[PC4] Rogue Classes Group
Accomplice
Level
| KXP
| Accomp A-H 123 45 [1]
|
1
| 0
| 1-- -- [-]
| 2
| 3.3
| 2-- -- [-]
| 3
| 6.6
| 3-- -- [-]
|
4
| 13.2
| 4-- -- [-]
| 5
| 26.4
| 41- -- [-]
| 6
| 52.8
| 42- -- [-]
|
7
| 105.6
| 43- -- [-]
| 8
| 213
| 44- -- [-]
| 9
| 430
| 441 -- [-]
|
10
| 860
| 442 -- [-]
| 11
| 1290
| 443 -- [-]
| 12
| 1720
| 443 1- [-]
|
13
| 2150
| 444 1- [-]
| 14
| 2580
| 444 2- [-]
| 15
| 3010
| 444 3- [-]
|
16
| 3440
| 444 4- [-]
| 17
| 3870
| 544 4- [-]
| 18
| 4300
| 554 4- [-]
|
19
| 4730
| 555 4- [-]
| 20
| 5160
| 555 41 [-]
| 21
| 5590
| 555 51 [-]
|
22
| 6020
| 655 51 [-]
| 23
| 6450
| 655 52 [-]
| 24
| 6880
| 665 52 [-]
|
25
| 7310
| 666 52 [-]
| 26
| 7740
| 666 53 [-]
| 27
| 8170
| 666 63 [1]
|
28
| 8600
| 766 63 [1]
| 29
| 9030
| 766 64 [2]
| 30
| 9460
| 776 64 [2]
|
31
| 9890
| 777 64 [3]
| 32
| 10320
| 777 65 [3]
| 33
| 10750
| 777 75 [4]
|
34
| 11180
| 877 75 [4]
| 35
| 11610
| 887 76 [5]
| 36
| 12040
| 888 76 [5]
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+4
| 4 2 3 1 1 1 1 0
| +5
| 5 2 4 2 1 1 1 0
| +5
| 5 3 4 3 2 2 2 1
|
+6
| 6 4 5 4 3 2 2 1
| +6
| 7 5 6 5 4 3 2 1
| +7
| 8 5 7 6 4 3 3 2
|
+7
| 8 6 7 7 5 4 3 2
| +8
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +9
| 11 9 10 11 8 6 5 3
| +10
| 12 10 11 12 9 6 5 4
|
+10
| 13 11 12 13 10 7 6 4
| +11
| 14 11 13 14 10 7 6 4
| +11
| 14 12 13 14 11 8 6 5
|
+12
| 14 12 14 14 11 8 7 5
| +12
| 14 13 14 14 12 9 7 5
| +13
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 16, Int 18, Logic 7
| Alignment:
| any E
| HD/level:
| ++d13
| Weapon Prof.:
| 6+level/2
| To Hit Table:
| 4+level/2
| Save Table:
| War
| Reference:
| DM {Reduced Anti-Hero}
| Groups:
| Rogue, Concordant (x1), Mirror
|
|
|
|
Logic is an ability score based off of Int. It is equal to 2+(Int bonus) base. Note that you will "owe" one stat point to Logic with an 18 Int (since your Logic will be only 6), unless you have Exceptional Int bonus somehow.
| Gets Exc Str. Can purchase Exc Dex for 1 weapon slot and Exc Con for 4 weapon slots.
| Can weapon specialize and uses the "Ranger" line for number of attacks.
| Gets 80 Rogue points per level.
| On the Rogue Ability table, cannot use picks to get other picks (no "chaining" of picks).
| Your CCL with Anti-Hero spells is CL-26.
|
Lvl
| Ability
|
1
| Any Bandit1 level 2 ability
| 1
| Any Bounty Hunter1 level 2 ability
| 1
| Any Executioner1 level 1 ability
|
1
| Any Mercenary5 level 1 ability
| 1
| Any Scarlet Assassin level 1 ability
| 1
| Any The Hidden level 1 ability
|
5
| Any Bandit1 level 6 ability
| 5
| Any Bounty Hunter1 level 6 ability
| 5
| Any Executioner1 level 5 ability
|
5
| Any Mercenary5 level 5 ability
| 5
| Any Scarlet Assassin level 5 ability
| 5
| Any The Hidden level 5 ability
|
9
| Any Bandit1 level 10 ability
| 9
| Any Bounty Hunter1 level 10 ability
| 9
| Any Executioner1 level 9 ability
|
9
| Any Mercenary5 level 9 ability
| 9
| Any Scarlet Assassin level 9 ability
| 9
| Any The Hidden level 9 ability
|
13
| Any Bandit1 level 16 ability
| 13
| Any Bounty Hunter1 level 15 ability
| 13
| Any Executioner1 level 13 ability
|
13
| Any Mercenary5 level 14 ability
| 13
| Any Scarlet Assassin level 13 ability
| 13
| Any The Hidden level 13 ability
|
|
[PC4] Rogue Classes Group
Accomplice Spells
Level
| #
| Spell
|
1
| 1
| 10*CL% iaIR
| 1
| 2
| +10% XP in Accomplice, if this is your only class (if you are single classed and getting x2 XP, you'll get x2.1 XP now)
| 1
| 3
| 1M: LVLd6 dmg, E=1 element, one target, no save
|
1
| 4
| 1M: Target is paralyzed (PPD save)
| 1
| 5
| 1M: Steal an action or memory (Will save)
| 1
| 6
| +CL/2 QV actions
|
1
| 7
| +LVL SL's in one spell progression (Wizard or Priest)
| 1
| 8
| +2 CL with psionics
| 1
| 9
| +1 Str, Dex, Con, Int, Wis, and Chr
|
2
| 1
| 10*CL% iaMR
| 2
| 2
| 1M, 2/d: Causeall
| 2
| 3
| +CL/3 QP actions
|
2
| 4
| Pick a psionic power you have. It does not give a saving throw.
| 2
| 5
| 1M: Remove one Resist to something (no save, use ER)
| 2
| 6
| 10*CL% ER
|
2
| 7
| 0, 3/d: Counter a counterspell
| 2
| 8
| 0, 2/r: Force an extra saving throw an effect (doesn't have to be your effect; choose the worst)
| 2
| 9
| 0, 2/r: Force an extra to hit roll on someone is attacking (choose the worst)
|
3
| 1
| 10*CL% iaPR
| 3
| 2
| +1 per damage die on your physical attacks; Enemies get --1 to hit you
| 3
| 3
| 0, 2/d: Set one target (Fort save, if they make it their hit points halve)
|
3
| 4
| 1M: LVLd12 dmg, E=3 element, one target, no save
| 3
| 5
| 0, 2/d: Incurse one target (Will save, if they make it they lose 3M actions)
| 3
| 6
| +CL/4 QM actions
|
3
| 7
| 1M: Sporacle a group (a random [C] section effect)
| 3
| 8
| 1V: Lend a V action to someone
| 4
| 1
| Pick a spell you have. It costs half the number of actions it normally requires.
|
4
| 2
| Pick a psionic power you have. It costs half the number of actions it normally requires.
| 4
| 3
| +1 to number of segments per round (i.e. you get a segment 11)]
| 4
| 4
| +1 Opp action (remember you can trade 1Opp -> 1F, if Opposing actions aren't useful for you)
|
5
| 1
| 10*CL% aER
| 5
| 2
| +CL/5 Q0 actions
| 5
| 3
| Pick an action type. You are immune to actions of that type being locked down.
|
Anti-Hero 1 (11)
| 1
| 10*CCL% uWR (unadjustable WR, does shift, can't be lowered/halved)
| Anti-Hero 1 (11)
| 2
| 1M: LVLd60 dmg, E=CCL element, one target (no save, use XR to resist)
| Anti-Hero 1 (11)
| 3
| 1M: Target is Capital P Paralyzed (no save, use XR to resist)
|
Anti-Hero 1 (11)
| 4
| 1M: Capital E Extract, or steal actions of one type (no save, use XR to resist)
| Anti-Hero 1 (11)
| 5
| +1 QX action
| Anti-Hero 1 (11)
| 6
| +CCL to Str, Dex, Con, Int, Wis, Chr, Cml, Luck
|
Anti-Hero 1 (11)
| 7
| 1M: Target takes an Ego Domination attack with Ego=20*CCL (if he fails he is Dominated by you)
| Anti-Hero 1 (11)
| 8
| Duplicate a Level: ability of a non-Concordant class
| Anti-Hero 1 (11)
| 9
| Free wild talent in Psi81, PSPs=40*CCL, use ML=9+CCL in the Psi81 class.
|
|
[PC4] Rogue Classes Group
Acrobat0
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 0.625
| (none)
| 3
| 1.25
| (none)
|
4
| 2.5
| (none)
| 5
| 5
| (none)
| 6
| 10
| (none)
|
7
| 22.5
| (none)
| 8
| 37.5
| (none)
| 9
| 62.5
| (none)
|
10
| 90
| (none)
| 11
| 125
| (none)
| 12
| 250
| (none)
|
13
| 375
| (none)
| 14
| 500
| (none)
| 15
| 625
| (none)
|
16
| 750
| (none)
| 17
| 875
| (none)
| 18
| 1000
| (none)
|
19
| 1125
| (none)
| 20
| 1250
| (none)
| 21
| 1375
| (none)
|
22
| 1500
| (none)
| 23
| 1625
| (none)
| 24
| 1750
| (none)
|
25
| 1875
| (none)
| 26
| 2000
| (none)
| 27
| 2125
| (none)
|
28
| 2250
| (none)
| 29
| 2375
| (none)
| 30
| 2500
| (none)
|
31
| 2625
| (none)
| 32
| 2750
| (none)
| 33
| 2875
| (none)
|
34
| 3000
| (none)
| 35
| 3125
| (none)
| 36
| 3250
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +0
| 6 4 6 3 4 1 3 0
| +1
| 6 5 6 3 4 1 3 0
|
+1
| 6 5 7 3 5 1 4 1
| +2
| 6 6 7 3 5 2 4 1
| +2
| 7 6 7 4 6 2 5 1
|
+3
| 7 7 7 4 6 3 5 2
| +3
| 7 7 8 4 7 3 6 2
| +4
| 7 8 8 4 7 3 6 2
|
+4
| 8 8 8 5 8 4 7 3
| +5
| 8 9 8 5 8 4 7 3
| +5
| 8 9 9 5 9 5 8 3
|
+6
| 8 10 9 5 9 5 8 4
| +6
| 9 10 9 6 10 5 9 4
| +7
| 9 11 9 6 10 6 9 4
|
+7
| 9 11 10 6 11 6 10 5
| +8
| 9 12 10 6 11 7 10 5
| +8
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Str 14, Dex 17, Con 16
| Alignment:
| any G
| HD/level:
| d6
| Weapon Prof.:
| 2+level/4
| To Hit Table:
| Rog
| Save Table:
| Rog
| Reference:
| D&D Cartoon
| Groups:
| Rogue
|
|
|
|
Level 1: Gets Exceptional Dex bonus.
| Level 1: +1V action.
| Level 1: Get Str and Dex bonus (to hit and damage for both) with staffs (staves).
| Level 9: Can convert 1V->1QV (but not QV->QQV)
| Level 9: Free Martial Arts style; +1 LVL-8 maneuvers.
|
Lvl
| Acrobat Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Attack (+1 TH per 10% made this segment)
| V
| 5
| Dex-12
| Dex-15
| 1
| Escape Bonds | Binding | Imprisonment/Time Stop || Get out of Put Down a Hole
| PV
| 0
| Str-14
| Str-16
| 1
| Evasion (0, make by 5% per amount hit: no dmg from weapon)
| V
| 10
| Dex-11
| Dex-15
|
1
| Feather Falling || Body Control
| V
| 20
| Dex-12
| Dex-14
| 1
| Jumping | Levitate | Flight
| V
| 20
| Dex-11
| Dex-15
| 1
| Vaulting || Passwall
| V
| 45
| Dex-12
| Dex-16
|
1
| any Rogue level 1 ability
| -
| -
| -
| -
| 2
| Tightrope Walking | Water Walking | Shadow Walking | Dimension Walking
| V
| 75
| Dex-11
| Dex-15
| 2
| any Rogue level 2 ability
| -
| -
| -
| -
|
3
| Lower Encumbrance | Zero Encumbrance | No Armor Penalty
| P
| 10
| Str-13
| Str-18
| 4
| any Rogue level 4 ability
| -
| -
| -
| -
| 5
| Your attacks this segment are stun branded (save)
| V
| 10
| Dex-17
| Dex-22
|
6
| Knock someone down; no save; penalty=(their Str)*2
| V
| 0
| Str-14
| Str-19
| 7
| Do (rating/25) attacks with one weapon; each attack does half damage
| P
| 25
| Str-15
| Str-23
| 8
| Blink | Controlled Blink | Teleport | Teleport without Error
| M
| 15
| Wis-12
| Wis-14
|
9
| Dispel Exhaustion ||| Heal
| P
| 10
| Con-18
| Con-25
| 10
| Invisibility | Improved Invisibility | Dust of Disappearance
| MV
| 20
| Int-12
| Int-14
| 12
| Speed (x2 move) | Speed (+1 V) | Speed (+1 P) | Speed (+1 M)
| VV
| 15
| Dex-12
| Dex-15
|
15
| Energy Control | Adaptation | Immune to Hostile Environments
| PV
| 5
| Con-9
| Con-12
| 18
| Reverse Gravity | Adjust Gravity
| VM
| 0
| Dex-13
| Dex-17
| 27
| Otto's Irresistance Dance | Control Physicals
| MPV
| 0
| Chr-16
| Chr-22
|
|
[PC4] Rogue Classes Group
Acrobat1
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1.25
| (none)
| 3
| 2.5
| (none)
|
4
| 5
| (none)
| 5
| 10
| (none)
| 6
| 20
| (none)
|
7
| 45
| (none)
| 8
| 75
| (none)
| 9
| 125
| (none)
|
10
| 180
| (none)
| 11
| 250
| (none)
| 12
| 500
| (none)
|
13
| 750
| (none)
| 14
| 1000
| (none)
| 15
| 1250
| (none)
|
16
| 1500
| (none)
| 17
| 1750
| (none)
| 18
| 2000
| (none)
|
19
| 2250
| (none)
| 20
| 2500
| (none)
| 21
| 2750
| (none)
|
22
| 3000
| (none)
| 23
| 3250
| (none)
| 24
| 3500
| (none)
|
25
| 3750
| (none)
| 26
| 4000
| (none)
| 27
| 4250
| (none)
|
28
| 4500
| (none)
| 29
| 4750
| (none)
| 30
| 5000
| (none)
|
31
| 5250
| (none)
| 32
| 5500
| (none)
| 33
| 5750
| (none)
|
34
| 6000
| (none)
| 35
| 6250
| (none)
| 36
| 6500
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +0
| 6 4 6 3 4 1 3 0
| +1
| 6 5 6 3 4 1 3 0
|
+1
| 6 5 7 3 5 1 4 1
| +2
| 6 6 7 3 5 2 4 1
| +2
| 7 6 7 4 6 2 5 1
|
+3
| 7 7 7 4 6 3 5 2
| +3
| 7 7 8 4 7 3 6 2
| +4
| 7 8 8 4 7 3 6 2
|
+4
| 8 8 8 5 8 4 7 3
| +5
| 8 9 8 5 8 4 7 3
| +5
| 8 9 9 5 9 5 8 3
|
+6
| 8 10 9 5 9 5 8 4
| +6
| 9 10 9 6 10 5 9 4
| +7
| 9 11 9 6 10 6 9 4
|
+7
| 9 11 10 6 11 6 10 5
| +8
| 9 12 10 6 11 7 10 5
| +8
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Str 15, Dex 16
| Alignment:
| non-LG/CG
| HD/level:
| d6
| Weapon Prof.:
| 2+level/4
| To Hit Table:
| Rog
| Save Table:
| Rog
| Reference:
| UA1-23
| Groups:
| Rogue
|
|
|
|
Level 1: Gets Barbarian Dex bonus.
|
Lvl
| Acrobat Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Vaulting || Passwall
| V
| 45
| Dex-12
| Dex-16
| 1
| Jumping | Levitate | Flight
| V
| 20
| Dex-11
| Dex-15
| 1
| Attack (+1 TH per 10% made this segment)
| V
| 5
| Dex-12
| Dex-15
|
1
| Evasion (0, make by 5% per amount hit: no dmg from weapon)
| V
| 10
| Dex-11
| Dex-15
| 1
| Feather Falling || Body Control
| V
| 20
| Dex-12
| Dex-14
| 1
| any Thief 1 ability
| -
| -
| -
| -
|
1
| any Assassin 1 ability
| -
| -
| -
| -
| 1
| any Monk 1 ability
| -
| -
| -
| -
| 2
| any Ninja 1 ability
| -
| -
| -
| -
|
2
| Tightrope Walking | Water Walking | Shadow Walking | Dimension Walking
| V
| 75
| Dex-11
| Dex-15
| 3
| Lower Encumbrance | Zero Encumbrance | No Armor Penalty
| P
| 10
| Str-13
| Str-18
| 4
| any Bard 4 ability
| -
| -
| -
| -
|
4
| any Thief 4 ability
| -
| -
| -
| -
| 5
| Missile Deflection | Missile Reflection | Spell Deflection | Volley (0: Immune to attack)
| V
| 10
| Dex-12
| Dex-15
| 6
| Coordination (+1 per 20% made to Coordination)
| M
| 0
| Wis-9
| Wis-12
|
6
| Balance (+1 per 20% made to Balance)
| M
| 0
| Wis-9
| Wis-12
| 7
| Blink | Controlled Blink | Teleport | Teleport without Error
| M
| 15
| Wis-12
| Wis-14
| 8
| Efficiency (+1 per 20% made to Efficiency)
| M
| 0
| Int-9
| Int-12
|
8
| Muscle (+1 and +1 per 20% made to Muscle for 1t)
| M
| 0
| Int-9
| Int-12
| 9
| Dispel Exhaustion ||| Heal
| P
| 10
| Con-18
| Con-25
| 10
| Invisibility | Improved Invisibility | Dust of Disappearance
| MV
| 20
| Int-12
| Int-14
|
12
| Speed (x2 move) | Speed (+1 V) | Speed (+1 P) | Speed (+1 M)
| VV
| 15
| Dex-12
| Dex-15
| 15
| Energy Control | Adaptation | Immune to Hostile Environments
| PV
| 5
| Con-9
| Con-12
| 18
| Reverse Gravity | Adjust Gravity
| VM
| 0
| Dex-13
| Dex-17
|
27
| Otto's Irresistance Dance | Control Physicals
| MPV
| 0
| Chr-16
| Chr-22
|
|
[PC4] Rogue Classes Group
Anti-Thief
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1.25
| (none)
| 3
| 2.5
| (none)
|
4
| 5
| (none)
| 5
| 10
| (none)
| 6
| 20
| (none)
|
7
| 40
| (none)
| 8
| 80
| (none)
| 9
| 160
| (none)
|
10
| 285
| (none)
| 11
| 410
| (none)
| 12
| 535
| (none)
|
13
| 660
| (none)
| 14
| 785
| (none)
| 15
| 910
| (none)
|
16
| 1160
| (none)
| 17
| 1285
| (none)
| 18
| 1535
| (none)
|
19
| 1785
| (none)
| 20
| 2035
| (none)
| 21
| 2285
| (none)
|
22
| 2535
| (none)
| 23
| 2785
| (none)
| 24
| 3035
| (none)
|
25
| 3285
| (none)
| 26
| 3535
| (none)
| 27
| 4035
| (none)
|
28
| 4535
| (none)
| 29
| 5035
| (none)
| 30
| 5535
| (none)
|
31
| 6035
| (none)
| 32
| 6535
| (none)
| 33
| 7035
| (none)
|
34
| 7535
| (none)
| 35
| 8035
| (none)
| 36
| 9035
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 6 4 6 3 4 1 3 0
| +0
| 6 5 7 3 5 1 4 1
| +1
| 7 6 7 4 6 2 5 1
|
+1
| 7 7 8 4 7 3 6 2
| +2
| 8 8 8 5 8 4 7 3
| +2
| 8 9 9 5 9 5 8 3
|
+3
| 9 10 9 6 10 5 9 4
| +3
| 9 11 10 6 11 6 10 5
| +4
| 10 12 10 7 12 7 11 5
|
+4
| 10 13 11 7 13 8 12 6
| +5
| 11 14 11 8 14 9 13 7
| +5
| 12 15 12 9 14 9 14 7
|
+6
| 13 16 13 11 15 10 15 8
| +6
| 14 16 14 13 15 11 16 9
| +7
| 15 16 15 14 16 12 17 9
|
+7
| 16 16 16 16 16 13 18 10
| +8
| 16 16 16 16 16 13 19 11
| +8
| 16 17 16 16 16 14 20 11
|
|
Requisites:
| Dex 8, Wis 8
| Alignment:
| non-CE
| HD/level:
| 2d4
| Weapon Prof.:
| 2+level
| To Hit Table:
| Rog
| Save Table:
| 2xRog
| Reference:
| DM
| Groups:
| Rogue
|
|
|
|
Gets no Rogue abilities.
| Level 1: iIR (Irreducible Innate Resistance) = level*4% up to level 10. After level 10, it becomes 25+level*2%.
| Level 1: Immune to Pick Pockets.
| Level 4: 1M, can borrow from next segment: Counter a Rogue ability that was just used.
| Level 4: 1V: Target loses 1V action.
| Level 9: All Rogue abilities within 30' of you are lowered by 100%.
| Level 9: 1V: Lower a Rogue ability effect on someone (such as Invisibility).
|
|
[PC4] Rogue Classes Group
Appraiser2
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1.25
| (none)
| 3
| 2.5
| (none)
|
4
| 4.5
| (none)
| 5
| 9
| (none)
| 6
| 17.5
| (none)
|
7
| 35
| (none)
| 8
| 60
| (none)
| 9
| 90
| (none)
|
10
| 140
| (none)
| 11
| 200
| (none)
| 12
| 400
| (none)
|
13
| 600
| (none)
| 14
| 800
| (none)
| 15
| 1000
| (none)
|
16
| 1200
| (none)
| 17
| 1400
| (none)
| 18
| 1600
| (none)
|
19
| 1800
| (none)
| 20
| 2000
| (none)
| 21
| 2200
| (none)
|
22
| 2400
| (none)
| 23
| 2600
| (none)
| 24
| 2800
| (none)
|
25
| 3000
| (none)
| 26
| 3200
| (none)
| 27
| 3400
| (none)
|
28
| 3600
| (none)
| 29
| 3800
| (none)
| 30
| 4000
| (none)
|
31
| 4200
| (none)
| 32
| 4400
| (none)
| 33
| 4600
| (none)
|
34
| 4800
| (none)
| 35
| 5000
| (none)
| 36
| 5200
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +0
| 6 4 6 3 4 1 3 0
| +1
| 6 5 6 3 4 1 3 0
|
+1
| 6 5 7 3 5 1 4 1
| +2
| 6 6 7 3 5 2 4 1
| +2
| 7 6 7 4 6 2 5 1
|
+3
| 7 7 7 4 6 3 5 2
| +3
| 7 7 8 4 7 3 6 2
| +4
| 7 8 8 4 7 3 6 2
|
+4
| 8 8 8 5 8 4 7 3
| +5
| 8 9 8 5 8 4 7 3
| +5
| 8 9 9 5 9 5 8 3
|
+6
| 8 10 9 5 9 5 8 4
| +6
| 9 10 9 6 10 5 9 4
| +7
| 9 11 9 6 10 6 9 4
|
+7
| 9 11 10 6 11 6 10 5
| +8
| 9 12 10 6 11 7 10 5
| +8
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Dex 9, Int 12, Wis 10, Chr 9
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 2+level/4
| To Hit Table:
| Rog
| Save Table:
| Rog
| Reference:
| S&S2
| Groups:
| Rogue
|
|
|
|
Level 1: Thieves' Cant.
| Level 1: Get +CL*5% more money when selling an item (max = 50%).
| Level 1: Get -CL*5% off when buying an item (max = 50%).
| DM Note #1 on the above two abilities: You generally cannot sell an item to someone for more money than you bought it for! The maximums are based on the "The party sells items for half their purchase value" rule. If that is not the case, adjust the max up or down accordingly.
| DM Note #2 on the above two abilities: These abilities *do* stack with other Appraiser2's in the party (or if you have Appraiser2 class more than once), but the maximum still applies to the combined result.
| Level 1: 1M, CL/d: Detect Magic.
| Level 1: Have a contact for each CL. A contact is a knowledgeable or useful person that the Appraiser2 can get information (or other benefits) from. The contact considers the Appraiser2 friendly (but will not outrageously trust him). If the Appraiser2 kills one of his contacts, he has a 50% chance of losing each of his other contacts.
|
Lvl
| Appraiser2 Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Pick Pockets/Shoplifting | Palm | Present
| P
| 15
| Dex-12
| Dex-16
| 1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase
| VM
| 10
| Dex-11
| Dex-15
| 1
| Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro.
| M
| 5
| Dex-12
| Dex-17
|
1
| Move Silently || Immovability
| V
| 10
| Dex-13
| Dex-16
| 1
| Hide in Shadows || Meld in Shadows/Mirrors
| V
| 5
| Dex-11
| Dex-16
| 1
| Detect Noise | Clairaudience
| M
| 15
| Wis-8
| Wis-20
|
1
| Climb Walls | Climb Overhangs | Climb Upside Down
| V
| 60
| Str-9
| Str-13
| 1
| Backstab (each 30% = x1) (increases 5/level) (yes this is a weird backstab)
| 0
| 55
| Int-6
| Int-20
| 1
| Read Languages | Decipher Code
| M
| 10
| Int-9
| Int-14
|
1
| Appraisal: Monetary Value | XP Value | Multiplier & Ego & Alignment | Know History
| M
| 10
| Int-13
| Int-15
| 3
| Identify | Legend Lore (yes this is backwards compared to the Bard ability)
| M | 0
| 5
| Int-13
| Int-15
| 8
| Read Magic (Wizard/Priest) ||| Read Magic (Concordant)
| M
| 20
| Int-13
| Int-15
|
|
[PC4] Rogue Classes Group
Arcane Rogue
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2.5
| (none)
| 3
| 5
| (none)
|
4
| 10
| (none)
| 5
| 20
| (none)
| 6
| 40
| (none)
|
7
| 80
| (none)
| 8
| 140
| (none)
| 9
| 220
| (none)
|
10
| 320
| (none)
| 11
| 440
| (none)
| 12
| 880
| (none)
|
13
| 1320
| (none)
| 14
| 1760
| (none)
| 15
| 2200
| (none)
|
16
| 2640
| (none)
| 17
| 3080
| (none)
| 18
| 3520
| (none)
|
19
| 3960
| (none)
| 20
| 4400
| (none)
| 21
| 4840
| (none)
|
22
| 5280
| (none)
| 23
| 5720
| (none)
| 24
| 6160
| (none)
|
25
| 6600
| (none)
| 26
| 7040
| (none)
| 27
| 7480
| (none)
|
28
| 7920
| (none)
| 29
| 8360
| (none)
| 30
| 8800
| (none)
|
31
| 9240
| (none)
| 32
| 9680
| (none)
| 33
| 10120
| (none)
|
34
| 10560
| (none)
| 35
| 11000
| (none)
| 36
| 11440
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +0
| 6 4 6 3 4 1 3 0
| +1
| 6 5 6 3 4 1 3 0
|
+1
| 6 5 7 3 5 1 4 1
| +2
| 6 6 7 3 5 2 4 1
| +2
| 7 6 7 4 6 2 5 1
|
+3
| 7 7 7 4 6 3 5 2
| +3
| 7 7 8 4 7 3 6 2
| +4
| 7 8 8 4 7 3 6 2
|
+4
| 8 8 8 5 8 4 7 3
| +5
| 8 9 8 5 8 4 7 3
| +5
| 8 9 9 5 9 5 8 3
|
+6
| 8 10 9 5 9 5 8 4
| +6
| 9 10 9 6 10 5 9 4
| +7
| 9 11 9 6 10 6 9 4
|
+7
| 9 11 10 6 11 6 10 5
| +8
| 9 12 10 6 11 7 10 5
| +8
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Str 4, Dex 13, Con 4, Int 4, Wis 4, Chr 9
| Alignment:
| non-LG
| HD/level:
| d6
| Weapon Prof.:
| 2+level/4
| To Hit Table:
| Rog
| Save Table:
| Rog
| Reference:
| DM
| Groups:
| Rogue
|
|
|
|
Gets 50 Rogue points per level.
| Gets it's level in "Arcane Rogue picks" per level. For example, at level 3, you have 6 levels of picks total (1+2+3), so you can get six Level 1 picks, or one Level 6 pick, or any combination in between.
| A list of "Arcane Rogue picks" follows. These are all the Rogue abilities in the Collective that are *not* in the "Any Rogue" list. So these are the more "obscure" abilities.
| This class does NOT get the normal Level 9, Level 18, and Level 27 "Any Rogue" picks. It does get the Level 36 pick, however.
| Level 1 ¶: Gain (LVL+3)/4 "Put Brain on a Plate" ( Λ , also called "script-V") actions. Λ actions can be used once per day. Λ actions can be downgraded to an OppV or a QV action.
| Level 1 ¶: 1Λ: Do LVL instances of one rogue ability. Abilities that are LVL based add only +1 to LVL per additional instance.
|
|
[PC4] Rogue Classes Group
Arcane Rogue Abilities
Class
| Lvl
| Arcane Rogue Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
Hit Man5
| 1
| #Attacks = level if creatures being fought are less than LVL HD
| Arcane5
| 1
| +(LVL+1)/2 Chr; Sustain Chr
| Hit Man5
| 1
| +1 to # of attacks with all attack forms (weapon, natural, etc.)
|
Hit Man5
| 1
| +LVL damage
| Quintessential Thief6
| 1
| +LVL TH {Thug} or +LVL TH and dmg with unarmed attacks {Brawler}
| Quintessential Thief6
| 1
| +LVL*5% money {Treasure Hunter}
|
Quintessential Thief6
| 1
| 1 hour of walking around a city: Gain LVL^3 gp (picking up things off street) {Beggar}
| Secret Agent5 Picks
| 1
| Absolute Certainty: Add your Wis bonus to all stat/proficiency/skill checks
| Quintessential Thief6
| 1
| Always make Chr checks. {Diplomat}
|
Urbaneer (Cityneer)
| 1
| Any 0th level Ench/Charm spell is cast | any 1st || any 2nd ||| any 3rd etc.
| M
| 100
| Chr-3
| Chr-12
| Divine Assassin
| 1
| Assassination (-3% per HD/level of target)
| ˝0
| 0
| Wis-15
| Wis-25
| Sightseer Rogue chart
| 1
| Attack/backstab around corners (each 1% rating = 1 degree of angle around corner)
| 0
| 50
| Wis-11
| Wis-16
|
Stealth Ninja1
| 1
| Backstab (each 25% = x1) (increases 10/level)
| ˝0
| 40
| Int-16
| Int-25
| Hit Man5
| 1
| Backstab = x(LVL+2)/2
| Quintessential Thief6
| 1
| Bag of Holding; 1M: Locate Black Market in city {Smuggler}
|
Ferret
| 1
| Body Freedom (transfer P <-> M action types freely; Str <-> Int, Dex <-> Wis, Con <-> Chr)
| FFF
| 0
| Chr-36
| Chr-54
| Quintessential Thief6
| 1
| Can backstab every attack (1N action) vs. Panicked person; 1M: Panic (Will save) {Spy}
| Quintessential Thief6
| 1
| Can specialize in weapons as a Warrior. {Assassin}
|
Songsmith Bard
| 1
| Charm/Influence Reaction ||| Erase a "!" mark in dungron
| S
| 10
| Chr-10
| Chr-13
| Pioneer (Outland Pioneer) Rogue chart
| 1
| Comprehend Languages | Tongues | Message ( | per plane)
| 0
| 50
| Int-9
| Int-12
| Secret Agent5 Picks
| 1
| Connected: You know a friend in every city, for shelter and/or locating a shop/person
|
Holy Monk1
| 1
| Curing (1 hp per 1%), self or others
| V
| 0
| Wis-9
| Wis-12
| Wilderneer
| 1
| Deal x2 dmg with an attack | Spell | Psi power | Innate
| V
| 5
| Str-16
| Str-20
| Ill Omen Master
| 1
| Delay (target doesn't go next segment, save DC = amt made) {Rogue ability: 30 / Wis-11 / Wis-16 }
| F
| 30
| Wis-11
| Wis-13
|
Quintessential Thief6
| 1
| Detect Lie cont.; Detect Hidden cont. {Inspector}
| Sightseer Rogue chart
| 1
| Detect Lie or Undetectable Lie (1 at a time, cont.)
| Arcane5
| 1
| Detect/Identify Technology; Can operate Spelljamming Helms
|
Secret Agent5 Picks
| 1
| Doublespeak: 0, Speaking action, 1/r: Charm (save)
| Time Bandit
| 1
| Ethereal Window | Astral | Phlogiston | Any Inner | Any Outer | UltraBlack
| MV
| 0
| Con-12
| Con-15
| Sightseer Rogue chart
| 1
| Find/Avoid Traps/Tricks/Specials/TerrainFeatures | Magic/Psi | OutPhase ( | whole party) ( || x2 ||| x3)
| V
| 0
| Dex-20
| Dex-25
|
Myth
| 1
| Find/Remove Abjuration/Protection ("Twist") | All of the same effect on 1 target | All of the same effect in your group
| V
| 10
| Int-13
| Int-15
| Black Hat5
| 1
| Fool: -1 Int, +50 Rogue points
| Overt Rogue
| 1
| Fork Innate | Psionic | Magic | Radioactive
| 1M (may borrow)
| -10
| Chr-22
| Chr-22
|
Secret Agent5 Picks
| 1
| Gear: All your items are (nonmagical) +1/+1 items
| Engineer
| 1
| Identify | Legend Lore
| M | 0
| 5
| Int-13
| Int-15
| Quintessential Thief6
| 1
| Improve Exceptional Dex to Barbarian Dex bonus. {Barbarian}
|
Engineer
| 1
| inRR || inaRR || inaaRR ( | TechR in addition to RR)
| 0
| 30
| Con-13
| Con-18
| Stealth Ninja1
| 1
| iunPR || iunaPR || iunaaPR ( | gives iunIR [and variants] instead)
| 0
| 10
| Chr-15
| Chr-20
| Black Hat5
| 1
| Kung Fat: Ability to take professional wrestling, plus a kit slot to take a professional wrestling style.
|
Songsmith Bard
| 1
| Legend Lore | Identify ||| Know how to defeat a god or destroy an artifact
| 0 | M ||| F
| 0
| Int-15
| Int-16
| Ferret
| 1
| Limited Wish (#=1) [limited to SL=LVL-1 or less effects]
| #F
| 0
| Int-20
| Int-25
| Ill Omen Master
| 1
| Lockdown rating/20 C actions worth
| F
| 0
| DIWC-40
| DIWC-60
|
Myth
| 1
| Move Silently + Hide In Shadows together | Can backstab to someone's flank | Dimension Door
| V
| 20
| Dex-12
| Dex-14
| Songsmith Bard
| 1
| Musical Inspiration | Emotion ||| Suggestion
| S
| 5*LVL
| Chr-11
| Chr-13
| Overt Rogue
| 1
| oIR || oaIR || oaaIR
| 0
| 0
| Int-16
| Int-21
|
Overt Rogue
| 1
| oMR || oaMR || oaaMR
| 0
| 20
| Str-14
| Str-19
| Overt Rogue
| 1
| oPR || oaPR || oaaPR
| 0
| 10
| Con-15
| Con-20
| Overt Rogue
| 1
| oRR || oaRR || oaaRR
| 0
| 30
| Chr-13
| Chr-18
|
Wilderneer
| 1
| Pass without trace | Alter footprints || Plant Door || Transport via Plants
| ˝V
|
| Wis-14
| Wis-19
| Urbaneer (Cityneer)
| 1
| Pick Pockets/Shoplifting | Palm | Present | Immune PP
| P
| 15
| Dex-12
| Dex-16
| Rocketeer
| 1
| Rating/30 instances of Resist an element or eelement (doesn't "spread")
| -
| 30
| Con-10
| Con-15
|
Songsmith Bard
| 1
| Read Languages | Decipher Code ||| Read text that has been scrambled or erased
| M
| 5
| Int-11
| Int-15
| Holy Monk1
| 1
| Restore stat damage (1 per 5%), self or others
| V
| 0
| Wis-9
| Wis-12
| Unholy SuperMonk1
| 1
| Restore/Cause stat damage (1 per 5% made), self or others (PPD save:˝)
| V
| 0
| Wis-13
| Wis-18
|
Rocketeer
| 1
| Self Destruct: You and your group takes (Rating) tech dmg.
| P
| 30*LVL
| Str-1
| Str-19
| Arcane5
| 1
| Sell items for 64+LVL% of value instead of 50%
| Scarlet Assassin
| 1
| Silence 15' r | Darkness 15' r
| ˝V
| 40
| Chr-4
| Chr-8
|
Black Hat5
| 1
| Situational advantage: 1M: Surprise; increase Backstab/Backstrike by 1 multiplier.
| Black Hat5
| 1
| Slayer: Touch deals 4+LVL dmg. 1M: Add the "wounding" effect (LVL hp /s).
| Songsmith Bard
| 1
| Song of Evasion (party gets +1 AC per 10% rating)
| mouth'sP
| 0
| Dex-12
| Dex-15
|
Songsmith Bard
| 1
| Song of Resistance (party gets -1 dmg/attack per 25% rating)
| mouth'sP
| 0
| Con-16
| Con-25
| Quintessential Thief6
| 1
| Species Enemy as per Ranger1 {Avenger}
| Scarlet Monk
| 1
| Spying | ESP (without him knowing) || Capital E Extract
| -
| 10
| Int-11
| Int-14
|
Songsmith Bard
| 1
| Summon DL I Animal ( || per +1 DL) ||| Summon DL I (specify type)
| V
| 0
| Chr-11
| Chr-13
| Secret Agent5 Picks
| 1
| Tech Belt/Bag: Bag of Holding plus every normal equipment item of LVL gp and less
| Scarlet Monk
| 1
| Tracking | Trailing | Stalking
| V
| 0
| Int-12
| Int-15
|
Secret Agent5 Picks
| 1
| Tracking as a Ranger; Trailing proficiency; 2F, 1/d: Find the Path
| Black Hat5
| 1
| Training: Gain 1 stat point per reset.
| Engineer
| 1
| Understand how a tech item works (-5%/tech level)
| V
| 25
| Con-10
| Con-12
|
Ill Omen Master
| 1
| Unequip (one item unequipped, save DC = amount made) {Rogue ability: 50 / Dex-12 / Dex-14 }
| V
| 50
| Dex-12
| Dex-14
| Secret Agent5 Picks
| 1
| Versatility: x(1+LVL/10) Nonweapon proficiencies.
| Secret Agent5 Picks
| 1
| Weapon Specialist: Specialized in a weapon, get +LVL+6 TH (+0 dmg) instead of usual amount
|
Hit Man5
| 1
| x2 Str bonus instead of x3/2 when wielding weapon 2-handed
| Scarlet Assassin
| 2
| Backdrain (do rating/10 random stat dmg) (increases 10/level)
| ˝0
| 0
| Con-6
| Con-20
| Scarlet Assassin
| 2
| Backtwist (Twist rating/30 effects) (increases 10/lvl)
| ˝0
| 20
| Dex-6
| Dex-20
|
Wilderneer
| 2
| Can wield weapons of your size without Str requirement | +1 your size || +2 ||| +3
| -
| 5
| Str-14
| Str-19
| Mob Instigator1
| 2
| Detect Noise/Smell | Clairaudience/Clairnasience
| V
| 0
| Wis-12
| Wis-30
| Songsmith Bard
| 2
| Empathy | ESP ||| Tap Psionic Link
| M
| 15
| Wis-13
| Wis-20
|
Urbaneer (Cityneer)
| 2
| Feign Weakness (everyone thinks you're a x0 putz, unless you're hostile)
| 0
| 0
| Chr-15
| Chr-18
| Engineer
| 2
| Item Speed: One of your items gets +1E action || two items |||| one gets +1QE
| V
| 0
| Con-10
| Con-15
| Urbaneer (Cityneer)
| 2
| Locate nearest dungeon within rating/5 miles | with deepest DL | with most valuable item
| 2M
| 0
| Chr-20
| Chr-25
|
Mob Instigator1
| 2
| Mass Backstab (each attack is Backstab) (each 40% = x1) (increases 10/level)
| 0
| 40
| Int-9
| Int-30
| Mob Instigator1
| 2
| Mass Climb Walls (whole party)
| V
| 10
| Str-13
| Str-19
| Mob Instigator1
| 2
| Mass Find/Remove Traps (all in room): Mech. | Magic/Psi | OutPhase | Pro.
| V
| 0
| Dex-18
| Dex-25
|
Mob Instigator1
| 2
| Mass Hide in Shadows (whole party)
| V
| 0
| Dex-16
| Dex-24
| Mob Instigator1
| 2
| Mass Move Silently (whole party)
| V
| 0
| Dex-19
| Dex-24
| Mob Instigator1
| 2
| Mass Open/Close Locks (all in room): Mech. | Magic/Psi | OutPhase
| V
| 0
| Dex-16
| Dex-22
|
Mob Instigator1
| 2
| Mass Pick Pockets (pick everything off of someone) (-10%/level of target)
| V
| 0
| Dex-18
| Dex-24
| Myth
| 2
| Monster Summoning DL I || DL II || DL III || DL IV || etc. (2 pipes each)
| M
| 50
| Wis-16
| Wis-17
| Holy Monk1
| 2
| Remove Slow/Sleep | Disease | Poison/Blindness | Paralysis/Hold | Curse
| V
| 0
| Wis-9
| Wis-12
|
Unholy SuperMonk1
| 2
| Remove/Cause Slow/Sleep | Disease | Poison/Blindness | Paralysis/Hold | Curse (PPD save per 10% made)
| V
| 0
| Wis-13
| Wis-18
| Songsmith Bard
| 2
| Song of Blasting (group takes 1 sound dmg per 5% rating /s)
| mouth'sP
| 10
| Str-15
| Str-19
| Black Rogue
| 2
| Song of Harming (1 dmg per 5% roll made)
| P*M
| 10
| Wis-12
| Wis-17
|
Songsmith Bard
| 2
| Song of Healing (cures whole party 1 hp per 10% rating /s)
| mouth'sP
| 10
| Wis-15
| Wis-19
| Scarlet Monk
| 3
| ("Twirl") Find/Remove Guardian/Warding/Forbiddance effect on area || x1 Special
| M
| 20
| Dex-18
| Dex-28
| Engineer
| 3
| +(rating/50) wear locations (any body location you want)
| V
| 0
| Str-10
| Str-15
|
Stealth Ninja1
| 3
| Backstrike (each 25% = x1 TH) (increases 10/lvl)
| ˝0
| 20
| Wis-16
| Wis-25
| Myth
| 3
| Blink | Blink Away Randomly (no parting shots) | Teleport (no delay) to random place within 10 miles
| 0
| 0
| Con-22
| Con-25
| Divine Assassin
| 3
| Considered extra +(rating/25) weapon to hit
| V
| 0
| Str-5
| Str-15
|
Divine Assassin
| 3
| Lower/Ignore WaWR (reduce or ignore WaWR by rating) || iWaWR
| V/N
| 0
| Dex-10
| Dex-20
| Mob Instigator1
| 3
| Mass Distraction (one group)
| V
| 0
| Wis-19
| Wis-24
| Mob Instigator1
| 3
| Mimic Voices/Mannerisms/Personality
| V
| 0
| Wis-13
| Wis-18
|
Songsmith Bard
| 3
| Song of Courage (+1 Morale per 5% rating, Removes Fear)
| mouth'sP
| 10
| Chr-17
| Chr-21
| Songsmith Bard
| 3
| Song of Fear (Fear a group, Will save target # = rating)
| mouth'sP
| 10
| Int-17
| Int-21
| Pioneer (Outland Pioneer) Rogue chart
| 3
| Summon a DL 1 Outer creature ( || per extra DL)
| M
| 100
| Con-12
| Con-16
|
Sightseer Rogue chart
| 3
| Summon a DL 1 Spirit of the Land creature ( || per extra DL)
| M
| 100
| Con-12
| Con-16
| Wilderneer
| 3
| Tree | Gaseous Form | Wraithform ||| I'm Gone (to my own Pocket Plane)
| M
| 0
| Wis-8
| Wis-20
| Wilderneer
| 4
| ++rating/100 to a die roll | Reroll a die roll || Counterspell || Object
| bM or hM
| 25
| Dex-16
| Dex-24
|
Myth
| 4
| +rating/25 TH | +rating/20 AC | +rating/15 max hp (lasts 1 turn)
| P
| 0
| Str-32
| Str-33
| Scarlet Monk
| 4
| Don't generate Alley encounters | Sewer/Attic | Old City at Night
| M
| 10
| Wis-15
| Wis-20
| Sightseer Rogue chart
| 4
| Ignore or Counter an Interpose | Rescue | Escape | I'm Gone
| 0
| 0
| Wis-14
| Wis-19
|
Ferret
| 4
| Limited Wish (#=1) | Alter Reality (#=2) [limited to SL=LVL-1 or less effects]
| #F
| 0
| Int-20
| Int-25
| Mob Instigator1
| 4
| Mass Contortion | Mass Elasticity | Mass Become Liquid-Form (whole party)
| V
| 0
| Dex-15
| Dex-21
| Holy Monk1
| 4
| Restore level drains (1 per 10%), self or other
| V
| 0
| Wis-9
| Wis-12
|
Unholy SuperMonk1
| 4
| Restore/Cause level drains (1 per 10% made), self or other (PPD save:˝)
| V
| 0
| Wis-13
| Wis-18
| Songsmith Bard
| 4
| Sensitivity to Psychic Impressions ||| Truename ||| Rotating Truename
| M
| 20
| Wis-14
| Wis-16
| Songsmith Bard
| 4
| Song of Dispelling (Dispel one effect on each creature in a group /s)
| mouth'sP
| 10
| Wis-19
| Wis-23
|
Songsmith Bard
| 4
| Song of Vines (Entangle a group, Reflex save target # = rating)
| mouth'sP
| 10
| Dex-19
| Dex-23
| Hit Man5
| 5
| +LVL to hit
| Hit Man5
| 5
| +LVL weapon proficiencies
|
Hit Man5
| 5
| +LVL*100 item XP in Weapon flags per day
| Arcane5
| 5
| 1M, 1/t: Teleport Without Error (can move up to LVL/3 planes distant)
| Arcane5
| 5
| Can "Frugal" potions (+50% to number of uses)
|
Hit Man5
| 5
| Can affect creatures that require a +LVL-1 weapon to hit
| Hit Man5
| 5
| Considered 1 size larger for what size weapons you can wield
| Secret Agent5 Picks
| 5
| Cool Customer: Immune Fear, Emotion, Charm, Domination
|
Black Rogue
| 5
| Detect Invisibility | Force Shapechange | Wrench ||| See through Dust of Disappearance
| 2M
| 0
| Wis-12
| Wis-20
| Pioneer (Outland Pioneer) Rogue chart
| 5
| Dimensional Folding || Proof against Teleportation
| M
| 40
| Int-7
| Int-20
| Black Hat5
| 5
| Divinity: Gain LVL in SL's as a Priest progression, this progression must be flat or decreasing.
|
Secret Agent5 Picks
| 5
| Dubious Technology: 1/reset: Get a random TechL=LVL*2 item from the DM (usually with a drawback)
| Stealth Ninja1
| 5
| Erase a "?", "¿", "!", "¡", ".", ",", ":", or ";" in dungeon
| -
| 0
| Dex-18
| Dex-24
| Black Hat5
| 5
| Gain a Specialty God pick, ignoring the "Turn" column (unless you have turning from another source and want a bonus).
|
Secret Agent5 Picks
| 5
| Hacker: Can manipulate/reprogram Technological/Psi8/Psi16 items up to TechL=LVL+2
| Black Hat5
| 5
| Immune to paralysis (but not hold). People do not multiply their damage by their level when you're held.
| Secret Agent5 Picks
| 5
| Improvisation: 1V, 1/r: Create a 0 to LVL gp item, it lasts for 1 hour.
|
Black Hat5
| 5
| Jack: +LVL divided among Chr, Cml, or level for purposes of how many kits and feats you can have.
| Secret Agent5 Picks
| 5
| Know It All: LVL*5% chance of knowing something about *any* topic (even if no chance to know).
| Mob Instigator1
| 5
| Mass Find/Remove Tricks (all in room): x1 multiplier || x2 multiplier ||| x3 multiplier (| do this 90' away)
| V
| 0
| Dex-27
| Dex-37
|
Arcane5
| 5
| nM: Repair a broken magic/psi/tech item, n=(XP value)/1000 (round up)
| Arcane5
| 5
| Nonmagical items (all types) are one-third cost for you
| Secret Agent5 Picks
| 5
| Overkill: If you put someone below -50 hp, they are automatically slain.
|
Secret Agent5 Picks
| 5
| Plausible Deniability: You can never be "guilty" of a crime according to the law.
| Mob Instigator1
| 5
| Portable Hole || We're gone (whole party to my pocket dimension)
| V
| 0
| Int-9
| Int-27
| Mob Instigator1
| 5
| Read/Write/Speak Languages | Decipher Code/Password
| V
| 0
| Int-13
| Int-21
|
Secret Agent5 Picks
| 5
| Slimy: You and the space you're standing at can't be targetted.
| Songsmith Bard
| 5
| Song of Battle (+1 TH,dmg,or saves per 15% rating)
| mouth'sP
| 10
| Str-21
| Str-25
| Songsmith Bard
| 5
| Song of Certamen (+1 dmg /die with spells per 15% rating)
| mouth'sP
| 10
| Int-21
| Int-25
|
Black Hat5
| 5
| Thrown Fu: +LVL to hit with thrown objects; thrown objects are always at least base #Att = 1 and range 60'.
| Acrobat0
| 5
| Your attacks this segment are stun branded (save)
| V
| 10
| Dex-17
| Dex-22
| Wilderneer
| 6
| Clairnasience | Eagle Eye Vision | Sending
| -
| 0
| Wis-12
| Wis-15
|
Stealth Ninja1
| 6
| Escape Bonds | Binding | Imprisonment/Time Stop || Get out of the Hole
| P
| 10
| Str-14
| Str-16
| Wilderneer
| 6
| Escape Entanglement/Web | Escape Maze | Escape Temporal Stasis || Escape Magical Grove
| bP
| 10
| Int-14
| Int-16
| Mob Instigator1
| 6
| ESP/Sense Danger | Precognition/Postcognition |||| Choose one die roll
| V
| 0
| Wis-12
| Wis-16
|
Pioneer (Outland Pioneer) Rogue chart
| 6
| Ethereal Spell / Ethereal Projection | Shadow Spell (project to Plane of Shadow)
| MM
| 35
| Wis-16
| Wis-21
| Acrobat0
| 6
| Knock someone down; no save; penalty=(their Str)*2
| V
| 0
| Str-14
| Str-19
| Urbaneer (Cityneer)
| 6
| Locate Object in City || Country
| MM
|
|
|
|
Quintessential Thief6
| 7
| +LVL Int; Legend Lore LVL*10% {Explorer}
| Quintessential Thief6
| 7
| 0, 1/d: +LVL TH and +LVL*2 damage this turn {Shadow Avenger}
| Quintessential Thief6
| 7
| 1F, 1/reset: Create a Psi8 item with TechL=LVL; can have LVL of these items {Tinker}
|
Quintessential Thief6
| 7
| 1F, 1/reset: Create an item of any E=LVL/2 material, do not need to pay cost {Outcast}
| Quintessential Thief6
| 7
| 1M: Find the Path; 1M: Locate Object; 1M: Locate Person {Pathfinder}
| Mob Instigator1
| 7
| All-Around Sight | Locate Object/Person | Cosmic Awareness
| V
| 0
| Wis-22
| Wis-28
|
Quintessential Thief6
| 7
| Always get special treatment and respect from Local Ruler {Agent of the Crown}
| Musketeer/Cannoneer
| 7
| BOMBS!: 1P, 1 charge (have LVL charges /d): LVL*(2m4) technological dmg, area (no save) (TechR)
| Quintessential Thief6
| 7
| Can attack with missiles in a way that people don't know where it's from {Commando}
|
Quintessential Thief6
| 7
| Can buy property or businesses at half cost {Businessman}
| Mob Instigator1
| 7
| Detect (school/sphere) | Magic/Innate | Psi/Radiation/Anti-Magic | Concordant/Godly
| V
| 0
| Int-18
| Int-22
| Urbaneer (Cityneer)
| 7
| Dimension Door | Blink | Controlled Blink
| M
| 20
| Int-13
| Int-18
|
Acrobat0
| 7
| Do (rating/25) attacks with one weapon; each attack does half damage
| P
| 25
| Str-15
| Str-23
| Time Bandit
| 7
| Find the Path ( | for each plane removed)
| MM
| 20
| Wis-10
| Wis-15
| Quintessential Thief6
| 7
| Immune to terrain, hostile environments {Outlaw}
|
Engineer
| 7
| inWR || inaWR || inaaWR ( | CR in addition to WR)
| 0
| 0
| Str+Con-34
| Str+Con-44
| Luckier (Random Rogue #115354)
| 7
| oCR || oaCR || oaaCR
| 0
| 20
| Dex+Con-28
| Dex+Con-38
| Overt Rogue
| 7
| oER || oaER || oaaER
| 0
| -10
| Str+Wis-37
| Str+Wis-47
|
Overt Rogue
| 7
| oNR || oaNR || oaaNR
| 0
| 10
| Dex+Chr-31
| Dex+Chr-41
| Overt Rogue
| 7
| oWR || oaWR || oaaWR
| 0
| 0
| Int+Chr-34
| Int+Chr-44
| Rocketeer
| 7
| Repair a broken magic/psi/tech item, n=(XP value)/1000 (round up)
| nM
| 100
| -
| -
|
Overt Rogue
| 7
| Seal Fate (counter a counter) x1 | x2 | x3 | etc.
| 2M (may borrow)
| -20
| Dex*2-50
| Dex*2-50
| Wilderneer
| 7
| Wilderness Power (any Priest Animal/Plant/Travellers) (penalty = -SL*50%) | Wiz Conjuration
| #M
| 0
| Cml-14
| Cml-38
| Wilderneer
| 8
| Any Dex or Wis based Non-Weapon Proficiency (+1 per 25% made to the check)
| M
| 0
| Dex+Wis-28
| Dex+Wis-34
|
Myth
| 8
| Dimension Fold or x1 Special of Proof vs. Teleportation | Find/Remove Teleport Redirection/Protection (borrow the F action as you are grabbed/stopped) | Create/Destroy Gate
| F or bF
| 0
| Chr-40
| Chr-45
| Sightseer Rogue chart
| 8
| Immune to detection / divination effects
| -
| -
| -
| -
| Mob Instigator1
| 8
| Mass Blink | Mass Controlled Blink (whole party)
| V
| 0
| Wis-18
| Wis-25
|
Rocketeer
| 8
| Remove Capital B Blasted or Capital M Mauled from someone
| 3F
| 100
| -
| -
| Wilderneer
| 8
| Target loses next P action | Harm ||| Set
| M
| 0
| Chr-16
| Chr-20
| Divine Assassin
| 9
| +LVL*rating/2 item XP in Weapon flags per day
| F
| 0
| NA
| NA
|
Hit Man5
| 9
| +LVL-4 feats
| Hit Man5
| 9
| +LVL-8 crit range (even beyond the 11-20 limit)
| Hit Man5
| 9
| 1V, may borrow: Jump to other group (60'), deflect attacks to you
|
Arcane5
| 9
| 3F, 1/t: Remove Capital B Blasted or Capital M Mauled from someone
| Divine Assassin
| 9
| Any target with AC>(150-rating/5) is considered AC=(150-rating/5) to you
| V
| 0
| Dex-17
| Dex-28
| Secret Agent5 Picks
| 9
| Avoid Fate: 0, 1/d: Avoid Fate at xLVL/4 multiplier
|
Hit Man5
| 9
| Can operate at any negative hp total, cannot be offensive
| Secret Agent5 Picks
| 9
| Cheat Death: 1D, 1/d: Resurrect, but you're 1d20 miles away in a random direction.
| Wilderneer
| 9
| Commune with Nature | Contact Other/Higher Plane || Contact Other Multiverse/Timeline (SFB LoopComm)
| 1V+1M
| 0
| Cml-22
| Cml-42
|
The Hidden
| 9
| Find/Remove x3 Traps/Tricks | Magic/Psi | OutPhase ( | 30') ( | x2 Special)
| V
| 0
| Dex-12
| Dex-15
| Secret Agent5 Picks
| 9
| Flawless Search: LVL% chance of finding something not even in the DM's key for the dungeon
| Secret Agent5 Picks
| 9
| Guns Blazing: May use two sets of missile weapons per set of hands
|
Arcane5
| 9
| Ignore MR with your Rogue spells
| Hit Man5
| 9
| Immune parting shots
| Arcane5
| 9
| Immune to Blow Your Head Off, Twilight, Ego Domination, Retributive Strikes
|
Arcane5
| 9
| Immune to Capital E Extract, Empathy, ESP, Forget, Mental Surgery, Telepathy
| Secret Agent5 Picks
| 9
| Immune to insta-kill and slay effects
| Secret Agent5 Picks
| 9
| Insane Stunt: 0, 1/d: Wish (only to combo with something else you're doing this segment)
|
Sightseer Rogue chart
| 9
| Intrigue: 1M: Augury (that actually works) on your proposed action, or Choose Future
| M
| -
| -
| -
| Ferret
| 9
| Limited Wish (#=1) | Alter Reality (#=2) | Wish (#=3)
| #F
| 0
| Int-20
| Int-25
| Mob Instigator1
| 9
| Mass Wraithform | Mass Dream Travel (whole party)
| V
| 0
| Con-22
| Con-25
|
Mob Instigator1
| 9
| Read/Write Magic (Warrior/Wizard/Priest/Rogue) ||| (Concordant) ||| (Godly)
| V
| 0
| Int-19
| Int-22
| Songsmith Bard
| 9
| Song of Wishing (Does a SL=rating/40 Wizard or Priest effect /s, max SL=LVL/2)
| mouth'sP
| 0
| Int+Wis-49
| Int+Wis-55
| Holy Monk1
| 10
| Chi Power (cast a Shukenja spell of spell level SL) (penalty = -SL*50%) (#=SL)
| #M
| 0
| Wis-12
| Wis-36
|
Mob Instigator1
| 10
| Clairvoyance/Clairaudience | X-Ray Vision/N-Ray Vision
| V
| 0
| Wis-15
| Wis-30
| Mob Instigator1
| 10
| Mass Find/Remove Specials (all in room): x1 multiplier || x2 multiplier ||| x3 multiplier (| do this 90' away)
| V
| 0
| Dex-40
| Dex-55
| Wilderneer
| 10
| Speed: +1A action per 50% rating | B's | C's (does not count as your haste)
| 2V
| 5
| Dex-14
| Dex-17
|
Mob Instigator1
| 11
| Mass Invisibility | Mass Improved Invisibility (whole party)
| V
| 0
| Int-19
| Int-27
| Unholy SuperMonk1
| 12
| Disharmonic Blast (1 dmg per 1% made to area)
| P*M
| 10
| Con-16
| Con-22
| Pioneer (Outland Pioneer) Rogue chart
| 12
| Dismiss Elemental | Banishment | Dispel Evil/Good
| M
| 60
| Con-12
| Con-17
|
Wilderneer
| 12
| Hold all Stats || Hold all Actions || Your actions can't be locked down
| 2M
| 0
| Chr-19
| Chr-21
| Engineer
| 12
| Your BOMBS! can hit two groups or can be set on a time delay, you have 3*LVL charges
| Quintessential Thief6
| 13
| +LVL Luck; Luckstone effect {Gambler}
|
Quintessential Thief6
| 13
| 0, when creating a Trap/Trick/Special: An additional -LVL*10% penalty to remove it.
| Quintessential Thief6
| 13
| 1M: Learn a fact (e.g. a weakness) about a monster never seen before {Deep Tracker}
| Quintessential Thief6
| 13
| Free Specialty Priest pick in Flying Spaghetti Monster {Pirate}
|
Quintessential Thief6
| 13
| Gain a Divine Companion (both a Familiar and an Animal Companion) {Divine Footpad}
| Quintessential Thief6
| 13
| Get xLVL dmg on someone who's at negative hp immediately (no delay) {Executioner}
| Mob Instigator1
| 13
| Phase/Shadow Door | Dimension/Plant Door | Gate/Fire Gate
| V
| 0
| Int-13
| Int-30
|
Time Bandit
| 13
| Phlogiston Spell / Phlogiston Projection | Time of Legends Spell (project to Time of Legends)
| MMMM
| 35
| Cml-22
| Cml-29
| Time Bandit
| 14
| (Use 1/turn max) Can convert 1V->1IV or 1Z->1IZ (instantaneous actions), one time per 50% made this turn.
| 0
| 0
| Wis-49
| Wis-50
| Hit Man5
| 14
| +LVL-13 crit multiplier
|
Arcane5
| 14
| 1bM, 1/r: Counterspell
| Arcane5
| 14
| 1bM, 1/r: Fork
| Arcane5
| 14
| Get +1 IM (Instantaneous Mental) action per turn.
|
Arcane5
| 14
| Immune to LVL elements/eelements (doesn't "spread")
| Black Rogue
| 15
| Ethereal Spell | Ethereal Projection | Elemental Spell (project to an Elemental plane)
| 3M
| 35
| Wis-19
| Wis-25
| Mob Instigator1
| 16
| Mass Probability Travel (whole party)
| V
| 0
| Int-19
| Int-30
|
Sightseer Rogue chart
| 18
| Duplicate a Psi5 or Psi10 minor || major ||||| grand ( | Psi-5)
| M
| 0
| Con-15
| Con-22
| Pioneer (Outland Pioneer) Rogue chart
| 18
| Duplicate a Psi6, 12, or 30 minor || major ||||| grand ( | -6 or -12)
| M
| 0
| Con-15
| Con-22
| Rocketeer
| 18
| Fork
| 1bM
| 100
| -
| -
|
Wilderneer
| 18
| Loop Shift ||| Loop Travel
| 1V+2M
| 15
| Wis-34
| Wis-50
| Songsmith Bard
| 18
| Song of Escape/Teleport Away (Party Escapes; or Teleport Away a group, Fort save target # = rating)
| mouth'sP
| 0
| Dex-33
| Dex-35
| Engineer
| 18
| Speak with Technology (giving it Pseudo-Intelligence)
| V
| 0
| Con-15
| Con-23
|
Luckier (Random Rogue #115354)
| 18
| Summon (and control) Blue Time Elemental | Red | Silver | Green | Yellow | Purple | Gold
| M
| -150
| Chr-1
| Chr-125
| Mob Instigator1
| 19
| Shape Alteration/Polymorph Object | Shapechange/Shapechange Other
| V
| 0
| Con-19
| Con-30
| White Hat5
| 20
| +LVL to LVL in another White Hat (or Black Hat) pick
|
Arcane5
| 20
| 1M, 1/d: Summon LVL DL=10 other Arcane5 NPCs to assist you
| Arcane5
| 20
| 1N, 1/s: Capital O Object to a time or loop travel effect. It cannot be used again this turn
| Arcane5
| 20
| 400F, 1/d: Create a magic item of <= LVL*400 XP value
|
White Hat5
| 20
| BOMBS!!!: Your BOMBS! have unlimited charges; LVL*(3m6) dmg to 1 group or LVL*(2m8) dmg to 2 groups
| White Hat5
| 20
| Master Fu: LVL*2 slots in Martial Arts maneuvers; 2nd tier costs 2 maneuvers each, even if Banhammered
| White Hat5
| 20
| Not Noticed: You take 1/10 dmg (physical and energy) vs. monsters that are at least x10 your current hp
|
White Hat5
| 20
| Super Resources: Get a xCL/18 random Artifact each reset, it will be useful (not crap)
| White Hat5
| 20
| Tinkerer: 1/reset: Make a Psi8 item of TechL=LVL; your effects ignore TechR
| Arcane5
| 20
| Use "Mixed Classing" to mix one (known) class from the Lost or Technology group into this class
|
Pioneer (Outland Pioneer) Rogue chart
| 21
| Be a x2 being on defense ||||| x3 ||||||| x4 ||||||||| x5 etc.
| 0
| -150
| Luck-5
| Luck-10
| Wilderneer
| 21
| Find/Remove x4 Traps/Tricks | Magic/Psi | OutPhase( | 30') ( | x3 Special)
| V
| 40
| Dex-25
| Dex-25
| Engineer
| 21
| You act as a Spelljamming helm, 1X tech, (rating/10) SFB boxes
| V
| 0
| Con-20
| Con-28
|
Scarlet Assassin
| 24
| Backsteal (Steal an effect off of target for yourself per 120%) (aXR to avoid)
| ˝0
| 30
| NA
| NA
| Black Rogue
| 24
| Energy Drain+Destruction+Degenerate target ||| Put target in the Hole
| 1P+2M
| 0
| Wis-19
| Wis-25
| Myth
| 24
| Innate Deflection | Radiation | Magic | Psionic ||||||| Concordant (extra | for Reflection)
| bS
| 0
| Con-45
| Con-50
|
Wilderneer
| 24
| Restoration+Resurrection+Regenerate target ||| Get target out of the Hole
| 1P+2M
| 0
| Wis-19
| Wis-25
| Sightseer Rogue chart
| 24
| See in Capital D Darkness
| -
| -
| -
| -
| Pioneer (Outland Pioneer) Rogue chart
| 24
| Snap Silver Cord |||||| Put Target Down Deeper Hole |||||| Erase Truename
| M
| -30
| HNCL-24
| HNCL-24
|
Engineer
| 27
| Duplicate a SL=1 Captain spell (x1 Conc. class) || SL=2 || SL=3 || etc.
| M
| 0
| Con-25
| Con-33
| Pioneer (Outland Pioneer) Rogue chart
| 27
| Gate | Spell Gate for Innates ||||||||||||||||||||||||||||| (29 pipes) UltraBlack Gate
| MMMMM
| 50
| HCL-9
| HCL-18
| Wilderneer
| 27
| Miracle 7 | Miracle 8 | Miracle 9 | Miracle 10 | Miracle 11
| (#-6)M
| 0
| Wis-21
| Wis-26
|
Rocketeer
| 27
| Nuke (does a nuclear bomb; Rating/100 idmg in huge area)
| 2F
| 100
| Str-2
| Str-38
| Songsmith Bard
| 27
| Song of As You Are (Group increases 1 XP divisor per 30% rating)
| mouth'sP
| 0
| Chr-39
| Chr-40
| Sightseer Rogue chart
| 27
| Summon (and control) DL XI Far Realm, Immortal, Nightmare Dimension, or Tarraque World monster ( || per extra DL)
| MM
| 0
| Cml-55
| Cml-70
|
Mob Instigator1
| 28
| Time Shift/Time Shift Other | Mass Time Shift (whole party)
| V
| 0
| Int-24
| Int-36
| Wilderneer
| 36
| Cast a 1st level Avangion or Clerical Elemental spell, it lasts for only 1 round (unless original duration is shorter)
| X or 4F
| 0
| Luck-9
| Luck-18
| Unique
| 37
| BackSteal: Steal an effect off of target for yourself per 60% (aXR to avoid)
| 0
| 50+10*L
| NA
| NA
|
Unique
| 37
| Don't generate "?" in Dungeons | Always has initiative | Teleport No Delay | Between | No "!" in Dungeons
| V
| 10
| Dex-25
| Dex-30
| Unique
| 37
| Instantaneous an effect | all effects on 1 target | all effects in 800' | no aXR, no ER vs. this
| V
| 0
| Int-26
| Int-32
| Unique
| 38
| Monster Summoning for DL X (full ctrl) || Summon another Legend (no ctrl) || DL XI or Legend (full ctrl)
| M
| 30
| Wis-33
| Wis-38
|
Unique
| 39
| +1 iTH | +1 iAC | +1 ihp ( | +1 more per pipe)
| P
| -40
| Str-64
| Str-74
| Unique
| 39
| Escape | Escape to Elemental Plane of Time | Escape to Ultraplanes | I'm Gone
| 0
| -30
| Con-45
| Con-57
| Unique
| 40
| Concordant Wish: 0th | 1st || 2nd ||| 3rd |||| 4th etc.
| X
| 0
| HNCL-36
| HNCL-36
|
Unique
| 42
| Create/Destroy Conduit/Wormhole | to Alternate Reality | to Ultraplanes
| F
| -50
| Chr-80
| Chr-107
| Unique
| 45
| Speed: Each 50% is 1X action (100% for 1QX)
| 0
| 0
| NA
| Your Multiplier
| Unique
| 48
| Can use +N extra actions if get only 1 action to respond to something nasty (N=number of pipes made)
| 0
| -60
| Wis-99
| Wis-132
|
Unique
| 54
| Concordant Deflection | Reflection ( |||| Godly) ( ||||||||| Ultraplanar)
| bX
| -70
| Con-90
| Con-149
|
|
[PC4] Rogue Classes Group
Arcane5
Level
| KXP
| Rog/Tech/Psi8 123 456 789
|
1
| 0
| ˝˝- --- ---
| 2
| 2.25
| 1˝˝ --- ---
| 3
| 4.5
| 11˝ --- ---
|
4
| 9
| 21˝ --- ---
| 5
| 18
| 21˝ ˝-- ---
| 6
| 36
| 211 ˝-- ---
|
7
| 72
| 211 ˝˝- ---
| 8
| 144
| 221 ˝˝- ---
| 9
| 288
| 221 1˝˝ ---
|
10
| 450
| 222 1˝˝ ---
| 11
| 675
| 222 11˝ ---
| 12
| 900
| 222 11˝ ˝--
|
13
| 1125
| 222 111 ˝--
| 14
| 1350
| 322 211 ˝--
| 15
| 1575
| 322 211 1--
|
16
| 1800
| 332 221 1˝-
| 17
| 2025
| 332 221 11-
| 18
| 2250
| 332 221 11˝
|
19
| 2475
| 333 222 111
| 20
| 2700
| 433 322 211
| 21
| 2925
| 443 332 221
|
22
| 3150
| 444 333 222
| 23
| 3375
| 544 433 322
| 24
| 3600
| 554 443 332
|
25
| 3825
| 555 444 333
| 26
| 4050
| 655 544 433
| 27
| 4275
| 665 554 443
|
28
| 4500
| 666 555 444
| 29
| 4725
| 766 655 544
| 30
| 4950
| 776 665 554
|
31
| 5175
| 777 666 555
| 32
| 5400
| 877 766 655
| 33
| 5625
| 887 776 665
|
34
| 5850
| 888 777 666
| 35
| 6075
| 988 877 766
| 36
| 6300
| 998 887 776
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 4 5 2 3 0 2 0
| +1
| 5 4 5 3 4 1 3 0
| +2
| 5 5 5 3 4 1 4 1
|
+3
| 7 6 7 5 5 2 5 1
| +3
| 7 6 7 5 6 3 5 2
| +5
| 9 8 9 6 7 3 6 2
|
+5
| 9 8 9 7 7 4 7 3
| +6
| 9 9 9 7 8 5 8 3
| +7
| 11 10 11 8 9 5 8 4
|
+7
| 11 10 11 9 10 6 9 4
| +8
| 11 11 11 9 10 6 10 5
| +9
| 13 12 13 11 11 7 11 5
|
+9
| 13 12 13 11 12 7 11 6
| +11
| 14 13 14 12 13 8 12 6
| +11
| 14 13 14 13 13 9 13 7
|
+12
| 14 14 14 13 14 9 14 7
| +13
| 15 14 15 14 14 10 14 8
| +13
| 15 15 15 15 14 11 15 8
|
|
Requisites:
| Dex 13, Int 9, Chr 13
| Alignment:
| L any
| HD/level:
| d8
| Weapon Prof.:
| 4+level/4
| To Hit Table:
| 1˝xCTD0
| Save Table:
| 1˝xThf0
| Reference:
| DM
| Groups:
| Rogue, Technology
|
|
|
|
Gets Exceptional Dex and Chr.
| Can cast Rogue spells and the Technology school (Wizard spells). Specialized in Bard school (Rogue spells) and Technology school (Wizard spells).
| Can specialize in weapons using "Non-War" line.
| There is a "Create Technological Item" spell of each spell level; each spell creates an item of TechL = SL (material componenting may be used to double the TL). The item cannot weigh more than level^2 pounds, or it has some flaw which requires upkeep and/or repair to keep it operating effectively. The spell effect will end in level turns unless a Permanency spell is used.
| Note that creating a temporary machine which creates a real machine is perfectly legal.
| Level 1: +1 technological proficiency per level, see Psi8.
| Level 1: May use Psi8 minors as if they were 2nd level spells.
| Level 7: May use Psi8 majors as if they were 5th level spells.
| Level 16: May use Psi8 grands as if they were 8th level spells.
| Level 54: May use Psi8 supers as if they were 11th level spells.
| Each level, get one "5th edition" pick from the choices below.
| This class does not get Rogue points unless Rogue abilities are taken off this chart.
|
|
Levels
| Pick
| Description
|
Level 1-3:
| A
| +(LVL+1)/2 Chr; Sustain Chr
| B
| Detect/Identify Technology; Can operate Spelljamming Helms
| C
| Detect Lie or Undetectable Lie (1 at a time, cont.)
| D
| Sell items for 64+LVL% of value instead of 50%
| E
| Any Rogue 1 ability; +10*LVL Rogue points (this may be taken multiple times)
|
Level 4:
| Pick two Arcane5 Level 1-3, one Secret Agent5 Level 1-3, or one Psi16 minor
|
Level 5-7:
| F
| Can "Frugal" potions (+50% to number of uses)
| G
| 1M, 1/t: Teleport Without Error (can move up to LVL/3 planes distant)
| H
| nM: Repair a broken magic/psi/tech item, n=(XP value)/1000 (round up)
| I
| Nonmagical items (all types) are one-third cost for you
| J
| Any Rogue 5 ability; +10*LVL Rogue points (this may be taken multiple times)
|
Level 8:
| Pick two Arcane5 Level 5-7, one Secret Agent5 Level 5-7, or two Psi16 minors
|
Level 9-12:
| K
| Immune to Capital E Extract, Empathy, ESP, Forget, Mental Surgery, Telepathy
| L
| Ignore MR with your Rogue spells
| M
| Immune to Blow Your Head Off, Twilight, Ego Domination, Retributive Strikes
| N
| 3F, 1/t: Remove Capital B Blasted or Capital M Mauled from someone
| O
| Any Rogue 9 ability; +10*LVL Rogue points (this may be taken multiple times)
|
Level 13:
| Pick two Arcane5 Level 9-12, one Secret Agent5 Level 9-12, or one Psi16 major
|
Level 14-18:
| P
| 1bM, 1/r: Counterspell
| Q
| 1bM, 1/r: Fork
| R
| Immune to LVL elements/eelements (doesn't "spread")
| S
| Get +1 IM (Instantaneous Mental) action per turn.
| T
| Any Rogue 14 ability; +10*LVL Rogue points (this may be taken multiple times)
|
Level 18:
| Pick two Arcane5 Level 14-18, one Secret Agent5 Level 14-18, or two Psi16 majors
|
Level 20-26:
| U
| 1M, 1/d: Summon LVL DL=10 other Arcane5 NPCs to assist you
| V
| 400F, 1/d: Create a magic item of <= LVL*400 XP value
| W
| 1N, 1/s: Capital O Object to a time or loop travel effect. It cannot be used again this turn
| X
| Use "Mixed Classing" to mix one (known) class from the Lost or Technology group into this class
| Y
| Any Rogue 20 ability; +10*LVL Rogue points (this may be taken multiple times)
| Z
| Pick 1 Level 14-18 (or lower) pick from any "5th Edition" class (this may be picked multiple times)
|
Level 27-36:
| Pick two Arcane5 Level 20-26, one Secret Agent5 Level 20-26, or one Psi16 grand
|
|
[PC4] Rogue Classes Group
Assassin1
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1.5
| (none)
| 3
| 3
| (none)
|
4
| 6
| (none)
| 5
| 12
| (none)
| 6
| 25
| (none)
|
7
| 50
| (none)
| 8
| 100
| (none)
| 9
| 200
| (none)
|
10
| 300
| (none)
| 11
| 425
| (none)
| 12
| 575
| (none)
|
13
| 750
| (none)
| 14
| 1000
| (none)
| 15
| 1500
| (none)
|
16
| 2000
| (none)
| 17
| 2500
| (none)
| 18
| 3000
| (none)
|
19
| 3500
| (none)
| 20
| 4000
| (none)
| 21
| 4500
| (none)
|
22
| 5000
| (none)
| 23
| 5500
| (none)
| 24
| 6000
| (none)
|
25
| 6500
| (none)
| 26
| 7000
| (none)
| 27
| 7500
| (none)
|
28
| 8000
| (none)
| 29
| 8500
| (none)
| 30
| 9000
| (none)
|
31
| 9500
| (none)
| 32
| 10000
| (none)
| 33
| 10500
| (none)
|
34
| 11000
| (none)
| 35
| 11500
| (none)
| 36
| 12000
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +0
| 6 4 6 3 4 1 3 0
| +1
| 6 5 6 3 4 1 3 0
|
+1
| 6 5 7 3 5 1 4 1
| +2
| 6 6 7 3 5 2 4 1
| +2
| 7 6 7 4 6 2 5 1
|
+3
| 7 7 7 4 6 3 5 2
| +3
| 7 7 8 4 7 3 6 2
| +4
| 7 8 8 4 7 3 6 2
|
+4
| 8 8 8 5 8 4 7 3
| +5
| 8 9 8 5 8 4 7 3
| +5
| 8 9 9 5 9 5 8 3
|
+6
| 8 10 9 5 9 5 8 4
| +6
| 9 10 9 6 10 5 9 4
| +7
| 9 11 9 6 10 6 9 4
|
+7
| 9 11 10 6 11 6 10 5
| +8
| 9 12 10 6 11 7 10 5
| +8
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Str 12, Dex 12, Int 11
| Alignment:
| any E
| HD/level:
| d6
| Weapon Prof.:
| 3+level/4
| To Hit Table:
| Rog
| Save Table:
| Rog
| Reference:
| PH1-28
| Groups:
| Rogue
|
|
|
|
Level 1: Poison Use proficiency (1 slot per 4 levels, round up).
| Level 1: Cannot have any hirelings until Level 4.
| Level 1: Can weapon specialize (using "Spec Non-War" line)
| Level 4: Allowed to have lower level assassins as hirelings.
| Level 8: Allowed to have lower level rogues as hirelings.
| Level 9: Can speak Level-8 additional languages from the following list: LG,LN,LE,NG,TN,NE,CG,CN,CE,Druid,Thieves' Cant. Can never learn more than Int-14 alignment languages.
| Level 12: Allowed to have any hirelings.
| Level 14: (Guildmaster) Only 1 of this level per area.
| Level 14: Has 7-28 guild members. 75% chance a guild member will leave if guildmasters change.
| Level 15: Only 1 of this level per continent.
|
Lvl
| Assassin Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Assassination (-5% per HD/level of target)
| 0
| 0
| Wis-13
| Wis-15
| 1
| Spying
| -
| 10
| Int-11
| Int-14
| 1
| Backstab (each 30% = x1) (increases 10/level)
| 0
| 50
| Int-6
| Int-20
|
1
| Disguise | Alter Appearance
| VP
| 25
| Wis-9
| Wis-12
| 1
| Impersonation (Physical/Personality/Mannerisms)
| -
| 10
| Chr-10
| Chr-12
| 1
| Find/Remove Wizard Abjurations/Priest Protections
| VM
| 0
| Dex-13
| Dex-18
|
1
| any 1st level Thief ability
| -
| -
| -
| -
| 1
| any 1st level Thief ability
| -
| -
| -
| -
| 2
| any 1st level Thief ability
| -
| -
| -
| -
|
2
| any 1st level Ninja ability
| -
| -
| -
| -
| 3
| any 1st level Thief ability
| -
| -
| -
| -
| 4
| Alter Self | Change Self | Veil
| VM
| 10
| Int-13
| Int-18
|
4
| any 4th level (or lower) Thief ability
| -
| -
| -
| -
| 5
| Mislead | Disappearance
| M
| 15
| Int-12
| Int-16
| 6
| Touch : Chill/Pain | Para/Vampiric | Energy Drain
| M
| 20
| Str-9
| Str-15
|
6
| any 4th level (or lower) Bard ability
| -
| -
| -
| -
| 7
| Misdirection | Aura Alteration | Non-Detection
| M
| 20
| Wis-10
| Wis-18
| 8
| Meld into Shadows/Mirrors/Crowds || Disperse
| VM
| 25
| Str-9
| Str-14
|
8
| Feign Death ||| Feign Undeath
| V
| 40
| Con-9
| Con-10
| 9
| Finger of Death | Slay Living | Power Word Kill
| MM
| 0
| Int-14
| Int-17
| 10
| Illusionary Double
| M
| 10
| Chr-11
| Chr-12
|
12
| Dimensional Folding
| M
| 40
| Int-7
| Int-20
| 15
| Psychic Impersonation || Soul/Spirit Impersonation
| -
| 15
| Wis-9
| Wis-14
| 18
| Shadow Magic | Shadow Walk | Shadow Flight
| VM
| 0
| Int-16
| Int-19
|
27
| Destruction/Mordenkainen's Disjunction
| PMM
| 0
| Int-18
| Int-24
|
|
[PC4] Rogue Classes Group
Assassin3
Level
| KXP
| Wizard 123 45
|
1
| Rog5
| 0-- --
| 2
| 10
| 1-- --
| 3
| 30
| 10- --
|
4
| 60
| 11- --
| 5
| 100
| 110 --
| 6
| 150
| 111 --
|
7
| 210
| 211 0-
| 8
| 280
| 211 1-
| 9
| 360
| 221 1-
|
10
| 450
| 222 1-
| 11
| 550
| 222 10
| 12
| 660
| 222 11
|
13
| 780
| 222 21
| 14
| 910
| 222 22
| 15
| 1050
| 322 22
|
16
| 1200
| 332 22
| 17
| 1360
| 333 22
| 18
| 1530
| 333 32
|
19
| 1710
| 333 33
| 20
| 1900
| 433 33
| 21
| 2100
| 443 33
|
22
| 2310
| 444 33
| 23
| 2530
| 444 43
| 24
| 2760
| 444 44
|
25
| 3000
| 544 44
| 26
| 3250
| 554 44
| 27
| 3510
| 555 44
|
28
| 3780
| 555 54
| 29
| 4060
| 555 55
| 30
| 4350
| 655 55
|
31
| 4650
| 665 55
| 32
| 4960
| 666 55
| 33
| 5280
| 666 65
|
34
| 5610
| 666 66
| 35
| 5950
| 766 66
| 36
| 6300
| 776 66
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +1
| 6 4 6 3 4 1 3 0
| +2
| 6 5 6 3 4 1 3 0
|
+3
| 6 5 7 3 5 1 4 1
| +3
| 6 6 7 3 5 2 4 1
| +4
| 7 6 7 4 6 2 5 1
|
+5
| 7 7 7 4 6 3 5 2
| +6
| 7 7 8 4 7 3 6 2
| +6
| 7 8 8 4 7 3 6 2
|
+7
| 8 8 8 5 8 4 7 3
| +8
| 8 9 8 5 8 4 7 3
| +9
| 8 9 9 5 9 5 8 3
|
+9
| 8 10 9 5 9 5 8 4
| +10
| 9 10 9 6 10 5 9 4
| +11
| 9 11 9 6 10 6 9 4
|
+12
| 9 11 10 6 11 6 10 5
| +12
| 9 12 10 6 11 7 10 5
| +13
| 10 12 10 7 12 7 11 5
|
|
Requisites:
|
| Alignment:
| any E
| HD/level:
| d6
| Weapon Prof.:
| 10+level/9
| To Hit Table:
| +level*3/4
| Save Table:
| Rog
| Reference:
| DMG3-29
| Groups:
| Rogue
|
|
|
|
Gets Wizard spells (see progression), gets Int bonus.
| Level 1: Sneak Attack: +((LVL+1)/2)d6 damage when attacking from behind.
| Level 1: Death Attack: If have seen target for 3 rounds, can make 1 attack to paralyze or kill (Fort save).
| Level 1: Poison Use proficiency.
| Level 2: +LVL/2 saves vs. poison.
| Level 2: Uncanny Dodge: Retain Dex bonus even if flat-footed.
| Level 5: Can no longer be flanked.
| Level 10: +1 saves vs. traps.
|
|
[PC4] Rogue Classes Group
Backstabber0
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1.2
| (none)
| 3
| 2.4
| (none)
|
4
| 4.8
| (none)
| 5
| 9.6
| (none)
| 6
| 20
| (none)
|
7
| 40
| (none)
| 8
| 80
| (none)
| 9
| 160
| (none)
|
10
| 280
| (none)
| 11
| 400
| (none)
| 12
| 520
| (none)
|
13
| 640
| (none)
| 14
| 760
| (none)
| 15
| 880
| (none)
|
16
| 1000
| (none)
| 17
| 1120
| (none)
| 18
| 1240
| (none)
|
19
| 1360
| (none)
| 20
| 1480
| (none)
| 21
| 1600
| (none)
|
22
| 1720
| (none)
| 23
| 1840
| (none)
| 24
| 1960
| (none)
|
25
| 2080
| (none)
| 26
| 2200
| (none)
| 27
| 2320
| (none)
|
28
| 2440
| (none)
| 29
| 2560
| (none)
| 30
| 2680
| (none)
|
31
| 2800
| (none)
| 32
| 2920
| (none)
| 33
| 3040
| (none)
|
34
| 3160
| (none)
| 35
| 3280
| (none)
| 36
| 3400
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 4 5 2 3 0 2 0
| +1
| 5 4 5 3 3 1 3 0
| +2
| 5 4 5 3 4 1 3 0
|
+3
| 5 5 5 3 4 1 4 1
| +3
| 7 6 7 4 5 2 4 1
| +4
| 7 6 7 5 5 2 5 1
|
+5
| 7 6 7 5 6 3 5 2
| +5
| 7 7 7 5 6 3 6 2
| +6
| 9 8 9 6 7 3 6 2
|
+7
| 9 8 9 7 7 4 7 3
| +7
| 9 8 9 7 8 4 7 3
| +8
| 9 9 9 7 8 5 8 3
|
+9
| 11 10 11 8 9 5 8 4
| +9
| 11 10 11 9 9 5 9 4
| +10
| 11 10 11 9 10 6 9 4
|
+11
| 11 11 11 9 10 6 10 5
| +11
| 13 12 13 10 11 7 10 5
| +12
| 13 12 13 11 11 7 11 5
|
|
Requisites:
| Dex 16, Str 13
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 3+level/3
| To Hit Table:
| Ftr0
| Save Table:
| Thf0
| Reference:
| DM
| Groups:
| Rogue
|
|
|
|
Has a Backstab multiplier of x(LVL+1). Gets +4*LVL from behind instead of the usual +4 from behind.
| Can weapon specialize using the "Non-Warrior" line.
| Gets 20 Rogue points per level in other Rogue abilities. This class doesn't get a whole lot of picks, though.
| Level 1 ¶: 1V: Controlled Blink.
| Level 1: Get one "Any Rogue level 1" pick.
| Level 4 ¶: You Backstab with up to LVL/2 of your attacks per P action from behind.
| Level 4: Get one "Any Rogue level 4" pick.
| Level 9 ¶: You ignore people's immunity to Backstab.
| Level 9: Get one "Any Rogue level 9" pick (this is in addition to the normal level 9 pick).
| Level 16: Get one "Any Rogue level 16" pick.
| Level 18 ¶: You can reduce your Backstab multiplier by N to "Twist" (dispel) N effects on the target. You can reduce the multiplier all the way down to x0.
| Level 25: Get one "Any Rogue level 25" pick.
| Level 27 ¶: You are considered "Behind" everyone at all times, even if you are directly facing them.
| Level 36: Get one "Any Rogue level 36" pick (this is in addition to the normal level 36 pick).
|
|
[PC4] Rogue Classes Group
Bandit1
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1.8
| (none)
| 3
| 3.6
| (none)
|
4
| 7.5
| (none)
| 5
| 15
| (none)
| 6
| 30
| (none)
|
7
| 60
| (none)
| 8
| 110
| (none)
| 9
| 200
| (none)
|
10
| 300
| (none)
| 11
| 450
| (none)
| 12
| 650
| (none)
|
13
| 900
| (none)
| 14
| 1150
| (none)
| 15
| 1400
| (none)
|
16
| 1650
| (none)
| 17
| 1900
| (none)
| 18
| 2150
| (none)
|
19
| 2400
| (none)
| 20
| 2650
| (none)
| 21
| 2900
| (none)
|
22
| 3150
| (none)
| 23
| 3400
| (none)
| 24
| 3650
| (none)
|
25
| 3900
| (none)
| 26
| 4150
| (none)
| 27
| 4400
| (none)
|
28
| 4650
| (none)
| 29
| 4900
| (none)
| 30
| 5150
| (none)
|
31
| 5400
| (none)
| 32
| 5650
| (none)
| 33
| 5900
| (none)
|
34
| 6150
| (none)
| 35
| 6400
| (none)
| 36
| 6650
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 12, Dex 12, Con 12, Int 10
| Alignment:
| any
| HD/level:
| d8+1
| Weapon Prof.:
| 2+level/4
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| BoD4
| Groups:
| Rogue
|
|
|
|
Level 1: Tracking as per Ranger of half the Bandit's level.
| Level 1: Use the "Non-Spec War" column for number of attacks.
| Level 1: # Attacks = level vs. creatures with less than 1 HD.
|
Lvl
| Bandit Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Climb Walls | Climb Overhangs | Climb Upside Down
| V
| 60
| Str-9
| Str-13
| 1
| Hide in Shadows | Hide amongst People or Trees | Meld in Shadows/Mirrors
| V
| 0
| Dex-12
| Dex-17
| 1
| Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro.
| M
| 5
| Dex-12
| Dex-17
|
1
| Pass without Trace || Etherealness || Probability Travel
| MV
| 0
| Chr-15
| Chr-21
| 1
| Escape Bonds | Binding | Imprisonment/Time Stop || Get out of Put Down a Hole
| PV
| 0
| Str-14
| Str-16
| 1
| Any Scout 1 or Bounty Hunter 1 or Yakuza 1 ability
| -
| -
| -
| -
|
2
| Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane)
| M
| 0
| Int-8
| Int-20
| 3
| Lower Encumbrance | Zero Encumbrance | No Armor Penalty
| P
| 10
| Str-13
| Str-18
| 4
| Mislead | Disappearance
| M
| 15
| Int-12
| Int-16
|
6
| Distraction | Mislead | Forget | Mirage Arcana
| M
| 15
| Wis-13
| Wis-16
| 8
| Any Scout 8 or Bounty Hunter 8 or Yakuza 8 ability
| -
| -
| -
| -
| 10
| Locate (anything unique) Across Planes | Clairvoyance there | TWE there
| M
| 0
| Int-12
| Int-15
|
13
| Preparation (Ability to use +1 action of any type next segment per 50% made)
| F
| 0
| Wis-18
| Wis-22
| 16
| Enhancement (add how much you made by to your next Rogue ability roll within 1r)
| F
| 0
| Chr-18
| Chr-22
|
|
[PC4] Rogue Classes Group
Bard1
Level
| KXP
| Priest 123 45
|
1
| War5/Rog5
| 1-- --
| 2
| 2
| 2-- --
| 3
| 4
| 3-- --
|
4
| 8
| 31- --
| 5
| 16
| 32- --
| 6
| 25
| 33- --
|
7
| 40
| 331 --
| 8
| 60
| 332 --
| 9
| 85
| 333 --
|
10
| 110
| 333 1-
| 11
| 150
| 333 2-
| 12
| 200
| 333 3-
|
13
| 400
| 333 31
| 14
| 600
| 333 32
| 15
| 800
| 333 33
|
16
| 1000
| 433 33
| 17
| 1200
| 443 33
| 18
| 1400
| 444 33
|
19
| 1600
| 544 43
| 20
| 1800
| 544 44
| 21
| 2000
| 554 44
|
22
| 2200
| 555 44
| 23
| 3000
| 555 55
| 24
| 3800
| 665 55
|
25
| 4600
| 666 55
| 26
| 5400
| 666 65
| 27
| 6200
| 666 66
|
28
| 7000
| 776 66
| 29
| 7800
| 777 76
| 30
| 8600
| 777 77
|
31
| 9400
| 887 77
| 32
| 10200
| 888 87
| 33
| 11000
| 888 88
|
34
| 11800
| 998 88
| 35
| 12600
| 999 98
| 36
| 13400
| 999 99
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +0
| 6 4 6 3 4 1 3 0
| +1
| 6 5 6 3 4 1 3 0
|
+1
| 6 5 7 3 5 1 4 1
| +2
| 6 6 7 3 5 2 4 1
| +2
| 7 6 7 4 6 2 5 1
|
+3
| 7 7 7 4 6 3 5 2
| +3
| 7 7 8 4 7 3 6 2
| +4
| 7 8 8 4 7 3 6 2
|
+4
| 8 8 8 5 8 4 7 3
| +5
| 8 9 8 5 8 4 7 3
| +5
| 8 9 9 5 9 5 8 3
|
+6
| 8 10 9 5 9 5 8 4
| +6
| 9 10 9 6 10 5 9 4
| +7
| 9 11 9 6 10 6 9 4
|
+7
| 9 11 10 6 11 6 10 5
| +8
| 9 12 10 6 11 7 10 5
| +8
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Str 15, Dex 15, Con 10, Int 12, Wis 15, Chr 15
| Alignment:
| T* or *N
| HD/level:
| & (-1) d6
| Weapon Prof.:
| 5+level/4
| To Hit Table:
| Rog
| Save Table:
| Rog
| Reference:
| PH1-117
| Groups:
| Rogue
|
|
|
|
(Optional, you can still use points if you like): Gets no Rogue points, instead, add this to each ability: +(Your level)*10-(level you gained ability)*5
| All of the "Song" abilties disallow the use of P actions while being used. They may be maintained next round for 1P action.
| Cast Druid spells, spheres are as Druid.
| Level 4: +(LVL*2-5)/3 (round down) nonweapon proficiencies
|
Lvl
| Bard Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Legend Lore | Identify
| 0 | M
| 0
| Int-13
| Int-15
| 1
| Read Languages | Decipher Code
| M
| 5
| Int-9
| Int-14
| 1
| Musical Inspiration | Emotion (increases 5/level)
| VM
| 0
| Chr-9
| Chr-12
|
1
| Summon Animals
| V
| 0
| Chr-9
| Chr-12
| 1
| Charm/Influence Reaction
| M
| 10
| Chr-8
| Chr-12
| 1
| any 1st level Thief ability
| -
| -
| -
| -
|
1
| any 1st level Thief ability
| -
| -
| -
| -
| 1
| any 1st level Thief ability
| -
| -
| -
| -
| 2
| Song of Healing (1 hp per 5% roll made)
| P*M
| 10
| Wis-12
| Wis-17
|
2
| Empathy | ESP
| M
| 15
| Wis-10
| Wis-18
| 3
| Song of Courage (+1 Morale per 5% roll made)
| P*M
| 10
| Chr-13
| Chr-18
| 4
| Song of Vines (save at -1/5% made or Entangled)
| P*M
| 10
| Dex-14
| Dex-19
|
4
| Sensitivity to Psychic Impressions ||| Truename
| M
| 20
| Wis-9
| Wis-12
| 5
| Song of Battle (+1 TH,dmg,or saves per 10% made)
| P*M
| 10
| Str-15
| Str-20
| 6
| Hypnosis/Command
| M
| 25
| Chr-13
| Chr-15
|
6
| Identity Penetration | False Seeing | True Seeing
| MM
| 5
| Wis-11
| Wis-19
| 7
| Suggestion | Domination | Eyebite
| VM
| 10
| Int-13
| Int-14
| 8
| Sending | Demand
| M
| 10
| Int-9
| Int-12
|
8
| Telepathy | Telepathic Projection
| M
| 15
| Wis-10
| Wis-12
| 9
| Object Reading
| VM
| 0
| Int-12
| Int-20
| 10
| Telekinesis (5 lb. per 1% made)
| M
| 10
| Int-13
| Int-17
|
12
| Disharmonic Blast (1 dmg per 1% made)
| P*M
| 10
| Con-16
| Con-22
| 15
| Find the Path
| MM
| 20
| Wis-10
| Wis-15
| 18
| Contact Other Plane | Foresight
| MM
| 0
| Chr-15
| Chr-18
|
27
| Astral Spell
| MMM
| 40
| Int-18
| Int-24
|
|
[PC4] Rogue Classes Group
Bard1JG
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1.8
| (none)
| 3
| 3.6
| (none)
|
4
| 7.2
| (none)
| 5
| 14.4
| (none)
| 6
| 28.8
| (none)
|
7
| 57.6
| (none)
| 8
| 115.2
| (none)
| 9
| 230.4
| (none)
|
10
| 590.4
| (none)
| 11
| 950.4
| (none)
| 12
| 1310.4
| (none)
|
13
| 1670.4
| (none)
| 14
| 2030.4
| (none)
| 15
| 2390.4
| (none)
|
16
| 2750.4
| (none)
| 17
| 3110.4
| (none)
| 18
| 3470.4
| (none)
|
19
| 3830.4
| (none)
| 20
| 4190.4
| (none)
| 21
| 4550.4
| (none)
|
22
| 4910.4
| (none)
| 23
| 5270.4
| (none)
| 24
| 5630.4
| (none)
|
25
| 5990.4
| (none)
| 26
| 6350.4
| (none)
| 27
| 6710.4
| (none)
|
28
| 7070.4
| (none)
| 29
| 7430.4
| (none)
| 30
| 7790.4
| (none)
|
31
| 8150.4
| (none)
| 32
| 8510.4
| (none)
| 33
| 8870.4
| (none)
|
34
| 9230.4
| (none)
| 35
| 9590.4
| (none)
| 36
| 9950.4
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +0
| 6 4 6 3 4 1 3 0
| +1
| 6 5 6 3 4 1 3 0
|
+1
| 6 5 7 3 5 1 4 1
| +2
| 6 6 7 3 5 2 4 1
| +2
| 7 6 7 4 6 2 5 1
|
+3
| 7 7 7 4 6 3 5 2
| +3
| 7 7 8 4 7 3 6 2
| +4
| 7 8 8 4 7 3 6 2
|
+4
| 8 8 8 5 8 4 7 3
| +5
| 8 9 8 5 8 4 7 3
| +5
| 8 9 9 5 9 5 8 3
|
+6
| 8 10 9 5 9 5 8 4
| +6
| 9 10 9 6 10 5 9 4
| +7
| 9 11 9 6 10 6 9 4
|
+7
| 9 11 10 6 11 6 10 5
| +8
| 9 12 10 6 11 7 10 5
| +8
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Dex 10, Chr 14
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 2+level/3
| To Hit Table:
| Rog
| Save Table:
| Rog
| Reference:
| FGE1JG
| Groups:
| Rogue
|
|
|
|
|
[PC4] Rogue Classes Group
Bard1N
Level
| KXP
| Wizard Priest 123 4 123 456 7
|
1
| 0
| --- - 1-- --- -
| 2
| 2
| --- - 2-- --- -
| 3
| 4
| 1-- - 3-- --- -
|
4
| 8
| 2-- - 31- --- -
| 5
| 16
| 21- - 31- --- -
| 6
| 33
| 31- - 32- --- -
|
7
| 67
| 31- - 321 --- -
| 8
| 135
| 32- - 331 --- -
| 9
| 270
| 32- - 332 --- -
|
10
| 500
| 321 - 332 --- -
| 11
| 750
| 331 - 332 1-- -
| 12
| 1000
| 332 - 333 1-- -
|
13
| 1300
| 332 1 333 2-- -
| 14
| 1600
| 332 1 333 21- -
| 15
| 1900
| 333 1 333 21- -
|
16
| 2250
| 333 1 333 31- -
| 17
| 2600
| 333 2 333 31- -
| 18
| 2950
| 333 2 333 32- -
|
19
| 3300
| 433 2 333 321 -
| 20
| 3700
| 443 2 433 321 -
| 21
| 4150
| 443 2 443 322 -
|
22
| 4650
| 543 2 443 322 1
| 23
| 5400
| 543 3 443 322 2
| 24
| 6400
| 544 3 443 333 2
|
25
| 7400
| 544 4 443 333 3
| 26
| 8400
| 554 4 444 433 3
| 27
| 9400
| 555 4 444 444 3
|
28
| 10400
| 555 5 444 444 4
| 29
| 11400
| 655 5 554 444 4
| 30
| 12400
| 665 5 555 544 4
|
31
| 13400
| 666 5 555 555 4
| 32
| 14400
| 666 6 655 555 5
| 33
| 15400
| 776 6 666 555 5
|
34
| 16400
| 777 6 666 665 5
| 35
| 17400
| 777 7 666 666 6
| 36
| 18400
| 777 7 666 666 6
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +0
| 6 4 6 3 4 1 3 0
| +1
| 6 5 6 3 4 1 3 0
|
+1
| 6 5 7 3 5 1 4 1
| +2
| 6 6 7 3 5 2 4 1
| +2
| 7 6 7 4 6 2 5 1
|
+3
| 7 7 7 4 6 3 5 2
| +3
| 7 7 8 4 7 3 6 2
| +4
| 7 8 8 4 7 3 6 2
|
+4
| 8 8 8 5 8 4 7 3
| +5
| 8 9 8 5 8 4 7 3
| +5
| 8 9 9 5 9 5 8 3
|
+6
| 8 10 9 5 9 5 8 4
| +6
| 9 10 9 6 10 5 9 4
| +7
| 9 11 9 6 10 6 9 4
|
+7
| 9 11 10 6 11 6 10 5
| +8
| 9 12 10 6 11 7 10 5
| +8
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Str 9, Dex 16, Con 6, Int 15, Wis 12, Chr 15
| Alignment:
| non-E
| HD/level:
| & d6
| Weapon Prof.:
| 3+level/3
| To Hit Table:
| Rog
| Save Table:
| Rog
| Reference:
| BoD3
| Groups:
| Rogue
|
|
|
|
(Optional, you can still use points if you like): Gets no Rogue points, instead, add this to each ability: +(Your level)*10-(level you gained ability)*5
| All of the "Song" abilties disallow the use of P actions while being used. They may be maintained next round for 1P action.
