[P3.19] Random Races (CF=3)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Giant, Fire 0 -4 -1 +3 +2 +1 +3 +2 +4 0 1
{Random} Sunastian Falconer +2 +4 -2 +1 -1 -3 -3 +1 +2 +3 1
{Random} Cytoplast Manipulator +4 +3 -3 +1 -1 -2 +3 +3 0 0 1
{Random} Overtaker +3 -1 -3 +1 +3 -1 +1 0 0 +1 1
{Random} Wormwood Dryad +4 -2 0 +1 -3 +2 -3 0 +3 +3 1
{Random} Githzerai -4 +4 0 -1 -2 +3 +1 0 0 0 1
{Random} Shattered -1 -1 +1 -3 +1 +3 -4 +1 +5 0 1
{Random} Gargoyle +1 +2 -2 -3 +4 -1 -5 +2 0 0 1
{Random} Yuan Shao, the Indecisive -3 -1 +3 +1 +3 -2 -1 0 0 0 1
{Random} Dwarven Lieutenant +2 -2 -3 +2 +3 0 +2 0 +2 0 1
{Random} Coalition Honor Guard +1 -4 0 -1 +2 +4 +3 +1 +4 +3 1
{Random} Master of the Hunt -1 0 -2 0 +3 +1 +1 0 0 +2 1

Race Abilities
{Random} Giant, Fire Breath Weapon: Magnetism (Metal+Positive) (1/3r or 3/d, =*current hp, BW save:)
Actions +1S
Swim at full movement rate
{Random} Sunastian Falconer All Wizard classes use Elf0 XP table
Touch drains 1 Wis (no save)
Resist Alcohol (Air+Fire+Water)
{Random} Cytoplast Manipulator Breath Weapon: Steam (Water+Negative) (1/3r or 3/d, =*current hp, BW save:)
Astral Projection (copy Int->Str, Wis->Dex, Chr->Con)
Kits +1
{Random} Overtaker Resist Blood (Glass+Positive)
Personality score x2
Breath Weapon: Sound (Air+Earth+Fire) (1/3r or 3/d, =*current hp, BW save:)
{Random} Wormwood Dryad Resist Faerie Magic
1M: Target takes LVLd4 Wis dmg (no save)
1V: Identify
{Random} Githzerai 1M, 1/t: Mirror Image
Priest prog. +1 spell per SL
1F, 1/t: Heal (self or other)
{Random} Shattered 0, 1/t: Ventriloquism
TechR 12*LVL%
1M: Summon a DL=(LVL+1)/2 Reptile
{Random} Gargoyle CL +2 with spells
Hear Noise 50%
Immune level loss, Imprisonment, Death spells
{Random} Yuan Shao, the Indecisive 1M: Summon a DL=(LVL+1)/2 Water
Breath Weapon: Dust (Earth+Negative) (1/3r or 3/d, =*current hp, BW save:)
Personality score x2
{Random} Dwarven Lieutenant Immune Vampiric
1M, 1/d: Remove Curse
Add Chr bonus to any one progression
{Random} Coalition Honor Guard 1P, take LVL damage: Deal 10*LVL dmg to one target (IR, no save)
1bV: Interpose yourself in front of an attacking creature
1M, 1/t: Psi Shield: Pick Physical, Magic, or Psi: 10*LVL hp shield
{Random} Master of the Hunt 1P: Target takes LVLd6 Con dmg (save:)
DT 100 (Damage Threshold)
0, 1/r: Recharge one of your magic items by 1 charge (even a potion)

[P3.19] Random Races (CF=3)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Mirozel 0 -6 -1 +4 -2 +5 -1 0 +4 0 1
{Random} Hurloon Minotaur +4 +1 -1 -2 -1 +2 +3 +2 +2 +2 1
{Random} Sage of Epityr -1 -2 +2 +1 +2 -1 +2 0 +6 +4 1
{Random} Shelkin Brownie -1 -2 +4 +3 -1 -1 +6 0 0 0 1
{Random} Nosy Goblin -1 0 -2 +4 +1 -1 +4 +2 +4 0 1
{Random} Phenomid, Gatherer +2 -4 +3 +3 -4 +2 -2 0 0 +1 1
{Random} Demon, Blood Horror -2 +3 0 0 -3 +2 +3 +4 0 +5 1
{Random} Lizard Man, Krynn,Bakal -4 +1 +2 +2 +2 -1 0 0 0 0 1
{Random} Ravenous Skirge +3 0 -2 +3 +1 -4 +3 0 0 +2 1
{Random} Rock Jockey -1 0 +3 +4 0 -4 -3 0 +5 0 1
{Random} Ghost-Lit Warder -1 -1 +3 -2 -1 +3 +1 +3 +3 0 1
{Random} Academy Rector +4 -2 -4 0 -1 +4 0 0 0 0 1

Race Abilities
{Random} Mirozel TH +3 with 1 weapon type
Resist Verdant (Wood+Positive)
1N, 1/w: Self-Sacrifice: All others can Escape but you are left behind
{Random} Hurloon Minotaur Can "narrow salvo" attacks (one 1d20 result for all attacks against one enemy)
Breath Weapon: Alcohol (Air+Fire+Water) (1/3r or 3/d, =*current hp, BW save:)
Resist Pixelation
{Random} Sage of Epityr Breath Weapon: Bark (Thorns+Negative) (1/3r or 3/d, =*current hp, BW save:)
1M, 1/t: Cold Generation: LVL*LVL Cold damage (1 group, no save)
Resist Psionics
{Random} Shelkin Brownie Weapon Proficiencies +LVL
Immune Air
Larva Life: Consume 1 larva to Cureall and restore PSPs
{Random} Nosy Goblin CL +1 with psionics
Limited Exceptional Str bonus: bonus = stat-12, max = +6
Free Action
{Random} Phenomid, Gatherer Breath Weapon: Quicksand (Ooze+Negative) (1/3r or 3/d, =*current hp, BW save:)
1M, 1/r: Feeblemind
Resist Poison/Drugs
{Random} Demon, Blood Horror 1M: Summon a DL=(LVL+1)/2 Plant
Golem Form: Mud: Resist blunt weapons; Both punches hit: Hug 2d6+(Str bonus)+paralyzation (PPD save)
Resist Mental
{Random} Lizard Man, Krynn,Bakal Mouth's P: Spit poison 1 target (death/0)
Sustain Str
1M, 1/t: Inertial Barrier
{Random} Ravenous Skirge Get compensated items like the NPC
Can "narrow salvo" attacks (one 1d20 result for all attacks against one enemy)
Immune Anti-Technological effects
{Random} Rock Jockey Dust Aura: Enemies in your group takes LVL dust dmg /s (no save)
Immune Cold, Ice, Frost, Gust of Wind, Grease, Black Ice
1M: Maze (Spell save)
{Random} Ghost-Lit Warder Breath Weapon: Magma / Lava (Earth+Fire) (1/3r or 3/d, =*current hp, BW save:)
1M, 1/d: Commune
1M: LVLdLVL cold dmg (area, save:, IR)
{Random} Academy Rector 1bM, 1/d: Capital E Escape
aMR 15*LVL%
1V, LVL/t: Split target away from group of monsters into its own group

[P3.19] Random Races (CF=3)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Planar Guide -2 -4 +2 -2 +4 +3 -1 +4 +4 0 1
{Random} Golden Muse +3 -3 0 +3 +3 -4 +3 0 0 0 1
{Random} Leshii -3 -2 +4 0 0 +3 +2 +2 +3 +1 1
{Random} Dark Creeper 0 +3 +1 -2 +1 -1 -4 +3 +4 0 1
{Random} Waterfront Bouncer +4 -3 -2 -1 0 +3 -4 +4 +4 +4 1
{Random} Demon, Yochlol +4 -3 0 +3 -4 +1 +4 0 0 0 1
{Random} Imp, Garden -1 +3 0 -2 +1 0 0 +2 +3 0 1
{Random} Blind Seer -5 +2 0 +2 +2 +2 +2 0 0 0 1
{Random} Ghoul +3 +1 -4 +2 +2 -4 -5 0 0 0 1
{Random} Q'tsal +4 0 +4 -5 +3 -3 +1 +2 0 +1 1
{Random} Lowland Tracker +1 0 -3 +1 +4 -1 -3 0 0 +1 1
{Random} Satyr +2 0 0 -3 +1 +2 +3 0 +4 0 1

Race Abilities
{Random} Planar Guide 1M: Target takes LVLd4 Chr dmg (no save)
1P: Destroy a Wall (magical or normal up to LVL' thick) or a door
Bite 1d4 dmg (Vampiric Regen.)
{Random} Golden Muse XR 30+5*LVL%
AC and TH +2 vs. "giant-class"
Immune Aging, Disease
{Random} Leshii AC and TH +1 vs. "giant-class"
1F: Find/Remove Traps at 40+LVL*20%
Breath Weapon: Plasma (Fire+Shadow) (1/3r or 3/d, =*current hp, BW save:)
{Random} Dark Creeper Immune Ooze/Slime/Mold
Breath Weapon: Thunder (Sound+Positive) (1/3r or 3/d, =*current hp, BW save:)
1M: Target takes LVLd6 Wis dmg (save:)
{Random} Waterfront Bouncer ML +1 with Psi. prog.
Claw/Claw/Tail 1d4/1d4/1d6
1F: Effect, weapon, or person is resisted using NR for 1 turn
{Random} Demon, Yochlol 1P, take 3*LVL damage: Deal 20*LVL dmg to one target (IR, no save)
Need not eat
Double Resist Fungus/Seaweed(Wood+Wat)
{Random} Imp, Garden 1M: Magic Missile
Shroud (Can't be targetted)
Class VI/Esper-Blind
{Random} Blind Seer PowR 16 (SR vs. psionics)
Immune Life Drain, Death spells, Disintegrate, positive energy
Breath Weapon: Vibration (Air+Shadow) (1/3r or 3/d, =*current hp, BW save:)
{Random} Ghoul ML +1 with Priest prog.
Heat Vision: 1M to start: Every segment for 1 round, as a 0 action, deal LVL heat dmg to one target (no save)
Immune Wild Magic, Chaos, Black Ice, Conf.
{Random} Q'tsal Arquebus and tech guns cost 1/10 normal cost
Gaze: petrify (save)
Zombie Animation: +1 Revive slot; 1M: Animate a dead body as a Zombie with -1 DL
{Random} Lowland Tracker Ethereal Perception
1M, once per 3r: 10*LVL wood dmg to one target (no save)
Money *1.25: How much money you get in dungeon is multiplied by 1.25 (only affects you, not whole party)
{Random} Satyr 1bV: Catch missiles fired at you 30% this segment
MR 50+7*LVL%
Enemies get --1 to hit vs. you

