item
|
16
| Sneak
| 2/m
| Move Silently & Hide In Shadows CL*10%
| 17
| Speed
| 10N+N/s
| Multiply movement rate by x1.5 (N=1), x2 (N=2), x2.5 (N=4), or x3 (N=6)
| 18
| Telekinesis
| W + ½W/r
| TK, weight W*10 lbs., max W=LVL^2, move rate=W ", throw does W dmg (roll TH)
|
|
Psi19L Light Minor Powers
#
| Power
| PSP Cost
| Effect
|
L-19
| Battle Meditation
| 20/h
| 2F: You get +CL/2 TH, +CL Will and mental saves (stacks with Battle Influence major)
| L-20
| Control Pain
| 2+1/r
| 1bV, can use while stunned: Immune to pain, stun (not capital "S"), torture
| L-21
| Detect Lie
| 2/r
| Detect Lie; if the target cannot be read the power gives "cannot be read"
|
L-22
| Detoxify
| 20
| 1M, 1V: Target gets a new save +CL*2 vs. a poison effect, can use within 1r of death
| L-23
| Force Harmony
| 20/h
| PR CL*10% only vs. evil Psi19 users or Psi19D powers (even if they aren't evil)
| L-24
| Remove Fatigue
| 15
| 1M, can be used while sleeping: Removes sleep or fatigue effect
|
|
Psi19D Dark Minor Powers
#
| Power
| PSP Cost
| Effect
|
D-25
| Anger
| 13/r
| You have +CL TH/dmg but -CL AC/saves
| D-26
| Contort/Escape
| 20
| 2V: Get out of bonds, web spells, entangle spells, etc.
| D-27
| Dim Other's Senses
| 10+1/s
| Target must save every segment for each sense he tries to use
|
D-28
| Fear
| 20
| Fear (Will save)
| D-29
| Seeing
| 2/h
| Can see in darkness, magical darkness, fog
| D-30
| Undetectable Lie
| 2/r
| Undetectable Lie (you cannot be read with Detect Lie); can lie with Ring of Truth on
|
|
[PC5] Psionicist Classes Group
Psi19 Major Powers
#
| Power
| PSP Cost
| Effect
|
1
| Battle Influence
| 50/h
| Everyone on your "side" get immune fear, +CL/2 TH, +CL Will and mental saves
| 2
| Detect Death
| 50/d
| Detect death CL*10' (x0 beings are not included), x10 range for people you know
| 3
| Future Sight
| 50/m
| Can see a most likely event of 1d(10^(1d4)) days in the future
|
4
| Lesser Force Shield
| 5/s
| AT +CL*2 source
| 5
| Magnify Senses
| 30+3/m
| Can use senses at x2 distance/sensitivity, no range penalties w/ seeking weapons
| 6
| Projective Telepathy
| 5/s
| Send a mental message to someone on the same planet
|
|
Psi19L Light Major Powers
#
| Power
| PSP Cost
| Effect
|
L-7
| Energy Absorption
| 10/die
| 1bM: Absorb up to CL HD of an energy attack, affects everyone in your group
| L-8
| Enhance Cooperation
| 20/h
| Everyone on your "side" has each other's nonweapon proficiencies
| L-9
| Force of Will
| 25+2/m
| +CL*3 Will and mental saves
|
L-10
| Health
| 2/hp+20/C
| 1M, 1V, touch: Heal hp of damage and/or restore Con; C=number of Con restored
| L-11
| Hibernation Trance
| 25+25/h
| Resist damage, need not breathe/eat/drink/sleep, cannot use any actions
| L-12
| Persuasion
| 50+5/s
| Target believes what you want him to believe (Will save), 1 item per segment
|
|
Psi19D Dark Major Powers
#
| Power
| PSP Cost
| Effect
|
D-13
| Anger II (Hatred)
| 33/r
| Pick an enemy. You are at x2 #Att with light-sabers vs. that enemy, and -1 to others.
| D-14
| Blood Boil
| 60
| 1M: Target takes CLd6 blood dmg (no save); target must have blood to do this
| D-15
| Bolt of Hatred
| 50
| CLd6 force dmg to one target (no save)
|
D-16
| Cloud Judgment
| 50/d
| You cannot be detected/located using psionics, magic, or innates (incl. anti-versions)
| D-17
| Grip
| 50+5/s
| Strangles target at CL dmg per segment
| D-18
| Waves of Darkness
| 50
| 30' radius, make 2 saves vs. Will, one miss = Confusion CL r., two misses = Fear
|
|
[PC5] Psionicist Classes Group
Psi19 Grand Powers
#
| Power
| PSP Cost
| Effect
|
1
| Electronic Manip.
| 50
| 1F: Change the programming in a Psi8 item of TechL<=CL/2
| 2
| Greater Force Shield
| 10/s
| AT +CL*3 source; -CL/attack (physical or energy)
| 3
| Instinctive Astrogation
| 80/h
| Find the Path
|
4
| Life Detection
| 50/m
| Detect Life CL*10'; if they have Psi19 and are not clouded, you know their identity
| 5
| Lightsaber Throw
| 40
| 0: Can throw a lightsaber this segment (get Str+Dex), range CL*10', no range pen.
|
|
Psi19L Light Grand Powers
#
| Power
| PSP Cost
| Effect
|
L-6
| Aura of Calmness
| 80/h
| If a creature randomly chooses you, you may have him reroll (reroll until it's not you)
| L-7
| Energy Absorption
| 10/die
| 1bM: Absorb up to CL HD of an energy attack, affects everyone in your group
| L-8
| Improved Health
| 1/hp+10/S
| 1M, 1V: Heal hp of damage and/or restore stats; C=number of stat pts restored
|
L-9
| Paladin Lore
| 140/d
| Abilities as per a Paladin of half level (round up); your light-saber is a "holy avenger"
|
|
Psi19D Dark Grand Powers
#
| Power
| PSP Cost
| Effect
|
D-10
| Anger III (Rage)
| 66/r
| +1QS; your M/QM/P/QP actions can be used only for Psi19 and light-saber attacks
| D-11
| Assassin Lore
| 130/d
| Abilities as per an Assassin of half level (round up)
| D-12
| Aura of Uneasiness
| 80/h
| If a creature randomly chooses you, he automatically rerolls (once only)
|
D-13
| Dark Side Web
| X
| 30'r; lose X*2 Psi19 PSPs (no save; can roll aPR to halve); no effect on non-Psi19
| D-14
| Lightning
| 100
| 1M: Shoots lightning from fingertips, LVLd10 dmg (no save, no PsiR, no immune psi)
| D-15
| Petrify
| 80+8/s
| Target is held (no save)
|
|
[PC5] Psionicist Classes Group
Psi19 Super Powers
#
| Power
| PSP Cost
| Effect
|
1
| Force Wind
| 11/s
| Creates a tornado, CLd12 air dmg per segment (save: ½), moves at CL" rate
| 2
| Galactic Sensing
| 110/d
| Empathy, Psyche, Detect Danger, Detect Death anywhere within the same galaxy
|
|
Psi19L Light Super Powers
#
| Power
| PSP Cost
| Effect
|
L-3
| Is Spirit after Death
| ALL
| 1D (even if D actions aren't being used): Become a non-corporeal ghost after death
|
|
Psi19D Dark Super Powers
#
| Power
| PSP Cost
| Effect
|
D-0
|
|
| (There are none here)
|
|
[PC5] Psionicist Classes Group
Psi19 Ultra Powers
#
| Power
| PSP Cost
| Effect
|
1
| Create Life
| 1400000
| 6000 resets of actions: Target female is pregnant; baby will have powerful Psi19
| 2
| Immortality Other
| 140N/d
| N targets cannot be killed or slain this day (doesn't work on self)
| 3
| Unaging
| 140/d
| You don't age anymore
|
|
Psi19L Light Ultra Powers
#
| Power
| PSP Cost
| Effect
|
L-0
|
|
| (There are none here)
|
|
Psi19D Dark Ultra Powers
#
| Power
| PSP Cost
| Effect
|
D-0
|
|
| (There are none here)
|
|
[PC5] Psionicist Classes Group
Low Freq. Sampler
Level
| KXP
| Psi(low) mMG SU
|
1
| 0
| 2-- --
| 2
| 4.25
| 3-- --
| 3
| 8.5
| 4-- --
|
4
| 17
| 51- --
| 5
| 35
| 62- --
| 6
| 70
| 73- --
|
7
| 140
| 84- --
| 8
| 280
| 95- --
| 9
| 560
| A61 --
|
10
| 985
| B72 --
| 11
| 1410
| C83 --
| 12
| 1835
| D94 --
|
13
| 2260
| EA5 --
| 14
| 2685
| FB6 --
| 15
| 3110
| GC7 --
|
16
| 3535
| HD8 1-
| 17
| 3960
| IE9 2-
| 18
| 4385
| JFA 3-
|
19
| 4810
| KGB 4-
| 20
| 5235
| LHC 5-
| 21
| 5660
| MID 6-
|
22
| 6085
| NJE 7-
| 23
| 6510
| OKF 8-
| 24
| 6935
| PLG 9-
|
25
| 7360
| QMH A1
| 26
| 7785
| RNI B2
| 27
| 8210
| SOJ C3
|
28
| 8635
| TPK D4
| 29
| 9060
| UQL E5
| 30
| 9485
| VRM F6
|
31
| 9910
| WSN G7
| 32
| 10335
| XTO H8
| 33
| 10760
| YUP I9
|
34
| 11185
| ZVQ JA
| 35
| 11610
| [WR KB
| 36
| 12035
| \XS LC
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 8 2 3 1 0 2
| +1
| 6 5 8 3 4 2 1 3
| +1
| 6 6 9 4 5 3 1 4
|
+2
| 7 7 9 4 5 4 2 5
| +3
| 7 8 10 5 6 4 3 6
| +3
| 8 9 10 6 7 5 3 7
|
+4
| 8 10 11 6 7 6 4 8
| +5
| 9 11 11 7 8 7 5 9
| +5
| 9 12 12 8 9 8 5 10
|
+6
| 10 13 12 8 10 8 6 11
| +7
| 11 14 13 9 11 9 7 12
| +7
| 11 14 13 10 12 10 7 13
|
+8
| 13 15 14 12 13 11 8 14
| +9
| 15 15 15 14 14 12 9 15
| +9
| 15 16 16 15 15 12 9 16
|
+10
| 16 16 16 15 16 13 10 17
| +11
| 16 16 16 16 16 14 11 18
| +11
| 16 16 16 16 16 15 11 19
|
|
Requisites:
| Str 5, Dex 7, Con 9, Int 11, Wis 13, Chr 15
| Alignment:
| L any (or) T any
| HD/level:
| 2d8
| Weapon Prof.:
| 3+level/5
| To Hit Table:
| Pri
| Save Table:
| 2xPsi
| Reference:
| DM
| Groups:
| Psionicist
|
|
|
|
LowFreqSamp power calculation: (level+2)*(Str/7+Dex/6+Con/5+Int/4+Wis/3+Chr/2)
|
| Every level: Gain access to a frequency from -(LVL+10)/2 (round towards 0) to LVL+10 (e.g. at level 1 you can pick from -5 to 11). Note that Psi7 powers do not have true "minors" or "majors", so picking Psi7 is fairly useless until you have a grand.
| Every level: Get an attack or defense mode in any of your chosen frequencies. Note you are considered non-psionic to a frequency unless you have access to it. You may save these picks until you choose a frequency that uses them.
|
|
[PC5] Psionicist Classes Group
Maelstrom Archangel11
Level
| KXP
| Psi11 123 456 789
| TH
|
1
| 0
| 1-- --- ---
| +4
| 2
| 5
| 2-- --- ---
| +5
| 3
| 10
| 21- --- ---
| +6
|
4
| 20
| 22- --- ---
| +7
| 5
| 40
| 221 --- ---
| +8
| 6
| 80
| 222 --- ---
| +9
|
7
| 160
| 322 1-- ---
| +10
| 8
| 320
| 332 2-- ---
| +11
| 9
| 500
| 333 21- ---
| +12
|
10
| 1000
| 333 32- ---
| +13
| 11
| 1500
| 433 321 ---
| +14
| 12
| 2000
| 444 321 ---
| +15
|
13
| 2500
| 444 322 ---
| +16
| 14
| 3000
| 444 432 ---
| +17
| 15
| 3500
| 544 432 1--
| +18
|
16
| 4000
| 555 432 2--
| +19
| 17
| 4500
| 655 443 2--
| +20
| 18
| 5000
| 655 443 21-
| +21
|
19
| 5500
| 655 543 22-
| +22
| 20
| 6000
| 655 544 32-
| +23
| 21
| 6500
| 655 544 321
| +24
|
22
| 7000
| 665 554 322
| +25
| 23
| 7500
| 666 654 332
| +26
| 24
| 8000
| 776 655 432
| +27
|
25
| 8500
| 776 655 443
| +28
| 26
| 9000
| 777 665 543
| +29
| 27
| 9500
| 777 665 554
| +30
|
28
| 10000
| 887 666 654
| +31
| 29
| 10500
| 887 776 655
| +32
| 30
| 11000
| 888 777 665
| +33
|
31
| 11500
| 888 777 766
| +34
| 32
| 12000
| 988 887 776
| +35
| 33
| 12500
| 999 888 777
| +36
|
34
| 13000
| 999 988 887
| +37
| 35
| 13500
| 999 999 888
| +38
| 36
| 14000
| 999 999 999 1
| +39
|
37
| 28000
| 999 999 999 2
| +40
| 38
| 42000
| 999 999 999 3
| +41
| 39
| 56000
| 999 999 999 4
| +42
|
45
| 140000
| A99 999 999 9
| +48
| 54
| 266000
| AAA AAA AAA 91
| +57
| 63
| 392000
| AAA AAA AAA A9
| +66
|
72
| 518000
| BBB BBB BAA AA1
| +75
|
|
Requisites:
| Str 12, Dex 14, Con 19, Int 12, Wis 15, Chr 20,
|
| Class Slots 2
| Alignment:
| L any
| HD/level:
| & ++++d6
| Weapon Prof.:
| 7+level/3
| Reference:
| MTG
| Groups:
| Warrior, Psionicist, Monster
| Complexity:
| CF=3
|
| Saving Throws:
| PPD:
| level+7
| Fort:
| level+7
| RSW:
| level+7
| Reflex:
| level+7
| PP:
| level+7
| Will:
| level+7
| BW:
| level+7
| Spell:
| level+7
|
|
Gets Chr bonus to progression.
| Exceptional Str, Dex, Con, Int, Wis, and Chr.
|
| Level 1 ¶: After doing an attack sequence, if you killed at least one whole group of monsters by yourself (which may even be a single monster), you may then cast a spell that segment using a 0 action.
| Level 1: Cleave for free.
| Level 1 ¶: Great Cleave for free.
| Level 9 ¶: You don't get lost in the Maelstrom.
|
| Pick one Angel5 pick below per level.
|
|
Levels
| Pick
| Description
|
Level 1-4:
| A
| Flying LVL*2+5" (B)
| A'
| Flying LVL*3/2+8" (C)
| B
| 1M: Target can't be directly targetted; effects on him (including this) can still be targetted
| B'
| 1N, eat a summon: +DL*2 TH and dmg this segment, where DL is the DL of the summon
| C
| 1V: Summon a good DL 1d4-1 Outer planar creature (treat DL=0 as DL=1 with only 5/5 rhp)
| C'
| 1V: Summon an evil DL 1d4 Outer planar creature
| D
| 1M: Cure Ego Domination (can use on self even if currently ego dominated, item is dropped)
| D'
| 1M: Pick Pockets 70+LVL*30% (reduced downwards by LVL*10 of target)
| E
| DR (7*LVL)/+LVL
| E'
| SR 6*LVL
|
Level 5-8:
| F
| 1V: Choose an N between -LVL*2 and LVL*2. A group gets +N AC, you get +N AC, for 1r.
| F'
| 1V: Choose an N between -LVL*2 and LVL*2. A group gets +N TH, you get +N TH, for 1r.
| G
| 1N, 1/reset: Escape the party back to home (except for you)
| G'
| 1N, 1/reset: Follow a teleport or Escape (you arrive the following segment)
| H
| 1V: Summon a good DL 1d7 Outer planar creature
| H'
| 1V: Summon an evil DL 1d6+2 Outer planar creature
| I
| Immune Fire (all variants), Positive, Prismatic, Chromatic, Light, Radiance, Blindness
| I'
| Immune Fire (all variants), Negative, Prismatic, Chromatic, Darkness, Radiation, Deafness
| J
| iIR LVL*10%
| J'
| iER LVL*10%
|
Level 9-12:
| K
| 14bM, 7bP, 21bV (can borrow into next round): Capital O Object or Capital I Insist
| K'
| 13bM, 6bP, 26bV (can borrow into next round): Capital O Object or Capital I Insist
| L
| 1F: Holy Bolt
| L'
| 1F: Unholy Bolt
| M
| 1V: Summon a good DL 1d10+1 Outer creature (treat DL=11 as DL=10 with 20/20 rhp)
| M'
| 1V: Summon an evil DL 1d8+5 Outer creature (treat each DL above DL=10 as having +10 max and current rhp)
| N
| Pick a Sphere. Can cast Priest spells of that Sphere.
| N'
| Pick a Sphere. Can cast Priest spells of that Sphere.
| O
| iXR LVL*5%
| O'
| iGoodR LVL*5% (Resistance vs. Good aligned beings)
|
|
[PC5] Psionicist Classes Group
Maelstrom Archangel11 (MTG Spells)
School/Sphere
| SL
| #
| Spell
| Effect
|
Artifact
| 1
| 1
| AEther Vial
| 0, 1/r: Cast a Conjuration/Summoning spell.
| Artifact
| 1
| 2
| Ivory Tower
| Regenerate 3 hp/s.
| Artifact
| 1
| 3
| Skullclamp
| Your summons get +CL TH/dmg, -CL AC/saves/rhp
|
Artifact
| 1
| 4
| Sol Ring
| +2 SL in progression.
| Artifact
| 1
| 5
| Soul Net
| Whenever you kill someone with a spell, cure 1 hp.
| Artifact
| 1
| 6
| Summon Myr 1
| Summon a DL=1 Myr
|
Artifact
| 1
| 7
| Voltaic Key
| 1V: An item gets 1E action this segment.
| Black
| 1
| 1
| Darkness
| 1bM: Immune to a P attack from someone
| Black
| 1
| 2
| Paralyze
| Target is paralyzed (PP save)
|
Black
| 1
| 3
| Unholy Strength
| Get +2 TH and dmg (considered magical plusses), and +1 AC and saves.
| Blue
| 1
| 1
| Ancestral Recall
| This spell can be cast only once per turn. Target regains 3 SL's in memorization.
| Blue
| 1
| 2
| Flight
| Target flies at 12" (C).
|
Blue
| 1
| 3
| Mind Games
| Target loses his next action (Spell save)
| Green
| 1
| 1
| Awaken
| Removes sleep/fatigue effect on up to CL targets
| Green
| 1
| 2
| Berserk
| Attacking creature does x2 dmg and is slain this segment (not 1bM)
|
Green
| 1
| 3
| Force of Nature I
| Summon a Plant Elemental: AC 20, hp 20, #Att 1/1, TH +10, dmg 10
| Green
| 1
| 4
| Giant Growth
| Target gets +3 TH, dmg, AC, and saves this round.
| Green
| 1
| 5
| Instill Energy
| You get +1S action per round for CL r (counts as your haste).
|
Green
| 1
| 6
| Natural Healing
| Target is cured equal to his Con score in hp
| Green
| 1
| 7
| Nature’s Lore
| Know direction & distance to an object or person (if they are touching the ground)
| Red
| 1
| 1
| Earthbind
| Target loses flying and takes double normal falling damage (no save).
|
Red
| 1
| 2
| False Orders
| (1bM to cast) Force a monster to attack someone else (he will only attack his enemies)
| Red
| 1
| 3
| Lightning Bolt
| Target takes 30 lightning dmg (Spell save for 0)
| White
| 1
| 1
| Angel's Grace
| 1bM: Damage that would put you below 1 hp this segment puts you at 1 hp
|
White
| 1
| 2
| Death Ward
| 1bM, cannot act next segment: Avoid a slay effect on someone.
| White
| 1
| 3
| Healing Salve
| One target is cured 30 hp, or (1bM action) prevent the next 30 dmg to a target.
| Artifact
| 2
| 1
| Chaos Orb
| 1V, 1/reset: Destroy a magic item, effect, or creature (creature gets PPD save)
|
Artifact
| 2
| 2
| Helm of Awakening
| All spells in the room are school/sphere robed (x1 Special)
| Artifact
| 2
| 3
| Illusionary Mask
| Your summons are Dust of Disappearanced
| Artifact
| 2
| 4
| Lightning Greaves
| Your summons are not summoning sick
|
Artifact
| 2
| 5
| Scythe of the Wretched
| +1 summon slot; 1M: Animate Dead a creature you killed (it's your summon, -1 DL)
| Artifact
| 2
| 6
| Summon Myr 2
| Summon a DL=2 Myr
| Artifact
| 2
| 7
| Sun Droplet
| Regenerate 10 hp/s.
|
Black
| 2
| 1
| Animate Dead
| Animates a dead monster as your summon (1 DL lower)
| Black
| 2
| 2
| Simulacrum
| 1bM: Redirect any amount of damage from you to one of your subordinates.
| Black
| 2
| 3
| Terror
| Target is slain (PPD save, does not affect Undead or Golems, or things without souls)
|
Blue
| 2
| 1
| Aura of Dominion
| Target can use 2M this segment.
| Blue
| 2
| 2
| Force Spike
| 1bM or 1 OppM: Counter target magical/psionic effect unless its user devotes another spell/psionic slot to it.
| Blue
| 2
| 3
| Invisibility
| Improved Invisibility.
|
Blue
| 2
| 4
| Time Walk
| This spell can be cast only once per turn. You get an extra segment this round (segment 11 at end).
| Gold
| 2
| 1
| Angelic Shield
| All your summons get +1 rhp. You get 10 current hp. 0, sacrifice this effect: Unsummon (no save).
| Gold
| 2
| 2
| Azorius First-Wing
| Summon a DL II Griffin, it flies, and can remove bad effects on people.
|
Gold
| 2
| 3
| Azorius Guildmage
| Summon a DL II Vedalken Wizard, it can Stop someone, and can dispel Contingency effects.
| Gold
| 2
| 4
| Crystalline Sliver
| Summon a DL II Sliver, it can't be targetted.
| Gold
| 2
| 5
| Energy Arc
| 1bM: In your group, weapon damage does not occur this half-segment and your next half-segment.
|
Gold
| 2
| 6
| Galina's Knight
| Summon a DL II Merfolk Knight, it is immune to area effect damaging spells/psi.
| Gold
| 2
| 7
| Meddling Mage
| Summon a DL II Human Wizard, he Banhammers one spell or psi effect of SL 0-3 in the room [x1 Special]
| Gold
| 2
| 8
| Overrule
| 1bM, spend N additional SL's: Counterspell, unless they spend 10*N SL's, and you are cured 10*N hp.
|
Gold
| 2
| 9
| Pride of the Clouds
| Summon a DL II Elemental Cat, he flies, he has rhp = number of flying summons you control.
| Gold
| 2
| 10
| Prismatic Boon
| Choose a school, sphere, or psionic frequency. A group is immune to that for 1s.
| Gold
| 2
| 11
| Sygg, River Guide
| Summon a DL II Merfolk Wizard, he can give someone Water Breathing, and can counter one effect.
|
Gold
| 2
| 12
| Wings of Aesthir
| Target gets +CL TH/dmg and flying 12" for 1t.
| Gold
| 2
| 13
| Wings of Hope
| Target gets +1 TH/dmg, +3 AC/saves, and flying 12" for 1t.
| Green
| 2
| 1
| Bind
| 1bM: Counter an item ability.
|
Green
| 2
| 2
| Earth Bolt
| Deal CLd10 Eldritch Earth dmg to one target (no save)
| Green
| 2
| 3
| Gaea’s Bounty
| Regain one first-level Plant/Animal spell to memorization
| Green
| 2
| 4
| Gaea’s Cradle
| One of your summoned creatures is dispelled; Add it's hp/10 in SL to your memorization
|
Green
| 2
| 5
| Gaea’s Might
| Target gains +N AC/saves/TH/dmg; N is number of groups of classes you have
| Green
| 2
| 6
| Lifeforce
| 1bM: Counter a MTG Black, Necromancy/Necromantic, or Psi7 power.
| Green
| 2
| 7
| Naturalize
| Dispel one non-natural effect (or) Turn off one non-natural item for 1 turn
|
Green
| 2
| 8
| Regeneration
| You regenerate at CL hp/s. 0, this effect drops and you lose the spell slot: Avoid a slay effect.
| Green
| 2
| 9
| Soothing Word
| Removes fear/horror effect on up to CL targets
| Green
| 2
| 10
| Spiritual Energy
| +LVL Con
|
Red
| 2
| 1
| Echoing Ruin
| Destroy all magic items of the same exact type (Disint. save each)
| Red
| 2
| 2
| Raging River
| Create a (water based) moat that is CL*30' long and CL*10' feet wide, which lasts for CL r.
| Red
| 2
| 3
| Shatter
| Destroy or turn off one magic item for CL turns (no save) (if turned off, you can drop the turned off effect).
|
White
| 2
| 1
| Abeyance
| Target cannot use M actions this segment (Will save)
| White
| 2
| 2
| Circle of Protection
| When cast, name a school/sphere/psi freq. Lose 1 spell slot: Immune to 1 effect of that school/sphere/psi freq.
| White
| 2
| 3
| Disenchant
| Dispel an effect.
|
Artifact
| 3
| 1
| Ashnod's Altar
| 0, sacrifice a summon: Get back 2 SL in progression
| Artifact
| 3
| 2
| Blasting Station
| 1N, sacrifice a summon: Deal 10 dmg to one target (no save, TechR to resist)
| Artifact
| 3
| 3
| Brass Gnat 3-1
| 1M or 1T: 10 dmg 15' radius (Annihilation, centered on you, hole in the middle, no save). Taking this power more than once increases the damage by 10 each time.
|
Artifact
| 3
| 4
| Brass Gnat 3-2
| +(LVL+1)/2 T actions per round, only for technological effects (including Brass Gnat spells). This cannot be picked more than once, but different SL versions of this same effect exist, which can be picked (once each).
| Artifact
| 3
| 5
| Brass Gnat 3-3
| 1bV+1bP or 1bT+1bP: Get a full P action of attacks against someone you are getting a parting shot against (or) Get a parting shot against someone who is immune to parting shots, or who is blinking away / leaving the group instantaneously. This cannot be picked more than once.
| Artifact
| 3
| 6
| Brass Gnat 3-4
| Charm Resistance (CR) = CL*15%. Picking this a second time gives aCR or NR, a third time gives aCR or NR (the other that you didn't pick), and the fourth time gives aNR.
|
Artifact
| 3
| 7
| Brass Gnat 3-5
| When you take this power, pick Radiation, Magic, Psi, or Innate. 1M or 1T: Dispel an effect of the type chosen. Picking this more than once gives you another pick.
| Artifact
| 3
| 8
| Brass Gnat 3-6
| Resist "Chaos", "Colorless", "Wild", and "Wonder" elements/effects (Colorless Fire, Colorless Time, Black Ice, Wild Magic Zones, etc.). Picking this twice gives Double Resist, but third and further picks do nothing.
| Artifact
| 3
| 9
| Brass Gnat 3-7
| Resist Polymorph, Clone, Domination, Teleport Other. Picking this a second time gives Immunity.
|
Artifact
| 3
| 10
| Brass Gnat 3-8
| 1M or 1T: Duplicate a Psi8 minor ability. (This is resisted using TechR, not PsiR). Picking this twice lets you duplicate Psi16 minors.
| Artifact
| 3
| 11
| Brass Gnat 3-9
| 1M or 1T, LVL/d: Raise or lower the Physical Factor (PF) of the area by 1 (min PF = 0, max PF = 11), even if current PF=0. This cannot be picked more than once.
| Artifact
| 3
| 12
| Brass Gnat 3-10
| 1M or 1T: Raise or lower the Tech Level of an object by 1 (max Tech Level = N+LVL, where N is the number of times you pick this power).
|
Artifact
| 3
| 13
| Brass Gnat 3-11
| When you take this power, pick Radiation, Magic, Psi, or Innate. 1bM or 1bT: Counter an effect of the type chosen. Picking this more than once gives you another pick.
| Artifact
| 3
| 14
| Brass Gnat 3-12
| "Luck" effects doesn't work for anyone within sight. This cannot be picked more than once.
| Artifact
| 3
| 15
| Brass Gnat 3-13
| 1N, 1/t: Immune to Head Blown Off or Summoning Sickness. Picking this more than once lets you use this power an additional time per turn.
|
Artifact
| 3
| 16
| Brass Gnat 3-14
| When you take this power, pick Radiation, Magic, Psi, or Innate. 1M or 1T: Reverse an effect of the type chosen. (Can cast the effect's reverse within 1 round, even if the reverse is not known.) Picking this more than once gives you another pick.
| Artifact
| 3
| 17
| Brass Gnat 3-15
| 1M or 1T: Summon a DL=CL (max DL=6) Alley creature, it has a DL% chance of becoming uncontrolled per segment. Picking this more than once increases the max DL by 1, but never beyond DL=9 in any case.
| Artifact
| 3
| 18
| Caltrops
| 10 damage damaging shield (no save, TechR to resist)
|
Artifact
| 3
| 19
| Fireshrieker
| One of your summons deals double damage
| Artifact
| 3
| 20
| Forcefield
| Damage Threshold 10 from physical attacks
| Artifact
| 3
| 21
| Loxodon Warhammer
| Vampiric Regen. (can be used on one of your summons)
|
Artifact
| 3
| 22
| Summon Myr 3
| Summon a DL=3 Myr
| Black
| 3
| 1
| Attrition
| Sacrifice a summon: Target is slain (PPD save)
| Black
| 3
| 2
| Gloom
| [x1 Special] Priest spells cost triple spell slots to cast.
|
Blue
| 3
| 1
| Charisma
| Your attacks are charm branded (Will save)
| Blue
| 3
| 2
| Mana Leak
| 1bM or 1 OppM: Counter target magical/psionic effect unless its user devotes another 3 spell/psionic slots to it.
| Blue
| 3
| 3
| Psionic Blast
| Target takes 40 psionic dmg, you take 20 psionic dmg (no save) (PR to resist)
|
Gold
| 3
| 1
| Absorb
| 1bM: Counterspell, and be cured 30 hp.
| Gold
| 3
| 2
| Azorius AEthermage
| Summon a DL III Human Wizard, it can refresh some of your spell/psi progressions.
| Gold
| 3
| 3
| Chromatic Armor
| Choose a school, sphere, or psionic frequency. Target is immune to that for 1t.
|
Gold
| 3
| 4
| Daring Leap
| One creature flies and gets +10 TH/dmg/AC/saves this segment.
| Gold
| 3
| 5
| Demand (Supply/Demand)
| Wishoid for a SL 2 Psi11U/W spell
| Gold
| 3
| 6
| Guiding Spirit
| Summon a DL III Angel, it flies, and makes your Summon Psi11U/W powers cost only ½M each.
|
Gold
| 3
| 7
| Hanna, Ship's Navigator
| Summon a DL III Human Artificer, he can rebuild dispelled effects or magic items.
| Gold
| 3
| 8
| Leering Gargoyle
| Summon a DL III Gargoyle, it flies, and it can become very tough (+20 rhp) but then cannot physically attack.
| Gold
| 3
| 9
| Minister of Impediments
| Summon a DL III Human Advisor, he can lockdown one enemy's actions (Bosses and the like get a Will save).
|
Gold
| 3
| 10
| Opaline Sliver
| Summon a DL III Sliver, if this Sliver dies due to enemy combat, you get one SL=2 spell added to your progression for 1t.
| Gold
| 3
| 11
| Phantatog
| Summon a DL III Atog, it dispels spell/psi effects, you can spend spell slots to increase it's DL.
| Gold
| 3
| 12
| Plumes of Peace
| Target creature is Slowed (Reflex save) and prevent his next P action (Will save)
|
Gold
| 3
| 13
| Reparations
| Whenever an enemy targets you, gain 2 SL's back in Psi11U/W progression.
| Gold
| 3
| 14
| Riptide Crab
| Summon a DL III Crab, when he dies, you get ½M you can use before the end of the round.
| Gold
| 3
| 15
| Samite Archer
| Summon a DL III Human Cleric Archer, he cures 30 hp to one target and causes 30 hp to another target per action.
|
Gold
| 3
| 16
| Silver Drake
| When casting, sacrifice a summon: Summon a DL IV Drake, it flies.
| Gold
| 3
| 17
| Sky Spirit
| Summon a DL III Spirit, it flies.
| Gold
| 3
| 18
| Spectral Shield
| Target gets a 20 hp Armor spell (stacks with other Armor spells), and he can't be targetted.
|
Gold
| 3
| 19
| Tempest Drake
| Summon a DL III Drake, he flies and can Interpose to protect someone from being attacked.
| Green
| 3
| 1
| Adaptation
| NaNR +CL*10%; Immune to Hostile Environment; Need not breathe
| Green
| 3
| 2
| Ancestral Mask
| Target gets +LVL/+LVL TH/dmg for each other of same race in room
|
Green
| 3
| 3
| Force of Nature II
| Summon a Wood Elemental: AC 40, hp 80, #Att 2/1, TH +30, dmg 30
| Green
| 3
| 4
| Gaea’s Skyfolk
| Winged flight CL^2"
| Green
| 3
| 5
| Nature’s Chosen
| +1S action
|
Green
| 3
| 6
| Tranquility
| Dispel all effects on one target (use the 50% +/- 5% per CL difference rules)
| Red
| 3
| 1
| Fervor
| You and your summons are not summoning sick.
| Red
| 3
| 2
| Stone Rain
| Deal CL Hull dmg to one inanimate object (no save)
|
White
| 3
| 1
| Arenson's Aura
| 0, sacrifice a maintained effect: Dispel a maintained effect.
| White
| 3
| 2
| Reverse Damage
| 1bM: One effect that's damaging you heals you for that amount instead.
| Artifact
| 4
| 1
| Giant Fan
| 1V: Move an effect from one person to another (aER to resist)
|
Artifact
| 4
| 2
| Icy Manipulator
| 1S: Target loses his next action.
| Artifact
| 4
| 3
| Jester's Cap
| Target forgets how to cast 3 spells or effects by name
| Artifact
| 4
| 4
| Summon Myr 4
| Summon a DL=4 Myr
|
Black
| 4
| 1
| Breeding Pit
| Once per round, get a DL I Thrull as a summon (limit=LVL)
| Black
| 4
| 2
| Lich
| Cast a 1st level Lich spell. You go to 0 max and current hp for 1 turn.
| Blue
| 4
| 1
| Coastal Piracy
| Whenever you kill a creature, restore 1 SL in memorization
|
Blue
| 4
| 2
| Control Magic
| Charm Monster (Will save)
| Blue
| 4
| 3
| Counterspell
| 1bM or 1 OppM: Counter target magical/psionic effect.
| Gold
| 4
| 1
| AEthermage's Touch
| Get a temporary extra Summon slot this segment, summon a DL=1d4 creature, it disappears at end of segment.
|
Gold
| 4
| 2
| Ayesha Tanaka
| Summon a DL IV Human Artificer, it can group monsters together, and counter magic item abilities.
| Gold
| 4
| 3
| Azorius Ploy
| One creature deals no damage on his next P action; and one creature has all melee damage prevented to him for 1s.
| Gold
| 4
| 4
| Cloud Cover
| Whenever someone dispels one of your spell/psi effects, you can recast that effect for ½M within the next round.
|
Gold
| 4
| 5
| Glaciers
| x1 Special on room: Wacky balls cure instead of damage people. Spend a SL=2 spell slot each round to upkeep this.
| Gold
| 4
| 6
| Grand Arbiter Augustin IV
| Summon a DL IV Human Advisor, he spell robes for you one Psi11U/W power for -1 SL, he also casts Psi11U/W powers.
| Gold
| 4
| 7
| Harbor Guardian
| Summon a DL IV Gargoyle, he has near-infinite reach upwards.
|
Gold
| 4
| 8
| Hazerider Drake
| Summon a DL IV Drake, it is immune to area effect damaging spells/psi.
| Gold
| 4
| 9
| Kangee, Aerie Keeper
| Summon a DL IV Bird Soldier, he flies, and makes your other Bird summons +3 DL's higher.
| Gold
| 4
| 10
| Meddling Kids
| Summon a DL IV Human Child, he Banhammers one spell or psi effect of SL 4-5 (not lower) in the room [x1 Special]
|
Gold
| 4
| 11
| Reviving Vapors
| Up to 3 targets are cured (1d10+CL)*10 hp
| Gold
| 4
| 12
| Sawtooth Loon
| When summoning, sacrifice a summon: Summon a DL V Bird, he isn't sick and can cast Psi11U/W powers.
| Gold
| 4
| 13
| Stand // Deliver
| Unsummon a summon or dispel one effect, and cure one target 80 hp.
|
Gold
| 4
| 14
| Trial (Trial/Error)
| Unsummon all creatures in a group, at least one of your summons must be in that group.
| Gold
| 4
| 15
| Vanish into Memory
| Unsummon a creature. You gain 2*N-R SL's in your Psi11U/W progression, where N is it's DL and R is it's remaining rhp's.
| Green
| 4
| 1
| Aluren
| You may cast SL 0-3 Conjuration/Summoning spells as a 0 action.
|
Green
| 4
| 2
| Earth Storm
| Deal CLd12 Eldritch Earth dmg 40' radius (no save)
| Green
| 4
| 3
| Gaea’s Balance
| You may transfer SLs & PSPs between your magic & psi pools; use [Q11] type conversion
| Green
| 4
| 4
| Gaea’s Blessing
| Reconstruct up to three effects which were dispelled/twisted within the last turn
|
Green
| 4
| 5
| Gaea’s Touch
| +1QM only for Pixie Queen spells
| Green
| 4
| 6
| Harmony of Nature
| 0, 1/s, one of your summoned critters loses & can't use 1P this segment: You gain +1QP
| Green
| 4
| 7
| Living Lands
| Summon CL Treefolk (DL=2), together they occupy 1 summon slot.
|
Green
| 4
| 8
| Nature’s Blessing
| +CL distributed among AC/saves/TH/dmg as you like
| Red
| 4
| 1
| AEther Flash
| Whenever a creature appears in room, takes 20 AEther dmg (x1 Special)
| Red
| 4
| 2
| Fork
| 1bM or 1 OppM: Copy target magical/psionic effect.
|
Red
| 4
| 3
| Orcish Oriflamme
| All your subordinates get +1 offensive DL.
| White
| 4
| 1
| Congregate
| Target gains 10*N hp, where N is the number of people in the party+summons
| White
| 4
| 2
| Resurrection
| Resurrect someone who's been killed within the past CL s.
|
Artifact
| 5
| 1
| Al-Abara's Carpet
| Immune to attackers unless they are flying
| Artifact
| 5
| 2
| Coat of Arms
| Your summons get +N AC/saves/rhp/TH/dmg for each other summon of same race
| Artifact
| 5
| 3
| Mirari
| 1bM, lose a SL=5 spell in memorization: Fork
|
Artifact
| 5
| 4
| Summon Myr 5
| Summon a DL=5 Myr
| Black
| 5
| 1
| Extinction
| Slay all creatures of one race in a group (PPD save)
| Blue
| 5
| 1
| Deflection
| 1bM or 1 OppM: Redirect target magical/psionic effect to another target.
|
Blue
| 5
| 2
| Evacuation
| A group of summons is unsummoned
| Gold
| 5
| 1
| Armored Guardian
| Summon a DL V Cat Warrior, it can make people untargetable, and prevent damage.
| Gold
| 5
| 2
| Hunding Gjornersen
| Summon a DL V Human Warrior, he is good at attacking single groups with lots of monsters in it.
|
Gold
| 5
| 3
| Isperia the Inscrutable
| Summon a DL V Sphinx, it flies and it gives you an extra summon slot for itself (max=1 of these at a time).
| Gold
| 5
| 4
| Ordered Migration
| Summon CL/6 DL I Birds
| Gold
| 5
| 5
| Palliation Accord
| Whenever one of your summons physically attacks, you are cured N hp, where N is their DL.
|
Gold
| 5
| 6
| Sky Hussar
| Summon a DL V Human Knight, he hastes you and all your summons by +1S action.
| Gold
| 5
| 7
| Swift Silence
| The entire "stack" of spells is countered. You get +1sM action (Slow Mental, you can use it on segment 10)
| Gold
| 5
| 8
| Teferi's Moat
| Specify a summon type. Creature of that type can't attack you unless they fly. You can't fly while running this.
|
Gold
| 5
| 9
| Tobias Andrion
| Summon a DL V Human, he beats things.
| Gold
| 5
| 10
| Windreaver
| Summon a DL V Elemental, it flies, can interpose, if it doesn't attack it gets +10 rhp, and it can blink.
| Green
| 5
| 1
| Brute
| For the next turn, you get: -1M, +1P, -CL Int, +CL Str, -CL saves, +CL dmg; can't drop this
|
Green
| 5
| 2
| Call of the Wild
| Summon any real-world animal (your choice), you get CL/DL of them (round up)
| Green
| 5
| 3
| Doubling Season
| Whenever you summon a creature, you get 2 instead (+1 slot too)
| Green
| 5
| 4
| Force of Nature III
| Summon a Root Elemental: AC 60, hp 180, #Att 3/1, TH +50, dmg 50
|
Green
| 5
| 5
| Gaea’s Embrace
| Target gains +3 AC/saves/TH/dmg and Troll-like regen CL hp/r
| Green
| 5
| 6
| Life Essence
| If target has less than CL*CL current hp, it is cured so it has CL*CL hp
| Red
| 5
| 1
| Fissure
| Slay target creature (RSW save), or Earthquake the floor
|
White
| 5
| 1
| Angelic Chorus
| Whenever you summon a creature, cure it's hp on yourself
| Artifact
| 6
| 1
| Brass Gnat 6-1
| 1M or 1T: Lower the CL on all effects by 2 in 30' radius (no save, can use ER). Picking this more than once increases the reduction by 2.
| Artifact
| 6
| 2
| Brass Gnat 6-2
| +(LVL+1)/2 T actions per round, only for technological effects (including Brass Gnat spells). This cannot be picked more than once, but different SL versions of this same effect exist, which can be picked (once each).
|
Artifact
| 6
| 3
| Brass Gnat 6-3
| Anti-x0/x1 Shell, SL 0-1: Immune to and cannot use 0th-1st SL x0-x1 effects.
| Artifact
| 6
| 4
| Brass Gnat 6-4
| Effects Resistance (ER) = CL*10%. Picking this a second time gives you aER.
| Artifact
| 6
| 5
| Brass Gnat 6-5
| Every other "Going Down a Hole" offense you do not actually go down the Hole. This cannot be picked more than once. (If you somehow get this effect twice, you immediately do down the Deeper Hole.)
|
Artifact
| 6
| 6
| Brass Gnat 6-6
| 1N, 1/t: Immune to Twilight or draining the MF/PF/TF. Picking this more than once lets you use this an additional time per turn.
| Artifact
| 6
| 7
| Brass Gnat 6-7
| 1M or 1T: Duplicate a Psi8 major or Psi16 minor ability. (This is resisted using TechR, not PsiR). Picking this twice lets you duplicate Psi16 majors.
| Artifact
| 6
| 8
| Brass Gnat 6-8
| 1bM or 1bT: Counter a x0 or x1 effect. This cannot be picked more than once.
|
Artifact
| 6
| 9
| Brass Gnat 6-9
| 1bM or 1bT: Counter a counterspell. Picking this a second time gives you "2bM or 2bT: Insist an effect.". This cannot be picked more than twice.
| Artifact
| 6
| 10
| Brass Gnat 6-10
| You shift TechR by CL*5%, not (CL-12)*5%. Your SL=3 Brass Gnat spells do not give TechR at all (but iTechR can be used at half percentage). This cannot be picked more than once.
| Artifact
| 6
| 11
| Joven's Tools
| 1M: Target creature ignores all defenses with one attack
|
Artifact
| 6
| 12
| Mindslaver
| 1M, 1/reset: Domination for 1 segment (no save, TechR to resist)
| Artifact
| 6
| 13
| Mirror Universe
| 1M, 1/reset: Switch current hp with target (no save, TechR to resist)
| Black
| 6
| 1
| Dark Offering
| Slay a creature (PPD save), you gain it's hp to current hp
|
Blue
| 6
| 1
| Mind's Desire
| You can cast 1d6 spells of SL=1d6 next segment as 1M
| Blue
| 6
| 2
| Quash
| 1bM or 1 OppM: Counter target magical/psionic effect. That person cannot use that effect for the rest of the day.
| Gold
| 6
| 1
| Dovescape
| x1 Special on room: Everyone has +1 summon slot for Birds; All spells and psi are countered, get N DL I Bird summons instead, where N=SL.
|
Gold
| 6
| 2
| Kasimir the Lone Wolf
| Summon a DL VI Human Warrior, he beats things down.
| Gold
| 6
| 3
| Rasputin Dreamweaver
| Summon a DL VI Human Wizard, he can restore up to 6 SL's of your Psi11U/W progression, he also casts Psi11U/W powers.
| Green
| 6
| 1
| Desert Twister
| Destroy something (PP save, like a Disintegrate spell)
|
Green
| 6
| 2
| Gaea’s Herald
| When your summoned creatures go below -10 hp, they don't disappear (you can cure)
| Green
| 6
| 3
| Nature’s Cloak
| +CL*10 Rogue points; Any Level=CL/2 (or less) Rogue pick
| Red
| 6
| 1
| Dragon Roost
| Once per round, get a DL V Dragon as a summon (limit=LVL/3)
|
Red
| 6
| 2
| Gravity Sphere
| No one can fly or levitate in the area (x1 Special) (fliers in room take falling dmg when cast)
| White
| 6
| 1
| Beacon of Immortality
| Double current hp (like a Tenser's, but a different source)
| Artifact
| 7
| 1
| Legacy Weapon
| 1M: *Destroy* (or Capital S Slay) an item, effect, or creature (TechR to resist)
|
Artifact
| 7
| 2
| Summon Myr 7
| Summon a DL=7 Myr
| Blue
| 7
| 1
| Blatant Thievery
| Pick Pockets LVL*10% on each target in a group
| Gold
| 7
| 1
| Gosta Dirk
| Summon a DL VII Human Warrior, he is not sick, and can Part/Lower Water.
|
Gold
| 7
| 2
| Iridescent Angel
| Summon a DL VII Angel, it is immune to magic, psi, innates, and radiation.
| Gold
| 7
| 3
| Ith, High Arcanist
| Summon a DL VII Human Wizard, he can save/rescue a creature from being in a nasty group of monsters.
| Gold
| 7
| 4
| Jedit Ojanen
| Summon a DL VII Cat Warrior, he really beats things down.
|
Green
| 7
| 1
| Force of Nature IV
| Summon a Thicket Elemental: AC 80, hp 320, #Att 4/1, TH +70, dmg 70
| Green
| 7
| 2
| Nature’s Wrath
| Turn all undead/outer-planar creatures within 80' (no turn roll, instead make Will saves)
| Green
| 7
| 3
| One with Nature
| For every 10 points of damage you deal in unarmed combat, add 1 SL to your memorization
|
Green
| 7
| 4
| Seeds of Life
| 1 sq. mile area is restored, CL trees grow instantly, removes Defiled status
| Green
| 7
| 5
| Tooth and Nail
| Summon DL VII, can pick type, or can pick creature within type
| Red
| 7
| 1
| Flame Wave
| CL/3 groups each take 40 eldritch fire dmg (no save)
|
White
| 7
| 1
| Look at Me, I'm the DCI
| An effect is banned from the room (x1 Special)
| Artifact
| 8
| 1
| Aladdin's Ring
| 1M: 40 damage to one target (no resistance)
| Black
| 8
| 1
| Decree of Pain
| Slay all creatures in two groups (PPD save) or one group (no save)
|
Blue
| 8
| 1
| Beacon of Tomorrows
| You get an extra segment this round (segment 11 at end)
| Green
| 8
| 1
| Biorhythm
| Each person in a group's current hp = (Number of summons)*10
| Green
| 8
| 2
| Dual Nature
| Whenever you summon or create creatures, you get twice as many of them
|
Green
| 8
| 3
| Force of Nature V
| Summon a Fungus Elemental: AC 100, hp 500, #Att 5/1, TH +90, dmg 90
| Green
| 8
| 4
| Gaea’s Avenger
| Immune to x5 and lower artifact effects that you (or your party) do not control
| Red
| 8
| 1
| Insurrection
| Charm a group (Will save, ignores immunity to Charm effects)
|
White
| 8
| 1
| Reverse the Sands
| Switch current hp totals with someone (no save)
| Artifact
| 9
| 1
| Brass Gnat 9-1
| 1M or 1T: 100 dmg 15' radius (UltraBlack damage, centered on you, hole in the middle, no save), followed by a Put Out of Misery. Taking this power more than once increases the damage by 100 each time, (or) you can use a pick to have the effect followed by Really Put Out of Misery (and again for Beast of Xvim).
| Artifact
| 9
| 2
| Brass Gnat 9-2
| 1M, 1/t: Do the T-Bear "Randomly pull an item from 20th century Earth" effect. Each time you use this power, previously pulled items disappear. Picking this more than once lets you do it an extra time per turn (and lets you have an additional item kept at the same time).
|
Artifact
| 9
| 3
| Brass Gnat 9-3
| Immune to NPC status. 1M or 1T: Dust of Disappearance or Dust of Appearance.
| Artifact
| 9
| 4
| Brass Gnat 9-4
| 1Z, eat a Larva, TechL 18+ item you control, or a DL 9+ item you control: Reset.
| Artifact
| 9
| 5
| Brass Gnat 9-5
| When you take this power, pick Radiation, Magic, Psi, or Innate. 1bM or 1bT: Capital O Object an effect of the type chosen. Picking this more than once gives you another pick.
|
Artifact
| 9
| 6
| Brass Gnat 9-6
| You may convert 2T -> 1QT as much a you like. Picking this more than once lets you convert to quicker types (second pick: 2QT -> 1QQT; third pick: 2QQT -> 1QQQT; etc.).
| Artifact
| 9
| 7
| Brass Gnat 9-7
| 1M or 1T: Duplicate a Psi8 grand or Psi16 major ability. (This is resisted using TechR, not PsiR). Picking this twice lets you duplicate Psi16 grands.
| Artifact
| 9
| 8
| Darksteel Forge
| Your items are indestructible.
|
Green
| 9
| 1
| Child of Gaea
| Target becomes Int=3, Wis=3, Chr=3, CL=0 (no save) for CL days
| Green
| 9
| 2
| Everhome
| Your home plane is every plane; when this effect ends, your home plane = current plane
| Green
| 9
| 3
| Force of Nature VI
| Summon a Thorn Elemental: AC 120, hp 720, #Att 6/1, TH +110, dmg 110
|
Green
| 9
| 4
| Gaea’s Liege
| Your max hp is CL^3 (and/or) Your TH bonus is +CL^2 (no other adj. can be added)
| White
| 9
| 1
| Blessed Wind
| Target's current hp becomes 200.
|
|
[PC5] Psionicist Classes Group
Mentalist
Level
| KXP
| Psi mMG S
|
1
| 0
| 3-- -
| 2
| 10
| 4-- -
| 3
| 15
| 51- -
|
4
| 23
| 52- -
| 5
| 35
| 53- -
| 6
| 53
| 54- -
|
7
| 80
| 65- -
| 8
| 120
| 751 -
| 9
| 180
| 852 -
|
10
| 270
| 953 -
| 11
| 400
| A54 -
| 12
| 600
| A65 -
|
13
| 850
| A75 -
| 14
| 1150
| A85 -
| 15
| 1500
| A95 -
|
16
| 1900
| BA5 -
| 17
| 2350
| CA6 1
| 18
| 2850
| DA7 2
|
19
| 3400
| EA8 3
| 20
| 4000
| FA9 4
| 21
| 4650
| FBA 5
|
22
| 5350
| FCA 5
| 23
| 6100
| FDA 5
| 24
| 6900
| FEA 5
|
25
| 7750
| GFA 5
| 26
| 8650
| HFB 6
| 27
| 9600
| IFC 7
|
28
| 10600
| JFD 8
| 29
| 11650
| KFE 9
| 30
| 12750
| KGF A
|
31
| 13900
| KHF A
| 32
| 15100
| KIF A
| 33
| 16350
| KJF A
|
34
| 17650
| LKF A
| 35
| 19000
| MKF B
| 36
| 20400
| NKG C
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 8 2 3 1 0 2
| +1
| 6 5 8 3 4 2 1 3
| +1
| 6 6 9 4 5 3 1 4
|
+2
| 7 7 9 4 5 4 2 5
| +3
| 7 8 10 5 6 4 3 6
| +3
| 8 9 10 6 7 5 3 7
|
+4
| 8 10 11 6 7 6 4 8
| +5
| 9 11 11 7 8 7 5 9
| +5
| 9 12 12 8 9 8 5 10
|
+6
| 10 13 12 8 10 8 6 11
| +7
| 11 14 13 9 11 9 7 12
| +7
| 11 14 13 10 12 10 7 13
|
+8
| 13 15 14 12 13 11 8 14
| +9
| 15 15 15 14 14 12 9 15
| +9
| 15 16 16 15 15 12 9 16
|
+10
| 16 16 16 15 16 13 10 17
| +11
| 16 16 16 16 16 14 11 18
| +11
| 16 16 16 16 16 15 11 19
|
|
Requisites:
| Con 11, Int 11, Wis 18, Chr 11
| Alignment:
| any
| HD/level:
| ++d6
| Weapon Prof.:
| 4+level/9
| To Hit Table:
| Pri
| Save Table:
| 2xPsi
| Reference:
| DM
| Groups:
| Psionicist
|
|
|
|
See the relevant [Q] sections for rules and powers.
| Mentalist Psionic Pool (MPPs) = (Str+Con+Int*2+Wis*2+Chr)*level/2.
| This entire class counts as 1 towards Max Number of Frequencies, regardless of other Psionic Wild Talents and classes. Note this class gives access to many frequencies, however.
| The following frequencies are included in the Mentalist: Psi1, Psi2, Psi30, Psi9, and Psi18.
| At level 1, you get 1 Psi1 defense and 1 Psi2 defense. Pick 1 attack or defense from Psi1 or Psi2 every level starting at level 1.
| When you get a power on the Mentalist progression, pick any power from those 5 frequencies. If you pick a Psi30 power, Minor = level 3, Major = level 6, Grand = level 10, and Super = level 15.
| MPPs are recovered at your level in points every round. Rejuvenation and the like may improve this point recovery rate.
| These MPPs are precisely 1 point in Psi1 and Psi2. (1 MPP is actually 1 attack/1 defense in Psi1)
| For Psi30, each 10 points spent is 1 Sorcery for the entire day, with a limit of Sorcery equal to your Mentalist level plus 3. These points cannot be recovered unless you turn the Sorcery off. (Example: You have 200 MPPs and get a Sorcery of 5, lowering you to 150 MPPs. You cannot regain the 50 lost MPPs until you choose to drop the Sorcery). Using a Psi30 power costs no MPPs, but you still must resist drain as per normal.
| Mentalist can use Psi30 Astral Perception, but not Psi30 Astral Projection (unless that character also has Psi30 as a class or wild talent).
| 10 MPPs is 1 "track point" for Psi9 and Psi18. You do not have actual tracks, however, and cannot "burn" anything after you have 0 MPPs.
| If you have an source of a frequency other than Mentalist, your Mentalist may use points from the appropriate frequency instead of MPPs, and your other class/Wild Talent may use MPPs instead of its own points.
| Level 9: Pick another frequency to add to Mentalist availability. The frequencies allowed are: Psi5, Psi6 & Psi12(as a combo), Psi8, Psi10.
| Level 18: Pick another frequency to add, as per Level 9.
| Level 27: Pick another frequency to add, but it can be ANY frequency (Psi7 and the like are allowed).
|
|
[PC5] Psionicist Classes Group
Basic Psi1 Information
PSI1 CLASS: Psionic Strength = (Int+Wis+Chr) / 3 * (Level+9)
|
| WILD TALENTS: Psionic Strength = 64 + level + (Int+Wis+Chr-36) * (exceptional+1)
| where "exceptional" is the number of mental stats(Int,Wis,Chr) of 16 or above.
|
| Wild Talent Power Progression:
|
|
| Potential Number of:
| Int+Wis+Chr
| Minor
| Major
| Grand
| Att+Def
|
0-7
| 1
| 0
| 0
| 1
| 8-15
| 2
| 0
| 0
| 2
| 16-23
| 2
| 1
| 0
| 3
|
24-31
| 3
| 1
| 0
| 4
| 32-39
| 4
| 1
| 0
| 5
| 40-47
| 4
| 2
| 0
| 6
|
48-55
| 4
| 2
| 1
| 7
| 56-63
| 5
| 2
| 1
| 8
| 64-71
| 6
| 3
| 1
| 9
|
72-79
| 7
| 3
| 1
| 10
| 80+
| 8
| 4
| 2
| 11
|
|
| It takes 1 nonweapon proficiency slot for a Minor, 3 slots for a Major, and 6 slots for a Grand to obtain 1st level of mastery.
| Thereafter, 1/2 a slot will increase a power's level of mastery by 1.
| Attacks and Defenses cost: A=1, B=0, C=½, D=1½, E=2, U=2½, F=0, G=½ , H=1, I=1½, J=2, X=2½ (in slots).
| Psionicists get the number of powers seen in their progression at no proficiency cost, and their level of mastery is equal to their experience level. They could purchase higher levels of mastery (adding to their level).
|
|
PSIONIC ENCHANTMENTS (spend 1 spell of each level below to get new spell level)
|
|
|
Spell Level, Wizard:
| 0
| 1
| 2
| 3
| 4-8
| 9
| 10
| 11
| 12
| 13
|
Spell Level, Priest:
| 0
| 1
| 2
| 3
| 4-6
| 7
| 8
| 9
| 10
| 11
| Upgrade Cost:
| 400
| 800
| 200
| 150
| 100
| 150
| 200
| 800
| 1800
| 3200
|
|
[PC5] Psionicist Classes Group
Psionic Blast / Ultra Blast
PSIONIC BLAST ATTACK UPON NON-NATURAL-PSIONIC CREATURE (20 attack pts)
|
|
| Save for Range
| Int+Wis
| 10yd
| 20yd
| 30yd
|
0-5
| 20
| 19
| 18
| 6-10
| 18
| 17
| 16
| 11-13
| 16
| 15
| 14
|
14-17
| 14
| 13
| 12
| 18-21
| 12
| 11
| 10
| 22-25
| 10
| 9
| 8
|
26-29
| 8
| 7
| 6
| 30-33
| 6
| 5
| 4
| 34-35
| 4
| 3
| 2
|
36-37
| 2
| 1
| 0
| 38+
| 0
| -1
| -2
|
|
Save Modifiers
| Additions
| Subtractions
|
wizard
| +1
| panicked
| -1
| priest
| +2
| enraged
| -1
| elf
| +2
| confused
| -2
|
Intell. Fort.
| +2
| hopeless
| -3
| mind blank
| +2
| stunned
| -3
| psionicist
| +3
| using psi power
| -4
|
dwarf
| +4
| using ESP
| -5
| halfling
| +4
| asleep
| -6
| helm/telepathy
| +4
| unconscious
| -6
|
Tower/Iron Will
| +6
| feebleminded
| (Int=0-5)
| mind bar
| +6
| insane
| NA
|
|
Int+Wis
| Death
| Coma
| Sleep
| Stun
| Confuse
| Enrage
| Panic
| Feeble
| 2Insanity
| 1Insanity
| 1Insanity
|
0-5
| 01-77
| 78-91
| 92
| 93
| 94
| 95
| 96
| 97
| 98
| 99
| 00
| 6-9
| 01-10
| 11-83
| 84-92
| 93
| 94
| 95
| 96
| 97
| 98
| 99
| 00
| 10-13
| 01
| 02-15
| 16-84
| 85-93
| 94
| 95
| 96
| 97
| 98
| 99
| 00
|
14-17
| 01
| 02
| 03-11
| 12-85
| 86-94
| 95
| 96
| 97
| 98
| 99
| 00
| 18-21
| 01
| 02
| 03
| 04-17
| 18-86
| 87-95
| 96
| 97
| 98
| 99
| 00
| 22-25
| 01
| 02
| 03
| 04
| 05-18
| 19-87
| 88-96
| 97
| 98
| 99
| 00
|
26-29
| 01
| 02
| 03
| 04
| 05
| 06-19
| 20-88
| 89-97
| 98
| 99
| 00
| 30-33
| 01
| 02
| 03
| 04
| 05
| 06
| 07-20
| 21-89
| 90-98
| 99
| 00
| 34-35
| 01
| 02
| 03
| 04
| 05
| 06
| 07
| 08-26
| 27-85
| 86-99
| 00
|
36-37
| 01
| 02
| 03
| 04
| 05
| 06
| 07
| 08
| 09-22
| 23-90
| 91-00
| 38+
| 01
| 02
| 03
| 04
| 05
| 06
| 07
| 08
| 09
| 10-23
| 24-00
| Duration
| -
| 2d6 d
| 5d4 t
| 2d4 t
| 1d4 t
| 2d4 r
| 2d4 r
| perm.
| perm.
| 2d6 w
| 1d4 w
|
|
| ULTRABLAST ATTACK UPON NON-NATURAL-PSIONIC CREATURE (75 or 100 attack pts)
|
|
Int+Wis
| Save
| Death
| Coma
| Stun
| Confuse
| Feeblemind
| 1Insanity
| 2Insanity
| 3Insanity
| 4Insanity
| 5Insanity
|
0
| NA
| -
| -
| -
| -
| -
| -
| -
| -
| -
| -
| 1-5
| 20
| 01-19
| 20-36
| 37-51
| 52-64
| 65-75
| 76-84
| 85-91
| 92-96
| 97-99
| 00
| 6-10
| 19
| 01-16
| 17-34
| 35-50
| 51-63
| 64-74
| 75-83
| 84-90
| 91-95
| 96-98
| 99-00
|
11-15
| 18
| 01-12
| 13-26
| 27-43
| 44-57
| 58-69
| 70-79
| 80-87
| 88-93
| 94-97
| 98-00
| 16-20
| 17
| 01-09
| 10-20
| 21-34
| 35-50
| 51-64
| 65-75
| 76-84
| 85-91
| 92-96
| 97-00
| 21-25
| 16
| 01-07
| 08-16
| 17-27
| 28-40
| 41-55
| 56-68
| 69-79
| 80-88
| 89-95
| 96-00
|
26-30
| 15
| 01-05
| 06-12
| 13-21
| 22-32
| 33-45
| 46-60
| 61-73
| 74-84
| 85-93
| 94-00
| 31-35
| 14
| 01-04
| 05-09
| 10-16
| 17-25
| 26-36
| 37-50
| 51-66
| 67-80
| 81-91
| 92-00
| 36-40
| 13
| 01-03
| 04-07
| 08-13
| 14-21
| 22-31
| 32-43
| 44-57
| 58-74
| 75-88
| 89-00
|
41-45
| 12
| 01-02
| 03-05
| 06-10
| 11-17
| 18-26
| 27-37
| 38-50
| 51-66
| 67-84
| 85-00
| 46+
| 11
| 01
| 02-04
| 05-09
| 10-16
| 17-25
| 26-36
| 37-49
| 50-64
| 65-81
| 82-00
| Dur.
| -
| -
| 2d4 d
| 10d6r
| 6d6 r
| Perm.
| Perm.
| Perm.
| Perm.
| Perm.
| Perm.
|
|
[PC5] Psionicist Classes Group
Psi1 Minor Powers
MINOR POWERS
| Cost
| Notes
|
Animal Telepathy
| 1/r
| 1=mamm,5=bird,6=rept,8=fish,10=spider,14=plant
| Antipathy-Sympathy
| 35/h
| Antipathy-Sympathy (as spell)
| Automaton
| 10/r
| Animate Object (as spell)
|
Body Equilibrium
| 1/r
| Water Walking, Feather Fall, Lessen Weight
| Body Weaponry
| 1/r
| +level AC, +level unarmed damage
| Cell Adjustment
| 1/hp
| Max.# hp = level*5, Cure Disease=20/70
|
Clairaudience
| 5/r
| 30'range per level
| Clairvoyance
| 5/r
| 20'range per level
| Command
| 5
| Command (as spell)
|
Detect Danger
| 1/r
| 10+10*level% direction, 5+5*level% distance
| Detection of Good/Evil
| 2/r
| 20+10*level% exact alignment, 10*level% objects
| Detection of Life
| 4/r
| Gives dir.,dist.,size class (30'range per level)
|
Detection of Magic
| 3/r
| Gives type, school/sphere, and approx. level
| Domination
| 5+HD/r
| Save; Psionic gets control of all actions
| Empathic Control
| 1/HD
| Save-3; Emotion (as spell); no limit to HD
|
Empathy
| 3
| Gives basic emotions of all in 10'wide path
| ESP
| 2/r
| ESP (as spell)
| Expansion
| 5/r
| Max.Press=Str of level+12, +level dmg, +level'
|
Hypnosis
| 1/HD
| Level>10 or Int16=save; Max.HD=ä(level)
| Invisibility
| 3/t
| Mental Invisibility, affects ä(level) in HD
| Levitation
| 3/t
| Levitate (as spell)
|
Lights
| 1/t
| Faerie Fire, Dancing Lights, Light
| Locate
| 5/t
| Locate object, person, or type of creature
| Memory Protection
| 1/d
| Immune to Forget,Feeblemind,Incantatrix effects
|
Microkinesis
| 1/s
| Telekinesis on a small object (max wt = level lbs.)
| Mind Over Body
| 5/d
| No need for food,water,sleep for 2*level days
| Molecular Agitation
| 1/r
| 1 dmg 1st r, 2 dmg 2nd r, etc. (max.dmg=level)
|
Movement Acceleration
| 10/r
| +1V Action
| Object Reading
| 1/r
| Detects psychic impressions left on an object
| Postcognition
| 1/fact
| Can see into past, double chances of Precog.
|
Precognition
| 1/fact
| Int+Wis+level*level-factor% chance correct
| Psionic Trigger
| 10/d
| Contingency for 1 psi power (still need points)
| Rapport
| 5/r
| 1=Share Memories, 3=Detect Lie, 4=Mind Scan
|
Reduction
| 2/t
| -level' until 1', then halve size each time
| Sense
| 5/t
| See in darkness/fog, Hear in silenced/loud room
| Spirit Speak
| 10/r
| Speak with Dead (as spell)
|
Suspend Animation
| 6
| Ceases life functions for max of (level) weeks
| Sens. to Psychic Imp.
| 1/r
| Gives freq., type, and field of all psi in area
| Tap Psionic Link
| 7/r
| Can listen into Psi Link if within 30*level'
|
Telekinetic Barrier
| 5N /t
| Take -N dmg per physical attack (max N = level)
| Telekinetic Blade
| 5/r
| Base damage CLdCL, considered +CL/3 weapon, mental weapon
| Telep. Ventriloquism
| 1/'
| Save-3; Target actually says desired phrase
|
Tongues
| 20+6/r
| Tongues (as spell); 1 language/level
|
|
[PC5] Psionicist Classes Group
Psi1 Major Powers
MAJOR POWERS
| Cost
| Notes
|
Astral Projection
| 10
| Astral Spell (as spell)
| Aura Alteration
| 10/F/h
| F=#AL places moved, Remove Curse,Geas,Quest=8*SL
| Aura Reading
| 3
| Detect alignment, classes, skills, exact hp
|
Body Control
| 2/t
| Water Breathing, Resist environment 1 HD/level
| Cellular Restoration
| 8
| Reattaches severed limb, fixes damaged organ
| Controlled Blinking
| 5/r
| Blink 10'/level each round (no action after 1st)
|
Deflection
| 1/% /h
| Energy (non-Physical) Reflection, max=level*10%
| Dimension Door
| 10
| Dimension Door (as spell); 90'/level
| Dimension Walk
| 1/t
| Cover 30 miles in (40-level) minutes
|
Dispel Exhaustion
| 14
| Mental Surgery (1) but all in psi link affected
| Energy Control
| 1/HD
| Max.=level in HD damage, must be energy attack
| Energy Dissipation
| 20
| Take half damage from an energy attack
|
Etherealness
| 6/t
| Caster+50*level lbs. in Ethereal Plane
| Flying
| 9/t
| Fly (as spell)
| Foresight
| 18
| Foresight (as spell)
|
Geas
| 40
| Geas (as spell)
| Improved Cell Adj.
| 1/hp
| Cell Adj. but range=10'*level, Max.hp=10*level/r
| Improved Invisibility
| 9/t
| Invisibility but can attack and remain Invis.
|
Magic Jar
| 20
| Magic Jar (as spell), save penalty -1/level
| Mass Domination
| 10+HD
| Save-4; Max.=5 creatures of level HD
| Mental Surgery
| 10*lvl
| 1=Dispel Exhaustion,5=Feeblemind,6=Cure Insanity
|
Mind Bar
| 5/d
| Immune to Ench/Cha,Magic Jar,Domination,Invis.
| Molecular Manipulation
| 50
| Makes object weak: 1=cord,5=chain,7=wood,9=metal
| Molecular Rearrangement
| 10/lb.
| 1=soft,4=brass,7=bronze,10=steel,13=Mithril
|
Pass-Way
| 20/'
| Can pass through any material or Wall spell (no harm)
| Paralysis Bolt
| 15+HD
| Save-6; 1 creature, Max.HD=2*level
| Physical Acceleration
| 20/r
| +1P Action
|
Probability Travel
| 10/P
| P=#planes removed, fail=21-level%
| Psionic Cage
| 50
| Reverse Wards (no one can leave)
| Shape Alteration
| 3+W
| W=weight/1000, Polymorph Self (as spell)
|
Standing Concentration
| 5/d
| Can convert 1P+1V Action to 1M if desired each r
| Submit Illusion
| 12/t
| Submit a Spectral Force to subject's mind
| Telekinesis
| 3/r
| Max.Weight=3*sum(level), accel. 2"/r move rate
|
Telempathic Projection
| 6
| Empathy, but can send an emotion
| Telepathy
| 1/r
| Operates up to 186,000 miles away on same plane
| Telepathic Projection
| 1/r+HD
| Suggestion, Possession=2*Int+Wis+Chr points
|
Teleportation
| 20+1/%
| Teleport (as spell), can adjust roll by 1%/point
| Transmutation
| 10
| One effect in next turn can be changed to another element
| True Sensory Input
| 4/r
| True Seeing (as spell), but all 5 senses
|
Wards
| 50
| Pro.Evil&Scrying, no one can enter, break=150pts
| X-ray Vision
| 15/r
| As per ring of X-ray vision
|
|
[PC5] Psionicist Classes Group
Psi1 Grand Powers
GRAND POWERS
| Cost
| Notes
|
Amplification
| 10*#cr
| Save; Sleep d6+3 hr, Gain (Int+Wis+Chr)*2 points
| Amplify Power
| 10N
| +N to CL (or) +N*10% effect to next Psi1 power (max N=CL)
| Death Stare
| 75
| Save-6; Death; Stun 2d4r if over 2*level HD
|
Energy Cancel
| 3/HD
| As Energy Control but removes entire area effect
| Energy Jar
| 15/HD
| As Energy Control, can throw affect yourself once for 1M
| Endowment
| 100
| Gain psionics, one row lower on table above
|
God Voice Ventrilo.
| 25/r
| Loud "god voice", deafness (save), suggestion (save)
| Grand Domination
| 3*HD/r
| Save at penalty equal to level; no HD limit
| Interdimensional Space
| 40+1/h
| Rope Trick (as spell); duration limit=1h/level
|
Limited Wish
| 320
| Limited Wish (as spell)
| Mental Acceleration
| 30/r
| +1M Action (can be used for anything)
| Power Transfer
| 100*T
| T:Minor=1,Major=2,Grand=3, Object=½*Caster Psi
|
Preservation
| 50
| 1=Preserve,2=Trap Soul,5=Permanency,7=Stasis
| Psionic Acceleration
| 20/r
| +1M Action (must be used on natural psionics)
| Psionic Amplification
| 8*Mult
| Multiplies a power; Max.=level/4+1
|
Psionic Disruption
| 40/r
| No psi powers (any freq.) can be used in 50'r
| Restoration
| 60
| Restoration, Restores Items, Stops dual-nature
| Severance
| 20*SL
| Save; stops use of any 1 ability in creature
|
Shade
| 100
| Creates a ghost/shade of person who died here, half powers
| Suppression
| 3/r
| Cannot use or be affected by psionics, all psi effects drop
|
|
[PC5] Psionicist Classes Group
Psi1 Super Powers
SUPER POWERS
| Cost
| Notes
|
Cellular Heal/Harm
| X
| up to X targets: Heal or Harm X% of max hp
| Counterspell
| 40*SL
| [0 action to use] Counters a Magic/Psi/Innate
| Energy Dampen
| 1/HD/d
| Permanent Energy Cancel on self or 100'cu area
|
Full Acceleration
| 50/r
| +1 Full Action /r
| Hero Element
| 700
| Casts any one 1st level Hero spell
| Legend Element
| 400
| Casts any one 1st level Legend spell
|
Mental Deceleration
| 100*N
| Target loses next N mental actions (no save)
| No Resistance
| 400
| 1 target: Lowers Class VI,PsiR,Defense X for 1t
| Opposing Acceleration
| 60/r
| +1 Opposing Action /r
|
Physical Deceleration
| 50*N
| Target loses next N physical actions (no save)
| Quick Mental Accel.
| 60/r
| +1 QM Action /r
| Rapid Fire
| 80/r
| x2 number of Psi1 attacks/r, stacks with itself
|
Shotokan Spirit
| 60/r
| Know and can use all Psi0 minor/major/grand powers
| Sinanju Spirit
| 60/r
| Know and can use all Martial Arts powers
| Super Domination
| 10*HD
| Dominate one target (no save, no PsiR, no Wis)
|
Telekinetic Crush
| X
| 1 target: X*X*X telekinetic damage (no save)
| Versatility
| 1000
| Permanent: +1 max. # of classes or # psi.freq.
| Wish
| 480
| Wish (as spell), or any Psi2 Dev/Sci/High Sci
|
|
[PC5] Psionicist Classes Group
Psionic vs. Psionic in Mental Combat
Attack Strength
| Attack #.Mode
| F.Mind Blank=1
| G.Thought Shield=2
| H.Mental Barrier=3
| I.Intellect Fortress=8
| J.Tower of Iron Will=10
|
1- 25
| A.Psionic Blast=20
| 3
| 7
| 4
| 1
| 0
| B.Mind Thrust=4
| 12
| 4
| 0
| 0
| 1
| C.Ego Whip=7
| 8
| 3
| 0
| 0
| 0
| D.Id Insinuation=10
| 1
| 6
| 8
| 1
| 1
| E.Psychic Crush=14
| 2%
| 0%
| 0%
| 0%
| 0%
| U.Ultrablast=75/100
| 6
| 10
| 8
| 4
| 2
|
26- 50
| A.Psionic Blast=20
| 6
| 9
| 6
| 2
| 0
| B.Mind Thrust=4
| 15
| 6
| 1
| 0
| 2
| C.Ego Whip=7
| 12
| 4
| 0
| 0
| 0
| D.Id Insinuation=10
| 2
| 8
| 10
| 3
| 3
| E.Psychic Crush=14
| 5%
| 2%
| 1%
| 0%
| 0%
| U.Ultrablast=75/100
| 12
| 19
| 15
| 8
| 3
|
51- 75
| A.Psionic Blast=20
| 10
| 12
| 9
| 4
| 1
| B.Mind Thrust=4
| 18
| 9
| 2
| 2
| 3
| C.Ego Whip=7
| 17
| 6
| 1
| 1
| 1
| D.Id Insinuation=10
| 4
| 11
| 13
| 7
| 6
| E.Psychic Crush=14
| 9%
| 4%
| 2%
| 1%
| 0%
| U.Ultrablast=75/100
| 18
| 27
| 21
| 12
| 5
|
76-100
| A.Psionic Blast=20
| 15
| 16
| 13
| 7
| 2
| B.Mind Thrust=4
| 22
| 13
| 5
| 4
| 5
| C.Ego Whip=7
| 23
| 9
| 3
| 2
| 3
| D.Id Insinuation=10
| 7
| 15
| 17
| 12
| 10
| E.Psychic Crush=14
| 14%
| 7%
| 5%
| 3%
| 2%
| U.Ultrablast=75/100
| 24
| 34
| 26
| 16
| 8
|
101-125
| A.Psionic Blast=20
| 21
| 21
| 18
| 11
| 4
| B.Mind Thrust=4
| 26
| 18
| 9
| 7
| 8
| C.Ego Whip=7
| 30
| 13
| 6
| 4
| 6
| D.Id Insinuation=10
| 11
| 20
| 22
| 18
| 15
| E.Psychic Crush=14
| 20%
| 11%
| 9%
| 6%
| 4%
| U.Ultrablast=75/100
| 30
| 40
| 30
| 20
| 12
|
126-150
| A.Psionic Blast=20
| 28
| 27
| 18
| 16
| 7
| B.Mind Thrust=4
| 30
| 24
| 9
| 11
| 12
| C.Ego Whip=7
| 38
| 18
| 6
| 7
| 10
| D.Id Insinuation=10
| 16
| 26
| 22
| 25
| 21
| E.Psychic Crush=14
| 27%
| 16%
| 9%
| 10%
| 7%
| U.Ultrablast=75/100
| 36
| 45
| 33
| 24
| 18
|
151-175
| A.Psionic Blast=20
| 36
| 34
| 31
| 22
| 11
| B.Mind Thrust=4
| 34
| 31
| 25
| 15
| 17
| C.Ego Whip=7
| 47
| 24
| 15
| 11
| 15
| D.Id Insinuation=10
| 22
| 33
| 35
| 33
| 28
| E.Psychic Crush=14
| 35%
| 22%
| 20%
| 15%
| 11%
| U.Ultrablast=75/100
| 42
| 50
| 36
| 28
| 24
|
|
| OTHER ATTACK & DEFENSE MODES
|
| Attack Mode T (Psionic Touch): As per attack mode A, but range touch, affects only one target, and there is no saving throw.
| Attack Mode V (SuperBlast): This attack theoretically should exist based on its existence in Psi2. It would cost 250 attack points and have the same effect that it has in Psi2.
| Defense Mode X (UltraShield): Costs 20 defense points per round to use; you cannot attack or be attacked psionically in any frequency.
|
|
[PC5] Psionicist Classes Group
Psionic Attack Upon Defenseless Psionic
Attack Strength
| Attack #.Mode
| Defender's Original Psionic Strength
| 10-59
| 60-109
| 110-159
| 160-209
| 210-259
| 260-309
| 310+
|
1- 25
| A.Psionic Blast=20
| D
| C
| C
| 15
| 10
| 5
| 5
| B.Mind Thrust=4
| W
| W
| 40
| 35
| 30
| 25
| 20
| C.Ego Whip=7
| 30
| 25
| 20
| 15
| 10
| 5
| 5
| D.Id Insinuation=10
| 40
| 35
| 30
| 25
| 20
| 15
| 10
| E.Psychic Crush=14
| 72%
| 60%
| 50%
| 40%
| 30%
| 20%
| 10%
| U.Ultrablast=75/100
| S
| P
| W
| 40
| 30
| 20
| 10
|
26- 50
| A.Psionic Blast=20
| S
| D
| C
| C
| 15
| 10
| 5
| B.Mind Thrust=4
| W
| W
| W
| 40
| 35
| 30
| 25
| C.Ego Whip=7
| 35
| 30
| 25
| 20
| 15
| 10
| 5
| D.Id Insinuation=10
| R
| 40
| 35
| 30
| 25
| 20
| 15
| E.Psychic Crush=14
| 75%
| 62%
| 52%
| 42%
| 32%
| 22%
| 12%
| U.Ultrablast=75/100
| I
| S
| P
| W
| 40
| 30
| 20
|
51- 75
| A.Psionic Blast=20
| W
| S
| D
| C
| C
| 15
| 10
| B.Mind Thrust=4
| P
| W
| W
| W
| 40
| 35
| 30
| C.Ego Whip=7
| 40
| 35
| 30
| 25
| 20
| 15
| 10
| D.Id Insinuation=10
| R
| R
| 40
| 35
| 30
| 25
| 20
| E.Psychic Crush=14
| 79%
| 65%
| 55%
| 45%
| 35%
| 25%
| 15%
| U.Ultrablast=75/100
| K
| I
| S
| P
| W
| 40
| 30
|
76-100
| A.Psionic Blast=20
| P
| W
| S
| D
| C
| C
| 15
| B.Mind Thrust=4
| P
| P
| W
| W
| W
| 40
| 35
| C.Ego Whip=7
| P
| 40
| 35
| 30
| 25
| 20
| 15
| D.Id Insinuation=10
| R
| R
| R
| 40
| 35
| 30
| 25
| E.Psychic Crush=14
| 84%
| 69%
| 59%
| 49%
| 39%
| 29%
| 19%
| U.Ultrablast=75/100
| K
| K
| I
| S
| P
| W
| 40
|
101-125
| A.Psionic Blast=20
| K
| P
| W
| S
| D
| C
| C
| B.Mind Thrust=4
| P
| P
| P
| W
| W
| W
| 40
| C.Ego Whip=7
| I
| P
| 40
| 35
| 30
| 25
| 20
| D.Id Insinuation=10
| R
| R
| R
| R
| 40
| 35
| 30
| E.Psychic Crush=14
| 90%
| 74%
| 64%
| 54%
| 44%
| 34%
| 24%
| U.Ultrablast=75/100
| K
| K
| K
| I
| S
| P
| W
|
126-150
| A.Psionic Blast=20
| K
| K
| P
| W
| S
| D
| C
| B.Mind Thrust=4
| P
| P
| P
| P
| W
| W
| W
| C.Ego Whip=7
| I
| I
| P
| 40
| 35
| 30
| 25
| D.Id Insinuation=10
| R
| R
| R
| R
| R
| 40
| 35
| E.Psychic Crush=14
| 97%
| 80%
| 70%
| 60%
| 50%
| 40%
| 30%
| U.Ultrablast=75/100
| K
| K
| K
| K
| I
| S
| P
|
151-175
| A.Psionic Blast=20
| K
| K
| K
| P
| W
| S
| D
| B.Mind Thrust=4
| K
| P
| P
| P
| P
| W
| W
| C.Ego Whip=7
| I
| I
| I
| P
| 40
| 35
| 30
| D.Id Insinuation=10
| R
| R
| R
| R
| R
| R
| 40
| E.Psychic Crush=14
| 99%
| 87%
| 77%
| 67%
| 57%
| 47%
| 37%
| U.Ultrablast=75/100
| K
| K
| K
| K
| K
| I
| S
|
|
Code
| Effect
|
#
| Psionic attack points lost, beyond 0 attack pts = hp dmg
| C
| Confused for 2d4 rounds
| D
| Dazed for 1d4 turns, no psionic or other mental activity
|
I
| Idiocy, Int = 1d4, psionic ability lost, curable with Heal spell
| K
| Killed
| P
| Permanent loss of one random Psi1 power, and Dazed as above
|
R
| Robot, mind under control of attacker, save can be made every 2d4 weeks
| S
| Sleeping in coma for 1d4 weeks
| W
| Wounded, One random Psi1 power lost for 2d4 weeks
|
| If the subject is immune to the effect (or the effect is redundant/meaningless), treat letters as a "40" instead
|
|
[PC5] Psionicist Classes Group
Basic Psi2 Information
Psi2 Psionicists:
| PSPs = Wis*2+Int+Con-40+(Wis-5)*(level-1)
|
| Wild Talents:
| PSPs = Int+Wis+Con+4*level
|
|
Wild Talents
| Potential Number of:
| Int+Wis+Con
| Devotions (Minors)
| Sciences (Majors)
| High Sci (Grands)
| Att+Def
|
0-14
| 1
| 0
| 0
| 1
| 15-29
| 2
| 0
| 0
| 2
| 30-44
| 3
| 1
| 0
| 3
|
45-59
| 4
| 2
| 0
| 4
| 60-74
| 5
| 3
| 1
| 5
| 75+
| 6
| 4
| 2
| 6
|
Minimum Level:
| 0
| 3
| 8
| 0
|
|
| It takes 1 nonweapon proficiency slot for a Devotion, 3 slots for a Science or Meta-Psionic Devotion, and 6 slots for a Meta-Psionic Science or High Science. This gives 1st level of mastery in that power.
|
| There are no prerequisites for any power for both Wild Talents and Psionicists.
|
| A "power score" is making the roll by 10. There are no terrible failures. If you fail, you spend no PSPs.
|
| Each additional proficiency slot spent for a power does 1 of three things (choose 1 per slot spent):
| 1. Roll an extra 1d20 for check, and choose best roll.
| 2. Get a +1 on the target check number.
| 3. Increase the level of mastery (caster level) by 1. You cannot have more than double your level in CL (max = equal to level for Wild Talents).
|
|
[PC5] Psionicist Classes Group
Psi2 Combat
MAC (Mental Armor Class) = 25-Wis (Wis below 15 gives MAC of 10)
| Use Int as if it was Balance (under Dex) to adjust MAC.
|
| MTHAC0 (Mental THAC0) = 21-(Psi2 level)
| Use Wis as if it was Efficiency (under Str) to adjust MTHAC0.
|
|
|
|
| MAC adjustment for defenses ("-" means better MAC)
|
| #Att
| dmg
| Mind Blank
| Thought Shield
| Mental Barrier
| Intellect Fortress
| Tower of Iron Will
| Ultra- Shield
|
Psionic Blast
| 4
| 1
| -3
| +2
| -5
| +4
| +3
| -6
| Mind Thrust
| 3
| 1
| +5
| +3
| -2
| -3
| -5
| -5
| Ego Whip
| 2
| 2
| +3
| +4
| +2
| -4
| -3
| -4
|
Id Insinuation
| 3
| 2
| -5
| -3
| -1
| +2
| +5
| -7
| Psychic Crush
| 2
| 3
| +1
| -4
| +4
| -1
| -2
| -8
| Ultrablast
| 3
| 3
| +8
| +7
| +6
| +5
| +4
| 0
|
|
| "dmg" is how many Tangents are gained on the target. 3 Tangents equal 1 Contact at which time each hit has the effect listed in the power descriptions. This system is not used against those who do not have frequency 2 psionics; the only way to get contact on them is by using Contact, Passive Contact or Mass Contact.
| There will be ways of (with items) adjusting MAC and MTHAC0 in the future.
|
| PSIONIC ENCHANTMENTS (spend 1 spell of each level below to get new spell level)
|
|
|
Spell Level, Wizard:
| 0
| 1
| 2-10
| 11
| 12
| 13
| 14
| 15
| 16
| Spell Level, Priest:
| 0
| 1
| 2-9
| 9
| 10
| 11
| 12
| 13
| 14
|
Upgrade Cost:
| 200
| 400
| 100
| 400
| 900
| 1600
| 2500
| 3600
| 4900
|
|
[PC5] Psionicist Classes Group
Psi2 Devotions (Minors)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Absorb Disease
| Metab
| Con-3
| 12
| Moves a disease to psionic
| Destroys a disease
| PHBR5
| 2
| Accelerate
| Metab
| Con-2
| 10+10/m
| Haste
| Super Haste (+2 P/V)
| WatW2
| 3
| Acceptance
| Telep
| Int
| 10+2/t
| Captives become passive/docile
| Betray each other
| DSDK2
|
4
| Adrenalin Control
| Metab
| Con-3
| 8+4/r
| +1d6 Str,Dex,or Con
| +1d6 to all three
| PHBR5
| 5
| Aging
| Metab
| Con-7
| 15
| (level)d4 years aged
| (level)d10 years
| PHBR5
| 6
| Alignment Stabilization
| Telep
| Wis-1
| 15+10/d
| Keeps alignment from changing
| Maintenance 5/d
| DSDK2
|
7
| All-Round Vision
| Clair
| Wis-3
| 6+4/m
| Can see in all directions
| Infravision gained
| PHBR5
| 8
| Alter Features
| Metab
| Con-1
| 6+3/t
| Alter Self
| Change Self
| WatW2
| 9
| Amnesia
| Telep
| Wis-2
| C+5/r
| Amnesia
| Free Maint. 1d10 d
| WatW2
|
10
| Animate Object
| Kinet
| Int-3
| 8+3/m
| Animates object;move rate 6
| Animation is smooth
| PHBR5
| 11
| Animate Shadow
| Kinet
| Wis-3
| 7+3/m
| Animates shadow;no effect
| Range is 100y
| PHBR5
| 12
| Astral Projection
| Port
| Int
| 6+2/h
| Go to Astral with silver cord
| Color pool nearby
| PHBR5
|
13
| Attraction
| Telep
| Wis-4
| C+8/m
| Strong attraction for thing
| Obsession for thing
| PHBR5
| 14
| Aversion
| Telep
| Wis-4
| C+8/t
| Strong aversion for thing
| Afraid of thing
| PHBR5
| 15
| Awe
| Telep
| Chr-2
| C+4/r
| Won't attack caster (save)
| No save
| PHBR5
|
16
| Ballistic Attack
| Kinet
| Con-2
| 5
| Roll TH; (level)d4 damage
| (level)d8 damage
| PHBR5
| 17
| Beast Mastery
| Telep
| Wis-3
| 20+H/d
| Control beast (Max.Int=level)
| 5 PSPs initial cost
| DSDK2
| 18
| Biofeedback
| Metab
| Con-2
| 6+3/r
| -2 dmg/att;+level/3 AC bonus
| +level AC bonus
| PHBR5
|
19
| Blink
| Port
| Int+1
| 7+3/r
| Blink
| Blink Wounding 1/r
| WatW2
| 20
| Body Control
| Metab
| Con-4
| 7+5/m
| Breathe,move normally; 0 dmg terrain
| Can change environ.
| PHBR5
| 21
| Body Equilibrium
| Metab
| Con-3
| 2+2/m
| Water Walking, Feather Fall
| 1 d w/o Maintenance
| PHBR5
|
22
| Body Weaponry
| Metab
| Con-3
| 9+4/r
| Convert arm to weapon
| Weapon is +1/+0
| PHBR5
| 23
| Bone Reading
| Clair
| Wis-1
| 15
| Know who died in this spot
| See last 10 min of life
| WatW2
| 24
| Cannibalize
| M-Psi
| Con
| -8*Con
| +8 PSPs/Con;Con returns 1/w
| +8 PSPs
| PHBR5
|
25
| Carapace
| Metab
| Int
| 5+1/r
| +level AC; -(11-level) Dex
| No Dex loss
| DSDK2
| 26
| Catfall
| Metab
| Dex-2
| 4
| 30'fall:no dmg;other @ h dmg
| 50'fall:no dmg
| PHBR5
| 27
| Cause Decay
| Metab
| Con-2
| 4
| Item falls apart(save vs.acid)
| No save allowed
| PHBR5
|
28
| Cause Sleep
| Metab
| Wis-2
| 9+2/r
| Sleep (save)
| No memory of sleep
| WatW2
| 29
| Cell Adjustment
| Metab
| Con-3
| 1/hp
| 20*level hp:1r;disease=+5 PSPs
| Half cost in PSPs
| PHBR5
| 30
| Chameleon Power
| Metab
| Con-1
| 6+3/m
| Can match surroundings well
| +15% HS
| PHBR5
|
31
| Chemical Stimulation
| Metab
| Con-4
| 9+6/r
| level dmg acid (items save)
| No item saves
| PHBR5
| 32
| Cognitive Trance
| M-Psi
| Int
| 4
| Photographic Memory; cannot use V
| +4 Int checks 1 d
| WatW2
| 33
| Combat Mind
| Clair
| Int-4
| 5+4/r
| +level/3(round up) group init.
| Psionic:+level/3 AC
| PHBR5
|
34
| Compact
| Kinet
| Wis-1
| 4
| Reduce object volume 90%
| Reduce volume 95%
| DSDK2
| 35
| Conceal Thoughts
| Telep
| Wis
| 5+3/m
| Gain contest vs.ESP,Probe,etc.
| Imm to those powers
| PHBR5
| 36
| Concentrate Water
| Kinet
| Con-3
| 10
| Make 1-9 gal.water from area
| Double water amount
| DSDK2
|
37
| Contact
| Telep
| Wis
| Int+1/r
| -2 check if resisting
| Maintained 4r for free
| PHBR5
| 38
| Control Body
| Kinet
| Con-2
| 8+8/r
| Control all P,V actions
| Auto. win Contest
| PHBR5
| 39
| Control Flames
| Kinet
| Wis-1
| 6+3/r
| x2/ 2 fire; move 9; (level)d4
| x3/ 3 fire; (level)d6
| PHBR5
|
40
| Control Light
| Kinet
| Int
| 12+4/m
| Dim or brighten light
| Maintenance 1/r
| PHBR5
| 41
| Control Sound
| Kinet
| Int-5
| 5+2/m
| Dampen,disguise,increase sound
| Maintenance 1/r
| PHBR5
| 42
| Control Wind
| Kinet
| Con-4
| 16+10/r
| 5*level Mph; change dir.
| 10*level Mph
| PHBR5
|
43
| Convergence
| M-Psi
| Wis
| 8
| 10y: All PSPs in link combine
| CLs in link combine
| PHBR5
| 44
| Create Sound
| Kinet
| Int-7
| 8+3/r
| Audible Glamer (as spell)
| Double level
| PHBR5
| 45
| Cryokinesis
| Kinet
| Wis
| 8+7/r
| Molecular Agitation but cold 1d3/r
| 2d3/r
| WatW2
|
46
| Danger Sense
| Clair
| Wis-3
| 4+3/t
| Know if danger nearby
| Know distance
| PHBR5
| 47
| Daydream
| Telep
| Wis
| C+3/r
| Mind wanders;+20% Thief Abil.
| +30% Thief Abilities
| PHBR5
| 48
| Deflect
| Kinet
| Int
| 4
| Deflect a missile
| --
| WatW2
|
49
| Dimension Blade
| Port
| Con-1
| 6+5/r
| Weapon ignores natural AC; +2/+2
| x2 dmg
| WatW2
| 50
| Dimension Walk
| Port
| Con-2
| 8+4/t
| Move 30 miles in (40-level)m
| Halve time
| PHBR5
| 51
| Dimensional Door
| Port
| Con-1
| 4+2/r
| Can't see destination:stun 1r
| No stun
| PHBR5
|
52
| Dimensional Screen
| Port
| Con-3
| 9+6/r
| Spherical Dim Door around you
| --
| WatW2
| 53
| Displacement
| Metab
| Con-3
| 6+3/r
| As per Displacer Beast
| AC bonus is +4
| PHBR5
| 54
| Double Pain
| Metab
| Con-3
| 7
| All dmg phantom x2 for 1t
| SS or unc. each hit
| PHBR5
|
55
| Dream Travel
| Port
| Wis-4
| 1/25M/P
| Move up to 500M in (48-lvl)t
| Halve time
| PHBR5
| 56
| Duo-Dimension
| Port
| Con-2
| 11+4/r
| No thickness
| Wpn is Dim Blade
| WatW2
| 57
| Ectoplasmic Form
| Metab
| Con-4
| 9+9/r
| Pass through solid objects
| Maintenance 3/r
| PHBR5
|
58
| Ego Whip [C]
| Telep
| Wis-3
| 4
| -5 rolls; Max spell=3rd: 1d4r
| Max spell=1st: 1d6 r
| PHBR5
| 59
| Empathy
| Telep
| Wis
| C+1/r
| Sense emotions
| Subject of emotions
| PHBR5
| 60
| Empower (weak version)
| M-Psi
| Wis-12
| 25+50X
| Object PSP=(Dev+2*Sci+3)*L
| --
| PAoA2
|
61
| Enhanced Strength
| Metab
| Wis-3
| 2S+S/r
| Increase strength, Max=level
| Max=2*level
| PHBR5
| 62
| Enhancement
| M-Psi
| Wis-3
| 30+8/m
| +2 check in 1 Disc;others -1
| Others not reduced
| PHBR5
| 63
| Environment
| Clair
| Int-2
| 5
| Mental image of object's loc.
| 1m of observation
| DSDK2
|
64
| ESP
| Telep
| Wis-4
| C+6/r
| Know surface thoughts
| Maintained 1r for free
| PHBR5
| 65
| Ethereal Traveler
| Port
| Wis-4
| 15+2/r
| Wraithform (as spell)
| Maintained free 24h
| DSDK2
| 66
| Expansion
| Metab
| Con-2
| 6+1/r
| Increase dimension by 50%/r
| Increase by 100%/r
| PHBR5
|
67
| False Sensory Input
| Telep
| Int-3
| C+4/m
| Change sensory input slightly
| Any false perception
| PHBR5
| 68
| Feel Light
| Clair
| Wis-3
| 7+5/m
| Can feel light;+4 vs. gaze
| Feel in all directions
| PHBR5
| 69
| Feel Moisture
| Clair
| Wis-3
| 5+1/m
| Can detect water & amount
| Maintained free 4h
| DSDK2
|
70
| Feel Sound
| Clair
| Wis-3
| 5+3/m
| Can feel sound;+2 vs. sonic
| Thief DN 10*level%
| PHBR5
| 71
| Fighting Trance
| M-Psi
| Wis-1
| 4+1/r
| +1 AC/saves/TH; -1 power checks
| another +1
| WatW2
| 72
| Flesh Armor
| Metab
| Con-3
| 8+4/r
| +roll AC, Max=level
| +1 more AC
| PHBR5
|
73
| Focus Forgiveness
| Telep
| Wis-3
| 10+2/h
| Temporarily forget Quest,Geas
| Maintenance cost 1/h
| DSDK2
| 74
| Forced Symmetry
| Metab
| Int-2
| 12
| Makes 2 halves of body same
| Change is permanent
| DSDK2
| 75
| Ghost Writing
| Kinet
| Wis-2
| 8+3/m
| Write 5 words/r:remote paper
| Write 15 words/r
| DSDK2
|
76
| Gird
| M-Psi
| Int-3
| 2*M/m
| Maintain powers w/o conc.
| Maintain in sleep
| PHBR5
| 77
| Graft Weapon
| Metab
| Con-5
| 10+1/r
| Connect weapon to body; +1/+1
| Bonus is +4/+4
| PHBR5
| 78
| Hear Light
| Clair
| Wis-3
| 6+3/m
| Can hear light
| Can hear infrared
| PHBR5
|
79
| Heightened Senses
| Metab
| Con
| 5+1/m
| Triple sensory sensitivity
| 1 sense increased 1d
| PHBR5
| 80
| Hivemind
| M-Psi
| Wis-1
| 2
| Gain 4*level PSPs from insects
| Gain 8*level PSPs
| DSDK2
| 81
| Identity Penetration
| Telep
| Wis-3
| C+6/m
| See through polymorph,illusion
| --
| PHBR5
|
82
| Immovability
| Metab
| Con-5
| 9+6/r
| Need 10*roll in Str to move
| Impossible to move
| PHBR5
| 83
| Impossible Task
| Telep
| Wis-1
| 10+5/d
| Believes task is impossible
| Maintained free 1m
| DSDK2
| 84
| Incarnation Awareness
| Telep
| Wis-4
| C+13/r
| Gain info. about 1 past life/r
| All past lives in 1r
| PHBR5
|
85
| Inertial Barrier
| Kinet
| Con-3
| 7+5/r
| Melee:delay 1r;Mis.:-dice dmg
| Mis.:-dice-1 dmg
| PHBR5
| 86
| Inflict Pain
| Telep
| Con-4
| C+2/r
| -4 TH; no spells (save)
| unc. 1d10r (save)
| PHBR5
| 87
| Insect Mind
| Telep
| Int-2
| 7+1/m
| +2 Chr with insects
| Maintained free 1d
| DSDK2
|
88
| Intensify
| M-Psi
| ***-3
| 5S+1/r
| +S Int,Wis,or Con,-S other 2
| Cost is 3S+1/r
| PHBR5
| 89
| Invincible Foes
| Telep
| Wis-3
| C+5/r
| Next hit drops target 1t
| --
| PHBR5
| 90
| Invisibility
| Telep
| Int-5
| C+2/r/P
| Makes someone invisible
| Superior Invisibility
| PHBR5
|
91
| Iron Will
| M-Psi
| Wis
| 8+3/m
| Can fully act up to -10 hp
| Can act up to -15 hp
| WatW2
| 92
| Know Course
| Clair
| Int-2
| 5+4/h
| Find the Path
| Radial Navigation
| WatW2
| 93
| Know Direction
| Clair
| Int
| 1
| Know which way is North
| Maintained for 1 day
| PHBR5
|
94
| Know Location
| Clair
| Int
| 10
| Gives simple idea of location
| Learn exact location
| PHBR5
| 95
| Levitation
| Kinet
| Wis-3
| 12+2/m
| Up/down move rate 6
| Move rate 12
| PHBR5
| 96
| Lend Health
| Metab
| Con-1
| 4
| Transfer hp from psionic
| Target gets double
| PHBR5
|
97
| Life Detection
| Telep
| Int-2
| 3+3/m
| Detect Life (as spell)
| --
| PHBR5
| 98
| Magnetize
| Kinet
| Int-1
| 2W
| Metal obj magnetised L r (W=weight)
| No Str check allowed
| WatW2
| 99
| Magnify
| M-Psi
| Wis-5
| 25M+M/r
| Mult. power (Max=level/5+1)
| M+1, no extra cost
| PHBR5
|
100
| Martial Trance
| M-Psi
| Wis-3
| 7
| +1 checks; no P,V actions
| Only lose P actions
| PHBR5
| 101
| Mass Manipulation
| Kinet
| Int-3
| 9+9/r
| Modify weight -75% to +100%
| -90% to +300%
| WatW2
| 102
| Mental Barrier [H]
| Telep
| Wis-2
| 3
| Costs no action to use
| No contact for 2r
| PHBR5
|
103
| Mind Bar
| Telep
| Int-2
| 6+4/m
| 75% vs. Ench/Cha;immune Telep.
| +5 in contests
| PHBR5
| 104
| Mind Blank [F]
| Telep
| Wis-7
| 0
| Costs no action to use
| --
| PHBR5
| 105
| Mind Over Body
| Metab
| Wis-3
| 10/d/P
| Don't need food,water,sleep
| Don't need rest after
| PHBR5
|
106
| Mind Thrust [B]
| Telep
| Wis-2
| 2
| Lose 1 power 2d6d
| --
| PHBR5
| 107
| Molecular Agitation
| Kinet
| Wis
| 7+6/r
| Destroy object in 5r (save-10)
| Destroy in 3r
| PHBR5
| 108
| Molecular Bonding
| Kinet
| Int-1
| 5+4/m
| Join 2 objects at molecular level 6 sq" /r
| 24 sq" /r
| WatW2
|
109
| Molecular Manipulation
| Kinet
| Int-3
| 6+5/m
| Object is weakened (-2 save/r)
| (-4 save/r)
| PHBR5
| 110
| Momentum Theft
| Kinet
| Int-2
| 5+
| Stop (200 lbs, each x2 is +5 PSPs)
| Held for 1r
| WatW2
| 111
| Mysterious Traveler
| Telep
| Wis-1
| 2
| False rumors about his travels
| Rumors continue 3d
| DSDK2
|
112
| Opposite Reaction
| Kinet
| Con-1
| 5
| Missile returns at attacker
| Breaks missile
| DSDK2
| 113
| Passive Contact
| Telep
| Wis-1
| 2*Int+1/h
| Like Contact, cheaper to maintain
| Empathy with target
| WatW2
| 114
| Phase
| Port
| Wis-1
| 6+6/r
| Out of phase; cannot attack
| x2 move rate
| WatW2
|
115
| Phase Object
| Port
| Wis-3
| 10+5/r
| Object out of phase
| May disintegrate
| WatW2
| 116
| Pheromone Discharge
| Metab
| Int
| 5+1/m
| Smells like an insect
| Maintained free 4d6h
| DSDK2
| 117
| Phobia Amplification
| Telep
| Wis-2
| C+4/r
| Strong Fear of thing (save)
| No save
| PHBR5
|
118
| Photosynthesis
| Metab
| Con+1
| 5+2/t
| Regen 1 hp/r in sunlight
| Sustenence in sun
| WatW2
| 119
| Plant Mind
| Telep
| Int-4
| 11+2/m
| +2 Chr when dealing with plants
| Free maint. 1 d
| WatW2
| 120
| Pocket Dimension
| Port
| Wis
| 14+3/t
| 5' cube extradimensional space
| 10' cube
| WatW2
|
121
| Poison Sense
| Clair
| Wis
| 1
| Detects presence of poison
| Gives type of poison
| PHBR5
| 122
| Post-Hyp. Suggestion
| Telep
| Int-3
| C+Lvl
| Long-term Suggestion
| Check not reduced
| PHBR5
| 123
| Predestination
| Clair
| Wis-3
| 20+5/yD
| Gives vague feeling of destiny
| Can peer twice as far
| DSDK2
|
124
| Probability Manipulation
| M-Psi
| Int-4
| 10
| +4 to next die roll
| +4 next 3 die rolls
| WatW2
| 125
| Prolong
| M-Psi
| Con-4
| 5+2/r
| Range & area of powers +50%
| Range & area +100%
| PHBR5
| 126
| Psionic Inflation
| M-Psi
| Wis-5
| 20+3/m
| All powers double cost & main.
| Triple cost & main.
| PHBR5
|
127
| Psionic Residue
| M-Psi
| Wis-3
| 15
| Get 10% PSPs spent by others
| +10 PSPs
| DSDK2
| 128
| Psionic Sense
| M-Psi
| Wis-3
| 4+1/m
| Detect Psi: PSPs,Dir.,Dist.
| Does all frequencies
| PHBR5
| 129
| Psionic Vampirism
| M-Psi
| Wis-3
| C+8+3/r
| Drain CL PSPs from target /r
| Double effect
| WatW2
|
130
| Psychic Blade
| M-Psi
| Con-2
| 7+X+X/r
| Blade: 1d6/1d6 +2/+X, stun 1d6r (save)
| 1d10/1d10
| WatW2
| 131
| Psychic Drain
| M-Psi
| Wis-6
| 10P+C
| Drain W,I,C:10 PSPs;Amnesia 2w
| No Amnesia
| PHBR5
| 132
| Psychic Impersonation
| Telep
| Wis
| 10+3/h
| Match other's thought patterns
| Cannot be detected
| PHBR5
|
133
| Psychic Messenger
| Telep
| Con-4
| 4+3/r
| Send Illusion of self to area
| Can look like other
| PHBR5
| 134
| Radial Navigation
| Clair
| Int-3
| 4+7/h
| Know dist./dir. to start point
| Can retrace to start
| PHBR5
| 135
| Receptacle
| M-Psi
| Wis-5
| 1/r
| Gem:1/100gp;Item:(2W+I+C-40)*L
| --
| PHBR5
|
136
| Reduction
| Metab
| Con-2
| D+1/r
| -1' per PSP until 1', then halve
| Double effect
| PHBR5
| 137
| Repugnance
| Telep
| Wis-5
| C+8/r
| Hatred for something (save)
| No save
| PHBR5
| 138
| Reptile Mind
| Telep
| Int-1
| 5+1/m
| +2 Chr with reptiles
| Charms reptiles
| DSDK2
|
139
| Retrospection
| M-Psi
| Wis-4
| 120
| Similir to Commune spell
| --
| PHBR5
| 140
| Return Flight
| Kinet
| Con-1
| 3
| Missile becomes returning
| Attack again if miss
| DSDK2
| 141
| Rigidity
| Metab
| Con-2
| 8+3/r
| -1/r TH,Init,AC penalty
| Start at -3
| DSDK2
|
142
| Safe Path
| Clair
| Wis-4
| 8+5/m
| +4 Dex checks; Resist Traps
| Auto make next save
| WatW2
| 143
| See Ethereal
| Clair
| Wis-5
| 4+2/m
| Can see into border Ethereal
| See into full Ethereal
| WatW2
| 144
| See Magic
| Clair
| Wis-3
| 6+6/m
| Detect Magic
| Know exact type
| WatW2
|
145
| See Sound
| Clair
| Wis-3
| 6+3/m
| Can see sound
| Maintenance 1/r
| PHBR5
| 146
| Send Thoughts
| Telep
| Int-1
| C+2/r
| Send thoughts;no spells (save)
| No save
| PHBR5
| 147
| Sensitivity to Observation
| Clair
| Wis
| 5
| Know when you're watched
| Knows location
| WatW2
|
148
| Sensory Suppression
| Telep
| Int-2
| C+4/r
| Blindness and Deafness
| Loses all 5 senses
| WatW2
| 149
| Shadow Walk
| Port
| Con+1
| 9
| Travel between shadows 1000 yd
| 2 miles
| WatW2
| 150
| Share Strength
| Metab
| Con-4
| 6+2/r
| Transfer 2 Str:1 target Str
| Transfer 1:1
| PHBR5
|
151
| Sight Link
| Telep
| Con-3
| C+5/m
| Can see through other eyes
| Sound Link gained
| PHBR5
| 152
| Soften
| Kinet
| Int
| 4+3/r
| Weapon -1TH,-1dmg,-1save/r
| Double rate
| PHBR5
| 153
| Sound Link
| Telep
| Con-2
| C+4/t
| Can hear through other ears
| Sight Link gained
| PHBR5
|
154
| Spatial Distortion
| Port
| Int-4
| 8+4/m
| Distance Distortion 20'cu
| Double effect
| WatW2
| 155
| Spider Touch
| Metab
| Dex-1
| 4+2/m
| Spider Climb
| +2 Dex
| WatW2
| 156
| Spirit Sense
| Clair
| Wis-3
| 10
| Senses presence of spirits
| Knows exact location
| PHBR5
|
157
| Splice
| M-Psi
| Int-2S
| 5S+S/r
| Do combined powers as 1 Mental
| +2 checks when used
| PHBR5
| 158
| Stasis Field
| M-Psi
| Con-3
| 20+X/r
| Slows down time by x60
| --
| PHBR5
| 159
| Static Discharge
| Kinet
| Int-3
| 5+5/r
| 1d4+1 dmg lightning, cumulative per r
| 1d6+1 instead
| WatW2
|
160
| Strength of the Land
| Metab
| Con-2
| 10+2/r
| +25 hp,+3 TH,+3 dmg,25% MR
| Lasts 5r after maint.
| DSDK2
| 161
| Summon Object
| Port
| Int-4
| 30
| Summon a simple object max 100 lbs.
| Half PSP cost
| WatW2
| 162
| Suppress Fear
| Telep
| Wis+1
| 5
| Remove Fear; +4 vs. fear for 1 t
| +1 TH
| WatW2
|
163
| Suspend Animation
| Metab
| Con-3
| 12
| Suspend animation (level)w
| Aware; can awaken
| PHBR5
| 164
| Synaptic Static
| Telep
| Int-4
| 15+10/r
| Must contest to use psionics
| +1 contest for static
| PHBR5
| 165
| Taste Link
| Telep
| Con-2
| C+4/t
| Can taste through other mouth
| Scent Link gained
| PHBR5
|
166
| Telempathic Projection
| Telep
| Wis-2
| C+4/r
| Send emotions
| Can change emotion
| PHBR5
| 167
| Teleport Lock
| Port
| Int-1
| 8+2/r
| Target cannot teleport (no save)
| --
| WatW2
| 168
| Teleport Object
| Port
| Int-3
| T+20
| Teleports 1 nonliving object
| Automake saves 2d
| DSDK2
|
169
| Teleport Trigger
| Port
| Int+1
| 2/h
| Activates Teleport (no action)
| No dist. Check Mod.
| PHBR5
| 170
| Thought Shield [G]
| Telep
| Wis-3
| 1
| Costs no action to use
| --
| PHBR5
| 171
| Time Dilation
| Port
| Int-7
| 54/r
| +3 M, +3 P, +3 V; not cumul. w/ Haste
| +1 more each type
| WatW2
|
172
| Time Duplicate
| Port
| Int-1
| 22/s
| Can use 2M/2P/2V/6Z next segment
| +4 AC/save; +2 TH
| WatW2
| 173
| Time Shift
| Port
| Int
| 16+3/rS
| Move into future;Max=(level)r
| Add 1r to Max
| PHBR5
| 174
| Time/Space Anchor
| Port
| Int
| 5+1/m
| Cannot be teleported
| --
| PHBR5
|
175
| Trail of Destruction
| Clair
| Wis-2
| 10+3/m
| Detect use of Defiling magic
| Know which spells
| DSDK2
| 176
| True Worship
| Telep
| Wis-1
| 5
| Tells god worshiped & temple
| Knows all in range
| DSDK2
| 177
| Truthear
| Telep
| Wis
| 4+2/m
| Detect Lie (as spell)
| Knows real truth
| PHBR5
|
178
| Watcher's Ward
| Clair
| Int-2
| 6+2/h
| Can't be surprised; Detect Danger
| Know location danger
| WatW2
| 179
| Weather Prediction
| Clair
| Int-2
| 10
| Accurate weather forecast 24h
| Weather forecast 1w
| DSDK2
| 180
| Wrench
| M-Psi
| Wis-4
| 15+8/r
| Undead:-level AC;cannot drain
| -2 init. penalty
| PHBR5
|
|
[PC5] Psionicist Classes Group
Psi2 Sciences (Majors)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Animal Affinity
| Metab
| Con-4
| 15+4/m
| Take random animal's attribute
| Take 2 attributes
| PHBR5
| 2
| Appraise
| M-Psi
| Int-4
| 14
| Gives chances of success
| Reroll 3 future dice
| PHBR5
| 3
| Aura Alteration
| M-Psi
| Wis-4
| 10
| Disguise AL,level (level)h
| --
| PHBR5
|
4
| Aura Sight
| Clair
| Wis-4
| 9+9/m
| Learn 2 auras (AL or level)
| Learn 4 auras
| PHBR5
| 5
| Banishment
| Port
| Int-1
| 30+10/r
| Target in pocket;returns @ end
| Cannot gate/teleport
| PHBR5
| 6
| Clairaudience
| Clair
| Wis-3
| 6+4/m
| Clairaudience (as spell)
| Gain Clairvoyance
| PHBR5
|
7
| Clairvoyance
| Clair
| Wis-4
| 7+4/m
| Clairvoyance (as spell)
| Gain Clairaudience
| PHBR5
| 8
| Complete Healing
| Metab
| Con
| 30
| Heal (as spell) in (24-level)h
| Heal in (60-3*level)m
| PHBR5
| 9
| Create Object
| Kinet
| Int-4
| 16+3/r
| Creates temporary small object
| Object is permanent
| PHBR5
|
10
| Death Field
| Metab
| Con-8
| 40
| Set amount of dmg(others save)
| You take ½ amount
| PHBR5
| 11
| Detection
| Clair
| Wis-2
| 15+6/m
| Detect Object 90', expands 30'/r
| Know concentration
| WatW2
| 12
| Detonate
| Kinet
| Con-3
| 18
| (level)d6 damage (save:½)
| (2*level)d6 damage
| PHBR5
|
13
| Domination
| Telep
| Wis-4
| 2C+2C/r
| Get control of all actions
| Maintenance halved
| PHBR5
| 14
| Disintegrate
| Kinet
| Wis-4
| 40
| Disintegrate 8 cu.' (save)
| (save-5);16 cu.'
| PHBR5
| 15
| Ejection
| Telep
| Wis-4
| 2S
| Break contact;lose 1 power 1t
| Opp. lose 1 power 1t
| PHBR5
|
16
| Empower
| M-Psi
| Wis-12
| 50+100X
| Object PSP=(4*Dev+6*Sci+10)*L
| --
| PHBR5
| 17
| Endorphin Control
| Metab
| Chr-6
| 16+8/r
| +1d6 Int,Wis,or Chr
| +1d6 to all three
| DM
| 18
| Energy Containment
| Metab
| Con-2
| 1/die
| Absorb max 1 die/lvl;glow:-2AC
| 0 dmg from energy
| PHBR5
|
19
| Fate Link
| Telep
| Con-5
| C+5/t
| Both take same dmg
| Range unlimited
| PHBR5
| 20
| Hallucination
| Telep
| Int-3
| C+6/r
| Create image in target's mind
| 20% of dmg is real
| WatW2
| 21
| Id Insinuation [D]
| Telep
| Wis-4
| 5
| Target loses all actions 1d4r
| Turn on allies 1d4r
| PHBR5
|
22
| Intellect Fortress [I]
| Telep
| Wis-3
| 4
| Costs no action to use
| --
| PHBR5
| 23
| Kinetic Control
| Kinet
| Int-3
| 15+7/r
| Take only 2+leak vs. physical attacks
| Reflect 1d10 dmg
| WatW2
| 24
| Life Draining
| Metab
| Con-3
| 11+5/r
| Drain level hp/r;add to caster
| level*3 hp/r
| PHBR5
|
25
| Mass Domination
| Telep
| Wis-6
| C+2L/r
| Up to 5 creatures Dominated
| Range 100y
| PHBR5
| 26
| Metamorphosis
| Metab
| Con-6
| 21+1/t
| Polymorph Self(even to object)
| Max 3*caster's mass
| PHBR5
| 27
| Mindflame
| Telep
| Wis-6
| 30
| <=8 HD Stun 2d6 r; >8 HD Dazed 1d3 r
| <=16 HD; >16 HD
| WatW2
|
28
| Mindlink
| Telep
| Wis-5
| C+8/m
| Send thoughts to each other
| 1 Probe question
| PHBR5
| 29
| Mindwipe
| Telep
| Int-6
| C+8/r
| -level/4 Int/Wis/Level (save)
| No save
| PHBR5
| 30
| Molecular Rearrangement
| Kinet
| Int-5
| 20+10/h
| Change an object 1 ounce/hr
| Become extraordinary
| PHBR5
|
31
| Nerve Manipulation
| Metab
| Con-3
| 14
| Touch: Pain 1d3 r
| Stun 1d2 r
| WatW2
| 32
| Object Reading
| Clair
| Wis-5
| 16
| Detect Psi. Imp. of owners
| Know race,AL,age
| PHBR5
| 33
| Poison Simulation
| Metab
| Con-2
| 16
| Resist Poison; next attack is poisonous
| -2 on save
| WatW2
|
34
| Precognition
| Clair
| Wis-5
| 24
| Sees a possible future outcome
| Reroll 3 future dice
| PHBR5
| 35
| Probability Travel
| Port
| Int
| 20+8/h
| Go to Astral physically
| Color pool nearby
| PHBR5
| 36
| Probe
| Telep
| Wis-5
| C+9/r
| True answer:1 question/r (save)
| 2 questions/r
| PHBR5
|
37
| Project Force
| Kinet
| Con-2
| 10
| (level)d6 damage (save:½)
| Knock down M target
| PHBR5
| 38
| Psionic Blast [A]
| Telep
| Wis-5
| 10
| Lose 80% hp in mind (save)
| Unc. 1t (save)
| PHBR5
| 39
| Psychic Clone
| M-Psi
| Wis-8
| 50+5/r
| Ghostly mental body;can move
| Ectoplasmic Form
| PHBR5
|
40
| Psychic Crush [E]
| Telep
| Wis-4
| 7
| (level)d8 damage (save)
| No save
| PHBR5
| 41
| Psychic Surgery
| M-Psi
| Wis-5
| C+10/t
| Make Perm./Remove Telep. (1/t)
| 1 power/5r
| PHBR5
| 42
| Regenerate
| Metab
| Con-4
| 18+6/t
| Regenerate
| Natural healing x2
| WatW2
|
43
| Sens. to Psychic Imp.
| Clair
| Wis-4
| 12+2/m
| Detect Psi. Imp. of Area
| Gets very clear vision
| PHBR5
| 44
| Shadow-form
| Metab
| Con-6
| 12+3/m
| Become normal shadow (mv 6)
| Monster shadow
| PHBR5
| 45
| Spirit Lore
| Clair
| Int-3
| 30+8/r
| Can Commune with Spirits
| Knowledgeable spirit
| WatW2
|
46
| Split Personality
| M-Psi
| Wis-5
| 40+6/r
| +1 Mental action
| +1 more M action
| PHBR5
| 47
| Subjective Reality
| M-Psi
| Wis-5
| 35+7/m
| Immune to 1 specific type of effect
| Can change /r
| WatW2
| 48
| Summon Planar Creature
| Port
| Int-4
| 45*#PL
| Choice of plane but not exact
| Creature not angry
| PHBR5
|
49
| Summon Planar Energies
| Port
| Int
| 32
| 3d12 dmg no resistance
| 4d12 dmg no resist
| WatW2
| 50
| Superior Invisibility
| Telep
| Int-5
| C+5/r/P
| No sound,smell; attack breaks
| Improved Invisibility
| PHBR5
| 51
| Suppress Magic
| M-Psi
| Con-4
| 30+X/r
| Anti-Magic Shell (SL=X) 60' r
| Dispel-Magic Zone
| WatW2
|
52
| Switch Personality
| Telep
| Con-4
| C+30
| Switch bodies (perm.);-1Con/d
| -1 Con/w
| PHBR5
| 53
| Telekinesis
| Kinet
| Wis-3
| W+hW/r
| Object move rate 6
| Can move 2nd object
| PHBR5
| 54
| Telekinetic Barrier
| Kinet
| Con-3
| 18+10/r
| Wall of Force
| Free maintain 3r
| WatW2
|
55
| Telekinetic Flight
| Kinet
| Wis-4
| 15+4/m
| Fly 18"
| Fly 24"
| WatW2
| 56
| Teleport
| Port
| Int
| 20+
| Teleport (same plane)
| PSP cost -20%
| PHBR5
| 57
| Teleport Other
| Port
| Int-2
| 20+
| +10 PSPs per creature moved
| PSP cost -20%
| PHBR5
|
58
| Time Travel
| Port
| Int-3
| 50+8/h
| Travel 1 yr; each x10 is +10 PSPs
| --
| WatW2
| 59
| Tower of Iron Will [J]
| Port
| Wis-2
| 6
| Costs no action to use
| Area 10' radius
| PHBR5
| 60
| True Sight
| Clair
| Wis-4
| 15+9/m
| True Sight
| Know Alignment
| WatW2
|
61
| Ultrablast [U]
| Telep
| Wis-10
| 75
| Fail1:Unc.2d6t;Fail2:lose Psi
| <= 3HD:death (save)
| PHBR5
| 62
| Wormhole
| Port
| Int-2
| 48+16/r
| Dim Door 10 mi; Each x10 is +12 PSPs
| Half maintenance
| WatW2
|
|
[PC5] Psionicist Classes Group
Psi2 High Sciences (Grands)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Alter Reality
| All
| Any-10
| 250
| Alter Reality or Psi1 major
| Double CL effect
| DM
| 2
| Conductive Clairvoyance
| Clair
| Wis-9
| 15/r
| Can use Psi powers through it
| Move effect at 18"
| DM
| 3
| Cosmic Awareness
| Clair
| Wis-6
| 10/r
| Detect "Everything" CL*30'
| Range is sight
| WatW2
|
4
| Elemental Composition
| Metab
| Con-4
| 24+3/r
| Can be any Normal/Para/Quasi Ele
| Can be Semi Ele
| WatW2
| 5
| Energy Cancel
| Metab
| Con-6
| 1/die
| Cancels entire energy effect
| Autocancel all this s
| DM
| 6
| Grand Detonate
| Kinet
| Con-5
| 27
| CLd20 shards damage
| Use d30's
| DM
|
7
| Legendary Control
| Metab
| Chr-24
| 24+12/r
| +1d6 Cml, Luck, or CL
| +1d6 all three
| DM
| 8
| Lend Actions
| M-Psi
| *Auto*
| 0/perm
| [0 action]: Lend an action
| --
| DM
| 9
| Mass Contact
| Telep
| Wis
| L+1/r
| L=sum of targets' levels
| PSP cost halved
| WatW2
|
10
| Megakinesis
| Kinet
| Wis-4
| X/r
| TK, X=(lbs.)*(speed in ")/lvl^2
| PSP cost halved
| WatW2
| 11
| Nonweapon Familiarity
| Clair
| Int-8
| 200/d
| +1 slot in every nonweapon prof
| +1 every weapon prof
| DM
| 12
| Physical Acceleration
| Metab
| Con-6
| 20/r
| +1 P action /r (range sight)
| +1 QP action /r
| DM
|
13
| Planar Transportation
| Port
| Int-4
| 65
| Teleport anywhere in multiverse
| No summ. sickness
| WatW2
| 14
| Strength of the World
| Metab
| Con-6
| 10/r
| +9/+9 AC/saves, +25% RR/MR/PsiR
| Lasts 5r after maint.
| DM
| 15
| Time Shift Other
| Port
| Int-S*3
| S*6
| Time Shift other S r (no save)
| -CL*5% to PsiR roll
| DM
|
16
| Ultrashield [X]
| Telep
| Chr-5
| 20
| Cannot attack / be attacked w/ Psi
| Can still attack
| DM
| 17
| Weapon Familiarity
| Clair
| Int-4
| 100/d
| Proficient with all weapons
| Single Spec with all
| DM
|
|
Psi2 Supers
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Cellular Heal/Harm
| Metab
| Con-13
| X
| X targets: Heal/Harm X% of max
| X*2% of max
| DM
| 2
| Change Reality
| All
| Any-20
| 400
| Change Reality or Psi1 grand
| Double CL effect
| DM
| 3
| Fluidity
| M-Psi
| *Auto*
| 0/perm
| [0 action]: Swap 2 stats
| --
| DM
|
4
| Lady's Smirk
| M-Psi
| Chr-15
| 400/d
| Autoroll 1 on Prof.& Psi2 checks
| Auto power score
| DM
| 5
| Magic Inertial Barrier
| Port
| Dex-18
| 70/r
| Spell delayed 1 s if hitting you
| Delayed 2 s
| DM
| 6
| Mental Acceleration
| Metab
| Chr-10
| 30/r
| +1 M action /r (range sight)
| +1 QM action /r
| DM
|
7
| Personal Acceleration
| Metab
| Chr-10
| 30/r
| +1 Swing action /r (range 0)
| +2 S actions
| DM
| 8
| Planetary Detonate
| Kinet
| Con-25
| 3600
| Detonates 1 planet or moon (!)
| 2 planets or moons!
| DM
| 9
| Public Access Key
| Clair
| Int-20
| 90/r
| Target's Truename is visual (!)
| Thoughts visible too
| DM
|
10
| Spirit in the Sky
| Telep
| Chr-15
| 1/week
| No physical body, can use 2 M /s
| Can use 3 M /s
| DM
| 11
| Superblast [V]
| Telep
| Str-20
| 250
| All in 1 mile insane (no PsiR)
| 2 mile radius
| DM
| 12
| Trans-Planar Contact
| Telep
| Wis
| N+2/r
| N=(lvl)*(# planes +1); (no PsiR)
| PSP cost halved
| DM
|
|
[PC5] Psionicist Classes Group
Basic Psi9 Information
An area's radiation is given as a number called RS, for Radiation Severity. If a character is subjected to radiation for longer than (Con-RS) turns, the effective RS for that character goes up by one each turn until the area's RS is reached. The character rolls Radiation Resistance (RR), adjusted by the table below under "System Shock" each turn. If it fails, the character is Infected and makes no further RR rolls. He suffers the permanent loss of Con and Cml as shown below, degenerates at a rate equal to RS/h, and has a chance of developing an Insanity. He also "glows" at a radius (1st #) with his own RS (2nd #). The degeneration and glowing can be stopped with Cure Disease. If the character degenerates below 0 hp and then is cured, he will develop Mutant powers:
|
|
|
Radiation Severity
| Chance Insanity
| System Shock
| Glow Field
| Con Loss
| Cml Loss
| Minor
| Major
| Grand
|
1/4
| 0
| 0.4
| ½'/0
| 0
| -1
| 0
| 0
| 0
| 1/2
| 0.05
| 0.2
| 1'/¼
| 0
| -2
| 0
| 0
| 0
| 1
| 0.1
| 0
| 1'/½
| -1
| -3
| 1
| 0
| 0
|
2
| 0.15
| -0.1
| 2'/½
| -2
| -4
| 1
| 1
| 0
| 3
| 0.25
| -0.2
| 3'/1
| -2
| -5
| 2
| 1
| 0
| 4
| 0.35
| -0.3
| 4'/1
| -3
| -6
| 2
| 1
| 1
|
5
| 0.45
| -0.4
| 5'/2
| -3
| -7
| 2
| 2
| 1
| 6
| 0.55
| -0.5
| 6'/2
| -4
| -8
| 3
| 2
| 2
| 7
| 0.65
| -0.6
| 7'/3
| -6
| -9
| 3
| 3
| 3
|
8
| 0.75
| -0.7
| 8'/4
| -8
| -10
| 2
| 4
| 4
| 9
| 0.85
| -0.8
| 9'/5
| -10
| -11
| 1
| 3
| 5
| 10
| 0.95
| -0.9
| 10'/6
| -12
| -12
| 0
| 2
| 6
|
|
| Each power is selected RANDOMLY (with no adjustments whatsoever). The check rating (CH) is equal to ½ of the character's highest level. The mutant has 6 tracks, one for each stat and equal to double the stat's normal value. A power's relevant stat track is reduced by it's check mod when it is used. A track is also reduced each time the main stat is reduced (1 for 1), even if the loss is temporary. If a track falls below it's stat, the stat is also reduced to the track's number until the track goes up again (1/h).
|
| The Constitution loss is enforced and cannot be healed by any means. Classed Psi9 characters have no Con loss. (0.5)
| If you use the chart provided in the original system, the powers are rolled randomly. The original chart has a "1" in Supers at RS 10. (0.5)
| Wild Talents may use this alternate chart and choose the powers. There are always 0 Supers.
|
|
|
Radiation Severity
| Minor
| Major
| Grand
|
1/4
| 0
| 0
| 0
| 1/2
| 0
| 0
| 0
| 1
| 1
| 0
| 0
|
2
| 2
| 0
| 0
| 3
| 2
| 1
| 0
| 4
| 3
| 1
| 0
|
5
| 3
| 2
| 1
| 6
| 3
| 2
| 1
| 7
| 3
| 3
| 1
|
8
| 2
| 4
| 2
| 9
| 1
| 3
| 2
| 10
| 0
| 2
| 3
|
|
| CH = ½ level for Wild Talents, CH = level for classed Psi9 characters.
|
| May use psionic enchantments. The psionic part of the cost is N+1 from each of the 6 tracks, where N+1 is the level of spell upgraded.
|
| Optional: The Psi9/Psi18 stat adders use the system mentioned in 0.91: +1 for Minor, +2 for Major, +3 for Grand, +4 for Super.
|
|
[PC5] Psionicist Classes Group
Psi9 Minor Powers
#
| Power
| Check
| Description [Permanent powers in brackets]
|
1
| Altered Appearance
| Chr/h
| Change Self (as spell)
| 2
| Analyzer
| Int/r
| Identify mech. machine & its operation
| 3
| Baldness
| Chr/d
| [Hair falls out] Starts growing new hair
|
4
| Blind
| Wis/d
| [Mutant is Blind] Enhanced Hearing
| 5
| Blisters
| Con/m
| [-1 TH, +1 dmg/att] Removes penalty
| 6
| Damage Protection
| Str/m
| +CH AC, -½CH dmg per attack
|
7
| Deaf
| Wis/d
| [Mutant is Deaf] Enhanced Vision
| 8
| Decreased Attribute
| Stat/m
| [-2d4 to one stat] Gain points back
| 9
| Dwarfed
| Dex/t
| [Mutant is ½ Height] +½CH AC, +¼CH saves
|
10
| Electricity Generator
| Con/r
| 4d10'long, CHd6 dmg (save:½)
| 11
| Enhanced Hearing
| Wis/m
| Can hear CH times normal distance
| 12
| Enhanced Smell
| Wis/m
| Can smell CH times normal distance
|
13
| Enhanced Vision
| Wis/m
| Can see CH times normal distance
| 14
| Epilepsy
| Con/r
| [In stress, check or lose all actions]
| 15
| Eternal Sustenance
| Con/w
| Need to eat,sleep only 1/CH normal
|
16
| Extra Eye
| Dex/r
| [+1 eye] Can move eye around in body
| 17
| Extra Limbs
| Dex/h
| [+1d4 limbs] Can use them normally
| 18
| Force Field
| Int/r
| Moveable Wall of Force (solid version)
|
19
| Gills
| Str/d
| [has gills] Can breathe underwater
| 20
| Hypnosis
| Chr/h
| One creature hypnotized (save)
| 21
| Increased Attribute
| Stat/r
| +½CH to any stat
|
22
| Invisibility
| Int/m
| (non-Improved) Invisibility
| 23
| Jumper
| Dex/r
| Can jump CH*10', kick @ +CH Str
| 24
| Laser Vision
| Int/r
| [see in dark] Laser Beam CHd8 dmg (save)
|
25
| Lesser Elemental Power
| Str/r
| [roll 1 1st-3rd Ele.spell] Casts it
| 26
| Lesser Evocation Power
| Str/r
| [roll 1 1st-3rd Inv.spell] Casts it
| 27
| Lesser Psionics Power
| Wis/r
| [roll 1 Psi1N minor/Psi2P dev.] Uses it
|
28
| Levitation
| Int/m
| Levitate (as spell)
| 29
| Metal Corrosion
| Con/r
| Touch:Metal items save (no mod.) vs.acid
| 30
| Minormorph
| Chr/m
| Polymorph Self (as spell)
|
31
| Mute
| Str/m
| [Mutant cannot speak] Mutant can speak
| 32
| Photographic Memory
| Int/r
| Instantly remembers anything ever seen
| 33
| Poison Claws
| Dex/r
| CHd4 damage poison in fingernails (save)
|
34
| Poison Fangs
| Dex/r
| CHd6 damage poison in mouth (save)
| 35
| Resistance to Magic
| Con/m
| CH*5% MR (adjust @ 12th casting level)
| 36
| Resistance to Poison
| Con/h
| CH*5% Poison Resistance (non-adj.)
|
37
| Resistance to Psionics
| Wis/m
| CH*5% Psionic Resistance (adj.@12th)
| 38
| Resistance to Radiation
| Con/t
| CH*5% RR
| 39
| Sense
| Int/r
| Detect Magic/Psi/Life/AL 3*CH' range
|
40
| Scattershot
| Str/r
| CH Energy Pellets, 1d4 dmg ea. (no save)
| 41
| Skin Coloration
| Chr/h
| [Skin random color] Skin another color
| 42
| Speak with Plants
| Chr/m
| Speak with Plants (as spell)
|
43
| Specific Allergy
| Str/m
| [takes 1d4 dmg/m in contact] No damage
| 44
| Surface Adherence
| Str/m
| Spider Climb (as spell), any surface
| 45
| Tail with Poison Stinger
| Dex/h
| [+1 tail] Can use tail (as Poison Fangs)
|
46
| Taller
| Str/t
| [Mutant 2xHeight,+CH move rate] +CH Str
| 47
| Telekinesis
| Int/r
| CH*200 lb. weight limit
| 48
| Tentacles (no arms)
| Dex/d
| [Arms become CH' long tentacles] Can use
|
49
| Tesseract
| Int/r
| Teleport (sight=no error)
| 50
| Translator
| Int/t
| Can understand any language spoken
| 51
| Twitchy
| Dex/r
| [-1 TH,-15% FRT/OL/PP] Removes penalty
|
52
| Wings
| Dex/d
| [Gain 2 or 4 wings] Fly at 3*CH" rate
| 53
| Withered Limb
| Con/m
| [Limb withers/useless] Can use limb
| 54
| X-ray Vision
| Wis/r
| Can see CH" in metal, CH' in stone
|
|
[PC5] Psionicist Classes Group
Psi9 Major Powers
#
| Power
| Check
| Description [Permanent powers in brackets]
|
1
| Absorber
| Con/r
| T:Drain ½CH Str,½CH Con to mutant temp.
| 2
| Alter Density
| Int/m
| Pass through objects, Fly at CH" rate
| 3
| Amphibian
| Con/r
| [Water Breathing] Sonic Blast:CH*10 dmg
|
4
| Become Energy
| Wis/m
| Move at light speed, immune phys.attack
| 5
| Bio Force: Bio Flight
| Con/h
| Fly at 10*CH" rate
| 6
| Bio Force: Force Beam
| Con/r
| Target in cocoon (save), no P/V actions
|
7
| Bio Force: Invulnerability
| Con/m
| +CH AC,-½CH dmg per attack (incl.spells)
| 8
| Bio Force: Penetra Vision
| Con/r
| Can see 5*CH' through any material
| 9
| Bio Force: Super Speed
| Con/r
| +½CH Dex, +1 P action, xCH move rate
|
10
| Bio Force: Super Strength
| Con/r
| +CH Str
| 11
| Bio Syntha Steel
| Str/r
| +CH AC,-CH dmg/att,+CH/+CH nat. weapons
| 12
| Control Body Molecules
| Str/m
| Shapechange (as spell), even to objects
|
13
| Control Size
| Dex/m
| Size incr/decr by x+/-CH, +/-½CH Str
| 14
| Disintegration Beam
| Wis/r
| Disintegrate up to 100*CH lbs. (save)
| 15
| Elemental Power
| Str/r
| [roll 1 4th-6th Ele.spell] Casts it
|
16
| Energy Cocoon
| Int/h
| Field CH'diam.,fly:7*CH" rate,7*CH% PsiR
| 17
| Evocation Power
| Str/r
| [roll 1 4th-6th Inv.spell] Casts it
| 18
| Heal/Cause Pain
| Wis/r
| Target healed or harmed CH*10 hp (save)
|
19
| Hyperflight
| Dex/m
| +CH AC, Fly at 100*CH" rate, Pro.Vacuum
| 20
| Impact Beam
| Str/r
| Str-CH check or move CH*10' (& fall dmg)
| 21
| Incendiary Blast
| Int/r
| Con-CH check or CHd12 damage
|
22
| Invulnerability
| Wis/m
| +CH AC, +CH saves, 3*CH% MR,RR,PsiR
| 23
| Magnetic Field
| Dex/m
| Str-CH check or metal move toward CH*10'
| 24
| Matter Transformer
| Con/r
| Polymorph any Object, 500+CH*100 lbs.
|
25
| Metamorph
| Con/m
| Shapechange Other (save)
| 26
| Molecular Disrupter
| Dex/r
| CHd10 Disruption damage (save:½)
| 27
| Night Lightning
| Dex/m
| Mutant->storm, CHd6 lightning/r(save:½)
|
28
| Nova Bolt
| Dex/r
| CHd12 Fire damage, Heats Metal (save:½)
| 29
| Paralysis Bolt
| Str/r
| Paralyzation CH t (save)
| 30
| Plane Phaze
| Chr/t
| Turn into Ghost incl. Aging touch
|
31
| Psionics Power
| Wis/r
| [roll 1 Psi1N major/Psi2P sci.] Uses it
| 32
| Radar
| Int/r
| Detect Movement CH Miles (in line-sight)
| 33
| Regenerator
| Con/d
| [Regeneration CH hp/r, Restores Memory]
|
34
| Sensor
| Int/r
| Detect Magic/Psi/Life/AL 30*CH' range
| 35
| Sonic Wail
| Dex/r
| 3*CH' radius: Unc. CH m (save)
| 36
| Stone Eyes
| Wis/r
| Gaze: Petrification (save)
|
37
| Super Speed
| Dex/r
| +CH Dex, +1 V action, x3*CH move rate
| 38
| Suspension
| Int/r
| Temporal Stasis (save)
| 39
| Telekinesis (master)
| Int/r
| CH*1000 lb. weight limit
|
40
| Telepathy
| Int/d
| Link with another person
| 41
| Teleporter
| Int/r
| Teleport without Error (same plane)
| 42
| Transformer
| Int/r
| Polymorph Other (save), perm.
|
43
| Tricancellation
| Wis/r
| Dispel Magic,Psionics,Energy (1 target)
| 44
| Ultrastrength
| Str/r
| +CH Str, +CH more Str for Max.Press
|
|
[PC5] Psionicist Classes Group
Psi9 Grand Powers
#
| Power
| Check
| Description [Permanent powers in brackets]
|
1
| Control Earth: Armor
| Str/m
| +CH AC, Armor has 10*CH hp
| 2
| Control Earth: Lift+Throw
| Str/r
| TK Throw 1000*CH lbs.,roll TH,40*CH dmg
| 3
| Control Earth: Mold Shape
| Str/r
| Passwall/Move Earth (5*CH)^3 cu.'
|
4
| Control Earth: See Through
| Str/m
| See through stone(limit of normal sight)
| 5
| Energy Kinetic: Blast
| Dex/r
| 4*CH' rad, 2*(CHd10) Energy dmg (save:½)
| 6
| Energy Kinetic: Drain
| Dex/r
| Absorb 3*CH dice as per Energy Control
|
7
| Energy Kinetic: Flight
| Dex/h
| Fly at 30*CH" move rate, +1 P action
| 8
| Energy Kinetic: L.Blast
| Dex/r
| 8*CH' rad, CHd10 Energy dmg (save:½)
| 9
| Energy Kinetic: Manipulate
| Dex/m
| +-CH dice to existing energy effect
|
10
| Energy Kinetic: Shield
| Dex/m
| Stops CH dice per Energy attack
| 11
| Energy Kinetic: Tr.Other
| Dex/m
| Become Energy (major) on other (save)
| 12
| Energy Kinetic: Tr.Self
| Dex/t
| Same as Become Energy (major)
|
13
| Environ.: Control Wind
| Chr/r
| +/-10*CH mph wind change
| 14
| Environ.: Create Atmos.
| Chr/d
| Creates an atmosphere CH mi.rad
| 15
| Environ.: Create Fog
| Chr/t
| Solid Fog (as spell)
|
16
| Environ.: Create Rainstorm
| Chr/m
| Makes a rainstorm/snowstorm CH mi.rad
| 17
| Environ.: Create Vacuum
| Chr/r
| Thins the atmosphere CH mi.rad,-1 Con
| 18
| Environ.: Wind Flight
| Chr/h
| Fly at 20*CH" rate, +CH Max.Press Str
|
19
| Gravity Kin.: Control Grav
| Con/r
| x+/-CH weight (all in area)
| 20
| Gravity Kin.: Decr.Weight
| Con/m
| Target's weight becomes 0
| 21
| Gravity Kin.: Incr.Weight
| Con/m
| Target weight x100*CH (save or crushed)
|
22
| Gravity Kin.: Grav Flight
| Con/h
| Fly at 10*CH" rate, +10*CH Max.Press Str
| 23
| Gravity Kin.: Shield
| Con/m
| Stops 4*CH hp per physical attack
| 24
| Gravity Kin.: Grav Warp
| Con/r
| Teleport without Error (same planet)
|
25
| Greater Elemental Power
| Str/r
| [roll 1 7th-9th Ele.spell] Casts it
| 26
| Greater Evocation Power
| Str/r
| [roll 1 7th-9th Inv.spell] Casts it
| 27
| Greater Psionics Power
| Wis/r
| [roll 1 Psi1N grand] Uses it
|
28
| Hyperkinetic: Hyper Action
| Dex/m
| +CH V actions (max=10), +CH AC
| 29
| Hyperkinetic: Incr.Attacks
| Dex/r
| +CH P actions (max=10) (yuck!)
| 30
| Nightmare: Dream Bolt
| Chr/r
| Sleep for CH h (save)
|
31
| Nightmare: Dream Wave
| Chr/m
| CH*3'rad:all go to dream plane (save)
| 32
| Null Void: Null Field
| Wis/r
| Caster immune to and cannot use magic
| 33
| Photon Kin.: Control Light
| Wis/r
| Can change Light,Dark,Invis. all obj.
|
34
| Photon Kin.: Create Image
| Wis/m
| Phantasmal Force (as spell)
| 35
| Photon Kin.: Laser Beam
| Wis/r
| 10*(CHd8) Light damage (save)
| 36
| Photon Kin.: Photon Blast
| Wis/r
| 10*CH' radius Blindness (save)
|
37
| Photon Kin.: Photon Shield
| Wis/r
| Reflects Light-based attacks
| 38
| Possession
| Wis/m
| Magic Jar (as spell)
| 39
| Temporal: Slow Time
| Int/r
| CH*10'rad(exc.caster):-1P,-1V actions
|
40
| Temporal: Speed Up Time
| Int/r
| T:Target has +1P,+1V actions
| 41
| Temporal: Stop Time
| Int/r
| CH*3' radius Time Stop
| 42
| Temporal: Time Bolt
| Int/r
| Ages target 10*(CHd4) years (save:½)
|
43
| Temporal: Time Warp
| Int/h
| Move rate x10*CH
| 44
| Transferer
| Str/m
| Steal one power from target (save)
|
|
[PC5] Psionicist Classes Group
Psi9 Super Powers
#
| Power
| Check
| Description [Permanent powers in brackets]
|
1
| Amplification
| Chr/r
| xCH on next Psi9 power's effect
| 2
| Any (SemiPermanency)
| Any/y
| Duplicates any Psi9 Minor,Major,Grand
| 3
| Bio Force: Maintain Health
| Chr/t
| +CH Con, regen all hit points each r
|
4
| Bio Force: Super Accuracy
| Chr/t
| Roll 1d4+16 instead of 1d20 for to hit
| 5
| Contingency
| Chr/d
| Contingency for one Psi9 power
| 6
| Control Earth: Mass Damage
| Str/t
| Your physicals do Hp instead of hp
|
7
| Energy Kin.: Super Blast
| Dex/r
| 100*CH'r, CHxCHxCH Energy dmg (no save)
| 8
| Environ.: Familiar Locale
| Chr/y
| CH mile r, atmosphere same as home
| 9
| Gravity Kin.: Super Warp
| Con/r
| Transport to any location in Multiverse
|
10
| Hyperkinetic: Incr.Actions
| Wis/r
| +CH/2 Swing actions (max=30)
| 11
| Hyperkinetic: Incr.Mentals
| Wis/r
| +CH Mental actions (max=10)
| 12
| Hyperkinetic: Versatility
| Wis/r
| +CH/4 Opposing actions (max=10)
|
13
| Polycancellation
| Wis/r
| Tricancellation CH targets
| 14
| Nightmare: Mental Blast
| Wis/r
| CHxCH'r,lose CHd4 mental stats (save:½)
| 15
| Nightmare: Removal Beam
| Wis/r
| -CH/6 to being's multiplier (save:½)
|
16
| Null Void: Null Innates
| Wis/r
| Caster immune to and cannot use innates
| 17
| Photon Kin.: Phaser Beam
| Wis/r
| 100*(CHd20) Light damage (no save/PsiR)
| 18
| Reflector
| Int/t
| As Spell Turning, also Innates and Psi
|
19
| Shielder: Bolt
| Chr/r
| CHxCHd8 Force damage, ignores defenses
| 20
| Shielder: Shapes
| Chr/y
| Reform x1 object's shape, it becomes x2
| 21
| Shielder: Shield
| Chr/t
| Non-ablative 1000 hp, up to 40'sq.
|
22
| Super Elemental Power
| Int/r
| [pick 1 10th-11th Ele.spell] Casts it
| 23
| Super Evocation Power
| Int/r
| [pick 1 10th-11th Inv.spell] Casts it
| 24
| Super Psionics Power
| Wis/r
| [pick 1 Psi1N Super] Uses it
|
25
| Superflight
| Dex/r
| AC doubles, 1V: Teleport without Error
| 26
| Temporal: Time Travel
| Int/r
| Time travel ±CHxCH years
| 27
| Thermal Kin.: Plasma Beam
| Con/r
| ±CHx100°, save at -CHxCH or dead
|
28
| Thought: Bubble
| Int/t
| Replace 1M/1P/1V per segment with 3M
| 29
| Thought: Incr.Charisma
| Chr/t
| +CH Chr, considered X2 in highest class
| 30
| Thought: Incr.Intelligence
| Int/t
| +CH Int, extra +CH*3 non-weapon prof.
|
31
| Thought: Incr.Wisdom
| Wis/t
| +CH Wis, all rolls are 2 dice (choose)
| 32
| Thought: No Body
| Int/y
| You no longer have/need a physical body
| 33
| True Invulnerability
| Wis/m
| CH*2% irreducible RR,MR,PsiR,InnateR
|
|
[PC5] Psionicist Classes Group
Basic Psi18 Information
May use psionic enchantments as per Psi9.
|
| Optional: Reduce all "+level to Stat" to "+1 to Stat".
| Optional: Reduce all powers that duplicate or let you pick from another frequency's power list.
|
| In the world of Synnibarr, Mutant Psionics (frequency 9) is gained by the underdeveloped and undisciplined races. It modifies the physical body so certain improvements can be made. Eventually these modifications include the brain so these lesser races can actually compete with the more advanced ones.
| True Psionics use the same system as Psi9 (in terms of tracks and such), but it counts as a seperate frequency.
| If you have both Psi9 and Psi18, you get the "basic track length" equal to stat for each class.
| Drain off relevant track: Minor=1, Major=3, Grand=6, Super=10.
| In Synnibarr, you must first be subjected to the radiation of technentium in order to learn this frequency. This restriction is ignored, as the radiation in question has no side effects (unlike the radiation used for Psi9).
|
| Psi18 wild talents: Level of Mastery is ½ of highest level.
| Number of Proficiency slots needed: Minor=1, Major=3, Grand=6, Super=10.
| "Knowledge" Nonweapon Proficiencies can be used for this.
|
| Wild Talent Progression:
|
|
|
Wis+Chr
| Minor
| Major
| Grand
| Super
|
0-9
| 0
| 0
| 0
| 0
| 10-19
| 1
| 0
| 0
| 0
| 20-29
| 2
| 0
| 0
| 0
|
30-39
| 2
| 1
| 0
| 0
| 40-49
| 3
| 2
| 0
| 0
| 50-59
| 3
| 2
| 1
| 0
|
60-69
| 4
| 3
| 2
| 0
| 70-79
| 4
| 3
| 2
| 1
| 80-89
| 5
| 4
| 3
| 2
|
|
[PC5] Psionicist Classes Group
Psi18 Minor Powers
#
| Power
| Check
| Description
|
1
| Cancel Magic and Earthpower
| Wis/r
| -LVL CL to all Magic/Ele-E affecting you
| 2
| Clairvoyance
| Int/t
| 100+LVL/2 mi.radius Clairvoyance
| 3
| Demi-Shadow Magic
| Dex
| Duplicate a 0th-3rd level Wizard spell, it is 50% real
|
4
| Detect Danger
| Wis/m
| As Clr Find Traps; cannot be surprised
| 5
| Ego Shield
| Int/h
| Immune to Mental Attacks; Undetect. Lie
| 6
| Element Control
| Dex
| Poly. LVL lbs. Ele,Para,Quasi into other
|
7
| Eternal Sustenance
| Con/h
| Can survive in any environment; +1 LVL Con: Fitness
| 8
| Happy Day
| Any/d
| Any power that uses the stat used for Happy Day can use any track
| 9
| Heal and Regrowth
| Wis
| 1 target: Regenerate; heal LVL*LVL hp
|
10
| Hypnosis
| Chr
| 1 target: Hypnosis 1m (save)
| 11
| Illusion
| Int/h
| 200cu.' visual illusion (can disbelieve)
| 12
| Innate Shield
| Con/t
| 20*CL hp shield vs. Innate abilities
|
13
| Intellect: Annihilation
| Int
| 1 target: -3d6 Int (save)& insane (save)
| 14
| Intellect: Enforcement
| Int
| +20 PSPs any freq.; (Q11) has conversion
| 15
| Invisibility
| Dex/m
| Invisibility; immune to Light/Radiance
|
16
| Minor Levitation
| Int/t
| Fly at LVL*3"; +LVL Str:Muscle
| 17
| Paralysis Bolt
| Wis
| 1 target: Paralysis 1h (save)
| 18
| Postcognition
| Wis/r
| Look back up to LVL*10 y in this loc.
|
19
| Psi: Bolt
| Chr
| 1 target: LVLd10 telekinetic dmg(save:½)
| 20
| Psi: Cage
| Chr/h
| 20'x40'x40'cage; need combined Str 70+
| 21
| Psi: Shield
| Chr/t
| Pick Phys,Magic,Psi: 10*LVL hp shield
|
22
| Psi: Spray
| Chr
| LVL targets:1d10 telekinetic dmg(save:½)
| 23
| Sense: Aura
| Wis
| 1 target: surface thoughts; AL; levels
| 24
| Sense: Life Force
| Wis/t
| Detect Life (type) 100'r
|
25
| Sense: Magic
| Wis/t
| Detect Magic (type & level) 100'r
| 26
| Sense: Psionics
| Wis/t
| Detect Psionics (type & level) 100'r
| 27
| Sense: Truth/Falsehood
| Wis/m
| Know truth & lies if spoken to you
|
28
| Speak w/Inanimate Objects
| Int/t
| Object only knows of owners/surroundings
| 29
| Telekinesis: Lift & Move
| Int/r
| 100*LVL lbs.; object moves at 10*LVL"
| 30
| Telekinesis: Shield
| Int/t
| 10*LVL hp shield vs. physical,energy,TK
|
31
| Telekineses: Tactile
| Int/t
| Can touch up to LVL*100'; incl. T spells
| 32
| Telespeak
| Int/d
| Can speak with Telepathy;+100 Lang.prof.
| 33
| Tesseract
| Str
| Teleport anywhere within sight
|
|
[PC5] Psionicist Classes Group
Psi18 Major Powers
#
| Power
| Check
| Description
|
1
| Alter Density
| Int/m
| Pass throught objects, fly at LVL" rate
| 2
| Apportation
| Wis
| Teleport or Teleport Other
| 3
| Binding
| Chr
| Forcecage (as spell)
|
4
| Create Solid Illusion
| Wis/h
| Illusion with Visual &Tactile components
| 5
| Death Stare
| Wis/r
| Gaze: Death (save)
| 6
| Disintegration Beam
| Int
| Disintegrate 1 target (save)
|
7
| Empathic Control
| Chr
| Sense Emotions 100', alter them (save)
| 8
| Levitation
| Int/h
| Fly at LVL*5"; +LVL Str:Efficiency
| 9
| Location From Objects
| Wis/m
| Locate Object or Person (same plane)
|
10
| Magnetic Ctrl: Disruption
| Int
| Blast: Unconscious (save),no electronics
| 11
| Magnetic Ctrl: Flight
| Int/h
| Fly at LVL*30", +LVL Dex:Coordination
| 12
| Magnetic Ctrl: Force Bolt
| Int
| 1 target: LVLd100 dmg (save:0)
|
13
| Magnetic Ctrl: Lift&Manip
| Int/r
| Pick up and mold shape up to 50*LVL lbs.
| 14
| Magnetic Ctrl: Shield
| Int/t
| Shield vs. Energy/Physical, 100*LVL hp
| 15
| Metamorph
| Chr/h
| Shapechange (as spell), +LVL Dex:Balance
|
16
| Psi: Amplification
| Chr
| x2 effect on next Psi (any freq.) power
| 17
| Psi: Disruption
| Chr/t
| 30'r, no Psi works in area
| 18
| Pyrokinetic: Heat Field
| Wis/h
| Fire Shield (as spell), +LVL Con:Health
|
19
| Pyrokinetic: Melt& Aflame
| Wis
| 30'r, LVLd20 fire damage (save:½)
| 20
| Pyrokinetic: Spont.Comb.
| Wis
| Spontaneously Combusts 1 target (save)
| 21
| Scan Mind and Willforce
| Int/r
| 1 target: ESP, can Command 1/r (save)
|
22
| Scroll Spell
| Int
| Write next Psi18 power on a psi scroll
| 23
| Scty: Delocator
| Dex
| You and your objects cannot be located with Locate Person/Object
| 24
| Telepathic: Control
| Chr
| LVL/3 targets: Domination (save)
|
25
| Telepathic: Ventriloquism
| Chr
| Force 1 person to say something(no save)
| 26
| Telepathy: Alter Memories
| Int
| Can scan and alter memories (save)
| 27
| Telepathy: Communication
| Int/h
| Communicate with 1 person (same plane)
|
28
| Telepathy: Create Illusion
| Int/m
| Mirage Arcana in 1 person's mind
| 29
| Telepathy: Hypnosis
| Int/m
| LVL/2 targets: Hypnosis (save)
| 30
| Telepathy: Psi Link
| Int/d
| Creates a Psi18 psi link
|
31
| Telepathy: Psi Scream
| Int
| 1 target: unc. (save), no psi (save)
| 32
| Telepathy: Psi Teaching
| Int/h
| Teach in 1/LVL time, +LVL Wis:Intuition
| 33
| Telepathy: Psych. Lockpick
| Int/h
| -LVL*10% reducible PsiR, +LVL Chr:Presence
|
34
| Telepathy: Psych. Shield
| Int/h
| -LVL CL,+LVL saves on Psi effects vs.you; +LVL Wis: Willpower
| 35
| Telepathy: Scan Mind
| Int
| Scan memories & knowledge (no save)
| 36
| Telepathy: Translation
| Int
| [permanent] 1 target learns 1 language
|
37
| Teleport
| Str
| Teleport without Error (as spell)
|
|
[PC5] Psionicist Classes Group
Psi18 Grand Powers
#
| Power
| Check
| Description
|
1
| Ego Beast
| Con
| 1 target loses LVLd20 Psi tracks (save)
| 2
| Fate Wish
| Con
| Duplicate any Psi27 Major or 4 random Psi27 Minors
| 3
| Inter Dimensional Space
| Chr/d
| Rope Trick, +LVL Int:Knowledge
|
4
| Kinetics
| Any
| Use 1 Psi9 Energy,Gravity,Photon Kinetic
| 5
| Limited Wish
| Chr
| Limited Wish (as spell)
| 6
| Mass Heal
| Wis
| LVL targets: Heal
|
7
| Mass Solid Illusion
| Int/h
| Illusion, all senses,no Wis/Int immunity
| 8
| Mass Telekinesis
| Int/s
| LVL tons, each lb. can do 1 dmg
| 9
| Mass Teleport
| Int
| Teleport without Error LVL mi.cu. area
|
10
| Planeport
| Int
| Transport to any location in Multiverse
| 11
| Porthole
| Wis/t
| Can look& use mentals into desired plane; +LVL Int: Reason
| 12
| Psi: Enhanced Spray
| Chr
| Casts LVL Psi: Bolts (no save)
|
13
| Psi: Invulnerability
| Chr/d
| +LVL*3 AC, +LVL TH&dmg, +LVL Chr:Leadership
| 14
| Psi: Restoration
| Chr
| Recharges & Rebuilds 1 Magic/Psionic item
| 15
| Psi: Slayer
| Chr/r
| Sword: 1V to swing: LVLd100 dmg, always hits
|
16
| Psi: Transformation
| Chr
| 1 target: -1d6 each stat, add to your tracks
| 17
| Psi: Web
| Chr/w
| 100'r, any flying creature is Imprisoned
| 18
| Scty: Alarm
| Wis
| [permanent] Alarm (as spell), LVL locations
|
19
| Scty: Astral Blockade
| Wis
| [permanent] No Astral Proj., lock out Astral
| 20
| Scty: Clair Blockade
| Wis
| [permanent] Cannot clair-anything into area
| 21
| Scty: Commun Blockade
| Wis
| [permanent] No communication in area
|
22
| Scty: Confined Defender
| Wis/r
| Shield vs. magic/psionics 1000*LVL hp
| 23
| Scty: Dimensional Blockade
| Wis
| [permanent] No dimension effects in area
| 24
| Scty: Flight Blockade
| Wis
| [permanent] No flying in area
|
25
| Scty: Illusion
| Wis
| [permanent] Mirage Arcana (as spell)
| 26
| Scty: Invisibile Defender
| Wis/r
| Shield vs. physical/energy 1000*LVL hp
| 27
| Scty: MagnificientDefender
| Wis/r
| No magic & psi of SL 7 or lower in area
|
28
| Scty: Metamorph Blockade
| Wis
| [permanent] Force Shapechange, no polymorph
| 29
| Scty: Peripheral Defender
| Wis/r
| -7*LVL dmg on all physical & energy attacks
| 30
| Scty: Sensing Blockade
| Wis
| [permanent] None of the 5 senses work
|
31
| Scty: Spell Trap
| Wis/y
| Contingency for any 1 power (Magic/Psi/Innate)
| 32
| Scty: Teleport Grab
| Wis
| [permanent] Grabs Teleports to desired loc
| 33
| Scty: Transanimation
| Wis/t
| Animate Object, it has LVL*4 Str
|
34
| Worm
| Chr
| 1 target: Mental & Physical Domination (save)
|
|
[PC5] Psionicist Classes Group
Psi18 Super Powers
#
| Power
| Check
| Description
|
1
| Alter Probabilities
| Chr/t
| ±20% all die rolls
| 2
| Caprenium Silence
| Int/y
| 100'r, 100% irreducible InnateR,PsiR,or MR
| 3
| Impart Psionics
| Wis
| [permanent] +1 Max.Psi.Freq., Psi18 wild
|
4
| Mass Mind Control
| Wis
| 250'r, all are Hypnotised (no save)
| 5
| Null Void: Null Bolt
| Wis
| Targets gets 5*LVL% offensive MR,PsiR,InnateR
| 6
| Null Void: Null Dome
| Wis/r
| 3*LVL% irreducible PsiR
|
7
| Null Void: Null Field
| Wis/r
| 3*LVL% irreducible MR
| 8
| Possession
| Chr
| Magic Jar (no save) (no PsiR) (no immunity)
| 9
| Power Transfer
| Con
| Drain all spells & psi points (no save)
|
10
| Precognition
| Int
| Ask the Fates 3 questions
| 11
| Psi: Acceleration
| Dex/m
| +LVL/3 Mentals /r, only for Psi powers
| 12
| Psi: Bank
| Str
| [permanent, only 1] +LVL on max tracks
|
13
| Psi: Trap
| Wis/y
| Chain Contingency, up to LVL powers any type
| 14
| Quick Zeroes
| Wis/r
| +LVL/4 QZ actions
| 15
| Resurrection
| Con
| [0 action, even when dead]: Resurrection
|
16
| Sphere/Power Transform.
| Int/r
| Can transfer Psi and Spells freely, see Psi11
| 17
| Starport
| Int
| As Planeport but no summoning sickness
| 18
| Timeport
| Int
| Transport ±100*CH years in time, minimum=500
|
19
| Wish
| Chr
| Wish (as spell)
|
|
[PC5] Psionicist Classes Group
Psi30 Simplified Minor Powers
#
| Name
| Field
| Drain
| PSPs
| Notes
|
1
| Armor
| Manip
| L3
| 30
| +CL/2 AC; -CL dmg per physical attack
| 2
| Combat Sense (personal)
| Detect
| L2
| 20
| +CL initiative; +CL saves
| 3
| Detect Psionics
| Detect
| L2
| 20
| Gives freq. & field of psi
|
4
| Enhanced Hearing
| Detect
| L1
| 10
| 10*CL% Detect Noise
| 5
| Entertainment
| Illus
| L1
| 10
| Two D'lusion (as spell)
| 6
| Invisibility
| Illus
| L2
| 20
| Invisibility (+2 AC)
|
7
| Levitate Item
| Manip
| L2
| 20
| Caster controls up+down
| 8
| Spectacle
| Illus
| L2
| 20
| Entertainment power with sound
| 9
| Stun Touch
| Combat
| L1
| 10
| Touch: Target is at -CL all actions
|
10
| Treat Light Wounds
| Health
| L1
| 10
| Heals 10% max hp (material componenting gives 20%)
| 11
| Treat Mental Drain
| Health
| L34
| 340
| Regain 10*CL PSPs in one pool
| 12
| X-ray Gem
| Detect
| L2
| 20
| Gem of X-ray vision (CL feet)
|
13
| (new) Combine
| Construct
| L6
| 60
| Combine two groups of enemies into one group (no save).
| 14
| (new) Erase Question Mark
| Construct
| L6
| 60
| Lock a door [or] Erase a "?".
| 15
| (new) Twist
| Construct
| L3
| 30
| Twist an effect on a target (use ER to resist)
|
|
Psi30 Simplified Major Powers
#
| Name
| Field
| Drain
| PSPs
| Notes
|
1
| Air Bridge
| Manip
| M2
| 40
| Beam of Air than can walk on
| 2
| Animate
| Manip
| M2
| 40
| Animate Object (as spell), can be used as a DL=CL/2 Golem summon
| 3
| Antidote Toxin
| Health
| M3
| 60
| Neutralize Poison (as spell)
|
4
| Astral Psi Fingers
| Manip
| M2
| 40
| Telekinesis; Str=CL, Dex=CL with it
| 5
| Blackout
| Illus
| M2
| 40
| Blast:Cause Blindness(as spell)
| 6
| Clairaudience
| Detect
| M1
| 20
| Clairaudience,can move
|
7
| Clairvoyance
| Detect
| M1
| 20
| Clairvoyance,can move
| 8
| Death Touch
| Combat
| M3
| 60
| Touch: 10*CL necromantic dmg
| 9
| Detect Life
| Detect
| M1
| 20
| Detect Life
|
10
| Dimension Door
| Manip
| M4
| 80
| Dimension Door
| 11
| Flight
| Manip
| M1
| 20
| Fly at 3*CL"
| 12
| Improved Invisibility
| Illus
| M2
| 40
| Improved Invisibility (+2 AC)
|
13
| Know Exit
| Detect
| M2
| 40
| Know dir./dist. to nearest exit
| 14
| Lock/Unlock
| Manip
| M1
| 20
| Locks/Unlocks (nonmagical lock)
| 15
| Mana Touch
| Combat
| M2
| 40
| Touch: 10*CL astral dmg
|
16
| Mind Link
| Detect
| M1
| 20
| Psionic Link
| 17
| Petrify/Reverse Petrify
| Manip
| M6
| 120
| Flesh to Stone, Fort save
| 18
| Physical Mask
| Illus
| M1
| 20
| Changes appearance physically
|
19
| Ram Touch
| Combat
| M2
| 40
| CL hull damage (physical) to one target
| 20
| Stun Bolt
| Combat
| M1
| 20
| One target: -CL all actions (max -10); (CL-10)*10 astral dmg
| 21
| Treat Moderate Wounds
| Health
| M1
| 20
| Heals 30% max hp (material componenting gives 60%)
|
22
| Tri-D Spectacle
| Illus
| M3
| 60
| Tri-D Enter. power with sound
| 23
| (new) Become Insubstantial
| Construct
| M6
| 120
| Become Insubstantial; pass through objects/walls (including Wall spells, but not Wards)
| 24
| (new) Remove BlahR
| Construct
| M3
| 60
| Remove a BlahR [or] Halve the irrBlahR from 1 target
|
25
| (new) Stop
| Construct
| M6
| 120
| One group Stopped (cannot move or use V actions) (InnR to resist)
|
|
[PC5] Psionicist Classes Group
Psi30 Simplified Grand Powers
#
| Name
| Field
| Drain
| PSPs
| Notes
|
1
| Acid Bolt
| Manip
| S4
| 120
| 1 target: CL*10 acid dmg
| 2
| Air Bolt
| Manip
| S3
| 90
| 1 target: CL*10 air dmg
| 3
| Analyze Device
| Detect
| S2
| 60
| How to use object & its use
|
4
| Analyze Truth
| Detect
| S2
| 60
| Detect Lie
| 5
| Bind
| Manip
| S2
| 60
| 1 target: Stopped and CL/2 Str dmg
| 6
| Confusion
| Illus
| S1
| 30
| Confusion (as spell)
|
7
| Control Actions
| Manip
| S4
| 120
| Caster controls next CL/3 P actions (Str check at -CL)
| 8
| Control Movement
| Manip
| S2
| 60
| Caster controls next CL/2 V actions (Str check at -CL)
| 9
| Cure Disease
| Health
| S3
| 90
| Cure Disease (as spell)
|
10
| Death Bolt
| Combat
| S3
| 90
| 1 target: CL*5 vile necromantic dmg
| 11
| Detect Enemies
| Detect
| S1
| 30
| Detect Enemies
| 12
| Detect Planar Energy
| Detect
| S1
| 30
| Gives color of planar cord
|
13
| Dimension Walk
| Manip
| S3
| 90
| Dimension Walk
| 14
| Earth Bolt
| Manip
| S3
| 90
| 1 target: CL*10 earth dmg
| 15
| Fire Bolt
| Manip
| S3
| 90
| 1 target: CL*10 fire dmg
|
16
| Flame Shield
| Manip
| S2
| 60
| Protection from Fire
| 17
| Grease Blast
| Manip
| S3
| 90
| Grease & area Fumble (as spell)
| 18
| Healthy Glow
| Health
| S2
| 60
| +CL Cml; Clean cantrip
|
19
| Ice Bolt
| Manip
| S4
| 120
| 1 target: CL*10 ice dmg
| 20
| Incr./Decr. Movements
| Health
| S7
| 210
| ±CL/2 V actions (save is Dex check at -CL)
| 21
| Lightning Bolt
| Manip
| S4
| 120
| 1 target: CL*10 lightning dmg
|
22
| Luck
| Detect
| S2
| 60
| Gains +CL (+5*CL%) on 1 action (once)
| 23
| Mana Bolt
| Combat
| S2
| 60
| 1 target: CL*10 astral dmg
| 24
| Mind Probe
| Detect
| S1
| 30
| Ps2P "Probe", 1 question/succ
|
25
| Movement
| Manip
| S3
| 90
| Gives +1V action
| 26
| Nightvision
| Detect
| S1
| 30
| Can see in magical/psi darkness
| 27
| Prophylaxis
| Health
| S3
| 90
| Double Resist Poison and Drugs
|
28
| Psi Sword
| Combat
| S2
| 60
| Considered +CL weapon; base dmg=10*CL; cannot critical
| 29
| Resist Allergy
| Health
| S3
| 90
| For 1 turn, remove a Vulnerability or reduce Severe Allergy -> Vulnerability
| 30
| Shapechange (Personal)
| Manip
| S3
| 90
| Shapechange (self; can material component to hit someone else)
|
31
| Spherical Vision
| Detect
| S2
| 60
| All-Around Sight
| 32
| Stabilize
| Health
| S1
| 30
| Death's Door (target at negative hp goes to 1 hp)
| 33
| Sterilize
| Combat
| S1
| 30
| Removes bacteria, bugs, etc. (will destroy a Creeping Doom)
|
34
| Stun Blast
| Combat
| S1
| 30
| 1 group: -CL all actions (max -10); (CL-10)*10 astral dmg
| 35
| Treat Serious Wounds
| Health
| S1
| 30
| Heals 60% max hp (material componenting gives 120%)
| 36
| Turn to Goo
| Manip
| S6
| 180
| Polymorphs target to sludge (PPD save)
|
37
| Warpsense
| Detect
| S3
| 90
| Infravision; Ultravision
| 38
| Water Bolt
| Manip
| S3
| 90
| 1 target: CL*10 water dmg
| 39
| Weather Guard
| Manip
| S3
| 90
| Protection from Weather
|
40
| (new) Remove Racial Ability/Immunity
| Construct
| S3
| 90
| Remove a racial ability or immunity from a group (ER to resist).
| 41
| (new) Restore BlahF
| Construct
| S6
| 180
| Restore the MF/PF/TF/PsiF/TechF in area, Repair other forms of discontinuities/tears
| 42
| (new) Time Stop
| Construct
| S6
| 180
| Time Stop (as spell, use InnR to resist)
|
|
[PC5] Psionicist Classes Group
Psi30 Simplified Super Powers
#
| Name
| Field
| Drain
| PSPs
| Notes
|
1
| Acid Blast /Toxic Wave
| Manip
| D4
| 160
| 1 group: CL*10 acid dmg
| 2
| Air Blast
| Manip
| D3
| 120
| 1 group: CL*10 air dmg
| 3
| Barrier
| Manip
| D2
| 80
| Solid Wall of Force (as spell)
|
4
| Control Thoughts
| Manip
| D4
| 160
| Caster controls next CL/4 M actions (Int check at -CL)
| 5
| Death Blast
| Combat
| D3
| 120
| 1 group: CL*5 vile necromantic dmg
| 6
| Decrease Charisma
| Health
| D2
| 80
| CL Chr dmg (no save)
|
7
| Decrease Constitution
| Health
| D2
| 80
| CL Con dmg (no save)
| 8
| Decrease Dexterity
| Health
| D2
| 80
| CL Dex dmg (no save)
| 9
| Decrease Intelligence
| Health
| D2
| 80
| CL Int dmg (no save)
|
10
| Decrease Strength
| Health
| D2
| 80
| CL Str dmg (no save)
| 11
| Decrease Wisdom
| Health
| D2
| 80
| CL Wis dmg (no save)
| 12
| Earth Blast
| Manip
| D3
| 120
| 1 group: CL*10 earth dmg
|
13
| Fire Blast /Hellblast
| Manip
| D3
| 120
| 1 group: CL*10 unholy fire dmg
| 14
| Ice Blast
| Manip
| D4
| 160
| 1 group: CL*10 ice dmg
| 15
| Ice Sheet
| Manip
| D4
| 160
| Wall of Ice (CL*10 ice dmg)
|
16
| Incr./Decr. Physicals
| Health
| D7
| 280
| ±CL/3 P actions (save is Str check at -CL)
| 17
| Increase Charisma
| Health
| D2
| 80
| +CL Chr
| 18
| Increase Constitution
| Health
| D2
| 80
| +CL Con
|
19
| Increase Dexterity
| Health
| D2
| 80
| +CL Dex
| 20
| Increase Intelligence
| Health
| D2
| 80
| +CL Int
| 21
| Increase Strength
| Health
| D2
| 80
| +CL Str
|
22
| Increase Wisdom
| Health
| D2
| 80
| +CL Wis
| 23
| Influence
| Manip
| D2
| 80
| Command (no save); Suggestion (Will save); Demand (Will save)
| 24
| Lightning Blast
| Manip
| D4
| 160
| 1 group: CL*10 lightning dmg
|
25
| Mana Barrier
| Manip
| D3
| 120
| Wall: Psionics (all freq.) cannot pass through
| 26
| Mana Blast
| Combat
| D2
| 80
| 1 group: CL*10 astral dmg
| 27
| Mirage Arcana
| Illus
| D5
| 200
| (no PsiR) Even vs. those immune
|
28
| Omniscience
| Detect
| D2
| 80
| Divination 1 question/succ
| 29
| Probability Travel
| Manip
| D4
| 160
| Probability Travel
| 30
| Ram Blast /Urban Renewal
| Combat
| D2
| 80
| 1 group of objects (or 30'x30' area): CL*10 hull dmg (inanimate objects only)
|
31
| Resist Stun
| Health
| D1
| 40
| Resist Stun (including Capital S Stun)
| 32
| Slay
| Combat
| D3
| 120
| 1 target: CL*10 vile necromantic dmg
| 33
| Spell Barrier
| Manip
| D5
| 200
| Wall: Magic (all types) cannot pass through
|
34
| Teleportation
| Manip
| D3
| 120
| Teleport, no error, up to 1 plane
| 35
| Temporary Insanity
| Manip
| D2
| 80
| CL targets (may multi-target): Insanity (Will save for each)
| 36
| Thunderclap
| Manip
| D5
| 200
| 1 group: CL*10 sound dmg
|
37
| Treat Deadly Wounds
| Health
| D1
| 40
| Heals 100% max hp (material componenting gives 200%)
| 38
| Unhealthy Glow
| Health
| D2
| 80
| CL Cml dmg (no save); Dirty cantrip
| 39
| Water Blast
| Manip
| D3
| 120
| 1 group: CL*10 water dmg
|
40
| (new) Fork
| Construct
| D6
| 240
| 1bM: Fork (can be used on up to a x8 multiplier effect)
| 41
| (new) Defile BlahF
| Construct
| D6
| 240
| Defile the MF/PF/TF/PsiF/TechF in area; Tempus Chaos
| 42
| (new) Remove Class Ability/Immunity
| Construct
| D3
| 120
| Remove a class ability or immunity from an element (affects 1 group).
|
|
[PC5] Psionicist Classes Group
Psi30 Simplified Ultra Powers
#
| Name
| Field
| Drain
| PSPs
| Notes
|
1
| Annihilation Bolt
| Combat
| X10
| 500
| 1 group: CL*100 annihilation dmg [or] 1 idmg; Annihilated (PsiR; no save)
| 2
| HyperGate
| Manip
| X2
| 100
| Gate, no summoning sickness, up to CL planes removed
| 3
| Incr./Decr. Mentals
| Health
| X7
| 350
| ±CL/4 M actions (save is Int check at -CL)
|
4
| Solid Stun Blast
| Combat
| X1
| 50
| 1 group: -CL*10 all actions; (CL-10)*100 astral dmg
| 5
| Super Luck
| Detect
| X3
| 150
| Choose result on next die roll
| 6
| (new) Become Immaterial
| Construct
| X6
| 300
| Insubstantial (see Major power); Immune to matter & energy; Can't be targetted.
|
7
| (new) Halving
| Construct
| X3
| 150
| Halve the hp on up to (CL-7)/3 targets (no save, IR to resist, may multi-target one target)
| 8
| (new) Lock Down
| Construct
| X3
| 150
| Lock down one action type in the room.
| 9
| (new) Power Magnet
| Construct
| X6
| 300
| Whenever someone targets a spell or psi effect in the room, it is redirected to you (treat as a x1 Special).
|
10
| (new) Remove Terrain Feature
| Construct
| X6
| 300
| Remove a Terrain Feature (-275+25*LVL%) (-100% per multiplier beyond x1).
| 11
| (new) Set Off Triggers
| Construct
| X6
| 300
| Cause all triggers on target to trigger prematurely, and target cannot use his next Clone (no save, ER to resist)
| 12
| (new) Temporary Artifact
| Construct
| X9
| 450
| Create a temporary artifact as if an Artificer of equal level, or create a Casting Cost LVL/3 or less MTG Artifact that lasts for 1 turn (see Planeswalker Artificer).
|
|
[PC5] Psionicist Classes Group
Basic Psi30 Information
P30Ps = Int + Wis + Chr - 36 +level*6.
| Treat Wild Talents as level 0 for this calculation, elsewhere (for CL and ML) use level/2 (round up).
| 1 P30P = 10 PSPs (Psi1 or Psi2) for conversion purposes.
|
|
|
Drain Code:
| L
| M
| S
| D
| X
|
Type of Power:
| Minor
| Major
| Grand
| Super
| Ultra
| P30P multiplier:
| x1
| x2
| x3
| x4
| x5
|
|
| Multiply the P30P multiplier by the Drain Staging to get P30P cost.
| For example, "Air Bolt" is an S3, so it's a Grand that costs 9 P30Ps.
| (DM Note: The modern version of the power tables includes P30P costs for you.)
|
| # Successes = Your level (or level/2 if wild talent).
|
| Powers that do damage do 10% of max hp per success, with a save for half damage.
|
| In the power progression, you may "three for one trade" upwards (3 Minors can be replaced with 1 Major, even at level 1).
|
|
[PC5] Psionicist Classes Group
Psi30 Minor Powers
Name
| Field
| Targ
| Type
| Drain
| P30Ps
| Notes
|
Armor
| Manip
| 3
| Phys
| L3
| 3
| Melee:+½ AC,-1dmg per hit/succ
| Combat Sense (personal)
| Detect
| 2
| Phys
| L2
| 2
| +1 initiative,+1 saves/succ
| Control Emotion
| Manip
| Chr
| Ment
| L4
| 4
| Emotion:-1/succ on actions
|
Detect Psionics
| Detect
| R-1
| Ment
| L2
| 2
| Gives freq. & field of psi
| Enhanced Hearing
| Detect
| 4
| Ment
| L1
| 1
| 10%/succ Detect Noise
| Entertainment
| Illus
| 2
| Ment
| L1
| 1
| Two D'lusion (as spell)
|
Hibernate
| Manip
| Con
| Phys
| L2
| 2
| Feign Death & Suspend Animation
| Invisibility
| Illus
| Int
| Ment
| L2
| 2
| As spell, each creature resists
| Levitate Item
| Manip
| W
| Phys
| L2
| 2
| Caster controls up+down
|
Mask
| Illus
| Cml
| Ment
| L1
| 1
| Alters appearance, Chr resists
| Mental Armor
| Manip
| 9
| Ment
| L6
| 6
| -½ hit/succ per mental attack
| Mob Mood
| Manip
| Int
| Ment
| L8
| 8
| Control Emotions Blast
|
Object Mask
| Illus
| Cml
| Ment
| L2
| 2
| Alters appearance, Chr resists
| Spectacle
| Illus
| 3
| Ment
| L2
| 2
| Entertainment power with sound
| Stun Touch
| Combat
| Wis
| Ment
| L1
| 1
| Astral stunning
|
Treat Light Wounds
| Health
| Con
| Phys
| L1
| 1
| Heals 10% max hp (1 succ)
| Treat Mental Drain
| Health
| 7
| Ment
| L34
| 34
| regain 10*succ% Psi (all freq)
| X-ray Gem
| Detect
| 3
| Phys
| L2
| 2
| Gem of X-ray vision (1'/succ)
|
|
[PC5] Psionicist Classes Group
Psi30 Major Powers
Name
| Field
| Targ
| Type
| Drain
| P30Ps
| Notes
|
[creature type] Form
| Manip
| W
| Phys
| M3
| 6
| Polymorph Self (as spell)
| Air Bridge
| Manip
| 4
| Phys
| M2
| 4
| Beam of Air than can walk on
| Animate
| Manip
| W
| Phys
| M2
| 4
| Animate Object (as spell)
|
Antidote Toxin
| Health
| Con
| Phys
| M3
| 6
| Neutralize Poison (as spell)
| Anti-Missile Barrier
| Manip
| 4
| Phys
| M2
| 4
| Ranged:+½ AC,-1dmg per hit/succ
| Astral Psi Fingers
| Manip
| 4
| Phys
| M2
| 4
| 1 Str,1 Dex/succ
|
Blackout
| Illus
| Int
| Ment
| M2
| 4
| Blast:Cause Blindness(as spell)
| Clairaudience
| Detect
| R+1
| Ment
| M1
| 2
| Clairaudience,can move
| Clairvoyance
| Detect
| R+2
| Ment
| M1
| 2
| Clairvoyance,can move
|
Clout
| Manip
| 3
| Phys
| M2
| 4
| TK punch:roll TH, dmg=½*ä(succ)
| Combat Sense
| Detect
| 3
| Phys
| M2
| 4
| +1 initiative,+1 saves/succ
| Control Animal
| Manip
| Str
| Ment
| M4
| 8
| Caster controls ½P action/succ
|
Death Touch
| Combat
| Wis
| Phys
| M3
| 6
| Necromantic damage
| Detect [creature type]
| Detect
| R
| Ment
| M2
| 4
| Int resists,mult.targets
| Detect [Object]
| Detect
| R
| Ment
| M2
| 4
| Locates Object (dir./dist.)
|
Detect Life
| Detect
| R+2
| Ment
| M1
| 2
| Chr resists,mult.targets
| Detect Psionics (ext.)
| Detect
| R-3
| Ment
| M3
| 6
| Gives freq. & field of psi
| Dimension Door
| Manip
| R-2
| Phys
| M4
| 8
| Ps1N "Dimension Door"
|
Enlarge/Reduce
| Manip
| Str
| Phys
| M3
| 6
| ñ10%/succ size
| Existential Blues
| Manip
| Chr
| Ment
| M1
| 2
| Depresses target (-½/succ)
| Fashion
| Manip
| 3
| Phys
| M1
| 2
| Makes clothes look better
|
Flight
| Manip
| 3
| Ment
| M1
| 2
| Fly at 3"/succ
| Ignite
| Manip
| W+4
| Phys
| M4
| 8
| Item save:magical fire+4-1/succ
| Improved Invisibility
| Illus
| Int
| Ment
| M2
| 4
| As spell, each creature resists
|
Know Exit
| Detect
| R+1
| Ment
| M2
| 4
| Know dir./dist. to nearest exit
| Levitate Person
| Manip
| W+2
| Phys
| M2
| 4
| Caster controls, Str resists
| Light/Darkness
| Manip
| 3
| Phys
| M1
| 2
| Modifies light in area
|
Lock/Unlock
| Manip
| 4
| Phys
| M1
| 2
| Locks/Unlocks (nonmagical lock)
| Makeover
| Manip
| Cml
| Phys
| M1
| 2
| Fixes hair,makeup,fingernails
| Mana Touch
| Combat
| Int
| Phys
| M2
| 4
| Astral damage
|
Mind Link
| Detect
| Int
| Ment
| M1
| 2
| Ps2P "Mindlink", 1 target
| Nausea Blast
| Health
| Con
| Phys
| M2
| 4
| Area effect Nausea (-½TH/succ)
| Object Physical Mask
| Illus
| Cml
| Phys
| M2
| 4
| Changes appearance physically
|
Oxygenate
| Health
| Con
| Phys
| M3
| 6
| +½ Con/succ vs. suffocation
| Pathfinder
| Manip
| Dex
| Phys
| M3
| 6
| Ps1N "Body Equilibrium"
| Petrify/Reverse Petrify
| Manip
| Str
| Phys
| M6
| 12
| Flesh to Stone, Con resists
|
Physical Mask
| Illus
| Cml
| Phys
| M1
| 2
| Changes appearance physically
| Power Touch
| Combat
| Con
| Phys
| M1
| 2
| Astral damage
| Ram Touch
| Combat
| Con
| Phys
| M2
| 4
| 1 hull point damage/succ
|
Seal
| Manip
| 5
| Phys
| M2
| 4
| Hold Portal (as spell)
| Stimulation
| Illus
| Wis
| Ment
| M1
| 2
| Euphoria:+½ (mental)hit/succ
| Stun Beam
| Combat
| Wis
| Ment
| M2
| 4
| Astral stunning
|
Stun Bolt
| Combat
| Wis
| Ment
| M1
| 2
| Astral stunning
| Treat Moderate Wounds
| Health
| Con
| Phys
| M1
| 2
| Heals 30% max hp (2 succ)
| Tri-D Entertainment
| Illus
| 4
| Phys
| M2
| 4
| Phantasmal Force with touch
|
Tri-D Spectacle
| Illus
| 5
| Phys
| M3
| 6
| Tri-D Enter. power with sound
| Use [Prof.] Fingers
| Manip
| 5
| Phys
| M4
| 8
| Can use prof. over Psi Fingers
| Warplight
| Manip
| 8
| Phys
| M3
| 6
| Object seen with Infra/Ultra
|
|
[PC5] Psionicist Classes Group
Psi30 Grand Powers
Name
| Field
| Targ
| Type
| Drain
| P30Ps
| Notes
|
Acid Bolt
| Manip
| 4
| Phys
| S4
| 12
| Acid damage, Con resists
| Air Bolt
| Manip
| 3
| Phys
| S3
| 9
| Ele.Air damage, Dex resists
| Analyze Device
| Detect
| C
| Ment
| S2
| 6
| How to use object & its use
|
Analyze Psionic Item
| Detect
| C
| Ment
| S1
| 3
| How to use item & its use
| Analyze Truth
| Detect
| Wis
| Ment
| S2
| 6
| Detects Lies,1 target
| Bind
| Manip
| Dex
| Phys
| S2
| 6
| Stopped & -½ Str/succ
|
Chaos
| Illus
| Int
| Ment
| S2
| 6
| Distract:-1 TH/succ,1target
| Clairaudience (ext.)
| Detect
| R-2
| Ment
| S2
| 6
| Clairaudience,can move
| Clairvoyance (ext.)
| Detect
| R
| Ment
| S2
| 6
| Clairvoyance,can move
|
Confusion
| Illus
| Int
| Phys
| S1
| 3
| Confusion (as spell)
| Control Actions
| Manip
| Str
| Ment
| S4
| 12
| Caster controls ½P action/succ
| Control Movement
| Manip
| Str
| Ment
| S2
| 6
| Caster controls ½V action/succ
|
Cure Disease
| Health
| Con
| Phys
| S3
| 9
| Cure Disease (as spell)
| Death Beam
| Combat
| Wis
| Phys
| S4
| 12
| Necromantic damage
| Death Bolt
| Combat
| Wis
| Phys
| S3
| 9
| Necromantic damage
|
Detect [cr. type] (ext.)
| Detect
| R-2
| Ment
| S3
| 9
| Int resists,mult.targets
| Detect [Object] (ext.)
| Detect
| R-2
| Ment
| S3
| 9
| Locates Object (dir./dist.)
| Detect Enemies
| Detect
| R+1
| Ment
| S1
| 3
| Wis resists,mult.targets
|
Detect Life (ext.)
| Detect
| R
| Ment
| S2
| 6
| Chr resists,mult.targets
| Detect Planar Energy
| Detect
| Chr
| Ment
| S1
| 3
| Gives color of planar cord
| Dimension Walk
| Manip
| 6
| Phys
| S3
| 9
| Ps1N "Dimension Walk"
|
Earth Bolt
| Manip
| 3
| Phys
| S3
| 9
| Ele.Earth damage,Con resist
| Eyes of the Pack
| Detect
| Int
| Ment
| S1
| 3
| Blast:can see through eyes
| Fire Bolt
| Manip
| 3
| Phys
| S3
| 9
| Ele.Fire damage,Con resist
|
Flame Shield
| Manip
| 4
| Phys
| S2
| 6
| Protection from Fire
| Grease Blast
| Manip
| 4
| Phys
| S3
| 9
| Grease & area Fumble (as spell)
| Healthy Glow
| Health
| Cml
| Phys
| S2
| 6
| +1 Cml/succ, Clean cantrip
|
Ice Bolt
| Manip
| 4
| Phys
| S4
| 12
| Ice damage, Con resists
| Incr./Decr. Movements
| Health
| 8
| Phys
| S7
| 21
| ±1 V action /r per 2 successes
| Lightning Bolt
| Manip
| 4
| Phys
| S4
| 12
| Lightning damage, Dex resists
|
Luck
| Detect
| 4
| Ment
| S2
| 6
| Gains +1(+5%)/succ on 1 action
| Mana Beam
| Combat
| Int
| Phys
| S3
| 9
| Astral damage
| Mana Bolt
| Combat
| Int
| Phys
| S2
| 6
| Astral damage
|
Mind Probe
| Detect
| Int
| Ment
| S1
| 3
| Ps2P "Probe", 1 question/succ
| Mob Rush
| Manip
| Str
| Ment
| S6
| 18
| Control Movement Blast
| Mob Scene
| Manip
| Str
| Ment
| S8
| 24
| Control Actions Blast
|
Movement
| Manip
| Dex
| Phys
| S3
| 9
| Gives +1V action
| Nightvision
| Detect
| 4
| Ment
| S1
| 3
| Can see in magical/psi darkness
| Overstimulation
| Illus
| Wis
| Ment
| S1
| 3
| Massive Euphoria:+1 hit/succ
|
Poltergeist
| Manip
| 4
| Phys
| S2
| 6
| Objects fly around, 1 dmg/succ
| Power Beam
| Combat
| Con
| Phys
| S2
| 6
| Astral damage
| Power Bolt
| Combat
| Con
| Phys
| S1
| 3
| Astral damage
|
Prophylaxis
| Health
| Con
| Phys
| S3
| 9
| +½ Con/succ vs. poison,drugs
| Psi Sword
| Combat
| 5
| Ment
| S2
| 6
| Roll TH (+succ), dmg=ä(succ)
| Psi Sword II
| Combat
| 6
| Ment
| S3
| 9
| As Psi Sword, can hit nonliving
|
Ram Beam /Wrecker
| Combat
| Con
| Phys
| S3
| 9
| 1 hull point damage/succ
| Ram Bolt
| Combat
| Con
| Phys
| S2
| 6
| 1 hull point damage/succ
| Resist Allergy
| Health
| *
| Phys
| S3
| 9
| Remove -1 penalty/succ
|
Resist Pain
| Health
| Con
| Phys
| S1
| 3
| Resists physical pain
| Shadow (Personal)
| Manip
| Chr
| Phys
| S1
| 3
| Polymorph & go to Shadow plane
| Shapechange (Personal)
| Manip
| W
| Phys
| S3
| 9
| Polymorph to any monster
|
Spark
| Manip
| W+5
| Phys
| S4
| 12
| Item save:lightning+2-1/succ
| Spherical Vision
| Detect
| 4
| Ment
| S2
| 6
| All-Around Sight
| Stabilize
| Health
| -hp
| Phys
| S1
| 3
| Target at 1 hp (Target#=-hp/3)
|
Sterilize
| Combat
| 3
| Phys
| S1
| 3
| Removes bacteria,bugs,etc.
| Stink
| Illus
| Con
| Phys
| S2
| 6
| Stinking Cloud effect
| Stun Blast /Sleep
| Combat
| Wis
| Ment
| S1
| 3
| Astral stunning
|
Treat Serious Wounds
| Health
| Con
| Phys
| S1
| 3
| Heals 60% max hp (3 succ)
| Turn to Goo
| Manip
| Con
| Phys
| S6
| 18
| Polymorphs target to sludge
| Warpsense
| Detect
| R+1
| Phys
| S3
| 9
| Can see with Infra/Ultra
|
Water Bolt
| Manip
| 3
| Phys
| S3
| 9
| Ele.Water damage,Str resist
| Weather Guard
| Manip
| C
| Phys
| S3
| 9
| Protection from Weather
|
|
[PC5] Psionicist Classes Group
Psi30 Super Powers
Name
| Field
| Targ
| Type
| Drain
| P30Ps
| Notes
|
Acid Blast /Toxic Wave
| Manip
| 4
| Phys
| D4
| 16
| Acid damage, Con resists
| Air Blast
| Manip
| 3
| Phys
| D3
| 12
| Ele.Air damage, Dex resists
| Astral Hearing
| Detect
| 9
| Ment
| D1
| 4
| Clairaudience to Astral Plane
|
Astral Static/Fog
| Manip
| 6
| Ment
| D3
| 12
| +1 target#/succ penalty in area
| Barrier
| Manip
| 5
| Phys
| D2
| 8
| Solid Wall of Force (as spell)
| Chaotic World
| Illus
| Int
| Ment
| D2
| 8
| Chaos Blast
|
Control Thoughts
| Manip
| Int
| Ment
| D4
| 16
| Caster controls ½M action/succ
| Death Blast
| Combat
| Wis
| Phys
| D3
| 12
| Necromantic damage
| Decrease Charisma
| Health
| Chr
| Ment
| D2
| 8
| -1 Chr/succ
|
Decrease Constitution
| Health
| Con
| Phys
| D2
| 8
| -1 Con/succ
| Decrease Dexterity
| Health
| Dex
| Phys
| D2
| 8
| -1 Dex/succ
| Decrease Intelligence
| Health
| Int
| Ment
| D2
| 8
| -1 Int/succ
|
Decrease Strength
| Health
| Str
| Phys
| D2
| 8
| -1 Str/succ
| Decrease Wisdom
| Health
| Wis
| Ment
| D2
| 8
| -1 Wis/succ
| Detect Enemies (ext.)
| Detect
| R-1
| Ment
| D2
| 8
| Wis resists,mult.targets
|
Earth Blast
| Manip
| 3
| Phys
| D3
| 12
| Ele.Earth damage,Con resist
| Fire Blast /Hellblast
| Manip
| 3
| Phys
| D3
| 12
| Ele.Fire damage,Con resist
| Foresight
| Detect
| 4
| Ment
| D2
| 8
| Augury of next 1r/succ
|
Heal
| Health
| Con
| Phys
| D2
| 8
| Cures 1=10%,2=30%,3=60%,4=100%
| Ice Blast
| Manip
| 4
| Phys
| D4
| 16
| Ice damage, Con resists
| Ice Sheet
| Manip
| 4
| Phys
| D4
| 16
| Wall:Ice damage, Con resists
|
Incr./Decr. Physicals
| Health
| 12
| Phys
| D7
| 28
| ±1 P action /r per 3 successes
| Increase Charisma
| Health
| Chr
| Ment
| D2
| 8
| +1 Chr/succ
| Increase Constitution
| Health
| Con
| Phys
| D2
| 8
| +1 Con/succ
|
Increase Dexterity
| Health
| Dex
| Phys
| D2
| 8
| +1 Dex/succ
| Increase Intelligence
| Health
| Int
| Ment
| D2
| 8
| +1 Int/succ
| Increase Strength
| Health
| Str
| Phys
| D2
| 8
| +1 Str/succ
|
Increase Wisdom
| Health
| Wis
| Ment
| D2
| 8
| +1 Wis/succ
| Influence
| Manip
| Chr
| Ment
| D2
| 8
| 1=Command,2=Suggestion,4=Demand
| Lightning Blast
| Manip
| 4
| Phys
| D4
| 16
| Lightning damage, Dex resists
|
Mana Barrier
| Manip
| 6
| Ment
| D3
| 12
| Wall:Dead Psionics (all freq.)
| Mana Blast
| Combat
| Int
| Phys
| D2
| 8
| Astral damage
| Mirage Arcana
| Illus
| 5
| Ment
| D5
| 20
| (no PsiR) Even vs. those immune
|
Mob Mind
| Manip
| Int
| Ment
| D8
| 32
| Control Thoughts Blast (yuck!)
| Omniscience
| Detect
| 4
| Ment
| D2
| 8
| Divination 1 question/succ
| Power Blast
| Combat
| Con
| Phys
| D1
| 4
| Astral damage
|
Preserve
| Health
| 5
| Phys
| D5
| 20
| Ps1N "Preservation", ½ lvl/succ
| Probability Travel
| Manip
| 6+#
| Phys
| D4
| 16
| Ps1N "Probability Travel"
| Ram Blast /Urban Renewal
| Combat
| Con
| Phys
| D2
| 8
| 1 hull point damage/succ
|
Resist Stun
| Health
| Wis
| Ment
| D1
| 4
| Resist -1TH/succ from hits
| Slay [creature type]
| Combat
| R
| Phys
| D3
| 12
| Necro. damage,1 target,Wis
| Spell Barrier
| Manip
| 7
| Ment
| D5
| 20
| Wall:Dead Magic (all types)
|
Teleportation
| Manip
| 4+#
| Phys
| D3
| 12
| No error,up to 1plane,#=#people
| Temporary Insanity
| Manip
| Wis
| Ment
| D2
| 8
| 1 insanity [DMG1]/succ
| Thunderclap
| Manip
| 5
| Phys
| D5
| 20
| Blast:Sound damage, Con resists
|
Transform
| Manip
| W+W
| Phys
| D3
| 12
| Polymorph Other, Str resists
| Treat Deadly Wounds
| Health
| Con
| Phys
| D1
| 4
| Heals 100% max hp (4 succ)
| Unhealthy Glow
| Health
| Cml
| Phys
| D2
| 8
| -1 Cml/succ, Dirty cantrip
|
Water Blast
| Manip
| 3
| Phys
| D3
| 12
| Ele.Water damage,Str resist
|
|
[PC5] Psionicist Classes Group
Psi30 Ultra Powers
Name
| Field
| Targ
| Type
| Drain
| P30Ps
| Notes
|
Annihilation Bolt
| Combat
| 20
| Phys
| X10
| 50
| (Str+Int) resists, Annihilation
| HyperGate
| Manip
| N*3
| Phys
| X2
| 10
| Gate, no stun, N = # of planes
| Incr./Decr. Mentals
| Health
| 16
| Ment
| X7
| 35
| ±1 M action /r per 4 successes
|
Solid Stun Blast
| Combat
| Wis
| Ment
| X1
| 5
| Astral stunning, x2 normal succ
| Super Luck
| Detect
| 5
| Ment
| X3
| 15
| Choose result on next die roll
|
|
[PC5] Psionicist Classes Group
Metamind3
Level
| KXP
| Spells
|
1
| Psi4
| (none)
| 2
| 10
| (none)
| 3
| 30
| (none)
|
4
| 60
| (none)
| 5
| 100
| (none)
| 6
| 150
| (none)
|
7
| 210
| (none)
| 8
| 280
| (none)
| 9
| 360
| (none)
|
10
| 450
| (none)
| 11
| 550
| (none)
| 12
| 660
| (none)
|
13
| 780
| (none)
| 14
| 910
| (none)
| 15
| 1050
| (none)
|
16
| 1200
| (none)
| 17
| 1360
| (none)
| 18
| 1530
| (none)
|
19
| 1710
| (none)
| 20
| 1900
| (none)
| 21
| 2100
| (none)
|
22
| 2310
| (none)
| 23
| 2530
| (none)
| 24
| 2760
| (none)
|
25
| 3000
| (none)
| 26
| 3250
| (none)
| 27
| 3510
| (none)
|
28
| 3780
| (none)
| 29
| 4060
| (none)
| 30
| 4350
| (none)
|
31
| 4650
| (none)
| 32
| 4960
| (none)
| 33
| 5280
| (none)
|
34
| 5610
| (none)
| 35
| 5950
| (none)
| 36
| 6300
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 3 8 2 3 1 0 1
| +1
| 5 4 8 2 3 1 0 2
| +2
| 6 4 8 3 4 2 0 2
|
+3
| 6 5 8 3 4 2 1 3
| +3
| 6 5 9 3 4 2 1 3
| +4
| 6 6 9 4 5 3 1 4
|
+5
| 7 6 9 4 5 3 2 4
| +6
| 7 7 9 4 5 4 2 5
| +6
| 7 7 10 5 6 4 2 5
|
+7
| 7 8 10 5 6 4 3 6
| +8
| 8 8 10 5 6 5 3 6
| +9
| 8 9 10 6 7 5 3 7
|
+9
| 8 9 11 6 7 6 4 7
| +10
| 8 10 11 6 7 6 4 8
| +11
| 9 10 11 7 8 6 4 8
|
+12
| 9 11 11 7 8 7 5 9
| +12
| 9 11 12 7 9 7 5 9
| +13
| 9 12 12 8 9 8 5 10
|
|
Requisites:
|
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 0+level/9
| To Hit Table:
| +level*3/4
| Save Table:
| Psi
| Reference:
| PsiHB3-109
| Groups:
| Psionicist
|
|
|
|
Level 1: +((LVL*2+11)/3) Psi3 power points.
|
|
[PC5] Psionicist Classes Group
Basic Psi3 Information
Psi3 Wild Talents
|
| There are two methods for "Wild Talents" in Psi3. Neither require you to pick a discipline. Your Caster Level (CL) is half of your highest level. You may switch between methods during a reset.
|
| Wild Talent Method 1
|
| This method does not require feats.
|
| Wild Talent Psi3 Calculation = Stat+HNCL-12
| where "Stat" is any ability score you choose, and "HNCL" is "Highest Non-Concordant Level" (e.g. the highest level among your classes).
|
| Use the progression below for powers gained (no stat bonus). Can trade one 1st for four 0th level powers.
| You can never access powers greater than SL=7 with this wild talent.
|
|
|
HNCL
| Psi3 Wild 123 456 7
| 0-2
| 1-- --- -
|
3-5
| 2-- --- -
| 6-8
| 21- --- -
| 9-11
| 32- --- -
|
12-14
| 321 --- -
| 15-17
| 432 --- -
| 18-20
| 432 1-- -
|
21-23
| 543 2-- -
| 24-26
| 543 21- -
| 27-29
| 654 32- -
|
30-32
| 654 321 -
| 33-34
| 765 432 -
| 36+
| 765 432 1
|
|
| Wild Talent Method 2
|
| This method requires feats, but you are not limited by how many powers you have, and you can get higher level powers faster.
|
| Wild Talent Psi3 Calculation = (Str+Dex+Con+Int+Wis+Chr-60) / 6 + HNCL*3
|
| You get no powers for "free", you need to spend feats.
| Each feat spent gives your highest level in Psi3 power levels. A 0 level Psi3 power costs ¼ of a power level.
| You need to be at least level equal to double the power level to use a power (e.g. you need to be 2nd level to use a 1st level power).
| You can never access powers greater than SL=9 with this wild talent.
|
|
[PC5] Psionicist Classes Group
[Q3.0] Level 0 Psi3 Powers
##
| Level 0 Powers
| Discip.
| Short Description
| Source
|
1
| Bolt
| Metcre
| You create a short-lived bolt, arrow or bullet.
| PsiHB3
| 2
| Burst
| Psyport
| Target speed improves by 5 ft. for one round.
| PsiHB3
| 3
| Catfall
| Psyport
| You recover well from a fall.
| PsiHB3
|
4
| Control Shadow
| Psykin
| You control a normal shadow like a puppet.
| PsiHB3
| 5
| Daze
| Telep
| Creature loses next action.
| PsiHB3
| 6
| Detect Psionics
| Clasen
| You detect the presence of psionic activity.
| PsiHB3
|
7
| Distract
| Telep
| Subject's mind wanders, imparting -1 penalty on some actions.
| PsiHB3
| 8
| Elfsight
| Psymet
| You have lowlight vision.
| PsiHB3
| 9
| Far Hand
| Psykin
| Minor telekinesis
| PsiHB3
|
10
| Far Punch
| Psykin
| Telekinetic punch deals 1 damage.
| PsiHB3
| 11
| Finger of Fire
| Metcre
| You deal 1d3 fire damage to one foe.
| PsiHB3
| 12
| Float
| Psyport
| You buoy a target in water or other liquid.
| PsiHB3
|
13
| Inkling
| Clasen
| You are 50% likely to know whether an intended action is good or bad.
| PsiHB3
| 14
| Know Direction
| Clasen
| You know which way is north.
| PsiHB3
| 15
| Lesser Natural Armor
| Psymet
| You gain +1 natural armor bonus.
| PsiHB3
|
16
| Missive
| Telep
| You send a one-way telepathic message to subject.
| PsiHB3
| 17
| My Light
| Psykin
| Your eyes emit 20-ft. cone of light.
| PsiHB3
| 18
| Talons
| Psymet
| Your unarmed attacks do +1 damage.
| PsiHB3
|
19
| Telempathic Projection
| Telep
| You modify subject's emotions.
| PsiHB3
| 20
| Trinket
| Metcre
| You create a short-lived trinket.
| PsiHB3
| 21
| Verve
| Psymet
| You gain 1 temporary hit point.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.1] Level 1 Psi3 Powers
##
| Level 1 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Construct I
| Metcre
| Creates astral construct to fight for you.
| PsiHB3
| 2
| Attraction
| Telep
| Subject has mild attraction you specify.
| PsiHB3
| 3
| Biocurrent
| Psykin
| Continuous bioelectrical current deals 1d4 electrical dmg/r to up to 2 cr.
| PsiHB3
|
4
| Biofeedback
| Psymet
| Self control allows you to take some damage as subdual damage.
| PsiHB3
| 5
| Bite of the Wolf
| Psymet
| Your base bite attack does 1d8 damage.
| PsiHB3
| 6
| Call Weaponry
| Psyport
| Never lack for a weapon.
| PsiHB3
|
7
| Charm Person
| Telep
| Makes one person your friend.
| PsiHB3
| 8
| Combat Precognition
| Clasen
| You gain a +1 insight bonus to AC.
| PsiHB3
| 9
| Compression
| Psymet
| You shrink 10%/level (max -50%).
| PsiHB3
|
10
| Conceal Thoughts
| Telep
| You conceal your motives.
| PsiHB3
| 11
| Control Light
| Psykin
| Control light levels up or down 20%/level.
| PsiHB3
| 12
| Control Object
| Psykin
| You telekinetically animate a small object.
| PsiHB3
|
13
| Create Sound
| Psykin
| You create the sound you desire.
| PsiHB3
| 14
| Demoralize
| Telep
| Foes suffer -1 penalty on some actions.
| PsiHB3
| 15
| Destiny Dissonance
| Clasen
| Your touch hurts your opponent's mind, dealing 1d8 subdual damage.
| PsiHB3
|
16
| Disable
| Telep
| Subjects incorrectly believe they are disabled.
| PsiHB3
| 17
| Dissipating Touch
| Psyport
| Touch deals 1d8 damage.
| PsiHB3
| 18
| Empathic Transfer
| Psymet
| You absorb others' hurts.
| PsiHB3
|
19
| Empathy
| Telep
| You know the subject's surface emotions.
| PsiHB3
| 20
| Expanded Vision
| Clasen
| Wider vision allows you to see more.
| PsiHB3
| 21
| Feather Fall
| Psyport
| Objects or creatures fall slowly.
| PsiHB3
|
22
| Feel Light
| Psymet
| You use tactile sensation to see.
| PsiHB3
| 23
| Feel Sound
| Psymet
| You use tactile sensation to hear.
| PsiHB3
| 24
| Firefall
| Metcre
| Fiery sparks deal 1d4 fire damage in 10 ft. radius.
| PsiHB3
|
25
| Grease
| Metcre
| Makes 10 ft. square or one object slippery.
| PsiHB3
| 26
| Hammer
| Psymet
| Touch deals 1d8 bludgeoning damage.
| PsiHB3
| 27
| Hear Light
| Psymet
| You use auditory sensation to see.
| PsiHB3
|
28
| Hustle
| Psymet
| You gain one extra partial action.
| PsiHB3
| 29
| Identify
| Clasen
| Identify single feature of psionic item.
| PsiHB3
| 30
| Know Location
| Clasen
| You know, generally, where you are.
| PsiHB3
|
31
| Lesser Cell Adjustment
| Psymet
| You heal 1d8 hp, +1 to next poison/disease save, or heal 1 ability point.
| PsiHB3
| 32
| Lesser Concussion
| Psykin
| Pummel foe for 1d6 damage.
| PsiHB3
| 33
| Lesser Metaphysical Wpn
| Clasen
| Weapon gains +1 bonus.
| PsiHB3
|
34
| Lesser Mind Link
| Telep
| You forge a limited mental bond with another creature.
| PsiHB3
| 35
| Minor Creation
| Metcre
| Creates one cloth or wood object.
| PsiHB3
| 36
| Molecular Agitation
| Psykin
| You heat a creature or object.
| PsiHB3
|
37
| Object Reading
| Clasen
| You know about an object's past.
| PsiHB3
| 38
| Psycholuminesence
| Clasen
| Object sheds 20-ft. radius light.
| PsiHB3
| 39
| See Sound
| Psymet
| You use visual sensation to hear.
| PsiHB3
|
40
| Sense Link
| Telep
| You sense what the subject senses (one sense)
| PsiHB3
| 41
| Skate
| Psyport
| Target slides (skillfully) along the ground as if ice.
| PsiHB3
| 42
| Spider Climb
| Psyport
| Target can walk on walls and ceilings.
| PsiHB3
|
43
| Steadfast Gaze
| Clasen
| Gaze attacks hold no terror for you.
| PsiHB3
| 44
| Stomp
| Psykin
| Shock waves in the ground knock your foes prone.
| PsiHB3
| 45
| Vigor
| Psymet
| You gain 3 temporary hit points.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.2] Level 2 Psi3 Powers
##
| Level 2 Powers
| Discip.
| Short Description
| Source
|
1
| Animal Affinity
| Psymet
| You possess one ability score or the natural armor of a chosen animal.
| PsiHB3
| 2
| Astral Construct II
| Metcre
| Create astral construct to fight for you.
| PsiHB3
| 3
| Augury
| Clasen
| You find out if intended actions will be good or bad.
| PsiHB3
|
4
| Aversion
| Telep
| Subject has aversion you specify.
| PsiHB3
| 5
| Body Equilibrium
| Psymet
| You can walk on nonsolid surfaces.
| PsiHB3
| 6
| Brain Lock
| Telep
| Subject cannot move or take any mental actions.
| PsiHB3
|
7
| Burning Ray
| Metcre
| Fiery ray deals 3d6 damage to foe.
| PsiHB3
| 8
| Cell Adjustment
| Psymet
| You heal 3d6 dmg, bonus to next poison/disease save, or heal 2 ability pts.
| PsiHB3
| 9
| Chameleon
| Psymet
| Gain a +10 enhancement bonus to Hide checks.
| PsiHB3
|
10
| Clairaudience/Clairvoy.
| Clasen
| Hear or see at a distance.
| PsiHB3
| 11
| Claws of the Bear
| Psymet
| You gain a claw attack that inflicts 1d12 damage.
| PsiHB3
| 12
| Combat Prescience
| Clasen
| +2 insight bonus to your attack roll.
| PsiHB3
|
13
| Concussion
| Psykin
| Pummel foe for 3d6 damage.
| PsiHB3
| 14
| Control Body
| Psykin
| You take rudimentary control of foe's limbs.
| PsiHB3
| 15
| Control Flames
| Psykin
| You control heat and movement of a fire.
| PsiHB3
|
16
| Control Wind
| Psykin
| Wind increased/decreased by up to 10 mph + 5 mph/level.
| PsiHB3
| 17
| Darkvision
| Clasen
| You can see in the dark.
| PsiHB3
| 18
| Detect Thoughts
| Telep
| You detect subject's surface thoughts.
| PsiHB3
|
19
| Ecto Puppet
| Metcre
| You directly control an astral construct.
| PsiHB3
| 20
| Ectoplasmic Cocoon
| Metcre
| You encapsulate a foe so it can't move.
| PsiHB3
| 21
| Expansion
| Psymet
| You grow +10%/level (max +100%).
| PsiHB3
|
22
| Glide
| Psyport
| Subject glides at speed of 20.
| PsiHB3
| 23
| Inflict Pain
| Telep
| Your mental attack deals 3d6 damage.
| PsiHB3
| 24
| Intrusive Sense Link
| Telep
| Subject senses what you sense.
| PsiHB3
|
25
| Invisibility
| Psykin
| Subject is invisible for 10 min./level or until it attacks.
| PsiHB3
| 26
| Knock
| Psyport
| Opens locked or psionically locked doors.
| PsiHB3
| 27
| Levitate
| Psyport
| Subject moves up and down at your direction.
| PsiHB3
|
28
| Painful Touch
| Psymet
| Your unarmed attacks deal extra 1d6 subdual damage.
| PsiHB3
| 29
| Psionic Lock
| Psyport
| Psionically locks a portal or chest.
| PsiHB3
| 30
| Recall Pain
| Clasen
| Foe takes damage from painful memory.
| PsiHB3
|
31
| See Invisibility
| Clasen
| Reveals invisible creatures or objects.
| PsiHB3
| 32
| Sense Psychoportation
| Psyport
| Know when others use this discipline.
| PsiHB3
| 33
| Sensitivity to Psychic Imp.
| Clasen
| You can find out about an area's past.
| PsiHB3
|
34
| Sever the Tie
| Psykin
| You deal 3d8 damage to undead in 10 ft. radius.
| PsiHB3
| 35
| Sudden Minor Creation
| Metcre
| Quickly create cloth or wood object.
| PsiHB3
| 36
| Suggestion
| Telep
| Compels subject to follow suggested action.
| PsiHB3
|
37
| Sustenance
| Psymet
| You can go without food and water.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.3] Level 3 Psi3 Powers
##
| Level 3 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Construct III
| Metcre
| Astral construct fights for you.
| PsiHB3
| 2
| Astral Steed
| Psyport
| Astral steed appears for one hour/level.
| PsiHB3
| 3
| Bite of the Tiger
| Psymet
| Your base bite attack does 2d8 damage.
| PsiHB3
|
4
| Charm Monster
| Telep
| Makes monster believe it is your ally.
| PsiHB3
| 5
| Claws of the Vampire
| Psymet
| Your base unarmed attack does 1d8 damage. You heal the same amount.
| PsiHB3
| 6
| Cone of Sound
| Psykin
| Sonic energy inflicts 5d4 sonic damage.
| PsiHB3
|
7
| Control Sound
| Psykin
| You can create very specific sounds.
| PsiHB3
| 8
| Create Food and Water
| Metcre
| Feeds three humans or one horse/level.
| PsiHB3
| 9
| Crisis of Breath
| Telep
| You disrupt the target's breathing.
| PsiHB3
|
10
| Danger Sense
| Clasen
| +2 bonus vs. trap.
| PsiHB3
| 11
| Dimension Slide
| Psyport
| Instantly move to any spot you can see in Close range.
| PsiHB3
| 12
| Displacement
| Psymet
| Attacks miss subject 50% of the time.
| PsiHB3
|
13
| Duodimensional Hand
| Psymet
| Your unarmed attacks do slashing damage with an increased crit range.
| PsiHB3
| 14
| Ectoplasmic Form
| Psymet
| Your amorphous form is hard to hurt.
| PsiHB3
| 15
| False Sensory Input
| Telep
| You falsify one of the target's senses.
| PsiHB3
|
16
| Fate Link
| Telep
| You link the fates of two targets.
| PsiHB3
| 17
| Fly
| Psyport
| Subject flies at speed of 90.
| PsiHB3
| 18
| Greater Concussion
| Psykin
| Pummel foe for 5d6 damage.
| PsiHB3
|
19
| Improved Biofeedback
| Psymet
| You take charge of your body's damage.
| PsiHB3
| 20
| Invisibility Purge
| Clasen
| Dispels invisibility within 5 ft./level.
| PsiHB3
| 21
| Lesser Domination
| Telep
| Forces subject to obey your will.
| PsiHB3
|
22
| Metaphysical Weapon
| Metcre
| Weapon gains +3 enhancement bonus.
| PsiHB3
| 23
| Mind Link
| Telep
| You have a mental bond with others.
| PsiHB3
| 24
| Negate Psionics
| Psykin
| Cancels psionic powers and effects.
| PsiHB3
|
25
| Nondetection
| Clasen
| Hides subject from Clairsentient powers, and remote viewing.
| PsiHB3
| 26
| Poison Sense
| Clasen
| Sense poison in 30-ft. radius.
| PsiHB3
| 27
| Rejuvenation
| Psymet
| You heal 1 point temp. ability damage/hour.
| PsiHB3
|
28
| Remote View
| Clasen
| You see subject from a distance.
| PsiHB3
| 29
| Schism
| Telep
| Splits your mind into two independently functional parts.
| PsiHB3
| 30
| Time Hop
| Psyport
| Subject hops forward in time 3d6 rounds.
| PsiHB3
|
31
| Ubiquitous Vision
| Clasen
| You have all-around vision.
| PsiHB3
| 32
| Undead Sense
| Clasen
| You sense the presence of undead.
| PsiHB3
| 33
| Whitefire
| Metcre
| Deals 5d4 fire damage in 20 ft. radius.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.4] Level 4 Psi3 Powers
##
| Level 4 Powers
| Discip.
| Short Description
| Source
|
1
| Amplified Invisibility
| Psykin
| Attack once and stay unseen.
| PsiHB3
| 2
| Anchored Navigation
| Clasen
| You navigate from a fixed reference point that you mentally sense.
| PsiHB3
| 3
| Astral Construct IV
| Metcre
| Astral construct fights for you.
| PsiHB3
|
4
| Aura Sight
| Clasen
| You can read things in other's auras.
| PsiHB3
| 5
| Detect Remote Viewing
| Clasen
| You know when others spy on you remotely.
| PsiHB3
| 6
| Dimension Door
| Psyport
| Teleports you and 500 lb., 90 ft./level.
| PsiHB3
|
7
| Dimensional Anchor
| Psyport
| Bars extradimensional movement.
| PsiHB3
| 8
| Dismiss Ectoplasm
| Metcre
| Dissipates ectoplasmic targets.
| PsiHB3
| 9
| Dismissal
| Psyport
| Forces a creature to return to a native plane.
| PsiHB3
|
10
| Dissolving Touch
| Psymet
| Your acid touch deals 7d6 acid damage.
| PsiHB3
| 11
| Divination
| Clasen
| Gain specific advice for proposed actions.
| PsiHB3
| 12
| Domination
| Telep
| Subject obeys your will.
| PsiHB3
|
13
| Fabricate
| Metcre
| Transforms raw goods to finished items.
| PsiHB3
| 14
| Fatal Attraction
| Telep
| Implants death urge in target.
| PsiHB3
| 15
| Fate of One
| Clasen
| You can reroll a bad roll.
| PsiHB3
|
16
| Forced Mind Link
| Telep
| Creates mental bond with unwilling target.
| PsiHB3
| 17
| Freedom of Movement
| Psyport
| Move normally despite impediments.
| PsiHB3
| 18
| Immovability
| Psymet
| You are almost impossible to move.
| PsiHB3
|
19
| Inertial Barrier
| Psykin
| Subject gains damage reduction (10/+5).
| PsiHB3
| 20
| Mass Concussion
| Psykin
| Foes take 7d4 damage in 20 ft. radius.
| PsiHB3
| 21
| Mindwipe
| Telep
| Target's recent experiences wiped away.
| PsiHB3
|
22
| Polymorph Self
| Psymet
| You assume a new form.
| PsiHB3
| 23
| Psychofeedback
| Psymet
| You can use power points to boost your Str, Con, and/or Dex ability mods.
| PsiHB3
| 24
| Quintessence
| Metcre
| You collapse a bit of time into a physical substance.
| PsiHB3
|
25
| Tailor Memory
| Telep
| False memory implanted in target.
| PsiHB3
| 26
| Telekinesis
| Psykin
| Lift or move 25 lb./level at long range.
| PsiHB3
| 27
| Wall of Ectoplasm
| Metcre
| You create a protective barrier.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.5] Level 5 Psi3 Powers
##
| Level 5 Powers
| Discip.
| Short Description
| Source
|
1
| Adapt Body
| Psymet
| You adapt your body to hostile environments.
| PsiHB3
| 2
| Astral Construct V
| Metcre
| Astral construct fights for you.
| PsiHB3
| 3
| Baleful Teleport
| Psyport
| Destructive teleport deals 9d6 damage.
| PsiHB3
|
4
| Brilliant Blast
| Psykin
| Light blast inflicts 9d4 damage in 20' radius.
| PsiHB3
| 5
| Catapsi
| Telep
| Psychic static is a drag on power manifestation.
| PsiHB3
| 6
| Clairtangency
| Psykin
| You can use Far Hand at any distance.
| PsiHB3
|
7
| Ectoplasmic Armor
| Metcre
| You gain a +10 armor bonus.
| PsiHB3
| 8
| Ectoplasmic Shambler
| Metcre
| Fog-like predator engulfs foes, dealing 2 dmg/r to foes while surrounded.
| PsiHB3
| 9
| Energy Barrier
| Psymet
| You convert energy attacks to harmless light.
| PsiHB3
|
10
| Graft Weapon
| Psymet
| A weapon becomes a natural part of you.
| PsiHB3
| 11
| Greater Domination
| Telep
| Subject obeys your will.
| PsiHB3
| 12
| Incarnate
| Metcre
| You make some psionic effects permanent.
| PsiHB3
|
13
| Major Creation
| Metcre
| As Minor Creation, plus stone and metal.
| PsiHB3
| 14
| Metaconcert
| Telep
| Mental concert of 2+ psions increases the total power of the participants.
| PsiHB3
| 15
| Metamorphosis
| Psymet
| You take the form of creatures and objects.
| PsiHB3
|
16
| Mind Probe
| Telep
| You discover the target's secret thoughts.
| PsiHB3
| 17
| Molecular Rearrangement
| Psykin
| You transmute one metal to another.
| PsiHB3
| 18
| Natural Armor
| Psymet
| You gain +4 natural armor bonus.
| PsiHB3
|
19
| Power Resistance
| Clasen
| You gain power resistance.
| PsiHB3
| 20
| Psychic Vampire
| Psykin
| Your touch attacks drains 2 power points/level from foe, which you gain.
| PsiHB3
| 21
| Recall Agony
| Clasen
| Foe takes more damage from painful memory.
| PsiHB3
|
22
| Sending
| Psyport
| Delivers short message anywhere instantly.
| PsiHB3
| 23
| Sense Psionics
| Clasen
| You sense psionic powers and effects.
| PsiHB3
| 24
| Teleport
| Psyport
| Instantly transports you anywhere.
| PsiHB3
|
25
| Teleport Trigger
| Psyport
| Predetermined event triggers teleport.
| PsiHB3
| 26
| True Seeing
| Clasen
| See all things as they really are.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.6] Level 6 Psi3 Powers
##
| Level 6 Powers
| Discip.
| Short Description
| Source
|
1
| Ablating
| Psykin
| You are buffered from one Negate Psionics effect.
| PsiHB3
| 2
| Astral Construct VI
| Metcre
| Astral construct fights for you.
| PsiHB3
| 3
| Aura Alteration
| Telep
| Targets seems something it is not.
| PsiHB3
|
4
| Banishment
| Psyport
| Banishes extraplanar creatures.
| PsiHB3
| 5
| Breath of the Dragon
| Psymet
| Breath fire for 11d4 damage.
| PsiHB3
| 6
| Disintegrate
| Psykin
| One creature or object vanishes.
| PsiHB3
|
7
| Ethereal Jaunt
| Psyport
| You become ethereal for one round/level.
| PsiHB3
| 8
| Flaming Shroud
| Metcre
| Encased foe takes 11d6 fire damage.
| PsiHB3
| 9
| Greater Biocurrent
| Psykin
| Continuous bioelectrical current, 4d6 electrical dmg/r to up to 4 creatures.
| PsiHB3
|
10
| Improved Fabricate
| Metcre
| As Fabricate, but ten times as much.
| PsiHB3
| 11
| Improved Fly
| Psyport
| Subject flies at speed of 180.
| PsiHB3
| 12
| Improved Vigor
| Psymet
| You gain 13 temporary hit points.
| PsiHB3
|
13
| Mass Suggestion
| Telep
| Many targets follow suggested action.
| PsiHB3
| 14
| Mind Switch
| Telep
| You switch minds with another.
| PsiHB3
| 15
| Null Psionics Field
| Psykin
| Negates psionics within 10 ft.
| PsiHB3
|
16
| Precognition
| Clasen
| More in-depth than Divination.
| PsiHB3
| 17
| Remote View Trap
| Clasen
| Enemy remote viewers take 4d4 damage.
| PsiHB3
| 18
| Retrieve
| Psykin
| You teleport to your hand an item you can see.
| PsiHB3
|
19
| Shield of Prudence
| Clasen
| +6 insight bonus to AC.
| PsiHB3
| 20
| Suspend Life
| Psymet
| Your life functions slow to imperceptibility.
| PsiHB3
| 21
| Trace Teleport
| Psyport
| Learn origin or goal of subject's Teleport.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.7] Level 7 Psi3 Powers
##
| Level 7 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Construct VII
| Metcre
| Astral construct fights for you.
| PsiHB3
| 2
| Contingency
| Metcre
| Sets trigger condition for another power.
| PsiHB3
| 3
| Divert Teleport
| Psyport
| Choose destination for another's Teleport.
| PsiHB3
|
4
| Emulate Power
| Clasen
| Manifest any psion power 6th-level and less.
| PsiHB3
| 5
| Energy Conversion
| Psymet
| You convert energy attacks to one ray energy attack of your own.
| PsiHB3
| 6
| Etherealness
| Psyport
| Travel to the Ethereal Plane with companions.
| PsiHB3
|
7
| Fission
| Psymet
| You briefly duplicate yourself.
| PsiHB3
| 8
| Imp. Anchored Navigation
| Clasen
| You can navigate from a fixed point even across planar boundaries.
| PsiHB3
| 9
| Improved Telekinesis
| Psykin
| Lift or move 50 lb./level at long range.
| PsiHB3
|
10
| Insanity
| Telep
| Subject is permanently wacky.
| PsiHB3
| 11
| Mass Cocoon
| Metcre
| Ectoplasmic Cocoon, but bigger.
| PsiHB3
| 12
| Mass Domination
| Telep
| Many targets subject to your will.
| PsiHB3
|
13
| Oak Body
| Psymet
| You body becomes living wood.
| PsiHB3
| 14
| Phase Door
| Psyport
| Invisible passage through wood or stone.
| PsiHB3
| 15
| Plane Shift
| Psyport
| Up to eight subjects travel to another plane.
| PsiHB3
|
16
| Reddopsi
| Psykin
| Foe's power rebounds on her.
| PsiHB3
| 17
| Sequester
| Clasen
| Subject invisible to sight and remote viewing.
| PsiHB3
| 18
| Teleport Without Error
| Psyport
| As Teleport with no off-targets.
| PsiHB3
|
19
| True Concussion
| Psykin
| Pummels foe for 13d6 damage.
| PsiHB3
| 20
| Ultrablast
| Telep
| Your mental scream deals 13d4 damage.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.8] Level 8 Psi3 Powers
##
| Level 8 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Construct VIII
| Metcre
| Astral construct fights for you.
| PsiHB3
| 2
| Dream Travel
| Psyport
| You travel to other places through dreams.
| PsiHB3
| 3
| Foresight
| Clasen
| Psionic senses warn you of impending danger.
| PsiHB3
|
4
| Hypercognition
| Clasen
| You can deduce almost anything.
| PsiHB3
| 5
| Improved Clairtangency
| Psykin
| You use Telekinesis at any distance.
| PsiHB3
| 6
| Improved Etherealness
| Psyport
| Stay ethereal longer.
| PsiHB3
|
7
| Iron Body
| Psymet
| Your body becomes living iron.
| PsiHB3
| 8
| Mind Blank
| Telep
| Subject immune to mental/emotional effects, scrying, and remote viewing.
| PsiHB3
| 9
| Mind Seed
| Telep
| Target slowly becomes you.
| PsiHB3
|
10
| Mind Store
| Metcre
| Store your personality against future need.
| PsiHB3
| 11
| Molecular Manipulation
| Psykin
| You increase or decrease an object's base hardness by 5.
| PsiHB3
| 12
| Recall Death
| Clasen
| Foe vividly recalls its future death, and dies.
| PsiHB3
|
13
| Shadow Body
| Psymet
| You become a living shadow (not the creature).
| PsiHB3
| 14
| Telekinetic Sphere
| Psykin
| Mobile force globe protects one subject.
| PsiHB3
| 15
| Teleportation Circle
| Psyport
| Circle teleports any creature inside to designated spot.
| PsiHB3
|
16
| Temporal Acceleration
| Psyport
| Your time frame accelerates for two rounds.
| PsiHB3
| 17
| True Creation
| Metcre
| As Major Creation but items are permanent.
| PsiHB3
| 18
| True Domination
| Telep
| Dominated subjects less likely to defy your will.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.9] Level 9 Psi3 Powers
##
| Level 9 Powers
| Discip.
| Short Description
| Source
|
1
| Affinity Field
| Psymet
| Effects that affect you also affect others.
| PsiHB3
| 2
| Apopsi
| Telep
| You delete the psionic power of another.
| PsiHB3
| 3
| Astral Construct IX
| Metcre
| Astral construct fights for you.
| PsiHB3
|
4
| Astral Projection
| Psyport
| Projects you and friends into Astral Plane.
| PsiHB3
| 5
| Confidante
| Telep
| You and another are permanently mentally bonded.
| PsiHB3
| 6
| Detonation
| Psykin
| Pummels foe for 17d6 damage.
| PsiHB3
|
7
| Dissolution
| Psykin
| You Disintegrate really large objects or creatures.
| PsiHB3
| 8
| Genesis
| Metcre
| You instigate a new demiplane in the Astral Plane.
| PsiHB3
| 9
| Greater Emulation
| Metcre
| Manifest any power 8th-level or less.
| PsiHB3
|
10
| Metafaculty
| Clasen
| Subject cannot hide name or location from you.
| PsiHB3
| 11
| Microcosm
| Telep
| Target explores imaginary world at the expense of the real one.
| PsiHB3
| 12
| Monster Domination
| Telep
| Dominates any creature for less time.
| PsiHB3
|
13
| Probability Travel
| Psyport
| You and friends physically enter Astral.
| PsiHB3
| 14
| Psychic Surgery
| Telep
| Repair psychic dmg, impart knowledge of new powers, and similar things.
| PsiHB3
| 15
| Shapechange
| Psymet
| You become any creature, change one/round.
| PsiHB3
|
16
| Temporal Velocity
| Psyport
| Your time frame accelerates for 3d4 rounds.
| PsiHB3
| 17
| Thrall
| Telep
| Target is your slave forever.
| PsiHB3
| 18
| Time Regression
| Psyport
| Relive the last four rounds.
| PsiHB3
|
19
| True Metabolism
| Psymet
| Regenerate 10 points/round for one minute.
| PsiHB3
| 20
| True Telekinesis
| Psykin
| Lift or move 500 lb./level at long range.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
Mind Flayer0
Level
| KXP
| Psi1&2 mMG SU
|
1
| 2.9 (owe)
| 1-- --
| 2
| 9.9
| 2-- --
| 3
| 26.4
| 3-- --
|
4
| 66
| 40- --
| 5
| 124.2
| 51- --
| 6
| 211.5
| 52- --
|
7
| 357
| 62- --
| 8
| 648
| 63- --
| 9
| 873
| 740 --
|
10
| 1098
| 841 --
| 11
| 1323
| 851 --
| 12
| 1548
| 852 --
|
13
| 1773
| 952 --
| 14
| 1998
| 962 --
| 15
| 2223
| A62 c-
|
16
| 2448
| A72 b-
| 17
| 2673
| A73 a-
| 18
| 2898
| B83 0-
|
19
| 3123
| C84 1-
| 20
| 3348
| D94 2-
| 21
| 3573
| E95 3f
|
22
| 3798
| FA5 3e
| 23
| 4023
| GA6 3d
| 24
| 4248
| HB6 4c
|
25
| 4473
| IB7 4b
| 26
| 4698
| JC7 4a
| 27
| 4923
| KC8 50
|
28
| 5148
| LD8 51
| 29
| 5373
| MD9 52
| 30
| 5598
| NE9 62
|
31
| 5823
| OEA 63
| 32
| 6048
| PFA 63
| 33
| 6273
| QFB 73
|
34
| 6498
| QFB 84
| 35
| 6723
| QFB 94
| 36
| 6948
| QFB A4
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 2 2 2 2 2 2 2 2
| +0
| 3 3 3 3 3 3 3 3
| +0
| 3 3 3 3 3 3 3 3
|
+0
| 4 4 4 4 4 4 4 4
| +1
| 4 4 4 4 4 4 4 4
| +1
| 5 5 5 5 5 5 5 5
|
+1
| 5 5 5 5 5 5 5 5
| +1
| 6 6 6 6 6 6 6 6
| +2
| 6 6 6 6 6 6 6 6
|
+2
| 7 7 7 7 7 7 7 7
| +2
| 7 7 7 7 7 7 7 7
| +2
| 8 8 8 8 8 8 8 8
|
+3
| 8 8 8 8 8 8 8 8
| +3
| 9 9 9 9 9 9 9 9
| +3
| 9 9 9 9 9 9 9 9
|
+3
| 10 10 10 10 10 10 10 10
| +4
| 10 10 10 10 10 10 10 10
| +4
| 11 11 11 11 11 11 11 11
|
|
Requisites:
| Int 18, Wis 16
| Alignment:
| L any (or) any E
| HD/level:
| & ++++d10
| Weapon Prof.:
| & 2+level/5
| To Hit Table:
| Psi +4 levels
| Save Table:
| Mon +4 levels
| Reference:
| DM
| Groups:
| Psionicist, Monster
|
|
|
|
Has a psionic progression in Psi1 and Psi2. Gets Int bonus to psionic progression. PSPs = (Con+Int*2+Wis*2+Chr)/5*(Level+9). Gets one attack or defense per level, with defense F (Mind Blank) in Psi1 being free.
| Level N (each level): +2 Int. This bonus cannot be used to qualify for the Mind Flayer0 class itself, and you can't 2 for 1 trade it away.
| Level 1: Barbarian Int bonus; i.e. bonus is (Int-14)*2. Your Nonweapon Proficiencies = Int*2 +level.
| Level 1: Sustain Int.
| Level 1: +1M action only for psionics.
| Level 1: You have 4 mouth-tentacles that do 1dLVL dmg. It uses your Mouth's P to attack with them. If all 4 hit on one target, you have drawn the enemy's brain forth (RSW save). You cannot wield weapons or other objects with these mouth-tentacles.
| Level 1: MR 45+LVL*5%.
| Level 4: +1 to number of psionic frequencies; meaning you can use powers from another psionic frequency that you know.
| Level 9: Extra Barbarian Int bonus; i.e. bonus is (Int-16)*5/2, round down. Your Nonweapon Proficiencies = Int*3 +level.
| Level 9: +1QM action only for psionics.
| Level 14 ¶: +4 HNCL
| Level 18: Super Barbarian Int bonus; i.e. bonus is (Int-18)*3. Your Nonweapon Proficiencies = Int*4 +level.
| Level 18: +1QQM action only for psionics.
|
|
[PC5] Psionicist Classes Group
Basic Psi1 Information
PSI1 CLASS: Psionic Strength = (Int+Wis+Chr) / 3 * (Level+9)
|
| WILD TALENTS: Psionic Strength = 64 + level + (Int+Wis+Chr-36) * (exceptional+1)
| where "exceptional" is the number of mental stats(Int,Wis,Chr) of 16 or above.
|
| Wild Talent Power Progression:
|
|
| Potential Number of:
| Int+Wis+Chr
| Minor
| Major
| Grand
| Att+Def
|
0-7
| 1
| 0
| 0
| 1
| 8-15
| 2
| 0
| 0
| 2
| 16-23
| 2
| 1
| 0
| 3
|
24-31
| 3
| 1
| 0
| 4
| 32-39
| 4
| 1
| 0
| 5
| 40-47
| 4
| 2
| 0
| 6
|
48-55
| 4
| 2
| 1
| 7
| 56-63
| 5
| 2
| 1
| 8
| 64-71
| 6
| 3
| 1
| 9
|
72-79
| 7
| 3
| 1
| 10
| 80+
| 8
| 4
| 2
| 11
|
|
| It takes 1 nonweapon proficiency slot for a Minor, 3 slots for a Major, and 6 slots for a Grand to obtain 1st level of mastery.
| Thereafter, 1/2 a slot will increase a power's level of mastery by 1.
| Attacks and Defenses cost: A=1, B=0, C=½, D=1½, E=2, U=2½, F=0, G=½ , H=1, I=1½, J=2, X=2½ (in slots).
| Psionicists get the number of powers seen in their progression at no proficiency cost, and their level of mastery is equal to their experience level. They could purchase higher levels of mastery (adding to their level).
