| Power
| PP Cost
| Action
| Freq.
| Description
|
| Absorption - Energy
| 3
| (none)
| (cont.)
| -PL dmg per energy attack
| | Absorption - Physical
| 3
| (none)
| (cont.)
| -PL dmg per physical attack
| | Alternate Form - Energy
| 5
| 1F
| 1/t
| Nonsolid (still take damage normally); Cannot attack; Fly PL"; Immune to one form of energy
|
| Alternate Form - Explosive
| 5
| 1F
| 1/t
| Everyone in your group takes PL dmg per round
| | Alternate Form - Gaseous
| 5
| 1F
| 1/t
| Nonsolid (still take damage normally); Attack at half damage; Fly PL"; 1P: Suffocate someone (BW save)
| | Alternate Form - Liquid
| 5
| 1F
| 1/t
| Underwater breathing; Swim PL"; Attack at half damage
|
| Alternate Form - Semisolid
| 5
| 1F
| 1/t
| Elasticity; Resist piercing weapons; Attack at half damage
| | Alternate Form - Shadow
| 5
| 1F
| 1/t
| Two-dimensional; Climb walls/ceilings; Attack at half damage
| | Alternate Form - Solid
| 5
| 1F
| 1/t
| +PL Str; +PL AC
|
| Amazing Save
| 1
| (none)
| (cont.)
| +PL saves in one category
| | Animation
| 2
| 1M
| 1/t
| Animate Object (hp=PL*4, #Att=1, TH +PL, dmg PLd2)
| | Armor
| 1
| (none)
| (cont.)
| AT +PL
|
| Astral Projection
| 5
| 1M
| 1/h
| Astral Projection for 1 turn
| | Blending
| 1
| 1V
| 1/r
| Hide in Shadows PL*10%
| | Boost
| 2
| 1M
| 1/h
| +PL to one ability score for 1 turn
|
| Clinging
| 1
| 1V
| 1/r
| Climb Walls PL*10%
| | Combat Sense
| 1
| (none)
| (cont.)
| +PL Initiative; +PL Unaware AC (cannot exceed real AC)
| | Comprehend
| 2
| (none)
| (cont.)
| +PL languages
|
| Corrosion
| 1
| (none)
| (cont.)
| Your touch does +PL dmg to objects
| | Cosmic Power
| 8
| (omitted)
| (omitted)
| (omitted)
| | Create Object
| 2
| 1F
| 1/h
| Minor creation, max weight = PL^2 lbs., max E factor = PL/4
|
| Datalink
| 2
| 1M
| 1/s
| Can mentally interface with computers, golems, etc.
| | Dazzle
| 2
| 1M
| 1/r
| Blind one sense to everyone in one group (RSW save)
| | Deflection
| 2
| 0
| 1/r
| Take -PL^2 dmg on one physical attack
|
| Density Control
| 5
| 1M
| 1/h
| +PL Str; +PL AC; -PL" move rate; x2^PL weight
| | Dimensional Travel
| 2
| 1F
| 1/h
| Plane Shift; make a check: DC 10 = Familiar, DC 15 = Known, DC 20 = Not known
| | Disintegration
| 2
| 1M
| 1/t
| Disintegrate one nonliving object
|
| Drain
| 2
| 1M
| 1/r
| Target takes PL ability score dmg (save)
| | Duplication
| 2
| 1M
| 1/s
| Create 1 Mirror Image (max = PL)
| | Elasticity
| 4
| 1V
| 1/r
| Elasticity 5*PL'
|
| Element Control
| 2
| 1M
| 1/t
| Telekinesis on one element
| | Energy Blast - Personal
| 2
| 1M
| 1/r
| One target takes PL energy dmg (no save)
| | Energy Blast - Explosive
| 4
| 1M
| 1/r
| One group takes PL energy dmg (no save)
|
| Energy Control
| 2
| 1M
| 1/r
| -10% dmg to Cold, Darkness, Electricity, Fire, Gravity, Kinetic, Light, Magnetic, Radiation, Sonic, or Vibration
| | Energy Field
| 2
| 1M
| 1/t
| Damaging shield, PL energy dmg for 1 turn
| | ESP
| 2
| 1M
| 1/t
| ESP 5^PL'
|
| Fatigue
| 2
| 1M
| 1/r
| Target exhausted (PPD save)
| | Flight
| 2
| (none)
| (cont.)
| Fly PL"
| | Force Field
| 1
| 1M
| 1/t
| +PL current hp
|
| Gadgets
| 1
| 1F
| 1/h
| Create a temporary Psi8 item with TechL=sqr(PL)
| | Growth
| 6
| 1P
| 1/h
| +PL half size classes for 1 turn
| | Healing
| 3
| 1M
| 1/r
| Cure PL hp; Can use 5 to cure Nausea, 10 to cure Stun
|
| Illusion
| 2
| 1M
| 1/t
| Create illusions
| | Immovability
| 1
| (none)
| (cont.)
| You weigh normally, but considered x2^PL weight for TK, etc.
| | Incorporeal
| 1
| 1M
| 1/h
| Cannot harm or be harmed by physical objects for 1 turn
|
| Invisibility
| 2
| 1M
| 1/t
| Invisibility
| | Leaping
| 2
| 1V
| 1/r
| Jump PL*5'
| | Luck
| 2
| 0
| 1/h
| +/- PL to one die roll
|
| Mental Blast
| 5
| 1M
| 1/r
| Stun one target (Will save)
| | Mental Protection
| 3
| (none)
| (cont.)