[P3.19] Random Races (CF=3)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Silkenfist Order +1 +2 -4 -2 +2 +4 +3 0 +2 +4 1
{Random} Lyzolda, the Blood Witch +1 +3 -4 +5 -3 0 0 +1 +3 0 1
{Random} Ragamuffyn -5 +3 +3 -1 +4 -2 0 0 0 0 1
{Random} Dreamweaver +1 +4 -2 0 +2 -4 -2 0 +4 +2 1
{Random} Glissa Sunseeker +4 -1 -1 -1 +2 -1 0 +1 +2 0 1
{Random} Skeleton, Colossal -3 -4 +1 +3 +3 +1 -3 +3 0 +1 1
{Random} Modron, Pentadrone +4 +1 0 -2 0 0 +3 0 +2 0 1
{Random} Orcish Settlers +3 -2 0 -3 +4 -1 -3 +2 0 0 1
{Random} Skeleton, Horror +1 +2 -2 -6 +1 +5 +2 0 0 0 1
{Random} Seasoned Marshal +2 +1 +1 +1 0 -3 +4 +1 +4 +3 1
{Random} Memory-Eater +1 +4 +2 -3 -1 -3 +2 +1 +1 +4 1
{Random} Human, Brecht (Tradesm) 0 -2 0 +3 +3 -3 -1 +3 +3 +1 1

Race Abilities
{Random} Silkenfist Order Resist Plasma (Fire+Shadow)
1F, 1/d: Uberskins (10), self
Fire Shield (cont.)
{Random} Lyzolda, the Blood Witch 1M, 3/d: Cure Disease
Ignore Stoneskins/Ironskins (but not Uberskins)
1P: Target takes LVLd4 Con dmg (no save)
{Random} Ragamuffyn Resist Chemical Elements
1M: LVL*LVL Vibration damage (1 group, no save)
Breath Weapon: Shards (Air+Earth) (1/3r or 3/d, =*current hp, BW save:)
{Random} Dreamweaver 1F, 1/t: Heal (self or other)
Can go ethereal (AC +10, cannot affect things physically)
Resist Chemical Elements
{Random} Glissa Sunseeker 1M: Target takes LVLd6 Wis dmg (save:)
Resist Blizzard (Cold+Positive)
0, 1/r: Controlled Blink
{Random} Skeleton, Colossal 1M: Ice Production: LVL*(LVL+2) ice dmg to one target (no save)
Can always wield two size L weapons, regardless of Str score
MR 50+7*LVL%
{Random} Modron, Pentadrone Head butt 2d6 dmg
Breath Weapon: Steam (Water+Negative) (1/3r or 3/d, =*current hp, BW save:)
Immune Annihilation, Clone-Insane, Set, Truename Erased
{Random} Orcish Settlers Hold All Stats
1V: Meld into Shadows
1M: Clairvoyance
{Random} Skeleton, Horror Your effects save @ -6
Can use/make Tech items as if 2 TL lower
Resist Blood (Glass+Positive)
{Random} Seasoned Marshal Simulacrum: 1bM: Redirect an effect targetting you to one of your summons
Need not breathe
Breath Weapon: Lightning (Air+Positive) (1/3r or 3/d, =*current hp, BW save:)
{Random} Memory-Eater HD type: Add +0d+2: Add 2 to HD type per level
Breath Weapon: Magnetism (Metal+Positive) (1/3r or 3/d, =*current hp, BW save:)
1M: Summon a DL=(LVL+1)/2 Plant
{Random} Human, Brecht (Tradesm) Hide in Natural Surroundings 90%
aIR 13*LVL%
1V: Find/Remove Traps at 20+LVL*20%

[P3.19] Random Races (CF=3)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Child of Thorns +2 +1 0 +1 +4 -5 -4 +5 0 +3 1
{Random} Barbarian Bully +1 +2 +2 +4 -3 -4 -3 +3 0 +3 1
{Random} Hook Horror +4 +2 -2 -2 -2 +1 -4 +3 +3 0 1
{Random} Gremlin, Jermlaine +4 -1 +2 +4 -5 -3 +3 0 -1 0 1
{Random} Couatl +3 -4 +2 +1 -5 +3 0 0 0 0 1
{Random} Anti-paladin -3 +1 -2 +3 +4 -3 +4 0 +2 0 1
{Random} Frost (Snow Faeries) +2 +1 -3 +4 -3 +2 -1 0 0 +3 1
{Random} Tetsuo Umezawa -1 +3 +4 -2 0 -2 -3 0 +4 0 1
{Random} Nightmare -2 -1 +4 -2 +2 0 0 +2 0 0 1
{Random} Dimir Infiltrator 0 +1 +3 -4 +3 0 -3 0 0 +3 1
{Random} Daemon, Plague Angel -2 0 -2 0 +3 +4 0 0 0 +2 1
{Random} Serra Angel [alternate art] -2 +4 +3 +2 -4 0 0 0 0 +1 1

Race Abilities
{Random} Child of Thorns Double Resist Sound (Air+Earth+Fire)
1V: Cure Blindness, Deafness, Disease, or Light Wounds
1D: Resurrect self, but you are back at home
{Random} Barbarian Bully Breath Weapon: Wood (1/3r or 3/d, =*current hp, BW save:)
Double Resist Sound (Air+Earth+Fire)
Resist Sound (Air+Earth+Fire)
{Random} Hook Horror 1M: Confusion
Resist Plasma (Fire+Shadow)
Resist Time, Resist Aging
{Random} Gremlin, Jermlaine Arquebus and tech guns cost 1/10 normal cost
Golem Form: Skeletal: +2 arms (new group of limbs), but all your arms get -10/-10 TH/dmg
XR 30+5*LVL%
{Random} Couatl Operate at up to -8 hp (even offensive)
Psionic Regen 1 PSP/r
Breath Weapon: Fire (1/3r or 3/d, =*current hp, BW save:)
{Random} Anti-paladin gp +25*2^S per reset
Personality score x4
Immune Aging
{Random} Frost (Snow Faeries) TH +2 with 1 weapon type
Resist Fog (Cold+Shadow)
1M, 1/t: Teleport Without Error
{Random} Tetsuo Umezawa Double Resist Sound (Air+Earth+Fire)
Each level can get +1 Str, -1 Dex, +1 Con
1M: Summon a DL=(LVL+1)/2 Leech
{Random} Nightmare Claw/Claw/Horn/Tail 1d4/1d4/2d6/2d4
Get compensated items like the NPC
Resist Blood (Glass+Positive)
{Random} Dimir Infiltrator aMR 15*LVL%
Get compensated items like the NPC
Loop Lore
{Random} Daemon, Plague Angel Flying 12" (B)
1V, 1/r: Premature Trigger: Set off someone else's trigger prematurely (no save, ER resists)
Time/Space Anchor: Cannot be teleported
{Random} Serra Angel [alternate art] Class VI/Esper-Blind
1M, 1/r: High Frequency Sample or Wild Surge
Double Resist Fungus/Seaweed(Wood+Wat)

[P3.19] Random Races (CF=3)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Frost giant +1 +3 -3 -3 +3 -1 -3 0 +4 0 1
{Random} Decapus +3 -2 -4 +4 0 +2 +1 0 +1 0 1
{Random} Shimmering Glasskite +1 -2 -4 +4 -1 +4 -1 +1 0 0 1
{Random} Filcher +3 -1 +4 +1 -2 -4 -2 0 0 +4 1
{Random} Kobold -2 +4 -2 +1 -3 +3 -4 +1 0 +4 1
{Random} Isao, Enlightened Bushi +2 0 -2 +1 +3 -1 -3 0 0 0 1
{Random} Neo-Otyugh -3 +2 +1 +1 -2 +4 +5 +3 +4 0 1
{Random} Ermordenung, Human +2 +3 -3 -2 -1 +1 -2 0 +2 0 1
{Random} Nightmare +2 +1 0 -1 +2 -1 +1 0 +1 0 1
{Random} Oracle's Attendants +1 -1 -2 +1 +2 -1 +5 0 0 0 1
{Random} Lycanthrope, Werewolf -4 -2 +1 +3 0 +4 +1 0 +4 +1 1
{Random} Al -4 0 -4 +2 +3 +3 0 +3 0 +1 1