| Cast Druid spells, spheres are as Druid. Cast Wizard spells, can specialize, choose an opposite.
| Level N (every level): +1 nonweapon proficiency.
| In the rogue chart below, note that "any [blah] level Rogue ability" cannot themselves be picked with Rogue picks.
|
Lvl
| Bard Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Legend Lore | Identify
| 0 | M
| 0
| Int-13
| Int-15
| 1
| Read Languages | Decipher Code
| M
| 5
| Int-9
| Int-14
| 1
| Musical Inspiration | Emotion (increases 5/level)
| VM
| 0
| Chr-9
| Chr-12
|
1
| Summon Animals
| V
| 0
| Chr-9
| Chr-12
| 1
| Charm/Influence Reaction
| M
| 10
| Chr-8
| Chr-12
| 1
| Song of Healing (1 hp per 5% roll made)
| P*M
| 10
| Wis-12
| Wis-17
|
1
| Empathy | ESP
| M
| 15
| Wis-10
| Wis-18
| 1
| any 2nd level Rogue ability (this is not a typo)
| -
| -
| -
| -
| 2
| Song of Courage (+1 Morale per 5% roll made)
| P*M
| 10
| Chr-13
| Chr-18
|
2
| any 3rd level Rogue ability (this is not a typo)
| -
| -
| -
| -
| 3
| Song of Vines (save at -1/5% made or Entangled)
| P*M
| 10
| Dex-14
| Dex-19
| 3
| Sensitivity to Psychic Impressions ||| Truename
| M
| 20
| Wis-9
| Wis-12
|
4
| Song of Battle (+1 TH,dmg,or saves per 10% made)
| P*M
| 10
| Str-15
| Str-20
| 4
| any 5th level Rogue ability (this is not a typo)
| -
| -
| -
| -
| 5
| Hypnosis/Command
| M
| 25
| Chr-13
| Chr-15
|
5
| Identity Penetration | False Seeing | True Seeing
| MM
| 5
| Wis-11
| Wis-19
| 6
| Suggestion | Domination | Eyebite
| VM
| 10
| Int-13
| Int-14
| 7
| Sending | Demand
| M
| 10
| Int-9
| Int-12
|
7
| Telepathy | Telepathic Projection
| M
| 15
| Wis-10
| Wis-12
| 8
| Object Reading
| VM
| 0
| Int-12
| Int-20
| 8
| any 9th level Rogue ability (this is not a typo)
| -
| -
| -
| -
|
9
| Telekinesis (5 lb. per 1% made)
| M
| 10
| Int-13
| Int-17
| 11
| Disharmonic Blast (1 dmg per 1% made)
| P*M
| 10
| Con-16
| Con-22
| 14
| Find the Path
| MM
| 20
| Wis-10
| Wis-15
|
16
| any 18th level Rogue ability (this is not a typo)
| -
| -
| -
| -
| 17
| Contact Other Plane | Foresight
| MM
| 0
| Chr-15
| Chr-18
| 26
| Astral Spell
| MMM
| 40
| Int-18
| Int-24
|
32
| any 36th level Rogue ability (this is not a typo)
| -
| -
| -
| -
|
|
[PC4] Rogue Classes Group
Bard2
Level
| KXP
| Wizard 123 456
|
1
| 0
| --- ---
| 2
| 1.25
| 1-- ---
| 3
| 2.5
| 2-- ---
|
4
| 5
| 21- ---
| 5
| 10
| 31- ---
| 6
| 20
| 32- ---
|
7
| 40
| 321 ---
| 8
| 70
| 331 ---
| 9
| 110
| 332 ---
|
10
| 160
| 332 1--
| 11
| 220
| 333 1--
| 12
| 440
| 333 2--
|
13
| 660
| 333 21-
| 14
| 880
| 333 31-
| 15
| 1100
| 333 32-
|
16
| 1320
| 433 321
| 17
| 1540
| 443 331
| 18
| 1760
| 444 332
|
19
| 1980
| 444 432
| 20
| 2200
| 444 443
| 21
| 2420
| 444 444
|
22
| 2640
| 554 444
| 23
| 2860
| 555 444
| 24
| 3080
| 555 544
|
25
| 3300
| 555 554
| 26
| 3520
| 555 555
| 27
| 3740
| 665 555
|
28
| 3960
| 666 555
| 29
| 4180
| 666 655
| 30
| 4400
| 666 665
|
31
| 4620
| 666 666
| 32
| 4840
| 776 666
| 33
| 5060
| 777 666
|
34
| 5280
| 777 766
| 35
| 5500
| 777 776
| 36
| 5720
| 777 777
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +0
| 6 4 6 3 4 1 3 0
| +1
| 6 5 6 3 4 1 3 0
|
+1
| 6 5 7 3 5 1 4 1
| +2
| 6 6 7 3 5 2 4 1
| +2
| 7 6 7 4 6 2 5 1
|
+3
| 7 7 7 4 6 3 5 2
| +3
| 7 7 8 4 7 3 6 2
| +4
| 7 8 8 4 7 3 6 2
|
+4
| 8 8 8 5 8 4 7 3
| +5
| 8 9 8 5 8 4 7 3
| +5
| 8 9 9 5 9 5 8 3
|
+6
| 8 10 9 5 9 5 8 4
| +6
| 9 10 9 6 10 5 9 4
| +7
| 9 11 9 6 10 6 9 4
|
+7
| 9 11 10 6 11 6 10 5
| +8
| 9 12 10 6 11 7 10 5
| +8
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Dex 12, Int 13, Chr 15
| Alignment:
| T* or *N
| HD/level:
| d6
| Weapon Prof.:
| 2+level/4
| To Hit Table:
| Rog
| Save Table:
| Rog
| Reference:
| PH2-41
| Groups:
| Rogue
|
|
|
|
Bard2 gets 40 Rogue points per level.
| All of the "Song" abilties disallow the use of P actions while being used. They may be maintained next round for 1P action.
| Cast Wizard spells, may (2nd edition) specialize, pick an opposite.
| Level 4: +(LVL*2-5)/3 (round down) nonweapon proficiencies
|
Lvl
| Bard Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Legend Lore | Identify
| 0 | M
| 0
| Int-13
| Int-15
| 1
| Read Languages | Decipher Code
| M
| 5
| Int-9
| Int-14
| 1
| Musical Inspiration | Emotion (increases 5/level)
| VM
| 0
| Chr-9
| Chr-12
|
1
| Summon Animals
| V
| 0
| Chr-9
| Chr-12
| 1
| Charm/Influence Reaction
| M
| 10
| Chr-8
| Chr-12
| 1
| any 1st level Thief ability
| -
| -
| -
| -
|
1
| any 1st level Thief ability
| -
| -
| -
| -
| 1
| any 1st level Thief ability
| -
| -
| -
| -
| 2
| Song of Healing (1 hp per 5% roll made)
| P*M
| 10
| Wis-12
| Wis-17
|
2
| Empathy | ESP
| M
| 15
| Wis-10
| Wis-18
| 3
| Song of Courage (+1 Morale per 5% roll made)
| P*M
| 10
| Chr-13
| Chr-18
| 4
| Song of Vines (save at -1/5% made or Entangled)
| P*M
| 10
| Dex-14
| Dex-19
|
4
| Sensitivity to Psychic Impressions ||| Truename
| M
| 20
| Wis-9
| Wis-12
| 5
| Song of Battle (+1 TH,dmg,or saves per 10% made)
| P*M
| 10
| Str-15
| Str-20
| 6
| Hypnosis/Command
| M
| 25
| Chr-13
| Chr-15
|
6
| Identity Penetration | False Seeing | True Seeing
| MM
| 5
| Wis-11
| Wis-19
| 7
| Suggestion | Domination | Eyebite
| VM
| 10
| Int-13
| Int-14
| 8
| Sending | Demand
| M
| 10
| Int-9
| Int-12
|
8
| Telepathy | Telepathic Projection
| M
| 15
| Wis-10
| Wis-12
| 9
| Object Reading
| VM
| 0
| Int-12
| Int-20
| 10
| Telekinesis (5 lb. per 1% made)
| M
| 10
| Int-13
| Int-17
|
12
| Disharmonic Blast (1 dmg per 1% made)
| P*M
| 10
| Con-16
| Con-22
| 15
| Find the Path
| MM
| 20
| Wis-10
| Wis-15
| 18
| Contact Other Plane | Foresight
| MM
| 0
| Chr-15
| Chr-18
|
27
| Astral Spell
| MMM
| 40
| Int-18
| Int-24
|
|
[PC4] Rogue Classes Group
Bard3
Level
| KXP
| Bard 123 456 7
|
1
| 0
| --- --- -
| 2
| 10
| 2-- --- -
| 3
| 30
| 3-- --- -
|
4
| 60
| 32- --- -
| 5
| 100
| 43- --- -
| 6
| 150
| 43- --- -
|
7
| 210
| 442 --- -
| 8
| 280
| 443 --- -
| 9
| 360
| 443 --- -
|
10
| 450
| 444 2-- -
| 11
| 550
| 444 3-- -
| 12
| 660
| 444 3-- -
|
13
| 780
| 444 42- -
| 14
| 910
| 444 43- -
| 15
| 1050
| 444 43- -
|
16
| 1200
| 544 442 -
| 17
| 1360
| 554 443 -
| 18
| 1530
| 555 443 -
|
19
| 1710
| 555 554 -
| 20
| 1900
| 555 554 -
| 21
| 2100
| 555 554 0
|
22
| 2310
| 555 554 1
| 23
| 2530
| 555 554 2
| 24
| 2760
| 555 554 3
|
25
| 3000
| 555 554 4
| 26
| 3250
| 555 555 4
| 27
| 3510
| 555 555 5
|
28
| 3780
| 655 555 5
| 29
| 4060
| 665 555 5
| 30
| 4350
| 666 555 5
|
31
| 4650
| 666 655 5
| 32
| 4960
| 666 665 5
| 33
| 5280
| 666 666 5
|
34
| 5610
| 666 666 6
| 35
| 5950
| 766 666 6
| 36
| 6300
| 776 666 6
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +1
| 6 4 6 3 4 1 3 0
| +2
| 6 5 6 3 4 1 3 0
|
+3
| 6 5 7 3 5 1 4 1
| +3
| 6 6 7 3 5 2 4 1
| +4
| 7 6 7 4 6 2 5 1
|
+5
| 7 7 7 4 6 3 5 2
| +6
| 7 7 8 4 7 3 6 2
| +6
| 7 8 8 4 7 3 6 2
|
+7
| 8 8 8 5 8 4 7 3
| +8
| 8 9 8 5 8 4 7 3
| +9
| 8 9 9 5 9 5 8 3
|
+9
| 8 10 9 5 9 5 8 4
| +10
| 9 10 9 6 10 5 9 4
| +11
| 9 11 9 6 10 6 9 4
|
+12
| 9 11 10 6 11 6 10 5
| +12
| 9 12 10 6 11 7 10 5
| +13
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Dex 0, Int 0, Chr 0 (10)
| Alignment:
| T* or *N
| HD/level:
| d6
| Weapon Prof.:
| 6+level/9
| To Hit Table:
| +level*3/4
| Save Table:
| Rog
| Reference:
| PH3-26
| Groups:
| Rogue
|
|
|
|
Gets spell progression and Chr bonus to spells.
| Level 1: Bardic Music, see PH3 page 28.
| Level 1: Legend Lore, make a LVL+(Int modifier) check vs. DC of 10, 20, 25, or 30.
|
|
[PC4] Rogue Classes Group
Beast Thief
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1
| (none)
| 3
| 2
| (none)
|
4
| 4
| (none)
| 5
| 8
| (none)
| 6
| 16
| (none)
|
7
| 32
| (none)
| 8
| 64
| (none)
| 9
| 128
| (none)
|
10
| 228
| (none)
| 11
| 328
| (none)
| 12
| 428
| (none)
|
13
| 528
| (none)
| 14
| 628
| (none)
| 15
| 728
| (none)
|
16
| 928
| (none)
| 17
| 1028
| (none)
| 18
| 1228
| (none)
|
19
| 1428
| (none)
| 20
| 1628
| (none)
| 21
| 1828
| (none)
|
22
| 2028
| (none)
| 23
| 2228
| (none)
| 24
| 2428
| (none)
|
25
| 2628
| (none)
| 26
| 2828
| (none)
| 27
| 3228
| (none)
|
28
| 3628
| (none)
| 29
| 4028
| (none)
| 30
| 4428
| (none)
|
31
| 4828
| (none)
| 32
| 5228
| (none)
| 33
| 5628
| (none)
|
34
| 6028
| (none)
| 35
| 6428
| (none)
| 36
| 7228
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +0
| 6 4 6 3 4 1 3 0
| +1
| 6 5 6 3 4 1 3 0
|
+1
| 6 5 7 3 5 1 4 1
| +2
| 6 6 7 3 5 2 4 1
| +2
| 7 6 7 4 6 2 5 1
|
+3
| 7 7 7 4 6 3 5 2
| +3
| 7 7 8 4 7 3 6 2
| +4
| 7 8 8 4 7 3 6 2
|
+4
| 8 8 8 5 8 4 7 3
| +5
| 8 9 8 5 8 4 7 3
| +5
| 8 9 9 5 9 5 8 3
|
+6
| 8 10 9 5 9 5 8 4
| +6
| 9 10 9 6 10 5 9 4
| +7
| 9 11 9 6 10 6 9 4
|
+7
| 9 11 10 6 11 6 10 5
| +8
| 9 12 10 6 11 7 10 5
| +8
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Dex 11
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| Rog
| Save Table:
| Rog
| Reference:
| DM
| Groups:
| Rogue
|
|
|
|
Level 1: For an extra M action, any Rogue ability may be used up to level*10 feet away.
|
Lvl
| Beast Thief Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Take ˝ dmg from an Attack | Spell | Psi Power | Innate (|| Take 0 damage)
| V
| 5
| Con-16
| Con-20
| 1
| Charm/Influence Reaction | Taunt
| M
| 10
| Chr-12
| Chr-14
| 1
| Detect Noise | Clairaudience
| M
| 15
| Wis-8
| Wis-20
|
1
| Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro. (amount made = #' away)
| M
| 0
| Dex-14
| Dex-19
| 1
| ("Twist") Find/Remove Wizard Abjurations/Priest Protections | Psionic Protections
| VM
| 0
| Dex-14
| Dex-19
| 1
| Move Silently | Passwall | Immovability
| V
| 0
| Dex-15
| Dex-18
|
1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase (amount made = #' away)
| VM
| 5
| Dex-12
| Dex-16
| 1
| Read Languages | Decipher Code
| M
| 0
| Int-9
| Int-14
| 2
| Empathy | ESP
| M
| 15
| Wis-10
| Wis-18
|
2
| X-ray vision | Use innate ability through wall (amount made/10 is #' through wall)
| M
| 0
| Str-10
| Str-20
| 3
| Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane)
| M
| 0
| Int-8
| Int-20
| 4
| Find/Remove Tricks: x1 multiplier || x2 multiplier ||| x3 mult. (amount made=#' away)
| M
| 5
| Dex-18
| Dex-25
|
4
| Distraction | Mislead | Forget | Mirage Arcana
| M
| 15
| Wis-13
| Wis-16
| 5
| Identity Penetration | False Seeing | True Seeing ||| Know Truename
| MM
| 0
| Wis-12
| Wis-20
| 6
| All-Around Sight | Locate Object | Treasure Finding
| M
| 25
| Wis-15
| Wis-19
|
6
| Suggestion | Domination | Eyebite
| M
| 10
| Int-10
| Int-14
| 7
| Disembodied Hands | Unseen Servant | Invisible Stalker
| P
| 30
| Chr-10
| Chr-20
| 8
| Teleport | Teleport without Error || Teleport Other to Self (no save)
| M
| 5
| Int-16
| Int-17
|
8
| Wraithform | Dream Travel
| V
| 25
| Con-15
| Con-17
| 9
| Find/Remove Specials: x1 multiplier | x2 mult. | x3 mult. (amount made = #' away)
| VV
| 20
| Dex-18
| Dex-22
| 10
| Telekinesis (5 lb. per 1% made)
| M
| 10
| Int-13
| Int-17
|
12
| Mass Weird / Mass Chaos / Mass Maze
| MP
| 0
| Chr-23
| Chr-25
| 15
| Reverse Gravity | Adjust Gravity
| VM
| 0
| Dex-13
| Dex-17
| 18
| Time Shift ||| Time Travel
| VMM
| 15
| Int-17
| Int-25
|
27
| Shift a racial innate power you have to a random power (determined by DM)
| F
| 0
| Con-20
| Con-25
|
|
[PC4] Rogue Classes Group
Black Hat5
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2.7
| (none)
| 3
| 5.4
| (none)
|
4
| 10.8
| (none)
| 5
| 21.6
| (none)
| 6
| 43.2
| (none)
|
7
| 86.4
| (none)
| 8
| 172.8
| (none)
| 9
| 300
| (none)
|
10
| 530
| (none)
| 11
| 760
| (none)
| 12
| 990
| (none)
|
13
| 1220
| (none)
| 14
| 1450
| (none)
| 15
| 1680
| (none)
|
16
| 1910
| (none)
| 17
| 2140
| (none)
| 18
| 2370
| (none)
|
19
| 2600
| (none)
| 20
| 2830
| (none)
| 21
| 3060
| (none)
|
22
| 3290
| (none)
| 23
| 3520
| (none)
| 24
| 3750
| (none)
|
25
| 3980
| (none)
| 26
| 4210
| (none)
| 27
| 4440
| (none)
|
28
| 4670
| (none)
| 29
| 4900
| (none)
| 30
| 5130
| (none)
|
31
| 5360
| (none)
| 32
| 5590
| (none)
| 33
| 5820
| (none)
|
34
| 6050
| (none)
| 35
| 6280
| (none)
| 36
| 6510
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 10 9 8 5 6 2 1 0
| +2
| 10 9 8 6 6 2 1 0
| +3
| 10 9 8 6 7 3 2 0
|
+5
| 12 11 10 8 9 3 2 1
| +6
| 12 11 10 9 9 4 2 1
| +8
| 12 11 10 9 10 4 3 1
|
+9
| 14 13 12 11 12 5 3 2
| +11
| 14 13 12 12 12 5 4 2
| +12
| 14 13 13 12 12 6 4 2
|
+14
| 16 15 14 14 15 6 4 3
| +15
| 16 15 15 14 15 7 5 3
| +17
| 16 15 15 15 15 7 5 3
|
+18
| 16 15 15 15 15 7 5 3
| +20
| 16 15 15 15 15 7 5 3
| +21
| 16 15 15 15 15 7 5 3
|
+23
| 16 15 15 15 15 7 5 3
| +24
| 16 15 15 15 15 7 5 3
| +26
| 16 15 15 15 15 7 5 3
|
|
Requisites:
| Dex 9, Chr 6
| Alignment:
| any (most E)
| HD/level:
| +2d6
| Weapon Prof.:
| 3+level
| To Hit Table:
| 1˝xWar
| Save Table:
| Half0
| Reference:
| DM {Planeshifted White Hat5}
| Groups:
| Rogue, Alternate
|
|
|
|
This class gets 1 "Any Rogue LVL/2 (round up) pick" per level. This class gets only 30 rogue points per level.
|
|
Levels
| Pick
| Description
|
Level 1-3:
| A
| Fool: -1 Int, +50 Rogue points
| B
| Training: Gain 1 stat point per reset.
| C
| Situational advantage: 1M: Surprise; increase Backstab/Backstrike by 1 multiplier.
| D
| Slayer: Touch deals 4+LVL dmg. 1M: Add the "wounding" effect (LVL hp /s).
| E
| Kung Fat: Ability to take professional wrestling, plus a kit slot to take a professional wrestling style.
|
Level 4:
| Pick two BlackHat5 Level 1-3, one Mercenary5 Level 1-3, or one Psi-5 minor
|
Level 5-7:
| F
| Jack: +LVL divided among Chr, Cml, or level for purposes of how many kits and feats you can have.
| G
| Immune to paralysis (but not hold). People do not multiply their damage by their level when you're held.
| H
| Divinity: Gain LVL in SL's as a Priest progression, this progression must be flat or decreasing.
| I
| Thrown Fu: +LVL to hit with thrown objects; thrown objects are always at least base #Att = 1 and range 60'.
| J
| Gain a Specialty God pick, ignoring the "Turn" column (unless you have turning from another source and want a bonus).
|
Level 8:
| Pick two BlackHat5 Level 5-7, one Mercenary5 Level 1-3, or one Psi-5 minor
|
Level 9-12:
| K
|
| L
|
| M
|
| N
|
| O
|
|
Level 13:
|
|
Level 14-18:
| P
|
| Q
|
| R
|
| S
|
| T
|
|
Level 18:
|
|
Level 20-26:
| U
|
| V
|
| W
|
| X
|
| Y
|
| Z
|
|
Level 27-36:
|
|
|
[PC4] Rogue Classes Group
Black Rogue
Level
| KXP
| Rog/Black 123 456
|
1
| 0
| *-- ---
| 2
| 1.2
| 1-- ---
| 3
| 2.4
| 2-- ---
|
4
| 4.8
| 21- ---
| 5
| 9.6
| 31- ---
| 6
| 20
| 32- ---
|
7
| 40
| 321 ---
| 8
| 80
| 331 ---
| 9
| 160
| 332 ---
|
10
| 280
| 332 1--
| 11
| 400
| 333 1--
| 12
| 520
| 333 2--
|
13
| 640
| 333 21-
| 14
| 760
| 333 31-
| 15
| 880
| 333 32-
|
16
| 1000
| 433 321
| 17
| 1120
| 443 331
| 18
| 1240
| 444 332
|
19
| 1360
| 444 432
| 20
| 1480
| 444 443
| 21
| 1600
| 444 444
|
22
| 1720
| 554 444
| 23
| 1840
| 555 444
| 24
| 1960
| 555 544
|
25
| 2080
| 555 554
| 26
| 2200
| 555 555
| 27
| 2320
| 665 555
|
28
| 2440
| 666 555
| 29
| 2560
| 666 655
| 30
| 2680
| 666 665
|
31
| 2800
| 666 666
| 32
| 2920
| 776 666
| 33
| 3040
| 777 666
|
34
| 3160
| 777 766
| 35
| 3280
| 777 776
| 36
| 3400
| 777 777
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 4 5 2 3 0 2 0
| +1
| 5 4 5 3 3 1 3 0
| +1
| 5 4 5 3 4 1 3 0
|
+2
| 5 5 5 3 4 1 4 1
| +3
| 7 6 7 4 5 2 4 1
| +3
| 7 6 7 5 5 2 5 1
|
+3
| 7 6 7 5 6 3 5 2
| +4
| 7 7 7 5 6 3 6 2
| +5
| 9 8 9 6 7 3 6 2
|
+5
| 9 8 9 7 7 4 7 3
| +5
| 9 8 9 7 8 4 7 3
| +6
| 9 9 9 7 8 5 8 3
|
+7
| 11 10 11 8 9 5 8 4
| +7
| 11 10 11 9 9 5 9 4
| +7
| 11 10 11 9 10 6 9 4
|
+8
| 11 11 11 9 10 6 10 5
| +9
| 13 12 13 10 11 7 10 5
| +9
| 13 12 13 11 11 7 11 5
|
|
Requisites:
| Dex 9
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 2+level/3
| To Hit Table:
| CTD0
| Save Table:
| Thf0
| Reference:
| DM
| Groups:
| Rogue
|
|
|
|
Can cast Rogue or MTG Black spells. Can cast one 1st level MTG Black spell (not a Rogue spell) at level 1.
|
| New MTG Black spells for Black Rogue class:
| Paralyze (SL=1): Target is paralyzed (PP save)
| Unholy Strength (SL=1): Get +2 TH and dmg (considered magical plusses), and +1 AC and saves.
| Simulacrum (SL=2): 1bM: Redirect any amount of damage from you to one of your subordinates.
| Terror (SL=2): Target is slain (PPD save, does not affect Undead or Golems, or things without souls)
| Gloom (SL=3): [x1 Special] Priest spells cost triple spell slots to cast.
| Lich (SL=4): Cast a 1st level Lich spell. You go to 0 max and current hp for 1 turn.
|
| Old MTG Black spells from Wizard of the Coast class (you can use these):
| Darkness (SL=1): 1bM: Immune to a P attack from someone
| Animate Dead (SL=2): Animates a dead monster as your summon (1 DL lower)
| Attrition (SL=3): Sacrifice a summon: Target is slain (PPD save)
| Breeding Pit (SL=4): Once per round, get a DL I Thrull as a summon (limit=LVL)
| Extinction (SL=5): Slay all creatures of one race in a group (PPD save)
| Dark Offering (SL=6): Slay a creature (PPD save), you gain it's hp to current hp
| Decree of Pain (SL=8): Slay all creatures in two groups (PPD save) or one group (no save)
|
Lvl
| Rogue Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Assassination (-5% per HD/level of target)
| 0
| 0
| Wis-13
| Wis-15
| 1
| any Assassin 1 ability
| -
| -
| -
| -
| 2
| Song of Harming (1 dmg per 5% roll made)
| P*M
| 10
| Wis-12
| Wis-17
|
2
| any Assassin 2 ability
| -
| -
| -
| -
| 3
| any Rogue 3 ability
| -
| -
| -
| -
| 5
| Detect Invisibility | Force Shapechange | Wrench ||| See through Dust of Disappearance
| 2M
| 0
| Wis-12
| Wis-20
|
7
| Blink | Controlled Blink | Teleport | Teleport without Error
| M
| 15
| Wis-12
| Wis-14
| 7
| Misdirection | Aura Alteration | Non-Detection
| M
| 20
| Wis-10
| Wis-18
| 8
| Slay (target that you hit saves at +4, -1 per 10% made; or dies)
| M
| 0
| Wis-13
| Wis-19
|
12
| Find the Path
| MV
| 0
| Wis-9
| Wis-13
| 15
| Ethereal Spell | Ethereal Projection | Elemental Spell (project to an Elemental plane)
| 3M
| 35
| Wis-19
| Wis-25
| 24
| Energy Drain+Destruction+Degenerate target ||| Put target in the Hole
| 1P+2M
| 0
| Wis-19
| Wis-25
|
|
[PC4] Rogue Classes Group
Bounty Hunter1
Level
| KXP
| Wiz/Pri Spells
|
1
| 0
| (1 SL, max SL=1)
| 2
| 2.5
| (2 SL, max SL=1)
| 3
| 5
| (3 SL, max SL=1)
|
4
| 12.5
| (4 SL, max SL=2)
| 5
| 25
| (5 SL, max SL=2)
| 6
| 50
| (6 SL, max SL=2)
|
7
| 100
| (7 SL, max SL=3)
| 8
| 175
| (8 SL, max SL=3)
| 9
| 300
| (9 SL, max SL=3)
|
10
| 450
| (10 SL, max SL=4)
| 11
| 600
| (11 SL, max SL=4)
| 12
| 750
| (12 SL, max SL=4)
|
13
| 900
| (13 SL, max SL=5)
| 14
| 1200
| (14 SL, max SL=5)
| 15
| 1500
| (15 SL, max SL=5)
|
16
| 1800
| (16 SL, max SL=6)
| 17
| 2100
| (17 SL, max SL=6)
| 18
| 2400
| (18 SL, max SL=6)
|
19
| 2700
| (19 SL, max SL=7)
| 20
| 3000
| (20 SL, max SL=7)
| 21
| 3300
| (21 SL, max SL=7)
|
22
| 3600
| (22 SL, max SL=8)
| 23
| 3900
| (23 SL, max SL=8)
| 24
| 4200
| (24 SL, max SL=8)
|
25
| 4500
| (25 SL, max SL=9)
| 26
| 4800
| (26 SL, max SL=9)
| 27
| 5100
| (27 SL, max SL=9)
|
28
| 5400
| (28 SL, max SL=10)
| 29
| 5700
| (29 SL, max SL=10)
| 30
| 6000
| (30 SL, max SL=10)
|
31
| 6300
| (31 SL, max SL=11)
| 32
| 6600
| (32 SL, max SL=11)
| 33
| 6900
| (33 SL, max SL=11)
|
34
| 7200
| (34 SL, max SL=12)
| 35
| 7500
| (35 SL, max SL=12)
| 36
| 7800
| (36 SL, max SL=12)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 15, Dex 14, Con 14, Int 13
| Alignment:
| non-G
| HD/level:
| d8
| Weapon Prof.:
| 3+level/2
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| BoD4
| Groups:
| Rogue
|
|
|
|
Tracking as per Ranger; Full damage vs. any creature when subduing; Level 1: +1 weapon prof/level
| Gets experience level in Divination spell levels (Wiz or Pri) per day. Max spell level = (Bounty Hunter level)/3, round up.
|
Lvl
| Bounty Hunter Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase
| VM
| 10
| Dex-11
| Dex-15
| 1
| Move Silently || Immovability
| V
| 10
| Dex-13
| Dex-16
| 1
| Hide in Shadows || Meld in Shadows/Mirrors
| V
| 5
| Dex-11
| Dex-16
|
1
| Backstab (each 30% = x1) (increases 10/level)
| 0
| 50
| Int-6
| Int-20
| 1
| ("Twist") Find/Remove Wizard Abjuration/Priest Protection (-1% per CL)
| V
| 0
| Dex-16
| Dex-20
| 1
| Spying
| -
| 10
| Int-11
| Int-14
|
1
| Disguise | Alter Appearance
| M
| 25
| Chr-11
| Chr-13
| 2
| Assassination (-5% per HD/level of target)
| 0
| 0
| Wis-13
| Wis-15
| 2
| Attack (+1 TH per 10% made this segment)
| V
| 5
| Dex-12
| Dex-15
|
3
| Read Languages | Decipher Code
| M
| 0
| Int-9
| Int-14
| 4
| Song of Vines (save at -1/5% made or Entangled) (see Bard for notes about Songs)
| P*M
| 10
| Dex-14
| Dex-19
| 4
| Legend Lore | Identify
| 0 | M
| 0
| Int-13
| Int-15
|
5
| Identity Penetration | False Seeing | True Seeing
| MM
| 5
| Wis-11
| Wis-19
| 6
| All-Around Sight | Locate Object | Treasure Finding
| M
| 25
| Wis-15
| Wis-19
| 6
| Invisibility | Improved Invisibility | Dust of Disappearance
| M
| 20
| Int-12
| Int-14
|
7
| Polymorph Self | Polymorph Other | Polymorph Object | Shapechange
| PP
| 10
| Con-15
| Con-18
| 8
| Clairvoyance | X-Ray Vision
| M
| 10
| Wis-10
| Wis-20
| 8
| Teleport | Teleport without Error || Teleport Other to Self (no save)
| M
| 5
| Int-16
| Int-17
|
9
| Finger of Death | Slay Living | Power Word Kill
| MM
| 0
| Int-14
| Int-17
| 10
| Locate (anything unique) Across Planes | Clairvoyance there
| MV
| 5
| Int-12
| Int-15
| 12
| Find the Path
| MV
| 0
| Wis-9
| Wis-13
|
15
| Energy Control | Adaptation | Immune to Hostile Environments
| PV
| 5
| Con-9
| Con-12
| 18
| Control Movements | Control Physicals | Control Mentals
| MM
| 0
| Chr-18
| Chr-20
| 27
| Destruction/Mordenkainen's Disjunction
| PMM
| 0
| Int-18
| Int-24
|
|
[PC4] Rogue Classes Group
Bureaucrat1 / Politician1
Level
| KXP
| Spells
| TH
|
1
| 0
| (none)
| +0
| 2
| 1.2
| (none)
| +0
| 3
| 2.4
| (none)
| +1
|
4
| 4.8
| (none)
| +1
| 5
| 9.6
| (none)
| +2
| 6
| 20
| (none)
| +2
|
7
| 60
| (none)
| +3
| 8
| 120
| (none)
| +3
| 9
| 240
| (none)
| +4
|
10
| 360
| (none)
| +4
| 11
| 480
| (none)
| +5
| 12
| 600
| (none)
| +5
|
13
| 720
| (none)
| +6
| 14
| 840
| (none)
| +6
| 15
| 960
| (none)
| +7
|
16
| 1080
| (none)
| +7
| 17
| 1200
| (none)
| +8
| 18
| 1320
| (none)
| +8
|
19
| 1440
| (none)
| +9
| 20
| 1560
| (none)
| +9
| 21
| 1680
| (none)
| +10
|
22
| 1800
| (none)
| +10
| 23
| 1920
| (none)
| +11
| 24
| 2040
| (none)
| +11
|
25
| 2160
| (none)
| +12
| 26
| 2280
| (none)
| +12
| 27
| 2400
| (none)
| +13
|
28
| 2520
| (none)
| +13
| 29
| 2640
| (none)
| +14
| 30
| 2760
| (none)
| +14
|
31
| 2880
| (none)
| +15
| 32
| 3000
| (none)
| +15
| 33
| 3120
| (none)
| +16
|
34
| 3240
| (none)
| +16
| 35
| 3360
| (none)
| +17
| 36
| 3480
| (none)
| +17
|
37
| 3600
| (none)
| +18
| 38
| 3720
| (none)
| +18
| 39
| 3840
| (none)
| +19
|
45
| 4560
| (none)
| +22
| 54
| 5640
| (none)
| +26
| 63
| 6720
| (none)
| +31
|
72
| 7800
| (none)
| +35
|
|
Requisites:
| Int 15 or Wis 15 or Chr 15
| Alignment:
| L any
| HD/level:
| d4+2
| Weapon Prof.:
| 2+level/5
| To Hit Table:
| Rog
| Reference:
| Dragon 74
| Groups:
| Rogue, Joke, Robot Controlled
| Complexity:
| CF=2
|
|
| Saving Throws:
|
| PPD:
| level+7
| RSW:
| level+3
| PP:
| level+5
| BW:
| level+4
| Spell:
| level+2
| Fort:
| level+0
| Reflex:
| level+0
| Will:
| level+4
|
|
|
Level 1: Speak Bullroar language.
| Level 1: CR 60+LVL*5%.
| Level 1: 1/reset: You accept a bribe for (1d10)*100 gp. (Has no game effect other than money)
| Level 1 ¶: Only during reset: Spend 20*N gp: +N XP.
| Level N (every level): Choose one Sage knowledge in one of these areas:
| A. Specifics on any town business: income, taxes, prices, profit, etc.
| B. Specifics on any town proprietor: class and level
| C. Ownership of magic items in town: limit one item per person
| D. Specifics on any other town bureau or board: inner workings, procedures, purpose, effectiveness, accomplishments, problems, etc.
| E. Specifics on the town nobility, if any: know the names and titles of all nobles in his town
| F. Specifics on town officials, mayor, aldermen, sheriff, etc.
| G. Specifics on shady town occupants: assassins. guild, thieves guild, bully gangs, protection rackets, press gangs, waterfront bars, etc.
| H. Local heraldry
| I. Signs and sigils
| J. Cryptography
| K. Demography of humans, demihumans, and humanoids in town
| L. History of town or city
| M. History of county or country
| N. Legends and folklore of area
| O. Local laws
| P. Town customs
| Q. Genealogy of prominent citizens
| R. Source of maps of town showing sewers, old construction, proposed construction, etc.
| S. Maps of buildings in town . not necessarily depicting the interior, or all the rooms, of a structure
| T. Information on monsters in the locale
| U. Timetables for ships, barges, wagons, coaches, etc.
| V. Knowledge of town tariffs, taxes and levies
| W. Knowledge of local dialects and languages; the ability to translate them
| X. Specific facts on local temples and their occupants
| Y. Information on local magic-users and illusionists
| Z. Information on rangers or paladins in the area
| AA. Knowledge, of one of the above sorts, of another town or city in the area
|
|
Lvl
| Scout Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Produce Trance (Entranced, Will save)
| 1M
| 15
| Wis-10
| Wis-10
| 1
| Lose Paperwork (it's gone until you want it)
| 1V
| 25
| Dex-10
| Dex-10
| 1
| Infuriate (Taunt) | Enrage
| 1V
| 20
| Int-10
| Int-10
|
1
| Always make Chr checks. {Diplomat}
| 1
| Any 0th level Ench/Charm spell is cast | any 1st || any 2nd ||| any 3rd etc.
| M
| 100
| Chr-3
| Chr-12
| 1
| Any Rogue level 1 ability
| -
| -
| -
| -
|
1
| Spying | ESP (without him knowing) || Capital E Extract
| -
| 10
| Int-11
| Int-14
| 2
| Captivate (Fascinated, RSW save)
| 1M
| 5
| Chr-10
| Chr-10
| 3
| ("Twirl") Find/Remove Guardian/Warding/Forbiddance effect on area || x1 Special
| M
| 20
| Dex-18
| Dex-28
|
4
| Confusion (Spell save)
| 1M
| 10
| Int-10
| Int-10
| 4
| Don't generate Alley encounters | Sewer/Attic | Old City at Night
| M
| 10
| Wis-15
| Wis-20
| 5
| Mass Suggestion (one group) ( || +1 group)
| 1M
| 0
| Chr-10
| Chr-10
|
6
| Sixth Sense (Precognition, be in right place at right time) | X-ray vision
| 1F
| 0
| Wis-10
| Wis-10
| 7
| Can buy property or businesses at half cost {Businessman}
| 8
| All-Around Sight | Locate Object/Person | Cosmic Awareness
| V
| 0
| Wis-22
| Wis-28
|
9
| Stuff the Ballot Box (you win a voted on result)
| 2V
| 0
| Dex-10
| Dex-10
|
|
[PC4] Rogue Classes Group
Carasting
Level
| KXP
| DragonMage,Pri 123 456 789 AB
| TH
|
1
| 0
| 0-- --- --
| +5
| 2
| 5
| 1-- --- --
| +6
| 3
| 10
| 20- --- --
| +7
|
4
| 15
| 21- --- --
| +8
| 5
| 25
| 320 --- --
| +9
| 6
| 45
| 321 --- --
| +10
|
7
| 85
| 432 0-- --
| +11
| 8
| 165
| 432 1-- --
| +12
| 9
| 325
| 543 20- --
| +13
|
10
| 575
| 543 21- --
| +14
| 11
| 825
| 654 320 --
| +15
| 12
| 1075
| 654 321 --
| +16
|
13
| 1325
| 765 432 0-
| +17
| 14
| 1575
| 765 432 1-
| +18
| 15
| 1825
| 776 543 2-
| +19
|
16
| 2075
| 776 543 20
| +20
| 17
| 2325
| 776 543 21
| +21
| 18
| 2575
| 777 654 32
| +22
|
19
| 2825
| 777 654 32
| +23
| 20
| 3075
| 777 765 43
| +24
| 21
| 3325
| 777 776 54
| +25
|
22
| 3575
| 777 777 65
| +26
| 23
| 3825
| 777 777 76
| +27
| 24
| 4075
| 777 777 77
| +28
|
25
| 4325
| 777 777 77
| +29
| 26
| 4575
| 888 877 77
| +30
| 27
| 4825
| 888 888 87
| +31
|
28
| 5075
| 888 888 88
| +32
| 29
| 5325
| 988 888 88
| +33
| 30
| 5575
| 998 888 88
| +34
|
31
| 5825
| 999 888 88
| +35
| 32
| 6075
| 999 988 88
| +36
| 33
| 6325
| 999 998 88
| +37
|
34
| 6575
| 999 999 88
| +38
| 35
| 6825
| 999 999 98
| +39
| 36
| 7075
| 999 999 991
| +40
|
37
| 14150
| 999 999 992
| +41
| 38
| 21225
| 999 999 993
| +42
| 39
| 28300
| 999 999 994
| +43
|
45
| 70750
| A99 999 999
| +49
| 54
| 134425
| AAA AAA AAA 1
| +58
| 63
| 198100
| AAA AAA AAA A
| +67
|
72
| 261775
| BBB BBB BBA A1
| +76
|
|
Str
| Dex
| Con
| Int
| Wis
| Chr
| Cml
| AT
| hp
| TH
| Div
|
+5
| +4
| +3
| +4
| +4
| -6
| -6
| +5
| +0
| +0
| ÷1
|
|
| Requisites:
| Str 17, Dex 16, Con 12, Int 14, Wis 13,
|
| Race Slots 1, Class Slots 2
| Alignment:
| not LG
| HD/level:
| & ++++d5
| Weapon Prof.:
| & 5+level/4
| To Hit Table:
| Mon+4
| Save Table:
| Wiz / (2xMon)
| Reference:
| DM
| Groups:
| Rogue, Monster, Archetype
| Complexity:
| CF=3
|
|
| Saving Throws:
|
| PPD:
| level+3
| RSW:
| level+6
| PP:
| level+4
| BW:
| level+2
| Spell:
| level+5
| Fort:
| level+0
| Reflex:
| level+0
| Will:
| level+0
|
|
|
Considered a "Wyvern" race.
| Gets Int bonus to spell progression. Can cast Wizard or Priest spells. Specialized in Dragon school (no opposite).
| Exc Str, Exc Dex, and Exc Con bonus.
| Gets 100 Rogue points per level.
| Can weapon specialize using the Non-Warrior line.
| Level 1: Fly at (LVL+4)*5" (D).
| Level 1: Immune Poison. Tail's P: Do an attack at 1d2 dmg plus poison (LVL*10 dmg, save for 0)
| Level 1: Choose an E=1, E=2, or E=3 element. Immune to that element. Mouth's P, LVL/d: Breath Weapon of that element, dmg = (current hp) / (breath's E factor), BW save for ˝
| Level 1: Poison Use proficiency (1 slot per 2 levels, round up).
| Level 1: Can Assassinate Undead (even if they are normally immune to this).
| Level 1: 1 attack that hits: Coup de grace.
| Level 3: +LVL/3 Q0 actions per round.
| Level 5: Can speak Level-4 additional languages from the following list: LG,LN,LE,NG,TN,NE,CG,CN,CE,Druid,Thieves' Cant. Can never learn more than Int-12 alignment languages.
| Level 7: Has 8-48 guild members. 50% chance a guild member will leave if guildmasters change.
| Level 9: Ignore immunity to Assassination. Can assassinate things not normally affected by Assassination (such as Golems).
| Level 9: 1 attack that hits: Really Put Out of Misery
|
|
Lvl
| Carasting Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| ("Twist") Find/Remove Wizard Abjurations/Priest Protections | Psionic Protections
| VM
| 0
| Dex-14
| Dex-19
| 1
| +rating/50 A actions /r this turn || B actions || C actions
| F
| 0
| Dex-20
| Dex-25
| 1
| Assassination (-3% per HD/level of target)
| ˝0
| 0
| Wis-15
| Wis-25
|
1
| Attack (+1 TH per 10% made this segment; or roll +1d20 per 100%, choose best)
| V
| 0
| Dex-13
| Dex-16
| 1
| Backstab (each 30% = x1) (increases 10/level)
| ˝0
| 50
| Int-6
| Int-20
| 1
| Backstrike (each 30% = x1 TH) (increases 10/lvl)
| ˝0
| 50
| Wis-6
| Wis-20
|
1
| Charm/Influence Reaction | Taunt
| M
| 10
| Chr-12
| Chr-14
| 1
| Damage (+1 dmg per 10% made this segment; or multiply dmg by x(1+rating/200))
| V
| 0
| Str-15
| Str-18
| 1
| Detect Noise | Clairaudience
| M
| 15
| Wis-8
| Wis-20
|
1
| Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro. (amount made = #' away)
| M
| 0
| Dex-14
| Dex-19
| 1
| Move Silently | Passwall | Immovability
| V
| 0
| Dex-15
| Dex-18
| 1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase (amount made = #' away)
| VM
| 5
| Dex-12
| Dex-16
|
1
| Read Languages | Decipher Code
| M
| 0
| Int-9
| Int-14
| 1
| Slap (does dmg to one target = % made by)
| P
| 20
| Str-0
| Str-12
| 1
| Take ˝ dmg from an Attack | Spell | Psi Power | Innate (|| Take 0 damage)
| V
| 5
| Con-16
| Con-20
|
2
| Backdrain (do rating/10 random stat dmg) (increases 10/level)
| ˝0
| 0
| Con-6
| Con-20
| 2
| Controlled Blink | Controlled Blink 10'r (unwilling get PP save)
| ˝V
| 50
| Wis-14
| Wis-14
| 2
| Empathy | ESP
| M
| 15
| Wis-10
| Wis-18
|
2
| X-ray vision | Use innate ability through wall (amount made/10 is #' through wall)
| M
| 0
| Str-10
| Str-20
| 3
| Considered extra +(rating/25) weapon to hit
| V
| 0
| Str-5
| Str-15
| 3
| Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane)
| M
| 0
| Int-8
| Int-20
|
3
| Lower/Ignore WaWR (reduce or ignore WaWR by rating) || iWaWR
| V/N
| 0
| Dex-10
| Dex-20
| 4
| Distraction | Mislead | Forget | Mirage Arcana
| M
| 15
| Wis-13
| Wis-16
| 4
| Erase a "?" in dungeon (loses track of party)
| -
| 0
| Dex-13
| Dex-19
|
4
| Find/Remove Tricks: x1 multiplier || x2 multiplier ||| x3 mult. (amount made=#' away)
| M
| 5
| Dex-18
| Dex-25
| 4
| Song of Battle (+1 TH,dmg,or saves per 10% made)
| V,*M
| 10
| Str-15
| Str-20
| 5
| Identity Penetration | False Seeing | True Seeing ||| Know Truename
| MM
| 0
| Wis-12
| Wis-20
|
5
| Jock: +LVL divided among Str, Dex, Con, or level for purposes of #Att (the last one is ˝ a point each).
| 6
| All-Around Sight | Locate Object | Treasure Finding
| M
| 25
| Wis-15
| Wis-19
| 6
| Suggestion | Domination | Eyebite
| M
| 10
| Int-10
| Int-14
|
6
| Touch : Chill/Pain | Para/Vampiric | Energy Drain
| 0
| 20
| Str-9
| Str-15
| 7
| Disembodied Hands | Unseen Servant | Invisible Stalker
| P
| 30
| Chr-10
| Chr-20
| 8
| Backstorm (each 50%: +1 att is considered a backstab)
| -
| 0
| Dex-16
| Dex-22
|
8
| Teleport | Teleport without Error || Teleport Other to Self (no save)
| M
| 5
| Int-16
| Int-17
| 8
| Wraithform | Dream Travel
| V
| 25
| Con-15
| Con-17
| 9
| Find/Remove Specials: x1 multiplier | x2 mult. | x3 mult. (amount made = #' away)
| VV
| 20
| Dex-18
| Dex-22
|
10
| Disjoin x2 effect ||||||||| x3 |||||||||||||||| x4 etc.
| -
| 50
| Chr-18
| Chr-25
| 10
| Telekinesis (5 lb. per 1% made)
| M
| 10
| Int-13
| Int-17
| 15
| Reverse Gravity | Adjust Gravity
| VM
| 0
| Dex-13
| Dex-17
|
18
| Backstave (N/2% of your dmg is vile) || Stun (save=N-100)
| -
| 0
| Wis-26
| Wis-32
| 18
| Time Shift ||| Time Travel
| VMM
| 15
| Int-17
| Int-25
| 24
| Backsteal (Steal an effect off of target for yourself per 120%) (aXR to avoid)
| ˝0
| 30
| NA
| NA
|
27
| Shift a racial innate power you have to a random power (determined by DM)
| F
| 0
| Con-20
| Con-25
|
|
[PC4] Rogue Classes Group
Carasting (Dragon Mage Spells)
SL
| #
| Spell
| School
| Effect
|
1
| 1
| Charm Dragon
| Dragon, Cha.
| Charm a Dragon (Will save, Wis bonus, missed save by 10 = "Subdued" and no more saves)
| 2
| Claws
| Dragon, Alt.
| Your claw damage is CLd4
| 3
| Resist Dragon Breath
| Dragon, Abj.
| Resist Dragon Breath
| 4
| Summon Dragon I
| Dragon, Summ.
| Summons a DL I Dragon
|
2
| 1
| Bite
| Dragon, Alt.
| Your bite damage is CLd6
| 2
| Immune Fear
| Dragon, Abj.
| Immune Fear
| 3
| Scales
| Dragon, Abj.
| AT +CL*4; MR +CL*10%
| 4
| Summon Dragon II
| Dragon, Summ.
| Summons a DL II Dragon
|
3
| 1
| Double Resist Dragon Breath
| Dragon, Abj.
| Double Resist Dragon Breath
| 2
| Locate Dragon
| Dragon, Div.
| Locate nearest dragon (may specify type or an individual dragon)
| 3
| Summon Dragon III
| Dragon, Summ.
| Summons a DL III Dragon
| 4
| Wings
| Dragon, Alt.
| Fly at CL*6" (D)
|
4
| 1
| Breath Weapon
| Dragon, Alt.
| You have a breath weapon, pick a E=CL/4 element, 3/d or 1/3r, =current hp (BW save:˝)
| 2
| Clairnasience
| Dragon, Div.
| You gain Clairnasience
| 3
| Summon Dragon IV
| Dragon, Summ.
| Summons a DL IV Dragon
| 4
| Tail
| Dragon, Alt.
| Grow a tail, damage is CLd5
|
5
| 1
| Dragon Slaying
| Dragon, Enc.
| Your party does x2 damage (of all types) against dragons
| 2
| Immune Dragon Breath
| Dragon, Abj.
| Immune Dragon Breath
| 3
| Polymorph Dragon Armor
| Dragon, Alt.
| Turn a dragon armor into another type (<= gp value)
| 4
| Summon Dragon V
| Dragon, Summ.
| Summons a DL V Dragon
|
6
| 1
| Anti-Psi15 Shell
| Dragon, Abj.
| Immune to Psi15 and Psi-15 effects; Resist all Elements/Eelements
| 2
| Drolem
| Dragon, Enc.
| Raise a dead dragon as a DL=Age/2+4 Drolem (Undead Golem), +1 Revive slot
| 3
| Gravity Sphere
| Dragon, MTG R
| No one can fly or levitate in the area (x1 Special) (fliers in room take falling dmg when cast)
| 4
| Summon Dragon VI
| Dragon, Summ.
| Summons a DL VI Dragon
|
7
| 1
| Dragonskin
| Dragon, Abj.
| Get 8+CL/3 Dragonskins, each Dragonskin ignores a limb's worth of attacks (no leak)
| 2
| Harm Dragon
| Dragon, Nec.
| This is a Harm that actually works on Dragons (puts a dragon to 1 hp, no halving of hp)
| 3
| Immune Breath Weapons
| Dragon, Abj.
| Immune Breath Weapons (even non-dragon)
| 4
| Summon Dragon VII
| Dragon, Summ.
| Summons a DL VII Dragon
|
8
| 1
| Dragonlancing
| Dragon, Enc.
| Add you or your mount's current hp (if it's a dragon) to your melee dmg
| 2
| Lernaean
| Dragon, Nec.
| Choose one of your limbs (or your head), it is Lernaean
| 3
| Shapechange Dragon
| Dragon, Alt.
| You Shapechange into a dragon (or) Shapechange Other on a dragon
| 4
| Summon Dragon VIII
| Dragon, Summ.
| Summons a DL VIII Dragon
|
9
| 1
| Control Dragon
| Dragon, Cha.
| *Charm* (Subdue) a Dragon (no save, use CR at 1/10 rating, no MR)
| 2
| Dragoncasting
| Dragon, Meta-Magic
| Add you or your mount's current hp (if it's a dragon) to your damaging spell effects
| 3
| Immune Area Innates
| Dragon, Abj.
| Immune to area Innate abilities unless directly targetted
| 4
| Summon Dragon IX
| Dragon, Summ.
| Summons a DL IX Dragon
|
10
| 1
| Anti-Dragon Shell
| Dragon, Abj.
| Hedges out all Dragons in your group; Immune to all Dragon damage and effects
| 2
| Dispel Innates Zone
| Dragon, Anti-Magic
| Creates a DIZ (Dispel Innates Zone) (x1 Special)
| 3
| Dragon of Tyr
| Dragon, Defil.
| 2F actions to cast, 1/d: Duplicate a 1st level Dragon of Tyr2 spell
| 4
| Summon Dragon X
| Dragon, Summ.
| Summons a DL X Dragon
|
|
[PC4] Rogue Classes Group
Commando3
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 3
| (none)
| 3
| 5.9
| (none)
|
4
| 11.6
| (none)
| 5
| 22.8
| (none)
| 6
| 44.8
| (none)
|
7
| 88
| (none)
| 8
| 172.8
| (none)
| 9
| 339.2
| (none)
|
10
| 570
| (none)
| 11
| 810
| (none)
| 12
| 1050
| (none)
|
13
| 1290
| (none)
| 14
| 1530
| (none)
| 15
| 1770
| (none)
|
16
| 2010
| (none)
| 17
| 2250
| (none)
| 18
| 2490
| (none)
|
19
| 2730
| (none)
| 20
| 2970
| (none)
| 21
| 3210
| (none)
|
22
| 3450
| (none)
| 23
| 3690
| (none)
| 24
| 3930
| (none)
|
25
| 4170
| (none)
| 26
| 4410
| (none)
| 27
| 4650
| (none)
|
28
| 4890
| (none)
| 29
| 5130
| (none)
| 30
| 5370
| (none)
|
31
| 5610
| (none)
| 32
| 5850
| (none)
| 33
| 6090
| (none)
|
34
| 6330
| (none)
| 35
| 6570
| (none)
| 36
| 6810
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 1 2 0
| +1
| 6 4 6 3 4 1 3 0
| +2
| 6 5 6 3 4 2 3 1
|
+3
| 6 5 7 4 5 2 4 1
| +4
| 7 6 7 5 5 3 4 1
| +5
| 8 6 7 6 6 3 5 2
|
+6
| 8 7 7 7 6 4 5 2
| +7
| 9 7 8 8 7 4 6 2
| +8
| 10 8 9 9 7 5 6 3
|
+9
| 11 8 10 10 8 5 7 3
| +10
| 11 9 10 11 8 6 7 3
| +11
| 12 10 11 12 9 6 8 4
|
+12
| 13 11 12 13 10 7 8 4
| +13
| 14 11 13 14 10 7 9 4
| +14
| 14 12 13 14 11 8 9 5
|
+15
| 14 12 14 14 11 8 10 5
| +16
| 14 13 14 14 12 9 10 5
| +17
| 15 13 14 14 12 9 11 6
|
|
Requisites:
| Str 9, Dex 13, Wis 9
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| War
| Save Table:
| War/Rog
| Reference:
| UPC3
| Groups:
| Rogue
|
|
|
|
Gets "All Warrior" abilities. May spend 11-LVL nonweapon proficiencies to get Barbarian Dex. May spend 13-LVL nonweapon proficiencies to get Barbarian Str. May spend 15-LVL nonweapon proficiencies to get Barbarian Con. If you buy Barbarian Con in this way, it applies to all your classes, not just Commando3, unless the class specifically says it cannot get Barbarian Con bonus (such as Cthulhoid Horror, Villain).
| Level 1: No parting shots on you.
| Level 1: Tracking as per ranger.
| Level 1: Point blank is LVL' and x2 base dice.
| Level 1: Effectively need not eat or drink (living off the land).
| Level 1: 1F: Next enemy you see within 1 round is surprised (PP save).
|
| (The Rogue table below is incomplete; until it is completed, Commando3 gets an "Any Rogue" pick every even level.)
|
Lvl
| Commando Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Extra parting shots (+1 attack per 50%)
| -
| 10
| Dex-9
| Dex-12
| 1
| Extra range on missiles (3' per 1%)
| -
| 10
| Wis-13
| Wis-15
| 1
| Backstab (each 40% = x1) (increases 10/level)
| 0
| 70
| Int-6
| Int-20
|
1
| Spying
| -
| 10
| Int-11
| Int-14
| 1
| Avoid Trap (entire party): Mech. | Magic/Psi | OutPhase
| V
| 10
| Int-10
| Int-16
| 1
| Hide in Shadows (or) Move Silently (as per Thief2)
| -
| -
| -
| -
|
1
| Attack (or) Damage (as per Dungeoneer)
| -
| -
| -
| -
| 1
| any 1st level Dex-based Rogue abilitiy
| -
| -
| -
| -
|
|
[PC4] Rogue Classes Group
Crosis Purger (MTG B/U/R) (Dimir/Izzet/Rakdos)
Level
| KXP
| Wizard 123 456 789
|
1
| 0
| ˝˝- --- ---
| 2
| 4.375
| 11- --- ---
| 3
| 8.75
| 21˝ --- ---
|
4
| 17.5
| 221 --- ---
| 5
| 35
| 321 ˝-- ---
| 6
| 70
| 332 1-- ---
|
7
| 140
| 432 1˝- ---
| 8
| 280
| 443 21- ---
| 9
| 560
| 543 21˝ ---
|
10
| 1120
| 554 321 ---
| 11
| 1680
| 654 321 ˝--
| 12
| 2240
| 665 432 1--
|
13
| 2800
| 765 432 1˝-
| 14
| 3360
| 776 543 21-
| 15
| 3920
| 876 543 21˝
|
16
| 4480
| 876 543 211
| 17
| 5040
| 876 543 221
| 18
| 5600
| 876 543 321
|
19
| 6160
| 876 544 321
| 20
| 6720
| 876 554 321
| 21
| 7280
| 876 654 321
|
22
| 7840
| 877 654 321
| 23
| 8400
| 887 654 321
| 24
| 8960
| 987 654 321
|
25
| 9520
| 987 654 322
| 26
| 10080
| 987 654 332
| 27
| 10640
| 987 654 432
|
28
| 11200
| 987 655 432
| 29
| 11760
| 987 665 432
| 30
| 12320
| 987 765 432
|
31
| 12880
| 988 765 432
| 32
| 13440
| 998 765 432
| 33
| 14000
| 998 765 433
|
34
| 14560
| 998 765 443
| 35
| 15120
| 998 765 543
| 36
| 15680
| 998 766 543
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+2
| 5 7 8 3 6 1 2 1
| +2
| 6 7 8 3 7 1 3 2
| +3
| 6 8 8 4 7 2 3 2
|
+3
| 6 8 8 4 7 2 4 3
| +4
| 6 9 9 4 8 2 4 3
| +4
| 7 9 9 5 8 3 5 4
|
+5
| 7 10 9 5 9 3 5 4
| +5
| 7 10 9 6 9 4 6 5
| +6
| 7 10 10 6 9 4 6 5
|
+6
| 8 11 10 6 10 4 7 6
| +7
| 8 11 10 7 10 5 7 6
| +7
| 8 12 10 7 11 5 8 7
|
+8
| 8 12 11 8 11 6 8 7
| +8
| 9 13 11 8 11 6 9 8
| +9
| 9 13 11 8 12 6 9 8
|
+9
| 9 13 11 9 12 7 10 9
| +10
| 9 14 12 9 13 7 10 9
| +10
| 10 14 12 10 13 8 11 10
|
|
Requisites:
| Dex 22, Int 21, Wis 15, 3 class slots
| Alignment:
| LN
| HD/level:
| d30
| Weapon Prof.:
| 7+level/2
| To Hit Table:
| Rog +4 levels
| Save Table:
| Wiz/Rog/Psi
| Reference:
| DM
| Groups:
| Wizard, Rogue
|
|
|
|
Extra Barbarian Dex bonus [bonus = (Dex-16)*5/2]. Barbarian Int bonus.
| Has 135+55*LVL Rogue points.
| Some of this class's rogue abilities duplicate psionic powers. The number of PSPs being used (if this is needed, for effects like Cell Adjustment) is equal to the amount the roll is made by. The limit on how many PSPs can be spent is still obeyed. This class counts as 1 level higher for purposes of twilighting. You will twilight if you use a psionic power that is too high SL for you.
| Channeling. Int bonus to spells. Specialized in Wizard Metamagic school.
| Moving costs you only ˝V action. (This effectively doubles your movement rate.)
| Level 1: +1 borrowed M action per round.
| Level 1: 1M: Summon a kobold (AC 10, hp 10, TH +1, dmg 1). It is a summon but does not use a summon slot. It does not have summoning sickness. At end of round, it is automatically unsummoned.
| Level 3: -1 to number of remaining M or borrowed M actions remaining this round: Copy a spell you cast this segment.
| Level 4: 1V: +1 QV next segment.
| Level 4: 1V: Target cannot use V actions next segment (no save; aIR to avoid).
| Level 4: 2M+˝V: Target gets -4*LVL TH, dmg, AC, and saves until end of round.
| Level 4: 1M: Summon a goblin (AC 20, hp 10, TH +20, dmg 20). It is a summon but does not use a summon slot. It does not have summoning sickness. At end of round, it is automatically unsummoned.
| Level 5: +1 borrowed M action per round.
| Level 9: 1P: +1 QP next segment.
| Level 9: 1P: Target cannot use P actions next segment (no save; aIR to avoid).
| Level 9: For HD/level, this class copies the cumulative (&) modifier (if it's there on the class you're copying). This applies to all dice (even those below level 9).
| Level 9: -1 to number of remaining M or borrowed M actions remaining this round: Copy a spell someone else cast.
| Level 9: +1 Q borrowed M action per round.
| Level 9: 1M: Summon a ball lightning (AC 20, hp 10, TH +60, dmg 60). It is a summon but does not use a summon slot. It does not have summoning sickness. At end of round, it is automatically unsummoned.
|
| New spells:
| Force Spike (Metamagic, SL 2): 1 borrowed M or 1 OppM: Counter target magical/psionic effect unless its user devotes another spell/psionic slot to it.
| Mana Leak (Metamagic, SL 3): 1 borrowed M or 1 OppM: Counter target magical/psionic effect unless its user devotes another 3 spell/psionic slots to it.
| Counterspell (Metamagic, SL 4): 1 borrowed M or 1 OppM: Counter target magical/psionic effect.
| Fork (Metamagic, SL 4): 1 borrowed M or 1 OppM: Copy target magical/psionic effect.
| Deflection (Metamagic, SL 5): 1 borrowed M or 1 OppM: Redirect target magical/psionic effect to another target.
| Quash (Metamagic, SL 6): 1 borrowed M or 1 OppM: Counter target magical/psionic effect. That person cannot use that effect for the rest of the day.
|
Lvl
| Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| +rating/50 A actions /r this turn || B actions || C actions
| 1F
| 0
| Dex-20
| Dex-25
| 1
| Controlled Blink | Controlled Blink 10'r (unwilling get PP save)
| ˝V
| 50
| Wis-14
| Wis-14
| 1
| Do rating/50 physical attacks with one weapon
| ˝P
| 50
| Str-10
| Str-18
|
1
| Duplicate a Psi1 minor ||| major ||| grand ||| super
| 1M
| 0
| Chr-9
| Chr-12
| 1
| Duplicate a Psi2 minor ||| major ||| grand ||| super
| 1M
| 0
| Con-9
| Con-12
| 1
| Duplicate a Psi3 SL=1 | SL=2 | SL=3 | etc.
| 1M
| 0
| Any-18
| Any-24
|
1
| Any Rogue Level 1 ability
| -
| -
| -
| -
| 1
| Any Rogue Level 1 ability
| -
| -
| -
| -
| 1
| Any Rogue Level 1 ability
| -
| -
| -
| -
|
1
| Any Rogue Level 1 ability
| -
| -
| -
| -
| 2
| Duplicate a Psi10 minor ||| major ||| grand ||| super
| 1M
| 0
| Int+Wis-24
| Int+Wis-32
| 2
| Any Rogue Level 2 ability
| -
| -
| -
| -
|
3
| Duplicate a Psi5 minor ||| major ||| grand ||| super
| 1M
| 0
| Chr-15
| Chr-20
| 3
| Any Rogue Level 3 ability
| -
| -
| -
| -
| 4
| Any Rogue Level 4 ability
| -
| -
| -
| -
|
4
| Any Rogue Level 4 ability
| -
| -
| -
| -
| 5
| Any Rogue Level 5 ability
| -
| -
| -
| -
| 5
| Any Rogue Level 5 ability
| -
| -
| -
| -
|
6
| Any Rogue Level 6 ability
| -
| -
| -
| -
| 6
| Any Rogue Level 6 ability
| -
| -
| -
| -
| 7
| Any Rogue Level 7 ability
| -
| -
| -
| -
|
7
| Any Rogue Level 7 ability
| -
| -
| -
| -
| 8
| Any Rogue Level 8 ability
| -
| -
| -
| -
| 8
| Any Rogue Level 8 ability
| -
| -
| -
| -
|
9
| Any Rogue Level 9 ability
| -
| -
| -
| -
| 9
| Any Rogue Level 9 ability
| -
| -
| -
| -
| 9
| Any Rogue Level 9 ability
| -
| -
| -
| -
|
9
| Any Rogue Level 9 ability
| -
| -
| -
| -
| 9
| Any Rogue Level 9 ability
| -
| -
| -
| -
| 9
| Any Rogue Level 9 ability
| -
| -
| -
| -
|
|
[PC4] Rogue Classes Group
Dimir Soulknife (MTG B/U)
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2.625
| (none)
| 3
| 5.25
| (none)
|
4
| 10.5
| (none)
| 5
| 21
| (none)
| 6
| 42
| (none)
|
7
| 84
| (none)
| 8
| 168
| (none)
| 9
| 336
| (none)
|
10
| 672
| (none)
| 11
| 1008
| (none)
| 12
| 1344
| (none)
|
13
| 1680
| (none)
| 14
| 2016
| (none)
| 15
| 2352
| (none)
|
16
| 2688
| (none)
| 17
| 3024
| (none)
| 18
| 3360
| (none)
|
19
| 3696
| (none)
| 20
| 4032
| (none)
| 21
| 4368
| (none)
|
22
| 4704
| (none)
| 23
| 5040
| (none)
| 24
| 5376
| (none)
|
25
| 5712
| (none)
| 26
| 6048
| (none)
| 27
| 6384
| (none)
|
28
| 6720
| (none)
| 29
| 7056
| (none)
| 30
| 7392
| (none)
|
31
| 7728
| (none)
| 32
| 8064
| (none)
| 33
| 8400
| (none)
|
34
| 8736
| (none)
| 35
| 9072
| (none)
| 36
| 9408
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+2
| 5 4 8 2 3 1 2 1
| +2
| 6 4 8 3 4 1 3 2
| +3
| 6 5 8 3 4 2 3 2
|
+3
| 6 5 8 3 5 2 4 3
| +4
| 6 6 9 3 5 2 4 3
| +4
| 7 6 9 4 6 3 5 4
|
+5
| 7 7 9 4 6 3 5 4
| +5
| 7 7 9 4 7 4 6 5
| +6
| 7 8 10 5 7 4 6 5
|
+6
| 8 8 10 5 8 4 7 6
| +7
| 8 9 10 5 8 5 7 6
| +7
| 8 9 10 6 9 5 8 7
|
+8
| 8 10 11 6 9 6 8 7
| +8
| 9 10 11 6 10 6 9 8
| +9
| 9 11 11 7 10 6 9 8
|
+9
| 9 11 11 7 11 7 10 9
| +10
| 9 12 12 7 11 7 10 9
| +10
| 10 12 12 8 12 8 11 10
|
|
Requisites:
| Dex 16, Int 14, Wis 14
| Alignment:
| LN, LE, NE, or TN
| HD/level:
| & 13 (see note)
| Weapon Prof.:
| 5+level/2
| To Hit Table:
| Rog +4 levels
| Save Table:
| Rog/Psi
| Reference:
| DM
| Groups:
| Rogue
|
|
|
|
Hit Dice: This class doesn't get HD, only hp, so you don't apply Con bonus. It is cumulative, though. You can treat it as "& 0d6+13" if something else is affecting your HD/level.
| Exceptional Dex bonus.
| Has 60+30*LVL Rogue points.
| Some of this class's rogue abilities duplicate psionic powers. The number of PSPs being used (if this is needed, for effects like Cell Adjustment) is equal to the amount the roll is made by. The limit on how many PSPs can be spent is still obeyed.
| This class counts as 1 level higher for purposes of twilighting. You will twilight if you use a psionic power that is too high SL for you.
| Level 4: 1V: +1 QV next segment.
| Level 4: 1V: Target cannot use V actions next segment (no save; aIR to avoid).
| Level 9: 1P: +1 QP next segment.
| Level 9: 1P: Target cannot use P actions next segment (no save; aIR to avoid).
|
Lvl
| Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Duplicate a Psi1 minor ||| major ||| grand ||| super
| 1M
| 0
| Chr-9
| Chr-12
| 1
| Duplicate a Psi2 minor ||| major ||| grand ||| super
| 1M
| 0
| Con-9
| Con-12
| 1
| Duplicate a Psi3 SL=1 | SL=2 | SL=3 | etc.
| 1M
| 0
| Any-18
| Any-24
|
1
| Any Rogue Level 1 ability
| -
| -
| -
| -
| 1
| Any Rogue Level 1 ability
| -
| -
| -
| -
| 2
| Duplicate a Psi10 minor ||| major ||| grand ||| super
| 1M
| 0
| Int+Wis-24
| Int+Wis-32
|
3
| Duplicate a Psi5 minor ||| major ||| grand ||| super
| 1M
| 0
| Chr-15
| Chr-20
| 4
| Any Rogue Level 4 ability
| -
| -
| -
| -
| 5
| Any Rogue Level 5 ability
| -
| -
| -
| -
|
6
| Any Rogue Level 6 ability
| -
| -
| -
| -
| 7
| Any Rogue Level 7 ability
| -
| -
| -
| -
| 8
| Any Rogue Level 8 ability
| -
| -
| -
| -
|
9
| Any Rogue Level 9 ability
| -
| -
| -
| -
| 9
| Any Rogue Level 9 ability
| -
| -
| -
| -
| 9
| Any Rogue Level 9 ability
| -
| -
| -
| -
|
|
[PC4] Rogue Classes Group
Divine Assassin
Level
| KXP
| Priest 123 456 7
|
1
| 0
| 1-- --- -
| 2
| 2.25
| 20- --- -
| 3
| 4.5
| 21- --- -
|
4
| 9
| 320 --- -
| 5
| 18
| 331 --- -
| 6
| 37.5
| 332 0-- -
|
7
| 75
| 332 1-- -
| 8
| 150
| 333 20- -
| 9
| 300
| 443 21- -
|
10
| 450
| 443 320 -
| 11
| 637.5
| 544 321 -
| 12
| 862.5
| 655 322 -
|
13
| 1125
| 666 422 0
| 14
| 1500
| 666 532 1
| 15
| 2000
| 666 642 1
|
16
| 2500
| 777 643 1
| 17
| 3000
| 777 753 2
| 18
| 3500
| 888 864 2
|
19
| 4000
| 998 864 2
| 20
| 4500
| 999 875 2
| 21
| 5000
| 999 986 2
|
22
| 5500
| 999 996 3
| 23
| 6000
| 999 997 3
| 24
| 6500
| 999 998 3
|
25
| 7000
| 999 998 4
| 26
| 7500
| 999 999 4
| 27
| 8000
| 999 999 5
|
28
| 8500
| 999 999 6
| 29
| 9000
| 999 999 7
| 30
| 9500
| 999 999 8
|
31
| 10000
| 999 999 9
| 32
| 10500
| AAA A99 9
| 33
| 11000
| AAA AAA 9
|
34
| 11500
| AAA AAA A
| 35
| 12000
| BBB BAA A
| 36
| 12500
| BBB BBB B
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 7 6 3 6 1 2 2
| +1
| 8 7 6 3 7 1 3 3
| +2
| 9 8 6 4 7 2 3 3
|
+3
| 9 8 7 4 7 2 4 4
| +4
| 10 9 7 5 8 3 4 4
| +5
| 10 9 7 6 8 3 5 5
|
+6
| 11 10 8 7 9 4 5 5
| +7
| 11 10 9 8 9 4 6 6
| +8
| 12 10 9 9 9 5 6 6
|
+9
| 12 11 10 10 10 5 7 7
| +10
| 13 11 10 11 10 6 7 7
| +11
| 13 12 11 12 11 6 8 8
|
+12
| 13 12 12 13 11 7 8 8
| +13
| 14 13 13 14 11 7 9 9
| +14
| 14 13 13 14 12 8 9 9
|
+15
| 14 13 14 14 12 8 10 10
| +16
| 15 14 14 14 13 9 10 10
| +17
| 15 14 14 14 13 9 11 11
|
|
Requisites:
| Str 10, Dex 14, Int 12, Wis 13
| Alignment:
| any E
| HD/level:
| d8
| Weapon Prof.:
| 3+level/2
| To Hit Table:
| War
| Save Table:
| Pri/Rog
| Reference:
| Lexx
| Groups:
| Priest, Rogue
|
|
|
|
Gets "All Priest" and "All Rogue" abilities.
| Gets Dex bonus to Priest spells (yes this is strange).
| Gets 40 Rogue points per level.
| Can weapon specialize using the Non-Warrior line.
| Level 1: Poison Use proficiency (1 slot per 2 levels, round up).
| Level 1: Can Assassinate Undead (even if they are normally immune to this).
| Level 5: Can speak Level-4 additional languages from the following list: LG,LN,LE,NG,TN,NE,CG,CN,CE,Druid,Thieves' Cant. Can never learn more than Int-12 alignment languages.
| Level 7: Has 8-48 guild members. 50% chance a guild member will leave if guildmasters change.
| Level 9: Ignore immunity to Assassination. Can assassinate things not normally affected by Assassination (such as Golems).
| DM Note: This rogue chart is identical to the Executioner1/ArchAssassin1 chart. Note you get only 40 points per level (Executioner1 gets 50).
|
Lvl
| Divine Assassin Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| +rating/50 A actions /r this turn || B actions || C actions
| F
| 0
| Dex-20
| Dex-25
| 1
| Assassination (-3% per HD/level of target)
| ˝0
| 0
| Wis-15
| Wis-25
| 1
| Attack (+1 TH per 10% made this segment; or roll +1d20 per 100%, choose best)
| V
| 0
| Dex-13
| Dex-16
|
1
| Backstab (each 30% = x1) (increases 10/level)
| ˝0
| 50
| Int-6
| Int-20
| 1
| Backstrike (each 30% = x1 TH) (increases 10/lvl)
| ˝0
| 50
| Wis-6
| Wis-20
| 1
| Damage (+1 dmg per 10% made this segment; or multiply dmg by x(1+rating/200))
| V
| 0
| Str-15
| Str-18
|
1
| Find/Remove Wizard Abjurations/Priest Protections
| V
| 0
| Dex-13
| Dex-18
| 1
| Slap (does dmg to one target = % made by)
| P
| 20
| Str-0
| Str-12
| 1
| any 1st level Rogue ability
| -
| -
| -
| -
|
1
| any 1st level Rogue ability
| -
| -
| -
| -
| 2
| Controlled Blink | Controlled Blink 10'r (unwilling get PP save)
| ˝V
| 50
| Wis-14
| Wis-14
| 2
| any 2nd level Rogue ability
| -
| -
| -
| -
|
3
| Considered extra +(rating/25) weapon to hit
| V
| 0
| Str-5
| Str-15
| 3
| Lower/Ignore WaWR (reduce or ignore WaWR by rating) || iWaWR
| V/N
| 0
| Dex-10
| Dex-20
| 4
| Erase a "?" in dungeon (loses track of party)
| -
| 0
| Dex-13
| Dex-19
|
4
| Song of Battle (+1 TH,dmg,or saves per 10% made)
| V,*M
| 10
| Str-15
| Str-20
| 5
| Jock: +LVL divided among Str, Dex, Con, or level for purposes of #Att (the last one is ˝ a point each).
| 5
| any 5th level Rogue ability
| -
| -
| -
| -
|
6
| Touch : Chill/Pain | Para/Vampiric | Energy Drain
| 0
| 20
| Str-9
| Str-15
| 6
| any 6th level Rogue ability
| -
| -
| -
| -
| 7
| Ki Power (cast a Wiz Invocation spell) (penalty = -SL*50%) (#=SL) | Pri Invocation
| #V
| 0
| Int-14
| Int-38
|
7
| Slay (target that you hit saves at +4, -1 per 10% made; or dies)
| V
| 0
| Wis-13
| Wis-19
| 8
| Backstorm (each 50%: +1 att is considered a backstab)
| -
| 0
| Dex-16
| Dex-22
| 8
| Finger of Death | Slay Living | Power Word Kill
| V
| 0
| Int-14
| Int-17
|
9
| Any target with AC>(150-rating/5) is considered AC=(150-rating/5) to you
| V
| 0
| Dex-17
| Dex-28
| 9
| +LVL*rating/2 item XP in Weapon flags per day
| F
| 0
| NA
| NA
| 10
| Disjoin x2 effect ||||||||| x3 |||||||||||||||| x4 etc.
| -
| 50
| Chr-18
| Chr-25
|
12
| Disharmonic Blast (1 dmg per 1% made)
| V
| 10
| Con-16
| Con-22
| 15
|
|
|
|
|
| 18
| Backstave (N/2% of your dmg is vile) || Stun (save=N-100)
| -
| 0
| Wis-26
| Wis-32
|
27
| Destruction/Mordenkainen's Disjunction ||| Put Target Down a Hole
| V
| 0
| Int-19
| Int-25
|
|
[PC4] Rogue Classes Group
Doomscout3
Level
| KXP
| Rogue Abilities
| TH
|
1
| 0
| (none)
| & +1
| 2
| 10
| +1 LVL to one class's Rogue abilities
| & +1
| 3
| 30
| +1 LVL to one class's Rogue abilities
| & +1
|
4
| 60
| +2 LVL to one class's Rogue abilities
| & +2
| 5
| 100
| +2 LVL to one class's Rogue abilities
| & +2
| 6
| 150
| +3 LVL to one class's Rogue abilities
| & +2
|
7
| 210
| +3 LVL to one class's Rogue abilities
| & +3
| 8
| 280
| +4 LVL to one class's Rogue abilities
| & +3
| 9
| 360
| +4 LVL to one class's Rogue abilities
| & +3
|
10
| 450
| +5 LVL to one class's Rogue abilities
| & +4
| 11
| 550
| +5 LVL to one class's Rogue abilities
| & +4
| 12
| 660
| +6 LVL to one class's Rogue abilities
| & +4
|
13
| 780
| +6 LVL to one class's Rogue abilities
| & +5
| 14
| 910
| +7 LVL to one class's Rogue abilities
| & +5
| 15
| 1050
| +7 LVL to one class's Rogue abilities
| & +5
|
16
| 1200
| +8 LVL to one class's Rogue abilities
| & +6
| 17
| 1360
| +8 LVL to one class's Rogue abilities
| & +6
| 18
| 1530
| +9 LVL to one class's Rogue abilities
| & +6
|
19
| 1710
| +9 LVL to one class's Rogue abilities
| & +7
| 20
| 1900
| +10 LVL to one class's Rogue abilities
| & +7
| 21
| 2100
| +10 LVL to one class's Rogue abilities
| & +7
|
22
| 2310
| +11 LVL to one class's Rogue abilities
| & +8
| 23
| 2530
| +11 LVL to one class's Rogue abilities
| & +8
| 24
| 2760
| +12 LVL to one class's Rogue abilities
| & +8
|
25
| 3000
| +12 LVL to one class's Rogue abilities
| & +9
| 26
| 3250
| +13 LVL to one class's Rogue abilities
| & +9
| 27
| 3510
| +13 LVL to one class's Rogue abilities
| & +9
|
28
| 3780
| +14 LVL to one class's Rogue abilities
| & +10
| 29
| 4060
| +14 LVL to one class's Rogue abilities
| & +10
| 30
| 4350
| +15 LVL to one class's Rogue abilities
| & +10
|
31
| 4650
| +15 LVL to one class's Rogue abilities
| & +11
| 32
| 4960
| +16 LVL to one class's Rogue abilities
| & +11
| 33
| 5280
| +16 LVL to one class's Rogue abilities
| & +11
|
34
| 5610
| +17 LVL to one class's Rogue abilities
| & +12
| 35
| 5950
| +17 LVL to one class's Rogue abilities
| & +12
| 36
| 6300
| +18 LVL to one class's Rogue abilities
| & +12
|
37
| 12600
| +18 LVL to one class's Rogue abilities
| & +13
| 38
| 18900
| +19 LVL to one class's Rogue abilities
| & +13
| 39
| 25200
| +19 LVL to one class's Rogue abilities
| & +13
|
45
| 63000
| +22 LVL to one class's Rogue abilities
| & +15
| 54
| 119700
| +27 LVL to one class's Rogue abilities
| & +18
| 63
| 176400
| +31 LVL to one class's Rogue abilities
| & +21
|
72
| 233100
| +36 LVL to one class's Rogue abilities
| & +24
|
|
Requisites:
| Dex 0, (Rogue 7)
| Alignment:
| any
| HD/level:
| & d7
| Weapon Prof.:
| & (2+level)/3
| To Hit Table:
| & +(2+level)/3
| Reference:
| DM {Planeshifted Doomguard3}
| Groups:
| Rogue, Planar, Alternate
| Complexity:
| CF=3
|
|
| Saving Throws:
|
| PPD:
| & 0+level
| RSW:
| & 0+level
| PP:
| & 0+level
| BW:
| & 0+level
| Spell:
| & 0+level
| Fort:
| & 0+level
| Reflex:
| & 0+level
| Will:
| & 0+level
|
|
|
Gets Exceptional Dex.
| Add this class's level adjustment to the LVL of one of your other classes' Rogue abilities. This affects how far down the chart you read (for which Rogue abilities you have), and the number of points you have. It also affects your CL (or effective level) if that is needed for anything. It does not affect "Level:" abilities, lines of text, or spellcasting.
| Level 1 ¶: +1 "Any Rogue N" pick per Reset, where N is your current level. This is added to this (Doomscout3) class, not to the class you are adding the LVL adjustment to. This class does get the normal 40 Rogue points per level.
| Level 1 ¶: +LVL to your CL when casting Rogue spells.
| Level 2: Rogue Expertise: LVL-1 extra skill points in 3rd edition Rogue skills; 1M, 1/d: Legend Lore
| Level 3: Innate Adaptation: Double Resist Innate abilities (or anything resisted using IR).
| Level 4: Snap or Crash: +LVL-3 stat points distributed among Dex or Str.
| Level 7: Unmaking Weapon: 1 attack or ˝V: Dispel Weapon or anti-Weapon (includes damaging Shields; anything that uses WR or aWR to resist)
| Level 9: Innate Gate: 1M: Innate Gate
|
| Planar Feats:
| Your 1 feat per level from this class can be used on these Planar feats, or can be used as regular feats.
| Air Heritage: Immune Air; Flying 12"; +2 Dex checks
| Discern Planar Location: You know what plane you're on at all times. You also know the MF, PF, TF, PsiF, TechF, and LoopF.
| Earth Heritage: Immune Earth; Immune Overbear, Trip; +1 dmg w/ attacks
| Elemental Spellcasting: Can shift spells you know to a lower E rating element. +1 CL with Elemental spells.
| Fire Heritage: Immune Fire; Fire Shield (50%); +2 dmg with unarmed attacks
| Hide in Plane [plane]: Specify a whole plane (not a layer). You do not generate "?" marks in that plane; monsters generally don't initiate combat with you (even if they see you).
| Hold Plane: You are immune to any effect which would change which plane you're on (can lower this at will).
| Hold Sanity: Sustain Sanity; Resist Raw Logrus; Immune to ESP, Insanity, Capital E Extract
| Natural Heavyweight: Immune Gravity
| Natural Lightweight: Immune TK or falling dmg (choose one per instance of this feat)
| Negative Heritage: Immune Negative; Sustain Chr; (Take this feat twice: Hold XP, Life)
| Outer Summoning Specialist: +1 summon slot for Outer; 1M: Summon a DL=(LVL+2)/3 Outer creature.
| Planar Coloring: 0, 1/r: Add "Holy", "Eldritch" or "Unholy" as an adjective to one your Elemental spells or effects.
| Planar Survival [plane]: Specify a whole plane (not a layer). You are immune to the environment of that plane.
| Planar Touchstone: Gain a Psi-12, Psi-6, Psi6, or Psi12 minor (must match alignment)
| Portal Feel: LVL*10% chance to know where a portal/gate/dim-door/painting/etc. goes to.
| Shadow Heritage: Immune Shadow; Sustain Str; Hide in Shadows 75%
| Water Heritage: Immune Water; Water Breathing; Swim 18"
|
|
[PC4] Rogue Classes Group
Dungeoneer
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 3
| (none)
| 3
| 6
| (none)
|
4
| 12
| (none)
| 5
| 24
| (none)
| 6
| 48
| (none)
|
7
| 96
| (none)
| 8
| 192
| (none)
| 9
| 350
| (none)
|
10
| 600
| (none)
| 11
| 850
| (none)
| 12
| 1100
| (none)
|
13
| 1350
| (none)
| 14
| 1600
| (none)
| 15
| 1850
| (none)
|
16
| 2100
| (none)
| 17
| 2350
| (none)
| 18
| 2600
| (none)
|
19
| 2850
| (none)
| 20
| 3100
| (none)
| 21
| 3350
| (none)
|
22
| 3600
| (none)
| 23
| 3850
| (none)
| 24
| 4100
| (none)
|
25
| 4350
| (none)
| 26
| 4600
| (none)
| 27
| 4850
| (none)
|
28
| 5100
| (none)
| 29
| 5350
| (none)
| 30
| 5600
| (none)
|
31
| 5850
| (none)
| 32
| 6100
| (none)
| 33
| 6350
| (none)
|
34
| 6600
| (none)
| 35
| 6850
| (none)
| 36
| 7100
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 6 4 6 3 4 1 3 0
| +0
| 6 5 7 3 5 1 4 1
| +1
| 7 6 7 4 6 2 5 1
|
+1
| 7 7 8 4 7 3 6 2
| +2
| 8 8 8 5 8 4 7 3
| +2
| 8 9 9 5 9 5 8 3
|
+3
| 9 10 9 6 10 5 9 4
| +3
| 9 11 10 6 11 6 10 5
| +4
| 10 12 10 7 12 7 11 5
|
+4
| 10 13 11 7 13 8 12 6
| +5
| 11 14 11 8 14 9 13 7
| +5
| 12 15 12 9 14 9 14 7
|
+6
| 13 16 13 11 15 10 15 8
| +6
| 14 16 14 13 15 11 16 9
| +7
| 15 16 15 14 16 12 17 9
|
+7
| 16 16 16 16 16 13 18 10
| +8
| 16 16 16 16 16 13 19 11
| +8
| 16 17 16 16 16 14 20 11
|
|
Requisites:
| Dex 18, Int 12
| Alignment:
| any
| HD/level:
| +d6
| Weapon Prof.:
| 4+level/3
| To Hit Table:
| Rog
| Save Table:
| 2xRog
| Reference:
| DM / DSG1
| Groups:
| Rogue
|
|
|
|
Gets 60 Rogue points per level
| Level 1: Can weapon specialize (as per "Non-Warrior" in the Number of Attacks table).
|
Lvl
| Dungeoneer Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase (| do this 30' away)
| VM
| 5
| Dex-12
| Dex-16
| 1
| Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro. (| do this 30' away)
| M
| 0
| Dex-14
| Dex-19
| 1
| ("Twist") Find/Remove Wizard Abjurations/Priest Protections | Psionic Protections
| VM
| 0
| Dex-14
| Dex-19
|
1
| Attack (+1 TH per 10% made this segment; or roll +1d20 per 100%, choose best)
| V
| 0
| Dex-13
| Dex-16
| 1
| Damage (+1 dmg per 10% made this segment; or multiply dmg by x(1+rating/200))
| V
| 0
| Str-15
| Str-18
| 1
| Evasion (see Acrobat) ||| Spell Evasion | Psi Evasion | Innate Evasion
| V
| 0
| Dex-14
| Dex-18
|
1
| Legend Lore | Identify | Object Reading | Know Visual History
| 0 | M
| 0
| Int-15
| Int-17
| 1
| Take ˝ dmg from an Attack | Spell | Psi Power | Innate (|| Take 0 damage)
| V
| 5
| Con-16
| Con-20
| 1
| Hide in Shadows/Crowds || Meld into Shadows/Mirrors/Crowds | Meld into the Air
| V
| 0
| Dex-14
| Dex-19
|
1
| Any Rogue 1 ability
| -
| -
| -
| -
| 2
| Lower Encumbrance | Zero Encumbrance | No Armor Penalty | AC types fully add
| P
| 5
| Str-14
| Str-19
| 2
| Locate Staircases on current DL || Out of Depth Monsters || Most Valuable Object
| MM
| 0
| Chr-20
| Chr-25
|
3
| Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane)
| M
| 0
| Int-8
| Int-20
| 3
| Any Rogue 3 ability
| -
| -
| -
| -
| 4
| Find/Remove Tricks: x1 multiplier || x2 multiplier ||| x3 multiplier (| do this 90' away)
| M
| 5
| Dex-18
| Dex-25
|
4
| Sense Danger | Precognition | Choose Future | x1 Avoid Fate
| VM
| 25
| Wis-9
| Wis-12
| 5
| Identity Penetration | False Seeing | True Seeing ||| Know Truename
| MM
| 0
| Wis-12
| Wis-20
| 5
| Any Rogue 5 ability
| -
| -
| -
| -
|
6
| Blink | Controlled Blink | Dimension Door with no Summoning Sickness
| M
| 15
| Wis-13
| Wis-18
| 6
| Escape Bonds | Binding | Imprisonment/Time Stop || Get out of Put Down a Hole
| P
| 10
| Str-14
| Str-16
| 7
| Ki Power (cast a Wiz Invocation spell) (penalty = -SL*50%) (#=SL) | Pri Invocation
| #M
| 0
| Int-14
| Int-38
|
7
| Any Rogue 7 ability
| -
| -
| -
| -
| 8
| Any Subability (+1 per 25% made to that subability)
| M
| 0
| Int-14
| Int-17
| 8
| Dispel Exhaustion | Heal |||| Reset
| M
| 0
| Con-16
| Con-20
|
9
| Locate (anything unique) Across Planes | Clairvoyance there | TWE there
| M
| 0
| Int-12
| Int-15
| 9
| Ask the Local Lord | Highest Lvl in Plane | Chosen God | Ultraplanar | DM a question
| VM
| 0
| Chr-11
| Chr-21
| 10
| Speed: (x2 move) | (+1V) | (+1P) | (+1M) | (+1 Full) | (+1 Opposing)
| VV
| 5
| Dex-14
| Dex-17
|
12
| Control Movements | Control Physicals | Control Mentals | Control 0 Actions
| MM
| 0
| Chr-19
| Chr-21
| 15
| Astral Spell / Astral Projection | Concordant Spell (project to Concordant Opposition)
| MMM
| 35
| Int-19
| Int-25
| 18
| Time Shift ||| Time Travel
| VMM
| 15
| Int-17
| Int-25
|
21
| Shadow Magic | Shadow Walk | Shadow Flight | Become Shadow-form
| VM
| 0
| Int-17
| Int-20
| 24
| Destruction/Mordenkainen's Disjunction ||| Put Target Down a Hole
| PMM
| 0
| Int-19
| Int-25
| 27
| LimWish(#=1)| AlterReality(#=2)| Wish(#=3)| ChangeReality(#=4)| UnlimWish(#=5)
| #F
| 0
| Int-21
| Int-26
|
|
[PC4] Rogue Classes Group
Dwarven Offender3
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2
| (none)
| 3
| 4
| (none)
|
4
| 8
| (none)
| 5
| 16
| (none)
| 6
| 32
| (none)
|
7
| 64
| (none)
| 8
| 128
| (none)
| 9
| 256
| (none)
|
10
| 450
| (none)
| 11
| 550
| (none)
| 12
| 660
| (none)
|
13
| 780
| (none)
| 14
| 910
| (none)
| 15
| 1050
| (none)
|
16
| 1200
| (none)
| 17
| 1360
| (none)
| 18
| 1530
| (none)
|
19
| 1710
| (none)
| 20
| 1900
| (none)
| 21
| 2100
| (none)
|
22
| 2310
| (none)
| 23
| 2530
| (none)
| 24
| 2760
| (none)
|
25
| 3000
| (none)
| 26
| 3250
| (none)
| 27
| 3510
| (none)
|
28
| 3780
| (none)
| 29
| 4060
| (none)
| 30
| 4350
| (none)
|
31
| 4650
| (none)
| 32
| 4960
| (none)
| 33
| 5280
| (none)
|
34
| 5610
| (none)
| 35
| 5950
| (none)
| 36
| 6300
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 10 9 8 5 6 2 1 0
| +2
| 10 9 8 6 6 2 1 0
| +3
| 10 9 8 6 7 3 2 0
|
+4
| 12 11 10 8 9 3 2 1
| +5
| 12 11 10 9 9 4 2 1
| +6
| 12 11 10 9 10 4 3 1
|
+7
| 14 13 12 11 12 5 3 2
| +8
| 14 13 12 12 12 5 4 2
| +9
| 14 13 13 12 12 6 4 2
|
+10
| 16 15 14 14 15 6 4 3
| +11
| 16 15 15 14 15 7 5 3
| +12
| 16 15 15 15 15 7 5 3
|
+13
| 16 15 15 15 15 7 5 3
| +14
| 16 15 15 15 15 7 5 3
| +15
| 16 15 15 15 15 7 5 3
|
+16
| 16 15 15 15 15 7 5 3
| +17
| 16 15 15 15 15 7 5 3
| +18
| 16 15 15 15 15 7 5 3
|
|
Requisites:
| Chr 0, Rogue 4
| Alignment:
| C any
| HD/level:
| d12
| Weapon Prof.:
| 0+level
| To Hit Table:
| +level
| Save Table:
| Dwarf0
| Reference:
| DM {Planeshifted Dwarven Defender3}
| Groups:
| Warrior, Rogue, Alternate
|
|
|
|
Gets 20 Rogue points per level. Gets an "Any Rogue" pick every odd level.
| Level 1: Offensive Stance: 0, [(LVL+1)/2] /d: +2 Str, +2 Con, -2 all saves, -4 AC, lasts for 3+(Con bonus) rounds.
| Level 1: Get +LVL parting shots whenever the opportunity for parting shots arise.
| Level 2: Offensive Awareness: Gets Dex bonus to TH with melee weapons.
| Level 5: When you flank someone, get +LVL to hit. When you're behind someone, get +LVL*2 to hit.
| Level 6: Ignore DR.
| Level 10: Your traps (and your traps that you've captured) do double effect.
| Level 10: Ignore WR, aWR.
|
|
[PC4] Rogue Classes Group
Engineer
Level
| KXP
| Ench/Psi8/16 mMG S
|
1
| 0
| 1-- -
| 2
| 3
| 2-- -
| 3
| 6
| 3-- -
|
4
| 12
| 31- -
| 5
| 24
| 41- -
| 6
| 48
| 42- -
|
7
| 96
| 52- -
| 8
| 192
| 53- -
| 9
| 350
| 531 -
|
10
| 600
| 541 -
| 11
| 850
| 641 -
| 12
| 1100
| 642 -
|
13
| 1350
| 652 -
| 14
| 1600
| 752 -
| 15
| 1850
| 753 -
|
16
| 2100
| 763 -
| 17
| 2350
| 863 -
| 18
| 2600
| 863 1
|
19
| 2850
| 864 1
| 20
| 3100
| 874 1
| 21
| 3350
| 974 1
|
22
| 3600
| 974 2
| 23
| 3850
| 975 2
| 24
| 4100
| 985 2
|
25
| 4350
| 985 3
| 26
| 4600
| 986 3
| 27
| 4850
| 996 3
|
28
| 5100
| 996 4
| 29
| 5350
| 997 4
| 30
| 5600
| 997 5
|
31
| 5850
| 998 5
| 32
| 6100
| 998 6
| 33
| 6350
| 999 6
|
34
| 6600
| 999 7
| 35
| 6850
| 999 8
| 36
| 7100
| 999 9
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 6 4 6 3 4 1 3 0
| +0
| 6 5 7 3 5 1 4 1
| +1
| 7 6 7 4 6 2 5 1
|
+1
| 7 7 8 4 7 3 6 2
| +2
| 8 8 8 5 8 4 7 3
| +2
| 8 9 9 5 9 5 8 3
|
+3
| 9 10 9 6 10 5 9 4
| +3
| 9 11 10 6 11 6 10 5
| +4
| 10 12 10 7 12 7 11 5
|
+4
| 10 13 11 7 13 8 12 6
| +5
| 11 14 11 8 14 9 13 7
| +5
| 12 15 12 9 14 9 14 7
|
+6
| 13 16 13 11 15 10 15 8
| +6
| 14 16 14 13 15 11 16 9
| +7
| 15 16 15 14 16 12 17 9
|
+7
| 16 16 16 16 16 13 18 10
| +8
| 16 16 16 16 16 13 19 11
| +8
| 16 17 16 16 16 14 20 11
|
|
Requisites:
| Dex 18, Con 12
| Alignment:
| any
| HD/level:
| +d6
| Weapon Prof.:
| 4+level/3
| To Hit Table:
| Rog
| Save Table:
| 2xRog
| Reference:
| DM {Planeshifted Wilderneer}
| Groups:
| Rogue, Alternate, Technology
|
|
|
|
Gets 60 Rogue points per level.
| For powers (see progression), you can pick from Psi8 or Psi16, or from the Enchantment/Charm School (Wizard) at a 1 SL penalty, so "m"=SL 1, "M"=SL 4, "G"=SL 7, and "S"=SL 10.
| May material component spells, but not psionic powers.
| May have up to LVL Psi8/Psi16 items (combined, this is not for each frequency).
| Level 1: Can weapon specialize (as per "Non-Warrior" in the Number of Attacks table).
| Level 1: +1 Technological proficiency per level, see [P8.8] for list.
| Level 9 (and every further level divisible by 9): Has access to another School, at the same 1 SL penalty.
|
Lvl
| Engineer Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Appraisal: Monetary Value | XP Value | Multiplier & Ego & Alignment | Know History
| M
| 10
| Int-13
| Int-15
| 1
| Clown: -1 Wis, +50 Rogue points
| 1
| Find/Remove x1 Traps/Tricks | Magic/Psi | OutPhase ( | 30' away)
| V
| 10
| Dex-4
| Dex-8
|
1
| Identify | Legend Lore
| M | 0
| 5
| Int-13
| Int-15
| 1
| inRR || inaRR || inaaRR ( | TechR in addition to RR)
| 0
| 30
| Con-13
| Con-18
| 1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase (| do this 30' away)
| VM
| 5
| Dex-12
| Dex-16
|
1
| Resources: Gain LVL*Chr*10 gp per reset.
