Power
| PP Cost
| Action
| Freq.
| Description
|
Absorption - Energy
| 3
| (none)
| (cont.)
| -PL dmg per energy attack
| Absorption - Physical
| 3
| (none)
| (cont.)
| -PL dmg per physical attack
| Alternate Form - Energy
| 5
| 1F
| 1/t
| Nonsolid (still take damage normally); Cannot attack; Fly PL"; Immune to one form of energy
|
Alternate Form - Explosive
| 5
| 1F
| 1/t
| Everyone in your group takes PL dmg per round
| Alternate Form - Gaseous
| 5
| 1F
| 1/t
| Nonsolid (still take damage normally); Attack at half damage; Fly PL"; 1P: Suffocate someone (BW save)
| Alternate Form - Liquid
| 5
| 1F
| 1/t
| Underwater breathing; Swim PL"; Attack at half damage
|
Alternate Form - Semisolid
| 5
| 1F
| 1/t
| Elasticity; Resist piercing weapons; Attack at half damage
| Alternate Form - Shadow
| 5
| 1F
| 1/t
| Two-dimensional; Climb walls/ceilings; Attack at half damage
| Alternate Form - Solid
| 5
| 1F
| 1/t
| +PL Str; +PL AC
|
Amazing Save
| 1
| (none)
| (cont.)
| +PL saves in one category
| Animation
| 2
| 1M
| 1/t
| Animate Object (hp=PL*4, #Att=1, TH +PL, dmg PLd2)
| Armor
| 1
| (none)
| (cont.)
| AT +PL
|
Astral Projection
| 5
| 1M
| 1/h
| Astral Projection for 1 turn
| Blending
| 1
| 1V
| 1/r
| Hide in Shadows PL*10%
| Boost
| 2
| 1M
| 1/h
| +PL to one ability score for 1 turn
|
Clinging
| 1
| 1V
| 1/r
| Climb Walls PL*10%
| Combat Sense
| 1
| (none)
| (cont.)
| +PL Initiative; +PL Unaware AC (cannot exceed real AC)
| Comprehend
| 2
| (none)
| (cont.)
| +PL languages
|
Corrosion
| 1
| (none)
| (cont.)
| Your touch does +PL dmg to objects
| Cosmic Power
| 8
| (omitted)
| (omitted)
| (omitted)
| Create Object
| 2
| 1F
| 1/h
| Minor creation, max weight = PL^2 lbs., max E factor = PL/4
|
Datalink
| 2
| 1M
| 1/s
| Can mentally interface with computers, golems, etc.
| Dazzle
| 2
| 1M
| 1/r
| Blind one sense to everyone in one group (RSW save)
| Deflection
| 2
| 0
| 1/r
| Take -PL^2 dmg on one physical attack
|
Density Control
| 5
| 1M
| 1/h
| +PL Str; +PL AC; -PL" move rate; x2^PL weight
| Dimensional Travel
| 2
| 1F
| 1/h
| Plane Shift; make a check: DC 10 = Familiar, DC 15 = Known, DC 20 = Not known
| Disintegration
| 2
| 1M
| 1/t
| Disintegrate one nonliving object
|
Drain
| 2
| 1M
| 1/r
| Target takes PL ability score dmg (save)
| Duplication
| 2
| 1M
| 1/s
| Create 1 Mirror Image (max = PL)
| Elasticity
| 4
| 1V
| 1/r
| Elasticity 5*PL'
|
Element Control
| 2
| 1M
| 1/t
| Telekinesis on one element
| Energy Blast - Personal
| 2
| 1M
| 1/r
| One target takes PL energy dmg (no save)
| Energy Blast - Explosive
| 4
| 1M
| 1/r
| One group takes PL energy dmg (no save)
|
Energy Control
| 2
| 1M
| 1/r
| -10% dmg to Cold, Darkness, Electricity, Fire, Gravity, Kinetic, Light, Magnetic, Radiation, Sonic, or Vibration
| Energy Field
| 2
| 1M
| 1/t
| Damaging shield, PL energy dmg for 1 turn
| ESP
| 2
| 1M
| 1/t
| ESP 5^PL'
|
Fatigue
| 2
| 1M
| 1/r
| Target exhausted (PPD save)
| Flight
| 2
| (none)
| (cont.)
| Fly PL"
| Force Field
| 1
| 1M
| 1/t
| +PL current hp
|
Gadgets
| 1
| 1F
| 1/h
| Create a temporary Psi8 item with TechL=sqr(PL)
| Growth
| 6
| 1P
| 1/h
| +PL half size classes for 1 turn
| Healing
| 3
| 1M
| 1/r
| Cure PL hp; Can use 5 to cure Nausea, 10 to cure Stun
|
Illusion
| 2
| 1M
| 1/t
| Create illusions
| Immovability
| 1
| (none)
| (cont.)
| You weigh normally, but considered x2^PL weight for TK, etc.
| Incorporeal
| 1
| 1M
| 1/h
| Cannot harm or be harmed by physical objects for 1 turn
|
Invisibility
| 2
| 1M
| 1/t
| Invisibility
| Leaping
| 2
| 1V
| 1/r
| Jump PL*5'
| Luck
| 2
| 0
| 1/h
| +/- PL to one die roll
|
Mental Blast
| 5
| 1M
| 1/r
| Stun one target (Will save)
| Mental Protection
| 3
| (none)
| (cont.)