|
|
PSIONIC ENCHANTMENTS (spend 1 spell of each level below to get new spell level)
|
|
|
Spell Level, Wizard:
| 0
| 1
| 2
| 3
| 4-8
| 9
| 10
| 11
| 12
| 13
|
Spell Level, Priest:
| 0
| 1
| 2
| 3
| 4-6
| 7
| 8
| 9
| 10
| 11
| Upgrade Cost:
| 400
| 800
| 200
| 150
| 100
| 150
| 200
| 800
| 1800
| 3200
|
|
[PC5] Psionicist Classes Group
Psionic Blast / Ultra Blast
PSIONIC BLAST ATTACK UPON NON-NATURAL-PSIONIC CREATURE (20 attack pts)
|
|
| Save for Range
| Int+Wis
| 10yd
| 20yd
| 30yd
|
0-5
| 20
| 19
| 18
| 6-10
| 18
| 17
| 16
| 11-13
| 16
| 15
| 14
|
14-17
| 14
| 13
| 12
| 18-21
| 12
| 11
| 10
| 22-25
| 10
| 9
| 8
|
26-29
| 8
| 7
| 6
| 30-33
| 6
| 5
| 4
| 34-35
| 4
| 3
| 2
|
36-37
| 2
| 1
| 0
| 38+
| 0
| -1
| -2
|
|
Save Modifiers
| Additions
| Subtractions
|
wizard
| +1
| panicked
| -1
| priest
| +2
| enraged
| -1
| elf
| +2
| confused
| -2
|
Intell. Fort.
| +2
| hopeless
| -3
| mind blank
| +2
| stunned
| -3
| psionicist
| +3
| using psi power
| -4
|
dwarf
| +4
| using ESP
| -5
| halfling
| +4
| asleep
| -6
| helm/telepathy
| +4
| unconscious
| -6
|
Tower/Iron Will
| +6
| feebleminded
| (Int=0-5)
| mind bar
| +6
| insane
| NA
|
|
Int+Wis
| Death
| Coma
| Sleep
| Stun
| Confuse
| Enrage
| Panic
| Feeble
| 2Insanity
| 1Insanity
| 1Insanity
|
0-5
| 01-77
| 78-91
| 92
| 93
| 94
| 95
| 96
| 97
| 98
| 99
| 00
| 6-9
| 01-10
| 11-83
| 84-92
| 93
| 94
| 95
| 96
| 97
| 98
| 99
| 00
| 10-13
| 01
| 02-15
| 16-84
| 85-93
| 94
| 95
| 96
| 97
| 98
| 99
| 00
|
14-17
| 01
| 02
| 03-11
| 12-85
| 86-94
| 95
| 96
| 97
| 98
| 99
| 00
| 18-21
| 01
| 02
| 03
| 04-17
| 18-86
| 87-95
| 96
| 97
| 98
| 99
| 00
| 22-25
| 01
| 02
| 03
| 04
| 05-18
| 19-87
| 88-96
| 97
| 98
| 99
| 00
|
26-29
| 01
| 02
| 03
| 04
| 05
| 06-19
| 20-88
| 89-97
| 98
| 99
| 00
| 30-33
| 01
| 02
| 03
| 04
| 05
| 06
| 07-20
| 21-89
| 90-98
| 99
| 00
| 34-35
| 01
| 02
| 03
| 04
| 05
| 06
| 07
| 08-26
| 27-85
| 86-99
| 00
|
36-37
| 01
| 02
| 03
| 04
| 05
| 06
| 07
| 08
| 09-22
| 23-90
| 91-00
| 38+
| 01
| 02
| 03
| 04
| 05
| 06
| 07
| 08
| 09
| 10-23
| 24-00
| Duration
| -
| 2d6 d
| 5d4 t
| 2d4 t
| 1d4 t
| 2d4 r
| 2d4 r
| perm.
| perm.
| 2d6 w
| 1d4 w
|
|
| ULTRABLAST ATTACK UPON NON-NATURAL-PSIONIC CREATURE (75 or 100 attack pts)
|
|
Int+Wis
| Save
| Death
| Coma
| Stun
| Confuse
| Feeblemind
| 1Insanity
| 2Insanity
| 3Insanity
| 4Insanity
| 5Insanity
|
0
| NA
| -
| -
| -
| -
| -
| -
| -
| -
| -
| -
| 1-5
| 20
| 01-19
| 20-36
| 37-51
| 52-64
| 65-75
| 76-84
| 85-91
| 92-96
| 97-99
| 00
| 6-10
| 19
| 01-16
| 17-34
| 35-50
| 51-63
| 64-74
| 75-83
| 84-90
| 91-95
| 96-98
| 99-00
|
11-15
| 18
| 01-12
| 13-26
| 27-43
| 44-57
| 58-69
| 70-79
| 80-87
| 88-93
| 94-97
| 98-00
| 16-20
| 17
| 01-09
| 10-20
| 21-34
| 35-50
| 51-64
| 65-75
| 76-84
| 85-91
| 92-96
| 97-00
| 21-25
| 16
| 01-07
| 08-16
| 17-27
| 28-40
| 41-55
| 56-68
| 69-79
| 80-88
| 89-95
| 96-00
|
26-30
| 15
| 01-05
| 06-12
| 13-21
| 22-32
| 33-45
| 46-60
| 61-73
| 74-84
| 85-93
| 94-00
| 31-35
| 14
| 01-04
| 05-09
| 10-16
| 17-25
| 26-36
| 37-50
| 51-66
| 67-80
| 81-91
| 92-00
| 36-40
| 13
| 01-03
| 04-07
| 08-13
| 14-21
| 22-31
| 32-43
| 44-57
| 58-74
| 75-88
| 89-00
|
41-45
| 12
| 01-02
| 03-05
| 06-10
| 11-17
| 18-26
| 27-37
| 38-50
| 51-66
| 67-84
| 85-00
| 46+
| 11
| 01
| 02-04
| 05-09
| 10-16
| 17-25
| 26-36
| 37-49
| 50-64
| 65-81
| 82-00
| Dur.
| -
| -
| 2d4 d
| 10d6r
| 6d6 r
| Perm.
| Perm.
| Perm.
| Perm.
| Perm.
| Perm.
|
|
[PC5] Psionicist Classes Group
Psi1 Minor Powers
MINOR POWERS
| Cost
| Notes
|
Animal Telepathy
| 1/r
| 1=mamm,5=bird,6=rept,8=fish,10=spider,14=plant
| Antipathy-Sympathy
| 35/h
| Antipathy-Sympathy (as spell)
| Automaton
| 10/r
| Animate Object (as spell)
|
Body Equilibrium
| 1/r
| Water Walking, Feather Fall, Lessen Weight
| Body Weaponry
| 1/r
| +level AC, +level unarmed damage
| Cell Adjustment
| 1/hp
| Max.# hp = level*5, Cure Disease=20/70
|
Clairaudience
| 5/r
| 30'range per level
| Clairvoyance
| 5/r
| 20'range per level
| Command
| 5
| Command (as spell)
|
Detect Danger
| 1/r
| 10+10*level% direction, 5+5*level% distance
| Detection of Good/Evil
| 2/r
| 20+10*level% exact alignment, 10*level% objects
| Detection of Life
| 4/r
| Gives dir.,dist.,size class (30'range per level)
|
Detection of Magic
| 3/r
| Gives type, school/sphere, and approx. level
| Domination
| 5+HD/r
| Save; Psionic gets control of all actions
| Empathic Control
| 1/HD
| Save-3; Emotion (as spell); no limit to HD
|
Empathy
| 3
| Gives basic emotions of all in 10'wide path
| ESP
| 2/r
| ESP (as spell)
| Expansion
| 5/r
| Max.Press=Str of level+12, +level dmg, +level'
|
Hypnosis
| 1/HD
| Level>10 or Int16=save; Max.HD=ä(level)
| Invisibility
| 3/t
| Mental Invisibility, affects ä(level) in HD
| Levitation
| 3/t
| Levitate (as spell)
|
Lights
| 1/t
| Faerie Fire, Dancing Lights, Light
| Locate
| 5/t
| Locate object, person, or type of creature
| Memory Protection
| 1/d
| Immune to Forget,Feeblemind,Incantatrix effects
|
Microkinesis
| 1/s
| Telekinesis on a small object (max wt = level lbs.)
| Mind Over Body
| 5/d
| No need for food,water,sleep for 2*level days
| Molecular Agitation
| 1/r
| 1 dmg 1st r, 2 dmg 2nd r, etc. (max.dmg=level)
|
Movement Acceleration
| 10/r
| +1V Action
| Object Reading
| 1/r
| Detects psychic impressions left on an object
| Postcognition
| 1/fact
| Can see into past, double chances of Precog.
|
Precognition
| 1/fact
| Int+Wis+level*level-factor% chance correct
| Psionic Trigger
| 10/d
| Contingency for 1 psi power (still need points)
| Rapport
| 5/r
| 1=Share Memories, 3=Detect Lie, 4=Mind Scan
|
Reduction
| 2/t
| -level' until 1', then halve size each time
| Sense
| 5/t
| See in darkness/fog, Hear in silenced/loud room
| Spirit Speak
| 10/r
| Speak with Dead (as spell)
|
Suspend Animation
| 6
| Ceases life functions for max of (level) weeks
| Sens. to Psychic Imp.
| 1/r
| Gives freq., type, and field of all psi in area
| Tap Psionic Link
| 7/r
| Can listen into Psi Link if within 30*level'
|
Telekinetic Barrier
| 5N /t
| Take -N dmg per physical attack (max N = level)
| Telekinetic Blade
| 5/r
| Base damage CLdCL, considered +CL/3 weapon, mental weapon
| Telep. Ventriloquism
| 1/'
| Save-3; Target actually says desired phrase
|
Tongues
| 20+6/r
| Tongues (as spell); 1 language/level
|
|
[PC5] Psionicist Classes Group
Psi1 Major Powers
MAJOR POWERS
| Cost
| Notes
|
Astral Projection
| 10
| Astral Spell (as spell)
| Aura Alteration
| 10/F/h
| F=#AL places moved, Remove Curse,Geas,Quest=8*SL
| Aura Reading
| 3
| Detect alignment, classes, skills, exact hp
|
Body Control
| 2/t
| Water Breathing, Resist environment 1 HD/level
| Cellular Restoration
| 8
| Reattaches severed limb, fixes damaged organ
| Controlled Blinking
| 5/r
| Blink 10'/level each round (no action after 1st)
|
Deflection
| 1/% /h
| Energy (non-Physical) Reflection, max=level*10%
| Dimension Door
| 10
| Dimension Door (as spell); 90'/level
| Dimension Walk
| 1/t
| Cover 30 miles in (40-level) minutes
|
Dispel Exhaustion
| 14
| Mental Surgery (1) but all in psi link affected
| Energy Control
| 1/HD
| Max.=level in HD damage, must be energy attack
| Energy Dissipation
| 20
| Take half damage from an energy attack
|
Etherealness
| 6/t
| Caster+50*level lbs. in Ethereal Plane
| Flying
| 9/t
| Fly (as spell)
| Foresight
| 18
| Foresight (as spell)
|
Geas
| 40
| Geas (as spell)
| Improved Cell Adj.
| 1/hp
| Cell Adj. but range=10'*level, Max.hp=10*level/r
| Improved Invisibility
| 9/t
| Invisibility but can attack and remain Invis.
|
Magic Jar
| 20
| Magic Jar (as spell), save penalty -1/level
| Mass Domination
| 10+HD
| Save-4; Max.=5 creatures of level HD
| Mental Surgery
| 10*lvl
| 1=Dispel Exhaustion,5=Feeblemind,6=Cure Insanity
|
Mind Bar
| 5/d
| Immune to Ench/Cha,Magic Jar,Domination,Invis.
| Molecular Manipulation
| 50
| Makes object weak: 1=cord,5=chain,7=wood,9=metal
| Molecular Rearrangement
| 10/lb.
| 1=soft,4=brass,7=bronze,10=steel,13=Mithril
|
Pass-Way
| 20/'
| Can pass through any material or Wall spell (no harm)
| Paralysis Bolt
| 15+HD
| Save-6; 1 creature, Max.HD=2*level
| Physical Acceleration
| 20/r
| +1P Action
|
Probability Travel
| 10/P
| P=#planes removed, fail=21-level%
| Psionic Cage
| 50
| Reverse Wards (no one can leave)
| Shape Alteration
| 3+W
| W=weight/1000, Polymorph Self (as spell)
|
Standing Concentration
| 5/d
| Can convert 1P+1V Action to 1M if desired each r
| Submit Illusion
| 12/t
| Submit a Spectral Force to subject's mind
| Telekinesis
| 3/r
| Max.Weight=3*sum(level), accel. 2"/r move rate
|
Telempathic Projection
| 6
| Empathy, but can send an emotion
| Telepathy
| 1/r
| Operates up to 186,000 miles away on same plane
| Telepathic Projection
| 1/r+HD
| Suggestion, Possession=2*Int+Wis+Chr points
|
Teleportation
| 20+1/%
| Teleport (as spell), can adjust roll by 1%/point
| Transmutation
| 10
| One effect in next turn can be changed to another element
| True Sensory Input
| 4/r
| True Seeing (as spell), but all 5 senses
|
Wards
| 50
| Pro.Evil&Scrying, no one can enter, break=150pts
| X-ray Vision
| 15/r
| As per ring of X-ray vision
|
|
[PC5] Psionicist Classes Group
Psi1 Grand Powers
GRAND POWERS
| Cost
| Notes
|
Amplification
| 10*#cr
| Save; Sleep d6+3 hr, Gain (Int+Wis+Chr)*2 points
| Amplify Power
| 10N
| +N to CL (or) +N*10% effect to next Psi1 power (max N=CL)
| Death Stare
| 75
| Save-6; Death; Stun 2d4r if over 2*level HD
|
Energy Cancel
| 3/HD
| As Energy Control but removes entire area effect
| Energy Jar
| 15/HD
| As Energy Control, can throw affect yourself once for 1M
| Endowment
| 100
| Gain psionics, one row lower on table above
|
God Voice Ventrilo.
| 25/r
| Loud "god voice", deafness (save), suggestion (save)
| Grand Domination
| 3*HD/r
| Save at penalty equal to level; no HD limit
| Interdimensional Space
| 40+1/h
| Rope Trick (as spell); duration limit=1h/level
|
Limited Wish
| 320
| Limited Wish (as spell)
| Mental Acceleration
| 30/r
| +1M Action (can be used for anything)
| Power Transfer
| 100*T
| T:Minor=1,Major=2,Grand=3, Object=½*Caster Psi
|
Preservation
| 50
| 1=Preserve,2=Trap Soul,5=Permanency,7=Stasis
| Psionic Acceleration
| 20/r
| +1M Action (must be used on natural psionics)
| Psionic Amplification
| 8*Mult
| Multiplies a power; Max.=level/4+1
|
Psionic Disruption
| 40/r
| No psi powers (any freq.) can be used in 50'r
| Restoration
| 60
| Restoration, Restores Items, Stops dual-nature
| Severance
| 20*SL
| Save; stops use of any 1 ability in creature
|
Shade
| 100
| Creates a ghost/shade of person who died here, half powers
| Suppression
| 3/r
| Cannot use or be affected by psionics, all psi effects drop
|
|
[PC5] Psionicist Classes Group
Psi1 Super Powers
SUPER POWERS
| Cost
| Notes
|
Cellular Heal/Harm
| X
| up to X targets: Heal or Harm X% of max hp
| Counterspell
| 40*SL
| [0 action to use] Counters a Magic/Psi/Innate
| Energy Dampen
| 1/HD/d
| Permanent Energy Cancel on self or 100'cu area
|
Full Acceleration
| 50/r
| +1 Full Action /r
| Hero Element
| 700
| Casts any one 1st level Hero spell
| Legend Element
| 400
| Casts any one 1st level Legend spell
|
Mental Deceleration
| 100*N
| Target loses next N mental actions (no save)
| No Resistance
| 400
| 1 target: Lowers Class VI,PsiR,Defense X for 1t
| Opposing Acceleration
| 60/r
| +1 Opposing Action /r
|
Physical Deceleration
| 50*N
| Target loses next N physical actions (no save)
| Quick Mental Accel.
| 60/r
| +1 QM Action /r
| Rapid Fire
| 80/r
| x2 number of Psi1 attacks/r, stacks with itself
|
Shotokan Spirit
| 60/r
| Know and can use all Psi0 minor/major/grand powers
| Sinanju Spirit
| 60/r
| Know and can use all Martial Arts powers
| Super Domination
| 10*HD
| Dominate one target (no save, no PsiR, no Wis)
|
Telekinetic Crush
| X
| 1 target: X*X*X telekinetic damage (no save)
| Versatility
| 1000
| Permanent: +1 max. # of classes or # psi.freq.
| Wish
| 480
| Wish (as spell), or any Psi2 Dev/Sci/High Sci
|
|
[PC5] Psionicist Classes Group
Psionic vs. Psionic in Mental Combat
Attack Strength
| Attack #.Mode
| F.Mind Blank=1
| G.Thought Shield=2
| H.Mental Barrier=3
| I.Intellect Fortress=8
| J.Tower of Iron Will=10
|
1- 25
| A.Psionic Blast=20
| 3
| 7
| 4
| 1
| 0
| B.Mind Thrust=4
| 12
| 4
| 0
| 0
| 1
| C.Ego Whip=7
| 8
| 3
| 0
| 0
| 0
| D.Id Insinuation=10
| 1
| 6
| 8
| 1
| 1
| E.Psychic Crush=14
| 2%
| 0%
| 0%
| 0%
| 0%
| U.Ultrablast=75/100
| 6
| 10
| 8
| 4
| 2
|
26- 50
| A.Psionic Blast=20
| 6
| 9
| 6
| 2
| 0
| B.Mind Thrust=4
| 15
| 6
| 1
| 0
| 2
| C.Ego Whip=7
| 12
| 4
| 0
| 0
| 0
| D.Id Insinuation=10
| 2
| 8
| 10
| 3
| 3
| E.Psychic Crush=14
| 5%
| 2%
| 1%
| 0%
| 0%
| U.Ultrablast=75/100
| 12
| 19
| 15
| 8
| 3
|
51- 75
| A.Psionic Blast=20
| 10
| 12
| 9
| 4
| 1
| B.Mind Thrust=4
| 18
| 9
| 2
| 2
| 3
| C.Ego Whip=7
| 17
| 6
| 1
| 1
| 1
| D.Id Insinuation=10
| 4
| 11
| 13
| 7
| 6
| E.Psychic Crush=14
| 9%
| 4%
| 2%
| 1%
| 0%
| U.Ultrablast=75/100
| 18
| 27
| 21
| 12
| 5
|
76-100
| A.Psionic Blast=20
| 15
| 16
| 13
| 7
| 2
| B.Mind Thrust=4
| 22
| 13
| 5
| 4
| 5
| C.Ego Whip=7
| 23
| 9
| 3
| 2
| 3
| D.Id Insinuation=10
| 7
| 15
| 17
| 12
| 10
| E.Psychic Crush=14
| 14%
| 7%
| 5%
| 3%
| 2%
| U.Ultrablast=75/100
| 24
| 34
| 26
| 16
| 8
|
101-125
| A.Psionic Blast=20
| 21
| 21
| 18
| 11
| 4
| B.Mind Thrust=4
| 26
| 18
| 9
| 7
| 8
| C.Ego Whip=7
| 30
| 13
| 6
| 4
| 6
| D.Id Insinuation=10
| 11
| 20
| 22
| 18
| 15
| E.Psychic Crush=14
| 20%
| 11%
| 9%
| 6%
| 4%
| U.Ultrablast=75/100
| 30
| 40
| 30
| 20
| 12
|
126-150
| A.Psionic Blast=20
| 28
| 27
| 18
| 16
| 7
| B.Mind Thrust=4
| 30
| 24
| 9
| 11
| 12
| C.Ego Whip=7
| 38
| 18
| 6
| 7
| 10
| D.Id Insinuation=10
| 16
| 26
| 22
| 25
| 21
| E.Psychic Crush=14
| 27%
| 16%
| 9%
| 10%
| 7%
| U.Ultrablast=75/100
| 36
| 45
| 33
| 24
| 18
|
151-175
| A.Psionic Blast=20
| 36
| 34
| 31
| 22
| 11
| B.Mind Thrust=4
| 34
| 31
| 25
| 15
| 17
| C.Ego Whip=7
| 47
| 24
| 15
| 11
| 15
| D.Id Insinuation=10
| 22
| 33
| 35
| 33
| 28
| E.Psychic Crush=14
| 35%
| 22%
| 20%
| 15%
| 11%
| U.Ultrablast=75/100
| 42
| 50
| 36
| 28
| 24
|
|
| OTHER ATTACK & DEFENSE MODES
|
| Attack Mode T (Psionic Touch): As per attack mode A, but range touch, affects only one target, and there is no saving throw.
| Attack Mode V (SuperBlast): This attack theoretically should exist based on its existence in Psi2. It would cost 250 attack points and have the same effect that it has in Psi2.
| Defense Mode X (UltraShield): Costs 20 defense points per round to use; you cannot attack or be attacked psionically in any frequency.
|
|
[PC5] Psionicist Classes Group
Psionic Attack Upon Defenseless Psionic
Attack Strength
| Attack #.Mode
| Defender's Original Psionic Strength
| 10-59
| 60-109
| 110-159
| 160-209
| 210-259
| 260-309
| 310+
|
1- 25
| A.Psionic Blast=20
| D
| C
| C
| 15
| 10
| 5
| 5
| B.Mind Thrust=4
| W
| W
| 40
| 35
| 30
| 25
| 20
| C.Ego Whip=7
| 30
| 25
| 20
| 15
| 10
| 5
| 5
| D.Id Insinuation=10
| 40
| 35
| 30
| 25
| 20
| 15
| 10
| E.Psychic Crush=14
| 72%
| 60%
| 50%
| 40%
| 30%
| 20%
| 10%
| U.Ultrablast=75/100
| S
| P
| W
| 40
| 30
| 20
| 10
|
26- 50
| A.Psionic Blast=20
| S
| D
| C
| C
| 15
| 10
| 5
| B.Mind Thrust=4
| W
| W
| W
| 40
| 35
| 30
| 25
| C.Ego Whip=7
| 35
| 30
| 25
| 20
| 15
| 10
| 5
| D.Id Insinuation=10
| R
| 40
| 35
| 30
| 25
| 20
| 15
| E.Psychic Crush=14
| 75%
| 62%
| 52%
| 42%
| 32%
| 22%
| 12%
| U.Ultrablast=75/100
| I
| S
| P
| W
| 40
| 30
| 20
|
51- 75
| A.Psionic Blast=20
| W
| S
| D
| C
| C
| 15
| 10
| B.Mind Thrust=4
| P
| W
| W
| W
| 40
| 35
| 30
| C.Ego Whip=7
| 40
| 35
| 30
| 25
| 20
| 15
| 10
| D.Id Insinuation=10
| R
| R
| 40
| 35
| 30
| 25
| 20
| E.Psychic Crush=14
| 79%
| 65%
| 55%
| 45%
| 35%
| 25%
| 15%
| U.Ultrablast=75/100
| K
| I
| S
| P
| W
| 40
| 30
|
76-100
| A.Psionic Blast=20
| P
| W
| S
| D
| C
| C
| 15
| B.Mind Thrust=4
| P
| P
| W
| W
| W
| 40
| 35
| C.Ego Whip=7
| P
| 40
| 35
| 30
| 25
| 20
| 15
| D.Id Insinuation=10
| R
| R
| R
| 40
| 35
| 30
| 25
| E.Psychic Crush=14
| 84%
| 69%
| 59%
| 49%
| 39%
| 29%
| 19%
| U.Ultrablast=75/100
| K
| K
| I
| S
| P
| W
| 40
|
101-125
| A.Psionic Blast=20
| K
| P
| W
| S
| D
| C
| C
| B.Mind Thrust=4
| P
| P
| P
| W
| W
| W
| 40
| C.Ego Whip=7
| I
| P
| 40
| 35
| 30
| 25
| 20
| D.Id Insinuation=10
| R
| R
| R
| R
| 40
| 35
| 30
| E.Psychic Crush=14
| 90%
| 74%
| 64%
| 54%
| 44%
| 34%
| 24%
| U.Ultrablast=75/100
| K
| K
| K
| I
| S
| P
| W
|
126-150
| A.Psionic Blast=20
| K
| K
| P
| W
| S
| D
| C
| B.Mind Thrust=4
| P
| P
| P
| P
| W
| W
| W
| C.Ego Whip=7
| I
| I
| P
| 40
| 35
| 30
| 25
| D.Id Insinuation=10
| R
| R
| R
| R
| R
| 40
| 35
| E.Psychic Crush=14
| 97%
| 80%
| 70%
| 60%
| 50%
| 40%
| 30%
| U.Ultrablast=75/100
| K
| K
| K
| K
| I
| S
| P
|
151-175
| A.Psionic Blast=20
| K
| K
| K
| P
| W
| S
| D
| B.Mind Thrust=4
| K
| P
| P
| P
| P
| W
| W
| C.Ego Whip=7
| I
| I
| I
| P
| 40
| 35
| 30
| D.Id Insinuation=10
| R
| R
| R
| R
| R
| R
| 40
| E.Psychic Crush=14
| 99%
| 87%
| 77%
| 67%
| 57%
| 47%
| 37%
| U.Ultrablast=75/100
| K
| K
| K
| K
| K
| I
| S
|
|
Code
| Effect
|
#
| Psionic attack points lost, beyond 0 attack pts = hp dmg
| C
| Confused for 2d4 rounds
| D
| Dazed for 1d4 turns, no psionic or other mental activity
|
I
| Idiocy, Int = 1d4, psionic ability lost, curable with Heal spell
| K
| Killed
| P
| Permanent loss of one random Psi1 power, and Dazed as above
|
R
| Robot, mind under control of attacker, save can be made every 2d4 weeks
| S
| Sleeping in coma for 1d4 weeks
| W
| Wounded, One random Psi1 power lost for 2d4 weeks
|
| If the subject is immune to the effect (or the effect is redundant/meaningless), treat letters as a "40" instead
|
|
[PC5] Psionicist Classes Group
Basic Psi2 Information
Psi2 Psionicists:
| PSPs = Wis*2+Int+Con-40+(Wis-5)*(level-1)
|
| Wild Talents:
| PSPs = Int+Wis+Con+4*level
|
|
Wild Talents
| Potential Number of:
| Int+Wis+Con
| Devotions (Minors)
| Sciences (Majors)
| High Sci (Grands)
| Att+Def
|
0-14
| 1
| 0
| 0
| 1
| 15-29
| 2
| 0
| 0
| 2
| 30-44
| 3
| 1
| 0
| 3
|
45-59
| 4
| 2
| 0
| 4
| 60-74
| 5
| 3
| 1
| 5
| 75+
| 6
| 4
| 2
| 6
|
Minimum Level:
| 0
| 3
| 8
| 0
|
|
| It takes 1 nonweapon proficiency slot for a Devotion, 3 slots for a Science or Meta-Psionic Devotion, and 6 slots for a Meta-Psionic Science or High Science. This gives 1st level of mastery in that power.
|
| There are no prerequisites for any power for both Wild Talents and Psionicists.
|
| A "power score" is making the roll by 10. There are no terrible failures. If you fail, you spend no PSPs.
|
| Each additional proficiency slot spent for a power does 1 of three things (choose 1 per slot spent):
| 1. Roll an extra 1d20 for check, and choose best roll.
| 2. Get a +1 on the target check number.
| 3. Increase the level of mastery (caster level) by 1. You cannot have more than double your level in CL (max = equal to level for Wild Talents).
|
|
[PC5] Psionicist Classes Group
Psi2 Combat
MAC (Mental Armor Class) = 25-Wis (Wis below 15 gives MAC of 10)
| Use Int as if it was Balance (under Dex) to adjust MAC.
|
| MTHAC0 (Mental THAC0) = 21-(Psi2 level)
| Use Wis as if it was Efficiency (under Str) to adjust MTHAC0.
|
|
|
|
| MAC adjustment for defenses ("-" means better MAC)
|
| #Att
| dmg
| Mind Blank
| Thought Shield
| Mental Barrier
| Intellect Fortress
| Tower of Iron Will
| Ultra- Shield
|
Psionic Blast
| 4
| 1
| -3
| +2
| -5
| +4
| +3
| -6
| Mind Thrust
| 3
| 1
| +5
| +3
| -2
| -3
| -5
| -5
| Ego Whip
| 2
| 2
| +3
| +4
| +2
| -4
| -3
| -4
|
Id Insinuation
| 3
| 2
| -5
| -3
| -1
| +2
| +5
| -7
| Psychic Crush
| 2
| 3
| +1
| -4
| +4
| -1
| -2
| -8
| Ultrablast
| 3
| 3
| +8
| +7
| +6
| +5
| +4
| 0
|
|
| "dmg" is how many Tangents are gained on the target. 3 Tangents equal 1 Contact at which time each hit has the effect listed in the power descriptions. This system is not used against those who do not have frequency 2 psionics; the only way to get contact on them is by using Contact, Passive Contact or Mass Contact.
| There will be ways of (with items) adjusting MAC and MTHAC0 in the future.
|
| PSIONIC ENCHANTMENTS (spend 1 spell of each level below to get new spell level)
|
|
|
Spell Level, Wizard:
| 0
| 1
| 2-10
| 11
| 12
| 13
| 14
| 15
| 16
| Spell Level, Priest:
| 0
| 1
| 2-9
| 9
| 10
| 11
| 12
| 13
| 14
|
Upgrade Cost:
| 200
| 400
| 100
| 400
| 900
| 1600
| 2500
| 3600
| 4900
|
|
[PC5] Psionicist Classes Group
Psi2 Devotions (Minors)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Absorb Disease
| Metab
| Con-3
| 12
| Moves a disease to psionic
| Destroys a disease
| PHBR5
| 2
| Accelerate
| Metab
| Con-2
| 10+10/m
| Haste
| Super Haste (+2 P/V)
| WatW2
| 3
| Acceptance
| Telep
| Int
| 10+2/t
| Captives become passive/docile
| Betray each other
| DSDK2
|
4
| Adrenalin Control
| Metab
| Con-3
| 8+4/r
| +1d6 Str,Dex,or Con
| +1d6 to all three
| PHBR5
| 5
| Aging
| Metab
| Con-7
| 15
| (level)d4 years aged
| (level)d10 years
| PHBR5
| 6
| Alignment Stabilization
| Telep
| Wis-1
| 15+10/d
| Keeps alignment from changing
| Maintenance 5/d
| DSDK2
|
7
| All-Round Vision
| Clair
| Wis-3
| 6+4/m
| Can see in all directions
| Infravision gained
| PHBR5
| 8
| Alter Features
| Metab
| Con-1
| 6+3/t
| Alter Self
| Change Self
| WatW2
| 9
| Amnesia
| Telep
| Wis-2
| C+5/r
| Amnesia
| Free Maint. 1d10 d
| WatW2
|
10
| Animate Object
| Kinet
| Int-3
| 8+3/m
| Animates object;move rate 6
| Animation is smooth
| PHBR5
| 11
| Animate Shadow
| Kinet
| Wis-3
| 7+3/m
| Animates shadow;no effect
| Range is 100y
| PHBR5
| 12
| Astral Projection
| Port
| Int
| 6+2/h
| Go to Astral with silver cord
| Color pool nearby
| PHBR5
|
13
| Attraction
| Telep
| Wis-4
| C+8/m
| Strong attraction for thing
| Obsession for thing
| PHBR5
| 14
| Aversion
| Telep
| Wis-4
| C+8/t
| Strong aversion for thing
| Afraid of thing
| PHBR5
| 15
| Awe
| Telep
| Chr-2
| C+4/r
| Won't attack caster (save)
| No save
| PHBR5
|
16
| Ballistic Attack
| Kinet
| Con-2
| 5
| Roll TH; (level)d4 damage
| (level)d8 damage
| PHBR5
| 17
| Beast Mastery
| Telep
| Wis-3
| 20+H/d
| Control beast (Max.Int=level)
| 5 PSPs initial cost
| DSDK2
| 18
| Biofeedback
| Metab
| Con-2
| 6+3/r
| -2 dmg/att;+level/3 AC bonus
| +level AC bonus
| PHBR5
|
19
| Blink
| Port
| Int+1
| 7+3/r
| Blink
| Blink Wounding 1/r
| WatW2
| 20
| Body Control
| Metab
| Con-4
| 7+5/m
| Breathe,move normally; 0 dmg terrain
| Can change environ.
| PHBR5
| 21
| Body Equilibrium
| Metab
| Con-3
| 2+2/m
| Water Walking, Feather Fall
| 1 d w/o Maintenance
| PHBR5
|
22
| Body Weaponry
| Metab
| Con-3
| 9+4/r
| Convert arm to weapon
| Weapon is +1/+0
| PHBR5
| 23
| Bone Reading
| Clair
| Wis-1
| 15
| Know who died in this spot
| See last 10 min of life
| WatW2
| 24
| Cannibalize
| M-Psi
| Con
| -8*Con
| +8 PSPs/Con;Con returns 1/w
| +8 PSPs
| PHBR5
|
25
| Carapace
| Metab
| Int
| 5+1/r
| +level AC; -(11-level) Dex
| No Dex loss
| DSDK2
| 26
| Catfall
| Metab
| Dex-2
| 4
| 30'fall:no dmg;other @ h dmg
| 50'fall:no dmg
| PHBR5
| 27
| Cause Decay
| Metab
| Con-2
| 4
| Item falls apart(save vs.acid)
| No save allowed
| PHBR5
|
28
| Cause Sleep
| Metab
| Wis-2
| 9+2/r
| Sleep (save)
| No memory of sleep
| WatW2
| 29
| Cell Adjustment
| Metab
| Con-3
| 1/hp
| 20*level hp:1r;disease=+5 PSPs
| Half cost in PSPs
| PHBR5
| 30
| Chameleon Power
| Metab
| Con-1
| 6+3/m
| Can match surroundings well
| +15% HS
| PHBR5
|
31
| Chemical Stimulation
| Metab
| Con-4
| 9+6/r
| level dmg acid (items save)
| No item saves
| PHBR5
| 32
| Cognitive Trance
| M-Psi
| Int
| 4
| Photographic Memory; cannot use V
| +4 Int checks 1 d
| WatW2
| 33
| Combat Mind
| Clair
| Int-4
| 5+4/r
| +level/3(round up) group init.
| Psionic:+level/3 AC
| PHBR5
|
34
| Compact
| Kinet
| Wis-1
| 4
| Reduce object volume 90%
| Reduce volume 95%
| DSDK2
| 35
| Conceal Thoughts
| Telep
| Wis
| 5+3/m
| Gain contest vs.ESP,Probe,etc.
| Imm to those powers
| PHBR5
| 36
| Concentrate Water
| Kinet
| Con-3
| 10
| Make 1-9 gal.water from area
| Double water amount
| DSDK2
|
37
| Contact
| Telep
| Wis
| Int+1/r
| -2 check if resisting
| Maintained 4r for free
| PHBR5
| 38
| Control Body
| Kinet
| Con-2
| 8+8/r
| Control all P,V actions
| Auto. win Contest
| PHBR5
| 39
| Control Flames
| Kinet
| Wis-1
| 6+3/r
| x2/ 2 fire; move 9; (level)d4
| x3/ 3 fire; (level)d6
| PHBR5
|
40
| Control Light
| Kinet
| Int
| 12+4/m
| Dim or brighten light
| Maintenance 1/r
| PHBR5
| 41
| Control Sound
| Kinet
| Int-5
| 5+2/m
| Dampen,disguise,increase sound
| Maintenance 1/r
| PHBR5
| 42
| Control Wind
| Kinet
| Con-4
| 16+10/r
| 5*level Mph; change dir.
| 10*level Mph
| PHBR5
|
43
| Convergence
| M-Psi
| Wis
| 8
| 10y: All PSPs in link combine
| CLs in link combine
| PHBR5
| 44
| Create Sound
| Kinet
| Int-7
| 8+3/r
| Audible Glamer (as spell)
| Double level
| PHBR5
| 45
| Cryokinesis
| Kinet
| Wis
| 8+7/r
| Molecular Agitation but cold 1d3/r
| 2d3/r
| WatW2
|
46
| Danger Sense
| Clair
| Wis-3
| 4+3/t
| Know if danger nearby
| Know distance
| PHBR5
| 47
| Daydream
| Telep
| Wis
| C+3/r
| Mind wanders;+20% Thief Abil.
| +30% Thief Abilities
| PHBR5
| 48
| Deflect
| Kinet
| Int
| 4
| Deflect a missile
| --
| WatW2
|
49
| Dimension Blade
| Port
| Con-1
| 6+5/r
| Weapon ignores natural AC; +2/+2
| x2 dmg
| WatW2
| 50
| Dimension Walk
| Port
| Con-2
| 8+4/t
| Move 30 miles in (40-level)m
| Halve time
| PHBR5
| 51
| Dimensional Door
| Port
| Con-1
| 4+2/r
| Can't see destination:stun 1r
| No stun
| PHBR5
|
52
| Dimensional Screen
| Port
| Con-3
| 9+6/r
| Spherical Dim Door around you
| --
| WatW2
| 53
| Displacement
| Metab
| Con-3
| 6+3/r
| As per Displacer Beast
| AC bonus is +4
| PHBR5
| 54
| Double Pain
| Metab
| Con-3
| 7
| All dmg phantom x2 for 1t
| SS or unc. each hit
| PHBR5
|
55
| Dream Travel
| Port
| Wis-4
| 1/25M/P
| Move up to 500M in (48-lvl)t
| Halve time
| PHBR5
| 56
| Duo-Dimension
| Port
| Con-2
| 11+4/r
| No thickness
| Wpn is Dim Blade
| WatW2
| 57
| Ectoplasmic Form
| Metab
| Con-4
| 9+9/r
| Pass through solid objects
| Maintenance 3/r
| PHBR5
|
58
| Ego Whip [C]
| Telep
| Wis-3
| 4
| -5 rolls; Max spell=3rd: 1d4r
| Max spell=1st: 1d6 r
| PHBR5
| 59
| Empathy
| Telep
| Wis
| C+1/r
| Sense emotions
| Subject of emotions
| PHBR5
| 60
| Empower (weak version)
| M-Psi
| Wis-12
| 25+50X
| Object PSP=(Dev+2*Sci+3)*L
| --
| PAoA2
|
61
| Enhanced Strength
| Metab
| Wis-3
| 2S+S/r
| Increase strength, Max=level
| Max=2*level
| PHBR5
| 62
| Enhancement
| M-Psi
| Wis-3
| 30+8/m
| +2 check in 1 Disc;others -1
| Others not reduced
| PHBR5
| 63
| Environment
| Clair
| Int-2
| 5
| Mental image of object's loc.
| 1m of observation
| DSDK2
|
64
| ESP
| Telep
| Wis-4
| C+6/r
| Know surface thoughts
| Maintained 1r for free
| PHBR5
| 65
| Ethereal Traveler
| Port
| Wis-4
| 15+2/r
| Wraithform (as spell)
| Maintained free 24h
| DSDK2
| 66
| Expansion
| Metab
| Con-2
| 6+1/r
| Increase dimension by 50%/r
| Increase by 100%/r
| PHBR5
|
67
| False Sensory Input
| Telep
| Int-3
| C+4/m
| Change sensory input slightly
| Any false perception
| PHBR5
| 68
| Feel Light
| Clair
| Wis-3
| 7+5/m
| Can feel light;+4 vs. gaze
| Feel in all directions
| PHBR5
| 69
| Feel Moisture
| Clair
| Wis-3
| 5+1/m
| Can detect water & amount
| Maintained free 4h
| DSDK2
|
70
| Feel Sound
| Clair
| Wis-3
| 5+3/m
| Can feel sound;+2 vs. sonic
| Thief DN 10*level%
| PHBR5
| 71
| Fighting Trance
| M-Psi
| Wis-1
| 4+1/r
| +1 AC/saves/TH; -1 power checks
| another +1
| WatW2
| 72
| Flesh Armor
| Metab
| Con-3
| 8+4/r
| +roll AC, Max=level
| +1 more AC
| PHBR5
|
73
| Focus Forgiveness
| Telep
| Wis-3
| 10+2/h
| Temporarily forget Quest,Geas
| Maintenance cost 1/h
| DSDK2
| 74
| Forced Symmetry
| Metab
| Int-2
| 12
| Makes 2 halves of body same
| Change is permanent
| DSDK2
| 75
| Ghost Writing
| Kinet
| Wis-2
| 8+3/m
| Write 5 words/r:remote paper
| Write 15 words/r
| DSDK2
|
76
| Gird
| M-Psi
| Int-3
| 2*M/m
| Maintain powers w/o conc.
| Maintain in sleep
| PHBR5
| 77
| Graft Weapon
| Metab
| Con-5
| 10+1/r
| Connect weapon to body; +1/+1
| Bonus is +4/+4
| PHBR5
| 78
| Hear Light
| Clair
| Wis-3
| 6+3/m
| Can hear light
| Can hear infrared
| PHBR5
|
79
| Heightened Senses
| Metab
| Con
| 5+1/m
| Triple sensory sensitivity
| 1 sense increased 1d
| PHBR5
| 80
| Hivemind
| M-Psi
| Wis-1
| 2
| Gain 4*level PSPs from insects
| Gain 8*level PSPs
| DSDK2
| 81
| Identity Penetration
| Telep
| Wis-3
| C+6/m
| See through polymorph,illusion
| --
| PHBR5
|
82
| Immovability
| Metab
| Con-5
| 9+6/r
| Need 10*roll in Str to move
| Impossible to move
| PHBR5
| 83
| Impossible Task
| Telep
| Wis-1
| 10+5/d
| Believes task is impossible
| Maintained free 1m
| DSDK2
| 84
| Incarnation Awareness
| Telep
| Wis-4
| C+13/r
| Gain info. about 1 past life/r
| All past lives in 1r
| PHBR5
|
85
| Inertial Barrier
| Kinet
| Con-3
| 7+5/r
| Melee:delay 1r;Mis.:-dice dmg
| Mis.:-dice-1 dmg
| PHBR5
| 86
| Inflict Pain
| Telep
| Con-4
| C+2/r
| -4 TH; no spells (save)
| unc. 1d10r (save)
| PHBR5
| 87
| Insect Mind
| Telep
| Int-2
| 7+1/m
| +2 Chr with insects
| Maintained free 1d
| DSDK2
|
88
| Intensify
| M-Psi
| ***-3
| 5S+1/r
| +S Int,Wis,or Con,-S other 2
| Cost is 3S+1/r
| PHBR5
| 89
| Invincible Foes
| Telep
| Wis-3
| C+5/r
| Next hit drops target 1t
| --
| PHBR5
| 90
| Invisibility
| Telep
| Int-5
| C+2/r/P
| Makes someone invisible
| Superior Invisibility
| PHBR5
|
91
| Iron Will
| M-Psi
| Wis
| 8+3/m
| Can fully act up to -10 hp
| Can act up to -15 hp
| WatW2
| 92
| Know Course
| Clair
| Int-2
| 5+4/h
| Find the Path
| Radial Navigation
| WatW2
| 93
| Know Direction
| Clair
| Int
| 1
| Know which way is North
| Maintained for 1 day
| PHBR5
|
94
| Know Location
| Clair
| Int
| 10
| Gives simple idea of location
| Learn exact location
| PHBR5
| 95
| Levitation
| Kinet
| Wis-3
| 12+2/m
| Up/down move rate 6
| Move rate 12
| PHBR5
| 96
| Lend Health
| Metab
| Con-1
| 4
| Transfer hp from psionic
| Target gets double
| PHBR5
|
97
| Life Detection
| Telep
| Int-2
| 3+3/m
| Detect Life (as spell)
| --
| PHBR5
| 98
| Magnetize
| Kinet
| Int-1
| 2W
| Metal obj magnetised L r (W=weight)
| No Str check allowed
| WatW2
| 99
| Magnify
| M-Psi
| Wis-5
| 25M+M/r
| Mult. power (Max=level/5+1)
| M+1, no extra cost
| PHBR5
|
100
| Martial Trance
| M-Psi
| Wis-3
| 7
| +1 checks; no P,V actions
| Only lose P actions
| PHBR5
| 101
| Mass Manipulation
| Kinet
| Int-3
| 9+9/r
| Modify weight -75% to +100%
| -90% to +300%
| WatW2
| 102
| Mental Barrier [H]
| Telep
| Wis-2
| 3
| Costs no action to use
| No contact for 2r
| PHBR5
|
103
| Mind Bar
| Telep
| Int-2
| 6+4/m
| 75% vs. Ench/Cha;immune Telep.
| +5 in contests
| PHBR5
| 104
| Mind Blank [F]
| Telep
| Wis-7
| 0
| Costs no action to use
| --
| PHBR5
| 105
| Mind Over Body
| Metab
| Wis-3
| 10/d/P
| Don't need food,water,sleep
| Don't need rest after
| PHBR5
|
106
| Mind Thrust [B]
| Telep
| Wis-2
| 2
| Lose 1 power 2d6d
| --
| PHBR5
| 107
| Molecular Agitation
| Kinet
| Wis
| 7+6/r
| Destroy object in 5r (save-10)
| Destroy in 3r
| PHBR5
| 108
| Molecular Bonding
| Kinet
| Int-1
| 5+4/m
| Join 2 objects at molecular level 6 sq" /r
| 24 sq" /r
| WatW2
|
109
| Molecular Manipulation
| Kinet
| Int-3
| 6+5/m
| Object is weakened (-2 save/r)
| (-4 save/r)
| PHBR5
| 110
| Momentum Theft
| Kinet
| Int-2
| 5+
| Stop (200 lbs, each x2 is +5 PSPs)
| Held for 1r
| WatW2
| 111
| Mysterious Traveler
| Telep
| Wis-1
| 2
| False rumors about his travels
| Rumors continue 3d
| DSDK2
|
112
| Opposite Reaction
| Kinet
| Con-1
| 5
| Missile returns at attacker
| Breaks missile
| DSDK2
| 113
| Passive Contact
| Telep
| Wis-1
| 2*Int+1/h
| Like Contact, cheaper to maintain
| Empathy with target
| WatW2
| 114
| Phase
| Port
| Wis-1
| 6+6/r
| Out of phase; cannot attack
| x2 move rate
| WatW2
|
115
| Phase Object
| Port
| Wis-3
| 10+5/r
| Object out of phase
| May disintegrate
| WatW2
| 116
| Pheromone Discharge
| Metab
| Int
| 5+1/m
| Smells like an insect
| Maintained free 4d6h
| DSDK2
| 117
| Phobia Amplification
| Telep
| Wis-2
| C+4/r
| Strong Fear of thing (save)
| No save
| PHBR5
|
118
| Photosynthesis
| Metab
| Con+1
| 5+2/t
| Regen 1 hp/r in sunlight
| Sustenence in sun
| WatW2
| 119
| Plant Mind
| Telep
| Int-4
| 11+2/m
| +2 Chr when dealing with plants
| Free maint. 1 d
| WatW2
| 120
| Pocket Dimension
| Port
| Wis
| 14+3/t
| 5' cube extradimensional space
| 10' cube
| WatW2
|
121
| Poison Sense
| Clair
| Wis
| 1
| Detects presence of poison
| Gives type of poison
| PHBR5
| 122
| Post-Hyp. Suggestion
| Telep
| Int-3
| C+Lvl
| Long-term Suggestion
| Check not reduced
| PHBR5
| 123
| Predestination
| Clair
| Wis-3
| 20+5/yD
| Gives vague feeling of destiny
| Can peer twice as far
| DSDK2
|
124
| Probability Manipulation
| M-Psi
| Int-4
| 10
| +4 to next die roll
| +4 next 3 die rolls
| WatW2
| 125
| Prolong
| M-Psi
| Con-4
| 5+2/r
| Range & area of powers +50%
| Range & area +100%
| PHBR5
| 126
| Psionic Inflation
| M-Psi
| Wis-5
| 20+3/m
| All powers double cost & main.
| Triple cost & main.
| PHBR5
|
127
| Psionic Residue
| M-Psi
| Wis-3
| 15
| Get 10% PSPs spent by others
| +10 PSPs
| DSDK2
| 128
| Psionic Sense
| M-Psi
| Wis-3
| 4+1/m
| Detect Psi: PSPs,Dir.,Dist.
| Does all frequencies
| PHBR5
| 129
| Psionic Vampirism
| M-Psi
| Wis-3
| C+8+3/r
| Drain CL PSPs from target /r
| Double effect
| WatW2
|
130
| Psychic Blade
| M-Psi
| Con-2
| 7+X+X/r
| Blade: 1d6/1d6 +2/+X, stun 1d6r (save)
| 1d10/1d10
| WatW2
| 131
| Psychic Drain
| M-Psi
| Wis-6
| 10P+C
| Drain W,I,C:10 PSPs;Amnesia 2w
| No Amnesia
| PHBR5
| 132
| Psychic Impersonation
| Telep
| Wis
| 10+3/h
| Match other's thought patterns
| Cannot be detected
| PHBR5
|
133
| Psychic Messenger
| Telep
| Con-4
| 4+3/r
| Send Illusion of self to area
| Can look like other
| PHBR5
| 134
| Radial Navigation
| Clair
| Int-3
| 4+7/h
| Know dist./dir. to start point
| Can retrace to start
| PHBR5
| 135
| Receptacle
| M-Psi
| Wis-5
| 1/r
| Gem:1/100gp;Item:(2W+I+C-40)*L
| --
| PHBR5
|
136
| Reduction
| Metab
| Con-2
| D+1/r
| -1' per PSP until 1', then halve
| Double effect
| PHBR5
| 137
| Repugnance
| Telep
| Wis-5
| C+8/r
| Hatred for something (save)
| No save
| PHBR5
| 138
| Reptile Mind
| Telep
| Int-1
| 5+1/m
| +2 Chr with reptiles
| Charms reptiles
| DSDK2
|
139
| Retrospection
| M-Psi
| Wis-4
| 120
| Similir to Commune spell
| --
| PHBR5
| 140
| Return Flight
| Kinet
| Con-1
| 3
| Missile becomes returning
| Attack again if miss
| DSDK2
| 141
| Rigidity
| Metab
| Con-2
| 8+3/r
| -1/r TH,Init,AC penalty
| Start at -3
| DSDK2
|
142
| Safe Path
| Clair
| Wis-4
| 8+5/m
| +4 Dex checks; Resist Traps
| Auto make next save
| WatW2
| 143
| See Ethereal
| Clair
| Wis-5
| 4+2/m
| Can see into border Ethereal
| See into full Ethereal
| WatW2
| 144
| See Magic
| Clair
| Wis-3
| 6+6/m
| Detect Magic
| Know exact type
| WatW2
|
145
| See Sound
| Clair
| Wis-3
| 6+3/m
| Can see sound
| Maintenance 1/r
| PHBR5
| 146
| Send Thoughts
| Telep
| Int-1
| C+2/r
| Send thoughts;no spells (save)
| No save
| PHBR5
| 147
| Sensitivity to Observation
| Clair
| Wis
| 5
| Know when you're watched
| Knows location
| WatW2
|
148
| Sensory Suppression
| Telep
| Int-2
| C+4/r
| Blindness and Deafness
| Loses all 5 senses
| WatW2
| 149
| Shadow Walk
| Port
| Con+1
| 9
| Travel between shadows 1000 yd
| 2 miles
| WatW2
| 150
| Share Strength
| Metab
| Con-4
| 6+2/r
| Transfer 2 Str:1 target Str
| Transfer 1:1
| PHBR5
|
151
| Sight Link
| Telep
| Con-3
| C+5/m
| Can see through other eyes
| Sound Link gained
| PHBR5
| 152
| Soften
| Kinet
| Int
| 4+3/r
| Weapon -1TH,-1dmg,-1save/r
| Double rate
| PHBR5
| 153
| Sound Link
| Telep
| Con-2
| C+4/t
| Can hear through other ears
| Sight Link gained
| PHBR5
|
154
| Spatial Distortion
| Port
| Int-4
| 8+4/m
| Distance Distortion 20'cu
| Double effect
| WatW2
| 155
| Spider Touch
| Metab
| Dex-1
| 4+2/m
| Spider Climb
| +2 Dex
| WatW2
| 156
| Spirit Sense
| Clair
| Wis-3
| 10
| Senses presence of spirits
| Knows exact location
| PHBR5
|
157
| Splice
| M-Psi
| Int-2S
| 5S+S/r
| Do combined powers as 1 Mental
| +2 checks when used
| PHBR5
| 158
| Stasis Field
| M-Psi
| Con-3
| 20+X/r
| Slows down time by x60
| --
| PHBR5
| 159
| Static Discharge
| Kinet
| Int-3
| 5+5/r
| 1d4+1 dmg lightning, cumulative per r
| 1d6+1 instead
| WatW2
|
160
| Strength of the Land
| Metab
| Con-2
| 10+2/r
| +25 hp,+3 TH,+3 dmg,25% MR
| Lasts 5r after maint.
| DSDK2
| 161
| Summon Object
| Port
| Int-4
| 30
| Summon a simple object max 100 lbs.
| Half PSP cost
| WatW2
| 162
| Suppress Fear
| Telep
| Wis+1
| 5
| Remove Fear; +4 vs. fear for 1 t
| +1 TH
| WatW2
|
163
| Suspend Animation
| Metab
| Con-3
| 12
| Suspend animation (level)w
| Aware; can awaken
| PHBR5
| 164
| Synaptic Static
| Telep
| Int-4
| 15+10/r
| Must contest to use psionics
| +1 contest for static
| PHBR5
| 165
| Taste Link
| Telep
| Con-2
| C+4/t
| Can taste through other mouth
| Scent Link gained
| PHBR5
|
166
| Telempathic Projection
| Telep
| Wis-2
| C+4/r
| Send emotions
| Can change emotion
| PHBR5
| 167
| Teleport Lock
| Port
| Int-1
| 8+2/r
| Target cannot teleport (no save)
| --
| WatW2
| 168
| Teleport Object
| Port
| Int-3
| T+20
| Teleports 1 nonliving object
| Automake saves 2d
| DSDK2
|
169
| Teleport Trigger
| Port
| Int+1
| 2/h
| Activates Teleport (no action)
| No dist. Check Mod.
| PHBR5
| 170
| Thought Shield [G]
| Telep
| Wis-3
| 1
| Costs no action to use
| --
| PHBR5
| 171
| Time Dilation
| Port
| Int-7
| 54/r
| +3 M, +3 P, +3 V; not cumul. w/ Haste
| +1 more each type
| WatW2
|
172
| Time Duplicate
| Port
| Int-1
| 22/s
| Can use 2M/2P/2V/6Z next segment
| +4 AC/save; +2 TH
| WatW2
| 173
| Time Shift
| Port
| Int
| 16+3/rS
| Move into future;Max=(level)r
| Add 1r to Max
| PHBR5
| 174
| Time/Space Anchor
| Port
| Int
| 5+1/m
| Cannot be teleported
| --
| PHBR5
|
175
| Trail of Destruction
| Clair
| Wis-2
| 10+3/m
| Detect use of Defiling magic
| Know which spells
| DSDK2
| 176
| True Worship
| Telep
| Wis-1
| 5
| Tells god worshiped & temple
| Knows all in range
| DSDK2
| 177
| Truthear
| Telep
| Wis
| 4+2/m
| Detect Lie (as spell)
| Knows real truth
| PHBR5
|
178
| Watcher's Ward
| Clair
| Int-2
| 6+2/h
| Can't be surprised; Detect Danger
| Know location danger
| WatW2
| 179
| Weather Prediction
| Clair
| Int-2
| 10
| Accurate weather forecast 24h
| Weather forecast 1w
| DSDK2
| 180
| Wrench
| M-Psi
| Wis-4
| 15+8/r
| Undead:-level AC;cannot drain
| -2 init. penalty
| PHBR5
|
|
[PC5] Psionicist Classes Group
Psi2 Sciences (Majors)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Animal Affinity
| Metab
| Con-4
| 15+4/m
| Take random animal's attribute
| Take 2 attributes
| PHBR5
| 2
| Appraise
| M-Psi
| Int-4
| 14
| Gives chances of success
| Reroll 3 future dice
| PHBR5
| 3
| Aura Alteration
| M-Psi
| Wis-4
| 10
| Disguise AL,level (level)h
| --
| PHBR5
|
4
| Aura Sight
| Clair
| Wis-4
| 9+9/m
| Learn 2 auras (AL or level)
| Learn 4 auras
| PHBR5
| 5
| Banishment
| Port
| Int-1
| 30+10/r
| Target in pocket;returns @ end
| Cannot gate/teleport
| PHBR5
| 6
| Clairaudience
| Clair
| Wis-3
| 6+4/m
| Clairaudience (as spell)
| Gain Clairvoyance
| PHBR5
|
7
| Clairvoyance
| Clair
| Wis-4
| 7+4/m
| Clairvoyance (as spell)
| Gain Clairaudience
| PHBR5
| 8
| Complete Healing
| Metab
| Con
| 30
| Heal (as spell) in (24-level)h
| Heal in (60-3*level)m
| PHBR5
| 9
| Create Object
| Kinet
| Int-4
| 16+3/r
| Creates temporary small object
| Object is permanent
| PHBR5
|
10
| Death Field
| Metab
| Con-8
| 40
| Set amount of dmg(others save)
| You take ½ amount
| PHBR5
| 11
| Detection
| Clair
| Wis-2
| 15+6/m
| Detect Object 90', expands 30'/r
| Know concentration
| WatW2
| 12
| Detonate
| Kinet
| Con-3
| 18
| (level)d6 damage (save:½)
| (2*level)d6 damage
| PHBR5
|
13
| Domination
| Telep
| Wis-4
| 2C+2C/r
| Get control of all actions
| Maintenance halved
| PHBR5
| 14
| Disintegrate
| Kinet
| Wis-4
| 40
| Disintegrate 8 cu.' (save)
| (save-5);16 cu.'
| PHBR5
| 15
| Ejection
| Telep
| Wis-4
| 2S
| Break contact;lose 1 power 1t
| Opp. lose 1 power 1t
| PHBR5
|
16
| Empower
| M-Psi
| Wis-12
| 50+100X
| Object PSP=(4*Dev+6*Sci+10)*L
| --
| PHBR5
| 17
| Endorphin Control
| Metab
| Chr-6
| 16+8/r
| +1d6 Int,Wis,or Chr
| +1d6 to all three
| DM
| 18
| Energy Containment
| Metab
| Con-2
| 1/die
| Absorb max 1 die/lvl;glow:-2AC
| 0 dmg from energy
| PHBR5
|
19
| Fate Link
| Telep
| Con-5
| C+5/t
| Both take same dmg
| Range unlimited
| PHBR5
| 20
| Hallucination
| Telep
| Int-3
| C+6/r
| Create image in target's mind
| 20% of dmg is real
| WatW2
| 21
| Id Insinuation [D]
| Telep
| Wis-4
| 5
| Target loses all actions 1d4r
| Turn on allies 1d4r
| PHBR5
|
22
| Intellect Fortress [I]
| Telep
| Wis-3
| 4
| Costs no action to use
| --
| PHBR5
| 23
| Kinetic Control
| Kinet
| Int-3
| 15+7/r
| Take only 2+leak vs. physical attacks
| Reflect 1d10 dmg
| WatW2
| 24
| Life Draining
| Metab
| Con-3
| 11+5/r
| Drain level hp/r;add to caster
| level*3 hp/r
| PHBR5
|
25
| Mass Domination
| Telep
| Wis-6
| C+2L/r
| Up to 5 creatures Dominated
| Range 100y
| PHBR5
| 26
| Metamorphosis
| Metab
| Con-6
| 21+1/t
| Polymorph Self(even to object)
| Max 3*caster's mass
| PHBR5
| 27
| Mindflame
| Telep
| Wis-6
| 30
| <=8 HD Stun 2d6 r; >8 HD Dazed 1d3 r
| <=16 HD; >16 HD
| WatW2
|
28
| Mindlink
| Telep
| Wis-5
| C+8/m
| Send thoughts to each other
| 1 Probe question
| PHBR5
| 29
| Mindwipe
| Telep
| Int-6
| C+8/r
| -level/4 Int/Wis/Level (save)
| No save
| PHBR5
| 30
| Molecular Rearrangement
| Kinet
| Int-5
| 20+10/h
| Change an object 1 ounce/hr
| Become extraordinary
| PHBR5
|
31
| Nerve Manipulation
| Metab
| Con-3
| 14
| Touch: Pain 1d3 r
| Stun 1d2 r
| WatW2
| 32
| Object Reading
| Clair
| Wis-5
| 16
| Detect Psi. Imp. of owners
| Know race,AL,age
| PHBR5
| 33
| Poison Simulation
| Metab
| Con-2
| 16
| Resist Poison; next attack is poisonous
| -2 on save
| WatW2
|
34
| Precognition
| Clair
| Wis-5
| 24
| Sees a possible future outcome
| Reroll 3 future dice
| PHBR5
| 35
| Probability Travel
| Port
| Int
| 20+8/h
| Go to Astral physically
| Color pool nearby
| PHBR5
| 36
| Probe
| Telep
| Wis-5
| C+9/r
| True answer:1 question/r (save)
| 2 questions/r
| PHBR5
|
37
| Project Force
| Kinet
| Con-2
| 10
| (level)d6 damage (save:½)
| Knock down M target
| PHBR5
| 38
| Psionic Blast [A]
| Telep
| Wis-5
| 10
| Lose 80% hp in mind (save)
| Unc. 1t (save)
| PHBR5
| 39
| Psychic Clone
| M-Psi
| Wis-8
| 50+5/r
| Ghostly mental body;can move
| Ectoplasmic Form
| PHBR5
|
40
| Psychic Crush [E]
| Telep
| Wis-4
| 7
| (level)d8 damage (save)
| No save
| PHBR5
| 41
| Psychic Surgery
| M-Psi
| Wis-5
| C+10/t
| Make Perm./Remove Telep. (1/t)
| 1 power/5r
| PHBR5
| 42
| Regenerate
| Metab
| Con-4
| 18+6/t
| Regenerate
| Natural healing x2
| WatW2
|
43
| Sens. to Psychic Imp.
| Clair
| Wis-4
| 12+2/m
| Detect Psi. Imp. of Area
| Gets very clear vision
| PHBR5
| 44
| Shadow-form
| Metab
| Con-6
| 12+3/m
| Become normal shadow (mv 6)
| Monster shadow
| PHBR5
| 45
| Spirit Lore
| Clair
| Int-3
| 30+8/r
| Can Commune with Spirits
| Knowledgeable spirit
| WatW2
|
46
| Split Personality
| M-Psi
| Wis-5
| 40+6/r
| +1 Mental action
| +1 more M action
| PHBR5
| 47
| Subjective Reality
| M-Psi
| Wis-5
| 35+7/m
| Immune to 1 specific type of effect
| Can change /r
| WatW2
| 48
| Summon Planar Creature
| Port
| Int-4
| 45*#PL
| Choice of plane but not exact
| Creature not angry
| PHBR5
|
49
| Summon Planar Energies
| Port
| Int
| 32
| 3d12 dmg no resistance
| 4d12 dmg no resist
| WatW2
| 50
| Superior Invisibility
| Telep
| Int-5
| C+5/r/P
| No sound,smell; attack breaks
| Improved Invisibility
| PHBR5
| 51
| Suppress Magic
| M-Psi
| Con-4
| 30+X/r
| Anti-Magic Shell (SL=X) 60' r
| Dispel-Magic Zone
| WatW2
|
52
| Switch Personality
| Telep
| Con-4
| C+30
| Switch bodies (perm.);-1Con/d
| -1 Con/w
| PHBR5
| 53
| Telekinesis
| Kinet
| Wis-3
| W+hW/r
| Object move rate 6
| Can move 2nd object
| PHBR5
| 54
| Telekinetic Barrier
| Kinet
| Con-3
| 18+10/r
| Wall of Force
| Free maintain 3r
| WatW2
|
55
| Telekinetic Flight
| Kinet
| Wis-4
| 15+4/m
| Fly 18"
| Fly 24"
| WatW2
| 56
| Teleport
| Port
| Int
| 20+
| Teleport (same plane)
| PSP cost -20%
| PHBR5
| 57
| Teleport Other
| Port
| Int-2
| 20+
| +10 PSPs per creature moved
| PSP cost -20%
| PHBR5
|
58
| Time Travel
| Port
| Int-3
| 50+8/h
| Travel 1 yr; each x10 is +10 PSPs
| --
| WatW2
| 59
| Tower of Iron Will [J]
| Port
| Wis-2
| 6
| Costs no action to use
| Area 10' radius
| PHBR5
| 60
| True Sight
| Clair
| Wis-4
| 15+9/m
| True Sight
| Know Alignment
| WatW2
|
61
| Ultrablast [U]
| Telep
| Wis-10
| 75
| Fail1:Unc.2d6t;Fail2:lose Psi
| <= 3HD:death (save)
| PHBR5
| 62
| Wormhole
| Port
| Int-2
| 48+16/r
| Dim Door 10 mi; Each x10 is +12 PSPs
| Half maintenance
| WatW2
|
|
[PC5] Psionicist Classes Group
Psi2 High Sciences (Grands)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Alter Reality
| All
| Any-10
| 250
| Alter Reality or Psi1 major
| Double CL effect
| DM
| 2
| Conductive Clairvoyance
| Clair
| Wis-9
| 15/r
| Can use Psi powers through it
| Move effect at 18"
| DM
| 3
| Cosmic Awareness
| Clair
| Wis-6
| 10/r
| Detect "Everything" CL*30'
| Range is sight
| WatW2
|
4
| Elemental Composition
| Metab
| Con-4
| 24+3/r
| Can be any Normal/Para/Quasi Ele
| Can be Semi Ele
| WatW2
| 5
| Energy Cancel
| Metab
| Con-6
| 1/die
| Cancels entire energy effect
| Autocancel all this s
| DM
| 6
| Grand Detonate
| Kinet
| Con-5
| 27
| CLd20 shards damage
| Use d30's
| DM
|
7
| Legendary Control
| Metab
| Chr-24
| 24+12/r
| +1d6 Cml, Luck, or CL
| +1d6 all three
| DM
| 8
| Lend Actions
| M-Psi
| *Auto*
| 0/perm
| [0 action]: Lend an action
| --
| DM
| 9
| Mass Contact
| Telep
| Wis
| L+1/r
| L=sum of targets' levels
| PSP cost halved
| WatW2
|
10
| Megakinesis
| Kinet
| Wis-4
| X/r
| TK, X=(lbs.)*(speed in ")/lvl^2
| PSP cost halved
| WatW2
| 11
| Nonweapon Familiarity
| Clair
| Int-8
| 200/d
| +1 slot in every nonweapon prof
| +1 every weapon prof
| DM
| 12
| Physical Acceleration
| Metab
| Con-6
| 20/r
| +1 P action /r (range sight)
| +1 QP action /r
| DM
|
13
| Planar Transportation
| Port
| Int-4
| 65
| Teleport anywhere in multiverse
| No summ. sickness
| WatW2
| 14
| Strength of the World
| Metab
| Con-6
| 10/r
| +9/+9 AC/saves, +25% RR/MR/PsiR
| Lasts 5r after maint.
| DM
| 15
| Time Shift Other
| Port
| Int-S*3
| S*6
| Time Shift other S r (no save)
| -CL*5% to PsiR roll
| DM
|
16
| Ultrashield [X]
| Telep
| Chr-5
| 20
| Cannot attack / be attacked w/ Psi
| Can still attack
| DM
| 17
| Weapon Familiarity
| Clair
| Int-4
| 100/d
| Proficient with all weapons
| Single Spec with all
| DM
|
|
Psi2 Supers
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Cellular Heal/Harm
| Metab
| Con-13
| X
| X targets: Heal/Harm X% of max
| X*2% of max
| DM
| 2
| Change Reality
| All
| Any-20
| 400
| Change Reality or Psi1 grand
| Double CL effect
| DM
| 3
| Fluidity
| M-Psi
| *Auto*
| 0/perm
| [0 action]: Swap 2 stats
| --
| DM
|
4
| Lady's Smirk
| M-Psi
| Chr-15
| 400/d
| Autoroll 1 on Prof.& Psi2 checks
| Auto power score
| DM
| 5
| Magic Inertial Barrier
| Port
| Dex-18
| 70/r
| Spell delayed 1 s if hitting you
| Delayed 2 s
| DM
| 6
| Mental Acceleration
| Metab
| Chr-10
| 30/r
| +1 M action /r (range sight)
| +1 QM action /r
| DM
|
7
| Personal Acceleration
| Metab
| Chr-10
| 30/r
| +1 Swing action /r (range 0)
| +2 S actions
| DM
| 8
| Planetary Detonate
| Kinet
| Con-25
| 3600
| Detonates 1 planet or moon (!)
| 2 planets or moons!
| DM
| 9
| Public Access Key
| Clair
| Int-20
| 90/r
| Target's Truename is visual (!)
| Thoughts visible too
| DM
|
10
| Spirit in the Sky
| Telep
| Chr-15
| 1/week
| No physical body, can use 2 M /s
| Can use 3 M /s
| DM
| 11
| Superblast [V]
| Telep
| Str-20
| 250
| All in 1 mile insane (no PsiR)
| 2 mile radius
| DM
| 12
| Trans-Planar Contact
| Telep
| Wis
| N+2/r
| N=(lvl)*(# planes +1); (no PsiR)
| PSP cost halved
| DM
|
|
[PC5] Psionicist Classes Group
Mixed Freq. Sampler
Level
| KXP
| Psi(mixed) mMG S
|
1
| 0
| 1-- -
| 2
| 5.25
| 2-- -
| 3
| 10.5
| 3-- -
|
4
| 21
| 31- -
| 5
| 42
| 41- -
| 6
| 84
| 42- -
|
7
| 168
| 52- -
| 8
| 336
| 53- -
| 9
| 672
| 531 -
|
10
| 1344
| 631 -
| 11
| 2244
| 641 -
| 12
| 3144
| 642 -
|
13
| 4044
| 742 -
| 14
| 4944
| 752 -
| 15
| 5844
| 753 -
|
16
| 6744
| 753 1
| 17
| 7644
| 853 1
| 18
| 8544
| 863 1
|
19
| 9444
| 864 1
| 20
| 10344
| 864 2
| 21
| 11244
| 864 3
|
22
| 12144
| 864 4
| 23
| 13044
| 865 4
| 24
| 13944
| 865 5
|
25
| 14844
| 866 5
| 26
| 15744
| 866 6
| 27
| 16644
| 876 6
|
28
| 17544
| 877 6
| 29
| 18444
| 877 7
| 30
| 19344
| 887 7
|
31
| 20244
| 888 7
| 32
| 21144
| 888 8
| 33
| 22044
| 988 8
|
34
| 22944
| 998 8
| 35
| 23844
| 999 8
| 36
| 24744
| 999 9
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 6 4 8 3 4 2 0 2
| +0
| 6 6 9 4 5 3 1 4
| +1
| 7 7 10 5 6 4 2 5
|
+1
| 8 9 10 6 7 5 3 7
| +2
| 9 10 11 7 8 6 4 8
| +2
| 9 12 12 8 9 8 5 10
|
+3
| 10 13 13 9 11 9 6 11
| +3
| 11 14 13 10 12 10 7 13
| +4
| 14 15 14 13 14 11 8 14
|
+4
| 15 16 16 15 15 12 9 16
| +5
| 16 16 16 16 16 14 10 17
| +5
| 16 16 16 16 16 15 11 19
|
+6
| 16 16 16 16 16 15 11 19
| +6
| 16 16 16 16 16 15 11 19
| +7
| 16 16 16 16 16 15 11 19
|
+7
| 16 16 16 16 16 15 11 19
| +8
| 16 16 16 16 16 15 11 19
| +8
| 16 16 16 16 16 15 11 19
|
|
Requisites:
| Str 8, Dex 10, Con 12, Int 14, Wis 16, Chr 18
| Alignment:
| any
| HD/level:
| 2d9
| Weapon Prof.:
| 2+level/6
| To Hit Table:
| Rog
| Save Table:
| 3xPsi
| Groups:
| Psionicist, Alternate
| Groups:
| Monster
|
|
|
|
MixedFreqSamp power calculation: (level)*(Str/6+Dex/5+Con/4+Int/3+Wis/2+Chr)
| You start with "open slots". Open slots can be used once per reset, then are reverted to blank next reset.
| When you use a slot, the DM rolls two random powers, each from a random frequency = 1d50-20. The resultant Mixed Frequency power does both effects when it is used. The combined effect has only one target. The combined effect takes up only one maintained slot. If you manage to get two effects that wouldn't normally stack, they do under this system.
| The power cost is the sum of the powers that make it up.
| You may permanently assign a slot to be a certain power, then it uses that power forever at the cost you gave.
| Minors are SL=3, Majors are SL=6, Grands are SL=9, and Supers are SL=12, when they are 2 combined powers.
| Level 4: Minor powers do 3 powers instead of 2. SL=4.
| Level 8: Major powers do 3 powers instead of 2. SL=7.
| Level 10: Minor powers do 4 powers instead of 3. SL=5.
| Level 16: Grand powers do 3 powers instead of 2. SL=10.
| Level 20: Major powers do 4 powers instead of 3. SL=8.
| Level 32: Super powers do 3 powers instead of 2. SL=13.
|
|
[PC5] Psionicist Classes Group
Mutant45 (Marvel)
Level
| KXP
| Psi45 mMG SU
|
1
| 0
| 1-- --
| 2
| 3
| 2-- --
| 3
| 6
| 3-- --
|
4
| 12
| 31- --
| 5
| 24
| 32- --
| 6
| 48
| 33- --
|
7
| 96
| 43- --
| 8
| 192
| 44- --
| 9
| 375
| 441 --
|
10
| 750
| 442 --
| 11
| 1125
| 443 --
| 12
| 1500
| 444 --
|
13
| 1875
| 544 --
| 14
| 2250
| 554 --
| 15
| 2625
| 555 --
|
16
| 3000
| 655 --
| 17
| 3375
| 665 --
| 18
| 3750
| 665 1-
|
19
| 4125
| 665 2-
| 20
| 4500
| 665 3-
| 21
| 4875
| 665 4-
|
22
| 5250
| 665 5-
| 23
| 5625
| 666 5-
| 24
| 6000
| 666 6-
|
25
| 6375
| 766 6-
| 26
| 6750
| 776 6-
| 27
| 7125
| 776 61
|
28
| 7500
| 776 62
| 29
| 7875
| 776 63
| 30
| 8250
| 776 64
|
31
| 8625
| 776 65
| 32
| 9000
| 776 66
| 33
| 9375
| 777 66
|
34
| 9750
| 777 76
| 35
| 10125
| 777 77
| 36
| 10500
| 877 77
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 3 8 2 3 1 0 1
| +2
| 5 4 8 2 3 1 0 2
| +3
| 6 4 8 3 4 2 0 2
|
+4
| 6 5 8 3 4 2 1 3
| +5
| 6 5 9 3 4 2 1 3
| +6
| 6 6 9 4 5 3 1 4
|
+7
| 7 6 9 4 5 3 2 4
| +8
| 7 7 9 4 5 4 2 5
| +9
| 7 7 10 5 6 4 2 5
|
+10
| 7 8 10 5 6 4 3 6
| +11
| 8 8 10 5 6 5 3 6
| +12
| 8 9 10 6 7 5 3 7
|
+13
| 8 9 11 6 7 6 4 7
| +14
| 8 10 11 6 7 6 4 8
| +15
| 9 10 11 7 8 6 4 8
|
+16
| 9 11 11 7 8 7 5 9
| +17
| 9 11 12 7 9 7 5 9
| +18
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Str 9, Dex 9, Con 15, Chr 9
| Alignment:
| any
| HD/level:
| 2d6
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| Mon
| Save Table:
| Psi
| Reference:
| Marvel {Planeshifted ArchMutant}
| Groups:
| Psionicist
|
|
|
|
See [Q45] for rules and powers.
| PSPs (Psi 45) = LVL*10, regained at LVL per round (yes that's fast)
| Can buy Exceptional stats for 1 weapon proficiency each.
| Level 8: Can buy Barbarian stats for 2 weapon proficiencies beyond Exceptional status.
| Level 16: Can buy Extra-Barbarian stats for 3 weapon proficiencies beyond Barbarian status. Bonus = (stat-16)*5/2.
| Level 32: Can buy Super-Barbarian stats for 4 weapon proficiencies beyond Extra-Barbarian status. Bonus = (stat-18)*3.
|
|
[PC5] Psionicist Classes Group
Basic Psi45 Information
This is a port of Marvel comics powers to the D&D Collective. This list of powers is not accurate to the Marvel game. If you're looking for Marvel game material, look elsewhere!
|
| There is only one list of Psi45 powers, but these powers exist at each category (minor, major, grand, etc.). The powers have "SL" (Spell Level) built into their descriptions, so higher level powers are more effective. For purposes of SL, minor=2, major=5, grand=8, super=11, ultra=14.
| Whenever SL is divided by something, you round down (so a Major of "+SL/2 Str" would give +2 Str, not +2½). If the fractional part is actually meaningful to the Collective (e.g. +2½M actions is better than +2M actions), you can retain the fraction.
|
| All powers require 1M to use unless noted.
| All powers cost it's SL in PSPs to use. If it's a maintained effect, the cost permanently lowers the max PSP pool until the effect is lowered.
| 1 Psi45 PSP = 10 Psi1 PSPs.
|
| Some powers list "(SL saves)". This requires the target to make the SL saves against the effect, failing any is failure. You may instead affect SL different targets in the same group with 1 save each (other combinations of splittling the power up is not possible).
| For effects that list "(SL/3 saves)" or "(SL/4 saves)", this effect does nothing as a Minor.
|
|
Psi45 Powers
#
| Power
| School
| Notes
|
1
| Abnormal Sensitivity
| Detection
| Pick SL/2: See infrared, ultraviolet, radio waves, radiation, high sound pitches, low sound pitches
| 2
| Absorption Power
| Energy Control
| bM: Absorb energy, gain 100/(12-SL)% of it in temporary hp
| 3
| Age-Shift
| Self-Alteration
| Adjust apparent age by +/- SL*10 years
|
4
| Alter Ego
| Self-Alteration
| Have an alter ego; people don't know the "two of you" are the same person
| 5
| Anatomical Separation
| Self-Alteration
| Your separated body parts still function; can reattach severed body parts; Grand: Immune Vorpal
| 6
| Animal Mimicry
| Self-Alteration
| Duplicate the abilities of a DL=SL-1 Animal (DM rolls randomly, like the Uncommoner3 class)
|
7
| Animal Transformation
| Self-Alteration
| Polymorph Self into a DL=SL-1 Animal (you do get to choose)
| 8
| Animate Image
| Illusory
| Minor: Phantasmal Force; Major: Advanced Illusion; Grand: Mirage Arcana
| 9
| Armor Skin
| Physical Enhancement
| AT +SL*3
|
10
| Artifact Creation
| Matter Creation
| 1/reset: +(SL^2)*10 item XP
| 11
| Astral Body
| Travel
| Minor: Astral Projection (but you can't attack); Major: Astral Spell
| 12
| Berserker
| Fighting
| +SL Str, +SL TH, +SL dmg, -SL Int, -SL Wis, cannot use M actions until dropped
|
13
| Biophysical Control
| Lifeform Control
| Cure SL hp; Major: Cure Disease or Poison; Grand: Cure Aging
| 14
| Bio-Vampirism
| Lifeform Control
| 1P, consume a dead body, SL/t: +1 to Str, Con, Wis, or +1 SL to another power for 1 turn
| 15
| Blending
| Self-Alteration
| Meld into Surroundings
|
16
| Body Adaptation
| Self-Alteration
| SL/2 instances of Resist Hostile Environments
| 17
| Body Armor
| Defensive
| AT +SL^2
| 18
| Body Coating
| Self-Alteration
| 5*SL hp Armor spell, self only, stacks with the (Wizard) Armor spell
|
19
| Body Resistance
| Physical Enhancement
| Physical attacks that do less than SL*2 dmg to you do nothing
| 20
| Body Transformation
| Self-Alteration
| Change your body to be of an E=SL/2 element
| 21
| Body Transformation—Others
| Lifeform Control
| Polymorph Other (SL/2 saves)
|
22
| Bonding
| Matter Control
| (12-SL)M: Merge two objects
| 23
| Bouncing Ball
| Self-Alteration
| You can bounce.
| 24
| Carrier Wave
| Travel
| Fly at SL*12"
|
25
| Catalytic Control
| Energy Control
| xSL or /SL rate at which Chemical reactions occur (x1 Special)
| 26
| Chemical Mimicry
| Self-Alteration
| Change your body to be of an TechL=SL chemical
| 27
| Chemical Touch
| Physical Enhancement
| Chemical effect of TechL=SL*2 or less (range touch)
|
28
| Circular Vision
| Detection
| All around sight; Immune to backstab/backstrike/etc.; -(11-SL) Chr
| 29
| Clairaudience
| Mental Enhancement
| Clairaudience
| 30
| Clairvoyance
| Mental Enhancement
| Clairvoyance
|
31
| Cold Generation
| Energy Emission
| SL*CL Cold damage (1 group, no save)
| 32
| Coldshaping
| Energy Control
| +/- SL*10 degrees temperature (x1 Special)
| 33
| Collection
| Matter Control
| (12-SL)M, SL/d: Teleport up to SL gp value of objects (of specified type) to yourself
|
34
| Coloration
| Matter Conversion
| Color an object/person or +/- SL/2 to the Chemical factor of a chemical (see Chemist)
| 35
| Combustion
| Matter Conversion
| An object explodes (item save), the person carrying it takes CL*SL/2 damage (save)
| 36
| Communicate with Animals
| Mental Enhancement
| Speak with Animals
|
37
| Communicate with Cybernetics
| Mental Enhancement
| Speak with Golems / Technological Monsters+Devices
| 38
| Communicate with Non-Living
| Mental Enhancement
| Speak with anything not alive or animated; Stone Tell
| 39
| Communicate with Plants
| Mental Enhancement
| Speak with Plants
|
40
| Control
| Power Control
| 1bM: Redirect an effect (caster makes SL/4 saves)
| 41
| Cosmic Awareness
| Mental Enhancement
| Grand: Cosmic Awareness
| 42
| Creation
| Power Control
| Wish for a spell level = 0 to (SL-3)/2 spell (Warrior, Wizard, Priest, or Rogue)
|
43
| Crystallization
| Matter Control
| Object is indestructible for SL rounds
| 44
| Danger Sense
| Mental Enhancement
| Danger Sense
| 45
| Darkforce Manipulation
| Energy Control
| +SL dmg per unarmed attack; Darkness SL*10' r; Fly SL*3"; (12-SL)M: Dimension Door
|
46
| Digestive Adaptation
| Physical Enhancement
| Can digest anything; +SL*2 saves vs. poison
| 47
| Dimension Travel
| Travel
| Plane Shift up to SL/2 planes removed
| 48
| Diminution
| Matter Control
| /SL size to a person or object (save)
|
49
| Disintegration
| Matter Conversion
| Major: Disintegrate (save)
| 50
| Disruption
| Matter Control
| Minor: Target takes CL*SL disruption damage (no save); Grand: The damage given plus a Disintegrate effect (save)
| 51
| Domination
| Power Control
| Dominate all actions (SL/5 saves)
|
52
| Dreamtravel
| Mental Enhancement
| Dream Travel
| 53
| Duplication
| Power Control
| 1bM: Fork an effect (caster makes SL/3 saves)
| 54
| Electrical Control
| Energy Control
| SL/2 (round down) instances of Resist lightning; +SL*10% damage with lightning effects
|
55
| Electrical Generation
| Energy Emission
| SL*CL Lightning damage (1 group, no save)
| 56
| Elemental Conversion
| Matter Conversion
| Alter a periodic table element effect to another (within SL elements on periodic table)
| 57
| Elemental Creation
| Matter Creation
| Create SL^2 lbs. of an element (max E=SL/2)
|
58
| Elongation
| Self-Alteration
| Elasticity (length only); Can do SL melee attacks on someone without actually joining their group
| 59
| Emotion Control
| Lifeform Control
| Emotion (SL saves)
| 60
| Empathy
| Mental Enhancement
| Empathy
|
61
| Enchantment
| Magical
| Make a stone that holds SL^2 PSPs in Psi45
| 62
| Energy Body
| Self-Alteration
| Major: You are made of energy; cannot use P actions; resist physical damage
| 63
| Energy Conversion
| Energy Control
| 0, SL/t: Convert an element in an effect to another element (max E factor = SL/2, round down)
|
64
| Energy Detection
| Detection
| Detect and identify energy
| 65
| Energy Doppelganger
| Energy Emission
| Mirror Image (1 image), it has SL^3 hp; it flies at SL*3"; you can cast Psi45 effects through it
| 66
| Energy Path
| Travel
| Fly at (CL*SL)^2"; you are incorporeal and cannot use P actions
|
67
| Energy Sheath
| Self-Alteration
| SL^2 hp Armor spell, self only, stacks with the (Wizard) Armor spell
| 68
| Energy Solidification
| Energy Control
| Minor: Web; Major: Iron Bands of Bilarro; Grand: Solid Wall of Force; Super: Forcecage
| 69
| Energy Source
| Power Control
| +SL^2 max PSPs in Psi45 as long as you are within SL planes of the Astral plane
|
70
| Energy Source Creation
| Power Control
| +SL*5 max PSPs in Psi45
| 71
| Energy Sponge
| Energy Control
| bM: SL*10% chance to absorb an entire energy attack
| 72
| Energy Vampirism
| Energy Control
| 1M: Target takes SL Str, Con, or Wis damage and you gain that amount for 1 round (save)
|
73
| Enlargement
| Matter Control
| xSL size to a person or object (save)
| 74
| Environmental Awareness
| Detection
| Increased sensitivity to disturbances/influences on environment
| 75
| Evolution
| Self-Alteration
| Add the "Greater" Racial Adjective to yourself for free. Super: Add "Chosen One" for free.
|
76
| Exorcism
| Lifeform Control
| Minor: Detect Possession; Major: Exorcism (SL/2 saves)
| 77
| Extradimensional
| Detection
| See things existing in other dimensions nearby (Border Astral, etc.)
| 78
| Fire Control
| Energy Control
| SL/2 (round down) instances of Resist fire; +SL*10% damage with fire effects
|
79
| Fire Generation
| Energy Emission
| SL*CL Fire damage (1 group, no save)
| 80
| Floating Disc
| Travel
| Floating Disc; Major: Frisky Chest
| 81
| Focus
| Power Control
| Do SL instances of another Psi45 power you know; you are Spent and Harmed at the end of effect
|
82
| Force Field
| Defensive
| Immune to spell level 0 to SL-2 effects; -(SL-1) per physical attack; ER 5*SL%
| 83
| Force Field vs. Emotion
| Defensive
| Immune to spell level 0 to SL-1 enchantment/charm effects
| 84
| Force Field vs. Energy
| Defensive
| Immune to spell level 0 to SL-1 energy attacks
|
85
| Force Field vs. Hostiles
| Lifeform Control
| Enemies must make SL/2 saves to attack you
| 86
| Force Field vs. Magic
| Defensive
| Immune to spell level 0 to SL-1 magic
| 87
| Force Field vs. Mental
| Defensive
| Immune to spell level 0 to SL-1 mental attacks
|
88
| Force Field vs. Physical
| Defensive
| -SL per physical attack
| 89
| Force Field vs. Power Manipulation
| Defensive
| ER 10*SL%
| 90
| Force Field vs. Vampirism
| Defensive
| aNR 10*SL% (including energy and stat drains)
|
91
| Forced Reincarnation
| Lifeform Control
| 1M, SL/d: Reincarnation (target must have died within the last 2^SL segments)
| 92
| Free Spirit
| Mental Enhancement
| Minor: Astral Perception; Major: Astral Projection
| 93
| Gateway
| Travel
| Major: Dimension Door; Grand: Gate
|
94
| Geoforce
| Matter Control
| 1bM: Stop or Create an Earthquake, Landslide, etc. Damage would be CL*SL Earth to a group (save for 0)
| 95
| Gestalt
| Power Control
| Major: 1M: Do 2 Minor powers that you know; Grand: 1M: Do 2 Major powers that you know; etc.
| 96
| Gliding
| Travel
| Fly at whatever the wind speed is
|
97
| Grafting
| Lifeform Control
| 1M: Graft Weapon/Armor or Surgery (at TechL=SL*2)
| 98
| Gravity Manipulation
| Energy Control
| SL/2 (round down) instances of Resist gravity/falling damage; +SL*10% damage with gravity/falling effects
| 99
| Growth
| Self-Alteration
| xSL size; +SL Str
|
100
| Hallucinations
| Mental Enhancement
| Hallucinations (SL saves)
| 101
| Hard Radiation
| Energy Emission
| SL*CL/2 Radiation damage and SL Con damage (1 group, no save)
| 102
| Hard Radiation Control
| Energy Control
| SL/2 (round down) instances of Resist radiation damage; +SL*10% damage with radiation (specific, not all of Psi9/18/27) effects
|
103
| Heat
| Energy Emission
| Target takes SL*CL Fire damage per segment for 1 round (no save)
| 104
| Hyper-Digging
| Travel
| Tunneling
| 105
| Hyper-Hearing
| Detection
| xSL range with hearing; Hear Noise 10*SL%
|
106
| Hyper-Intelligence
| Mental Enhancement
| +SL Int
| 107
| Hyper-Invention
| Mental Enhancement
| (12-SL)M: Create a TechL=SL*2-3 object (see [Q8], can have at most LVL of these objects)
| 108
| Hyper-Leaping
| Travel
| Jump SL*10'
|
109
| Hyper-Olfactory
| Detection
| xSL range with smell; Clairnasience
| 110
| Hyper-Running
| Travel
| +SL/2 V actions only for actual movement
| 111
| Hyper-Speed
| Physical Enhancement
| xSL movement rate
|
112
| Hyper-Swimming
| Travel
| Swim at full movement rate
| 113
| Hyper-Touch
| Detection
| Detect extremely fine surface details; Fine manipulation
| 114
| Hypnotic Control
| Lifeform Control
| Hypnosis (SL/2 saves)
|
115
| Hypnotic Voice
| Physical Enhancement
| Hypnosis (SL/2 groups, save, must be able to hear you)
| 116
| Illusion-Casting
| Illusory
| 1M: Demi-Shadow Magic for a spell level = SL-2 effect in Psi45
| 117
| Illusory Duplication
| Illusory
| Mirror Image (SL images)
|
118
| Illusory Invisibility
| Illusory
| Minor: Invis.; Major: Improved Invis.; Grand: Dust of Disappearance
| 119
| Imitation-Face Changer
| Self-Alteration
| Alter Appearance; Disguise (face only) SL*20%
| 120
| Imitation-Human Changeling
| Self-Alteration
| Alter Appearance; Disguise SL*15%
|
121
| Incarnation Awareness
| Mental Enhancement
| Remember your last SL/5 previous incarnations of your life
| 122
| Internal Limbo
| Magical
| Minor: Rope Trick; Grand: I'm Gone (to own Pocket Dimension)
| 123
| Invisibility
| Self-Alteration
| Improved Invis.
|
124
| Ionization
| Matter Conversion
| Lightning shield (xSL/10 damage back)
| 125
| Iron Will
| Mental Enhancement
| 1bM: One effect that's hitting you is delayed for SL segments (it will still resolve even if the caster is dropped)
| 126
| Kinetic Bolt
| Energy Emission
| SL*CL/2 Telekinesis dmg and knock back SL*10' (1 target, no save, Str-SL*2 check to avoid knock back)
|
127
| Kinetic Control
| Energy Control
| SL/2 (round down) instances of Resist telekinesis; +SL*10% damage with telekinesis effects
| 128
| Levitation
| Travel
| Levitate
| 129
| Life Detection
| Detection
| Detect Life SL*10' (even through walls); 1M: Identify Life
|
130
| Lifeform Creation
| Matter Creation
| Summon a DL=SL-1 monster
| 131
| Light Control
| Energy Control
| SL/2 (round down) instances of Resist light; +SL*10% damage with light effects
| 132
| Light Emission
| Energy Emission
| SL*CL/2 Light damage (no save) and SL/2 instances of blindness (save)
|
133
| Linguistics
| Mental Enhancement
| +SL^2 language slots
| 134
| Lung Adaptability
| Physical Enhancement
| Need not breathe; Water Breathing
| 135
| Machine Animation
| Matter Control
| Control P Actions of a Psi8 object (SL saves)
|
136
| Magic Control
| Magical
| +SL/2 (round down) to SL of next Psi45 power
| 137
| Magic Creation
| Magical
| Wish for a spell level = 0 to SL-2 Wizard spell
| 138
| Magic Detection
| Detection
| Detect Magic SL*10' (even through walls); 1M: Identify Magic
|
139
| Magic Domination
| Magical
| Control M Actions (SL/2 saves)
| 140
| Magic Transferral
| Magical
| Spend any amount of Psi45 PSPs. The target gets that PSPs in his pool.
| 141
| Magic Vampirism
| Magical
| 1M, SL/t: Target loses SL spell levels in magic memorization (save), if fails you get +1 to Str, Con, Wis, or +1 SL to another power for 1 turn
|
142
| Magnetic Manipulation
| Energy Control
| SL/2 (round down) instances of Resist magnetism; +SL*10% damage with magnetism effects
| 143
| Magnetism
| Energy Emission
| Magnetism; Metal items weigh xSL normal
| 144
| Martial Supremacy
| Fighting
| +SL Martial Arts or Professional Wrestling maneuvers (you don't need a style)
|
145
| Mass Decrease
| Self-Alteration
| /SL weight on an object
| 146
| Mass Increase
| Self-Alteration
| xSL weight on an object
| 147
| Matter Animation
| Matter Control
| Animate Object up to SL^2 lbs.
|
148
| Mechanical Creation
| Matter Creation
| Summon a DL=SL-2 Golem or Technological monster
| 149
| Mental Duplication
| Mental Enhancement
| Capital E Extract (SL/3 saves)
| 150
| Mental Invisibility
| Mental Enhancement
| Improved Invis.: it's +SL AC instead of +4
|
151
| Mental Probe
| Mental Enhancement
| Probe (SL saves)
| 152
| Micro-Environment
| Matter Control
| Create a bubble of friendly environment for up to SL people (must stay in same group)
| 153
| Microscopic Vision
| Detection
| x10^SL Microsopic Vision
|
154
| Mind Blast
| Mental Enhancement
| SL*CL Mental damage (1 group, no save)
| 155
| Mind Control
| Lifeform Control
| Minor: Command (save); Major: Domination (SL/3 saves)
| 156
| Mind Drain
| Mental Enhancement
| Forget (SL saves)
|
157
| Mind Transferral
| Lifeform Control
| Minor: Empathy (save); Major: Magic Jar (SL/3 saves)
| 158
| Missile Creation
| Matter Creation
| Do SL missile attacks, must roll to hit, each hit does 10 dmg (no save) and a stun (save)
| 159
| Molding
| Matter Control
| (12-SL)M: Shape Alter Any Object (the resultant item must be of the same type of material)
|
160
| Molecular Conversion
| Matter Conversion
| Alter a periodic table compound effect to another
| 161
| Molecular Creation
| Matter Creation
| Create SL lbs. of an element (max E=SL)
| 162
| Natural Weaponry
| Fighting
| +SL TH and dmg with natural attacks
|
163
| Nemesis
| Power Control
| Wish for a spell level 0 to SL-2 effect that will most affect the target (DM will determine)
| 164
| Neural Manipulation
| Lifeform Control
| Minor: Seizure (-2 all rolls, save); Major: Paralysis (SL/3 saves)
| 165
| Penetration Vision
| Detection
| X-ray vision SL*2'
|
166
| Phasing
| Self-Alteration
| Minor: Phase out (like a Blink dog); Major: Pass Wall
| 167
| Pheromones
| Physical Enhancement
| Command (SL words, save)
| 168
| Physical Gestalt
| Self-Alteration
| Grand: Merge bodies with someone else (must be willing), combine AC, hp, and effects
|
169
| Plague Carrier
| Lifeform Control
| Disease (SL saves)
| 170
| Plant Control
| Lifeform Control
| Charm Plant (SL saves)
| 171
| Plant Growth
| Lifeform Control
| Plant Growth xSL
|
172
| Plant Mimicry
| Self-Alteration
| Tree
| 173
| Plasma Control
| Energy Control
| SL/2 (round down) instances of Resist plasma; +SL*10% damage with plasma effects
| 174
| Plasma Generation
| Energy Emission
| SL*CL Plasma damage (1 group, no save)
|
175
| Plasticity
| Self-Alteration
| Elasticity (full); Can do SL/2 melee attacks on someone without actually joining their group
| 176
| Postcognition
| Mental Enhancement
| Postcognition
| 177
| Power Detection
| Detection
| Detect Radiation SL*10' (even through walls); 1M: Identify Radiation
|
178
| Power Simulation
| Magical
| The next Psi45 power you use will be resisted using MR instead of PR
| 179
| Power Transferral
| Power Control
| Lend a Minor to someone's progression (you lose a Psi45 minor, they gain a Psi45 minor)
| 180
| Power Vampirism
| Power Control
| 1M, SL/t: Target loses an innate ability (save), if fails you get +1 to Str, Con, Wis, or +1 SL to another power for 1 turn
|
181
| Precognition
| Mental Enhancement
| Precognition
| 182
| Prehensile Hair
| Self-Alteration
| Your hair has controlled movement; can do a "Hair attack" (using your hair's P action) for 1dSL dmg
| 183
| Psionic Detection
| Detection
| Detect Psionics SL*10' (even through walls); 1M: Identify Psionics
|
184
| Psionic Vampirism
| Mental Enhancement
| 1M, SL/t: Target loses (SL^2)*10 PSPs (Psi1 scale, save), if fails you get +1 to Str, Con, Wis, or +1 SL to another power for 1 turn
| 185
| Radarsense
| Detection
| Emit and sense Radar waves
| 186
| Radiowave Control
| Energy Control
| Emit and Sense Radio waves
|
187
| Radiowave Generation
| Energy Emission
| SL*CL/2 Radiowave damage (1 group, no save, the effect can go through a SL' wall)
| 188
| Reality Alteration
| Magical
| + or - SL to your next die roll
| 189
| Reflection
| Defensive
| MPIWReflection 5*SL%
|
190
| Regeneration
| Physical Enhancement
| Regenerate SL hp/s
| 191
| Remote Sensing
| Mental Enhancement
| Increase all senses by x(1+SL/4)
| 192
| Residual Absorption
| Power Control
| Whenever a Psi45 power is used against you, gain it's SL/2 PSPs.
|
193
| Resist: Emotion
| Defensive
| SL/2 (round down) instances of Resist enchantment/charm
| 194
| Resist: Energy
| Defensive
| SL/3 (round down) instances of Resist energy attacks
| 195
| Resist: Magic
| Defensive
| SL/4 (round down) instances of Resist magic
|
196
| Resist: Mental
| Defensive
| SL/2 (round down) instances of Resist mental attacks
| 197
| Resist: Physical
| Defensive
| SL/4 (round down) instances of Resist physical attacks
| 198
| Resist: Power Manipulation
| Defensive
| SL/3 (round down) instances of Resist disenchantment
|
199
| Resist: Vampirism
| Defensive
| SL/3 (round down) instances of Resist necromancy, energy and stat drains
| 200
| Rocket
| Travel
| Fly at SL*30" but you can turn only once per segment
| 201
| Selection
| Power Control
| Major: You know all Psi45 Minors but can run only 1 Minor at a time; Grand: Know all Majors, etc.
|
202
| Self-Duplication
| Self-Alteration
| Make SL/5 duplicates of yourself
| 203
| Self-Revival
| Physical Enhancement
| 0, (SL-1)/d: Heal self
| 204
| Self-Sustenance
| Physical Enhancement
| Need not drink or eat
|
205
| Self-Vegetation
| Self-Alteration
| Polymorph Self into a DL=SL-1 Plant (you do get to choose)
| 206
| Sense Alteration
| Lifeform Control
| Negate or restore 1 sense (save)
| 207
| Sensory Link
| Mental Enhancement
| Link SL/2 senses to another person
|
208
| Serial Immortality
| Mental Enhancement
| 0, 1/d: Resurrection, self only, there is a delay of (11-SL) rounds
| 209
| Shadowcasting
| Energy Emission
| Darkness, reduce radiation in room by RS=SL
| 210
| Shadowshaping
| Energy Control
| See through shadows 10*SL' (even through walls); Meld into Shadows; 1M: Summon Shadow (DL=SL)
|
211
| Shapechange-Others
| Lifeform Control
| Minor: Alter Appearance (save); Major: Disguise (save); Grand: Shapechange Other (save)
| 212
| Shapeshifting
| Self-Alteration
| Polymorph Self into a DL=SL-4 monster (you do get to choose)
| 213
| Shrinking
| Self-Alteration
| /SL size; +SL Dex
|
214
| Skywalk
| Travel
| You walk on the air as if it was the ground (i.e. Fly at your ground movement rate)
| 215
| Sleep-Induced
| Lifeform Control
| Sleep (SL/2 saves)
| 216
| Sonar
| Detection
| Emit and sense Sonar waves
|
217
| Sonic Generation
| Energy Emission
| SL*CL/2 Sound damage (no save) and SL/2 instances of deafness (save)
| 218
| Sound Manipulation
| Energy Control
| xSL or /SL amount of sound in room (x1 Special)
| 219
| Speechthrowing
| Mental Enhancement
| Ventriloquism
|
220
| Spiderclimb
| Travel
| Spider Climb; Climb Walls SL*20%
| 221
| Spirit Gestalt
| Self-Alteration
| Grand: Join minds with another person (must be willing), can use each other's mental abilities
| 222
| Spirit Storage
| Lifeform Control
| Can hold SL spirits within self as a receptacle
|
223
| Spirit Vampirism
| Magical
| 1M, SL/t: Target loses SL Int and Wis dmg (save), if fails you get +1 to Str, Con, Wis, or +1 SL to another power for 1 turn
| 224
| Spray
| Matter Creation
| SL choking dmg to a group per segment (can leave the area)
| 225
| Stealth
| Physical Enhancement
| Move Silently 10*SL%
|
226
| Summoning
| Lifeform Control
| Summon a DL=SL Outer
| 227
| Suspended Animation
| Physical Enhancement
| Feign Death (need to make a Int-SL check to attack you, you cannot attack until this is dropped)
| 228
| Sympathetic Magic
| Magical
| 1 Reset: Create a voodoo doll of someone (must have a real object from him); 1M, SL/h: Center an effect on that person, if on same plane
|
229
| Telekinesis
| Mental Enhancement
| Telekinesis 10*SL^2 lbs.
| 230
| Telelocation
| Mental Enhancement
| Locate Person (within (SL-2)/2 planes)
| 231
| Telepathy
| Mental Enhancement
| Telepathy; Psi45 psionic link
|
232
| Teleport Others
| Travel
| Teleport SL-2 Others
| 233
| Teleport Self
| Travel
| Teleport Self; at Minor there is a M% chance of failure, where M is the number of miles travelled
| 234
| Telereformation
| Travel
| Teleport Self; at Minor all your effects drop as you do this
|
235
| Telescopic Vision
| Detection
| x2^SL Eagle Eye Vision
| 236
| Thermal Control
| Energy Control
| SL/2 (round down) instances of Resist temperature change; +SL*10% effect with temperature change effects
| 237
| Thermal Vision
| Detection
| Infravision; Immune Darkness
|
238
| Time Travel
| Travel
| Time Travel 10^SL seconds; 15-SL% chance of bizarre failure (very far time travel, a loop travel, etc.)
| 239
| Total Memory
| Mental Enhancement
| Eidetic Memory
| 240
| Tracking
| Detection
| SL slots in Tracking
|
241
| Troubleseeker
| Travel
| Sense Danger (to innocents, not yourself)
| 242
| True Flight
| Travel
| Fly at (SL^2)*3"
| 243
| True Invulnerability
| Physical Enhancement
| SL instances of Resist distributed as you like (medium categories: a school, an element, etc.)
|
244
| True Sight
| Detection
| Minor: Detect Illusion/Invis.; Major: True Sight; Grand: Immune Dust/Disapp.; Super: Cosmic Awareness
| 245
| Two-dimensionality
| Self-Alteration
| You are 2-dimensional.
| 246
| Undead Control
| Lifeform Control
| Turn Undead at CL=(SL-2)*2
|
247
| UV Vision
| Detection
| Ultravision
| 248
| Vibration
| Energy Emission
| SL*CL Vibration damage (1 group, no save)
| 249
| Vibration Control
| Energy Control
| SL/2 (round down) instances of Resist vibration; +SL*10% damage with vibration effects
|
250
| Vocal Control
| Physical Enhancement
| Mimic Voices; xSL sound with voice
| 251
| Warding
| Magical
| Create a Trap (x1 Psionic) for SL/2 Psi45 powers
| 252
| Water Freedom
| Physical Enhancement
| Free Action in Water
|
253
| Water Walking
| Travel
| Water Walking
| 254
| Waterbreathing
| Physical Enhancement
| Water Breathing
| 255
| Weakness Creation
| Power Control
| Add SL/2 instances of a Vulnerability to something (medium scale: a school, an element, etc.) on the target (no save)
|
256
| Weakness Detection
| Detection
| Know a weakness/vulnerability of target (increase next effect by x(SL+2)/2, round down)
| 257
| Weapons Creation
| Fighting
| 1M: Create a gp=SL^2 weapon (lasts for 1 turn; 1 weapon per day may be permanent instead)
| 258
| Weapons Tinkering
| Fighting
| (12-SL)M: Polymorph Any Object (the resultant item must be a weapon)
|
259
| Weather
| Matter Control
| Control Weather within SL miles
| 260
| Webcasting
| Matter Creation
| Web (SL saves)
| 261
| Whirlwind
| Travel
| Major: Air Walk 30" (area); Grand: Wind Walk 60" (area)
|
262
| Zombie Animation
| Matter Control
| Animate a dead body as a Zombie with DL=SL
|
|
[PC5] Psionicist Classes Group
Mutant54 (DC)
Level
| KXP
| Psi54 mMG SU
|
1
| 0
| 1-- --
| 2
| 3
| 2-- --
| 3
| 6
| 3-- --
|
4
| 12
| 31- --
| 5
| 24
| 32- --
| 6
| 48
| 33- --
|
7
| 96
| 43- --
| 8
| 192
| 44- --
| 9
| 375
| 441 --
|
10
| 750
| 442 --
| 11
| 1125
| 443 --
| 12
| 1500
| 444 --
|
13
| 1875
| 544 --
| 14
| 2250
| 554 --
| 15
| 2625
| 555 --
|
16
| 3000
| 655 --
| 17
| 3375
| 665 --
| 18
| 3750
| 665 1-
|
19
| 4125
| 665 2-
| 20
| 4500
| 665 3-
| 21
| 4875
| 665 4-
|
22
| 5250
| 665 5-
| 23
| 5625
| 666 5-
| 24
| 6000
| 666 6-
|
25
| 6375
| 766 6-
| 26
| 6750
| 776 6-
| 27
| 7125
| 776 61
|
28
| 7500
| 776 62
| 29
| 7875
| 776 63
| 30
| 8250
| 776 64
|
31
| 8625
| 776 65
| 32
| 9000
| 776 66
| 33
| 9375
| 777 66
|
34
| 9750
| 777 76
| 35
| 10125
| 777 77
| 36
| 10500
| 877 77
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 3 8 2 3 1 0 1
| +2
| 5 4 8 2 3 1 0 2
| +3
| 6 4 8 3 4 2 0 2
|
+4
| 6 5 8 3 4 2 1 3
| +5
| 6 5 9 3 4 2 1 3
| +6
| 6 6 9 4 5 3 1 4
|
+7
| 7 6 9 4 5 3 2 4
| +8
| 7 7 9 4 5 4 2 5
| +9
| 7 7 10 5 6 4 2 5
|
+10
| 7 8 10 5 6 4 3 6
| +11
| 8 8 10 5 6 5 3 6
| +12
| 8 9 10 6 7 5 3 7
|
+13
| 8 9 11 6 7 6 4 7
| +14
| 8 10 11 6 7 6 4 8
| +15
| 9 10 11 7 8 6 4 8
|
+16
| 9 11 11 7 8 7 5 9
| +17
| 9 11 12 7 9 7 5 9
| +18
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Str 9, Dex 9, Con 15, Chr 9
| Alignment:
| any
| HD/level:
| 2d6
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| Mon
| Save Table:
| Psi
| Reference:
| DC {Planeshifted ArchMutant}
| Groups:
| Psionicist
|
|
|
|
See [Q54] for rules and powers.
| PSPs (Psi 54) = LVL*10, regained at LVL per round (yes that's fast)
| Can buy Exceptional stats for 1 weapon proficiency each.
| Level 8: Can buy Barbarian stats for 2 weapon proficiencies beyond Exceptional status.
| Level 16: Can buy Extra-Barbarian stats for 3 weapon proficiencies beyond Barbarian status. Bonus = (stat-16)*5/2.
| Level 32: Can buy Super-Barbarian stats for 4 weapon proficiencies beyond Extra-Barbarian status. Bonus = (stat-18)*3.
|
|
[PC5] Psionicist Classes Group
Basic Psi54 Information
This is a port of DC comics powers to the D&D Collective. This list of powers is not accurate to the DC game. If you're looking for DC game material, look elsewhere!
|
| There is only one list of Psi54 powers, but these powers exist at each category (minor, major, grand, etc.). The powers have "SL" (Spell Level) built into their descriptions, so higher level powers are more effective. For purposes of SL, minor=2, major=5, grand=8, super=11, ultra=14.
| Whenever SL is divided by something, you round down (so a Major of "+SL/2 Str" would give +2 Str, not +2½). If the fractional part is actually meaningful to the Collective (e.g. +2½M actions is better than +2M actions), you can retain the fraction.
|
| All powers require 1M to use unless noted.
| All powers cost it's SL in PSPs to use. If it's a maintained effect, the cost permanently lowers the max PSP pool until the effect is lowered.
| 1 Psi54 PSP = 10 Psi1 PSPs.
|
| Some powers list "(SL saves)". This requires the target to make the SL saves against the effect, failing any is failure. You may instead affect SL different targets in the same group with 1 save each (other combinations of splittling the power up is not possible).
| For effects that list "(SL/3 saves)" or "(SL/4 saves)", this effect does nothing as a Minor.
|
|
Psi54 Powers
#
| Power
| School
| Notes
|
1
| Absorption Field
| Physical
| Stops SL/2 mental attacks or mental-affecting powers on you
| 2
| Acid
| Physical
| CL*(SL+2) acid dmg to one target (no save)
| 3
| Acrobatics
| Skill-like
| Any Acrobat SL-1 pick; 5*CL Rogue points in it
|
4
| Active Sonar
| Mental
| Sonar; can see in darkness
| 5
| Air Animation
| Mental
| Summon a DL=SL Air Elemental
| 6
| Air Control
| Mental
| Gust of Wind / Wall of Air
|
7
| Air Walking
| Mental
| Can walk in air as if on ground
| 8
| Analytical Smell
| Mental
| Identify things by smell; Tracking
| 9
| Animal Control
| Mystical
| Charm Animal (SL saves)
|
10
| Animal Handling
| Skill-like
| Minor: Animal Friendship; Major: +1 Animal Companion
| 11
| Animal Mimicry
| Mental
| Polymorph Self (to Animal only)
| 12
| Animal Summoning
| Mystical
| Summon a DL=SL-1 Animal
|
13
| Animal Transformation
| Physical
| Polymorph Other (from Animal to Animal only) (SL saves)
| 14
| Animate Image
| Mystical
| Summon a DL=SL creature based on an picture/painting you have (the image is consumed)
| 15
| Animate Objects
| Mystical
| Animate Objects as if they were a DL=SL Golem summon
|
16
| Artist
| Skill-like
| Free proficiencies in (pick SL-1 of these): Actor, Musician, Painter, Photographer, Sculptor, Writer
| 17
| Attraction/Repulsion
| Mental
| Telekinesis all objects of one type towards you or away from you
| 18
| Aura of Fear
| Mental
| Fear by sight (SL saves)
|
19
| Bio-Energy Blast
| Physical
| CL*(SL+2) force dmg to one target (no save)
| 20
| Bomb
| Physical
| CL*SL explosion dmg to your group (no save, hole in the middle)
| 21
| Broadcast Empath
| Mental
| Empathy
|
22
| Cell Rot
| Mental
| Cell Adjustment (reversed) CL*SL*2 dmg (no save)
| 23
| Charisma
| Skill-like
| +SL Chr; Hold Chr
| 24
| Cling
| Physical
| Climb Walls 20*SL%; Resist first CL*SL/2 dice of Telekinesis or Gravity damage; Grand: Immovability
|
25
| Comprehend Languages
| Mental
| Comprehend Languages; Tongues
| 26
| Control
| Mental
| Domination one target (SL/2 saves)
| 27
| Damage Transference
| Mental
| Cell Adjustment CL*SL*2 hp
|
28
| Danger Sense
| Mental
| Danger Sense
| 29
| Darkness
| Physical
| Darkness (can blind a person, make SL saves)
| 30
| Density Increase
| Mental
| xSL weight; +SL Str; -SL Dex
|
31
| Detective
| Skill-like
| Tracking; ID Fake/Counterfeit items; Legal Lore
| 32
| Digging
| Physical
| Dig
| 33
| Directional Hearing
| Mental
| Know which direction sounds are coming from
|
34
| Dispersal
| Mental
| Insubstantial (can move through objects, can't attack)
| 35
| Earth Animation
| Mental
| Summon a DL=SL Earth Elemental
| 36
| Earth Control
| Mental
| Move Earth / Wall of Earth
|
37
| Empathy
| Mental
| Empathy
| 38
| Energy Absorption
| Physical
| CL*SL*3 hp ablative Force Field (vs. energy attacks)
| 39
| Extended Hearing
| Mental
| Hear Noise SL*10%
|
40
| Eye of the Cat
| Mystical
| Can see through an animal's eyes (must be willing)
| 41
| Flame Animation
| Mental
| Summon a DL=SL Fire Elemental
| 42
| Flame Being
| Physical
| Fire Shield (SL*10% damage back to attacker); Deal +SL fire dmg with melee attacks
|
43
| Flame Control
| Mental
| Pyrotechnics / Produce Fire / Quench / Wall of Fire
| 44
| Flame Immunity
| Physical
| SL/2 instances of Resist Fire
| 45
| Flame Project
| Physical
| CL*(SL+2) fire dmg to one target (no save)
|
46
| Flash
| Physical
| Light (can blind a person, make SL saves)
| 47
| Flight
| Physical
| Fly at 2^SL"
| 48
| Fog
| Physical
| Wall of Fog, blocks X-ray vision, ultravision, infravision, sonar
|
49
| Force Field
| Physical
| CL*SL*2 hp ablative Force Field (vs. physical or energy attacks)
| 50
| Force Manipulation
| Mental
| Minor: Minor Creation; Major: Major Creation
| 51
| Force Shield
| Mental
| CL*SL*3 hp ablative Force Field (vs. physical or energy attacks, only one enemy /s)
|
52
| Full Vision
| Mental
| All-Around Sight; Grand: Immune to Backstab
| 53
| Gadgetry
| Skill-like
| 1M, 1/d: Build a TechL=SL Psi8 item
| 54
| Gliding
| Physical
| Fly at 3*SL"
|
55
| Gravity Decrease
| Mental
| Increase gravity in room or object/person by SL G's (x1 Special)
| 56
| Gravity Increase
| Mental
| Decrease gravity in room or object/person by SL G's (x1 Special)
| 57
| Growth
| Physical
| +SL/2 Size classes
|
58
| Heat Vision
| Mental
| 1M to start: Every segment for 1 round, as a 0 action, deal SL heat dmg to one target (no save)
| 59
| Hypersensitive Touch
| Physical
| Fine touch; Fine manipulation
| 60
| Hypnotism
| Mental
| Hypnosis (SL saves)
|
61
| Ice Animation
| Mental
| Summon a DL=SL Ice Elemental
| 62
| Ice Control
| Mental
| Wall of Ice
| 63
| Ice Production
| Physical
| CL*(SL+2) ice dmg to one target (no save)
|
64
| Icing
| Physical
| SL/2 instances of Resist Cold/Ice
| 65
| Illusion
| Mental
| Illusion (SL Int checks)3
| 66
| Invisibility
| Physical
| Minor: Invisibility; Major: Improved Invisibility; Grand: Dust of Disappearance
|
67
| Invulnerability
| Physical
| -CL*SL/2 dmg per attack
| 68
| Iron Will
| Mental
| SL/2 instances of Resist Hypnotism/Charm/Domination
| 69
| Joined
| Mystical
| Immovability
|
70
| Jumping
| Physical
| Jump
| 71
| Life Sense
| Mental
| Detect Life
| 72
| Lightning
| Mystical
| CL*SL lightning dmg to one group (no save)
|
73
| Locate Animal
| Mystical
| Locate Animals
| 74
| Magic Blast
| Mystical
| CL*SL force dmg to one group (no save)
| 75
| Magic Shield
| Mystical
| Stops SL/2 magical attacks on you
|
76
| Magical Sense
| Mystical
| Detect/Identify Magic
| 77
| Magnetic Control
| Mental
| Telekinesis all metal objects towards you or away from you
| 78
| Martial Artist
| Skill-like
| SL Martial Arts maneuvers (no style is included tho)
|
79
| Matter Manipulation
| Mental
| CL*(SL+2) explosion dmg to one target (no save)
| 80
| Medicine
| Skill-like
| Binding wounds is 4+SL hp
| 81
| Mental Blast
| Mental
| Do a P action of attacks, using Int instead of Str and Wis instead of Dex
|
82
| Microscopic Vision
| Mental
| Microscopic Vision
| 83
| Military Science
| Skill-like
| Free proficiencies in (pick SL-1 of these): Camouflage, Cartography, Demolition, ECM, Tracking
| 84
| Mimic
| Physical
| 1bM: Fork a spell level 0 to SL effect
|
85
| Mind Blank
| Mental
| Immune detection, ESP
| 86
| Mind Blast
| Mental
| SL Int dmg to one target (no save)
| 87
| Mind Drain
| Mental
| Target loses CL*SL*10 PSPs (using Psi1 scale), you gain half of what he lost
|
88
| Mind Over Matter
| Mental
| Stay conscious (and offensive) for up to SL segments after being reduced below -10 hp
| 89
| Mind Probe
| Mental
| ESP
| 90
| Molecular Chameleon
| Mental
| Polymorph your body into an unusual material that you're touching (max S factor = SL)
|
91
| Mystic Link
| Mystical
| Major: 1M: Duplicate a Psi54 Minor; Grand: 1M: Duplicate a Psi54 Major; etc.
| 92
| Mystic Shield
| Mental
| SR SL*CL
| 93
| Object Awareness
| Mental
| Minor: Locate Object; Major: Clairvoyance there
|
94
| Occultist
| Skill-like
| Any Occultist5 Level SL pick
| 95
| Omni-Arm
| Physical
| +0d+SL*2 to open-hand attacks (e.g. as a Major your base punch goes from 1d2 to 1d12)
| 96
| Passive Sonar
| Mental
| Sonar; can see in darkness
|
97
| Personality Transfer
| Mental
| Magic Jar (SL/2 saves)
| 98
| Phobia
| Mental
| Fear (SL saves)
| 99
| Plant Control
| Mystical
| Charm Plant (SL saves) or Summon a DL=SL-1 Plant
|
100
| Plant Growth
| Mystical
| Plant Growth
| 101
| Poison Touch
| Physical
| Your next attack is poisonous (Death or (SL-1)*10 dmg if they make the save)
| 102
| Postcognition
| Mental
| Object Reading
|
103
| Power Drain
| Mental
| Target loses random powers (SL saves, each missed save is 1 lost power)
| 104
| Precognition
| Mental
| Precognition
| 105
| Psychic Will
| Mental
| Wall of Force
|
106
| Radar Sense
| Mental
| Radar detection
| 107
| Recall
| Mental
| Eidetic Memory
| 108
| Regeneration
| Mental
| Regenerate SL/2 stat points of damage per segment
|
109
| Running
| Physical
| +3*(SL-1)" move rate
| 110
| Scholar
| Skill-like
| +SL Nonweapon (Knowledge) proficiencies
| 111
| Scientist
| Skill-like
| Scientific Analysis SL*10%
|
112
| Sealed Systems
| Physical
| Immune hostile environment; Need not breathe
| 113
| Sensory Block
| Mental
| Target loses some senses (SL/2 saves, each missed save is 1 lost sense)
| 114
| Shape Change
| Mental
| Minor: Polymorph Self to a particular animal type; Grand: Shapechange to a particular animal type
|
115
| Shrinking
| Physical
| -SL/2 Size classes
| 116
| Skin Armor
| Physical
| AT +SL*CL/2
| 117
| Solar Sustenance
| Physical
| Need not eat or drink
|
118
| Sonic Beam
| Physical
| CL*(SL+2) sound dmg to one target (no save)
| 119
| Speak with Animals
| Mental
| Speak with Animals
| 120
| Spirit Travel
| Mystical
| Minor: Astral Perception; Major: Astral Projection; Grand: Astral Spell
|
121
| Spiritual Drain
| Mystical
| Target loses CL*SL hp (necromantic, no save), you gain CL*SL hp (not above max)
| 122
| Split
| Physical
| You are two beings (two places at once); it costs 3 actions to have each body do 1 action
| 123
| Spy
| Skill-like
| Any Secret Agent SL-1 pick; 5*CL Rogue points in it
|
124
| Starbolt
| Physical
| CL*(SL+2) plasma dmg to one target (no save)
| 125
| Stretching
| Physical
| Can melee up to SL people per round that aren't in your group
| 126
| Super Breath
| Physical
| CL*SL air dmg to one group (no save)
|
127
| Super Hearing
| Mental
| Can hear frequencies outside of normal human range
| 128
| Super Ventriloquism
| Mental
| Ventriloquism
| 129
| Superspeed
| Physical
| xSL movement rate; you can turn only once per segment
|
130
| Suspension
| Mental
| Feign Death
| 131
| Swimming
| Physical
| Swim at full movement rate; No combat penalties in water
| 132
| Systematic Antidote
| Physical
| SL/2 instances of Resist Poison/Drugs
|
133
| Telekinesis
| Mental
| Telekinesis CL*SL*10 lbs.
| 134
| Telepathy
| Mental
| Telepathy
| 135
| Teleportation
| Mental
| Teleport up to 2^SL miles
|
136
| Telescopic Vision
| Mental
| Eagle Eye Vision
| 137
| Thermal (IR) Vision
| Mental
| Infravision
| 138
| Thief
| Skill-like
| Any Thief SL-1 pick; 5*CL Rogue points in it
|
139
| Transfer
| Mystical
| Major: Target gains a Psi54 Minor power (this slot is spent until he doesn't have the power anymore)
| 140
| Transmutation
| Mystical
| Major: Polymorph Any Object
| 141
| Truesight
| Mental
| Minor: Detect Invis./Illusion; Major: True Seeing; Grand: Cosmic Awareness
|
142
| Two-Dimensional
| Physical
| You are 2-dimensional; +SL AC
| 143
| Ultra Vision
| Mental
| Ultravision
| 144
| Vampirism
| Mystical
| Target gets SL/2 negative levels (energy drain, no save), you gain CL*SL hp (not above max)
|
145
| Vehicles
| Skill-like
| Can drive vehicles
| 146
| Voodoo
| Mystical
| 1M, SL/d: Do a Psi54 power centered on a person on your plane
| 147
| Warp
| Mental
| Gate up to SL/3 planes removed
|
148
| Water Animation
| Mental
| Summon a DL=SL Water Elemental
| 149
| Water Control
| Mental
| Wall of Water / Part Water / Lower Water
| 150
| Water Freedom
| Physical
| Free Action in water
|
151
| Weaponry
| Skill-like
| +SL distributed among TH and dmg with one weapon type (narrow)
| 152
| Weather Control
| Mystical
| Control Weather
| 153
| X-Ray Vision
| Mental
| X-Ray Vision
|
|
[PC5] Psionicist Classes Group
Numot Devastator (MTG U/R/W) (Azorius/Boros/Izzet)
Level
| KXP
| Wizard / Psi 123 456 789 / mMGS
|
1
| 0
| 2½- --- --- / 2---
| 2
| 5.175
| 32- --- --- / 3---
| 3
| 10.35
| 43½ --- --- / 40--
|
4
| 20.7
| 442 --- --- / 41--
| 5
| 41.4
| 543 ½-- --- / 42--
| 6
| 82.8
| 654 2-- --- / 43--
|
7
| 165.6
| 764 3½- --- / 53a-
| 8
| 331.2
| 776 42- --- / 540-
| 9
| 662.4
| 876 53½ --- / 541-
|
10
| 1324.8
| 987 642 --- / 542-
| 11
| 1987.2
| A98 642 ½-- / 543-
| 12
| 2649.6
| AA9 754 1-- / 544-
|
13
| 3312
| BA9 864 1½- / 554-
| 14
| 3974.4
| CBA 975 31- / 555-
| 15
| 4636.8
| DCB 975 41½ / 655b
|
16
| 5299.2
| ECB 986 411 / 665a
| 17
| 5961.6
| ECB 986 431 / 6660
| 18
| 6624
| ECB A86 541 / 6661
|
19
| 7286.4
| ECB A88 641 / 6662
| 20
| 7948.8
| ECB A98 642 / 6663
| 21
| 8611.2
| EDB BA8 643 / 6664
|
22
| 9273.6
| EDD CA8 653 / 6665
| 23
| 9936
| FFD CA9 753 / 6666
| 24
| 10598.4
| GFD CA9 764 / 7666
|
25
| 11260.8
| GFE CB9 865 / 7766
| 26
| 11923.2
| GFE CB9 886 / 7776
| 27
| 12585.6
| HGE CBA A86 / 7777
|
28
| 13248
| HGE DCB A87 / 8777
| 29
| 13910.4
| HGF DDC A97 / 8877
| 30
| 14572.8
| HGF EDC B98 / 8887
|
31
| 15235.2
| IGG FEC BA8 / 8888
| 32
| 15897.6
| IIH FED BA9 / 9888
| 33
| 16560
| IIH GED CBA / 9988
|
34
| 17222.4
| IIH GFE CCB / 9998
| 35
| 17884.8
| IIH GFE EDB / 9999
| 36
| 18547.2
| IIH GFF EDC / A999
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 7 8 3 6 1 1 2
| +1
| 8 7 8 3 7 1 1 3
| +1
| 9 8 8 4 7 2 1 3
|
+2
| 9 8 8 4 7 2 2 4
| +3
| 10 9 9 4 8 2 2 4
| +3
| 10 9 9 5 8 3 3 5
|
+4
| 11 10 9 5 9 3 3 5
| +5
| 11 10 9 6 9 4 3 6
| +5
| 12 10 10 6 9 4 4 6
|
+6
| 12 11 10 6 10 4 4 7
| +7
| 13 11 10 7 10 5 5 7
| +7
| 13 12 10 7 11 5 5 8
|
+8
| 13 12 11 8 11 6 5 8
| +9
| 14 13 11 8 11 6 6 9
| +9
| 14 13 11 8 12 6 6 9
|
+10
| 14 13 11 9 12 7 7 10
| +11
| 15 14 12 9 13 7 7 10
| +11
| 15 14 12 10 13 8 7 11
|
|
Requisites:
| Dex 18, Int 30, Chr 24, Class Slots 3
| Alignment:
| LN, NG, CG, or CN
| HD/level:
| 3d4 (Normal Chr bonus)
| Weapon Prof.:
| 4+level
| To Hit Table:
| Pri
| Save Table:
| Wiz/Pri/Psi
| Reference:
| DM
| Groups:
| Wizard, Psionicist, Monster
|
|
| Extra-Barbarian Int bonus; stat bonus=(Int-16)*5/2. Barbarian Chr bonus (except for hit points, which uses Normal Chr bonus).
| Channeling.
| Int bonus to spell progression. Chr bonus to psionic progression, with their SLs shifted down by 1 (m=1, M=4, G=7, S=10).
| Specialized in Wizard Invocation and Wizard Metamagic schools.
| Has access to any 2 psionic frequencies.
| PSPs = (Chr*2+Int)*LVL
| Any psionic power that cures hp or removes baneful effects costs only ½M to use, costs ½ the number of PSPs, and is only ½ a memorization slot.
| Turn Undead as a Priest of 3 levels lower.
|
|
|
|
Level 1: +1 borrowed M action per round.
| Level 1: May cast Priest Healing sphere spells as if they were Wizard spells of the same level.
| Level 2: 1M: Remove "summoning sickness" and/or "teleport sickness" from target.
| Level 2: 1M: You will win initiative next segment.
| Level 3: -1 to number of remaining M or borrowed M actions remaining this round: Copy a spell you cast this segment.
| Level 3: 1M: Target loses LVL worth of C actions from his remaining number of actions. (e.g. if he has 2P+1V+1M remaining, and you're level 3, he can choose to lose 1P+1V or 1M.)
| Level 3: 1M: Counter an effect from an item.
| Level 4: Has access to another psionic frequency (pick one).
| Level 4, 8, 12, etc.: Choose a Priest sphere. May cast spells of that sphere as if they were Wizard spells of the same level.
| Level 5: +1 borrowed M action per round.
| Level 9: For HD/level, this class gains the cumulative (&) modifier. This applies to all dice (even those below level 9).
| Level 9: -1 to number of remaining M or borrowed M actions remaining this round: Copy a spell someone else cast.
| Level 9: +1 Q borrowed M action per round.
| Level 9: NM: Counter an effect from a xN item. This is a xN effect.
| Level 9: Specialized in Priest Healing sphere spells.
| Level 9: 1M: Target gains Free Action until end of turn.
| Level 9: Gains a Specialty Priest pick. May replace "sphere" with "school" in the effect if desired.
|
| Izzet Metamagic spells:
| Force Spike (Metamagic, SL 2): 1 borrowed M or 1 OppM: Counter target magical/psionic effect unless its user devotes another spell/psionic slot to it.
| Mana Leak (Metamagic, SL 3): 1 borrowed M or 1 OppM: Counter target magical/psionic effect unless its user devotes another 3 spell/psionic slots to it.
| Counterspell (Metamagic, SL 4): 1 borrowed M or 1 OppM: Counter target magical/psionic effect.
| Fork (Metamagic, SL 4): 1 borrowed M or 1 OppM: Copy target magical/psionic effect.
| Deflection (Metamagic, SL 5): 1 borrowed M or 1 OppM: Redirect target magical/psionic effect to another target.
| Quash (Metamagic, SL 6): 1 borrowed M or 1 OppM: Counter target magical/psionic effect. That person cannot use that effect for the rest of the day.
|
|
[PC5] Psionicist Classes Group
Offender Psionicist
Level
| KXP
| Psi(c) mMG SU
|
1
| 0
| 2-- --
| 2
| 4
| 3-- --
| 3
| 8
| 4-- --
|
4
| 16
| 51- --
| 5
| 32
| 62- --
| 6
| 65
| 73- --
|
7
| 131
| 84- --
| 8
| 263
| 95- --
| 9
| 527
| A61 --
|
10
| 927
| B72 --
| 11
| 1327
| C83 --
| 12
| 1727
| D94 --
|
13
| 2127
| EA5 --
| 14
| 2527
| FB6 --
| 15
| 2927
| GC7 --
|
16
| 3327
| HD8 1-
| 17
| 3727
| IE9 2-
| 18
| 4127
| JFA 3-
|
19
| 4527
| KGB 4-
| 20
| 4927
| LHC 5-
| 21
| 5327
| MID 6-
|
22
| 5727
| NJE 7-
| 23
| 6127
| OKF 8-
| 24
| 6527
| PLG 9-
|
25
| 6927
| QMH A1
| 26
| 7327
| RNI B2
| 27
| 7727
| SOJ C3
|
28
| 8127
| TPK D4
| 29
| 8527
| UQL E5
| 30
| 8927
| VRM F6
|
31
| 9327
| WSN G7
| 32
| 9727
| XTO H8
| 33
| 10127
| YUP I9
|
34
| 10527
| ZVQ JA
| 35
| 10927
| [WR KB
| 36
| 11327
| \XS LC
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 7 1 2 0 0 0
| +1
| 5 3 8 2 3 1 0 1
| +2
| 5 3 8 2 3 1 0 1
|
+3
| 5 4 8 2 3 1 0 2
| +4
| 5 4 8 2 3 1 0 2
| +5
| 6 4 8 3 4 2 0 2
|
+6
| 6 4 8 3 4 2 0 2
| +7
| 6 5 8 3 4 2 1 3
| +8
| 6 5 8 3 4 2 1 3
|
+9
| 6 5 9 3 4 2 1 3
| +10
| 6 5 9 3 4 2 1 3
| +11
| 6 6 9 4 5 3 1 4
|
+12
| 6 6 9 4 5 3 1 4
| +13
| 7 6 9 4 5 3 2 4
| +14
| 7 6 9 4 5 3 2 4
|
+15
| 7 7 9 4 5 4 2 5
| +16
| 7 7 9 4 5 4 2 5
| +17
| 7 7 10 5 6 4 2 5
|
|
Requisites:
| Str 13, Dex 11, Int 12
| Alignment:
| C any (or) T any
| HD/level:
| d10
| Weapon Prof.:
| 5+level/3
| To Hit Table:
| War
| Save Table:
| ½xPsi
| Reference:
| DM
| Groups:
| Psionicist
|
|
|
|
Has access to all "offensive" powers in [MC2] Monster Collective Psionic Powers for every frequency. These are indicated by a "c" (for "combat") in the "Use" column.
| PSPs = (Str+Dex+Int)*level.
| These are in Psi1 PSPs, convert using the table at the beginning of [PC5].
|
|
[PC5] Psionicist Classes Group
[MC2.--2] Monster Psi--2
Use
| SL
| #
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
d
| 2
| 1
| Biosaveback
| Metab
| Int-7
| 9+5/r
| -2 dmg/energy att; +CL/3 saves
| +CL saves instead
| DM
| d
| 2
| 2
| Deflection
| Kinet
| Con-5
| 6
| [pick R,M,P,I] Deflection CL*5%
| pick 2, or Reflection on 1
| DM
| d
| 2
| 3
| Endurance of the Land
| Metab
| Int-7
| 15+3/r
| +5 max hp; +3 AC; +3 saves; IR 25%
| Lasts 5r after maint.
| DM
|
d
| 2
| 4
| Inertial Wall
| Kinet
| Int-8
| 11+8/r
| Melee: -CL dmg/att; Missile: Delay 1s
| Another Melee -CL/att
| DM
| d
| 2
| 5
| Magnify
| M-Psi
| Chr-5
| 25M+M/r
| Mult. power (Max=level/5+1)
| M+1, no extra cost
| DM
| d
| 2
| 6
| Resist Disease
| Metab
| Int-8
| 18/d
| Resist disease
| Immune disease
| DM
|
c
| 2
| 1
| Cell Arrangement
| Metab
| Int-8
| 2*N
| cures 5*N% of max hp (max N=CL*5+35)
| Half cost in PSPs
| DM
| c
| 2
| 2
| Double [C]
| Metab
| Int-8
| 11
| Doubles a harmful [C] section effect
| Becomes capital lettered
| DM
| d
| 5
| 1
| Energy Command
| Metab
| Int-7
| 10
| Pick an element, you resist it
| You double resist it
| DM
|
d
| 5
| 2
| Regen
| Metab
| Int-6
| 24+9/t
| Troll-like regen CL hp/r
| 2*CL instead
| DM
| c
| 5
| 1
| Alter Reality
| All
| Any-15
| 375
| Alter Reality (any Psi major)
| Double CL effect
| DM
| c
| 5
| 2
| Death Trade
| Metab
| Int-12
| 60
| You and target up to 10*CL^3 dmg (necro)
| You take half
| DM
|
c
| 5
| 3
| Demolish
| Kinet
| Int-8
| 27
| CLd6 normal ele. dmg (group, save:½)
| (2*CL)d6 instead
| DM
| c
| 5
| 4
| Immediate Healing
| Metab
| Int-5
| 45
| Heal, can have no more Heals this day
| this hour instead
| DM
| c
| 5
| 5
| Put Out of Misery
| Kinet
| Chr-9
| 60
| Put Out of Misery
| Really Put Out of Misery
| DM
|
d
| 8
| 1
| Eeelemental Composition
| Metab
| Int-9
| 36+5/r
| Can be any Normal/Para/Quasi Eeele
| Can be Semi Eeele
| DM
| d
| 8
| 2
| Endurance of the World
| Metab
| Int-11
| 15/r
| +9 TH; +9 dmg; IECNR +25%
| Lasts 5r after maint.
| DM
| d
| 8
| 3
| UltraArmor [--X]
| Telep
| Wis-10
| 30
| iunPaPaaPaaaPR CL*2%
| CL*4 instead
| DM
|
c
| 8
| 1
| Grand Acidify
| Kinet
| Int-5
| 27
| CLd20 acid damage
| Use d30's
| DM
| d
| 11
| 1
| Z Acceleration
| Metab
| Wis-15
| 45/r
| +CL Q∞0 actions /r (self)
| Cast Psi using 0 actions
| DM
| d
| 11
| 2
| Psi Inertial Improver
| Port
| Str-23
| 105/r
| Psi gives no save in your group
| --
| DM
|
c
| 11
| 1
| Change Reality
| All
| Any-25
| 600
| Change Reality (any Psi grand)
| Double CL effect
| DM
| c
| 11
| 2
| Planetary Demolish
| Kinet
| Int-30
| 5400
| 1 idmg in any E=CL/6 element
| 2 idmg; CL/3 instead
| DM
|
|
[PC5] Psionicist Classes Group
[MC2.-17] Monster Psi-17
Use
| SL
| #
| Effect
|
c
| 2
| 1
| Chaos Ball your group (incl. yourself) for LVLd6 dmg
| c
| 2
| 2
| Create a LVL*10' Wall of Stone with random orientation in the room
| c
| 2
| 3
| Create a random trap (only enemies trigger it)
|
c
| 2
| 4
| Sleep your entire group (incl. yourself) (save)
| c
| 2
| 5
| Wand of Wonder effect
| d
| 5
| 1
| Confusion shield (whoever hits you saves or is Confused)
|
c
| 5
| 1
| Chain Lightning: as spell, but jumps randomly (not closest person), can hit someone more than once
| c
| 5
| 2
| Create a random trick (only enemies trigger it)
| c
| 5
| 3
| Fist of Force (LVLd8 force dmg to one target)
|
c
| 5
| 4
| Teleport Other Away
| c
| 8
| 1
| Call Chaos: LVL random groups take 75 Chaos dmg (include PC in possibilities)
| c
| 8
| 2
| Create a random special (only enemies trigger it)
|
c
| 8
| 3
| Earthquake your group (incl. yourself) for LVLd20 dmg, flying doesn't help
| c
| 11
| 1
| Invoke Logrus: 66*LVL Vile Eldritch Chaos to a group (no save)
| c
| 11
| 2
| Word of Destruction: Room shape is rearranged, everyone in room (incl. PCs) take a slay (save) and a blind (no save), each object in room has 50% chance of shattering
|
|
[PC5] Psionicist Classes Group
[MC2.-15] Monster Psi-15
Use
| SL
| #
| Name
| Effect
|
d
| 2
| 1
| Add Breath Weapon [1st]
| Breath weapon is 3/d. Choose a normal (EE=1) eelement. Breath = 50% of current hp total.
| d
| 2
| 2
| Add Breath Weapon [2nd]
| Breath weapon is once per 3 rounds. Choose a normal (EE=1) eelement. Breath = (CL+1)d(CL*2+2).
| d
| 2
| 3
| Add Resistance
| Resist one normal (EE=1) eelement, this can be taken twice for an EE=2, thrice for an EE=3, etc.
|
d
| 2
| 4
| Add Tentacle
| Tentacle does 1d(CL*2) damage
| d
| 2
| 5
| Increase Touch Damage
| CLdCL dmg with unarmed touch (do not add punch or weapon damage)
| c
| 2
| 1
| Alter Resistances
| Alter two resistances (or one immunity) to be of different eelement(s) (Pick an EE factor = original)
|
d
| 5
| 1
| Add Immunity
| Immune to one normal (EE=1) eelement, this can be taken twice for an EE=2, thrice for an EE=3, etc.
| d
| 5
| 2
| Dial-a-Breath Eelement (<)
| You can use any eelement with EE factor less than your normal breath.
| d
| 8
| 1
| Add Global Resistance
| Resist all EE=1 eelements, this can be taken twice for EE=2 (doesn't include EE=1), thrice for EE=3, etc.
|
d
| 8
| 2
| Dial-a-Breath Element (=)
| You can use any eelement with E factor equal to or less than your normal breath.
| d
| 11
| 1
| Add Global Immunity
| Immune to all EE=1 eelements, this can be taken twice for EE=2 (doesn't include E=1), thrice for EE=3, etc.
|
|
[PC5] Psionicist Classes Group
[MC2.-12L] Monster Psi-12L
Use
| SL
| #
| Name
| PSPs
| Effect
|
d
| 1
| 1
| Anti-Psionic Resistance
| 4+3/t
| +5*CL% AntiPsiR
| c
| 1
| 1
| Blind/Unblind
| 9
| Cure or Cause Blindness (RSW save)
| c
| 1
| 2
| Charm Blast
| 8
| One group is charmed (Will save), doesn't affect undead etc.
|
c
| 1
| 3
| Choose Summoning I
| 12
| Monster Summoning using ML I chart, you pick the result
| c
| 1
| 4
| Law Bolt
| 11
| CLxCL mental dmg to 1 target (Reflex:½); C-align x2 dmg
| d
| 2
| 1
| Hold Life
| 20+6/t
| Immune to XP/Stat Drain; Immune Aging
|
c
| 2
| 1
| Choose Summoning II
| 24
| Monster Summoning using ML II chart, you pick the result
| c
| 2
| 2
| Dispel Anti-Psi
| 14
| Dispels one anti-Psi effect
| c
| 2
| 3
| Force Shape & Wrench
| 20
| Force Shapechange & Wrench (no save, get ER & aNR)
|
c
| 2
| 4
| Law Beam
| 22
| CLxCL mental dmg in line (Reflex:½); C-align x2 dmg
| c
| 2
| 5
| Phantasmal Killer
| 18
| Phantasmal Killer
| c
| 2
| 6
| Suggestion Blast
| 16
| One group is suggested (Will save), all use same suggestion
|
d
| 3
| 1
| Choose Die Result
| 30
| Choose result of one die roll (not "deep", only affects one die)
| d
| 3
| 2
| Globe of Low Resistance
| 12+9/r
| Immune to SL 0-2 (all types), Resist SL 3-4 (all types)
| d
| 3
| 3
| Hold All
| 30+9/t
| Immune to XP/Stat/Multiplier/Action Drain, Aging, As You Are
|
c
| 3
| 1
| Choose Summoning III
| 36
| Monster Summoning using ML III chart, you pick the result
| c
| 3
| 2
| Domination Blast
| 24
| One group is dominated (Will save), *does* affect undead etc.
| c
| 3
| 3
| Law Double Beam
| 33
| CLxCL mental dmg in 2 lines (Reflex:½); C-align x2 dmg
|
d
| 4
| 1
| Duplicate Tech Item
| 40
| Duplicate a x0 or x1 Technology Item
| d
| 4
| 2
| Effect Immunity
| 16+12/t
| Pick any spell or power. You are immune to that effect.
| d
| 4
| 3
| See Through
| 12+12/t
| See through Dust of Disappearance & Mirage Arcana effects
|
c
| 4
| 1
| Chain Question Mark
| 32
| Remotely "wake up" or alert a friendly group on same DL
| c
| 4
| 2
| Choose Summoning IV
| 48
| Monster Summoning using ML IV chart, you pick the result
| c
| 4
| 3
| Law Triple Beam
| 44
| CLxCL mental dmg in 3 lines (Reflex:½); C-align x2 dmg
|
c
| 5
| 1
| Choose Summoning V
| 60
| Monster Summoning using ML V chart, you pick the result
| c
| 6
| 1
| Law Quadruple Beam
| 55
| CLxCLx2 mental dmg in 4 lines (no save); C-align x3 dmg
| c
| 7
| 1
| Choose Summoning VI
| 72
| Monster Summoning using ML VI chart, you pick the result
|
c
| 8
| 1
| Choose Summoning VII
| 84
| Monster Summoning using ML VII chart, you pick the result
| c
| 9
| 1
| Choose Summoning VIII
| 96
| Monster Summoning using ML VIII chart, you pick the result
| c
| 9
| 2
| Law Quintruple Beam
| 66
| CLxCLx3 mental dmg in 5 lines (no save); C-align x4 dmg
|
d
| 10
| 1
| Spirit Resistance
| 40+30/t
| +5*CL% XR
| c
| 15
| 1
| Sit Down Already!
| 300
| All within sight (incl. party) are Set (no resistance/immunity). The current half-segment will end after the current stack, as everyone is considered to have spent all of their actions.
|
|
[PC5] Psionicist Classes Group
[MC2.-12T] Monster Psi-12T
Use
| SL
| #
| Name
| PSPs
| Effect
|
d
| 1
| 1
| Effects Preservation
| 6+2/t
| +5*CL% AntiMR; +2*CL% ER
| d
| 1
| 2
| Spectral Natural Fighting
| 12+2/t
| Spectral Hand; no ill effects from punching/kicking things
| c
| 1
| 1
| Bring Animals I
| 12
| Summon CL Animals using ML I chart, you pick the result
|
c
| 1
| 2
| Hold Blast
| 8
| One group is held (Will save)
| c
| 1
| 3
| Ice Aura
| 10+2/r
| Anyone who melees with you takes CL ice dmg /s (no save)
| d
| 2
| 1
| Polymoph Self
| 20
| Polymorph Self; lasts CL turns
|
d
| 2
| 2
| Stay Conscious
| 24+4/t
| You stay conscious up to -10-CLxCL hp (defensive acts only)
| d
| 2
| 3
| Touch Reflection
| 16+4/t
| Touch effects are reflected back to opponent
| c
| 2
| 1
| Bring Animals II
| 24
| Summon CL Animals using ML II chart, you pick the result
|
c
| 2
| 2
| Dispel Anti-Magic
| 14
| Dispels one anti-Magic effect (or) Halve ER (no ER or save)
| c
| 2
| 3
| Dust Aura
| 20+4/r
| Enemies in your group takes CL dust dmg /s (no save)
| d
| 3
| 1
| Globe of Mid Resistance
| 18+6/r
| Immune to SL 2-4 (all types), Resist SL 1 & 3 (all types)
|
d
| 3
| 2
| Heal Self
| 39/d
| 1/d (automatic): If you go below 0 hp, you are Healed
| d
| 3
| 3
| Tenser's Transformation
| 30
| Tenser's Transformation
| c
| 3
| 1
| Bring Animals III
| 36
| Summon CL Animals using ML III chart, you pick the result
|
c
| 3
| 2
| Feeblemind Blast
| 24
| One group is feebleminded (Will save)
| c
| 3
| 3
| Wall of Element
| 33
| Wall of a normal/para/quasi element. Dmg is CLxCL.
| d
| 4
| 1
| Duplicate Natural Item
| 36
| Duplicate a x0 or x1 Natural or Anti-Magical Item
|
d
| 4
| 2
| Effect Familiarity
| 20+8/t
| Pick any spell/power. You resist it; and at +50% when using it.
| d
| 4
| 3
| Improved Inallability
| 26+8/t
| Improved Invisibility (sight/sound/smell), can't be touched
| d
| 4
| 4
| Resurrect Self
| 52/d
| Teleport Away when killed, Resurrect Self 1 round later
|
d
| 4
| 5
| Time Aura
| 40+8/r
| Enemies in your group lose 1 action /s (no save)
| c
| 4
| 1
| Bring Animals IV
| 48
| Summon CL Animals using ML IV chart, you pick the result
| c
| 5
| 1
| Bring Animals V
| 60
| Summon CL*2 Animals using ML V chart, you pick the result
|
c
| 6
| 1
| Anti-Time Aura
| 80+16/r
| Enemies in your room takes CL*2 anti-time dmg /s (no save)
| c
| 7
| 1
| Bring Animals VI
| 72
| Summon CL*3 Animals using ML VI chart, you pick the result
| d
| 8
| 1
| Bring Animals VII
| 84
| Summon CL*4 Animals using ML VII chart, you pick the result
|
c
| 9
| 1
| Bring Animals VIII
| 96
| Summon CL*5 Animals using ML VIII chart, you pick the result
| c
| 9
| 2
| Crapulence Aura
| 160+32/r
| Enemies in sight takes CL*3 crapulence dmg /s (no resistance)
| d
| 10
| 1
| Spirit Preservation
| 60+20/t
| +5*CL% aXR
|
c
| 15
| 1
| Ka-boom!
| 300
| All within sight (incl. party) take CL idmg (no resistance/imm.). This damage is considered idmg even when using the [X] section (with a P save for 0), however, it requires a G action to use this power under the [X] section rules. (Outside of [X] section, this power is an M action to use, just like everything else here.)
|
|
[PC5] Psionicist Classes Group
[MC2.-12C] Monster Psi-12C
Use
| SL
| #
| Name
| PSPs
| Effect
|
d
| 1
| 1
| Commotion Resistance
| 8+1/t
| +CL*5% RR; Resist own effects; Resist Wild Surges
| d
| 1
| 2
| Cthulhoid Aura
| 10+1/r
| You look like a cthulhoid beast, gaze to fear (save vs. Will)
| c
| 1
| 1
| Cthulhoid Swarm I
| 12
| Summon CL Monsters using ML I "Weird" chart (random)
|
c
| 1
| 2
| High-Frequency Sample
| 13
| Generate a High-Frequency Sampler minor effect
| c
| 1
| 3
| Taunt Blast
| 8
| One group will attack you on their next action (no save)
| c
| 1
| 4
| Wild Invocation I
| 11
| Random 0th (50%) or 1st (50%) SL Wizard Invocation spell
|
d
| 2
| 1
| Anti-Technological Armor
| 23+1/t
| +5*CL% TechR (or) Resist Technology
| d
| 2
| 2
| Know Next Dice Rolls
| 19+1/t
| 0,1/r: Roll dice ahead of time before action, can choose not to
| c
| 2
| 1
| Chromatic Blast
| 18
| Area effect Chromatic (50%) / Metallic (50%) Orb; CL=1d12
|
c
| 2
| 2
| Confusion Blast
| 16
| One group is confused (Will save)
| c
| 2
| 3
| Contagion/Enervation
| 26
| One target is hit by Contagion & Enervation (PPD for each)
| c
| 2
| 4
| Cthulhoid Swarm II
| 24
| Summon CL Monsters using ML II "Weird" chart (random)
|
c
| 2
| 5
| Dispel Radiation/Tech
| 14
| Dispels one Radioactive, Wild/Chaos, or Technological effect
| c
| 2
| 6
| Wild Invocation II
| 22
| Random 2nd (60%) or 3rd (40%) SL Wizard Invocation spell
| d
| 3
| 1
| Globe of High Resistance
| 24+3/r
| Immune to SL 4-6 (all types), Resist SL 2-3 (all types)
|
d
| 3
| 2
| Mirror Mislead
| 30+3/r
| Does a Mislead spell, a Mirror Image, and a Displacement
| c
| 3
| 1
| Cthulhoid Swarm III
| 36
| Summon CL Monsters using ML III "Weird" chart (random)
| c
| 3
| 2
| Strip Down (Nude Bomb)
| 20+1/s
| Choose 1 target; he removes/drops 1 item /s (no save)
|
c
| 3
| 3
| Weird Chaos
| 24
| Two groups: One gets hit by Weird, the other Chaos (as spells)
| c
| 3
| 4
| Wild Invocation III
| 33
| Random 4th (70%) or 5th (30%) SL Wizard Invocation spell
| d
| 4
| 1
| Duplicate Radio. Item
| 40
| Duplicate a x0 or x1 Radioactive Item
|
d
| 4
| 2
| Effect Amplification
| 24+4/t
| Pick any spell/power. You have double effect with that power.
| c
| 4
| 1
| Cthulhoid Swarm IV
| 48
| Summon CL Monsters using ML IV "Weird" chart (random)
| c
| 4
| 2
| Dancing Chaos
| 40+4/r
| Every segment, a random SL=1d10 effect hits a random target
|
c
| 4
| 3
| Wild Invocation IV
| 44
| Random 6th (80%) or 7th (20%) SL Wizard Invocation spell
| c
| 5
| 1
| Cthulhoid Swarm V
| 60
| Summon CL*2 Monsters using ML V "Weird" chart (random)
| c
| 6
| 1
| Wild Invocation V
| 55
| Random 8 (90%) or 1d4+8 (10%) SL Wizard Invocation spell
|
c
| 7
| 1
| Cthulhoid Swarm VI
| 72
| Summon CL*4 Monsters using ML VI "Weird" chart (random)
| c
| 8
| 1
| Cthulhoid Swarm VII
| 84
| Summon CL*6 Monsters using ML VII "Weird" chart (random)
| c
| 9
| 1
| Cthulhoid Swarm VIII
| 96
| Summon CL*9 Monsters using ML VIII "Weird" chart (random)
|
c
| 9
| 2
| Wild Invocation VI
| 66
| Random 10 (95%) or 2m4+10 (5%) SL Wizard Invocation spell
| d
| 10
| 1
| Anti-Commotion Resist.
| 80+10/t
| +CL*5% aaAllR (Anti-Anti R vs. everything)
| c
| 15
| 1
| Get it on!
| 300
| All within sight (incl. party) get +1QQQQQOppF this segment. You can use it and a normal Opp action in the same segment. You may ignore the "Opp" part of this if you wish (i.e. use it on your half of the segment).
|
|
[PC5] Psionicist Classes Group
[MC2.-9] Monster Psi-9
Use
| SL
| #
| Name
| Check
| Description [perm. effects in brackets]
|
d
| 2
| 1
| Blister-healer
| Chr/m
| [+1 TH, -1 dmg/att]
| d
| 2
| 2
| Electricity Suppressor
| Chr/r
| Resist Lightning
| d
| 2
| 3
| No Poison For Me
| Wis/r
| Resist Poison ("death" becomes ½ max hp)
|
d
| 2
| 4
| Resistance to Anti-Magic
| Chr/m
| CH*5% aMR (adjust @ 12th casting level)
| d
| 2
| 5
| Resistance to Anti-Psionics
| Dex/m
| CH*5% aPR (adj.@12th)
| d
| 2
| 6
| Specific Reduction
| Int/m
| takes -1d4 dmg/m on contact w/ substance
|
c
| 2
| 1
| Loss of Limbs
| Wis/h
| Target is sharped (save)
| c
| 2
| 2
| You'll Shoot Your Eye Out!
| Wis/r
| Target loses 1 eye (no save)
| d
| 5
| 1
| Become Brain-independent
| Dex/m
| Can use 2M /s, immune ment.attack
|
d
| 5
| 2
| Molecular Maintainer
| Wis/r
| Resist Disruption; Immune Disintegration
| d
| 5
| 3
| Self-Transformer
| Str/r
| Polymorph Self
| d
| 5
| 4
| Stone Eyes
| Wis/r
| Gaze: Petrification (save)
|
c
| 5
| 1
| AntiBio Force: Force Beam
| Chr/r
| Target in cocoon (save), no M actions
| c
| 5
| 2
| AntiBio Force: No Flight
| Chr/h
| Target cannot Fly/Levitate (no save)
| c
| 5
| 3
| AntiBio Force: Super Slow
| Chr/r
| -½CH Dex, -1P action, ÷CH move rate
|
c
| 5
| 4
| AntiBio Force:Vulnerability
| Chr/m
| -CH AC,+½CH dmg per attack (incl.spells) (no save)
| c
| 5
| 5
| Degenerator
| Chr/d
| Remove all regeneration sources on target (no save)
| c
| 5
| 6
| Trirestoration
| Dex/r
| Fix 1 effect that was dispelled within last r
|
c
| 5
| 7
| Ultraweakness
| Int/r
| -CH Str, -CH more Str for Max.Press (no save)
| d
| 8
| 1
| Control Air: Armor
| Int/m
| +CH Saves, Armor has 10*CH hp
| d
| 8
| 2
| Energy Kinetic: Amplify
| Wis/r
| Add 3*CH dice to your next energy attack
|
c
| 8
| 1
| Hyperkinetic: Decr.Attacks
| Wis/r
| -CH P actions (yuck!) (no save)
| c
| 8
| 2
| Hyperkinetic:Hyper Inaction
| Wis/m
| -CH V actions, -CH AC (no save)
| d
| 11
| 1
| AntiBio Force: Inaccuracy
| Con/t
| People need a 20+CH to Autohit you
|
d
| 11
| 2
| Control Air: Less Damage
| Int/t
| x10 hp
| c
| 11
| 1
| AntiBio Force: Lose Health
| Con/t
| -CH Con, degen all hit points each r (no save)
| c
| 11
| 2
| DeAmplification
| Con/r
| (can borrow 1M) ÷CH effect on any effect
|
c
| 11
| 3
| DeShielder: DeShield
| Con/t
| 1000 dmg
| c
| 11
| 4
| Hyperkinetic: Decr.Mentals
| Dex/r
| -CH Mental actions (no save)
| c
| 11
| 5
| Nightmare: Improver Beam
| Dex/r
| +CH/6 to being's multiplier (will be Set in 1r)
|
c
| 11
| 6
| Nightmare: Physical Blast
| Dex/r
| CHxCH'r,lose CHd4 physical stats (save:½)
| c
| 11
| 7
| Polyrestoration
| Dex/r
| Trirestoration CH targets
| c
| 11
| 8
| Reverse Contingency
| Con/d
| Dispel a Contingency and everything in it
|
c
| 11
| 9
| True Vulnerability
| Dex/m
| -CH*2% irreducible RR,MR,PsiR,InnateR,aPsiR (no ER)
|
|
[PC5] Psionicist Classes Group
[MC2.-6G] Monster Psi-6G
Use
| SL
| #
| Name
| PSPs
| Effect
|
d
| 1
| 1
| Angelfire
| 4+Q
| Spend Q psi points from non-Psi(-6) pools you have: Your next attack does +Q dmg
| d
| 1
| 2
| Trumpet
| 3/m
| Each segment, if an enemy combatant does *not* attack you, he takes CL dmg (no save)
| c
| 1
| 1
| Angelic Heal
| 2*N
| Cure N hp to one target (max N = 5+CL^2)
|
c
| 1
| 2
| Angelic Heal Other †
| N
| 1bM: Cure N total hp to any number of targets, you lose N hp (max N = 10+2*CL^2)
| c
| 1
| 3
| Avenge
| 13
| Choose a target, you deal double weapon damage to that target this combat
| c
| 1
| 4
| Blinding Light
| 13
| Target is blinded (RSW save), halves his AC (Spell save), loses next P action (BW save)
|
c
| 1
| 5
| Bloodboil
| 7/r
| Target takes CL holy blood dmg (no save) per segment
| c
| 1
| 6
| Exorcise
| 4
| CL dmg & CL^3 lbs. telekinesis in a 70' line (no save); for objects, can force item saves
| c
| 1
| 7
| Glimmer †
| 13/r
| 1bM: Target can't be directly targetted; effects on him (including this) can still be targetted
|
c
| 1
| 8
| Guardian †
| N
| 1bM: Prevent N of the damage being done to one target
| c
| 1
| 9
| Lightning
| 6
| Target takes (CL+2)d6 holy lightning dmg (save: ½)
| d
| 2
| 1
| Angelic Wall
| 11/m
| DR 40/+CL
|
d
| 2
| 2
| Starlit
| 23/h
| Holy Fire Shield (half damage back in melee); +CL*20% RaRR; Ultravision
| c
| 2
| 1
| Brimstone
| 12
| Three 35' radius areas: CL^2 holy fire dmg (no save)
| c
| 2
| 2
| Pentecost
| 18+N
| 35' radius: All targets make Will save (extra -CL-N*3 penalty) or Confused CL rounds
|
c
| 2
| 3
| Possess
| 7/s
| Target dominated (Will save); takes (CL+3)^2 dmg/s; you can't use actions while this runs
| c
| 2
| 4
| Renewal †
| 11
| 1bM: One target at negative hp is cured to 0 hp
| d
| 3
| 1
| Deflect
| N/s
| iRMaMPaPIWR 3*N%; iXR 2*N%; iGR N%; cannot move while using; max N = 30
|
c
| 3
| 1
| Angelic Favor †
| 14
| 1bM: Summon a DL IV Angel/Deva, lasts until destroyed
| c
| 3
| 2
| Insist Creature
| 25
| Target creature is dominated (save vs. Will at -CL penalty) for CL rounds
| c
| 3
| 3
| Locusts
| 25
| Creeping doom with CL^3 insects (each having 1 hp and doing 1 dmg)
|
c
| 3
| 4
| Mercy
| 14+N
| Any number of targets within sight (can include yourself) each gain N hp; max N = 30
| c
| 3
| 5
| Protector †
| 13/r
| 1bM: Target gains 30 max hp (he does gain the 30 current hp too when this power is used)
| d
| 4
| 1
| Iridescence †
| 35/m
| 1bM: Immune Fire (all variants), Positive, Prismatic, Chromatic, Light, Radiance, Blindness
|
d
| 4
| 2
| Warp Time †
| 28/m
| 1bM: Double AC vs. missiles; Resist breath weapons and area effects
| c
| 4
| 1
| Desolation
| 43+AL
| All psionic pools (including yours and friends) within 70' radius are emptied (use antiPsiR)
| c
| 4
| 2
| Luminescence
| 34
| 70' radius: Holy Fireball CLd6, Prismatic Spray effect, Chromatic Orb effect, Blind (save)
|
c
| 4
| 3
| To Salt
| 50
| Petrify one target (save vs. petrif at extra -CL), if save take CL^2 holy salt dmg
| d
| 5
| 1
| Fury †
| 24/m
| 1bM: Troll regen 1/10 of max hp (round down) /s; Immune to Put Out of Misery / Coup de Grace
| d
| 5
| 2
| Platinum Angel
| 70/h
| Immune to slay and Capital S Slay; do not die at any negative hp total (still unconscious)
|
c
| 5
| 1
| Apocalypse
| 60
| Pick a 350' radius area, next segment, all in area take CL^3 vile dmg (no resistance)
| c
| 5
| 2
| Chorus
| 23
| Your summoned creatures are dispelled; gain their combined hp (can go above max)
| c
| 5
| 3
| Insist Power †
| 75
| 1bM: Counter an effect which counters one of your effects
|
c
| 5
| 4
| Resurrect/Destruct
| 70
| Resurrection or Destruction
| d
| 6
| 1
| Worship
| 60/h
| Immune Opposition (as in Mirror), Truename Erased, Annihilation
| d
| 6
| 2
| Wrath †
| 35/r
| 1bM: Can use an extra 1P each segment this round; Immune to Fire and Negative
|
c
| 6
| 1
| Holy Beam
| 80
| Holy Bolt (1 group)
| d
| 7
| 1
| Armageddon †
| 40/r
| 1bM: Can use +1M/s this round; Immune Cold; Immune Shadow
| c
| 7
| 1
| Counterspell †
| 100
| 1bM: Counter an effect
|
c
| 7
| 2
| Summon Angel
| 80
| Summons a DL VIII Angel (good aligned Outer-planar creature)
|
|
[PC5] Psionicist Classes Group
[MC2.-6N] Monster Psi-6N
Use
| SL
| #
| Name
| PSPs
| Effect
|
c
| 1
| 1
| Earth Bolt
| N
| Deal Nd10 Eldritch Earth dmg to one target (no save); max N=CL
| c
| 1
| 2
| Force of Nature I
| 1
| Summon a Plant Elemental: AC 20, hp 20, #Att 1/1, TH +10, dmg 10
| c
| 1
| 3
| Natural Healing ~
| 8
| 1P or 1M: Target is cured equal to his Con score in hp
|
c
| 1
| 4
| Naturalize
| 11
| Dispel one non-natural effect (or) Turn off one non-natural item for 1 turn
| d
| 2
| 1
| Adaptation ~
| 3/h
| 1P or 1M: NaNR +CL*10%; Immune to Hostile Environment; Need not breathe
| c
| 2
| 1
| Earth Storm
| 4*N
| Deal Nd12 Eldritch Earth dmg 40' radius (no save); max N = CL
|
c
| 2
| 2
| Force of Nature II
| 4
| Summon a Wood Elemental: AC 40, hp 80, #Att 2/1, TH +30, dmg 30
| c
| 2
| 3
| Gaea’s Blessing
| 11
| Reconstruct up to three effects which were dispelled/twisted within the last turn
| d
| 3
| 1
| Gaea’s Embrace ~
| 22/h
| 1P or 1M: Target gains +3 AC/saves/TH/dmg and Troll-like regen CL hp/r
|
d
| 3
| 2
| Gaea’s Herald ~
| 11/t
| 1P or 1M: When your summoned creatures go below -10 hp, they don't disappear (you can cure)
| d
| 3
| 3
| Nature’s Cloak
| 12/m
| +CL*10 Rogue points; Any Level=CL/2 (or less) Rogue pick
| c
| 3
| 1
| Call of the Wild
| 7
| Summon any real-world animal (your choice), you get CL/ML of them (round up)
|
c
| 3
| 2
| Force of Nature III
| 9
| Summon a Root Elemental: AC 60, hp 180, #Att 3/1, TH +50, dmg 50
| c
| 3
| 3
| Life Essence
| N
| If target has less than N*CL current hp, it is cured so it has N*CL hp; minimum N = 1
| d
| 4
| 1
| Dual Nature ~
| 24/m
| 1P or 1M: Whenever you summon or create creatures, you get twice as many of them
|
d
| 4
| 2
| Gaea’s Avenger ~
| 4*N/s
| 1P or 1M: Immune to xN and lower artifact effects that you (or your party) do not control; max N=5
| c
| 4
| 1
| Force of Nature IV
| 16
| Summon a Thicket Elemental: AC 80, hp 320, #Att 4/1, TH +70, dmg 70
| d
| 5
| 1
| Everhome
| 16/d
| Your home plane is every plane; when this effect ends, your home plane = current plane
|
d
| 5
| 2
| Gaea’s Liege ~
| 33/h
| 1P or 1M: Your max hp is CL^3 (and/or) Your TH bonus is +CL^2 (no other adj. can be added)
| c
| 5
| 1
| Child of Gaea
| 33
| Target becomes Int=3, Wis=3, Chr=3, CL=0 (no save) for CL days
| c
| 5
| 2
| Force of Nature V
| 25
| Summon a Fungus Elemental: AC 100, hp 500, #Att 5/1, TH +90, dmg 90
|
c
| 6
| 1
| Force of Nature VI
| 36
| Summon a Thorn Elemental: AC 120, hp 720, #Att 6/1, TH +110, dmg 110
|
|
[PC5] Psionicist Classes Group
[MC2.-6E] Monster Psi-6E
Use
| SL
| #
| Name
| PSPs
| Effect
|
d
| 1
| 1
| Ashes
| 4/r
| Half of your weapon dmg is vile dmg (perm hp)
| d
| 1
| 2
| Demonfire
| 3+Q
| Spend the Q points from non-Psi(-6) frequencies. Your next attack is at +Q to hit.
| c
| 1
| 1
| Chilling Darkness
| 6
| Target gets -1 all #Att (PP save); x½ save bonus (PPD save); lose next M act. (BW save)
|
c
| 1
| 2
| Darkbolt N
| 6
| ½M, -1 current hp: Target takes CLd4 darkness dmg (no save) and stun 1 segment (Para save)
| c
| 1
| 3
| Drain Life N
| 11+N
| ½M, -1 current hp: Target takes N unholy negative vile grave dmg (no save); gain N hp (can go above max)
| c
| 2
| 1
| Circle of Nausea
| 13
| 30' r: -CL TH, saves, prof/stat checks for 1t (no save), lose 1 random action (Petrif save)
|
c
| 2
| 2
| Darkbeam N
| 13
| ½M, -4 current hp: 60' line takes CLd6 darkness dmg (no save) and stun 2 segments (Para save at -CL)
| c
| 2
| 3
| Evil Eye
| 14/cr
| Target's AC becomes 66-CL^2 (Petrif save at -CL); "/cr" means "per complete round"
| c
| 2
| 4
| Jovial Evil N
| 12
| ½M, -4 current hp: 30' r: CLd6 unholy radiance (no save), good-align have no resist and take x2 dmg
|
c
| 2
| 5
| Simulacrum
| 11
| (borrow 1M from future to use) Redirect an effect targetting you to one of your summons
| c
| 3
| 1
| Darkcone N
| 20
| ½M, -9 current hp: 60' cone takes CLd8 darkness dmg (no save) and stun 3 segments (Para save at -CL*2)
| c
| 3
| 2
| Festering Evil
| 25/r
| Each segment, all non-E creatures within sight take CL unholy grave dmg (no save)
|
c
| 3
| 3
| Lurking Evil N
| 30
| ½M, -9 current hp: Summon CL Horrors: AC 40, hp 400, Att 4, TH+40, dmg 40; sac Horror: 4 dmg (no resist)
| c
| 3
| 4
| Phase
| 30/cr
| (between rounds borrow 1M) "phased out" this r, pass through obj, no affecting real things
| c
| 3
| 5
| Spoils of Evil
| 12
| For each recently-dead (within last turn) body around, add 1 Psi(-6)E PSP & cure 1 hp
|
c
| 3
| 6
| Stench of Evil N
| 22
| ½M, -9 current hp: 30'r: CL^3 stench dmg (save:½), they can use X PSP (any freq/spells, use Q11) prevent X
| c
| 4
| 1
| Evil Eye 2
| 28/cr
| As Evil Eye, but no save
| c
| 4
| 2
| Lurking Evil 2 N
| 45
| ½M, -16 current hp: Summon CL Horrors: AC 60, hp 600, Att 6, TH+60, dmg 60; sac Horror: 6 dmg (no resist)
|
c
| 4
| 3
| Multi-Twist N
| 40
| ½M, -16 current hp: Twist (dispel) CL effects
| c
| 5
| 1
| Beacon of Unrest
| 60
| Bring a defeated monster back to life under your control (counts as a "Revive")
| c
| 5
| 2
| Infernal Spawn of Evil
| 36
| Summon a Demon Beast: AC 70, hp 700, #Att 7/1, TH +70, dmg 70, 1M: 10 dmg to target
|
d
| 6
| 1
| Bringer
| 6/d
| Immune Illusions; Immune Disease; Immune Reverse Healing
| c
| 6
| 1
| Infernal Spawn of Infernal Spawn of Evil
| 49
| Summon a Demon Child: AC 80, hp 800, #Att 8/1, TH +80, dmg 80, 1M: 20 dmg to target
|
|
[PC5] Psionicist Classes Group
[MC2.-5] Monster Psi-5
Use
| SL
| #
| Name
| PSPs
| Effect
|
d
| 2
| 1
| Immune to Charm
| 1+1/h
| Target is immune to charm & hypnosis
| d
| 2
| 2
| Immune to Fear
| 1+1/h
| Target is immune to fear & beguiling
| d
| 2
| 3
| Immune to Hold
| 1+1/h
| Target is immune to hold & stop
|
d
| 2
| 4
| Immune to Sleep
| 1+1/h
| Target is immune to sleep & exhaustion
| c
| 2
| 1
| Aging
| 1
| Target is aged CL*CL years (no save)
| c
| 2
| 2
| Bolt of Nothing
| 1
| CL dmg to one target (no save); that targets loses next M action (save)
|
c
| 2
| 3
| Immobilize
| 1
| -3xCL" move rate (no save); loses Dex bonus to saves & AC (save)
| c
| 2
| 4
| Nullcancel
| 1
| Dispel one x1 effect (no save, gets ER)
| d
| 5
| 1
| Immune to Poison
| 2+2/h
| Target is immune to poison & disease
|
c
| 5
| 1
| Beam of Nothing
| 2
| CL*CL dmg in a 30' line (no save); they lose next F action (save)
| c
| 5
| 2
| Energy Drain
| 2
| Target is energy drained CL levels in every class (1 save for each level)
| c
| 5
| 3
| Zombify
| 2
| Target gets -CL each to Int, Wis, and Chr (save for each point)
|
c
| 8
| 1
| Cone of Nothing
| 3
| CL*CL*CL dmg in a 30' cone (no save); they lose next Opp action (save)
| c
| 8
| 2
| Spectrify
| 3
| Target gets -CL each to Str, Dex, and Con (save for each point)
|
|
[PC5] Psionicist Classes Group
[MC2.-3] Monster Psi-3
Use
| SL
| ##
| Name
| Discip.
| Short Description
| Source
|
d
| 1
| 1
| Lesser Metaphys. Armor
| Clasen
| Enemies need a +1 weapon to hit you.
| DM
| d
| 1
| 2
| Tail of the Rat
| Psymet
| Gain a tail; your base tail attack does 1d4 damage.
| DM
| c
| 1
| 1
| Astral Destruct I
| Metcre
| Creates astral destruct to fight for you.
| DM
|
c
| 1
| 2
| Biodust
| Psykin
| 1d4 dust dmg/r to up to 2 cr.
| DM
| c
| 1
| 3
| Lesser Spirit Adjustment
| Psymet
| You heal 1d8 hp, +1 to next PP save, or restore 1 negative level.
| DM
| c
| 2
| 1
| Astral Destruct II
| Metcre
| Create astral destruct to fight for you.
| DM
|
c
| 2
| 2
| Chilling Ray
| Metcre
| Cold ray deals 3d6 damage to foe.
| DM
| c
| 2
| 3
| Muscle Lock
| Telep
| Subject cannot move or take any physical actions.
| DM
| c
| 2
| 4
| Psionic Trap
| Psyport
| Create a psionic trap (a minor High Frequency Sample effect)
| DM
|
c
| 2
| 5
| Spirit Adjustment
| Psymet
| You heal 3d6 hp, +3 to next PP save, or restore 2 negative levels.
| DM
| d
| 3
| 1
| Metaphysical Armor
| Metcre
| Enemies need a +3 weapon to hit you.
| DM
| d
| 3
| 2
| Plasmic Form
| Psymet
| Plasma damaging shield (50% damage back)
| DM
|
d
| 3
| 3
| Replacement
| Psymet
| Dispel displacement effect, or you ignore displacement for 1 turn
| DM
| c
| 3
| 1
| Astral Destruct III
| Metcre
| Astral destruct fights for you.
| DM
| c
| 3
| 2
| Blackice
| Metcre
| Deals 5d4 black ice damage in 20 ft. radius.
| DM
|
c
| 3
| 3
| Cone of Earthquake
| Psykin
| Earthquake inflicts 5d4 sonic damage (group)
| DM
| c
| 3
| 4
| Dimension Trade
| Psyport
| Switch places with anyone you see (unwilling gets save)
| DM
| c
| 3
| 5
| Drop
| Psyport
| Target cannot fly (no save)
| DM
|
c
| 3
| 6
| Summon Monster II
| Telep
| Summons a DL II monster, can be in addition to astral destruct
| DM
| d
| 4
| 1
| Dimensional Enhancer
| Psyport
| Can teleport or dim door away during combat (x1 Special)
| DM
| d
| 4
| 2
| Shards Touch
| Psymet
| Your shards touch deals 7d6 acid damage.
| DM
|
d
| 4
| 3
| Spell Barrier
| Psykin
| SR 10+2*CL
| DM
| c
| 4
| 1
| Astral Destruct IV
| Metcre
| Astral destruct fights for you.
| DM
| c
| 4
| 2
| Dismiss Elemental
| Metcre
| Dismiss an elemental (no save)
| DM
|
c
| 4
| 3
| Hold Monster
| Psyport
| Hold Monster
| DM
| c
| 4
| 4
| Wall of Element
| Metcre
| Pick an element, it's a wall of it. Damage = CLd4 if you pass through.
| DM
| d
| 5
| 1
| Outcarnate
| Metcre
| One anti-psionic effect is permanent.
| DM
|
d
| 5
| 2
| Physical Barrier
| Psymet
| -CL dmg per physical attack
| DM
| c
| 5
| 1
| Astral Destruct V
| Metcre
| Astral destruct fights for you.
| DM
| c
| 5
| 2
| Darkness Blast
| Psykin
| Darkness blast inflicts 9d4 damage in 20' radius.
| DM
|
d
| 6
| 1
| Breath of the Drake
| Psymet
| Breath water for 11d4 damage.
| DM
| d
| 6
| 2
| Suspend Death
| Psymet
| It takes CL rounds for you to die due to being at negative hp
| DM
| c
| 6
| 1
| Astral Destruct VI
| Metcre
| Astral destruct fights for you.
| DM
|
c
| 6
| 2
| Mass Confusion
| Telep
| Confusion a group (Will save)
| DM
| c
| 6
| 3
| Replace
| Psykin
| Put an object into someone's inventory (Reflex save)
| DM
| d
| 7
| 1
| Contingency
| Metcre
| Sets trigger condition for another power.
| DM
|
d
| 7
| 2
| Metal Body
| Psymet
| AC +CL, saves +CL, unarmed dmg +CL, DR CL/-
| DM
| d
| 7
| 3
| Rebound
| Psykin
| MPaPReflection CL*15%
| DM
| c
| 7
| 1
| Astral Destruct VII
| Metcre
| Astral destruct fights for you.
| DM
|
d
| 8
| 1
| Spiritual Body
| Psymet
| Planar Displaced, Immune Matter, you can't physically attack
| DM
| d
| 8
| 2
| Telepathic Sphere
| Psykin
| Mobile force globe protects group from mental attacks
| DM
| c
| 8
| 1
| Astral Destruct VIII
| Metcre
| Astral destruct fights for you.
| DM
|
c
| 8
| 2
| Recall Birth
| Clasen
| Foe vividly recalls its birth, and gains CL negative levels (no save)
| DM
| c
| 9
| 1
| Armageddon
| Metcre
| Destroy a demiplane (will probably get Objected to unless it's empty)
| DM
| c
| 9
| 2
| Astral Destruct IX
| Metcre
| Astral destruct fights for you.
| DM
|
c
| 9
| 3
| Pawn
| Telep
| Pawn someone (gets a Will and a Spell save, making either is a make)
| DM
|
|
[PC5] Psionicist Classes Group
[MC2.-2] Monster Psi-2
Use
| SL
| #
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
d
| 2
| 1
| Magnify
| M-Psi
| Wis-5
| 25M+M/r
| Mult. power (Max=level/5+1)
| M+1, no extra cost
| DM
| d
| 2
| 2
| NoBlink
| Port
| Int+1
| 7+3/r
| Blinking does not function within 100'
| within 1000'
| DM
| d
| 2
| 3
| Replacement
| Metab
| Con-3
| 6+3/r
| Ignore displacement
| Ignore mirror images
| DM
|
c
| 2
| 1
| Adrenalin Drain
| Metab
| Con-3
| 8+4/r
| 6 Str,Dex,or Con dmg
| 6 to all three
| DM
| c
| 2
| 2
| Cause Disease
| Metab
| Con-3
| 12
| Cause Disease
| Cause 2 diseases
| DM
| c
| 2
| 3
| Cell Adjustment
| Metab
| Con-3
| 1/hp
| max 20*level hp /r; disease=+5 PSPs
| Half cost in PSPs
| DM
|
c
| 2
| 4
| Decelerate
| Metab
| Con-2
| 10+10/m
| Target loses next action (save)
| next 2 actions
| DM
| c
| 2
| 5
| Deflect
| Kinet
| Int
| 4
| Deflect a melee attack
| --
| DM
| c
| 2
| 6
| Half Pain
| Metab
| Con-3
| 7
| Take half damage from one person for 1t
| --
| DM
|
c
| 2
| 7
| Reduced Strength
| Metab
| Wis-3
| 2S+S/r
| Strength dmg, Max=level
| Max=2*level
| DM
| c
| 2
| 8
| Sight Less
| Telep
| Con-3
| C+5/m
| Blindness (save)
| Deafness (save)
| DM
| c
| 2
| 9
| Sound Less
| Telep
| Con-2
| C+4/t
| Deafness (save)
| Blindness (save)
| DM
|
c
| 2
| 10
| Taste Less
| Telep
| Con-2
| C+4/t
| Cannot taste, drink potions, eat pills (save)
| Target cannot smell
| DM
| c
| 2
| 11
| Time Diminish
| Port
| Int-7
| 54/r
| -3 M, -3 P, -3 V (save)
| -1 more each type
| DM
| c
| 2
| 12
| Time Halve
| Port
| Int-1
| 22/s
| Lose one instance of "Q" on all action types
| -4 AC/save; -2 TH
| DM
|
c
| 2
| 13
| Weakness of the Land
| Metab
| Con-2
| 10+2/r
| 25 dmg, -3 TH, -3 dmg, -25% MR
| Lasts 5r after maint.
| DM
| d
| 5
| 1
| Energy Release
| Metab
| Con-2
| 1/die
| +CL to CL on your next damaging power
| --
| DM
| d
| 5
| 2
| Insens. to Psychic Imp.
| Clair
| Wis-4
| 12+2/m
| Resist Psionics
| Resist Anti-Psionics
| DM
|
c
| 5
| 1
| Acidify
| Kinet
| Con-3
| 18
| (level)d6 acid dmg (save:½)
| (2*level)d6 acid damage
| DM
| c
| 5
| 2
| Degenerate
| Metab
| Con-4
| 18+6/t
| Degenerate (LVL /s)
| 2*LVL /s
| DM
| c
| 5
| 3
| Endorphin Drain
| Metab
| Chr-6
| 16+8/r
| 6 Int,Wis,or Chr dmg
| 6 to all three
| DM
|
c
| 5
| 4
| Life Field
| Metab
| Con-8
| 40
| All in party all healed for LVL hp
| 2*LVL hp instead
| DM
| d
| 8
| 1
| Eelemental Composition
| Metab
| Con-4
| 24+3/r
| Can be any Normal/Para/Quasi Eele
| Can be Semi Eele
| DM
| d
| 8
| 2
| Ultrasword [-X]
| Telep
| Chr-5
| 20
| Ignore non-racial immunity to psionics
| --
| DM
|
c
| 8
| 1
| Alter Reality
| All
| Any-10
| 250
| Alter Reality or Psi-1 major
| Double CL effect
| DM
| c
| 8
| 2
| Grand Acidify
| Kinet
| Con-5
| 27
| CLd20 acid damage
| Use d30's
| DM
| c
| 8
| 3
| Steal Actions
| M-Psi
| *Auto*
| 0
| Steal an action (save)
| --
| DM
|
c
| 8
| 4
| Weakness of the World
| Metab
| Con-6
| 10/r
| -9/-9 AC/saves, -25% RR/MR/PsiR
| Lasts 5r after maint.
| DM
| d
| 11
| 1
| Magic Inertial Improver
| Port
| Dex-18
| 70/r
| Spells give no save in your group
| --
| DM
| d
| 11
| 2
| Public Access Lock
| Clair
| Int-20
| 90/r
| Your truename is unknowable
| Thoughts unknowable too
| DM
|
c
| 11
| 1
| Change Reality
| All
| Any-20
| 400
| Change Reality or Psi-1 grand
| Double CL effect
| DM
| c
| 11
| 2
| Planetary Acidify
| Kinet
| Con-25
| 3600
| Acidifies 1 planet or moon (!)
| 2 planets or moons!
| DM
|
|
[PC5] Psionicist Classes Group
[MC2.-1] Monster Psi-1
Use
| SL
| ##
| Name
| PSPs
| Short Description
|
d
| 2
| 1
| Steadiness
| 3/t
| Immune Telekinsesis, Falling Damage, Teleport Away, Gates/DimDoors
| d
| 2
| 2
| Visibility
| 3/t
| Everything within 30'r is visible (counters hidden and Disappearance too)
| c
| 2
| 1
| Cell Rearrangement
| N
| Heals/Harms N% of max hp; Max N = level*5; Cure/Cause Curse = 20/70
|
c
| 2
| 2
| Object Writing
| 1/r
| Item must make item saving throw or destroyed
| c
| 2
| 3
| Premature Trigger
| 10
| Set off someone else's trigger prematurely (no save, ER resists)
| c
| 2
| 4
| Resume Animation
| 6
| Remove one instance of Paralysis, Stun, Hold, etc. on yourself
|
c
| 2
| 5
| Reverse ESP
| 2/r
| 0, 1/r: Target hears your thoughts and must save or insane.
| d
| 5
| 1
| Effects Resistance
| 10/h
| +level*5% ER; others you target -level*5% ER; no selective targetting penalties
| d
| 5
| 2
| Hand-to-Hand Resistance
| 10/h
| +level*5% aWR; others you target -level*5% aWR; no selective targetting penalties
|
d
| 5
| 3
| Inverse Magic Jar
| 20/r
| Another being can use your body
| c
| 5
| 1
| Energy Amplification
| 1/HD
| Add dice to a damaging effect which is resolving (Max = level) only on 1 target
| c
| 5
| 2
| Imp. Cell Rearrangement
| N
| As Cell Rearrangement but range=10*level'; Max N = level*10
|
c
| 5
| 3
| Mental Paralysis Bolt
| 15+HD
| Save -6; 1 creature cannot use M actions for CL rounds; Max HD = 2*level
| c
| 5
| 4
| Physical Surgery
| N*10
| Pick 1: Halve hp & slow (N=1), Ray/Enfeeblement (N=5), Insanity (N=6); all have save
| d
| 8
| 1
| Anti-Psionic Disruption
| 40/r
| No Anti-Psi powers (any freq.) can be used in 50' r
|
c
| 8
| 1
| Decay
| 50
| 1=Decay (item save), 2=Freedom, 5=Instantaneous, 7=Tempus Lawfulness
| c
| 8
| 2
| Energy Solidity
| 3/HD
| As per Energy Amplification but entire effect is amplified
| d
| 11
| 1
| Villain Element
| 600
| Casts any one 1st level Villain spell
|
c
| 11
| 1
| Cellular Cure / Cause
| X
| Up to X targets: Heal or Harm X hp; You may target someone more than once (!)
| c
| 11
| 2
| Insist
| 40
| [0 action] Counters a counterspell; that same type of counterspell can't be used again
| c
| 11
| 3
| Limitation
| 1000
| 1 target: -CL/9 to max # of classes or # psi.freq. (no resistance)
|
c
| 11
| 4
| No Resistance (Physical)
| 400
| 1 target: Lowers all physical immunites; lowers all WR, aWR; halves iWR, iaWR
|
|
[PC5] Psionicist Classes Group
[MC2.0] Monster Psi0
Use
| SL
| #
| Power
| P0P
| Action
| Effect
|
d
| 2
| 1
| Catfall
| 1
| 1P
| Land on feet, get a Dex check versus each die of the falling damage
| d
| 2
| 2
| Fast-draw
| 1
| 0
| 1 of your weapon attacks occurs at start of round; can pick up 1 weapon without using 1V
| c
| 2
| 1
| Arrow Cutting
| 1
| 1V
| You get a Dex check (with penalty = enemy's level) for each missile shot at you this round
|
c
| 2
| 2
| Choke
| 1
| 1P
| One attack: Each round target makes Con check or unconscious, maintain by using 1V
| c
| 2
| 3
| Disable Limb
| 1
| 1P
| One attack: One limb cannot be used by target for 1t (no save)
| c
| 2
| 4
| Disarm
| 1
| 1P
| One attack: Target is disarmed (no save)
|
c
| 2
| 5
| Medicine I
| 1
| 1V
| Choose one: Cure KiL hp; Cure Wounding; Repair disabled limb
| c
| 2
| 6
| Throw
| 1
| 1P
| Make one attack, if successful, throw target level*10' in one direction, he takes falling dmg
| d
| 5
| 1
| Focus: Magic Resistance
| 3
| 0
| KiL*5% MR for 1r
|
d
| 5
| 2
| Focus: Stay Conscious
| X
| 0
| Stay Conscious at negative hp; X = -(current hp)/2, round up
| c
| 5
| 1
| Death Touch
| 3
| 1P
| One attack: Death (save vs. PPD)
| c
| 5
| 2
| Ear Pop
| 2
| 2patt
| (The 2att from seperate limbs) One attack: Target stunned and deaf (each save vs. PP)
|
c
| 5
| 3
| Fire and Stones
| 2
| 2att
| (The 2att from seperate limbs) One attack: Destroys enemy's weapon (item save)
| c
| 5
| 4
| Flash Kick
| 3
| 1P,1V
| One kicking attack at +KiL to hit, ignores stoneskins/ironskins: x10 damage, knockdown
| c
| 5
| 5
| Lightning Stroke
| 3
| 1V
| Each time you miss this round you may reroll (you are actually making new 2nd attacks)
|
c
| 5
| 6
| Shockwave
| 3
| 1F
| Earthquake KiL' r (as spell)
| d
| 8
| 1
| Acid Breath
| 5
| MouthP
| Breathe Acid (as per dragon)
| d
| 8
| 2
| Cobra Charm
| 4
| EyeP
| Gaze, target must save vs. RSW or he cannot use any actions next segment, maintain 1M
|
d
| 8
| 3
| Energy Reflection
| 5
| 1V
| As Arrow Cutting (above), except vs. magical missiles (even vs. Meteor Swarms & such)
| d
| 8
| 4
| Extendable Limbs
| 0
| 0
| Your limbs can extend an extra KiL'
| d
| 8
| 5
| Regeneration
| 0
| 0
| Regenerate KiL hp per round (given as KiL/10 hp per segment)
|
d
| 8
| 6
| Shock Treatment
| 0
| 0
| Immune Lightning; 1 P0P, 1V: Deal KiL damage to one target (save: ½)
| d
| 8
| 7
| Yoga Flame
| 4
| MouthP
| Breathe Fire (as per dragon)
| c
| 8
| 1
| Chi Kung Healing
| X
| 1M
| Cure X*KiL hp to one target
|
c
| 8
| 2
| Fireball
| 4
| 1M
| KiLd6 dmg, KiL' radius (fire damage) (save:½, if made save again for 0)
| c
| 8
| 3
| Iceblast
| 5
| 1M
| KiLd4 dmg in a KiL*5' line (ice damage) (save:½)
| c
| 8
| 4
| Improved Fireball
| 6
| 1M
| KiLd8 dmg, KiL' radius (fire damage) (save:½, if made save again for 0)
|
c
| 8
| 5
| Musical Accomplishment
| 4
| MouthP
| Allies can reroll (choose one:) missed to hit, missed saves, missed BlahR rolls (for 1m)
| c
| 8
| 6
| Sonic Boom
| 4
| 1M
| KiLd4 dmg, KiL' radius (sound damage) (save:½, if made save again for 0)
| c
| 8
| 7
| Spinning Foot Sweep
| 4
| 1katt
| One kicking attack on each target within KiL'r: Normal damage, targets are knocked down
|
c
| 8
| 8
| Storm Hammer
| 5
| 1P,1V
| One attack: Target takes KiL*10' falling damage
| c
| 8
| 9
| Stunning Shout
| 6
| MouthP
| Target must save vs. PP or stunned 1d(KiL) segments
| d
| 11
| 1
| Focus: Resist Death
| X
| 0
| Stay Alive (but probably unconscious) past -10 hp; X = -(current hp)/2, round down
|
c
| 11
| 1
| Flying Fireball
| 8
| 1M,1V
| KiLd8 dmg in a KiL' radius (fire damage) (save:½)
| c
| 11
| 2
| Inferno Strike
| 7
| 1F
| KiLd20 dmg, KiL*3' radius (fire damage) (save:½), center at caster (who doesn't take dmg)
| c
| 11
| 3
| Repeating Fireball
| 3*X
| 1M
| Throw X Fireballs (see above)
|
c
| 11
| 4
| Thunderclap
| 8
| 1M
| KiLd12 dmg, KiL' radius (sound damage) (save:½, if made save again for 0)
|
|
[PC5] Psionicist Classes Group
[MC2.1] Monster Psi1
Use
| SL
| ##
| Name
| PSPs
| Short Description
|
d
| 2
| 1
| Automaton
| 10/r
| Animate Object (as spell)
| d
| 2
| 2
| Psionic Trigger
| 10/d
| Contingency for 1 psi power (still need points)
| d
| 2
| 3
| Telekinetic Barrier
| 5N /t
| Take -N dmg per physical attack (max N = level)
|
c
| 2
| 1
| Cell Adjustment
| 1/hp
| Max.# hp = level*5, Cure Disease=20/70
| c
| 2
| 2
| Command
| 5
| Command (as spell)
| c
| 2
| 3
| Domination
| 5+HD/r
| Save; Psionic gets control of all actions
|
c
| 2
| 4
| Hypnosis
| 1/HD
| Level>10 or Int16=save; Max.HD=ä(level)
| c
| 2
| 5
| Invisibility
| 3/t
| Mental Invisibility, affects ä(level) in HD
| c
| 2
| 6
| Lights
| 1/t
| Faerie Fire, Dancing Lights, Light
|
c
| 2
| 7
| Telekinetic Blade
| 5/r
| Base damage CLdCL, considered +CL/3 weapon, mental weapon
| d
| 5
| 1
| Body Control
| 2/t
| Water Breathing, Resist environment 1 HD/level
| d
| 5
| 2
| Controlled Blinking
| 5/r
| Blink 10'/level each round (no action after 1st)
|
d
| 5
| 3
| Deflection
| 1/% /h
| Energy (non-Physical) Reflection, max=level*10%
| d
| 5
| 4
| Mind Bar
| 5/d
| Immune to Ench/Cha,Magic Jar,Domination,Invis.
| d
| 5
| 5
| Pass-Way
| 20/'
| Can pass through any material or Wall spell (no harm)
|
d
| 5
| 6
| Shape Alteration
| 3+W
| W=weight/1000, Polymorph Self (as spell)
| d
| 5
| 7
| Wards
| 50
| Pro.Evil&Scrying, no one can enter, break=150pts
| c
| 5
| 1
| Dispel Exhaustion
| 14
| Mental Surgery (1) but all in psi link affected
|
c
| 5
| 2
| Energy Control
| 1/HD
| Max.=level in HD damage, must be energy attack
| c
| 5
| 3
| Energy Dissipation
| 20
| Take half damage from an energy attack
| c
| 5
| 4
| Improved Cell Adj.
| 1/hp
| Cell Adj. but range=10'*level, Max.hp=10*level/r
|
c
| 5
| 5
| Improved Invisibility
| 9/t
| Invisibility but can attack and remain Invis.
| c
| 5
| 6
| Magic Jar
| 20
| Magic Jar (as spell), save penalty -1/level
| c
| 5
| 7
| Mass Domination
| 10+HD
| Save-4; Max.=5 creatures of level HD
|
c
| 5
| 8
| Mental Surgery
| 10*lvl
| 1=Dispel Exhaustion,5=Feeblemind,6=Cure Insanity
| c
| 5
| 9
| Paralysis Bolt
| 15+HD
| Save-6; 1 creature, Max.HD=2*level
| c
| 5
| 10
| Telekinesis
| 3/r
| Max.Weight=3*sum(level), accel. 2"/r move rate
|
d
| 8
| 1
| Amplify Power
| 10N
| +N to CL (or) +N*10% effect to next Psi1 power (max N=CL)
| d
| 8
| 2
| Psionic Amplification
| 8*Mult
| Multiplies a power; Max.=level/4+1
| d
| 8
| 3
| Psionic Disruption
| 40/r
| No psi powers (any freq.) can be used in 50'r
|
d
| 8
| 4
| Shade
| 100
| Creates a ghost/shade of person who died here, half powers
| d
| 8
| 5
| Suppression
| 3/r
| Cannot use or be affected by psionics, all psi effects drop
| c
| 8
| 1
| Death Stare
| 75
| Save-6; Death; Stun 2d4r if over 2*level HD
|
c
| 8
| 2
| Energy Cancel
| 3/HD
| As Energy Control but removes entire area effect
| c
| 8
| 3
| Energy Jar
| 15/HD
| As Energy Control, can throw affect yourself once for 1M
| c
| 8
| 4
| Grand Domination
| 3*HD/r
| Save at penalty equal to level; no HD limit
|
c
| 8
| 5
| Limited Wish
| 320
| Limited Wish (as spell)
| c
| 8
| 6
| Severance
| 20*SL
| Save; stops use of any 1 ability in creature
| d
| 11
| 1
| Energy Dampen
| 1/HD/d
| Permanent Energy Cancel on self or 100'cu area
|
d
| 11
| 2
| Hero Element
| 700
| Casts any one 1st level Hero spell
| d
| 11
| 3
| Legend Element
| 400
| Casts any one 1st level Legend spell
| d
| 11
| 4
| Shotokan Spirit
| 60/r
| Know and can use all Psi0 minor/major/grand powers
|
d
| 11
| 5
| Sinanju Spirit
| 60/r
| Know and can use all Martial Arts powers
| c
| 11
| 1
| Cellular Heal/Harm
| X
| up to X targets: Heal or Harm X% of max hp
| c
| 11
| 2
| Counterspell
| 40*SL
| [0 action to use] Counters a Magic/Psi/Innate
|
c
| 11
| 3
| Mental Deceleration
| 100*N
| Target loses next N mental actions (no save)
| c
| 11
| 4
| No Resistance
| 400
| 1 target: Lowers Class VI,PsiR,Defense X for 1t
| c
| 11
| 5
| Physical Deceleration
| 50*N
| Target loses next N physical actions (no save)
|
c
| 11
| 6
| Super Domination
| 10*HD
| Dominate one target (no save, no PsiR, no Wis)
| c
| 11
| 7
| Telekinetic Crush
| X
| 1 target: X*X*X telekinetic damage (no save)
| c
| 11
| 8
| Wish
| 480
| Wish (as spell), or any Psi2 Dev/Sci/High Sci
|
|
[PC5] Psionicist Classes Group
[MC2.2] Monster Psi2
Use
| SL
| #
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
d
| 2
| 1
| Awe
| Telep
| Chr-2
| C+4/r
| Won't attack caster (save)
| No save
| PHBR5
| d
| 2
| 2
| Biofeedback
| Metab
| Con-2
| 6+3/r
| -2 dmg/att;+level/3 AC bonus
| +level AC bonus
| PHBR5
| d
| 2
| 3
| Blink
| Port
| Int+1
| 7+3/r
| Blink
| Blink Wounding 1/r
| WatW2
|
d
| 2
| 4
| Displacement
| Metab
| Con-3
| 6+3/r
| As per Displacer Beast
| AC bonus is +4
| PHBR5
| d
| 2
| 5
| Ectoplasmic Form
| Metab
| Con-4
| 9+9/r
| Pass through solid objects
| Maintenance 3/r
| PHBR5
| d
| 2
| 6
| Gird
| M-Psi
| Int-3
| 2*M/m
| Maintain powers w/o conc.
| Maintain in sleep
| PHBR5
|
d
| 2
| 7
| Inertial Barrier
| Kinet
| Con-3
| 7+5/r
| Melee:delay 1r;Mis.:-dice dmg
| Mis.:-dice-1 dmg
| PHBR5
| d
| 2
| 8
| Invisibility
| Telep
| Int-5
| C+2/r/P
| Makes someone invisible
| Superior Invisibility
| PHBR5
| d
| 2
| 9
| Iron Will
| M-Psi
| Wis
| 8+3/m
| Can fully act up to -10 hp
| Can act up to -15 hp
| WatW2
|
d
| 2
| 10
| Magnify
| M-Psi
| Wis-5
| 25M+M/r
| Mult. power (Max=level/5+1)
| M+1, no extra cost
| PHBR5
| d
| 2
| 11
| Mind Bar
| Telep
| Int-2
| 6+4/m
| 75% vs. Ench/Cha;immune Telep.
| +5 in contests
| PHBR5
| d
| 2
| 12
| Phase
| Port
| Wis-1
| 6+6/r
| Out of phase; cannot attack
| x2 move rate
| WatW2
|
d
| 2
| 13
| Prolong
| M-Psi
| Con-4
| 5+2/r
| Range & area of powers +50%
| Range & area +100%
| PHBR5
| d
| 2
| 14
| Psychic Blade
| M-Psi
| Con-2
| 7+X+X/r
| Blade: 1d6/1d6 +2/+X, stun 1d6r (save)
| 1d10/1d10
| WatW2
| d
| 2
| 15
| Strength of the Land
| Metab
| Con-2
| 10+2/r
| +25 hp,+3 TH,+3 dmg,25% MR
| Lasts 5r after maint.
| DSDK2
|
d
| 2
| 16
| Time/Space Anchor
| Port
| Int
| 5+1/m
| Cannot be teleported
| --
| PHBR5
| c
| 2
| 1
| Aging
| Metab
| Con-7
| 15
| (level)d4 years aged
| (level)d10 years
| PHBR5
| c
| 2
| 2
| Ballistic Attack
| Kinet
| Con-2
| 5
| Roll TH; (level)d4 damage
| (level)d8 damage
| PHBR5
|
c
| 2
| 3
| Cause Decay
| Metab
| Con-2
| 4
| Item falls apart(save vs.acid)
| No save allowed
| PHBR5
| c
| 2
| 4
| Cause Sleep
| Metab
| Wis-2
| 9+2/r
| Sleep (save)
| No memory of sleep
| WatW2
| c
| 2
| 5
| Cell Adjustment
| Metab
| Con-3
| 1/hp
| 20*level hp:1r;disease=+5 PSPs
| Half cost in PSPs
| PHBR5
|
c
| 2
| 6
| Control Body
| Kinet
| Con-2
| 8+8/r
| Control all P,V actions
| Auto. win Contest
| PHBR5
| c
| 2
| 7
| Deflect
| Kinet
| Int
| 4
| Deflect a missile
| --
| WatW2
| c
| 2
| 8
| Double Pain
| Metab
| Con-3
| 7
| All dmg phantom x2 for 1t
| SS or unc. each hit
| PHBR5
|
c
| 2
| 9
| Inflict Pain
| Telep
| Con-4
| C+2/r
| -4 TH; no spells (save)
| unc. 1d10r (save)
| PHBR5
| c
| 2
| 10
| Invincible Foes
| Telep
| Wis-3
| C+5/r
| Next hit drops target 1t
| --
| PHBR5
| c
| 2
| 11
| Momentum Theft
| Kinet
| Int-2
| 5+
| Stop (200 lbs, each x2 is +5 PSPs)
| Held for 1r
| WatW2
|
c
| 2
| 12
| Opposite Reaction
| Kinet
| Con-1
| 5
| Missile returns at attacker
| Breaks missile
| DSDK2
| c
| 2
| 13
| Phase Object
| Port
| Wis-3
| 10+5/r
| Object out of phase
| May disintegrate
| WatW2
| c
| 2
| 14
| Sensory Suppression
| Telep
| Int-2
| C+4/r
| Blindness and Deafness
| Loses all 5 senses
| WatW2
|
c
| 2
| 15
| Splice
| M-Psi
| Int-2S
| 5S+S/r
| Do combined powers as 1 Mental
| +2 checks when used
| PHBR5
| c
| 2
| 16
| Teleport Lock
| Port
| Int-1
| 8+2/r
| Target cannot teleport (no save)
| --
| WatW2
| c
| 2
| 17
| Time Shift
| Port
| Int
| 16+3/rS
| Move into future;Max=(level)r
| Add 1r to Max
| PHBR5
|
d
| 5
| 1
| Kinetic Control
| Kinet
| Int-3
| 15+7/r
| Take only 2+leak vs. physical attacks
| Reflect 1d10 dmg
| WatW2
| d
| 5
| 2
| Nerve Manipulation
| Metab
| Con-3
| 14
| Touch: Pain 1d3 r
| Stun 1d2 r
| WatW2
| d
| 5
| 3
| Subjective Reality
| M-Psi
| Wis-5
| 35+7/m
| Immune to 1 specific type of effect
| Can change /r
| WatW2
|
d
| 5
| 4
| Superior Invisibility
| Telep
| Int-5
| C+5/r/P
| No sound,smell; attack breaks
| Improved Invisibility
| PHBR5
| d
| 5
| 5
| Suppress Magic
| M-Psi
| Con-4
| 30+X/r
| Anti-Magic Shell (SL=X) 60' r
| Dispel-Magic Zone
| WatW2
| c
| 5
| 1
| Banishment
| Port
| Int-1
| 30+10/r
| Target in pocket;returns @ end
| Cannot gate/teleport
| PHBR5
|
c
| 5
| 2
| Death Field
| Metab
| Con-8
| 40
| Set amount of dmg(others save)
| You take ½ amount
| PHBR5
| c
| 5
| 3
| Detonate
| Kinet
| Con-3
| 18
| (level)d6 damage (save:½)
| (2*level)d6 damage
| PHBR5
| c
| 5
| 4
| Disintegrate
| Kinet
| Wis-4
| 40
| Disintegrate 8 cu.' (save)
| (save-5);16 cu.'
| PHBR5
|
c
| 5
| 5
| Domination
| Telep
| Wis-4
| 2C+2C/r
| Get control of all actions
| Maintenance halved
| PHBR5
| c
| 5
| 6
| Energy Containment
| Metab
| Con-2
| 1/die
| Absorb max 1 die/lvl;glow:-2AC
| 0 dmg from energy
| PHBR5
| c
| 5
| 7
| Mass Domination
| Telep
| Wis-6
| C+2L/r
| Up to 5 creatures Dominated
| Range 100y
| PHBR5
|
c
| 5
| 8
| Metamorphosis
| Metab
| Con-6
| 21+1/t
| Polymorph Self(even to object)
| Max 3*caster's mass
| PHBR5
| c
| 5
| 9
| Mindflame
| Telep
| Wis-6
| 30
| <=8 HD Stun 2d6 r; >8 HD Dazed 1d3 r
| <=16 HD; >16 HD
| WatW2
| c
| 5
| 10
| Project Force
| Kinet
| Con-2
| 10
| (level)d6 damage (save:½)
| Knock down M target
| PHBR5
|
c
| 5
| 11
| Summon Planar Creature
| Port
| Int-4
| 45*#PL
| Choice of plane but not exact
| Creature not angry
| PHBR5
| c
| 5
| 12
| Summon Planar Energies
| Port
| Int
| 32
| 3d12 dmg no resistance
| 4d12 dmg no resist
| WatW2
| c
| 5
| 13
| Telekinesis
| Kinet
| Wis-3
| W+hW/r
| Object move rate 6
| Can move 2nd object
| PHBR5
|
c
| 5
| 14
| Telekinetic Barrier
| Kinet
| Con-3
| 18+10/r
| Wall of Force
| Free maintain 3r
| WatW2
| d
| 8
| 1
| Cosmic Awareness
| Clair
| Wis-6
| 10/r
| Detect "Everything" CL*30'
| Range is sight
| WatW2
| d
| 8
| 2
| Elemental Composition
| Metab
| Con-4
| 24+3/r
| Can be any Normal/Para/Quasi Ele
| Can be Semi Ele
| WatW2
|
d
| 8
| 3
| Strength of the World
| Metab
| Con-6
| 10/r
| +9/+9 AC/saves, +25% RR/MR/PsiR
| Lasts 5r after maint.
| DM
| d
| 8
| 4
| Ultrashield [X]
| Telep
| Chr-5
| 20
| Cannot attack / be attacked w/ Psi
| Can still attack
| DM
| c
| 8
| 1
| Alter Reality
| All
| Any-10
| 250
| Alter Reality or Psi1 major
| Double CL effect
| DM
|
c
| 8
| 2
| Energy Cancel
| Metab
| Con-6
| 1/die
| Cancels entire energy effect
| Autocancel all this s
| DM
| c
| 8
| 3
| Grand Detonate
| Kinet
| Con-5
| 27
| CLd20 shards damage
| Use d30's
| DM
| c
| 8
| 4
| Megakinesis
| Kinet
| Wis-4
| X/r
| TK, X=(lbs.)*(speed in ")/lvl^2
| PSP cost halved
| WatW2
|
c
| 8
| 5
| Time Shift Other
| Port
| Int-S*3
| S*6
| Time Shift other S r (no save)
| -CL*5% to PsiR roll
| DM
| d
| 11
| 1
| Magic Inertial Barrier
| Port
| Dex-18
| 70/r
| Spell delayed 1 s if hitting you
| Delayed 2 s
| DM
| d
| 11
| 2
| Spirit in the Sky
| Telep
| Chr-15
| 1/week
| No physical body, can use 2 M /s
| Can use 3 M /s
| DM
|
c
| 11
| 1
| Cellular Heal/Harm
| Metab
| Con-13
| X
| X targets: Heal/Harm X% of max
| X*2% of max
| DM
| c
| 11
| 2
| Change Reality
| All
| Any-20
| 400
| Change Reality or Psi1 grand
| Double CL effect
| DM
| c
| 11
| 3
| Planetary Detonate
| Kinet
| Con-25
| 3600
| Detonates 1 planet or moon (!)
| 2 planets or moons!
| DM
|
c
| 11
| 4
| Public Access Key
| Clair
| Int-20
| 90/r
| Target's Truename is visual (!)
| Thoughts visible too
| DM
| c
| 11
| 5
| Superblast [V]
| Telep
| Str-20
| 250
| All in 1 mile insane (no PsiR)
| 2 mile radius
| DM
|
|
[PC5] Psionicist Classes Group
[MC2.3] Monster Psi3
Use
| SL
| ##
| Power
| Discip.
| Short Description
| Source
|
d
| 1
| 1
| Biocurrent
| Psykin
| Continuous bioelectrical current deals 1d4 electrical dmg/r to up to 2 cr.
| PsiHB3
| d
| 1
| 2
| Dissipating Touch
| Psyport
| Touch deals 1d8 damage.
| PsiHB3
| d
| 1
| 3
| Steadfast Gaze
| Clasen
| Gaze attacks hold no terror for you.
| PsiHB3
|
d
| 1
| 4
| Vigor
| Psymet
| You gain 3 temporary hit points.
| PsiHB3
| c
| 1
| 1
| Astral Construct I
| Metcre
| Creates astral construct to fight for you.
| PsiHB3
| c
| 1
| 2
| Charm Person
| Telep
| Makes one person your friend.
| PsiHB3
|
c
| 1
| 3
| Lesser Cell Adjustment
| Psymet
| You heal 1d8 hp, +1 to next poison/disease save, or heal 1 ability point.
| PsiHB3
| d
| 2
| 1
| Invisibility
| Psykin
| Subject is invisible for 10 min./level or until it attacks.
| PsiHB3
| c
| 2
| 1
| Astral Construct II
| Metcre
| Create astral construct to fight for you.
| PsiHB3
|
c
| 2
| 2
| Brain Lock
| Telep
| Subject cannot move or take any mental actions.
| PsiHB3
| c
| 2
| 3
| Cell Adjustment
| Psymet
| You heal 3d6 dmg, bonus to next poison/disease save, or heal 2 ability pts.
| PsiHB3
| c
| 2
| 4
| Ecto Puppet
| Metcre
| You directly control an astral construct.
| PsiHB3
|
c
| 2
| 5
| Suggestion
| Telep
| Compels subject to follow suggested action.
| PsiHB3
| d
| 3
| 1
| Claws of the Vampire
| Psymet
| Your base unarmed attack does 1d8 damage. You heal the same amount.
| PsiHB3
| d
| 3
| 2
| Displacement
| Psymet
| Attacks miss subject 50% of the time.
| PsiHB3
|
c
| 3
| 1
| Astral Construct III
| Metcre
| Astral construct fights for you.
| PsiHB3
| c
| 3
| 2
| Charm Monster
| Telep
| Makes monster believe it is your ally.
| PsiHB3
| c
| 3
| 3
| Cone of Sound
| Psykin
| Sonic energy inflicts 5d4 sonic damage.
| PsiHB3
|
c
| 3
| 4
| Greater Concussion
| Psykin
| Pummel foe for 5d6 damage.
| PsiHB3
| c
| 3
| 5
| Lesser Domination
| Telep
| Forces subject to obey your will.
| PsiHB3
| c
| 3
| 6
| Negate Psionics
| Psykin
| Cancels psionic powers and effects.
| PsiHB3
|
c
| 3
| 7
| Time Hop
| Psyport
| Subject hops forward in time 3d6 rounds.
| PsiHB3
| d
| 4
| 1
| Dimensional Anchor
| Psyport
| Bars extradimensional movement.
| PsiHB3
| d
| 4
| 2
| Dissolving Touch
| Psymet
| Your acid touch deals 7d6 acid damage.
| PsiHB3
|
d
| 4
| 3
| Freedom of Movement
| Psyport
| Move normally despite impediments.
| PsiHB3
| d
| 4
| 4
| Inertial Barrier
| Psykin
| Subject gains damage reduction (10/+5).
| PsiHB3
| d
| 4
| 5
| Polymorph Self
| Psymet
| You assume a new form.
| PsiHB3
|
c
| 4
| 1
| Astral Construct IV
| Metcre
| Astral construct fights for you.
| PsiHB3
| c
| 4
| 2
| Dismissal
| Psyport
| Forces a creature to return to a native plane.
| PsiHB3
| c
| 4
| 3
| Domination
| Telep
| Subject obeys your will.
| PsiHB3
|
d
| 5
| 1
| Clairtangency
| Psykin
| You can use Far Hand at any distance.
| PsiHB3
| d
| 5
| 2
| Energy Barrier
| Psymet
| You convert energy attacks to harmless light.
| PsiHB3
| d
| 5
| 3
| Metamorphosis
| Psymet
| You take the form of creatures and objects.
| PsiHB3
|
d
| 5
| 4
| Power Resistance
| Clasen
| You gain power resistance.
| PsiHB3
| d
| 5
| 5
| Teleport Trigger
| Psyport
| Predetermined event triggers teleport.
| PsiHB3
| c
| 5
| 1
| Astral Construct V
| Metcre
| Astral construct fights for you.
| PsiHB3
|
c
| 5
| 2
| Baleful Teleport
| Psyport
| Destructive teleport deals 9d6 damage.
| PsiHB3
| c
| 5
| 3
| Brilliant Blast
| Psykin
| Light blast inflicts 9d4 damage in 20' radius.
| PsiHB3
| c
| 5
| 4
| Greater Domination
| Telep
| Subject obeys your will.
| PsiHB3
|
d
| 6
| 1
| Ablating
| Psykin
| You are buffered from one Negate Psionics effect.
| PsiHB3
| d
| 6
| 2
| Breath of the Dragon
| Psymet
| Breath fire for 11d4 damage.
| PsiHB3
| d
| 6
| 3
| Improved Vigor
| Psymet
| You gain 13 temporary hit points.
| PsiHB3
|
d
| 6
| 4
| Null Psionics Field
| Psykin
| Negates psionics within 10 ft.
| PsiHB3
| c
| 6
| 1
| Astral Construct VI
| Metcre
| Astral construct fights for you.
| PsiHB3
| c
| 6
| 2
| Banishment
| Psyport
| Banishes extraplanar creatures.
| PsiHB3
|
c
| 6
| 3
| Disintegrate
| Psykin
| One creature or object vanishes.
| PsiHB3
| c
| 6
| 4
| Mass Suggestion
| Telep
| Many targets follow suggested action.
| PsiHB3
| c
| 6
| 5
| Retrieve
| Psykin
| You teleport to your hand an item you can see.
| PsiHB3
|
d
| 7
| 1
| Contingency
| Metcre
| Sets trigger condition for another power.
| PsiHB3
| c
| 7
| 1
| Astral Construct VII
| Metcre
| Astral construct fights for you.
| PsiHB3
| c
| 7
| 2
| Divert Teleport
| Psyport
| Choose destination for another's Teleport.
| PsiHB3
|
c
| 7
| 3
| Improved Telekinesis
| Psykin
| Lift or move 50 lb./level at long range.
| PsiHB3
| c
| 7
| 4
| Insanity
| Telep
| Subject is permanently wacky.
| PsiHB3
| c
| 7
| 5
| Mass Domination
| Telep
| Many targets subject to your will.
| PsiHB3
|
c
| 7
| 6
| Plane Shift
| Psyport
| Up to eight subjects travel to another plane.
| PsiHB3
| c
| 7
| 7
| Reddopsi
| Psykin
| Foe's power rebounds on her.
| PsiHB3
| c
| 8
| 1
| Astral Construct VIII
| Metcre
| Astral construct fights for you.
| PsiHB3
|
c
| 8
| 2
| Recall Death
| Clasen
| Foe vividly recalls its future death, and dies.
| PsiHB3
| c
| 8
| 3
| True Domination
| Telep
| Dominated subjects less likely to defy your will.
| PsiHB3
| d
| 9
| 1
| Affinity Field
| Psymet
| Effects that affect you also affect others.
| PsiHB3
|
d
| 9
| 2
| Shapechange
| Psymet
| You become any creature, change one/round.
| PsiHB3
| c
| 9
| 1
| Apopsi
| Telep
| You delete the psionic power of another.
| PsiHB3
| c
| 9
| 2
| Astral Construct IX
| Metcre
| Astral construct fights for you.
| PsiHB3
|
c
| 9
| 3
| Dissolution
| Psykin
| You Disintegrate really large objects or creatures.
| PsiHB3
| c
| 9
| 4
| Monster Domination
| Telep
| Dominates any creature for less time.
| PsiHB3
| c
| 9
| 5
| Thrall
| Telep
| Target is your slave forever.
| PsiHB3
|
c
| 9
| 6
| True Telekinesis
| Psykin
| Lift or move 500 lb./level at long range.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[MC2.3½] Monster Psi3½
Use
| SL
| ##
| Power
| Discip.
| Short Description
|
d
| 1
| 1
| Biofeedback
| Psion/PsyWar
| Gain damage reduction 2/-.
| d
| 1
| 2
| Prevenom
| PsyWar
| Your claws gain a poison coating.
| d
| 1
| 3
| Vigor
| Psion/PsyWar
| Gain 5 temporary hit points.
|
c
| 1
| 1
| Astral Construct
| Metacre
| Creates astral construct to fight for you.
| c
| 1
| 2
| Catfall
| Psion/PsyWar
| Instantly save yourself from a fall.
| c
| 1
| 3
| Charm, Psionic
| Telep
| Makes one person your friend.
|
c
| 1
| 4
| Daze, Psionic
| Psion
| Humanoid creature of 4 HD or less loses next action.
| c
| 1
| 5
| Déjà Vu
| Psion
| Your target repeats his last action.
| c
| 1
| 6
| Mind Thrust
| Psion
| Deal 1d10 damage.
|
d
| 2
| 1
| Dissolving Touch
| PsyWar
| Your touch deals 4d6 acid damage.
| d
| 2
| 2
| Dissolving Weapon
| PsyWar
| Your weapon deals 4d6 acid damage.
| d
| 2
| 3
| Energy Adaptation, Specified
| Psion/PsyWar
| Gain resistance 10 against one energy type.
|
d
| 2
| 4
| Thought Shield
| Psion/PsyWar
| Gain PR 13 against mind-affecting powers.
| c
| 2
| 1
| Body Adjustment
| Psion/PsyWar
| You heal 1d12 damage.
| c
| 2
| 2
| Brain Lock
| Telep
| Subject cannot move or take any mental actions.
|
c
| 2
| 3
| Cloud Mind
| Psion
| You erase knowledge of your presence from target’s mind.
| c
| 2
| 4
| Dimension Swap
| Port/PsyWar
| You and ally or two allies switch positions.
| c
| 2
| 5
| Energy Missile
| Kines
| Deal 3d6 energy damage to up to five subjects.
|
c
| 2
| 6
| Energy Stun
| Psion
| Deal 1d6 damage and stun target if it fails both saves.
| c
| 2
| 7
| Strength of My Enemy
| PsyWar
| Siphon away your enemy’s strength and grow stronger.
| c
| 2
| 8
| Suggestion, Psionic
| Telep
| Compels subject to follow stated course of action.
|
d
| 3
| 1
| Claws of the Vampire
| PsyWar
| Heal half of your claw’s base damage.
| d
| 3
| 2
| Empathic Feedback
| Psion/PsyWar
| When you are hit in melee, your attacker takes damage.
| d
| 3
| 3
| Evade Burst
| Psion/PsyWar
| You take no damage from a burst on a successful Reflex save.
|
d
| 3
| 4
| Exhalation of the Black Dragon
| PsyWar
| Your acid breath deals 3d6 damage to a close target.
| d
| 3
| 5
| Vampiric Blade
| PsyWar
| You heal half of your base weapon damage.
| c
| 3
| 1
| Dismiss Ectoplasm
| Psion
| Dissipates ectoplasmic targets and effects.
|
c
| 3
| 2
| Dispel Psionics
| Psion
| Cancels psionic powers and effects.
| c
| 3
| 3
| Ectoplasmic Cocoon
| Metacre
| You encapsulate a foe so it can’t move.
| c
| 3
| 4
| Energy Wall
| Psion
| Create wall of your chosen energy type.
|
c
| 3
| 5
| Eradicate Invisibility
| Psion
| Negate invisibility in 50-ft. burst.
| c
| 3
| 6
| Psionic Blast
| Psion
| Stun creatures in 30-ft. cone for 1 round.
| c
| 3
| 7
| Telekinetic Thrust
| Psion
| Hurl objects with the force of your mind.
|
c
| 3
| 8
| Time Hop
| Psion
| Subject hops forward in time 1 round/level.
| d
| 4
| 1
| Dimensional Anchor, Psionic
| Port
| Bars extra dimensional movement.
| d
| 4
| 2
| Freedom of Movement, Psionic
| Psion/PsyWar
| You cannot be held or otherwise rendered immobile.
|
d
| 4
| 3
| Immovability
| PsyWar
| You are almost impossible to move and gain DR 15/-.
| d
| 4
| 4
| Inertial Barrier
| Kines/PsyWar
| Gain DR 5/-.
| d
| 4
| 5
| Intellect Fortress
| Psion
| Those inside fortress take only half damage from all powers and psi-like abilities until your next action.
|
d
| 4
| 6
| Metamorphosis
| Metab
| Assume shape of creature or object.
| d
| 4
| 7
| Steadfast Perception
| PsyWar
| Gain immunity to illusory effects, +6 bonus on Spot and Search checks.
| d
| 4
| 8
| Truevenom
| PsyWar
| Your natural weapons are covered in horrible poison.
|
d
| 4
| 9
| Truevenom Weapon
| PsyWar
| Your weapon is horribly poisonous.
| c
| 4
| 1
| Control Body
| Kines
| Take rudimentary control of your foe’s limbs.
| c
| 4
| 2
| Dismissal, Psionic
| Port
| Forces a creature to return to its native plane.
|
c
| 4
| 3
| Dominate, Psionic
| Telep
| Control target telepathically.
| c
| 4
| 4
| Wall of Ectoplasm
| Psion
| You create a protective barrier.
| d
| 5
| 1
| Catapsi
| Psion/PsyWar
| Psychic static inhibits power manifestation.
|
d
| 5
| 2
| Clairtangent Hand
| Clairsent
| Emulate far hand at a distance.
| d
| 5
| 3
| Incarnate
| Psion
| Make some powers permanent.
| d
| 5
| 4
| Power Resistance
| Psion
| Grant PR equal to 12 + level.
|
d
| 5
| 5
| Teleport Trigger
| Port
| Predetermined event triggers teleport.
| d
| 5
| 6
| Tower of Iron Will
| Psion
| Grant PR 19 against mind-affecting powers to all creatures within 10 ft. until your next turn.
| c
| 5
| 1
| Baleful Teleport
| Port
| Destructive teleport deals 9d6 damage.
|
c
| 5
| 2
| Energy Current
| Kines
| Deal 9d6 damage to one foe and half to another foe as long as you concentrate.
| c
| 5
| 3
| Psionic Revivify
| Metab
| Return the dead to life before the psyche leaves the corpse.
| c
| 5
| 4
| Psychic Crush
| Psion
| Brutally crush subject’s mental essence, reducing subject to -1 hit points.
|
c
| 5
| 5
| Second Chance
| Clairsent
| Gain a reroll.
| d
| 6
| 1
| Breath of the Black Dragon
| Psion/PsyWar
| Breathe acid for 11d6 damage.
| d
| 6
| 2
| Contingency, Psionic
| Psion
| Sets trigger condition for another power.
|
d
| 6
| 3
| Dispelling Buffer
| Kines/PsyWar
| Subject is buffered from one dispel psionics effect.
| d
| 6
| 4
| Form of Doom
| PsyWar
| You transform into a frightening tentacled beast.
| d
| 6
| 5
| Mind Blank, Personal
| Psion/PsyWar
| You are immune to scrying and mental effects.
|
d
| 6
| 6
| Null Psionics Field
| Kines
| Create a field where psionic power does not function.
| c
| 6
| 1
| Banishment, Psionic
| Port
| Banishes extraplanar creatures.
| c
| 6
| 2
| Co-opt Concentration
| Psion
| Take control of foe’s concentration power.
|
c
| 6
| 3
| Crystallize
| Metacre
| Turn subject permanently to crystal.
| c
| 6
| 4
| Disintegrate, Psionic
| Psion
| Turn one creature or object to dust.
| c
| 6
| 5
| Retrieve
| Psion
| Teleport to your hand an item you can see.
|
d
| 7
| 1
| Reddopsi
| Kines
| Powers targeting you rebound on manifester.
| c
| 7
| 1
| Crisis of Life
| Telep
| Stop subject’s heart.
| c
| 7
| 2
| Divert Teleport
| Psion
| Choose destination for another’s teleport.
|
c
| 7
| 3
| Ectoplasmic Cocoon, Mass
| Metacre
| You encapsulate all foes in a 20-ft. radius.
| c
| 7
| 4
| Energy Wave
| Psion
| Deal 13d4 damage of your chosen energy type in 120-ft. cone.
| c
| 7
| 5
| Fate of One
| Clairsent
| Reroll any roll you just failed.
|
c
| 7
| 6
| Insanity
| Psion
| Subject is permanently confused.
| d
| 8
| 1
| Mind Blank, Psionic
| Psion
| Subject immune to mental/emotional effects, scrying, and remote viewing.
| d
| 8
| 2
| True Metabolism
| Psion
| You regenerate 10 hit points/round.
|
c
| 8
| 1
| Recall Death
| Psion
| Subject dies or takes 5d6 damage.
| c
| 8
| 2
| Time Hop, Mass
| Port
| Willing subjects hop forward in time.
| d
| 9
| 1
| Affinity Field
| Psion
| Effects that affect you also affect others.
|
d
| 9
| 2
| Metamorphosis, Greater
| Metab
| Assume shape of any nonunique creature or object each round.
| c
| 9
| 1
| Apopsi
| Psion
| You delete target’s psionic powers.
| c
| 9
| 2
| Assimilate
| Psion
| Incorporate creature into your own body.
|
c
| 9
| 3
| Timeless Body
| Psion
| Ignore all harmful, and helpful, effects for 1 round.
| c
| 9
| 4
| Tornado Blast
| Kines
| Vortex of air subjects your foes to 17d6 damage and moves them.
|
|
[PC5] Psionicist Classes Group
[MC2.4] Monster X4
Use
| SL
| #
| Name
| Effect
|
d
| 2
| 1
| Ability Score *1.25
| Choose one ability score. New score = (old score - 10) * 1.25 + 10
| d
| 2
| 2
| AC *1.25
| Your new AC = (old AC - 10) * 1.25 + 10
| d
| 2
| 3
| Actions *1.25
| Pick one action type (M, P, V). Your number of actions of that type is multiplied by 1.25
|
d
| 2
| 4
| Damage *1.25
| Damage with one physical weapon is multiplied by 1.25
| d
| 2
| 5
| hp *1.25
| Multiply hp by 1.25
| d
| 2
| 6
| Item *1.25
| How many of an item exists is multiplied by 1.25 (you need a Grand to duplicate a x2 item)
|
d
| 2
| 7
| Money *1.25
| How much money you get in dungeon is multiplied by 1.25 (only affects you, not whole party)
| d
| 2
| 8
| Move Rate *1.25
| Multiply Move Rate by 1.25
| d
| 2
| 9
| Multiplier *1.25
| Add 1.25-1 to your multiplier (see [X]). Using a Minor does nothing. Using a Major: +1 mult. in offense or defense (not both).
|
d
| 2
| 10
| Saves *1.25
| Multiply your save rolls by 1.25, you automake saves on natural 21-1.25 or better (Minor is 19).
| d
| 2
| 11
| Spell *1.25
| One spell that you know has it's effect multiplied by 1.25, or costs only 1/(1.25*2-1) of a spell slot
| d
| 2
| 12
| To Hit *1.25
| Multiply your to hit rolls by 1.25, you autohit on natural 21-1.25 or better (Minor is 19).
|
d
| 5
| 1
| Ability Score *1.5
| Choose one ability score. New score = (old score - 10) * 1.5 + 10
| d
| 5
| 2
| AC *1.5
| Your new AC = (old AC - 10) * 1.5 + 10
| d
| 5
| 3
| Actions *1.5
| Pick one action type (M, P, V). Your number of actions of that type is multiplied by 1.5
|
d
| 5
| 4
| Damage *1.5
| Damage with one physical weapon is multiplied by 1.5
| d
| 5
| 5
| hp *1.5
| Multiply hp by 1.5
| d
| 5
| 6
| Item *1.5
| How many of an item exists is multiplied by 1.5 (you need a Grand to duplicate a x2 item)
|
d
| 5
| 7
| Money *1.5
| How much money you get in dungeon is multiplied by 1.5 (only affects you, not whole party)
| d
| 5
| 8
| Move Rate *1.5
| Multiply Move Rate by 1.5
| d
| 5
| 9
| Multiplier *1.5
| Add 1.5-1 to your multiplier (see [X]). Using a Minor does nothing. Using a Major: +1 mult. in offense or defense (not both).
|
d
| 5
| 10
| Saves *1.5
| Multiply your save rolls by 1.5, you automake saves on natural 21-1.5 or better (Minor is 19).
| d
| 5
| 11
| Spell *1.5
| One spell that you know has it's effect multiplied by 1.5, or costs only 1/(1.5*2-1) of a spell slot
| d
| 5
| 12
| To Hit *1.5
| Multiply your to hit rolls by 1.5, you autohit on natural 21-1.5 or better (Minor is 19).
|
d
| 8
| 1
| Ability Score *2
| Choose one ability score. New score = (old score - 10) * 2 + 10
| d
| 8
| 2
| AC *2
| Your new AC = (old AC - 10) * 2 + 10
| d
| 8
| 3
| Actions *2
| Pick one action type (M, P, V). Your number of actions of that type is multiplied by 2
|
d
| 8
| 4
| Damage *2
| Damage with one physical weapon is multiplied by 2
| d
| 8
| 5
| hp *2
| Multiply hp by 2
| d
| 8
| 6
| Item *2
| How many of an item exists is multiplied by 2 (you need a Grand to duplicate a x2 item)
|
d
| 8
| 7
| Money *2
| How much money you get in dungeon is multiplied by 2 (only affects you, not whole party)
| d
| 8
| 8
| Move Rate *2
| Multiply Move Rate by 2
| d
| 8
| 9
| Multiplier *2
| Add 2-1 to your multiplier (see [X]). Using a Minor does nothing. Using a Major: +1 mult. in offense or defense (not both).
|
d
| 8
| 10
| Saves *2
| Multiply your save rolls by 2, you automake saves on natural 21-2 or better (Minor is 19).
| d
| 8
| 11
| Spell *2
| One spell that you know has it's effect multiplied by 2, or costs only 1/(2*2-1) of a spell slot
| d
| 8
| 12
| To Hit *2
| Multiply your to hit rolls by 2, you autohit on natural 21-2 or better (Minor is 19).
|
d
| 11
| 1
| Ability Score *2.5
| Choose one ability score. New score = (old score - 10) * 2.5 + 10
| d
| 11
| 2
| AC *2.5
| Your new AC = (old AC - 10) * 2.5 + 10
| d
| 11
| 3
| Actions *2.5
| Pick one action type (M, P, V). Your number of actions of that type is multiplied by 2.5
|
d
| 11
| 4
| Damage *2.5
| Damage with one physical weapon is multiplied by 2.5
| d
| 11
| 5
| hp *2.5
| Multiply hp by 2.5
| d
| 11
| 6
| Item *2.5
| How many of an item exists is multiplied by 2.5 (you need a Grand to duplicate a x2 item)
|
d
| 11
| 7
| Money *2.5
| How much money you get in dungeon is multiplied by 2.5 (only affects you, not whole party)
| d
| 11
| 8
| Move Rate *2.5
| Multiply Move Rate by 2.5
| d
| 11
| 9
| Multiplier *2.5
| Add 2.5-1 to your multiplier (see [X]). Using a Minor does nothing. Using a Major: +1 mult. in offense or defense (not both).
|
d
| 11
| 10
| Saves *2.5
| Multiply your save rolls by 2.5, you automake saves on natural 21-2.5 or better (Minor is 19).
| d
| 11
| 11
| Spell *2.5
| One spell that you know has it's effect multiplied by 2.5, or costs only 1/(2.5*2-1) of a spell slot
| d
| 11
| 12
| To Hit *2.5
| Multiply your to hit rolls by 2.5, you autohit on natural 21-2.5 or better (Minor is 19).
|
d
| 14
| 1
| Ability Score *3
| Choose one ability score. New score = (old score - 10) * 3 + 10
| d
| 14
| 2
| AC *3
| Your new AC = (old AC - 10) * 3 + 10
| d
| 14
| 3
| Actions *3
| Pick one action type (M, P, V). Your number of actions of that type is multiplied by 3
|
d
| 14
| 4
| Damage *3
| Damage with one physical weapon is multiplied by 3
| d
| 14
| 5
| hp *3
| Multiply hp by 3
| d
| 14
| 6
| Item *3
| How many of an item exists is multiplied by 3 (you need a Grand to duplicate a x2 item)
|
d
| 14
| 7
| Money *3
| How much money you get in dungeon is multiplied by 3 (only affects you, not whole party)
| d
| 14
| 8
| Move Rate *3
| Multiply Move Rate by 3
| d
| 14
| 9
| Multiplier *3
| Add 3-1 to your multiplier (see [X]). Using a Minor does nothing. Using a Major: +1 mult. in offense or defense (not both).
|
d
| 14
| 10
| Saves *3
| Multiply your save rolls by 3, you automake saves on natural 21-3 or better (Minor is 19).
| d
| 14
| 11
| Spell *3
| One spell that you know has it's effect multiplied by 3, or costs only 1/(3*2-1) of a spell slot
| d
| 14
| 12
| To Hit *3
| Multiply your to hit rolls by 3, you autohit on natural 21-3 or better (Minor is 19).
|
|
[PC5] Psionicist Classes Group
[MC2.5] Monster Psi5
Use
| SL
| #
| Name
| PSPs
| Effect
|
d
| 2
| 1
| Invisibility Realm
| 3/r
| Improved Invis., can see other Invis.
| d
| 2
| 2
| Physical Protection
| 1/r
| Caster's hit points triple for duration
| d
| 2
| 3
| Withdraw
| 1/r
| Withdraw, can use non-offensive Mentals
|
c
| 2
| 1
| Heal Self
| 1
| Cure up to 100 hp, Regenerate (as spell)
| c
| 2
| 2
| Magical Protection
| 1
| (Z action) Spell must make Casting Level check on d20
| c
| 2
| 3
| Modify Reality (least)
| SL^2
| Duplicate 1st-3rd level Alteration spell
|
c
| 2
| 4
| Natural Protection
| 1
| (Z action) Natural Effect damage resistance 75% for 1s
| c
| 2
| 5
| Psionic Protection
| 1
| (Z action) Power must make Casting Level check on d20
| c
| 2
| 6
| Reroll
| 6
| (Z action) Reroll any die roll (yourself or other)
|
d
| 5
| 1
| No Target
| 6/t
| Cannot be directly targetted with effects
| c
| 5
| 1
| Alter Reality (lesser)
| SL^2
| Duplicate 1st-5th level Alt,Ele,Hea
| c
| 5
| 2
| Concentration Break
| 10*M
| Target loses M Mentals (maintenance=+M/r)
|
c
| 5
| 3
| Disbelieve Death
| 13
| (absolute 0 action, can do mult.) CL% chance: Not dead
| c
| 5
| 4
| Disjoin Magic
| 12
| Mordenkainen's Disjunction (as spell)
| c
| 5
| 5
| Dispel Psionics
| 10
| Destroy maintained psionics (all freq.)
|
c
| 5
| 6
| Irrestible Charm
| 10
| Charm Monster, no save
| c
| 5
| 7
| Magic Jar
| 10
| Magic Jar (as spell), save at -level
| c
| 5
| 8
| Telekinesis
| 6
| Telekinesis (weight limit=level+1 tons)
|
d
| 8
| 1
| Construction
| 15
| Builds 1 machine up to level+1 complexity
| c
| 8
| 1
| Alter Reality (greater)
| 30
| Alter Reality (as spell)
| c
| 8
| 2
| Change Reality (lesser)
| SL^2
| 1st-7th level Alt,Cnj,Cre,Ele,Hea,Sum
|
c
| 8
| 3
| Destroy Matter
| 15
| Disintegrate (save), if save made takes half max hp
| c
| 8
| 4
| Time Stop
| 15
| Time Stop (as spell, maintained 3/r)
| d
| 11
| 1
| Psionic Permanency
| 28/56
| (freq.5/other)Perm.psi power,no maint.cost
|
d
| 11
| 2
| Shapechange
| 28
| Shapechange (as spell,phys.innates gained)
| c
| 11
| 1
| Change Reality (greater)
| 42
| As the 10th level spell, non-phys.things
| c
| 11
| 2
| Godly Protection
| 28
| (Z action) iGR = CL% for 1s, works on up to xCL beings
|
d
| 14
| 1
| Physical Independence
| 36/d
| You do not die as a result of being at negative hp
| c
| 14
| 1
| Unchangeable Reality
| 54
| As the 12th level spell
|
|
[PC5] Psionicist Classes Group
[MC2.6G] Monster Psi6G
Use
| SL
| #
| Name
| DPPs
| Effect
|
d
| 1
| 1
| Fortitude
| 20/d
| Target cannot lose sanity for the day; +7 mental saves for the day
| d
| 1
| 2
| Knight Sword of Crushing
| 10+2/r
| Sword of Force; attacks by itself, does 1d10 vs. evil /r
| c
| 1
| 1
| Repair
| 20
| Repairs an object (as per Mend spell); works on devices up to TechL = CL
|
c
| 1
| 2
| Self-Preservation
| 2*N
| Restores N hp to Deva
| c
| 1
| 3
| Silver Spears
| 20
| Shoot CL missiles, each auto hits and does 1d6+1 dmg holy wood (no save)
| d
| 2
| 1
| Disease Immunity
| 4/d
| Immunity to magical/nonmagical disease
|
d
| 2
| 2
| Field of Stillness
| 40+4/r
| 70' x 70' Stun field (save vs. RSW -level); lasts for 7 rounds
| d
| 2
| 3
| Mage's Staff of Light
| 40+4/r
| Dispel Evil 1/r
| d
| 2
| 4
| Poison Immunity
| 4/d
| Immunity to magical/nonmagical poison
|
c
| 2
| 1
| Dispel Phantasm
| 40
| Phantasms (non-corporeal undead of all types) are destroyed (no save)
| c
| 2
| 2
| Preservation
| 4*N
| Restores N hp to target (range touch)
| c
| 2
| 3
| Remove Demon Influence
| 40
| Removes possession, domination, charm, etc.; Does not have to be evil source
|
c
| 2
| 4
| Self-Sacrifice
| 0
| All others can Escape but deva is left behind
| d
| 4
| 1
| Aid Mortals
| 8/r
| Super bless effect (+8 saves,+40% MR/CR) on target
| d
| 4
| 2
| Assume Ethereal Form
| 70
| Dual existance (Prime / Border Ethereal); +1 more needed to hit you
|
d
| 4
| 3
| Barbarian's Club of Might
| 50+16/r
| Auto roll 20 to hit and double base damage with one weapon strike per segment
| d
| 4
| 4
| Clear Mind
| 10/r
| Can see through any x1 illusion/disappearance/etc.