| 1
| Unbutton/Untie (one item is de-equipped) |||| Power Word Strip (hits everything)
| V
| 10
| Wis-0
| Wis-12
| 1
| Understand how a tech item works (-5%/tech level)
| V
| 25
| Con-10
| Con-12
|
1
| Any Rogue 1 ability
| -
| -
| -
| -
| 2
| Lower Encumbrance | Zero Encumbrance | No Armor Penalty | AC types fully add
| P
| 5
| Str-14
| Str-19
| 2
| Item Speed: One of your items gets +1E action || two items |||| one gets +1QE
| V
| 0
| Con-10
| Con-15
|
3
| +(rating/50) wear locations (any body location you want)
| V
| 0
| Str-10
| Str-15
| 3
| Any Rogue 3 ability
| -
| -
| -
| -
| 4
| Find/Remove x2 Traps/Tricks | Magic/Psi | OutPhase ( | 30') ( | x1 Special)
| V
| 20
| Dex-9
| Dex-12
|
4
| Gun Fu: +LVL to hit with guns; guns are always at least base #Att = 1; guns "open end" one better than normal.
| 5
| Sorcery: Gain LVL in SL's as a Wizard progression, this progression must be flat or decreasing.
| 5
| Any Rogue 5 ability
| -
| -
| -
| -
|
6
| Disembodied Hands | Unseen Servant | Invisible Stalker
| P
| 30
| Chr-10
| Chr-20
| 6
| Telekinesis (5 lb. per 1% made)
| M
| 10
| Int-13
| Int-17
| 7
| inWR || inaWR || inaaWR ( | CR in addition to WR)
| 0
| 0
| Str+Con-34
| Str+Con-44
|
7
| Any Rogue 7 ability
| -
| -
| -
| -
| 8
| BOMBS!: 1P, 1 charge (have LVL charges /d): LVL*(2m4) technological damage, area (no save, TechR to resist)
| 8
| Find/Remove x3 Traps/Tricks | Magic/Psi | OutPhase( | 30') ( | x2 Special)
| M
| 20
| Int-13
| Int-15
|
9
| +(rating)% money, use at end of run before selling
| -
| 0
| Cml-9
| Cml-18
| 9
| Better Resources: Gain LVL*Chr*10 item XP per reset, must all be spent on one item (any extra is wasted)
| 10
| Locate (anything unique) Across Planes | Clairvoyance there | TWE there
| M
| 0
| Int-12
| Int-15
|
12
| Your BOMBS! can hit two groups or can be set on a time delay, you have 3*LVL charges
| 15
| The Man for the Job: 1F, 1/reset: Create a temporary (1 turn) x1 non-artifact item that is needed for a task
| 18
| Speak with Technology (giving it Pseudo-Intelligence)
| V
| 0
| Con-15
| Con-23
|
21
| You act as a Spelljamming helm, 1X tech, (rating/10) SFB boxes
| V
| 0
| Con-20
| Con-28
| 24
| Destruction/Mordenkainen's Disjunction ||| Put Target Down a Hole
| V
| 0
| Int-19
| Int-25
| 27
| Duplicate a SL=1 Captain spell (x1 Conc. class) || SL=2 || SL=3 || etc.
| M
| 0
| Con-25
| Con-33
|
|
[PC4] Rogue Classes Group
Executioner1 / ArchAssassin1
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2.25
| (none)
| 3
| 4.5
| (none)
|
4
| 9
| (none)
| 5
| 18
| (none)
| 6
| 37.5
| (none)
|
7
| 75
| (none)
| 8
| 150
| (none)
| 9
| 300
| (none)
|
10
| 450
| (none)
| 11
| 637.5
| (none)
| 12
| 862.5
| (none)
|
13
| 1125
| (none)
| 14
| 1500
| (none)
| 15
| 2000
| (none)
|
16
| 2500
| (none)
| 17
| 3000
| (none)
| 18
| 3500
| (none)
|
19
| 4000
| (none)
| 20
| 4500
| (none)
| 21
| 5000
| (none)
|
22
| 5500
| (none)
| 23
| 6000
| (none)
| 24
| 6500
| (none)
|
25
| 7000
| (none)
| 26
| 7500
| (none)
| 27
| 8000
| (none)
|
28
| 8500
| (none)
| 29
| 9000
| (none)
| 30
| 9500
| (none)
|
31
| 10000
| (none)
| 32
| 10500
| (none)
| 33
| 11000
| (none)
|
34
| 11500
| (none)
| 35
| 12000
| (none)
| 36
| 12500
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +1
| 6 5 6 3 4 1 3 0
| +2
| 6 5 7 3 5 1 4 1
|
+3
| 7 6 7 4 6 2 5 1
| +4
| 7 7 7 4 6 3 5 2
| +5
| 7 8 8 4 7 3 6 2
|
+6
| 8 8 8 5 8 4 7 3
| +7
| 8 9 9 5 9 5 8 3
| +8
| 8 10 9 5 9 5 8 4
|
+9
| 9 11 9 6 10 6 9 4
| +10
| 9 11 10 6 11 6 10 5
| +11
| 10 12 10 7 12 7 11 5
|
+12
| 10 13 10 7 12 7 11 6
| +13
| 10 14 11 8 13 8 12 6
| +14
| 11 14 11 8 14 9 13 7
|
+15
| 12 15 12 9 14 9 14 7
| +16
| 12 15 13 10 14 10 14 8
| +17
| 13 16 14 12 15 11 15 8
|
|
Requisites:
| Str 15, Dex 14, Int 13
| Alignment:
| any E
| HD/level:
| d8
| Weapon Prof.:
| 3+level
| To Hit Table:
| War
| Save Table:
| 1˝xRog
| Reference:
| DM
| Groups:
| Warrior, Rogue, Alternate
|
|
|
|
Gets "All Warrior" and "All Rogue" abilities (so can weapon specialize as a warrior, etc.).
| Gets Exc Str.
| Gets 50 Rogue points per level.
| Level 1: Poison Use proficiency (1 slot per 2 levels, round up).
| Level 1: 1 attack that hits: Coup de grace.
| Level 5: Can speak Level-4 additional languages from the following list: LG,LN,LE,NG,TN,NE,CG,CN,CE,Druid,Thieves' Cant. Can never learn more than Int-12 alignment languages.
| Level 7: Has 8-48 guild members. 50% chance a guild member will leave if guildmasters change.
| Level 9: 1 attack that hits: Really Put Out of Misery
|
Lvl
| Executioner Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| +rating/50 A actions /r this turn || B actions || C actions
| F
| 0
| Dex-20
| Dex-25
| 1
| Assassination (-3% per HD/level of target)
| ˝0
| 0
| Wis-15
| Wis-25
| 1
| Attack (+1 TH per 10% made this segment; or roll +1d20 per 100%, choose best)
| V
| 0
| Dex-13
| Dex-16
|
1
| Backstab (each 30% = x1) (increases 10/level)
| ˝0
| 50
| Int-6
| Int-20
| 1
| Backstrike (each 30% = x1 TH) (increases 10/lvl)
| ˝0
| 50
| Wis-6
| Wis-20
| 1
| Damage (+1 dmg per 10% made this segment; or multiply dmg by x(1+rating/200))
| V
| 0
| Str-15
| Str-18
|
1
| Find/Remove Wizard Abjurations/Priest Protections
| V
| 0
| Dex-13
| Dex-18
| 1
| Slap (does dmg to one target = % made by)
| P
| 20
| Str-0
| Str-12
| 1
| any 1st level Rogue ability
| -
| -
| -
| -
|
1
| any 1st level Rogue ability
| -
| -
| -
| -
| 2
| Controlled Blink | Controlled Blink 10'r (unwilling get PP save)
| ˝V
| 50
| Wis-14
| Wis-14
| 2
| any 2nd level Rogue ability
| -
| -
| -
| -
|
3
| Considered extra +(rating/25) weapon to hit
| V
| 0
| Str-5
| Str-15
| 3
| Lower/Ignore WaWR (reduce or ignore WaWR by rating) || iWaWR
| V/N
| 0
| Dex-10
| Dex-20
| 4
| Erase a "?" in dungeon (loses track of party)
| -
| 0
| Dex-13
| Dex-19
|
4
| Song of Battle (+1 TH,dmg,or saves per 10% made)
| V,*M
| 10
| Str-15
| Str-20
| 5
| Jock: +LVL divided among Str, Dex, Con, or level for purposes of #Att (the last one is ˝ a point each).
| 5
| any 5th level Rogue ability
| -
| -
| -
| -
|
6
| Touch : Chill/Pain | Para/Vampiric | Energy Drain
| 0
| 20
| Str-9
| Str-15
| 6
| any 6th level Rogue ability
| -
| -
| -
| -
| 7
| Ki Power (cast a Wiz Invocation spell) (penalty = -SL*50%) (#=SL) | Pri Invocation
| #V
| 0
| Int-14
| Int-38
|
7
| Slay (target that you hit saves at +4, -1 per 10% made; or dies)
| V
| 0
| Wis-13
| Wis-19
| 8
| Backstorm (each 50%: +1 att is considered a backstab)
| -
| 0
| Dex-16
| Dex-22
| 8
| Finger of Death | Slay Living | Power Word Kill
| V
| 0
| Int-14
| Int-17
|
9
| Any target with AC>(150-rating/5) is considered AC=(150-rating/5) to you
| V
| 0
| Dex-17
| Dex-28
| 9
| +LVL*rating/2 item XP in Weapon flags per day
| F
| 0
| NA
| NA
| 10
| Disjoin x2 effect ||||||||| x3 |||||||||||||||| x4 etc.
| -
| 50
| Chr-18
| Chr-25
|
12
| Disharmonic Blast (1 dmg per 1% made)
| V
| 10
| Con-16
| Con-22
| 15
|
|
|
|
|
| 18
| Backstave (N/2% of your dmg is vile) || Stun (save=N-100)
| -
| 0
| Wis-26
| Wis-32
|
27
| Destruction/Mordenkainen's Disjunction ||| Put Target Down a Hole
| V
| 0
| Int-19
| Int-25
|
|
[PC4] Rogue Classes Group
False God
Level
| KXP
| Imm0 9
|
1
| 0
| 1
| 2
| 700
| 2
| 3
| 2100
| 3
|
4
| 4200
| 4
| 5
| 7000
| 5
| 6
| 10500
| 6
|
7
| 14000
| 7
| 8
| 21000
| 8
| 9
| 28000
| 9
|
10
| 35000
| 10
| 11
| 42000
| 11
| 12
| 49000
| 12
|
13
| 56000
| 13
| 14
| 63000
| 14
| 15
| 70000
| 15
|
16
| 77000
| 16
| 17
| 84000
| 17
| 18
| 91000
| 18
|
19
| 98000
| 19
| 20
| 105000
| 20
| 21
| 112000
| 21
|
22
| 119000
| 22
| 23
| 126000
| 23
| 24
| 133000
| 24
|
25
| 140000
| 25
| 26
| 147000
| 26
| 27
| 154000
| 27
|
28
| 161000
| 28
| 29
| 168000
| 29
| 30
| 175000
| 30
|
31
| 182000
| 31
| 32
| 189000
| 32
| 33
| 196000
| 33
|
34
| 203000
| 34
| 35
| 210000
| 35
| 36
| 217000
| 36
|
37
| 434000
| 37
| 38
| 651000
| 38
| 39
| 868000
| 39
|
45
| 2170000
| 45
| 54
| 4123000
| 54
| 63
| 6076000
| 63
|
72
| 8029000
| 72
|
|
Requisites:
| (Priest 14 and Rogue 16) or HNCL 30,
|
| Con 14, Int 21, Wis 28, Chr 35, Cml 18
| Alignment:
| non-L
| HD/level:
| & d50
| Weapon Prof.:
| 7+level
| To Hit:
| & +level
| Saves:
| & +level
| Reference:
| DM
| Groups:
| Concordant (x2), Demigod (x2),
|
| Priest, Rogue, Overt
|
| [X] Section stats
| ihp
| +2
| iTH
| +2
| P Save
| -1
| M Save
| +2
| War
| -1
| Rog
| +2
| PPsi
| -1
| Wiz
| +0
| Pri
| +2
| MPsi
| +2
|
|
|
|
|
|
Gets +1G action per round.
| In addition to your normal summon slots, you have LVL Followers slots. Each slot can hold up to 100 Followers.
| You can leave your Followers "at home" instead of having them travel with you. If you have more Followers than available slots, the extras must be left at home.
|
| 1/d: Followers that were with you for the past day gain +2 levels and +1 DL if you were adventuring, or +1 level and +1/2 DL if you were not adventuring. Followers at home gain a level only 1% of the time.
| 1/d: Gain (LVL+4)^2 Followers; they are level 1 and DL=1.
| 1/d: For each Follower (either with you or at home), gain L^2 Worship Points, where L is his level.
|
| This class gets Imm0 spells at full LVL, but you must spend 10*LVL Worship Points whenever you cast a Imm0 spell. Exception: The "Shape Reality" powers require this cost for each F action the power uses.
| Imm0 spells are generally resisted using GR.
|
| 0: Redirect damage you're taking to your Worship Point total instead of your hp total.
| 1V, N Worship Points: True Resurrection on N targets in one group (usually on your Followers)
| 1G, 70*N Worship Points: Pawn a target who has xN defensive multiplier; he becomes one of your Followers. He gains the Pawn or Spawn class if he has the requisites.
| 1G, 700*LVL Worship Points: Create an "Avatar" of yourself. It's a copy of yourself that can be used for other things. (You can treat it like the "copy of yourself from the chalkboard" power if you wish.)
|
| You do not appear on the GGL, as you are not actually a god. You also cannot answer Divine Intervention rolls. However, you may grant powers or fake a Divine Intervention for your Followers using other effects (Imbue with Spell Ability, area effect buffs, etc.)
| Trying to "convince" a False God's Followers that their god is not real generally fails. Even if it does fail, the high level Followers (the ones the False God really cares about) probably won't even care that much.
|
|
[PC4] Rogue Classes Group
Immortal0 Spells
Level
| #
| Spell Name
| Spell Description
|
9
| 1
| Armor Class
| +LVL*100 AC
| 9
| 2
| Artifact Creation
| 20F, 1/reset: Create a x2 artifact
| 9
| 3
| Aura Attack
| 1V: All within 60' make Will save (with no bonuses) or Awed
|
9
| 4
| Bestow
| 1F, 1/reset: Raise target's ability score by CL, or a perm. 1st-7th SL (Wiz/Pri/Psi) effect
| 9
| 5
| Call Other
| Get the assistance of another Imm0 character (treat like a summon)
| 9
| 6
| Combat Abilities
| xx(LVL+1) dmg with attacks
|
9
| 7
| Communication
| 0: Communicate with any known being in the plane, ignores most barriers
| 9
| 8
| Conceal Nature
| Target (person or item) is obscured from detection of multiplier, alignment, etc.
| 9
| 9
| Control Undead
| Turn Undead (control or turn), automatically get a "D" result regardless of HD of targets
|
9
| 10
| Create Magic Items
| 1/reset: Create 10*CL KXP of magic items (all x1 items)
| 9
| 11
| Create Species
| Create a new race; merge two races together or use Custom Races rules
| 9
| 12
| Detect Immortal
| Detects/Identifies Concordant/Immortal effects
|
9
| 13
| Detection Suite
| Have all Wiz and Pri Divination effects running
| 9
| 14
| Dragon Breath
| Mouth's P: Breathe an E=(LVL+3) element for current hp in dmg, no save, use XR
| 9
| 15
| Dragon Form
| 1V: Shapechange to any known dragon type
|
9
| 16
| Enhanced Reflexes
| Always roll max on initiative, cannot be surprised
| 9
| 17
| Extra Attacks
| xx(LVL+2)/2 number of attacks
| 9
| 18
| Fighter Options
| Have all "Level:" abilities of up to LVL Warrior classes
|
9
| 19
| Grant Power Points
| Target is imbued with one 1st level Imm0 spell
| 9
| 20
| Groan
| Mouth's P: All targets in LVL groups are paralyzed (no save, no immunity)
| 9
| 21
| Hear Supplicants
| Know if someone is mentally asking for your help
|
9
| 22
| Height Change
| 0: Change size to any size up to LVL classes past size G
| 9
| 23
| Howl
| Mouth's P: Fear all targets in LVL groups (no save, no immunity)
| 9
| 24
| Immortal Eye
| Wizard Eye with Cosmic Awareness, undetectable, no "ears burning", teleport at will
|
9
| 25
| Improve Ability Scores
| +25*LVL stat points
| 9
| 26
| Improved Saving Throws
| Automatically make saves in LVL categories
| 9
| 27
| Incorporeal Form
| Cannot have anything hostile done to you, but cannot be hostile to others
|
9
| 28
| Increased Damage
| +LVLd+0 dmg with all effects you do (weapons, spells, psionics, etc.)
| 9
| 29
| Increased Move Rate
| +LVL*100" Move Rate, all your V actions are infinitely Quick
| 9
| 30
| Infinite Spell Duration
| Next magic, psionic, innate effect you do has infinite duration (treat as a Permanency)
|
9
| 31
| Leech
| Whenever you touch, attack, or are touched or attacked, they are drained LVL+2 levels
| 9
| 32
| Magic Resistance
| 45+5*LVL% iMR
| 9
| 33
| Manifestation Form
| You have a material form and are not really "killed" if it is destroyed
|
9
| 34
| Mortal Immunity
| Immune to magic, psionic, innate effects of x1 multiplier
| 9
| 35
| Mystic Abilities
| Abilities as per a Mystic0 of level = LVL*3+13
| 9
| 36
| Poison Bite/Sting
| Can bite or sting for poison (Capital S Slain, save for normal slain)
|
9
| 37
| Poison Spit
| Mouth's P: Spit Poison on a group (death or 40*LVL)
| 9
| 38
| Power Attack
| (LVLd6)*10 dmg (No Resistance) to a target on same plane, or adjacent plane @ ˝ dmg
| 9
| 39
| Probe
| Capital E Extract, Know Truename, Know a Weakness of Target (XR roll for each)
|
9
| 40
| Probe-Shield
| Stops one "Probe" effect (above)
| 9
| 41
| Reduce Saving Throw
| Target cannot make saving throws
| 9
| 42
| Regeneration
| Regenerate all hp per segment
|
9
| 43
| Shape Reality, Alt. Char.
| 25F, 1/reset: Change appearance, physical/magical law, MF, TF, PF of a plane
| 9
| 44
| Shape Reality, Cr. Body
| 20F, 1/reset: Create a moon or planet
| 9
| 45
| Shape Reality, Cr. Plane
| 30F, 1/reset: Create a plane one plane removed from current plane
|
9
| 46
| Shape Reality, Mv. Body
| 10F, 1/reset: Move a moon or planet
| 9
| 47
| Shape Reality, Mv. Plane
| 15F, 1/reset: Move a plane's connection from one plane to another
| 9
| 48
| Snap
| 1 attack: Grab a target and pull him in, it becomes part of your group
|
9
| 49
| Summon Item
| Produce an item that you've lost, works across planes
| 9
| 50
| Swoop
| 7V (may borrow), 1/r: +1 OppP, +1 OppV this round
| 9
| 51
| Thief Abilities
| Abilities as per a Thief0 of level = LVL*3+13
|
9
| 52
| Transform
| Shapechange Other, can change target's character classes and memories too
| 9
| 53
| Travel Powers
| 1M: Travel to anywhere on this plane or adjacent plane, no delay
| 9
| 54
| Weapon Mastery
| +100*LVL slots in Weapon Mastery, can go beyond max of # slots = level
|
9
| 55
| Weapon Needed
| Need a +5*LVL weapon to hit you, this cannot be ignored with class abilities
|
|
[PC4] Rogue Classes Group
Ferret
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 4.8
| (none)
| 3
| 9.6
| (none)
|
4
| 19.2
| (none)
| 5
| 38.4
| (none)
| 6
| 80
| (none)
|
7
| 160
| (none)
| 8
| 320
| (none)
| 9
| 640
| (none)
|
10
| 1120
| (none)
| 11
| 1600
| (none)
| 12
| 2080
| (none)
|
13
| 2560
| (none)
| 14
| 3040
| (none)
| 15
| 3520
| (none)
|
16
| 4000
| (none)
| 17
| 4480
| (none)
| 18
| 4960
| (none)
|
19
| 5440
| (none)
| 20
| 5920
| (none)
| 21
| 6400
| (none)
|
22
| 6880
| (none)
| 23
| 7360
| (none)
| 24
| 7840
| (none)
|
25
| 8320
| (none)
| 26
| 8800
| (none)
| 27
| 9280
| (none)
|
28
| 9760
| (none)
| 29
| 10240
| (none)
| 30
| 10720
| (none)
|
31
| 11200
| (none)
| 32
| 11680
| (none)
| 33
| 12160
| (none)
|
34
| 12640
| (none)
| 35
| 13120
| (none)
| 36
| 13600
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| (total = 27, max = 9)
| +1
| (total = 30, max = 10)
| +2
| (total = 33, max = 11)
|
+3
| (total = 36, max = 12)
| +4
| (total = 39, max = 13)
| +5
| (total = 42, max = 14)
|
+6
| (total = 45, max = 15)
| +7
| (total = 48, max = 16)
| +8
| (total = 51, max = 17)
|
+8
| (total = 54, max = 18)
| +9
| (total = 57, max = 19)
| +9
| (total = 60, max = 20)
|
+10
| (total = 63, max = 21)
| +10
| (total = 66, max = 22)
| +11
| (total = 69, max = 23)
|
+11
| (total = 72, max = 24)
| +12
| (total = 75, max = 25)
| +12
| (total = 78, max = 26)
|
|
Requisites:
| Dex 20, Chr 20
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 4+level/4
| To Hit Table:
| Cust
| Save Table:
| Cust
| Reference:
| DM {Planeshifted Weasel}
| Groups:
| Rogue, Custom, Alternate
|
|
|
|
Gets 80 Rogue points per level.
| Level N (every level): Get one "Level:" pick from any class you know as a player. It must be a "simple" pick (no entire spell progressions, subclasses, etc.)
| Level 9: This "Level:" pick may be non-simple.
| Level 18: This "Level:" pick may be non-simple, or something that normally cannot be picked (e.g. a Swashbuckler ability).
| Level 27: This "Level:" pick may be non-simple, something that normally cannot be picked (e.g. a Swashbuckler ability), or a line of text at the top of a class description that isn't a "Level:" ability at all.
|
Lvl
| Wilderneer Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Astral Spell
| MMM
| 40
| Int-18
| Int-24
| 1
| Body Freedom (transfer P <-> M action types freely; Str <-> Int, Dex <-> Wis, Con <-> Chr)
| FFF
| 0
| Chr-36
| Chr-54
| 1
| Destruction/Mordenkainen's Disjunction
| PMM
| 0
| Int-18
| Int-24
|
1
| Limited Wish (#=1) [limited to SL=LVL-1 or less effects]
| #F
| 0
| Int-20
| Int-25
| 1
| Otto's Irresistance Dance | Control Physicals
| MPV
| 0
| Chr-16
| Chr-22
| 1
| Shift a racial innate power you have to a random power (determined by DM)
| F
| 0
| Con-20
| Con-25
|
1
| Time Shift
| VMM
| 20
| Int-16
| Int-24
| 3
| Destruction/Mordenkainen's Disjunction ||| Put Target Down a Hole
| PMM
| 0
| Int-19
| Int-25
| 4
| Limited Wish (#=1) | Alter Reality (#=2) [limited to SL=LVL-1 or less effects]
| #F
| 0
| Int-20
| Int-25
|
6
| Shadow Magic | Shadow Walk | Shadow Flight | Become Shadow-form
| VM
| 0
| Int-17
| Int-20
| 7
| 0,1/r: Unspend (amount made by) Rogue points
| -
| 0
| NA
| NA
| 7
| Avoid Artifact Effect (entire party): x1 ||| x2 ||| x3 etc.
| -
| -10
| Int-30
| Int-46
|
7
| Backstave (N/2% of your dmg is vile) || Stun (save=N-100)
| -
| 0
| Wis-26
| Wis-32
| 7
| Can Dim Door away in combat during your actions | Teleport
| -
| -15
| Dex-18
| Dex-24
| 7
| Instantaneous x0 effect | x1 || x2 ||| x3 |||| x4 etc.
| -
| 50
| Dex-24
| Dex-32
|
9
| All die rolls within 240' are min (50%) or max (50%) (duration 1s per 10% made)
| FV
| 50
| Dex-25
| Dex-50
| 9
| Aura of Ill Omen (all in area at -1 on all rolls per 10% made for 1t)
| MV
| 0
| Chr-9
| Chr-18
| 9
| Contact Other Plane | Foresight
| MM
| 0
| Chr-15
| Chr-18
|
9
| Control Movements | Control Physicals | Control Mentals
| MM
| 0
| Chr-18
| Chr-20
| 9
| Elemental Form | Para-Ele Form | Quasi-Ele Form ||| Semi-Ele Form
| PP
| 40
| Con-24
| Con-24
| 9
| Limited Wish (#=1) | Alter Reality (#=2) | Wish (#=3)
| #F
| 0
| Int-20
| Int-25
|
9
| Reverse Gravity | Adjust Gravity
| VM
| 0
| Dex-13
| Dex-17
| 9
| Shape Alteration/Polymorph Object | Shapechange
| MM
| 5
| Con-13
| Con-20
| 9
| Time Shift ||| Time Travel
| VMM
| 15
| Int-17
| Int-25
|
16
| Limited Wish (#=1) | Alter Reality (#=2) | Wish (#=3) | Change Reality (#=4)
| #F
| 0
| Int-20
| Int-25
|
|
[PC4] Rogue Classes Group
Generic Rogue
Level
| KXP
| Wiz/Pri/Rog 123 456 789
| TH
|
1
| 0
| 1-- ---
| +0
| 2
| 1.5
| 2-- ---
| +0
| 3
| 3
| 21- ---
| +1
|
4
| 6
| 31- ---
| +1
| 5
| 12
| 32- ---
| +2
| 6
| 24
| 321 ---
| +2
|
7
| 48
| 331 ---
| +3
| 8
| 96
| 332 ---
| +3
| 9
| 192
| 332 1--
| +4
|
10
| 492
| 333 1--
| +4
| 11
| 792
| 333 2--
| +5
| 12
| 1092
| 333 21-
| +5
|
13
| 1392
| 333 31-
| +6
| 14
| 1692
| 333 32-
| +6
| 15
| 1992
| 433 321
| +7
|
16
| 2292
| 443 331
| +7
| 17
| 2592
| 444 332
| +8
| 18
| 2892
| 444 432
| +8
|
19
| 3192
| 444 443
| +9
| 20
| 3492
| 444 444
| +9
| 21
| 3792
| 554 444
| +10
|
22
| 4092
| 555 444
| +10
| 23
| 4392
| 555 544
| +11
| 24
| 4692
| 555 554
| +11
|
25
| 4992
| 555 555
| +12
| 26
| 5292
| 665 555
| +12
| 27
| 5592
| 666 555
| +13
|
28
| 5892
| 666 655
| +13
| 29
| 6192
| 666 665
| +14
| 30
| 6492
| 666 666
| +14
|
31
| 6792
| 776 666
| +15
| 32
| 7092
| 777 666
| +15
| 33
| 7392
| 777 766
| +16
|
34
| 7692
| 777 776
| +16
| 35
| 7992
| 777 777
| +17
| 36
| 8292
| 777 777 1
| +17
|
37
| 16584
| 777 777 2
| +18
| 38
| 24876
| 777 777 3
| +18
| 39
| 33168
| 777 777 4
| +19
|
45
| 82920
| 888 777 7
| +22
| 54
| 157548
| 999 988 81
| +26
| 63
| 232176
| 999 999 88
| +31
|
72
| 306804
| AAA AAA 991
| +35
|
|
Requisites:
| Dex 18
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 2+level/2
| To Hit Table:
| Rog
| Reference:
| DM
| Groups:
| Rogue, Custom
| Complexity:
| CF=2
|
|
| Saving Throws:
|
| PPD:
| level+4
| RSW:
| level+3
| PP:
| level+5
| BW:
| level+1
| Spell:
| level+2
| Fort:
| level+0
| Reflex:
| level+6
| Will:
| level+0
|
|
|
Does not get the normal 40 Rogue points per level.
| Does not automatically get the spell progression listed.
|
| Level N (every level) ¶: Choose two:
| A. 40 Rogue points
| B. N levels of Rogue picks; if you pick this twice within a single level, you may combine these (e.g. at level 3 you could get a "Level 6:" pick).
| C. Spell progression: You get the difference from ML=N and ML=N-1. (e.g. at Level 6 you get one 3rd). This can be used as Wizard, Priest, or Rogue spells.
| D. +1V action, or add a "Q" to one of your existing V actions.
| E. +1 Hit Die (it's a d6).
| F. +1 Dex.
| G. Counts as two picks: One level of Exceptional Dex.
| H. Counts as two picks: A "Level N:" (or less) Rogue ability from a class you know.
|
| Level 9, 18, 27, etc.: Instead of the "Any Rogue" ability you get from being in Rogue group, you may have another choice (above) instead.
|
|
[PC4] Rogue Classes Group
Halfling0
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2
| (none)
| 3
| 4
| (none)
|
4
| 8
| (none)
| 5
| 16
| (none)
| 6
| 32
| (none)
|
7
| 64
| (none)
| 8
| 120
| (none)
| 9
| 300
| (none)
|
10
| 600
| (none)
| 11
| 900
| (none)
| 12
| 1200
| (none)
|
13
| 1500
| (none)
| 14
| 1800
| (none)
| 15
| 2100
| (none)
|
16
| 2400
| (none)
| 17
| 2700
| (none)
| 18
| 3000
| (none)
|
19
| 3300
| (none)
| 20
| 3600
| (none)
| 21
| 3900
| (none)
|
22
| 4200
| (none)
| 23
| 4500
| (none)
| 24
| 4800
| (none)
|
25
| 5100
| (none)
| 26
| 5400
| (none)
| 27
| 5700
| (none)
|
28
| 6000
| (none)
| 29
| 6300
| (none)
| 30
| 6600
| (none)
|
31
| 6900
| (none)
| 32
| 7200
| (none)
| 33
| 7500
| (none)
|
34
| 7800
| (none)
| 35
| 8100
| (none)
| 36
| 8400
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 10 9 8 5 6 2 1 0
| +1
| 10 9 8 6 6 2 1 0
| +1
| 10 9 8 6 7 3 2 0
|
+2
| 12 11 10 8 9 3 2 1
| +3
| 12 11 10 9 9 4 2 1
| +3
| 12 11 10 9 10 4 3 1
|
+3
| 14 13 12 11 12 5 3 2
| +4
| 14 13 12 12 12 5 4 2
| +5
| 14 13 13 12 12 6 4 2
|
+5
| 16 15 14 14 15 6 4 3
| +5
| 16 15 15 14 15 7 5 3
| +6
| 16 15 15 15 15 7 5 3
|
+7
| 16 15 15 15 15 7 5 3
| +7
| 16 15 15 15 15 7 5 3
| +7
| 16 15 15 15 15 7 5 3
|
+8
| 16 15 15 15 15 7 5 3
| +9
| 16 15 15 15 15 7 5 3
| +9
| 16 15 15 15 15 7 5 3
|
|
Requisites:
| Str 9, Dex 9, Con 9
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 2+level/3
| To Hit Table:
| CTD0
| Save Table:
| Half0
| Reference:
| RC0-26
| Groups:
| Warrior, Rogue
|
|
|
|
Gets "Level:" abilities of Fighter0.
| Level 1: +1 Hobby proficiency per level.
| Level 8: +10 HNCL (this can't be picked)
| Level 9: Resist Magic and Breath Weapons.
| Halfling0 still gets the normal level 9, 18, 27, 36 picks in addition to the table below.
|
Lvl
| Ability
|
1
| Any Rogue 1 ability
| 2
| Any Rogue 1 ability
| 3
| Any Rogue 2 ability
|
4
| Any Rogue 3 ability
| 5
| Any Rogue 4 ability
| 6
| Any Rogue 5 ability
|
7
| Any Rogue 6 ability
| 8
| Any Rogue 7 ability
| 16
| Any Rogue 10 ability
|
24
| Any Rogue 15 ability
| 32
| Any Rogue 27 ability
|
|
[PC4] Rogue Classes Group
Halo
Level
| KXP
| Warrior/Rogue 123 456 789 A
| TH
|
1
| 0
| 1-- --- -
| +1
| 2
| 2.25
| 2-- --- -
| +3
| 3
| 4.5
| 21- --- -
| +5
|
4
| 9
| 32- --- -
| +7
| 5
| 18
| 421 --- -
| +9
| 6
| 37.5
| 431 --- -
| +11
|
7
| 75
| 432 --- -
| +13
| 8
| 150
| 432 1-- -
| +15
| 9
| 300
| 533 2-- -
| +17
|
10
| 450
| 543 21- -
| +19
| 11
| 637.5
| 543 32- -
| +21
| 12
| 862.5
| 554 321 -
| +23
|
13
| 1125
| 554 322 -
| +25
| 14
| 1500
| 554 322 1
| +27
| 15
| 1875
| 554 422 2
| +29
|
16
| 2250
| 555 432 2
| +31
| 17
| 2625
| 555 532 2
| +33
| 18
| 3000
| 555 533 2
| +35
|
19
| 3375
| 555 543 2
| +37
| 20
| 3750
| 555 543 3
| +39
| 21
| 4125
| 555 554 3
| +41
|
22
| 4500
| 555 555 4
| +43
| 23
| 4875
| 555 555 5
| +45
| 24
| 5250
| 666 655 5
| +47
|
25
| 5625
| 666 666 6
| +49
| 26
| 6000
| 777 766 6
| +51
| 27
| 6375
| 777 777 7
| +53
|
28
| 6750
| 888 877 7
| +55
| 29
| 7125
| 888 888 8
| +57
| 30
| 7500
| 999 988 8
| +59
|
31
| 7875
| 999 999 9
| +61
| 32
| 8250
| AAA A99 9
| +63
| 33
| 8625
| AAA AAA A
| +65
|
34
| 9000
| BBB BAA A
| +67
| 35
| 9375
| BBB BBB B
| +69
| 36
| 9750
| CCC CCC C1
| +71
|
37
| 19500
| CCC CCC C2
| +73
| 38
| 29250
| CCC CCC C3
| +75
| 39
| 39000
| CCC CCC C4
| +77
|
45
| 97500
| CCC CCC CA
| +89
| 54
| 185250
| DDD DDD CC1
| +107
| 63
| 273000
| DDD DDD CCA
| +125
|
72
| 360750
| EEE DDD DDD 1
| +143
|
|
Str
| Dex
| Con
| Int
| Wis
| Chr
| Cml
| AT
| hp
| TH
| Div
|
+5
| +4
| +0
| +4
| -4
| -3
| -2
| +3
| +6
| +3
| ÷1
|
|
| Requisites:
| Str 16, Dex 14, Int 13,
|
| Race Slots 1, Class Slots 2
| Alignment:
| any E
| HD/level:
| d8
| Weapon Prof.:
| 3+level
| To Hit Table:
| 2xWar
| Save Table:
| 1˝xRog
| Reference:
| DM
| Groups:
| Warrior, Rogue, Archetype
| Complexity:
| CF=3
|
|
| Saving Throws:
|
| PPD:
| level*3/2+4
| RSW:
| level*3/2+3
| PP:
| level*3/2+5
| BW:
| level*3/2+1
| Spell:
| level*3/2+2
| Fort:
| level*3/2-1
| Reflex:
| level*3/2+1
| Will:
| level*3/2-1
|
|
|
Counts as an "Evil Outer" race.
| Gets "All Warrior" and "All Rogue" abilities (so can weapon specialize as a warrior, etc.).
| Can cast Warrior or Rogue spells.
| Gets Barbarian Dex and Exceptional Str (or the reverse if you prefer).
| Weapon specializes using the "Barbarian" line.
| Gets 70 Rogue points per level.
| You have a "Halo" which is treated as a body part.
| You may cast spells with your "Halo's P" action. This means with 1P you can cast a spell and physically attack at the same time.
| You can still cast spells with 1M if you wish.
| Level 1: Poison Use proficiency (1 slot per 2 levels, round up).
| Level 1: 1 attack that hits: Coup de grace.
| Level 3: +1Z actions per segment. Can use +1Z action per segment.
| Level 5: Can speak Level-4 additional languages from the following list: LG,LN,LE,NG,TN,NE,CG,CN,CE,Druid,Thieves' Cant. Can never learn more than Int-12 alignment languages.
| Level 7: Has 8-48 guild members. 50% chance a guild member will leave if guildmasters change.
| Level 9: 1 attack that hits: Really Put Out of Misery
|
| For Rogue abilities, see next page.
|
|
[PC4] Rogue Classes Group
Halo Rogue Abilities
Lvl
| Halo Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| +rating/50 A actions /r this turn || B actions || C actions
| F
| 0
| Dex-20
| Dex-25
| 1
| Assassination (-3% per HD/level of target)
| ˝0
| 0
| Wis-15
| Wis-25
| 1
| Attack (+1 TH per 10% made this segment; or roll +1d20 per 100%, choose best)
| V
| 0
| Dex-13
| Dex-16
|
1
| Backstab (each 30% = x1) (increases 10/level)
| ˝0
| 50
| Int-6
| Int-20
| 1
| Backstrike (each 30% = x1 TH) (increases 10/lvl)
| ˝0
| 50
| Wis-6
| Wis-20
| 1
| Damage (+1 dmg per 10% made this segment; or multiply dmg by x(1+rating/200))
| V
| 0
| Str-15
| Str-18
|
1
| Find/Remove Wizard Abjurations/Priest Protections
| V
| 0
| Dex-13
| Dex-18
| 1
| Silence 15' r | Darkness 15' r
| ˝V
| 40
| Chr-4
| Chr-8
| 1
| Slap (does dmg to one target = % made by)
| P
| 20
| Str-0
| Str-12
|
2
| Backdrain (do rating/10 random stat dmg) (increases 10/level)
| ˝0
| 0
| Con-6
| Con-20
| 2
| Backtwist (Twist rating/30 effects) (increases 10/lvl)
| ˝0
| 20
| Dex-6
| Dex-20
| 2
| Controlled Blink | Controlled Blink 10'r (unwilling get PP save)
| ˝V
| 50
| Wis-14
| Wis-14
|
3
| Considered extra +(rating/25) weapon to hit
| V
| 0
| Str-5
| Str-15
| 3
| Lower/Ignore WaWR (reduce or ignore WaWR by rating) || iWaWR
| V/N
| 0
| Dex-10
| Dex-20
| 4
| Erase a "?" in dungeon (loses track of party)
| -
| 0
| Dex-13
| Dex-19
|
4
| Song of Battle (+1 TH,dmg,or saves per 10% made)
| V,*M
| 10
| Str-15
| Str-20
| 5
| Jock: +LVL divided among Str, Dex, Con, or level for purposes of #Att (the last one is ˝ a point each).
| 6
| Backstorm (each 50%: +1 att is considered a backstab)
| -
| 0
| Dex-16
| Dex-22
|
6
| Touch : Chill/Pain | Para/Vampiric | Energy Drain
| 0
| 20
| Str-9
| Str-15
| 7
| Ki Power (cast a Wiz Invocation spell) (penalty = -SL*50%) (#=SL) | Pri Invocation
| #V
| 0
| Int-14
| Int-38
| 7
| Slay (target that you hit saves at +4, -1 per 10% made; or dies)
| V
| 0
| Wis-13
| Wis-19
|
8
| Finger of Death | Slay Living | Power Word Kill
| V
| 0
| Int-14
| Int-17
| 9
| +LVL*rating/2 item XP in Weapon flags per day
| F
| 0
| NA
| NA
| 9
| Any target with AC>(150-rating/5) is considered AC=(150-rating/5) to you
| V
| 0
| Dex-17
| Dex-28
|
10
| Disjoin x2 effect ||||||||| x3 |||||||||||||||| x4 etc.
| -
| 50
| Chr-18
| Chr-25
| 12
| Backstave (N/2% of your dmg is vile) || Stun (save=N-100)
| -
| 0
| Wis-26
| Wis-32
| 12
| Disharmonic Blast (1 dmg per 1% made)
| V
| 10
| Con-16
| Con-22
|
24
| Backsteal (Steal an effect off of target for yourself per 120%) (aXR to avoid)
| ˝0
| 30
| NA
| NA
| 27
| Destruction/Mordenkainen's Disjunction ||| Put Target Down a Hole
| V
| 0
| Int-19
| Int-25
|
|
[PC4] Rogue Classes Group
High Thief
Level
| KXP
| Spells
| TH
|
1
| 0
| (none)
| +0
| 2
| 1.25
| (none)
| +0
| 3
| 2.5
| (none)
| +1
|
4
| 5
| (none)
| +1
| 5
| 10
| (none)
| +2
| 6
| 20
| (none)
| +2
|
7
| 40
| (none)
| +3
| 8
| 70
| (none)
| +3
| 9
| 110
| (none)
| +4
|
10
| 160
| (none)
| +4
| 11
| 220
| (none)
| +5
| 12
| 440
| (none)
| +5
|
13
| 660
| (none)
| +6
| 14
| 880
| (none)
| +6
| 15
| 1100
| (none)
| +7
|
16
| 1320
| (none)
| +7
| 17
| 1540
| (none)
| +8
| 18
| 1760
| (none)
| +8
|
19
| 1980
| (none)
| +9
| 20
| 2200
| (none)
| +9
| 21
| 2420
| (none)
| +10
|
22
| 2640
| (none)
| +10
| 23
| 2860
| (none)
| +11
| 24
| 3080
| (none)
| +11
|
25
| 3300
| (none)
| +12
| 26
| 3520
| (none)
| +12
| 27
| 3740
| (none)
| +13
|
28
| 3960
| (none)
| +13
| 29
| 4180
| (none)
| +14
| 30
| 4400
| (none)
| +14
|
31
| 4620
| (none)
| +15
| 32
| 4840
| (none)
| +15
| 33
| 5060
| (none)
| +16
|
34
| 5280
| (none)
| +16
| 35
| 5500
| (none)
| +17
| 36
| 5720
| (none)
| +17
|
37
| 11440
| (none)
| +18
| 38
| 17160
| (none)
| +18
| 39
| 22880
| (none)
| +19
|
45
| 57200
| (none)
| +22
| 54
| 108680
| (none)
| +26
| 63
| 160160
| (none)
| +31
|
72
| 211640
| (none)
| +35
|
|
Requisites:
| Dex 25
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 3+level/7
| Reference:
| DM
| Groups:
| Rogue
| Complexity:
| CF=3
|
| Saving Throws:
| PPD:
| level+3
| Fort:
| level+3
| RSW:
| level+6
| Reflex:
| level+6
| PP:
| level+3
| Will:
| level+0
| BW:
| level+6
| Spell:
| level+3
|
|
Gets 40 Rogue points per level.
| Barbarian Dex bonus.
| Level 1 ¶: Get three "Any Rogue 9" picks. These may be downgraded.
| Level N (every level starting at level 2) ¶: Get one "Any Rogue N+8" pick. You do not get "Bonus" column (but you do get "Penalty").
|
| Hundred Points variant: Double the XP table. At level 1 you get 50 points (instead of 40). Starting at level 2, you get 100 Rogue points per level (instead of 40). [e.g. At level 3 you would have 250 points total.] Class is otherwise unchanged.
|
|
[PC4] Rogue Classes Group
Hit Man5
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 3.1
| (none)
| 3
| 6.2
| (none)
|
4
| 12.3
| (none)
| 5
| 24.6
| (none)
| 6
| 49
| (none)
|
7
| 98
| (none)
| 8
| 196
| (none)
| 9
| 392
| (none)
|
10
| 766
| (none)
| 11
| 1129
| (none)
| 12
| 1492
| (none)
|
13
| 1855
| (none)
| 14
| 2218
| (none)
| 15
| 2581
| (none)
|
16
| 2944
| (none)
| 17
| 3307
| (none)
| 18
| 3670
| (none)
|
19
| 4033
| (none)
| 20
| 4396
| (none)
| 21
| 4759
| (none)
|
22
| 5122
| (none)
| 23
| 5485
| (none)
| 24
| 5848
| (none)
|
25
| 6211
| (none)
| 26
| 6574
| (none)
| 27
| 6937
| (none)
|
28
| 7300
| (none)
| 29
| 7663
| (none)
| 30
| 8026
| (none)
|
31
| 8389
| (none)
| 32
| 8752
| (none)
| 33
| 9115
| (none)
|
34
| 9478
| (none)
| 35
| 9841
| (none)
| 36
| 10204
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 4 6 2 3 0 2 0
| +3
| 6 4 6 3 4 1 3 0
| +5
| 6 5 6 3 4 1 3 0
|
+7
| 6 5 7 3 5 1 4 1
| +9
| 6 6 7 3 5 2 4 1
| +11
| 7 6 7 4 6 2 5 1
|
+13
| 7 7 7 4 6 3 5 2
| +15
| 7 7 8 4 7 3 6 2
| +17
| 7 8 8 4 7 3 6 2
|
+19
| 8 8 8 5 8 4 7 3
| +21
| 8 9 8 5 8 4 7 3
| +23
| 8 9 9 5 9 5 8 3
|
+25
| 8 10 9 5 9 5 8 4
| +27
| 9 10 9 6 10 5 9 4
| +29
| 9 11 9 6 10 6 9 4
|
+31
| 9 11 10 6 11 6 10 5
| +33
| 9 12 10 6 11 7 10 5
| +35
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Str 19, Dex 13, Con 11
| Alignment:
| any
| HD/level:
| d10
| Weapon Prof.:
| 5+level
| To Hit Table:
| 2xWar
| Save Table:
| Rog
| Reference:
| DM {Planeshifted Sniper}
| Groups:
| Warrior, Rogue, Alternate
|
|
|
|
This is a mixed Smasher-Thug5. (where "Smasher" is the Str version of "Sneak")
| Gains all Str-based Rogue abilities.
| May specialize a number of times equal to LVL. Each level of specialization is LVL*3 half-plusses.
| Has Barbarian Str and Exceptional Con.
|
Levels
| Pick
| Description
|
Level 1-3:
| A
| +LVL damage
| B
| +1 to # of attacks with all attack forms (weapon, natural, etc.)
| C
| #Attacks = level if creatures being fought are less than LVL HD
| D
| x2 Str bonus instead of x3/2 when wielding weapon 2-handed
| E
| Backstab = x(LVL+2)/2
|
Level 4:
| Pick any Warrior5 class level 1-3
|
Level 5-7:
| F
| Considered 1 size larger for what size weapons you can wield
| G
| +LVL*100 item XP in Weapon flags per day
| H
| +LVL to hit
| I
| +LVL weapon proficiencies
| J
| Can affect creatures that require a +LVL-1 weapon to hit
|
Level 8:
| Pick any Warrior5 class level 5-7
|
Level 9-12:
| K
| +LVL-8 crit range (even beyond the 11-20 limit)
| L
| Immune parting shots
| M
| +LVL-4 feats
| N
| 1V, may borrow: Jump to other group (60'), deflect attacks to you
| O
| Can operate at any negative hp total, cannot be offensive
|
Level 13:
| Pick any Warrior5 class level 9-12
|
Level 14-18:
| P
| +LVL-13 crit multiplier
|
|
[PC4] Rogue Classes Group
Holy Monk1
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2.7
| (none)
| 3
| 5.7
| (none)
|
4
| 12
| (none)
| 5
| 27
| (none)
| 6
| 57
| (none)
|
7
| 117.6
| (none)
| 8
| 240
| (none)
| 9
| 420
| (none)
|
10
| 600
| (none)
| 11
| 840
| (none)
| 12
| 1140
| (none)
|
13
| 1500
| (none)
| 14
| 2100
| (none)
| 15
| 2700
| (none)
|
16
| 3300
| (none)
| 17
| 3900
| (none)
| 18
| 4500
| (none)
|
19
| 5100
| (none)
| 20
| 5700
| (none)
| 21
| 6300
| (none)
|
22
| 6900
| (none)
| 23
| 7500
| (none)
| 24
| 8100
| (none)
|
25
| 8700
| (none)
| 26
| 9300
| (none)
| 27
| 9900
| (none)
|
28
| 10500
| (none)
| 29
| 11100
| (none)
| 30
| 11700
| (none)
|
31
| 12300
| (none)
| 32
| 12900
| (none)
| 33
| 13500
| (none)
|
34
| 14100
| (none)
| 35
| 14700
| (none)
| 36
| 15300
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 4 5 2 3 0 0 2
| +0
| 8 4 6 3 4 0 0 3
| +1
| 9 5 6 3 4 0 1 3
|
+1
| 9 5 6 4 4 1 1 4
| +2
| 10 6 7 4 5 1 1 4
| +2
| 10 6 7 5 5 2 2 5
|
+3
| 11 7 8 5 6 2 2 5
| +3
| 11 7 9 6 6 2 2 6
| +4
| 12 7 9 6 7 3 3 6
|
+4
| 12 8 9 6 7 3 3 7
| +5
| 13 8 10 7 8 4 3 7
| +5
| 13 9 10 7 8 4 4 8
|
+6
| 13 9 10 7 8 4 4 8
| +6
| 14 9 11 8 9 5 4 9
| +7
| 14 10 11 8 9 5 5 9
|
+7
| 14 10 11 9 9 6 5 10
| +8
| 15 11 12 9 10 6 5 10
| +8
| 15 11 12 10 11 6 6 11
|
|
Requisites:
| Str 14, Dex 14, Con 11, Wis 16
| Alignment:
| LG, LN, or NG
| HD/level:
| & +d8
| Weapon Prof.:
| 2+level
| To Hit Table:
| Rog
| Save Table:
| Pri
| Reference:
| DM {Planeshifted Monk1}
| Groups:
| Priest, Rogue, Alternate
|
|
|
|
Level 1: Open hand to hit bonus is (Dex bonus)+(Str bonus)+2. Open hand damage bonus is (Str bonus).
| Level 1: If Open Hands hit exceeds what is needed by 5, target is stunned for 1d6 r (save vs. para)
| Level 1: If Open Hands stuns, chance to kill is (level)*3+(target's AC)% (no save)
| Level 1: Natural AT is 10+level
| Level 1: Base movement rate is (14+level)"
| Level 1: Against area effects that give a save for ˝: the monk takes no damage if he makes his save. This is not used for non-(hp) damaging effects.
| Level 1: 1V (may borrow from next segment): Knock away missile weapons. The missile weapons must be size M or less and must be directed at the monk or a target within 10'. The monk makes a save vs. paralyzation with a penalty equal to the number of magical plusses the weapon has, if successful, the weapon is deflected. The monk can knock away a maximum of 10 missiles, plus 1/level.
| Level 1: One Martial Arts style; +1 Martial Arts maneuver slot /level (even if Banhammered)
| Level 2: Mask the mind from ESP and similar effects: chance is 66%+2%/level.
| Level 3: Speak with animals (continuous).
| Level 4: Immunity to disease and slow effects (continuous).
| Level 4: Self healing (laying on hands): LVL*LVL hp, can be done once per day.
| Level 4: The monk may fall 30' without taking damage if within 1' of a wall.
| Level 5: +1V action.
| Level 5: Open hands are considered a +1 weapon to hit.
| Level 6: The monk may fall 40' without taking damage if within 4' of a wall.
| Level 6: Empathy once per day.
| Level 7: Invisibility (psi freq. 0) level times per day.
| Level 8: Resistamce to Charm, +4 (or 18 Int) vs. psionic attacks
| Level 8: Retarded Aging, Immunity to Poison, Immunity to Geas/Quest
| Level 8: Body Control, level/2 turns/day.
| Level 9: Quivering Palm 1/d: If target's HD/level is equal to or less than monk's level, if hp of target is equal to or less than 2 times monk's hp, if target is not undead, if an open hand attack hits, then monk can command target to die at any time within 1 day per level (no save).
| Level 9: HyperMental: +1M for 1 round, -1M for next 2 rounds.
|
Lvl
| Holy Monk Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Move Silently | Passwall | Immovability
| V
| 0
| Dex-15
| Dex-18
| 1
| Curing (1 hp per 1%), self or others
| V
| 0
| Wis-9
| Wis-12
| 1
| Restore stat damage (1 per 5%), self or others
| V
| 0
| Wis-9
| Wis-12
|
1
| Detect Noise | Clairaudience
| M
| 15
| Wis-8
| Wis-20
| 1
| Climb Walls | Climb Overhangs | Climb Upside Down
| V
| 60
| Str-9
| Str-13
| 1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase
| VM
| 10
| Dex-11
| Dex-15
|
1
| Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro.
| M
| 5
| Dex-12
| Dex-17
| 1
| Hide in Shadows || Meld in Shadows/Mirrors
| V
| 5
| Dex-11
| Dex-16
| 2
| Remove Slow/Sleep | Disease | Poison/Blindness | Paralysis/Hold | Curse
| V
| 0
| Wis-9
| Wis-12
|
2
| Concealment/Blending | Misdirection | Non-Detection
| M
| 20
| Wis-12
| Wis-14
| 3
| Tightrope Walking | Water Walking | Shadow Walking | Dimension Walking
| V
| 75
| Dex-11
| Dex-15
| 4
| Restore level drains (1 per 10%), self or other
| V
| 0
| Wis-9
| Wis-12
|
4
| Clearness of Thought (get a 2nd die roll on any 1 effect /r)
| MM
| 0
| Wis-18
| Wis-25
| 5
| Escape Bonds | Escape Binding | Escape Imprisonment/Time Stop
| P
| 50
| Str-12
| Str-14
| 6
| Hold Breath | Hold Life
| P
| 15
| Con-15
| Con-17
|
6
| Identity Penetration | False Seeing | True Seeing
| MM
| 5
| Wis-11
| Wis-19
| 7
| Blink | Controlled Blink
| M
| 20
| Wis-12
| Wis-17
| 8
| Intuition (+1 per 20% made to Intuition)
| M
| 0
| Chr-9
| Chr-12
|
8
| Willpower (+1 per 20% made to Willpower)
| M
| 0
| Chr-9
| Chr-12
| 9
| Inner Focus (+1 Str/Dex/Con for 1r per 10% made)
| M
| 5
| Wis-10
| Wis-20
| 10
| Chi Power (cast a Shukenja spell of spell level SL) (penalty = -SL*50%) (#=SL)
| #M
| 0
| Wis-12
| Wis-36
|
12
| Speed (x2 move) | Speed (+1 V) | Speed (+1 P) | Speed (+1 M)
| VV
| 15
| Dex-12
| Dex-15
| 15
| Energy Control | Adaptation | Immune to Hostile Environments
| PV
| 30
| Con-9
| Con-12
| 18
| Elemental Form | Para-Ele Form | Quasi-Ele Form ||| Semi-Ele Form
| PP
| 40
| Con-24
| Con-24
|
27
| Body Freedom (transfer action types freely; Str Int, Dex Wis, Con Chr)
| FFF
| 0
| Chr-36
| Chr-54
|
Exp Level:
| 1
| 2
| 3
| 4
| 5
| 6
| 7
| 8
| 9
| 10
| 11
| 12
| 13
| 14
| 15
| 16
| 17+
|
Open Hand Dmg:
| 1d3
| 1d4
| 1d6
| 1d6
| 1d6+1
| 2d4
| 2d4+1
| 2d6
| 3d4
| 2d6+1
| 3d4+1
| 4d4
| 4d4+1
| 5d4
| 6d4
| 5d6
| 8d4
| Open Hand #Att:
| 1/1
| 1/1
| 1/1
| 5/4
| 5/4
| 3/2
| 3/2
| 3/2
| 2/1
| 2/1
| 5/2
| 5/2
| 5/2
| 3/1
| 3/1
| 4/1
| 4/1
|
|
[PC4] Rogue Classes Group
Houri1JG
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2
| (none)
| 3
| 4
| (none)
|
4
| 8
| (none)
| 5
| 16
| (none)
| 6
| 32
| (none)
|
7
| 64
| (none)
| 8
| 128
| (none)
| 9
| 256
| (none)
|
10
| 656
| (none)
| 11
| 1056
| (none)
| 12
| 1456
| (none)
|
13
| 1856
| (none)
| 14
| 2256
| (none)
| 15
| 2656
| (none)
|
16
| 3056
| (none)
| 17
| 3456
| (none)
| 18
| 3856
| (none)
|
19
| 4256
| (none)
| 20
| 4656
| (none)
| 21
| 5056
| (none)
|
22
| 5456
| (none)
| 23
| 5856
| (none)
| 24
| 6256
| (none)
|
25
| 6656
| (none)
| 26
| 7056
| (none)
| 27
| 7456
| (none)
|
28
| 7856
| (none)
| 29
| 8256
| (none)
| 30
| 8656
| (none)
|
31
| 9056
| (none)
| 32
| 9456
| (none)
| 33
| 9856
| (none)
|
34
| 10256
| (none)
| 35
| 10656
| (none)
| 36
| 11056
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +1
| 6 4 6 3 4 1 3 0
| +2
| 6 5 6 3 4 1 3 0
|
+3
| 6 5 7 3 5 1 4 1
| +4
| 6 6 7 3 5 2 4 1
| +5
| 7 6 7 4 6 2 5 1
|
+6
| 7 7 7 4 6 3 5 2
| +7
| 7 7 8 4 7 3 6 2
| +8
| 7 8 8 4 7 3 6 2
|
+9
| 8 8 8 5 8 4 7 3
| +10
| 8 9 8 5 8 4 7 3
| +11
| 8 9 9 5 9 5 8 3
|
+12
| 8 10 9 5 9 5 8 4
| +13
| 9 10 9 6 10 5 9 4
| +14
| 9 11 9 6 10 6 9 4
|
+15
| 9 11 10 6 11 6 10 5
| +16
| 9 12 10 6 11 7 10 5
| +17
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Dex 13, Int 10, Chr 15, Cml12
| Alignment:
| any
| HD/level:
| d1+6
| Weapon Prof.:
| 0+level
| To Hit Table:
| War
| Save Table:
| Rog
| Reference:
| FGE1JG
| Groups:
| Rogue
|
|
|
|
|
[PC4] Rogue Classes Group
Ill Omen Master
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2.5
| (none)
| 3
| 5
| (none)
|
4
| 10
| (none)
| 5
| 20
| (none)
| 6
| 42.5
| (none)
|
7
| 70
| (none)
| 8
| 110
| (none)
| 9
| 160
| (none)
|
10
| 220
| (none)
| 11
| 440
| (none)
| 12
| 660
| (none)
|
13
| 880
| (none)
| 14
| 1100
| (none)
| 15
| 1320
| (none)
|
16
| 1540
| (none)
| 17
| 1760
| (none)
| 18
| 1980
| (none)
|
19
| 2200
| (none)
| 20
| 2420
| (none)
| 21
| 2640
| (none)
|
22
| 2860
| (none)
| 23
| 3080
| (none)
| 24
| 3300
| (none)
|
25
| 3520
| (none)
| 26
| 3740
| (none)
| 27
| 3960
| (none)
|
28
| 4180
| (none)
| 29
| 4400
| (none)
| 30
| 4620
| (none)
|
31
| 4840
| (none)
| 32
| 5060
| (none)
| 33
| 5280
| (none)
|
34
| 5500
| (none)
| 35
| 5720
| (none)
| 36
| 5940
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 6 4 6 3 4 1 3 0
| +1
| 6 5 7 3 5 1 4 1
| +2
| 7 6 7 4 6 2 5 1
|
+3
| 7 7 8 4 7 3 6 2
| +4
| 8 8 8 5 8 4 7 3
| +5
| 8 9 9 5 9 5 8 3
|
+6
| 9 10 9 6 10 5 9 4
| +7
| 9 11 10 6 11 6 10 5
| +8
| 10 12 10 7 12 7 11 5
|
+9
| 10 13 11 7 13 8 12 6
| +10
| 11 14 11 8 14 9 13 7
| +11
| 12 15 12 9 14 9 14 7
|
+12
| 13 16 13 11 15 10 15 8
| +13
| 14 16 14 13 15 11 16 9
| +14
| 15 16 15 14 16 12 17 9
|
+15
| 16 16 16 16 16 13 18 10
| +16
| 16 16 16 16 16 13 19 11
| +17
| 16 17 16 16 16 14 20 11
|
|
Requisites:
| Dex 27, Chr 27
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 3+level/3
| To Hit Table:
| War
| Save Table:
| 2xRog
| Reference:
| DM {Lost Luck Master}
| Groups:
| Rogue, Lost
|
|
|
|
You have LVL "Ill Omen" points per turn.
| 1N, spend n Ill Omen points: Target gets --n to a die roll. You can do this after seeing their die roll result.
| 1M: Target takes LVL Luck damage (Reflex save for half). Negative Luck causes a minus on all die rolls (it is not a "--" however, just a normal "-").
|
Lvl
| Luck Master Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Attack (+1 TH per 10% made this segment)
| V
| 5
| Dex-12
| Dex-15
| 1
| Backtwist (Twist rating/30 effects)
| V
| 20+LVL*10
| Dex-9
| Dex-12
| 1
| Damage (+1 dmg per 10% made this segment; or multiply dmg by x(1+rating/200))
| V
| 0
| Str-15
| Str-18
|
1
| Delay (target doesn't go next segment, save DC = amt made) {Rogue ability: 30 / Wis-11 / Wis-16 }
| F
| 30
| Wis-11
| Wis-13
| 1
| Ducking (+1 saves per 10% made this segment)
| V
| 0
| Wis-15
| Wis-18
| 1
| Evasion (see Acrobat) ||| Spell Evasion | Psi Evasion | Innate Evasion
| V
| 0
| Dex-14
| Dex-18
|
1
| Lockdown rating/20 C actions worth
| F
| 0
| DIWC-40
| DIWC-60
| 1
| Take ˝ dmg from an Attack | Spell | Psi Power | Innate (|| Take 0 damage)
| V
| 5
| Con-16
| Con-20
| 1
| Unequip (one item unequipped, save DC = amount made) {Rogue ability: 50 / Dex-12 / Dex-14 }
| V
| 50
| Dex-12
| Dex-14
|
1
| Any Rogue 1 ability
| -
| -
| -
| -
| 2
| Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane)
| M
| 0
| Int-8
| Int-20
| 3
| Duplicate a Psi5 minor ||| major ||| grand ||| super
| 1M
| 0
| Chr-15
| Chr-20
|
4
| Sense Danger | Precognition | Choose Future | x1 Avoid Fate
| VM
| 25
| Wis-9
| Wis-12
| 4
| Any Rogue 4 ability
| -
| -
| -
| -
| 5
| Avoid Trick (entire party): Mech.|Magic/Psi|OutPhase
| -
| 5
| Int-12
| Int-18
|
6
| Effect Evasion (each 1% = +1 saves) 1V to use
| -
| 0
| Wis-9
| Wis-12
| 7
| Avoid Fate x1 | x2 | x3 | x4 | x5 | etc.
| 2bM
| -20
| Wis*2-50
| Wis*2-50
| 8
| Any Subability (+1 per 25% made to that subability)
| M
| 0
| Int-14
| Int-17
|
9
| 0,1/r: Get +(amount made) on next Rogue ability
| -
| 0
| NA
| NA
| 9
| Avoid Special (entire party): x1 | x2 | x3 etc.
| -
| 0
| Int-16
| Int-22
| 14
| Avoid Spirit/Conc Effect (entire party): x1 || x2 || x3 etc.
| -
| -5
| Int-22
| Int-30
|
14
| Get save vs effects w/ no save, base=+0+items, each 5% is +1
| -
| 0
| Wis-20
| Wis-25
| 16
| Enhancement (add how much you made by to your next Rogue ability roll within 1r)
| F
| 0
| Chr-18
| Chr-22
|
|
[PC4] Rogue Classes Group
Infinite Rogue
Level
| KXP
| Spells
| TH
|
1
| 0
| (none)
| +1
| 2
| 6
| (none)
| +1
| 3
| 12
| (none)
| +1
|
4
| 24
| (none)
| +2
| 5
| 48
| (none)
| +3
| 6
| 100
| (none)
| +3
|
7
| 200
| (none)
| +3
| 8
| 400
| (none)
| +4
| 9
| 800
| (none)
| +5
|
10
| 1400
| (none)
| +5
| 11
| 2000
| (none)
| +5
| 12
| 2600
| (none)
| +6
|
13
| 3200
| (none)
| +7
| 14
| 3800
| (none)
| +7
| 15
| 4400
| (none)
| +7
|
16
| 5000
| (none)
| +8
| 17
| 5600
| (none)
| +9
| 18
| 6200
| (none)
| +9
|
19
| 6800
| (none)
| +9
| 20
| 7400
| (none)
| +10
| 21
| 8000
| (none)
| +11
|
22
| 8600
| (none)
| +11
| 23
| 9200
| (none)
| +11
| 24
| 9800
| (none)
| +12
|
25
| 10400
| (none)
| +13
| 26
| 11000
| (none)
| +13
| 27
| 11600
| (none)
| +13
|
28
| 12200
| (none)
| +14
| 29
| 12800
| (none)
| +15
| 30
| 13400
| (none)
| +15
|
31
| 14000
| (none)
| +15
| 32
| 14600
| (none)
| +16
| 33
| 15200
| (none)
| +17
|
34
| 15800
| (none)
| +17
| 35
| 16400
| (none)
| +17
| 36
| 17000
| (none)
| +18
|
37
| 34000
| (none)
| +19
| 38
| 51000
| (none)
| +19
| 39
| 68000
| (none)
| +19
|
45
| 170000
| (none)
| +23
| 54
| 323000
| (none)
| +27
| 63
| 476000
| (none)
| +32
|
72
| 629000
| (none)
| +36
|
|
Requisites:
| Dex 45
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 2+level/3
| To Hit Table:
| CTD0
| Reference:
| DM
| Groups:
| Rogue, Concordant (x1)
| Complexity:
| CF=5
|
|
| Saving Throws:
|
| PPD:
| 5+level
| RSW:
| 4+level
| PP:
| 5+level
| BW:
| 2+level
| Spell:
| 3+level
| Fort:
| 0+level
| Reflex:
| 12+level
| Will:
| 0+level
|
|
|
Has "infinite" Rogue points. Certain abilities may be limited to a finite amount, due to Multiverse Project limits.
| Level N (every level): Get one "Any Rogue level N" pick. This is in addition to the normal levels 9, 18, 27, 36 picks that all Rogues get.
|
|
[PC4] Rogue Classes Group
Jester1
Level
| KXP
| Wiz/Pri 123 456 78
|
1
| 0
| --- --- --
| 2
| 1.1
| 1-- --- --
| 3
| 2.2
| 2-- --- --
|
4
| 4.5
| 21- --- --
| 5
| 9
| 32- --- --
| 6
| 18
| 321 --- --
|
7
| 36
| 432 --- --
| 8
| 66
| 432 1-- --
| 9
| 106
| 443 2-- --
|
10
| 160
| 443 21- --
| 11
| 250
| 444 32- --
| 12
| 450
| 444 321 --
|
13
| 650
| 444 432 --
| 14
| 850
| 444 432 1-
| 15
| 1050
| 444 443 2-
|
16
| 1250
| 444 443 21
| 17
| 1450
| 444 444 32
| 18
| 1650
| 444 444 33
|
19
| 1850
| 444 444 44
| 20
| 2050
| 544 444 44
| 21
| 2250
| 554 444 44
|
22
| 2450
| 555 444 44
| 23
| 2650
| 555 544 44
| 24
| 2850
| 555 554 44
|
25
| 3050
| 555 555 44
| 26
| 3250
| 555 555 54
| 27
| 3450
| 555 555 55
|
28
| 3650
| 655 555 55
| 29
| 3850
| 665 555 55
| 30
| 4050
| 666 555 55
|
31
| 4250
| 666 655 55
| 32
| 4450
| 666 665 55
| 33
| 4650
| 666 666 55
|
34
| 4850
| 666 666 65
| 35
| 5050
| 666 666 66
| 36
| 5250
| 777 777 77
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +0
| 6 4 6 3 4 1 3 0
| +0
| 6 5 6 3 4 1 3 0
|
+1
| 6 5 7 3 5 1 4 1
| +1
| 6 6 7 3 5 2 4 1
| +1
| 7 6 7 4 6 2 5 1
|
+2
| 7 7 7 4 6 3 5 2
| +2
| 7 7 8 4 7 3 6 2
| +2
| 7 8 8 4 7 3 6 2
|
+3
| 8 8 8 5 8 4 7 3
| +3
| 8 9 8 5 8 4 7 3
| +3
| 8 9 9 5 9 5 8 3
|
+4
| 8 10 9 5 9 5 8 4
| +4
| 9 10 9 6 10 5 9 4
| +4
| 9 11 9 6 10 6 9 4
|
+5
| 9 11 10 6 11 6 10 5
| +5
| 9 12 10 6 11 7 10 5
| +5
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Dex 9, Int 12, Wis 12, Chr 13
| Alignment:
| C any
| HD/level:
| d5+1
| Weapon Prof.:
| 1+level/2
| To Hit Table:
| Wiz
| Save Table:
| Rog
| Reference:
| BoD4
| Groups:
| Rogue, Joke
|
|
|
|
Wizard Schools Allowed: Ench/Charm, Wild Magic, Conj/Summ, Ill/Pha, Punomancy
| Priest Spheres Allowed: Chaos, Charm (these spells are considered 1 level higher)
| Level 1: +1 Hobby or Occupation prof/level
| Level 1: +1 to all saves
| Level 1: Immune to Insanity, Ench/Charm, Wild Magic, Punomancy
| Level 1: All die rolls at +4 on die type but -2 on result ("1d6" ® "1d10-2")
| Level 1: Can choose results from Wand of Wonder
|
Lvl
| Jester Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Climb Walls | Climb Overhangs | Climb Upside Down
| V
| 60
| Str-9
| Str-13
| 1
| Pick Pockets/Shoplifting | Palm | Present
| P
| 15
| Dex-12
| Dex-16
| 1
| Charm/Influence Reaction | Taunt
| M
| 10
| Chr-12
| Chr-14
|
1
| Read Languages | Decipher Code
| M
| 0
| Int-9
| Int-14
| 1
| Ventriloquism | Remote Spell-Casting (1' per 1% made)
| V
| 20
| Dex-13
| Dex-16
| 1
| Tumbling/Vaulting || Passwall
| V
| 40
| Dex-13
| Dex-17
|
1
| Evasion (0, make by 5% per amount hit: no dmg from weapon)
| V
| 10
| Dex-11
| Dex-15
| 1
| Disorder Objects | Mass Entropy
| V
| 10
| Dex-8
| Dex-10
| 2
| Disguise | Alter Appearance
| M
| 25
| Chr-11
| Chr-13
|
2
| Friends (no save, affects anything)
| F
| 5
| Chr-17
| Chr-20
| 3
| Feather Falling || Body Control
| V
| 20
| Dex-12
| Dex-14
| 4
| Missile Deflection | Missile Reflection | Spell Deflection | Volley (0: Immune to attack)
| V
| 10
| Dex-12
| Dex-15
|
4
| Legend Lore | Identify
| 0 | M
| 0
| Int-13
| Int-15
| 5
| Distraction | Mislead | Forget | Mirage Arcana
| M
| 15
| Wis-13
| Wis-16
| 6
| Read Magic (Wizard/Priest) ||| Read Magic (Concordant)
| M
| 15
| Int-13
| Int-15
|
6
| Suggestion | Domination | Eyebite
| M
| 10
| Int-10
| Int-14
| 7
| Free Action / Remove Paralysis / Remove Domination
| P
| 5
| Con-8
| Con-16
| 8
| Random Telekinesis (10 lbs per 1% made)
| P
| 15
| Con-6
| Con-13
|
8
| Uncontrolled Weather (1 mi r per 5% made)
| M
| 0
| Wis-16
| Wis-20
| 9
| Generate Wild Magic Surge
| MMM
| 0
| Int-20
| Int-21
| 10
| Song of Laughter (all other creatures at -1 all rolls per 10% made)
| P*M
| 10
| Chr-3
| Chr-5
|
12
| Mass Weird / Mass Chaos / Mass Maze
| MP
| 0
| Chr-23
| Chr-25
| 15
| Reverse Gravity | Adjust Gravity
| VM
| 0
| Dex-13
| Dex-17
| 18
| All die rolls within 240' are min (50%) or max (50%) (duration 1s per 10% made)
| FV
| 50
| Dex-25
| Dex-50
|
27
| Otto's Irresistance Dance | Control Physicals
| MPV
| 0
| Chr-16
| Chr-22
|
|
[PC4] Rogue Classes Group
Kobold0
Level
| KXP
| Spells
|
1
| 0.5 (owe)
| (none)
| 2
| 1
| (none)
| 3
| 2
| (none)
|
4
| 4
| (none)
| 5
| 8
| (none)
| 6
| 16
| (none)
|
7
| 30
| (none)
| 8
| 60
| (none)
| 9
| 120
| (none)
|
10
| 220
| (none)
| 11
| 320
| (none)
| 12
| 420
| (none)
|
13
| 520
| (none)
| 14
| 620
| (none)
| 15
| 720
| (none)
|
16
| 820
| (none)
| 17
| 920
| (none)
| 18
| 1020
| (none)
|
19
| 1120
| (none)
| 20
| 1220
| (none)
| 21
| 1320
| (none)
|
22
| 1420
| (none)
| 23
| 1520
| (none)
| 24
| 1620
| (none)
|
25
| 1720
| (none)
| 26
| 1820
| (none)
| 27
| 1920
| (none)
|
28
| 2020
| (none)
| 29
| 2120
| (none)
| 30
| 2220
| (none)
|
31
| 2320
| (none)
| 32
| 2420
| (none)
| 33
| 2520
| (none)
|
34
| 2620
| (none)
| 35
| 2720
| (none)
| 36
| 2820
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 10 9 8 5 6 2 1 0
| +1
| 10 9 8 6 6 2 1 0
| +1
| 10 9 8 6 7 3 2 0
|
+2
| 12 11 10 8 9 3 2 1
| +3
| 12 11 10 9 9 4 2 1
| +3
| 12 11 10 9 10 4 3 1
|
+3
| 14 13 12 11 12 5 3 2
| +4
| 14 13 12 12 12 5 4 2
| +5
| 14 13 13 12 12 6 4 2
|
+5
| 16 15 14 14 15 6 4 3
| +5
| 16 15 15 14 15 7 5 3
| +6
| 16 15 15 15 15 7 5 3
|
+7
| 16 15 15 15 15 7 5 3
| +7
| 16 15 15 15 15 7 5 3
| +7
| 16 15 15 15 15 7 5 3
|
+8
| 16 15 15 15 15 7 5 3
| +9
| 16 15 15 15 15 7 5 3
| +9
| 16 15 15 15 15 7 5 3
|
|
Requisites:
| Dex 13
| Alignment:
| any E (or) any S
| HD/level:
| & d4
| Weapon Prof.:
| & 4+level/4
| To Hit Table:
| CTD0
| Save Table:
| Half0
| Reference:
| 0D&D
| Groups:
| Rogue, Monster
|
|
|
|
This class can be considered Rogue group in addition to Monster group if you have Halfling0, Scout, or Thief0 class.
| (Some sort of Rogue chart, temporary rule is to use Scout or Halfling0, your choice)
|
|
[PC4] Rogue Classes Group
Leech
Level
| KXP
| Priest 123 456 789 ABC
| TH
|
1
| 0
| 1-- --- ---
| +0
| 2
| 2.5
| 20- --- ---
| +1
| 3
| 5
| 21- --- ---
| +1
|
4
| 7.5
| 320 --- ---
| +2
| 5
| 12.5
| 421 --- ---
| +3
| 6
| 25
| 422 0-- ---
| +3
|
7
| 50
| 432 1-- ---
| +4
| 8
| 100
| 433 20- ---
| +5
| 9
| 200
| 433 210 ---
| +5
|
10
| 400
| 443 221 ---
| +6
| 11
| 650
| 444 321 0--
| +7
| 12
| 900
| 444 421 10-
| +7
|
13
| 1150
| 555 432 111
| +8
| 14
| 1400
| 555 442 111
| +9
| 15
| 1650
| 555 552 111
| +9
|
16
| 1900
| 555 553 211
| +10
| 17
| 2150
| 555 554 321
| +11
| 18
| 2400
| 555 554 321
| +11
|
19
| 2650
| 555 554 322
| +12
| 20
| 2900
| 555 554 333
| +13
| 21
| 3150
| 555 554 444
| +13
|
22
| 3400
| 555 555 555
| +14
| 23
| 3650
| 666 666 666
| +15
| 24
| 3900
| 776 666 666
| +15
|
25
| 4150
| 777 766 666
| +16
| 26
| 4400
| 777 776 666
| +17
| 27
| 4650
| 777 777 666
| +17
|
28
| 4900
| 777 777 776
| +18
| 29
| 5150
| 777 777 777
| +19
| 30
| 5400
| 887 777 777
| +19
|
31
| 5650
| 888 777 777
| +20
| 32
| 5900
| 888 877 777
| +21
| 33
| 6150
| 888 887 777
| +21
|
34
| 6400
| 888 888 777
| +22
| 35
| 6650
| 888 888 877
| +23
| 36
| 6900
| 888 888 887 1
| +23
|
37
| 13800
| 888 888 887 2
| +24
| 38
| 20700
| 888 888 887 3
| +25
| 39
| 27600
| 888 888 887 4
| +25
|
45
| 69000
| 988 888 888 8
| +29
| 54
| 131100
| 999 999 999 81
| +35
| 63
| 193200
| A99 999 999 98
| +41
|
72
| 255300
| AAA AAA AA9 991
| +47
|
|
Str
| Dex
| Con
| Int
| Wis
| Chr
| Cml
| AT
| hp
| TH
| Div
|
+4
| +4
| +3
| +5
| +4
| -6
| -8
| +0
| +0
| +0
| ÷1
|
|
| Requisites:
| Str 13, Dex 13, Con 11, Int 15, Wis 13,
|
| Race Slots 1, Class Slots 2
| Alignment:
| any E
| HD/level:
| & +d9
| Weapon Prof.:
| 3+level/4
| To Hit Table:
| Pri
| Save Table:
| Pri
| Reference:
| DM
| Groups:
| Priest, Rogue, Archetype
| Complexity:
| CF=3
|
|
| Saving Throws:
|
| PPD:
| level+7
| RSW:
| level+3
| PP:
| level+4
| BW:
| level+1
| Spell:
| level+2
| Fort:
| level-1
| Reflex:
| level-1
| Will:
| level+1
|
|
|
Considered an "Evil Outer" and a "Blood Wave" race.
| Gets 50 Rogue points per level.
| Knows the Eel sphere. Knows the Virus school as a sphere, and can cast those spells as if they were Priest spells.
| This class uses "Defiler" type magic, and drains the MF with time.
| Level 1: Immune to Diseases, Viruses, Lycanthropy.
| Level 3: Identify Object's chemical makeup by sight.
| Level 4: Periodic Table elements are considered Semi for you.
| Level 5: Detect Leeches and Eels 40' cont.
| Level 6: Periodic Table elements are considered Quasi for you.
| Level 9: 1M: Identify Magical Pool.
| Level 9: Mental link with your Leeches and Eels.
| Level 10: Periodic Table elements are considered Para for you.
| Level 18: Periodic Table elements are considered normal for you.
|
| For Rogue abilities, see next page.
|
|
[PC4] Rogue Classes Group
Eels/Viruses
Eel Sphere:
| Leeches (SL=1): This acts like goodberries, each casting gives 3 Leeches. Leeches can cure or cause 1 hp, and can move on their own.
| Summon Eelemental (SL=N): Summon a DL N Eelemental (DM has table)
| Summon Leech (SL=N): Summon a DL N Leech (DM has table)
| Call Eelectricity (SL=2): CLd6 Eelectricity dmg (no save; NR to resist) to one target
| Powerleech (SL=2): Whenever an enemy activates an item, be cured 10 hp.
| Thoughtleech (SL=2): Whenever an enemy uses a psionic ability, be cured N hp, where N=SL of the effect.
| Blessing of Leeches (SL=3): Target regenerates at CL hp/s.
| Drainheal (SL=3, also Incantatrix): Drain the local MF by 1: Heal self.
| Protection from Eelements (SL=3): Resist all Eelements, or absorb 12*CL Eelemental dmg.
| Eels (SL=4): This acts like goodberries, each casting gives 1 Eel. Eels can remove or cause 1 [C] section effect (PPD save, effect is random).
| Steal Summon (SL=4, also Incantatrix): Steal someone's summon (your summon slot needs to be open to do this)
| Reelly Put Out of Misery (SL=5): Ignore regen buffer then Put out of Misery (lower s slay). Doesn't trigger contingencies.
| Heel (SL=6): Remove all hp of dmg and remove 1 [C] section effect
| Hovercraft Full of Eels (SL=7): Like a Chariot of Sustarre, but it's Eels!
| Multi Eel (SL=7): Summons CL Eels of DL=7, which use up 1 summon slot. They aren't summoning sick!
| Mindleech Mass (SL=8): Acts as a DL VII Leech summon (counts as 100 leeches); steals 1 spell (and puts in your memorization) per attack
| Robe of Eeling (SL=8): Get 2d10 random SL=1d6 Eel effects (self or other) every round for 1h
| iHeel (SL=9): Remove CL idmg and remove CL [C] section effects
|
| Virus Sphere:
| Detect [Disease] (SL=0): Detects diseases of one particular type
| Detect Disease (SL=1): Detects diseases of any type
| Cause [Disease] 1 (SL=1): Cure/cause disease in one target (PPD save), material componenting does two targets (or the same target twice, but not a group)
| Virus Summoning N (SL=N): Summons a DL=N Virus
| Cause [Disease] 2 (SL=2): Cure/cause disease in one target (PPD save), material componenting does a group
| Cure Disease (SL=3)
| Contagion (SL=3)
| Cause [Disease] N (SL=N, starting at SL=3): Cure/cause disease in N-2 groups (PPD save), material componenting does N-1 groups (can hit same group multiple times)
| Virus [Disease] N (SL=N, starting at SL=3): As per Cure or Inflict Disease N-2; for each infected person, check CL% per segment, if made, travels to another person in the room
| Inflict [Disease] 4 (SL=4): Cure/cause disease in one target (no save, aNR to resist), material componenting does two targets (or the same target twice, but not a group)
| Inflict [Disease] 5 (SL=5): Cure/cause disease in one target (no save, aNR to resist), material componenting does a group
| Cause [Lycanthropy] 5 (SL=5): Cure/cause lycanthropy in one target (PPD save, even when curing), material componenting does two targets, each type of Lycanthropy is a spell slot
| Mummy Rot (SL=5): Your touch is Mummy Rot branded
| Cause [Undead status] 6 (SL=6): Cure/cause undead status in one target (PPD save, even when curing), material componenting does two targets, each type of Undead is a spell slot
| Heal (SL=6)
| Inflict [Disease] N (SL=N, starting at SL=6): Cure/cause disease in N-5 groups (no save, aNR to resist), material componenting does N-4 groups (can hit same group multiple times)
| Cureall (SL=7)
| Cause [Unlive status] 8 (SL=8): Cure/cause unlive status in one target (PPD save, even when curing), material componenting does two targets, each type of Unlive is a spell slot
| Virus Charm (SL=9)
| Magical Plague (SL=10): [x2 Terrain Feature] Does a random SL 0-9 Virus spell /segment
|
|
[PC4] Rogue Classes Group
Leech Rogue Abilities
Lvl
| Leech Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| 1 hour of walking around a city: Gain LVL^3 gp (picking up things off street) {Beggar}
| 1
| Backstab (each 25% = x1) (increases 10/level)
| ˝0
| 40
| Int-16
| Int-25
| 1
| Bag of Holding; 1M: Locate Black Market in city {Smuggler}
|
1
| Find/Avoid Traps/Tricks/Specials/TerrainFeatures | Magic/Psi | OutPhase ( | whole party) ( || x2 ||| x3)
| V
| 0
| Dex-20
| Dex-25
| 1
| Find/Remove Abjuration/Protection ("Twist") | All of the same effect on 1 target | All of the same effect in your group
| V
| 10
| Int-13
| Int-15
| 1
| Fork Innate | Psionic | Magic | Radioactive
| 1M (may borrow)
| -10
| Chr-22
| Chr-22
|
1
| Pick Pockets/Shoplifting | Palm | Present | Immune PP
| P
| 15
| Dex-12
| Dex-16
| 1
| Sell items for 64+LVL% of value instead of 50%
| 1
| Unequip (one item unequipped, save DC = amount made) {Rogue ability: 50 / Dex-12 / Dex-14 }
| V
| 50
| Dex-12
| Dex-14
|
2
| Backdrain (do rating/10 random stat dmg) (increases 10/level)
| ˝0
| 0
| Con-6
| Con-20
| 2
| Mass Pick Pockets (pick everything off of someone) (-10%/level of target)
| V
| 0
| Dex-18
| Dex-24
| 2
| Remove/Cause Slow/Sleep | Disease | Poison/Blindness | Paralysis/Hold | Curse (PPD save per 10% made)
| V
| 0
| Wis-13
| Wis-18
|
3
| ("Twirl") Find/Remove Guardian/Warding/Forbiddance effect on area || x1 Special
| M
| 20
| Dex-18
| Dex-28
| 3
| Lower/Ignore WaWR (reduce or ignore WaWR by rating) || iWaWR
| V/N
| 0
| Dex-10
| Dex-20
| 4
| Don't generate Alley encounters | Sewer/Attic | Old City at Night
| M
| 10
| Wis-15
| Wis-20
|
4
| Mass Contortion | Mass Elasticity | Mass Become Liquid-Form (whole party)
| V
| 0
| Dex-15
| Dex-21
| 5
| Can "Frugal" potions (+50% to number of uses)
| 5
| Erase a "?", "¿", "!", "¡", ".", ",", ":", or ";" in dungeon
| -
| 0
| Dex-18
| Dex-24
|
5
| Slimy: You and the space you're standing at can't be targetted.
| 6
| Locate Object in City || Country
| MM
|
|
|
| 7
| Immune to terrain, hostile environments {Outlaw}
|
8
| Remove Capital B Blasted or Capital M Mauled from someone
| 3F
| 100
| -
| -
| 9
| Cheat Death: 1D, 1/d: Resurrect, but you're 1d20 miles away in a random direction.
| 9
| Immune to Blow Your Head Off, Twilight, Ego Domination, Retributive Strikes
|
9
| Immune to Capital E Extract, Empathy, ESP, Forget, Mental Surgery, Telepathy
| 13
| +LVL Luck; Luckstone effect {Gambler}
| 13
| Phlogiston Spell / Phlogiston Projection | Time of Legends Spell (project to Time of Legends)
| MMMM
| 35
| Cml-22
| Cml-29
|
14
| Get +1 IM (Instantaneous Mental) action per turn.
| 14
| Immune to LVL elements/eelements (doesn't "spread")
| 20
| 1N, 1/s: Capital O Object to a time or loop travel effect. It cannot be used again this turn
|
24
| Backsteal (Steal an effect off of target for yourself per 120%) (aXR to avoid)
| ˝0
| 30
| NA
| NA
| 24
| Energy Drain+Destruction+Degenerate target ||| Put target in the Hole
| 1P+2M
| 0
| Wis-19
| Wis-25
| 24
| See in Capital D Darkness
| -
| -
| -
| -
|
27
| Summon (and control) DL XI Far Realm, Immortal, Nightmare Dimension, or Tarraque World monster ( || per extra DL)
| MM
| 0
| Cml-55
| Cml-70
|
|
[PC4] Rogue Classes Group
Ling0
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 4
| (none)
| 3
| 8
| (none)
|
4
| 16
| (none)
| 5
| 32
| (none)
| 6
| 64
| (none)
|
7
| 128
| (none)
| 8
| 240
| (none)
| 9
| 600
| (none)
|
10
| 1200
| (none)
| 11
| 1800
| (none)
| 12
| 2400
| (none)
|
13
| 3000
| (none)
| 14
| 3600
| (none)
| 15
| 4200
| (none)
|
16
| 4800
| (none)
| 17
| 5400
| (none)
| 18
| 6000
| (none)
|
19
| 6600
| (none)
| 20
| 7200
| (none)
| 21
| 7800
| (none)
|
22
| 8400
| (none)
| 23
| 9000
| (none)
| 24
| 9600
| (none)
|
25
| 10200
| (none)
| 26
| 10800
| (none)
| 27
| 11400
| (none)
|
28
| 12000
| (none)
| 29
| 12600
| (none)
| 30
| 13200
| (none)
|
31
| 13800
| (none)
| 32
| 14400
| (none)
| 33
| 15000
| (none)
|
34
| 15600
| (none)
| 35
| 16200
| (none)
| 36
| 16800
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+2
| 20 18 16 10 12 4 2 0
| +2
| 20 18 16 12 12 4 2 0
| +2
| 20 18 16 12 14 6 4 0
|
+4
| 24 22 20 16 18 6 4 2
| +6
| 24 22 20 18 18 8 4 2
| +6
| 24 22 20 18 20 8 6 2
|
+6
| 28 26 24 22 24 10 6 4
| +8
| 28 26 24 24 24 10 8 4
| +10
| 28 26 26 24 24 12 8 4
|
+10
| 32 30 28 28 30 12 8 6
| +10
| 32 30 30 28 30 14 10 6
| +12
| 32 30 30 30 30 14 10 6
|
+14
| 32 30 30 30 30 14 10 6
| +14
| 32 30 30 30 30 14 10 6
| +14
| 32 30 30 30 30 14 10 6
|
+16
| 32 30 30 30 30 14 10 6
| +18
| 32 30 30 30 30 14 10 6
| +18
| 32 30 30 30 30 14 10 6
|
|
Requisites:
| Str 18, Dex 18, Con 18
| Alignment:
| any
| HD/level:
| d12
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| CTD0*2
| Save Table:
| Half0*2
| Reference:
| DM {Double Halfling0}
| Groups:
| Warrior, Rogue
|
|
|
|
Gets 80 Rogue points per level.
| Gets "Level:" abilities of Fighter0.
| Level 1: Over Hit: If you hit someone and needed a negative number to hit them (i.e. your TH bonus was greater than his AC), do x1.5 dmg.
| Level 1: +2 proficiencies per level.
| Level 4: Double Over Hit: If you hit someone and your TH bonus was greater than double his AC, do x2 dmg (instead of x1.5 for Over Hit).
| Level 8: +10 HNCL (this can't be picked)
| Level 9: Double Resist Magic and Breath Weapons.
| Ling0 still gets the normal level 9, 18, 27, 36 picks in addition to the table below.
|
Lvl
| Ability
|
1
| Any two Rogue 1 abilities
| 2
| Any two Rogue 2 abilities
| 3
| Any two Rogue 3 abilities
|
4
| Any two Rogue 4 abilities
| 5
| Any two Rogue 5 abilities
| 6
| Any two Rogue 6 abilities
|
7
| Any two Rogue 7 abilities
| 8
| Any two Rogue 8 abilities
| 16
| Any two Rogue 12 abilities
|
24
| Any two Rogue 18 abilities
| 32
| Any two Rogue 32 abilities
|
|
[PC4] Rogue Classes Group
Luck Master
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2.5
| (none)
| 3
| 5
| (none)
|
4
| 10
| (none)
| 5
| 20
| (none)
| 6
| 42.5
| (none)
|
7
| 70
| (none)
| 8
| 110
| (none)
| 9
| 160
| (none)
|
10
| 220
| (none)
| 11
| 440
| (none)
| 12
| 660
| (none)
|
13
| 880
| (none)
| 14
| 1100
| (none)
| 15
| 1320
| (none)
|
16
| 1540
| (none)
| 17
| 1760
| (none)
| 18
| 1980
| (none)
|
19
| 2200
| (none)
| 20
| 2420
| (none)
| 21
| 2640
| (none)
|
22
| 2860
| (none)
| 23
| 3080
| (none)
| 24
| 3300
| (none)
|
25
| 3520
| (none)
| 26
| 3740
| (none)
| 27
| 3960
| (none)
|
28
| 4180
| (none)
| 29
| 4400
| (none)
| 30
| 4620
| (none)
|
31
| 4840
| (none)
| 32
| 5060
| (none)
| 33
| 5280
| (none)
|
34
| 5500
| (none)
| 35
| 5720
| (none)
| 36
| 5940
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 6 4 6 3 4 1 3 0
| +0
| 6 5 7 3 5 1 4 1
| +1
| 7 6 7 4 6 2 5 1
|
+1
| 7 7 8 4 7 3 6 2
| +2
| 8 8 8 5 8 4 7 3
| +2
| 8 9 9 5 9 5 8 3
|
+3
| 9 10 9 6 10 5 9 4
| +3
| 9 11 10 6 11 6 10 5
| +4
| 10 12 10 7 12 7 11 5
|
+4
| 10 13 11 7 13 8 12 6
| +5
| 11 14 11 8 14 9 13 7
| +5
| 12 15 12 9 14 9 14 7
|
+6
| 13 16 13 11 15 10 15 8
| +6
| 14 16 14 13 15 11 16 9
| +7
| 15 16 15 14 16 12 17 9
|
+7
| 16 16 16 16 16 13 18 10
| +8
| 16 16 16 16 16 13 19 11
| +8
| 16 17 16 16 16 14 20 11
|
|
Requisites:
| Dex 18, Int 9, Wis 9, Chr 18
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 2+level/4
| To Hit Table:
| Rog
| Save Table:
| 2xRog
| Reference:
| DM
| Groups:
| Rogue
|
|
|
|
Level N (every level): Luckstone effect (stacks with itself)
| Level 1: +LVL Luck (the ability score)
| (DM note: None of the Rogue abilities in the Rogue chart are new.)
|
Lvl
| Luck Master Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Attack (+1 TH per 10% made this segment)
| V
| 5
| Dex-12
| Dex-15
| 1
| Avoid Trap (entire party): Mech. | Magic/Psi | OutPhase
| V
| 10
| Int-10
| Int-16
| 1
| Damage (+1 dmg per 10% made this segment; or multiply dmg by x(1+rating/200))
| V
| 0
| Str-15
| Str-18
|
1
| Ducking (+1 saves per 10% made this segment)
| V
| 0
| Wis-15
| Wis-18
| 1
| Evasion (see Acrobat) ||| Spell Evasion | Psi Evasion | Innate Evasion
| V
| 0
| Dex-14
| Dex-18
| 1
| Situational awareness: Cannot be surprised, reduce Backstab/Backstrike on you by 1 multiplier.
| -
| -
| -
| -
|
1
| Take ˝ dmg from an Attack | Spell | Psi Power | Innate (|| Take 0 damage)
| V
| 5
| Con-16
| Con-20
| 1
| Any Rogue 1 ability
| -
| -
| -
| -
| 2
| Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane)
| M
| 0
| Int-8
| Int-20
|
3
| Duplicate a Psi5 minor ||| major ||| grand ||| super
| 1M
| 0
| Chr-15
| Chr-20
| 4
| Sense Danger | Precognition | Choose Future | x1 Avoid Fate
| VM
| 25
| Wis-9
| Wis-12
| 4
| Any Rogue 4 ability
| -
| -
| -
| -
|
5
| Avoid Trick (entire party): Mech.|Magic/Psi|OutPhase
| -
| 5
| Int-12
| Int-18
| 6
| Effect Evasion (each 1% = +1 saves) 1V to use
| -
| 0
| Wis-9
| Wis-12
| 7
| Avoid Fate x1 | x2 | x3 | x4 | x5 | etc.
| 2bM
| -20
| Wis*2-50
| Wis*2-50
|
8
| Any Subability (+1 per 25% made to that subability)
| M
| 0
| Int-14
| Int-17
| 9
| 0,1/r: Get +(amount made) on next Rogue ability
| -
| 0
| NA
| NA
| 9
| Avoid Special (entire party): x1 | x2 | x3 etc.
| -
| 0
| Int-16
| Int-22
|
14
| Avoid Spirit/Conc Effect (entire party): x1 || x2 || x3 etc.
| -
| -5
| Int-22
| Int-30
| 14
| Get save vs effects w/ no save, base=+0+items, each 5% is +1
| -
| 0
| Wis-20
| Wis-25
| 16
| Enhancement (add how much you made by to your next Rogue ability roll within 1r)
| F
| 0
| Chr-18
| Chr-22
|
|
[PC4] Rogue Classes Group
Luckier (Random Rogue #115354)
Level
| KXP
| Wizard 123 456
|
1
| 0
| --- ---
| 2
| 3
| 1-- ---
| 3
| 6
| 2-- ---
|
4
| 13
| 21- ---
| 5
| 26
| 31- ---
| 6
| 49
| 32- ---
|
7
| 90
| 321 ---
| 8
| 167
| 331 ---
| 9
| 298
| 332 ---
|
10
| 511
| 332 1--
| 11
| 735
| 333 1--
| 12
| 994
| 333 2--
|
13
| 1272
| 333 21-
| 14
| 1596
| 333 31-
| 15
| 1938
| 333 32-
|
16
| 2282
| 433 321
| 17
| 2627
| 443 331
| 18
| 2973
| 444 332
|
19
| 3405
| 444 432
| 20
| 3757
| 444 443
| 21
| 4116
| 444 444
|
22
| 4501
| 554 444
| 23
| 4895
| 555 444
| 24
| 5298
| 555 544
|
25
| 5701
| 555 554
| 26
| 6105
| 555 555
| 27
| 6510
| 665 555
|
28
| 6916
| 666 555
| 29
| 7322
| 666 655
| 30
| 7729
| 666 665
|
31
| 8136
| 666 666
| 32
| 8544
| 776 666
| 33
| 8953
| 777 666
|
34
| 9362
| 777 766
| 35
| 9773
| 777 776
| 36
| 10183
| 777 777
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +1
| 6 4 6 3 4 1 3 0
| +2
| 6 5 6 3 4 1 3 0
|
+3
| 6 5 7 3 5 1 4 1
| +4
| 6 6 7 3 5 2 4 1
| +5
| 7 6 7 4 6 2 5 1
|
+6
| 7 7 7 4 6 3 5 2
| +7
| 7 7 8 4 7 3 6 2
| +8
| 7 8 8 4 7 3 6 2
|
+9
| 8 8 8 5 8 4 7 3
| +10
| 8 9 8 5 8 4 7 3
| +11
| 8 9 9 5 9 5 8 3
|
+12
| 8 10 9 5 9 5 8 4
| +13
| 9 10 9 6 10 5 9 4
| +14
| 9 11 9 6 10 6 9 4
|
+15
| 9 11 10 6 11 6 10 5
| +16
| 9 12 10 6 11 7 10 5
| +17
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| (none)
| Alignment:
| any
| HD/level:
| d5
| Weapon Prof.:
| 3+level/3
| To Hit Table:
| War
| Save Table:
| Rog
| Reference:
| DM Random, Manny 12/08/07
| Groups:
| Rogue, Random
|
|
|
|
Level N (every level): Luckstone effect (stacks with itself)
| Level 1: Base movement rate is (14+level)"
| Level 1: Can weapon specialize as per Ranger1.
| Level 1: Death Attack: If have seen target for 3 rounds, can make 1 attack to paralyze or kill (Fort save).
| Level 1: Free Martial Arts style; +2 maneuvers per level.
| Level 1: Thieves' Cant.
| Level 4: Immunity to disease and slow effects (continuous).
| Level 7: Effect Evasion (each 1% = +1 saves) 1V to use
| Level 7: Invisibility (psi freq. 0) level times per day.
| Level 7: Leap of the Clouds: Jumping distance (vertical or horizontal) is not limited according to her height.
| Level 9: HyperMental: +1M for 1 round, -1M for next 2 rounds.
| Level 9: Lose the V action gained at Level 5, gain one P action.