| +PL Will saves, Mental saves, Int checks, Wis checks
| Microscopic Vision
| 2
| 1M
| 1/t
| Can see really small stuff
|
Mimic
| 1
| 1M
| 1/h
| Copy (can use) a target's ability score (max=PL*2 pts) or power (max SL=sqr(PL))
| Mind Control
| 2
| 1M
| 1/t
| Control V actions (Will save), P actions (Will save at +5), or M actions (Will save at +10)
| Natural Weapon
| 2
| (none)
| (cont.)
| +PL dmg w/ natural attacks
|
Neutralize
| 2
| 1M
| 1/r
| An effect loses PL-1 SL's, if it is reduced below 0 SL, it is dispelled
| Obscure
| 2
| 1M
| 1/t
| Obscuring wall (non-solid)
| Paralysis
| 2
| 1M
| 1/t
| Paralyze one target (PPD save)
|
Plant Control
| 2
| 1M
| 1/t
| Entangle
| Postcognition
| 3
| 1F
| 1/h
| Can see back in time at place or object
| Precognition
| 3
| 1F
| 1/h
| Can see ahead in time at place or object
|
Protection
| 3
| (none)
| (cont.)
| AC +PL
| Regeneration
| 2
| (none)
| (cont.)
| Regenerate PL hp/r
| Reincarnate
| 2
| 1D
| 1/d
| You Reincarnate upon death, inactive and Feign Death for the rest of this combat
|
Running
| 4
| (none)
| (cont.)
| +PL*3" move rate; Can use 5 PL for +1V instead
| Sensory Protection
| 2
| (none)
| (cont.)
| One sense is immune to be blinded/flashed/dazzled/dazed/fascinated
| Shape Matter
| 1
| 1M
| 1/t
| Polymorph any Object, max weight = PL lbs.
|
Shapeshift
| 2
| 1M
| 1/h
| Polymorph Self, max difference in weight = PL^2 lbs.
| Shrinking
| 2
| 1P
| 1/h
| -PL half size classes for 1 turn
| Slick
| 2
| 1M
| 1/t
| Grease
|
Slow
| 2
| 1M
| 1/r
| Target slowed (PPD save)
| Snare
| 2
| 1M
| 1/t
| Target can't move (Reflex save)
| Sorcery
| 7
| 1M
| 1/h
| Pick a spell of SL=PL/2 when you pick this power. You can cast it as if a mage with CL=PL.
|
Space-Flight
| 2
| (none)
| (cont.)
| Move at 2^(PL-1) c in space
| Spinning
| 2
| (omitted)
| (omitted)
| (omitted)
| Strike
| 2
| (none)
| (cont.)
| +PL TH w/ natural attacks
|
Stun
| 2
| 1M
| 1/t
| Stun one target (Fort save)
| Suffocate
| 3
| 1M
| 1/t
| Suffocate one target (no save, takes 1 cumulative dmg per segment)
| Super-Charisma
| 4
| (none)
| (cont.)
| +PL Chr
|
Super-Constitution
| 4
| (none)
| (cont.)
| +PL Con
| Super-Dexterity
| 4
| (none)
| (cont.)
| +PL Dex
| Super-Intelligence
| 4
| (none)
| (cont.)
| +PL Int
|
Super-Senses
| 2
| (none)
| (cont.)
| Heightened sense
| Super-Skill
| 1
| (none)
| (cont.)
| +PL checks with a skill or proficiency
| Super-Speed
| 6
| 1M
| 1/h
| +PL*3" move rate; Can use 5 PL for +1V instead; AC +PL; +PL Reflex saves
|
Super-Strength
| 4
| (none)
| (cont.)
| +PL Str
| Super-Wisdom
| 4
| (none)
| (cont.)
| +PL Wis
| Swimming
| 2
| (none)
| (cont.)
| You can swim at PL*3" move rate
|
Swinging
| 1
| (omitted)
| (omitted)
| (omitted)
| Telekinesis
| 2
| 1M
| 1/t
| TK 100*PL lbs.
| Telepathy
| 2
| 1M
| 1/t
| Telepathy
|
Teleportation
| 2
| 1F (or 0)
| 1/h
| Teleport 2^(PL-1) miles, or PL*5' as a Blink (no summ. sick.)
| Telescopic Sense
| 1
| (none)
| (cont.)
| Eagle-eye vision
| Time Control
| 9
| 1M
| 1/h
| +PL B actions for 1t
|
Time Travel
| 2
| 1F
| 1/d
| Time travel 2^(PL-1) years
| Transfer
| 3
| 1M
| 1/h
| Transfer PL levels of Psi72 powers to someone else for 1t
| Transformation
| 3
| 1M
| 1/t
| Polymorph Other (PP save)
|
Transmutation
| 3
| (omitted)
| (omitted)
| (omitted)
| Tunneling
| 2
| 1M
| 1/t
| Passwall / Dig
| Weapon - Damage
| 1
| 1M
| 1/h
| +PL dmg with one individual weapon for 1t
|
Weapon - To Hit
| 2
| 1M
| 1/h
| +PL TH with one individual weapon for 1t
| Weather Control
| 2
| 1M
| 1/d
| Controls the weather
|
|