| d
| 4
| 5
| Field of Disjunction
| 70+8/r
| Destroys evil creatures/magic items (save); 1 attempt per round
|
d
| 4
| 6
| Forsake Material Form
| 70/d
| Deva can use other object as body
| d
| 4
| 7
| Paralysis Immunity
| 8/d
| Immunity to paralysis, stun, and hold
| d
| 4
| 8
| Persistence Worm
| 70/r
| Does a 1st Dominion power over and over (1 time per segment)
|
c
| 4
| 1
| Animate Area
| 70+8/r
| Can telekinese any number of objects in sight; Max weight = CL^3 pounds
| c
| 4
| 2
| Disk of Seven Heavens
| 70
| Roll TH: If target hit is sent to Seven Heavens (no save)
| c
| 4
| 3
| Dispel Evil
| 70
| As per Dispel Evil spell but with no saving throw
|
c
| 4
| 4
| First Level Priest Spells
| 7
| Cast one 1st level Priest spell at CL = 30
| c
| 4
| 5
| Whispy Stuff
| 35+8/r
| White fog 20' r; evil that enters are Blinded (save /s) and Numbed (save /s)
| c
| 4
| 6
| White Tornado
| 70+8/r
| Telekinesis 1 evil target away (no save); Move rate = CL*100 / (weight of target)
|
d
| 5
| 1
| Champion Lore
| 40/d
| Paladin's abilities of level = ½*CL
| d
| 5
| 2
| Contingency
| 16/d
| Set up a contingency for Psi6G power
| d
| 5
| 3
| Forbiddance
| 16
| Set up or remove a Forbiddance zone
|
d
| 5
| 4
| Physical Manifestation
| 100
| Have a spare body, 0: switch from one to the other
| d
| 5
| 5
| Spare Silver Cord
| 16/d
| Have an extra Silver Cord (can raise multiple times)
| d
| 5
| 6
| Warden Lore
| 40/d
| Abilites for warnings, advice, prophecy (undefined until a Warden class is written)
|
c
| 5
| 1
| Escape
| 0
| Everyone that deva wills (including self) can Escape home
| c
| 5
| 2
| Holy Word
| 16
| Holy Word (as spell), x7 HD effect, CL = 40
| c
| 5
| 3
| Mass Preservation
| 4*N
| All good creatures in sight healed N hp
|
c
| 5
| 4
| Second Level Priest Spell
| 10
| Cast one 2nd level Priest spell at CL = 40
| c
| 5
| 5
| Zoroaster's Noonsblaze
| 16
| 10*CL' cone: Blindness (no save); (2*CL)d6 dmg vs. creatures vulnerable to light
| d
| 7
| 1
| Astral Eyes
| 13/t
| Can see through alterations/illusions/possession; Astral Perception
|
d
| 7
| 2
| Field of Peace
| 13/r
| Everyone within 30' (incl. Deva) can use only V and Z actions
| d
| 7
| 3
| Self-Control
| 13
| Immune to next Ego / Domination / Command-like effect
| c
| 7
| 1
| Limited Wish
| 130
| Limited Wish (as spell), CL = 25
|
c
| 7
| 2
| Summon Greater Deva
| 65
| Summons a x2 Angel or Greater Deva
| c
| 7
| 3
| Third Level Priest Spell
| 13
| Cast one 3rd level Priest spell at CL = 50
| d
| 8
| 1
| Aid Deva
| 16/r
| You lose 1 multiplier, target gains 1 multiplier
|
d
| 8
| 2
| Discontinuity Immunity
| 32/d
| Immune to Annihilation, Being Put Down a Hole
| d
| 8
| 3
| Strength of Soul
| 80+64/r
| Immune to Misguidance, Alignment or Persona change; Immune to Truename spell
| d
| 8
| 4
| Wand of the Mind
| 64+32/r
| All your effects from one class are at double CL (for effect and BlahR adj.)
|
c
| 8
| 1
| Disk of White Originator
| 160
| One evil target "Capital S" Slain (no resistance, except he can use GR), x7 effect
| c
| 8
| 2
| Fourth Level Priest Spell
| 16
| Cast one 4th level Priest spell at CL = 60
| c
| 8
| 3
| Psychokinesis
| N
| Telekinese N^2 lbs. at movement rate N/10, lasts for concentration (no DPPs)
|
c
| 8
| 4
| Suneagle
| 64
| Summons a Phoenix (see Monstrous Compendium)
| c
| 8
| 5
| White Hurricane
| 80+64/r
| All Evil in sight Gated to their home (no save)
| d
| 10
| 1
| Reduplication
| 19
| Duplicates one (non-magical, non-psionic) item; max TechL = CL
|
c
| 10
| 1
| Destroy Evil Spirit
| N
| Evil creature loses N stat points and N^2 permanent hp (no resistance, can use GR)
| c
| 10
| 2
| Fifth Level Priest Spell
| 19
| Cast one 5th level Priest spell at CL = 70
| c
| 10
| 3
| MassTelepathicCommand
| 22
| Suggestion (no save) up to CL targets
|
c
| 10
| 4
| Wish
| 190
| Wish (as spell), CL = 35
| d
| 11
| 1
| Angelic Lore
| 190/d
| You gain x2 multiplier; Angel's powers of level = (CL-21)/7
| d
| 11
| 2
| Expanded Spectrum
| 110
| You are affected by up to CL Priest or Wizard Divination spells of spell level 1-7
|
d
| 11
| 3
| Good Fortune I
| 220/d
| +CL Luck (the Concordant ability score)
| d
| 11
| 4
| Hero Lore
| 190/d
| You gain x2 multiplier; Hero's powers of level = (CL-21)/7
| d
| 11
| 5
| Inconvenience Immunity
| 128/d
| Immune to Set, Truename, Crapped, Slain, As You Are
|
d
| 11
| 6
| Sentinel Lore
| 190/d
| You gain x2 multiplier; Sentinel's powers of level = (CL-21)/7
| c
| 11
| 1
| Avoid Fate
| 220
| Avoid Fate (as spell)
| c
| 11
| 2
| Empyreal Guards
| 95
| Summons CL Pers or Astral Devas ("Per" is described in Monstrous Compendium)
|
c
| 11
| 3
| Reset
| 190
| Resets one target in sight (max = 1 reset per real reset)
| c
| 11
| 4
| Sixth Level Priest Spell
| 22
| Cast one 6th level Priest spell at CL = 80
| c
| 11
| 5
| Stasis
| 11/s
| Touch: Target is Temporal Stasised (no save); you control the duration with DPPs
|
c
| 11
| 6
| Temporal Distortion
| 190/s
| Target gains another half-segment of actions after the current half-segment
| c
| 13
| 1
| Seventh Level Priest Spell
| 25
| Cast one 7th level Priest spell at CL = 90
| d
| 14
| 1
| Celestial Chorus
| 250/s
| CL*10' x CL*10' x CL*10' area is considered to be a different plane (your choice)
|
d
| 14
| 2
| Ultimate Lore
| 250/s
| You gain x3 multiplier but are noticeable to other deities on same plane
| c
| 14
| 3
| Vanish
| 125
| One target disappears from multiverse for CL segments (unwilling may roll vs. GR)
|
|
[PC5] Psionicist Classes Group
[MC2.6N] Monster Psi6N
Use
| SL
| #
| Name
| CPPs
| Type
|
d
| 1
| 1
| True Seeing
| 1/m
| Minor
| c
| 1
| 1
| Remove Alteration
| 10
| Minor
| c
| 1
| 2
| Self-Preservation
| N
| Minor
|
d
| 2
| 1
| Bard or Sage Abilities, LVL 4
| 16/d
| varies-L *
| d
| 2
| 2
| Druid Spells, LVL 4
| 16/d
| varies-L *
| d
| 2
| 3
| Null Field 10
| 20/r
| varies-N *
|
d
| 2
| 4
| Thief Abilities, LVL 4
| 16/d
| varies-L *
| c
| 2
| 1
| Dismiss Elemental, E=1-2
| 10*N
| Minor
| c
| 2
| 2
| Force Shapechange
| 20
| Minor
|
c
| 2
| 3
| Mental Ball 2
| 20
| varies-N *
| c
| 2
| 4
| Sleep Bolt
| 10
| Minor
| c
| 2
| 5
| Telekinesis
| N/m
| Minor
|
c
| 3
| 1
| Dispel Magic
| 30
| Minor
| c
| 3
| 2
| Dispel Non-Balance
| 30
| Minor
| c
| 3
| 3
| Dispel Psionic
| 30
| Minor
|
c
| 4
| 1
| Dismiss Elemental, E=3-4
| 10*N
| Major
| d
| 5
| 1
| Bard or Sage Abilities, LVL 7
| 49/d
| varies-L *
| d
| 5
| 2
| Druid Abilities, LVL 7
| 49/d
| varies-L *
|
d
| 5
| 3
| Druid Spells, LVL 7
| 49/d
| varies-L *
| d
| 5
| 4
| Null Field 7
| 50/r
| varies-N *
| d
| 5
| 5
| Thief Abilities, LVL 7
| 49/d
| varies-L *
|
c
| 5
| 1
| Banish to Home Plane
| 50
| Major
| c
| 5
| 2
| Mental Ball 5
| 50
| varies-N *
| c
| 5
| 3
| Remove Effect
| 50
| Major
|
c
| 5
| 4
| Reverse Magic
| 50
| varies-N *
| c
| 5
| 5
| Reverse Psionics
| 50
| varies-N *
| c
| 6
| 1
| Freedom
| 60
| Major
|
c
| 7
| 1
| Gate
| 70
| Major
| d
| 8
| 1
| Bard or Sage Abilities, LVL 9
| 81/d
| varies-L *
| d
| 8
| 2
| Druid Spells, LVL 9
| 81/d
| varies-L *
|
d
| 8
| 3
| Null Field 4
| 80/r
| varies-N *
| d
| 8
| 4
| Thief Abilities, LVL 9
| 81/d
| varies-L *
| c
| 8
| 1
| Mental Ball 8
| 80
| varies-N *
|
d
| 10
| 1
| Create/Destroy Conduit
| 200
| Super
| d
| 11
| 1
| Bard or Sage Abilities, LVL 12
| 144/d
| varies-L *
| d
| 11
| 2
| Druid Spells, LVL 12
| 144/d
| varies-L *
|
d
| 11
| 3
| Null Field 1
| 110/r
| varies-N *
| d
| 11
| 4
| Thief Abilities, LVL 12
| 144/d
| varies-L *
| c
| 11
| 1
| Mental Ball 11
| 110
| varies-N *
|
|
[PC5] Psionicist Classes Group
[MC2.6E] Monster Psi6E
Use
| SL
| #
| Name
| DPPs
| Effect
|
d
| 1
| 1
| Immunity I
| 13/d
| Immune to poison, non-silver weapons
| c
| 1
| 1
| Cause Moderate Wounds
| 13
| Does 2d8+1 damage by touch (no save)
| c
| 1
| 2
| Charm Person
| 13+3/d
| Similar to wizard spell "Charm Person"
|
c
| 1
| 3
| Fear I (Scare)
| 6
| Target saves or loses 1 physical+mental
| c
| 1
| 4
| Hypnotic Pattern
| 6+3/r
| As the 2nd level Wizard spell
| c
| 1
| 5
| Produce Fire/Frost
| 13
| Produces fire or frost (6 dmg, save:½)
|
c
| 1
| 6
| Self-Preservation
| 1/hp
| Restores 1 hp/DPP (limit = Wis*3 /round)
| c
| 1
| 7
| Taunt
| 6
| Similar to wizard spell "Taunt"
| c
| 1
| 8
| Temptation
| 13
| Target saves or is suggested for 1 round
|
d
| 2
| 1
| Ability Drain
| 33
| Touch to drain 1d4 from an ability score
| d
| 2
| 2
| Bodily Restoration II
| 6/r
| Regeneration 3 hp/round, replace limbs
| d
| 2
| 3
| Immunity II
| 33/d
| Immune to fire or cold, +1 weapon to hit
|
d
| 2
| 4
| Polymorph Self
| 33+6/d
| As the 4th level Wizard spell
| c
| 2
| 1
| Animate Dead
| 33
| Similar to priest spell "Animate Dead"
| c
| 2
| 2
| Cause Critical Wounds
| 33
| Does 5d8+6 damage by touch (no save)
|
c
| 2
| 3
| Continual Darkness
| 33
| As the wizard spell "Continual Darkness"
| c
| 2
| 4
| Fear II (Horror)
| 33
| Target saves or loses all P/M actions
| c
| 2
| 5
| Larva Life
| 0
| Consume 1 larva to Cureall (incl. DPPs)
|
c
| 2
| 6
| Phantasmal Killer
| 33
| As the 4th level Wizard spell
| c
| 2
| 7
| Sticks to Snakes
| 16
| As the 4th level Priest spell
| c
| 2
| 8
| Suggestion
| 16
| As the 3rd level Wizard spell
|
d
| 4
| 1
| Assassin Lore
| 99/d
| Assassin's abilities of ½ level
| d
| 4
| 2
| Avenger Lore
| 99/d
| Anti-Paladin's abilities of ½ level
| d
| 4
| 3
| Death Master Lore
| 99/d
| Death Master's abilities of ½ level
|
d
| 4
| 4
| Imbue with Special Damage
| 99/d
| Electric Aura, Acid Sting, others?
| d
| 4
| 5
| Sinuous Horrors
| 49+9/r
| Transforms arms to poisonous/acid snakes
| d
| 4
| 6
| Spinning Missiles
| 66+9/r
| Small horns break off body and attack
|
c
| 4
| 1
| Charm or Hold Monster
| 66
| Similar to respective wizard spells
| c
| 4
| 2
| Fear III (Torture)
| 99
| Target saves or death in 6 rounds
| c
| 4
| 3
| Feeblemind
| 66
| Similar to wizard spell "Feeblemind"
|
c
| 4
| 4
| Gaseous Discharge
| 49+9/r
| Stinking Cloud/Vampiric Mist/others?
| c
| 4
| 5
| Gaze of Ice
| 99
| Save (for damage) or petrified to ice
| c
| 4
| 6
| Possession
| 99+9/r
| Similar to wizard spell "Magic Jar"
|
c
| 4
| 7
| Quasit/Imp Servant
| 99/d
| Transform a larva into an imp or quasit
| c
| 4
| 8
| Telekinesis
| 1/6lb.
| Maintenance cost=Initial/10 per round
| c
| 4
| 9
| Wall of Fire
| 49+9/r
| As the 4th level Wizard spell
|
c
| 4
| 10
| Wall of Ice
| 66+9/r
| As the 4th level Wizard spell
| c
| 4
| 11
| Wall of Stone
| 99
| As the 5th level Wizard spell
| d
| 5
| 1
| Bodily Restoration III
| 13/r
| Troll-like Regeneration 6 hp/r
|
d
| 5
| 2
| Body Double
| 166
| Transform a larva into a clone
| d
| 5
| 3
| Cloak of Darkness
| 166+13/r
| Imp.Invis., Immune to Detection/Location
| d
| 5
| 4
| Necromancer Lore
| 166/d
| Necromancer's abilities of ½ level
|
d
| 5
| 5
| Psi-Trap
| 166+13/d
| Holds one power in area for triggering
| d
| 5
| 6
| Symbol or Glyph/Warding
| 83
| Similar to respective priest spells
| c
| 5
| 1
| Blackfire
| 166
| Polymorph Any Object to Ashes (6d10 Hp)
|
c
| 5
| 2
| Cause Insanity
| 83
| 3 saves: each fail is 1 insanity
| c
| 5
| 3
| Fear IV (Id Insinuation)
| 166
| 6 simultaneous Psi.freq.2 mode D attacks
| c
| 5
| 4
| Hex Bolt
| 1/dmg
| 1 dmg/DPP (Save:½), Curse/Blight
|
c
| 5
| 5
| Howling Thunder
| 166
| Randomly summons 6d20 abyssal spirits
| c
| 5
| 6
| Mass Suggestion
| 166
| As the 6th level Wizard spell
| c
| 5
| 7
| Mass Telekinesis
| 1/13lb.
| Maintenance cost=Initial/10 per round
|
c
| 5
| 8
| Power Word Blind
| 166
| 200 hp of creatures blinded (no save)
| c
| 5
| 9
| Rotting Limb
| 83+13/m
| One limb useless, degenerate 1 hp/r
| c
| 5
| 10
| Shadow Bonds
| 83+13/r
| Black Bonds that hold up to Str 38
|
c
| 5
| 11
| Summon Shapeless Horror
| 83
| As per Demons supplement description
| c
| 5
| 12
| Vapors of Weakness
| 83+13/r
| 2 saves:fail 1=Str 1, fail 2=unc.6d4r
| c
| 5
| 13
| Voices
| 83+13/r
| 2 saves:fail 1=insan., fail 2=ultrablast
|
d
| 8
| 1
| Forbiddance
| 166/d
| As the 6th level Priest spell
| d
| 8
| 2
| Immunity III
| 266/d
| Immune:lightning/acid, +2 weapon to hit
| d
| 8
| 3
| Shape Change
| 166+16/r
| As the 9th level Wizard spell
|
c
| 8
| 1
| Dark Thunderbolt
| 1/dmg
| 1 dmg/DPP (darkness & sound) (no save)
| c
| 8
| 2
| Fear V (Vision of Weakness)
| 266
| Lose 1d6 levels, -6 Str/Dex/Con (save)
| c
| 8
| 3
| Gate
| 266+16/r
| As the 9th level Wizard spell
|
c
| 8
| 4
| Improved Phantasmal Killer
| 166
| As the 4th level Wizard spell (no save)
| c
| 8
| 5
| Mass Charm
| 166+16/d
| As the 8th level Wizard spell
| c
| 8
| 6
| Steal Item
| 166
| Target saves or demon gets 1 random item
|
c
| 8
| 7
| Storm of Vengeance
| 266+16/r
| As the Quest level Priest spell
| c
| 8
| 8
| Unholy Word
| 266
| As the 7th level Priest spell (doubled)
| d
| 10
| 1
| Astral Form Blockade Field
| 183/d
| Stops Astral Psi./Proj., Dim.Doors
|
d
| 10
| 2
| Immunity IV
| 366/d
| Globe/Invuln., Immune:1st-2nd Dominions
| d
| 10
| 3
| Lich Lore
| 366/d
| Lich powers of ½ level
| d
| 10
| 4
| Permanency
| 366
| Makes a Demon psi power permanent
|
c
| 10
| 1
| Bodily Restoration IV
| 26/r
| Troll-like Regeneration ¬ of max hp/r
| c
| 10
| 2
| Dark Storm
| 1/dmg
| 6 Dark Thunderbolts (pay DPP cost once)
| c
| 10
| 3
| Fear VI (Fear Contagion)
| 183
| As the Quest level Priest spell
|
c
| 10
| 4
| Hell Pit
| 183
| 2 saves:fail 1=goto hell, fail 2=impris
| c
| 10
| 5
| Know Truename
| 366
| As the 9th level Diviner spell
| c
| 10
| 6
| Steal Soul III
| 366
| Transforms unwilling target to a larva
|
|
[PC5] Psionicist Classes Group
[MC2.7] Monster Psi7
Use
| SL
| #
| PSPs
| Description
|
d
| 2
| 1
| 2
| Doesn't cost an additional action to use, just your eye's P or M action: Gaze to Charm (save)
| d
| 2
| 2
| -10 to max
| Fear aura (anyone who enters your group) (Will save)
| d
| 2
| 3
| -10 to max
| Immunity to cold
|
d
| 2
| 4
| -10 to max
| Immunity to disease
| d
| 2
| 5
| -10 to max
| Immunity to sleep, fatigue, and exhaustion
| d
| 2
| 6
| -10 to max
| Need not breathe
|
d
| 2
| 7
| -10 to max
| People need a +CL weapon to hit you
| d
| 2
| 8
| -10 to max
| Pick a stat. Whenever you touch someone, they take (CL+1)/2 ability damage to that stat (PPD save)
| d
| 2
| 9
| -10 to max
| Whenever you touch someone, they get a disease (PPD save)
|
c
| 2
| 1
| 2
| Curse (Spell save)
| c
| 2
| 2
| 2
| Moan: One group is feared (Will save)
| c
| 2
| 3
| 2
| Summon a DL I Undead
|
d
| 5
| 1
| -25 to max
| Immunity to ability drain
| d
| 5
| 2
| -25 to max
| Immunity to all mind-affecting effects
| d
| 5
| 3
| -25 to max
| Immunity to critical hits
|
d
| 5
| 4
| -25 to max
| Immunity to paralysis and stun
| d
| 5
| 5
| -25 to max
| Immunity to poison
| d
| 5
| 6
| -25 to max
| Regenerate at CL-3 hp /s
|
d
| 5
| 7
| -25 to max
| Vampiric Regen (CL-3)*10% of damage you deal
| d
| 5
| 8
| -25 to max
| Whenever you touch someone, they are aged CLd4 years (PPD save)
| d
| 5
| 9
| -25 to max
| Whenever you touch someone, they are energy drained (CL+3)/6 levels (no save)
|
d
| 5
| 10
| -25 to max
| Whenever you touch someone, they are paralyzed (PP save)
| d
| 5
| 11
| -25 to max
| You emit a stench like a ghast
| c
| 5
| 1
| 5
| Magic Jar / Possession (Will save)
|
c
| 5
| 2
| 5
| Slay Living (save)
| c
| 5
| 3
| 5
| Summon a DL IV Undead
| c
| 5
| 4
| 5
| Wither limbs (like a Sharpness effect) (CL-3 PP saves, each missed save is one lost limb)
|
c
| 5
| 5
| 5
| Wrench
| d
| 8
| 1
| -40 to max
| Immunity to any effect that requires a Fortitude save (unless the effect also works on objects)
| d
| 8
| 2
| -40 to max
| Immunity to death or slay effects
|
d
| 8
| 3
| -40 to max
| Immunity to energy drain and negative levels
| d
| 8
| 4
| -40 to max
| Immunity to Turn Undead
| d
| 8
| 5
| -40 to max
| Whenever you touch someone, they get Mummy Rot (no save)
|
c
| 8
| 1
| 8
| Death Spell a group (total CL*CL HD, max HD affected = CL)
| c
| 8
| 2
| 8
| Summon a DL VII Undead
| c
| 8
| 3
| 8
| Target is energy drained CL/2 levels (no save)
|
d
| 11
| 1
| -55 to max
| When you die, you go to the Negative Energy Plane, and will reform on the Prime the next day
| d
| 11
| 2
| -55 to max
| You do not go unconscious and stay offensive at any negative hp total (but will still die)
| d
| 11
| 3
| -55 to max
| Your unarmed attacks are Vile damage and hard to heal (healing effects are divided by CL-16)
|
c
| 11
| 1
| 11
| As You Are
| c
| 11
| 2
| 11
| Summon a DL X Undead
|
|
[PC5] Psionicist Classes Group
[MC2.8] Monster Psi8
Use
| SL
| #
| Name
| Effect
|
d
| 2
| 1
| Construct Control Item 1
| Create a "Control" type item (see next page) of TechL=CL, each TechL takes 1S action
| d
| 2
| 2
| Construct Generic Item 1
| Create a "Generic" type item (see next page) of TechL=CL, each TechL takes 1S action
| d
| 2
| 3
| Construct Power/Defensive Item 1
| Create a "Power" type item (see next page) of TechL=CL, each TechL takes 1S action
|
d
| 2
| 4
| Construct Weapon Item 1
| Create a "Weapon" type item (see next page) of TechL=CL, each TechL takes 1S action
| d
| 2
| 5
| Create Technological Monster I
| Create a DL I Technological Monster (AC=4*CL, hp=8*CL, Str=2*CL)
| d
| 2
| 6
| Hard Resistance to Radiation
| Double resist radiation (1/4, save for 1/10), Ignore gaining Psi9/18/27 powers due to RS
|
d
| 2
| 7
| Technological Armor
| +CL AC, +CL*2 current hp (like an Armor spell), can stack w/ Armor spell
| d
| 2
| 8
| Technological Shield
| DR (CL*2)/(+CL/2) (or) WR 10*CL% (or) Others need a +CL-1 weapon to hit you
| c
| 2
| 1
| Energy Discharge
| 80' line, CL^2 technological dmg (RSW save:½), can power tech items drained of power
|
c
| 2
| 2
| Hack into Technological Object
| Hack (gain control) of a technological object with TechL<=CL (monsters get save)
| c
| 2
| 3
| Mend
| As spell
| c
| 2
| 4
| Repair Light Damage
| Cures 10 hp (1 Hull point) to a technological item
|
d
| 5
| 1
| Construct Control Item 2
| Create a "Control" type item (see next page) of TechL=CL, each 2 TechL takes 1S action
| d
| 5
| 2
| Construct Generic Item 2
| Create a "Generic" type item (see next page) of TechL=CL, each 2 TechL takes 1S action
| d
| 5
| 3
| Construct Power/Defensive Item 2
| Create a "Power" type item (see next page) of TechL=CL, each 2 TechL takes 1S action
|
d
| 5
| 4
| Construct Weapon Item 2
| Create a "Weapon" type item (see next page) of TechL=CL, each 2 TechL takes 1S action
| d
| 5
| 5
| Create Technological Monster II
| Create a DL IV Technological Monster (AC=8*CL, hp=8*(CL^2), Str=4*CL)
| d
| 5
| 6
| Hard Resistance to Chemicals
| Double resist chemical elements (1/4, save for 1/10), Immune to gas & poison
|
d
| 5
| 7
| Techskin
| Get TechL "Techskins", each absorbs one technological attack (can't use with Stoneskin)
| d
| 5
| 8
| Unusual Mix
| May construct your tech items using "Unusual Materials" chart, this may have odd effects
| c
| 5
| 1
| Dispel Technology
| Dispels a technological effect
|
c
| 5
| 2
| Repair Serious Damage
| Cures 80 hp (8 Hull points) to a technological item, fixes minor malfunctions
| c
| 5
| 3
| Tech Jar
| Magic Jar into a technological item
| d
| 8
| 1
| Anti-Technological Shell
| Reduce all technological objects within 30' by -CL TechL (min TechL=0)
|
d
| 8
| 2
| Construct Control Item 4
| Create a "Control" type item (see next page) of TechL=CL, each 4 TechL takes 1S action
| d
| 8
| 3
| Construct Generic Item 4
| Create a "Generic" type item (see next page) of TechL=CL, each 4 TechL takes 1S action
| d
| 8
| 4
| Construct Power/Defensive Item 4
| Create a "Power" type item (see next page) of TechL=CL, each 4 TechL takes 1S action
|
d
| 8
| 5
| Construct Weapon Item 4
| Create a "Weapon" type item (see next page) of TechL=CL, each 4 TechL takes 1S action
| d
| 8
| 6
| Create Technological Monster III
| Create a DL VIII Technological Monster (AC=16*CL, hp=8*(CL^3), Str=6*CL)
| d
| 8
| 7
| Cron Job
| Contingency or Delayed Blast for one Psi8 power
|
d
| 8
| 8
| Hard Resistance to Anti-Matter
| Double resist anti-matter (1/4, save for 1/10), Can survive in anti-matter based prime
| c
| 8
| 1
| Repair Massive Damage
| Cures 640 hp (64 Hull points) to a technological item, fixes Crashed/Hung status
| d
| 11
| 1
| Construct Control Item 8
| Create a "Control" type item (see next page) of TechL=CL, each 8 TechL takes 1S action
|
d
| 11
| 2
| Construct Generic Item 8
| Create a "Generic" type item (see next page) of TechL=CL, each 8 TechL takes 1S action
| d
| 11
| 3
| Construct Power/Defensive Item 8
| Create a "Power" type item (see next page) of TechL=CL, each 8 TechL takes 1S action
| d
| 11
| 4
| Construct Weapon Item 8
| Create a "Weapon" type item (see next page) of TechL=CL, each 8 TechL takes 1S action
|
d
| 11
| 5
| Create Technological Monster IV
| Create a DL XII Technological Monster (iAC=CL/8, ihp=CL/8, Str=8*CL)
| d
| 11
| 6
| Hard Resistance to Time
| Double resist time (1/4, save for 1/10), Immune to Time Stop / Temporal Stasis
| c
| 11
| 1
| Steal Attunement
| Allow another to have & use one of the technological objects *anyone* made using Psi8
|
|
[PC5] Psionicist Classes Group
[MC2.9] Monster Psi9
Use
| SL
| #
| Power
| Check
| Description [Permanent powers in brackets]
|
d
| 2
| 1
| Damage Protection
| Str/m
| +CH AC, -½CH dmg per attack
| d
| 2
| 2
| Extra Limbs
| Dex/h
| [+1d4 limbs] Can use them normally
| d
| 2
| 3
| Force Field
| Int/r
| Moveable Wall of Force (solid version)
|
d
| 2
| 4
| Metal Corrosion
| Con/r
| Touch:Metal items save (no mod.) vs.acid
| d
| 2
| 5
| Minormorph
| Chr/m
| Polymorph Self (as spell)
| d
| 2
| 6
| Poison Claws
| Dex/r
| CHd4 damage poison in fingernails (save)
|
d
| 2
| 7
| Poison Fangs
| Dex/r
| CHd6 damage poison in mouth (save)
| d
| 2
| 8
| Resistance to Magic
| Con/m
| CH*5% MR (adjust @ 12th casting level)
| d
| 2
| 9
| Resistance to Poison
| Con/h
| CH*5% Poison Resistance (non-adj.)
|
d
| 2
| 10
| Resistance to Psionics
| Wis/m
| CH*5% Psionic Resistance (adj.@12th)
| d
| 2
| 11
| Resistance to Radiation
| Con/t
| CH*5% RR
| d
| 2
| 12
| Tail with Poison Stinger
| Dex/h
| [+1 tail] Can use tail (as Poison Fangs)
|
c
| 2
| 1
| Electricity Generator
| Con/r
| 4d10'long, CHd6 dmg (save:½)
| c
| 2
| 2
| Hypnosis
| Chr/h
| One creature hypnotized (save)
| c
| 2
| 3
| Laser Vision
| Int/r
| [see in dark] Laser Beam CHd8 dmg (save)
|
c
| 2
| 4
| Scattershot
| Str/r
| CH Energy Pellets, 1d4 dmg ea. (no save)
| d
| 5
| 1
| Become Energy
| Wis/m
| Move at light speed, immune phys.attack
| d
| 5
| 2
| Bio Force: Invulnerability
| Con/m
| +CH AC,-½CH dmg per attack (incl.spells)
|
d
| 5
| 3
| Bio Syntha Steel
| Str/r
| +CH AC,-CH dmg/att,+CH/+CH nat. weapons
| d
| 5
| 4
| Control Body Molecules
| Str/m
| Shapechange (as spell), even to objects
| d
| 5
| 5
| Energy Cocoon
| Int/h
| Field CH'diam.,fly:7*CH" rate,7*CH% PsiR
|
d
| 5
| 6
| Hyperflight
| Dex/m
| +CH AC, Fly at 100*CH" rate, Pro.Vacuum
| d
| 5
| 7
| Invulnerability
| Wis/m
| +CH AC, +CH saves, 3*CH% MR,RR,PsiR
| d
| 5
| 8
| Plane Phaze
| Chr/t
| Turn into Ghost incl. Aging touch
|
d
| 5
| 9
| Regenerator
| Con/d
| [Regeneration CH hp/r, Restores Memory]
| d
| 5
| 10
| Stone Eyes
| Wis/r
| Gaze: Petrification (save)
| c
| 5
| 1
| Amphibian
| Con/r
| [Water Breathing] Sonic Blast:CH*10 dmg
|
c
| 5
| 2
| Bio Force: Force Beam
| Con/r
| Target in cocoon (save), no P/V actions
| c
| 5
| 3
| Disintegration Beam
| Wis/r
| Disintegrate up to 100*CH lbs. (save)
| c
| 5
| 4
| Heal/Cause Pain
| Wis/r
| Target healed or harmed CH*10 hp (save)
|
c
| 5
| 5
| Impact Beam
| Str/r
| Str-CH check or move CH*10' (& fall dmg)
| c
| 5
| 6
| Incendiary Blast
| Int/r
| Con-CH check or CHd12 damage
| c
| 5
| 7
| Molecular Disrupter
| Dex/r
| CHd10 Disruption damage (save:½)
|
c
| 5
| 8
| Nova Bolt
| Dex/r
| CHd12 Fire damage, Heats Metal (save:½)
| c
| 5
| 9
| Paralysis Bolt
| Str/r
| Paralyzation CH t (save)
| c
| 5
| 10
| Sonic Wail
| Dex/r
| 3*CH' radius: Unc. CH m (save)
|
c
| 5
| 11
| Suspension
| Int/r
| Temporal Stasis (save)
| c
| 5
| 12
| Telekinesis (master)
| Int/r
| CH*1000 lb. weight limit
| c
| 5
| 13
| Tricancellation
| Wis/r
| Dispel Magic,Psionics,Energy (1 target)
|
d
| 8
| 1
| Control Earth: Armor
| Str/m
| +CH AC, Armor has 10*CH hp
| d
| 8
| 2
| Energy Kinetic: Shield
| Dex/m
| Stops CH dice per Energy attack
| d
| 8
| 3
| Gravity Kin.: Shield
| Con/m
| Stops 4*CH hp per physical attack
|
d
| 8
| 4
| Null Void: Null Field
| Wis/r
| Caster immune to and cannot use magic
| c
| 8
| 5
| Energy Kinetic: Blast
| Dex/r
| 4*CH' rad, 2*(CHd10) Energy dmg (save:½)
| c
| 8
| 6
| Energy Kinetic: Drain
| Dex/r
| Absorb 3*CH dice as per Energy Control
|
c
| 8
| 7
| Energy Kinetic: L.Blast
| Dex/r
| 8*CH' rad, CHd10 Energy dmg (save:½)
| c
| 8
| 8
| Energy Kinetic: Manipulate
| Dex/m
| +-CH dice to existing energy effect
| c
| 8
| 9
| Gravity Kin.: Incr.Weight
| Con/m
| Target weight x100*CH (save or crushed)
|
c
| 8
| 10
| Photon Kin.: Laser Beam
| Wis/r
| 10*(CHd8) Light damage (save)
| c
| 8
| 11
| Possession
| Wis/m
| Magic Jar (as spell)
| c
| 8
| 12
| Temporal: Stop Time
| Int/r
| CH*3' radius Time Stop
|
c
| 8
| 13
| Temporal: Time Bolt
| Int/r
| Ages target 10*(CHd4) years (save:½)
| c
| 8
| 14
| Transferer
| Str/m
| Steal one power from target (save)
| d
| 11
| 1
| Amplification
| Chr/r
| xCH on next Psi9 power's effect
|
d
| 11
| 2
| Bio Force: Maintain Health
| Chr/t
| +CH Con, regen all hit points each r
| d
| 11
| 3
| Bio Force: Super Accuracy
| Chr/t
| Roll 1d4+16 instead of 1d20 for to hit
| d
| 11
| 4
| Contingency
| Chr/d
| Contingency for one Psi9 power
|
d
| 11
| 5
| Control Earth: Mass Damage
| Str/t
| Your physicals do Hp instead of hp
| d
| 11
| 6
| Environ.: Familiar Locale
| Chr/y
| CH mile r, atmosphere same as home
| d
| 11
| 7
| Null Void: Null Innates
| Wis/r
| Caster immune to and cannot use innates
|
d
| 11
| 8
| Reflector
| Int/t
| As Spell Turning, also Innates and Psi
| d
| 11
| 9
| Shielder: Shield
| Chr/t
| Non-ablative 1000 hp, up to 40'sq.
| d
| 11
| 10
| Thought: Incr.Charisma
| Chr/t
| +CH Chr, considered X2 in highest class
|
d
| 11
| 11
| Thought: Incr.Wisdom
| Wis/t
| +CH Wis, all rolls are 2 dice (choose)
| d
| 11
| 12
| Thought: No Body
| Int/y
| You no longer have/need a physical body
| d
| 11
| 13
| True Invulnerability
| Wis/m
| CH*2% irreducible RR,MR,PsiR,InnateR
|
c
| 11
| 1
| Energy Kin.: Super Blast
| Dex/r
| 100*CH'r, CHxCHxCH Energy dmg (no save)
| c
| 11
| 2
| Nightmare: Mental Blast
| Wis/r
| CHxCH'r,lose CHd4 mental stats (save:½)
| c
| 11
| 3
| Nightmare: Removal Beam
| Wis/r
| -CH/6 to being's multiplier (save:½)
|
c
| 11
| 4
| Photon Kin.: Phaser Beam
| Wis/r
| 100*(CHd20) Light damage (no save/PsiR)
| c
| 11
| 5
| Polycancellation
| Wis/r
| Tricancellation CH targets
| c
| 11
| 6
| Shielder: Bolt
| Chr/r
| CHxCHd8 Force damage, ignores defenses
|
c
| 11
| 7
| Thermal Kin.: Plasma Beam
| Con/r
| ±CHx100°, save at -CHxCH or dead
|
|
[PC5] Psionicist Classes Group
[MC2.10] Monster Psi10
Use
| SL
| #
| Name
| Disc.
| PSPs
| Effect
| Source
|
d
| 1
| 1
| Resistance to Sleep
| Somn
| 2/h
| Immune Sleep
| RAPsi
| c
| 1
| 1
| Dispel Exhaustion
| Telep
| 5
| Target heals 25% of damage taken
| RAPsi
| c
| 1
| 2
| Distract
| Telep
| 5/r
| Target cannot cast spells (save vs. spell)
| RAPsi
|
c
| 1
| 3
| Feather Fall *
| TK
| 2/r
| Feather Fall
| RAPsi
| c
| 1
| 4
| Lift
| TK
| w*S/r
| TK up/down only; w = ln(weight in lbs.); S = ln(speed in ")
| RAPsi
| c
| 1
| 5
| Light
| Pyro
| 3/r
| Light
| RAPsi
|
c
| 1
| 6
| Spook
| Telep
| 5
| Fear (save vs. spell at -CL/3)
| RAPsi
| c
| 1
| 7
| Suggest
| Telep
| 8
| Suggestion (save)
| RAPsi
| d
| 2
| 1
| Fire Protection *
| Pyro
| 8/r
| Resist Fire
| RAPsi
|
d
| 2
| 2
| Pain Erase
| Telep
| 8/r
| Target heals 25% of damage taken; Take only 75% of damage received
| RAPsi
| c
| 2
| 1
| Beam of Light
| Pyro
| 5/r
| Line of Blindness (all in area save vs. spell or blinded)
| RAPsi
| c
| 2
| 2
| Break
| TK
| S/r
| Break an object (item save); S = Str score desired (max = Int)
| RAPsi
|
c
| 2
| 3
| Confuse
| Telep
| 14
| Confusion (save)
| RAPsi
| c
| 2
| 4
| Enforced Sleep
| Somn
| 2/target
| Sleep 3*CL r (save vs. spell); max HD affected /target = CL
| RAPsi
| c
| 2
| 5
| Fear
| Telep
| 17
| Fear (save vs. spell at -CL/3); Fumble (save vs. spell)
| RAPsi
|
c
| 2
| 6
| Feeblemind
| Telep
| 10
| Feeblemind (save)
| RAPsi
| c
| 2
| 7
| Intensify Fire *
| Pyro
| 10/r
| Doubles the damage of an existing fire effect
| RAPsi
| c
| 2
| 8
| Pillar of Fire
| Pyro
| 10/r
| Makes a column of fire (10' wide by 10*CL' high), 1d10 dmg
| RAPsi
|
d
| 3
| 1
| Detect Invisible Creatures
| Telep
| 15/r
| Detect Life; Detect Invisibility; Detect Dust of Disappearance
| RAPsi
| d
| 3
| 2
| Ground *
| Pyro
| 8/r
| Immune Lightning, must be touching the ground
| RAPsi
| d
| 3
| 3
| Pain Block
| Telep
| 15/r
| Target heals 50% of damage taken; Take only 50% of damage received
| RAPsi
|
c
| 3
| 1
| Automaton
| Telep
| 21/r
| Control target's V actions (save)
| RAPsi
| c
| 3
| 2
| Burn
| Pyro
| 13
| Target takes (4+CL/3)d6 fire dmg (save:½)
| RAPsi
| c
| 3
| 3
| Control
| Telep
| 30/r
| Control target's P actions (save); Caster cannot use M actions
| RAPsi
|
c
| 3
| 4
| Crush
| TK
| 10
| Crush an item (item save vs. crushing blow)
| RAPsi
| c
| 3
| 5
| Fire Curtain
| Pyro
| 9/r
| Circular wall of fire around caster, 3d6 dmg
| RAPsi
| c
| 3
| 6
| Fire Missiles
| Pyro
| 10
| Shoot (CL-2)/2 fire missiles, each does 1d4+1 fire dmg
| RAPsi
|
c
| 3
| 7
| Freeze
| Pyro
| 13
| Target takes (4+CL/3)d6 cold dmg (save:½)
| RAPsi
| c
| 3
| 8
| Heat Ray
| Pyro
| 12
| Line, all in area CLd6 heat dmg (save:½), immunity to non-magical heat works
| RAPsi
| c
| 3
| 9
| Hold
| Telep
| 5/r
| Hold Monster (save)
| RAPsi
|
c
| 3
| 10
| Impact
| TK
| 12
| (CL+3)d8 telekinetic dmg; one target; no save
| RAPsi
| c
| 3
| 11
| Insanity
| Telep
| 16/r
| Target gets Int set to 3; Insanity (save for each)
| RAPsi
| c
| 3
| 12
| Static Charge
| Pyro
| 10
| Target takes (2+CL/3)d4 lightning dmg, this effect can be Delayed Blasted
| RAPsi
|
c
| 3
| 13
| Throw
| TK
| 8
| Throw a small object to deal (CL+4)d6 dmg to a target (don't need to roll to hit)
| RAPsi
| c
| 3
| 14
| Wall of Fire
| Pyro
| 13
| Wall of Fire, 3d6 dmg
| RAPsi
| d
| 4
| 1
| Energy Armor *
| Pyro
| 7/r
| AT +10 source, destroy any weapon that strikes you (save vs. lightning)
| RAPsi
|
d
| 4
| 2
| Memory Protection *
| Telep
| 5/r
| Immune to Memory stealing, mind reading, Capital E Extract
| RAPsi
| d
| 4
| 3
| Mental Guard
| Somn
| 12/h
| Imm. Charm,Confusion,Fear,Feeblemind,Possession,Soul Trap,Suggestion
| RAPsi
| d
| 4
| 4
| Power Shift *
| Telep
| 1/d
| Your psionic powers appear to be a different form of energy (magic, innate, etc.) to Detection effects
| DM
|
c
| 4
| 1
| Agony
| Telep
| 10/r
| -3 Int, -4 Wis, -3 saves, -3 TH, -3 dmg, can't use magic/psi, slow (save each)
| RAPsi
| c
| 4
| 2
| Dream Suggestion
| Somn
| 18
| Suggestion (CL/2 saves vs.spell)
| RAPsi
| c
| 4
| 3
| Fire Stream
| Pyro
| 18/r
| Choose 1 target within 120' per segment, it takes 6d6 fire dmg (save:½)
| RAPsi
|
c
| 4
| 4
| Kinetic Wall
| TK
| 8/r
| Immobile wall that blocks missile and melee weapons; must spend 1V to pass
| RAPsi
| c
| 4
| 5
| Scare
| Empa
| 15
| Fear 1d3+CL/2 r, target must save every round (even if made previous saves)
| RAPsi
| c
| 4
| 6
| Static Discharge
| Pyro
| 35
| All in caster's group (except caster) take (10+CL/3)d6 lightning dmg (save:½)
| RAPsi
|
d
| 5
| 1
| Mind Block
| Telep
| 17/h
| Can't be mentally targetted; auto make Will/Mental saves; can't be scryed
| RAPsi
| d
| 5
| 2
| Resistance Shift *
| Empa
| 1/d
| Your psionic powers are resisted using a different resistance (MR, IR, etc., but not anti's or GR/XR)
| DM
| c
| 5
| 1
| Charm Person
| Empa
| 15
| Charm Person (make CL saves)
| RAPsi
|
c
| 5
| 2
| Fire Blast
| Pyro
| 26
| One group takes (8+CL/5)d6 fire dmg (save:½)
| RAPsi
| c
| 5
| 3
| Fire Strands
| Pyro
| 22
| Web spell, everyone within takes Xd6 dmg /r, X is # sizes larger than size T
| RAPsi
| c
| 5
| 4
| Hypnotism
| Empa
| 20
| Hypnosis (make CL saves)
| RAPsi
|
c
| 5
| 5
| Kinetic Dome
| TK
| 10/r
| Kinetic Wall (see above) but is a hemisphere
| RAPsi
| c
| 5
| 6
| Lightning Bolt
| Pyro
| 24
| Lightning Bolt, CLd6 dmg (save:½)
| RAPsi
| c
| 5
| 7
| Mindreave
| Telep
| 70
| Target gets Int set to 3; Insanity; lose all spells; lose all PSPs (save for each)
| RAPsi
|
c
| 5
| 8
| Suggestion
| Empa
| 17
| Suggestion (make CL saves)
| RAPsi
| c
| 6
| 1
| Animate Fire
| Pyro
| 15/r
| Turn fire into 2^(X+1) HD fire elemental, where X is the # sizes beyond size T
| RAPsi
| c
| 6
| 2
| Disintegrate
| TK
| 15
| Disintegrate (save)
| RAPsi
|
c
| 6
| 3
| Dream of Death
| Somn
| 55
| Death Spell 5d20 HD (save vs. Death Magic), sleeping targets get no save
| RAPsi
| c
| 6
| 4
| Energy Quench
| Pyro
| 40
| Death Spell 4d20 HD (save vs. Death Magic), works on undead and golems
| RAPsi
| c
| 6
| 5
| Mind Quench
| Telep
| 51
| Death Spell 3d20 HD (save vs. Death Magic), creatures w/ Int 1-8 get no save
| RAPsi
|
c
| 6
| 6
| Summon Fire Elemental
| Pyro
| 40+5/r
| Summons a 12 HD Fire Elemental, or gain control of someone's Fire Ele.
| RAPsi
|
|
[PC5] Psionicist Classes Group
[MC2.12L] Monster Psi12L
Use
| SL
| #
| Power
| LPP
| Type
| Description
|
c
| 1
| 1
| Command
| 20
| Minor
| Command (as spell), except can use 2 words
| c
| 2
| 1
| Hold Person
| 35
| Minor
| Hold Person, +45 LPPs gives Hold Monster
| c
| 3
| 1
| Charm Lawful Creature
| 60
| Major
| Charm (no save) only vs. Lawful creatures
|
d
| 4
| 1
| Strength of One
| 65
| Major
| Strength of One (TM 71)
| c
| 4
| 1
| Discipline
| 80
| Major
| Creature saves: if made it takes caster's level in damage, if missed AL shifts one towards L
| c
| 6
| 1
| Summon Lawful Creature
| 120
| Grand
| Gate (as spell) for Lawful creature or for a Water or Air Elemental
|
c
| 8
| 1
| Order Reality
| 160
| Grand
| Alter Reality, but effect must be Lawful intent
| d
| 9
| 1
| Clone/Simulacrum
| 165
| Super
| Clone (or) Simulacrum (as the MU spells)
| c
| 9
| 1
| Imprisonment
| 180
| Super
| Imprisonment (as spell)
|
c
| 10
| 1
| Enslave
| 200/r
| Super
| Target creature's AL switches to L, all of it's actions under control of caster (no save)
|
|
[PC5] Psionicist Classes Group
[MC2.12T] Monster Psi12T
Use
| SL
| #
| Power
| TPP
| Type
| Description
|
d
| 1
| 1
| Blink Wounding
| 20+3/t
| Minor
| Whenever you are struck by an attack sequence, you randomly blink away after damage
| c
| 2
| 1
| Mass Blindness
| 35
| Minor
| Blindness (as spell) but 90'r area
| d
| 3
| 1
| Damage Resistance
| 45/t
| Major
| -1/die damage (from any source)
|
d
| 3
| 2
| Favorable Die Rolls
| 55/t
| Major
| All your non-permanent die rolls of NdS instead are rolled as (2*N)dS, choose N best dice
| c
| 3
| 1
| Dispel Illusion
| 50
| Major
| Dispel Illusion (or) Dispel Invisibility
| d
| 4
| 1
| Magic Resistance
| 75/t
| Major
| Level*5% MR
|
c
| 4
| 1
| Charm True Creature
| 70
| Major
| Charm (no save) only vs. True creatures
| c
| 4
| 2
| Dispel Magic
| 70
| Major
| Dispel Magic (as spell)
| c
| 4
| 3
| Mass Sleep
| 75
| Major
| Sleep all creatures (save) in 90'r area
|
d
| 5
| 1
| Psionic Resistance
| 95/t
| Major
| Level*5% PsiR
| c
| 5
| 1
| Dispel Psionics
| 90
| Major
| Dispel Psionic effect (50% adj. by levels)
| c
| 6
| 1
| Magic Jar
| 110
| Grand
| Magic Jar (as spell)
|
d
| 7
| 1
| True Seeing
| 125+8/r
| Grand
| True Seeing (as spell)
| c
| 7
| 1
| Mass Suggestion
| 135
| Grand
| Suggestion (as spell) in 90'r area, but all commands must be the same
| c
| 7
| 2
| Summon True Creature
| 130
| Grand
| Gate (as spell) for True creature or for a Time Elemental
|
d
| 8
| 1
| Luck
| 150/t
| Grand
| +1 Luck point (as per Luckstone)
| d
| 8
| 2
| Spell Turning
| 150
| Grand
| Spell Turning (as spell)
| d
| 9
| 1
| Psionic Turning
| 170
| Super
| Spell Turning but affects Psionic effects
|
c
| 9
| 1
| Mass Feeblemind
| 175
| Super
| Feeblemind (as spell) in 90'r area
| c
| 10
| 1
| Aura of Non-Sentience
| 200/r
| Super
| All creatures within 120' of caster (incl. the caster) lose all levels of experience, have a combined Int+Wis of 0-5, and get no actions of any type as long as Aura is maintained
| c
| 10
| 2
| Mass Energy Drain
| 195
| Super
| Energy Drain (as spell) in 90'r area
|
|
[PC5] Psionicist Classes Group
[MC2.12C] Monster Psi12C
Use
| SL
| #
| Power
| CPP
| Type
| Description
|
c
| 1
| 1
| Confusion
| 20
| Minor
| Confusion (as spell)
| c
| 3
| 1
| Charm Chaotic Creature
| 60
| Major
| Charm (no save) only vs. Chaotic creatures
| c
| 3
| 2
| Random Telekinetics
| 55+3/r
| Major
| All objects in 60'r area randomly telekinese around, creatures in area take 1d6*1d10 dmg/r
|
c
| 4
| 1
| Miscast Magic
| 65
| Major
| Miscast Magic (TM 69), also works on psionics
| c
| 4
| 2
| Shift Towards Chaos
| 80
| Major
| Creature saves: if made it takes caster's level in damage, if missed AL shifts one towards C
| c
| 5
| 1
| Destroy Clone
| 95
| Major
| Kills a Clone, Simulacrum, or Shapechanger
|
c
| 5
| 2
| Physical Freedom
| 95
| Major
| Free Action (and) Remove Paralysis (and) Remove Domination (or) gives a path to escape local authorities
| c
| 6
| 1
| Summon Chaotic Creature
| 120
| Grand
| Gate (as spell) for Chaotic creature or for an Earth or Fire Elemental
| c
| 8
| 1
| Wild Magic Surge
| 155
| Grand
| Generate (level) Wild Surges within 60' each round for 1h
|
c
| 9
| 1
| Chaos Storm
| 180+8/r
| Super
| All in 120'r area are affected by Weird, Maze, and Chaos (as spells) every round
| d
| 10
| 1
| Grand Chaos
| 200/r
| Super
| All die rolls by all creatures within 240' of caster become either minimum (50%) or maximum (50%), check for each grouping of dice rolled
|
|
[PC5] Psionicist Classes Group
[MC2.14] Monster Psi14
Use
| SL
| #
| PSPs
| Description
|
d
| 2
| 1
| 2
| 0, when biting: Cause Lycanthropy (PPD save, if they fail, they are your slave)
| d
| 2
| 2
| 2
| 0, when changing form: Cure (1d6)*10% of damage taken
| d
| 2
| 3
| -10 to max
| Can turn into one additional form; DM rolls DL=LVL/3 Lycanthrope or Animal
|
d
| 2
| 4
| -10 to max
| Hit only by +LVL or better weapons
| d
| 2
| 5
| -10 to max
| Regen CL hp/s
| c
| 2
| 1
| 2
| Summon CL Animals of the type that you are the Lycanthrope of, DL=LVL
|
c
| 2
| 2
| 2
| Target gets a disease (PPD save)
| d
| 5
| 1
| -25 to max
| Immune disease and poison
| d
| 5
| 2
| -25 to max
| Pick LVL unusual materials to be immune to.
|
c
| 5
| 1
| 5
| [0 action to use] Change form immediately
| c
| 5
| 2
| 5
| Force Shapechange or Wrench
| c
| 5
| 3
| 5
| Group gets a disease (PPD save)
|
d
| 8
| 1
| -40 to max
| Get a Rogue chart (and 20*LVL Rogue points) up to level=LVL/2
| d
| 8
| 2
| -40 to max
| Remove a vulnerability on yourself (reduce Severe Allergy -> Vulnerable)
| d
| 8
| 3
| -40 to max
| You have a breath weapon, half hp (pick acid, poison, skunk; pick 3/d or 1/3r)
|
d
| 8
| 4
| -40 to max
| Your gaze causes Charm (no save, IR)
| c
| 8
| 1
| 80
| Alter your Lycanthrope form, DM rolls on LVL/2 Lycanthrope or Animal table
| c
| 8
| 2
| 8
| Summon a DL=VII Lycanthrope
|
d
| 11
| 1
| -55 to max
| You do not go unconscious and stay offensive at any hp total (will still die)
| d
| 11
| 2
| -55 to max
| Your unarmed attacks are Permanent hp of damage
| c
| 11
| 1
| -55 to max
| 1D: Reincarnate as an animal of your animal form
|
c
| 11
| 2
| 11
| 1V, while attacking: Your natural attacks Cascade Rams one group
| c
| 11
| 3
| 11
| Summon a DL=X Lycanthrope
|
|
[PC5] Psionicist Classes Group
[MC2.15] Monster Psi15
Use
| SL
| #
| Power
| Effect
|
d
| 1
| 1
| Flame Walk
| Flame Walk (self)
| d
| 1
| 2
| Polymorph Self
| Polymorph Self
| c
| 1
| 1
| Blink
| Blink
|
c
| 1
| 2
| Charm Person
| Charm Person
| c
| 1
| 3
| Magic Missile
| Magic Missile
| d
| 2
| 1
| Add Breath Weapon [1st]
| Breath weapon is 3/d. Choose a normal (E=1) element. Breath = 50% of current hp total.
|
d
| 2
| 2
| Add Breath Weapon [2nd]
| Breath weapon is once per 3 rounds. Choose a normal (E=1) element. Breath = (CL+1)d(CL*2+2).
| d
| 2
| 3
| Add Resistance
| Resist one normal (E=1) element, this can be taken twice for an E=2, thrice for an E=3, etc.
| d
| 2
| 4
| Add Tail
| Tail does 1d(CL*2) damage
|
d
| 2
| 5
| Alter Resistances
| Alter two resistances (or one immunity) to be of different element(s) (Pick an E factor = original)
| d
| 2
| 6
| Improve Breath Element
| Add 1 to the E factor of your breath weapon element. (Choose a new element when you pick this.)
| d
| 2
| 7
| Increase Breath Damage
| +10% of current hp total to breath dmg [or (+1)d(+2) breath dmg if using set breath dice]
|
d
| 2
| 8
| Versatile Breath Element
| Your can alternatively use a second element, with E factor equal or less than your normal breath.
| c
| 4
| 1
| Color Spray
| Color Spray
| c
| 4
| 2
| Darkness
| Darkness CL*10' radius
|
c
| 4
| 3
| Hypnotism
| Hypnotism
| d
| 5
| 1
| Add Immunity
| Immune to one normal (E=1) element, this can be taken twice for an E=2, thrice for an E=3, etc.
| d
| 5
| 2
| Dial-a-Breath Element (<)
| You can use any element with E factor less than your normal breath.
|
c
| 6
| 1
| Druid Shapechange
| Druid Shapechange (to Reptile/Fish, Bird, or Mammal)
| c
| 6
| 2
| Melf's Minute Meteors
| Melf's Minute Meteors
| c
| 6
| 3
| Suggestion
| Suggestion
|
c
| 7
| 1
| Hold Person
| Hold Person
| d
| 8
| 1
| Add Global Resistance
| Resist all E=1 elements, this can be taken twice for E=2 (doesn't include E=1), thrice for E=3, etc.
| d
| 8
| 2
| Dial-a-Breath Element (=)
| You can use any element with E factor equal to or less than your normal breath.
|
c
| 8
| 1
| Suggestion
| Suggestion (up to CL targets)
| d
| 9
| 1
| Luckscale
| (Must have scales to use) Luckstone effect for 1 day
| c
| 9
| 1
| Hypnotism
| Hypnotism, up to CL targets
|
c
| 10
| 1
| Summon Insects
| Summon Insects
| d
| 11
| 1
| Add Global Immunity
| Immune to all E=1 elements, this can be taken twice for E=2 (doesn't include E=1), thrice for E=3, etc.
| c
| 12
| 1
| Charm Reptiles
| Charm Reptile/Dragon (no save, can use IR)
|
|
[PC5] Psionicist Classes Group
[MC2.16] Monster Psi16
Use
| SL
| #
| Name
| Effect
|
d
| 2
| 1
| Construct Psi16 Item 1
| Create a Psi16 item (see next page) of TechL=CL, each TechL takes 1S action
| d
| 2
| 2
| Create Golem I
| Create a DL I Golem (AC=3*CL, hp=10*CL, Str=2*CL)
| d
| 2
| 3
| Golem Form: Caryatid Column
| +4 saves; Weapons have 25% chance to shatter when hitting you; 1M: Feign Death
|
d
| 2
| 4
| Golem Form: Flesh
| Resist fire and cold; Cured by lightning (1 hp per die of dmg)
| d
| 2
| 5
| Golem Form: Mud
| Resist blunt weapons; Both punches hit: Hug 2d6+(Str bonus)+paralyzation (PPD save)
| d
| 2
| 6
| Golem Form: Necrophidius
| 1V: Hypnosis (1 target, Will save); Bite is paralysis branded (PPD save)
|
d
| 2
| 7
| Golem Form: S=1,2
| Unusual Material of S=1,2 (cannot exceed real S number)
| d
| 2
| 8
| Golem Form: Scarecrow
| 1M, gaze: Fascinate (1 target, Will save); Punches are Fascinate branded
| d
| 2
| 9
| Golem Form: Skeletal
| +2 arms (new group of limbs), but all your arms get -10/-10 TH/dmg
|
d
| 2
| 10
| Golem Form: Stone Guardian
| Double Resist edged weapons; Resist cold, fire, lightning; Halve your move rate
| d
| 2
| 11
| Golem Form: Wood
| Immune Wood; 1M: Transmute Metal to Wood (owner PP saves)
| c
| 2
| 1
| Repair Golem Damage
| Cures 10*CL hp (CL Hull points) to a Golem
|
c
| 2
| 2
| Turn (Command) Golems
| Turn (Command) Golems (need to make a turning roll as usual)
| d
| 5
| 1
| Construct Psi16 Item 2
| Create a Psi16 type item (see next page) of TechL=CL, each 2 TechL takes 1S action
| d
| 5
| 2
| Create Golem II
| Create a DL IV Golem (AC=6*CL, hp=10*(CL^2), Str=4*CL)
|
d
| 5
| 3
| Golem Form: Amber
| Tracking/Trailing prof.; Clairnasience; Detect Invis. cont.
| d
| 5
| 4
| Golem Form: Clay
| Unarmed damage you deal can be cured only by a CL=17+ Heal spell (or better)
| d
| 5
| 5
| Golem Form: Glass
| Improved Invis.; 1M: Prismatic Spray your group (hole in the middle)
|
d
| 5
| 6
| Golem Form: Juggernaut
| +12" move rate; 1V, charging: 10d10 dmg to one target
| d
| 5
| 7
| Golem Form: Maggot
| Immune insects, edged weapons, piercing weapons; Cannot hold weapons
| d
| 5
| 8
| Golem Form: Metagolem
| Immune lightning; 1M: Fireball; 1M: Major Missile
|
d
| 5
| 9
| Golem Form: Rock
| Resist earth; Any weapon that hits you saves vs. crushing blow or destroyed
| d
| 5
| 10
| Golem Form: Ruby
| set Str 20+LVL; Immune Priest magic
| d
| 5
| 11
| Golem Form: S=3,4,5
| Unusual Material of S=3,4,5 (cannot exceed real S number)
|
d
| 5
| 12
| Golem-mind
| Class VI/Esper-blind to all frequencies non-divisible by 8
| c
| 5
| 1
| Dispel Golem
| Dispels a Golem (it is "turned off" for 1 turn) (no save)
| c
| 5
| 2
| Golem Jar
| Magic Jar into a Golem (Magic Jar contest rules, which the golem will probably lose)
|
d
| 8
| 1
| Construct Psi16 Item 4
| Create a Psi16 item (see next page) of TechL=CL, each 4 TechL takes 1S action
| d
| 8
| 2
| Create Golem III
| Create a DL VII Golem (AC=12*CL, hp=10*(CL^3), Str=6*CL)
| d
| 8
| 3
| Golem Form: Doll
| Resist fire; Mend spell acts as a Heal on you; Bite is Tasha's Laughter branded
|
d
| 8
| 4
| Golem Form: Emerald
| Immune acid; iNR 50%; 1M: Lightning Bolt
| d
| 8
| 5
| Golem Form: Magic
| MArmoring LVL*10; Disenchant any magical effect you touch; 1M: Wild Surge
| d
| 8
| 6
| Golem Form: Mithral
| Immune innates; +1Q0 action /r
|
d
| 8
| 7
| Golem Form: Phantom Flyer
| Fly 24" (C); Immune darkness; Darkvision; +2 tentacles (2d8 dmg each)
| d
| 8
| 8
| Golem Form: S=6,7,8
| Unusual Material of S=6,7,8 (cannot exceed real S number)
| d
| 8
| 9
| Golem Form: Shaboath
| Immune water; 1P: Drown a group; 1M: Wall of Ice
|
d
| 8
| 10
| Golem Form: Silver
| +1 to # attacks with each weapon; +LVL" move rate
| d
| 8
| 11
| Golem Form: Spiderstone
| Resist magic; Mouth's P: Web (1 group); FRT LVL*10%
| d
| 8
| 12
| Golem Form: Stone
| Immune earth; set Str 22+LVL; 1V: Slow
|
d
| 11
| 1
| Construct Psi16 Item 8
| Create a Psi16 item (see next page) of TechL=CL, each 8 TechL takes 1S action
| d
| 11
| 2
| Create Golem IV
| Create a DL X Golem (iAC=CL/12, ihp=CL/5, Str=8*CL)
| d
| 11
| 3
| Golem Form: Adamantite
| Immune magic; 1V: Trample for 8d10+(Str bonus) dmg
|
d
| 11
| 4
| Golem Form: Bone
| Undead immunities; Can't be Turned; 1M: Paralyze a group
| d
| 11
| 5
| Golem Form: Brain
| +1QM action; 1M: Psi1 Psionic Blast; iPR +70%
| d
| 11
| 6
| Golem Form: Brass Minotaur
| Immune Maze (and variants); Slaying +3/+3 +wounding; 1M: Trap the Soul; 1M: Maze
|
d
| 11
| 7
| Golem Form: Burning Man
| Immune fire (and variants); Eldritch Fire Shield (100% dmg back); 1M: Fear (1 group)
| d
| 11
| 8
| Golem Form: Diamond
| Immune lightning, acid; iNR 75%; 1M: Diamond wacky ball (LVLd8, no save); 1M: Sunray
| d
| 11
| 9
| Golem Form: Drolem
| [Pick an E=1 to E=3 element] Immune to that element; Mouth's P, 1/3r: Breathe that element
|
d
| 11
| 10
| Golem Form: Gargoyle
| +LVL weapon needed to hit you; You punches are petrification branded
| d
| 11
| 11
| Golem Form: Hammer
| Immune magic; +4d6 dmg per physical attack
| d
| 11
| 12
| Golem Form: Iron
| set Str 24+LVL; Cured by fire dmg; Mouth's P: Breathe poison (group, half hp, BW save:1/2)
|
d
| 11
| 13
| Golem Form: S=9,10,11
| Unusual Material of S=9,10,11 (cannot exceed real S number)
| c
| 11
| 1
| Steal Attunement
| Allow another to have & use one of the technological objects *anyone* made using Psi16
|
|
[PC5] Psionicist Classes Group
[MC2.18] Monster Psi18
Use
| SL
| #
| Power
| Check
| Description
|
d
| 2
| 1
| Cancel Magic and Earthpower
| Wis/r
| -LVL CL to all Magic/Ele-E affecting you
| d
| 2
| 2
| Ego Shield
| Int/h
| Immune to Mental Attacks; Undetect. Lie
| d
| 2
| 3
| Innate Shield
| Con/t
| 20*CL hp shield vs. Innate abilities
|
d
| 2
| 4
| Invisibility
| Dex/m
| Invisibility; immune to Light/Radiance
| d
| 2
| 5
| Psi: Shield
| Chr/t
| Pick Phys,Magic,Psi: 10*LVL hp shield
| d
| 2
| 6
| Telekineses: Tactile
| Int/t
| Can touch up to LVL*100'; incl. T spells
|
d
| 2
| 7
| Telekinesis: Shield
| Int/t
| 10*LVL hp shield vs. physical,energy,TK
| c
| 2
| 1
| Heal and Regrowth
| Wis
| 1 target: Regenerate; heal LVL*LVL hp
| c
| 2
| 2
| Hypnosis
| Chr
| 1 target: Hypnosis 1m (save)
|
c
| 2
| 3
| Intellect: Annihilation
| Int
| 1 target: -3d6 Int (save)& insane (save)
| c
| 2
| 4
| Paralysis Bolt
| Wis
| 1 target: Paralysis 1h (save)
| c
| 2
| 5
| Psi: Bolt
| Chr
| 1 target: LVLd10 telekinetic dmg(save:½)
|
c
| 2
| 6
| Psi: Spray
| Chr
| LVL targets:1d10 telekinetic dmg(save:½)
| c
| 2
| 7
| Telekinesis: Lift & Move
| Int/r
| 100*LVL lbs.; object moves at 10*LVL"
| d
| 5
| 1
| Death Stare
| Wis/r
| Gaze: Death (save)
|
d
| 5
| 2
| Magnetic Ctrl: Force Bolt
| Int
| 1 target: LVLd100 dmg (save:0)
| d
| 5
| 3
| Magnetic Ctrl: Shield
| Int/t
| Shield vs. Energy/Physical, 100*LVL hp
| d
| 5
| 4
| Metamorph
| Chr/h
| Shapechange (as spell), +LVL Dex:Balance
|
d
| 5
| 5
| Psi: Amplification
| Chr
| x2 effect on next Psi (any freq.) power
| d
| 5
| 6
| Pyrokinetic: Heat Field
| Wis/h
| Fire Shield (as spell), +LVL Con:Health
| d
| 5
| 7
| Telepathy: Psych. Lockpick
| Int/h
| -LVL*10% reducible PsiR, +LVL Chr:Presence
|
d
| 5
| 8
| Telepathy: Psych. Shield
| Int/h
| -LVL CL,+LVL saves on Psi effects vs.you; +LVL Wis: Willpower
| c
| 5
| 1
| Binding
| Chr
| Forcecage (as spell)
| c
| 5
| 2
| Disintegration Beam
| Int
| Disintegrate 1 target (save)
|
c
| 5
| 3
| Magnetic Ctrl: Disruption
| Int
| Blast: Unconscious (save),no electronics
| c
| 5
| 4
| Pyrokinetic: Melt& Aflame
| Wis
| 30'r, LVLd20 fire damage (save:½)
| c
| 5
| 5
| Pyrokinetic: Spont.Comb.
| Wis
| Spontaneously Combusts 1 target (save)
|
c
| 5
| 6
| Telepathic: Control
| Chr
| LVL/3 targets: Domination (save)
| c
| 5
| 7
| Telepathy: Hypnosis
| Int/m
| LVL/2 targets: Hypnosis (save)
| c
| 5
| 8
| Telepathy: Psi Scream
| Int
| 1 target: unc. (save), no psi (save)
|
d
| 8
| 1
| Psi: Slayer
| Chr/r
| Sword: 1V to swing: LVLd100 dmg, always hits
| d
| 8
| 2
| Psi: Web
| Chr/w
| 100'r, any flying creature is Imprisoned
| d
| 8
| 3
| Scty: Confined Defender
| Wis/r
| Shield vs. magic/psionics 1000*LVL hp
|
d
| 8
| 4
| Scty: Flight Blockade
| Wis
| [permanent] No flying in area
| d
| 8
| 5
| Scty: Invisibile Defender
| Wis/r
| Shield vs. physical/energy 1000*LVL hp
| d
| 8
| 6
| Scty: MagnificientDefender
| Wis/r
| No magic & psi of SL 7 or lower in area
|
d
| 8
| 7
| Scty: Peripheral Defender
| Wis/r
| -7*LVL dmg on all physical & energy attacks
| d
| 8
| 8
| Scty: Spell Trap
| Wis/y
| Contingency for any 1 power (Magic/Psi/Innate)
| c
| 8
| 1
| Limited Wish
| Chr
| Limited Wish (as spell)
|
c
| 8
| 2
| Mass Heal
| Wis
| LVL targets: Heal
| c
| 8
| 3
| Mass Telekinesis
| Int/s
| LVL tons, each lb. can do 1 dmg
| c
| 8
| 4
| Psi: Enhanced Spray
| Chr
| Casts LVL Psi: Bolts (LVLd10 telekinetic dmg) (no save)
|
c
| 8
| 5
| Scty: Metamorph Blockade
| Wis
| [permanent] Force Shapechange, no polymorph
| c
| 8
| 6
| Worm
| Chr
| 1 target: Mental & Physical Domination (save)
| d
| 11
| 1
| Alter Probabilities
| Chr/t
| ±20% all die rolls
|
d
| 11
| 2
| Caprenium Silence
| Int/y
| 100'r, 100% irreducible InnateR,PsiR,or MR
| d
| 11
| 3
| Null Void: Null Bolt
| Wis
| Targets gets 5*LVL% offensive MR,PsiR,InnateR
| d
| 11
| 4
| Null Void: Null Dome
| Wis/r
| 3*LVL% irreducible PsiR
|
d
| 11
| 5
| Null Void: Null Field
| Wis/r
| 3*LVL% irreducible MR
| d
| 11
| 6
| Psi: Trap
| Wis/y
| Chain Contingency, up to LVL powers any type
| c
| 11
| 1
| Mass Mind Control
| Wis
| 250'r, all are Hypnotised (no save)
|
c
| 11
| 2
| Possession
| Chr
| Magic Jar (no save) (no PsiR) (no immunity)
| c
| 11
| 3
| Power Transfer
| Con
| Drain all spells & psi points (no save)
| c
| 11
| 4
| Resurrection
| Con
| [0 action, even when dead]: Resurrection
|
c
| 11
| 5
| Wish
| Chr
| Wish (as spell)
|
|
[PC5] Psionicist Classes Group
[MC2.19] Monster Psi19
Use
| SL
| #
| Power
| PSP Cost
| Effect
|
d
| 2
| 1
| Accelerate Healing
| 20/d
| Double your healing and hp regeneration rates
| d
| 2
| 2
| Control Disease
| 20/d
| Immune to disease
| c
| 2
| 1
| Acrobatics
| ½*P /r
| 1bV: Emulate a Acrobat ability of level = CL/2; P=your number of Rogue points in it
|
c
| 2
| 2
| Control Pain
| 2+1/r
| 1bV, can use while stunned: Immune to pain, stun (not capital "S"), torture
| c
| 2
| 3
| Fear
| 20
| Fear (Will save)
| c
| 2
| 4
| Telekinesis
| W + ½W/r
| TK, weight W*10 lbs., max W=LVL^2, move rate=W ", throw does W dmg (roll TH)
|
d
| 5
| 1
| Cloud Judgment
| 50/d
| You cannot be detected/located using psionics, magic, or innates (incl. anti-versions)
| d
| 5
| 2
| Hibernation Trance
| 25+25/h
| Resist damage, need not breathe/eat/drink/sleep, cannot use any actions
| c
| 5
| 1
| Blood Boil
| 60
| 1M: Target takes CLd6 blood dmg (no save); target must have blood to do this
|
c
| 5
| 2
| Bolt of Hatred
| 50
| CLd6 force dmg to one target (no save)
| c
| 5
| 3
| Energy Absorption
| 10/die
| 1bM: Absorb up to CL HD of an energy attack, affects everyone in your group
| c
| 5
| 4
| Grip
| 50+5/s
| Strangles target at CL dmg per segment
|
c
| 5
| 5
| Health
| 2/hp+20/C
| 1M, 1V, touch: Heal hp of damage and/or restore Con; C=number of Con restored
| c
| 5
| 6
| Persuasion
| 50+5/s
| Target believes what you want him to believe (Will save), 1 item per segment
| c
| 5
| 7
| Waves of Darkness
| 50
| 30' radius, make 2 saves vs. Will, one miss = Confusion CL r., two misses = Fear
|
d
| 8
| 1
| Assassin Lore
| 130/d
| Abilities as per an Assassin of half level (round up)
| d
| 8
| 2
| Greater Force Shield
| 10/s
| AT +CL*3 source; -CL/attack (physical or energy)
| d
| 8
| 3
| Paladin Lore
| 140/d
| Abilities as per a Paladin of half level (round up); your light-saber is a "holy avenger"
|
c
| 8
| 1
| Energy Absorption
| 10/die
| 1bM: Absorb up to CL HD of an energy attack, affects everyone in your group
| c
| 8
| 2
| Improved Health
| 1/hp+10/S
| 1M, 1V: Heal hp of damage and/or restore stats; C=number of stat pts restored
| c
| 8
| 3
| Lightning
| 100
| 1M: Shoots lightning from fingertips, LVLd10 dmg (no save, no PsiR, no immune psi)
|
c
| 8
| 4
| Petrify
| 80+8/s
| Target is held (no save)
| c
| 11
| 1
| Force Wind
| 11/s
| Creates a tornado, CLd12 air dmg per segment (save: ½), moves at CL" rate
| d
| 14
| 1
| Immortality Other
| 140N/d
| N targets cannot be killed or slain this day (doesn't work on self)
|
|
[PC5] Psionicist Classes Group
[MC2.23] Monster Psi23
Use
| SL
| #
| Name
| Cloud Points
| Effect
|
d
| 2
| 1
| Acid Cloud
| 16 + 3/round
| 1 point acid damage per round in area
| d
| 2
| 2
| Fart Cloud
| 1 + 1/round
| Very smelly, sickening cloud
| d
| 2
| 3
| Muffling Cloud
| 12 + 2/round
| Muffles sound, 30% spell failure
|
d
| 2
| 4
| Obscuring Cloud
| 14 + 1/round
| Blocks all forms of vision (inf,ult,x-r)
| d
| 2
| 5
| Storm Cloud
| 15 + 3/round
| Rain/thunder, mini 1-pt. lightning bolts
| d
| 5
| 1
| Conjuration Cloud
| 35 + 1/round
| Cloud/Radiance elemental to do service
|
d
| 5
| 2
| Dust Cloud
| 21 + 3/round
| Very dry cloud of degeneration
| d
| 5
| 3
| Sleep Cloud
| 15 + 1/round
| Super sleep effect every round
| d
| 5
| 4
| Swirling Cloud
| 17 + 2/round
| Damages and confuses those in area
|
d
| 5
| 5
| Wight Cloud
| 27 + 3/round
| Energy drains unnatural creatures
| d
| 8
| 1
| Chaos Cloud
| 60 + 3/round
| Does random effects every round
| d
| 8
| 2
| Breath Weapon Cloud
| 88 + 1/day
| Forms into a breath weapon if triggered
|
d
| 8
| 3
| Prison Cloud
| 180 + 1/day
| Captures one creature and holds there
| d
| 8
| 4
| Shadow Cloud
| 96 + 9/round
| Causes weakness, fear, ability loss
| d
| 8
| 5
| Smiley Face Cloud
| 117 + 7/round
| All in area drop their weapons and dance
|
d
| 8
| 6
| Snow Cloud
| 48 + 4/round
| Multicolored snow (can damage/heal)
|
|
[PC5] Psionicist Classes Group
[MC2.24] Monster X24
Use
| SL
| #
| Name
| Description
|
d
| 2
| 1
| Caster Level Increase 2
| +2 Caster Level (this can be taken multiple times)
| d
| 2
| 2
| CL/ML toggle
| Pick N (can be negative); get +N ML and -N*2 CL; ML and CL must be at least 0
| d
| 2
| 3
| HD type: Add +0d+2
| Add 2 to HD type per level
|
d
| 2
| 4
| Level: early 4
| Get a "Level:" ability in your class 4 levels early (this can be taken multiple times)
| d
| 2
| 5
| Level: other in group
| Get a "Level:" ability (your level or less) in another class in same group (can take multiple)
| d
| 2
| 6
| Memorization Level Increase 1
| +1 Memorization Level (this is next level of picks for rogues)
|
d
| 2
| 7
| Rogue points 10
| This class gives an extra +10 Rogue points per level.
| d
| 5
| 1
| HD type: Add +1d+0
| Add 1 to number of HD per level
| d
| 5
| 2
| Level: early 9
| Get a "Level:" ability in your class 9 levels early (this can be taken multiple times)
|
d
| 5
| 3
| Level: other out of group
| Get a "Level:" ability (your level or less) in class in any group (can take multiple times)
| d
| 5
| 4
| Memorization Level Increase 2
| +1 Memorization Level (this is next level of picks for rogues)
| d
| 5
| 5
| Rogue points 20
| This class gives an extra +20 Rogue points per level.
|
d
| 8
| 1
| HD type: Add +1d+2
| Add 1 to number of HD and 2 to the HD type per level
| d
| 8
| 2
| Level: early 16
| Get a "Level:" ability in your class 16 levels early (this can be taken multiple times)
| d
| 8
| 3
| Memorization Level Increase 3
| +1 Memorization Level (this is next level of picks for rogues)
|
d
| 8
| 4
| Rogue points 30
| This class gives an extra +30 Rogue points per level.
| d
| 11
| 1
| HD type: Add +2d+2
| Add 2 to number of HD and 2 to the HD type per level
| d
| 11
| 2
| Level: early 25
| Get a "Level:" ability in your class 25 levels early (this can be taken multiple times)
|
d
| 11
| 3
| Memorization Level Increase 4
| +1 Memorization Level (this is next level of picks for rogues)
| d
| 11
| 4
| Rogue points 40
| This class gives an extra +40 Rogue points per level.
|
|
[PC5] Psionicist Classes Group
[MC2.27] Monster Psi27
Use
| SL
| #
| Power
| Check
| Description
|
d
| 2
| 1
| Cloak of Oblivion
| Cml/t
| Pick any one specific spell or psionic power. You are immune to it.
| d
| 2
| 2
| Dark Triangle
| Int/r
| Name 2 Wizard/Priest schools: One has double effect, the other half (30' radius)
| d
| 2
| 3
| Graver Company
| Luck/t
| Negative Plane Protection; Immune to Str/Dex/Con loss; vulnerable to Holy
|
d
| 2
| 4
| Night Company
| Cml/t
| Improved Invis.; +LVL% Rogue abilities; +4/-4 pro.; vulnerable to Light and Fire
| d
| 2
| 5
| People's Bless
| Wis
| One die roll within 1 round is adjusted as you wish (max of ±LVL%).
| d
| 2
| 6
| Synnslaver
| Luck/r
| Creatures with HD < LVL must save to attack you. 1M: Sleep LVL HD (save).
|
d
| 2
| 7
| Winery
| Luck
| Create a random potion (roll 1 Artificer effect) (use within LVL r or wasted)
| c
| 2
| 1
| Grace
| Cml
| Target stops fighting and will not attack again unless attacked (save)
| c
| 2
| 2
| Innocents
| Cml/s
| You cannot physically attack this segment. You are healed LVL^2 hp.
|
c
| 2
| 3
| Lord
| Cml
| Command (as spell) using LVL words, up to LVL creatures within LVL*10' range
| c
| 2
| 4
| Pain
| HNCL
| Target takes LVLd10 dmg and is at -LVL to hit (save for half effect)
| c
| 2
| 5
| Wipeout
| Dex
| Assassination 10*LVL% (as Rogue ability), lasts for 1 attack
|
d
| 5
| 1
| Armor Ceremony
| Cml/t
| Pick Physical, Magical, Psionic, or Innate. You take 1/10 dmg from that source.
| d
| 5
| 2
| Priests of Any God
| Wis/d
| You have an enslaved Priest: You gain his Priest memorization for the day.
| d
| 5
| 3
| Worshipers of Any God
| Chr/d
| You have an enslaved creature: You gain his hp in permanent hp for the day.
|
c
| 5
| 1
| Drake
| Cml/r
| You can breathe an Inner Element once this round equal to your hp in dmg.
| c
| 5
| 2
| Liturgy of Despair
| HNCL
| 30’ radius: Insanity (save) and all must make Morale rolls (even if save made)
| c
| 5
| 3
| Smite
| Wis
| Target is Paralyzed and cannot use any M actions next round (save)
|
d
| 8
| 1
| Diversify
| Luck
| Your next Psi27 power that has one target has LVL targets instead
| d
| 8
| 2
| People's Area
| Cml/d
| Forbiddance, Guards and Wards, Proof vs. Teleportation/Scrying LVL*10' radius
| d
| 8
| 3
| The Call
| Cml
| Choose a creature type: summons (LVL-DL)^2 of them. (DL is creature’s DL).
|
d
| 8
| 4
| The Sorting
| HNCL
| Shapechange, but can merge and assume qualities of LVL creature types.
| c
| 8
| 1
| Dark Light
| Cml/r
| 30' radius: Emotion, Darkness, Weird (as spells)
| c
| 8
| 2
| Death
| Luck
| Target is slain (save)
|
c
| 8
| 3
| Imprisonment/Freedom
| HNCL
| Imprisonment (as spell) or its reverse
| c
| 8
| 4
| Ritual of Assimilation
| Luck
| Touch: Target loses all of his current hp’s, you are healed that amount (no save)
| d
| 11
| 1
| Prince
| Luck
| Your "caster level" (CL) for all purposes (even non-Psi27) is raised by LVL
|
c
| 11
| 1
| Liturgy of Armageddon
| Luck/r
| All creatures within 1 mile radius are slain (no save) or Slain (save) [choose]
| c
| 11
| 2
| Master Ritual of Summ.
| Cml
| Summons any one unique creature in the Multiverse to you (no resistance)
| c
| 11
| 3
| People's Army
| Cml
| Mass Charm Person up to LVL^3 people (no save)
|
|
[PC5] Psionicist Classes Group
[MC2.29] Monster Psi29
Use
| SL
| #
| Power
|
d
| 2
| 1
| Animate Dead
| d
| 2
| 2
| Animate Object
| d
| 2
| 3
| Anti-Radiation Ray
|
d
| 2
| 4
| Gaze Reflection
| d
| 2
| 5
| Mirror Image
| d
| 2
| 6
| Missile Deflection
|
c
| 2
| 1
| Beam (Cone) of Cold
| c
| 2
| 2
| Blindness
| c
| 2
| 3
| Blink
|
c
| 2
| 4
| Cause Serious Wounds
| c
| 2
| 5
| Charm Person
| c
| 2
| 6
| Chromatic Orb
|
c
| 2
| 7
| Color Beam (Spray)
| c
| 2
| 8
| Confusion
| c
| 2
| 9
| Darkness
|
c
| 2
| 10
| Domination
| c
| 2
| 11
| Double Pain (Psi2)
| c
| 2
| 12
| Drain Magic Item Charges
|
c
| 2
| 13
| Fear
| c
| 2
| 14
| Hold Person
| c
| 2
| 15
| Lightning Bolt
|
c
| 2
| 16
| Magic Missile
| c
| 2
| 17
| Ray of Enfeeblement
| c
| 2
| 18
| Sleep
|
c
| 2
| 19
| Telekinesis
| c
| 2
| 20
| Wrench
| d
| 5
| 1
| Anti-Anti-Magic Ray
|
d
| 5
| 2
| Anti-Magic Ray
| d
| 5
| 3
| Anti-Psionic Ray
| d
| 5
| 4
| Displacement
|
d
| 5
| 5
| Inertial Beam (Barrier)
| d
| 5
| 6
| Protection (random scroll)
| d
| 5
| 7
| Serten's Spell Immunity
|
c
| 5
| 1
| Beam (Wall) of Force
| c
| 5
| 2
| Boneshatter (2d6/r + broken limb)
| c
| 5
| 3
| Chaos Ray (Wand of Wonder)
|
c
| 5
| 4
| Charm Monster
| c
| 5
| 5
| Cloudkill
| c
| 5
| 6
| Control Body (Psi2)
|
c
| 5
| 7
| Control Gravity
| c
| 5
| 8
| Death Ray
| c
| 5
| 9
| Deflection
|
c
| 5
| 10
| Disintegrate
| c
| 5
| 11
| Dispel Magic
| c
| 5
| 12
| Drain Magic Items
|
c
| 5
| 13
| Enervation
| c
| 5
| 14
| Feeblemind
| c
| 5
| 15
| Flesh to Stone
|
c
| 5
| 16
| Fork
| c
| 5
| 17
| Harm
| c
| 5
| 18
| Heal
|
c
| 5
| 19
| Hold Monster
| c
| 5
| 20
| Insanity Ray
| c
| 5
| 21
| Megakinesis
|
c
| 5
| 22
| Monster Summoning IV
| c
| 5
| 23
| Paralysis
| c
| 5
| 24
| Psionic Beam (Blast)
|
c
| 5
| 25
| Rainbow Silver effect
| c
| 5
| 26
| Reverse Magic (cast reverse at effect)
| c
| 5
| 27
| Rust Metal
|
c
| 5
| 28
| Slay Living
| c
| 5
| 29
| Stun
| c
| 5
| 30
| Suggestion
|
d
| 8
| 1
| Duplicate Magic Item (x1)
| d
| 8
| 2
| Duplicate Mechanism (x1)
| d
| 8
| 3
| Duplicate Monster (Clone) (x1)
|
d
| 8
| 4
| Spell Reflection
| d
| 8
| 5
| Symbol
| c
| 8
| 1
| Acid Bolt LVLd10
|
c
| 8
| 2
| Air Bolt LVLd12
| c
| 8
| 3
| Anti-Technology Ray
| c
| 8
| 4
| Cureall/Causeall
|
c
| 8
| 5
| Death Bolt (save or dead)
| c
| 8
| 6
| Earth Bolt LVLd12
| c
| 8
| 7
| Eridor's Ebony Bolt: 4 perm. hp loss/lvl, no MR, cannot be resisted
|
c
| 8
| 8
| Escape
| c
| 8
| 9
| Fire Bolt LVLd12
| c
| 8
| 10
| Grand Detonate (Psi2)
|
c
| 8
| 11
| Grease Bolt LVLd8
| c
| 8
| 12
| Ice Bolt LVLd10
| c
| 8
| 13
| Imprisonment
|
c
| 8
| 14
| Instantaneous (reverse Permanency)
| c
| 8
| 15
| Internal Fire
| c
| 8
| 16
| Lightning Bolt LVLd10
|
c
| 8
| 17
| Mana Bolt LVLd8
| c
| 8
| 18
| Maze
| c
| 8
| 19
| Meteor Swarm
|
c
| 8
| 20
| Mordenkainen's Disjunction
| c
| 8
| 21
| Photon Kinetic: Laser Beam (Psi 9): 10*(CHd8) Light damage (save)
| c
| 8
| 22
| Power Bolt LVLd8
|
c
| 8
| 23
| Prismatic Beam (Spray)
| c
| 8
| 24
| Raise Dead Fully/Slay Living Fully
| c
| 8
| 25
| Restoration/Energy Drain
|
c
| 8
| 26
| Resurrection/Destruction
| c
| 8
| 27
| Sporacle-ize (random [C8] section effect)
| c
| 8
| 28
| Summon Planar Creature
|
c
| 8
| 29
| Temporal Stasis
| c
| 8
| 30
| Temporal: Time Bolt (Psi 9): Ages target 10*(CHd4) years (save:½)
| c
| 8
| 31
| Time Shift
|
c
| 8
| 32
| Time Stop
| c
| 8
| 33
| Water Bolt LVLd12
| c
| 8
| 34
| Wild Surge
|
d
| 11
| 1
| Anti-Godly Ray
| d
| 11
| 2
| Anti-Innate Ray
| d
| 11
| 3
| Symbol of Wizardry
|
d
| 11
| 4
| Thermal Kinetic: Plasma Beam (Psi 9): ±CHx100°, save at -CHxCH or dead
| c
| 11
| 1
| Alter Reality (each target max 1/turn)
| c
| 11
| 2
| Annihilation Bolt LVLd20
|
c
| 11
| 3
| As You Are
| c
| 11
| 4
| Eye for an Eye (Psi 11W) (fork an eye back on someone)
| c
| 11
| 5
| Holy/Eldritch/Unholy Bolt
|
c
| 11
| 6
| In the Eye of Chaos (Psi 11R) (target needs double actions to do things)
| c
| 11
| 7
| Negation Blast
| c
| 11
| 8
| Nightmare: Removal Beam (Psi 9): -CH/6 to being's multiplier (save:½)
|
c
| 11
| 9
| Photon Kinetic: Phaser Beam (Psi 9): 100*(CHd20) Light damage (no save/PsiR)
| c
| 11
| 10
| Planet Swarm
| c
| 11
| 11
| Planetary Detonate (Psi2)
|
c
| 11
| 12
| Reconstruct
| c
| 11
| 13
| Reset (each target max 1/day)
| c
| 11
| 14
| Set
|
c
| 11
| 15
| Shielder: Bolt (Psi 9): CHxCHd8 Force damage, ignores defenses
| c
| 11
| 16
| Solid Stun Bolt (-LVL all actions)
|
|
[PC5] Psionicist Classes Group
[MC2.30] Monster Psi30
Use
| SL
| #
| Name
| Field
| Targ
| Type
| Drain
| P30Ps
| Notes
|
d
| 2
| 1
| Armor
| Manip
| 3
| Phys
| L3
| 3
| Melee:+½ AC,-1dmg per hit/succ
| c
| 2
| 1
| Stun Touch
| Combat
| Wis
| Ment
| L1
| 1
| Astral stunning
| c
| 2
| 2
| Treat Light Wounds
| Health
| Con
| Phys
| L1
| 1
| Heals 10% max hp (1 succ)
|
d
| 5
| 1
| [creature type] Form
| Manip
| W
| Phys
| M3
| 6
| Polymorph Self (as spell)
| d
| 5
| 2
| Animate
| Manip
| W
| Phys
| M2
| 4
| Animate Object (as spell)
| d
| 5
| 3
| Anti-Missile Barrier
| Manip
| 4
| Phys
| M2
| 4
| Ranged:+½ AC,-1dmg per hit/succ
|
c
| 5
| 1
| Blackout
| Illus
| Int
| Ment
| M2
| 4
| Blast:Cause Blindness(as spell)
| c
| 5
| 2
| Clout
| Manip
| 3
| Phys
| M2
| 4
| TK punch:roll TH, dmg=½*ä(succ)
| c
| 5
| 3
| Death Touch
| Combat
| Wis
| Phys
| M3
| 6
| Necromantic damage
|
c
| 5
| 4
| Mana Touch
| Combat
| Int
| Phys
| M2
| 4
| Astral damage
| c
| 5
| 5
| Petrify/Reverse Petrify
| Manip
| Str
| Phys
| M6
| 12
| Flesh to Stone, Con resists
| c
| 5
| 6
| Power Touch
| Combat
| Con
| Phys
| M1
| 2
| Astral damage
|
c
| 5
| 7
| Ram Touch
| Combat
| Con
| Phys
| M2
| 4
| 1 hull point damage/succ
| c
| 5
| 8
| Stun Beam
| Combat
| Wis
| Ment
| M2
| 4
| Astral stunning
| c
| 5
| 9
| Stun Bolt
| Combat
| Wis
| Ment
| M1
| 2
| Astral stunning
|
c
| 5
| 10
| Treat Moderate Wounds
| Health
| Con
| Phys
| M1
| 2
| Heals 30% max hp (2 succ)
| d
| 8
| 1
| Flame Shield
| Manip
| 4
| Phys
| S2
| 6
| Protection from Fire
| d
| 8
| 2
| Luck
| Detect
| 4
| Ment
| S2
| 6
| Gains +1(+5%)/succ on 1 action
|
d
| 8
| 3
| Resist Allergy
| Health
| *
| Phys
| S3
| 9
| Remove -1 penalty/succ
| d
| 8
| 4
| Shapechange (Personal)
| Manip
| W
| Phys
| S3
| 9
| Polymorph to any monster
| c
| 8
| 1
| Acid Bolt
| Manip
| 4
| Phys
| S4
| 12
| Acid damage, Con resists
|
c
| 8
| 2
| Air Bolt
| Manip
| 3
| Phys
| S3
| 9
| Ele.Air damage, Dex resists
| c
| 8
| 3
| Bind
| Manip
| Dex
| Phys
| S2
| 6
| Stopped & -½ Str/succ
| c
| 8
| 4
| Confusion
| Illus
| Int
| Phys
| S1
| 3
| Confusion (as spell)
|
c
| 8
| 5
| Control Actions
| Manip
| Str
| Ment
| S4
| 12
| Caster controls ½P action/succ
| c
| 8
| 6
| Control Movement
| Manip
| Str
| Ment
| S2
| 6
| Caster controls ½V action/succ
| c
| 8
| 7
| Death Beam
| Combat
| Wis
| Phys
| S4
| 12
| Necromantic damage
|
c
| 8
| 8
| Death Bolt
| Combat
| Wis
| Phys
| S3
| 9
| Necromantic damage
| c
| 8
| 9
| Earth Bolt
| Manip
| 3
| Phys
| S3
| 9
| Ele.Earth damage,Con resist
| c
| 8
| 10
| Fire Bolt
| Manip
| 3
| Phys
| S3
| 9
| Ele.Fire damage,Con resist
|
c
| 8
| 11
| Ice Bolt
| Manip
| 4
| Phys
| S4
| 12
| Ice damage, Con resists
| c
| 8
| 12
| Incr./Decr. Movements
| Health
| 8
| Phys
| S7
| 21
| ±1 V action /r per 2 successes
| c
| 8
| 13
| Lightning Bolt
| Manip
| 4
| Phys
| S4
| 12
| Lightning damage, Dex resists
|
c
| 8
| 14
| Mana Beam
| Combat
| Int
| Phys
| S3
| 9
| Astral damage
| c
| 8
| 15
| Mana Bolt
| Combat
| Int
| Phys
| S2
| 6
| Astral damage
| c
| 8
| 16
| Mob Rush
| Manip
| Str
| Ment
| S6
| 18
| Control Movement Blast
|
c
| 8
| 17
| Mob Scene
| Manip
| Str
| Ment
| S8
| 24
| Control Actions Blast
| c
| 8
| 18
| Power Beam
| Combat
| Con
| Phys
| S2
| 6
| Astral damage
| c
| 8
| 19
| Power Bolt
| Combat
| Con
| Phys
| S1
| 3
| Astral damage
|
c
| 8
| 20
| Psi Sword
| Combat
| 5
| Ment
| S2
| 6
| Roll TH (+succ), dmg=ä(succ)
| c
| 8
| 21
| Psi Sword II
| Combat
| 6
| Ment
| S3
| 9
| Roll TH (+succ), dmg=ä(succ), can hit nonliving
| c
| 8
| 22
| Ram Beam /Wrecker
| Combat
| Con
| Phys
| S3
| 9
| 1 hull point damage/succ
|
c
| 8
| 23
| Ram Bolt
| Combat
| Con
| Phys
| S2
| 6
| 1 hull point damage/succ
| c
| 8
| 24
| Stun Blast /Sleep
| Combat
| Wis
| Ment
| S1
| 3
| Astral stunning
| c
| 8
| 25
| Treat Serious Wounds
| Health
| Con
| Phys
| S1
| 3
| Heals 60% max hp (3 succ)
|
c
| 8
| 26
| Turn to Goo
| Manip
| Con
| Phys
| S6
| 18
| Polymorphs target to sludge
| c
| 8
| 27
| Water Bolt
| Manip
| 3
| Phys
| S3
| 9
| Ele.Water damage,Str resist
| c
| 11
| 1
| Acid Blast /Toxic Wave
| Manip
| 4
| Phys
| D4
| 16
| Acid damage, Con resists
|
c
| 11
| 2
| Air Blast
| Manip
| 3
| Phys
| D3
| 12
| Ele.Air damage, Dex resists
| c
| 11
| 3
| Barrier
| Manip
| 5
| Phys
| D2
| 8
| Solid Wall of Force (as spell)
| c
| 11
| 4
| Chaotic World
| Illus
| Int
| Ment
| D2
| 8
| Chaos Blast
|
c
| 11
| 5
| Control Thoughts
| Manip
| Int
| Ment
| D4
| 16
| Caster controls ½M action/succ
| c
| 11
| 6
| Death Blast
| Combat
| Wis
| Phys
| D3
| 12
| Necromantic damage
| c
| 11
| 7
| Decrease Charisma
| Health
| Chr
| Ment
| D2
| 8
| -1 Chr/succ
|
c
| 11
| 8
| Decrease Constitution
| Health
| Con
| Phys
| D2
| 8
| -1 Con/succ
| c
| 11
| 9
| Decrease Dexterity
| Health
| Dex
| Phys
| D2
| 8
| -1 Dex/succ
| c
| 11
| 10
| Decrease Intelligence
| Health
| Int
| Ment
| D2
| 8
| -1 Int/succ
|
c
| 11
| 11
| Decrease Strength
| Health
| Str
| Phys
| D2
| 8
| -1 Str/succ
| c
| 11
| 12
| Decrease Wisdom
| Health
| Wis
| Ment
| D2
| 8
| -1 Wis/succ
| c
| 11
| 13
| Earth Blast
| Manip
| 3
| Phys
| D3
| 12
| Ele.Earth damage,Con resist
|
c
| 11
| 14
| Fire Blast /Hellblast
| Manip
| 3
| Phys
| D3
| 12
| Ele.Fire damage,Con resist
| c
| 11
| 15
| Heal
| Health
| Con
| Phys
| D2
| 8
| Cures 1=10%,2=30%,3=60%,4=100%
| c
| 11
| 16
| Ice Blast
| Manip
| 4
| Phys
| D4
| 16
| Ice damage, Con resists
|
c
| 11
| 17
| Ice Sheet
| Manip
| 4
| Phys
| D4
| 16
| Wall:Ice damage, Con resists
| c
| 11
| 18
| Lightning Blast
| Manip
| 4
| Phys
| D4
| 16
| Lightning damage, Dex resists
| c
| 11
| 19
| Mana Blast
| Combat
| Int
| Phys
| D2
| 8
| Astral damage
|
c
| 11
| 20
| Mob Mind
| Manip
| Int
| Ment
| D8
| 32
| Control Thoughts Blast (yuck!)
| c
| 11
| 21
| Power Blast
| Combat
| Con
| Phys
| D1
| 4
| Astral damage
| c
| 11
| 22
| Ram Blast /Urban Renewal
| Combat
| Con
| Phys
| D2
| 8
| 1 hull point damage/succ
|
c
| 11
| 23
| Spell Barrier
| Manip
| 7
| Ment
| D5
| 20
| Wall:Dead Magic (all types)
| c
| 11
| 24
| Temporary Insanity
| Manip
| Wis
| Ment
| D2
| 8
| 1 insanity [DMG1]/succ
| c
| 11
| 25
| Thunderclap
| Manip
| 5
| Phys
| D5
| 20
| Blast:Sound damage, Con resists
|
c
| 11
| 26
| Treat Deadly Wounds
| Health
| Con
| Phys
| D1
| 4
| Heals 100% max hp (4 succ)
| c
| 11
| 27
| Water Blast
| Manip
| 3
| Phys
| D3
| 12
| Ele.Water damage,Str resist
| d
| 14
| 1
| Super Luck
| Detect
| 5
| Ment
| X3
| 15
| Choose result on next die roll
|
c
| 14
| 1
| Annihilation Bolt
| Combat
| 20
| Phys
| X10
| 50
| (Str+Int) resists, Annihilation
| c
| 14
| 2
| Solid Stun Blast
| Combat
| Wis
| Ment
| X1
| 5
| Astral stunning, x2 normal succ
|
|
[PC5] Psionicist Classes Group
[MC2.45] Monster Psi45
Use
| SL
| #
| Power
| School
| Notes
|
d
| 2
| 1
| Body Coating
| Self-Alteration
| 5*SL hp Armor spell, self only, stacks with the (Wizard) Armor spell
| d
| 2
| 2
| Body Resistance
| Physical Enhancement
| Physical attacks that do less than SL*2 dmg to you do nothing
| d
| 2
| 3
| Body Transformation
| Self-Alteration
| Change your body to be of an E=SL/2 element
|
d
| 2
| 4
| Chemical Mimicry
| Self-Alteration
| Change your body to be of an TechL=SL chemical
| d
| 2
| 5
| Cosmic Awareness
| Mental Enhancement
| Grand: Cosmic Awareness
| d
| 2
| 6
| Electrical Control
| Energy Control
| SL/2 (round down) instances of Resist lightning; +SL*10% damage with lightning effects
|
d
| 2
| 7
| Energy Body
| Self-Alteration
| Major: You are made of energy; cannot use P actions; resist physical damage
| d
| 2
| 8
| Energy Doppelganger
| Energy Emission
| Mirror Image (1 image), it has SL^3 hp; it flies at SL*3"; you can cast Psi45 effects through it
| d
| 2
| 9
| Energy Sheath
| Self-Alteration
| SL^2 hp Armor spell, self only, stacks with the (Wizard) Armor spell
|
d
| 2
| 10
| Fire Control
| Energy Control
| SL/2 (round down) instances of Resist fire; +SL*10% damage with fire effects
| d
| 2
| 11
| Force Field
| Defensive
| Immune to spell level 0 to SL-2 effects; -(SL-1) per physical attack; ER 5*SL%
| d
| 2
| 12
| Force Field vs. Emotion
| Defensive
| Immune to spell level 0 to SL-1 enchantment/charm effects
|
d
| 2
| 13
| Force Field vs. Energy
| Defensive
| Immune to spell level 0 to SL-1 energy attacks
| d
| 2
| 14
| Force Field vs. Hostiles
| Lifeform Control
| Enemies must make SL/2 saves to attack you
| d
| 2
| 15
| Force Field vs. Magic
| Defensive
| Immune to spell level 0 to SL-1 magic
|
d
| 2
| 16
| Force Field vs. Mental
| Defensive
| Immune to spell level 0 to SL-1 mental attacks
| d
| 2
| 17
| Force Field vs. Physical
| Defensive
| -SL per physical attack
| d
| 2
| 18
| Force Field vs. Power Manipulation
| Defensive
| ER 10*SL%
|
d
| 2
| 19
| Force Field vs. Vampirism
| Defensive
| aNR 10*SL% (including energy and stat drains)
| d
| 2
| 20
| Gravity Manipulation
| Energy Control
| SL/2 (round down) instances of Resist gravity/falling damage; +SL*10% damage with gravity/falling effects
| d
| 2
| 21
| Hard Radiation Control
| Energy Control
| SL/2 (round down) instances of Resist radiation damage; +SL*10% damage with radiation (specific, not all of Psi9/18/27) effects
|
d
| 2
| 22
| Hyper-Invention
| Mental Enhancement
| (12-SL)M: Create a TechL=SL*2-3 object (see [Q8], can have at most LVL of these objects)
| d
| 2
| 23
| Illusory Duplication
| Illusory
| Mirror Image (SL images)
| d
| 2
| 24
| Illusory Invisibility
| Illusory
| Minor: Invis.; Major: Improved Invis.; Grand: Dust of Disappearance
|
d
| 2
| 25
| Invisibility
| Self-Alteration
| Improved Invis.
| d
| 2
| 26
| Ionization
| Matter Conversion
| Lightning shield (xSL/10 damage back)
| d
| 2
| 27
| Kinetic Control
| Energy Control
| SL/2 (round down) instances of Resist telekinesis; +SL*10% damage with telekinesis effects
|
d
| 2
| 28
| Light Control
| Energy Control
| SL/2 (round down) instances of Resist light; +SL*10% damage with light effects
| d
| 2
| 29
| Magic Control
| Magical
| +SL/2 (round down) to SL of next Psi45 power
| d
| 2
| 30
| Magnetic Manipulation
| Energy Control
| SL/2 (round down) instances of Resist magnetism; +SL*10% damage with magnetism effects
|
d
| 2
| 31
| Mental Invisibility
| Mental Enhancement
| Improved Invis.: it's +SL AC instead of +4
| d
| 2
| 32
| Plasma Control
| Energy Control
| SL/2 (round down) instances of Resist plasma; +SL*10% damage with plasma effects
| d
| 2
| 33
| Power Simulation
| Magical
| The next Psi45 power you use will be resisted using MR instead of PR
|
d
| 2
| 34
| Prehensile Hair
| Self-Alteration
| Your hair has controlled movement; can do a "Hair attack" (using your hair's P action) for 1dSL dmg
| d
| 2
| 35
| Reality Alteration
| Magical
| + or - SL to your next die roll
| d
| 2
| 36
| Reflection
| Defensive
| MPIWReflection 5*SL%
|
d
| 2
| 37
| Regeneration
| Physical Enhancement
| Regenerate SL hp/s
| d
| 2
| 38
| Resist: Emotion
| Defensive
| SL/2 (round down) instances of Resist enchantment/charm
| d
| 2
| 39
| Resist: Energy
| Defensive
| SL/3 (round down) instances of Resist energy attacks
|
d
| 2
| 40
| Resist: Magic
| Defensive
| SL/4 (round down) instances of Resist magic
| d
| 2
| 41
| Resist: Mental
| Defensive
| SL/2 (round down) instances of Resist mental attacks
| d
| 2
| 42
| Resist: Physical
| Defensive
| SL/4 (round down) instances of Resist physical attacks
|
d
| 2
| 43
| Resist: Power Manipulation
| Defensive
| SL/3 (round down) instances of Resist disenchantment
| d
| 2
| 44
| Resist: Vampirism
| Defensive
| SL/3 (round down) instances of Resist necromancy, energy and stat drains
| d
| 2
| 45
| True Invulnerability
| Physical Enhancement
| SL instances of Resist distributed as you like (medium categories: a school, an element, etc.)
|
d
| 2
| 46
| Vibration Control
| Energy Control
| SL/2 (round down) instances of Resist vibration; +SL*10% damage with vibration effects
| d
| 2
| 47
| Warding
| Magical
| Create a Trap (x1 Psionic) for SL/2 Psi45 powers
| c
| 2
| 1
| Absorption Power
| Energy Control
| bM: Absorb energy, gain 100/(12-SL)% of it in temporary hp
|
c
| 2
| 2
| Chemical Touch
| Physical Enhancement
| Chemical effect of TechL=SL*2 or less (range touch)
| c
| 2
| 3
| Cold Generation
| Energy Emission
| SL*CL Cold damage (1 group, no save)
| c
| 2
| 4
| Combustion
| Matter Conversion
| An object explodes (item save), the person carrying it takes CL*SL/2 damage (save)
|
c
| 2
| 5
| Control
| Power Control
| 1bM: Redirect an effect (caster makes SL/4 saves)
| c
| 2
| 6
| Disintegration
| Matter Conversion
| Major: Disintegrate (save)
| c
| 2
| 7
| Disruption
| Matter Control
| Minor: Target takes CL*SL disruption damage (no save); Grand: The damage given plus a Disintegrate effect (save)
|
c
| 2
| 8
| Domination
| Power Control
| Dominate all actions (SL/5 saves)
| c
| 2
| 9
| Duplication
| Power Control
| 1bM: Fork an effect (caster makes SL/3 saves)
| c
| 2
| 10
| Electrical Generation
| Energy Emission
| SL*CL Lightning damage (1 group, no save)
|
c
| 2
| 11
| Energy Conversion
| Energy Control
| 0, SL/t: Convert an element in an effect to another element (max E factor = SL/2, round down)
| c
| 2
| 12
| Energy Solidification
| Energy Control
| Minor: Web; Major: Iron Bands of Bilarro; Grand: Solid Wall of Force; Super: Forcecage
| c
| 2
| 13
| Energy Sponge
| Energy Control
| bM: SL*10% chance to absorb an entire energy attack
|
c
| 2
| 14
| Fire Generation
| Energy Emission
| SL*CL Fire damage (1 group, no save)
| c
| 2
| 15
| Focus
| Power Control
| Do SL instances of another Psi45 power you know; you are Spent and Harmed at the end of effect
| c
| 2
| 16
| Geoforce
| Matter Control
| 1bM: Stop or Create an Earthquake, Landslide, etc. Damage would be CL*SL Earth to a group (save for 0)
|
c
| 2
| 17
| Gestalt
| Power Control
| Major: 1M: Do 2 Minor powers that you know; Grand: 1M: Do 2 Major powers that you know; etc.
| c
| 2
| 18
| Hard Radiation
| Energy Emission
| SL*CL/2 Radiation damage and SL Con damage (1 group, no save)
| c
| 2
| 19
| Heat
| Energy Emission
| Target takes SL*CL Fire damage per segment for 1 round (no save)
|
c
| 2
| 20
| Hypnotic Control
| Lifeform Control
| Hypnosis (SL/2 saves)
| c
| 2
| 21
| Iron Will
| Mental Enhancement
| 1bM: One effect that's hitting you is delayed for SL segments (it will still resolve even if the caster is dropped)
| c
| 2
| 22
| Kinetic Bolt
| Energy Emission
| SL*CL/2 Telekinesis dmg and knock back SL*10' (1 target, no save, Str-SL*2 check to avoid knock back)
|
c
| 2
| 23
| Lifeform Creation
| Matter Creation
| Summon a DL=SL-1 monster
| c
| 2
| 24
| Light Emission
| Energy Emission
| SL*CL/2 Light damage (no save) and SL/2 instances of blindness (save)
| c
| 2
| 25
| Magic Domination
| Magical
| Control M Actions (SL/2 saves)
|
c
| 2
| 26
| Mechanical Creation
| Matter Creation
| Summon a DL=SL-2 Golem or Technological monster
| c
| 2
| 27
| Mind Blast
| Mental Enhancement
| SL*CL Mental damage (1 group, no save)
| c
| 2
| 28
| Mind Control
| Lifeform Control
| Minor: Command (save); Major: Domination (SL/3 saves)
|
c
| 2
| 29
| Mind Transferral
| Lifeform Control
| Minor: Empathy (save); Major: Magic Jar (SL/3 saves)
| c
| 2
| 30
| Missile Creation
| Matter Creation
| Do SL missile attacks, must roll to hit, each hit does 10 dmg (no save) and a stun (save)
| c
| 2
| 31
| Neural Manipulation
| Lifeform Control
| Minor: Seizure (-2 all rolls, save); Major: Paralysis (SL/3 saves)
|
c
| 2
| 32
| Plague Carrier
| Lifeform Control
| Disease (SL saves)
| c
| 2
| 33
| Plasma Generation
| Energy Emission
| SL*CL Plasma damage (1 group, no save)
| c
| 2
| 34
| Radiowave Generation
| Energy Emission
| SL*CL/2 Radiowave damage (1 group, no save, the effect can go through a SL' wall)
|
c
| 2
| 35
| Self-Revival
| Physical Enhancement
| 0, (SL-1)/d: Heal self
| c
| 2
| 36
| Serial Immortality
| Mental Enhancement
| 0, 1/d: Resurrection, self only, there is a delay of (11-SL) rounds
| c
| 2
| 37
| Sleep-Induced
| Lifeform Control
| Sleep (SL/2 saves)
|
c
| 2
| 38
| Sonic Generation
| Energy Emission
| SL*CL/2 Sound damage (no save) and SL/2 instances of deafness (save)
| c
| 2
| 39
| Spray
| Matter Creation
| SL choking dmg to a group per segment (can leave the area)
| c
| 2
| 40
| Summoning
| Lifeform Control
| Summon a DL=SL Outer
|
c
| 2
| 41
| Undead Control
| Lifeform Control
| Turn Undead at CL=(SL-2)*2
| c
| 2
| 42
| Vibration
| Energy Emission
| SL*CL Vibration damage (1 group, no save)
| c
| 2
| 43
| Weakness Creation
| Power Control
| Add SL/2 instances of a Vulnerability to something (medium scale: a school, an element, etc.) on the target (no save)
|
c
| 2
| 44
| Zombie Animation
| Matter Control
| Animate a dead body as a Zombie with DL=SL
| d
| 5
| 1
| Body Coating
| Self-Alteration
| 5*SL hp Armor spell, self only, stacks with the (Wizard) Armor spell
| d
| 5
| 2
| Body Resistance
| Physical Enhancement
| Physical attacks that do less than SL*2 dmg to you do nothing
|
d
| 5
| 3
| Body Transformation
| Self-Alteration
| Change your body to be of an E=SL/2 element
| d
| 5
| 4
| Chemical Mimicry
| Self-Alteration
| Change your body to be of an TechL=SL chemical
| d
| 5
| 5
| Cosmic Awareness
| Mental Enhancement
| Grand: Cosmic Awareness
|
d
| 5
| 6
| Electrical Control
| Energy Control
| SL/2 (round down) instances of Resist lightning; +SL*10% damage with lightning effects
| d
| 5
| 7
| Energy Body
| Self-Alteration
| Major: You are made of energy; cannot use P actions; resist physical damage
| d
| 5
| 8
| Energy Doppelganger
| Energy Emission
| Mirror Image (1 image), it has SL^3 hp; it flies at SL*3"; you can cast Psi45 effects through it
|
d
| 5
| 9
| Energy Sheath
| Self-Alteration
| SL^2 hp Armor spell, self only, stacks with the (Wizard) Armor spell
| d
| 5
| 10
| Fire Control
| Energy Control
| SL/2 (round down) instances of Resist fire; +SL*10% damage with fire effects
| d
| 5
| 11
| Force Field
| Defensive
| Immune to spell level 0 to SL-2 effects; -(SL-1) per physical attack; ER 5*SL%
|
d
| 5
| 12
| Force Field vs. Emotion
| Defensive
| Immune to spell level 0 to SL-1 enchantment/charm effects
| d
| 5
| 13
| Force Field vs. Energy
| Defensive
| Immune to spell level 0 to SL-1 energy attacks
| d
| 5
| 14
| Force Field vs. Hostiles
| Lifeform Control
| Enemies must make SL/2 saves to attack you
|
d
| 5
| 15
| Force Field vs. Magic
| Defensive
| Immune to spell level 0 to SL-1 magic
| d
| 5
| 16
| Force Field vs. Mental
| Defensive
| Immune to spell level 0 to SL-1 mental attacks
| d
| 5
| 17
| Force Field vs. Physical
| Defensive
| -SL per physical attack
|
d
| 5
| 18
| Force Field vs. Power Manipulation
| Defensive
| ER 10*SL%
| d
| 5
| 19
| Force Field vs. Vampirism
| Defensive
| aNR 10*SL% (including energy and stat drains)
| d
| 5
| 20
| Gravity Manipulation
| Energy Control
| SL/2 (round down) instances of Resist gravity/falling damage; +SL*10% damage with gravity/falling effects
|
d
| 5
| 21
| Hard Radiation Control
| Energy Control
| SL/2 (round down) instances of Resist radiation damage; +SL*10% damage with radiation (specific, not all of Psi9/18/27) effects
| d
| 5
| 22
| Hyper-Invention
| Mental Enhancement
| (12-SL)M: Create a TechL=SL*2-3 object (see [Q8], can have at most LVL of these objects)
| d
| 5
| 23
| Illusory Duplication
| Illusory
| Mirror Image (SL images)
|
d
| 5
| 24
| Illusory Invisibility
| Illusory
| Minor: Invis.; Major: Improved Invis.; Grand: Dust of Disappearance
| d
| 5
| 25
| Invisibility
| Self-Alteration
| Improved Invis.
| d
| 5
| 26
| Ionization
| Matter Conversion
| Lightning shield (xSL/10 damage back)
|
d
| 5
| 27
| Kinetic Control
| Energy Control
| SL/2 (round down) instances of Resist telekinesis; +SL*10% damage with telekinesis effects
| d
| 5
| 28
| Light Control
| Energy Control
| SL/2 (round down) instances of Resist light; +SL*10% damage with light effects
| d
| 5
| 29
| Magic Control
| Magical
| +SL/2 (round down) to SL of next Psi45 power
|
d
| 5
| 30
| Magnetic Manipulation
| Energy Control
| SL/2 (round down) instances of Resist magnetism; +SL*10% damage with magnetism effects
| d
| 5
| 31
| Mental Invisibility
| Mental Enhancement
| Improved Invis.: it's +SL AC instead of +4
| d
| 5
| 32
| Plasma Control
| Energy Control
| SL/2 (round down) instances of Resist plasma; +SL*10% damage with plasma effects
|
d
| 5
| 33
| Power Simulation
| Magical
| The next Psi45 power you use will be resisted using MR instead of PR
| d
| 5
| 34
| Prehensile Hair
| Self-Alteration
| Your hair has controlled movement; can do a "Hair attack" (using your hair's P action) for 1dSL dmg
| d
| 5
| 35
| Reality Alteration
| Magical
| + or - SL to your next die roll
|
d
| 5
| 36
| Reflection
| Defensive
| MPIWReflection 5*SL%
| d
| 5
| 37
| Regeneration
| Physical Enhancement
| Regenerate SL hp/s
| d
| 5
| 38
| Resist: Emotion
| Defensive
| SL/2 (round down) instances of Resist enchantment/charm
|
d
| 5
| 39
| Resist: Energy
| Defensive
| SL/3 (round down) instances of Resist energy attacks
| d
| 5
| 40
| Resist: Magic
| Defensive
| SL/4 (round down) instances of Resist magic
| d
| 5
| 41
| Resist: Mental
| Defensive
| SL/2 (round down) instances of Resist mental attacks
|
d
| 5
| 42
| Resist: Physical
| Defensive
| SL/4 (round down) instances of Resist physical attacks
| d
| 5
| 43
| Resist: Power Manipulation
| Defensive
| SL/3 (round down) instances of Resist disenchantment
| d
| 5
| 44
| Resist: Vampirism
| Defensive
| SL/3 (round down) instances of Resist necromancy, energy and stat drains
|
d
| 5
| 45
| True Invulnerability
| Physical Enhancement
| SL instances of Resist distributed as you like (medium categories: a school, an element, etc.)
| d
| 5
| 46
| Vibration Control
| Energy Control
| SL/2 (round down) instances of Resist vibration; +SL*10% damage with vibration effects
| d
| 5
| 47
| Warding
| Magical
| Create a Trap (x1 Psionic) for SL/2 Psi45 powers
|
c
| 5
| 1
| Absorption Power
| Energy Control
| bM: Absorb energy, gain 100/(12-SL)% of it in temporary hp
| c
| 5
| 2
| Chemical Touch
| Physical Enhancement
| Chemical effect of TechL=SL*2 or less (range touch)
| c
| 5
| 3
| Cold Generation
| Energy Emission
| SL*CL Cold damage (1 group, no save)
|
c
| 5
| 4
| Combustion
| Matter Conversion
| An object explodes (item save), the person carrying it takes CL*SL/2 damage (save)
| c
| 5
| 5
| Control
| Power Control
| 1bM: Redirect an effect (caster makes SL/4 saves)
| c
| 5
| 6
| Disintegration
| Matter Conversion
| Major: Disintegrate (save)
|
c
| 5
| 7
| Disruption
| Matter Control
| Minor: Target takes CL*SL disruption damage (no save); Grand: The damage given plus a Disintegrate effect (save)
| c
| 5
| 8
| Domination
| Power Control
| Dominate all actions (SL/5 saves)
| c
| 5
| 9
| Duplication
| Power Control
| 1bM: Fork an effect (caster makes SL/3 saves)
|
c
| 5
| 10
| Electrical Generation
| Energy Emission
| SL*CL Lightning damage (1 group, no save)
| c
| 5
| 11
| Energy Conversion
| Energy Control
| 0, SL/t: Convert an element in an effect to another element (max E factor = SL/2, round down)
| c
| 5
| 12
| Energy Solidification
| Energy Control
| Minor: Web; Major: Iron Bands of Bilarro; Grand: Solid Wall of Force; Super: Forcecage
|
c
| 5
| 13
| Energy Sponge
| Energy Control
| bM: SL*10% chance to absorb an entire energy attack
| c
| 5
| 14
| Fire Generation
| Energy Emission
| SL*CL Fire damage (1 group, no save)
| c
| 5
| 15
| Focus
| Power Control
| Do SL instances of another Psi45 power you know; you are Spent and Harmed at the end of effect
|
c
| 5
| 16
| Geoforce
| Matter Control
| 1bM: Stop or Create an Earthquake, Landslide, etc. Damage would be CL*SL Earth to a group (save for 0)
| c
| 5
| 17
| Gestalt
| Power Control
| Major: 1M: Do 2 Minor powers that you know; Grand: 1M: Do 2 Major powers that you know; etc.
| c
| 5
| 18
| Hard Radiation
| Energy Emission
| SL*CL/2 Radiation damage and SL Con damage (1 group, no save)
|
c
| 5
| 19
| Heat
| Energy Emission
| Target takes SL*CL Fire damage per segment for 1 round (no save)
| c
| 5
| 20
| Hypnotic Control
| Lifeform Control
| Hypnosis (SL/2 saves)
| c
| 5
| 21
| Iron Will
| Mental Enhancement
| 1bM: One effect that's hitting you is delayed for SL segments (it will still resolve even if the caster is dropped)
|
c
| 5
| 22
| Kinetic Bolt
| Energy Emission
| SL*CL/2 Telekinesis dmg and knock back SL*10' (1 target, no save, Str-SL*2 check to avoid knock back)
| c
| 5
| 23
| Lifeform Creation
| Matter Creation
| Summon a DL=SL-1 monster
| c
| 5
| 24
| Light Emission
| Energy Emission
| SL*CL/2 Light damage (no save) and SL/2 instances of blindness (save)
|
c
| 5
| 25
| Magic Domination
| Magical
| Control M Actions (SL/2 saves)
| c
| 5
| 26
| Mechanical Creation
| Matter Creation
| Summon a DL=SL-2 Golem or Technological monster
| c
| 5
| 27
| Mind Blast
| Mental Enhancement
| SL*CL Mental damage (1 group, no save)
|
c
| 5
| 28
| Mind Control
| Lifeform Control
| Minor: Command (save); Major: Domination (SL/3 saves)
| c
| 5
| 29
| Mind Transferral
| Lifeform Control
| Minor: Empathy (save); Major: Magic Jar (SL/3 saves)
| c
| 5
| 30
| Missile Creation
| Matter Creation
| Do SL missile attacks, must roll to hit, each hit does 10 dmg (no save) and a stun (save)
|
c
| 5
| 31
| Neural Manipulation
| Lifeform Control
| Minor: Seizure (-2 all rolls, save); Major: Paralysis (SL/3 saves)
| c
| 5
| 32
| Plague Carrier
| Lifeform Control
| Disease (SL saves)
| c
| 5
| 33
| Plasma Generation
| Energy Emission
| SL*CL Plasma damage (1 group, no save)
|
c
| 5
| 34
| Radiowave Generation
| Energy Emission
| SL*CL/2 Radiowave damage (1 group, no save, the effect can go through a SL' wall)
| c
| 5
| 35
| Self-Revival
| Physical Enhancement
| 0, (SL-1)/d: Heal self
| c
| 5
| 36
| Serial Immortality
| Mental Enhancement
| 0, 1/d: Resurrection, self only, there is a delay of (11-SL) rounds
|
c
| 5
| 37
| Sleep-Induced
| Lifeform Control
| Sleep (SL/2 saves)
| c
| 5
| 38
| Sonic Generation
| Energy Emission
| SL*CL/2 Sound damage (no save) and SL/2 instances of deafness (save)
| c
| 5
| 39
| Spray
| Matter Creation
| SL choking dmg to a group per segment (can leave the area)
|
c
| 5
| 40
| Summoning
| Lifeform Control
| Summon a DL=SL Outer
| c
| 5
| 41
| Undead Control
| Lifeform Control
| Turn Undead at CL=(SL-2)*2
| c
| 5
| 42
| Vibration
| Energy Emission
| SL*CL Vibration damage (1 group, no save)
|
c
| 5
| 43
| Weakness Creation
| Power Control
| Add SL/2 instances of a Vulnerability to something (medium scale: a school, an element, etc.) on the target (no save)
| c
| 5
| 44
| Zombie Animation
| Matter Control
| Animate a dead body as a Zombie with DL=SL
| d
| 8
| 1
| Body Coating
| Self-Alteration
| 5*SL hp Armor spell, self only, stacks with the (Wizard) Armor spell
|
d
| 8
| 2
| Body Resistance
| Physical Enhancement
| Physical attacks that do less than SL*2 dmg to you do nothing
| d
| 8
| 3
| Body Transformation
| Self-Alteration
| Change your body to be of an E=SL/2 element
| d
| 8
| 4
| Chemical Mimicry
| Self-Alteration
| Change your body to be of an TechL=SL chemical
|
d
| 8
| 5
| Cosmic Awareness
| Mental Enhancement
| Grand: Cosmic Awareness
| d
| 8
| 6
| Electrical Control
| Energy Control
| SL/2 (round down) instances of Resist lightning; +SL*10% damage with lightning effects
| d
| 8
| 7
| Energy Body
| Self-Alteration
| Major: You are made of energy; cannot use P actions; resist physical damage
|
d
| 8
| 8
| Energy Doppelganger
| Energy Emission
| Mirror Image (1 image), it has SL^3 hp; it flies at SL*3"; you can cast Psi45 effects through it
| d
| 8
| 9
| Energy Sheath
| Self-Alteration
| SL^2 hp Armor spell, self only, stacks with the (Wizard) Armor spell
| d
| 8
| 10
| Fire Control
| Energy Control
| SL/2 (round down) instances of Resist fire; +SL*10% damage with fire effects
|
d
| 8
| 11
| Force Field
| Defensive
| Immune to spell level 0 to SL-2 effects; -(SL-1) per physical attack; ER 5*SL%
| d
| 8
| 12
| Force Field vs. Emotion
| Defensive
| Immune to spell level 0 to SL-1 enchantment/charm effects
| d
| 8
| 13
| Force Field vs. Energy
| Defensive
| Immune to spell level 0 to SL-1 energy attacks
|
d
| 8
| 14
| Force Field vs. Hostiles
| Lifeform Control
| Enemies must make SL/2 saves to attack you
| d
| 8
| 15
| Force Field vs. Magic
| Defensive
| Immune to spell level 0 to SL-1 magic
| d
| 8
| 16
| Force Field vs. Mental
| Defensive
| Immune to spell level 0 to SL-1 mental attacks
|
d
| 8
| 17
| Force Field vs. Physical
| Defensive
| -SL per physical attack
| d
| 8
| 18
| Force Field vs. Power Manipulation
| Defensive
| ER 10*SL%
| d
| 8
| 19
| Force Field vs. Vampirism
| Defensive
| aNR 10*SL% (including energy and stat drains)
|
d
| 8
| 20
| Gravity Manipulation
| Energy Control
| SL/2 (round down) instances of Resist gravity/falling damage; +SL*10% damage with gravity/falling effects
| d
| 8
| 21
| Hard Radiation Control
| Energy Control
| SL/2 (round down) instances of Resist radiation damage; +SL*10% damage with radiation (specific, not all of Psi9/18/27) effects
| d
| 8
| 22
| Hyper-Invention
| Mental Enhancement
| (12-SL)M: Create a TechL=SL*2-3 object (see [Q8], can have at most LVL of these objects)
|
d
| 8
| 23
| Illusory Duplication
| Illusory
| Mirror Image (SL images)
| d
| 8
| 24
| Illusory Invisibility
| Illusory
| Minor: Invis.; Major: Improved Invis.; Grand: Dust of Disappearance
| d
| 8
| 25
| Invisibility
| Self-Alteration
| Improved Invis.
|
d
| 8
| 26
| Ionization
| Matter Conversion
| Lightning shield (xSL/10 damage back)
| d
| 8
| 27
| Kinetic Control
| Energy Control
| SL/2 (round down) instances of Resist telekinesis; +SL*10% damage with telekinesis effects
| d
| 8
| 28
| Light Control
| Energy Control
| SL/2 (round down) instances of Resist light; +SL*10% damage with light effects
|
d
| 8
| 29
| Magic Control
| Magical
| +SL/2 (round down) to SL of next Psi45 power
| d
| 8
| 30
| Magnetic Manipulation
| Energy Control
| SL/2 (round down) instances of Resist magnetism; +SL*10% damage with magnetism effects
| d
| 8
| 31
| Mental Invisibility
| Mental Enhancement
| Improved Invis.: it's +SL AC instead of +4
|
d
| 8
| 32
| Plasma Control
| Energy Control
| SL/2 (round down) instances of Resist plasma; +SL*10% damage with plasma effects
| d
| 8
| 33
| Power Simulation
| Magical
| The next Psi45 power you use will be resisted using MR instead of PR
| d
| 8
| 34
| Prehensile Hair
| Self-Alteration
| Your hair has controlled movement; can do a "Hair attack" (using your hair's P action) for 1dSL dmg
|
d
| 8
| 35
| Reality Alteration
| Magical
| + or - SL to your next die roll
| d
| 8
| 36
| Reflection
| Defensive
| MPIWReflection 5*SL%
| d
| 8
| 37
| Regeneration
| Physical Enhancement
| Regenerate SL hp/s
|
d
| 8
| 38
| Resist: Emotion
| Defensive
| SL/2 (round down) instances of Resist enchantment/charm
| d
| 8
| 39
| Resist: Energy
| Defensive
| SL/3 (round down) instances of Resist energy attacks
| d
| 8
| 40
| Resist: Magic
| Defensive
| SL/4 (round down) instances of Resist magic
|
d
| 8
| 41
| Resist: Mental
| Defensive
| SL/2 (round down) instances of Resist mental attacks
| d
| 8
| 42
| Resist: Physical
| Defensive
| SL/4 (round down) instances of Resist physical attacks
| d
| 8
| 43
| Resist: Power Manipulation
| Defensive
| SL/3 (round down) instances of Resist disenchantment
|
d
| 8
| 44
| Resist: Vampirism
| Defensive
| SL/3 (round down) instances of Resist necromancy, energy and stat drains
| d
| 8
| 45
| True Invulnerability
| Physical Enhancement
| SL instances of Resist distributed as you like (medium categories: a school, an element, etc.)
| d
| 8
| 46
| Vibration Control
| Energy Control
| SL/2 (round down) instances of Resist vibration; +SL*10% damage with vibration effects
|
d
| 8
| 47
| Warding
| Magical
| Create a Trap (x1 Psionic) for SL/2 Psi45 powers
| c
| 8
| 1
| Absorption Power
| Energy Control
| bM: Absorb energy, gain 100/(12-SL)% of it in temporary hp
| c
| 8
| 2
| Chemical Touch
| Physical Enhancement
| Chemical effect of TechL=SL*2 or less (range touch)
|
c
| 8
| 3
| Cold Generation
| Energy Emission
| SL*CL Cold damage (1 group, no save)
| c
| 8
| 4
| Combustion
| Matter Conversion
| An object explodes (item save), the person carrying it takes CL*SL/2 damage (save)
| c
| 8
| 5
| Control
| Power Control
| 1bM: Redirect an effect (caster makes SL/4 saves)
|
c
| 8
| 6
| Disintegration
| Matter Conversion
| Major: Disintegrate (save)
| c
| 8
| 7
| Disruption
| Matter Control
| Minor: Target takes CL*SL disruption damage (no save); Grand: The damage given plus a Disintegrate effect (save)
| c
| 8
| 8
| Domination
| Power Control
| Dominate all actions (SL/5 saves)
|
c
| 8
| 9
| Duplication
| Power Control
| 1bM: Fork an effect (caster makes SL/3 saves)
| c
| 8
| 10
| Electrical Generation
| Energy Emission
| SL*CL Lightning damage (1 group, no save)
| c
| 8
| 11
| Energy Conversion
| Energy Control
| 0, SL/t: Convert an element in an effect to another element (max E factor = SL/2, round down)
|
c
| 8
| 12
| Energy Solidification
| Energy Control
| Minor: Web; Major: Iron Bands of Bilarro; Grand: Solid Wall of Force; Super: Forcecage
| c
| 8
| 13
| Energy Sponge
| Energy Control
| bM: SL*10% chance to absorb an entire energy attack
| c
| 8
| 14
| Fire Generation
| Energy Emission
| SL*CL Fire damage (1 group, no save)
|
c
| 8
| 15
| Focus
| Power Control
| Do SL instances of another Psi45 power you know; you are Spent and Harmed at the end of effect
| c
| 8
| 16
| Geoforce
| Matter Control
| 1bM: Stop or Create an Earthquake, Landslide, etc. Damage would be CL*SL Earth to a group (save for 0)
| c
| 8
| 17
| Gestalt
| Power Control
| Major: 1M: Do 2 Minor powers that you know; Grand: 1M: Do 2 Major powers that you know; etc.
|
c
| 8
| 18
| Hard Radiation
| Energy Emission
| SL*CL/2 Radiation damage and SL Con damage (1 group, no save)
| c
| 8
| 19
| Heat
| Energy Emission
| Target takes SL*CL Fire damage per segment for 1 round (no save)
| c
| 8
| 20
| Hypnotic Control
| Lifeform Control
| Hypnosis (SL/2 saves)
|
c
| 8
| 21
| Iron Will
| Mental Enhancement
| 1bM: One effect that's hitting you is delayed for SL segments (it will still resolve even if the caster is dropped)
| c
| 8
| 22
| Kinetic Bolt
| Energy Emission
| SL*CL/2 Telekinesis dmg and knock back SL*10' (1 target, no save, Str-SL*2 check to avoid knock back)
| c
| 8
| 23
| Lifeform Creation
| Matter Creation
| Summon a DL=SL-1 monster
|
c
| 8
| 24
| Light Emission
| Energy Emission
| SL*CL/2 Light damage (no save) and SL/2 instances of blindness (save)
| c
| 8
| 25
| Magic Domination
| Magical
| Control M Actions (SL/2 saves)
| c
| 8
| 26
| Mechanical Creation
| Matter Creation
| Summon a DL=SL-2 Golem or Technological monster
|
c
| 8
| 27
| Mind Blast
| Mental Enhancement
| SL*CL Mental damage (1 group, no save)
| c
| 8
| 28
| Mind Control
| Lifeform Control
| Minor: Command (save); Major: Domination (SL/3 saves)
| c
| 8
| 29
| Mind Transferral
| Lifeform Control
| Minor: Empathy (save); Major: Magic Jar (SL/3 saves)
|
c
| 8
| 30
| Missile Creation
| Matter Creation
| Do SL missile attacks, must roll to hit, each hit does 10 dmg (no save) and a stun (save)
| c
| 8
| 31
| Neural Manipulation
| Lifeform Control
| Minor: Seizure (-2 all rolls, save); Major: Paralysis (SL/3 saves)
| c
| 8
| 32
| Plague Carrier
| Lifeform Control
| Disease (SL saves)
|
c
| 8
| 33
| Plasma Generation
| Energy Emission
| SL*CL Plasma damage (1 group, no save)
| c
| 8
| 34
| Radiowave Generation
| Energy Emission
| SL*CL/2 Radiowave damage (1 group, no save, the effect can go through a SL' wall)
| c
| 8
| 35
| Self-Revival
| Physical Enhancement
| 0, (SL-1)/d: Heal self
|
c
| 8
| 36
| Serial Immortality
| Mental Enhancement
| 0, 1/d: Resurrection, self only, there is a delay of (11-SL) rounds
| c
| 8
| 37
| Sleep-Induced
| Lifeform Control
| Sleep (SL/2 saves)
| c
| 8
| 38
| Sonic Generation
| Energy Emission
| SL*CL/2 Sound damage (no save) and SL/2 instances of deafness (save)
|
c
| 8
| 39
| Spray
| Matter Creation
| SL choking dmg to a group per segment (can leave the area)
| c
| 8
| 40
| Summoning
| Lifeform Control
| Summon a DL=SL Outer
| c
| 8
| 41
| Undead Control
| Lifeform Control
| Turn Undead at CL=(SL-2)*2
|
c
| 8
| 42
| Vibration
| Energy Emission
| SL*CL Vibration damage (1 group, no save)
| c
| 8
| 43
| Weakness Creation
| Power Control
| Add SL/2 instances of a Vulnerability to something (medium scale: a school, an element, etc.) on the target (no save)
| c
| 8
| 44
| Zombie Animation
| Matter Control
| Animate a dead body as a Zombie with DL=SL
|
d
| 11
| 1
| Body Coating
| Self-Alteration
| 5*SL hp Armor spell, self only, stacks with the (Wizard) Armor spell
| d
| 11
| 2
| Body Resistance
| Physical Enhancement
| Physical attacks that do less than SL*2 dmg to you do nothing
| d
| 11
| 3
| Body Transformation
| Self-Alteration
| Change your body to be of an E=SL/2 element
|
d
| 11
| 4
| Chemical Mimicry
| Self-Alteration
| Change your body to be of an TechL=SL chemical
| d
| 11
| 5
| Cosmic Awareness
| Mental Enhancement
| Grand: Cosmic Awareness
| d
| 11
| 6
| Electrical Control
| Energy Control
| SL/2 (round down) instances of Resist lightning; +SL*10% damage with lightning effects
|
d
| 11
| 7
| Energy Body
| Self-Alteration
| Major: You are made of energy; cannot use P actions; resist physical damage
| d
| 11
| 8
| Energy Doppelganger
| Energy Emission
| Mirror Image (1 image), it has SL^3 hp; it flies at SL*3"; you can cast Psi45 effects through it
| d
| 11
| 9
| Energy Sheath
| Self-Alteration
| SL^2 hp Armor spell, self only, stacks with the (Wizard) Armor spell
|
d
| 11
| 10
| Fire Control
| Energy Control
| SL/2 (round down) instances of Resist fire; +SL*10% damage with fire effects
| d
| 11
| 11
| Force Field
| Defensive
| Immune to spell level 0 to SL-2 effects; -(SL-1) per physical attack; ER 5*SL%
| d
| 11
| 12
| Force Field vs. Emotion
| Defensive
| Immune to spell level 0 to SL-1 enchantment/charm effects
|
d
| 11
| 13
| Force Field vs. Energy
| Defensive
| Immune to spell level 0 to SL-1 energy attacks
| d
| 11
| 14
| Force Field vs. Hostiles
| Lifeform Control
| Enemies must make SL/2 saves to attack you
| d
| 11
| 15
| Force Field vs. Magic
| Defensive
| Immune to spell level 0 to SL-1 magic
|
d
| 11
| 16
| Force Field vs. Mental
| Defensive
| Immune to spell level 0 to SL-1 mental attacks
| d
| 11
| 17
| Force Field vs. Physical
| Defensive
| -SL per physical attack
| d
| 11
| 18
| Force Field vs. Power Manipulation
| Defensive
| ER 10*SL%
|
d
| 11
| 19
| Force Field vs. Vampirism
| Defensive
| aNR 10*SL% (including energy and stat drains)
| d
| 11
| 20
| Gravity Manipulation
| Energy Control
| SL/2 (round down) instances of Resist gravity/falling damage; +SL*10% damage with gravity/falling effects
| d
| 11
| 21
| Hard Radiation Control
| Energy Control
| SL/2 (round down) instances of Resist radiation damage; +SL*10% damage with radiation (specific, not all of Psi9/18/27) effects
|
d
| 11
| 22
| Hyper-Invention
| Mental Enhancement
| (12-SL)M: Create a TechL=SL*2-3 object (see [Q8], can have at most LVL of these objects)
| d
| 11
| 23
| Illusory Duplication
| Illusory
| Mirror Image (SL images)
| d
| 11
| 24
| Illusory Invisibility
| Illusory
| Minor: Invis.; Major: Improved Invis.; Grand: Dust of Disappearance
|
d
| 11
| 25
| Invisibility
| Self-Alteration
| Improved Invis.
| d
| 11
| 26
| Ionization
| Matter Conversion
| Lightning shield (xSL/10 damage back)
| d
| 11
| 27
| Kinetic Control
| Energy Control
| SL/2 (round down) instances of Resist telekinesis; +SL*10% damage with telekinesis effects
|
d
| 11
| 28
| Light Control
| Energy Control
| SL/2 (round down) instances of Resist light; +SL*10% damage with light effects
| d
| 11
| 29
| Magic Control
| Magical
| +SL/2 (round down) to SL of next Psi45 power
| d
| 11
| 30
| Magnetic Manipulation
| Energy Control
| SL/2 (round down) instances of Resist magnetism; +SL*10% damage with magnetism effects
|
d
| 11
| 31
| Mental Invisibility
| Mental Enhancement
| Improved Invis.: it's +SL AC instead of +4
| d
| 11
| 32
| Plasma Control
| Energy Control
| SL/2 (round down) instances of Resist plasma; +SL*10% damage with plasma effects
| d
| 11
| 33
| Power Simulation
| Magical
| The next Psi45 power you use will be resisted using MR instead of PR
|
d
| 11
| 34
| Prehensile Hair
| Self-Alteration
| Your hair has controlled movement; can do a "Hair attack" (using your hair's P action) for 1dSL dmg
| d
| 11
| 35
| Reality Alteration
| Magical
| + or - SL to your next die roll
| d
| 11
| 36
| Reflection
| Defensive
| MPIWReflection 5*SL%
|
d
| 11
| 37
| Regeneration
| Physical Enhancement
| Regenerate SL hp/s
| d
| 11
| 38
| Resist: Emotion
| Defensive
| SL/2 (round down) instances of Resist enchantment/charm
| d
| 11
| 39
| Resist: Energy
| Defensive
| SL/3 (round down) instances of Resist energy attacks
|
d
| 11
| 40
| Resist: Magic
| Defensive
| SL/4 (round down) instances of Resist magic
| d
| 11
| 41
| Resist: Mental
| Defensive
| SL/2 (round down) instances of Resist mental attacks
| d
| 11
| 42
| Resist: Physical
| Defensive
| SL/4 (round down) instances of Resist physical attacks
|
d
| 11
| 43
| Resist: Power Manipulation
| Defensive
| SL/3 (round down) instances of Resist disenchantment
| d
| 11
| 44
| Resist: Vampirism
| Defensive
| SL/3 (round down) instances of Resist necromancy, energy and stat drains
| d
| 11
| 45
| True Invulnerability
| Physical Enhancement
| SL instances of Resist distributed as you like (medium categories: a school, an element, etc.)
|
d
| 11
| 46
| Vibration Control
| Energy Control
| SL/2 (round down) instances of Resist vibration; +SL*10% damage with vibration effects
| d
| 11
| 47
| Warding
| Magical
| Create a Trap (x1 Psionic) for SL/2 Psi45 powers
| c
| 11
| 1
| Absorption Power
| Energy Control
| bM: Absorb energy, gain 100/(12-SL)% of it in temporary hp
|
c
| 11
| 2
| Chemical Touch
| Physical Enhancement
| Chemical effect of TechL=SL*2 or less (range touch)
| c
| 11
| 3
| Cold Generation
| Energy Emission
| SL*CL Cold damage (1 group, no save)
| c
| 11
| 4
| Combustion
| Matter Conversion
| An object explodes (item save), the person carrying it takes CL*SL/2 damage (save)
|
c
| 11
| 5
| Control
| Power Control
| 1bM: Redirect an effect (caster makes SL/4 saves)
| c
| 11
| 6
| Disintegration
| Matter Conversion
| Major: Disintegrate (save)
| c
| 11
| 7
| Disruption
| Matter Control
| Minor: Target takes CL*SL disruption damage (no save); Grand: The damage given plus a Disintegrate effect (save)
|
c
| 11
| 8
| Domination
| Power Control
| Dominate all actions (SL/5 saves)
| c
| 11
| 9
| Duplication
| Power Control
| 1bM: Fork an effect (caster makes SL/3 saves)
| c
| 11
| 10
| Electrical Generation
| Energy Emission
| SL*CL Lightning damage (1 group, no save)
|
c
| 11
| 11
| Energy Conversion
| Energy Control
| 0, SL/t: Convert an element in an effect to another element (max E factor = SL/2, round down)
| c
| 11
| 12
| Energy Solidification
| Energy Control
| Minor: Web; Major: Iron Bands of Bilarro; Grand: Solid Wall of Force; Super: Forcecage
| c
| 11
| 13
| Energy Sponge
| Energy Control
| bM: SL*10% chance to absorb an entire energy attack
|
c
| 11
| 14
| Fire Generation
| Energy Emission
| SL*CL Fire damage (1 group, no save)
| c
| 11
| 15
| Focus
| Power Control
| Do SL instances of another Psi45 power you know; you are Spent and Harmed at the end of effect
| c
| 11
| 16
| Geoforce
| Matter Control
| 1bM: Stop or Create an Earthquake, Landslide, etc. Damage would be CL*SL Earth to a group (save for 0)
|
c
| 11
| 17
| Gestalt
| Power Control
| Major: 1M: Do 2 Minor powers that you know; Grand: 1M: Do 2 Major powers that you know; etc.
| c
| 11
| 18
| Hard Radiation
| Energy Emission
| SL*CL/2 Radiation damage and SL Con damage (1 group, no save)
| c
| 11
| 19
| Heat
| Energy Emission
| Target takes SL*CL Fire damage per segment for 1 round (no save)
|
c
| 11
| 20
| Hypnotic Control
| Lifeform Control
| Hypnosis (SL/2 saves)
| c
| 11
| 21
| Iron Will
| Mental Enhancement
| 1bM: One effect that's hitting you is delayed for SL segments (it will still resolve even if the caster is dropped)
| c
| 11
| 22
| Kinetic Bolt
| Energy Emission
| SL*CL/2 Telekinesis dmg and knock back SL*10' (1 target, no save, Str-SL*2 check to avoid knock back)
|
c
| 11
| 23
| Lifeform Creation
| Matter Creation
| Summon a DL=SL-1 monster
| c
| 11
| 24
| Light Emission
| Energy Emission
| SL*CL/2 Light damage (no save) and SL/2 instances of blindness (save)
| c
| 11
| 25
| Magic Domination
| Magical
| Control M Actions (SL/2 saves)
|
c
| 11
| 26
| Mechanical Creation
| Matter Creation
| Summon a DL=SL-2 Golem or Technological monster
| c
| 11
| 27
| Mind Blast
| Mental Enhancement
| SL*CL Mental damage (1 group, no save)
| c
| 11
| 28
| Mind Control
| Lifeform Control
| Minor: Command (save); Major: Domination (SL/3 saves)
|
c
| 11
| 29
| Mind Transferral
| Lifeform Control
| Minor: Empathy (save); Major: Magic Jar (SL/3 saves)
| c
| 11
| 30
| Missile Creation
| Matter Creation
| Do SL missile attacks, must roll to hit, each hit does 10 dmg (no save) and a stun (save)
| c
| 11
| 31
| Neural Manipulation
| Lifeform Control
| Minor: Seizure (-2 all rolls, save); Major: Paralysis (SL/3 saves)
|
c
| 11
| 32
| Plague Carrier
| Lifeform Control
| Disease (SL saves)
| c
| 11
| 33
| Plasma Generation
| Energy Emission
| SL*CL Plasma damage (1 group, no save)
| c
| 11
| 34
| Radiowave Generation
| Energy Emission
| SL*CL/2 Radiowave damage (1 group, no save, the effect can go through a SL' wall)
|
c
| 11
| 35
| Self-Revival
| Physical Enhancement
| 0, (SL-1)/d: Heal self
| c
| 11
| 36
| Serial Immortality
| Mental Enhancement
| 0, 1/d: Resurrection, self only, there is a delay of (11-SL) rounds
| c
| 11
| 37
| Sleep-Induced
| Lifeform Control
| Sleep (SL/2 saves)
|
c
| 11
| 38
| Sonic Generation
| Energy Emission
| SL*CL/2 Sound damage (no save) and SL/2 instances of deafness (save)
| c
| 11
| 39
| Spray
| Matter Creation
| SL choking dmg to a group per segment (can leave the area)
| c
| 11
| 40
| Summoning
| Lifeform Control
| Summon a DL=SL Outer
|
c
| 11
| 41
| Undead Control
| Lifeform Control
| Turn Undead at CL=(SL-2)*2
| c
| 11
| 42
| Vibration
| Energy Emission
| SL*CL Vibration damage (1 group, no save)
| c
| 11
| 43
| Weakness Creation
| Power Control
| Add SL/2 instances of a Vulnerability to something (medium scale: a school, an element, etc.) on the target (no save)
|
c
| 11
| 44
| Zombie Animation
| Matter Control
| Animate a dead body as a Zombie with DL=SL
|
|
[PC5] Psionicist Classes Group
[MC2.54] Monster Psi54
Use
| SL
| #
| Power
| School
| Notes
|
d
| 2
| 1
| Absorption Field
| Physical
| Stops SL/2 mental attacks or mental-affecting powers on you
| d
| 2
| 2
| Acrobatics
| Skill-like
| Any Acrobat SL-1 pick; 5*CL Rogue points in it
| d
| 2
| 3
| Animate Objects
| Mystical
| Animate Objects as if they were a DL=SL Golem summon
|
d
| 2
| 4
| Aura of Fear
| Mental
| Fear by sight (SL saves)
| d
| 2
| 5
| Energy Absorption
| Physical
| CL*SL*3 hp ablative Force Field (vs. energy attacks)
| d
| 2
| 6
| Flame Being
| Physical
| Fire Shield (SL*10% damage back to attacker); Deal +SL fire dmg with melee attacks
|
d
| 2
| 7
| Flame Immunity
| Physical
| SL/2 instances of Resist Fire
| d
| 2
| 8
| Force Field
| Physical
| CL*SL*2 hp ablative Force Field (vs. physical or energy attacks)
| d
| 2
| 9
| Force Shield
| Mental
| CL*SL*3 hp ablative Force Field (vs. physical or energy attacks, only one enemy /s)
|
d
| 2
| 10
| Gadgetry
| Skill-like
| 1M, 1/d: Build a TechL=SL Psi8 item
| d
| 2
| 11
| Gravity Decrease
| Mental
| Increase gravity in room or object/person by SL G's (x1 Special)
| d
| 2
| 12
| Gravity Increase
| Mental
| Decrease gravity in room or object/person by SL G's (x1 Special)
|
d
| 2
| 13
| Icing
| Physical
| SL/2 instances of Resist Cold/Ice
| d
| 2
| 14
| Invisibility
| Physical
| Minor: Invisibility; Major: Improved Invisibility; Grand: Dust of Disappearance
| d
| 2
| 15
| Invulnerability
| Physical
| -CL*SL/2 dmg per attack
|
d
| 2
| 16
| Magic Shield
| Mystical
| Stops SL/2 magical attacks on you
| d
| 2
| 17
| Mind Over Matter
| Mental
| Stay conscious (and offensive) for up to SL segments after being reduced below -10 hp
| d
| 2
| 18
| Molecular Chameleon
| Mental
| Polymorph your body into an unusual material that you're touching (max S factor = SL)
|
d
| 2
| 19
| Mystic Shield
| Mental
| SR SL*CL
| d
| 2
| 20
| Poison Touch
| Physical
| Your next attack is poisonous (Death or (SL-1)*10 dmg if they make the save)
| d
| 2
| 21
| Split
| Physical
| You are two beings (two places at once); it costs 3 actions to have each body do 1 action
|
d
| 2
| 22
| Stretching
| Physical
| Can melee up to SL people per round that aren't in your group
| d
| 2
| 23
| Systematic Antidote
| Physical
| SL/2 instances of Resist Poison/Drugs
| d
| 2
| 24
| Thief
| Skill-like
| Any Thief SL-1 pick; 5*CL Rogue points in it
|
d
| 2
| 25
| Truesight
| Mental
| Minor: Detect Invis./Illusion; Major: True Seeing; Grand: Cosmic Awareness
| c
| 2
| 1
| Acid
| Physical
| CL*(SL+2) acid dmg to one target (no save)
| c
| 2
| 2
| Air Animation
| Mental
| Summon a DL=SL Air Elemental
|
c
| 2
| 3
| Air Control
| Mental
| Gust of Wind / Wall of Air
| c
| 2
| 4
| Animal Summoning
| Mystical
| Summon a DL=SL-1 Animal
| c
| 2
| 5
| Animate Image
| Mystical
| Summon a DL=SL creature based on an picture/painting you have (the image is consumed)
|
c
| 2
| 6
| Bio-Energy Blast
| Physical
| CL*(SL+2) force dmg to one target (no save)
| c
| 2
| 7
| Bomb
| Physical
| CL*SL explosion dmg to your group (no save, hole in the middle)
| c
| 2
| 8
| Cell Rot
| Mental
| Cell Adjustment (reversed) CL*SL*2 dmg (no save)
|
c
| 2
| 9
| Control
| Mental
| Domination one target (SL/2 saves)
| c
| 2
| 10
| Damage Transference
| Mental
| Cell Adjustment CL*SL*2 hp
| c
| 2
| 11
| Darkness
| Physical
| Darkness (can blind a person, make SL saves)
|
c
| 2
| 12
| Earth Animation
| Mental
| Summon a DL=SL Earth Elemental
| c
| 2
| 13
| Flame Animation
| Mental
| Summon a DL=SL Fire Elemental
| c
| 2
| 14
| Flame Project
| Physical
| CL*(SL+2) fire dmg to one target (no save)
|
c
| 2
| 15
| Flash
| Physical
| Light (can blind a person, make SL saves)
| c
| 2
| 16
| Heat Vision
| Mental
| 1M to start: Every segment for 1 round, as a 0 action, deal SL heat dmg to one target (no save)
| c
| 2
| 17
| Hypnotism
| Mental
| Hypnosis (SL saves)
|
c
| 2
| 18
| Ice Animation
| Mental
| Summon a DL=SL Ice Elemental
| c
| 2
| 19
| Ice Control
| Mental
| Wall of Ice
| c
| 2
| 20
| Ice Production
| Physical
| CL*(SL+2) ice dmg to one target (no save)
|
c
| 2
| 21
| Lightning
| Mystical
| CL*SL lightning dmg to one group (no save)
| c
| 2
| 22
| Magic Blast
| Mystical
| CL*SL force dmg to one group (no save)
| c
| 2
| 23
| Matter Manipulation
| Mental
| CL*(SL+2) explosion dmg to one target (no save)
|
c
| 2
| 24
| Mimic
| Physical
| 1bM: Fork a spell level 0 to SL effect
| c
| 2
| 25
| Mind Blast
| Mental
| SL Int dmg to one target (no save)
| c
| 2
| 26
| Personality Transfer
| Mental
| Magic Jar (SL/2 saves)
|
c
| 2
| 27
| Phobia
| Mental
| Fear (SL saves)
| c
| 2
| 28
| Psychic Will
| Mental
| Wall of Force
| c
| 2
| 29
| Sonic Beam
| Physical
| CL*(SL+2) sound dmg to one target (no save)
|
c
| 2
| 30
| Spiritual Drain
| Mystical
| Target loses CL*SL hp (necromantic, no save), you gain CL*SL hp (not above max)
| c
| 2
| 31
| Starbolt
| Physical
| CL*(SL+2) plasma dmg to one target (no save)
| c
| 2
| 32
| Super Breath
| Physical
| CL*SL air dmg to one group (no save)
|
c
| 2
| 33
| Telekinesis
| Mental
| Telekinesis CL*SL*10 lbs.
| c
| 2
| 34
| Vampirism
| Mystical
| Target gets SL/2 negative levels (energy drain, no save), you gain CL*SL hp (not above max)
| c
| 2
| 35
| Water Animation
| Mental
| Summon a DL=SL Water Elemental
|
c
| 2
| 36
| Water Control
| Mental
| Wall of Water / Part Water / Lower Water
| d
| 5
| 1
| Absorption Field
| Physical
| Stops SL/2 mental attacks or mental-affecting powers on you
| d
| 5
| 2
| Acrobatics
| Skill-like
| Any Acrobat SL-1 pick; 5*CL Rogue points in it
|
d
| 5
| 3
| Animate Objects
| Mystical
| Animate Objects as if they were a DL=SL Golem summon
| d
| 5
| 4
| Aura of Fear
| Mental
| Fear by sight (SL saves)
| d
| 5
| 5
| Energy Absorption
| Physical
| CL*SL*3 hp ablative Force Field (vs. energy attacks)
|
d
| 5
| 6
| Flame Being
| Physical
| Fire Shield (SL*10% damage back to attacker); Deal +SL fire dmg with melee attacks
| d
| 5
| 7
| Flame Immunity
| Physical
| SL/2 instances of Resist Fire
| d
| 5
| 8
| Force Field
| Physical
| CL*SL*2 hp ablative Force Field (vs. physical or energy attacks)
|
d
| 5
| 9
| Force Shield
| Mental
| CL*SL*3 hp ablative Force Field (vs. physical or energy attacks, only one enemy /s)
| d
| 5
| 10
| Gadgetry
| Skill-like
| 1M, 1/d: Build a TechL=SL Psi8 item
| d
| 5
| 11
| Gravity Decrease
| Mental
| Increase gravity in room or object/person by SL G's (x1 Special)
|
d
| 5
| 12
| Gravity Increase
| Mental
| Decrease gravity in room or object/person by SL G's (x1 Special)
| d
| 5
| 13
| Icing
| Physical
| SL/2 instances of Resist Cold/Ice
| d
| 5
| 14
| Invisibility
| Physical
| Minor: Invisibility; Major: Improved Invisibility; Grand: Dust of Disappearance
|
d
| 5
| 15
| Invulnerability
| Physical
| -CL*SL/2 dmg per attack
| d
| 5
| 16
| Magic Shield
| Mystical
| Stops SL/2 magical attacks on you
| d
| 5
| 17
| Mind Over Matter
| Mental
| Stay conscious (and offensive) for up to SL segments after being reduced below -10 hp
|
d
| 5
| 18
| Molecular Chameleon
| Mental
| Polymorph your body into an unusual material that you're touching (max S factor = SL)
| d
| 5
| 19
| Mystic Shield
| Mental
| SR SL*CL
| d
| 5
| 20
| Poison Touch
| Physical
| Your next attack is poisonous (Death or (SL-1)*10 dmg if they make the save)
|
d
| 5
| 21
| Split
| Physical
| You are two beings (two places at once); it costs 3 actions to have each body do 1 action
| d
| 5
| 22
| Stretching
| Physical
| Can melee up to SL people per round that aren't in your group
| d
| 5
| 23
| Systematic Antidote
| Physical
| SL/2 instances of Resist Poison/Drugs
|
d
| 5
| 24
| Thief
| Skill-like
| Any Thief SL-1 pick; 5*CL Rogue points in it
| d
| 5
| 25
| Truesight
| Mental
| Minor: Detect Invis./Illusion; Major: True Seeing; Grand: Cosmic Awareness
| c
| 5
| 1
| Acid
| Physical
| CL*(SL+2) acid dmg to one target (no save)
|
c
| 5
| 2
| Air Animation
| Mental
| Summon a DL=SL Air Elemental
| c
| 5
| 3
| Air Control
| Mental
| Gust of Wind / Wall of Air
| c
| 5
| 4
| Animal Summoning
| Mystical
| Summon a DL=SL-1 Animal
|
c
| 5
| 5
| Animate Image
| Mystical
| Summon a DL=SL creature based on an picture/painting you have (the image is consumed)
| c
| 5
| 6
| Bio-Energy Blast
| Physical
| CL*(SL+2) force dmg to one target (no save)
| c
| 5
| 7
| Bomb
| Physical
| CL*SL explosion dmg to your group (no save, hole in the middle)
|
c
| 5
| 8
| Cell Rot
| Mental
| Cell Adjustment (reversed) CL*SL*2 dmg (no save)
| c
| 5
| 9
| Control
| Mental
| Domination one target (SL/2 saves)
| c
| 5
| 10
| Damage Transference
| Mental
| Cell Adjustment CL*SL*2 hp
|
c
| 5
| 11
| Darkness
| Physical
| Darkness (can blind a person, make SL saves)
| c
| 5
| 12
| Earth Animation
| Mental
| Summon a DL=SL Earth Elemental
| c
| 5
| 13
| Flame Animation
| Mental
| Summon a DL=SL Fire Elemental
|
c
| 5
| 14
| Flame Project
| Physical
| CL*(SL+2) fire dmg to one target (no save)
| c
| 5
| 15
| Flash
| Physical
| Light (can blind a person, make SL saves)
| c
| 5
| 16
| Heat Vision
| Mental
| 1M to start: Every segment for 1 round, as a 0 action, deal SL heat dmg to one target (no save)
|
c
| 5
| 17
| Hypnotism
| Mental
| Hypnosis (SL saves)
| c
| 5
| 18
| Ice Animation
| Mental
| Summon a DL=SL Ice Elemental
| c
| 5
| 19
| Ice Control
| Mental
| Wall of Ice
|
c
| 5
| 20
| Ice Production
| Physical
| CL*(SL+2) ice dmg to one target (no save)
| c
| 5
| 21
| Lightning
| Mystical
| CL*SL lightning dmg to one group (no save)
| c
| 5
| 22
| Magic Blast
| Mystical
| CL*SL force dmg to one group (no save)
|
c
| 5
| 23
| Matter Manipulation
| Mental
| CL*(SL+2) explosion dmg to one target (no save)
| c
| 5
| 24
| Mimic
| Physical
| 1bM: Fork a spell level 0 to SL effect
| c
| 5
| 25
| Mind Blast
| Mental
| SL Int dmg to one target (no save)
|
c
| 5
| 26
| Personality Transfer
| Mental
| Magic Jar (SL/2 saves)
| c
| 5
| 27
| Phobia
| Mental
| Fear (SL saves)
| c
| 5
| 28
| Psychic Will
| Mental
| Wall of Force
|
c
| 5
| 29
| Sonic Beam
| Physical
| CL*(SL+2) sound dmg to one target (no save)
| c
| 5
| 30
| Spiritual Drain
| Mystical
| Target loses CL*SL hp (necromantic, no save), you gain CL*SL hp (not above max)
| c
| 5
| 31
| Starbolt
| Physical
| CL*(SL+2) plasma dmg to one target (no save)
|
c
| 5
| 32
| Super Breath
| Physical
| CL*SL air dmg to one group (no save)
| c
| 5
| 33
| Telekinesis
| Mental
| Telekinesis CL*SL*10 lbs.
| c
| 5
| 34
| Vampirism
| Mystical
| Target gets SL/2 negative levels (energy drain, no save), you gain CL*SL hp (not above max)
|
c
| 5
| 35
| Water Animation
| Mental
| Summon a DL=SL Water Elemental
| c
| 5
| 36
| Water Control
| Mental
| Wall of Water / Part Water / Lower Water
| d
| 8
| 1
| Absorption Field
| Physical
| Stops SL/2 mental attacks or mental-affecting powers on you
|
d
| 8
| 2
| Acrobatics
| Skill-like
| Any Acrobat SL-1 pick; 5*CL Rogue points in it
| d
| 8
| 3
| Animate Objects
| Mystical
| Animate Objects as if they were a DL=SL Golem summon
| d
| 8
| 4
| Aura of Fear
| Mental
| Fear by sight (SL saves)
|
d
| 8
| 5
| Energy Absorption
| Physical
| CL*SL*3 hp ablative Force Field (vs. energy attacks)
| d
| 8
| 6
| Flame Being
| Physical
| Fire Shield (SL*10% damage back to attacker); Deal +SL fire dmg with melee attacks
| d
| 8
| 7
| Flame Immunity
| Physical
| SL/2 instances of Resist Fire
|
d
| 8
| 8
| Force Field
| Physical
| CL*SL*2 hp ablative Force Field (vs. physical or energy attacks)
| d
| 8
| 9
| Force Shield
| Mental
| CL*SL*3 hp ablative Force Field (vs. physical or energy attacks, only one enemy /s)
| d
| 8
| 10
| Gadgetry
| Skill-like
| 1M, 1/d: Build a TechL=SL Psi8 item
|
d
| 8
| 11
| Gravity Decrease
| Mental
| Increase gravity in room or object/person by SL G's (x1 Special)
| d
| 8
| 12
| Gravity Increase
| Mental
| Decrease gravity in room or object/person by SL G's (x1 Special)
| d
| 8
| 13
| Icing
| Physical
| SL/2 instances of Resist Cold/Ice
|
d
| 8
| 14
| Invisibility
| Physical
| Minor: Invisibility; Major: Improved Invisibility; Grand: Dust of Disappearance
| d
| 8
| 15
| Invulnerability
| Physical
| -CL*SL/2 dmg per attack
| d
| 8
| 16
| Magic Shield
| Mystical
| Stops SL/2 magical attacks on you
|
d
| 8
| 17
| Mind Over Matter
| Mental
| Stay conscious (and offensive) for up to SL segments after being reduced below -10 hp
| d
| 8
| 18
| Molecular Chameleon
| Mental
| Polymorph your body into an unusual material that you're touching (max S factor = SL)
| d
| 8
| 19
| Mystic Shield
| Mental
| SR SL*CL
|
d
| 8
| 20
| Poison Touch
| Physical
| Your next attack is poisonous (Death or (SL-1)*10 dmg if they make the save)
| d
| 8
| 21
| Split
| Physical
| You are two beings (two places at once); it costs 3 actions to have each body do 1 action
| d
| 8
| 22
| Stretching
| Physical
| Can melee up to SL people per round that aren't in your group
|
d
| 8
| 23
| Systematic Antidote
| Physical
| SL/2 instances of Resist Poison/Drugs
| d
| 8
| 24
| Thief
| Skill-like
| Any Thief SL-1 pick; 5*CL Rogue points in it
| d
| 8
| 25
| Truesight
| Mental
| Minor: Detect Invis./Illusion; Major: True Seeing; Grand: Cosmic Awareness
|
c
| 8
| 1
| Acid
| Physical
| CL*(SL+2) acid dmg to one target (no save)
| c
| 8
| 2
| Air Animation
| Mental
| Summon a DL=SL Air Elemental
| c
| 8
| 3
| Air Control
| Mental
| Gust of Wind / Wall of Air
|
c
| 8
| 4
| Animal Summoning
| Mystical
| Summon a DL=SL-1 Animal
| c
| 8
| 5
| Animate Image
| Mystical
| Summon a DL=SL creature based on an picture/painting you have (the image is consumed)
| c
| 8
| 6
| Bio-Energy Blast
| Physical
| CL*(SL+2) force dmg to one target (no save)
|
c
| 8
| 7
| Bomb
| Physical
| CL*SL explosion dmg to your group (no save, hole in the middle)
| c
| 8
| 8
| Cell Rot
| Mental
| Cell Adjustment (reversed) CL*SL*2 dmg (no save)
| c
| 8
| 9
| Control
| Mental
| Domination one target (SL/2 saves)
|
c
| 8
| 10
| Damage Transference
| Mental
| Cell Adjustment CL*SL*2 hp
| c
| 8
| 11
| Darkness
| Physical
| Darkness (can blind a person, make SL saves)
| c
| 8
| 12
| Earth Animation
| Mental
| Summon a DL=SL Earth Elemental
|
c
| 8
| 13
| Flame Animation
| Mental
| Summon a DL=SL Fire Elemental
| c
| 8
| 14
| Flame Project
| Physical
| CL*(SL+2) fire dmg to one target (no save)
| c
| 8
| 15
| Flash
| Physical
| Light (can blind a person, make SL saves)
|
c
| 8
| 16
| Heat Vision
| Mental
| 1M to start: Every segment for 1 round, as a 0 action, deal SL heat dmg to one target (no save)
| c
| 8
| 17
| Hypnotism
| Mental
| Hypnosis (SL saves)
| c
| 8
| 18
| Ice Animation
| Mental
| Summon a DL=SL Ice Elemental
|
c
| 8
| 19
| Ice Control
| Mental
| Wall of Ice
| c
| 8
| 20
| Ice Production
| Physical
| CL*(SL+2) ice dmg to one target (no save)
| c
| 8
| 21
| Lightning
| Mystical
| CL*SL lightning dmg to one group (no save)
|
c
| 8
| 22
| Magic Blast
| Mystical
| CL*SL force dmg to one group (no save)
| c
| 8
| 23
| Matter Manipulation
| Mental
| CL*(SL+2) explosion dmg to one target (no save)
| c
| 8
| 24
| Mimic
| Physical
| 1bM: Fork a spell level 0 to SL effect
|
c
| 8
| 25
| Mind Blast
| Mental
| SL Int dmg to one target (no save)
| c
| 8
| 26
| Personality Transfer
| Mental
| Magic Jar (SL/2 saves)
| c
| 8
| 27
| Phobia
| Mental
| Fear (SL saves)
|
c
| 8
| 28
| Psychic Will
| Mental
| Wall of Force
| c
| 8
| 29
| Sonic Beam
| Physical
| CL*(SL+2) sound dmg to one target (no save)
| c
| 8
| 30
| Spiritual Drain
| Mystical
| Target loses CL*SL hp (necromantic, no save), you gain CL*SL hp (not above max)
|
c
| 8
| 31
| Starbolt
| Physical
| CL*(SL+2) plasma dmg to one target (no save)
| c
| 8
| 32
| Super Breath
| Physical
| CL*SL air dmg to one group (no save)
| c
| 8
| 33
| Telekinesis
| Mental
| Telekinesis CL*SL*10 lbs.
|
c
| 8
| 34
| Vampirism
| Mystical
| Target gets SL/2 negative levels (energy drain, no save), you gain CL*SL hp (not above max)
| c
| 8
| 35
| Water Animation
| Mental
| Summon a DL=SL Water Elemental
| c
| 8
| 36
| Water Control
| Mental
| Wall of Water / Part Water / Lower Water
|
d
| 11
| 1
| Absorption Field
| Physical
| Stops SL/2 mental attacks or mental-affecting powers on you
| d
| 11
| 2
| Acrobatics
| Skill-like
| Any Acrobat SL-1 pick; 5*CL Rogue points in it
| d
| 11
| 3
| Animate Objects
| Mystical
| Animate Objects as if they were a DL=SL Golem summon
|
d
| 11
| 4
| Aura of Fear
| Mental
| Fear by sight (SL saves)
| d
| 11
| 5
| Energy Absorption
| Physical
| CL*SL*3 hp ablative Force Field (vs. energy attacks)
| d
| 11
| 6
| Flame Being
| Physical
| Fire Shield (SL*10% damage back to attacker); Deal +SL fire dmg with melee attacks
|
d
| 11
| 7
| Flame Immunity
| Physical
| SL/2 instances of Resist Fire
| d
| 11
| 8
| Force Field
| Physical
| CL*SL*2 hp ablative Force Field (vs. physical or energy attacks)
| d
| 11
| 9
| Force Shield
| Mental
| CL*SL*3 hp ablative Force Field (vs. physical or energy attacks, only one enemy /s)
|
d
| 11
| 10
| Gadgetry
| Skill-like
| 1M, 1/d: Build a TechL=SL Psi8 item
| d
| 11
| 11
| Gravity Decrease
| Mental
| Increase gravity in room or object/person by SL G's (x1 Special)
| d
| 11
| 12
| Gravity Increase
| Mental
| Decrease gravity in room or object/person by SL G's (x1 Special)
|
d
| 11
| 13
| Icing
| Physical
| SL/2 instances of Resist Cold/Ice
| d
| 11
| 14
| Invisibility
| Physical
| Minor: Invisibility; Major: Improved Invisibility; Grand: Dust of Disappearance
| d
| 11
| 15
| Invulnerability
| Physical
| -CL*SL/2 dmg per attack
|
d
| 11
| 16
| Magic Shield
| Mystical
| Stops SL/2 magical attacks on you
| d
| 11
| 17
| Mind Over Matter
| Mental
| Stay conscious (and offensive) for up to SL segments after being reduced below -10 hp
| d
| 11
| 18
| Molecular Chameleon
| Mental
| Polymorph your body into an unusual material that you're touching (max S factor = SL)
|
d
| 11
| 19
| Mystic Shield
| Mental
| SR SL*CL
| d
| 11
| 20
| Poison Touch
| Physical
| Your next attack is poisonous (Death or (SL-1)*10 dmg if they make the save)
| d
| 11
| 21
| Split
| Physical
| You are two beings (two places at once); it costs 3 actions to have each body do 1 action
|
d
| 11
| 22
| Stretching
| Physical
| Can melee up to SL people per round that aren't in your group
| d
| 11
| 23
| Systematic Antidote
| Physical
| SL/2 instances of Resist Poison/Drugs
| d
| 11
| 24
| Thief
| Skill-like
| Any Thief SL-1 pick; 5*CL Rogue points in it
|
d
| 11
| 25
| Truesight
| Mental
| Minor: Detect Invis./Illusion; Major: True Seeing; Grand: Cosmic Awareness
| c
| 11
| 1
| Acid
| Physical
| CL*(SL+2) acid dmg to one target (no save)
| c
| 11
| 2
| Air Animation
| Mental
| Summon a DL=SL Air Elemental
|
c
| 11
| 3
| Air Control
| Mental
| Gust of Wind / Wall of Air
| c
| 11
| 4
| Animal Summoning
| Mystical
| Summon a DL=SL-1 Animal
| c
| 11
| 5
| Animate Image
| Mystical
| Summon a DL=SL creature based on an picture/painting you have (the image is consumed)
|
c
| 11
| 6
| Bio-Energy Blast
| Physical
| CL*(SL+2) force dmg to one target (no save)
| c
| 11
| 7
| Bomb
| Physical
| CL*SL explosion dmg to your group (no save, hole in the middle)
| c
| 11
| 8
| Cell Rot
| Mental
| Cell Adjustment (reversed) CL*SL*2 dmg (no save)
|
c
| 11
| 9
| Control
| Mental
| Domination one target (SL/2 saves)
| c
| 11
| 10
| Damage Transference
| Mental
| Cell Adjustment CL*SL*2 hp
| c
| 11
| 11
| Darkness
| Physical
| Darkness (can blind a person, make SL saves)
|
c
| 11
| 12
| Earth Animation
| Mental
| Summon a DL=SL Earth Elemental
| c
| 11
| 13
| Flame Animation
| Mental
| Summon a DL=SL Fire Elemental
| c
| 11
| 14
| Flame Project
| Physical
| CL*(SL+2) fire dmg to one target (no save)
|
c
| 11
| 15
| Flash
| Physical
| Light (can blind a person, make SL saves)
| c
| 11
| 16
| Heat Vision
| Mental
| 1M to start: Every segment for 1 round, as a 0 action, deal SL heat dmg to one target (no save)
| c
| 11
| 17
| Hypnotism
| Mental
| Hypnosis (SL saves)
|
c
| 11
| 18
| Ice Animation
| Mental
| Summon a DL=SL Ice Elemental
| c
| 11
| 19
| Ice Control
| Mental
| Wall of Ice
| c
| 11
| 20
| Ice Production
| Physical
| CL*(SL+2) ice dmg to one target (no save)
|
c
| 11
| 21
| Lightning
| Mystical
| CL*SL lightning dmg to one group (no save)
| c
| 11
| 22
| Magic Blast
| Mystical
| CL*SL force dmg to one group (no save)
| c
| 11
| 23
| Matter Manipulation
| Mental
| CL*(SL+2) explosion dmg to one target (no save)
|
c
| 11
| 24
| Mimic
| Physical
| 1bM: Fork a spell level 0 to SL effect
| c
| 11
| 25
| Mind Blast
| Mental
| SL Int dmg to one target (no save)
| c
| 11
| 26
| Personality Transfer
| Mental
| Magic Jar (SL/2 saves)
|
c
| 11
| 27
| Phobia
| Mental
| Fear (SL saves)
| c
| 11
| 28
| Psychic Will
| Mental
| Wall of Force
| c
| 11
| 29
| Sonic Beam
| Physical
| CL*(SL+2) sound dmg to one target (no save)
|
c
| 11
| 30
| Spiritual Drain
| Mystical
| Target loses CL*SL hp (necromantic, no save), you gain CL*SL hp (not above max)
| c
| 11
| 31
| Starbolt
| Physical
| CL*(SL+2) plasma dmg to one target (no save)
| c
| 11
| 32
| Super Breath
| Physical
| CL*SL air dmg to one group (no save)
|
c
| 11
| 33
| Telekinesis
| Mental
| Telekinesis CL*SL*10 lbs.
| c
| 11
| 34
| Vampirism
| Mystical
| Target gets SL/2 negative levels (energy drain, no save), you gain CL*SL hp (not above max)
| c
| 11
| 35
| Water Animation
| Mental
| Summon a DL=SL Water Elemental
|
c
| 11
| 36
| Water Control
| Mental
| Wall of Water / Part Water / Lower Water
|
|
[PC5] Psionicist Classes Group
[MC2.60] Monster Psi60
Use
| SL
| #
| Name
| Field
| Targ
| Type
| Drain
| P60Ps
| Notes
|
d
| 2
| 1
| Armor
| Manip
| 3
| Phys
| L3
| 3
| Melee:+LVL AC, -LVL/2 dmg per hit
| c
| 2
| 1
| Cure Light Wounds
| Health
| Con
| Phys
| L1
| 1
| Cure 1d8+LVL hp
| c
| 2
| 2
| Stun Touch
| Combat
| Wis
| Ment
| L1
| 1
| LVL*5 dmg + stun (save)
|
d
| 5
| 1
| Anti-Missile Barrier
| Manip
| 4
| Phys
| M2
| 4
| Ranged: +LVL/2 AC, -LVL dmg per hit/succ
| c
| 5
| 1
| Blink
| Manip
| R-2
| Phys
| M4
| 8
| Blink (controlled)
| c
| 5
| 2
| Cure Moderate Wounds
| Health
| Con
| Phys
| M1
| 2
| Cure 3d8+3*LVL hp
|
c
| 5
| 3
| Toxin
| Health
| Con
| Phys
| M3
| 6
| Poison (as spell)
| d
| 8
| 1
| Luck
| Detect
| 4
| Ment
| S2
| 6
| Gains +1(+5%)*LVL on 1 action
| c
| 8
| 1
| AEther Bolt
| Manip
| 4
| Phys
| S4
| 12
| LVL*10 dmg AEther, ignores PsiR
|
c
| 8
| 2
| Cure Serious Wounds
| Health
| Con
| Phys
| S1
| 3
| Cure 6d8+6*LVL hp
| c
| 8
| 3
| Insanity
| Illus
| Int
| Phys
| S1
| 3
| Cause Insanity (save)
| c
| 8
| 4
| Nether Bolt
| Manip
| 3
| Phys
| S3
| 9
| LVL*10 dmg Nether, vile damage
|
c
| 11
| 1
| Barrier
| Manip
| 5
| Phys
| D2
| 8
| Wall that blocks psionics (1 way)
| c
| 11
| 2
| Cureall
| Health
| Con
| Phys
| D2
| 8
| Cureall
| c
| 11
| 3
| Telekinesis
| Manip
| 4+#
| Phys
| D3
| 12
| TK LVL*10' falling damage area
|
d
| 14
| 1
| Super Unluck
| Detect
| 5
| Ment
| X3
| 15
| Choose result on next die roll on enemy
| c
| 14
| 1
| Creation Bolt
| Combat
| 20
| Phys
| X10
| 50
| (Str+Int) resists, Creation
|
|
[PC5] Psionicist Classes Group
[MC2.72] Monster Psi72
Use
| SL
| #
|
d
| 1
| 1
| d
| 1
| 2
| d
| 2
| 1
|
d
| 2
| 2
| d
| 2
| 3
| d
| 2
| 4
|
d
| 2
| 5
| d
| 2
| 6
| c
| 2
| 1
|
c
| 2
| 2
| c
| 2
| 3
| c
| 2
| 4
|
c
| 2
| 5
| c
| 2
| 6
| c
| 2
| 7
|
c
| 2
| 8
| c
| 2
| 9
| c
| 2
| 10
|
c
| 2
| 11
| c
| 2
| 12
| c
| 2
| 13
|
d
| 3
| 1
| d
| 3
| 2
| c
| 3
| 3
|
c
| 3
| 4
| c
| 4
| 1
| d
| 5
| 1
|
d
| 5
| 2
| c
| 5
| 1
|
|
Power
| PP Cost
| Action
| Freq.
| Description
|
Force Field
| 1
| 1M
| 1/t
| +PL current hp
| Incorporeal
| 1
| 1M
| 1/h
| Cannot harm or be harmed by physical objects for 1 turn
| Animation
| 2
| 1M
| 1/t
| Animate Object (hp=PL*4, #Att=1, TH +PL, dmg PLd2)
|
Duplication
| 2
| 1M
| 1/s
| Create 1 Mirror Image (max = PL)
| Energy Control
| 2
| 1M
| 1/r
| -10% dmg to Cold, Darkness, Electricity, Fire, Gravity, Kinetic, Light, Magnetic, Radiation, Sonic, or Vibration
| Luck
| 2
| 0
| 1/h
| +/- PL to one die roll
|
Reincarnate
| 2
| 1D
| 1/d
| You Reincarnate upon death, inactive and Feign Death for the rest of this combat
| Shapeshift
| 2
| 1M
| 1/h
| Polymorph Self, max difference in weight = PL^2 lbs.
| Dazzle
| 2
| 1M
| 1/r
| Blind one sense to everyone in one group (RSW save)
|
Deflection
| 2
| 0
| 1/r
| Take -PL^2 dmg on one physical attack
| Disintegration
| 2
| 1M
| 1/t
| Disintegrate one nonliving object
| Energy Blast - Personal
| 2
| 1M
| 1/r
| One target takes PL energy dmg (no save)
|
Energy Field
| 2
| 1M
| 1/t
| Damaging shield, PL energy dmg for 1 turn
| Mind Control
| 2
| 1M
| 1/t
| Control V actions (Will save), P actions (Will save at +5), or M actions (Will save at +10)
| Neutralize
| 2
| 1M
| 1/r
| An effect loses PL-1 SL's, if it is reduced below 0 SL, it is dispelled
|
Paralysis
| 2
| 1M
| 1/t
| Paralyze one target (PPD save)
| Plant Control
| 2
| 1M
| 1/t
| Entangle
| Regeneration
| 2
| (none)
| (cont.)
| Regenerate PL hp/r
|
Snare
| 2
| 1M
| 1/t
| Target can't move (Reflex save)
| Stun
| 2
| 1M
| 1/t
| Stun one target (Fort save)
| Telekinesis
| 2
| 1M
| 1/t
| TK 100*PL lbs.
|
Absorption - Energy
| 3
| (none)
| (cont.)
| -PL dmg per energy attack
| Absorption - Physical
| 3
| (none)
| (cont.)
| -PL dmg per physical attack
| Healing
| 3
| 1M
| 1/r
| Cure PL hp; Can use 5 to cure Nausea, 10 to cure Stun
|
Suffocate
| 3
| 1M
| 1/t
| Suffocate one target (no save, takes 1 cumulative dmg per segment)
| Energy Blast - Explosive
| 4
| 1M
| 1/r
| One group takes PL energy dmg (no save)
| Alternate Form - Energy
| 5
| 1F
| 1/t
| Nonsolid (still take damage normally); Cannot attack; Fly PL"; Immune to one form of energy
|
Alternate Form - Semisolid
| 5
| 1F
| 1/t
| Elasticity; Resist piercing weapons; Attack at half damage
| Mental Blast
| 5
| 1M
| 1/r
| Stun one target (Will save)
|
|
[PC5] Psionicist Classes Group
[MC2.81] Monster Psi81
Use
| SL
| #
| Power
| PSPs
| Notes
|
d
| 2
| 1
| Absoption, Energy
| 0
| -CL dmg /energy attack; gain that amount in next damaging energy attack
| d
| 2
| 2
| Absoption, Physical
| 0
| -CL dmg /physical attack; gain that amount in next damaging physical attack
| d
| 2
| 3
| Armor
| 0
| -CL dmg distributed among /energy or /physical attacks
|
d
| 2
| 4
| Damage Reduction, Energy, 25%
| 0
| Take x0.75 damage from energy
| d
| 2
| 5
| Damage Reduction, Physical, 25%
| 0
| Take x0.75 damage from physical attacks
| d
| 2
| 6
| Density Increase 2
| 2/r
| x2 mass; +2 Str; -2/attack (physical or energy)
|
d
| 2
| 7
| Extra Limbs
| -2 to max
| +1 arm, +1 tail, +2 legs, or +2 tentacles
| d
| 2
| 8
| Flash Defense
| -2 to max
| Resist getting your senses blinded
| d
| 2
| 9
| Force Field
| 2/r
| -CL*2 dmg distributed among /energy or /physical attacks
|
d
| 2
| 10
| Growth 2
| 2/r
| +1 size; +2 Str; +2*CL max hp
| d
| 2
| 11
| Knockback Resistance
| 0
| Take -10*CL' less from TK/Push effects
| d
| 2
| 12
| Life Support, Resist Heat/Cold
| 0
| Resist Heat/Cold
|
d
| 2
| 13
| Life Support, Resist Vacuum
| 0
| Resist Vacuum and High Pressure
| d
| 2
| 14
| Missile Deflection
| 2/r
| Deflect 1 missile per P attack
| d
| 2
| 15
| Regeneration
| 0
| Regenerate CL hp/s
|
d
| 2
| 16
| Stretching
| 2/t
| Can attack (CL+3)/4 groups per segment without actually entering them
| c
| 2
| 1
| Dispel 2
| 2
| Dispel a SL 0-2 effect
| c
| 2
| 2
| Drain
| 2
| Target loses -CL to a stat
|
c
| 2
| 3
| Energy Blast I
| 2
| [Pick an element] CLd5 dmg of that element (one group, no save)
| c
| 2
| 4
| Entangle
| 2
| Entangle
| c
| 2
| 5
| Flash
| 2
| Blind a sense (Spell save)
|
d
| 5
| 1
| Damage Reduction, Energy, 50%
| 0
| Take x0.5 damage from energy
| d
| 5
| 2
| Damage Reduction, Physical, 50%
| 0
| Take x0.5 damage from physical attacks
| d
| 5
| 3
| Density Increase 5
| 2/r
| x32 mass; +5 Str; -5/attack (physical or energy)
|
d
| 5
| 4
| Growth 5
| 5/r
| +2 size; +4 Str; +4*CL max hp
| d
| 5
| 5
| Invisibility
| 2/r
| Improved Invisibility
| d
| 5
| 6
| Life Support, Immune Disease
| 0
| Immune Disease
|
d
| 5
| 7
| Life Support, Resist Radiation
| 0
| Resist Radiation
| d
| 5
| 8
| Missile Reflection
| 5/r
| Reflect 1 missile per P attack
| d
| 5
| 9
| Power Defense
| -5 to max
| Resist stat damage, Incantatrix effects, Polymorph effects
|
d
| 5
| 10
| Shape Shift
| 5
| Polymorph Self
| c
| 5
| 1
| Dispel 5
| 5
| Dispel a SL 0-5 effect
| c
| 5
| 2
| Ego Attack
| 5
| CLd10 mental dmg (one target, no save)
|
c
| 5
| 3
| Energy Blast II
| 2
| [Pick an element] CLd10 dmg of that element (one group, no save)
| c
| 5
| 4
| Force Wall
| 5/r
| Solid Wall of Force
| c
| 5
| 5
| Summon
| 5
| Summon a DL V Outer planar creature
|
c
| 5
| 6
| Telekinesis
| 5
| TK CL*20' (assuming a Size M creature)
| d
| 8
| 1
| Damage Reduction, Energy, 75%
| 0
| Take x0.25 damage from energy
| d
| 8
| 2
| Damage Reduction, Physical, 75%
| 0
| Take x0.25 damage from physical attacks
|
d
| 8
| 3
| Density Increase 8
| 2/r
| x256 mass; +8 Str; -8/attack (physical or energy)
| d
| 8
| 4
| Desolidification
| 8/r
| You pass through objects as if they weren't there
| d
| 8
| 5
| Growth 8
| 8/r
| +3 size; +6 Str; +6*CL max hp
|
d
| 8
| 6
| Killing Attack, Hand-to-Hand
| 8/attack
| +CL*2 dmg and +CL Con dmg with unarmed attack
| d
| 8
| 7
| Mental Defense
| -8 to max
| Resist mental attacks
| d
| 8
| 8
| Multiform
| 8
| Shapechange Self
|
c
| 8
| 1
| Dispel 8
| 8
| Dispel a SL 0-8 effect
| c
| 8
| 2
| Energy Blast III
| 2
| [Pick an element] CLd20 dmg of that element (one group, no save)
| c
| 8
| 3
| Mind Control
| 8
| Control M actions (Will save)
|
c
| 8
| 4
| Suppress
| 8/s
| Target cannot use a particular power (no save)
| d
| 11
| 1
| Damage Reduction, Energy, 90%
| 0
| Take x0.1 damage from energy
| d
| 11
| 2
| Damage Reduction, Physical, 90%
| 0
| Take x0.1 damage from physical attacks
|
d
| 11
| 3
| Duplication
| 8/r
| There are two of you
| d
| 11
| 4
| Growth 11
| 11/r
| +4 size; +8 Str; +8*CL max hp
| d
| 11
| 5
| Magic Defense
| -11 to max
| Resist magic
|
c
| 11
| 1
| Dispel 11
| 11
| Dispel a SL 0-11 effect
| c
| 11
| 2
| Energy Blast IV
| 2
| [Pick an element] CLd30 dmg of that element (one group, no save)
|
|
[PC5] Psionicist Classes Group
[MC2.100] Monster Psi100
Use
| SL
| #
| Power
| Cost
| Notes
|
d
| 2
| 1
| Psionic Trigger
| 20/d
| Contingency for 2 psi powers (still need points)
| d
| 2
| 2
| Telekinetic Barrier
| 10N /t
| Take -N/2 dmg per physical or energy attack (max N = level)
| d
| 2
| 3
| Telekinetic Blade
| 10/r
| Base damage 1dCL, considered +CL/3 weapon, mental weapon, hits whole group
|
c
| 2
| 1
| Automaton
| 10/r
| Animate CL objects as DL I Golems (count as your summon)
| c
| 2
| 2
| Cell Adjustment I
| N
| Cure/cause N hp, hits 2+CL/9 groups, max N = CL*2
| c
| 2
| 3
| Command
| 15
| Command (Will save), hits 2+CL/9 groups
|
c
| 2
| 4
| Domination
| 15+sum(HD)
| Domination (Will save), hits 2+CL/9 groups
| c
| 2
| 5
| Molecular Agitation
| cumul. 3/r
| 1 dmg /s (1st r), 2 dmg /s (2nd r), etc.; affects 2+CL/9 groups
| d
| 5
| 1
| Controlled Blinking
| 10/r
| Blink CL' each segment
|
d
| 5
| 2
| Mind Bar
| 5/d
| Ench/Charm, Magic Jar, Domination, Invis. can't be used in room (x1 Special)
| d
| 5
| 3
| Psionic Cage
| 50
| Reverse Wards (no one can leave)
| c
| 5
| 1
| Dispel Exhaustion
| 14
| Mental Surgery (1) but all in psi link affected
|
c
| 5
| 2
| Energy Control
| 1/HD
| Max.=CL/2 in HD damage, must be energy attack, affects everyone in group
| c
| 5
| 3
| Energy Dissipation
| 40/t
| Take 3/4 damage from every energy attack
| c
| 5
| 4
| Improved Cell Adj.
| N
| Cure/cause N hp, hits 3+CL/9 groups, max N = CL*4
|
c
| 5
| 5
| Mass Domination
| 30+sum(HD)
| Domination (Will save at -CL), hits 3+CL/9 groups
| c
| 5
| 6
| Mental Surgery
| 10*lvl
| 1=Dispel Exhaustion,5=Feeblemind,6=Cure Insanity
| c
| 5
| 7
| Paralysis Bolt
| 45
| Paralysis (Fort save), hits 3+CL/9 groups
|
c
| 5
| 8
| Telekinesis
| 9/r
| Telekinesis CL*10' falling dmg (assuming size M); affects 2+CL/9 groups
| d
| 8
| 1
| Preservation
| 150
| 1=Preserve,2=Trap Soul,5=Permanency,7=Stasis; affects 2+CL/9 groups
| d
| 8
| 2
| Psionic Amplification
| 8*Mult
| Multiplies a power; Max.=level/4+1
|
d
| 8
| 3
| Psionic Disruption
| 40/r
| No psi powers (any freq.) can be used in 50'r
| d
| 8
| 4
| Suppression
| 3/r
| Cannot use or be affected by psionics, all psi effects drop
| c
| 8
| 1
| Death Stare
| 225
| Death or Stun 2d4r (if over 2*level HD) (Fort save); affects 2+CL/9 groups
|
c
| 8
| 2
| Energy Cancel
| 3/HD
| Max.=CL/2 in HD damage, cancels whole effect, you don't need to be in that group
| c
| 8
| 3
| Limited Wish
| 320
| Limited Wish (as spell)
| c
| 8
| 4
| Severance
| 60*SL
| Save; stops use of any 1 ability in creature; affects 2+CL/9 groups
|
d
| 11
| 1
| Energy Dampen
| 1/HD/d
| Permanent Energy Cancel on self or 100'cu area
| d
| 11
| 2
| Wrestling Spirit
| 60/r
| Know and can use all Professional Wrestling powers
| d
| 11
| 3
| X7 Element
| 700
| Casts any one X7 grand
|
c
| 11
| 1
| Cellular Heal/Harm
| X
| up to X targets: Heal or Harm X% of max hp
| c
| 11
| 2
| Counterspell
| 40*SL
| [0 action to use] Counters a Magic/Psi/Innate
| c
| 11
| 3
| Mental Deceleration
| 200*N
| Target loses next N mental actions (no save); affects 1+CL/9 groups
|
c
| 11
| 4
| Physical Deceleration
| 100*N
| Target loses next N physical actions (no save); affects 1+CL/9 groups
| c
| 11
| 5
| Telekinetic Crush
| 2*X
| X*X*X telekinetic damage (no save); affects 1+CL/9 groups
| c
| 11
| 6
| Wish
| 480
| Wish (as spell), or any Psi200 Dev/Sci/High Sci
|
|
[PC5] Psionicist Classes Group
ORLY Owl
Level
| KXP
| Priest/HighFreq 123 456 789 ABC DEF GHI
| TH
|
1
| 0
| -1- --- --- --- ---
| +0
| 2
| 3.25
| -2- --- --- --- ---
| +1
| 3
| 6.5
| -2- 0-- --- --- ---
| +1
|
4
| 13
| -3- 1-- --- --- ---
| +2
| 5
| 26
| -3- 2-- --- --- ---
| +3
| 6
| 52
| -3- 2-0 --- --- ---
| +3
|
7
| 104
| -4- 2-1 --- --- ---
| +4
| 8
| 208
| -4- 3-1 --- --- ---
| +5
| 9
| 416
| -4- 3-2 --- --- ---
| +5
|
10
| 741
| -4- 3-2 -0- --- ---
| +6
| 11
| 950
| -5- 3-2 -1- --- ---
| +7
| 12
| 1300
| -5- 4-2 -1- --- ---
| +7
|
13
| 1650
| -5- 4-3 -1- --- ---
| +8
| 14
| 2000
| -5- 4-3 -2- --- ---
| +9
| 15
| 2350
| -5- 4-3 -2- 0-- ---
| +9
|
16
| 2700
| -6- 4-3 -2- 1-- ---
| +10
| 17
| 3050
| -6- 5-3 -2- 1-- ---
| +11
| 18
| 3400
| -6- 5-4 -2- 1-- ---
| +11
|
19
| 3750
| -6- 5-4 -3- 1-- ---
| +12
| 20
| 4100
| -6- 5-4 -3- 2-- ---
| +13
| 21
| 4450
| -6- 5-4 -3- 2-0 ---
| +13
|
22
| 4800
| -7- 5-4 -3- 2-1 ---
| +14
| 23
| 5150
| -7- 6-4 -3- 2-1 ---
| +15
| 24
| 5500
| -7- 6-5 -3- 2-1 ---
| +15
|
25
| 5850
| -7- 6-5 -4- 2-1 ---
| +16
| 26
| 6200
| -7- 6-5 -4- 3-1 ---
| +17
| 27
| 6550
| -7- 6-5 -4- 3-2 ---
| +17
|
28
| 6900
| -7- 6-5 -4- 3-2 -0-
| +18
| 29
| 7250
| -8- 6-5 -4- 3-2 -1-
| +19
| 30
| 7600
| -8- 7-5 -4- 3-2 -1-
| +19
|
31
| 7950
| -8- 7-6 -4- 3-2 -1-
| +20
| 32
| 8300
| -8- 7-6 -5- 3-2 -1-
| +21
| 33
| 8650
| -8- 7-6 -5- 4-2 -1-
| +21
|
34
| 9000
| -8- 7-6 -5- 4-3 -1-
| +22
| 35
| 9350
| -8- 7-6 -5- 4-3 -2-
| +23
| 36
| 9700
| -8- 7-6 -5- 4-3 -2- 1
| +23
|
37
| 19400
| -8- 7-6 -5- 4-3 -2- 2
| +24
| 38
| 29100
| -8- 7-6 -5- 4-3 -3- 2
| +25
| 39
| 38800
| -8- 7-6 -5- 4-3 -3- 3
| +25
|
45
| 97000
| -8- 7-6 -5- 5-5 -5- 4
| +29
| 54
| 184300
| -8- 7-7 -7- 7-6 -6- 6
| +35
| 63
| 271600
| -8- 8-8 -8- 8-8 -7- 7-1
| +41
|
72
| 358900
| -8- 8-8 -8- 8-8 -8- 8-8
| +47
|
|
Str
| Dex
| Con
| Int
| Wis
| Chr
| Cml
| AT
| hp
| TH
| Div
|
-1
| -2
| +3
| +6
| +8
| +3
| +3
| +2
| +6
| +3
| ÷1
|
|
| Requisites:
| Con 9, Int 18, Wis 25, Chr 9, Cml 9,
|
| Race Slots 1, Class Slots 2
| Alignment:
| L any
| HD/level:
| & d10
| Weapon Prof.:
| 2+level/2
| To Hit Table:
| Pri
| Save Table:
| Pri
| Reference:
| DM
| Groups:
| Priest, Psionicist, Archetype
| Complexity:
| CF=3
|
|
| Saving Throws:
|
| PPD:
| level+7
| RSW:
| level+3
| PP:
| level+4
| BW:
| level+1
| Spell:
| level+2
| Fort:
| level-1
| Reflex:
| level-1
| Will:
| level+1
|
|
|
Considered an "Owl" race.
| Gets Wis bonus to progression.
| Can cast Priest spells (SL's are given on table, A=10, C=12, E=14, G=16, I=18), or High Frequency Sample (2=Minor, 4=Major, 6=Grand, 8=Super, A=Ultra, C=Ultra+1(V), E=Ultra+2(W), G=Ultra+3(X), H=Ultra+4(Y)).
| PSPs = (level)*(Str/6+Dex/5+Con/4+Int/3+Wis/2+Chr)
| You start with "open slots". Open slots can be used once per reset, then are reverted to blank next reset.
| You may permanently assign a slot to be a certain power, then it uses that power forever at the cost you gave.
| Note that powers may not work exactly the same way each time you use them.
| The power cost is variable, but generally Minor is 1-10, Major is 2-50, Grand is 4-100, Super is 8-200, Ultra is 16-300, Ultra+1 (V) is 32-400, Ultra+2 (W) is 64-500.
| Level 1: Base bite attack is 1d20 and is sharpness.
| Level 1: Free (0 action) material componenting with Priest spells.
| Level N (every level): +1 Wis.
|
|
[PC5] Psionicist Classes Group
Physicalist
Level
| KXP
| Psi mMG S
|
1
| 0
| 3-- -
| 2
| 10
| 4-- -
| 3
| 15
| 51- -
|
4
| 23
| 52- -
| 5
| 35
| 53- -
| 6
| 53
| 54- -
|
7
| 80
| 65- -
| 8
| 120
| 751 -
| 9
| 180
| 852 -
|
10
| 270
| 953 -
| 11
| 400
| A54 -
| 12
| 600
| A65 -
|
13
| 850
| A75 -
| 14
| 1150
| A85 -
| 15
| 1500
| A95 -
|
16
| 1900
| BA5 -
| 17
| 2350
| CA6 1
| 18
| 2850
| DA7 2
|
19
| 3400
| EA8 3
| 20
| 4000
| FA9 4
| 21
| 4650
| FBA 5
|
22
| 5350
| FCA 5
| 23
| 6100
| FDA 5
| 24
| 6900
| FEA 5
|
25
| 7750
| GFA 5
| 26
| 8650
| HFB 6
| 27
| 9600
| IFC 7
|
28
| 10600
| JFD 8
| 29
| 11650
| KFE 9
| 30
| 12750
| KGF A
|
31
| 13900
| KHF A
| 32
| 15100
| KIF A
| 33
| 16350
| KJF A
|
34
| 17650
| LKF A
| 35
| 19000
| MKF B
| 36
| 20400
| NKG C
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 4 8 2 3 1 0 2
| +3
| 6 5 8 3 4 2 1 3
| +5
| 6 6 9 4 5 3 1 4
|
+7
| 7 7 9 4 5 4 2 5
| +9
| 7 8 10 5 6 4 3 6
| +11
| 8 9 10 6 7 5 3 7
|
+13
| 8 10 11 6 7 6 4 8
| +15
| 9 11 11 7 8 7 5 9
| +17
| 9 12 12 8 9 8 5 10
|
+19
| 10 13 12 8 10 8 6 11
| +21
| 11 14 13 9 11 9 7 12
| +23
| 11 14 13 10 12 10 7 13
|
+25
| 13 15 14 12 13 11 8 14
| +27
| 15 15 15 14 14 12 9 15
| +29
| 15 16 16 15 15 12 9 16
|
+31
| 16 16 16 15 16 13 10 17
| +33
| 16 16 16 16 16 14 11 18
| +35
| 16 16 16 16 16 15 11 19
|
|
Requisites:
| Str 11, Dex 18, Con 11, Chr 11
| Alignment:
| any
| HD/level:
| 2d6
| Weapon Prof.:
| 9+level/4
| To Hit Table:
| 2xWar
| Save Table:
| 2xPsi
| Reference:
| DM {Planeshifted Mentalist}
| Groups:
| Warrior, Psionicist, Alternate
|
|
|
|
Gets Exceptional Str, Dex, and Con. Uses "Barbarian" line for number of attacks.
| You get a Martial Arts style and +LVL Martial Arts maneuvers, and a Professional Wrestling style and +LVL Professional Wrestling maneuvers.
| Physicalist Psionic Pool (PPPs) = (Str*2+Dex*2+Con+Int+Chr)*level/2.
| The following frequencies are included in Physicalist: Psi0, Psi(-2), Psi7, Psi14, and Psi15.
| When you get a power on the Physicalist progression, pick any power from those 5 frequencies.
| PPPs are recovered at your level in points every round. Rejuvenation and the like may improve this point recovery rate.
| PPPs are the same scale as Psi1 PSPs.
| 10 PPPs is 1 "track point" for Psi36. You do not have actual tracks, however, and cannot "burn" anything after you have 0 PPPs.
| Level 9: Pick another frequency to add to Mentalist availability. The frequencies allowed are: Psi(-5), Psi(-6) & Psi(-12)(as a combo), Psi16, Psi36.
| Level 18: Pick another frequency to add, as per Level 9. You can pick Psi8 at this level.
| Level 27: Pick another frequency to add, but it can be ANY frequency.
|
|
[PC5] Psionicist Classes Group
Psi-2 Devotions (Minors)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Adrenalin Drain
| Metab
| Con-3
| 8+4/r
| 6 Str,Dex,or Con dmg
| 6 to all three
| DM
| 2
| Anti-Astral Projection
| Port
| Int
| 6+2/h
| Anti-Astral Projection
| Colorless pool nearby
| DM
| 3
| Biogiveback
| Metab
| Con-2
| 6+3/r
| +2 dmg/att; +level/3 TH bonus
| +level TH bonus instead
| DM
|
4
| Cause Disease
| Metab
| Con-3
| 12
| Cause Disease
| Cause 2 diseases
| DM
| 5
| Cell Adjustment
| Metab
| Con-3
| 1/hp
| max 20*level hp /r; disease=+5 PSPs
| Half cost in PSPs
| DM
| 6
| Decelerate
| Metab
| Con-2
| 10+10/m
| Target loses next action (save)
| next 2 actions
| DM
|
7
| Deflect
| Kinet
| Int
| 4
| Deflect a melee attack
| --
| DM
| 8
| Detract
| Telep
| Wis
| Int+1/r
| -2 check if resisting
| Maintained 4r for free
| DM
| 9
| Gird
| M-Psi
| Int-3
| 2*M/m
| Set off someone's trigger prematurely
| --
| DM
|
10
| Half Pain
| Metab
| Con-3
| 7
| Take half damage from one person for 1t
| --
| DM
| 11
| Inertial Improver
| Kinet
| Con-3
| 7+5/r
| +1 to #Atts in your group (everyone)
| Missiles do +1 die of dmg
| DM
| 12
| Magnify
| M-Psi
| Wis-5
| 25M+M/r
| Mult. power (Max=level/5+1)
| M+1, no extra cost
| DM
|
13
| NoBlink
| Port
| Int+1
| 7+3/r
| Blinking does not function within 100'
| within 1000'
| DM
| 14
| Receptacle
| M-Psi
| Wis-5
| 1/r
| Gem:1/100gp;Item:(2W+I+C-40)*L
| --
| DM
| 15
| Reduced Strength
| Metab
| Wis-3
| 2S+S/r
| Strength dmg, Max=level
| Max=2*level
| DM
|
16
| Replacement
| Metab
| Con-3
| 6+3/r
| Ignore displacement
| Ignore mirror images
| DM
| 17
| Reverse Carapace
| Metab
| Int
| 5+1/r
| -level AC; +(11-level) Dex
| No AC loss
| DM
| 18
| Sight Less
| Telep
| Con-3
| C+5/m
| Blindness (save)
| Deafness (save)
| DM
|
19
| Sound Less
| Telep
| Con-2
| C+4/t
| Deafness (save)
| Blindness (save)
| DM
| 20
| Taste Less
| Telep
| Con-2
| C+4/t
| Cannot taste, drink potions, eat pills (save)
| Target cannot smell
| DM
| 21
| Time Diminish
| Port
| Int-7
| 54/r
| -3 M, -3 P, -3 V (save)
| -1 more each type
| DM
|
22
| Time Halve
| Port
| Int-1
| 22/s
| Lose one instance of "Q" on all action types
| -4 AC/save; -2 TH
| DM
| 23
| Ungraft Weapon
| Metab
| Con-5
| 10+1/r
| Unconnect weapon from body; -1/-1
| Penalty is -4/-4
| DM
| 24
| Weakness of the Land
| Metab
| Con-2
| 10+2/r
| 25 dmg, -3 TH, -3 dmg, -25% MR
| Lasts 5r after maint.
| DM
|
|
[PC5] Psionicist Classes Group
Psi-2 Sciences (Majors)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Acidify
| Kinet
| Con-3
| 18
| (level)d6 acid dmg (save:½)
| (2*level)d6 acid damage
| DM
| 2
| Complete Harming
| Metab
| Con
| 30
| Harm at end of round (not segment)
| Harm at end of segment
| DM
| 3
| Degenerate
| Metab
| Con-4
| 18+6/t
| Degenerate (LVL /s)
| 2*LVL /s
| DM
|
4
| Endorphin Drain
| Metab
| Chr-6
| 16+8/r
| 6 Int,Wis,or Chr dmg
| 6 to all three
| DM
| 5
| Energy Release
| Metab
| Con-2
| 1/die
| +CL to CL on your next damaging power
| --
| DM
| 6
| Fate Less
| Telep
| Con-5
| C+5/t
| You and biggest enemy in area take 0 dmg
| --
| DM
|
7
| Inprobability Travel
| Port
| Int
| 20+8/h
| Go to Anti-Astral physically
| Colorless pool nearby
| DM
| 8
| Insens. to Psychic Imp.
| Clair
| Wis-4
| 12+2/m
| Resist Psionics
| Resist Anti-Psionics
| DM
| 9
| Life Field
| Metab
| Con-8
| 40
| All in party all healed for LVL hp
| 2*LVL hp instead
| DM
|
10
| Reintegrate
| Kinet
| Wis-4
| 40
| Cure a disintegrate
| Cure an annihilate
| DM
| 11
| Split Body
| M-Psi
| Wis-5
| 40+6/r
| +1 P action
| +1 more P action
| DM
|
|
Psi-2 High Sciences (Grands)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| A/B Acceleration
| Metab
| Con-6
| 20/r
| +CL A actions /r (range sight)
| B instead of A
| DM
| 2
| Alter Reality
| All
| Any-10
| 250
| Alter Reality or Psi-1 major
| Double CL effect
| DM
| 3
| Eelemental Composition
| Metab
| Con-4
| 24+3/r
| Can be any Normal/Para/Quasi Eele
| Can be Semi Eele
| DM
|
4
| Grand Acidify
| Kinet
| Con-5
| 27
| CLd20 acid damage
| Use d30's
| DM
| 5
| Legendary Drain
| Metab
| Chr-24
| 24+12/r
| 6 Cml, Luck, or CL dmg
| 6 all three
| DM
| 6
| Mass Detract
| Telep
| Wis
| L+1/r
| L=sum of targets' levels
| PSP cost halved
| DM
|
7
| Steal Actions
| M-Psi
| *Auto*
| 0
| Steal an action (save)
| --
| DM
| 8
| Ultrasword [-X]
| Telep
| Chr-5
| 20
| Ignore non-racial immunity to psionics
| --
| DM
| 9
| Weakness of the World
| Metab
| Con-6
| 10/r
| -9/-9 AC/saves, -25% RR/MR/PsiR
| Lasts 5r after maint.
| DM
|
10
| Weapon Familiarity
| Clair
| Int-8
| 200/d
| +1 slot in every weapon prof
| +LVL feats
| DM
|
|
Psi-2 Supers
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| C/X Acceleration
| Metab
| Chr-10
| 30/r
| +CL C actions /r (range sight)
| Can convert 14C -> 1X
| DM
| 2
| Change Reality
| All
| Any-20
| 400
| Change Reality or Psi-1 grand
| Double CL effect
| DM
| 3
| Magic Inertial Improver
| Port
| Dex-18
| 70/r
| Spells give no save in your group
| --
| DM
|
4
| Planetary Acidify
| Kinet
| Con-25
| 3600
| Acidifies 1 planet or moon (!)
| 2 planets or moons!
| DM
| 5
| Public Access Lock
| Clair
| Int-20
| 90/r
| Your truename is unknowable
| Thoughts unknowable too
| DM
| 6
| Spirit on the Ground
| Telep
| Chr-15
| 1/week
| Cannot use M actions; can use 2P/s
| Can use 3P /s
| DM
|
|
[PC5] Psionicist Classes Group
General Psi0 Information
KiL (Ki Level) = (highest Psi0 level)*3 + (highest Monk1 level)*2 + (highest Wild Talent level).
|
| P0Ps = Str + Dex + Con + Wis - 40 + KiL
| These are restored at 1 per round until the maximum per turn (equal to KiL) is reached.
| 1 P0P = 20 Psi1 points = 2 Psi9 track points for purposes of Psi11 conversion.
|
| Psi0 and Monk1 get a progression (this replaces the "1 Martial Arts slot per level" in the Collective). You may downgrade if desired.
| Wild Talents must buy these using Martial Arts slots (1 for Minor, 2 for Major, 3 for Grand, 4 for Super). They get the ability to take 1 power per level, levels 1-9 is Minor, 10-18 is Major, 19-27 is Grand, 28-36 is Super. You may take lesser types if desired.
|
| In the "Act" column below (which is the actions needed to perform the maneuver), read "patt" as "punch attack" and "katt" as "kick attack".
|
| Read "One attack:" on the Effects tables below as "Gain and do one attack, if successful, do the following:". You don't actually do damage with the attack unless noted.
|
|
[PC5] Psionicist Classes Group
Psi0 Minor Powers
#
| Power
| P0P
| Action
| Effect
|
1
| Acting
| 0
| 0
| Acting, Spying, Disguise proficiencies; KiL*10% chance to resist Detect Lie spell
| 2
| Armory
| 0
| 0
| Armor Optimization, Armor/Weapon Identification, Armor/Weapon Repair proficiencies
| 3
| Arrow Cutting
| 1
| 1V
| You get a Dex check (with penalty = enemy's level) for each missile shot at you this round
|
4
| Binding
| 0
| 1V
| Tie up a helpless/surrendered foe so they cannot escape by physical means
| 5
| Bowyer
| 0
| 0
| Bowyer/Fletcher proficiency; 1 week of F actions: Make a nonmagical +1/+0 bow.
| 6
| Calligraphy
| 1
| 0
| Copy documents; Can copy magical writings at KiL% success, (100-KiL)% destroy original
|
7
| Catfall
| 1
| 1P
| Land on feet, get a Dex check versus each die of the falling damage
| 8
| Choke
| 1
| 1P
| One attack: Each round target makes Con check or unconscious, maintain by using 1V
| 9
| Classical Literature
| 0
| 0
| Legend Lore KiL%
|
10
| Climbing
| 1
| 1V
| Gain Climb Walls rating of KiL*10% for the round
| 11
| Contortion
| 1
| 1V
| Escape Bonds (but not from Binding power above); can squeeze through small gaps
| 12
| Dance
| 0
| 0
| Dancing, Juggling, Mime proficiencies; Can communicate without using spoken words
|
13
| Double Attack
| 1
| 1att
| Do two attacks, each rolls 1d10 to hit, these cannot be traded in to do something else
| 14
| Disable Limb
| 1
| 1P
| One attack: One limb cannot be used by target for 1t (no save)
| 15
| Disarm
| 1
| 1P
| One attack: Target is disarmed (no save)
|
16
| Entangle
| 1
| 1P
| One attack: Do one attack of dmg; -1 segment that target can use per round; maintain 1V
| 17
| Fast-draw
| 1
| 0
| 1 of your weapon attacks occurs at start of round; can pick up 1 weapon without using 1V
| 18
| Focus: Skill
| 1
| 1M
| +1 slot in a non-weapon proficiency (even if you don't have the proficiency) for 1r
|
19
| Forced March
| 1
| 0
| +KiL to movement rate for the day
| 20
| Grapple
| 1
| 1P
| One attack: Do KiL + Str bonus (to damage) dmg every round, maintain by using 1V
| 21
| Hawking
| 0
| 0
| Can train a hawk to hunt or spy (not as good as a familiar, but close)
|
22
| Horsemanship
| 1
| 1V
| Horsemanship proficiency; Keeps mount under control in difficult situations
| 23
| Hurling
| 1
| 1P
| One attack: Throw any weapon (incl. weapons not meant to be thrown) without hit penalty
| 24
| Kippup
| 1
| 0
| Stand up without using a V action.
|
25
| Leaping
| 1
| 1V
| Jump KiL*5' horizontally or KiL*2' vertically
| 26
| Maka Wara
| 0
| 0
| Each time someone hits you with an unarmed attack, he takes 1 damage back.
| 27
| Medicine I
| 1
| 1V
| Choose one: Cure KiL hp; Cure Wounding; Repair disabled limb
|
28
| Meditation
| -3
| 1 turn
| +KiL mental saves & Immune Fear for 1t; x2 normal healing/regenation rate in non-combat
| 29
| Music
| 0
| 0
| Music Composition, Instrumental, Singing proficiencies
| 30
| Piercing Thrust
| 1
| 0
| Do maximum damage with a piercing weapon attack.
|
31
| Reverse Cut
| 0
| 0
| Can attack to side or behind at no penalty (don't have to turn around)
| 32
| Rhetoric
| 0
| 0
| Fast-talking, Negotiation, Preaching proficiencies
| 33
| Silent Garrote
| 1
| 1P
| One attack: Choke as above (you must be in Backstab position); Silence 15'r for duration.
|
34
| Silent Kill
| 1
| 1P
| One attack: Do a x2 Backstab (you must be in Backstab position); Silence 15'r for that 1s.
| 35
| Smashing Blow
| 1
| 1att
| Double the "to hit" roll with a blunt attack; Natural 19-20 is automatic hit.
| 36
| Stealthy Movement
| 1
| 1V
| Gain Move Silently and Hide in Shadows ratings of KiL*10% for the round
|
37
| Strike
| 1
| 0
| Add your Str hit and damage bonus a second time for all attacks for this segment
| 38
| Swimming
| 1
| 1M
| Can swim underwater for the round with no chance of drowning; Resist Water for 1 round
| 39
| Tea Ceremony
| X
| 1 turn
| Give to other Psi0-users in room a total of X Psi0 points, this may be above max for 1 turn
|
40
| Theology
| 0
| 0
| Religion proficiency; Detect divine beings
| 41
| Throw
| 1
| 1P
| Make one attack, if successful, throw target level*10' in one direction, he takes falling dmg
| 42
| Trip
| 1
| 1att
| One attack: Do KiL dmg; target is down but may spend 1V to get back up
|
43
| Unarmed Combat
| 0
| 0
| +level TH and dmg with unarmed combat
|
|
[PC5] Psionicist Classes Group
Psi0 Major Powers
#
| Power
| P0P
| Action
| Effect
|
1
| Air Throw
| 3
| 1P,1V
| One attack: Target takes KiL*5' falling damage
| 2
| Backflip Kick
| 2
| 1katt
| One kicking attack to opponent's back (not a backstab): Normal damage.
| 3
| Buffalo Punch
| 2
| 2patt
| One punching attack: x3 normal damage.
|
4
| Concealment
| 2
| 1M
| Invisibility
| 5
| Death Touch
| 3
| 1P
| One attack: Death (save vs. PPD)
| 6
| Double Dread Kick
| 2
| 2katt,1V
| Two kicking attacks: Each does normal damage and knocks the target back KiL'
|
7
| Double-Hit Kick
| 2
| 0
| Repeat damage of last kicking attack to same target
| 8
| Double-Hit Knee
| 2
| 1katt
| Two kicking attacks: Normal damage; both must be vs. same target.
| 9
| Dragon Kick
| 2
| 1P
| One kicking attack: That attack does Hp (hull points) instead of hp; target knocked down
|
10
| Dragon Punch
| 2
| 1P
| One punching attack: That attack does Hp (hull points) instead of hp; target knocked down
| 11
| Ear Pop
| 2
| 2patt
| (The 2att from seperate limbs) One attack: Target stunned and deaf (each save vs. PP)
| 12
| Fire and Stones
| 2
| 2att
| (The 2att from seperate limbs) One attack: Destroys enemy's weapon (item save)
|
13
| Flash Kick
| 3
| 1P,1V
| One kicking attack at +KiL to hit, ignores stoneskins/ironskins: x10 damage, knockdown
| 14
| Flying Knee Thrust
| 2
| 1katt,1V
| One kicking attack: x2 normal damage.
| 15
| Flying Thrust Kick
| 3
| 2katt,1V
| One kicking attack: x5 normal damage, knocked down.
|
16
| Focus: Magic Resistance
| 3
| 0
| KiL*5% MR for 1r
| 17
| Focus: Stay Conscious
| X
| 0
| Stay Conscious at negative hp; X = -(current hp)/2, round up
| 18
| Foot Sweep
| 2
| 1katt
| One kicking attack: Normal damage, target is knocked down
|
19
| Forward Flip Knee
| 2
| 1katt
| One kicking attack to opponent's back of head (not backstab) at -4 TH: Normal damage.
| 20
| Handstand Kick
| 2
| 1katt,1V
| One kicking attack: Normal damage, with a bonus equal to your movement rate (in inches)
| 21
| Head Butt
| 2
| 1HeadP
| One attack: Do double normal punching damage with your head.
|
22
| Hundred Hand Slap
| 3
| 1F
| Ten punching attacks: Each does normal punching damage; all must be vs. same target
| 23
| Hurricane Kick
| 2
| 1P,1V
| Do 1 attack on each target in a KiL*5' line: Normal damage plus knocked down.
| 24
| Hyper Fist
| 3
| 1patt
| Three punching attacks: Each does normal punching damage; all must be vs. same target
|
25
| Lightning Leg
| 3
| 1P,1M
| Ten kicking attacks: Each does normal kicking damage; all must be vs. same target
| 26
| Lightning Stroke
| 3
| 1V
| Each time you miss this round you may reroll (you are actually making new 2nd attacks)
| 27
| Medicine II
| 2
| 1V
| Choose one: Restore 1 stat point; Cure Disease; Neutralize Poison
|
28
| Monkey Grab Punch
| 3
| 2patt
| One punch attack at +KiL to hit, cannot be parried/countered/dodged: Do normal damage.
| 29
| Power Uppercut
| 2
| 2patt
| One punch attack at +KiL to hit: Do normal damage.
| 30
| Precision Strike
| 0
| 0
| All your weapons gain (+0)d(+2) on damage.
|
31
| Rekka Ken
| 3
| 0
| Ability to use 2P actions (but only for unarmed combat) this segment.
| 32
| Returning Hurl
| 3
| 1P
| Hurling (above); if weapon has chain attached it has end-of-round returning.
| 33
| San He
| 3
| 0
| For 1r: Immovability; cannot be knocked back/down; cannot use V actions
|
34
| Shockwave
| 3
| 1F
| Earthquake KiL' r (as spell)
| 35
| Slide Kick
| 2
| 1katt
| One kicking attack, auto hits if target is not flying: Normal damage, target is knocked down
| 36
| Spinning Back Fist
| 2
| 1patt,1V
| One punch attack: That attack does x2 damage.
|
37
| Spinning Clothesline
| 3
| 1P
| One punching attack on each target within KiL'r: Do normal damage.
| 38
| Spinning Knuckle
| 3
| 0
| Repeat damage of last punching attack on same target
| 39
| Stepping Front Kick
| 2
| 3katt,1V
| Two kicking attacks, second autohits if first hits: Normal damage, target knocked back KiL'
|
40
| Toughskin
| 0
| 0
| +KiL/2 AC bonus
| 41
| Triple Strike
| 3
| 3att
| (The 3att from seperate limbs) Three attacks at same target at +KiL to hit: Normal dmg.
| 42
| Whirlwind Kick
| 3
| 1P
| One kicking attack on each target within KiL'r: Do normal damage.
|
43
| Wounded Knee
| 3
| 1katt
| One kicking attack: Target loses 1V action per round for 1t.
|
|
[PC5] Psionicist Classes Group
Psi0 Grand Powers
#
| Power
| P0P
| Action
| Effect
|
1
| Acid Breath
| 5
| MouthP
| Breathe Acid (as per dragon)
| 2
| Air Hurricane Kick
| 4
| 1P,1V
| Do 1 attack on each target in a KiL*5' line even in air: Normal damage plus knocked down.
| 3
| Channel-strike
| 4
| 0
| One attack: Normal results of attack. All Channel-strike in round must be vs. same target.
|
4
| Chi Kung Healing
| X
| 1M
| Cure X*KiL hp to one target
| 5
| Cobra Charm
| 4
| EyeP
| Gaze, target must save vs. RSW or he cannot use any actions next segment, maintain 1M
| 6
| Divination
| 6
| 1 turn
| Ask the DM a question, answer is given as (choose one:) 1 English word or cryptic phrase
|
7
| Energy Reflection
| 5
| 1V
| As Arrow Cutting (above), except vs. magical missiles (even vs. Meteor Swarms & such)
| 8
| Extendable Limbs
| 0
| 0
| Your limbs can extend an extra KiL'
| 9
| Fireball
| 4
| 1M
| KiLd6 dmg, KiL' radius (fire damage) (save:½, if made save again for 0)
|
10
| Flaming Dragon Punch
| 4
| 1P
| Dragon Punch (above); Do an extra set of hull damage (elemental fire damage) (save:½)
| 11
| Focus: Ability
| 6
| 1F
| +1 to an ability score for 1t
| 12
| Ghost Form
| 6
| 1M
| Out-of-phase for 1r (cannot affect or be affected by solid objects), maintain 1M and 1 P0P
|
13
| Great Wall of China
| 6
| 1P,1V
| KiL kicking attacks distributed among targets within KiL'r: Do normal damage.
| 14
| Iceblast
| 5
| 1M
| KiLd4 dmg in a KiL*5' line (ice damage) (save:½)
| 15
| Improved Fireball
| 6
| 1M
| KiLd8 dmg, KiL' radius (fire damage) (save:½, if made save again for 0)
|
16
| Mind Reading
| 4
| 1M
| ESP; Know what the target is going to do next round
| 17
| Musical Accomplishment
| 4
| MouthP
| Allies can reroll (choose one:) missed to hit, missed saves, missed BlahR rolls (for 1m)
| 18
| Regeneration
| 0
| 0
| Regenerate KiL hp per round (given as KiL/10 hp per segment)
|
19
| Shock Treatment
| 0
| 0
| Immune Lightning; 1 P0P, 1V: Deal KiL damage to one target (save: ½)
| 20
| Sonic Boom
| 4
| 1M
| KiLd4 dmg, KiL' radius (sound damage) (save:½, if made save again for 0)
| 21
| Spinning Foot Sweep
| 4
| 1katt
| One kicking attack on each target within KiL'r: Normal damage, targets are knocked down
|
22
| Storm Hammer
| 5
| 1P,1V
| One attack: Target takes KiL*10' falling damage
| 23
| Stunning Shout
| 6
| MouthP
| Target must save vs. PP or stunned 1d(KiL) segments
| 24
| Telepathy
| 4
| 1M
| Telepathy (as spell)
|
25
| TurboSpinningClothesline
| 6
| 1P
| Two attacks on each target within KiL'r: Do normal damage.
| 26
| Yoga Flame
| 4
| MouthP
| Breathe Fire (as per dragon)
| 27
| Yoga Teleport
| 6
| 1M
| Tesseract (as spell effect), KiL% chance of not being stunned afterwards
|
|
Psi0 Super Powers
#
| Power
| P0P
| Action
| Effect
|
1
| Flying Fireball
| 8
| 1M,1V
| KiLd8 dmg in a KiL' radius (fire damage) (save:½)
| 2
| Focus: Resist Death
| X
| 0
| Stay Alive (but probably unconscious) past -10 hp; X = -(current hp)/2, round down
| 3
| Inferno Strike
| 7
| 1F
| KiLd20 dmg, KiL*3' radius (fire damage) (save:½), center at caster (who doesn't take dmg)
|
4
| Repeating Fireball
| 3*X
| 1M
| Throw X Fireballs (see above)
| 5
| Thunderclap
| 8
| 1M
| KiLd12 dmg, KiL' radius (sound damage) (save:½, if made save again for 0)
| 6
| Zen No Mind
| 10
| 0
| Ability to use 2M actions per segment
|
|
[PC5] Psionicist Classes Group
Psi7 Minor Powers
#
| PSPs
| Description
|
1
| 2
| Curse (Spell save)
| 2
| 2
| Doesn't cost an additional action to use, just your eye's P or M action: Gaze to Charm (save)
| 3
| 2
| Duplicate a SL 0-1 Necromancy effect (Wizard or Priest)
|
4
| -10 to max
| Fear aura (anyone who enters your group) (Will save)
| 5
| -10 to max
| Immunity to cold
| 6
| -10 to max
| Immunity to disease
|
7
| -10 to max
| Immunity to emotional effects
| 8
| -10 to max
| Immunity to sleep, fatigue, and exhaustion
| 9
| 2/r
| Improved Invisibility to Undead
|
10
| 2
| Moan: One group is feared (Will save)
| 11
| -10 to max
| Need not breathe
| 12
| -10 to max
| Need not eat or drink
|
13
| -10 to max
| Need not sleep; Unaging
| 14
| -10 to max
| People need a +CL weapon to hit you
| 15
| -10 to max
| Pick a stat. Whenever you touch someone, they take (CL+1)/2 ability damage to that stat (PPD save)
|
16
| 2
| Summon a DL I Undead
| 17
| -10 to max
| Whenever you touch someone, they get a disease (PPD save)
| 18
| -10 to max
| You Turn Undead at +1 level, +CL to the d20 roll, and +CL/2 to the d12 roll
|
|
Psi7 Major Powers
#
| PSPs
| Description
|
1
| 5
| Duplicate a SL 0-3 Necromancy effect (Wizard or Priest) or a SL 1 ProtoLich spell
| 2
| -25 to max
| Immunity to ability drain
| 3
| -25 to max
| Immunity to all mind-affecting effects
|
4
| -25 to max
| Immunity to critical hits
| 5
| -25 to max
| Immunity to paralysis and stun
| 6
| -25 to max
| Immunity to poison
|
7
| 5/t
| Incorporealness (+20 AC, you can pass through walls, can pick up objects, but cannot attack)
| 8
| 5
| Magic Jar / Possession (Will save)
| 9
| -25 to max
| Regenerate at CL-3 hp /s
|
10
| 5
| Slay Living (save)
| 11
| 5
| Summon a DL IV Undead
| 12
| -25 to max
| Vampiric Regen (CL-3)*10% of damage you deal
|
13
| -25 to max
| Whenever you touch someone, they are aged CLd4 years (PPD save)
| 14
| -25 to max
| Whenever you touch someone, they are energy drained (CL+3)/6 levels (no save)
| 15
| -25 to max
| Whenever you touch someone, they are paralyzed (PP save)
|
16
| 5
| Wither limbs (like a Sharpness effect) (CL-3 PP saves, each missed save is one lost limb)
| 17
| 5
| Wrench
| 18
| -25 to max
| You emit a stench like a ghast
|
|
[PC5] Psionicist Classes Group
Psi7 Grand Powers
#
| PSPs
| Description
|
1
| 8
| Death Spell a group (total CL*CL HD, max HD affected = CL)
| 2
| 8
| Duplicate a SL 0-5 Necromancy effect (Wizard or Priest) or a SL 2 ProtoLich spell
| 3
| -40 to max
| Immunity to any effect that requires a Fortitude save (unless the effect also works on objects)
|
4
| -40 to max
| Immunity to death or slay effects
| 5
| -40 to max
| Immunity to energy drain and negative levels
| 6
| -40 to max
| Immunity to Turn Undead
|
7
| 8
| Summon a DL VII Undead
| 8
| 8
| Target is energy drained CL/2 levels (no save)
| 9
| -40 to max
| Whenever you touch someone, they get Mummy Rot (no save)
|
|
Psi7 Super Powers
#
| PSPs
| Description
|
1
| 11
| As You Are
| 2
| 11
| Duplicate a SL 0-7 Necromancy effect (Wizard or Priest) or a SL 3 ProtoLich spell
| 3
| 11
| Summon a DL X Undead
|
4
| -55 to max
| When you die, you go to the Negative Energy Plane, and will reform on the Prime the next day
| 5
| -55 to max
| You do not go unconscious and stay offensive at any negative hp total (but will still die)
| 6
| -55 to max
| Your unarmed attacks are Vile damage and hard to heal (healing effects are divided by CL-16)
|
|
[PC5] Psionicist Classes Group
Psi14 Minor Powers
#
| PSPs
| Description
|
1
| -10 to max
| +LVL unarmed dmg.
| 2
| 2
| 0, when biting: Cause Lycanthropy (PPD save, if they fail, they are your slave)
| 3
| 2
| 0, when changing form: Cure (1d6)*10% of damage taken
|
4
| 2/r
| Bloodlust: +CL TH and dmg, -CL AC
| 5
| -10 to max
| Can turn into one additional form; DM rolls DL=LVL/3 Lycanthrope or Animal
| 6
| -10 to max
| Complete control over when you change forms
|
7
| 2
| Detect Lycanthropes, Shapechangers, See True Form
| 8
| -10 to max
| Hit only by +LVL or better weapons
| 9
| -10 to max
| Regen CL hp/s
|
10
| 2
| Speak with Animals
| 11
| 2
| Summon CL Animals of the type that you are the Lycanthrope of, DL=LVL
| 12
| 2
| Target gets a disease (PPD save)
|
13
| -10 to max
| You can adjust (with fine resolution) the degree of your hybrid-ness in hybrid form
| 14
| -10 to max
| Your clothing/armor change with you when you change form
| 15
| -10 to max
| Your lycanthropy cannot be cured (unless you want it to be)
|
|
Psi14 Major Powers
#
| PSPs
| Description
|
1
| 5
| [0 action to use] Change form immediately
| 2
| 5/r
| +CL Str; -CL Cml
| 3
| 5/r
| +CL Dex; -CL Cml
|
4
| 5/r
| +CL Con; -CL Cml
| 5
| -N to max
| Add a 0.5 Lycanthrope Racial Adjective for free; N=(added divisor)*100
| 6
| 5
| Force Shapechange or Wrench
|
7
| 5
| Group gets a disease (PPD save)
| 8
| -25 to max
| Immune disease and poison
| 9
| -25 to max
| Pick LVL unusual materials to be immune to.
|
10
| 5
| Trigger someone else's Lycanthropy to manifest (they change form)
| 11
| -25 to max
| When you change forms, can mutate your facial features to look different
| 12
| -25 to max
| Your Animal form has wings; Fly at CL*3" (C)
|
|
[PC5] Psionicist Classes Group
Psi14 Grand Powers
#
| PSPs
| Description
|
1
| 8/r
| +CL/2 Int
| 2
| 8/r
| +CL/2 Wis
| 3
| 8/r
| +CL/2 Chr
|
4
| 80
| Alter your Lycanthrope form, DM rolls on LVL/2 Lycanthrope or Animal table
| 5
| -40 to max
| Get a Rogue chart (and 20*LVL Rogue points) up to level=LVL/2
| 6
| -40 to max
| Remove a vulnerability on yourself (reduce Severe Allergy -> Vulnerable)
|
7
| 8
| Summon a DL=VII Lycanthrope
| 8
| -40 to max
| You have a breath weapon, half hp (pick acid, poison, skunk; pick 3/d or 1/3r)
| 9
| -40 to max
| Your gaze causes Charm (no save, IR)
|
|
Psi14 Super Powers
#
| PSPs
| Description
|
1
| -55 to max
| 1D: Reincarnate as an animal of your animal form
| 2
| 11
| 1V, while attacking: Your natural attacks Cascade Rams one group
| 3
| 11
| Duplicate a Psi7 minor, major, or grand
|
4
| 11
| Summon a DL=X Lycanthrope
| 5
| -55 to max
| You do not go unconscious and stay offensive at any hp total (will still die)
| 6
| -55 to max
| Your unarmed attacks are Permanent hp of damage
|
|
[PC5] Psionicist Classes Group
Basic Psi15 Information
Psi15 PSPs (Wild Talents) = Str*2+Con+Int+Chr*2-80+level*20
| Psi15 PSPs (Psi15 class) = (Str*2+Con+Int+Chr*2-60)*level
|
| Wild Talent progression is as follows. You must meet all the requirements of a line (HNCL, Str, Con, Int, Chr) in order to be able to read that line.
| (a=Minor Alteration, m=Minor Power, A=Major Alteration, M=Major Power, g=Grand Alteration, G=Grand Power, s=Super Alteration, S=Super Power)
|
|
|
HNCL
| Str
| Con
| Int
| Chr
| am AM gG sS
|
1
| 4
| 7
| 6
| 3
| 1- -- -- --
| 2
| 8
| 9
| 7
| 6
| 21 -- -- --
| 3
| 12
| 11
| 8
| 9
| 31 -- -- --
|
4
| 16
| 13
| 9
| 12
| 31 1- -- --
| 5
| 20
| 15
| 10
| 15
| 42 1- -- --
| 6
| 24
| 17
| 11
| 18
| 52 21 -- --
|
7
| 28
| 19
| 12
| 21
| 53 31 -- --
| 8
| 32
| 21
| 13
| 24
| 53 32 -- --
| 9
| 36
| 23
| 14
| 27
| 63 32 1- --
|
10
| 40
| 25
| 15
| 30
| 64 42 2- --
| 11
| 44
| 27
| 16
| 33
| 65 43 21 --
| 12
| 48
| 29
| 17
| 36
| 75 53 31 --
|
13
| 52
| 31
| 18
| 39
| 75 54 31 --
| 14
| 56
| 33
| 19
| 42
| 75 54 32 --
| 15
| 60
| 35
| 20
| 45
| 76 54 32 1-
|
16
| 64
| 37
| 21
| 48
| 76 54 32 11
| 17
| 68
| 39
| 22
| 51
| 76 54 33 21
| 18
| 72
| 41
| 23
| 54
| 77 55 33 22
|
|
[PC5] Psionicist Classes Group
Psi15 Minor Alterations/Powers
Psi15 Minor Alterations
| Effect
|
Add Breath Weapon [1st]
| Breath weapon is 3/d. Choose a normal (E=1) element. Breath = 50% of current hp total.
| Add Breath Weapon [2nd]
| Breath weapon is once per 3 rounds. Choose a normal (E=1) element. Breath = (CL+1)d(CL*2+2).
| Add Resistance
| Resist one normal (E=1) element, this can be taken twice for an E=2, thrice for an E=3, etc.