| Level 12: 1M: Disable all non-Rogue classes in your group (RSW save for each class)
| Level 15: BOMBS!: 1P, 1 charge (have LVL charges /d): LVL*(2m4) technological damage, area (no save, TechR to resist)
| Level 19: Always get special treatment and respect from Local Ruler {Agent of the Crown}
| Level 22: Can instead use LL/2 (round up) F actions /s
| Gets 24 Rogue points per level, see table below:
|
Lvl
| Rogue Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| any 1st level Thief ability
| -
| -
| -
| -
| 1
| any 1st level Thief ability
| -
| -
| -
| -
| 1
| Any Rogue Level 1 ability
| -
| -
| -
| -
|
1
| Assassination (-5% per HD/level of target)
| 0
| 0
| Wis-13
| Wis-15
| 1
| Jumping | Levitate | Flight
| V
| 20
| Dex-11
| Dex-15
| 1
| Pass without Trace || Etherealness || Probability Travel
| MV
| 0
| Chr-15
| Chr-21
|
1
| Read Languages | Decipher Code
| M
| 5
| Int-9
| Int-14
| 2
| Controlled Blink | Controlled Blink 10'r (unwilling get PP save)
| ˝V
| 50
| Wis-14
| Wis-14
| 3
| Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane)
| M
| 0
| Int-8
| Int-20
|
4
| any Rogue 4 ability
| -
| -
| -
| -
| 4
| Identity Penetration | False Seeing | True Seeing
| MM
| 5
| Wis-11
| Wis-19
| 7
| Any Rogue 7 ability
| -
| -
| -
| -
|
7
| Any Rogue Level 7 ability
| -
| -
| -
| -
| 7
| oCR || oaCR || oaaCR
| 0
| 20
| Dex+Con-28
| Dex+Con-38
| 16
| Any Rogue 10 ability
|
|
|
|
|
18
| Backstave (N/2% of your dmg is vile) || Stun (save=N-100)
| -
| 0
| Wis-26
| Wis-32
| 18
| Contact Other Plane | Foresight
| MM
| 0
| Chr-15
| Chr-18
| 18
| Summon (and control) Blue Time Elemental | Red | Silver | Green | Yellow | Purple | Gold
| M
| -150
| Chr-1
| Chr-125
|
27
| Destruction/Mordenkainen's Disjunction ||| Put Target Down a Hole
| PMM
| 0
| Int-19
| Int-25
|
|
[PC4] Rogue Classes Group
Martial Artist1JG
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2
| (none)
| 3
| 4
| (none)
|
4
| 8
| (none)
| 5
| 16
| (none)
| 6
| 32
| (none)
|
7
| 64
| (none)
| 8
| 128
| (none)
| 9
| 256
| (none)
|
10
| 656
| (none)
| 11
| 1056
| (none)
| 12
| 1456
| (none)
|
13
| 1856
| (none)
| 14
| 2256
| (none)
| 15
| 2656
| (none)
|
16
| 3056
| (none)
| 17
| 3456
| (none)
| 18
| 3856
| (none)
|
19
| 4256
| (none)
| 20
| 4656
| (none)
| 21
| 5056
| (none)
|
22
| 5456
| (none)
| 23
| 5856
| (none)
| 24
| 6256
| (none)
|
25
| 6656
| (none)
| 26
| 7056
| (none)
| 27
| 7456
| (none)
|
28
| 7856
| (none)
| 29
| 8256
| (none)
| 30
| 8656
| (none)
|
31
| 9056
| (none)
| 32
| 9456
| (none)
| 33
| 9856
| (none)
|
34
| 10256
| (none)
| 35
| 10656
| (none)
| 36
| 11056
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +1
| 6 5 6 3 4 1 3 0
| +2
| 6 5 7 3 5 1 4 1
|
+3
| 7 6 7 4 6 2 5 1
| +4
| 7 7 7 4 6 3 5 2
| +5
| 7 8 8 4 7 3 6 2
|
+6
| 8 8 8 5 8 4 7 3
| +7
| 8 9 9 5 9 5 8 3
| +8
| 8 10 9 5 9 5 8 4
|
+9
| 9 11 9 6 10 6 9 4
| +10
| 9 11 10 6 11 6 10 5
| +11
| 10 12 10 7 12 7 11 5
|
+12
| 10 13 10 7 12 7 11 6
| +13
| 10 14 11 8 13 8 12 6
| +14
| 11 14 11 8 14 9 13 7
|
+15
| 12 15 12 9 14 9 14 7
| +16
| 12 15 13 10 14 10 14 8
| +17
| 13 16 14 12 15 11 15 8
|
|
Requisites:
| Str 15, Dex 15, Con 15
| Alignment:
| T* or *N
| HD/level:
| d10
| Weapon Prof.:
| 0+level
| To Hit Table:
| War
| Save Table:
| 1˝xRog
| Reference:
| FGE1JG
| Groups:
| Rogue
|
|
|
|
|
[PC4] Rogue Classes Group
Master Thief
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 4
| (none)
| 3
| 8
| (none)
|
4
| 16
| (none)
| 5
| 32
| (none)
| 6
| 64
| (none)
|
7
| 128
| (none)
| 8
| 256
| (none)
| 9
| 512
| (none)
|
10
| 800
| (none)
| 11
| 1200
| (none)
| 12
| 1600
| (none)
|
13
| 2000
| (none)
| 14
| 2400
| (none)
| 15
| 2800
| (none)
|
16
| 3200
| (none)
| 17
| 3600
| (none)
| 18
| 4000
| (none)
|
19
| 4400
| (none)
| 20
| 4800
| (none)
| 21
| 5200
| (none)
|
22
| 5600
| (none)
| 23
| 6000
| (none)
| 24
| 6400
| (none)
|
25
| 6800
| (none)
| 26
| 7200
| (none)
| 27
| 7600
| (none)
|
28
| 8000
| (none)
| 29
| 8400
| (none)
| 30
| 8800
| (none)
|
31
| 9200
| (none)
| 32
| 9600
| (none)
| 33
| 10000
| (none)
|
34
| 10400
| (none)
| 35
| 10800
| (none)
| 36
| 11200
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 0 0 0 0 0 0 0 0
| +0
| 1 1 1 1 1 1 1 1
| +1
| 2 2 2 2 2 2 2 2
|
+1
| 3 3 3 3 3 3 3 3
| +2
| 3 3 3 3 3 3 3 3
| +2
| 4 4 4 4 4 4 4 4
|
+3
| 5 5 5 5 5 5 5 5
| +3
| 6 6 6 6 6 6 6 6
| +4
| 6 6 6 6 6 6 6 6
|
+4
| 7 7 7 7 7 7 7 7
| +5
| 8 8 8 8 8 8 8 8
| +5
| 9 9 9 9 9 9 9 9
|
+6
| 9 9 9 9 9 9 9 9
| +6
| 10 10 10 10 10 10 10 10
| +7
| 11 11 11 11 11 11 11 11
|
+7
| 12 12 12 12 12 12 12 12
| +8
| 12 12 12 12 12 12 12 12
| +8
| 13 13 13 13 13 13 13 13
|
|
Requisites:
| Str 9, Dex 12, Con 9, Int 9, Chr 16
| Alignment:
| T any (or) C any
| HD/level:
| d4+3
| Weapon Prof.:
| 6+level/4
| To Hit Table:
| Rog
| Save Table:
| 1˝xMon
| Reference:
| DM
| Groups:
| Rogue
|
|
|
|
Abilities not given, presumably similar to Lord (Warrior group) or Master Wizard (Wizard group)
| Master Thief gets 70 Rogue points per level.
|
|
[PC4] Rogue Classes Group
Mercenary5
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1.5
| (none)
| 3
| 3
| (none)
|
4
| 6
| (none)
| 5
| 12
| (none)
| 6
| 24
| (none)
|
7
| 48
| (none)
| 8
| 96
| (none)
| 9
| 192
| (none)
|
10
| 384
| (none)
| 11
| 750
| (none)
| 12
| 1000
| (none)
|
13
| 1250
| (none)
| 14
| 1500
| (none)
| 15
| 1750
| (none)
|
16
| 2000
| (none)
| 17
| 2250
| (none)
| 18
| 2500
| (none)
|
19
| 2750
| (none)
| 20
| 3000
| (none)
| 21
| 3250
| (none)
|
22
| 3500
| (none)
| 23
| 3750
| (none)
| 24
| 4000
| (none)
|
25
| 4250
| (none)
| 26
| 4500
| (none)
| 27
| 4750
| (none)
|
28
| 5000
| (none)
| 29
| 5250
| (none)
| 30
| 5500
| (none)
|
31
| 5750
| (none)
| 32
| 6000
| (none)
| 33
| 6250
| (none)
|
34
| 6500
| (none)
| 35
| 6750
| (none)
| 36
| 7000
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +0
| 6 4 6 3 4 1 3 0
| +1
| 6 5 6 3 4 1 3 0
|
+1
| 6 5 7 3 5 1 4 1
| +2
| 6 6 7 3 5 2 4 1
| +2
| 7 6 7 4 6 2 5 1
|
+3
| 7 7 7 4 6 3 5 2
| +3
| 7 7 8 4 7 3 6 2
| +4
| 7 8 8 4 7 3 6 2
|
+4
| 8 8 8 5 8 4 7 3
| +5
| 8 9 8 5 8 4 7 3
| +5
| 8 9 9 5 9 5 8 3
|
+6
| 8 10 9 5 9 5 8 4
| +6
| 9 10 9 6 10 5 9 4
| +7
| 9 11 9 6 10 6 9 4
|
+7
| 9 11 10 6 11 6 10 5
| +8
| 9 12 10 6 11 7 10 5
| +8
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Dex 17, Int 9
| Alignment:
| any
| HD/level:
| 2d6
| Weapon Prof.:
| 3+level/2
| To Hit Table:
| Rog
| Save Table:
| Rog
| Reference:
| DM
| Groups:
| Rogue
|
|
|
|
Can specialize in weapons (use the Thief/Assassin column in Number of Attacks table).
| Each level, get one "5th edition" pick from the choices below.
| Other Rogue classes may pick off this chart; the first Level 1-3 they pick is considered Level 1, the second is Level 2, and the third through fifth are Level 3. (similar for Levels 5-7, etc.) If some other (non-Rogue) class gets Mercenary5 abilities, they get 20 rogue points per level (total, regardless of how many Mercenary5 abilities they manifest).
|
| "Backstorm" notes:
| Normally, the base number of attacks that is considered "Backstabbing" is as follows:
| If behind: 1, or equal to the number of weapon arms (each weapon backstabs only once).
| If to flank/side: 0. You can usually get flank/side for free on a size G monster (like a Dragon).
| If to front: -1.
| Backstorm adds to this number, so if you have 150 in backstorm (+3) and are attacking to the front, two of your attacks can be considered "Backstabbing". (You are in effect "Frontstabbing")
| Backstorm is only added once per segment (not per target), you do not add the Backstorm bonus for each target you engage this segment.
| An absolute miss (1 or less on the natural TH roll) does not "use up" a backstab attempt.
|
Levels
| Pick
| Mercenary5 Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
Level 1-3:
| A
| Avoid Trap (entire party): Mech.|Magic/Psi|OutPh
| -
| 10
| Int-10
| Int-16
| B
| Backstrike (each 30% = x1 TH) (increases 10/lvl)
| -
| 50
| Wis-6
| Wis-20
| C
| Bard3 spell SL=0 | SL=1 || SL=2 ||| SL=3 etc.
| -
| 60
| Int-11
| Int-20
| D
| Initiative (each 10% = +1 initiative) continuous
| -
| 0
| Dex-9
| Dex-18
| E
| Blend in (everyone believes OK that you're here)
| -
| 50
| Chr-12
| Chr-14
|
Level 4:
| Pick two Mercenary5 Level 1-3, one Soldier5 Level 1-3, or one Spellshaper5 Level 1-3
|
Level 5-7:
| F
| Avoid Trick (entire party): Mech.|Magic/Psi|OutPhase
| -
| 5
| Int-12
| Int-18
| G
| Effect Evasion (each 1% = +1 saves) 1V to use
| -
| 0
| Wis-9
| Wis-12
| H
| Dispel a x1 effect | Instantaneous | Disjunct
| -
| 50
| Dex-12
| Dex-18
| I
| Controlled Blink (max N*N feet, N is amount made)
| -
| 15
| Dex-9
| Dex-12
| J
| Erase a "?" in dungeon (loses track of party)
| -
| 0
| Dex-13
| Dex-19
|
Level 8:
| Pick two from: Mercenary5 Level 5-7, Soldier5 Level 1-3, Spellshaper5 Level 1-3
|
Level 9-12:
| K
| Avoid Special (entire party): x1 | x2 | x3 etc.
| -
| 0
| Int-16
| Int-22
| L
| Backstorm (each 50%: +1 att is considered a backstab)
| -
| 0
| Dex-16
| Dex-22
| M
| Disjoin x2 effect ||||||||| x3 |||||||||||||||| x4 etc.
| -
| 50
| Chr-18
| Chr-25
| N
| +(rating)% money, use at end of run before selling
| -
| 0
| Cml-9
| Cml-18
| O
| 0,1/r: Get +(amount made) on next Rogue ability
| -
| 0
| NA
| NA
|
Level 13:
| Pick 2: Mercenary5 Level 9-12, Soldier5 or Spellshaper5 Level 5-7, other5 Level 1-3
|
Level 14-18:
| P
| Avoid Spirit/Conc Effect (entire party): x1 || x2 || x3 etc.
| -
| -5
| Int-22
| Int-30
| Q
| Get save vs effects w/ no save, base=+0+items, each 5% is +1
| -
| 0
| Wis-20
| Wis-25
| R
| Psi(-12)C effect SL=0 | SL=1 || SL=2 ||| SL=3 etc.
| -
| 30
| Str-22
| Str-40
| S
| Shield: Add a hp=(%rating) temporary shield, only 1 at a time
| -
| 0
| Con-18
| Con-25
| T
| Speed: Each 50% is +1A action || B's instead || C's instead
| -
| 0
| Dex-18
| Dex-20
|
Level 18:
| Pick 2: Soldeier5 Level 9-12, Spellshaper5 Level 9-12, other5 level 5-7
|
Level 20-26:
| U
| Avoid Artifact Effect (entire party): x1 ||| x2 ||| x3 etc.
| -
| -10
| Int-30
| Int-46
| V
| Backstave (N/2% of your dmg is vile) || Stun (save=N-100)
| -
| 0
| Wis-26
| Wis-32
| W
| Instantaneous x0 effect | x1 || x2 ||| x3 |||| x4 etc.
| -
| 50
| Dex-24
| Dex-32
| X
| Can Dim Door away in combat during your actions | Teleport
| -
| -15
| Dex-18
| Dex-24
| Y
| 0,1/r: Unspend (amount made by) Rogue points
| -
| 0
| NA
| NA
| Z
| Pick 1 Level 14-18 Other5 (can be picked multiple times)
|
|
[PC4] Rogue Classes Group
Merchant1JG
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1.5
| (none)
| 3
| 3
| (none)
|
4
| 6
| (none)
| 5
| 12
| (none)
| 6
| 24
| (none)
|
7
| 48
| (none)
| 8
| 96
| (none)
| 9
| 192
| (none)
|
10
| 492
| (none)
| 11
| 792
| (none)
| 12
| 1092
| (none)
|
13
| 1392
| (none)
| 14
| 1692
| (none)
| 15
| 1992
| (none)
|
16
| 2292
| (none)
| 17
| 2592
| (none)
| 18
| 2892
| (none)
|
19
| 3192
| (none)
| 20
| 3492
| (none)
| 21
| 3792
| (none)
|
22
| 4092
| (none)
| 23
| 4392
| (none)
| 24
| 4692
| (none)
|
25
| 4992
| (none)
| 26
| 5292
| (none)
| 27
| 5592
| (none)
|
28
| 5892
| (none)
| 29
| 6192
| (none)
| 30
| 6492
| (none)
|
31
| 6792
| (none)
| 32
| 7092
| (none)
| 33
| 7392
| (none)
|
34
| 7692
| (none)
| 35
| 7992
| (none)
| 36
| 8292
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +0
| 6 4 6 3 4 1 3 0
| +1
| 6 5 6 3 4 1 3 0
|
+1
| 6 5 7 3 5 1 4 1
| +2
| 6 6 7 3 5 2 4 1
| +2
| 7 6 7 4 6 2 5 1
|
+3
| 7 7 7 4 6 3 5 2
| +3
| 7 7 8 4 7 3 6 2
| +4
| 7 8 8 4 7 3 6 2
|
+4
| 8 8 8 5 8 4 7 3
| +5
| 8 9 8 5 8 4 7 3
| +5
| 8 9 9 5 9 5 8 3
|
+6
| 8 10 9 5 9 5 8 4
| +6
| 9 10 9 6 10 5 9 4
| +7
| 9 11 9 6 10 6 9 4
|
+7
| 9 11 10 6 11 6 10 5
| +8
| 9 12 10 6 11 7 10 5
| +8
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Int 11, Chr 11
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 2+level/2
| To Hit Table:
| Rog
| Save Table:
| Rog
| Reference:
| FGE1JG
| Groups:
| Rogue
|
|
|
|
|
[PC4] Rogue Classes Group
Minion (Arch-Henchman)
Level
| KXP
| Hench./Acc. 123 45 [1]
|
1
| 0
| 1-- -- [-]
| 2
| 7.5
| 2-- -- [-]
| 3
| 15
| 21- -- [-]
|
4
| 30
| 31- -- [-]
| 5
| 60
| 32- -- [-]
| 6
| 120
| 321 -- [-]
|
7
| 240
| 421 -- [-]
| 8
| 480
| 431 -- [-]
| 9
| 960
| 431 1- [-]
|
10
| 1560
| 432 1- [-]
| 11
| 2160
| 542 1- [-]
| 12
| 2760
| 542 21 [-]
|
13
| 3360
| 543 21 [-]
| 14
| 3960
| 543 22 [-]
| 15
| 4560
| 543 32 [-]
|
16
| 5160
| 543 33 [-]
| 17
| 5760
| 544 33 [-]
| 18
| 6360
| 544 43 [-]
|
19
| 6960
| 544 44 [-]
| 20
| 7560
| 554 44 [-]
| 21
| 8160
| 555 44 [-]
|
22
| 8760
| 555 54 [-]
| 23
| 9360
| 555 55 [-]
| 24
| 9960
| 655 55 [-]
|
25
| 10560
| 665 55 [1]
| 26
| 11160
| 666 55 [1]
| 27
| 11760
| 666 65 [2]
|
28
| 12360
| 666 66 [2]
| 29
| 12960
| 766 66 [3]
| 30
| 13560
| 776 66 [3]
|
31
| 14160
| 777 66 [4]
| 32
| 14760
| 777 76 [4]
| 33
| 15360
| 777 77 [5]
|
34
| 15960
| 877 77 [5]
| 35
| 16560
| 887 77 [6]
| 36
| 17160
| 888 77 [6]
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+5
| 1 1 1 1 1 1 1 1
| +6
| 2 2 2 2 2 2 2 2
| +7
| 3 3 3 3 3 3 3 3
|
+8
| 4 4 4 4 4 4 4 4
| +9
| 5 5 5 5 5 5 5 5
| +10
| 6 6 6 6 6 6 6 6
|
+11
| 7 7 7 7 7 7 7 7
| +12
| 8 8 8 8 8 8 8 8
| +13
| 9 9 9 9 9 9 9 9
|
+14
| 10 10 10 10 10 10 10 10
| +15
| 11 11 11 11 11 11 11 11
| +16
| 12 12 12 12 12 12 12 12
|
+17
| 13 13 13 13 13 13 13 13
| +18
| 14 14 14 14 14 14 14 14
| +19
| 15 15 15 15 15 15 15 15
|
+20
| 16 16 16 16 16 16 16 16
| +21
| 17 17 17 17 17 17 17 17
| +22
| 18 18 18 18 18 18 18 18
|
|
Requisites:
| Str 16, Dex 19, Int 25, Logic 7; Class slots 3
| Alignment:
| any E
| HD/level:
| 2d13 (no Con bonus)
| Weapon Prof.:
| 6+level
| To Hit Table:
| 4+level
| Save Table:
| 2xMon
| Reference:
| DM {Reduced Villain/Anti-Hero}
| Groups:
| Wizard, Rogue, Concordant (x1)
|
|
|
|
Does not get any Con bonus at all on it's Hit Dice, and Con bonuses cannot be bought for this class in any way.
| Can cast Henchman or Accomplice spells.
| Gets Exc Str, Dex, and Int.
| Can weapon specialize and uses the "Ranger" line for number of attacks.
| Gets 80 Rogue points per level. Gets an "Any Rogue" pick each level.
| Level 25: Can cast Villain or Anti-Hero spells. Your CCL is your (CL-23)/2.
|
|
[PC4] Rogue Classes Group
Minion (Arch-Henchman) Spells
Class
| Level
| #
| Spell
|
Henchman
| 1
| 1
| 1P, 1/d: Create a MINIATURE GIANT ROBOT, a DL (CL+3)/2 Golem or Technological monster (treat as a summon)
| Henchman
| 1
| 2
| 0, 1/d: You MYSTERIOUSLY ESCAPE (even past all barriers) from enemies, one of the enemies must be a Hero or Sidekick.
| Henchman
| 1
| 3
| 1M: Monster Summoning (CL+1)/2
|
Henchman
| 1
| 4
| You adjust all BlahR by -5*level%
| Henchman
| 1
| 5
| +10% XP in Henchman, if this is your only class (if you are single classed and getting x2 XP, you'll get x2.1 XP now)
| Henchman
| 1
| 6
| You ignore one level of Resist Elements on other people (Immune -> Double Resist, Double Resist -> Resist, Resist -> nothing)
|
Henchman
| 1
| 7
| You ignore one level of Resist Hold/Stun/Para. on other people
| Henchman
| 1
| 8
| You ignore one level of Resist Action/Memory/Other Stealing on other people
| Henchman
| 1
| 9
| 1V, 1/r: Choose one creature. He cannot use any V actions on his next segment.
|
Henchman
| 1
| 10
| 1bM: Counter an Avoid Fate or Energy Control (Psi1/Psi2)
| Henchman
| 1
| 11
| 1bF: Counter a counterspell effect.
| Henchman
| 1
| 12
| You can have two summons (same group).
|
Accomplice
| 1
| 13
| 10*CL% iaIR
| Accomplice
| 1
| 14
| +10% XP in Accomplice, if this is your only class (if you are single classed and getting x2 XP, you'll get x2.1 XP now)
| Accomplice
| 1
| 15
| 1M: LVLd6 dmg, E=1 element, one target, no save
|
Accomplice
| 1
| 16
| 1M: Target is paralyzed (PPD save)
| Accomplice
| 1
| 17
| 1M: Steal an action or memory (Will save)
| Accomplice
| 1
| 18
| +CL/2 QV actions
|
Accomplice
| 1
| 19
| +LVL SL's in one spell progression (Wizard or Priest)
| Accomplice
| 1
| 20
| +2 CL with psionics
| Accomplice
| 1
| 21
| +1 Str, Dex, Con, Int, Wis, and Chr
|
Henchman
| 2
| 1
| 1V: Twist (Remove an effect on a person)
| Henchman
| 2
| 2
| 1P, 1/d: Slay someone with the Sidekick class (PPD save)
| Henchman
| 2
| 3
| 1M, 1/d: Contact Other Plane, Ask the Local Lord a question, or reverse Tempus Lawfulness
|
Henchman
| 2
| 4
| 1M, 1/r: Causeall one target.
| Henchman
| 2
| 5
| Pick a psionic power you have. +1M a round only for that psionic power, and it requires 2 saves to avoid.
| Henchman
| 2
| 6
| Pick a spell you have. It is "material componented" for range for free, and it requires 2 saves to avoid.
|
Henchman
| 2
| 7
| All your innate abilities can be used one extra time per day (e.g. 3/d becomes 4/d). Your Innates require 2 saves to avoid.
| Henchman
| 2
| 8
| +1 minor in a psionic progression you have.
| Henchman
| 2
| 9
| 1P, 1/r: Choose one creature. He cannot use any P actions on his next segment.
|
Henchman
| 2
| 10
| 1M, #bM, only on your segment: Dispel # effects on one target (max #=LVL, you can borrow a lot here)
| Henchman
| 2
| 11
| 1F, 1/d: Lower the "Time Reality Stability" ability on another person (PP save)
| Henchman
| 2
| 12
| May wear two suits of armor, your AT sources fully stack
|
Accomplice
| 2
| 13
| 10*CL% iaMR
| Accomplice
| 2
| 14
| 1M, 2/d: Causeall
| Accomplice
| 2
| 15
| +CL/3 QP actions
|
Accomplice
| 2
| 16
| Pick a psionic power you have. It does not give a saving throw.
| Accomplice
| 2
| 17
| 1M: Remove one Resist to something (no save, use ER)
| Accomplice
| 2
| 18
| 10*CL% ER
|
Accomplice
| 2
| 19
| 0, 3/d: Counter a counterspell
| Accomplice
| 2
| 20
| 0, 2/r: Force an extra saving throw an effect (doesn't have to be your effect; choose the worst)
| Accomplice
| 2
| 21
| 0, 2/r: Force an extra to hit roll on someone is attacking (choose the worst)
|
Henchman
| 3
| 1
| You can have three summons (same group).
| Henchman
| 3
| 2
| You can have one familiar. This spell does the "Find Familiar" effect when you take it.
| Henchman
| 3
| 3
| 1M: Fascinate a group (Will save)
|
Henchman
| 3
| 4
| 0, 1/t: Counter a chosen die roll (they have to roll it now) or rerolled die roll
| Henchman
| 3
| 5
| 1M, 1/d: Set (reverse Reset) one target.
| Henchman
| 3
| 6
| You ignore one level of Resist Elements and Eelements on other people (stacks with the lower level version of this)
|
Henchman
| 3
| 7
| 1M, 1/r: Dispel a Haste effect. New Haste effects cannot be used in the room (this counts as a x1 Special).
| Henchman
| 3
| 8
| 1M, 1/d: Segment 10 will not occur this round (beings with Time/Reality Stability can ignore this effect).
| Henchman
| 3
| 9
| 1M, 1/r: Choose one creature. He cannot use any M actions on his next segment.
|
Henchman
| 3
| 10
| 1M: Drop an Anti-Magic Shell, Anti-Psionic Shell, or Anti-Innate Shell
| Henchman
| 3
| 11
| Anti-Sidekick shell SL 0-3 (Sidekick effects of SL 0-3 cannot be used within 20'r)
| Henchman
| 3
| 12
| 1F, 1/d: Multiply an effect you do by x1+LVL/10.
|
Accomplice
| 3
| 13
| 10*CL% iaPR
| Accomplice
| 3
| 14
| +1 per damage die on your physical attacks; Enemies get --1 to hit you
| Accomplice
| 3
| 15
| 0, 2/d: Set one target (Fort save, if they make it their hit points halve)
|
Accomplice
| 3
| 16
| 1M: LVLd12 dmg, E=3 element, one target, no save
| Accomplice
| 3
| 17
| 0, 2/d: Incurse one target (Will save, if they make it they lose 3M actions)
| Accomplice
| 3
| 18
| +CL/4 QM actions
|
Accomplice
| 3
| 19
| 1M: Sporacle a group (a random [C] section effect)
| Accomplice
| 3
| 20
| 1V: Lend a V action to someone
| Henchman
| 4
| 1
| 5F, Marry the SIDEKICK'S SWEETHEART: The Sidekick in question is Pixelated.
|
Henchman
| 4
| 2
| You can't be targetted until your summons are destroyed.
| Henchman
| 4
| 3
| 1M: But wait, the other Henchman over there FORGOT ONE SMALL THING and he is Crapped and Slain. (save for each)
| Henchman
| 4
| 4
| Pick a spell you have. It costs ˝M to use.
|
Henchman
| 4
| 5
| Pick a psionic power you have. It costs ˝M to use.
| Henchman
| 4
| 6
| Pick an innate ability you have. It costs ˝M to use.
| Henchman
| 4
| 7
| 1M, 1/d: Segments 9 and 10 will not occur this round (beings with Time/Reality Stability can ignore this effect).
|
Henchman
| 4
| 8
| +1 Opposing action. (Remember you can translate 1Opp -> 1F, so this still does something even if Opposings aren't available)
| Henchman
| 4
| 9
| 1F, 1/s: Choose one creature. He cannot use any F or S actions on his next segment.
| Henchman
| 4
| 10
| 1bM: Counter a Limited Wish, Alter Reality, or Miracle 0-7
|
Henchman
| 4
| 11
| -1 actions of all types to everyone in the room (x1 Special)
| Henchman
| 4
| 12
| 1F, 1/d: +1 to your multiplier for 1 round
| Accomplice
| 4
| 13
| Pick a spell you have. It costs half the number of actions it normally requires.
|
Accomplice
| 4
| 14
| Pick a psionic power you have. It costs half the number of actions it normally requires.
| Accomplice
| 4
| 15
| +1 to number of segments per round (i.e. you get a segment 11)]
| Accomplice
| 4
| 16
| +1 Opp action (remember you can trade 1Opp -> 1F, if Opposing actions aren't useful for you)
|
Henchman
| 5
| 1
| You have AN EVEN BIGGER BOSS THAN YOU, which is any same-aligned god, you Automatic Divine Intervention 1/d.
| Henchman
| 5
| 2
| You have a MOST ANNOYING CONSULTANT, you can "take back" an action once per round and try something else.
| Henchman
| 5
| 3
| 10F, tell an enemy Sidekick your MASTER PLAN: Components of your Master Plan is affected by a X4 Grand (x2 effect)
|
Henchman
| 5
| 4
| You see the ERROR OF YOUR WAYS, drop Henchman class (and can never return), gain Sidekick with x1.5 your Sidekick XP.
| Henchman
| 5
| 5
| 1M: You ONE-UP a MYTH and LIE THROUGH YOUR TEETH, all Myth abilities in your group do not function for 1t.
| Henchman
| 5
| 6
| 1F: Charm or Dominate target x0 or x1 creature (save)
|
Henchman
| 5
| 7
| You adjust all AllR by -5*level% (this stacks with the lower level version of this)
| Henchman
| 5
| 8
| 1V, 1/d: Ignore an Immunity to something.
| Henchman
| 5
| 9
| 0, 1/r: Choose one creature. He cannot use Zero or Opposing actions this segment.
|
Henchman
| 5
| 10
| 1M: All x1 and lower effects on one target are dispelled.
| Henchman
| 5
| 11
| Lockdown X actions continuous in your group
| Henchman
| 5
| 12
| 1V, LVL/d: You ignore one level of Resist to something
|
Accomplice
| 5
| 13
| 10*CL% aER
| Accomplice
| 5
| 14
| +CL/5 Q0 actions
| Accomplice
| 5
| 15
| Pick an action type. You are immune to actions of that type being locked down.
|
Villain
| CSL 1 (11)
| 1
| 1/d: Create a GIANT ROBOT (a DL 10 Golem, you may make requests but exact statistics are determined by the DM).
| Villain
| CSL 1 (11)
| 2
| 1/r: You MYSTERIOUSLY ESCAPE (even past all barriers) from enemies, one of the enemies must be a Hero.
| Villain
| CSL 1 (11)
| 3
| You have an ANNOYING HENCHMAN of half your Villain Level who always ESCAPES and causes trouble for the enemy.
|
Villain
| CSL 1 (11)
| 4
| You adjust all irreducible BlahR by -5*level% and all reducible BlahR to 0%.
| Villain
| CSL 1 (11)
| 5
| +10% XP in all your non-Concordant classes.
| Villain
| CSL 1 (11)
| 6
| You ignore other people's Immunity to Inner Elements (unless it comes from a x3 or greater source)
|
Villain
| CSL 1 (11)
| 7
| You ignore other people's Immunity to Hold/Stun/Para (unless it comes from a x3 or greater source)
| Villain
| CSL 1 (11)
| 8
| You ignore other people's Immunity to Action/Memory/Other Stealing (unless it comes from a x3 or greater source)
| Villain
| CSL 1 (11)
| 9
| 0, 1/s: Choose one creature. He cannot use any V actions on his next segment.
|
Villain
| CSL 1 (11)
| 10
| The "Avoid Fate" ability cannot be used by any other creature (friendly or not) within 100 yards of you.
| Villain
| CSL 1 (11)
| 11
| NF, may borrow: Counter a level N Concordant ability.
| Villain
| CSL 1 (11)
| 12
| xVL number of henchmen, followers, summons, familiars
|
Anti-Hero
| CSL 1 (11)
| 13
| 10*CCL% uWR (unadjustable WR, does shift, can't be lowered/halved)
| Anti-Hero
| CSL 1 (11)
| 14
| 1M: LVLd60 dmg, E=CCL element, one target (no save, use XR to resist)
| Anti-Hero
| CSL 1 (11)
| 15
| 1M: Target is Capital P Paralyzed (no save, use XR to resist)
|
Anti-Hero
| CSL 1 (11)
| 16
| 1M: Capital E Extract, or steal actions of one type (no save, use XR to resist)
| Anti-Hero
| CSL 1 (11)
| 17
| +1 QX action
| Anti-Hero
| CSL 1 (11)
| 18
| +CCL to Str, Dex, Con, Int, Wis, Chr, Cml, Luck
|
Anti-Hero
| CSL 1 (11)
| 19
| 1M: Target takes an Ego Domination attack with Ego=20*CCL (if he fails he is Dominated by you)
| Anti-Hero
| CSL 1 (11)
| 20
| Duplicate a Level: ability of a non-Concordant class
| Anti-Hero
| CSL 1 (11)
| 21
| Free wild talent in Psi81, PSPs=40*CCL, use ML=9+CCL in the Psi81 class.
|
|
[PC4] Rogue Classes Group
Mob Instigator1
Level
| KXP
| Psi100 mMG S
|
1
| 0
| 1-- -
| 2
| 1
| 2-- -
| 3
| 3
| 3-- -
|
4
| 9
| 4-- -
| 5
| 18
| 5-- -
| 6
| 36
| 51- -
|
7
| 72
| 52- -
| 8
| 144
| 53- -
| 9
| 210
| 54- -
|
10
| 288
| 55- -
| 11
| 576
| 66- -
| 12
| 864
| 77- -
|
13
| 1152
| 88- -
| 14
| 1440
| 881 -
| 15
| 1728
| 882 -
|
16
| 2016
| 883 -
| 17
| 2304
| 884 -
| 18
| 2592
| 885 -
|
19
| 2880
| 886 -
| 20
| 3168
| 887 -
| 21
| 3456
| 888 -
|
22
| 3744
| 999 -
| 23
| 4032
| AAA -
| 24
| 4320
| BBB -
|
25
| 4608
| BBB 1
| 26
| 4896
| BBB 2
| 27
| 5184
| BBB 3
|
28
| 5472
| BBB 4
| 29
| 5760
| BBB 5
| 30
| 6048
| BBB 6
|
31
| 6336
| BBB 7
| 32
| 6624
| BBB 8
| 33
| 6912
| BBB 9
|
34
| 7200
| BBB A
| 35
| 7488
| BBB B
| 36
| 7776
| CCC C
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +0
| 6 4 6 3 4 1 3 0
| +1
| 6 5 6 3 4 1 3 0
|
+1
| 6 5 7 3 5 1 4 1
| +2
| 6 6 7 3 5 2 4 1
| +2
| 7 6 7 4 6 2 5 1
|
+3
| 7 7 7 4 6 3 5 2
| +3
| 7 7 8 4 7 3 6 2
| +4
| 7 8 8 4 7 3 6 2
|
+4
| 8 8 8 5 8 4 7 3
| +5
| 8 9 8 5 8 4 7 3
| +5
| 8 9 9 5 9 5 8 3
|
+6
| 8 10 9 5 9 5 8 4
| +6
| 9 10 9 6 10 5 9 4
| +7
| 9 11 9 6 10 6 9 4
|
+7
| 9 11 10 6 11 6 10 5
| +8
| 9 12 10 6 11 7 10 5
| +8
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Dex 18, Wis 9
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 3+level/3
| To Hit Table:
| Rog
| Save Table:
| Rog
| Reference:
| DM
| Groups:
| Rogue, Overt
|
|
|
|
Has access to Psi100 powers. Psionic Strength = (highest of Int,Wis,Chr)*2/3*(level+9)
| Gets 50 Rogue points per level instead of 40.
| Level 1: Gain "Thieves' Cant" language.
|
Lvl
| Mob Instigator1 Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Any Rogue 1 ability
| -
| -
| -
| -
| 2
| Mass Pick Pockets (pick everything off of someone) (-10%/level of target)
| V
| 0
| Dex-18
| Dex-24
| 2
| Mass Open/Close Locks (all in room): Mech. | Magic/Psi | OutPhase
| V
| 0
| Dex-16
| Dex-22
|
2
| Mass Find/Remove Traps (all in room): Mech. | Magic/Psi | OutPhase | Pro.
| V
| 0
| Dex-18
| Dex-25
| 2
| Mass Move Silently (whole party)
| V
| 0
| Dex-19
| Dex-24
| 2
| Mass Hide in Shadows (whole party)
| V
| 0
| Dex-16
| Dex-24
|
2
| Detect Noise/Smell | Clairaudience/Clairnasience
| V
| 0
| Wis-12
| Wis-30
| 2
| Mass Climb Walls (whole party)
| V
| 10
| Str-13
| Str-19
| 2
| Mass Backstab (each attack is Backstab) (each 40% = x1) (increases 10/level)
| 0
| 40
| Int-9
| Int-30
|
3
| Mimic Voices/Mannerisms/Personality
| V
| 0
| Wis-13
| Wis-18
| 3
| Mass Distraction (one group)
| V
| 0
| Wis-19
| Wis-24
| 4
| Mass Contortion | Mass Elasticity | Mass Become Liquid-Form (whole party)
| V
| 0
| Dex-15
| Dex-21
|
5
| Mass Find/Remove Tricks (all in room): x1 multiplier || x2 multiplier ||| x3 multiplier (| do this 90' away)
| V
| 0
| Dex-27
| Dex-37
| 5
| Read/Write/Speak Languages | Decipher Code/Password
| V
| 0
| Int-13
| Int-21
| 5
| Portable Hole || We're gone (whole party to my pocket dimension)
| V
| 0
| Int-9
| Int-27
|
6
| ESP/Sense Danger | Precognition/Postcognition |||| Choose one die roll
| V
| 0
| Wis-12
| Wis-16
| 7
| All-Around Sight | Locate Object/Person | Cosmic Awareness
| V
| 0
| Wis-22
| Wis-28
| 7
| Detect (school/sphere) | Magic/Innate | Psi/Radiation/Anti-Magic | Concordant/Godly
| V
| 0
| Int-18
| Int-22
|
8
| Mass Blink | Mass Controlled Blink (whole party)
| V
| 0
| Wis-18
| Wis-25
| 9
| Read/Write Magic (Warrior/Wizard/Priest/Rogue) ||| (Concordant) ||| (Godly)
| V
| 0
| Int-19
| Int-22
| 9
| Mass Wraithform | Mass Dream Travel (whole party)
| V
| 0
| Con-22
| Con-25
|
10
| Clairvoyance/Clairaudience | X-Ray Vision/N-Ray Vision
| V
| 0
| Wis-15
| Wis-30
| 10
| Mass Find/Remove Specials (all in room): x1 multiplier || x2 multiplier ||| x3 multiplier (| do this 90' away)
| V
| 0
| Dex-40
| Dex-55
| 11
| Mass Invisibility | Mass Improved Invisibility (whole party)
| V
| 0
| Int-19
| Int-27
|
13
| Phase/Shadow Door | Dimension/Plant Door | Gate/Fire Gate
| V
| 0
| Int-13
| Int-30
| 16
| Mass Probability Travel (whole party)
| V
| 0
| Int-19
| Int-30
| 19
| Shape Alteration/Polymorph Object | Shapechange/Shapechange Other
| V
| 0
| Con-19
| Con-30
|
28
| Time Shift/Time Shift Other | Mass Time Shift (whole party)
| V
| 0
| Int-24
| Int-36
|
|
[PC4] Rogue Classes Group
Monk1
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2.25
| (none)
| 3
| 4.75
| (none)
|
4
| 10
| (none)
| 5
| 22.5
| (none)
| 6
| 47.5
| (none)
|
7
| 98
| (none)
| 8
| 200
| (none)
| 9
| 350
| (none)
|
10
| 500
| (none)
| 11
| 700
| (none)
| 12
| 950
| (none)
|
13
| 1250
| (none)
| 14
| 1750
| (none)
| 15
| 2250
| (none)
|
16
| 2750
| (none)
| 17
| 3250
| (none)
| 18
| 3750
| (none)
|
19
| 4250
| (none)
| 20
| 4750
| (none)
| 21
| 5250
| (none)
|
22
| 5750
| (none)
| 23
| 6250
| (none)
| 24
| 6750
| (none)
|
25
| 7250
| (none)
| 26
| 7750
| (none)
| 27
| 8250
| (none)
|
28
| 8750
| (none)
| 29
| 9250
| (none)
| 30
| 9750
| (none)
|
31
| 10250
| (none)
| 32
| 10750
| (none)
| 33
| 11250
| (none)
|
34
| 11750
| (none)
| 35
| 12250
| (none)
| 36
| 12750
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +1
| 6 4 6 3 4 1 3 0
| +1
| 6 5 6 3 4 1 3 0
|
+2
| 6 5 7 3 5 1 4 1
| +3
| 6 6 7 3 5 2 4 1
| +3
| 7 6 7 4 6 2 5 1
|
+4
| 7 7 7 4 6 3 5 2
| +5
| 7 7 8 4 7 3 6 2
| +5
| 7 8 8 4 7 3 6 2
|
+6
| 8 8 8 5 8 4 7 3
| +7
| 8 9 8 5 8 4 7 3
| +7
| 8 9 9 5 9 5 8 3
|
+8
| 8 10 9 5 9 5 8 4
| +9
| 9 10 9 6 10 5 9 4
| +9
| 9 11 9 6 10 6 9 4
|
+10
| 9 11 10 6 11 6 10 5
| +11
| 9 12 10 6 11 7 10 5
| +11
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Str 15, Dex 15, Con 11, Wis 15
| Alignment:
| L any
| HD/level:
| +d4
| Weapon Prof.:
| 1+level/2
| To Hit Table:
| Pri
| Save Table:
| Rog
| Reference:
| PH1-30
| Groups:
| Rogue
|
|
|
|
Level 1: Open hand to hit bonus is (Dex bonus)+(Str bonus)+2. Open hand damage bonus is (Str bonus).
| Level 1: If Open Hands hit exceeds what is needed by 5, target is stunned for 1d6 r (save vs. para)
| Level 1: If Open Hands stuns, chance to kill is (level)*3+(target's AC)% (no save)
| Level 1: +level/2 dmg with weapons
| Level 1: Natural AC is 11-level
| Level 1: Base movement rate is (14+level)"
| Level 1: Against area effects that give a save for ˝: the monk takes no damage if he makes his save. This is not used for non-(hp) damaging effects.
| Level 1: 1V (may borrow from next segment): Knock away missile weapons. The missile weapons must be size M or less and must be directed at the monk or a target within 10'. The monk makes a save vs. paralyzation with a penalty equal to the number of magical plusses the weapon has, if successful, the weapon is deflected. The monk can knock away a maximum of 10 missiles, plus 1/level.
| Level 1: Feign death for 2 turns per level, once per day.
| Level 1: Pass over rough terrain at full movement rate.
| Level 1: One Martial Arts style; +1 Martial Arts maneuver slot /level
| Level 2: Mask the mind from ESP and similar effects: chance is 66%+2%/level.
| Level 3: Speak with animals (continuous).
| Level 4: Immunity to disease and slow effects (continuous).
| Level 4: Self healing (laying on hands): 1 hp/level, can be done once per day.
| Level 4: The monk may fall 30' without taking damage if within 1' of a wall.
| Level 5: +1V action.
| Level 5: Open hands are considered a +1 weapon to hit.
| Level 5: Mind over body for 1 day per level.
| Level 5: Body equilibrium for 1 round per level, once per day.
| Level 6: The monk may fall 40' without taking damage if within 4' of a wall.
| Level 6: Empathy once per day.
| Level 7: Invisibility (psi freq. 0) level times per day.
| Level 7: Can convert M -> V actions.
| Level 7: Molecular Manipulation X turns/day at level Y, X*Y=14*(monk's level).
| Level 8: Resistamce to Charm, +4 (or 18 Int) vs. psionic attacks
| Level 8: Retarded Aging, Immunity to Poison, Immunity to Geas/Quest
| Level 8: Body Control, level/2 turns/day.
| Level 9: Quivering Palm 1/d: If target's HD/level is equal to or less than monk's level, if hp of target is equal to or less than 2 times monk's hp, if target is not undead, if an open hand attack hits, then monk can command target to die at any time within 1 day per level (no save).
| Level 9: Lose the V action gained at Level 5, gain one P action.
| Level 9: HyperMental: +1M for 1 round, -1M for next 2 rounds.
|
Lvl
| Monk Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Move Silently | Passwall | Immovability
| V
| 0
| Dex-15
| Dex-18
| 1
| Jumping | Levitate | Flight
| V
| 20
| Dex-11
| Dex-15
| 1
| Evasion (0, make by 5% per amount hit: no dmg from weapon)
| V
| 10
| Dex-11
| Dex-15
|
1
| Detect Noise | Clairaudience
| M
| 15
| Wis-8
| Wis-20
| 1
| Climb Walls | Climb Overhangs | Climb Upside Down
| V
| 60
| Str-9
| Str-13
| 1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase
| VM
| 10
| Dex-11
| Dex-15
|
1
| Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro.
| M
| 5
| Dex-12
| Dex-17
| 1
| Hide in Shadows || Meld in Shadows/Mirrors
| V
| 5
| Dex-11
| Dex-16
| 2
| Attack (+1 TH per 10% made this segment)
| V
| 5
| Dex-12
| Dex-15
|
2
| Concealment/Blending | Misdirection | Non-Detection
| M
| 20
| Wis-12
| Wis-14
| 3
| Tightrope Walking | Water Walking | Shadow Walking | Dimension Walking
| V
| 75
| Dex-11
| Dex-15
| 4
| Clearness of Thought (get a 2nd die roll on any 1 effect /r)
| MM
| 0
| Wis-18
| Wis-25
|
4
| Contortion | Elasticity | Become Liquid-Form
| VM
| 10
| Dex-10
| Dex-14
| 5
| Escape Bonds | Escape Binding | Escape Imprisonment/Time Stop
| P
| 50
| Str-12
| Str-14
| 6
| Hold Breath | Hold Life
| P
| 15
| Con-15
| Con-17
|
6
| Identity Penetration | False Seeing | True Seeing
| MM
| 5
| Wis-11
| Wis-19
| 7
| Blink | Controlled Blink
| M
| 20
| Wis-12
| Wis-17
| 8
| Intuition (+1 per 20% made to Intuition)
| M
| 0
| Chr-9
| Chr-12
|
8
| Willpower (+1 per 20% made to Willpower)
| M
| 0
| Chr-9
| Chr-12
| 9
| Inner Focus (+1 Str/Dex/Con for 1r per 10% made)
| M
| 5
| Wis-10
| Wis-20
| 10
| Ki Power (cast a Wu Jen spell of spell level SL) (penalty = -SL*50%) (#=SL)
| #M
| 0
| Int-12
| Int-36
|
12
| Speed (x2 move) | Speed (+1 V) | Speed (+1 P) | Speed (+1 M)
| VV
| 15
| Dex-12
| Dex-15
| 15
| Energy Control | Adaptation | Immune to Hostile Environments
| PV
| 30
| Con-9
| Con-12
| 18
| Elemental Form | Para-Ele Form | Quasi-Ele Form ||| Semi-Ele Form
| PP
| 40
| Con-24
| Con-24
|
27
| Body Freedom (transfer action types freely; Str Int, Dex Wis, Con Chr)
| FFF
| 0
| Chr-36
| Chr-54
|
Exp Level:
| 1
| 2
| 3
| 4
| 5
| 6
| 7
| 8
| 9
| 10
| 11
| 12
| 13
| 14
| 15
| 16
| 17+
|
Open Hand Dmg:
| 1d3
| 1d4
| 1d6
| 1d6
| 1d6+1
| 2d4
| 2d4+1
| 2d6
| 3d4
| 2d6+1
| 3d4+1
| 4d4
| 4d4+1
| 5d4
| 6d4
| 5d6
| 8d4
| Open Hand #Att:
| 1/1
| 1/1
| 1/1
| 5/4
| 5/4
| 3/2
| 3/2
| 3/2
| 2/1
| 2/1
| 5/2
| 5/2
| 5/2
| 3/1
| 3/1
| 4/1
| 4/1
|
|
[PC4] Rogue Classes Group
Monk1S
Level
| KXP
| Psi0 mMG S
|
1
| 0
| --- -
| 2
| 1.5
| 1-- -
| 3
| 3
| 2-- -
|
4
| 6
| 3-- -
| 5
| 12
| 4-- -
| 6
| 25
| 5-- -
|
7
| 40
| 6-- -
| 8
| 70
| 61- -
| 9
| 110
| 62- -
|
10
| 160
| 63- -
| 11
| 220
| 64- -
| 12
| 400
| 65- -
|
13
| 650
| 651 -
| 14
| 900
| 652 -
| 15
| 1150
| 653 -
|
16
| 1400
| 654 -
| 17
| 1650
| 654 1
| 18
| 1900
| 654 2
|
19
| 2200
| 654 3
| 20
| 2500
| 654 4
| 21
| 2800
| 655 4
|
22
| 3800
| 655 5
| 23
| 4800
| 665 5
| 24
| 5800
| 666 5
|
25
| 6800
| 666 6
| 26
| 7800
| 766 6
| 27
| 8800
| 776 6
|
28
| 9800
| 777 6
| 29
| 10800
| 777 7
| 30
| 11800
| 877 7
|
31
| 12800
| 887 7
| 32
| 13800
| 888 7
| 33
| 14800
| 888 8
|
34
| 15800
| 988 8
| 35
| 16800
| 998 8
| 36
| 17800
| 999 8
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +1
| 6 4 6 3 4 1 3 0
| +2
| 6 5 6 3 4 1 3 0
|
+3
| 6 5 7 3 5 1 4 1
| +4
| 6 6 7 3 5 2 4 1
| +5
| 7 6 7 4 6 2 5 1
|
+6
| 7 7 7 4 6 3 5 2
| +7
| 7 7 8 4 7 3 6 2
| +8
| 7 8 8 4 7 3 6 2
|
+9
| 8 8 8 5 8 4 7 3
| +10
| 8 9 8 5 8 4 7 3
| +11
| 8 9 9 5 9 5 8 3
|
+12
| 8 10 9 5 9 5 8 4
| +13
| 9 10 9 6 10 5 9 4
| +14
| 9 11 9 6 10 6 9 4
|
+15
| 9 11 10 6 11 6 10 5
| +16
| 9 12 10 6 11 7 10 5
| +17
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Str 16, Dex 16, Con 12, Wis 16
| Alignment:
| L any
| HD/level:
| +d6
| Weapon Prof.:
| 1+level
| To Hit Table:
| 2xRog
| Save Table:
| Rog
| Reference:
| BoD3
| Groups:
| Rogue
|
|
|
|
Level 1: Open hand to hit bonus is (Dex bonus)+(Str bonus)+2. Open hand damage bonus is (Str bonus).
| Level 1: If Open Hands hit exceeds what is needed by 5, target is stunned for 1d6 r (save vs. para)
| Level 1: If Open Hands stuns, chance to kill is (level)*3+(target's AC)% (no save)
| Level 1: +level/2 dmg with weapons
| Level 1: Natural AT is 1+level
| Level 1: Base movement rate is (14+level)"
| Level 1: Against area effects that give a save for ˝: the monk takes no damage if he makes his save. This is not used for non-(hp) damaging effects.
| Level 1: 1V (may borrow from next segment): Knock away missile weapons. The missile weapons must be size M or less and must be directed at the monk or a target within 10'. The monk makes a save vs. paralyzation with a penalty equal to the number of magical plusses the weapon has, if successful, the weapon is deflected. The monk can knock away a maximum of 10 missiles, plus 1/level.
| Level 1: Feign death for 2 turns per level, at will.
| Level 1: Pass over rough terrain at full movement rate.
| Level 1: One Martial Arts style; +1 Martial Arts maneuver slot /level
| Level 1: ESP has only (38-level*2)% chance of affecting the monk
| Level 1: Speak with animals (continuous).
| Level 1: Immune to disease, haste, and slow; Immunity can be dropped if the monk wishes
| Level 1: Lay on hands 1d4-6+level hp, 1/d
| Level 1: Speak with Plants at will
| Level 1: Beguiling, Hypnosis, Charm, Suggestion has only (95-level*5)% chance of affecting the monk
| Level 1: Telepathic and Psionic Blast attacks use assumed Int of 18 (unless actual Int is higher)
| Level 1: Immune to poison
| Level 1: Immune to Geas and Quest
| Level 1: Quivering Palm 1/d: If target's HD/level is equal to or less than monk's level, if hp of target is equal to or less than 2 times monk's hp, if target is not undead, if an open hand attack hits, then monk can command target to die at any time within 1 day per level (no save).
| Level 1: Gets Psi0 powers, see progression and [Q0].
| Level 4: The monk may fall 30' without taking damage if within 1' of a wall.
| Level 5: +1V action.
| Level 5: Open hands are considered a +1 weapon to hit.
| Level 5: Mind over body for 1 day per level.
| Level 5: Body equilibrium for 1 round per level, once per day.
| Level 5: Can have hirelings
| Level 6: The monk may fall 40' without taking damage if within 4' of a wall.
| Level 6: Empathy once per day.
| Level 7: Invisibility (psi freq. 0) level times per day.
| Level 7: Can convert M -> V actions.
| Level 7: Molecular Manipulation X turns/day at level Y, X*Y=14*(monk's level).
| Level 7: Only 3 of this level in any given area
| Level 8: Resistamce to Charm, +4 (or 18 Int) vs. psionic attacks
| Level 8: Retarded Aging
| Level 8: Body Control, level/2 turns/day.
| Level 8: Attracts followers if build a monestary
| Level 9: Lose the V action gained at Level 5, gain one P action.
| Level 9: HyperMental: +1M for 1 round, -1M for next 2 rounds.
| Level 9: Takes half damage from a spell (that gives no save) if save is failed
| Levels 9-16: Only 1 of each level in any given area
| Level 13: Can fall any distance if within 8' of a wall
| Level 17: Only 1 of this level in any given country
|
Lvl
| Monk Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Move Silently | Passwall | Immovability
| V
| 0
| Dex-15
| Dex-18
| 1
| Jumping | Levitate | Flight
| V
| 20
| Dex-11
| Dex-15
| 1
| Evasion (0, make by 5% per amount hit: no dmg from weapon)
| V
| 10
| Dex-11
| Dex-15
|
1
| Detect Noise | Clairaudience
| M
| 15
| Wis-8
| Wis-20
| 1
| Climb Walls | Climb Overhangs | Climb Upside Down
| V
| 60
| Str-9
| Str-13
| 1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase
| VM
| 10
| Dex-11
| Dex-15
|
1
| Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro.
| M
| 5
| Dex-12
| Dex-17
| 1
| Hide in Shadows || Meld in Shadows/Mirrors
| V
| 5
| Dex-11
| Dex-16
| 2
| Attack (+1 TH per 10% made this segment)
| V
| 5
| Dex-12
| Dex-15
|
2
| Concealment/Blending | Misdirection | Non-Detection
| M
| 20
| Wis-12
| Wis-14
| 3
| Tightrope Walking | Water Walking | Shadow Walking | Dimension Walking
| V
| 75
| Dex-11
| Dex-15
| 4
| Clearness of Thought (get a 2nd die roll on any 1 effect /r)
| MM
| 0
| Wis-18
| Wis-25
|
4
| Contortion | Elasticity | Become Liquid-Form
| VM
| 10
| Dex-10
| Dex-14
| 5
| Escape Bonds | Escape Binding | Escape Imprisonment/Time Stop
| P
| 50
| Str-12
| Str-14
| 6
| Hold Breath | Hold Life
| P
| 15
| Con-15
| Con-17
|
6
| Identity Penetration | False Seeing | True Seeing
| MM
| 5
| Wis-11
| Wis-19
| 7
| Blink | Controlled Blink
| M
| 20
| Wis-12
| Wis-17
| 8
| Intuition (+1 per 20% made to Intuition)
| M
| 0
| Chr-9
| Chr-12
|
8
| Willpower (+1 per 20% made to Willpower)
| M
| 0
| Chr-9
| Chr-12
| 9
| Inner Focus (+1 Str/Dex/Con for 1r per 10% made)
| M
| 5
| Wis-10
| Wis-20
| 10
| Ki Power (cast a Wu Jen spell of spell level SL) (penalty = -SL*50%) (#=SL)
| #M
| 0
| Int-12
| Int-36
|
12
| Speed (x2 move) | Speed (+1 V) | Speed (+1 P) | Speed (+1 M)
| VV
| 15
| Dex-12
| Dex-15
| 15
| Energy Control | Adaptation | Immune to Hostile Environments
| PV
| 30
| Con-9
| Con-12
| 18
| Elemental Form | Para-Ele Form | Quasi-Ele Form ||| Semi-Ele Form
| PP
| 40
| Con-24
| Con-24
|
27
| Body Freedom (transfer action types freely; Str Int, Dex Wis, Con Chr)
| FFF
| 0
| Chr-36
| Chr-54
|
|
Exp Level:
| 1
| 2
| 3
| 4
| 5
| 6
| 7
| 8
| 9
| 10
| 11
| 12
| 13
| 14
| 15
| 16
| 17
| 18
| 19
| 20
| 21+
|
Open Hand Dmg:
| 1d4
| 1d6
| 1d8
| 2d4
| 2d6
| 2d8
| 3d6
| 3d8
| 3d10
| 4d8
| 4d10
| 4d12
| 5d10
| 5d12
| 5d16
| 6d16
| 6d20
| 6d24
| 7d24
| 7d30
| 8d30
| Open Hand #Att:
| 1/1
| 1/1
| 3/2
| 3/2
| 2/1
| 2/1
| 5/2
| 5/2
| 3/1
| 3/1
| 7/2
| 7/2
| 4/1
| 4/1
| 9/2
| 9/2
| 5/1
| 5/1
| 11/2
| 11/2
| 6/1
|
|
[PC4] Rogue Classes Group
Monk3
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 10
| (none)
| 3
| 30
| (none)
|
4
| 60
| (none)
| 5
| 100
| (none)
| 6
| 150
| (none)
|
7
| 210
| (none)
| 8
| 280
| (none)
| 9
| 360
| (none)
|
10
| 450
| (none)
| 11
| 550
| (none)
| 12
| 660
| (none)
|
13
| 780
| (none)
| 14
| 910
| (none)
| 15
| 1050
| (none)
|
16
| 1200
| (none)
| 17
| 1360
| (none)
| 18
| 1530
| (none)
|
19
| 1710
| (none)
| 20
| 1900
| (none)
| 21
| 2100
| (none)
|
22
| 2310
| (none)
| 23
| 2530
| (none)
| 24
| 2760
| (none)
|
25
| 3000
| (none)
| 26
| 3250
| (none)
| 27
| 3510
| (none)
|
28
| 3780
| (none)
| 29
| 4060
| (none)
| 30
| 4350
| (none)
|
31
| 4650
| (none)
| 32
| 4960
| (none)
| 33
| 5280
| (none)
|
34
| 5610
| (none)
| 35
| 5950
| (none)
| 36
| 6300
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +1
| 6 4 6 3 4 1 3 0
| +2
| 6 5 6 3 4 1 3 0
|
+3
| 6 5 7 3 5 1 4 1
| +3
| 6 6 7 3 5 2 4 1
| +4
| 7 6 7 4 6 2 5 1
|
+5
| 7 7 7 4 6 3 5 2
| +6
| 7 7 8 4 7 3 6 2
| +6
| 7 8 8 4 7 3 6 2
|
+7
| 8 8 8 5 8 4 7 3
| +8
| 8 9 8 5 8 4 7 3
| +9
| 8 9 9 5 9 5 8 3
|
+9
| 8 10 9 5 9 5 8 4
| +10
| 9 10 9 6 10 5 9 4
| +11
| 9 11 9 6 10 6 9 4
|
+12
| 9 11 10 6 11 6 10 5
| +12
| 9 12 10 6 11 7 10 5
| +13
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Str 0, Dex 0, Wis 0
| Alignment:
| L any
| HD/level:
| d8
| Weapon Prof.:
| 12+level/9
| To Hit Table:
| +level*3/4
| Save Table:
| Rog
| Reference:
| PH3-37
| Groups:
| Rogue
|
|
|
|
Level 1: Unarmed Strike: Double class TH bonus when attacking unarmed. Base damage is 1d(LVL*2/3+6).
| Level 1: Stunning Attack: A monk has the ability to stun a creature damaged by her unarmed attacks.
| Level 1: Evasion: Can avoid even magical and unusual attacks with great agility. (Takes 0 dmg if made save for ˝)
| Level 2: Deflect Arrows: Gains the Deflect Arrows feat, even if she doesn't have the prerequisite Dexterity score.
| Level 3: Fast Movement: Moves faster then normal.
| Level 3: Still Mind: +2 bonus to saving throws against spells and effects from the Enchantment school
| Level 4: Slow Fall: A monk within arm's reach of a wall can use the wall to slow her descent.
| Level 5: +(LVL-1)/4 AC.
| Level 5: Purity of Body: Gains immunity to all diseases except for magical diseases such as mummy rot and lycanthropy.
| Level 6: Improved Trip: Gains Improved Trip feat.
| Level 7: Wholeness of Body: Can cure up to twice her current level in hit points each day, and can spread this healing out among several uses.
| Level 7: Leap of the Clouds: Jumping distance (vertical or horizontal) is not limited according to her height.
| Level 9: Improved Evasion: Monk's evasion ability improves: takes only ˝ damage on a failed save.
| Level 10: Ki Strike: Unarmed attack is empowered with ki. The unarmed strike damage from such an attack can deal damage to a creature with damage reduction, such as a wight, as if the blow were made with a weapon with a +1 enhancement bonus.
| Level 11: Diamond Body: Gains immunity to poison of all kinds.
| Level 12: Abundant Step: Can slip magically between spaces, as per the spell dimension door, once per day.
| Level 13: Diamond Soul: Spell resistance = level +10.
| Level 15: Quivering Palm: Can use the quivering palm. This terrifying attack allows the monk to set up vibrations within the body of another creature that can then be fatal if the monk so desires.
| Level 17: Timeless Body: No longer suffers ability penalties for aging and cannot be magically aged.
| Level 17: Tongue of the Sun and Moon: A monk of 17th level or above can speak with any living creature.
| Level 19: Empty Body: Can assume an ethereal state for 1 round per level per day, as per the spell etherealness.
| Level 20: Perfect Self: Forevermore treated as an outsider (extraplanar creature) rather then a humanoid.
|
|
[PC4] Rogue Classes Group
Mountaineer (Mountain Druid)
Level
| KXP
| Priest 1 123 456 789 0
| TH
|
1
| 0
| 20- --- -
| +2
| 2
| 3
| 210 --- -
| +4
| 3
| 6
| 321 --- -
| +6
|
4
| 12
| 422 --- -
| +8
| 5
| 24
| 432 0-- -
| +10
| 6
| 48
| 432 1-- -
| +12
|
7
| 96
| 443 1-- -
| +14
| 8
| 192
| 443 20- -
| +16
| 9
| 350
| 543 21- -
| +18
|
10
| 600
| 543 320 -
| +20
| 11
| 850
| 553 321 0
| +22
| 12
| 1100
| 554 432 1
| +24
|
13
| 1350
| 655 543 2
| +26
| 14
| 1600
| 666 654 3
| +28
| 15
| 1850
| 666 666 6
| +30
|
16
| 2100
| 666 666 6
| +32
| 17
| 2350
| 666 666 6
| +34
| 18
| 2600
| 666 666 6
| +36
|
19
| 2850
| 666 666 6
| +38
| 20
| 3100
| 666 666 6
| +40
| 21
| 3350
| 666 666 6
| +42
|
22
| 3600
| 666 666 6
| +44
| 23
| 3850
| 666 666 6
| +46
| 24
| 4100
| 766 666 6
| +48
|
25
| 4350
| 776 666 6
| +50
| 26
| 4600
| 777 666 6
| +52
| 27
| 4850
| 777 766 6
| +54
|
28
| 5100
| 777 776 6
| +56
| 29
| 5350
| 777 777 6
| +58
| 30
| 5600
| 777 777 7
| +60
|
31
| 5850
| 888 777 7
| +62
| 32
| 6100
| 888 887 7
| +64
| 33
| 6350
| 888 888 8
| +66
|
34
| 6600
| 999 888 8
| +68
| 35
| 6850
| 999 998 8
| +70
| 36
| 7100
| 999 999 91
| +72
|
37
| 14200
| 999 999 92
| +74
| 38
| 21300
| 999 999 93
| +76
| 39
| 28400
| 999 999 94
| +78
|
45
| 71000
| A99 999 99
| +90
| 54
| 134900
| BAA AAA AA1
| +108
| 63
| 198800
| BAA AAA AAA
| +126
|
72
| 262700
| BBB BBB BBB 1
| +144
|
|
Requisites:
| Con 15, Dex 12, Wis 12, Chr 15
| Alignment:
| T any (or) any N
| HD/level:
| & 4d4
| Weapon Prof.:
| 4+level/3
| Reference:
| DM
| Groups:
| Priest, Rogue
| Complexity:
| CF=4
|
| Saving Throws:
| PPD:
| level+8
| Fort:
| level+5
| RSW:
| level+8
| Reflex:
| level+4
| PP:
| level+8
| Will:
| level+4
| BW:
| level+4
| Spell:
| level+4
|
|
Exceptional Con.
| Gets 60 Rogue points per level
| Level 1: Can weapon specialize (as per "Non-Warrior" in the Number of Attacks table).
| Level 1: Speak Druid language
| Level 3: Pass through overgrown areas without trace and at full movement rate.
| Level 7: Immunity to woodland Charms.
| Level 7: Shape Change to Reptile/Fish, Bird, Mammal (each 1/day) 1M action, must be size T-L, heal 10%-60% hp
| Level 9: Enter Elemental plane of Earth; Conjure Earth Elemental at will; Immune Earth, Air
| Level 15: 6 bonus spell levels, lost when advance to Level 16.
| Level 16: Immunity to all poisons.
| Level 16: Add level*10 to max age, considered "Young Adult" at all ages.
| Level 16: Alter Appearance (NO action to use, at will). Cannot be detected by True Seeing or the like.
| Level 17: Hibernate; Suspend Animation up to level*10 years.
| Level 17: Enter Elemental plane of Air; Conjure Ice/Ooze Para-Elemental.
| Level 21: Enter Para-Elemental planes.
| Level 23: Enter any Inner plane; Roam Inner Plane Probability Lines (7th dim.); Enter Concordant Opposition; immune to Quasi-Elemental effects and Positive and Negative energy.
|
Lvl
| Mountaineer Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Climb Walls | Overhangs | Upside-Down | Mid-Air | Air Walk | Wind Walk
| V
| 55
| Str-10
| Str-14
| 1
| Jumping | Levitate | Flight
| V
| 20
| Dex-11
| Dex-15
| 1
| Know Visual History | Object Reading | Identify | Legend Lore
| 0 | M
| 0
| Wis-15
| Wis-17
|
1
| Pass without Trace || Etherealness || Probability Travel
| MV
| 0
| Chr-15
| Chr-21
| 1
| Any Rogue 1 ability
| -
| -
| -
| -
| 2
| Concealment/Blending | Misdirection | Non-Detection
| M
| 20
| Wis-12
| Wis-14
|
3
| Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane)
| M
| 0
| Int-8
| Int-20
| 4
| Sense Danger | Precognition | Choose Future | x1 Avoid Fate
| VM
| 25
| Wis-9
| Wis-12
| 5
| Controlled Blink (max N*N feet, N is amount made)
| -
| 15
| Dex-9
| Dex-12
|
6
| Hold Breath | Hold Life
| P
| 15
| Con-15
| Con-17
| 7
| iunNR || iunaNR || iunaaNR
| 0
| 10
| Con+Wis-31
| Con+Wis-41
| 8
| Clairvoyance | X-Ray Vision
| M
| 10
| Wis-10
| Wis-20
|
9
| Ask the Local Lord | Highest Lvl in Plane | Chosen God | Ultraplanar | DM a question
| VM
| 0
| Chr-11
| Chr-21
| 12
| Find the Path
| MV
| 0
| Wis-9
| Wis-13
| 18
| Reverse Gravity | Adjust Gravity
| VM
| 0
| Dex-13
| Dex-17
|
27
| Body Freedom (transfer action types freely)
| FFF
| 0
| Chr-36
| Chr-54
|
|
[PC4] Rogue Classes Group
Mover0
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1.2
| (none)
| 3
| 2.4
| (none)
|
4
| 4.8
| (none)
| 5
| 9.6
| (none)
| 6
| 20
| (none)
|
7
| 40
| (none)
| 8
| 80
| (none)
| 9
| 160
| (none)
|
10
| 280
| (none)
| 11
| 400
| (none)
| 12
| 520
| (none)
|
13
| 640
| (none)
| 14
| 760
| (none)
| 15
| 880
| (none)
|
16
| 1000
| (none)
| 17
| 1120
| (none)
| 18
| 1240
| (none)
|
19
| 1360
| (none)
| 20
| 1480
| (none)
| 21
| 1600
| (none)
|
22
| 1720
| (none)
| 23
| 1840
| (none)
| 24
| 1960
| (none)
|
25
| 2080
| (none)
| 26
| 2200
| (none)
| 27
| 2320
| (none)
|
28
| 2440
| (none)
| 29
| 2560
| (none)
| 30
| 2680
| (none)
|
31
| 2800
| (none)
| 32
| 2920
| (none)
| 33
| 3040
| (none)
|
34
| 3160
| (none)
| 35
| 3280
| (none)
| 36
| 3400
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 4 5 2 3 0 2 0
| +1
| 5 4 5 3 3 1 3 0
| +1
| 5 4 5 3 4 1 3 0
|
+2
| 5 5 5 3 4 1 4 1
| +3
| 7 6 7 4 5 2 4 1
| +3
| 7 6 7 5 5 2 5 1
|
+3
| 7 6 7 5 6 3 5 2
| +4
| 7 7 7 5 6 3 6 2
| +5
| 9 8 9 6 7 3 6 2
|
+5
| 9 8 9 7 7 4 7 3
| +5
| 9 8 9 7 8 4 7 3
| +6
| 9 9 9 7 8 5 8 3
|
+7
| 11 10 11 8 9 5 8 4
| +7
| 11 10 11 9 9 5 9 4
| +7
| 11 10 11 9 10 6 9 4
|
+8
| 11 11 11 9 10 6 10 5
| +9
| 13 12 13 10 11 7 10 5
| +9
| 13 12 13 11 11 7 11 5
|
|
Requisites:
| Dex 18
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 2+level/3
| To Hit Table:
| CTD0
| Save Table:
| Thf0
| Reference:
| DM
| Groups:
| Rogue
|
|
|
|
Hold V actions. You may convert 2V -> 1QV.
| Level 1: +1V action (total +1)
| Level 2: +1V action (total +2)
| Level 3: +1V action (total +3)
| Level 4: +1V action (total +4)
| Level 5: +1V action (total +5)
| Level 6: +1V action (total +6)
| Level 7: +1V action (total +7)
| Level 8: +1V action (total +8)
| Level 9: +1V action (total +9)
|
Lvl
| Rogue Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Pick Pockets/Shoplifting | Palm | Present
| P
| 15
| Dex-12
| Dex-16
| 1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase
| VM
| 10
| Dex-11
| Dex-15
| 1
| Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro.
| M
| 5
| Dex-12
| Dex-17
|
1
| Move Silently || Immovability
| V
| 10
| Dex-13
| Dex-16
| 1
| Hide in Shadows || Meld in Shadows/Mirrors
| V
| 5
| Dex-11
| Dex-16
| 1
| Detect Noise | Clairaudience
| M
| 15
| Wis-8
| Wis-20
|
1
| Climb Walls | Climb Overhangs | Climb Upside Down
| V
| 60
| Str-9
| Str-13
| 1
| Backstab (each 40% = x1) (increases 10/level)
| 0
| 70
| Int-6
| Int-20
| 2
| Mimic Voices || Tongues
| M
| 25
| Wis-9
| Wis-12
|
2
| Distraction
| M
| 20
| Wis-13
| Wis-16
| 3
| Contortion | Elasticity | Become Liquid-Form
| VM
| 10
| Dex-10
| Dex-14
| 4
| Read Languages | Decipher Code
| M
| 0
| Int-9
| Int-14
|
4
| Deeppockets | Vanish
| M
| 10
| Int-6
| Int-18
| 5
| Sense Danger | Precognition | Choose Future
| VM
| 30
| Wis-8
| Wis-11
| 6
| All-Around Sight | Locate Object | Treasure Finding
| M
| 25
| Wis-15
| Wis-19
|
6
| Detect Illusion | Magic | Psi/Anti-Magic | Godly
| M
| 30
| Int-12
| Int-15
| 7
| Blink | Controlled Blink
| M
| 20
| Wis-12
| Wis-17
| 8
| Read Magic (Wizard/Priest) ||| Read Magic (Concordant)
| M
| 15
| Int-13
| Int-15
|
8
| Wraithform | Dream Travel
| V
| 25
| Con-15
| Con-17
| 9
| Clairvoyance | X-Ray Vision
| M
| 10
| Wis-10
| Wis-20
| 9
| Find/Remove Tricks: x1 multiplier || x2 multiplier ||| x3 multiplier (| do this 90' away)
| M
| 5
| Dex-18
| Dex-25
|
10
| Invisibility | Improved Invisibility
| M
| 0
| Int-13
| Int-18
| 12
| Phase Door | Dimension Door
| M
| 5
| Int-9
| Int-20
| 15
| Probability Travel
| MM
| 20
| Int-13
| Int-20
|
18
| Shape Alteration/Polymorph Object | Shapechange
| MM
| 5
| Con-13
| Con-20
| 27
| Time Shift
| VMM
| 20
| Int-16
| Int-24
|
|
[PC4] Rogue Classes Group
Musketeer/Cannoneer
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1.8
| (none)
| 3
| 3.6
| (none)
|
4
| 7.2
| (none)
| 5
| 14.4
| (none)
| 6
| 28.8
| (none)
|
7
| 57.6
| (none)
| 8
| 112.5
| (none)
| 9
| 225
| (none)
|
10
| 450
| (none)
| 11
| 675
| (none)
| 12
| 900
| (none)
|
13
| 1125
| (none)
| 14
| 1350
| (none)
| 15
| 1575
| (none)
|
16
| 1800
| (none)
| 17
| 2025
| (none)
| 18
| 2250
| (none)
|
19
| 2475
| (none)
| 20
| 2700
| (none)
| 21
| 2925
| (none)
|
22
| 3150
| (none)
| 23
| 3375
| (none)
| 24
| 3600
| (none)
|
25
| 3825
| (none)
| 26
| 4050
| (none)
| 27
| 4275
| (none)
|
28
| 4500
| (none)
| 29
| 4725
| (none)
| 30
| 4950
| (none)
|
31
| 5175
| (none)
| 32
| 5400
| (none)
| 33
| 5625
| (none)
|
34
| 5850
| (none)
| 35
| 6075
| (none)
| 36
| 6300
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +0
| 6 4 6 3 4 1 3 0
| +1
| 6 5 6 3 4 1 3 0
|
+1
| 6 5 7 3 5 1 4 1
| +2
| 6 6 7 3 5 2 4 1
| +2
| 7 6 7 4 6 2 5 1
|
+3
| 7 7 7 4 6 3 5 2
| +3
| 7 7 8 4 7 3 6 2
| +4
| 7 8 8 4 7 3 6 2
|
+4
| 8 8 8 5 8 4 7 3
| +5
| 8 9 8 5 8 4 7 3
| +5
| 8 9 9 5 9 5 8 3
|
+6
| 8 10 9 5 9 5 8 4
| +6
| 9 10 9 6 10 5 9 4
| +7
| 9 11 9 6 10 6 9 4
|
+7
| 9 11 10 6 11 6 10 5
| +8
| 9 12 10 6 11 7 10 5
| +8
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Str 8, Dex 14
| Alignment:
| any
| HD/level:
| d5
| Weapon Prof.:
| 5+level/3
| To Hit Table:
| Rog
| Save Table:
| Rog
| Reference:
| DM
| Groups:
| Rogue, Technology
|
|
|
|
Can always purchase Musketeer/Cannoneer equipment (see below), even if above the tech level of the campaign. If no stores are available in the campaign, can create the equipment himself, but it still requires the same money, and it requires time (1 minute per 10 gp value).
| DM Note: The Musketeer/Cannoneer equipment list is the same as Demolitionist (Warrior group), except a few Cannons have been added. Demolitionist can use these new items too.
| Guns and grenades get Dex bonus to hit, but nothing else. Giving a gun AutoStr does nothing. Giving a gun AutoDex gives it Dex bonus to damage. Specialization and weapon mastery may be added as usual. For number of attacks, specialization uses Sword for 1/1, Dagger for 2/1, and Dart for 3/1 based weapons. Cannons are 1/2 of an attack behind Sword (so specialized at first level is 1/1).
| There is no ammo for guns. The cost for grenades is per grenade; if you buy 100, you have "Capital E Enough" of them and do not need to keep track of them.
| For damage dice, "1e6" means an "open ended d6" (roll 1d6, if you roll a 6, roll again and add 6). "2m8" means multiply two d8's together (giving a skewed 1-64 range; the average is 20.25). "3m6" means multiply three d6's together (a skewed 1-216 range; the average is 42.875).
| Level 1: Identify and operate technological devices up to TechL=LVL.
| Level 1: Identify and operate technological weapons of TechL=LVL*2 or lower that are found in the dungeon. This includes Psi8 weapons. Can modify them at a cost of 400 gp per TechL difference.
| Level 1: May weapon specialize in technological weapons using the Non-Warrior line for number of attacks.
| Level 12: Can purchase non-weapon technological items (such as high-tech armor). This is currently undefined.
|
Lvl
| Musketeer Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Attack (+1 TH per 10% made this segment)
| V
| 5
| Dex-12
| Dex-15
| 1
| Damage (+1 dmg per 10% made this segment; or multiply dmg by x(1+rating/200))
| V
| 0
| Str-15
| Str-18
| 1
| Extra range on missiles (3' per 1%)
| -
| 10
| Wis-13
| Wis-15
|
1
| Resources: Gain LVL*Chr*10 gp per reset.
|
|
|
|
| 1
| any Thief 1 ability
| -
| -
| -
| -
| 2
| Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane)
| M
| 0
| Int-8
| Int-20
|
2
| any Thief 2 ability
| -
| -
| -
| -
| 3
| Considered extra +(rating/25) weapon to hit
| V
| 0
| Str-5
| Str-15
| 4
| Gun Fu: +LVL to hit with guns; guns are always at least base #Att = 1; guns "open end" one better than normal.
|
|
|
|
|
5
| Controlled Blink (max N*N feet, N is amount made)
| -
| 15
| Dex-9
| Dex-12
| 6
| Lower/Ignore WaWR (reduce or ignore WaWR by rating) || iWaWR
| V/N
| 0
| Dex-10
| Dex-20
| 7
| BOMBS!: 1P, 1 charge (have LVL charges /d): LVL*(2m4) technological dmg, area (no save) (TechR)
|
|
|
|
|
8
| +(rating)% money, use at end of run before selling
| -
| 0
| Cml-9
| Cml-18
| 9
| Better Resources: Gain LVL*Chr*10 item XP per reset, must all be spent on one item (any extra is wasted)
|
|
|
|
| 11
| Your BOMBS! can hit two groups or can be set on a time delay, you have 3*LVL charges
|
|
|
|
|
13
| Backstave (N/2% of your dmg is vile) || Stun (save=N-100)
| -
| 0
| Wis-26
| Wis-32
|
|
[PC4] Rogue Classes Group
Musketeer/Cannoneer Weapons
Weapon
| Cost [gp]
| Size
| #Att
| Base dmg
| Critical
| Notes
|
Grenade, concussion
| 280 (each)
| S
| 1/1
| 4d6 [group]
| none
| Group is also stunned for 1d4 s (PPD save)
| Grenade, EMP
| 400 (each)
| S
| 1/1
| dispel [group]
| none
| Dispels Technology/Psi8/Psi16 in a group
| Grenade, fragmentation
| 44 (each)
| S
| 1/1
| 3e6 [group]
| none
|
|
Grenade, gravitic
| 180 (each)
| S
| 1/1
| 60' fall [group]
| none
| Group takes 60' of falling (TK/gravity) dmg
| Grenade, psionic
| 100 (each)
| S
| 1/1
| psi blast [group]
| none
| Psi1 Psionic Blast (Psi Blast save as usual)
| Grenade, shrapnel
| 120 (each)
| S
| 1/1
| 5e6 [group]
| none
| Damage is of type shards
|
Grenade, singularity
| 1300 (each)
| S
| 1/1
| 15d6 [group]
| 20/x10
| Creates a miniature black hole for 1s
| Grenade, smoke
| 10 (each)
| S
| 1/1
| smoke [group]
| none
| Makes smoke (group cannot see and is under cover)
| Grenade, sonic pulse
| 54 (each)
| S
| 1/1
| 3d6 [group]
| none
| Group is also deaf (Fort save)
|
Grenade, tangler
| 30 (each)
| S
| 1/1
| web [group]
| none
| As per a Web spell
| Grenade, tear gas
| 20 (each)
| S
| 1/1
| tear gas [group]
| none
| PPD save or nauseated (-10 all actions) for 1d20 s
| Grenade, thermite
| 29 (each)
| S
| 1/1
| 2d6 [group]
| none
| x5 dmg vs. items/structures
|
Grenade, white phosphorus
| 39 (each)
| S
| 1/1
| 2d6 [group]
| none
| Group takes 1e6 dmg /s for 1d10 s
| Grenade launcher, medium
| 2000
| M
| 1/1
| (grenade)
| (grenade)
| Longer range with grenades.
| Grenade launcher, large
| 6000
| L
| 2/1
| (grenade)
| (grenade)
| Longer range and faster fire rate with grenades.
|
Explosive, C-4 (plastic)
| 78 (each)
| S
| 1/1
| 4e6 [group]
| none
|
| Explosive, det cord
| 19 (each)
| S
| 1/1
| 2e6 [group]
| none
| Does a "line" instead of an explosion.
| Explosive, dynamite
| 19 (each)
| S
| 1/1
| 2e6 [group]
| none
|
|
Handgun, small, semi auto (Walther PPK .32)
| 1200
| S
| 2/1
| 2e4
| 20/x4
|
| Handgun, medium, semi auto (Beretta 9mm)
| 2200
| S
| 2/1
| 2e6
| 20/x4
|
| Handgun, large, semi auto (Desert Eagle .50)
| 3400
| M
| 2/1
| 2e8
| 20/x4
|
|
Handgun, small, full auto
| 1600
| S
| 3/1
| 2e3
| 20/x3
|
| Handgun, medium, full auto (Skorpion .32)
| 2400
| M
| 3/1
| 2e4
| 20/x3
|
| Handgun, large, full auto (MAC Ingrim .45)
| 4500
| M
| 3/1
| 2e6
| 20/x3
|
|
Rifle, medium, semi auto
| 3500
| L
| 2/1
| 2e8
| 20/x5
|
| Rifle, large, semi auto
| 5100
| L
| 2/1
| 2e10
| 20/x5
|
| Rifle, medium, full auto (AK-47 7.62mm)
| 4600
| L
| 3/1
| 2e6
| 20/x4
|
|
Rifle, large, full auto (M-60 machine gun)
| 7500
| L
| 3/1
| 2e8
| 20/x4
|
| Rifle, shotgun (12-gague)
| 2100
| L
| 1/1
| 1e20
| 16-20/x3
| Has a 1e4 "splash" damage in target's group.
| Rifle, sniper (Barrett Light .50)
| 12600
| L (H)
| 1/1
| 4e6
| 18-20/x6
| On tripod (size H) has a built-in ++1 to hit.
|
Flamethrower
| 1900
| L
| 1/1
| 3d6 [group]
| none
| Hits a group. Targets can save for half damage.
| Laser pistol
| 67000
| S
| 4/1
| 2m8
| 17-20/x5
| Range is 2700' (1/2 of a mile)
| Laser rifle
| 295000
| M
| 4/1
| 3m6
| 17-20/x6
| Range is 4000' (3/4 of a mile)
|
Mine, shrapnel
| 180 (each)
| M
| 1V act
| 6e6 [group]
| none
| Treat as a x1 Technological Trap (-200%)
| Rocket Launcher (M72A3 LAW)
| 490 (each)
| L
| 1/1
| 10d6 [group]
| none
| Cost is per shot. Hits a group.
| Taser
| 570
| S
| 1/1
| 1d4+stun
| none
| PPD save for stunned for 1d20 s
|
Cannon, large (new)
| 4000
| L
| 1/2
| 2e20 [1] + 1e20 [group]
| 19-20/x2
| So 1 target takes 3e20, the rest in group take 1e20.
| Cannon, huge (new)
| 10000
| H
| 1/2
| 3e20 [1] + 2e20 [group]
| 18-20/x3
| So 1 target takes 5e20, the rest in group take 2e20.
| Cannon, giant (new)
| 25000
| G
| 1/2
| 4e20 [1] + 3e20 [group]
| 17-20/x4
| So 1 target takes 7e20, the rest in group take 3e20.
|
Weapon, Psi8
| TechL*400
| (varies)
| (varies)
| (varies)
| (varies)
| See [Q8]. TechL is limited to your LVL*2.
|
|
[PC4] Rogue Classes Group
Mystic0
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2
| (none)
| 3
| 4
| (none)
|
4
| 8
| (none)
| 5
| 16
| (none)
| 6
| 32
| (none)
|
7
| 64
| (none)
| 8
| 120
| (none)
| 9
| 240
| (none)
|
10
| 360
| (none)
| 11
| 480
| (none)
| 12
| 600
| (none)
|
13
| 720
| (none)
| 14
| 840
| (none)
| 15
| 960
| (none)
|
16
| 1080
| (none)
| 17
| 1200
| (none)
| 18
| 1320
| (none)
|
19
| 1440
| (none)
| 20
| 1560
| (none)
| 21
| 1680
| (none)
|
22
| 1800
| (none)
| 23
| 1920
| (none)
| 24
| 2040
| (none)
|
25
| 2160
| (none)
| 26
| 2280
| (none)
| 27
| 2400
| (none)
|
28
| 2520
| (none)
| 29
| 2640
| (none)
| 30
| 2760
| (none)
|
31
| 2880
| (none)
| 32
| 3000
| (none)
| 33
| 3120
| (none)
|
34
| 3240
| (none)
| 35
| 3360
| (none)
| 36
| 3480
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 4 5 2 3 0 2 0
| +1
| 5 4 5 3 3 1 3 0
| +2
| 5 4 5 3 4 1 3 0
|
+3
| 5 5 5 3 4 1 4 1
| +3
| 7 6 7 4 5 2 4 1
| +4
| 7 6 7 5 5 2 5 1
|
+5
| 7 6 7 5 6 3 5 2
| +5
| 7 7 7 5 6 3 6 2
| +6
| 9 8 9 6 7 3 6 2
|
+7
| 9 8 9 7 7 4 7 3
| +7
| 9 8 9 7 8 4 7 3
| +8
| 9 9 9 7 8 5 8 3
|
+9
| 11 10 11 8 9 5 8 4
| +9
| 11 10 11 9 9 5 9 4
| +10
| 11 10 11 9 10 6 9 4
|
+11
| 11 11 11 9 10 6 10 5
| +11
| 13 12 13 10 11 7 10 5
| +12
| 13 12 13 11 11 7 11 5
|
|
Requisites:
| Str 9, Dex 13, Wis 13
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 2+level/3
| To Hit Table:
| Ftr0
| Save Table:
| Thf0
| Reference:
| 0D&D
| Groups:
| Rogue
|
|
|
|
Level 1: One Martial Arts style (may not be custom).
| Level 1: +1 Martial Arts maneuver slot per level.
| Level 1: +1 AC per level if not wearing armor.
| Level 1: +1" to movement rate per level.
| Level 1: +1 dmg with open hand attacks per level. Base number of open hand attacks = (level+3)/4.
| Level 1: Gets 1 "Any Monk or Acrobat" pick per level. Gets 40 rogue points per level.
| Level 2: Cannot be surprised. Always attack first even if party loses initiative.
| Level 4: 1V, 1/d: Cure Con*level hp of damage. This may be broken up into smaller amounts over the day if desired.
| Level 6: Speak with Animals continuous.
| Level 8: Resist Magic and Breath Weapons.
| Level 9: Gets another Martial Arts style. It may be custom, even if you already have a custom style.
| Level 9: Smash: 0: Get -5 to hit, but add an additional Str bonus to damage.
| Level 9: Parry: +N AC for each weapon you are wielding (N=0 for small, N=1 for medium, N=4 for large).
| Level 9: Disarm: 0: An attack you do does no damage, roll 1d20+(your Dex)-(target's Dex)*2, if greater than 0 he is disarmed.
| Level 10: Speak with Anyone continuous.
| Level 12: Immune to Enchantment/Charm spells, Resist Psionics.
| Level 12: (level-11)*4% iPR
| Level 14: 2V: Leave the Multiverse, physically travel up to 1V action relative distance (even through objects), then reappear.
| Level 14: 0, touch, 5/d: Gentle Touch. Choose an effect: Charm, Cureall, Death, Quest, Paralysis. You get one of each per day. None of these effects have a saving throw.
|
|
[PC4] Rogue Classes Group
Myth
Level
| KXP
| Myth Legend 123 456 78 [1]
|
1
| 0
| 1-- --- -- [-]
| 2
| 5
| 2-- --- -- [-]
| 3
| 15
| 21- --- -- [-]
|
4
| 30
| 22- --- -- [-]
| 5
| 50
| 221 --- -- [-]
| 6
| 75
| 222 --- -- [-]
|
7
| 150
| 222 1-- -- [-]
| 8
| 300
| 222 2-- -- [-]
| 9
| 600
| 222 21- -- [-]
|
10
| 1000
| 222 22- -- [-]
| 11
| 1400
| 222 221 -- [-]
| 12
| 1800
| 222 222 -- [-]
|
13
| 2200
| 222 222 1- [-]
| 14
| 2600
| 222 222 2- [-]
| 15
| 3000
| 222 222 21 [-]
|
16
| 3400
| 222 222 22 [-]
| 17
| 3800
| 332 222 22 [-]
| 18
| 4200
| 333 322 22 [-]
|
19
| 4600
| 333 333 22 [-]
| 20
| 5000
| 333 333 33 [-]
| 21
| 5400
| 443 333 33 [-]
|
22
| 5800
| 444 433 33 [-]
| 23
| 6200
| 444 444 33 [-]
| 24
| 6600
| 444 444 44 [-]
|
25
| 7000
| 554 444 44 [-]
| 26
| 7400
| 555 544 44 [-]
| 27
| 7800
| 555 555 44 [1]
|
28
| 8200
| 555 555 55 [1]
| 29
| 8600
| 665 555 55 [2]
| 30
| 9000
| 666 655 55 [2]
|
31
| 9400
| 666 666 55 [3]
| 32
| 9800
| 666 666 66 [3]
| 33
| 10200
| 776 666 66 [4]
|
34
| 10600
| 777 766 66 [4]
| 35
| 11000
| 777 777 66 [5]
| 36
| 11400
| 777 777 77 [5]
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 6 4 6 3 4 1 3 0
| +0
| 6 5 7 3 5 1 4 1
| +1
| 7 6 7 4 6 2 5 1
|
+1
| 7 7 8 4 7 3 6 2
| +2
| 8 8 8 5 8 4 7 3
| +2
| 8 9 9 5 9 5 8 3
|
+3
| 9 10 9 6 10 5 9 4
| +3
| 9 11 10 6 11 6 10 5
| +4
| 10 12 10 7 12 7 11 5
|
+4
| 10 13 11 7 13 8 12 6
| +5
| 11 14 11 8 14 9 13 7
| +5
| 12 15 12 9 14 9 14 7
|
+6
| 13 16 13 11 15 10 15 8
| +6
| 14 16 14 13 15 11 16 9
| +7
| 15 16 15 14 16 12 17 9
|
+7
| 16 16 16 16 16 13 18 10
| +8
| 16 16 16 16 16 13 19 11
| +8
| 16 17 16 16 16 14 20 11
|
|
Requisites:
| Str 17, Dex 8, Con 17, Int 8, Wis 17
| Alignment:
| any
| HD/level:
| & 2d4
| Weapon Prof.:
| 8+level
| To Hit Table:
| Rog
| Save Table:
| 2xRog
| Reference:
| DM {Reduced Legend}
| Groups:
| Rogue, Concordant (x1)
|
|
|
|
Gets Exceptional Str, Dex, and Con.
| Gets 50 Rogue points per level.
| Gets Myth spells, see Myth spell table (next page). Gets Legend spells starting at level 27, see [PC7].
| Level 27: You attack or defend as a x2 being. (toggle this using 1M or 1T action.)
|
|
Lvl
| Myth Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Move Silently + Hide In Shadows together | Can backstab to someone's flank | Dimension Door
| V
| 20
| Dex-12
| Dex-14
| 1
| Find/Remove Abjuration/Protection ("Twist") | All of the same effect on 1 target | All of the same effect in your group
| V
| 10
| Int-13
| Int-15
| 1
| Any 2nd level Rogue ability (This is not a typo.)
| -
| -
| -
| -
|
2
| Monster Summoning DL I || DL II || DL III || DL IV || etc. (2 pipes each)
| M
| 50
| Wis-16
| Wis-17
| 2
| Any 2nd level Rogue ability
| -
| -
| -
| -
| 3
| Blink | Blink Away Randomly (no parting shots) | Teleport (no delay) to random place within 10 miles
| 0
| 0
| Con-22
| Con-25
|
3
| Any 2nd level Rogue ability (This is not a typo.)
| -
| -
| -
| -
| 4
| +rating/25 TH | +rating/20 AC | +rating/15 max hp (lasts 1 turn)
| P
| 0
| Str-32
| Str-33
| 8
| Dimension Fold or x1 Special of Proof vs. Teleportation | Find/Remove Teleport Redirection/Protection (borrow the F action as you are grabbed/stopped) | Create/Destroy Gate
| F or bF
| 0
| Chr-40
| Chr-45
|
16
| (Use 1/turn max) Can convert 1V->1IV or 1Z->1IZ (instantaneous actions), one time per 50% made this turn.
| 0
| 0
| Wis-49
| Wis-50
| 20
| Any 1st level Legend ability (see [PC7])
| -
| -
| -
| -
| 24
| Innate Deflection | Radiation | Magic | Psionic ||||||| Concordant (extra | for Reflection)
| bS
| 0
| Con-45
| Con-50
|
32
| Any 1st level Unique ability (see [PC7])
| -
| -
| -
| -
|
|
[PC4] Rogue Classes Group
Myth Spells
Level
| #
| Spell
|
1
| 1
| All your effects with saves require two saves (pick worst result)
| 1
| 2
| Can use 3V /s instead of standard actions per segment
| 1
| 3
| 1M, 1/d: Cast 3rd lvl Wiz or 1st lvl Pri spell (does not Twilight you)
|
1
| 4
| Your Personality score = Con+Int+Wis+Chr+Level.
| 1
| 5
| Immune to Coup de grace and Mind Reading / ESP
| 1
| 6
| 1P: Lower all x0 and x1 effects on you and 1 target in your group
|
1
| 7
| +1 V action
| 1
| 8
| Immune to Rainbow Silver effect
| 1
| 9
| 0, LVL/d: One target gets -10*LVL% MR, PR, IR, or RR
|
2
| 1
| Material componenting spells (Wizard or Priest) costs you only ˝V action
| 2
| 2
| 0, LVL/d: One target gets -10*LVL% to any one resistance other than GR, aGR, XR, or aXR
| 2
| 3
| Immune to Harm and Causeall
|
2
| 4
| 0, 1/d: Choose a die roll you make.
| 2
| 5
| 1M, 1/d: Use Psi1, 2, 9, or 18 Minor, PSPs=LVL*10
| 2
| 6
| Can target yourself two times for twice the effect (magic or psi)
|
2
| 7
| Resist Time
| 2
| 8
| (LVL)F, 1/d: Create an item worth LVL*100 item XP or less.
| 2
| 9
| +LVL A actions
|
3
| 1
| +1 to F factor in Custom2 without paying for it (see [PC6])
| 3
| 2
| 1M, 1/d: Cast 4th lvl Wiz or 3rd lvl Pri spell (does not Twilight you)
| 3
| 3
| 1M: Dispel Innate
|
3
| 4
| +1 F action
| 3
| 5
| 0, 1/d: Ignore someone's resistance or double resistance to something
| 3
| 6
| 1F, 1/d: Target effect, with multiplier of x2 or greater, is lowered by 1 multiplier (Effects of x9 or greater ignore this.)
|
3
| 7
| 1M, 1/d: Mini Fury (Do LVL Q∞M actions only for magic or psi, at the end of the effect, you are Crapped and Set)
| 3
| 8
| 0, 1/d: Reset self, you will not get your next Natural Reset.
| 3
| 9
| Duplicate one 1st level Boss or Sidekick spell
|
4
| 1
| Duplicate one 1st-2nd level Boss or Sidekick spell
| 4
| 2
| Get 2 Resets per Reset (doesn't stack w/self, one of them is an Artificial Reset)
| 4
| 3
| +LVL*20% distributed among RMPIWR
|
4
| 4
| 1F, 1/h: Locate Person/Object
| 4
| 5
| 1F, 1/h: Speak with Person (Tongues)
| 4
| 6
| 1V: Magic Jar
|
4
| 7
| Immune to effects that specifically affect your race (Arrow of Slaying, etc.)
| 4
| 8
| Always do at least 1 damage as long as you hit, regardless of immunities / WR / pro weapons / etc.
| 4
| 9
| 1V: Lower one x0 effect. 1P: Lower one x1 effect.
|
5
| 1
| Pick magic, psi, radiation, or innate. Your effects of that type give half blahR (normal and irreducible; unadjustable blahR's are not affected)
| 5
| 2
| 0, 1/s: Have a LVL% chance per segment of being able to attack a Familiar even if it's immune (the Familiar will know you're doing this even if you fail)
| 5
| 3
| Time/Reality Stability
|
5
| 4
| 1V: Lower all x0 effects on 1 target. 1P: Lower LVL x1 effects on 1 target.
| 5
| 5
| 1M: Roll 1d50-20. After rolling and seeing the result, you may disable that Psionic frequency in the area for 1 turn (treat as a x1 Special).
| 5
| 6
| 1M, 1/d: Contact Higher Plane (not Other; this is the version that has a chance of insanity)
|
5
| 7
| +1 Opp action (if Opposing actions are pixelated, gives +1QS instead)
| 5
| 8
| Can trade a Myth SL N for N Myth SLs. This effect also gives you 2 SLs of Myth spells.
| 5
| 9
| 1S: Lower LVL x1 effects in the same group.
|
6
| 1
| Material componenting spells (Wizard or Priest) costs you only ĽV action
| 6
| 2
| 0, 1/d: For 1 turn, casting multiple Wishes/Miracles doesn't harm MF in the area
| 6
| 3
| 1M, 1/d: Cast 5th lvl Wiz or Pri spell
|
6
| 4
| 1M: Disable all non-Rogue classes in your group (RSW save for each class)
| 6
| 5
| Resist one element of E=LVL or less (change at reset)
| 6
| 6
| Immune to 0th-3rd level spells of one school or sphere
|
6
| 7
| You may mix this class with any other single class, that is itself not in a mix. Uses the 50% version of mixed classing.
| 6
| 8
| 0: Zero & Opposing actions cannot be used in your group.