Race Abilities
{Random} Frost giant Immune Annihilation, Time
Immune Invisibility and Illusions w/o solid component
Immune Extract, Silver Cord Cut, Truename Erased
{Random} Decapus TH +1 with 1 weapon type
IR 75%
1P, take 3*LVL damage: Deal 20*LVL dmg to one target (IR, no save)
{Random} Shimmering Glasskite Non-weapon Proficiencies +LVL
Double Resist Metal (Earth+Fire+Water)
Str-based Rogue abilities +30%
{Random} Filcher Breath Weapon: Splinters (Wood+Air+Shadow) (1/3r or 3/d, =*current hp, BW save:)
1M: Spiritual Drain: Target loses LVL*LVL hp (necromantic, no save), you gain it (above max goes away after 1r)
Resist Water
{Random} Kobold Actions +1P
1M, 1/d: Neutralize Poison
1M: Summon a DL=(LVL+1)/2 Faerie
{Random} Isao, Enlightened Bushi Rogue points +10*LVL
1M: Mind Control: Control V actions (Will save), P actions (Will save at +5), or M actions (Will save at +10)
Claws/Bite 1d4 dmg
{Random} Neo-Otyugh 1P: Loss of Limb: Target is sharped (save)
Hair's P, 1/r: 1d2 dmg + Poison (save, death/20) + Petrification (save)
1V, 3/d: Druid Shapechange
{Random} Ermordenung, Human Breath Weapon: Magnetism (Metal+Positive) (1/3r or 3/d, =*current hp, BW save:)
All Warrior classes use Paladin XP table
Heads +1
{Random} Nightmare 1V: Find/Remove Specials at LVL*20%
Breath Weapon: Bark (Thorns+Negative) (1/3r or 3/d, =*current hp, BW save:)
Resist Air
{Random} Oracle's Attendants 1M, 1/d: Air Walk
Breath Weapon: Fog (Cold+Shadow) (1/3r or 3/d, =*current hp, BW save:)
0, 1/r: Reroll any die roll (yourself or friend)
{Random} Lycanthrope, Werewolf 1S, 1/t: Slay Living (one target, PPD save, 10 dmg if make save)
Resist Blizzard (Cold+Positive)
0, take 5 dmg, 1/r: +1V action this round
{Random} Al 1M, 1/t: Body Coating: 5*LVL hp Armor spell, self only, stacks with Armor spell
0, sacrifice a DL N summon: +N*2 TH/dmg for 1 round and +N*N*10 current hp
Life Support, Resist Vacuum: Resist Vacuum and High Pressure

[P3.19] Random Races (CF=3)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Selfless Exorcist +1 0 +3 -4 -3 +6 -3 0 0 +2 1
{Random} Eladrin, Coure +1 +1 -2 +1 0 -1 +5 0 +4 0 1
{Random} Bone Sovereign +5 +2 -1 -3 -3 +2 +3 0 +1 0 1
{Random} Nisse +2 -3 +2 0 0 +2 -2 0 0 +1 1
{Random} Magnesium Spirit +4 -1 -5 +3 -1 0 -4 0 0 0 1
{Random} Faerie, Faerie Fiddler -3 +4 +5 0 +1 -4 0 0 +3 0 1
{Random} Lurker -3 0 +4 +2 -1 -1 0 0 0 0 1
{Random} Gremlin +3 +4 -3 0 -2 0 -1 +2 0 0 1
{Random} Head Hunter -1 -1 0 +3 -4 +4 +1 0 0 +4 1
{Random} Skresh -4 0 +1 +2 +1 +2 -1 +2 +2 +3 1
{Random} Tizmak -4 -2 +5 -2 +2 +4 +3 +4 0 0 1
{Random} Cyclops -3 +4 +1 -4 +3 +2 +3 -1 0 0 1

Race Abilities
{Random} Selfless Exorcist Blindfighting
Gaze: petrify (save)
Breath Weapon: Poison (Alcohol+Negative) (1/3r or 3/d, =*current hp, BW save:)
{Random} Eladrin, Coure 2V: Transport via Plants
Breath Weapon: Magnetism (Metal+Positive) (1/3r or 3/d, =*current hp, BW save:)
Money *1.25: How much money you get in dungeon is multiplied by 1.25 (only affects you, not whole party)
{Random} Bone Sovereign 1M: Summon a DL=(LVL+1)/2 Hound
Resist Smoke (Heat+Negative)
Underwater Action
{Random} Nisse Claw natural "18"+ TH: Hug +2d6 dmg
1M, 1/t: Gravity Decrease: Increase gravity in room or object/person by LVL/2 G's (x1 Special)
Resist Mist (Heat+Shadow)
{Random} Magnesium Spirit Dex-based Rogue abilities +30%
Immune Invisibility and Illusions w/o solid component
Resist Silt (Ooze+Negative)
{Random} Faerie, Faerie Fiddler Resist Earth
Special enemy (as Ranger)
Iron Will: Can fully act up to -10 hp; Can act up to -15 hp
{Random} Lurker Golem Form: Necrophidius: 1V: Hypnosis (1 target, Will save); Bite is paralysis branded (PPD save)
MR 17*LVL%
1M: Light Emission: LVL*LVL/2 Light damage (no save) and LVL/3+1 instances of blindness (save)
{Random} Gremlin 1M, 1/d: Create a DL I Golem (AC=3*LVL, hp=10*LVL, Str=2*LVL, doesn't use summon slot)
Breath Weapon: Acid (Fire+Water) (1/3r or 3/d, =*current hp, BW save:)
1V: Taunt (one target)
{Random} Head Hunter Specialty Spheres +1
CR 95%
TechR 60%
{Random} Skresh Cloak of Oblivion: Pick any one specific spell or psionic power. You are immune to it.
1M: Summon a DL=(LVL+1)/2 Animal
Immune Charm, Sharpness, Sleep, Vorpal
{Random} Tizmak DT 100 (Damage Threshold)
Breath Weapon: Ice / Snow (Cold+Negative) (1/3r or 3/d, =*current hp, BW save:)
Mouth's P: Spit poison 1 target (death/0)
{Random} Cyclops 1M, 1/t: Dispel Magic/Psi/Innate/Radioactive
Detect Secret Doors
Hold Life, All Stats

[P3.19] Random Races (CF=3)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Thalakos Drifters -1 0 -2 +2 +1 +3 +3 +4 0 +5 1
{Random} Jukai Messenger +5 +2 +4 -3 -1 -4 +6 +2 +1 0 1
{Random} Sunstrike Legionnaire +4 -1 -4 -3 +4 +1 -3 0 +4 0 1
{Random} Modron, Pentadrone -4 +5 -4 +2 +2 0 +2 0 0 -1 1
{Random} Kayeri +1 +3 +2 +1 -2 -4 +1 0 +1 +2 1
{Random} Minotaur Illusionist +4 0 -4 +1 +4 -2 +4 0 0 0 1
{Random} Groaning Spirit -5 +2 +2 -3 +4 +1 +3 +1 0 +1 1
{Random} Soratami Seer 0 0 +2 +4 -4 0 +3 0 +2 +1 1
{Random} Athach +1 -2 +1 -2 +2 0 -2 +1 +3 +4 1
{Random} Phaerimm +1 -2 0 0 +4 0 -5 0 0 0 1
{Random} Brewer Gnome +1 +3 -4 -4 +1 +3 +1 0 +2 0 1
{Random} Devil, Erinyes -2 +3 +1 -1 -4 +3 +4 0 0 +3 1

Race Abilities
{Random} Thalakos Drifters 1M, 3/d: Dispel Evil
1M: Summon a DL=(LVL+1)/2 Faerie
Adaptive shield (DR and SR 5*N/-, N=# times hit by an effect)
{Random} Jukai Messenger 1V, 1/r: Dimension Swap: You and ally or two allies switch positions.
Resist Wood
Breath Weapon: Ice / Snow (Cold+Negative) (1/3r or 3/d, =*current hp, BW save:)
{Random} Sunstrike Legionnaire 1M: Target takes LVLd6 Wis dmg (save:)
Operate at up to -8 hp (even offensive)
Breath Weapon: Napalm (Heat+Positive) (1/3r or 3/d, =*current hp, BW save:)
{Random} Modron, Pentadrone Personality score x10
1M: Target takes LVLd6 Wis dmg (save:)
Hold Life, All Stats
{Random} Kayeri 1M: Levitate
1M: Summon a DL=(LVL+1)/2 Unlive
1M, 1/t: Tenser's Transformation
{Random} Minotaur Illusionist Breath Weapon: Original Time (1/3r or 3/d, =*current hp, BW save:)
Immune Life Drain, Death spells, Disintegrate, positive energy
1M: Improved Invisibility
{Random} Groaning Spirit 1M: Summon a DL=(LVL+1)/2 Lycanthrope
dmg +LVL with 1 weapon type
Resist Acid, Resist Rust
{Random} Soratami Seer 1P: Target takes LVLd4 Con dmg (no save)
Need not breathe
Resist Inertia (Earth+Shadow)
{Random} Athach Dex-based Rogue abilities +30%
Golem Form: Skeletal: +2 arms (new group of limbs), but all your arms get -10/-10 TH/dmg
Resist Tricks/Specials
{Random} Phaerimm Breath Weapon: Metal (Earth+Fire+Water) (1/3r or 3/d, =*current hp, BW save:)
1M: Detect Traps
Each time you hit with a melee attack, target loses LVL SL's in memorization
{Random} Brewer Gnome Immune Fire
1S, 1/t: Slay Living (one target, PPD save, 10 dmg if make save)
Resist Lightning, Repulsion, Telekinesis
{Random} Devil, Erinyes 1M: Summon a DL=(LVL+1)/2 Far Realm
Double Resist Original Time
Breath Weapon: Mist (Heat+Shadow) (1/3r or 3/d, =*current hp, BW save:)