|
Add Scales
| Natural AT source = +CL
| Add Tail
| Tail does 1d(CL*2) damage
| Add Wings
| Flight at (CL+1)*3" rate
|
Alter Resistances
| Alter two resistances (or one immunity) to be of different element(s) (Pick an E factor = original)
| Improve Breath Freq.
| Can use breath 4/d or once per 2 rounds (Pick again: 5/d or every r.) (Pick 3rd time: 6/d or per 5 s.)
| Improve Breath Element
| Add 1 to the E factor of your breath weapon element. (Choose a new element when you pick this.)
|
Increase Bite Damage
| (+1)d(+2) with bite attacks
| Increase Breath Damage
| +10% of current hp total to breath dmg [or (+1)d(+2) breath dmg if using set breath dice]
| Increase Claw Damage
| (+2)d(+0) with claw/hand attacks
|
Increase Tail Damage
| (+0)d(+4) with tail attacks
| Versatile Breath Element
| Your can alternatively use a second element, with E factor equal or less than your normal breath.
|
|
Psi15 Minor Powers
| Cost
| Effect
| Color Age
|
Affect Normal Fires
| 3
| Affect Normal Fires
| Red 3
| Audible Glamer
| 3
| Audible Glamer
| Emerald 3
| Blink
| 1
| Blink
| Adamantite 1
|
Charm Person
| 1
| Charm Person
| Crystal 1
| Create/Destroy Water
| 3
| Create/Destroy Water
| Blue 3
| Flame Walk
| 1
| Flame Walk (self)
| Emerald 1
|
Magic Missile
| 1
| Magic Missile
| Adamantite 1
| Polymorph Self
| 1
| Polymorph Self
| Adamantite 1
| Water Breathing
| 1
| Water Breathing (self)
| Amethyst/Black 1
|
Water Walking
| 3
| Water Walking
| Amethyst 3
|
|
[PC5] Psionicist Classes Group
Psi15 Major Alterations/Powers
Psi15 Major Alterations
| Effect
|
Add Immunity
| Immune to one normal (E=1) element, this can be taken twice for an E=2, thrice for an E=3, etc.
| Dial-a-Breath Element (<)
| You can use any element with E factor less than your normal breath.
|
|
Psi15 Major Powers
| Cost
| Effect
| Color Age
|
Color Spray
| 4
| Color Spray
| Crystal 4
| Corrupt Water
| 6
| Fouls water/potions/elixirs CL*10 cu'
| Black 6
| Darkness
| 4
| Darkness CL*10' radius
| Black 4
|
Druid Shapechange
| 6
| Druid Shapechange (to Reptile/Fish, Bird, or Mammal)
| Amethyst 6
| Dust Devil
| 6
| Dust Devil
| Blue 6
| Gust of Wind
| 7
| Gust of Wind
| White 7
|
Heat Metal
| 6
| Heat Metal
| Red 6
| Hold Person
| 7
| Hold Person
| Emerald 7
| Hypnotism
| 4
| Hypnotism
| Emerald 4
|
Ice Walking
| 4
| Ice Walking (can walk across ice/slippery surfaces without falling)
| White 4
| Melf's Minute Meteors
| 6
| Melf's Minute Meteors
| Emerald 6
| Neutralize Poison
| 4
| Neutralize Poison
| Amethyst 4
|
Pyrotechnics
| 4
| Pyrotechnics
| Red 4
| Sound Imitation
| 4
| Sound Imitation (Mimic Voices)
| Blue 4
| Suggestion
| 6
| Suggestion
| Green 6, Crystal 7
|
Warp Wood
| 7
| Warp Wood
| Green 7
| Water Breathing
| 4
| Water Breathing (self or other)
| Green 4
|
|
[PC5] Psionicist Classes Group
Psi15 Grand Alterations/Powers
Psi15 Grand Alterations
| Effect
|
Add Global Resistance
| Resist all E=1 elements, this can be taken twice for E=2 (doesn't include E=1), thrice for E=3, etc.
| Dial-a-Breath Element (=)
| You can use any element with E factor equal to or less than your normal breath.
|
|
Psi15 Grand Powers
| Cost
| Effect
| Color Age
|
Animate Rock
| 10
| Animate Rock
| Emerald 10
| Control Weather
| 10
| Control Weather
| Amethyst 10
| Control Winds
| 10
| Control Winds
| Blue 10, Crystal 11
|
Detect Gems
| 10
| Detect Gems, kind and number
| Red 10
| Entangle
| 9
| Entangle
| Green 9
| Freezing Fog
| 11
| Obscures vision 100' r, thin layer of ice on all surfaces 100' r
| White 11
|
Hypnotism
| 9
| Hypnotism, up to CL targets
| Red 9
| Luckscale
| 9
| (Must have scales to use) Luckstone effect for 1 day
| Crystal 9
| Otiluke's Resilient Sphere
| 8
| Otiluke's Resilient Sphere
| Amethyst 8
|
Pass without Trace
| 11
| Pass without Trace
| Green 11
| Plant Growth
| 8
| Plant Growth
| Black/Green 8
| Reflecting Pool
| 9
| Reflecting Pool
| Amethyst 9
|
Suggestion
| 8
| Suggestion (up to CL targets)
| Red 8
| Summon Insects
| 10
| Summon Insects
| Black 10
| Ventriloquism
| 8
| Ventriloquism
| Blue 8
|
Wall of Fog
| 9
| Wall of Fog
| White 9
|
|
Psi15 Super Alterations/Powers
Psi15 Super Alterations
| Effect
|
Add Global Immunity
| Immune to all E=1 elements, this can be taken twice for E=2 (doesn't include E=1), thrice for E=3, etc.
|
|
Psi15 Super Powers
| Cost
| Effect
| Color Age
|
Charm Reptiles
| 12
| Charm Reptile/Dragon (no save, can use IR)
| Black 12
| Geas
| 12
| Geas
| Emerald 12
| Hallucinatory Terrain
| 12
| Hallucinatory Terrain
| Blue 12
|
|
[PC5] Psionicist Classes Group
List of Elements (Normal, Para, Quasi)
NORMAL ELEMENTS (E=1):
|
Air
| Earth
| Fire
|
Water
| Wood {extra +1}
| Flesh {extra +2}
|
Original Time {extra +12}
|
PARA ELEMENTS (E=2):
|
Acid (Fire+Water)
| Alcohol (Air+Fire+Water)
| Cold (Air+Water)
|
Composite (Air+Ear+Fir+Wat)
| Fungus/Seaweed(Wood+Wat)
| Glass (Air+Earth+Water)
|
Heat / Warmth (Air+Fire)
| Magma / Lava (Earth+Fire)
| Metal (Earth+Fire+Water)
|
Ooze / Mud (Earth+Water)
| Shards (Air+Earth)
| Sound (Air+Earth+Fire)
|
Thorns/Thicket (Wood+Earth)
|
ENERGY ELEMENTS (E=2 or +1):
|
Negative Energy / Death
| Positive Energy / Life
| Shadow (Negative+Positive)
|
Chaos, Law
| Darkness, Light
| Holy {incl. Eldritch / Unholy}
|
Magic
| Psionic / Thought
| Radioactive {extra +1}
|
Anti-Magic {extra +1}
| Anti-Psionic {extra +2}
| Anti-Radioactive {extra +3}
|
Godly {extra +6}
| Anti-Godly {extra +9}
|
|
QUASI ELEMENTS (E=3):
|
Ash / Cinder (Fire+Negative)
| Bark (Thorns+Negative)
| Blizzard (Cold+Positive)
|
Blood (Glass+Positive)
| Bone (Flesh+Negative)
| Dust (Earth+Negative)
|
Firestorm (Magma+Positive)
| Fog (Cold+Shadow)
| Ice / Snow (Cold+Negative)
|
Impact (Water+Shadow)
| Inertia (Earth+Shadow)
| Lightning (Air+Positive)
|
Magnetism (Metal+Positive)
| Minerals (Earth+Positive)
| Mist (Heat+Shadow)
|
Napalm (Heat+Positive)
| Plasma (Fire+Shadow)
| Poison (Alcohol+Negative)
|
Quicksand (Ooze+Negative)
| Radiance (Fire+Positive)
| Rainbow (Composite+Pos.)
|
Rot (Wood+Negative)
| Rust (Metal+Negative)
| Salt (Water+Negative)
|
Sand (Glass+Negative)
| Silence (Sound+Negative)
| Silt (Ooze+Negative)
|
Silverglade (Thorns+Positive)
| Slag / Tar (Magma+Negative)
| Smoke (Heat+Negative)
|
Splinters (Wood+Air+Shadow)
| Storm (Ooze+Positive)
| Sugar (Alcohol+Positive)
|
Steam (Water+Negative)
| Thunder (Sound+Positive)
| Vacid / Umbra (Comp.+Neg.)
|
Vacuum (Air+Negative)
| Verdant (Wood+Positive)
| Vibration (Air+Shadow)
|
|
[PC5] Psionicist Classes Group
List of Elements (others)
HOLY PARA-ELEMENTS (E=3):
|
Aether (Composite+Holy)
| Forbiddance (Air+Holy)
| Grave (Earth+Holy)
|
Holy Water (Water+Holy)
| Pyre (Fire+Holy)
|
MAGICAL PARA-ELEMENTS (E=3):
|
Force (Air+Magic)
| Tempest (Composite+Magic)
| Mithril (Metal+Magic)
|
HOLY QUASI-ELEMENTS (E=4):
|
Eldritchiron (Iron+Holy+Shad.)
| Heaveniron (Iron+Holy+Pos.)
| Helliron (Iron+Holy+Neg.)
|
MAGICAL QUASI-ELEMENTS (E=4):
|
Adamantite (Mithril+Positive)
| Animation (Force+Positive)
| Chromatic (Tempest+Neg.)
|
Disintegration (Force+Neg.)
| Harming (Magic+Negative)
| Healing (Magic+Positive)
|
Prismatic (Tempest+Pos.)
|
MAGICAL HOLY ELEMENTS (E=5):
|
Nether (Holy+Magic+Neg.)
| Spirit (Holy+Magic+Pos.)
|
|
SEMI-ELEMENTS (E=4):
|
Aexus (Chaos+Anti-Time)
| Conduit
| Diamond (Earth+Gravity)
|
Gravity
| Imprisonment, Freedom
| Nexus (Chaos+Time)
|
Time / Temporal
| Void
| Anti-Time {extra +3}
|
ULTRA-ELEMENTS (E=7):
|
Annihilation
| Creation
| Hole / Anti-Hole
|
Loop / Looporal
| Anti-Loop {extra +6}
|
EXOTIC ELEMENTS (varies):
|
Abyssal Water (Water + Chaos + Imprison.) {6}
| Colorpool (Water + Magic + Conduit) {7}
| Furnace (Metal + Radioactive) {4}
|
Metallic (Composite + AntiMagic + Neg.) {5}
| Rainbow Silver (Rainbow + Silver + Anti-Psi) {10}
| Solid Neutronium (Gravity + Any Chem + Conduit) {13}
|
The Nothing (Anti-Psi + Void) {7}
| Venderant Nelaborong (Godly + Aexus + Holy
| + Radioactive + Slag) {17}
|
Vibranium (Vibration + Disintegration) {6}
|
|
[PC5] Psionicist Classes Group
List of Elements (Chemical)
CHEMICAL ELEMENTS (E=5):
|
Hydrogen 1
| Helium 2
| Lithium 3
|
Beryllium 4
| Boron 5
| Carbon 6
|
Nitrogen 7
| Oxygen 8
| Fluorine 9
|
Neon 10
| Sodium 11
| Magnesium 12
|
Aluminum 13
| Silicon 14
| Phosphorus 15
|
Sulfur 16
| Chlorine 17
| Argon 18
|
Potassium 19
| Calcium 20
| Scandium 21
|
Titanium 22
| Vanadium 23
| Chromium 24
|
Manganese 25
| Iron 26
| Cobat 27
|
Nickel 28
| Copper 29
| Zinc 30
|
Gallium 31
| Germanium 32
| Arsenic 33
|
Selenium 34
| Bromine 35
| Krypton 36
|
Rubidium 37
| Strontium 38
| Yttrium 39
|
Zirconium 40
|
|
CHEMICAL ELEMENTS (E=5):
|
Niobium 41
| Molybdenum 42
| Technetium 43
|
Ruthenium 44
| Rhodium 45
| Palladium 46
|
Silver 47
| Cadmium 48
| Indium 49
|
Tin 50
| Antimony 51
| Tellurium 52
|
Iodine 53
| Xenon 54
| Cesium 55
|
Barium 56
| Lanthanum 57
| Cerium 58
|
Praseodymium 59
| Neodymium 60
| Promethium 61
|
Samarium 62
| Europium 63
| Gadolinium 64
|
Terbium 65
| Dysprosium 66
| Holmium 67
|
Erbium 68
| Thulium 69
| Ytterbium 70
|
Lutetium 71
| Hafnium 72
| Tantalum 73
|
Tungsten 74
| Rhenium 75
| Osmium 76
|
Iridium 77
| Platinum 78
| Gold 79
|
Mercury 80
|
|
CHEMICAL ELEMENTS (E=5):
|
Thallium 81
| Lead 82
| Bismuth 83
|
Polonium 84
| Astatine 85
| Radon 86
|
Francium 87
| Radium 88
| Actinium 89
|
Thorium 90
| Protactinium 91
| Uranium 92
|
Neptunium 93
| Plutonium 94
| Americium 95
|
Curium 96
| Berkelium 97
| Californium 98
|
Einsteinium 99
| Fermium 100
| Mendelevium 101
|
Nobelium 102
| Lawrencium 103
| Rutherfordium 104
|
Dubnium 105
| Seaborgium 106
| Bohrium 107
|
Hassium 108
| Meitnerium 109
|
ANTI-CHEMICAL ELEMENTS (E=6):
|
Anti-Hydrogen -1
| Anti-Helium -2
| Anti-Lithium -3
|
|
[PC5] Psionicist Classes Group
PolyPsi
Level
| KXP
| Psi mMG S
|
1
| 0
| 1-- -
| 2
| 10
| 2-- -
| 3
| 20
| 31- -
|
4
| 40
| 42- -
| 5
| 80
| 53- -
| 6
| 160
| 641 -
|
7
| 320
| 752 -
| 8
| 640
| 863 -
| 9
| 1000
| 974 -
|
10
| 2000
| A85 1
| 11
| 3000
| B96 2
| 12
| 4000
| CA7 3
|
13
| 5000
| DB8 4
| 14
| 6000
| EC9 5
| 15
| 7000
| FDA 6
|
16
| 8000
| GEB 7
| 17
| 9000
| HFC 8
| 18
| 10000
| IGD 9
|
19
| 11000
| JHE A
| 20
| 12000
| KIF B
| 21
| 13000
| LJG C
|
22
| 14000
| MKH D
| 23
| 15000
| NLI E
| 24
| 16000
| OMJ F
|
25
| 17000
| PNK G
| 26
| 18000
| QOL H
| 27
| 19000
| RPM I
|
28
| 20000
| SQN J
| 29
| 21000
| TRO K
| 30
| 22000
| USP L
|
31
| 23000
| VTQ M
| 32
| 24000
| WUR N
| 33
| 25000
| XVS O
|
34
| 26000
| YWT P
| 35
| 27000
| ZXU Q
| 36
| 28000
| [YV R
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
Mon
| 5 4 8 2 3 1 0 2
| +1
| 6 5 8 3 4 2 1 3
| +1
| 6 6 9 4 5 3 1 4
|
+2
| 7 7 9 4 5 4 2 5
| +2
| 7 8 10 5 6 4 3 6
| +3
| 8 9 10 6 7 5 3 7
|
+3
| 8 10 11 6 7 6 4 8
| +4
| 9 11 11 7 8 7 5 9
| +4
| 9 12 12 8 9 8 5 10
|
+5
| 10 13 12 8 10 8 6 11
| +5
| 11 14 13 9 11 9 7 12
| +6
| 11 14 13 10 12 10 7 13
|
+6
| 13 15 14 12 13 11 8 14
| +7
| 15 15 15 14 14 12 9 15
| +7
| 15 16 16 15 15 12 9 16
|
+8
| 16 16 16 15 16 13 10 17
| +8
| 16 16 16 16 16 14 11 18
| +9
| 16 16 16 16 16 15 11 19
|
|
Requisites:
| Str 10, Con 11, Int 19, Wis 11, Chr 11
| Alignment:
| any
| HD/level:
| +++d2
| Weapon Prof.:
| 5+level/2
| To Hit Table:
| ½xMon
| Save Table:
| 2xPsi
| Reference:
| DM
| Groups:
| Psionicist
|
|
|
|
See the relevant [Q] sections for rules and powers.
| PolyPsionicist Psionic Power Point Pool (PPPPPP's) = (Str*2+Dex+Con*3+Int*5+Wis*4+Chr*6)*(X+1)*(level)/10,
| rounded up, where X is the number of ability scores of 23 or above.
| This entire class counts as 1 frequency towards maximum number of frequencies limit.
| Each level, you gain 1 attack or defense for Psi1/Psi2/Psi6 (or any other frequency that uses attacks & defenses).
| When you gain a power on the Poly-Psionicist progression, pick any power from any frequency.
| Your caster level (CL, CH, KiL, etc.) is equal to your experience level.
| This is the same as Psi1/Psi2 PSPs. See [Q11] for conversion system between frequency point systems
|
|
[PC5] Psionicist Classes Group
Psi∞ (Infinity) / PsiÀ0 (Aleph sub 0)
Level
| KXP
| Psi∞ mMG S
|
1
| 0
| 1-- -
| 2
| 10
| 2-- -
| 3
| 25
| 3-- -
|
4
| 50
| 31- -
| 5
| 100
| 32- -
| 6
| 250
| 33- -
|
7
| 500
| 43- -
| 8
| 750
| 44- -
| 9
| 1000
| 441 -
|
10
| 1500
| 442 -
| 11
| 2000
| 443 -
| 12
| 2500
| 544 -
|
13
| 3000
| 554 -
| 14
| 3500
| 555 -
| 15
| 4000
| 655 -
|
16
| 4500
| 665 -
| 17
| 5000
| 666 -
| 18
| 5500
| 666 1
|
19
| 6000
| 666 2
| 20
| 6500
| 666 3
| 21
| 7000
| 666 4
|
22
| 7500
| 666 5
| 23
| 8000
| 666 6
| 24
| 8500
| 766 6
|
25
| 9000
| 776 6
| 26
| 9500
| 777 6
| 27
| 10000
| 777 7
|
28
| 10500
| 877 7
| 29
| 11000
| 887 7
| 30
| 11500
| 888 7
|
31
| 12000
| 888 8
| 32
| 12500
| 988 8
| 33
| 13000
| 998 8
|
34
| 13500
| 999 8
| 35
| 14000
| 999 9
| 36
| 14500
| 999 9
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
-1
| 6 4 8 3 4 2 0 2
| +0
| 6 6 9 4 5 3 1 4
| +1
| 7 7 10 5 6 4 2 5
|
+1
| 8 9 10 6 7 5 3 7
| +2
| 9 10 11 7 8 6 4 8
| +3
| 9 12 12 8 9 8 5 10
|
+4
| 10 13 13 9 11 9 6 11
| +4
| 11 14 13 10 12 10 7 13
| +5
| 14 15 14 13 14 11 8 14
|
+6
| 15 16 16 15 15 12 9 16
| +7
| 16 16 16 16 16 14 10 17
| +7
| 16 16 16 16 16 15 11 19
|
+8
| 16 16 16 16 16 15 14 19
| +9
| 16 16 16 16 16 16 16 19
| +10
| 16 17 17 16 17 16 16 19
|
+10
| 17 17 17 17 17 17 16 19
| +11
| 17 18 18 17 17 17 17 19
| +12
| 18 18 18 18 18 17 17 19
|
|
Requisites:
| Int 15, Wis 15, Chr 15 (one 20)
| Alignment:
| any
| HD/level:
| d14
| Weapon Prof.:
| 3+level/3
| To Hit Table:
| 3xPsi
| Save Table:
| 3xPsi
| Reference:
| DM {Reduced PsiÀ1 (Aleph sub 1)}
| Groups:
| Psionicist, Concordant (x1)
|
|
| See [Q∞] for rules and powers. DM Note: I am temporarily putting the powers on this page.
| All Psi∞ effects have 0 duration.
| Psionic Strength = (Int+Wis+Chr)/3*(Level)
|
|
|
|
Psi∞ Minors (PSP cost = 1):
| Break (one item is destroyed, item save vs. disintegration)
| Dispel (one effect is dispelled)
| Disruption (group, 50 dmg, RSW save for 10)
| Enhance (1bM to use, add your CL to the CL of an effect for this segment)
| Flash Summon Minor (summon a DL IV monster, it attacks once now, then disappears)
| Random Teleport (one target, 1dCL miles in random direction, RSW save)
| Reroll die (1bM to use, reroll a die roll you just made)
| Telekinetic Damage (group, CLd4, no save)
| Sporacle (random [C8] section effect, one target, RSW save)
|
| Psi∞ Majors (PSP cost = 10):
| Disintegrate (group, RSW save for 25 dmg)
| Effect Immunity (1bM to use, immune to an effect for this segment)
| Flash Summon Major (summon a DL VII monster, it attacks once now, then disappears)
| Instantaneous (reverse Permanency)
| Random Planeport (one target, 1d(CL-3) planes in a random direction, RSW save)
| Sharp (group is Sharped, no save)
| Sporacle-ize (random [C8] section effect, group, RSW save)
|
| Psi∞ Grands (PSP cost = 100):
| Annihilate (group, RSW save for 100 dmg)
| Flash Summon Grand (summon a DL X monster, it attacks once now, then disappears)
| Discontinuous (reverse Continuous)
| Time Start (can be used while Time Stopped, dispels it or creates a time bubble)
|
|
[PC5] Psionicist Classes Group
Psi∞*100 (Infinity*100)
Level
| KXP
| Psi∞*100 mMG S
|
1
| 0
| 1-- -
| 2
| 10
| 2-- -
| 3
| 25
| 3-- -
|
4
| 50
| 31- -
| 5
| 100
| 32- -
| 6
| 250
| 33- -
|
7
| 500
| 43- -
| 8
| 750
| 44- -
| 9
| 1000
| 441 -
|
10
| 1500
| 442 -
| 11
| 2000
| 443 -
| 12
| 2500
| 544 -
|
13
| 3000
| 554 -
| 14
| 3500
| 555 -
| 15
| 4000
| 655 -
|
16
| 4500
| 665 -
| 17
| 5000
| 666 -
| 18
| 5500
| 666 1
|
19
| 6000
| 666 2
| 20
| 6500
| 666 3
| 21
| 7000
| 666 4
|
22
| 7500
| 666 5
| 23
| 8000
| 666 6
| 24
| 8500
| 766 6
|
25
| 9000
| 776 6
| 26
| 9500
| 777 6
| 27
| 10000
| 777 7
|
28
| 10500
| 877 7
| 29
| 11000
| 887 7
| 30
| 11500
| 888 7
|
31
| 12000
| 888 8
| 32
| 12500
| 988 8
| 33
| 13000
| 998 8
|
34
| 13500
| 999 8
| 35
| 14000
| 999 9
| 36
| 14500
| 999 9
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
-1
| 6 4 8 3 4 2 0 2
| +0
| 6 6 9 4 5 3 1 4
| +1
| 7 7 10 5 6 4 2 5
|
+1
| 8 9 10 6 7 5 3 7
| +2
| 9 10 11 7 8 6 4 8
| +3
| 9 12 12 8 9 8 5 10
|
+4
| 10 13 13 9 11 9 6 11
| +4
| 11 14 13 10 12 10 7 13
| +5
| 14 15 14 13 14 11 8 14
|
+6
| 15 16 16 15 15 12 9 16
| +7
| 16 16 16 16 16 14 10 17
| +7
| 16 16 16 16 16 15 11 19
|
+8
| 16 16 16 16 16 15 14 19
| +9
| 16 16 16 16 16 16 16 19
| +10
| 16 17 17 16 17 16 16 19
|
+10
| 17 17 17 17 17 17 16 19
| +11
| 17 18 18 17 17 17 17 19
| +12
| 18 18 18 18 18 17 17 19
|
|
Requisites:
| Int 20, Wis 20, Chr 20 (one 25)
| Alignment:
| any
| HD/level:
| d21
| Weapon Prof.:
| 2+level/2
| To Hit Table:
| 3xPsi
| Save Table:
| 3xPsi
| Reference:
| DM {Alternate Psi∞}
| Groups:
| Psionicist, Concordant (x1), Alternate
|
|
| See [Q∞*100] for rules and powers. DM Note: I am temporarily putting the powers on this page.
| All Psi∞*100 effects have 0 duration.
| Psionic Strength = (Int+Wis+Chr)/3*(Level)
|
|
|
|
Psi∞*100 Minors (PSP cost = 2):
| Break (CL items are destroyed, item save vs. crushing blow)
| Dispel (CL effects is dispelled, use Dispel Magic check for each)
| Disruption (2 groups, 25 dmg, RSW save for 5)
| Enhance (1bM to use, add your CL to the CL of an effect for this segment)
| Flash Swarm Minor (summon CL DL II monsters, they attack once now, then disappear)
| Random Dim Door (one group, 1dCL*30' in same random direction, RSW save)
| Reroll die (1bM to use, reroll a die roll you just made)
| Telekinetic Damage (2 groups, CLd2, no save)
| Sporacle (random minor [C8] section effect, one group, RSW save)
|
| Psi∞*100 Majors (PSP cost = 20):
| Disintegrate (2 groups, RSW saveg)
| Effect Immunity (1bM to use, immune to an effect for this segment)
| Flash Swarm Major (summon CL DL IV monsters, they attack once now, then disappear)
| Instantaneous (reverse Permanency)
| Random Teleport (one group, 1dCL miles in the same random direction, RSW save)
| Sharp (2 groups is Sharped, Fort save)
| Sporacle-ize (random minor [C8] section effect, 2 groups, RSW save)
|
| Psi∞*100 Grands (PSP cost = 200):
| Annihilate (2 groups, RSW save)
| Flash Swarm Grand (summon CL DL VI monsters, they attack once now, then disappear)
| Discontinuous (reverse Continuous)
| Time Start (can be used while Time Stopped, dispels it or creates a time bubble)
|
|
[PC5] Psionicist Classes Group
Psi(--2)
Level
| KXP
| Psi--2 mMG S
|
1
| 0
| 3-- -
| 2
| 4.4
| 5-- -
| 3
| 8.8
| 7-- -
|
4
| 17.6
| 91- -
| 5
| 33
| A1- -
| 6
| 60
| B2- -
|
7
| 110
| C2- -
| 8
| 200
| D3- -
| 9
| 400
| E31 -
|
10
| 800
| F41 -
| 11
| 1200
| G41 -
| 12
| 1600
| H52 -
|
13
| 2000
| I52 -
| 14
| 2400
| J62 -
| 15
| 2800
| K63 -
|
16
| 3200
| L73 1
| 17
| 3600
| M73 1
| 18
| 4000
| N84 1
|
19
| 4400
| O84 1
| 20
| 4800
| P94 2
| 21
| 5200
| Q95 2
|
22
| 5600
| RA5 2
| 23
| 6000
| SA5 2
| 24
| 6400
| TB6 3
|
25
| 6800
| UB6 3
| 26
| 7200
| VC6 3
| 27
| 7600
| WC7 3
|
28
| 8000
| XD7 4
| 29
| 8400
| YD7 4
| 30
| 8800
| ZE8 4
|
31
| 9200
| [E8 4
| 32
| 9600
| \F8 5
| 33
| 10000
| ]F9 5
|
34
| 10400
| ^G9 5
| 35
| 10800
| _G9 5
| 36
| 11200
| `HA 6
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 3 8 2 3 1 0 1
| +1
| 5 4 8 2 3 1 0 2
| +2
| 6 4 8 3 4 2 0 2
|
+3
| 6 5 8 3 4 2 1 3
| +4
| 6 5 9 3 4 2 1 3
| +5
| 6 6 9 4 5 3 1 4
|
+6
| 7 6 9 4 5 3 2 4
| +7
| 7 7 9 4 5 4 2 5
| +8
| 7 7 10 5 6 4 2 5
|
+9
| 7 8 10 5 6 4 3 6
| +10
| 8 8 10 5 6 5 3 6
| +11
| 8 9 10 6 7 5 3 7
|
+12
| 8 9 11 6 7 6 4 7
| +13
| 8 10 11 6 7 6 4 8
| +14
| 9 10 11 7 8 6 4 8
|
+15
| 9 11 11 7 8 7 5 9
| +16
| 9 11 12 7 9 7 5 9
| +17
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Con 12, Int 11, Chr 15
| Alignment:
| non-C
| HD/level:
| d6
| Weapon Prof.:
| 9+level/5
| To Hit Table:
| War
| Save Table:
| Psi
| Reference:
| DM {Mirror Psi-2}
| Groups:
| Psionicist, Mirror
|
|
|
|
See [Q--2] for rules and powers.
| PSPs = Chr*2+Int+Con-40+(Chr-5)*(level-1)
| Psi--2 powers are resisted using aaPR.
| Level 1: +1 Nonweapon Proficiency per level. These slots may be spent on existing Psi--2 powers (not additional ones). Each slot increases a power's check score both by 1, or you can roll an extra 1d20 (choose better result).
|
|
[PC5] Psionicist Classes Group
Psi--2 Devotions (Minors)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Adrenalin Command
| Metab
| Int-8
| 12+6/r
| [Pick Str, Dex, Con] Sustain that stat
| Exceptional that stat
| DM
| 2
| Biosaveback
| Metab
| Int-7
| 9+5/r
| -2 dmg/energy att; +CL/3 saves
| +CL saves instead
| DM
| 3
| Blink
| Port
| Con-4
| 11+5/r
| Blink
| Controlled Blink
| DM
|
4
| Cell Arrangement
| Metab
| Int-8
| 2*N
| cures 5*N% of max hp (max N=CL*5+35)
| Half cost in PSPs
| DM
| 5
| Connect (Contact)
| Telep
| Chr-5
| Int*3/2+2/r
| -2 check if resisting
| Need only 2 tangents
| DM
| 6
| Deflection
| Kinet
| Con-5
| 6
| [pick R,M,P,I] Deflection CL*5%
| pick 2, or Reflection on 1
| DM
|
7
| Double [C]
| Metab
| Int-8
| 11
| Doubles a harmful [C] section effect
| Becomes capital lettered
| DM
| 8
| Endurance of the Land
| Metab
| Int-7
| 15+3/r
| +5 max hp; +3 AC; +3 saves; IR 25%
| Lasts 5r after maint.
| DM
| 9
| Enhanced Int/Dex
| Metab
| Chr-8
| 3N+N/r
| +N Int or Dex, max N=CL
| both stats
| DM
|
10
| Ethereal Projection
| Port
| Con-5
| 9+3/h
| Ethereal Perception
| Ethereal Projection
| DM
| 11
| Gird
| M-Psi
| Con-3
| 2*M/m
| Maintain powers w/o conc.
| Maintain in sleep
| DM
| 12
| Graft Natural
| Metab
| Int-10
| 15+2/r
| Natural attacks can use specialization
| --
| DM
|
13
| Hypercelerate
| Metab
| Int-7
| 15+15/m
| -3M, +1QM
| lose only -2M instead
| DM
| 14
| Inertial Wall
| Kinet
| Int-8
| 11+8/r
| Melee: -CL dmg/att; Missile: Delay 1s
| Another Melee -CL/att
| DM
| 15
| Inverse Carapace
| Metab
| Con-5
| 8+2/r
| +level TH; -(11-level) Wis
| No Wis loss
| DM
|
16
| Magnify
| M-Psi
| Chr-5
| 25M+M/r
| Mult. power (Max=level/5+1)
| M+1, no extra cost
| DM
| 17
| Receptacle
| M-Psi
| Chr-5
| 1/r
| Item PSPs = (2*Chr+Int+Con-40)*CL
| Can be Magnified
| DM
| 18
| Resist Disease
| Metab
| Int-8
| 18/d
| Resist disease
| Immune disease
| DM
|
|
[PC5] Psionicist Classes Group
Psi--2 Sciences (Majors)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Death Trade
| Metab
| Int-12
| 60
| You and target up to 10*CL^3 dmg (necro)
| You take half
| DM
| 2
| Demolish
| Kinet
| Int-8
| 27
| CLd6 normal ele. dmg (group, save:½)
| (2*CL)d6 instead
| DM
| 3
| Endorphin Command
| Metab
| Wis-9
| 24+12/r
| [Pick Int, Wis, Chr] Sustain that stat
| Exceptional that stat
| DM
|
4
| Energy Command
| Metab
| Int-7
| 10
| Pick an element, you resist it
| You double resist it
| DM
| 5
| Ethereal Travel
| Port
| Con-5
| 25+12/h
| Go to Ethereal physically
| Go to Phlogiston
| DM
| 6
| Immediate Healing
| Metab
| Int-5
| 45
| Heal, can have no more Heals this day
| this hour instead
| DM
|
7
| Put Out of Misery
| Kinet
| Chr-9
| 60
| Put Out of Misery
| Really Put Out of Misery
| DM
| 8
| Regen
| Metab
| Int-6
| 24+9/t
| Troll-like regen CL hp/r
| 2*CL instead
| DM
| 9
| Split Soul
| M-Psi
| Chr-8
| 60+9/r
| +1S action
| +1 more S action
| DM
|
|
Psi--2 High Sciences (Grands)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Alter Reality
| All
| Any-15
| 375
| Alter Reality (any Psi major)
| Double CL effect
| DM
| 2
| C Acceleration
| Metab
| Int-9
| 30/r
| +CL/2 C actions /r (self)
| +CL instead of +CL/2
| DM
| 3
| Duplicate Action
| M-Psi
| *Auto*
| 400
| +1 of an action type you have
| --
| DM
|
4
| Eeelemental Composition
| Metab
| Int-9
| 36+5/r
| Can be any Normal/Para/Quasi Eeele
| Can be Semi Eeele
| DM
| 5
| Endurance of the World
| Metab
| Int-11
| 15/r
| +9 TH; +9 dmg; IECNR +25%
| Lasts 5r after maint.
| DM
| 6
| Grand Acidify
| Kinet
| Int-5
| 27
| CLd20 acid damage
| Use d30's
| DM
|
7
| Legendary Command
| Metab
| Wis-29
| 36+18/r
| [Pick Cml, Luck, CL] Sustain that stat
| Exceptional that stat
| DM
| 8
| Nonweapon Familiarity
| Clair
| Con-13
| 300/d
| +1 slot in every nonweapon prof
| +CL/2 kits
| DM
| 9
| UltraArmor [--X]
| Telep
| Wis-10
| 30
| iunPaPaaPaaaPR CL*2%
| CL*4 instead
| DM
|
|
Psi--2 Supers
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Z Acceleration
| Metab
| Wis-15
| 45/r
| +CL Q∞0 actions /r (self)
| Cast Psi using 0 actions
| DM
| 2
| Change Reality
| All
| Any-25
| 600
| Change Reality (any Psi grand)
| Double CL effect
| DM
| 3
| Psi Inertial Improver
| Port
| Str-23
| 105/r
| Psi gives no save in your group
| --
| DM
|
4
| Planetary Demolish
| Kinet
| Int-30
| 5400
| 1 idmg in any E=CL/6 element
| 2 idmg; CL/3 instead
| DM
| 5
| Public Access Keyring
| Clair
| Con-25
| 135/r
| Know Truename up to CL/10 targets
| CL/5 x2 targets or CL/2 x1
| DM
| 6
| Spirit in the Ethereal
| Telep
| Wis-20
| 1/week
| Can't move or use V actions; can use 2S/s
| Can use 3S /s
| DM
|
|
[PC5] Psionicist Classes Group
Psi(-15)
Level
| KXP
| Psi(-15) mMG S
|
1
| 0
| 1-- -
| 2
| 1.3
| 2-- -
| 3
| 2.6
| 3-- -
|
4
| 5.2
| 31- -
| 5
| 10.4
| 32- -
| 6
| 20.8
| 33- -
|
7
| 41.6
| 43- -
| 8
| 83.2
| 44- -
| 9
| 166.4
| 441 -
|
10
| 332.8
| 442 -
| 11
| 665.6
| 443 -
| 12
| 1000
| 444 -
|
13
| 1400
| 544 -
| 14
| 1800
| 554 -
| 15
| 2200
| 555 -
|
16
| 2600
| 555 1
| 17
| 3000
| 555 2
| 18
| 3400
| 555 3
|
19
| 3800
| 555 4
| 20
| 4200
| 555 5
| 21
| 4600
| 655 5
|
22
| 5000
| 665 5
| 23
| 5400
| 666 5
| 24
| 5800
| 666 6
|
25
| 6200
| 766 6
| 26
| 6600
| 776 6
| 27
| 7000
| 777 6
|
28
| 7400
| 777 7
| 29
| 7800
| 877 7
| 30
| 8200
| 887 7
|
31
| 8600
| 888 7
| 32
| 9000
| 888 8
| 33
| 9400
| 988 8
|
34
| 9800
| 998 8
| 35
| 10200
| 999 8
| 36
| 10600
| 999 9
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 1 1 1 1 1 1 1 1
| +3
| 2 2 2 2 2 2 2 2
| +4
| 3 3 3 3 3 3 3 3
|
+6
| 4 4 4 4 4 4 4 4
| +7
| 5 5 5 5 5 5 5 5
| +9
| 6 6 6 6 6 6 6 6
|
+10
| 7 7 7 7 7 7 7 7
| +12
| 8 8 8 8 8 8 8 8
| +13
| 9 9 9 9 9 9 9 9
|
+15
| 10 10 10 10 10 10 10 10
| +16
| 11 11 11 11 11 11 11 11
| +18
| 12 12 12 12 12 12 12 12
|
+19
| 13 13 13 13 13 13 13 13
| +21
| 14 14 14 14 14 14 14 14
| +22
| 15 15 15 15 15 15 15 15
|
+24
| 16 16 16 16 16 16 16 16
| +25
| 17 17 17 17 17 17 17 17
| +27
| 18 18 18 18 18 18 18 18
|
|
Requisites:
| Dex 16, Con 17
| Alignment:
| any S (or) any J (or) Nil
| HD/level:
| 3d(-2)
| Weapon Prof.:
| 0+level
| To Hit Table:
| 1½xMon
| Save Table:
| 2xMon
| Reference:
| DM
| Groups:
| Psionicist
|
|
|
|
See [Q(-15)] for powers and Eelements.
|
|
[PC5] Psionicist Classes Group
Psi(-15) Alterations
Psi(-15) Minor Alterations
| Effect
|
Add Breath Weapon [1st]
| Breath weapon is 3/d. Choose a normal (EE=1) eelement. Breath = 50% of current hp total.
| Add Breath Weapon [2nd]
| Breath weapon is once per 3 rounds. Choose a normal (EE=1) eelement. Breath = (CL+1)d(CL*2+2).
| Add Resistance
| Resist one normal (EE=1) eelement, this can be taken twice for an EE=2, thrice for an EE=3, etc.
|
Add Slime
| Natural AT source = +CL
| Add Tentacle
| Tentacle does 1d(CL*2) damage
| Add Fins
| Water (and any other liquid) Breathing, Swim at (CL+1)*3" rate
|
Alter Resistances
| Alter two resistances (or one immunity) to be of different eelement(s) (Pick an EE factor = original)
| Improve Breath Freq.
| Can use breath 4/d or once per 2 rounds (Pick again: 5/d or every r.) (Pick 3rd time: 6/d or per 5 s.)
| Improve Breath Eelement
| Add 1 to the EE factor of your breath weapon element. (Choose a new element when you pick this.)
|
Increase Touch Damage
| CLdCL dmg with unarmed touch (do not add punch or weapon damage)
| Increase Tentacle Damage
| (+0)d(+4) with tentacle attacks
| Versatile Breath Element
| Your can alternatively use a second eelement, with EE factor equal or less than your normal breath.
|
Psi(-15) Major Alterations
| Effect
|
Add Immunity
| Immune to one normal (EE=1) eelement, this can be taken twice for an EE=2, thrice for an EE=3, etc.
| Dial-a-Breath Eelement (<)
| You can use any eelement with EE factor less than your normal breath.
|
Psi(-15) Grand Alterations
| Effect
|
Add Global Resistance
| Resist all EE=1 eelements, this can be taken twice for EE=2 (doesn't include EE=1), thrice for EE=3, etc.
| Dial-a-Breath Element (=)
| You can use any eelement with E factor equal to or less than your normal breath.
|
Psi(-15) Super Alterations
| Effect
|
Add Global Immunity
| Immune to all EE=1 eelements, this can be taken twice for EE=2 (doesn't include E=1), thrice for EE=3, etc.
|
|
[PC5] Psionicist Classes Group
List of Eelements
NORMAL EELEMENTS (EE=1):
| PARA- EELEMENTS (EE=2):
| QUASI- EELEMENTS (EE=3):
|
Black Pudding
| Anti-Ice
| Blob
| Brown Mold
| Black Ooze [Angband]
| Chromatic Mold
| Coral [MTG]
| Blue Jelly [Angband]
| Dark Matter
|
Electric / Electricity [MTG]
| Blue Ooze [Angband]
| Death Mold
| Fluffiness
| Brown Pudding
| Disenchanter Mold [Angband]
| Gelatinous Cube
| Crystal Ooze
| Eeelectricity
|
Gray Ooze
| Deep Mold
| Energon [Transformers]
| Green Slime
| Dense Pudding
| Explodium
| Moray
| Dun Pudding
| Grape Jelly [Angband]
|
Ochre Jelly
| Eelectricity
| Grave Ooze
| Violet Fungi
| Flubber
| Hairy Mold [Angband]
| Yellow Mold
| Gray Mold
| Illudium PU-36
|
| Gray Pudding
| Jello
|
| Green Mold [Angband]
| Maggot Ooze
|
| Green Ooze [Angband]
| Marble Pudding
|
| Ice-9
| Mercurial Slime
|
| Lava Ooze
| Shadow Ooze
|
| Mustard Jelly
| Silver Slime
|
| Olive Slime
| Slipstream [MTG]
|
| Red Mold [Angband]
| Smudge
|
| Red Jelly [Angband]
| Spotted Jelly [Angband]
|
| Russet Mold
| Stone Pudding
|
| Silver Jelly [Angband]
| Undead Mass [Angband]
|
| Stun Jelly
| Undead Ooze
|
| Symbiotic Jelly
| Uru [Marvel]
|
| White Jelly [Angband]
| Visceral Mass
|
| White Pudding
| Voidstone
|
| Yellow Jelly [Angband]
|
|
|
SEMI- EELEMENTS (EE=4):
| BIZARRO EELEMENTS (EE=5+)
|
Acidic Cytoplasm [Angband]
| Bose-Einstein Condensate (EE=8)
| Black [Angband]
| Degenerate Matter (EE=5)
| Eeeelectricity
| E(enough e's)lectricty (EE=100)
|
Formless Spawn
| Fermionic Condensate (EE=8)
| Genius Loci
| Gluon Ball (EE=6)
| Gray Goo
| Higgs Boson Ball (EE=7)
|
Pink
| Quark Matter (EE=8)
| Ruin Swarm
| Quark-Gluon Plasma (EE=9)
| Spawn of Ubbo-Sathla [Angband]
| Strange Matter (EE=9)
|
Worm That Walks
| Venderant Flatulence (EE=17 mixed with E=17 element)
|
| Volatile Promethium (EE=5)
|
|
[PC5] Psionicist Classes Group
Psi(-12)L
Level
| KXP
| Psi(-12)L
|
1
| 0
| (special)
| 2
| 1
| (special)
| 3
| 2
| (special)
|
4
| 4
| (special)
| 5
| 8
| (special)
| 6
| 16
| (special)
|
7
| 32
| (special)
| 8
| 64
| (special)
| 9
| 128
| (special)
|
10
| 256
| (special)
| 11
| 512
| (special)
| 12
| 1000
| (special)
|
13
| 1250
| (special)
| 14
| 1500
| (special)
| 15
| 1750
| (special)
|
16
| 2000
| (special)
| 17
| 2250
| (special)
| 18
| 2500
| (special)
|
19
| 2750
| (special)
| 20
| 3000
| (special)
| 21
| 3250
| (special)
|
22
| 3500
| (special)
| 23
| 3750
| (special)
| 24
| 4000
| (special)
|
25
| 4250
| (special)
| 26
| 4500
| (special)
| 27
| 4750
| (special)
|
28
| 5000
| (special)
| 29
| 5250
| (special)
| 30
| 5500
| (special)
|
31
| 5750
| (special)
| 32
| 6000
| (special)
| 33
| 6250
| (special)
|
34
| 6500
| (special)
| 35
| 6750
| (special)
| 36
| 7000
| (special)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 10 9 8 5 6 2 1 0
| +0
| 10 9 8 6 6 2 1 0
| +1
| 10 9 8 6 7 3 2 0
|
+1
| 12 11 10 8 9 3 2 1
| +2
| 12 11 10 9 9 4 2 1
| +2
| 12 11 10 9 10 4 3 1
|
+3
| 14 13 12 11 12 5 3 2
| +3
| 14 13 12 12 12 5 4 2
| +4
| 14 13 13 12 12 6 4 2
|
+4
| 16 15 14 14 15 6 4 3
| +5
| 16 15 15 14 15 7 5 3
| +5
| 16 15 15 15 15 7 5 3
|
+6
| 16 15 15 15 15 7 5 3
| +6
| 16 15 15 15 15 7 5 3
| +7
| 16 15 15 15 15 7 5 3
|
+7
| 16 15 15 15 15 7 5 3
| +8
| 16 15 15 15 15 7 5 3
| +8
| 16 15 15 15 15 7 5 3
|
|
Requisites:
| Con 14, Chr 12
| Alignment:
| L any
| HD/level:
| ++d0+5
| Weapon Prof.:
| 1+level
| To Hit Table:
| Rog
| Save Table:
| Dwarf0
| Reference:
| DM
| Groups:
| Psionicist
|
|
|
|
Psi(-12)L is resisted using antiPsiR.
| PSPs (classed) = (Con+Chr)*(Level)*2
| 1 Psi(-12)L PSP = 0.5 of a Psi1 PSP.
| Psi(-12)L points are regained at Con PSPs per hour.
| Level 6: +3 HNCL (highest non-Conc level) for purposes of qualifying for Concordant classes
| Level 12: Another +3 HNCL (see Level 6) {ruling: these also affect the HNCL stat for Psi27}
| See [Q(-12)L] for rules, powers, and power progression.
|
|
[PC5] Psionicist Classes Group
[Q-12L] Legalistic Psionics (Psi. Freq. -12L)
[PC5] Psionicist Classes Group
Psi-12L Powers
Class Level
| Wild Level
| Name
| PSPs
| Effect
| SL
|
1
| 1
| Detect Law & Anti-Psi
| 3+3/t
| Detect Law & anti-Psi continuous (ask DM as a 0 action)
| 1
| 1
| 1
| Anti-Psionic Resistance
| 4+3/t
| +5*CL% AntiPsiR
| 1
| 1
| 2
| Charm Blast
| 8
| One group is charmed (Will save), doesn't affect undead etc.
| 1
|
1
| 2
| Blind/Unblind
| 9
| Cure or Cause Blindness (RSW save)
| 1
| 2
| 3
| Sort Papers
| 10
| Sorts a CL' x CL' x CL' area of papers/books by a criteria
| 1
| 2
| 3
| Law Bolt
| 11
| CLxCL mental dmg to 1 target (Reflex:½); C-align x2 dmg
| 1
|
2
| 4
| Choose Summoning I
| 12
| Monster Summoning using ML I chart, you pick the result
| 1
| 2
| 4
| Hold All Stats
| 10+3/t
| Hold All Stats
| 1
| 4
| 5
| Big Brother
| 6+6/t
| Invisible Wizard Eye that follows target around (incl. Teleport)
| 2
|
4
| 5
| Dispel Anti-Psi
| 14
| Dispels one anti-Psi effect
| 2
| 4
| 6
| Suggestion Blast
| 16
| One group is suggested (Will save), all use same suggestion
| 2
| 4
| 6
| Phantasmal Killer
| 18
| Phantasmal Killer
| 2
|
5
| 7
| Force Shape & Wrench
| 20
| Force Shapechange & Wrench (no save, get ER & aNR)
| 2
| 5
| 7
| Law Beam
| 22
| CLxCL mental dmg in line (Reflex:½); C-align x2 dmg
| 2
| 5
| 8
| Choose Summoning II
| 24
| Monster Summoning using ML II chart, you pick the result
| 2
|
5
| 8
| Hold Life
| 20+6/t
| Immune to XP/Stat Drain; Immune Aging
| 2
| 7
| 9
| True Seeing
| 9+9/t
| True Seeing
| 3
| 7
| 9
| Globe of Low Resistance
| 12+9/r
| Immune to SL 0-2 (all types), Resist SL 3-4 (all types)
| 3
|
7
| 10
| Domination Blast
| 24
| One group is dominated (Will save), *does* affect undead etc.
| 3
| 7
| 10
| Major Creation
| 27
| Major Creation
| 3
| 8
| 11
| Choose Die Result
| 30
| Choose result of one die roll (not "deep", only affects one die)
| 3
|
8
| 11
| Law Double Beam
| 33
| CLxCL mental dmg in 2 lines (Reflex:½); C-align x2 dmg
| 3
| 8
| 12
| Choose Summoning III
| 36
| Monster Summoning using ML III chart, you pick the result
| 3
| 8
| 12
| Hold All
| 30+9/t
| Immune to XP/Stat/Multiplier/Action Drain, Aging, As You Are
| 3
|
10
| 13
| See Through
| 12+12/t
| See through Dust of Disappearance & Mirage Arcana effects
| 4
| 10
| 13
| Effect Immunity
| 16+12/t
| Pick any spell or power. You are immune to that effect.
| 4
| 10
| 14
| Chain Question Mark
| 32
| Remotely "wake up" or alert a friendly group on same DL
| 4
|
10
| 14
| Shadow Walk
| 36
| Shadow Walk
| 4
| 11
| 15
| Duplicate Tech Item
| 40
| Duplicate a x0 or x1 Technology Item
| 4
| 11
| 15
| Law Triple Beam
| 44
| CLxCL mental dmg in 3 lines (Reflex:½); C-align x2 dmg
| 4
|
11
| 16
| Choose Summoning IV
| 48
| Monster Summoning using ML IV chart, you pick the result
| 4
| 11
| 16
| Clone
| 52
| Clone (as spell)
| 4
| 12
| 18
|
|
|
|
|
13
| 20
|
|
|
|
| 14
| 22
| Choose Summoning V
| 60
| Monster Summoning using ML V chart, you pick the result
| 5
| 15
| 24
|
|
|
|
|
16
| 26
|
|
|
|
| 17
| 28
| Law Quadruple Beam
| 55
| CLxCLx2 mental dmg in 4 lines (no save); C-align x3 dmg
| 6
| 18
| 30
| Choose Summoning VI
| 72
| Monster Summoning using ML VI chart, you pick the result
| 7
|
19
| 32
|
|
|
|
| 20
| 34
|
|
|
|
| 21
| 36
|
|
|
|
|
22
| 37
| Choose Summoning VII
| 84
| Monster Summoning using ML VII chart, you pick the result
| 8
| 23
| 38
|
|
|
|
| 24
| 39
| Sit Down Already!
| 300
| All within sight (incl. party) are Set (no resistance/immunity). The current half-segment will end after the current stack, as everyone is considered to have spent all of their actions.
| 9+6
|
25
| 40
| Law Quintruple Beam
| 66
| CLxCLx3 mental dmg in 5 lines (no save); C-align x4 dmg
| 9
| 26
| 41
| Choose Summoning VIII
| 96
| Monster Summoning using ML VIII chart, you pick the result
| 9
| 27
| 42
| Spirit Resistance
| 40+30/t
| +5*CL% XR
| 10
|
|
[PC5] Psionicist Classes Group
Psi(-12)T
Level
| KXP
| Psi(-12)T
|
1
| 0
| (special)
| 2
| 1.1
| (special)
| 3
| 2.2
| (special)
|
4
| 4.4
| (special)
| 5
| 8.8
| (special)
| 6
| 17.6
| (special)
|
7
| 35.2
| (special)
| 8
| 70.4
| (special)
| 9
| 140.8
| (special)
|
10
| 281.6
| (special)
| 11
| 563.2
| (special)
| 12
| 1000
| (special)
|
13
| 1250
| (special)
| 14
| 1500
| (special)
| 15
| 1750
| (special)
|
16
| 2000
| (special)
| 17
| 2250
| (special)
| 18
| 2500
| (special)
|
19
| 2750
| (special)
| 20
| 3000
| (special)
| 21
| 3250
| (special)
|
22
| 3500
| (special)
| 23
| 3750
| (special)
| 24
| 4000
| (special)
|
25
| 4250
| (special)
| 26
| 4500
| (special)
| 27
| 4750
| (special)
|
28
| 5000
| (special)
| 29
| 5250
| (special)
| 30
| 5500
| (special)
|
31
| 5750
| (special)
| 32
| 6000
| (special)
| 33
| 6250
| (special)
|
34
| 6500
| (special)
| 35
| 6750
| (special)
| 36
| 7000
| (special)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 6 5 5 3 3 0 1 1
| +0
| 6 5 5 4 3 0 1 1
| +1
| 6 5 5 4 4 0 2 1
|
+1
| 10 8 8 7 7 1 2 2
| +2
| 10 8 8 8 7 1 2 2
| +2
| 10 8 8 8 8 2 3 2
|
+3
| 14 11 11 11 11 2 3 3
| +3
| 14 12 11 11 11 2 4 3
| +4
| 14 12 12 11 11 3 4 3
|
+4
| 16 14 14 15 15 3 4 4
| +5
| 16 14 14 15 15 3 4 4
| +5
| 16 14 14 15 15 3 4 4
|
+6
| 16 14 14 15 15 3 4 4
| +6
| 16 14 14 15 15 3 4 4
| +7
| 16 14 14 15 15 3 4 4
|
+7
| 16 14 14 15 15 3 4 4
| +8
| 16 14 14 15 15 3 5 4
| +8
| 16 14 14 15 15 4 5 4
|
|
Requisites:
| Dex 14, Int 12
| Alignment:
| T any
| HD/level:
| +d10
| Weapon Prof.:
| 3+level/2
| To Hit Table:
| Rog
| Save Table:
| Elf0
| Reference:
| DM
| Groups:
| Psionicist
|
|
|
|
Psi(-12)T is resisted using antiPsiR.
| PSPs (classed) = (Dex+Int)*(Level)*2
| 1 Psi(-12)T PSP = 0.5 of a Psi1 PSP.
| Psi(-12)T points are regained at Dex PSPs per hour.
| Level 6: Pick one Griefer5 Level 1-3 or one Inventer5 Level 1-3
| Level 12: Pick one Griefer5 Level 9-11, one Inventer5 Level 9-11, or three 5-7 among those
| See [Q(-12)T] for rules, powers, and power progression.
|
|
[PC5] Psionicist Classes Group
[Q-12T] Temperate Psionics (Psi. Freq. -12T)
This is psionic frequency -12T (negative 12 T). To see frequency 12T, go to section [Q12].
|
| PSPs (classed) = (Dex+Int)*(Level)*2
| PSPs (wild talent) = (Dex or Int)*(Level)
| 1 Psi-12 PSP = 0.5 of a Psi1 PSP.
| Wild talents use HNCL/2 (half of highest level) for CL.
|
| Psi-12 does not have power progressions, instead, each power lists what ML it is available at.
| Effects that modify ML will modify your effective level for which powers you can use.
|
| Psi-12 is resisted using antiPsiR.
|
| Spell Levels are given for powers in case they are needed for some other effect.
| There are no powers beyond level 27/42.
|
|
[PC5] Psionicist Classes Group
Psi-12T Powers
Class Level
| Wild Level
| Name
| PSPs
| Effect
| SL
|
1
| 1
| Detect True & Anti-Magic
| 5+2/t
| Detect True & anti-Magic continuous (ask DM as a 0 action)
| 1
| 1
| 1
| Effects Preservation
| 6+2/t
| +5*CL% AntiMR; +2*CL% ER
| 1
| 1
| 2
| Hold Blast
| 8
| One group is held (Will save)
| 1
|
1
| 2
| Alter Appearance
| 8+2/t
| Change appearance (incl. touch) to look like someone else
| 1
| 2
| 3
| Sort Paychecks
| 10
| Get location on current DL of monster/area with the most loot
| 1
| 2
| 3
| Ice Aura
| 10+2/r
| Anyone who melees with you takes CL ice dmg /s (no save)
| 1
|
2
| 4
| Bring Animals I
| 12
| Summon CL Animals using ML I chart, you pick the result
| 1
| 2
| 4
| Spectral Natural Fighting
| 12+2/t
| Spectral Hand; no ill effects from punching/kicking things
| 1
| 4
| 5
| Locate Scrying
| 12
| You know location where someone is scrying for you
| 2
|
4
| 5
| Dispel Anti-Magic
| 14
| Dispels one anti-Magic effect (or) Halve ER (no ER or save)
| 2
| 4
| 6
| Enchant Weapon
| 16+2/r
| Enchanted weapon gets +CL/+CL TH/dmg
| 2
| 4
| 6
| Touch Reflection
| 16+4/t
| Touch effects are reflected back to opponent
| 2
|
5
| 7
| Polymoph Self
| 20
| Polymorph Self; lasts CL turns
| 2
| 5
| 7
| Dust Aura
| 20+4/r
| Enemies in your group takes CL dust dmg /s (no save)
| 2
| 5
| 8
| Bring Animals II
| 24
| Summon CL Animals using ML II chart, you pick the result
| 2
|
5
| 8
| Stay Conscious
| 24+4/t
| You stay conscious up to -10-CLxCL hp (defensive acts only)
| 2
| 7
| 9
| Detect Location
| 12+6/t
| You know who is scrying at you, can communicate with them
| 3
| 7
| 9
| Globe of Mid Resistance
| 18+6/r
| Immune to SL 2-4 (all types), Resist SL 1 & 3 (all types)
| 3
|
7
| 10
| Feeblemind Blast
| 24
| One group is feebleminded (Will save)
| 3
| 7
| 10
| Mirage Arcana
| 27/d
| Mirage Arcana
| 3
| 8
| 11
| Tenser's Transformation
| 30
| Tenser's Transformation
| 3
|
8
| 11
| Wall of Element
| 33
| Wall of a normal/para/quasi element. Dmg is CLxCL.
| 3
| 8
| 12
| Bring Animals III
| 36
| Summon CL Animals using ML III chart, you pick the result
| 3
| 8
| 12
| Heal Self
| 39/d
| 1/d (automatic): If you go below 0 hp, you are Healed
| 3
|
10
| 13
| Vision
| 24
| Vision (as spell)
| 4
| 10
| 13
| Effect Familiarity
| 20+8/t
| Pick any spell/power. You resist it; and at +50% when using it.
| 4
| 10
| 14
| Erase Question Mark
| 32
| Erases one "question mark" (hostile/wandering encounter)
| 4
|
10
| 14
| Improved Inallability
| 26+8/t
| Improved Invisibility (sight/sound/smell), can't be touched
| 4
| 11
| 15
| Duplicate Natural Item
| 36
| Duplicate a x0 or x1 Natural or Anti-Magical Item
| 4
| 11
| 15
| Time Aura
| 40+8/r
| Enemies in your group lose 1 action /s (no save)
| 4
|
11
| 16
| Bring Animals IV
| 48
| Summon CL Animals using ML IV chart, you pick the result
| 4
| 11
| 16
| Resurrect Self
| 52/d
| Teleport Away when killed, Resurrect Self 1 round later
| 4
| 12
| 18
|
|
|
|
|
13
| 20
|
|
|
|
| 14
| 22
| Bring Animals V
| 60
| Summon CL*2 Animals using ML V chart, you pick the result
| 5
| 15
| 24
|
|
|
|
|
16
| 26
|
|
|
|
| 17
| 28
| Anti-Time Aura
| 80+16/r
| Enemies in your room takes CL*2 anti-time dmg /s (no save)
| 6
| 18
| 30
| Bring Animals VI
| 72
| Summon CL*3 Animals using ML VI chart, you pick the result
| 7
|
19
| 32
|
|
|
|
| 20
| 34
|
|
|
|
| 21
| 36
|
|
|
|
|
22
| 37
| Bring Animals VII
| 84
| Summon CL*4 Animals using ML VII chart, you pick the result
| 8
| 23
| 38
|
|
|
|
| 24
| 39
| Ka-boom!
| 300
| All within sight (incl. party) take CL idmg (no resistance/imm.). This damage is considered idmg even when using the [X] section (with a P save for 0), however, it requires a G action to use this power under the [X] section rules. (Outside of [X] section, this power is an M action to use, just like everything else here.)
| 9+6
|
25
| 40
| Crapulence Aura
| 160+32/r
| Enemies in sight takes CL*3 crapulence dmg /s (no resistance)
| 9
| 26
| 41
| Bring Animals VIII
| 96
| Summon CL*5 Animals using ML VIII chart, you pick the result
| 9
| 27
| 42
| Spirit Preservation
| 60+20/t
| +5*CL% aXR
| 10
|
|
[PC5] Psionicist Classes Group
Psi(-12)C
Level
| KXP
| Psi(-12)C
|
1
| 0
| (special)
| 2
| 0.9
| (special)
| 3
| 1.8
| (special)
|
4
| 3.6
| (special)
| 5
| 7.2
| (special)
| 6
| 14.4
| (special)
|
7
| 28.8
| (special)
| 8
| 57.6
| (special)
| 9
| 115.2
| (special)
|
10
| 230.4
| (special)
| 11
| 460.4
| (special)
| 12
| 1000
| (special)
|
13
| 1250
| (special)
| 14
| 1500
| (special)
| 15
| 1750
| (special)
|
16
| 2000
| (special)
| 17
| 2250
| (special)
| 18
| 2500
| (special)
|
19
| 2750
| (special)
| 20
| 3000
| (special)
| 21
| 3250
| (special)
|
22
| 3500
| (special)
| 23
| 3750
| (special)
| 24
| 4000
| (special)
|
25
| 4250
| (special)
| 26
| 4500
| (special)
| 27
| 4750
| (special)
|
28
| 5000
| (special)
| 29
| 5250
| (special)
| 30
| 5500
| (special)
|
31
| 5750
| (special)
| 32
| 6000
| (special)
| 33
| 6250
| (special)
|
34
| 6500
| (special)
| 35
| 6750
| (special)
| 36
| 7000
| (special)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 0 0 0 0 0 0 0 0
| +0
| 1 1 1 1 1 1 1 1
| +1
| 2 2 2 2 2 2 2 2
|
+1
| 3 3 3 3 3 3 3 3
| +2
| 3 3 3 3 3 3 3 3
| +2
| 4 4 4 4 4 4 4 4
|
+3
| 5 5 5 5 5 5 5 5
| +3
| 6 6 6 6 6 6 6 6
| +4
| 6 6 6 6 6 6 6 6
|
+4
| 7 7 7 7 7 7 7 7
| +5
| 8 8 8 8 8 8 8 8
| +5
| 9 9 9 9 9 9 9 9
|
+6
| 9 9 9 9 9 9 9 9
| +6
| 10 10 10 10 10 10 10 10
| +7
| 11 11 11 11 11 11 11 11
|
+7
| 12 12 12 12 12 12 12 12
| +8
| 12 12 12 12 12 12 12 12
| +8
| 13 13 13 13 13 13 13 13
|
|
Requisites:
| Str 14, Wis 12
| Alignment:
| C any
| HD/level:
| d20-5
| Weapon Prof.:
| 5+level/3
| To Hit Table:
| Rog
| Save Table:
| 1½xMon
| Reference:
| DM
| Groups:
| Psionicist
|
|
|
|
Psi(-12)C is resisted using antiPsiR.
| PSPs (classed) = (Str+Wis)*(Level)*2
| 1 Psi(-12)C PSP = 0.5 of a Psi1 PSP.
| Psi(-12)C points are regained at Str PSPs per hour.
| Level 6: Pick one Rebel5 Level 1-3 or one Hippie5 Level 1-3
| Level 12: Pick one Rebel5 Level 9-11, one Hippie5 Level 9-11, or three 5-7 among those
| See [Q(-12)C] for rules, powers, and power progression.
|
|
[PC5] Psionicist Classes Group
[Q-12C] Commotion Psionics (Psi. Freq. -12C)
This is psionic frequency -12C (negative 12 C). To see frequency 12C, go to section [Q12].
|
| PSPs (classed) = (Str+Wis)*(Level)*2
| PSPs (wild talent) = (Str or Wis)*(Level)
| 1 Psi-12 PSP = 0.5 of a Psi1 PSP.
| Wild talents use HNCL/2 (half of highest level) for CL.
|
| Psi-12 does not have power progressions, instead, each power lists what ML it is available at.
| Effects that modify ML will modify your effective level for which powers you can use.
|
| Psi-12 is resisted using antiPsiR.
|
| Spell Levels are given for powers in case they are needed for some other effect.
| There are no powers beyond level 27/42.
|
|
[PC5] Psionicist Classes Group
Psi-12C Powers
Class Level
| Wild Level
| Name
| PSPs
| Effect
| SL
|
1
| 1
| Detect Chaos & Radiation
| 7+1/t
| Detect Chaos & Radiation continuous (ask DM as a 0 action)
| 1
| 1
| 1
| Commotion Resistance
| 8+1/t
| +CL*5% RR; Resist own effects; Resist Wild Surges
| 1
| 1
| 2
| Taunt Blast
| 8
| One group will attack you on their next action (no save)
| 1
|
1
| 2
| Cthulhoid Aura
| 10+1/r
| You look like a cthulhoid beast, gaze to fear (save vs. Will)
| 1
| 2
| 3
| Random Polymorph Self
| 10
| Polymoph Self Randomly (use ML I or II chart); lasts 1 turn
| 1
| 2
| 3
| Wild Invocation I
| 11
| Random 0th (50%) or 1st (50%) SL Wizard Invocation spell
| 1
|
2
| 4
| Cthulhoid Swarm I
| 12
| Summon CL Monsters using ML I "Weird" chart (random)
| 1
| 2
| 4
| High-Frequency Sample
| 13
| Generate a High-Frequency Sampler minor effect
| 1
| 4
| 5
| Know Next Dice Rolls
| 19+1/t
| 0,1/r: Roll dice ahead of time before action, can choose not to
| 2
|
4
| 5
| Dispel Radiation/Tech
| 14
| Dispels one Radioactive, Wild/Chaos, or Technological effect
| 2
| 4
| 6
| Confusion Blast
| 16
| One group is confused (Will save)
| 2
| 4
| 6
| Chromatic Blast
| 18
| Area effect Chromatic (50%) / Metallic (50%) Orb; CL=1d12
| 2
|
5
| 7
| Anti-Technological Armor
| 23+1/t
| +5*CL% TechR (or) Resist Technology
| 2
| 5
| 7
| Wild Invocation II
| 22
| Random 2nd (60%) or 3rd (40%) SL Wizard Invocation spell
| 2
| 5
| 8
| Cthulhoid Swarm II
| 24
| Summon CL Monsters using ML II "Weird" chart (random)
| 2
|
5
| 8
| Contagion/Enervation
| 26
| One target is hit by Contagion & Enervation (PPD for each)
| 2
| 7
| 9
| Contact Other Plane
| 18
| Contact Other/Higher Plane
| 3
| 7
| 9
| Globe of High Resistance
| 24+3/r
| Immune to SL 4-6 (all types), Resist SL 2-3 (all types)
|
|
7
| 10
| Weird Chaos
| 24
| Two groups: One gets hit by Weird, the other Chaos (as spells)
| 3
| 7
| 10
| Mirror Mislead
| 30+3/r
| Does a Mislead spell, a Mirror Image, and a Displacement
| 3
| 8
| 11
| Strip Down (Nude Bomb)
| 20+1/s
| Choose 1 target; he removes/drops 1 item /s (no save)
| 3
|
8
| 11
| Wild Invocation III
| 33
| Random 4th (70%) or 5th (30%) SL Wizard Invocation spell
| 3
| 8
| 12
| Cthulhoid Swarm III
| 36
| Summon CL Monsters using ML III "Weird" chart (random)
| 3
| 8
| 12
| Unlimited Wish Mutation
| 39/t
| Wishes/Miracles/Alter Realities/etc. have random effects 30' r
| 3
|
10
| 13
| Behold the Chaos
| 24
| Identify Chaotic/Wild effect, even one that defies normal ID
| 4
| 10
| 13
| Effect Amplification
| 24+4/t
| Pick any spell/power. You have double effect with that power.
| 4
| 10
| 14
| Redirect Question Mark
| 32
| Force a "question mark" to go opposite direction
| 4
|
10
| 14
| Dancing Chaos
| 40+4/r
| Every segment, a random SL=1d10 effect hits a random target
| 4
| 11
| 15
| Duplicate Radio. Item
| 40
| Duplicate a x0 or x1 Radioactive Item
| 4
| 11
| 15
| Wild Invocation IV
| 44
| Random 6th (80%) or 7th (20%) SL Wizard Invocation spell
| 4
|
11
| 16
| Cthulhoid Swarm IV
| 48
| Summon CL Monsters using ML IV "Weird" chart (random)
| 4
| 11
| 16
| Unlimited Wish Volley
| 52
| 50%: You get an Unlimited Wish; 50%: Closest enemy gets it
| 4
| 12
| 18
|
|
|
|
|
13
| 20
|
|
|
|
| 14
| 22
| Cthulhoid Swarm V
| 60
| Summon CL*2 Monsters using ML V "Weird" chart (random)
| 5
| 15
| 24
|
|
|
|
|
16
| 26
|
|
|
|
| 17
| 28
| Wild Invocation V
| 55
| Random 8 (90%) or 1d4+8 (10%) SL Wizard Invocation spell
| 6
| 18
| 30
| Cthulhoid Swarm VI
| 72
| Summon CL*4 Monsters using ML VI "Weird" chart (random)
| 7
|
19
| 32
|
|
|
|
| 20
| 34
|
|
|
|
| 21
| 36
|
|
|
|
|
22
| 37
| Cthulhoid Swarm VII
| 84
| Summon CL*6 Monsters using ML VII "Weird" chart (random)
| 8
| 23
| 38
|
|
|
|
| 24
| 39
| Get it on!
| 300
| All within sight (incl. party) get +1QQQQQOppF this segment. You can use it and a normal Opp action in the same segment. You may ignore the "Opp" part of this if you wish (i.e. use it on your half of the segment).
| 9+6
|
25
| 40
| Wild Invocation VI
| 66
| Random 10 (95%) or 2m4+10 (5%) SL Wizard Invocation spell
| 9
| 26
| 41
| Cthulhoid Swarm VIII
| 96
| Summon CL*9 Monsters using ML VIII "Weird" chart (random)
| 9
| 27
| 42
| Anti-Commotion Resist.
| 80+10/t
| +CL*5% aaAllR (Anti-Anti R vs. everything)
| 10
|
|
[PC5] Psionicist Classes Group
Psi(-9)
Level
| KXP
| Psi(-9) mMG S
|
1
| 0
| 1-- -
| 2
| 3
| 2-- -
| 3
| 6
| 21- -
|
4
| 12
| 31- -
| 5
| 24
| 32- -
| 6
| 48
| 321 -
|
7
| 96
| 421 -
| 8
| 192
| 431 -
| 9
| 400
| 432 -
|
10
| 700
| 532 -
| 11
| 1000
| 542 -
| 12
| 1300
| 543 -
|
13
| 1600
| 643 -
| 14
| 1900
| 653 -
| 15
| 2200
| 654 -
|
16
| 2500
| 754 -
| 17
| 2800
| 764 -
| 18
| 3100
| 765 1
|
19
| 3400
| 765 2
| 20
| 3700
| 765 3
| 21
| 4000
| 765 4
|
22
| 4300
| 765 5
| 23
| 4600
| 766 5
| 24
| 4900
| 776 5
|
25
| 5200
| 776 6
| 26
| 5500
| 777 6
| 27
| 5800
| 777 7
|
28
| 6100
| 877 7
| 29
| 6400
| 887 7
| 30
| 6700
| 888 7
|
31
| 7000
| 888 8
| 32
| 7300
| 988 8
| 33
| 7600
| 998 8
|
34
| 7900
| 999 8
| 35
| 8200
| 999 9
| 36
| 8500
| AAA A
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 0 0 0 0 0 0 0 0
| +2
| 1 1 1 1 1 1 1 1
| +3
| 1 1 1 1 1 1 1 1
|
+4
| 2 2 2 2 2 2 2 2
| +5
| 2 2 2 2 2 2 2 2
| +6
| 3 3 3 3 3 3 3 3
|
+7
| 3 3 3 3 3 3 3 3
| +8
| 4 4 4 4 4 4 4 4
| +9
| 4 4 4 4 4 4 4 4
|
+10
| 5 5 5 5 5 5 5 5
| +11
| 5 5 5 5 5 5 5 5
| +12
| 6 6 6 6 6 6 6 6
|
+13
| 6 6 6 6 6 6 6 6
| +14
| 7 7 7 7 7 7 7 7
| +15
| 7 7 7 7 7 7 7 7
|
+16
| 8 8 8 8 8 8 8 8
| +17
| 8 8 8 8 8 8 8 8
| +18
| 9 9 9 9 9 9 9 9
|
|
Requisites:
| Int 12, Wis 0, Chr 12
| Alignment:
| any
| HD/level:
| d12
| Weapon Prof.:
| 0+level
| To Hit Table:
| Mon
| Save Table:
| Mon
| Reference:
| Synnibarr
| Groups:
| Psionicist
|
|
|
|
See [Q(-9)]. CH is equal to level. Powers gained are chosen, not selected randomly.
|
|
[PC5] Psionicist Classes Group
Basic Psi-9 Information
This is psionic frequency -9 (negative 9). To see frequency 9, go to section [Q9].
|
| An area's anti-radiation is given as a number called ARS, for Anti-Radiation Severity. If a character is subjected to radiation for longer than (Chr-ARS) turns, the effective ARS for that character goes up by one each turn until the area's ARS is reached. The character rolls Anti-Radiation Resistance (aRR), adjusted by the table below under "System Shock" each turn. If it fails, the character is Infected and makes no further aRR rolls. He suffers the permanent loss of Chr and Cml as shown below, degenerates at a rate equal to RS/h, and has a chance of developing an Sanity. He also "glows" at a radius (1st #) with his own RS (2nd #). The degeneration and glowing can be stopped with Remove Curse. If the character degenerates below 0 hp and then is cured, he will develop Mutate powers:
|
| When you gain a wild talent in Psi-9, choose "Random" or "Choice". Random means your powers are randomly determined (you can drop some or all powers and reroll once per reset). Choice means you can choose your powers. Random gets more powers than Choice. Choice never gets Supers.
| Regardless of the progression shown, you cannot use Majors until level 4, Grands until level 9, and Supers until level 16.
|
| The check rating (CH) is equal to ½ of the character's highest level. The mutant has 6 tracks, one for each stat and equal to double the stat's normal value. A power's relevant stat track is reduced by it's check mod when it is used. A track is also reduced each time the main stat is reduced (1 for 1), even if the loss is temporary. If a track falls below it's stat, the stat is also reduced to the track's number until the track goes up again (1/h).
|
| The Charisma loss is enforced and cannot be healed by any means. Classed Psi(-9) characters have no Chr loss.
|
|
anti-Rad Severity
| Chance Sanity
| System Shock
| Glow Field
| Chr Loss
| Cml Loss
| Random Wild mMG S
| Choice Wild mMG S
|
1/4
| 0%
| +40%
| ½' / 0
| 0
| -1
| --- -
| --- -
| 1/2
| 5%
| +20%
| 1' / ¼
| 0
| -2
| --- -
| --- -
| 1
| 10%
| 0%
| 1' / ½
| -1
| -3
| 1-- -
| 1-- -
|
2
| 15%
| -10%
| 2' / ½
| -2
| -4
| 11- -
| 2-- -
| 3
| 25%
| -20%
| 3' / 1
| -2
| -5
| 21- -
| 21- -
| 4
| 35%
| -30%
| 4' / 1
| -3
| -6
| 211 -
| 31- -
|
5
| 45%
| -40%
| 5' / 2
| -3
| -7
| 221 -
| 321 -
| 6
| 55%
| -50%
| 6' / 2
| -4
| -8
| 322 -
| 321 -
| 7
| 65%
| -60%
| 7' / 3
| -6
| -9
| 333 -
| 331 -
|
8
| 75%
| -70%
| 8' / 4
| -8
| -10
| 244 -
| 242 -
| 9
| 85%
| -80%
| 9' / 5
| -10
| -11
| 135 -
| 132 -
| 10
| 95%
| -90%
| 10' / 6
| -12
| -12
| -26 1
| -23 -
|
|
[PC5] Psionicist Classes Group
Psi-9 Minor Powers
#
| Name
| Check
| Description [perm. effects in brackets]
|
5
| Blister-healer
| Chr/m
| [+1 TH, -1 dmg/att]
| 6
| Damage Vulnerability
| Int/m
| Target gets -CH AC, +½CH dmg/att (save)
| 9
| Gianted
| Wis/t
| [Mutate is x2 Height, -1 AC, -1 saves]
|
10
| Electricity Suppressor
| Chr/r
| Resist Lightning
| 14
| Reverse Epilepsy
| Chr/r
| -1P action, +1QP action
| 16
| You'll Shoot Your Eye Out!
| Wis/r
| Target loses 1 eye (no save)
|
17
| Loss of Limbs
| Wis/h
| Target is sharped (save)
| 22
| Visibility
| Str/m
| Detect Invisibility
| 27
| Lesser Anti-Psionics Power
| Dex/r
| [roll 1 Psi(-1)N minor] Uses it
|
33
| No Poison For Me
| Wis/r
| Resist Poison ("death" becomes ½ max hp)
| 35
| Resistance to Anti-Magic
| Chr/m
| CH*5% aMR (adjust @ 12th casting level)
| 37
| Resistance to Anti-Psionics
| Dex/m
| CH*5% aPR (adj.@12th)
|
39
| Nonsense
| Str/r
| Detect AntiMagic/AntiPsi/Undead/AL
| 43
| Specific Reduction
| Int/m
| takes -1d4 dmg/m on contact w/ substance
| 46
| Shorter
| Int/t
| [Mutant ½xHeight,-CH move rate] +CH Int
|
51
| Steady
| Wis/r
| [+1 TH,+15% FRT/OL/PP]
| 53
| Regenerate Limb
| Chr/m
| Regenerate a lost limb
|
|
Psi-9 Major Powers
#
| Name
| Check
| Description [perm. effects in brackets]
|
4
| Become Brain-independent
| Dex/m
| Can use 2M /s, immune ment.attack
| 5
| AntiBio Force: No Flight
| Chr/h
| Target cannot Fly/Levitate (no save)
| 6
| AntiBio Force: Force Beam
| Chr/r
| Target in cocoon (save), no M actions
|
7
| AntiBio Force:Vulnerability
| Chr/m
| -CH AC,+½CH dmg per attack (incl.spells) (no save)
| 9
| AntiBio Force: Super Slow
| Chr/r
| -½CH Dex, -1P action, ÷CH move rate
| 14
| Reintegration Beam
| Dex/r
| Cure Disintegration
|
23
| AntiMagnetic Field
| Wis/m
| Int-CH check or metal move away CH*10'
| 26
| Molecular Maintainer
| Wis/r
| Resist Disruption; Immune Disintegration
| 29
| AntiParalysis Bolt
| Int/r
| Remove Paralyzation; Free Action
|
31
| AntiPsionics Power
| Dex/r
| [roll 1 Psi(-1)N major] Uses it
| 33
| Degenerator
| Chr/d
| Remove all regeneration sources on target (no save)
| 36
| Stone Eyes
| Wis/r
| Gaze: Petrification (save)
|
42
| Self-Transformer
| Str/r
| Polymorph Self
| 43
| Trirestoration
| Dex/r
| Fix 1 effect that was dispelled within last r
| 44
| Ultraweakness
| Int/r
| -CH Str, -CH more Str for Max.Press (no save)
|
|
[PC5] Psionicist Classes Group
Psi-9 Grand Powers
#
| Name
| Check
| Description [perm. effects in brackets]
|
1
| Control Air: Armor
| Int/m
| +CH Saves, Armor has 10*CH hp
| 6
| Energy Kinetic: Amplify
| Wis/r
| Add 3*CH dice to your next energy attack
| 15
| Environ.: Create Clear
| Con/t
| Removes fog/smoke/darkness/etc.
|
16
| Environ.: Remove Rainstorm
| Con/m
| Remove a rainstorm/snowstorm CH mi.rad
| 23
| AntiGravity Kin.: Sword
| Chr/m
| Add 4*CH dmg per physical attack you do
| 27
| Greater Psionics Power
| Wis/r
| [roll 1 Psi(-1)N grand] Uses it
|
28
| Hyperkinetic:Hyper Inaction
| Wis/m
| -CH V actions, -CH AC (no save)
| 29
| Hyperkinetic: Decr.Attacks
| Wis/r
| -CH P actions (yuck!) (no save)
| 30
| Nightmare: Awaken Bolt
| Con/r
| Remove Sleep,Stun,Paralysis
|
32
| Null AntiVoid: Magic
| Dex/r
| Caster severe allergic to & x1½ effect from magic
| 37
| AntiPhoton Kin.: Shield
| Dex/r
| Reflects Darkness-based attacks
| 38
| Exorcise
| Dex/m
| Remove Magic Jar, Possession
|
41
| AntiTemporal: Start Time
| Str/r
| Removes Time Stop (can be done while time stopped!)
| 42
| AntiTemporal: AntiTime Bolt
| Str/r
| De-ages target 10*(CHd4) years (save:½)
| 44
| Transfixer
| Int/m
| Lend one power to target (save)
|
|
Psi-9 Super Powers
#
| Name
| Check
| Description [perm. effects in brackets]
|
1
| DeAmplification
| Con/r
| (can borrow 1M) ÷CH effect on any effect
| 3
| AntiBio Force: Lose Health
| Con/t
| -CH Con, degen all hit points each r (no save)
| 4
| AntiBio Force: Inaccuracy
| Con/t
| People need a 20+CH to Autohit you
|
5
| Reverse Contingency
| Con/d
| Dispel a Contingency and everything in it
| 6
| Control Air: Less Damage
| Int/t
| x10 hp
| 10
| Hyperkinetic: Decr.Actions
| Dex/r
| -CH/2 Swing actions (no save)
|
11
| Hyperkinetic: Decr.Mentals
| Dex/r
| -CH Mental actions (no save)
| 12
| Hyperkinetic:UnVersatility
| Dex/r
| -CH/4 Opposing actions (no save)
| 13
| Polyrestoration
| Dex/r
| Trirestoration CH targets
|
14
| Nightmare: Physical Blast
| Dex/r
| CHxCH'r,lose CHd4 physical stats (save:½)
| 15
| Nightmare: Improver Beam
| Dex/r
| +CH/6 to being's multiplier (will be Set in 1r)
| 16
| Null AntiVoid: Innates
| Dex/r
| Caster severe allergic to & x1½ effect from innates
|
21
| DeShielder: DeShield
| Con/t
| 1000 dmg
| 24
| Super Psionics Power
| Wis/r
| [pick 1 Psi(-1)N Super] Uses it
| 33
| True Vulnerability
| Dex/m
| -CH*2% irreducible RR,MR,PsiR,InnateR,aPsiR (no ER)
|
|
[PC5] Psionicist Classes Group
Psi(-6)G
Level
| KXP
| Psi(-6)G 123 456 7
|
1
| 0
| 1-- --- -
| 2
| 3.5
| 2-- --- -
| 3
| 7
| 3-- --- -
|
4
| 14
| 31- --- -
| 5
| 28
| 32- --- -
| 6
| 56
| 43- --- -
|
7
| 112
| 431 --- -
| 8
| 224
| 432 --- -
| 9
| 336
| 543 --- -
|
10
| 560
| 543 1-- -
| 11
| 784
| 543 2-- -
| 12
| 1000
| 654 3-- -
|
13
| 1250
| 654 31- -
| 14
| 1500
| 654 32- -
| 15
| 1750
| 765 43- -
|
16
| 2000
| 765 431 -
| 17
| 2250
| 765 432 -
| 18
| 2500
| 776 543 -
|
19
| 2750
| 777 543 -
| 20
| 3000
| 777 543 1
| 21
| 3250
| 877 543 1
|
22
| 3500
| 877 543 2
| 23
| 3750
| 877 544 2
| 24
| 4000
| 877 544 3
|
25
| 4250
| 877 554 3
| 26
| 4500
| 877 555 3
| 27
| 4750
| 877 555 4
|
28
| 5000
| 877 655 4
| 29
| 5250
| 877 665 4
| 30
| 5500
| 877 665 5
|
31
| 5750
| 877 666 5
| 32
| 6000
| 877 766 5
| 33
| 6250
| 877 766 6
|
34
| 6500
| 887 776 6
| 35
| 6750
| 887 777 6
| 36
| 7000
| 888 777 7
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 3 8 2 3 1 0 1
| +1
| 5 4 8 2 3 1 0 2
| +2
| 6 4 8 3 4 2 0 2
|
+3
| 6 5 8 3 4 2 1 3
| +4
| 6 5 9 3 4 2 1 3
| +5
| 6 6 9 4 5 3 1 4
|
+6
| 7 6 9 4 5 3 2 4
| +7
| 7 7 9 4 5 4 2 5
| +8
| 7 7 10 5 6 4 2 5
|
+9
| 7 8 10 5 6 4 3 6
| +10
| 8 8 10 5 6 5 3 6
| +11
| 8 9 10 6 7 5 3 7
|
+12
| 8 9 11 6 7 6 4 7
| +13
| 8 10 11 6 7 6 4 8
| +14
| 9 10 11 7 8 6 4 8
|
+15
| 9 11 11 7 8 7 5 9
| +16
| 9 11 12 7 9 7 5 9
| +17
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Str 9, Wis 13, Chr 17
| Alignment:
| any G
| HD/level:
| 2d6+1
| Weapon Prof.:
| 4+level/3
| To Hit Table:
| War
| Save Table:
| Psi
| Reference:
| DM
| Groups:
| Psionicist
|
|
|
|
Psi(-6)G is resisted using antiPsiR.
| PSPs (classed) = (Chr or Wis/2 or Str/3) * (LVL+7)
| 1 Psi(-6)G PSP = 0.5 of a Psi1 PSP.
| Psi(-6)G points are regained at Chr PSPs per hour.
| Level 4: Pick one Soldier5 Level 1-3
| Level 8: Pick one Soldier5 Level 5-7 or two Soldier5 Level 1-3
| See [Q(-6)G] for rules and powers.
|
|
[PC5] Psionicist Classes Group
[Q-6G] Angelic Psionics (Psi. Freq. -6G)
This is psionic frequency -6G (negative 6 G). To see frequency 6G, go to section [Q6].
|
| PSPs (classed) = (Chr or Wis/2 or Str/3) * (LVL+7)
| PSPs (wild talent) = Str + Wis + Chr*2 + LVL*7
| 1 Psi-6 PSP = 0.5 of a Psi1 PSP.
| Wild talents use HNCL/2 (half of highest level) for CL.
|
| For wild talent progression, take your PSPs, divide by 20, round down, and use that number as your ML in the classes' progression.
|
| Psi-6 is resisted using antiPsiR.
|
| †: You may use this power as a zero action. You cannot use more than one Psi(-6)G power per half-segment in this way. When you do this, put a “negative M action” flag on yourself (you can have more than one of these!). Each segment, if you have at least 1M remaining this round and you have “negative M action” flags, lose 1M action, you cannot use an M action this segment, and remove one “negative M action” flag. Note you can put yourself in a huge hole of borrowed M actions this way, especially if you keep doing stuff late in the round (when everyone is out of actions).
|
|
[PC5] Psionicist Classes Group
Psi-6G First Heaven Powers
Name
| PSPs
| Effect
|
Angelfire
| 4+Q
| Spend Q psi points from non-Psi(-6) pools you have: Your next attack does +Q dmg
| Angelic Heal
| 2*N
| Cure N hp to one target (max N = 5+CL^2)
| Angelic Heal Other †
| N
| Cure N total hp to any number of targets, you lose N hp (max N = 10+2*CL^2)
|
Avenge
| 13
| Choose a target, you deal double weapon damage to that target this combat
| Blinding Light
| 13
| Target is blinded (RSW save), halves his AC (Spell save), loses next P action (BW save)
| Bloodboil
| 7/r
| Target takes CL holy blood dmg (no save) per segment
|
Exorcise
| 4
| CL dmg & CL^3 lbs. telekinesis in a 70' line (no save); for objects, can force item saves
| Glimmer †
| 13/r
| Target can't be directly targetted; effects on him (including this) can still be targetted
| Guardian †
| N
| Prevent N of the damage being done to one target
|
Holy Light
| 5
| Pick any number of targets, those targets and yourself get -5 AC for 1 turn (no resistance)
| Lightning
| 6
| Target takes (CL+2)d6 holy lightning dmg (save: ½)
| Trumpet
| 3/m
| Each segment, if an enemy combatant does *not* attack you, he takes CL dmg (no save)
|
|
Psi-6G Second Heaven Powers
Name
| PSPs
| Effect
|
Angelic Blessing
| 13/h
| Non-winged flight CL*3"; +3 TH/dmg
| Angelic Flight
| 7/h
| Winged flight CL*3"; If ceiling is less than 30' high, you must touch the ground every CL*5'
| Angelic Wall
| 11/m
| DR 40/+CL
|
Brimstone
| 12
| Three 35' radius areas: CL^2 holy fire dmg (no save)
| Curator †
| 11/r
| Immune to ego of any multiplier, if you would've been controlled, you can't use the item
| Pentecost
| 18+N
| 35' radius: All targets make Will save (extra -CL-N*3 penalty) or Confused CL rounds
|
Possess
| 7/s
| Target dominated (Will save); takes (CL+3)^2 dmg/s; you can't use actions while this runs
| Renewal †
| 11
| One target at negative hp is cured to 0 hp
| Starlit
| 23/h
| Holy Fire Shield (half damage back in melee); +CL*20% RaRR; Ultravision
|
|
Psi-6G Third Heaven Powers
Name
| PSPs
| Effect
|
Angelic Favor †
| 14
| Summon a DL IV Angel/Deva, lasts until destroyed
| Angelic Haste †
| 25/r
| +1P, +1V actions
| Angelic Light †
| 14
| Pick any number of targets, those targets and yourself get -15 AC for 1 turn (no resist)
|
Angelic Shield
| 11/t
| +CL AC; 0, destroy your Angelic Shield: instead gain +2*CL AC for rest of this segment
| Deflect
| N/s
| iRMaMPaPIWR 3*N%; iXR 2*N%; iGR N%; cannot move while using; max N = 30
| Insist Creature
| 25
| Target creature is dominated (save vs. Will at -CL penalty) for CL rounds
|
Locusts
| 25
| Creeping doom with CL^3 insects (each having 1 hp and doing 1 dmg)
| Mercy
| 14+N
| Any number of targets within sight (can include yourself) each gain N hp; max N = 30
| Protector †
| 13/r
| Target gains 30 max hp (he does gain the 30 current hp too when this power is used)
|
|
[PC5] Psionicist Classes Group
Psi-6G Fourth Heaven Powers
Name
| PSPs
| Effect
|
Banish
| 50
| Capital S Stun demons/daemons/devils in a 70' radius (save vs. para at extra -CL)
| Desolation
| 43+AL
| All psionic pools (including yours and friends) within 70' radius are emptied (use antiPsiR)
| Iridescence †
| 35/m
| Immune Fire (all variants), Positive, Prismatic, Chromatic, Light, Radiance, Blindness
|
Luminescence
| 34
| 70' radius: Holy Fireball CLd6, Prismatic Spray effect, Chromatic Orb effect, Blind (save)
| Retribution
| 16/r
| Can use an extra 1P one segment each round; doesn't stack with Wrath power below
| To Salt
| 50
| Petrify one target (save vs. petrif at extra -CL), if save take CL^2 holy salt dmg
|
Warp Time †
| 28/m
| Double AC vs. missiles; Resist breath weapons and area effects
|
|
Psi-6G Fifth Heaven Powers
Name
| PSPs
| Effect
|
Angelic Voices
| 22/m
| If everyone in your party has Psi(-6)G, whole party gets +10 AC/saves/TH/dmg
| Apocalypse
| 60
| Pick a 350' radius area, next segment, all in area take CL^3 vile dmg (no resistance)
| Chorus
| 23
| Your summoned creatures are dispelled; gain their combined hp (can go above max)
|
Fury †
| 24/m
| Troll regen 1/10 of max hp (round down) /s; Immune to Put Out of Misery / Coup de Grace
| Insist Power †
| 75
| Counter an effect which counters one of your effects
| Platinum Angel
| 70/h
| Immune to slay and Capital S Slay; do not die at any negative hp total (still unconscious)
|
Resurrect/Destruct
| 70
| Resurrection or Destruction
|
|
Psi-6G Sixth Heaven Powers
Name
| PSPs
| Effect
|
Holy Beam
| 80
| Holy Bolt (1 group)
| Worship
| 60/h
| Immune Opposition (as in Mirror), Truename Erased, Annihilation
| Wrath †
| 35/r
| Can use an extra 1P each segment this round; Immune to Fire and Negative
|
|
Psi-6G Seventh Heaven Powers
Name
| PSPs
| Effect
|
Armageddon †
| 40/r
| Can use +1M/s this round; Immune Cold; Immune Shadow
| Counterspell †
| 100
| Counter an effect
| Summon Angel
| 80
| Summons a DL VIII Angel (good aligned Outer-planar creature)
|
|
[PC5] Psionicist Classes Group
Psi(-6)N
Level
| KXP
| Psi(-6)N 123 456 78
|
1
| 0
| 1-- --- --
| 2
| 4
| 2-- --- --
| 3
| 8
| 21- --- --
|
4
| 16
| 22- --- --
| 5
| 32
| 221 --- --
| 6
| 64
| 222 --- --
|
7
| 128
| 222 1-- --
| 8
| 256
| 222 2-- --
| 9
| 384
| 222 21- --
|
10
| 512
| 322 21- --
| 11
| 768
| 322 22- --
| 12
| 1000
| 322 221 --
|
13
| 1250
| 332 221 --
| 14
| 1500
| 332 222 --
| 15
| 1750
| 332 222 1-
|
16
| 2000
| 333 222 1-
| 17
| 2250
| 333 222 2-
| 18
| 2500
| 333 222 21
|
19
| 2750
| 333 322 21
| 20
| 3000
| 333 322 22
| 21
| 3250
| 333 332 22
|
22
| 3500
| 333 333 22
| 23
| 3750
| 333 333 32
| 24
| 4000
| 333 333 33
|
25
| 4250
| 443 333 33
| 26
| 4500
| 444 433 33
| 27
| 4750
| 444 444 33
|
28
| 5000
| 444 444 44
| 29
| 5250
| 555 444 44
| 30
| 5500
| 555 555 44
|
31
| 5750
| 555 555 55
| 32
| 6000
| 666 655 55
| 33
| 6250
| 666 666 66
|
34
| 6500
| 777 776 66
| 35
| 6750
| 777 777 77
| 36
| 7000
| 888 888 88
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 3 8 2 3 1 0 1
| +1
| 5 4 8 2 3 1 0 2
| +1
| 6 4 8 3 4 2 0 2
|
+2
| 6 5 8 3 4 2 1 3
| +3
| 6 5 9 3 4 2 1 3
| +3
| 6 6 9 4 5 3 1 4
|
+4
| 7 6 9 4 5 3 2 4
| +5
| 7 7 9 4 5 4 2 5
| +5
| 7 7 10 5 6 4 2 5
|
+6
| 7 8 10 5 6 4 3 6
| +7
| 8 8 10 5 6 5 3 6
| +7
| 8 9 10 6 7 5 3 7
|
+8
| 8 9 11 6 7 6 4 7
| +9
| 8 10 11 6 7 6 4 8
| +9
| 9 10 11 7 8 6 4 8
|
+10
| 9 11 11 7 8 7 5 9
| +11
| 9 11 12 7 9 7 5 9
| +11
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Dex 9, Con 13, Wi s 17
| Alignment:
| any N
| HD/level:
| 3d4-1
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| Pri
| Save Table:
| Psi
| Reference:
| DM
| Groups:
| Psionicist
|
|
|
|
Psi(-6)N is resisted using antiPsiR.
| PSPs (classed) = (Wis or Con/2 or Dex/3) * (LVL+8)
| 1 Psi(-6)N PSP = 0.5 of a Psi1 PSP.
| Psi(-6)N points are regained at Wis PSPs per hour.
| Level 4: Pick one Mercenary5 Level 1-3
| Level 8: Pick one Mercenary5 Level 5-7 or two Mercenary5 Level 1-3
| See [Q(-6)N] for rules and powers.
|
|
[PC5] Psionicist Classes Group
[Q-6N] Gaea Psionics (Psi. Freq. -6N)
This is psionic frequency -6N (negative 6 N). To see frequency 6N, go to section [Q6].
|
| PSPs (classed) = (Wis or Con/2 or Dex/3) * (LVL+8)
| PSPs (wild talent) = Dex + Con + Wis*2 + LVL*8
| 1 Psi-6 PSP = 0.5 of a Psi1 PSP.
| Wild talents use HNCL/2 (half of highest level) for CL.
|
| For wild talent progression, take your PSPs, divide by 20, round down, and use that number as your ML in the classes' progression.
|
| Psi-6 is resisted using antiPsiR.
|
| ~: You may use 1P instead of 1M to activate this power. You cannot use the same power twice in the same segment by using 1P+1M. You may use the same power twice in one segment if at least one of your P or M actions are “Quick” or “Opposing”.
|
|
[PC5] Psionicist Classes Group
Psi-6N First Grove Powers
Name
| PSPs
| Effect
|
Awaken
| 2*N
| Removes sleep/fatigue effect on up to N targets
| Earth Bolt
| N
| Deal Nd10 Eldritch Earth dmg to one target (no save); max N=CL
| Force of Nature I
| 1
| Summon a Plant Elemental: AC 20, hp 20, #Att 1/1, TH +10, dmg 10
|
Gaea’s Bounty
| 24
| Add one first-level Plant/Animal spell to memorization (only have one of these at one time)
| Gaea’s Cradle ~
| 0
| One of your summoned creatures is dispelled; Add it's hp in Psi(-6)N PSPs to your pool
| Gaea’s Might ~
| 10/h
| Target gains +N AC/saves/TH/dmg; N is number of groups of classes you have
|
Natural Healing ~
| 8
| Target is cured equal to his Con score in hp
| Naturalize
| 11
| Dispel one non-natural effect (or) Turn off one non-natural item for 1 turn
| Nature’s Lore
| 11/h
| Know direction & distance to an object or person (if they are touching the ground)
|
Soothing Word
| 2*N
| Removes fear/horror effect on up to N targets
| Spiritual Energy
| 4*N/h
| +N Con; max N=CL
|
|
Psi-6N Second Grove Powers
Name
| PSPs
| Effect
|
Adaptation ~
| 3/h
| NaNR +CL*10%; Immune to Hostile Environment; Need not breathe
| Earth Storm
| 4*N
| Deal Nd12 Eldritch Earth dmg 40' radius (no save); max N = CL
| Force of Nature II
| 4
| Summon a Wood Elemental: AC 40, hp 80, #Att 2/1, TH +30, dmg 30
|
Gaea’s Balance
| 13
| You may transfer SLs & PSPs between your magic & psi pools; use [Q11] type conversion
| Gaea’s Blessing
| 11
| Reconstruct up to three effects which were dispelled/twisted within the last turn
| Gaea’s Skyfolk ~
| 21/h
| Winged flight CL^2"
|
Gaea’s Touch
| 20/r
| +1QM only for Psi(-6)N/Psi6N/Bard/Druid/HOSN/Limbologist/RedRobe powers/spells
| Harmony of Nature
| 12/r
| 0, 1/s, one of your summoned critters loses & can't use 1P this segment: You gain +1QP
| Nature’s Blessing ~
| N/h
| +N distributed among AC/saves/TH/dmg as you like; max N=CL
|
Nature’s Chosen
| 10/r
| +1S action
|
|
Psi-6N Third Grove Powers
Name
| PSPs
| Effect
|
Brute ~
| 24
| For the next turn, you get: -1M, +1P, -CL Int, +CL Str, -CL saves, +CL dmg; can't drop this
| Call of the Wild
| 7
| Summon any real-world animal (your choice), you get CL/ML of them (round up)
| Force of Nature III
| 9
| Summon a Root Elemental: AC 60, hp 180, #Att 3/1, TH +50, dmg 50
|
Gaea’s Embrace ~
| 22/h
| Target gains +3 AC/saves/TH/dmg and Troll-like regen CL hp/r
| Gaea’s Herald ~
| 11/t
| When your summoned creatures go below -10 hp, they don't disappear (you can cure)
| Life Essence
| N
| If target has less than N*CL current hp, it is cured so it has N*CL hp; minimum N = 1
|
Nature’s Cloak
| 12/m
| +CL*10 Rogue points; Any Level=CL/2 (or less) Rogue pick
|
|
[PC5] Psionicist Classes Group
Psi-6N Fourth Grove Powers
Name
| PSPs
| Effect
|
Dual Nature ~
| 24/m
| Whenever you summon or create creatures, you get twice as many of them
| Force of Nature IV
| 16
| Summon a Thicket Elemental: AC 80, hp 320, #Att 4/1, TH +70, dmg 70
| Gaea’s Avenger ~
| 4*N/s
| Immune to xN and lower artifact effects that you (or your party) do not control; max N=5
|
Nature’s Wrath
| 24
| Turn all undead/outer-planar creatures within 80' (no turn roll, instead make Will saves)
| One with Nature
| 10/r
| For each point of damage you deal in unarmed combat, add 1 to your Psi(-6)N pool
| Seeds of Life
| 10
| 1 sq. mile area is restored, CL trees grow instantly, removes Defiled status
|
|
Psi-6N Fifth Grove Powers
Name
| PSPs
| Effect
|
Child of Gaea
| 33
| Target becomes Int=3, Wis=3, Chr=3, CL=0 (no save) for CL days
| Everhome
| 16/d
| Your home plane is every plane; when this effect ends, your home plane = current plane
| Force of Nature V
| 25
| Summon a Fungus Elemental: AC 100, hp 500, #Att 5/1, TH +90, dmg 90
|
Gaea’s Liege ~
| 33/h
| Your max hp is CL^3 (and/or) Your TH bonus is +CL^2 (no other adj. can be added)
|
|
Psi-6N Sixth Grove Powers
Name
| PSPs
| Effect
|
Force of Nature VI
| 36
| Summon a Thorn Elemental: AC 120, hp 720, #Att 6/1, TH +110, dmg 110
|
|
[PC5] Psionicist Classes Group
Psi(-6)E
Level
| KXP
| Psi(-6)E 123 456
|
1
| 0
| 1-- ---
| 2
| 3.3
| 2-- ---
| 3
| 6.6
| 21- ---
|
4
| 13.2
| 22- ---
| 5
| 26.4
| 221 ---
| 6
| 52.8
| 222 ---
|
7
| 105.6
| 222 1--
| 8
| 211.2
| 222 2--
| 9
| 316.8
| 222 21-
|
10
| 422.4
| 222 22-
| 11
| 633.6
| 332 22-
| 12
| 1000
| 333 32-
|
13
| 1250
| 333 321
| 14
| 1500
| 333 322
| 15
| 1750
| 333 332
|
16
| 2000
| 333 333
| 17
| 2250
| 444 333
| 18
| 2500
| 444 443
|
19
| 2750
| 444 444
| 20
| 3000
| 555 444
| 21
| 3250
| 555 554
|
22
| 3500
| 555 555
| 23
| 3750
| 666 555
| 24
| 4000
| 666 665
|
25
| 4250
| 666 666
| 26
| 4500
| 777 666
| 27
| 4750
| 777 776
|
28
| 5000
| 777 777
| 29
| 5250
| 888 777
| 30
| 5500
| 888 887
|
31
| 5750
| 888 888
| 32
| 6000
| 999 888
| 33
| 6250
| 999 998
|
34
| 6500
| 999 999
| 35
| 6750
| AAA AAA
| 36
| 7000
| BBB BBB
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 3 8 2 3 1 0 1
| +0
| 5 4 8 2 3 1 0 2
| +1
| 6 4 8 3 4 2 0 2
|
+1
| 6 5 8 3 4 2 1 3
| +2
| 6 5 9 3 4 2 1 3
| +2
| 6 6 9 4 5 3 1 4
|
+3
| 7 6 9 4 5 3 2 4
| +3
| 7 7 9 4 5 4 2 5
| +4
| 7 7 10 5 6 4 2 5
|
+4
| 7 8 10 5 6 4 3 6
| +5
| 8 8 10 5 6 5 3 6
| +5
| 8 9 10 6 7 5 3 7
|
+6
| 8 9 11 6 7 6 4 7
| +6
| 8 10 11 6 7 6 4 8
| +7
| 9 10 11 7 8 6 4 8
|
+7
| 9 11 11 7 8 7 5 9
| +8
| 9 11 12 7 9 7 5 9
| +8
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Str 13, Int 17, Wis 9
| Alignment:
| any E
| HD/level:
| 3d3
| Weapon Prof.:
| 5+level/2
| To Hit Table:
| Rog
| Save Table:
| Psi
| Reference:
| DM
| Groups:
| Psionicist
|
|
|
|
Psi(-6)E is resisted using antiPsiR.
| PSPs (classed) = (Int or Str/2 or Wis/3) * (LVL+6)
| 1 Psi(-6)E PSP = 0.5 of a Psi1 PSP.
| Psi(-6)E points are regained at Int PSPs per hour.
| Level 4: Pick one Bringer5 Level 1-3
| Level 8: Pick one Bringer5 Level 5-7 or two Bringer5 Level 1-3
| See [Q(-6)E] for rules and powers.
|
|
[PC5] Psionicist Classes Group
[Q-6E] First Evil Psionics (Psi. Freq. -6E)
This is psionic frequency -6E (negative 6 E). To see frequency 6E, go to section [Q6].
|
| PSPs (classed) = (Int or Str/2 or Wis/3) * (LVL+6)
| PSPs (wild talent) = Str + Int*2 + Wis + LVL*6
| 1 Psi-6 PSP = 0.5 of a Psi1 PSP.
| Wild talents use HNCL/2 (half of highest level) for CL.
|
| For wild talent progression, take your PSPs, divide by 20, round down, and use that number as your ML in the classes' progression.
|
| Psi-6 is resisted using antiPsiR.
|
| N: Can use this power as ½M, in this case, you lose SL^2 current hp. You may use the same power more than once in the same segment this way.
|
|
[PC5] Psionicist Classes Group
Psi-6E First Hell Powers
Name
| PSPs
| Effect
|
Ashes
| 4/r
| Half of your weapon dmg is vile dmg (perm hp)
| Chilling Darkness
| 6
| Target gets -1 all #Att (PP save); x½ save bonus (PPD save); lose next M act. (BW save)
| Dark Ritual N
| 10
| +1 QQQM this segment (you net gain +½QQQM this segment)
|
Darkbolt N
| 6
| Target takes CLd4 darkness dmg (no save) and stun 1 segment (Para save)
| Demonfire
| 3+Q
| Spend the Q points from non-Psi(-6) frequencies. Your next attack is at +Q to hit.
| Drain Life N
| 11+N
| Target takes N unholy negative vile grave dmg (no save); gain N hp (can go above max)
|
Speak with Dead
| 3
| Speak with Dead (as spell)
|
|
Psi-6E Second Hell Powers
Name
| PSPs
| Effect
|
Change Self Fully
| 20/m
| Look like one who has died (including touch, smell, etc.); 1/r: know something he knew
| Circle of Nausea
| 13
| 30' r: -CL TH, saves, prof/stat checks for 1t (no save), lose 1 random action (Petrif save)
| Darkbeam N
| 13
| 60' line takes CLd6 darkness dmg (no save) and stun 2 segments (Para save at -CL)
|
Evil Eye
| 14/cr
| Target's AC becomes 66-CL^2 (Petrif save at -CL); "/cr" means "per complete round"
| Evil Presence
| 10
| 60' r: Remove forbiddance zone, holy status of area, spoil holy water & good shrines
| Jovial Evil N
| 12
| 30' r: CLd6 unholy radiance (no save), good-align have no resist and take x2 dmg
|
Simulacrum
| 11
| (borrow 1M from future to use) Redirect an effect targetting you to one of your summons
|
|
Psi-6E Third Hell Powers
Name
| PSPs
| Effect
|
Darkcone N
| 20
| 60' cone takes CLd8 darkness dmg (no save) and stun 3 segments (Para save at -CL*2)
| Festering Evil
| 25/r
| Each segment, all non-E creatures within sight take CL unholy grave dmg (no save)
| Lurking Evil N
| 30
| Summon CL Horrors: AC 40, hp 400, Att 4, TH+40, dmg 40; sac Horror: 4 dmg (no resist)
|
Phase
| 30/cr
| (between rounds borrow 1M) "phased out" this r, pass through obj, no affecting real things
| Spoils of Evil
| 12
| For each recently-dead (within last turn) body around, add 1 Psi(-6)E PSP & cure 1 hp
| Stench of Evil N
| 22
| 30'r: CL^3 stench dmg (save:½), they can use X PSP (any freq/spells, use Q11) prevent X
|
|
[PC5] Psionicist Classes Group
Psi-6E Fourth Hell Powers
Name
| PSPs
| Effect
|
Evil Eye 2
| 28/cr
| As Evil Eye, but no save
| Lurking Evil 2 N
| 45
| Summon CL Horrors: AC 60, hp 600, Att 6, TH+60, dmg 60; sac Horror: 6 dmg (no resist)
| Multi-Twist N
| 40
| Twist (dispel) CL effects
|
|
Psi-6E Fifth Hell Powers
Name
| PSPs
| Effect
|
Beacon of Unrest
| 60
| Bring a defeated monster back to life under your control (counts as a "Revive")
| Evil Haste
| 50/r
| +level B actions
| Gaze of Balance
| 40
| Duplicate a Psi(-6)N 1st or 2nd
|
Infernal Spawn of Evil
| 36
| Summon a Demon Beast: AC 70, hp 700, #Att 7/1, TH +70, dmg 70, 1M: 10 dmg to target
|
|
[PC5] Psionicist Classes Group
Psi-6E Sixth Hell Powers
Name
| PSPs
| Effect
|
Bringer
| 6/d
| Immune Illusions; Immune Disease; Immune Reverse Healing
| Infernal Spawn of Infernal Spawn of Evil
| 49
| Summon a Demon Child: AC 80, hp 800, #Att 8/1, TH +80, dmg 80, 1M: 20 dmg to target
|
|
[PC5] Psionicist Classes Group
Psi(-5)
Level
| KXP
| Psi(-5) mMG S
|
1
| 0
| 2-- -
| 2
| 2.25
| 3-- -
| 3
| 4.5
| 4-- -
|
4
| 9
| 5-- -
| 5
| 18
| 51- -
| 6
| 36
| 52- -
|
7
| 72
| 53- -
| 8
| 144
| 54- -
| 9
| 288
| 55- -
|
10
| 500
| 551 -
| 11
| 750
| 651 -
| 12
| 1000
| 652 -
|
13
| 1250
| 662 -
| 14
| 1500
| 663 -
| 15
| 1750
| 663 1
|
16
| 2000
| 664 1
| 17
| 2250
| 764 1
| 18
| 2500
| 765 1
|
19
| 2750
| 775 1
| 20
| 3000
| 776 2
| 21
| 3250
| 876 2
|
22
| 3500
| 877 2
| 23
| 3750
| 887 2
| 24
| 4000
| 888 2
|
25
| 4250
| 888 3
| 26
| 4500
| 988 3
| 27
| 4750
| 998 3
|
28
| 5000
| 999 3
| 29
| 5250
| A99 3
| 30
| 5500
| A99 4
|
31
| 5750
| AA9 4
| 32
| 6000
| AAA 4
| 33
| 6250
| AAA 5
|
34
| 6500
| AAA 6
| 35
| 6750
| AAA 7
| 36
| 7000
| AAA 8
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
-1
| 5 3 8 2 3 1 0 1
| -1
| 5 4 8 2 3 1 0 2
| -1
| 6 4 8 3 4 2 0 2
|
-1
| 6 5 8 3 4 2 1 3
| +0
| 6 5 9 3 4 2 1 3
| +0
| 6 6 9 4 5 3 1 4
|
+0
| 7 6 9 4 5 3 2 4
| +0
| 7 7 9 4 5 4 2 5
| +1
| 7 7 10 5 6 4 2 5
|
+1
| 7 8 10 5 6 4 3 6
| +1
| 8 8 10 5 6 5 3 6
| +1
| 8 9 10 6 7 5 3 7
|
+2
| 8 9 11 6 7 6 4 7
| +2
| 8 10 11 6 7 6 4 8
| +2
| 9 10 11 7 8 6 4 8
|
+2
| 9 11 11 7 8 7 5 9
| +3
| 9 11 12 7 9 7 5 9
| +3
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Str 13, Con 13
| Alignment:
| any
| HD/level:
| 3d2
| Weapon Prof.:
| 5+level/4
| To Hit Table:
| Psi
| Save Table:
| Psi
| Reference:
| The Neverending Story / DM
| Groups:
| Psionicist
|
|
|
|
See [Q(-5)] for rules and powers.
| These psionicists base their powers on The Nothing (Anti-Imagination).
| P(-5)Ps = Str + Con - 24 + 2*Level (non-psionicists get half points)
| P(-5)Ps are regained at (Str+Con)/10 per hour.
| Psi(-5) powers are resisted using aPsiR (Anti-Psionic Resistance).
|
|
[PC5] Psionicist Classes Group
Basic Psi-5 Information
This is psionic frequency -5 (negative 5). To see frequency 5, go to section [Q5].
|
| PSPs (classed) = Str + Con - 24 + 2*Level
| PSPs (wild talent) = (Str+Con)/2 - 12 + Level
| Wild talents use HNCL/2 (half of highest level) for CL.
| Psi-5 PSPs are regained at (Str+Con)/10 per hour.
|
| Psi-5 is resisted using antiPsiR.
|
|
Psi-5 Minor Powers
Name
| PSPs
| Effect
|
Aging
| 1
| Target is aged CL*CL years (no save)
| Bolt of Nothing
| 1
| CL dmg to one target (no save); that targets loses next M action (save)
| Forget
| 1
| Target forgets last minute (or) Target loses CL spells in memorization
|
Immobilize
| 1
| -3xCL" move rate (no save); loses Dex bonus to saves & AC (save)
| Immune to Charm
| 1+1/h
| Target is immune to charm & hypnosis
| Immune to Fear
| 1+1/h
| Target is immune to fear & beguiling
|
Immune to Hold
| 1+1/h
| Target is immune to hold & stop
| Immune to Sleep
| 1+1/h
| Target is immune to sleep & exhaustion
| Nullcancel
| 1
| Dispel one x1 effect (no save, gets ER)
|
Unspirit
| 1
| Target gets -CL each to Cml, Luck, and CL (save for each point)
|
|
Psi-5 Major Powers
Name
| PSPs
| Effect
|
Beam of Nothing
| 2
| CL*CL dmg in a 30' line (no save); they lose next F action (save)
| Energy Drain
| 2
| Target is energy drained CL levels in every class (1 save for each level)
| Fade Away
| 2
| 30' radius area is teleported (unwilling get save), selective, 1r delay
|
Immune to Poison
| 2+2/h
| Target is immune to poison & disease
| Zombify
| 2
| Target gets -CL each to Int, Wis, and Chr (save for each point)
|
|
Psi-5 Grand Powers
Name
| PSPs
| Effect
|
Cone of Nothing
| 3
| CL*CL*CL dmg in a 30' cone (no save); they lose next Opp action (save)
| Spectrify
| 3
| Target gets -CL each to Str, Dex, and Con (save for each point)
|
|
[PC5] Psionicist Classes Group
Psi(-2)
Level
| KXP
| Psi-2 mMG S
|
1
| 0
| 3-- -
| 2
| 3.3
| 5-- -
| 3
| 6.6
| 7-- -
|
4
| 13.2
| 91- -
| 5
| 24.75
| A1- -
| 6
| 45
| B2- -
|
7
| 82.5
| C2- -
| 8
| 150
| D3- -
| 9
| 300
| E31 -
|
10
| 600
| F41 -
| 11
| 900
| G41 -
| 12
| 1200
| H52 -
|
13
| 1500
| I52 -
| 14
| 2100
| J62 -
| 15
| 2700
| K63 -
|
16
| 3300
| L73 1
| 17
| 3900
| M73 1
| 18
| 4500
| N84 1
|
19
| 5100
| O84 1
| 20
| 5700
| P94 2
| 21
| 6300
| Q95 2
|
22
| 6900
| RA5 2
| 23
| 7500
| SA5 2
| 24
| 8100
| TB6 3
|
25
| 8700
| UB6 3
| 26
| 9300
| VC6 3
| 27
| 9900
| WC7 3
|
28
| 10500
| XD7 4
| 29
| 11100
| YD7 4
| 30
| 11700
| ZE8 4
|
31
| 12300
| [E8 4
| 32
| 12900
| \F8 5
| 33
| 13500
| ]F9 5
|
34
| 14100
| ^G9 5
| 35
| 14700
| _G9 5
| 36
| 15300
| `HA 6
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 3 8 2 3 1 0 1
| +1
| 5 4 8 2 3 1 0 2
| +1
| 6 4 8 3 4 2 0 2
|
+2
| 6 5 8 3 4 2 1 3
| +3
| 6 5 9 3 4 2 1 3
| +3
| 6 6 9 4 5 3 1 4
|
+4
| 7 6 9 4 5 3 2 4
| +5
| 7 7 9 4 5 4 2 5
| +5
| 7 7 10 5 6 4 2 5
|
+6
| 7 8 10 5 6 4 3 6
| +7
| 8 8 10 5 6 5 3 6
| +7
| 8 9 10 6 7 5 3 7
|
+8
| 8 9 11 6 7 6 4 7
| +9
| 8 10 11 6 7 6 4 8
| +9
| 9 10 11 7 8 6 4 8
|
+10
| 9 11 11 7 8 7 5 9
| +11
| 9 11 12 7 9 7 5 9
| +11
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Str 12, Dex 15, Chr 11
| Alignment:
| C any
| HD/level:
| d6
| Weapon Prof.:
| 9+level/5
| To Hit Table:
| Pri
| Save Table:
| Psi
| Reference:
| DM
| Groups:
| Psionicist
|
|
|
|
See [Q-2] for rules and powers.
| PSPs = Dex*2+Str+Chr-40+(Dex-5)*(level-1)
| Psi-2 powers are resisted using aPR.
| Level 1: +1 Nonweapon Proficiency per level. These slots may be spent on existing Psi-2 powers (not additional ones). Each slot increases a power's check score both by 1, or you can roll an extra 1d20 (choose better result).
|
|
[PC5] Psionicist Classes Group
Psi-2 Devotions (Minors)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Adrenalin Drain
| Metab
| Con-3
| 8+4/r
| 6 Str,Dex,or Con dmg
| 6 to all three
| DM
| 2
| Anti-Astral Projection
| Port
| Int
| 6+2/h
| Anti-Astral Projection
| Colorless pool nearby
| DM
| 3
| Biogiveback
| Metab
| Con-2
| 6+3/r
| +2 dmg/att; +level/3 TH bonus
| +level TH bonus instead
| DM
|
4
| Cause Disease
| Metab
| Con-3
| 12
| Cause Disease
| Cause 2 diseases
| DM
| 5
| Cell Adjustment
| Metab
| Con-3
| 1/hp
| max 20*level hp /r; disease=+5 PSPs
| Half cost in PSPs
| DM
| 6
| Decelerate
| Metab
| Con-2
| 10+10/m
| Target loses next action (save)
| next 2 actions
| DM
|
7
| Deflect
| Kinet
| Int
| 4
| Deflect a melee attack
| --
| DM
| 8
| Detract
| Telep
| Wis
| Int+1/r
| -2 check if resisting
| Maintained 4r for free
| DM
| 9
| Gird
| M-Psi
| Int-3
| 2*M/m
| Set off someone's trigger prematurely
| --
| DM
|
10
| Half Pain
| Metab
| Con-3
| 7
| Take half damage from one person for 1t
| --
| DM
| 11
| Inertial Improver
| Kinet
| Con-3
| 7+5/r
| +1 to #Atts in your group (everyone)
| Missiles do +1 die of dmg
| DM
| 12
| Magnify
| M-Psi
| Wis-5
| 25M+M/r
| Mult. power (Max=level/5+1)
| M+1, no extra cost
| DM
|
13
| NoBlink
| Port
| Int+1
| 7+3/r
| Blinking does not function within 100'
| within 1000'
| DM
| 14
| Receptacle
| M-Psi
| Wis-5
| 1/r
| Gem:1/100gp;Item:(2W+I+C-40)*L
| --
| DM
| 15
| Reduced Strength
| Metab
| Wis-3
| 2S+S/r
| Strength dmg, Max=level
| Max=2*level
| DM
|
16
| Replacement
| Metab
| Con-3
| 6+3/r
| Ignore displacement
| Ignore mirror images
| DM
| 17
| Reverse Carapace
| Metab
| Int
| 5+1/r
| -level AC; +(11-level) Dex
| No AC loss
| DM
| 18
| Sight Less
| Telep
| Con-3
| C+5/m
| Blindness (save)
| Deafness (save)
| DM
|
19
| Sound Less
| Telep
| Con-2
| C+4/t
| Deafness (save)
| Blindness (save)
| DM
| 20
| Taste Less
| Telep
| Con-2
| C+4/t
| Cannot taste, drink potions, eat pills (save)
| Target cannot smell
| DM
| 21
| Time Diminish
| Port
| Int-7
| 54/r
| -3 M, -3 P, -3 V (save)
| -1 more each type
| DM
|
22
| Time Halve
| Port
| Int-1
| 22/s
| Lose one instance of "Q" on all action types
| -4 AC/save; -2 TH
| DM
| 23
| Ungraft Weapon
| Metab
| Con-5
| 10+1/r
| Unconnect weapon from body; -1/-1
| Penalty is -4/-4
| DM
| 24
| Weakness of the Land
| Metab
| Con-2
| 10+2/r
| 25 dmg, -3 TH, -3 dmg, -25% MR
| Lasts 5r after maint.
| DM
|
|
[PC5] Psionicist Classes Group
Psi-2 Sciences (Majors)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Acidify
| Kinet
| Con-3
| 18
| (level)d6 acid dmg (save:½)
| (2*level)d6 acid damage
| DM
| 2
| Complete Harming
| Metab
| Con
| 30
| Harm at end of round (not segment)
| Harm at end of segment
| DM
| 3
| Degenerate
| Metab
| Con-4
| 18+6/t
| Degenerate (LVL /s)
| 2*LVL /s
| DM
|
4
| Endorphin Drain
| Metab
| Chr-6
| 16+8/r
| 6 Int,Wis,or Chr dmg
| 6 to all three
| DM
| 5
| Energy Release
| Metab
| Con-2
| 1/die
| +CL to CL on your next damaging power
| --
| DM
| 6
| Fate Less
| Telep
| Con-5
| C+5/t
| You and biggest enemy in area take 0 dmg
| --
| DM
|
7
| Inprobability Travel
| Port
| Int
| 20+8/h
| Go to Anti-Astral physically
| Colorless pool nearby
| DM
| 8
| Insens. to Psychic Imp.
| Clair
| Wis-4
| 12+2/m
| Resist Psionics
| Resist Anti-Psionics
| DM
| 9
| Life Field
| Metab
| Con-8
| 40
| All in party all healed for LVL hp
| 2*LVL hp instead
| DM
|
10
| Reintegrate
| Kinet
| Wis-4
| 40
| Cure a disintegrate
| Cure an annihilate
| DM
| 11
| Split Body
| M-Psi
| Wis-5
| 40+6/r
| +1 P action
| +1 more P action
| DM
|
|
Psi-2 High Sciences (Grands)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| A/B Acceleration
| Metab
| Con-6
| 20/r
| +CL A actions /r (range sight)
| B instead of A
| DM
| 2
| Alter Reality
| All
| Any-10
| 250
| Alter Reality or Psi-1 major
| Double CL effect
| DM
| 3
| Eelemental Composition
| Metab
| Con-4
| 24+3/r
| Can be any Normal/Para/Quasi Eele
| Can be Semi Eele
| DM
|
4
| Grand Acidify
| Kinet
| Con-5
| 27
| CLd20 acid damage
| Use d30's
| DM
| 5
| Legendary Drain
| Metab
| Chr-24
| 24+12/r
| 6 Cml, Luck, or CL dmg
| 6 all three
| DM
| 6
| Mass Detract
| Telep
| Wis
| L+1/r
| L=sum of targets' levels
| PSP cost halved
| DM
|
7
| Steal Actions
| M-Psi
| *Auto*
| 0
| Steal an action (save)
| --
| DM
| 8
| Ultrasword [-X]
| Telep
| Chr-5
| 20
| Ignore non-racial immunity to psionics
| --
| DM
| 9
| Weakness of the World
| Metab
| Con-6
| 10/r
| -9/-9 AC/saves, -25% RR/MR/PsiR
| Lasts 5r after maint.
| DM
|
10
| Weapon Familiarity
| Clair
| Int-8
| 200/d
| +1 slot in every weapon prof
| +LVL feats
| DM
|
|
Psi-2 Supers
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| C/X Acceleration
| Metab
| Chr-10
| 30/r
| +CL C actions /r (range sight)
| Can convert 14C -> 1X
| DM
| 2
| Change Reality
| All
| Any-20
| 400
| Change Reality or Psi-1 grand
| Double CL effect
| DM
| 3
| Magic Inertial Improver
| Port
| Dex-18
| 70/r
| Spells give no save in your group
| --
| DM
|
4
| Planetary Acidify
| Kinet
| Con-25
| 3600
| Acidifies 1 planet or moon (!)
| 2 planets or moons!
| DM
| 5
| Public Access Lock
| Clair
| Int-20
| 90/r
| Your truename is unknowable
| Thoughts unknowable too
| DM
| 6
| Spirit on the Ground
| Telep
| Chr-15
| 1/week
| Cannot use M actions; can use 2P/s
| Can use 3P /s
| DM
|
|
[PC5] Psionicist Classes Group
Psi(-1)
Level
| KXP
| Psi(-1) mMG S
|
1
| 0
| 1-- -
| 2
| 3.75
| 2-- -
| 3
| 7.5
| 3-- -
|
4
| 15
| 4-- -
| 5
| 22.5
| 41- -
| 6
| 37.5
| 51- -
|
7
| 75
| 52- -
| 8
| 112.5
| 62- -
| 9
| 150
| 63- -
|
10
| 187.5
| 73- -
| 11
| 225
| 74- -
| 12
| 450
| 741 -
|
13
| 675
| 841 -
| 14
| 1125
| 851 -
| 15
| 1500
| 852 -
|
16
| 1950
| 952 -
| 17
| 2400
| 962 -
| 18
| 3000
| A62 1
|
19
| 3750
| A72 1
| 20
| 4500
| A73 1
| 21
| 6000
| B83 2
|
22
| 7500
| C84 2
| 23
| 9000
| D94 2
| 24
| 10500
| E95 3
|
25
| 12000
| FA5 3
| 26
| 13500
| GA6 3
| 27
| 15000
| HB6 4
|
28
| 16500
| IB7 4
| 29
| 18000
| JC7 4
| 30
| 19500
| KC8 5
|
31
| 21000
| LD8 5
| 32
| 22500
| MD9 5
| 33
| 24000
| NE9 6
|
34
| 25500
| OEA 6
| 35
| 27000
| PFA 6
| 36
| 28500
| QFB 7
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 3 8 2 3 1 0 1
| +1
| 5 4 8 2 3 1 0 2
| +2
| 6 4 8 3 4 2 0 2
|
+3
| 6 5 8 3 4 2 1 3
| +4
| 6 5 9 3 4 2 1 3
| +5
| 6 6 9 4 5 3 1 4
|
+6
| 7 6 9 4 5 3 2 4
| +7
| 7 7 9 4 5 4 2 5
| +8
| 7 7 10 5 6 4 2 5
|
+9
| 7 8 10 5 6 4 3 6
| +10
| 8 8 10 5 6 5 3 6
| +11
| 8 9 10 6 7 5 3 7
|
+12
| 8 9 11 6 7 6 4 7
| +13
| 8 10 11 6 7 6 4 8
| +14
| 9 10 11 7 8 6 4 8
|
+15
| 9 11 11 7 8 7 5 9
| +16
| 9 11 12 7 9 7 5 9
| +17
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Str 10 (one 16), Dex 10 (one 16), Con 10 (one 16), Int 3, Wis 3, Chr 9
| Alignment:
| any
| HD/level:
| d4,d6,d6,d6,d8,d8,d8,d10,…
| Weapon Prof.:
| 6+level/2
| To Hit Table:
| War
| Save Table:
| Psi
| Reference:
| DM
| Groups:
| Psionicist
|
|
|
|
See [Q(-1)] for rules and powers.
| Anti-Psionic Strength = (Str+Dex+Con)/3*(level+9).
| Gets 1 Attack or Defense every level.
| Level 1: May use Anti-Psionic Enchantments, which divide 1 spell into several smaller lower level spells.
|
|
[PC5] Psionicist Classes Group
Basic Psi-1 Information
The reverse of Psi1. It is considered "AntiPsionic" power. You MUST be insane to have Anti-Psionics.
|
| PSI-1 CLASS: Anti-Psionic Strength = (Str+Dex+Con)/3*(level+9).
|
| WILD TALENTS: Anti-Psionic Strength = 64+level+(Str+Dex+Con-36)*(exceptional+1)
| where "exceptional" is the number of physical stats (Str, Dex, Con) of 16 or above.
|
| Wild Talent Power Progression:
|
|
| Potential Number of:
| Str+Dex+Con
| Minor
| Major
| Grand
| Att+Def
|
0-7
| 1
| 0
| 0
| 1
| 8-15
| 2
| 0
| 0
| 2
| 16-23
| 2
| 1
| 0
| 3
|
24-31
| 3
| 1
| 0
| 4
| 32-39
| 4
| 1
| 0
| 5
| 40-47
| 4
| 2
| 0
| 6
|
48-55
| 4
| 2
| 1
| 7
| 56-63
| 5
| 2
| 1
| 8
| 64-71
| 6
| 3
| 1
| 9
|
72-79
| 7
| 3
| 1
| 10
| 80+
| 8
| 4
| 2
| 11
|
|
| It takes 1 nonweapon proficiency slot for a Minor, 3 slots for a Major, and 6 slots for a Grand to obtain 1st level of mastery.
| Thereafter, 1/2 a slot will increase a power's level of mastery by 1.
| Attacks and Defenses cost: A=1, B=0, C=½, D=1½, E=2, U=2½, F=0, G=½ , H=1, I=1½, J=2, X=2½ (in slots).
| Psionicists get the number of powers seen in their progression at no proficiency cost, and their level of mastery is equal to their experience level. They could purchase higher levels of mastery (adding to their level).
|
|
ANTI-PSIONIC ENCHANTMENTS:
|
| When you downgrade, you get (old SL-1)^2 spell levels which can be used only for spells of lower level (of at least SL 1).
| e.g. a 9th level spell is converted to 64 spell levels (and can be used as eight 8th's, for example).
|
|
|
Spell Level:
| 2
| 3
| 4
| 5
| 6
| 7
| 8
| 9
| 10
| 11
| 12
|
Downgrade Cost:
| 1
| 2
| 4
| 8
| 16
| 32
| 64
| 128
| 256
| 512
| 1024
|
|
[PC5] Psionicist Classes Group
Anti-Psionic Rampart
ANTI-PSIONIC RAMPART UPON NON-UNNATURAL PSIONIC CREATURE (20 attack points)
|
|
|
Str+Dex
| Save
| Immune
| Untarg
| Immov
| Zombie
| Taunt
| Euphor
|
0-5
| 19
| 01-55
| 56-75
| 76-91
| 92-97
| 98-99
| 00
| 6-10
| 17
| 01-45
| 46-63
| 64-78
| 79-93
| 94-97
| 98-00
| 11-15
| 15
| 01-36
| 37-52
| 53-65
| 66-88
| 89-94
| 95-00
|
16-20
| 13
| 01-28
| 29-42
| 43-54
| 55-82
| 83-90
| 91-00
| 21-25
| 11
| 01-21
| 22-33
| 34-43
| 44-75
| 76-85
| 86-00
| 26-30
| 9
| 01-15
| 16-25
| 26-34
| 35-67
| 68-79
| 80-00
|
31-35
| 7
| 01-10
| 11-18
| 19-25
| 26-58
| 59-72
| 73-00
| 36-40
| 5
| 01-06
| 07-12
| 13-18
| 19-48
| 49-64
| 65-00
| 41-45
| 3
| 01-03
| 04-07
| 08-11
| 12-37
| 38-55
| 56-00
|
46+
| 1
| 01
| 02-03
| 04-06
| 07-25
| 26-45
| 46-00
|
|
| Immune: Creature cannot be affected by or use psionics for 1d6 weeks. Can still use anti-psionics.
| Untarg: Creature cannot be targetted by psionics (friendly or not) for 1d8 days. Range 0 effects still work.
| Immov: Creature is immovable by all means (flight, walking, teleporting, etc.) for 1d12 hours. He cannot make Dex checks or make any saving throw that gives a Dex bonus.
| Zombie: Creature can use actions only to do the things he did last segment for 1d20 turns.
| Taunt: Creature is Taunted (as per the Kender ability) to the Psionic Rampart attacking player for 1d30 minutes.
| Euphor: Creature is euphoric and cannot harm another person (as if he was a Cavalier at negative hp) for 1d100 rounds.
|
|
[PC5] Psionicist Classes Group
Psi-1 Minor Powers
MINOR POWERS
| Cost
| Notes
|
Body Fluidity
| 1/r
| +level saves; +level TH with weapons
| Body Over Mind
| 5/d
| Lose LVL mental ability score points, distribute among physical ability scores
| Brainwave Adjustment
| 1
| Change your Truename; You are knocked out of Contact, PsiLinks, etc.
|
Cell Rearrangement
| N
| Heals/Harms N% of max hp; Max N = level*5; Cure/Cause Curse = 20/70
| Clairnasience
| 5/r
| 40' range per level
| Clearcognition
| 1/r
| Can use all 5 senses normally, even if some outside effect is blinding them
|
Darknesses
| 1
| Target has -2 saves, deafness (save) for 1 turn
| Detection of Anti-Magic
| 3/r
| Detect Anti-Magic
| Expediation
| 5/r
| Weight Allow. = Str of level+12; +level TH; Elasticity
|
Object Writing
| 1/r
| Item must make item saving throw or destroyed
| Premature Trigger
| 10
| Set off someone else's trigger prematurely (no save, ER resists)
| Resume Animation
| 6
| Remove one instance of Paralysis, Stun, Hold, etc. on yourself
|
Reverse ESP
| 2/r
| 0, 1/r: Target hears your thoughts and must save or insane.
| Steadiness
| 3/t
| Immune Telekinsesis, Falling Damage, Teleport Away, Gates/DimDoors
| Visibility
| 3/t
| Everything within 30'r is visible (counters hidden and Disappearance too)
|
|
Psi-1 Major Powers
MAJOR POWERS
| Cost
| Notes
|
Dimensional Folding
| 25
| Dimensional Folding (as spell)
| Effects Resistance
| 10/h
| +level*5% ER; others you target -level*5% ER; no selective targetting penalties
| Energy Amplification
| 1/HD
| Add dice to a damaging effect which is resolving (Max = level) only on 1 target
|
Hand-to-Hand Resistance
| 10/h
| +level*5% aWR; others you target -level*5% aWR; no selective targetting penalties
| Imp. Cell Rearrangement
| N
| As Cell Rearrangement but range=10*level'; Max N = level*10
| Inverse Astral Projection
| 10/t
| Inverse Astral Projection
|
Inverse Magic Jar
| 20/r
| Another being can use your body
| Mass Mental Freedom
| 10+HD
| Max = 5 creatures; Removes charm, hypnosis, sleep, dominate, etc.
| Mental Paralysis Bolt
| 15+HD
| Save -6; 1 creature cannot use M actions for CL rounds; Max HD = 2*level
|
Moving Concentration
| 5/d
| Can convert 1M -> 1P+1V each round if desired
| Physical Surgery
| N*10
| Pick 1: Halve hp & slow (N=1), Ray/Enfeeblement (N=5), Insanity (N=6); all have save
| Shape Alteration Other
| 3+W
| W=weight/100; Polymorph Other (save)
|
|
[PC5] Psionicist Classes Group
Psi-1 Grand Powers
GRAND POWERS
| Cost
| Notes
|
Anti-Psionic Disruption
| 40/r
| No Anti-Psi powers (any freq.) can be used in 50' r
| Decay
| 50
| 1=Decay (item save), 2=Freedom, 5=Instantaneous, 7=Tempus Lawfulness
| Endowment
| 100
| Give someone else (who is insane) Psi-1
|
Energy Solidity
| 3/HD
| As per Energy Amplification but entire effect is amplified
| Power Transfer
| 100*N
| N: Minor=1, Major=2, Grand=3, Super=4; Object's Anti-Psi Strength = ½ of caster's
| Quick Physical Acceleration
| 35/r
| +1 QP action
|
Quick Anti-Psi Acceleration
| 35/r
| +1 QM action which can be used only for anti-psionics
| Reattachment
| 20*SL
| One effect that someone/something can per unit of time is considered "not used" yet
| Swing Acceleration
| 35/r
| +1 S action
|
|
Psi-1 Super Powers
SUPER POWERS
| Cost
| Notes
|
Cellular Cure / Cause
| X
| Up to X targets: Heal or Harm X hp; You may target someone more than once (!)
| Insist
| 40
| [0 action] Counters a counterspell; that same type of counterspell can't be used again
| Limitation
| 1000
| 1 target: -CL/9 to max # of classes or # psi.freq. (no resistance)
|
No Resistance (Physical)
| 400
| 1 target: Lowers all physical immunites; lowers all WR, aWR; halves iWR, iaWR
| Rapid Swing
| 80/r
| All your weapons are Ninja Speeded (x2 #Att), add one to multiplier if already have it
| Villain Element
| 600
| Casts any one 1st level Villain spell
|
|
[PC5] Psionicist Classes Group
Psi(-1)A
Level
| KXP
| Psi-1 mMG S
|
1
| 0
| 1-- -
| 2
| 1.1
| 2-- -
| 3
| 2.2
| 3-- -
|
4
| 4.4
| 4-- -
| 5
| 8.8
| 5-- -
| 6
| 17.6
| 51- -
|
7
| 35.2
| 52- -
| 8
| 70.4
| 53- -
| 9
| 140.8
| 54- -
|
10
| 281.6
| 55- -
| 11
| 500
| 66- -
| 12
| 720
| 77- -
|
13
| 940
| 88- -
| 14
| 1160
| 881 -
| 15
| 1380
| 882 -
|
16
| 1600
| 883 -
| 17
| 1820
| 884 -
| 18
| 2040
| 885 -
|
19
| 2260
| 886 -
| 20
| 2480
| 887 -
| 21
| 2700
| 888 -
|
22
| 2920
| 999 -
| 23
| 3140
| AAA -
| 24
| 3360
| BBB -
|
25
| 3580
| BBB 1
| 26
| 3800
| BBB 2
| 27
| 4020
| BBB 3
|
28
| 4240
| BBB 4
| 29
| 4460
| BBB 5
| 30
| 4680
| BBB 6
|
31
| 4900
| BBB 7
| 32
| 5120
| BBB 8
| 33
| 5340
| BBB 9
|
34
| 5560
| BBB A
| 35
| 5780
| BBB B
| 36
| 6000
| CCC C
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 3 8 2 3 1 0 1
| +1
| 5 4 8 2 3 1 0 2
| +1
| 6 4 8 3 4 2 0 2
|
+2
| 6 5 8 3 4 2 1 3
| +2
| 6 5 9 3 4 2 1 3
| +3
| 6 6 9 4 5 3 1 4
|
+3
| 7 6 9 4 5 3 2 4
| +4
| 7 7 9 4 5 4 2 5
| +4
| 7 7 10 5 6 4 2 5
|
+5
| 7 8 10 5 6 4 3 6
| +5
| 8 8 10 5 6 5 3 6
| +6
| 8 9 10 6 7 5 3 7
|
+6
| 8 9 11 6 7 6 4 7
| +7
| 8 10 11 6 7 6 4 8
| +7
| 9 10 11 7 8 6 4 8
|
+8
| 9 11 11 7 8 7 5 9
| +8
| 9 11 12 7 9 7 5 9
| +9
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Str 6, Dex 6, Con 6 (one of these 9)
| Alignment:
| any
| HD/level:
| d2,d4,d4,d4,d6,d6,d8,d8,…
| Weapon Prof.:
| 5+level/3
| To Hit Table:
| ½xMon
| Save Table:
| Psi
| Reference:
| DM
| Groups:
| Psionicist
|
|
|
|
See [Q(-1)] for rules and powers.
| Anti-Psionic Strength = (highest of Str, Dex, or Con)*2/3*(level+9)
| Gets 1 Attack or Defense every level.
| Level 1: May use Anti-Psionic Enchantments, which divide 1 spell into several smaller lower level spells.
|
| ANTI-PSIONIC RAMPART UPON NON-UNNATURAL PSIONIC CREATURE (20 attack points)
|
Str+Dex
| Save
| Immune
| Untarg
| Immov
| Zombie
| Taunt
| Euphor
|
0-5
| 19
| 01-55
| 56-75
| 76-91
| 92-97
| 98-99
| 00
| 6-10
| 17
| 01-45
| 46-63
| 64-78
| 79-93
| 94-97
| 98-00
| 11-15
| 15
| 01-36
| 37-52
| 53-65
| 66-88
| 89-94
| 95-00
|
16-20
| 13
| 01-28
| 29-42
| 43-54
| 55-82
| 83-90
| 91-00
| 21-25
| 11
| 01-21
| 22-33
| 34-43
| 44-75
| 76-85
| 86-00
| 26-30
| 9
| 01-15
| 16-25
| 26-34
| 35-67
| 68-79
| 80-00
|
31-35
| 7
| 01-10
| 11-18
| 19-25
| 26-58
| 59-72
| 73-00
| 36-40
| 5
| 01-06
| 07-12
| 13-18
| 19-48
| 49-64
| 65-00
| 41-45
| 3
| 01-03
| 04-07
| 08-11
| 12-37
| 38-55
| 56-00
|
46+
| 1
| 01
| 02-03
| 04-06
| 07-25
| 26-45
| 46-00
|
Immune: Creature cannot be affected by or use psionics for 1d6 weeks. Can still use anti-psionics.
| Untarg: Creature cannot be targetted by psionics (friendly or not) for 1d8 days. Range 0 effects still work.
| Immov: Creature is immovable by all means (flight, walking, teleporting, etc.) for 1d12 hours. He cannot make Dex checks or make any saving throw that gives a Dex bonus.
| Zombie: Creature can use actions only to do the things he did last segment for 1d20 turns.
| Taunt: Creature is Taunted (as per the Kender ability) to the Psionic Rampart attacking player for 1d30 minutes.
| Euphor: Creature is euphoric and cannot harm another person (as if he was a Cavalier at negative hp) for 1d100 rounds.
|
|
[PC5] Psionicist Classes Group
Basic Psi-1 Information
The reverse of Psi1. It is considered "AntiPsionic" power. You MUST be insane to have Anti-Psionics.
|
| PSI-1 CLASS: Anti-Psionic Strength = (Str+Dex+Con)/3*(level+9).
|
| WILD TALENTS: Anti-Psionic Strength = 64+level+(Str+Dex+Con-36)*(exceptional+1)
| where "exceptional" is the number of physical stats (Str, Dex, Con) of 16 or above.
|
| Wild Talent Power Progression:
|
|
| Potential Number of:
| Str+Dex+Con
| Minor
| Major
| Grand
| Att+Def
|
0-7
| 1
| 0
| 0
| 1
| 8-15
| 2
| 0
| 0
| 2
| 16-23
| 2
| 1
| 0
| 3
|
24-31
| 3
| 1
| 0
| 4
| 32-39
| 4
| 1
| 0
| 5
| 40-47
| 4
| 2
| 0
| 6
|
48-55
| 4
| 2
| 1
| 7
| 56-63
| 5
| 2
| 1
| 8
| 64-71
| 6
| 3
| 1
| 9
|
72-79
| 7
| 3
| 1
| 10
| 80+
| 8
| 4
| 2
| 11
|
|
| It takes 1 nonweapon proficiency slot for a Minor, 3 slots for a Major, and 6 slots for a Grand to obtain 1st level of mastery.
| Thereafter, 1/2 a slot will increase a power's level of mastery by 1.
| Attacks and Defenses cost: A=1, B=0, C=½, D=1½, E=2, U=2½, F=0, G=½ , H=1, I=1½, J=2, X=2½ (in slots).
| Psionicists get the number of powers seen in their progression at no proficiency cost, and their level of mastery is equal to their experience level. They could purchase higher levels of mastery (adding to their level).
|
|
ANTI-PSIONIC ENCHANTMENTS:
|
| When you downgrade, you get (old SL-1)^2 spell levels which can be used only for spells of lower level (of at least SL 1).
| e.g. a 9th level spell is converted to 64 spell levels (and can be used as eight 8th's, for example).
|
|
|
Spell Level:
| 2
| 3
| 4
| 5
| 6
| 7
| 8
| 9
| 10
| 11
| 12
|
Downgrade Cost:
| 1
| 2
| 4
| 8
| 16
| 32
| 64
| 128
| 256
| 512
| 1024
|
|
[PC5] Psionicist Classes Group
Anti-Psionic Rampart
ANTI-PSIONIC RAMPART UPON NON-UNNATURAL PSIONIC CREATURE (20 attack points)
|
|
|
Str+Dex
| Save
| Immune
| Untarg
| Immov
| Zombie
| Taunt
| Euphor
|
0-5
| 19
| 01-55
| 56-75
| 76-91
| 92-97
| 98-99
| 00
| 6-10
| 17
| 01-45
| 46-63
| 64-78
| 79-93
| 94-97
| 98-00
| 11-15
| 15
| 01-36
| 37-52
| 53-65
| 66-88
| 89-94
| 95-00
|
16-20
| 13
| 01-28
| 29-42
| 43-54
| 55-82
| 83-90
| 91-00
| 21-25
| 11
| 01-21
| 22-33
| 34-43
| 44-75
| 76-85
| 86-00
| 26-30
| 9
| 01-15
| 16-25
| 26-34
| 35-67
| 68-79
| 80-00
|
31-35
| 7
| 01-10
| 11-18
| 19-25
| 26-58
| 59-72
| 73-00
| 36-40
| 5
| 01-06
| 07-12
| 13-18
| 19-48
| 49-64
| 65-00
| 41-45
| 3
| 01-03
| 04-07
| 08-11
| 12-37
| 38-55
| 56-00
|
46+
| 1
| 01
| 02-03
| 04-06
| 07-25
| 26-45
| 46-00
|
|
| Immune: Creature cannot be affected by or use psionics for 1d6 weeks. Can still use anti-psionics.
| Untarg: Creature cannot be targetted by psionics (friendly or not) for 1d8 days. Range 0 effects still work.
| Immov: Creature is immovable by all means (flight, walking, teleporting, etc.) for 1d12 hours. He cannot make Dex checks or make any saving throw that gives a Dex bonus.
| Zombie: Creature can use actions only to do the things he did last segment for 1d20 turns.
| Taunt: Creature is Taunted (as per the Kender ability) to the Psionic Rampart attacking player for 1d30 minutes.
| Euphor: Creature is euphoric and cannot harm another person (as if he was a Cavalier at negative hp) for 1d100 rounds.
|
|
[PC5] Psionicist Classes Group
Psi-1 Minor Powers
MINOR POWERS
| Cost
| Notes
|
Body Fluidity
| 1/r
| +level saves; +level TH with weapons
| Body Over Mind
| 5/d
| Lose LVL mental ability score points, distribute among physical ability scores
| Brainwave Adjustment
| 1
| Change your Truename; You are knocked out of Contact, PsiLinks, etc.
|
Cell Rearrangement
| N
| Heals/Harms N% of max hp; Max N = level*5; Cure/Cause Curse = 20/70
| Clairnasience
| 5/r
| 40' range per level
| Clearcognition
| 1/r
| Can use all 5 senses normally, even if some outside effect is blinding them
|
Darknesses
| 1
| Target has -2 saves, deafness (save) for 1 turn
| Detection of Anti-Magic
| 3/r
| Detect Anti-Magic
| Expediation
| 5/r
| Weight Allow. = Str of level+12; +level TH; Elasticity
|
Object Writing
| 1/r
| Item must make item saving throw or destroyed
| Premature Trigger
| 10
| Set off someone else's trigger prematurely (no save, ER resists)
| Resume Animation
| 6
| Remove one instance of Paralysis, Stun, Hold, etc. on yourself
|
Reverse ESP
| 2/r
| 0, 1/r: Target hears your thoughts and must save or insane.
| Steadiness
| 3/t
| Immune Telekinsesis, Falling Damage, Teleport Away, Gates/DimDoors
| Visibility
| 3/t
| Everything within 30'r is visible (counters hidden and Disappearance too)
|
|
Psi-1 Major Powers
MAJOR POWERS
| Cost
| Notes
|
Dimensional Folding
| 25
| Dimensional Folding (as spell)
| Effects Resistance
| 10/h
| +level*5% ER; others you target -level*5% ER; no selective targetting penalties
| Energy Amplification
| 1/HD
| Add dice to a damaging effect which is resolving (Max = level) only on 1 target
|
Hand-to-Hand Resistance
| 10/h
| +level*5% aWR; others you target -level*5% aWR; no selective targetting penalties
| Imp. Cell Rearrangement
| N
| As Cell Rearrangement but range=10*level'; Max N = level*10
| Inverse Astral Projection
| 10/t
| Inverse Astral Projection
|
Inverse Magic Jar
| 20/r
| Another being can use your body
| Mass Mental Freedom
| 10+HD
| Max = 5 creatures; Removes charm, hypnosis, sleep, dominate, etc.
| Mental Paralysis Bolt
| 15+HD
| Save -6; 1 creature cannot use M actions for CL rounds; Max HD = 2*level
|
Moving Concentration
| 5/d
| Can convert 1M -> 1P+1V each round if desired
| Physical Surgery
| N*10
| Pick 1: Halve hp & slow (N=1), Ray/Enfeeblement (N=5), Insanity (N=6); all have save
| Shape Alteration Other
| 3+W
| W=weight/100; Polymorph Other (save)
|
|
[PC5] Psionicist Classes Group
Psi-1 Grand Powers
GRAND POWERS
| Cost
| Notes
|
Anti-Psionic Disruption
| 40/r
| No Anti-Psi powers (any freq.) can be used in 50' r
| Decay
| 50
| 1=Decay (item save), 2=Freedom, 5=Instantaneous, 7=Tempus Lawfulness
| Endowment
| 100
| Give someone else (who is insane) Psi-1
|
Energy Solidity
| 3/HD
| As per Energy Amplification but entire effect is amplified
| Power Transfer
| 100*N
| N: Minor=1, Major=2, Grand=3, Super=4; Object's Anti-Psi Strength = ½ of caster's
| Quick Physical Acceleration
| 35/r
| +1 QP action
|
Quick Anti-Psi Acceleration
| 35/r
| +1 QM action which can be used only for anti-psionics
| Reattachment
| 20*SL
| One effect that someone/something can per unit of time is considered "not used" yet
| Swing Acceleration
| 35/r
| +1 S action
|
|
Psi-1 Super Powers
SUPER POWERS
| Cost
| Notes
|
Cellular Cure / Cause
| X
| Up to X targets: Heal or Harm X hp; You may target someone more than once (!)
| Insist
| 40
| [0 action] Counters a counterspell; that same type of counterspell can't be used again
| Limitation
| 1000
| 1 target: -CL/9 to max # of classes or # psi.freq. (no resistance)
|
No Resistance (Physical)
| 400
| 1 target: Lowers all physical immunites; lowers all WR, aWR; halves iWR, iaWR
| Rapid Swing
| 80/r
| All your weapons are Ninja Speeded (x2 #Att), add one to multiplier if already have it
| Villain Element
| 600
| Casts any one 1st level Villain spell
|
|
[PC5] Psionicist Classes Group
Psi±2
Level
| KXP
| Psi2,-2,--2 mMG SUV
| TH
|
1
| 0
| 1-- -
| +0
| 2
| 4.4
| 2-- -
| +0
| 3
| 8.8
| 3-- -
| +0
|
4
| 17.6
| 31- -
| +1
| 5
| 33
| 32- -
| +1
| 6
| 60
| 33- -
| +1
|
7
| 110
| 43- -
| +2
| 8
| 200
| 44- -
| +2
| 9
| 400
| 441 -
| +2
|
10
| 800
| 442 -
| +3
| 11
| 1200
| 443 -
| +3
| 12
| 1600
| 544 -
| +3
|
13
| 2000
| 554 -
| +4
| 14
| 2800
| 555 -
| +4
| 15
| 3600
| 655 -
| +4
|
16
| 4400
| 665 -
| +5
| 17
| 5200
| 666 -
| +5
| 18
| 6000
| 666 1
| +5
|
19
| 6800
| 666 2
| +6
| 20
| 7600
| 666 3
| +6
| 21
| 8400
| 666 4
| +6
|
22
| 9200
| 666 5
| +7
| 23
| 10000
| 666 6
| +7
| 24
| 10800
| 766 6
| +7
|
25
| 11600
| 776 6
| +8
| 26
| 12400
| 777 6
| +8
| 27
| 13200
| 777 7
| +8
|
28
| 14000
| 877 7
| +9
| 29
| 14800
| 887 7
| +9
| 30
| 15600
| 888 7
| +9
|
31
| 16400
| 888 8
| +10
| 32
| 17200
| 988 8
| +10
| 33
| 18000
| 998 8
| +10
|
34
| 18800
| 999 8
| +11
| 35
| 19600
| 999 9
| +11
| 36
| 20400
| 999 91
| +11
|
37
| 40800
| 999 92
| +12
| 38
| 61200
| 999 93
| +12
| 39
| 81600
| 999 94
| +12
|
45
| 204000
| A99 99
| +14
| 54
| 387600
| BBB BB
| +17
| 63
| 571200
| DDD DC
| +20
|
72
| 754800
| FFE EE1
| +23
|
|
Requisites:
| Str 12, Dex 15, Con 12, Int 12, Wis 15, Chr 15
| Alignment:
| T any
| HD/level:
| d6
| Weapon Prof.:
| 7+level/7
| To Hit Table:
| Wiz
| Reference:
| DM
| Groups:
| Psionicist, Mirror
| Complexity:
| CF=3
|
|
| Saving Throws:
|
| PPD:
| level+3
| RSW:
| level+6
| PP:
| level+4
| BW:
| level+2
| Spell:
| level+5
| Fort:
| level+0
| Reflex:
| level+0
| Will:
| level+8
|
|
|
This class can use Psi2, Psi-2, and Psi--2 powers.
| Gets Con bonus to psionic progression.
| PSPs = Str+Dex*2+Con+Int+Wis*2+Chr-80+(Dex+Wis-10)*(level-1)
| This class's psionic powers are resisted using PowR (Power Resistance), not PR or aPR or aaPR.
| Level 1: +1 Nonweapon Proficiency per level. These slots may be spent on existing Psi2, Psi-2, Psi--2 powers (not additional ones). Each slot increases a power's check score both by 1, or you can roll an extra 1d20 (choose better result).
|
|
[PC5] Psionicist Classes Group
Psi-2 Devotions (Minors)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Adrenalin Drain
| Metab
| Con-3
| 8+4/r
| 6 Str,Dex,or Con dmg
| 6 to all three
| DM
| 2
| Anti-Astral Projection
| Port
| Int
| 6+2/h
| Anti-Astral Projection
| Colorless pool nearby
| DM
| 3
| Biogiveback
| Metab
| Con-2
| 6+3/r
| +2 dmg/att; +level/3 TH bonus
| +level TH bonus instead
| DM
|
4
| Cause Disease
| Metab
| Con-3
| 12
| Cause Disease
| Cause 2 diseases
| DM
| 5
| Cell Adjustment
| Metab
| Con-3
| 1/hp
| max 20*level hp /r; disease=+5 PSPs
| Half cost in PSPs
| DM
| 6
| Decelerate
| Metab
| Con-2
| 10+10/m
| Target loses next action (save)
| next 2 actions
| DM
|
7
| Deflect
| Kinet
| Int
| 4
| Deflect a melee attack
| --
| DM
| 8
| Detract
| Telep
| Wis
| Int+1/r
| -2 check if resisting
| Maintained 4r for free
| DM
| 9
| Gird
| M-Psi
| Int-3
| 2*M/m
| Set off someone's trigger prematurely
| --
| DM
|
10
| Half Pain
| Metab
| Con-3
| 7
| Take half damage from one person for 1t
| --
| DM
| 11
| Inertial Improver
| Kinet
| Con-3
| 7+5/r
| +1 to #Atts in your group (everyone)
| Missiles do +1 die of dmg
| DM
| 12
| Magnify
| M-Psi
| Wis-5
| 25M+M/r
| Mult. power (Max=level/5+1)
| M+1, no extra cost
| DM
|
13
| NoBlink
| Port
| Int+1
| 7+3/r
| Blinking does not function within 100'
| within 1000'
| DM
| 14
| Receptacle
| M-Psi
| Wis-5
| 1/r
| Gem:1/100gp;Item:(2W+I+C-40)*L
| --
| DM
| 15
| Reduced Strength
| Metab
| Wis-3
| 2S+S/r
| Strength dmg, Max=level
| Max=2*level
| DM
|
16
| Replacement
| Metab
| Con-3
| 6+3/r
| Ignore displacement
| Ignore mirror images
| DM
| 17
| Reverse Carapace
| Metab
| Int
| 5+1/r
| -level AC; +(11-level) Dex
| No AC loss
| DM
| 18
| Sight Less
| Telep
| Con-3
| C+5/m
| Blindness (save)
| Deafness (save)
| DM
|
19
| Sound Less
| Telep
| Con-2
| C+4/t
| Deafness (save)
| Blindness (save)
| DM
| 20
| Taste Less
| Telep
| Con-2
| C+4/t
| Cannot taste, drink potions, eat pills (save)
| Target cannot smell
| DM
| 21
| Time Diminish
| Port
| Int-7
| 54/r
| -3 M, -3 P, -3 V (save)
| -1 more each type
| DM
|
22
| Time Halve
| Port
| Int-1
| 22/s
| Lose one instance of "Q" on all action types
| -4 AC/save; -2 TH
| DM
| 23
| Ungraft Weapon
| Metab
| Con-5
| 10+1/r
| Unconnect weapon from body; -1/-1
| Penalty is -4/-4
| DM
| 24
| Weakness of the Land
| Metab
| Con-2
| 10+2/r
| 25 dmg, -3 TH, -3 dmg, -25% MR
| Lasts 5r after maint.
| DM
|
|
[PC5] Psionicist Classes Group
Psi-2 Sciences (Majors)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Acidify
| Kinet
| Con-3
| 18
| (level)d6 acid dmg (save:½)
| (2*level)d6 acid damage
| DM
| 2
| Complete Harming
| Metab
| Con
| 30
| Harm at end of round (not segment)
| Harm at end of segment
| DM
| 3
| Degenerate
| Metab
| Con-4
| 18+6/t
| Degenerate (LVL /s)
| 2*LVL /s
| DM
|
4
| Endorphin Drain
| Metab
| Chr-6
| 16+8/r
| 6 Int,Wis,or Chr dmg
| 6 to all three
| DM
| 5
| Energy Release
| Metab
| Con-2
| 1/die
| +CL to CL on your next damaging power
| --
| DM
| 6
| Fate Less
| Telep
| Con-5
| C+5/t
| You and biggest enemy in area take 0 dmg
| --
| DM
|
7
| Inprobability Travel
| Port
| Int
| 20+8/h
| Go to Anti-Astral physically
| Colorless pool nearby
| DM
| 8
| Insens. to Psychic Imp.
| Clair
| Wis-4
| 12+2/m
| Resist Psionics
| Resist Anti-Psionics
| DM
| 9
| Life Field
| Metab
| Con-8
| 40
| All in party all healed for LVL hp
| 2*LVL hp instead
| DM
|
10
| Reintegrate
| Kinet
| Wis-4
| 40
| Cure a disintegrate
| Cure an annihilate
| DM
| 11
| Split Body
| M-Psi
| Wis-5
| 40+6/r
| +1 P action
| +1 more P action
| DM
|
|
Psi-2 High Sciences (Grands)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| A/B Acceleration
| Metab
| Con-6
| 20/r
| +CL A actions /r (range sight)
| B instead of A
| DM
| 2
| Alter Reality
| All
| Any-10
| 250
| Alter Reality or Psi-1 major
| Double CL effect
| DM
| 3
| Eelemental Composition
| Metab
| Con-4
| 24+3/r
| Can be any Normal/Para/Quasi Eele
| Can be Semi Eele
| DM
|
4
| Grand Acidify
| Kinet
| Con-5
| 27
| CLd20 acid damage
| Use d30's
| DM
| 5
| Legendary Drain
| Metab
| Chr-24
| 24+12/r
| 6 Cml, Luck, or CL dmg
| 6 all three
| DM
| 6
| Mass Detract
| Telep
| Wis
| L+1/r
| L=sum of targets' levels
| PSP cost halved
| DM
|
7
| Steal Actions
| M-Psi
| *Auto*
| 0
| Steal an action (save)
| --
| DM
| 8
| Ultrasword [-X]
| Telep
| Chr-5
| 20
| Ignore non-racial immunity to psionics
| --
| DM
| 9
| Weakness of the World
| Metab
| Con-6
| 10/r
| -9/-9 AC/saves, -25% RR/MR/PsiR
| Lasts 5r after maint.
| DM
|
10
| Weapon Familiarity
| Clair
| Int-8
| 200/d
| +1 slot in every weapon prof
| +LVL feats
| DM
|
|
Psi-2 Supers
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| C/X Acceleration
| Metab
| Chr-10
| 30/r
| +CL C actions /r (range sight)
| Can convert 14C -> 1X
| DM
| 2
| Change Reality
| All
| Any-20
| 400
| Change Reality or Psi-1 grand
| Double CL effect
| DM
| 3
| Magic Inertial Improver
| Port
| Dex-18
| 70/r
| Spells give no save in your group
| --
| DM
|
4
| Planetary Acidify
| Kinet
| Con-25
| 3600
| Acidifies 1 planet or moon (!)
| 2 planets or moons!
| DM
| 5
| Public Access Lock
| Clair
| Int-20
| 90/r
| Your truename is unknowable
| Thoughts unknowable too
| DM
| 6
| Spirit on the Ground
| Telep
| Chr-15
| 1/week
| Cannot use M actions; can use 2P/s
| Can use 3P /s
| DM
|
|
[PC5] Psionicist Classes Group
Basic Psi2 Information
Psi2 Psionicists:
| PSPs = Wis*2+Int+Con-40+(Wis-5)*(level-1)
|
| Wild Talents:
| PSPs = Int+Wis+Con+4*level
|
|
Wild Talents
| Potential Number of:
| Int+Wis+Con
| Devotions (Minors)
| Sciences (Majors)
| High Sci (Grands)
| Att+Def
|
0-14
| 1
| 0
| 0
| 1
| 15-29
| 2
| 0
| 0
| 2
| 30-44
| 3
| 1
| 0
| 3
|
45-59
| 4
| 2
| 0
| 4
| 60-74
| 5
| 3
| 1
| 5
| 75+
| 6
| 4
| 2
| 6
|
Minimum Level:
| 0
| 3
| 8
| 0
|
|
| It takes 1 nonweapon proficiency slot for a Devotion, 3 slots for a Science or Meta-Psionic Devotion, and 6 slots for a Meta-Psionic Science or High Science. This gives 1st level of mastery in that power.
|
| There are no prerequisites for any power for both Wild Talents and Psionicists.
|
| A "power score" is making the roll by 10. There are no terrible failures. If you fail, you spend no PSPs.
|
| Each additional proficiency slot spent for a power does 1 of three things (choose 1 per slot spent):
| 1. Roll an extra 1d20 for check, and choose best roll.
| 2. Get a +1 on the target check number.
| 3. Increase the level of mastery (caster level) by 1. You cannot have more than double your level in CL (max = equal to level for Wild Talents).
|
|
[PC5] Psionicist Classes Group
Psi2 Combat
MAC (Mental Armor Class) = 25-Wis (Wis below 15 gives MAC of 10)
| Use Int as if it was Balance (under Dex) to adjust MAC.
|
| MTHAC0 (Mental THAC0) = 21-(Psi2 level)
| Use Wis as if it was Efficiency (under Str) to adjust MTHAC0.
|
|
|
|
| MAC adjustment for defenses ("-" means better MAC)
|
| #Att
| dmg
| Mind Blank
| Thought Shield
| Mental Barrier
| Intellect Fortress
| Tower of Iron Will
| Ultra- Shield
|
Psionic Blast
| 4
| 1
| -3
| +2
| -5
| +4
| +3
| -6
| Mind Thrust
| 3
| 1
| +5
| +3
| -2
| -3
| -5
| -5
| Ego Whip
| 2
| 2
| +3
| +4
| +2
| -4
| -3
| -4
|
Id Insinuation
| 3
| 2
| -5
| -3
| -1
| +2
| +5
| -7
| Psychic Crush
| 2
| 3
| +1
| -4
| +4
| -1
| -2
| -8
| Ultrablast
| 3
| 3
| +8
| +7
| +6
| +5
| +4
| 0
|
|
| "dmg" is how many Tangents are gained on the target. 3 Tangents equal 1 Contact at which time each hit has the effect listed in the power descriptions. This system is not used against those who do not have frequency 2 psionics; the only way to get contact on them is by using Contact, Passive Contact or Mass Contact.
| There will be ways of (with items) adjusting MAC and MTHAC0 in the future.
|
| PSIONIC ENCHANTMENTS (spend 1 spell of each level below to get new spell level)
|
|
|
Spell Level, Wizard:
| 0
| 1
| 2-10
| 11
| 12
| 13
| 14
| 15
| 16
| Spell Level, Priest:
| 0
| 1
| 2-9
| 9
| 10
| 11
| 12
| 13
| 14
|
Upgrade Cost:
| 200
| 400
| 100
| 400
| 900
| 1600
| 2500
| 3600
| 4900
|
|
[PC5] Psionicist Classes Group
Psi2 Devotions (Minors)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Absorb Disease
| Metab
| Con-3
| 12
| Moves a disease to psionic
| Destroys a disease
| PHBR5
| 2
| Accelerate
| Metab
| Con-2
| 10+10/m
| Haste
| Super Haste (+2 P/V)
| WatW2
| 3
| Acceptance
| Telep
| Int
| 10+2/t
| Captives become passive/docile
| Betray each other
| DSDK2
|
4
| Adrenalin Control
| Metab
| Con-3
| 8+4/r
| +1d6 Str,Dex,or Con
| +1d6 to all three
| PHBR5
| 5
| Aging
| Metab
| Con-7
| 15
| (level)d4 years aged
| (level)d10 years
| PHBR5
| 6
| Alignment Stabilization
| Telep
| Wis-1
| 15+10/d
| Keeps alignment from changing
| Maintenance 5/d
| DSDK2
|
7
| All-Round Vision
| Clair
| Wis-3
| 6+4/m
| Can see in all directions
| Infravision gained
| PHBR5
| 8
| Alter Features
| Metab
| Con-1
| 6+3/t
| Alter Self
| Change Self
| WatW2
| 9
| Amnesia
| Telep
| Wis-2
| C+5/r
| Amnesia
| Free Maint. 1d10 d
| WatW2
|
10
| Animate Object
| Kinet
| Int-3
| 8+3/m
| Animates object;move rate 6
| Animation is smooth
| PHBR5
| 11
| Animate Shadow
| Kinet
| Wis-3
| 7+3/m
| Animates shadow;no effect
| Range is 100y
| PHBR5
| 12
| Astral Projection
| Port
| Int
| 6+2/h
| Go to Astral with silver cord
| Color pool nearby
| PHBR5
|
13
| Attraction
| Telep
| Wis-4
| C+8/m
| Strong attraction for thing
| Obsession for thing
| PHBR5
| 14
| Aversion
| Telep
| Wis-4
| C+8/t
| Strong aversion for thing
| Afraid of thing
| PHBR5
| 15
| Awe
| Telep
| Chr-2
| C+4/r
| Won't attack caster (save)
| No save
| PHBR5
|
16
| Ballistic Attack
| Kinet
| Con-2
| 5
| Roll TH; (level)d4 damage
| (level)d8 damage
| PHBR5
| 17
| Beast Mastery
| Telep
| Wis-3
| 20+H/d
| Control beast (Max.Int=level)
| 5 PSPs initial cost
| DSDK2
| 18
| Biofeedback
| Metab
| Con-2
| 6+3/r
| -2 dmg/att;+level/3 AC bonus
| +level AC bonus
| PHBR5
|
19
| Blink
| Port
| Int+1
| 7+3/r
| Blink
| Blink Wounding 1/r
| WatW2
| 20
| Body Control
| Metab
| Con-4
| 7+5/m
| Breathe,move normally; 0 dmg terrain
| Can change environ.
| PHBR5
| 21
| Body Equilibrium
| Metab
| Con-3
| 2+2/m
| Water Walking, Feather Fall
| 1 d w/o Maintenance
| PHBR5
|
22
| Body Weaponry
| Metab
| Con-3
| 9+4/r
| Convert arm to weapon
| Weapon is +1/+0
| PHBR5
| 23
| Bone Reading
| Clair
| Wis-1
| 15
| Know who died in this spot
| See last 10 min of life
| WatW2
| 24
| Cannibalize
| M-Psi
| Con
| -8*Con
| +8 PSPs/Con;Con returns 1/w
| +8 PSPs
| PHBR5
|
25
| Carapace
| Metab
| Int
| 5+1/r
| +level AC; -(11-level) Dex
| No Dex loss
| DSDK2
| 26
| Catfall
| Metab
| Dex-2
| 4
| 30'fall:no dmg;other @ h dmg
| 50'fall:no dmg
| PHBR5
| 27
| Cause Decay
| Metab
| Con-2
| 4
| Item falls apart(save vs.acid)
| No save allowed
| PHBR5
|
28
| Cause Sleep
| Metab
| Wis-2
| 9+2/r
| Sleep (save)
| No memory of sleep
| WatW2
| 29
| Cell Adjustment
| Metab
| Con-3
| 1/hp
| 20*level hp:1r;disease=+5 PSPs
| Half cost in PSPs
| PHBR5
| 30
| Chameleon Power
| Metab
| Con-1
| 6+3/m
| Can match surroundings well
| +15% HS
| PHBR5
|
31
| Chemical Stimulation
| Metab
| Con-4
| 9+6/r
| level dmg acid (items save)
| No item saves
| PHBR5
| 32
| Cognitive Trance
| M-Psi
| Int
| 4
| Photographic Memory; cannot use V
| +4 Int checks 1 d
| WatW2
| 33
| Combat Mind
| Clair
| Int-4
| 5+4/r
| +level/3(round up) group init.
| Psionic:+level/3 AC
| PHBR5
|
34
| Compact
| Kinet
| Wis-1
| 4
| Reduce object volume 90%
| Reduce volume 95%
| DSDK2
| 35
| Conceal Thoughts
| Telep
| Wis
| 5+3/m
| Gain contest vs.ESP,Probe,etc.
| Imm to those powers
| PHBR5
| 36
| Concentrate Water
| Kinet
| Con-3
| 10
| Make 1-9 gal.water from area
| Double water amount
| DSDK2
|
37
| Contact
| Telep
| Wis
| Int+1/r
| -2 check if resisting
| Maintained 4r for free
| PHBR5
| 38
| Control Body
| Kinet
| Con-2
| 8+8/r
| Control all P,V actions
| Auto. win Contest
| PHBR5
| 39
| Control Flames
| Kinet
| Wis-1
| 6+3/r
| x2/ 2 fire; move 9; (level)d4
| x3/ 3 fire; (level)d6
| PHBR5
|
40
| Control Light
| Kinet
| Int
| 12+4/m
| Dim or brighten light
| Maintenance 1/r
| PHBR5
| 41
| Control Sound
| Kinet
| Int-5
| 5+2/m
| Dampen,disguise,increase sound
| Maintenance 1/r
| PHBR5
| 42
| Control Wind
| Kinet
| Con-4
| 16+10/r
| 5*level Mph; change dir.
| 10*level Mph
| PHBR5
|
43
| Convergence
| M-Psi
| Wis
| 8
| 10y: All PSPs in link combine
| CLs in link combine
| PHBR5
| 44
| Create Sound
| Kinet
| Int-7
| 8+3/r
| Audible Glamer (as spell)
| Double level
| PHBR5
| 45
| Cryokinesis
| Kinet
| Wis
| 8+7/r
| Molecular Agitation but cold 1d3/r
| 2d3/r
| WatW2
|
46
| Danger Sense
| Clair
| Wis-3
| 4+3/t
| Know if danger nearby
| Know distance
| PHBR5
| 47
| Daydream
| Telep
| Wis
| C+3/r
| Mind wanders;+20% Thief Abil.
| +30% Thief Abilities
| PHBR5
| 48
| Deflect
| Kinet
| Int
| 4
| Deflect a missile
| --
| WatW2
|
49
| Dimension Blade
| Port
| Con-1
| 6+5/r
| Weapon ignores natural AC; +2/+2
| x2 dmg
| WatW2
| 50
| Dimension Walk
| Port
| Con-2
| 8+4/t
| Move 30 miles in (40-level)m
| Halve time
| PHBR5
| 51
| Dimensional Door
| Port
| Con-1
| 4+2/r
| Can't see destination:stun 1r
| No stun
| PHBR5
|
52
| Dimensional Screen
| Port
| Con-3
| 9+6/r
| Spherical Dim Door around you
| --
| WatW2
| 53
| Displacement
| Metab
| Con-3
| 6+3/r
| As per Displacer Beast
| AC bonus is +4
| PHBR5
| 54
| Double Pain
| Metab
| Con-3
| 7
| All dmg phantom x2 for 1t
| SS or unc. each hit
| PHBR5
|
55
| Dream Travel
| Port
| Wis-4
| 1/25M/P
| Move up to 500M in (48-lvl)t
| Halve time
| PHBR5
| 56
| Duo-Dimension
| Port
| Con-2
| 11+4/r
| No thickness
| Wpn is Dim Blade
| WatW2
| 57
| Ectoplasmic Form
| Metab
| Con-4
| 9+9/r
| Pass through solid objects
| Maintenance 3/r
| PHBR5
|
58
| Ego Whip [C]
| Telep
| Wis-3
| 4
| -5 rolls; Max spell=3rd: 1d4r
| Max spell=1st: 1d6 r
| PHBR5
| 59
| Empathy
| Telep
| Wis
| C+1/r
| Sense emotions
| Subject of emotions
| PHBR5
| 60
| Empower (weak version)
| M-Psi
| Wis-12
| 25+50X
| Object PSP=(Dev+2*Sci+3)*L
| --
| PAoA2
|
61
| Enhanced Strength
| Metab
| Wis-3
| 2S+S/r
| Increase strength, Max=level
| Max=2*level
| PHBR5
| 62
| Enhancement
| M-Psi
| Wis-3
| 30+8/m
| +2 check in 1 Disc;others -1
| Others not reduced
| PHBR5
| 63
| Environment
| Clair
| Int-2
| 5
| Mental image of object's loc.
| 1m of observation
| DSDK2
|
64
| ESP
| Telep
| Wis-4
| C+6/r
| Know surface thoughts
| Maintained 1r for free
| PHBR5
| 65
| Ethereal Traveler
| Port
| Wis-4
| 15+2/r
| Wraithform (as spell)
| Maintained free 24h
| DSDK2
| 66
| Expansion
| Metab
| Con-2
| 6+1/r
| Increase dimension by 50%/r
| Increase by 100%/r
| PHBR5
|
67
| False Sensory Input
| Telep
| Int-3
| C+4/m
| Change sensory input slightly
| Any false perception
| PHBR5
| 68
| Feel Light
| Clair
| Wis-3
| 7+5/m
| Can feel light;+4 vs. gaze
| Feel in all directions
| PHBR5
| 69
| Feel Moisture
| Clair
| Wis-3
| 5+1/m
| Can detect water & amount
| Maintained free 4h
| DSDK2
|
70
| Feel Sound
| Clair
| Wis-3
| 5+3/m
| Can feel sound;+2 vs. sonic
| Thief DN 10*level%
| PHBR5
| 71
| Fighting Trance
| M-Psi
| Wis-1
| 4+1/r
| +1 AC/saves/TH; -1 power checks
| another +1
| WatW2
| 72
| Flesh Armor
| Metab
| Con-3
| 8+4/r
| +roll AC, Max=level
| +1 more AC
| PHBR5
|
73
| Focus Forgiveness
| Telep
| Wis-3
| 10+2/h
| Temporarily forget Quest,Geas
| Maintenance cost 1/h
| DSDK2
| 74
| Forced Symmetry
| Metab
| Int-2
| 12
| Makes 2 halves of body same
| Change is permanent
| DSDK2
| 75
| Ghost Writing
| Kinet
| Wis-2
| 8+3/m
| Write 5 words/r:remote paper
| Write 15 words/r
| DSDK2
|
76
| Gird
| M-Psi
| Int-3
| 2*M/m
| Maintain powers w/o conc.
| Maintain in sleep
| PHBR5
| 77
| Graft Weapon
| Metab
| Con-5
| 10+1/r
| Connect weapon to body; +1/+1
| Bonus is +4/+4
| PHBR5
| 78
| Hear Light
| Clair
| Wis-3
| 6+3/m
| Can hear light
| Can hear infrared
| PHBR5
|
79
| Heightened Senses
| Metab
| Con
| 5+1/m
| Triple sensory sensitivity
| 1 sense increased 1d
| PHBR5
| 80
| Hivemind
| M-Psi
| Wis-1
| 2
| Gain 4*level PSPs from insects
| Gain 8*level PSPs
| DSDK2
| 81
| Identity Penetration
| Telep
| Wis-3
| C+6/m
| See through polymorph,illusion
| --
| PHBR5
|
82
| Immovability
| Metab
| Con-5
| 9+6/r
| Need 10*roll in Str to move
| Impossible to move
| PHBR5
| 83
| Impossible Task
| Telep
| Wis-1
| 10+5/d
| Believes task is impossible
| Maintained free 1m
| DSDK2
| 84
| Incarnation Awareness
| Telep
| Wis-4
| C+13/r
| Gain info. about 1 past life/r
| All past lives in 1r
| PHBR5
|
85
| Inertial Barrier
| Kinet
| Con-3
| 7+5/r
| Melee:delay 1r;Mis.:-dice dmg
| Mis.:-dice-1 dmg
| PHBR5
| 86
| Inflict Pain
| Telep
| Con-4
| C+2/r
| -4 TH; no spells (save)
| unc. 1d10r (save)
| PHBR5
| 87
| Insect Mind
| Telep
| Int-2
| 7+1/m
| +2 Chr with insects
| Maintained free 1d
| DSDK2
|
88
| Intensify
| M-Psi
| ***-3
| 5S+1/r
| +S Int,Wis,or Con,-S other 2
| Cost is 3S+1/r
| PHBR5
| 89
| Invincible Foes
| Telep
| Wis-3
| C+5/r
| Next hit drops target 1t
| --
| PHBR5
| 90
| Invisibility
| Telep
| Int-5
| C+2/r/P
| Makes someone invisible
| Superior Invisibility
| PHBR5
|
91
| Iron Will
| M-Psi
| Wis
| 8+3/m
| Can fully act up to -10 hp
| Can act up to -15 hp
| WatW2
| 92
| Know Course
| Clair
| Int-2
| 5+4/h
| Find the Path
| Radial Navigation
| WatW2
| 93
| Know Direction
| Clair
| Int
| 1
| Know which way is North
| Maintained for 1 day
| PHBR5
|
94
| Know Location
| Clair
| Int
| 10
| Gives simple idea of location
| Learn exact location
| PHBR5
| 95
| Levitation
| Kinet
| Wis-3
| 12+2/m
| Up/down move rate 6
| Move rate 12
| PHBR5
| 96
| Lend Health
| Metab
| Con-1
| 4
| Transfer hp from psionic
| Target gets double
| PHBR5
|
97
| Life Detection
| Telep
| Int-2
| 3+3/m
| Detect Life (as spell)
| --
| PHBR5
| 98
| Magnetize
| Kinet
| Int-1
| 2W
| Metal obj magnetised L r (W=weight)
| No Str check allowed
| WatW2
| 99
| Magnify
| M-Psi
| Wis-5
| 25M+M/r
| Mult. power (Max=level/5+1)
| M+1, no extra cost
| PHBR5
|
100
| Martial Trance
| M-Psi
| Wis-3
| 7
| +1 checks; no P,V actions
| Only lose P actions
| PHBR5
| 101
| Mass Manipulation
| Kinet
| Int-3
| 9+9/r
| Modify weight -75% to +100%
| -90% to +300%
| WatW2
| 102
| Mental Barrier [H]
| Telep
| Wis-2
| 3
| Costs no action to use
| No contact for 2r
| PHBR5
|
103
| Mind Bar
| Telep
| Int-2
| 6+4/m
| 75% vs. Ench/Cha;immune Telep.
| +5 in contests
| PHBR5
| 104
| Mind Blank [F]
| Telep
| Wis-7
| 0
| Costs no action to use
| --
| PHBR5
| 105
| Mind Over Body
| Metab
| Wis-3
| 10/d/P
| Don't need food,water,sleep
| Don't need rest after
| PHBR5
|
106
| Mind Thrust [B]
| Telep
| Wis-2
| 2
| Lose 1 power 2d6d
| --
| PHBR5
| 107
| Molecular Agitation
| Kinet
| Wis
| 7+6/r
| Destroy object in 5r (save-10)
| Destroy in 3r
| PHBR5
| 108
| Molecular Bonding
| Kinet
| Int-1
| 5+4/m
| Join 2 objects at molecular level 6 sq" /r
| 24 sq" /r
| WatW2
|
109
| Molecular Manipulation
| Kinet
| Int-3
| 6+5/m
| Object is weakened (-2 save/r)
| (-4 save/r)
| PHBR5
| 110
| Momentum Theft
| Kinet
| Int-2
| 5+
| Stop (200 lbs, each x2 is +5 PSPs)
| Held for 1r
| WatW2
| 111
| Mysterious Traveler
| Telep
| Wis-1
| 2
| False rumors about his travels
| Rumors continue 3d
| DSDK2
|
112
| Opposite Reaction
| Kinet
| Con-1
| 5
| Missile returns at attacker
| Breaks missile
| DSDK2
| 113
| Passive Contact
| Telep
| Wis-1
| 2*Int+1/h
| Like Contact, cheaper to maintain
| Empathy with target
| WatW2
| 114
| Phase
| Port
| Wis-1
| 6+6/r
| Out of phase; cannot attack
| x2 move rate
| WatW2
|
115
| Phase Object
| Port
| Wis-3
| 10+5/r
| Object out of phase
| May disintegrate
| WatW2
| 116
| Pheromone Discharge
| Metab
| Int
| 5+1/m
| Smells like an insect
| Maintained free 4d6h
| DSDK2
| 117
| Phobia Amplification
| Telep
| Wis-2
| C+4/r
| Strong Fear of thing (save)
| No save
| PHBR5
|
118
| Photosynthesis
| Metab
| Con+1
| 5+2/t
| Regen 1 hp/r in sunlight
| Sustenence in sun
| WatW2
| 119
| Plant Mind
| Telep
| Int-4
| 11+2/m
| +2 Chr when dealing with plants
| Free maint. 1 d
| WatW2
| 120
| Pocket Dimension
| Port
| Wis
| 14+3/t
| 5' cube extradimensional space
| 10' cube
| WatW2
|
121
| Poison Sense
| Clair
| Wis
| 1
| Detects presence of poison
| Gives type of poison
| PHBR5
| 122
| Post-Hyp. Suggestion
| Telep
| Int-3
| C+Lvl
| Long-term Suggestion
| Check not reduced
| PHBR5
| 123
| Predestination
| Clair
| Wis-3
| 20+5/yD
| Gives vague feeling of destiny
| Can peer twice as far
| DSDK2
|
124
| Probability Manipulation
| M-Psi
| Int-4
| 10
| +4 to next die roll
| +4 next 3 die rolls
| WatW2
| 125
| Prolong
| M-Psi
| Con-4
| 5+2/r
| Range & area of powers +50%
| Range & area +100%
| PHBR5
| 126
| Psionic Inflation
| M-Psi
| Wis-5
| 20+3/m
| All powers double cost & main.
| Triple cost & main.
| PHBR5
|
127
| Psionic Residue
| M-Psi
| Wis-3
| 15
| Get 10% PSPs spent by others
| +10 PSPs
| DSDK2
| 128
| Psionic Sense
| M-Psi
| Wis-3
| 4+1/m
| Detect Psi: PSPs,Dir.,Dist.
| Does all frequencies
| PHBR5
| 129
| Psionic Vampirism
| M-Psi
| Wis-3
| C+8+3/r
| Drain CL PSPs from target /r
| Double effect
| WatW2
|
130
| Psychic Blade
| M-Psi
| Con-2
| 7+X+X/r
| Blade: 1d6/1d6 +2/+X, stun 1d6r (save)
| 1d10/1d10
| WatW2
| 131
| Psychic Drain
| M-Psi
| Wis-6
| 10P+C
| Drain W,I,C:10 PSPs;Amnesia 2w
| No Amnesia
| PHBR5
| 132
| Psychic Impersonation
| Telep
| Wis
| 10+3/h
| Match other's thought patterns
| Cannot be detected
| PHBR5
|
133
| Psychic Messenger
| Telep
| Con-4
| 4+3/r
| Send Illusion of self to area
| Can look like other
| PHBR5
| 134
| Radial Navigation
| Clair
| Int-3
| 4+7/h
| Know dist./dir. to start point
| Can retrace to start
| PHBR5
| 135
| Receptacle
| M-Psi
| Wis-5
| 1/r
| Gem:1/100gp;Item:(2W+I+C-40)*L
| --
| PHBR5
|
136
| Reduction
| Metab
| Con-2
| D+1/r
| -1' per PSP until 1', then halve
| Double effect
| PHBR5
| 137
| Repugnance
| Telep
| Wis-5
| C+8/r
| Hatred for something (save)
| No save
| PHBR5
| 138
| Reptile Mind
| Telep
| Int-1
| 5+1/m
| +2 Chr with reptiles
| Charms reptiles
| DSDK2
|
139
| Retrospection
| M-Psi
| Wis-4
| 120
| Similir to Commune spell
| --
| PHBR5
| 140
| Return Flight
| Kinet
| Con-1
| 3
| Missile becomes returning
| Attack again if miss
| DSDK2
| 141
| Rigidity
| Metab
| Con-2
| 8+3/r
| -1/r TH,Init,AC penalty
| Start at -3
| DSDK2
|
142
| Safe Path
| Clair
| Wis-4
| 8+5/m
| +4 Dex checks; Resist Traps
| Auto make next save
| WatW2
| 143
| See Ethereal
| Clair
| Wis-5
| 4+2/m
| Can see into border Ethereal
| See into full Ethereal
| WatW2
| 144
| See Magic
| Clair
| Wis-3
| 6+6/m
| Detect Magic
| Know exact type
| WatW2
|
145
| See Sound
| Clair
| Wis-3
| 6+3/m
| Can see sound
| Maintenance 1/r
| PHBR5
| 146
| Send Thoughts
| Telep
| Int-1
| C+2/r
| Send thoughts;no spells (save)
| No save
| PHBR5
| 147
| Sensitivity to Observation
| Clair
| Wis
| 5
| Know when you're watched
| Knows location
| WatW2
|
148
| Sensory Suppression
| Telep
| Int-2
| C+4/r
| Blindness and Deafness
| Loses all 5 senses
| WatW2
| 149
| Shadow Walk
| Port
| Con+1
| 9
| Travel between shadows 1000 yd
| 2 miles
| WatW2
| 150
| Share Strength
| Metab
| Con-4
| 6+2/r
| Transfer 2 Str:1 target Str
| Transfer 1:1
| PHBR5
|
151
| Sight Link
| Telep
| Con-3
| C+5/m
| Can see through other eyes
| Sound Link gained
| PHBR5
| 152
| Soften
| Kinet
| Int
| 4+3/r
| Weapon -1TH,-1dmg,-1save/r
| Double rate
| PHBR5
| 153
| Sound Link
| Telep
| Con-2
| C+4/t
| Can hear through other ears
| Sight Link gained
| PHBR5
|
154
| Spatial Distortion
| Port
| Int-4
| 8+4/m
| Distance Distortion 20'cu
| Double effect
| WatW2
| 155
| Spider Touch
| Metab
| Dex-1
| 4+2/m
| Spider Climb
| +2 Dex
| WatW2
| 156
| Spirit Sense
| Clair
| Wis-3
| 10
| Senses presence of spirits
| Knows exact location
| PHBR5
|
157
| Splice
| M-Psi
| Int-2S
| 5S+S/r
| Do combined powers as 1 Mental
| +2 checks when used
| PHBR5
| 158
| Stasis Field
| M-Psi
| Con-3
| 20+X/r
| Slows down time by x60
| --
| PHBR5
| 159
| Static Discharge
| Kinet
| Int-3
| 5+5/r
| 1d4+1 dmg lightning, cumulative per r
| 1d6+1 instead
| WatW2
|
160
| Strength of the Land
| Metab
| Con-2
| 10+2/r
| +25 hp,+3 TH,+3 dmg,25% MR
| Lasts 5r after maint.
| DSDK2
| 161
| Summon Object
| Port
| Int-4
| 30
| Summon a simple object max 100 lbs.
| Half PSP cost
| WatW2
| 162
| Suppress Fear
| Telep
| Wis+1
| 5
| Remove Fear; +4 vs. fear for 1 t
| +1 TH
| WatW2
|
163
| Suspend Animation
| Metab
| Con-3
| 12
| Suspend animation (level)w
| Aware; can awaken
| PHBR5
| 164
| Synaptic Static
| Telep
| Int-4
| 15+10/r
| Must contest to use psionics
| +1 contest for static
| PHBR5
| 165
| Taste Link
| Telep
| Con-2
| C+4/t
| Can taste through other mouth
| Scent Link gained
| PHBR5
|
166
| Telempathic Projection
| Telep
| Wis-2
| C+4/r
| Send emotions
| Can change emotion
| PHBR5
| 167
| Teleport Lock
| Port
| Int-1
| 8+2/r
| Target cannot teleport (no save)
| --
| WatW2
| 168
| Teleport Object
| Port
| Int-3
| T+20
| Teleports 1 nonliving object
| Automake saves 2d
| DSDK2
|
169
| Teleport Trigger
| Port
| Int+1
| 2/h
| Activates Teleport (no action)
| No dist. Check Mod.
| PHBR5
| 170
| Thought Shield [G]
| Telep
| Wis-3
| 1
| Costs no action to use
| --
| PHBR5
| 171
| Time Dilation
| Port
| Int-7
| 54/r
| +3 M, +3 P, +3 V; not cumul. w/ Haste
| +1 more each type
| WatW2
|
172
| Time Duplicate
| Port
| Int-1
| 22/s
| Can use 2M/2P/2V/6Z next segment
| +4 AC/save; +2 TH
| WatW2
| 173
| Time Shift
| Port
| Int
| 16+3/rS
| Move into future;Max=(level)r
| Add 1r to Max
| PHBR5
| 174
| Time/Space Anchor
| Port
| Int
| 5+1/m
| Cannot be teleported
| --
| PHBR5
|
175
| Trail of Destruction
| Clair
| Wis-2
| 10+3/m
| Detect use of Defiling magic
| Know which spells
| DSDK2
| 176
| True Worship
| Telep
| Wis-1
| 5
| Tells god worshiped & temple
| Knows all in range
| DSDK2
| 177
| Truthear
| Telep
| Wis
| 4+2/m
| Detect Lie (as spell)
| Knows real truth
| PHBR5
|
178
| Watcher's Ward
| Clair
| Int-2
| 6+2/h
| Can't be surprised; Detect Danger
| Know location danger
| WatW2
| 179
| Weather Prediction
| Clair
| Int-2
| 10
| Accurate weather forecast 24h
| Weather forecast 1w
| DSDK2
| 180
| Wrench
| M-Psi
| Wis-4
| 15+8/r
| Undead:-level AC;cannot drain
| -2 init. penalty
| PHBR5
|
|
[PC5] Psionicist Classes Group
Psi2 Sciences (Majors)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Animal Affinity
| Metab
| Con-4
| 15+4/m
| Take random animal's attribute
| Take 2 attributes
| PHBR5
| 2
| Appraise
| M-Psi
| Int-4
| 14
| Gives chances of success
| Reroll 3 future dice
| PHBR5
| 3
| Aura Alteration
| M-Psi
| Wis-4
| 10
| Disguise AL,level (level)h
| --
| PHBR5
|
4
| Aura Sight
| Clair
| Wis-4
| 9+9/m
| Learn 2 auras (AL or level)
| Learn 4 auras
| PHBR5
| 5
| Banishment
| Port
| Int-1
| 30+10/r
| Target in pocket;returns @ end
| Cannot gate/teleport
| PHBR5
| 6
| Clairaudience
| Clair
| Wis-3
| 6+4/m
| Clairaudience (as spell)
| Gain Clairvoyance
| PHBR5
|
7
| Clairvoyance
| Clair
| Wis-4
| 7+4/m
| Clairvoyance (as spell)
| Gain Clairaudience
| PHBR5
| 8
| Complete Healing
| Metab
| Con
| 30
| Heal (as spell) in (24-level)h
| Heal in (60-3*level)m
| PHBR5
| 9
| Create Object
| Kinet
| Int-4
| 16+3/r
| Creates temporary small object
| Object is permanent
| PHBR5
|
10
| Death Field
| Metab
| Con-8
| 40
| Set amount of dmg(others save)
| You take ½ amount
| PHBR5
| 11
| Detection
| Clair
| Wis-2
| 15+6/m
| Detect Object 90', expands 30'/r
| Know concentration
| WatW2
| 12
| Detonate
| Kinet
| Con-3
| 18
| (level)d6 damage (save:½)
| (2*level)d6 damage
| PHBR5
|
13
| Domination
| Telep
| Wis-4
| 2C+2C/r
| Get control of all actions
| Maintenance halved
| PHBR5
| 14
| Disintegrate
| Kinet
| Wis-4
| 40
| Disintegrate 8 cu.' (save)
| (save-5);16 cu.'
| PHBR5
| 15
| Ejection
| Telep
| Wis-4
| 2S
| Break contact;lose 1 power 1t
| Opp. lose 1 power 1t
| PHBR5
|
16
| Empower
| M-Psi
| Wis-12
| 50+100X
| Object PSP=(4*Dev+6*Sci+10)*L
| --
| PHBR5
| 17
| Endorphin Control
| Metab
| Chr-6
| 16+8/r
| +1d6 Int,Wis,or Chr
| +1d6 to all three
| DM
| 18
| Energy Containment
| Metab
| Con-2
| 1/die
| Absorb max 1 die/lvl;glow:-2AC
| 0 dmg from energy
| PHBR5
|
19
| Fate Link
| Telep
| Con-5
| C+5/t
| Both take same dmg
| Range unlimited
| PHBR5
| 20
| Hallucination
| Telep
| Int-3
| C+6/r
| Create image in target's mind
| 20% of dmg is real
| WatW2
| 21
| Id Insinuation [D]
| Telep
| Wis-4
| 5
| Target loses all actions 1d4r
| Turn on allies 1d4r
| PHBR5
|
22
| Intellect Fortress [I]
| Telep
| Wis-3
| 4
| Costs no action to use
| --
| PHBR5
| 23
| Kinetic Control
| Kinet
| Int-3
| 15+7/r
| Take only 2+leak vs. physical attacks
| Reflect 1d10 dmg
| WatW2
| 24
| Life Draining
| Metab
| Con-3
| 11+5/r
| Drain level hp/r;add to caster
| level*3 hp/r
| PHBR5
|
25
| Mass Domination
| Telep
| Wis-6
| C+2L/r
| Up to 5 creatures Dominated
| Range 100y
| PHBR5
| 26
| Metamorphosis
| Metab
| Con-6
| 21+1/t
| Polymorph Self(even to object)
| Max 3*caster's mass
| PHBR5
| 27
| Mindflame
| Telep
| Wis-6
| 30
| <=8 HD Stun 2d6 r; >8 HD Dazed 1d3 r
| <=16 HD; >16 HD
| WatW2
|
28
| Mindlink
| Telep
| Wis-5
| C+8/m
| Send thoughts to each other
| 1 Probe question
| PHBR5
| 29
| Mindwipe
| Telep
| Int-6
| C+8/r
| -level/4 Int/Wis/Level (save)
| No save
| PHBR5
| 30
| Molecular Rearrangement
| Kinet
| Int-5
| 20+10/h
| Change an object 1 ounce/hr
| Become extraordinary
| PHBR5
|
31
| Nerve Manipulation
| Metab
| Con-3
| 14
| Touch: Pain 1d3 r
| Stun 1d2 r
| WatW2
| 32
| Object Reading
| Clair
| Wis-5
| 16
| Detect Psi. Imp. of owners
| Know race,AL,age
| PHBR5
| 33
| Poison Simulation
| Metab
| Con-2
| 16
| Resist Poison; next attack is poisonous
| -2 on save
| WatW2
|
34
| Precognition
| Clair
| Wis-5
| 24
| Sees a possible future outcome
| Reroll 3 future dice
| PHBR5
| 35
| Probability Travel
| Port
| Int
| 20+8/h
| Go to Astral physically
| Color pool nearby
| PHBR5
| 36
| Probe
| Telep
| Wis-5
| C+9/r
| True answer:1 question/r (save)
| 2 questions/r
| PHBR5
|
37
| Project Force
| Kinet
| Con-2
| 10
| (level)d6 damage (save:½)
| Knock down M target
| PHBR5
| 38
| Psionic Blast [A]
| Telep
| Wis-5
| 10
| Lose 80% hp in mind (save)
| Unc. 1t (save)
| PHBR5
| 39
| Psychic Clone
| M-Psi
| Wis-8
| 50+5/r
| Ghostly mental body;can move
| Ectoplasmic Form
| PHBR5
|
40
| Psychic Crush [E]
| Telep
| Wis-4
| 7
| (level)d8 damage (save)
| No save
| PHBR5
| 41
| Psychic Surgery
| M-Psi
| Wis-5
| C+10/t
| Make Perm./Remove Telep. (1/t)
| 1 power/5r
| PHBR5
| 42
| Regenerate
| Metab
| Con-4
| 18+6/t
| Regenerate
| Natural healing x2
| WatW2
|
43
| Sens. to Psychic Imp.
| Clair
| Wis-4
| 12+2/m
| Detect Psi. Imp. of Area
| Gets very clear vision
| PHBR5
| 44
| Shadow-form
| Metab
| Con-6
| 12+3/m
| Become normal shadow (mv 6)
| Monster shadow
| PHBR5
| 45
| Spirit Lore
| Clair
| Int-3
| 30+8/r
| Can Commune with Spirits
| Knowledgeable spirit
| WatW2
|
46
| Split Personality
| M-Psi
| Wis-5
| 40+6/r
| +1 Mental action
| +1 more M action
| PHBR5
| 47
| Subjective Reality
| M-Psi
| Wis-5
| 35+7/m
| Immune to 1 specific type of effect
| Can change /r
| WatW2
| 48
| Summon Planar Creature
| Port
| Int-4
| 45*#PL
| Choice of plane but not exact
| Creature not angry
| PHBR5
|
49
| Summon Planar Energies
| Port
| Int
| 32
| 3d12 dmg no resistance
| 4d12 dmg no resist
| WatW2
| 50
| Superior Invisibility
| Telep
| Int-5
| C+5/r/P
| No sound,smell; attack breaks
| Improved Invisibility
| PHBR5
| 51
| Suppress Magic
| M-Psi
| Con-4
| 30+X/r
| Anti-Magic Shell (SL=X) 60' r
| Dispel-Magic Zone
| WatW2
|
52
| Switch Personality
| Telep
| Con-4
| C+30
| Switch bodies (perm.);-1Con/d
| -1 Con/w
| PHBR5
| 53
| Telekinesis
| Kinet
| Wis-3
| W+hW/r
| Object move rate 6
| Can move 2nd object
| PHBR5
| 54
| Telekinetic Barrier
| Kinet
| Con-3
| 18+10/r
| Wall of Force
| Free maintain 3r
| WatW2
|
55
| Telekinetic Flight
| Kinet
| Wis-4
| 15+4/m
| Fly 18"
| Fly 24"
| WatW2
| 56
| Teleport
| Port
| Int
| 20+
| Teleport (same plane)
| PSP cost -20%
| PHBR5
| 57
| Teleport Other
| Port
| Int-2
| 20+
| +10 PSPs per creature moved
| PSP cost -20%
| PHBR5
|
58
| Time Travel
| Port
| Int-3
| 50+8/h
| Travel 1 yr; each x10 is +10 PSPs
| --
| WatW2
| 59
| Tower of Iron Will [J]
| Port
| Wis-2
| 6
| Costs no action to use
| Area 10' radius
| PHBR5
| 60
| True Sight
| Clair
| Wis-4
| 15+9/m
| True Sight
| Know Alignment
| WatW2
|
61
| Ultrablast [U]
| Telep
| Wis-10
| 75
| Fail1:Unc.2d6t;Fail2:lose Psi
| <= 3HD:death (save)
| PHBR5
| 62
| Wormhole
| Port
| Int-2
| 48+16/r
| Dim Door 10 mi; Each x10 is +12 PSPs
| Half maintenance
| WatW2
|
|
[PC5] Psionicist Classes Group
Psi2 High Sciences (Grands)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Alter Reality
| All
| Any-10
| 250
| Alter Reality or Psi1 major
| Double CL effect
| DM
| 2
| Conductive Clairvoyance
| Clair
| Wis-9
| 15/r
| Can use Psi powers through it
| Move effect at 18"
| DM
| 3
| Cosmic Awareness
| Clair
| Wis-6
| 10/r
| Detect "Everything" CL*30'
| Range is sight
| WatW2
|
4
| Elemental Composition
| Metab
| Con-4
| 24+3/r
| Can be any Normal/Para/Quasi Ele
| Can be Semi Ele
| WatW2
| 5
| Energy Cancel
| Metab
| Con-6
| 1/die
| Cancels entire energy effect
| Autocancel all this s
| DM
| 6
| Grand Detonate
| Kinet
| Con-5
| 27
| CLd20 shards damage
| Use d30's
| DM
|
7
| Legendary Control
| Metab
| Chr-24
| 24+12/r
| +1d6 Cml, Luck, or CL
| +1d6 all three
| DM
| 8
| Lend Actions
| M-Psi
| *Auto*
| 0/perm
| [0 action]: Lend an action
| --
| DM
| 9
| Mass Contact
| Telep
| Wis
| L+1/r
| L=sum of targets' levels
| PSP cost halved
| WatW2
|
10
| Megakinesis
| Kinet
| Wis-4
| X/r
| TK, X=(lbs.)*(speed in ")/lvl^2
| PSP cost halved
| WatW2
| 11
| Nonweapon Familiarity
| Clair
| Int-8
| 200/d
| +1 slot in every nonweapon prof
| +1 every weapon prof
| DM
| 12
| Physical Acceleration
| Metab
| Con-6
| 20/r
| +1 P action /r (range sight)
| +1 QP action /r
| DM
|
13
| Planar Transportation
| Port
| Int-4
| 65
| Teleport anywhere in multiverse
| No summ. sickness
| WatW2
| 14
| Strength of the World
| Metab
| Con-6
| 10/r
| +9/+9 AC/saves, +25% RR/MR/PsiR
| Lasts 5r after maint.
| DM
| 15
| Time Shift Other
| Port
| Int-S*3
| S*6
| Time Shift other S r (no save)
| -CL*5% to PsiR roll
| DM
|
16
| Ultrashield [X]
| Telep
| Chr-5
| 20
| Cannot attack / be attacked w/ Psi
| Can still attack
| DM
| 17
| Weapon Familiarity
| Clair
| Int-4
| 100/d
| Proficient with all weapons
| Single Spec with all
| DM
|
|
Psi2 Supers
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Cellular Heal/Harm
| Metab
| Con-13
| X
| X targets: Heal/Harm X% of max
| X*2% of max
| DM
| 2
| Change Reality
| All
| Any-20
| 400
| Change Reality or Psi1 grand
| Double CL effect
| DM
| 3
| Fluidity
| M-Psi
| *Auto*
| 0/perm
| [0 action]: Swap 2 stats
| --
| DM
|
4
| Lady's Smirk
| M-Psi
| Chr-15
| 400/d
| Autoroll 1 on Prof.& Psi2 checks
| Auto power score
| DM
| 5
| Magic Inertial Barrier
| Port
| Dex-18
| 70/r
| Spell delayed 1 s if hitting you
| Delayed 2 s
| DM
| 6
| Mental Acceleration
| Metab
| Chr-10
| 30/r
| +1 M action /r (range sight)
| +1 QM action /r
| DM
|
7
| Personal Acceleration
| Metab
| Chr-10
| 30/r
| +1 Swing action /r (range 0)
| +2 S actions
| DM
| 8
| Planetary Detonate
| Kinet
| Con-25
| 3600
| Detonates 1 planet or moon (!)
| 2 planets or moons!
| DM
| 9
| Public Access Key
| Clair
| Int-20
| 90/r
| Target's Truename is visual (!)
| Thoughts visible too
| DM
|
10
| Spirit in the Sky
| Telep
| Chr-15
| 1/week
| No physical body, can use 2 M /s
| Can use 3 M /s
| DM
| 11
| Superblast [V]
| Telep
| Str-20
| 250
| All in 1 mile insane (no PsiR)
| 2 mile radius
| DM
| 12
| Trans-Planar Contact
| Telep
| Wis
| N+2/r
| N=(lvl)*(# planes +1); (no PsiR)
| PSP cost halved
| DM
|
|
[PC5] Psionicist Classes Group
Psi0
Level
| KXP
| Psi0 mMG S
|
1
| 0
| 1-- -
| 2
| 3
| 2-- -
| 3
| 6
| 3-- -
|
4
| 12
| 4-- -
| 5
| 24
| 5-- -
| 6
| 48
| 51- -
|
7
| 96
| 52- -
| 8
| 192
| 53- -
| 9
| 384
| 54- -
|
10
| 600
| 55- -
| 11
| 900
| 651 -
| 12
| 1200
| 652 -
|
13
| 1500
| 653 -
| 14
| 1800
| 654 -
| 15
| 2100
| 655 -
|
16
| 2400
| 765 1
| 17
| 2700
| 765 2
| 18
| 3000
| 765 3
|
19
| 3300
| 765 4
| 20
| 3600
| 765 5
| 21
| 3900
| 766 5
|
22
| 4200
| 766 6
| 23
| 4500
| 776 6
| 24
| 4800
| 777 6
|
25
| 5100
| 777 7
| 26
| 5400
| 877 7
| 27
| 5700
| 887 7
|
28
| 6000
| 888 7
| 29
| 6300
| 888 8
| 30
| 6600
| 988 8
|
31
| 6900
| 998 8
| 32
| 7200
| 999 8
| 33
| 7500
| 999 9
|
34
| 7800
| A99 9
| 35
| 8100
| AA9 9
| 36
| 8400
| AAA 9
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 0 0 0 0 0 0 0 0
| +2
| 1 1 1 1 1 1 1 1
| +3
| 1 1 1 1 1 1 1 1
|
+4
| 2 2 2 2 2 2 2 2
| +5
| 2 2 2 2 2 2 2 2
| +6
| 3 3 3 3 3 3 3 3
|
+7
| 3 3 3 3 3 3 3 3
| +8
| 4 4 4 4 4 4 4 4
| +9
| 4 4 4 4 4 4 4 4
|
+10
| 5 5 5 5 5 5 5 5
| +11
| 5 5 5 5 5 5 5 5
| +12
| 6 6 6 6 6 6 6 6
|
+13
| 6 6 6 6 6 6 6 6
| +14
| 7 7 7 7 7 7 7 7
| +15
| 7 7 7 7 7 7 7 7
|
+16
| 8 8 8 8 8 8 8 8
| +17
| 8 8 8 8 8 8 8 8
| +18
| 9 9 9 9 9 9 9 9
|
|
Requisites:
| Str 9, Dex 9, Con 9, Int 8
| Alignment:
| any
| HD/level:
| +d6
| Weapon Prof.:
| 4+level/6
| To Hit Table:
| Mon
| Save Table:
| Mon
| Reference:
| DM
| Groups:
| Psionicist
|
|
|
|
See [Q0] for rules and powers.
| KiL (Ki Level) = (highest Psi0 level)*3 + (highest Monk1 level)*2 + (highest Wild Talent level).
| P0Ps = Str + Dex + Con + Wis - 40 + KiL
| These are restored at 1 per round until the maximum per turn (equal to KiL) is reached.
| 1 P0P = 20 Psi1 points = 2 Psi9 track points for purposes of Psi11 conversion.
|
|
[PC5] Psionicist Classes Group
General Psi0 Information
KiL (Ki Level) = (highest Psi0 level)*3 + (highest Monk1 level)*2 + (highest Wild Talent level).
|
| P0Ps = Str + Dex + Con + Wis - 40 + KiL
| These are restored at 1 per round until the maximum per turn (equal to KiL) is reached.
| 1 P0P = 20 Psi1 points = 2 Psi9 track points for purposes of Psi11 conversion.
|
| Psi0 and Monk1 get a progression (this replaces the "1 Martial Arts slot per level" in the Collective). You may downgrade if desired.
| Wild Talents must buy these using Martial Arts slots (1 for Minor, 2 for Major, 3 for Grand, 4 for Super). They get the ability to take 1 power per level, levels 1-9 is Minor, 10-18 is Major, 19-27 is Grand, 28-36 is Super. You may take lesser types if desired.
|
| In the "Act" column below (which is the actions needed to perform the maneuver), read "patt" as "punch attack" and "katt" as "kick attack".
|
| Read "One attack:" on the Effects tables below as "Gain and do one attack, if successful, do the following:". You don't actually do damage with the attack unless noted.
|
|
[PC5] Psionicist Classes Group
Psi0 Minor Powers
#
| Power
| P0P
| Action
| Effect
|
1
| Acting
| 0
| 0
| Acting, Spying, Disguise proficiencies; KiL*10% chance to resist Detect Lie spell
| 2
| Armory
| 0
| 0
| Armor Optimization, Armor/Weapon Identification, Armor/Weapon Repair proficiencies
| 3
| Arrow Cutting
| 1
| 1V
| You get a Dex check (with penalty = enemy's level) for each missile shot at you this round
|
4
| Binding
| 0
| 1V
| Tie up a helpless/surrendered foe so they cannot escape by physical means
| 5
| Bowyer
| 0
| 0
| Bowyer/Fletcher proficiency; 1 week of F actions: Make a nonmagical +1/+0 bow.
| 6
| Calligraphy
| 1
| 0
| Copy documents; Can copy magical writings at KiL% success, (100-KiL)% destroy original
|
7
| Catfall
| 1
| 1P
| Land on feet, get a Dex check versus each die of the falling damage
| 8
| Choke
| 1
| 1P
| One attack: Each round target makes Con check or unconscious, maintain by using 1V
| 9
| Classical Literature
| 0
| 0
| Legend Lore KiL%
|
10
| Climbing
| 1
| 1V
| Gain Climb Walls rating of KiL*10% for the round
| 11
| Contortion
| 1
| 1V
| Escape Bonds (but not from Binding power above); can squeeze through small gaps
| 12
| Dance
| 0
| 0
| Dancing, Juggling, Mime proficiencies; Can communicate without using spoken words
|
13
| Double Attack
| 1
| 1att
| Do two attacks, each rolls 1d10 to hit, these cannot be traded in to do something else
| 14
| Disable Limb
| 1
| 1P
| One attack: One limb cannot be used by target for 1t (no save)
| 15
| Disarm
| 1
| 1P
| One attack: Target is disarmed (no save)
|
16
| Entangle
| 1
| 1P
| One attack: Do one attack of dmg; -1 segment that target can use per round; maintain 1V
| 17
| Fast-draw
| 1
| 0
| 1 of your weapon attacks occurs at start of round; can pick up 1 weapon without using 1V
| 18
| Focus: Skill
| 1
| 1M
| +1 slot in a non-weapon proficiency (even if you don't have the proficiency) for 1r
|
19
| Forced March
| 1
| 0
| +KiL to movement rate for the day
| 20
| Grapple
| 1
| 1P
| One attack: Do KiL + Str bonus (to damage) dmg every round, maintain by using 1V
| 21
| Hawking
| 0
| 0
| Can train a hawk to hunt or spy (not as good as a familiar, but close)
|
22
| Horsemanship
| 1
| 1V
| Horsemanship proficiency; Keeps mount under control in difficult situations
| 23
| Hurling
| 1
| 1P
| One attack: Throw any weapon (incl. weapons not meant to be thrown) without hit penalty
| 24
| Kippup
| 1
| 0
| Stand up without using a V action.
|
25
| Leaping
| 1
| 1V
| Jump KiL*5' horizontally or KiL*2' vertically
| 26
| Maka Wara
| 0
| 0
| Each time someone hits you with an unarmed attack, he takes 1 damage back.
| 27
| Medicine I
| 1
| 1V
| Choose one: Cure KiL hp; Cure Wounding; Repair disabled limb
|
28
| Meditation
| -3
| 1 turn
| +KiL mental saves & Immune Fear for 1t; x2 normal healing/regenation rate in non-combat
| 29
| Music
| 0
| 0
| Music Composition, Instrumental, Singing proficiencies
| 30
| Piercing Thrust
| 1
| 0
| Do maximum damage with a piercing weapon attack.
|
31
| Reverse Cut
| 0
| 0
| Can attack to side or behind at no penalty (don't have to turn around)
| 32
| Rhetoric
| 0
| 0
| Fast-talking, Negotiation, Preaching proficiencies
| 33
| Silent Garrote
| 1
| 1P
| One attack: Choke as above (you must be in Backstab position); Silence 15'r for duration.
|
34
| Silent Kill
| 1
| 1P
| One attack: Do a x2 Backstab (you must be in Backstab position); Silence 15'r for that 1s.
| 35
| Smashing Blow
| 1
| 1att
| Double the "to hit" roll with a blunt attack; Natural 19-20 is automatic hit.
| 36
| Stealthy Movement
| 1
| 1V
| Gain Move Silently and Hide in Shadows ratings of KiL*10% for the round
|
37
| Strike
| 1
| 0
| Add your Str hit and damage bonus a second time for all attacks for this segment
| 38
| Swimming
| 1
| 1M
| Can swim underwater for the round with no chance of drowning; Resist Water for 1 round
| 39
| Tea Ceremony
| X
| 1 turn
| Give to other Psi0-users in room a total of X Psi0 points, this may be above max for 1 turn
|
40
| Theology
| 0
| 0
| Religion proficiency; Detect divine beings
| 41
| Throw
| 1
| 1P
| Make one attack, if successful, throw target level*10' in one direction, he takes falling dmg
| 42
| Trip
| 1
| 1att
| One attack: Do KiL dmg; target is down but may spend 1V to get back up
|
43
| Unarmed Combat
| 0
| 0
| +level TH and dmg with unarmed combat
|
|
[PC5] Psionicist Classes Group
Psi0 Major Powers
#
| Power
| P0P
| Action
| Effect
|
1
| Air Throw
| 3
| 1P,1V
| One attack: Target takes KiL*5' falling damage
| 2
| Backflip Kick
| 2
| 1katt
| One kicking attack to opponent's back (not a backstab): Normal damage.
| 3
| Buffalo Punch
| 2
| 2patt
| One punching attack: x3 normal damage.
|
4
| Concealment
| 2
| 1M
| Invisibility
| 5
| Death Touch
| 3
| 1P
| One attack: Death (save vs. PPD)
| 6
| Double Dread Kick
| 2
| 2katt,1V
| Two kicking attacks: Each does normal damage and knocks the target back KiL'
|
7
| Double-Hit Kick
| 2
| 0
| Repeat damage of last kicking attack to same target
| 8
| Double-Hit Knee
| 2
| 1katt
| Two kicking attacks: Normal damage; both must be vs. same target.
| 9
| Dragon Kick
| 2
| 1P
| One kicking attack: That attack does Hp (hull points) instead of hp; target knocked down
|
10
| Dragon Punch
| 2
| 1P
| One punching attack: That attack does Hp (hull points) instead of hp; target knocked down
| 11
| Ear Pop
| 2
| 2patt
| (The 2att from seperate limbs) One attack: Target stunned and deaf (each save vs. PP)
| 12
| Fire and Stones
| 2
| 2att
| (The 2att from seperate limbs) One attack: Destroys enemy's weapon (item save)
|
13
| Flash Kick
| 3
| 1P,1V
| One kicking attack at +KiL to hit, ignores stoneskins/ironskins: x10 damage, knockdown
| 14
| Flying Knee Thrust
| 2
| 1katt,1V
| One kicking attack: x2 normal damage.
| 15
| Flying Thrust Kick
| 3
| 2katt,1V
| One kicking attack: x5 normal damage, knocked down.
|
16
| Focus: Magic Resistance
| 3
| 0
| KiL*5% MR for 1r
| 17
| Focus: Stay Conscious
| X
| 0
| Stay Conscious at negative hp; X = -(current hp)/2, round up
| 18
| Foot Sweep
| 2
| 1katt
| One kicking attack: Normal damage, target is knocked down
|
19
| Forward Flip Knee
| 2
| 1katt
| One kicking attack to opponent's back of head (not backstab) at -4 TH: Normal damage.
| 20
| Handstand Kick
| 2
| 1katt,1V
| One kicking attack: Normal damage, with a bonus equal to your movement rate (in inches)
| 21
| Head Butt
| 2
| 1HeadP
| One attack: Do double normal punching damage with your head.
|
22
| Hundred Hand Slap
| 3
| 1F
| Ten punching attacks: Each does normal punching damage; all must be vs. same target
| 23
| Hurricane Kick
| 2
| 1P,1V
| Do 1 attack on each target in a KiL*5' line: Normal damage plus knocked down.
| 24
| Hyper Fist
| 3
| 1patt
| Three punching attacks: Each does normal punching damage; all must be vs. same target
|
25
| Lightning Leg
| 3
| 1P,1M
| Ten kicking attacks: Each does normal kicking damage; all must be vs. same target
| 26
| Lightning Stroke
| 3
| 1V
| Each time you miss this round you may reroll (you are actually making new 2nd attacks)
| 27
| Medicine II
| 2
| 1V
| Choose one: Restore 1 stat point; Cure Disease; Neutralize Poison
|
28
| Monkey Grab Punch
| 3
| 2patt
| One punch attack at +KiL to hit, cannot be parried/countered/dodged: Do normal damage.
| 29
| Power Uppercut
| 2
| 2patt
| One punch attack at +KiL to hit: Do normal damage.
| 30
| Precision Strike
| 0
| 0
| All your weapons gain (+0)d(+2) on damage.
|
31
| Rekka Ken
| 3
| 0
| Ability to use 2P actions (but only for unarmed combat) this segment.
| 32
| Returning Hurl
| 3
| 1P
| Hurling (above); if weapon has chain attached it has end-of-round returning.
| 33
| San He
| 3
| 0
| For 1r: Immovability; cannot be knocked back/down; cannot use V actions
|
34
| Shockwave
| 3
| 1F
| Earthquake KiL' r (as spell)
| 35
| Slide Kick
| 2
| 1katt
| One kicking attack, auto hits if target is not flying: Normal damage, target is knocked down
| 36
| Spinning Back Fist
| 2
| 1patt,1V
| One punch attack: That attack does x2 damage.
|
37
| Spinning Clothesline
| 3
| 1P
| One punching attack on each target within KiL'r: Do normal damage.
| 38
| Spinning Knuckle
| 3
| 0
| Repeat damage of last punching attack on same target
| 39
| Stepping Front Kick
| 2
| 3katt,1V
| Two kicking attacks, second autohits if first hits: Normal damage, target knocked back KiL'
|
40
| Toughskin
| 0
| 0
| +KiL/2 AC bonus
| 41
| Triple Strike
| 3
| 3att
| (The 3att from seperate limbs) Three attacks at same target at +KiL to hit: Normal dmg.
| 42
| Whirlwind Kick
| 3
| 1P
| One kicking attack on each target within KiL'r: Do normal damage.
|
43
| Wounded Knee
| 3
| 1katt
| One kicking attack: Target loses 1V action per round for 1t.
|
|
[PC5] Psionicist Classes Group
Psi0 Grand Powers
#
| Power
| P0P
| Action
| Effect
|
1
| Acid Breath
| 5
| MouthP
| Breathe Acid (as per dragon)
| 2
| Air Hurricane Kick
| 4
| 1P,1V
| Do 1 attack on each target in a KiL*5' line even in air: Normal damage plus knocked down.
| 3
| Channel-strike
| 4
| 0
| One attack: Normal results of attack. All Channel-strike in round must be vs. same target.
|
4
| Chi Kung Healing
| X
| 1M
| Cure X*KiL hp to one target
| 5
| Cobra Charm
| 4
| EyeP
| Gaze, target must save vs. RSW or he cannot use any actions next segment, maintain 1M
| 6
| Divination
| 6
| 1 turn
| Ask the DM a question, answer is given as (choose one:) 1 English word or cryptic phrase
|
7
| Energy Reflection
| 5
| 1V
| As Arrow Cutting (above), except vs. magical missiles (even vs. Meteor Swarms & such)
| 8
| Extendable Limbs
| 0
| 0
| Your limbs can extend an extra KiL'
| 9
| Fireball
| 4
| 1M
| KiLd6 dmg, KiL' radius (fire damage) (save:½, if made save again for 0)
|
10
| Flaming Dragon Punch
| 4
| 1P
| Dragon Punch (above); Do an extra set of hull damage (elemental fire damage) (save:½)
| 11
| Focus: Ability
| 6
| 1F
| +1 to an ability score for 1t
| 12
| Ghost Form
| 6
| 1M
| Out-of-phase for 1r (cannot affect or be affected by solid objects), maintain 1M and 1 P0P
|
13
| Great Wall of China
| 6
| 1P,1V
| KiL kicking attacks distributed among targets within KiL'r: Do normal damage.
| 14
| Iceblast
| 5
| 1M
| KiLd4 dmg in a KiL*5' line (ice damage) (save:½)
| 15
| Improved Fireball
| 6
| 1M
| KiLd8 dmg, KiL' radius (fire damage) (save:½, if made save again for 0)
|
16
| Mind Reading
| 4
| 1M
| ESP; Know what the target is going to do next round
| 17
| Musical Accomplishment
| 4
| MouthP
| Allies can reroll (choose one:) missed to hit, missed saves, missed BlahR rolls (for 1m)
| 18
| Regeneration
| 0
| 0
| Regenerate KiL hp per round (given as KiL/10 hp per segment)
|
19
| Shock Treatment
| 0
| 0
| Immune Lightning; 1 P0P, 1V: Deal KiL damage to one target (save: ½)
| 20
| Sonic Boom
| 4
| 1M
| KiLd4 dmg, KiL' radius (sound damage) (save:½, if made save again for 0)
| 21
| Spinning Foot Sweep
| 4
| 1katt
| One kicking attack on each target within KiL'r: Normal damage, targets are knocked down
|
22
| Storm Hammer
| 5
| 1P,1V
| One attack: Target takes KiL*10' falling damage
| 23
| Stunning Shout
| 6
| MouthP
| Target must save vs. PP or stunned 1d(KiL) segments
| 24
| Telepathy
| 4
| 1M
| Telepathy (as spell)
|
25
| TurboSpinningClothesline
| 6
| 1P
| Two attacks on each target within KiL'r: Do normal damage.
| 26
| Yoga Flame
| 4
| MouthP
| Breathe Fire (as per dragon)
| 27
| Yoga Teleport
| 6
| 1M
| Tesseract (as spell effect), KiL% chance of not being stunned afterwards
|
|
Psi0 Super Powers
#
| Power
| P0P
| Action
| Effect
|
1
| Flying Fireball
| 8
| 1M,1V
| KiLd8 dmg in a KiL' radius (fire damage) (save:½)
| 2
| Focus: Resist Death
| X
| 0
| Stay Alive (but probably unconscious) past -10 hp; X = -(current hp)/2, round down
| 3
| Inferno Strike
| 7
| 1F
| KiLd20 dmg, KiL*3' radius (fire damage) (save:½), center at caster (who doesn't take dmg)
|
4
| Repeating Fireball
| 3*X
| 1M
| Throw X Fireballs (see above)
| 5
| Thunderclap
| 8
| 1M
| KiLd12 dmg, KiL' radius (sound damage) (save:½, if made save again for 0)
| 6
| Zen No Mind
| 10
| 0
| Ability to use 2M actions per segment
|
|
[PC5] Psionicist Classes Group
Psi0.00
Level
| KXP
| Psi0.00 mMG SU
| TH
|
1
| 0
| 1-- --
| +1
| 2
| 3
| 2-- --
| +2
| 3
| 6
| 3-- --
| +3
|
4
| 12
| 4-- --
| +4
| 5
| 24
| 51- --
| +5
| 6
| 48
| 52- --
| +6
|
7
| 96
| 53- --
| +7
| 8
| 192
| 54- --
| +8
| 9
| 384
| 651 --
| +9
|
10
| 600
| 652 --
| +10
| 11
| 900
| 653 --
| +11
| 12
| 1200
| 654 --
| +12
|
13
| 1500
| 765 1-
| +13
| 14
| 1800
| 765 2-
| +14
| 15
| 2100
| 765 3-
| +15
|
16
| 2400
| 765 4-
| +16
| 17
| 2700
| 765 5-
| +17
| 18
| 3000
| 766 5-
| +18
|
19
| 3300
| 766 6-
| +19
| 20
| 3600
| 776 6-
| +20
| 21
| 3900
| 777 6-
| +21
|
22
| 4200
| 777 7-
| +22
| 23
| 4500
| 877 7-
| +23
| 24
| 4800
| 887 7-
| +24
|
25
| 5100
| 888 7-
| +25
| 26
| 5400
| 888 8-
| +26
| 27
| 5700
| 988 81
| +27
|
28
| 6000
| 998 82
| +28
| 29
| 6300
| 999 83
| +29
| 30
| 6600
| 999 94
| +30
|
31
| 6900
| A99 95
| +31
| 32
| 7200
| AA9 96
| +32
| 33
| 7500
| AAA 97
| +33
|
34
| 7800
| AAA A8
| +34
| 35
| 8100
| AAA A9
| +35
| 36
| 8400
| AAA AA1
| +36
|
37
| 16800
| AAA AA2
| +37
| 38
| 25200
| AAA AA3
| +38
| 39
| 33600
| AAA AA4
| +39
|
45
| 84000
| AAA AAA
| +45
| 54
| 159600
| CCC BBB
| +54
| 63
| 235200
| DDD DDD
| +63
|
72
| 310800
| FFE EEE 1
| +72
|
|
Requisites:
| Str 13, Dex 14, Con 14, Int 12
| Alignment:
| any
| HD/level:
| ++d8
| Weapon Prof.:
| 5+level/3
| Reference:
| DM {Pinpoint Psi0}
| Groups:
| Psionicist, Alternate
| Complexity:
| CF=3
|
| Saving Throws:
| PPD:
| level*2
| Fort:
| level*2
| RSW:
| level*2
| Reflex:
| level*2
| PP:
| level*2
| Will:
| level*2
| BW:
| level*2
| Spell:
| level*2
|
|
See [Q0.00] for rules and powers.
| PSPs = Str + Dex + Con + Wis + LVL*50
| Gets a martial arts style, with all the style's numbers doubled (dmg, AT, Requirements, #Att shift from 1/1)
| Can take each martial arts maneuver twice; they fully stack (even if they wouldn't normally stack.)
| +LVL V actions.
|
|
[PC5] Psionicist Classes Group
Psi0.00 Minor Powers
#
| Power
| PSPs
| Action
| Effect
|
1
| Arrow Cutting
| 20
| 1bV
| Immune to missiles this segment.
| 2
| Bowyer
| 0
| -
| +10 TH with bows
| 3
| Catfall
| 20
| 1bV
| Immune to falling damage this segment.
|
4
| Choke
| 20
| 1att
| Target takes LVL^2 dmg; makes Con check at -LVL*2 or unconscious
| 5
| Classical Literature
| 0
| 1M
| Legend Lore
| 6
| Triple Attack
| 20
| 1att
| Do three attacks, each rolls 1d10 to hit, these cannot be traded in to do something else
|
7
| Disable Limb
| 20
| 1att
| Sharp one limb (no save)
| 8
| Fast-draw
| 20
| 1bP
| Do 1 attack on segment 0
| 9
| Focus: Skill
| 20
| 1M
| +1 Kit for 1r
|
10
| Forced March
| 20
| -
| +CL*3" to movement rate for the day
| 11
| Horsemanship
| 20
| 1V
| +1 Mount
| 12
| Maka Wara
| 0
| -
| Each time someone hits you with an unarmed attack, he takes 10*CL% damage back.
|
13
| Medicine I
| 20
| 1V
| Choose one: Cure CL*2 hp; Cure Wounding; Repair disabled limb
| 14
| Meditation
| -60
| 1 round
| +CL*2 mental saves & Immune Fear for 1t; x10 normal healing/regenation rate in non-combat
| 15
| Piercing Thrust
| 20
| 1att
| If you hit with next attack, automatically critical and do maximum damage
|
16
| Reverse Cut
| 0
| -
| Immune Backstab
| 17
| Silent Kill
| 20
| 1att
| Your next attack is a xLVL Backstab
| 18
| Smashing Blow
| 20
| 1att
| Your next attack doubles the "to hit" (1d20) roll; Natural 19-20 is automatic hit.
|
19
| Strike
| 20
| 0
| Add your Str hit and damage bonus a second time for all attacks for this segment
| 20
| Throw
| 20
| 1att
| If next attack is successful, throw target level*10' in one direction, he takes falling dmg
| 21
| Unarmed Combat
| 0
| -
| +level TH and dmg with unarmed combat
|
|
Psi0.00 Major Powers
#
| Power
| PSPs
| Action
| Effect
|
1
| Air Throw
| 60
| 2att
| Target takes CL*20' falling damage
| 2
| Buffalo Punch
| 40
| 1att
| Next punching attack does x3 damage.
| 3
| Concealment
| 40
| 1M
| Improved Invisibility
|
4
| Death Touch
| 60
| 2att
| Next attack causes death (save vs. PPD)
| 5
| Dragon Punch
| 40
| 2att
| Next punching attack does Hp (hull points) instead of hp; target knocked down
| 6
| Ear Pop
| 40
| 1att
| Next attack causes stun and deaf (each save vs. PP)
|
7
| Flash Kick
| 60
| 2att
| Next kicking attack at +CL*2 to hit, ignores stoneskins/ironskins; x10 damage; knockdown
| 8
| Focus: Magic Resistance
| 60
| -
| CL*20% MR for 1t
| 9
| Focus: Stay Conscious
| X
| -
| Stay Conscious at negative hp; X = -(current hp)
|
10
| Hundred Hand Slap
| 60
| 1P
| Do ten punching attacks; Each does normal punching damage; all must be vs. same target
| 11
| Hurricane Kick
| 40
| 1P
| Do 1 attack on each target in your group; Normal damage plus knocked down.
| 12
| Lightning Stroke
| 60
| 1V
| Each time you miss this round you may reroll (you are actually making new 2nd attacks)
|
13
| Medicine II
| 40
| 1V
| Choose one: Restore 1 stat point; Cure Disease; Neutralize Poison
| 14
| Rekka Ken
| 60
| 0
| Ability to use 2P actions (but only for unarmed combat) this segment.
| 15
| Returning Hurl
| 60
| -
| Your thrown weapons have Instant Returning.
|
16
| Shockwave
| 60
| 1M
| Earthquake 1 group (as spell)
| 17
| Toughskin
| 0
| 0
| +CL*2 AC
| 18
| Wounded Knee
| 60
| 1att
| Next kicking attack causes target to lose 1V action per round for 1t.
|
|
[PC5] Psionicist Classes Group
Psi0.00 Grand Powers
#
| Power
| PSPs
| Action
| Effect
|
1
| Acid Breath
| 100
| MouthP
| Breathe Acid (as per dragon)
| 2
| Chi Kung Healing
| X
| 1M
| Cure X*CL hp distributed among any number of targets in one group
| 3
| Cobra Charm
| 80
| EyeP
| Gaze, target must save vs. RSW or he cannot use any actions next segment, maintain 1M/r
|
4
| Divination
| 120
| 1 round
| Ask the DM a question, answer is given as (choose one:) 1 English word or cryptic phrase
| 5
| Energy Reflection
| 100
| 1V
| As Arrow Cutting (above), except vs. magical missiles (even vs. Meteor Swarms & such)
| 6
| Fireball
| 80
| 1M
| CLd12 fire dmg, 1 group (no save)
|
7
| Focus: Ability
| 120
| -
| +1 to an ability score (can multiple times, each instance is 120 PSPs from max pool)
| 8
| Ghost Form
| 60
| 1M
| Out-of-phase for 1r (cannot affect or be affected by solid objects), maintain 1M/r and 20 PSPs/r
| 9
| Great Wall of China
| 60
| 1P
| CL kicking attacks in group; do normal damage.
|
10
| Iceblast
| 100
| 1M
| CLd6 ice dmg in a group (no save)
| 11
| Improved Fireball
| 120
| 1M
| CLd16 dmg in a group (Reflex save:½)
| 12
| Mind Reading
| 80
| 1M
| ESP; Know what the target is going to do next round
|
13
| Musical Accomplishment
| 80
| MouthP
| Allies can reroll (choose one:) missed to hit, missed saves, missed BlahR rolls (for 1m)
| 14
| Regeneration
| 0
| -
| Regenerate CL hp/s
| 15
| Shock Treatment
| 0
| -
| Immune Lightning; 20 PSPs, 1V: Deal CL*2 lightning damage to one target (no save)
|
16
| Sonic Boom
| 80
| 1M
| CLd8 sound dmg, one group (no save)
| 17
| Stunning Shout
| 120
| MouthP
| Target must save vs. PP or stunned 1dCL segments
| 18
| Telepathy
| 80
| 1M
| Telepathy (as spell)
|
19
| Yoga Flame
| 80
| MouthP
| Breathe Fire (as per dragon)
| 20
| Yoga Teleport
| 120
| 1M
| Tesseract (as spell effect), CL*3% chance of not being stunned afterwards
|
|
Psi0.00 Super Powers
#
| Power
| PSPs
| Action
| Effect
|
1
| Flying Fireball
| 160
| 1M
| CLd16 fire dmg, 2 groups (no save)
| 2
| Focus: Resist Death
| X
| -
| Will not die past -10 hp (will still be unconscious unless running Focus: Stay Conscious); X = -(current hp)
| 3
| Inferno Strike
| 140
| 1F
| CLd40 unholy fire dmg, caster's group (no save)
|
4
| Repeating Fireball
| 60*X
| 1M
| Throw X Fireballs (see above)
| 5
| Thunderclap
| 160
| 1M
| CLd24 sound dmg, one group (no save)
| 6
| Zen No Mind
| 200
| -
| CF=4: Ability to use 2M actions per segment
|
|
[PC5] Psionicist Classes Group
Psi0.01
Level
| KXP
| Psi0.01 mMG S
|
1
| 0
| 1-- -
| 2
| 3.75
| 2-- -
| 3
| 7.5
| 3-- -
|
4
| 15
| 4-- -
| 5
| 22.5
| 41- -
| 6
| 37.5
| 51- -
|
7
| 75
| 52- -
| 8
| 112.5
| 62- -
| 9
| 150
| 63- -
|
10
| 187.5
| 73- -
| 11
| 225
| 74- -
| 12
| 450
| 741 -
|
13
| 675
| 841 -
| 14
| 1125
| 851 -
| 15
| 1500
| 852 -
|
16
| 1950
| 952 -
| 17
| 2400
| 962 -
| 18
| 2900
| A62 1
|
19
| 3400
| A72 1
| 20
| 3900
| A73 1
| 21
| 4400
| B83 2
|
22
| 4900
| C84 2
| 23
| 5400
| D94 2
| 24
| 5900
| E95 3
|
25
| 6400
| FA5 3
| 26
| 6900
| GA6 3
| 27
| 7400
| HB6 4
|
28
| 7900
| IB7 4
| 29
| 8400
| JC7 4
| 30
| 8900
| KC8 5
|
31
| 9400
| LD8 5
| 32
| 9900
| MD9 5
| 33
| 10400
| NE9 6
|
34
| 10900
| OEA 6
| 35
| 11400
| PFA 6
| 36
| 11900
| QFB 7
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
-1
| 5 3 8 2 3 1 0 1
| +0
| 5 4 8 2 3 1 0 2
| +1
| 6 4 8 3 4 2 0 2
|
+1
| 6 5 8 3 4 2 1 3
| +2
| 6 5 9 3 4 2 1 3
| +3
| 6 6 9 4 5 3 1 4
|
+4
| 7 6 9 4 5 3 2 4
| +4
| 7 7 9 4 5 4 2 5
| +5
| 7 7 10 5 6 4 2 5
|
+6
| 7 8 10 5 6 4 3 6
| +7
| 8 8 10 5 6 5 3 6
| +7
| 8 9 10 6 7 5 3 7
|
+8
| 8 9 11 6 7 6 4 7
| +9
| 8 10 11 6 7 6 4 8
| +10
| 9 10 11 7 8 6 4 8
|
+10
| 9 11 11 7 8 7 5 9
| +11
| 9 11 12 7 9 7 5 9
| +12
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Str 10, Int 10, Wis 10, Chr 10, 1 of these must be 19
| Alignment:
| any
| HD/level:
| d15 for the first five levels, then d1 thereafter
| Weapon Prof.:
| 4+level/3
| To Hit Table:
| 3xPsi
| Save Table:
| Psi
| Reference:
| DM {Planeshifted Psi1}
| Groups:
| Psionicist, Alternate
|
|
|
|
See [Q0.01] for rules and powers.