| 6
| 9
| 1bF: Counterspell
|
7
| 1
| 0, 1/d: Avoid Fate of x2 multiplier
| 7
| 2
| Duplicate one 1st-4th level Boss or Sidekick spell
| 7
| 3
| 1F: Sever Warden / Brass Gnat / ProtoLich's power connection (Will save)
|
7
| 4
| 1M: Target loses this segment's actions (RSW save)
| 7
| 5
| 1P: You and target cannot use F, S, M, or Opp actions (target gets RSW save)
| 7
| 6
| 1V, 1/t: Choose Future
|
7
| 7
| You can use +1 segment /r (i.e. you get a segment 11)
| 7
| 8
| Reduced time paradox/oddities while time travelling
| 7
| 9
| 0, 1/t: Counter a Counterspell
|
8
| 1
| 1 Reset of F actions, 1/w: Create a LVL*1000 item XP magic item
| 8
| 2
| +3 HNCL for purposes of qualifying for Concordant classes
| 8
| 3
| 1V, 2/d: Drop or add a class (even during combat)
|
8
| 4
| 1 Reset: Mordenkainen's Magnificient Mansion (permanent)
| 8
| 5
| Duplicate 4 SL's of Mortal0 spells
| 8
| 6
| +LVL*5% XR
|
8
| 7
| 1F, 1/d: Target Myth loses Myth class & all spells (Will save)
| 8
| 8
| 1F: Dominate target creature (Will save)
| 8
| 9
| 1bF, 1/d: Capital O Object
|
Legend 1 (11)
| 1
| All your effects have no save (incl. Scarab/Pro)
| Legend 1 (11)
| 2
| Can instead use LL/2 (round up) F actions /s
| Legend 1 (11)
| 3
| 1M,1/d: Cast 10th lvl Wiz or 8th lvl Pri spell
|
Legend 1 (11)
| 4
| Immune Ego/Domination of mult = to LL or less
| Legend 1 (11)
| 5
| Immune Head Blown Off, slain, crapped, Extract
| Legend 1 (11)
| 6
| 1V: Lower all x1 effects on 1 target
|
Legend 1 (11)
| 7
| +LL S actions
| Legend 1 (11)
| 8
| Truename is unreadable to mult = to LL or less
| Legend 1 (11)
| 9
| 0,LL/d: One target gets -10*LL% irrBlahR (MPIRR)
|
|
[PC4] Rogue Classes Group
Nicol Bolas (MTG B/U/R) (Dimir/Izzet/Rakdos)
Level
| KXP
| Wizard 123 456 789 AB
|
1
| 0
| 2˝- --- --- --
| 2
| 5.625
| 31˝ --- --- --
| 3
| 11.25
| 421 --- --- --
|
4
| 22.5
| 532 ˝-- --- --
| 5
| 45
| 643 1˝- --- --
| 6
| 90
| 754 21- --- --
|
7
| 180
| 865 32˝ --- --
| 8
| 360
| 976 43˝ --- --
| 9
| 720
| A87 541 ˝-- --
|
10
| 1440
| A98 652 1-- --
| 11
| 2160
| AA9 763 2˝- --
| 12
| 2880
| AAA 874 3˝- --
|
13
| 3600
| AAA 985 4˝- --
| 14
| 4320
| AAA A96 51˝ --
| 15
| 5040
| AAA AA7 621 --
|
16
| 5760
| AAA AA8 732 --
| 17
| 6480
| AAA AA9 843 --
| 18
| 7200
| AAA AAA 954 ˝-
|
19
| 7920
| AAA AAA A65 ˝-
| 20
| 8640
| AAA AAA A76 1-
| 21
| 9360
| AAA AAA A87 1-
|
22
| 10080
| AAA AAA A98 2-
| 23
| 10800
| AAA AAA AA9 2-
| 24
| 11520
| AAA AAA AAA 3-
|
25
| 12240
| BBB BBB BBB 3-
| 26
| 12960
| BBB BBB BBB 4-
| 27
| 13680
| CCC CCC CCC 4˝
|
28
| 14400
| CCC CCC CCC 5˝
| 29
| 15120
| DDD DDD DDD 5˝
| 30
| 15840
| DDD DDD DDD 51
|
31
| 16560
| DDD DDD DDD 61
| 32
| 17280
| EEE EEE EEE 61
| 33
| 18000
| EEE EEE EEE 71
|
34
| 18720
| FFF FFF FFF 71
| 35
| 19440
| FFF FFF FFF 81
| 36
| 20160
| FFF FFF FFF 82
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+2
| 10 14 16 6 12 2 4 2
| +3
| 12 14 16 6 14 2 6 4
| +3
| 12 16 16 8 14 4 6 4
|
+4
| 12 16 16 8 14 4 8 6
| +4
| 12 18 18 8 16 4 8 6
| +5
| 14 18 18 10 16 6 10 8
|
+5
| 14 20 18 10 18 6 10 8
| +6
| 14 20 18 12 18 8 12 10
| +6
| 14 20 20 12 18 8 12 10
|
+7
| 16 22 20 12 20 8 14 12
| +7
| 16 22 20 14 20 10 14 12
| +8
| 16 24 20 14 22 10 16 14
|
+8
| 16 24 22 16 22 12 16 14
| +9
| 18 26 22 16 22 12 18 16
| +9
| 18 26 22 16 24 12 18 16
|
+10
| 18 26 22 18 24 14 20 18
| +10
| 18 28 24 18 26 14 20 18
| +11
| 20 28 24 20 26 16 22 20
|
|
Requisites:
| Dex 28, Int 26, Wis 17, 4 class slots
| Alignment:
| LN
| HD/level:
| d40
| Weapon Prof.:
| 8+level
| To Hit Table:
| Rog +5 levels
| Save Table:
| (Wiz/Rog/Psi)*2
| Reference:
| DM {Arch- Crosis Purger}
| Groups:
| Wizard, Rogue, Monster
|
|
|
|
Super Barbarian Dex bonus [bonus = (Dex-18)*3]. Extra-Barbarian Int bonus.
| Has 155+65*LVL Rogue points.
| Some of this class's rogue abilities duplicate psionic powers. The number of PSPs being used (if this is needed, for effects like Cell Adjustment) is equal to the amount the roll is made by. The limit on how many PSPs can be spent is still obeyed. This class counts as 1 level higher for purposes of twilighting. You will twilight if you use a psionic power that is too high SL for you.
| Channeling. Int bonus to spells. Specialized in Wizard Metamagic school.
| Moving costs you only ˝V action. (This effectively doubles your movement rate.)
| Level 1: +1 borrowed M action per round.
| Level 1: 1M: Summon a kobold (AC 10, hp 10, TH +1, dmg 1). It is a summon but does not use a summon slot. It does not have summoning sickness. At end of round, it is automatically unsummoned.
| Level 3: -1 to number of remaining M or borrowed M actions remaining this round: Copy a spell you cast this segment.
| Level 4: 1V: +1 QV next segment.
| Level 4: 1V: Target cannot use V actions next segment (no save; aIR to avoid).
| Level 4: 2M+˝V: Target gets -4*LVL TH, dmg, AC, and saves until end of round.
| Level 4: 1M: Summon a goblin (AC 20, hp 10, TH +20, dmg 20). It is a summon but does not use a summon slot. It does not have summoning sickness. At end of round, it is automatically unsummoned.
| Level 5: +1 borrowed M action per round.
| Level 9: 1P: +1 QP next segment.
| Level 9: 1P: Target cannot use P actions next segment (no save; aIR to avoid).
| Level 9: For HD/level, this class copies the cumulative (&) modifier (if it's there on the class you're copying). This applies to all dice (even those below level 9).
| Level 9: -1 to number of remaining M or borrowed M actions remaining this round: Copy a spell someone else cast.
| Level 9: +1 Q borrowed M action per round.
| Level 9: 1M: Summon a ball lightning (AC 20, hp 10, TH +60, dmg 60). It is a summon but does not use a summon slot. It does not have summoning sickness. At end of round, it is automatically unsummoned.
|
| New spells:
| Force Spike (Metamagic, SL 2): 1 borrowed M or 1 OppM: Counter target magical/psionic effect unless its user devotes another spell/psionic slot to it.
| Mana Leak (Metamagic, SL 3): 1 borrowed M or 1 OppM: Counter target magical/psionic effect unless its user devotes another 3 spell/psionic slots to it.
| Counterspell (Metamagic, SL 4): 1 borrowed M or 1 OppM: Counter target magical/psionic effect.
| Fork (Metamagic, SL 4): 1 borrowed M or 1 OppM: Copy target magical/psionic effect.
| Deflection (Metamagic, SL 5): 1 borrowed M or 1 OppM: Redirect target magical/psionic effect to another target.
| Quash (Metamagic, SL 6): 1 borrowed M or 1 OppM: Counter target magical/psionic effect. That person cannot use that effect for the rest of the day.
|
Lvl
| Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| +rating/50 A actions /r this turn || B actions || C actions
| 1F
| 0
| Dex-20
| Dex-25
| 1
| Controlled Blink | Controlled Blink 10'r (unwilling get PP save)
| ˝V
| 50
| Wis-14
| Wis-14
| 1
| Do rating/50 physical attacks with one weapon
| ˝P
| 50
| Str-10
| Str-18
|
1
| Duplicate a Psi1 minor ||| major ||| grand ||| super
| 1M
| 0
| Chr-9
| Chr-12
| 1
| Duplicate a Psi2 minor ||| major ||| grand ||| super
| 1M
| 0
| Con-9
| Con-12
| 1
| Duplicate a Psi3 SL=1 | SL=2 | SL=3 | etc.
| 1M
| 0
| Any-18
| Any-24
|
1
| Any Rogue Level 1 ability
| -
| -
| -
| -
| 1
| Any Rogue Level 1 ability
| -
| -
| -
| -
| 1
| Any Rogue Level 1 ability
| -
| -
| -
| -
|
1
| Any Rogue Level 1 ability
| -
| -
| -
| -
| 2
| Duplicate a Psi10 minor ||| major ||| grand ||| super
| 1M
| 0
| Int+Wis-24
| Int+Wis-32
| 2
| Any Rogue Level 2 ability
| -
| -
| -
| -
|
3
| Duplicate a Psi5 minor ||| major ||| grand ||| super
| 1M
| 0
| Chr-15
| Chr-20
| 3
| Any Rogue Level 3 ability
| -
| -
| -
| -
| 4
| Any Rogue Level 4 ability
| -
| -
| -
| -
|
4
| Any Rogue Level 4 ability
| -
| -
| -
| -
| 5
| Any Rogue Level 5 ability
| -
| -
| -
| -
| 5
| Any Rogue Level 5 ability
| -
| -
| -
| -
|
6
| Any Rogue Level 6 ability
| -
| -
| -
| -
| 6
| Any Rogue Level 6 ability
| -
| -
| -
| -
| 7
| Any Rogue Level 7 ability
| -
| -
| -
| -
|
7
| Any Rogue Level 7 ability
| -
| -
| -
| -
| 8
| Any Rogue Level 8 ability
| -
| -
| -
| -
| 8
| Any Rogue Level 8 ability
| -
| -
| -
| -
|
9
| Any Rogue Level 9 ability
| -
| -
| -
| -
| 9
| Any Rogue Level 9 ability
| -
| -
| -
| -
| 9
| Any Rogue Level 9 ability
| -
| -
| -
| -
|
9
| Any Rogue Level 9 ability
| -
| -
| -
| -
| 9
| Any Rogue Level 9 ability
| -
| -
| -
| -
| 9
| Any Rogue Level 9 ability
| -
| -
| -
| -
|
|
[PC4] Rogue Classes Group
Nikki
Level
| KXP
| Priest 123 456 789 ABC D
| TH
|
1
| 0
| 1-- --- --- -
| +0
| 2
| 1.1
| 20- --- --- -
| +1
| 3
| 2.2
| 21- --- --- -
| +1
|
4
| 4.4
| 320 --- --- -
| +2
| 5
| 8.8
| 321 --- --- -
| +3
| 6
| 17.6
| 432 0-- --- -
| +3
|
7
| 35.2
| 432 1-- --- -
| +4
| 8
| 70.4
| 543 20- --- -
| +5
| 9
| 140.8
| 543 21- --- -
| +5
|
10
| 250
| 654 320 --- -
| +6
| 11
| 400
| 654 321 --- -
| +7
| 12
| 550
| 765 432 0-- -
| +7
|
13
| 700
| 765 432 1-- -
| +8
| 14
| 850
| 776 543 20- -
| +9
| 15
| 1000
| 776 543 21- -
| +9
|
16
| 1150
| 777 654 320 -
| +10
| 17
| 1300
| 777 654 321 -
| +11
| 18
| 1450
| 777 765 432 -
| +11
|
19
| 4150
| 777 776 543 -
| +12
| 20
| 4350
| 777 777 654 -
| +13
| 21
| 4700
| 777 777 765 -
| +13
|
22
| 5050
| 777 777 776 -
| +14
| 23
| 5400
| 777 777 777 -
| +15
| 24
| 5750
| 888 877 777 -
| +15
|
25
| 6100
| 888 888 877 -
| +16
| 26
| 6450
| 888 888 888 -
| +17
| 27
| 6800
| 888 888 888 b
| +17
|
28
| 7150
| 888 888 888 0
| +18
| 29
| 7500
| 888 888 888 1
| +19
| 30
| 7850
| 888 888 888 2
| +19
|
31
| 8200
| 888 888 888 3
| +20
| 32
| 8550
| 888 888 888 4
| +21
| 33
| 8900
| 888 888 888 5
| +21
|
34
| 9250
| 888 888 888 6
| +22
| 35
| 9600
| 888 888 888 7
| +23
| 36
| 9950
| 888 888 888 81
| +23
|
37
| 19900
| 888 888 888 82
| +24
| 38
| 29850
| 888 888 888 83
| +25
| 39
| 39800
| 888 888 888 84
| +25
|
45
| 99500
| 998 888 888 88
| +29
| 54
| 189050
| 999 999 999 981
| +35
| 63
| 278600
| 999 999 999 999
| +41
|
72
| 368150
| AAA AAA AA9 999 1
| +47
|
|
Str
| Dex
| Con
| Int
| Wis
| Chr
| Cml
| AT
| hp
| TH
| Div
|
-4
| +3
| +3
| -4
| +5
| +5
| +10
| +0
| +0
| +0
| ÷1
|
|
| Requisites:
| Dex 12, Con 12, Wis 18, Chr 19,
|
| Race Slots 1, Class Slots 2
| Alignment:
| T any (or) C any (or) any S
| HD/level:
| d20
| Weapon Prof.:
| 3+level/2
| To Hit Table:
| Pri
| Save Table:
| 2xPri
| Reference:
| DM
| Groups:
| Priest, Rogue, Archetype
| Complexity:
| CF=3
|
|
| Saving Throws:
|
| PPD:
| level*2+6
| RSW:
| level*2+2
| PP:
| level*2+4
| BW:
| level*2+1
| Spell:
| level*2+2
| Fort:
| level*2-2
| Reflex:
| level*2-2
| Will:
| level*2+1
|
|
|
Grand in Love sphere.
| Gets 30 Rogue points per level.
| Level 1 ¶: Your spells are resisted using CR instead of MR.
| Level 1 ¶: Regenerate Heal per segment: Each segment, you get a Heal spell cast on you.
| Level 1: You cast Enchantment, Charm, and Love spells at +1 caster level.
| Level 2: Hold Chr.
| Level 3: +LVL on TH, dmg and AC provided you have made love within the past day.
| Level 4: Your summon gain your Chr bonus to LVL/HD. (Divide this by 4 to get adjustment to DL)
| Level 5: Your Enchantment, Charm, and Love based abilities and spells can work upon those typically immune to such effects, at half effect.
|
| Love Spells:
| Charm Animal (SL=1): Makes one animal your friend (Will save).
| Eagle's Splendor (SL=2): Subject gains +4 to Charisma for 1 min./level.
| Blindness/Deafness (SL=3): Makes subject blinded or deafened (RSW save)
| Charm Monster (SL=4): Makes monster believe it is your ally. (Will save)
| Symbol of Sleep (SL=5): Triggered rune puts nearby creatures into catatonic slumber. (no save)
| Symbol of Persuasion (SL=6): Triggered rune charms nearby creatures. (no save)
| Power Word Blind (SL=7): Blinds and Stuns creature with 200 hp or less. (no save)
| Sympathy (SL=8): Object or location attracts certain creatures.
| Dominate Monster (SL=9): Charm Monster (no save).
|
|
Lvl
| Nikki Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Kiss to Charm Monster (save) | Blow Kiss (Charm Monster 30' away) || Arousal
| M
| 30
| Chr-9
| Chr-12
| 1
| Mount |||| Nothing Happens (you and target do nothing for next segment)
| V
| 0
| Dex-9
| Dex-12
| 1
| Slap (does dmg to one target = % made by)
| P
| 20
| Str-0
| Str-12
|
1
| Unbutton/Untie (one item is de-equipped) |||| Power Word Strip (hits everything)
| V
| 10
| Wis-0
| Wis-12
| 1
| Fascinate | Mislead | Misdirection | Innate Turning | Confusion | Taunt
| M
| 0
| Int-0
| Int-12
| 1
| Flash | Weakness | Blindness | Symbol of Stunning | Power Word Stun
| P
| 30
| Con-0
| Con-12
|
1
| Comeliness (+1 per 5% made) | Phantasmal Lover | Leomund's Tiny Brothel
| F
| 0
| Chr-9
| Chr-12
| 1
| any Acrobat1 ability
| -
| -
| -
| -
|
|
[PC4] Rogue Classes Group
Ninja1
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 4
| (none)
| 3
| 8
| (none)
|
4
| 15
| (none)
| 5
| 30
| (none)
| 6
| 60
| (none)
|
7
| 120
| (none)
| 8
| 240
| (none)
| 9
| 500
| (none)
|
10
| 1000
| (none)
| 11
| 1300
| (none)
| 12
| 1600
| (none)
|
13
| 1900
| (none)
| 14
| 2200
| (none)
| 15
| 2500
| (none)
|
16
| 2800
| (none)
| 17
| 3100
| (none)
| 18
| 3400
| (none)
|
19
| 3700
| (none)
| 20
| 4000
| (none)
| 21
| 4300
| (none)
|
22
| 4600
| (none)
| 23
| 4900
| (none)
| 24
| 5200
| (none)
|
25
| 5500
| (none)
| 26
| 5800
| (none)
| 27
| 6100
| (none)
|
28
| 6400
| (none)
| 29
| 6700
| (none)
| 30
| 7000
| (none)
|
31
| 7300
| (none)
| 32
| 7600
| (none)
| 33
| 7900
| (none)
|
34
| 8200
| (none)
| 35
| 8500
| (none)
| 36
| 8800
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +1
| 6 4 6 3 4 1 3 0
| +2
| 6 5 6 3 4 1 3 0
|
+3
| 6 5 7 3 5 1 4 1
| +4
| 6 6 7 3 5 2 4 1
| +5
| 7 6 7 4 6 2 5 1
|
+6
| 7 7 7 4 6 3 5 2
| +7
| 7 7 8 4 7 3 6 2
| +8
| 7 8 8 4 7 3 6 2
|
+9
| 8 8 8 5 8 4 7 3
| +10
| 8 9 8 5 8 4 7 3
| +11
| 8 9 9 5 9 5 8 3
|
+12
| 8 10 9 5 9 5 8 4
| +13
| 9 10 9 6 10 5 9 4
| +14
| 9 11 9 6 10 6 9 4
|
+15
| 9 11 10 6 11 6 10 5
| +16
| 9 12 10 6 11 7 10 5
| +17
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Dex 14, Int 15, Chr 14
| Alignment:
| non-G
| HD/level:
| &d2
| Weapon Prof.:
| 0+level
| To Hit Table:
| War
| Save Table:
| Rog
| Reference:
| OA1
| Groups:
| Rogue
|
|
|
|
Level 1: +1 weapon prof/level
| Level 1: Free Martial Arts style; +2 maneuvers per level.
|
Lvl
| Ninja Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Move Silently || Immovability
| V
| 10
| Dex-13
| Dex-16
| 1
| Hide in Shadows || Meld in Shadows/Mirrors
| V
| 5
| Dex-11
| Dex-16
| 1
| Climb Walls | Climb Overhangs | Climb Upside Down
| V
| 60
| Str-9
| Str-13
|
1
| Assassination (-5% per HD/level of target)
| 0
| 0
| Wis-13
| Wis-15
| 1
| Spying
| -
| 10
| Int-11
| Int-14
| 1
| Backstab (each 30% = x1) (increases 10/level)
| 0
| 50
| Int-6
| Int-20
|
1
| Vaulting || Passwall
| V
| 45
| Dex-12
| Dex-16
| 1
| Feather Falling || Body Control
| V
| 20
| Dex-12
| Dex-14
| 2
| Concealment/Blending | Misdirection | Non-Detection
| M
| 20
| Wis-12
| Wis-14
|
2
| Disguise | Alter Appearance
| M
| 25
| Chr-11
| Chr-13
| 3
| Tightrope Walking | Water Walking | Shadow Walking | Dimension Walking
| V
| 75
| Dex-11
| Dex-15
| 4
| any Rogue 4 ability
| -
| -
| -
| -
|
4
| any Rogue 4 ability
| -
| -
| -
| -
| 5
| Escape Bonds | Escape Binding | Escape Imprisonment or Time Stop
| P
| 15
| Str-13
| Str-15
| 6
| Hold Breath | Hold Life
| P
| 15
| Con-15
| Con-17
|
6
| Distraction | Mislead | Forget | Mirage Arcana
| M
| 15
| Wis-13
| Wis-16
| 7
| Invisibility | Improved Invisibility | Dust of Disappearance
| M
| 20
| Int-12
| Int-14
| 8
| Inner Focus (+1 Str/Dex/Con for 1r per 10% made)
| M
| 5
| Wis-10
| Wis-20
|
8
| Slay (target that you hit saves at +4, -1 per 10% made; or dies)
| M
| 0
| Wis-13
| Wis-19
| 9
| any 3rd level Ench/Charm spell is cast | any 4th | any 5th | any 6th (#=SL-2)
| #M
| 15
| Chr-13
| Chr-18
| 10
| Doppleganger | Spirit Doppleganger | Polymorph Self | Shapechange
| MV
| 0
| Chr-16
| Chr-16
|
12
| any 3rd level Illusion spell is cast | any 4th | any 5th | any 6th (#=SL-2)
| V#M
| 15
| Dex-18
| Dex-22
| 15
| any Metab minor Psi2 is used +1 PSP/10% to maintain | Telep | Clair | Port ( | major)
| MM
| 20
| Int-21
| Int-24
| 18
| Aura of Ill Omen (all in area at -1 on all rolls per 10% made for 1t)
| MV
| 0
| Chr-9
| Chr-18
|
27
| Limited Wish (#=1) | Alter Reality (#=2) | Wish (#=3) | Change Reality (#=4)
| #F
| 0
| Int-20
| Int-25
|
|
[PC4] Rogue Classes Group
Ninja1JG
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2
| (none)
| 3
| 4
| (none)
|
4
| 8
| (none)
| 5
| 16
| (none)
| 6
| 32
| (none)
|
7
| 64
| (none)
| 8
| 128
| (none)
| 9
| 256
| (none)
|
10
| 656
| (none)
| 11
| 1056
| (none)
| 12
| 1456
| (none)
|
13
| 1856
| (none)
| 14
| 2256
| (none)
| 15
| 2656
| (none)
|
16
| 3056
| (none)
| 17
| 3456
| (none)
| 18
| 3856
| (none)
|
19
| 4256
| (none)
| 20
| 4656
| (none)
| 21
| 5056
| (none)
|
22
| 5456
| (none)
| 23
| 5856
| (none)
| 24
| 6256
| (none)
|
25
| 6656
| (none)
| 26
| 7056
| (none)
| 27
| 7456
| (none)
|
28
| 7856
| (none)
| 29
| 8256
| (none)
| 30
| 8656
| (none)
|
31
| 9056
| (none)
| 32
| 9456
| (none)
| 33
| 9856
| (none)
|
34
| 10256
| (none)
| 35
| 10656
| (none)
| 36
| 11056
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +1
| 6 4 6 3 4 1 3 0
| +2
| 6 5 6 3 4 1 3 0
|
+3
| 6 5 7 3 5 1 4 1
| +4
| 6 6 7 3 5 2 4 1
| +5
| 7 6 7 4 6 2 5 1
|
+6
| 7 7 7 4 6 3 5 2
| +7
| 7 7 8 4 7 3 6 2
| +8
| 7 8 8 4 7 3 6 2
|
+9
| 8 8 8 5 8 4 7 3
| +10
| 8 9 8 5 8 4 7 3
| +11
| 8 9 9 5 9 5 8 3
|
+12
| 8 10 9 5 9 5 8 4
| +13
| 9 10 9 6 10 5 9 4
| +14
| 9 11 9 6 10 6 9 4
|
+15
| 9 11 10 6 11 6 10 5
| +16
| 9 12 10 6 11 7 10 5
| +17
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Str 15, Dex 15, Con 15
| Alignment:
| any
| HD/level:
| & d6
| Weapon Prof.:
| 6+level
| To Hit Table:
| 2xRog
| Save Table:
| Rog
| Reference:
| FGE1JG
| Groups:
| Rogue
|
|
|
|
| CF=1:
|
| Gets 40 rogue points per level.
| This class has "Ability to take martial arts", but does not come with a style or maneuvers for free.
| Level 1: 1M, LVL/t: Faerie Fire (target gets -2 AC)
| Level 1: Arm's P: 1d10 fire dmg to one target, takes additional 1d4 dmg each segment for 5 s.
| Level 1: 1V, LVL/t: Flaming Hands: Your hands are on fire, and you do +1d4 unarmed dmg this round.
| Level 1: 1M, LVL/t: Light (can blind one target, Spell save)
| Level 1: Can see in normal darkness.
| Level 1: Can go LVL days without food or water.
| Level 1: Ignore the first LVL*3/2 (round down) * 10' of falling dmg.
| Level 2: +LVL/2 dmg
| Level 2: +LVL/2 AC
| Level 2: 1M, 1/d: Rope Trick
| Level 5: Disguise (auto power score)
| Level 5: 1M, (LVL-4)/t: Cloudkill (Group takes 1 poison dmg /s; those with < 5 HD make PPD save or slain; moves at 2"; lasts 6 t)
| Level 6: Reads on the Spec Barbarian line using LVL-5 for number of attacks (i.e. you are 3/2 with melee at level 6, since you read on the level 1 line), even with non-specialized weapons.
| Level 8: Your Disguise cannot be penetrated by mundane means (no skill checks or proficiency checks are sufficient).
| Level 9: 1V, (LVL-8)/t: Venom touch: Your hands are poisonous (death/0, PPD save) when you strike unarmed for 1 round
| Level 9: Can see in magical darkness.
| Level 12: Your Disguise cannot be penetrated by psionics. You are immune to ESP, probe, and empathy.
| Level 16: Your Disguise cannot be penetrated by magic. You and your effects are immune to True Sight.
| Level 27: Can see in Capital D Darkness.
|
|
Lvl
| Thief Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Assassination (-10% per HD/level of target)
| 0
| 0
| Wis-13
| Wis-15
| 1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase
| VM
| 10
| Dex-11
| Dex-15
| 1
| Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro.
| M
| 5
| Dex-12
| Dex-17
|
1
| Move Silently || Immovability
| V
| 10
| Dex-13
| Dex-16
| 1
| Hide in Shadows || Meld in Shadows/Mirrors
| V
| 5
| Dex-11
| Dex-16
| 1
| Detect Noise | Clairaudience
| M
| 15
| Wis-8
| Wis-20
|
1
| Climb Walls | Climb Overhangs | Climb Upside Down
| V
| 60
| Str-9
| Str-13
| 1
| Backstab (each 40% = x1) (increases 10/level)
| 0
| 70
| Int-6
| Int-20
| 1
| Jumping | Levitate | Flight
| V
| 20
| Dex-11
| Dex-15
|
4
| Read Languages | Decipher Code
| M
| 0
| Int-9
| Int-14
| 5
| Missile Deflection | Missile Reflection | Spell Deflection | Volley (0: Immune to attack)
| V
| 10
| Dex-12
| Dex-15
| 8
| Feign Death ||| Feign Undeath
| V
| 40
| Con-9
| Con-10
|
10
| Invisibility | Improved Invisibility
| M
| 0
| Int-13
| Int-18
|
|
[PC4] Rogue Classes Group
Orzhov Euthanist (MTG B/W)
Level
| KXP
| Priest 123 456 789
|
1
| 0
| 0-h --- ---
| 2
| 2.125
| 1-g --- ---
| 3
| 4.25
| 11- f-- ---
|
4
| 8.5
| 21- e-- ---
| 5
| 17
| 211 -e- ---
| 6
| 34
| 321 -d- ---
|
7
| 68
| 321 1-d ---
| 8
| 136
| 432 1-c ---
| 9
| 272
| 432 11- c--
|
10
| 544
| 543 21- b--
| 11
| 816
| 543 211 a--
| 12
| 1088
| 654 321 0--
|
13
| 1360
| 654 321 1--
| 14
| 1632
| 654 322 1--
| 15
| 1904
| 654 322 2--
|
16
| 2176
| 654 332 2c-
| 17
| 2448
| 654 333 2b-
| 18
| 2720
| 654 333 3a-
|
19
| 2992
| 654 433 30-
| 20
| 3264
| 654 433 31-
| 21
| 3536
| 654 443 31-
|
22
| 3808
| 654 444 31c
| 23
| 4080
| 654 444 32b
| 24
| 4352
| 654 444 42a
|
25
| 4624
| 655 444 420
| 26
| 4896
| 655 544 421
| 27
| 5168
| 655 554 421
|
28
| 5440
| 655 555 421
| 29
| 5712
| 655 555 431
| 30
| 5984
| 655 555 532
|
31
| 6256
| 665 555 532
| 32
| 6528
| 666 555 532
| 33
| 6800
| 666 655 532
|
34
| 7072
| 666 665 532
| 35
| 7344
| 666 666 532
| 36
| 7616
| 666 666 542
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 7 6 3 6 1 2 2
| +1
| 8 7 6 3 7 1 3 3
| +1
| 9 8 6 4 7 2 3 3
|
+2
| 9 8 7 4 7 2 4 4
| +3
| 10 9 7 5 8 3 4 4
| +3
| 10 9 7 6 8 3 5 5
|
+4
| 11 10 8 7 9 4 5 5
| +5
| 11 10 9 8 9 4 6 6
| +5
| 12 10 9 9 9 5 6 6
|
+6
| 12 11 10 10 10 5 7 7
| +7
| 13 11 10 11 10 6 7 7
| +7
| 13 12 11 12 11 6 8 8
|
+8
| 13 12 12 13 11 7 8 8
| +9
| 14 13 13 14 11 7 9 9
| +9
| 14 13 13 14 12 8 9 9
|
+10
| 14 13 14 14 12 8 10 10
| +11
| 15 14 14 14 13 9 10 10
| +11
| 15 14 14 14 13 9 11 11
|
|
Requisites:
| Wis 18, Dex 14
| Alignment:
| LE, NE, NG, or CN
| HD/level:
| 2d2 {Wis} (see note)
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| Pri
| Save Table:
| Pri/Rog
| Reference:
| DM {Planeshifted Orzhov Necromancer22}
| Groups:
| Priest, Rogue, Alternate
|
|
|
|
Hit Dice: "2d2 {Wis}" means you get Wis bonus to the HD for this class, not Con bonus. You may apply Exceptional or Barbarian Wis if you have it. You cannot choose to apply Con anyway.
| Exceptional Dex bonus.
| Channeling.
| Grand in Priest Necromancy spells.
| May have 1+LVL "Revive slots" instead of the usual one "Summon slot". An animated xM (multiplier M) being uses up M*M Revive slots.
| A Revive is an animated (undead) monster with half the original monster's stats. It also has half the original monster's special abilities. It cannot be healed, but it regenerates at N hp/r (where N is it's DL rating).
| A Revive of a Revive has 1/4 the original stats, and so on. Round stats down. If the resultant creature has 0 max hp, the Revive fails.
| Level 1: Your weapons are Wounding (for each hit, it does an extra 1 point of damage per segment).
| Level 1: 1D (even if D actions aren't being used): Slay the person that killed you (save)
|
| New spell:
| Revive N (Necromancy, SL N): Revive a DL=N monster.
|
|
Lvl
| Euthanist Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Assassination (-5% per HD/level of target)
| 0
| 0
| Wis-13
| Wis-15
| 1
| any Assassin 1 ability
| -
| -
| -
| -
| 2
| Song of Harming (1 dmg per 5% roll made)
| P*M
| 10
| Wis-12
| Wis-17
|
2
| any Assassin 2 ability
| -
| -
| -
| -
| 3
| any Rogue 3 ability
| -
| -
| -
| -
| 5
| Detect Invisibility | Force Shapechange | Wrench ||| See through Dust of Disappearance
| 2M
| 0
| Wis-12
| Wis-20
|
7
| Blink | Controlled Blink | Teleport | Teleport without Error
| M
| 15
| Wis-12
| Wis-14
| 7
| Misdirection | Aura Alteration | Non-Detection
| M
| 20
| Wis-10
| Wis-18
| 8
| Slay (target that you hit saves at +4, -1 per 10% made; or dies)
| M
| 0
| Wis-13
| Wis-19
|
12
| Find the Path
| MV
| 0
| Wis-9
| Wis-13
| 15
| Ethereal Spell | Ethereal Projection | Elemental Spell (project to an Elemental plane)
| 3M
| 35
| Wis-19
| Wis-25
| 24
| Energy Drain+Destruction+Degenerate target ||| Put target in the Hole
| 1P+2M
| 0
| Wis-19
| Wis-25
|
|
[PC4] Rogue Classes Group
Orzhov Scion (MTG B/W)
Level
| KXP
| Priest 123 456 789
|
1
| 0
| 000 --- ---
| 2
| 3.187
| 100 --- ---
| 3
| 6.375
| 110 0-- ---
|
4
| 12.75
| 210 0-- ---
| 5
| 25.5
| 211 00- ---
| 6
| 51
| 321 00- ---
|
7
| 102
| 321 100 ---
| 8
| 204
| 432 100 ---
| 9
| 408
| 432 110 0--
|
10
| 816
| 543 210 0--
| 11
| 1224
| 654 321 0--
| 12
| 1632
| 654 322 1--
|
13
| 2040
| 654 332 2c-
| 14
| 2448
| 654 333 3a-
| 15
| 2856
| 654 433 31-
|
16
| 3264
| 654 444 31c
| 17
| 3672
| 654 444 42a
| 18
| 4080
| 655 544 421
|
19
| 4488
| 655 555 431
| 20
| 4896
| 665 555 532
| 21
| 5304
| 666 655 532
|
22
| 5712
| 666 666 532
| 23
| 6120
| 666 666 543
| 24
| 6528
| 666 666 544
|
25
| 6936
| 666 666 554
| 26
| 7344
| 666 666 555
| 27
| 7752
| 666 666 655
|
28
| 8160
| 666 666 665
| 29
| 8568
| 666 666 666
| 30
| 8976
| 666 666 666
|
31
| 9384
| 666 666 666
| 32
| 9792
| 666 666 666
| 33
| 10200
| 666 666 666
|
34
| 10608
| 666 666 666
| 35
| 11016
| 666 666 666
| 36
| 11424
| 666 666 666
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 7 6 3 6 1 2 2
| +1
| 8 7 6 3 7 1 3 3
| +1
| 9 8 6 4 7 2 3 3
|
+2
| 9 8 7 4 7 2 4 4
| +3
| 10 9 7 5 8 3 4 4
| +3
| 10 9 7 6 8 3 5 5
|
+4
| 11 10 8 7 9 4 5 5
| +5
| 11 10 9 8 9 4 6 6
| +5
| 12 10 9 9 9 5 6 6
|
+6
| 12 11 10 10 10 5 7 7
| +7
| 13 11 10 11 10 6 7 7
| +7
| 13 12 11 12 11 6 8 8
|
+8
| 13 12 12 13 11 7 8 8
| +9
| 14 13 13 14 11 7 9 9
| +9
| 14 13 13 14 12 8 9 9
|
+10
| 14 13 14 14 12 8 10 10
| +11
| 15 14 14 14 13 9 10 10
| +11
| 15 14 14 14 13 9 11 11
|
|
Requisites:
| Wis 20, Dex 16; Class slots 2
| Alignment:
| LE, NE, NG, or CN
| HD/level:
| 3d3 {Wis} (see note)
| Weapon Prof.:
| 5+level/2
| To Hit Table:
| Pri
| Save Table:
| Pri/Rog
| Reference:
| DM {Arch-Orzhov Euthanist}
| Groups:
| Priest, Rogue
|
|
|
|
Hit Dice: "3d3 {Wis}" means you get Wis bonus to the HD for this class, not Con bonus. You may apply Exceptional or Barbarian Wis if you have it. You cannot choose to apply Con anyway.
| Barbarian Dex bonus. Exceptional Wis bonus.
| Channeling.
| Grand in Priest Necromancy spells.
| May have 2+LVL "Revive slots" instead of the usual one "Summon slot". An animated xM (multiplier M) being uses up M*M Revive slots.
| A Revive is an animated (undead) monster with half the original monster's stats. It also has half the original monster's special abilities. It cannot be healed, but it regenerates at N hp/r (where N is it's DL rating).
| A Revive of a Revive has 1/4 the original stats, and so on. Round stats down. If the resultant creature has 0 max hp, the Revive fails.
| Level 1: Your weapons are Wounding (for each hit, it does an extra 1 point of damage per segment).
| Level 1: 1D (even if D actions aren't being used): Slay the person that killed you (save)
|
| New spell:
| Revive N (Necromancy, SL N): Revive a DL=N monster.
|
|
Lvl
| Divine Assassin Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| +rating/50 A actions /r this turn || B actions || C actions
| F
| 0
| Dex-20
| Dex-25
| 1
| Assassination (-3% per HD/level of target)
| ˝0
| 0
| Wis-15
| Wis-25
| 1
| Attack (+1 TH per 10% made this segment; or roll +1d20 per 100%, choose best)
| V
| 0
| Dex-13
| Dex-16
|
1
| Backstab (each 30% = x1) (increases 10/level)
| ˝0
| 50
| Int-6
| Int-20
| 1
| Backstrike (each 30% = x1 TH) (increases 10/lvl)
| ˝0
| 50
| Wis-6
| Wis-20
| 1
| Damage (+1 dmg per 10% made this segment; or multiply dmg by x(1+rating/200))
| V
| 0
| Str-15
| Str-18
|
1
| Find/Remove Wizard Abjurations/Priest Protections
| V
| 0
| Dex-13
| Dex-18
| 1
| Slap (does dmg to one target = % made by)
| P
| 20
| Str-0
| Str-12
| 1
| any 1st level Rogue ability
| -
| -
| -
| -
|
1
| any 1st level Rogue ability
| -
| -
| -
| -
| 2
| Controlled Blink | Controlled Blink 10'r (unwilling get PP save)
| ˝V
| 50
| Wis-14
| Wis-14
| 2
| Song of Harming (1 dmg per 5% roll made)
| P*M
| 10
| Wis-12
| Wis-17
|
3
| Considered extra +(rating/25) weapon to hit
| V
| 0
| Str-5
| Str-15
| 3
| Lower/Ignore WaWR (reduce or ignore WaWR by rating) || iWaWR
| V/N
| 0
| Dex-10
| Dex-20
| 4
| Erase a "?" in dungeon (loses track of party)
| -
| 0
| Dex-13
| Dex-19
|
4
| Song of Battle (+1 TH,dmg,or saves per 10% made)
| V,*M
| 10
| Str-15
| Str-20
| 5
| Jock: +LVL divided among Str, Dex, Con, or level for purposes of #Att (the last one is ˝ a point each).
| 5
| Detect Invisibility | Force Shapechange | Wrench ||| See through Dust of Disappearance
| 2M
| 0
| Wis-12
| Wis-20
|
6
| Misdirection | Aura Alteration | Non-Detection
| M
| 20
| Wis-10
| Wis-18
| 6
| any 6th level Rogue ability
| -
| -
| -
| -
| 7
| Ki Power (cast a Wiz Invocation spell) (penalty = -SL*50%) (#=SL) | Pri Invocation
| #V
| 0
| Int-14
| Int-38
|
7
| Slay (target that you hit saves at +4, -1 per 10% made; or dies)
| V
| 0
| Wis-13
| Wis-19
| 8
| Backstorm (each 50%: +1 att is considered a backstab)
| -
| 0
| Dex-16
| Dex-22
| 8
| Finger of Death | Slay Living | Power Word Kill
| V
| 0
| Int-14
| Int-17
|
9
| Any target with AC>(150-rating/5) is considered AC=(150-rating/5) to you
| V
| 0
| Dex-17
| Dex-28
| 9
| +LVL*rating/2 item XP in Weapon flags per day
| F
| 0
| NA
| NA
| 10
| Disjoin x2 effect ||||||||| x3 |||||||||||||||| x4 etc.
| -
| 50
| Chr-18
| Chr-25
|
12
| Disharmonic Blast (1 dmg per 1% made)
| V
| 10
| Con-16
| Con-22
| 15
| Ethereal Spell | Ethereal Projection | Elemental Spell (project to an Elemental plane)
| 3M
| 35
| Wis-19
| Wis-25
| 18
| Backstave (N/2% of your dmg is vile) || Stun (save=N-100)
| -
| 0
| Wis-26
| Wis-32
|
27
| Destruction/Mordenkainen's Disjunction ||| Put Target Down a Hole
| V
| 0
| Int-19
| Int-25
|
|
[PC4] Rogue Classes Group
Overt Rogue
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 4.5
| (none)
| 3
| 9
| (none)
|
4
| 18
| (none)
| 5
| 36
| (none)
| 6
| 72
| (none)
|
7
| 144
| (none)
| 8
| 288
| (none)
| 9
| 500
| (none)
|
10
| 850
| (none)
| 11
| 1200
| (none)
| 12
| 1550
| (none)
|
13
| 1900
| (none)
| 14
| 2250
| (none)
| 15
| 2600
| (none)
|
16
| 2950
| (none)
| 17
| 3300
| (none)
| 18
| 3650
| (none)
|
19
| 4000
| (none)
| 20
| 4350
| (none)
| 21
| 4700
| (none)
|
22
| 5050
| (none)
| 23
| 5400
| (none)
| 24
| 5750
| (none)
|
25
| 6100
| (none)
| 26
| 6450
| (none)
| 27
| 6800
| (none)
|
28
| 7150
| (none)
| 29
| 7500
| (none)
| 30
| 7850
| (none)
|
31
| 8200
| (none)
| 32
| 8550
| (none)
| 33
| 8900
| (none)
|
34
| 9250
| (none)
| 35
| 9600
| (none)
| 36
| 9950
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 6 5 6 3 4 1 3 0
| +0
| 7 6 7 4 6 2 5 1
| +1
| 7 8 8 4 7 3 6 2
|
+1
| 8 9 9 5 9 5 8 3
| +2
| 9 11 9 6 10 6 9 4
| +2
| 10 12 10 7 12 7 11 5
|
+3
| 10 14 11 8 13 8 12 6
| +3
| 12 15 12 9 14 9 14 7
| +4
| 13 16 14 12 15 11 15 8
|
+4
| 15 16 15 14 16 12 17 9
| +5
| 16 16 16 16 16 13 18 10
| +5
| 16 17 16 16 16 14 20 11
|
+6
| 16 17 16 16 16 14 20 11
| +6
| 16 17 16 16 16 14 20 11
| +7
| 16 17 16 16 16 14 20 11
|
+7
| 16 17 16 16 16 14 20 11
| +8
| 16 17 16 16 16 14 20 11
| +8
| 16 17 16 16 16 14 20 11
|
|
Requisites:
| Dex 21, Chr 13
| Alignment:
| L*
| HD/level:
| d3
| Weapon Prof.:
| & 10+level/9
| To Hit Table:
| 3xRog
| Save Table:
| Rog
| Reference:
| DM {Mirror Stealth Rogue} {Reduced Overt Master}
| Groups:
| Rogue, Concordant (x1), Mirror
|
|
|
|
Gets 50 rogue points per level.
| Level 1: Thieves' Cant.
| BlahR's are offensive (o). This means you reduce BlahR's that you face by this amount. Irreducible BlahR's are reduced at 1 per 5% of oBlahR. Unadjustable BlahR's cannot be adjusted this way. If you have unspent oBlahR left over, roll it, if you make it, you multiply your effect by x2 (or x+1).
| You pick one ability per level.
| Level 9: 1M, 1/t: Go On the Mound. You are 1 plane removed, your effects are x2 multiplier and x2 effect (or x+1). You are considered Planar Displaced and can't be targetted. Someone else On the Mound can attack you normally, if you are dropped, you are returned to the plane you came from (Went Off the Mound).
|
|
Lvl
| Appraiser2 Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1-6
| oRR || oaRR || oaaRR
| 0
| 30
| Chr-13
| Chr-18
| 1-6
| oMR || oaMR || oaaMR
| 0
| 20
| Str-14
| Str-19
| 1-6
| oPR || oaPR || oaaPR
| 0
| 10
| Con-15
| Con-20
|
1-6
| oIR || oaIR || oaaIR
| 0
| 0
| Int-16
| Int-21
| 1-6
| Fork Innate | Psionic | Magic | Radioactive
| 1M (may borrow)
| -10
| Chr-22
| Chr-22
| 1-6
| Any Rogue ability (= level you took this at)
| na
| na
| na
| na
|
7-12
| oCR || oaCR || oaaCR
| 0
| 20
| Dex+Con-28
| Dex+Con-38
| 7-12
| oNR || oaNR || oaaNR
| 0
| 10
| Dex+Chr-31
| Dex+Chr-41
| 7-12
| oWR || oaWR || oaaWR
| 0
| 0
| Int+Chr-34
| Int+Chr-44
|
7-12
| oER || oaER || oaaER
| 0
| -10
| Str+Wis-37
| Str+Wis-47
| 7-12
| Seal Fate (counter a counter) x1 | x2 | x3 | etc.
| 2M (may borrow)
| -20
| Dex*2-50
| Dex*2-50
| 7-12
| Any Rogue ability (= level you took this at)
| na
| na
| na
| na
|
|
[PC4] Rogue Classes Group
Overseer
Level
| KXP
| Wizard 123 456 789
| TH
|
1
| 0
| ˝-- --- ---
| +0
| 2
| 3
| ˝˝- --- ---
| +1
| 3
| 6
| ˝˝˝ --- ---
| +1
|
4
| 12
| ˝˝˝ ˝-- ---
| +2
| 5
| 24
| ˝˝˝ ˝˝- ---
| +3
| 6
| 48
| ˝˝˝ ˝˝˝ ---
| +3
|
7
| 96
| ˝˝˝ ˝˝˝ ˝--
| +4
| 8
| 192
| ˝˝˝ ˝˝˝ ˝˝-
| +5
| 9
| 350
| ˝˝˝ ˝˝˝ ˝˝˝
| +5
|
10
| 600
| 1˝˝ ˝˝˝ ˝˝˝
| +6
| 11
| 850
| 11˝ ˝˝˝ ˝˝˝
| +7
| 12
| 1100
| 111 ˝˝˝ ˝˝˝
| +7
|
13
| 1350
| 111 1˝˝ ˝˝˝
| +8
| 14
| 1600
| 111 11˝ ˝˝˝
| +9
| 15
| 1850
| 111 111 ˝˝˝
| +9
|
16
| 2100
| 111 111 1˝˝
| +10
| 17
| 2350
| 111 111 11˝
| +11
| 18
| 2600
| 111 111 111
| +11
|
19
| 2850
| 221 111 111
| +12
| 20
| 3100
| 222 211 111
| +13
| 21
| 3350
| 222 222 111
| +13
|
22
| 3600
| 222 222 221
| +14
| 23
| 3850
| 222 222 222
| +15
| 24
| 4100
| 333 222 222
| +15
|
25
| 4350
| 333 333 222
| +16
| 26
| 4600
| 333 333 333
| +17
| 27
| 4850
| 444 433 333
| +17
|
28
| 5100
| 444 444 443
| +18
| 29
| 5350
| 444 444 444
| +19
| 30
| 5600
| 555 554 444
| +19
|
31
| 5850
| 555 555 555
| +20
| 32
| 6100
| 666 666 555
| +21
| 33
| 6350
| 666 666 666
| +21
|
34
| 6600
| 777 777 766
| +22
| 35
| 6850
| 777 777 777
| +23
| 36
| 7100
| 888 888 887 1
| +23
|
37
| 14200
| 888 888 887 2
| +24
| 38
| 21300
| 888 888 887 3
| +25
| 39
| 28400
| 888 888 887 4
| +25
|
45
| 71000
| 988 888 888 8
| +30
| 54
| 134900
| 999 999 999 81
| +36
| 63
| 198800
| 999 999 999 99
| +42
|
72
| 262700
| AAA AAA AA9 991
| +48
|
|
Requisites:
| Dex 12, Int 18, Chr 18,
|
| Class Slots 2
| Alignment:
| any
| HD/level:
| ++d4
| Weapon Prof.:
| 2+level/3
| Reference:
| DM
| Groups:
| Wizard, Rogue
| Complexity:
| CF=3
|
| Saving Throws:
| PPD:
| level+4
| Fort:
| level+4
| RSW:
| level+4
| Reflex:
| level+4
| PP:
| level+4
| Will:
| level+4
| BW:
| level+4
| Spell:
| level+4
|
|
Gets 60 Rogue points per level
| Specialized in a School, no opposite.
| +1 summon slot.
| +1 henchmen slot, and can use special henchmen.
|
|
Lvl
| Overseer Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Avoid Trap (entire party): Mech. | Magic/Psi | OutPhase
| V
| 10
| Int-10
| Int-16
| 1
| Blend in (everyone believes OK that you're here)
| -
| 50
| Chr-12
| Chr-14
| 1
| Charm/Influence Reaction
| M
| 10
| Chr-8
| Chr-12
|
1
| iunPR || iunaPR || iunaaPR
| 0
| 10
| Chr-15
| Chr-20
| 1
| Legend Lore | Identify ||| Know how to defeat a god or destroy an artifact
| 0 | M ||| F
| 0
| Int-15
| Int-16
| 1
| Resources: Gain LVL*Chr*10 gp per reset.
|
1
| Spying | ESP (without him knowing) || Capital E Extract
| -
| 10
| Int-11
| Int-14
| 1
| Connected: You know a friend in every city, for shelter and/or locating a shop/person
| 1
| Detect Lie or Undetectable Lie (1 at a time, cont.)
|
1
| Versatility: x(1+LVL/10) Nonweapon proficiencies.
| 2
| Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane)
| M
| 0
| Int-8
| Int-20
| 2
| Friends (no save, affects anything)
| F
| 5
| Chr-17
| Chr-20
|
3
| Song of Courage (+1 Morale per 5% roll made)
| P*M
| 10
| Chr-13
| Chr-18
| 3
| Song of Fear (Fear a group, Will save target # = rating)
| mouth'sP
| 10
| Int-17
| Int-21
| 4
| Leadership (+1 per 20% made to Leadership)
| M
| 0
| Int-9
| Int-12
|
4
| Presence (+1 per 20% made to Presence)
| M
| 0
| Int-9
| Int-12
| 5
| Avoid Trick (entire party): Mech.|Magic/Psi|OutPhase
| -
| 5
| Int-12
| Int-18
| 5
| Plausible Deniability: You can never be "guilty" of a crime according to the law.
|
6
| Hypnosis/Command
| M
| 25
| Chr-13
| Chr-15
| 6
| Suggestion | Domination | Eyebite
| M
| 10
| Int-10
| Int-14
| 7
| iunCR || iunaCR || iunaaCR
| 0
| 20
| Wis+Chr-28
| Wis+Chr-38
|
7
| Can buy property or businesses at half cost {Businessman}
| 8
| Sending | Demand
| M
| 10
| Int-9
| Int-12
| 8
| Teleport | Teleport without Error || Teleport Other to Self (no save)
| M
| 5
| Int-16
| Int-17
|
9
| Ask the Local Lord | Highest Lvl in Plane | Chosen God | Ultraplanar | DM a question
| VM
| 0
| Chr-11
| Chr-21
| 9
| Avoid Special (entire party): x1 | x2 | x3 etc.
| -
| 0
| Int-16
| Int-22
| 10
| Locate (anything unique) Across Planes | Clairvoyance there | TWE there
| M
| 0
| Int-12
| Int-15
|
12
| Avoid Spirit/Conc Effect (entire party): x1 || x2 || x3 etc.
| -
| -5
| Int-22
| Int-30
| 15
| Smooth Talker: As long as you and your friends are not hostile, enemies will not attack you 90% (1 check /min)
| 18
| Control Movements | Control Physicals | Control Mentals
| MM
| 0
| Chr-18
| Chr-20
|
21
| Be a x2 being on defense ||||| x3 ||||||| x4 ||||||||| x5 etc.
| 0
| -150
| Luck-5
| Luck-10
| 24
| Destruction/Mordenkainen's Disjunction ||| Put Target Down a Hole
| PMM
| 0
| Int-19
| Int-25
| 27
| LimWish(#=1)| AlterReality(#=2)| Wish(#=3)| ChangeReality(#=4)| UnlimWish(#=5)
| #F
| 0
| Int-21
| Int-26
|
|
Overseer (Henchmen Adjectives)
Name
| gp /day
| Notes
|
Greater
| x1.5
| +1 DL (can take this only once)
| Hardy
| x1.25
| +1 defensive DL (can take this only once)
| Lesser
| x0.75
| -1 DL (can take this only once)
|
More than Enough
| x1.1
| Ability to buy 1000 of these (rather than 100 or 10000), this is called "More than Enough"
| Tough
| x1.1
| +1 rhp (can take this multiple times, each costs x+0.1)
| Vicious
| x1.25
| +1 offensive DL (can take this only once)
|
|
Overseer (Henchmen)
Name
| gp /day
| Effective DL
| Notes
|
Cloistered Cleric
| 3
| DL I
| They throw Cure (or Cause) Lights, once a round.
| Hobbit
| 5
| DL I
| They have the standard 8 Thief abilities (FRT, OL, etc.)
| Muscle Sliver
| 30
| DL I (or more)
| DL=cube root of (number of Muscle Slivers); Have no real "special" abilities
|
Musketeer
| 4
| DL II
| If killed in melee, they explode on their enemy for 1d4 Tech dmg.
| Bulette of Xvim
| 9
| DL II (attack as III)
| Don't have to pay them after the first day, as long as there's plenty of corpses to eat.
| Rogue Invisible Stalker
| 12
| DL III
| Have level 1-8 Rogue-like abilities
|
Cambion
| 20
| DL III
| Psi6 / Psi12 Minor and Major abilities (choose alignment)
| Hound of Ill Omen
| 50
| DL IV
| Shift enemies' die rolls out of their favor
| Luck Cat
| 100
| DL IV
| Adjust 1 die roll per round
|
Faerie
| 65
| DL IV (defend as VI)
| |AC| 18; area effects kill only 1 of them
| Mind Flayer Mercenary
| 150
| DL V
| Lots of Grand psionic effects. This is the closest you're gonna get to Astral Constructs on this table.
| SFB Prime Team
| 200
| DL V
| Like a mini NPC party. Not as clever as the PCs, but they can operate on their own if given orders.
|
Henchman
| 400
| DL VI
| As in the x1 Concordant class. Sidekicks cost the same amount.
| Rakshasa Mercenary
| 900
| DL VII
| Lots of SL 5-8 spell effects
| Proto-Lich
| 1600
| DL VIII
| Nasty Higher Undead. Looking for that last haul before retiring to Lichdom.
|
Small Game Hunter
| 6000
| DL IX
| Looking for something to smash.
| Big Game Hunter
| 15000
| DL X
| Kill All.
| Big Game Faerie
| 22000
| DL X (defend as XI)
| Big Game Hunter with Faerie abilities.
|
|
[PC4] Rogue Classes Group
Pariah (Anti-Legend)
Level
| KXP
| Anti-Legend 123 456 78
|
1
| 0
| 1-- --- --
| 2
| 1000
| 11- --- --
| 3
| 3000
| 111 --- --
|
4
| 6000
| 111 1-- --
| 5
| 10000
| 111 11- --
| 6
| 15000
| 111 111 --
|
7
| 20000
| 111 111 1-
| 8
| 30000
| 111 111 11
| 9
| 40000
| 221 111 11
|
10
| 50000
| 222 211 11
| 11
| 60000
| 222 222 11
| 12
| 70000
| 222 222 22
|
13
| 80000
| 333 222 22
| 14
| 90000
| 333 333 22
| 15
| 100000
| 333 333 33
|
16
| 110000
| 444 433 33
| 17
| 120000
| 444 444 44
| 18
| 130000
| 555 554 44
|
19
| 140000
| 555 555 55
| 20
| 150000
| 666 666 55
| 21
| 160000
| 666 666 66
|
22
| 170000
| 777 777 76
| 23
| 180000
| 777 777 77
| 24
| 190000
| 888 888 88
|
25
| 200000
| 999 999 99
| 26
| 210000
| AAA AAA AA
| 27
| 220000
| BBB BBB BB
|
28
| 230000
| CCC CCC CC
| 29
| 240000
| DDD DDD DD
| 30
| 250000
| EEE EEE EE
|
31
| 260000
| FFF FFF FF
| 32
| 270000
| GGG GGG GG
| 33
| 280000
| HHH HHH HH
|
34
| 290000
| III III II
| 35
| 300000
| JJJ JJJ JJ
| 36
| 310000
| KKK KKK KK1
|
37
| 620000
| KKK KKK KK2
| 38
| 930000
| KKK KKK KK3
| 39
| 1240000
| KKK KKK KK4
|
45
| 3100000
| LLL LLL KK4
| 54
| 5890000
| LLL LLL LLA 1
| 63
| 8680000
| LLL LLL LLA A
|
72
| 11470000
| LLL LLL LLE E1
|
|
Requisites:
| HNCL 27,
|
| Str 9, Dex 18, Int 18, Wis 9, Chr 18
| Alignment:
| any
| HD/level:
| & +++++3d4
| Weapon Prof.:
| 8+level
| To Hit:
| +level+18
| Saves:
| +level+18
| Reference:
| DM
| Groups:
| Concordant (x2),
|
| Rogue, Mirror
|
| [X] Section stats
| ihp
| +2
| iTH
| +10
| P Save
| +0
| M Save
| +0
| War
| +1
| Rog
| +1
| PPsi
| -1
| Wiz
| +1
| Pri
| +0
| MPsi
| +0
|
|
|
|
Barbarian Int, Wis, and Chr.
| Gets 1X action per round.
| 50 "Concordant" points per level for the Rogue-like chart.
|
Lvl
| Pariah Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Don't generate "?" in Dungeons | (each pipe is another symbol or another PC)
| V
| 10
| Wis-25
| Wis-30
| 1
| Permanency an effect ||| Continuous an effect
| X
| 0
| Int-31
| Int-42
| 1
| Any 36th level Rogue ability (1 Concordant point = 2 Rogue points)
| -
| -
| -
| -
|
1
| BackSwipe: Steal an item off of target for yourself per 100% (aWR to avoid)
| 0
| 40+10*LVL
| NA
| NA
| 2
| Monster Summoning for CCL DL=9 monsters || DL=10 or 3*CCL DL=9
| M
| 15
| Wis-28
| Wis-33
| 3
| Teleport No Delay, No Sickness (same plane) | (each pipe is one extra PC)
| 0
| -50
| Con-40
| Con-47
|
3
| +1 idmg | +1 iSaves | +1 ihp ( | +1 more per pipe)
| P
| -20
| Int-59
| Int-64
| 4
| Any 3rd level or lower Shadow5 or Legend ability (or) Read Lich Magic
| -
| -
| -
| -
| 6
| Create/Destroy Magical Pool or Spell Gate || Travel to Far Realm | Loop Travel (1 LoopF)
| F
| -25
| Chr-75
| Chr-97
|
9
| Speed: Each 75% is 1H action
| 0
| 0
| Dex-20
| Dex-40
| 12
| Can use +N extra actions if get only 1 action to respond to something nasty (N=number of pipes made)
| 0
| -60
| Wis-99
| Wis-132
| 18
| Fork that works (even on someone else's effect)
| bX
| -35
| Dex-90
| Dex-149
|
|
[PC4] Rogue Classes Group
Pariah (Anti-Legend) Spells
Level
| #
| Spell
|
1
| 1
| Scarab of Protection (get a save vs. things with no save, target = 20, can use items)
| 1
| 2
| Can act once per round on the bottom of the segment
| 1
| 3
| 1M,1/d: Cast one SL=9 Rogue spell or "cast" a Level 1 to (CCL+18) Rogue pick as if it was a spell (points=CCL*50%)
|
1
| 4
| 1X: Ego Dominate someone within sight as if you were a magic item; your "Ego" = (Int+Chr+HNCL+CCL)
| 1
| 5
| 1X: 1 target: Head Blown Off, slain, crapped, or Extract (no save; XR to avoid)
| 1
| 6
| 1X: Lower one x2 effect
|
2
| 1
| Your x1 classes' abilities (not counting spells or psi) cost half the number of actions to use
| 2
| 2
| +10*CCL% iAR
| 2
| 3
| 1X: 1 target: Set, Slain, Crapped, or As You Are (no save; XR to avoid)
|
2
| 4
| 1M,1/d: Use Psi7/8/14/15 Super, PSPs=LVL*100
| 2
| 5
| Can target someone else N times for N times effect
| 2
| 6
| +CCL/2 X actions
|
3
| 1
| 1M: [x2 Special] Dispel Technology Zone
| 3
| 2
| Can act on segment 0 with one action only
| 3
| 3
| 0, CCL/d: Immuner pick (can use multiples at once if needed)
|
3
| 4
| 0, 1/d: Your multiplier increases by x1/x1, x2/x0, or x0/x2 for 1 round
| 3
| 5
| 0, CCL/d: Step Out of It or Counter a Step Out of It
| 3
| 6
| 0, CCL/d: Reset or Set one target
|
4
| 1
| Can use +1 Artificial Reset per Natural Reset (day)
| 4
| 2
| 1X: Distribute a loss of -CCL*20% iBlahR's to a group
| 4
| 3
| You cannot be located by Locate effects.
|
4
| 4
| 1N: Counter a Speaking action.
| 4
| 5
| You have LVL/2 Clones that actually work (they must be hunted down in order to defeat you)
| 4
| 6
| 1X: Genocide a monster type in the room (no save; XR to avoid)
|
|
[PC4] Rogue Classes Group
Pariah (Anti-Legend) Spells (cont.)
Level
| #
| Spell
|
5
| 1
| 0, CCL/d: Replace a BlahR type you have with another type for 1 segment.
| 5
| 2
| You have "Familiar immunity" as long as you aren't offensive.
| 5
| 3
| 1X: 1 target: Down a Hole, Clone Insanity, or Kill @ Birth (no save; XR to avoid)
|
5
| 4
| 0, CCL/d: Put an effect back up on you that was just dispelled.
| 5
| 5
| 1X: [x2 Special] Choose a psionic frequency. It has double effect in the room.
| 5
| 6
| 0: Can trade a Pariah CSL N slot for a total of N in CSL's of slots
|
6
| 1
| Your x1 classes' abilities (not counting spells or psi) cost one-quarter the number of actions to use
| 6
| 2
| 1X: Lower the PF, MF, TF, TechF, or PsiF in the room by up to CCL/2.
| 6
| 3
| You ignore Anti-Concordant Shell. +CCL*20% aXR.
|
6
| 4
| Can convert 3a -> 1 Ia (Instantaneous) for any action type
| 6
| 5
| +LVL slots for classes, mini classes, or races
| 6
| 6
| 0: [x2 Special] I, J, K, etc. (Instantaneous type) actions cannot be used in the room.
|
7
| 1
| 0, CCL/d: Counter an Avoid Fate or Divine Intervention roll.
| 7
| 2
| 1X, 1/d: Gain an extra half-segment after the current one.
| 7
| 3
| 1P: Target cannot use X, H, W, R, or Q-infinity actions (no resistance)
|
7
| 4
| 1X: [x2 Enemy Special] Enemies cannot act on segments divisible by 4
| 7
| 5
| 1X: Time travel, up to 2^CCL years, each barrier divides the maximum by 10
| 7
| 6
| 0, CCL/d: Capital O Object; you may Object to only part of the effect if you wish (e.g. you can counter a Step Out of It, but leave the Crapped in place.)
|
8
| 1
| 1 Reset of F actions, 1/d: Create a "High" Intelligent Item
| 8
| 2
| +9 HCL for purposes of qualifying for x3 classes
| 8
| 3
| 2X: Destroy the Plane you're in; you Escape (This will almost certainly be Objected to unless the plane is small/abandoned)
|
8
| 4
| 1X, LVL/d: Target loses CCL^2*200 Worship points (That's a lot if you're wondering; 1 Worship Point = 1 Character-LVL^2 of worship per day)
| 8
| 5
| +CCL*10% HNaHaNR
| 8
| 6
| 1X: Spawn target creature (save)
|
|
[PC4] Rogue Classes Group
Picker0
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1.2
| (none)
| 3
| 2.4
| (none)
|
4
| 4.8
| (none)
| 5
| 9.6
| (none)
| 6
| 20
| (none)
|
7
| 40
| (none)
| 8
| 80
| (none)
| 9
| 160
| (none)
|
10
| 280
| (none)
| 11
| 400
| (none)
| 12
| 520
| (none)
|
13
| 640
| (none)
| 14
| 760
| (none)
| 15
| 880
| (none)
|
16
| 1000
| (none)
| 17
| 1120
| (none)
| 18
| 1240
| (none)
|
19
| 1360
| (none)
| 20
| 1480
| (none)
| 21
| 1600
| (none)
|
22
| 1720
| (none)
| 23
| 1840
| (none)
| 24
| 1960
| (none)
|
25
| 2080
| (none)
| 26
| 2200
| (none)
| 27
| 2320
| (none)
|
28
| 2440
| (none)
| 29
| 2560
| (none)
| 30
| 2680
| (none)
|
31
| 2800
| (none)
| 32
| 2920
| (none)
| 33
| 3040
| (none)
|
34
| 3160
| (none)
| 35
| 3280
| (none)
| 36
| 3400
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 4 5 2 3 0 2 0
| +1
| 5 4 5 3 3 1 3 0
| +1
| 5 4 5 3 4 1 3 0
|
+2
| 5 5 5 3 4 1 4 1
| +3
| 7 6 7 4 5 2 4 1
| +3
| 7 6 7 5 5 2 5 1
|
+3
| 7 6 7 5 6 3 5 2
| +4
| 7 7 7 5 6 3 6 2
| +5
| 9 8 9 6 7 3 6 2
|
+5
| 9 8 9 7 7 4 7 3
| +5
| 9 8 9 7 8 4 7 3
| +6
| 9 9 9 7 8 5 8 3
|
+7
| 11 10 11 8 9 5 8 4
| +7
| 11 10 11 9 9 5 9 4
| +7
| 11 10 11 9 10 6 9 4
|
+8
| 11 11 11 9 10 6 10 5
| +9
| 13 12 13 10 11 7 10 5
| +9
| 13 12 13 11 11 7 11 5
|
|
Requisites:
| Dex 16, Wis 13
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 3+level/3
| To Hit Table:
| CTD0
| Save Table:
| Thf0
| Reference:
| DM
| Groups:
| Rogue
|
|
|
|
Has infinite percentage in "Pick Pockets". Can Pick an item of any multiplier with a single V action, and automatically succeed regardless of penalties. In combat situations you will almost always be noticed, unless the item picked was minor. Note you can also place items (or yourself) on people with this ability.
| Gets 20 Rogue points per level in other Rogue abilities. This class doesn't get a whole lot of picks, though.
| Level 1 ¶: 1V: Create and deliver a Bomb on someone. This Bomb explodes for 10*LVL technological damage, with a LVL dmg splash to the group (no save) (TechR to resist). You can set the Bomb to go off on a delay; the Bomb will noticed only LVL% of the time (where LVL is the level/HD of the person).
| Level 1: Get one "Any Rogue level 1" pick.
| Level 4 ¶: 2V: Pick every single item off of someone. Or put any number of objects on someone, which can include LVL/2 Bombs.
| Level 4: Get one "Any Rogue level 4" pick.
| Level 9 ¶: 1V: Steal Enchantment; i.e. you move an effect from the target to yourself. (no save) (ER to resist)
| Level 9: Get one "Any Rogue level 9" pick (this is in addition to the normal level 9 pick).
| Level 16: Get one "Any Rogue level 16" pick.
| Level 18 ¶: You can Pick Pockets (or Steal Enchantments) up to LVL*10' away. You can "sideways" Pick Pockets (i.e. you put an item from person A into person B's inventory directly, without going through you first.)
| Level 25: Get one "Any Rogue level 25" pick.
| Level 27 ¶: 1F: Clean Sweep: Every single non-living object in the room is put into your inventory. You may be selective about it (you don't have to pick all your friends' items).
| Level 36: Get one "Any Rogue level 36" pick (this is in addition to the normal level 36 pick).
|
|
[PC4] Rogue Classes Group
Pioneer (Outland Pioneer)
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 3
| (none)
| 3
| 6
| (none)
|
4
| 12
| (none)
| 5
| 24
| (none)
| 6
| 48
| (none)
|
7
| 96
| (none)
| 8
| 192
| (none)
| 9
| 350
| (none)
|
10
| 600
| (none)
| 11
| 850
| (none)
| 12
| 1100
| (none)
|
13
| 1350
| (none)
| 14
| 1600
| (none)
| 15
| 1850
| (none)
|
16
| 2100
| (none)
| 17
| 2350
| (none)
| 18
| 2600
| (none)
|
19
| 2850
| (none)
| 20
| 3100
| (none)
| 21
| 3350
| (none)
|
22
| 3600
| (none)
| 23
| 3850
| (none)
| 24
| 4100
| (none)
|
25
| 4350
| (none)
| 26
| 4600
| (none)
| 27
| 4850
| (none)
|
28
| 5100
| (none)
| 29
| 5350
| (none)
| 30
| 5600
| (none)
|
31
| 5850
| (none)
| 32
| 6100
| (none)
| 33
| 6350
| (none)
|
34
| 6600
| (none)
| 35
| 6850
| (none)
| 36
| 7100
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 6 4 6 3 4 1 3 0
| +0
| 6 5 7 3 5 1 4 1
| +1
| 7 6 7 4 6 2 5 1
|
+1
| 7 7 8 4 7 3 6 2
| +2
| 8 8 8 5 8 4 7 3
| +2
| 8 9 9 5 9 5 8 3
|
+3
| 9 10 9 6 10 5 9 4
| +3
| 9 11 10 6 11 6 10 5
| +4
| 10 12 10 7 12 7 11 5
|
+4
| 10 13 11 7 13 8 12 6
| +5
| 11 14 11 8 14 9 13 7
| +5
| 12 15 12 9 14 9 14 7
|
+6
| 13 16 13 11 15 10 15 8
| +6
| 14 16 14 13 15 11 16 9
| +7
| 15 16 15 14 16 12 17 9
|
+7
| 16 16 16 16 16 13 18 10
| +8
| 16 16 16 16 16 13 19 11
| +8
| 16 17 16 16 16 14 20 11
|
|
Requisites:
| Dex 18, Con 12
| Alignment:
| any
| HD/level:
| +d6
| Weapon Prof.:
| 4+level/3
| To Hit Table:
| Rog
| Save Table:
| 2xRog
| Reference:
| DM {Planeshifted Dungeoneer}
| Groups:
| Rogue, Alternate, Planar
|
|
|
|
Gets 60 Rogue points per level
| Level 1: Can weapon specialize (as per "Non-Warrior" in the Number of Attacks table).
|
| For Rogue Chart, see next page.
|
|
[PC4] Rogue Classes Group
Pioneer (Outland Pioneer) Rogue chart
Lvl
| Pioneer Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Blend in (everyone believes OK that you're here)
| -
| 50
| Chr-12
| Chr-14
| 1
| Comprehend Languages | Tongues | Message ( | per plane)
| 0
| 50
| Int-9
| Int-12
| 1
| Ethereal Window | Astral | Phlogiston | Any Inner | Any Outer | UltraBlack
| MV
| 0
| Con-12
| Con-15
|
1
| Find/Remove Specials: x1 multiplier | x2 mult. | x3 mult. (amount made = #' away)
| VV
| 20
| Dex-18
| Dex-22
| 1
| Know Visual History | Object Reading | Identify | Legend Lore
| 0 | M
| 0
| Wis-15
| Wis-17
| 1
| Locate Staircases on current DL || Out of Depth Monsters || Most Valuable Object
| MM
| 0
| Chr-20
| Chr-25
|
1
| Pass without Trace || Etherealness || Probability Travel
| MV
| 0
| Chr-15
| Chr-21
| 1
| Spying || Reflecting Pool || untraceable & without his "ears burning"
| - || F
| 10
| Int-12
| Int-17
| 1
| Tightrope Walking | Water Walking | Shadow Walking | Dimension Walking
| V
| 75
| Dex-11
| Dex-15
|
1
| Any Rogue 1 ability
| -
| -
| -
| -
| 2
| Blink | Controlled Blink | Dimension Door with no Summoning Sickness
| M
| 15
| Wis-13
| Wis-18
| 2
| Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane)
| M
| 0
| Int-8
| Int-20
|
3
| Summon a DL 1 Outer creature ( || per extra DL)
| M
| 100
| Con-12
| Con-16
| 3
| Any Rogue 3 ability
| -
| -
| -
| -
| 4
| Escape Bonds | Binding | Imprisonment/Time Stop || Get out of Put Down a Hole
| P
| 10
| Str-14
| Str-16
|
4
| Wraithform | Dream Travel
| V
| 25
| Con-15
| Con-17
| 5
| Dimensional Folding || Proof against Teleportation
| M
| 40
| Int-7
| Int-20
| 5
| Any Rogue 5 ability
| -
| -
| -
| -
|
6
| Ethereal Spell / Ethereal Projection | Shadow Spell (project to Plane of Shadow)
| MM
| 35
| Wis-16
| Wis-21
| 6
| Locate (anything unique) Across Planes | Clairvoyance there | TWE there
| M
| 0
| Int-12
| Int-15
| 7
| Energy Control | Adaptation | Immune to Hostile Environments
| PV
| 30
| Con-9
| Con-12
|
7
| Any Rogue 7 ability
| -
| -
| -
| -
| 8
| Astral Spell / Astral Projection | Concordant Spell (project to Concordant Opposition)
| MMM
| 35
| Int-19
| Int-25
| 8
| Find the Path ( | for each plane removed)
| MM
| 20
| Wis-10
| Wis-15
|
9
| Ask the Local Lord | Highest Lvl in Plane | Chosen God | Ultraplanar | DM a question
| VM
| 0
| Chr-11
| Chr-21
| 9
| Elemental Form | Para-Ele Form | Quasi-Ele Form ||| Semi-Ele Form
| PP
| 40
| Con-24
| Con-24
| 10
| Contact Other Plane | Foresight
| MM
| 0
| Chr-15
| Chr-18
|
12
| Dismiss Elemental | Banishment | Dispel Evil/Good
| M
| 60
| Con-12
| Con-17
| 15
| Phlogiston Spell / Phlogiston Projection | Time of Legends Spell (project to Time of Legends)
| MMMM
| 35
| Cml-22
| Cml-29
| 18
| Duplicate a Psi6, 12, or 30 minor || major ||||| grand ( | -6 or -12)
| M
| 0
| Con-15
| Con-22
|
21
| Be a x2 being on defense ||||| x3 ||||||| x4 ||||||||| x5 etc.
| 0
| -150
| Luck-5
| Luck-10
| 24
| Snap Silver Cord |||||| Put Target Down Deeper Hole |||||| Erase Truename
| M
| -30
| HNCL-24
| HNCL-24
| 27
| Gate | Spell Gate for Innates ||||||||||||||||||||||||||||| (29 pipes) UltraBlack Gate
| MMMMM
| 50
| HCL-9
| HCL-18
|
|
[PC4] Rogue Classes Group
Piper0
Level
| KXP
| Spells
| TH
|
1
| 0
| (none)
| +1
| 2
| 2.4
| (none)
| +1
| 3
| 4.8
| (none)
| +1
|
4
| 9.6
| (none)
| +2
| 5
| 19.2
| (none)
| +3
| 6
| 40
| (none)
| +3
|
7
| 80
| (none)
| +3
| 8
| 160
| (none)
| +4
| 9
| 320
| (none)
| +5
|
10
| 560
| (none)
| +5
| 11
| 800
| (none)
| +5
| 12
| 1040
| (none)
| +6
|
13
| 1280
| (none)
| +7
| 14
| 1520
| (none)
| +7
| 15
| 1760
| (none)
| +7
|
16
| 2000
| (none)
| +8
| 17
| 2240
| (none)
| +9
| 18
| 2480
| (none)
| +9
|
19
| 2720
| (none)
| +9
| 20
| 2960
| (none)
| +10
| 21
| 3200
| (none)
| +11
|
22
| 3440
| (none)
| +11
| 23
| 3680
| (none)
| +11
| 24
| 3920
| (none)
| +12
|
25
| 4160
| (none)
| +13
| 26
| 4400
| (none)
| +13
| 27
| 4640
| (none)
| +13
|
28
| 4880
| (none)
| +14
| 29
| 5120
| (none)
| +15
| 30
| 5360
| (none)
| +15
|
31
| 5600
| (none)
| +15
| 32
| 5840
| (none)
| +16
| 33
| 6080
| (none)
| +17
|
34
| 6320
| (none)
| +17
| 35
| 6560
| (none)
| +17
| 36
| 6800
| (none)
| +18
|
37
| 13600
| (none)
| +19
| 38
| 20400
| (none)
| +19
| 39
| 27200
| (none)
| +19
|
45
| 68000
| (none)
| +23
| 54
| 129200
| (none)
| +27
| 63
| 190400
| (none)
| +31
|
72
| 251600
| (none)
| +36
|
|
Requisites:
| Dex 19
| Alignment:
| any
| HD/level:
| d5
| Weapon Prof.:
| 3+level/2
| To Hit Table:
| CTD0
| Reference:
| DM {Planeshifted Pointer0}
| Groups:
| Rogue, Custom, Alternate
| Complexity:
| CF=2
|
|
| Saving Throws:
|
| PPD:
| 0; always makes PPD saves of DC ≤ LVL*10
| RSW:
| 0; always makes RSW saves of DC ≤ LVL*7
| PP:
| 0; always makes PP saves of DC ≤ LVL*9
| BW:
| 0; always makes BW saves of DC ≤ LVL*11
| Spell:
| 0; always makes Spell saves of DC ≤ LVL*6
| Fort:
| 0; always makes Fort saves of DC ≤ LVL*8
| Reflex:
| 0; always makes Reflex saves of DC ≤ LVL*12
| Will:
| 0; always makes Will saves of DC ≤ LVL*5
|
|
|
Does not get any Rogue points.
| Automatically succeeds at the un-Piped ( "|" ) version of any Rogue ability it has. You "made the roll by 10*LVL points", if that matters.
| Level N (every level): Get one "Any Rogue level N" pick. This is in addition to the normal levels 9, 18, 27, 36 picks that all Rogues get.
| Level N (every level): Get one "Pipe" to allocate to a Rogue ability. This increases what you automatically succeed at, to include one Pipe. This also increases the "amount you made by" to 20*LVL, for the Rogue abilities that care about that. You may pick the same Rogue ability multiple times. Third pick would be: two pipes and made by 30*LVL, etc.
|
| CF=3:
| You may spend two "Pipe" picks to add a new ability (with a Pipe) to an existing Rogue ability. Each Pipe is +1 SL of effect, similar to Meta-Magic / Meta-Psionic feats.
| Example 1: "Heal self" is a Rogue ability. For +1 SL (2 Pipe picks) you could add "Cureall self" to it; to make it "Heal self | Cureall self". Or you could increase it's range from 0 to Touch, making it "Heal self | Heal (touch)". (DM Note: In reality it would be "Heal self | Heal", since we rarely enforce Touch effects in the game.)
| Example 2: You could add "Area" to a Rogue ability for +2 SL, or two Pipes (so this would be four Pipe picks total). So "Slap || Slap (1 group)" would work.
| This two Pipe pick cost gives you effectively one pick towards that Rogue ability, by the way (so you do automatically make the ability you just created.)
|
| CF=4:
| Level 4 ¶: Instead of spending two Pipe picks to add a new ability (the CF=3 text), you may alternatively spend one Pipe pick + one Research Point.
| Level 9 ¶: When you pick a new Rogue ability, you may "splice" it onto the end of an existing Rogue ability by putting a Pipe on it. Example: "Legend Lore | Identify" + "Blink | Controlled Blink" would become ""Legend Lore | Identify | Blink | Controlled Blink". Note that Rogue abilities with long Pipe chains are inefficient for this. Rogue abilities with an ellipsis ("...") at the end don't work properly with this at all.
|
| CF=5:
| 1/game, at end of game: You may permanently add a modified Rogue ability (using the CF=3 note above) to the "All Rogue Abilities" chart.
|
|
[PC4] Rogue Classes Group
Pointer (Random Rogue #11829)
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 4
| (none)
| 3
| 11
| (none)
|
4
| 24
| (none)
| 5
| 43
| (none)
| 6
| 74
| (none)
|
7
| 129
| (none)
| 8
| 225
| (none)
| 9
| 388
| (none)
|
10
| 630
| (none)
| 11
| 876
| (none)
| 12
| 1166
| (none)
|
13
| 1482
| (none)
| 14
| 1842
| (none)
| 15
| 2218
| (none)
|
16
| 2602
| (none)
| 17
| 2982
| (none)
| 18
| 3367
| (none)
|
19
| 3844
| (none)
| 20
| 4240
| (none)
| 21
| 4644
| (none)
|
22
| 5142
| (none)
| 23
| 5655
| (none)
| 24
| 6176
| (none)
|
25
| 6698
| (none)
| 26
| 7220
| (none)
| 27
| 7758
| (none)
|
28
| 8320
| (none)
| 29
| 8882
| (none)
| 30
| 9446
| (none)
|
31
| 10010
| (none)
| 32
| 10575
| (none)
| 33
| 11140
| (none)
|
34
| 11706
| (none)
| 35
| 12273
| (none)
| 36
| 12858
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +0
| 5 2 4 2 1 1 1 0
| +1
| 5 3 4 3 2 2 2 1
|
+1
| 6 4 5 4 3 2 2 1
| +2
| 7 5 6 5 4 3 2 1
| +2
| 8 5 7 6 4 3 3 2
|
+3
| 8 6 7 7 5 4 3 2
| +3
| 9 7 8 8 6 4 4 2
| +4
| 10 8 9 9 7 5 4 3
|
+4
| 11 8 10 10 7 5 4 3
| +5
| 11 9 10 11 8 6 5 3
| +5
| 12 10 11 12 9 6 5 4
|
+6
| 13 11 12 13 10 7 6 4
| +6
| 14 11 13 14 10 7 6 4
| +7
| 14 12 13 14 11 8 6 5
|
+7
| 14 12 14 14 11 8 7 5
| +8
| 14 13 14 14 12 9 7 5
| +8
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Dex 6
| Alignment:
| L any
| HD/level:
| +d6
| Weapon Prof.:
| 3+level
| To Hit Table:
| Rog
| Save Table:
| War
| Reference:
| DM Random, John 11/11/07
| Groups:
| Rogue, Random
|
|
|
|
Gains all Dex-based Rogue abilities.
| Level 1 ¶: Any Rogue 1 ability, or two Rogue 1 abilities based on Dex. This class gets 20*LVL Rogue points.
| Level 1: Beguiling, Hypnosis, Charm, Suggestion has only (95-level*5)% chance of affecting the monk
| Level 1: Gets 1 "Any Monk or Acrobat" pick per level. Gets 40 rogue points per level.
| Level 1: Tracking as per Ranger of half the Bandit's level.
| Level 2: Deflect Arrows: Gains the Deflect Arrows feat, even if she doesn't have the prerequisite Dexterity score.
| Level 4: Immunity to disease and slow effects (continuous).
| Level 5: Body equilibrium for 1 round per level, once per day.
| Level 5: Can have hirelings
| Level 6: Jack: +LVL divided among Chr, Cml, or level for purposes of how many kits and feats you can have.
| Level 8: Body Control, level/2 turns/day.
| Level 9: All Rogue abilities within 30' of you are lowered by 100%.
| Level 9: HyperMental: +1M for 1 round, -1M for next 2 rounds.
| Level 9: Takes half damage from a spell (that gives no save) if save is failed
| Level 17: Timeless Body: No longer suffers ability penalties for aging and cannot be magically aged.
| Gets 34 Rogue points per level, see table below:
|
Lvl
| Rogue Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Spying
| -
| 10
| Int-11
| Int-14
| 1
| Resources: Gain LVL*Chr*10 gp per reset.
| 1
| Find/Remove Wizard Abjurations/Priest Protections
| V
| 0
| Dex-13
| Dex-18
|
1
| Charm/Influence Reaction | Taunt
| M
| 10
| Chr-12
| Chr-14
| 1
| Any Rogue Level 1 ability
| -
| -
| -
| -
| 2
| any Ninja 1 ability
| -
| -
| -
| -
|
3
| Song of Vines (save at -1/5% made or Entangled)
| P*M
| 10
| Dex-14
| Dex-19
| 4
| Sensitivity to Psychic Impressions ||| Truename
| M
| 20
| Wis-9
| Wis-12
| 5
| Identity Penetration | False Seeing | True Seeing ||| Know Truename
| MM
| 0
| Wis-12
| Wis-20
|
5
| Escape Bonds | Escape Binding | Escape Imprisonment/Time Stop
| P
| 50
| Str-12
| Str-14
| 6
| Any Rogue Level 6 ability
| -
| -
| -
| -
| 8
| Backstorm (each 50%: +1 att is considered a backstab)
| -
| 0
| Dex-16
| Dex-22
|
8
| Find/Remove x3 Traps/Tricks | Magic/Psi | OutPhase( | 30') ( | x2 Special)
| M
| 20
| Int-13
| Int-15
| 10
| Locate (anything unique) Across Planes | Clairvoyance there
| MV
| 5
| Int-12
| Int-15
| 12
| Speed (x2 move) | Speed (+1 V) | Speed (+1 P) | Speed (+1 M)
| VV
| 15
| Dex-12
| Dex-15
|
14
| Avoid Spirit/Conc Effect (entire party): x1 || x2 || x3 etc.
| -
| -5
| Int-22
| Int-30
| 18
| Shadow Magic | Shadow Walk | Shadow Flight | Become Shadow-form
| VM
| 0
| Int-17
| Int-20
|
|
[PC4] Rogue Classes Group
Pointer0
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2.4
| (none)
| 3
| 4.8
| (none)
|
4
| 9.6
| (none)
| 5
| 19.2
| (none)
| 6
| 40
| (none)
|
7
| 80
| (none)
| 8
| 160
| (none)
| 9
| 320
| (none)
|
10
| 560
| (none)
| 11
| 800
| (none)
| 12
| 1040
| (none)
|
13
| 1280
| (none)
| 14
| 1520
| (none)
| 15
| 1760
| (none)
|
16
| 2000
| (none)
| 17
| 2240
| (none)
| 18
| 2480
| (none)
|
19
| 2720
| (none)
| 20
| 2960
| (none)
| 21
| 3200
| (none)
|
22
| 3440
| (none)
| 23
| 3680
| (none)
| 24
| 3920
| (none)
|
25
| 4160
| (none)
| 26
| 4400
| (none)
| 27
| 4640
| (none)
|
28
| 4880
| (none)
| 29
| 5120
| (none)
| 30
| 5360
| (none)
|
31
| 5600
| (none)
| 32
| 5840
| (none)
| 33
| 6080
| (none)
|
34
| 6320
| (none)
| 35
| 6560
| (none)
| 36
| 6800
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 4 5 2 3 0 2 0
| +1
| 5 4 5 3 3 1 3 0
| +1
| 5 4 5 3 4 1 3 0
|
+2
| 5 5 5 3 4 1 4 1
| +3
| 7 6 7 4 5 2 4 1
| +3
| 7 6 7 5 5 2 5 1
|
+3
| 7 6 7 5 6 3 5 2
| +4
| 7 7 7 5 6 3 6 2
| +5
| 9 8 9 6 7 3 6 2
|
+5
| 9 8 9 7 7 4 7 3
| +5
| 9 8 9 7 8 4 7 3
| +6
| 9 9 9 7 8 5 8 3
|
+7
| 11 10 11 8 9 5 8 4
| +7
| 11 10 11 9 9 5 9 4
| +7
| 11 10 11 9 10 6 9 4
|
+8
| 11 11 11 9 10 6 10 5
| +9
| 13 12 13 10 11 7 10 5
| +9
| 13 12 13 11 11 7 11 5
|
|
Requisites:
| Dex 16
| Alignment:
| any
| HD/level:
| d5
| Weapon Prof.:
| 3+level/2
| To Hit Table:
| CTD0
| Save Table:
| Thf0
| Reference:
| DM
| Groups:
| Rogue
|
|
|
|
Gets 120 Rogue points per level.
| Level N (every level): Get one "Any Rogue level N" pick. This is in addition to the normal levels 9, 18, 27, 36 picks that all Rogues get.
|
|
[PC4] Rogue Classes Group
Profiteer
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 4.5
| (none)
| 3
| 9
| (none)
|
4
| 18
| (none)
| 5
| 36
| (none)
| 6
| 72
| (none)
|
7
| 144
| (none)
| 8
| 288
| (none)
| 9
| 525
| (none)
|
10
| 900
| (none)
| 11
| 1275
| (none)
| 12
| 1650
| (none)
|
13
| 2025
| (none)
| 14
| 2400
| (none)
| 15
| 2775
| (none)
|
16
| 3150
| (none)
| 17
| 3525
| (none)
| 18
| 3900
| (none)
|
19
| 4275
| (none)
| 20
| 4650
| (none)
| 21
| 5025
| (none)
|
22
| 5400
| (none)
| 23
| 5775
| (none)
| 24
| 6150
| (none)
|
25
| 6525
| (none)
| 26
| 6900
| (none)
| 27
| 7275
| (none)
|
28
| 7650
| (none)
| 29
| 8025
| (none)
| 30
| 8400
| (none)
|
31
| 8775
| (none)
| 32
| 9150
| (none)
| 33
| 9525
| (none)
|
34
| 9900
| (none)
| 35
| 10275
| (none)
| 36
| 10650
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 6 4 6 3 4 1 3 0
| +1
| 6 5 7 3 5 1 4 1
| +2
| 7 6 7 4 6 2 5 1
|
+3
| 7 7 8 4 7 3 6 2
| +4
| 8 8 8 5 8 4 7 3
| +5
| 8 9 9 5 9 5 8 3
|
+6
| 9 10 9 6 10 5 9 4
| +7
| 9 11 10 6 11 6 10 5
| +8
| 10 12 10 7 12 7 11 5
|
+9
| 10 13 11 7 13 8 12 6
| +10
| 11 14 11 8 14 9 13 7
| +11
| 12 15 12 9 14 9 14 7
|
+12
| 13 16 13 11 15 10 15 8
| +13
| 14 16 14 13 15 11 16 9
| +14
| 15 16 15 14 16 12 17 9
|
+15
| 16 16 16 16 16 13 18 10
| +16
| 16 16 16 16 16 13 19 11
| +17
| 16 17 16 16 16 14 20 11
|
|
Requisites:
| Dex 26; Class slots 2
| Alignment:
| any
| HD/level:
| ++d6
| Weapon Prof.:
| 5+level/2
| To Hit Table:
| 2xRog
| Save Table:
| 3xRog
| Reference:
| DM
| Groups:
| Rogue
|
|
|
|
Gets 0 (zero) Rogue points per level. Knows all of the "eer" Rogue charts, with the "Penalty" column becoming "Bonus". You do get double bonus if you qualify for both bonus rows.
| In addition to the normal +1 ability score point per level, each level choose one:
| 1. +1 ability score point in each of three different stats.
| or
| 2. +2 ability score points in one single stat.
| Level 1: Can weapon specialize (as per "Non-Warrior" in the Number of Attacks table).
| Level 9, 18, etc.: The "Any Rogue" pick you get here does have the Penalty->Bonus overwrite.
|
|
|
[PC4] Rogue Classes Group
Profiteer Rogue Abilities
Lvl
| Profiteer Ability | -50% | -100% | -150%
| Act
| Base
| Bonus
| Bonus
|
1
| ("Twist") Find/Remove Wizard Abjurations/Priest Protections | Psionic Protections
| VM
| 0
| Dex-14
| Dex-19
| 1
| Any 0th level Ench/Charm spell is cast | any 1st || any 2nd ||| any 3rd etc.
| M
| 100
| Chr-3
| Chr-12
| 1
| Appraisal: Monetary Value | XP Value | Multiplier & Ego & Alignment | Know History
| M
| 10
| Int-13
| Int-15
|
1
| Attack (+1 TH per 10% made this segment)
| V
| 5
| Dex-12
| Dex-15
| 1
| Attack/backstab around corners (each 1% rating = 1 degree of angle around corner)
| 0
| 50
| Wis-11
| Wis-16
| 1
| Blend in (everyone believes OK that you're here)
| -
| 50
| Chr-12
| Chr-14
|
1
| Climb Walls | Overhangs | Upside-Down | Mid-Air | Air Walk | Wind Walk
| V
| 55
| Str-10
| Str-14
| 1
| Clown: -1 Wis, +50 Rogue points
| 1
| Comprehend Languages | Tongues | Message ( | per plane)
| 0
| 50
| Int-9
| Int-12
|
1
| Damage (+1 dmg per 10% made this segment; or multiply dmg by x(1+rating/200))
| V
| 0
| Str-15
| Str-18
| 1
| Deal x2 dmg with an attack | Spell | Psi power | Innate
| V
| 5
| Str-16
| Str-20
| 1
| Detect Lie or Undetectable Lie (1 at a time, cont.)
| -
| -
| -
| -
|
1
| Disguise | Alter Appearance
| M
| 25
| Chr-11
| Chr-13
| 1
| Ducking (+1 saves per 10% made this segment)
| V
| 0
| Wis-15
| Wis-18
| 1
| Ethereal Window | Astral | Phlogiston | Any Inner | Any Outer | UltraBlack
| MV
| 0
| Con-12
| Con-15
|
1
| Evasion (see Acrobat) ||| Spell Evasion | Psi Evasion | Innate Evasion
| V
| 0
| Dex-14
| Dex-18
| 1
| Extra parting shots (+1 attack per 50%)
| -
| 10
| Dex-9
| Dex-12
| 1
| Extra range on missiles (3' per 1%)
| -
| 10
| Wis-13
| Wis-15
|
1
| Find/Avoid Traps/Tricks/Specials/TerrainFeatures | Magic/Psi | OutPhase ( | whole party) ( || x2 ||| x3)
| V
| 0
| Dex-20
| Dex-25
| 1
| Find/Remove Specials: x1 multiplier | x2 mult. | x3 mult. (amount made = #' away)
| VV
| 20
| Dex-18
| Dex-22
| 1
| Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro. (| do this 30' away)
| M
| 0
| Dex-14
| Dex-19
|
1
| Find/Remove x1 Traps/Tricks | Magic/Psi | OutPhase ( | 30' away)
| V
| 10
| Dex-4
| Dex-8
| 1
| Hide in Shadows/Crowds || Meld into Shadows/Mirrors/Crowds | Meld into the Air
| V
| 0
| Dex-14
| Dex-19
| 1
| Identify | Legend Lore
| M | 0
| 5
| Int-13
| Int-15
|
1
| inRR || inaRR || inaaRR ( | TechR in addition to RR)
| 0
| 30
| Con-13
| Con-18
| 1
| Know Visual History | Object Reading | Identify | Legend Lore
| 0 | M
| 0
| Wis-15
| Wis-17
| 1
| Legend Lore | Identify | Object Reading | Know Visual History
| 0 | M
| 0
| Int-15
| Int-17
|
1
| Locate Staircases on current DL || Out of Depth Monsters || Most Valuable Object
| MM
| 0
| Chr-20
| Chr-25
| 1
| NaturalR (NR) | NecromancyR (aNR) (1% = 1%) ( || cover all in group)
| -
| 0
| Con-9
| Con-25
| 1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase (| do this 30' away)
| VM
| 5
| Dex-12
| Dex-16
|
1
| Pass without trace | Alter footprints || Plant Door || Transport via Plants
| ˝V
|
| Wis-14
| Wis-19
| 1
| Pass without Trace || Etherealness || Probability Travel
| MV
| 0
| Chr-15
| Chr-21
| 1
| Pick Pockets/Shoplifting | Palm | Present | Immune PP
| P
| 15
| Dex-12
| Dex-16
|
1
| Rating/30 instances of Resist an element or eelement (doesn't "spread")
| -
| 30
| Con-10
| Con-15
| 1
| Read Languages | Decipher Code
| M
| 5
| Int-9
| Int-14
| 1
| Resources: Gain LVL*Chr*10 gp per reset.
|
1
| Self Destruct: You and your group takes (Rating) tech dmg.
| P
| 30*LVL
| Str-1
| Str-19
| 1
| Spying | ESP (without him knowing) || Capital E Extract
| -
| 10
| Int-11
| Int-14
| 1
| Spying || Reflecting Pool || untraceable & without his "ears burning"
| - || F
| 10
| Int-12
| Int-17
|
1
| Take ˝ dmg from an Attack | Spell | Psi Power | Innate (|| Take 0 damage)
| V
| 5
| Con-16
| Con-20
| 1
| Tightrope Walking | Water Walking | Shadow Walking | Dimension Walking
| V
| 75
| Dex-11
| Dex-15
| 1
| Tracking | Trailing | Stalking
| V
| 0
| Int-12
| Int-15
|
1
| Unbutton/Untie (one item is de-equipped) |||| Power Word Strip (hits everything)
| V
| 10
| Wis-0
| Wis-12
| 1
| Understand how a tech item works (-5%/tech level)
| V
| 25
| Con-10
| Con-12
| 1
| Untwist - restore an effect that was dispelled/twisted (but not disjoined)
| 1V+1M
| 0
| Wis-14
| Wis-19
|
2
| Blink | Controlled Blink | Dimension Door with no Summoning Sickness
| M
| 15
| Wis-13
| Wis-18
| 2
| Can wield weapons of your size without Str requirement | +1 your size || +2 ||| +3
| -
| 5
| Str-14
| Str-19
| 2
| Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane)
| M
| 0
| Int-8
| Int-20
|
2
| Feign Weakness (everyone thinks you're a x0 putz, unless you're hostile)
| 0
| 0
| Chr-15
| Chr-18
| 2
| Item Speed: One of your items gets +1E action || two items |||| one gets +1QE
| V
| 0
| Con-10
| Con-15
| 2
| Locate nearest dungeon within rating/5 miles | with deepest DL | with most valuable item
| 2M
| 0
| Chr-20
| Chr-25
|
2
| Lower Encumbrance | Zero Encumbrance | No Armor Penalty | AC types fully add
| P
| 5
| Str-14
| Str-19
| 2
| X-ray vision | Use innate ability through wall (amount made/10 is #' through wall)
| M
| 0
| Str-10
| Str-20
| 3
| ("Twirl") Find/Remove Guardian/Warding/Forbiddence effect on area
| M
| 20
| Dex-18
| Dex-28
|
3
| +(rating/50) wear locations (any body location you want)
| V
| 0
| Str-10
| Str-15
| 3
| Considered extra +(rating/25) weapon to hit
| V
| 0
| Str-5
| Str-15
| 3
| Summon a DL 1 Outer creature ( || per extra DL)
| M
| 100
| Con-12
| Con-16
|
3
| Summon a DL 1 Spirit of the Land creature ( || per extra DL)
| M
| 100
| Con-12
| Con-16
| 3
| Tree | Gaseous Form | Wraithform ||| I'm Gone (to my own Pocket Plane)
| M
| 0
| Wis-8
| Wis-20
| 4
| ++rating/100 to a die roll | Reroll a die roll || Counterspell || Object
| bM or hM
| 25
| Dex-16
| Dex-24
|
4
| All-Around Sight | Locate Object | Treasure Finding
| M
| 25
| Wis-15
| Wis-19
| 4
| Don't generate Alley encounters | Sewer/Attic | Old City at Night
| M
| 10
| Wis-15
| Wis-20
| 4
| Escape Bonds | Binding | Imprisonment/Time Stop || Get out of Put Down a Hole
| P
| 10
| Str-14
| Str-16
|
4
| Find/Remove Tricks: x1 multiplier || x2 multiplier ||| x3 multiplier (| do this 90' away)
| M
| 5
| Dex-18
| Dex-25
| 4
| Find/Remove x2 Traps/Tricks | Magic/Psi | OutPhase ( | 30') ( | x1 Special)
| V
| 20
| Dex-9
| Dex-12
| 4
| Gun Fu: +LVL to hit with guns; guns are always at least base #Att = 1; guns "open end" one better than normal.
|
4
| Identity Penetration | False Seeing | True Seeing
| MM
| 5
| Wis-11
| Wis-19
| 4
| Ignore or Counter an Interpose | Rescue | Escape | I'm Gone
| 0
| 0
| Wis-14
| Wis-19
| 4
| Sense Danger | Precognition | Choose Future | x1 Avoid Fate
| VM
| 25
| Wis-9
| Wis-12
|
4
| Wraithform | Dream Travel
| V
| 25
| Con-15
| Con-17
| 5
| BOMBS!: 1P, 1 charge (have LVL charges /d): LVL*(2m4) technological damage, area (no save, TechR to resist)
| 5
| Controlled Blink (max N*N feet, N is amount made)
| -
| 15
| Dex-9
| Dex-12
|
5
| Detect Invisibility | Force Shapechange | Wrench ||| See through Dust of Disappearance
| 2M
| 0
| Wis-12
| Wis-20
| 5
| Dimensional Folding || Proof against Teleportation
| M
| 40
| Int-7
| Int-20
| 5
| Identity Penetration | False Seeing | True Seeing ||| Know Truename
| MM
| 0
| Wis-12
| Wis-20
|
5
| Sorcery: Gain LVL in SL's as a Wizard progression, this progression must be flat or decreasing.