[P3.19] Random Races (CF=3)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Aperusa 0 -2 0 +2 -2 +2 -1 +4 +2 +4 1
{Random} Hollow Specter +2 -4 -2 +2 -1 +5 +1 +2 0 0 1
{Random} Wee Dragonauts +1 -1 -1 0 +4 0 +4 0 +1 +3 1
{Random} Kobold Overlord +2 +2 0 0 -5 +1 -1 +3 0 0 1
{Random} Shield Bearer +1 +3 -1 -3 +2 -1 +2 0 0 0 1
{Random} Bone Shaman +2 +4 -4 -1 +2 -2 +3 +2 0 +2 1
{Random} Haunted Cadaver -2 +3 -2 +2 -3 +2 -3 +4 +4 +1 1
{Random} Stronghold Machinist -3 -3 +2 +2 +4 -2 0 0 0 +3 1
{Random} Jurt the Living Trump 0 -2 -2 -2 +3 +3 +3 +4 +4 0 1
{Random} Knight of Valor -1 +2 +1 -1 +4 -3 -1 +2 0 0 1
{Random} Devil-Steed +2 -2 -1 +2 -4 +3 +1 0 +1 0 1
{Random} Sage of Lat-Nam -1 -2 +3 -1 +4 0 +4 +1 0 +1 1

Race Abilities
{Random} Aperusa MR 85%
Bite 1d4 dmg + disease (PPD save)
1M, 1/t: Dispel Magic/Psi/Innate/Radioactive
{Random} Hollow Specter AC and TH +3 vs. "giant-class"
1F: Find/Remove Terrain Features at LVL*15%
0, 1/r: Reroll any die roll (yourself or friend)
{Random} Wee Dragonauts Resist Quicksand (Ooze+Negative)
Bite 1d2 dmg + Lycanthropy
Each time a creature dies in your group, gain 1 temporary hp (not beyond max)
{Random} Kobold Overlord Immune Aging, Disease
Tail's P, 4/d: Fire 1d6 spikes, each does 1d6 dmg (roll TH for each)
1M, 1/d: Air Walk
{Random} Shield Bearer Can always wield one size H weapon, regardless of Str score
Can go ethereal (AC +10, cannot affect things physically)
0, 1/s: For this segment, ignore a non-racial defense on someone
{Random} Bone Shaman 1M: Summon a DL=(LVL+1)/2 Ooze
DT 130-LVL*3 (Damage Threshold)
1M: Dismiss Elemental
{Random} Haunted Cadaver TechR 60%
Resist Golems, magic item effects
Can use/make Tech items as if 2 TL lower
{Random} Stronghold Machinist 1M, 1/d: Wraithform
3P: Wall of Force (non-solid version)
Golem Form: Mud: Resist blunt weapons; Both punches hit: Hug 2d6+(Str bonus)+paralyzation (PPD save)
{Random} Jurt the Living Trump 1M: Target takes LVLd6 Int dmg (save:)
Time/Reality Stability
Flying 12" (B)
{Random} Knight of Valor WR 14*LVL%
Resist Flesh
Catfall: Land on feet, get a Dex check versus each die of the falling damage
{Random} Devil-Steed 1M: Paralyze one target (PPD save)
Catfall: Land on feet, get a Dex check versus each die of the falling damage
0, 1/s: For this segment, ignore a non-racial defense on someone
{Random} Sage of Lat-Nam Detect New and Unusual Construction, Sloping Passages
CL +1 with psionics
Immune Acid, Slimes

[P3.19] Random Races (CF=3)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Elf, Shadow -4 0 +3 +3 -1 -1 +2 0 +4 0 1
{Random} Shadow Rider +2 +4 -1 0 +1 -5 +1 +3 +3 +2 1
{Random} Oni, Common 0 -3 0 +5 -2 +3 -3 0 -2 +1 1
{Random} Arch-vile 0 -4 +4 +3 -1 +1 +1 0 0 0 1
{Random} Dwarven Vigilantes -2 +4 0 +2 -4 +3 +3 0 0 +3 1
{Random} River Nymph +4 0 -4 +1 -4 +3 +1 +4 +4 +1 1
{Random} Pit Raptor +3 -2 +3 -3 0 0 +1 +2 0 +2 1
{Random} Goblin Sharpshooter +3 -5 -4 +4 0 +2 +4 0 0 0 1
{Random} Haazda Shield Mate -4 +3 -1 0 +5 -3 -1 0 +4 +3 1
{Random} Deathly Warrior, Harbinger +3 0 0 +3 -1 -5 +3 0 +3 0 1
{Random} Gruul Guildmage +4 +5 -2 -3 -2 -2 +1 +4 0 0 1
{Random} Brownie, Dobie 0 -2 +3 -2 -1 +3 -2 0 0 +2 1

Race Abilities
{Random} Elf, Shadow 1M: Drain: Target loses -LVL to a stat (choose stat, no save)
IR 45+6*LVL%
Saves +2
{Random} Shadow Rider Visibility: Everything within 30'r is visible (counters hidden and Disappearance too)
1M: Summon a DL=(LVL+1)/2 Faerie
Wings +2 (Fly at Str")
{Random} Oni, Common Can have wild talent, no effect on XP bonus from classedness
aRR 16*LVL%
Resist Mental
{Random} Arch-vile Detect Hidden/Evil/Good
1D: Resurrect self, but you are back at home
Breath Weapon: Quicksand (Ooze+Negative) (1/3r or 3/d, =*current hp, BW save:)
{Random} Dwarven Vigilantes 1M: Sonic Generation: LVL*LVL Sound damage (no save) and LVL/3+1 instances of deafness (save)
Turn Undead
Breath Weapon: Rainbow (Composite+Pos.) (1/3r or 3/d, =*current hp, BW save:)
{Random} River Nymph Double Resist Poison
1M, 1/t: Dispel Magic/Psi/Innate/Radioactive
Operate at up to -8 hp (even offensive)
{Random} Pit Raptor 1M: Cast a cantrip (SL=0 Wizard spell)
Immune Incursion, Pixelation, Truename Erased, Written Out of Time
Fists 1d6 dmg
{Random} Goblin Sharpshooter Detect Metal
1M: Levitate
1M: Anti-Magic Shell (SL=0-LVL/2)
{Random} Haazda Shield Mate 1M: Summon a DL=(LVL+1)/2 Giant
Resist Rust (Metal+Negative)
Breath Weapon: Inertia (Earth+Shadow) (1/3r or 3/d, =*current hp, BW save:)
{Random} Deathly Warrior, Harbinger Breath Weapon: Heat / Warmth (Air+Fire) (1/3r or 3/d, =*current hp, BW save:)
Resist Mental
Resist Negative
{Random} Gruul Guildmage 1M: Summon a DL=(LVL+1)/2 Water
Resist Composite (Air+Ear+Fir+Wat)
1M, 1/d: Air Walk
{Random} Brownie, Dobie Sustain Int
1M: Double Pain
Swim at full movement rate

[P3.19] Random Races (CF=3)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Caveman +1 +2 0 -3 -3 +3 -1 +3 +2 +2 1
{Random} Human, Berserker/Dervis -1 +3 +1 -3 +2 -2 0 +2 0 +2 1
{Random} Grand Arbiter Augustin IV -3 +4 +4 +3 -3 -3 +2 +2 +4 0 1
{Random} Alastor +3 0 -4 -3 +2 +2 +4 +6 0 +4 1
{Random} Obsidian Giant -1 -1 0 +2 +1 +1 +3 0 0 0 1
{Random} Human, Vos (Mercenary) +1 +1 +1 -3 -1 +3 -1 -1 +1 +4 1
{Random} Volunteer Militia +2 +4 0 0 -4 +1 0 0 +4 0 1
{Random} Caller of the Hunt +1 -1 +4 -3 -2 +3 +1 0 0 0 1
{Random} Fyndhorn Elves +3 -2 -1 0 +2 -2 +2 0 +4 0 1
{Random} Eastern Paladin +1 -6 +2 +4 +4 -4 +1 +2 0 0 1
{Random} Daunting Defender -1 -1 +4 -2 +2 +1 +4 0 0 0 1
{Random} Warmonger +1 +2 -3 +3 0 -3 +4 +4 0 +4 1

Race Abilities
{Random} Caveman dmg +LVL with 1 weapon type
2P: Polymorph Object
Move rate +9"
{Random} Human, Berserker/Dervis Class VI/Esper-Blind
1M: Summon a DL=(LVL+1)/2 Spirit of the Land
Detect Evil, Illusion, Invisibility, Lie, Magic, Traps
{Random} Grand Arbiter Augustin IV 1M, 1/d: Locate Object
0, 1/d: Cosmic Awareness for 1r
1M: Summon a DL=(LVL+1)/2 Tarrasque World
{Random} Alastor Immune Acid, Slimes
1M: Summon a DL=(LVL+1)/2 Spirit of the Land
PowR 16 (SR vs. psionics)
{Random} Obsidian Giant 1P, take LVL damage: Deal 10*LVL dmg to one target (IR, no save)
1M, 1/t: Half Pain: Take half damage from one person for 1t
Resist Vacuum (Air+Negative)
{Random} Human, Vos (Mercenary) Adaptive shield (2nd time you take dmg from an effect = 1/2 dmg, etc.)
Luckstone
Double Resist Wood
{Random} Volunteer Militia Resist Ooze / Mud (Earth+Water)
Claw/Claw 1d3/1d3
1M: Blindness
{Random} Caller of the Hunt Each level can get +1 Str, -1 Dex, +1 Con
Resist Alcohol (Air+Fire+Water)
Double Resist Metal (Earth+Fire+Water)
{Random} Fyndhorn Elves 0, 1/t: Feather Fall
Double Resist Composite (Air+Ear+Fir+Wat)
Shroud (Can't be targetted)
{Random} Eastern Paladin 1M, 1/d: Air Walk
Resist Splinters (Wood+Air+Shadow)
Mind Over Matter: Stay conscious (and offensive) for up to LVL/3 segments after being reduced below -10 hp
{Random} Daunting Defender 1V: Gaseous Form
Detect Invisibility
1M, 1/r: Psi1 Psionic Blast
{Random} Warmonger Sustain Con
IR 15*LVL%
Resist Plasma (Fire+Shadow)