| Psionic Strength = (Str+Int+Wis+Chr)/4*(Level+9)
| Level 1: Spend 1 Non-Weapon proficiency: Permanently raise two abilities' CL by 1 (or +2 CL to one ability). You may not more than double your level doing this.
|
|
[PC5] Psionicist Classes Group
Basic Psi0.01 Information
PSI0.01 CLASS: Psionic Strength = (Str+Int+Wis+Chr) / 4 * (Level+9)
|
| WILD TALENTS: Psionic Strength = 64 + level + (Str+Int+Wis+Chr-48) * (exceptional+1)
| where "exceptional" is the number of stats among (Str,Int,Wis,Chr) of 16 or above.
|
| Wild Talent Power Progression:
|
|
| Potential Number of:
| Str+Int+Wis+Chr
| Minor
| Major
| Grand
|
0-10
| 1
| 0
| 0
| 11-21
| 2
| 0
| 0
| 22-32
| 2
| 1
| 0
|
33-43
| 3
| 1
| 0
| 44-54
| 4
| 1
| 0
| 55-65
| 4
| 2
| 0
|
66-76
| 4
| 2
| 1
| 77-87
| 5
| 2
| 1
| 88-98
| 6
| 3
| 1
|
99-109
| 7
| 3
| 1
| 110+
| 8
| 4
| 2
| Min Level
| 1
| 6
| 12
|
|
Psi0.01 Psionic Pinpoint Attack
This hits one target (not a group) CL times.
| Multiple hits do cause extra save penalty (-5 per instance) and a d100 shift (+/-10 per instance).
| Also note the tables are slightly different.
| This attack does not affect targets with Psi0.01 (they are considered immune).
| Against Psi1, this attack is treated as CL Psi1 Psionic Blasts on one target.
|
|
|
| Save for Range
| Effect (Duration is bottom row):
| Int+Wis
| 20yd
| 40yd
| 80yd
| Death
| Coma
| Sleep
| Stun
| Confuse
| Enrage
| Panic
| Feeble
| 2Insanity
| 1Insanity
| 1Insanity
|
1-5
| 16
| 14
| 12
| 01-90
| 91-94
| 95-97
| 98-99
| 100
| (101-110)
| (111-120)
| (121-130)
| (131-140)
| (141-150)
| (151-160)
| 6-10
| 15
| 13
| 11
| 01-04
| 05-90
| 91-94
| 95-97
| 98-99
| 100
| (101-110)
| (111-120)
| (121-130)
| (131-140)
| (141-150)
| 11-15
| 14
| 12
| 10
| 01-03
| 04-07
| 08-90
| 91-94
| 95-97
| 98-99
| 100
| (101-110)
| (111-120)
| (121-130)
| (131-140)
|
16-20
| 13
| 11
| 9
| 01-02
| 03-05
| 06-09
| 10-90
| 91-94
| 95-97
| 98-99
| 100
| (101-110)
| (111-120)
| (121-130)
| 21-25
| 12
| 10
| 8
| 01
| 02-03
| 04-06
| 07-10
| 11-90
| 91-94
| 95-97
| 98-99
| 100
| (101-110)
| (111-120)
| 26-30
| 11
| 9
| 7
| (-9 to 0)
| 01
| 02-03
| 04-06
| 07-10
| 11-90
| 91-94
| 95-97
| 98-99
| 100
| (101-110)
|
31-35
| 10
| 8
| 6
| (-19 to -10)
| (-9 to 0)
| 01
| 02-03
| 04-06
| 07-10
| 11-90
| 91-94
| 95-97
| 98-99
| 100
| 36-40
| 9
| 7
| 5
| (-29 to -20)
| (-19 to -10)
| (-9 to 0)
| 01
| 02-03
| 04-06
| 07-10
| 11-91
| 92-95
| 96-98
| 99-100
| 41-45
| 8
| 6
| 4
| (-39 to -30)
| (-29 to -20)
| (-19 to -10)
| (-9 to 0)
| 01
| 02-03
| 04-06
| 07-10
| 11-93
| 94-97
| 98-100
|
46-50
| 7
| 5
| 3
| (-49 to -40)
| (-39 to -30)
| (-29 to -20)
| (-19 to -10)
| (-9 to 0)
| 01
| 02-03
| 04-06
| 07-10
| 11-96
| 97-100
| 51+
| 6
| 4
| 2
| (-59 to -50)
| (-49 to -40)
| (-39 to -30)
| (-29 to -20)
| (-19 to -10)
| (-9 to 0)
| 01
| 02-03
| 04-06
| 07-10
| 11-100
|
|
|
|
| Duration:
| 1d10 d
| 4d6 t
| 1d6 t
| 1d30 r
| 1d6 r
| 1d6 r
| perm.
| perm.
| 1d8 w
| 1d30 d
|
|
[PC5] Psionicist Classes Group
Psi0.01 Minor Powers
#
| MINOR POWERS
| Cost
| Notes
|
1
| Automaton
| 10/r
| Animate one object as a DL=CL/2 Golem (counts as your summon)
| 2
| Body Equilibrium
| 1/r
| Immune to falling damage, TK
| 3
| Body Weaponry
| 1/r
| +3/2*CL AC or +2*CL unarmed TH
|
4
| Cell Adjustment I
| 20
| Cure/cause 20+CL*2 hp to one target (cannot use less PSPs for less effect)
| 5
| Command
| 15
| Command (Will save), 1+CL/3 words, 1 target
| 6
| Detection of Life
| 4/r
| Name a summon type. Detects that summon type within 60*CL'
|
7
| Domination
| 15+sum(HD)
| Domination (1+CL/3 Will saves), 1 target
| 8
| Empathy
| 3/m
| Gives surface thoughts of target within 60' (no save)
| 9
| Expansion
| 5/r
| +3/2*CL dmg (armed or unarmed)
|
10
| Lights
| 3
| 1 target: Faerie Fire (-CL*4 AC) or Light (1+CL/3 saves Blindness)
| 11
| Memory Protection
| 1/d
| Immune to next mental attack
| 12
| Molecular Agitation
| cumul. 3/r
| 1 disruption dmg per segment to 1 target (no save)
|
13
| Movement Acceleration
| 20/r
| +2V Actions or +3*CL" move rate
| 14
| Object Reading
| 4/question
| Stone Tell
| 15
| Psionic Trigger
| 15/d
| Contingency for 2 of the same psi power (still need points)
|
16
| Rapport
| 15/r
| Share Memories or Detect Lie or Mind Scan; affects 1 target
| 17
| Spirit Speak
| 6/question
| Speak with Dead (as spell); Cannot lie
| 18
| Sens. to Psychic Imp.
| 10/r
| 0, 1/r: Identify Psionic effect
|
19
| Tap Psionic Link
| 14/r
| Can join into Psionic link if originating psionicist is in your group
| 20
| Telekinetic Barrier
| 10N /t
| Take -10*N dmg against the first physical attack per combat (max N = CL)
| 21
| Telekinetic Blade
| 10/r
| Base damage 20+CL*2, considered +2 weapon, mental weapon, hits 1 target
|
|
[PC5] Psionicist Classes Group
Psi0.01 Major Powers
#
| MAJOR POWERS
| Cost
| Notes
|
1
| Body Control
| 4/t
| Resist environment 2 HD/level
| 2
| Controlled Blinking
| 10/t
| 0, 1/turn: Blink CL*10'
| 3
| Dimension Door
| 20
| Dimension Door (as spell); 900*CL'
|
4
| Dimension Walk
| 1/t
| Cover 10 miles in (20-level) minutes
| 5
| Dispel Exhaustion
| 14
| Mental Surgery (1) but all in psi link affected
| 6
| Energy Control
| 2/HD
| Max.=CL*2 in HD damage, must be energy attack, affects you only
|
7
| Energy Dissipation
| 40
| Take 1/10 dmg from an energy attack
| 8
| Flying
| 18/t
| Fly 12+CL*3"
| 9
| Improved Cell Adj.
| 100
| Cure/cause 100+CL*10 hp to one target (cannot use less PSPs for less effect)
|
10
| Mass Domination
| 30+sum(HD)
| Domination (Will save at -CL), hits CL targets
| 11
| Mental Surgery
| 10*lvl
| Dispel Exhaustion or Feeblemind or Cure Insanity
| 12
| Mind Bar
| 5/d
| iMentalR LVL*5%
|
13
| Paralysis Bolt
| 45
| Paralysis (CL/2 Fort saves), hits 1 target
| 14
| Physical Acceleration
| 40/r
| +2P Actions
| 15
| Probability Travel
| 10/P
| P=#planes removed, fail=21-level% [or] Enter the Plane of the UltraWhite (fail=10%)
|
16
| Psionic Cage
| 50
| Reverse Wards (no one can leave)
| 17
| Submit Illusion
| 24/t
| Submit a Mirage Arcana to subject's mind; affects 1 target
| 18
| Telekinesis
| 9/r
| Telekinesis CL*40' falling dmg (assuming size M); affects 1 target
|
19
| Telempathic Projection
| 12
| Empathy, but can send an emotion; no save; 1 target
| 20
| True Sensory Input
| 4/r
| True Seeing (as spell), but all 5 senses
| 21
| Wards
| 50
| Pro.Evil&Scrying, no one can enter, break=150pts
|
|
[PC5] Psionicist Classes Group
Psi0.01 Grand Powers
#
| GRAND POWERS
| Cost
| Notes
|
1
| Death Stare
| 225
| Death or Stun 2d4r (if over 2*level HD) (CL-5 Fort saves)
| 2
| Energy Cancel
| 3/HD
| Max.=CL/2 in HD damage, cancels whole effect, you don't need to be in that group
| 3
| Limited Wish
| 320
| Limited Wish (as spell)
|
4
| Mental Acceleration
| 60/r
| +2M Actions
| 5
| Power Transfer
| 200*T
| T:Minor=1,Major=2,Grand=3, Object=Caster Psi
| 6
| Preservation
| 150
| Preserve or Trap Soul or Permanency or Stasis; 1 target
|
7
| Psionic Amplification
| 10*Mult
| Multiplies a power; Max.=level/3
| 8
| Psionic Disruption
| 40/r
| No psi powers of one freq. can be used in 100'r
| 9
| Restoration
| 120
| Restoration, Regenerate, Restores Items, Stops/Restores dual-nature
|
10
| Severance
| 40*SL
| Stops use of any 1 ability in creature (no save)
| 11
| Shade
| 200
| Create one Nightshade of someone who died here (treat as DL VIII Undead), 1/3 powers
| 12
| Suppression
| 3/r
| Cannot use or be affected by psionics, all psi effects drop
|
|
Psi0.01 Super Powers
#
| SUPER POWERS
| Cost
| Notes
|
1
| Cellular Heal/Harm
| X
| up to X targets: Heal or Harm X% of max hp
| 2
| Counterspell
| 40*SL
| [0 action to use] Counters a Magic/Psi/Innate
| 3
| Energy Dampen
| 1/HD/d
| Permanent Energy Cancel on self or 100'cu area
|
4
| Full Acceleration
| 100/r
| +2F Actions or +1X Action
| 5
| Mental Deceleration
| 200*N
| Target loses next 3*N mental actions (no save)
| 6
| Munchkin / Pawn Element
| 700
| Step Out Of a 1st level Wizard or Priest spell [or] one 1st level Pawn ability
|
7
| Physical Deceleration
| 100*N
| Target loses next 3*N physical actions (no save)
| 8
| Quick Mental Accel.
| 120/r
| +2QM Actions or +1QQM Action
| 9
| Super Spirit
| 60/r
| Get CL-10 Second Tier powers from Martial Arts or Professional Wrestling
|
10
| Telekinetic Crush
| 5*X
| 1 target: X*X*X*X telekinetic damage (no save)
| 11
| Versatility
| 1000
| Permanent: +1 max. # of classes or # psi.freq.
| 12
| Wish
| 480
| Wish (as spell), or any Psi0.02 Dev/Sci/High Sci
|
|
[PC5] Psionicist Classes Group
Psi1
Level
| KXP
| Psi1 mMG S
|
1
| 0
| 1-- -
| 2
| 2.5
| 2-- -
| 3
| 5
| 3-- -
|
4
| 10
| 4-- -
| 5
| 15
| 41- -
| 6
| 25
| 51- -
|
7
| 50
| 52- -
| 8
| 75
| 62- -
| 9
| 100
| 63- -
|
10
| 125
| 73- -
| 11
| 150
| 74- -
| 12
| 300
| 741 -
|
13
| 450
| 841 -
| 14
| 750
| 851 -
| 15
| 1000
| 852 -
|
16
| 1300
| 952 -
| 17
| 1600
| 962 -
| 18
| 2000
| A62 1
|
19
| 2500
| A72 1
| 20
| 3000
| A73 1
| 21
| 3500
| B83 2
|
22
| 4000
| C84 2
| 23
| 4500
| D94 2
| 24
| 5000
| E95 3
|
25
| 5500
| FA5 3
| 26
| 6000
| GA6 3
| 27
| 6500
| HB6 4
|
28
| 7000
| IB7 4
| 29
| 7500
| JC7 4
| 30
| 8000
| KC8 5
|
31
| 8500
| LD8 5
| 32
| 9000
| MD9 5
| 33
| 9500
| NE9 6
|
34
| 10000
| OEA 6
| 35
| 10500
| PFA 6
| 36
| 11000
| QFB 7
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 7 5 3 6 0 1 1
| +0
| 4 7 5 3 7 0 1 1
| +1
| 4 8 5 4 7 0 1 2
|
+1
| 4 8 6 4 7 1 2 2
| +2
| 5 9 6 4 8 1 2 3
| +2
| 5 9 7 5 8 2 3 3
|
+3
| 5 10 7 5 9 2 3 4
| +3
| 6 10 7 6 9 2 3 4
| +4
| 6 10 8 6 9 3 4 5
|
+4
| 6 11 8 6 10 3 4 5
| +5
| 7 11 9 7 10 4 5 6
| +5
| 7 12 9 7 11 4 5 6
|
+6
| 7 12 9 8 11 4 5 7
| +6
| 7 13 10 8 11 5 6 7
| +7
| 8 13 10 8 12 5 6 8
|
+7
| 8 13 11 9 12 6 7 8
| +8
| 8 14 11 9 13 6 7 9
| +8
| 9 14 11 10 13 6 7 9
|
|
Requisites:
| Str 3, Dex 3, Con 9, Int 10 (one 16), Wis 10 (one 16), Chr 10 (one 16)
| Alignment:
| any
| HD/level:
| d10,d10,d8,d8,d6,d6,d6,d4,…
| Weapon Prof.:
| 3+level/4
| To Hit Table:
| Rog
| Save Table:
| Wiz
| Reference:
| Drag78-26
| Groups:
| Psionicist
|
|
|
|
See [Q1] for rules and powers.
| Psionic Strength = (Int+Wis+Chr)/3*(Level+9)
| Level 1: May use Psionic Enchantments, which convert several low-level spells to a higher level one.
| Level 1: Spend 1 Non-Weapon proficiency: Permanently raise two abilities' CL by 1 (or +2 CL to one ability). You may not more than double your level doing this.
|
|
[PC5] Psionicist Classes Group
Basic Psi1 Information
PSI1 CLASS: Psionic Strength = (Int+Wis+Chr) / 3 * (Level+9)
|
| WILD TALENTS: Psionic Strength = 64 + level + (Int+Wis+Chr-36) * (exceptional+1)
| where "exceptional" is the number of mental stats(Int,Wis,Chr) of 16 or above.
|
| Wild Talent Power Progression:
|
|
| Potential Number of:
| Int+Wis+Chr
| Minor
| Major
| Grand
| Att+Def
|
0-7
| 1
| 0
| 0
| 1
| 8-15
| 2
| 0
| 0
| 2
| 16-23
| 2
| 1
| 0
| 3
|
24-31
| 3
| 1
| 0
| 4
| 32-39
| 4
| 1
| 0
| 5
| 40-47
| 4
| 2
| 0
| 6
|
48-55
| 4
| 2
| 1
| 7
| 56-63
| 5
| 2
| 1
| 8
| 64-71
| 6
| 3
| 1
| 9
|
72-79
| 7
| 3
| 1
| 10
| 80+
| 8
| 4
| 2
| 11
|
|
| It takes 1 nonweapon proficiency slot for a Minor, 3 slots for a Major, and 6 slots for a Grand to obtain 1st level of mastery.
| Thereafter, 1/2 a slot will increase a power's level of mastery by 1.
| Attacks and Defenses cost: A=1, B=0, C=½, D=1½, E=2, U=2½, F=0, G=½ , H=1, I=1½, J=2, X=2½ (in slots).
| Psionicists get the number of powers seen in their progression at no proficiency cost, and their level of mastery is equal to their experience level. They could purchase higher levels of mastery (adding to their level).
|
|
PSIONIC ENCHANTMENTS (spend 1 spell of each level below to get new spell level)
|
|
|
Spell Level, Wizard:
| 0
| 1
| 2
| 3
| 4-8
| 9
| 10
| 11
| 12
| 13
|
Spell Level, Priest:
| 0
| 1
| 2
| 3
| 4-6
| 7
| 8
| 9
| 10
| 11
| Upgrade Cost:
| 400
| 800
| 200
| 150
| 100
| 150
| 200
| 800
| 1800
| 3200
|
|
[PC5] Psionicist Classes Group
Psionic Blast / Ultra Blast
PSIONIC BLAST ATTACK UPON NON-NATURAL-PSIONIC CREATURE (20 attack pts)
|
|
| Save for Range
| Int+Wis
| 10yd
| 20yd
| 30yd
|
0-5
| 20
| 19
| 18
| 6-10
| 18
| 17
| 16
| 11-13
| 16
| 15
| 14
|
14-17
| 14
| 13
| 12
| 18-21
| 12
| 11
| 10
| 22-25
| 10
| 9
| 8
|
26-29
| 8
| 7
| 6
| 30-33
| 6
| 5
| 4
| 34-35
| 4
| 3
| 2
|
36-37
| 2
| 1
| 0
| 38+
| 0
| -1
| -2
|
|
Save Modifiers
| Additions
| Subtractions
|
wizard
| +1
| panicked
| -1
| priest
| +2
| enraged
| -1
| elf
| +2
| confused
| -2
|
Intell. Fort.
| +2
| hopeless
| -3
| mind blank
| +2
| stunned
| -3
| psionicist
| +3
| using psi power
| -4
|
dwarf
| +4
| using ESP
| -5
| halfling
| +4
| asleep
| -6
| helm/telepathy
| +4
| unconscious
| -6
|
Tower/Iron Will
| +6
| feebleminded
| (Int=0-5)
| mind bar
| +6
| insane
| NA
|
|
Int+Wis
| Death
| Coma
| Sleep
| Stun
| Confuse
| Enrage
| Panic
| Feeble
| 2Insanity
| 1Insanity
| 1Insanity
|
0-5
| 01-77
| 78-91
| 92
| 93
| 94
| 95
| 96
| 97
| 98
| 99
| 00
| 6-9
| 01-10
| 11-83
| 84-92
| 93
| 94
| 95
| 96
| 97
| 98
| 99
| 00
| 10-13
| 01
| 02-15
| 16-84
| 85-93
| 94
| 95
| 96
| 97
| 98
| 99
| 00
|
14-17
| 01
| 02
| 03-11
| 12-85
| 86-94
| 95
| 96
| 97
| 98
| 99
| 00
| 18-21
| 01
| 02
| 03
| 04-17
| 18-86
| 87-95
| 96
| 97
| 98
| 99
| 00
| 22-25
| 01
| 02
| 03
| 04
| 05-18
| 19-87
| 88-96
| 97
| 98
| 99
| 00
|
26-29
| 01
| 02
| 03
| 04
| 05
| 06-19
| 20-88
| 89-97
| 98
| 99
| 00
| 30-33
| 01
| 02
| 03
| 04
| 05
| 06
| 07-20
| 21-89
| 90-98
| 99
| 00
| 34-35
| 01
| 02
| 03
| 04
| 05
| 06
| 07
| 08-26
| 27-85
| 86-99
| 00
|
36-37
| 01
| 02
| 03
| 04
| 05
| 06
| 07
| 08
| 09-22
| 23-90
| 91-00
| 38+
| 01
| 02
| 03
| 04
| 05
| 06
| 07
| 08
| 09
| 10-23
| 24-00
| Duration
| -
| 2d6 d
| 5d4 t
| 2d4 t
| 1d4 t
| 2d4 r
| 2d4 r
| perm.
| perm.
| 2d6 w
| 1d4 w
|
|
| ULTRABLAST ATTACK UPON NON-NATURAL-PSIONIC CREATURE (75 or 100 attack pts)
|
|
Int+Wis
| Save
| Death
| Coma
| Stun
| Confuse
| Feeblemind
| 1Insanity
| 2Insanity
| 3Insanity
| 4Insanity
| 5Insanity
|
0
| NA
| -
| -
| -
| -
| -
| -
| -
| -
| -
| -
| 1-5
| 20
| 01-19
| 20-36
| 37-51
| 52-64
| 65-75
| 76-84
| 85-91
| 92-96
| 97-99
| 00
| 6-10
| 19
| 01-16
| 17-34
| 35-50
| 51-63
| 64-74
| 75-83
| 84-90
| 91-95
| 96-98
| 99-00
|
11-15
| 18
| 01-12
| 13-26
| 27-43
| 44-57
| 58-69
| 70-79
| 80-87
| 88-93
| 94-97
| 98-00
| 16-20
| 17
| 01-09
| 10-20
| 21-34
| 35-50
| 51-64
| 65-75
| 76-84
| 85-91
| 92-96
| 97-00
| 21-25
| 16
| 01-07
| 08-16
| 17-27
| 28-40
| 41-55
| 56-68
| 69-79
| 80-88
| 89-95
| 96-00
|
26-30
| 15
| 01-05
| 06-12
| 13-21
| 22-32
| 33-45
| 46-60
| 61-73
| 74-84
| 85-93
| 94-00
| 31-35
| 14
| 01-04
| 05-09
| 10-16
| 17-25
| 26-36
| 37-50
| 51-66
| 67-80
| 81-91
| 92-00
| 36-40
| 13
| 01-03
| 04-07
| 08-13
| 14-21
| 22-31
| 32-43
| 44-57
| 58-74
| 75-88
| 89-00
|
41-45
| 12
| 01-02
| 03-05
| 06-10
| 11-17
| 18-26
| 27-37
| 38-50
| 51-66
| 67-84
| 85-00
| 46+
| 11
| 01
| 02-04
| 05-09
| 10-16
| 17-25
| 26-36
| 37-49
| 50-64
| 65-81
| 82-00
| Dur.
| -
| -
| 2d4 d
| 10d6r
| 6d6 r
| Perm.
| Perm.
| Perm.
| Perm.
| Perm.
| Perm.
|
|
[PC5] Psionicist Classes Group
Psi1 Minor Powers
MINOR POWERS
| Cost
| Notes
|
Animal Telepathy
| 1/r
| 1=mamm,5=bird,6=rept,8=fish,10=spider,14=plant
| Antipathy-Sympathy
| 35/h
| Antipathy-Sympathy (as spell)
| Automaton
| 10/r
| Animate Object (as spell)
|
Body Equilibrium
| 1/r
| Water Walking, Feather Fall, Lessen Weight
| Body Weaponry
| 1/r
| +level AC, +level unarmed damage
| Cell Adjustment
| 1/hp
| Max.# hp = level*5, Cure Disease=20/70
|
Clairaudience
| 5/r
| 30'range per level
| Clairvoyance
| 5/r
| 20'range per level
| Command
| 5
| Command (as spell)
|
Detect Danger
| 1/r
| 10+10*level% direction, 5+5*level% distance
| Detection of Good/Evil
| 2/r
| 20+10*level% exact alignment, 10*level% objects
| Detection of Life
| 4/r
| Gives dir.,dist.,size class (30'range per level)
|
Detection of Magic
| 3/r
| Gives type, school/sphere, and approx. level
| Domination
| 5+HD/r
| Save; Psionic gets control of all actions
| Empathic Control
| 1/HD
| Save-3; Emotion (as spell); no limit to HD
|
Empathy
| 3
| Gives basic emotions of all in 10'wide path
| ESP
| 2/r
| ESP (as spell)
| Expansion
| 5/r
| Max.Press=Str of level+12, +level dmg, +level'
|
Hypnosis
| 1/HD
| Level>10 or Int16=save; Max.HD=ä(level)
| Invisibility
| 3/t
| Mental Invisibility, affects ä(level) in HD
| Levitation
| 3/t
| Levitate (as spell)
|
Lights
| 1/t
| Faerie Fire, Dancing Lights, Light
| Locate
| 5/t
| Locate object, person, or type of creature
| Memory Protection
| 1/d
| Immune to Forget,Feeblemind,Incantatrix effects
|
Microkinesis
| 1/s
| Telekinesis on a small object (max wt = level lbs.)
| Mind Over Body
| 5/d
| No need for food,water,sleep for 2*level days
| Molecular Agitation
| 1/r
| 1 dmg 1st r, 2 dmg 2nd r, etc. (max.dmg=level)
|
Movement Acceleration
| 10/r
| +1V Action
| Object Reading
| 1/r
| Detects psychic impressions left on an object
| Postcognition
| 1/fact
| Can see into past, double chances of Precog.
|
Precognition
| 1/fact
| Int+Wis+level*level-factor% chance correct
| Psionic Trigger
| 10/d
| Contingency for 1 psi power (still need points)
| Rapport
| 5/r
| 1=Share Memories, 3=Detect Lie, 4=Mind Scan
|
Reduction
| 2/t
| -level' until 1', then halve size each time
| Sense
| 5/t
| See in darkness/fog, Hear in silenced/loud room
| Spirit Speak
| 10/r
| Speak with Dead (as spell)
|
Suspend Animation
| 6
| Ceases life functions for max of (level) weeks
| Sens. to Psychic Imp.
| 1/r
| Gives freq., type, and field of all psi in area
| Tap Psionic Link
| 7/r
| Can listen into Psi Link if within 30*level'
|
Telekinetic Barrier
| 5N /t
| Take -N dmg per physical attack (max N = level)
| Telekinetic Blade
| 5/r
| Base damage CLdCL, considered +CL/3 weapon, mental weapon
| Telep. Ventriloquism
| 1/'
| Save-3; Target actually says desired phrase
|
Tongues
| 20+6/r
| Tongues (as spell); 1 language/level
|
|
[PC5] Psionicist Classes Group
Psi1 Major Powers
MAJOR POWERS
| Cost
| Notes
|
Astral Projection
| 10
| Astral Spell (as spell)
| Aura Alteration
| 10/F/h
| F=#AL places moved, Remove Curse,Geas,Quest=8*SL
| Aura Reading
| 3
| Detect alignment, classes, skills, exact hp
|
Body Control
| 2/t
| Water Breathing, Resist environment 1 HD/level
| Cellular Restoration
| 8
| Reattaches severed limb, fixes damaged organ
| Controlled Blinking
| 5/r
| Blink 10'/level each round (no action after 1st)
|
Deflection
| 1/% /h
| Energy (non-Physical) Reflection, max=level*10%
| Dimension Door
| 10
| Dimension Door (as spell); 90'/level
| Dimension Walk
| 1/t
| Cover 30 miles in (40-level) minutes
|
Dispel Exhaustion
| 14
| Mental Surgery (1) but all in psi link affected
| Energy Control
| 1/HD
| Max.=level in HD damage, must be energy attack
| Energy Dissipation
| 20
| Take half damage from an energy attack
|
Etherealness
| 6/t
| Caster+50*level lbs. in Ethereal Plane
| Flying
| 9/t
| Fly (as spell)
| Foresight
| 18
| Foresight (as spell)
|
Geas
| 40
| Geas (as spell)
| Improved Cell Adj.
| 1/hp
| Cell Adj. but range=10'*level, Max.hp=10*level/r
| Improved Invisibility
| 9/t
| Invisibility but can attack and remain Invis.
|
Magic Jar
| 20
| Magic Jar (as spell), save penalty -1/level
| Mass Domination
| 10+HD
| Save-4; Max.=5 creatures of level HD
| Mental Surgery
| 10*lvl
| 1=Dispel Exhaustion,5=Feeblemind,6=Cure Insanity
|
Mind Bar
| 5/d
| Immune to Ench/Cha,Magic Jar,Domination,Invis.
| Molecular Manipulation
| 50
| Makes object weak: 1=cord,5=chain,7=wood,9=metal
| Molecular Rearrangement
| 10/lb.
| 1=soft,4=brass,7=bronze,10=steel,13=Mithril
|
Pass-Way
| 20/'
| Can pass through any material or Wall spell (no harm)
| Paralysis Bolt
| 15+HD
| Save-6; 1 creature, Max.HD=2*level
| Physical Acceleration
| 20/r
| +1P Action
|
Probability Travel
| 10/P
| P=#planes removed, fail=21-level%
| Psionic Cage
| 50
| Reverse Wards (no one can leave)
| Shape Alteration
| 3+W
| W=weight/1000, Polymorph Self (as spell)
|
Standing Concentration
| 5/d
| Can convert 1P+1V Action to 1M if desired each r
| Submit Illusion
| 12/t
| Submit a Spectral Force to subject's mind
| Telekinesis
| 3/r
| Max.Weight=3*sum(level), accel. 2"/r move rate
|
Telempathic Projection
| 6
| Empathy, but can send an emotion
| Telepathy
| 1/r
| Operates up to 186,000 miles away on same plane
| Telepathic Projection
| 1/r+HD
| Suggestion, Possession=2*Int+Wis+Chr points
|
Teleportation
| 20+1/%
| Teleport (as spell), can adjust roll by 1%/point
| Transmutation
| 10
| One effect in next turn can be changed to another element
| True Sensory Input
| 4/r
| True Seeing (as spell), but all 5 senses
|
Wards
| 50
| Pro.Evil&Scrying, no one can enter, break=150pts
| X-ray Vision
| 15/r
| As per ring of X-ray vision
|
|
[PC5] Psionicist Classes Group
Psi1 Grand Powers
GRAND POWERS
| Cost
| Notes
|
Amplification
| 10*#cr
| Save; Sleep d6+3 hr, Gain (Int+Wis+Chr)*2 points
| Amplify Power
| 10N
| +N to CL (or) +N*10% effect to next Psi1 power (max N=CL)
| Death Stare
| 75
| Save-6; Death; Stun 2d4r if over 2*level HD
|
Energy Cancel
| 3/HD
| As Energy Control but removes entire area effect
| Energy Jar
| 15/HD
| As Energy Control, can throw affect yourself once for 1M
| Endowment
| 100
| Gain psionics, one row lower on table above
|
God Voice Ventrilo.
| 25/r
| Loud "god voice", deafness (save), suggestion (save)
| Grand Domination
| 3*HD/r
| Save at penalty equal to level; no HD limit
| Interdimensional Space
| 40+1/h
| Rope Trick (as spell); duration limit=1h/level
|
Limited Wish
| 320
| Limited Wish (as spell)
| Mental Acceleration
| 30/r
| +1M Action (can be used for anything)
| Power Transfer
| 100*T
| T:Minor=1,Major=2,Grand=3, Object=½*Caster Psi
|
Preservation
| 50
| 1=Preserve,2=Trap Soul,5=Permanency,7=Stasis
| Psionic Acceleration
| 20/r
| +1M Action (must be used on natural psionics)
| Psionic Amplification
| 8*Mult
| Multiplies a power; Max.=level/4+1
|
Psionic Disruption
| 40/r
| No psi powers (any freq.) can be used in 50'r
| Restoration
| 60
| Restoration, Restores Items, Stops dual-nature
| Severance
| 20*SL
| Save; stops use of any 1 ability in creature
|
Shade
| 100
| Creates a ghost/shade of person who died here, half powers
| Suppression
| 3/r
| Cannot use or be affected by psionics, all psi effects drop
|
|
[PC5] Psionicist Classes Group
Psi1 Super Powers
SUPER POWERS
| Cost
| Notes
|
Cellular Heal/Harm
| X
| up to X targets: Heal or Harm X% of max hp
| Counterspell
| 40*SL
| [0 action to use] Counters a Magic/Psi/Innate
| Energy Dampen
| 1/HD/d
| Permanent Energy Cancel on self or 100'cu area
|
Full Acceleration
| 50/r
| +1 Full Action /r
| Hero Element
| 700
| Casts any one 1st level Hero spell
| Legend Element
| 400
| Casts any one 1st level Legend spell
|
Mental Deceleration
| 100*N
| Target loses next N mental actions (no save)
| No Resistance
| 400
| 1 target: Lowers Class VI,PsiR,Defense X for 1t
| Opposing Acceleration
| 60/r
| +1 Opposing Action /r
|
Physical Deceleration
| 50*N
| Target loses next N physical actions (no save)
| Quick Mental Accel.
| 60/r
| +1 QM Action /r
| Rapid Fire
| 80/r
| x2 number of Psi1 attacks/r, stacks with itself
|
Shotokan Spirit
| 60/r
| Know and can use all Psi0 minor/major/grand powers
| Sinanju Spirit
| 60/r
| Know and can use all Martial Arts powers
| Super Domination
| 10*HD
| Dominate one target (no save, no PsiR, no Wis)
|
Telekinetic Crush
| X
| 1 target: X*X*X telekinetic damage (no save)
| Versatility
| 1000
| Permanent: +1 max. # of classes or # psi.freq.
| Wish
| 480
| Wish (as spell), or any Psi2 Dev/Sci/High Sci
|
|
[PC5] Psionicist Classes Group
Psionic vs. Psionic in Mental Combat
Attack Strength
| Attack #.Mode
| F.Mind Blank=1
| G.Thought Shield=2
| H.Mental Barrier=3
| I.Intellect Fortress=8
| J.Tower of Iron Will=10
|
1- 25
| A.Psionic Blast=20
| 3
| 7
| 4
| 1
| 0
| B.Mind Thrust=4
| 12
| 4
| 0
| 0
| 1
| C.Ego Whip=7
| 8
| 3
| 0
| 0
| 0
| D.Id Insinuation=10
| 1
| 6
| 8
| 1
| 1
| E.Psychic Crush=14
| 2%
| 0%
| 0%
| 0%
| 0%
| U.Ultrablast=75/100
| 6
| 10
| 8
| 4
| 2
|
26- 50
| A.Psionic Blast=20
| 6
| 9
| 6
| 2
| 0
| B.Mind Thrust=4
| 15
| 6
| 1
| 0
| 2
| C.Ego Whip=7
| 12
| 4
| 0
| 0
| 0
| D.Id Insinuation=10
| 2
| 8
| 10
| 3
| 3
| E.Psychic Crush=14
| 5%
| 2%
| 1%
| 0%
| 0%
| U.Ultrablast=75/100
| 12
| 19
| 15
| 8
| 3
|
51- 75
| A.Psionic Blast=20
| 10
| 12
| 9
| 4
| 1
| B.Mind Thrust=4
| 18
| 9
| 2
| 2
| 3
| C.Ego Whip=7
| 17
| 6
| 1
| 1
| 1
| D.Id Insinuation=10
| 4
| 11
| 13
| 7
| 6
| E.Psychic Crush=14
| 9%
| 4%
| 2%
| 1%
| 0%
| U.Ultrablast=75/100
| 18
| 27
| 21
| 12
| 5
|
76-100
| A.Psionic Blast=20
| 15
| 16
| 13
| 7
| 2
| B.Mind Thrust=4
| 22
| 13
| 5
| 4
| 5
| C.Ego Whip=7
| 23
| 9
| 3
| 2
| 3
| D.Id Insinuation=10
| 7
| 15
| 17
| 12
| 10
| E.Psychic Crush=14
| 14%
| 7%
| 5%
| 3%
| 2%
| U.Ultrablast=75/100
| 24
| 34
| 26
| 16
| 8
|
101-125
| A.Psionic Blast=20
| 21
| 21
| 18
| 11
| 4
| B.Mind Thrust=4
| 26
| 18
| 9
| 7
| 8
| C.Ego Whip=7
| 30
| 13
| 6
| 4
| 6
| D.Id Insinuation=10
| 11
| 20
| 22
| 18
| 15
| E.Psychic Crush=14
| 20%
| 11%
| 9%
| 6%
| 4%
| U.Ultrablast=75/100
| 30
| 40
| 30
| 20
| 12
|
126-150
| A.Psionic Blast=20
| 28
| 27
| 18
| 16
| 7
| B.Mind Thrust=4
| 30
| 24
| 9
| 11
| 12
| C.Ego Whip=7
| 38
| 18
| 6
| 7
| 10
| D.Id Insinuation=10
| 16
| 26
| 22
| 25
| 21
| E.Psychic Crush=14
| 27%
| 16%
| 9%
| 10%
| 7%
| U.Ultrablast=75/100
| 36
| 45
| 33
| 24
| 18
|
151-175
| A.Psionic Blast=20
| 36
| 34
| 31
| 22
| 11
| B.Mind Thrust=4
| 34
| 31
| 25
| 15
| 17
| C.Ego Whip=7
| 47
| 24
| 15
| 11
| 15
| D.Id Insinuation=10
| 22
| 33
| 35
| 33
| 28
| E.Psychic Crush=14
| 35%
| 22%
| 20%
| 15%
| 11%
| U.Ultrablast=75/100
| 42
| 50
| 36
| 28
| 24
|
|
| OTHER ATTACK & DEFENSE MODES
|
| Attack Mode T (Psionic Touch): As per attack mode A, but range touch, affects only one target, and there is no saving throw.
| Attack Mode V (SuperBlast): This attack theoretically should exist based on its existence in Psi2. It would cost 250 attack points and have the same effect that it has in Psi2.
| Defense Mode X (UltraShield): Costs 20 defense points per round to use; you cannot attack or be attacked psionically in any frequency.
|
|
[PC5] Psionicist Classes Group
Psionic Attack Upon Defenseless Psionic
Attack Strength
| Attack #.Mode
| Defender's Original Psionic Strength
| 10-59
| 60-109
| 110-159
| 160-209
| 210-259
| 260-309
| 310+
|
1- 25
| A.Psionic Blast=20
| D
| C
| C
| 15
| 10
| 5
| 5
| B.Mind Thrust=4
| W
| W
| 40
| 35
| 30
| 25
| 20
| C.Ego Whip=7
| 30
| 25
| 20
| 15
| 10
| 5
| 5
| D.Id Insinuation=10
| 40
| 35
| 30
| 25
| 20
| 15
| 10
| E.Psychic Crush=14
| 72%
| 60%
| 50%
| 40%
| 30%
| 20%
| 10%
| U.Ultrablast=75/100
| S
| P
| W
| 40
| 30
| 20
| 10
|
26- 50
| A.Psionic Blast=20
| S
| D
| C
| C
| 15
| 10
| 5
| B.Mind Thrust=4
| W
| W
| W
| 40
| 35
| 30
| 25
| C.Ego Whip=7
| 35
| 30
| 25
| 20
| 15
| 10
| 5
| D.Id Insinuation=10
| R
| 40
| 35
| 30
| 25
| 20
| 15
| E.Psychic Crush=14
| 75%
| 62%
| 52%
| 42%
| 32%
| 22%
| 12%
| U.Ultrablast=75/100
| I
| S
| P
| W
| 40
| 30
| 20
|
51- 75
| A.Psionic Blast=20
| W
| S
| D
| C
| C
| 15
| 10
| B.Mind Thrust=4
| P
| W
| W
| W
| 40
| 35
| 30
| C.Ego Whip=7
| 40
| 35
| 30
| 25
| 20
| 15
| 10
| D.Id Insinuation=10
| R
| R
| 40
| 35
| 30
| 25
| 20
| E.Psychic Crush=14
| 79%
| 65%
| 55%
| 45%
| 35%
| 25%
| 15%
| U.Ultrablast=75/100
| K
| I
| S
| P
| W
| 40
| 30
|
76-100
| A.Psionic Blast=20
| P
| W
| S
| D
| C
| C
| 15
| B.Mind Thrust=4
| P
| P
| W
| W
| W
| 40
| 35
| C.Ego Whip=7
| P
| 40
| 35
| 30
| 25
| 20
| 15
| D.Id Insinuation=10
| R
| R
| R
| 40
| 35
| 30
| 25
| E.Psychic Crush=14
| 84%
| 69%
| 59%
| 49%
| 39%
| 29%
| 19%
| U.Ultrablast=75/100
| K
| K
| I
| S
| P
| W
| 40
|
101-125
| A.Psionic Blast=20
| K
| P
| W
| S
| D
| C
| C
| B.Mind Thrust=4
| P
| P
| P
| W
| W
| W
| 40
| C.Ego Whip=7
| I
| P
| 40
| 35
| 30
| 25
| 20
| D.Id Insinuation=10
| R
| R
| R
| R
| 40
| 35
| 30
| E.Psychic Crush=14
| 90%
| 74%
| 64%
| 54%
| 44%
| 34%
| 24%
| U.Ultrablast=75/100
| K
| K
| K
| I
| S
| P
| W
|
126-150
| A.Psionic Blast=20
| K
| K
| P
| W
| S
| D
| C
| B.Mind Thrust=4
| P
| P
| P
| P
| W
| W
| W
| C.Ego Whip=7
| I
| I
| P
| 40
| 35
| 30
| 25
| D.Id Insinuation=10
| R
| R
| R
| R
| R
| 40
| 35
| E.Psychic Crush=14
| 97%
| 80%
| 70%
| 60%
| 50%
| 40%
| 30%
| U.Ultrablast=75/100
| K
| K
| K
| K
| I
| S
| P
|
151-175
| A.Psionic Blast=20
| K
| K
| K
| P
| W
| S
| D
| B.Mind Thrust=4
| K
| P
| P
| P
| P
| W
| W
| C.Ego Whip=7
| I
| I
| I
| P
| 40
| 35
| 30
| D.Id Insinuation=10
| R
| R
| R
| R
| R
| R
| 40
| E.Psychic Crush=14
| 99%
| 87%
| 77%
| 67%
| 57%
| 47%
| 37%
| U.Ultrablast=75/100
| K
| K
| K
| K
| K
| I
| S
|
|
Code
| Effect
|
#
| Psionic attack points lost, beyond 0 attack pts = hp dmg
| C
| Confused for 2d4 rounds
| D
| Dazed for 1d4 turns, no psionic or other mental activity
|
I
| Idiocy, Int = 1d4, psionic ability lost, curable with Heal spell
| K
| Killed
| P
| Permanent loss of one random Psi1 power, and Dazed as above
|
R
| Robot, mind under control of attacker, save can be made every 2d4 weeks
| S
| Sleeping in coma for 1d4 weeks
| W
| Wounded, One random Psi1 power lost for 2d4 weeks
|
| If the subject is immune to the effect (or the effect is redundant/meaningless), treat letters as a "40" instead
|
|
[PC5] Psionicist Classes Group
Psi1A
Level
| KXP
| Psi1 mMG S
|
1
| 0
| 1-- -
| 2
| 1.1
| 2-- -
| 3
| 2.2
| 3-- -
|
4
| 4.4
| 4-- -
| 5
| 8.8
| 5-- -
| 6
| 17.6
| 51- -
|
7
| 35.2
| 52- -
| 8
| 70.4
| 53- -
| 9
| 140.8
| 54- -
|
10
| 281.6
| 55- -
| 11
| 500
| 66- -
| 12
| 720
| 77- -
|
13
| 940
| 88- -
| 14
| 1160
| 881 -
| 15
| 1380
| 882 -
|
16
| 1600
| 883 -
| 17
| 1820
| 884 -
| 18
| 2040
| 885 -
|
19
| 2260
| 886 -
| 20
| 2480
| 887 -
| 21
| 2700
| 888 -
|
22
| 2920
| 999 -
| 23
| 3140
| AAA -
| 24
| 3360
| BBB -
|
25
| 3580
| BBB 1
| 26
| 3800
| BBB 2
| 27
| 4020
| BBB 3
|
28
| 4240
| BBB 4
| 29
| 4460
| BBB 5
| 30
| 4680
| BBB 6
|
31
| 4900
| BBB 7
| 32
| 5120
| BBB 8
| 33
| 5340
| BBB 9
|
34
| 5560
| BBB A
| 35
| 5780
| BBB B
| 36
| 6000
| CCC C
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 3 8 2 3 1 0 1
| +0
| 5 4 8 2 3 1 0 2
| +1
| 6 4 8 3 4 2 0 2
|
+1
| 6 5 8 3 4 2 1 3
| +2
| 6 5 9 3 4 2 1 3
| +2
| 6 6 9 4 5 3 1 4
|
+3
| 7 6 9 4 5 3 2 4
| +3
| 7 7 9 4 5 4 2 5
| +4
| 7 7 10 5 6 4 2 5
|
+4
| 7 8 10 5 6 4 3 6
| +5
| 8 8 10 5 6 5 3 6
| +5
| 8 9 10 6 7 5 3 7
|
+6
| 8 9 11 6 7 6 4 7
| +6
| 8 10 11 6 7 6 4 8
| +7
| 9 10 11 7 8 6 4 8
|
+7
| 9 11 11 7 8 7 5 9
| +8
| 9 11 12 7 9 7 5 9
| +8
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Int 6 (one 9), Wis 6 (one 9), Chr 0
| Alignment:
| any
| HD/level:
| d8,d8,d6,d6,d4,d4,d4,d2,…
| Weapon Prof.:
| 2+level/7
| To Hit Table:
| Rog
| Save Table:
| Psi
| Reference:
| DM
| Groups:
| Psionicist
|
|
|
|
See [Q1] for rules and powers.
| Psionic Strength = (highest of Int,Wis,Chr)*2/3*(level+9)
| Gets 1 Attack or Defense every level.
| Level 1: May use Psionic Enchantments, which convert several low-level spells to a higher level one.
| Level 1: Spend 1 Non-Weapon proficiency: Permanently raise two abilities' CL by 1 (or +2 CL to one ability). You may not more than double your level doing this.
|
|
[PC5] Psionicist Classes Group
Basic Psi1 Information
PSI1 CLASS: Psionic Strength = (Int+Wis+Chr) / 3 * (Level+9)
|
| WILD TALENTS: Psionic Strength = 64 + level + (Int+Wis+Chr-36) * (exceptional+1)
| where "exceptional" is the number of mental stats(Int,Wis,Chr) of 16 or above.
|
| Wild Talent Power Progression:
|
|
| Potential Number of:
| Int+Wis+Chr
| Minor
| Major
| Grand
| Att+Def
|
0-7
| 1
| 0
| 0
| 1
| 8-15
| 2
| 0
| 0
| 2
| 16-23
| 2
| 1
| 0
| 3
|
24-31
| 3
| 1
| 0
| 4
| 32-39
| 4
| 1
| 0
| 5
| 40-47
| 4
| 2
| 0
| 6
|
48-55
| 4
| 2
| 1
| 7
| 56-63
| 5
| 2
| 1
| 8
| 64-71
| 6
| 3
| 1
| 9
|
72-79
| 7
| 3
| 1
| 10
| 80+
| 8
| 4
| 2
| 11
|
|
| It takes 1 nonweapon proficiency slot for a Minor, 3 slots for a Major, and 6 slots for a Grand to obtain 1st level of mastery.
| Thereafter, 1/2 a slot will increase a power's level of mastery by 1.
| Attacks and Defenses cost: A=1, B=0, C=½, D=1½, E=2, U=2½, F=0, G=½ , H=1, I=1½, J=2, X=2½ (in slots).
| Psionicists get the number of powers seen in their progression at no proficiency cost, and their level of mastery is equal to their experience level. They could purchase higher levels of mastery (adding to their level).
|
|
PSIONIC ENCHANTMENTS (spend 1 spell of each level below to get new spell level)
|
|
|
Spell Level, Wizard:
| 0
| 1
| 2
| 3
| 4-8
| 9
| 10
| 11
| 12
| 13
|
Spell Level, Priest:
| 0
| 1
| 2
| 3
| 4-6
| 7
| 8
| 9
| 10
| 11
| Upgrade Cost:
| 400
| 800
| 200
| 150
| 100
| 150
| 200
| 800
| 1800
| 3200
|
|
[PC5] Psionicist Classes Group
Psionic Blast / Ultra Blast
PSIONIC BLAST ATTACK UPON NON-NATURAL-PSIONIC CREATURE (20 attack pts)
|
|
| Save for Range
| Int+Wis
| 10yd
| 20yd
| 30yd
|
0-5
| 20
| 19
| 18
| 6-10
| 18
| 17
| 16
| 11-13
| 16
| 15
| 14
|
14-17
| 14
| 13
| 12
| 18-21
| 12
| 11
| 10
| 22-25
| 10
| 9
| 8
|
26-29
| 8
| 7
| 6
| 30-33
| 6
| 5
| 4
| 34-35
| 4
| 3
| 2
|
36-37
| 2
| 1
| 0
| 38+
| 0
| -1
| -2
|
|
Save Modifiers
| Additions
| Subtractions
|
wizard
| +1
| panicked
| -1
| priest
| +2
| enraged
| -1
| elf
| +2
| confused
| -2
|
Intell. Fort.
| +2
| hopeless
| -3
| mind blank
| +2
| stunned
| -3
| psionicist
| +3
| using psi power
| -4
|
dwarf
| +4
| using ESP
| -5
| halfling
| +4
| asleep
| -6
| helm/telepathy
| +4
| unconscious
| -6
|
Tower/Iron Will
| +6
| feebleminded
| (Int=0-5)
| mind bar
| +6
| insane
| NA
|
|
Int+Wis
| Death
| Coma
| Sleep
| Stun
| Confuse
| Enrage
| Panic
| Feeble
| 2Insanity
| 1Insanity
| 1Insanity
|
0-5
| 01-77
| 78-91
| 92
| 93
| 94
| 95
| 96
| 97
| 98
| 99
| 00
| 6-9
| 01-10
| 11-83
| 84-92
| 93
| 94
| 95
| 96
| 97
| 98
| 99
| 00
| 10-13
| 01
| 02-15
| 16-84
| 85-93
| 94
| 95
| 96
| 97
| 98
| 99
| 00
|
14-17
| 01
| 02
| 03-11
| 12-85
| 86-94
| 95
| 96
| 97
| 98
| 99
| 00
| 18-21
| 01
| 02
| 03
| 04-17
| 18-86
| 87-95
| 96
| 97
| 98
| 99
| 00
| 22-25
| 01
| 02
| 03
| 04
| 05-18
| 19-87
| 88-96
| 97
| 98
| 99
| 00
|
26-29
| 01
| 02
| 03
| 04
| 05
| 06-19
| 20-88
| 89-97
| 98
| 99
| 00
| 30-33
| 01
| 02
| 03
| 04
| 05
| 06
| 07-20
| 21-89
| 90-98
| 99
| 00
| 34-35
| 01
| 02
| 03
| 04
| 05
| 06
| 07
| 08-26
| 27-85
| 86-99
| 00
|
36-37
| 01
| 02
| 03
| 04
| 05
| 06
| 07
| 08
| 09-22
| 23-90
| 91-00
| 38+
| 01
| 02
| 03
| 04
| 05
| 06
| 07
| 08
| 09
| 10-23
| 24-00
| Duration
| -
| 2d6 d
| 5d4 t
| 2d4 t
| 1d4 t
| 2d4 r
| 2d4 r
| perm.
| perm.
| 2d6 w
| 1d4 w
|
|
| ULTRABLAST ATTACK UPON NON-NATURAL-PSIONIC CREATURE (75 or 100 attack pts)
|
|
Int+Wis
| Save
| Death
| Coma
| Stun
| Confuse
| Feeblemind
| 1Insanity
| 2Insanity
| 3Insanity
| 4Insanity
| 5Insanity
|
0
| NA
| -
| -
| -
| -
| -
| -
| -
| -
| -
| -
| 1-5
| 20
| 01-19
| 20-36
| 37-51
| 52-64
| 65-75
| 76-84
| 85-91
| 92-96
| 97-99
| 00
| 6-10
| 19
| 01-16
| 17-34
| 35-50
| 51-63
| 64-74
| 75-83
| 84-90
| 91-95
| 96-98
| 99-00
|
11-15
| 18
| 01-12
| 13-26
| 27-43
| 44-57
| 58-69
| 70-79
| 80-87
| 88-93
| 94-97
| 98-00
| 16-20
| 17
| 01-09
| 10-20
| 21-34
| 35-50
| 51-64
| 65-75
| 76-84
| 85-91
| 92-96
| 97-00
| 21-25
| 16
| 01-07
| 08-16
| 17-27
| 28-40
| 41-55
| 56-68
| 69-79
| 80-88
| 89-95
| 96-00
|
26-30
| 15
| 01-05
| 06-12
| 13-21
| 22-32
| 33-45
| 46-60
| 61-73
| 74-84
| 85-93
| 94-00
| 31-35
| 14
| 01-04
| 05-09
| 10-16
| 17-25
| 26-36
| 37-50
| 51-66
| 67-80
| 81-91
| 92-00
| 36-40
| 13
| 01-03
| 04-07
| 08-13
| 14-21
| 22-31
| 32-43
| 44-57
| 58-74
| 75-88
| 89-00
|
41-45
| 12
| 01-02
| 03-05
| 06-10
| 11-17
| 18-26
| 27-37
| 38-50
| 51-66
| 67-84
| 85-00
| 46+
| 11
| 01
| 02-04
| 05-09
| 10-16
| 17-25
| 26-36
| 37-49
| 50-64
| 65-81
| 82-00
| Dur.
| -
| -
| 2d4 d
| 10d6r
| 6d6 r
| Perm.
| Perm.
| Perm.
| Perm.
| Perm.
| Perm.
|
|
[PC5] Psionicist Classes Group
Psi1 Minor Powers
MINOR POWERS
| Cost
| Notes
|
Animal Telepathy
| 1/r
| 1=mamm,5=bird,6=rept,8=fish,10=spider,14=plant
| Antipathy-Sympathy
| 35/h
| Antipathy-Sympathy (as spell)
| Automaton
| 10/r
| Animate Object (as spell)
|
Body Equilibrium
| 1/r
| Water Walking, Feather Fall, Lessen Weight
| Body Weaponry
| 1/r
| +level AC, +level unarmed damage
| Cell Adjustment
| 1/hp
| Max.# hp = level*5, Cure Disease=20/70
|
Clairaudience
| 5/r
| 30'range per level
| Clairvoyance
| 5/r
| 20'range per level
| Command
| 5
| Command (as spell)
|
Detect Danger
| 1/r
| 10+10*level% direction, 5+5*level% distance
| Detection of Good/Evil
| 2/r
| 20+10*level% exact alignment, 10*level% objects
| Detection of Life
| 4/r
| Gives dir.,dist.,size class (30'range per level)
|
Detection of Magic
| 3/r
| Gives type, school/sphere, and approx. level
| Domination
| 5+HD/r
| Save; Psionic gets control of all actions
| Empathic Control
| 1/HD
| Save-3; Emotion (as spell); no limit to HD
|
Empathy
| 3
| Gives basic emotions of all in 10'wide path
| ESP
| 2/r
| ESP (as spell)
| Expansion
| 5/r
| Max.Press=Str of level+12, +level dmg, +level'
|
Hypnosis
| 1/HD
| Level>10 or Int16=save; Max.HD=ä(level)
| Invisibility
| 3/t
| Mental Invisibility, affects ä(level) in HD
| Levitation
| 3/t
| Levitate (as spell)
|
Lights
| 1/t
| Faerie Fire, Dancing Lights, Light
| Locate
| 5/t
| Locate object, person, or type of creature
| Memory Protection
| 1/d
| Immune to Forget,Feeblemind,Incantatrix effects
|
Microkinesis
| 1/s
| Telekinesis on a small object (max wt = level lbs.)
| Mind Over Body
| 5/d
| No need for food,water,sleep for 2*level days
| Molecular Agitation
| 1/r
| 1 dmg 1st r, 2 dmg 2nd r, etc. (max.dmg=level)
|
Movement Acceleration
| 10/r
| +1V Action
| Object Reading
| 1/r
| Detects psychic impressions left on an object
| Postcognition
| 1/fact
| Can see into past, double chances of Precog.
|
Precognition
| 1/fact
| Int+Wis+level*level-factor% chance correct
| Psionic Trigger
| 10/d
| Contingency for 1 psi power (still need points)
| Rapport
| 5/r
| 1=Share Memories, 3=Detect Lie, 4=Mind Scan
|
Reduction
| 2/t
| -level' until 1', then halve size each time
| Sense
| 5/t
| See in darkness/fog, Hear in silenced/loud room
| Spirit Speak
| 10/r
| Speak with Dead (as spell)
|
Suspend Animation
| 6
| Ceases life functions for max of (level) weeks
| Sens. to Psychic Imp.
| 1/r
| Gives freq., type, and field of all psi in area
| Tap Psionic Link
| 7/r
| Can listen into Psi Link if within 30*level'
|
Telekinetic Barrier
| 5N /t
| Take -N dmg per physical attack (max N = level)
| Telekinetic Blade
| 5/r
| Base damage CLdCL, considered +CL/3 weapon, mental weapon
| Telep. Ventriloquism
| 1/'
| Save-3; Target actually says desired phrase
|
Tongues
| 20+6/r
| Tongues (as spell); 1 language/level
|
|
[PC5] Psionicist Classes Group
Psi1 Major Powers
MAJOR POWERS
| Cost
| Notes
|
Astral Projection
| 10
| Astral Spell (as spell)
| Aura Alteration
| 10/F/h
| F=#AL places moved, Remove Curse,Geas,Quest=8*SL
| Aura Reading
| 3
| Detect alignment, classes, skills, exact hp
|
Body Control
| 2/t
| Water Breathing, Resist environment 1 HD/level
| Cellular Restoration
| 8
| Reattaches severed limb, fixes damaged organ
| Controlled Blinking
| 5/r
| Blink 10'/level each round (no action after 1st)
|
Deflection
| 1/% /h
| Energy (non-Physical) Reflection, max=level*10%
| Dimension Door
| 10
| Dimension Door (as spell); 90'/level
| Dimension Walk
| 1/t
| Cover 30 miles in (40-level) minutes
|
Dispel Exhaustion
| 14
| Mental Surgery (1) but all in psi link affected
| Energy Control
| 1/HD
| Max.=level in HD damage, must be energy attack
| Energy Dissipation
| 20
| Take half damage from an energy attack
|
Etherealness
| 6/t
| Caster+50*level lbs. in Ethereal Plane
| Flying
| 9/t
| Fly (as spell)
| Foresight
| 18
| Foresight (as spell)
|
Geas
| 40
| Geas (as spell)
| Improved Cell Adj.
| 1/hp
| Cell Adj. but range=10'*level, Max.hp=10*level/r
| Improved Invisibility
| 9/t
| Invisibility but can attack and remain Invis.
|
Magic Jar
| 20
| Magic Jar (as spell), save penalty -1/level
| Mass Domination
| 10+HD
| Save-4; Max.=5 creatures of level HD
| Mental Surgery
| 10*lvl
| 1=Dispel Exhaustion,5=Feeblemind,6=Cure Insanity
|
Mind Bar
| 5/d
| Immune to Ench/Cha,Magic Jar,Domination,Invis.
| Molecular Manipulation
| 50
| Makes object weak: 1=cord,5=chain,7=wood,9=metal
| Molecular Rearrangement
| 10/lb.
| 1=soft,4=brass,7=bronze,10=steel,13=Mithril
|
Pass-Way
| 20/'
| Can pass through any material or Wall spell (no harm)
| Paralysis Bolt
| 15+HD
| Save-6; 1 creature, Max.HD=2*level
| Physical Acceleration
| 20/r
| +1P Action
|
Probability Travel
| 10/P
| P=#planes removed, fail=21-level%
| Psionic Cage
| 50
| Reverse Wards (no one can leave)
| Shape Alteration
| 3+W
| W=weight/1000, Polymorph Self (as spell)
|
Standing Concentration
| 5/d
| Can convert 1P+1V Action to 1M if desired each r
| Submit Illusion
| 12/t
| Submit a Spectral Force to subject's mind
| Telekinesis
| 3/r
| Max.Weight=3*sum(level), accel. 2"/r move rate
|
Telempathic Projection
| 6
| Empathy, but can send an emotion
| Telepathy
| 1/r
| Operates up to 186,000 miles away on same plane
| Telepathic Projection
| 1/r+HD
| Suggestion, Possession=2*Int+Wis+Chr points
|
Teleportation
| 20+1/%
| Teleport (as spell), can adjust roll by 1%/point
| Transmutation
| 10
| One effect in next turn can be changed to another element
| True Sensory Input
| 4/r
| True Seeing (as spell), but all 5 senses
|
Wards
| 50
| Pro.Evil&Scrying, no one can enter, break=150pts
| X-ray Vision
| 15/r
| As per ring of X-ray vision
|
|
[PC5] Psionicist Classes Group
Psi1 Grand Powers
GRAND POWERS
| Cost
| Notes
|
Amplification
| 10*#cr
| Save; Sleep d6+3 hr, Gain (Int+Wis+Chr)*2 points
| Amplify Power
| 10N
| +N to CL (or) +N*10% effect to next Psi1 power (max N=CL)
| Death Stare
| 75
| Save-6; Death; Stun 2d4r if over 2*level HD
|
Energy Cancel
| 3/HD
| As Energy Control but removes entire area effect
| Energy Jar
| 15/HD
| As Energy Control, can throw affect yourself once for 1M
| Endowment
| 100
| Gain psionics, one row lower on table above
|
God Voice Ventrilo.
| 25/r
| Loud "god voice", deafness (save), suggestion (save)
| Grand Domination
| 3*HD/r
| Save at penalty equal to level; no HD limit
| Interdimensional Space
| 40+1/h
| Rope Trick (as spell); duration limit=1h/level
|
Limited Wish
| 320
| Limited Wish (as spell)
| Mental Acceleration
| 30/r
| +1M Action (can be used for anything)
| Power Transfer
| 100*T
| T:Minor=1,Major=2,Grand=3, Object=½*Caster Psi
|
Preservation
| 50
| 1=Preserve,2=Trap Soul,5=Permanency,7=Stasis
| Psionic Acceleration
| 20/r
| +1M Action (must be used on natural psionics)
| Psionic Amplification
| 8*Mult
| Multiplies a power; Max.=level/4+1
|
Psionic Disruption
| 40/r
| No psi powers (any freq.) can be used in 50'r
| Restoration
| 60
| Restoration, Restores Items, Stops dual-nature
| Severance
| 20*SL
| Save; stops use of any 1 ability in creature
|
Shade
| 100
| Creates a ghost/shade of person who died here, half powers
| Suppression
| 3/r
| Cannot use or be affected by psionics, all psi effects drop
|
|
[PC5] Psionicist Classes Group
Psi1 Super Powers
SUPER POWERS
| Cost
| Notes
|
Cellular Heal/Harm
| X
| up to X targets: Heal or Harm X% of max hp
| Counterspell
| 40*SL
| [0 action to use] Counters a Magic/Psi/Innate
| Energy Dampen
| 1/HD/d
| Permanent Energy Cancel on self or 100'cu area
|
Full Acceleration
| 50/r
| +1 Full Action /r
| Hero Element
| 700
| Casts any one 1st level Hero spell
| Legend Element
| 400
| Casts any one 1st level Legend spell
|
Mental Deceleration
| 100*N
| Target loses next N mental actions (no save)
| No Resistance
| 400
| 1 target: Lowers Class VI,PsiR,Defense X for 1t
| Opposing Acceleration
| 60/r
| +1 Opposing Action /r
|
Physical Deceleration
| 50*N
| Target loses next N physical actions (no save)
| Quick Mental Accel.
| 60/r
| +1 QM Action /r
| Rapid Fire
| 80/r
| x2 number of Psi1 attacks/r, stacks with itself
|
Shotokan Spirit
| 60/r
| Know and can use all Psi0 minor/major/grand powers
| Sinanju Spirit
| 60/r
| Know and can use all Martial Arts powers
| Super Domination
| 10*HD
| Dominate one target (no save, no PsiR, no Wis)
|
Telekinetic Crush
| X
| 1 target: X*X*X telekinetic damage (no save)
| Versatility
| 1000
| Permanent: +1 max. # of classes or # psi.freq.
| Wish
| 480
| Wish (as spell), or any Psi2 Dev/Sci/High Sci
|
|
[PC5] Psionicist Classes Group
Psionic vs. Psionic in Mental Combat
Attack Strength
| Attack #.Mode
| F.Mind Blank=1
| G.Thought Shield=2
| H.Mental Barrier=3
| I.Intellect Fortress=8
| J.Tower of Iron Will=10
|
1- 25
| A.Psionic Blast=20
| 3
| 7
| 4
| 1
| 0
| B.Mind Thrust=4
| 12
| 4
| 0
| 0
| 1
| C.Ego Whip=7
| 8
| 3
| 0
| 0
| 0
| D.Id Insinuation=10
| 1
| 6
| 8
| 1
| 1
| E.Psychic Crush=14
| 2%
| 0%
| 0%
| 0%
| 0%
| U.Ultrablast=75/100
| 6
| 10
| 8
| 4
| 2
|
26- 50
| A.Psionic Blast=20
| 6
| 9
| 6
| 2
| 0
| B.Mind Thrust=4
| 15
| 6
| 1
| 0
| 2
| C.Ego Whip=7
| 12
| 4
| 0
| 0
| 0
| D.Id Insinuation=10
| 2
| 8
| 10
| 3
| 3
| E.Psychic Crush=14
| 5%
| 2%
| 1%
| 0%
| 0%
| U.Ultrablast=75/100
| 12
| 19
| 15
| 8
| 3
|
51- 75
| A.Psionic Blast=20
| 10
| 12
| 9
| 4
| 1
| B.Mind Thrust=4
| 18
| 9
| 2
| 2
| 3
| C.Ego Whip=7
| 17
| 6
| 1
| 1
| 1
| D.Id Insinuation=10
| 4
| 11
| 13
| 7
| 6
| E.Psychic Crush=14
| 9%
| 4%
| 2%
| 1%
| 0%
| U.Ultrablast=75/100
| 18
| 27
| 21
| 12
| 5
|
76-100
| A.Psionic Blast=20
| 15
| 16
| 13
| 7
| 2
| B.Mind Thrust=4
| 22
| 13
| 5
| 4
| 5
| C.Ego Whip=7
| 23
| 9
| 3
| 2
| 3
| D.Id Insinuation=10
| 7
| 15
| 17
| 12
| 10
| E.Psychic Crush=14
| 14%
| 7%
| 5%
| 3%
| 2%
| U.Ultrablast=75/100
| 24
| 34
| 26
| 16
| 8
|
101-125
| A.Psionic Blast=20
| 21
| 21
| 18
| 11
| 4
| B.Mind Thrust=4
| 26
| 18
| 9
| 7
| 8
| C.Ego Whip=7
| 30
| 13
| 6
| 4
| 6
| D.Id Insinuation=10
| 11
| 20
| 22
| 18
| 15
| E.Psychic Crush=14
| 20%
| 11%
| 9%
| 6%
| 4%
| U.Ultrablast=75/100
| 30
| 40
| 30
| 20
| 12
|
126-150
| A.Psionic Blast=20
| 28
| 27
| 18
| 16
| 7
| B.Mind Thrust=4
| 30
| 24
| 9
| 11
| 12
| C.Ego Whip=7
| 38
| 18
| 6
| 7
| 10
| D.Id Insinuation=10
| 16
| 26
| 22
| 25
| 21
| E.Psychic Crush=14
| 27%
| 16%
| 9%
| 10%
| 7%
| U.Ultrablast=75/100
| 36
| 45
| 33
| 24
| 18
|
151-175
| A.Psionic Blast=20
| 36
| 34
| 31
| 22
| 11
| B.Mind Thrust=4
| 34
| 31
| 25
| 15
| 17
| C.Ego Whip=7
| 47
| 24
| 15
| 11
| 15
| D.Id Insinuation=10
| 22
| 33
| 35
| 33
| 28
| E.Psychic Crush=14
| 35%
| 22%
| 20%
| 15%
| 11%
| U.Ultrablast=75/100
| 42
| 50
| 36
| 28
| 24
|
|
| OTHER ATTACK & DEFENSE MODES
|
| Attack Mode T (Psionic Touch): As per attack mode A, but range touch, affects only one target, and there is no saving throw.
| Attack Mode V (SuperBlast): This attack theoretically should exist based on its existence in Psi2. It would cost 250 attack points and have the same effect that it has in Psi2.
| Defense Mode X (UltraShield): Costs 20 defense points per round to use; you cannot attack or be attacked psionically in any frequency.
|
|
[PC5] Psionicist Classes Group
Psionic Attack Upon Defenseless Psionic
Attack Strength
| Attack #.Mode
| Defender's Original Psionic Strength
| 10-59
| 60-109
| 110-159
| 160-209
| 210-259
| 260-309
| 310+
|
1- 25
| A.Psionic Blast=20
| D
| C
| C
| 15
| 10
| 5
| 5
| B.Mind Thrust=4
| W
| W
| 40
| 35
| 30
| 25
| 20
| C.Ego Whip=7
| 30
| 25
| 20
| 15
| 10
| 5
| 5
| D.Id Insinuation=10
| 40
| 35
| 30
| 25
| 20
| 15
| 10
| E.Psychic Crush=14
| 72%
| 60%
| 50%
| 40%
| 30%
| 20%
| 10%
| U.Ultrablast=75/100
| S
| P
| W
| 40
| 30
| 20
| 10
|
26- 50
| A.Psionic Blast=20
| S
| D
| C
| C
| 15
| 10
| 5
| B.Mind Thrust=4
| W
| W
| W
| 40
| 35
| 30
| 25
| C.Ego Whip=7
| 35
| 30
| 25
| 20
| 15
| 10
| 5
| D.Id Insinuation=10
| R
| 40
| 35
| 30
| 25
| 20
| 15
| E.Psychic Crush=14
| 75%
| 62%
| 52%
| 42%
| 32%
| 22%
| 12%
| U.Ultrablast=75/100
| I
| S
| P
| W
| 40
| 30
| 20
|
51- 75
| A.Psionic Blast=20
| W
| S
| D
| C
| C
| 15
| 10
| B.Mind Thrust=4
| P
| W
| W
| W
| 40
| 35
| 30
| C.Ego Whip=7
| 40
| 35
| 30
| 25
| 20
| 15
| 10
| D.Id Insinuation=10
| R
| R
| 40
| 35
| 30
| 25
| 20
| E.Psychic Crush=14
| 79%
| 65%
| 55%
| 45%
| 35%
| 25%
| 15%
| U.Ultrablast=75/100
| K
| I
| S
| P
| W
| 40
| 30
|
76-100
| A.Psionic Blast=20
| P
| W
| S
| D
| C
| C
| 15
| B.Mind Thrust=4
| P
| P
| W
| W
| W
| 40
| 35
| C.Ego Whip=7
| P
| 40
| 35
| 30
| 25
| 20
| 15
| D.Id Insinuation=10
| R
| R
| R
| 40
| 35
| 30
| 25
| E.Psychic Crush=14
| 84%
| 69%
| 59%
| 49%
| 39%
| 29%
| 19%
| U.Ultrablast=75/100
| K
| K
| I
| S
| P
| W
| 40
|
101-125
| A.Psionic Blast=20
| K
| P
| W
| S
| D
| C
| C
| B.Mind Thrust=4
| P
| P
| P
| W
| W
| W
| 40
| C.Ego Whip=7
| I
| P
| 40
| 35
| 30
| 25
| 20
| D.Id Insinuation=10
| R
| R
| R
| R
| 40
| 35
| 30
| E.Psychic Crush=14
| 90%
| 74%
| 64%
| 54%
| 44%
| 34%
| 24%
| U.Ultrablast=75/100
| K
| K
| K
| I
| S
| P
| W
|
126-150
| A.Psionic Blast=20
| K
| K
| P
| W
| S
| D
| C
| B.Mind Thrust=4
| P
| P
| P
| P
| W
| W
| W
| C.Ego Whip=7
| I
| I
| P
| 40
| 35
| 30
| 25
| D.Id Insinuation=10
| R
| R
| R
| R
| R
| 40
| 35
| E.Psychic Crush=14
| 97%
| 80%
| 70%
| 60%
| 50%
| 40%
| 30%
| U.Ultrablast=75/100
| K
| K
| K
| K
| I
| S
| P
|
151-175
| A.Psionic Blast=20
| K
| K
| K
| P
| W
| S
| D
| B.Mind Thrust=4
| K
| P
| P
| P
| P
| W
| W
| C.Ego Whip=7
| I
| I
| I
| P
| 40
| 35
| 30
| D.Id Insinuation=10
| R
| R
| R
| R
| R
| R
| 40
| E.Psychic Crush=14
| 99%
| 87%
| 77%
| 67%
| 57%
| 47%
| 37%
| U.Ultrablast=75/100
| K
| K
| K
| K
| K
| I
| S
|
|
Code
| Effect
|
#
| Psionic attack points lost, beyond 0 attack pts = hp dmg
| C
| Confused for 2d4 rounds
| D
| Dazed for 1d4 turns, no psionic or other mental activity
|
I
| Idiocy, Int = 1d4, psionic ability lost, curable with Heal spell
| K
| Killed
| P
| Permanent loss of one random Psi1 power, and Dazed as above
|
R
| Robot, mind under control of attacker, save can be made every 2d4 weeks
| S
| Sleeping in coma for 1d4 weeks
| W
| Wounded, One random Psi1 power lost for 2d4 weeks
|
| If the subject is immune to the effect (or the effect is redundant/meaningless), treat letters as a "40" instead
|
|
[PC5] Psionicist Classes Group
Psi1Blaster
Level
| KXP
| Psi1 mMG SUV
| TH
|
1
| 0
| 1-- -
| +0
| 2
| 3.75
| 2-- -
| +0
| 3
| 7.5
| 3-- -
| +0
|
4
| 15
| 31- -
| +1
| 5
| 22.5
| 32- -
| +1
| 6
| 37.5
| 33- -
| +1
|
7
| 75
| 43- -
| +2
| 8
| 112.5
| 44- -
| +2
| 9
| 150
| 441 -
| +2
|
10
| 187.5
| 442 -
| +3
| 11
| 225
| 443 -
| +3
| 12
| 450
| 544 -
| +3
|
13
| 675
| 554 -
| +4
| 14
| 1125
| 555 -
| +4
| 15
| 1500
| 655 -
| +4
|
16
| 1950
| 665 -
| +5
| 17
| 2400
| 666 -
| +5
| 18
| 2900
| 666 1
| +5
|
19
| 3400
| 666 2
| +6
| 20
| 3900
| 666 3
| +6
| 21
| 4400
| 666 4
| +6
|
22
| 4900
| 666 5
| +7
| 23
| 5400
| 666 6
| +7
| 24
| 5900
| 766 6
| +7
|
25
| 6400
| 776 6
| +8
| 26
| 6900
| 777 6
| +8
| 27
| 7400
| 777 7
| +8
|
28
| 7900
| 877 7
| +9
| 29
| 8400
| 887 7
| +9
| 30
| 8900
| 888 7
| +9
|
31
| 9400
| 888 8
| +10
| 32
| 9900
| 988 8
| +10
| 33
| 10400
| 998 8
| +10
|
34
| 10900
| 999 8
| +11
| 35
| 11400
| 999 9
| +11
| 36
| 11900
| 999 91
| +11
|
37
| 23800
| 999 92
| +12
| 38
| 35700
| 999 93
| +12
| 39
| 47600
| 999 94
| +12
|
45
| 119000
| A99 99
| +14
| 54
| 226100
| BBB BB
| +17
| 63
| 333200
| DDD DC
| +20
|
72
| 440300
| FFE EE1
| +23
|
|
Requisites:
| Int 8 (one 22), Wis 8 (one 22), Chr 8 (one 22)
| Alignment:
| any
| HD/level:
| d10
| Weapon Prof.:
| 4+level/3
| To Hit Table:
| Wiz
| Reference:
| DM
| Groups:
| Psionicist
| Complexity:
| CF=2
|
|
| Saving Throws:
|
| PPD:
| level+3
| RSW:
| level+6
| PP:
| level+4
| BW:
| level+2
| Spell:
| level+5
| Fort:
| level+0
| Reflex:
| level+0
| Will:
| level+8
|
|
|
See [Q1] for rules and powers. Uses Psi0.01 (not Psi1) for Psionic Blast results.
| Psionic Strength = (Int+Wis+Chr)/3*(Level+9)*2 (This is double the PSPs of Psi1 class)
| Level 1: May use Psionic Enchantments, which convert several low-level spells to a higher level one.
| Level 1: Spend 1 Non-Weapon proficiency: Permanently raise two abilities' CL by 1 (or +2 CL to one ability). You may not more than double your level doing this.
| Level 1: Psionic Blast attacks cost you only ½M to use.
| Level 1: You may Psionic Blast one target (instead of a group), if you do, he gets no saving throw.
| Level 2: Ultra Blast only affects enemies.
| Level 4: May use Psi0.01 Minors.
| Level 10: May use Psi0.01 Majors.
| Level 16: May use Psi0.01 Grands.
| Level 22: May use Psi0.01 Supers.
|
|
[PC5] Psionicist Classes Group
Basic Psi1 Information
PSI1 CLASS: Psionic Strength = (Int+Wis+Chr) / 3 * (Level+9)
|
| WILD TALENTS: Psionic Strength = 64 + level + (Int+Wis+Chr-36) * (exceptional+1)
| where "exceptional" is the number of mental stats(Int,Wis,Chr) of 16 or above.
|
| Wild Talent Power Progression:
|
|
| Potential Number of:
| Int+Wis+Chr
| Minor
| Major
| Grand
| Att+Def
|
0-7
| 1
| 0
| 0
| 1
| 8-15
| 2
| 0
| 0
| 2
| 16-23
| 2
| 1
| 0
| 3
|
24-31
| 3
| 1
| 0
| 4
| 32-39
| 4
| 1
| 0
| 5
| 40-47
| 4
| 2
| 0
| 6
|
48-55
| 4
| 2
| 1
| 7
| 56-63
| 5
| 2
| 1
| 8
| 64-71
| 6
| 3
| 1
| 9
|
72-79
| 7
| 3
| 1
| 10
| 80+
| 8
| 4
| 2
| 11
|
|
| It takes 1 nonweapon proficiency slot for a Minor, 3 slots for a Major, and 6 slots for a Grand to obtain 1st level of mastery.
| Thereafter, 1/2 a slot will increase a power's level of mastery by 1.
| Attacks and Defenses cost: A=1, B=0, C=½, D=1½, E=2, U=2½, F=0, G=½ , H=1, I=1½, J=2, X=2½ (in slots).
| Psionicists get the number of powers seen in their progression at no proficiency cost, and their level of mastery is equal to their experience level. They could purchase higher levels of mastery (adding to their level).
|
|
PSIONIC ENCHANTMENTS (spend 1 spell of each level below to get new spell level)
|
|
|
Spell Level, Wizard:
| 0
| 1
| 2
| 3
| 4-8
| 9
| 10
| 11
| 12
| 13
|
Spell Level, Priest:
| 0
| 1
| 2
| 3
| 4-6
| 7
| 8
| 9
| 10
| 11
| Upgrade Cost:
| 400
| 800
| 200
| 150
| 100
| 150
| 200
| 800
| 1800
| 3200
|
|
[PC5] Psionicist Classes Group
Psionic Blast / Ultra Blast
PSIONIC BLAST ATTACK UPON NON-NATURAL-PSIONIC CREATURE (20 attack pts)
|
|
| Save for Range
| Int+Wis
| 10yd
| 20yd
| 30yd
|
0-5
| 20
| 19
| 18
| 6-10
| 18
| 17
| 16
| 11-13
| 16
| 15
| 14
|
14-17
| 14
| 13
| 12
| 18-21
| 12
| 11
| 10
| 22-25
| 10
| 9
| 8
|
26-29
| 8
| 7
| 6
| 30-33
| 6
| 5
| 4
| 34-35
| 4
| 3
| 2
|
36-37
| 2
| 1
| 0
| 38+
| 0
| -1
| -2
|
|
Save Modifiers
| Additions
| Subtractions
|
wizard
| +1
| panicked
| -1
| priest
| +2
| enraged
| -1
| elf
| +2
| confused
| -2
|
Intell. Fort.
| +2
| hopeless
| -3
| mind blank
| +2
| stunned
| -3
| psionicist
| +3
| using psi power
| -4
|
dwarf
| +4
| using ESP
| -5
| halfling
| +4
| asleep
| -6
| helm/telepathy
| +4
| unconscious
| -6
|
Tower/Iron Will
| +6
| feebleminded
| (Int=0-5)
| mind bar
| +6
| insane
| NA
|
|
Int+Wis
| Death
| Coma
| Sleep
| Stun
| Confuse
| Enrage
| Panic
| Feeble
| 2Insanity
| 1Insanity
| 1Insanity
|
0-5
| 01-77
| 78-91
| 92
| 93
| 94
| 95
| 96
| 97
| 98
| 99
| 00
| 6-9
| 01-10
| 11-83
| 84-92
| 93
| 94
| 95
| 96
| 97
| 98
| 99
| 00
| 10-13
| 01
| 02-15
| 16-84
| 85-93
| 94
| 95
| 96
| 97
| 98
| 99
| 00
|
14-17
| 01
| 02
| 03-11
| 12-85
| 86-94
| 95
| 96
| 97
| 98
| 99
| 00
| 18-21
| 01
| 02
| 03
| 04-17
| 18-86
| 87-95
| 96
| 97
| 98
| 99
| 00
| 22-25
| 01
| 02
| 03
| 04
| 05-18
| 19-87
| 88-96
| 97
| 98
| 99
| 00
|
26-29
| 01
| 02
| 03
| 04
| 05
| 06-19
| 20-88
| 89-97
| 98
| 99
| 00
| 30-33
| 01
| 02
| 03
| 04
| 05
| 06
| 07-20
| 21-89
| 90-98
| 99
| 00
| 34-35
| 01
| 02
| 03
| 04
| 05
| 06
| 07
| 08-26
| 27-85
| 86-99
| 00
|
36-37
| 01
| 02
| 03
| 04
| 05
| 06
| 07
| 08
| 09-22
| 23-90
| 91-00
| 38+
| 01
| 02
| 03
| 04
| 05
| 06
| 07
| 08
| 09
| 10-23
| 24-00
| Duration
| -
| 2d6 d
| 5d4 t
| 2d4 t
| 1d4 t
| 2d4 r
| 2d4 r
| perm.
| perm.
| 2d6 w
| 1d4 w
|
|
| ULTRABLAST ATTACK UPON NON-NATURAL-PSIONIC CREATURE (75 or 100 attack pts)
|
|
Int+Wis
| Save
| Death
| Coma
| Stun
| Confuse
| Feeblemind
| 1Insanity
| 2Insanity
| 3Insanity
| 4Insanity
| 5Insanity
|
0
| NA
| -
| -
| -
| -
| -
| -
| -
| -
| -
| -
| 1-5
| 20
| 01-19
| 20-36
| 37-51
| 52-64
| 65-75
| 76-84
| 85-91
| 92-96
| 97-99
| 00
| 6-10
| 19
| 01-16
| 17-34
| 35-50
| 51-63
| 64-74
| 75-83
| 84-90
| 91-95
| 96-98
| 99-00
|
11-15
| 18
| 01-12
| 13-26
| 27-43
| 44-57
| 58-69
| 70-79
| 80-87
| 88-93
| 94-97
| 98-00
| 16-20
| 17
| 01-09
| 10-20
| 21-34
| 35-50
| 51-64
| 65-75
| 76-84
| 85-91
| 92-96
| 97-00
| 21-25
| 16
| 01-07
| 08-16
| 17-27
| 28-40
| 41-55
| 56-68
| 69-79
| 80-88
| 89-95
| 96-00
|
26-30
| 15
| 01-05
| 06-12
| 13-21
| 22-32
| 33-45
| 46-60
| 61-73
| 74-84
| 85-93
| 94-00
| 31-35
| 14
| 01-04
| 05-09
| 10-16
| 17-25
| 26-36
| 37-50
| 51-66
| 67-80
| 81-91
| 92-00
| 36-40
| 13
| 01-03
| 04-07
| 08-13
| 14-21
| 22-31
| 32-43
| 44-57
| 58-74
| 75-88
| 89-00
|
41-45
| 12
| 01-02
| 03-05
| 06-10
| 11-17
| 18-26
| 27-37
| 38-50
| 51-66
| 67-84
| 85-00
| 46+
| 11
| 01
| 02-04
| 05-09
| 10-16
| 17-25
| 26-36
| 37-49
| 50-64
| 65-81
| 82-00
| Dur.
| -
| -
| 2d4 d
| 10d6r
| 6d6 r
| Perm.
| Perm.
| Perm.
| Perm.
| Perm.
| Perm.
|
|
[PC5] Psionicist Classes Group
Psi1 Minor Powers
MINOR POWERS
| Cost
| Notes
|
Animal Telepathy
| 1/r
| 1=mamm,5=bird,6=rept,8=fish,10=spider,14=plant
| Antipathy-Sympathy
| 35/h
| Antipathy-Sympathy (as spell)
| Automaton
| 10/r
| Animate Object (as spell)
|
Body Equilibrium
| 1/r
| Water Walking, Feather Fall, Lessen Weight
| Body Weaponry
| 1/r
| +level AC, +level unarmed damage
| Cell Adjustment
| 1/hp
| Max.# hp = level*5, Cure Disease=20/70
|
Clairaudience
| 5/r
| 30'range per level
| Clairvoyance
| 5/r
| 20'range per level
| Command
| 5
| Command (as spell)
|
Detect Danger
| 1/r
| 10+10*level% direction, 5+5*level% distance
| Detection of Good/Evil
| 2/r
| 20+10*level% exact alignment, 10*level% objects
| Detection of Life
| 4/r
| Gives dir.,dist.,size class (30'range per level)
|
Detection of Magic
| 3/r
| Gives type, school/sphere, and approx. level
| Domination
| 5+HD/r
| Save; Psionic gets control of all actions
| Empathic Control
| 1/HD
| Save-3; Emotion (as spell); no limit to HD
|
Empathy
| 3
| Gives basic emotions of all in 10'wide path
| ESP
| 2/r
| ESP (as spell)
| Expansion
| 5/r
| Max.Press=Str of level+12, +level dmg, +level'
|
Hypnosis
| 1/HD
| Level>10 or Int16=save; Max.HD=ä(level)
| Invisibility
| 3/t
| Mental Invisibility, affects ä(level) in HD
| Levitation
| 3/t
| Levitate (as spell)
|
Lights
| 1/t
| Faerie Fire, Dancing Lights, Light
| Locate
| 5/t
| Locate object, person, or type of creature
| Memory Protection
| 1/d
| Immune to Forget,Feeblemind,Incantatrix effects
|
Microkinesis
| 1/s
| Telekinesis on a small object (max wt = level lbs.)
| Mind Over Body
| 5/d
| No need for food,water,sleep for 2*level days
| Molecular Agitation
| 1/r
| 1 dmg 1st r, 2 dmg 2nd r, etc. (max.dmg=level)
|
Movement Acceleration
| 10/r
| +1V Action
| Object Reading
| 1/r
| Detects psychic impressions left on an object
| Postcognition
| 1/fact
| Can see into past, double chances of Precog.
|
Precognition
| 1/fact
| Int+Wis+level*level-factor% chance correct
| Psionic Trigger
| 10/d
| Contingency for 1 psi power (still need points)
| Rapport
| 5/r
| 1=Share Memories, 3=Detect Lie, 4=Mind Scan
|
Reduction
| 2/t
| -level' until 1', then halve size each time
| Sense
| 5/t
| See in darkness/fog, Hear in silenced/loud room
| Spirit Speak
| 10/r
| Speak with Dead (as spell)
|
Suspend Animation
| 6
| Ceases life functions for max of (level) weeks
| Sens. to Psychic Imp.
| 1/r
| Gives freq., type, and field of all psi in area
| Tap Psionic Link
| 7/r
| Can listen into Psi Link if within 30*level'
|
Telekinetic Barrier
| 5N /t
| Take -N dmg per physical attack (max N = level)
| Telekinetic Blade
| 5/r
| Base damage CLdCL, considered +CL/3 weapon, mental weapon
| Telep. Ventriloquism
| 1/'
| Save-3; Target actually says desired phrase
|
Tongues
| 20+6/r
| Tongues (as spell); 1 language/level
|
|
[PC5] Psionicist Classes Group
Psi1 Major Powers
MAJOR POWERS
| Cost
| Notes
|
Astral Projection
| 10
| Astral Spell (as spell)
| Aura Alteration
| 10/F/h
| F=#AL places moved, Remove Curse,Geas,Quest=8*SL
| Aura Reading
| 3
| Detect alignment, classes, skills, exact hp
|
Body Control
| 2/t
| Water Breathing, Resist environment 1 HD/level
| Cellular Restoration
| 8
| Reattaches severed limb, fixes damaged organ
| Controlled Blinking
| 5/r
| Blink 10'/level each round (no action after 1st)
|
Deflection
| 1/% /h
| Energy (non-Physical) Reflection, max=level*10%
| Dimension Door
| 10
| Dimension Door (as spell); 90'/level
| Dimension Walk
| 1/t
| Cover 30 miles in (40-level) minutes
|
Dispel Exhaustion
| 14
| Mental Surgery (1) but all in psi link affected
| Energy Control
| 1/HD
| Max.=level in HD damage, must be energy attack
| Energy Dissipation
| 20
| Take half damage from an energy attack
|
Etherealness
| 6/t
| Caster+50*level lbs. in Ethereal Plane
| Flying
| 9/t
| Fly (as spell)
| Foresight
| 18
| Foresight (as spell)
|
Geas
| 40
| Geas (as spell)
| Improved Cell Adj.
| 1/hp
| Cell Adj. but range=10'*level, Max.hp=10*level/r
| Improved Invisibility
| 9/t
| Invisibility but can attack and remain Invis.
|
Magic Jar
| 20
| Magic Jar (as spell), save penalty -1/level
| Mass Domination
| 10+HD
| Save-4; Max.=5 creatures of level HD
| Mental Surgery
| 10*lvl
| 1=Dispel Exhaustion,5=Feeblemind,6=Cure Insanity
|
Mind Bar
| 5/d
| Immune to Ench/Cha,Magic Jar,Domination,Invis.
| Molecular Manipulation
| 50
| Makes object weak: 1=cord,5=chain,7=wood,9=metal
| Molecular Rearrangement
| 10/lb.
| 1=soft,4=brass,7=bronze,10=steel,13=Mithril
|
Pass-Way
| 20/'
| Can pass through any material or Wall spell (no harm)
| Paralysis Bolt
| 15+HD
| Save-6; 1 creature, Max.HD=2*level
| Physical Acceleration
| 20/r
| +1P Action
|
Probability Travel
| 10/P
| P=#planes removed, fail=21-level%
| Psionic Cage
| 50
| Reverse Wards (no one can leave)
| Shape Alteration
| 3+W
| W=weight/1000, Polymorph Self (as spell)
|
Standing Concentration
| 5/d
| Can convert 1P+1V Action to 1M if desired each r
| Submit Illusion
| 12/t
| Submit a Spectral Force to subject's mind
| Telekinesis
| 3/r
| Max.Weight=3*sum(level), accel. 2"/r move rate
|
Telempathic Projection
| 6
| Empathy, but can send an emotion
| Telepathy
| 1/r
| Operates up to 186,000 miles away on same plane
| Telepathic Projection
| 1/r+HD
| Suggestion, Possession=2*Int+Wis+Chr points
|
Teleportation
| 20+1/%
| Teleport (as spell), can adjust roll by 1%/point
| Transmutation
| 10
| One effect in next turn can be changed to another element
| True Sensory Input
| 4/r
| True Seeing (as spell), but all 5 senses
|
Wards
| 50
| Pro.Evil&Scrying, no one can enter, break=150pts
| X-ray Vision
| 15/r
| As per ring of X-ray vision
|
|
[PC5] Psionicist Classes Group
Psi1 Grand Powers
GRAND POWERS
| Cost
| Notes
|
Amplification
| 10*#cr
| Save; Sleep d6+3 hr, Gain (Int+Wis+Chr)*2 points
| Amplify Power
| 10N
| +N to CL (or) +N*10% effect to next Psi1 power (max N=CL)
| Death Stare
| 75
| Save-6; Death; Stun 2d4r if over 2*level HD
|
Energy Cancel
| 3/HD
| As Energy Control but removes entire area effect
| Energy Jar
| 15/HD
| As Energy Control, can throw affect yourself once for 1M
| Endowment
| 100
| Gain psionics, one row lower on table above
|
God Voice Ventrilo.
| 25/r
| Loud "god voice", deafness (save), suggestion (save)
| Grand Domination
| 3*HD/r
| Save at penalty equal to level; no HD limit
| Interdimensional Space
| 40+1/h
| Rope Trick (as spell); duration limit=1h/level
|
Limited Wish
| 320
| Limited Wish (as spell)
| Mental Acceleration
| 30/r
| +1M Action (can be used for anything)
| Power Transfer
| 100*T
| T:Minor=1,Major=2,Grand=3, Object=½*Caster Psi
|
Preservation
| 50
| 1=Preserve,2=Trap Soul,5=Permanency,7=Stasis
| Psionic Acceleration
| 20/r
| +1M Action (must be used on natural psionics)
| Psionic Amplification
| 8*Mult
| Multiplies a power; Max.=level/4+1
|
Psionic Disruption
| 40/r
| No psi powers (any freq.) can be used in 50'r
| Restoration
| 60
| Restoration, Restores Items, Stops dual-nature
| Severance
| 20*SL
| Save; stops use of any 1 ability in creature
|
Shade
| 100
| Creates a ghost/shade of person who died here, half powers
| Suppression
| 3/r
| Cannot use or be affected by psionics, all psi effects drop
|
|
[PC5] Psionicist Classes Group
Psi1 Super Powers
SUPER POWERS
| Cost
| Notes
|
Cellular Heal/Harm
| X
| up to X targets: Heal or Harm X% of max hp
| Counterspell
| 40*SL
| [0 action to use] Counters a Magic/Psi/Innate
| Energy Dampen
| 1/HD/d
| Permanent Energy Cancel on self or 100'cu area
|
Full Acceleration
| 50/r
| +1 Full Action /r
| Hero Element
| 700
| Casts any one 1st level Hero spell
| Legend Element
| 400
| Casts any one 1st level Legend spell
|
Mental Deceleration
| 100*N
| Target loses next N mental actions (no save)
| No Resistance
| 400
| 1 target: Lowers Class VI,PsiR,Defense X for 1t
| Opposing Acceleration
| 60/r
| +1 Opposing Action /r
|
Physical Deceleration
| 50*N
| Target loses next N physical actions (no save)
| Quick Mental Accel.
| 60/r
| +1 QM Action /r
| Rapid Fire
| 80/r
| x2 number of Psi1 attacks/r, stacks with itself
|
Shotokan Spirit
| 60/r
| Know and can use all Psi0 minor/major/grand powers
| Sinanju Spirit
| 60/r
| Know and can use all Martial Arts powers
| Super Domination
| 10*HD
| Dominate one target (no save, no PsiR, no Wis)
|
Telekinetic Crush
| X
| 1 target: X*X*X telekinetic damage (no save)
| Versatility
| 1000
| Permanent: +1 max. # of classes or # psi.freq.
| Wish
| 480
| Wish (as spell), or any Psi2 Dev/Sci/High Sci
|
|
[PC5] Psionicist Classes Group
Psionic vs. Psionic in Mental Combat
Attack Strength
| Attack #.Mode
| F.Mind Blank=1
| G.Thought Shield=2
| H.Mental Barrier=3
| I.Intellect Fortress=8
| J.Tower of Iron Will=10
|
1- 25
| A.Psionic Blast=20
| 3
| 7
| 4
| 1
| 0
| B.Mind Thrust=4
| 12
| 4
| 0
| 0
| 1
| C.Ego Whip=7
| 8
| 3
| 0
| 0
| 0
| D.Id Insinuation=10
| 1
| 6
| 8
| 1
| 1
| E.Psychic Crush=14
| 2%
| 0%
| 0%
| 0%
| 0%
| U.Ultrablast=75/100
| 6
| 10
| 8
| 4
| 2
|
26- 50
| A.Psionic Blast=20
| 6
| 9
| 6
| 2
| 0
| B.Mind Thrust=4
| 15
| 6
| 1
| 0
| 2
| C.Ego Whip=7
| 12
| 4
| 0
| 0
| 0
| D.Id Insinuation=10
| 2
| 8
| 10
| 3
| 3
| E.Psychic Crush=14
| 5%
| 2%
| 1%
| 0%
| 0%
| U.Ultrablast=75/100
| 12
| 19
| 15
| 8
| 3
|
51- 75
| A.Psionic Blast=20
| 10
| 12
| 9
| 4
| 1
| B.Mind Thrust=4
| 18
| 9
| 2
| 2
| 3
| C.Ego Whip=7
| 17
| 6
| 1
| 1
| 1
| D.Id Insinuation=10
| 4
| 11
| 13
| 7
| 6
| E.Psychic Crush=14
| 9%
| 4%
| 2%
| 1%
| 0%
| U.Ultrablast=75/100
| 18
| 27
| 21
| 12
| 5
|
76-100
| A.Psionic Blast=20
| 15
| 16
| 13
| 7
| 2
| B.Mind Thrust=4
| 22
| 13
| 5
| 4
| 5
| C.Ego Whip=7
| 23
| 9
| 3
| 2
| 3
| D.Id Insinuation=10
| 7
| 15
| 17
| 12
| 10
| E.Psychic Crush=14
| 14%
| 7%
| 5%
| 3%
| 2%
| U.Ultrablast=75/100
| 24
| 34
| 26
| 16
| 8
|
101-125
| A.Psionic Blast=20
| 21
| 21
| 18
| 11
| 4
| B.Mind Thrust=4
| 26
| 18
| 9
| 7
| 8
| C.Ego Whip=7
| 30
| 13
| 6
| 4
| 6
| D.Id Insinuation=10
| 11
| 20
| 22
| 18
| 15
| E.Psychic Crush=14
| 20%
| 11%
| 9%
| 6%
| 4%
| U.Ultrablast=75/100
| 30
| 40
| 30
| 20
| 12
|
126-150
| A.Psionic Blast=20
| 28
| 27
| 18
| 16
| 7
| B.Mind Thrust=4
| 30
| 24
| 9
| 11
| 12
| C.Ego Whip=7
| 38
| 18
| 6
| 7
| 10
| D.Id Insinuation=10
| 16
| 26
| 22
| 25
| 21
| E.Psychic Crush=14
| 27%
| 16%
| 9%
| 10%
| 7%
| U.Ultrablast=75/100
| 36
| 45
| 33
| 24
| 18
|
151-175
| A.Psionic Blast=20
| 36
| 34
| 31
| 22
| 11
| B.Mind Thrust=4
| 34
| 31
| 25
| 15
| 17
| C.Ego Whip=7
| 47
| 24
| 15
| 11
| 15
| D.Id Insinuation=10
| 22
| 33
| 35
| 33
| 28
| E.Psychic Crush=14
| 35%
| 22%
| 20%
| 15%
| 11%
| U.Ultrablast=75/100
| 42
| 50
| 36
| 28
| 24
|
|
| OTHER ATTACK & DEFENSE MODES
|
| Attack Mode T (Psionic Touch): As per attack mode A, but range touch, affects only one target, and there is no saving throw.
| Attack Mode V (SuperBlast): This attack theoretically should exist based on its existence in Psi2. It would cost 250 attack points and have the same effect that it has in Psi2.
| Defense Mode X (UltraShield): Costs 20 defense points per round to use; you cannot attack or be attacked psionically in any frequency.
|
|
[PC5] Psionicist Classes Group
Psionic Attack Upon Defenseless Psionic
Attack Strength
| Attack #.Mode
| Defender's Original Psionic Strength
| 10-59
| 60-109
| 110-159
| 160-209
| 210-259
| 260-309
| 310+
|
1- 25
| A.Psionic Blast=20
| D
| C
| C
| 15
| 10
| 5
| 5
| B.Mind Thrust=4
| W
| W
| 40
| 35
| 30
| 25
| 20
| C.Ego Whip=7
| 30
| 25
| 20
| 15
| 10
| 5
| 5
| D.Id Insinuation=10
| 40
| 35
| 30
| 25
| 20
| 15
| 10
| E.Psychic Crush=14
| 72%
| 60%
| 50%
| 40%
| 30%
| 20%
| 10%
| U.Ultrablast=75/100
| S
| P
| W
| 40
| 30
| 20
| 10
|
26- 50
| A.Psionic Blast=20
| S
| D
| C
| C
| 15
| 10
| 5
| B.Mind Thrust=4
| W
| W
| W
| 40
| 35
| 30
| 25
| C.Ego Whip=7
| 35
| 30
| 25
| 20
| 15
| 10
| 5
| D.Id Insinuation=10
| R
| 40
| 35
| 30
| 25
| 20
| 15
| E.Psychic Crush=14
| 75%
| 62%
| 52%
| 42%
| 32%
| 22%
| 12%
| U.Ultrablast=75/100
| I
| S
| P
| W
| 40
| 30
| 20
|
51- 75
| A.Psionic Blast=20
| W
| S
| D
| C
| C
| 15
| 10
| B.Mind Thrust=4
| P
| W
| W
| W
| 40
| 35
| 30
| C.Ego Whip=7
| 40
| 35
| 30
| 25
| 20
| 15
| 10
| D.Id Insinuation=10
| R
| R
| 40
| 35
| 30
| 25
| 20
| E.Psychic Crush=14
| 79%
| 65%
| 55%
| 45%
| 35%
| 25%
| 15%
| U.Ultrablast=75/100
| K
| I
| S
| P
| W
| 40
| 30
|
76-100
| A.Psionic Blast=20
| P
| W
| S
| D
| C
| C
| 15
| B.Mind Thrust=4
| P
| P
| W
| W
| W
| 40
| 35
| C.Ego Whip=7
| P
| 40
| 35
| 30
| 25
| 20
| 15
| D.Id Insinuation=10
| R
| R
| R
| 40
| 35
| 30
| 25
| E.Psychic Crush=14
| 84%
| 69%
| 59%
| 49%
| 39%
| 29%
| 19%
| U.Ultrablast=75/100
| K
| K
| I
| S
| P
| W
| 40
|
101-125
| A.Psionic Blast=20
| K
| P
| W
| S
| D
| C
| C
| B.Mind Thrust=4
| P
| P
| P
| W
| W
| W
| 40
| C.Ego Whip=7
| I
| P
| 40
| 35
| 30
| 25
| 20
| D.Id Insinuation=10
| R
| R
| R
| R
| 40
| 35
| 30
| E.Psychic Crush=14
| 90%
| 74%
| 64%
| 54%
| 44%
| 34%
| 24%
| U.Ultrablast=75/100
| K
| K
| K
| I
| S
| P
| W
|
126-150
| A.Psionic Blast=20
| K
| K
| P
| W
| S
| D
| C
| B.Mind Thrust=4
| P
| P
| P
| P
| W
| W
| W
| C.Ego Whip=7
| I
| I
| P
| 40
| 35
| 30
| 25
| D.Id Insinuation=10
| R
| R
| R
| R
| R
| 40
| 35
| E.Psychic Crush=14
| 97%
| 80%
| 70%
| 60%
| 50%
| 40%
| 30%
| U.Ultrablast=75/100
| K
| K
| K
| K
| I
| S
| P
|
151-175
| A.Psionic Blast=20
| K
| K
| K
| P
| W
| S
| D
| B.Mind Thrust=4
| K
| P
| P
| P
| P
| W
| W
| C.Ego Whip=7
| I
| I
| I
| P
| 40
| 35
| 30
| D.Id Insinuation=10
| R
| R
| R
| R
| R
| R
| 40
| E.Psychic Crush=14
| 99%
| 87%
| 77%
| 67%
| 57%
| 47%
| 37%
| U.Ultrablast=75/100
| K
| K
| K
| K
| K
| I
| S
|
|
Code
| Effect
|
#
| Psionic attack points lost, beyond 0 attack pts = hp dmg
| C
| Confused for 2d4 rounds
| D
| Dazed for 1d4 turns, no psionic or other mental activity
|
I
| Idiocy, Int = 1d4, psionic ability lost, curable with Heal spell
| K
| Killed
| P
| Permanent loss of one random Psi1 power, and Dazed as above
|
R
| Robot, mind under control of attacker, save can be made every 2d4 weeks
| S
| Sleeping in coma for 1d4 weeks
| W
| Wounded, One random Psi1 power lost for 2d4 weeks
|
| If the subject is immune to the effect (or the effect is redundant/meaningless), treat letters as a "40" instead
|
|
[PC5] Psionicist Classes Group
Psi2
Level
| KXP
| Psi2 mMG S
|
1
| 0
| 3-- -
| 2
| 2.2
| 5-- -
| 3
| 4.4
| 7-- -
|
4
| 8.8
| 91- -
| 5
| 16.5
| A1- -
| 6
| 30
| B2- -
|
7
| 55
| C2- -
| 8
| 100
| D3- -
| 9
| 200
| E31 -
|
10
| 400
| F41 -
| 11
| 600
| G41 -
| 12
| 800
| H52 -
|
13
| 1000
| I52 -
| 14
| 1400
| J62 -
| 15
| 1800
| K63 -
|
16
| 2200
| L73 1
| 17
| 2600
| M73 1
| 18
| 3000
| N84 1
|
19
| 3400
| O84 1
| 20
| 3800
| P94 2
| 21
| 4200
| Q95 2
|
22
| 4600
| RA5 2
| 23
| 5000
| SA5 2
| 24
| 5400
| TB6 3
|
25
| 5800
| UB6 3
| 26
| 6200
| VC6 3
| 27
| 6600
| WC7 3
|
28
| 7000
| XD7 4
| 29
| 7400
| YD7 4
| 30
| 7800
| ZE8 4
|
31
| 8200
| [E8 4
| 32
| 8600
| \F8 5
| 33
| 9000
| ]F9 5
|
34
| 9400
| ^G9 5
| 35
| 9800
| _G9 5
| 36
| 10200
| `HA 6
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 3 8 2 3 1 0 1
| +0
| 5 4 8 2 3 1 0 2
| +1
| 6 4 8 3 4 2 0 2
|
+1
| 6 5 8 3 4 2 1 3
| +2
| 6 5 9 3 4 2 1 3
| +2
| 6 6 9 4 5 3 1 4
|
+3
| 7 6 9 4 5 3 2 4
| +3
| 7 7 9 4 5 4 2 5
| +4
| 7 7 10 5 6 4 2 5
|
+4
| 7 8 10 5 6 4 3 6
| +5
| 8 8 10 5 6 5 3 6
| +5
| 8 9 10 6 7 5 3 7
|
+6
| 8 9 11 6 7 6 4 7
| +6
| 8 10 11 6 7 6 4 8
| +7
| 9 10 11 7 8 6 4 8
|
+7
| 9 11 11 7 8 7 5 9
| +8
| 9 11 12 7 9 7 5 9
| +8
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Con 11, Int 12, Wis 15
| Alignment:
| L any
| HD/level:
| d6
| Weapon Prof.:
| 5+level/9
| To Hit Table:
| Rog
| Save Table:
| Psi
| Reference:
| PHBR5-8
| Groups:
| Psionicist
|
|
|
|
See [Q2] for rules and powers.
| PSPs = Wis*2+Int+Con-40+(Wis-5)*(level-1)
| Level 1: +1 Nonweapon Proficiency per level. These slots may be spent on existing Psi2 powers (not additional ones). Each slot increases a power's check score both by 1, or you can roll an extra 1d20 (choose better result).
|
|
[PC5] Psionicist Classes Group
Basic Psi2 Information
Psi2 Psionicists:
| PSPs = Wis*2+Int+Con-40+(Wis-5)*(level-1)
|
| Wild Talents:
| PSPs = Int+Wis+Con+4*level
|
|
Wild Talents
| Potential Number of:
| Int+Wis+Con
| Devotions (Minors)
| Sciences (Majors)
| High Sci (Grands)
| Att+Def
|
0-14
| 1
| 0
| 0
| 1
| 15-29
| 2
| 0
| 0
| 2
| 30-44
| 3
| 1
| 0
| 3
|
45-59
| 4
| 2
| 0
| 4
| 60-74
| 5
| 3
| 1
| 5
| 75+
| 6
| 4
| 2
| 6
|
Minimum Level:
| 0
| 3
| 8
| 0
|
|
| It takes 1 nonweapon proficiency slot for a Devotion, 3 slots for a Science or Meta-Psionic Devotion, and 6 slots for a Meta-Psionic Science or High Science. This gives 1st level of mastery in that power.
|
| There are no prerequisites for any power for both Wild Talents and Psionicists.
|
| A "power score" is making the roll by 10. There are no terrible failures. If you fail, you spend no PSPs.
|
| Each additional proficiency slot spent for a power does 1 of three things (choose 1 per slot spent):
| 1. Roll an extra 1d20 for check, and choose best roll.
| 2. Get a +1 on the target check number.
| 3. Increase the level of mastery (caster level) by 1. You cannot have more than double your level in CL (max = equal to level for Wild Talents).
|
|
[PC5] Psionicist Classes Group
Psi2 Combat
MAC (Mental Armor Class) = 25-Wis (Wis below 15 gives MAC of 10)
| Use Int as if it was Balance (under Dex) to adjust MAC.
|
| MTHAC0 (Mental THAC0) = 21-(Psi2 level)
| Use Wis as if it was Efficiency (under Str) to adjust MTHAC0.
|
|
|
|
| MAC adjustment for defenses ("-" means better MAC)
|
| #Att
| dmg
| Mind Blank
| Thought Shield
| Mental Barrier
| Intellect Fortress
| Tower of Iron Will
| Ultra- Shield
|
Psionic Blast
| 4
| 1
| -3
| +2
| -5
| +4
| +3
| -6
| Mind Thrust
| 3
| 1
| +5
| +3
| -2
| -3
| -5
| -5
| Ego Whip
| 2
| 2
| +3
| +4
| +2
| -4
| -3
| -4
|
Id Insinuation
| 3
| 2
| -5
| -3
| -1
| +2
| +5
| -7
| Psychic Crush
| 2
| 3
| +1
| -4
| +4
| -1
| -2
| -8
| Ultrablast
| 3
| 3
| +8
| +7
| +6
| +5
| +4
| 0
|
|
| "dmg" is how many Tangents are gained on the target. 3 Tangents equal 1 Contact at which time each hit has the effect listed in the power descriptions. This system is not used against those who do not have frequency 2 psionics; the only way to get contact on them is by using Contact, Passive Contact or Mass Contact.
| There will be ways of (with items) adjusting MAC and MTHAC0 in the future.
|
| PSIONIC ENCHANTMENTS (spend 1 spell of each level below to get new spell level)
|
|
|
Spell Level, Wizard:
| 0
| 1
| 2-10
| 11
| 12
| 13
| 14
| 15
| 16
| Spell Level, Priest:
| 0
| 1
| 2-9
| 9
| 10
| 11
| 12
| 13
| 14
|
Upgrade Cost:
| 200
| 400
| 100
| 400
| 900
| 1600
| 2500
| 3600
| 4900
|
|
[PC5] Psionicist Classes Group
Psi2 Devotions (Minors)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Absorb Disease
| Metab
| Con-3
| 12
| Moves a disease to psionic
| Destroys a disease
| PHBR5
| 2
| Accelerate
| Metab
| Con-2
| 10+10/m
| Haste
| Super Haste (+2 P/V)
| WatW2
| 3
| Acceptance
| Telep
| Int
| 10+2/t
| Captives become passive/docile
| Betray each other
| DSDK2
|
4
| Adrenalin Control
| Metab
| Con-3
| 8+4/r
| +1d6 Str,Dex,or Con
| +1d6 to all three
| PHBR5
| 5
| Aging
| Metab
| Con-7
| 15
| (level)d4 years aged
| (level)d10 years
| PHBR5
| 6
| Alignment Stabilization
| Telep
| Wis-1
| 15+10/d
| Keeps alignment from changing
| Maintenance 5/d
| DSDK2
|
7
| All-Round Vision
| Clair
| Wis-3
| 6+4/m
| Can see in all directions
| Infravision gained
| PHBR5
| 8
| Alter Features
| Metab
| Con-1
| 6+3/t
| Alter Self
| Change Self
| WatW2
| 9
| Amnesia
| Telep
| Wis-2
| C+5/r
| Amnesia
| Free Maint. 1d10 d
| WatW2
|
10
| Animate Object
| Kinet
| Int-3
| 8+3/m
| Animates object;move rate 6
| Animation is smooth
| PHBR5
| 11
| Animate Shadow
| Kinet
| Wis-3
| 7+3/m
| Animates shadow;no effect
| Range is 100y
| PHBR5
| 12
| Astral Projection
| Port
| Int
| 6+2/h
| Go to Astral with silver cord
| Color pool nearby
| PHBR5
|
13
| Attraction
| Telep
| Wis-4
| C+8/m
| Strong attraction for thing
| Obsession for thing
| PHBR5
| 14
| Aversion
| Telep
| Wis-4
| C+8/t
| Strong aversion for thing
| Afraid of thing
| PHBR5
| 15
| Awe
| Telep
| Chr-2
| C+4/r
| Won't attack caster (save)
| No save
| PHBR5
|
16
| Ballistic Attack
| Kinet
| Con-2
| 5
| Roll TH; (level)d4 damage
| (level)d8 damage
| PHBR5
| 17
| Beast Mastery
| Telep
| Wis-3
| 20+H/d
| Control beast (Max.Int=level)
| 5 PSPs initial cost
| DSDK2
| 18
| Biofeedback
| Metab
| Con-2
| 6+3/r
| -2 dmg/att;+level/3 AC bonus
| +level AC bonus
| PHBR5
|
19
| Blink
| Port
| Int+1
| 7+3/r
| Blink
| Blink Wounding 1/r
| WatW2
| 20
| Body Control
| Metab
| Con-4
| 7+5/m
| Breathe,move normally; 0 dmg terrain
| Can change environ.
| PHBR5
| 21
| Body Equilibrium
| Metab
| Con-3
| 2+2/m
| Water Walking, Feather Fall
| 1 d w/o Maintenance
| PHBR5
|
22
| Body Weaponry
| Metab
| Con-3
| 9+4/r
| Convert arm to weapon
| Weapon is +1/+0
| PHBR5
| 23
| Bone Reading
| Clair
| Wis-1
| 15
| Know who died in this spot
| See last 10 min of life
| WatW2
| 24
| Cannibalize
| M-Psi
| Con
| -8*Con
| +8 PSPs/Con;Con returns 1/w
| +8 PSPs
| PHBR5
|
25
| Carapace
| Metab
| Int
| 5+1/r
| +level AC; -(11-level) Dex
| No Dex loss
| DSDK2
| 26
| Catfall
| Metab
| Dex-2
| 4
| 30'fall:no dmg;other @ h dmg
| 50'fall:no dmg
| PHBR5
| 27
| Cause Decay
| Metab
| Con-2
| 4
| Item falls apart(save vs.acid)
| No save allowed
| PHBR5
|
28
| Cause Sleep
| Metab
| Wis-2
| 9+2/r
| Sleep (save)
| No memory of sleep
| WatW2
| 29
| Cell Adjustment
| Metab
| Con-3
| 1/hp
| 20*level hp:1r;disease=+5 PSPs
| Half cost in PSPs
| PHBR5
| 30
| Chameleon Power
| Metab
| Con-1
| 6+3/m
| Can match surroundings well
| +15% HS
| PHBR5
|
31
| Chemical Stimulation
| Metab
| Con-4
| 9+6/r
| level dmg acid (items save)
| No item saves
| PHBR5
| 32
| Cognitive Trance
| M-Psi
| Int
| 4
| Photographic Memory; cannot use V
| +4 Int checks 1 d
| WatW2
| 33
| Combat Mind
| Clair
| Int-4
| 5+4/r
| +level/3(round up) group init.
| Psionic:+level/3 AC
| PHBR5
|
34
| Compact
| Kinet
| Wis-1
| 4
| Reduce object volume 90%
| Reduce volume 95%
| DSDK2
| 35
| Conceal Thoughts
| Telep
| Wis
| 5+3/m
| Gain contest vs.ESP,Probe,etc.
| Imm to those powers
| PHBR5
| 36
| Concentrate Water
| Kinet
| Con-3
| 10
| Make 1-9 gal.water from area
| Double water amount
| DSDK2
|
37
| Contact
| Telep
| Wis
| Int+1/r
| -2 check if resisting
| Maintained 4r for free
| PHBR5
| 38
| Control Body
| Kinet
| Con-2
| 8+8/r
| Control all P,V actions
| Auto. win Contest
| PHBR5
| 39
| Control Flames
| Kinet
| Wis-1
| 6+3/r
| x2/ 2 fire; move 9; (level)d4
| x3/ 3 fire; (level)d6
| PHBR5
|
40
| Control Light
| Kinet
| Int
| 12+4/m
| Dim or brighten light
| Maintenance 1/r
| PHBR5
| 41
| Control Sound
| Kinet
| Int-5
| 5+2/m
| Dampen,disguise,increase sound
| Maintenance 1/r
| PHBR5
| 42
| Control Wind
| Kinet
| Con-4
| 16+10/r
| 5*level Mph; change dir.
| 10*level Mph
| PHBR5
|
43
| Convergence
| M-Psi
| Wis
| 8
| 10y: All PSPs in link combine
| CLs in link combine
| PHBR5
| 44
| Create Sound
| Kinet
| Int-7
| 8+3/r
| Audible Glamer (as spell)
| Double level
| PHBR5
| 45
| Cryokinesis
| Kinet
| Wis
| 8+7/r
| Molecular Agitation but cold 1d3/r
| 2d3/r
| WatW2
|
46
| Danger Sense
| Clair
| Wis-3
| 4+3/t
| Know if danger nearby
| Know distance
| PHBR5
| 47
| Daydream
| Telep
| Wis
| C+3/r
| Mind wanders;+20% Thief Abil.
| +30% Thief Abilities
| PHBR5
| 48
| Deflect
| Kinet
| Int
| 4
| Deflect a missile
| --
| WatW2
|
49
| Dimension Blade
| Port
| Con-1
| 6+5/r
| Weapon ignores natural AC; +2/+2
| x2 dmg
| WatW2
| 50
| Dimension Walk
| Port
| Con-2
| 8+4/t
| Move 30 miles in (40-level)m
| Halve time
| PHBR5
| 51
| Dimensional Door
| Port
| Con-1
| 4+2/r
| Can't see destination:stun 1r
| No stun
| PHBR5
|
52
| Dimensional Screen
| Port
| Con-3
| 9+6/r
| Spherical Dim Door around you
| --
| WatW2
| 53
| Displacement
| Metab
| Con-3
| 6+3/r
| As per Displacer Beast
| AC bonus is +4
| PHBR5
| 54
| Double Pain
| Metab
| Con-3
| 7
| All dmg phantom x2 for 1t
| SS or unc. each hit
| PHBR5
|
55
| Dream Travel
| Port
| Wis-4
| 1/25M/P
| Move up to 500M in (48-lvl)t
| Halve time
| PHBR5
| 56
| Duo-Dimension
| Port
| Con-2
| 11+4/r
| No thickness
| Wpn is Dim Blade
| WatW2
| 57
| Ectoplasmic Form
| Metab
| Con-4
| 9+9/r
| Pass through solid objects
| Maintenance 3/r
| PHBR5
|
58
| Ego Whip [C]
| Telep
| Wis-3
| 4
| -5 rolls; Max spell=3rd: 1d4r
| Max spell=1st: 1d6 r
| PHBR5
| 59
| Empathy
| Telep
| Wis
| C+1/r
| Sense emotions
| Subject of emotions
| PHBR5
| 60
| Empower (weak version)
| M-Psi
| Wis-12
| 25+50X
| Object PSP=(Dev+2*Sci+3)*L
| --
| PAoA2
|
61
| Enhanced Strength
| Metab
| Wis-3
| 2S+S/r
| Increase strength, Max=level
| Max=2*level
| PHBR5
| 62
| Enhancement
| M-Psi
| Wis-3
| 30+8/m
| +2 check in 1 Disc;others -1
| Others not reduced
| PHBR5
| 63
| Environment
| Clair
| Int-2
| 5
| Mental image of object's loc.
| 1m of observation
| DSDK2
|
64
| ESP
| Telep
| Wis-4
| C+6/r
| Know surface thoughts
| Maintained 1r for free
| PHBR5
| 65
| Ethereal Traveler
| Port
| Wis-4
| 15+2/r
| Wraithform (as spell)
| Maintained free 24h
| DSDK2
| 66
| Expansion
| Metab
| Con-2
| 6+1/r
| Increase dimension by 50%/r
| Increase by 100%/r
| PHBR5
|
67
| False Sensory Input
| Telep
| Int-3
| C+4/m
| Change sensory input slightly
| Any false perception
| PHBR5
| 68
| Feel Light
| Clair
| Wis-3
| 7+5/m
| Can feel light;+4 vs. gaze
| Feel in all directions
| PHBR5
| 69
| Feel Moisture
| Clair
| Wis-3
| 5+1/m
| Can detect water & amount
| Maintained free 4h
| DSDK2
|
70
| Feel Sound
| Clair
| Wis-3
| 5+3/m
| Can feel sound;+2 vs. sonic
| Thief DN 10*level%
| PHBR5
| 71
| Fighting Trance
| M-Psi
| Wis-1
| 4+1/r
| +1 AC/saves/TH; -1 power checks
| another +1
| WatW2
| 72
| Flesh Armor
| Metab
| Con-3
| 8+4/r
| +roll AC, Max=level
| +1 more AC
| PHBR5
|
73
| Focus Forgiveness
| Telep
| Wis-3
| 10+2/h
| Temporarily forget Quest,Geas
| Maintenance cost 1/h
| DSDK2
| 74
| Forced Symmetry
| Metab
| Int-2
| 12
| Makes 2 halves of body same
| Change is permanent
| DSDK2
| 75
| Ghost Writing
| Kinet
| Wis-2
| 8+3/m
| Write 5 words/r:remote paper
| Write 15 words/r
| DSDK2
|
76
| Gird
| M-Psi
| Int-3
| 2*M/m
| Maintain powers w/o conc.
| Maintain in sleep
| PHBR5
| 77
| Graft Weapon
| Metab
| Con-5
| 10+1/r
| Connect weapon to body; +1/+1
| Bonus is +4/+4
| PHBR5
| 78
| Hear Light
| Clair
| Wis-3
| 6+3/m
| Can hear light
| Can hear infrared
| PHBR5
|
79
| Heightened Senses
| Metab
| Con
| 5+1/m
| Triple sensory sensitivity
| 1 sense increased 1d
| PHBR5
| 80
| Hivemind
| M-Psi
| Wis-1
| 2
| Gain 4*level PSPs from insects
| Gain 8*level PSPs
| DSDK2
| 81
| Identity Penetration
| Telep
| Wis-3
| C+6/m
| See through polymorph,illusion
| --
| PHBR5
|
82
| Immovability
| Metab
| Con-5
| 9+6/r
| Need 10*roll in Str to move
| Impossible to move
| PHBR5
| 83
| Impossible Task
| Telep
| Wis-1
| 10+5/d
| Believes task is impossible
| Maintained free 1m
| DSDK2
| 84
| Incarnation Awareness
| Telep
| Wis-4
| C+13/r
| Gain info. about 1 past life/r
| All past lives in 1r
| PHBR5
|
85
| Inertial Barrier
| Kinet
| Con-3
| 7+5/r
| Melee:delay 1r;Mis.:-dice dmg
| Mis.:-dice-1 dmg
| PHBR5
| 86
| Inflict Pain
| Telep
| Con-4
| C+2/r
| -4 TH; no spells (save)
| unc. 1d10r (save)
| PHBR5
| 87
| Insect Mind
| Telep
| Int-2
| 7+1/m
| +2 Chr with insects
| Maintained free 1d
| DSDK2
|
88
| Intensify
| M-Psi
| ***-3
| 5S+1/r
| +S Int,Wis,or Con,-S other 2
| Cost is 3S+1/r
| PHBR5
| 89
| Invincible Foes
| Telep
| Wis-3
| C+5/r
| Next hit drops target 1t
| --
| PHBR5
| 90
| Invisibility
| Telep
| Int-5
| C+2/r/P
| Makes someone invisible
| Superior Invisibility
| PHBR5
|
91
| Iron Will
| M-Psi
| Wis
| 8+3/m
| Can fully act up to -10 hp
| Can act up to -15 hp
| WatW2
| 92
| Know Course
| Clair
| Int-2
| 5+4/h
| Find the Path
| Radial Navigation
| WatW2
| 93
| Know Direction
| Clair
| Int
| 1
| Know which way is North
| Maintained for 1 day
| PHBR5
|
94
| Know Location
| Clair
| Int
| 10
| Gives simple idea of location
| Learn exact location
| PHBR5
| 95
| Levitation
| Kinet
| Wis-3
| 12+2/m
| Up/down move rate 6
| Move rate 12
| PHBR5
| 96
| Lend Health
| Metab
| Con-1
| 4
| Transfer hp from psionic
| Target gets double
| PHBR5
|
97
| Life Detection
| Telep
| Int-2
| 3+3/m
| Detect Life (as spell)
| --
| PHBR5
| 98
| Magnetize
| Kinet
| Int-1
| 2W
| Metal obj magnetised L r (W=weight)
| No Str check allowed
| WatW2
| 99
| Magnify
| M-Psi
| Wis-5
| 25M+M/r
| Mult. power (Max=level/5+1)
| M+1, no extra cost
| PHBR5
|
100
| Martial Trance
| M-Psi
| Wis-3
| 7
| +1 checks; no P,V actions
| Only lose P actions
| PHBR5
| 101
| Mass Manipulation
| Kinet
| Int-3
| 9+9/r
| Modify weight -75% to +100%
| -90% to +300%
| WatW2
| 102
| Mental Barrier [H]
| Telep
| Wis-2
| 3
| Costs no action to use
| No contact for 2r
| PHBR5
|
103
| Mind Bar
| Telep
| Int-2
| 6+4/m
| 75% vs. Ench/Cha;immune Telep.
| +5 in contests
| PHBR5
| 104
| Mind Blank [F]
| Telep
| Wis-7
| 0
| Costs no action to use
| --
| PHBR5
| 105
| Mind Over Body
| Metab
| Wis-3
| 10/d/P
| Don't need food,water,sleep
| Don't need rest after
| PHBR5
|
106
| Mind Thrust [B]
| Telep
| Wis-2
| 2
| Lose 1 power 2d6d
| --
| PHBR5
| 107
| Molecular Agitation
| Kinet
| Wis
| 7+6/r
| Destroy object in 5r (save-10)
| Destroy in 3r
| PHBR5
| 108
| Molecular Bonding
| Kinet
| Int-1
| 5+4/m
| Join 2 objects at molecular level 6 sq" /r
| 24 sq" /r
| WatW2
|
109
| Molecular Manipulation
| Kinet
| Int-3
| 6+5/m
| Object is weakened (-2 save/r)
| (-4 save/r)
| PHBR5
| 110
| Momentum Theft
| Kinet
| Int-2
| 5+
| Stop (200 lbs, each x2 is +5 PSPs)
| Held for 1r
| WatW2
| 111
| Mysterious Traveler
| Telep
| Wis-1
| 2
| False rumors about his travels
| Rumors continue 3d
| DSDK2
|
112
| Opposite Reaction
| Kinet
| Con-1
| 5
| Missile returns at attacker
| Breaks missile
| DSDK2
| 113
| Passive Contact
| Telep
| Wis-1
| 2*Int+1/h
| Like Contact, cheaper to maintain
| Empathy with target
| WatW2
| 114
| Phase
| Port
| Wis-1
| 6+6/r
| Out of phase; cannot attack
| x2 move rate
| WatW2
|
115
| Phase Object
| Port
| Wis-3
| 10+5/r
| Object out of phase
| May disintegrate
| WatW2
| 116
| Pheromone Discharge
| Metab
| Int
| 5+1/m
| Smells like an insect
| Maintained free 4d6h
| DSDK2
| 117
| Phobia Amplification
| Telep
| Wis-2
| C+4/r
| Strong Fear of thing (save)
| No save
| PHBR5
|
118
| Photosynthesis
| Metab
| Con+1
| 5+2/t
| Regen 1 hp/r in sunlight
| Sustenence in sun
| WatW2
| 119
| Plant Mind
| Telep
| Int-4
| 11+2/m
| +2 Chr when dealing with plants
| Free maint. 1 d
| WatW2
| 120
| Pocket Dimension
| Port
| Wis
| 14+3/t
| 5' cube extradimensional space
| 10' cube
| WatW2
|
121
| Poison Sense
| Clair
| Wis
| 1
| Detects presence of poison
| Gives type of poison
| PHBR5
| 122
| Post-Hyp. Suggestion
| Telep
| Int-3
| C+Lvl
| Long-term Suggestion
| Check not reduced
| PHBR5
| 123
| Predestination
| Clair
| Wis-3
| 20+5/yD
| Gives vague feeling of destiny
| Can peer twice as far
| DSDK2
|
124
| Probability Manipulation
| M-Psi
| Int-4
| 10
| +4 to next die roll
| +4 next 3 die rolls
| WatW2
| 125
| Prolong
| M-Psi
| Con-4
| 5+2/r
| Range & area of powers +50%
| Range & area +100%
| PHBR5
| 126
| Psionic Inflation
| M-Psi
| Wis-5
| 20+3/m
| All powers double cost & main.
| Triple cost & main.
| PHBR5
|
127
| Psionic Residue
| M-Psi
| Wis-3
| 15
| Get 10% PSPs spent by others
| +10 PSPs
| DSDK2
| 128
| Psionic Sense
| M-Psi
| Wis-3
| 4+1/m
| Detect Psi: PSPs,Dir.,Dist.
| Does all frequencies
| PHBR5
| 129
| Psionic Vampirism
| M-Psi
| Wis-3
| C+8+3/r
| Drain CL PSPs from target /r
| Double effect
| WatW2
|
130
| Psychic Blade
| M-Psi
| Con-2
| 7+X+X/r
| Blade: 1d6/1d6 +2/+X, stun 1d6r (save)
| 1d10/1d10
| WatW2
| 131
| Psychic Drain
| M-Psi
| Wis-6
| 10P+C
| Drain W,I,C:10 PSPs;Amnesia 2w
| No Amnesia
| PHBR5
| 132
| Psychic Impersonation
| Telep
| Wis
| 10+3/h
| Match other's thought patterns
| Cannot be detected
| PHBR5
|
133
| Psychic Messenger
| Telep
| Con-4
| 4+3/r
| Send Illusion of self to area
| Can look like other
| PHBR5
| 134
| Radial Navigation
| Clair
| Int-3
| 4+7/h
| Know dist./dir. to start point
| Can retrace to start
| PHBR5
| 135
| Receptacle
| M-Psi
| Wis-5
| 1/r
| Gem:1/100gp;Item:(2W+I+C-40)*L
| --
| PHBR5
|
136
| Reduction
| Metab
| Con-2
| D+1/r
| -1' per PSP until 1', then halve
| Double effect
| PHBR5
| 137
| Repugnance
| Telep
| Wis-5
| C+8/r
| Hatred for something (save)
| No save
| PHBR5
| 138
| Reptile Mind
| Telep
| Int-1
| 5+1/m
| +2 Chr with reptiles
| Charms reptiles
| DSDK2
|
139
| Retrospection
| M-Psi
| Wis-4
| 120
| Similir to Commune spell
| --
| PHBR5
| 140
| Return Flight
| Kinet
| Con-1
| 3
| Missile becomes returning
| Attack again if miss
| DSDK2
| 141
| Rigidity
| Metab
| Con-2
| 8+3/r
| -1/r TH,Init,AC penalty
| Start at -3
| DSDK2
|
142
| Safe Path
| Clair
| Wis-4
| 8+5/m
| +4 Dex checks; Resist Traps
| Auto make next save
| WatW2
| 143
| See Ethereal
| Clair
| Wis-5
| 4+2/m
| Can see into border Ethereal
| See into full Ethereal
| WatW2
| 144
| See Magic
| Clair
| Wis-3
| 6+6/m
| Detect Magic
| Know exact type
| WatW2
|
145
| See Sound
| Clair
| Wis-3
| 6+3/m
| Can see sound
| Maintenance 1/r
| PHBR5
| 146
| Send Thoughts
| Telep
| Int-1
| C+2/r
| Send thoughts;no spells (save)
| No save
| PHBR5
| 147
| Sensitivity to Observation
| Clair
| Wis
| 5
| Know when you're watched
| Knows location
| WatW2
|
148
| Sensory Suppression
| Telep
| Int-2
| C+4/r
| Blindness and Deafness
| Loses all 5 senses
| WatW2
| 149
| Shadow Walk
| Port
| Con+1
| 9
| Travel between shadows 1000 yd
| 2 miles
| WatW2
| 150
| Share Strength
| Metab
| Con-4
| 6+2/r
| Transfer 2 Str:1 target Str
| Transfer 1:1
| PHBR5
|
151
| Sight Link
| Telep
| Con-3
| C+5/m
| Can see through other eyes
| Sound Link gained
| PHBR5
| 152
| Soften
| Kinet
| Int
| 4+3/r
| Weapon -1TH,-1dmg,-1save/r
| Double rate
| PHBR5
| 153
| Sound Link
| Telep
| Con-2
| C+4/t
| Can hear through other ears
| Sight Link gained
| PHBR5
|
154
| Spatial Distortion
| Port
| Int-4
| 8+4/m
| Distance Distortion 20'cu
| Double effect
| WatW2
| 155
| Spider Touch
| Metab
| Dex-1
| 4+2/m
| Spider Climb
| +2 Dex
| WatW2
| 156
| Spirit Sense
| Clair
| Wis-3
| 10
| Senses presence of spirits
| Knows exact location
| PHBR5
|
157
| Splice
| M-Psi
| Int-2S
| 5S+S/r
| Do combined powers as 1 Mental
| +2 checks when used
| PHBR5
| 158
| Stasis Field
| M-Psi
| Con-3
| 20+X/r
| Slows down time by x60
| --
| PHBR5
| 159
| Static Discharge
| Kinet
| Int-3
| 5+5/r
| 1d4+1 dmg lightning, cumulative per r
| 1d6+1 instead
| WatW2
|
160
| Strength of the Land
| Metab
| Con-2
| 10+2/r
| +25 hp,+3 TH,+3 dmg,25% MR
| Lasts 5r after maint.
| DSDK2
| 161
| Summon Object
| Port
| Int-4
| 30
| Summon a simple object max 100 lbs.
| Half PSP cost
| WatW2
| 162
| Suppress Fear
| Telep
| Wis+1
| 5
| Remove Fear; +4 vs. fear for 1 t
| +1 TH
| WatW2
|
163
| Suspend Animation
| Metab
| Con-3
| 12
| Suspend animation (level)w
| Aware; can awaken
| PHBR5
| 164
| Synaptic Static
| Telep
| Int-4
| 15+10/r
| Must contest to use psionics
| +1 contest for static
| PHBR5
| 165
| Taste Link
| Telep
| Con-2
| C+4/t
| Can taste through other mouth
| Scent Link gained
| PHBR5
|
166
| Telempathic Projection
| Telep
| Wis-2
| C+4/r
| Send emotions
| Can change emotion
| PHBR5
| 167
| Teleport Lock
| Port
| Int-1
| 8+2/r
| Target cannot teleport (no save)
| --
| WatW2
| 168
| Teleport Object
| Port
| Int-3
| T+20
| Teleports 1 nonliving object
| Automake saves 2d
| DSDK2
|
169
| Teleport Trigger
| Port
| Int+1
| 2/h
| Activates Teleport (no action)
| No dist. Check Mod.
| PHBR5
| 170
| Thought Shield [G]
| Telep
| Wis-3
| 1
| Costs no action to use
| --
| PHBR5
| 171
| Time Dilation
| Port
| Int-7
| 54/r
| +3 M, +3 P, +3 V; not cumul. w/ Haste
| +1 more each type
| WatW2
|
172
| Time Duplicate
| Port
| Int-1
| 22/s
| Can use 2M/2P/2V/6Z next segment
| +4 AC/save; +2 TH
| WatW2
| 173
| Time Shift
| Port
| Int
| 16+3/rS
| Move into future;Max=(level)r
| Add 1r to Max
| PHBR5
| 174
| Time/Space Anchor
| Port
| Int
| 5+1/m
| Cannot be teleported
| --
| PHBR5
|
175
| Trail of Destruction
| Clair
| Wis-2
| 10+3/m
| Detect use of Defiling magic
| Know which spells
| DSDK2
| 176
| True Worship
| Telep
| Wis-1
| 5
| Tells god worshiped & temple
| Knows all in range
| DSDK2
| 177
| Truthear
| Telep
| Wis
| 4+2/m
| Detect Lie (as spell)
| Knows real truth
| PHBR5
|
178
| Watcher's Ward
| Clair
| Int-2
| 6+2/h
| Can't be surprised; Detect Danger
| Know location danger
| WatW2
| 179
| Weather Prediction
| Clair
| Int-2
| 10
| Accurate weather forecast 24h
| Weather forecast 1w
| DSDK2
| 180
| Wrench
| M-Psi
| Wis-4
| 15+8/r
| Undead:-level AC;cannot drain
| -2 init. penalty
| PHBR5
|
|
[PC5] Psionicist Classes Group
Psi2 Sciences (Majors)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Animal Affinity
| Metab
| Con-4
| 15+4/m
| Take random animal's attribute
| Take 2 attributes
| PHBR5
| 2
| Appraise
| M-Psi
| Int-4
| 14
| Gives chances of success
| Reroll 3 future dice
| PHBR5
| 3
| Aura Alteration
| M-Psi
| Wis-4
| 10
| Disguise AL,level (level)h
| --
| PHBR5
|
4
| Aura Sight
| Clair
| Wis-4
| 9+9/m
| Learn 2 auras (AL or level)
| Learn 4 auras
| PHBR5
| 5
| Banishment
| Port
| Int-1
| 30+10/r
| Target in pocket;returns @ end
| Cannot gate/teleport
| PHBR5
| 6
| Clairaudience
| Clair
| Wis-3
| 6+4/m
| Clairaudience (as spell)
| Gain Clairvoyance
| PHBR5
|
7
| Clairvoyance
| Clair
| Wis-4
| 7+4/m
| Clairvoyance (as spell)
| Gain Clairaudience
| PHBR5
| 8
| Complete Healing
| Metab
| Con
| 30
| Heal (as spell) in (24-level)h
| Heal in (60-3*level)m
| PHBR5
| 9
| Create Object
| Kinet
| Int-4
| 16+3/r
| Creates temporary small object
| Object is permanent
| PHBR5
|
10
| Death Field
| Metab
| Con-8
| 40
| Set amount of dmg(others save)
| You take ½ amount
| PHBR5
| 11
| Detection
| Clair
| Wis-2
| 15+6/m
| Detect Object 90', expands 30'/r
| Know concentration
| WatW2
| 12
| Detonate
| Kinet
| Con-3
| 18
| (level)d6 damage (save:½)
| (2*level)d6 damage
| PHBR5
|
13
| Domination
| Telep
| Wis-4
| 2C+2C/r
| Get control of all actions
| Maintenance halved
| PHBR5
| 14
| Disintegrate
| Kinet
| Wis-4
| 40
| Disintegrate 8 cu.' (save)
| (save-5);16 cu.'
| PHBR5
| 15
| Ejection
| Telep
| Wis-4
| 2S
| Break contact;lose 1 power 1t
| Opp. lose 1 power 1t
| PHBR5
|
16
| Empower
| M-Psi
| Wis-12
| 50+100X
| Object PSP=(4*Dev+6*Sci+10)*L
| --
| PHBR5
| 17
| Endorphin Control
| Metab
| Chr-6
| 16+8/r
| +1d6 Int,Wis,or Chr
| +1d6 to all three
| DM
| 18
| Energy Containment
| Metab
| Con-2
| 1/die
| Absorb max 1 die/lvl;glow:-2AC
| 0 dmg from energy
| PHBR5
|
19
| Fate Link
| Telep
| Con-5
| C+5/t
| Both take same dmg
| Range unlimited
| PHBR5
| 20
| Hallucination
| Telep
| Int-3
| C+6/r
| Create image in target's mind
| 20% of dmg is real
| WatW2
| 21
| Id Insinuation [D]
| Telep
| Wis-4
| 5
| Target loses all actions 1d4r
| Turn on allies 1d4r
| PHBR5
|
22
| Intellect Fortress [I]
| Telep
| Wis-3
| 4
| Costs no action to use
| --
| PHBR5
| 23
| Kinetic Control
| Kinet
| Int-3
| 15+7/r
| Take only 2+leak vs. physical attacks
| Reflect 1d10 dmg
| WatW2
| 24
| Life Draining
| Metab
| Con-3
| 11+5/r
| Drain level hp/r;add to caster
| level*3 hp/r
| PHBR5
|
25
| Mass Domination
| Telep
| Wis-6
| C+2L/r
| Up to 5 creatures Dominated
| Range 100y
| PHBR5
| 26
| Metamorphosis
| Metab
| Con-6
| 21+1/t
| Polymorph Self(even to object)
| Max 3*caster's mass
| PHBR5
| 27
| Mindflame
| Telep
| Wis-6
| 30
| <=8 HD Stun 2d6 r; >8 HD Dazed 1d3 r
| <=16 HD; >16 HD
| WatW2
|
28
| Mindlink
| Telep
| Wis-5
| C+8/m
| Send thoughts to each other
| 1 Probe question
| PHBR5
| 29
| Mindwipe
| Telep
| Int-6
| C+8/r
| -level/4 Int/Wis/Level (save)
| No save
| PHBR5
| 30
| Molecular Rearrangement
| Kinet
| Int-5
| 20+10/h
| Change an object 1 ounce/hr
| Become extraordinary
| PHBR5
|
31
| Nerve Manipulation
| Metab
| Con-3
| 14
| Touch: Pain 1d3 r
| Stun 1d2 r
| WatW2
| 32
| Object Reading
| Clair
| Wis-5
| 16
| Detect Psi. Imp. of owners
| Know race,AL,age
| PHBR5
| 33
| Poison Simulation
| Metab
| Con-2
| 16
| Resist Poison; next attack is poisonous
| -2 on save
| WatW2
|
34
| Precognition
| Clair
| Wis-5
| 24
| Sees a possible future outcome
| Reroll 3 future dice
| PHBR5
| 35
| Probability Travel
| Port
| Int
| 20+8/h
| Go to Astral physically
| Color pool nearby
| PHBR5
| 36
| Probe
| Telep
| Wis-5
| C+9/r
| True answer:1 question/r (save)
| 2 questions/r
| PHBR5
|
37
| Project Force
| Kinet
| Con-2
| 10
| (level)d6 damage (save:½)
| Knock down M target
| PHBR5
| 38
| Psionic Blast [A]
| Telep
| Wis-5
| 10
| Lose 80% hp in mind (save)
| Unc. 1t (save)
| PHBR5
| 39
| Psychic Clone
| M-Psi
| Wis-8
| 50+5/r
| Ghostly mental body;can move
| Ectoplasmic Form
| PHBR5
|
40
| Psychic Crush [E]
| Telep
| Wis-4
| 7
| (level)d8 damage (save)
| No save
| PHBR5
| 41
| Psychic Surgery
| M-Psi
| Wis-5
| C+10/t
| Make Perm./Remove Telep. (1/t)
| 1 power/5r
| PHBR5
| 42
| Regenerate
| Metab
| Con-4
| 18+6/t
| Regenerate
| Natural healing x2
| WatW2
|
43
| Sens. to Psychic Imp.
| Clair
| Wis-4
| 12+2/m
| Detect Psi. Imp. of Area
| Gets very clear vision
| PHBR5
| 44
| Shadow-form
| Metab
| Con-6
| 12+3/m
| Become normal shadow (mv 6)
| Monster shadow
| PHBR5
| 45
| Spirit Lore
| Clair
| Int-3
| 30+8/r
| Can Commune with Spirits
| Knowledgeable spirit
| WatW2
|
46
| Split Personality
| M-Psi
| Wis-5
| 40+6/r
| +1 Mental action
| +1 more M action
| PHBR5
| 47
| Subjective Reality
| M-Psi
| Wis-5
| 35+7/m
| Immune to 1 specific type of effect
| Can change /r
| WatW2
| 48
| Summon Planar Creature
| Port
| Int-4
| 45*#PL
| Choice of plane but not exact
| Creature not angry
| PHBR5
|
49
| Summon Planar Energies
| Port
| Int
| 32
| 3d12 dmg no resistance
| 4d12 dmg no resist
| WatW2
| 50
| Superior Invisibility
| Telep
| Int-5
| C+5/r/P
| No sound,smell; attack breaks
| Improved Invisibility
| PHBR5
| 51
| Suppress Magic
| M-Psi
| Con-4
| 30+X/r
| Anti-Magic Shell (SL=X) 60' r
| Dispel-Magic Zone
| WatW2
|
52
| Switch Personality
| Telep
| Con-4
| C+30
| Switch bodies (perm.);-1Con/d
| -1 Con/w
| PHBR5
| 53
| Telekinesis
| Kinet
| Wis-3
| W+hW/r
| Object move rate 6
| Can move 2nd object
| PHBR5
| 54
| Telekinetic Barrier
| Kinet
| Con-3
| 18+10/r
| Wall of Force
| Free maintain 3r
| WatW2
|
55
| Telekinetic Flight
| Kinet
| Wis-4
| 15+4/m
| Fly 18"
| Fly 24"
| WatW2
| 56
| Teleport
| Port
| Int
| 20+
| Teleport (same plane)
| PSP cost -20%
| PHBR5
| 57
| Teleport Other
| Port
| Int-2
| 20+
| +10 PSPs per creature moved
| PSP cost -20%
| PHBR5
|
58
| Time Travel
| Port
| Int-3
| 50+8/h
| Travel 1 yr; each x10 is +10 PSPs
| --
| WatW2
| 59
| Tower of Iron Will [J]
| Port
| Wis-2
| 6
| Costs no action to use
| Area 10' radius
| PHBR5
| 60
| True Sight
| Clair
| Wis-4
| 15+9/m
| True Sight
| Know Alignment
| WatW2
|
61
| Ultrablast [U]
| Telep
| Wis-10
| 75
| Fail1:Unc.2d6t;Fail2:lose Psi
| <= 3HD:death (save)
| PHBR5
| 62
| Wormhole
| Port
| Int-2
| 48+16/r
| Dim Door 10 mi; Each x10 is +12 PSPs
| Half maintenance
| WatW2
|
|
[PC5] Psionicist Classes Group
Psi2 High Sciences (Grands)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Alter Reality
| All
| Any-10
| 250
| Alter Reality or Psi1 major
| Double CL effect
| DM
| 2
| Conductive Clairvoyance
| Clair
| Wis-9
| 15/r
| Can use Psi powers through it
| Move effect at 18"
| DM
| 3
| Cosmic Awareness
| Clair
| Wis-6
| 10/r
| Detect "Everything" CL*30'
| Range is sight
| WatW2
|
4
| Elemental Composition
| Metab
| Con-4
| 24+3/r
| Can be any Normal/Para/Quasi Ele
| Can be Semi Ele
| WatW2
| 5
| Energy Cancel
| Metab
| Con-6
| 1/die
| Cancels entire energy effect
| Autocancel all this s
| DM
| 6
| Grand Detonate
| Kinet
| Con-5
| 27
| CLd20 shards damage
| Use d30's
| DM
|
7
| Legendary Control
| Metab
| Chr-24
| 24+12/r
| +1d6 Cml, Luck, or CL
| +1d6 all three
| DM
| 8
| Lend Actions
| M-Psi
| *Auto*
| 0/perm
| [0 action]: Lend an action
| --
| DM
| 9
| Mass Contact
| Telep
| Wis
| L+1/r
| L=sum of targets' levels
| PSP cost halved
| WatW2
|
10
| Megakinesis
| Kinet
| Wis-4
| X/r
| TK, X=(lbs.)*(speed in ")/lvl^2
| PSP cost halved
| WatW2
| 11
| Nonweapon Familiarity
| Clair
| Int-8
| 200/d
| +1 slot in every nonweapon prof
| +1 every weapon prof
| DM
| 12
| Physical Acceleration
| Metab
| Con-6
| 20/r
| +1 P action /r (range sight)
| +1 QP action /r
| DM
|
13
| Planar Transportation
| Port
| Int-4
| 65
| Teleport anywhere in multiverse
| No summ. sickness
| WatW2
| 14
| Strength of the World
| Metab
| Con-6
| 10/r
| +9/+9 AC/saves, +25% RR/MR/PsiR
| Lasts 5r after maint.
| DM
| 15
| Time Shift Other
| Port
| Int-S*3
| S*6
| Time Shift other S r (no save)
| -CL*5% to PsiR roll
| DM
|
16
| Ultrashield [X]
| Telep
| Chr-5
| 20
| Cannot attack / be attacked w/ Psi
| Can still attack
| DM
| 17
| Weapon Familiarity
| Clair
| Int-4
| 100/d
| Proficient with all weapons
| Single Spec with all
| DM
|
|
Psi2 Supers
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Cellular Heal/Harm
| Metab
| Con-13
| X
| X targets: Heal/Harm X% of max
| X*2% of max
| DM
| 2
| Change Reality
| All
| Any-20
| 400
| Change Reality or Psi1 grand
| Double CL effect
| DM
| 3
| Fluidity
| M-Psi
| *Auto*
| 0/perm
| [0 action]: Swap 2 stats
| --
| DM
|
4
| Lady's Smirk
| M-Psi
| Chr-15
| 400/d
| Autoroll 1 on Prof.& Psi2 checks
| Auto power score
| DM
| 5
| Magic Inertial Barrier
| Port
| Dex-18
| 70/r
| Spell delayed 1 s if hitting you
| Delayed 2 s
| DM
| 6
| Mental Acceleration
| Metab
| Chr-10
| 30/r
| +1 M action /r (range sight)
| +1 QM action /r
| DM
|
7
| Personal Acceleration
| Metab
| Chr-10
| 30/r
| +1 Swing action /r (range 0)
| +2 S actions
| DM
| 8
| Planetary Detonate
| Kinet
| Con-25
| 3600
| Detonates 1 planet or moon (!)
| 2 planets or moons!
| DM
| 9
| Public Access Key
| Clair
| Int-20
| 90/r
| Target's Truename is visual (!)
| Thoughts visible too
| DM
|
10
| Spirit in the Sky
| Telep
| Chr-15
| 1/week
| No physical body, can use 2 M /s
| Can use 3 M /s
| DM
| 11
| Superblast [V]
| Telep
| Str-20
| 250
| All in 1 mile insane (no PsiR)
| 2 mile radius
| DM
| 12
| Trans-Planar Contact
| Telep
| Wis
| N+2/r
| N=(lvl)*(# planes +1); (no PsiR)
| PSP cost halved
| DM
|
|
[PC5] Psionicist Classes Group
Psi3
Level
| KXP
| Psi3 123 456 789
|
1
| 0
| 0-- --- ---
| 2
| 10
| 1-- --- ---
| 3
| 30
| 2-- --- ---
|
4
| 60
| 20- --- ---
| 5
| 100
| 21- --- ---
| 6
| 150
| 210 --- ---
|
7
| 210
| 321 --- ---
| 8
| 280
| 321 0-- ---
| 9
| 360
| 322 1-- ---
|
10
| 450
| 322 10- ---
| 11
| 550
| 332 21- ---
| 12
| 660
| 332 210 ---
|
13
| 780
| 433 221 ---
| 14
| 910
| 433 221 0--
| 15
| 1050
| 433 322 1--
|
16
| 1200
| 443 322 10-
| 17
| 1360
| 443 332 21-
| 18
| 1530
| 444 332 210
|
19
| 1710
| 444 333 211
| 20
| 1900
| 444 433 221
| 21
| 2100
| 444 433 222
|
22
| 2310
| 444 433 332
| 23
| 2530
| 444 444 333
| 24
| 2760
| 544 444 444
|
25
| 3000
| 555 555 444
| 26
| 3250
| 666 555 555
| 27
| 3510
| 766 666 666
|
28
| 3780
| 777 777 777
| 29
| 4060
| 888 888 887
| 30
| 4350
| 999 999 998
|
31
| 4650
| AAA AAA AAA
| 32
| 4960
| CBB BBB BBB
| 33
| 5280
| DDD DCC CCC
|
34
| 5610
| EEE EEE EEC
| 35
| 5950
| GGG FFF FFF
| 36
| 6300
| HHH HHH HHH
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 3 8 2 3 1 0 1
| +1
| 5 4 8 2 3 1 0 2
| +1
| 6 4 8 3 4 2 0 2
|
+2
| 6 5 8 3 4 2 1 3
| +2
| 6 5 9 3 4 2 1 3
| +3
| 6 6 9 4 5 3 1 4
|
+3
| 7 6 9 4 5 3 2 4
| +4
| 7 7 9 4 5 4 2 5
| +4
| 7 7 10 5 6 4 2 5
|
+5
| 7 8 10 5 6 4 3 6
| +5
| 8 8 10 5 6 5 3 6
| +6
| 8 9 10 6 7 5 3 7
|
+6
| 8 9 11 6 7 6 4 7
| +7
| 8 10 11 6 7 6 4 8
| +7
| 9 10 11 7 8 6 4 8
|
+8
| 9 11 11 7 8 7 5 9
| +8
| 9 11 12 7 9 7 5 9
| +9
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Str 0 (10), Dex 0 (10), Con 0 (10), Int 0 (10), Wis 0 (10), Chr 0 (10)
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 5+level/9
| To Hit Table:
| +level/2
| Save Table:
| Psi
| Reference:
| PsiHB3-8
| Groups:
| Psionicist
|
|
|
|
See [Q3] for rules and powers.
| Psi3 PSPs = (2*Level*Level-Level+1)/4+Stat/4
| Gets a stat bonus of your choice to progression.
|
|
[PC5] Psionicist Classes Group
Basic Psi3 Information
Psi3 Wild Talents
|
| There are two methods for "Wild Talents" in Psi3. Neither require you to pick a discipline. Your Caster Level (CL) is half of your highest level. You may switch between methods during a reset.
|
| Wild Talent Method 1
|
| This method does not require feats.
|
| Wild Talent Psi3 Calculation = Stat+HNCL-12
| where "Stat" is any ability score you choose, and "HNCL" is "Highest Non-Concordant Level" (e.g. the highest level among your classes).
|
| Use the progression below for powers gained (no stat bonus). Can trade one 1st for four 0th level powers.
| You can never access powers greater than SL=7 with this wild talent.
|
|
|
HNCL
| Psi3 Wild 123 456 7
| 0-2
| 1-- --- -
|
3-5
| 2-- --- -
| 6-8
| 21- --- -
| 9-11
| 32- --- -
|
12-14
| 321 --- -
| 15-17
| 432 --- -
| 18-20
| 432 1-- -
|
21-23
| 543 2-- -
| 24-26
| 543 21- -
| 27-29
| 654 32- -
|
30-32
| 654 321 -
| 33-34
| 765 432 -
| 36+
| 765 432 1
|
|
| Wild Talent Method 2
|
| This method requires feats, but you are not limited by how many powers you have, and you can get higher level powers faster.
|
| Wild Talent Psi3 Calculation = (Str+Dex+Con+Int+Wis+Chr-60) / 6 + HNCL*3
|
| You get no powers for "free", you need to spend feats.
| Each feat spent gives your highest level in Psi3 power levels. A 0 level Psi3 power costs ¼ of a power level.
| You need to be at least level equal to double the power level to use a power (e.g. you need to be 2nd level to use a 1st level power).
| You can never access powers greater than SL=9 with this wild talent.
|
|
[PC5] Psionicist Classes Group
[Q3.0] Level 0 Psi3 Powers
##
| Level 0 Powers
| Discip.
| Short Description
| Source
|
1
| Bolt
| Metcre
| You create a short-lived bolt, arrow or bullet.
| PsiHB3
| 2
| Burst
| Psyport
| Target speed improves by 5 ft. for one round.
| PsiHB3
| 3
| Catfall
| Psyport
| You recover well from a fall.
| PsiHB3
|
4
| Control Shadow
| Psykin
| You control a normal shadow like a puppet.
| PsiHB3
| 5
| Daze
| Telep
| Creature loses next action.
| PsiHB3
| 6
| Detect Psionics
| Clasen
| You detect the presence of psionic activity.
| PsiHB3
|
7
| Distract
| Telep
| Subject's mind wanders, imparting -1 penalty on some actions.
| PsiHB3
| 8
| Elfsight
| Psymet
| You have lowlight vision.
| PsiHB3
| 9
| Far Hand
| Psykin
| Minor telekinesis
| PsiHB3
|
10
| Far Punch
| Psykin
| Telekinetic punch deals 1 damage.
| PsiHB3
| 11
| Finger of Fire
| Metcre
| You deal 1d3 fire damage to one foe.
| PsiHB3
| 12
| Float
| Psyport
| You buoy a target in water or other liquid.
| PsiHB3
|
13
| Inkling
| Clasen
| You are 50% likely to know whether an intended action is good or bad.
| PsiHB3
| 14
| Know Direction
| Clasen
| You know which way is north.
| PsiHB3
| 15
| Lesser Natural Armor
| Psymet
| You gain +1 natural armor bonus.
| PsiHB3
|
16
| Missive
| Telep
| You send a one-way telepathic message to subject.
| PsiHB3
| 17
| My Light
| Psykin
| Your eyes emit 20-ft. cone of light.
| PsiHB3
| 18
| Talons
| Psymet
| Your unarmed attacks do +1 damage.
| PsiHB3
|
19
| Telempathic Projection
| Telep
| You modify subject's emotions.
| PsiHB3
| 20
| Trinket
| Metcre
| You create a short-lived trinket.
| PsiHB3
| 21
| Verve
| Psymet
| You gain 1 temporary hit point.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.1] Level 1 Psi3 Powers
##
| Level 1 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Construct I
| Metcre
| Creates astral construct to fight for you.
| PsiHB3
| 2
| Attraction
| Telep
| Subject has mild attraction you specify.
| PsiHB3
| 3
| Biocurrent
| Psykin
| Continuous bioelectrical current deals 1d4 electrical dmg/r to up to 2 cr.
| PsiHB3
|
4
| Biofeedback
| Psymet
| Self control allows you to take some damage as subdual damage.
| PsiHB3
| 5
| Bite of the Wolf
| Psymet
| Your base bite attack does 1d8 damage.
| PsiHB3
| 6
| Call Weaponry
| Psyport
| Never lack for a weapon.
| PsiHB3
|
7
| Charm Person
| Telep
| Makes one person your friend.
| PsiHB3
| 8
| Combat Precognition
| Clasen
| You gain a +1 insight bonus to AC.
| PsiHB3
| 9
| Compression
| Psymet
| You shrink 10%/level (max -50%).
| PsiHB3
|
10
| Conceal Thoughts
| Telep
| You conceal your motives.
| PsiHB3
| 11
| Control Light
| Psykin
| Control light levels up or down 20%/level.
| PsiHB3
| 12
| Control Object
| Psykin
| You telekinetically animate a small object.
| PsiHB3
|
13
| Create Sound
| Psykin
| You create the sound you desire.
| PsiHB3
| 14
| Demoralize
| Telep
| Foes suffer -1 penalty on some actions.
| PsiHB3
| 15
| Destiny Dissonance
| Clasen
| Your touch hurts your opponent's mind, dealing 1d8 subdual damage.
| PsiHB3
|
16
| Disable
| Telep
| Subjects incorrectly believe they are disabled.
| PsiHB3
| 17
| Dissipating Touch
| Psyport
| Touch deals 1d8 damage.
| PsiHB3
| 18
| Empathic Transfer
| Psymet
| You absorb others' hurts.
| PsiHB3
|
19
| Empathy
| Telep
| You know the subject's surface emotions.
| PsiHB3
| 20
| Expanded Vision
| Clasen
| Wider vision allows you to see more.
| PsiHB3
| 21
| Feather Fall
| Psyport
| Objects or creatures fall slowly.
| PsiHB3
|
22
| Feel Light
| Psymet
| You use tactile sensation to see.
| PsiHB3
| 23
| Feel Sound
| Psymet
| You use tactile sensation to hear.
| PsiHB3
| 24
| Firefall
| Metcre
| Fiery sparks deal 1d4 fire damage in 10 ft. radius.
| PsiHB3
|
25
| Grease
| Metcre
| Makes 10 ft. square or one object slippery.
| PsiHB3
| 26
| Hammer
| Psymet
| Touch deals 1d8 bludgeoning damage.
| PsiHB3
| 27
| Hear Light
| Psymet
| You use auditory sensation to see.
| PsiHB3
|
28
| Hustle
| Psymet
| You gain one extra partial action.
| PsiHB3
| 29
| Identify
| Clasen
| Identify single feature of psionic item.
| PsiHB3
| 30
| Know Location
| Clasen
| You know, generally, where you are.
| PsiHB3
|
31
| Lesser Cell Adjustment
| Psymet
| You heal 1d8 hp, +1 to next poison/disease save, or heal 1 ability point.
| PsiHB3
| 32
| Lesser Concussion
| Psykin
| Pummel foe for 1d6 damage.
| PsiHB3
| 33
| Lesser Metaphysical Wpn
| Clasen
| Weapon gains +1 bonus.
| PsiHB3
|
34
| Lesser Mind Link
| Telep
| You forge a limited mental bond with another creature.
| PsiHB3
| 35
| Minor Creation
| Metcre
| Creates one cloth or wood object.
| PsiHB3
| 36
| Molecular Agitation
| Psykin
| You heat a creature or object.
| PsiHB3
|
37
| Object Reading
| Clasen
| You know about an object's past.
| PsiHB3
| 38
| Psycholuminesence
| Clasen
| Object sheds 20-ft. radius light.
| PsiHB3
| 39
| See Sound
| Psymet
| You use visual sensation to hear.
| PsiHB3
|
40
| Sense Link
| Telep
| You sense what the subject senses (one sense)
| PsiHB3
| 41
| Skate
| Psyport
| Target slides (skillfully) along the ground as if ice.
| PsiHB3
| 42
| Spider Climb
| Psyport
| Target can walk on walls and ceilings.
| PsiHB3
|
43
| Steadfast Gaze
| Clasen
| Gaze attacks hold no terror for you.
| PsiHB3
| 44
| Stomp
| Psykin
| Shock waves in the ground knock your foes prone.
| PsiHB3
| 45
| Vigor
| Psymet
| You gain 3 temporary hit points.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.2] Level 2 Psi3 Powers
##
| Level 2 Powers
| Discip.
| Short Description
| Source
|
1
| Animal Affinity
| Psymet
| You possess one ability score or the natural armor of a chosen animal.
| PsiHB3
| 2
| Astral Construct II
| Metcre
| Create astral construct to fight for you.
| PsiHB3
| 3
| Augury
| Clasen
| You find out if intended actions will be good or bad.
| PsiHB3
|
4
| Aversion
| Telep
| Subject has aversion you specify.
| PsiHB3
| 5
| Body Equilibrium
| Psymet
| You can walk on nonsolid surfaces.
| PsiHB3
| 6
| Brain Lock
| Telep
| Subject cannot move or take any mental actions.
| PsiHB3
|
7
| Burning Ray
| Metcre
| Fiery ray deals 3d6 damage to foe.
| PsiHB3
| 8
| Cell Adjustment
| Psymet
| You heal 3d6 dmg, bonus to next poison/disease save, or heal 2 ability pts.
| PsiHB3
| 9
| Chameleon
| Psymet
| Gain a +10 enhancement bonus to Hide checks.
| PsiHB3
|
10
| Clairaudience/Clairvoy.
| Clasen
| Hear or see at a distance.
| PsiHB3
| 11
| Claws of the Bear
| Psymet
| You gain a claw attack that inflicts 1d12 damage.
| PsiHB3
| 12
| Combat Prescience
| Clasen
| +2 insight bonus to your attack roll.
| PsiHB3
|
13
| Concussion
| Psykin
| Pummel foe for 3d6 damage.
| PsiHB3
| 14
| Control Body
| Psykin
| You take rudimentary control of foe's limbs.
| PsiHB3
| 15
| Control Flames
| Psykin
| You control heat and movement of a fire.
| PsiHB3
|
16
| Control Wind
| Psykin
| Wind increased/decreased by up to 10 mph + 5 mph/level.
| PsiHB3
| 17
| Darkvision
| Clasen
| You can see in the dark.
| PsiHB3
| 18
| Detect Thoughts
| Telep
| You detect subject's surface thoughts.
| PsiHB3
|
19
| Ecto Puppet
| Metcre
| You directly control an astral construct.
| PsiHB3
| 20
| Ectoplasmic Cocoon
| Metcre
| You encapsulate a foe so it can't move.
| PsiHB3
| 21
| Expansion
| Psymet
| You grow +10%/level (max +100%).
| PsiHB3
|
22
| Glide
| Psyport
| Subject glides at speed of 20.
| PsiHB3
| 23
| Inflict Pain
| Telep
| Your mental attack deals 3d6 damage.
| PsiHB3
| 24
| Intrusive Sense Link
| Telep
| Subject senses what you sense.
| PsiHB3
|
25
| Invisibility
| Psykin
| Subject is invisible for 10 min./level or until it attacks.
| PsiHB3
| 26
| Knock
| Psyport
| Opens locked or psionically locked doors.
| PsiHB3
| 27
| Levitate
| Psyport
| Subject moves up and down at your direction.
| PsiHB3
|
28
| Painful Touch
| Psymet
| Your unarmed attacks deal extra 1d6 subdual damage.
| PsiHB3
| 29
| Psionic Lock
| Psyport
| Psionically locks a portal or chest.
| PsiHB3
| 30
| Recall Pain
| Clasen
| Foe takes damage from painful memory.
| PsiHB3
|
31
| See Invisibility
| Clasen
| Reveals invisible creatures or objects.
| PsiHB3
| 32
| Sense Psychoportation
| Psyport
| Know when others use this discipline.
| PsiHB3
| 33
| Sensitivity to Psychic Imp.
| Clasen
| You can find out about an area's past.
| PsiHB3
|
34
| Sever the Tie
| Psykin
| You deal 3d8 damage to undead in 10 ft. radius.
| PsiHB3
| 35
| Sudden Minor Creation
| Metcre
| Quickly create cloth or wood object.
| PsiHB3
| 36
| Suggestion
| Telep
| Compels subject to follow suggested action.
| PsiHB3
|
37
| Sustenance
| Psymet
| You can go without food and water.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.3] Level 3 Psi3 Powers
##
| Level 3 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Construct III
| Metcre
| Astral construct fights for you.
| PsiHB3
| 2
| Astral Steed
| Psyport
| Astral steed appears for one hour/level.
| PsiHB3
| 3
| Bite of the Tiger
| Psymet
| Your base bite attack does 2d8 damage.
| PsiHB3
|
4
| Charm Monster
| Telep
| Makes monster believe it is your ally.
| PsiHB3
| 5
| Claws of the Vampire
| Psymet
| Your base unarmed attack does 1d8 damage. You heal the same amount.
| PsiHB3
| 6
| Cone of Sound
| Psykin
| Sonic energy inflicts 5d4 sonic damage.
| PsiHB3
|
7
| Control Sound
| Psykin
| You can create very specific sounds.
| PsiHB3
| 8
| Create Food and Water
| Metcre
| Feeds three humans or one horse/level.
| PsiHB3
| 9
| Crisis of Breath
| Telep
| You disrupt the target's breathing.
| PsiHB3
|
10
| Danger Sense
| Clasen
| +2 bonus vs. trap.
| PsiHB3
| 11
| Dimension Slide
| Psyport
| Instantly move to any spot you can see in Close range.
| PsiHB3
| 12
| Displacement
| Psymet
| Attacks miss subject 50% of the time.
| PsiHB3
|
13
| Duodimensional Hand
| Psymet
| Your unarmed attacks do slashing damage with an increased crit range.
| PsiHB3
| 14
| Ectoplasmic Form
| Psymet
| Your amorphous form is hard to hurt.
| PsiHB3
| 15
| False Sensory Input
| Telep
| You falsify one of the target's senses.
| PsiHB3
|
16
| Fate Link
| Telep
| You link the fates of two targets.
| PsiHB3
| 17
| Fly
| Psyport
| Subject flies at speed of 90.
| PsiHB3
| 18
| Greater Concussion
| Psykin
| Pummel foe for 5d6 damage.
| PsiHB3
|
19
| Improved Biofeedback
| Psymet
| You take charge of your body's damage.
| PsiHB3
| 20
| Invisibility Purge
| Clasen
| Dispels invisibility within 5 ft./level.
| PsiHB3
| 21
| Lesser Domination
| Telep
| Forces subject to obey your will.
| PsiHB3
|
22
| Metaphysical Weapon
| Metcre
| Weapon gains +3 enhancement bonus.
| PsiHB3
| 23
| Mind Link
| Telep
| You have a mental bond with others.
| PsiHB3
| 24
| Negate Psionics
| Psykin
| Cancels psionic powers and effects.
| PsiHB3
|
25
| Nondetection
| Clasen
| Hides subject from Clairsentient powers, and remote viewing.
| PsiHB3
| 26
| Poison Sense
| Clasen
| Sense poison in 30-ft. radius.
| PsiHB3
| 27
| Rejuvenation
| Psymet
| You heal 1 point temp. ability damage/hour.
| PsiHB3
|
28
| Remote View
| Clasen
| You see subject from a distance.
| PsiHB3
| 29
| Schism
| Telep
| Splits your mind into two independently functional parts.
| PsiHB3
| 30
| Time Hop
| Psyport
| Subject hops forward in time 3d6 rounds.
| PsiHB3
|
31
| Ubiquitous Vision
| Clasen
| You have all-around vision.
| PsiHB3
| 32
| Undead Sense
| Clasen
| You sense the presence of undead.
| PsiHB3
| 33
| Whitefire
| Metcre
| Deals 5d4 fire damage in 20 ft. radius.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.4] Level 4 Psi3 Powers
##
| Level 4 Powers
| Discip.
| Short Description
| Source
|
1
| Amplified Invisibility
| Psykin
| Attack once and stay unseen.
| PsiHB3
| 2
| Anchored Navigation
| Clasen
| You navigate from a fixed reference point that you mentally sense.
| PsiHB3
| 3
| Astral Construct IV
| Metcre
| Astral construct fights for you.
| PsiHB3
|
4
| Aura Sight
| Clasen
| You can read things in other's auras.
| PsiHB3
| 5
| Detect Remote Viewing
| Clasen
| You know when others spy on you remotely.
| PsiHB3
| 6
| Dimension Door
| Psyport
| Teleports you and 500 lb., 90 ft./level.
| PsiHB3
|
7
| Dimensional Anchor
| Psyport
| Bars extradimensional movement.
| PsiHB3
| 8
| Dismiss Ectoplasm
| Metcre
| Dissipates ectoplasmic targets.
| PsiHB3
| 9
| Dismissal
| Psyport
| Forces a creature to return to a native plane.
| PsiHB3
|
10
| Dissolving Touch
| Psymet
| Your acid touch deals 7d6 acid damage.
| PsiHB3
| 11
| Divination
| Clasen
| Gain specific advice for proposed actions.
| PsiHB3
| 12
| Domination
| Telep
| Subject obeys your will.
| PsiHB3
|
13
| Fabricate
| Metcre
| Transforms raw goods to finished items.
| PsiHB3
| 14
| Fatal Attraction
| Telep
| Implants death urge in target.
| PsiHB3
| 15
| Fate of One
| Clasen
| You can reroll a bad roll.
| PsiHB3
|
16
| Forced Mind Link
| Telep
| Creates mental bond with unwilling target.
| PsiHB3
| 17
| Freedom of Movement
| Psyport
| Move normally despite impediments.
| PsiHB3
| 18
| Immovability
| Psymet
| You are almost impossible to move.
| PsiHB3
|
19
| Inertial Barrier
| Psykin
| Subject gains damage reduction (10/+5).
| PsiHB3
| 20
| Mass Concussion
| Psykin
| Foes take 7d4 damage in 20 ft. radius.
| PsiHB3
| 21
| Mindwipe
| Telep
| Target's recent experiences wiped away.
| PsiHB3
|
22
| Polymorph Self
| Psymet
| You assume a new form.
| PsiHB3
| 23
| Psychofeedback
| Psymet
| You can use power points to boost your Str, Con, and/or Dex ability mods.
| PsiHB3
| 24
| Quintessence
| Metcre
| You collapse a bit of time into a physical substance.
| PsiHB3
|
25
| Tailor Memory
| Telep
| False memory implanted in target.
| PsiHB3
| 26
| Telekinesis
| Psykin
| Lift or move 25 lb./level at long range.
| PsiHB3
| 27
| Wall of Ectoplasm
| Metcre
| You create a protective barrier.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.5] Level 5 Psi3 Powers
##
| Level 5 Powers
| Discip.
| Short Description
| Source
|
1
| Adapt Body
| Psymet
| You adapt your body to hostile environments.
| PsiHB3
| 2
| Astral Construct V
| Metcre
| Astral construct fights for you.
| PsiHB3
| 3
| Baleful Teleport
| Psyport
| Destructive teleport deals 9d6 damage.
| PsiHB3
|
4
| Brilliant Blast
| Psykin
| Light blast inflicts 9d4 damage in 20' radius.
| PsiHB3
| 5
| Catapsi
| Telep
| Psychic static is a drag on power manifestation.
| PsiHB3
| 6
| Clairtangency
| Psykin
| You can use Far Hand at any distance.
| PsiHB3
|
7
| Ectoplasmic Armor
| Metcre
| You gain a +10 armor bonus.
| PsiHB3
| 8
| Ectoplasmic Shambler
| Metcre
| Fog-like predator engulfs foes, dealing 2 dmg/r to foes while surrounded.
| PsiHB3
| 9
| Energy Barrier
| Psymet
| You convert energy attacks to harmless light.
| PsiHB3
|
10
| Graft Weapon
| Psymet
| A weapon becomes a natural part of you.
| PsiHB3
| 11
| Greater Domination
| Telep
| Subject obeys your will.
| PsiHB3
| 12
| Incarnate
| Metcre
| You make some psionic effects permanent.
| PsiHB3
|
13
| Major Creation
| Metcre
| As Minor Creation, plus stone and metal.
| PsiHB3
| 14
| Metaconcert
| Telep
| Mental concert of 2+ psions increases the total power of the participants.
| PsiHB3
| 15
| Metamorphosis
| Psymet
| You take the form of creatures and objects.
| PsiHB3
|
16
| Mind Probe
| Telep
| You discover the target's secret thoughts.
| PsiHB3
| 17
| Molecular Rearrangement
| Psykin
| You transmute one metal to another.
| PsiHB3
| 18
| Natural Armor
| Psymet
| You gain +4 natural armor bonus.
| PsiHB3
|
19
| Power Resistance
| Clasen
| You gain power resistance.
| PsiHB3
| 20
| Psychic Vampire
| Psykin
| Your touch attacks drains 2 power points/level from foe, which you gain.
| PsiHB3
| 21
| Recall Agony
| Clasen
| Foe takes more damage from painful memory.
| PsiHB3
|
22
| Sending
| Psyport
| Delivers short message anywhere instantly.
| PsiHB3
| 23
| Sense Psionics
| Clasen
| You sense psionic powers and effects.
| PsiHB3
| 24
| Teleport
| Psyport
| Instantly transports you anywhere.
| PsiHB3
|
25
| Teleport Trigger
| Psyport
| Predetermined event triggers teleport.
| PsiHB3
| 26
| True Seeing
| Clasen
| See all things as they really are.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.6] Level 6 Psi3 Powers
##
| Level 6 Powers
| Discip.
| Short Description
| Source
|
1
| Ablating
| Psykin
| You are buffered from one Negate Psionics effect.
| PsiHB3
| 2
| Astral Construct VI
| Metcre
| Astral construct fights for you.
| PsiHB3
| 3
| Aura Alteration
| Telep
| Targets seems something it is not.
| PsiHB3
|
4
| Banishment
| Psyport
| Banishes extraplanar creatures.
| PsiHB3
| 5
| Breath of the Dragon
| Psymet
| Breath fire for 11d4 damage.
| PsiHB3
| 6
| Disintegrate
| Psykin
| One creature or object vanishes.
| PsiHB3
|
7
| Ethereal Jaunt
| Psyport
| You become ethereal for one round/level.
| PsiHB3
| 8
| Flaming Shroud
| Metcre
| Encased foe takes 11d6 fire damage.
| PsiHB3
| 9
| Greater Biocurrent
| Psykin
| Continuous bioelectrical current, 4d6 electrical dmg/r to up to 4 creatures.
| PsiHB3
|
10
| Improved Fabricate
| Metcre
| As Fabricate, but ten times as much.
| PsiHB3
| 11
| Improved Fly
| Psyport
| Subject flies at speed of 180.
| PsiHB3
| 12
| Improved Vigor
| Psymet
| You gain 13 temporary hit points.
| PsiHB3
|
13
| Mass Suggestion
| Telep
| Many targets follow suggested action.
| PsiHB3
| 14
| Mind Switch
| Telep
| You switch minds with another.
| PsiHB3
| 15
| Null Psionics Field
| Psykin
| Negates psionics within 10 ft.
| PsiHB3
|
16
| Precognition
| Clasen
| More in-depth than Divination.
| PsiHB3
| 17
| Remote View Trap
| Clasen
| Enemy remote viewers take 4d4 damage.
| PsiHB3
| 18
| Retrieve
| Psykin
| You teleport to your hand an item you can see.
| PsiHB3
|
19
| Shield of Prudence
| Clasen
| +6 insight bonus to AC.
| PsiHB3
| 20
| Suspend Life
| Psymet
| Your life functions slow to imperceptibility.
| PsiHB3
| 21
| Trace Teleport
| Psyport
| Learn origin or goal of subject's Teleport.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.7] Level 7 Psi3 Powers
##
| Level 7 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Construct VII
| Metcre
| Astral construct fights for you.
| PsiHB3
| 2
| Contingency
| Metcre
| Sets trigger condition for another power.
| PsiHB3
| 3
| Divert Teleport
| Psyport
| Choose destination for another's Teleport.
| PsiHB3
|
4
| Emulate Power
| Clasen
| Manifest any psion power 6th-level and less.
| PsiHB3
| 5
| Energy Conversion
| Psymet
| You convert energy attacks to one ray energy attack of your own.
| PsiHB3
| 6
| Etherealness
| Psyport
| Travel to the Ethereal Plane with companions.
| PsiHB3
|
7
| Fission
| Psymet
| You briefly duplicate yourself.
| PsiHB3
| 8
| Imp. Anchored Navigation
| Clasen
| You can navigate from a fixed point even across planar boundaries.
| PsiHB3
| 9
| Improved Telekinesis
| Psykin
| Lift or move 50 lb./level at long range.
| PsiHB3
|
10
| Insanity
| Telep
| Subject is permanently wacky.
| PsiHB3
| 11
| Mass Cocoon
| Metcre
| Ectoplasmic Cocoon, but bigger.
| PsiHB3
| 12
| Mass Domination
| Telep
| Many targets subject to your will.
| PsiHB3
|
13
| Oak Body
| Psymet
| You body becomes living wood.
| PsiHB3
| 14
| Phase Door
| Psyport
| Invisible passage through wood or stone.
| PsiHB3
| 15
| Plane Shift
| Psyport
| Up to eight subjects travel to another plane.
| PsiHB3
|
16
| Reddopsi
| Psykin
| Foe's power rebounds on her.
| PsiHB3
| 17
| Sequester
| Clasen
| Subject invisible to sight and remote viewing.
| PsiHB3
| 18
| Teleport Without Error
| Psyport
| As Teleport with no off-targets.
| PsiHB3
|
19
| True Concussion
| Psykin
| Pummels foe for 13d6 damage.
| PsiHB3
| 20
| Ultrablast
| Telep
| Your mental scream deals 13d4 damage.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.8] Level 8 Psi3 Powers
##
| Level 8 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Construct VIII
| Metcre
| Astral construct fights for you.
| PsiHB3
| 2
| Dream Travel
| Psyport
| You travel to other places through dreams.
| PsiHB3
| 3
| Foresight
| Clasen
| Psionic senses warn you of impending danger.
| PsiHB3
|
4
| Hypercognition
| Clasen
| You can deduce almost anything.
| PsiHB3
| 5
| Improved Clairtangency
| Psykin
| You use Telekinesis at any distance.
| PsiHB3
| 6
| Improved Etherealness
| Psyport
| Stay ethereal longer.
| PsiHB3
|
7
| Iron Body
| Psymet
| Your body becomes living iron.
| PsiHB3
| 8
| Mind Blank
| Telep
| Subject immune to mental/emotional effects, scrying, and remote viewing.
| PsiHB3
| 9
| Mind Seed
| Telep
| Target slowly becomes you.
| PsiHB3
|
10
| Mind Store
| Metcre
| Store your personality against future need.
| PsiHB3
| 11
| Molecular Manipulation
| Psykin
| You increase or decrease an object's base hardness by 5.
| PsiHB3
| 12
| Recall Death
| Clasen
| Foe vividly recalls its future death, and dies.
| PsiHB3
|
13
| Shadow Body
| Psymet
| You become a living shadow (not the creature).
| PsiHB3
| 14
| Telekinetic Sphere
| Psykin
| Mobile force globe protects one subject.
| PsiHB3
| 15
| Teleportation Circle
| Psyport
| Circle teleports any creature inside to designated spot.
| PsiHB3
|
16
| Temporal Acceleration
| Psyport
| Your time frame accelerates for two rounds.
| PsiHB3
| 17
| True Creation
| Metcre
| As Major Creation but items are permanent.
| PsiHB3
| 18
| True Domination
| Telep
| Dominated subjects less likely to defy your will.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.9] Level 9 Psi3 Powers
##
| Level 9 Powers
| Discip.
| Short Description
| Source
|
1
| Affinity Field
| Psymet
| Effects that affect you also affect others.
| PsiHB3
| 2
| Apopsi
| Telep
| You delete the psionic power of another.
| PsiHB3
| 3
| Astral Construct IX
| Metcre
| Astral construct fights for you.
| PsiHB3
|
4
| Astral Projection
| Psyport
| Projects you and friends into Astral Plane.
| PsiHB3
| 5
| Confidante
| Telep
| You and another are permanently mentally bonded.
| PsiHB3
| 6
| Detonation
| Psykin
| Pummels foe for 17d6 damage.
| PsiHB3
|
7
| Dissolution
| Psykin
| You Disintegrate really large objects or creatures.
| PsiHB3
| 8
| Genesis
| Metcre
| You instigate a new demiplane in the Astral Plane.
| PsiHB3
| 9
| Greater Emulation
| Metcre
| Manifest any power 8th-level or less.
| PsiHB3
|
10
| Metafaculty
| Clasen
| Subject cannot hide name or location from you.
| PsiHB3
| 11
| Microcosm
| Telep
| Target explores imaginary world at the expense of the real one.
| PsiHB3
| 12
| Monster Domination
| Telep
| Dominates any creature for less time.
| PsiHB3
|
13
| Probability Travel
| Psyport
| You and friends physically enter Astral.
| PsiHB3
| 14
| Psychic Surgery
| Telep
| Repair psychic dmg, impart knowledge of new powers, and similar things.
| PsiHB3
| 15
| Shapechange
| Psymet
| You become any creature, change one/round.
| PsiHB3
|
16
| Temporal Velocity
| Psyport
| Your time frame accelerates for 3d4 rounds.
| PsiHB3
| 17
| Thrall
| Telep
| Target is your slave forever.
| PsiHB3
| 18
| Time Regression
| Psyport
| Relive the last four rounds.
| PsiHB3
|
19
| True Metabolism
| Psymet
| Regenerate 10 points/round for one minute.
| PsiHB3
| 20
| True Telekinesis
| Psykin
| Lift or move 500 lb./level at long range.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
Psi3.5
Level
| KXP
| Psi3.5 123 456 789
|
1
| 0
| 3-- --- ---
| 2
| 2
| 5-- --- ---
| 3
| 4
| 52- --- ---
|
4
| 8
| 54- --- ---
| 5
| 16
| 542 --- ---
| 6
| 32
| 544 --- ---
|
7
| 64
| 544 2-- ---
| 8
| 128
| 544 4-- ---
| 9
| 256
| 544 42- ---
|
10
| 450
| 544 44- ---
| 11
| 550
| 544 441 ---
| 12
| 660
| 544 443 ---
|
13
| 780
| 544 443 1--
| 14
| 910
| 544 443 3--
| 15
| 1050
| 544 443 31-
|
16
| 1200
| 544 443 33-
| 17
| 1360
| 544 443 331
| 18
| 1530
| 544 444 332
|
19
| 1710
| 544 444 333
| 20
| 1900
| 544 444 443
| 21
| 2100
| 554 444 444
|
22
| 2310
| 555 544 444
| 23
| 2530
| 555 555 444
| 24
| 2760
| 555 555 554
|
25
| 3000
| 655 555 555
| 26
| 3250
| 666 555 555
| 27
| 3510
| 666 665 555
|
28
| 3780
| 666 666 655
| 29
| 4060
| 666 666 666
| 30
| 4350
| 776 666 666
|
31
| 4650
| 777 766 666
| 32
| 4960
| 777 777 666
| 33
| 5280
| 777 777 776
|
34
| 5610
| 877 777 777
| 35
| 5950
| 888 777 777
| 36
| 6300
| 888 887 777
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 3 8 2 3 1 0 1
| +1
| 5 4 8 2 3 1 0 2
| +1
| 6 4 8 3 4 2 0 2
|
+2
| 6 5 8 3 4 2 1 3
| +2
| 6 5 9 3 4 2 1 3
| +3
| 6 6 9 4 5 3 1 4
|
+3
| 7 6 9 4 5 3 2 4
| +4
| 7 7 9 4 5 4 2 5
| +4
| 7 7 10 5 6 4 2 5
|
+5
| 7 8 10 5 6 4 3 6
| +5
| 8 8 10 5 6 5 3 6
| +6
| 8 9 10 6 7 5 3 7
|
+6
| 8 9 11 6 7 6 4 7
| +7
| 8 10 11 6 7 6 4 8
| +7
| 9 10 11 7 8 6 4 8
|
+8
| 9 11 11 7 8 7 5 9
| +8
| 9 11 12 7 9 7 5 9
| +9
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Int 0
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 3+level/9
| To Hit Table:
| +level/2
| Save Table:
| Psi
| Reference:
| EnhPsiHB3.5
| Groups:
| Psionicist
|
|
|
|
See [Q3.5] for rules and powers.
| Psi3.5 PSPs = LVL*LVL+(Int bonus)*LVL/2+2
| Psi3.5 powers cost SL*2+1 PSPs each.
| Unlike Psi3, Psi3.5 does not gets a bonus to it's progression.
|
| Level 1: +1 feat.
| Level 1: Bonus skills, pick one option below:
| Seer (Clairsentience): Gather Information (Chr), Listen (Wis), and Spot (Wis).
| Shaper (Metacreativity): Bluff (Chr), Disguise (Chr), and Use Psionic Device (Chr).
| Kineticist (Psychokinesis): Autohypnosis (Wis), Disable Device (Dex), and Intimidate (Chr).
| Egoist (Psychometabolism): Autohypnosis (Wis), Balance (Dex) and Heal (Wis).
| Nomad (Psychoportation): Climb (Str), Jump (Str), Ride (Dex), Survival (Wis), and Swim (Str).
| Telepath (Telepathy): Bluff (Chr), Diplomacy (Chr), Gather Information (Chr), and Sense Motive (Wis).
| Level 5 (and every level divisible by 5): +1 feat.
|
|
[PC5] Psionicist Classes Group
Level 1 Psi3.5 Powers
##
| Level 1 Powers
| Discip.
| Short Description
|
1
| Astral Construct
| Metacre
| Creates astral construct to fight for you.
| 2
| Astral Traveler
| Psion/PsyWar
| Enable yourself or another to join an astral caravan-enabled trip.
| 3
| Attraction
| Psion
| Subject has an attraction you specify.
|
4
| Biofeedback
| Psion/PsyWar
| Gain damage reduction 2/-.
| 5
| Bite of the Wolf
| PsyWar
| Gain bite attack for 1d8 damage.
| 6
| Bolt
| Psion
| You create a few enhanced short-lived bolts, arrows, or bullets.
|
7
| Burst
| Port/PsyWar
| Gain +10 ft. to speed this round.
| 8
| Call to Mind
| Psion
| Gain additional Knowledge check with +4 competence bonus.
| 9
| Call Weaponry
| PsyWar
| Create temporary weapon.
|
10
| Catfall
| Psion/PsyWar
| Instantly save yourself from a fall.
| 11
| Chameleon
| Metab/PsyWar
| Gain +10 enhancement bonus on Hide checks.
| 12
| Charm, Psionic
| Telep
| Makes one person your friend.
|
13
| Claws of the Beast
| PsyWar
| Your hands become deadly claws.
| 14
| Compression
| PsyWar
| You grow smaller.
| 15
| Conceal Thoughts
| Psion/PsyWar
| You conceal your motives.
|
16
| Control Flames
| Psion
| Take control of nearby open flame.
| 17
| Control Light
| Psion
| Adjust ambient light levels.
| 18
| Control Object
| Kines
| Telekinetically animate a small object.
|
19
| Create Sound
| Psion
| Create the sound you desire.
| 20
| Crystal Shard
| Psion
| Ranged touch attack for 1d6 points of piercing damage.
| 21
| Daze, Psionic
| Psion
| Humanoid creature of 4 HD or less loses next action.
|
22
| Deceleration
| Psion
| Target’s speed is halved.
| 23
| Déjà Vu
| Psion
| Your target repeats his last action.
| 24
| Demoralize
| Psion
| Enemies become shaken.
|
25
| Destiny Dissonance
| Clairsent
| Your dissonant touch sickens a foe.
| 26
| Detect Psionics
| Psion/PsyWar
| You detect the presence of psionics.
| 27
| Detect Teleportation
| Port
| Know when teleportation powers are used in close range.
|
28
| Disable
| Psion
| Subjects incorrectly believe they are disabled.
| 29
| Dissipating Touch
| Psion/PsyWar
| Touch deals 1d6 damage.
| 30
| Distract
| Psion/PsyWar
| Target gets -4 bonus on Listen, Search, Sense Motive, and Spot checks.
|
31
| Ecto Protection
| Psion
| An astral construct gains bonus against dismiss ectoplasm.
| 32
| Elfsight
| Psion/PsyWar
| Gain low-light vision, +2 bonus on Search and Spot checks, and notice secret doors.
| 33
| Empathy
| Psion
| You know the subject’s surface emotions.
|
34
| Empty Mind
| Psion/PsyWar
| You gain +2 on Will saves until your next action.
| 35
| Energy Ray
| Psion
| Deal 1d6 energy (cold, electricity, fire, or sonic) damage.
| 36
| Entangling Ectoplasm
| Psion
| You entangle a foe in sticky goo.
|
37
| Expansion
| PsyWar
| Become one size category larger.
| 38
| Far Hand
| Psion
| Move small objects at a limited distance.
| 39
| Float
| Psion/PsyWar
| You buoy yourself in water or other liquid.
|
40
| Force Screen
| Psion/PsyWar
| Invisible disc provides +4 shield bonus to AC.
| 41
| Grease, Psionic
| Psion
| Makes 10-ft. square or one object slippery.
| 42
| Grip of Iron
| PsyWar
| Your iron grip gives +4 bonus on grapple checks.
|
43
| Hammer
| Psion/PsyWar
| Melee touch attack deals 1d8/round.
| 44
| Inertial Armor
| Psion/PsyWar
| Tangible field of force provides you with +4 armor bonus to AC.
| 45
| Know Direction and Location
| Psion
| You discover where you are and what direction you face.
|
46
| Matter Agitation
| Psion
| You heat a creature or object.
| 47
| Metaphysical Claw
| PsyWar
| Your natural weapon gains +1 bonus.
| 48
| Metaphysical Weapon
| PsyWar
| Weapon gains +1 bonus.
|
49
| Mind Thrust
| Psion
| Deal 1d10 damage.
| 50
| Mindlink
| Telep
| You forge a limited mental bond with another creature.
| 51
| Minor Creation, Psionic
| Metacre
| Creates one cloth or wood object.
|
52
| Missive
| Psion
| Send a one-way telepathic message to subject.
| 53
| My Light
| Psion/PsyWar
| Your eyes emit 20-ft. cone of light.
| 54
| Precognition
| Clairsent
| Gain +2 insight bonus to one roll.
|
55
| Precognition, Defensive
| Psion/PsyWar
| Gain +1 insight bonus to AC and saving throws.
| 56
| Precognition, Offensive
| Psion/PsyWar
| Gain +1 insight bonus on your attack rolls.
| 57
| Prescience, Offensive
| Psion/PsyWar
| Gain +2 insight bonus on your damage rolls.
|
58
| Prevenom
| PsyWar
| Your claws gain a poison coating.
| 59
| Prevenom Weapon
| PsyWar
| Your weapon is mildly venomous.
| 60
| Sense Link
| Psion
| You sense what the subject senses (single sense).
|
61
| Skate
| Psion/PsyWar
| Subject slides skillfully along the ground.
| 62
| Stomp
| PsyWar
| Subjects fall prone and take 1d4 nonlethal damage.
| 63
| Synesthete
| Psion/PsyWar
| You receive one kind of sense when another sense is stimulated.
|
64
| Telempathic Projection
| Psion
| Alter the subject’s mood.
| 65
| Thicken Skin
| Metab/PsyWar
| Gain +1 enhancement bonus to your AC for 10 min./level.
| 66
| Vigor
| Psion/PsyWar
| Gain 5 temporary hit points.
|
|
[PC5] Psionicist Classes Group
Level 2 Psi3.5 Powers
##
| Level 2 Powers
| Discip.
| Short Description
|
1
| Animal Affinity
| Metab/PsyWar
| Gain +4 enhancement to one ability.
| 2
| Aversion
| Telep
| Subject has aversion you specify.
| 3
| Bestow Power
| Psion
| Subject receives 2 power points.
|
4
| Body Adjustment
| Psion/PsyWar
| You heal 1d12 damage.
| 5
| Body Equilibrium
| Psion/PsyWar
| You can walk on nonsolid surfaces.
| 6
| Body Purification
| Psion/PsyWar
| You restore 2 points of ability damage.
|
7
| Brain Lock
| Telep
| Subject cannot move or take any mental actions.
| 8
| Clairvoyant Sense
| Clairsent
| See and hear a distant location.
| 9
| Cloud Mind
| Psion
| You erase knowledge of your presence from target’s mind.
|
10
| Concealing Amorpha
| Psion/PsyWar
| Quasi-real membrane grants you concealment.
| 11
| Concussion Blast
| Psion
| Deal 1d6 force damage to target.
| 12
| Control Air
| Kines
| You have control over wind speed and direction.
|
13
| Control Sound
| Psion
| Create very specific sounds.
| 14
| Darkvision, Psionic
| Psion/PsyWar
| See 60 ft. in total darkness.
| 15
| Detect Hostile Intent
| Psion/PsyWar
| You can detect hostile creatures within 30 ft. of you.
|
16
| Dimension Swap
| Port/PsyWar
| You and ally or two allies switch positions.
| 17
| Dissolving Touch
| PsyWar
| Your touch deals 4d6 acid damage.
| 18
| Dissolving Weapon
| PsyWar
| Your weapon deals 4d6 acid damage.
|
19
| Ego Whip
| Psion
| Deal 1d4 Cha damage and daze for 1 round.
| 20
| Empathic Transfer
| Metab/PsyWar
| Transfer another’s wounds to yourself.
| 21
| Energy Adaptation, Specified
| Psion/PsyWar
| Gain resistance 10 against one energy type.
|
22
| Energy Missile
| Kines
| Deal 3d6 energy damage to up to five subjects.
| 23
| Energy Push
| Psion
| Deal 2d6 damage and knock subject back.
| 24
| Energy Stun
| Psion
| Deal 1d6 damage and stun target if it fails both saves.
|
25
| Feat Leech
| Psion/PsyWar
| Borrow another’s psionic or metapsionic feats.
| 26
| Hustle
| Metab/PsyWar
| Instantly gain a move action.
| 27
| Id Insinuation
| Psion
| Swift tendrils of thought disrupt and confuse your target.
|
28
| Identify, Psionic
| Psion
| Learn the properties of a psionic item.
| 29
| Inflict Pain
| Psion
| Telepathic stab gives your foe -4 on attack rolls, or -2 if he makes the save.
| 30
| Knock, Psionic
| Psion
| Opens locked or psionically sealed door.
|
31
| Levitate, Psionic
| Port/Psion/PsyWar
| Subject moves up and down at your direction.
| 32
| Mental Disruption
| Psion
| Daze creatures within 10 feet for 1 round.
| 33
| Missive, Mass
| Psion
| You send a one-way telepathic message to an area.
|
34
| Object Reading
| Clairsent
| Learn details about an object’s previous owner.
| 35
| Painful Strike
| PsyWar
| Your natural weapons deal an extra 1d6 nonlethal damage.
| 36
| Prowess
| PsyWar
| Instantly gain another attack of opportunity.
|
37
| Psionic Lion’s Charge
| PsyWar
| You can make full attack in same round you charge.
| 38
| Psionic Lock
| Psion
| Secure a door, chest, or portal.
| 39
| Psionic Repair Damage
| Metacre
| Repairs construct of 3d8 hit points +1 hp/level.
|
40
| Psionic Scent
| PsyWar
| Gain the scent ability.
| 41
| Read Thoughts
| Telep
| Detect surface thoughts of creatures in range.
| 42
| Recall Agony
| Psion
| Foe takes 2d6 damage.
|
43
| Sense Link, Forced
| Psion
| Sense what subject senses.
| 44
| Sensitivity to Psychic Impressions
| Clairsent
| You can find out about an area’s past.
| 45
| Share Pain
| Psion
| Willing subject takes some of your damage.
|
46
| Strength of My Enemy
| PsyWar
| Siphon away your enemy’s strength and grow stronger.
| 47
| Suggestion, Psionic
| Telep
| Compels subject to follow stated course of action.
| 48
| Sustenance
| Psion/PsyWar
| Go without food and water for one day.
|
49
| Swarm of Crystals
| Psion
| Crystal shards are sprayed forth doing 3d4 slashing damage.
| 50
| Thought Shield
| Psion/PsyWar
| Gain PR 13 against mind-affecting powers.
| 51
| Tongues, Psionic
| Psion
| You can communicate with intelligent creatures.
|
52
| Wall Walker
| PsyWar
| Grants ability to walk on walls and ceilings.
|
|
[PC5] Psionicist Classes Group
Level 3 Psi3.5 Powers
##
| Level 3 Powers
| Discip.
| Short Description
|
1
| Astral Caravan
| Port
| You lead astral traveler-enabled group to a planar destination.
| 2
| Claws of the Vampire
| PsyWar
| Heal half of your claw’s base damage.
| 3
| Concealing Amorpha, Greater
| Metacre/PsyWar
| Quasi-real membrane grants you total concealment.
|
4
| Crisis of Breath
| Telep
| Disrupt subject’s breathing.
| 5
| Danger Sense
| Psion/PsyWar
| You gain +4 bonus against traps.
| 6
| Dimension Slide
| PsyWar
| Teleports you very short distance.
|
7
| Dismiss Ectoplasm
| Psion
| Dissipates ectoplasmic targets and effects.
| 8
| Dispel Psionics
| Psion
| Cancels psionic powers and effects.
| 9
| Duodimensional Claw
| PsyWar
| Increases your natural weapon’s threat range.
|
10
| Ectoplasmic Cocoon
| Metacre
| You encapsulate a foe so it can’t move.
| 11
| Ectoplasmic Form
| Metab/PsyWar
| You gain benefits of being insubstantial and can fly slowly.
| 12
| Empathic Feedback
| Psion/PsyWar
| When you are hit in melee, your attacker takes damage.
|
13
| Empathic Transfer, Hostile
| PsyWar/Telep
| Your touch transfers your hurt to another.
| 14
| Energy Bolt
| Psion
| Deal 5d6 energy damage in 120-ft. line.
| 15
| Energy Burst
| Psion
| Deal 5d6 energy damage in 40-ft. burst.
|
16
| Energy Cone
| Kines
| Deal 5d6 energy damage in 60-ft. cone.
| 17
| Energy Retort
| Psion
| Ectoburst of energy automatically targets your attacker for 4d6 damage once each round.
| 18
| Energy Wall
| Psion
| Create wall of your chosen energy type.
|
19
| Eradicate Invisibility
| Psion
| Negate invisibility in 50-ft. burst.
| 20
| Escape Detection
| Clairsent/PsyWar
| You become difficult to detect with clairsentience powers.
| 21
| Evade Burst
| Psion/PsyWar
| You take no damage from a burst on a successful Reflex save.
|
22
| Exhalation of the Black Dragon
| PsyWar
| Your acid breath deals 3d6 damage to a close target.
| 23
| False Sensory Input
| Telep
| Subject sees what isn’t there.
| 24
| Fate Link
| Clairsent
| You link the fates of two targets.
|
25
| Graft Weapon
| PsyWar
| Your hand is replaced seamlessly by your weapon.
| 26
| Keen Edge, Psionic
| Psion/PsyWar
| Doubles normal weapon’s threat range.
| 27
| Mental Barrier
| Psion/PsyWar
| Gain +4 deflection bonus to AC until your next action.
|
28
| Mind Trap
| Psion
| Drain 1d6 power points from anyone who attacks you with a telepathy power.
| 29
| Psionic Blast
| Psion
| Stun creatures in 30-ft. cone for 1 round.
| 30
| Share Pain, Forced
| Psion
| Unwilling subject takes some of your damage.
|
31
| Solicit Psicrystal
| Psion
| Your psicrystal takes over your concentration power.
| 32
| Telekinetic Force
| Psion
| Move an object with the sustained force of your mind.
| 33
| Telekinetic Thrust
| Psion
| Hurl objects with the force of your mind.
|
34
| Time Hop
| Psion
| Subject hops forward in time 1 round/level.
| 35
| Touchsight
| Psion
| Your telekinetic field tells you where everything is.
| 36
| Ubiquitous Vision
| Psion/PsyWar
| You have all-around vision.
|
37
| Vampiric Blade
| PsyWar
| You heal half of your base weapon damage.
|
|
[PC5] Psionicist Classes Group
Level 4 Psi3.5 Powers
##
| Level 4 Powers
| Discip.
| Short Description
|
1
| Anchored Navigation
| Clairsent
| Establish a mishap-free teleport beacon.
| 2
| Aura Sight
| Psion
| Reveals creatures, objects, powers, or spells of selected alignment axis.
| 3
| Claw of Energy
| PsyWar
| Your claws deal additional energy damage.
|
4
| Control Body
| Kines
| Take rudimentary control of your foe’s limbs.
| 5
| Correspond
| Psion
| Hold mental conversation with another creature at any distance.
| 6
| Death Urge
| Psion
| Implant a self-destructive compulsion.
|
7
| Detect Remote Viewing
| Psion
| You know when others spy on you remotely.
| 8
| Dimension Door, Psionic
| Psion/PsyWar
| Teleports you short distance.
| 9
| Dimensional Anchor, Psionic
| Port
| Bars extra dimensional movement.
|
10
| Dismissal, Psionic
| Port
| Forces a creature to return to its native plane.
| 11
| Divination, Psionic
| Psion
| Provides useful advice for specific proposed action.
| 12
| Dominate, Psionic
| Telep
| Control target telepathically.
|
13
| Energy Adaptation
| Psion/PsyWar
| Your body converts energy to harmless light.
| 14
| Energy Ball
| Kines
| Deal 7d6 energy damage in 20-ft. radius.
| 15
| Fabricate, Psionic
| Metacre
| Transforms raw goods to finished items.
|
16
| Fly, Psionic
| Port
| You fly at a speed of 60 ft.
| 17
| Freedom of Movement, Psionic
| Psion/PsyWar
| You cannot be held or otherwise rendered immobile.
| 18
| Immovability
| PsyWar
| You are almost impossible to move and gain DR 15/-.
|
19
| Inertial Barrier
| Kines/PsyWar
| Gain DR 5/-.
| 20
| Intellect Fortress
| Psion
| Those inside fortress take only half damage from all powers and psi-like abilities until your next action.
| 21
| Metamorphosis
| Metab
| Assume shape of creature or object.
|
22
| Mindlink, Thieving
| Telep
| Borrow knowledge of a subject’s power.
| 23
| Mindwipe
| Psion
| Subject’s recent experiences wiped away, bestowing negative levels.
| 24
| Modify Memory, Psionic
| Telep
| Changes 5 minutes of subject’s memories.
|
25
| Personality Parasite
| Psion
| Subject’s mind calves self-antagonistic splinter personality for 1 round/level.
| 26
| Power Leech
| Psion
| Drain 1d6 power points/round while you maintain concentration; you gain 1/round.
| 27
| Psychic Reformation
| Psion
| Subject can choose skills, feats, and powers anew for previous levels.
|
28
| Psychic Vampire
| Metab/PsyWar
| Touch attack drains 2 power points/level from foe.
| 29
| Quintessence
| Metacre
| You collapse a bit of time into a physical substance.
| 30
| Remote Viewing
| Clairsent
| See, hear, and potentially interact with subjects at a distance.
|
31
| Schism
| Telep
| Your partitioned mind can manifest lower level powers.
| 32
| Steadfast Perception
| PsyWar
| Gain immunity to illusory effects, +6 bonus on Spot and Search checks.
| 33
| Telekinetic Maneuver
| Psion
| Telekinetically bull rush, disarm, grapple, or trip your target.
|
34
| Trace Teleport
| Psion
| Learn destination of subject’s teleport.
| 35
| Truevenom
| PsyWar
| Your natural weapons are covered in horrible poison.
| 36
| Truevenom Weapon
| PsyWar
| Your weapon is horribly poisonous.
|
37
| Wall of Ectoplasm
| Psion
| You create a protective barrier.
| 38
| Weapon of Energy
| PsyWar
| Weapon deals additional energy damage.
|
|
[PC5] Psionicist Classes Group
Level 5 Psi3.5 Powers
##
| Level 5 Powers
| Discip.
| Short Description
|
1
| Adapt Body
| Psion/PsyWar
| Your body automatically adapts to hostile environments.
| 2
| Baleful Teleport
| Port
| Destructive teleport deals 9d6 damage.
| 3
| Catapsi
| Psion/PsyWar
| Psychic static inhibits power manifestation.
|
4
| Clairtangent Hand
| Clairsent
| Emulate far hand at a distance.
| 5
| Ectoplasmic Shambler
| Psion
| Foglike predator deals 1 point of damage/two levels each round to an area.
| 6
| Energy Current
| Kines
| Deal 9d6 damage to one foe and half to another foe as long as you concentrate.
|
7
| Fiery Discorporation
| Kines
| Cheat death by discorporating into nearby fire for one day.
| 8
| Hail of Crystals
| Metacre
| A crystal explodes in an area, dealing 9d4 slashing damage.
| 9
| Incarnate
| Psion
| Make some powers permanent.
|
10
| Leech Field
| Psion
| Leech power points each time you make a saving throw.
| 11
| Major Creation, Psionic
| Psion
| As psionic minor creation, plus stone and metal.
| 12
| Metaconcert
| PsyWar/Telep
| Mental concert of two or more increases the total power of the participants.
|
13
| Mind Probe
| Telep
| You discover the subject’s secret thoughts.
| 14
| Oak Body
| Psion/PsyWar
| Your body becomes as hard as oak.
| 15
| Plane Shift, Psionic
| Psion
| Travel to other planes.
|
16
| Power Resistance
| Psion
| Grant PR equal to 12 + level.
| 17
| Psionic Revivify
| Metab
| Return the dead to life before the psyche leaves the corpse.
| 18
| Psychic Crush
| Psion
| Brutally crush subject’s mental essence, reducing subject to -1 hit points.
|
19
| Psychofeedback
| Metab/PsyWar
| Boost Strength, Dexterity, or Constitution at the expense of one or more other scores.
| 20
| Restore Extremity
| Metab
| Return a lost digit, limb, or other appendage to subject.
| 21
| Second Chance
| Clairsent
| Gain a reroll.
|
22
| Shatter Mind Blank
| Psion
| Cancels target’s mind blank effect.
| 23
| Teleport Trigger
| Port
| Predetermined event triggers teleport.
| 24
| Teleport, Psionic
| Port
| Instantly transports you as far as 100 miles/level.
|
25
| Tower of Iron Will
| Psion
| Grant PR 19 against mind-affecting powers to all creatures within 10 ft. until your next turn.
| 26
| True Seeing, Psionic
| Psion
| See all things as they really are.
|
|
[PC5] Psionicist Classes Group
Level 6 Psi3.5 Powers
##
| Level 6 Powers
| Discip.
| Short Description
|
1
| Aura Alteration
| Psion
| Repairs psyche or makes subject seem to be something it is not.
| 2
| Banishment, Psionic
| Port
| Banishes extraplanar creatures.
| 3
| Breath of the Black Dragon
| Psion/PsyWar
| Breathe acid for 11d6 damage.
|
4
| Cloud Mind, Mass
| Psion
| Erase knowledge of your presence from the minds of one creature/level.
| 5
| Contingency, Psionic
| Psion
| Sets trigger condition for another power.
| 6
| Co-opt Concentration
| Psion
| Take control of foe’s concentration power.
|
7
| Crystallize
| Metacre
| Turn subject permanently to crystal.
| 8
| Disintegrate, Psionic
| Psion
| Turn one creature or object to dust.
| 9
| Dispelling Buffer
| Kines/PsyWar
| Subject is buffered from one dispel psionics effect.
|
10
| Fabricate, Greater Psionic
| Metacre
| Transforms a lot of raw goods to finished items.
| 11
| Form of Doom
| PsyWar
| You transform into a frightening tentacled beast.
| 12
| Fuse Flesh
| Psion
| Fuse subject’s flesh, creating a helpless mass.
|
13
| Mind Blank, Personal
| Psion/PsyWar
| You are immune to scrying and mental effects.
| 14
| Mind Switch A,
| Telep
| You switch minds with another.
| 15
| Null Psionics Field
| Kines
| Create a field where psionic power does not function.
|
16
| Overland Flight, Psionic
| Psion
| You fly at a speed of 40 ft. and can hustle over long distances.
| 17
| Precognition, Greater
| Clairsent
| Gain +4 insight bonus to one roll.
| 18
| Remote View Trap
| Psion
| Deal 8d6 points electricity damage to those who seek to view you at a distance.
|
19
| Restoration, Psionic
| Metab
| Restores level and ability score drains.
| 20
| Retrieve
| Psion
| Teleport to your hand an item you can see.
| 21
| Suspend Life
| Psion/PsyWar
| Put yourself in a state akin to suspended animation.
|
22
| Temporal Acceleration
| Psion
| Your time frame accelerates for 1 round.
|
|
Level 7 Psi3.5 Powers
##
| Level 7 Powers
| Discip.
| Short Description
|
1
| Crisis of Life
| Telep
| Stop subject’s heart.
| 2
| Decerebrate
| Psion
| Remove portion of subject’s brain stem.
| 3
| Divert Teleport
| Psion
| Choose destination for another’s teleport.
|
4
| Dream Travel
| Port
| Travel to other places through dreams.
| 5
| Ectoplasmic Cocoon, Mass
| Metacre
| You encapsulate all foes in a 20-ft. radius.
| 6
| Energy Conversion
| Psion
| Offensively channel energy you’ve absorbed.
|
7
| Energy Wave
| Psion
| Deal 13d4 damage of your chosen energy type in 120-ft. cone.
| 8
| Ethereal Jaunt, Psionic
| Port
| Become ethereal for 1 round/level.
| 9
| Fate of One
| Clairsent
| Reroll any roll you just failed.
|
10
| Fission
| Metab
| You briefly duplicate yourself.
| 11
| Insanity
| Psion
| Subject is permanently confused.
| 12
| Moment of Prescience, Psionic
| Psion
| You gain insight bonus on single attack roll, check, or save.
|
13
| Phase Door, Psionic
| Psion
| Invisible passage through wood or stone.
| 14
| Reddopsi
| Kines
| Powers targeting you rebound on manifester.
| 15
| Sequester, Psionic
| Psion
| Subject invisible to sight and remote viewing; renders subject comatose.
|
16
| Ultrablast
| Psion
| Deal 13d6 damage in 15-ft. radius.
|
|
[PC5] Psionicist Classes Group
Level 8 Psi3.5 Powers
##
| Level 8 Powers
| Discip.
| Short Description
|
1
| Astral Seed
| Metacre
| You plant the seed of your rebirth from the Astral Plane.
| 2
| Bend Reality
| Psion
| Alters reality within power limits.
| 3
| Fusion
| Metab
| You combine your abilities and form with another.
|
4
| Hypercognition
| Clairsent
| You can deduce almost anything.
| 5
| Iron Body, Psionic
| Psion
| Your body becomes living iron.
| 6
| Matter Manipulation
| Psion
| Increase or decrease an object’s base hardness by 5.
|
7
| Mind Blank, Psionic
| Psion
| Subject immune to mental/emotional effects, scrying, and remote viewing.
| 8
| Mind Seed
| Telep
| Subject slowly becomes you.
| 9
| Recall Death
| Psion
| Subject dies or takes 5d6 damage.
|
10
| Shadow Body
| Psion
| You become a living shadow (not the creature).
| 11
| Telekinetic Sphere, Psionic
| Kines
| Mobile force globe encapsulates creature and moves it.
| 12
| Teleport, Psionic Greater
| Psion
| As psionic teleport, but no range limit and no off-target arrival.
|
13
| Time Hop, Mass
| Port
| Willing subjects hop forward in time.
| 14
| True Metabolism
| Psion
| You regenerate 10 hit points/round.
|
|
Level 9 Psi3.5 Powers
##
| Level 9 Powers
| Discip.
| Short Description
|
1
| Affinity Field
| Psion
| Effects that affect you also affect others.
| 2
| Apopsi
| Psion
| You delete target’s psionic powers.
| 3
| Assimilate
| Psion
| Incorporate creature into your own body.
|
4
| Etherealness, Psionic
| Psion
| Become ethereal for 1 min./level.
| 5
| Genesis
| Metacre
| You instigate a new demiplane on the Astral Plane.
| 6
| Metafaculty
| Clairsent
| You learn details about any one creature.
|
7
| Metamorphosis, Greater
| Metab
| Assume shape of any nonunique creature or object each round.
| 8
| Microcosm
| Psion
| Creature or creature lives forevermore in world of his own imagination.
| 9
| Mind Switch, True
| Telep
| A permanent brain swap.
|
10
| Psychic Chirurgery
| Telep
| You repair psychic damage or impart knowledge of new powers.
| 11
| Reality Revision
| Psion
| As bend reality, but fewer limits.
| 12
| Teleportation Circle, Psionic
| Port
| Circle teleports any creatures inside to designated spot.
|
13
| Time Regression
| Port
| Relive the last round.
| 14
| Timeless Body
| Psion
| Ignore all harmful, and helpful, effects for 1 round.
| 15
| Tornado Blast
| Kines
| Vortex of air subjects your foes to 17d6 damage and moves them.
|
16
| True Creation
| Metacre
| As psionic major creation, except items are completely real.
|
|
[PC5] Psionicist Classes Group
Psi5
Level
| KXP
| Psi5 mMG SU
|
1
| 0
| 1-- --
| 2
| 2.2
| 2-- --
| 3
| 4.4
| 31- --
|
4
| 8.8
| 41- --
| 5
| 16.5
| 42- --
| 6
| 30
| 531 --
|
7
| 55
| 541 --
| 8
| 100
| 642 --
| 9
| 200
| 653 --
|
10
| 400
| 753 1-
| 11
| 600
| 863 1-
| 12
| 800
| 864 1-
|
13
| 1000
| 864 2-
| 14
| 1400
| 974 2-
| 15
| 1800
| 975 2-
|
16
| 2200
| 975 3-
| 17
| 2600
| A85 3-
| 18
| 3000
| A86 3-
|
19
| 3400
| A86 4-
| 20
| 3800
| B96 41
| 21
| 4200
| B97 41
|
22
| 4600
| B97 51
| 23
| 5000
| CA7 51
| 24
| 5400
| CA8 51
|
25
| 5800
| CA8 61
| 26
| 6200
| DB8 62
| 27
| 6600
| DB9 62
|
28
| 7000
| DB9 72
| 29
| 7400
| EC9 72
| 30
| 7800
| ECA 72
|
31
| 8200
| ECA 82
| 32
| 8600
| FDA 83
| 33
| 9000
| FDB 83
|
34
| 9400
| FDB 93
| 35
| 9800
| GEB 93
| 36
| 10200
| GEC 93
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
-1
| 5 3 8 2 3 1 0 1
| -1
| 5 4 8 2 3 1 0 2
| -1
| 6 4 8 3 4 2 0 2
|
-1
| 6 5 8 3 4 2 1 3
| +0
| 6 5 9 3 4 2 1 3
| +0
| 6 6 9 4 5 3 1 4
|
+0
| 7 6 9 4 5 3 2 4
| +0
| 7 7 9 4 5 4 2 5
| +1
| 7 7 10 5 6 4 2 5
|
+1
| 7 8 10 5 6 4 3 6
| +1
| 8 8 10 5 6 5 3 6
| +1
| 8 9 10 6 7 5 3 7
|
+2
| 8 9 11 6 7 6 4 7
| +2
| 8 10 11 6 7 6 4 8
| +2
| 9 10 11 7 8 6 4 8
|
+2
| 9 11 11 7 8 7 5 9
| +3
| 9 11 12 7 9 7 5 9
| +3
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Int 11+LVL, Wis 11+LVL
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 2-level/4
| To Hit Table:
| Psi
| Save Table:
| Psi
| Reference:
| DM
| Groups:
| Psionicist
|
|
|
|
See [Q5] for rules and powers.
| Imagination Points (IPs) = Int + Chr - 24 + 2*Level
|
|
[PC5] Psionicist Classes Group
Basic Psi5 Information
PSPs (classed) = Int + Chr - 24 + 2*Level
| PSPs (wild talent) = (Int+Chr)/2 - 12 + Level
| Wild talents use HNCL/2 (half of highest level) for CL.
| Psi5 PSPs are regained at (Int+Chr)/10 per hour.
|
|
|
Psi5 Minor Powers
Name
| PSPs
| Effect
|
Awareness of Area
| 3/t
| Gives mental map of area's terrain
| Contact Other Plane
| 6
| Contact Other Plane (as spell)
| Danger Sense
| 3/t
| Alerts if danger coming
|
Disbelieve Other Imaginator
| 2
| Lose 4d4 IPs; beyond 0 is Perm.Stat.pts.
| Disbelieve Object/Person
| 1/r
| Disbelief (as priest spell:TOM pg.99)
| Disbelieve Superstition Effect
| 2
| Freq.4 effect loses 1d4 to Power Mult.
|
Genius
| 3
| Genius (as priest spell:TOM pg.80)
| Heal Self
| 1
| Cure up to 100 hp, Regenerate (as spell)
| Invisibility Realm
| 3/r
| Improved Invis., can see other Invis.
|
Legend Lore
| 6
| Legend Lore (as spell)
| Locate
| 3
| Locate Object/Person (r=3*level+1 miles)
| Magical Protection
| 1
| (Z action) Spell must make Casting Level check on d20
|
Modify Reality (least)
| SL^2
| Duplicate 1st-3rd level Alteration spell
| Natural Protection
| 1
| (Z action) Natural Effect damage resistance 75% for 1s
| Physical Protection
| 1/r
| Caster's hit points triple for duration
|
Psionic Protection
| 1
| (Z action) Power must make Casting Level check on d20
| Reroll
| 6
| (Z action) Reroll any die roll (yourself or other)
| Sense Powers
| 3/t
| Detect Magic & Detect Psionics
|
Vision
| 6
| Vision (as spell, always succeeds)
| Withdraw
| 1/r
| Withdraw, can use non-offensive Mentals
|
|
Psi5 Major Powers
Name
| PSPs
| Effect
|
Alter Reality (lesser)
| SL^2
| Duplicate 1st-5th level Alt,Ele,Hea
| Concentration Break
| 10*M
| Target loses M Mentals (maintenance=+M/r)
| Create Matter (lesser)
| 6
| Minor Creation (as spell, perm. duration)
|
Disbelieve Death
| 13
| (absolute 0 action, can do mult.) CL% chance: Not dead
| Disjoin Magic
| 12
| Mordenkainen's Disjunction (as spell)
| Dispel Psionics
| 10
| Destroy maintained psionics (all freq.)
|
Irrestible Charm
| 10
| Charm Monster, no save
| Magic Jar
| 10
| Magic Jar (as spell), save at -level
| Manipulate Matter
| 6
| Polymorph any Object (as spell, perm.)
|
No Target
| 6/t
| Cannot be directly targetted with effects
| Psionic Surgery
| 10
| Mental Surgery (Psi1N):takes 1r, R=120'
| Relocate Dream Frame
| 6
| Teleport without Error (as spell)
|
Telekinesis
| 6
| Telekinesis (weight limit=level+1 tons)
|
|
[PC5] Psionicist Classes Group
Psi5 Grand Powers
Name
| PSPs
| Effect
|
Aura of Great Concentration
| 21*M
| Target/self gains M Mentals (maint=+2M/r)
| Alter Reality (greater)
| 30
| Alter Reality (as spell)
| Change Reality (lesser)
| SL^2
| 1st-7th level Alt,Cnj,Cre,Ele,Hea,Sum
|
Construction
| 15
| Builds 1 machine up to level+1 complexity
| Create Matter (greater)
| 15
| Major Creation (as spell, perm. duration)
| Destroy Matter
| 15
| Disintegrate (save), if save made takes half max hp
|
Fast Forward Time
| 21/r
| All you wish to effect can use an extra action /segment
| Imbue with Psionic Ability
| 21
| Imbue target with imagination psionics
| Produce
| 15
| Brings person/object here (same plane)
|
Psionic Link
| 1/d
| Link with other Imaginators only
| Rewind Time
| 21/r
| Rewind events of last round(s)
| Time Stop
| 15
| Time Stop (as spell, maintained 3/r)
|
|
Psi5 Super Powers
Name
| PSPs
| Effect
|
Change Reality (greater)
| 42
| As the 10th level spell, non-phys.things
| Enhance Attribute +1
| 28/56
| (Phys/Ment) Need new stat or higher on d30
| Godly Protection
| 28
| (Z action) iGR = CL% for 1s, works on up to xCL beings
|
Psionic Permanency
| 28/56
| (freq.5/other)Perm.psi power,no maint.cost
| Shapechange
| 28
| Shapechange (as spell,phys.innates gained)
| Understand
| 42
| Ask the DM a question
|
|
Psi5 Ultra Powers
Name
| PSPs
| Effect
|
Physical Independence
| 36/d
| You do not die as a result of being at negative hp
| Unchangeable Reality
| 54
| As the 12th level spell
|
|
[PC5] Psionicist Classes Group
Psi6G
Level
| KXP
| Psi6G mMG S
|
1
| 0
| 4-- -
| 2
| 3.5
| 5-- -
| 3
| 7
| 6-- -
|
4
| 14
| 71- -
| 5
| 21
| 82- -
| 6
| 42
| 93- -
|
7
| 70
| A4- -
| 8
| 170
| B5- -
| 9
| 370
| C6- -
|
10
| 670
| D71 -
| 11
| 970
| E82 -
| 12
| 1270
| F93 -
|
13
| 1570
| GA4 -
| 14
| 1870
| HB5 -
| 15
| 2170
| IC6 -
|
16
| 2470
| JD7 1
| 17
| 2770
| KE8 2
| 18
| 3070
| LF9 3
|
19
| 3370
| MGA 4
| 20
| 3670
| NHB 5
| 21
| 3970
| OIC 6
|
22
| 4270
| PJD 7
| 23
| 4570
| QKE 8
| 24
| 4870
| RLF 9
|
25
| 5170
| SMG A
| 26
| 5470
| TNH B
| 27
| 5770
| UOI C
|
28
| 6070
| VPJ D
| 29
| 6370
| WQK E
| 30
| 6670
| XRL F
|
31
| 6970
| YSM G
| 32
| 7270
| ZTN H
| 33
| 7570
| [UO I
|
34
| 7870
| \VP J
| 35
| 8170
| ]WQ K
| 36
| 8470
| ^XR L
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 3 8 2 3 1 0 1
| +1
| 5 4 8 2 3 1 0 2
| +1
| 6 4 8 3 4 2 0 2
|
+2
| 6 5 8 3 4 2 1 3
| +3
| 6 5 9 3 4 2 1 3
| +3
| 6 6 9 4 5 3 1 4
|
+4
| 7 6 9 4 5 3 2 4
| +5
| 7 7 9 4 5 4 2 5
| +5
| 7 7 10 5 6 4 2 5
|
+6
| 7 8 10 5 6 4 3 6
| +7
| 8 8 10 5 6 5 3 6
| +7
| 8 9 10 6 7 5 3 7
|
+8
| 8 9 11 6 7 6 4 7
| +9
| 8 10 11 6 7 6 4 8
| +9
| 9 10 11 7 8 6 4 8
|
+10
| 9 11 11 7 8 7 5 9
| +11
| 9 11 12 7 9 7 5 9
| +11
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Int 14, Wis 14, Chr 14
| Alignment:
| any G
| HD/level:
| d6+1
| Weapon Prof.:
| 3+level/4
| To Hit Table:
| Pri
| Save Table:
| Psi
| Reference:
| DM
| Groups:
| Psionicist
|
|
|
|
See [Q6G] for rules and powers.
| Deva Psionic Points (DPPs) = (Chr+Wis+Int)*level
| You may replace either Int or Wis with another Chr in this calculation if desired.
| DPPs are regained at a rate equal to Chr score each hour.
| Level 1: Deva Intervention: 1st = 1%, 2nd = 2%, 3rd = 3%, 4th&up = (level*3-8)%.
| This percentage is the chance that a deva/aasimon will respond to a character's plea of help. Aid will come in the form of more DPPs, greater access to powers, or a direct summoning of a deva. This takes no actions and may be attempted once per day.
| Level 1: MR=(level*5)%; RR=(level*5-30)%; CR=(level*7)%; NR=(level*7-50)%
| Level 1: Deva psionicists get triple normal XP when defeating a creature from the Lower Planes. Upon gaining enough experience to increase in level, many psionicists are judged to see if they are following the principles of good. The restrictions at first are simple: aid the needy, avoid the lower planes, and do not oppose another deva. At higher (9th+) levels the restrictions become more severe and gaining of a level may be delayed until the wrongs the PC has committed have been corrected.
|
|
[PC5] Psionicist Classes Group
[Q6G] Deva Psionics (Psi. Freq. 6G)
Psi6G uses DPPs (Deva Psionic Points).
| DPPs (classed) = (Chr+Wis+Int)*level
| DPPs (wild talents) = 70+(Int or Wis or Chr)*level
|
| Wild talents use HNCL/2 (half of highest level) for CL.
| Wild Talent Level 1: Deva Intervention = (level)%
| Wild Talent Level 1: Gains (level*4)% CR (Charm Resistance).
| Wild Talent Level 1: Gains 1 Non-Weapon Proficiency per level, which can be used only for Psi6G powers (see below).
| Wild Talent Level 13: Gains (level*4-50)% NR (Necromancy Resistance).
|
|
Dominion:
| 1st
| 2nd
| 3rd
| 4th
| 5th
| 6th
| 7th
| Note
|
Highest Int/Wis/Chr:
| 14
| 17
| 20
| 23
| 26
| 29
| 32
| <- Highest stat must be at least this high.
| Lowest Int/Wis/Chr:
| 9
| 10
| 12
| 15
| 19
| 24
| 30
| <- Lowest stat must be at least this high.
| Min Level:
| 1
| 5
| 9
| 14
| 18
| 26
| 34
|
|
Non-Weapon Prof.:
| 1
| 3
| 5
| 7
| 9
| 11
| 13
|
|
|
[PC5] Psionicist Classes Group
Psi6G Minor Powers
#
| Name
| DPPs
| Effect
|
1
| Aid Charm
| 5
| Removes Daze effect; Target cannot fail a System Shock roll for 1 day
| 2
| Balm Formula
| 10
| Cure 1 hp on each of 1d6+1 separate wounds on target; Neutralizes rashes, itches
| 3
| Bodily Light
| 2/r
| Causes body to glow (-2 AC penalty); burns evil 1 dmg per segment (no save)
|
4
| Bodily Restoration
| 20
| Repairs broken limbs, sprains, etc. (not hp)
| 5
| Boon
| 10
| +1 (or +5%) on any die roll next round
| 6
| Clear Sight
| 4/m
| Can see through fog, darkness, etc.
|
7
| Comfort
| 5/d
| Target does not need food/water; Provides warmth/coolness; Doubles healing rate
| 8
| Communication
| 2/m
| Allows communication with any creature
| 9
| Comprehend
| 2/m
| Learn actual (hidden) meaning of words spoken to you; Detect Lie
|
10
| Confidence
| 5+2/r
| Gives target feelings of confidence; +7 morale checks
| 11
| Convey
| 4/m
| Target can actually speak in any one known language
| 12
| Courage
| 20+4/r
| Target is given courage; Removes fear; +4 saves vs. fear
|
13
| Curse Opponent
| 10
| Target is cursed (-1 TH/saves/prime requisite)
| 14
| Daylight
| 20/t
| Creates a 10' radius globe of pure daylight; moves with deva
| 15
| Detect Sin
| 4/r
| Sins within 30' are known to deva
|
16
| Disease Immunity
| 4/d
| Immunity to magical/nonmagical disease
| 17
| Dispel Phantasm
| 40
| Phantasms (non-corporeal undead of all types) are destroyed (no save)
| 18
| Efficiency
| 10
| Roll 1 extra d20 roll on next non-weapon prof. check (choose best)
|
19
| Enchantment vs. Evil
| 2/r
| 20' sphere similar to "Pro.from evil" spell
| 20
| Endurance
| 2/r
| +1 Con
| 21
| Field of Stillness
| 40+4/r
| 70' x 70' Stun field (save vs. RSW -level); lasts for 7 rounds
|
22
| Forgiveness
| 5
| Weaker form of "Atonement"
| 23
| Fortitude
| 20/d
| Target cannot lose sanity for the day; +7 mental saves for the day
| 24
| Helping Hand
| 40
| Target gets +5 (or +25%) on next die roll
|
25
| Hospice Ritual
| 40/t
| 30' r: Do not generate sound or odor (reducing "Question Marks" in dungeon)
| 26
| Imbue with Respect
| 4/r
| Target believes other target is powerful (force Morale check or change tactics)
| 27
| Insight
| 4/r
| Deva gains +4 Wisdom (no bonus Priest spells)
|
28
| Knight Sword of Crushing
| 10+2/r
| Sword of Force; attacks by itself, does 1d10 vs. evil /r
| 29
| Know Evil/Good
| 5
| Tells evil/good axis of alignment
| 30
| Mage's Staff of Light
| 40+4/r
| Dispel Evil 1/r
|
31
| Meditation
| 1/m
| Gives 2 DPPs (net gain +1 DPP if used on yourself); can be targetted on another
| 32
| Patience
| 2/r
| Allows target to be patient/self-controlled; +1 on Wis checks
| 33
| Pleasant Dreams
| 2/d
| Gives target uninterrupted and peaceful sleep
|
34
| Poison Immunity
| 4/d
| Immunity to magical/nonmagical poison
| 35
| Preservation
| 5
| Prevents up to 1 cubic foot of material from spoiling / decaying
| 36
| Preservation
| 4*N
| Restores N hp to target (range touch)
|
37
| Purify
| 4
| Removes mental/physical/spiritual/toxin impurities from nonliving object
| 38
| Question Purity
| 5
| Measure of target's "purity" is given
| 39
| Read Surface Thoughts
| 10+2/r
| Only emotional thoughts are read (no save)
|
40
| Realize Correct Path
| 10
| Target has sense of "good" way to go
| 41
| Remove Demon Influence
| 40
| Removes possession, domination, charm, etc.; Does not have to be evil source
| 42
| Repair
| 20
| Repairs an object (as per Mend spell); works on devices up to TechL = CL
|
43
| Restore Peace
| 5
| Calms riots, outbursts, etc.; Remove rage / berserk / taunted status (save)
| 44
| Reward
| 40/d
| Hard-working mortal has his work done for the day
| 45
| Self-Preservation
| 2*N
| Restores N hp to Deva
|
46
| Self-Sacrifice
| 0
| All others can Escape but deva is left behind
| 47
| Silence
| 5+2/r
| Makes the target unable to speak
| 48
| Silver Spears
| 20
| Shoot CL missiles, each auto hits and does 1d6+1 dmg holy wood (no save)
|
49
| Single Curtain
| 40/hr
| Improved Invisibility to evil
| 50
| Strength
| 4*N/r
| +N Str
| 51
| Subdue Opponent
| 40
| Opponent surrenders (instead of dies) if goes below 1 hp
|
52
| Summon Guardian
| 40
| Summons a Guardian from Seven Heavens
| 53
| Telepathic Link
| 2/d
| Maximum # in link = Intelligence score
| 54
| Trace Evil
| 2/t
| Gives exact direction to source of evil within 1 mile (vague direction within 100 miles)
|
55
| Tutelage
| 20
| Target can use a non-weapon proficiency you have (and with same check)
|
|
[PC5] Psionicist Classes Group
Psi6G Major Powers
#
| Name
| DPPs
| Effect
|
1
| Aid Mortals
| 8/r
| Super bless effect (+8 saves,+40% MR/CR) on target
| 2
| Animate Area
| 70+8/r
| Can telekinese any number of objects in sight; Max weight = CL^3 pounds
| 3
| Assume Ethereal Form
| 70
| Dual existance (Prime / Border Ethereal); +1 more needed to hit you
|
4
| Awareness of Area
| 20
| Gives mental map of area's terrain (10 mile radius outdoors, 100' r underground)
| 5
| Barbarian's Club of Might
| 50+16/r
| Auto roll 20 to hit and double base damage with one weapon strike per segment
| 6
| Capture Good Intent
| 8
| Gives DPPs depending on nature of area (usually 1-100, can be more)
|
7
| Champion Lore
| 40/d
| Paladin's abilities of level = ½*CL
| 8
| Circle of Accord
| 16/r
| All within sight save or be "helpful" to deva (but will not fight for him)
| 9
| Clear Mind
| 10/r
| Can see through any x1 illusion/disappearance/etc.
|
10
| Clearsight
| 8/t
| Detect Radiation, Magic, Psi, Innates, Godly (and their Anti-versions) 10*CL'
| 11
| Contingency
| 16/d
| Set up a contingency for Psi6G power
| 12
| Crown of Obedience
| 70+8/r
| Helm of Opposite Alignment (E -> G)
|
13
| Custodian Lore
| 40/d
| Target object cannot fail a save; has infinite encumbrance unless command spoken
| 14
| Disk of Seven Heavens
| 70
| Roll TH: If target hit is sent to Seven Heavens (no save)
| 15
| Dispel Evil
| 70
| As per Dispel Evil spell but with no saving throw
|
16
| Escape
| 0
| Everyone that deva wills (including self) can Escape home
| 17
| Field of Disjunction
| 70+8/r
| Destroys evil creatures/magic items (save); 1 attempt per round
| 18
| Field of Restraint
| 10+2/r
| Evil creatures must save or cannot cross area (wall CL*10' long)
|
19
| First Level Priest Spells
| 7
| Cast one 1st level Priest spell at CL = 30
| 20
| Forbiddance
| 16
| Set up or remove a Forbiddance zone
| 21
| Forsake Material Form
| 70/d
| Deva can use other object as body
|
22
| Hear Plea of Invervention
| 70/d
| Deva can hear cries of deva intervention within 1 mile
| 23
| Holy Word
| 16
| Holy Word (as spell), x7 HD effect, CL = 40
| 24
| Imbue with Psi Ability
| 70/d
| Grants access to 4 First Dominion powers to another; use wild talent DPP calc.