| +PL Will saves, Mental saves, Int checks, Wis checks
| | Microscopic Vision
| 2
| 1M
| 1/t
| Can see really small stuff
|
| Mimic
| 1
| 1M
| 1/h
| Copy (can use) a target's ability score (max=PL*2 pts) or power (max SL=sqr(PL))
| | Mind Control
| 2
| 1M
| 1/t
| Control V actions (Will save), P actions (Will save at +5), or M actions (Will save at +10)
| | Natural Weapon
| 2
| (none)
| (cont.)
| +PL dmg w/ natural attacks
|
| Neutralize
| 2
| 1M
| 1/r
| An effect loses PL-1 SL's, if it is reduced below 0 SL, it is dispelled
| | Obscure
| 2
| 1M
| 1/t
| Obscuring wall (non-solid)
| | Paralysis
| 2
| 1M
| 1/t
| Paralyze one target (PPD save)
|
| Plant Control
| 2
| 1M
| 1/t
| Entangle
| | Postcognition
| 3
| 1F
| 1/h
| Can see back in time at place or object
| | Precognition
| 3
| 1F
| 1/h
| Can see ahead in time at place or object
|
| Protection
| 3
| (none)
| (cont.)
| AC +PL
| | Regeneration
| 2
| (none)
| (cont.)
| Regenerate PL hp/r
| | Reincarnate
| 2
| 1D
| 1/d
| You Reincarnate upon death, inactive and Feign Death for the rest of this combat
|
| Running
| 4
| (none)
| (cont.)
| +PL*3" move rate; Can use 5 PL for +1V instead
| | Sensory Protection
| 2
| (none)
| (cont.)
| One sense is immune to be blinded/flashed/dazzled/dazed/fascinated
| | Shape Matter
| 1
| 1M
| 1/t
| Polymorph any Object, max weight = PL lbs.
|
| Shapeshift
| 2
| 1M
| 1/h
| Polymorph Self, max difference in weight = PL^2 lbs.
| | Shrinking
| 2
| 1P
| 1/h
| -PL half size classes for 1 turn
| | Slick
| 2
| 1M
| 1/t
| Grease
|
| Slow
| 2
| 1M
| 1/r
| Target slowed (PPD save)
| | Snare
| 2
| 1M
| 1/t
| Target can't move (Reflex save)
| | Sorcery
| 7
| 1M
| 1/h
| Pick a spell of SL=PL/2 when you pick this power. You can cast it as if a mage with CL=PL.
|
| Space-Flight
| 2
| (none)
| (cont.)
| Move at 2^(PL-1) c in space
| | Spinning
| 2
| (omitted)
| (omitted)
| (omitted)
| | Strike
| 2
| (none)
| (cont.)
| +PL TH w/ natural attacks
|
| Stun
| 2
| 1M
| 1/t
| Stun one target (Fort save)
| | Suffocate
| 3
| 1M
| 1/t
| Suffocate one target (no save, takes 1 cumulative dmg per segment)
| | Super-Charisma
| 4
| (none)
| (cont.)
| +PL Chr
|
| Super-Constitution
| 4
| (none)
| (cont.)
| +PL Con
| | Super-Dexterity
| 4
| (none)
| (cont.)
| +PL Dex
| | Super-Intelligence
| 4
| (none)
| (cont.)
| +PL Int
|
| Super-Senses
| 2
| (none)
| (cont.)
| Heightened sense
| | Super-Skill
| 1
| (none)
| (cont.)
| +PL checks with a skill or proficiency
| | Super-Speed
| 6
| 1M
| 1/h
| +PL*3" move rate; Can use 5 PL for +1V instead; AC +PL; +PL Reflex saves
|
| Super-Strength
| 4
| (none)
| (cont.)
| +PL Str
| | Super-Wisdom
| 4
| (none)
| (cont.)
| +PL Wis
| | Swimming
| 2
| (none)
| (cont.)
| You can swim at PL*3" move rate
|
| Swinging
| 1
| (omitted)
| (omitted)
| (omitted)
| | Telekinesis
| 2
| 1M
| 1/t
| TK 100*PL lbs.
| | Telepathy
| 2
| 1M
| 1/t
| Telepathy
|
| Teleportation
| 2
| 1F (or 0)
| 1/h
| Teleport 2^(PL-1) miles, or PL*5' as a Blink (no summ. sick.)
| | Telescopic Sense
| 1
| (none)
| (cont.)
| Eagle-eye vision
| | Time Control
| 9
| 1M
| 1/h
| +PL B actions for 1t
|
| Time Travel
| 2
| 1F
| 1/d
| Time travel 2^(PL-1) years
| | Transfer
| 3
| 1M
| 1/h
| Transfer PL levels of Psi72 powers to someone else for 1t
| | Transformation
| 3
| 1M
| 1/t
| Polymorph Other (PP save)
|
| Transmutation
| 3
| (omitted)
| (omitted)
| (omitted)
| | Tunneling
| 2
| 1M
| 1/t
| Passwall / Dig
| | Weapon - Damage
| 1
| 1M
| 1/h
| +PL dmg with one individual weapon for 1t
|
| Weapon - To Hit
| 2
| 1M
| 1/h
| +PL TH with one individual weapon for 1t
| | Weather Control
| 2
| 1M
| 1/d
| Controls the weather
|
|