| 6
| Clairnasience | Eagle Eye Vision | Sending
| -
| 0
| Wis-12
| Wis-15
| 6
| Disembodied Hands | Unseen Servant | Invisible Stalker
| P
| 30
| Chr-10
| Chr-20
|
6
| Escape Entanglement/Web | Escape Maze | Escape Temporal Stasis || Escape Magical Grove
| bP
| 10
| Int-14
| Int-16
| 6
| Ethereal Spell / Ethereal Projection | Shadow Spell (project to Plane of Shadow)
| MM
| 35
| Wis-16
| Wis-21
| 6
| Fork Innate | Psionic | Magic | Radioactive
| bM
| -10
| Chr-22
| Chr-22
|
6
| Locate (anything unique) Across Planes | Clairvoyance there | TWE there
| M
| 0
| Int-12
| Int-15
| 6
| Locate Object in City || Country
| MM
|
|
|
| 6
| Lower/Ignore WaWR (reduce or ignore WaWR by rating) || iWaWR
| V/N
| 0
| Dex-10
| Dex-20
|
6
| Meld into Shadows/Mirrors/Crowds || Disperse
| VM
| 25
| Str-9
| Str-14
| 6
| Telekinesis (5 lb. per 1% made)
| M
| 10
| Int-13
| Int-17
| 7
| Avoid Fate x1 | x2 | x3 | x4 | x5 | etc.
| 2bM
| -20
| Wis*2-50
| Wis*2-50
|
7
| Dimension Door | Blink | Controlled Blink
| M
| 20
| Int-13
| Int-18
| 7
| Energy Control | Adaptation | Immune to Hostile Environments
| PV
| 30
| Con-9
| Con-12
| 7
| inWR || inaWR || inaaWR ( | CR in addition to WR)
| 0
| 0
| Str+Con-34
| Str+Con-44
|
7
| Ki Power (cast a Wiz Invocation spell) (penalty = -SL*50%) (#=SL) | Pri Invocation
| #M
| 0
| Int-14
| Int-38
| 7
| Repair a broken magic/psi/tech item, n=(XP value)/1000 (round up)
| nM
| 100
| -
| -
| 7
| Wilderness Power (any Priest Animal/Plant/Travellers) (penalty = -SL*50%) | Wiz Conjuration
| #M
| 0
| Cml-14
| Cml-38
|
8
| +(rating)% money, use at end of run before selling
| -
| 0
| Cml-9
| Cml-18
| 8
| Any Dex or Wis based Non-Weapon Proficiency (+1 per 25% made to the check)
| M
| 0
| Dex+Wis-28
| Dex+Wis-34
| 8
| Any Subability (+1 per 25% made to that subability)
| M
| 0
| Int-14
| Int-17
|
8
| Astral Spell / Astral Projection | Concordant Spell (project to Concordant Opposition)
| MMM
| 35
| Int-19
| Int-25
| 8
| Dispel Exhaustion | Heal |||| Reset
| M
| 0
| Con-16
| Con-20
| 8
| Find the Path ( | for each plane removed)
| MM
| 20
| Wis-10
| Wis-15
|
8
| Find/Remove x3 Traps/Tricks | Magic/Psi | OutPhase( | 30') ( | x2 Special)
| M
| 20
| Int-13
| Int-15
| 8
| Immune to detection / divination effects
| -
| -
| -
| -
| 8
| Read Magic (Wizard/Priest) ||| Read Magic (Concordant)
| M
| 20
| Int-13
| Int-15
|
8
| Remove Capital B Blasted or Capital M Mauled from someone
| 3F
| 100
| -
| -
| 8
| Target loses next P action | Harm ||| Set
| M
| 0
| Chr-16
| Chr-20
| 8
| Your BOMBS! can hit two groups or can be set on a time delay, you have 3*LVL charges
|
9
| Ask the Local Lord | Highest Lvl in Plane | Chosen God | Ultraplanar | DM a question
| VM
| 0
| Chr-11
| Chr-21
| 9
| Better Resources: Gain LVL*Chr*10 item XP per reset, must all be spent on one item (any extra is wasted)
| 9
| Commune with Nature | Contact Other/Higher Plane || Contact Other Multiverse/Timeline (SFB LoopComm)
| 1V+1M
| 0
| Cml-22
| Cml-42
|
9
| Elemental Form | Para-Ele Form | Quasi-Ele Form ||| Semi-Ele Form
| PP
| 40
| Con-24
| Con-24
| 9
| Intrigue: 1M: Augury (that actually works) on your proposed action, or Choose Future
| M
| -
| -
| -
| 10
| Contact Other Plane | Foresight
| MM
| 0
| Chr-15
| Chr-18
|
10
| Doppleganger | Spirit Doppleganger | Polymorph Self | Shapechange
| MV
| 0
| Chr-16
| Chr-16
| 10
| Speed: (x2 move) | (+1V) | (+1P) | (+1M) | (+1 Full) | (+1 Opposing)
| VV
| 5
| Dex-14
| Dex-17
| 10
| Speed: +1A action per 50% rating | B's | C's (does not count as your haste)
| 2V
| 5
| Dex-14
| Dex-17
|
12
| Backstave (N/2% of your dmg is vile) || Stun (save=N-100)
| -
| 0
| Wis-26
| Wis-32
| 12
| Control Movements | Control Physicals | Control Mentals | Control 0 Actions
| MM
| 0
| Chr-19
| Chr-21
| 12
| Dismiss Elemental | Banishment | Dispel Evil/Good
| M
| 60
| Con-12
| Con-17
|
12
| Get save vs effects w/ no save, base=+0+items, each 5% is +1
| -
| 0
| Wis-20
| Wis-25
| 12
| Hold all Stats || Hold all Actions || Your actions can't be locked down
| 2M
| 0
| Chr-19
| Chr-21
| 15
| Avoid Spirit/Conc Effect (entire party): x1 || x2 || x3 etc.
| -
| -5
| Int-22
| Int-30
|
15
| Ethereal Spell | Ethereal Projection | Elemental Spell (project to an Elemental plane)
| 3M
| 35
| Wis-19
| Wis-25
| 15
| Phlogiston Spell / Phlogiston Projection | Time of Legends Spell (project to Time of Legends)
| MMMM
| 35
| Cml-22
| Cml-29
| 15
| The Man for the Job: 1F, 1/reset: Create a temporary (1 turn) x1 non-artifact item that is needed for a task
|
18
| Duplicate a Psi5 or Psi10 minor || major ||||| grand ( | Psi-5)
| M
| 0
| Con-15
| Con-22
| 18
| Duplicate a Psi6, 12, or 30 minor || major ||||| grand ( | -6 or -12)
| M
| 0
| Con-15
| Con-22
| 18
| Fork
| 1bM
| 100
| -
| -
|
18
| Loop Shift ||| Loop Travel
| 1V+2M
| 15
| Wis-34
| Wis-50
| 18
| Speak with Technology (giving it Pseudo-Intelligence)
| V
| 0
| Con-15
| Con-23
| 18
| Time Shift ||| Time Travel
| VMM
| 15
| Int-17
| Int-25
|
21
| Be a x2 being on defense ||||| x3 ||||||| x4 ||||||||| x5 etc.
| 0
| -150
| Luck-5
| Luck-10
| 21
| Find/Remove x4 Traps/Tricks | Magic/Psi | OutPhase( | 30') ( | x3 Special)
| V
| 40
| Dex-25
| Dex-25
| 21
| Shadow Magic | Shadow Walk | Shadow Flight | Become Shadow-form
| VM
| 0
| Int-17
| Int-20
|
21
| You act as a Spelljamming helm, 1X tech, (rating/10) SFB boxes
| V
| 0
| Con-20
| Con-28
| 24
| Destruction/Mordenkainen's Disjunction ||| Put Target Down a Hole
| PMM
| 0
| Int-19
| Int-25
| 24
| Restoration+Resurrection+Regenerate target ||| Get target out of the Hole
| 1P+2M
| 0
| Wis-19
| Wis-25
|
24
| See in Capital D Darkness
| -
| -
| -
| -
| 24
| Snap Silver Cord |||||| Put Target Down Deeper Hole |||||| Erase Truename
| M
| -30
| HNCL-24
| HNCL-24
| 27
| Duplicate a SL=1 Captain spell (x1 Conc. class) || SL=2 || SL=3 || etc.
| M
| 0
| Con-25
| Con-33
|
27
| Gate | Spell Gate for Innates ||||||||||||||||||||||||||||| (29 pipes) UltraBlack Gate
| MMMMM
| 50
| HCL-9
| HCL-18
| 27
| LimWish(#=1)| AlterReality(#=2)| Wish(#=3)| ChangeReality(#=4)| UnlimWish(#=5)
| #F
| 0
| Int-21
| Int-26
| 27
| Miracle 7 | Miracle 8 | Miracle 9 | Miracle 10 | Miracle 11
| (#-6)M
| 0
| Wis-21
| Wis-26
|
27
| Nuke (does a nuclear bomb; Rating/100 idmg in huge area)
| 2F
| 100
| Str-2
| Str-38
| 27
| Summon (and control) DL XI Far Realm, Immortal, Nightmare Dimension, or Tarraque World monster ( || per extra DL)
| MM
| 0
| Cml-55
| Cml-70
| 36
| Cast a 1st level Avangion or Clerical Elemental spell, it lasts for only 1 round (unless original duration is shorter)
| X or 4F
| 0
| Luck-9
| Luck-18
|
|
[PC4] Rogue Classes Group
Psionic Mystic0/10
Level
| KXP
| Psi0/Psi10 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 3
| 2-- --- ---
| 3
| 6
| 21- --- ---
|
4
| 12
| 32- --- ---
| 5
| 24
| 43- --- ---
| 6
| 48
| 431 --- ---
|
7
| 96
| 542 --- ---
| 8
| 180
| 653 --- ---
| 9
| 360
| 653 1-- ---
|
10
| 540
| 764 2-- ---
| 11
| 720
| 875 3-- ---
| 12
| 900
| 986 4-- ---
|
13
| 1080
| 986 41- ---
| 14
| 1260
| A97 52- ---
| 15
| 1440
| AA8 63- ---
|
16
| 1620
| AA9 74- ---
| 17
| 1800
| AAA 851 ---
| 18
| 1980
| AAA 962 ---
|
19
| 2160
| AAA A73 ---
| 20
| 2340
| AAA A84 ---
| 21
| 2520
| AAA A95 ---
|
22
| 2700
| AAA AA6 1--
| 23
| 2880
| AAA AA7 2--
| 24
| 3060
| AAA AA8 3--
|
25
| 3240
| AAA AA9 4--
| 26
| 3420
| AAA AAA 5--
| 27
| 3600
| AAA AAA 6--
|
28
| 3780
| AAA AAA 71-
| 29
| 3960
| AAA AAA 82-
| 30
| 4140
| AAA AAA 93-
|
31
| 4320
| AAA AAA A4-
| 32
| 4500
| AAA AAA A5-
| 33
| 4680
| AAA AAA A6-
|
34
| 4860
| AAA AAA A7-
| 35
| 5040
| AAA AAA A81
| 36
| 5220
| AAA AAA A92
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 3 8 2 3 1 0 1
| +1
| 5 4 8 2 3 1 0 2
| +2
| 6 4 8 3 4 2 0 2
|
+3
| 6 5 8 3 4 2 1 3
| +3
| 6 5 9 3 4 2 1 3
| +4
| 6 6 9 4 5 3 1 4
|
+5
| 7 6 9 4 5 3 2 4
| +5
| 7 7 9 4 5 4 2 5
| +6
| 7 7 10 5 6 4 2 5
|
+7
| 7 8 10 5 6 4 3 6
| +7
| 8 8 10 5 6 5 3 6
| +8
| 8 9 10 6 7 5 3 7
|
+9
| 8 9 11 6 7 6 4 7
| +9
| 8 10 11 6 7 6 4 8
| +10
| 9 10 11 7 8 6 4 8
|
+11
| 9 11 11 7 8 7 5 9
| +11
| 9 11 12 7 9 7 5 9
| +12
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Str 9, Dex 13, Int 10, Wis 18, Chr 10
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 2+level/3
| To Hit Table:
| Ftr0
| Save Table:
| Psi
| Reference:
| DM {Planeshifted Mystic0}
| Groups:
| Rogue, Psionicist, Alternate
|
|
|
|
For abilities, see next page.
|
|
[PC4] Rogue Classes Group
Psionic Mystic0/10 Abilities
Can access Psi0 and Psi10 powers. See [Q10] for rules and powers.
| PSPs = (LVL+Str+Dex+Con+Int+Wis-60)*3.
| These are in Psi0 or Psi10 points. Note that the Psi0 powers will appear to be quite cheap, since Psi0 and Psi10 points are normally not 1 to 1 compatible.
| These PSPs are each 2 Psi1 PSPs for conversion purposes.
|
| Psi10 powers marked with a asterisk ( * ) can be used as a 0 action.
| Your "KiL" is 2 times your CL (i.e. you count as a "Monk" in [Q0]).
|
| The progression given is for Psi10. You can also pick Psi0 powers, in the following (somewhat non-standard) way:
| SL=1, 2, 3 can be used for Psi0 minors.
| SL=4, 5, 6 can be used for Psi0 majors.
| SL=7, 8, 9 can be used for Psi0 grands.
|
| This class also gets the standard Mystic0 abilities: (DM note: These are unchanged from the normal Mystic0 class.)
| Level 1: One Martial Arts style (may not be custom).
| Level 1: +1 Martial Arts maneuver slot per level.
| Level 1: +1 AC per level if not wearing armor.
| Level 1: +1" to movement rate per level.
| Level 1: +1 dmg with open hand attacks per level. Base number of open hand attacks = (level+3)/4.
| Level 1: Gets 1 "Any Monk or Acrobat" pick per level. Gets 40 rogue points per level.
| Level 2: Cannot be surprised. Always attack first even if party loses initiative.
| Level 4: 1V, 1/d: Cure Con*level hp of damage. This may be broken up into smaller amounts over the day if desired.
| Level 6: Speak with Animals continuous.
| Level 8: Resist Magic and Breath Weapons.
| Level 9: Gets another Martial Arts style. It may be custom, even if you already have a custom style.
| Level 9: Smash: 0: Get -5 to hit, but add an additional Str bonus to damage.
| Level 9: Parry: +N AC for each weapon you are wielding (N=0 for small, N=1 for medium, N=4 for large).
| Level 9: Disarm: 0: An attack you do does no damage, roll 1d20+(your Dex)-(target's Dex)*2, if greater than 0 he is disarmed.
| Level 10: Speak with Anyone continuous.
| Level 12: Immune to Enchantment/Charm spells, Resist Psionics.
| Level 12: (level-11)*4% iPR
| Level 14: 2V: Leave the Multiverse, physically travel up to 1V action relative distance (even through objects), then reappear.
| Level 14: 0, touch, 5/d: Gentle Touch. Choose an effect: Charm, Cureall, Death, Quest, Paralysis. You get one of each per day. None of these effects have a saving throw.
|
|
[PC4] Rogue Classes Group
General Psi0 Information
KiL (Ki Level) = (highest Psi0 level)*3 + (highest Monk1 level)*2 + (highest Wild Talent level).
|
| P0Ps = Str + Dex + Con + Wis - 40 + KiL
| These are restored at 1 per round until the maximum per turn (equal to KiL) is reached.
| 1 P0P = 20 Psi1 points = 2 Psi9 track points for purposes of Psi11 conversion.
|
| Psi0 and Monk1 get a progression (this replaces the "1 Martial Arts slot per level" in the Collective). You may downgrade if desired.
| Wild Talents must buy these using Martial Arts slots (1 for Minor, 2 for Major, 3 for Grand, 4 for Super). They get the ability to take 1 power per level, levels 1-9 is Minor, 10-18 is Major, 19-27 is Grand, 28-36 is Super. You may take lesser types if desired.
|
| In the "Act" column below (which is the actions needed to perform the maneuver), read "patt" as "punch attack" and "katt" as "kick attack".
|
| Read "One attack:" on the Effects tables below as "Gain and do one attack, if successful, do the following:". You don't actually do damage with the attack unless noted.
|
|
[PC4] Rogue Classes Group
Psi0 Minor Powers
#
| Power
| P0P
| Action
| Effect
|
1
| Acting
| 0
| 0
| Acting, Spying, Disguise proficiencies; KiL*10% chance to resist Detect Lie spell
| 2
| Armory
| 0
| 0
| Armor Optimization, Armor/Weapon Identification, Armor/Weapon Repair proficiencies
| 3
| Arrow Cutting
| 1
| 1V
| You get a Dex check (with penalty = enemy's level) for each missile shot at you this round
|
4
| Binding
| 0
| 1V
| Tie up a helpless/surrendered foe so they cannot escape by physical means
| 5
| Bowyer
| 0
| 0
| Bowyer/Fletcher proficiency; 1 week of F actions: Make a nonmagical +1/+0 bow.
| 6
| Calligraphy
| 1
| 0
| Copy documents; Can copy magical writings at KiL% success, (100-KiL)% destroy original
|
7
| Catfall
| 1
| 1P
| Land on feet, get a Dex check versus each die of the falling damage
| 8
| Choke
| 1
| 1P
| One attack: Each round target makes Con check or unconscious, maintain by using 1V
| 9
| Classical Literature
| 0
| 0
| Legend Lore KiL%
|
10
| Climbing
| 1
| 1V
| Gain Climb Walls rating of KiL*10% for the round
| 11
| Contortion
| 1
| 1V
| Escape Bonds (but not from Binding power above); can squeeze through small gaps
| 12
| Dance
| 0
| 0
| Dancing, Juggling, Mime proficiencies; Can communicate without using spoken words
|
13
| Double Attack
| 1
| 1att
| Do two attacks, each rolls 1d10 to hit, these cannot be traded in to do something else
| 14
| Disable Limb
| 1
| 1P
| One attack: One limb cannot be used by target for 1t (no save)
| 15
| Disarm
| 1
| 1P
| One attack: Target is disarmed (no save)
|
16
| Entangle
| 1
| 1P
| One attack: Do one attack of dmg; -1 segment that target can use per round; maintain 1V
| 17
| Fast-draw
| 1
| 0
| 1 of your weapon attacks occurs at start of round; can pick up 1 weapon without using 1V
| 18
| Focus: Skill
| 1
| 1M
| +1 slot in a non-weapon proficiency (even if you don't have the proficiency) for 1r
|
19
| Forced March
| 1
| 0
| +KiL to movement rate for the day
| 20
| Grapple
| 1
| 1P
| One attack: Do KiL + Str bonus (to damage) dmg every round, maintain by using 1V
| 21
| Hawking
| 0
| 0
| Can train a hawk to hunt or spy (not as good as a familiar, but close)
|
22
| Horsemanship
| 1
| 1V
| Horsemanship proficiency; Keeps mount under control in difficult situations
| 23
| Hurling
| 1
| 1P
| One attack: Throw any weapon (incl. weapons not meant to be thrown) without hit penalty
| 24
| Kippup
| 1
| 0
| Stand up without using a V action.
|
25
| Leaping
| 1
| 1V
| Jump KiL*5' horizontally or KiL*2' vertically
| 26
| Maka Wara
| 0
| 0
| Each time someone hits you with an unarmed attack, he takes 1 damage back.
| 27
| Medicine I
| 1
| 1V
| Choose one: Cure KiL hp; Cure Wounding; Repair disabled limb
|
28
| Meditation
| -3
| 1 turn
| +KiL mental saves & Immune Fear for 1t; x2 normal healing/regenation rate in non-combat
| 29
| Music
| 0
| 0
| Music Composition, Instrumental, Singing proficiencies
| 30
| Piercing Thrust
| 1
| 0
| Do maximum damage with a piercing weapon attack.
|
31
| Reverse Cut
| 0
| 0
| Can attack to side or behind at no penalty (don't have to turn around)
| 32
| Rhetoric
| 0
| 0
| Fast-talking, Negotiation, Preaching proficiencies
| 33
| Silent Garrote
| 1
| 1P
| One attack: Choke as above (you must be in Backstab position); Silence 15'r for duration.
|
34
| Silent Kill
| 1
| 1P
| One attack: Do a x2 Backstab (you must be in Backstab position); Silence 15'r for that 1s.
| 35
| Smashing Blow
| 1
| 1att
| Double the "to hit" roll with a blunt attack; Natural 19-20 is automatic hit.
| 36
| Stealthy Movement
| 1
| 1V
| Gain Move Silently and Hide in Shadows ratings of KiL*10% for the round
|
37
| Strike
| 1
| 0
| Add your Str hit and damage bonus a second time for all attacks for this segment
| 38
| Swimming
| 1
| 1M
| Can swim underwater for the round with no chance of drowning; Resist Water for 1 round
| 39
| Tea Ceremony
| X
| 1 turn
| Give to other Psi0-users in room a total of X Psi0 points, this may be above max for 1 turn
|
40
| Theology
| 0
| 0
| Religion proficiency; Detect divine beings
| 41
| Throw
| 1
| 1P
| Make one attack, if successful, throw target level*10' in one direction, he takes falling dmg
| 42
| Trip
| 1
| 1att
| One attack: Do KiL dmg; target is down but may spend 1V to get back up
|
43
| Unarmed Combat
| 0
| 0
| +level TH and dmg with unarmed combat
|
|
[PC4] Rogue Classes Group
Psi0 Major Powers
#
| Power
| P0P
| Action
| Effect
|
1
| Air Throw
| 3
| 1P,1V
| One attack: Target takes KiL*5' falling damage
| 2
| Backflip Kick
| 2
| 1katt
| One kicking attack to opponent's back (not a backstab): Normal damage.
| 3
| Buffalo Punch
| 2
| 2patt
| One punching attack: x3 normal damage.
|
4
| Concealment
| 2
| 1M
| Invisibility
| 5
| Death Touch
| 3
| 1P
| One attack: Death (save vs. PPD)
| 6
| Double Dread Kick
| 2
| 2katt,1V
| Two kicking attacks: Each does normal damage and knocks the target back KiL'
|
7
| Double-Hit Kick
| 2
| 0
| Repeat damage of last kicking attack to same target
| 8
| Double-Hit Knee
| 2
| 1katt
| Two kicking attacks: Normal damage; both must be vs. same target.
| 9
| Dragon Kick
| 2
| 1P
| One kicking attack: That attack does Hp (hull points) instead of hp; target knocked down
|
10
| Dragon Punch
| 2
| 1P
| One punching attack: That attack does Hp (hull points) instead of hp; target knocked down
| 11
| Ear Pop
| 2
| 2patt
| (The 2att from seperate limbs) One attack: Target stunned and deaf (each save vs. PP)
| 12
| Fire and Stones
| 2
| 2att
| (The 2att from seperate limbs) One attack: Destroys enemy's weapon (item save)
|
13
| Flash Kick
| 3
| 1P,1V
| One kicking attack at +KiL to hit, ignores stoneskins/ironskins: x10 damage, knockdown
| 14
| Flying Knee Thrust
| 2
| 1katt,1V
| One kicking attack: x2 normal damage.
| 15
| Flying Thrust Kick
| 3
| 2katt,1V
| One kicking attack: x5 normal damage, knocked down.
|
16
| Focus: Magic Resistance
| 3
| 0
| KiL*5% MR for 1r
| 17
| Focus: Stay Conscious
| X
| 0
| Stay Conscious at negative hp; X = -(current hp)/2, round up
| 18
| Foot Sweep
| 2
| 1katt
| One kicking attack: Normal damage, target is knocked down
|
19
| Forward Flip Knee
| 2
| 1katt
| One kicking attack to opponent's back of head (not backstab) at -4 TH: Normal damage.
| 20
| Handstand Kick
| 2
| 1katt,1V
| One kicking attack: Normal damage, with a bonus equal to your movement rate (in inches)
| 21
| Head Butt
| 2
| 1HeadP
| One attack: Do double normal punching damage with your head.
|
22
| Hundred Hand Slap
| 3
| 1F
| Ten punching attacks: Each does normal punching damage; all must be vs. same target
| 23
| Hurricane Kick
| 2
| 1P,1V
| Do 1 attack on each target in a KiL*5' line: Normal damage plus knocked down.
| 24
| Hyper Fist
| 3
| 1patt
| Three punching attacks: Each does normal punching damage; all must be vs. same target
|
25
| Lightning Leg
| 3
| 1P,1M
| Ten kicking attacks: Each does normal kicking damage; all must be vs. same target
| 26
| Lightning Stroke
| 3
| 1V
| Each time you miss this round you may reroll (you are actually making new 2nd attacks)
| 27
| Medicine II
| 2
| 1V
| Choose one: Restore 1 stat point; Cure Disease; Neutralize Poison
|
28
| Monkey Grab Punch
| 3
| 2patt
| One punch attack at +KiL to hit, cannot be parried/countered/dodged: Do normal damage.
| 29
| Power Uppercut
| 2
| 2patt
| One punch attack at +KiL to hit: Do normal damage.
| 30
| Precision Strike
| 0
| 0
| All your weapons gain (+0)d(+2) on damage.
|
31
| Rekka Ken
| 3
| 0
| Ability to use 2P actions (but only for unarmed combat) this segment.
| 32
| Returning Hurl
| 3
| 1P
| Hurling (above); if weapon has chain attached it has end-of-round returning.
| 33
| San He
| 3
| 0
| For 1r: Immovability; cannot be knocked back/down; cannot use V actions
|
34
| Shockwave
| 3
| 1F
| Earthquake KiL' r (as spell)
| 35
| Slide Kick
| 2
| 1katt
| One kicking attack, auto hits if target is not flying: Normal damage, target is knocked down
| 36
| Spinning Back Fist
| 2
| 1patt,1V
| One punch attack: That attack does x2 damage.
|
37
| Spinning Clothesline
| 3
| 1P
| One punching attack on each target within KiL'r: Do normal damage.
| 38
| Spinning Knuckle
| 3
| 0
| Repeat damage of last punching attack on same target
| 39
| Stepping Front Kick
| 2
| 3katt,1V
| Two kicking attacks, second autohits if first hits: Normal damage, target knocked back KiL'
|
40
| Toughskin
| 0
| 0
| +KiL/2 AC bonus
| 41
| Triple Strike
| 3
| 3att
| (The 3att from seperate limbs) Three attacks at same target at +KiL to hit: Normal dmg.
| 42
| Whirlwind Kick
| 3
| 1P
| One kicking attack on each target within KiL'r: Do normal damage.
|
43
| Wounded Knee
| 3
| 1katt
| One kicking attack: Target loses 1V action per round for 1t.
|
|
[PC4] Rogue Classes Group
Psi0 Grand Powers
#
| Power
| P0P
| Action
| Effect
|
1
| Acid Breath
| 5
| MouthP
| Breathe Acid (as per dragon)
| 2
| Air Hurricane Kick
| 4
| 1P,1V
| Do 1 attack on each target in a KiL*5' line even in air: Normal damage plus knocked down.
| 3
| Channel-strike
| 4
| 0
| One attack: Normal results of attack. All Channel-strike in round must be vs. same target.
|
4
| Chi Kung Healing
| X
| 1M
| Cure X*KiL hp to one target
| 5
| Cobra Charm
| 4
| EyeP
| Gaze, target must save vs. RSW or he cannot use any actions next segment, maintain 1M
| 6
| Divination
| 6
| 1 turn
| Ask the DM a question, answer is given as (choose one:) 1 English word or cryptic phrase
|
7
| Energy Reflection
| 5
| 1V
| As Arrow Cutting (above), except vs. magical missiles (even vs. Meteor Swarms & such)
| 8
| Extendable Limbs
| 0
| 0
| Your limbs can extend an extra KiL'
| 9
| Fireball
| 4
| 1M
| KiLd6 dmg, KiL' radius (fire damage) (save:˝, if made save again for 0)
|
10
| Flaming Dragon Punch
| 4
| 1P
| Dragon Punch (above); Do an extra set of hull damage (elemental fire damage) (save:˝)
| 11
| Focus: Ability
| 6
| 1F
| +1 to an ability score for 1t
| 12
| Ghost Form
| 6
| 1M
| Out-of-phase for 1r (cannot affect or be affected by solid objects), maintain 1M and 1 P0P
|
13
| Great Wall of China
| 6
| 1P,1V
| KiL kicking attacks distributed among targets within KiL'r: Do normal damage.
| 14
| Iceblast
| 5
| 1M
| KiLd4 dmg in a KiL*5' line (ice damage) (save:˝)
| 15
| Improved Fireball
| 6
| 1M
| KiLd8 dmg, KiL' radius (fire damage) (save:˝, if made save again for 0)
|
16
| Mind Reading
| 4
| 1M
| ESP; Know what the target is going to do next round
| 17
| Musical Accomplishment
| 4
| MouthP
| Allies can reroll (choose one:) missed to hit, missed saves, missed BlahR rolls (for 1m)
| 18
| Regeneration
| 0
| 0
| Regenerate KiL hp per round (given as KiL/10 hp per segment)
|
19
| Shock Treatment
| 0
| 0
| Immune Lightning; 1 P0P, 1V: Deal KiL damage to one target (save: ˝)
| 20
| Sonic Boom
| 4
| 1M
| KiLd4 dmg, KiL' radius (sound damage) (save:˝, if made save again for 0)
| 21
| Spinning Foot Sweep
| 4
| 1katt
| One kicking attack on each target within KiL'r: Normal damage, targets are knocked down
|
22
| Storm Hammer
| 5
| 1P,1V
| One attack: Target takes KiL*10' falling damage
| 23
| Stunning Shout
| 6
| MouthP
| Target must save vs. PP or stunned 1d(KiL) segments
| 24
| Telepathy
| 4
| 1M
| Telepathy (as spell)
|
25
| TurboSpinningClothesline
| 6
| 1P
| Two attacks on each target within KiL'r: Do normal damage.
| 26
| Yoga Flame
| 4
| MouthP
| Breathe Fire (as per dragon)
| 27
| Yoga Teleport
| 6
| 1M
| Tesseract (as spell effect), KiL% chance of not being stunned afterwards
|
|
Psi0 Super Powers
#
| Power
| P0P
| Action
| Effect
|
1
| Flying Fireball
| 8
| 1M,1V
| KiLd8 dmg in a KiL' radius (fire damage) (save:˝)
| 2
| Focus: Resist Death
| X
| 0
| Stay Alive (but probably unconscious) past -10 hp; X = -(current hp)/2, round down
| 3
| Inferno Strike
| 7
| 1F
| KiLd20 dmg, KiL*3' radius (fire damage) (save:˝), center at caster (who doesn't take dmg)
|
4
| Repeating Fireball
| 3*X
| 1M
| Throw X Fireballs (see above)
| 5
| Thunderclap
| 8
| 1M
| KiLd12 dmg, KiL' radius (sound damage) (save:˝, if made save again for 0)
| 6
| Zen No Mind
| 10
| 0
| Ability to use 2M actions per segment
|
|
[PC4] Rogue Classes Group
Basic Psi10 Information
Psi10 (class) PSPs = (LVL+Int+Wis-20)*5
| Psi10 (wild) PSPs = (LVL+Int+Wis-13)*2
|
| 1 Psi10 PSP = 2 Psi1 PSPs. Points are regained at (Int+Wis)/2 per hour, or (total multipliers of beings within 100') per hour
|
| Disciplines: Empa = Empathy, Pyro = Pyromancy, Somn = Somniomancy, Telep = Telepathy, TK = Telekinetics
|
| Powers marked with an asterisk ( * ) can be used as a 0 action.
|
| Level requirement for SL's for Wild Talents:
| SL1=1, SL2=4, SL3=8, SL4=12, SL5=17, SL6=22
|
| Wild Talent Progression:
|
|
|
Int+Wis+level
| Psi10 123 456
|
14-18
| 2-- ---
| 19-21
| 4-- ---
| 22-24
| 6-- ---
|
25-30
| 71- ---
| 31-35
| 82- ---
| 36-40
| 93- ---
|
41-45
| A31 ---
| 46-50
| A42 ---
| 51-55
| A53 ---
|
56-60
| A63 1--
| 61-65
| A64 2--
| 66-70
| A74 3--
|
71-75
| A84 31-
| 76-80
| A85 32-
| 81-85
| A85 43-
|
86-90
| A95 431
| 91-95
| A96 432
|
|
[PC4] Rogue Classes Group
Psi10 First Level Powers (minors)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Affect Normal Fires
| Pyro
| 1/r
| Affect Normal Fires
| RAPsi
| 2
| Awaken
| Somn
| 2
| Wakes someone up (removes a sleep effect)
| RAPsi
| 3
| Detect Evil
| Empa
| 3
| Detect Evil 3r
| RAPsi
|
4
| Detect Lie *
| Telep
| 2/r
| Detect Lie
| RAPsi
| 5
| Detect Lie II *
| Empa
| 3
| Detect Lie 1r, Undetectable Lie doesn't work, instead gives save (at +5 bonus)
| RAPsi
| 6
| Dispel Exhaustion
| Telep
| 5
| Target heals 25% of damage taken
| RAPsi
|
7
| Distract
| Telep
| 5/r
| Target cannot cast spells (save vs. spell)
| RAPsi
| 8
| Dream Interpretation
| Somn
| 2
| Interprets a dream; gives some insight
| RAPsi
| 9
| Extrasensory Scan
| Telep
| 2/r
| Detect Life, Detect Psionics
| RAPsi
|
10
| Feather Fall *
| TK
| 2/r
| Feather Fall
| RAPsi
| 11
| Heat I
| Pyro
| 1/r
| Target takes 1d4 dmg /r
| RAPsi
| 12
| Hide Emotion *
| Telep
| 3/r
| Undetectable emotion; immune ESP; +3 saves vs. emotion-changing effects
| RAPsi
|
13
| Ignite
| Pyro
| 4
| Burns an object (item save vs. fire)
| RAPsi
| 14
| Instant Sleep
| Somn
| 1
| Caster goes to sleep; gets x1.5 benefit per unit time
| RAPsi
| 15
| Lift
| TK
| w*S/r
| TK up/down only; w = ln(weight in lbs.); S = ln(speed in ")
| RAPsi
|
16
| Light
| Pyro
| 3/r
| Light
| RAPsi
| 17
| Manipulate
| TK
| D/r
| Fine-control TK; max weight = CL lbs.; D = Dex score desired (max = Wis)
| RAPsi
| 18
| Melt
| Pyro
| 5/r
| Melts an object (item save vs. fire), metal armors get -2 AT
| RAPsi
|
19
| Resistance to Sleep
| Somn
| 2/h
| Immune Sleep
| RAPsi
| 20
| Sleeping Awareness
| Somn
| 1/h
| Aware of surroundings while sleeping
| RAPsi
| 21
| Sleeping Levitation
| Somn
| 1/h
| Levitate while sleeping (do not need to sleep on ground)
| RAPsi
|
22
| Slide
| TK
| ˝*w*S/r
| TK horizontal across floor only (max incline = CL*5°); same w and S as Lift
| RAPsi
| 23
| Spook
| Telep
| 5
| Fear (save vs. spell at -CL/3)
| RAPsi
| 24
| Suggest
| Telep
| 8
| Suggestion (save)
| RAPsi
|
25
| Tongues *
| Telep
| 3/r
| Tongues
| RAPsi
| 26
| Wakefulness
| Somn
| 1/d
| Need not sleep; doesn't gain natural resets while not sleeping
| RAPsi
|
|
[PC4] Rogue Classes Group
Psi10 Second Level Powers (minors)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Active Telepathy
| Telep
| 5/r
| Telepathy
| RAPsi
| 2
| Beam of Light
| Pyro
| 5/r
| Line of Blindness (all in area save vs. spell or blinded)
| RAPsi
| 3
| Bend
| TK
| ˝*S/r
| Bend an object; S = Str score desired (max = Int)
| RAPsi
|
4
| Break
| TK
| S/r
| Break an object (item save); S = Str score desired (max = Int)
| RAPsi
| 5
| Chameleon *
| Telep
| 7/r
| +4 set Chr
| RAPsi
| 6
| Confuse
| Telep
| 14
| Confusion (save)
| RAPsi
|
7
| Contingency Awaken
| Somn
| 3
| Set a contingency for conditions to wake up
| RAPsi
| 8
| Cool *
| Pyro
| 8/r
| Keeps object at a normal temperature; Imm. to increase temperature change
| RAPsi
| 9
| Darkness
| Pyro
| 7/r
| Darkness (can target someone to blind them, they get a save)
| RAPsi
|
10
| Detect Charm *
| Empa
| 8
| Detect Charm,Suggestion,Domination,Control Actions,Magic Jar,Geas,Quest
| RAPsi
| 11
| Detect Motive *
| Telep
| 10
| Gives motive for why someone is asking the way he is
| RAPsi
| 12
| Dream
| Somn
| 3
| Sleeping target has a dream (caster has no control)
| RAPsi
|
13
| Emotion Read
| Telep
| 10
| Read emotional state
| RAPsi
| 14
| Empathy
| Empa
| 10
| Sense needs, drives, emotions of target
| RAPsi
| 15
| Enforced Sleep
| Somn
| 2/target
| Sleep 3*CL r (save vs. spell); max HD affected /target = CL
| RAPsi
|
16
| Extinguish
| Pyro
| 10
| Puts out a fire, or dispel a fire-based spell (Wall of Fire, Fire Shield, etc.)
| RAPsi
| 17
| False Emotion *
| Telep
| 7/r
| Give off a false emotional state, true emotion is undetectable
| RAPsi
| 18
| Fear
| Telep
| 17
| Fear (save vs. spell at -CL/3); Fumble (save vs. spell)
| RAPsi
|
19
| Feeblemind
| Telep
| 10
| Feeblemind (save)
| RAPsi
| 20
| Fire Protection *
| Pyro
| 8/r
| Resist Fire
| RAPsi
| 21
| Floating Disc
| TK
| w/r
| Floating Disc; w = log(weight in lbs.)
| RAPsi
|
22
| Healing
| Empa
| 15
| Take X dmg, which regen at 1 hp/r: Target is cured X hp (max X = 24)
| RAPsi
| 23
| Homeostasis *
| Pyro
| 1/r
| Resist non-magical Heat and Cold
| RAPsi
| 24
| Intensify Fire *
| Pyro
| 10/r
| Doubles the damage of an existing fire effect
| RAPsi
|
25
| Jump *
| TK
| J
| Jump J" (max J = CL*4)
| RAPsi
| 26
| Know Alignment *
| Telep
| 12
| Know Alignment
| RAPsi
| 27
| Levitate
| TK
| 5/r
| Levitation
| RAPsi
|
28
| Message
| Somn
| 4
| Sends a message; same plane
| RAPsi
| 29
| Mind Read *
| Telep
| 20/r
| Read surface thoughts of target
| RAPsi
| 30
| Pain Erase
| Telep
| 8/r
| Target heals 25% of damage taken; Take only 75% of damage received
| RAPsi
|
31
| Pillar of Fire
| Pyro
| 10/r
| Makes a column of fire (10' wide by 10*CL' high), 1d10 dmg
| RAPsi
| 32
| Prolonged Wakefulness
| Somn
| 2/d
| Need not sleep; only 1 natural reset per 2 days while not sleeping
| RAPsi
| 33
| Push
| TK
| ˝*S/r
| Push an object; S = Str score desired (max = Int)
| RAPsi
|
34
| Remove Fear
| Telep
| 8
| Remove Fear
| RAPsi
| 35
| Shield *
| TK
| A/r
| AT +10+A source (max A = CL)
| RAPsi
| 36
| Talk in Sleep
| Somn
| 4
| Sleeping target talks in his sleep (presumably about his dream)
| RAPsi
|
37
| Troubled Sleep
| Somn
| 4/h
| Fear (save vs. spell); if sleeping, target has nightmares
| RAPsi
| 38
| Untroubled Sleep
| Somn
| 2/h
| Cannot be targetted by Somniomancy effects while sleeping
| RAPsi
| 39
| Warmth *
| Pyro
| 8/r
| Keeps object at a normal temperature; Imm. to decrease temperature change
| RAPsi
|
40
| Wind
| TK
| 3/r
| Gust of Wind
| RAPsi
|
|
[PC4] Rogue Classes Group
Psi10 Third Level Powers (majors)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Accelerated Sleep
| Somn
| 4/h
| While sleeping/resting, get x(CL+4)/5 benefit per unit time
| RAPsi
| 2
| Alertness
| Somn
| 3/h
| Target has half chances of surprise
| RAPsi
| 3
| Animal Communication *
| Telep
| 12/r
| Speak with Animals
| RAPsi
|
4
| Automaton
| Telep
| 21/r
| Control target's V actions (save)
| RAPsi
| 5
| Burn
| Pyro
| 13
| Target takes (4+CL/3)d6 fire dmg (save:˝)
| RAPsi
| 6
| Chill Metal
| Pyro
| 11
| Chill Metal
| RAPsi
|
7
| Clairvoyant Dreaming
| Somn
| 10
| Clairvoyance (caster is sleeping while doing this)
| RAPsi
| 8
| Comprehend Languages
| Empa
| 7/r
| Comprehend Languages
| RAPsi
| 9
| Confound *
| Telep
| 15/r
| Telepathy/ESP/etc. on you give false set of thoughts
| RAPsi
|
10
| Control
| Telep
| 30/r
| Control target's P actions (save); Caster cannot use M actions
| RAPsi
| 11
| Crush
| TK
| 10
| Crush an item (item save vs. crushing blow)
| RAPsi
| 12
| Detect Invisible Creatures
| Telep
| 15/r
| Detect Life; Detect Invisibility; Detect Dust of Disappearance
| RAPsi
|
13
| Dream Protection
| Somn
| 5/h
| Immune to Somniomancy effects while sleeping
| RAPsi
| 14
| Emotion Write
| Telep
| 9/r
| Change target's emotional state (save)
| RAPsi
| 15
| Enforced Wakefulness
| Somn
| 1/3t
| Target cannot sleep (and does not get natural resets)
| RAPsi
|
16
| Fire Curtain
| Pyro
| 9/r
| Circular wall of fire around caster, 3d6 dmg
| RAPsi
| 17
| Fire Missiles
| Pyro
| 10
| Shoot (CL-2)/2 fire missiles, each does 1d4+1 fire dmg
| RAPsi
| 18
| Freeze
| Pyro
| 13
| Target takes (4+CL/3)d6 cold dmg (save:˝)
| RAPsi
|
19
| Ground *
| Pyro
| 8/r
| Immune Lightning, must be touching the ground
| RAPsi
| 20
| Heat Metal
| Pyro
| 11
| Heat Metal
| RAPsi
| 21
| Heat Ray
| Pyro
| 12
| Line, all in area CLd6 heat dmg (save:˝), immunity to non-magical heat works
| RAPsi
|
22
| Hold
| Telep
| 5/r
| Hold Monster (save)
| RAPsi
| 23
| Identification
| Somn
| 15
| Identify any x1 item (magic, psi, techonology, etc.)
| RAPsi
| 24
| Impact
| TK
| 12
| (CL+3)d8 telekinetic dmg; one target; no save
| RAPsi
|
25
| Insanity
| Telep
| 16/r
| Target gets Int set to 3; Insanity (save for each)
| RAPsi
| 26
| Know Alignment II *
| Empa
| 17
| Know Alignment, Unknowable Alignment doesn't work, instead gives a save
| RAPsi
| 27
| Locale
| Somn
| 12
| Gives Local Area Knowledge (as per proficiency) in unknown area
| RAPsi
|
28
| Masks *
| Telep
| 20/r
| Immune Telepathy/ESP/etc.
| RAPsi
| 29
| Pain Block
| Telep
| 15/r
| Target heals 50% of damage taken; Take only 50% of damage received
| RAPsi
| 30
| Rapport
| Telep
| 10/r
| Telepathy, can read target's memories
| RAPsi
|
31
| Remote Sensing
| Telep
| 17/r
| Have access to all senses of the target
| RAPsi
| 32
| Remove Fear II
| Empa
| 8
| Remove Fear, target is immune to fear for 1 turn
| RAPsi
| 33
| Shatter
| TK
| 6
| Crush an item (item save vs. crushing blow); only vs. size S or smaller items
| RAPsi
|
34
| Sleeping Automaton
| Somn
| 15
| Control P and V actions on a sleeping target
| RAPsi
| 35
| Static Charge
| Pyro
| 10
| Target takes (2+CL/3)d4 lightning dmg, this effect can be Delayed Blasted
| RAPsi
| 36
| Throw
| TK
| 8
| Throw a small object to deal (CL+4)d6 dmg to a target (don't need to roll to hit)
| RAPsi
|
37
| Ventriloquism *
| Telep
| 18/r
| Ventriloquism
| RAPsi
| 38
| Wall of Fire
| Pyro
| 13
| Wall of Fire, 3d6 dmg
| RAPsi
|
|
[PC4] Rogue Classes Group
Psi10 Fourth Level Powers (majors)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Agony
| Telep
| 10/r
| -3 Int, -4 Wis, -3 saves, -3 TH, -3 dmg, can't use magic/psi, slow (save each)
| RAPsi
| 2
| Chill
| TK
| w*T/r
| Lower temperature in object; w = ln(weight in lbs.); T = ln(change °F)
| RAPsi
| 3
| Dream Projection
| Somn
| 10
| Can control details of a sleeping target's dream
| RAPsi
|
4
| Dream Reading
| Somn
| 6/r
| Can view the dreams of sleeping target
| RAPsi
| 5
| Dream Suggestion
| Somn
| 18
| Suggestion (CL/2 saves vs.spell)
| RAPsi
| 6
| Energy Armor *
| Pyro
| 7/r
| AT +10 source, destroy any weapon that strikes you (save vs. lightning)
| RAPsi
|
7
| Fire Stream
| Pyro
| 18/r
| Choose 1 target within 120' per segment, it takes 6d6 fire dmg (save:˝)
| RAPsi
| 8
| Forerunners
| Somn
| 16
| Precognition (caster is sleeping this segment)
| RAPsi
| 9
| Friends *
| Empa
| 15
| Set Chr 19 for CL/3 turns
| RAPsi
|
10
| Heat II
| TK
| w*T/r
| Raise temperature in object; w = ln(weight in lbs.); T = ln(change °F)
| RAPsi
| 11
| Kinetic Wall
| TK
| 8/r
| Immobile wall that blocks missile and melee weapons; must spend 1V to pass
| RAPsi
| 12
| Masquerade
| Empa
| 1/h
| Caster has the mind-set and thought patterns of another
| RAPsi
|
13
| Memory Read
| Telep
| 8/r
| Read memories of target
| RAPsi
| 14
| Memory Protection *
| Telep
| 5/r
| Immune to Memory stealing, mind reading, Capital E Extract
| RAPsi
| 15
| Mental Erasure
| Telep
| 30
| Forget (save at -5-CL/3)
| RAPsi
|
16
| Mental Guard
| Somn
| 12/h
| Imm. Charm,Confusion,Fear,Feeblemind,Possession,Soul Trap,Suggestion
| RAPsi
| 17
| Nightmare
| Somn
| 18
| Target does not gain next natural reset, takes 1d10 dmg (save vs. spell)
| RAPsi
| 18
| Power Shift *
| Telep
| 1/d
| Your psionic powers appear to be a different form of energy (magic, innate, etc.) to Detection effects
| DM
|
19
| Scare
| Empa
| 15
| Fear 1d3+CL/2 r, target must save every round (even if made previous saves)
| RAPsi
| 20
| Sensitivity to Psychic Imp.
| Empa
| 20
| Sensitivity to Psychic Impressions
| RAPsi
| 21
| Sleep of Healing
| Somn
| 21
| Target sleeps this segment, cure CL/2 hp, disease, blind, feeblemind, insanity
| RAPsi
|
22
| Slow
| TK
| 3/r
| Slow; -1P action (save for each)
| RAPsi
| 23
| Stasis *
| Somn
| 18
| Feign Death (can be used on willing others)
| RAPsi
| 24
| Static Discharge
| Pyro
| 35
| All in caster's group (except caster) take (10+CL/3)d6 lightning dmg (save:˝)
| RAPsi
|
25
| Waking Nightmare *
| Somn
| 5/r
| Target is immune to emotion changes and hallucinations
| RAPsi
| 26
| Walking Sleep
| Somn
| 10/h
| Target is fully aware and can use Z and V actions while asleep
| RAPsi
|
|
[PC4] Rogue Classes Group
Psi10 Fifth Level Powers (grands)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Charm Person
| Empa
| 15
| Charm Person (make CL saves)
| RAPsi
| 2
| Cleave *
| TK
| N/r
| Mental weapon: Use 1M to get #Att=2, dmg=1dN, considered +N/5 wpn
| RAPsi
| 3
| Dream of Communion
| Somn
| 30
| Contact other Plane (caster is sleeping this segment)
| RAPsi
|
4
| Dream Quest
| Somn
| 30
| Quest/Geas (save vs. spell)
| RAPsi
| 5
| Dream Travel
| Somn
| 50
| Teleport (same plane) (caster is sleeping this segment)
| RAPsi
| 6
| Fire Blast
| Pyro
| 26
| One group takes (8+CL/5)d6 fire dmg (save:˝)
| RAPsi
|
7
| Fire Strands
| Pyro
| 22
| Web spell, everyone within takes Xd6 dmg /r, X is # sizes larger than size T
| RAPsi
| 8
| Fly *
| TK
| S/r
| Fly at S*3"
| RAPsi
| 9
| Hypnotism
| Empa
| 20
| Hypnosis (make CL saves)
| RAPsi
|
10
| Kinetic Dome
| TK
| 10/r
| Kinetic Wall (see above) but is a hemisphere
| RAPsi
| 11
| Lightning Bolt
| Pyro
| 24
| Lightning Bolt, CLd6 dmg (save:˝)
| RAPsi
| 12
| Madness
| Somn
| 35
| Nightmare (see above); Target gains 1 insanity (save vs. spell)
| RAPsi
|
13
| Memory Write
| Telep
| 65
| Change a memory in a target (save)
| RAPsi
| 14
| Mind Block
| Telep
| 17/h
| Can't be mentally targetted; auto make Will/Mental saves; can't be scryed
| RAPsi
| 15
| Mindreave
| Telep
| 70
| Target gets Int set to 3; Insanity; lose all spells; lose all PSPs (save for each)
| RAPsi
|
16
| Object Reading
| Empa
| 35
| Object Reading
| RAPsi
| 17
| Plane Shift
| Somn
| 55
| Plane Shift (caster is sleeping this segment)
| RAPsi
| 18
| Prescient Dream
| Somn
| 62
| Precognition about a person or item, more exact information than Forerunners
| RAPsi
|
19
| Resistance Shift *
| Empa
| 1/d
| Your psionic powers are resisted using a different resistance (MR, IR, etc., but not anti's or GR/XR)
| DM
| 20
| Sleep Guard
| Somn
| 15
| Contigency Awaken, wake up and do a Psi10 power (chosen ahead of time)
| RAPsi
| 21
| Suggestion
| Empa
| 17
| Suggestion (make CL saves)
| RAPsi
|
22
| Transportation
| Somn
| 50+15P
| Teleport (same plane) (P=# of people) (all in the effect are sleeping this seg.)
| RAPsi
|
|
[PC4] Rogue Classes Group
Psi10 Sixth Level Powers (grands)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Animate Fire
| Pyro
| 15/r
| Turn fire into 2^(X+1) HD fire elemental, where X is the # sizes beyond size T
| RAPsi
| 2
| Astral Dreaming
| Somn
| 55+15P
| Astral spell (P=# of people) (all in the effect are sleeping this segment)
| RAPsi
| 3
| Compress
| TK
| 10/r
| Target gets -1 size (max weight affected = 2^CL pounds)
| RAPsi
|
4
| Disintegrate
| TK
| 15
| Disintegrate (save)
| RAPsi
| 5
| Dream of Death
| Somn
| 55
| Death Spell 5d20 HD (save vs. Death Magic), sleeping targets get no save
| RAPsi
| 6
| Energy Quench
| Pyro
| 40
| Death Spell 4d20 HD (save vs. Death Magic), works on undead and golems
| RAPsi
|
7
| Enlarge
| TK
| 10/r
| Target gets +1 size (max weight affected = 2^CL pounds)
| RAPsi
| 8
| Group Mind *
| Telep
| 15/r
| Group has each other's proficiencies, feats, kits, memories, thoughts
| RAPsi
| 9
| Mind Quench
| Telep
| 51
| Death Spell 3d20 HD (save vs. Death Magic), creatures w/ Int 1-8 get no save
| RAPsi
|
10
| Mindwipe
| Telep
| 65
| Wipe all memories in target (save)
| RAPsi
| 11
| Sleeping Wish
| Somn
| 60
| Duplicate a SL 1-5 Psi10 power (caster is sleeping this segment)
| RAPsi
| 12
| Summon Fire Elemental
| Pyro
| 40+5/r
| Summons a 12 HD Fire Elemental, or gain control of someone's Fire Ele.
| RAPsi
|
13
| Telempathic Projection
| Empa
| 21
| All others around you can sense your thoughts, feelings, emotions
| RAPsi
| 14
| Telepathy
| Empa
| 10/r
| Telepathy (across planes)
| RAPsi
| 15
| Trigger
| Telep
| 70
| Delayed Blast Mind Quench, only 1 target, will go off on a set condition
| RAPsi
|
|
[PC4] Rogue Classes Group
Psi10 Seventh Level Powers (grands)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Chain Contingency
| Somn
| 70
| Chain Contingency for Psi10 powers
| DM
| 2
| Improved Sleep
| Somn
| 70
| Sleep a group (no save, CR to resist)
| DM
| 3
| Magnify Fire *
| Pyro
| 35
| xCL dmg to a fire effect being cast
| DM
|
4
| Remove Charm
| Empa
| 35
| Remove Charm,Suggestion,Domination,Control Actions,Magic Jar,Geas,Quest
| DM
| 5
| Spirit Chameleon
| Telep
| 70
| +1 permanent Int, Wis, or Chr (max=LVL*2)
| DM
| 6
| Super Push
| TK
| 35
| Target takes CL*20' falling damage
| DM
|
|
Psi10 Eighth Level Powers (supers)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Automaton II
| Telep
| 40
| Control all actions (save)
| DM
| 2
| Falsename *
| Telep
| 80
| You give off a false Truename (it's someone else's)
| DM
| 3
| Fire Protection *
| Pyro
| 80
| Immune any element with a fire component
| DM
|
4
| Improved Rest
| Somn
| 80
| Get 2 resets per reset
| DM
| 5
| Mass Impact
| TK
| 40
| (CL+4)d10 TK dmg to a group (no save)
| DM
| 6
| Predict and Counter *
| Empa
| 40
| Predict what someone is about to do, can counter it
| DM
|
|
Psi10 Ninth Level Powers (supers)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Fire Armor *
| Pyro
| 90
| AT +CL*5 source; Disintegration shield (100% dmg back)
| DM
| 2
| Mass Agony
| Telep
| 45
| Group takes CL Int and Wis dmg (no save)
| DM
| 3
| Mass Suggestion
| Somn
| 45
| Group is Suggested (CL saves to avoid)
| DM
|
4
| Megaslow *
| TK
| 45
| Target loses next CL P actions (save for each)
| DM
| 5
| Static Blast
| Pyro
| 90
| (11+CL)d8 Electricity dmg to a group (no save)
| DM
| 6
| True Friends *
| Empa
| 90
| Mirage Arcana that you are the monster's friends
| DM
|
|
Psi10 Tenth Level Powers (supers)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Annihilate
| TK
| 100
| Target is Annihilated (save)
| DM
| 2
| Between
| Somn
| 100
| Between (teleport across planes ignoring defenses)
| DM
| 3
| Cleaver *
| TK
| 50
| Mental weapon; #Att=CL; dmg=1dCL
| DM
|
4
| Fire Prison
| Pyro
| 50
| Imprisonment; Takes 1 vile dmg /s (no resistance)
| DM
| 5
| Irresistable Charm
| Empa
| 100
| Charm (no save, CR to resist)
| DM
| 6
| Mindrape
| Telep
| 50
| Capital E Extract; Set Int 2 (no save)
| DM
|
|
[PC4] Rogue Classes Group
Quarterling0
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 0.5
| (none)
| 3
| 1
| (none)
|
4
| 2
| (none)
| 5
| 4
| (none)
| 6
| 8
| (none)
|
7
| 16
| (none)
| 8
| 30
| (none)
| 9
| 75
| (none)
|
10
| 150
| (none)
| 11
| 225
| (none)
| 12
| 300
| (none)
|
13
| 375
| (none)
| 14
| 450
| (none)
| 15
| 525
| (none)
|
16
| 600
| (none)
| 17
| 675
| (none)
| 18
| 750
| (none)
|
19
| 825
| (none)
| 20
| 900
| (none)
| 21
| 975
| (none)
|
22
| 1050
| (none)
| 23
| 1125
| (none)
| 24
| 1200
| (none)
|
25
| 1275
| (none)
| 26
| 1350
| (none)
| 27
| 1425
| (none)
|
28
| 1500
| (none)
| 29
| 1575
| (none)
| 30
| 1650
| (none)
|
31
| 1725
| (none)
| 32
| 1800
| (none)
| 33
| 1875
| (none)
|
34
| 1950
| (none)
| 35
| 2025
| (none)
| 36
| 2100
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 9 8 7 4 5 1 0 0
| +1
| 10 9 8 5 6 2 1 0
| +1
| 10 9 8 5 6 2 1 0
|
+1
| 10 9 8 6 6 2 1 0
| +1
| 10 9 8 6 6 2 1 0
| +1
| 10 9 8 6 7 3 2 0
|
+1
| 10 9 8 6 7 3 2 0
| +2
| 12 11 10 8 9 3 2 1
| +2
| 12 11 10 8 9 3 2 1
|
+3
| 12 11 10 9 9 4 2 1
| +3
| 12 11 10 9 9 4 2 1
| +3
| 12 11 10 9 10 4 3 1
|
+3
| 12 11 10 9 10 4 3 1
| +3
| 14 13 12 11 12 5 3 2
| +3
| 14 13 12 11 12 5 3 2
|
+4
| 14 13 12 12 12 5 4 2
| +4
| 14 13 12 12 12 5 4 2
| +5
| 14 13 13 12 12 6 4 2
|
|
Requisites:
| Str 6, Dex 8, Con 5
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 1+level/4
| To Hit Table:
| ˝xCTD0
| Save Table:
| ˝xHalf0
| Reference:
| DM
| Groups:
| Rogue
|
|
| Gets only 20 Rogue points per level instead of 40.
| Quarterling0 still gets the normal level 9, 18, 27, 36 picks in addition to the table below.
|
|
|
|
Level 1: x5 Personality Score vs. magic items with Ego.
| Level 1: Over Hit: If your attack bonus is greater than the target's AC, do x1.5 damage.
| Level 1: Fighting Withdrawal: 2V: Disengage melee combat without receiving a parting shot.
| Level 2: +LVL/2 Hobby proficiencies.
| Level 2: +LVL/2 slots in Weapon Mastery.
| Level 8, 16, 24, etc. ¶: +1 HNCL
| Level 9: Smash: 0: Get -5 to hit, but add an additional Str bonus to damage.
| Level 9: Parry: +N AC for each weapon you are wielding (N=0 for small, N=1 for medium, N=4 for large).
| Level 9: Disarm: 0: An attack you do does no damage, roll 1d20+(your Dex)-(target's Dex)*2, if greater than 0 he is disarmed.
| Level 10: Resist Magic and Breath Weapons.
| Level 16: If you need a 2 or less to hit a target, you may attack it twice for each attack.
| Level 32: If you need a 2 or less to hit a target, you may attack it three times for each attack.
|
Lvl
| Ability
|
1
| Any Rogue 1 ability
| 2
| Any Rogue 1 ability
| 3
| Any Rogue 1 ability
|
4
| Any Rogue 2 ability
| 5
| Any Rogue 2 ability
| 6
| Any Rogue 3 ability
|
7
| Any Rogue 3 ability
| 8
| Any Rogue 4 ability
| 16
| Any Rogue 8 ability
|
24
| Any Rogue 12 ability
| 32
| Any Rogue 16 ability
|
|
[PC4] Rogue Classes Group
Quick Man (Dextrous Man)
Level
| KXP
| Rog 123 456
| TH
|
1
| 0
| 1-- ---
| +1
| 2
| 5
| 2-- ---
| +2
| 3
| 10
| 21- ---
| +3
|
4
| 20
| 32- ---
| +4
| 5
| 40
| 421 ---
| +5
| 6
| 80
| 422 ---
| +6
|
7
| 160
| 432 1--
| +7
| 8
| 320
| 433 2--
| +8
| 9
| 640
| 433 21-
| +9
|
10
| 1000
| 443 22-
| +10
| 11
| 1500
| 444 33-
| +11
| 12
| 2000
| 444 441
| +12
|
13
| 2500
| 555 442
| +13
| 14
| 3000
| 555 443
| +14
| 15
| 3500
| 555 544
| +15
|
16
| 4000
| 555 555
| +16
| 17
| 4500
| 665 555
| +17
| 18
| 5000
| 666 655
| +18
|
19
| 5500
| 666 666
| +19
| 20
| 6000
| 776 666
| +20
| 21
| 6500
| 777 766
| +21
|
22
| 7000
| 777 777
| +22
| 23
| 7500
| 887 777
| +23
| 24
| 8000
| 888 877
| +24
|
25
| 8500
| 888 888
| +25
| 26
| 9000
| 998 888
| +26
| 27
| 9500
| 999 988
| +27
|
28
| 10000
| 999 999
| +28
| 29
| 10500
| AA9 999
| +29
| 30
| 11000
| AAA A99
| +30
|
31
| 11500
| AAA AAA
| +31
| 32
| 12000
| BBA AAA
| +32
| 33
| 12500
| BBB BAA
| +33
|
34
| 13000
| BBB BBB
| +34
| 35
| 13500
| CCB BBB
| +35
| 36
| 14000
| CCC CBB 1
| +36
|
37
| 28000
| CCC CBB 2
| +37
| 38
| 42000
| CCC CBB 3
| +38
| 39
| 56000
| CCC CBB 4
| +39
|
45
| 140000
| CCC CBB A
| +45
| 54
| 266000
| DDD DCC C1
| +54
| 63
| 392000
| DDD DCC CA
| +63
|
72
| 518000
| EED DDD DD1
| +72
|
|
Requisites:
| Dex 100
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 3+level/2
| Reference:
| DM
| Groups:
| Rogue, Maxi
| Complexity:
| CF=3
|
| Saving Throws:
| PPD:
| level*3
| Fort:
| level*3
| RSW:
| level*3
| Reflex:
| level*3
| PP:
| level*3
| Will:
| level*3
| BW:
| level*3
| Spell:
| level*3
|
|
Sustain Dex.
| +1 rank of Exceptional Dex which stacks on top on what you already have (unless the source says it can't be improved).
| +LVL*2 Dex
| You get the bonus P,V actions based on high Dex used in earlier versions of the Collective. Take N=Dex-14, spend N=4 for +1V, spend N=8 for +1P (so at Dex 22 you can have either +2V or +1P).
| You can use an unlimited amount of shifting of Subability scores ("sleazing") for Dex.
| Automatically make Dex checks and Reflex saves.
|
| AC +LVL
| Resist falling damage.
| Free Martial Arts style, +LVL maneuvers
| Movement rate doubled, then add +LVL*3"
| Number of Attacks (all weapons) +LVL/4
| Tactical Movement +1+LVL/4 instances
| +LVL V actions; can convert 2V->1QV; 2QV->1QQV
| +LVL/5 QZ actions
|
| Gets 75 Rogue points per level.
| Level N (every level): Any Rogue N pick. You get an extra (second) pick at level 1.
|
| Level 1 ¶: Instead of using your TH bonus, you can divide the target's AC by LVL, that's what you need on 1d20 to hit (with no bonuses).
| Level 1: Connected: You know a friend in every city, for shelter and/or locating a shop/person
| Level 1: Detect Lie or Undetectable Lie (1 at a time, cont.)
| Level 1: Sell items for 64+LVL% of value instead of 50%
| Level 2: +(LVL+1)/2 Chr; Sustain Chr
| Level 2: Kung Fat: Ability to take professional wrestling, plus a kit slot to take a professional wrestling style.
| Level 2: Tech Belt/Bag: Bag of Holding plus every normal equipment item of LVL gp and less
| Level 2: Training: Gain 1 stat point per reset.
| Level 3: Immune to paralysis (but not hold). People do not multiply their damage by their level when you're held.
| Level 3: Improvisation: 1V, 1/r: Create a 0 to LVL gp item, it lasts for 1 hour.
| Level 3: Nonmagical items (all types) are one-third cost for you
| Level 3: Thrown Fu: +LVL to hit with thrown objects; thrown objects are always at least base #Att = 1 and range 60'.
| Level 4: 1M, 1/t: Teleport Without Error (can move up to LVL/3 planes distant)
| Level 4: Can "Frugal" potions (+50% to number of uses)
| Level 4: Overkill: If you put someone below -50 hp, they are automatically slain.
| Level 4: Slimy: You and the space you're standing at can't be targetted.
| Level 5: Immune to Capital E Extract, Empathy, ESP, Forget, Mental Surgery, Telepathy
| Level 5: Moving is only ˝V action
| Level 6: Ignore MR with your Rogue spells
| Level 6: Immune to Blow Your Head Off, Twilight, Ego Domination, Retributive Strikes
| Level 7: 1bM, 1/r: Counterspell
| Level 7: Immune to LVL elements/eelements (doesn't "spread")
| Level 8: 1bM, 1/r: Fork
| Level 8: Get +1 IM (Instantaneous Mental) action per turn.
| Level 12: Using Rogue abilities is only ˝V action each
|
|
[PC4] Rogue Classes Group
Quickling0
Level
| KXP
| Faerie 0˝1 1˝ 2 2˝ 3 3˝ 4
|
1
| 17.6 (owe)
| 1-- - - - - - -
| 2
| 52.8
| 11- - - - - - -
| 3
| 123.2
| 111 - - - - - -
|
4
| 264
| 211 - - - - - -
| 5
| 414
| 221 - - - - - -
| 6
| 564
| 221 1 - - - - -
|
7
| 714
| 222 1 - - - - -
| 8
| 864
| 222 2 - - - - -
| 9
| 1014
| 222 2 1 - - - -
|
10
| 1164
| 222 2 2 - - - -
| 11
| 1314
| 322 2 2 - - - -
| 12
| 1464
| 332 2 2 - - - -
|
13
| 1614
| 333 2 2 - - - -
| 14
| 1764
| 333 3 2 - - - -
| 15
| 1914
| 333 3 3 - - - -
|
16
| 2064
| 333 3 3 1 - - -
| 17
| 2214
| 333 3 3 2 - - -
| 18
| 2364
| 333 3 3 3 - - -
|
19
| 2514
| 333 3 3 3 1 - -
| 20
| 2664
| 333 3 3 3 2 - -
| 21
| 2814
| 333 3 3 3 3 - -
|
22
| 2964
| 333 3 3 3 3 1 -
| 23
| 3114
| 333 3 3 3 3 2 -
| 24
| 3264
| 333 3 3 3 3 3 -
|
25
| 3414
| 333 3 3 3 3 3 1
| 26
| 3564
| 333 3 3 3 3 3 2
| 27
| 3714
| 333 3 3 3 3 3 3
|
28
| 3864
| 444 3 3 3 3 3 3
| 29
| 4014
| 444 4 4 4 3 3 3
| 30
| 4164
| 444 4 4 4 4 4 4
|
31
| 4314
| 555 4 4 4 4 4 4
| 32
| 4464
| 555 5 5 5 4 4 4
| 33
| 4614
| 555 5 5 5 5 5 5
|
34
| 4764
| 666 5 5 5 5 5 5
| 35
| 4914
| 666 6 6 6 5 5 5
| 36
| 5064
| 666 6 6 6 6 6 6
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+5
| 2 2 2 2 2 2 2 2
| +6
| 3 3 3 3 3 3 3 3
| +7
| 3 3 3 3 3 3 3 3
|
+8
| 4 4 4 4 4 4 4 4
| +9
| 4 4 4 4 4 4 4 4
| +10
| 5 5 5 5 5 5 5 5
|
+11
| 5 5 5 5 5 5 5 5
| +12
| 6 6 6 6 6 6 6 6
| +13
| 6 6 6 6 6 6 6 6
|
+14
| 7 7 7 7 7 7 7 7
| +15
| 7 7 7 7 7 7 7 7
| +16
| 8 8 8 8 8 8 8 8
|
+17
| 8 8 8 8 8 8 8 8
| +18
| 9 9 9 9 9 9 9 9
| +19
| 9 9 9 9 9 9 9 9
|
+20
| 10 10 10 10 10 10 10 10
| +21
| 10 10 10 10 10 10 10 10
| +22
| 11 11 11 11 11 11 11 11
|
|
Requisites:
| Dex 18, Wis 16
| Alignment:
| C any (or) any E
| HD/level:
| & +++d8
| Weapon Prof.:
| & 4+level/3
| To Hit Table:
| War +4 levels
| Save Table:
| Mon +4 levels
| Reference:
| 0D&D {Planeshifted Troll0}
| Groups:
| Rogue, Monster, Alternate
|
|
|
|
Has a Faerie progression (no stat bonus).
| Level 1: Base movement rate is 96".
| Level 1: Exceptional Dex bonus; i.e. bonus is (Dex-12).
| Level N (each level): +2 Dex. This bonus cannot be used to qualify for the Quickling0 class itself, and you can't 2 for 1 trade it away.
| Level 1: Barbarian Dex bonus; i.e. bonus is (Dex-14)*2.
| Level 1: You can use missile weapons in each hand (no limit of 1 per set of hands).
| Level 1 ¶: Any Rogue 1 ability, or two Rogue 1 abilities based on Dex. This class gets 20*LVL Rogue points.
| Level 4 ¶: Any Rogue 4 ability, or two Rogue 4 abilities based on Dex.
| Level 9: Extra Barbarian Dex bonus; i.e. bonus is (Dex-16)*5/2, round down.
| Level 9 ¶: Any Rogue 9 ability, or two Rogue 9 abilities based on Dex. (This is in addition to the normal "Any Rogue 9" ability you get for being a Rogue.)
| Level 16 ¶: +2 HNCL
| Level 18: Super Barbarian Dex bonus; i.e. bonus is (Dex-18)*3.
| Level 18 ¶: Any Rogue 18 ability, or two Rogue 18 abilities based on Dex. (This is in addition to the normal "Any Rogue 18" ability you get for being a Rogue.)
|
|
[PC4] Rogue Classes Group
Quintessential Thief6
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 6
| (none)
| 3
| 18
| (none)
|
4
| 36
| (none)
| 5
| 60
| (none)
| 6
| 90
| (none)
|
7
| 126
| (none)
| 8
| 168
| (none)
| 9
| 216
| (none)
|
10
| 486.4
| (none)
| 11
| 729.6
| (none)
| 12
| 972.8
| (none)
|
13
| 1216
| (none)
| 14
| 1459.2
| (none)
| 15
| 1702.4
| (none)
|
16
| 1945.6
| (none)
| 17
| 2188.8
| (none)
| 18
| 2432
| (none)
|
19
| 2675.2
| (none)
| 20
| 2918.4
| (none)
| 21
| 3161.6
| (none)
|
22
| 3404.8
| (none)
| 23
| 3648
| (none)
| 24
| 3891.2
| (none)
|
25
| 4134.4
| (none)
| 26
| 4377.6
| (none)
| 27
| 4620.8
| (none)
|
28
| 4864
| (none)
| 29
| 5107.2
| (none)
| 30
| 5350.4
| (none)
|
31
| 5593.6
| (none)
| 32
| 5836.8
| (none)
| 33
| 6080
| (none)
|
34
| 6323.2
| (none)
| 35
| 6566.4
| (none)
| 36
| 6809.6
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +0
| 6 4 6 3 4 1 3 0
| +1
| 6 5 6 3 4 1 3 0
|
+1
| 6 5 7 3 5 1 4 1
| +2
| 6 6 7 3 5 2 4 1
| +2
| 7 6 7 4 6 2 5 1
|
+3
| 7 7 7 4 6 3 5 2
| +3
| 7 7 8 4 7 3 6 2
| +4
| 7 8 8 4 7 3 6 2
|
+4
| 8 8 8 5 8 4 7 3
| +5
| 8 9 8 5 8 4 7 3
| +5
| 8 9 9 5 9 5 8 3
|
+6
| 8 10 9 5 9 5 8 4
| +6
| 9 10 9 6 10 5 9 4
| +7
| 9 11 9 6 10 6 9 4
|
+7
| 9 11 10 6 11 6 10 5
| +8
| 9 12 10 6 11 7 10 5
| +8
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Dex 20
| Alignment:
| any
| HD/level:
| d15
| Weapon Prof.:
| 8+level/8
| To Hit Table:
| Rog
| Save Table:
| Rog
| Reference:
| Quintessential Rogue3
| Groups:
| Rogue
|
|
| Gets Exceptional Dex.
| Gets any "Any Rogue" pick and 80 Rogue points per level.
| "¶" means this ability cannot itself be picked with a "Level:" or Rogue pick.
|
|
|
Levels 1-5: (2/level)
| A.
| Can specialize in weapons as a Warrior. {Assassin}
| B.
| 1 hour of walking around a city: Gain LVL^3 gp (picking up things off street) {Beggar}
| C.
| Improve Exceptional Dex to Barbarian Dex bonus. {Barbarian}
| D.
| ¶ Two "Level 1:" abilities from any class you know {Dilettente}
| E.
| Always make Chr checks. {Diplomat}
| F.
| Detect Lie cont.; Detect Hidden cont. {Inspector}
| G.
| ¶ Get an extra "Any Rogue" pick per level. {Scout}
| H.
| Bag of Holding; 1M: Locate Black Market in city {Smuggler}
| I.
| Can backstab every attack (1N action) vs. Panicked person; 1M: Panic (Will save) {Spy}
| J.
| +LVL TH {Thug} or +LVL TH and dmg with unarmed attacks {Brawler}
| K.
| +LVL*5% money {Treasure Hunter}
| L.
| Species Enemy as per Ranger1 {Avenger}
|
Level 6: Pick two from: Quintessential level 1-5 or 5th edition level 1-3
|
Levels 7-11: (2/level)
| M.
| +LVL Int; Legend Lore LVL*10% {Explorer}
| N.
| Immune to terrain, hostile environments {Outlaw}
| O.
| 1M: Find the Path; 1M: Locate Object; 1M: Locate Person {Pathfinder}
| P.
| 1F, 1/reset: Create an item of any E=LVL/2 material, do not need to pay cost {Outcast}
| Q.
| 1F, 1/reset: Create a Psi8 item with TechL=LVL; can have LVL of these items {Tinker}
| R.
| Can buy property or businesses at half cost {Businessman}
| S.
| Always get special treatment and respect from Local Ruler {Agent of the Crown}
| T.
| Can attack with missiles in a way that people don't know where it's from {Commando}
| U.
| 0, 1/d: +LVL TH and +LVL*2 damage this turn {Shadow Avenger}
|
Level 12: Pick two from: Quintessential level 1-11 or 5th edition level 1-7
|
Levels 13-17: (2/level)
| V.
| +LVL Luck; Luckstone effect {Gambler}
| W.
| Free Specialty Priest pick in Flying Spaghetti Monster {Pirate}
| X.
| Gain a Divine Companion (both a Familiar and an Animal Companion) {Divine Footpad}
| Y.
| 1M: Learn a fact (e.g. a weakness) about a monster never seen before {Deep Tracker}
| Z.
| Get xLVL dmg on someone who's at negative hp immediately (no delay) {Executioner}
| AA.
| 0, when creating a Trap/Trick/Special: An additional -LVL*10% penalty to remove it.
|
Level 18: Pick two from: Quintessential level 1-17 or 5th edition level 1-11
|
|
[PC4] Rogue Classes Group
Rakdos Speedster (MTG B/R)
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2.375
| (none)
| 3
| 4.75
| (none)
|
4
| 9.5
| (none)
| 5
| 19
| (none)
| 6
| 38
| (none)
|
7
| 76
| (none)
| 8
| 152
| (none)
| 9
| 304
| (none)
|
10
| 608
| (none)
| 11
| 912
| (none)
| 12
| 1216
| (none)
|
13
| 1520
| (none)
| 14
| 1824
| (none)
| 15
| 2128
| (none)
|
16
| 2432
| (none)
| 17
| 2736
| (none)
| 18
| 3040
| (none)
|
19
| 3344
| (none)
| 20
| 3648
| (none)
| 21
| 3952
| (none)
|
22
| 4256
| (none)
| 23
| 4560
| (none)
| 24
| 4864
| (none)
|
25
| 5168
| (none)
| 26
| 5472
| (none)
| 27
| 5776
| (none)
|
28
| 6080
| (none)
| 29
| 6384
| (none)
| 30
| 6688
| (none)
|
31
| 6992
| (none)
| 32
| 7296
| (none)
| 33
| 7600
| (none)
|
34
| 7904
| (none)
| 35
| 8208
| (none)
| 36
| 8512
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 7 6 3 6 0 2 1
| +0
| 6 7 6 3 7 1 3 1
| +1
| 6 8 6 4 7 1 3 2
|
+1
| 6 8 7 4 7 1 4 2
| +2
| 6 9 7 4 8 2 4 3
| +2
| 7 9 7 5 8 2 5 3
|
+3
| 7 10 7 5 9 3 5 4
| +3
| 7 10 8 6 9 3 6 4
| +4
| 7 10 8 6 9 3 6 5
|
+4
| 8 11 8 6 10 4 7 5
| +5
| 8 11 9 7 10 4 7 6
| +5
| 8 12 9 7 11 5 8 6
|
+6
| 8 12 9 8 11 5 8 7
| +6
| 9 13 10 8 11 5 9 7
| +7
| 9 13 10 8 12 6 9 8
|
+7
| 9 13 11 9 12 6 10 8
| +8
| 9 14 11 9 13 7 10 9
| +8
| 10 14 11 10 13 7 11 9
|
|
Requisites:
| Dex 20, Wis 14
| Alignment:
| NE, CE, CN, or LN
| HD/level:
| AC-10 (see note)
| Weapon Prof.:
| 7+level/6
| To Hit Table:
| Rog
| Save Table:
| Rog/Wiz
| Reference:
| DM
| Groups:
| Rogue
|
|
|
|
Hit Dice: This class doesn't get HD, only hp, so you don't apply Con bonus. Multiply your level by AC-10 to get your hp. You can treat it as "0d6+AC-10" if something else is affecting your HD/level.
| Barbarian Dex bonus.
| Has 75+25*LVL Rogue points.
| Moving costs you only ˝V action. (This effectively doubles your movement rate.)
| Level 1: 1M: Summon a kobold (AC 10, hp 10, TH +1, dmg 1). It is a summon but does not use a summon slot. It does not have summoning sickness. At end of round, it is automatically unsummoned.
| Level 4: 2M+˝V: Target gets -4*LVL TH, dmg, AC, and saves until end of round.
| Level 4: 1M: Summon a goblin (AC 20, hp 10, TH +20, dmg 20). It is a summon but does not use a summon slot. It does not have summoning sickness. At end of round, it is automatically unsummoned.
| Level 9: 1M: Summon a ball lightning (AC 20, hp 10, TH +60, dmg 60). It is a summon but does not use a summon slot. It does not have summoning sickness. At end of round, it is automatically unsummoned.
|
|
Lvl
| Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| +rating/50 A actions /r this turn || B actions || C actions
| 1F
| 0
| Dex-20
| Dex-25
| 1
| Controlled Blink | Controlled Blink 10'r (unwilling get PP save)
| ˝V
| 50
| Wis-14
| Wis-14
| 1
| Do rating/50 physical attacks with one weapon
| ˝P
| 50
| Str-10
| Str-18
|
1
| Any Rogue Level 1 ability
| -
| -
| -
| -
| 1
| Any Rogue Level 1 ability
| -
| -
| -
| -
| 2
| Any Rogue Level 2 ability
| -
| -
| -
| -
|
3
| Any Rogue Level 3 ability
| -
| -
| -
| -
| 4
| Any Rogue Level 4 ability
| -
| -
| -
| -
| 5
| Any Rogue Level 5 ability
| -
| -
| -
| -
|
6
| Any Rogue Level 6 ability
| -
| -
| -
| -
| 7
| Any Rogue Level 7 ability
| -
| -
| -
| -
| 8
| Any Rogue Level 8 ability
| -
| -
| -
| -
|
9
| Any Rogue Level 9 ability
| -
| -
| -
| -
| 9
| Any Rogue Level 9 ability
| -
| -
| -
| -
| 9
| Any Rogue Level 9 ability
| -
| -
| -
| -
|
|
[PC4] Rogue Classes Group
Remover
Level
| KXP
| Priest 123 456 789 ABC DE
| TH
|
1
| 0
| 000 --- --- --
| +0
| 2
| 2
| 000 0-- --- --
| +0
| 3
| 6
| 000 00- --- --
| +0
|
4
| 15
| 000 000 --- --
| +0
| 5
| 39
| 000 000 0-- --
| +0
| 6
| 97
| 000 000 00- --
| +0
|
7
| 244
| 111 110 000 --
| +0
| 8
| 391
| 111 111 111 --
| +0
| 9
| 750
| 111 111 111 0-
| +0
|
10
| 1100
| 222 221 111 0-
| +0
| 11
| 1450
| 222 222 222 1-
| +0
| 12
| 1800
| 222 222 222 10
| +0
|
13
| 2150
| 333 332 222 10
| +0
| 14
| 2500
| 333 333 333 20
| +0
| 15
| 2850
| 333 333 333 21
| +0
|
16
| 3200
| 333 333 333 22
| +0
| 17
| 3550
| 333 333 333 32
| +0
| 18
| 3900
| 333 333 333 33
| +0
|
19
| 4250
| 433 333 333 33
| +0
| 20
| 4600
| 443 333 333 33
| +0
| 21
| 4950
| 444 333 333 33
| +0
|
22
| 5300
| 444 433 333 33
| +0
| 23
| 5650
| 444 443 333 33
| +0
| 24
| 6000
| 444 444 333 33
| +0
|
25
| 6350
| 444 444 433 33
| +0
| 26
| 6700
| 444 444 443 33
| +0
| 27
| 7050
| 444 444 444 33
| +0
|
28
| 7400
| 444 444 444 43
| +0
| 29
| 7750
| 444 444 444 44
| +0
| 30
| 8100
| 544 444 444 44
| +0
|
31
| 8450
| 554 444 444 44
| +0
| 32
| 8800
| 555 444 444 44
| +0
| 33
| 9150
| 555 544 444 44
| +0
|
34
| 9500
| 555 554 444 44
| +0
| 35
| 9850
| 555 555 444 44
| +0
| 36
| 10200
| 555 555 544 441
| +0
|
37
| 20400
| 555 555 544 442
| +0
| 38
| 30600
| 555 555 544 443
| +0
| 39
| 40800
| 555 555 544 444
| +0
|
45
| 102000
| 655 555 555 555
| +0
| 54
| 193800
| 666 666 666 555 1
| +0
| 63
| 285600
| 766 666 666 666 6
| +0
|
72
| 377400
| 777 777 777 666 61
| +0
|
|
Requisites:
| Dex 18, Wis 9,
|
| Class Slots 3
| Alignment:
| not LG
| HD/level:
| d6
| Weapon Prof.:
| 3+level/3
| To Hit Table:
| +0
| Reference:
| RKR
| Groups:
| Priest, Rogue, PC Designed
| Complexity:
| CF=5
|
|
| Saving Throws:
|
| PPD:
| level*2+0 ++1
| RSW:
| level*2+0 ++1
| PP:
| level*2+0 ++1
| BW:
| level*2+0 ++1
| Spell:
| level*2+0 ++1
| Fort:
| level*2+0 ++1
| Reflex:
| level*2+0 ++1
| Will:
| level*2+0 ++1
|
|
|
++1 to saves means to adjust the true die roll by 1.
| Gets Dex bonus to spell progression.
| 40 Rogue points per level.
| Gets 1 Rogue pick at 1st level, then 1 more every 3rd level.
| Spells with SL > (LVL+1)/2 may only be used for Healing sphere spells.
|
|
[PC4] Rogue Classes Group
Rocketeer
Level
| KXP
| Invocation 123 456 7
|
1
| 0
| 1-- --- -
| 2
| 3
| 2-- --- -
| 3
| 6
| 21- --- -
|
4
| 12
| 32- --- -
| 5
| 24
| 331 --- -
| 6
| 48
| 332 --- -
|
7
| 96
| 332 1-- -
| 8
| 192
| 333 2-- -
| 9
| 350
| 443 21- -
|
10
| 600
| 443 32- -
| 11
| 850
| 544 321 -
| 12
| 1100
| 655 322 -
|
13
| 1350
| 666 422 -
| 14
| 1600
| 666 532 1
| 15
| 1850
| 666 642 1
|
16
| 2100
| 777 643 1
| 17
| 2350
| 777 753 2
| 18
| 2600
| 888 864 2
|
19
| 2850
| 998 864 2
| 20
| 3100
| 999 875 2
| 21
| 3350
| 999 986 2
|
22
| 3600
| 999 996 3
| 23
| 3850
| 999 997 3
| 24
| 4100
| 999 998 3
|
25
| 4350
| 999 998 4
| 26
| 4600
| 999 999 4
| 27
| 4850
| 999 999 5
|
28
| 5100
| 999 999 6
| 29
| 5350
| 999 999 7
| 30
| 5600
| 999 999 8
|
31
| 5850
| 999 999 9
| 32
| 6100
| AAA A99 9
| 33
| 6350
| AAA AAA 9
|
34
| 6600
| AAA AAA A
| 35
| 6850
| BBB BAA A
| 36
| 7100
| BBB BBB B
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 6 4 6 3 4 1 3 0
| +1
| 6 5 7 3 5 1 4 1
| +2
| 7 6 7 4 6 2 5 1
|
+3
| 7 7 8 4 7 3 6 2
| +4
| 8 8 8 5 8 4 7 3
| +5
| 8 9 9 5 9 5 8 3
|
+6
| 9 10 9 6 10 5 9 4
| +7
| 9 11 10 6 11 6 10 5
| +8
| 10 12 10 7 12 7 11 5
|
+9
| 10 13 11 7 13 8 12 6
| +10
| 11 14 11 8 14 9 13 7
| +11
| 12 15 12 9 14 9 14 7
|
+12
| 13 16 13 11 15 10 15 8
| +13
| 14 16 14 13 15 11 16 9
| +14
| 15 16 15 14 16 12 17 9
|
+15
| 16 16 16 16 16 13 18 10
| +16
| 16 16 16 16 16 13 19 11
| +17
| 16 17 16 16 16 14 20 11
|
|
Requisites:
| Dex 18, Luck 12 (can owe)
| Alignment:
| C any
| HD/level:
| +d6
| Weapon Prof.:
| 5+level
| To Hit Table:
| 2xRog
| Save Table:
| 2xRog
| Reference:
| DM
| Groups:
| Rogue, Technology
|
|
|
|
Gets 60 Rogue points per level.
| Can spend stat points due to level to Luck (in fact you must do this in order to fill the Luck requirement).
| Can cast Wizard Invocation spells.
| Level 1: Flying at 6*LVL" (D) via a rocket pack on your back.
| Level 1: Can weapon specialize as per Barbarian in the Number of Attacks table.
| Level 1 ¶: ROCKETS!!!: You always have a (free) Missile Launcher weapon for each hand, which fires an endless supply of ROCKETS!!! Your ROCKETS!!! have a range of 30*LVL*LVL feet. You have two options when firing:
| [1] You can ROCKET!!! one target, this is treated as a normal weapon attack (you need to roll to hit as usual). Base number of attacks as per Bow, dmg = 1e(LVL*10) / 1e(LVL*10), with Dex bonus and specialization for TH/dmg. Critical is 20+/x(LVL+2)/2.
| [2] You can ROCKET!!! one group, this auto-hits, the entire group takes 2e(LVL*4) technological dmg, with Dex bonus (and specialization) on dmg.
| Level 2: +1 Technological proficiency per even level, see [P8.8] for list.
| Level 9 (and every further level divisible by 9): Has access to another School.
|
Lvl
| Rocketeer Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Rating/30 instances of Resist an element or eelement (doesn't "spread")
| -
| 30
| Con-10
| Con-15
| 1
| Self Destruct: You and your group takes (Rating) tech dmg.
| P
| 30*LVL
| Str-1
| Str-19
| 1
| Find/Remove x1 Traps/Tricks | Magic/Psi | OutPhase ( | 30' away)
| V
| 10
| Dex-4
| Dex-8
|
1
| Attack (+1 TH per 10% made this segment)
| V
| 5
| Dex-12
| Dex-15
| 1
| Damage (+1 dmg per 10% made this segment; or multiply dmg by x(1+rating/200))
| V
| 0
| Str-15
| Str-18
| 1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase (| do this 30' away)
| VM
| 5
| Dex-12
| Dex-16
|
1
| Resources: Gain LVL*Chr*10 gp per reset.
| 1
| Extra range on missiles (3' per 1%)
| -
| 10
| Wis-13
| Wis-15
| 1
| Understand how a tech item works (-5%/tech level)
| V
| 25
| Con-10
| Con-12
|
1
| Any Rogue 1 ability
| -
| -
| -
| -
| 2
| Lower Encumbrance | Zero Encumbrance | No Armor Penalty | AC types fully add
| P
| 5
| Str-14
| Str-19
| 2
| Item Speed: One of your items gets +1E action || two items |||| one gets +1QE
| V
| 0
| Con-10
| Con-15
|
3
| +(rating/50) wear locations (any body location you want)
| V
| 0
| Str-10
| Str-15
| 3
| Any Rogue 3 ability
| -
| -
| -
| -
| 4
| Considered extra +(rating/25) weapon to hit
| V
| 0
| Str-5
| Str-15
|
4
| Gun Fu: +LVL to hit with guns; guns are always at least base #Att = 1; guns "open end" one better than normal.
| 5
| BOMBS!: 1P, 1 charge (have LVL charges /d): LVL*(2m4) technological damage, area (no save, TechR to resist)
| 5
| Any Rogue 5 ability
| -
| -
| -
| -
|
6
| Lower/Ignore WaWR (reduce or ignore WaWR by rating) || iWaWR
| V/N
| 0
| Dex-10
| Dex-20
| 6
| Find/Remove x2 Traps/Tricks | Magic/Psi | OutPhase ( | 30') ( | x1 Special)
| V
| 20
| Dex-9
| Dex-12
| 7
| Repair a broken magic/psi/tech item, n=(XP value)/1000 (round up)
| nM
| 100
| -
| -
|
7
| Any Rogue 7 ability
| -
| -
| -
| -
| 8
| Your BOMBS! can hit two groups or can be set on a time delay, you have 3*LVL charges
| 8
| Remove Capital B Blasted or Capital M Mauled from someone
| 3F
| 100
| -
| -
|
9
| +(rating)% money, use at end of run before selling
| -
| 0
| Cml-9
| Cml-18
| 9
| Better Resources: Gain LVL*Chr*10 item XP per reset, must all be spent on one item (any extra is wasted)
| 10
| Find/Remove x3 Traps/Tricks | Magic/Psi | OutPhase( | 30') ( | x2 Special)
| M
| 20
| Int-13
| Int-15
|
12
| Backstave (N/2% of your dmg is vile) || Stun (save=N-100)
| -
| 0
| Wis-26
| Wis-32
| 15
| The Man for the Job: 1F, 1/reset: Create a temporary (1 turn) x1 non-artifact item that is needed for a task
| 18
| Fork
| 1bM
| 100
| -
| -
|
21
| Speak with Technology (giving it Pseudo-Intelligence)
| V
| 0
| Con-15
| Con-23
| 24
| You act as a Spelljamming helm, 1X tech, (rating/10) SFB boxes
| V
| 0
| Con-20
| Con-28
| 27
| Nuke (does a nuclear bomb; Rating/100 idmg in huge area)
| 2F
| 100
| Str-2
| Str-38
|
|
[PC4] Rogue Classes Group
Rogue3
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 10
| (none)
| 3
| 30
| (none)
|
4
| 60
| (none)
| 5
| 100
| (none)
| 6
| 150
| (none)
|
7
| 210
| (none)
| 8
| 280
| (none)
| 9
| 360
| (none)
|
10
| 450
| (none)
| 11
| 550
| (none)
| 12
| 660
| (none)
|
13
| 780
| (none)
| 14
| 910
| (none)
| 15
| 1050
| (none)
|
16
| 1200
| (none)
| 17
| 1360
| (none)
| 18
| 1530
| (none)
|
19
| 1710
| (none)
| 20
| 1900
| (none)
| 21
| 2100
| (none)
|
22
| 2310
| (none)
| 23
| 2530
| (none)
| 24
| 2760
| (none)
|
25
| 3000
| (none)
| 26
| 3250
| (none)
| 27
| 3510
| (none)
|
28
| 3780
| (none)
| 29
| 4060
| (none)
| 30
| 4350
| (none)
|
31
| 4650
| (none)
| 32
| 4960
| (none)
| 33
| 5280
| (none)
|
34
| 5610
| (none)
| 35
| 5950
| (none)
| 36
| 6300
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +1
| 6 4 6 3 4 1 3 0
| +2
| 6 5 6 3 4 1 3 0
|
+3
| 6 5 7 3 5 1 4 1
| +3
| 6 6 7 3 5 2 4 1
| +4
| 7 6 7 4 6 2 5 1
|
+5
| 7 7 7 4 6 3 5 2
| +6
| 7 7 8 4 7 3 6 2
| +6
| 7 8 8 4 7 3 6 2
|
+7
| 8 8 8 5 8 4 7 3
| +8
| 8 9 8 5 8 4 7 3
| +9
| 8 9 9 5 9 5 8 3
|
+9
| 8 10 9 5 9 5 8 4
| +10
| 9 10 9 6 10 5 9 4
| +11
| 9 11 9 6 10 6 9 4
|
+12
| 9 11 10 6 11 6 10 5
| +12
| 9 12 10 6 11 7 10 5
| +13
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Dex 0, Int 0, Wis 0
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 9+level/9
| To Hit Table:
| +level*3/4
| Save Table:
| Rog
| Reference:
| PH3-46
| Groups:
| Rogue
|
|
|
|
Level 1: Sneak Attack: +((LVL+1)/2)d6 damage when attacking from behind.
| Level 1: Find Magical traps (DC=25+SL)
| Level 1: Disarm Magical traps (DC=25+SL); Bypass Magical traps (DC=35+SL)
| Level 2: Evasion: Can avoid even magical and unusual attacks with great agility. (Takes 0 dmg if made save for ˝)
| Level 3: Uncanny Dodge: Retain Dex bonus even if flat-footed.
| Level 6: Can no longer be flanked.
| Level 10: Choose (LVL-7)/3 of the following:
| Crippling Strike: Sneak Attack also causes loss of 1 Str (no save)
| Defensive Roll: 0, 1/d: If would be reduced to 0 hp or less, make Reflex save vs. DC=dmg to take half damage
| Improved Evasion: Takes only ˝ damage on a failed save.
| Opportunist: Can make attack of opportunity on someone who was just hit by someone else.
| Skill Mastery: +3+(Int modifier) skills.
| Slippery Mind: If failed a save vs. an enchantment, can make another save 1 round later.
| Feat: +1 feat.
| Level 11: +(LVL-5)/6 saves vs. traps.
|
|
[PC4] Rogue Classes Group
Scarlet Assassin
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2.25
| (none)
| 3
| 4.5
| (none)
|
4
| 9
| (none)
| 5
| 18
| (none)
| 6
| 37.5
| (none)
|
7
| 75
| (none)
| 8
| 150
| (none)
| 9
| 300
| (none)
|
10
| 450
| (none)
| 11
| 637.5
| (none)
| 12
| 862.5
| (none)
|
13
| 1125
| (none)
| 14
| 1500
| (none)
| 15
| 2000
| (none)
|
16
| 2500
| (none)
| 17
| 3000
| (none)
| 18
| 3500
| (none)
|
19
| 4000
| (none)
| 20
| 4500
| (none)
| 21
| 5000
| (none)
|
22
| 5500
| (none)
| 23
| 6000
| (none)
| 24
| 6500
| (none)
|
25
| 7000
| (none)
| 26
| 7500
| (none)
| 27
| 8000
| (none)
|
28
| 8500
| (none)
| 29
| 9000
| (none)
| 30
| 9500
| (none)
|
31
| 10000
| (none)
| 32
| 10500
| (none)
| 33
| 11000
| (none)
|
34
| 11500
| (none)
| 35
| 12000
| (none)
| 36
| 12500
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +1
| 6 5 6 3 4 1 3 0
| +2
| 6 5 7 3 5 1 4 1
|
+3
| 7 6 7 4 6 2 5 1
| +4
| 7 7 7 4 6 3 5 2
| +5
| 7 8 8 4 7 3 6 2
|
+6
| 8 8 8 5 8 4 7 3
| +7
| 8 9 9 5 9 5 8 3
| +8
| 8 10 9 5 9 5 8 4
|
+9
| 9 11 9 6 10 6 9 4
| +10
| 9 11 10 6 11 6 10 5
| +11
| 10 12 10 7 12 7 11 5
|
+12
| 10 13 10 7 12 7 11 6
| +13
| 10 14 11 8 13 8 12 6
| +14
| 11 14 11 8 14 9 13 7
|
+15
| 12 15 12 9 14 9 14 7
| +16
| 12 15 13 10 14 10 14 8
| +17
| 13 16 14 12 15 11 15 8
|
|
Requisites:
| Str 13, Dex 14, Int 15
| Alignment:
| LE (overwrite)
| HD/level:
| d8
| Weapon Prof.:
| 3+level
| To Hit Table:
| War
| Save Table:
| 1˝xRog
| Reference:
| DM
| Groups:
| Rogue
|
|
| For Alignment, "(overwrite)" means this class requires LE alignment, but it overwrites all of your other alignment restrictions to be LE as well.
|
|
|
|
Gets Barbarian Dex and Exceptional Str (or the reverse if you prefer).
| Gets 70 Rogue points per level.
| Level 1: Poison Use proficiency (1 slot per 2 levels, round up).
| Level 1: 1 attack that hits: Coup de grace.
| Level 3: +LVL/3 Q0 actions per round.
| Level 5: Can speak Level-4 additional languages from the following list: LG,LN,LE,NG,TN,NE,CG,CN,CE,Druid,Thieves' Cant. Can never learn more than Int-12 alignment languages.
| Level 7: Has 8-48 guild members. 50% chance a guild member will leave if guildmasters change.
| Level 9: 1 attack that hits: Really Put Out of Misery
|
Lvl
| Executioner Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Assassination (-3% per HD/level of target)
| ˝0
| 0
| Wis-15
| Wis-25
| 1
| Backstab (each 30% = x1) (increases 10/level)
| ˝0
| 50
| Int-6
| Int-20
| 1
| Backstrike (each 30% = x1 TH) (increases 10/lvl)
| ˝0
| 50
| Wis-6
| Wis-20
|
1
| Find/Remove Wizard Abjurations/Priest Protections
| V
| 0
| Dex-13
| Dex-18
| 1
| Silence 15' r | Darkness 15' r
| ˝V
| 40
| Chr-4
| Chr-8
| 1
| any 1st level Rogue ability
| -
| -
| -
| -
|
1
| any 1st level Rogue ability
| -
| -
| -
| -
| 2
| Backtwist (Twist rating/30 effects) (increases 10/lvl)
| ˝0
| 20
| Dex-6
| Dex-20
| 2
| Controlled Blink | Controlled Blink 10'r (unwilling get PP save)
| ˝V
| 50
| Wis-14
| Wis-14
|
2
| any 2nd level Rogue ability
| -
| -
| -
| -
| 2
| Backdrain (do rating/10 random stat dmg) (increases 10/level)
| ˝0
| 0
| Con-6
| Con-20
| 3
| Considered extra +(rating/25) weapon to hit
| V
| 0
| Str-5
| Str-15
|
3
| Lower/Ignore WaWR (reduce or ignore WaWR by rating) || iWaWR
| V/N
| 0
| Dex-10
| Dex-20
| 4
| Erase a "?" in dungeon (loses track of party)
| -
| 0
| Dex-13
| Dex-19
| 5
| any 5th level Rogue ability
| -
| -
| -
| -
|
6
| Backstorm (each 50%: +1 att is considered a backstab)
| -
| 0
| Dex-16
| Dex-22
| 6
| any 6th level Rogue ability
| -
| -
| -
| -
| 7
| Slay (target that you hit saves at +4, -1 per 10% made; or dies)
| V
| 0
| Wis-13
| Wis-19
|
8
| Finger of Death | Slay Living | Power Word Kill
| V
| 0
| Int-14
| Int-17
| 9
| Any target with AC>(150-rating/5) is considered AC=(150-rating/5) to you
| V
| 0
| Dex-17
| Dex-28
| 10
| Disjoin x2 effect ||||||||| x3 |||||||||||||||| x4 etc.