[P3.19] Random Races (CF=3)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Miner +4 -3 -3 +3 -3 +3 -1 0 0 +1 1
{Random} Star vampire +1 +2 -4 +2 +3 -3 0 0 +2 0 1
{Random} Urborg Panther -2 +1 +1 +2 -3 +1 +4 +4 0 0 1
{Random} Qabalta, Void Mage -3 -1 0 +3 -2 +4 -1 +2 +4 0 1
{Random} Ogre, Ogrillon -2 +4 +3 -3 +2 -3 -4 0 0 0 1
{Random} Skeleton Dry-Bone 0 +4 -1 +1 +3 -4 0 +4 +2 +3 1
{Random} Goatman, Moon Clan 0 +3 -1 -2 -1 +4 +6 0 +2 +3 1
{Random} Rag Dealer +3 -3 +3 +2 0 -2 -4 +2 0 0 1
{Random} Imagecrafter +2 +2 -2 -1 -3 +3 -2 0 0 0 1
{Random} Owlbear -4 -1 +1 +3 +1 +1 -3 +1 +2 +4 1
{Random} Vile Deacon +4 -2 0 -4 +3 0 0 0 -1 +3 1
{Random} Planetouched, Genasi, Earth -3 -2 +1 -1 +2 +4 +5 +1 0 +1 1

Race Abilities
{Random} Miner Resist Verdant (Wood+Positive)
Double Resist Water
Sustain Wis
{Random} Star vampire Resist Lightning (Air+Positive)
1F, 1/d: Holy Bolt
Double Resist Earth
{Random} Urborg Panther Loop Lore
Breath Weapon: Shards (Air+Earth) (1/3r or 3/d, =*current hp, BW save:)
Resist Napalm (Heat+Positive)
{Random} Qabalta, Void Mage 1M: Summon a DL=(LVL+1)/2 Plant
Immune Anti-Technological effects
Resist Chemical Elements
{Random} Ogre, Ogrillon NR 15*LVL%
WR 14*LVL%
1M: Fear (save vs. spell at -LVL/3); Fumble (save vs. spell)
{Random} Skeleton Dry-Bone Resist Piercing weapons
1M, 1/t: Summon a Wood Elemental: AC 40, hp 80, #Att 2/1, TH +30, dmg 30
1M, 7/d: Dispel Illusion
{Random} Goatman, Moon Clan 1M, 1V: Tree
Resist Sound (Air+Earth+Fire)
Immune Life Drain, Death spells, Disintegrate, positive energy
{Random} Rag Dealer Psionic prog. +1 spell per SL
Iron Will: Can fully act up to -10 hp; Can act up to -15 hp
Double Resist Flesh
{Random} Imagecrafter 0, 1/s: For this segment, ignore a non-racial defense on someone
Free Action, Immune Disease
Blindfighting
{Random} Owlbear Saves +1
Double Resist Magma / Lava (Earth+Fire)
Double Resist Earth
{Random} Vile Deacon 1M: Sonic Generation: LVL*LVL Sound damage (no save) and LVL/3+1 instances of deafness (save)
Hold P Actions, P actions cannot be locked down for you
Bite 1d12 dmg
{Random} Planetouched, Genasi, Earth ElectricityR 5
Golem Form: Necrophidius: 1V: Hypnosis (1 target, Will save); Bite is paralysis branded (PPD save)
Saves +2

[P3.19] Random Races (CF=3)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Gustcloak Sentinel -3 +3 -1 +2 0 +2 -4 0 0 +1 1
{Random} Teardrop Kami -1 0 -3 +4 +1 -1 +4 +3 0 +3 1
{Random} Aysen Bureaucrats +2 +1 +3 +3 -4 -4 0 0 +1 0 1
{Random} Shadowed Man, Deathspeaker +3 -5 -4 +5 +1 +1 +2 0 0 0 1
{Random} Sandstorm Eidolon -2 0 +1 +3 +1 0 +2 0 0 +3 1
{Random} Syft -2 +4 +2 +1 +1 -4 -1 0 0 0 1
{Random} Phantom, Vision -4 +3 +1 -2 +1 +4 -3 0 0 -1 1
{Random} Vampire, Nosferatu, Human -1 +3 -3 +2 +2 0 +3 +1 0 +4 1
{Random} Nether Shadow +3 -3 +3 +3 -3 -2 +2 0 0 +4 1
{Random} Faceless, The +3 +3 +1 -3 -1 -2 +3 0 +1 0 1
{Random} Incubus +1 +1 -2 +3 +2 -2 +1 +2 0 0 1
{Random} Vogel -2 0 +4 -4 -3 +5 -2 -1 0 +1 1

Race Abilities
{Random} Gustcloak Sentinel Tails +1
Spectral Natural Fighting: Spectral Hand; no ill effects from punching/kicking things
Immune Fire
{Random} Teardrop Kami 1V: Identify
1bM, 1/t: Fork an effect (caster makes LVL/3+1 saves)
1M: Summon a DL=(LVL+1)/2 Cthulhoid Horror
{Random} Aysen Bureaucrats Resist Disintegration, Resist Ice
CR 95%
Can have LVL/2 Psi8 items with TechL=LVL/2
{Random} Shadowed Man, Deathspeaker Resist Sand (Glass+Negative)
Underwater Action
Immune Incursion, Pixelation, Truename Erased, Written Out of Time
{Random} Sandstorm Eidolon 2M, 1/w: Wish
2P: Polymorph Object
Rogue points +20*LVL
{Random} Syft Double Resist Fungus/Seaweed(Wood+Wat)
Immune to Plants, Death spells, level loss, negative/positive energy
Tail's P, 4/d: Fire 1d6 spikes, each does 1d6 dmg (roll TH for each)
{Random} Phantom, Vision Immune Cold, Ice, Frost, Gust of Wind, Grease, Black Ice
Breath Weapon: Water (1/3r or 3/d, =*current hp, BW save:)
1M: Dispel Radiation/Tech: Dispels one Radioactive, Wild/Chaos, or Technological effect
{Random} Vampire, Nosferatu, Human 1M: Dispel Radiation/Tech: Dispels one Radioactive, Wild/Chaos, or Technological effect
Immune Charm
1M: Dismiss Elemental
{Random} Nether Shadow Breath Weapon: Firestorm (Magma+Positive) (1/3r or 3/d, =*current hp, BW save:)
Flying 24" (C)
Breath Weapon: Vibration (Air+Shadow) (1/3r or 3/d, =*current hp, BW save:)
{Random} Faceless, The Do not die until below -600 hp (still unconscious at -1 hp though)
1M, 1/t: Innate Trigger: Contingency for 1 innate power
1bV: Interpose yourself in front of an attacking creature
{Random} Incubus 1M: Confusion
1M, 1/t: Dispel Magic/Psi/Innate/Radioactive
Resist Time, Resist Aging
{Random} Vogel 1M: Summon a DL=(LVL+1)/2 NPC
Immune Annihilation, Time
ML +1 with Psi. prog.

[P3.19] Random Races (CF=3)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Wirewood Elf +3 +2 +2 +4 -4 -4 -4 0 0 0 1
{Random} Kjeldoran Elite Guard +2 -2 +3 -4 +5 -2 +1 +4 +1 +1 1
{Random} Orc -2 +4 +3 +4 -3 -3 0 +4 +4 0 1
{Random} Dungeon Shade 0 +5 -4 +2 +2 -2 -3 +2 +1 +2 1
{Random} Inn-Wight -2 -3 -1 +2 +2 +3 -2 +2 0 +3 1
{Random} Goblyn +4 +4 +1 0 -4 -4 +4 0 +4 +1 1
{Random} Demon, Quasit 0 +2 +3 -4 -1 +1 -3 +3 +2 +2 1
{Random} Drelb +3 0 +2 +1 -1 -2 +3 0 +2 +4 1
{Random} Harpy -3 0 +2 +1 +2 0 +3 +2 0 0 1
{Random} Eiganjo Free-Riders +3 -3 +2 +3 +2 -5 -2 0 0 0 1
{Random} Teller of Tales +3 +1 -1 -3 +1 -1 +3 0 0 +3 1
{Random} Meenlock -4 +2 +4 -4 +5 -2 -1 0 +3 +3 1