|
25
| Intensification
| 40
| Doubles the duration of a magic spell or Psi6G power
| 26
| Lesser Audience
| 70/r
| Gains the attention of a greater deva
| 27
| Lesser Witnessing
| 35+8/r
| Deva can see through eyes of other deva on same plane
|
28
| Mass Preservation
| 4*N
| All good creatures in sight healed N hp
| 29
| Memory Restoration
| 100
| Restore memories; repairs insanity / mental damage (perm. Int/Wis/Chr/PSP loss)
| 30
| Parakinesis
| 8/m
| Can lift one single object as if it was CL^2 times lighter
|
31
| Paralysis Immunity
| 8/d
| Immunity to paralysis, stun, and hold
| 32
| Persistence Worm
| 70/r
| Does a 1st Dominion power over and over (1 time per segment)
| 33
| Physical Manifestation
| 100
| Have a spare body, 0: switch from one to the other
|
34
| Possess Knowledge
| varies
| Duplicate one proficiency (16/d), feat (80/d), or special ability (100/d) within sight
| 35
| Proper Environment
| 35/d
| Allows target to breathe, eat, etc. here
| 36
| Reverse Petrification
| 16
| Stone to Flesh (as spell)
|
37
| Second Level Priest Spell
| 10
| Cast one 2nd level Priest spell at CL = 40
| 38
| Sight Teleport
| 70
| Teleports anywhere within sight
| 39
| Silver Wall
| 10+2/r
| Demonic innates (and Psi6E powers) cannot pass through wall
|
40
| Skywalk
| 8/m
| Air Walk (as spell)
| 41
| Spare Silver Cord
| 16/d
| Have an extra Silver Cord (can raise multiple times)
| 42
| Sunbeam
| 40
| Sunray (as spell)
|
43
| Superstition Psi-Reflect
| 8/r
| Reflects the belief in a superstition (X4 powers do not work on you)
| 44
| Telempathize
| 70
| Send one powerful emotional state (see Psi13) (save)
| 45
| Warden Lore
| 40/d
| Abilites for warnings, advice, prophecy (undefined until a Warden class is written)
|
46
| Waters of Lunia
| 8/r
| 1 gallon per round of holy water created
| 47
| Whispy Stuff
| 35+8/r
| White fog 20' r; evil that enters are Blinded (save /s) and Numbed (save /s)
| 48
| White Tornado
| 70+8/r
| Telekinesis 1 evil target away (no save); Move rate = CL*100 / (weight of target)
|
49
| Zoroaster's Noonsblaze
| 16
| 10*CL' cone: Blindness (no save); (2*CL)d6 dmg vs. creatures vulnerable to light
|
|
[PC5] Psionicist Classes Group
Psi6G Grand Powers
#
| Name
| DPPs
| Effect
|
1
| Aid Deva
| 16/r
| You lose 1 multiplier, target gains 1 multiplier
| 2
| Astral Eyes
| 13/t
| Can see through alterations/illusions/possession; Astral Perception
| 3
| Auspices
| 130
| Ask the DM the answer to any "yes/no" question
|
4
| Beastame
| 65
| Target must stop attacking anyone you designate (any attack ceases this effect)
| 5
| Discontinuity Immunity
| 32/d
| Immune to Annihilation, Being Put Down a Hole
| 6
| Disk of White Originator
| 160
| One evil target "Capital S" Slain (no resistance, except he can use GR), x7 effect
|
7
| Field of Peace
| 13/r
| Everyone within 30' (incl. Deva) can use only V and Z actions
| 8
| Fourth Level Priest Spell
| 16
| Cast one 4th level Priest spell at CL = 60
| 9
| Greater Audience
| 160/r
| Gains the attention of any x8 or lower Good diety
|
10
| Greater Witnessing
| 80+16/r
| Can see through eyes of any x2/x1 being (unaware); same plane
| 11
| Heka Giving Formula
| N
| Target gains N DPPs; Can also transfer up to N of your hp to that target
| 12
| Imagination Psi-Reflect
| 64/r
| Reflects disbelief from Imagination psionics (Psi5) effect
|
13
| Inner Beauty
| ALL
| Requires N resets of all your DPPs, where N is current Cml: +1 Cml (permanent)
| 14
| Lift Curse
| 32
| Remove curse/geas/quest/ego-domination/lycanthropy
| 15
| Lightspectrum
| 16/d
| Target gains infravision / ultravision / X-ray vision / sense phasing or time-shifting
|
16
| Limited Wish
| 130
| Limited Wish (as spell), CL = 25
| 17
| Plane Shift
| 32
| As per spell, exact location, no error / redirection
| 18
| Positive Heka
| 16/r
| All Psi6E/6N powers within 30' cost 10 more DPPs to use per activation
|
19
| Prophecy
| 16
| Roll 1 die 1 round ahead of time to see result early
| 20
| Psychokinesis
| N
| Telekinese N^2 lbs. at movement rate N/10, lasts for concentration (no DPPs)
| 21
| Self-Control
| 13
| Immune to next Ego / Domination / Command-like effect
|
22
| Soaring Intellect
| 16*N/r
| +5*N Int
| 23
| Sphere of Influence
| 13/m
| +CL Leadership; note your Chr score (but not Destiny) raises by half this amount
| 24
| Strength of Soul
| 80+64/r
| Immune to Misguidance, Alignment or Persona change; Immune to Truename spell
|
25
| Summon Greater Deva
| 65
| Summons a x2 Angel or Greater Deva
| 26
| Suneagle
| 64
| Summons a Phoenix (see Monstrous Compendium)
| 27
| Third Level Priest Spell
| 13
| Cast one 3rd level Priest spell at CL = 50
|
28
| Uniplanar Teleport
| 13
| Teleport anywhere same plane, no error/misdirection
| 29
| Wand of the Mind
| 64+32/r
| All your effects from one class are at double CL (for effect and BlahR adj.)
| 30
| White Hurricane
| 80+64/r
| All Evil in sight Gated to their home (no save)
|
|
[PC5] Psionicist Classes Group
Psi6G Super Powers
#
| Name
| DPPs
| Effect
|
1
| Angelic Lore
| 190/d
| You gain x2 multiplier; Angel's powers of level = (CL-21)/7
| 2
| Avoid Fate
| 220
| Avoid Fate (as spell)
| 3
| Band of Legacy
| 95+64/r
| Any good creature within sight can use your powers
|
4
| Celestial Chime
| 19/d
| CL' x CL' area causes pain to evil who enter, dmg is 1d6+1 per segment (no save)
| 5
| Destroy Evil Spirit
| N
| Evil creature loses N stat points and N^2 permanent hp (no resistance, can use GR)
| 6
| Empyreal Guards
| 95
| Summons CL Pers or Astral Devas ("Per" is described in Monstrous Compendium)
|
7
| Expanded Spectrum
| 110
| You are affected by up to CL Priest or Wizard Divination spells of spell level 1-7
| 8
| Fifth Level Priest Spell
| 19
| Cast one 5th level Priest spell at CL = 70
| 9
| Good Fortune I
| 220/d
| +CL Luck (the Concordant ability score)
|
10
| Hero Lore
| 190/d
| You gain x2 multiplier; Hero's powers of level = (CL-21)/7
| 11
| Inconvenience Immunity
| 128/d
| Immune to Set, Truename, Crapped, Slain, As You Are
| 12
| MassTelepathicCommand
| 22
| Suggestion (no save) up to CL targets
|
13
| Platinum Realm
| 190/r
| All Neutral creatures considered Evil vs.your effects
| 14
| Platinum Wall
| 40+19/r
| Psi6N (Concordant) innates cannot pass through wall
| 15
| Reduplication
| 19
| Duplicates one (non-magical, non-psionic) item; max TechL = CL
|
16
| Reset
| 190
| Resets one target in sight (max = 1 reset per real reset)
| 17
| Sentinel Lore
| 190/d
| You gain x2 multiplier; Sentinel's powers of level = (CL-21)/7
| 18
| Sixth Level Priest Spell
| 22
| Cast one 6th level Priest spell at CL = 80
|
19
| Sphereshuffle
| 220
| Teleport to another crystal sphere / alternate prime plane / alternate timeline
| 20
| Stasis
| 11/s
| Touch: Target is Temporal Stasised (no save); you control the duration with DPPs
| 21
| Telepathy Charm
| 220
| Force one target to "Capital E" Explain one topic to you (no save)
|
22
| Temporal Distortion
| 190/s
| Target gains another half-segment of actions after the current half-segment
| 23
| Temporal Portal
| 190
| Can travel +/- CL years in time
| 24
| Wish
| 190
| Wish (as spell), CL = 35
|
|
Psi6G Ultra Powers
#
| Name
| DPPs
| Effect
|
1
| Celestial Chorus
| 250/s
| CL*10' x CL*10' x CL*10' area is considered to be a different plane (your choice)
| 2
| Planar Walk
| 250/d
| Can travel to another plane at will (no summ. sickness) by simply spending 1V action
| 3
| Seventh Level Priest Spell
| 25
| Cast one 7th level Priest spell at CL = 90
|
4
| Sixth Sense
| 250/d
| You know what will happen one round in advance at all times
| 5
| Ultimate Lore
| 250/s
| You gain x3 multiplier but are noticeable to other deities on same plane
| 6
| Vanish
| 125
| One target disappears from multiverse for CL segments (unwilling may roll vs. GR)
|
7
| Vox Populi
| 250/d
| Sense all deviate/evil thoughts (no resistance); area is entire plane you're on
|
|
[PC5] Psionicist Classes Group
Psi6N
Level
| KXP
| Psi6N mMG S
|
1
| 0
| 5-- -
| 2
| 2
| 6-- -
| 3
| 4
| 7-- -
|
4
| 8
| 81- -
| 5
| 16
| 92- -
| 6
| 32
| A3- -
|
7
| 64
| B4- -
| 8
| 125
| C5- -
| 9
| 250
| D6- -
|
10
| 500
| E7- -
| 11
| 750
| F81 -
| 12
| 1000
| G92 -
|
13
| 1250
| HA3 -
| 14
| 1500
| IB4 -
| 15
| 1750
| JC5 -
|
16
| 2000
| KD6 -
| 17
| 2250
| LE7 -
| 18
| 2500
| MF8 1
|
19
| 2750
| NG9 2
| 20
| 3000
| OHA 3
| 21
| 3250
| PIB 4
|
22
| 3500
| QJC 5
| 23
| 3750
| RKD 6
| 24
| 4000
| SLE 7
|
25
| 4250
| TMF 8
| 26
| 4500
| UNG 9
| 27
| 4750
| VOH A
|
28
| 5000
| WPI B
| 29
| 5250
| XQJ C
| 30
| 5500
| YRK D
|
31
| 5750
| ZSL E
| 32
| 6000
| [TM F
| 33
| 6250
| \UN G
|
34
| 6500
| ]VO H
| 35
| 6750
| ^WP I
| 36
| 7000
| _XQ J
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 3 8 2 3 1 0 1
| +0
| 5 4 8 2 3 1 0 2
| +1
| 6 4 8 3 4 2 0 2
|
+1
| 6 5 8 3 4 2 1 3
| +2
| 6 5 9 3 4 2 1 3
| +2
| 6 6 9 4 5 3 1 4
|
+3
| 7 6 9 4 5 3 2 4
| +3
| 7 7 9 4 5 4 2 5
| +4
| 7 7 10 5 6 4 2 5
|
+4
| 7 8 10 5 6 4 3 6
| +5
| 8 8 10 5 6 5 3 6
| +5
| 8 9 10 6 7 5 3 7
|
+6
| 8 9 11 6 7 6 4 7
| +6
| 8 10 11 6 7 6 4 8
| +7
| 9 10 11 7 8 6 4 8
|
+7
| 9 11 11 7 8 7 5 9
| +8
| 9 11 12 7 9 7 5 9
| +8
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Dex 16, Wis 16
| Alignment:
| any N
| HD/level:
| 2d4-1
| Weapon Prof.:
| 3+level/3
| To Hit Table:
| Rog
| Save Table:
| Psi
| Reference:
| DM
| Groups:
| Psionicist
|
|
|
|
See [Q6N] for rules and powers.
| Concordant Psionic Points (CPPs) = (Wis+Dex)*level
| Level 1: RR, MR, AntiMagicR, and PsiR = level*4%
| Level 1: InnateR = level*2%
|
|
[PC5] Psionicist Classes Group
[Q6N] Balance Psionics (Psi. Freq. 6N)
Psi6N uses CPPs (Concoradant Psionic Points).
| CPPs (classed) = (Wis+Dex)*level
| CPPs (wild talents) = (Wis or Dex)*(highest level)/2
|
| Wild talents use HNCL/2 (half of highest level) for CL.
|
| For the powers that list Type="varies-L": 1-6=Minor, 7-8=Major, 9-10=Grand, 11+=Super
| For the powers that list Type="varies-N": 1-4=Minor, 5-8=Major, 9-12=Grand, 13+=Super
|
|
Psi6N Powers
#
| Name
| CPPs
| Type
|
1
| Banish to Home Plane
| 50
| Major
| 2
| Bard or Sage Abilities
| L*L/d
| varies-L *
| 3
| Contact Other Plane
| 40
| Minor
|
4
| Create/Destroy Conduit
| 200
| Super
| 5
| Detect Non-Balance
| 1/t
| Minor
| 6
| Dismiss Elemental
| 10*N
| Minor
|
7
| Dispel Magic
| 30
| Minor
| 8
| Dispel Non-Balance
| 30
| Minor
| 9
| Dispel Psionic
| 30
| Minor
|
10
| Druid Abilities
| L*L/d
| varies-L *
| 11
| Druid Spells
| L*L/d
| varies-L *
| 12
| Force Shapechange
| 20
| Minor
|
13
| Forget/Remember
| 20
| Minor
| 14
| Freedom
| 60
| Major
| 15
| Gate
| 70
| Major
|
16
| Mental Ball
| 10*N
| varies-N *
| 17
| Null Field
| 10*N/r
| varies-N *
| 18
| Protect Mortal
| 40/r
| Minor
|
19
| Protection from Non-Balance
| 10/r
| Minor
| 20
| Remove Alteration
| 10
| Minor
| 21
| Remove Effect
| 50
| Major
|
22
| Reverse Magic
| 10*N
| varies-N *
| 23
| Reverse Psionics
| 10*N
| varies-N *
| 24
| Self-Preservation
| N
| Minor
|
25
| Sending/Demand
| 10
| Minor
| 26
| Sleep Bolt
| 10
| Minor
| 27
| Telekinesis
| N/m
| Minor
|
28
| Teleport without Error
| 50
| Major
| 29
| Thief Abilities
| L*L/d
| varies-L *
| 30
| True Seeing
| 1/m
| Minor
|
|
[PC5] Psionicist Classes Group
Psi6E
Level
| KXP
| Psi6E mMG S
|
1
| 0
| 3-- -
| 2
| 3.3
| 4-- -
| 3
| 6.6
| 5-- -
|
4
| 13
| 61- -
| 5
| 33
| 72- -
| 6
| 66
| 83- -
|
7
| 99
| 94- -
| 8
| 166
| A5- -
| 9
| 266
| B61 -
|
10
| 666
| C72 -
| 11
| 966
| D83 -
| 12
| 1366
| E94 -
|
13
| 1666
| FA5 -
| 14
| 2066
| GB6 1
| 15
| 2466
| HC7 2
|
16
| 2666
| ID8 3
| 17
| 2866
| JE9 4
| 18
| 3066
| KFA 5
|
19
| 3266
| LGB 6
| 20
| 3466
| MHC 7
| 21
| 3666
| NID 8
|
22
| 3866
| OJE 9
| 23
| 4066
| PKF A
| 24
| 4266
| QLG B
|
25
| 4466
| RMH C
| 26
| 4666
| SNI D
| 27
| 4866
| TOJ E
|
28
| 5066
| UPK F
| 29
| 5266
| VQL G
| 30
| 5466
| WRM H
|
31
| 5666
| XSN I
| 32
| 5866
| YTO J
| 33
| 6066
| ZUP K
|
34
| 6266
| [VQ L
| 35
| 6466
| \WR M
| 36
| 6666
| ]XS N
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 3 8 2 3 1 0 1
| +1
| 5 4 8 2 3 1 0 2
| +2
| 6 4 8 3 4 2 0 2
|
+3
| 6 5 8 3 4 2 1 3
| +4
| 6 5 9 3 4 2 1 3
| +5
| 6 6 9 4 5 3 1 4
|
+6
| 7 6 9 4 5 3 2 4
| +7
| 7 7 9 4 5 4 2 5
| +8
| 7 7 10 5 6 4 2 5
|
+9
| 7 8 10 5 6 4 3 6
| +10
| 8 8 10 5 6 5 3 6
| +11
| 8 9 10 6 7 5 3 7
|
+12
| 8 9 11 6 7 6 4 7
| +13
| 8 10 11 6 7 6 4 8
| +14
| 9 10 11 7 8 6 4 8
|
+15
| 9 11 11 7 8 7 5 9
| +16
| 9 11 12 7 9 7 5 9
| +17
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Con 13, Int 13, Wis 13
| Alignment:
| any E
| HD/level:
| 2d3
| Weapon Prof.:
| 4+level/3
| To Hit Table:
| War
| Save Table:
| Psi
| Reference:
| DM
| Groups:
| Psionicist
|
|
|
|
See [Q6E] for rules and powers.
| Demon Psionic Points (DPP) = [Con+Wis+Int] * Level.
| Level 1: Summon/Gate = level*6% from levels 1-11, then 55+level% from levels 12 and up. This is the chance of bringing in a demon from the lower planes to assist the PC. The creature is initially of 1st Gloom. The PC then rolls the chance again, and if it succeeds the creature is of 2nd Gloom. In this case the PC rolls yet a third time to see if the creature is 3rd Gloom, and so on. The additional rolls are not optional.
| Level 1: level*6% MR.
| Level 1: Stats Adjustment. This is per level:
| Devils(LE): (Dex+1 or Con+½ or Int+½) and (Str-½ or Chr-½ or Wis-1)
| Daemons(NE): (Str+1 or Con+½ or Wis+½) and (Dex-½ or Chr-½ or Int-1)
| Demons(CE): (Con+1 or Dex+½ or Str+½) and (Int-½ or Wis-½ or Chr-1)
| Level 9: level*6-50% RR.
|
|
[PC5] Psionicist Classes Group
[Q6E] Demon Psionics (Psi. Freq. 6E)
Psi6E uses DPPs (Demon Psionic Points).
| DPPs (classed) = (Con+Wis+Int)*level
| DPPs (wild talents) = 66+(Int or Wis or Con)*level
|
| Wild talents use HNCL/2 (half of highest level) for CL.
| Wild Talent Level 1: Summon/Gate (6+level/2)%
|
|
Psi6E First Gloom Powers (Minor)
#
| Name
| DPPs
| Effect
|
Bodily Darkness/Flame
| 3/r
| Cold or Heat that damages 1 hp/r
|
| Bodily Restoration I
| 3/r
| Regeneration 1 hp/round, repair limbs
|
| Cast Doubt
| 6+3/r
| Gives target feelings of doubt
|
|
Cause Moderate Wounds
| 13
| Does 2d8+1 damage by touch (no save)
|
| Charm Person
| 13+3/d
| Similar to wizard spell "Charm Person"
|
| Create Confusion/Riot
| 13+3/r
| Gives a feeling of disorganization/chaos
|
|
Curse Opponent
| 6
| Target is cursed (-1 TH/saves/prime req)
|
| Darkness 15' radius
| 6
| Lasts 1 turn/level (or maintain 6/h)
|
| Emotion
| 13
| (1 target) As the 4th level Wizard spell
|
|
Enchantment vs. Good
| 3/r
| 20'sphere similar to "Pro.from good"
|
| Fear I (Scare)
| 6
| Target saves or loses 1 physical+mental
|
| Heat/Chill Metal
| 6+3/r
| As the 2nd level Priest spell
|
|
Hypnotic Pattern
| 6+3/r
| As the 2nd level Wizard spell
|
| Immunity I
| 13/d
| Immune to poison, non-silver weapons
|
| Levitation
| 3/r
| Similar to wizard spell "Levitate"
|
|
Locate Object/Person
| 13+3/r
| Gives direction and vague distance
|
| Meditation
| 1/m
| Gives 2 DPPs after 1 m (net gain +1 DPP)
|
| Pass without Trace
| 6+3/t
| Must specify terrain before using
|
|
Produce Fire/Frost
| 13
| Produces fire or frost (6 dmg, save:½)
|
| Self-Preservation
| 1/hp
| Restores 1 hp/DPP (limit = Wis*3 /round)
|
| Sight I (Inf/Ult/Dark)
| 13/d
| Infra 90', Ultra 270', Darkness vision
|
|
Silence 15' radius
| 6
| Lasts 1 turn/level (or maintain 6/h)
|
| Taunt
| 6
| Similar to wizard spell "Taunt"
|
| Telepathic Link
| 3/d
| Maximum # in link = Intelligence score
|
|
Temptation
| 13
| Target saves or is suggested for 1 round
|
| Trace Good
| 3/t
| Gives direction to source of good
|
|
|
[PC5] Psionicist Classes Group
Psi6E Second Gloom Powers (Minor)
#
| Name
| DPPs
| Effect
|
Ability Drain
| 33
| Touch to drain 1d4 from an ability score
|
| Alter Body Feature
| 16/d
| Change (physically) one limb/feature
|
| Animate Dead
| 33
| Similar to priest spell "Animate Dead"
|
|
Berserk Frenzy
| 16+6/r
| +1 physical action, lose all mentals
|
| Bodily Restoration II
| 6/r
| Regeneration 3 hp/round, replace limbs
|
| Cause Critical Wounds
| 33
| Does 5d8+6 damage by touch (no save)
|
|
Choke
| 33+6/r
| Similar to wizard spell "Choke"
|
| Continual Darkness
| 33
| As the wizard spell "Continual Darkness"
|
| Create Illusion
| 33+6/r
| Similar to wizard spell "Spectral Force"
|
|
Crimson Scourge
| 16+6/r
| Target degenerates 2 hp/round
|
| Fear II (Horror)
| 33
| Target saves or loses all P/M actions
|
| Graft Bodily Weapon/Armor
| 33/d
| Connects 1 weapon/armor to body
|
|
Immunity II
| 33/d
| Immune to fire or cold, +1 weapon to hit
|
| Know Alignment
| 16
| As the 2nd level Priest spell
|
| Larva Life
| 0
| Consume 1 larva to Cureall (incl. DPPs)
|
|
Passwall
| 16/10'
| Opens a 10'diam passage (lasts 1 turn)
|
| Phantasmal Killer
| 33
| As the 4th level Wizard spell
|
| Polymorph Self
| 33+6/d
| As the 4th level Wizard spell
|
|
Pyrotechnics
| 16+6/r
| Burst on first round, then smoke after
|
| Read Surface Thoughts (ESP)
| 16+6/r
| Only emotional thoughts are read
|
| Semi-Controlled Blinking
| 16+6/r
| Blinks with some control once each round
|
|
Sight II (X-ray/Invis/AL)
| 33/t
| Detect Invis., Know Align., X-ray vision
|
| Sorrow
| 16+6/r
| Target is overwhelmed with sadness
|
| Sticks to Snakes
| 16
| As the 4th level Priest spell
|
|
Suggestion
| 16
| As the 3rd level Wizard spell
|
| Tongues
| 33+6/m
| As the 4th level Priest spell
|
|
|
[PC5] Psionicist Classes Group
Psi6E Third Gloom Powers (Major)
#
| Name
| DPPs
| Effect
|
Assassin Lore
| 99/d
| Assassin's abilities of ½ level
|
| Avenger Lore
| 99/d
| Anti-Paladin's abilities of ½ level
|
| Black Sheet of Absorption
| 99+9/r
| Deva innates cannot pass through wall
|
|
Charm or Hold Monster
| 66
| Similar to respective wizard spells
|
| Death Master Lore
| 99/d
| Death Master's abilities of ½ level
|
| Enslave Lesser Demon
| 66/d
| Enslaves a 1st-2nd gloom demon (no save)
|
|
Fear III (Torture)
| 99
| Target saves or death in 6 rounds
|
| Feeblemind
| 66
| Similar to wizard spell "Feeblemind"
|
| Gaseous Discharge
| 49+9/r
| Stinking Cloud/Vampiric Mist/others?
|
|
Gaze of Ice
| 99
| Save (for damage) or petrified to ice
|
| Imbue Superstition Psi
| 66
| Target is given rating=1 in superstition
|
| Imbue with Special Damage
| 99/d
| Electric Aura, Acid Sting, others?
|
|
Infernal Communion
| 49/r
| Gains the attention of a 3rd gloom demon
|
| Mutant Power: Minor
| 99/d
| Get 1 minor mutant power (can't change)
|
| Possession
| 99+9/r
| Similar to wizard spell "Magic Jar"
|
|
Project Image
| 66+9/r
| Similar to wizard spell "Project Image"
|
| Quasit/Imp Servant
| 99/d
| Transform a larva into an imp or quasit
|
| Sinuous Horrors
| 49+9/r
| Transforms arms to poisonous/acid snakes
|
|
Spinning Missiles
| 66+9/r
| Small horns break off body and attack
|
| Telekinesis
| 1/6lb.
| Maintenance cost=Initial/10 per round
|
| Teleport
| 49+6/%
| Has error, spend to correct afterward
|
|
Wall of Fire
| 49+9/r
| As the 4th level Wizard spell
|
| Wall of Ice
| 66+9/r
| As the 4th level Wizard spell
|
| Wall of Stone
| 99
| As the 5th level Wizard spell
|
|
Waters of Styx
| 9/r
| 1 gallon/round: Unholy water with Forget
|
|
|
[PC5] Psionicist Classes Group
Psi6E Fourth Gloom Powers (Major)
#
| Name
| DPPs
| Effect
|
Attune Weapon/Armor
| 166
| Change a weapon/armor's home plane
|
| Betrayal
| 83+13/r
| Causes target to fail Loyalty, turn coat
|
| Blackfire
| 166
| Polymorph Any Object to Ashes (6d10 Hp)
|
|
Bodily Restoration III
| 13/r
| Troll-like Regeneration 6 hp/r
|
| Body Double
| 166
| Transform a larva into a clone
|
| Cause Insanity
| 83
| 3 saves: each fail is 1 insanity
|
|
Cloak of Darkness
| 166+13/r
| Imp.Invis., Immune to Detection/Location
|
| Fear IV (Id Insinuation)
| 166
| 6 simultaneous Psi.freq.2 mode D attacks
|
| Hex Bolt
| 1/dmg
| 1 dmg/DPP (Save:½), Curse/Blight
|
|
Howling Thunder
| 166
| Randomly summons 6d20 abyssal spirits
|
| Mass Suggestion
| 166
| As the 6th level Wizard spell
|
| Mass Telekinesis
| 1/13lb.
| Maintenance cost=Initial/10 per round
|
|
Mutant Power: Major
| 166/d
| Get 1 major mutant power (can't change)
|
| Necromancer Lore
| 166/d
| Necromancer's abilities of ½ level
|
| Power Word Blind
| 166
| 200 hp of creatures blinded (no save)
|
|
Psi-Trap
| 166+13/d
| Holds one power in area for triggering
|
| Rotting Limb
| 83+13/m
| One limb useless, degenerate 1 hp/r
|
| Shadow Bonds
| 83+13/r
| Black Bonds that hold up to Str 38
|
|
Sight III (True/Clairvoy)
| 166/t
| True Seeing, Clairvoyance, Plane/Origin
|
| Steal Soul I
| 83
| Imbues target to be a wild talent Demon
|
| Summon Shapeless Horror
| 83
| As per Demons supplement description
|
|
Symbol or Glyph/Warding
| 83
| Similar to respective priest spells
|
| Teleport Without Error
| 166
| As the 7th level Wizard spell (1 plane)
|
| Vapors of Weakness
| 83+13/r
| 2 saves:fail 1=Str 1, fail 2=unc.6d4r
|
|
Voices
| 83+13/r
| 2 saves:fail 1=insan., fail 2=ultrablast
|
|
|
[PC5] Psionicist Classes Group
Psi6E Fifth Gloom Powers (Grand)
#
| Name
| DPPs
| Effect
|
Dark Thunderbolt
| 1/dmg
| 1 dmg/DPP (darkness & sound) (no save)
|
| Defile Consecrated Ground
| 266
| Destroys one good-aligned area's Aura
|
| Enslave Greater Demon
| 166/d
| Enslaves a 3rd-4th gloom demon (no save)
|
|
False God Worship
| 266+16/m
| Temptation to worship money&possessions
|
| Fear V (Vision of Weakness)
| 266
| Lose 1d6 levels, -6 Str/Dex/Con (save)
|
| Forbiddance
| 166/d
| As the 6th level Priest spell
|
|
Gate
| 266+16/r
| As the 9th level Wizard spell
|
| Immunity III
| 266/d
| Immune:lightning/acid, +2 weapon to hit
|
| Improved Phantasmal Killer
| 166
| As the 4th level Wizard spell (no save)
|
|
Mass Charm
| 166+16/d
| As the 8th level Wizard spell
|
| Planeport
| 266
| As TWE but up to 6 planes removed
|
| Power Transfer
| special
| Can make Demon Psionic Items
|
|
Shape Change
| 166+16/r
| As the 9th level Wizard spell
|
| Steal Item
| 166
| Target saves or demon gets 1 random item
|
| Steal Soul II
| 166
| Transforms willing target to a larva
|
|
Storm of Vengeance
| 266+16/r
| As the Quest level Priest spell
|
| Teleport Grabbing Field
| 166/d
| Relocates Teleport destinations in area
|
| Unholy Word
| 266
| As the 7th level Priest spell (doubled)
|
|
|
Psi6E Sixth Gloom Powers (Super)
#
| Name
| DPPs
| Effect
|
Astral Form Blockade Field
| 183/d
| Stops Astral Psi./Proj., Dim.Doors
|
| Bodily Restoration IV
| 26/r
| Troll-like Regeneration ¬ of max hp/r
|
| Dark Storm
| 1/dmg
| 6 Dark Thunderbolts (pay DPP cost once)
|
|
Destroy Imagination
| 183
| Removes a psi.freq.5 effect/wild talent
|
| Fear VI (Fear Contagion)
| 183
| As the Quest level Priest spell
|
| Hell Pit
| 183
| 2 saves:fail 1=goto hell, fail 2=impris
|
|
Immunity IV
| 366/d
| Globe/Invuln., Immune:1st-2nd Dominions
|
| Know Truename
| 366
| As the 9th level Diviner spell
|
| Lich Lore
| 366/d
| Lich powers of ½ level
|
|
Mutant Power: Grand
| 366/d
| Get 1 grand mutant power (can't change)
|
| Permanency
| 366
| Makes a Demon psi power permanent
|
| Physical Manifestation
| 183/d
| Can appear physically on non-home plane
|
|
Steal Soul III
| 366
| Transforms unwilling target to a larva
|
|
|
[PC5] Psionicist Classes Group
Psi7 (Undead)
Level
| KXP
| Psi7 mMG S
|
1
| 0
| 2-- -
| 2
| 3.3
| 4-- -
| 3
| 6.6
| 6-- -
|
4
| 13.2
| 71- -
| 5
| 24.75
| 73- -
| 6
| 45
| 75- -
|
7
| 82.5
| 77- -
| 8
| 150
| 88- -
| 9
| 300
| 981 -
|
10
| 600
| 983 -
| 11
| 900
| 985 -
| 12
| 1200
| 987 -
|
13
| 1500
| 998 -
| 14
| 2100
| A99 -
| 15
| 2700
| AAA -
|
16
| 3300
| BBA -
| 17
| 3900
| CBB -
| 18
| 4500
| CCB 1
|
19
| 5100
| CCC 2
| 20
| 5700
| DCC 3
| 21
| 6300
| DDC 4
|
22
| 6900
| DDD 5
| 23
| 7500
| EDD 6
| 24
| 8100
| EED 7
|
25
| 8700
| EEE 8
| 26
| 9300
| FEE 9
| 27
| 9900
| FFE A
|
28
| 10500
| FFF B
| 29
| 11100
| GFF C
| 30
| 11700
| GGF D
|
31
| 12300
| GGG E
| 32
| 12900
| HGG F
| 33
| 13500
| HHG G
|
34
| 14100
| HHH H
| 35
| 14700
| IIH H
| 36
| 15300
| III I
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 3 8 2 3 1 0 1
| +1
| 5 4 8 2 3 1 0 2
| +1
| 6 4 8 3 4 2 0 2
|
+2
| 6 5 8 3 4 2 1 3
| +3
| 6 5 9 3 4 2 1 3
| +3
| 6 6 9 4 5 3 1 4
|
+4
| 7 6 9 4 5 3 2 4
| +5
| 7 7 9 4 5 4 2 5
| +5
| 7 7 10 5 6 4 2 5
|
+6
| 7 8 10 5 6 4 3 6
| +7
| 8 8 10 5 6 5 3 6
| +7
| 8 9 10 6 7 5 3 7
|
+8
| 8 9 11 6 7 6 4 7
| +9
| 8 10 11 6 7 6 4 8
| +9
| 9 10 11 7 8 6 4 8
|
+10
| 9 11 11 7 8 7 5 9
| +11
| 9 11 12 7 9 7 5 9
| +11
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Con 9, Wis 9
| Alignment:
| any
| HD/level:
| d13
| Weapon Prof.:
| 6+level/6
| To Hit Table:
| Pri
| Save Table:
| Psi
| Reference:
| DM
| Groups:
| Psionicist
|
|
|
|
The new Psi7 is Undead psionics. The previous Psi7 (Concordant/Godly Psi) has been moved to [X7] and is no longer a psionic frequency.
| See [Q7] for rules and powers.
| As a Psi7 character, you are still alive, but are imbuing yourself with undead-type powers. Psi7 by itself does not make you vulnerable to Turn Undead.
| PSPs (Psi7) = (LVL+3)*30.
|
|
[PC5] Psionicist Classes Group
Psi7 Minor Powers
#
| PSPs
| Description
|
1
| 2
| Curse (Spell save)
| 2
| 2
| Doesn't cost an additional action to use, just your eye's P or M action: Gaze to Charm (save)
| 3
| 2
| Duplicate a SL 0-1 Necromancy effect (Wizard or Priest)
|
4
| -10 to max
| Fear aura (anyone who enters your group) (Will save)
| 5
| -10 to max
| Immunity to cold
| 6
| -10 to max
| Immunity to disease
|
7
| -10 to max
| Immunity to emotional effects
| 8
| -10 to max
| Immunity to sleep, fatigue, and exhaustion
| 9
| 2/r
| Improved Invisibility to Undead
|
10
| 2
| Moan: One group is feared (Will save)
| 11
| -10 to max
| Need not breathe
| 12
| -10 to max
| Need not eat or drink
|
13
| -10 to max
| Need not sleep; Unaging
| 14
| -10 to max
| People need a +CL weapon to hit you
| 15
| -10 to max
| Pick a stat. Whenever you touch someone, they take (CL+1)/2 ability damage to that stat (PPD save)
|
16
| 2
| Summon a DL I Undead
| 17
| -10 to max
| Whenever you touch someone, they get a disease (PPD save)
| 18
| -10 to max
| You Turn Undead at +1 level, +CL to the d20 roll, and +CL/2 to the d12 roll
|
|
Psi7 Major Powers
#
| PSPs
| Description
|
1
| 5
| Duplicate a SL 0-3 Necromancy effect (Wizard or Priest) or a SL 1 ProtoLich spell
| 2
| -25 to max
| Immunity to ability drain
| 3
| -25 to max
| Immunity to all mind-affecting effects
|
4
| -25 to max
| Immunity to critical hits
| 5
| -25 to max
| Immunity to paralysis and stun
| 6
| -25 to max
| Immunity to poison
|
7
| 5/t
| Incorporealness (+20 AC, you can pass through walls, can pick up objects, but cannot attack)
| 8
| 5
| Magic Jar / Possession (Will save)
| 9
| -25 to max
| Regenerate at CL-3 hp /s
|
10
| 5
| Slay Living (save)
| 11
| 5
| Summon a DL IV Undead
| 12
| -25 to max
| Vampiric Regen (CL-3)*10% of damage you deal
|
13
| -25 to max
| Whenever you touch someone, they are aged CLd4 years (PPD save)
| 14
| -25 to max
| Whenever you touch someone, they are energy drained (CL+3)/6 levels (no save)
| 15
| -25 to max
| Whenever you touch someone, they are paralyzed (PP save)
|
16
| 5
| Wither limbs (like a Sharpness effect) (CL-3 PP saves, each missed save is one lost limb)
| 17
| 5
| Wrench
| 18
| -25 to max
| You emit a stench like a ghast
|
|
[PC5] Psionicist Classes Group
Psi7 Grand Powers
#
| PSPs
| Description
|
1
| 8
| Death Spell a group (total CL*CL HD, max HD affected = CL)
| 2
| 8
| Duplicate a SL 0-5 Necromancy effect (Wizard or Priest) or a SL 2 ProtoLich spell
| 3
| -40 to max
| Immunity to any effect that requires a Fortitude save (unless the effect also works on objects)
|
4
| -40 to max
| Immunity to death or slay effects
| 5
| -40 to max
| Immunity to energy drain and negative levels
| 6
| -40 to max
| Immunity to Turn Undead
|
7
| 8
| Summon a DL VII Undead
| 8
| 8
| Target is energy drained CL/2 levels (no save)
| 9
| -40 to max
| Whenever you touch someone, they get Mummy Rot (no save)
|
|
Psi7 Super Powers
#
| PSPs
| Description
|
1
| 11
| As You Are
| 2
| 11
| Duplicate a SL 0-7 Necromancy effect (Wizard or Priest) or a SL 3 ProtoLich spell
| 3
| 11
| Summon a DL X Undead
|
4
| -55 to max
| When you die, you go to the Negative Energy Plane, and will reform on the Prime the next day
| 5
| -55 to max
| You do not go unconscious and stay offensive at any negative hp total (but will still die)
| 6
| -55 to max
| Your unarmed attacks are Vile damage and hard to heal (healing effects are divided by CL-16)
|
|
[PC5] Psionicist Classes Group
Psi8
Level
| KXP
| Psi8 mMG SU
|
1
| 0
| 1-- --
| 2
| 4
| 2-- --
| 3
| 8
| 3-- --
|
4
| 16
| 41- --
| 5
| 32
| 51- --
| 6
| 64
| 62- --
|
7
| 128
| 72- --
| 8
| 256
| 831 --
| 9
| 512
| 931 --
|
10
| 900
| A41 --
| 11
| 1300
| B42 --
| 12
| 1700
| C52 --
|
13
| 2100
| D52 --
| 14
| 2500
| E63 --
| 15
| 2900
| F63 --
|
16
| 3300
| G73 1-
| 17
| 3700
| H74 1-
| 18
| 4100
| I84 1-
|
19
| 4500
| J84 1-
| 20
| 4900
| K95 2-
| 21
| 5300
| L95 2-
|
22
| 5700
| MA5 2-
| 23
| 6100
| NA6 2-
| 24
| 6500
| OB6 3-
|
25
| 6900
| PB6 3-
| 26
| 7300
| QC7 3-
| 27
| 7700
| RC7 3-
|
28
| 8100
| SD7 4-
| 29
| 8500
| TD8 4-
| 30
| 8900
| UE8 4-
|
31
| 9300
| VE8 4-
| 32
| 9700
| WF9 51
| 33
| 10100
| XF9 51
|
34
| 10500
| YG9 51
| 35
| 10900
| ZGA 51
| 36
| 11300
| [GA 51
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 3 8 2 3 1 0 1
| +0
| 5 4 8 2 3 1 0 2
| +0
| 6 4 8 3 4 2 0 2
|
+1
| 6 5 8 3 4 2 1 3
| +1
| 6 5 9 3 4 2 1 3
| +1
| 6 6 9 4 5 3 1 4
|
+2
| 7 6 9 4 5 3 2 4
| +2
| 7 7 9 4 5 4 2 5
| +2
| 7 7 10 5 6 4 2 5
|
+3
| 7 8 10 5 6 4 3 6
| +3
| 8 8 10 5 6 5 3 6
| +3
| 8 9 10 6 7 5 3 7
|
+4
| 8 9 11 6 7 6 4 7
| +4
| 8 10 11 6 7 6 4 8
| +4
| 9 10 11 7 8 6 4 8
|
+5
| 9 11 11 7 8 7 5 9
| +5
| 9 11 12 7 9 7 5 9
| +5
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Int 12
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 8+level/4
| To Hit Table:
| Wiz
| Save Table:
| Psi
| Reference:
| DM
| Groups:
| Psionicist, Technology
|
|
|
|
See [Q8] for rules and powers.
| Can manipulate an object with TechF equal to your level or less.
| In addition, Psi8 gets "Netrunning" type powers which allow the Psi8 to physically connect to a machine or object; see [Q8].
| Level 1: +1 Technological proficiency slot per level (see [P8.8]).
|
|
[PC5] Psionicist Classes Group
Psi8 powers improve your mind & body so you can interface with technology better.
| Psi8 powers are resisted using PR (Psionic Resistance), *not* TechR (Technological Resistance). TechR is used to resist Technological Items, described on the next page.
|
|
Psi8 Minor Powers
Name
| Effect
|
Construct Control Item 1
| Create a "Control" type item (see next page) of TechL=CL, each TechL takes 1S action
| Construct Generic Item 1
| Create a "Generic" type item (see next page) of TechL=CL, each TechL takes 1S action
| Construct Power/Defensive Item 1
| Create a "Power" type item (see next page) of TechL=CL, each TechL takes 1S action
|
Construct Weapon Item 1
| Create a "Weapon" type item (see next page) of TechL=CL, each TechL takes 1S action
| Create Technological Monster I
| Create a DL I Technological Monster (AC=4*CL, hp=8*CL, Str=2*CL)
| Degrade Technology
| Technological item with TechL<=CL gets -1 TechL (save vs. PP) (minimum TechL=0)
|
Detect Technology
| Detects Technology and gives TechL within sight
| Energy Discharge
| 80' line, CL^2 technological dmg (RSW save:½), can power tech items drained of power
| Hack into Technological Object
| Hack (gain control) of a technological object with TechL<=CL (monsters get save)
|
Hard Resistance to Radiation
| Double resist radiation (1/4, save for 1/10), Ignore gaining Psi9/18/27 powers due to RS
| Identify Technology
| Identifies a technological item, 8% chance of failure per TechL greater than your CL
| Improve Technology
| Technological item with TechL<CL gets +1 TechL (TechL% chance of destroying item)
|
Mend
| As spell
| Minor Creation
| As spell
| Repair Light Damage
| Cures 10 hp (1 Hull point) to a technological item
|
Speak with Technological Item
| Communicate with technological item (considered semi-intelligent like Speak w/ Plants)
| Technological Armor
| +CL AC, +CL*2 current hp (like an Armor spell), can stack w/ Armor spell
| Technological Shield
| DR (CL*2)/(+CL/2) (or) WR 10*CL% (or) Others need a +CL-1 weapon to hit you
|
Technological Weapon
| Your weapon gets +(CL/2, round down) TH & +(CL/2, round up) dmg, not magical plusses
|
|
[PC5] Psionicist Classes Group
Psi8 Major Powers
Name
| Effect
|
Construct Control Item 2
| Create a "Control" type item (see next page) of TechL=CL, each 2 TechL takes 1S action
| Construct Generic Item 2
| Create a "Generic" type item (see next page) of TechL=CL, each 2 TechL takes 1S action
| Construct Power/Defensive Item 2
| Create a "Power" type item (see next page) of TechL=CL, each 2 TechL takes 1S action
|
Construct Weapon Item 2
| Create a "Weapon" type item (see next page) of TechL=CL, each 2 TechL takes 1S action
| Create Technological Monster II
| Create a DL IV Technological Monster (AC=8*CL, hp=8*(CL^2), Str=4*CL)
| Dispel Technology
| Dispels a technological effect
|
Hard Resistance to Chemicals
| Double resist chemical elements (1/4, save for 1/10), Immune to gas & poison
| Living Technology
| +1E action per round for one of your items (it can activate itself)
| Major Creation
| As spell
|
Repair Serious Damage
| Cures 80 hp (8 Hull points) to a technological item, fixes minor malfunctions
| Tech Jar
| Magic Jar into a technological item
| Techmind
| +TechL*8 to Personality score (can also be used vs. normal magic/psionic items)
|
Techskin
| Get TechL "Techskins", each absorbs one technological attack (can't use with Stoneskin)
| Unusual Mix
| May construct your tech items using "Unusual Materials" chart, this may have odd effects
|
|
Psi8 Grand Powers
Name
| Effect
|
Anti-Technological Shell
| Reduce all technological objects within 30' by -CL TechL (min TechL=0)
| Attune Technological Item
| Allow another to have & use one of the technological objects you made using Psi8
| Construct Control Item 4
| Create a "Control" type item (see next page) of TechL=CL, each 4 TechL takes 1S action
|
Construct Generic Item 4
| Create a "Generic" type item (see next page) of TechL=CL, each 4 TechL takes 1S action
| Construct Power/Defensive Item 4
| Create a "Power" type item (see next page) of TechL=CL, each 4 TechL takes 1S action
| Construct Weapon Item 4
| Create a "Weapon" type item (see next page) of TechL=CL, each 4 TechL takes 1S action
|
Cron Job
| Contingency or Delayed Blast for one Psi8 power
| Create Technological Monster III
| Create a DL VIII Technological Monster (AC=16*CL, hp=8*(CL^3), Str=6*CL)
| Hard Resistance to Anti-Matter
| Double resist anti-matter (1/4, save for 1/10), Can survive in anti-matter based prime
|
Magical Engineering
| Duplicate the effects of a Psi16 minor or major
| Repair Massive Damage
| Cures 640 hp (64 Hull points) to a technological item, fixes Crashed/Hung status
|
|
Psi8 Super Powers
Name
| Effect
|
Construct Control Item 8
| Create a "Control" type item (see next page) of TechL=CL, each 8 TechL takes 1S action
| Construct Generic Item 8
| Create a "Generic" type item (see next page) of TechL=CL, each 8 TechL takes 1S action
| Construct Power/Defensive Item 8
| Create a "Power" type item (see next page) of TechL=CL, each 8 TechL takes 1S action
|
Construct Weapon Item 8
| Create a "Weapon" type item (see next page) of TechL=CL, each 8 TechL takes 1S action
| Create Technological Monster IV
| Create a DL XII Technological Monster (iAC=CL/8, ihp=CL/8, Str=8*CL)
| Hard Resistance to Time
| Double resist time (1/4, save for 1/10), Immune to Time Stop / Temporal Stasis
|
Steal Attunement
| Allow another to have & use one of the technological objects *anyone* made using Psi8
|
|
[PC5] Psionicist Classes Group
Psi8 Technological Items
At any given moment, you may have a number of Psi8 technological items (that you created) equal to your Psi8 level. Other Psi8 items (made by someone else) that you somehow gain control of do not count against this limit.
| Technological effects are resisted using TechR (Technology Resistance) or another resistance listed below.
| Items listed as "1 charge" burn out when used; you make make another item immediately after activating this item (the temporary effect doesn't count against the number of technological items you may have).
| The names given are for the TechL=20 version; the actual device will look and operate differently at lower tech levels (e.g. a low TechL "Tractor Beam" would actually be a grapple-like device similar to what Batman uses).
|
|
Psi8 Control Items
Item
| Effect (use TechR or CR [Charm Resistance] to resist)
|
Boarding Party
| 1M, 1 charge: Summon a DL=TechL monster (need not be technological)
| Comp (Computer)
| +TechL*2 Nonweapon Proficiencies; +TechL/2 Int (round down)
| Ctrl (Control)
| Need to be charmed an extra TechL times to be controlled; can operate at -TechL*8 hp
|
DamCon (Damage Control)
| Regenerate TechL hp/r (it's not "troll-like", it's normal regeneration)
| Deck Crew
| 1Z, 1 charge: +1P action per round for 1 turn
| ExcDam (Excess Damage)
| Don't die unless lowered below -TechL*8-10 hp; "Power Word" spells reduced by TechL*8
|
Passenger
| 1V, 1 charge: +1 minor familiar for 1 turn (don't lose hp or anything when it disappears)
| Sen (Sensors)
| Detect Life/Technology/Energy (type and amount), range = 8*TechL feet (through walls)
| Scan (Scanners)
| Get vague impression (order of magnitude) of # of beings (and type) within a large area
|
SpecComm (Communications)
| Communicate with someone up to 8^TechL feet away
|
|
Psi8 Generic Items
Item
| Effect (use TechR or aCR [Concrete Resistance] to resist)
|
Armor
| 1M: +TechL*8 current hp (like Armor spell), doesn't stack w/ Armor or Tech Armor (above)
| Cargo
| TechL^3 lbs. extradimensional space
| Ftr (Fighter)
| 1V, 1 charge: Use any weapon in the "Weapons Items" list below
|
Holo (Holodeck)
| 1M: Create an illusion (all 5 senses) of SL=TechL/3 effect
| Hull
| +TechL*2 max hp
| Lab
| 1M: Legend Lore TechL*10%
|
Prb (Probe)
| 1V, 1 charge: An invisible mobile Lab (mental communication), moves at TechL^2" flying
| Repair
| 1M: Cure TechL*8 hp, divided as you choose between any number of targets
| Trac (Tractor Beam)
| 1V: Telekinesis 8*TechL^4 lbs*move" (e.g. TechL=10, move a 2000 lb. object at 40" rate)
|
Tran (Transporter)
| 1M: Teleport up to 4^TechL feet away; you have "summoning sickness"
|
|
[PC5] Psionicist Classes Group
Psi8 Power/Defensive Items
Item
| Effect (use TechR or aWR [Anti-Weapon Resistance] to resist)
|
APR (Auxiliary Power Reactor)
| +TechL/2 spell levels in one spell progression (or) +TechL*4 max PSPs (any freq.)
| Btty (Battery)
| 1Z, 1 charge: +TechL spell levels in one spell prog. (or) +TechL*8 PSPs (any freq.)
| Cloaking Device
| Non-Improved Invisibility; +TechL AC
|
DD (Displacement Device)
| 1Z: Blink up to 4*TechL feet away; you do not have "summoning sickness"
| Impulse
| Base (walking) movement rate is TechL*6"
| Shield
| 1M: Absorbs up TechL*8 dmg from anything except melee (does not affect actual hp total)
|
Warp
| Fly at TechL*4" rate
|
|
Psi8 Weapon Items
Item
| Effect (use TechR or WR [Weapon Resistance] to resist)
|
ADD (Anti-Drone)
| 1 charge: Take no damage from a missile attack (has TechL charges)
| Disr (Disruptor)
| 1P: Deal (TechL)d5 disruptive dmg to one target, half of the damage is Vile damage
| Drn-A (Type A Drone Rack)
| 1P, X charges: (TechL)d(6*X) dmg to one target, considered a missle (has 4 charges)
|
ESG (Expanding Sphere Gen.)
| Fire Shield, except they take a constant TechL*2 dmg each time they hit you
| Mine-A (Type A Mine Rack)
| 1P, 1 charge: Create a technological trap that does TechL^4 dmg (has 4 charges)
| Ph-1 (Phaser-1)
| 1P: Deal (TechL)d4 light dmg to one target, save vs. RSW or blinded for TechL segments
|
Ph-G (Phaser-G)
| 1P: Deal TechL light dmg to 4 targets (there is no blindness like Ph-1)
| Phtn (Photon Torpedo)
| 1P: Deal (TechL)d8 explosive dmg to one target, needs 1 segment to recharge itself
| Pl-F (Plasma Torpedo)
| 1P: Deal (TechL)d10 fire dmg in a 10' radius (BW save: ½), needs 2 segments to recharge
|
SFG (Stasis Field Generator)
| 1M: Target loses next TechL/4 (round down) segments of actions (Will save to ignore)
| WC (Web Caster)
| 1P: Web spell, except it's a TechL*10' line instead of a radius
|
|
[PC5] Psionicist Classes Group
Psi9
Level
| KXP
| Psi9 mMG S
|
1
| 0
| 1-- -
| 2
| 3
| 2-- -
| 3
| 6
| 3-- -
|
4
| 12
| 31- -
| 5
| 24
| 32- -
| 6
| 48
| 33- -
|
7
| 96
| 44- -
| 8
| 192
| 55- -
| 9
| 400
| 551 -
|
10
| 700
| 552 -
| 11
| 1000
| 553 -
| 12
| 1300
| 554 -
|
13
| 1600
| 555 -
| 14
| 1900
| 666 -
| 15
| 2200
| 777 -
|
16
| 2500
| 888 -
| 17
| 2800
| 999 -
| 18
| 3100
| AAA -
|
19
| 3400
| AAA 1
| 20
| 3700
| BBB 1
| 21
| 4000
| BBB 2
|
22
| 4300
| CCC 2
| 23
| 4600
| CCC 3
| 24
| 4900
| DDD 3
|
25
| 5200
| DDD 4
| 26
| 5500
| EEE 4
| 27
| 5800
| EEE 5
|
28
| 6100
| FFF 5
| 29
| 6400
| FFF 6
| 30
| 6700
| GGG 6
|
31
| 7000
| GGG 7
| 32
| 7300
| HHH 7
| 33
| 7600
| HHH 8
|
34
| 7900
| III 8
| 35
| 8200
| III 9
| 36
| 8500
| JJJ 9
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 0 0 0 0 0 0 0 0
| +2
| 1 1 1 1 1 1 1 1
| +3
| 1 1 1 1 1 1 1 1
|
+4
| 2 2 2 2 2 2 2 2
| +5
| 2 2 2 2 2 2 2 2
| +6
| 3 3 3 3 3 3 3 3
|
+7
| 3 3 3 3 3 3 3 3
| +8
| 4 4 4 4 4 4 4 4
| +9
| 4 4 4 4 4 4 4 4
|
+10
| 5 5 5 5 5 5 5 5
| +11
| 5 5 5 5 5 5 5 5
| +12
| 6 6 6 6 6 6 6 6
|
+13
| 6 6 6 6 6 6 6 6
| +14
| 7 7 7 7 7 7 7 7
| +15
| 7 7 7 7 7 7 7 7
|
+16
| 8 8 8 8 8 8 8 8
| +17
| 8 8 8 8 8 8 8 8
| +18
| 9 9 9 9 9 9 9 9
|
|
Requisites:
| Str 12, Dex 0, Con 12
| Alignment:
| any
| HD/level:
| d12
| Weapon Prof.:
| 0+level
| To Hit Table:
| Mon
| Save Table:
| Mon
| Reference:
| Synn
| Groups:
| Psionicist
|
|
|
|
See [Q9] for rules and powers.
| Get +1 to each track for each level.
| Level 1: May use Psionic Enchantments.
|
|
[PC5] Psionicist Classes Group
Basic Psi9 Information
An area's radiation is given as a number called RS, for Radiation Severity. If a character is subjected to radiation for longer than (Con-RS) turns, the effective RS for that character goes up by one each turn until the area's RS is reached. The character rolls Radiation Resistance (RR), adjusted by the table below under "System Shock" each turn. If it fails, the character is Infected and makes no further RR rolls. He suffers the permanent loss of Con and Cml as shown below, degenerates at a rate equal to RS/h, and has a chance of developing an Insanity. He also "glows" at a radius (1st #) with his own RS (2nd #). The degeneration and glowing can be stopped with Cure Disease. If the character degenerates below 0 hp and then is cured, he will develop Mutant powers:
|
|
|
Radiation Severity
| Chance Insanity
| System Shock
| Glow Field
| Con Loss
| Cml Loss
| Minor
| Major
| Grand
|
1/4
| 0
| 0.4
| ½'/0
| 0
| -1
| 0
| 0
| 0
| 1/2
| 0.05
| 0.2
| 1'/¼
| 0
| -2
| 0
| 0
| 0
| 1
| 0.1
| 0
| 1'/½
| -1
| -3
| 1
| 0
| 0
|
2
| 0.15
| -0.1
| 2'/½
| -2
| -4
| 1
| 1
| 0
| 3
| 0.25
| -0.2
| 3'/1
| -2
| -5
| 2
| 1
| 0
| 4
| 0.35
| -0.3
| 4'/1
| -3
| -6
| 2
| 1
| 1
|
5
| 0.45
| -0.4
| 5'/2
| -3
| -7
| 2
| 2
| 1
| 6
| 0.55
| -0.5
| 6'/2
| -4
| -8
| 3
| 2
| 2
| 7
| 0.65
| -0.6
| 7'/3
| -6
| -9
| 3
| 3
| 3
|
8
| 0.75
| -0.7
| 8'/4
| -8
| -10
| 2
| 4
| 4
| 9
| 0.85
| -0.8
| 9'/5
| -10
| -11
| 1
| 3
| 5
| 10
| 0.95
| -0.9
| 10'/6
| -12
| -12
| 0
| 2
| 6
|
|
| Each power is selected RANDOMLY (with no adjustments whatsoever). The check rating (CH) is equal to ½ of the character's highest level. The mutant has 6 tracks, one for each stat and equal to double the stat's normal value. A power's relevant stat track is reduced by it's check mod when it is used. A track is also reduced each time the main stat is reduced (1 for 1), even if the loss is temporary. If a track falls below it's stat, the stat is also reduced to the track's number until the track goes up again (1/h).
|
| The Constitution loss is enforced and cannot be healed by any means. Classed Psi9 characters have no Con loss. (0.5)
| If you use the chart provided in the original system, the powers are rolled randomly. The original chart has a "1" in Supers at RS 10. (0.5)
| Wild Talents may use this alternate chart and choose the powers. There are always 0 Supers.
|
|
|
Radiation Severity
| Minor
| Major
| Grand
|
1/4
| 0
| 0
| 0
| 1/2
| 0
| 0
| 0
| 1
| 1
| 0
| 0
|
2
| 2
| 0
| 0
| 3
| 2
| 1
| 0
| 4
| 3
| 1
| 0
|
5
| 3
| 2
| 1
| 6
| 3
| 2
| 1
| 7
| 3
| 3
| 1
|
8
| 2
| 4
| 2
| 9
| 1
| 3
| 2
| 10
| 0
| 2
| 3
|
|
| CH = ½ level for Wild Talents, CH = level for classed Psi9 characters.
|
| May use psionic enchantments. The psionic part of the cost is N+1 from each of the 6 tracks, where N+1 is the level of spell upgraded.
|
| Optional: The Psi9/Psi18 stat adders use the system mentioned in 0.91: +1 for Minor, +2 for Major, +3 for Grand, +4 for Super.
|
|
[PC5] Psionicist Classes Group
Psi9 Minor Powers
#
| Power
| Check
| Description [Permanent powers in brackets]
|
1
| Altered Appearance
| Chr/h
| Change Self (as spell)
| 2
| Analyzer
| Int/r
| Identify mech. machine & its operation
| 3
| Baldness
| Chr/d
| [Hair falls out] Starts growing new hair
|
4
| Blind
| Wis/d
| [Mutant is Blind] Enhanced Hearing
| 5
| Blisters
| Con/m
| [-1 TH, +1 dmg/att] Removes penalty
| 6
| Damage Protection
| Str/m
| +CH AC, -½CH dmg per attack
|
7
| Deaf
| Wis/d
| [Mutant is Deaf] Enhanced Vision
| 8
| Decreased Attribute
| Stat/m
| [-2d4 to one stat] Gain points back
| 9
| Dwarfed
| Dex/t
| [Mutant is ½ Height] +½CH AC, +¼CH saves
|
10
| Electricity Generator
| Con/r
| 4d10'long, CHd6 dmg (save:½)
| 11
| Enhanced Hearing
| Wis/m
| Can hear CH times normal distance
| 12
| Enhanced Smell
| Wis/m
| Can smell CH times normal distance
|
13
| Enhanced Vision
| Wis/m
| Can see CH times normal distance
| 14
| Epilepsy
| Con/r
| [In stress, check or lose all actions]
| 15
| Eternal Sustenance
| Con/w
| Need to eat,sleep only 1/CH normal
|
16
| Extra Eye
| Dex/r
| [+1 eye] Can move eye around in body
| 17
| Extra Limbs
| Dex/h
| [+1d4 limbs] Can use them normally
| 18
| Force Field
| Int/r
| Moveable Wall of Force (solid version)
|
19
| Gills
| Str/d
| [has gills] Can breathe underwater
| 20
| Hypnosis
| Chr/h
| One creature hypnotized (save)
| 21
| Increased Attribute
| Stat/r
| +½CH to any stat
|
22
| Invisibility
| Int/m
| (non-Improved) Invisibility
| 23
| Jumper
| Dex/r
| Can jump CH*10', kick @ +CH Str
| 24
| Laser Vision
| Int/r
| [see in dark] Laser Beam CHd8 dmg (save)
|
25
| Lesser Elemental Power
| Str/r
| [roll 1 1st-3rd Ele.spell] Casts it
| 26
| Lesser Evocation Power
| Str/r
| [roll 1 1st-3rd Inv.spell] Casts it
| 27
| Lesser Psionics Power
| Wis/r
| [roll 1 Psi1N minor/Psi2P dev.] Uses it
|
28
| Levitation
| Int/m
| Levitate (as spell)
| 29
| Metal Corrosion
| Con/r
| Touch:Metal items save (no mod.) vs.acid
| 30
| Minormorph
| Chr/m
| Polymorph Self (as spell)
|
31
| Mute
| Str/m
| [Mutant cannot speak] Mutant can speak
| 32
| Photographic Memory
| Int/r
| Instantly remembers anything ever seen
| 33
| Poison Claws
| Dex/r
| CHd4 damage poison in fingernails (save)
|
34
| Poison Fangs
| Dex/r
| CHd6 damage poison in mouth (save)
| 35
| Resistance to Magic
| Con/m
| CH*5% MR (adjust @ 12th casting level)
| 36
| Resistance to Poison
| Con/h
| CH*5% Poison Resistance (non-adj.)
|
37
| Resistance to Psionics
| Wis/m
| CH*5% Psionic Resistance (adj.@12th)
| 38
| Resistance to Radiation
| Con/t
| CH*5% RR
| 39
| Sense
| Int/r
| Detect Magic/Psi/Life/AL 3*CH' range
|
40
| Scattershot
| Str/r
| CH Energy Pellets, 1d4 dmg ea. (no save)
| 41
| Skin Coloration
| Chr/h
| [Skin random color] Skin another color
| 42
| Speak with Plants
| Chr/m
| Speak with Plants (as spell)
|
43
| Specific Allergy
| Str/m
| [takes 1d4 dmg/m in contact] No damage
| 44
| Surface Adherence
| Str/m
| Spider Climb (as spell), any surface
| 45
| Tail with Poison Stinger
| Dex/h
| [+1 tail] Can use tail (as Poison Fangs)
|
46
| Taller
| Str/t
| [Mutant 2xHeight,+CH move rate] +CH Str
| 47
| Telekinesis
| Int/r
| CH*200 lb. weight limit
| 48
| Tentacles (no arms)
| Dex/d
| [Arms become CH' long tentacles] Can use
|
49
| Tesseract
| Int/r
| Teleport (sight=no error)
| 50
| Translator
| Int/t
| Can understand any language spoken
| 51
| Twitchy
| Dex/r
| [-1 TH,-15% FRT/OL/PP] Removes penalty
|
52
| Wings
| Dex/d
| [Gain 2 or 4 wings] Fly at 3*CH" rate
| 53
| Withered Limb
| Con/m
| [Limb withers/useless] Can use limb
| 54
| X-ray Vision
| Wis/r
| Can see CH" in metal, CH' in stone
|
|
[PC5] Psionicist Classes Group
Psi9 Major Powers
#
| Power
| Check
| Description [Permanent powers in brackets]
|
1
| Absorber
| Con/r
| T:Drain ½CH Str,½CH Con to mutant temp.
| 2
| Alter Density
| Int/m
| Pass through objects, Fly at CH" rate
| 3
| Amphibian
| Con/r
| [Water Breathing] Sonic Blast:CH*10 dmg
|
4
| Become Energy
| Wis/m
| Move at light speed, immune phys.attack
| 5
| Bio Force: Bio Flight
| Con/h
| Fly at 10*CH" rate
| 6
| Bio Force: Force Beam
| Con/r
| Target in cocoon (save), no P/V actions
|
7
| Bio Force: Invulnerability
| Con/m
| +CH AC,-½CH dmg per attack (incl.spells)
| 8
| Bio Force: Penetra Vision
| Con/r
| Can see 5*CH' through any material
| 9
| Bio Force: Super Speed
| Con/r
| +½CH Dex, +1 P action, xCH move rate
|
10
| Bio Force: Super Strength
| Con/r
| +CH Str
| 11
| Bio Syntha Steel
| Str/r
| +CH AC,-CH dmg/att,+CH/+CH nat. weapons
| 12
| Control Body Molecules
| Str/m
| Shapechange (as spell), even to objects
|
13
| Control Size
| Dex/m
| Size incr/decr by x+/-CH, +/-½CH Str
| 14
| Disintegration Beam
| Wis/r
| Disintegrate up to 100*CH lbs. (save)
| 15
| Elemental Power
| Str/r
| [roll 1 4th-6th Ele.spell] Casts it
|
16
| Energy Cocoon
| Int/h
| Field CH'diam.,fly:7*CH" rate,7*CH% PsiR
| 17
| Evocation Power
| Str/r
| [roll 1 4th-6th Inv.spell] Casts it
| 18
| Heal/Cause Pain
| Wis/r
| Target healed or harmed CH*10 hp (save)
|
19
| Hyperflight
| Dex/m
| +CH AC, Fly at 100*CH" rate, Pro.Vacuum
| 20
| Impact Beam
| Str/r
| Str-CH check or move CH*10' (& fall dmg)
| 21
| Incendiary Blast
| Int/r
| Con-CH check or CHd12 damage
|
22
| Invulnerability
| Wis/m
| +CH AC, +CH saves, 3*CH% MR,RR,PsiR
| 23
| Magnetic Field
| Dex/m
| Str-CH check or metal move toward CH*10'
| 24
| Matter Transformer
| Con/r
| Polymorph any Object, 500+CH*100 lbs.
|
25
| Metamorph
| Con/m
| Shapechange Other (save)
| 26
| Molecular Disrupter
| Dex/r
| CHd10 Disruption damage (save:½)
| 27
| Night Lightning
| Dex/m
| Mutant->storm, CHd6 lightning/r(save:½)
|
28
| Nova Bolt
| Dex/r
| CHd12 Fire damage, Heats Metal (save:½)
| 29
| Paralysis Bolt
| Str/r
| Paralyzation CH t (save)
| 30
| Plane Phaze
| Chr/t
| Turn into Ghost incl. Aging touch
|
31
| Psionics Power
| Wis/r
| [roll 1 Psi1N major/Psi2P sci.] Uses it
| 32
| Radar
| Int/r
| Detect Movement CH Miles (in line-sight)
| 33
| Regenerator
| Con/d
| [Regeneration CH hp/r, Restores Memory]
|
34
| Sensor
| Int/r
| Detect Magic/Psi/Life/AL 30*CH' range
| 35
| Sonic Wail
| Dex/r
| 3*CH' radius: Unc. CH m (save)
| 36
| Stone Eyes
| Wis/r
| Gaze: Petrification (save)
|
37
| Super Speed
| Dex/r
| +CH Dex, +1 V action, x3*CH move rate
| 38
| Suspension
| Int/r
| Temporal Stasis (save)
| 39
| Telekinesis (master)
| Int/r
| CH*1000 lb. weight limit
|
40
| Telepathy
| Int/d
| Link with another person
| 41
| Teleporter
| Int/r
| Teleport without Error (same plane)
| 42
| Transformer
| Int/r
| Polymorph Other (save), perm.
|
43
| Tricancellation
| Wis/r
| Dispel Magic,Psionics,Energy (1 target)
| 44
| Ultrastrength
| Str/r
| +CH Str, +CH more Str for Max.Press
|
|
[PC5] Psionicist Classes Group
Psi9 Grand Powers
#
| Power
| Check
| Description [Permanent powers in brackets]
|
1
| Control Earth: Armor
| Str/m
| +CH AC, Armor has 10*CH hp
| 2
| Control Earth: Lift+Throw
| Str/r
| TK Throw 1000*CH lbs.,roll TH,40*CH dmg
| 3
| Control Earth: Mold Shape
| Str/r
| Passwall/Move Earth (5*CH)^3 cu.'
|
4
| Control Earth: See Through
| Str/m
| See through stone(limit of normal sight)
| 5
| Energy Kinetic: Blast
| Dex/r
| 4*CH' rad, 2*(CHd10) Energy dmg (save:½)
| 6
| Energy Kinetic: Drain
| Dex/r
| Absorb 3*CH dice as per Energy Control
|
7
| Energy Kinetic: Flight
| Dex/h
| Fly at 30*CH" move rate, +1 P action
| 8
| Energy Kinetic: L.Blast
| Dex/r
| 8*CH' rad, CHd10 Energy dmg (save:½)
| 9
| Energy Kinetic: Manipulate
| Dex/m
| +-CH dice to existing energy effect
|
10
| Energy Kinetic: Shield
| Dex/m
| Stops CH dice per Energy attack
| 11
| Energy Kinetic: Tr.Other
| Dex/m
| Become Energy (major) on other (save)
| 12
| Energy Kinetic: Tr.Self
| Dex/t
| Same as Become Energy (major)
|
13
| Environ.: Control Wind
| Chr/r
| +/-10*CH mph wind change
| 14
| Environ.: Create Atmos.
| Chr/d
| Creates an atmosphere CH mi.rad
| 15
| Environ.: Create Fog
| Chr/t
| Solid Fog (as spell)
|
16
| Environ.: Create Rainstorm
| Chr/m
| Makes a rainstorm/snowstorm CH mi.rad
| 17
| Environ.: Create Vacuum
| Chr/r
| Thins the atmosphere CH mi.rad,-1 Con
| 18
| Environ.: Wind Flight
| Chr/h
| Fly at 20*CH" rate, +CH Max.Press Str
|
19
| Gravity Kin.: Control Grav
| Con/r
| x+/-CH weight (all in area)
| 20
| Gravity Kin.: Decr.Weight
| Con/m
| Target's weight becomes 0
| 21
| Gravity Kin.: Incr.Weight
| Con/m
| Target weight x100*CH (save or crushed)
|
22
| Gravity Kin.: Grav Flight
| Con/h
| Fly at 10*CH" rate, +10*CH Max.Press Str
| 23
| Gravity Kin.: Shield
| Con/m
| Stops 4*CH hp per physical attack
| 24
| Gravity Kin.: Grav Warp
| Con/r
| Teleport without Error (same planet)
|
25
| Greater Elemental Power
| Str/r
| [roll 1 7th-9th Ele.spell] Casts it
| 26
| Greater Evocation Power
| Str/r
| [roll 1 7th-9th Inv.spell] Casts it
| 27
| Greater Psionics Power
| Wis/r
| [roll 1 Psi1N grand] Uses it
|
28
| Hyperkinetic: Hyper Action
| Dex/m
| +CH V actions (max=10), +CH AC
| 29
| Hyperkinetic: Incr.Attacks
| Dex/r
| +CH P actions (max=10) (yuck!)
| 30
| Nightmare: Dream Bolt
| Chr/r
| Sleep for CH h (save)
|
31
| Nightmare: Dream Wave
| Chr/m
| CH*3'rad:all go to dream plane (save)
| 32
| Null Void: Null Field
| Wis/r
| Caster immune to and cannot use magic
| 33
| Photon Kin.: Control Light
| Wis/r
| Can change Light,Dark,Invis. all obj.
|
34
| Photon Kin.: Create Image
| Wis/m
| Phantasmal Force (as spell)
| 35
| Photon Kin.: Laser Beam
| Wis/r
| 10*(CHd8) Light damage (save)
| 36
| Photon Kin.: Photon Blast
| Wis/r
| 10*CH' radius Blindness (save)
|
37
| Photon Kin.: Photon Shield
| Wis/r
| Reflects Light-based attacks
| 38
| Possession
| Wis/m
| Magic Jar (as spell)
| 39
| Temporal: Slow Time
| Int/r
| CH*10'rad(exc.caster):-1P,-1V actions
|
40
| Temporal: Speed Up Time
| Int/r
| T:Target has +1P,+1V actions
| 41
| Temporal: Stop Time
| Int/r
| CH*3' radius Time Stop
| 42
| Temporal: Time Bolt
| Int/r
| Ages target 10*(CHd4) years (save:½)
|
43
| Temporal: Time Warp
| Int/h
| Move rate x10*CH
| 44
| Transferer
| Str/m
| Steal one power from target (save)
|
|
[PC5] Psionicist Classes Group
Psi9 Super Powers
#
| Power
| Check
| Description [Permanent powers in brackets]
|
1
| Amplification
| Chr/r
| xCH on next Psi9 power's effect
| 2
| Any (SemiPermanency)
| Any/y
| Duplicates any Psi9 Minor,Major,Grand
| 3
| Bio Force: Maintain Health
| Chr/t
| +CH Con, regen all hit points each r
|
4
| Bio Force: Super Accuracy
| Chr/t
| Roll 1d4+16 instead of 1d20 for to hit
| 5
| Contingency
| Chr/d
| Contingency for one Psi9 power
| 6
| Control Earth: Mass Damage
| Str/t
| Your physicals do Hp instead of hp
|
7
| Energy Kin.: Super Blast
| Dex/r
| 100*CH'r, CHxCHxCH Energy dmg (no save)
| 8
| Environ.: Familiar Locale
| Chr/y
| CH mile r, atmosphere same as home
| 9
| Gravity Kin.: Super Warp
| Con/r
| Transport to any location in Multiverse
|
10
| Hyperkinetic: Incr.Actions
| Wis/r
| +CH/2 Swing actions (max=30)
| 11
| Hyperkinetic: Incr.Mentals
| Wis/r
| +CH Mental actions (max=10)
| 12
| Hyperkinetic: Versatility
| Wis/r
| +CH/4 Opposing actions (max=10)
|
13
| Polycancellation
| Wis/r
| Tricancellation CH targets
| 14
| Nightmare: Mental Blast
| Wis/r
| CHxCH'r,lose CHd4 mental stats (save:½)
| 15
| Nightmare: Removal Beam
| Wis/r
| -CH/6 to being's multiplier (save:½)
|
16
| Null Void: Null Innates
| Wis/r
| Caster immune to and cannot use innates
| 17
| Photon Kin.: Phaser Beam
| Wis/r
| 100*(CHd20) Light damage (no save/PsiR)
| 18
| Reflector
| Int/t
| As Spell Turning, also Innates and Psi
|
19
| Shielder: Bolt
| Chr/r
| CHxCHd8 Force damage, ignores defenses
| 20
| Shielder: Shapes
| Chr/y
| Reform x1 object's shape, it becomes x2
| 21
| Shielder: Shield
| Chr/t
| Non-ablative 1000 hp, up to 40'sq.
|
22
| Super Elemental Power
| Int/r
| [pick 1 10th-11th Ele.spell] Casts it
| 23
| Super Evocation Power
| Int/r
| [pick 1 10th-11th Inv.spell] Casts it
| 24
| Super Psionics Power
| Wis/r
| [pick 1 Psi1N Super] Uses it
|
25
| Superflight
| Dex/r
| AC doubles, 1V: Teleport without Error
| 26
| Temporal: Time Travel
| Int/r
| Time travel ±CHxCH years
| 27
| Thermal Kin.: Plasma Beam
| Con/r
| ±CHx100°, save at -CHxCH or dead
|
28
| Thought: Bubble
| Int/t
| Replace 1M/1P/1V per segment with 3M
| 29
| Thought: Incr.Charisma
| Chr/t
| +CH Chr, considered X2 in highest class
| 30
| Thought: Incr.Intelligence
| Int/t
| +CH Int, extra +CH*3 non-weapon prof.
|
31
| Thought: Incr.Wisdom
| Wis/t
| +CH Wis, all rolls are 2 dice (choose)
| 32
| Thought: No Body
| Int/y
| You no longer have/need a physical body
| 33
| True Invulnerability
| Wis/m
| CH*2% irreducible RR,MR,PsiR,InnateR
|
|
[PC5] Psionicist Classes Group
Psi9A
Level
| KXP
| Psi9 mMG S
|
1
| 0
| 1-- -
| 2
| 1.3
| 2-- -
| 3
| 2.6
| 21- -
|
4
| 5.2
| 31- -
| 5
| 10.4
| 32- -
| 6
| 20.8
| 321 -
|
7
| 41.6
| 421 -
| 8
| 83.2
| 431 -
| 9
| 166.4
| 432 -
|
10
| 332.8
| 532 -
| 11
| 590
| 542 -
| 12
| 850
| 543 -
|
13
| 1110
| 643 -
| 14
| 1370
| 653 -
| 15
| 1630
| 654 -
|
16
| 1890
| 754 -
| 17
| 2150
| 764 -
| 18
| 2410
| 765 -
|
19
| 2670
| 766 1
| 20
| 2930
| 776 1
| 21
| 3190
| 777 1
|
22
| 3450
| 877 1
| 23
| 3710
| 887 1
| 24
| 3970
| 888 2
|
25
| 4230
| 988 2
| 26
| 4490
| 998 2
| 27
| 4750
| 999 2
|
28
| 5010
| 999 3
| 29
| 5270
| 999 4
| 30
| 5530
| 999 5
|
31
| 5790
| 999 6
| 32
| 6050
| 999 7
| 33
| 6310
| 999 8
|
34
| 6570
| 999 9
| 35
| 6830
| AAA A
| 36
| 7090
| BBB B
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 3 8 2 3 1 0 1
| +1
| 5 4 8 2 3 1 0 2
| +2
| 6 4 8 3 4 2 0 2
|
+3
| 6 5 8 3 4 2 1 3
| +4
| 6 5 9 3 4 2 1 3
| +5
| 6 6 9 4 5 3 1 4
|
+6
| 7 6 9 4 5 3 2 4
| +7
| 7 7 9 4 5 4 2 5
| +8
| 7 7 10 5 6 4 2 5
|
+9
| 7 8 10 5 6 4 3 6
| +10
| 8 8 10 5 6 5 3 6
| +11
| 8 9 10 6 7 5 3 7
|
+12
| 8 9 11 6 7 6 4 7
| +13
| 8 10 11 6 7 6 4 8
| +14
| 9 10 11 7 8 6 4 8
|
+15
| 9 11 11 7 8 7 5 9
| +16
| 9 11 12 7 9 7 5 9
| +17
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Str 6, Dex 0, Con 6
| Alignment:
| any
| HD/level:
| d10
| Weapon Prof.:
| 1+level/2
| To Hit Table:
| War
| Save Table:
| Psi
| Reference:
| Synn
| Groups:
| Psionicist
|
|
|
|
See [Q9] for rules and powers.
| This functions like a normal Psi9 class, except you do NOT get +1 to each track for each level, instead you get +1 to a single track each level (the track chosen may be different each level). This bonus would stack with the normal Psi9 class and Psi18.
| You get the normal "track-length" for each stat; this does not stack with the Psi9 track-length. (i.e. if you have Psi9 and Psi9A, you get track-length only once).
| This class gets Exceptional Str and Con (no Barbarian stats).
| Level 3: Pick a mental stat. Psi9 abilities that use the corresponding physical stat may use the track of the mental stat instead (i.e. if you pick "Int", you may use either your "Str" or your "Int" track for powers involving "Str").
| Level 6: Get another pick just like Level 3.
| Level 9: Get the last pick just like Level 3.
|
|
[PC5] Psionicist Classes Group
Basic Psi9 Information
An area's radiation is given as a number called RS, for Radiation Severity. If a character is subjected to radiation for longer than (Con-RS) turns, the effective RS for that character goes up by one each turn until the area's RS is reached. The character rolls Radiation Resistance (RR), adjusted by the table below under "System Shock" each turn. If it fails, the character is Infected and makes no further RR rolls. He suffers the permanent loss of Con and Cml as shown below, degenerates at a rate equal to RS/h, and has a chance of developing an Insanity. He also "glows" at a radius (1st #) with his own RS (2nd #). The degeneration and glowing can be stopped with Cure Disease. If the character degenerates below 0 hp and then is cured, he will develop Mutant powers:
|
|
|
Radiation Severity
| Chance Insanity
| System Shock
| Glow Field
| Con Loss
| Cml Loss
| Minor
| Major
| Grand
|
1/4
| 0
| 0.4
| ½'/0
| 0
| -1
| 0
| 0
| 0
| 1/2
| 0.05
| 0.2
| 1'/¼
| 0
| -2
| 0
| 0
| 0
| 1
| 0.1
| 0
| 1'/½
| -1
| -3
| 1
| 0
| 0
|
2
| 0.15
| -0.1
| 2'/½
| -2
| -4
| 1
| 1
| 0
| 3
| 0.25
| -0.2
| 3'/1
| -2
| -5
| 2
| 1
| 0
| 4
| 0.35
| -0.3
| 4'/1
| -3
| -6
| 2
| 1
| 1
|
5
| 0.45
| -0.4
| 5'/2
| -3
| -7
| 2
| 2
| 1
| 6
| 0.55
| -0.5
| 6'/2
| -4
| -8
| 3
| 2
| 2
| 7
| 0.65
| -0.6
| 7'/3
| -6
| -9
| 3
| 3
| 3
|
8
| 0.75
| -0.7
| 8'/4
| -8
| -10
| 2
| 4
| 4
| 9
| 0.85
| -0.8
| 9'/5
| -10
| -11
| 1
| 3
| 5
| 10
| 0.95
| -0.9
| 10'/6
| -12
| -12
| 0
| 2
| 6
|
|
| Each power is selected RANDOMLY (with no adjustments whatsoever). The check rating (CH) is equal to ½ of the character's highest level. The mutant has 6 tracks, one for each stat and equal to double the stat's normal value. A power's relevant stat track is reduced by it's check mod when it is used. A track is also reduced each time the main stat is reduced (1 for 1), even if the loss is temporary. If a track falls below it's stat, the stat is also reduced to the track's number until the track goes up again (1/h).
|
| The Constitution loss is enforced and cannot be healed by any means. Classed Psi9 characters have no Con loss. (0.5)
| If you use the chart provided in the original system, the powers are rolled randomly. The original chart has a "1" in Supers at RS 10. (0.5)
| Wild Talents may use this alternate chart and choose the powers. There are always 0 Supers.
|
|
|
Radiation Severity
| Minor
| Major
| Grand
|
1/4
| 0
| 0
| 0
| 1/2
| 0
| 0
| 0
| 1
| 1
| 0
| 0
|
2
| 2
| 0
| 0
| 3
| 2
| 1
| 0
| 4
| 3
| 1
| 0
|
5
| 3
| 2
| 1
| 6
| 3
| 2
| 1
| 7
| 3
| 3
| 1
|
8
| 2
| 4
| 2
| 9
| 1
| 3
| 2
| 10
| 0
| 2
| 3
|
|
| CH = ½ level for Wild Talents, CH = level for classed Psi9 characters.
|
| May use psionic enchantments. The psionic part of the cost is N+1 from each of the 6 tracks, where N+1 is the level of spell upgraded.
|
| Optional: The Psi9/Psi18 stat adders use the system mentioned in 0.91: +1 for Minor, +2 for Major, +3 for Grand, +4 for Super.
|
|
[PC5] Psionicist Classes Group
Psi9 Minor Powers
#
| Power
| Check
| Description [Permanent powers in brackets]
|
1
| Altered Appearance
| Chr/h
| Change Self (as spell)
| 2
| Analyzer
| Int/r
| Identify mech. machine & its operation
| 3
| Baldness
| Chr/d
| [Hair falls out] Starts growing new hair
|
4
| Blind
| Wis/d
| [Mutant is Blind] Enhanced Hearing
| 5
| Blisters
| Con/m
| [-1 TH, +1 dmg/att] Removes penalty
| 6
| Damage Protection
| Str/m
| +CH AC, -½CH dmg per attack
|
7
| Deaf
| Wis/d
| [Mutant is Deaf] Enhanced Vision
| 8
| Decreased Attribute
| Stat/m
| [-2d4 to one stat] Gain points back
| 9
| Dwarfed
| Dex/t
| [Mutant is ½ Height] +½CH AC, +¼CH saves
|
10
| Electricity Generator
| Con/r
| 4d10'long, CHd6 dmg (save:½)
| 11
| Enhanced Hearing
| Wis/m
| Can hear CH times normal distance
| 12
| Enhanced Smell
| Wis/m
| Can smell CH times normal distance
|
13
| Enhanced Vision
| Wis/m
| Can see CH times normal distance
| 14
| Epilepsy
| Con/r
| [In stress, check or lose all actions]
| 15
| Eternal Sustenance
| Con/w
| Need to eat,sleep only 1/CH normal
|
16
| Extra Eye
| Dex/r
| [+1 eye] Can move eye around in body
| 17
| Extra Limbs
| Dex/h
| [+1d4 limbs] Can use them normally
| 18
| Force Field
| Int/r
| Moveable Wall of Force (solid version)
|
19
| Gills
| Str/d
| [has gills] Can breathe underwater
| 20
| Hypnosis
| Chr/h
| One creature hypnotized (save)
| 21
| Increased Attribute
| Stat/r
| +½CH to any stat
|
22
| Invisibility
| Int/m
| (non-Improved) Invisibility
| 23
| Jumper
| Dex/r
| Can jump CH*10', kick @ +CH Str
| 24
| Laser Vision
| Int/r
| [see in dark] Laser Beam CHd8 dmg (save)
|
25
| Lesser Elemental Power
| Str/r
| [roll 1 1st-3rd Ele.spell] Casts it
| 26
| Lesser Evocation Power
| Str/r
| [roll 1 1st-3rd Inv.spell] Casts it
| 27
| Lesser Psionics Power
| Wis/r
| [roll 1 Psi1N minor/Psi2P dev.] Uses it
|
28
| Levitation
| Int/m
| Levitate (as spell)
| 29
| Metal Corrosion
| Con/r
| Touch:Metal items save (no mod.) vs.acid
| 30
| Minormorph
| Chr/m
| Polymorph Self (as spell)
|
31
| Mute
| Str/m
| [Mutant cannot speak] Mutant can speak
| 32
| Photographic Memory
| Int/r
| Instantly remembers anything ever seen
| 33
| Poison Claws
| Dex/r
| CHd4 damage poison in fingernails (save)
|
34
| Poison Fangs
| Dex/r
| CHd6 damage poison in mouth (save)
| 35
| Resistance to Magic
| Con/m
| CH*5% MR (adjust @ 12th casting level)
| 36
| Resistance to Poison
| Con/h
| CH*5% Poison Resistance (non-adj.)
|
37
| Resistance to Psionics
| Wis/m
| CH*5% Psionic Resistance (adj.@12th)
| 38
| Resistance to Radiation
| Con/t
| CH*5% RR
| 39
| Sense
| Int/r
| Detect Magic/Psi/Life/AL 3*CH' range
|
40
| Scattershot
| Str/r
| CH Energy Pellets, 1d4 dmg ea. (no save)
| 41
| Skin Coloration
| Chr/h
| [Skin random color] Skin another color
| 42
| Speak with Plants
| Chr/m
| Speak with Plants (as spell)
|
43
| Specific Allergy
| Str/m
| [takes 1d4 dmg/m in contact] No damage
| 44
| Surface Adherence
| Str/m
| Spider Climb (as spell), any surface
| 45
| Tail with Poison Stinger
| Dex/h
| [+1 tail] Can use tail (as Poison Fangs)
|
46
| Taller
| Str/t
| [Mutant 2xHeight,+CH move rate] +CH Str
| 47
| Telekinesis
| Int/r
| CH*200 lb. weight limit
| 48
| Tentacles (no arms)
| Dex/d
| [Arms become CH' long tentacles] Can use
|
49
| Tesseract
| Int/r
| Teleport (sight=no error)
| 50
| Translator
| Int/t
| Can understand any language spoken
| 51
| Twitchy
| Dex/r
| [-1 TH,-15% FRT/OL/PP] Removes penalty
|
52
| Wings
| Dex/d
| [Gain 2 or 4 wings] Fly at 3*CH" rate
| 53
| Withered Limb
| Con/m
| [Limb withers/useless] Can use limb
| 54
| X-ray Vision
| Wis/r
| Can see CH" in metal, CH' in stone
|
|
[PC5] Psionicist Classes Group
Psi9 Major Powers
#
| Power
| Check
| Description [Permanent powers in brackets]
|
1
| Absorber
| Con/r
| T:Drain ½CH Str,½CH Con to mutant temp.
| 2
| Alter Density
| Int/m
| Pass through objects, Fly at CH" rate
| 3
| Amphibian
| Con/r
| [Water Breathing] Sonic Blast:CH*10 dmg
|
4
| Become Energy
| Wis/m
| Move at light speed, immune phys.attack
| 5
| Bio Force: Bio Flight
| Con/h
| Fly at 10*CH" rate
| 6
| Bio Force: Force Beam
| Con/r
| Target in cocoon (save), no P/V actions
|
7
| Bio Force: Invulnerability
| Con/m
| +CH AC,-½CH dmg per attack (incl.spells)
| 8
| Bio Force: Penetra Vision
| Con/r
| Can see 5*CH' through any material
| 9
| Bio Force: Super Speed
| Con/r
| +½CH Dex, +1 P action, xCH move rate
|
10
| Bio Force: Super Strength
| Con/r
| +CH Str
| 11
| Bio Syntha Steel
| Str/r
| +CH AC,-CH dmg/att,+CH/+CH nat. weapons
| 12
| Control Body Molecules
| Str/m
| Shapechange (as spell), even to objects
|
13
| Control Size
| Dex/m
| Size incr/decr by x+/-CH, +/-½CH Str
| 14
| Disintegration Beam
| Wis/r
| Disintegrate up to 100*CH lbs. (save)
| 15
| Elemental Power
| Str/r
| [roll 1 4th-6th Ele.spell] Casts it
|
16
| Energy Cocoon
| Int/h
| Field CH'diam.,fly:7*CH" rate,7*CH% PsiR
| 17
| Evocation Power
| Str/r
| [roll 1 4th-6th Inv.spell] Casts it
| 18
| Heal/Cause Pain
| Wis/r
| Target healed or harmed CH*10 hp (save)
|
19
| Hyperflight
| Dex/m
| +CH AC, Fly at 100*CH" rate, Pro.Vacuum
| 20
| Impact Beam
| Str/r
| Str-CH check or move CH*10' (& fall dmg)
| 21
| Incendiary Blast
| Int/r
| Con-CH check or CHd12 damage
|
22
| Invulnerability
| Wis/m
| +CH AC, +CH saves, 3*CH% MR,RR,PsiR
| 23
| Magnetic Field
| Dex/m
| Str-CH check or metal move toward CH*10'
| 24
| Matter Transformer
| Con/r
| Polymorph any Object, 500+CH*100 lbs.
|
25
| Metamorph
| Con/m
| Shapechange Other (save)
| 26
| Molecular Disrupter
| Dex/r
| CHd10 Disruption damage (save:½)
| 27
| Night Lightning
| Dex/m
| Mutant->storm, CHd6 lightning/r(save:½)
|
28
| Nova Bolt
| Dex/r
| CHd12 Fire damage, Heats Metal (save:½)
| 29
| Paralysis Bolt
| Str/r
| Paralyzation CH t (save)
| 30
| Plane Phaze
| Chr/t
| Turn into Ghost incl. Aging touch
|
31
| Psionics Power
| Wis/r
| [roll 1 Psi1N major/Psi2P sci.] Uses it
| 32
| Radar
| Int/r
| Detect Movement CH Miles (in line-sight)
| 33
| Regenerator
| Con/d
| [Regeneration CH hp/r, Restores Memory]
|
34
| Sensor
| Int/r
| Detect Magic/Psi/Life/AL 30*CH' range
| 35
| Sonic Wail
| Dex/r
| 3*CH' radius: Unc. CH m (save)
| 36
| Stone Eyes
| Wis/r
| Gaze: Petrification (save)
|
37
| Super Speed
| Dex/r
| +CH Dex, +1 V action, x3*CH move rate
| 38
| Suspension
| Int/r
| Temporal Stasis (save)
| 39
| Telekinesis (master)
| Int/r
| CH*1000 lb. weight limit
|
40
| Telepathy
| Int/d
| Link with another person
| 41
| Teleporter
| Int/r
| Teleport without Error (same plane)
| 42
| Transformer
| Int/r
| Polymorph Other (save), perm.
|
43
| Tricancellation
| Wis/r
| Dispel Magic,Psionics,Energy (1 target)
| 44
| Ultrastrength
| Str/r
| +CH Str, +CH more Str for Max.Press
|
|
[PC5] Psionicist Classes Group
Psi9 Grand Powers
#
| Power
| Check
| Description [Permanent powers in brackets]
|
1
| Control Earth: Armor
| Str/m
| +CH AC, Armor has 10*CH hp
| 2
| Control Earth: Lift+Throw
| Str/r
| TK Throw 1000*CH lbs.,roll TH,40*CH dmg
| 3
| Control Earth: Mold Shape
| Str/r
| Passwall/Move Earth (5*CH)^3 cu.'
|
4
| Control Earth: See Through
| Str/m
| See through stone(limit of normal sight)
| 5
| Energy Kinetic: Blast
| Dex/r
| 4*CH' rad, 2*(CHd10) Energy dmg (save:½)
| 6
| Energy Kinetic: Drain
| Dex/r
| Absorb 3*CH dice as per Energy Control
|
7
| Energy Kinetic: Flight
| Dex/h
| Fly at 30*CH" move rate, +1 P action
| 8
| Energy Kinetic: L.Blast
| Dex/r
| 8*CH' rad, CHd10 Energy dmg (save:½)
| 9
| Energy Kinetic: Manipulate
| Dex/m
| +-CH dice to existing energy effect
|
10
| Energy Kinetic: Shield
| Dex/m
| Stops CH dice per Energy attack
| 11
| Energy Kinetic: Tr.Other
| Dex/m
| Become Energy (major) on other (save)
| 12
| Energy Kinetic: Tr.Self
| Dex/t
| Same as Become Energy (major)
|
13
| Environ.: Control Wind
| Chr/r
| +/-10*CH mph wind change
| 14
| Environ.: Create Atmos.
| Chr/d
| Creates an atmosphere CH mi.rad
| 15
| Environ.: Create Fog
| Chr/t
| Solid Fog (as spell)
|
16
| Environ.: Create Rainstorm
| Chr/m
| Makes a rainstorm/snowstorm CH mi.rad
| 17
| Environ.: Create Vacuum
| Chr/r
| Thins the atmosphere CH mi.rad,-1 Con
| 18
| Environ.: Wind Flight
| Chr/h
| Fly at 20*CH" rate, +CH Max.Press Str
|
19
| Gravity Kin.: Control Grav
| Con/r
| x+/-CH weight (all in area)
| 20
| Gravity Kin.: Decr.Weight
| Con/m
| Target's weight becomes 0
| 21
| Gravity Kin.: Incr.Weight
| Con/m
| Target weight x100*CH (save or crushed)
|
22
| Gravity Kin.: Grav Flight
| Con/h
| Fly at 10*CH" rate, +10*CH Max.Press Str
| 23
| Gravity Kin.: Shield
| Con/m
| Stops 4*CH hp per physical attack
| 24
| Gravity Kin.: Grav Warp
| Con/r
| Teleport without Error (same planet)
|
25
| Greater Elemental Power
| Str/r
| [roll 1 7th-9th Ele.spell] Casts it
| 26
| Greater Evocation Power
| Str/r
| [roll 1 7th-9th Inv.spell] Casts it
| 27
| Greater Psionics Power
| Wis/r
| [roll 1 Psi1N grand] Uses it
|
28
| Hyperkinetic: Hyper Action
| Dex/m
| +CH V actions (max=10), +CH AC
| 29
| Hyperkinetic: Incr.Attacks
| Dex/r
| +CH P actions (max=10) (yuck!)
| 30
| Nightmare: Dream Bolt
| Chr/r
| Sleep for CH h (save)
|
31
| Nightmare: Dream Wave
| Chr/m
| CH*3'rad:all go to dream plane (save)
| 32
| Null Void: Null Field
| Wis/r
| Caster immune to and cannot use magic
| 33
| Photon Kin.: Control Light
| Wis/r
| Can change Light,Dark,Invis. all obj.
|
34
| Photon Kin.: Create Image
| Wis/m
| Phantasmal Force (as spell)
| 35
| Photon Kin.: Laser Beam
| Wis/r
| 10*(CHd8) Light damage (save)
| 36
| Photon Kin.: Photon Blast
| Wis/r
| 10*CH' radius Blindness (save)
|
37
| Photon Kin.: Photon Shield
| Wis/r
| Reflects Light-based attacks
| 38
| Possession
| Wis/m
| Magic Jar (as spell)
| 39
| Temporal: Slow Time
| Int/r
| CH*10'rad(exc.caster):-1P,-1V actions
|
40
| Temporal: Speed Up Time
| Int/r
| T:Target has +1P,+1V actions
| 41
| Temporal: Stop Time
| Int/r
| CH*3' radius Time Stop
| 42
| Temporal: Time Bolt
| Int/r
| Ages target 10*(CHd4) years (save:½)
|
43
| Temporal: Time Warp
| Int/h
| Move rate x10*CH
| 44
| Transferer
| Str/m
| Steal one power from target (save)
|
|
[PC5] Psionicist Classes Group
Psi9 Super Powers
#
| Power
| Check
| Description [Permanent powers in brackets]
|
1
| Amplification
| Chr/r
| xCH on next Psi9 power's effect
| 2
| Any (SemiPermanency)
| Any/y
| Duplicates any Psi9 Minor,Major,Grand
| 3
| Bio Force: Maintain Health
| Chr/t
| +CH Con, regen all hit points each r
|
4
| Bio Force: Super Accuracy
| Chr/t
| Roll 1d4+16 instead of 1d20 for to hit
| 5
| Contingency
| Chr/d
| Contingency for one Psi9 power
| 6
| Control Earth: Mass Damage
| Str/t
| Your physicals do Hp instead of hp
|
7
| Energy Kin.: Super Blast
| Dex/r
| 100*CH'r, CHxCHxCH Energy dmg (no save)
| 8
| Environ.: Familiar Locale
| Chr/y
| CH mile r, atmosphere same as home
| 9
| Gravity Kin.: Super Warp
| Con/r
| Transport to any location in Multiverse
|
10
| Hyperkinetic: Incr.Actions
| Wis/r
| +CH/2 Swing actions (max=30)
| 11
| Hyperkinetic: Incr.Mentals
| Wis/r
| +CH Mental actions (max=10)
| 12
| Hyperkinetic: Versatility
| Wis/r
| +CH/4 Opposing actions (max=10)
|
13
| Polycancellation
| Wis/r
| Tricancellation CH targets
| 14
| Nightmare: Mental Blast
| Wis/r
| CHxCH'r,lose CHd4 mental stats (save:½)
| 15
| Nightmare: Removal Beam
| Wis/r
| -CH/6 to being's multiplier (save:½)
|
16
| Null Void: Null Innates
| Wis/r
| Caster immune to and cannot use innates
| 17
| Photon Kin.: Phaser Beam
| Wis/r
| 100*(CHd20) Light damage (no save/PsiR)
| 18
| Reflector
| Int/t
| As Spell Turning, also Innates and Psi
|
19
| Shielder: Bolt
| Chr/r
| CHxCHd8 Force damage, ignores defenses
| 20
| Shielder: Shapes
| Chr/y
| Reform x1 object's shape, it becomes x2
| 21
| Shielder: Shield
| Chr/t
| Non-ablative 1000 hp, up to 40'sq.
|
22
| Super Elemental Power
| Int/r
| [pick 1 10th-11th Ele.spell] Casts it
| 23
| Super Evocation Power
| Int/r
| [pick 1 10th-11th Inv.spell] Casts it
| 24
| Super Psionics Power
| Wis/r
| [pick 1 Psi1N Super] Uses it
|
25
| Superflight
| Dex/r
| AC doubles, 1V: Teleport without Error
| 26
| Temporal: Time Travel
| Int/r
| Time travel ±CHxCH years
| 27
| Thermal Kin.: Plasma Beam
| Con/r
| ±CHx100°, save at -CHxCH or dead
|
28
| Thought: Bubble
| Int/t
| Replace 1M/1P/1V per segment with 3M
| 29
| Thought: Incr.Charisma
| Chr/t
| +CH Chr, considered X2 in highest class
| 30
| Thought: Incr.Intelligence
| Int/t
| +CH Int, extra +CH*3 non-weapon prof.
|
31
| Thought: Incr.Wisdom
| Wis/t
| +CH Wis, all rolls are 2 dice (choose)
| 32
| Thought: No Body
| Int/y
| You no longer have/need a physical body
| 33
| True Invulnerability
| Wis/m
| CH*2% irreducible RR,MR,PsiR,InnateR
|
|
[PC5] Psionicist Classes Group
Psi10
Level
| KXP
| Psi10 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 2.5
| 2-- --- ---
| 3
| 5
| 21- --- ---
|
4
| 10
| 32- --- ---
| 5
| 22.5
| 43- --- ---
| 6
| 40
| 431 --- ---
|
7
| 60
| 542 --- ---
| 8
| 90
| 653 --- ---
| 9
| 135
| 653 1-- ---
|
10
| 250
| 764 2-- ---
| 11
| 375
| 875 3-- ---
| 12
| 750
| 986 4-- ---
|
13
| 1500
| 986 41- ---
| 14
| 1900
| A97 52- ---
| 15
| 2400
| AA8 63- ---
|
16
| 2800
| AA9 74- ---
| 17
| 3200
| AAA 851 ---
| 18
| 3600
| AAA 962 ---
|
19
| 4000
| AAA A73 ---
| 20
| 4400
| AAA A84 ---
| 21
| 4800
| AAA A95 ---
|
22
| 5200
| AAA AA6 1--
| 23
| 5600
| AAA AA7 2--
| 24
| 6000
| AAA AA8 3--
|
25
| 6400
| AAA AA9 4--
| 26
| 6800
| AAA AAA 5--
| 27
| 7200
| AAA AAA 6--
|
28
| 7600
| AAA AAA 71-
| 29
| 8000
| AAA AAA 82-
| 30
| 8400
| AAA AAA 93-
|
31
| 8800
| AAA AAA A4-
| 32
| 9200
| AAA AAA A5-
| 33
| 9600
| AAA AAA A6-
|
34
| 10000
| AAA AAA A7-
| 35
| 10400
| AAA AAA A81
| 36
| 10800
| AAA AAA A92
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
-1
| 5 3 8 2 3 1 0 1
| -1
| 5 4 8 2 3 1 0 2
| -1
| 6 4 8 3 4 2 0 2
|
-1
| 6 5 8 3 4 2 1 3
| +0
| 6 5 9 3 4 2 1 3
| +0
| 6 6 9 4 5 3 1 4
|
+0
| 7 6 9 4 5 3 2 4
| +0
| 7 7 9 4 5 4 2 5
| +1
| 7 7 10 5 6 4 2 5
|
+1
| 7 8 10 5 6 4 3 6
| +1
| 8 8 10 5 6 5 3 6
| +1
| 8 9 10 6 7 5 3 7
|
+2
| 8 9 11 6 7 6 4 7
| +2
| 8 10 11 6 7 6 4 8
| +2
| 9 10 11 7 8 6 4 8
|
+2
| 9 11 11 7 8 7 5 9
| +3
| 9 11 12 7 9 7 5 9
| +3
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Int 10, Wis 10, Chr 10
| Alignment:
| any
| HD/level:
| d3
| Weapon Prof.:
| 5+level/5
| To Hit Table:
| Psi
| Save Table:
| Psi
| Reference:
| RoleAids
| Groups:
| Psionicist
|
|
|
|
See [Q10] for rules and powers.
| Psi10 (class) PSPs = (LVL+Int+Wis-20)*5.
| 1 Psi10 PSP = 2 Psi1 PSPs. Points are regained at (Int+Wis)/2 per hour, or (total multipliers of beings within 100') per hour
| Disciplines: Empa = Empathy, Pyro = Pyromancy, Somn = Somniomancy, Telep = Telepathy, TK = Telekinetics
| Powers marked with a asterisk ( * ) can be used as a 0 action.
|
| Old PSP system (no longer used):
| Sum up the multipliers of all living things (including yourself) within level*3' of you.
| Take the lower of this and your level. This is your maximum number of P10Ps.
| When someone leaves, you lose his contribution, when someone enters, you gain that amount.
|
|
[PC5] Psionicist Classes Group
Basic Psi10 Information
Psi10 (class) PSPs = (LVL+Int+Wis-20)*5
| Psi10 (wild) PSPs = (LVL+Int+Wis-13)*2
|
| 1 Psi10 PSP = 2 Psi1 PSPs. Points are regained at (Int+Wis)/2 per hour, or (total multipliers of beings within 100') per hour
|
| Disciplines: Empa = Empathy, Pyro = Pyromancy, Somn = Somniomancy, Telep = Telepathy, TK = Telekinetics
|
| Powers marked with an asterisk ( * ) can be used as a 0 action.
|
| Level requirement for SL's for Wild Talents:
| SL1=1, SL2=4, SL3=8, SL4=12, SL5=17, SL6=22
|
| Wild Talent Progression:
|
|
|
Int+Wis+level
| Psi10 123 456
|
14-18
| 2-- ---
| 19-21
| 4-- ---
| 22-24
| 6-- ---
|
25-30
| 71- ---
| 31-35
| 82- ---
| 36-40
| 93- ---
|
41-45
| A31 ---
| 46-50
| A42 ---
| 51-55
| A53 ---
|
56-60
| A63 1--
| 61-65
| A64 2--
| 66-70
| A74 3--
|
71-75
| A84 31-
| 76-80
| A85 32-
| 81-85
| A85 43-
|
86-90
| A95 431
| 91-95
| A96 432
|
|
[PC5] Psionicist Classes Group
Psi10 First Level Powers (minors)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Affect Normal Fires
| Pyro
| 1/r
| Affect Normal Fires
| RAPsi
| 2
| Awaken
| Somn
| 2
| Wakes someone up (removes a sleep effect)
| RAPsi
| 3
| Detect Evil
| Empa
| 3
| Detect Evil 3r
| RAPsi
|
4
| Detect Lie *
| Telep
| 2/r
| Detect Lie
| RAPsi
| 5
| Detect Lie II *
| Empa
| 3
| Detect Lie 1r, Undetectable Lie doesn't work, instead gives save (at +5 bonus)
| RAPsi
| 6
| Dispel Exhaustion
| Telep
| 5
| Target heals 25% of damage taken
| RAPsi
|
7
| Distract
| Telep
| 5/r
| Target cannot cast spells (save vs. spell)
| RAPsi
| 8
| Dream Interpretation
| Somn
| 2
| Interprets a dream; gives some insight
| RAPsi
| 9
| Extrasensory Scan
| Telep
| 2/r
| Detect Life, Detect Psionics
| RAPsi
|
10
| Feather Fall *
| TK
| 2/r
| Feather Fall
| RAPsi
| 11
| Heat I
| Pyro
| 1/r
| Target takes 1d4 dmg /r
| RAPsi
| 12
| Hide Emotion *
| Telep
| 3/r
| Undetectable emotion; immune ESP; +3 saves vs. emotion-changing effects
| RAPsi
|
13
| Ignite
| Pyro
| 4
| Burns an object (item save vs. fire)
| RAPsi
| 14
| Instant Sleep
| Somn
| 1
| Caster goes to sleep; gets x1.5 benefit per unit time
| RAPsi
| 15
| Lift
| TK
| w*S/r
| TK up/down only; w = ln(weight in lbs.); S = ln(speed in ")
| RAPsi
|
16
| Light
| Pyro
| 3/r
| Light
| RAPsi
| 17
| Manipulate
| TK
| D/r
| Fine-control TK; max weight = CL lbs.; D = Dex score desired (max = Wis)
| RAPsi
| 18
| Melt
| Pyro
| 5/r
| Melts an object (item save vs. fire), metal armors get -2 AT
| RAPsi
|
19
| Resistance to Sleep
| Somn
| 2/h
| Immune Sleep
| RAPsi
| 20
| Sleeping Awareness
| Somn
| 1/h
| Aware of surroundings while sleeping
| RAPsi
| 21
| Sleeping Levitation
| Somn
| 1/h
| Levitate while sleeping (do not need to sleep on ground)
| RAPsi
|
22
| Slide
| TK
| ½*w*S/r
| TK horizontal across floor only (max incline = CL*5°); same w and S as Lift
| RAPsi
| 23
| Spook
| Telep
| 5
| Fear (save vs. spell at -CL/3)
| RAPsi
| 24
| Suggest
| Telep
| 8
| Suggestion (save)
| RAPsi
|
25
| Tongues *
| Telep
| 3/r
| Tongues
| RAPsi
| 26
| Wakefulness
| Somn
| 1/d
| Need not sleep; doesn't gain natural resets while not sleeping
| RAPsi
|
|
[PC5] Psionicist Classes Group
Psi10 Second Level Powers (minors)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Active Telepathy
| Telep
| 5/r
| Telepathy
| RAPsi
| 2
| Beam of Light
| Pyro
| 5/r
| Line of Blindness (all in area save vs. spell or blinded)
| RAPsi
| 3
| Bend
| TK
| ½*S/r
| Bend an object; S = Str score desired (max = Int)
| RAPsi
|
4
| Break
| TK
| S/r
| Break an object (item save); S = Str score desired (max = Int)
| RAPsi
| 5
| Chameleon *
| Telep
| 7/r
| +4 set Chr
| RAPsi
| 6
| Confuse
| Telep
| 14
| Confusion (save)
| RAPsi
|
7
| Contingency Awaken
| Somn
| 3
| Set a contingency for conditions to wake up
| RAPsi
| 8
| Cool *
| Pyro
| 8/r
| Keeps object at a normal temperature; Imm. to increase temperature change
| RAPsi
| 9
| Darkness
| Pyro
| 7/r
| Darkness (can target someone to blind them, they get a save)
| RAPsi
|
10
| Detect Charm *
| Empa
| 8
| Detect Charm,Suggestion,Domination,Control Actions,Magic Jar,Geas,Quest
| RAPsi
| 11
| Detect Motive *
| Telep
| 10
| Gives motive for why someone is asking the way he is
| RAPsi
| 12
| Dream
| Somn
| 3
| Sleeping target has a dream (caster has no control)
| RAPsi
|
13
| Emotion Read
| Telep
| 10
| Read emotional state
| RAPsi
| 14
| Empathy
| Empa
| 10
| Sense needs, drives, emotions of target
| RAPsi
| 15
| Enforced Sleep
| Somn
| 2/target
| Sleep 3*CL r (save vs. spell); max HD affected /target = CL
| RAPsi
|
16
| Extinguish
| Pyro
| 10
| Puts out a fire, or dispel a fire-based spell (Wall of Fire, Fire Shield, etc.)
| RAPsi
| 17
| False Emotion *
| Telep
| 7/r
| Give off a false emotional state, true emotion is undetectable
| RAPsi
| 18
| Fear
| Telep
| 17
| Fear (save vs. spell at -CL/3); Fumble (save vs. spell)
| RAPsi
|
19
| Feeblemind
| Telep
| 10
| Feeblemind (save)
| RAPsi
| 20
| Fire Protection *
| Pyro
| 8/r
| Resist Fire
| RAPsi
| 21
| Floating Disc
| TK
| w/r
| Floating Disc; w = log(weight in lbs.)
| RAPsi
|
22
| Healing
| Empa
| 15
| Take X dmg, which regen at 1 hp/r: Target is cured X hp (max X = 24)
| RAPsi
| 23
| Homeostasis *
| Pyro
| 1/r
| Resist non-magical Heat and Cold
| RAPsi
| 24
| Intensify Fire *
| Pyro
| 10/r
| Doubles the damage of an existing fire effect
| RAPsi
|
25
| Jump *
| TK
| J
| Jump J" (max J = CL*4)
| RAPsi
| 26
| Know Alignment *
| Telep
| 12
| Know Alignment
| RAPsi
| 27
| Levitate
| TK
| 5/r
| Levitation
| RAPsi
|
28
| Message
| Somn
| 4
| Sends a message; same plane
| RAPsi
| 29
| Mind Read *
| Telep
| 20/r
| Read surface thoughts of target
| RAPsi
| 30
| Pain Erase
| Telep
| 8/r
| Target heals 25% of damage taken; Take only 75% of damage received
| RAPsi
|
31
| Pillar of Fire
| Pyro
| 10/r
| Makes a column of fire (10' wide by 10*CL' high), 1d10 dmg
| RAPsi
| 32
| Prolonged Wakefulness
| Somn
| 2/d
| Need not sleep; only 1 natural reset per 2 days while not sleeping
| RAPsi
| 33
| Push
| TK
| ½*S/r
| Push an object; S = Str score desired (max = Int)
| RAPsi
|
34
| Remove Fear
| Telep
| 8
| Remove Fear
| RAPsi
| 35
| Shield *
| TK
| A/r
| AT +10+A source (max A = CL)
| RAPsi
| 36
| Talk in Sleep
| Somn
| 4
| Sleeping target talks in his sleep (presumably about his dream)
| RAPsi
|
37
| Troubled Sleep
| Somn
| 4/h
| Fear (save vs. spell); if sleeping, target has nightmares
| RAPsi
| 38
| Untroubled Sleep
| Somn
| 2/h
| Cannot be targetted by Somniomancy effects while sleeping
| RAPsi
| 39
| Warmth *
| Pyro
| 8/r
| Keeps object at a normal temperature; Imm. to decrease temperature change
| RAPsi
|
40
| Wind
| TK
| 3/r
| Gust of Wind
| RAPsi
|
|
[PC5] Psionicist Classes Group
Psi10 Third Level Powers (majors)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Accelerated Sleep
| Somn
| 4/h
| While sleeping/resting, get x(CL+4)/5 benefit per unit time
| RAPsi
| 2
| Alertness
| Somn
| 3/h
| Target has half chances of surprise
| RAPsi
| 3
| Animal Communication *
| Telep
| 12/r
| Speak with Animals
| RAPsi
|
4
| Automaton
| Telep
| 21/r
| Control target's V actions (save)
| RAPsi
| 5
| Burn
| Pyro
| 13
| Target takes (4+CL/3)d6 fire dmg (save:½)
| RAPsi
| 6
| Chill Metal
| Pyro
| 11
| Chill Metal
| RAPsi
|
7
| Clairvoyant Dreaming
| Somn
| 10
| Clairvoyance (caster is sleeping while doing this)
| RAPsi
| 8
| Comprehend Languages
| Empa
| 7/r
| Comprehend Languages
| RAPsi
| 9
| Confound *
| Telep
| 15/r
| Telepathy/ESP/etc. on you give false set of thoughts
| RAPsi
|
10
| Control
| Telep
| 30/r
| Control target's P actions (save); Caster cannot use M actions
| RAPsi
| 11
| Crush
| TK
| 10
| Crush an item (item save vs. crushing blow)
| RAPsi
| 12
| Detect Invisible Creatures
| Telep
| 15/r
| Detect Life; Detect Invisibility; Detect Dust of Disappearance
| RAPsi
|
13
| Dream Protection
| Somn
| 5/h
| Immune to Somniomancy effects while sleeping
| RAPsi
| 14
| Emotion Write
| Telep
| 9/r
| Change target's emotional state (save)
| RAPsi
| 15
| Enforced Wakefulness
| Somn
| 1/3t
| Target cannot sleep (and does not get natural resets)
| RAPsi
|
16
| Fire Curtain
| Pyro
| 9/r
| Circular wall of fire around caster, 3d6 dmg
| RAPsi
| 17
| Fire Missiles
| Pyro
| 10
| Shoot (CL-2)/2 fire missiles, each does 1d4+1 fire dmg
| RAPsi
| 18
| Freeze
| Pyro
| 13
| Target takes (4+CL/3)d6 cold dmg (save:½)
| RAPsi
|
19
| Ground *
| Pyro
| 8/r
| Immune Lightning, must be touching the ground
| RAPsi
| 20
| Heat Metal
| Pyro
| 11
| Heat Metal
| RAPsi
| 21
| Heat Ray
| Pyro
| 12
| Line, all in area CLd6 heat dmg (save:½), immunity to non-magical heat works
| RAPsi
|
22
| Hold
| Telep
| 5/r
| Hold Monster (save)
| RAPsi
| 23
| Identification
| Somn
| 15
| Identify any x1 item (magic, psi, techonology, etc.)
| RAPsi
| 24
| Impact
| TK
| 12
| (CL+3)d8 telekinetic dmg; one target; no save
| RAPsi
|
25
| Insanity
| Telep
| 16/r
| Target gets Int set to 3; Insanity (save for each)
| RAPsi
| 26
| Know Alignment II *
| Empa
| 17
| Know Alignment, Unknowable Alignment doesn't work, instead gives a save
| RAPsi
| 27
| Locale
| Somn
| 12
| Gives Local Area Knowledge (as per proficiency) in unknown area
| RAPsi
|
28
| Masks *
| Telep
| 20/r
| Immune Telepathy/ESP/etc.
| RAPsi
| 29
| Pain Block
| Telep
| 15/r
| Target heals 50% of damage taken; Take only 50% of damage received
| RAPsi
| 30
| Rapport
| Telep
| 10/r
| Telepathy, can read target's memories
| RAPsi
|
31
| Remote Sensing
| Telep
| 17/r
| Have access to all senses of the target
| RAPsi
| 32
| Remove Fear II
| Empa
| 8
| Remove Fear, target is immune to fear for 1 turn
| RAPsi
| 33
| Shatter
| TK
| 6
| Crush an item (item save vs. crushing blow); only vs. size S or smaller items
| RAPsi
|
34
| Sleeping Automaton
| Somn
| 15
| Control P and V actions on a sleeping target
| RAPsi
| 35
| Static Charge
| Pyro
| 10
| Target takes (2+CL/3)d4 lightning dmg, this effect can be Delayed Blasted
| RAPsi
| 36
| Throw
| TK
| 8
| Throw a small object to deal (CL+4)d6 dmg to a target (don't need to roll to hit)
| RAPsi
|
37
| Ventriloquism *
| Telep
| 18/r
| Ventriloquism
| RAPsi
| 38
| Wall of Fire
| Pyro
| 13
| Wall of Fire, 3d6 dmg
| RAPsi
|
|
[PC5] Psionicist Classes Group
Psi10 Fourth Level Powers (majors)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Agony
| Telep
| 10/r
| -3 Int, -4 Wis, -3 saves, -3 TH, -3 dmg, can't use magic/psi, slow (save each)
| RAPsi
| 2
| Chill
| TK
| w*T/r
| Lower temperature in object; w = ln(weight in lbs.); T = ln(change °F)
| RAPsi
| 3
| Dream Projection
| Somn
| 10
| Can control details of a sleeping target's dream
| RAPsi
|
4
| Dream Reading
| Somn
| 6/r
| Can view the dreams of sleeping target
| RAPsi
| 5
| Dream Suggestion
| Somn
| 18
| Suggestion (CL/2 saves vs.spell)
| RAPsi
| 6
| Energy Armor *
| Pyro
| 7/r
| AT +10 source, destroy any weapon that strikes you (save vs. lightning)
| RAPsi
|
7
| Fire Stream
| Pyro
| 18/r
| Choose 1 target within 120' per segment, it takes 6d6 fire dmg (save:½)
| RAPsi
| 8
| Forerunners
| Somn
| 16
| Precognition (caster is sleeping this segment)
| RAPsi
| 9
| Friends *
| Empa
| 15
| Set Chr 19 for CL/3 turns
| RAPsi
|
10
| Heat II
| TK
| w*T/r
| Raise temperature in object; w = ln(weight in lbs.); T = ln(change °F)
| RAPsi
| 11
| Kinetic Wall
| TK
| 8/r
| Immobile wall that blocks missile and melee weapons; must spend 1V to pass
| RAPsi
| 12
| Masquerade
| Empa
| 1/h
| Caster has the mind-set and thought patterns of another
| RAPsi
|
13
| Memory Read
| Telep
| 8/r
| Read memories of target
| RAPsi
| 14
| Memory Protection *
| Telep
| 5/r
| Immune to Memory stealing, mind reading, Capital E Extract
| RAPsi
| 15
| Mental Erasure
| Telep
| 30
| Forget (save at -5-CL/3)
| RAPsi
|
16
| Mental Guard
| Somn
| 12/h
| Imm. Charm,Confusion,Fear,Feeblemind,Possession,Soul Trap,Suggestion
| RAPsi
| 17
| Nightmare
| Somn
| 18
| Target does not gain next natural reset, takes 1d10 dmg (save vs. spell)
| RAPsi
| 18
| Power Shift *
| Telep
| 1/d
| Your psionic powers appear to be a different form of energy (magic, innate, etc.) to Detection effects
| DM
|
19
| Scare
| Empa
| 15
| Fear 1d3+CL/2 r, target must save every round (even if made previous saves)
| RAPsi
| 20
| Sensitivity to Psychic Imp.
| Empa
| 20
| Sensitivity to Psychic Impressions
| RAPsi
| 21
| Sleep of Healing
| Somn
| 21
| Target sleeps this segment, cure CL/2 hp, disease, blind, feeblemind, insanity
| RAPsi
|
22
| Slow
| TK
| 3/r
| Slow; -1P action (save for each)
| RAPsi
| 23
| Stasis *
| Somn
| 18
| Feign Death (can be used on willing others)
| RAPsi
| 24
| Static Discharge
| Pyro
| 35
| All in caster's group (except caster) take (10+CL/3)d6 lightning dmg (save:½)
| RAPsi
|
25
| Waking Nightmare *
| Somn
| 5/r
| Target is immune to emotion changes and hallucinations
| RAPsi
| 26
| Walking Sleep
| Somn
| 10/h
| Target is fully aware and can use Z and V actions while asleep
| RAPsi
|
|
[PC5] Psionicist Classes Group
Psi10 Fifth Level Powers (grands)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Charm Person
| Empa
| 15
| Charm Person (make CL saves)
| RAPsi
| 2
| Cleave *
| TK
| N/r
| Mental weapon: Use 1M to get #Att=2, dmg=1dN, considered +N/5 wpn
| RAPsi
| 3
| Dream of Communion
| Somn
| 30
| Contact other Plane (caster is sleeping this segment)
| RAPsi
|
4
| Dream Quest
| Somn
| 30
| Quest/Geas (save vs. spell)
| RAPsi
| 5
| Dream Travel
| Somn
| 50
| Teleport (same plane) (caster is sleeping this segment)
| RAPsi
| 6
| Fire Blast
| Pyro
| 26
| One group takes (8+CL/5)d6 fire dmg (save:½)
| RAPsi
|
7
| Fire Strands
| Pyro
| 22
| Web spell, everyone within takes Xd6 dmg /r, X is # sizes larger than size T
| RAPsi
| 8
| Fly *
| TK
| S/r
| Fly at S*3"
| RAPsi
| 9
| Hypnotism
| Empa
| 20
| Hypnosis (make CL saves)
| RAPsi
|
10
| Kinetic Dome
| TK
| 10/r
| Kinetic Wall (see above) but is a hemisphere
| RAPsi
| 11
| Lightning Bolt
| Pyro
| 24
| Lightning Bolt, CLd6 dmg (save:½)
| RAPsi
| 12
| Madness
| Somn
| 35
| Nightmare (see above); Target gains 1 insanity (save vs. spell)
| RAPsi
|
13
| Memory Write
| Telep
| 65
| Change a memory in a target (save)
| RAPsi
| 14
| Mind Block
| Telep
| 17/h
| Can't be mentally targetted; auto make Will/Mental saves; can't be scryed
| RAPsi
| 15
| Mindreave
| Telep
| 70
| Target gets Int set to 3; Insanity; lose all spells; lose all PSPs (save for each)
| RAPsi
|
16
| Object Reading
| Empa
| 35
| Object Reading
| RAPsi
| 17
| Plane Shift
| Somn
| 55
| Plane Shift (caster is sleeping this segment)
| RAPsi
| 18
| Prescient Dream
| Somn
| 62
| Precognition about a person or item, more exact information than Forerunners
| RAPsi
|
19
| Resistance Shift *
| Empa
| 1/d
| Your psionic powers are resisted using a different resistance (MR, IR, etc., but not anti's or GR/XR)
| DM
| 20
| Sleep Guard
| Somn
| 15
| Contigency Awaken, wake up and do a Psi10 power (chosen ahead of time)
| RAPsi
| 21
| Suggestion
| Empa
| 17
| Suggestion (make CL saves)
| RAPsi
|
22
| Transportation
| Somn
| 50+15P
| Teleport (same plane) (P=# of people) (all in the effect are sleeping this seg.)
| RAPsi
|
|
[PC5] Psionicist Classes Group
Psi10 Sixth Level Powers (grands)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Animate Fire
| Pyro
| 15/r
| Turn fire into 2^(X+1) HD fire elemental, where X is the # sizes beyond size T
| RAPsi
| 2
| Astral Dreaming
| Somn
| 55+15P
| Astral spell (P=# of people) (all in the effect are sleeping this segment)
| RAPsi
| 3
| Compress
| TK
| 10/r
| Target gets -1 size (max weight affected = 2^CL pounds)
| RAPsi
|
4
| Disintegrate
| TK
| 15
| Disintegrate (save)
| RAPsi
| 5
| Dream of Death
| Somn
| 55
| Death Spell 5d20 HD (save vs. Death Magic), sleeping targets get no save
| RAPsi
| 6
| Energy Quench
| Pyro
| 40
| Death Spell 4d20 HD (save vs. Death Magic), works on undead and golems
| RAPsi
|
7
| Enlarge
| TK
| 10/r
| Target gets +1 size (max weight affected = 2^CL pounds)
| RAPsi
| 8
| Group Mind *
| Telep
| 15/r
| Group has each other's proficiencies, feats, kits, memories, thoughts
| RAPsi
| 9
| Mind Quench
| Telep
| 51
| Death Spell 3d20 HD (save vs. Death Magic), creatures w/ Int 1-8 get no save
| RAPsi
|
10
| Mindwipe
| Telep
| 65
| Wipe all memories in target (save)
| RAPsi
| 11
| Sleeping Wish
| Somn
| 60
| Duplicate a SL 1-5 Psi10 power (caster is sleeping this segment)
| RAPsi
| 12
| Summon Fire Elemental
| Pyro
| 40+5/r
| Summons a 12 HD Fire Elemental, or gain control of someone's Fire Ele.
| RAPsi
|
13
| Telempathic Projection
| Empa
| 21
| All others around you can sense your thoughts, feelings, emotions
| RAPsi
| 14
| Telepathy
| Empa
| 10/r
| Telepathy (across planes)
| RAPsi
| 15
| Trigger
| Telep
| 70
| Delayed Blast Mind Quench, only 1 target, will go off on a set condition
| RAPsi
|
|
[PC5] Psionicist Classes Group
Psi10 Seventh Level Powers (grands)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Chain Contingency
| Somn
| 70
| Chain Contingency for Psi10 powers
| DM
| 2
| Improved Sleep
| Somn
| 70
| Sleep a group (no save, CR to resist)
| DM
| 3
| Magnify Fire *
| Pyro
| 35
| xCL dmg to a fire effect being cast
| DM
|
4
| Remove Charm
| Empa
| 35
| Remove Charm,Suggestion,Domination,Control Actions,Magic Jar,Geas,Quest
| DM
| 5
| Spirit Chameleon
| Telep
| 70
| +1 permanent Int, Wis, or Chr (max=LVL*2)
| DM
| 6
| Super Push
| TK
| 35
| Target takes CL*20' falling damage
| DM
|
|
Psi10 Eighth Level Powers (supers)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Automaton II
| Telep
| 40
| Control all actions (save)
| DM
| 2
| Falsename *
| Telep
| 80
| You give off a false Truename (it's someone else's)
| DM
| 3
| Fire Protection *
| Pyro
| 80
| Immune any element with a fire component
| DM
|
4
| Improved Rest
| Somn
| 80
| Get 2 resets per reset
| DM
| 5
| Mass Impact
| TK
| 40
| (CL+4)d10 TK dmg to a group (no save)
| DM
| 6
| Predict and Counter *
| Empa
| 40
| Predict what someone is about to do, can counter it
| DM
|
|
Psi10 Ninth Level Powers (supers)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Fire Armor *
| Pyro
| 90
| AT +CL*5 source; Disintegration shield (100% dmg back)
| DM
| 2
| Mass Agony
| Telep
| 45
| Group takes CL Int and Wis dmg (no save)
| DM
| 3
| Mass Suggestion
| Somn
| 45
| Group is Suggested (CL saves to avoid)
| DM
|
4
| Megaslow *
| TK
| 45
| Target loses next CL P actions (save for each)
| DM
| 5
| Static Blast
| Pyro
| 90
| (11+CL)d8 Electricity dmg to a group (no save)
| DM
| 6
| True Friends *
| Empa
| 90
| Mirage Arcana that you are the monster's friends
| DM
|
|
Psi10 Tenth Level Powers (supers)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Annihilate
| TK
| 100
| Target is Annihilated (save)
| DM
| 2
| Between
| Somn
| 100
| Between (teleport across planes ignoring defenses)
| DM
| 3
| Cleaver *
| TK
| 50
| Mental weapon; #Att=CL; dmg=1dCL
| DM
|
4
| Fire Prison
| Pyro
| 50
| Imprisonment; Takes 1 vile dmg /s (no resistance)
| DM
| 5
| Irresistable Charm
| Empa
| 100
| Charm (no save, CR to resist)
| DM
| 6
| Mindrape
| Telep
| 50
| Capital E Extract; Set Int 2 (no save)
| DM
|
|
[PC5] Psionicist Classes Group
Psi11U/W
Level
| KXP
| Psi11U/W 234 567
|
1
| 0
| 1-- ---
| 2
| 5
| 2-- ---
| 3
| 10
| 21- ---
|
4
| 20
| 31- ---
| 5
| 40
| 32- ---
| 6
| 80
| 321 ---
|
7
| 160
| 331 ---
| 8
| 250
| 332 ---
| 9
| 500
| 332 1--
|
10
| 700
| 333 1--
| 11
| 900
| 333 2--
| 12
| 1100
| 333 21-
|
13
| 1300
| 333 31-
| 14
| 1500
| 333 32-
| 15
| 1700
| 433 321
|
16
| 1900
| 443 331
| 17
| 2100
| 444 332
| 18
| 2300
| 444 432
|
19
| 2500
| 444 443
| 20
| 2700
| 444 444
| 21
| 2900
| 554 444
|
22
| 3100
| 555 444
| 23
| 3300
| 555 544
| 24
| 3500
| 555 554
|
25
| 3700
| 555 555
| 26
| 3900
| 665 555
| 27
| 4100
| 666 555
|
28
| 4300
| 666 655
| 29
| 4500
| 666 665
| 30
| 4700
| 666 666
|
31
| 4900
| 766 666
| 32
| 5100
| 776 666
| 33
| 5300
| 777 666
|
34
| 5500
| 777 766
| 35
| 5700
| 777 776
| 36
| 5900
| 777 777
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 7 8 3 6 1 1 2
| +1
| 8 7 8 3 7 1 1 3
| +1
| 9 8 8 4 7 2 1 3
|
+2
| 9 8 8 4 7 2 2 4
| +3
| 10 9 9 4 8 2 2 4
| +3
| 10 9 9 5 8 3 3 5
|
+4
| 11 10 9 5 9 3 3 5
| +5
| 11 10 9 6 9 4 3 6
| +5
| 12 10 10 6 9 4 4 6
|
+6
| 12 11 10 6 10 4 4 7
| +7
| 13 11 10 7 10 5 5 7
| +7
| 13 12 10 7 11 5 5 8
|
+8
| 13 12 11 8 11 6 5 8
| +9
| 14 13 11 8 11 6 6 9
| +9
| 14 13 11 8 12 6 6 9
|
+10
| 14 13 11 9 12 7 7 10
| +11
| 15 14 12 9 13 7 7 10
| +11
| 15 14 12 10 13 8 7 11
|
|
Requisites:
| Dex 9, Int 9, Wis 9, Chr 9
| Alignment:
| any
| HD/level:
| 1d12
| Weapon Prof.:
| 4+level/3
| To Hit Table:
| Pri
| Save Table:
| Wiz/Pri/Psi
| Reference:
| MTG
| Groups:
| Psionicist
|
|
|
|
For powers, see the following page.
| There are no PSPs in this frequency, these powers work like "Channeling" for spellcasters.
|
| Many of the summon's powers are left intentionally vague; the summons can do some things that are not listed (e.g. Cell Adjustment type powers); exact details are unneeded as the DM runs these powers anyway.
|
|
[PC5] Psionicist Classes Group
[Q11U/W] Psi11U/W Powers
Level
| #
| Power
| Effect
|
2 (minor)
| 1
| Angelic Shield
| All your summons get +1 rhp. You get 10 current hp. 0, sacrifice this effect: Unsummon (no save).
| 2 (minor)
| 2
| Azorius First-Wing
| Summon a DL II Griffin, it flies, and can remove bad effects on people.
| 2 (minor)
| 3
| Azorius Guildmage
| Summon a DL II Vedalken Wizard, it can Stop someone, and can dispel Contingency effects.
|
2 (minor)
| 4
| Crystalline Sliver
| Summon a DL II Sliver, it can't be targetted.
| 2 (minor)
| 5
| Energy Arc
| 1bM: In your group, weapon damage does not occur this half-segment and your next half-segment.
| 2 (minor)
| 6
| Galina's Knight
| Summon a DL II Merfolk Knight, it is immune to area effect damaging spells/psi.
|
2 (minor)
| 7
| Meddling Mage
| Summon a DL II Human Wizard, he Banhammers one spell or psi effect of SL 0-3 in the room [x1 Special]
| 2 (minor)
| 8
| Overrule
| 1bM, spend N additional SL's: Counterspell, unless they spend 10*N SL's, and you are cured 10*N hp.
| 2 (minor)
| 9
| Pride of the Clouds
| Summon a DL II Elemental Cat, he flies, he has rhp = number of flying summons you control.
|
2 (minor)
| 10
| Prismatic Boon
| Choose a school, sphere, or psionic frequency. A group is immune to that for 1s.
| 2 (minor)
| 11
| Sygg, River Guide
| Summon a DL II Merfolk Wizard, he can give someone Water Breathing, and can counter one effect.
| 2 (minor)
| 12
| Wings of Aesthir
| Target gets +CL TH/dmg and flying 12" for 1t.
|
2 (minor)
| 13
| Wings of Hope
| Target gets +1 TH/dmg, +3 AC/saves, and flying 12" for 1t.
| 3 (major)
| 1
| Absorb
| 1bM: Counterspell, and be cured 30 hp.
| 3 (major)
| 2
| Azorius AEthermage
| Summon a DL III Human Wizard, it can refresh some of your spell/psi progressions.
|
3 (major)
| 3
| Chromatic Armor
| Choose a school, sphere, or psionic frequency. Target is immune to that for 1t.
| 3 (major)
| 4
| Daring Leap
| One creature flies and gets +10 TH/dmg/AC/saves this segment.
| 3 (major)
| 5
| Demand (Supply/Demand)
| Wishoid for a SL 2 Psi11U/W spell
|
3 (major)
| 6
| Guiding Spirit
| Summon a DL III Angel, it flies, and makes your Summon Psi11U/W powers cost only ½M each.
| 3 (major)
| 7
| Hanna, Ship's Navigator
| Summon a DL III Human Artificer, he can rebuild dispelled effects or magic items.
| 3 (major)
| 8
| Leering Gargoyle
| Summon a DL III Gargoyle, it flies, and it can become very tough (+20 rhp) but then cannot physically attack.
|
3 (major)
| 9
| Minister of Impediments
| Summon a DL III Human Advisor, he can lockdown one enemy's actions (Bosses and the like get a Will save).
| 3 (major)
| 10
| Opaline Sliver
| Summon a DL III Sliver, if this Sliver dies due to enemy combat, you get one SL=2 spell added to your progression for 1t.
| 3 (major)
| 11
| Phantatog
| Summon a DL III Atog, it dispels spell/psi effects, you can spend spell slots to increase it's DL.
|
3 (major)
| 12
| Plumes of Peace
| Target creature is Slowed (Reflex save) and prevent his next P action (Will save)
| 3 (major)
| 13
| Reparations
| Whenever an enemy targets you, gain 2 SL's back in Psi11U/W progression.
| 3 (major)
| 14
| Riptide Crab
| Summon a DL III Crab, when he dies, you get ½M you can use before the end of the round.
|
3 (major)
| 15
| Samite Archer
| Summon a DL III Human Cleric Archer, he cures 30 hp to one target and causes 30 hp to another target per action.
| 3 (major)
| 16
| Silver Drake
| When casting, sacrifice a summon: Summon a DL IV Drake, it flies.
| 3 (major)
| 17
| Sky Spirit
| Summon a DL III Spirit, it flies.
|
3 (major)
| 18
| Spectral Shield
| Target gets a 20 hp Armor spell (stacks with other Armor spells), and he can't be targetted.
| 3 (major)
| 19
| Tempest Drake
| Summon a DL III Drake, he flies and can Interpose to protect someone from being attacked.
| 4 (major)
| 1
| AEthermage's Touch
| Get a temporary extra Summon slot this segment, summon a DL=1d4 creature, it disappears at end of segment.
|
4 (major)
| 2
| Ayesha Tanaka
| Summon a DL IV Human Artificer, it can group monsters together, and counter magic item abilities.
| 4 (major)
| 3
| Azorius Ploy
| One creature deals no damage on his next P action; and one creature has all melee damage prevented to him for 1s.
| 4 (major)
| 4
| Cloud Cover
| Whenever someone dispels one of your spell/psi effects, you can recast that effect for ½M within the next round.
|
4 (major)
| 5
| Glaciers
| x1 Special on room: Wacky balls cure instead of damage people. Spend a SL=2 spell slot each round to upkeep this.
| 4 (major)
| 6
| Grand Arbiter Augustin IV
| Summon a DL IV Human Advisor, he spell robes for you one Psi11U/W power for -1 SL, he also casts Psi11U/W powers.
| 4 (major)
| 7
| Harbor Guardian
| Summon a DL IV Gargoyle, he has near-infinite reach upwards.
|
4 (major)
| 8
| Hazerider Drake
| Summon a DL IV Drake, it is immune to area effect damaging spells/psi.
| 4 (major)
| 9
| Kangee, Aerie Keeper
| Summon a DL IV Bird Soldier, he flies, and makes your other Bird summons +3 DL's higher.
| 4 (major)
| 10
| Meddling Kids
| Summon a DL IV Human Child, he Banhammers one spell or psi effect of SL 4-5 (not lower) in the room [x1 Special]
|
4 (major)
| 11
| Reviving Vapors
| Up to 3 targets are cured (1d10+CL)*10 hp
| 4 (major)
| 12
| Sawtooth Loon
| When summoning, sacrifice a summon: Summon a DL V Bird, he isn't sick and can cast Psi11U/W powers.
| 4 (major)
| 13
| Stand // Deliver
| Unsummon a summon or dispel one effect, and cure one target 80 hp.
|
4 (major)
| 14
| Trial (Trial/Error)
| Unsummon all creatures in a group, at least one of your summons must be in that group.
| 4 (major)
| 15
| Vanish into Memory
| Unsummon a creature. You gain 2*N-R SL's in your Psi11U/W progression, where N is it's DL and R is it's remaining rhp's.
| 5 (major)
| 1
| Armored Guardian
| Summon a DL V Cat Warrior, it can make people untargetable, and prevent damage.
|
5 (major)
| 2
| Hunding Gjornersen
| Summon a DL V Human Warrior, he is good at attacking single groups with lots of monsters in it.
| 5 (major)
| 3
| Isperia the Inscrutable
| Summon a DL V Sphinx, it flies and it gives you an extra summon slot for itself (max=1 of these at a time).
| 5 (major)
| 4
| Ordered Migration
| Summon CL/6 DL I Birds
|
5 (major)
| 5
| Palliation Accord
| Whenever one of your summons physically attacks, you are cured N hp, where N is their DL.
| 5 (major)
| 6
| Sky Hussar
| Summon a DL V Human Knight, he hastes you and all your summons by +1S action.
| 5 (major)
| 7
| Swift Silence
| The entire "stack" of spells is countered. You get +1sM action (Slow Mental, you can use it on segment 10)
|
5 (major)
| 8
| Teferi's Moat
| Specify a summon type. Creature of that type can't attack you unless they fly. You can't fly while running this.
| 5 (major)
| 9
| Tobias Andrion
| Summon a DL V Human, he beats things.
| 5 (major)
| 10
| Windreaver
| Summon a DL V Elemental, it flies, can interpose, if it doesn't attack it gets +10 rhp, and it can blink.
|
6 (grand)
| 1
| Dovescape
| x1 Special on room: Everyone has +1 summon slot for Birds; All spells and psi are countered, get N DL I Bird summons instead, where N=SL.
| 6 (grand)
| 2
| Kasimir the Lone Wolf
| Summon a DL VI Human Warrior, he beats things down.
| 6 (grand)
| 3
| Rasputin Dreamweaver
| Summon a DL VI Human Wizard, he can restore up to 6 SL's of your Psi11U/W progression, he also casts Psi11U/W powers.
|
7 (grand)
| 1
| Gosta Dirk
| Summon a DL VII Human Warrior, he is not sick, and can Part/Lower Water.
| 7 (grand)
| 2
| Iridescent Angel
| Summon a DL VII Angel, it is immune to magic, psi, innates, and radiation.
| 7 (grand)
| 3
| Ith, High Arcanist
| Summon a DL VII Human Wizard, he can save/rescue a creature from being in a nasty group of monsters.
|
7 (grand)
| 4
| Jedit Ojanen
| Summon a DL VII Cat Warrior, he really beats things down.
|
|
[PC5] Psionicist Classes Group
Psi12L
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2
| (none)
| 3
| 4
| (none)
|
4
| 8
| (none)
| 5
| 16
| (none)
| 6
| 32
| (none)
|
7
| 64
| (none)
| 8
| 125
| (none)
| 9
| 250
| (none)
|
10
| 500
| (none)
| 11
| 750
| (none)
| 12
| 1000
| (none)
|
13
| 1250
| (none)
| 14
| 1500
| (none)
| 15
| 1750
| (none)
|
16
| 2000
| (none)
| 17
| 2250
| (none)
| 18
| 2500
| (none)
|
19
| 2750
| (none)
| 20
| 3000
| (none)
| 21
| 3250
| (none)
|
22
| 3500
| (none)
| 23
| 3750
| (none)
| 24
| 4000
| (none)
|
25
| 4250
| (none)
| 26
| 4500
| (none)
| 27
| 4750
| (none)
|
28
| 5000
| (none)
| 29
| 5250
| (none)
| 30
| 5500
| (none)
|
31
| 5750
| (none)
| 32
| 6000
| (none)
| 33
| 6250
| (none)
|
34
| 6500
| (none)
| 35
| 6750
| (none)
| 36
| 7000
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 10, Int 10
| Alignment:
| L any
| HD/level:
| d0+7
| Weapon Prof.:
| 4+level
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| DM
| Groups:
| Psionicist
|
|
|
|
See [Q12L] for rules and powers.
| Law Psionic Points (LPPs) = (Int + Str) * (Psi12L level)
|
|
[PC5] Psionicist Classes Group
[Q12T] True Psionics (Psi. Freq. 12T)
This psionic frequency is based on the first element of a creature's alignment.
| If a creature takes this frequency and also frequency 6, they both count as only one frequency towards the number of frequencies limit.
| Anyone with frequency 12 psionics has access to all powers of that alignment within frequency 12; there are no slots or selections to make.
| All of these powers (except Mental Freedom in Psi12C) cost 1 Mental action to use. Each type of these psionics gain 1 point back per round (6/m or 60/t) if the character is not engaged in combat.
|
| True Psionic Points (TPPs) for Psionicists = (Wis + Con) * (Psi12T level)
| TPPs for Wild Talents = (higher of Wis or Con) * (highest level) / 3
|
|
Psi12T Powers
Power
| TPP
| Type
| Description
|
Detect True/Psionics
| 3/t
| Minor
| Detect True (and) Detect Psionics
| Detect Illusion/Magic
| 5/t
| Minor
| Detect Illusion (and) Detect Invisibility (and) Detect Magic
| Use Law/Chaos Power
| 15
| Minor
| Can use a Psi12L or Psi12C power but then must use 2 powers of the opposite type (unless the caster is trying to restore the balance)
|
Blink Wounding
| 20+3/t
| Minor
| Whenever you are struck by an attack sequence, you randomly blink away after damage
| Protection from True
| 20+3/t
| Minor
| As Pro.Evil but versus True alignment
| Mass Blindness
| 35
| Minor
| Blindness (as spell) but 90'r area
|
Steal Psi12 Points
| 40
| Minor
| Drain level*20 LPPs/TPPs/CPPs from a creature, gain half that amount for L/C, full for T (or) lend up to level*10 TPPs to a creature
| Damage Resistance
| 45/t
| Major
| -1/die damage (from any source)
| Dispel Illusion
| 50
| Major
| Dispel Illusion (or) Dispel Invisibility
|
Favorable Die Rolls
| 55/t
| Major
| All your non-permanent die rolls of NdS instead are rolled as (2*N)dS, choose N best dice
| Charm True Creature
| 70
| Major
| Charm (no save) only vs. True creatures
| Dispel Magic
| 70
| Major
| Dispel Magic (as spell)
|
Mass Sleep
| 75
| Major
| Sleep all creatures (save) in 90'r area
| Magic Resistance
| 75/t
| Major
| Level*5% MR
| Dispel Psionics
| 90
| Major
| Dispel Psionic effect (50% adj. by levels)
|
Reduce Tech Level
| 90
| Major
| Reduce tech level of one object by 1
| Mass Withering
| 95
| Major
| Withering (as staff) in 90'r area
| Psionic Resistance
| 95/t
| Major
| Level*5% PsiR
|
Magic Jar
| 110
| Grand
| Magic Jar (as spell)
| Wealth
| 110+X
| Grand
| X gp are created (duration permanent)
| Use Imagination Power
| 115
| Grand
| Can use a Psi5 power: 1 IP = 20 TPPs; get -1 Int/Wis/Chr per IP spent for 1h
|
True Seeing
| 125+8/r
| Grand
| True Seeing (as spell)
| Summon True Creature
| 130
| Grand
| Gate (as spell) for True creature or for a Time Elemental
| Mass Suggestion
| 135
| Grand
| Suggestion (as spell) in 90'r area, but all commands must be the same
|
Spell Turning
| 150
| Grand
| Spell Turning (as spell)
| Luck
| 150/t
| Grand
| +1 Luck point (as per Luckstone)
| Psionic Turning
| 170
| Super
| Spell Turning but affects Psionic effects
|
Mass Feeblemind
| 175
| Super
| Feeblemind (as spell) in 90'r area
| Mass Energy Drain
| 195
| Super
| Energy Drain (as spell) in 90'r area
| Aura of Non-Sentience
| 200/r
| Super
| All creatures within 120' of caster (incl. the caster) lose all levels of experience, have a combined Int+Wis of 0-5, and get no actions of any type as long as Aura is maintained
|
|
[PC5] Psionicist Classes Group
Psi12T
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1.5
| (none)
| 3
| 3
| (none)
|
4
| 6
| (none)
| 5
| 13
| (none)
| 6
| 27.5
| (none)
|
7
| 55
| (none)
| 8
| 110
| (none)
| 9
| 225
| (none)
|
10
| 450
| (none)
| 11
| 675
| (none)
| 12
| 900
| (none)
|
13
| 1125
| (none)
| 14
| 1350
| (none)
| 15
| 1575
| (none)
|
16
| 1800
| (none)
| 17
| 2025
| (none)
| 18
| 2250
| (none)
|
19
| 2475
| (none)
| 20
| 2700
| (none)
| 21
| 2925
| (none)
|
22
| 3150
| (none)
| 23
| 3375
| (none)
| 24
| 3600
| (none)
|
25
| 3825
| (none)
| 26
| 4050
| (none)
| 27
| 4275
| (none)
|
28
| 4500
| (none)
| 29
| 4725
| (none)
| 30
| 4950
| (none)
|
31
| 5175
| (none)
| 32
| 5400
| (none)
| 33
| 5625
| (none)
|
34
| 5850
| (none)
| 35
| 6075
| (none)
| 36
| 6300
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +1
| 6 4 6 3 4 1 3 0
| +1
| 6 5 6 3 4 1 3 0
|
+2
| 6 5 7 3 5 1 4 1
| +3
| 6 6 7 3 5 2 4 1
| +3
| 7 6 7 4 6 2 5 1
|
+4
| 7 7 7 4 6 3 5 2
| +5
| 7 7 8 4 7 3 6 2
| +5
| 7 8 8 4 7 3 6 2
|
+6
| 8 8 8 5 8 4 7 3
| +7
| 8 9 8 5 8 4 7 3
| +7
| 8 9 9 5 9 5 8 3
|
+8
| 8 10 9 5 9 5 8 4
| +9
| 9 10 9 6 10 5 9 4
| +9
| 9 11 9 6 10 6 9 4
|
+10
| 9 11 10 6 11 6 10 5
| +11
| 9 12 10 6 11 7 10 5
| +11
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Con 10, Wis 10
| Alignment:
| T any
| HD/level:
| 3d3
| Weapon Prof.:
| 3+level/3
| To Hit Table:
| Pri
| Save Table:
| Rog
| Reference:
| DM
| Groups:
| Psionicist
|
|
|
|
See [Q12T] for rules and powers.
| True Psionic Points (TPPs) = (Wis + Con) * (Psi12T level)
|
|
[PC5] Psionicist Classes Group
[Q12L] Law Psionics (Psi. Freq. 12L)
This psionic frequency is based on the first element of a creature's alignment.
| If a creature takes this frequency and also frequency 6, they both count as only one frequency towards the number of frequencies limit.
| Anyone with frequency 12 psionics has access to all powers of that alignment within frequency 12; there are no slots or selections to make.
| All of these powers (except Mental Freedom in Psi12C) cost 1 Mental action to use. Each type of these psionics gain 1 point back per round (6/m or 60/t) if the character is not engaged in combat.
|
| Law Psionic Points (LPPs) for Psionicists = (Int + Str) * (Psi12L level)
| LPPs for Wild Talents = (higher of Int or Str) * (highest level) / 3
|
|
Psi12L Powers
Power
| LPP
| Type
| Description
|
Communication
| 2/r
| Minor
| Allows communication with any creature w/Int 1+
| Detect Chaos/Psionics
| 2/r
| Minor
| Detect Chaos (and) Detect Psionics
| Order Objects
| 15
| Minor
| Arrange group of small object by some order (or) Count a group of objects (or) Weigh an object
|
Protection from Chaos
| 15+2/r
| Minor
| As Pro.Evil but versus Chaotic alignment
| Command
| 20
| Minor
| Command (as spell), except can use 2 words
| Hold Person
| 35
| Minor
| Hold Person, +45 LPPs gives Hold Monster
|
Personal Illusion
| 35+4/t
| Minor
| Exact illusion of a creature (except mannerisms)
| Calm Chaos
| 40
| Minor
| Calm Chaos (TM 56)
| Enthrall
| 40
| Minor
| Entrall (as spell)
|
Predictability
| 45/t
| Major
| All your non-permanent die rolls of NdS instead are rolled as Nd(S-2)+N
| Search Law
| 55
| Major
| Searches law system for loopholes to use for solution of problem or to your advantage
| Charm Lawful Creature
| 60
| Major
| Charm (no save) only vs. Lawful creatures
|
Rigid Thinking
| 60
| Major
| Rigid Thinking (TM 70)
| Strength of One
| 65
| Major
| Strength of One (TM 71)
| Compulsive Order
| 75
| Major
| Compulsive Order (TM 76)
|
Defensive Harmony
| 80
| Major
| Defensive Harmony (TM 77)
| Discipline
| 80
| Major
| Creature saves: if made it takes caster's level in damage, if missed AL shifts one towards L
| Mental Clock
| 80/d
| Major
| Function without sleep (and) Exact mental clock
|
Create/Enforce Law
| 95
| Major
| Creates a logical/sensible law based on criteria (or) summons a creature who has broken a law
| Impeding Permission
| 100
| Major
| Impending Permission (TM 92)
| Champion's Strength
| 105
| Grand
| Champion's Strength (TM 88)
|
Legal Thoughts
| 120
| Grand
| Legal Thoughts (TM 101)
| Summon Lawful Creature
| 120
| Grand
| Gate (as spell) for Lawful creature or for a Water or Air Elemental
| Illusionary Order
| 125+8/h
| Grand
| Illusion: creates the appearance of order/logic
|
Control Weather
| 135
| Grand
| Control Weather (as spell)
| Tempus Lawfulness
| 145
| Grand
| Removes all temporal anomolies in 30'r
| Order Reality
| 160
| Grand
| Alter Reality, but effect must be Lawful intent
|
Clone/Simulacrum
| 165
| Super
| Clone (or) Simulacrum (as the MU spells)
| Imprisonment
| 180
| Super
| Imprisonment (as spell)
| Enslave
| 200/r
| Super
| Target creature's AL switches to L, all of it's actions under control of caster (no save)
|
|
[PC5] Psionicist Classes Group
Psi12C
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1.25
| (none)
| 3
| 2.5
| (none)
|
4
| 5
| (none)
| 5
| 10
| (none)
| 6
| 20
| (none)
|
7
| 40
| (none)
| 8
| 70
| (none)
| 9
| 110
| (none)
|
10
| 160
| (none)
| 11
| 220
| (none)
| 12
| 440
| (none)
|
13
| 660
| (none)
| 14
| 880
| (none)
| 15
| 1100
| (none)
|
16
| 1320
| (none)
| 17
| 1540
| (none)
| 18
| 1760
| (none)
|
19
| 1980
| (none)
| 20
| 2200
| (none)
| 21
| 2420
| (none)
|
22
| 2640
| (none)
| 23
| 2860
| (none)
| 24
| 3080
| (none)
|
25
| 3300
| (none)
| 26
| 3520
| (none)
| 27
| 3740
| (none)
|
28
| 3960
| (none)
| 29
| 4180
| (none)
| 30
| 4400
| (none)
|
31
| 4620
| (none)
| 32
| 4840
| (none)
| 33
| 5060
| (none)
|
34
| 5280
| (none)
| 35
| 5500
| (none)
| 36
| 5720
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 0 0 0 0 0 0 0 0
| +0
| 1 1 1 1 1 1 1 1
| +1
| 1 1 1 1 1 1 1 1
|
+1
| 2 2 2 2 2 2 2 2
| +2
| 2 2 2 2 2 2 2 2
| +2
| 3 3 3 3 3 3 3 3
|
+3
| 3 3 3 3 3 3 3 3
| +3
| 4 4 4 4 4 4 4 4
| +4
| 4 4 4 4 4 4 4 4
|
+4
| 5 5 5 5 5 5 5 5
| +5
| 5 5 5 5 5 5 5 5
| +5
| 6 6 6 6 6 6 6 6
|
+6
| 6 6 6 6 6 6 6 6
| +6
| 7 7 7 7 7 7 7 7
| +7
| 7 7 7 7 7 7 7 7
|
+7
| 8 8 8 8 8 8 8 8
| +8
| 8 8 8 8 8 8 8 8
| +8
| 9 9 9 9 9 9 9 9
|
|
Requisites:
| Dex 10, Chr 10
| Alignment:
| C any
| HD/level:
| d10-1
| Weapon Prof.:
| 2+level/2
| To Hit Table:
| Rog
| Save Table:
| Mon
| Reference:
| DM
| Groups:
| Psionicist
|
|
|
|
See [Q12C] for rules and powers.
| Chaos Psionic Points (CPPs) = (Chr + Dex) * (Psi12C level)
|
|
[PC5] Psionicist Classes Group
[Q12C] Chaos Psionics (Psi. Freq. 12C)
This psionic frequency is based on the first element of a creature's alignment.
| If a creature takes this frequency and also frequency 6, they both count as only one frequency towards the number of frequencies limit.
| Anyone with frequency 12 psionics has access to all powers of that alignment within frequency 12; there are no slots or selections to make.
| All of these powers (except Mental Freedom in Psi12C) cost 1 Mental action to use. Each type of these psionics gain 1 point back per round (6/m or 60/t) if the character is not engaged in combat.
|
| Chaos Psionic Points (CPPs) for Psionicists = (Chr + Dex) * (Psi12C level)
| CPPs for Wild Talents = (higher of Chr or Dex) * (highest level) / 3
|
|
Psi12C Powers
Power
| TPP
| Type
| Description
|
Detect Law/Psionics
| 2/r
| Minor
| Detect Law (and) Detect Psionics
| Disorder Objects
| 15
| Minor
| Group of objects become chaotically arranged
| Mistaken Missive
| 15
| Minor
| Mistaken Missive (TM 53)
|
Protection from Law
| 15+2/r
| Minor
| As Pro.Evil but versus Lawful alignment
| Confusion
| 20
| Minor
| Confusion (as spell)
| Entropy
| 35/t
| Minor
| Disorder Objects continuous in 180'r
|
Chaos Shield
| 40
| Minor
| Chaos Shield (TM 21)
| Dissension's Feast
| 40
| Minor
| Dissension's Feast (TM 57)
| Shifting Appearance
| 40/t
| Minor
| Appearance shifts to a random combination of creatures each round (strange to behold)
|
Randomness
| 45/t
| Major
| All your non-permanent die rolls of NdS instead are rolled as Nd(S+2)-N
| Random Causality
| 55
| Major
| Random Causality (TM 69)
| Random Telekinetics
| 55+3/r
| Major
| All objects in 60'r area randomly telekinese around, creatures in area take 1d6*1d10 dmg/r
|
Charm Chaotic Creature
| 60
| Major
| Charm (no save) only vs. Chaotic creatures
| Miscast Magic
| 65
| Major
| Miscast Magic (TM 69), also works on psionics
| Chaotic Combat
| 75
| Major
| Chaotic Combat (TM 75)
|
Chaotic Sleep
| 75
| Major
| Chaotic Sleep (TM 76)
| Inverted Ethics
| 80
| Major
| Inverted Ethics (TM 80)
| Shift Towards Chaos
| 80
| Major
| Creature saves: if made it takes caster's level in damage, if missed AL shifts one towards C
|
Chaotic Commands
| 95
| Major
| Chaotic Commands (TM 89)
| Physical Freedom
| 95
| Major
| Free Action (and) Remove Paralysis (and) Remove Domination (or) gives a path to escape local authorities
| Destroy Clone
| 95
| Major
| Kills a Clone, Simulacrum, or Shapechanger
|
Summon Chaotic Creature
| 120
| Grand
| Gate (as spell) for Chaotic creature or for an Earth or Fire Elemental
| Wildstrike
| 120
| Grand
| Wildstrike (TM 39)
| Mental Freedom
| 125
| Grand
| Ejection (and) Restore Memories/Clarity of Mind (and) Remove Possession; This effect costs no actions to use
|
Random Gravity
| 140
| Grand
| Gravity in 1 mile radius becomes random (1d6-3 times normal gravity each round)
| Uncontrolled Weather
| 140
| Grand
| Weather Patterns in area become random/extreme
| Wild Magic Surge
| 155
| Grand
| Generate (level) Wild Surges within 60' each round for 1h
|
Random Dispatcher
| 160
| Grand
| Hornung's Random Dispatcher (TM 44), no save
| Chaos Storm
| 180+8/r
| Super
| All in 120'r area are affected by Weird, Maze, and Chaos (as spells) every round
| Grand Chaos
| 200/r
| Super
| All die rolls by all creatures within 240' of caster become either minimum (50%) or maximum (50%), check for each grouping of dice rolled
|
|
[PC5] Psionicist Classes Group
Psi14 (Lycanthrope)
Level
| KXP
| Psi14 mMG S
|
1
| 0
| 2-- -
| 2
| 3.3
| 4-- -
| 3
| 6.6
| 6-- -
|
4
| 13.2
| 71- -
| 5
| 24.75
| 73- -
| 6
| 45
| 75- -
|
7
| 82.5
| 77- -
| 8
| 150
| 88- -
| 9
| 300
| 981 -
|
10
| 600
| 983 -
| 11
| 900
| 985 -
| 12
| 1200
| 987 -
|
13
| 1500
| 998 -
| 14
| 2100
| A99 -
| 15
| 2700
| AAA -
|
16
| 3300
| BBA -
| 17
| 3900
| CBB -
| 18
| 4500
| CCB 1
|
19
| 5100
| CCC 2
| 20
| 5700
| DCC 3
| 21
| 6300
| DDC 4
|
22
| 6900
| DDD 5
| 23
| 7500
| EDD 6
| 24
| 8100
| EED 7
|
25
| 8700
| EEE 8
| 26
| 9300
| FEE 9
| 27
| 9900
| FFE A
|
28
| 10500
| FFF B
| 29
| 11100
| GFF C
| 30
| 11700
| GGF D
|
31
| 12300
| GGG E
| 32
| 12900
| HGG F
| 33
| 13500
| HHG G
|
34
| 14100
| HHH H
| 35
| 14700
| IIH H
| 36
| 15300
| III I
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 3 8 2 3 1 1 1
| +2
| 5 4 8 2 3 2 2 2
| +3
| 6 4 8 3 4 3 3 3
|
+4
| 6 5 8 4 4 4 4 4
| +5
| 6 5 9 5 5 5 5 5
| +6
| 6 6 9 6 6 6 6 6
|
+7
| 7 7 9 7 7 7 7 7
| +8
| 8 8 9 8 8 8 8 8
| +9
| 9 9 10 9 9 9 9 9
|
+10
| 10 10 10 10 10 10 10 10
| +11
| 11 11 11 11 11 11 11 11
| +12
| 12 12 12 12 12 12 12 12
|
+13
| 13 13 13 13 13 13 13 13
| +14
| 14 14 14 14 14 14 14 14
| +15
| 15 15 15 15 15 15 15 15
|
+16
| 16 16 16 16 16 16 16 16
| +17
| 17 17 17 17 17 17 17 17
| +18
| 18 18 18 18 18 18 18 18
|
|
Requisites:
| Str 10, Wis 10
| Alignment:
| any
| HD/level:
| d14
| Weapon Prof.:
| 4+level/3
| To Hit Table:
| Mon
| Save Table:
| Psi | 2xMon
| Reference:
| DM
| Groups:
| Psionicist, Monster
|
|
|
|
The new Psi14 is Lycanthrope psionics. The previous Psi14 (Concordant/Godly Psi) has been moved to [X14] and is no longer a psionic frequency.
| See [Q14] for rules and powers.
| PSPs (Psi14) = (LVL+3)*30.
| The DM will give you a few choices over which type of Lycanthrope you are. It doesn't give you any special abilities or stata; this simply lets you know what you can turn into. The choices the DM gives will depend on what level you are starting the Psi14 class at (campaigns that are high level will offer better Lycanthrope types).
|
|
[PC5] Psionicist Classes Group
Psi14 Minor Powers
#
| PSPs
| Description
|
1
| -10 to max
| +LVL unarmed dmg.
| 2
| 2
| 0, when biting: Cause Lycanthropy (PPD save, if they fail, they are your slave)
| 3
| 2
| 0, when changing form: Cure (1d6)*10% of damage taken
|
4
| 2/r
| Bloodlust: +CL TH and dmg, -CL AC
| 5
| -10 to max
| Can turn into one additional form; DM rolls DL=LVL/3 Lycanthrope or Animal
| 6
| -10 to max
| Complete control over when you change forms
|
7
| 2
| Detect Lycanthropes, Shapechangers, See True Form
| 8
| -10 to max
| Hit only by +LVL or better weapons
| 9
| -10 to max
| Regen CL hp/s
|
10
| 2
| Speak with Animals
| 11
| 2
| Summon CL Animals of the type that you are the Lycanthrope of, DL=LVL
| 12
| 2
| Target gets a disease (PPD save)
|
13
| -10 to max
| You can adjust (with fine resolution) the degree of your hybrid-ness in hybrid form
| 14
| -10 to max
| Your clothing/armor change with you when you change form
| 15
| -10 to max
| Your lycanthropy cannot be cured (unless you want it to be)
|
|
Psi14 Major Powers
#
| PSPs
| Description
|
1
| 5
| [0 action to use] Change form immediately
| 2
| 5/r
| +CL Str; -CL Cml
| 3
| 5/r
| +CL Dex; -CL Cml
|
4
| 5/r
| +CL Con; -CL Cml
| 5
| -N to max
| Add a 0.5 Lycanthrope Racial Adjective for free; N=(added divisor)*100
| 6
| 5
| Force Shapechange or Wrench
|
7
| 5
| Group gets a disease (PPD save)
| 8
| -25 to max
| Immune disease and poison
| 9
| -25 to max
| Pick LVL unusual materials to be immune to.
|
10
| 5
| Trigger someone else's Lycanthropy to manifest (they change form)
| 11
| -25 to max
| When you change forms, can mutate your facial features to look different
| 12
| -25 to max
| Your Animal form has wings; Fly at CL*3" (C)
|
|
[PC5] Psionicist Classes Group
Psi14 Grand Powers
#
| PSPs
| Description
|
1
| 8/r
| +CL/2 Int
| 2
| 8/r
| +CL/2 Wis
| 3
| 8/r
| +CL/2 Chr
|
4
| 80
| Alter your Lycanthrope form, DM rolls on LVL/2 Lycanthrope or Animal table
| 5
| -40 to max
| Get a Rogue chart (and 20*LVL Rogue points) up to level=LVL/2
| 6
| -40 to max
| Remove a vulnerability on yourself (reduce Severe Allergy -> Vulnerable)
|
7
| 8
| Summon a DL=VII Lycanthrope
| 8
| -40 to max
| You have a breath weapon, half hp (pick acid, poison, skunk; pick 3/d or 1/3r)
| 9
| -40 to max
| Your gaze causes Charm (no save, IR)
|
|
Psi14 Super Powers
#
| PSPs
| Description
|
1
| -55 to max
| 1D: Reincarnate as an animal of your animal form
| 2
| 11
| 1V, while attacking: Your natural attacks Cascade Rams one group
| 3
| 11
| Duplicate a Psi7 minor, major, or grand
|
4
| 11
| Summon a DL=X Lycanthrope
| 5
| -55 to max
| You do not go unconscious and stay offensive at any hp total (will still die)
| 6
| -55 to max
| Your unarmed attacks are Permanent hp of damage
|
|
[PC5] Psionicist Classes Group
Psi17
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 17
| (none)
| 3
| 34
| (none)
|
4
| 51
| (none)
| 5
| 68
| (none)
| 6
| 85
| (none)
|
7
| 102
| (none)
| 8
| 119
| (none)
| 9
| 170
| (none)
|
10
| 340
| (none)
| 11
| 510
| (none)
| 12
| 680
| (none)
|
13
| 850
| (none)
| 14
| 1020
| (none)
| 15
| 1190
| (none)
|
16
| 1360
| (none)
| 17
| 1530
| (none)
| 18
| 1700
| (none)
|
19
| 1870
| (none)
| 20
| 2040
| (none)
| 21
| 2210
| (none)
|
22
| 2380
| (none)
| 23
| 2550
| (none)
| 24
| 2720
| (none)
|
25
| 2890
| (none)
| 26
| 3060
| (none)
| 27
| 3230
| (none)
|
28
| 3400
| (none)
| 29
| 3570
| (none)
| 30
| 3740
| (none)
|
31
| 3910
| (none)
| 32
| 4080
| (none)
| 33
| 4250
| (none)
|
34
| 4420
| (none)
| 35
| 4590
| (none)
| 36
| 4760
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 4 5 2 3 0 0 2
| +1
| 9 5 6 3 4 0 1 3
| +1
| 9 5 6 4 4 1 1 4
|
+2
| 10 6 7 5 5 2 2 5
| +3
| 11 7 8 5 6 2 2 5
| +3
| 12 7 9 6 7 3 3 6
|
+4
| 12 8 9 6 7 3 3 7
| +5
| 13 9 10 7 8 4 4 8
| +5
| 13 9 10 7 8 4 4 8
|
+6
| 14 10 11 8 9 5 5 9
| +7
| 14 10 11 9 9 6 5 10
| +7
| 15 11 12 10 11 6 6 11
|
+8
| 16 12 13 10 11 7 6 11
| +9
| 16 13 13 11 12 8 7 12
| +9
| 16 13 14 12 12 8 7 13
|
+10
| 16 14 14 13 13 9 8 14
| +11
| 16 14 15 13 13 9 8 14
| +11
| 16 15 15 14 14 10 9 15
|
|
Requisites:
| Int 19
| Alignment:
| L any
| HD/level:
| d0+8
| Weapon Prof.:
| 1+level/6
| To Hit Table:
| Pri
| Save Table:
| 1½xPri
| Reference:
| StarTrek
| Groups:
| Psionicist
|
|
|
|
See [Q17] for rules and powers.
| Level 1: +½M Action
| Level 1: Can transfer life-essence ("katra") to another once per lifetime
| All of the following powers require 1M each to use:
| Level 1: Mind-Link: Must touch target, no save, can ask 1 question of subject's mind per segment
| Level 2: Regeneration: Lose 1P/1V per round for next 10 rounds, does a clerical Heal on self
| Level 3: Suggestion: Target must be within (level*10)', no save, does a wizard Suggestion or any Illusion/Phantasm spell in target's mind
| Level 4: Remove Pain: Target must be within (level)', level check to save, target is cured of all mental disorders and is Charmed
| Vulcan Nerve Pinch (+2+Dex+Str bonuses TH/+0 dmg), dmg 1d2+unconsciouness (save vs. PPD at -8 to avoid)
| Vulcan Death Grip (+2+Dex+Str bonuses TH/+0 dmg), dmg 1d8+extra damage [80] (save vs. PPD at -12 to avoid)
|
|
[PC5] Psionicist Classes Group
Psi18
Level
| KXP
| Psi18 mMG S
|
1
| 0
| 1-- -
| 2
| 4
| 2-- -
| 3
| 8
| 3-- -
|
4
| 16
| 41- -
| 5
| 32
| 51- -
| 6
| 64
| 61- -
|
7
| 128
| 62- -
| 8
| 256
| 72- -
| 9
| 512
| 721 -
|
10
| 1000
| 731 -
| 11
| 1500
| 831 -
| 12
| 2000
| 832 -
|
13
| 2500
| 842 -
| 14
| 3000
| 942 -
| 15
| 3500
| 943 -
|
16
| 4000
| 953 1
| 17
| 4500
| A53 1
| 18
| 5000
| A54 1
|
19
| 5500
| A64 2
| 20
| 6000
| B64 2
| 21
| 6500
| B65 2
|
22
| 7000
| B75 3
| 23
| 7500
| C75 3
| 24
| 8000
| C76 3
|
25
| 8500
| C86 4
| 26
| 9000
| D86 4
| 27
| 9500
| D87 4
|
28
| 10000
| D97 5
| 29
| 10500
| E97 5
| 30
| 11000
| E98 5
|
31
| 11500
| EA8 6
| 32
| 12000
| FA8 6
| 33
| 12500
| FA9 6
|
34
| 13000
| FB9 7
| 35
| 13500
| GB9 7
| 36
| 14000
| GBA 7
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 0 0 0 0 0 0 0 0
| +0
| 1 1 1 1 1 1 1 1
| +1
| 1 1 1 1 1 1 1 1
|
+1
| 2 2 2 2 2 2 2 2
| +2
| 2 2 2 2 2 2 2 2
| +2
| 3 3 3 3 3 3 3 3
|
+3
| 3 3 3 3 3 3 3 3
| +3
| 4 4 4 4 4 4 4 4
| +4
| 4 4 4 4 4 4 4 4
|
+4
| 5 5 5 5 5 5 5 5
| +5
| 5 5 5 5 5 5 5 5
| +5
| 6 6 6 6 6 6 6 6
|
+6
| 6 6 6 6 6 6 6 6
| +6
| 7 7 7 7 7 7 7 7
| +7
| 7 7 7 7 7 7 7 7
|
+7
| 8 8 8 8 8 8 8 8
| +8
| 8 8 8 8 8 8 8 8
| +8
| 9 9 9 9 9 9 9 9
|
|
Requisites:
| Int 0, Wis 15, Chr 9
| Alignment:
| any
| HD/level:
| d0+7
| Weapon Prof.:
| 0+level
| To Hit Table:
| Rog
| Save Table:
| Mon
| Reference:
| Synn
| Groups:
| Psionicist
|
|
|
|
See [Q18] for rules and powers.
|
|
[PC5] Psionicist Classes Group
Basic Psi18 Information
May use psionic enchantments as per Psi9.
|
| Optional: Reduce all "+level to Stat" to "+1 to Stat".
| Optional: Reduce all powers that duplicate or let you pick from another frequency's power list.
|
| In the world of Synnibarr, Mutant Psionics (frequency 9) is gained by the underdeveloped and undisciplined races. It modifies the physical body so certain improvements can be made. Eventually these modifications include the brain so these lesser races can actually compete with the more advanced ones.
| True Psionics use the same system as Psi9 (in terms of tracks and such), but it counts as a seperate frequency.
| If you have both Psi9 and Psi18, you get the "basic track length" equal to stat for each class.
| Drain off relevant track: Minor=1, Major=3, Grand=6, Super=10.
| In Synnibarr, you must first be subjected to the radiation of technentium in order to learn this frequency. This restriction is ignored, as the radiation in question has no side effects (unlike the radiation used for Psi9).
|
| Psi18 wild talents: Level of Mastery is ½ of highest level.
| Number of Proficiency slots needed: Minor=1, Major=3, Grand=6, Super=10.
| "Knowledge" Nonweapon Proficiencies can be used for this.
|
| Wild Talent Progression:
|
|
|
Wis+Chr
| Minor
| Major
| Grand
| Super
|
0-9
| 0
| 0
| 0
| 0
| 10-19
| 1
| 0
| 0
| 0
| 20-29
| 2
| 0
| 0
| 0
|
30-39
| 2
| 1
| 0
| 0
| 40-49
| 3
| 2
| 0
| 0
| 50-59
| 3
| 2
| 1
| 0
|
60-69
| 4
| 3
| 2
| 0
| 70-79
| 4
| 3
| 2
| 1
| 80-89
| 5
| 4
| 3
| 2
|
|
[PC5] Psionicist Classes Group
Psi18 Minor Powers
#
| Power
| Check
| Description
|
1
| Cancel Magic and Earthpower
| Wis/r
| -LVL CL to all Magic/Ele-E affecting you
| 2
| Clairvoyance
| Int/t
| 100+LVL/2 mi.radius Clairvoyance
| 3
| Demi-Shadow Magic
| Dex
| Duplicate a 0th-3rd level Wizard spell, it is 50% real
|
4
| Detect Danger
| Wis/m
| As Clr Find Traps; cannot be surprised
| 5
| Ego Shield
| Int/h
| Immune to Mental Attacks; Undetect. Lie
| 6
| Element Control
| Dex
| Poly. LVL lbs. Ele,Para,Quasi into other
|
7
| Eternal Sustenance
| Con/h
| Can survive in any environment; +1 LVL Con: Fitness
| 8
| Happy Day
| Any/d
| Any power that uses the stat used for Happy Day can use any track
| 9
| Heal and Regrowth
| Wis
| 1 target: Regenerate; heal LVL*LVL hp
|
10
| Hypnosis
| Chr
| 1 target: Hypnosis 1m (save)
| 11
| Illusion
| Int/h
| 200cu.' visual illusion (can disbelieve)
| 12
| Innate Shield
| Con/t
| 20*CL hp shield vs. Innate abilities
|
13
| Intellect: Annihilation
| Int
| 1 target: -3d6 Int (save)& insane (save)
| 14
| Intellect: Enforcement
| Int
| +20 PSPs any freq.; (Q11) has conversion
| 15
| Invisibility
| Dex/m
| Invisibility; immune to Light/Radiance
|
16
| Minor Levitation
| Int/t
| Fly at LVL*3"; +LVL Str:Muscle
| 17
| Paralysis Bolt
| Wis
| 1 target: Paralysis 1h (save)
| 18
| Postcognition
| Wis/r
| Look back up to LVL*10 y in this loc.
|
19
| Psi: Bolt
| Chr
| 1 target: LVLd10 telekinetic dmg(save:½)
| 20
| Psi: Cage
| Chr/h
| 20'x40'x40'cage; need combined Str 70+
| 21
| Psi: Shield
| Chr/t
| Pick Phys,Magic,Psi: 10*LVL hp shield
|
22
| Psi: Spray
| Chr
| LVL targets:1d10 telekinetic dmg(save:½)
| 23
| Sense: Aura
| Wis
| 1 target: surface thoughts; AL; levels
| 24
| Sense: Life Force
| Wis/t
| Detect Life (type) 100'r
|
25
| Sense: Magic
| Wis/t
| Detect Magic (type & level) 100'r
| 26
| Sense: Psionics
| Wis/t
| Detect Psionics (type & level) 100'r
| 27
| Sense: Truth/Falsehood
| Wis/m
| Know truth & lies if spoken to you
|
28
| Speak w/Inanimate Objects
| Int/t
| Object only knows of owners/surroundings
| 29
| Telekinesis: Lift & Move
| Int/r
| 100*LVL lbs.; object moves at 10*LVL"
| 30
| Telekinesis: Shield
| Int/t
| 10*LVL hp shield vs. physical,energy,TK
|
31
| Telekineses: Tactile
| Int/t
| Can touch up to LVL*100'; incl. T spells
| 32
| Telespeak
| Int/d
| Can speak with Telepathy;+100 Lang.prof.
| 33
| Tesseract
| Str
| Teleport anywhere within sight
|
|
[PC5] Psionicist Classes Group
Psi18 Major Powers
#
| Power
| Check
| Description
|
1
| Alter Density
| Int/m
| Pass throught objects, fly at LVL" rate
| 2
| Apportation
| Wis
| Teleport or Teleport Other
| 3
| Binding
| Chr
| Forcecage (as spell)
|
4
| Create Solid Illusion
| Wis/h
| Illusion with Visual &Tactile components
| 5
| Death Stare
| Wis/r
| Gaze: Death (save)
| 6
| Disintegration Beam
| Int
| Disintegrate 1 target (save)
|
7
| Empathic Control
| Chr
| Sense Emotions 100', alter them (save)
| 8
| Levitation
| Int/h
| Fly at LVL*5"; +LVL Str:Efficiency
| 9
| Location From Objects
| Wis/m
| Locate Object or Person (same plane)
|
10
| Magnetic Ctrl: Disruption
| Int
| Blast: Unconscious (save),no electronics
| 11
| Magnetic Ctrl: Flight
| Int/h
| Fly at LVL*30", +LVL Dex:Coordination
| 12
| Magnetic Ctrl: Force Bolt
| Int
| 1 target: LVLd100 dmg (save:0)
|
13
| Magnetic Ctrl: Lift&Manip
| Int/r
| Pick up and mold shape up to 50*LVL lbs.
| 14
| Magnetic Ctrl: Shield
| Int/t
| Shield vs. Energy/Physical, 100*LVL hp
| 15
| Metamorph
| Chr/h
| Shapechange (as spell), +LVL Dex:Balance
|
16
| Psi: Amplification
| Chr
| x2 effect on next Psi (any freq.) power
| 17
| Psi: Disruption
| Chr/t
| 30'r, no Psi works in area
| 18
| Pyrokinetic: Heat Field
| Wis/h
| Fire Shield (as spell), +LVL Con:Health
|
19
| Pyrokinetic: Melt& Aflame
| Wis
| 30'r, LVLd20 fire damage (save:½)
| 20
| Pyrokinetic: Spont.Comb.
| Wis
| Spontaneously Combusts 1 target (save)
| 21
| Scan Mind and Willforce
| Int/r
| 1 target: ESP, can Command 1/r (save)
|
22
| Scroll Spell
| Int
| Write next Psi18 power on a psi scroll
| 23
| Scty: Delocator
| Dex
| You and your objects cannot be located with Locate Person/Object
| 24
| Telepathic: Control
| Chr
| LVL/3 targets: Domination (save)
|
25
| Telepathic: Ventriloquism
| Chr
| Force 1 person to say something(no save)
| 26
| Telepathy: Alter Memories
| Int
| Can scan and alter memories (save)
| 27
| Telepathy: Communication
| Int/h
| Communicate with 1 person (same plane)
|
28
| Telepathy: Create Illusion
| Int/m
| Mirage Arcana in 1 person's mind
| 29
| Telepathy: Hypnosis
| Int/m
| LVL/2 targets: Hypnosis (save)
| 30
| Telepathy: Psi Link
| Int/d
| Creates a Psi18 psi link
|
31
| Telepathy: Psi Scream
| Int
| 1 target: unc. (save), no psi (save)
| 32
| Telepathy: Psi Teaching
| Int/h
| Teach in 1/LVL time, +LVL Wis:Intuition
| 33
| Telepathy: Psych. Lockpick
| Int/h
| -LVL*10% reducible PsiR, +LVL Chr:Presence
|
34
| Telepathy: Psych. Shield
| Int/h
| -LVL CL,+LVL saves on Psi effects vs.you; +LVL Wis: Willpower
| 35
| Telepathy: Scan Mind
| Int
| Scan memories & knowledge (no save)
| 36
| Telepathy: Translation
| Int
| [permanent] 1 target learns 1 language
|
37
| Teleport
| Str
| Teleport without Error (as spell)
|
|
[PC5] Psionicist Classes Group
Psi18 Grand Powers
#
| Power
| Check
| Description
|
1
| Ego Beast
| Con
| 1 target loses LVLd20 Psi tracks (save)
| 2
| Fate Wish
| Con
| Duplicate any Psi27 Major or 4 random Psi27 Minors
| 3
| Inter Dimensional Space
| Chr/d
| Rope Trick, +LVL Int:Knowledge
|
4
| Kinetics
| Any
| Use 1 Psi9 Energy,Gravity,Photon Kinetic
| 5
| Limited Wish
| Chr
| Limited Wish (as spell)
| 6
| Mass Heal
| Wis
| LVL targets: Heal
|
7
| Mass Solid Illusion
| Int/h
| Illusion, all senses,no Wis/Int immunity
| 8
| Mass Telekinesis
| Int/s
| LVL tons, each lb. can do 1 dmg
| 9
| Mass Teleport
| Int
| Teleport without Error LVL mi.cu. area
|
10
| Planeport
| Int
| Transport to any location in Multiverse
| 11
| Porthole
| Wis/t
| Can look& use mentals into desired plane; +LVL Int: Reason
| 12
| Psi: Enhanced Spray
| Chr
| Casts LVL Psi: Bolts (no save)
|
13
| Psi: Invulnerability
| Chr/d
| +LVL*3 AC, +LVL TH&dmg, +LVL Chr:Leadership
| 14
| Psi: Restoration
| Chr
| Recharges & Rebuilds 1 Magic/Psionic item
| 15
| Psi: Slayer
| Chr/r
| Sword: 1V to swing: LVLd100 dmg, always hits
|
16
| Psi: Transformation
| Chr
| 1 target: -1d6 each stat, add to your tracks
| 17
| Psi: Web
| Chr/w
| 100'r, any flying creature is Imprisoned
| 18
| Scty: Alarm
| Wis
| [permanent] Alarm (as spell), LVL locations
|
19
| Scty: Astral Blockade
| Wis
| [permanent] No Astral Proj., lock out Astral
| 20
| Scty: Clair Blockade
| Wis
| [permanent] Cannot clair-anything into area
| 21
| Scty: Commun Blockade
| Wis
| [permanent] No communication in area
|
22
| Scty: Confined Defender
| Wis/r
| Shield vs. magic/psionics 1000*LVL hp
| 23
| Scty: Dimensional Blockade
| Wis
| [permanent] No dimension effects in area
| 24
| Scty: Flight Blockade
| Wis
| [permanent] No flying in area
|
25
| Scty: Illusion
| Wis
| [permanent] Mirage Arcana (as spell)
| 26
| Scty: Invisibile Defender
| Wis/r
| Shield vs. physical/energy 1000*LVL hp
| 27
| Scty: MagnificientDefender
| Wis/r
| No magic & psi of SL 7 or lower in area
|
28
| Scty: Metamorph Blockade
| Wis
| [permanent] Force Shapechange, no polymorph
| 29
| Scty: Peripheral Defender
| Wis/r
| -7*LVL dmg on all physical & energy attacks
| 30
| Scty: Sensing Blockade
| Wis
| [permanent] None of the 5 senses work
|
31
| Scty: Spell Trap
| Wis/y
| Contingency for any 1 power (Magic/Psi/Innate)
| 32
| Scty: Teleport Grab
| Wis
| [permanent] Grabs Teleports to desired loc
| 33
| Scty: Transanimation
| Wis/t
| Animate Object, it has LVL*4 Str
|
34
| Worm
| Chr
| 1 target: Mental & Physical Domination (save)
|
|
[PC5] Psionicist Classes Group
Psi18 Super Powers
#
| Power
| Check
| Description
|
1
| Alter Probabilities
| Chr/t
| ±20% all die rolls
| 2
| Caprenium Silence
| Int/y
| 100'r, 100% irreducible InnateR,PsiR,or MR
| 3
| Impart Psionics
| Wis
| [permanent] +1 Max.Psi.Freq., Psi18 wild
|
4
| Mass Mind Control
| Wis
| 250'r, all are Hypnotised (no save)
| 5
| Null Void: Null Bolt
| Wis
| Targets gets 5*LVL% offensive MR,PsiR,InnateR
| 6
| Null Void: Null Dome
| Wis/r
| 3*LVL% irreducible PsiR
|
7
| Null Void: Null Field
| Wis/r
| 3*LVL% irreducible MR
| 8
| Possession
| Chr
| Magic Jar (no save) (no PsiR) (no immunity)
| 9
| Power Transfer
| Con
| Drain all spells & psi points (no save)
|
10
| Precognition
| Int
| Ask the Fates 3 questions
| 11
| Psi: Acceleration
| Dex/m
| +LVL/3 Mentals /r, only for Psi powers
| 12
| Psi: Bank
| Str
| [permanent, only 1] +LVL on max tracks
|
13
| Psi: Trap
| Wis/y
| Chain Contingency, up to LVL powers any type
| 14
| Quick Zeroes
| Wis/r
| +LVL/4 QZ actions
| 15
| Resurrection
| Con
| [0 action, even when dead]: Resurrection
|
16
| Sphere/Power Transform.
| Int/r
| Can transfer Psi and Spells freely, see Psi11
| 17
| Starport
| Int
| As Planeport but no summoning sickness
| 18
| Timeport
| Int
| Transport ±100*CH years in time, minimum=500
|
19
| Wish
| Chr
| Wish (as spell)
|
|
[PC5] Psionicist Classes Group
Psi24
Level
| KXP
| Psi24 mMG SU
|
1
| 0
| 1-- --
| 2
| 4
| 2-- --
| 3
| 8
| 3-- --
|
4
| 16
| 41- --
| 5
| 32
| 51- --
| 6
| 64
| 62- --
|
7
| 128
| 72- --
| 8
| 256
| 831 --
| 9
| 512
| 931 --
|
10
| 900
| A41 --
| 11
| 1300
| B42 --
| 12
| 1700
| C52 --
|
13
| 2100
| D52 --
| 14
| 2500
| E63 --
| 15
| 2900
| F63 --
|
16
| 3300
| G73 1-
| 17
| 3700
| H74 1-
| 18
| 4100
| I84 1-
|
19
| 4500
| J84 1-
| 20
| 4900
| K95 2-
| 21
| 5300
| L95 2-
|
22
| 5700
| MA5 2-
| 23
| 6100
| NA6 2-
| 24
| 6500
| OB6 3-
|
25
| 6900
| PB6 3-
| 26
| 7300
| QC7 3-
| 27
| 7700
| RC7 3-
|
28
| 8100
| SD7 4-
| 29
| 8500
| TD8 4-
| 30
| 8900
| UE8 4-
|
31
| 9300
| VE8 4-
| 32
| 9700
| WF9 51
| 33
| 10100
| XF9 51
|
34
| 10500
| YG9 51
| 35
| 10900
| ZGA 51
| 36
| 11300
| [GA 51
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 3 8 2 3 1 0 1
| +0
| 5 4 8 2 3 1 0 2
| +0
| 6 4 8 3 4 2 0 2
|
+1
| 6 5 8 3 4 2 1 3
| +1
| 6 5 9 3 4 2 1 3
| +1
| 6 6 9 4 5 3 1 4
|
+2
| 7 6 9 4 5 3 2 4
| +2
| 7 7 9 4 5 4 2 5
| +2
| 7 7 10 5 6 4 2 5
|
+3
| 7 8 10 5 6 4 3 6
| +3
| 8 8 10 5 6 5 3 6
| +3
| 8 9 10 6 7 5 3 7
|
+4
| 8 9 11 6 7 6 4 7
| +4
| 8 10 11 6 7 6 4 8
| +4
| 9 10 11 7 8 6 4 8
|
+5
| 9 11 11 7 8 7 5 9
| +5
| 9 11 12 7 9 7 5 9
| +5
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Int 24
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| Wiz
| Save Table:
| Psi
| Reference:
| DM
| Groups:
| Psionicist, Technology
|
|
|
|
See [Q24] for rules and powers. DM Note: This is not the same as the previous Psi24 (Class-based psionics), this was moved to [X24].
| Can convert S -> E actions. You can use E actions as a person; if you do, it takes the place of your M or P action for the segment.
| Psi24 powers cost 1E action to use.
| Level 1 ¶: You can use E actions on items that you wield for your own Psi24 powers (essentially turning every intelligent item you possess into a "Beanie of +1E Action" for you).
| Level 1 ¶: 1E: Lend an E action to a magic item. At level 4, you do not need to be touching the item; it can be elsewhere in the party. At level 9, you can lend another Psi24 character an E action with this ability.
| Level 1 ¶: xLVL Personality score.
|
|
[PC5] Psionicist Classes Group
[Q24.4] Intelligent Item Psionics - Minor
Effect
| gp cost (3E)
| Source
| d77
|
10 ranks in Bluff
| 5000
| DMG3.5?
| 1
| 10 ranks in Decipher Script
| 5000
| DMG3.5?
| 2
| 10 ranks in Diplomacy
| 5000
| DMG3.5?
| 3
|
10 ranks in Intimidate
| 5000
| DMG3.5?
| 4
| 10 ranks in Knowledge (choose category)
| 5000
| DMG3.5?
| 5
| 10 ranks in Listen
| 5000
| DMG3.5?
| 6
|
10 ranks in Search
| 5000
| DMG3.5?
| 7
| 10 ranks in Sense Motive
| 5000
| DMG3.5?
| 8
| 10 ranks in Spellcraft
| 5000
| DMG3.5?
| 9
|
10 ranks in Spot
| 5000
| DMG3.5?
| 10
| 1E: activate zone of truth 3/day
| 6500
| DMG3.5?
| 11
| 1E: bless its allies 3/day
| 1000
| DMG3.5?
| 12
|
1E: cure moderate wounds (2d8+3) on wielder 3/day
| 6500
| DMG3.5?
| 13
| 1E: darkness 3/day
| 6500
| DMG3.5?
| 14
| 1E: daze monster 3/day
| 6500
| DMG3.5?
| 15
|
1E: detect magic at will
| 3600
| DMG3.5?
| 16
| 1E: faerie fire 3/day
| 1100
| DMG3.5?
| 17
| 1E: hold person on an enemy 3/day
| 6500
| DMG3.5?
| 18
|
1E: locate object 3/day
| 6500
| DMG3.5?
| 19
| 1E: major image 1/day
| 5400
| DMG3.5?
| 20
| 1E: minor image 1/day
| 2200
| DMG3.5?
| 21
|
Anti-Magic 10% (DR 6T)
|
| 0D&D-Master
| 22
| Bless(R60',DR6T,EF20'sq, + 1ML/Hit/Dmg; X5)
|
| 0D&D-Master
| 23
| Blight' (R 60', DR 6T, EF 20'sq, -1 ML/Hit/Dmg; X5)
|
| 0D&D-Master
| 24
|
Bouyancy, to 10,000 cn (DR 6T)
|
| 0D&D-Master
| 25
| Cause Fear* (R 120', DR 2T; X5)
|
| 0D&D-Master
| 26
| Cause Wounds, Light* (EF 7 hp; X5)
|
| 0D&D-Master
| 27
|
Change Odors (EF 30' cube)
|
| 0D&D-Master
| 28
| Change Tastes (EF 40 meals or 20 cu.ft.)
|
| 0D&D-Master
| 29
| Climb Walls, 70% (DR 12T)
|
| 0D&D-Master
| 30
|
ConfuseAlignment*(R Touch, DR 40T;
|
| 0D&D-Master
| 31
| Container, to 5,000 cn (DR 6 hours)
|
| 0D&D-Master
| 32
| Cure Wounds (EF 7 hp; B26)
|
| 0D&D-Master
| 33
|
Darkness*(R 120', DR46T, EF30' dia; X11)
|
| 0D&D-Master
| 34
| deathwatch continually active
| 2700
| DMG3.5?
| 35
| detect elevator/shifting rooms/walls in a 10' radius
|
| DMG1
| 36
|
Detect Evil (DR 6T, EF R 60'; B41)
|
| 0D&D-Master
| 37
| detect evil/good in a 10' radius
|
| DMG1
| 38
| detect gems, kind, and number in a 10' radius
|
| DMG1
| 39
|
detect invisible objects in a 10' radius
|
| DMG1
| 40
| Detect Magic (DR 6T, EF R 60'; B39)
|
| 0D&D-Master
| 41
| detect magic in a 10' radius
|
| DMG1
| 42
|
Detect New Construction (R 60', DR 36T)
|
| 0D&D-Master
| 43
| detect precious metals, kind, and amount in a 20' radius
|
| DMG1
| 44
| detect secret doors in a 5' radius
|
| DMG1
| 45
|
Detect Slopes (R 30', DR 36T)
|
| 0D&D-Master
| 46
| detect sloping passages in a 10' radius
|
| DMG1
| 47
| detect traps of large size in a 10' radius
|
| DMG1
| 48
|
Find Traps, 50% (DR 6T)
|
| 0D&D-Master
| 49
| FloatingDisc(DR 6T, EF 5,000 cn; B39)
|
| 0D&D-Master
| 50
| HoldAnimal(R 180', DR 40T, EF one type, 4 cr; C15)
|
| 0D&D-Master
| 51
|
Levitate (DR 46T; B41)
|
| 0D&D-Master
| 52
| locate object in a 120' radius
|
| DMG1
| 53
| Magic Missile (EF 5 missiles, ld6 + 1D each; B40)
|
| 0D&D-Master
| 54
|
Memorize + 1 bonus spell level
|
| 0D&D-Master
| 55
| Mindmask (R Touch, DR 12T; X11)
|
| 0D&D-Master
| 56
| Open Locks, 60% (DR 6T)
|
| 0D&D-Master
| 57
|
Predict Weather(DR 12 hours, EF 40 miles; C 15)
|
| 0D&D-Master
| 58
| Produce Fire (DR 2T; C15)
|
| 0D&D-Master
| 59
| Protection from Evil (DR 6T; B40)
|
| 0D&D-Master
| 60
|
Purify Food and Water (R lo', EF 6 waterskins or 12 food; B27)
|
| 0D&D-Master
| 61
| Read Languages (DR 6T; B40)
|
| 0D&D-Master
| 62
| Read Magic (DR 3T; B40)
|
| 0D&D-Master
| 63
|
Remove Fear (DR 3T, EF +6 SAve; B27)
|
| 0D&D-Master
| 64
| Repair normal objects (EF up to 1,000
|
| 0D&D-Master
| 65
| Resist Cold (DR 12T, EF + 2ST, -l/die D, 30'; B27)
|
| 0D&D-Master
| 66
|
Resist Fire (DR 6T, EF + 2ST, -1ldie D;
|
| 0D&D-Master
| 67
| Shield (DR 6T; B40)
|
| 0D&D-Master
| 68
| Sleep (R 240', DR 20 T, EF up to 20 HD, 40' sq; B40)
|
| 0D&D-Master
| 69
|
Speak with Animals (R 30', DR 6T; X6)
|
| 0D&D-Master
| 70
| Timekeeping (DR to 24 hours from 1 mark)
|
| 0D&D-Master
| 71
| Tree movement (DR 12T)
|
| 0D&D-Master
| 72
|
Ventriloquism (R go', DR 3T; B40)
|
| 0D&D-Master
| 73
| Warp Wood(R240', EF40 arrows; C15)
|
| 0D&D-Master
| 74
| Water Breathing (R30', DR 1 day; X12)
|
| 0D&D-Master
| 75
|
Weapon damage bonus + 2 (DR 1T)
|
| 0D&D-Master
| 76
| Web (R lo'cu, DR 48T; B42)
|
| 0D&D-Master
| 77
|
|
[PC5] Psionicist Classes Group
[Q24.5] Intelligent Item Psionics - Major
Effect
| gp cost (3E)
| Source
| d259
|
10 ranks in Sense Motive
|
| ELH3?
| 1
| 10 ranks in Survival
|
| ELH3?
| 2
| 1E: arcane eye 1/day
| 10000
| DMG3.5?
| 3
|
1E: cause fear in an enemy at will
| 7200
| DMG3.5?
| 4
| 1E: clairvoyance 3/day
| 16000
| DMG3.5?
| 5
| 1E: create daylight 3/day
| 16000
| DMG3.5?
| 6
|
1E: create deeper darkness 3/day
| 16000
| DMG3.5?
| 7
| 1E: create magic circle against (opposing alignment) at will
| 16000
| DMG3.5?
| 8
| 1E: detect (opposing alignment) at will
| 7200
| DMG3.5?
| 9
|
1E: detect thoughts at will
| 44000
| DMG3.5?
| 10
| 1E: detect undead at will
| 7200
| DMG3.5?
| 11
| 1E: dimensional anchor on a foe 1/day
| 10000
| DMG3.5?
| 12
|
1E: dismissal on a foe 1/day
| 10000
| DMG3.5?
| 13
| 1E: fear against foes 3/day
| 30000
| DMG3.5?
| 14
| 1E: gust of wind 3/day
| 11000
| DMG3.5?
| 15
|
1E: haste on its owner 3/day
| 16000
| DMG3.5?
| 16
| 1E: invisibility purge (30 ft. range) 3/day
| 16000
| DMG3.5?
| 17
| 1E: lesser globe of invulnerability 1/day
| 10000
| DMG3.5?
| 18
|
1E: locate creature 3/day
| 30000
| DMG3.5?
| 19
| 1E: quench on fires 3/day
| 16000
| DMG3.5?
| 20
| 1E: slow on its enemies 3/day
| 16000
| DMG3.5?
| 21
|
Ability Score bonus (DR 6T, EF 1 random score)
|
| 0D&D-Master
| 22
| Ability Score bonus (DR 6T, EF 2 random scores)
|
| 0D&D-Master
| 23
| AC bonus -2 (DR 6T)
|
| 0D&D-Master
| 24
|
AC bonus -4 (DR 6T)
|
| 0D&D-Master
| 25
| Adds 1 point to possessor’s maior attribute
|
| DMG1
| 26
| Animate dead (1 figure) (by touch) - 7 times/week
|
| DMG1
| 27
|
Anti-Animal Shell (DR 40T C16)
|
| 0D&D-Master
| 28
| Anti-Magic 20% (DR 6T)
|
| 0D&D-Master
| 29
| Anti-Plant Shell (DR 6T; Cl6)
|
| 0D&D-Master
| 30
|
Audible glamer upon command - 3 times/day
|
| DMG1
| 31
| Bearhug (DR 1T)
|
| 0D&D-Master
| 32
| Bless (by touch)
|
| DMG1
| 33
|
Bug Repellant (DR 40T, + 4 ST)
|
| 0D&D-Master
| 34
| Buoyancy, to 20,000 cn (DR 12T)
|
| 0D&D-Master
| 35
| Buoyancy, to 40,000 cn (DR 18T)
|
| 0D&D-Master
| 36
|
Calm Others (R 120', EF up to 40 HD)
|
| 0D&D-Master
| 37
| Cause Disease*(R 30'; X6)
|
| 0D&D-Master
| 38
| Cause Wounds, Critical* (EF 21 hp;
|
| 0D&D-Master
| 39
|
Cause Wounds, Serious* (EF 14 hp;
|
| 0D&D-Master
| 40
| Charm Monster(R 120', EF 18 at 3 HD or 1 at 3 + HD; X13)
|
| 0D&D-Master
| 41
| Charm Person (R 120'; B39)
|
| 0D&D-Master
| 42
|
charm person on contact - 3 times/day
|
| DMG1
| 43
| Charm Plant (R 120', DR 3 mon, EF 1/6/12/24 plants; C21)
|
| 0D&D-Master
| 44
| Choose Best Option (R lT, EF 1 choice)
|
| 0D&D-Master
| 45
|
Clairaudience (when touched to the ear)
|
| DMG1
| 46
| clairoudience, 30' range-3 times/day 1 round per use
|
| DMG1
| 47
| Clairvoyance (when touched to the eyes)
|
| DMG1
| 48
|
Clairvoyance(R 60', DR 12T; X11)
|
| 0D&D-Master
| 49
| clairvoyance, 30' range - 3 times/day, 1 round per use
|
| DMG1
| 50
| Climb Walls, 100% (DR 12T)
|
| 0D&D-Master
| 51
|
Climb Walls, 80% (DR 12T)
|
| 0D&D-Master
| 52
| Climb Walls, 90% (DR 12T)
|
| 0D&D-Master
| 53
| Cloudkill (R l', DR 6T, EF 1 pth, 5HD or less Save vs. Poison, 30' x 20'; X14)
|
| 0D&D-Master
| 54
|
Color spray - 3 times/day
|
| DMG1
| 55
| Communication (DR 6T)
|
| 0D&D-Master
| 56
| Comprehend languages when held
|
| DMG1
| 57
|
Confusion (R 120', DR 12r, EF up to 18 cr in 30' rad; X13)
|
| 0D&D-Master
| 58
| Container, to 10,000 cn (DR 6 hours)
|
| 0D&D-Master
| 59
| Container, to 20,000 cn (DR 6 hours)
|
| 0D&D-Master
| 60
|
Container. to 15,000 cn (DR 6 hours)
|
| 0D&D-Master
| 61
| Continual Darkness* (R 120', EF 30' rad; X6)
|
| 0D&D-Master
| 62
| continuous detect scrying effect
| 10000
| DMG3.5?
| 63
|
Control Plants (R all in 30' x 30', DR 20T; X61)
|
| 0D&D-Master
| 64
| Control Temperature 10' radius (DR 40T, EF 50 degrees; C 15)
|
| 0D&D-Master
| 65
| Create Food (R lo', EF 400 men 30 Control Winds (DR 40T, EF 400'; C16)
|
| 0D&D-Master
| 66
|
Create food and water - 1 time/day
|
| DMG1
| 67
| Create magic aura (R 120', DR 3T, EF 40' cube)
|
| 0D&D-Master
| 68
| Create Normal Animals (R 30', DR lOT, EF 1-6 cr; C12)
|
| 0D&D-Master
| 69
|
Create Normal Monsters (R 30', DR 2T, EF 40 HD total; C22)
|
| 0D&D-Master
| 70
| Create Poison * (R Touch; X8)
|
| 0D&D-Master
| 71
| Create Water (RDR 6T, EF 50 gallons; X7)
|
| 0D&D-Master
| 72
|
Cure Blindness (R Touch; X6)
|
| 0D&D-Master
| 73
| Cure Disease (R 30 ' ; X6)
|
| 0D&D-Master
| 74
| Cure light wounds (1d8+5) on wielder 1/day
|
| ELH3?
| 75
|
Cure light wounds- 7 times/week
|
| DMG1
| 76
| Cure Wounds, Critical(EF 21 hp; C12)
|
| 0D&D-Master
| 77
| Cure Wounds, Serious (EF 14 hp; X7)
|
| 0D&D-Master
| 78
|
Curse* (R Touch; EF limited, see X14)
|
| 0D&D-Master
| 79
| Darkness (5', 10', or 15‘ radius) - 3 times/day
|
| DMG1
| 80
| Detect [opposing alignment] at will
|
| ELH3?
| 81
|
Detect charm - 3 times/day
|
| DMG1
| 82
| Detect Danger (R 200 ' , DR 6T; M4)
|
| 0D&D-Master
| 83
| Detect evil/good when held or ordered
|
| DMG1
| 84
|
Detect invisibility when held and ordered
|
| DMG1
| 85
| Detect Invisible (R 400', DR 6T; B41)
|
| 0D&D-Master
| 86
| Detect magic - 3 times/day
|
| DMG1
| 87
|
Detect magic at will
|
| ELH3?
| 88
| Detect secret doors at will
|
| ELH3?
| 89
| determine directions and depth - 2 times/day
|
| DMG1
| 90
|
Dimension Door (R lo', DR lr, EF 360'; X13)
|
| 0D&D-Master
| 91
| Disarm Attack (DR 6T)
|
| 0D&D-Master
| 92
| Dispel Evil (R 30', DR 1T; X8)
|
| 0D&D-Master
| 93
|
Dissolve (R 120', DR 3-18 days, EF 3,000 sq.ft. x 10'; C20)
|
| 0D&D-Master
| 94
| Dodge normal missiles (DR lT, EF Save vs. wands)
|
| 0D&D-Master
| 95
| Elasticity (DR 12T, EF 1/2 Dmg blunt weapons)
|
| 0D&D-Master
| 96
|
ESP (30’-60' range) - 3 times/day
|
| DMG1
| 97
| ESP(R 60', DR 12T; B41)
|
| 0D&D-Master
| 98
| ESP, 30' range - 3 times/day 1 round per use
|
| DMG1
| 99
|
Feather fall on wielder 1/day
|
| ELH3?
| 100
| Feather fall when grasped and ordered
|
| DMG1
| 101
| Feeblemind (R 240', EF -4S?, INT 2;
|
| 0D&D-Master
| 102
|
Find Secret Doors (R lo', DR 6T)
|
| 0D&D-Master
| 103
| Find traps - 3 times/day
|
| DMG1
| 104
| Find Traps (DR 2T, EF 30' ; X5)
|
| 0D&D-Master
| 105
|
Find traps at will
|
| ELH3?
| 106
| Find Traps, 60% (DR 6T)
|
| 0D&D-Master
| 107
| Find Traps, 70% (DR 6T)
|
| 0D&D-Master
| 108
|
Find Traps, 80% (DR 6T)
|
| 0D&D-Master
| 109
| Fly (DR 40 + ld6T, MV 360'; X12)
|
| 0D&D-Master
| 110
| Fly when held and ordered - 1 time/day
|
| DMG1
| 111
|
flying, 12" - 1 hour/day
|
| DMG1
| 112
| fnfravision when held or worn
|
| DMG1
| 113
| Free Monster* (R 120', EF up to 4 cr; X15)
|
| 0D&D-Master
| 114
|
Free Person* (R 120', EF up to 4 cr;
|
| 0D&D-Master
| 115
| Gaseous Form (DR 3T)
|
| 0D&D-Master
| 116
| Growth of Animal (R 120', DR 12T, EF
|
| 0D&D-Master
| 117
|
Growth of Plants (R 120', EF 3,000
|
| 0D&D-Master
| 118
| Hallucinatory Terrain (R 240'; X13)
|
| 0D&D-Master
| 119
| Harden* (R 120', EF 3,000 sq.ft. X
|
| 0D&D-Master
| 120
|
Haste (R 240', DR 3T, EF 24 cr in 60';
|
| 0D&D-Master
| 121
| heal - 1 time/day
|
| DMG1
| 122
| Hear Noise, 50% (DR 12T)
|
| 0D&D-Master
| 123
|
Heat Metal (R 30', DR 7r; M4)
|
| 0D&D-Master
| 124
| Hide in Shadows, 30% (DR 6T)
|
| 0D&D-Master
| 125
| Hide in Shadows, 50% (DR 6T)
|
| 0D&D-Master
| 126
|
Hit points bonus + 1 per Hit Die (DR
|
| 0D&D-Master
| 127
| Hit rolls bonus + 2 (DR 1T)
|
| 0D&D-Master
| 128
| Hit rolls bonus + 3 (DR 1T)
|
| 0D&D-Master
| 129
|
Hit rolls bonus + 4 (DR 1T)
|
| 0D&D-Master
| 130
| Hold Monster (R 120', DR 46T, EF up to 4 cr; X15)
|
| 0D&D-Master
| 131
| Hold Person (R 120 I , DR 40T, EF up to 4 cr; X12)
|
| 0D&D-Master
| 132
|
Hold Portal (DR 12T; B39)
|
| 0D&D-Master
| 133
| Hypnotic pattern (when moved) - 3 times/day
|
| DMG1
| 134
| Ice, Storm (R 120', EF 20d6 D, 20' cube; X13)
|
| 0D&D-Master
| 135
|
Ice, Wall (R 120', DR 12T, EF 1200 sq.ft.; X13)
|
| 0D&D-Master
| 136
| illusion, 120' range - 2 times/day, as the wand
|
| DMG1
| 137
| Immune to Disease (R Touch, DR 18T)
|
| 0D&D-Master
| 138
|
Immune to Paralysis (R Touch, DR 6T)
|
| 0D&D-Master
| 139
| Immune to Poison (DR 18T, EF self
|
| 0D&D-Master
| 140
| Infravision (R Touch, DR 1 day, EF see 60'; X12)
|
| 0D&D-Master
| 141
|
Invisibility (B41)
|
| 0D&D-Master
| 142
| Invisibility (improved) - 3 times/day
|
| DMG1
| 143
| Invisibility lO'radius(R 120'; X12)
|
| 0D&D-Master
| 144
|
Item creates wall of fire in a ring with the wielder at the center 1/day
| 10000
| DMG3.5?
| 145
| Jump for 20 minutes on wielder 1/day
|
| ELH3?
| 146
| Knock (R 60'; B41)
|
| 0D&D-Master
| 147
|
Know Alignment (DR lr, EF R 30; X5)
|
| 0D&D-Master
| 148
| Know alignment when held and ordered - 1 time/day
|
| DMG1
| 149
| Leap to 30', + 2 Hit roll bonus (DR 1T)
|
| 0D&D-Master
| 150
|
Levitate when held and ordered - 3 times/day
|
| DMG1
| 151
| levitation, 1 turn duration - 3 times/day ot 6th level of magic
|
| DMG1
| 152
| Light (R 120', DR 46T, EF 30' dia; B40)
|
| 0D&D-Master
| 153
|
Light-7 time/week
|
| DMG1
| 154
| Locate object in a 120-ft. radius
|
| ELH3?
| 155
| Locate Object(DR 6T, EF 120'; X6)
|
| 0D&D-Master
| 156
|
Lower Water (R 240', DR lOT, EF 1/2 height; X16)
|
| 0D&D-Master
| 157
| Magic Door (R lo', DR 7 uses; C22)
|
| 0D&D-Master
| 158
| Massmorph (R 240', EF 100 mansize; X13)
|
| 0D&D-Master
| 159
|
Memorize + 2 bonus spell levels
|
| 0D&D-Master
| 160
| Memorize + 3 bonus spell levels
|
| 0D&D-Master
| 161
| Memorize + 4 bonus spell levels
|
| 0D&D-Master
| 162
|
Merging (DR 18T, EF 7 cr)
|
| 0D&D-Master
| 163
| Mind blank - 3 times/day
|
| DMG1
| 164
| MirrorImage(DR 6T, EF 5 false images; B42)
|
| 0D&D-Master
| 165
|
Move Silently, 50% (DR 6T)
|
| 0D&D-Master
| 166
| Neutralize Poison (R Touch; X8)
|
| 0D&D-Master
| 167
| Obscure (DR 40T, EF 400fsq/40'high; C15)
|
| 0D&D-Master
| 168
|
Obscurement- 1 time/day
|
| DMG1
| 169
| Open Locks, 70% (DR 6T)
|
| 0D&D-Master
| 170
| Open Locks, 80% (DR 6T)
|
| 0D&D-Master
| 171
|
Parry (DR 6T)
|
| 0D&D-Master
| 172
| Pass Plant (EF 300-600 yards; C16)
|
| 0D&D-Master
| 173
| Pass without trace - 1 time/day
|
| DMG1
| 174
|
Pass-Wall(R 60', DR 6T, EF 5' X 10'; C22)
|
| 0D&D-Master
| 175
| Pick Pockets, 50% (DR 6T)
|
| 0D&D-Master
| 176
| Plant Door(DR 40T; C15)
|
| 0D&D-Master
| 177
|
Polymorph Other(R 60', up to 2x HD; X13)
|
| 0D&D-Master
| 178
| Possessor immune to disease
|
| DMG1
| 179
| Possessor immune to fear
|
| DMG1
| 180
|
Possessor immune to gas of any type
|
| DMG1
| 181
| Possessor need neither eat nor drink for up to 1 week
|
| DMG1
| 182
| Protection +2 when held or worn
|
| DMG1
| 183
|
Protection from Evil IO' Radius (DR 12T, EF + 1 ST; X8)
|
| 0D&D-Master
| 184
| Protection from Lightning (R Touch, DR 40T, EF 40 dice D; C 15)
|
| 0D&D-Master
| 185
| Protection from many creatures (DR 6T, EF up to 15HD)
|
| 0D&D-Master
| 186
|
Protection from Normal Missiles (R 30', DR 12T X12)
|
| 0D&D-Master
| 187
| Protection from Poison (R Touch, DR 40T, EF + 4 vs. breath; M5)
|
| 0D&D-Master
| 188
| Protection from some creatures (DR 6T, EF up to 5 HD)
|
| 0D&D-Master
| 189
|
Remove fear by touch
|
| DMG1
| 190
| Remove Geas* (R 30'; X16)
|
| 0D&D-Master
| 191
| Remove Traps, 50% (DR 6T)
|
| 0D&D-Master
| 192
|
Repair temporary magical object (1 obj)
|
| 0D&D-Master
| 193
| Sanctuary when held or worn - 1 time/day
|
| DMG1
| 194
| Saving Throws bonus + 2 (DR 6T)
|
| 0D&D-Master
| 195
|
Security (EF Trap 5 items, alarm only)
|
| 0D&D-Master
| 196
| Set normal Trap, 50% (DR 6T)
|
| 0D&D-Master
| 197
| Set normal Trap, 70% (DR 6T)
|
| 0D&D-Master
| 198
|
Shelter
|
| 0D&D-Master
| 199
| Shield, when held or worn, upon command - 3 times/day
|
| DMG1
| 200
| Shrink Plants* (R 120', EF 3,000 sq.ft.;
|
| 0D&D-Master
| 201
|
Silence15'radius(R 180', DR 12T; X6)
|
| 0D&D-Master
| 202
| Size Control (DR 6T, 3' to 18')
|
| 0D&D-Master
| 203
| Slow* (R 240', DR 3T, EF up to 24 cr, 30' radius; X12)
|
| 0D&D-Master
| 204
|
Speak with animals- 3 timedday
|
| DMG1
| 205
| Speak with dead- 1 timelday
|
| DMG1
| 206
| Speak with plants - 7 times/week
|
| DMG1
| 207
|
Speak with Plants(R 30', DR 3T; X8)
|
| 0D&D-Master
| 208
| Speak with the Dead (R 30', EF 3 questions; X7)
|
| 0D&D-Master
| 209
| Spell damage bonus, + l/die (DR 1 spell)
|
| 0D&D-Master
| 210
|
Spider climb for 20 minutes on wielder 1/day
|
| ELH3?
| 211
| status effect, usable at will
| 11000
| DMG3.5?
| 212
| strength - 1 time/day (upon wielder only)
|
| DMG1
| 213
|
Striking (R 30', DR lT, EF + ld6 D;
|
| 0D&D-Master
| 214
| Summon Animals (R 360', DR 3T; M5)
|
| 0D&D-Master
| 215
| Telekinesis (R 120', DR 6r, EF 8000 cn, MV 20'/r; C20)
|
| 0D&D-Master
| 216
|
telekinesis, 2,500 g.p. wt. maximum - 2 times/day, 1 round each
|
| DMG1
| 217
| telepathy, 60' range - 2 times/day
|
| DMG1
| 218
| teleportation - 1 time/day 6,000 g.p. wt. maximum, 2 segments
|
| DMG1
| 219
|
Tongues when held or worn and commanded
|
| DMG1
| 220
| Tracking (DR 6 hours, EF 90% outdoor, 50% indoor)
|
| 0D&D-Master
| 221
| Transport Through Plants (EF +2 cr;C16)
|
| 0D&D-Master
| 222
|
Turn Undead as Cleric L12 (DR 2T)
|
| 0D&D-Master
| 223
| Turn Undead as Cleric L6 (DR 1T)
|
| 0D&D-Master
| 224
| Turn undead bonus + 2 to roll, + 1d6 HD (DR 1T)
|
| 0D&D-Master
| 225
|
Turn undead bonus + 4 to roll, + 2d6 HD (DR 1T)
|
| 0D&D-Master
| 226
| Turn Wood(R 30', DR 40T, EF 120' X 60'; M5)
|
| 0D&D-Master
| 227
| Ultravision when held or worn
|
| DMG1
| 228
|
Ventriloquism upon command - 3 times/day
|
| DMG1
| 229
| Wall of Stone (R 60', EF 1,000 cu.ft.; X15)
|
| 0D&D-Master
| 230
| Wall ofFire(R 60', DRConc., EF 1200 sq.ft.; X14)
|
| 0D&D-Master
| 231
|
Water breathing upon command
|
| DMG1
| 232
| Water walking ability
|
| DMG1
| 233
| Weapon damage bonus + 3 (DR 1T)
|
| 0D&D-Master
| 234
|
Weapon damage bonus + 4 (DR 1T)
|
| 0D&D-Master
| 235
| Weapon damage bonus + 5 (DR 1T)
|
| 0D&D-Master
| 236
| Weapon strength bonus + 1 (DR 1T)
|
| 0D&D-Master
| 237
|
Weapon strength bonus + 2 (DR 1T)
|
| 0D&D-Master
| 238
| Wearer immune ta charm or hold spells
|
| DMG1
| 239
| Wearer immune to magic missiles
|
| DMG1
| 240
|
Web- 1 time/day
|
| DMG1
| 241
| Web movement (DR 12T)
|
| 0D&D-Master
| 242
| Wielder can use see invisibility at will
|
| ELH3?
| 243
|
Wielder does not need to breathe
|
| ELH3?
| 244
| Wielder does not need to sleep
|
| ELH3?
| 245
| Wielder has free use of Blind-Fight
|
| ELH3?
| 246
|
Wielder has free use of Combat Expertise
|
| ELH3?
| 247
| Wielder has free use of Combat Reflexes
|
| ELH3?
| 248
| Wielder has free use of evasion
|
| ELH3?
| 249
|
Wielder has free use of Improved Initiative
|
| ELH3?
| 250
| Wielder has free use of Improved Sunder
|
| ELH3?
| 251
| Wielder has free use of Mobility
|
| ELH3?
| 252
|
Wielder has free use of uncanny dodge (as a 5th-level barbarian)
|
| ELH3?
| 253
| Wizard lock - 7 time/week
|
| DMG1
| 254
| Wizard Lock (R 10'; B42)
|
| 0D&D-Master
| 255
|
WizardEye (R 240', DR 6I', MV 120'; X14)
|
| 0D&D-Master
| 256
| Write - 1 time/day
|
| DMG1
| 257
| X-ray vision, 40' range - 2 times/day 1 turn per use
|
| DMG1
| 258
|
Zombie animation - 1 time/week
|
| DMG1
| 259
|
|
[PC5] Psionicist Classes Group
[Q24.6] Intelligent Item Psionics - Grand
Effect
| gp cost (3E)
| Source
| d209
|
+2 to armor class of possessor or AC 20, whichever is better
|
| DMG1
| 1
| 1E: 10d6 fireball
| 60000
| DMG3.5?
| 2
| 1E: 10d6 lightning bolt
| 60000
| DMG3.5?
| 3
|
1E: 15d6 greater shout 3/day
| 130000
| DMG3.5?
| 4
| 1E: Clairaudience/clairvoyance (100-ft. range, 1 minute per use)
|
| ELH3?
| 5
| 1E: confusion
| 50000
| DMG3.5?
| 6
|
1E: contagion (heightened to 4th level) as touch attack
| 56000
| DMG3.5?
| 7
| 1E: crushing despair
| 50000
| DMG3.5?
| 8
| 1E: dimension door on itself and wielder
| 50000
| DMG3.5?
| 9
|
1E: Finger of death (100 ft. range, DC 171)
|
| ELH3?
| 10
| 1E: Globe of invulnerability
|
| ELH3?
| 11
| 1E: Heal
|
| ELH3?
| 12
|
1E: ice storm
| 50000
| DMG3.5?
| 13
| 1E: Lightning bolt (8d6 points of damage, 200-ft. range, DC 131)
|
| ELH3?
| 14
| 1E: Magic missile (200-ft. range, 3 missiles)
|
| ELH3?
| 15
|
1E: mass inflict light wounds
| 81000
| DMG3.5?
| 16
| 1E: phantasmal killer
| 50000
| DMG3.5?
| 17
| 1E: poison (heightened to 4th level) as touch attack
| 56000
| DMG3.5?
| 18
|
1E: prying eyes
| 81000
| DMG3.5?
| 19
| 1E: rusting grasp as touch attack
| 56000
| DMG3.5?
| 20
| 1E: song of discord
| 81000
| DMG3.5?
| 21
|
1E: Stoneskin (wielder only, 10 minutes per use)
|
| ELH3?
| 22
| 1E: Summon monster III
|
| ELH3?
| 23
| 1E: Summon monster VI
|
| ELH3?
| 24
|
1E: Telekinesis (250 lb. maximum, 1 minute each use)
|
| ELH3?
| 25
| 1E: Teleport, 600 lb. maximum
|
| ELH3?
| 26
| 1E: true resurrection on wielder, once per month
| 200000
| DMG3.5?
| 27
|
1E: Wall of force
|
| ELH3?
| 28
| 1E: waves of exhaustion
| 164000
| DMG3.5?
| 29
| Ability Score bonus (DR 6T, EF 3 random scores)
|
| 0D&D-Master
| 30
|
AC bonus -6 (DR 6T)
|
| 0D&D-Master
| 31
| Acid Breath (EF 30' X 5')
|
| 0D&D-Master
| 32
| Animal summoning (II or III)-2 times/day
|
| DMG1
| 33
|
Animate object upon command- 1 time/day
|
| DMG1
| 34
| Animate Objects (R 60', DR 6T, EF 4,000 cn; X9)
|
| 0D&D-Master
| 35
| AnimateDead(R60', EF40 HD; X14)
|
| 0D&D-Master
| 36
|
Anti-Magic 30% (DR 6T)
|
| 0D&D-Master
| 37
| Anti-Magic 40% (DR 6T)
|
| 0D&D-Master
| 38
| Anti-Magic Shell (DR 12T; X15)
|
| 0D&D-Master
| 39
|
Appear+ (R 240', DR lT, EF 20'cube;
|
| 0D&D-Master
| 40
| Babble* (R 60', DR 40T; X9)
|
| 0D&D-Master
| 41
| Barrier (R 60', DR 12T, EF 7-70 D;
|
| 0D&D-Master
| 42
|
blindness brand (2-12 rounds)
|
| DMG1
| 43
| Bull’s strength (wielder only)
|
| ELH3?
| 44
| Buoyancy, any weight (DR 36T)
|
| 0D&D-Master
| 45
|
Buoyancy, to 80,000 cn (DR 24T)
|
| 0D&D-Master
| 46
| Burrowing (DR 6T, MV lo', 30', or60 ' )
|
| 0D&D-Master
| 47
| Cat’s grace (wielder only)
|
| ELH3?
| 48
|
Cause serious wounds by touch
|
| DMG1
| 49
| Charm monster-2 time/day
|
| DMG1
| 50
| Charm person (DC 111) on contact
|
| ELH3?
| 51
|
Charm person -7 times/week
|
| DMG1
| 52
| Climb Walls, 110% (DR 12T)
|
| 0D&D-Master
| 53
| Climb Walls, 120% (DR 12T)
|
| 0D&D-Master
| 54
|
Cone of cold (9-12 dice) -2 times/day
|
| DMG1
| 55
| Confusion - 1 time/day
|
| DMG1
| 56
| confusion brand (2-12 rounds)
|
| DMG1
| 57
|
Container, to 25,000 cn (DR 6 hours)
|
| 0D&D-Master
| 58
| Container, to 30,000 cn (DR 6 hours) + mounts; X8)
|
| 0D&D-Master
| 59
| Container, to 35,000 cn (DR 6 hours)
|
| 0D&D-Master
| 60
|
Control Animals (DR 20T, EF up to 40HD, 20 cr)
|
| 0D&D-Master
| 61
| Control Lesser Undead (DR 20T, EF up to 7 HD, 20 HD, 10 cr)
|
| 0D&D-Master
| 62
| Create normal objects (EF up to 1,000
|
| 0D&D-Master
| 63
|
Cure blindness by touch
|
| DMG1
| 64
| Cure disease by touch
|
| DMG1
| 65
| Dance (R Touch, DR 8r, EF -4STIAC; C24)
|
| 0D&D-Master
| 66
|
Death Spell (R 240', EF 32 HD in 60' cube, to HD 7 + ; X16)
|
| 0D&D-Master
| 67
| Defeat/slay a particular creature type (see the bane special ability for choices)
|
| DMG3.5?
| 68
| Defeat/slay a particular race or kind of creature
|
| DMG3.5?
| 69
|
Defeat/slay all (other than the item and the wielder)
|
| DMG3.5?
| 70
| Defeat/slay arcane spellcasters (including spellcasting monsters and those that use spell-like abilities)
|
| DMG3.5?
| 71
| Defeat/slay diametrically opposed alignment
|
| DMG3.5?
| 72
|
Defeat/slay divine spellcasters (including divine entities and servitors)
|
| DMG3.5?
| 73
| Defeat/slay nonspellcasters
|
| DMG3.5?
| 74
| Defeat/slay the servants of a specific deity
|
| DMG3.5?
| 75
|
Defend a particular race or kind of creature
|
| DMG3.5?
| 76
| Defend the servants and interests of a specific deity
|
| DMG3.5?
| 77
| Delayed Blast Fire Ball (R 240 ' , DR 0-60r, EF 20d6 D; C22)
|
| 0D&D-Master
| 78
|
Detect thoughts (100-ft. range, 1 minute per use)
|
| ELH3?
| 79
| Dimension door- 2 times/day
|
| DMG1
| 80
| Disintegrate - 1 time/day
|
| DMG1
| 81
|
disintegrate brand
|
| DMG1
| 82
| Dispel illusion upon command - 2 times/day
|
| DMG1
| 83
| Dispel magic upon command- 2 timeslday
|
| DMG1
| 84
|
DispelMagic(R 120', EF 20'cube; X8)
|
| 0D&D-Master
| 85
| Dodge any missiles (DR lT, EF Save vs. Wands)
|
| 0D&D-Master
| 86
| Dodge directional attacks (DR lT, EF Save vs. Wands)
|
| 0D&D-Master
| 87
|
Double movement speed (on foot)
|
| DMG1
| 88
| Double weapon damage (DR 1T)
|
| 0D&D-Master
| 89
| Emotion - 2 times/day
|
| DMG1
| 90
|
Exorcise - 1 timelmonth
|
| DMG1
| 91
| Explosive Cloud (R l', DR 6T, EF 20' x 30' x 30', 20hplr; C24)
|
| 0D&D-Master
| 92
| fear brand (1-4 rounds)
|
| DMG1
| 93
|
Fear by touch or gaze
|
| DMG1
| 94
| Feeblemind by touch
|
| ELH3?
| 95
| Find Traps, 100 % (DR 6T)
|
| 0D&D-Master
| 96
|
Find Traps, 110% (DR 6T)
|
| 0D&D-Master
| 97
| Find Traps, 90% (DR 6T)
|
| 0D&D-Master
| 98
| Finger ofDeath*(R 60'; X9, C12)
|
| 0D&D-Master
| 99
|
Fire Ball (R 240', EF 20d6 D; X11)
|
| 0D&D-Master
| 100
| Fire Breath (EF 30' x 10' D = hp)
|
| 0D&D-Master
| 101
| Fire shield- 2 times/day
|
| DMG1
| 102
|
Fireball (9-12 dice) - 2 times/day
|
| DMG1
| 103
| Flesh to Stone* (R 120', EF 1 cr or 10' cube; X16)
|
| 0D&D-Master
| 104
| Fly (30 minutes per use)
|
| ELH3?
| 105
|
Geas Another (R 30'; X16)
|
| 0D&D-Master
| 106
| Giant strength (determine type) for 2 turns
|
| DMG1
| 107
| Haste - 1 time/day
|
| DMG1
| 108
|
Haste (wielder only, 10 rounds)
|
| ELH3?
| 109
| Heal - 1 time/day
|
| DMG1
| 110
| Hear Noise, 140% (DR 36T)
|
| 0D&D-Master
| 111
|
Hear Noise, 90% (DR 24T)
|
| 0D&D-Master
| 112
| Hide in Shadows, 70% (DR 6T)
|
| 0D&D-Master
| 113
| Hit points bonus + 2 per Hit Die (DR
|
| 0D&D-Master
| 114
|
Hit rolls bonus + 5 (DR 1T)
|
| 0D&D-Master
| 115
| Hit rolls bonus + 6 (DR 1T)
|
| 0D&D-Master
| 116
| Hold animal - 1 time/day
|
| DMG1
| 117
|
Hold monster- 1 time/day
|
| DMG1
| 118
| Hold person - 1 time/day
|
| DMG1
| 119
| Ice Breath (EF 30' x 10' D = hp)
|
| 0D&D-Master
| 120
|
Immune to Aging attacks (R Touch, DR
|
| 0D&D-Master
| 121
| insanity brand (1-4 rounds)
|
| DMG1
| 122
| Invisibility (wielder only, up to 30 minutes per use)
|
| ELH3?
| 123
|
Leap to 60', + 4 Hit roll bonus (DR 1T)
|
| 0D&D-Master
| 124
| Leap to go', + 6 Hit roll bonus (DR 1T)
|
| 0D&D-Master
| 125
| Levitation (wielder only, 10 minute duration)
|
| ELH3?
| 126
|
Lie Detection (R 120', DR 3T)
|
| 0D&D-Master
| 127
| Life Drain' (R Touch; EF Drains 1 level; C13)
|
| 0D&D-Master
| 128
| Lightning bolt (9-12 dice) -2 times/day
|
| DMG1
| 129
|
Lightning Bolt (R 180', EF 20d6 D,
|
| 0D&D-Master
| 130
| Lore (DR 1T or 1 day; C22)
|
| 0D&D-Master
| 131
| Magic Lock*(R lo', DR 7 uses, EF 10'
|
| 0D&D-Master
| 132
|
Mapmaking (DR lT, EF Sense 60' range)
|
| 0D&D-Master
| 133
| Mass Charm (R 120', EF 30HD, -2 Save; C24)
|
| 0D&D-Master
| 134
| MassInvisibility(R 240', EF 60'sq, 300 man-size; C22)
|
| 0D&D-Master
| 135
|
Memorize + 5 bonus spell levels
|
| 0D&D-Master
| 136
| Memorize + 6 spell bonus levels
|
| 0D&D-Master
| 137
| Memorize + 7 bonus spell levels
|
| 0D&D-Master
| 138
|
Minor globe of invulnerability - 1 time/day
|
| DMG1
| 139
| Move Earth (R 240', DR 6T C21)
|
| 0D&D-Master
| 140
| Move Silently, 70% (DR 6T)
|
| 0D&D-Master
| 141
|
Move Silently, 90% (DR 6T)
|
| 0D&D-Master
| 142
| Open Locks, 100% (DR 6T)
|
| 0D&D-Master
| 143
| Open Locks, 90% (DR 6T)
|
| 0D&D-Master
| 144
|
paralysis brand (1-4 rounds)
|
| DMG1
| 145
| Paralyzation by touch
|
| DMG1
| 146
| Passwall
|
| ELH3?
| 147
|
Passwall-2 times/day
|
| DMG1
| 148
| Phantasmal killer- 1 time/day
|
| DMG1
| 149
| PhantasmalForce(R 240', EF 40'cube; B42)
|
| 0D&D-Master
| 150
|
Pick Pockets, 75% (DR 6T)
|
| 0D&D-Master
| 151
| Plane Travel (self only, 1 shift)
|
| 0D&D-Master
| 152
| Poison gas breath (DR 3r, EF 20')
|
| 0D&D-Master
| 153
|
Polymorph Any Object (R 240', DR 40-240T, EF l0'cube; C25)
|
| 0D&D-Master
| 154
| Polymorph Self (DR 46T; X14)
|
| 0D&D-Master
| 155
| Polymorph self-7 timeslweek
|
| DMG1
| 156
|
Power Word Stun (R 120', DR up to 35hp = 12r, up to 70hp = 6r; C22)
|
| 0D&D-Master
| 157
| Projected Image (R 240', DR 6T; X16)
|
| 0D&D-Master
| 158
| Protection from most creatures (DR 6T, EF up to 15 HD)
|
| 0D&D-Master
| 159
|
Raise Dead (R 120', EF 132 days dead;
|
| 0D&D-Master
| 160
| Regenerate 2 h.p./turn (but not if killed)
|
| DMG1
| 161
| Remove Barrier*(R 60'; C12)
|
| 0D&D-Master
| 162
|
Remove Charm* (R 120', EF up to X12)
|
| 0D&D-Master
| 163
| Remove curse by touch - 7 times/week
|
| DMG1
| 164
| Remove Traps, 75% (DR 6T)
|
| 0D&D-Master
| 165
|
Repair permanent magical object (1 obj)
|
| 0D&D-Master
| 166
| Reverse Gravity (R go', EF 30'cube;
|
| 0D&D-Master
| 167
| Rulership (EF + 10 to + 50 Confidence)
|
| 0D&D-Master
| 168
|
Saving Throws bonus + 4 (DR 6T)
|
| 0D&D-Master
| 169
| Saving Throws bonus + 6 (DR 6T)
|
| 0D&D-Master
| 170
| Set normal Trap, 90% (DR 6T)
|
| 0D&D-Master
| 171
|
Shield on wielder
|
| ELH3?
| 172
| Slow- 1 time/day
|
| DMG1
| 173
| Speak with monster- 2 times/day
|
| DMG1
| 174
|
Speak with Monsters (DR 6T; X9)
|
| 0D&D-Master
| 175
| Spell damage bonus, + 2/die (DR 1 spell)
|
| 0D&D-Master
| 176
| Statue (DR 80T, EF + 2 Init; C23)
|
| 0D&D-Master
| 177
|
Stone to flesh - 1 time/day
|
| DMG1
| 178
| Stone to Flesh (R 120', EF l0'cube; X16)
|
| 0D&D-Master
| 179
| Suggestion - 2 times/day
|
| DMG1
| 180
|
Summon Weather (DR 240T, EF 30 miles; C 16)
|
| 0D&D-Master
| 181
| Survival (DR 48 hours; M3)
|
| 0D&D-Master
| 182
| Sword(R 30', DR 40r, EF as 2-Handed, 2 atWr; C24)
|
| 0D&D-Master
| 183
|
Telekinesis (1,000-6,000 g.p. weight) -- 2 times/day
|
| DMG1
| 184
| Telepathy (100 ft. range)
|
| ELH3?
| 185
| Teleport (no error) - 2 times/day
|
| DMG1
| 186
|
Teleport (R 10'; X15)
|
| 0D&D-Master
| 187
| Tracking (DR 6 hours, EF 90% anywhere)
|
| 0D&D-Master
| 188
| Transmute rock to mud - 2 times/day
|
| DMG1
| 189
|
Treasure Finding (DR 6T, EF 400')
|
| 0D&D-Master
| 190
| True seeing
|
| ELH3?
| 191
| True seeing - 1 time/day
|
| DMG1
| 192
|
Truesight (DR 5T, EF 120'; '212)
|
| 0D&D-Master
| 193
| Turn Undead as Cleric L24 (DR 3T)
|
| 0D&D-Master
| 194
| Turn Undead bonus +6 to roll, +3d6 HD (DR 1T)
|
| 0D&D-Master
| 195
|
Turn wood- 1 time/day
|
| DMG1
| 196
| Victory (EF +25 CR Roll, on CRT worst 91-100)
|
| 0D&D-Master
| 197
| Wall of fire - 2 time/day
|
| DMG1
| 198
|
Wall of ice - 2 times/day
|
| DMG1
| 199
| Wall of Iron (R120', EF500sq. ft.;C21)
|
| 0D&D-Master
| 200
| Wall of thorns - 2 times/day
|
| DMG1
| 201
|
Weapon damage is +2 hit points
|
| DMG1
| 202
| Weapon strength bonus + 3 (DR 1T)
|
| 0D&D-Master
| 203
| Weapon strength bonus + 4 (DR 1T)
|
| 0D&D-Master
| 204
|
Wielder gets +2 luck bonus on attacks, saves, and checks
| 80000
| DMG3.5?
| 205
| Wind walk - 1 time/day
|
| DMG1
| 206
| Wizard eye - 2 times/day
|
| DMG1
| 207
|
Word of recall - 1 time/day
|
| DMG1
| 208
| X-ray vision - 2 times/day
|
| DMG1
| 209
|
|
[PC5] Psionicist Classes Group
[Q24.7] Intelligent Item Psionics - Super
Effect
| gp cost (3E)
| Source
| d170
|
1E: Chain lightning (enhanced; 20d6 damage; DC 161)
|
| ELH3?
| 1
| 1E: Finger of death (heightened to 9th level; DC 191)
|
| ELH3?
| 2
| 1E: Gate
|
| ELH3?
| 3
|
1E: Greater teleport
|
| ELH3?
| 4
| 1E: Mass heal
|
| ELH3?
| 5
| 1E: Meteor Swarm (DC 191)
|
| ELH3?
| 6
|
1E: Phase Door
|
| ELH3?
| 7
| 1E: Prismatic Sphere (DC 191)
|
| ELH3?
| 8
| 1E: Summon monster IX
|
| ELH3?
| 9
|
1E: Sunburst (heightened to 9th level; DC 191)
|
| ELH3?
| 10
| Ability Scores bonus (DR 6T, EF 4 random scores)
|
| 0D&D-Master
| 11
| Ability Scores bonus (DR 6T, EF all scores)
|
| 0D&D-Master
| 12
|
AC bonus -10 (DR 6T)
|
| 0D&D-Master
| 13
| AC bonus -8 (DR 6T)
|
| 0D&D-Master
| 14
| All of possessor's ability totals permanently raised 2 points each upon pronouncement of a command word (18 maximum)
|
| DMG1
| 15
|
All of possessor's ability totals raised to 18 each upon pronouncement of a command word
|
| DMG1
| 16
| Anti-Magic 50% (DR 6T)
|
| 0D&D-Master
| 17
| Anti-Magic Ray (DR lT, EF 100%)
|
| 0D&D-Master
| 18
|
Astral projection
|
| ELH3?
| 19
| Bear’s endurance (wielder only; intensified; +10 enhancement bonus to Constitution)
|
| ELH3?
| 20
| Blasting (EF 60' x 20', 2d6 + deafen)
|
| 0D&D-Master
| 21
|
Blend with surroundings (DR 6T)
|
| 0D&D-Master
| 22
| Bones/exoskeleton/cartilage of opponent turned to jelly - 1 time/day
|
| DMG1
| 23
| Bull’s strength (wielder only; intensified; +10 enhancement bonus to Strength)
|
| ELH3?
| 24
|
Cacodemon-like power summons a demon lord, arch-devil, or nycadaemon - 1 time/month
|
| DMG1
| 25
| Cat’s grace (wielder only; intensified; +10 enhancement bonus to Dexterity)
|
| ELH3?
| 26
| Clone (R 10'; M6)
|
| 0D&D-Master
| 27
|
Close Gate*(R 30'; C26)
|
| 0D&D-Master
| 28
| Container, to 40,000 cn (DR 6 hours)
|
| 0D&D-Master
| 29
| Container, to 50,000 cn (DR 6 hours)
|
| 0D&D-Master
| 30
|
Control Dragons (DR ZOT, EF one type, 3 Small or 1 Large)
|
| 0D&D-Master
| 31
| Control Giants (DR 20T, EF one type, 4
|
| 0D&D-Master
| 32
| Control Greater Undead (DR ZOT, EF any, 40 HD, 20 cr)
|
| 0D&D-Master
| 33
|
Control Humans (DR 20T, EF up to 7 HD, 40 HD total, 20 cr)
|
| 0D&D-Master
| 34
| Create Magical Monsters (R 60', DR 3T, EF 40 HD total; M7)
|
| 0D&D-Master
| 35
| CreateAnyMonster(R go', DR 4T, EF 40 HD; M8)
|
| 0D&D-Master
| 36
|
Creeping doom callable- 1 time/day
|
| DMG1
| 37
| Death spell power of 110%-200% effectiveness with respect to number of levels affected - 1 time/day
|
| DMG1
| 38
| Deoth ray equal to a finger of death with no saving throw - 1 time/day
|
| DMG1
| 39
|
Disintegrate (R 60', EF 1 cr; X16)
|
| 0D&D-Master
| 40
| Dominate monster (DC 191) on contact
|
| ELH3?