| -
| 50
| Chr-18
| Chr-25
|
12
| Backstave (N/2% of your dmg is vile) || Stun (save=N-100)
| -
| 0
| Wis-26
| Wis-32
| 24
| Backsteal (Steal an effect off of target for yourself per 120%) (aXR to avoid)
| ˝0
| 30
| NA
| NA
|
|
[PC4] Rogue Classes Group
Scarlet Monk
Level
| KXP
| Psi0 mMG S
|
1
| 0
| 1-- -
| 2
| 3
| 2-- -
| 3
| 6
| 3-- -
|
4
| 12
| 4-- -
| 5
| 25
| 5-- -
| 6
| 40
| 61- -
|
7
| 70
| 62- -
| 8
| 110
| 63- -
| 9
| 160
| 64- -
|
10
| 220
| 651 -
| 11
| 400
| 652 -
| 12
| 650
| 653 -
|
13
| 900
| 654 1
| 14
| 1150
| 654 2
| 15
| 1400
| 654 3
|
16
| 1650
| 654 4
| 17
| 1900
| 655 4
| 18
| 2200
| 655 5
|
19
| 2500
| 665 5
| 20
| 2800
| 666 5
| 21
| 3800
| 666 6
|
22
| 4800
| 766 6
| 23
| 5800
| 776 6
| 24
| 6800
| 777 6
|
25
| 7800
| 777 7
| 26
| 8800
| 877 7
| 27
| 9800
| 887 7
|
28
| 10800
| 888 7
| 29
| 11800
| 888 8
| 30
| 12800
| 988 8
|
31
| 13800
| 998 8
| 32
| 14800
| 999 8
| 33
| 15800
| 999 9
|
34
| 16800
| A99 9
| 35
| 17800
| AA9 9
| 36
| 18800
| AAA 9
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 6 4 6 3 4 1 3 0
| +2
| 6 5 7 3 5 1 4 1
| +4
| 7 6 7 4 6 2 5 1
|
+5
| 7 7 8 4 7 3 6 2
| +7
| 8 8 8 5 8 4 7 3
| +8
| 8 9 9 5 9 5 8 3
|
+10
| 9 10 9 6 10 5 9 4
| +11
| 9 11 10 6 11 6 10 5
| +13
| 10 12 10 7 12 7 11 5
|
+14
| 10 13 11 7 13 8 12 6
| +16
| 11 14 11 8 14 9 13 7
| +17
| 12 15 12 9 14 9 14 7
|
+19
| 13 16 13 11 15 10 15 8
| +20
| 14 16 14 13 15 11 16 9
| +22
| 15 16 15 14 16 12 17 9
|
+23
| 16 16 16 16 16 13 18 10
| +25
| 16 16 16 16 16 13 19 11
| +26
| 16 17 16 16 16 14 20 11
|
|
Requisites:
| Str 17, Dex 19, Con 14, Wis 17
| Alignment:
| LE (overwrite)
| HD/level:
| ++d8
| Weapon Prof.:
| 2*level
| To Hit Table:
| 3xRog
| Save Table:
| 2xRog
| Reference:
| DM
| Groups:
| Rogue
|
|
| For Alignment, "(overwrite)" means this class requires LE alignment, but it overwrites all of your other alignment restrictions to be LE as well.
|
|
|
|
|
Gets Barbarian Dex and Exceptional Con (or the reverse if you prefer).
| Gets 70 Rogue points per level.
| Level 1: Open hand number of attacks is level/2. Open hand base damage is 1d(4*level). Open hand to hit bonus is (Dex bonus)+(Str bonus)+2. Open hand damage bonus is (Dex bonus)+(Str bonus)+2. DM Note: This is not the normal damage calculation. Your open hands are considered a +level magical weapon.
| Level 1: If Open Hands hit exceeds what is needed, target is stunned for 1d6 r (save vs. para at penalty equal to amount hit by). If Open Hands stuns, chance to kill is (level)*4+20-(target's AC)% (no save)
| Level 1: +level dmg with weapons
| Level 1: Natural AT is +2*level
| Level 1: Base movement rate is (12+2*level)"
| Level 1: Against area effects that give a save for ˝: the monk takes no damage if he makes his save. This is not used for non-(hp) damaging effects.
| Level 1: 1bV: Knock away up to 10+level*2 missile weapons. Makes a save vs. paralyzation with penalty equal to the number of magical plusses the weapon has.
| Level 1: One Martial Arts style; +2 Martial Arts maneuvers /level
| Level 1: 1V: Lay on hands 1d6+level hp, 1/t
| Level 1: Immune ESP, Beguiling, Hypnosis, Charm, Suggestion, Poison, Psionic Blast, Disease, Slow, Geas, Quest.
| Level 1: One open hand attack that hit, 1/t: Quivering Palm: Slain (no save), if target's HD/level <= monk's level*2, and target's hp <.=monk's hp*3.
| Level 1: Subtract level*10' from falling damage.
| Level 2: +(level/2) V actions.
| Level 3: +(level/3) P actions.
| Level 6: Takes half damage from a spell (that gives no save) if save is failed
|
Lvl
| Monk Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Climb Walls | Climb Overhangs | Climb Upside Down
| V
| 60
| Str-9
| Str-13
| 1
| Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro.
| M
| 5
| Dex-12
| Dex-17
| 1
| Hide in Shadows || Meld in Shadows/Mirrors
| V
| 5
| Dex-11
| Dex-16
|
1
| Jumping | Levitate | Flight
| V
| 20
| Dex-11
| Dex-15
| 1
| Move Silently | Passwall | Immovability
| V
| 0
| Dex-15
| Dex-18
| 1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase
| VM
| 10
| Dex-11
| Dex-15
|
1
| Spying | ESP (without him knowing) || Capital E Extract
| -
| 10
| Int-11
| Int-14
| 1
| Tracking | Trailing | Stalking
| V
| 0
| Int-12
| Int-15
| 1
| Any Rogue 1 ability
| -
| -
| -
| -
|
2
| Attack (+1 TH per 10% made this segment)
| V
| 5
| Dex-12
| Dex-15
| 2
| Concealment/Blending | Misdirection | Non-Detection
| M
| 20
| Wis-12
| Wis-14
| 3
| ("Twirl") Find/Remove Guardian/Warding/Forbiddance effect on area || x1 Special
| M
| 20
| Dex-18
| Dex-28
|
4
| Don't generate Alley encounters | Sewer/Attic | Old City at Night
| M
| 10
| Wis-15
| Wis-20
| 4
| Contortion | Elasticity | Become Liquid-Form
| VM
| 10
| Dex-10
| Dex-14
| 5
| Escape Bonds | Escape Binding | Escape Imprisonment/Time Stop
| P
| 50
| Str-12
| Str-14
|
6
| Hold Breath | Hold Life
| P
| 15
| Con-15
| Con-17
| 6
| Identity Penetration | False Seeing | True Seeing
| MM
| 5
| Wis-11
| Wis-19
| 7
| Blink | Controlled Blink
| M
| 20
| Wis-12
| Wis-17
|
8
| Ask the Local Lord | Highest Lvl in Plane | Chosen God | Ultraplanar | DM a question
| VM
| 0
| Chr-11
| Chr-21
| 9
| Inner Focus (+1 Str/Dex/Con for 1r per 10% made)
| M
| 5
| Wis-10
| Wis-20
| 10
| Ki Power (cast a Wu Jen spell of spell level SL) (penalty = -SL*50%) (#=SL)
| #M
| 0
| Int-12
| Int-36
|
12
| Speed (x2 move) | Speed (+1 V) | Speed (+1 P) | Speed (+1 M)
| VV
| 15
| Dex-12
| Dex-15
| 15
| Energy Control | Adaptation | Immune to Hostile Environments
| PV
| 30
| Con-9
| Con-12
| 18
| Elemental Form | Para-Ele Form | Quasi-Ele Form ||| Semi-Ele Form
| PP
| 40
| Con-24
| Con-24
|
27
| Body Freedom (transfer action types freely; Str Int, Dex Wis, Con Chr)
| FFF
| 0
| Chr-36
| Chr-54
|
|
[PC4] Rogue Classes Group
Scarlet Pimpernel / Liberator
Level
| KXP
| Rogue War 123 456 123 4
|
1
| 0
| 2-- --- 1-- -
| 2
| 3.85
| 31- --- 2-- -
| 3
| 7.7
| 41- --- 21- -
|
4
| 15.4
| 52- --- 31- -
| 5
| 30.8
| 621 --- 32- -
| 6
| 61.6
| 731 --- 321 -
|
7
| 123.2
| 832 --- 431 -
| 8
| 246.4
| 942 1-- 432 -
| 9
| 492.8
| A52 1-- 432 1
|
10
| 800
| B53 2-- 443 1
| 11
| 1170
| C63 21- 543 2
| 12
| 1540
| D73 21- 544 2
|
13
| 1910
| E74 32- 544 3
| 14
| 2280
| F84 321 554 3
| 15
| 2650
| G95 321 555 3
|
16
| 3020
| H95 321 555 4
| 17
| 3390
| IA6 321 655 4
| 18
| 3760
| JB6 421 665 4
|
19
| 4130
| KB7 421 666 4
| 20
| 4500
| LC7 531 666 5
| 21
| 4870
| MD8 532 766 5
|
22
| 5240
| ND8 532 776 5
| 23
| 5610
| OE9 642 777 5
| 24
| 5980
| PF9 643 777 6
|
25
| 6350
| QFA 743 777 7
| 26
| 6720
| RGA 753 877 7
| 27
| 7090
| SHB 753 887 7
|
28
| 7460
| THB 854 888 7
| 29
| 7830
| UIC 864 888 8
| 30
| 8200
| VJC 964 988 8
|
31
| 8570
| WJD 965 998 8
| 32
| 8940
| XKD 975 999 8
| 33
| 9310
| YLE A75 999 9
|
34
| 9680
| ZLE A75 A99 9
| 35
| 10050
| ZMF B86 AAA A
| 36
| 10420
| ZNG C97 BBB B
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
+18
| 15 14 14 14 13 10 8 6
| +19
| 15 14 15 15 13 10 8 6
| +20
| 15 14 15 15 14 11 9 7
|
|
Requisites:
| Dex 18, Int 16, Chr 16
| Alignment:
| CG (overwrite)
| HD/level:
| +‡d10
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| War +3 levels
| Save Table:
| War +3 levels
| Reference:
| DM {Mirror Scarlet Huntsman}
| Groups:
| Warrior, Rogue, Mirror
|
|
| For Alignment, "(overwrite)" means this class requires CG alignment, but it overwrites all of your other alignment restrictions to be CG as well.
|
|
| For HD, "‡" means an additional HD at level 2 (i.e. this class gets 2 HD at level 2).
|
|
|
|
Exceptional Str and Barbarian Dex bonus.
| Can specialize in one Warrior or Rogue school, with no opposite.
| Gets one "Any Rogue" pick per level, plus an extra "Any Rogue 1" pick at level 1. 60+40*level Rogue points.
| Level 1: 1M: Alter Appearance (cannot be seen through except by immunity to Mirage Arcana)
| Level 1: 1M, 1/t: Locate Person or Object.
| Level 1: Trailing, City Knowledge, Spying proficiencies.
| Level N (every level): Choose a species type (see list below). You resist effects (not attacks) vs. that species type. You may pick the same species type more than once; each pick is cumulative.
| Species choices: Alien, Alternate Reality creatures, Animal, Arctic, Avian, Beholder, Cloud, Cold-Using, Concordant group, Creatures of 1 alignment, Creatures of 1 plane, Cthulhoid Horror, Dragon, Eelemental, Elemental, Faerie, Far Realm, Fire-Using, Giant, Giant-Class, Golem, Group of Classes, Hound, Humanoid, Immortal, Inner Planar, Insect, Leech, Lycanthrope, Magic-Using, Mind Flayer World, Mutant, Nightmare Dimension, NPC, Ooze, Other Timeline/Multiverse, Outer, Plant, Psionic, Rakshasa World, Regenerating, Reptile, Size Class (choose one), Space, Spirit of the Land, Tarrasque World, Technological, Undead, Unlive, Virus, Water, Weird, Wurm.
| Level 1: Surprise 90% of time.
| Level 1: 1V, spend X*Y^2 gp, make a Chr check at -Y^2: "Buy off" X Henchmen of DL=Y. They will not attack you or your allies. If you buy them off again (with another V action and gold), they join your side.
| Level 1: May have a Familiar.
| Level 1: May throw missile weapons with both hands.
| Level 2: 1M, 1/t: Find the Path.
| Level 3: NR (LVL-2)*20%
| Level 4: 1M: Shadow Door (move from one shadow to another you know of within 360 yards); 1F: Shadow Gate
| Level 5: Dust of Appearance 30'r cont.
| Level 6: Attract 2-20 followers, usually DL V+ Humanoids.
| Level 7: Ignore Non-detection cont.
| Level 8: 1M, 1/t: Escape a Maze; 1M, 1/t: Ignore Distance Distortion; 1M, 1/t: Ignore Mirage Arcana; 1M, 1/t: Force Shapechange.
| Level 9: 1M, 1/t: Find the Path across Planes and Time (but not Timelines/Loop).
| Level 10: You and your party do not leave a trail and cannot be tracked or trailed, except by a Strider/Huntsman of double your level or a Ranger of triple your level. If out of visual sight, your party cannot be Located or Find the Pathed to.
| Level 11: Cosmic Awareness cont.
|
|
[PC4] Rogue Classes Group
Scout
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 0.7
| (none)
| 3
| 1.4
| (none)
|
4
| 2.8
| (none)
| 5
| 5.6
| (none)
| 6
| 11.2
| (none)
|
7
| 22.4
| (none)
| 8
| 44.8
| (none)
| 9
| 89.6
| (none)
|
10
| 179.2
| (none)
| 11
| 310
| (none)
| 12
| 450
| (none)
|
13
| 590
| (none)
| 14
| 730
| (none)
| 15
| 870
| (none)
|
16
| 1010
| (none)
| 17
| 1150
| (none)
| 18
| 1290
| (none)
|
19
| 1430
| (none)
| 20
| 1570
| (none)
| 21
| 1710
| (none)
|
22
| 1850
| (none)
| 23
| 1990
| (none)
| 24
| 2130
| (none)
|
25
| 2270
| (none)
| 26
| 2410
| (none)
| 27
| 2550
| (none)
|
28
| 2690
| (none)
| 29
| 2830
| (none)
| 30
| 2970
| (none)
|
31
| 3110
| (none)
| 32
| 3250
| (none)
| 33
| 3390
| (none)
|
34
| 3530
| (none)
| 35
| 3670
| (none)
| 36
| 3810
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 4 5 2 3 0 2 0
| +1
| 5 4 5 3 3 1 3 0
| +1
| 5 4 5 3 4 1 3 0
|
+2
| 5 5 5 3 4 1 4 1
| +3
| 7 6 7 4 5 2 4 1
| +3
| 7 6 7 5 5 2 5 1
|
+3
| 7 6 7 5 6 3 5 2
| +4
| 7 7 7 5 6 3 6 2
| +5
| 9 8 9 6 7 3 6 2
|
+5
| 9 8 9 7 7 4 7 3
| +5
| 9 8 9 7 8 4 7 3
| +6
| 9 9 9 7 8 5 8 3
|
+7
| 11 10 11 8 9 5 8 4
| +7
| 11 10 11 9 9 5 9 4
| +7
| 11 10 11 9 10 6 9 4
|
+8
| 11 11 11 9 10 6 10 5
| +9
| 13 12 13 10 11 7 10 5
| +9
| 13 12 13 11 11 7 11 5
|
|
Requisites:
| Dex 6
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 3+level/4
| To Hit Table:
| CTD0
| Save Table:
| Thf0
| Reference:
| DM
| Groups:
| Rogue
|
|
|
|
Gets 30 Rogue points per level. Still gets the "Any Rogue" picks at 9th, 18th, 27th, and 36th.
| Level 1: Can weapon specialize as per Ranger1.
|
Lvl
| Scout Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Open/Close Locks: (-5% per TechLvl of the Lock) (-10% per SL of the Lock)
| V
| 0
| Dex-13
| Dex-17
| 1
| Move Silently || Immovability | Avoid Clairnasience
| V
| 5
| Dex-14
| Dex-17
| 1
| Hide in Shadows | Hide amongst People or Trees | Meld in Shadows/Mirrors
| V
| 0
| Dex-12
| Dex-17
|
1
| Spying || Reflecting Pool
| - || F
| 5
| Int-12
| Int-15
| 1
| Climb Walls | Climb Overhangs | Climb Upside-Down | Climb in Mid-Air
| V
| 55
| Str-10
| Str-14
| 1
| Any Rogue 1 ability
| -
| -
| -
| -
|
2
| Evasion (0, make by 5% per amount hit: no dmg from weapon)
| V
| 10
| Dex-11
| Dex-15
| 3
| Disguise | Alter Appearance
| M
| 25
| Chr-11
| Chr-13
| 4
| Invisibility | Improved Invisibility
| M
| 0
| Int-13
| Int-18
|
4
| Distraction | Mislead | Forget | Mirage Arcana
| M
| 15
| Wis-13
| Wis-16
| 5
| Legend Lore | Identify
| 0 | M
| 0
| Int-13
| Int-15
| 6
| Read Languages | Decipher Code
| M
| 0
| Int-9
| Int-14
|
7
| Identity Penetration | False Seeing | True Seeing
| MM
| 5
| Wis-11
| Wis-19
| 8
| Free Action / Remove Paralysis / Remove Domination
| P
| 5
| Con-8
| Con-16
| 6
| All-Around Sight | Locate Object | Treasure Finding
| M
| 25
| Wis-15
| Wis-19
|
10
| Sending | Demand
| M
| 10
| Int-9
| Int-12
| 12
| Teleport | Teleport without Error || Teleport Other to Self (no save)
| M
| 5
| Int-16
| Int-17
| 18
| Psychic Impersonation || Soul/Spirit Impersonation
| -
| 15
| Wis-9
| Wis-14
|
27
| Astral Spell
| MMM
| 40
| Int-18
| Int-24
|
|
[PC4] Rogue Classes Group
Secret Agent5
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 5
| (none)
| 3
| 10
| (none)
|
4
| 20
| (none)
| 5
| 40
| (none)
| 6
| 80
| (none)
|
7
| 160
| (none)
| 8
| 320
| (none)
| 9
| 640
| (none)
|
10
| 1000
| (none)
| 11
| 1400
| (none)
| 12
| 1800
| (none)
|
13
| 2200
| (none)
| 14
| 2600
| (none)
| 15
| 3000
| (none)
|
16
| 3400
| (none)
| 17
| 3800
| (none)
| 18
| 4200
| (none)
|
19
| 4600
| (none)
| 20
| 5000
| (none)
| 21
| 5400
| (none)
|
22
| 5800
| (none)
| 23
| 6200
| (none)
| 24
| 6600
| (none)
|
25
| 7000
| (none)
| 26
| 7400
| (none)
| 27
| 7800
| (none)
|
28
| 8200
| (none)
| 29
| 8600
| (none)
| 30
| 9000
| (none)
|
31
| 9400
| (none)
| 32
| 9800
| (none)
| 33
| 10200
| (none)
|
34
| 10600
| (none)
| 35
| 11000
| (none)
| 36
| 11400
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 10 9 8 5 6 2 1 0
| +2
| 10 9 8 6 7 3 2 0
| +3
| 12 11 10 8 9 3 2 1
|
+5
| 12 11 10 9 10 4 3 1
| +6
| 14 13 12 11 12 5 3 2
| +8
| 14 13 13 12 12 6 4 2
|
+9
| 16 15 14 14 15 6 4 3
| +11
| 16 15 15 15 15 7 5 3
| +12
| 16 15 15 15 15 7 5 3
|
+14
| 16 15 15 15 15 7 5 3
| +15
| 16 15 15 15 15 7 5 3
| +17
| 16 15 15 15 15 7 5 3
|
+18
| 16 15 15 15 15 7 5 4
| +20
| 16 15 15 15 15 8 6 4
| +21
| 16 15 15 15 15 8 6 4
|
+23
| 16 15 15 15 15 8 6 4
| +24
| 16 15 15 15 15 8 6 4
| +26
| 16 15 15 15 15 8 6 4
|
|
Requisites:
| Str 9, Dex 9, Con 9, Int 9, Wis 9, Chr 9, Cml 15
| Alignment:
| any
| HD/level:
| 2d5
| Weapon Prof.:
| 4+level
| To Hit Table:
| 1˝xWar
| Save Table:
| 1˝xHalf0
| Reference:
| James Bond, ST:DS9, Spycraft (d20)
| Groups:
| Rogue
|
|
|
|
Gets Exceptional Str, Dex, Con, Int, Wis, and Chr. Gets Barbarian Cml if that ever matters.
| Each level, get one Rogue pick of your level. You get 40*LVL Rogue points.
| In addition, each level, get one "5th edition" pick from the choices below.
|
| For picks, see next page.
|
|
[PC4] Rogue Classes Group
Secret Agent5 Picks
Levels
| Pick
| Description
|
Level 1-3:
| A
| Absolute Certainty: Add your Wis bonus to all stat/proficiency/skill checks
| B
| Connected: You know a friend in every city, for shelter and/or locating a shop/person
| C
| Doublespeak: 0, Speaking action, 1/r: Charm (save)
| D
| Gear: All your items are (nonmagical) +1/+1 items
| E
| Tech Belt/Bag: Bag of Holding plus every normal equipment item of LVL gp and less
| F
| Tracking as a Ranger; Trailing proficiency; 2F, 1/d: Find the Path
| G
| Versatility: x(1+LVL/10) Nonweapon proficiencies.
| H
| Weapon Specialist: Specialized in a weapon, get +LVL+6 TH (+0 dmg) instead of usual amount
|
Level 4:
| Pick two level 1-3 Secret Agent5 or one level 1-3 Black Hat5 ability
|
Level 5-7:
| F
| Cool Customer: Immune Fear, Emotion, Charm, Domination
| G
| Dubious Technology: 1/reset: Get a random TechL=LVL*2 item from the DM (usually with a drawback)
| H
| Hacker: Can manipulate/reprogram Technological/Psi8/Psi16 items up to TechL=LVL+2
| I
| Improvisation: 1V, 1/r: Create a 0 to LVL gp item, it lasts for 1 hour.
| J
| Know It All: LVL*5% chance of knowing something about *any* topic (even if no chance to know).
| K
| Overkill: If you put someone below -50 hp, they are automatically slain.
| L
| Plausible Deniability: You can never be "guilty" of a crime according to the law.
| M
| Slimy: You and the space you're standing at can't be targetted.
|
Level 8:
| Pick two level 5-7 Secret Agent5 or one level 5-7 Black Hat5 ability
|
Level 9-12:
| N
| Avoid Fate: 0, 1/d: Avoid Fate at xLVL/4 multiplier
| O
| Cheat Death: 1D, 1/d: Resurrect, but you're 1d20 miles away in a random direction.
| P
| Flawless Search: LVL% chance of finding something not even in the DM's key for the dungeon
| Q
| Guns Blazing: May use two sets of missile weapons per set of hands
| R
| Immune to detection / divination effects
| S
| Immune to insta-kill and slay effects
| T
| Insane Stunt: 0, 1/d: Wish (only to combo with something else you're doing this segment)
| U
| Intrigue: 1M: Augury (that actually works) on your proposed action, or Choose Future
|
Level 13:
| Pick two level 9-12 Secret Agent5 or one level 9-12 Black Hat5 ability
|
Level 14-18:
| V-CC
| - - - (8 abilities here, currently unknown) - - -
|
Level 18:
| Pick two level 14-18 Secret Agent5 or one level 14-18 Black Hat5 ability
|
Level 20-26:
| DD-KK
| - - - (8 abilities here, currently unknown) - - -
| LL
| Pick 1 Level 14-18 (or lower) pick from any "5th Edition" class (this may be picked multiple times)
|
Level 27-36:
| Pick 1 Level 20-26 (or lower) pick from any "5th Edition" class.
|
|
[PC4] Rogue Classes Group
Shadow5
Level
| KXP
| Shadow 136
|
1
| 600
| 1--
| 2
| 1200
| 2--
| 3
| 1800
| 3--
|
4
| 2400
| 4--
| 5
| 3000
| 5--
| 6
| 3600
| 6--
|
7
| 4200
| 61-
| 8
| 4800
| 62-
| 9
| 9600
| 63-
|
10
| 10200
| 64-
| 11
| 10800
| 65-
| 12
| 11400
| 66-
|
13
| 12000
| 661
| 14
| 12600
| 662
| 15
| 13200
| 663
|
16
| 13800
| 664
| 17
| 14400
| 665
| 18
| 28800
| 666
|
19
| 29400
| 766
| 20
| 30000
| 866
| 21
| 30600
| 966
|
22
| 31200
| 976
| 23
| 31800
| 986
| 24
| 32400
| 996
|
25
| 33000
| A96
| 26
| 33600
| B96
| 27
| 67200
| C96
|
28
| 67800
| D96
| 29
| 68400
| DA6
| 30
| 69000
| DB6
|
31
| 69600
| DC6
| 32
| 70200
| DD6
| 33
| 70800
| DD7
|
34
| 71400
| DD8
| 35
| 72000
| DD9
| 36
| 144000
| DDA
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+24
| 19 19 19 19 19 19 19 19
| +28
| 21 21 21 21 21 21 21 21
| +32
| 22 22 22 22 22 22 22 22
|
+36
| 24 24 24 24 24 24 24 24
| +40
| 25 25 25 25 25 25 25 25
| +44
| 27 27 27 27 27 27 27 27
|
+48
| 28 28 28 28 28 28 28 28
| +52
| 30 30 30 30 30 30 30 30
| +56
| 31 31 31 31 31 31 31 31
|
+60
| 33 33 33 33 33 33 33 33
| +64
| 34 34 34 34 34 34 34 34
| +68
| 36 36 36 36 36 36 36 36
|
+72
| 37 37 37 37 37 37 37 37
| +76
| 39 39 39 39 39 39 39 39
| +80
| 40 40 40 40 40 40 40 40
|
+84
| 42 42 42 42 42 42 42 42
| +88
| 43 43 43 43 43 43 43 43
| +92
| 45 45 45 45 45 45 45 45
|
|
Requisites:
| Rogue 13 or HNCL 22,
| Str 23, Dex 19, Int 25
| Alignment:
| any E
| HD/level:
| & 6d6
| Weapon Prof.:
| & level*6
| To Hit Table:
| 2xConc
| Save Table:
| 1˝xConc
| Reference:
| Babylon5
| Groups:
| Concordant (x2), Rogue
|
|
| [X] Section stats
| ihp
| +6
| iTH
| +2
| P Save
| +1
| M Save
| +1
| War
| +1
| Rog
| +3
| PPsi
| +1
| Wiz
| +0
| Pri
| -2
| MPsi
| -1
|
|
|
|
Gets 1X action per round.
| Can use 1S+3V+1X per segment if desired.
| Gets Barb Str, Extreme Barb Dex [bonus = (Stat-30)*6], and Barb Int.
| Shadow spells are resisted using XR or iaNR (but iaNR is treated as aNR)
| Gets 30 Concordant Rogue points per level. The Rogue chart given uses Concordant Rogue points. These can instead be used as 2 normal Rogue points each.
| Level N (every level): +1 Rogue level 27 pick.
|
|
Lvl
| Shadow5 Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Dusted | Can't be Targetted | Ground at Feet can't be targetted | Effects can't be targetted
| 1X or 3V
| 30
| Dex-19
| Dex-38
| 2
| Construct a Tech item (1 TechL per 10% made)
| 2P or 3V
| 20
| Int-20
| Int-25
| 3
| Concordant Evasion (evade a Concordant effect)
| 1bX or 3bV
| 10
| Dex-21
| Dex-44
|
4
| Distribute (amount made) in iunBlahR's
| 2X+1V
| 0
| Int-22
| Int-35
| 5
| Step Out of It | Avoid Fate | As You Are
| ˝X or 2V
| -10
| Dex-23
| Dex-50
| 6
| Adjust your next die roll by (amount made) | Lady's Smile
| ˝X or 2V
| -20
| Int-24
| Int-45
|
13
| Do a G action attack on someone (idmg = amount made)
| 1G or 3X
| -90
| Dex-31
| Dex-74
|
|
[PC4] Rogue Classes Group
Shadow5 Spells (CSL=1)
#
| Spell
| Effect
|
1
| Capital D Darkness
| Room is in Capital D Darkness (x2 Special, no one can target anything), one group takes CCL*60 Darkness dmg (no save)
| 2
| Enslave
| Target makes CCL Will saves at -CCL^2: Miss 1=Charm, Miss 3=Capital E Extract, Miss 6=Enslaved, Miss 13=Pawned
| 3
| Lockdown X Actions
| Lockdown X and unc (unconscious) Actions
|
4
| Psi5 Ultra
| Choose a Psi5 or Psi(-5) Ultra power
| 5
| Rogue Prowess
| Your x1 Rogue abilities cost half the number of actions to use.
| 6
| Shadow Displacement
| You are displaced CCL times, ignores immunity to displacement
|
7
| Twist Wish
| (1bM action to cast) Twist the intention of a Wish/Wishoid/Miracle to do something unintended
| 8
| X Haste I
| +1X action Haste (counts as your Haste)
|
|
Shadow5 Spells (CSL=3)
#
| Spell
| Effect
|
1
| Crystal Port
| Do an Iconian Gateway jump across Crystal Spheres without a Spelljamming vessel
| 2
| Genocide
| Genocide a race within sight (slain, no save, can't be resummoned in area, treat as a x2 Special)
| 3
| Lockdown D Actions
| Lockdown D and dead Actions
|
4
| Steal Familiar
| Steal someone's Familiar as your own (can be cast only 1/turn)
| 5
| Virus
| Summon CCL DL=CCL/4 Virus creatures, or you can just bring them here not under your control
| 6
| X Haste II
| +2X or +1QX action Haste (counts as your Haste)
|
|
Shadow5 Spells (CSL=6)
#
| Spell
| Effect
|
1
| Black Hole
| Creates a small Black Hole (all in the room take 1 Gravity idmg /s)
| 2
| Psi5 Ultra+1
| Choose a Psi5 or Psi(-5) Ultra+1 power
| 3
| Lockdown I Actions
| Lockdown any action with an "I" prefix; Divine Intervention can't be used in sight
|
4
| X Haste III
| +3X or +2QX or +1QQX action Haste (counts as your Haste)
|
|
[PC4] Rogue Classes Group
Shadow Agent5 Spells
SL
| #
| Spell
| Effect
|
1
| 1
| Damaging Darkness
| A group takes CL*6 Darkness dmg (PPD save:˝), Blindness (Spell save)
| 1
| 2
| Enslave
| Enslave one target (Will save)
| 1
| 3
| Lockdown Action
| Lockdown an action of a type you have
|
1
| 4
| Psi5 minor
| Choose a Psi5 or Psi(-5) Minor power
| 1
| 5
| Rogue Prowess
| When making Rogue ability checks, roll 1d60 instead of 1d100.
| 1
| 6
| Displacement
| Displacement
|
1
| 7
| Twist Command
| Command, except a Noun instead of a Verb, they will try to find and/or destroy what was said
| 1
| 8
| S Haste I
| +1S action Haste (counts as your Haste)
| 1
| 9
| Pass Without Trace
| Pass Without Trace
|
3
| 1
| Port
| Teleport within 6*CL miles
| 3
| 2
| Slay
| Slay one target (PPD save)
| 3
| 3
| Lockdown Contingencies
| x1 Special: Contingencies do not trigger in the room
|
3
| 4
| Steal Summon
| Steal someone's Summon as your own (must have empty slot available or the spell fails)
| 3
| 5
| Virus
| Summon a DL=CL/2 Virus creature
| 3
| 6
| S Haste II
| +2S or +1QS action Haste (counts as your Haste)
|
6
| 1
| Sphere of Annihilation
| Annihilate a group (Reflex save); the spell has 0 duration (the sphere is gone afterwards)
| 6
| 2
| Psi5 major
| Choose a Psi5 or Psi(-5) Major power
| 6
| 3
| Lockdown b,h Actions
| Lockdown any action with a "b" or "h" prefix
|
6
| 4
| S Haste III
| +3S or +2QS or +1QQS action Haste (counts as your Haste)
| 6
| 5
| Dust of Disappearance
| Dust of Disappearance
| 6
| 6
| Avoid Traps, Tricks
| Avoid Traps and Tricks (self only) for 1 round
|
Shadow 1 (11)
| 1
| Capital D Darkness
| Room is in Capital D Darkness (x2 Special, no one can target anything), one group takes CCL*60 Darkness dmg (no save)
| Shadow 1 (11)
| 2
| Enslave
| Target makes CCL Will saves at -CCL^2: Miss 1=Charm, Miss 3=Capital E Extract, Miss 6=Enslaved, Miss 13=Pawned
| Shadow 1 (11)
| 3
| Lockdown X Actions
| Lockdown X and unc (unconscious) Actions
|
Shadow 1 (11)
| 4
| Psi5 Ultra
| Choose a Psi5 or Psi(-5) Ultra power
| Shadow 1 (11)
| 5
| Rogue Prowess
| Your x1 Rogue abilities cost half the number of actions to use.
| Shadow 1 (11)
| 6
| Shadow Displacement
| You are displaced CCL times, ignores immunity to displacement
|
Shadow 1 (11)
| 7
| Twist Wish
| (1bM action to cast) Twist the intention of a Wish/Wishoid/Miracle to do something unintended
| Shadow 1 (11)
| 8
| X Haste I
| +1X action Haste (counts as your Haste)
|
|
[PC4] Rogue Classes Group
Shadow Agent5
Level
| KXP
| ShA [Shadow5] 136 [1]
| TH
|
1
| 0
| 1-- [-]
| +1
| 2
| 5
| 2-- [-]
| +2
| 3
| 10
| 3-- [-]
| +3
|
4
| 20
| 4-- [-]
| +4
| 5
| 40
| 5-- [-]
| +5
| 6
| 80
| 6-- [-]
| +6
|
7
| 160
| 61- [-]
| +7
| 8
| 320
| 62- [-]
| +8
| 9
| 640
| 63- [-]
| +9
|
10
| 1000
| 64- [-]
| +10
| 11
| 1400
| 65- [-]
| +11
| 12
| 1800
| 66- [-]
| +12
|
13
| 2200
| 661 [-]
| +13
| 14
| 2600
| 662 [-]
| +14
| 15
| 3000
| 663 [-]
| +15
|
16
| 3400
| 664 [-]
| +16
| 17
| 3800
| 665 [-]
| +17
| 18
| 4200
| 666 [-]
| +18
|
19
| 4600
| 766 [-]
| +19
| 20
| 5000
| 866 [-]
| +20
| 21
| 5400
| 966 [-]
| +21
|
22
| 5800
| 976 [-]
| +22
| 23
| 6200
| 986 [-]
| +23
| 24
| 6600
| 996 [-]
| +24
|
25
| 7000
| A96 [-]
| +25
| 26
| 7400
| B96 [-]
| +26
| 27
| 7800
| C96 [1]
| +27
|
28
| 8200
| D96 [1]
| +28
| 29
| 8600
| DA6 [1]
| +29
| 30
| 9000
| DB6 [2]
| +30
|
31
| 9400
| DC6 [2]
| +31
| 32
| 9800
| DD6 [2]
| +32
| 33
| 10200
| DD7 [3]
| +33
|
34
| 10600
| DD8 [3]
| +34
| 35
| 11000
| DD9 [3]
| +35
| 36
| 11400
| DDA [41]
| +36
|
37
| 22800
| DDA [42]
| +37
| 38
| 34200
| DDA [43]
| +38
| 39
| 45600
| DDA [44]
| +39
|
45
| 114000
| DDA [77]
| +45
| 54
| 216600
| DDB [BB]
| +54
| 63
| 319200
| EEE [DD]
| +63
|
72
| 421800
| GFF [FF1]
| +72
|
|
Requisites:
| Str 12, Dex 10, Int 13,
|
| Class Slots 2
| Alignment:
| any E
| HD/level:
| 3d3
| Weapon Prof.:
| level*2
| Reference:
| DM {Reduced Shadow5}
| Groups:
| Rogue, Concordant (x1)
| Complexity:
| CF=3
|
| Saving Throws:
| PPD:
| level+13
| Fort:
| level+0
| RSW:
| level+6
| Reflex:
| level+13
| PP:
| level+6
| Will:
| level+0
| BW:
| level+6
| Spell:
| level+13
|
|
Gets Exceptional Str, Barbarian Dex, and Exceptional Int bonus.
| Shadow Agent spells are resisted using aNR.
| Gets 60 Rogue points per level.
| Level N (every odd level): +1 Rogue level N pick.
| Level 27 Note: Your CCL with Shadow5 spells is CL-26.
|
| Gets 1 "Secret Agent5" pick per level, see below.
|
|
[PC4] Rogue Classes Group
Shadow Agent5 Spells
SL
| #
| Spell
| Effect
|
1
| 1
| Damaging Darkness
| A group takes CL*6 Darkness dmg (PPD save:˝), Blindness (Spell save)
| 1
| 2
| Enslave
| Enslave one target (Will save)
| 1
| 3
| Lockdown Action
| Lockdown an action of a type you have
|
1
| 4
| Psi5 minor
| Choose a Psi5 or Psi(-5) Minor power
| 1
| 5
| Rogue Prowess
| When making Rogue ability checks, roll 1d60 instead of 1d100.
| 1
| 6
| Displacement
| Displacement
|
1
| 7
| Twist Command
| Command, except a Noun instead of a Verb, they will try to find and/or destroy what was said
| 1
| 8
| S Haste I
| +1S action Haste (counts as your Haste)
| 1
| 9
| Pass Without Trace
| Pass Without Trace
|
3
| 1
| Port
| Teleport within 6*CL miles
| 3
| 2
| Slay
| Slay one target (PPD save)
| 3
| 3
| Lockdown Contingencies
| x1 Special: Contingencies do not trigger in the room
|
3
| 4
| Steal Summon
| Steal someone's Summon as your own (must have empty slot available or the spell fails)
| 3
| 5
| Virus
| Summon a DL=CL/2 Virus creature
| 3
| 6
| S Haste II
| +2S or +1QS action Haste (counts as your Haste)
|
6
| 1
| Sphere of Annihilation
| Annihilate a group (Reflex save); the spell has 0 duration (the sphere is gone afterwards)
| 6
| 2
| Psi5 major
| Choose a Psi5 or Psi(-5) Major power
| 6
| 3
| Lockdown b,h Actions
| Lockdown any action with a "b" or "h" prefix
|
6
| 4
| S Haste III
| +3S or +2QS or +1QQS action Haste (counts as your Haste)
| 6
| 5
| Dust of Disappearance
| Dust of Disappearance
| 6
| 6
| Avoid Traps, Tricks
| Avoid Traps and Tricks (self only) for 1 round
|
Shadow 1 (11)
| 1
| Capital D Darkness
| Room is in Capital D Darkness (x2 Special, no one can target anything), one group takes CCL*60 Darkness dmg (no save)
| Shadow 1 (11)
| 2
| Enslave
| Target makes CCL Will saves at -CCL^2: Miss 1=Charm, Miss 3=Capital E Extract, Miss 6=Enslaved, Miss 13=Pawned
| Shadow 1 (11)
| 3
| Lockdown X Actions
| Lockdown X and unc (unconscious) Actions
|
Shadow 1 (11)
| 4
| Psi5 Ultra
| Choose a Psi5 or Psi(-5) Ultra power
| Shadow 1 (11)
| 5
| Rogue Prowess
| Your x1 Rogue abilities cost half the number of actions to use.
| Shadow 1 (11)
| 6
| Shadow Displacement
| You are displaced CCL times, ignores immunity to displacement
|
Shadow 1 (11)
| 7
| Twist Wish
| (1bM action to cast) Twist the intention of a Wish/Wishoid/Miracle to do something unintended
| Shadow 1 (11)
| 8
| X Haste I
| +1X action Haste (counts as your Haste)
|
|
[PC4] Rogue Classes Group
Secret Agent5 Picks
Levels
| Pick
| Description
|
Level 1-3:
| A
| Absolute Certainty: Add your Wis bonus to all stat/proficiency/skill checks
| B
| Connected: You know a friend in every city, for shelter and/or locating a shop/person
| C
| Doublespeak: 0, Speaking action, 1/r: Charm (save)
| D
| Gear: All your items are (nonmagical) +1/+1 items
| E
| Tech Belt/Bag: Bag of Holding plus every normal equipment item of LVL gp and less
| F
| Tracking as a Ranger; Trailing proficiency; 2F, 1/d: Find the Path
| G
| Versatility: x(1+LVL/10) Nonweapon proficiencies.
| H
| Weapon Specialist: Specialized in a weapon, get +LVL+6 TH (+0 dmg) instead of usual amount
|
Level 4:
| Pick two level 1-3 Secret Agent5 or one level 1-3 Black Hat5 ability
|
Level 5-7:
| F
| Cool Customer: Immune Fear, Emotion, Charm, Domination
| G
| Dubious Technology: 1/reset: Get a random TechL=LVL*2 item from the DM (usually with a drawback)
| H
| Hacker: Can manipulate/reprogram Technological/Psi8/Psi16 items up to TechL=LVL+2
| I
| Improvisation: 1V, 1/r: Create a 0 to LVL gp item, it lasts for 1 hour.
| J
| Know It All: LVL*5% chance of knowing something about *any* topic (even if no chance to know).
| K
| Overkill: If you put someone below -50 hp, they are automatically slain.
| L
| Plausible Deniability: You can never be "guilty" of a crime according to the law.
| M
| Slimy: You and the space you're standing at can't be targetted.
|
Level 8:
| Pick two level 5-7 Secret Agent5 or one level 5-7 Black Hat5 ability
|
Level 9-12:
| N
| Avoid Fate: 0, 1/d: Avoid Fate at xLVL/4 multiplier
| O
| Cheat Death: 1D, 1/d: Resurrect, but you're 1d20 miles away in a random direction.
| P
| Flawless Search: LVL% chance of finding something not even in the DM's key for the dungeon
| Q
| Guns Blazing: May use two sets of missile weapons per set of hands
| R
| Immune to detection / divination effects
| S
| Immune to insta-kill and slay effects
| T
| Insane Stunt: 0, 1/d: Wish (only to combo with something else you're doing this segment)
| U
| Intrigue: 1M: Augury (that actually works) on your proposed action, or Choose Future
|
Level 13:
| Pick two level 9-12 Secret Agent5 or one level 9-12 Black Hat5 ability
|
Level 14-18:
| V-CC
| - - - (8 abilities here, currently unknown) - - -
|
Level 18:
| Pick two level 14-18 Secret Agent5 or one level 14-18 Black Hat5 ability
|
Level 20-26:
| DD-KK
| - - - (8 abilities here, currently unknown) - - -
| LL
| Pick 1 Level 14-18 (or lower) pick from any "5th Edition" class (this may be picked multiple times)
|
Level 27-36:
| Pick 1 Level 20-26 (or lower) pick from any "5th Edition" class.
|
|
[PC4] Rogue Classes Group
Shadow Elf0
Level
| KXP
| Wizard 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 4
| 2-- --- ---
| 3
| 8
| 21- --- ---
|
4
| 16
| 22- --- ---
| 5
| 32
| 221 --- ---
| 6
| 64
| 322 --- ---
|
7
| 120
| 332 1-- ---
| 8
| 250
| 432 2-- ---
| 9
| 400
| 443 2-- ---
|
10
| 600
| 543 21- ---
| 11
| 850
| 653 32- ---
| 12
| 1100
| 654 321 ---
|
13
| 1350
| 764 432 ---
| 14
| 1600
| 765 432 1--
| 15
| 1850
| 875 543 2--
|
16
| 2100
| 876 543 21-
| 17
| 2350
| 886 654 32-
| 18
| 2600
| 887 654 321
|
19
| 2850
| 887 765 432
| 20
| 3100
| 888 765 443
| 21
| 3350
| 888 765 444
|
22
| 3600
| 888 765 544
| 23
| 3850
| 888 765 554
| 24
| 4100
| 888 765 555
|
25
| 4350
| 888 766 555
| 26
| 4600
| 888 766 655
| 27
| 4850
| 888 766 665
|
28
| 5100
| 888 766 666
| 29
| 5350
| 888 776 666
| 30
| 5600
| 888 777 666
|
31
| 5850
| 888 777 766
| 32
| 6100
| 888 777 776
| 33
| 6350
| 888 777 777
|
34
| 6600
| 888 887 777
| 35
| 6850
| 888 888 877
| 36
| 7100
| 888 888 888
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 6 5 5 3 3 0 1 1
| +1
| 6 5 5 4 3 0 1 1
| +2
| 6 5 5 4 4 0 2 1
|
+3
| 10 8 8 7 7 1 2 2
| +3
| 10 8 8 8 7 1 2 2
| +4
| 10 8 8 8 8 2 3 2
|
+5
| 14 11 11 11 11 2 3 3
| +5
| 14 12 11 11 11 2 4 3
| +6
| 14 12 12 11 11 3 4 3
|
+7
| 16 14 14 15 15 3 4 4
| +7
| 16 14 14 15 15 3 4 4
| +8
| 16 14 14 15 15 3 4 4
|
+9
| 16 14 14 15 15 3 4 4
| +9
| 16 14 14 15 15 3 4 4
| +10
| 16 14 14 15 15 3 4 4
|
+11
| 16 14 14 15 15 3 4 4
| +11
| 16 14 14 15 15 3 5 4
| +12
| 16 14 14 15 15 4 5 4
|
|
Requisites:
| Dex 9, Int 9
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 2+level/3
| To Hit Table:
| Ftr0
| Save Table:
| Elf0
| Reference:
| DM {Planeshifted Elf0}, GAZ13
| Groups:
| Wizard, Rogue, Alternate
|
|
|
|
Level 1: May use 1 material component effect per spell as a zero action.
| Level 1: Over Hit: If you hit someone by more than 20, add +1 damage for each number over what you needed to hit.
| Example: You need a -15 to hit someone, and you roll a 12. Damage bonus = Roll - Needed - 20 = 12 - -15 -20 = 7.
|
Lvl
| Ability
|
1
| Any Rogue 1 ability
| 2
| Any Rogue 1 ability
| 3
| Any Rogue 2 ability
|
4
| Any Rogue 3 ability
| 5
| Any Rogue 4 ability
| 6
| Any Rogue 5 ability
|
7
| Any Rogue 6 ability
| 8
| Any Rogue 7 ability
| 16
| Any Rogue 10 ability
|
24
| Any Rogue 15 ability
| 32
| Any Rogue 27 ability
|
|
[PC4] Rogue Classes Group
Shadowcron
Level
| KXP
| Rog/Psi7 123 456 78
| TH
|
1
| 0
| ˝˝- --- --
| +1
| 2
| 2.25
| 1˝˝ --- --
| +1
| 3
| 4.5
| 11˝ --- --
| +2
|
4
| 9
| 21˝ --- --
| +3
| 5
| 18
| 21˝ ˝-- --
| +3
| 6
| 36
| 211 ˝-- --
| +5
|
7
| 72
| 211 ˝˝- --
| +5
| 8
| 144
| 221 ˝˝- --
| +6
| 9
| 288
| 221 1˝˝ --
| +7
|
10
| 450
| 222 1˝˝ --
| +7
| 11
| 675
| 222 11˝ --
| +8
| 12
| 900
| 222 11˝ ˝-
| +9
|
13
| 1125
| 222 111 ˝-
| +9
| 14
| 1350
| 322 211 ˝-
| +11
| 15
| 1575
| 322 211 1-
| +11
|
16
| 1800
| 332 221 1˝
| +12
| 17
| 2025
| 332 221 11
| +13
| 18
| 2250
| 332 222 11
| +13
|
19
| 2475
| 333 222 11
| +14
| 20
| 2700
| 433 322 21
| +15
| 21
| 2925
| 443 332 22
| +15
|
22
| 3150
| 444 333 22
| +16
| 23
| 3375
| 544 433 32
| +17
| 24
| 3600
| 554 443 33
| +17
|
25
| 3825
| 555 444 33
| +18
| 26
| 4050
| 655 544 43
| +19
| 27
| 4275
| 665 554 44
| +19
|
28
| 4500
| 666 555 44
| +20
| 29
| 4725
| 766 655 54
| +21
| 30
| 4950
| 776 665 55
| +21
|
31
| 5175
| 777 666 55
| +22
| 32
| 5400
| 877 766 65
| +23
| 33
| 5625
| 887 776 66
| +23
|
34
| 5850
| 888 777 66
| +24
| 35
| 6075
| 988 877 76
| +25
| 36
| 6300
| 998 887 771
| +25
|
37
| 12600
| 998 887 772
| +26
| 38
| 18900
| 998 887 773
| +27
| 39
| 25200
| 998 887 774
| +27
|
45
| 63000
| 998 888 887
| +31
| 54
| 119700
| 999 999 999 1
| +37
| 63
| 176400
| A99 999 999 9
| +43
|
72
| 233100
| AAA AAA AAA 91
| +49
|
|
Str
| Dex
| Con
| Int
| Wis
| Chr
| Cml
| AT
| hp
| TH
| Div
|
-3
| +6
| +3
| +3
| +3
| +4
| -7
| +0
| +0
| +0
| ÷1
|
|
| Requisites:
| Dex 19, Con 9, Int 9, Wis 9, Chr 13,
|
| Race Slots 1, Class Slots 2
| Alignment:
| LN or LE
| HD/level:
| & +d8
| Weapon Prof.:
| & 3+level/6
| To Hit Table:
| 1˝xCTD0
| Save Table:
| 2xMon +1
| Reference:
| DM
| Groups:
| Rogue, Lost, Archetype
| Complexity:
| CF=3
|
|
| Saving Throws:
|
| PPD:
| level+1
| RSW:
| level+1
| PP:
| level+1
| BW:
| level+1
| Spell:
| level+1
| Fort:
| level+1
| Reflex:
| level+1
| Will:
| level+1
|
|
|
Gets Exceptional Dex and Chr.
| Can cast Rogue spells and Psi7 powers, using these SL's: 2=Minor, 4=Major, 6=Grand, 8=Super.
| Can specialize in weapons using "Non-War" line.
| Gets 50 Rogue points per level.
| Level 1: Immune to Turn Undead.
| Level 1: Enemies need a +LVL weapon to hit you. To ignore this restriction, monsters divide their HD by your LVL-1 (with a minimum of 4), not the usual 4.
| Level 1: Base AT is +5+LVL.
| Level 1: You energy drain 1 level with every attack (even through weapons).
| Level 1: If you kill someone by energy draining them, you can raise him as a Wraith0/7 with their previous stats. He becomes available next segment. You have LVL-1 "Revive" slots, each one can hold one Wraith0/7. You still have your regular Summon slot in addition, which can be used as an additional Revive slot if desired. You get the raise even if you used a energy drain source other than the Wraith0/7 ability (you cast an Energy Drain spell, for example). You can dismiss a Revive with a 0 action. If you raise a Wraith0/7 and don't have a Revive slot available, they become free-roaming undead, but they cannot harm you (as you are his master).
| Level 4: You energy drain 1 level whenever someone hits you (for each hit, if you have stoneskins or were immune to the attack, the level drain doesn't occur).
|
| For Rogue abilities, see next page.
|
|
[PC4] Rogue Classes Group
Shadowcron Rogue Abilities
Lvl
| Shadowcron Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| +LVL TH {Thug} or +LVL TH and dmg with unarmed attacks {Brawler}
| 1
| Absolute Certainty: Add your Wis bonus to all stat/proficiency/skill checks
| 1
| Bag of Holding; 1M: Locate Black Market in city {Smuggler}
|
1
| Charm/Influence Reaction ||| Erase a "!" mark in dungron
| S
| 10
| Chr-10
| Chr-13
| 1
| Connected: You know a friend in every city, for shelter and/or locating a shop/person
| 1
| Detect Lie or Undetectable Lie (1 at a time, cont.)
|
1
| Legend Lore | Identify ||| Know how to defeat a god or destroy an artifact
| 0 | M ||| F
| 0
| Int-15
| Int-16
| 1
| Sell items for 64+LVL% of value instead of 50%
| 1
| Spying | ESP (without him knowing) || Capital E Extract
| -
| 10
| Int-11
| Int-14
|
4
| ++rating/100 to a die roll | Reroll a die roll || Counterspell || Object
| bM or hM
| 25
| Dex-16
| Dex-24
| 4
| Ignore or Counter an Interpose | Rescue | Escape | I'm Gone
| 0
| 0
| Wis-14
| Wis-19
| 5
| +LVL*100 item XP in Weapon flags per day
|
5
| Can "Frugal" potions (+50% to number of uses)
| 5
| Nonmagical items (all types) are one-third cost for you
| 5
| Plausible Deniability: You can never be "guilty" of a crime according to the law.
|
6
| Locate Object in City || Country
| MM
|
|
|
| 7
| Always get special treatment and respect from Local Ruler {Agent of the Crown}
| 7
| Can buy property or businesses at half cost {Businessman}
|
7
| Repair a broken magic/psi/tech item, n=(XP value)/1000 (round up)
| nM
| 100
| -
| -
| 9
| Flawless Search: LVL% chance of finding something not even in the DM's key for the dungeon
| 9
| Mass Wraithform | Mass Dream Travel (whole party)
| V
| 0
| Con-22
| Con-25
|
19
| Shape Alteration/Polymorph Object | Shapechange/Shapechange Other
| V
| 0
| Con-19
| Con-30
| 20
| 400F, 1/d: Create a magic item of <= LVL*400 XP value
| 20
| Super Resources: Get a xCL/18 random Artifact each reset, it will be useful (not crap)
|
|
[PC4] Rogue Classes Group
Shadowdancer3
Level
| KXP
| Spells
|
1
| Rog5
| (none)
| 2
| 10
| (none)
| 3
| 30
| (none)
|
4
| 60
| (none)
| 5
| 100
| (none)
| 6
| 150
| (none)
|
7
| 210
| (none)
| 8
| 280
| (none)
| 9
| 360
| (none)
|
10
| 450
| (none)
| 11
| 550
| (none)
| 12
| 660
| (none)
|
13
| 780
| (none)
| 14
| 910
| (none)
| 15
| 1050
| (none)
|
16
| 1200
| (none)
| 17
| 1360
| (none)
| 18
| 1530
| (none)
|
19
| 1710
| (none)
| 20
| 1900
| (none)
| 21
| 2100
| (none)
|
22
| 2310
| (none)
| 23
| 2530
| (none)
| 24
| 2760
| (none)
|
25
| 3000
| (none)
| 26
| 3250
| (none)
| 27
| 3510
| (none)
|
28
| 3780
| (none)
| 29
| 4060
| (none)
| 30
| 4350
| (none)
|
31
| 4650
| (none)
| 32
| 4960
| (none)
| 33
| 5280
| (none)
|
34
| 5610
| (none)
| 35
| 5950
| (none)
| 36
| 6300
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +1
| 6 4 6 3 4 1 3 0
| +2
| 6 5 6 3 4 1 3 0
|
+3
| 6 5 7 3 5 1 4 1
| +3
| 6 6 7 3 5 2 4 1
| +4
| 7 6 7 4 6 2 5 1
|
+5
| 7 7 7 4 6 3 5 2
| +6
| 7 7 8 4 7 3 6 2
| +6
| 7 8 8 4 7 3 6 2
|
+7
| 8 8 8 5 8 4 7 3
| +8
| 8 9 8 5 8 4 7 3
| +9
| 8 9 9 5 9 5 8 3
|
+9
| 8 10 9 5 9 5 8 4
| +10
| 9 10 9 6 10 5 9 4
| +11
| 9 11 9 6 10 6 9 4
|
+12
| 9 11 10 6 11 6 10 5
| +12
| 9 12 10 6 11 7 10 5
| +13
| 10 12 10 7 12 7 11 5
|
|
Requisites:
|
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 14+level/9
| To Hit Table:
| +level*3/4
| Save Table:
| Rog
| Reference:
| DMG3-34
| Groups:
| Rogue
|
|
|
|
|
[PC4] Rogue Classes Group
Shadow-walker1JG
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1.8
| (none)
| 3
| 3.6
| (none)
|
4
| 7.2
| (none)
| 5
| 14.4
| (none)
| 6
| 28.8
| (none)
|
7
| 57.6
| (none)
| 8
| 115.2
| (none)
| 9
| 230.4
| (none)
|
10
| 590.4
| (none)
| 11
| 950.4
| (none)
| 12
| 1310.4
| (none)
|
13
| 1670.4
| (none)
| 14
| 2030.4
| (none)
| 15
| 2390.4
| (none)
|
16
| 2750.4
| (none)
| 17
| 3110.4
| (none)
| 18
| 3470.4
| (none)
|
19
| 3830.4
| (none)
| 20
| 4190.4
| (none)
| 21
| 4550.4
| (none)
|
22
| 4910.4
| (none)
| 23
| 5270.4
| (none)
| 24
| 5630.4
| (none)
|
25
| 5990.4
| (none)
| 26
| 6350.4
| (none)
| 27
| 6710.4
| (none)
|
28
| 7070.4
| (none)
| 29
| 7430.4
| (none)
| 30
| 7790.4
| (none)
|
31
| 8150.4
| (none)
| 32
| 8510.4
| (none)
| 33
| 8870.4
| (none)
|
34
| 9230.4
| (none)
| 35
| 9590.4
| (none)
| 36
| 9950.4
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +0
| 6 4 6 3 4 1 3 0
| +1
| 6 5 6 3 4 1 3 0
|
+1
| 6 5 7 3 5 1 4 1
| +2
| 6 6 7 3 5 2 4 1
| +2
| 7 6 7 4 6 2 5 1
|
+3
| 7 7 7 4 6 3 5 2
| +3
| 7 7 8 4 7 3 6 2
| +4
| 7 8 8 4 7 3 6 2
|
+4
| 8 8 8 5 8 4 7 3
| +5
| 8 9 8 5 8 4 7 3
| +5
| 8 9 9 5 9 5 8 3
|
+6
| 8 10 9 5 9 5 8 4
| +6
| 9 10 9 6 10 5 9 4
| +7
| 9 11 9 6 10 6 9 4
|
+7
| 9 11 10 6 11 6 10 5
| +8
| 9 12 10 6 11 7 10 5
| +8
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Str 12, Dex 12
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 3+level/3
| To Hit Table:
| Rog
| Save Table:
| Rog
| Reference:
| FGE1JG
| Groups:
| Rogue
|
|
|
|
|
[PC4] Rogue Classes Group
Shooter0
Level
| KXP
| Warrior/Rogue 123 456 789 AB
| TH
|
1
| 0
| 0-- --- --
| +5 ++1
| 2
| 3
| 10- --- --
| +5 ++1
| 3
| 6
| 110 --- --
| +5 ++1
|
4
| 10
| 210 --- --
| +5 ++1
| 5
| 21
| 211 0-- --
| +5 ++1
| 6
| 42
| 211 1-- --
| +5 ++1
|
7
| 87
| 221 10- --
| +5 ++1
| 8
| 173
| 222 11- --
| +5 ++1
| 9
| 346
| 222 21- --
| +5 ++1
|
10
| 600
| 322 210 --
| +5 ++1
| 11
| 900
| 322 211 --
| +5 ++1
| 12
| 1200
| 322 221 --
| +5 ++1
|
13
| 1500
| 332 221 --
| +5 ++1
| 14
| 1800
| 333 221 0-
| +5 ++1
| 15
| 2100
| 433 221 1-
| +5 ++1
|
16
| 2400
| 433 222 1-
| +5 ++1
| 17
| 2700
| 433 322 1-
| +5 ++1
| 18
| 3000
| 443 322 10
| +5 ++1
|
19
| 3300
| 443 322 11
| +5 ++1
| 20
| 3600
| 443 322 21
| +5 ++1
| 21
| 3900
| 443 322 22
| +5 ++1
|
22
| 4200
| 443 332 22
| +5 ++1
| 23
| 4500
| 443 333 22
| +5 ++1
| 24
| 4800
| 443 333 32
| +5 ++1
|
25
| 5100
| 443 333 33
| +5 ++1
| 26
| 5400
| 444 333 33
| +5 ++1
| 27
| 5700
| 444 433 33
| +5 ++1
|
28
| 6000
| 444 443 33
| +5 ++1
| 29
| 6300
| 444 444 33
| +5 ++1
| 30
| 6600
| 444 444 43
| +5 ++1
|
31
| 6900
| 444 444 44
| +5 ++1
| 32
| 7200
| 544 444 44
| +5 ++1
| 33
| 7500
| 554 444 44
| +5 ++1
|
34
| 7800
| 555 444 44
| +5 ++1
| 35
| 8100
| 555 544 44
| +5 ++1
| 36
| 8400
| 555 554 441
| +5 ++1
|
37
| 16800
| 555 554 442
| +5 ++1
| 38
| 25200
| 555 554 443
| +5 ++2
| 39
| 33600
| 555 554 444
| +5 ++3
|
45
| 84000
| 665 555 555
| +5 ++4
| 54
| 159600
| 766 666 666 1
| +5 ++5
| 63
| 235200
| 777 776 666 6
| +5 ++6
|
72
| 310800
| 888 777 777 71
| +5 ++7
|
|
Requisites:
| Dex 20, Con 14,
| nbsp;
| Class Slots 2
| Alignment:
| any
| HD/level:
| +2d6
| Weapon Prof.:
| 0+level*3
| To Hit Table:
| +5 ++1
| Reference:
| JF
| Groups:
| Warrior, Rogue, PC Designed
| Complexity:
| CF=5
|
|
| Saving Throws:
|
| PPD:
| level+3
| RSW:
| level+2
| PP:
| level+1
| BW:
| level+4
| Spell:
| level+2
| Fort:
| level+4
| Reflex:
| level+7
| Will:
| level+3
|
|
|
++1 to hit means to adjust the true die roll by 1.
| Attacking is ˝P action.
| Extra-Barbarian Dex bonus, Exceptional Con bonus.
| Gets Dex bonus TH and dmg with missile weapons.
| Gets Dex bonus to spell progression.
| Gets 30 Rogue points per level.
| Free double specialization in one weapon type.
| Level 1: True Point Blank: If within 5' per level, double ALL of the damage for the arrow (including bonuses).
| Level 1: No penalty for called shots with missile weapons.
| Level 1: 1N: Generate an energy arrow to fire (instead of using a normal arrow in a bow). This arrow is 1d10 dmg, crits on 19-20 for x3, and is a +LVL/+LVL magic weapon. It dissipates after use.
| Level N (every level): +1 Dex.
| Level N (every level): One Dex-based Rogue ability.
|
|
[PC4] Rogue Classes Group
Shooter0 (All Dex-based Rogue Abilities)
Lvl
| Acrobat Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| ("Twist") Find/Remove Wizard Abjuration/Priest Protection (-1% per CL)
| V
| 0
| Dex-16
| Dex-20
| 1
| ("Twist") Find/Remove Wizard Abjurations/Priest Protections | Psionic Protections
| VM
| 0
| Dex-14
| Dex-19
| 1
| +rating/50 A actions /r this turn || B actions || C actions
| 1F
| 0
| Dex-20
| Dex-25
|
1
| Attack (+1 TH per 10% made this segment)
| V
| 5
| Dex-12
| Dex-15
| 1
| Attack (+1 TH per 10% made this segment; or roll +1d20 per 100%, choose best)
| V
| 0
| Dex-13
| Dex-16
| 1
| Counter Innate | Psionic | Magic | Radioactive
| 1bM
| -10
| Dex-22
| Dex-22
|
1
| Disorder Objects | Mass Entropy
| V
| 10
| Dex-8
| Dex-10
| 1
| Evasion (0, make by 5% per amount hit: no dmg from weapon)
| V
| 10
| Dex-11
| Dex-15
| 1
| Evasion (see Acrobat) ||| Spell Evasion | Psi Evasion | Innate Evasion
| V
| 0
| Dex-14
| Dex-18
|
1
| Extra parting shots (+1 attack per 50%)
| -
| 10
| Dex-9
| Dex-12
| 1
| Feather Falling || Body Control
| V
| 20
| Dex-12
| Dex-14
| 1
| Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro.
| M
| 5
| Dex-12
| Dex-17
|
1
| Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro. (| do this 30' away)
| M
| 0
| Dex-14
| Dex-19
| 1
| Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro. (amount made = #' away)
| M
| 0
| Dex-14
| Dex-19
| 1
| Find/Remove Wizard Abjurations/Priest Protections
| VM
| 0
| Dex-13
| Dex-18
|
1
| Find/Remove x1 Traps/Tricks | Magic/Psi | OutPhase ( | 30' away)
| V
| 10
| Dex-4
| Dex-8
| 1
| Hide in Shadows | Hide amongst People or Trees | Meld in Shadows/Mirrors
| V
| 0
| Dex-12
| Dex-17
| 1
| Hide in Shadows || Meld in Shadows/Mirrors
| V
| 5
| Dex-11
| Dex-16
|
1
| Hide in Shadows/Crowds || Meld into Shadows/Mirrors/Crowds | Meld into the Air
| V
| 0
| Dex-14
| Dex-19
| 1
| Initiative (each 10% = +1 initiative) continuous
| -
| 0
| Dex-9
| Dex-18
| 1
| Jumping | Levitate | Flight
| V
| 20
| Dex-11
| Dex-15
|
1
| Mount |||| Nothing Happens (you and target do nothing for next segment)
| V
| 0
| Dex-9
| Dex-12
| 1
| Move Silently | Passwall | Immovability
| V
| 0
| Dex-15
| Dex-18
| 1
| Move Silently | Passwall | Immovability
| V
| 0
| Dex-15
| Dex-18
|
1
| Move Silently || Immovability
| V
| 10
| Dex-13
| Dex-16
| 1
| Move Silently || Immovability | Avoid Clairnasience
| V
| 5
| Dex-14
| Dex-17
| 1
| Open/Close Locks: (-5% per TechLvl of the Lock) (-10% per SL of the Lock)
| V
| 0
| Dex-13
| Dex-17
|
1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase
| VM
| 10
| Dex-11
| Dex-15
| 1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase (| do this 30' away)
| VM
| 5
| Dex-12
| Dex-16
| 1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase (amount made = #' away)
| VM
| 5
| Dex-12
| Dex-16
|
1
| Pick Pockets/Shoplifting | Palm | Present
| P
| 15
| Dex-12
| Dex-16
| 1
| Tumbling/Vaulting || Passwall
| V
| 40
| Dex-13
| Dex-17
| 1
| Vaulting || Passwall
| V
| 45
| Dex-12
| Dex-16
|
1
| Ventriloquism | Remote Spell-Casting (1' per 1% made)
| V
| 20
| Dex-13
| Dex-16
| 2
| Attack (+1 TH per 10% made this segment)
| V
| 5
| Dex-12
| Dex-15
| 2
| Tightrope Walking | Water Walking | Shadow Walking | Dimension Walking
| V
| 75
| Dex-11
| Dex-15
|
4
| Contortion | Elasticity | Become Liquid-Form
| VM
| 10
| Dex-10
| Dex-14
| 4
| Find/Remove Tricks: x1 multiplier || x2 multiplier ||| x3 mult. (amount made=#' away)
| M
| 5
| Dex-18
| Dex-25
| 4
| Find/Remove Tricks: x1 multiplier || x2 multiplier ||| x3 multiplier (| do this 90' away)
| M
| 5
| Dex-18
| Dex-25
|
4
| Find/Remove x2 Traps/Tricks | Magic/Psi | OutPhase ( | 30') ( | x1 Special)
| V
| 20
| Dex-9
| Dex-12
| 4
| Song of Vines (save at -1/5% made or Entangled)
| P*M
| 10
| Dex-14
| Dex-19
| 4
| Song of Vines (save at -1/5% made or Entangled) (see Bard for notes about Songs)
| P*M
| 10
| Dex-14
| Dex-19
|
5
| Controlled Blink (max N*N feet, N is amount made)
| -
| 15
| Dex-9
| Dex-12
| 5
| Dispel a x1 effect | Instantaneous | Disjunct
| -
| 50
| Dex-12
| Dex-18
| 5
| Erase a "?" in dungeon (loses track of party)
| -
| 0
| Dex-13
| Dex-19
|
5
| Jock: +LVL divided among Str, Dex, Con, or level for purposes of #Att (the last one is ˝ a point each).
|
|
|
|
| 5
| Missile Deflection | Missile Reflection | Spell Deflection | Volley (0: Immune to attack)
| V
| 10
| Dex-12
| Dex-15
| 7
| iunER || iunaER || iunaaER
| 0
| -10
| Dex+Int-37
| Dex+Int-47
|
9
| Backstorm (each 50%: +1 att is considered a backstab)
| -
| 0
| Dex-16
| Dex-22
| 9
| Find/Remove Specials: x1 multiplier | x2 mult. | x3 mult. (amount made = #' away)
| VV
| 20
| Dex-18
| Dex-22
| 9
| Find/Remove x3 Traps/Tricks | Magic/Psi | OutPhase( | 30') ( | x2 Special)
| V
| 30
| Dex-16
| Dex-16
|
9
| Inner Focus (+1 Str/Dex/Con for 1r per 10% made)
| M
| 5
| Wis-10
| Wis-20
| 10
| Speed: (x2 move) | (+1V) | (+1P) | (+1M) | (+1 Full) | (+1 Opposing)
| VV
| 5
| Dex-14
| Dex-17
| 12
| any 3rd level Illusion spell is cast | any 4th | any 5th | any 6th (#=SL-2)
| V#M
| 15
| Dex-18
| Dex-22
|
12
| Speed (x2 move) | Speed (+1 V) | Speed (+1 P) | Speed (+1 M)
| VV
| 15
| Dex-12
| Dex-15
| 14
| Speed: Each 50% is +1A action || B's instead || C's instead
| -
| 0
| Dex-18
| Dex-20
| 18
| All die rolls within 240' are min (50%) or max (50%) (duration 1s per 10% made)
| FV
| 50
| Dex-25
| Dex-50
|
18
| Reverse Gravity | Adjust Gravity
| VM
| 0
| Dex-13
| Dex-17
| 20
| Can Dim Door away in combat during your actions | Teleport
| -
| -15
| Dex-18
| Dex-24
| 20
| Instantaneous x0 effect | x1 || x2 ||| x3 |||| x4 etc.
| -
| 50
| Dex-24
| Dex-32
|
27
| Body Freedom (transfer action types freely; Str Int, Dex Wis, Con Chr)
| FFF
| 0
| Chr-36
| Chr-54
|
|
[PC4] Rogue Classes Group
Sightseer
Level
| KXP
| Divination 123 456 7
|
1
| 0
| 1-- --- -
| 2
| 3
| 2-- --- -
| 3
| 6
| 21- --- -
|
4
| 12
| 32- --- -
| 5
| 24
| 331 --- -
| 6
| 48
| 332 --- -
|
7
| 96
| 332 1-- -
| 8
| 192
| 333 2-- -
| 9
| 350
| 443 21- -
|
10
| 600
| 443 32- -
| 11
| 850
| 544 321 -
| 12
| 1100
| 655 322 -
|
13
| 1350
| 666 422 -
| 14
| 1600
| 666 532 1
| 15
| 1850
| 666 642 1
|
16
| 2100
| 777 643 1
| 17
| 2350
| 777 753 2
| 18
| 2600
| 888 864 2
|
19
| 2850
| 998 864 2
| 20
| 3100
| 999 875 2
| 21
| 3350
| 999 986 2
|
22
| 3600
| 999 996 3
| 23
| 3850
| 999 997 3
| 24
| 4100
| 999 998 3
|
25
| 4350
| 999 998 4
| 26
| 4600
| 999 999 4
| 27
| 4850
| 999 999 5
|
28
| 5100
| 999 999 6
| 29
| 5350
| 999 999 7
| 30
| 5600
| 999 999 8
|
31
| 5850
| 999 999 9
| 32
| 6100
| AAA A99 9
| 33
| 6350
| AAA AAA 9
|
34
| 6600
| AAA AAA A
| 35
| 6850
| BBB BAA A
| 36
| 7100
| BBB BBB B
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 6 4 6 3 4 1 3 0
| +0
| 6 5 7 3 5 1 4 1
| +1
| 7 6 7 4 6 2 5 1
|
+1
| 7 7 8 4 7 3 6 2
| +2
| 8 8 8 5 8 4 7 3
| +2
| 8 9 9 5 9 5 8 3
|
+3
| 9 10 9 6 10 5 9 4
| +3
| 9 11 10 6 11 6 10 5
| +4
| 10 12 10 7 12 7 11 5
|
+4
| 10 13 11 7 13 8 12 6
| +5
| 11 14 11 8 14 9 13 7
| +5
| 12 15 12 9 14 9 14 7
|
+6
| 13 16 13 11 15 10 15 8
| +6
| 14 16 14 13 15 11 16 9
| +7
| 15 16 15 14 16 12 17 9
|
+7
| 16 16 16 16 16 13 18 10
| +8
| 16 16 16 16 16 13 19 11
| +8
| 16 17 16 16 16 14 20 11
|
|
Requisites:
| Dex 18, Wis 12
| Alignment:
| any
| HD/level:
| +d6
| Weapon Prof.:
| 3+level/3
| To Hit Table:
| Rog
| Save Table:
| 3xRog
| Reference:
| DM
| Groups:
| Rogue, Planar
|
|
|
|
Gets 60 Rogue points per level
| Can cast Wizard Divination or Priest Divination spells.
| Level 1: Can weapon specialize (as per "Non-Warrior" in the Number of Attacks table).
| Level 1: Expensive Camera: 1M: Blindness (RSW save), if blinded then gets Feared (Will save)
|
| For Rogue Chart, see next page.
|
|
[PC4] Rogue Classes Group
Sightseer Rogue chart
Lvl
| Sightseer Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Attack/backstab around corners (each 1% rating = 1 degree of angle around corner)
| 0
| 50
| Wis-11
| Wis-16
| 1
| Detect Lie or Undetectable Lie (1 at a time, cont.)
| -
| -
| -
| -
| 1
| Extra parting shots (+1 attack per 50%)
| -
| 10
| Dex-9
| Dex-12
|
1
| Find/Avoid Traps/Tricks/Specials/TerrainFeatures | Magic/Psi | OutPhase ( | whole party) ( || x2 ||| x3)
| V
| 0
| Dex-20
| Dex-25
| 1
| Comprehend Languages | Tongues | Message ( | per plane)
| 0
| 50
| Int-9
| Int-12
| 1
| Ethereal Window | Astral | Phlogiston | Any Inner | Any Outer | UltraBlack
| MV
| 0
| Con-12
| Con-15
|
1
| Know Visual History | Object Reading | Identify | Legend Lore
| 0 | M
| 0
| Wis-15
| Wis-17
| 1
| Locate Staircases on current DL || Out of Depth Monsters || Most Valuable Object
| MM
| 0
| Chr-20
| Chr-25
| 1
| Spying || Reflecting Pool || untraceable & without his "ears burning"
| - || F
| 10
| Int-12
| Int-17
|
1
| Any Rogue 1 ability
| -
| -
| -
| -
| 2
| X-ray vision | Use innate ability through wall (amount made/10 is #' through wall)
| M
| 0
| Str-10
| Str-20
| 2
| Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane)
| M
| 0
| Int-8
| Int-20
|
2
| Any Rogue 2 ability
| -
| -
| -
| -
| 3
| Summon a DL 1 Spirit of the Land creature ( || per extra DL)
| M
| 100
| Con-12
| Con-16
| 3
| Any Rogue 3 ability
| -
| -
| -
| -
|
4
| All-Around Sight | Locate Object | Treasure Finding
| M
| 25
| Wis-15
| Wis-19
| 4
| Ignore or Counter an Interpose | Rescue | Escape | I'm Gone
| 0
| 0
| Wis-14
| Wis-19
| 4
| Any Rogue 4 ability (or) 2 any Rogue 1 abilities
| -
| -
| -
| -
|
5
| Identity Penetration | False Seeing | True Seeing ||| Know Truename
| MM
| 0
| Wis-12
| Wis-20
| 5
| Any Rogue 5 ability (or) 2 any Rogue 2 abilities
| -
| -
| -
| -
| 6
| Fork Innate | Psionic | Magic | Radioactive
| bM
| -10
| Chr-22
| Chr-22
|
6
| Locate (anything unique) Across Planes | Clairvoyance there | TWE there
| M
| 0
| Int-12
| Int-15
| 7
| Avoid Fate x1 | x2 | x3 | x4 | x5 | etc.
| 2bM
| -20
| Wis*2-50
| Wis*2-50
| 7
| Any Rogue 7 ability (or) 2 any Rogue 4 abilities
| -
| -
| -
| -
|
8
| Immune to detection / divination effects
| -
| -
| -
| -
| 8
| Find the Path ( | for each plane removed)
| MM
| 20
| Wis-10
| Wis-15
| 9
| Intrigue: 1M: Augury (that actually works) on your proposed action, or Choose Future
| M
| -
| -
| -
|
9
| Ask the Local Lord | Highest Lvl in Plane | Chosen God | Ultraplanar | DM a question
| VM
| 0
| Chr-11
| Chr-21
| 10
| Contact Other Plane | Foresight
| MM
| 0
| Chr-15
| Chr-18
| 12
| Get save vs effects w/ no save, base=+0+items, each 5% is +1
| -
| 0
| Wis-20
| Wis-25
|
15
| Avoid Spirit/Conc Effect (entire party): x1 || x2 || x3 etc.
| -
| -5
| Int-22
| Int-30
| 18
| Duplicate a Psi5 or Psi10 minor || major ||||| grand ( | Psi-5)
| M
| 0
| Con-15
| Con-22
| 21
| Be a x2 being on offense ||||| x3 ||||||| x4 ||||||||| x5 etc.
| 0
| -150
| Luck-5
| Luck-10
|
24
| See in Capital D Darkness
| -
| -
| -
| -
| 27
| Summon (and control) DL XI Far Realm, Immortal, Nightmare Dimension, or Tarraque World monster ( || per extra DL)
| MM
| 0
| Cml-55
| Cml-70
|
|
[PC4] Rogue Classes Group
Slayer3
Level
| KXP
| Psi3 123 4
|
1
| Psi2
| --- -
| 2
| 10
| --- -
| 3
| 30
| --- -
|
4
| 60
| --- -
| 5
| 100
| --- -
| 6
| 150
| 1-- -
|
7
| 210
| 2-- -
| 8
| 280
| 21- -
| 9
| 360
| 22- -
|
10
| 450
| 221 -
| 11
| 550
| 222 -
| 12
| 660
| 222 1
|
13
| 780
| 222 2
| 14
| 910
| 322 2
| 15
| 1050
| 332 2
|
16
| 1200
| 333 2
| 17
| 1360
| 333 3
| 18
| 1530
| 433 3
|
19
| 1710
| 443 3
| 20
| 1900
| 444 3
| 21
| 2100
| 444 4
|
22
| 2310
| 544 4
| 23
| 2530
| 554 4
| 24
| 2760
| 555 4
|
25
| 3000
| 555 5
| 26
| 3250
| 655 5
| 27
| 3510
| 665 5
|
28
| 3780
| 666 5
| 29
| 4060
| 666 6
| 30
| 4350
| 766 6
|
31
| 4650
| 776 6
| 32
| 4960
| 777 6
| 33
| 5280
| 777 7
|
34
| 5610
| 877 7
| 35
| 5950
| 887 7
| 36
| 6300
| 888 7
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 4 6 2 3 0 2 0
| +2
| 6 4 6 3 4 1 3 0
| +3
| 6 5 6 3 4 1 3 0
|
+4
| 6 5 7 3 5 1 4 1
| +5
| 6 6 7 3 5 2 4 1
| +6
| 7 6 7 4 6 2 5 1
|
+7
| 7 7 7 4 6 3 5 2
| +8
| 7 7 8 4 7 3 6 2
| +9
| 7 8 8 4 7 3 6 2
|
+10
| 8 8 8 5 8 4 7 3
| +11
| 8 9 8 5 8 4 7 3
| +12
| 8 9 9 5 9 5 8 3
|
+13
| 8 10 9 5 9 5 8 4
| +14
| 9 10 9 6 10 5 9 4
| +15
| 9 11 9 6 10 6 9 4
|
+16
| 9 11 10 6 11 6 10 5
| +17
| 9 12 10 6 11 7 10 5
| +18
| 10 12 10 7 12 7 11 5
|
|
Requisites:
|
| Alignment:
| any
| HD/level:
| d10
| Weapon Prof.:
| 15+level/9
| To Hit Table:
| +level
| Save Table:
| Rog
| Reference:
| PsiHB3-112
| Groups:
| Rogue
|
|
|
|
Gets Psi3 abilities, see progression.
| Level 1: +((LVL*2+11)/3) Psi3 power points.
| Level 1: +1 dmg vs. mind flayers.
| Level 1: Detect mind flayers 60' continuous.
| Level 2: Any creature that attempts to eat the Slayer's mind must make a Will save (DC 17) or be disinclined to do so.
| Level 4: +4 mental saves.
| Level 6: When someone attacks the Slayer with a psionic attack, must make a Will save or be dazed for 1 round.
| Level 8: Each melee attack lowers target's PR by 1.
| Level 10: When taking a mind blast, can lose the saving throw and attack back immediately (no defenses).
|
|
[PC4] Rogue Classes Group
Slut1
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1.1
| (none)
| 3
| 2.2
| (none)
|
4
| 4.4
| (none)
| 5
| 8.8
| (none)
| 6
| 17.6
| (none)
|
7
| 35.2
| (none)
| 8
| 70.4
| (none)
| 9
| 140.8
| (none)
|
10
| 250
| (none)
| 11
| 400
| (none)
| 12
| 550
| (none)
|
13
| 700
| (none)
| 14
| 850
| (none)
| 15
| 1000
| (none)
|
16
| 1150
| (none)
| 17
| 1300
| (none)
| 18
| 1450
| (none)
|
19
| 4150
| (none)
| 20
| 4350
| (none)
| 21
| 4700
| (none)
|
22
| 5050
| (none)
| 23
| 5400
| (none)
| 24
| 5750
| (none)
|
25
| 6100
| (none)
| 26
| 6450
| (none)
| 27
| 6800
| (none)
|
28
| 7150
| (none)
| 29
| 7500
| (none)
| 30
| 7850
| (none)
|
31
| 8200
| (none)
| 32
| 8550
| (none)
| 33
| 8900
| (none)
|
34
| 9250
| (none)
| 35
| 9600
| (none)
| 36
| 9950
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +0
| 6 4 6 3 4 1 3 0
| +1
| 6 5 6 3 4 1 3 0
|
+1
| 6 5 7 3 5 1 4 1
| +2
| 6 6 7 3 5 2 4 1
| +2
| 7 6 7 4 6 2 5 1
|
+3
| 7 7 7 4 6 3 5 2
| +3
| 7 7 8 4 7 3 6 2
| +4
| 7 8 8 4 7 3 6 2
|
+4
| 8 8 8 5 8 4 7 3
| +5
| 8 9 8 5 8 4 7 3
| +5
| 8 9 9 5 9 5 8 3
|
+6
| 8 10 9 5 9 5 8 4
| +6
| 9 10 9 6 10 5 9 4
| +7
| 9 11 9 6 10 6 9 4
|
+7
| 9 11 10 6 11 6 10 5
| +8
| 9 12 10 6 11 7 10 5
| +8
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Dex 12, Con 12, Chr 18, Cml 18
| Alignment:
| T any (or) C any (or) any S
| HD/level:
| d6
| Weapon Prof.:
| 3+level/3
| To Hit Table:
| Rog
| Save Table:
| Rog
| Reference:
| DM
| Groups:
| Rogue
|
|
|
|
Gets 30 Rogue points per level. May pick a Specialty Priest choice in Cypho or other God of Love.
|
| This Rogue Chart *is* complete; this class does not get higher level Rogue abilities on its own. It does get the normal "Any Rogue 9", "Any Rogue 18", etc. picks that all Rogues get.
|
|
Lvl
| Slut1 Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Kiss to Charm Monster (save) | Blow Kiss (Charm Monster 30' away) || Arousal
| M
| 30
| Chr-9
| Chr-12
| 1
| Mount |||| Nothing Happens (you and target do nothing for next segment)
| V
| 0
| Dex-9
| Dex-12
| 1
| Slap (does dmg to one target = % made by)
| P
| 20
| Str-0
| Str-12
|
1
| Unbutton/Untie (one item is de-equipped) |||| Power Word Strip (hits everything)
| V
| 10
| Wis-0
| Wis-12
| 1
| Fascinate | Mislead | Misdirection | Innate Turning | Confusion | Taunt
| M
| 0
| Int-0
| Int-12
| 1
| Flash | Weakness | Blindness | Symbol of Stunning | Power Word Stun
| P
| 30
| Con-0
| Con-12
|
1
| Comeliness (+1 per 5% made) | Phantasmal Lover | Leomund's Tiny Brothel
| F
| 0
| Chr-9
| Chr-12
| 1
| any Acrobat1 ability
| -
| -
| -
| -
|
|
[PC4] Rogue Classes Group
Snark
Level
| KXP
| Rogue 123 456 7
| TH
|
1
| 0
| 0-- --- -
| +0
| 2
| 1.3
| 2-- --- -
| +0
| 3
| 2.6
| 30- --- -
| +1
|
4
| 5.2
| 32- --- -
| +1
| 5
| 10.4
| 43- --- -
| +2
| 6
| 20.8
| 430 --- -
| +2
|
7
| 41.6
| 442 --- -
| +3
| 8
| 83.2
| 443 --- -
| +3
| 9
| 166.4
| 443 0-- -
| +4
|
10
| 320
| 444 2-- -
| +4
| 11
| 580
| 444 3-- -
| +5
| 12
| 840
| 444 30- -
| +5
|
13
| 1100
| 444 42- -
| +6
| 14
| 1360
| 444 43- -
| +6
| 15
| 1620
| 444 430 -
| +7
|
16
| 1880
| 544 442 -
| +7
| 17
| 2140
| 554 443 -
| +8
| 18
| 2400
| 555 443 -
| +8
|
19
| 2660
| 555 554 -
| +9
| 20
| 2920
| 555 554 -
| +9
| 21
| 3180
| 555 554 0
| +10
|
22
| 3440
| 555 554 1
| +10
| 23
| 3700
| 555 554 2
| +11
| 24
| 3960
| 555 554 3
| +11
|
25
| 4220
| 555 554 4
| +12
| 26
| 4480
| 555 555 4
| +12
| 27
| 4740
| 555 555 5
| +13
|
28
| 5000
| 655 555 5
| +13
| 29
| 5260
| 665 555 5
| +14
| 30
| 5520
| 666 555 5
| +14
|
31
| 5780
| 666 655 5
| +15
| 32
| 6040
| 666 665 5
| +15
| 33
| 6300
| 666 666 5
| +16
|
34
| 6560
| 666 666 6
| +16
| 35
| 6820
| 766 666 6
| +17
| 36
| 7080
| 776 666 61
| +17
|
37
| 14160
| 776 666 62
| +18
| 38
| 21240
| 776 666 63
| +18
| 39
| 28320
| 776 666 64
| +19
|
45
| 70800
| 777 777 66
| +22
| 54
| 134520
| 888 888 771
| +26
| 63
| 198240
| 888 888 888
| +31
|
72
| 261960
| 999 999 998 1
| +35
|
|
Requisites:
| Dex 10, Int 10
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 2+level/3
| To Hit Table:
| Rog
| Reference:
| DM {Planeshifted Sneak}
| Groups:
| Rogue, Alternate
| Complexity:
| CF=2
|
|
| Saving Throws:
|
| PPD:
| level+5
| RSW:
| level+5
| PP:
| level+5
| BW:
| level+2
| Spell:
| level+5
| Fort:
| level+0
| Reflex:
| level+3
| Will:
| level+0
|
|
|
Has all Int-based Rogue abilities.
| Exceptional Int bonus.
| Gets (Int bonus)*5 Rogue points per level instead of 40.
| Gets Int bonus to spell progression.
| Level 4 (and every level divisible by 4): Choose a Wizard school. May cast spells from that Wizard school.
|
| Two Mixed-classed options are available:
| CF=3:
| Snarker:
| This class is a Mixed-classed Snark - Archer. You may use the +10% XP Mixed Classing rule for this, but the class does cost 2 class slots.
| You may use Archer1, ArchArcher, ArchArchArcher, or Er0.
| CF=4:
| Smark:
| This class is a Mixed-classed Snark - Professional Wrestler. You may use the +10% XP Mixed Classing rule for this, but the class does cost 2 class slots.
| You may alternatively use Athlete.
| You get the Jobber Mini class sheet and a free Mini class slot for it.
|
|
[PC4] Rogue Classes Group
Snark Abilities
Lvl
| Snark Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Appraisal: Monetary Value | XP Value | Multiplier & Ego & Alignment | Know History
| M
| 10
| Int-13
| Int-15
| 1
| Avoid Trap (entire party): Mech. | Magic/Psi | OutPhase
| V
| 10
| Int-10
| Int-16
| 1
| Backstab (each 30% = x1) (increases 10/level)
| 0
| 50
| Int-6
| Int-20
|
1
| Bard3 spell SL=0 | SL=1 || SL=2 ||| SL=3 etc.
| -
| 60
| Int-11
| Int-20
| 1
| Duplicate a Psi3 SL=1 | SL=2 | SL=3 | etc.
| 1M
| 0
| Any-18
| Any-24
| 1
| Fascinate | Mislead | Misdirection | Innate Turning | Confusion | Taunt
| M
| 0
| Int-0
| Int-12
|
1
| iunMR || iunaMR || iunaaMR
| 0
| 20
| Int-14
| Int-19
| 1
| Legend Lore | Identify | Object Reading | Know Visual History
| 0 | M
| 0
| Int-15
| Int-17
| 1
| Read Languages | Decipher Code
| M
| 10
| Int-9
| Int-14
|
1
| Spying || Reflecting Pool || untraceable & without his "ears burning"
| - || F
| 10
| Int-12
| Int-17
| 2
| Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane)
| M
| 0
| Int-8
| Int-20
| 2
| Duplicate a Psi10 minor ||| major ||| grand ||| super
| 1M
| 0
| Int+Wis-24
| Int+Wis-32
|
3
| Identify | Legend Lore (yes this is backwards compared to the Bard ability)
| M | 0
| 5
| Int-13
| Int-15
| 4
| Alter Self | Change Self | Veil
| VM
| 10
| Int-13
| Int-18
| 4
| Invisibility | Improved Invisibility
| M
| 0
| Int-13
| Int-18
|
4
| Leadership (+1 per 20% made to Leadership)
| M
| 0
| Int-9
| Int-12
| 4
| Presence (+1 per 20% made to Presence)
| M
| 0
| Int-9
| Int-12
| 5
| Avoid Trick (entire party): Mech.|Magic/Psi|OutPhase
| -
| 5
| Int-12
| Int-18
|
5
| Mislead | Disappearance
| M
| 15
| Int-12
| Int-16
| 6
| Detect Illusion | Magic | Psi/Anti-Magic | Godly
| M
| 30
| Int-12
| Int-15
| 6
| Invisibility | Improved Invisibility | Dust of Disappearance
| M
| 20
| Int-12
| Int-14
|
6
| Read Magic (Wizard/Priest) ||| Read Magic (Concordant)
| M
| 15
| Int-13
| Int-15
| 6
| Suggestion | Domination | Eyebite
| M
| 10
| Int-10
| Int-14
| 7
| iunER || iunaER || iunaaER
| 0
| -10
| Dex+Int-37
| Dex+Int-47
|
7
| Ki Power (cast a Wiz Invocation spell) (penalty = -SL*50%) (#=SL) | Pri Invocation
| #M
| 0
| Int-14
| Int-38
| 7
| Suggestion | Domination | Eyebite
| VM
| 10
| Int-13
| Int-14
| 8
| Any Subability (+1 per 25% made to that subability)
| M
| 0
| Int-14
| Int-17
|
8
| Efficiency (+1 per 20% made to Efficiency)
| M
| 0
| Int-9
| Int-12
| 8
| Muscle (+1 and +1 per 20% made to Muscle for 1t)
| M
| 0
| Int-9
| Int-12
| 8
| Read Magic (Wizard/Priest) ||| Read Magic (Concordant)
| M
| 20
| Int-13
| Int-15
|
8
| Sending | Demand
| M
| 10
| Int-9
| Int-12
| 8
| Teleport | Teleport without Error || Teleport Other to Self (no save)
| M
| 5
| Int-16
| Int-17
| 9
| Avoid Special (entire party): x1 | x2 | x3 etc.
| -
| 0
| Int-16
| Int-22
|
9
| Finger of Death | Slay Living | Power Word Kill
| MM
| 0
| Int-14
| Int-17
| 9
| Generate Wild Magic Surge
| MMM
| 0
| Int-20
| Int-21
| 9
| Object Reading
| VM
| 0
| Int-12
| Int-20
|
10
| Locate (anything unique) Across Planes | Clairvoyance there | TWE there
| M
| 0
| Int-12
| Int-15
| 10
| Telekinesis (5 lb. per 1% made)
| M
| 10
| Int-13
| Int-17
| 12
| Dimensional Folding
| M
| 40
| Int-7
| Int-20
|
12
| Phase Door | Dimension Door
| M
| 5
| Int-9
| Int-20
| 14
| Avoid Spirit/Conc Effect (entire party): x1 || x2 || x3 etc.
| -
| -5
| Int-22
| Int-30
| 15
| any Metab minor Psi2 is used +1 PSP/10% to maintain | Telep | Clair | Port ( | major)
| MM
| 20
| Int-21
| Int-24
|
15
| Astral Spell / Astral Projection | Concordant Spell (project to Concordant Opposition)
| MMM
| 35
| Int-19
| Int-25
| 15
| Probability Travel
| MM
| 20
| Int-13
| Int-20
| 18
| Shadow Magic | Shadow Walk | Shadow Flight
| VM
| 0
| Int-16
| Int-19
|
18
| Time Shift ||| Time Travel
| VMM
| 15
| Int-17
| Int-25
| 20
| Avoid Artifact Effect (entire party): x1 ||| x2 ||| x3 etc.
| -
| -10
| Int-30
| Int-46
| 21
| Shadow Magic | Shadow Walk | Shadow Flight | Become Shadow-form
| VM
| 0
| Int-17
| Int-20
|
24
| Destruction/Mordenkainen's Disjunction ||| Put Target Down a Hole
| PMM
| 0
| Int-19
| Int-25
| 27
| Limited Wish (#=1) | Alter Reality (#=2) | Wish (#=3) | Change Reality (#=4)
| #F
| 0
| Int-20
| Int-25
| 37
| Instantaneous an effect | all effects on 1 target | all effects in 800' | no aXR, no ER vs. this
| V
| 0
| Int-26
| Int-32
|
38
| Construct a Tech item (1 TechL per 10% made)
| 2P or 3V
| 20
| Int-20
| Int-25
| 40
| Distribute (amount made) in iunBlahR's
| 2X+1V
| 0
| Int-22
| Int-35
| 42
| Adjust your next die roll by (amount made) | Lady's Smile
| ˝X or 2V
| -20
| Int-24
| Int-45
|
|
[PC4] Rogue Classes Group
Sneak
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1.3
| (none)
| 3
| 2.6
| (none)
|
4
| 5.2
| (none)
| 5
| 10.4
| (none)
| 6
| 20.8
| (none)
|
7
| 41.6
| (none)
| 8
| 83.2
| (none)
| 9
| 166.4
| (none)
|
10
| 320
| (none)
| 11
| 580
| (none)
| 12
| 840
| (none)
|
13
| 1100
| (none)
| 14
| 1360
| (none)
| 15
| 1620
| (none)
|
16
| 1880
| (none)
| 17
| 2140
| (none)
| 18
| 2400
| (none)
|
19
| 2660
| (none)
| 20
| 2920
| (none)
| 21
| 3180
| (none)
|
22
| 3440
| (none)
| 23
| 3700
| (none)
| 24
| 3960
| (none)
|
25
| 4220
| (none)
| 26
| 4480
| (none)
| 27
| 4740
| (none)
|
28
| 5000
| (none)
| 29
| 5260
| (none)
| 30
| 5520
| (none)
|
31
| 5780
| (none)
| 32
| 6040
| (none)
| 33
| 6300
| (none)
|
34
| 6560
| (none)
| 35
| 6820
| (none)
| 36
| 7080
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 6 4 6 3 4 1 3 0
| +0
| 6 5 7 3 5 1 4 1
| +1
| 7 6 7 4 6 2 5 1
|
+1
| 7 7 8 4 7 3 6 2
| +2
| 8 8 8 5 8 4 7 3
| +2
| 8 9 9 5 9 5 8 3
|
+3
| 9 10 9 6 10 5 9 4
| +3
| 9 11 10 6 11 6 10 5
| +4
| 10 12 10 7 12 7 11 5
|
+4
| 10 13 11 7 13 8 12 6
| +5
| 11 14 11 8 14 9 13 7
| +5
| 12 15 12 9 14 9 14 7
|
+6
| 13 16 13 11 15 10 15 8
| +6
| 14 16 14 13 15 11 16 9
| +7
| 15 16 15 14 16 12 17 9
|
+7
| 16 16 16 16 16 13 18 10
| +8
| 16 16 16 16 16 13 19 11
| +8
| 16 17 16 16 16 14 20 11
|
|
Requisites:
| Dex 10, Wis 8
| Alignment:
| any
| HD/level:
| d5
| Weapon Prof.:
| 3+level/2
| To Hit Table:
| Rog
| Save Table:
| 2xRog
| Reference:
| DM
| Groups:
| Rogue
|
|
|
|
Gains all Dex-based Rogue abilities.
|
|
[PC4] Rogue Classes Group
Sniper
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2.63
| (none)
| 3
| 5.26
| (none)
|
4
| 11.52
| (none)
| 5
| 23.04
| (none)
| 6
| 44.58
| (none)
|
7
| 96.66
| (none)
| 8
| 170.32
| (none)
| 9
| 303.64
| (none)
|
10
| 544
| (none)
| 11
| 908
| (none)
| 12
| 1271
| (none)
|
13
| 1635
| (none)
| 14
| 1998
| (none)
| 15
| 2362
| (none)
|
16
| 2728
| (none)
| 17
| 3094
| (none)
| 18
| 3460
| (none)
|
19
| 3826
| (none)
| 20
| 4192
| (none)
| 21
| 4558
| (none)
|
22
| 4924
| (none)
| 23
| 5290
| (none)
| 24
| 5656
| (none)
|
25
| 6022
| (none)
| 26
| 6388
| (none)
| 27
| 6754
| (none)
|
28
| 7120
| (none)
| 29
| 7486
| (none)
| 30
| 7852
| (none)
|
31
| 8218
| (none)
| 32
| 8584
| (none)
| 33
| 8950
| (none)
|
34
| 9316
| (none)
| 35
| 9682
| (none)
| 36
| 10048
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 6 4 6 3 4 1 3 0
| +1
| 6 5 7 3 5 1 4 1
| +2
| 7 6 7 4 6 2 5 1
|
+3
| 7 7 8 4 7 3 6 2
| +4
| 8 8 8 5 8 4 7 3
| +5
| 8 9 9 5 9 5 8 3
|
+6
| 9 10 9 6 10 5 9 4
| +7
| 9 11 10 6 11 6 10 5
| +8
| 10 12 10 7 12 7 11 5
|
+9
| 10 13 11 7 13 8 12 6
| +10
| 11 14 11 8 14 9 13 7
| +11
| 12 15 12 9 14 9 14 7
|
+12
| 13 16 13 11 15 10 15 8
| +13
| 14 16 14 13 15 11 16 9
| +14
| 15 16 15 14 16 12 17 9
|
+15
| 16 16 16 16 16 13 18 10
| +16
| 16 16 16 16 16 13 19 11
| +17
| 16 17 16 16 16 14 20 11
|
|
Requisites:
| Str 15, Dex 15, Con 9, Int 6, Wis 8, Chr 6
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| War
| Save Table:
| 2xRog
| Reference:
| DM
| Groups:
| Rogue
|
|
|
|
This is a mixed Sneak-Archer.
| Gains all Dex-based Rogue abilities.
| Level 1: Point Blank: Archer bow damage at point blank (10' per level) is double the die roll for the arrow (don't double anything else). If the campaign is using a Str bonus limit equal to the max damage of the arrow, the max damage is double for this shot.
| Level 1: No penalty for called shots with missile weapons.
| Level 1: Free single specialization in one missile weapon (spend 1 slot to double spec.); free Point Blank proficiency (1 slot).
| Level 1: Divide actual range by 2 when determining range to target (only applies to missile weapons).
| Level 4: Considered 3 levels higher when using a specific missile weapon (chosen by archer) for purposes of number of attacks.