Race Abilities
{Random} Wirewood Elf Golem Form: Scarecrow: 1M, gaze: Fascinate (1 target, Will save); Punches are Fascinate branded
Resist Bark (Thorns+Negative)
Regenerate 1 hp /s
{Random} Kjeldoran Elite Guard True Sight
Double Resist Water
1V, 1/t: People's Bless: One die roll within 1 round is adjusted as you wish (max of +/-LVL).
{Random} Orc Immune Invisibility and Illusions w/o solid component
Resist Time, Resist Aging
Immune Insanity
{Random} Dungeon Shade 1V: Phase in or out. Phased out is +20 AC, +2 wpn to hit you, cannot do things physically
Resist Glass (Air+Earth+Water)
Can "see" without the ability to see
{Random} Inn-Wight Immune Imprisonment, Life Trapping, Lost in Maelstrom, Maze, Temporal Stasis
1M: Hard Radiation: LVL*LVL/3+2 Radiation damage and LVL+1 Con damage (1 group, no save)
DR LVL/
{Random} Goblyn 1M, 1/w: Limited Wish
GR 5+5*LVL%
Resist Cold (Air+Water)
{Random} Demon, Quasit Double Resist Composite (Air+Ear+Fir+Wat)
1M, 1/t: Dispel Magic/Psi/Innate/Radioactive
1V, 3/d: Druid Shapechange
{Random} Drelb Heads +1
CL +3 with spells
DT 100 (Damage Threshold)
{Random} Harpy 0, 1/t: Ventriloquism
Personality score x10
Claws 1d6 + paralyzation 2d6 r (PPD save)
{Random} Eiganjo Free-Riders 1P: Target takes LVLd6 Dex dmg (save:)
Tentacles +1
Kits +1
{Random} Teller of Tales Need not breathe
Flying 18" (B)
Flying 12" (A)
{Random} Meenlock 1M: Summon a DL=(LVL+1)/2 Outer
Control Pain: 1bV, can use while stunned: Immune to pain, stun (not capital "S"), torture
Double Resist Alcohol (Air+Fire+Water)

[P3.19] Random Races (CF=3)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Mogg Fanatic -2 -1 +4 -2 -3 +4 +3 +3 +4 0 1
{Random} Terror from Beyond -1 +2 +4 +1 -4 -1 -4 0 0 +2 1
{Random} Notorious Assassin 0 +1 -2 0 0 +3 -4 +2 +2 0 1
{Random} Ali from Cairo +4 -2 +3 -4 +2 -1 +5 +1 +4 0 1
{Random} Giant, Storm +3 +5 0 +1 -2 -4 -1 0 -1 0 1
{Random} Nyogoth 0 -4 -1 +2 +4 -1 -1 +1 0 0 1
{Random} Physiquer +4 +4 +2 -4 -4 +1 -1 0 +4 0 1
{Random} Moonlit Strider -1 -4 -2 +2 +5 +2 +3 0 -1 +4 1
{Random} Voice of All -3 +1 +4 +2 -4 0 +4 +1 0 0 1
{Random} Yuan Shao, the Indecisive -3 +2 -1 0 +1 +3 +2 +1 0 +4 1
{Random} Demon's Jester -2 +3 -1 0 +1 0 +4 +1 +2 0 1
{Random} Mist Ferryman +4 -1 -1 +3 -2 -3 +3 0 0 0 1

Race Abilities
{Random} Mogg Fanatic Resist Sound (Air+Earth+Fire)
0, 1/r: Recharge one of your magic items by 1 charge (even a potion)
Actions +1P
{Random} Terror from Beyond +1 weapon to hit you
Flying 12" (A)
Movement rate x2
{Random} Notorious Assassin 1M: LVLdLVL cold dmg (area, save:, IR)
gp +70*S per reset
SR 17
{Random} Ali from Cairo Multiply your TH and dmg rolls by enemy's multiplier
Bite 1d3 dmg + poison (death/0)
IR 45+6*LVL%
{Random} Giant, Storm Get compensated items like the NPC
Time/Reality/Loop Stability
Resist Silence (Sound+Negative)
{Random} Nyogoth Immune Air
Breath Weapon: Sugar (Alcohol+Positive) (1/3r or 3/d, =*current hp, BW save:)
Each level can get +1 Str, -1 Dex, +1 Con
{Random} Physiquer 1M: LVL*LVL Vibration damage (1 group, no save)
1M: Light Emission: LVL*LVL/2 Light damage (no save) and LVL/3+1 instances of blindness (save)
1M: Summon a DL=(LVL+1)/2 Arctic
{Random} Moonlit Strider Resist Quicksand (Ooze+Negative)
Ignore effects that do less than LVL*4 dmg
1F: Storm Cloud: Rain/thunder, all in group take 1dLVL mini 1-pt. lightning bolts per segment
{Random} Voice of All Breath Weapon: Silence (Sound+Negative) (1/3r or 3/d, =*current hp, BW save:)
Resist Splinters (Wood+Air+Shadow)
1M: Clairaudience
{Random} Yuan Shao, the Indecisive Breath Weapon: Inertia (Earth+Shadow) (1/3r or 3/d, =*current hp, BW save:)
DR 40/+0
TH +3 with 1 weapon type
{Random} Demon's Jester 1M, 1/t: Force Shape & Wrench: Force Shapechange & Wrench (no save, get ER & aNR)
Flash: Light (can blind a person, make LVL saves)
Resist Sugar (Alcohol+Positive)
{Random} Mist Ferryman 1M, LVL/d: Telekinesis
Breath Weapon: Vacid / Umbra (Comp.+Neg.) (1/3r or 3/d, =*current hp, BW save:)
Breath Weapon: Lightning (Air+Positive) (1/3r or 3/d, =*current hp, BW save:)

[P3.19] Random Races (CF=3)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Nisse +2 -3 -4 +2 +2 +2 -2 +4 0 0 1
{Random} Giff -1 +1 -3 +5 -3 +3 +3 0 0 +4 1
{Random} Rishadan Footpad -4 +3 -1 0 -2 +4 -3 +3 0 +4 1
{Random} Rappelling Scouts -3 +3 -2 +4 -3 +4 +3 +4 0 0 1
{Random} Hill giant +3 -5 +4 +3 -2 0 +5 +5 +3 0 1
{Random} Rappelling Scouts +4 -4 +3 0 0 0 +2 +2 0 +4 1
{Random} Nonafel -2 +2 -4 +1 +4 +1 -2 0 0 0 1
{Random} Benalish Missionary +2 -2 +3 +3 -1 -2 0 +1 +1 +1 1
{Random} Yavimaya Dryad +3 +4 -4 -2 -1 +1 +3 +2 0 0 1
{Random} Paka -4 +4 0 0 0 0 -2 0 +4 0 1
{Random} Centaur-kin, Zebranaur +3 -4 +2 +1 0 0 -2 +2 +3 0 1
{Random} Minotaur -3 -2 +3 +4 0 0 -5 0 +1 0 1

Race Abilities
{Random} Nisse Gaze: Fear (area, save)
Resist Silt (Ooze+Negative)
Resist Glass (Air+Earth+Water)
{Random} Giff Resist Rainbow (Composite+Pos.)
Breath Weapon: Inertia (Earth+Shadow) (1/3r or 3/d, =*current hp, BW save:)
Resist Disintegration, Resist Ice
{Random} Rishadan Footpad Limited Exceptional Con bonus: bonus = stat-12, max = +6
Arquebus and tech guns cost 1/10 normal cost
1M: Summon a DL=(LVL+1)/2 Cthulhoid Horror
{Random} Rappelling Scouts 1M: Summon a DL=(LVL+1)/2 Space
1V: Drain LVL Magic Item Charges from an item, you gain LVL*XPV/1000 hp
Actions +2V
{Random} Hill giant Flying LVL*3" (B)
1F, 1/d: Holy Bolt
Does not check for "?" marks or Wandering Monsters in dungeon
{Random} Rappelling Scouts Resist Sand (Glass+Negative)
Str-based Rogue abilities +20%
Resist Acid, Immune Withering
{Random} Nonafel Double Resist Thorns/Thicket (Wood+Earth)
2M, 1/w: Wish
Reverse ESP: 0, 1/r: Target hears your thoughts and must save or insane.
{Random} Benalish Missionary Saves +4
Double Resist Glass (Air+Earth+Water)
Resist Negative
{Random} Yavimaya Dryad Detect New Construction, Sloping Passages, Shifting Walls
Golem Form: Flesh: Resist fire and cold; Cured by lightning (1 hp per die of dmg)
Immune Vampiric
{Random} Paka Breath Weapon: Heat / Warmth (Air+Fire) (1/3r or 3/d, =*current hp, BW save:)
Can use (but doesn't get) an additional V action per segment
1M: Magic Missile
{Random} Centaur-kin, Zebranaur Breath Weapon: Alcohol (Air+Fire+Water) (1/3r or 3/d, =*current hp, BW save:)
Resist Sound (Air+Earth+Fire)
Each time you kill someone, get their DL^2 in current hp (can go beyond max, lasts only 1r)
{Random} Minotaur Breath Weapon: Original Time (1/3r or 3/d, =*current hp, BW save:)
Claws 1d4 dmg + Str loss (1d4+2, save)
1M: Paralyze one target (PPD save)

[P3.19] Random Races (CF=3)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Furnace Spirit +2 +1 -6 +2 -1 +4 +2 0 0 +1 1
{Random} Orc, Neo-Orog, Black -3 -2 +2 +5 +1 -1 +3 0 0 +4 1
{Random} Ettin -2 +3 -3 0 -3 +6 -4 0 0 +4 1
{Random} Changing Bear Maiden 0 -1 -1 -1 +3 +3 +1 +1 0 0 1
{Random} Tari -1 +4 +3 -3 +1 -2 -4 +4 0 +2 1
{Random} Femeref Scouts +5 -3 -3 -1 -1 +3 -3 +1 +4 0 1
{Random} Bat Demon, Blink Bat -1 +1 -1 +1 +3 -2 0 +3 +1 +5 1
{Random} Bloodsipper -2 -3 +1 0 +1 +4 -1 0 0 +4 1
{Random} Knights of Thorn -1 -4 +4 -2 +4 -1 +6 +3 0 0 1
{Random} Inn-Wight +5 0 -3 +1 -1 +1 +6 0 0 +2 1
{Random} Descendant of Kiyomaro -1 -1 -2 +3 0 +4 -2 +4 0 0 1
{Random} Cloud Spirit +1 +1 +3 +2 -2 -3 0 0 0 0 1