| 41
| Earthquake (R 120 yards, DR lT, EF 175'sq; C13)
|
| 0D&D-Master
| 42
|
Energy drain (DC 191) on contact
|
| ELH3?
| 43
| Find the Path (DR 46T; XU)
|
| 0D&D-Master
| 44
| Force Field (R 120', DR 6T, EF 5000 sq.ft.; M8)
|
| 0D&D-Master
| 45
|
Foresight (wielder only)
|
| ELH3?
| 46
| Gate (R 30', DR 1T or d%T; C26)
|
| 0D&D-Master
| 47
| Gate spell power, 100% effective - 1 time/day
|
| DMG1
| 48
|
Greater invisibility (wielder only; extended; 40-minute duration)
|
| ELH3?
| 49
| Haste (wielder only; extended; 40-round duration)
|
| ELH3?
| 50
| Heal (R Touch; M9)
|
| 0D&D-Master
| 51
|
Hit points bonus +3 per Hit Die (DR
|
| 0D&D-Master
| 52
| Immune to Breath Weapons (R Touch, DR 1T)
|
| 0D&D-Master
| 53
| Immune to Energy Drain (R Touch, DR
|
| 0D&D-Master
| 54
|
Immunity (DR 40T, EF blocks L1 -3 spells and half effect of magic weapons + L4,L5; M9)
|
| 0D&D-Master
| 55
| Imprisonment spell power - 1 time/week
|
| DMG1
| 56
| Inertia control (DR 4 hours, 1 obj)
|
| 0D&D-Master
| 57
|
Legend lore, commune, or contact higher plane (7th-10th) - 1 time/week
|
| DMG1
| 58
| Life Trapping
|
| 0D&D-Master
| 59
| Luck (DR lT, EF Choose result of 1 roll)
|
| 0D&D-Master
| 60
|
Magical resistance of 50%-75% for possessor upon command word- 1 time/day
|
| DMG1
| 61
| Major attribute permanently raised to 19 upon command word
|
| DMG1
| 62
| Maze (R 60', DR 6T to 4r; C26)
|
| 0D&D-Master
| 63
|
Memorize + 10 bonus spell levels
|
| 0D&D-Master
| 64
| Memorize + 8 bonus spell levels
|
| 0D&D-Master
| 65
| Memorize + 9 bonus spell levels
|
| 0D&D-Master
| 66
|
Metal to Wood (R 120', EF 2,000 cn; C16)
|
| 0D&D-Master
| 67
| Meteor Swarm (R 240', EF 4 for 8d6 + 8d6 or 8 for 4d6 + 4d6; C26)
|
| 0D&D-Master
| 68
| Meteorswarm - 1 time/day
|
| DMG1
| 69
|
Mind Barrier (R lo', DR 48 hours, EF + 8 ST; C24)
|
| 0D&D-Master
| 70
| Monster summoning VIII- 2 times/day
|
| DMG1
| 71
| Obliterate* (R 60', EF kill 7 HD; to 12 HD ST at -4, 12 + HD 6d10; C13)
|
| 0D&D-Master
| 72
|
Open Locks, 110% (DR 6T)
|
| 0D&D-Master
| 73
| Open Locks, 120% (DR 6T)
|
| 0D&D-Master
| 74
| Open Mind' (R Touch, EF -8ST; C24)
|
| 0D&D-Master
| 75
|
Permanence (R 10'; C25)
|
| 0D&D-Master
| 76
| Pick Pockets, 100% (DR 6T)
|
| 0D&D-Master
| 77
| Plane shift- 1 time/day
|
| DMG1
| 78
|
Polymorph any object- 1 time/day
|
| DMG1
| 79
| Power word blind/kill/stun - 1 time/day
|
| DMG1
| 80
| Power Word Kill (R 120', EF kill 60 hp, stun 61-100 hp, DR 4T; C26)
|
| 0D&D-Master
| 81
|
Power WordBlind(R 120', DR up to 40 hp = 4 days, up to 80 hp = 2d4 hrs; C25)
|
| 0D&D-Master
| 82
| Premonition of death or serious harm to possessor
|
| DMG1
| 83
| Prismatic spray- 1 time/day
|
| DMG1
| 84
|
Prismatic Wall (R 60', DR 6T, EF 10'radius or 500 sq.ft.; M9)
|
| 0D&D-Master
| 85
| Protection from all creatures (DR 6T)
|
| 0D&D-Master
| 86
| Protection from Magical Detection (DR 6T, EF self + items)
|
| 0D&D-Master
| 87
|
Raise Dead Fully (R 60', EF up to 8 years dead; C 13)
|
| 0D&D-Master
| 88
| Random Avangion2 spell, CSL=1, CCL=9 (see [PC7])
|
| DM
| 89
| Random Avangion2 spell, CSL=2, CCL=8 (see [PC7])
|
| DM
| 90
|
Random Avangion2 spell, CSL=3, CCL=7 (see [PC7])
|
| DM
| 91
| Random Bug spell, CSL=3, CCL=7 (see [PC7])
|
| DM
| 92
| Random Bug spell, CSL=6, CCL=4 (see [PC7])
|
| DM
| 93
|
Random Bug spell, CSL=9, CCL=1 (see [PC7])
|
| DM
| 94
| Random Clerical Elemental2 spell, CSL=1, CCL=9 (see [PC7])
|
| DM
| 95
| Random Clerical Elemental2 spell, CSL=2, CCL=8 (see [PC7])
|
| DM
| 96
|
Random Clerical Elemental2 spell, CSL=3, CCL=7 (see [PC7])
|
| DM
| 97
| Random Hero spell, CSL=1, CCL=9 (see [PC7])
|
| DM
| 98
| Random Hero spell, CSL=2, CCL=8 (see [PC7])
|
| DM
| 99
|
Random Hero spell, CSL=3, CCL=7 (see [PC7])
|
| DM
| 100
| Random Hero spell, CSL=4, CCL=6 (see [PC7])
|
| DM
| 101
| Random Hero spell, CSL=5, CCL=5 (see [PC7])
|
| DM
| 102
|
Random Immortal0 spell, CSL=9, CCL=1 (see [PC7])
|
| DM
| 103
| Random Legend spell, CSL=1, CCL=9 (see [PC7])
|
| DM
| 104
| Random Legend spell, CSL=2, CCL=8 (see [PC7])
|
| DM
| 105
|
Random Legend spell, CSL=3, CCL=7 (see [PC7])
|
| DM
| 106
| Random Legend spell, CSL=4, CCL=6 (see [PC7])
|
| DM
| 107
| Random Legend spell, CSL=5, CCL=5 (see [PC7])
|
| DM
| 108
|
Random Legend spell, CSL=6, CCL=4 (see [PC7])
|
| DM
| 109
| Random Legend spell, CSL=7, CCL=3 (see [PC7])
|
| DM
| 110
| Random Legend spell, CSL=8, CCL=2 (see [PC7])
|
| DM
| 111
|
Random Lich spell, CSL=0, CCL=10 (see [PC7])
|
| DM
| 112
| Random Lich spell, CSL=1, CCL=9 (see [PC7])
|
| DM
| 113
| Random Lich spell, CSL=2, CCL=8 (see [PC7])
|
| DM
| 114
|
Random Lich spell, CSL=3, CCL=7 (see [PC7])
|
| DM
| 115
| Random Lich spell, CSL=4, CCL=6 (see [PC7])
|
| DM
| 116
| Random Lich spell, CSL=5, CCL=5 (see [PC7])
|
| DM
| 117
|
Random Lich spell, CSL=6, CCL=4 (see [PC7])
|
| DM
| 118
| Random Lich spell, CSL=7, CCL=3 (see [PC7])
|
| DM
| 119
| Random Lich spell, CSL=8, CCL=2 (see [PC7])
|
| DM
| 120
|
Random Psi14 super, CCL=9 (see [PC7])
|
| DM
| 121
| Random Psi14 ultra, CCL=6 (see [PC7])
|
| DM
| 122
| Random Psi14 ultra+1, CCL=3 (see [PC7])
|
| DM
| 123
|
Random Psi7 super, CCL=9 (see [PC7])
|
| DM
| 124
| Random Psi7 ultra, CCL=6 (see [PC7])
|
| DM
| 125
| Random Psi7 ultra+1, CCL=3 (see [PC7])
|
| DM
| 126
|
Random Villain spell, CSL=1, CCL=9 (see [PC7])
|
| DM
| 127
| Random Villain spell, CSL=2, CCL=8 (see [PC7])
|
| DM
| 128
| Random Villain spell, CSL=3, CCL=7 (see [PC7])
|
| DM
| 129
|
Random Villain spell, CSL=4, CCL=6 (see [PC7])
|
| DM
| 130
| Random Villain spell, CSL=5, CCL=5 (see [PC7])
|
| DM
| 131
| Random Villain spell, CSL=6, CCL=4 (see [PC7])
|
| DM
| 132
|
Random Warlord spell, CSL=4, CCL=6 (see [PC7])
|
| DM
| 133
| Random Warlord spell, CSL=8, CCL=2 (see [PC7])
|
| DM
| 134
| Regeneration (EF 3hP'r for IT)
|
| 0D&D-Master
| 135
|
Remove Traps, 100% (DR 6T)
|
| 0D&D-Master
| 136
| Restoration - 1 time/day
|
| DMG1
| 137
| Resurrection - 7 times/week
|
| DMG1
| 138
|
Shades - 2 times/day
|
| DMG1
| 139
| Shape change - 2 times/day
|
| DMG1
| 140
| Shapechange (DR 40T, EF any cr or obj 40'/4000cn; M9)
|
| 0D&D-Master
| 141
|
Smash attack (DR 1T)
|
| 0D&D-Master
| 142
| Spell absorption, 19-24 levels- 1 time/week
|
| DMG1
| 143
| Spell damage bonus, + 3/die (DR 1 spell)
|
| 0D&D-Master
| 144
|
Spell damage bonus,-+ 4/die (DR 1 spell)
|
| 0D&D-Master
| 145
| Stoneskin (wielder only; extended; 400-minute duration)
|
| ELH3?
| 146
| Summon 1 of each type of elemental, 16 hit dice each, no need for control - 1 time/week
|
| DMG1
| 147
|
Summon diinn or efreet lord (8 h.p./die, f 2 "to hit" and +4 damage) for 1 day of service- 1 time/week
|
| DMG1
| 148
| Super sleep spell affects double the number of creatures plus up to 2 5th or 6th and 1 7th or 8th level creature
|
| DMG1
| 149
| Teleport any Object (EF 1 cr/obj/lO' cube or seif safe, -2 save other; C24)
|
| 0D&D-Master
| 150
|
Temporal stasis, no saving throw, upon touch - 1 time/month
|
| DMG1
| 151
| Time stop of twice normal duration - 1 time/week
|
| DMG1
| 152
| Timestop (DR 1 + ld4r; M10)
|
| 0D&D-Master
| 153
|
Total fire/heat resistance for all creatures within 20' of the item
|
| DMG1
| 154
| Total immunity from all forms of cold
|
| DMG1
| 155
| Total immunity from all forms of mental and psionic attacks
|
| DMG1
| 156
|
Trap the soul with 90% effectiveness- 1 time/month
|
| DMG1
| 157
| Travel(DR 40T, MV 360'/720'gaseous;
|
| 0D&D-Master
| 158
| Triple weapon damage (DR 1T)
|
| 0D&D-Master
| 159
|
Turn Undead as Cleric L36 (DR 3T)
|
| 0D&D-Master
| 160
| User can cast combination spells (if a spell caster) as follows (d4):
|
| DMG1
| 161
| Vanish -2 timeslday
|
| DMG1
| 162
|
Vision - 1 time/day
|
| DMG1
| 163
| Weapon strength bonus + 5 (DR 1T)
|
| 0D&D-Master
| 164
| Weather Control (DR Conc., EF 240 yards; C16)
|
| 0D&D-Master
| 165
|
Wish - 1 time/day
|
| DMG1
| 166
| Wish (M10)
|
| 0D&D-Master
| 167
| Word of Recall (X9)
|
| 0D&D-Master
| 168
|
X-Ray Vision (R 30', DR 1T)
|
| 0D&D-Master
| 169
| Youth restored to creature touched - 1 time/month
|
| DMG1
| 170
|
|
[PC5] Psionicist Classes Group
Psi27
Level
| KXP
| Psi27 mMG S
|
1
| Any 9
| 1-- -
| 2
| 1
| 2-- -
| 3
| 3
| 31- -
|
4
| 9
| 41- -
| 5
| 27
| 52- -
| 6
| 81
| 62- -
|
7
| 243
| 731 -
| 8
| 540
| 831 -
| 9
| 810
| 941 -
|
10
| 1080
| A42 -
| 11
| 1350
| B52 -
| 12
| 1620
| C52 -
|
13
| 1890
| D63 1
| 14
| 2160
| E63 1
| 15
| 2430
| F73 1
|
16
| 2700
| G74 1
| 17
| 2970
| H84 2
| 18
| 3240
| I84 2
|
19
| 3510
| J95 2
| 20
| 3780
| K95 2
| 21
| 4050
| LA5 3
|
22
| 4320
| MA6 3
| 23
| 4590
| NB6 3
| 24
| 4860
| OB7 3
|
25
| 5130
| PC7 4
| 26
| 5400
| QC7 4
| 27
| 5670
| RD8 4
|
28
| 5940
| SD8 4
| 29
| 6210
| TE8 5
| 30
| 6480
| UE9 5
|
31
| 6750
| VF9 5
| 32
| 7020
| WF9 5
| 33
| 7290
| XGA 6
|
34
| 7560
| YGA 6
| 35
| 7830
| ZHA 6
| 36
| 8100
| [HB 6
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
-6
| 0 0 0 0 0 0 0 0
| -5
| 1 1 1 1 1 1 1 1
| -4
| 1 1 1 1 1 1 1 1
|
-3
| 2 2 2 2 2 2 2 2
| -2
| 2 2 2 2 2 2 2 2
| -1
| 3 3 3 3 3 3 3 3
|
+0
| 3 3 3 3 3 3 3 3
| +1
| 4 4 4 4 4 4 4 4
| +2
| 4 4 4 4 4 4 4 4
|
+3
| 5 5 5 5 5 5 5 5
| +4
| 5 5 5 5 5 5 5 5
| +5
| 6 6 6 6 6 6 6 6
|
+6
| 6 6 6 6 6 6 6 6
| +7
| 7 7 7 7 7 7 7 7
| +8
| 7 7 7 7 7 7 7 7
|
+9
| 8 8 8 8 8 8 8 8
| +10
| 8 8 8 8 8 8 8 8
| +11
| 9 9 9 9 9 9 9 9
|
|
Requisites:
| Luck 9, Cml 9, HNCL 9
| Alignment:
| any
| HD/level:
| 2d2
| Weapon Prof.:
| 1+level/2
| To Hit Table:
| lvl-7
| Save Table:
| Mon
| Reference:
| SynUAG
| Groups:
| Psionicist
|
|
|
|
See [Q27] for rules and powers.
| You gain Comeliness, Luck, and HNCL tracks which function similarly to Psi9/Psi18 tracks.
| You also gain tracks for the 6 standard ability scores if you don't have them already (they don't stack with Psi9/Psi18).
| Each turn, CL/4 (round up) of your tracks get restored to full.
|
|
[PC5] Psionicist Classes Group
Basic Psi27 Information
Another Synnibarr psionic frequency, based on Raven c.s. McCracken's Ultimate Adventurer's Guide (The Book of Fate).
| The class has Comeliness as a prerequisite. It is also based on the Immortal Luck score (which is generally equal to your Immortal level), and your highest non-Concordant Level (hereafter called HNCL).
| Psi27 Wild Talents use half their true CL for the CL in these rules.
| You gain Comeliness, Luck, and HNCL tracks which function similarly to Psi9/Psi18 tracks.
| You also gain tracks for the 6 standard ability scores if you don't have them already (they don't stack with Psi9/Psi18).
| Psi27 regains points in the following way: Each turn, CL/4 (round up) of your tracks get restored to full.
|
| Psi27 Wild Talents:
| Calculate Combined Score = Comeliness + Luck + HNCL.
| # Minors = (Combined Score) / 9, round down.
| # Majors = (Combined Score) / 18, round down.
| # Grands = (Combined Score) / 27, round down.
| # Supers = (Combined Score) / 36, round down.
|
|
Psi27 Minor Powers
#
| Power
| Check
| Description
|
1
| Cloak of Oblivion
| Cml/t
| Pick any one specific spell or psionic power. You are immune to it.
| 2
| Dark Triangle
| Int/r
| Name 2 Wizard/Priest schools: One has double effect, the other half (30' radius)
| 3
| Death Ritual
| HNCL
| Sacrifice a dead body: Party will gain double XP from that creature (max LVL/d)
|
4
| Grace
| Cml
| Target stops fighting and will not attack again unless attacked (save)
| 5
| Graver Company
| Luck/t
| Negative Plane Protection; Immune to Str/Dex/Con loss; vulnerable to Holy
| 6
| Innocents
| Cml/s
| You cannot physically attack this segment. You are healed LVL^2 hp.
|
7
| Lawson Company
| HNCL/t
| Haste (self only); +LVL on #Att table; +4/-4 TH/dmg; vulnerable to Magic
| 8
| Lord
| Cml
| Command (as spell) using LVL words, up to LVL creatures within LVL*10' range
| 9
| Metaphysical Power
| Str/t
| You may convert M ® P actions.
|
10
| Night Company
| Cml/t
| Improved Invis.; +LVL% Rogue abilities; +4/-4 pro.; vulnerable to Light and Fire
| 11
| Pain
| HNCL
| Target takes LVLd10 dmg and is at -LVL to hit (save for half effect)
| 12
| People's Bless
| Wis
| One die roll within 1 round is adjusted as you wish (max of ±LVL%).
|
13
| Pregnancy
| Luck
| Target becomes pregnant (save) [!]
| 14
| Ritual of Aging
| Luck
| Target ages LVL years (save), if save missed you get healed LVL hp.
| 15
| Synncon
| HNCL/r
| Fly (as spell). 1M: make an item of up to LVL gp value, it lasts for 1 segment.
|
16
| Synnlight
| Cml/r
| Light (as spell). 1M: one target takes LVL light dmg (save:0).
| 17
| Synnslaver
| Luck/r
| Creatures with HD < LVL must save to attack you. 1M: Sleep LVL HD (save).
| 18
| Trader
| HNCL
| Sacrifice an object: Split either it's gp value (in gp) or XP value (in XP) for party
|
19
| Winery
| Luck
| Create a random potion (roll 1 Artificer effect) (use within LVL r or wasted)
| 20
| Wipeout
| Dex
| Assassination 10*LVL% (as Rogue ability), lasts for 1 attack
|
|
[PC5] Psionicist Classes Group
Psi27 Major Powers
#
| Power
| Check
| Description
|
1
| Aridius
| Cml
| Cure Disease and Restore Con in LVL*10' radius
| 2
| Armor Ceremony
| Cml/t
| Pick Physical, Magical, Psionic, or Innate. You take 1/10 dmg from that source.
| 3
| Bi'reel
| Str/r
| All (friendly or not) within LVL*10' radius lose LVL Str points for duration
|
4
| Drake
| Cml/r
| You can breathe an Inner Element once this round equal to your hp in dmg.
| 5
| Experience Level
| HNCL/r
| Your *lowest* non-Concordant level is raised by one for the duration.
| 6
| Knight
| HNCL/t
| +LVL bonus to to hit, damage, AC, or saves (pick one)
|
7
| Liturgy of Despair
| HNCL
| 30’ radius: Insanity (save) and all must make Morale rolls (even if save made)
| 8
| People's Item
| Con/d
| Item can reroll the next item saving throw next time it fails.
| 9
| Priests of Any God
| Wis/d
| You have an enslaved Priest: You gain his Priest memorization for the day.
|
10
| Sight
| Int/t
| Detect spirits, astral forms, invisibility, alignment, magic, emotion, lies, illusions
| 11
| Smite
| Wis
| Target is Paralyzed and cannot use any M actions next round (save)
| 12
| The Skull
| HNCL
| Name a class or alignment. Find the Path to closest NPC with that class/AL.
|
13
| The Walk
| Dex/t
| Teleport, Shadow Walk, or Dimension Walk
| 14
| Time Trooper
| Luck
| Time travel: X=10^(2d4). Roll 1dX - X/2, you travel that distance in years.
| 15
| Worshipers of Any God
| Chr/d
| You have an enslaved creature: You gain his hp in permanent hp for the day.
|
|
Psi27 Grand Powers
#
| Power
| Check
| Description
|
1
| Baron
| Chr/t
| +LVL to any stat (you *can* raise your effective Cml, HNCL, or Luck with this)
| 2
| Dark Light
| Cml/r
| 30' radius: Emotion, Darkness, Weird (as spells)
| 3
| Death
| Luck
| Target is slain (save)
|
4
| Diversify
| Luck
| Your next Psi27 power that has one target has LVL targets instead
| 5
| Hydra
| Dex/r
| Choose a body part: Gain +LVL P actions with that body part this round.
| 6
| Imprisonment/Freedom
| HNCL
| Imprisonment (as spell) or its reverse
|
7
| People's Area
| Cml/d
| Forbiddance, Guards and Wards, Proof vs. Teleportation/Scrying LVL*10' radius
| 8
| Ritual of Assimilation
| Luck
| Touch: Target loses all of his current hp’s, you are healed that amount (no save)
| 9
| The Call
| Cml
| Choose a creature type: summons (LVL-DL)^2 of them. (DL is creature’s DL).
|
10
| The Sorting
| HNCL
| Shapechange, but can merge and assume qualities of LVL creature types.
|
|
Psi27 Super Powers
#
| Power
| Check
| Description
|
1
| Eternal
| HNCL/y
| You stop aging and are Immune to aging. You cannot die from having a 0 stat.
| 2
| Liturgy of Armageddon
| Luck/r
| All creatures within 1 mile radius are slain (no save) or Slain (save) [choose]
| 3
| Master Ritual of Summ.
| Cml
| Summons any one unique creature in the Multiverse to you (no resistance)
|
4
| People's Army
| Cml
| Mass Charm Person up to LVL^3 people (no save)
| 5
| Prince
| Luck
| Your "caster level" (CL) for all purposes (even non-Psi27) is raised by LVL
|
|
[PC5] Psionicist Classes Group
Psi30
Level
| KXP
| Psi30 mMG SU
|
1
| 0
| 6-- --
| 2
| 10
| 7-- --
| 3
| 20
| 83- --
|
4
| 30
| 94- --
| 5
| 40
| A5- --
| 6
| 50
| B62 --
|
7
| 60
| C73 --
| 8
| 100
| D84 --
| 9
| 200
| E95 --
|
10
| 300
| FA6 1-
| 11
| 400
| GB7 2-
| 12
| 500
| HC8 3-
|
13
| 600
| ID9 4-
| 14
| 1000
| JEA 5-
| 15
| 1600
| KFB 61
|
16
| 2200
| LGC 72
| 17
| 2800
| MHD 83
| 18
| 3400
| NIE 94
|
19
| 4000
| OJF A5
| 20
| 4600
| PKG B6
| 21
| 5200
| QLH C7
|
22
| 5800
| RMI D8
| 23
| 6400
| SNJ E9
| 24
| 7000
| TOK FA
|
25
| 7600
| UPL GB
| 26
| 8200
| VQM HC
| 27
| 8800
| WRN ID
|
28
| 9400
| XSO JE
| 29
| 10000
| YTP KF
| 30
| 10600
| ZUQ LG
|
31
| 11200
| [VR MH
| 32
| 11800
| \WS NI
| 33
| 12400
| ]XT OJ
|
34
| 13000
| ^YU PK
| 35
| 13600
| _ZV QL
| 36
| 14200
| `[W RM
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 3 8 2 3 1 0 1
| +1
| 5 4 8 2 3 1 0 2
| +1
| 6 4 8 3 4 2 0 2
|
+2
| 6 5 8 3 4 2 1 3
| +3
| 6 5 9 3 4 2 1 3
| +3
| 6 6 9 4 5 3 1 4
|
+4
| 7 6 9 4 5 3 2 4
| +5
| 7 7 9 4 5 4 2 5
| +5
| 7 7 10 5 6 4 2 5
|
+6
| 7 8 10 5 6 4 3 6
| +7
| 8 8 10 5 6 5 3 6
| +7
| 8 9 10 6 7 5 3 7
|
+8
| 8 9 11 6 7 6 4 7
| +9
| 8 10 11 6 7 6 4 8
| +9
| 9 10 11 7 8 6 4 8
|
+10
| 9 11 11 7 8 7 5 9
| +11
| 9 11 12 7 9 7 5 9
| +11
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Int 12, Wis 12, Chr 12
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 2+level/4
| To Hit Table:
| Pri
| Save Table:
| Psi
| Reference:
| Shadowrun
| Groups:
| Psionicist
|
|
|
|
See [Q30] for rules and powers.
| P3Ps = Int + Wis + Chr - 36 +level*6.
| 1 P3P = 10 PSPs (Psi1 or Psi2) for conversion purposes.
| Drain Code L = Minor = P3P Multiplier x1
| Drain Code M = Major = P3P Multiplier x2
| Drain Code S = Grand = P3P Multiplier x3
| Drain Code D = Super = P3P Multiplier x4
| Drain Code X = Ultra = P3P Multiplier x5
| Multiply the P3P multiplier by the Drain Staging to get P3P cost.
| For example, "Air Bolt" is an S3, so it's a Grand that costs 9 P3Ps.
| # Successes = Your level (or level/2 if wild talent).
| Powers that do damage do 10% of max hp per success, with a save for half damage.
| You may "three for one trade" upwards (3 Minors can be replaced with 1 Major, even at level 1).
|
|
[PC5] Psionicist Classes Group
Psi30 Simplified Minor Powers
#
| Name
| Field
| Drain
| PSPs
| Notes
|
1
| Armor
| Manip
| L3
| 30
| +CL/2 AC; -CL dmg per physical attack
| 2
| Combat Sense (personal)
| Detect
| L2
| 20
| +CL initiative; +CL saves
| 3
| Detect Psionics
| Detect
| L2
| 20
| Gives freq. & field of psi
|
4
| Enhanced Hearing
| Detect
| L1
| 10
| 10*CL% Detect Noise
| 5
| Entertainment
| Illus
| L1
| 10
| Two D'lusion (as spell)
| 6
| Invisibility
| Illus
| L2
| 20
| Invisibility (+2 AC)
|
7
| Levitate Item
| Manip
| L2
| 20
| Caster controls up+down
| 8
| Spectacle
| Illus
| L2
| 20
| Entertainment power with sound
| 9
| Stun Touch
| Combat
| L1
| 10
| Touch: Target is at -CL all actions
|
10
| Treat Light Wounds
| Health
| L1
| 10
| Heals 10% max hp (material componenting gives 20%)
| 11
| Treat Mental Drain
| Health
| L34
| 340
| Regain 10*CL PSPs in one pool
| 12
| X-ray Gem
| Detect
| L2
| 20
| Gem of X-ray vision (CL feet)
|
13
| (new) Combine
| Construct
| L6
| 60
| Combine two groups of enemies into one group (no save).
| 14
| (new) Erase Question Mark
| Construct
| L6
| 60
| Lock a door [or] Erase a "?".
| 15
| (new) Twist
| Construct
| L3
| 30
| Twist an effect on a target (use ER to resist)
|
|
Psi30 Simplified Major Powers
#
| Name
| Field
| Drain
| PSPs
| Notes
|
1
| Air Bridge
| Manip
| M2
| 40
| Beam of Air than can walk on
| 2
| Animate
| Manip
| M2
| 40
| Animate Object (as spell), can be used as a DL=CL/2 Golem summon
| 3
| Antidote Toxin
| Health
| M3
| 60
| Neutralize Poison (as spell)
|
4
| Astral Psi Fingers
| Manip
| M2
| 40
| Telekinesis; Str=CL, Dex=CL with it
| 5
| Blackout
| Illus
| M2
| 40
| Blast:Cause Blindness(as spell)
| 6
| Clairaudience
| Detect
| M1
| 20
| Clairaudience,can move
|
7
| Clairvoyance
| Detect
| M1
| 20
| Clairvoyance,can move
| 8
| Death Touch
| Combat
| M3
| 60
| Touch: 10*CL necromantic dmg
| 9
| Detect Life
| Detect
| M1
| 20
| Detect Life
|
10
| Dimension Door
| Manip
| M4
| 80
| Dimension Door
| 11
| Flight
| Manip
| M1
| 20
| Fly at 3*CL"
| 12
| Improved Invisibility
| Illus
| M2
| 40
| Improved Invisibility (+2 AC)
|
13
| Know Exit
| Detect
| M2
| 40
| Know dir./dist. to nearest exit
| 14
| Lock/Unlock
| Manip
| M1
| 20
| Locks/Unlocks (nonmagical lock)
| 15
| Mana Touch
| Combat
| M2
| 40
| Touch: 10*CL astral dmg
|
16
| Mind Link
| Detect
| M1
| 20
| Psionic Link
| 17
| Petrify/Reverse Petrify
| Manip
| M6
| 120
| Flesh to Stone, Fort save
| 18
| Physical Mask
| Illus
| M1
| 20
| Changes appearance physically
|
19
| Ram Touch
| Combat
| M2
| 40
| CL hull damage (physical) to one target
| 20
| Stun Bolt
| Combat
| M1
| 20
| One target: -CL all actions (max -10); (CL-10)*10 astral dmg
| 21
| Treat Moderate Wounds
| Health
| M1
| 20
| Heals 30% max hp (material componenting gives 60%)
|
22
| Tri-D Spectacle
| Illus
| M3
| 60
| Tri-D Enter. power with sound
| 23
| (new) Become Insubstantial
| Construct
| M6
| 120
| Become Insubstantial; pass through objects/walls (including Wall spells, but not Wards)
| 24
| (new) Remove BlahR
| Construct
| M3
| 60
| Remove a BlahR [or] Halve the irrBlahR from 1 target
|
25
| (new) Stop
| Construct
| M6
| 120
| One group Stopped (cannot move or use V actions) (InnR to resist)
|
|
[PC5] Psionicist Classes Group
Psi30 Simplified Grand Powers
#
| Name
| Field
| Drain
| PSPs
| Notes
|
1
| Acid Bolt
| Manip
| S4
| 120
| 1 target: CL*10 acid dmg
| 2
| Air Bolt
| Manip
| S3
| 90
| 1 target: CL*10 air dmg
| 3
| Analyze Device
| Detect
| S2
| 60
| How to use object & its use
|
4
| Analyze Truth
| Detect
| S2
| 60
| Detect Lie
| 5
| Bind
| Manip
| S2
| 60
| 1 target: Stopped and CL/2 Str dmg
| 6
| Confusion
| Illus
| S1
| 30
| Confusion (as spell)
|
7
| Control Actions
| Manip
| S4
| 120
| Caster controls next CL/3 P actions (Str check at -CL)
| 8
| Control Movement
| Manip
| S2
| 60
| Caster controls next CL/2 V actions (Str check at -CL)
| 9
| Cure Disease
| Health
| S3
| 90
| Cure Disease (as spell)
|
10
| Death Bolt
| Combat
| S3
| 90
| 1 target: CL*5 vile necromantic dmg
| 11
| Detect Enemies
| Detect
| S1
| 30
| Detect Enemies
| 12
| Detect Planar Energy
| Detect
| S1
| 30
| Gives color of planar cord
|
13
| Dimension Walk
| Manip
| S3
| 90
| Dimension Walk
| 14
| Earth Bolt
| Manip
| S3
| 90
| 1 target: CL*10 earth dmg
| 15
| Fire Bolt
| Manip
| S3
| 90
| 1 target: CL*10 fire dmg
|
16
| Flame Shield
| Manip
| S2
| 60
| Protection from Fire
| 17
| Grease Blast
| Manip
| S3
| 90
| Grease & area Fumble (as spell)
| 18
| Healthy Glow
| Health
| S2
| 60
| +CL Cml; Clean cantrip
|
19
| Ice Bolt
| Manip
| S4
| 120
| 1 target: CL*10 ice dmg
| 20
| Incr./Decr. Movements
| Health
| S7
| 210
| ±CL/2 V actions (save is Dex check at -CL)
| 21
| Lightning Bolt
| Manip
| S4
| 120
| 1 target: CL*10 lightning dmg
|
22
| Luck
| Detect
| S2
| 60
| Gains +CL (+5*CL%) on 1 action (once)
| 23
| Mana Bolt
| Combat
| S2
| 60
| 1 target: CL*10 astral dmg
| 24
| Mind Probe
| Detect
| S1
| 30
| Ps2P "Probe", 1 question/succ
|
25
| Movement
| Manip
| S3
| 90
| Gives +1V action
| 26
| Nightvision
| Detect
| S1
| 30
| Can see in magical/psi darkness
| 27
| Prophylaxis
| Health
| S3
| 90
| Double Resist Poison and Drugs
|
28
| Psi Sword
| Combat
| S2
| 60
| Considered +CL weapon; base dmg=10*CL; cannot critical
| 29
| Resist Allergy
| Health
| S3
| 90
| For 1 turn, remove a Vulnerability or reduce Severe Allergy -> Vulnerability
| 30
| Shapechange (Personal)
| Manip
| S3
| 90
| Shapechange (self; can material component to hit someone else)
|
31
| Spherical Vision
| Detect
| S2
| 60
| All-Around Sight
| 32
| Stabilize
| Health
| S1
| 30
| Death's Door (target at negative hp goes to 1 hp)
| 33
| Sterilize
| Combat
| S1
| 30
| Removes bacteria, bugs, etc. (will destroy a Creeping Doom)
|
34
| Stun Blast
| Combat
| S1
| 30
| 1 group: -CL all actions (max -10); (CL-10)*10 astral dmg
| 35
| Treat Serious Wounds
| Health
| S1
| 30
| Heals 60% max hp (material componenting gives 120%)
| 36
| Turn to Goo
| Manip
| S6
| 180
| Polymorphs target to sludge (PPD save)
|
37
| Warpsense
| Detect
| S3
| 90
| Infravision; Ultravision
| 38
| Water Bolt
| Manip
| S3
| 90
| 1 target: CL*10 water dmg
| 39
| Weather Guard
| Manip
| S3
| 90
| Protection from Weather
|
40
| (new) Remove Racial Ability/Immunity
| Construct
| S3
| 90
| Remove a racial ability or immunity from a group (ER to resist).
| 41
| (new) Restore BlahF
| Construct
| S6
| 180
| Restore the MF/PF/TF/PsiF/TechF in area, Repair other forms of discontinuities/tears
| 42
| (new) Time Stop
| Construct
| S6
| 180
| Time Stop (as spell, use InnR to resist)
|
|
[PC5] Psionicist Classes Group
Psi30 Simplified Super Powers
#
| Name
| Field
| Drain
| PSPs
| Notes
|
1
| Acid Blast /Toxic Wave
| Manip
| D4
| 160
| 1 group: CL*10 acid dmg
| 2
| Air Blast
| Manip
| D3
| 120
| 1 group: CL*10 air dmg
| 3
| Barrier
| Manip
| D2
| 80
| Solid Wall of Force (as spell)
|
4
| Control Thoughts
| Manip
| D4
| 160
| Caster controls next CL/4 M actions (Int check at -CL)
| 5
| Death Blast
| Combat
| D3
| 120
| 1 group: CL*5 vile necromantic dmg
| 6
| Decrease Charisma
| Health
| D2
| 80
| CL Chr dmg (no save)
|
7
| Decrease Constitution
| Health
| D2
| 80
| CL Con dmg (no save)
| 8
| Decrease Dexterity
| Health
| D2
| 80
| CL Dex dmg (no save)
| 9
| Decrease Intelligence
| Health
| D2
| 80
| CL Int dmg (no save)
|
10
| Decrease Strength
| Health
| D2
| 80
| CL Str dmg (no save)
| 11
| Decrease Wisdom
| Health
| D2
| 80
| CL Wis dmg (no save)
| 12
| Earth Blast
| Manip
| D3
| 120
| 1 group: CL*10 earth dmg
|
13
| Fire Blast /Hellblast
| Manip
| D3
| 120
| 1 group: CL*10 unholy fire dmg
| 14
| Ice Blast
| Manip
| D4
| 160
| 1 group: CL*10 ice dmg
| 15
| Ice Sheet
| Manip
| D4
| 160
| Wall of Ice (CL*10 ice dmg)
|
16
| Incr./Decr. Physicals
| Health
| D7
| 280
| ±CL/3 P actions (save is Str check at -CL)
| 17
| Increase Charisma
| Health
| D2
| 80
| +CL Chr
| 18
| Increase Constitution
| Health
| D2
| 80
| +CL Con
|
19
| Increase Dexterity
| Health
| D2
| 80
| +CL Dex
| 20
| Increase Intelligence
| Health
| D2
| 80
| +CL Int
| 21
| Increase Strength
| Health
| D2
| 80
| +CL Str
|
22
| Increase Wisdom
| Health
| D2
| 80
| +CL Wis
| 23
| Influence
| Manip
| D2
| 80
| Command (no save); Suggestion (Will save); Demand (Will save)
| 24
| Lightning Blast
| Manip
| D4
| 160
| 1 group: CL*10 lightning dmg
|
25
| Mana Barrier
| Manip
| D3
| 120
| Wall: Psionics (all freq.) cannot pass through
| 26
| Mana Blast
| Combat
| D2
| 80
| 1 group: CL*10 astral dmg
| 27
| Mirage Arcana
| Illus
| D5
| 200
| (no PsiR) Even vs. those immune
|
28
| Omniscience
| Detect
| D2
| 80
| Divination 1 question/succ
| 29
| Probability Travel
| Manip
| D4
| 160
| Probability Travel
| 30
| Ram Blast /Urban Renewal
| Combat
| D2
| 80
| 1 group of objects (or 30'x30' area): CL*10 hull dmg (inanimate objects only)
|
31
| Resist Stun
| Health
| D1
| 40
| Resist Stun (including Capital S Stun)
| 32
| Slay
| Combat
| D3
| 120
| 1 target: CL*10 vile necromantic dmg
| 33
| Spell Barrier
| Manip
| D5
| 200
| Wall: Magic (all types) cannot pass through
|
34
| Teleportation
| Manip
| D3
| 120
| Teleport, no error, up to 1 plane
| 35
| Temporary Insanity
| Manip
| D2
| 80
| CL targets (may multi-target): Insanity (Will save for each)
| 36
| Thunderclap
| Manip
| D5
| 200
| 1 group: CL*10 sound dmg
|
37
| Treat Deadly Wounds
| Health
| D1
| 40
| Heals 100% max hp (material componenting gives 200%)
| 38
| Unhealthy Glow
| Health
| D2
| 80
| CL Cml dmg (no save); Dirty cantrip
| 39
| Water Blast
| Manip
| D3
| 120
| 1 group: CL*10 water dmg
|
40
| (new) Fork
| Construct
| D6
| 240
| 1bM: Fork (can be used on up to a x8 multiplier effect)
| 41
| (new) Defile BlahF
| Construct
| D6
| 240
| Defile the MF/PF/TF/PsiF/TechF in area; Tempus Chaos
| 42
| (new) Remove Class Ability/Immunity
| Construct
| D3
| 120
| Remove a class ability or immunity from an element (affects 1 group).
|
|
[PC5] Psionicist Classes Group
Psi30 Simplified Ultra Powers
#
| Name
| Field
| Drain
| PSPs
| Notes
|
1
| Annihilation Bolt
| Combat
| X10
| 500
| 1 group: CL*100 annihilation dmg [or] 1 idmg; Annihilated (PsiR; no save)
| 2
| HyperGate
| Manip
| X2
| 100
| Gate, no summoning sickness, up to CL planes removed
| 3
| Incr./Decr. Mentals
| Health
| X7
| 350
| ±CL/4 M actions (save is Int check at -CL)
|
4
| Solid Stun Blast
| Combat
| X1
| 50
| 1 group: -CL*10 all actions; (CL-10)*100 astral dmg
| 5
| Super Luck
| Detect
| X3
| 150
| Choose result on next die roll
| 6
| (new) Become Immaterial
| Construct
| X6
| 300
| Insubstantial (see Major power); Immune to matter & energy; Can't be targetted.
|
7
| (new) Halving
| Construct
| X3
| 150
| Halve the hp on up to (CL-7)/3 targets (no save, IR to resist, may multi-target one target)
| 8
| (new) Lock Down
| Construct
| X3
| 150
| Lock down one action type in the room.
| 9
| (new) Power Magnet
| Construct
| X6
| 300
| Whenever someone targets a spell or psi effect in the room, it is redirected to you (treat as a x1 Special).
|
10
| (new) Remove Terrain Feature
| Construct
| X6
| 300
| Remove a Terrain Feature (-275+25*LVL%) (-100% per multiplier beyond x1).
| 11
| (new) Set Off Triggers
| Construct
| X6
| 300
| Cause all triggers on target to trigger prematurely, and target cannot use his next Clone (no save, ER to resist)
| 12
| (new) Temporary Artifact
| Construct
| X9
| 450
| Create a temporary artifact as if an Artificer of equal level, or create a Casting Cost LVL/3 or less MTG Artifact that lasts for 1 turn (see Planeswalker Artificer).
|
|
[PC5] Psionicist Classes Group
Basic Psi30 Information
P30Ps = Int + Wis + Chr - 36 +level*6.
| Treat Wild Talents as level 0 for this calculation, elsewhere (for CL and ML) use level/2 (round up).
| 1 P30P = 10 PSPs (Psi1 or Psi2) for conversion purposes.
|
|
|
Drain Code:
| L
| M
| S
| D
| X
|
Type of Power:
| Minor
| Major
| Grand
| Super
| Ultra
| P30P multiplier:
| x1
| x2
| x3
| x4
| x5
|
|
| Multiply the P30P multiplier by the Drain Staging to get P30P cost.
| For example, "Air Bolt" is an S3, so it's a Grand that costs 9 P30Ps.
| (DM Note: The modern version of the power tables includes P30P costs for you.)
|
| # Successes = Your level (or level/2 if wild talent).
|
| Powers that do damage do 10% of max hp per success, with a save for half damage.
|
| In the power progression, you may "three for one trade" upwards (3 Minors can be replaced with 1 Major, even at level 1).
|
|
[PC5] Psionicist Classes Group
Psi30 Minor Powers
Name
| Field
| Targ
| Type
| Drain
| P30Ps
| Notes
|
Armor
| Manip
| 3
| Phys
| L3
| 3
| Melee:+½ AC,-1dmg per hit/succ
| Combat Sense (personal)
| Detect
| 2
| Phys
| L2
| 2
| +1 initiative,+1 saves/succ
| Control Emotion
| Manip
| Chr
| Ment
| L4
| 4
| Emotion:-1/succ on actions
|
Detect Psionics
| Detect
| R-1
| Ment
| L2
| 2
| Gives freq. & field of psi
| Enhanced Hearing
| Detect
| 4
| Ment
| L1
| 1
| 10%/succ Detect Noise
| Entertainment
| Illus
| 2
| Ment
| L1
| 1
| Two D'lusion (as spell)
|
Hibernate
| Manip
| Con
| Phys
| L2
| 2
| Feign Death & Suspend Animation
| Invisibility
| Illus
| Int
| Ment
| L2
| 2
| As spell, each creature resists
| Levitate Item
| Manip
| W
| Phys
| L2
| 2
| Caster controls up+down
|
Mask
| Illus
| Cml
| Ment
| L1
| 1
| Alters appearance, Chr resists
| Mental Armor
| Manip
| 9
| Ment
| L6
| 6
| -½ hit/succ per mental attack
| Mob Mood
| Manip
| Int
| Ment
| L8
| 8
| Control Emotions Blast
|
Object Mask
| Illus
| Cml
| Ment
| L2
| 2
| Alters appearance, Chr resists
| Spectacle
| Illus
| 3
| Ment
| L2
| 2
| Entertainment power with sound
| Stun Touch
| Combat
| Wis
| Ment
| L1
| 1
| Astral stunning
|
Treat Light Wounds
| Health
| Con
| Phys
| L1
| 1
| Heals 10% max hp (1 succ)
| Treat Mental Drain
| Health
| 7
| Ment
| L34
| 34
| regain 10*succ% Psi (all freq)
| X-ray Gem
| Detect
| 3
| Phys
| L2
| 2
| Gem of X-ray vision (1'/succ)
|
|
[PC5] Psionicist Classes Group
Psi30 Major Powers
Name
| Field
| Targ
| Type
| Drain
| P30Ps
| Notes
|
[creature type] Form
| Manip
| W
| Phys
| M3
| 6
| Polymorph Self (as spell)
| Air Bridge
| Manip
| 4
| Phys
| M2
| 4
| Beam of Air than can walk on
| Animate
| Manip
| W
| Phys
| M2
| 4
| Animate Object (as spell)
|
Antidote Toxin
| Health
| Con
| Phys
| M3
| 6
| Neutralize Poison (as spell)
| Anti-Missile Barrier
| Manip
| 4
| Phys
| M2
| 4
| Ranged:+½ AC,-1dmg per hit/succ
| Astral Psi Fingers
| Manip
| 4
| Phys
| M2
| 4
| 1 Str,1 Dex/succ
|
Blackout
| Illus
| Int
| Ment
| M2
| 4
| Blast:Cause Blindness(as spell)
| Clairaudience
| Detect
| R+1
| Ment
| M1
| 2
| Clairaudience,can move
| Clairvoyance
| Detect
| R+2
| Ment
| M1
| 2
| Clairvoyance,can move
|
Clout
| Manip
| 3
| Phys
| M2
| 4
| TK punch:roll TH, dmg=½*ä(succ)
| Combat Sense
| Detect
| 3
| Phys
| M2
| 4
| +1 initiative,+1 saves/succ
| Control Animal
| Manip
| Str
| Ment
| M4
| 8
| Caster controls ½P action/succ
|
Death Touch
| Combat
| Wis
| Phys
| M3
| 6
| Necromantic damage
| Detect [creature type]
| Detect
| R
| Ment
| M2
| 4
| Int resists,mult.targets
| Detect [Object]
| Detect
| R
| Ment
| M2
| 4
| Locates Object (dir./dist.)
|
Detect Life
| Detect
| R+2
| Ment
| M1
| 2
| Chr resists,mult.targets
| Detect Psionics (ext.)
| Detect
| R-3
| Ment
| M3
| 6
| Gives freq. & field of psi
| Dimension Door
| Manip
| R-2
| Phys
| M4
| 8
| Ps1N "Dimension Door"
|
Enlarge/Reduce
| Manip
| Str
| Phys
| M3
| 6
| ñ10%/succ size
| Existential Blues
| Manip
| Chr
| Ment
| M1
| 2
| Depresses target (-½/succ)
| Fashion
| Manip
| 3
| Phys
| M1
| 2
| Makes clothes look better
|
Flight
| Manip
| 3
| Ment
| M1
| 2
| Fly at 3"/succ
| Ignite
| Manip
| W+4
| Phys
| M4
| 8
| Item save:magical fire+4-1/succ
| Improved Invisibility
| Illus
| Int
| Ment
| M2
| 4
| As spell, each creature resists
|
Know Exit
| Detect
| R+1
| Ment
| M2
| 4
| Know dir./dist. to nearest exit
| Levitate Person
| Manip
| W+2
| Phys
| M2
| 4
| Caster controls, Str resists
| Light/Darkness
| Manip
| 3
| Phys
| M1
| 2
| Modifies light in area
|
Lock/Unlock
| Manip
| 4
| Phys
| M1
| 2
| Locks/Unlocks (nonmagical lock)
| Makeover
| Manip
| Cml
| Phys
| M1
| 2
| Fixes hair,makeup,fingernails
| Mana Touch
| Combat
| Int
| Phys
| M2
| 4
| Astral damage
|
Mind Link
| Detect
| Int
| Ment
| M1
| 2
| Ps2P "Mindlink", 1 target
| Nausea Blast
| Health
| Con
| Phys
| M2
| 4
| Area effect Nausea (-½TH/succ)
| Object Physical Mask
| Illus
| Cml
| Phys
| M2
| 4
| Changes appearance physically
|
Oxygenate
| Health
| Con
| Phys
| M3
| 6
| +½ Con/succ vs. suffocation
| Pathfinder
| Manip
| Dex
| Phys
| M3
| 6
| Ps1N "Body Equilibrium"
| Petrify/Reverse Petrify
| Manip
| Str
| Phys
| M6
| 12
| Flesh to Stone, Con resists
|
Physical Mask
| Illus
| Cml
| Phys
| M1
| 2
| Changes appearance physically
| Power Touch
| Combat
| Con
| Phys
| M1
| 2
| Astral damage
| Ram Touch
| Combat
| Con
| Phys
| M2
| 4
| 1 hull point damage/succ
|
Seal
| Manip
| 5
| Phys
| M2
| 4
| Hold Portal (as spell)
| Stimulation
| Illus
| Wis
| Ment
| M1
| 2
| Euphoria:+½ (mental)hit/succ
| Stun Beam
| Combat
| Wis
| Ment
| M2
| 4
| Astral stunning
|
Stun Bolt
| Combat
| Wis
| Ment
| M1
| 2
| Astral stunning
| Treat Moderate Wounds
| Health
| Con
| Phys
| M1
| 2
| Heals 30% max hp (2 succ)
| Tri-D Entertainment
| Illus
| 4
| Phys
| M2
| 4
| Phantasmal Force with touch
|
Tri-D Spectacle
| Illus
| 5
| Phys
| M3
| 6
| Tri-D Enter. power with sound
| Use [Prof.] Fingers
| Manip
| 5
| Phys
| M4
| 8
| Can use prof. over Psi Fingers
| Warplight
| Manip
| 8
| Phys
| M3
| 6
| Object seen with Infra/Ultra
|
|
[PC5] Psionicist Classes Group
Psi30 Grand Powers
Name
| Field
| Targ
| Type
| Drain
| P30Ps
| Notes
|
Acid Bolt
| Manip
| 4
| Phys
| S4
| 12
| Acid damage, Con resists
| Air Bolt
| Manip
| 3
| Phys
| S3
| 9
| Ele.Air damage, Dex resists
| Analyze Device
| Detect
| C
| Ment
| S2
| 6
| How to use object & its use
|
Analyze Psionic Item
| Detect
| C
| Ment
| S1
| 3
| How to use item & its use
| Analyze Truth
| Detect
| Wis
| Ment
| S2
| 6
| Detects Lies,1 target
| Bind
| Manip
| Dex
| Phys
| S2
| 6
| Stopped & -½ Str/succ
|
Chaos
| Illus
| Int
| Ment
| S2
| 6
| Distract:-1 TH/succ,1target
| Clairaudience (ext.)
| Detect
| R-2
| Ment
| S2
| 6
| Clairaudience,can move
| Clairvoyance (ext.)
| Detect
| R
| Ment
| S2
| 6
| Clairvoyance,can move
|
Confusion
| Illus
| Int
| Phys
| S1
| 3
| Confusion (as spell)
| Control Actions
| Manip
| Str
| Ment
| S4
| 12
| Caster controls ½P action/succ
| Control Movement
| Manip
| Str
| Ment
| S2
| 6
| Caster controls ½V action/succ
|
Cure Disease
| Health
| Con
| Phys
| S3
| 9
| Cure Disease (as spell)
| Death Beam
| Combat
| Wis
| Phys
| S4
| 12
| Necromantic damage
| Death Bolt
| Combat
| Wis
| Phys
| S3
| 9
| Necromantic damage
|
Detect [cr. type] (ext.)
| Detect
| R-2
| Ment
| S3
| 9
| Int resists,mult.targets
| Detect [Object] (ext.)
| Detect
| R-2
| Ment
| S3
| 9
| Locates Object (dir./dist.)
| Detect Enemies
| Detect
| R+1
| Ment
| S1
| 3
| Wis resists,mult.targets
|
Detect Life (ext.)
| Detect
| R
| Ment
| S2
| 6
| Chr resists,mult.targets
| Detect Planar Energy
| Detect
| Chr
| Ment
| S1
| 3
| Gives color of planar cord
| Dimension Walk
| Manip
| 6
| Phys
| S3
| 9
| Ps1N "Dimension Walk"
|
Earth Bolt
| Manip
| 3
| Phys
| S3
| 9
| Ele.Earth damage,Con resist
| Eyes of the Pack
| Detect
| Int
| Ment
| S1
| 3
| Blast:can see through eyes
| Fire Bolt
| Manip
| 3
| Phys
| S3
| 9
| Ele.Fire damage,Con resist
|
Flame Shield
| Manip
| 4
| Phys
| S2
| 6
| Protection from Fire
| Grease Blast
| Manip
| 4
| Phys
| S3
| 9
| Grease & area Fumble (as spell)
| Healthy Glow
| Health
| Cml
| Phys
| S2
| 6
| +1 Cml/succ, Clean cantrip
|
Ice Bolt
| Manip
| 4
| Phys
| S4
| 12
| Ice damage, Con resists
| Incr./Decr. Movements
| Health
| 8
| Phys
| S7
| 21
| ±1 V action /r per 2 successes
| Lightning Bolt
| Manip
| 4
| Phys
| S4
| 12
| Lightning damage, Dex resists
|
Luck
| Detect
| 4
| Ment
| S2
| 6
| Gains +1(+5%)/succ on 1 action
| Mana Beam
| Combat
| Int
| Phys
| S3
| 9
| Astral damage
| Mana Bolt
| Combat
| Int
| Phys
| S2
| 6
| Astral damage
|
Mind Probe
| Detect
| Int
| Ment
| S1
| 3
| Ps2P "Probe", 1 question/succ
| Mob Rush
| Manip
| Str
| Ment
| S6
| 18
| Control Movement Blast
| Mob Scene
| Manip
| Str
| Ment
| S8
| 24
| Control Actions Blast
|
Movement
| Manip
| Dex
| Phys
| S3
| 9
| Gives +1V action
| Nightvision
| Detect
| 4
| Ment
| S1
| 3
| Can see in magical/psi darkness
| Overstimulation
| Illus
| Wis
| Ment
| S1
| 3
| Massive Euphoria:+1 hit/succ
|
Poltergeist
| Manip
| 4
| Phys
| S2
| 6
| Objects fly around, 1 dmg/succ
| Power Beam
| Combat
| Con
| Phys
| S2
| 6
| Astral damage
| Power Bolt
| Combat
| Con
| Phys
| S1
| 3
| Astral damage
|
Prophylaxis
| Health
| Con
| Phys
| S3
| 9
| +½ Con/succ vs. poison,drugs
| Psi Sword
| Combat
| 5
| Ment
| S2
| 6
| Roll TH (+succ), dmg=ä(succ)
| Psi Sword II
| Combat
| 6
| Ment
| S3
| 9
| As Psi Sword, can hit nonliving
|
Ram Beam /Wrecker
| Combat
| Con
| Phys
| S3
| 9
| 1 hull point damage/succ
| Ram Bolt
| Combat
| Con
| Phys
| S2
| 6
| 1 hull point damage/succ
| Resist Allergy
| Health
| *
| Phys
| S3
| 9
| Remove -1 penalty/succ
|
Resist Pain
| Health
| Con
| Phys
| S1
| 3
| Resists physical pain
| Shadow (Personal)
| Manip
| Chr
| Phys
| S1
| 3
| Polymorph & go to Shadow plane
| Shapechange (Personal)
| Manip
| W
| Phys
| S3
| 9
| Polymorph to any monster
|
Spark
| Manip
| W+5
| Phys
| S4
| 12
| Item save:lightning+2-1/succ
| Spherical Vision
| Detect
| 4
| Ment
| S2
| 6
| All-Around Sight
| Stabilize
| Health
| -hp
| Phys
| S1
| 3
| Target at 1 hp (Target#=-hp/3)
|
Sterilize
| Combat
| 3
| Phys
| S1
| 3
| Removes bacteria,bugs,etc.
| Stink
| Illus
| Con
| Phys
| S2
| 6
| Stinking Cloud effect
| Stun Blast /Sleep
| Combat
| Wis
| Ment
| S1
| 3
| Astral stunning
|
Treat Serious Wounds
| Health
| Con
| Phys
| S1
| 3
| Heals 60% max hp (3 succ)
| Turn to Goo
| Manip
| Con
| Phys
| S6
| 18
| Polymorphs target to sludge
| Warpsense
| Detect
| R+1
| Phys
| S3
| 9
| Can see with Infra/Ultra
|
Water Bolt
| Manip
| 3
| Phys
| S3
| 9
| Ele.Water damage,Str resist
| Weather Guard
| Manip
| C
| Phys
| S3
| 9
| Protection from Weather
|
|
[PC5] Psionicist Classes Group
Psi30 Super Powers
Name
| Field
| Targ
| Type
| Drain
| P30Ps
| Notes
|
Acid Blast /Toxic Wave
| Manip
| 4
| Phys
| D4
| 16
| Acid damage, Con resists
| Air Blast
| Manip
| 3
| Phys
| D3
| 12
| Ele.Air damage, Dex resists
| Astral Hearing
| Detect
| 9
| Ment
| D1
| 4
| Clairaudience to Astral Plane
|
Astral Static/Fog
| Manip
| 6
| Ment
| D3
| 12
| +1 target#/succ penalty in area
| Barrier
| Manip
| 5
| Phys
| D2
| 8
| Solid Wall of Force (as spell)
| Chaotic World
| Illus
| Int
| Ment
| D2
| 8
| Chaos Blast
|
Control Thoughts
| Manip
| Int
| Ment
| D4
| 16
| Caster controls ½M action/succ
| Death Blast
| Combat
| Wis
| Phys
| D3
| 12
| Necromantic damage
| Decrease Charisma
| Health
| Chr
| Ment
| D2
| 8
| -1 Chr/succ
|
Decrease Constitution
| Health
| Con
| Phys
| D2
| 8
| -1 Con/succ
| Decrease Dexterity
| Health
| Dex
| Phys
| D2
| 8
| -1 Dex/succ
| Decrease Intelligence
| Health
| Int
| Ment
| D2
| 8
| -1 Int/succ
|
Decrease Strength
| Health
| Str
| Phys
| D2
| 8
| -1 Str/succ
| Decrease Wisdom
| Health
| Wis
| Ment
| D2
| 8
| -1 Wis/succ
| Detect Enemies (ext.)
| Detect
| R-1
| Ment
| D2
| 8
| Wis resists,mult.targets
|
Earth Blast
| Manip
| 3
| Phys
| D3
| 12
| Ele.Earth damage,Con resist
| Fire Blast /Hellblast
| Manip
| 3
| Phys
| D3
| 12
| Ele.Fire damage,Con resist
| Foresight
| Detect
| 4
| Ment
| D2
| 8
| Augury of next 1r/succ
|
Heal
| Health
| Con
| Phys
| D2
| 8
| Cures 1=10%,2=30%,3=60%,4=100%
| Ice Blast
| Manip
| 4
| Phys
| D4
| 16
| Ice damage, Con resists
| Ice Sheet
| Manip
| 4
| Phys
| D4
| 16
| Wall:Ice damage, Con resists
|
Incr./Decr. Physicals
| Health
| 12
| Phys
| D7
| 28
| ±1 P action /r per 3 successes
| Increase Charisma
| Health
| Chr
| Ment
| D2
| 8
| +1 Chr/succ
| Increase Constitution
| Health
| Con
| Phys
| D2
| 8
| +1 Con/succ
|
Increase Dexterity
| Health
| Dex
| Phys
| D2
| 8
| +1 Dex/succ
| Increase Intelligence
| Health
| Int
| Ment
| D2
| 8
| +1 Int/succ
| Increase Strength
| Health
| Str
| Phys
| D2
| 8
| +1 Str/succ
|
Increase Wisdom
| Health
| Wis
| Ment
| D2
| 8
| +1 Wis/succ
| Influence
| Manip
| Chr
| Ment
| D2
| 8
| 1=Command,2=Suggestion,4=Demand
| Lightning Blast
| Manip
| 4
| Phys
| D4
| 16
| Lightning damage, Dex resists
|
Mana Barrier
| Manip
| 6
| Ment
| D3
| 12
| Wall:Dead Psionics (all freq.)
| Mana Blast
| Combat
| Int
| Phys
| D2
| 8
| Astral damage
| Mirage Arcana
| Illus
| 5
| Ment
| D5
| 20
| (no PsiR) Even vs. those immune
|
Mob Mind
| Manip
| Int
| Ment
| D8
| 32
| Control Thoughts Blast (yuck!)
| Omniscience
| Detect
| 4
| Ment
| D2
| 8
| Divination 1 question/succ
| Power Blast
| Combat
| Con
| Phys
| D1
| 4
| Astral damage
|
Preserve
| Health
| 5
| Phys
| D5
| 20
| Ps1N "Preservation", ½ lvl/succ
| Probability Travel
| Manip
| 6+#
| Phys
| D4
| 16
| Ps1N "Probability Travel"
| Ram Blast /Urban Renewal
| Combat
| Con
| Phys
| D2
| 8
| 1 hull point damage/succ
|
Resist Stun
| Health
| Wis
| Ment
| D1
| 4
| Resist -1TH/succ from hits
| Slay [creature type]
| Combat
| R
| Phys
| D3
| 12
| Necro. damage,1 target,Wis
| Spell Barrier
| Manip
| 7
| Ment
| D5
| 20
| Wall:Dead Magic (all types)
|
Teleportation
| Manip
| 4+#
| Phys
| D3
| 12
| No error,up to 1plane,#=#people
| Temporary Insanity
| Manip
| Wis
| Ment
| D2
| 8
| 1 insanity [DMG1]/succ
| Thunderclap
| Manip
| 5
| Phys
| D5
| 20
| Blast:Sound damage, Con resists
|
Transform
| Manip
| W+W
| Phys
| D3
| 12
| Polymorph Other, Str resists
| Treat Deadly Wounds
| Health
| Con
| Phys
| D1
| 4
| Heals 100% max hp (4 succ)
| Unhealthy Glow
| Health
| Cml
| Phys
| D2
| 8
| -1 Cml/succ, Dirty cantrip
|
Water Blast
| Manip
| 3
| Phys
| D3
| 12
| Ele.Water damage,Str resist
|
|
[PC5] Psionicist Classes Group
Psi30 Ultra Powers
Name
| Field
| Targ
| Type
| Drain
| P30Ps
| Notes
|
Annihilation Bolt
| Combat
| 20
| Phys
| X10
| 50
| (Str+Int) resists, Annihilation
| HyperGate
| Manip
| N*3
| Phys
| X2
| 10
| Gate, no stun, N = # of planes
| Incr./Decr. Mentals
| Health
| 16
| Ment
| X7
| 35
| ±1 M action /r per 4 successes
|
Solid Stun Blast
| Combat
| Wis
| Ment
| X1
| 5
| Astral stunning, x2 normal succ
| Super Luck
| Detect
| 5
| Ment
| X3
| 15
| Choose result on next die roll
|
|
[PC5] Psionicist Classes Group
Psi36
Level
| KXP
| Psi36 mMG S
|
1
| 0
| 1-- -
| 2
| 5
| 2-- -
| 3
| 10
| 3-- -
|
4
| 20
| 41- -
| 5
| 40
| 51- -
| 6
| 80
| 61- -
|
7
| 160
| 62- -
| 8
| 320
| 72- -
| 9
| 640
| 721 -
|
10
| 1250
| 731 -
| 11
| 1875
| 831 -
| 12
| 2500
| 832 -
|
13
| 3125
| 842 -
| 14
| 3750
| 942 -
| 15
| 4375
| 943 -
|
16
| 5000
| 953 1
| 17
| 5625
| A53 1
| 18
| 6250
| A54 1
|
19
| 6875
| A64 2
| 20
| 7500
| B64 2
| 21
| 8125
| B65 2
|
22
| 8750
| B75 3
| 23
| 9375
| C75 3
| 24
| 10000
| C76 3
|
25
| 10625
| C86 4
| 26
| 11250
| D86 4
| 27
| 11875
| D87 4
|
28
| 12500
| D97 5
| 29
| 13125
| E97 5
| 30
| 13750
| E98 5
|
31
| 14375
| EA8 6
| 32
| 15000
| FA8 6
| 33
| 15625
| FA9 6
|
34
| 16250
| FB9 7
| 35
| 16875
| GB9 7
| 36
| 17500
| GBA 7
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 0 0 0 0 0 0 0 0
| +1
| 1 1 1 1 1 1 1 1
| +1
| 1 1 1 1 1 1 1 1
|
+2
| 2 2 2 2 2 2 2 2
| +3
| 2 2 2 2 2 2 2 2
| +3
| 3 3 3 3 3 3 3 3
|
+4
| 3 3 3 3 3 3 3 3
| +5
| 4 4 4 4 4 4 4 4
| +5
| 4 4 4 4 4 4 4 4
|
+6
| 5 5 5 5 5 5 5 5
| +7
| 5 5 5 5 5 5 5 5
| +7
| 6 6 6 6 6 6 6 6
|
+8
| 6 6 6 6 6 6 6 6
| +9
| 7 7 7 7 7 7 7 7
| +9
| 7 7 7 7 7 7 7 7
|
+10
| 8 8 8 8 8 8 8 8
| +11
| 8 8 8 8 8 8 8 8
| +11
| 9 9 9 9 9 9 9 9
|
|
Requisites:
| Str 8, Dex 8, Con 8, Int 8, Wis 8, Chr 8
| Alignment:
| any
| HD/level:
| d9
| Weapon Prof.:
| 2+level
| To Hit Table:
| Pri
| Save Table:
| Mon
| Reference:
| Synn
| Groups:
| Psionicist
|
|
|
|
See [Q36] for rules and powers.
|
|
[PC5] Psionicist Classes Group
Psi36 Minor Powers
#
| Power
| Check
| Description [Permanent powers in brackets]
|
1
| Alchemy: Alchemist Armor
| Con/t
| Armor spell of 10*CL hp; +2 Str
| 2
| Alchemy: Ball Lightning
| Con
| Group takes CLd4 lightning dmg (no save)
| 3
| Alchemy: Elemental Bolt
| Str
| One target takes CLd6 dmg of a normal element (no save)
|
4
| Alchemy: Control Size
| Str/t
| Target person or object's size changes by 1 categrory (non-living is permanent)
| 5
| Alchemy: Create Potion
| varies *10
| Spend 10 times PSP cost of another Psi (divisible by 9) power: Make a potion of it
| 6
| Alchemy: Ether Bolt
| Str
| Target takes CL dmg, PP save or knocked unconscious for 1dCL segments
|
7
| Alchemy: Eye of Alchemy
| Int/r
| Wizard Eye; Detect Magic, Aura, Psionics, Radiation, Anti-Radiation
| 8
| Alchemy: Elemental Summ.
| Chr
| Summon a DL II Elemental
| 9
| Alchemy: Mist of Force
| Str/h
| Wall of Telekinesis (no damage, cannot pass unless make Str-20 check)
|
10
| Alchemy: Shield
| Int/r
| Resist Spells, Magic Items, Psionics, Radiation, a Weapon class (e.g. swords), or Innates
| 11
| Alchemy: Matter to Mist
| Chr/r
| Gaseous Form, can be used on another (PP save)
| 12
| Alchemy: Self to Air
| Dex/h
| Turn into an air elemental; Fly 24" (A); Immune Air; Vulnerable Vaccum/Earth
|
13
| Alchemy: Enforcement Winds
| Str/t
| Psionics in the room are at double effect (x1 Special)
| 14
| Earthpower: Catch
| Con
| 1bM to use: Feather Fall
| 15
| Earthpower: Circle of Pro.
| Con/t
| All in group are protected by 100*CL hp shield from those outside, this doesn't move
|
16
| Earthpower: Cold Resist.
| Con/t
| Double Resist Cold
| 17
| Earthpower: Conc. Break
| Chr
| Target loses CL to max number of maintains (no save)
| 18
| Earthpower: Earth Shock
| Str
| Group is paralyzed for 1dCL segments (PP save)
|
19
| Earthpower: Earth Shout
| Str
| Group is deaf and has 50% spell failure (no save)
| 20
| Earthpower: Earth Sphere
| Con/t
| All in group are protected by 40*CL hp shield from those outside, moves (centered on you)
| 21
| Earthpower: Entangle Anim.
| Dex
| Group is entangled (PP save), do not need plants for this effect
|
22
| Earthpower: Heal
| Wis
| Target is Healed but does not get actions (except non-offensive 0 and V actions) for 1 turn
| 23
| Earthpower: Fire Resist.
| Con/t
| Double Resist Fire
| 24
| Earthpower: Invisibility
| Dex
| One group is invisible (individual people come out of invisibility as they attack)
|
25
| Earthpower: Earth Resist.
| Con/t
| Double Resist Earth
| 26
| Earthpower: Magic Resist.
| Con/t
| MR CL*15% or iMR CL*5%
| 27
| Earthpower: Reveal Traps
| Dex/r
| Find Traps, Mechanical only
|
28
| Earthpower: Sense Life
| Wis/t
| Know number of life forms and sizes in next room; 1M while running this: Know summon type
| 29
| Earthpower: Sense Psi.
| Chr/t
| Detect Psionics incl. frequency numbers, Sensitivity to Psychic Impressions
| 30
| Earthpower: Sneak
| Dex/s
| Avoid Traps (self only) CL*20%
|
31
| Earthpower: Tunnel
| Str
| Dig
| 32
| Earthpower: Unlock Door
| Dex
| Open Locks CL*10% (can try again if fail)
| 33
| Earthpower: Ward of Hiding
| Dex
| Hide in Shadows 40+CL*10%
|
|
[PC5] Psionicist Classes Group
Psi36 Major Powers
#
| Power
| Check
| Description [Permanent powers in brackets]
|
1
| Alchemy: Binding
| Dex
| Contingency for a Psi36 power
| 2
| Alchemy: Ambrosia
| Wis
| Create a Potion of Heal (still need 1V to drink it), only 1 potion at a time per slot on this power
| 3
| Alchemy: Cloud Carry
| Wis/h
| Cloud that can carry CL people, moves at 60" (B)
|
4
| Alchemy: Create Creature
| Chr
| Monster Summoning IV, you can pick the summon type
| 5
| Alchemy: Reflect and Amplify
| Wis
| 1bM to use: Reflect a power/spell that required 1M to use; add your CL to it's CL
| 6
| Alchemy: Werewind
| Wis
| 1 group; Roll 1d4: 1=Banish, 2=Disintegrate, 3=Dispel an effect, 4=CL*6 Sand dmg (all have PP save)
|
7
| Earthpower: Create Matter
| Con
| Create CL*2 gp of normal items; once per day these can be permanent
| 8
| Earthpower: Ego Refreshment
| Chr
| Restore all Int, Wis, Chr, Log, San, Cml dmg; Throw off an Ego Domination (drop item)
| 9
| Earthpower: Heal Insanity
| Chr
| Cures Insanity, Feeblemind, or one Psi1 Psionic Blast "letter" result (incl. K=Killed if within CL r)
|
10
| Earthpower: Orb of Location
| Int/m
| Locate Person or Object
| 11
| Earthpower: Poison Resist.
| Con/t
| Double Resist Poison
| 12
| Earthpower: Innate Resist.
| Con/t
| InnR CL*12% or iInnR CL*4%
|
13
| Earthpower: Telekinesis
| Str
| TK 1 target; CL*20' falling damage (assuming size M)
| 14
| Earthpower: Vision Through
| Int
| X-ray Vision; Detect Illusion
| 15
| Earthpower: Ward of Warning
| Dex
| You are alerted (if on same plane) if anyone enters area (x1 Psionic Trap)
|
|
Psi36 Grand Powers
#
| Power
| Check
| Description [Permanent powers in brackets]
|
1
| Alchemy: Ele. Swarm Summ.
| Chr
| Summon CL/2 DL VII Elementals
| 2
| Alchemy: Transmutation
| Chr
| Polymorph any Object (or) Shapechange Other
| 3
| Earthpower: Argium Pit
| Str/s
| All in group take CL Str and Con dmg per segment (no save)
|
4
| Earthpower: Enforcement
| Int/r
| Psi36 powers can be used in area, even in Anti-Radiation Shell, DRZ, low PsiF, etc. (x1 Special)
| 5
| Earthpower: Remove Ench.
| Wis
| Remove Curse, *Curse*, Geas, Quest; CL% chance to remove Ancient Foul Curse (**Curse**) or Pawned
| 6
| Earthpower: Tremor
| Con
| Two groups get their hp halved or CL*10 earth dmg (no save); may target same group twice
|
|
[PC5] Psionicist Classes Group
Psi72
Level
| KXP
| Psi72 PPs
|
1
| 0
| 15
| 2
| 3.5
| 30
| 3
| 7
| 45
|
4
| 14
| 60
| 5
| 28
| 75
| 6
| 56
| 90
|
7
| 112
| 105
| 8
| 224
| 120
| 9
| 448
| 135
|
10
| 900
| 150
| 11
| 1400
| 165
| 12
| 1900
| 180
|
13
| 2400
| 195
| 14
| 2900
| 210
| 15
| 3400
| 225
|
16
| 3900
| 240
| 17
| 4400
| 255
| 18
| 4900
| 270
|
19
| 5400
| 285
| 20
| 5900
| 300
| 21
| 6400
| 315
|
22
| 6900
| 330
| 23
| 7400
| 345
| 24
| 7900
| 360
|
25
| 8400
| 375
| 26
| 8900
| 390
| 27
| 9400
| 405
|
28
| 9900
| 420
| 29
| 10400
| 435
| 30
| 10900
| 450
|
31
| 11400
| 465
| 32
| 11900
| 480
| 33
| 12400
| 495
|
34
| 12900
| 510
| 35
| 13400
| 525
| 36
| 13900
| 540
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 3 8 2 3 1 0 1
| +1
| 5 4 8 2 3 1 0 2
| +2
| 6 4 8 3 4 2 0 2
|
+3
| 6 5 8 3 4 2 1 3
| +4
| 6 5 9 3 4 2 1 3
| +5
| 6 6 9 4 5 3 1 4
|
+6
| 7 6 9 4 5 3 2 4
| +7
| 7 7 9 4 5 4 2 5
| +8
| 7 7 10 5 6 4 2 5
|
+9
| 7 8 10 5 6 4 3 6
| +10
| 8 8 10 5 6 5 3 6
| +11
| 8 9 10 6 7 5 3 7
|
+12
| 8 9 11 6 7 6 4 7
| +13
| 8 10 11 6 7 6 4 8
| +14
| 9 10 11 7 8 6 4 8
|
+15
| 9 11 11 7 8 7 5 9
| +16
| 9 11 12 7 9 7 5 9
| +17
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Str 14, Dex 14, Con 14
| Alignment:
| any
| HD/level:
| d10
| Weapon Prof.:
| 3+level*2
| To Hit Table:
| War
| Save Table:
| Psi
| Reference:
| M&M
| Groups:
| Psionicist
|
|
|
|
See [Q72] for rules and powers.
|
|
[PC5] Psionicist Classes Group
This is not meant to be a faithful representation of the Mutants and Masterminds d20 system. I've made numerous changes for my individual D&D rules. If you're looking for an accurate Mutants and Masterminds reference, look elsewhere!
|
| Power Points:
| Wild Talents: 10 PP per level.
| Psi72 classed: 15 PP per level.
|
| Choosing powers:
| When you choose a power, it's PL (Power Level) is 1.
| Each additional time you pick a power, you can either increase it's PL by 1, or it's Frequency (how often you can use it) by 1.
| Your real level or CL (Caster Level) usually does not factor into power's effects, use PL instead.
| There are no "PSPs", each power may be used as often as you like (up to the Freq. limit).
|
|
|
Power
| PP Cost
| Action
| Freq.
| Description
|
Absorption - Energy
| 3
| (none)
| (cont.)
| -PL dmg per energy attack
| Absorption - Physical
| 3
| (none)
| (cont.)
| -PL dmg per physical attack
| Alternate Form - Energy
| 5
| 1F
| 1/t
| Nonsolid (still take damage normally); Cannot attack; Fly PL"; Immune to one form of energy
|
Alternate Form - Explosive
| 5
| 1F
| 1/t
| Everyone in your group takes PL dmg per round
| Alternate Form - Gaseous
| 5
| 1F
| 1/t
| Nonsolid (still take damage normally); Attack at half damage; Fly PL"; 1P: Suffocate someone (BW save)
| Alternate Form - Liquid
| 5
| 1F
| 1/t
| Underwater breathing; Swim PL"; Attack at half damage
|
Alternate Form - Semisolid
| 5
| 1F
| 1/t
| Elasticity; Resist piercing weapons; Attack at half damage
| Alternate Form - Shadow
| 5
| 1F
| 1/t
| Two-dimensional; Climb walls/ceilings; Attack at half damage
| Alternate Form - Solid
| 5
| 1F
| 1/t
| +PL Str; +PL AC
|
Amazing Save
| 1
| (none)
| (cont.)
| +PL saves in one category
| Animation
| 2
| 1M
| 1/t
| Animate Object (hp=PL*4, #Att=1, TH +PL, dmg PLd2)
| Armor
| 1
| (none)
| (cont.)
| AT +PL
|
Astral Projection
| 5
| 1M
| 1/h
| Astral Projection for 1 turn
| Blending
| 1
| 1V
| 1/r
| Hide in Shadows PL*10%
| Boost
| 2
| 1M
| 1/h
| +PL to one ability score for 1 turn
|
Clinging
| 1
| 1V
| 1/r
| Climb Walls PL*10%
| Combat Sense
| 1
| (none)
| (cont.)
| +PL Initiative; +PL Unaware AC (cannot exceed real AC)
| Comprehend
| 2
| (none)
| (cont.)
| +PL languages
|
Corrosion
| 1
| (none)
| (cont.)
| Your touch does +PL dmg to objects
| Cosmic Power
| 8
| (omitted)
| (omitted)
| (omitted)
| Create Object
| 2
| 1F
| 1/h
| Minor creation, max weight = PL^2 lbs., max E factor = PL/4
|
Datalink
| 2
| 1M
| 1/s
| Can mentally interface with computers, golems, etc.
| Dazzle
| 2
| 1M
| 1/r
| Blind one sense to everyone in one group (RSW save)
| Deflection
| 2
| 0
| 1/r
| Take -PL^2 dmg on one physical attack
|
Density Control
| 5
| 1M
| 1/h
| +PL Str; +PL AC; -PL" move rate; x2^PL weight
| Dimensional Travel
| 2
| 1F
| 1/h
| Plane Shift; make a check: DC 10 = Familiar, DC 15 = Known, DC 20 = Not known
| Disintegration
| 2
| 1M
| 1/t
| Disintegrate one nonliving object
|
Drain
| 2
| 1M
| 1/r
| Target takes PL ability score dmg (save)
| Duplication
| 2
| 1M
| 1/s
| Create 1 Mirror Image (max = PL)
| Elasticity
| 4
| 1V
| 1/r
| Elasticity 5*PL'
|
Element Control
| 2
| 1M
| 1/t
| Telekinesis on one element
| Energy Blast - Personal
| 2
| 1M
| 1/r
| One target takes PL energy dmg (no save)
| Energy Blast - Explosive
| 4
| 1M
| 1/r
| One group takes PL energy dmg (no save)
|
Energy Control
| 2
| 1M
| 1/r
| -10% dmg to Cold, Darkness, Electricity, Fire, Gravity, Kinetic, Light, Magnetic, Radiation, Sonic, or Vibration
| Energy Field
| 2
| 1M
| 1/t
| Damaging shield, PL energy dmg for 1 turn
| ESP
| 2
| 1M
| 1/t
| ESP 5^PL'
|
Fatigue
| 2
| 1M
| 1/r
| Target exhausted (PPD save)
| Flight
| 2
| (none)
| (cont.)
| Fly PL"
| Force Field
| 1
| 1M
| 1/t
| +PL current hp
|
Gadgets
| 1
| 1F
| 1/h
| Create a temporary Psi8 item with TechL=sqr(PL)
| Growth
| 6
| 1P
| 1/h
| +PL half size classes for 1 turn
| Healing
| 3
| 1M
| 1/r
| Cure PL hp; Can use 5 to cure Nausea, 10 to cure Stun
|
Illusion
| 2
| 1M
| 1/t
| Create illusions
| Immovability
| 1
| (none)
| (cont.)
| You weigh normally, but considered x2^PL weight for TK, etc.
| Incorporeal
| 1
| 1M
| 1/h
| Cannot harm or be harmed by physical objects for 1 turn
|
Invisibility
| 2
| 1M
| 1/t
| Invisibility
| Leaping
| 2
| 1V
| 1/r
| Jump PL*5'
| Luck
| 2
| 0
| 1/h
| +/- PL to one die roll
|
Mental Blast
| 5
| 1M
| 1/r
| Stun one target (Will save)
| Mental Protection
| 3
| (none)
| (cont.)
| +PL Will saves, Mental saves, Int checks, Wis checks
| Microscopic Vision
| 2
| 1M
| 1/t
| Can see really small stuff
|
Mimic
| 1
| 1M
| 1/h
| Copy (can use) a target's ability score (max=PL*2 pts) or power (max SL=sqr(PL))
| Mind Control
| 2
| 1M
| 1/t
| Control V actions (Will save), P actions (Will save at +5), or M actions (Will save at +10)
| Natural Weapon
| 2
| (none)
| (cont.)
| +PL dmg w/ natural attacks
|
Neutralize
| 2
| 1M
| 1/r
| An effect loses PL-1 SL's, if it is reduced below 0 SL, it is dispelled
| Obscure
| 2
| 1M
| 1/t
| Obscuring wall (non-solid)
| Paralysis
| 2
| 1M
| 1/t
| Paralyze one target (PPD save)
|
Plant Control
| 2
| 1M
| 1/t
| Entangle
| Postcognition
| 3
| 1F
| 1/h
| Can see back in time at place or object
| Precognition
| 3
| 1F
| 1/h
| Can see ahead in time at place or object
|
Protection
| 3
| (none)
| (cont.)
| AC +PL
| Regeneration
| 2
| (none)
| (cont.)
| Regenerate PL hp/r
| Reincarnate
| 2
| 1D
| 1/d
| You Reincarnate upon death, inactive and Feign Death for the rest of this combat
|
Running
| 4
| (none)
| (cont.)
| +PL*3" move rate; Can use 5 PL for +1V instead
| Sensory Protection
| 2
| (none)
| (cont.)
| One sense is immune to be blinded/flashed/dazzled/dazed/fascinated
| Shape Matter
| 1
| 1M
| 1/t
| Polymorph any Object, max weight = PL lbs.
|
Shapeshift
| 2
| 1M
| 1/h
| Polymorph Self, max difference in weight = PL^2 lbs.
| Shrinking
| 2
| 1P
| 1/h
| -PL half size classes for 1 turn
| Slick
| 2
| 1M
| 1/t
| Grease
|
Slow
| 2
| 1M
| 1/r
| Target slowed (PPD save)
| Snare
| 2
| 1M
| 1/t
| Target can't move (Reflex save)
| Sorcery
| 7
| 1M
| 1/h
| Pick a spell of SL=PL/2 when you pick this power. You can cast it as if a mage with CL=PL.
|
Space-Flight
| 2
| (none)
| (cont.)
| Move at 2^(PL-1) c in space
| Spinning
| 2
| (omitted)
| (omitted)
| (omitted)
| Strike
| 2
| (none)
| (cont.)
| +PL TH w/ natural attacks
|
Stun
| 2
| 1M
| 1/t
| Stun one target (Fort save)
| Suffocate
| 3
| 1M
| 1/t
| Suffocate one target (no save, takes 1 cumulative dmg per segment)
| Super-Charisma
| 4
| (none)
| (cont.)
| +PL Chr
|
Super-Constitution
| 4
| (none)
| (cont.)
| +PL Con
| Super-Dexterity
| 4
| (none)
| (cont.)
| +PL Dex
| Super-Intelligence
| 4
| (none)
| (cont.)
| +PL Int
|
Super-Senses
| 2
| (none)
| (cont.)
| Heightened sense
| Super-Skill
| 1
| (none)
| (cont.)
| +PL checks with a skill or proficiency
| Super-Speed
| 6
| 1M
| 1/h
| +PL*3" move rate; Can use 5 PL for +1V instead; AC +PL; +PL Reflex saves
|
Super-Strength
| 4
| (none)
| (cont.)
| +PL Str
| Super-Wisdom
| 4
| (none)
| (cont.)
| +PL Wis
| Swimming
| 2
| (none)
| (cont.)
| You can swim at PL*3" move rate
|
Swinging
| 1
| (omitted)
| (omitted)
| (omitted)
| Telekinesis
| 2
| 1M
| 1/t
| TK 100*PL lbs.
| Telepathy
| 2
| 1M
| 1/t
| Telepathy
|
Teleportation
| 2
| 1F (or 0)
| 1/h
| Teleport 2^(PL-1) miles, or PL*5' as a Blink (no summ. sick.)
| Telescopic Sense
| 1
| (none)
| (cont.)
| Eagle-eye vision
| Time Control
| 9
| 1M
| 1/h
| +PL B actions for 1t
|
Time Travel
| 2
| 1F
| 1/d
| Time travel 2^(PL-1) years
| Transfer
| 3
| 1M
| 1/h
| Transfer PL levels of Psi72 powers to someone else for 1t
| Transformation
| 3
| 1M
| 1/t
| Polymorph Other (PP save)
|
Transmutation
| 3
| (omitted)
| (omitted)
| (omitted)
| Tunneling
| 2
| 1M
| 1/t
| Passwall / Dig
| Weapon - Damage
| 1
| 1M
| 1/h
| +PL dmg with one individual weapon for 1t
|
Weapon - To Hit
| 2
| 1M
| 1/h
| +PL TH with one individual weapon for 1t
| Weather Control
| 2
| 1M
| 1/d
| Controls the weather
|
|
[PC5] Psionicist Classes Group
Psi81 (Champions)
Level
| KXP
| Psi81 mMG SU
|
1
| 0
| 1-- --
| 2
| 3
| 2-- --
| 3
| 6
| 3-- --
|
4
| 12
| 31- --
| 5
| 24
| 32- --
| 6
| 48
| 33- --
|
7
| 96
| 43- --
| 8
| 192
| 44- --
| 9
| 375
| 441 --
|
10
| 750
| 442 --
| 11
| 1125
| 443 --
| 12
| 1500
| 444 --
|
13
| 1875
| 544 --
| 14
| 2250
| 554 --
| 15
| 2625
| 555 --
|
16
| 3000
| 655 --
| 17
| 3375
| 665 --
| 18
| 3750
| 665 1-
|
19
| 4125
| 665 2-
| 20
| 4500
| 665 3-
| 21
| 4875
| 665 4-
|
22
| 5250
| 665 5-
| 23
| 5625
| 666 5-
| 24
| 6000
| 666 6-
|
25
| 6375
| 766 6-
| 26
| 6750
| 776 6-
| 27
| 7125
| 776 61
|
28
| 7500
| 776 62
| 29
| 7875
| 776 63
| 30
| 8250
| 776 64
|
31
| 8625
| 776 65
| 32
| 9000
| 776 66
| 33
| 9375
| 777 66
|
34
| 9750
| 777 76
| 35
| 10125
| 777 77
| 36
| 10500
| 877 77
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 3 8 2 3 1 0 1
| +2
| 5 4 8 2 3 1 0 2
| +3
| 6 4 8 3 4 2 0 2
|
+4
| 6 5 8 3 4 2 1 3
| +5
| 6 5 9 3 4 2 1 3
| +6
| 6 6 9 4 5 3 1 4
|
+7
| 7 6 9 4 5 3 2 4
| +8
| 7 7 9 4 5 4 2 5
| +9
| 7 7 10 5 6 4 2 5
|
+10
| 7 8 10 5 6 4 3 6
| +11
| 8 8 10 5 6 5 3 6
| +12
| 8 9 10 6 7 5 3 7
|
+13
| 8 9 11 6 7 6 4 7
| +14
| 8 10 11 6 7 6 4 8
| +15
| 9 10 11 7 8 6 4 8
|
+16
| 9 11 11 7 8 7 5 9
| +17
| 9 11 12 7 9 7 5 9
| +18
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Con 18
| Alignment:
| any
| HD/level:
| d20
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| Mon
| Save Table:
| Psi
| Reference:
| Champions
| Groups:
| Psionicist
|
|
|
|
See [Q81] for rules and powers. This is a "mutant" frequency and is resisted using RR. It is added to the options for the ArchMutant class.
| PSPs (Psi 81) = Con*LVL
| Exceptional Str and Con. Gets Exceptional Str and Con bonus (both) to hit dice.
|
|
[PC5] Psionicist Classes Group
Psi81 Minor Powers
#
| Power
| PSPs
| Notes
|
1
| Absoption, Energy
| 0
| -CL dmg /energy attack; gain that amount in next damaging energy attack
| 2
| Absoption, Physical
| 0
| -CL dmg /physical attack; gain that amount in next damaging physical attack
| 3
| Aid
| 2/r
| Target gets +CL to one stat for 1 turn, or to his CL on next effect
|
4
| Armor
| 0
| -CL dmg distributed among /energy or /physical attacks
| 5
| Change Environment
| 2/t
| Create light, change temperature, create magnetic field, nothing too powerful
| 6
| Characteristics
| 0
| +CL distributed among your stats
|
7
| Clinging
| 0
| Climb Walls (with the pipes) 60+LVL*20%
| 8
| Damage Reduction, Energy, 25%
| 0
| Take x0.75 damage from energy
| 9
| Damage Reduction, Physical, 25%
| 0
| Take x0.75 damage from physical attacks
|
10
| Darkness
| 1/t
| Makes room dark to one sense (x1 Special)
| 11
| Density Increase 2
| 2/r
| x2 mass; +2 Str; -2/attack (physical or energy)
| 12
| Discriminatory Sense
| -2 to max
| Identify something by a sense (e.g. smell)
|
13
| Dispel 2
| 2
| Dispel a SL 0-2 effect
| 14
| Drain
| 2
| Target loses -CL to a stat
| 15
| Energy Blast I
| 2
| [Pick an element] CLd5 dmg of that element (one group, no save)
|
16
| Enhanced Perception
| -2 to max
| "Eagle Eye" / "Distance" version of a sense
| 17
| Entangle
| 2
| Entangle
| 18
| Extra Limbs
| -2 to max
| +1 arm, +1 tail, +2 legs, or +2 tentacles
|
19
| Flash
| 2
| Blind a sense (Spell save)
| 20
| Flash Defense
| -2 to max
| Resist getting your senses blinded
| 21
| Flight
| 2/t
| Fly at CL*3"
|
22
| Force Field
| 2/r
| -CL*2 dmg distributed among /energy or /physical attacks
| 23
| Gliding
| 0
| Fly at CL"
| 24
| Growth 2
| 2/r
| +1 size; +2 Str; +2*CL max hp
|
25
| Hand-to-Hand Attack
| 2/attack
| +CL dmg per punch/claw
| 26
| High Range Radio Hearing
| -2 to max
| High Range Radio Hearing
| 27
| Images
| 2/r
| Phantasmal Force
|
28
| Infrared Vision
| -2 to max
| Infravision
| 29
| Instant Change
| 2
| Alter Appearance
| 30
| Knockback Resistance
| 0
| Take -10*CL' less from TK/Push effects
|
31
| Lack of Weakness
| 0
| Resist people looking at you to find your weaknesses
| 32
| Life Support, Breathing
| 0
| Can breathe in unusual environments (e.g. water)
| 33
| Life Support, Food
| 0
| Need not eat, excrete, sleep
|
34
| Life Support, Resist Heat/Cold
| 0
| Resist Heat/Cold
| 35
| Life Support, Resist Vacuum
| 0
| Resist Vacuum and High Pressure
| 36
| Mental Awareness
| -2 to max
| Sensitivity to Psychic Impressions
|
37
| Microscopic Vision
| -2 to max
| Microscopic Vision
| 38
| Mind Link
| 0
| Psi81 Psionic Link
| 39
| Mind Scan
| 2/s
| Scan mind for information (Will save)
|
40
| Missile Deflection
| 2/r
| Deflect 1 missile per P attack
| 41
| Radio Listen and Transmit
| -2 to max
| Radio Listen and Transmit
| 42
| Regeneration
| 0
| Regenerate CL hp/s
|
43
| Running
| 0
| +CL*3" movement rate
| 44
| Shrinking 2
| 2/r
| -1 size; +CL*2 AC
| 45
| Skill
| 0
| +CL slots in a Nonweapon proficiency
|
46
| Stretching
| 2/t
| Can attack (CL+3)/4 groups per segment without actually entering them
| 47
| Superleap
| 2
| Jump CL*6"
| 48
| Swimming
| 0
| Swimming CL*3"
|
|
[PC5] Psionicist Classes Group
Psi81 Major Powers
#
| Power
| PSPs
| Notes
|
1
| Active Sonar
| -5 to max
| Active Sonar
| 2
| Clairsentience
| 4/r
| Pick a "Clair" type (voy, aud, nas, tact, taste)
| 3
| Damage Reduction, Energy, 50%
| 0
| Take x0.5 damage from energy
|
4
| Damage Reduction, Physical, 50%
| 0
| Take x0.5 damage from physical attacks
| 5
| Density Increase 5
| 2/r
| x32 mass; +5 Str; -5/attack (physical or energy)
| 6
| Dispel 5
| 5
| Dispel a SL 0-5 effect
|
7
| Ego Attack
| 5
| CLd10 mental dmg (one target, no save)
| 8
| END Reserve
| 0
| +5*LVL max PSPs
| 9
| Energy Blast II
| 2
| [Pick an element] CLd10 dmg of that element (one group, no save)
|
10
| Force Wall
| 5/r
| Solid Wall of Force
| 11
| Growth 5
| 5/r
| +2 size; +4 Str; +4*CL max hp
| 12
| Invisibility
| 2/r
| Improved Invisibility
|
13
| Life Support, Immune Aging
| 0
| Immune Aging
| 14
| Life Support, Immune Disease
| 0
| Immune Disease
| 15
| Life Support, Need Not Breather
| 0
| Need not breathe
|
16
| Life Support, Resist Radiation
| 0
| Resist Radiation
| 17
| Mental Illusions
| 5/r
| Mirage Arcana
| 18
| Missile Reflection
| 5/r
| Reflect 1 missile per P attack
|
19
| N-Ray Vision
| -5 to max
| N-Ray Vision (pick an element it's blocked by)
| 20
| Power Defense
| -5 to max
| Resist stat damage, Incantatrix effects, Polymorph effects
| 21
| Radar Sense
| -5 to max
| Radar Sense
|
22
| Shape Shift
| 5
| Polymorph Self
| 23
| Shrinking 5
| 5/r
| -2 size; +CL*4 AC
| 24
| Spatial Awareness
| -5 to max
| Can sense surroundings without senses
|
25
| Summon
| 5
| Summon a DL V Outer planar creature
| 26
| Telekinesis
| 5
| TK CL*20' (assuming a Size M creature)
| 27
| Telepathy
| 5/r
| Telepathy
|
28
| Teleportation
| 5
| Teleport
| 29
| Transfer
| 5
| You get -CL to a stat, target gets +CL (lasts 1 turn)
| 30
| Tunneling
| 5
| Passwall
|
|
[PC5] Psionicist Classes Group
Psi81 Grand Powers
#
| Power
| PSPs
| Notes
|
1
| Damage Reduction, Energy, 75%
| 0
| Take x0.25 damage from energy
| 2
| Damage Reduction, Physical, 75%
| 0
| Take x0.25 damage from physical attacks
| 3
| Density Increase 8
| 2/r
| x256 mass; +8 Str; -8/attack (physical or energy)
|
4
| Desolidification
| 8/r
| You pass through objects as if they weren't there
| 5
| Dispel 8
| 8
| Dispel a SL 0-8 effect
| 6
| Energy Blast III
| 2
| [Pick an element] CLd20 dmg of that element (one group, no save)
|
7
| Extra-Dimensional Movement
| 8
| Plane Shift or Teleport Without Error
| 8
| Faster-than-Light (FTL) Travel
| 0
| Move at Warp CL
| 9
| Growth 8
| 8/r
| +3 size; +6 Str; +6*CL max hp
|
10
| Killing Attack, Hand-to-Hand
| 8/attack
| +CL*2 dmg and +CL Con dmg with unarmed attack
| 11
| Mental Defense
| -8 to max
| Resist mental attacks
| 12
| Mind Control
| 8
| Control M actions (Will save)
|
13
| Multiform
| 8
| Shapechange Self
| 14
| Shrinking 8
| 8/r
| -3 size; +CL*6 AC
| 15
| Suppress
| 8/s
| Target cannot use a particular power (no save)
|
|
Psi81 Super Powers
#
| Power
| PSPs
| Notes
|
1
| Damage Reduction, Energy, 90%
| 0
| Take x0.1 damage from energy
| 2
| Damage Reduction, Physical, 90%
| 0
| Take x0.1 damage from physical attacks
| 3
| Dispel 11
| 11
| Dispel a SL 0-11 effect
|
4
| Duplication
| 8/r
| There are two of you
| 5
| Energy Blast IV
| 2
| [Pick an element] CLd30 dmg of that element (one group, no save)
| 6
| Growth 11
| 11/r
| +4 size; +8 Str; +8*CL max hp
|
7
| Magic Defense
| -11 to max
| Resist magic
| 8
| Shrinking 11
| 11/r
| -4 size; +CL*8 AC
| 9
| Transform
| 11
| Shapechange Other
|
|
[PC5] Psionicist Classes Group
Psi100
Level
| KXP
| Psi100 mMG S
|
1
| 0
| 1-- -
| 2
| 3.75
| 2-- -
| 3
| 7.5
| 3-- -
|
4
| 15
| 4-- -
| 5
| 22.5
| 41- -
| 6
| 37.5
| 51- -
|
7
| 75
| 52- -
| 8
| 112.5
| 62- -
| 9
| 150
| 63- -
|
10
| 187.5
| 73- -
| 11
| 225
| 74- -
| 12
| 450
| 741 -
|
13
| 675
| 841 -
| 14
| 1125
| 851 -
| 15
| 1500
| 852 -
|
16
| 1950
| 952 -
| 17
| 2400
| 962 -
| 18
| 2900
| A62 1
|
19
| 3400
| A72 1
| 20
| 3900
| A73 1
| 21
| 4400
| B83 2
|
22
| 4900
| C84 2
| 23
| 5400
| D94 2
| 24
| 5900
| E95 3
|
25
| 6400
| FA5 3
| 26
| 6900
| GA6 3
| 27
| 7400
| HB6 4
|
28
| 7900
| IB7 4
| 29
| 8400
| JC7 4
| 30
| 8900
| KC8 5
|
31
| 9400
| LD8 5
| 32
| 9900
| MD9 5
| 33
| 10400
| NE9 6
|
34
| 10900
| OEA 6
| 35
| 11400
| PFA 6
| 36
| 11900
| QFB 7
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
-1
| 5 4 8 2 3 1 0 2
| -1
| 6 5 8 3 4 2 1 3
| -1
| 6 6 9 4 5 3 1 4
|
-1
| 7 7 9 4 5 4 2 5
| +0
| 7 8 10 5 6 4 3 6
| +0
| 8 9 10 6 7 5 3 7
|
+0
| 8 10 11 6 7 6 4 8
| +0
| 9 11 11 7 8 7 5 9
| +1
| 9 12 12 8 9 8 5 10
|
+1
| 10 13 12 8 10 8 6 11
| +1
| 11 14 13 9 11 9 7 12
| +1
| 11 14 13 10 12 10 7 13
|
+2
| 13 15 14 12 13 11 8 14
| +2
| 15 15 15 14 14 12 9 15
| +2
| 15 16 16 15 15 12 9 16
|
+2
| 16 16 16 15 16 13 10 17
| +3
| 16 16 16 16 16 14 11 18
| +3
| 16 16 16 16 16 15 11 19
|
|
Requisites:
| Dex 10, Con 10, Wis 10, Chr 10, 2 of these must be 16
| Alignment:
| any
| HD/level:
| d10
| Weapon Prof.:
| 3+level/4
| To Hit Table:
| Psi
| Save Table:
| 2xPsi
| Reference:
| DM {Planeshifted Psi1}
| Groups:
| Psionicist, Alternate
|
|
|
|
See [Q100] for rules and powers.
| Psionic Strength = (Dex+Con+Wis+Chr)/4*(Level+9)
| Level 1: Spend 1 Non-Weapon proficiency: Permanently raise two abilities' CL by 1 (or +2 CL to one ability). You may not more than double your level doing this.
|
|
[PC5] Psionicist Classes Group
Basic Psi100 Information
PSI100 CLASS: Psionic Strength = (Dex+Con+Wis+Chr) / 4 * (Level+9)
|
| WILD TALENTS: Psionic Strength = 64 + level + (Dex+Con+Wis+Chr-48) * (exceptional+1)
| where "exceptional" is the number of mental stats(Dex,Con,Wis,Chr) of 16 or above.
|
| Wild Talent Power Progression:
|
|
| Potential Number of:
| Dex+Con+Wis+Chr
| Minor
| Major
| Grand
|
0-10
| 1
| 0
| 0
| 11-21
| 2
| 0
| 0
| 22-32
| 2
| 1
| 0
|
33-43
| 3
| 1
| 0
| 44-54
| 4
| 1
| 0
| 55-65
| 4
| 2
| 0
|
66-76
| 4
| 2
| 1
| 77-87
| 5
| 2
| 1
| 88-98
| 6
| 3
| 1
|
99-109
| 7
| 3
| 1
| 110+
| 8
| 4
| 2
| Min Level
| 1
| 6
| 12
|
|
Psi100 Psionic Storm Attack
This hits 2+LVL/9 groups.
| Unlike Psi1, multiple hits do *not* cause extra save penalty or a d100 shift)
| Also note the tables are slightly different.
| This attack does not affect targets with Psi100 (they are considered immune).
| Against Psi1, this attack is treated as a Psi1 Psionic Blast with half effect.
|
|
|
| Save for Range
| Effect (Duration is bottom row):
| Int+Wis
| 10yd
| 30yd
| 50yd
| Death
| Coma
| Sleep
| Stun
| Confuse
| Enrage
| Panic
| Feeble
| 2Insanity
| 1Insanity
| 1Insanity
|
0-5
| 19
| 18
| 17
| 01-67
| 68-82
| 83-84
| 85-86
| 87-88
| 89-90
| 91-92
| 93-94
| 95-96
| 97-98
| 99-00
| 6-9
| 17
| 16
| 15
| 01-11
| 12-74
| 75-84
| 85-86
| 87-88
| 89-90
| 91-92
| 93-94
| 95-96
| 97-98
| 99-00
| 10-13
| 15
| 14
| 13
| 01-02
| 03-17
| 18-66
| 67-86
| 87-88
| 89-90
| 91-92
| 93-94
| 95-96
| 97-98
| 99-00
|
14-17
| 13
| 12
| 11
| 01-02
| 03-04
| 05-14
| 15-78
| 79-88
| 89-90
| 91-92
| 93-94
| 95-96
| 97-98
| 99-00
| 18-21
| 11
| 10
| 9
| 01-02
| 03-04
| 05-06
| 07-21
| 22-80
| 81-90
| 91-92
| 93-94
| 95-96
| 97-98
| 99-00
| 22-25
| 9
| 8
| 7
| 01-02
| 03-04
| 05-06
| 07-08
| 09-23
| 24-82
| 83-92
| 93-94
| 95-96
| 97-98
| 99-00
|
26-29
| 7
| 6
| 5
| 01-02
| 03-04
| 05-06
| 07-08
| 09-10
| 11-25
| 26-84
| 85-94
| 95-96
| 97-98
| 99-00
| 30-33
| 5
| 4
| 3
| 01-02
| 03-04
| 05-06
| 07-08
| 09-10
| 11-12
| 13-27
| 28-86
| 87-96
| 97-98
| 99-00
| 34-37
| 3
| 2
| 1
| 01-02
| 03-04
| 05-06
| 07-08
| 09-10
| 11-12
| 13-14
| 15-34
| 35-83
| 84-98
| 99-00
|
38-41
| 1
| 0
| -1
| 01-02
| 03-04
| 05-06
| 07-08
| 09-10
| 11-12
| 13-14
| 15-16
| 17-31
| 32-98
| 99-00
| 42+
| -1
| -2
| -3
| 01-02
| 03-04
| 05-06
| 07-08
| 09-10
| 11-12
| 13-14
| 15-16
| 17-18
| 19-33
| 34-00
|
|
|
|
| Duration:
| 1d10 d
| 4d6 t
| 1d6 t
| 1d30 r
| 1d6 r
| 1d6 r
| perm.
| perm.
| 1d8 w
| 1d30 d
|
|
[PC5] Psionicist Classes Group
Psi100 Minor Powers
#
| MINOR POWERS
| Cost
| Notes
|
1
| Automaton
| 10/r
| Animate CL objects as DL I Golems (count as your summon)
| 2
| Body Equilibrium
| 1/r
| Water Walking and Feather Fall entire party
| 3
| Body Weaponry
| 1/r
| +CL/2 AC; +CL/2 saves; +CL/2 damage (armed or unarmed)
|
4
| Cell Adjustment I
| N
| Cure/cause N hp, hits 2+CL/9 groups, max N = CL*2
| 5
| Command
| 15
| Command (Will save), hits 2+CL/9 groups
| 6
| Detection of Life
| 4/r
| Gives direction and distance (300*CL' range)
|
7
| Domination
| 15+sum(HD)
| Domination (Will save), hits 2+CL/9 groups
| 8
| Empathy
| 3/m
| Gives basic emotions of all within 30'
| 9
| Expansion
| 5/r
| Max.Press=Str of CL+12; +CL/2 TH; +CL/2 dmg (armed or unarmed); +CL' height
|
10
| Lights
| 3
| Faerie Fire, Dancing Lights, or Light (affects 2+CL/9 groups)
| 11
| Memory Protection
| 1/d
| Forget, Feeblemind, Incantatrix effects do not work in room (x1 Special)
| 12
| Molecular Agitation
| cumul. 3/r
| 1 dmg /s (1st r), 2 dmg /s (2nd r), etc.; affects 2+CL/9 groups
|
13
| Movement Acceleration
| 20/r
| +1V Action; +CL" move rate
| 14
| Object Reading
| 1/r
| Detects psychic impressions left on objects in area
| 15
| Psionic Trigger
| 20/d
| Contingency for 2 psi powers (still need points)
|
16
| Rapport
| 15/r
| 1=Share Memories, 3=Detect Lie, 4=Mind Scan; affects 2+CL/9 groups
| 17
| Spirit Speak
| 20/r
| Speak with Dead (as spell); hits multiple dead beings in area
| 18
| Sens. to Psychic Imp.
| 1/r
| Gives freq., type, and field of all psi in area
|
19
| Tap Psionic Link
| 14/r
| Can listen into Psi Links if within 100*level'
| 20
| Telekinetic Barrier
| 10N /t
| Take -N/2 dmg per physical or energy attack (max N = level)
| 21
| Telekinetic Blade
| 10/r
| Base damage 1dCL, considered +CL/3 weapon, mental weapon, hits whole group
|
|
[PC5] Psionicist Classes Group
Psi100 Major Powers
#
| MAJOR POWERS
| Cost
| Notes
|
1
| Body Control
| 4/t
| Water Breathing, Resist environment 1 HD/level (whole party)
| 2
| Controlled Blinking
| 10/r
| Blink CL' each segment
| 3
| Dimension Door
| 20
| Dimension Door (as spell); 900*CL'
|
4
| Dimension Walk
| 1/t
| Cover 100 miles in (60-level) minutes
| 5
| Dispel Exhaustion
| 14
| Mental Surgery (1) but all in psi link affected
| 6
| Energy Control
| 1/HD
| Max.=CL/2 in HD damage, must be energy attack, affects everyone in group
|
7
| Energy Dissipation
| 40/t
| Take 3/4 damage from every energy attack
| 8
| Flying
| 18/t
| Fly CL*2"; affects whole party
| 9
| Improved Cell Adj.
| N
| Cure/cause N hp, hits 3+CL/9 groups, max N = CL*4
|
10
| Mass Domination
| 30+sum(HD)
| Domination (Will save at -CL), hits 3+CL/9 groups
| 11
| Mental Surgery
| 10*lvl
| 1=Dispel Exhaustion,5=Feeblemind,6=Cure Insanity
| 12
| Mind Bar
| 5/d
| Ench/Charm, Magic Jar, Domination, Invis. can't be used in room (x1 Special)
|
13
| Paralysis Bolt
| 45
| Paralysis (Fort save), hits 3+CL/9 groups
| 14
| Physical Acceleration
| 20/r
| +1P Action; +1 attack per P action
| 15
| Probability Travel
| 10/P
| P=#planes removed, fail=21-level%
|
16
| Psionic Cage
| 50
| Reverse Wards (no one can leave)
| 17
| Submit Illusion
| 24/t
| Submit a Spectral Force to subject's mind; affects 3+CL/9 groups
| 18
| Telekinesis
| 9/r
| Telekinesis CL*10' falling dmg (assuming size M); affects 2+CL/9 groups
|
19
| Telempathic Projection
| 12
| Empathy, but can send an emotion; affects 3+CL/9 groups
| 20
| True Sensory Input
| 4/r
| True Seeing (as spell), but all 5 senses
| 21
| Wards
| 50
| Pro.Evil&Scrying, no one can enter, break=150pts
|
|
[PC5] Psionicist Classes Group
Psi100 Grand Powers
#
| GRAND POWERS
| Cost
| Notes
|
1
| Death Stare
| 225
| Death or Stun 2d4r (if over 2*level HD) (Fort save); affects 2+CL/9 groups
| 2
| Energy Cancel
| 3/HD
| Max.=CL/2 in HD damage, cancels whole effect, you don't need to be in that group
| 3
| Limited Wish
| 320
| Limited Wish (as spell)
|
4
| Mental Acceleration
| 30/r
| +1M Action; can convert 3M->1QM
| 5
| Power Transfer
| 200*T
| T:Minor=1,Major=2,Grand=3, Object=Caster Psi
| 6
| Preservation
| 150
| 1=Preserve,2=Trap Soul,5=Permanency,7=Stasis; affects 2+CL/9 groups
|
7
| Psionic Amplification
| 8*Mult
| Multiplies a power; Max.=level/4+1
| 8
| Psionic Disruption
| 40/r
| No psi powers (any freq.) can be used in 50'r
| 9
| Restoration
| 180
| Restoration, Restores Items, Stops dual-nature; affects 2+CL/9 groups
|
10
| Severance
| 60*SL
| Save; stops use of any 1 ability in creature; affects 2+CL/9 groups
| 11
| Shade
| 200
| Create up to CL ghosts/shades of people who died here, 1/3 powers
| 12
| Suppression
| 3/r
| Cannot use or be affected by psionics, all psi effects drop
|
|
Psi100 Super Powers
#
| SUPER POWERS
| Cost
| Notes
|
1
| Cellular Heal/Harm
| X
| up to X targets: Heal or Harm X% of max hp
| 2
| Counterspell
| 40*SL
| [0 action to use] Counters a Magic/Psi/Innate
| 3
| Energy Dampen
| 1/HD/d
| Permanent Energy Cancel on self or 100'cu area
|
4
| Full Acceleration
| 50/r
| +1 Full Action /r
| 5
| Mental Deceleration
| 200*N
| Target loses next N mental actions (no save); affects 1+CL/9 groups
| 6
| Physical Deceleration
| 100*N
| Target loses next N physical actions (no save); affects 1+CL/9 groups
|
7
| Quick Mental Accel.
| 60/r
| +1 QM Action /r
| 8
| Wrestling Spirit
| 60/r
| Know and can use all Professional Wrestling powers
| 9
| Telekinetic Crush
| 2*X
| X*X*X telekinetic damage (no save); affects 1+CL/9 groups
|
10
| Versatility
| 1000
| Permanent: +1 max. # of classes or # psi.freq.
| 11
| Wish
| 480
| Wish (as spell), or any Psi200 Dev/Sci/High Sci
| 12
| X7 Element
| 700
| Casts any one X7 grand
|
|
[PC5] Psionicist Classes Group
Psi1200L
Level
| KXP
| Psi1200L mMG S
| TH
|
1
| 0
| 1-- -
| +1
| 2
| 2.15
| 2-- -
| +2
| 3
| 4.3
| 3-- -
| +3
|
4
| 8.6
| 31- -
| +4
| 5
| 17.2
| 32- -
| +5
| 6
| 34.4
| 33- -
| +6
|
7
| 68.8
| 43- -
| +7
| 8
| 127.6
| 44- -
| +8
| 9
| 225.2
| 441 -
| +9
|
10
| 390.4
| 442 -
| +10
| 11
| 680.4
| 443 -
| +11
| 12
| 1440
| 544 -
| +12
|
13
| 1910
| 554 -
| +13
| 14
| 2380
| 555 -
| +14
| 15
| 2850
| 655 -
| +15
|
16
| 3320
| 665 -
| +16
| 17
| 3790
| 666 -
| +17
| 18
| 4260
| 666 1
| +18
|
19
| 4730
| 666 2
| +19
| 20
| 5200
| 666 3
| +20
| 21
| 5670
| 666 4
| +21
|
22
| 6140
| 666 5
| +22
| 23
| 6610
| 666 6
| +23
| 24
| 7080
| 766 6
| +24
|
25
| 7550
| 776 6
| +25
| 26
| 8020
| 777 6
| +26
| 27
| 8490
| 777 7
| +27
|
28
| 8960
| 877 7
| +28
| 29
| 9430
| 887 7
| +29
| 30
| 9900
| 888 7
| +30
|
31
| 10370
| 888 8
| +31
| 32
| 10840
| 988 8
| +32
| 33
| 11310
| 998 8
| +33
|
34
| 11780
| 999 8
| +34
| 35
| 12250
| 999 9
| +35
| 36
| 12720
| 999 91
| +36
|
37
| 25440
| 999 92
| +37
| 38
| 38160
| 999 93
| +38
| 39
| 50880
| 999 94
| +39
|
45
| 127200
| A99 99
| +45
| 54
| 241680
| BBB BB
| +54
| 63
| 356160
| DDD DC
| +63
|
72
| 470640
| FFE EE1
| +72
|
|
Requisites:
| Con 10, Int 10, Wis 10, Chr 10
| Alignment:
| L any
| HD/level:
| 4d1
| Weapon Prof.:
| 5+level/3
| Reference:
| DM {Storm Psi12L}
| Groups:
| Psionicist, Overt
| Complexity:
| CF=3
|
| Saving Throws:
| PPD:
| level*2
| Fort:
| level*2
| RSW:
| level*3
| Reflex:
| level
| PP:
| level*2
| Will:
| level*3
| BW:
| level
| Spell:
| level
|
|
See [Q1200L] for rules and powers.
| PSPs = (Con+Int+Wis+Chr) * LVL
| Level 1: Immune Chaos, Wild Magic, Black Ice.
| Level 1: Immune to harmful area effects from other party members
| Level 1: 0, 1/r: Ignore someone else's immunity to Law for this segment.
|
|
|
[PC5] Psionicist Classes Group
[Q1200L] Psi1200L Powers
Type
| #
| Power
| PSPs
| Effect
|
Minor
| 1
| Behold the Law
| 6
| Group takes CL Chr dmg (no save)
| Minor
| 2
| Law Blast
| 6
| Deal CLd4 Law dmg to one group (no save)
| Minor
| 3
| Daze Area
| 10
| Daze (CL targets or 1 group, Will save)
|
Minor
| 4
| Modron Swarm I
| 13
| Summon CL ML I or CL/2 ML II Modrons
| Minor
| 5
| Dispel Radiation/Demon Blast
| 15
| Dispels CL Radioactive, Wild/Chaos, or Demonic effects
| Minor
| 6
| Feast Area
| 20
| 10'x10' area has food; this counts as a goodberry spell; potions have x1.5 effect
|
Minor
| 7
| Restoration Touch
| 27
| Restoration 1 level or CL stat dmg
| Minor
| 8
| Tongues/Comprehend Area
| 7
| x1 Special: Tongues and Comprehend Languages to everyone else in area
| Minor
| 9
| Protection from Chaos 10'r
| 7+1/r
| Protection from Chaos 10'r
|
Minor
| 10
| Selective Grouping
| 6
| Group CL individual targets as you like into other groups
| Minor
| 11
| Morale Check Blast
| 9
| Force CL target creatures or 1 group to make a Morale check
| Minor
| 12
| Summon Protector Zone
| 1/s
| x1 Enemy Special: Enemies will attack your summons before they attack you
|
Major
| 1
| Lawful Combat Zone
| 38
| x1 Special: Everyone rolls exactly a "10" to hit on the 1d20 roll
| Major
| 2
| Contact Other/Higher Plane
| 17
| Contact Other/Higher Plane or Commune, up to CL planes removed
| Major
| 3
| Modron Horror Swarm II
| 47
| Summon CL/2 ML III or CL/3 ML IV or CL/4 ML V Modrons
|
Major
| 4
| True Sight
| 29+2/r
| True Sight; Immune Mislead, Mirror Image, Displacement
| Major
| 5
| Gravity Zone
| 28+1/s
| x1 Enemy Special: Gravity increased by CL-3 G's
| Major
| 6
| Reduced Causality
| 28
| Creature saves vs. RSW or his physical attacks do 1/10 damage
|
Major
| 7
| Anti-Sporacle
| 32
| Anti-Sporacle (random beneficial [C] section effect; see Exhilarator class) a target; may have one running at a time
| Major
| 8
| Sweep Up
| 19+1/s
| All loose items in the room are put into your inventory
| Major
| 9
| Wishoid Stability Zone
| 38/t
| x1 Special: Wishoids do not drain the MF/PF
|
Grand
| 1
| Area Amplification
| 23
| Your next Psi1200L power has double area (e.g. CL targets -> CL*2 targets; 1 group -> 2 groups)
| Grand
| 2
| Modron Swarm III
| 170
| Summon CL/3 ML VI or CL/4 ML VII or CL/5 ML VIII Modrons
| Grand
| 3
| Enhance Technology
| 54
| Improve the Tech of an item by 1 (to a max of TechL=CL)
|
Grand
| 4
| Bring Forth
| 108
| Teleport / Plane Shift a known unique creature to you (RSW save); They get initiative on you (they act first)
| Grand
| 5
| Control Weather
| 10/r
| x1 Terrain Feature: Control Weather; 1M: A group takes CLd20 Natural Weather dmg
| Grand
| 6
| Wandering Monster Modification
| 11/r
| x1 Terrain Feature: Wandering monsters occur either (choose:) x2 or ÷2 as often
|
Super
| 1
| Modron Swarm IV
| 614
| Summon CL/4 ML IX or CL/5 ML X or CL/6 ML XI Modrons
| Super
| 2
| Invoke Tranquility
| 48/s
| x1 Terrain Feature: Lockdown P and V actions, Dispel one effect per creature per segment, Reduce all stats by 1 per segment
| Super
| 3
| Pure Stasis
| 320
| All enemies you can see (up to CL groups) take CL^2 Law dmg (no save) and lose CL San (Will save for half)
|
|
[PC5] Psionicist Classes Group
Psi1200C
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2.15
| (none)
| 3
| 4.3
| (none)
|
4
| 8.6
| (none)
| 5
| 17.2
| (none)
| 6
| 34.4
| (none)
|
7
| 68.8
| (none)
| 8
| 127.6
| (none)
| 9
| 225.2
| (none)
|
10
| 390.4
| (none)
| 11
| 680.4
| (none)
| 12
| 1440
| (none)
|
13
| 1910
| (none)
| 14
| 2380
| (none)
| 15
| 2850
| (none)
|
16
| 3320
| (none)
| 17
| 3790
| (none)
| 18
| 4260
| (none)
|
19
| 4730
| (none)
| 20
| 5200
| (none)
| 21
| 5670
| (none)
|
22
| 6140
| (none)
| 23
| 6610
| (none)
| 24
| 7080
| (none)
|
25
| 7550
| (none)
| 26
| 8020
| (none)
| 27
| 8490
| (none)
|
28
| 8960
| (none)
| 29
| 9430
| (none)
| 30
| 9900
| (none)
|
31
| 10370
| (none)
| 32
| 10840
| (none)
| 33
| 11310
| (none)
|
34
| 11780
| (none)
| 35
| 12250
| (none)
| 36
| 12720
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 1 1 1 1 1 1 1 1
| +2
| 2 2 2 2 2 2 2 2
| +3
| 3 3 3 3 3 3 3 3
|
+4
| 4 4 4 4 4 4 4 4
| +5
| 5 5 5 5 5 5 5 5
| +6
| 6 6 6 6 6 6 6 6
|
+7
| 7 7 7 7 7 7 7 7
| +8
| 8 8 8 8 8 8 8 8
| +9
| 9 9 9 9 9 9 9 9
|
+10
| 10 10 10 10 10 10 10 10
| +11
| 11 11 11 11 11 11 11 11
| +12
| 12 12 12 12 12 12 12 12
|
+13
| 13 13 13 13 13 13 13 13
| +14
| 14 14 14 14 14 14 14 14
| +15
| 15 15 15 15 15 15 15 15
|
+16
| 16 16 16 16 16 16 16 16
| +17
| 17 17 17 17 17 17 17 17
| +18
| 18 18 18 18 18 18 18 18
|
|
Requisites:
| Str 10, Dex 10, Wis 10, Chr 10
| Alignment:
| C any
| HD/level:
| 2d15-6
| Weapon Prof.:
| 7+level
| To Hit Table:
| Mon
| Save Table:
| 2xMon
| Reference:
| DM
| Groups:
| Psionicist, Overt
|
|
|
|
See [Q1200C] for rules and powers. You know all the powers, as long as you have the CPPs to run them. This means that yes, you can throw Majors (or even Grands/Supers) at level 1 if you have the points.
| Chaos Psionic Points (CPPs) = (Str+Dex+Wis+Chr) * (Psi1200C level)
| Level 1: Immune Chaos, Wild Magic, Black Ice.
| Level 1: Immune to your own effects.
| Level 1: 0, 1/r: Ignore someone else's immunity to Chaos for this segment.
|
| Note: Psi1200C effects that say "CL targets" can choose the same target more than once. This is an exception to the normal Collective rules on this.
|
|
[PC5] Psionicist Classes Group
[Q1200C] Psi1200C Powers
Type
| #
| Power
| CPPs
| Effect
|
Minor
| 1
| Behold the Chaoticness
| 6
| Rope-like shapes appear; Group is Insane (RSW save to lose CL San points instead)
| Minor
| 2
| Chaos Blast
| 6
| Deal CLd4 Chaos dmg to one group (no save)
| Minor
| 3
| Confusion Area
| 10
| Confusion (CL targets or 1 group, Will save)
|
Minor
| 4
| Cthulhoid Horror Swarm I
| 13
| Summon CL ML I or CL/2 ML II Cthulhoid Horror monsters
| Minor
| 5
| Dispel Radiation/Tech Blast
| 15
| Dispels CL Radioactive, Wild/Chaos, or Technological effects
| Minor
| 6
| Dissension's Feast Area
| 20
| 10'x10' area has food spoiled; ruins goodberries; shuts off potions
|
Minor
| 7
| Enervation Area
| 27
| Enervation (CL targets or 1 group, PPD save)
| Minor
| 8
| Mistaken Missive Area
| 7
| 10'x10' area of writings (incl. magical writings, scrolls) becomes illegible; Removes Glyphs/Symbols
| Minor
| 9
| Protection from Law 10'r
| 7+1/r
| Protection from Law 10'r
|
Minor
| 10
| Push Wave
| 6
| Throw a group back (10*CL' Falling dmg, no save)
| Minor
| 11
| Taunt Blast
| 9
| CL target creatures or 1 group will attack you on their next action (no save)
| Minor
| 12
| Trip/Fumble Zone
| 1/s
| x1 Enemy Special: Enemies Trip (Fort save) and Fumble (Reflex save) each segment
|
Major
| 1
| Chaotic Combat Zone
| 38
| x1 Special: Everyone rolls 1d10 to hit, "1"-"5" results are left alone (they mean 1-5), "6"-"10" means 16-20 (add 10 to the result)
| Major
| 2
| Contact Other/Higher Plane
| 17
| Contact Other/Higher Plane or Commune, up to CL planes removed
| Major
| 3
| Cthulhoid Horror Swarm II
| 47
| Summon CL/2 ML III or CL/3 ML IV or CL/4 ML V Cthulhoid Horror monsters
|
Major
| 4
| Mirror Mislead
| 29+2/r
| Does a Non-Detection, a Mislead, a Mirror Image, and a Displacement
| Major
| 5
| Random Push Zone
| 28+1/s
| x1 Enemy Special: Enemies take 10*CL' Falling dmg per segment
| Major
| 6
| Reverse Causality
| 28
| Creature saves vs. RSW or his physical attacks damage himself instead of others
|
Major
| 7
| Sporacle
| 32
| Sporacle (random [C] section effect) a group.
| Major
| 8
| Strip Down (Nude Bomb)
| 19+1/s
| Choose 1 target; he removes/drops 1 item and 1 effect /s (no save)
| Major
| 9
| Wishoid Mutation Zone
| 38/t
| x1 Special: Wishoids have random effects
|
Grand
| 1
| Area Amplification
| 23
| Your next Psi1200C power has double area (e.g. CL targets -> CL*2 targets; 1 group -> 2 groups)
| Grand
| 2
| Cthulhoid Horror Swarm III
| 170
| Summon CL/3 ML VI or CL/4 ML VII or CL/5 ML VIII Cthulhoid Horror monsters
| Grand
| 3
| Enhance Radiation
| 54
| The radiation level in the room is raised or lowered (your choice) by RS=CL/3
|
Grand
| 4
| Hornung's Area Dispatcher
| 108
| Plane Shift away (CL targets or 1 group, each goes to a random plane, Will save)
| Grand
| 5
| Uncontrolled Weather Zone
| 10/r
| x1 Terrain Feature: Weather in area become extreme; Everyone takes CLd20 Natural Weather dmg /r
| Grand
| 6
| Wandering Monster Modification
| 11/r
| x1 Terrain Feature: Wandering monsters occur either (choose:) x2 or ÷2 as often
|
Super
| 1
| Cthulhoid Horror Swarm IV
| 614
| Summon CL/4 ML IX or CL/5 ML X or CL/6 ML XI Cthulhoid Horror monsters
| Super
| 2
| Invoke Devastation
| 48/s
| x1 Terrain Feature: It's raining Colorless Fire; All in area are Wild Surged, Wand of Wondered, Sporacled, and DNA Scrambled /s
| Super
| 3
| Raw Logrus
| 320
| All enemies you can see (up to CL groups) take CL^2 Chaos dmg (no save) and lose CL San (Will save for half)
|
|
[PC5] Psionicist Classes Group
Psionic Dabbler
Level
| KXP
| Psi m
|
1
| 0
| 2
| 2
| 1.1
| 4
| 3
| 2.2
| 6
|
4
| 4.4
| 8
| 5
| 8.8
| 10
| 6
| 17.6
| 12
|
7
| 35.2
| 14
| 8
| 70.4
| 16
| 9
| 140.8
| 18
|
10
| 281.6
| 20
| 11
| 500
| 22
| 12
| 720
| 24
|
13
| 940
| 26
| 14
| 1160
| 28
| 15
| 1380
| 30
|
16
| 1600
| 32
| 17
| 1820
| 34
| 18
| 2040
| 36
|
19
| 2260
| 38
| 20
| 2480
| 40
| 21
| 2700
| 42
|
22
| 2920
| 44
| 23
| 3140
| 46
| 24
| 3360
| 48
|
25
| 3580
| 50
| 26
| 3800
| 52
| 27
| 4020
| 54
|
28
| 4240
| 56
| 29
| 4460
| 58
| 30
| 4680
| 60
|
31
| 4900
| 62
| 32
| 5120
| 64
| 33
| 5340
| 66
|
34
| 5560
| 68
| 35
| 5780
| 70
| 36
| 6000
| 72
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
-1
| 5 3 8 2 3 1 0 1
| -1
| 5 4 8 2 3 1 0 2
| -1
| 6 4 8 3 4 2 0 2
|
-1
| 6 5 8 3 4 2 1 3
| +0
| 6 5 9 3 4 2 1 3
| +0
| 6 6 9 4 5 3 1 4
|
+0
| 7 6 9 4 5 3 2 4
| +0
| 7 7 9 4 5 4 2 5
| +1
| 7 7 10 5 6 4 2 5
|
+1
| 7 8 10 5 6 4 3 6
| +1
| 8 8 10 5 6 5 3 6
| +1
| 8 9 10 6 7 5 3 7
|
+2
| 8 9 11 6 7 6 4 7
| +2
| 8 10 11 6 7 6 4 8
| +2
| 9 10 11 7 8 6 4 8
|
+2
| 9 11 11 7 8 7 5 9
| +3
| 9 11 12 7 9 7 5 9
| +3
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Int 10, Wis 10, Chr 10
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 1+level/3
| To Hit Table:
| Psi
| Save Table:
| Psi
| Reference:
| DM
| Groups:
| Psionicist
|
|
|
|
Gets two Psionic minor powers per level. Knows all minor Psionic powers of all frequencies.
| Psionic Strength = (highest of Int,Wis,Chr)*2/3*(level+9)
| This is in Psi1 points.
|
|
[PC5] Psionicist Classes Group
Psionic Mystic0/10
Level
| KXP
| Psi0/Psi10 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 3
| 2-- --- ---
| 3
| 6
| 21- --- ---
|
4
| 12
| 32- --- ---
| 5
| 24
| 43- --- ---
| 6
| 48
| 431 --- ---
|
7
| 96
| 542 --- ---
| 8
| 180
| 653 --- ---
| 9
| 360
| 653 1-- ---
|
10
| 540
| 764 2-- ---
| 11
| 720
| 875 3-- ---
| 12
| 900
| 986 4-- ---
|
13
| 1080
| 986 41- ---
| 14
| 1260
| A97 52- ---
| 15
| 1440
| AA8 63- ---
|
16
| 1620
| AA9 74- ---
| 17
| 1800
| AAA 851 ---
| 18
| 1980
| AAA 962 ---
|
19
| 2160
| AAA A73 ---
| 20
| 2340
| AAA A84 ---
| 21
| 2520
| AAA A95 ---
|
22
| 2700
| AAA AA6 1--
| 23
| 2880
| AAA AA7 2--
| 24
| 3060
| AAA AA8 3--
|
25
| 3240
| AAA AA9 4--
| 26
| 3420
| AAA AAA 5--
| 27
| 3600
| AAA AAA 6--
|
28
| 3780
| AAA AAA 71-
| 29
| 3960
| AAA AAA 82-
| 30
| 4140
| AAA AAA 93-
|
31
| 4320
| AAA AAA A4-
| 32
| 4500
| AAA AAA A5-
| 33
| 4680
| AAA AAA A6-
|
34
| 4860
| AAA AAA A7-
| 35
| 5040
| AAA AAA A81
| 36
| 5220
| AAA AAA A92
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 3 8 2 3 1 0 1
| +1
| 5 4 8 2 3 1 0 2
| +2
| 6 4 8 3 4 2 0 2
|
+3
| 6 5 8 3 4 2 1 3
| +3
| 6 5 9 3 4 2 1 3
| +4
| 6 6 9 4 5 3 1 4
|
+5
| 7 6 9 4 5 3 2 4
| +5
| 7 7 9 4 5 4 2 5
| +6
| 7 7 10 5 6 4 2 5
|
+7
| 7 8 10 5 6 4 3 6
| +7
| 8 8 10 5 6 5 3 6
| +8
| 8 9 10 6 7 5 3 7
|
+9
| 8 9 11 6 7 6 4 7
| +9
| 8 10 11 6 7 6 4 8
| +10
| 9 10 11 7 8 6 4 8
|
+11
| 9 11 11 7 8 7 5 9
| +11
| 9 11 12 7 9 7 5 9
| +12
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Str 9, Dex 13, Int 10, Wis 18, Chr 10
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 2+level/3
| To Hit Table:
| Ftr0
| Save Table:
| Psi
| Reference:
| DM {Planeshifted Mystic0}
| Groups:
| Rogue, Psionicist, Alternate
|
|
|
|
For abilities, see next page.
|
|
[PC5] Psionicist Classes Group
Psionic Mystic0/10 Abilities
Can access Psi0 and Psi10 powers. See [Q10] for rules and powers.
| PSPs = (LVL+Str+Dex+Con+Int+Wis-60)*3.
| These are in Psi0 or Psi10 points. Note that the Psi0 powers will appear to be quite cheap, since Psi0 and Psi10 points are normally not 1 to 1 compatible.
| These PSPs are each 2 Psi1 PSPs for conversion purposes.
|
| Psi10 powers marked with a asterisk ( * ) can be used as a 0 action.
| Your "KiL" is 2 times your CL (i.e. you count as a "Monk" in [Q0]).
|
| The progression given is for Psi10. You can also pick Psi0 powers, in the following (somewhat non-standard) way:
| SL=1, 2, 3 can be used for Psi0 minors.
| SL=4, 5, 6 can be used for Psi0 majors.
| SL=7, 8, 9 can be used for Psi0 grands.
|
| This class also gets the standard Mystic0 abilities: (DM note: These are unchanged from the normal Mystic0 class.)
| Level 1: One Martial Arts style (may not be custom).
| Level 1: +1 Martial Arts maneuver slot per level.
| Level 1: +1 AC per level if not wearing armor.
| Level 1: +1" to movement rate per level.
| Level 1: +1 dmg with open hand attacks per level. Base number of open hand attacks = (level+3)/4.
| Level 1: Gets 1 "Any Monk or Acrobat" pick per level. Gets 40 rogue points per level.
| Level 2: Cannot be surprised. Always attack first even if party loses initiative.
| Level 4: 1V, 1/d: Cure Con*level hp of damage. This may be broken up into smaller amounts over the day if desired.
| Level 6: Speak with Animals continuous.
| Level 8: Resist Magic and Breath Weapons.
| Level 9: Gets another Martial Arts style. It may be custom, even if you already have a custom style.
| Level 9: Smash: 0: Get -5 to hit, but add an additional Str bonus to damage.
| Level 9: Parry: +N AC for each weapon you are wielding (N=0 for small, N=1 for medium, N=4 for large).
| Level 9: Disarm: 0: An attack you do does no damage, roll 1d20+(your Dex)-(target's Dex)*2, if greater than 0 he is disarmed.
| Level 10: Speak with Anyone continuous.
| Level 12: Immune to Enchantment/Charm spells, Resist Psionics.
| Level 12: (level-11)*4% iPR
| Level 14: 2V: Leave the Multiverse, physically travel up to 1V action relative distance (even through objects), then reappear.
| Level 14: 0, touch, 5/d: Gentle Touch. Choose an effect: Charm, Cureall, Death, Quest, Paralysis. You get one of each per day. None of these effects have a saving throw.
|
|
[PC5] Psionicist Classes Group
General Psi0 Information
KiL (Ki Level) = (highest Psi0 level)*3 + (highest Monk1 level)*2 + (highest Wild Talent level).
|
| P0Ps = Str + Dex + Con + Wis - 40 + KiL
| These are restored at 1 per round until the maximum per turn (equal to KiL) is reached.
| 1 P0P = 20 Psi1 points = 2 Psi9 track points for purposes of Psi11 conversion.
|
| Psi0 and Monk1 get a progression (this replaces the "1 Martial Arts slot per level" in the Collective). You may downgrade if desired.
| Wild Talents must buy these using Martial Arts slots (1 for Minor, 2 for Major, 3 for Grand, 4 for Super). They get the ability to take 1 power per level, levels 1-9 is Minor, 10-18 is Major, 19-27 is Grand, 28-36 is Super. You may take lesser types if desired.
|
| In the "Act" column below (which is the actions needed to perform the maneuver), read "patt" as "punch attack" and "katt" as "kick attack".
|
| Read "One attack:" on the Effects tables below as "Gain and do one attack, if successful, do the following:". You don't actually do damage with the attack unless noted.
|
|
[PC5] Psionicist Classes Group
Psi0 Minor Powers
#
| Power
| P0P
| Action
| Effect
|
1
| Acting
| 0
| 0
| Acting, Spying, Disguise proficiencies; KiL*10% chance to resist Detect Lie spell
| 2
| Armory
| 0
| 0
| Armor Optimization, Armor/Weapon Identification, Armor/Weapon Repair proficiencies
| 3
| Arrow Cutting
| 1
| 1V
| You get a Dex check (with penalty = enemy's level) for each missile shot at you this round
|
4
| Binding
| 0
| 1V
| Tie up a helpless/surrendered foe so they cannot escape by physical means
| 5
| Bowyer
| 0
| 0
| Bowyer/Fletcher proficiency; 1 week of F actions: Make a nonmagical +1/+0 bow.
| 6
| Calligraphy
| 1
| 0
| Copy documents; Can copy magical writings at KiL% success, (100-KiL)% destroy original
|
7
| Catfall
| 1
| 1P
| Land on feet, get a Dex check versus each die of the falling damage
| 8
| Choke
| 1
| 1P
| One attack: Each round target makes Con check or unconscious, maintain by using 1V
| 9
| Classical Literature
| 0
| 0
| Legend Lore KiL%
|
10
| Climbing
| 1
| 1V
| Gain Climb Walls rating of KiL*10% for the round
| 11
| Contortion
| 1
| 1V
| Escape Bonds (but not from Binding power above); can squeeze through small gaps
| 12
| Dance
| 0
| 0
| Dancing, Juggling, Mime proficiencies; Can communicate without using spoken words
|
13
| Double Attack
| 1
| 1att
| Do two attacks, each rolls 1d10 to hit, these cannot be traded in to do something else
| 14
| Disable Limb
| 1
| 1P
| One attack: One limb cannot be used by target for 1t (no save)
| 15
| Disarm
| 1
| 1P
| One attack: Target is disarmed (no save)
|
16
| Entangle
| 1
| 1P
| One attack: Do one attack of dmg; -1 segment that target can use per round; maintain 1V
| 17
| Fast-draw
| 1
| 0
| 1 of your weapon attacks occurs at start of round; can pick up 1 weapon without using 1V
| 18
| Focus: Skill
| 1
| 1M
| +1 slot in a non-weapon proficiency (even if you don't have the proficiency) for 1r
|
19
| Forced March
| 1
| 0
| +KiL to movement rate for the day
| 20
| Grapple
| 1
| 1P
| One attack: Do KiL + Str bonus (to damage) dmg every round, maintain by using 1V
| 21
| Hawking
| 0
| 0
| Can train a hawk to hunt or spy (not as good as a familiar, but close)
|
22
| Horsemanship
| 1
| 1V
| Horsemanship proficiency; Keeps mount under control in difficult situations
| 23
| Hurling
| 1
| 1P
| One attack: Throw any weapon (incl. weapons not meant to be thrown) without hit penalty
| 24
| Kippup
| 1
| 0
| Stand up without using a V action.
|
25
| Leaping
| 1
| 1V
| Jump KiL*5' horizontally or KiL*2' vertically
| 26
| Maka Wara
| 0
| 0
| Each time someone hits you with an unarmed attack, he takes 1 damage back.
| 27
| Medicine I
| 1
| 1V
| Choose one: Cure KiL hp; Cure Wounding; Repair disabled limb
|
28
| Meditation
| -3
| 1 turn
| +KiL mental saves & Immune Fear for 1t; x2 normal healing/regenation rate in non-combat
| 29
| Music
| 0
| 0
| Music Composition, Instrumental, Singing proficiencies
| 30
| Piercing Thrust
| 1
| 0
| Do maximum damage with a piercing weapon attack.
|
31
| Reverse Cut
| 0
| 0
| Can attack to side or behind at no penalty (don't have to turn around)
| 32
| Rhetoric
| 0
| 0
| Fast-talking, Negotiation, Preaching proficiencies
| 33
| Silent Garrote
| 1
| 1P
| One attack: Choke as above (you must be in Backstab position); Silence 15'r for duration.
|
34
| Silent Kill
| 1
| 1P
| One attack: Do a x2 Backstab (you must be in Backstab position); Silence 15'r for that 1s.
| 35
| Smashing Blow
| 1
| 1att
| Double the "to hit" roll with a blunt attack; Natural 19-20 is automatic hit.
| 36
| Stealthy Movement
| 1
| 1V
| Gain Move Silently and Hide in Shadows ratings of KiL*10% for the round
|
37
| Strike
| 1
| 0
| Add your Str hit and damage bonus a second time for all attacks for this segment
| 38
| Swimming
| 1
| 1M
| Can swim underwater for the round with no chance of drowning; Resist Water for 1 round
| 39
| Tea Ceremony
| X
| 1 turn
| Give to other Psi0-users in room a total of X Psi0 points, this may be above max for 1 turn
|
40
| Theology
| 0
| 0
| Religion proficiency; Detect divine beings
| 41
| Throw
| 1
| 1P
| Make one attack, if successful, throw target level*10' in one direction, he takes falling dmg
| 42
| Trip
| 1
| 1att
| One attack: Do KiL dmg; target is down but may spend 1V to get back up
|
43
| Unarmed Combat
| 0
| 0
| +level TH and dmg with unarmed combat
|
|
[PC5] Psionicist Classes Group
Psi0 Major Powers
#
| Power
| P0P
| Action
| Effect
|
1
| Air Throw
| 3
| 1P,1V
| One attack: Target takes KiL*5' falling damage
| 2
| Backflip Kick
| 2
| 1katt
| One kicking attack to opponent's back (not a backstab): Normal damage.
| 3
| Buffalo Punch
| 2
| 2patt
| One punching attack: x3 normal damage.
|
4
| Concealment
| 2
| 1M
| Invisibility
| 5
| Death Touch
| 3
| 1P
| One attack: Death (save vs. PPD)
| 6
| Double Dread Kick
| 2
| 2katt,1V
| Two kicking attacks: Each does normal damage and knocks the target back KiL'
|
7
| Double-Hit Kick
| 2
| 0
| Repeat damage of last kicking attack to same target
| 8
| Double-Hit Knee
| 2
| 1katt
| Two kicking attacks: Normal damage; both must be vs. same target.
| 9
| Dragon Kick
| 2
| 1P
| One kicking attack: That attack does Hp (hull points) instead of hp; target knocked down
|
10
| Dragon Punch
| 2
| 1P
| One punching attack: That attack does Hp (hull points) instead of hp; target knocked down
| 11
| Ear Pop
| 2
| 2patt
| (The 2att from seperate limbs) One attack: Target stunned and deaf (each save vs. PP)
| 12
| Fire and Stones
| 2
| 2att
| (The 2att from seperate limbs) One attack: Destroys enemy's weapon (item save)
|
13
| Flash Kick
| 3
| 1P,1V
| One kicking attack at +KiL to hit, ignores stoneskins/ironskins: x10 damage, knockdown
| 14
| Flying Knee Thrust
| 2
| 1katt,1V
| One kicking attack: x2 normal damage.
| 15
| Flying Thrust Kick
| 3
| 2katt,1V
| One kicking attack: x5 normal damage, knocked down.
|
16
| Focus: Magic Resistance
| 3
| 0
| KiL*5% MR for 1r
| 17
| Focus: Stay Conscious
| X
| 0
| Stay Conscious at negative hp; X = -(current hp)/2, round up
| 18
| Foot Sweep
| 2
| 1katt
| One kicking attack: Normal damage, target is knocked down
|
19
| Forward Flip Knee
| 2
| 1katt
| One kicking attack to opponent's back of head (not backstab) at -4 TH: Normal damage.
| 20
| Handstand Kick
| 2
| 1katt,1V
| One kicking attack: Normal damage, with a bonus equal to your movement rate (in inches)
| 21
| Head Butt
| 2
| 1HeadP
| One attack: Do double normal punching damage with your head.
|
22
| Hundred Hand Slap
| 3
| 1F
| Ten punching attacks: Each does normal punching damage; all must be vs. same target
| 23
| Hurricane Kick
| 2
| 1P,1V
| Do 1 attack on each target in a KiL*5' line: Normal damage plus knocked down.
| 24
| Hyper Fist
| 3
| 1patt
| Three punching attacks: Each does normal punching damage; all must be vs. same target
|
25
| Lightning Leg
| 3
| 1P,1M
| Ten kicking attacks: Each does normal kicking damage; all must be vs. same target
| 26
| Lightning Stroke
| 3
| 1V
| Each time you miss this round you may reroll (you are actually making new 2nd attacks)
| 27
| Medicine II
| 2
| 1V
| Choose one: Restore 1 stat point; Cure Disease; Neutralize Poison
|
28
| Monkey Grab Punch
| 3
| 2patt
| One punch attack at +KiL to hit, cannot be parried/countered/dodged: Do normal damage.
| 29
| Power Uppercut
| 2
| 2patt
| One punch attack at +KiL to hit: Do normal damage.
| 30
| Precision Strike
| 0
| 0
| All your weapons gain (+0)d(+2) on damage.
|
31
| Rekka Ken
| 3
| 0
| Ability to use 2P actions (but only for unarmed combat) this segment.
| 32
| Returning Hurl
| 3
| 1P
| Hurling (above); if weapon has chain attached it has end-of-round returning.
| 33
| San He
| 3
| 0
| For 1r: Immovability; cannot be knocked back/down; cannot use V actions
|
34
| Shockwave
| 3
| 1F
| Earthquake KiL' r (as spell)
| 35
| Slide Kick
| 2
| 1katt
| One kicking attack, auto hits if target is not flying: Normal damage, target is knocked down
| 36
| Spinning Back Fist
| 2
| 1patt,1V
| One punch attack: That attack does x2 damage.
|
37
| Spinning Clothesline
| 3
| 1P
| One punching attack on each target within KiL'r: Do normal damage.
| 38
| Spinning Knuckle
| 3
| 0
| Repeat damage of last punching attack on same target
| 39
| Stepping Front Kick
| 2
| 3katt,1V
| Two kicking attacks, second autohits if first hits: Normal damage, target knocked back KiL'
|
40
| Toughskin
| 0
| 0
| +KiL/2 AC bonus
| 41
| Triple Strike
| 3
| 3att
| (The 3att from seperate limbs) Three attacks at same target at +KiL to hit: Normal dmg.
| 42
| Whirlwind Kick
| 3
| 1P
| One kicking attack on each target within KiL'r: Do normal damage.
|
43
| Wounded Knee
| 3
| 1katt
| One kicking attack: Target loses 1V action per round for 1t.
|
|
[PC5] Psionicist Classes Group
Psi0 Grand Powers
#
| Power
| P0P
| Action
| Effect
|
1
| Acid Breath
| 5
| MouthP
| Breathe Acid (as per dragon)
| 2
| Air Hurricane Kick
| 4
| 1P,1V
| Do 1 attack on each target in a KiL*5' line even in air: Normal damage plus knocked down.
| 3
| Channel-strike
| 4
| 0
| One attack: Normal results of attack. All Channel-strike in round must be vs. same target.
|
4
| Chi Kung Healing
| X
| 1M
| Cure X*KiL hp to one target
| 5
| Cobra Charm
| 4
| EyeP
| Gaze, target must save vs. RSW or he cannot use any actions next segment, maintain 1M
| 6
| Divination
| 6
| 1 turn
| Ask the DM a question, answer is given as (choose one:) 1 English word or cryptic phrase
|
7
| Energy Reflection
| 5
| 1V
| As Arrow Cutting (above), except vs. magical missiles (even vs. Meteor Swarms & such)
| 8
| Extendable Limbs
| 0
| 0
| Your limbs can extend an extra KiL'
| 9
| Fireball
| 4
| 1M
| KiLd6 dmg, KiL' radius (fire damage) (save:½, if made save again for 0)
|
10
| Flaming Dragon Punch
| 4
| 1P
| Dragon Punch (above); Do an extra set of hull damage (elemental fire damage) (save:½)
| 11
| Focus: Ability
| 6
| 1F
| +1 to an ability score for 1t
| 12
| Ghost Form
| 6
| 1M
| Out-of-phase for 1r (cannot affect or be affected by solid objects), maintain 1M and 1 P0P
|
13
| Great Wall of China
| 6
| 1P,1V
| KiL kicking attacks distributed among targets within KiL'r: Do normal damage.
| 14
| Iceblast
| 5
| 1M
| KiLd4 dmg in a KiL*5' line (ice damage) (save:½)
| 15
| Improved Fireball
| 6
| 1M
| KiLd8 dmg, KiL' radius (fire damage) (save:½, if made save again for 0)
|
16
| Mind Reading
| 4
| 1M
| ESP; Know what the target is going to do next round
| 17
| Musical Accomplishment
| 4
| MouthP
| Allies can reroll (choose one:) missed to hit, missed saves, missed BlahR rolls (for 1m)
| 18
| Regeneration
| 0
| 0
| Regenerate KiL hp per round (given as KiL/10 hp per segment)
|
19
| Shock Treatment
| 0
| 0
| Immune Lightning; 1 P0P, 1V: Deal KiL damage to one target (save: ½)
| 20
| Sonic Boom
| 4
| 1M
| KiLd4 dmg, KiL' radius (sound damage) (save:½, if made save again for 0)
| 21
| Spinning Foot Sweep
| 4
| 1katt
| One kicking attack on each target within KiL'r: Normal damage, targets are knocked down
|
22
| Storm Hammer
| 5
| 1P,1V
| One attack: Target takes KiL*10' falling damage
| 23
| Stunning Shout
| 6
| MouthP
| Target must save vs. PP or stunned 1d(KiL) segments
| 24
| Telepathy
| 4
| 1M
| Telepathy (as spell)
|
25
| TurboSpinningClothesline
| 6
| 1P
| Two attacks on each target within KiL'r: Do normal damage.
| 26
| Yoga Flame
| 4
| MouthP
| Breathe Fire (as per dragon)
| 27
| Yoga Teleport
| 6
| 1M
| Tesseract (as spell effect), KiL% chance of not being stunned afterwards
|
|
Psi0 Super Powers
#
| Power
| P0P
| Action
| Effect
|
1
| Flying Fireball
| 8
| 1M,1V
| KiLd8 dmg in a KiL' radius (fire damage) (save:½)
| 2
| Focus: Resist Death
| X
| 0
| Stay Alive (but probably unconscious) past -10 hp; X = -(current hp)/2, round down
| 3
| Inferno Strike
| 7
| 1F
| KiLd20 dmg, KiL*3' radius (fire damage) (save:½), center at caster (who doesn't take dmg)
|
4
| Repeating Fireball
| 3*X
| 1M
| Throw X Fireballs (see above)
| 5
| Thunderclap
| 8
| 1M
| KiLd12 dmg, KiL' radius (sound damage) (save:½, if made save again for 0)
| 6
| Zen No Mind
| 10
| 0
| Ability to use 2M actions per segment
|
|
[PC5] Psionicist Classes Group
Basic Psi10 Information
Psi10 (class) PSPs = (LVL+Int+Wis-20)*5
| Psi10 (wild) PSPs = (LVL+Int+Wis-13)*2
|
| 1 Psi10 PSP = 2 Psi1 PSPs. Points are regained at (Int+Wis)/2 per hour, or (total multipliers of beings within 100') per hour
|
| Disciplines: Empa = Empathy, Pyro = Pyromancy, Somn = Somniomancy, Telep = Telepathy, TK = Telekinetics
|
| Powers marked with an asterisk ( * ) can be used as a 0 action.
|
| Level requirement for SL's for Wild Talents:
| SL1=1, SL2=4, SL3=8, SL4=12, SL5=17, SL6=22
|
| Wild Talent Progression:
|
|
|
Int+Wis+level
| Psi10 123 456
|
14-18
| 2-- ---
| 19-21
| 4-- ---
| 22-24
| 6-- ---
|
25-30
| 71- ---
| 31-35
| 82- ---
| 36-40
| 93- ---
|
41-45
| A31 ---
| 46-50
| A42 ---
| 51-55
| A53 ---
|
56-60
| A63 1--
| 61-65
| A64 2--
| 66-70
| A74 3--
|
71-75
| A84 31-
| 76-80
| A85 32-
| 81-85
| A85 43-
|
86-90
| A95 431
| 91-95
| A96 432
|
|
[PC5] Psionicist Classes Group
Psi10 First Level Powers (minors)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Affect Normal Fires
| Pyro
| 1/r
| Affect Normal Fires
| RAPsi
| 2
| Awaken
| Somn
| 2
| Wakes someone up (removes a sleep effect)
| RAPsi
| 3
| Detect Evil
| Empa
| 3
| Detect Evil 3r
| RAPsi
|
4
| Detect Lie *
| Telep
| 2/r
| Detect Lie
| RAPsi
| 5
| Detect Lie II *
| Empa
| 3
| Detect Lie 1r, Undetectable Lie doesn't work, instead gives save (at +5 bonus)
| RAPsi
| 6
| Dispel Exhaustion
| Telep
| 5
| Target heals 25% of damage taken
| RAPsi
|
7
| Distract
| Telep
| 5/r
| Target cannot cast spells (save vs. spell)
| RAPsi
| 8
| Dream Interpretation
| Somn
| 2
| Interprets a dream; gives some insight
| RAPsi
| 9
| Extrasensory Scan
| Telep
| 2/r
| Detect Life, Detect Psionics
| RAPsi
|
10
| Feather Fall *
| TK
| 2/r
| Feather Fall
| RAPsi
| 11
| Heat I
| Pyro
| 1/r
| Target takes 1d4 dmg /r
| RAPsi
| 12
| Hide Emotion *
| Telep
| 3/r
| Undetectable emotion; immune ESP; +3 saves vs. emotion-changing effects
| RAPsi
|
13
| Ignite
| Pyro
| 4
| Burns an object (item save vs. fire)
| RAPsi
| 14
| Instant Sleep
| Somn
| 1
| Caster goes to sleep; gets x1.5 benefit per unit time
| RAPsi
| 15
| Lift
| TK
| w*S/r
| TK up/down only; w = ln(weight in lbs.); S = ln(speed in ")
| RAPsi
|
16
| Light
| Pyro
| 3/r
| Light
| RAPsi
| 17
| Manipulate
| TK
| D/r
| Fine-control TK; max weight = CL lbs.; D = Dex score desired (max = Wis)
| RAPsi
| 18
| Melt
| Pyro
| 5/r
| Melts an object (item save vs. fire), metal armors get -2 AT
| RAPsi
|
19
| Resistance to Sleep
| Somn
| 2/h
| Immune Sleep
| RAPsi
| 20
| Sleeping Awareness
| Somn
| 1/h
| Aware of surroundings while sleeping
| RAPsi
| 21
| Sleeping Levitation
| Somn
| 1/h
| Levitate while sleeping (do not need to sleep on ground)
| RAPsi
|
22
| Slide
| TK
| ½*w*S/r
| TK horizontal across floor only (max incline = CL*5°); same w and S as Lift
| RAPsi
| 23
| Spook
| Telep
| 5
| Fear (save vs. spell at -CL/3)
| RAPsi
| 24
| Suggest
| Telep
| 8
| Suggestion (save)
| RAPsi
|
25
| Tongues *
| Telep
| 3/r
| Tongues
| RAPsi
| 26
| Wakefulness
| Somn
| 1/d
| Need not sleep; doesn't gain natural resets while not sleeping
| RAPsi
|
|
[PC5] Psionicist Classes Group
Psi10 Second Level Powers (minors)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Active Telepathy
| Telep
| 5/r
| Telepathy
| RAPsi
| 2
| Beam of Light
| Pyro
| 5/r
| Line of Blindness (all in area save vs. spell or blinded)
| RAPsi
| 3
| Bend
| TK
| ½*S/r
| Bend an object; S = Str score desired (max = Int)
| RAPsi
|
4
| Break
| TK
| S/r
| Break an object (item save); S = Str score desired (max = Int)
| RAPsi
| 5
| Chameleon *
| Telep
| 7/r
| +4 set Chr
| RAPsi
| 6
| Confuse
| Telep
| 14
| Confusion (save)
| RAPsi
|
7
| Contingency Awaken
| Somn
| 3
| Set a contingency for conditions to wake up
| RAPsi
| 8
| Cool *
| Pyro
| 8/r
| Keeps object at a normal temperature; Imm. to increase temperature change
| RAPsi
| 9
| Darkness
| Pyro
| 7/r
| Darkness (can target someone to blind them, they get a save)
| RAPsi
|
10
| Detect Charm *
| Empa
| 8
| Detect Charm,Suggestion,Domination,Control Actions,Magic Jar,Geas,Quest
| RAPsi
| 11
| Detect Motive *
| Telep
| 10
| Gives motive for why someone is asking the way he is
| RAPsi
| 12
| Dream
| Somn
| 3
| Sleeping target has a dream (caster has no control)
| RAPsi
|
13
| Emotion Read
| Telep
| 10
| Read emotional state
| RAPsi
| 14
| Empathy
| Empa
| 10
| Sense needs, drives, emotions of target
| RAPsi
| 15
| Enforced Sleep
| Somn
| 2/target
| Sleep 3*CL r (save vs. spell); max HD affected /target = CL
| RAPsi
|
16
| Extinguish
| Pyro
| 10
| Puts out a fire, or dispel a fire-based spell (Wall of Fire, Fire Shield, etc.)
| RAPsi
| 17
| False Emotion *
| Telep
| 7/r
| Give off a false emotional state, true emotion is undetectable
| RAPsi
| 18
| Fear
| Telep
| 17
| Fear (save vs. spell at -CL/3); Fumble (save vs. spell)
| RAPsi
|
19
| Feeblemind
| Telep
| 10
| Feeblemind (save)
| RAPsi
| 20
| Fire Protection *
| Pyro
| 8/r
| Resist Fire
| RAPsi
| 21
| Floating Disc
| TK
| w/r
| Floating Disc; w = log(weight in lbs.)
| RAPsi
|
22
| Healing
| Empa
| 15
| Take X dmg, which regen at 1 hp/r: Target is cured X hp (max X = 24)
| RAPsi
| 23
| Homeostasis *
| Pyro
| 1/r
| Resist non-magical Heat and Cold
| RAPsi
| 24
| Intensify Fire *
| Pyro
| 10/r
| Doubles the damage of an existing fire effect
| RAPsi
|
25
| Jump *
| TK
| J
| Jump J" (max J = CL*4)
| RAPsi
| 26
| Know Alignment *
| Telep
| 12
| Know Alignment
| RAPsi
| 27
| Levitate
| TK
| 5/r
| Levitation
| RAPsi
|
28
| Message
| Somn
| 4
| Sends a message; same plane
| RAPsi
| 29
| Mind Read *
| Telep
| 20/r
| Read surface thoughts of target
| RAPsi
| 30
| Pain Erase
| Telep
| 8/r
| Target heals 25% of damage taken; Take only 75% of damage received
| RAPsi
|
31
| Pillar of Fire
| Pyro
| 10/r
| Makes a column of fire (10' wide by 10*CL' high), 1d10 dmg
| RAPsi
| 32
| Prolonged Wakefulness
| Somn
| 2/d
| Need not sleep; only 1 natural reset per 2 days while not sleeping
| RAPsi
| 33
| Push
| TK
| ½*S/r
| Push an object; S = Str score desired (max = Int)
| RAPsi
|
34
| Remove Fear
| Telep
| 8
| Remove Fear
| RAPsi
| 35
| Shield *
| TK
| A/r
| AT +10+A source (max A = CL)
| RAPsi
| 36
| Talk in Sleep
| Somn
| 4
| Sleeping target talks in his sleep (presumably about his dream)
| RAPsi
|
37
| Troubled Sleep
| Somn
| 4/h
| Fear (save vs. spell); if sleeping, target has nightmares
| RAPsi
| 38
| Untroubled Sleep
| Somn
| 2/h
| Cannot be targetted by Somniomancy effects while sleeping
| RAPsi
| 39
| Warmth *
| Pyro
| 8/r
| Keeps object at a normal temperature; Imm. to decrease temperature change
| RAPsi
|
40
| Wind
| TK
| 3/r
| Gust of Wind
| RAPsi
|
|
[PC5] Psionicist Classes Group
Psi10 Third Level Powers (majors)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Accelerated Sleep
| Somn
| 4/h
| While sleeping/resting, get x(CL+4)/5 benefit per unit time
| RAPsi
| 2
| Alertness
| Somn
| 3/h
| Target has half chances of surprise
| RAPsi
| 3
| Animal Communication *
| Telep
| 12/r
| Speak with Animals
| RAPsi
|
4
| Automaton
| Telep
| 21/r
| Control target's V actions (save)
| RAPsi
| 5
| Burn
| Pyro
| 13
| Target takes (4+CL/3)d6 fire dmg (save:½)
| RAPsi
| 6
| Chill Metal
| Pyro
| 11
| Chill Metal
| RAPsi
|
7
| Clairvoyant Dreaming
| Somn
| 10
| Clairvoyance (caster is sleeping while doing this)
| RAPsi
| 8
| Comprehend Languages
| Empa
| 7/r
| Comprehend Languages
| RAPsi
| 9
| Confound *
| Telep
| 15/r
| Telepathy/ESP/etc. on you give false set of thoughts
| RAPsi
|
10
| Control
| Telep
| 30/r
| Control target's P actions (save); Caster cannot use M actions
| RAPsi
| 11
| Crush
| TK
| 10
| Crush an item (item save vs. crushing blow)
| RAPsi
| 12
| Detect Invisible Creatures
| Telep
| 15/r
| Detect Life; Detect Invisibility; Detect Dust of Disappearance
| RAPsi
|
13
| Dream Protection
| Somn
| 5/h
| Immune to Somniomancy effects while sleeping
| RAPsi
| 14
| Emotion Write
| Telep
| 9/r
| Change target's emotional state (save)
| RAPsi
| 15
| Enforced Wakefulness
| Somn
| 1/3t
| Target cannot sleep (and does not get natural resets)
| RAPsi
|
16
| Fire Curtain
| Pyro
| 9/r
| Circular wall of fire around caster, 3d6 dmg
| RAPsi
| 17
| Fire Missiles
| Pyro
| 10
| Shoot (CL-2)/2 fire missiles, each does 1d4+1 fire dmg
| RAPsi
| 18
| Freeze
| Pyro
| 13
| Target takes (4+CL/3)d6 cold dmg (save:½)
| RAPsi
|
19
| Ground *
| Pyro
| 8/r
| Immune Lightning, must be touching the ground
| RAPsi
| 20
| Heat Metal
| Pyro
| 11
| Heat Metal
| RAPsi
| 21
| Heat Ray
| Pyro
| 12
| Line, all in area CLd6 heat dmg (save:½), immunity to non-magical heat works
| RAPsi
|
22
| Hold
| Telep
| 5/r
| Hold Monster (save)
| RAPsi
| 23
| Identification
| Somn
| 15
| Identify any x1 item (magic, psi, techonology, etc.)
| RAPsi
| 24
| Impact
| TK
| 12
| (CL+3)d8 telekinetic dmg; one target; no save
| RAPsi
|
25
| Insanity
| Telep
| 16/r
| Target gets Int set to 3; Insanity (save for each)
| RAPsi
| 26
| Know Alignment II *
| Empa
| 17
| Know Alignment, Unknowable Alignment doesn't work, instead gives a save
| RAPsi
| 27
| Locale
| Somn
| 12
| Gives Local Area Knowledge (as per proficiency) in unknown area
| RAPsi
|
28
| Masks *
| Telep
| 20/r
| Immune Telepathy/ESP/etc.
| RAPsi
| 29
| Pain Block
| Telep
| 15/r
| Target heals 50% of damage taken; Take only 50% of damage received
| RAPsi
| 30
| Rapport
| Telep
| 10/r
| Telepathy, can read target's memories
| RAPsi
|
31
| Remote Sensing
| Telep
| 17/r
| Have access to all senses of the target
| RAPsi
| 32
| Remove Fear II
| Empa
| 8
| Remove Fear, target is immune to fear for 1 turn
| RAPsi
| 33
| Shatter
| TK
| 6
| Crush an item (item save vs. crushing blow); only vs. size S or smaller items
| RAPsi
|
34
| Sleeping Automaton
| Somn
| 15
| Control P and V actions on a sleeping target
| RAPsi
| 35
| Static Charge
| Pyro
| 10
| Target takes (2+CL/3)d4 lightning dmg, this effect can be Delayed Blasted
| RAPsi
| 36
| Throw
| TK
| 8
| Throw a small object to deal (CL+4)d6 dmg to a target (don't need to roll to hit)
| RAPsi
|
37
| Ventriloquism *
| Telep
| 18/r
| Ventriloquism
| RAPsi
| 38
| Wall of Fire
| Pyro
| 13
| Wall of Fire, 3d6 dmg
| RAPsi
|
|
[PC5] Psionicist Classes Group
Psi10 Fourth Level Powers (majors)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Agony
| Telep
| 10/r
| -3 Int, -4 Wis, -3 saves, -3 TH, -3 dmg, can't use magic/psi, slow (save each)
| RAPsi
| 2
| Chill
| TK
| w*T/r
| Lower temperature in object; w = ln(weight in lbs.); T = ln(change °F)
| RAPsi
| 3
| Dream Projection
| Somn
| 10
| Can control details of a sleeping target's dream
| RAPsi
|
4
| Dream Reading
| Somn
| 6/r
| Can view the dreams of sleeping target
| RAPsi
| 5
| Dream Suggestion
| Somn
| 18
| Suggestion (CL/2 saves vs.spell)
| RAPsi
| 6
| Energy Armor *
| Pyro
| 7/r
| AT +10 source, destroy any weapon that strikes you (save vs. lightning)
| RAPsi
|
7
| Fire Stream
| Pyro
| 18/r
| Choose 1 target within 120' per segment, it takes 6d6 fire dmg (save:½)
| RAPsi
| 8
| Forerunners
| Somn
| 16
| Precognition (caster is sleeping this segment)
| RAPsi
| 9
| Friends *
| Empa
| 15
| Set Chr 19 for CL/3 turns
| RAPsi
|
10
| Heat II
| TK
| w*T/r
| Raise temperature in object; w = ln(weight in lbs.); T = ln(change °F)
| RAPsi
| 11
| Kinetic Wall
| TK
| 8/r
| Immobile wall that blocks missile and melee weapons; must spend 1V to pass
| RAPsi
| 12
| Masquerade
| Empa
| 1/h
| Caster has the mind-set and thought patterns of another
| RAPsi
|
13
| Memory Read
| Telep
| 8/r
| Read memories of target
| RAPsi
| 14
| Memory Protection *
| Telep
| 5/r
| Immune to Memory stealing, mind reading, Capital E Extract
| RAPsi
| 15
| Mental Erasure
| Telep
| 30
| Forget (save at -5-CL/3)
| RAPsi
|
16
| Mental Guard
| Somn
| 12/h
| Imm. Charm,Confusion,Fear,Feeblemind,Possession,Soul Trap,Suggestion
| RAPsi
| 17
| Nightmare
| Somn
| 18
| Target does not gain next natural reset, takes 1d10 dmg (save vs. spell)
| RAPsi
| 18
| Power Shift *
| Telep
| 1/d
| Your psionic powers appear to be a different form of energy (magic, innate, etc.) to Detection effects
| DM
|
19
| Scare
| Empa
| 15
| Fear 1d3+CL/2 r, target must save every round (even if made previous saves)
| RAPsi
| 20
| Sensitivity to Psychic Imp.
| Empa
| 20
| Sensitivity to Psychic Impressions
| RAPsi
| 21
| Sleep of Healing
| Somn
| 21
| Target sleeps this segment, cure CL/2 hp, disease, blind, feeblemind, insanity
| RAPsi
|
22
| Slow
| TK
| 3/r
| Slow; -1P action (save for each)
| RAPsi
| 23
| Stasis *
| Somn
| 18
| Feign Death (can be used on willing others)
| RAPsi
| 24
| Static Discharge
| Pyro
| 35
| All in caster's group (except caster) take (10+CL/3)d6 lightning dmg (save:½)
| RAPsi
|
25
| Waking Nightmare *
| Somn
| 5/r
| Target is immune to emotion changes and hallucinations
| RAPsi
| 26
| Walking Sleep
| Somn
| 10/h
| Target is fully aware and can use Z and V actions while asleep
| RAPsi
|
|
[PC5] Psionicist Classes Group
Psi10 Fifth Level Powers (grands)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Charm Person
| Empa
| 15
| Charm Person (make CL saves)
| RAPsi
| 2
| Cleave *
| TK
| N/r
| Mental weapon: Use 1M to get #Att=2, dmg=1dN, considered +N/5 wpn
| RAPsi
| 3
| Dream of Communion
| Somn
| 30
| Contact other Plane (caster is sleeping this segment)
| RAPsi
|
4
| Dream Quest
| Somn
| 30
| Quest/Geas (save vs. spell)
| RAPsi
| 5
| Dream Travel
| Somn
| 50
| Teleport (same plane) (caster is sleeping this segment)
| RAPsi
| 6
| Fire Blast
| Pyro
| 26
| One group takes (8+CL/5)d6 fire dmg (save:½)
| RAPsi
|
7
| Fire Strands
| Pyro
| 22
| Web spell, everyone within takes Xd6 dmg /r, X is # sizes larger than size T
| RAPsi
| 8
| Fly *
| TK
| S/r
| Fly at S*3"
| RAPsi
| 9
| Hypnotism
| Empa
| 20
| Hypnosis (make CL saves)
| RAPsi
|
10
| Kinetic Dome
| TK
| 10/r
| Kinetic Wall (see above) but is a hemisphere
| RAPsi
| 11
| Lightning Bolt
| Pyro
| 24
| Lightning Bolt, CLd6 dmg (save:½)
| RAPsi
| 12
| Madness
| Somn
| 35
| Nightmare (see above); Target gains 1 insanity (save vs. spell)
| RAPsi
|
13
| Memory Write
| Telep
| 65
| Change a memory in a target (save)
| RAPsi
| 14
| Mind Block
| Telep
| 17/h
| Can't be mentally targetted; auto make Will/Mental saves; can't be scryed
| RAPsi
| 15
| Mindreave
| Telep
| 70
| Target gets Int set to 3; Insanity; lose all spells; lose all PSPs (save for each)
| RAPsi
|
16
| Object Reading
| Empa
| 35
| Object Reading
| RAPsi
| 17
| Plane Shift
| Somn
| 55
| Plane Shift (caster is sleeping this segment)
| RAPsi
| 18
| Prescient Dream
| Somn
| 62
| Precognition about a person or item, more exact information than Forerunners
| RAPsi
|
19
| Resistance Shift *
| Empa
| 1/d
| Your psionic powers are resisted using a different resistance (MR, IR, etc., but not anti's or GR/XR)
| DM
| 20
| Sleep Guard
| Somn
| 15
| Contigency Awaken, wake up and do a Psi10 power (chosen ahead of time)
| RAPsi
| 21
| Suggestion
| Empa
| 17
| Suggestion (make CL saves)
| RAPsi
|
22
| Transportation
| Somn
| 50+15P
| Teleport (same plane) (P=# of people) (all in the effect are sleeping this seg.)
| RAPsi
|
|
[PC5] Psionicist Classes Group
Psi10 Sixth Level Powers (grands)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Animate Fire
| Pyro
| 15/r
| Turn fire into 2^(X+1) HD fire elemental, where X is the # sizes beyond size T
| RAPsi
| 2
| Astral Dreaming
| Somn
| 55+15P
| Astral spell (P=# of people) (all in the effect are sleeping this segment)
| RAPsi
| 3
| Compress
| TK
| 10/r
| Target gets -1 size (max weight affected = 2^CL pounds)
| RAPsi
|
4
| Disintegrate
| TK
| 15
| Disintegrate (save)
| RAPsi
| 5
| Dream of Death
| Somn
| 55
| Death Spell 5d20 HD (save vs. Death Magic), sleeping targets get no save
| RAPsi
| 6
| Energy Quench
| Pyro
| 40
| Death Spell 4d20 HD (save vs. Death Magic), works on undead and golems
| RAPsi
|
7
| Enlarge
| TK
| 10/r
| Target gets +1 size (max weight affected = 2^CL pounds)
| RAPsi
| 8
| Group Mind *
| Telep
| 15/r
| Group has each other's proficiencies, feats, kits, memories, thoughts
| RAPsi
| 9
| Mind Quench
| Telep
| 51
| Death Spell 3d20 HD (save vs. Death Magic), creatures w/ Int 1-8 get no save
| RAPsi
|
10
| Mindwipe
| Telep
| 65
| Wipe all memories in target (save)
| RAPsi
| 11
| Sleeping Wish
| Somn
| 60
| Duplicate a SL 1-5 Psi10 power (caster is sleeping this segment)
| RAPsi
| 12
| Summon Fire Elemental
| Pyro
| 40+5/r
| Summons a 12 HD Fire Elemental, or gain control of someone's Fire Ele.
| RAPsi
|
13
| Telempathic Projection
| Empa
| 21
| All others around you can sense your thoughts, feelings, emotions
| RAPsi
| 14
| Telepathy
| Empa
| 10/r
| Telepathy (across planes)
| RAPsi
| 15
| Trigger
| Telep
| 70
| Delayed Blast Mind Quench, only 1 target, will go off on a set condition
| RAPsi
|
|
[PC5] Psionicist Classes Group
Psi10 Seventh Level Powers (grands)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Chain Contingency
| Somn
| 70
| Chain Contingency for Psi10 powers
| DM
| 2
| Improved Sleep
| Somn
| 70
| Sleep a group (no save, CR to resist)
| DM
| 3
| Magnify Fire *
| Pyro
| 35
| xCL dmg to a fire effect being cast
| DM
|
4
| Remove Charm
| Empa
| 35
| Remove Charm,Suggestion,Domination,Control Actions,Magic Jar,Geas,Quest
| DM
| 5
| Spirit Chameleon
| Telep
| 70
| +1 permanent Int, Wis, or Chr (max=LVL*2)
| DM
| 6
| Super Push
| TK
| 35
| Target takes CL*20' falling damage
| DM
|
|
Psi10 Eighth Level Powers (supers)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Automaton II
| Telep
| 40
| Control all actions (save)
| DM
| 2
| Falsename *
| Telep
| 80
| You give off a false Truename (it's someone else's)
| DM
| 3
| Fire Protection *
| Pyro
| 80
| Immune any element with a fire component
| DM
|
4
| Improved Rest
| Somn
| 80
| Get 2 resets per reset
| DM
| 5
| Mass Impact
| TK
| 40
| (CL+4)d10 TK dmg to a group (no save)
| DM
| 6
| Predict and Counter *
| Empa
| 40
| Predict what someone is about to do, can counter it
| DM
|
|
Psi10 Ninth Level Powers (supers)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Fire Armor *
| Pyro
| 90
| AT +CL*5 source; Disintegration shield (100% dmg back)
| DM
| 2
| Mass Agony
| Telep
| 45
| Group takes CL Int and Wis dmg (no save)
| DM
| 3
| Mass Suggestion
| Somn
| 45
| Group is Suggested (CL saves to avoid)
| DM
|
4
| Megaslow *
| TK
| 45
| Target loses next CL P actions (save for each)
| DM
| 5
| Static Blast
| Pyro
| 90
| (11+CL)d8 Electricity dmg to a group (no save)
| DM
| 6
| True Friends *
| Empa
| 90
| Mirage Arcana that you are the monster's friends
| DM
|
|
Psi10 Tenth Level Powers (supers)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Annihilate
| TK
| 100
| Target is Annihilated (save)
| DM
| 2
| Between
| Somn
| 100
| Between (teleport across planes ignoring defenses)
| DM
| 3
| Cleaver *
| TK
| 50
| Mental weapon; #Att=CL; dmg=1dCL
| DM
|
4
| Fire Prison
| Pyro
| 50
| Imprisonment; Takes 1 vile dmg /s (no resistance)
| DM
| 5
| Irresistable Charm
| Empa
| 100
| Charm (no save, CR to resist)
| DM
| 6
| Mindrape
| Telep
| 50
| Capital E Extract; Set Int 2 (no save)
| DM
|
|
[PC5] Psionicist Classes Group
Psionic Usher
Level
| KXP
| Priest/Psi 123 456 78
| TH
|
1
| 0
| a-- --- --
| +0
| 2
| 1.75
| 0a- --- --
| +1
| 3
| 3.5
| 10a --- --
| +1
|
4
| 7
| 20a --- --
| +2
| 5
| 14
| 310 --- --
| +3
| 6
| 28
| 420 a-- --
| +3
|
7
| 56
| 530 a-- --
| +4
| 8
| 112
| 641 0a- --
| +5
| 9
| 224
| 752 0a- --
| +5
|
10
| 399
| 863 0a- --
| +6
| 11
| 574
| 974 0a- --
| +7
| 12
| 749
| A85 10a --
| +7
|
13
| 924
| B96 20a --
| +8
| 14
| 1099
| CA7 30a --
| +9
| 15
| 1274
| DB8 40a --
| +9
|
16
| 1624
| EC9 50a --
| +10
| 17
| 1799
| FDA 610 a-
| +11
| 18
| 2149
| GEB 720 a-
| +11
|
19
| 2499
| HFC 830 a-
| +12
| 20
| 2849
| IGD 940 a-
| +13
| 21
| 3199
| JHE A50 a-
| +13
|
22
| 3549
| KIF B60 a-
| +14
| 23
| 3899
| LJG C71 0a
| +15
| 24
| 4249
| MKH D82 0a
| +15
|
25
| 4599
| NLI E93 0a
| +16
| 26
| 4949
| OMJ FA4 0a
| +17
| 27
| 5649
| PNK GB5 0a
| +17
|
28
| 6349
| QOL HC6 0a
| +18
| 29
| 7049
| RPM ID7 0a
| +19
| 30
| 7749
| SQN JE8 10
| +19
|
31
| 8449
| TRO KF9 20
| +20
| 32
| 9149
| USP LGA 30
| +21
| 33
| 9849
| VTQ MHB 40
| +21
|
34
| 10549
| WUR NIC 50
| +22
| 35
| 11249
| XVS OJD 61
| +23
| 36
| 12649
| YWT PKE 711
| +23
|
37
| 25298
| YWT PKE 721
| +24
| 38
| 37947
| YWT PKE 722
| +25
| 39
| 50596
| YWT PKE 732
| +25
|
45
| 126490
| YWT PKE 765
| +29
| 54
| 240331
| YWT PKE 998 1
| +35
| 63
| 354172
| YWT PKE 999 9
| +41
|
72
| 468013
| YWT PKE BBB B1
| +47
|
|
Requisites:
| Int 9, Wis 13, Con or Chr 11,
|
| Class Slots 2
| Alignment:
| any
| HD/level:
| 2d2
| Weapon Prof.:
| 1+level/3
| To Hit Table:
| Pri
| Reference:
| DM {Mirror Attendant}
| Groups:
| Priest, Psionicist, Mirror
| Complexity:
| CF=2
|
|
| Saving Throws:
|
| PPD:
| level+7
| RSW:
| level+3
| PP:
| level+4
| BW:
| level+1
| Spell:
| level+2
| Fort:
| level+0
| Reflex:
| level+0
| Will:
| level+4
|
|
|
Free Grand spheres in Knowledge, Psionics, and Thought.
| Can turn Aliens (creatures from alternate prime planes or other planets, but not outer or ultra planar) as if they were Undead.
|
| Has access to one psionic frequency from the following list:
| 1, 2, 3, 4, 7, 8, 10, 14, 15, 16, 24, 30
| Reminder: None of these are X frequencies (4=4th edition when it becomes available, 7=Undead, 14=Lycanthrope, 24=Intelligent Items)
| Variants of these frequencies (0.01, 1Blaster, -2, 3.5, 100, etc.) are also legal to pick from, if they are in the Collective.
|
| For the purposes of this progression, the SL's for psionics is as follows: Minor=1, Major=3, Grand=5, Super=7, Ultra=9, etc.
|
| Level 9: +1 psionic frequency from the list of available choices.
| Level 18: +1 psionic frequency from the list of available choices.
| Level 27: +1 psionic frequency from the list of available choices.
| Level 36: +1 psionic frequency from the list of available choices.
|
| CF=3:
| Add 12, 18, and 60 to the list of available frequencies to choose from.
|
| CF=4:
| Gets Psi29 at level 1 in addition to the other psionic frequencies.
| Add 5, 6, and 27 to the list of available frequencies to choose from.
|
| CF=5:
| May choose from any psionic frequencies available in the setting.
| The Level 27 and 36 picks may choose X frequencies.
|
|
[PC5] Psionicist Classes Group
Psychic Warrior3
Level
| KXP
| Psi3 (0) 123 456 78
|
1
| 0
| (2) a-- --- --
| 2
| 10
| (3) 0-- --- --
| 3
| 30
| (3) 1-- --- --
|
4
| 60
| (3) 20- --- --
| 5
| 100
| (3) 31- --- --
| 6
| 150
| (3) 320 --- --
|
7
| 210
| (3) 321 --- --
| 8
| 280
| (3) 331 --- --
| 9
| 360
| (3) 332 0-- --
|
10
| 450
| (3) 332 1-- --
| 11
| 550
| (3) 333 1-- --
| 12
| 660
| (3) 333 20- --
|
13
| 780
| (3) 333 21- --
| 14
| 910
| (3) 333 31- --
| 15
| 1050
| (3) 333 320 --
|
16
| 1200
| (3) 333 321 --
| 17
| 1360
| (3) 333 331 --
| 18
| 1530
| (3) 333 332 --
|
19
| 1710
| (3) 433 332 --
| 20
| 1900
| (3) 433 333 --
| 21
| 2100
| (3) 443 333 --
|
22
| 2310
| (3) 444 333 --
| 23
| 2530
| (3) 444 433 --
| 24
| 2760
| (3) 444 443 a-
|
25
| 3000
| (3) 444 444 0-
| 26
| 3250
| (3) 444 444 1-
| 27
| 3510
| (3) 544 444 1-
|
28
| 3780
| (3) 554 444 2-
| 29
| 4060
| (4) 555 444 2-
| 30
| 4350
| (5) 555 544 3-
|
31
| 4650
| (6) 555 554 3-
| 32
| 4960
| (7) 555 555 4-
| 33
| 5280
| (8) 555 555 50
|
34
| 5610
| (9) 555 555 51
| 35
| 5950
| (A) 655 555 51
| 36
| 6300
| (B) 665 555 52
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +3
| 7 5 6 5 4 3 2 1
| +4
| 8 5 7 6 4 3 3 2
|
+5
| 8 6 7 7 5 4 3 2
| +6
| 9 7 8 8 6 4 4 2
| +6
| 10 8 9 9 7 5 4 3
|
+7
| 11 8 10 10 7 5 4 3
| +8
| 11 9 10 11 8 6 5 3
| +9
| 12 10 11 12 9 6 5 4
|
+9
| 13 11 12 13 10 7 6 4
| +10
| 14 11 13 14 10 7 6 4
| +11
| 14 12 13 14 11 8 6 5
|
+12
| 14 12 14 14 11 8 7 5
| +12
| 14 13 14 14 12 9 7 5
| +13
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 0 (10), Dex 0 (10), Con 0 (10), Int 0 (10), Wis 0 (10), Chr 0 (10)
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 10+level/9
| To Hit Table:
| +level*3/4
| Save Table:
| War
| Reference:
| PsiHB3-13
| Groups:
| Warrior, Psionicist
|
|
|
|
Has Psi3 powers.
| P3P calculation = (Level*Level+2*Level-3)/3+Stat/4.
| Level 1: +1 feat.
| Level 1: Gain two psionic combat modes. Gain 1 extra mode at each of the following levels: 3, 7, 9, 10, 12, 13, 15, 16.
| Level 2: +1 feat. Gain another feat every 3 levels after level 2.
| Level 6: Gain the Weapon Specialization feat.
|
|
[PC5] Psionicist Classes Group
Basic Psi3 Information
Psi3 Wild Talents
|
| There are two methods for "Wild Talents" in Psi3. Neither require you to pick a discipline. Your Caster Level (CL) is half of your highest level. You may switch between methods during a reset.
|
| Wild Talent Method 1
|
| This method does not require feats.
|
| Wild Talent Psi3 Calculation = Stat+HNCL-12
| where "Stat" is any ability score you choose, and "HNCL" is "Highest Non-Concordant Level" (e.g. the highest level among your classes).
|
| Use the progression below for powers gained (no stat bonus). Can trade one 1st for four 0th level powers.
| You can never access powers greater than SL=7 with this wild talent.
|
|
|
HNCL
| Psi3 Wild 123 456 7
| 0-2
| 1-- --- -
|
3-5
| 2-- --- -
| 6-8
| 21- --- -
| 9-11
| 32- --- -
|
12-14
| 321 --- -
| 15-17
| 432 --- -
| 18-20
| 432 1-- -
|
21-23
| 543 2-- -
| 24-26
| 543 21- -
| 27-29
| 654 32- -
|
30-32
| 654 321 -
| 33-34
| 765 432 -
| 36+
| 765 432 1
|
|
| Wild Talent Method 2
|
| This method requires feats, but you are not limited by how many powers you have, and you can get higher level powers faster.
|
| Wild Talent Psi3 Calculation = (Str+Dex+Con+Int+Wis+Chr-60) / 6 + HNCL*3
|
| You get no powers for "free", you need to spend feats.
| Each feat spent gives your highest level in Psi3 power levels. A 0 level Psi3 power costs ¼ of a power level.
| You need to be at least level equal to double the power level to use a power (e.g. you need to be 2nd level to use a 1st level power).
| You can never access powers greater than SL=9 with this wild talent.
|
|
[PC5] Psionicist Classes Group
[Q3.0] Level 0 Psi3 Powers
##
| Level 0 Powers
| Discip.
| Short Description
| Source
|
1
| Bolt
| Metcre
| You create a short-lived bolt, arrow or bullet.
| PsiHB3
| 2
| Burst
| Psyport
| Target speed improves by 5 ft. for one round.
| PsiHB3
| 3
| Catfall
| Psyport
| You recover well from a fall.
| PsiHB3
|
4
| Control Shadow
| Psykin
| You control a normal shadow like a puppet.
| PsiHB3
| 5
| Daze
| Telep
| Creature loses next action.
| PsiHB3
| 6
| Detect Psionics
| Clasen
| You detect the presence of psionic activity.
| PsiHB3
|
7
| Distract
| Telep
| Subject's mind wanders, imparting -1 penalty on some actions.
| PsiHB3
| 8
| Elfsight
| Psymet
| You have lowlight vision.
| PsiHB3
| 9
| Far Hand
| Psykin
| Minor telekinesis
| PsiHB3
|
10
| Far Punch
| Psykin
| Telekinetic punch deals 1 damage.
| PsiHB3
| 11
| Finger of Fire
| Metcre
| You deal 1d3 fire damage to one foe.
| PsiHB3
| 12
| Float
| Psyport
| You buoy a target in water or other liquid.
| PsiHB3
|
13
| Inkling
| Clasen
| You are 50% likely to know whether an intended action is good or bad.
| PsiHB3
| 14
| Know Direction
| Clasen
| You know which way is north.
| PsiHB3
| 15
| Lesser Natural Armor
| Psymet
| You gain +1 natural armor bonus.
| PsiHB3
|
16
| Missive
| Telep
| You send a one-way telepathic message to subject.
| PsiHB3
| 17
| My Light
| Psykin
| Your eyes emit 20-ft. cone of light.
| PsiHB3
| 18
| Talons
| Psymet
| Your unarmed attacks do +1 damage.
| PsiHB3
|
19
| Telempathic Projection
| Telep
| You modify subject's emotions.
| PsiHB3
| 20
| Trinket
| Metcre
| You create a short-lived trinket.
| PsiHB3
| 21
| Verve
| Psymet
| You gain 1 temporary hit point.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.1] Level 1 Psi3 Powers
##
| Level 1 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Construct I
| Metcre
| Creates astral construct to fight for you.
| PsiHB3
| 2
| Attraction
| Telep
| Subject has mild attraction you specify.
| PsiHB3
| 3
| Biocurrent
| Psykin
| Continuous bioelectrical current deals 1d4 electrical dmg/r to up to 2 cr.
| PsiHB3
|
4
| Biofeedback
| Psymet
| Self control allows you to take some damage as subdual damage.
| PsiHB3
| 5
| Bite of the Wolf
| Psymet
| Your base bite attack does 1d8 damage.
| PsiHB3
| 6
| Call Weaponry
| Psyport
| Never lack for a weapon.
| PsiHB3
|
7
| Charm Person
| Telep
| Makes one person your friend.
| PsiHB3
| 8
| Combat Precognition
| Clasen
| You gain a +1 insight bonus to AC.
| PsiHB3
| 9
| Compression
| Psymet
| You shrink 10%/level (max -50%).
| PsiHB3
|
10
| Conceal Thoughts
| Telep
| You conceal your motives.
| PsiHB3
| 11
| Control Light
| Psykin
| Control light levels up or down 20%/level.
| PsiHB3
| 12
| Control Object
| Psykin
| You telekinetically animate a small object.
| PsiHB3
|
13
| Create Sound
| Psykin
| You create the sound you desire.
| PsiHB3
| 14
| Demoralize
| Telep
| Foes suffer -1 penalty on some actions.
| PsiHB3
| 15
| Destiny Dissonance
| Clasen
| Your touch hurts your opponent's mind, dealing 1d8 subdual damage.
| PsiHB3
|
16
| Disable
| Telep
| Subjects incorrectly believe they are disabled.
| PsiHB3
| 17
| Dissipating Touch
| Psyport
| Touch deals 1d8 damage.
| PsiHB3
| 18
| Empathic Transfer
| Psymet
| You absorb others' hurts.
| PsiHB3
|
19
| Empathy
| Telep
| You know the subject's surface emotions.
| PsiHB3
| 20
| Expanded Vision
| Clasen
| Wider vision allows you to see more.
| PsiHB3
| 21
| Feather Fall
| Psyport
| Objects or creatures fall slowly.
| PsiHB3
|
22
| Feel Light
| Psymet
| You use tactile sensation to see.
| PsiHB3
| 23
| Feel Sound
| Psymet
| You use tactile sensation to hear.
| PsiHB3
| 24
| Firefall
| Metcre
| Fiery sparks deal 1d4 fire damage in 10 ft. radius.
| PsiHB3
|
25
| Grease
| Metcre
| Makes 10 ft. square or one object slippery.
| PsiHB3
| 26
| Hammer
| Psymet
| Touch deals 1d8 bludgeoning damage.
| PsiHB3
| 27
| Hear Light
| Psymet
| You use auditory sensation to see.
| PsiHB3
|
28
| Hustle
| Psymet
| You gain one extra partial action.
| PsiHB3
| 29
| Identify
| Clasen
| Identify single feature of psionic item.
| PsiHB3
| 30
| Know Location
| Clasen
| You know, generally, where you are.
| PsiHB3
|
31
| Lesser Cell Adjustment
| Psymet
| You heal 1d8 hp, +1 to next poison/disease save, or heal 1 ability point.
| PsiHB3
| 32
| Lesser Concussion
| Psykin
| Pummel foe for 1d6 damage.
| PsiHB3
| 33
| Lesser Metaphysical Wpn
| Clasen
| Weapon gains +1 bonus.
| PsiHB3
|
34
| Lesser Mind Link
| Telep
| You forge a limited mental bond with another creature.
| PsiHB3
| 35
| Minor Creation
| Metcre
| Creates one cloth or wood object.
| PsiHB3
| 36
| Molecular Agitation
| Psykin
| You heat a creature or object.
| PsiHB3
|
37
| Object Reading
| Clasen
| You know about an object's past.
| PsiHB3
| 38
| Psycholuminesence
| Clasen
| Object sheds 20-ft. radius light.
| PsiHB3
| 39
| See Sound
| Psymet
| You use visual sensation to hear.
| PsiHB3
|
40
| Sense Link
| Telep
| You sense what the subject senses (one sense)
| PsiHB3
| 41
| Skate
| Psyport
| Target slides (skillfully) along the ground as if ice.
| PsiHB3
| 42
| Spider Climb
| Psyport
| Target can walk on walls and ceilings.
| PsiHB3
|
43
| Steadfast Gaze
| Clasen
| Gaze attacks hold no terror for you.
| PsiHB3
| 44
| Stomp
| Psykin
| Shock waves in the ground knock your foes prone.
| PsiHB3
| 45
| Vigor
| Psymet
| You gain 3 temporary hit points.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.2] Level 2 Psi3 Powers
##
| Level 2 Powers
| Discip.
| Short Description
| Source
|
1
| Animal Affinity
| Psymet
| You possess one ability score or the natural armor of a chosen animal.
| PsiHB3
| 2
| Astral Construct II
| Metcre
| Create astral construct to fight for you.
| PsiHB3
| 3
| Augury
| Clasen
| You find out if intended actions will be good or bad.
| PsiHB3
|
4
| Aversion
| Telep
| Subject has aversion you specify.
| PsiHB3
| 5
| Body Equilibrium
| Psymet
| You can walk on nonsolid surfaces.
| PsiHB3
| 6
| Brain Lock
| Telep
| Subject cannot move or take any mental actions.
| PsiHB3
|
7
| Burning Ray
| Metcre
| Fiery ray deals 3d6 damage to foe.
| PsiHB3
| 8
| Cell Adjustment
| Psymet
| You heal 3d6 dmg, bonus to next poison/disease save, or heal 2 ability pts.
| PsiHB3
| 9
| Chameleon
| Psymet
| Gain a +10 enhancement bonus to Hide checks.
| PsiHB3
|
10
| Clairaudience/Clairvoy.
| Clasen
| Hear or see at a distance.
| PsiHB3
| 11
| Claws of the Bear
| Psymet
| You gain a claw attack that inflicts 1d12 damage.
| PsiHB3
| 12
| Combat Prescience
| Clasen
| +2 insight bonus to your attack roll.
| PsiHB3
|
13
| Concussion
| Psykin
| Pummel foe for 3d6 damage.
| PsiHB3
| 14
| Control Body
| Psykin
| You take rudimentary control of foe's limbs.
| PsiHB3
| 15
| Control Flames
| Psykin
| You control heat and movement of a fire.
| PsiHB3
|
16
| Control Wind
| Psykin
| Wind increased/decreased by up to 10 mph + 5 mph/level.
| PsiHB3
| 17
| Darkvision
| Clasen
| You can see in the dark.
| PsiHB3
| 18
| Detect Thoughts
| Telep
| You detect subject's surface thoughts.
| PsiHB3
|
19
| Ecto Puppet
| Metcre
| You directly control an astral construct.
| PsiHB3
| 20
| Ectoplasmic Cocoon
| Metcre
| You encapsulate a foe so it can't move.
| PsiHB3
| 21
| Expansion
| Psymet
| You grow +10%/level (max +100%).
| PsiHB3
|
22
| Glide
| Psyport
| Subject glides at speed of 20.
| PsiHB3
| 23
| Inflict Pain
| Telep
| Your mental attack deals 3d6 damage.
| PsiHB3
| 24
| Intrusive Sense Link
| Telep
| Subject senses what you sense.
| PsiHB3
|
25
| Invisibility
| Psykin
| Subject is invisible for 10 min./level or until it attacks.
| PsiHB3
| 26
| Knock
| Psyport
| Opens locked or psionically locked doors.
| PsiHB3
| 27
| Levitate
| Psyport
| Subject moves up and down at your direction.
| PsiHB3
|
28
| Painful Touch
| Psymet
| Your unarmed attacks deal extra 1d6 subdual damage.
| PsiHB3
| 29
| Psionic Lock
| Psyport
| Psionically locks a portal or chest.
| PsiHB3
| 30
| Recall Pain
| Clasen
| Foe takes damage from painful memory.
| PsiHB3
|
31
| See Invisibility
| Clasen
| Reveals invisible creatures or objects.
| PsiHB3
| 32
| Sense Psychoportation
| Psyport
| Know when others use this discipline.
| PsiHB3
| 33
| Sensitivity to Psychic Imp.
| Clasen
| You can find out about an area's past.
| PsiHB3
|
34
| Sever the Tie
| Psykin
| You deal 3d8 damage to undead in 10 ft. radius.
| PsiHB3
| 35
| Sudden Minor Creation
| Metcre
| Quickly create cloth or wood object.
| PsiHB3
| 36
| Suggestion
| Telep
| Compels subject to follow suggested action.
| PsiHB3
|
37
| Sustenance
| Psymet
| You can go without food and water.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.3] Level 3 Psi3 Powers
##
| Level 3 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Construct III
| Metcre
| Astral construct fights for you.
| PsiHB3
| 2
| Astral Steed
| Psyport
| Astral steed appears for one hour/level.
| PsiHB3
| 3
| Bite of the Tiger
| Psymet
| Your base bite attack does 2d8 damage.
| PsiHB3
|
4
| Charm Monster
| Telep
| Makes monster believe it is your ally.
| PsiHB3
| 5
| Claws of the Vampire
| Psymet
| Your base unarmed attack does 1d8 damage. You heal the same amount.
| PsiHB3
| 6
| Cone of Sound
| Psykin
| Sonic energy inflicts 5d4 sonic damage.
| PsiHB3
|
7
| Control Sound
| Psykin
| You can create very specific sounds.
| PsiHB3
| 8
| Create Food and Water
| Metcre
| Feeds three humans or one horse/level.
| PsiHB3
| 9
| Crisis of Breath
| Telep
| You disrupt the target's breathing.
| PsiHB3
|
10
| Danger Sense
| Clasen
| +2 bonus vs. trap.
| PsiHB3
| 11
| Dimension Slide
| Psyport
| Instantly move to any spot you can see in Close range.
| PsiHB3
| 12
| Displacement
| Psymet
| Attacks miss subject 50% of the time.
| PsiHB3
|
13
| Duodimensional Hand
| Psymet
| Your unarmed attacks do slashing damage with an increased crit range.
| PsiHB3
| 14
| Ectoplasmic Form
| Psymet
| Your amorphous form is hard to hurt.
| PsiHB3
| 15
| False Sensory Input
| Telep
| You falsify one of the target's senses.
| PsiHB3
|
16
| Fate Link
| Telep
| You link the fates of two targets.
| PsiHB3
| 17
| Fly
| Psyport
| Subject flies at speed of 90.
| PsiHB3
| 18
| Greater Concussion
| Psykin
| Pummel foe for 5d6 damage.
| PsiHB3
|
19
| Improved Biofeedback
| Psymet
| You take charge of your body's damage.
| PsiHB3
| 20
| Invisibility Purge
| Clasen
| Dispels invisibility within 5 ft./level.
| PsiHB3
| 21
| Lesser Domination
| Telep
| Forces subject to obey your will.
| PsiHB3
|
22
| Metaphysical Weapon
| Metcre
| Weapon gains +3 enhancement bonus.
| PsiHB3
| 23
| Mind Link
| Telep
| You have a mental bond with others.
| PsiHB3
| 24
| Negate Psionics
| Psykin
| Cancels psionic powers and effects.
| PsiHB3
|
25
| Nondetection
| Clasen
| Hides subject from Clairsentient powers, and remote viewing.
| PsiHB3
| 26
| Poison Sense
| Clasen
| Sense poison in 30-ft. radius.
| PsiHB3
| 27
| Rejuvenation
| Psymet
| You heal 1 point temp. ability damage/hour.
| PsiHB3
|
28
| Remote View
| Clasen
| You see subject from a distance.
| PsiHB3
| 29
| Schism
| Telep
| Splits your mind into two independently functional parts.
| PsiHB3
| 30
| Time Hop
| Psyport
| Subject hops forward in time 3d6 rounds.
| PsiHB3
|
31
| Ubiquitous Vision
| Clasen
| You have all-around vision.
| PsiHB3
| 32
| Undead Sense
| Clasen
| You sense the presence of undead.
| PsiHB3
| 33
| Whitefire
| Metcre
| Deals 5d4 fire damage in 20 ft. radius.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.4] Level 4 Psi3 Powers
##
| Level 4 Powers
| Discip.
| Short Description
| Source
|
1
| Amplified Invisibility
| Psykin
| Attack once and stay unseen.
| PsiHB3
| 2
| Anchored Navigation
| Clasen
| You navigate from a fixed reference point that you mentally sense.
| PsiHB3
| 3
| Astral Construct IV
| Metcre
| Astral construct fights for you.
| PsiHB3
|
4
| Aura Sight
| Clasen
| You can read things in other's auras.
| PsiHB3
| 5
| Detect Remote Viewing
| Clasen
| You know when others spy on you remotely.
| PsiHB3
| 6
| Dimension Door
| Psyport
| Teleports you and 500 lb., 90 ft./level.
| PsiHB3
|
7
| Dimensional Anchor
| Psyport
| Bars extradimensional movement.
| PsiHB3
| 8
| Dismiss Ectoplasm
| Metcre
| Dissipates ectoplasmic targets.
| PsiHB3
| 9
| Dismissal
| Psyport
| Forces a creature to return to a native plane.
| PsiHB3
|
10
| Dissolving Touch
| Psymet
| Your acid touch deals 7d6 acid damage.
| PsiHB3
| 11
| Divination
| Clasen
| Gain specific advice for proposed actions.
| PsiHB3
| 12
| Domination
| Telep
| Subject obeys your will.
| PsiHB3
|
13
| Fabricate
| Metcre
| Transforms raw goods to finished items.
| PsiHB3
| 14
| Fatal Attraction
| Telep
| Implants death urge in target.
| PsiHB3
| 15
| Fate of One
| Clasen
| You can reroll a bad roll.
| PsiHB3
|
16
| Forced Mind Link
| Telep
| Creates mental bond with unwilling target.
| PsiHB3
| 17
| Freedom of Movement
| Psyport
| Move normally despite impediments.
| PsiHB3
| 18
| Immovability
| Psymet
| You are almost impossible to move.
| PsiHB3
|
19
| Inertial Barrier
| Psykin
| Subject gains damage reduction (10/+5).
| PsiHB3
| 20
| Mass Concussion
| Psykin
| Foes take 7d4 damage in 20 ft. radius.
| PsiHB3
| 21
| Mindwipe
| Telep
| Target's recent experiences wiped away.
| PsiHB3
|
22
| Polymorph Self
| Psymet
| You assume a new form.
| PsiHB3
| 23
| Psychofeedback
| Psymet
| You can use power points to boost your Str, Con, and/or Dex ability mods.
| PsiHB3
| 24
| Quintessence
| Metcre
| You collapse a bit of time into a physical substance.
| PsiHB3
|
25
| Tailor Memory
| Telep
| False memory implanted in target.
| PsiHB3
| 26
| Telekinesis
| Psykin
| Lift or move 25 lb./level at long range.
| PsiHB3
| 27
| Wall of Ectoplasm
| Metcre
| You create a protective barrier.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.5] Level 5 Psi3 Powers
##
| Level 5 Powers
| Discip.
| Short Description
| Source
|
1
| Adapt Body
| Psymet
| You adapt your body to hostile environments.
| PsiHB3
| 2
| Astral Construct V
| Metcre
| Astral construct fights for you.
| PsiHB3
| 3
| Baleful Teleport
| Psyport
| Destructive teleport deals 9d6 damage.
| PsiHB3
|
4
| Brilliant Blast
| Psykin
| Light blast inflicts 9d4 damage in 20' radius.
| PsiHB3
| 5
| Catapsi
| Telep
| Psychic static is a drag on power manifestation.
| PsiHB3
| 6
| Clairtangency
| Psykin
| You can use Far Hand at any distance.
| PsiHB3
|
7
| Ectoplasmic Armor
| Metcre
| You gain a +10 armor bonus.
| PsiHB3
| 8
| Ectoplasmic Shambler
| Metcre
| Fog-like predator engulfs foes, dealing 2 dmg/r to foes while surrounded.
| PsiHB3
| 9
| Energy Barrier
| Psymet
| You convert energy attacks to harmless light.
| PsiHB3
|
10
| Graft Weapon
| Psymet
| A weapon becomes a natural part of you.
| PsiHB3
| 11
| Greater Domination
| Telep
| Subject obeys your will.
| PsiHB3
| 12
| Incarnate
| Metcre
| You make some psionic effects permanent.
| PsiHB3
|
13
| Major Creation
| Metcre
| As Minor Creation, plus stone and metal.
| PsiHB3
| 14
| Metaconcert
| Telep
| Mental concert of 2+ psions increases the total power of the participants.
| PsiHB3
| 15
| Metamorphosis
| Psymet
| You take the form of creatures and objects.
| PsiHB3
|
16
| Mind Probe
| Telep
| You discover the target's secret thoughts.
| PsiHB3
| 17
| Molecular Rearrangement
| Psykin
| You transmute one metal to another.
| PsiHB3
| 18
| Natural Armor
| Psymet
| You gain +4 natural armor bonus.
| PsiHB3
|
19
| Power Resistance
| Clasen
| You gain power resistance.
| PsiHB3
| 20
| Psychic Vampire
| Psykin
| Your touch attacks drains 2 power points/level from foe, which you gain.
| PsiHB3
| 21
| Recall Agony
| Clasen
| Foe takes more damage from painful memory.
| PsiHB3
|
22
| Sending
| Psyport
| Delivers short message anywhere instantly.
| PsiHB3
| 23
| Sense Psionics
| Clasen
| You sense psionic powers and effects.
| PsiHB3
| 24
| Teleport
| Psyport
| Instantly transports you anywhere.
| PsiHB3
|
25
| Teleport Trigger
| Psyport
| Predetermined event triggers teleport.
| PsiHB3
| 26
| True Seeing
| Clasen
| See all things as they really are.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.6] Level 6 Psi3 Powers
##
| Level 6 Powers
| Discip.
| Short Description
| Source
|
1
| Ablating
| Psykin
| You are buffered from one Negate Psionics effect.
| PsiHB3
| 2
| Astral Construct VI
| Metcre
| Astral construct fights for you.
| PsiHB3
| 3
| Aura Alteration
| Telep
| Targets seems something it is not.
| PsiHB3
|
4
| Banishment
| Psyport
| Banishes extraplanar creatures.
| PsiHB3
| 5
| Breath of the Dragon
| Psymet
| Breath fire for 11d4 damage.
| PsiHB3
| 6
| Disintegrate
| Psykin
| One creature or object vanishes.
| PsiHB3
|
7
| Ethereal Jaunt
| Psyport
| You become ethereal for one round/level.
| PsiHB3
| 8
| Flaming Shroud
| Metcre
| Encased foe takes 11d6 fire damage.
| PsiHB3
| 9
| Greater Biocurrent
| Psykin
| Continuous bioelectrical current, 4d6 electrical dmg/r to up to 4 creatures.
| PsiHB3
|
10
| Improved Fabricate
| Metcre
| As Fabricate, but ten times as much.
| PsiHB3
| 11
| Improved Fly
| Psyport
| Subject flies at speed of 180.
| PsiHB3
| 12
| Improved Vigor
| Psymet
| You gain 13 temporary hit points.
| PsiHB3
|
13
| Mass Suggestion
| Telep
| Many targets follow suggested action.
| PsiHB3
| 14
| Mind Switch
| Telep
| You switch minds with another.
| PsiHB3
| 15
| Null Psionics Field
| Psykin
| Negates psionics within 10 ft.
| PsiHB3
|
16
| Precognition
| Clasen
| More in-depth than Divination.
| PsiHB3
| 17
| Remote View Trap
| Clasen
| Enemy remote viewers take 4d4 damage.
| PsiHB3
| 18
| Retrieve
| Psykin
| You teleport to your hand an item you can see.
| PsiHB3
|
19
| Shield of Prudence
| Clasen
| +6 insight bonus to AC.
| PsiHB3
| 20
| Suspend Life
| Psymet
| Your life functions slow to imperceptibility.
| PsiHB3
| 21
| Trace Teleport
| Psyport
| Learn origin or goal of subject's Teleport.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.7] Level 7 Psi3 Powers
##
| Level 7 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Construct VII
| Metcre
| Astral construct fights for you.
| PsiHB3
| 2
| Contingency
| Metcre
| Sets trigger condition for another power.
| PsiHB3
| 3
| Divert Teleport
| Psyport
| Choose destination for another's Teleport.
| PsiHB3
|
4
| Emulate Power
| Clasen
| Manifest any psion power 6th-level and less.
| PsiHB3
| 5
| Energy Conversion
| Psymet
| You convert energy attacks to one ray energy attack of your own.
| PsiHB3
| 6
| Etherealness
| Psyport
| Travel to the Ethereal Plane with companions.
| PsiHB3
|
7
| Fission
| Psymet
| You briefly duplicate yourself.
| PsiHB3
| 8
| Imp. Anchored Navigation
| Clasen
| You can navigate from a fixed point even across planar boundaries.
| PsiHB3
| 9
| Improved Telekinesis
| Psykin
| Lift or move 50 lb./level at long range.
| PsiHB3
|
10
| Insanity
| Telep
| Subject is permanently wacky.
| PsiHB3
| 11
| Mass Cocoon
| Metcre
| Ectoplasmic Cocoon, but bigger.
| PsiHB3
| 12
| Mass Domination
| Telep
| Many targets subject to your will.
| PsiHB3
|
13
| Oak Body
| Psymet
| You body becomes living wood.
| PsiHB3
| 14
| Phase Door
| Psyport
| Invisible passage through wood or stone.
| PsiHB3
| 15
| Plane Shift
| Psyport
| Up to eight subjects travel to another plane.
| PsiHB3
|
16
| Reddopsi
| Psykin
| Foe's power rebounds on her.
| PsiHB3
| 17
| Sequester
| Clasen
| Subject invisible to sight and remote viewing.
| PsiHB3
| 18
| Teleport Without Error
| Psyport
| As Teleport with no off-targets.
| PsiHB3
|
19
| True Concussion
| Psykin
| Pummels foe for 13d6 damage.
| PsiHB3
| 20
| Ultrablast
| Telep
| Your mental scream deals 13d4 damage.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.8] Level 8 Psi3 Powers
##
| Level 8 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Construct VIII
| Metcre
| Astral construct fights for you.
| PsiHB3
| 2
| Dream Travel
| Psyport
| You travel to other places through dreams.
| PsiHB3
| 3
| Foresight
| Clasen
| Psionic senses warn you of impending danger.
| PsiHB3
|
4
| Hypercognition
| Clasen
| You can deduce almost anything.
| PsiHB3
| 5
| Improved Clairtangency
| Psykin
| You use Telekinesis at any distance.
| PsiHB3
| 6
| Improved Etherealness
| Psyport
| Stay ethereal longer.
| PsiHB3
|
7
| Iron Body
| Psymet
| Your body becomes living iron.
| PsiHB3
| 8
| Mind Blank
| Telep
| Subject immune to mental/emotional effects, scrying, and remote viewing.
| PsiHB3
| 9
| Mind Seed
| Telep
| Target slowly becomes you.
| PsiHB3
|
10
| Mind Store
| Metcre
| Store your personality against future need.
| PsiHB3
| 11
| Molecular Manipulation
| Psykin
| You increase or decrease an object's base hardness by 5.
| PsiHB3
| 12
| Recall Death
| Clasen
| Foe vividly recalls its future death, and dies.
| PsiHB3
|
13
| Shadow Body
| Psymet
| You become a living shadow (not the creature).
| PsiHB3
| 14
| Telekinetic Sphere
| Psykin
| Mobile force globe protects one subject.
| PsiHB3
| 15
| Teleportation Circle
| Psyport
| Circle teleports any creature inside to designated spot.
| PsiHB3
|
16
| Temporal Acceleration
| Psyport
| Your time frame accelerates for two rounds.
| PsiHB3
| 17
| True Creation
| Metcre
| As Major Creation but items are permanent.
| PsiHB3
| 18
| True Domination
| Telep
| Dominated subjects less likely to defy your will.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.9] Level 9 Psi3 Powers
##
| Level 9 Powers
| Discip.
| Short Description
| Source
|
1
| Affinity Field
| Psymet
| Effects that affect you also affect others.
| PsiHB3
| 2
| Apopsi
| Telep
| You delete the psionic power of another.
| PsiHB3
| 3
| Astral Construct IX
| Metcre
| Astral construct fights for you.
| PsiHB3
|
4
| Astral Projection
| Psyport
| Projects you and friends into Astral Plane.
| PsiHB3
| 5
| Confidante
| Telep
| You and another are permanently mentally bonded.
| PsiHB3
| 6
| Detonation
| Psykin
| Pummels foe for 17d6 damage.
| PsiHB3
|
7
| Dissolution
| Psykin
| You Disintegrate really large objects or creatures.
| PsiHB3
| 8
| Genesis
| Metcre
| You instigate a new demiplane in the Astral Plane.
| PsiHB3
| 9
| Greater Emulation
| Metcre
| Manifest any power 8th-level or less.
| PsiHB3
|
10
| Metafaculty
| Clasen
| Subject cannot hide name or location from you.
| PsiHB3
| 11
| Microcosm
| Telep
| Target explores imaginary world at the expense of the real one.
| PsiHB3
| 12
| Monster Domination
| Telep
| Dominates any creature for less time.
| PsiHB3
|
13
| Probability Travel
| Psyport
| You and friends physically enter Astral.
| PsiHB3
| 14
| Psychic Surgery
| Telep
| Repair psychic dmg, impart knowledge of new powers, and similar things.
| PsiHB3
| 15
| Shapechange
| Psymet
| You become any creature, change one/round.
| PsiHB3
|
16
| Temporal Velocity
| Psyport
| Your time frame accelerates for 3d4 rounds.
| PsiHB3
| 17
| Thrall
| Telep
| Target is your slave forever.
| PsiHB3
| 18
| Time Regression
| Psyport
| Relive the last four rounds.
| PsiHB3
|
19
| True Metabolism
| Psymet
| Regenerate 10 points/round for one minute.
| PsiHB3
| 20
| True Telekinesis
| Psykin
| Lift or move 500 lb./level at long range.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
Pyrokineticist3
Level
| KXP
| Spells
|
1
| Psi5
| (none)
| 2
| 10
| (none)
| 3
| 30
| (none)
|
4
| 60
| (none)
| 5
| 100
| (none)
| 6
| 150
| (none)
|
7
| 210
| (none)
| 8
| 280
| (none)
| 9
| 360
| (none)
|
10
| 450
| (none)
| 11
| 550
| (none)
| 12
| 660
| (none)
|
13
| 780
| (none)
| 14
| 910
| (none)
| 15
| 1050
| (none)
|
16
| 1200
| (none)
| 17
| 1360
| (none)
| 18
| 1530
| (none)
|
19
| 1710
| (none)
| 20
| 1900
| (none)
| 21
| 2100
| (none)
|
22
| 2310
| (none)
| 23
| 2530
| (none)
| 24
| 2760
| (none)
|
25
| 3000
| (none)
| 26
| 3250
| (none)
| 27
| 3510
| (none)
|
28
| 3780
| (none)
| 29
| 4060
| (none)
| 30
| 4350
| (none)
|
31
| 4650
| (none)
| 32
| 4960
| (none)
| 33
| 5280
| (none)
|
34
| 5610
| (none)
| 35
| 5950
| (none)
| 36
| 6300
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 3 8 2 3 1 0 1
| +1
| 5 4 8 2 3 1 0 2
| +2
| 6 4 8 3 4 2 0 2
|
+3
| 6 5 8 3 4 2 1 3
| +3
| 6 5 9 3 4 2 1 3
| +4
| 6 6 9 4 5 3 1 4
|
+5
| 7 6 9 4 5 3 2 4
| +6
| 7 7 9 4 5 4 2 5
| +6
| 7 7 10 5 6 4 2 5
|
+7
| 7 8 10 5 6 4 3 6
| +8
| 8 8 10 5 6 5 3 6
| +9
| 8 9 10 6 7 5 3 7
|
+9
| 8 9 11 6 7 6 4 7
| +10
| 8 10 11 6 7 6 4 8
| +11
| 9 10 11 7 8 6 4 8
|
+12
| 9 11 11 7 8 7 5 9
| +12
| 9 11 12 7 9 7 5 9
| +13
| 9 12 12 8 9 8 5 10
|
|
Requisites:
|
| Alignment:
| C any
| HD/level:
| d6
| Weapon Prof.:
| 0+level/9
| To Hit Table:
| +level*3/4
| Save Table:
| Psi
| Reference:
| PsiHB3-110
| Groups:
| Psionicist
|
|
|
|
Level 1: +((LVL*2+11)/3) Psi3 power points.
|
|
[PC5] Psionicist Classes Group
Basic Psi3 Information
Psi3 Wild Talents
|
| There are two methods for "Wild Talents" in Psi3. Neither require you to pick a discipline. Your Caster Level (CL) is half of your highest level. You may switch between methods during a reset.
|
| Wild Talent Method 1
|
| This method does not require feats.
|
| Wild Talent Psi3 Calculation = Stat+HNCL-12
| where "Stat" is any ability score you choose, and "HNCL" is "Highest Non-Concordant Level" (e.g. the highest level among your classes).
|
| Use the progression below for powers gained (no stat bonus). Can trade one 1st for four 0th level powers.
| You can never access powers greater than SL=7 with this wild talent.
|
|
|
HNCL
| Psi3 Wild 123 456 7
| 0-2
| 1-- --- -
|
3-5
| 2-- --- -
| 6-8
| 21- --- -
| 9-11
| 32- --- -
|
12-14
| 321 --- -
| 15-17
| 432 --- -
| 18-20
| 432 1-- -
|
21-23
| 543 2-- -
| 24-26
| 543 21- -
| 27-29
| 654 32- -
|
30-32
| 654 321 -
| 33-34
| 765 432 -
| 36+
| 765 432 1
|
|
| Wild Talent Method 2
|
| This method requires feats, but you are not limited by how many powers you have, and you can get higher level powers faster.
|
| Wild Talent Psi3 Calculation = (Str+Dex+Con+Int+Wis+Chr-60) / 6 + HNCL*3
|
| You get no powers for "free", you need to spend feats.
| Each feat spent gives your highest level in Psi3 power levels. A 0 level Psi3 power costs ¼ of a power level.
| You need to be at least level equal to double the power level to use a power (e.g. you need to be 2nd level to use a 1st level power).
| You can never access powers greater than SL=9 with this wild talent.
|
|
[PC5] Psionicist Classes Group
[Q3.0] Level 0 Psi3 Powers
##
| Level 0 Powers
| Discip.
| Short Description
| Source
|
1
| Bolt
| Metcre
| You create a short-lived bolt, arrow or bullet.
| PsiHB3
| 2
| Burst
| Psyport
| Target speed improves by 5 ft. for one round.
| PsiHB3
| 3
| Catfall
| Psyport
| You recover well from a fall.
| PsiHB3
|
4
| Control Shadow
| Psykin
| You control a normal shadow like a puppet.
| PsiHB3
| 5
| Daze
| Telep
| Creature loses next action.
| PsiHB3
| 6
| Detect Psionics
| Clasen
| You detect the presence of psionic activity.
| PsiHB3
|
7
| Distract
| Telep
| Subject's mind wanders, imparting -1 penalty on some actions.
| PsiHB3
| 8
| Elfsight
| Psymet
| You have lowlight vision.
| PsiHB3
| 9
| Far Hand
| Psykin
| Minor telekinesis
| PsiHB3
|
10
| Far Punch
| Psykin
| Telekinetic punch deals 1 damage.
| PsiHB3
| 11
| Finger of Fire
| Metcre
| You deal 1d3 fire damage to one foe.
| PsiHB3
| 12
| Float
| Psyport
| You buoy a target in water or other liquid.
| PsiHB3
|
13
| Inkling
| Clasen
| You are 50% likely to know whether an intended action is good or bad.
| PsiHB3
| 14
| Know Direction
| Clasen
| You know which way is north.
| PsiHB3
| 15
| Lesser Natural Armor
| Psymet
| You gain +1 natural armor bonus.
| PsiHB3
|
16
| Missive
| Telep
| You send a one-way telepathic message to subject.
| PsiHB3
| 17
| My Light
| Psykin
| Your eyes emit 20-ft. cone of light.
| PsiHB3
| 18
| Talons
| Psymet
| Your unarmed attacks do +1 damage.
| PsiHB3
|
19
| Telempathic Projection
| Telep
| You modify subject's emotions.
| PsiHB3
| 20
| Trinket
| Metcre
| You create a short-lived trinket.
| PsiHB3
| 21
| Verve
| Psymet
| You gain 1 temporary hit point.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.1] Level 1 Psi3 Powers
##
| Level 1 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Construct I
| Metcre
| Creates astral construct to fight for you.
| PsiHB3
| 2
| Attraction
| Telep
| Subject has mild attraction you specify.
| PsiHB3
| 3
| Biocurrent
| Psykin
| Continuous bioelectrical current deals 1d4 electrical dmg/r to up to 2 cr.
| PsiHB3
|
4
| Biofeedback
| Psymet
| Self control allows you to take some damage as subdual damage.
| PsiHB3
| 5
| Bite of the Wolf
| Psymet
| Your base bite attack does 1d8 damage.
| PsiHB3
| 6
| Call Weaponry
| Psyport
| Never lack for a weapon.
| PsiHB3
|
7
| Charm Person
| Telep
| Makes one person your friend.
| PsiHB3
| 8
| Combat Precognition
| Clasen
| You gain a +1 insight bonus to AC.
| PsiHB3
| 9
| Compression
| Psymet
| You shrink 10%/level (max -50%).
| PsiHB3
|
10
| Conceal Thoughts
| Telep
| You conceal your motives.
| PsiHB3
| 11
| Control Light
| Psykin
| Control light levels up or down 20%/level.
| PsiHB3
| 12
| Control Object
| Psykin
| You telekinetically animate a small object.
| PsiHB3
|
13
| Create Sound
| Psykin
| You create the sound you desire.
| PsiHB3
| 14
| Demoralize
| Telep
| Foes suffer -1 penalty on some actions.
| PsiHB3
| 15
| Destiny Dissonance
| Clasen
| Your touch hurts your opponent's mind, dealing 1d8 subdual damage.
| PsiHB3
|
16
| Disable
| Telep
| Subjects incorrectly believe they are disabled.
| PsiHB3
| 17
| Dissipating Touch
| Psyport
| Touch deals 1d8 damage.
| PsiHB3
| 18
| Empathic Transfer
| Psymet
| You absorb others' hurts.
| PsiHB3
|
19
| Empathy
| Telep
| You know the subject's surface emotions.
| PsiHB3
| 20
| Expanded Vision
| Clasen
| Wider vision allows you to see more.
| PsiHB3
| 21
| Feather Fall
| Psyport
| Objects or creatures fall slowly.
| PsiHB3
|
22
| Feel Light
| Psymet
| You use tactile sensation to see.
| PsiHB3
| 23
| Feel Sound
| Psymet
| You use tactile sensation to hear.
| PsiHB3
| 24
| Firefall
| Metcre
| Fiery sparks deal 1d4 fire damage in 10 ft. radius.
| PsiHB3
|
25
| Grease
| Metcre
| Makes 10 ft. square or one object slippery.
| PsiHB3
| 26
| Hammer
| Psymet
| Touch deals 1d8 bludgeoning damage.
| PsiHB3
| 27
| Hear Light
| Psymet
| You use auditory sensation to see.
| PsiHB3
|
28
| Hustle
| Psymet
| You gain one extra partial action.
| PsiHB3
| 29
| Identify
| Clasen
| Identify single feature of psionic item.
| PsiHB3
| 30
| Know Location
| Clasen
| You know, generally, where you are.
| PsiHB3
|
31
| Lesser Cell Adjustment
| Psymet
| You heal 1d8 hp, +1 to next poison/disease save, or heal 1 ability point.
| PsiHB3
| 32
| Lesser Concussion
| Psykin
| Pummel foe for 1d6 damage.
| PsiHB3
| 33
| Lesser Metaphysical Wpn
| Clasen
| Weapon gains +1 bonus.
| PsiHB3
|
34
| Lesser Mind Link
| Telep
| You forge a limited mental bond with another creature.
| PsiHB3
| 35
| Minor Creation
| Metcre
| Creates one cloth or wood object.
| PsiHB3
| 36
| Molecular Agitation
| Psykin
| You heat a creature or object.
| PsiHB3
|
37
| Object Reading
| Clasen
| You know about an object's past.
| PsiHB3
| 38
| Psycholuminesence
| Clasen
| Object sheds 20-ft. radius light.
| PsiHB3
| 39
| See Sound
| Psymet
| You use visual sensation to hear.
| PsiHB3
|
40
| Sense Link
| Telep
| You sense what the subject senses (one sense)
| PsiHB3
| 41
| Skate
| Psyport
| Target slides (skillfully) along the ground as if ice.
| PsiHB3
| 42
| Spider Climb
| Psyport
| Target can walk on walls and ceilings.
| PsiHB3
|
43
| Steadfast Gaze
| Clasen
| Gaze attacks hold no terror for you.
| PsiHB3
| 44
| Stomp
| Psykin
| Shock waves in the ground knock your foes prone.
| PsiHB3
| 45
| Vigor
| Psymet
| You gain 3 temporary hit points.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.2] Level 2 Psi3 Powers
##
| Level 2 Powers
| Discip.
| Short Description
| Source
|
1
| Animal Affinity
| Psymet
| You possess one ability score or the natural armor of a chosen animal.
| PsiHB3
| 2
| Astral Construct II
| Metcre
| Create astral construct to fight for you.
| PsiHB3
| 3
| Augury
| Clasen
| You find out if intended actions will be good or bad.
| PsiHB3
|
4
| Aversion
| Telep
| Subject has aversion you specify.
| PsiHB3
| 5
| Body Equilibrium
| Psymet
| You can walk on nonsolid surfaces.
| PsiHB3
| 6
| Brain Lock
| Telep
| Subject cannot move or take any mental actions.
| PsiHB3
|
7
| Burning Ray
| Metcre
| Fiery ray deals 3d6 damage to foe.
| PsiHB3
| 8
| Cell Adjustment
| Psymet
| You heal 3d6 dmg, bonus to next poison/disease save, or heal 2 ability pts.
| PsiHB3
| 9
| Chameleon
| Psymet
| Gain a +10 enhancement bonus to Hide checks.
| PsiHB3
|
10
| Clairaudience/Clairvoy.
| Clasen
| Hear or see at a distance.
| PsiHB3
| 11
| Claws of the Bear
| Psymet
| You gain a claw attack that inflicts 1d12 damage.
| PsiHB3
| 12
| Combat Prescience
| Clasen
| +2 insight bonus to your attack roll.
| PsiHB3
|
13
| Concussion
| Psykin
| Pummel foe for 3d6 damage.
| PsiHB3
| 14
| Control Body
| Psykin
| You take rudimentary control of foe's limbs.
| PsiHB3
| 15
| Control Flames
| Psykin
| You control heat and movement of a fire.
| PsiHB3
|
16
| Control Wind
| Psykin
| Wind increased/decreased by up to 10 mph + 5 mph/level.
| PsiHB3
| 17
| Darkvision
| Clasen
| You can see in the dark.
| PsiHB3
| 18
| Detect Thoughts
| Telep
| You detect subject's surface thoughts.
| PsiHB3
|
19
| Ecto Puppet
| Metcre
| You directly control an astral construct.
| PsiHB3
| 20
| Ectoplasmic Cocoon
| Metcre
| You encapsulate a foe so it can't move.
| PsiHB3
| 21
| Expansion
| Psymet
| You grow +10%/level (max +100%).
| PsiHB3
|
22
| Glide
| Psyport
| Subject glides at speed of 20.
| PsiHB3
| 23
| Inflict Pain
| Telep
| Your mental attack deals 3d6 damage.
| PsiHB3
| 24
| Intrusive Sense Link
| Telep
| Subject senses what you sense.
| PsiHB3
|
25
| Invisibility
| Psykin
| Subject is invisible for 10 min./level or until it attacks.
| PsiHB3
| 26
| Knock
| Psyport
| Opens locked or psionically locked doors.
| PsiHB3
| 27
| Levitate
| Psyport
| Subject moves up and down at your direction.
| PsiHB3
|
28
| Painful Touch
| Psymet
| Your unarmed attacks deal extra 1d6 subdual damage.
| PsiHB3
| 29
| Psionic Lock
| Psyport
| Psionically locks a portal or chest.
| PsiHB3
| 30
| Recall Pain
| Clasen
| Foe takes damage from painful memory.
| PsiHB3
|
31
| See Invisibility
| Clasen
| Reveals invisible creatures or objects.
| PsiHB3
| 32
| Sense Psychoportation
| Psyport
| Know when others use this discipline.
| PsiHB3
| 33
| Sensitivity to Psychic Imp.
| Clasen
| You can find out about an area's past.
| PsiHB3
|
34
| Sever the Tie
| Psykin
| You deal 3d8 damage to undead in 10 ft. radius.
| PsiHB3
| 35
| Sudden Minor Creation
| Metcre
| Quickly create cloth or wood object.
| PsiHB3
| 36
| Suggestion
| Telep
| Compels subject to follow suggested action.
| PsiHB3
|
37
| Sustenance
| Psymet
| You can go without food and water.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.3] Level 3 Psi3 Powers
##
| Level 3 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Construct III
| Metcre
| Astral construct fights for you.
| PsiHB3
| 2
| Astral Steed
| Psyport
| Astral steed appears for one hour/level.
| PsiHB3
| 3
| Bite of the Tiger
| Psymet
| Your base bite attack does 2d8 damage.
| PsiHB3
|
4
| Charm Monster
| Telep
| Makes monster believe it is your ally.
| PsiHB3
| 5
| Claws of the Vampire
| Psymet
| Your base unarmed attack does 1d8 damage. You heal the same amount.
| PsiHB3
| 6
| Cone of Sound
| Psykin
| Sonic energy inflicts 5d4 sonic damage.
| PsiHB3
|
7
| Control Sound
| Psykin
| You can create very specific sounds.
| PsiHB3
| 8
| Create Food and Water
| Metcre
| Feeds three humans or one horse/level.
| PsiHB3
| 9
| Crisis of Breath
| Telep
| You disrupt the target's breathing.
| PsiHB3
|
10
| Danger Sense
| Clasen
| +2 bonus vs. trap.
| PsiHB3
| 11
| Dimension Slide
| Psyport
| Instantly move to any spot you can see in Close range.
| PsiHB3
| 12
| Displacement
| Psymet
| Attacks miss subject 50% of the time.
| PsiHB3
|
13
| Duodimensional Hand
| Psymet
| Your unarmed attacks do slashing damage with an increased crit range.
| PsiHB3
| 14
| Ectoplasmic Form
| Psymet
| Your amorphous form is hard to hurt.
| PsiHB3
| 15
| False Sensory Input
| Telep
| You falsify one of the target's senses.
| PsiHB3
|
16
| Fate Link
| Telep
| You link the fates of two targets.
| PsiHB3
| 17
| Fly
| Psyport
| Subject flies at speed of 90.
| PsiHB3
| 18
| Greater Concussion
| Psykin
| Pummel foe for 5d6 damage.
| PsiHB3
|
19
| Improved Biofeedback
| Psymet
| You take charge of your body's damage.
| PsiHB3
| 20
| Invisibility Purge
| Clasen
| Dispels invisibility within 5 ft./level.
| PsiHB3
| 21
| Lesser Domination
| Telep
| Forces subject to obey your will.
| PsiHB3
|
22
| Metaphysical Weapon
| Metcre
| Weapon gains +3 enhancement bonus.
| PsiHB3
| 23
| Mind Link
| Telep
| You have a mental bond with others.
| PsiHB3
| 24
| Negate Psionics
| Psykin
| Cancels psionic powers and effects.
| PsiHB3
|
25
| Nondetection
| Clasen
| Hides subject from Clairsentient powers, and remote viewing.
| PsiHB3
| 26
| Poison Sense
| Clasen
| Sense poison in 30-ft. radius.
| PsiHB3
| 27
| Rejuvenation
| Psymet
| You heal 1 point temp. ability damage/hour.
| PsiHB3
|
28
| Remote View
| Clasen
| You see subject from a distance.
| PsiHB3
| 29
| Schism
| Telep
| Splits your mind into two independently functional parts.
| PsiHB3
| 30
| Time Hop
| Psyport
| Subject hops forward in time 3d6 rounds.
| PsiHB3
|
31
| Ubiquitous Vision
| Clasen
| You have all-around vision.
| PsiHB3
| 32
| Undead Sense
| Clasen
| You sense the presence of undead.
| PsiHB3
| 33
| Whitefire
| Metcre
| Deals 5d4 fire damage in 20 ft. radius.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.4] Level 4 Psi3 Powers
##
| Level 4 Powers
| Discip.
| Short Description
| Source
|
1
| Amplified Invisibility
| Psykin
| Attack once and stay unseen.
| PsiHB3
| 2
| Anchored Navigation
| Clasen
| You navigate from a fixed reference point that you mentally sense.
| PsiHB3
| 3
| Astral Construct IV
| Metcre
| Astral construct fights for you.
| PsiHB3
|
4
| Aura Sight
| Clasen
| You can read things in other's auras.
| PsiHB3
| 5
| Detect Remote Viewing
| Clasen
| You know when others spy on you remotely.
| PsiHB3
| 6
| Dimension Door
| Psyport
| Teleports you and 500 lb., 90 ft./level.
| PsiHB3
|
7
| Dimensional Anchor
| Psyport
| Bars extradimensional movement.
| PsiHB3
| 8
| Dismiss Ectoplasm
| Metcre
| Dissipates ectoplasmic targets.
| PsiHB3
| 9
| Dismissal
| Psyport
| Forces a creature to return to a native plane.
| PsiHB3
|
10
| Dissolving Touch
| Psymet
| Your acid touch deals 7d6 acid damage.
| PsiHB3
| 11
| Divination
| Clasen
| Gain specific advice for proposed actions.
| PsiHB3
| 12
| Domination
| Telep
| Subject obeys your will.
| PsiHB3
|
13
| Fabricate
| Metcre
| Transforms raw goods to finished items.
| PsiHB3
| 14
| Fatal Attraction
| Telep
| Implants death urge in target.
| PsiHB3
| 15
| Fate of One
| Clasen
| You can reroll a bad roll.
| PsiHB3
|
16
| Forced Mind Link
| Telep
| Creates mental bond with unwilling target.
| PsiHB3
| 17
| Freedom of Movement
| Psyport
| Move normally despite impediments.
| PsiHB3
| 18
| Immovability
| Psymet
| You are almost impossible to move.
| PsiHB3
|
19
| Inertial Barrier
| Psykin
| Subject gains damage reduction (10/+5).
| PsiHB3
| 20
| Mass Concussion
| Psykin
| Foes take 7d4 damage in 20 ft. radius.
| PsiHB3
| 21
| Mindwipe
| Telep
| Target's recent experiences wiped away.
| PsiHB3
|
22
| Polymorph Self
| Psymet
| You assume a new form.
| PsiHB3
| 23
| Psychofeedback
| Psymet
| You can use power points to boost your Str, Con, and/or Dex ability mods.
| PsiHB3
| 24
| Quintessence
| Metcre
| You collapse a bit of time into a physical substance.
| PsiHB3
|
25
| Tailor Memory
| Telep
| False memory implanted in target.
| PsiHB3
| 26
| Telekinesis
| Psykin
| Lift or move 25 lb./level at long range.
| PsiHB3
| 27
| Wall of Ectoplasm
| Metcre
| You create a protective barrier.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.5] Level 5 Psi3 Powers
##
| Level 5 Powers
| Discip.
| Short Description
| Source
|
1
| Adapt Body
| Psymet
| You adapt your body to hostile environments.
| PsiHB3
| 2
| Astral Construct V
| Metcre
| Astral construct fights for you.
| PsiHB3
| 3
| Baleful Teleport
| Psyport
| Destructive teleport deals 9d6 damage.
| PsiHB3
|
4
| Brilliant Blast
| Psykin
| Light blast inflicts 9d4 damage in 20' radius.
| PsiHB3
| 5
| Catapsi
| Telep
| Psychic static is a drag on power manifestation.
| PsiHB3
| 6
| Clairtangency
| Psykin
| You can use Far Hand at any distance.
| PsiHB3
|
7
| Ectoplasmic Armor
| Metcre
| You gain a +10 armor bonus.
| PsiHB3
| 8
| Ectoplasmic Shambler
| Metcre
| Fog-like predator engulfs foes, dealing 2 dmg/r to foes while surrounded.
| PsiHB3
| 9
| Energy Barrier
| Psymet
| You convert energy attacks to harmless light.
| PsiHB3
|
10
| Graft Weapon
| Psymet
| A weapon becomes a natural part of you.
| PsiHB3
| 11
| Greater Domination
| Telep
| Subject obeys your will.
| PsiHB3
| 12
| Incarnate
| Metcre
| You make some psionic effects permanent.
| PsiHB3
|
13
| Major Creation
| Metcre
| As Minor Creation, plus stone and metal.
| PsiHB3
| 14
| Metaconcert
| Telep
| Mental concert of 2+ psions increases the total power of the participants.
| PsiHB3
| 15
| Metamorphosis
| Psymet
| You take the form of creatures and objects.
| PsiHB3
|
16
| Mind Probe
| Telep
| You discover the target's secret thoughts.
| PsiHB3
| 17
| Molecular Rearrangement
| Psykin
| You transmute one metal to another.
| PsiHB3
| 18
| Natural Armor
| Psymet
| You gain +4 natural armor bonus.
| PsiHB3
|
19
| Power Resistance
| Clasen
| You gain power resistance.
| PsiHB3
| 20
| Psychic Vampire
| Psykin
| Your touch attacks drains 2 power points/level from foe, which you gain.
| PsiHB3
| 21
| Recall Agony
| Clasen
| Foe takes more damage from painful memory.
| PsiHB3
|
22
| Sending
| Psyport
| Delivers short message anywhere instantly.
| PsiHB3
| 23
| Sense Psionics
| Clasen
| You sense psionic powers and effects.
| PsiHB3
| 24
| Teleport
| Psyport
| Instantly transports you anywhere.
| PsiHB3
|
25
| Teleport Trigger
| Psyport
| Predetermined event triggers teleport.
| PsiHB3
| 26
| True Seeing
| Clasen
| See all things as they really are.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.6] Level 6 Psi3 Powers
##
| Level 6 Powers
| Discip.
| Short Description
| Source
|
1
| Ablating
| Psykin
| You are buffered from one Negate Psionics effect.
| PsiHB3
| 2
| Astral Construct VI
| Metcre
| Astral construct fights for you.
| PsiHB3
| 3
| Aura Alteration
| Telep
| Targets seems something it is not.