Race Abilities
{Random} Furnace Spirit 1P: Target takes LVLd6 Con dmg (save:)
Punch 1d12 dmg + 1Con + Mummy Rot (-2 Chr /s, save)
Blindfighting
{Random} Orc, Neo-Orog, Black 1S, 1/t: Slay Living (one target, PPD save, 10 dmg if make save)
Resist Negative
Resist Acid, Immune Withering
{Random} Ettin Spectral Natural Fighting: Spectral Hand; no ill effects from punching/kicking things
Can have 2 "Armor" spells on self
1M, 1/r: Feeblemind
{Random} Changing Bear Maiden 0, 1/t: Ventriloquism
IR 45+6*LVL%
1M: Summon a DL=(LVL+1)/2 Water
{Random} Tari Resist Composite (Air+Ear+Fir+Wat)
Add Wis bonus to any one progression
Can drink potions or eat goodberries without spending 1V (must be conscious)
{Random} Femeref Scouts 1M: Summon a DL=(LVL+1)/2 Ooze
2P: Polymorph Object
Hold M Actions, M actions cannot be locked down for you
{Random} Bat Demon, Blink Bat AC and TH +1 vs. "giant-class"
1M: Fire Generation: LVL*LVL Fire damage (1 group, no save)
Resist Acid (Fire+Water)
{Random} Bloodsipper 0, sacrifice a DL N summon: +N*2 TH/dmg for 1 round and +N*N*10 current hp
Immune Vampiric
+1 weapon to hit you
{Random} Knights of Thorn Touch 1d4+1 dmg + 1 Str
Breath Weapon: Metal (Earth+Fire+Water) (1/3r or 3/d, =*current hp, BW save:)
1F, 1/d: Holy Bolt
{Random} Inn-Wight Golem Form: Mud: Resist blunt weapons; Both punches hit: Hug 2d6+(Str bonus)+paralyzation (PPD save)
0, 1 attack: Dispel a magic/psionic item
1M: Cast an orison (SL=0 Priest spell)
{Random} Descendant of Kiyomaro aRR 16*LVL%
1F: Find/Remove Terrain Features at LVL*15%
1M: Cast a cantrip (SL=0 Wizard spell)
{Random} Cloud Spirit Resist Dust (Earth+Negative)
Golem Form: Scarecrow: 1M, gaze: Fascinate (1 target, Will save); Punches are Fascinate branded
Eagle Eye Vision

[P3.19] Random Races (CF=3)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Quaggoth -3 +4 -1 +2 +3 -2 -1 +1 +1 +3 1
{Random} Human, Voodan -4 +1 +2 +2 +3 -1 +4 +4 +2 0 1
{Random} Spirit Folk -1 +3 -1 +2 +2 -4 +3 0 0 +3 1
{Random} Cyclops +1 +1 -1 +3 -4 0 -2 0 +6 +2 1
{Random} Cockatrice +4 -2 +2 -4 +1 0 +1 0 +1 +1 1
{Random} Mastiff, Shadow 0 -2 +4 +2 +1 -2 +4 +6 +1 +1 1
{Random} Silhana Ledgewalker +3 -4 0 +4 +2 -5 +2 +3 0 0 1
{Random} Traproot Kami -4 +1 -2 +5 +3 0 0 0 +4 0 1
{Random} Hippogriff -2 -2 +4 +1 -1 +2 +1 +4 0 0 1
{Random} Dark Creeper +4 +4 +2 +2 -6 -4 -3 +4 0 0 1
{Random} Zombie, Tiny -4 0 -3 +3 +2 +2 +2 +4 +4 0 1
{Random} Thornscape Master +4 -5 +1 +3 -3 +3 +1 +2 +1 0 1

Race Abilities
{Random} Quaggoth 1V, 1/t: Avenge: Choose a target, you deal double weapon damage to that target this combat
aIR 13*LVL%
1M, 2/d: Polymorph Self
{Random} Human, Voodan Astral Projection (copy Int->Str, Wis->Dex, Chr->Con)
1M: Summon a DL=(LVL+1)/2 Arctic
Add Int bonus to any one progression
{Random} Spirit Folk Need not eat
1M: Summon a DL=(LVL+1)/2 Lycanthrope
1F: Find/Remove Specials at 20+LVL*20%
{Random} Cyclops Flash Defense: Resist getting your senses blinded
Resist Psionics
Your effects save @ -6
{Random} Cockatrice 1M: Summon a DL=(LVL+1)/2 Faerie
1M, 1/t: Inertial Barrier
1M: Summon a DL=(LVL+1)/2 Technological
{Random} Mastiff, Shadow Double Resist Composite (Air+Ear+Fir+Wat)
Resist Poison/Drugs
1M, 1/d: Locate Object
{Random} Silhana Ledgewalker SR 17
Breath Weapon: Flesh (1/3r or 3/d, =*current hp, BW save:)
1M, 1/d: Stoneskins (30), self
{Random} Traproot Kami Move rate +6"
ML +1 with Priest prog.
Stretching: Can melee up to LVL people per round that aren't in your group
{Random} Hippogriff Breath Weapon: Earth (1/3r or 3/d, =*current hp, BW save:)
Claw/Claw/Tail 1d3/1d3/1d2
1M: Detect Traps
{Random} Dark Creeper Breath Weapon: Rust (Metal+Negative) (1/3r or 3/d, =*current hp, BW save:)
Flying 12" (A)
1M, 1/t: Cold Generation: LVL*LVL Cold damage (1 group, no save)
{Random} Zombie, Tiny 1M: Summon a DL=(LVL+1)/2 Alien
1bV: Catch one missile fired at you 90%
1M: Sleep
{Random} Thornscape Master Time/Reality Stability
Double Resist Glass (Air+Earth+Water)
Immune Flesh

[P3.19] Random Races (CF=3)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Confessor -4 +2 +3 +3 -5 +3 -2 0 +2 +4 1
{Random} Grippli +4 -2 -4 0 0 +2 +3 0 +3 +1 1
{Random} Hired Giant -2 +2 0 -2 0 +4 -2 0 0 +3 1
{Random} Lycanthrope, Wereray -2 +1 -2 +3 +1 -1 +1 0 +3 0 1
{Random} Bog Initiate +3 -1 -1 -1 -2 +3 -2 0 +3 +1 1
{Random} Deathknell Kami +4 +2 +4 -1 -2 -4 0 0 0 +5 1
{Random} Celestial Kirin -1 +4 +2 +4 -4 -3 +1 +2 +3 +4 1
{Random} Lycanthrope, Wereleopar 0 -1 0 +2 -3 +4 +1 0 +2 +3 1
{Random} Slarecian Gatekeeper -6 +4 -5 +3 +3 +1 -1 +1 +2 0 1
{Random} Jolrael, Empress of Beasts +1 +2 +4 0 -2 -2 +2 +4 +1 +2 1
{Random} Meddling Mage -3 -1 +1 -4 +3 +5 -2 +4 +3 0 1
{Random} Cho-Arrim Alchemist -3 +2 0 +1 +1 +1 -3 -2 0 +4 1

Race Abilities
{Random} Confessor Legs +1, it is in a new "group" of legs
1V: Web
Breath Weapon: Storm (Ooze+Positive) (1/3r or 3/d, =*current hp, BW save:)
{Random} Grippli Non-Detection cont.
Gaze: petrify (save)
Actions +2A
{Random} Hired Giant aER 55%
Zombie Animation: +1 Revive slot; 1M: Animate a dead body as a Zombie with -1 DL
Limited Exceptional Con bonus: bonus = stat-12, max = +6
{Random} Lycanthrope, Wereray Knockback Resistance: Take -10*LVL' less from TK/Push effects
NR 15*LVL%
aMR 75%
{Random} Bog Initiate Legend Lore LVL*15%
Rogue points +20*LVL
Eagle Eye Vision
{Random} Deathknell Kami Resist Magma / Lava (Earth+Fire)
ML +1 with Wizard prog.
1V: Web
{Random} Celestial Kirin Saves +2
Breath Weapon: Vacuum (Air+Negative) (1/3r or 3/d, =*current hp, BW save:)
CL/ML toggle 1: +1 ML, -2 CL
{Random} Lycanthrope, Wereleopar Detect Hidden
Double Resist Magma / Lava (Earth+Fire)
Resist Verdant (Wood+Positive)
{Random} Slarecian Gatekeeper 1M: Confusion
Wizard prog. gets additional Int bonus
1M: Summon a DL=(LVL+1)/2 Mind Flayer World
{Random} Jolrael, Empress of Beasts Resist Earth
Limited Exceptional Dex bonus: bonus = stat-12, max = +6
Can always wield two size L weapons, regardless of Str score
{Random} Meddling Mage 1M: Summon a DL=(LVL+1)/2 Nightmare Dimension
Breath Weapon: Wood (1/3r or 3/d, =*current hp, BW save:)
Backstab x2
{Random} Cho-Arrim Alchemist iGR LVL*3%
Immune Aging, Disease
Flying LVL*3" (B)

[P3.19] Random Races (CF=3)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Rampart Crawler 0 +1 -4 +3 0 0 +1 +1 +4 +3 1
{Random} Ravenkin +3 0 +3 0 -4 0 +3 0 +3 0 1
{Random} Ponaturi -2 +1 +1 -1 +1 +3 +3 0 -1 0 1
{Random} Quirion Ranger -2 +3 -3 +1 0 +2 +3 0 0 +3 1
{Random} Locust Demon +2 +1 +2 +1 -3 -3 -3 0 0 -1 1
{Random} Goblin Settler +2 -6 +3 -5 +4 +3 +1 +4 +1 0 1
{Random} Faerie, Petty, Bramble 0 0 +1 -2 -1 +5 -2 0 +2 0 1
{Random} Goblin Legionnaire -1 -3 +2 +3 +1 -1 0 +2 +4 0 1
{Random} Wild Cantor +2 -1 +2 +2 -5 +2 -3 +3 +1 0 1
{Random} Bile Urchin -3 -2 +2 +3 0 +3 0 0 0 +3 1
{Random} Nightscape Battlemage -2 0 +4 -1 +3 -3 +3 +3 0 0 1
{Random} Vampire, Halfling +1 -3 +4 +3 0 -4 +3 0 +3 +4 1

Race Abilities
{Random} Rampart Crawler MR 17*LVL%
1F: Find/Remove Tricks at 30+LVL*20%
Immune Aging
{Random} Ravenkin Resist Earth
Eagle Eye Vision
Personality score x2
{Random} Ponaturi Resist Original Time
Breath Weapon: Vacuum (Air+Negative) (1/3r or 3/d, =*current hp, BW save:)
iWER LVL*8%
{Random} Quirion Ranger Direction Sense
Your effects save @ -6
Resist Silt (Ooze+Negative)
{Random} Locust Demon 1P: Target takes LVLd6 Con dmg (save:)
Ultravision
Bite 1d4 dmg + disease (PPD save)
{Random} Goblin Settler 1M: Fear I (Scare): Target saves or loses 1P+1M action
1F, 1/d: Shapechange (lasts for LVL segments)
ML +1 with Psi. prog.
{Random} Faerie, Petty, Bramble Swim at full movement rate
Breath Weapon: Sugar (Alcohol+Positive) (1/3r or 3/d, =*current hp, BW save:)
ER 13*LVL%
{Random} Goblin Legionnaire Resist Napalm (Heat+Positive)
1M: Summon a DL=(LVL+1)/2 Faerie
DR 1/-
{Random} Wild Cantor 3P: Wall of Force (non-solid version)
Resist Flesh
Resist Original Time
{Random} Bile Urchin 1M: Intellect Annihilation: 1 target: -3d6 Int (save) and insane (save)
Resist Fire
1M: Summon a DL=(LVL+1)/2 Tarrasque World
{Random} Nightscape Battlemage Flying 12" (A)
Regenerate 3 hp /s
1M, 1/d: Locate Object
{Random} Vampire, Halfling Resist Disintegration, Resist Ice
0, 1/t: Ventriloquism
TH +3 with 1 weapon type

[P3.19] Random Races (CF=3)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Human, Dragon Slayer -1 +4 -3 +2 +4 -4 +2 0 +1 +4 1
{Random} Skeleton, Strahd 0 +2 0 +3 -4 +1 -2 0 0 0 1
{Random} Dwarf, Forsaken +4 -3 +4 +1 -4 -1 -5 +3 0 0 1
{Random} Clairvoyant +4 0 0 +3 -5 -1 -3 +1 +2 0 1
{Random} Kragling -1 +1 +4 +1 +3 -6 -1 0 0 0 1
{Random} Wychglow +3 +1 -4 +2 +3 -2 +3 0 +4 0 1
{Random} Mindwarper -2 0 +2 0 -1 +2 -1 +1 0 0 1
{Random} Sengir Autocrat 0 +2 +2 +3 -4 -2 0 +1 0 +4 1
{Random} Blood Boulder +1 +2 -1 +3 -1 -2 +1 0 0 0 1
{Random} Terlen -3 +3 -3 +3 -1 +2 +3 0 +2 +4 1
{Random} Ratman, Stalker -2 -2 +3 +2 +2 0 +1 0 0 0 1
{Random} Serra Advocate -1 -1 +2 -1 +2 +1 +2 +1 0 0 1

Race Abilities
{Random} Human, Dragon Slayer 1F: Effect, weapon, or person is resisted using NR for 1 turn
Personality score x10
Resist Water
{Random} Skeleton, Strahd Flying 12" (B)
Size +1
Breath Weapon: Slag / Tar (Magma+Negative) (1/3r or 3/d, =*current hp, BW save:)
{Random} Dwarf, Forsaken 1M: LVL^2 psionic dmg to one target (no save)
DR 5/+3
1M: Sonic Generation: LVL*LVL Sound damage (no save) and LVL/3+1 instances of deafness (save)
{Random} Clairvoyant 2F, 1/d: Control Weather
Resist Innates
Bite 1d10 dmg
{Random} Kragling 1M, 1/r: Feeblemind (save)
1M: Summon a DL=(LVL+1)/2 Psionic
Stretching: Can melee up to LVL people per round that aren't in your group
{Random} Wychglow Flying 6" (AA)
Resist Charm, Mental
ML +1 with Wizard prog.
{Random} Mindwarper Detect New and Unusual Construction, Sloping Passages
1M: Summon a DL=(LVL+1)/2 Tarrasque World
1bM: Blink Wounding (can blink away after first melee hit on you)
{Random} Sengir Autocrat Psionic prog. gets additional Chr bonus
Gaze: charm (save)
1M: Summon a DL=(LVL+1)/2 Insect
{Random} Blood Boulder 1M, 1/t: Psi Bolt: 1 target: LVLd10 telekinetic dmg (save:)
Get +1 monster whenever you summon an Insect
1V, 1/t: Avenge: Choose a target, you deal double weapon damage to that target this combat
{Random} Terlen Sustain Dex
Tentacles +2
Steadiness: Immune Telekinsesis, Falling Damage, Teleport Away, Gates/DimDoors
{Random} Ratman, Stalker All Psionicist classes use Psi18 XP table
1M: Confusion
Resist Silence (Sound+Negative)
{Random} Serra Advocate 1bV: Interpose yourself in front of an attacking creature
Hear Noise 50%
1D: Resurrect self, but you are back at home

[P3.19] Random Races (CF=3)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Morphling +2 +4 -3 -2 -4 +3 -1 0 0 0 1
{Random} Slig, Ghaggler -2 0 +1 -1 0 +4 +4 0 0 0 1
{Random} Tween -2 -2 -2 +2 +1 +3 +1 0 0 +2 1
{Random} Frontline Strategist -1 0 +2 0 -2 +2 +2 0 0 +2 1
{Random} Seedborn Muse +2 -3 +4 +4 +1 -5 0 +2 0 0 1
{Random} Dark Womh -1 -3 +3 +1 -3 +4 -2 0 0 0 1
{Random} Wirewood Channeler -2 -4 -1 +2 +4 +3 +4 0 0 +4 1
{Random} Belltower Sphinx +2 +4 -4 +4 -1 -4 +1 +1 +3 0 1
{Random} Deadly Sin, Envy -2 +4 -1 -3 0 +4 +5 +3 0 +4 1
{Random} Planetouched, Aasimar 0 +1 -2 +3 +1 0 -2 +3 +1 +4 1
{Random} Prodigal Sorcerer -1 +2 +1 +3 0 -2 -2 +1 +2 -1 1
{Random} Orgg +2 0 +2 -1 -2 -1 +1 0 0 0 1

Race Abilities
{Random} Morphling Breath Weapon: Wood (1/3r or 3/d, =*current hp, BW save:)
aER 11*LVL%
1P: Target takes LVLd6 Dex dmg (save:)
{Random} Slig, Ghaggler Operate at up to -8 hp (even offensive)
1P: Target takes LVLd4 Str dmg (no save)
Sustain Chr
{Random} Tween 1M, 1/t: Psi Shield: Pick Physical, Magic, or Psi: 10*LVL hp shield
Saves +3
Tail's P, 4/d: Fire 1d6 spikes, each does 1d6 dmg (roll TH for each)
{Random} Frontline Strategist Double Resist Flesh
WR 14*LVL%
1M: Reflecting Pool
{Random} Seedborn Muse Resist Blizzard (Cold+Positive)
1M, LVL/d: Telekinesis
Resist Ice / Snow (Cold+Negative)
{Random} Dark Womh Flying LVL*3" (B)
Can always wield two size L weapons, regardless of Str score
Immune Colorless Fire
{Random} Wirewood Channeler Resist Ash / Cinder (Fire+Negative)
Immune Vampiric
Breath Weapon: Sand (Glass+Negative) (1/3r or 3/d, =*current hp, BW save:)
{Random} Belltower Sphinx Breath Weapon: Splinters (Wood+Air+Shadow) (1/3r or 3/d, =*current hp, BW save:)
Claw/Claw/Tail 1d4/1d4/1d6
1V, 1/t: Create a random trap (only enemies trigger it)
{Random} Deadly Sin, Envy Resist Mist (Heat+Shadow)
Immune Chaos & Unholy
1V, 1/r: Dispel Exhaustion: Target heals 25% of damage taken
{Random} Planetouched, Aasimar 1M, 1/t: Gravity Increase: Decrease gravity in room or object/person by LVL/2 G's (x1 Special)
Resist Cold, Resist Frost
You have the hindquarters of an animal (Horse, Lion, Giant Spider, Dinosaur, Snake, etc.)
{Random} Prodigal Sorcerer Breath Weapon: Metal (Earth+Fire+Water) (1/3r or 3/d, =*current hp, BW save:)
1P: Target takes LVLd6 Con dmg (save:)
Resist Sugar (Alcohol+Positive)
{Random} Orgg MR 85%
Breath Weapon: Sugar (Alcohol+Positive) (1/3r or 3/d, =*current hp, BW save:)
Claw/Claw/Horn/Tail 1d4/1d4/2d6/2d4