| PsiHB3
|
4
| Banishment
| Psyport
| Banishes extraplanar creatures.
| PsiHB3
| 5
| Breath of the Dragon
| Psymet
| Breath fire for 11d4 damage.
| PsiHB3
| 6
| Disintegrate
| Psykin
| One creature or object vanishes.
| PsiHB3
|
7
| Ethereal Jaunt
| Psyport
| You become ethereal for one round/level.
| PsiHB3
| 8
| Flaming Shroud
| Metcre
| Encased foe takes 11d6 fire damage.
| PsiHB3
| 9
| Greater Biocurrent
| Psykin
| Continuous bioelectrical current, 4d6 electrical dmg/r to up to 4 creatures.
| PsiHB3
|
10
| Improved Fabricate
| Metcre
| As Fabricate, but ten times as much.
| PsiHB3
| 11
| Improved Fly
| Psyport
| Subject flies at speed of 180.
| PsiHB3
| 12
| Improved Vigor
| Psymet
| You gain 13 temporary hit points.
| PsiHB3
|
13
| Mass Suggestion
| Telep
| Many targets follow suggested action.
| PsiHB3
| 14
| Mind Switch
| Telep
| You switch minds with another.
| PsiHB3
| 15
| Null Psionics Field
| Psykin
| Negates psionics within 10 ft.
| PsiHB3
|
16
| Precognition
| Clasen
| More in-depth than Divination.
| PsiHB3
| 17
| Remote View Trap
| Clasen
| Enemy remote viewers take 4d4 damage.
| PsiHB3
| 18
| Retrieve
| Psykin
| You teleport to your hand an item you can see.
| PsiHB3
|
19
| Shield of Prudence
| Clasen
| +6 insight bonus to AC.
| PsiHB3
| 20
| Suspend Life
| Psymet
| Your life functions slow to imperceptibility.
| PsiHB3
| 21
| Trace Teleport
| Psyport
| Learn origin or goal of subject's Teleport.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.7] Level 7 Psi3 Powers
##
| Level 7 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Construct VII
| Metcre
| Astral construct fights for you.
| PsiHB3
| 2
| Contingency
| Metcre
| Sets trigger condition for another power.
| PsiHB3
| 3
| Divert Teleport
| Psyport
| Choose destination for another's Teleport.
| PsiHB3
|
4
| Emulate Power
| Clasen
| Manifest any psion power 6th-level and less.
| PsiHB3
| 5
| Energy Conversion
| Psymet
| You convert energy attacks to one ray energy attack of your own.
| PsiHB3
| 6
| Etherealness
| Psyport
| Travel to the Ethereal Plane with companions.
| PsiHB3
|
7
| Fission
| Psymet
| You briefly duplicate yourself.
| PsiHB3
| 8
| Imp. Anchored Navigation
| Clasen
| You can navigate from a fixed point even across planar boundaries.
| PsiHB3
| 9
| Improved Telekinesis
| Psykin
| Lift or move 50 lb./level at long range.
| PsiHB3
|
10
| Insanity
| Telep
| Subject is permanently wacky.
| PsiHB3
| 11
| Mass Cocoon
| Metcre
| Ectoplasmic Cocoon, but bigger.
| PsiHB3
| 12
| Mass Domination
| Telep
| Many targets subject to your will.
| PsiHB3
|
13
| Oak Body
| Psymet
| You body becomes living wood.
| PsiHB3
| 14
| Phase Door
| Psyport
| Invisible passage through wood or stone.
| PsiHB3
| 15
| Plane Shift
| Psyport
| Up to eight subjects travel to another plane.
| PsiHB3
|
16
| Reddopsi
| Psykin
| Foe's power rebounds on her.
| PsiHB3
| 17
| Sequester
| Clasen
| Subject invisible to sight and remote viewing.
| PsiHB3
| 18
| Teleport Without Error
| Psyport
| As Teleport with no off-targets.
| PsiHB3
|
19
| True Concussion
| Psykin
| Pummels foe for 13d6 damage.
| PsiHB3
| 20
| Ultrablast
| Telep
| Your mental scream deals 13d4 damage.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.8] Level 8 Psi3 Powers
##
| Level 8 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Construct VIII
| Metcre
| Astral construct fights for you.
| PsiHB3
| 2
| Dream Travel
| Psyport
| You travel to other places through dreams.
| PsiHB3
| 3
| Foresight
| Clasen
| Psionic senses warn you of impending danger.
| PsiHB3
|
4
| Hypercognition
| Clasen
| You can deduce almost anything.
| PsiHB3
| 5
| Improved Clairtangency
| Psykin
| You use Telekinesis at any distance.
| PsiHB3
| 6
| Improved Etherealness
| Psyport
| Stay ethereal longer.
| PsiHB3
|
7
| Iron Body
| Psymet
| Your body becomes living iron.
| PsiHB3
| 8
| Mind Blank
| Telep
| Subject immune to mental/emotional effects, scrying, and remote viewing.
| PsiHB3
| 9
| Mind Seed
| Telep
| Target slowly becomes you.
| PsiHB3
|
10
| Mind Store
| Metcre
| Store your personality against future need.
| PsiHB3
| 11
| Molecular Manipulation
| Psykin
| You increase or decrease an object's base hardness by 5.
| PsiHB3
| 12
| Recall Death
| Clasen
| Foe vividly recalls its future death, and dies.
| PsiHB3
|
13
| Shadow Body
| Psymet
| You become a living shadow (not the creature).
| PsiHB3
| 14
| Telekinetic Sphere
| Psykin
| Mobile force globe protects one subject.
| PsiHB3
| 15
| Teleportation Circle
| Psyport
| Circle teleports any creature inside to designated spot.
| PsiHB3
|
16
| Temporal Acceleration
| Psyport
| Your time frame accelerates for two rounds.
| PsiHB3
| 17
| True Creation
| Metcre
| As Major Creation but items are permanent.
| PsiHB3
| 18
| True Domination
| Telep
| Dominated subjects less likely to defy your will.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
[Q3.9] Level 9 Psi3 Powers
##
| Level 9 Powers
| Discip.
| Short Description
| Source
|
1
| Affinity Field
| Psymet
| Effects that affect you also affect others.
| PsiHB3
| 2
| Apopsi
| Telep
| You delete the psionic power of another.
| PsiHB3
| 3
| Astral Construct IX
| Metcre
| Astral construct fights for you.
| PsiHB3
|
4
| Astral Projection
| Psyport
| Projects you and friends into Astral Plane.
| PsiHB3
| 5
| Confidante
| Telep
| You and another are permanently mentally bonded.
| PsiHB3
| 6
| Detonation
| Psykin
| Pummels foe for 17d6 damage.
| PsiHB3
|
7
| Dissolution
| Psykin
| You Disintegrate really large objects or creatures.
| PsiHB3
| 8
| Genesis
| Metcre
| You instigate a new demiplane in the Astral Plane.
| PsiHB3
| 9
| Greater Emulation
| Metcre
| Manifest any power 8th-level or less.
| PsiHB3
|
10
| Metafaculty
| Clasen
| Subject cannot hide name or location from you.
| PsiHB3
| 11
| Microcosm
| Telep
| Target explores imaginary world at the expense of the real one.
| PsiHB3
| 12
| Monster Domination
| Telep
| Dominates any creature for less time.
| PsiHB3
|
13
| Probability Travel
| Psyport
| You and friends physically enter Astral.
| PsiHB3
| 14
| Psychic Surgery
| Telep
| Repair psychic dmg, impart knowledge of new powers, and similar things.
| PsiHB3
| 15
| Shapechange
| Psymet
| You become any creature, change one/round.
| PsiHB3
|
16
| Temporal Velocity
| Psyport
| Your time frame accelerates for 3d4 rounds.
| PsiHB3
| 17
| Thrall
| Telep
| Target is your slave forever.
| PsiHB3
| 18
| Time Regression
| Psyport
| Relive the last four rounds.
| PsiHB3
|
19
| True Metabolism
| Psymet
| Regenerate 10 points/round for one minute.
| PsiHB3
| 20
| True Telekinesis
| Psykin
| Lift or move 500 lb./level at long range.
| PsiHB3
|
|
[PC5] Psionicist Classes Group
Quintessential Psion6
Level
| KXP
| Psi mMG SU
|
1
| 0
| 2-- --
| 2
| 6
| 3-- --
| 3
| 18
| 30- --
|
4
| 36
| 41- --
| 5
| 60
| 42- --
| 6
| 90
| 43- --
|
7
| 126
| 53- --
| 8
| 168
| 54- --
| 9
| 216
| 540 --
|
10
| 486.4
| 641 --
| 11
| 729.6
| 652 --
| 12
| 972.8
| 653 --
|
13
| 1216
| 753 --
| 14
| 1459.2
| 764 --
| 15
| 1702.4
| 764 --
|
16
| 1945.6
| 864 0-
| 17
| 2188.8
| 875 1-
| 18
| 2432
| 875 2-
|
19
| 2675.2
| 975 3-
| 20
| 2918.4
| 986 3-
| 21
| 3161.6
| 986 4-
|
22
| 3404.8
| A86 4-
| 23
| 3648
| A97 4-
| 24
| 3891.2
| A97 5-
|
25
| 4134.4
| B97 5-
| 26
| 4377.6
| BA8 5-
| 27
| 4620.8
| BA8 6-
|
28
| 4864
| CA8 6-
| 29
| 5107.2
| CB9 6-
| 30
| 5350.4
| CB9 7-
|
31
| 5593.6
| DB9 70
| 32
| 5836.8
| DCA 71
| 33
| 6080
| DCA 82
|
34
| 6323.2
| ECA 83
| 35
| 6566.4
| EDB 83
| 36
| 6809.6
| EDB 84
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
-1
| 5 3 8 2 3 1 0 1
| -1
| 5 4 8 2 3 1 0 2
| -1
| 6 4 8 3 4 2 0 2
|
-1
| 6 5 8 3 4 2 1 3
| +0
| 6 5 9 3 4 2 1 3
| +0
| 6 6 9 4 5 3 1 4
|
+0
| 7 6 9 4 5 3 2 4
| +0
| 7 7 9 4 5 4 2 5
| +1
| 7 7 10 5 6 4 2 5
|
+1
| 7 8 10 5 6 4 3 6
| +1
| 8 8 10 5 6 5 3 6
| +1
| 8 9 10 6 7 5 3 7
|
+2
| 8 9 11 6 7 6 4 7
| +2
| 8 10 11 6 7 6 4 8
| +2
| 9 10 11 7 8 6 4 8
|
+2
| 9 11 11 7 8 7 5 9
| +3
| 9 11 12 7 9 7 5 9
| +3
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Chr 20
| Alignment:
| any
| HD/level:
| d10
| Weapon Prof.:
| 5+level/10
| To Hit Table:
| Psi
| Save Table:
| Psi
| Reference:
| Quintessential Psion3
| Groups:
| Psionicist
|
|
| Gains access to one psionic frequency per level.
| Gets Chr bonus to psionic progression.
| PSPs = Chr*(Level+10).
| (This is in Psi1 PSPs.)
|
|
|
Levels 1-5: (2/level)
| A.
| 1N, take 1 dmg: Gain 1 PSP {Living Power}
| B.
| Access to all frequencies, lose LVL powers per type (minor, major, etc.)
| C.
| +LVL Chr, -LVL Wis {Imbalanced}
| D.
| Ethereal Perception; Can cast psi effects into Ethereal {Ectoplasmic}
| E.
| Gain +LVL SL's in a psionic progression {Fragmount}
| F.
| Have access to Psi0 Quintessential Psion6 class {Hand of Thought}
| G.
| Have access to Psi3 or Psi3.5 with Quintessential Psion6 class.
| H.
| Immune disease, mental damage; Sustain Int, Wis, Chr {Healthy Mind}
| I.
| -LVL dmg / energy effect {Traumatised}
| J.
| Regain PSPs like the Psi10 class (people around you) {Infector}
| K.
| Replace Chr bonus with Int bonus to progression {Touched}
| L.
| +LVL Will saves; cannot generate Psionic links {Introvert}
|
Level 6: Pick two from: Quintessential level 1-5 or 5th edition level 1-3
|
Levels 7-11: (2/level)
| M.
| Can psionically affect Undead as if they weren't Undead {Necropath}
| N.
| 1bM: Can use +1P action this segment {Invisible Friends}
| O.
| Gain PSPs back at x2 rate; Mummy Racial Adj. {Psychic Mummy}
| P.
| "High Frequency Sample" is a legal frequency to pick {Psi. Investigator}
| Q.
| +1M action for psi; +LVL Nonweapon proficiencies {Personality Shard}
| R.
| One psi frequency has half PSP costs, others double {Specialized Mind}
| S.
| 1M: Summon a DL=LVL/2 Psionic monster.
| T.
| When using a psi power, can spend an extra 1M: x2 effect {Obsessive}
| U.
| You will not die at any negative hp total, still can't act {Left for Dead}
|
Level 12: Pick two from: Quintessential level 1-11 or 5th edition level 1-7
|
Levels 13-17: (2/level)
| V.
| Can material component psionic powers (spend 1V)
| W.
| Gain a Rogue chart at half your LVL, 30*LVL Rogue pts {Pspy)
| X.
| +1QM action for psi
| Y.
| +1 summon slot; 1M: Summon a DL=LVL/2 Golem. {Puppet Master}
| Z.
| X7 is a legal "frequency" to pick, each power costs 4 slots
| AA.
| X-7 is a legal "frequency" to pick, each power costs 5 slots
|
Level 18: Pick two from: Quintessential level 1-17 or 5th edition level 1-11
|
|
[PC5] Psionicist Classes Group
Rixthaxth
Level
| KXP
| Wizard/Psi1&2 123 456 789 ABC
| TH
|
1
| 0
| 1-- --- ---
| +1
| 2
| 3.5
| 20- --- ---
| +2
| 3
| 7
| 21- --- ---
| +3
|
4
| 14
| 32a --- ---
| +4
| 5
| 28
| 421 --- ---
| +5
| 6
| 56
| 422 b-- ---
| +6
|
7
| 112
| 432 1-- ---
| +7
| 8
| 224
| 433 2c- ---
| +8
| 9
| 448
| 433 21- ---
| +9
|
10
| 896
| 443 22- ---
| +10
| 11
| 1323
| 444 33d ---
| +11
| 12
| 1548
| 444 441 ---
| +12
|
13
| 1773
| 555 442 e--
| +13
| 14
| 1998
| 555 442 1--
| +14
| 15
| 2223
| 555 552 1f-
| +15
|
16
| 2448
| 555 553 21-
| +16
| 17
| 2673
| 555 553 32g
| +17
| 18
| 2898
| 555 553 321
| +18
|
19
| 3123
| 555 553 331
| +19
| 20
| 3348
| 555 554 332
| +20
| 21
| 3573
| 555 554 442
| +21
|
22
| 3798
| 555 555 443
| +22
| 23
| 4023
| 555 555 553
| +23
| 24
| 4248
| 555 555 554
| +24
|
25
| 4473
| 555 555 555
| +25
| 26
| 4698
| 666 655 555
| +26
| 27
| 4923
| 666 666 655
| +27
|
28
| 5148
| 666 666 666
| +28
| 29
| 5373
| 777 766 666
| +29
| 30
| 5598
| 777 777 766
| +30
|
31
| 5823
| 777 777 777
| +31
| 32
| 6048
| 888 877 777
| +32
| 33
| 6273
| 888 888 877
| +33
|
34
| 6498
| 888 888 888
| +34
| 35
| 6723
| 999 988 888
| +35
| 36
| 6948
| 999 999 999 1
| +36
|
37
| 13896
| 999 999 999 2
| +37
| 38
| 20844
| 999 999 999 3
| +38
| 39
| 27792
| 999 999 999 4
| +39
|
45
| 69480
| A99 999 999 9
| +45
| 54
| 132012
| AAA AAA AAA 91
| +54
| 63
| 194544
| AAA AAA AAA A9
| +63
|
72
| 257076
| BBB BBB BAA AA1
| +72
|
|
Str
| Dex
| Con
| Int
| Wis
| Chr
| Cml
| AT
| hp
| TH
| Div
|
+0
| +0
| +0
| +5
| +4
| -4
| -6
| +10
| +0
| +4
| ÷1
|
|
| Requisites:
| Int 19, Wis 16,
|
| Race Slots 1, Class Slots 2
| Alignment:
| L any (or) any E
| HD/level:
| & ++++d10
| Weapon Prof.:
| 2+level/2
| To Hit Table:
| Mon
| Save Table:
| Mon +4 levels
| Reference:
| DM
| Groups:
| Psionicist, Monster, Archetype
| Complexity:
| CF=3
|
|
| Saving Throws:
|
| PPD:
| level+2
| RSW:
| level+2
| PP:
| level+2
| BW:
| level+2
| Spell:
| level+2
| Fort:
| level+2
| Reflex:
| level+2
| Will:
| level+2
|
|
|
Considered a "Mind Flayer" and a "Rakshasa" race.
| Gets Int bonus to progression. Can cast Wizard spells, Psi1 powers, and/or Psi2 powers. For this class, psionic powers use the following SL's: Minor=1, Major=3, Grand=6, Super=9.
| Specialized in Necromancy (no opposite).
| You are not slain by blessed crossbow bolts; that is a function of the Rakshasa race, not class.
| PSPs = (Con+Int*2+Wis*2+Chr)/5*(Level+9). Gets one attack or defense per level, with defense F (Mind Blank) in Psi1 being free.
| Level N (each level): +1 Int.
| Level 1: CF=4: Barbarian Int bonus; i.e. bonus is (Int-14)*2. Your Nonweapon Proficiencies = Int*2 +level.
| Level 1: Sustain Int.
| Level 1: +1M action only for psionics.
| Level 1: You have 4 mouth-tentacles that do 1dLVL dmg. It uses your Mouth's P to attack with them. If all 4 hit on one target, you have drawn the enemy's brain forth (RSW save). You cannot wield weapons or other objects with these mouth-tentacles.
| Level 1: MR 45+LVL*5%.
| Level 4: +1 to number of psionic frequencies; meaning you can use powers from another psionic frequency that you know.
| Level 9: CF=5: Extra Barbarian Int bonus; i.e. bonus is (Int-16)*5/2, round down. Your Nonweapon Proficiencies = Int*3 +level.
| Level 9: +1QM action only for psionics.
| Level 18: CF=6: Super Barbarian Int bonus; i.e. bonus is (Int-18)*3. Your Nonweapon Proficiencies = Int*4 +level.
| Level 18: +1QQM action only for psionics.
| Each level, get one "5th edition" pick from the choices below.
|
|
Levels
| Pick
| Description
|
Level 1-3:
| A
| AT +14 source
| B
| Enemies need a +LVL weapon to hit you
| C
| 1M, 1/t: Magic Jar (Magic Jar save); you may keep the new body permanently if you like
| D
| Immune to 0th-2nd level spells
| E
| Immune Aging (natural and artificial)
|
Level 4:
| Pick two Rakshasa5 Level 1-3, one Cthulhoid Horror5 Level 1-3, or one Vampire5 Level 1-3
|
Level 5-7:
| F
| +1 head
| G
| 0, when casting a spell from this class: Your spell is resisted using MR, aNR, or IR (your choice)
| H
| +1M action
| I
| Immune to 3rd-4th level spells
| J
| +LVL TH and dmg unarmed
|
Level 8:
| Pick two Rakshasa5 Level 5-7, one Cthulhoid Horror5 Level 5-7, or one Vampire5 Level 5-7
|
Level 9-12:
| K
| Get 4 minors, 2 minors + 1 major, or 2 majors chosen from Psi7 or Psi14
| L
| Replace this class's spell progression with another Wizard class you know, using <= amount of XP
| M
| 1D, 8/lifetime: Resurrect self
| N
| Immune to 5th-6th level spells
| O
| Immune to minor psionic powers
|
Level 13:
| Pick two Rakshasa5 Level 9-12, one Charanodaemon5 Level 9-12, or one Vampire5 Level 9-12
|
Level 14-18:
| P
| +2 limbs of any kind (incl. more heads)
| Q
| 1M, 1/t: Trap the Soul (no save); body is still here for you to take over
| R
| +1QM action
| S
| Immune to 7th-8th level spells
| T
| Immune to major psionic powers
|
Level 18:
| Pick two Rakshasa5 Level 14-18, one Bringer5 Level 14-18, or one Vampire5 Level 14-18
|
|
[PC5] Psionicist Classes Group
Basic Psi1 Information
PSI1 CLASS: Psionic Strength = (Int+Wis+Chr) / 3 * (Level+9)
|
| WILD TALENTS: Psionic Strength = 64 + level + (Int+Wis+Chr-36) * (exceptional+1)
| where "exceptional" is the number of mental stats(Int,Wis,Chr) of 16 or above.
|
| Wild Talent Power Progression:
|
|
| Potential Number of:
| Int+Wis+Chr
| Minor
| Major
| Grand
| Att+Def
|
0-7
| 1
| 0
| 0
| 1
| 8-15
| 2
| 0
| 0
| 2
| 16-23
| 2
| 1
| 0
| 3
|
24-31
| 3
| 1
| 0
| 4
| 32-39
| 4
| 1
| 0
| 5
| 40-47
| 4
| 2
| 0
| 6
|
48-55
| 4
| 2
| 1
| 7
| 56-63
| 5
| 2
| 1
| 8
| 64-71
| 6
| 3
| 1
| 9
|
72-79
| 7
| 3
| 1
| 10
| 80+
| 8
| 4
| 2
| 11
|
|
| It takes 1 nonweapon proficiency slot for a Minor, 3 slots for a Major, and 6 slots for a Grand to obtain 1st level of mastery.
| Thereafter, 1/2 a slot will increase a power's level of mastery by 1.
| Attacks and Defenses cost: A=1, B=0, C=½, D=1½, E=2, U=2½, F=0, G=½ , H=1, I=1½, J=2, X=2½ (in slots).
| Psionicists get the number of powers seen in their progression at no proficiency cost, and their level of mastery is equal to their experience level. They could purchase higher levels of mastery (adding to their level).
|
|
PSIONIC ENCHANTMENTS (spend 1 spell of each level below to get new spell level)
|
|
|
Spell Level, Wizard:
| 0
| 1
| 2
| 3
| 4-8
| 9
| 10
| 11
| 12
| 13
|
Spell Level, Priest:
| 0
| 1
| 2
| 3
| 4-6
| 7
| 8
| 9
| 10
| 11
| Upgrade Cost:
| 400
| 800
| 200
| 150
| 100
| 150
| 200
| 800
| 1800
| 3200
|
|
[PC5] Psionicist Classes Group
Psionic Blast / Ultra Blast
PSIONIC BLAST ATTACK UPON NON-NATURAL-PSIONIC CREATURE (20 attack pts)
|
|
| Save for Range
| Int+Wis
| 10yd
| 20yd
| 30yd
|
0-5
| 20
| 19
| 18
| 6-10
| 18
| 17
| 16
| 11-13
| 16
| 15
| 14
|
14-17
| 14
| 13
| 12
| 18-21
| 12
| 11
| 10
| 22-25
| 10
| 9
| 8
|
26-29
| 8
| 7
| 6
| 30-33
| 6
| 5
| 4
| 34-35
| 4
| 3
| 2
|
36-37
| 2
| 1
| 0
| 38+
| 0
| -1
| -2
|
|
Save Modifiers
| Additions
| Subtractions
|
wizard
| +1
| panicked
| -1
| priest
| +2
| enraged
| -1
| elf
| +2
| confused
| -2
|
Intell. Fort.
| +2
| hopeless
| -3
| mind blank
| +2
| stunned
| -3
| psionicist
| +3
| using psi power
| -4
|
dwarf
| +4
| using ESP
| -5
| halfling
| +4
| asleep
| -6
| helm/telepathy
| +4
| unconscious
| -6
|
Tower/Iron Will
| +6
| feebleminded
| (Int=0-5)
| mind bar
| +6
| insane
| NA
|
|
Int+Wis
| Death
| Coma
| Sleep
| Stun
| Confuse
| Enrage
| Panic
| Feeble
| 2Insanity
| 1Insanity
| 1Insanity
|
0-5
| 01-77
| 78-91
| 92
| 93
| 94
| 95
| 96
| 97
| 98
| 99
| 00
| 6-9
| 01-10
| 11-83
| 84-92
| 93
| 94
| 95
| 96
| 97
| 98
| 99
| 00
| 10-13
| 01
| 02-15
| 16-84
| 85-93
| 94
| 95
| 96
| 97
| 98
| 99
| 00
|
14-17
| 01
| 02
| 03-11
| 12-85
| 86-94
| 95
| 96
| 97
| 98
| 99
| 00
| 18-21
| 01
| 02
| 03
| 04-17
| 18-86
| 87-95
| 96
| 97
| 98
| 99
| 00
| 22-25
| 01
| 02
| 03
| 04
| 05-18
| 19-87
| 88-96
| 97
| 98
| 99
| 00
|
26-29
| 01
| 02
| 03
| 04
| 05
| 06-19
| 20-88
| 89-97
| 98
| 99
| 00
| 30-33
| 01
| 02
| 03
| 04
| 05
| 06
| 07-20
| 21-89
| 90-98
| 99
| 00
| 34-35
| 01
| 02
| 03
| 04
| 05
| 06
| 07
| 08-26
| 27-85
| 86-99
| 00
|
36-37
| 01
| 02
| 03
| 04
| 05
| 06
| 07
| 08
| 09-22
| 23-90
| 91-00
| 38+
| 01
| 02
| 03
| 04
| 05
| 06
| 07
| 08
| 09
| 10-23
| 24-00
| Duration
| -
| 2d6 d
| 5d4 t
| 2d4 t
| 1d4 t
| 2d4 r
| 2d4 r
| perm.
| perm.
| 2d6 w
| 1d4 w
|
|
| ULTRABLAST ATTACK UPON NON-NATURAL-PSIONIC CREATURE (75 or 100 attack pts)
|
|
Int+Wis
| Save
| Death
| Coma
| Stun
| Confuse
| Feeblemind
| 1Insanity
| 2Insanity
| 3Insanity
| 4Insanity
| 5Insanity
|
0
| NA
| -
| -
| -
| -
| -
| -
| -
| -
| -
| -
| 1-5
| 20
| 01-19
| 20-36
| 37-51
| 52-64
| 65-75
| 76-84
| 85-91
| 92-96
| 97-99
| 00
| 6-10
| 19
| 01-16
| 17-34
| 35-50
| 51-63
| 64-74
| 75-83
| 84-90
| 91-95
| 96-98
| 99-00
|
11-15
| 18
| 01-12
| 13-26
| 27-43
| 44-57
| 58-69
| 70-79
| 80-87
| 88-93
| 94-97
| 98-00
| 16-20
| 17
| 01-09
| 10-20
| 21-34
| 35-50
| 51-64
| 65-75
| 76-84
| 85-91
| 92-96
| 97-00
| 21-25
| 16
| 01-07
| 08-16
| 17-27
| 28-40
| 41-55
| 56-68
| 69-79
| 80-88
| 89-95
| 96-00
|
26-30
| 15
| 01-05
| 06-12
| 13-21
| 22-32
| 33-45
| 46-60
| 61-73
| 74-84
| 85-93
| 94-00
| 31-35
| 14
| 01-04
| 05-09
| 10-16
| 17-25
| 26-36
| 37-50
| 51-66
| 67-80
| 81-91
| 92-00
| 36-40
| 13
| 01-03
| 04-07
| 08-13
| 14-21
| 22-31
| 32-43
| 44-57
| 58-74
| 75-88
| 89-00
|
41-45
| 12
| 01-02
| 03-05
| 06-10
| 11-17
| 18-26
| 27-37
| 38-50
| 51-66
| 67-84
| 85-00
| 46+
| 11
| 01
| 02-04
| 05-09
| 10-16
| 17-25
| 26-36
| 37-49
| 50-64
| 65-81
| 82-00
| Dur.
| -
| -
| 2d4 d
| 10d6r
| 6d6 r
| Perm.
| Perm.
| Perm.
| Perm.
| Perm.
| Perm.
|
|
[PC5] Psionicist Classes Group
Psi1 Minor Powers
MINOR POWERS
| Cost
| Notes
|
Animal Telepathy
| 1/r
| 1=mamm,5=bird,6=rept,8=fish,10=spider,14=plant
| Antipathy-Sympathy
| 35/h
| Antipathy-Sympathy (as spell)
| Automaton
| 10/r
| Animate Object (as spell)
|
Body Equilibrium
| 1/r
| Water Walking, Feather Fall, Lessen Weight
| Body Weaponry
| 1/r
| +level AC, +level unarmed damage
| Cell Adjustment
| 1/hp
| Max.# hp = level*5, Cure Disease=20/70
|
Clairaudience
| 5/r
| 30'range per level
| Clairvoyance
| 5/r
| 20'range per level
| Command
| 5
| Command (as spell)
|
Detect Danger
| 1/r
| 10+10*level% direction, 5+5*level% distance
| Detection of Good/Evil
| 2/r
| 20+10*level% exact alignment, 10*level% objects
| Detection of Life
| 4/r
| Gives dir.,dist.,size class (30'range per level)
|
Detection of Magic
| 3/r
| Gives type, school/sphere, and approx. level
| Domination
| 5+HD/r
| Save; Psionic gets control of all actions
| Empathic Control
| 1/HD
| Save-3; Emotion (as spell); no limit to HD
|
Empathy
| 3
| Gives basic emotions of all in 10'wide path
| ESP
| 2/r
| ESP (as spell)
| Expansion
| 5/r
| Max.Press=Str of level+12, +level dmg, +level'
|
Hypnosis
| 1/HD
| Level>10 or Int16=save; Max.HD=ä(level)
| Invisibility
| 3/t
| Mental Invisibility, affects ä(level) in HD
| Levitation
| 3/t
| Levitate (as spell)
|
Lights
| 1/t
| Faerie Fire, Dancing Lights, Light
| Locate
| 5/t
| Locate object, person, or type of creature
| Memory Protection
| 1/d
| Immune to Forget,Feeblemind,Incantatrix effects
|
Microkinesis
| 1/s
| Telekinesis on a small object (max wt = level lbs.)
| Mind Over Body
| 5/d
| No need for food,water,sleep for 2*level days
| Molecular Agitation
| 1/r
| 1 dmg 1st r, 2 dmg 2nd r, etc. (max.dmg=level)
|
Movement Acceleration
| 10/r
| +1V Action
| Object Reading
| 1/r
| Detects psychic impressions left on an object
| Postcognition
| 1/fact
| Can see into past, double chances of Precog.
|
Precognition
| 1/fact
| Int+Wis+level*level-factor% chance correct
| Psionic Trigger
| 10/d
| Contingency for 1 psi power (still need points)
| Rapport
| 5/r
| 1=Share Memories, 3=Detect Lie, 4=Mind Scan
|
Reduction
| 2/t
| -level' until 1', then halve size each time
| Sense
| 5/t
| See in darkness/fog, Hear in silenced/loud room
| Spirit Speak
| 10/r
| Speak with Dead (as spell)
|
Suspend Animation
| 6
| Ceases life functions for max of (level) weeks
| Sens. to Psychic Imp.
| 1/r
| Gives freq., type, and field of all psi in area
| Tap Psionic Link
| 7/r
| Can listen into Psi Link if within 30*level'
|
Telekinetic Barrier
| 5N /t
| Take -N dmg per physical attack (max N = level)
| Telekinetic Blade
| 5/r
| Base damage CLdCL, considered +CL/3 weapon, mental weapon
| Telep. Ventriloquism
| 1/'
| Save-3; Target actually says desired phrase
|
Tongues
| 20+6/r
| Tongues (as spell); 1 language/level
|
|
[PC5] Psionicist Classes Group
Psi1 Major Powers
MAJOR POWERS
| Cost
| Notes
|
Astral Projection
| 10
| Astral Spell (as spell)
| Aura Alteration
| 10/F/h
| F=#AL places moved, Remove Curse,Geas,Quest=8*SL
| Aura Reading
| 3
| Detect alignment, classes, skills, exact hp
|
Body Control
| 2/t
| Water Breathing, Resist environment 1 HD/level
| Cellular Restoration
| 8
| Reattaches severed limb, fixes damaged organ
| Controlled Blinking
| 5/r
| Blink 10'/level each round (no action after 1st)
|
Deflection
| 1/% /h
| Energy (non-Physical) Reflection, max=level*10%
| Dimension Door
| 10
| Dimension Door (as spell); 90'/level
| Dimension Walk
| 1/t
| Cover 30 miles in (40-level) minutes
|
Dispel Exhaustion
| 14
| Mental Surgery (1) but all in psi link affected
| Energy Control
| 1/HD
| Max.=level in HD damage, must be energy attack
| Energy Dissipation
| 20
| Take half damage from an energy attack
|
Etherealness
| 6/t
| Caster+50*level lbs. in Ethereal Plane
| Flying
| 9/t
| Fly (as spell)
| Foresight
| 18
| Foresight (as spell)
|
Geas
| 40
| Geas (as spell)
| Improved Cell Adj.
| 1/hp
| Cell Adj. but range=10'*level, Max.hp=10*level/r
| Improved Invisibility
| 9/t
| Invisibility but can attack and remain Invis.
|
Magic Jar
| 20
| Magic Jar (as spell), save penalty -1/level
| Mass Domination
| 10+HD
| Save-4; Max.=5 creatures of level HD
| Mental Surgery
| 10*lvl
| 1=Dispel Exhaustion,5=Feeblemind,6=Cure Insanity
|
Mind Bar
| 5/d
| Immune to Ench/Cha,Magic Jar,Domination,Invis.
| Molecular Manipulation
| 50
| Makes object weak: 1=cord,5=chain,7=wood,9=metal
| Molecular Rearrangement
| 10/lb.
| 1=soft,4=brass,7=bronze,10=steel,13=Mithril
|
Pass-Way
| 20/'
| Can pass through any material or Wall spell (no harm)
| Paralysis Bolt
| 15+HD
| Save-6; 1 creature, Max.HD=2*level
| Physical Acceleration
| 20/r
| +1P Action
|
Probability Travel
| 10/P
| P=#planes removed, fail=21-level%
| Psionic Cage
| 50
| Reverse Wards (no one can leave)
| Shape Alteration
| 3+W
| W=weight/1000, Polymorph Self (as spell)
|
Standing Concentration
| 5/d
| Can convert 1P+1V Action to 1M if desired each r
| Submit Illusion
| 12/t
| Submit a Spectral Force to subject's mind
| Telekinesis
| 3/r
| Max.Weight=3*sum(level), accel. 2"/r move rate
|
Telempathic Projection
| 6
| Empathy, but can send an emotion
| Telepathy
| 1/r
| Operates up to 186,000 miles away on same plane
| Telepathic Projection
| 1/r+HD
| Suggestion, Possession=2*Int+Wis+Chr points
|
Teleportation
| 20+1/%
| Teleport (as spell), can adjust roll by 1%/point
| Transmutation
| 10
| One effect in next turn can be changed to another element
| True Sensory Input
| 4/r
| True Seeing (as spell), but all 5 senses
|
Wards
| 50
| Pro.Evil&Scrying, no one can enter, break=150pts
| X-ray Vision
| 15/r
| As per ring of X-ray vision
|
|
[PC5] Psionicist Classes Group
Psi1 Grand Powers
GRAND POWERS
| Cost
| Notes
|
Amplification
| 10*#cr
| Save; Sleep d6+3 hr, Gain (Int+Wis+Chr)*2 points
| Amplify Power
| 10N
| +N to CL (or) +N*10% effect to next Psi1 power (max N=CL)
| Death Stare
| 75
| Save-6; Death; Stun 2d4r if over 2*level HD
|
Energy Cancel
| 3/HD
| As Energy Control but removes entire area effect
| Energy Jar
| 15/HD
| As Energy Control, can throw affect yourself once for 1M
| Endowment
| 100
| Gain psionics, one row lower on table above
|
God Voice Ventrilo.
| 25/r
| Loud "god voice", deafness (save), suggestion (save)
| Grand Domination
| 3*HD/r
| Save at penalty equal to level; no HD limit
| Interdimensional Space
| 40+1/h
| Rope Trick (as spell); duration limit=1h/level
|
Limited Wish
| 320
| Limited Wish (as spell)
| Mental Acceleration
| 30/r
| +1M Action (can be used for anything)
| Power Transfer
| 100*T
| T:Minor=1,Major=2,Grand=3, Object=½*Caster Psi
|
Preservation
| 50
| 1=Preserve,2=Trap Soul,5=Permanency,7=Stasis
| Psionic Acceleration
| 20/r
| +1M Action (must be used on natural psionics)
| Psionic Amplification
| 8*Mult
| Multiplies a power; Max.=level/4+1
|
Psionic Disruption
| 40/r
| No psi powers (any freq.) can be used in 50'r
| Restoration
| 60
| Restoration, Restores Items, Stops dual-nature
| Severance
| 20*SL
| Save; stops use of any 1 ability in creature
|
Shade
| 100
| Creates a ghost/shade of person who died here, half powers
| Suppression
| 3/r
| Cannot use or be affected by psionics, all psi effects drop
|
|
[PC5] Psionicist Classes Group
Psi1 Super Powers
SUPER POWERS
| Cost
| Notes
|
Cellular Heal/Harm
| X
| up to X targets: Heal or Harm X% of max hp
| Counterspell
| 40*SL
| [0 action to use] Counters a Magic/Psi/Innate
| Energy Dampen
| 1/HD/d
| Permanent Energy Cancel on self or 100'cu area
|
Full Acceleration
| 50/r
| +1 Full Action /r
| Hero Element
| 700
| Casts any one 1st level Hero spell
| Legend Element
| 400
| Casts any one 1st level Legend spell
|
Mental Deceleration
| 100*N
| Target loses next N mental actions (no save)
| No Resistance
| 400
| 1 target: Lowers Class VI,PsiR,Defense X for 1t
| Opposing Acceleration
| 60/r
| +1 Opposing Action /r
|
Physical Deceleration
| 50*N
| Target loses next N physical actions (no save)
| Quick Mental Accel.
| 60/r
| +1 QM Action /r
| Rapid Fire
| 80/r
| x2 number of Psi1 attacks/r, stacks with itself
|
Shotokan Spirit
| 60/r
| Know and can use all Psi0 minor/major/grand powers
| Sinanju Spirit
| 60/r
| Know and can use all Martial Arts powers
| Super Domination
| 10*HD
| Dominate one target (no save, no PsiR, no Wis)
|
Telekinetic Crush
| X
| 1 target: X*X*X telekinetic damage (no save)
| Versatility
| 1000
| Permanent: +1 max. # of classes or # psi.freq.
| Wish
| 480
| Wish (as spell), or any Psi2 Dev/Sci/High Sci
|
|
[PC5] Psionicist Classes Group
Psionic vs. Psionic in Mental Combat
Attack Strength
| Attack #.Mode
| F.Mind Blank=1
| G.Thought Shield=2
| H.Mental Barrier=3
| I.Intellect Fortress=8
| J.Tower of Iron Will=10
|
1- 25
| A.Psionic Blast=20
| 3
| 7
| 4
| 1
| 0
| B.Mind Thrust=4
| 12
| 4
| 0
| 0
| 1
| C.Ego Whip=7
| 8
| 3
| 0
| 0
| 0
| D.Id Insinuation=10
| 1
| 6
| 8
| 1
| 1
| E.Psychic Crush=14
| 2%
| 0%
| 0%
| 0%
| 0%
| U.Ultrablast=75/100
| 6
| 10
| 8
| 4
| 2
|
26- 50
| A.Psionic Blast=20
| 6
| 9
| 6
| 2
| 0
| B.Mind Thrust=4
| 15
| 6
| 1
| 0
| 2
| C.Ego Whip=7
| 12
| 4
| 0
| 0
| 0
| D.Id Insinuation=10
| 2
| 8
| 10
| 3
| 3
| E.Psychic Crush=14
| 5%
| 2%
| 1%
| 0%
| 0%
| U.Ultrablast=75/100
| 12
| 19
| 15
| 8
| 3
|
51- 75
| A.Psionic Blast=20
| 10
| 12
| 9
| 4
| 1
| B.Mind Thrust=4
| 18
| 9
| 2
| 2
| 3
| C.Ego Whip=7
| 17
| 6
| 1
| 1
| 1
| D.Id Insinuation=10
| 4
| 11
| 13
| 7
| 6
| E.Psychic Crush=14
| 9%
| 4%
| 2%
| 1%
| 0%
| U.Ultrablast=75/100
| 18
| 27
| 21
| 12
| 5
|
76-100
| A.Psionic Blast=20
| 15
| 16
| 13
| 7
| 2
| B.Mind Thrust=4
| 22
| 13
| 5
| 4
| 5
| C.Ego Whip=7
| 23
| 9
| 3
| 2
| 3
| D.Id Insinuation=10
| 7
| 15
| 17
| 12
| 10
| E.Psychic Crush=14
| 14%
| 7%
| 5%
| 3%
| 2%
| U.Ultrablast=75/100
| 24
| 34
| 26
| 16
| 8
|
101-125
| A.Psionic Blast=20
| 21
| 21
| 18
| 11
| 4
| B.Mind Thrust=4
| 26
| 18
| 9
| 7
| 8
| C.Ego Whip=7
| 30
| 13
| 6
| 4
| 6
| D.Id Insinuation=10
| 11
| 20
| 22
| 18
| 15
| E.Psychic Crush=14
| 20%
| 11%
| 9%
| 6%
| 4%
| U.Ultrablast=75/100
| 30
| 40
| 30
| 20
| 12
|
126-150
| A.Psionic Blast=20
| 28
| 27
| 18
| 16
| 7
| B.Mind Thrust=4
| 30
| 24
| 9
| 11
| 12
| C.Ego Whip=7
| 38
| 18
| 6
| 7
| 10
| D.Id Insinuation=10
| 16
| 26
| 22
| 25
| 21
| E.Psychic Crush=14
| 27%
| 16%
| 9%
| 10%
| 7%
| U.Ultrablast=75/100
| 36
| 45
| 33
| 24
| 18
|
151-175
| A.Psionic Blast=20
| 36
| 34
| 31
| 22
| 11
| B.Mind Thrust=4
| 34
| 31
| 25
| 15
| 17
| C.Ego Whip=7
| 47
| 24
| 15
| 11
| 15
| D.Id Insinuation=10
| 22
| 33
| 35
| 33
| 28
| E.Psychic Crush=14
| 35%
| 22%
| 20%
| 15%
| 11%
| U.Ultrablast=75/100
| 42
| 50
| 36
| 28
| 24
|
|
| OTHER ATTACK & DEFENSE MODES
|
| Attack Mode T (Psionic Touch): As per attack mode A, but range touch, affects only one target, and there is no saving throw.
| Attack Mode V (SuperBlast): This attack theoretically should exist based on its existence in Psi2. It would cost 250 attack points and have the same effect that it has in Psi2.
| Defense Mode X (UltraShield): Costs 20 defense points per round to use; you cannot attack or be attacked psionically in any frequency.
|
|
[PC5] Psionicist Classes Group
Psionic Attack Upon Defenseless Psionic
Attack Strength
| Attack #.Mode
| Defender's Original Psionic Strength
| 10-59
| 60-109
| 110-159
| 160-209
| 210-259
| 260-309
| 310+
|
1- 25
| A.Psionic Blast=20
| D
| C
| C
| 15
| 10
| 5
| 5
| B.Mind Thrust=4
| W
| W
| 40
| 35
| 30
| 25
| 20
| C.Ego Whip=7
| 30
| 25
| 20
| 15
| 10
| 5
| 5
| D.Id Insinuation=10
| 40
| 35
| 30
| 25
| 20
| 15
| 10
| E.Psychic Crush=14
| 72%
| 60%
| 50%
| 40%
| 30%
| 20%
| 10%
| U.Ultrablast=75/100
| S
| P
| W
| 40
| 30
| 20
| 10
|
26- 50
| A.Psionic Blast=20
| S
| D
| C
| C
| 15
| 10
| 5
| B.Mind Thrust=4
| W
| W
| W
| 40
| 35
| 30
| 25
| C.Ego Whip=7
| 35
| 30
| 25
| 20
| 15
| 10
| 5
| D.Id Insinuation=10
| R
| 40
| 35
| 30
| 25
| 20
| 15
| E.Psychic Crush=14
| 75%
| 62%
| 52%
| 42%
| 32%
| 22%
| 12%
| U.Ultrablast=75/100
| I
| S
| P
| W
| 40
| 30
| 20
|
51- 75
| A.Psionic Blast=20
| W
| S
| D
| C
| C
| 15
| 10
| B.Mind Thrust=4
| P
| W
| W
| W
| 40
| 35
| 30
| C.Ego Whip=7
| 40
| 35
| 30
| 25
| 20
| 15
| 10
| D.Id Insinuation=10
| R
| R
| 40
| 35
| 30
| 25
| 20
| E.Psychic Crush=14
| 79%
| 65%
| 55%
| 45%
| 35%
| 25%
| 15%
| U.Ultrablast=75/100
| K
| I
| S
| P
| W
| 40
| 30
|
76-100
| A.Psionic Blast=20
| P
| W
| S
| D
| C
| C
| 15
| B.Mind Thrust=4
| P
| P
| W
| W
| W
| 40
| 35
| C.Ego Whip=7
| P
| 40
| 35
| 30
| 25
| 20
| 15
| D.Id Insinuation=10
| R
| R
| R
| 40
| 35
| 30
| 25
| E.Psychic Crush=14
| 84%
| 69%
| 59%
| 49%
| 39%
| 29%
| 19%
| U.Ultrablast=75/100
| K
| K
| I
| S
| P
| W
| 40
|
101-125
| A.Psionic Blast=20
| K
| P
| W
| S
| D
| C
| C
| B.Mind Thrust=4
| P
| P
| P
| W
| W
| W
| 40
| C.Ego Whip=7
| I
| P
| 40
| 35
| 30
| 25
| 20
| D.Id Insinuation=10
| R
| R
| R
| R
| 40
| 35
| 30
| E.Psychic Crush=14
| 90%
| 74%
| 64%
| 54%
| 44%
| 34%
| 24%
| U.Ultrablast=75/100
| K
| K
| K
| I
| S
| P
| W
|
126-150
| A.Psionic Blast=20
| K
| K
| P
| W
| S
| D
| C
| B.Mind Thrust=4
| P
| P
| P
| P
| W
| W
| W
| C.Ego Whip=7
| I
| I
| P
| 40
| 35
| 30
| 25
| D.Id Insinuation=10
| R
| R
| R
| R
| R
| 40
| 35
| E.Psychic Crush=14
| 97%
| 80%
| 70%
| 60%
| 50%
| 40%
| 30%
| U.Ultrablast=75/100
| K
| K
| K
| K
| I
| S
| P
|
151-175
| A.Psionic Blast=20
| K
| K
| K
| P
| W
| S
| D
| B.Mind Thrust=4
| K
| P
| P
| P
| P
| W
| W
| C.Ego Whip=7
| I
| I
| I
| P
| 40
| 35
| 30
| D.Id Insinuation=10
| R
| R
| R
| R
| R
| R
| 40
| E.Psychic Crush=14
| 99%
| 87%
| 77%
| 67%
| 57%
| 47%
| 37%
| U.Ultrablast=75/100
| K
| K
| K
| K
| K
| I
| S
|
|
Code
| Effect
|
#
| Psionic attack points lost, beyond 0 attack pts = hp dmg
| C
| Confused for 2d4 rounds
| D
| Dazed for 1d4 turns, no psionic or other mental activity
|
I
| Idiocy, Int = 1d4, psionic ability lost, curable with Heal spell
| K
| Killed
| P
| Permanent loss of one random Psi1 power, and Dazed as above
|
R
| Robot, mind under control of attacker, save can be made every 2d4 weeks
| S
| Sleeping in coma for 1d4 weeks
| W
| Wounded, One random Psi1 power lost for 2d4 weeks
|
| If the subject is immune to the effect (or the effect is redundant/meaningless), treat letters as a "40" instead
|
|
[PC5] Psionicist Classes Group
Basic Psi2 Information
Psi2 Psionicists:
| PSPs = Wis*2+Int+Con-40+(Wis-5)*(level-1)
|
| Wild Talents:
| PSPs = Int+Wis+Con+4*level
|
|
Wild Talents
| Potential Number of:
| Int+Wis+Con
| Devotions (Minors)
| Sciences (Majors)
| High Sci (Grands)
| Att+Def
|
0-14
| 1
| 0
| 0
| 1
| 15-29
| 2
| 0
| 0
| 2
| 30-44
| 3
| 1
| 0
| 3
|
45-59
| 4
| 2
| 0
| 4
| 60-74
| 5
| 3
| 1
| 5
| 75+
| 6
| 4
| 2
| 6
|
Minimum Level:
| 0
| 3
| 8
| 0
|
|
| It takes 1 nonweapon proficiency slot for a Devotion, 3 slots for a Science or Meta-Psionic Devotion, and 6 slots for a Meta-Psionic Science or High Science. This gives 1st level of mastery in that power.
|
| There are no prerequisites for any power for both Wild Talents and Psionicists.
|
| A "power score" is making the roll by 10. There are no terrible failures. If you fail, you spend no PSPs.
|
| Each additional proficiency slot spent for a power does 1 of three things (choose 1 per slot spent):
| 1. Roll an extra 1d20 for check, and choose best roll.
| 2. Get a +1 on the target check number.
| 3. Increase the level of mastery (caster level) by 1. You cannot have more than double your level in CL (max = equal to level for Wild Talents).
|
|
[PC5] Psionicist Classes Group
Psi2 Combat
MAC (Mental Armor Class) = 25-Wis (Wis below 15 gives MAC of 10)
| Use Int as if it was Balance (under Dex) to adjust MAC.
|
| MTHAC0 (Mental THAC0) = 21-(Psi2 level)
| Use Wis as if it was Efficiency (under Str) to adjust MTHAC0.
|
|
|
|
| MAC adjustment for defenses ("-" means better MAC)
|
| #Att
| dmg
| Mind Blank
| Thought Shield
| Mental Barrier
| Intellect Fortress
| Tower of Iron Will
| Ultra- Shield
|
Psionic Blast
| 4
| 1
| -3
| +2
| -5
| +4
| +3
| -6
| Mind Thrust
| 3
| 1
| +5
| +3
| -2
| -3
| -5
| -5
| Ego Whip
| 2
| 2
| +3
| +4
| +2
| -4
| -3
| -4
|
Id Insinuation
| 3
| 2
| -5
| -3
| -1
| +2
| +5
| -7
| Psychic Crush
| 2
| 3
| +1
| -4
| +4
| -1
| -2
| -8
| Ultrablast
| 3
| 3
| +8
| +7
| +6
| +5
| +4
| 0
|
|
| "dmg" is how many Tangents are gained on the target. 3 Tangents equal 1 Contact at which time each hit has the effect listed in the power descriptions. This system is not used against those who do not have frequency 2 psionics; the only way to get contact on them is by using Contact, Passive Contact or Mass Contact.
| There will be ways of (with items) adjusting MAC and MTHAC0 in the future.
|
| PSIONIC ENCHANTMENTS (spend 1 spell of each level below to get new spell level)
|
|
|
Spell Level, Wizard:
| 0
| 1
| 2-10
| 11
| 12
| 13
| 14
| 15
| 16
| Spell Level, Priest:
| 0
| 1
| 2-9
| 9
| 10
| 11
| 12
| 13
| 14
|
Upgrade Cost:
| 200
| 400
| 100
| 400
| 900
| 1600
| 2500
| 3600
| 4900
|
|
[PC5] Psionicist Classes Group
Psi2 Devotions (Minors)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Absorb Disease
| Metab
| Con-3
| 12
| Moves a disease to psionic
| Destroys a disease
| PHBR5
| 2
| Accelerate
| Metab
| Con-2
| 10+10/m
| Haste
| Super Haste (+2 P/V)
| WatW2
| 3
| Acceptance
| Telep
| Int
| 10+2/t
| Captives become passive/docile
| Betray each other
| DSDK2
|
4
| Adrenalin Control
| Metab
| Con-3
| 8+4/r
| +1d6 Str,Dex,or Con
| +1d6 to all three
| PHBR5
| 5
| Aging
| Metab
| Con-7
| 15
| (level)d4 years aged
| (level)d10 years
| PHBR5
| 6
| Alignment Stabilization
| Telep
| Wis-1
| 15+10/d
| Keeps alignment from changing
| Maintenance 5/d
| DSDK2
|
7
| All-Round Vision
| Clair
| Wis-3
| 6+4/m
| Can see in all directions
| Infravision gained
| PHBR5
| 8
| Alter Features
| Metab
| Con-1
| 6+3/t
| Alter Self
| Change Self
| WatW2
| 9
| Amnesia
| Telep
| Wis-2
| C+5/r
| Amnesia
| Free Maint. 1d10 d
| WatW2
|
10
| Animate Object
| Kinet
| Int-3
| 8+3/m
| Animates object;move rate 6
| Animation is smooth
| PHBR5
| 11
| Animate Shadow
| Kinet
| Wis-3
| 7+3/m
| Animates shadow;no effect
| Range is 100y
| PHBR5
| 12
| Astral Projection
| Port
| Int
| 6+2/h
| Go to Astral with silver cord
| Color pool nearby
| PHBR5
|
13
| Attraction
| Telep
| Wis-4
| C+8/m
| Strong attraction for thing
| Obsession for thing
| PHBR5
| 14
| Aversion
| Telep
| Wis-4
| C+8/t
| Strong aversion for thing
| Afraid of thing
| PHBR5
| 15
| Awe
| Telep
| Chr-2
| C+4/r
| Won't attack caster (save)
| No save
| PHBR5
|
16
| Ballistic Attack
| Kinet
| Con-2
| 5
| Roll TH; (level)d4 damage
| (level)d8 damage
| PHBR5
| 17
| Beast Mastery
| Telep
| Wis-3
| 20+H/d
| Control beast (Max.Int=level)
| 5 PSPs initial cost
| DSDK2
| 18
| Biofeedback
| Metab
| Con-2
| 6+3/r
| -2 dmg/att;+level/3 AC bonus
| +level AC bonus
| PHBR5
|
19
| Blink
| Port
| Int+1
| 7+3/r
| Blink
| Blink Wounding 1/r
| WatW2
| 20
| Body Control
| Metab
| Con-4
| 7+5/m
| Breathe,move normally; 0 dmg terrain
| Can change environ.
| PHBR5
| 21
| Body Equilibrium
| Metab
| Con-3
| 2+2/m
| Water Walking, Feather Fall
| 1 d w/o Maintenance
| PHBR5
|
22
| Body Weaponry
| Metab
| Con-3
| 9+4/r
| Convert arm to weapon
| Weapon is +1/+0
| PHBR5
| 23
| Bone Reading
| Clair
| Wis-1
| 15
| Know who died in this spot
| See last 10 min of life
| WatW2
| 24
| Cannibalize
| M-Psi
| Con
| -8*Con
| +8 PSPs/Con;Con returns 1/w
| +8 PSPs
| PHBR5
|
25
| Carapace
| Metab
| Int
| 5+1/r
| +level AC; -(11-level) Dex
| No Dex loss
| DSDK2
| 26
| Catfall
| Metab
| Dex-2
| 4
| 30'fall:no dmg;other @ h dmg
| 50'fall:no dmg
| PHBR5
| 27
| Cause Decay
| Metab
| Con-2
| 4
| Item falls apart(save vs.acid)
| No save allowed
| PHBR5
|
28
| Cause Sleep
| Metab
| Wis-2
| 9+2/r
| Sleep (save)
| No memory of sleep
| WatW2
| 29
| Cell Adjustment
| Metab
| Con-3
| 1/hp
| 20*level hp:1r;disease=+5 PSPs
| Half cost in PSPs
| PHBR5
| 30
| Chameleon Power
| Metab
| Con-1
| 6+3/m
| Can match surroundings well
| +15% HS
| PHBR5
|
31
| Chemical Stimulation
| Metab
| Con-4
| 9+6/r
| level dmg acid (items save)
| No item saves
| PHBR5
| 32
| Cognitive Trance
| M-Psi
| Int
| 4
| Photographic Memory; cannot use V
| +4 Int checks 1 d
| WatW2
| 33
| Combat Mind
| Clair
| Int-4
| 5+4/r
| +level/3(round up) group init.
| Psionic:+level/3 AC
| PHBR5
|
34
| Compact
| Kinet
| Wis-1
| 4
| Reduce object volume 90%
| Reduce volume 95%
| DSDK2
| 35
| Conceal Thoughts
| Telep
| Wis
| 5+3/m
| Gain contest vs.ESP,Probe,etc.
| Imm to those powers
| PHBR5
| 36
| Concentrate Water
| Kinet
| Con-3
| 10
| Make 1-9 gal.water from area
| Double water amount
| DSDK2
|
37
| Contact
| Telep
| Wis
| Int+1/r
| -2 check if resisting
| Maintained 4r for free
| PHBR5
| 38
| Control Body
| Kinet
| Con-2
| 8+8/r
| Control all P,V actions
| Auto. win Contest
| PHBR5
| 39
| Control Flames
| Kinet
| Wis-1
| 6+3/r
| x2/ 2 fire; move 9; (level)d4
| x3/ 3 fire; (level)d6
| PHBR5
|
40
| Control Light
| Kinet
| Int
| 12+4/m
| Dim or brighten light
| Maintenance 1/r
| PHBR5
| 41
| Control Sound
| Kinet
| Int-5
| 5+2/m
| Dampen,disguise,increase sound
| Maintenance 1/r
| PHBR5
| 42
| Control Wind
| Kinet
| Con-4
| 16+10/r
| 5*level Mph; change dir.
| 10*level Mph
| PHBR5
|
43
| Convergence
| M-Psi
| Wis
| 8
| 10y: All PSPs in link combine
| CLs in link combine
| PHBR5
| 44
| Create Sound
| Kinet
| Int-7
| 8+3/r
| Audible Glamer (as spell)
| Double level
| PHBR5
| 45
| Cryokinesis
| Kinet
| Wis
| 8+7/r
| Molecular Agitation but cold 1d3/r
| 2d3/r
| WatW2
|
46
| Danger Sense
| Clair
| Wis-3
| 4+3/t
| Know if danger nearby
| Know distance
| PHBR5
| 47
| Daydream
| Telep
| Wis
| C+3/r
| Mind wanders;+20% Thief Abil.
| +30% Thief Abilities
| PHBR5
| 48
| Deflect
| Kinet
| Int
| 4
| Deflect a missile
| --
| WatW2
|
49
| Dimension Blade
| Port
| Con-1
| 6+5/r
| Weapon ignores natural AC; +2/+2
| x2 dmg
| WatW2
| 50
| Dimension Walk
| Port
| Con-2
| 8+4/t
| Move 30 miles in (40-level)m
| Halve time
| PHBR5
| 51
| Dimensional Door
| Port
| Con-1
| 4+2/r
| Can't see destination:stun 1r
| No stun
| PHBR5
|
52
| Dimensional Screen
| Port
| Con-3
| 9+6/r
| Spherical Dim Door around you
| --
| WatW2
| 53
| Displacement
| Metab
| Con-3
| 6+3/r
| As per Displacer Beast
| AC bonus is +4
| PHBR5
| 54
| Double Pain
| Metab
| Con-3
| 7
| All dmg phantom x2 for 1t
| SS or unc. each hit
| PHBR5
|
55
| Dream Travel
| Port
| Wis-4
| 1/25M/P
| Move up to 500M in (48-lvl)t
| Halve time
| PHBR5
| 56
| Duo-Dimension
| Port
| Con-2
| 11+4/r
| No thickness
| Wpn is Dim Blade
| WatW2
| 57
| Ectoplasmic Form
| Metab
| Con-4
| 9+9/r
| Pass through solid objects
| Maintenance 3/r
| PHBR5
|
58
| Ego Whip [C]
| Telep
| Wis-3
| 4
| -5 rolls; Max spell=3rd: 1d4r
| Max spell=1st: 1d6 r
| PHBR5
| 59
| Empathy
| Telep
| Wis
| C+1/r
| Sense emotions
| Subject of emotions
| PHBR5
| 60
| Empower (weak version)
| M-Psi
| Wis-12
| 25+50X
| Object PSP=(Dev+2*Sci+3)*L
| --
| PAoA2
|
61
| Enhanced Strength
| Metab
| Wis-3
| 2S+S/r
| Increase strength, Max=level
| Max=2*level
| PHBR5
| 62
| Enhancement
| M-Psi
| Wis-3
| 30+8/m
| +2 check in 1 Disc;others -1
| Others not reduced
| PHBR5
| 63
| Environment
| Clair
| Int-2
| 5
| Mental image of object's loc.
| 1m of observation
| DSDK2
|
64
| ESP
| Telep
| Wis-4
| C+6/r
| Know surface thoughts
| Maintained 1r for free
| PHBR5
| 65
| Ethereal Traveler
| Port
| Wis-4
| 15+2/r
| Wraithform (as spell)
| Maintained free 24h
| DSDK2
| 66
| Expansion
| Metab
| Con-2
| 6+1/r
| Increase dimension by 50%/r
| Increase by 100%/r
| PHBR5
|
67
| False Sensory Input
| Telep
| Int-3
| C+4/m
| Change sensory input slightly
| Any false perception
| PHBR5
| 68
| Feel Light
| Clair
| Wis-3
| 7+5/m
| Can feel light;+4 vs. gaze
| Feel in all directions
| PHBR5
| 69
| Feel Moisture
| Clair
| Wis-3
| 5+1/m
| Can detect water & amount
| Maintained free 4h
| DSDK2
|
70
| Feel Sound
| Clair
| Wis-3
| 5+3/m
| Can feel sound;+2 vs. sonic
| Thief DN 10*level%
| PHBR5
| 71
| Fighting Trance
| M-Psi
| Wis-1
| 4+1/r
| +1 AC/saves/TH; -1 power checks
| another +1
| WatW2
| 72
| Flesh Armor
| Metab
| Con-3
| 8+4/r
| +roll AC, Max=level
| +1 more AC
| PHBR5
|
73
| Focus Forgiveness
| Telep
| Wis-3
| 10+2/h
| Temporarily forget Quest,Geas
| Maintenance cost 1/h
| DSDK2
| 74
| Forced Symmetry
| Metab
| Int-2
| 12
| Makes 2 halves of body same
| Change is permanent
| DSDK2
| 75
| Ghost Writing
| Kinet
| Wis-2
| 8+3/m
| Write 5 words/r:remote paper
| Write 15 words/r
| DSDK2
|
76
| Gird
| M-Psi
| Int-3
| 2*M/m
| Maintain powers w/o conc.
| Maintain in sleep
| PHBR5
| 77
| Graft Weapon
| Metab
| Con-5
| 10+1/r
| Connect weapon to body; +1/+1
| Bonus is +4/+4
| PHBR5
| 78
| Hear Light
| Clair
| Wis-3
| 6+3/m
| Can hear light
| Can hear infrared
| PHBR5
|
79
| Heightened Senses
| Metab
| Con
| 5+1/m
| Triple sensory sensitivity
| 1 sense increased 1d
| PHBR5
| 80
| Hivemind
| M-Psi
| Wis-1
| 2
| Gain 4*level PSPs from insects
| Gain 8*level PSPs
| DSDK2
| 81
| Identity Penetration
| Telep
| Wis-3
| C+6/m
| See through polymorph,illusion
| --
| PHBR5
|
82
| Immovability
| Metab
| Con-5
| 9+6/r
| Need 10*roll in Str to move
| Impossible to move
| PHBR5
| 83
| Impossible Task
| Telep
| Wis-1
| 10+5/d
| Believes task is impossible
| Maintained free 1m
| DSDK2
| 84
| Incarnation Awareness
| Telep
| Wis-4
| C+13/r
| Gain info. about 1 past life/r
| All past lives in 1r
| PHBR5
|
85
| Inertial Barrier
| Kinet
| Con-3
| 7+5/r
| Melee:delay 1r;Mis.:-dice dmg
| Mis.:-dice-1 dmg
| PHBR5
| 86
| Inflict Pain
| Telep
| Con-4
| C+2/r
| -4 TH; no spells (save)
| unc. 1d10r (save)
| PHBR5
| 87
| Insect Mind
| Telep
| Int-2
| 7+1/m
| +2 Chr with insects
| Maintained free 1d
| DSDK2
|
88
| Intensify
| M-Psi
| ***-3
| 5S+1/r
| +S Int,Wis,or Con,-S other 2
| Cost is 3S+1/r
| PHBR5
| 89
| Invincible Foes
| Telep
| Wis-3
| C+5/r
| Next hit drops target 1t
| --
| PHBR5
| 90
| Invisibility
| Telep
| Int-5
| C+2/r/P
| Makes someone invisible
| Superior Invisibility
| PHBR5
|
91
| Iron Will
| M-Psi
| Wis
| 8+3/m
| Can fully act up to -10 hp
| Can act up to -15 hp
| WatW2
| 92
| Know Course
| Clair
| Int-2
| 5+4/h
| Find the Path
| Radial Navigation
| WatW2
| 93
| Know Direction
| Clair
| Int
| 1
| Know which way is North
| Maintained for 1 day
| PHBR5
|
94
| Know Location
| Clair
| Int
| 10
| Gives simple idea of location
| Learn exact location
| PHBR5
| 95
| Levitation
| Kinet
| Wis-3
| 12+2/m
| Up/down move rate 6
| Move rate 12
| PHBR5
| 96
| Lend Health
| Metab
| Con-1
| 4
| Transfer hp from psionic
| Target gets double
| PHBR5
|
97
| Life Detection
| Telep
| Int-2
| 3+3/m
| Detect Life (as spell)
| --
| PHBR5
| 98
| Magnetize
| Kinet
| Int-1
| 2W
| Metal obj magnetised L r (W=weight)
| No Str check allowed
| WatW2
| 99
| Magnify
| M-Psi
| Wis-5
| 25M+M/r
| Mult. power (Max=level/5+1)
| M+1, no extra cost
| PHBR5
|
100
| Martial Trance
| M-Psi
| Wis-3
| 7
| +1 checks; no P,V actions
| Only lose P actions
| PHBR5
| 101
| Mass Manipulation
| Kinet
| Int-3
| 9+9/r
| Modify weight -75% to +100%
| -90% to +300%
| WatW2
| 102
| Mental Barrier [H]
| Telep
| Wis-2
| 3
| Costs no action to use
| No contact for 2r
| PHBR5
|
103
| Mind Bar
| Telep
| Int-2
| 6+4/m
| 75% vs. Ench/Cha;immune Telep.
| +5 in contests
| PHBR5
| 104
| Mind Blank [F]
| Telep
| Wis-7
| 0
| Costs no action to use
| --
| PHBR5
| 105
| Mind Over Body
| Metab
| Wis-3
| 10/d/P
| Don't need food,water,sleep
| Don't need rest after
| PHBR5
|
106
| Mind Thrust [B]
| Telep
| Wis-2
| 2
| Lose 1 power 2d6d
| --
| PHBR5
| 107
| Molecular Agitation
| Kinet
| Wis
| 7+6/r
| Destroy object in 5r (save-10)
| Destroy in 3r
| PHBR5
| 108
| Molecular Bonding
| Kinet
| Int-1
| 5+4/m
| Join 2 objects at molecular level 6 sq" /r
| 24 sq" /r
| WatW2
|
109
| Molecular Manipulation
| Kinet
| Int-3
| 6+5/m
| Object is weakened (-2 save/r)
| (-4 save/r)
| PHBR5
| 110
| Momentum Theft
| Kinet
| Int-2
| 5+
| Stop (200 lbs, each x2 is +5 PSPs)
| Held for 1r
| WatW2
| 111
| Mysterious Traveler
| Telep
| Wis-1
| 2
| False rumors about his travels
| Rumors continue 3d
| DSDK2
|
112
| Opposite Reaction
| Kinet
| Con-1
| 5
| Missile returns at attacker
| Breaks missile
| DSDK2
| 113
| Passive Contact
| Telep
| Wis-1
| 2*Int+1/h
| Like Contact, cheaper to maintain
| Empathy with target
| WatW2
| 114
| Phase
| Port
| Wis-1
| 6+6/r
| Out of phase; cannot attack
| x2 move rate
| WatW2
|
115
| Phase Object
| Port
| Wis-3
| 10+5/r
| Object out of phase
| May disintegrate
| WatW2
| 116
| Pheromone Discharge
| Metab
| Int
| 5+1/m
| Smells like an insect
| Maintained free 4d6h
| DSDK2
| 117
| Phobia Amplification
| Telep
| Wis-2
| C+4/r
| Strong Fear of thing (save)
| No save
| PHBR5
|
118
| Photosynthesis
| Metab
| Con+1
| 5+2/t
| Regen 1 hp/r in sunlight
| Sustenence in sun
| WatW2
| 119
| Plant Mind
| Telep
| Int-4
| 11+2/m
| +2 Chr when dealing with plants
| Free maint. 1 d
| WatW2
| 120
| Pocket Dimension
| Port
| Wis
| 14+3/t
| 5' cube extradimensional space
| 10' cube
| WatW2
|
121
| Poison Sense
| Clair
| Wis
| 1
| Detects presence of poison
| Gives type of poison
| PHBR5
| 122
| Post-Hyp. Suggestion
| Telep
| Int-3
| C+Lvl
| Long-term Suggestion
| Check not reduced
| PHBR5
| 123
| Predestination
| Clair
| Wis-3
| 20+5/yD
| Gives vague feeling of destiny
| Can peer twice as far
| DSDK2
|
124
| Probability Manipulation
| M-Psi
| Int-4
| 10
| +4 to next die roll
| +4 next 3 die rolls
| WatW2
| 125
| Prolong
| M-Psi
| Con-4
| 5+2/r
| Range & area of powers +50%
| Range & area +100%
| PHBR5
| 126
| Psionic Inflation
| M-Psi
| Wis-5
| 20+3/m
| All powers double cost & main.
| Triple cost & main.
| PHBR5
|
127
| Psionic Residue
| M-Psi
| Wis-3
| 15
| Get 10% PSPs spent by others
| +10 PSPs
| DSDK2
| 128
| Psionic Sense
| M-Psi
| Wis-3
| 4+1/m
| Detect Psi: PSPs,Dir.,Dist.
| Does all frequencies
| PHBR5
| 129
| Psionic Vampirism
| M-Psi
| Wis-3
| C+8+3/r
| Drain CL PSPs from target /r
| Double effect
| WatW2
|
130
| Psychic Blade
| M-Psi
| Con-2
| 7+X+X/r
| Blade: 1d6/1d6 +2/+X, stun 1d6r (save)
| 1d10/1d10
| WatW2
| 131
| Psychic Drain
| M-Psi
| Wis-6
| 10P+C
| Drain W,I,C:10 PSPs;Amnesia 2w
| No Amnesia
| PHBR5
| 132
| Psychic Impersonation
| Telep
| Wis
| 10+3/h
| Match other's thought patterns
| Cannot be detected
| PHBR5
|
133
| Psychic Messenger
| Telep
| Con-4
| 4+3/r
| Send Illusion of self to area
| Can look like other
| PHBR5
| 134
| Radial Navigation
| Clair
| Int-3
| 4+7/h
| Know dist./dir. to start point
| Can retrace to start
| PHBR5
| 135
| Receptacle
| M-Psi
| Wis-5
| 1/r
| Gem:1/100gp;Item:(2W+I+C-40)*L
| --
| PHBR5
|
136
| Reduction
| Metab
| Con-2
| D+1/r
| -1' per PSP until 1', then halve
| Double effect
| PHBR5
| 137
| Repugnance
| Telep
| Wis-5
| C+8/r
| Hatred for something (save)
| No save
| PHBR5
| 138
| Reptile Mind
| Telep
| Int-1
| 5+1/m
| +2 Chr with reptiles
| Charms reptiles
| DSDK2
|
139
| Retrospection
| M-Psi
| Wis-4
| 120
| Similir to Commune spell
| --
| PHBR5
| 140
| Return Flight
| Kinet
| Con-1
| 3
| Missile becomes returning
| Attack again if miss
| DSDK2
| 141
| Rigidity
| Metab
| Con-2
| 8+3/r
| -1/r TH,Init,AC penalty
| Start at -3
| DSDK2
|
142
| Safe Path
| Clair
| Wis-4
| 8+5/m
| +4 Dex checks; Resist Traps
| Auto make next save
| WatW2
| 143
| See Ethereal
| Clair
| Wis-5
| 4+2/m
| Can see into border Ethereal
| See into full Ethereal
| WatW2
| 144
| See Magic
| Clair
| Wis-3
| 6+6/m
| Detect Magic
| Know exact type
| WatW2
|
145
| See Sound
| Clair
| Wis-3
| 6+3/m
| Can see sound
| Maintenance 1/r
| PHBR5
| 146
| Send Thoughts
| Telep
| Int-1
| C+2/r
| Send thoughts;no spells (save)
| No save
| PHBR5
| 147
| Sensitivity to Observation
| Clair
| Wis
| 5
| Know when you're watched
| Knows location
| WatW2
|
148
| Sensory Suppression
| Telep
| Int-2
| C+4/r
| Blindness and Deafness
| Loses all 5 senses
| WatW2
| 149
| Shadow Walk
| Port
| Con+1
| 9
| Travel between shadows 1000 yd
| 2 miles
| WatW2
| 150
| Share Strength
| Metab
| Con-4
| 6+2/r
| Transfer 2 Str:1 target Str
| Transfer 1:1
| PHBR5
|
151
| Sight Link
| Telep
| Con-3
| C+5/m
| Can see through other eyes
| Sound Link gained
| PHBR5
| 152
| Soften
| Kinet
| Int
| 4+3/r
| Weapon -1TH,-1dmg,-1save/r
| Double rate
| PHBR5
| 153
| Sound Link
| Telep
| Con-2
| C+4/t
| Can hear through other ears
| Sight Link gained
| PHBR5
|
154
| Spatial Distortion
| Port
| Int-4
| 8+4/m
| Distance Distortion 20'cu
| Double effect
| WatW2
| 155
| Spider Touch
| Metab
| Dex-1
| 4+2/m
| Spider Climb
| +2 Dex
| WatW2
| 156
| Spirit Sense
| Clair
| Wis-3
| 10
| Senses presence of spirits
| Knows exact location
| PHBR5
|
157
| Splice
| M-Psi
| Int-2S
| 5S+S/r
| Do combined powers as 1 Mental
| +2 checks when used
| PHBR5
| 158
| Stasis Field
| M-Psi
| Con-3
| 20+X/r
| Slows down time by x60
| --
| PHBR5
| 159
| Static Discharge
| Kinet
| Int-3
| 5+5/r
| 1d4+1 dmg lightning, cumulative per r
| 1d6+1 instead
| WatW2
|
160
| Strength of the Land
| Metab
| Con-2
| 10+2/r
| +25 hp,+3 TH,+3 dmg,25% MR
| Lasts 5r after maint.
| DSDK2
| 161
| Summon Object
| Port
| Int-4
| 30
| Summon a simple object max 100 lbs.
| Half PSP cost
| WatW2
| 162
| Suppress Fear
| Telep
| Wis+1
| 5
| Remove Fear; +4 vs. fear for 1 t
| +1 TH
| WatW2
|
163
| Suspend Animation
| Metab
| Con-3
| 12
| Suspend animation (level)w
| Aware; can awaken
| PHBR5
| 164
| Synaptic Static
| Telep
| Int-4
| 15+10/r
| Must contest to use psionics
| +1 contest for static
| PHBR5
| 165
| Taste Link
| Telep
| Con-2
| C+4/t
| Can taste through other mouth
| Scent Link gained
| PHBR5
|
166
| Telempathic Projection
| Telep
| Wis-2
| C+4/r
| Send emotions
| Can change emotion
| PHBR5
| 167
| Teleport Lock
| Port
| Int-1
| 8+2/r
| Target cannot teleport (no save)
| --
| WatW2
| 168
| Teleport Object
| Port
| Int-3
| T+20
| Teleports 1 nonliving object
| Automake saves 2d
| DSDK2
|
169
| Teleport Trigger
| Port
| Int+1
| 2/h
| Activates Teleport (no action)
| No dist. Check Mod.
| PHBR5
| 170
| Thought Shield [G]
| Telep
| Wis-3
| 1
| Costs no action to use
| --
| PHBR5
| 171
| Time Dilation
| Port
| Int-7
| 54/r
| +3 M, +3 P, +3 V; not cumul. w/ Haste
| +1 more each type
| WatW2
|
172
| Time Duplicate
| Port
| Int-1
| 22/s
| Can use 2M/2P/2V/6Z next segment
| +4 AC/save; +2 TH
| WatW2
| 173
| Time Shift
| Port
| Int
| 16+3/rS
| Move into future;Max=(level)r
| Add 1r to Max
| PHBR5
| 174
| Time/Space Anchor
| Port
| Int
| 5+1/m
| Cannot be teleported
| --
| PHBR5
|
175
| Trail of Destruction
| Clair
| Wis-2
| 10+3/m
| Detect use of Defiling magic
| Know which spells
| DSDK2
| 176
| True Worship
| Telep
| Wis-1
| 5
| Tells god worshiped & temple
| Knows all in range
| DSDK2
| 177
| Truthear
| Telep
| Wis
| 4+2/m
| Detect Lie (as spell)
| Knows real truth
| PHBR5
|
178
| Watcher's Ward
| Clair
| Int-2
| 6+2/h
| Can't be surprised; Detect Danger
| Know location danger
| WatW2
| 179
| Weather Prediction
| Clair
| Int-2
| 10
| Accurate weather forecast 24h
| Weather forecast 1w
| DSDK2
| 180
| Wrench
| M-Psi
| Wis-4
| 15+8/r
| Undead:-level AC;cannot drain
| -2 init. penalty
| PHBR5
|
|
[PC5] Psionicist Classes Group
Psi2 Sciences (Majors)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Animal Affinity
| Metab
| Con-4
| 15+4/m
| Take random animal's attribute
| Take 2 attributes
| PHBR5
| 2
| Appraise
| M-Psi
| Int-4
| 14
| Gives chances of success
| Reroll 3 future dice
| PHBR5
| 3
| Aura Alteration
| M-Psi
| Wis-4
| 10
| Disguise AL,level (level)h
| --
| PHBR5
|
4
| Aura Sight
| Clair
| Wis-4
| 9+9/m
| Learn 2 auras (AL or level)
| Learn 4 auras
| PHBR5
| 5
| Banishment
| Port
| Int-1
| 30+10/r
| Target in pocket;returns @ end
| Cannot gate/teleport
| PHBR5
| 6
| Clairaudience
| Clair
| Wis-3
| 6+4/m
| Clairaudience (as spell)
| Gain Clairvoyance
| PHBR5
|
7
| Clairvoyance
| Clair
| Wis-4
| 7+4/m
| Clairvoyance (as spell)
| Gain Clairaudience
| PHBR5
| 8
| Complete Healing
| Metab
| Con
| 30
| Heal (as spell) in (24-level)h
| Heal in (60-3*level)m
| PHBR5
| 9
| Create Object
| Kinet
| Int-4
| 16+3/r
| Creates temporary small object
| Object is permanent
| PHBR5
|
10
| Death Field
| Metab
| Con-8
| 40
| Set amount of dmg(others save)
| You take ½ amount
| PHBR5
| 11
| Detection
| Clair
| Wis-2
| 15+6/m
| Detect Object 90', expands 30'/r
| Know concentration
| WatW2
| 12
| Detonate
| Kinet
| Con-3
| 18
| (level)d6 damage (save:½)
| (2*level)d6 damage
| PHBR5
|
13
| Domination
| Telep
| Wis-4
| 2C+2C/r
| Get control of all actions
| Maintenance halved
| PHBR5
| 14
| Disintegrate
| Kinet
| Wis-4
| 40
| Disintegrate 8 cu.' (save)
| (save-5);16 cu.'
| PHBR5
| 15
| Ejection
| Telep
| Wis-4
| 2S
| Break contact;lose 1 power 1t
| Opp. lose 1 power 1t
| PHBR5
|
16
| Empower
| M-Psi
| Wis-12
| 50+100X
| Object PSP=(4*Dev+6*Sci+10)*L
| --
| PHBR5
| 17
| Endorphin Control
| Metab
| Chr-6
| 16+8/r
| +1d6 Int,Wis,or Chr
| +1d6 to all three
| DM
| 18
| Energy Containment
| Metab
| Con-2
| 1/die
| Absorb max 1 die/lvl;glow:-2AC
| 0 dmg from energy
| PHBR5
|
19
| Fate Link
| Telep
| Con-5
| C+5/t
| Both take same dmg
| Range unlimited
| PHBR5
| 20
| Hallucination
| Telep
| Int-3
| C+6/r
| Create image in target's mind
| 20% of dmg is real
| WatW2
| 21
| Id Insinuation [D]
| Telep
| Wis-4
| 5
| Target loses all actions 1d4r
| Turn on allies 1d4r
| PHBR5
|
22
| Intellect Fortress [I]
| Telep
| Wis-3
| 4
| Costs no action to use
| --
| PHBR5
| 23
| Kinetic Control
| Kinet
| Int-3
| 15+7/r
| Take only 2+leak vs. physical attacks
| Reflect 1d10 dmg
| WatW2
| 24
| Life Draining
| Metab
| Con-3
| 11+5/r
| Drain level hp/r;add to caster
| level*3 hp/r
| PHBR5
|
25
| Mass Domination
| Telep
| Wis-6
| C+2L/r
| Up to 5 creatures Dominated
| Range 100y
| PHBR5
| 26
| Metamorphosis
| Metab
| Con-6
| 21+1/t
| Polymorph Self(even to object)
| Max 3*caster's mass
| PHBR5
| 27
| Mindflame
| Telep
| Wis-6
| 30
| <=8 HD Stun 2d6 r; >8 HD Dazed 1d3 r
| <=16 HD; >16 HD
| WatW2
|
28
| Mindlink
| Telep
| Wis-5
| C+8/m
| Send thoughts to each other
| 1 Probe question
| PHBR5
| 29
| Mindwipe
| Telep
| Int-6
| C+8/r
| -level/4 Int/Wis/Level (save)
| No save
| PHBR5
| 30
| Molecular Rearrangement
| Kinet
| Int-5
| 20+10/h
| Change an object 1 ounce/hr
| Become extraordinary
| PHBR5
|
31
| Nerve Manipulation
| Metab
| Con-3
| 14
| Touch: Pain 1d3 r
| Stun 1d2 r
| WatW2
| 32
| Object Reading
| Clair
| Wis-5
| 16
| Detect Psi. Imp. of owners
| Know race,AL,age
| PHBR5
| 33
| Poison Simulation
| Metab
| Con-2
| 16
| Resist Poison; next attack is poisonous
| -2 on save
| WatW2
|
34
| Precognition
| Clair
| Wis-5
| 24
| Sees a possible future outcome
| Reroll 3 future dice
| PHBR5
| 35
| Probability Travel
| Port
| Int
| 20+8/h
| Go to Astral physically
| Color pool nearby
| PHBR5
| 36
| Probe
| Telep
| Wis-5
| C+9/r
| True answer:1 question/r (save)
| 2 questions/r
| PHBR5
|
37
| Project Force
| Kinet
| Con-2
| 10
| (level)d6 damage (save:½)
| Knock down M target
| PHBR5
| 38
| Psionic Blast [A]
| Telep
| Wis-5
| 10
| Lose 80% hp in mind (save)
| Unc. 1t (save)
| PHBR5
| 39
| Psychic Clone
| M-Psi
| Wis-8
| 50+5/r
| Ghostly mental body;can move
| Ectoplasmic Form
| PHBR5
|
40
| Psychic Crush [E]
| Telep
| Wis-4
| 7
| (level)d8 damage (save)
| No save
| PHBR5
| 41
| Psychic Surgery
| M-Psi
| Wis-5
| C+10/t
| Make Perm./Remove Telep. (1/t)
| 1 power/5r
| PHBR5
| 42
| Regenerate
| Metab
| Con-4
| 18+6/t
| Regenerate
| Natural healing x2
| WatW2
|
43
| Sens. to Psychic Imp.
| Clair
| Wis-4
| 12+2/m
| Detect Psi. Imp. of Area
| Gets very clear vision
| PHBR5
| 44
| Shadow-form
| Metab
| Con-6
| 12+3/m
| Become normal shadow (mv 6)
| Monster shadow
| PHBR5
| 45
| Spirit Lore
| Clair
| Int-3
| 30+8/r
| Can Commune with Spirits
| Knowledgeable spirit
| WatW2
|
46
| Split Personality
| M-Psi
| Wis-5
| 40+6/r
| +1 Mental action
| +1 more M action
| PHBR5
| 47
| Subjective Reality
| M-Psi
| Wis-5
| 35+7/m
| Immune to 1 specific type of effect
| Can change /r
| WatW2
| 48
| Summon Planar Creature
| Port
| Int-4
| 45*#PL
| Choice of plane but not exact
| Creature not angry
| PHBR5
|
49
| Summon Planar Energies
| Port
| Int
| 32
| 3d12 dmg no resistance
| 4d12 dmg no resist
| WatW2
| 50
| Superior Invisibility
| Telep
| Int-5
| C+5/r/P
| No sound,smell; attack breaks
| Improved Invisibility
| PHBR5
| 51
| Suppress Magic
| M-Psi
| Con-4
| 30+X/r
| Anti-Magic Shell (SL=X) 60' r
| Dispel-Magic Zone
| WatW2
|
52
| Switch Personality
| Telep
| Con-4
| C+30
| Switch bodies (perm.);-1Con/d
| -1 Con/w
| PHBR5
| 53
| Telekinesis
| Kinet
| Wis-3
| W+hW/r
| Object move rate 6
| Can move 2nd object
| PHBR5
| 54
| Telekinetic Barrier
| Kinet
| Con-3
| 18+10/r
| Wall of Force
| Free maintain 3r
| WatW2
|
55
| Telekinetic Flight
| Kinet
| Wis-4
| 15+4/m
| Fly 18"
| Fly 24"
| WatW2
| 56
| Teleport
| Port
| Int
| 20+
| Teleport (same plane)
| PSP cost -20%
| PHBR5
| 57
| Teleport Other
| Port
| Int-2
| 20+
| +10 PSPs per creature moved
| PSP cost -20%
| PHBR5
|
58
| Time Travel
| Port
| Int-3
| 50+8/h
| Travel 1 yr; each x10 is +10 PSPs
| --
| WatW2
| 59
| Tower of Iron Will [J]
| Port
| Wis-2
| 6
| Costs no action to use
| Area 10' radius
| PHBR5
| 60
| True Sight
| Clair
| Wis-4
| 15+9/m
| True Sight
| Know Alignment
| WatW2
|
61
| Ultrablast [U]
| Telep
| Wis-10
| 75
| Fail1:Unc.2d6t;Fail2:lose Psi
| <= 3HD:death (save)
| PHBR5
| 62
| Wormhole
| Port
| Int-2
| 48+16/r
| Dim Door 10 mi; Each x10 is +12 PSPs
| Half maintenance
| WatW2
|
|
[PC5] Psionicist Classes Group
Psi2 High Sciences (Grands)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Alter Reality
| All
| Any-10
| 250
| Alter Reality or Psi1 major
| Double CL effect
| DM
| 2
| Conductive Clairvoyance
| Clair
| Wis-9
| 15/r
| Can use Psi powers through it
| Move effect at 18"
| DM
| 3
| Cosmic Awareness
| Clair
| Wis-6
| 10/r
| Detect "Everything" CL*30'
| Range is sight
| WatW2
|
4
| Elemental Composition
| Metab
| Con-4
| 24+3/r
| Can be any Normal/Para/Quasi Ele
| Can be Semi Ele
| WatW2
| 5
| Energy Cancel
| Metab
| Con-6
| 1/die
| Cancels entire energy effect
| Autocancel all this s
| DM
| 6
| Grand Detonate
| Kinet
| Con-5
| 27
| CLd20 shards damage
| Use d30's
| DM
|
7
| Legendary Control
| Metab
| Chr-24
| 24+12/r
| +1d6 Cml, Luck, or CL
| +1d6 all three
| DM
| 8
| Lend Actions
| M-Psi
| *Auto*
| 0/perm
| [0 action]: Lend an action
| --
| DM
| 9
| Mass Contact
| Telep
| Wis
| L+1/r
| L=sum of targets' levels
| PSP cost halved
| WatW2
|
10
| Megakinesis
| Kinet
| Wis-4
| X/r
| TK, X=(lbs.)*(speed in ")/lvl^2
| PSP cost halved
| WatW2
| 11
| Nonweapon Familiarity
| Clair
| Int-8
| 200/d
| +1 slot in every nonweapon prof
| +1 every weapon prof
| DM
| 12
| Physical Acceleration
| Metab
| Con-6
| 20/r
| +1 P action /r (range sight)
| +1 QP action /r
| DM
|
13
| Planar Transportation
| Port
| Int-4
| 65
| Teleport anywhere in multiverse
| No summ. sickness
| WatW2
| 14
| Strength of the World
| Metab
| Con-6
| 10/r
| +9/+9 AC/saves, +25% RR/MR/PsiR
| Lasts 5r after maint.
| DM
| 15
| Time Shift Other
| Port
| Int-S*3
| S*6
| Time Shift other S r (no save)
| -CL*5% to PsiR roll
| DM
|
16
| Ultrashield [X]
| Telep
| Chr-5
| 20
| Cannot attack / be attacked w/ Psi
| Can still attack
| DM
| 17
| Weapon Familiarity
| Clair
| Int-4
| 100/d
| Proficient with all weapons
| Single Spec with all
| DM
|
|
Psi2 Supers
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Cellular Heal/Harm
| Metab
| Con-13
| X
| X targets: Heal/Harm X% of max
| X*2% of max
| DM
| 2
| Change Reality
| All
| Any-20
| 400
| Change Reality or Psi1 grand
| Double CL effect
| DM
| 3
| Fluidity
| M-Psi
| *Auto*
| 0/perm
| [0 action]: Swap 2 stats
| --
| DM
|
4
| Lady's Smirk
| M-Psi
| Chr-15
| 400/d
| Autoroll 1 on Prof.& Psi2 checks
| Auto power score
| DM
| 5
| Magic Inertial Barrier
| Port
| Dex-18
| 70/r
| Spell delayed 1 s if hitting you
| Delayed 2 s
| DM
| 6
| Mental Acceleration
| Metab
| Chr-10
| 30/r
| +1 M action /r (range sight)
| +1 QM action /r
| DM
|
7
| Personal Acceleration
| Metab
| Chr-10
| 30/r
| +1 Swing action /r (range 0)
| +2 S actions
| DM
| 8
| Planetary Detonate
| Kinet
| Con-25
| 3600
| Detonates 1 planet or moon (!)
| 2 planets or moons!
| DM
| 9
| Public Access Key
| Clair
| Int-20
| 90/r
| Target's Truename is visual (!)
| Thoughts visible too
| DM
|
10
| Spirit in the Sky
| Telep
| Chr-15
| 1/week
| No physical body, can use 2 M /s
| Can use 3 M /s
| DM
| 11
| Superblast [V]
| Telep
| Str-20
| 250
| All in 1 mile insane (no PsiR)
| 2 mile radius
| DM
| 12
| Trans-Planar Contact
| Telep
| Wis
| N+2/r
| N=(lvl)*(# planes +1); (no PsiR)
| PSP cost halved
| DM
|
|
[PC5] Psionicist Classes Group
Simic Physicalist (MTG U/G)
Level
| KXP
| Psi mMGS
|
1
| 0
| 4---
| 2
| 4.625
| 5---
| 3
| 9.25
| 6---
|
4
| 18.5
| 61--
| 5
| 37
| 62--
| 6
| 74
| 63--
|
7
| 148
| 64--
| 8
| 296
| 65--
| 9
| 592
| 651-
|
10
| 1184
| 652-
| 11
| 1776
| 653-
| 12
| 2368
| 654-
|
13
| 2960
| 664-
| 14
| 3552
| 665-
| 15
| 4144
| 666-
|
16
| 4736
| 766-
| 17
| 5328
| 776-
| 18
| 5920
| 7761
|
19
| 6512
| 7771
| 20
| 7104
| 7772
| 21
| 7696
| 8772
|
22
| 8288
| 8773
| 23
| 8880
| 8873
| 24
| 9472
| 8874
|
25
| 10064
| 8884
| 26
| 10656
| 8885
| 27
| 11248
| 9885
|
28
| 11840
| 9886
| 29
| 12432
| 9986
| 30
| 13024
| 9987
|
31
| 13616
| 9997
| 32
| 14208
| 9998
| 33
| 14800
| A998
|
34
| 15392
| A999
| 35
| 15984
| AA99
| 36
| 16576
| AAA9
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 3 8 2 3 1 1 1
| +1
| 5 4 8 2 3 1 1 2
| +2
| 6 4 8 3 4 2 2 2
|
+3
| 6 5 8 4 4 2 2 3
| +4
| 7 5 9 5 4 3 2 3
| +5
| 8 6 9 6 5 3 3 4
|
+6
| 8 6 9 7 5 4 3 4
| +7
| 9 7 9 8 6 4 4 5
| +8
| 10 8 10 9 7 5 4 5
|
+9
| 11 8 10 10 7 5 4 6
| +10
| 11 9 10 11 8 6 5 6
| +11
| 12 10 11 12 9 6 5 7
|
+12
| 13 11 12 13 10 7 6 7
| +13
| 14 11 13 14 10 7 6 8
| +14
| 14 12 13 14 11 8 6 8
|
+15
| 14 12 14 14 11 8 7 9
| +16
| 14 13 14 14 12 9 7 9
| +17
| 15 13 14 14 12 9 8 10
|
|
Requisites:
| Con 14, Int 14, Chr 16
| Alignment:
| LG, LN, LE, or TN
| HD/level:
| Σ (see note)
| Weapon Prof.:
| level*3/2
| To Hit Table:
| War
| Save Table:
| Psi/War
| Reference:
| DM
| Groups:
| Psionicist
|
|
|
|
Hit Dice: "Σ" means you take the summation of your Con bonus per level. (+1=1, +2=3, +3=6, +4=10, +5=15, +6=21, +7=28, +8=36, +9=45, +10=55, etc.)
| Exceptional Chr bonus.
| Has access to the following psionic frequencies: -1, -5, -6N, 9.
| PSPs = (Con+Int+Chr)*LVL
| May use ½P instead of 1M to use psionic powers, but only one psionic power can be used in this way per 1P action. The other ½P action can be used to make 1 attack (or converted to ½V to do a half movement).
| Level 2: 1M: Target person gets +LVL TH, dmg, AC, and saves, but another target person in the same party gets -LVL (no save; both targets must make aIR to avoid).
| Level 2: 1M: Move an effect on 1 person to another in same party (no save; both targets aMR to avoid.) The original owner still controls the effect, so if it must be activated in order to function (e.g. Psi9 Extra Limb), this doesn't work as expected.
| Level 9: 1M: Target person gets +LVL*3 distributed among TH, dmg, AC, and saves, but another target person in the same party gets negative the same amount (no save; both targets must make aIR to avoid).
|
|
[PC5] Psionicist Classes Group
[Q-6N] Gaea Psionics (Psi. Freq. -6N)
This is psionic frequency -6N (negative 6 N). To see frequency 6N, go to section [Q6].
|
| PSPs (classed) = (Wis or Con/2 or Dex/3) * (LVL+8)
| PSPs (wild talent) = Dex + Con + Wis*2 + LVL*8
| 1 Psi-6 PSP = 0.5 of a Psi1 PSP.
| Wild talents use HNCL/2 (half of highest level) for CL.
|
| For wild talent progression, take your PSPs, divide by 20, round down, and use that number as your ML in the classes' progression.
|
| Psi-6 is resisted using antiPsiR.
|
| ~: You may use 1P instead of 1M to activate this power. You cannot use the same power twice in the same segment by using 1P+1M. You may use the same power twice in one segment if at least one of your P or M actions are “Quick” or “Opposing”.
|
|
[PC5] Psionicist Classes Group
Psi-6N First Grove Powers
Name
| PSPs
| Effect
|
Awaken
| 2*N
| Removes sleep/fatigue effect on up to N targets
| Earth Bolt
| N
| Deal Nd10 Eldritch Earth dmg to one target (no save); max N=CL
| Force of Nature I
| 1
| Summon a Plant Elemental: AC 20, hp 20, #Att 1/1, TH +10, dmg 10
|
Gaea’s Bounty
| 24
| Add one first-level Plant/Animal spell to memorization (only have one of these at one time)
| Gaea’s Cradle ~
| 0
| One of your summoned creatures is dispelled; Add it's hp in Psi(-6)N PSPs to your pool
| Gaea’s Might ~
| 10/h
| Target gains +N AC/saves/TH/dmg; N is number of groups of classes you have
|
Natural Healing ~
| 8
| Target is cured equal to his Con score in hp
| Naturalize
| 11
| Dispel one non-natural effect (or) Turn off one non-natural item for 1 turn
| Nature’s Lore
| 11/h
| Know direction & distance to an object or person (if they are touching the ground)
|
Soothing Word
| 2*N
| Removes fear/horror effect on up to N targets
| Spiritual Energy
| 4*N/h
| +N Con; max N=CL
|
|
Psi-6N Second Grove Powers
Name
| PSPs
| Effect
|
Adaptation ~
| 3/h
| NaNR +CL*10%; Immune to Hostile Environment; Need not breathe
| Earth Storm
| 4*N
| Deal Nd12 Eldritch Earth dmg 40' radius (no save); max N = CL
| Force of Nature II
| 4
| Summon a Wood Elemental: AC 40, hp 80, #Att 2/1, TH +30, dmg 30
|
Gaea’s Balance
| 13
| You may transfer SLs & PSPs between your magic & psi pools; use [Q11] type conversion
| Gaea’s Blessing
| 11
| Reconstruct up to three effects which were dispelled/twisted within the last turn
| Gaea’s Skyfolk ~
| 21/h
| Winged flight CL^2"
|
Gaea’s Touch
| 20/r
| +1QM only for Psi(-6)N/Psi6N/Bard/Druid/HOSN/Limbologist/RedRobe powers/spells
| Harmony of Nature
| 12/r
| 0, 1/s, one of your summoned critters loses & can't use 1P this segment: You gain +1QP
| Nature’s Blessing ~
| N/h
| +N distributed among AC/saves/TH/dmg as you like; max N=CL
|
Nature’s Chosen
| 10/r
| +1S action
|
|
Psi-6N Third Grove Powers
Name
| PSPs
| Effect
|
Brute ~
| 24
| For the next turn, you get: -1M, +1P, -CL Int, +CL Str, -CL saves, +CL dmg; can't drop this
| Call of the Wild
| 7
| Summon any real-world animal (your choice), you get CL/ML of them (round up)
| Force of Nature III
| 9
| Summon a Root Elemental: AC 60, hp 180, #Att 3/1, TH +50, dmg 50
|
Gaea’s Embrace ~
| 22/h
| Target gains +3 AC/saves/TH/dmg and Troll-like regen CL hp/r
| Gaea’s Herald ~
| 11/t
| When your summoned creatures go below -10 hp, they don't disappear (you can cure)
| Life Essence
| N
| If target has less than N*CL current hp, it is cured so it has N*CL hp; minimum N = 1
|
Nature’s Cloak
| 12/m
| +CL*10 Rogue points; Any Level=CL/2 (or less) Rogue pick
|
|
[PC5] Psionicist Classes Group
Psi-6N Fourth Grove Powers
Name
| PSPs
| Effect
|
Dual Nature ~
| 24/m
| Whenever you summon or create creatures, you get twice as many of them
| Force of Nature IV
| 16
| Summon a Thicket Elemental: AC 80, hp 320, #Att 4/1, TH +70, dmg 70
| Gaea’s Avenger ~
| 4*N/s
| Immune to xN and lower artifact effects that you (or your party) do not control; max N=5
|
Nature’s Wrath
| 24
| Turn all undead/outer-planar creatures within 80' (no turn roll, instead make Will saves)
| One with Nature
| 10/r
| For each point of damage you deal in unarmed combat, add 1 to your Psi(-6)N pool
| Seeds of Life
| 10
| 1 sq. mile area is restored, CL trees grow instantly, removes Defiled status
|
|
Psi-6N Fifth Grove Powers
Name
| PSPs
| Effect
|
Child of Gaea
| 33
| Target becomes Int=3, Wis=3, Chr=3, CL=0 (no save) for CL days
| Everhome
| 16/d
| Your home plane is every plane; when this effect ends, your home plane = current plane
| Force of Nature V
| 25
| Summon a Fungus Elemental: AC 100, hp 500, #Att 5/1, TH +90, dmg 90
|
Gaea’s Liege ~
| 33/h
| Your max hp is CL^3 (and/or) Your TH bonus is +CL^2 (no other adj. can be added)
|
|
Psi-6N Sixth Grove Powers
Name
| PSPs
| Effect
|
Force of Nature VI
| 36
| Summon a Thorn Elemental: AC 120, hp 720, #Att 6/1, TH +110, dmg 110
|
|
[PC5] Psionicist Classes Group
Basic Psi-5 Information
This is psionic frequency -5 (negative 5). To see frequency 5, go to section [Q5].
|
| PSPs (classed) = Str + Con - 24 + 2*Level
| PSPs (wild talent) = (Str+Con)/2 - 12 + Level
| Wild talents use HNCL/2 (half of highest level) for CL.
| Psi-5 PSPs are regained at (Str+Con)/10 per hour.
|
| Psi-5 is resisted using antiPsiR.
|
|
Psi-5 Minor Powers
Name
| PSPs
| Effect
|
Aging
| 1
| Target is aged CL*CL years (no save)
| Bolt of Nothing
| 1
| CL dmg to one target (no save); that targets loses next M action (save)
| Forget
| 1
| Target forgets last minute (or) Target loses CL spells in memorization
|
Immobilize
| 1
| -3xCL" move rate (no save); loses Dex bonus to saves & AC (save)
| Immune to Charm
| 1+1/h
| Target is immune to charm & hypnosis
| Immune to Fear
| 1+1/h
| Target is immune to fear & beguiling
|
Immune to Hold
| 1+1/h
| Target is immune to hold & stop
| Immune to Sleep
| 1+1/h
| Target is immune to sleep & exhaustion
| Nullcancel
| 1
| Dispel one x1 effect (no save, gets ER)
|
Unspirit
| 1
| Target gets -CL each to Cml, Luck, and CL (save for each point)
|
|
Psi-5 Major Powers
Name
| PSPs
| Effect
|
Beam of Nothing
| 2
| CL*CL dmg in a 30' line (no save); they lose next F action (save)
| Energy Drain
| 2
| Target is energy drained CL levels in every class (1 save for each level)
| Fade Away
| 2
| 30' radius area is teleported (unwilling get save), selective, 1r delay
|
Immune to Poison
| 2+2/h
| Target is immune to poison & disease
| Zombify
| 2
| Target gets -CL each to Int, Wis, and Chr (save for each point)
|
|
Psi-5 Grand Powers
Name
| PSPs
| Effect
|
Cone of Nothing
| 3
| CL*CL*CL dmg in a 30' cone (no save); they lose next Opp action (save)
| Spectrify
| 3
| Target gets -CL each to Str, Dex, and Con (save for each point)
|
|
[PC5] Psionicist Classes Group
Basic Psi-1 Information
The reverse of Psi1. It is considered "AntiPsionic" power. You MUST be insane to have Anti-Psionics.
|
| PSI-1 CLASS: Anti-Psionic Strength = (Str+Dex+Con)/3*(level+9).
|
| WILD TALENTS: Anti-Psionic Strength = 64+level+(Str+Dex+Con-36)*(exceptional+1)
| where "exceptional" is the number of physical stats (Str, Dex, Con) of 16 or above.
|
| Wild Talent Power Progression:
|
|
| Potential Number of:
| Str+Dex+Con
| Minor
| Major
| Grand
| Att+Def
|
0-7
| 1
| 0
| 0
| 1
| 8-15
| 2
| 0
| 0
| 2
| 16-23
| 2
| 1
| 0
| 3
|
24-31
| 3
| 1
| 0
| 4
| 32-39
| 4
| 1
| 0
| 5
| 40-47
| 4
| 2
| 0
| 6
|
48-55
| 4
| 2
| 1
| 7
| 56-63
| 5
| 2
| 1
| 8
| 64-71
| 6
| 3
| 1
| 9
|
72-79
| 7
| 3
| 1
| 10
| 80+
| 8
| 4
| 2
| 11
|
|
| It takes 1 nonweapon proficiency slot for a Minor, 3 slots for a Major, and 6 slots for a Grand to obtain 1st level of mastery.
| Thereafter, 1/2 a slot will increase a power's level of mastery by 1.
| Attacks and Defenses cost: A=1, B=0, C=½, D=1½, E=2, U=2½, F=0, G=½ , H=1, I=1½, J=2, X=2½ (in slots).
| Psionicists get the number of powers seen in their progression at no proficiency cost, and their level of mastery is equal to their experience level. They could purchase higher levels of mastery (adding to their level).
|
|
ANTI-PSIONIC ENCHANTMENTS:
|
| When you downgrade, you get (old SL-1)^2 spell levels which can be used only for spells of lower level (of at least SL 1).
| e.g. a 9th level spell is converted to 64 spell levels (and can be used as eight 8th's, for example).
|
|
|
Spell Level:
| 2
| 3
| 4
| 5
| 6
| 7
| 8
| 9
| 10
| 11
| 12
|
Downgrade Cost:
| 1
| 2
| 4
| 8
| 16
| 32
| 64
| 128
| 256
| 512
| 1024
|
|
[PC5] Psionicist Classes Group
Anti-Psionic Rampart
ANTI-PSIONIC RAMPART UPON NON-UNNATURAL PSIONIC CREATURE (20 attack points)
|
|
|
Str+Dex
| Save
| Immune
| Untarg
| Immov
| Zombie
| Taunt
| Euphor
|
0-5
| 19
| 01-55
| 56-75
| 76-91
| 92-97
| 98-99
| 00
| 6-10
| 17
| 01-45
| 46-63
| 64-78
| 79-93
| 94-97
| 98-00
| 11-15
| 15
| 01-36
| 37-52
| 53-65
| 66-88
| 89-94
| 95-00
|
16-20
| 13
| 01-28
| 29-42
| 43-54
| 55-82
| 83-90
| 91-00
| 21-25
| 11
| 01-21
| 22-33
| 34-43
| 44-75
| 76-85
| 86-00
| 26-30
| 9
| 01-15
| 16-25
| 26-34
| 35-67
| 68-79
| 80-00
|
31-35
| 7
| 01-10
| 11-18
| 19-25
| 26-58
| 59-72
| 73-00
| 36-40
| 5
| 01-06
| 07-12
| 13-18
| 19-48
| 49-64
| 65-00
| 41-45
| 3
| 01-03
| 04-07
| 08-11
| 12-37
| 38-55
| 56-00
|
46+
| 1
| 01
| 02-03
| 04-06
| 07-25
| 26-45
| 46-00
|
|
| Immune: Creature cannot be affected by or use psionics for 1d6 weeks. Can still use anti-psionics.
| Untarg: Creature cannot be targetted by psionics (friendly or not) for 1d8 days. Range 0 effects still work.
| Immov: Creature is immovable by all means (flight, walking, teleporting, etc.) for 1d12 hours. He cannot make Dex checks or make any saving throw that gives a Dex bonus.
| Zombie: Creature can use actions only to do the things he did last segment for 1d20 turns.
| Taunt: Creature is Taunted (as per the Kender ability) to the Psionic Rampart attacking player for 1d30 minutes.
| Euphor: Creature is euphoric and cannot harm another person (as if he was a Cavalier at negative hp) for 1d100 rounds.
|
|
[PC5] Psionicist Classes Group
Psi-1 Minor Powers
MINOR POWERS
| Cost
| Notes
|
Body Fluidity
| 1/r
| +level saves; +level TH with weapons
| Body Over Mind
| 5/d
| Lose LVL mental ability score points, distribute among physical ability scores
| Brainwave Adjustment
| 1
| Change your Truename; You are knocked out of Contact, PsiLinks, etc.
|
Cell Rearrangement
| N
| Heals/Harms N% of max hp; Max N = level*5; Cure/Cause Curse = 20/70
| Clairnasience
| 5/r
| 40' range per level
| Clearcognition
| 1/r
| Can use all 5 senses normally, even if some outside effect is blinding them
|
Darknesses
| 1
| Target has -2 saves, deafness (save) for 1 turn
| Detection of Anti-Magic
| 3/r
| Detect Anti-Magic
| Expediation
| 5/r
| Weight Allow. = Str of level+12; +level TH; Elasticity
|
Object Writing
| 1/r
| Item must make item saving throw or destroyed
| Premature Trigger
| 10
| Set off someone else's trigger prematurely (no save, ER resists)
| Resume Animation
| 6
| Remove one instance of Paralysis, Stun, Hold, etc. on yourself
|
Reverse ESP
| 2/r
| 0, 1/r: Target hears your thoughts and must save or insane.
| Steadiness
| 3/t
| Immune Telekinsesis, Falling Damage, Teleport Away, Gates/DimDoors
| Visibility
| 3/t
| Everything within 30'r is visible (counters hidden and Disappearance too)
|
|
Psi-1 Major Powers
MAJOR POWERS
| Cost
| Notes
|
Dimensional Folding
| 25
| Dimensional Folding (as spell)
| Effects Resistance
| 10/h
| +level*5% ER; others you target -level*5% ER; no selective targetting penalties
| Energy Amplification
| 1/HD
| Add dice to a damaging effect which is resolving (Max = level) only on 1 target
|
Hand-to-Hand Resistance
| 10/h
| +level*5% aWR; others you target -level*5% aWR; no selective targetting penalties
| Imp. Cell Rearrangement
| N
| As Cell Rearrangement but range=10*level'; Max N = level*10
| Inverse Astral Projection
| 10/t
| Inverse Astral Projection
|
Inverse Magic Jar
| 20/r
| Another being can use your body
| Mass Mental Freedom
| 10+HD
| Max = 5 creatures; Removes charm, hypnosis, sleep, dominate, etc.
| Mental Paralysis Bolt
| 15+HD
| Save -6; 1 creature cannot use M actions for CL rounds; Max HD = 2*level
|
Moving Concentration
| 5/d
| Can convert 1M -> 1P+1V each round if desired
| Physical Surgery
| N*10
| Pick 1: Halve hp & slow (N=1), Ray/Enfeeblement (N=5), Insanity (N=6); all have save
| Shape Alteration Other
| 3+W
| W=weight/100; Polymorph Other (save)
|
|
[PC5] Psionicist Classes Group
Psi-1 Grand Powers
GRAND POWERS
| Cost
| Notes
|
Anti-Psionic Disruption
| 40/r
| No Anti-Psi powers (any freq.) can be used in 50' r
| Decay
| 50
| 1=Decay (item save), 2=Freedom, 5=Instantaneous, 7=Tempus Lawfulness
| Endowment
| 100
| Give someone else (who is insane) Psi-1
|
Energy Solidity
| 3/HD
| As per Energy Amplification but entire effect is amplified
| Power Transfer
| 100*N
| N: Minor=1, Major=2, Grand=3, Super=4; Object's Anti-Psi Strength = ½ of caster's
| Quick Physical Acceleration
| 35/r
| +1 QP action
|
Quick Anti-Psi Acceleration
| 35/r
| +1 QM action which can be used only for anti-psionics
| Reattachment
| 20*SL
| One effect that someone/something can per unit of time is considered "not used" yet
| Swing Acceleration
| 35/r
| +1 S action
|
|
Psi-1 Super Powers
SUPER POWERS
| Cost
| Notes
|
Cellular Cure / Cause
| X
| Up to X targets: Heal or Harm X hp; You may target someone more than once (!)
| Insist
| 40
| [0 action] Counters a counterspell; that same type of counterspell can't be used again
| Limitation
| 1000
| 1 target: -CL/9 to max # of classes or # psi.freq. (no resistance)
|
No Resistance (Physical)
| 400
| 1 target: Lowers all physical immunites; lowers all WR, aWR; halves iWR, iaWR
| Rapid Swing
| 80/r
| All your weapons are Ninja Speeded (x2 #Att), add one to multiplier if already have it
| Villain Element
| 600
| Casts any one 1st level Villain spell
|
|
[PC5] Psionicist Classes Group
Basic Psi9 Information
An area's radiation is given as a number called RS, for Radiation Severity. If a character is subjected to radiation for longer than (Con-RS) turns, the effective RS for that character goes up by one each turn until the area's RS is reached. The character rolls Radiation Resistance (RR), adjusted by the table below under "System Shock" each turn. If it fails, the character is Infected and makes no further RR rolls. He suffers the permanent loss of Con and Cml as shown below, degenerates at a rate equal to RS/h, and has a chance of developing an Insanity. He also "glows" at a radius (1st #) with his own RS (2nd #). The degeneration and glowing can be stopped with Cure Disease. If the character degenerates below 0 hp and then is cured, he will develop Mutant powers:
|
|
|
Radiation Severity
| Chance Insanity
| System Shock
| Glow Field
| Con Loss
| Cml Loss
| Minor
| Major
| Grand
|
1/4
| 0
| 0.4
| ½'/0
| 0
| -1
| 0
| 0
| 0
| 1/2
| 0.05
| 0.2
| 1'/¼
| 0
| -2
| 0
| 0
| 0
| 1
| 0.1
| 0
| 1'/½
| -1
| -3
| 1
| 0
| 0
|
2
| 0.15
| -0.1
| 2'/½
| -2
| -4
| 1
| 1
| 0
| 3
| 0.25
| -0.2
| 3'/1
| -2
| -5
| 2
| 1
| 0
| 4
| 0.35
| -0.3
| 4'/1
| -3
| -6
| 2
| 1
| 1
|
5
| 0.45
| -0.4
| 5'/2
| -3
| -7
| 2
| 2
| 1
| 6
| 0.55
| -0.5
| 6'/2
| -4
| -8
| 3
| 2
| 2
| 7
| 0.65
| -0.6
| 7'/3
| -6
| -9
| 3
| 3
| 3
|
8
| 0.75
| -0.7
| 8'/4
| -8
| -10
| 2
| 4
| 4
| 9
| 0.85
| -0.8
| 9'/5
| -10
| -11
| 1
| 3
| 5
| 10
| 0.95
| -0.9
| 10'/6
| -12
| -12
| 0
| 2
| 6
|
|
| Each power is selected RANDOMLY (with no adjustments whatsoever). The check rating (CH) is equal to ½ of the character's highest level. The mutant has 6 tracks, one for each stat and equal to double the stat's normal value. A power's relevant stat track is reduced by it's check mod when it is used. A track is also reduced each time the main stat is reduced (1 for 1), even if the loss is temporary. If a track falls below it's stat, the stat is also reduced to the track's number until the track goes up again (1/h).
|
| The Constitution loss is enforced and cannot be healed by any means. Classed Psi9 characters have no Con loss. (0.5)
| If you use the chart provided in the original system, the powers are rolled randomly. The original chart has a "1" in Supers at RS 10. (0.5)
| Wild Talents may use this alternate chart and choose the powers. There are always 0 Supers.
|
|
|
Radiation Severity
| Minor
| Major
| Grand
|
1/4
| 0
| 0
| 0
| 1/2
| 0
| 0
| 0
| 1
| 1
| 0
| 0
|
2
| 2
| 0
| 0
| 3
| 2
| 1
| 0
| 4
| 3
| 1
| 0
|
5
| 3
| 2
| 1
| 6
| 3
| 2
| 1
| 7
| 3
| 3
| 1
|
8
| 2
| 4
| 2
| 9
| 1
| 3
| 2
| 10
| 0
| 2
| 3
|
|
| CH = ½ level for Wild Talents, CH = level for classed Psi9 characters.
|
| May use psionic enchantments. The psionic part of the cost is N+1 from each of the 6 tracks, where N+1 is the level of spell upgraded.
|
| Optional: The Psi9/Psi18 stat adders use the system mentioned in 0.91: +1 for Minor, +2 for Major, +3 for Grand, +4 for Super.
|
|
[PC5] Psionicist Classes Group
Psi9 Minor Powers
#
| Power
| Check
| Description [Permanent powers in brackets]
|
1
| Altered Appearance
| Chr/h
| Change Self (as spell)
| 2
| Analyzer
| Int/r
| Identify mech. machine & its operation
| 3
| Baldness
| Chr/d
| [Hair falls out] Starts growing new hair
|
4
| Blind
| Wis/d
| [Mutant is Blind] Enhanced Hearing
| 5
| Blisters
| Con/m
| [-1 TH, +1 dmg/att] Removes penalty
| 6
| Damage Protection
| Str/m
| +CH AC, -½CH dmg per attack
|
7
| Deaf
| Wis/d
| [Mutant is Deaf] Enhanced Vision
| 8
| Decreased Attribute
| Stat/m
| [-2d4 to one stat] Gain points back
| 9
| Dwarfed
| Dex/t
| [Mutant is ½ Height] +½CH AC, +¼CH saves
|
10
| Electricity Generator
| Con/r
| 4d10'long, CHd6 dmg (save:½)
| 11
| Enhanced Hearing
| Wis/m
| Can hear CH times normal distance
| 12
| Enhanced Smell
| Wis/m
| Can smell CH times normal distance
|
13
| Enhanced Vision
| Wis/m
| Can see CH times normal distance
| 14
| Epilepsy
| Con/r
| [In stress, check or lose all actions]
| 15
| Eternal Sustenance
| Con/w
| Need to eat,sleep only 1/CH normal
|
16
| Extra Eye
| Dex/r
| [+1 eye] Can move eye around in body
| 17
| Extra Limbs
| Dex/h
| [+1d4 limbs] Can use them normally
| 18
| Force Field
| Int/r
| Moveable Wall of Force (solid version)
|
19
| Gills
| Str/d
| [has gills] Can breathe underwater
| 20
| Hypnosis
| Chr/h
| One creature hypnotized (save)
| 21
| Increased Attribute
| Stat/r
| +½CH to any stat
|
22
| Invisibility
| Int/m
| (non-Improved) Invisibility
| 23
| Jumper
| Dex/r
| Can jump CH*10', kick @ +CH Str
| 24
| Laser Vision
| Int/r
| [see in dark] Laser Beam CHd8 dmg (save)
|
25
| Lesser Elemental Power
| Str/r
| [roll 1 1st-3rd Ele.spell] Casts it
| 26
| Lesser Evocation Power
| Str/r
| [roll 1 1st-3rd Inv.spell] Casts it
| 27
| Lesser Psionics Power
| Wis/r
| [roll 1 Psi1N minor/Psi2P dev.] Uses it
|
28
| Levitation
| Int/m
| Levitate (as spell)
| 29
| Metal Corrosion
| Con/r
| Touch:Metal items save (no mod.) vs.acid
| 30
| Minormorph
| Chr/m
| Polymorph Self (as spell)
|
31
| Mute
| Str/m
| [Mutant cannot speak] Mutant can speak
| 32
| Photographic Memory
| Int/r
| Instantly remembers anything ever seen
| 33
| Poison Claws
| Dex/r
| CHd4 damage poison in fingernails (save)
|
34
| Poison Fangs
| Dex/r
| CHd6 damage poison in mouth (save)
| 35
| Resistance to Magic
| Con/m
| CH*5% MR (adjust @ 12th casting level)
| 36
| Resistance to Poison
| Con/h
| CH*5% Poison Resistance (non-adj.)
|
37
| Resistance to Psionics
| Wis/m
| CH*5% Psionic Resistance (adj.@12th)
| 38
| Resistance to Radiation
| Con/t
| CH*5% RR
| 39
| Sense
| Int/r
| Detect Magic/Psi/Life/AL 3*CH' range
|
40
| Scattershot
| Str/r
| CH Energy Pellets, 1d4 dmg ea. (no save)
| 41
| Skin Coloration
| Chr/h
| [Skin random color] Skin another color
| 42
| Speak with Plants
| Chr/m
| Speak with Plants (as spell)
|
43
| Specific Allergy
| Str/m
| [takes 1d4 dmg/m in contact] No damage
| 44
| Surface Adherence
| Str/m
| Spider Climb (as spell), any surface
| 45
| Tail with Poison Stinger
| Dex/h
| [+1 tail] Can use tail (as Poison Fangs)
|
46
| Taller
| Str/t
| [Mutant 2xHeight,+CH move rate] +CH Str
| 47
| Telekinesis
| Int/r
| CH*200 lb. weight limit
| 48
| Tentacles (no arms)
| Dex/d
| [Arms become CH' long tentacles] Can use
|
49
| Tesseract
| Int/r
| Teleport (sight=no error)
| 50
| Translator
| Int/t
| Can understand any language spoken
| 51
| Twitchy
| Dex/r
| [-1 TH,-15% FRT/OL/PP] Removes penalty
|
52
| Wings
| Dex/d
| [Gain 2 or 4 wings] Fly at 3*CH" rate
| 53
| Withered Limb
| Con/m
| [Limb withers/useless] Can use limb
| 54
| X-ray Vision
| Wis/r
| Can see CH" in metal, CH' in stone
|
|
[PC5] Psionicist Classes Group
Psi9 Major Powers
#
| Power
| Check
| Description [Permanent powers in brackets]
|
1
| Absorber
| Con/r
| T:Drain ½CH Str,½CH Con to mutant temp.
| 2
| Alter Density
| Int/m
| Pass through objects, Fly at CH" rate
| 3
| Amphibian
| Con/r
| [Water Breathing] Sonic Blast:CH*10 dmg
|
4
| Become Energy
| Wis/m
| Move at light speed, immune phys.attack
| 5
| Bio Force: Bio Flight
| Con/h
| Fly at 10*CH" rate
| 6
| Bio Force: Force Beam
| Con/r
| Target in cocoon (save), no P/V actions
|
7
| Bio Force: Invulnerability
| Con/m
| +CH AC,-½CH dmg per attack (incl.spells)
| 8
| Bio Force: Penetra Vision
| Con/r
| Can see 5*CH' through any material
| 9
| Bio Force: Super Speed
| Con/r
| +½CH Dex, +1 P action, xCH move rate
|
10
| Bio Force: Super Strength
| Con/r
| +CH Str
| 11
| Bio Syntha Steel
| Str/r
| +CH AC,-CH dmg/att,+CH/+CH nat. weapons
| 12
| Control Body Molecules
| Str/m
| Shapechange (as spell), even to objects
|
13
| Control Size
| Dex/m
| Size incr/decr by x+/-CH, +/-½CH Str
| 14
| Disintegration Beam
| Wis/r
| Disintegrate up to 100*CH lbs. (save)
| 15
| Elemental Power
| Str/r
| [roll 1 4th-6th Ele.spell] Casts it
|
16
| Energy Cocoon
| Int/h
| Field CH'diam.,fly:7*CH" rate,7*CH% PsiR
| 17
| Evocation Power
| Str/r
| [roll 1 4th-6th Inv.spell] Casts it
| 18
| Heal/Cause Pain
| Wis/r
| Target healed or harmed CH*10 hp (save)
|
19
| Hyperflight
| Dex/m
| +CH AC, Fly at 100*CH" rate, Pro.Vacuum
| 20
| Impact Beam
| Str/r
| Str-CH check or move CH*10' (& fall dmg)
| 21
| Incendiary Blast
| Int/r
| Con-CH check or CHd12 damage
|
22
| Invulnerability
| Wis/m
| +CH AC, +CH saves, 3*CH% MR,RR,PsiR
| 23
| Magnetic Field
| Dex/m
| Str-CH check or metal move toward CH*10'
| 24
| Matter Transformer
| Con/r
| Polymorph any Object, 500+CH*100 lbs.
|
25
| Metamorph
| Con/m
| Shapechange Other (save)
| 26
| Molecular Disrupter
| Dex/r
| CHd10 Disruption damage (save:½)
| 27
| Night Lightning
| Dex/m
| Mutant->storm, CHd6 lightning/r(save:½)
|
28
| Nova Bolt
| Dex/r
| CHd12 Fire damage, Heats Metal (save:½)
| 29
| Paralysis Bolt
| Str/r
| Paralyzation CH t (save)
| 30
| Plane Phaze
| Chr/t
| Turn into Ghost incl. Aging touch
|
31
| Psionics Power
| Wis/r
| [roll 1 Psi1N major/Psi2P sci.] Uses it
| 32
| Radar
| Int/r
| Detect Movement CH Miles (in line-sight)
| 33
| Regenerator
| Con/d
| [Regeneration CH hp/r, Restores Memory]
|
34
| Sensor
| Int/r
| Detect Magic/Psi/Life/AL 30*CH' range
| 35
| Sonic Wail
| Dex/r
| 3*CH' radius: Unc. CH m (save)
| 36
| Stone Eyes
| Wis/r
| Gaze: Petrification (save)
|
37
| Super Speed
| Dex/r
| +CH Dex, +1 V action, x3*CH move rate
| 38
| Suspension
| Int/r
| Temporal Stasis (save)
| 39
| Telekinesis (master)
| Int/r
| CH*1000 lb. weight limit
|
40
| Telepathy
| Int/d
| Link with another person
| 41
| Teleporter
| Int/r
| Teleport without Error (same plane)
| 42
| Transformer
| Int/r
| Polymorph Other (save), perm.
|
43
| Tricancellation
| Wis/r
| Dispel Magic,Psionics,Energy (1 target)
| 44
| Ultrastrength
| Str/r
| +CH Str, +CH more Str for Max.Press
|
|
[PC5] Psionicist Classes Group
Psi9 Grand Powers
#
| Power
| Check
| Description [Permanent powers in brackets]
|
1
| Control Earth: Armor
| Str/m
| +CH AC, Armor has 10*CH hp
| 2
| Control Earth: Lift+Throw
| Str/r
| TK Throw 1000*CH lbs.,roll TH,40*CH dmg
| 3
| Control Earth: Mold Shape
| Str/r
| Passwall/Move Earth (5*CH)^3 cu.'
|
4
| Control Earth: See Through
| Str/m
| See through stone(limit of normal sight)
| 5
| Energy Kinetic: Blast
| Dex/r
| 4*CH' rad, 2*(CHd10) Energy dmg (save:½)
| 6
| Energy Kinetic: Drain
| Dex/r
| Absorb 3*CH dice as per Energy Control
|
7
| Energy Kinetic: Flight
| Dex/h
| Fly at 30*CH" move rate, +1 P action
| 8
| Energy Kinetic: L.Blast
| Dex/r
| 8*CH' rad, CHd10 Energy dmg (save:½)
| 9
| Energy Kinetic: Manipulate
| Dex/m
| +-CH dice to existing energy effect
|
10
| Energy Kinetic: Shield
| Dex/m
| Stops CH dice per Energy attack
| 11
| Energy Kinetic: Tr.Other
| Dex/m
| Become Energy (major) on other (save)
| 12
| Energy Kinetic: Tr.Self
| Dex/t
| Same as Become Energy (major)
|
13
| Environ.: Control Wind
| Chr/r
| +/-10*CH mph wind change
| 14
| Environ.: Create Atmos.
| Chr/d
| Creates an atmosphere CH mi.rad
| 15
| Environ.: Create Fog
| Chr/t
| Solid Fog (as spell)
|
16
| Environ.: Create Rainstorm
| Chr/m
| Makes a rainstorm/snowstorm CH mi.rad
| 17
| Environ.: Create Vacuum
| Chr/r
| Thins the atmosphere CH mi.rad,-1 Con
| 18
| Environ.: Wind Flight
| Chr/h
| Fly at 20*CH" rate, +CH Max.Press Str
|
19
| Gravity Kin.: Control Grav
| Con/r
| x+/-CH weight (all in area)
| 20
| Gravity Kin.: Decr.Weight
| Con/m
| Target's weight becomes 0
| 21
| Gravity Kin.: Incr.Weight
| Con/m
| Target weight x100*CH (save or crushed)
|
22
| Gravity Kin.: Grav Flight
| Con/h
| Fly at 10*CH" rate, +10*CH Max.Press Str
| 23
| Gravity Kin.: Shield
| Con/m
| Stops 4*CH hp per physical attack
| 24
| Gravity Kin.: Grav Warp
| Con/r
| Teleport without Error (same planet)
|
25
| Greater Elemental Power
| Str/r
| [roll 1 7th-9th Ele.spell] Casts it
| 26
| Greater Evocation Power
| Str/r
| [roll 1 7th-9th Inv.spell] Casts it
| 27
| Greater Psionics Power
| Wis/r
| [roll 1 Psi1N grand] Uses it
|
28
| Hyperkinetic: Hyper Action
| Dex/m
| +CH V actions (max=10), +CH AC
| 29
| Hyperkinetic: Incr.Attacks
| Dex/r
| +CH P actions (max=10) (yuck!)
| 30
| Nightmare: Dream Bolt
| Chr/r
| Sleep for CH h (save)
|
31
| Nightmare: Dream Wave
| Chr/m
| CH*3'rad:all go to dream plane (save)
| 32
| Null Void: Null Field
| Wis/r
| Caster immune to and cannot use magic
| 33
| Photon Kin.: Control Light
| Wis/r
| Can change Light,Dark,Invis. all obj.
|
34
| Photon Kin.: Create Image
| Wis/m
| Phantasmal Force (as spell)
| 35
| Photon Kin.: Laser Beam
| Wis/r
| 10*(CHd8) Light damage (save)
| 36
| Photon Kin.: Photon Blast
| Wis/r
| 10*CH' radius Blindness (save)
|
37
| Photon Kin.: Photon Shield
| Wis/r
| Reflects Light-based attacks
| 38
| Possession
| Wis/m
| Magic Jar (as spell)
| 39
| Temporal: Slow Time
| Int/r
| CH*10'rad(exc.caster):-1P,-1V actions
|
40
| Temporal: Speed Up Time
| Int/r
| T:Target has +1P,+1V actions
| 41
| Temporal: Stop Time
| Int/r
| CH*3' radius Time Stop
| 42
| Temporal: Time Bolt
| Int/r
| Ages target 10*(CHd4) years (save:½)
|
43
| Temporal: Time Warp
| Int/h
| Move rate x10*CH
| 44
| Transferer
| Str/m
| Steal one power from target (save)
|
|
[PC5] Psionicist Classes Group
Psi9 Super Powers
#
| Power
| Check
| Description [Permanent powers in brackets]
|
1
| Amplification
| Chr/r
| xCH on next Psi9 power's effect
| 2
| Any (SemiPermanency)
| Any/y
| Duplicates any Psi9 Minor,Major,Grand
| 3
| Bio Force: Maintain Health
| Chr/t
| +CH Con, regen all hit points each r
|
4
| Bio Force: Super Accuracy
| Chr/t
| Roll 1d4+16 instead of 1d20 for to hit
| 5
| Contingency
| Chr/d
| Contingency for one Psi9 power
| 6
| Control Earth: Mass Damage
| Str/t
| Your physicals do Hp instead of hp
|
7
| Energy Kin.: Super Blast
| Dex/r
| 100*CH'r, CHxCHxCH Energy dmg (no save)
| 8
| Environ.: Familiar Locale
| Chr/y
| CH mile r, atmosphere same as home
| 9
| Gravity Kin.: Super Warp
| Con/r
| Transport to any location in Multiverse
|
10
| Hyperkinetic: Incr.Actions
| Wis/r
| +CH/2 Swing actions (max=30)
| 11
| Hyperkinetic: Incr.Mentals
| Wis/r
| +CH Mental actions (max=10)
| 12
| Hyperkinetic: Versatility
| Wis/r
| +CH/4 Opposing actions (max=10)
|
13
| Polycancellation
| Wis/r
| Tricancellation CH targets
| 14
| Nightmare: Mental Blast
| Wis/r
| CHxCH'r,lose CHd4 mental stats (save:½)
| 15
| Nightmare: Removal Beam
| Wis/r
| -CH/6 to being's multiplier (save:½)
|
16
| Null Void: Null Innates
| Wis/r
| Caster immune to and cannot use innates
| 17
| Photon Kin.: Phaser Beam
| Wis/r
| 100*(CHd20) Light damage (no save/PsiR)
| 18
| Reflector
| Int/t
| As Spell Turning, also Innates and Psi
|
19
| Shielder: Bolt
| Chr/r
| CHxCHd8 Force damage, ignores defenses
| 20
| Shielder: Shapes
| Chr/y
| Reform x1 object's shape, it becomes x2
| 21
| Shielder: Shield
| Chr/t
| Non-ablative 1000 hp, up to 40'sq.
|
22
| Super Elemental Power
| Int/r
| [pick 1 10th-11th Ele.spell] Casts it
| 23
| Super Evocation Power
| Int/r
| [pick 1 10th-11th Inv.spell] Casts it
| 24
| Super Psionics Power
| Wis/r
| [pick 1 Psi1N Super] Uses it
|
25
| Superflight
| Dex/r
| AC doubles, 1V: Teleport without Error
| 26
| Temporal: Time Travel
| Int/r
| Time travel ±CHxCH years
| 27
| Thermal Kin.: Plasma Beam
| Con/r
| ±CHx100°, save at -CHxCH or dead
|
28
| Thought: Bubble
| Int/t
| Replace 1M/1P/1V per segment with 3M
| 29
| Thought: Incr.Charisma
| Chr/t
| +CH Chr, considered X2 in highest class
| 30
| Thought: Incr.Intelligence
| Int/t
| +CH Int, extra +CH*3 non-weapon prof.
|
31
| Thought: Incr.Wisdom
| Wis/t
| +CH Wis, all rolls are 2 dice (choose)
| 32
| Thought: No Body
| Int/y
| You no longer have/need a physical body
| 33
| True Invulnerability
| Wis/m
| CH*2% irreducible RR,MR,PsiR,InnateR
|
|
[PC5] Psionicist Classes Group
Sith19D
Level
| KXP
| Psi19D mMG S
|
1
| 0
| 1-- -
| 2
| 6
| 2-- -
| 3
| 12
| 3-- -
|
4
| 24
| 4-- -
| 5
| 48
| 5-- -
| 6
| 96
| 51- -
|
7
| 192
| 61- -
| 8
| 384
| 62- -
| 9
| 768
| 72- -
|
10
| 1300
| 73- -
| 11
| 1900
| 83- -
| 12
| 2500
| 831 -
|
13
| 3100
| 841 -
| 14
| 3700
| 851 -
| 15
| 4300
| 852 -
|
16
| 4900
| 862 -
| 17
| 5500
| 872 -
| 18
| 6100
| 872 1
|
19
| 6700
| 873 1
| 20
| 7300
| 874 1
| 21
| 7900
| 875 1
|
22
| 8500
| 875 2
| 23
| 9100
| 876 2
| 24
| 9700
| 877 2
|
25
| 10300
| 887 2
| 26
| 10900
| 887 3
| 27
| 11500
| 888 3
|
28
| 12100
| 988 3
| 29
| 12700
| 998 3
| 30
| 13300
| 998 4
|
31
| 13900
| 999 4
| 32
| 14500
| 999 5
| 33
| 15100
| 999 6
|
34
| 15700
| 999 7
| 35
| 16300
| 999 8
| 36
| 16900
| 999 9
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 4 6 2 3 0 2 0
| +3
| 6 5 6 3 4 1 3 0
| +5
| 6 5 7 3 5 1 4 1
|
+7
| 7 6 7 4 6 2 5 1
| +9
| 7 7 7 4 6 3 5 2
| +11
| 7 8 8 4 7 3 6 2
|
+13
| 8 8 8 5 8 4 7 3
| +15
| 8 9 9 5 9 5 8 3
| +17
| 8 10 9 5 9 5 8 4
|
+19
| 9 11 9 6 10 6 9 4
| +21
| 9 11 10 6 11 6 10 5
| +23
| 10 12 10 7 12 7 11 5
|
+25
| 10 13 10 7 12 7 11 6
| +27
| 10 14 11 8 13 8 12 6
| +29
| 11 14 11 8 14 9 13 7
|
+31
| 12 15 12 9 14 9 14 7
| +33
| 12 15 13 10 14 10 14 8
| +35
| 13 16 14 12 15 11 15 8
|
|
Requisites:
| Str 15, Wis 16
| Alignment:
| any E
| HD/level:
| d12
| Weapon Prof.:
| & 6+level/2
| To Hit Table:
| 2xWar
| Save Table:
| 1½xRog
| Reference:
| Star Wars
| Groups:
| Warrior, Psionicist
|
|
|
|
Gets Barbarian Str and Con (but not Dex).
| Uses the Barbarian line for number of attacks at double level.
| Gets Psi19D powers, see progression.
| PSPs = (Str+Con)*Level.
|
| Level 1: 1 reset of actions: Create a light-saber. You may have at most one light-saber at a time. It is a size M weapon, 1 pound weight, damage 1d16/1d16, and a crit range of 20 for x4. Your light-saber is "red"; it has +LVL/2 TH (round down) and +LVL*3/2 dmg (round down) in plusses. It has the sharpness flag with range 19-20, the range improves by 1 per 9 levels. You must still hit the target in order for the sharpness flag to trigger.
| Level 1: 1V, may borrow from the future: May parry up to LVL attacks this segment. Use your total attack bonus with the weapon (or you can use your bare hands, in case add Str+Dex+2 as usual), this is the amount of damage is reduced from the attack. You may parry each attack only once.
| Level 1: 0, 1 attack: Attempt to disarm your opponent. Roll to hit and damage normally, but you do no damage, instead, keep track of this pseudo-damage. When it exceeds the target's Dex+HNCL (treating Warrior as double level and Psi19 classes as triple level), the target is disarmed and the weapon flies off (1d10)*10' in a random direction.
| Level 8: Immune to poison.
| Level 9: If your Dex is at least 20, you may parry each attack twice (reducing damage by twice your attack bonus).
| Level 16: Immune to gas.
| Level 18: If your Dex is at least 40, you may parry each attack three times (reducing damage by thrice your attack bonus).
| Level 27: Can create a "black" light-saber instead of "red". This has a crit range of 20 for x5; +LVL TH (round down) and +LVL*3/2 dmg (round down). It is vorpal instead of sharpness, with one less range than the sharpness flag.
|
|
[PC5] Psionicist Classes Group
Basic Psi19 Information
Wild Talents: PSPs = (Wis+Chr-20 or Str+Con-20)*Level
| If you pick Wis+Chr, you can take Light and Both powers.
| If you pick Str+Con, you take Dark and Both powers.
|
|
Wis+Chr+2*level or Str+Con+2*level
| minor
| major
| grand
|
0-27
| -
| -
| -
| 28-36
| 1
| -
| -
| 37-45
| 2
| -
| -
|
46-54
| 3
| -
| -
| 55-63
| 3
| 1
| -
| 64-72
| 3
| 2
| -
|
73-81
| 4
| 3
| -
| 82-90
| 4
| 3
| 1
| 91-99
| 4
| 3
| 2
|
100+
| 5
| 4
| 3
|
| Not all Psi19 powers require a mental to use. Use the action type (if listed) for the power instead of 1M. This action is used to start the power; maintaining a power is no action.
| Actions listed like "1bV" mean "a movement action, can borrow from the future."
|
| Psi19 PSPs are regained at Str+Con or Wis+Chr per hour. This cannot be improved with the various proficiencies.
|
|
[PC5] Psionicist Classes Group
Psi19 Minor Powers
#
| Power
| PSP Cost
| Effect
|
1
| Accelerate Healing
| 20/d
| Double your healing and hp regeneration rates
| 2
| Acrobatics
| ½*P /r
| 1bV: Emulate a Acrobat ability of level = CL/2; P=your number of Rogue points in it
| 3
| Combat Reflexes
| 10+1/m
| 1V: +CL/2 AC, +CL/2 TH, +CL/3 initiative, +CL Dex checks, cannot be surprised
|
4
| Concentration
| 20
| +CL slots on next nonweapon proficiency check (must be a nonweapon you have)
| 5
| Control Disease
| 20/d
| Immune to disease
| 6
| Danger Sense
| 20+20/h
| Sense danger in self or someone you know
|
7
| Empathy
| L
| Read the surface emotions of a target with L=LVL/2; Psi19-users are ½ cost
| 8
| Enhance Body
| 20S+S/r
| +S distributed among Str, Dex, Con; max S=CL
| 9
| Enhance Mind
| 20S+S/r
| +S distributed among Int, Wis, Chr; max S=CL
|
10
| Forget/Remember
| 20
| Target forgets or remembers one event (unwilling get Will save)
| 11
| Improved Blindfight.
| N/s
| 0: Ignore penalties due to lack of senses, N=number of senses "blinded"
| 12
| Language
| 2/m
| Speak/Comprehend (but not Read/Write) a language (or) Speak with Animal
|
13
| Jump
| S
| 1V: Jump 10*S feet, max S=CL
| 14
| Psyche
| L
| Read the surface thoughts of a target with L=LVL; Psi19-users are ½ cost
| 15
| Sense Force
| 2/s
| Detect Psi19 (and "light" vs. "dark"), 1/r can identify a Psi19 effect or item
|
16
| Sneak
| 2/m
| Move Silently & Hide In Shadows CL*10%
| 17
| Speed
| 10N+N/s
| Multiply movement rate by x1.5 (N=1), x2 (N=2), x2.5 (N=4), or x3 (N=6)
| 18
| Telekinesis
| W + ½W/r
| TK, weight W*10 lbs., max W=LVL^2, move rate=W ", throw does W dmg (roll TH)
|
|
Psi19L Light Minor Powers
#
| Power
| PSP Cost
| Effect
|
L-19
| Battle Meditation
| 20/h
| 2F: You get +CL/2 TH, +CL Will and mental saves (stacks with Battle Influence major)
| L-20
| Control Pain
| 2+1/r
| 1bV, can use while stunned: Immune to pain, stun (not capital "S"), torture
| L-21
| Detect Lie
| 2/r
| Detect Lie; if the target cannot be read the power gives "cannot be read"
|
L-22
| Detoxify
| 20
| 1M, 1V: Target gets a new save +CL*2 vs. a poison effect, can use within 1r of death
| L-23
| Force Harmony
| 20/h
| PR CL*10% only vs. evil Psi19 users or Psi19D powers (even if they aren't evil)
| L-24
| Remove Fatigue
| 15
| 1M, can be used while sleeping: Removes sleep or fatigue effect
|
|
Psi19D Dark Minor Powers
#
| Power
| PSP Cost
| Effect
|
D-25
| Anger
| 13/r
| You have +CL TH/dmg but -CL AC/saves
| D-26
| Contort/Escape
| 20
| 2V: Get out of bonds, web spells, entangle spells, etc.
| D-27
| Dim Other's Senses
| 10+1/s
| Target must save every segment for each sense he tries to use
|
D-28
| Fear
| 20
| Fear (Will save)
| D-29
| Seeing
| 2/h
| Can see in darkness, magical darkness, fog
| D-30
| Undetectable Lie
| 2/r
| Undetectable Lie (you cannot be read with Detect Lie); can lie with Ring of Truth on
|
|
[PC5] Psionicist Classes Group
Psi19 Major Powers
#
| Power
| PSP Cost
| Effect
|
1
| Battle Influence
| 50/h
| Everyone on your "side" get immune fear, +CL/2 TH, +CL Will and mental saves
| 2
| Detect Death
| 50/d
| Detect death CL*10' (x0 beings are not included), x10 range for people you know
| 3
| Future Sight
| 50/m
| Can see a most likely event of 1d(10^(1d4)) days in the future
|
4
| Lesser Force Shield
| 5/s
| AT +CL*2 source
| 5
| Magnify Senses
| 30+3/m
| Can use senses at x2 distance/sensitivity, no range penalties w/ seeking weapons
| 6
| Projective Telepathy
| 5/s
| Send a mental message to someone on the same planet
|
|
Psi19L Light Major Powers
#
| Power
| PSP Cost
| Effect
|
L-7
| Energy Absorption
| 10/die
| 1bM: Absorb up to CL HD of an energy attack, affects everyone in your group
| L-8
| Enhance Cooperation
| 20/h
| Everyone on your "side" has each other's nonweapon proficiencies
| L-9
| Force of Will
| 25+2/m
| +CL*3 Will and mental saves
|
L-10
| Health
| 2/hp+20/C
| 1M, 1V, touch: Heal hp of damage and/or restore Con; C=number of Con restored
| L-11
| Hibernation Trance
| 25+25/h
| Resist damage, need not breathe/eat/drink/sleep, cannot use any actions
| L-12
| Persuasion
| 50+5/s
| Target believes what you want him to believe (Will save), 1 item per segment
|
|
Psi19D Dark Major Powers
#
| Power
| PSP Cost
| Effect
|
D-13
| Anger II (Hatred)
| 33/r
| Pick an enemy. You are at x2 #Att with light-sabers vs. that enemy, and -1 to others.
| D-14
| Blood Boil
| 60
| 1M: Target takes CLd6 blood dmg (no save); target must have blood to do this
| D-15
| Bolt of Hatred
| 50
| CLd6 force dmg to one target (no save)
|
D-16
| Cloud Judgment
| 50/d
| You cannot be detected/located using psionics, magic, or innates (incl. anti-versions)
| D-17
| Grip
| 50+5/s
| Strangles target at CL dmg per segment
| D-18
| Waves of Darkness
| 50
| 30' radius, make 2 saves vs. Will, one miss = Confusion CL r., two misses = Fear
|
|
[PC5] Psionicist Classes Group
Psi19 Grand Powers
#
| Power
| PSP Cost
| Effect
|
1
| Electronic Manip.
| 50
| 1F: Change the programming in a Psi8 item of TechL<=CL/2
| 2
| Greater Force Shield
| 10/s
| AT +CL*3 source; -CL/attack (physical or energy)
| 3
| Instinctive Astrogation
| 80/h
| Find the Path
|
4
| Life Detection
| 50/m
| Detect Life CL*10'; if they have Psi19 and are not clouded, you know their identity
| 5
| Lightsaber Throw
| 40
| 0: Can throw a lightsaber this segment (get Str+Dex), range CL*10', no range pen.
|
|
Psi19L Light Grand Powers
#
| Power
| PSP Cost
| Effect
|
L-6
| Aura of Calmness
| 80/h
| If a creature randomly chooses you, you may have him reroll (reroll until it's not you)
| L-7
| Energy Absorption
| 10/die
| 1bM: Absorb up to CL HD of an energy attack, affects everyone in your group
| L-8
| Improved Health
| 1/hp+10/S
| 1M, 1V: Heal hp of damage and/or restore stats; C=number of stat pts restored
|
L-9
| Paladin Lore
| 140/d
| Abilities as per a Paladin of half level (round up); your light-saber is a "holy avenger"
|
|
Psi19D Dark Grand Powers
#
| Power
| PSP Cost
| Effect
|
D-10
| Anger III (Rage)
| 66/r
| +1QS; your M/QM/P/QP actions can be used only for Psi19 and light-saber attacks
| D-11
| Assassin Lore
| 130/d
| Abilities as per an Assassin of half level (round up)
| D-12
| Aura of Uneasiness
| 80/h
| If a creature randomly chooses you, he automatically rerolls (once only)
|
D-13
| Dark Side Web
| X
| 30'r; lose X*2 Psi19 PSPs (no save; can roll aPR to halve); no effect on non-Psi19
| D-14
| Lightning
| 100
| 1M: Shoots lightning from fingertips, LVLd10 dmg (no save, no PsiR, no immune psi)
| D-15
| Petrify
| 80+8/s
| Target is held (no save)
|
|
[PC5] Psionicist Classes Group
Psi19 Super Powers
#
| Power
| PSP Cost
| Effect
|
1
| Force Wind
| 11/s
| Creates a tornado, CLd12 air dmg per segment (save: ½), moves at CL" rate
| 2
| Galactic Sensing
| 110/d
| Empathy, Psyche, Detect Danger, Detect Death anywhere within the same galaxy
|
|
Psi19L Light Super Powers
#
| Power
| PSP Cost
| Effect
|
L-3
| Is Spirit after Death
| ALL
| 1D (even if D actions aren't being used): Become a non-corporeal ghost after death
|
|
Psi19D Dark Super Powers
#
| Power
| PSP Cost
| Effect
|
D-0
|
|
| (There are none here)
|
|
[PC5] Psionicist Classes Group
Psi19 Ultra Powers
#
| Power
| PSP Cost
| Effect
|
1
| Create Life
| 1400000
| 6000 resets of actions: Target female is pregnant; baby will have powerful Psi19
| 2
| Immortality Other
| 140N/d
| N targets cannot be killed or slain this day (doesn't work on self)
| 3
| Unaging
| 140/d
| You don't age anymore
|
|
Psi19L Light Ultra Powers
#
| Power
| PSP Cost
| Effect
|
L-0
|
|
| (There are none here)
|
|
Psi19D Dark Ultra Powers
#
| Power
| PSP Cost
| Effect
|
D-0
|
|
| (There are none here)
|
|
[PC5] Psionicist Classes Group
Sporacle of Chaos
Level
| KXP
| Psi12C,29 mMG SUV WX
| TH
|
1
| 0
| 0-- --
| +1
| 2
| 2.3
| 1e- --
| +2
| 3
| 4.6
| 10- --
| +3
|
4
| 9.2
| 21h --
| +4
| 5
| 18.4
| 210 --
| +5
| 6
| 35
| 321 l-
| +6
|
7
| 65
| 432 k-
| +7
| 8
| 130
| 432 0-
| +8
| 9
| 230
| 543 1v
| +9
|
10
| 460
| 654 2u
| +10
| 11
| 690
| 765 3t
| +11
| 12
| 920
| 876 4s
| +12
|
13
| 1150
| 987 5r
| +13
| 14
| 1380
| A98 6q
| +14
| 15
| 1610
| BA9 7p
| +15
|
16
| 1840
| CBA 8o
| +16
| 17
| 2070
| DCB 9n
| +17
| 18
| 2300
| DCB 90
| +18
|
19
| 2530
| DCB 91
| +19
| 20
| 2760
| DCB 92
| +20
| 21
| 2990
| DCB 93
| +21
|
22
| 3220
| DCB 94
| +22
| 23
| 3450
| DCB 95
| +23
| 24
| 3680
| DCB 96
| +24
|
25
| 3910
| DCB 97
| +25
| 26
| 4140
| DCB 98
| +26
| 27
| 4370
| DCB 99
| +27
|
28
| 4600
| DCB A9
| +28
| 29
| 4830
| DCB AA
| +29
| 30
| 5060
| DCB BA
| +30
|
31
| 5290
| DCB BB
| +31
| 32
| 5520
| DCC BB
| +32
| 33
| 5750
| DCC CB
| +33
|
34
| 5980
| DCC CC
| +34
| 35
| 6210
| DDC CC
| +35
| 36
| 6440
| DDD CC1
| +36
|
37
| 12880
| DDD CC2
| +37
| 38
| 19320
| DDD CC3
| +38
| 39
| 25760
| DDD CC4
| +39
|
45
| 64400
| DDD CCA
| +45
| 54
| 122360
| EEE EDD
| +54
| 63
| 180320
| GFF FFF
| +63
|
72
| 238280
| HHH GGG 1
| +72
|
|
Str
| Dex
| Con
| Int
| Wis
| Chr
| Cml
| AT
| hp
| TH
| Div
|
-3
| +0
| +3
| +5
| +0
| +1
| -3
| +6
| +13
| +0
| ÷1
|
|
| Requisites:
| Con 13, Int 17, Chr 6,
|
| Race Slots 1, Class Slots 2
| Alignment:
| C any
| HD/level:
| ++d4
| Weapon Prof.:
| 1+level/4
| To Hit Table:
| Mon
| Reference:
| DM
| Groups:
| Psionicist, Overt, Archetype
| Complexity:
| CF=3
|
|
| Saving Throws:
|
| PPD:
| 0+level
| RSW:
| 8+level
| PP:
| 4+level
| BW:
| 0+level
| Spell:
| 5+level
| Fort:
| 4+level
| Reflex:
| -1+level
| Will:
| -2+level
|
|
|
Considered a "Beholder" race.
| You have 0 arms and 0 legs. Your bite attack is 1d12 dmg. You fly at (LVL+2)*3" (D).
|
| PSPs = (Dex+Int*2+Wis)*LVL
| Has access to Psi(-12)C, 12C, 1200C, and 29.
| Gets Int bonus to psionic progression.
| For Psi29, has LVL*2 Eye Points and LVL+1 Eyes, one of which must be fixed. Psi29 powers do not count against progression, but you must have at least a "1" in a power level to get a Psi29 eye of that type (e.g. you need to have at least 1 Major to get a Major eye).
| "Sporacle-ize" is a Psi29 Minor for you.
| Psionic effects that say "CL targets" can choose the same target more than once. This is an exception to the normal Collective rules on this.
|
| Level 1: Immune Chaos, Wild Magic, Black Ice.
| Level 1: Immune to your own effects.
| Level 1: 0, 1/r: Ignore someone else's immunity to Chaos for this segment.
|
|
[PC5] Psionicist Classes Group
Psi(-12)C,12C,1200C Powers
Type
| #
| Power
| PSPs
| Description
|
Minor
| 1
| Anti-Technological Armor
| 12+1/t
| +5*CL% TechR (or) Resist Technology
| Minor
| 2
| Behold the Chaoticness
| 12
| Rope-like shapes appear; Group is Insane (RSW save to lose CL San points instead)
| Minor
| 3
| Chaos Blast
| 12
| Deal CLd4 Chaos dmg to one group (no save)
|
Minor
| 4
| Chaos Shield
| 20
| Chaos Shield (TM 21)
| Minor
| 5
| Chromatic Blast
| 9
| Area effect Chromatic (50%) / Metallic (50%) Orb; CL=1d12
| Minor
| 6
| Commotion Resistance
| 4+1/t
| +CL*5% RR; Resist own effects; Resist Wild Surges
|
Minor
| 7
| Confusion
| 10
| Confusion (as spell)
| Minor
| 8
| Confusion Area
| 20
| Confusion (CL targets or 1 group, Will save)
| Minor
| 9
| Confusion Blast
| 8
| One group is confused (Will save)
|
Minor
| 10
| Contagion/Enervation
| 13
| One target is hit by Contagion & Enervation (PPD for each)
| Minor
| 11
| Cthulhoid Aura
| 5+1/r
| You look like a cthulhoid beast, gaze to fear (save vs. Will)
| Minor
| 12
| Cthulhoid Horror Swarm I
| 26
| Summon CL ML I or CL/2 ML II Cthulhoid Horror monsters
|
Minor
| 13
| Cthulhoid Swarm I
| 6
| Summon CL Monsters using ML I "Weird" chart (random)
| Minor
| 14
| Cthulhoid Swarm II
| 12
| Summon CL Monsters using ML II "Weird" chart (random)
| Minor
| 15
| Detect Chaos & Radiation
| 4+1/t
| Detect Chaos & Radiation continuous (ask DM as a 0 action)
|
Minor
| 16
| Detect Law/Psionics
| 1/r
| Detect Law (and) Detect Psionics
| Minor
| 17
| Disorder Objects
| 8
| Group of objects become chaotically arranged
| Minor
| 18
| Dispel Radiation/Tech
| 7
| Dispels one Radioactive, Wild/Chaos, or Technological effect
|
Minor
| 19
| Dispel Radiation/Tech Blast
| 30
| Dispels CL Radioactive, Wild/Chaos, or Technological effects
| Minor
| 20
| Dissension's Feast
| 20
| Dissension's Feast (TM 57)
| Minor
| 21
| Dissension's Feast Area
| 40
| 10'x10' area has food spoiled; ruins goodberries; shuts off potions
|
Minor
| 22
| Enervation Area
| 54
| Enervation (CL targets or 1 group, PPD save)
| Minor
| 23
| Entropy
| 18/t
| Disorder Objects continuous in 180'r
| Minor
| 24
| High-Frequency Sample
| 7
| Generate a High-Frequency Sampler minor effect
|
Minor
| 25
| Know Next Dice Rolls
| 10+1/t
| 0,1/r: Roll dice ahead of time before action, can choose not to
| Minor
| 26
| Mistaken Missive
| 8
| Mistaken Missive (TM 53)
| Minor
| 27
| Mistaken Missive Area
| 14
| 10'x10' area of writings (incl. magical writings, scrolls) becomes illegible; Removes Glyphs/Symbols
|
Minor
| 28
| Protection from Law
| 8+1/r
| As Pro.Evil but versus Lawful alignment
| Minor
| 29
| Protection from Law 10'r
| 14+2/r
| Protection from Law 10'r
| Minor
| 30
| Push Wave
| 12
| Throw a group back (10*CL' Falling dmg, no save)
|
Minor
| 31
| Random Polymorph Self
| 5
| Polymoph Self Randomly (use ML I or II chart); lasts 1 turn
| Minor
| 32
| Shifting Appearance
| 20/t
| Appearance shifts to a random combination of creatures each round (strange to behold)
| Minor
| 33
| Taunt Blast
| 4
| One group will attack you on their next action (no save)
|
Minor
| 34
| Taunt Blast
| 18
| CL target creatures or 1 group will attack you on their next action (no save)
| Minor
| 35
| Trip/Fumble Zone
| 2/s
| x1 Enemy Special: Enemies Trip (Fort save) and Fumble (Reflex save) each segment
| Minor
| 36
| Wild Invocation I
| 6
| Random 0th (50%) or 1st (50%) SL Wizard Invocation spell
|
Minor
| 37
| Wild Invocation II
| 11
| Random 2nd (60%) or 3rd (40%) SL Wizard Invocation spell
| Major
| 1
| Behold the Chaos
| 12
| Identify Chaotic/Wild effect, even one that defies normal ID
| Major
| 2
| Chaotic Combat
| 38
| Chaotic Combat (TM 75)
|
Major
| 3
| Chaotic Combat Zone
| 76
| x1 Special: Everyone rolls 1d10 to hit, "1"-"5" results are left alone (they mean 1-5), "6"-"10" means 16-20 (add 10 to the result)
| Major
| 4
| Chaotic Commands
| 48
| Chaotic Commands (TM 89)
| Major
| 5
| Chaotic Sleep
| 38
| Chaotic Sleep (TM 76)
|
Major
| 6
| Charm Chaotic Creature
| 30
| Charm (no save) only vs. Chaotic creatures
| Major
| 7
| Contact Other Plane
| 9
| Contact Other/Higher Plane
| Major
| 8
| Contact Other/Higher Plane
| 34
| Contact Other/Higher Plane or Commune, up to CL planes removed
|
Major
| 9
| Cthulhoid Horror Swarm II
| 94
| Summon CL/2 ML III or CL/3 ML IV or CL/4 ML V Cthulhoid Horror monsters
| Major
| 10
| Cthulhoid Swarm III
| 18
| Summon CL Monsters using ML III "Weird" chart (random)
| Major
| 11
| Cthulhoid Swarm IV
| 24
| Summon CL Monsters using ML IV "Weird" chart (random)
|
Major
| 12
| Dancing Chaos
| 20+2/r
| Every segment, a random SL=1d10 effect hits a random target
| Major
| 13
| Destroy Clone
| 48
| Kills a Clone, Simulacrum, or Shapechanger
| Major
| 14
| Duplicate Radio. Item
| 20
| Duplicate a x0 or x1 Radioactive Item
|
Major
| 15
| Effect Amplification
| 12+2/t
| Pick any spell/power. You have double effect with that power.
| Major
| 16
| Globe of High Resistance
| 12+2/r
| Immune to SL 4-6 (all types), Resist SL 2-3 (all types)
| Major
| 17
| Inverted Ethics
| 40
| Inverted Ethics (TM 80)
|
Major
| 18
| Mirror Mislead
| 15+2/r
| Does a Mislead spell, a Mirror Image, and a Displacement
| Major
| 19
| Mirror Mislead
| 58+4/r
| Does a Non-Detection, a Mislead, a Mirror Image, and a Displacement
| Major
| 20
| Miscast Magic
| 33
| Miscast Magic (TM 69), also works on psionics
|
Major
| 21
| Physical Freedom
| 48
| Free Action (and) Remove Paralysis (and) Remove Domination (or) gives a path to escape local authorities
| Major
| 22
| Random Causality
| 28
| Random Causality (TM 69)
| Major
| 23
| Random Push Zone
| 56+2/s
| x1 Enemy Special: Enemies take 10*CL' Falling dmg per segment
|
Major
| 24
| Random Telekinetics
| 28+2/r
| All objects in 60'r area randomly telekinese around, creatures in area take 1d6*1d10 dmg/r
| Major
| 25
| Randomness
| 23/t
| All your non-permanent die rolls of NdS instead are rolled as Nd(S+2)-N
| Major
| 26
| Redirect Question Mark
| 16
| Force a "question mark" to go opposite direction
|
Major
| 27
| Reverse Causality
| 56
| Creature saves vs. RSW or his physical attacks damage himself instead of others
| Major
| 28
| Shift Towards Chaos
| 40
| Creature saves: if made it takes caster's level in damage, if missed AL shifts one towards C
| Major
| 29
| Sporacle
| 64
| Sporacle (random [C] section effect) a group.
|
Major
| 30
| Strip Down (Nude Bomb)
| 10+1/s
| Choose 1 target; he removes/drops 1 item /s (no save)
| Major
| 31
| Strip Down (Nude Bomb)
| 38+2/s
| Choose 1 target; he removes/drops 1 item and 1 effect /s (no save)
| Major
| 32
| Unlimited Wish Mutation
| 20/t
| Wishes/Miracles/Alter Realities/etc. have random effects 30' r
|
Major
| 33
| Unlimited Wish Volley
| 26
| 50%: You get an Unlimited Wish; 50%: Closest enemy gets it
| Major
| 34
| Weird Chaos
| 12
| Two groups: One gets hit by Weird, the other Chaos (as spells)
| Major
| 35
| Wild Invocation III
| 17
| Random 4th (70%) or 5th (30%) SL Wizard Invocation spell
|
Major
| 36
| Wild Invocation IV
| 22
| Random 6th (80%) or 7th (20%) SL Wizard Invocation spell
| Major
| 37
| Wishoid Mutation Zone
| 76/t
| x1 Special: Wishoids have random effects
| Grand
| 1
| Area Amplification
| 46
| Your next Psi1200C power has double area (e.g. CL targets -> CL*2 targets; 1 group -> 2 groups)
|
Grand
| 2
| Cthulhoid Horror Swarm III
| 340
| Summon CL/3 ML VI or CL/4 ML VII or CL/5 ML VIII Cthulhoid Horror monsters
| Grand
| 3
| Cthulhoid Swarm V
| 30
| Summon CL*2 Monsters using ML V "Weird" chart (random)
| Grand
| 4
| Enhance Radiation
| 108
| The radiation level in the room is raised or lowered (your choice) by RS=CL/3
|
Grand
| 5
| Hornung's Area Dispatcher
| 216
| Plane Shift away (CL targets or 1 group, each goes to a random plane, Will save)
| Grand
| 6
| Mental Freedom
| 63
| Ejection (and) Restore Memories/Clarity of Mind (and) Remove Possession; This effect costs no actions to use
| Grand
| 7
| Random Dispatcher
| 80
| Hornung's Random Dispatcher (TM 44), no save
|
Grand
| 8
| Random Gravity
| 70
| Gravity in 1 mile radius becomes random (1d6-3 times normal gravity each round)
| Grand
| 9
| Summon Chaotic Creature
| 60
| Gate (as spell) for Chaotic creature or for an Earth or Fire Elemental
| Grand
| 10
| Uncontrolled Weather
| 70
| Weather Patterns in area become random/extreme
|
Grand
| 11
| Uncontrolled Weather Zone
| 20/r
| x1 Terrain Feature: Weather in area become extreme; Everyone takes CLd20 Natural Weather dmg /r
| Grand
| 12
| Wandering Monster Modification
| 22/r
| x1 Terrain Feature: Wandering monsters occur either (choose:) x2 or ÷2 as often
| Grand
| 13
| Wild Invocation V
| 28
| Random 8 (90%) or 1d4+8 (10%) SL Wizard Invocation spell
|
Grand
| 14
| Wild Magic Surge
| 78
| Generate (level) Wild Surges within 60' each round for 1h
| Grand
| 15
| Wildstrike
| 60
| Wildstrike (TM 39)
| Super
| 1
| Chaos Storm
| 180+8/r
| All in 120'r area are affected by Weird, Maze, and Chaos (as spells) every round
|
Super
| 2
| Cthulhoid Horror Swarm IV
| 1228
| Summon CL/4 ML IX or CL/5 ML X or CL/6 ML XI Cthulhoid Horror monsters
| Super
| 3
| Cthulhoid Swarm VI
| 36
| Summon CL*4 Monsters using ML VI "Weird" chart (random)
| Super
| 4
| Cthulhoid Swarm VII
| 42
| Summon CL*6 Monsters using ML VII "Weird" chart (random)
|
Super
| 5
| Grand Chaos
| 200/r
| All die rolls by all creatures within 240' of caster become either minimum (50%) or maximum (50%), check for each grouping of dice rolled
| Super
| 6
| Invoke Devastation
| 96/s
| x1 Terrain Feature: It's raining Colorless Fire; All in area are Wild Surged, Wand of Wondered, Sporacled, and DNA Scrambled /s
| Super
| 7
| Raw Logrus
| 640
| All enemies you can see (up to CL groups) take CL^2 Chaos dmg (no save) and lose CL San (Will save for half)
|
Ultra
| 1
| Anti-Commotion Resist.
| 40+5/t
| +CL*5% aaAllR (Anti-Anti R vs. everything)
| Ultra
| 2
| Cthulhoid Swarm VIII
| 48
| Summon CL*9 Monsters using ML VIII "Weird" chart (random)
| Ultra
| 3
| Get it on!
| 150
| All within sight (incl. party) get +1QQQQQOppF this segment. You can use it and a normal Opp action in the same segment. You may ignore the "Opp" part of this if you wish (i.e. use it on your half of the segment).
|
Ultra
| 4
| Wild Invocation VI
| 33
| Random 10 (95%) or 2m4+10 (5%) SL Wizard Invocation spell
|
|
[PC5] Psionicist Classes Group
Treva Renewer (MTG U/G/W)
Level
| KXP
| Priest 123 456 789 AB
| Psi mMG SUV
| TH
|
1
| 0
| 0-- --- --
| 6-- -
| +0
| 2
| 5.375
| 10- --- --
| 8-- -
| +1
| 3
| 10.75
| 210 --- --
| A0- -
| +2
|
4
| 21.5
| 321 --- --
| A2- -
| +3
| 5
| 43
| 321 0-- --
| A4- -
| +4
| 6
| 86
| 432 1-- --
| A6- -
| +5
|
7
| 172
| 432 10- --
| B7a -
| +6
| 8
| 344
| 543 21- --
| B90 -
| +7
| 9
| 688
| 543 210 --
| B92 -
| +8
|
10
| 1376
| 654 321 --
| B94 -
| +9
| 11
| 2064
| 654 321 0-
| B96 -
| +10
| 12
| 2752
| 665 432 1-
| B98 -
| +11
|
13
| 3440
| 666 543 2-
| BB8 -
| +12
| 14
| 4128
| 666 543 20
| BBA -
| +13
| 15
| 4816
| 666 543 21
| CBB b
| +14
|
16
| 5504
| 666 654 32
| DCB a
| +15
| 17
| 6192
| 666 665 43
| DDC 0
| +16
| 18
| 6880
| 666 666 54
| DDC 2
| +17
|
19
| 7568
| 666 666 65
| DDD 3
| +18
| 20
| 8256
| 666 666 66
| DDD 5
| +19
| 21
| 8944
| 666 666 66
| EDD 6
| +20
|
22
| 9632
| 766 666 66
| EDD 8
| +21
| 23
| 10320
| 766 666 66
| EED 9
| +22
| 24
| 11008
| 776 666 66
| FED A
| +23
|
25
| 11696
| 776 666 66
| FFE A
| +24
| 26
| 12384
| 777 666 66
| FFF B
| +25
| 27
| 13072
| 777 666 66
| GFF C
| +26
|
28
| 13760
| 777 766 66
| HFF D
| +27
| 29
| 14448
| 777 766 66
| HHF D
| +28
| 30
| 15136
| 777 776 66
| HHG E
| +29
|
31
| 15824
| 777 776 66
| HHH F
| +30
| 32
| 16512
| 777 777 66
| IHH G
| +31
| 33
| 17200
| 777 777 66
| JIH G
| +32
|
34
| 17888
| 777 777 76
| JII H
| +33
| 35
| 18576
| 777 777 76
| JJI I
| +34
| 36
| 19264
| 777 777 771
| KJJ I1
| +35
|
37
| 38528
| 777 777 772
| KJJ I2
| +36
| 38
| 57792
| 777 777 773
| KJJ I3
| +37
| 39
| 77056
| 777 777 774
| KJJ I4
| +38
|
45
| 192640
| 888 888 777
| KJJ IA
| +44
| 54
| 366016
| 999 998 888 1
| KJJ JI
| +53
| 63
| 539392
| 999 999 988 8
| LLL LK
| +62
|
72
| 712768
| AAA AA9 999 91
| NNM MM1
| +71
|
|
Requisites:
| Con 21, Int 21, Wis 16, Chr 35,
|
| Class Slots 2
| Alignment:
| LG
| HD/level:
| d20
| Weapon Prof.:
| 4+level*3/2
| To Hit Table:
| War
| Reference:
| DM
| Groups:
| Priest, Psionicist, Monster
| Complexity:
| CF=4
|
|
| Saving Throws:
|
| PPD:
| 7+level*3/2
| RSW:
| 7+level*3/2
| PP:
| 7+level*3/2
| BW:
| 7+level*3/2
| Spell:
| 7+level*3/2
| Fort:
| 6+level*3/2
| Reflex:
| 0+level*3/2
| Will:
| 4+level*3/2
|
|
|
Barbarian Chr bonus. Exceptional Wis bonus.
| Grand in Animal, Plant, and Charm spheres. Spells of these spheres cost ½M to cast.
|
| Gets Chr bonus to psionic progression, with their SLs shifted down by 1 (m=1, M=4, G=7, S=10).
| Has access to Psi11U/W, plus one psionic frequency per level (including level 1).
| PSPs = (Con+Int+Chr*2)*LVL
| Note that Psi11U/W uses no PSPs; these powers work like "Channeling" for spellcasters.
| May use ½P instead of 1M to use psionic powers, but only one psionic power can be used in this way per 1P action. The other ½P action can be used to make 1 attack (or converted to ½V to do a half movement).
| Any psionic power that cures hp or removes baneful effects costs only ½M to use, costs ½ the number of PSPs, and is only ½ a memorization slot.
|
| Has an "Animal Companion" slot. This is a monster who is allied to you and stays with you even between resets. It has 1/10 your XP and may be single classed. It may use items. Unlike a familiar it may be damaged. You play the Animal Companion.
| Has a "Familiar" slot.
| Level 1: You may have your spells (from this class) resisted using CR (Charm Resistance) instead of MR. Spend 1F action to switch this.
| Level 2: 1M: Target person gets +LVL TH, dmg, AC, and saves, but another target person in the same party gets -LVL (no save; both targets must make aIR to avoid).
| Level 2: 1M: Move an effect on 1 person to another in same party (no save; both targets aMR to avoid.) The original owner still controls the effect, so if it must be activated in order to function (e.g. Psi9 Extra Limb), this doesn't work as expected.
| Level 3: 1M: Target loses LVL worth of C actions from his remaining number of actions. (e.g. if he has 2P+1V+1M remaining, and you're level 3, he can choose to lose 1P+1V or 1M.)
| Level 3: 1M: Counter an effect from an item.
| Level 4: 1M, 10/t: Summon a saproling (AC 20, hp 10, TH +10, dmg 10). Any number of saprolings count as only one summon slot, but all of them stay together in a group.
| Level 4: 1M, 1/r: Your party gets +LVL TH, dmg, AC, and saves until end of round.
| Level 9: 1M: Target person gets +LVL*3 distributed among TH, dmg, AC, and saves, but another target person in the same party gets negative the same amount (no save; both targets must make aIR to avoid).
| Level 9: (n)M: Counter an effect from a x(n) item. This is a x(n) effect.
| Level 9: 1M: Your party gets +LVL*2 distributed among TH, dmg, AC, and saves until end of round. (Everyone in the party gets the same bonus, you don't distribute for each person.)
| Level 14: +1 Animal Companion slot.
|
|
[PC5] Psionicist Classes Group
[Q11U/W] Psi11U/W Powers
Level
| #
| Power
| Effect
|
2 (minor)
| 1
| Angelic Shield
| All your summons get +1 rhp. You get 10 current hp. 0, sacrifice this effect: Unsummon (no save).
| 2 (minor)
| 2
| Azorius First-Wing
| Summon a DL II Griffin, it flies, and can remove bad effects on people.
| 2 (minor)
| 3
| Azorius Guildmage
| Summon a DL II Vedalken Wizard, it can Stop someone, and can dispel Contingency effects.
|
2 (minor)
| 4
| Crystalline Sliver
| Summon a DL II Sliver, it can't be targetted.
| 2 (minor)
| 5
| Energy Arc
| 1bM: In your group, weapon damage does not occur this half-segment and your next half-segment.
| 2 (minor)
| 6
| Galina's Knight
| Summon a DL II Merfolk Knight, it is immune to area effect damaging spells/psi.
|
2 (minor)
| 7
| Meddling Mage
| Summon a DL II Human Wizard, he Banhammers one spell or psi effect of SL 0-3 in the room [x1 Special]
| 2 (minor)
| 8
| Overrule
| 1bM, spend N additional SL's: Counterspell, unless they spend 10*N SL's, and you are cured 10*N hp.
| 2 (minor)
| 9
| Pride of the Clouds
| Summon a DL II Elemental Cat, he flies, he has rhp = number of flying summons you control.
|
2 (minor)
| 10
| Prismatic Boon
| Choose a school, sphere, or psionic frequency. A group is immune to that for 1s.
| 2 (minor)
| 11
| Sygg, River Guide
| Summon a DL II Merfolk Wizard, he can give someone Water Breathing, and can counter one effect.
| 2 (minor)
| 12
| Wings of Aesthir
| Target gets +CL TH/dmg and flying 12" for 1t.
|
2 (minor)
| 13
| Wings of Hope
| Target gets +1 TH/dmg, +3 AC/saves, and flying 12" for 1t.
| 3 (major)
| 1
| Absorb
| 1bM: Counterspell, and be cured 30 hp.
| 3 (major)
| 2
| Azorius AEthermage
| Summon a DL III Human Wizard, it can refresh some of your spell/psi progressions.
|
3 (major)
| 3
| Chromatic Armor
| Choose a school, sphere, or psionic frequency. Target is immune to that for 1t.
| 3 (major)
| 4
| Daring Leap
| One creature flies and gets +10 TH/dmg/AC/saves this segment.
| 3 (major)
| 5
| Demand (Supply/Demand)
| Wishoid for a SL 2 Psi11U/W spell
|
3 (major)
| 6
| Guiding Spirit
| Summon a DL III Angel, it flies, and makes your Summon Psi11U/W powers cost only ½M each.
| 3 (major)
| 7
| Hanna, Ship's Navigator
| Summon a DL III Human Artificer, he can rebuild dispelled effects or magic items.
| 3 (major)
| 8
| Leering Gargoyle
| Summon a DL III Gargoyle, it flies, and it can become very tough (+20 rhp) but then cannot physically attack.
|
3 (major)
| 9
| Minister of Impediments
| Summon a DL III Human Advisor, he can lockdown one enemy's actions (Bosses and the like get a Will save).
| 3 (major)
| 10
| Opaline Sliver
| Summon a DL III Sliver, if this Sliver dies due to enemy combat, you get one SL=2 spell added to your progression for 1t.
| 3 (major)
| 11
| Phantatog
| Summon a DL III Atog, it dispels spell/psi effects, you can spend spell slots to increase it's DL.
|
3 (major)
| 12
| Plumes of Peace
| Target creature is Slowed (Reflex save) and prevent his next P action (Will save)
| 3 (major)
| 13
| Reparations
| Whenever an enemy targets you, gain 2 SL's back in Psi11U/W progression.
| 3 (major)
| 14
| Riptide Crab
| Summon a DL III Crab, when he dies, you get ½M you can use before the end of the round.
|
3 (major)
| 15
| Samite Archer
| Summon a DL III Human Cleric Archer, he cures 30 hp to one target and causes 30 hp to another target per action.
| 3 (major)
| 16
| Silver Drake
| When casting, sacrifice a summon: Summon a DL IV Drake, it flies.
| 3 (major)
| 17
| Sky Spirit
| Summon a DL III Spirit, it flies.
|
3 (major)
| 18
| Spectral Shield
| Target gets a 20 hp Armor spell (stacks with other Armor spells), and he can't be targetted.
| 3 (major)
| 19
| Tempest Drake
| Summon a DL III Drake, he flies and can Interpose to protect someone from being attacked.
| 4 (major)
| 1
| AEthermage's Touch
| Get a temporary extra Summon slot this segment, summon a DL=1d4 creature, it disappears at end of segment.
|
4 (major)
| 2
| Ayesha Tanaka
| Summon a DL IV Human Artificer, it can group monsters together, and counter magic item abilities.
| 4 (major)
| 3
| Azorius Ploy
| One creature deals no damage on his next P action; and one creature has all melee damage prevented to him for 1s.
| 4 (major)
| 4
| Cloud Cover
| Whenever someone dispels one of your spell/psi effects, you can recast that effect for ½M within the next round.
|
4 (major)
| 5
| Glaciers
| x1 Special on room: Wacky balls cure instead of damage people. Spend a SL=2 spell slot each round to upkeep this.
| 4 (major)
| 6
| Grand Arbiter Augustin IV
| Summon a DL IV Human Advisor, he spell robes for you one Psi11U/W power for -1 SL, he also casts Psi11U/W powers.
| 4 (major)
| 7
| Harbor Guardian
| Summon a DL IV Gargoyle, he has near-infinite reach upwards.
|
4 (major)
| 8
| Hazerider Drake
| Summon a DL IV Drake, it is immune to area effect damaging spells/psi.
| 4 (major)
| 9
| Kangee, Aerie Keeper
| Summon a DL IV Bird Soldier, he flies, and makes your other Bird summons +3 DL's higher.
| 4 (major)
| 10
| Meddling Kids
| Summon a DL IV Human Child, he Banhammers one spell or psi effect of SL 4-5 (not lower) in the room [x1 Special]
|
4 (major)
| 11
| Reviving Vapors
| Up to 3 targets are cured (1d10+CL)*10 hp
| 4 (major)
| 12
| Sawtooth Loon
| When summoning, sacrifice a summon: Summon a DL V Bird, he isn't sick and can cast Psi11U/W powers.
| 4 (major)
| 13
| Stand // Deliver
| Unsummon a summon or dispel one effect, and cure one target 80 hp.
|
4 (major)
| 14
| Trial (Trial/Error)
| Unsummon all creatures in a group, at least one of your summons must be in that group.
| 4 (major)
| 15
| Vanish into Memory
| Unsummon a creature. You gain 2*N-R SL's in your Psi11U/W progression, where N is it's DL and R is it's remaining rhp's.
| 5 (major)
| 1
| Armored Guardian
| Summon a DL V Cat Warrior, it can make people untargetable, and prevent damage.
|
5 (major)
| 2
| Hunding Gjornersen
| Summon a DL V Human Warrior, he is good at attacking single groups with lots of monsters in it.
| 5 (major)
| 3
| Isperia the Inscrutable
| Summon a DL V Sphinx, it flies and it gives you an extra summon slot for itself (max=1 of these at a time).
| 5 (major)
| 4
| Ordered Migration
| Summon CL/6 DL I Birds
|
5 (major)
| 5
| Palliation Accord
| Whenever one of your summons physically attacks, you are cured N hp, where N is their DL.
| 5 (major)
| 6
| Sky Hussar
| Summon a DL V Human Knight, he hastes you and all your summons by +1S action.
| 5 (major)
| 7
| Swift Silence
| The entire "stack" of spells is countered. You get +1sM action (Slow Mental, you can use it on segment 10)
|
5 (major)
| 8
| Teferi's Moat
| Specify a summon type. Creature of that type can't attack you unless they fly. You can't fly while running this.
| 5 (major)
| 9
| Tobias Andrion
| Summon a DL V Human, he beats things.
| 5 (major)
| 10
| Windreaver
| Summon a DL V Elemental, it flies, can interpose, if it doesn't attack it gets +10 rhp, and it can blink.
|
6 (grand)
| 1
| Dovescape
| x1 Special on room: Everyone has +1 summon slot for Birds; All spells and psi are countered, get N DL I Bird summons instead, where N=SL.
| 6 (grand)
| 2
| Kasimir the Lone Wolf
| Summon a DL VI Human Warrior, he beats things down.
| 6 (grand)
| 3
| Rasputin Dreamweaver
| Summon a DL VI Human Wizard, he can restore up to 6 SL's of your Psi11U/W progression, he also casts Psi11U/W powers.
|
7 (grand)
| 1
| Gosta Dirk
| Summon a DL VII Human Warrior, he is not sick, and can Part/Lower Water.
| 7 (grand)
| 2
| Iridescent Angel
| Summon a DL VII Angel, it is immune to magic, psi, innates, and radiation.
| 7 (grand)
| 3
| Ith, High Arcanist
| Summon a DL VII Human Wizard, he can save/rescue a creature from being in a nasty group of monsters.
|
7 (grand)
| 4
| Jedit Ojanen
| Summon a DL VII Cat Warrior, he really beats things down.
|
|
[PC5] Psionicist Classes Group
UnDeath Machine1
Level
| KXP
| Wizard 123 456 789
| Priest 123 456 7
| Psi7 mMG S
| TH
|
1
| 0
| 1-- --- ---
| 10- --- -
| 2-- -
| +2
| 2
| 12.5
| 2-- --- ---
| 210 --- -
| 4-- -
| +3
| 3
| 25
| 21- --- ---
| 321 0-- -
| 6-- -
| +4
|
4
| 50
| 32- --- ---
| 432 1-- -
| 71- -
| +5
| 5
| 100
| 421 --- ---
| 543 20- -
| 73- -
| +6
| 6
| 200
| 422 --- ---
| 543 21a -
| 75- -
| +7
|
7
| 350
| 432 1-- ---
| 554 320 -
| 77- -
| +8
| 8
| 600
| 433 2-- ---
| 555 431 -
| 88- -
| +9
| 9
| 900
| 433 21- ---
| 555 555 -
| 981 -
| +10
|
10
| 1250
| 443 22- ---
| 555 555 b
| 983 -
| +11
| 11
| 1850
| 444 33- ---
| 555 555 a
| 985 -
| +12
| 12
| 2450
| 444 441 ---
| 555 555 0
| 987 -
| +13
|
13
| 3050
| 555 442 ---
| 555 555 1
| 998 -
| +14
| 14
| 3650
| 555 442 1--
| 555 555 2
| A99 -
| +15
| 15
| 4250
| 555 552 1--
| 555 555 3
| AAA -
| +16
|
16
| 4850
| 555 553 21-
| 555 555 4
| BBA -
| +17
| 17
| 5450
| 555 553 32-
| 555 555 5
| CBB -
| +18
| 18
| 6050
| 555 553 321
| 655 555 5
| CCB 1
| +19
|
19
| 6650
| 555 553 331
| 665 555 5
| CCC 2
| +20
| 20
| 7250
| 555 554 332
| 666 555 5
| DCC 3
| +21
| 21
| 7850
| 555 554 442
| 666 655 5
| DDC 4
| +22
|
22
| 8450
| 555 555 443
| 666 665 5
| DDD 5
| +23
| 23
| 9050
| 555 555 553
| 666 666 5
| EDD 6
| +24
| 24
| 9650
| 555 555 554
| 766 666 5
| EED 7
| +25
|
25
| 10250
| 555 555 555
| 776 666 5
| EEE 8
| +26
| 26
| 10850
| 666 655 555
| 777 666 5
| FEE 9
| +27
| 27
| 11450
| 666 666 655
| 777 766 5
| FFE A
| +28
|
28
| 12050
| 666 666 666
| 777 776 5
| FFF B
| +29
| 29
| 12650
| 777 766 666
| 777 777 5
| GFF C
| +30
| 30
| 13250
| 777 777 766
| 777 777 6
| GGF D
| +31
|
31
| 13850
| 777 777 777
| 877 777 6
| GGG E
| +32
| 32
| 14450
| 888 877 777
| 887 777 6
| HGG F
| +33
| 33
| 15050
| 888 888 877
| 888 777 6
| HHG G
| +34
|
34
| 15650
| 888 888 888
| 888 877 6
| HHH H
| +35
| 35
| 16250
| 999 988 888
| 888 887 6
| IIH H
| +36
| 36
| 16850
| 999 999 999 1
| 888 888 61
| III I1
| +37
|
37
| 17450
| 999 999 999 2
| 888 888 62
| III I2
| +38
| 38
| 18050
| 999 999 999 3
| 888 888 63
| III I3
| +39
| 39
| 18650
| 999 999 999 4
| 888 888 64
| III I4
| +40
|
45
| 22250
| A99 999 999 9
| 888 888 88
| III IA
| +46
| 54
| 27650
| AAA AAA AAA 91
| 999 999 991
| III II1
| +55
| 63
| 33050
| AAA AAA AAA A9
| A99 999 999
| III IIA
| +64
|
72
| 38450
| BBB BBB BAA AA1
| AAA AAA AAA 1
| III III1
| +73
|
|
Requisites:
| Str 20, Dex 20, Con 20, Int 20, Wis 20,
|
| Class Slots 3
| Alignment:
| any E
| HD/level:
| 2d12
| Weapon Prof.:
| 6+level/2
| To Hit Table:
| War+2
| Reference:
| DM {Planeshifted Death Machine}
| Groups:
| Custom, Alternate
| Complexity:
| CF=2
|
|
| Saving Throws:
|
| PPD:
| level+10
| RSW:
| level+10
| PP:
| level+10
| BW:
| level+10
| Spell:
| level+10
| Fort:
| level+10
| Reflex:
| level+10
| Will:
| level+10
|
|
|
For abilities, see next pages.
|
|
[PC5] Psionicist Classes Group
UnDeath Machine1 Abilities (page 1)
This is a combined Anti-Paladin / Anti-Magic-User / Anti-Druid / Anti-Thief / Psi7 / Anti-Custom.
| Gets "All Warrior", "All Wizard", "All Priest", "All Rogue", and "All Psionicist" abilities.
| Specialization in Anti-Magic; no opposite.
| Gets no Rogue abilities.
| As a Psi7 character, you are still alive, but are imbuing yourself with undead-type powers. Psi7 by itself does not make you vulnerable to Turn Undead.
| PSPs (Psi7) = (LVL+3)*30.
|
| Pick one ability per level:
| 1. 1M: Dispel a racial ability for 1 turn.
| 2. 1M: Dispel a class ability for 1 turn.
| 3. 1M: Dispel or remove a feat or kit from someone for 1 turn.
| 4. 1M: Dispel a familiar ability for 1 turn.
| 5. 1M: Drop all ER, iER, xER, and ixER on target (no resistance).
| 6. Lockdown all Opposing (Opp) actions within sight.
| 7. Lockdown all Quick (Q) actions within sight. (This includes QQ, QQQ, etc.)
| 8. Lockdown all Instantaneous (I) actions within sight.
| 9. Lockdown all Borrowed (b) actions within sight.
| 10. Lockdown all Held (h) actions within sight.
| 11. Within sight, any spell that is higher SL than it's caster's level is countered, and causes the caster to be Capital C Crapped (no resistance, no immunity).
| 12. Within sight, any psionic ability that is higher SL than it's caster's level is countered, and causes the caster to be Capital C Crapped (no resistance, no immunity). (Note this will affect 1st level characters throwing a minor.)
| 13. When attacking someone, multiply your to hit rolls by the number of classes he has (max=LVL).
| 14. When attacking someone, multiply your damage by the number of classes he has (max=LVL).
| 15. When casting a spell at someone, multiply your damage by the number of classes he has (max=LVL).
| 16. Within sight, all counterspells are automatically countered.
| 17. Within sight, all "Capital I Insist" effects automatically get "Really Objected" to.
| 18. 1M: Dispel LVL magic, psionic, or innate effects on one target.
|
|
[PC5] Psionicist Classes Group
UnDeath Machine1 Abilities (page 2)
Level 1: +level Cml or -level Cml (your choice, you may switch sign during a reset).
| Level 1: Immunity to disease.
| Level 1: 1M, 1/d: Cause 2*level hp damage by touch (no save) or cure same amount to self.
| Level 1: Protection from Good cont.
| Level 1: Backstab x(level/9+2), round down.
| Level 1: Poison Use proficiency.
| Level 1: Control Undead as if a Cleric 2 levels lower.
| Level 1: May use 1 material component effect per spell as a zero action.
| Level 1: iIR (Irreducible Innate Resistance) = level*4% up to level 10. After level 10, it becomes 25+level*2%.
| Level 1: Immune to Pick Pockets.
| Level 3: Attract undead followers.
| Level 3: Identify Fungus/Mold type; Identify Outer-Planar creature type; Identify potions.
| Level 3: 1M: Passwall.
| Level 3: Gain 1 outer-planar language per level starting at 3rd. (demon, deva, modron, etc.) Yes, you can use these as nonweapon proficiencies instead.
| Level 4: Summon Warhorse: usually a demonic beast or a Nightmare.
| Level 4: 1M, can borrow from next segment: Counter a Rogue ability that was just used.
| Level 4: 1V: Target loses 1V action.
| Level 7: Immunity to Psionic Domination.
| Level 7: Shape Change to Mold/Slime/Jelly, Para-Elemental, Minor Demon (each 1/day) 1M action, must be size T-L, heal 10%-60% hp
| Level 9: All Rogue abilities within 30' of you are lowered by 100%.
| Level 9: 1V: Lower a Rogue ability effect on someone (such as Invisibility).
| Level 15: 6 bonus spell levels, lost when advance to Level 16.
| Level 16: Alter Appearance to appear to be another undead type. Cannot be detected by True Seeing or the like.
| Level 17: Hibernate; Suspend Animation up to level*10 years.
| Level 17: Enter Elemental plane of Imprisonment; Conjure Imprisonment Elemental at will; Immune to all imprisonment and magnetism based effects.
| Level 18: Enter Elemental plane of Time; Conjure Time Elemental at will; Immune to all time and wood based effects.
| Level 19: Enter Elemental plane of Magnetism; Conjure Vacuum/Radiance Quasi-Elemental.
| Level 20: Enter Elemental plane of Wood; Conjure Minerals/Dust Quasi-Elemental.
| Level 21: Enter alternate Prime planes.
| Level 22: Enter plane of Phlogiston; immune to Phlogiston-based effects.
| Level 23: Enter any Inner plane; Roam Inner Plane Probability Lines (7th dim.); Enter Concordant Opposition; immune to Semi-Elemental effects and Positive and Negative energy.
|
|
[PC5] Psionicist Classes Group
Psi7 Minor Powers
#
| PSPs
| Description
|
1
| 2
| Curse (Spell save)
| 2
| 2
| Doesn't cost an additional action to use, just your eye's P or M action: Gaze to Charm (save)
| 3
| 2
| Duplicate a SL 0-1 Necromancy effect (Wizard or Priest)
|
4
| -10 to max
| Fear aura (anyone who enters your group) (Will save)
| 5
| -10 to max
| Immunity to cold
| 6
| -10 to max
| Immunity to disease
|
7
| -10 to max
| Immunity to emotional effects
| 8
| -10 to max
| Immunity to sleep, fatigue, and exhaustion
| 9
| 2/r
| Improved Invisibility to Undead
|
10
| 2
| Moan: One group is feared (Will save)
| 11
| -10 to max
| Need not breathe
| 12
| -10 to max
| Need not eat or drink
|
13
| -10 to max
| Need not sleep; Unaging
| 14
| -10 to max
| People need a +CL weapon to hit you
| 15
| -10 to max
| Pick a stat. Whenever you touch someone, they take (CL+1)/2 ability damage to that stat (PPD save)
|
16
| 2
| Summon a DL I Undead
| 17
| -10 to max
| Whenever you touch someone, they get a disease (PPD save)
| 18
| -10 to max
| You Turn Undead at +1 level, +CL to the d20 roll, and +CL/2 to the d12 roll
|
|
Psi7 Major Powers
#
| PSPs
| Description
|
1
| 5
| Duplicate a SL 0-3 Necromancy effect (Wizard or Priest) or a SL 1 ProtoLich spell
| 2
| -25 to max
| Immunity to ability drain
| 3
| -25 to max
| Immunity to all mind-affecting effects
|
4
| -25 to max
| Immunity to critical hits
| 5
| -25 to max
| Immunity to paralysis and stun
| 6
| -25 to max
| Immunity to poison
|
7
| 5/t
| Incorporealness (+20 AC, you can pass through walls, can pick up objects, but cannot attack)
| 8
| 5
| Magic Jar / Possession (Will save)
| 9
| -25 to max
| Regenerate at CL-3 hp /s
|
10
| 5
| Slay Living (save)
| 11
| 5
| Summon a DL IV Undead
| 12
| -25 to max
| Vampiric Regen (CL-3)*10% of damage you deal
|
13
| -25 to max
| Whenever you touch someone, they are aged CLd4 years (PPD save)
| 14
| -25 to max
| Whenever you touch someone, they are energy drained (CL+3)/6 levels (no save)
| 15
| -25 to max
| Whenever you touch someone, they are paralyzed (PP save)
|
16
| 5
| Wither limbs (like a Sharpness effect) (CL-3 PP saves, each missed save is one lost limb)
| 17
| 5
| Wrench
| 18
| -25 to max
| You emit a stench like a ghast
|
|
[PC5] Psionicist Classes Group
Psi7 Grand Powers
#
| PSPs
| Description
|
1
| 8
| Death Spell a group (total CL*CL HD, max HD affected = CL)
| 2
| 8
| Duplicate a SL 0-5 Necromancy effect (Wizard or Priest) or a SL 2 ProtoLich spell
| 3
| -40 to max
| Immunity to any effect that requires a Fortitude save (unless the effect also works on objects)
|
4
| -40 to max
| Immunity to death or slay effects
| 5
| -40 to max
| Immunity to energy drain and negative levels
| 6
| -40 to max
| Immunity to Turn Undead
|
7
| 8
| Summon a DL VII Undead
| 8
| 8
| Target is energy drained CL/2 levels (no save)
| 9
| -40 to max
| Whenever you touch someone, they get Mummy Rot (no save)
|
|
Psi7 Super Powers
#
| PSPs
| Description
|
1
| 11
| As You Are
| 2
| 11
| Duplicate a SL 0-7 Necromancy effect (Wizard or Priest) or a SL 3 ProtoLich spell
| 3
| 11
| Summon a DL X Undead
|
4
| -55 to max
| When you die, you go to the Negative Energy Plane, and will reform on the Prime the next day
| 5
| -55 to max
| You do not go unconscious and stay offensive at any negative hp total (but will still die)
| 6
| -55 to max
| Your unarmed attacks are Vile damage and hard to heal (healing effects are divided by CL-16)
|
|
[PC5] Psionicist Classes Group
Vorosh Hunter (MTG B/U/G)
Level
| KXP
| Psi mMG S
|
1
| 0
| 4-- -
| 2
| 5.225
| 5-- -
| 3
| 10.45
| 6-- -
|
4
| 20.9
| 61- -
| 5
| 41.8
| 62- -
| 6
| 83.6
| 63- -
|
7
| 167.2
| 64- -
| 8
| 334.4
| 65- -
| 9
| 668.8
| 651 -
|
10
| 1337.6
| 652 -
| 11
| 2006.4
| 653 -
| 12
| 2675.2
| 654 -
|
13
| 3344
| 664 -
| 14
| 4012.8
| 665 -
| 15
| 4681.6
| 666 -
|
16
| 5350.4
| 766 -
| 17
| 6019.2
| 776 -
| 18
| 6688
| 776 1
|
19
| 7356.8
| 777 1
| 20
| 8025.6
| 777 2
| 21
| 8694.4
| 877 2
|
22
| 9363.2
| 877 3
| 23
| 10032
| 887 3
| 24
| 10700.8
| 887 4
|
25
| 11369.6
| 888 4
| 26
| 12038.4
| 888 5
| 27
| 12707.2
| 988 5
|
28
| 13376
| 988 6
| 29
| 14044.8
| 998 6
| 30
| 14713.6
| 998 7
|
31
| 15382.4
| 999 7
| 32
| 16051.2
| 999 8
| 33
| 16720
| A99 8
|
34
| 17388.8
| A99 9
| 35
| 18057.6
| AA9 9
| 36
| 18726.4
| AAA 9
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+4
| 5 3 8 2 3 1 1 1
| +5
| 5 4 8 2 3 1 1 2
| +6
| 6 4 8 3 4 2 2 2
|
+7
| 6 5 8 4 4 2 2 3
| +8
| 7 5 9 5 4 3 2 3
| +9
| 8 6 9 6 5 3 3 4
|
+10
| 8 6 9 7 5 4 3 4
| +11
| 9 7 9 8 6 4 4 5
| +12
| 10 8 10 9 7 5 4 5
|
+13
| 11 8 10 10 7 5 4 6
| +14
| 11 9 10 11 8 6 5 6
| +15
| 12 10 11 12 9 6 5 7
|
+16
| 13 11 12 13 10 7 6 7
| +17
| 14 11 13 14 10 7 6 8
| +18
| 14 12 13 14 11 8 6 8
|
+19
| 14 12 14 14 11 8 7 9
| +20
| 14 13 14 14 12 9 7 9
| +21
| 15 13 14 14 12 9 8 10
|
|
Requisites:
| Str 16, Dex 16, Con 18,
|
| Int 18, Wis 18, Chr 16,
|
| Class slots 2
| Alignment:
| LE or TN
| HD/level:
| 2½d0+13 (see note)
| Weapon Prof.:
| 5+level*3/2
| To Hit Table:
| Mon +3 levels
| Save Table:
| War/Rog/Psi
| Reference:
| DM
| Groups:
| Rogue, Psionicist, Monster
|
|
|
|
Hit Dice: "2½d0+13" means you get 2½ times your Con bonus, plus an additional 13 (not multiplied by 2½), per level (round down).
| Exceptional Str, Dex, and Chr bonus.
| Gets Wis bonus to physical attacks in addition to Str and/or Dex.
| Can weapon specialize and uses the "Ranger" line for number of attacks.
| Has 60+40*LVL Rogue points.
| Some of this class's rogue abilities duplicate psionic powers. The number of PSPs being used (if this is needed, for effects like Cell Adjustment) is equal to the amount the roll is made by. The limit on how many PSPs can be spent is still obeyed.
| This class counts as 1 level higher for purposes of twilighting. You will twilight if you use a psionic power that is too high SL for you.
| Has access to the following psionic frequencies: -1, -5, -6N, 9. DM Note: A list of -1, -5, -6N powers follows, but I didn't list Psi9 because it's so long.
| PSPs = (Con+Int+Chr)*LVL
| May use ½P instead of 1M to use psionic powers, but only one psionic power can be used in this way per 1P action. The other ½P action can be used to make 1 attack (or converted to ½V to do a half movement).
| Level 1: Vampiric Regeneration (for every 2 damage you deal in melee: regen 1 hp, cannot go above max).
| Level 2: 1M: Target person gets +LVL TH, dmg, AC, and saves, but another target person in the same party gets -LVL (no save; both targets must make aIR to avoid).
| Level 2: 1M: Move an effect on 1 person to another in same party (no save; both targets aMR to avoid.) The original owner still controls the effect, so if it must be activated in order to function (e.g. Psi9 Extra Limb), this doesn't work as expected.
| Level 4: 1V: +1 QV next segment.
| Level 4: 1V: Target cannot use V actions next segment (no save; aIR to avoid).
| Level 5: 1M: Raise Dead.
| Level 5: 1M: Target person gets +LVL TH, dmg, AC, and saves until end of turn.
| Level 9: 1M: Target person gets +LVL*3 distributed among TH, dmg, AC, and saves, but another target person in the same party gets negative the same amount (no save; both targets must make aIR to avoid).
| Level 9: 1P: +1 QP next segment.
| Level 9: 1P: Target cannot use P actions next segment (no save; aIR to avoid).
| Level 9: Double Vampiric Regeneration (for every 1 damage you deal in melee: regen 1 hp, cannot go above max).
| Level 10: 1M: Raise Dead Fully.
| Level 16: Your Vampiric Regeneration affects your missile weapons too.
|
Lvl
| Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Duplicate a Psi1 minor ||| major ||| grand ||| super
| 1M
| 0
| Chr-9
| Chr-12
| 1
| Duplicate a Psi2 minor ||| major ||| grand ||| super
| 1M
| 0
| Con-9
| Con-12
| 1
| Duplicate a Psi3 SL=1 | SL=2 | SL=3 | etc.
| 1M
| 0
| Any-18
| Any-24
|
1
| Any Rogue Level 1 ability
| -
| -
| -
| -
| 1
| Any Rogue Level 1 ability
| -
| -
| -
| -
| 1
| Any Rogue Level 1 ability
| -
| -
| -
| -
|
2
| Duplicate a Psi10 minor ||| major ||| grand ||| super
| 1M
| 0
| Int+Wis-24
| Int+Wis-32
| 3
| Duplicate a Psi5 minor ||| major ||| grand ||| super
| 1M
| 0
| Chr-15
| Chr-20
| 3
| Any Rogue Level 3 ability
| -
| -
| -
| -
|
4
| Any Rogue Level 4 ability
| -
| -
| -
| -
| 5
| Any Rogue Level 5 ability
| -
| -
| -
| -
| 6
| Any Rogue Level 6 ability
| -
| -
| -
| -
|
6
| Any Rogue Level 6 ability
| -
| -
| -
| -
| 7
| Any Rogue Level 7 ability
| -
| -
| -
| -
| 8
| Any Rogue Level 8 ability
| -
| -
| -
| -
|
9
| Any Rogue Level 9 ability
| -
| -
| -
| -
| 9
| Any Rogue Level 9 ability
| -
| -
| -
| -
| 9
| Any Rogue Level 9 ability
| -
| -
| -
| -
|
9
| Any Rogue Level 9 ability
| -
| -
| -
| -
| 12
| Any Rogue Level 12 ability
| -
| -
| -
| -
| 15
| Any Rogue Level 15 ability
| -
| -
| -
| -
|
18
| Any Rogue Level 18 ability
| -
| -
| -
| -
| 21
| Any Rogue Level 21 ability
| -
| -
| -
| -
| 24
| Any Rogue Level 24 ability
| -
| -
| -
| -
|
27
| Any Rogue Level 27 ability
| -
| -
| -
| -
| 30
| Any Rogue Level 30 ability
| -
| -
| -
| -
| 33
| Any Rogue Level 33 ability
| -
| -
| -
| -
|
36
| Any Rogue Level 36 ability
| -
| -
| -
| -
|
|
[PC5] Psionicist Classes Group
Psi -1, -5, -6N Minor Powers
Freq
| Minor Powers
| Cost
| Notes
|
Psi-1
| Body Fluidity
| 1/r
| +level saves; +level TH with weapons
| Psi-1
| Body Over Mind
| 5/d
| Lose LVL mental ability score points, distribute among physical ability scores
| Psi-1
| Brainwave Adjustment
| 1
| Change your Truename; You are knocked out of Contact, PsiLinks, etc.
|
Psi-1
| Cell Rearrangement
| N
| Heals/Harms N% of max hp; Max N = level*5; Cure/Cause Curse = 20/70
| Psi-1
| Clairnasience
| 5/r
| 40' range per level
| Psi-1
| Clearcognition
| 1/r
| Can use all 5 senses normally, even if some outside effect is blinding them
|
Psi-1
| Darknesses
| 1
| Target has -2 saves, deafness (save) for 1 turn
| Psi-1
| Detection of Anti-Magic
| 3/r
| Detect Anti-Magic
| Psi-1
| Expediation
| 5/r
| Weight Allow. = Str of level+12; +level TH; Elasticity
|
Psi-1
| Object Writing
| 1/r
| Item must make item saving throw or destroyed
| Psi-1
| Premature Trigger
| 10
| Set off someone else's trigger prematurely (no save, ER resists)
| Psi-1
| Resume Animation
| 6
| Remove one instance of Paralysis, Stun, Hold, etc. on yourself
|
Psi-1
| Reverse ESP
| 2/r
| 0, 1/r: Target hears your thoughts and must save or insane.
| Psi-1
| Steadiness
| 3/t
| Immune Telekinsesis, Falling Damage, Teleport Away, Gates/DimDoors
| Psi-1
| Visibility
| 3/t
| Everything within 30'r is visible (counters hidden and Disappearance too)
|
Psi-5
| Aging
| 1
| Target is aged CL*CL years (no save)
| Psi-5
| Bolt of Nothing
| 1
| CL dmg to one target (no save); that targets loses next M action (save)
| Psi-5
| Forget
| 1
| Target forgets last minute (or) Target loses CL spells in memorization
|
Psi-5
| Immobilize
| 1
| -3xCL" move rate (no save); loses Dex bonus to saves & AC (save)
| Psi-5
| Immune to Charm
| 1+1/h
| Target is immune to charm & hypnosis
| Psi-5
| Immune to Fear
| 1+1/h
| Target is immune to fear & beguiling
|
Psi-5
| Immune to Hold
| 1+1/h
| Target is immune to hold & stop
| Psi-5
| Immune to Sleep
| 1+1/h
| Target is immune to sleep & exhaustion
| Psi-5
| Nullcancel
| 1
| Dispel one x1 effect (no save, gets ER)
|
Psi-5
| Unspirit
| 1
| Target gets -CL each to Cml, Luck, and CL (save for each point)
| Psi-6N
| Awaken
| 2*N
| Removes sleep/fatigue effect on up to N targets
| Psi-6N
| Earth Bolt
| N
| Deal Nd10 Eldritch Earth dmg to one target (no save); max N=CL
|
Psi-6N
| Force of Nature I
| 1
| Summon a Plant Elemental: AC 20, hp 20, #Att 1/1, TH +10, dmg 10
| Psi-6N
| Gaea’s Bounty
| 24
| Add one first-level Plant/Animal spell to memorization (only have one of these at one time)
| Psi-6N
| Gaea’s Cradle ~
| 0
| One of your summoned creatures is dispelled; Add it's hp in Psi(-6)N PSPs to your pool
|
Psi-6N
| Gaea’s Might ~
| 10/h
| Target gains +N AC/saves/TH/dmg; N is number of groups of classes you have
| Psi-6N
| Natural Healing ~
| 8
| Target is cured equal to his Con score in hp
| Psi-6N
| Naturalize
| 11
| Dispel one non-natural effect (or) Turn off one non-natural item for 1 turn
|
Psi-6N
| Nature’s Lore
| 11/h
| Know direction & distance to an object or person (if they are touching the ground)
| Psi-6N
| Soothing Word
| 2*N
| Removes fear/horror effect on up to N targets
| Psi-6N
| Spiritual Energy
| 4*N/h
| +N Con; max N=CL
|
Psi-6N
| Adaptation ~
| 3/h
| NaNR +CL*10%; Immune to Hostile Environment; Need not breathe
| Psi-6N
| Earth Storm
| 4*N
| Deal Nd12 Eldritch Earth dmg 40' radius (no save); max N = CL
| Psi-6N
| Force of Nature II
| 4
| Summon a Wood Elemental: AC 40, hp 80, #Att 2/1, TH +30, dmg 30
|
Psi-6N
| Gaea’s Balance
| 13
| You may transfer SLs & PSPs between your magic & psi pools; use [Q11] type conversion
| Psi-6N
| Gaea’s Blessing
| 11
| Reconstruct up to three effects which were dispelled/twisted within the last turn
| Psi-6N
| Gaea’s Skyfolk ~
| 21/h
| Winged flight CL^2"
|
Psi-6N
| Gaea’s Touch
| 20/r
| +1QM only for Psi(-6)N/Psi6N/Bard/Druid/HOSN/Limbologist/RedRobe powers/spells
| Psi-6N
| Harmony of Nature
| 12/r
| 0, 1/s, one of your summoned critters loses & can't use 1P this segment: You gain +1QP
| Psi-6N
| Nature’s Blessing ~
| N/h
| +N distributed among AC/saves/TH/dmg as you like; max N=CL
|
Psi-6N
| Nature’s Chosen
| 10/r
| +1S action
|
|
[PC5] Psionicist Classes Group
Psi -1, -5, -6N Major Powers
Freq
| Major Powers
| Cost
| Notes
|
Psi-1
| Dimensional Folding
| 25
| Dimensional Folding (as spell)
| Psi-1
| Effects Resistance
| 10/h
| +level*5% ER; others you target -level*5% ER; no selective targetting penalties
| Psi-1
| Energy Amplification
| 1/HD
| Add dice to a damaging effect which is resolving (Max = level) only on 1 target
|
Psi-1
| Hand-to-Hand Resistance
| 10/h
| +level*5% aWR; others you target -level*5% aWR; no selective targetting penalties
| Psi-1
| Imp. Cell Rearrangement
| N
| As Cell Rearrangement but range=10*level'; Max N = level*10
| Psi-1
| Inverse Astral Projection
| 10/t
| Inverse Astral Projection
|
Psi-1
| Inverse Magic Jar
| 20/r
| Another being can use your body
| Psi-1
| Mass Mental Freedom
| 10+HD
| Max = 5 creatures; Removes charm, hypnosis, sleep, dominate, etc.
| Psi-1
| Mental Paralysis Bolt
| 15+HD
| Save -6; 1 creature cannot use M actions for CL rounds; Max HD = 2*level
|
Psi-1
| Moving Concentration
| 5/d
| Can convert 1M -> 1P+1V each round if desired
| Psi-1
| Physical Surgery
| N*10
| Pick 1: Halve hp & slow (N=1), Ray/Enfeeblement (N=5), Insanity (N=6); all have save
| Psi-1
| Shape Alteration Other
| 3+W
| W=weight/100; Polymorph Other (save)
|
Psi-5
| Beam of Nothing
| 2
| CL*CL dmg in a 30' line (no save); they lose next F action (save)
| Psi-5
| Energy Drain
| 2
| Target is energy drained CL levels in every class (1 save for each level)
| Psi-5
| Fade Away
| 2
| 30' radius area is teleported (unwilling get save), selective, 1r delay
|
Psi-5
| Immune to Poison
| 2+2/h
| Target is immune to poison & disease
| Psi-5
| Zombify
| 2
| Target gets -CL each to Int, Wis, and Chr (save for each point)
| Psi-6N
| Brute ~
| 24
| For the next turn, you get: -1M, +1P, -CL Int, +CL Str, -CL saves, +CL dmg; can't drop this
|
Psi-6N
| Call of the Wild
| 7
| Summon any real-world animal (your choice), you get CL/ML of them (round up)
| Psi-6N
| Force of Nature III
| 9
| Summon a Root Elemental: AC 60, hp 180, #Att 3/1, TH +50, dmg 50
| Psi-6N
| Gaea’s Embrace ~
| 22/h
| Target gains +3 AC/saves/TH/dmg and Troll-like regen CL hp/r
|
Psi-6N
| Gaea’s Herald ~
| 11/t
| When your summoned creatures go below -10 hp, they don't disappear (you can cure)
| Psi-6N
| Life Essence
| N
| If target has less than N*CL current hp, it is cured so it has N*CL hp; minimum N = 1
| Psi-6N
| Nature’s Cloak
| 12/m
| +CL*10 Rogue points; Any Level=CL/2 (or less) Rogue pick
|
Psi-6N
| Dual Nature ~
| 24/m
| Whenever you summon or create creatures, you get twice as many of them
| Psi-6N
| Force of Nature IV
| 16
| Summon a Thicket Elemental: AC 80, hp 320, #Att 4/1, TH +70, dmg 70
| Psi-6N
| Gaea’s Avenger ~
| 4*N/s
| Immune to xN and lower artifact effects that you (or your party) do not control; max N=5
|
Psi-6N
| Nature’s Wrath
| 24
| Turn all undead/outer-planar creatures within 80' (no turn roll, instead make Will saves)
| Psi-6N
| One with Nature
| 10/r
| For each point of damage you deal in unarmed combat, add 1 to your Psi(-6)N pool
| Psi-6N
| Seeds of Life
| 10
| 1 sq. mile area is restored, CL trees grow instantly, removes Defiled status
|
|
[PC5] Psionicist Classes Group
Psi -1, -5, -6N Grand Powers
Freq
| Grand Powers
| Cost
| Notes
|
Psi-1
| Anti-Psionic Disruption
| 40/r
| No Anti-Psi powers (any freq.) can be used in 50' r
| Psi-1
| Decay
| 50
| 1=Decay (item save), 2=Freedom, 5=Instantaneous, 7=Tempus Lawfulness
| Psi-1
| Endowment
| 100
| Give someone else (who is insane) Psi-1
|
Psi-1
| Energy Solidity
| 3/HD
| As per Energy Amplification but entire effect is amplified
| Psi-1
| Power Transfer
| 100*N
| N: Minor=1, Major=2, Grand=3, Super=4; Object's Anti-Psi Strength = ½ of caster's
| Psi-1
| Quick Physical Acceleration
| 35/r
| +1 QP action
|
Psi-1
| Quick Anti-Psi Acceleration
| 35/r
| +1 QM action which can be used only for anti-psionics
| Psi-1
| Reattachment
| 20*SL
| One effect that someone/something can per unit of time is considered "not used" yet
| Psi-1
| Swing Acceleration
| 35/r
| +1 S action
|
Psi-5
| Cone of Nothing
| 3
| CL*CL*CL dmg in a 30' cone (no save); they lose next Opp action (save)
| Psi-5
| Spectrify
| 3
| Target gets -CL each to Str, Dex, and Con (save for each point)
| Psi-6N
| Child of Gaea
| 33
| Target becomes Int=3, Wis=3, Chr=3, CL=0 (no save) for CL days
|
Psi-6N
| Everhome
| 16/d
| Your home plane is every plane; when this effect ends, your home plane = current plane
| Psi-6N
| Force of Nature V
| 25
| Summon a Fungus Elemental: AC 100, hp 500, #Att 5/1, TH +90, dmg 90
| Psi-6N
| Gaea’s Liege ~
| 33/h
| Your max hp is CL^3 (and/or) Your TH bonus is +CL^2 (no other adj. can be added)
|
Psi-6N
| Force of Nature VI
| 36
| Summon a Thorn Elemental: AC 120, hp 720, #Att 6/1, TH +110, dmg 110
|
|
[PC5] Psionicist Classes Group
Psi -1, -5, -6N Super Powers
Freq
| Super Powers
| Cost
| Notes
|
Psi-1
| Cellular Cure / Cause
| X
| Up to X targets: Heal or Harm X hp; You may target someone more than once (!)
| Psi-1
| Insist
| 40
| [0 action] Counters a counterspell; that same type of counterspell can't be used again
| Psi-1
| Limitation
| 1000
| 1 target: -CL/9 to max # of classes or # psi.freq. (no resistance)
|
Psi-1
| No Resistance (Physical)
| 400
| 1 target: Lowers all physical immunites; lowers all WR, aWR; halves iWR, iaWR
| Psi-1
| Rapid Swing
| 80/r
| All your weapons are Ninja Speeded (x2 #Att), add one to multiplier if already have it
| Psi-1
| Villain Element
| 600
| Casts any one 1st level Villain spell
|
|
[PC5] Psionicist Classes Group
X(-40) (old Psi-4)
Level
| KXP
| Psi-40 mMG SU
|
1
| 0
| 1-- --
| 2
| 1.2
| 2-- --
| 3
| 2.4
| 31- --
|
4
| 4.8
| 41- --
| 5
| 9.6
| 52- --
| 6
| 19.2
| 621 --
|
7
| 38.4
| 731 --
| 8
| 76.8
| 831 --
| 9
| 153.6
| 942 --
|
10
| 307.2
| 942 1-
| 11
| 540
| 952 1-
| 12
| 780
| 953 1-
|
13
| 1020
| 963 1-
| 14
| 1260
| 963 2-
| 15
| 1500
| 974 2-
|
16
| 1740
| 974 3-
| 17
| 1980
| 984 3-
| 18
| 2220
| 985 3-
|
19
| 2460
| 995 4-
| 20
| 2700
| 996 4-
| 21
| 2940
| 996 5-
|
22
| 3180
| 997 5-
| 23
| 3420
| 997 6-
| 24
| 3660
| 998 6-
|
25
| 3900
| 998 7-
| 26
| 4140
| 999 7-
| 27
| 4380
| 999 71
|
28
| 4620
| 999 72
| 29
| 4860
| 999 73
| 30
| 5100
| 999 74
|
31
| 5340
| 999 75
| 32
| 5580
| 999 76
| 33
| 5820
| 999 77
|
34
| 6060
| 999 87
| 35
| 6300
| 999 88
| 36
| 6540
| 999 99
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 3 8 2 3 1 0 1
| +2
| 5 4 8 2 3 1 0 2
| +3
| 6 4 8 3 4 2 0 2
|
+4
| 6 5 8 3 4 2 1 3
| +5
| 6 5 9 3 4 2 1 3
| +6
| 6 6 9 4 5 3 1 4
|
+7
| 7 6 9 4 5 3 2 4
| +8
| 7 7 9 4 5 4 2 5
| +9
| 7 7 10 5 6 4 2 5
|
+10
| 7 8 10 5 6 4 3 6
| +11
| 8 8 10 5 6 5 3 6
| +12
| 8 9 10 6 7 5 3 7
|
+13
| 8 9 11 6 7 6 4 7
| +14
| 8 10 11 6 7 6 4 8
| +15
| 9 10 11 7 8 6 4 8
|
+16
| 9 11 11 7 8 7 5 9
| +17
| 9 11 12 7 9 7 5 9
| +18
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Dex 0, Con 0, San 6
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 4+level
| To Hit Table:
| Mon
| Save Table:
| Psi
| Reference:
| DM
| Groups:
| Psionicist, Mirror
|
|
|
|
See [Q-40] Reality Psionics for rules and powers.
| The PSPs of this frequency are unenforced, but P-40Ps = Level - Dex + 20.
| 1 P-40P = 100 PSPs (Psi1 or Psi2) for conversion.
| Minor = ÷1.25 one effect
| Major = ÷1.5 one effect
| Grand = ÷2 one effect
| Super = ÷2.5 one effect
|
| There's only one power in Psi-40:
| 1M or 1bM, 1 P-40P: Multiply the chosen effect by the Psi-40D = power's divisor (x1.25, x1.5, x2, or x2.5). Some examples:
| Ability Score: Choose one ability score. It is divided by Psi-40D (round down, no save).
| AC: Divide target's AC by Psi-40D (no save)
| Actions: Pick one action type (M, P, V). Target's number of actions of that type is divided by Psi-40D (PP save)
| Damage: Target's physical damage is divided by Psi-40D
| hp: Divide target's hp by Psi-40D (no save)
| Move Rate: Divide target's Move Rate by Psi-40D (no save)
| Multiplier: Subtract Psi-40D -1 to target's multiplier (Spell save). Using a Minor does nothing. Using a Major: -1 mult. in offense or defense (not both).
| Saves: Divide target's save rolls by Psi-40D (no save), automisses saves on natural (Psi-40D)*2 or worse (Minor is 2 or worse).
| Spell: One spell, psionic power, or innate ability has it's effect divided by Psi-40D
| To Hit: Divide target's to hit rolls by Psi-40D, automisses on natural (Psi-40D)*2 or worse (Minor is 2 or worse).
|
| Level 1: Can convert 1M -> 1bM only for Psi-40.
|
|
[PC5] Psionicist Classes Group
X0.13 (Pinpoint X13)
Level
| KXP
| X0.13 SUV W
|
1
| 0
| 1-- -
| 2
| 130
| 2-- -
| 3
| 390
| 3-- -
|
4
| 780
| 4-- -
| 5
| 1300
| 5-- -
| 6
| 1950
| 6-- -
|
7
| 2600
| 7-- -
| 8
| 3900
| 8-- -
| 9
| 5200
| 81- -
|
10
| 6500
| 82- -
| 11
| 7800
| 83- -
| 12
| 9100
| 84- -
|
13
| 10400
| 85- -
| 14
| 11700
| 86- -
| 15
| 13000
| 87- -
|
16
| 14300
| 88- -
| 17
| 15600
| 98- -
| 18
| 16900
| 981 -
|
19
| 18200
| 982 -
| 20
| 19500
| 983 -
| 21
| 20800
| 984 -
|
22
| 22100
| 985 -
| 23
| 23400
| 986 -
| 24
| 24700
| 987 -
|
25
| 26000
| 988 -
| 26
| 27300
| 998 -
| 27
| 28600
| 998 1
|
28
| 29900
| 998 2
| 29
| 31200
| 998 3
| 30
| 32500
| 998 4
|
31
| 33800
| 998 5
| 32
| 35100
| 998 6
| 33
| 36400
| 998 7
|
34
| 37700
| 998 8
| 35
| 39000
| 999 8
| 36
| 40300
| 999 91
|
37
| 80600
| 999 92
| 38
| 120900
| 999 93
| 39
| 161200
| 999 94
|
45
| 403000
| A99 99
| 54
| 765700
| BBB BB
| 63
| 1128400
| DDD DC
|
72
| 1491100
| FFE EE1
|
|
Requisites:
| Psionicist 19 or HNCL 26,
|
| Dex 26, Int 21, Wis 26, Chr 13
| Alignment:
| any
| HD/level:
| & d13
| Weapon Prof.:
| 3+level/2
| To Hit:
| & +level/2
| Saves:
| & +level/2
| Reference:
| DM
| Groups:
| Concordant (x2),
|
| Psionicist
|
| [X] Section stats
| ihp
| +0
| iTH
| +0
| P Save
| +0
| M Save
| +3
| War
| +0
| Rog
| +0
| PPsi
| +3
| Wiz
| +0
| Pri
| +0
| MPsi
| +3
|
|
|
|
|
|
Gets +1RX action per round. (This can be used in addition to a normal X action in a segment.)
| Level 5: Your X0.13 Super powers give no XR.
| Level 13: Your X0.13 Ultra powers give no XR.
| Level 22: Your X0.13 Ultra+1 (V) powers give no XR.
| Level 31: Your X0.13 Ultra+2 (W) powers give no XR.
|
|
[PC5] Psionicist Classes Group
X0.13 Super Powers (SL=11, Concordant SL=1)
#
| Power
|
1
| 1 target: (CCL+4)^4 dmg, untyped, vile
| 2
| 1 target: Loses next CCL segments of actions (including 0, N, D, Speaking actions)
| 3
| 1 target: CCL *'s of Curse (e.g. CCL=6 is ******Curse******)
|
4
| 1 target: Capital F Folded
| 5
| 1 target: Break or Natural Set
| 6
| 1 target: Cure (CCL+4)^4 hp, can go above max (effect wears off after 1 round)
|
7
| 1X, lose 1 of any action type: Target gets 1R of that action type
| 8
| 1 target: Remove CCL Status Effects (good or bad)
| 9
| 1 target: x2 effect of all effects currently running on target (both good and bad)
|
10
| (can use 1bX action): Capital O Object
| 11
| Duplicate any Grand or less "Pinpoint" psionic frequency power (two known as of this writing: Psi0.00, Psi0.01)
| 12
| 1 target: The next effect that hits the target (within 1 round) has x2^CCL effect
|
|
X0.13 Ultra Powers (SL=14, Concordant SL=4)
#
| Power
|
1
| 1 target: CCL idmg, untyped, vile, no resistance
| 2
| 1 target: All effects drop (no ER) or drop all his blahR's (even iunx types)
| 3
| 1 target: Pixelated
|
4
| 1 target: Loop shifted to another timeline, banned from this timeline for 10 years (Loop Stability to ignore)
| 5
| 1 target: Cure CCL ihp, can go above max (effect wears off after 1 segment)
| 6
| 1 target: Fix
|
7
| Capital I Insist
| 8
| 1 target: Must spend all pending proficiencies, picks, slots (no "Open" things left)
| 9
| (costs 1V to use) Fork an X frequency power
|
|
X0.13 V [Ultra+1] Powers (SL=17, Concordant SL=7)
#
| Power
|
1
| 1 target: 1 iidmg or 1 lifedmg, untyped, permanent, no resistance
| 2
| (can use 1bX action, may borrow 2X's from the future if you used Capital O Object): Capital R Really Object
| 3
| Do an X0.13 Super power on a group instead of 1 target
|
4
| 1 target: Cure 1 iihp, can go above max (effect wears off at the end of this half-segment)
| 5
| (can use 1bX action): No Sale (you are Immune to an effect, take no damage)
| 6
| Step Out of It, no Down a Hole at end
|
|
X0.13 W [Ultra+2] Powers (SL=20, Concordant SL=10)
#
| Power
|
1
| 1 target: Loses all subordinates (Summons, Henchmen, Animal Companions, Mounts, Familiars, Followers)
| 2
| Do an X0.13 Ultra power on a group instead of 1 target
| 3
| Mental Fury, no Crapped at end
|
|
X4A
Level
| KXP
| X4 mMG S
|
1
| 0
| 1-- -
| 2
| 1.2
| 2-- -
| 3
| 2.4
| 11- -
|
4
| 4.8
| 21- -
| 5
| 9.6
| 12- -
| 6
| 19.2
| 111 -
|
7
| 38.4
| 211 -
| 8
| 76.8
| 121 -
| 9
| 153.6
| 112 -
|
10
| 307.2
| 111 1
| 11
| 540
| 211 1
| 12
| 780
| 121 1
|
13
| 1020
| 112 1
| 14
| 1260
| 111 2
| 15
| 1500
| 211 2
|
16
| 1740
| 121 2
| 17
| 1980
| 112 2
| 18
| 2220
| 222 2
|
19
| 2460
| 322 2
| 20
| 2700
| 232 2
| 21
| 2940
| 223 2
|
22
| 3180
| 222 3
| 23
| 3420
| 322 3
| 24
| 3660
| 232 3
|
25
| 3900
| 223 3
| 26
| 4140
| 333 3
| 27
| 4380
| 433 3
|
28
| 4620
| 343 3
| 29
| 4860
| 334 3
| 30
| 5100
| 333 4
|
31
| 5340
| 433 4
| 32
| 5580
| 343 4
| 33
| 5820
| 334 4
|
34
| 6060
| 444 4
| 35
| 6300
| 554 4
| 36
| 6540
| 555 5
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 3 8 2 3 1 0 1
| +2
| 5 4 8 2 3 1 0 2
| +3
| 6 4 8 3 4 2 0 2
|
+4
| 6 5 8 3 4 2 1 3
| +5
| 6 5 9 3 4 2 1 3
| +6
| 6 6 9 4 5 3 1 4
|
+7
| 7 6 9 4 5 3 2 4
| +8
| 7 7 9 4 5 4 2 5
| +9
| 7 7 10 5 6 4 2 5
|
+10
| 7 8 10 5 6 4 3 6
| +11
| 8 8 10 5 6 5 3 6
| +12
| 8 9 10 6 7 5 3 7
|
+13
| 8 9 11 6 7 6 4 7
| +14
| 8 10 11 6 7 6 4 8
| +15
| 9 10 11 7 8 6 4 8
|
+16
| 9 11 11 7 8 7 5 9
| +17
| 9 11 12 7 9 7 5 9
| +18
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Wis 0, Chr 0, Cml 6
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 1+level/4
| To Hit Table:
| Mon
| Save Table:
| Psi
| Reference:
| DM
| Groups:
| Psionicist, Concordant [x1]
|
|
|
|
See [X4] for rules and powers.
| P4Ps = Level - Wis +20.
| 1 P4P = 100 PSPs (Psi1 or Psi2) for conversion.
| Minor = x1.25 in one effect (chosen from the list in the original X4 writeup or in X4A writeup)
| Major = x1.5 in one effect ( " )
| Grand = x2 in one effect ( " )
| Super = x2.5 in one effect ( " )
| When you get a Major, it must be converted from a Minor you already have (see progression).
| There's only one power in X4:
| 1M, 1 P4P: Multiply the chosen effect by the power's multiplier (x1.25, x1.5, x2, or x2.5).
|
|
[PC5] Psionicist Classes Group
Basic X4 Information
A superstition is a belief that some event/object will have a certain effect. Usually this is harmless and has no game effect. However, some superstitions are so strong for the believer that they actually have a "real"-world effect. In this case superstitions becomes a passive psionic frequency. Most believers of superstitions are simply that, and never develop powers.
| The superstition psionic frequency (also called Psi frequency 4) is called passive because the believer (or "psionic") does not know that he is really the source of the effect, not the trigger. A superstition "psionicist" would be someone who spreads rumor and fear among people, and therefore increase Belief Ratings in the area.
| Superstitions are not directly related to Imagination Psionics, Omens, Miracles, or Awe Power, but any of these could give someone a Belief Rating.
|
| There is an older (original) system for X4 presented in [Z13].
|
|
[X4.1] X4 Powers
None of the original X4 rules are used here. The idea is the fantasy society has advanced to the point where people now understand how X4 works, and people consciously have (and manipulate) X4 powers. Because of this, the applications for X4 are much more practical than the older system presented in [Z13].
| Use the progression for the X4A class seen in [PC5].
| Wild Talents are considered their highest level divided by 2 (round down; a level 0 X4A still gets 1 Minor).
|
| Basically, for each "power" in your progression, choose an effect to have multiplied.
| The multiplier (referenced as "X4M" below) is 1.25 for Minors, 1.5 for Majors, 2 for Grands, and 2.5 for Supers.
|
| There are certainly more things you can believe in than the list below; check with the DM if you have an idea. Inherently or obviously broken ideas (believing in your level, your XP, or how many of you there are) will not be approved.
|
|
|
#
| Belief
| Effect
|
1
| Ability Score
| Choose one ability score. New score = (old score - 10) * X4M + 10
| 2
| AC
| Your new AC = (old AC - 10) * X4M + 10
| 3
| Actions
| Pick one action type (M, P, V). Your number of actions of that type is multiplied by X4M
|
4
| Damage
| Damage with one physical weapon is multiplied by X4M
| 5
| hp
| Multiply hp by X4M
| 6
| Item
| How many of an item exists is multiplied by X4M (you need a Grand to duplicate a x2 item)
|
7
| Money
| How much money you get in dungeon is multiplied by X4M (only affects you, not whole party)
| 8
| Move Rate
| Multiply Move Rate by X4M
| 9
| Multiplier
| Add X4M-1 to your multiplier (see [X]). Using a Minor does nothing. Using a Major: +1 mult. in offense or defense (not both).
|
10
| Saves
| Multiply your save rolls by X4M, you automake saves on natural 21-X4M or better (Minor is 19).
| 11
| Spell
| One spell that you know has it's effect multiplied by X4M, or costs only 1/(X4M*2-1) of a spell slot
| 12
| To Hit
| Multiply your to hit rolls by X4M, you autohit on natural 21-X4M or better (Minor is 19).
|
|
P4Ps (unenforced rule):
| This limits how often you can use your X4 powers.
| P4Ps = Level - Wis + 20
| Where "Level" is half your level if a Wild Talent. Note that Wisdom reduces the number of P4Ps. If this number is negative, you cannot use X4 at all.
| Each time a X4 multiplier is used (or every hour for continuous effects), a P4P is lost from the pool. When your P4P pool is empty, you cannot use X4 powers. The P4P pool refills at 1 P4P per hour. 1 P4P = 100 PSPs in Psi1 for conversion purposes.
|
|
[PC5] Psionicist Classes Group
X7A
Level
| KXP
| [X7] mMG SUV W
|
1
| 70
| 1-- --- -
| 2
| 140
| 2-- --- -
| 3
| 210
| 3-- --- -
|
4
| 280
| 4-- --- -
| 5
| 350
| 5-- --- -
| 6
| 700
| 6-- --- -
|
7
| 1400
| 7-- --- -
| 8
| 2100
| 8-- --- -
| 9
| 2800
| 81- --- -
|
10
| 3500
| 82- --- -
| 11
| 7000
| 83- --- -
| 12
| 10500
| 84- --- -
|
13
| 14000
| 85- --- -
| 14
| 17500
| 86- --- -
| 15
| 21000
| 87- --- -
|
16
| 24500
| 88- --- -
| 17
| 28000
| 98- --- -
| 18
| 31500
| 981 --- -
|
19
| 35000
| 982 --- -
| 20
| 38500
| 983 --- -
| 21
| 42000
| 984 --- -
|
22
| 45500
| 985 --- -
| 23
| 49000
| 986 --- -
| 24
| 52500
| 986 1-- -
|
25
| 56000
| 986 2-- -
| 26
| 59500
| 986 3-- -
| 27
| 63000
| 986 31- -
|
28
| 66500
| 986 32- -
| 29
| 70000
| 986 33- -
| 30
| 73500
| 986 43- -
|
31
| 77000
| 986 44- -
| 32
| 80500
| 986 54- -
| 33
| 84000
| 986 541 -
|
34
| 87500
| 986 542 -
| 35
| 91000
| 986 543 -
| 36
| 94500
| 986 543 1
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
Conc
| 18 18 18 18 18 18 18 18
| +22
| 19 19 19 19 19 19 19 19
| +22
| 19 19 19 19 19 19 19 19
|
+24
| 20 20 20 20 20 20 20 20
| +24
| 20 20 20 20 20 20 20 20
| +26
| 21 21 21 21 21 21 21 21
|
+26
| 21 21 21 21 21 21 21 21
| +28
| 22 22 22 22 22 22 22 22
| +28
| 22 22 22 22 22 22 22 22
|
+30
| 23 23 23 23 23 23 23 23
| +30
| 23 23 23 23 23 23 23 23
| +32
| 24 24 24 24 24 24 24 24
|
+32
| 24 24 24 24 24 24 24 24
| +34
| 25 25 25 25 25 25 25 25
| +34
| 25 25 25 25 25 25 25 25
|
+36
| 26 26 26 26 26 26 26 26
| +36
| 26 26 26 26 26 26 26 26
| +38
| 27 27 27 27 27 27 27 27
|
|
Requisites:
| HNCL 9, Str 0, Dex 0, Con 0, Int 0, Wis 0, Chr 0
| Alignment:
| any
| HD/level:
| & d7
| Weapon Prof.:
| 7+level/2
| To Hit Table:
| ½xConc
| Save Table:
| ½xConc
| Reference:
| DM
| Groups:
| Psionicist, Concordant (x1)
|
|
|
|
See [X7] for rules and powers.
|
|
[PC5] Psionicist Classes Group
X7 Minor Powers (SL=2, Concordant SL=0)
#
| Power
|
1
| Trade 5 of an action type for 1 Quick of that action type.
| 2
| Trade 7 of an action type for 1 Opposing of that action type.
| 3
| Limit of 5 classes
|
4
| -0.25 to XP divisor due to race (minimum 1).
|
|
X7 Major Powers (SL=5, Concordant SL=0)
#
| Power
|
1
| Trade 4 of an action type for 1 Quick of that action type.
| 2
| Trade 6 of an action type for 1 Opposing of that action type.
| 3
| Limit of 6 classes
|
4
| -0.5 to XP divisor due to race (minimum 1).
| 5
| x1.1 hp
| 6
| x1.1 CL
|
|
X7 Grand Powers (SL=8, Concordant SL=0)
#
| Power
|
1
| Trade 3 of an action type for 1 Quick of that action type.
| 2
| Trade 5 of an action type for 1 Opposing of that action type.
| 3
| Limit of 7 classes
|
4
| -0.75 to XP divisor due to race (minimum 1).
| 5
| Considered a x2 being on either attack or defense (change at reset)
| 6
| x1.5 hp
|
7
| x1.5 CL
|
|
[PC5] Psionicist Classes Group
X7 Super Powers (SL=11, Concordant SL=1)
#
| Power
|
1
| You are considered a x2 being.
| 2
| You attack as a x1 being, but defend as a x3 being.
| 3
| You attack as a x3 being, but defend as a x1 being.
|
4
| You can trade 2 of an action type for 1 Quick version of that action type.
| 5
| You can trade 4 of an action type for 1 Opposing version of that action type.
| 6
| x2 hp.
|
7
| x2 CL.
| 8
| Limit of 8 classes.
| 9
| You have a free "H" for purposes of qualifying for classes, kits, and feats.
|
10
| Planar Stable (immune to effects of being on another plane).
| 11
| -1 to XP divisor due to race (minimum 1).
| 12
| Immune to SL 0 to SL ((your level)/3, round down) effects.
|
13
| (your level)*2% iGR; works even in section [X].
| 14
| Immune to one effect in the [C] section.
| 15
| 0: Duplicate any 0th level Concordant spell until next reset. You can have up to 2 spell levels total running (0 level spells count as 1/4).
|
16
| x1.5 ML (Memorization Level) in one class.
|
|
X7 Ultra Powers (SL=14, Concordant SL=4)
#
| Power
|
1
| 0: Duplicate any 0th-2nd level Concordant spell until next reset. You can have up to 6 spell levels total running.
| 2
| You attack as a xN being, but defend as a x(6-N) being, where N is between 1 and 4.
| 3
| You can trade 3 of an action type for 1 Opposing version of that action type.
|
4
| You may "borrow" actions of any type (assuming you have them).
| 5
| You may "hold" actions of any type (assuming you have them).
| 6
| x10 hp.
|
7
| x3 CL.
| 8
| x2 ML (Memorization Level) in one class.
| 9
| Ignore all forms of XP divisors.
|
|
[PC5] Psionicist Classes Group
X7 V [Ultra+1] Powers (SL=17, Concordant SL=7)
#
| Power
|
1
| 0: Duplicate any 0th-4th level Concordant spell until next reset. You can have up to 18 spell levels total running.
| 2
| You attack as a xN being, but defend as a x(6-N) being, where N is between 1 and 5.
| 3
| You can trade 2 of an action type for 1 Opposing version of that action type.
|
4
| x50 hp.
| 5
| x4 CL.
| 6
| x2.5 ML (Memorization Level) in one class.
|
|
X7 W [Ultra+2] Powers (SL=20, Concordant SL=10)
#
| Power
|
1
| 0: Duplicate any 0th-6th level Concordant spell until next reset. You can have up to 54 spell levels total running.
| 2
| You attack as a xN being, but defend as a x(7-N) being, where N is between 1 and 6.
| 3
| x200 hp.
|
4
| x5 CL.
| 5
| x3 ML (Memorization Level) in one class.
|
|
X7 X [Ultra+3] Powers (SL=23, Concordant SL=13)
#
| Power
|
1
| 0: Duplicate any 0th-8th level Concordant spell until next reset. You can have up to 162 spell levels total running.
| 2
| You attack as a xN being, but defend as a x(8-N) being, where N is between 1 and 7.
| 3
| x1000 hp.
|
4
| x6 CL.
| 5
| x3.5 ML (Memorization Level) in one class.
|
|