| Level 9: Full Str bonus with missile weapons that are listed as "˝Str".
| Level 9: Ability to cast mage spells as a ranger, specializations as an Evoker or Conjurer are allowed instead of ranger choices.
| Level 9: A target with partial cover is considered to have no cover. Full cover is not affected.
| Level 9: The archer may prepare special arrows (40 times normal cost) which can "carry" a spell in the missile's head and activate when they hit.
|
|
[PC4] Rogue Classes Group
Songsmith Bard
Level
| KXP
| Rogue 123 456 7
|
1
| 0
| 1-- --- -
| 2
| 3
| 2-- --- -
| 3
| 6
| 21- --- -
|
4
| 12
| 32- --- -
| 5
| 24
| 421 --- -
| 6
| 37.5
| 431 --- -
|
7
| 60
| 432 --- -
| 8
| 90
| 432 1-- -
| 9
| 127.5
| 533 2-- -
|
10
| 165
| 543 21- -
| 11
| 225
| 543 32- -
| 12
| 300
| 554 321 -
|
13
| 600
| 554 322 -
| 14
| 900
| 554 322 1
| 15
| 1200
| 554 422 2
|
16
| 1500
| 555 432 2
| 17
| 1800
| 555 532 2
| 18
| 2100
| 555 533 2
|
19
| 2400
| 555 543 2
| 20
| 2700
| 555 543 3
| 21
| 3000
| 555 554 3
|
22
| 3300
| 555 555 4
| 23
| 4200
| 555 555 5
| 24
| 5100
| 666 655 5
|
25
| 6000
| 666 666 6
| 26
| 6900
| 777 766 6
| 27
| 7800
| 777 777 7
|
28
| 8700
| 888 877 7
| 29
| 9600
| 888 888 8
| 30
| 10500
| 999 988 8
|
31
| 11400
| 999 999 9
| 32
| 12300
| AAA A99 9
| 33
| 13200
| AAA AAA A
|
34
| 14100
| BBB BAA A
| 35
| 15000
| BBB BBB B
| 36
| 15900
| CCC CCC C
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 12 10 15 5 7 0 5 0
| +2
| 15 10 15 7 10 2 7 0
| +3
| 15 12 15 7 10 2 7 0
|
+4
| 15 12 17 7 12 2 10 2
| +5
| 15 15 17 7 12 5 10 2
| +7
| 17 15 17 10 15 5 12 2
|
+8
| 17 17 17 10 15 7 12 5
| +9
| 17 17 20 10 17 7 15 5
| +10
| 17 20 20 10 17 7 15 5
|
+12
| 20 20 20 12 20 10 17 7
| +13
| 20 22 20 12 20 10 17 7
| +14
| 20 22 22 12 22 12 20 7
|
+15
| 20 25 22 12 22 12 20 10
| +17
| 22 25 22 15 25 12 22 10
| +18
| 22 27 22 15 25 15 22 10
|
+19
| 22 27 25 15 27 15 25 12
| +20
| 22 30 25 15 27 17 25 12
| +22
| 25 30 25 17 30 17 27 12
|
|
Requisites:
| Dex 18, (Int or Wis) 14, Chr 23
| Alignment:
| T* or *N
| HD/level:
| & +d8
| Weapon Prof.:
| 6+level/3
| To Hit Table:
| 2˝xRog
| Save Table:
| Rog*2˝ (see below)
| Reference:
| DM
| Groups:
| Rogue
|
|
|
|
Exceptional Dex and Chr bonus.
| You can always cast Rogue spells. If you have an Int of 21 or higher, you can cast Wizard spells up to SL=Int-20. If you have a Wis of 21 or higher, you can cast Priest spells up to SL=Wis-20.
| The Saves of "Rog*2˝" means to read the Rogue table at your level, and multiply the results by 2.5 (this is different from "2˝xRog", where you multiply your level by 2.5 before reading).
| Gets 65 Rogue points per level. Or optionally, gets no Rogue points at all, instead, add this to each ability: +(Your level)*15-(level you gained ability)*5
| All of the "Song" abilties disallow the use of Mouth's P actions while being used. They may be maintained next round for 1 Mouth's P action. They affect the whole party, including subordinates (summons, henchmen, mounts, followers, familiars, etc.).
| Level 1: Vocalize and Semanticize: Don't need to speak to cast spells. Can cast Rogue spells with P actions instead of M actions. Both of these effects together let you maintain a song while casting spells.
| Level 1: +LVL*3/2 (round down) nonweapon proficiencies
| Level 9: You can sing two songs at the same time, if you have QP actions or if you have two heads. You need to start the first song, then you can begin the other with a mouth's QP (or your other mouth's P).
|
Lvl
| Bard Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Legend Lore | Identify ||| Know how to defeat a god or destroy an artifact
| 0 | M ||| F
| 0
| Int-15
| Int-16
| 1
| Read Languages | Decipher Code ||| Read text that has been scrambled or erased
| M
| 5
| Int-11
| Int-15
| 1
| Musical Inspiration | Emotion ||| Suggestion
| S
| 5*LVL
| Chr-11
| Chr-13
|
1
| Summon DL I Animal ( || per +1 DL) ||| Summon DL I (specify type)
| V
| 0
| Chr-11
| Chr-13
| 1
| Charm/Influence Reaction ||| Erase a "!" mark in dungron
| S
| 10
| Chr-10
| Chr-13
| 1
| Song of Evasion (party gets +1 AC per 10% rating)
| mouth'sP
| 0
| Dex-12
| Dex-15
|
1
| Song of Resistance (party gets -1 dmg/attack per 25% rating)
| mouth'sP
| 0
| Con-16
| Con-25
| 1
| any Rogue 1 ability
| -
| -
| -
| -
| 2
| Song of Healing (cures whole party 1 hp per 10% rating /s)
| mouth'sP
| 10
| Wis-15
| Wis-19
|
2
| Song of Blasting (group takes 1 sound dmg per 5% rating /s)
| mouth'sP
| 10
| Str-15
| Str-19
| 2
| Empathy | ESP ||| Tap Psionic Link
| M
| 15
| Wis-13
| Wis-20
| 3
| Song of Courage (+1 Morale per 5% rating, Removes Fear)
| mouth'sP
| 10
| Chr-17
| Chr-21
|
3
| Song of Fear (Fear a group, Will save target # = rating)
| mouth'sP
| 10
| Int-17
| Int-21
| 4
| Song of Vines (Entangle a group, Reflex save target # = rating)
| mouth'sP
| 10
| Dex-19
| Dex-23
| 4
| Song of Dispelling (Dispel one effect on each creature in a group /s)
| mouth'sP
| 10
| Wis-19
| Wis-23
|
4
| Sensitivity to Psychic Impressions ||| Truename ||| Rotating Truename
| M
| 20
| Wis-14
| Wis-16
| 5
| Song of Battle (+1 TH,dmg,or saves per 15% rating)
| mouth'sP
| 10
| Str-21
| Str-25
| 5
| Song of Certamen (+1 dmg /die with spells per 15% rating)
| mouth'sP
| 10
| Int-21
| Int-25
|
6
| any Rogue 6 ability
| -
| -
| -
| -
| 7
| any Rogue 7 ability
| -
| -
| -
| -
| 8
| any Rogue 8 ability
| -
| -
| -
| -
|
9
| Song of Wishing (Does a SL=rating/40 Wizard or Priest effect /s, max SL=LVL/2)
| mouth'sP
| 0
| Int+Wis-49
| Int+Wis-55
| 18
| Song of Escape/Teleport Away (Party Escapes; or Teleport Away a group, Fort save target # = rating)
| mouth'sP
| 0
| Dex-33
| Dex-35
| 27
| Song of As You Are (Group increases 1 XP divisor per 30% rating)
| mouth'sP
| 0
| Chr-39
| Chr-40
|
|
[PC4] Rogue Classes Group
Soulknife3
Level
| KXP
| Psi3 123 4
|
1
| Psi5
| --- -
| 2
| 10
| --- -
| 3
| 30
| --- -
|
4
| 60
| --- -
| 5
| 100
| --- -
| 6
| 150
| 1-- -
|
7
| 210
| 2-- -
| 8
| 280
| 21- -
| 9
| 360
| 22- -
|
10
| 450
| 221 -
| 11
| 550
| 222 -
| 12
| 660
| 222 1
|
13
| 780
| 222 2
| 14
| 910
| 322 2
| 15
| 1050
| 332 2
|
16
| 1200
| 333 2
| 17
| 1360
| 333 3
| 18
| 1530
| 433 3
|
19
| 1710
| 443 3
| 20
| 1900
| 444 3
| 21
| 2100
| 444 4
|
22
| 2310
| 544 4
| 23
| 2530
| 554 4
| 24
| 2760
| 555 4
|
25
| 3000
| 555 5
| 26
| 3250
| 655 5
| 27
| 3510
| 665 5
|
28
| 3780
| 666 5
| 29
| 4060
| 666 6
| 30
| 4350
| 766 6
|
31
| 4650
| 776 6
| 32
| 4960
| 777 6
| 33
| 5280
| 777 7
|
34
| 5610
| 877 7
| 35
| 5950
| 887 7
| 36
| 6300
| 888 7
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +1
| 6 4 6 3 4 1 3 0
| +2
| 6 5 6 3 4 1 3 0
|
+3
| 6 5 7 3 5 1 4 1
| +3
| 6 6 7 3 5 2 4 1
| +4
| 7 6 7 4 6 2 5 1
|
+5
| 7 7 7 4 6 3 5 2
| +6
| 7 7 8 4 7 3 6 2
| +6
| 7 8 8 4 7 3 6 2
|
+7
| 8 8 8 5 8 4 7 3
| +8
| 8 9 8 5 8 4 7 3
| +9
| 8 9 9 5 9 5 8 3
|
+9
| 8 10 9 5 9 5 8 4
| +10
| 9 10 9 6 10 5 9 4
| +11
| 9 11 9 6 10 6 9 4
|
+12
| 9 11 10 6 11 6 10 5
| +12
| 9 12 10 6 11 7 10 5
| +13
| 10 12 10 7 12 7 11 5
|
|
Requisites:
|
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 0+level/2
| To Hit Table:
| +level*3/4
| Save Table:
| Rog
| Reference:
| DMG3-113
| Groups:
| Rogue
|
|
|
|
Gets Psi3 abilities, see progression.
| Level 1: +((LVL*2+11)/3) Psi3 power points.
| Level 1: Has a mind-blade (1d6 dmg), can specialize. Mind-blade has a +LVL/2 bonus to hit and damage.
| Level 1: 1V: Create new mind-blade.
| Level 1: Sneak Attack: +((LVL+1)/2)d6 damage when attacking from behind with mind-blade.
| Level 3: Can conduct psionic powers through mind-blade.
| Level 3: Can throw mind-blade.
| Level 4: Can conduct psionic attacks through mind-blade.
| Level 6: 1/r: One attack does Con instead of hit points of damage.
| Level 6: 0: Create new mind-blade.
| Level 8: Mind-blade now does 1d8 dmg.
| Level 10: The Con-damaging attack at Level 6 has half the Con loss being permanent.
|
|
[PC4] Rogue Classes Group
Stealth Ninja1
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 5
| (none)
| 3
| 10
| (none)
|
4
| 18.75
| (none)
| 5
| 37.5
| (none)
| 6
| 75
| (none)
|
7
| 150
| (none)
| 8
| 300
| (none)
| 9
| 625
| (none)
|
10
| 1250
| (none)
| 11
| 1625
| (none)
| 12
| 2000
| (none)
|
13
| 2375
| (none)
| 14
| 2750
| (none)
| 15
| 3125
| (none)
|
16
| 3500
| (none)
| 17
| 3875
| (none)
| 18
| 4250
| (none)
|
19
| 4625
| (none)
| 20
| 5000
| (none)
| 21
| 5375
| (none)
|
22
| 5750
| (none)
| 23
| 6125
| (none)
| 24
| 6500
| (none)
|
25
| 6875
| (none)
| 26
| 7250
| (none)
| 27
| 7625
| (none)
|
28
| 8000
| (none)
| 29
| 8375
| (none)
| 30
| 8750
| (none)
|
31
| 9125
| (none)
| 32
| 9500
| (none)
| 33
| 9875
| (none)
|
34
| 10250
| (none)
| 35
| 10625
| (none)
| 36
| 11000
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 6 4 6 3 4 1 3 0
| +1
| 6 5 7 3 5 1 4 1
| +2
| 7 6 7 4 6 2 5 1
|
+3
| 7 7 8 4 7 3 6 2
| +4
| 8 8 8 5 8 4 7 3
| +5
| 8 9 9 5 9 5 8 3
|
+6
| 9 10 9 6 10 5 9 4
| +7
| 9 11 10 6 11 6 10 5
| +8
| 10 12 10 7 12 7 11 5
|
+9
| 10 13 11 7 13 8 12 6
| +10
| 11 14 11 8 14 9 13 7
| +11
| 12 15 12 9 14 9 14 7
|
+12
| 13 16 13 11 15 10 15 8
| +13
| 14 16 14 13 15 11 16 9
| +14
| 15 16 15 14 16 12 17 9
|
+15
| 16 16 16 16 16 13 18 10
| +16
| 16 16 16 16 16 13 19 11
| +17
| 16 17 16 16 16 14 20 11
|
|
Requisites:
| Dex 16, Int 17, Wis 12
| Alignment:
| non-G
| HD/level:
| & d6
| Weapon Prof.:
| & 3+level
| To Hit Table:
| War
| Save Table:
| 2xRog
| Reference:
| DM
| Groups:
| Rogue
|
|
|
|
Level 1: Free Martial Arts style; +2 maneuvers per level.
| Level 1: Gets +4*LVL from behind instead of the usual +4 from behind.
|
Lvl
| Stealth Ninja Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Assassination (-4% per HD/level of target)
| ˝0
| 0
| Wis-18
| Wis-20
| 1
| Backstab (each 25% = x1) (increases 10/level)
| ˝0
| 40
| Int-16
| Int-25
| 1
| Find/Remove x1 Traps/Tricks | Magic/Psi | OutPhase ( | 30' away)
| V
| 10
| Dex-4
| Dex-8
|
1
| Hide in Shadows || Meld in Shadows/Mirrors
| V
| 5
| Dex-11
| Dex-16
| 1
| iunPR || iunaPR || iunaaPR ( | gives iunIR [and variants] instead)
| 0
| 10
| Chr-15
| Chr-20
| 1
| Move Silently || Immovability | Avoid Clairnasience
| V
| 5
| Dex-14
| Dex-17
|
1
| ("Twist") Find/Remove Wizard Abjuration/Priest Protection
| V
| 0
| Dex-16
| Dex-20
| 1
| Any Rogue 1 ability
| -
| -
| -
| -
| 2
| Concealment/Blending | Misdirection | Non-Detection
| M
| 20
| Wis-12
| Wis-14
|
2
| Controlled Blink | Controlled Blink 10'r (unwilling get PP save)
| ˝V
| 50
| Wis-14
| Wis-14
| 3
| Backstrike (each 25% = x1 TH) (increases 10/lvl)
| ˝0
| 20
| Wis-16
| Wis-25
| 4
| Find/Remove x2 Traps/Tricks | Magic/Psi | OutPhase ( | 30') ( | x1 Special)
| V
| 20
| Dex-9
| Dex-12
|
4
| any Rogue 4 ability
| -
| -
| -
| -
| 5
| Erase a "?", "¿", "!", "¡", ".", ",", ":", or ";" in dungeon
| -
| 0
| Dex-18
| Dex-24
| 6
| Distraction | Mislead | Forget | Mirage Arcana
| M
| 15
| Wis-13
| Wis-16
|
6
| Escape Bonds | Binding | Imprisonment/Time Stop || Get out of the Hole
| P
| 10
| Str-14
| Str-16
| 7
| Invisibility | Improved Invisibility | Dust of Disappearance
| M
| 20
| Int-12
| Int-14
| 8
| iunER || iunaER || iunaaER
| 0
| -10
| Dex+Int-37
| Dex+Int-47
|
8
| Polymorph Self | Polymorph Other | Polymorph Object | Shapechange
| PP
| 10
| Con-15
| Con-18
| 9
| Super Fu: Can take a custom martial arts style [P7.9] with A+D+N=LVL*2+12 (can improve it with level)
| 10
| Locate (anything unique) Across Planes | Clairvoyance there | TWE there
| M
| 0
| Int-12
| Int-15
|
12
| Speed: Each 50% is +1A action || B's instead || C's instead
| -
| 0
| Dex-18
| Dex-20
| 15
| Psychic Impersonation || Soul/Spirit Impersonation
| -
| 15
| Wis-9
| Wis-14
| 18
| Shadow Magic | Shadow Walk | Shadow Flight | Become Shadow-form
| VM
| 0
| Int-17
| Int-20
|
27
| Destruction/Mordenkainen's Disjunction ||| Put Target Down a Hole
| PMM
| 0
| Int-19
| Int-25
|
|
[PC4] Rogue Classes Group
Stealth Rogue
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 4.5
| (none)
| 3
| 9
| (none)
|
4
| 18
| (none)
| 5
| 36
| (none)
| 6
| 72
| (none)
|
7
| 144
| (none)
| 8
| 288
| (none)
| 9
| 500
| (none)
|
10
| 850
| (none)
| 11
| 1200
| (none)
| 12
| 1550
| (none)
|
13
| 1900
| (none)
| 14
| 2250
| (none)
| 15
| 2600
| (none)
|
16
| 2950
| (none)
| 17
| 3300
| (none)
| 18
| 3650
| (none)
|
19
| 4000
| (none)
| 20
| 4350
| (none)
| 21
| 4700
| (none)
|
22
| 5050
| (none)
| 23
| 5400
| (none)
| 24
| 5750
| (none)
|
25
| 6100
| (none)
| 26
| 6450
| (none)
| 27
| 6800
| (none)
|
28
| 7150
| (none)
| 29
| 7500
| (none)
| 30
| 7850
| (none)
|
31
| 8200
| (none)
| 32
| 8550
| (none)
| 33
| 8900
| (none)
|
34
| 9250
| (none)
| 35
| 9600
| (none)
| 36
| 9950
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 6 5 6 3 4 1 3 0
| +0
| 7 6 7 4 6 2 5 1
| +1
| 7 8 8 4 7 3 6 2
|
+1
| 8 9 9 5 9 5 8 3
| +2
| 9 11 9 6 10 6 9 4
| +2
| 10 12 10 7 12 7 11 5
|
+3
| 10 14 11 8 13 8 12 6
| +3
| 12 15 12 9 14 9 14 7
| +4
| 13 16 14 12 15 11 15 8
|
+4
| 15 16 15 14 16 12 17 9
| +5
| 16 16 16 16 16 13 18 10
| +5
| 16 17 16 16 16 14 20 11
|
+6
| 16 17 16 16 16 14 20 11
| +6
| 16 17 16 16 16 14 20 11
| +7
| 16 17 16 16 16 14 20 11
|
+7
| 16 17 16 16 16 14 20 11
| +8
| 16 17 16 16 16 14 20 11
| +8
| 16 17 16 16 16 14 20 11
|
|
Requisites:
| Dex 21, Con 13
| Alignment:
| C*
| HD/level:
| 3d1
| Weapon Prof.:
| 0+level
| To Hit Table:
| Rog
| Save Table:
| 3xRog
| Reference:
| DM
| Groups:
| Rogue, Concordant (x1)
|
|
|
|
Gets 50 rogue points per level.
| Level 1: Thieves' Cant.
| BlahR's are irreducible (i), unadjustible (u), and non-ignore-able by effects of your multiplier or less (n).
| You pick one ability per level.
|
|
Lvl
| Appraiser2 Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1-6
| iunRR || iunaRR || iunaaRR
| 0
| 30
| Con-13
| Con-18
| 1-6
| iunMR || iunaMR || iunaaMR
| 0
| 20
| Int-14
| Int-19
| 1-6
| iunPR || iunaPR || iunaaPR
| 0
| 10
| Chr-15
| Chr-20
|
1-6
| iunIR || iunaIR || iunaaIR
| 0
| 0
| Str-16
| Str-21
| 1-6
| Counter Innate | Psionic | Magic | Radioactive
| 1M (may borrow)
| -10
| Dex-22
| Dex-22
| 1-6
| Any Rogue ability (= level you took this at)
| na
| na
| na
| na
|
7-12
| iunCR || iunaCR || iunaaCR
| 0
| 20
| Wis+Chr-28
| Wis+Chr-38
| 7-12
| iunNR || iunaNR || iunaaNR
| 0
| 10
| Con+Wis-31
| Con+Wis-41
| 7-12
| iunWR || iunaWR || iunaaWR
| 0
| 0
| Str+Con-34
| Str+Con-44
|
7-12
| iunER || iunaER || iunaaER
| 0
| -10
| Dex+Int-37
| Dex+Int-47
| 7-12
| Avoid Fate x1 | x2 | x3 | x4 | x5 | etc.
| 2M (may borrow)
| -20
| Wis*2-50
| Wis*2-50
| 7-12
| Any Rogue ability (= level you took this at)
| na
| na
| na
| na
|
|
[PC4] Rogue Classes Group
TANB1
Level
| KXP
| Priest 123 45
|
1
| 0
| 1-- --
| 2
| 4.45
| 2-- --
| 3
| 8.9
| 3-- --
|
4
| 16.8
| 31- --
| 5
| 33.6
| 32- --
| 6
| 66.5
| 33- --
|
7
| 132.75
| 331 --
| 8
| 260.5
| 332 --
| 9
| 532
| 333 --
|
10
| 1045
| 333 1-
| 11
| 1362
| 333 2-
| 12
| 1714
| 333 3-
|
13
| 2081
| 333 31
| 14
| 2448
| 333 32
| 15
| 2815
| 333 33
|
16
| 3182
| 433 33
| 17
| 3549
| 443 33
| 18
| 3916
| 444 33
|
19
| 4283
| 544 43
| 20
| 4650
| 544 44
| 21
| 5017
| 554 44
|
22
| 5384
| 555 44
| 23
| 5811
| 555 55
| 24
| 6238
| 665 55
|
25
| 6665
| 666 55
| 26
| 7092
| 666 65
| 27
| 7609
| 666 66
|
28
| 8486
| 776 66
| 29
| 9363
| 777 76
| 30
| 10240
| 777 77
|
31
| 11117
| 887 77
| 32
| 11994
| 888 87
| 33
| 12871
| 888 88
|
34
| 13748
| 998 88
| 35
| 14625
| 999 98
| 36
| 15502
| 999 99
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +1
| 6 4 6 3 4 1 3 0
| +2
| 6 5 6 3 4 1 3 0
|
+3
| 6 5 7 3 5 1 4 1
| +4
| 6 6 7 3 5 2 4 1
| +5
| 7 6 7 4 6 2 5 1
|
+6
| 7 7 7 4 6 3 5 2
| +7
| 7 7 8 4 7 3 6 2
| +8
| 7 8 8 4 7 3 6 2
|
+9
| 8 8 8 5 8 4 7 3
| +10
| 8 9 8 5 8 4 7 3
| +11
| 8 9 9 5 9 5 8 3
|
+12
| 8 10 9 5 9 5 8 4
| +13
| 9 10 9 6 10 5 9 4
| +14
| 9 11 9 6 10 6 9 4
|
+15
| 9 11 10 6 11 6 10 5
| +16
| 9 12 10 6 11 7 10 5
| +17
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Str 15, Dex 36, Con 9, Int 9, Wis 9, Chr 9
| Alignment:
| any
| HD/level:
| --3d6
| Weapon Prof.:
| 3+level
| To Hit Table:
| War
| Save Table:
| Rog
| Reference:
| DM
| Groups:
| Rogue
|
|
|
|
This is a mixed Thief1-Acrobat1-Ninja1-Bard1. The Bard1 component has no level requisites. You cannot "owe stat points" to qualify for this class.
| Gets 160 Rogue points per level, but no more than 40 points per level may be spent on a single ability. TANB's rogue chart is huge; it is the 4 component classes' rogue charts combined (with duplicates removed).
| All of the "Song" abilties disallow the use of P actions while being used. They may be maintained next round for 1P action.
| You may do certain replacements to the classes included in TANB, which affect the stat requirements as follows (these are cumulative):
| Replace Thief1 w/ Thief2: +3 Dex
| Replace Thief1 w/ Rogue3: +9 Dex
| Replace Thief1 w/ Monk1 ("MANB1" class): +3 Str, +3 Dex, +3 Wis, on HD lose a "-" and lose 1d6 per level.
| Replace Thief1 w/ Monk1S ("SANB1" class): +6 Str, +6 Dex, +3 Con, +6 Wis, on HD lose a "-" and lose 1d6 per level.
| Replace Acrobat1 w/ Assassin1: +3 Str, +3 Dex
| Replace Ninja1 w/ Ninja1JG: +3 Str, +3 Dex, +3 Con, on HD lose a "-" and lose 1d6 per level.
| Replace Bard1 w/ Bard1N: +3 Dex, +3 Wis, on HD lose a "-", replace spell progression w/ Bard1N progression
| Replace Bard1 w/ Bard2: +3 Dex, +3 Int, on HD lose a "-" and lose 1d6 per level, replace spell progression w/ Bard2 progression
| Replace Bard1 w/ Bard3: +3 Dex, +3 Chr, on HD lose a "-" and lose 1d6 per level, replace spell progression w/ Bard3 progression
| Level 1: Gain "Thieves' Cant" language.
| Level 1: Gets Barbarian Dex bonus.
| Level 1: +1 weapon prof/level
| Level 1: Cast Druid spells, spheres are as Druid.
| Level 4: +(LVL*2-5)/3 (round down) nonweapon proficiencies
|
Lvl
| TANB Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| any Assassin 1 ability
| -
| -
| -
| -
| 1
| any Monk 1 ability
| -
| -
| -
| -
| 1
| Assassination (-5% per HD/level of target)
| 0
| 0
| Wis-13
| Wis-15
|
1
| Attack (+1 TH per 10% made this segment)
| V
| 5
| Dex-12
| Dex-15
| 1
| Backstab (each 30% = x1) (increases 10/level)
| 0
| 50
| Int-6
| Int-20
| 1
| Charm/Influence Reaction
| M
| 10
| Chr-8
| Chr-12
|
1
| Climb Walls | Climb Overhangs | Climb Upside Down
| V
| 60
| Str-9
| Str-13
| 1
| Detect Noise | Clairaudience
| M
| 15
| Wis-8
| Wis-20
| 1
| Evasion (0, make by 5% per amount hit: no dmg from weapon)
| V
| 10
| Dex-11
| Dex-15
|
1
| Feather Falling || Body Control
| V
| 20
| Dex-12
| Dex-14
| 1
| Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro.
| M
| 5
| Dex-12
| Dex-17
| 1
| Hide in Shadows || Meld in Shadows/Mirrors
| V
| 5
| Dex-11
| Dex-16
|
1
| Jumping | Levitate | Flight
| V
| 20
| Dex-11
| Dex-15
| 1
| Legend Lore | Identify
| 0 | M
| 0
| Int-13
| Int-15
| 1
| Move Silently || Immovability
| V
| 10
| Dex-13
| Dex-16
|
1
| Musical Inspiration | Emotion (increases 5/level)
| VM
| 0
| Chr-9
| Chr-12
| 1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase
| VM
| 10
| Dex-11
| Dex-15
| 1
| Pick Pockets/Shoplifting | Palm | Present
| P
| 15
| Dex-12
| Dex-16
|
1
| Read Languages | Decipher Code
| M
| 5
| Int-9
| Int-14
| 1
| Spying
| -
| 10
| Int-11
| Int-14
| 1
| Summon Animals
| V
| 0
| Chr-9
| Chr-12
|
1
| Vaulting || Passwall
| V
| 45
| Dex-12
| Dex-16
| 2
| Concealment/Blending | Misdirection | Non-Detection
| M
| 20
| Wis-12
| Wis-14
| 2
| Disguise | Alter Appearance
| M
| 25
| Chr-11
| Chr-13
|
2
| Distraction | Mislead | Forget | Mirage Arcana
| M
| 20
| Wis-13
| Wis-16
| 2
| Empathy | ESP
| M
| 15
| Wis-10
| Wis-18
| 2
| Mimic Voices || Tongues
| M
| 25
| Wis-9
| Wis-12
|
2
| Song of Healing (1 hp per 5% roll made)
| P*M
| 10
| Wis-12
| Wis-17
| 2
| Tightrope Walking | Water Walking | Shadow Walking | Dimension Walking
| V
| 75
| Dex-11
| Dex-15
| 3
| Contortion | Elasticity | Become Liquid-Form
| VM
| 10
| Dex-10
| Dex-14
|
3
| Lower Encumbrance | Zero Encumbrance | No Armor Penalty
| P
| 10
| Str-13
| Str-18
| 3
| Song of Courage (+1 Morale per 5% roll made)
| P*M
| 10
| Chr-13
| Chr-18
| 4
| any Rogue 4 ability
| -
| -
| -
| -
|
4
| any Rogue 4 ability
| -
| -
| -
| -
| 4
| Deeppockets | Vanish
| M
| 10
| Int-6
| Int-18
| 4
| Sensitivity to Psychic Impressions ||| Truename
| M
| 20
| Wis-9
| Wis-12
|
4
| Song of Vines (save at -1/5% made or Entangled)
| P*M
| 10
| Dex-14
| Dex-19
| 5
| Escape Bonds | Escape Binding | Escape Imprisonment or Time Stop
| P
| 15
| Str-13
| Str-15
| 5
| Missile Deflection | Missile Reflection | Spell Deflection | Volley (0: Immune to attack)
| V
| 10
| Dex-12
| Dex-15
|
5
| Sense Danger | Precognition | Choose Future
| VM
| 30
| Wis-8
| Wis-11
| 5
| Song of Battle (+1 TH,dmg,or saves per 10% made)
| P*M
| 10
| Str-15
| Str-20
| 6
| All-Around Sight | Locate Object | Treasure Finding
| M
| 25
| Wis-15
| Wis-19
|
6
| Balance (+1 per 20% made to Balance)
| M
| 0
| Wis-9
| Wis-12
| 6
| Coordination (+1 per 20% made to Coordination)
| M
| 0
| Wis-9
| Wis-12
| 6
| Detect Illusion | Magic | Psi/Anti-Magic | Godly
| M
| 30
| Int-12
| Int-15
|
6
| Hold Breath | Hold Life
| P
| 15
| Con-15
| Con-17
| 6
| Hypnosis/Command
| M
| 25
| Chr-13
| Chr-15
| 6
| Identity Penetration | False Seeing | True Seeing
| MM
| 5
| Wis-11
| Wis-19
|
7
| Blink | Controlled Blink | Teleport | Teleport without Error
| M
| 20
| Wis-12
| Wis-14
| 7
| Invisibility | Improved Invisibility | Dust of Disappearance
| M
| 20
| Int-12
| Int-14
| 7
| Suggestion | Domination | Eyebite
| VM
| 10
| Int-13
| Int-14
|
8
| Efficiency (+1 per 20% made to Efficiency)
| M
| 0
| Int-9
| Int-12
| 8
| Inner Focus (+1 Str/Dex/Con for 1r per 10% made)
| M
| 5
| Wis-10
| Wis-20
| 8
| Muscle (+1 and +1 per 20% made to Muscle for 1t)
| M
| 0
| Int-9
| Int-12
|
8
| Read Magic (Wizard/Priest) ||| Read Magic (Concordant)
| M
| 15
| Int-13
| Int-15
| 8
| Sending | Demand
| M
| 10
| Int-9
| Int-12
| 8
| Slay (target that you hit saves at +4, -1 per 10% made; or dies)
| M
| 0
| Wis-13
| Wis-19
|
8
| Telepathy | Telepathic Projection
| M
| 15
| Wis-10
| Wis-12
| 8
| Wraithform | Dream Travel
| V
| 25
| Con-15
| Con-17
| 9
| any 3rd level Ench/Charm spell is cast | any 4th | any 5th | any 6th (#=SL-2)
| #M
| 15
| Chr-13
| Chr-18
|
9
| Clairvoyance | X-Ray Vision
| M
| 10
| Wis-10
| Wis-20
| 9
| Dispel Exhaustion ||| Heal
| P
| 10
| Con-18
| Con-25
| 9
| Find/Remove Tricks: x1 multiplier || x2 multiplier ||| x3 multiplier (| do this 90' away)
| M
| 5
| Dex-18
| Dex-25
|
9
| Object Reading
| VM
| 0
| Int-12
| Int-20
| 10
| Doppleganger | Spirit Doppleganger | Polymorph Self | Shapechange
| MV
| 0
| Chr-16
| Chr-16
| 10
| Invisibility | Improved Invisibility | Dust of Disappearance
| MV
| 20
| Int-12
| Int-14
|
10
| Telekinesis (5 lb. per 1% made)
| M
| 10
| Int-13
| Int-17
| 12
| any 3rd level Illusion spell is cast | any 4th | any 5th | any 6th (#=SL-2)
| V#M
| 15
| Dex-18
| Dex-22
| 12
| Disharmonic Blast (1 dmg per 1% made)
| P*M
| 10
| Con-16
| Con-22
|
12
| Phase Door | Dimension Door
| M
| 5
| Int-9
| Int-20
| 12
| Speed (x2 move) | Speed (+1 V) | Speed (+1 P) | Speed (+1 M)
| VV
| 15
| Dex-12
| Dex-15
| 15
| any Metab minor Psi2 is used +1 PSP/10% to maintain | Telep | Clair | Port ( | major)
| MM
| 20
| Int-21
| Int-24
|
15
| Energy Control | Adaptation | Immune to Hostile Environments
| PV
| 5
| Con-9
| Con-12
| 15
| Find the Path
| MM
| 20
| Wis-10
| Wis-15
| 15
| Probability Travel
| MM
| 20
| Int-13
| Int-20
|
18
| Aura of Ill Omen (all in area at -1 on all rolls per 10% made for 1t)
| MV
| 0
| Chr-9
| Chr-18
| 18
| Contact Other Plane | Foresight
| MM
| 0
| Chr-15
| Chr-18
| 18
| Reverse Gravity | Adjust Gravity
| VM
| 0
| Dex-13
| Dex-17
|
18
| Shape Alteration/Polymorph Object | Shapechange
| MM
| 5
| Con-13
| Con-20
| 27
| Astral Spell
| MMM
| 40
| Int-18
| Int-24
| 27
| Limited Wish (#=1) | Alter Reality (#=2) | Wish (#=3) | Change Reality (#=4)
| #F
| 0
| Int-20
| Int-25
|
27
| Otto's Irresistance Dance | Control Physicals
| MPV
| 0
| Chr-16
| Chr-22
| 27
| Time Shift
| VMM
| 20
| Int-16
| Int-24
|
|
[PC4] Rogue Classes Group
The Hidden
Level
| KXP
| Illusion 123 456 7
|
1
| 0
| 1-- --- -
| 2
| 6
| 2-- --- -
| 3
| 12
| 21- --- -
|
4
| 22.5
| 32- --- -
| 5
| 45
| 421 --- -
| 6
| 90
| 431 --- -
|
7
| 180
| 432 --- -
| 8
| 360
| 432 1-- -
| 9
| 750
| 533 2-- -
|
10
| 1500
| 543 21- -
| 11
| 1950
| 543 32- -
| 12
| 2400
| 554 321 -
|
13
| 2850
| 554 322 -
| 14
| 3300
| 554 322 1
| 15
| 3750
| 554 422 2
|
16
| 4200
| 555 432 2
| 17
| 4650
| 555 532 2
| 18
| 5100
| 555 533 2
|
19
| 5550
| 555 543 2
| 20
| 6000
| 555 543 3
| 21
| 6450
| 555 554 3
|
22
| 6900
| 555 555 4
| 23
| 7350
| 555 555 5
| 24
| 7800
| 666 655 5
|
25
| 8250
| 666 666 6
| 26
| 8700
| 777 766 6
| 27
| 9150
| 777 777 7
|
28
| 9600
| 888 877 7
| 29
| 10050
| 888 888 8
| 30
| 10500
| 999 988 8
|
31
| 10950
| 999 999 9
| 32
| 11400
| AAA A99 9
| 33
| 11850
| AAA AAA A
|
34
| 12300
| BBB BAA A
| 35
| 12750
| BBB BBB B
| 36
| 13200
| CCC CCC C
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 10 9 8 6 6 2 1 0
| +1
| 12 11 10 8 9 3 2 1
| +2
| 12 11 10 9 10 4 3 1
|
+3
| 14 13 12 12 12 5 4 2
| +4
| 16 15 14 14 15 6 4 3
| +5
| 16 15 15 15 15 7 5 3
|
+6
| 16 15 15 15 15 7 5 3
| +7
| 16 15 15 15 15 7 5 3
| +8
| 16 15 15 15 15 7 5 3
|
+9
| 16 15 15 15 15 8 6 4
| +10
| 16 15 15 15 15 8 6 4
| +11
| 16 15 15 15 15 8 6 4
|
+12
| 16 15 15 15 15 8 6 4
| +13
| 16 15 15 15 15 8 6 5
| +14
| 16 15 15 15 15 9 7 5
|
+15
| 16 15 15 15 15 9 7 5
| +16
| 16 15 15 15 15 9 7 5
| +17
| 16 15 15 15 15 9 7 5
|
|
Requisites:
| Dex 19, Int 16, Wis 15
| Alignment:
| T any (or) any N
| HD/level:
| & d6
| Weapon Prof.:
| & 3+level
| To Hit Table:
| War
| Save Table:
| 2xHalf
| Reference:
| DM
| Groups:
| Rogue, Lost
|
|
| Casts Wizard Illusion school spells. Can access 1 extra School per level, but spells in these schools cost 2 spells each (they are Opposite schools).
| Gets 50 Rogue points per level.
|
|
|
Level 1: Gets +4*LVL from behind instead of the usual +4 from behind.
| Level 1: Displaced (+2 AC, first attack misses)
| Level 4: You can't be targetted (unless you wish it).
| Level 6: Desolid: You can pass through solid objects, but are still affected by attacks. You can be solid at will.
| Level 9: Planar Displaced (+4 AC, one plane removed) or Double Displaced (+4 AC, first two attacks miss)
| Level 12: You and the floor at your feet can't be targetted (unless you wish it).
| Level 18: You, the floor at your feet, and other beings in your group can't be targetted (unless you wish it).
|
Lvl
| Stealth Ninja Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Backstab (each 25% = x1) (increases 10/level)
| ˝0
| 40
| Int-16
| Int-25
| 1
| Find/Remove x1 Traps/Tricks | Magic/Psi | OutPhase ( | 30' away)
| V
| 10
| Dex-4
| Dex-8
| 1
| Hide in Shadows || Meld in Shadows/Mirrors
| N
| 100
| Dex-0
| Dex-1
|
1
| Invisibility | Improved Invisibility | Dust of Disappearance
| M
| 0
| Int-15
| Int-16
| 1
| Move Silently || Immovability | Avoid Clairnasience
| V
| 5
| Dex-14
| Dex-17
| 1
| ("Twist") Find/Remove Wizard Abjuration/Priest Protection
| V
| 0
| Dex-16
| Dex-20
|
1
| Any Rogue 1 ability
| -
| -
| -
| -
| 2
| Concealment/Blending | Misdirection | Non-Detection
| M
| 20
| Wis-12
| Wis-14
| 2
| Controlled Blink | Controlled Blink 10'r (unwilling get PP save)
| ˝V
| 50
| Wis-14
| Wis-14
|
3
| iunPR || iunaPR || iunaaPR ( | gives iunIR [and variants] instead)
| 0
| 10
| Chr-15
| Chr-20
| 3
| Backstrike (each 25% = x1 TH) (increases 10/lvl)
| ˝0
| 20
| Wis-16
| Wis-25
| 4
| Find/Remove x2 Traps/Tricks | Magic/Psi | OutPhase ( | 30') ( | x1 Special)
| V
| 20
| Dex-9
| Dex-12
|
4
| any Rogue 4 ability
| -
| -
| -
| -
| 5
| Erase a "?", "¿", "!", "¡", ".", ",", ":", or ";" in dungeon
| -
| 0
| Dex-18
| Dex-24
| 5
| Escape Bonds | Binding | Imprisonment/Time Stop || Get out of the Hole
| P
| 0
| Str-14
| Str-16
|
6
| Distraction | Mislead | Forget | Mirage Arcana
| M
| 15
| Wis-13
| Wis-16
| 7
| iunER || iunaER || iunaaER
| 0
| -10
| Dex+Int-37
| Dex+Int-47
| 8
| Polymorph Self | Polymorph Other | Polymorph Object | Shapechange
| PP
| 10
| Con-15
| Con-18
|
9
| Find/Remove x3 Traps/Tricks | Magic/Psi | OutPhase ( | 30') ( | x2 Special)
| V
| 0
| Dex-12
| Dex-15
| 10
| Locate (anything unique) Across Planes | Clairvoyance there | TWE there
| M
| 0
| Int-12
| Int-15
| 12
| Speed: Each 50% is +1A action || B's instead || C's instead
| -
| 0
| Dex-18
| Dex-20
|
15
| Psychic Impersonation || Soul/Spirit Impersonation
| -
| 15
| Wis-9
| Wis-14
| 18
| Shadow Magic | Shadow Walk | Shadow Flight | Become Shadow-form
| VM
| 0
| Int-17
| Int-20
| 27
| Destruction/Mordenkainen's Disjunction ||| Put Target Down a Hole
| PMM
| 0
| Int-19
| Int-25
|
|
[PC4] Rogue Classes Group
Thief0
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1.2
| (none)
| 3
| 2.4
| (none)
|
4
| 4.8
| (none)
| 5
| 9.6
| (none)
| 6
| 20
| (none)
|
7
| 40
| (none)
| 8
| 80
| (none)
| 9
| 160
| (none)
|
10
| 280
| (none)
| 11
| 400
| (none)
| 12
| 520
| (none)
|
13
| 640
| (none)
| 14
| 760
| (none)
| 15
| 880
| (none)
|
16
| 1000
| (none)
| 17
| 1120
| (none)
| 18
| 1240
| (none)
|
19
| 1360
| (none)
| 20
| 1480
| (none)
| 21
| 1600
| (none)
|
22
| 1720
| (none)
| 23
| 1840
| (none)
| 24
| 1960
| (none)
|
25
| 2080
| (none)
| 26
| 2200
| (none)
| 27
| 2320
| (none)
|
28
| 2440
| (none)
| 29
| 2560
| (none)
| 30
| 2680
| (none)
|
31
| 2800
| (none)
| 32
| 2920
| (none)
| 33
| 3040
| (none)
|
34
| 3160
| (none)
| 35
| 3280
| (none)
| 36
| 3400
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 4 5 2 3 0 2 0
| +1
| 5 4 5 3 3 1 3 0
| +1
| 5 4 5 3 4 1 3 0
|
+2
| 5 5 5 3 4 1 4 1
| +3
| 7 6 7 4 5 2 4 1
| +3
| 7 6 7 5 5 2 5 1
|
+3
| 7 6 7 5 6 3 5 2
| +4
| 7 7 7 5 6 3 6 2
| +5
| 9 8 9 6 7 3 6 2
|
+5
| 9 8 9 7 7 4 7 3
| +5
| 9 8 9 7 8 4 7 3
| +6
| 9 9 9 7 8 5 8 3
|
+7
| 11 10 11 8 9 5 8 4
| +7
| 11 10 11 9 9 5 9 4
| +7
| 11 10 11 9 10 6 9 4
|
+8
| 11 11 11 9 10 6 10 5
| +9
| 13 12 13 10 11 7 10 5
| +9
| 13 12 13 11 11 7 11 5
|
|
Requisites:
| Dex 9
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 2+level/3
| To Hit Table:
| CTD0
| Save Table:
| Thf0
| Reference:
| RC0-21
| Groups:
| Rogue
|
|
|
|
Level N (every level): Get one "Any Rogue level N" pick. This is in addition to the normal levels 9, 18, 27, 36 picks that all Rogues get.
|
|
[PC4] Rogue Classes Group
Thief1
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1.25
| (none)
| 3
| 2.5
| (none)
|
4
| 5
| (none)
| 5
| 10
| (none)
| 6
| 20
| (none)
|
7
| 42.5
| (none)
| 8
| 70
| (none)
| 9
| 110
| (none)
|
10
| 160
| (none)
| 11
| 220
| (none)
| 12
| 440
| (none)
|
13
| 660
| (none)
| 14
| 880
| (none)
| 15
| 1100
| (none)
|
16
| 1320
| (none)
| 17
| 1540
| (none)
| 18
| 1760
| (none)
|
19
| 1980
| (none)
| 20
| 2200
| (none)
| 21
| 2420
| (none)
|
22
| 2640
| (none)
| 23
| 2860
| (none)
| 24
| 3080
| (none)
|
25
| 3300
| (none)
| 26
| 3520
| (none)
| 27
| 3740
| (none)
|
28
| 3960
| (none)
| 29
| 4180
| (none)
| 30
| 4400
| (none)
|
31
| 4620
| (none)
| 32
| 4840
| (none)
| 33
| 5060
| (none)
|
34
| 5280
| (none)
| 35
| 5500
| (none)
| 36
| 5720
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +0
| 6 4 6 3 4 1 3 0
| +1
| 6 5 6 3 4 1 3 0
|
+1
| 6 5 7 3 5 1 4 1
| +2
| 6 6 7 3 5 2 4 1
| +2
| 7 6 7 4 6 2 5 1
|
+3
| 7 7 7 4 6 3 5 2
| +3
| 7 7 8 4 7 3 6 2
| +4
| 7 8 8 4 7 3 6 2
|
+4
| 8 8 8 5 8 4 7 3
| +5
| 8 9 8 5 8 4 7 3
| +5
| 8 9 9 5 9 5 8 3
|
+6
| 8 10 9 5 9 5 8 4
| +6
| 9 10 9 6 10 5 9 4
| +7
| 9 11 9 6 10 6 9 4
|
+7
| 9 11 10 6 11 6 10 5
| +8
| 9 12 10 6 11 7 10 5
| +8
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Dex 9
| Alignment:
| non-LG/CG
| HD/level:
| d6
| Weapon Prof.:
| 2+level/4
| To Hit Table:
| Rog
| Save Table:
| Rog
| Reference:
| PH1-27
| Groups:
| Rogue
|
|
|
|
Level 1: Gain "Thieves' Cant" language.
|
Lvl
| Thief Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Pick Pockets/Shoplifting | Palm | Present
| P
| 15
| Dex-12
| Dex-16
| 1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase
| VM
| 10
| Dex-11
| Dex-15
| 1
| Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro.
| M
| 5
| Dex-12
| Dex-17
|
1
| Move Silently || Immovability
| V
| 10
| Dex-13
| Dex-16
| 1
| Hide in Shadows || Meld in Shadows/Mirrors
| V
| 5
| Dex-11
| Dex-16
| 1
| Detect Noise | Clairaudience
| M
| 15
| Wis-8
| Wis-20
|
1
| Climb Walls | Climb Overhangs | Climb Upside Down
| V
| 60
| Str-9
| Str-13
| 1
| Backstab (each 40% = x1) (increases 10/level)
| 0
| 70
| Int-6
| Int-20
| 2
| Mimic Voices || Tongues
| M
| 25
| Wis-9
| Wis-12
|
2
| Distraction
| M
| 20
| Wis-13
| Wis-16
| 3
| Contortion | Elasticity | Become Liquid-Form
| VM
| 10
| Dex-10
| Dex-14
| 4
| Read Languages | Decipher Code
| M
| 0
| Int-9
| Int-14
|
4
| Deeppockets | Vanish
| M
| 10
| Int-6
| Int-18
| 5
| Sense Danger | Precognition | Choose Future
| VM
| 30
| Wis-8
| Wis-11
| 6
| All-Around Sight | Locate Object | Treasure Finding
| M
| 25
| Wis-15
| Wis-19
|
6
| Detect Illusion | Magic | Psi/Anti-Magic | Godly
| M
| 30
| Int-12
| Int-15
| 7
| Blink | Controlled Blink
| M
| 20
| Wis-12
| Wis-17
| 8
| Read Magic (Wizard/Priest) ||| Read Magic (Concordant)
| M
| 15
| Int-13
| Int-15
|
8
| Wraithform | Dream Travel
| V
| 25
| Con-15
| Con-17
| 9
| Clairvoyance | X-Ray Vision
| M
| 10
| Wis-10
| Wis-20
| 9
| Find/Remove Tricks: x1 multiplier || x2 multiplier ||| x3 multiplier (| do this 90' away)
| M
| 5
| Dex-18
| Dex-25
|
10
| Invisibility | Improved Invisibility
| M
| 0
| Int-13
| Int-18
| 12
| Phase Door | Dimension Door
| M
| 5
| Int-9
| Int-20
| 15
| Probability Travel
| MM
| 20
| Int-13
| Int-20
|
18
| Shape Alteration/Polymorph Object | Shapechange
| MM
| 5
| Con-13
| Con-20
| 27
| Time Shift
| VMM
| 20
| Int-16
| Int-24
|
|
[PC4] Rogue Classes Group
Thief1JG
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1.5
| (none)
| 3
| 3
| (none)
|
4
| 6
| (none)
| 5
| 12
| (none)
| 6
| 24
| (none)
|
7
| 48
| (none)
| 8
| 96
| (none)
| 9
| 192
| (none)
|
10
| 492
| (none)
| 11
| 792
| (none)
| 12
| 1092
| (none)
|
13
| 1392
| (none)
| 14
| 1692
| (none)
| 15
| 1992
| (none)
|
16
| 2292
| (none)
| 17
| 2592
| (none)
| 18
| 2892
| (none)
|
19
| 3192
| (none)
| 20
| 3492
| (none)
| 21
| 3792
| (none)
|
22
| 4092
| (none)
| 23
| 4392
| (none)
| 24
| 4692
| (none)
|
25
| 4992
| (none)
| 26
| 5292
| (none)
| 27
| 5592
| (none)
|
28
| 5892
| (none)
| 29
| 6192
| (none)
| 30
| 6492
| (none)
|
31
| 6792
| (none)
| 32
| 7092
| (none)
| 33
| 7392
| (none)
|
34
| 7692
| (none)
| 35
| 7992
| (none)
| 36
| 8292
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +0
| 6 4 6 3 4 1 3 0
| +1
| 6 5 6 3 4 1 3 0
|
+1
| 6 5 7 3 5 1 4 1
| +2
| 6 6 7 3 5 2 4 1
| +2
| 7 6 7 4 6 2 5 1
|
+3
| 7 7 7 4 6 3 5 2
| +3
| 7 7 8 4 7 3 6 2
| +4
| 7 8 8 4 7 3 6 2
|
+4
| 8 8 8 5 8 4 7 3
| +5
| 8 9 8 5 8 4 7 3
| +5
| 8 9 9 5 9 5 8 3
|
+6
| 8 10 9 5 9 5 8 4
| +6
| 9 10 9 6 10 5 9 4
| +7
| 9 11 9 6 10 6 9 4
|
+7
| 9 11 10 6 11 6 10 5
| +8
| 9 12 10 6 11 7 10 5
| +8
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Dex 12
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 3+level/3
| To Hit Table:
| Rog
| Save Table:
| Rog
| Reference:
| FGE1JG
| Groups:
| Rogue
|
|
|
|
|
[PC4] Rogue Classes Group
Thief2
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1.25
| (none)
| 3
| 2.5
| (none)
|
4
| 5
| (none)
| 5
| 10
| (none)
| 6
| 20
| (none)
|
7
| 40
| (none)
| 8
| 70
| (none)
| 9
| 110
| (none)
|
10
| 160
| (none)
| 11
| 220
| (none)
| 12
| 440
| (none)
|
13
| 660
| (none)
| 14
| 880
| (none)
| 15
| 1100
| (none)
|
16
| 1320
| (none)
| 17
| 1540
| (none)
| 18
| 1760
| (none)
|
19
| 1980
| (none)
| 20
| 2200
| (none)
| 21
| 2420
| (none)
|
22
| 2640
| (none)
| 23
| 2860
| (none)
| 24
| 3080
| (none)
|
25
| 3300
| (none)
| 26
| 3520
| (none)
| 27
| 3740
| (none)
|
28
| 3960
| (none)
| 29
| 4180
| (none)
| 30
| 4400
| (none)
|
31
| 4620
| (none)
| 32
| 4840
| (none)
| 33
| 5060
| (none)
|
34
| 5280
| (none)
| 35
| 5500
| (none)
| 36
| 5720
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +0
| 6 4 6 3 4 1 3 0
| +1
| 6 5 6 3 4 1 3 0
|
+1
| 6 5 7 3 5 1 4 1
| +2
| 6 6 7 3 5 2 4 1
| +2
| 7 6 7 4 6 2 5 1
|
+3
| 7 7 7 4 6 3 5 2
| +3
| 7 7 8 4 7 3 6 2
| +4
| 7 8 8 4 7 3 6 2
|
+4
| 8 8 8 5 8 4 7 3
| +5
| 8 9 8 5 8 4 7 3
| +5
| 8 9 9 5 9 5 8 3
|
+6
| 8 10 9 5 9 5 8 4
| +6
| 9 10 9 6 10 5 9 4
| +7
| 9 11 9 6 10 6 9 4
|
+7
| 9 11 10 6 11 6 10 5
| +8
| 9 12 10 6 11 7 10 5
| +8
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Dex 9
| Alignment:
| non-LG
| HD/level:
| d6
| Weapon Prof.:
| 2+level/4
| To Hit Table:
| Rog
| Save Table:
| Rog
| Reference:
| PH2-38
| Groups:
| Rogue
|
|
|
|
Level 1: Gain "Thieves' Cant" language.
|
Lvl
| Thief Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Pick Pockets/Shoplifting | Palm | Present
| P
| 15
| Dex-12
| Dex-16
| 1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase
| VM
| 10
| Dex-11
| Dex-15
| 1
| Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro.
| M
| 5
| Dex-12
| Dex-17
|
1
| Move Silently || Immovability
| V
| 10
| Dex-13
| Dex-16
| 1
| Hide in Shadows || Meld in Shadows/Mirrors
| V
| 5
| Dex-11
| Dex-16
| 1
| Detect Noise | Clairaudience
| M
| 15
| Wis-8
| Wis-20
|
1
| Climb Walls | Climb Overhangs | Climb Upside Down
| V
| 60
| Str-9
| Str-13
| 1
| Backstab (each 40% = x1) (increases 10/level)
| 0
| 70
| Int-6
| Int-20
| 2
| Mimic Voices || Tongues
| M
| 25
| Wis-9
| Wis-12
|
2
| Distraction
| M
| 20
| Wis-13
| Wis-16
| 3
| Contortion | Elasticity | Become Liquid-Form
| VM
| 10
| Dex-10
| Dex-14
| 4
| Read Languages | Decipher Code
| M
| 0
| Int-9
| Int-14
|
4
| Deeppockets | Vanish
| M
| 10
| Int-6
| Int-18
| 5
| Sense Danger | Precognition | Choose Future
| VM
| 30
| Wis-8
| Wis-11
| 6
| All-Around Sight | Locate Object | Treasure Finding
| M
| 25
| Wis-15
| Wis-19
|
6
| Detect Illusion | Magic | Psi/Anti-Magic | Godly
| M
| 30
| Int-12
| Int-15
| 7
| Blink | Controlled Blink
| M
| 20
| Wis-12
| Wis-17
| 8
| Read Magic (Wizard/Priest) ||| Read Magic (Concordant)
| M
| 15
| Int-13
| Int-15
|
8
| Wraithform | Dream Travel
| V
| 25
| Con-15
| Con-17
| 9
| Clairvoyance | X-Ray Vision
| M
| 10
| Wis-10
| Wis-20
| 9
| Find/Remove Tricks: x1 multiplier || x2 multiplier ||| x3 multiplier (| do this 90' away)
| M
| 5
| Dex-18
| Dex-25
|
10
| Invisibility | Improved Invisibility
| M
| 0
| Int-13
| Int-18
| 12
| Phase Door | Dimension Door
| M
| 5
| Int-9
| Int-20
| 15
| Probability Travel
| MM
| 20
| Int-13
| Int-20
|
18
| Shape Alteration/Polymorph Object | Shapechange
| MM
| 5
| Con-13
| Con-20
| 27
| Time Shift
| VMM
| 20
| Int-16
| Int-24
|
|
[PC4] Rogue Classes Group
Thief30
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 4
| (none)
| 3
| 16
| (none)
|
4
| 40
| (none)
| 5
| 80
| (none)
| 6
| 140
| (none)
|
7
| 224
| (none)
| 8
| 336
| (none)
| 9
| 480
| (none)
|
10
| 660
| (none)
| 11
| 880
| (none)
| 12
| 1144
| (none)
|
13
| 1456
| (none)
| 14
| 1820
| (none)
| 15
| 2240
| (none)
|
16
| 2720
| (none)
| 17
| 3264
| (none)
| 18
| 3876
| (none)
|
19
| 4560
| (none)
| 20
| 5320
| (none)
| 21
| 6160
| (none)
|
22
| 7084
| (none)
| 23
| 8096
| (none)
| 24
| 9200
| (none)
|
25
| 10400
| (none)
| 26
| 11700
| (none)
| 27
| 13104
| (none)
|
28
| 14616
| (none)
| 29
| 16240
| (none)
| 30
| 17980
| (none)
|
31
| 19840
| (none)
| 32
| 21824
| (none)
| 33
| 23936
| (none)
|
34
| 26180
| (none)
| 35
| 28560
| (none)
| 36
| 31080
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +0
| 6 4 6 3 4 1 3 0
| +1
| 6 5 6 3 4 1 3 0
|
+1
| 6 5 7 3 5 1 4 1
| +2
| 6 6 7 3 5 2 4 1
| +2
| 7 6 7 4 6 2 5 1
|
+3
| 7 7 7 4 6 3 5 2
| +3
| 7 7 8 4 7 3 6 2
| +4
| 7 8 8 4 7 3 6 2
|
+4
| 8 8 8 5 8 4 7 3
| +5
| 8 9 8 5 8 4 7 3
| +5
| 8 9 9 5 9 5 8 3
|
+6
| 8 10 9 5 9 5 8 4
| +6
| 9 10 9 6 10 5 9 4
| +7
| 9 11 9 6 10 6 9 4
|
+7
| 9 11 10 6 11 6 10 5
| +8
| 9 12 10 6 11 7 10 5
| +8
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Str 10, Dex 20, Int 10
| Alignment:
| any
| HD/level:
| d30/3
| Weapon Prof.:
| 2+level*2
| To Hit Table:
| Rog(d30)
| Save Table:
| Rog(d30)
| Reference:
| wizards
| Groups:
| Rogue, Futureshifted
|
|
|
|
Has all rogue abilities on all charts. Gets 90 Rogue points per level.
| Level 1: Rolls 1d30 to hit and for saves. Automatically hits (succeeds) on a natural 29-30. Automatically misses on a 1.
| Level 1: Rolls 1d30-10 for proficiency checks.
| Level 1: 1V: Use a rogue ability (This effectively allows you to overwrite action costs on rogue abilities to 1V if you want)
| Level 1: +LVL QZ actions /r; Can convert 2 QZ -> 1 OppQZ
| Level 9: 0: Use a rogue ability (This effectively allows you to overwrite action costs on rogue abilities to 0 actions if you want)
|
|
[PC4] Rogue Classes Group
Time Bandit
Level
| KXP
| Chrono Myth 123 45 123 45
|
1
| 0
| 1-- -- 1-- --
| 2
| 5
| 2-- -- 2-- --
| 3
| 15
| 3-- -- 3-- --
|
4
| 30
| 31- -- 4-- --
| 5
| 50
| 32- -- 41- --
| 6
| 75
| 33- -- 42- --
|
7
| 150
| 331 -- 43- --
| 8
| 300
| 332 -- 44- --
| 9
| 600
| 333 -- 441 --
|
10
| 1000
| 333 1- 442 --
| 11
| 1400
| 333 2- 443 --
| 12
| 1800
| 333 3- 444 --
|
13
| 2200
| 333 31 444 1-
| 14
| 2600
| 333 32 444 2-
| 15
| 3000
| 333 33 444 3-
|
16
| 3400
| 443 33 444 4-
| 17
| 3800
| 444 43 444 41
| 18
| 4200
| 544 44 444 42
|
19
| 4600
| 555 44 444 43
| 20
| 5000
| 555 55 444 44
| 21
| 5400
| 665 55 544 44
|
22
| 5800
| 666 65 554 44
| 23
| 6200
| 766 66 555 44
| 24
| 6600
| 777 66 555 54
|
25
| 7000
| 777 77 555 55
| 26
| 7400
| 777 77 555 55
| 27
| 7800
| 777 77 555 55
|
28
| 8200
| 777 77 555 55
| 29
| 8600
| 777 77 555 55
| 30
| 9000
| 777 77 555 55
|
31
| 9400
| 777 77 555 55
| 32
| 9800
| 777 77 555 55
| 33
| 10200
| 777 77 555 55
|
34
| 10600
| 777 77 555 55
| 35
| 11000
| 777 77 555 55
| 36
| 11400
| 777 77 555 55
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 6 4 6 3 4 1 3 0
| +0
| 6 5 7 3 5 1 4 1
| +1
| 7 6 7 4 6 2 5 1
|
+1
| 7 7 8 4 7 3 6 2
| +2
| 8 8 8 5 8 4 7 3
| +2
| 8 9 9 5 9 5 8 3
|
+3
| 9 10 9 6 10 5 9 4
| +3
| 9 11 10 6 11 6 10 5
| +4
| 10 12 10 7 12 7 11 5
|
+4
| 10 13 11 7 13 8 12 6
| +5
| 11 14 11 8 14 9 13 7
| +5
| 12 15 12 9 14 9 14 7
|
+6
| 13 16 13 11 15 10 15 8
| +6
| 14 16 14 13 15 11 16 9
| +7
| 15 16 15 14 16 12 17 9
|
+7
| 16 16 16 16 16 13 18 10
| +8
| 16 16 16 16 16 13 19 11
| +8
| 16 17 16 16 16 14 20 11
|
|
Requisites:
| Dex 13, Int 15
| Alignment:
| non-L
| HD/level:
| 2d5
| Weapon Prof.:
| 5+level/5
| To Hit Table:
| Rog
| Save Table:
| 2xRog
| Reference:
| DM
| Groups:
| Rogue, Lost
|
|
|
|
Gets Exceptional Dex and Int.
| Gets 50 Rogue points per level.
| Gets Chronomancy and Myth spells. Can cast "All Rogue" spells out of either progression.
| Level 1: Time/Reality Stability.
| Level 5: Detect change in TF or LF cont.
| Level 9: Loop/Reality Stability.
| Level 9: 1M: Restore the TF
| Level 18: 1M: Restore the LF
|
|
Lvl
| Time Bandit Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| +rating/50 A actions /r this turn || B actions || C actions
| 1F
| 0
| Dex-20
| Dex-25
| 1
| Disorder Objects | Mass Entropy
| V
| 10
| Dex-8
| Dex-10
| 1
| Legend Lore | Identify | Object Reading | Know Visual History
| 0 | M
| 0
| Int-15
| Int-17
|
1
| Ethereal Window | Astral | Phlogiston | Any Inner | Any Outer | UltraBlack
| MV
| 0
| Con-12
| Con-15
| 1
| Any Rogue 1 ability
| -
| -
| -
| -
| 2
| Locate Staircases on current DL || Out of Depth Monsters || Most Valuable Object
| MM
| 0
| Chr-20
| Chr-25
|
3
| Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane)
| M
| 0
| Int-8
| Int-20
| 4
| Sense Danger | Precognition | Choose Future | x1 Avoid Fate
| VM
| 25
| Wis-9
| Wis-12
| 5
| Escape Bonds | Binding | Imprisonment/Time Stop || Get out of Put Down a Hole
| P
| 10
| Str-14
| Str-16
|
6
| Read Magic (Wizard/Priest) ||| Read Magic (Concordant)
| M
| 15
| Int-13
| Int-15
| 7
| Find the Path ( | for each plane removed)
| MM
| 20
| Wis-10
| Wis-15
| 8
| +(rating)% money, use at end of run before selling
| -
| 0
| Cml-9
| Cml-18
|
9
| Ask the Local Lord | Highest Lvl in Plane | Chosen God | Ultraplanar | DM a question
| VM
| 0
| Chr-11
| Chr-21
| 10
| Locate (anything unique) Across Planes | Clairvoyance there | TWE there
| M
| 0
| Int-12
| Int-15
| 11
| Phase Door | Dimension Door
| M
| 5
| Int-9
| Int-20
|
12
| Probability Travel
| MM
| 20
| Int-13
| Int-20
| 13
| Phlogiston Spell / Phlogiston Projection | Time of Legends Spell (project to Time of Legends)
| MMMM
| 35
| Cml-22
| Cml-29
| 14
| (Use 1/turn max) Can convert 1V->1IV or 1Z->1IZ (instantaneous actions), one time per 50% made this turn.
| 0
| 0
| Wis-49
| Wis-50
|
15
| Time Shift ||| Time Travel
| VMM
| 15
| Int-17
| Int-25
| 16
| Can Dim Door away in combat during your actions | Teleport
| -
| -15
| Dex-18
| Dex-24
| 17
| Instantaneous x0 effect | x1 || x2 ||| x3 |||| x4 etc.
| -
| 50
| Dex-24
| Dex-32
|
18
| Summon (and control) Blue Time Elemental | Red | Silver | Green | Yellow | Purple | Gold
| M
| -150
| Chr-1
| Chr-125
|
|
[PC4] Rogue Classes Group
Tinker1
Level
| KXP
| Psi8 mMG S
|
1
| 1.25
| 1-- -
| 2
| 2.5
| 2-- -
| 3
| 5
| 3-- -
|
4
| 10
| 4-- -
| 5
| 20
| 41- -
| 6
| 40
| 42- -
|
7
| 60
| 43- -
| 8
| 100
| 44- -
| 9
| 140
| 441 -
|
10
| 270
| 442 -
| 11
| 450
| 443 -
| 12
| 600
| 444 -
|
13
| 800
| 544 -
| 14
| 1000
| 554 -
| 15
| 1200
| 555 -
|
16
| 1400
| 655 -
| 17
| 1600
| 665 -
| 18
| 1800
| 665 1
|
19
| 2000
| 665 2
| 20
| 2200
| 665 3
| 21
| 2400
| 665 4
|
22
| 2600
| 665 5
| 23
| 2800
| 666 5
| 24
| 3000
| 666 6
|
25
| 3200
| 766 6
| 26
| 3400
| 776 6
| 27
| 3600
| 777 6
|
28
| 3800
| 777 7
| 29
| 4000
| 877 7
| 30
| 4200
| 887 7
|
31
| 4400
| 888 7
| 32
| 4600
| 888 8
| 33
| 4800
| 988 8
|
34
| 5000
| 998 8
| 35
| 5200
| 999 8
| 36
| 5400
| 999 9
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +0
| 6 4 6 3 4 1 3 0
| +0
| 6 5 6 3 4 1 3 0
|
+1
| 6 5 7 3 5 1 4 1
| +1
| 6 6 7 3 5 2 4 1
| +1
| 7 6 7 4 6 2 5 1
|
+2
| 7 7 7 4 6 3 5 2
| +2
| 7 7 8 4 7 3 6 2
| +2
| 7 8 8 4 7 3 6 2
|
+3
| 8 8 8 5 8 4 7 3
| +3
| 8 9 8 5 8 4 7 3
| +3
| 8 9 9 5 9 5 8 3
|
+4
| 8 10 9 5 9 5 8 4
| +4
| 9 10 9 6 10 5 9 4
| +4
| 9 11 9 6 10 6 9 4
|
+5
| 9 11 10 6 11 6 10 5
| +5
| 9 12 10 6 11 7 10 5
| +5
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Dex 9, Int 9
| Alignment:
| any
| HD/level:
| +d4
| Weapon Prof.:
| 1+level/2
| To Hit Table:
| Wiz
| Save Table:
| Rog
| Reference:
| DLA1
| Groups:
| Rogue, Technology
|
|
|
|
Gets only 20 Rogue points per level.
| Gets "Any Rogue" picks at the following levels: 1, 3, 6, 10, 15, 21, 28, 36 (in addition to the normal 9, 18, 27, 36 picks).
| Level 1: Attempt to build a single-function device of TechL = N. Add 1 to N if the item is size H, 2 if size G, 4 if size F, etc.
| Chance of success = 50+(level-N)*5%. If N exceeds level, then the device has some restriction or flaw which restricts its function (it needs to recharge frequently, it makes a lot of noise, whatever). It takes N^2/level days to build the object.
| Level 1: +1 technological proficiency per level, see Psi8.
| Level 1: Psi8 powers, see progression and [Q8].
|
Lvl
| Ability
|
1
| Any Rogue 1 ability
| 3
| Any Rogue 3 ability
| 6
| Any Rogue 6 ability
|
10
| Any Rogue 10 ability
| 15
| Any Rogue 15 ability
| 21
| Any Rogue 21 ability
|
28
| Any Rogue 28 ability
| 36
| Any Rogue 36 ability
|
|
[PC4] Rogue Classes Group
Trapper0
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1.2
| (none)
| 3
| 2.4
| (none)
|
4
| 4.8
| (none)
| 5
| 9.6
| (none)
| 6
| 20
| (none)
|
7
| 40
| (none)
| 8
| 80
| (none)
| 9
| 160
| (none)
|
10
| 280
| (none)
| 11
| 400
| (none)
| 12
| 520
| (none)
|
13
| 640
| (none)
| 14
| 760
| (none)
| 15
| 880
| (none)
|
16
| 1000
| (none)
| 17
| 1120
| (none)
| 18
| 1240
| (none)
|
19
| 1360
| (none)
| 20
| 1480
| (none)
| 21
| 1600
| (none)
|
22
| 1720
| (none)
| 23
| 1840
| (none)
| 24
| 1960
| (none)
|
25
| 2080
| (none)
| 26
| 2200
| (none)
| 27
| 2320
| (none)
|
28
| 2440
| (none)
| 29
| 2560
| (none)
| 30
| 2680
| (none)
|
31
| 2800
| (none)
| 32
| 2920
| (none)
| 33
| 3040
| (none)
|
34
| 3160
| (none)
| 35
| 3280
| (none)
| 36
| 3400
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 4 5 2 3 0 2 0
| +1
| 5 4 5 3 4 1 3 0
| +1
| 5 5 5 3 4 1 4 1
|
+2
| 7 6 7 5 5 2 5 1
| +3
| 7 6 7 5 6 3 5 2
| +3
| 9 8 9 6 7 3 6 2
|
+3
| 9 8 9 7 7 4 7 3
| +4
| 9 9 9 7 8 5 8 3
| +5
| 11 10 11 8 9 5 8 4
|
+5
| 11 10 11 9 10 6 9 4
| +5
| 11 11 11 9 10 6 10 5
| +6
| 13 12 13 11 11 7 11 5
|
+7
| 13 12 13 11 12 7 11 6
| +7
| 14 13 14 12 13 8 12 6
| +7
| 14 13 14 13 13 9 13 7
|
+8
| 14 14 14 13 14 9 14 7
| +9
| 15 14 15 14 14 10 14 8
| +9
| 15 15 15 15 14 11 15 8
|
|
Requisites:
| Dex 16, Con 13
| Alignment:
| any
| HD/level:
| d5
| Weapon Prof.:
| 2+level/3
| To Hit Table:
| CTD0
| Save Table:
| 1˝xThf0
| Reference:
| DM
| Groups:
| Rogue
|
|
|
|
Has infinite percentage in "Find/Remove Traps". Find Traps costs 1Z action. Can Remove a Trap of any multiplier or type with a single V action, at LVL*10' away.
| Gets 20 Rogue points per level in other Rogue abilities. This class doesn't get a whole lot of picks, though.
| Level 1 ¶: 1V: Create a Trap. It immediately goes off, unless one of the creatures in the group has Find/Remove Traps and has a 1hV action ready (bV's and OppV's are not fast enough). A list of traps is below.
| Level 1: Get one "Any Rogue level 1" pick.
| Level 4 ¶: When you Remove Traps (for 1V action), you remove all traps within LVL*10'.
| Level 4: Get one "Any Rogue level 4" pick.
| Level 9 ¶: You have infinite percentage in "Find/Remove Tricks".
| Level 9: Get one "Any Rogue level 9" pick (this is in addition to the normal level 9 pick).
| Level 16: Get one "Any Rogue level 16" pick.
| Level 18 ¶: You have infinite percentage in "Find/Remove Specials".
| Level 25: Get one "Any Rogue level 25" pick.
| Level 27 ¶: You have infinite percentage in "Find/Remove Terrain Features".
| Level 36: Get one "Any Rogue level 36" pick (this is in addition to the normal level 36 pick).
|
| Trapper Traps (these affect a group; the effect given is per target):
| Arrows: Get attacked by one arrow with TH bonus +LVL^2 and dmg=LVL^2; natural 20 = Poison (PPD save or death)
| Falling Block: Get automatically hit by one block for LVLd4 dmg (ignores skins)
| Gas: PPD save or (roll 1d8): 1=Blind, 2=Fear, 3=Feeblemind, 4=Nausea, 5=Poison (death in 1 round), 6=Sleep, 7=Slow, 8=Weakness
| Net: You cannot move or physically attack until you use 1V and make a Str check at -LVL.
| Pit: Fall LVL*10' (no save); 1 in 6 chance you fall on a spike for LVL^2 dmg
| Surge: Take a SL=LVL/2 random magical effect (never beneficial, save applies if the effect has a save)
|
|
[PC4] Rogue Classes Group
Treasure Hunter
Level
| KXP
| Spells
| TH
|
1
| 0
| (none)
| +0
| 2
| 3.75
| (none)
| +0
| 3
| 7.5
| (none)
| +0
|
4
| 15
| (none)
| +1
| 5
| 30
| (none)
| +1
| 6
| 60
| (none)
| +1
|
7
| 120
| (none)
| +2
| 8
| 240
| (none)
| +2
| 9
| 435
| (none)
| +2
|
10
| 750
| (none)
| +3
| 11
| 1075
| (none)
| +3
| 12
| 1400
| (none)
| +3
|
13
| 1725
| (none)
| +4
| 14
| 2050
| (none)
| +4
| 15
| 2375
| (none)
| +4
|
16
| 2700
| (none)
| +5
| 17
| 3025
| (none)
| +5
| 18
| 3350
| (none)
| +5
|
19
| 3675
| (none)
| +6
| 20
| 4000
| (none)
| +6
| 21
| 4325
| (none)
| +6
|
22
| 4650
| (none)
| +7
| 23
| 4975
| (none)
| +7
| 24
| 5300
| (none)
| +7
|
25
| 5625
| (none)
| +8
| 26
| 5950
| (none)
| +8
| 27
| 6275
| (none)
| +8
|
28
| 6600
| (none)
| +9
| 29
| 6925
| (none)
| +9
| 30
| 7250
| (none)
| +9
|
31
| 7575
| (none)
| +10
| 32
| 7900
| (none)
| +10
| 33
| 8225
| (none)
| +10
|
34
| 8550
| (none)
| +11
| 35
| 8875
| (none)
| +11
| 36
| 9200
| (none)
| +11
|
37
| 18400
| (none)
| +12
| 38
| 27600
| (none)
| +12
| 39
| 36800
| (none)
| +12
|
45
| 92000
| (none)
| +14
| 54
| 174800
| (none)
| +17
| 63
| 257600
| (none)
| +20
|
72
| 340400
| (none)
| +23
|
|
Requisites:
| Dex 18, Int 13, Wis 13, Chr 13
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 5+level/2
| To Hit Table:
| Rog
| Reference:
| DM
| Groups:
| Rogue
| Complexity:
| CF=2
|
|
| Saving Throws:
|
| PPD:
| level+9
| RSW:
| level+8
| PP:
| level+7
| BW:
| level+4
| Spell:
| level+5
| Fort:
| level+0
| Reflex:
| level+6
| Will:
| level+5
|
|
|
Immune to Ego of any multiplier.
| Gets 50 rogue points per level.
| Level 1 ¶: 0: Pick up, identify, and equip an item that's dropped on the floor
| Level 1 ¶: XP on the fly is per segment for you (instead of the normal per round)
|
|
[PC4] Rogue Classes Group
Treasure Hunter Rogue Abilities
Lvl
| Profiteer Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Appraisal: Monetary Value | XP Value | Multiplier & Ego & Alignment | Know History
| M
| 10
| Int-13
| Int-15
| 1
| Blend in (everyone believes OK that you're here)
| -
| 50
| Chr-12
| Chr-14
| 1
| Climb Walls | Overhangs | Upside-Down | Mid-Air | Air Walk | Wind Walk
| V
| 55
| Str-10
| Str-14
|
1
| Ethereal Window | Astral | Phlogiston | Any Inner | Any Outer | UltraBlack
| MV
| 0
| Con-12
| Con-15
| 1
| Find/Avoid Traps/Tricks/Specials/TerrainFeatures | Magic/Psi | OutPhase ( | whole party) ( || x2 ||| x3)
| V
| 0
| Dex-20
| Dex-25
| 1
| Hide in Shadows/Crowds || Meld into Shadows/Mirrors/Crowds | Meld into the Air
| V
| 0
| Dex-14
| Dex-19
|
1
| Legend Lore | Identify | Object Reading | Know Visual History
| 0 | M
| 0
| Int-15
| Int-17
| 1
| Locate Staircases on current DL || Out of Depth Monsters || Most Valuable Object
| MM
| 0
| Chr-20
| Chr-25
| 1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase (| do this 30' away)
| VM
| 5
| Dex-12
| Dex-16
|
1
| Pass without Trace || Etherealness || Probability Travel
| MV
| 0
| Chr-15
| Chr-21
| 1
| Pick Pockets/Shoplifting | Palm | Present | Immune PP
| P
| 15
| Dex-12
| Dex-16
| 1
| Read Languages | Decipher Code
| M
| 5
| Int-9
| Int-14
|
1
| Resources: Gain LVL*Chr*10 gp per reset.
| 1
| Tightrope Walking | Water Walking | Shadow Walking | Dimension Walking
| V
| 75
| Dex-11
| Dex-15
| 1
| Tracking | Trailing | Stalking
| V
| 0
| Int-12
| Int-15
|
1
| Unbutton/Untie (one item is de-equipped) |||| Power Word Strip (hits everything)
| V
| 10
| Wis-0
| Wis-12
| 1
| Understand how a tech item works (-5%/tech level)
| V
| 25
| Con-10
| Con-12
| 2
| Can wield weapons of your size without Str requirement | +1 your size || +2 ||| +3
| -
| 5
| Str-14
| Str-19
|
2
| Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane)
| M
| 0
| Int-8
| Int-20
| 2
| Item Speed: One of your items gets +1E action || two items |||| one gets +1QE
| V
| 0
| Con-10
| Con-15
| 2
| Lower Encumbrance | Zero Encumbrance | No Armor Penalty | AC types fully add
| P
| 5
| Str-14
| Str-19
|
2
| X-ray vision | Use innate ability through wall (amount made/10 is #' through wall)
| M
| 0
| Str-10
| Str-20
| 3
| ("Twirl") Find/Remove Guardian/Warding/Forbiddence effect on area
| M
| 20
| Dex-18
| Dex-28
| 3
| +(rating/50) wear locations (any body location you want)
| V
| 0
| Str-10
| Str-15
|
4
| All-Around Sight | Locate Object | Treasure Finding
| M
| 25
| Wis-15
| Wis-19
| 4
| Wraithform | Dream Travel
| V
| 25
| Con-15
| Con-17
| 5
| Identity Penetration | False Seeing | True Seeing ||| Know Truename
| MM
| 0
| Wis-12
| Wis-20
|
6
| Disembodied Hands | Unseen Servant | Invisible Stalker
| P
| 30
| Chr-10
| Chr-20
| 6
| Locate (anything unique) Across Planes | Clairvoyance there | TWE there
| M
| 0
| Int-12
| Int-15
| 6
| Locate Object in City || Country
| MM
|
|
|
|
6
| Telekinesis (5 lb. per 1% made)
| M
| 10
| Int-13
| Int-17
| 7
| inWR || inaWR || inaaWR ( | CR in addition to WR)
| 0
| 0
| Str+Con-34
| Str+Con-44
| 7
| Repair a broken magic/psi/tech item, n=(XP value)/1000 (round up)
| nM
| 100
| -
| -
|
8
| +(rating)% money, use at end of run before selling
| -
| 0
| Cml-9
| Cml-18
| 8
| Find the Path ( | for each plane removed)
| MM
| 20
| Wis-10
| Wis-15
| 8
| Read Magic (Wizard/Priest) ||| Read Magic (Concordant)
| M
| 20
| Int-13
| Int-15
|
9
| Ask the Local Lord | Highest Lvl in Plane | Chosen God | Ultraplanar | DM a question
| VM
| 0
| Chr-11
| Chr-21
| 9
| Better Resources: Gain LVL*Chr*10 item XP per reset, must all be spent on one item (any extra is wasted)
| 9
| Commune with Nature | Contact Other/Higher Plane || Contact Other Multiverse/Timeline (SFB LoopComm)
| 1V+1M
| 0
| Cml-22
| Cml-42
|
15
| The Man for the Job: 1F, 1/reset: Create a temporary (1 turn) x1 non-artifact item that is needed for a task
| 18
| Speak with Technology (giving it Pseudo-Intelligence)
| V
| 0
| Con-15
| Con-23
| 21
| You act as a Spelljamming helm, 1X tech, (rating/10) SFB boxes
| V
| 0
| Con-20
| Con-28
|
27
| Duplicate a SL=1 Captain spell (x1 Conc. class) || SL=2 || SL=3 || etc.
| M
| 0
| Con-25
| Con-33
| 27
| Gate | Spell Gate for Innates ||||||||||||||||||||||||||||| (29 pipes) UltraBlack Gate
| MMMMM
| 50
| HCL-9
| HCL-18
|
|
[PC4] Rogue Classes Group
Unholy SuperMonk1
Level
| KXP
| War,Wiz,Rog Psi0 123 456 7 / mMG S
|
1
| 0
| 1-- --- - / 1-- -
| 2
| 2.85
| 20- --- - / 2-- -
| 3
| 6
| 21- --- - / 3-- -
|
4
| 12.6
| 320 --- - / 4-- -
| 5
| 28.2
| 331 --- - / 5-- -
| 6
| 59.5
| 332 0-- - / 6-- -
|
7
| 121.6
| 332 1-- - / 61- -
| 8
| 247
| 333 20- - / 62- -
| 9
| 431
| 443 21- - / 63- -
|
10
| 616
| 443 320 - / 64- -
| 11
| 862
| 544 321 - / 65- -
| 12
| 1180
| 655 322 - / 651 -
|
13
| 1565
| 666 422 0 / 652 -
| 14
| 2190
| 666 532 1 / 653 -
| 15
| 2815
| 666 642 1 / 654 -
|
16
| 3440
| 777 643 1 / 654 1
| 17
| 4065
| 777 753 2 / 654 2
| 18
| 4690
| 888 864 2 / 654 3
|
19
| 5320
| 998 864 2 / 654 4
| 20
| 5950
| 999 875 2 / 655 4
| 21
| 6580
| 999 986 2 / 655 5
|
22
| 7280
| 999 996 3 / 665 5
| 23
| 7980
| 999 997 3 / 666 5
| 24
| 8680
| 999 998 3 / 666 6
|
25
| 9380
| 999 998 4 / 766 6
| 26
| 10080
| 999 999 4 / 776 6
| 27
| 10780
| 999 999 5 / 777 6
|
28
| 11480
| 999 999 6 / 777 7
| 29
| 12180
| 999 999 7 / 877 7
| 30
| 12880
| 999 999 8 / 887 7
|
31
| 13580
| 999 999 9 / 888 7
| 32
| 14280
| AAA A99 9 / 888 8
| 33
| 14980
| AAA AAA 9 / 988 8
|
34
| 15680
| AAA AAA A / 998 8
| 35
| 16380
| BBB BAA A / 999 8
| 36
| 17080
| BBB BBB B / 999 9
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+2
| 8 5 6 3 4 1 3 3
| +5
| 9 6 7 4 6 2 5 4
| +8
| 10 8 8 6 7 3 6 5
|
+11
| 11 9 9 8 9 5 8 6
| +14
| 12 11 10 10 10 6 9 7
| +17
| 13 12 11 12 12 7 11 8
|
+20
| 14 14 13 14 13 8 12 9
| +23
| 14 15 14 14 14 9 14 10
| +26
| 15 16 14 14 15 11 15 11
|
+29
| 16 16 15 15 16 12 17 12
| +32
| 16 16 16 16 16 13 18 13
| +35
| 16 17 16 16 16 14 20 14
|
+38
| 17 18 17 17 17 15 21 15
| +41
| 18 19 18 18 18 16 22 16
| +44
| 19 20 19 19 19 17 23 17
|
+47
| 20 21 20 20 20 18 24 18
| +50
| 21 22 21 21 21 19 25 19
| +53
| 22 23 22 22 22 20 26 20
|
|
Requisites:
| Str 17, Dex 17, Con 13, Wis 19
| Alignment:
| LE, LN, or NE
| HD/level:
| & +d13
| Weapon Prof.:
| & 3+level*2
| To Hit Table:
| & 3xWar
| Save Table:
| & (2xWar)/(2xPri)/(3xRog)
| Reference:
| DM
| Groups:
| Warrior, Priest, Rogue
|
|
|
|
Gets Barbarian Str and Dex, and Exceptional Con.
| Gets Wis bonus to spell progression. Can cast Warrior, Priest, or Rogue spells.
| Open Hands number of attacks = (LVL+2)/2. Open Hands base dmg = 1d((LVL+1)*2)
| Level 1: If Open Hands hit exceeds what is needed by 5, target is stunned for 1d8 r (save vs. para)
| Level 1: If Open Hands stuns, chance to kill is (level)*4+20-(target's AC)% (no save)
| Level 1: Open Hands are considered a +LVL weapon to hit.
| Level 1: Natural AT is +level*2
| Level 1: Base movement rate is (13+level*2)"
| Level 1: Against area effects that give a save for ˝: the monk takes no damage if he makes his save. This is not used for non-(hp) damaging effects.
| Level 1: 1V (may borrow from next segment): Knock away missile weapons. The missile weapons must be size M or less and must be directed at the monk or a target within 10'. The monk makes a save vs. paralyzation with a penalty equal to the number of magical plusses the weapon has, if successful, the weapon is deflected. The monk can knock away a maximum of 10 missiles, plus 1/level.
| Level 1: Two Martial Arts styles; +3 Martial Arts maneuver slots /level. This may used for Professional Wrestling instead.
| Level 1: +LVL dmg with weapons.
| Level 2: +1QV action.
| Level 3: Speak with undead (continuous).
| Level 4: Immunity to disease and slow effects (continuous).
| Level 4: Self healing (laying on hands): LVL*LVL*2 hp, can be done once per turn.
| Level 4: Immune falling damage.
| Level 5: +1QP action.
| Level 6: +1QQV action.
| Level 7: Dust of Disappearance (psi freq. 0) level times per day.
| Level 8: Retarded Aging, Immunity to Poison, Immunity to Geas/Quest
| Level 9: Quivering Palm 1/d: If target's HD/level is equal to or less than twice the monk's level, if hp of target is equal to or less than 10 times monk's hp, if target is not undead, if an open hand attack hits, then monk can command target to die at any time within 1 day per level (no save).
| Level 9: +1QM action.
|
Lvl
| Holy Monk Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| +rating/50 A actions /r this turn || B actions || C actions
| F
| 0
| Dex-20
| Dex-25
| 1
| Curing/Causing (1 hp per 1% made), self or others (PPD save:˝)
| V
| 0
| Wis-13
| Wis-18
| 1
| Restore/Cause stat damage (1 per 5% made), self or others (PPD save:˝)
| V
| 0
| Wis-13
| Wis-18
|
1
| Find/Remove Wizard Abjurations/Priest Protections
| V
| 0
| Dex-13
| Dex-18
| 1
| Climb Walls | Climb Overhangs | Climb Upside Down
| V
| 60
| Str-9
| Str-13
| 1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase
| VM
| 10
| Dex-11
| Dex-15
|
1
| Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro.
| M
| 5
| Dex-12
| Dex-17
| 1
| Hide in Shadows || Meld in Shadows/Mirrors
| V
| 5
| Dex-11
| Dex-16
| 2
| Remove/Cause Slow/Sleep | Disease | Poison/Blindness | Paralysis/Hold | Curse (PPD save per 10% made)
| V
| 0
| Wis-13
| Wis-18
|
2
| Concealment/Blending | Misdirection | Non-Detection
| M
| 20
| Wis-12
| Wis-14
| 3
| Lower/Ignore WaWR (reduce or ignore WaWR by rating) || iWaWR
| V/N
| 0
| Dex-10
| Dex-20
| 4
| Restore/Cause level drains (1 per 10% made), self or other (PPD save:˝)
| V
| 0
| Wis-13
| Wis-18
|
4
| Don't generate Alley encounters | Sewer/Attic | Old City at Night
| M
| 10
| Wis-15
| Wis-20
| 5
| Escape Bonds | Escape Binding | Escape Imprisonment/Time Stop
| P
| 50
| Str-12
| Str-14
| 6
| Touch : Chill/Pain | Para/Vampiric | Energy Drain
| 0
| 20
| Str-9
| Str-15
|
6
| Identity Penetration | False Seeing | True Seeing
| MM
| 5
| Wis-11
| Wis-19
| 7
| Blink | Controlled Blink
| M
| 20
| Wis-12
| Wis-17
| 8
| Finger of Death | Slay Living | Power Word Kill
| V
| 0
| Int-14
| Int-17
|
8
| ("Twirl") Find/Remove Guardian/Warding/Forbiddance effect on area || x1 Special
| M
| 20
| Dex-18
| Dex-28
| 9
| Inner Focus (+1 Str/Dex/Con for 1r per 10% made)
| M
| 5
| Wis-10
| Wis-20
| 10
| Chi Power (cast a Shukenja spell of spell level SL) (penalty = -SL*50%) (#=SL)
| #M
| 0
| Wis-12
| Wis-36
|
12
| Disharmonic Blast (1 dmg per 1% made to area)
| P*M
| 10
| Con-16
| Con-22
| 15
| Energy Control | Adaptation | Immune to Hostile Environments
| PV
| 30
| Con-9
| Con-12
| 18
| Elemental Form | Para-Ele Form | Quasi-Ele Form ||| Semi-Ele Form
| PP
| 40
| Con-24
| Con-24
|
27
| Backsteal (Steal an effect off of target for yourself per 120%) (aXR to avoid)
| ˝0
| 30
| NA
| NA
|
|
[PC4] Rogue Classes Group
Urbaneer (Cityneer)
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 3
| (none)
| 3
| 6
| (none)
|
4
| 12
| (none)
| 5
| 24
| (none)
| 6
| 48
| (none)
|
7
| 96
| (none)
| 8
| 192
| (none)
| 9
| 350
| (none)
|
10
| 600
| (none)
| 11
| 850
| (none)
| 12
| 1100
| (none)
|
13
| 1350
| (none)
| 14
| 1600
| (none)
| 15
| 1850
| (none)
|
16
| 2100
| (none)
| 17
| 2350
| (none)
| 18
| 2600
| (none)
|
19
| 2850
| (none)
| 20
| 3100
| (none)
| 21
| 3350
| (none)
|
22
| 3600
| (none)
| 23
| 3850
| (none)
| 24
| 4100
| (none)
|
25
| 4350
| (none)
| 26
| 4600
| (none)
| 27
| 4850
| (none)
|
28
| 5100
| (none)
| 29
| 5350
| (none)
| 30
| 5600
| (none)
|
31
| 5850
| (none)
| 32
| 6100
| (none)
| 33
| 6350
| (none)
|
34
| 6600
| (none)
| 35
| 6850
| (none)
| 36
| 7100
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 6 4 6 3 4 1 3 0
| +0
| 6 5 7 3 5 1 4 1
| +1
| 7 6 7 4 6 2 5 1
|
+1
| 7 7 8 4 7 3 6 2
| +2
| 8 8 8 5 8 4 7 3
| +2
| 8 9 9 5 9 5 8 3
|
+3
| 9 10 9 6 10 5 9 4
| +3
| 9 11 10 6 11 6 10 5
| +4
| 10 12 10 7 12 7 11 5
|
+4
| 10 13 11 7 13 8 12 6
| +5
| 11 14 11 8 14 9 13 7
| +5
| 12 15 12 9 14 9 14 7
|
+6
| 13 16 13 11 15 10 15 8
| +6
| 14 16 14 13 15 11 16 9
| +7
| 15 16 15 14 16 12 17 9
|
+7
| 16 16 16 16 16 13 18 10
| +8
| 16 16 16 16 16 13 19 11
| +8
| 16 17 16 16 16 14 20 11
|
|
Requisites:
| Dex 18, Chr 12
| Alignment:
| any
| HD/level:
| +d6
| Weapon Prof.:
| 4+level/3
| To Hit Table:
| Rog
| Save Table:
| 2xRog
| Reference:
| DM {Planeshifted Wilderneer}
| Groups:
| Rogue, Alternate
|
|
|
|
Gets 60 Rogue points per level
| Level 1: Can weapon specialize (as per "Non-Warrior" in the Number of Attacks table).
|
|
Lvl
| Urbaneer Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Pick Pockets/Shoplifting | Palm | Present | Immune PP
| P
| 15
| Dex-12
| Dex-16
| 1
| Tracking | Trailing | Stalking
| V
| 0
| Int-12
| Int-15
| 1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase (| do this 30' away)
| VM
| 5
| Dex-12
| Dex-16
|
1
| Read Languages | Decipher Code
| M
| 5
| Int-9
| Int-14
| 1
| Find/Remove x1 Traps/Tricks | Magic/Psi | OutPhase ( | 30' away)
| V
| 10
| Dex-4
| Dex-8
| 1
| Spying | ESP (without him knowing) || Capital E Extract
| -
| 10
| Int-11
| Int-14
|
1
| Appraisal: Monetary Value | XP Value | Multiplier & Ego & Alignment | Know History
| M
| 10
| Int-13
| Int-15
| 1
| Any 0th level Ench/Charm spell is cast | any 1st || any 2nd ||| any 3rd etc.
| M
| 100
| Chr-3
| Chr-12
| 1
| Disguise | Alter Appearance
| M
| 25
| Chr-11
| Chr-13
|
1
| Any Rogue 1 ability
| -
| -
| -
| -
| 2
| Feign Weakness (everyone thinks you're a x0 putz, unless you're hostile)
| 0
| 0
| Chr-15
| Chr-18
| 2
| Locate nearest dungeon within rating/5 miles | with deepest DL | with most valuable item
| 2M
| 0
| Chr-20
| Chr-25
|
3
| ("Twirl") Find/Remove Guardian/Warding/Forbiddence effect on area
| M
| 20
| Dex-18
| Dex-28
| 3
| Any Rogue 3 ability
| -
| -
| -
| -
| 4
| Don't generate Alley encounters | Sewer/Attic | Old City at Night
| M
| 10
| Wis-15
| Wis-20
|
4
| Identity Penetration | False Seeing | True Seeing
| MM
| 5
| Wis-11
| Wis-19
| 5
| Find/Remove Specials: x1 multiplier | x2 mult. | x3 mult. (amount made = #' away)
|
|
|
|
| 5
| Any Rogue 5 ability
| -
| -
| -
| -
|
6
| Meld into Shadows/Mirrors/Crowds || Disperse
| VM
| 25
| Str-9
| Str-14
| 6
| Locate Object in City || Country
| MM
|
|
|
| 7
| Dimension Door | Blink | Controlled Blink
| M
| 20
| Int-13
| Int-18
|
7
| Any Rogue 7 ability
| -
| -
| -
| -
| 8
|
|
|
|
|
| 8
| Read Magic (Wizard/Priest) ||| Read Magic (Concordant)
| M
| 20
| Int-13
| Int-15
|
9
|
|
|
|
|
| 9
|
|
|
|
|
| 10
| Doppleganger | Spirit Doppleganger | Polymorph Self | Shapechange
| MV
| 0
| Chr-16
| Chr-16
|
12
|
|
|
|
|
| 15
|
|
|
|
|
| 18
|
|
|
|
|
|
21
|
|
|
|
|
| 24
|
|
|
|
|
| 27
|
|
|
|
|
|
36
|
|
|
|
|
|
|
[PC4] Rogue Classes Group
Urd0
Level
| KXP
| Spells
|
1
| 0.75 (owe)
| (none)
| 2
| 1.5
| (none)
| 3
| 3
| (none)
|
4
| 6
| (none)
| 5
| 12
| (none)
| 6
| 24
| (none)
|
7
| 45
| (none)
| 8
| 90
| (none)
| 9
| 180
| (none)
|
10
| 330
| (none)
| 11
| 480
| (none)
| 12
| 630
| (none)
|
13
| 780
| (none)
| 14
| 930
| (none)
| 15
| 1080
| (none)
|
16
| 1230
| (none)
| 17
| 1380
| (none)
| 18
| 1530
| (none)
|
19
| 1680
| (none)
| 20
| 1830
| (none)
| 21
| 1980
| (none)
|
22
| 2130
| (none)
| 23
| 2280
| (none)
| 24
| 2430
| (none)
|
25
| 2580
| (none)
| 26
| 2730
| (none)
| 27
| 2880
| (none)
|
28
| 3030
| (none)
| 29
| 3180
| (none)
| 30
| 3330
| (none)
|
31
| 3480
| (none)
| 32
| 3630
| (none)
| 33
| 3780
| (none)
|
34
| 3930
| (none)
| 35
| 4080
| (none)
| 36
| 4230
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 10 9 8 5 6 2 1 0
| +1
| 10 9 8 6 7 3 2 0
| +2
| 12 11 10 8 9 3 2 1
|
+3
| 12 11 10 9 10 4 3 1
| +3
| 14 13 12 11 12 5 3 2
| +5
| 14 13 13 12 12 6 4 2
|
+5
| 16 15 14 14 15 6 4 3
| +6
| 16 15 15 15 15 7 5 3
| +7
| 16 15 15 15 15 7 5 3
|
+7
| 16 15 15 15 15 7 5 3
| +8
| 16 15 15 15 15 7 5 3
| +9
| 16 15 15 15 15 7 5 3
|
+9
| 16 15 15 15 15 7 5 4
| +11
| 16 15 15 15 15 8 6 4
| +11
| 16 15 15 15 15 8 6 4
|
+12
| 16 15 15 15 15 8 6 4
| +13
| 16 15 15 15 15 8 6 4
| +13
| 16 15 15 15 15 8 6 4
|
|
Requisites:
| Dex 18
| Alignment:
| any E (or) any S
| HD/level:
| & d6
| Weapon Prof.:
| & 6+level/3
| To Hit Table:
| 1˝xCTD0
| Save Table:
| 1˝xHalf0
| Reference:
| DM {Planeshifted Kobold0}
| Groups:
| Rogue, Monster, Alternate
|
|
|
|
Gets 40 Rogue points per level.
| Level 1: Flying 18" (C)
| Level N: Get an "Any Rogue N" pick. You split this into smaller picks; e.g. a Level 6 pick could be split into a Level 2 and a Level 4 pick, or six Level 1 picks, etc. You cannot combine picks to create a higher level pick.
|
|
[PC4] Rogue Classes Group
Venefic1JG
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1.5
| (none)
| 3
| 3
| (none)
|
4
| 6
| (none)
| 5
| 12
| (none)
| 6
| 24
| (none)
|
7
| 48
| (none)
| 8
| 96
| (none)
| 9
| 192
| (none)
|
10
| 492
| (none)
| 11
| 792
| (none)
| 12
| 1092
| (none)
|
13
| 1392
| (none)
| 14
| 1692
| (none)
| 15
| 1992
| (none)
|
16
| 2292
| (none)
| 17
| 2592
| (none)
| 18
| 2892
| (none)
|
19
| 3192
| (none)
| 20
| 3492
| (none)
| 21
| 3792
| (none)
|
22
| 4092
| (none)
| 23
| 4392
| (none)
| 24
| 4692
| (none)
|
25
| 4992
| (none)
| 26
| 5292
| (none)
| 27
| 5592
| (none)
|
28
| 5892
| (none)
| 29
| 6192
| (none)
| 30
| 6492
| (none)
|
31
| 6792
| (none)
| 32
| 7092
| (none)
| 33
| 7392
| (none)
|
34
| 7692
| (none)
| 35
| 7992
| (none)
| 36
| 8292
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +0
| 6 4 6 3 4 1 3 0
| +1
| 6 5 6 3 4 1 3 0
|
+1
| 6 5 7 3 5 1 4 1
| +2
| 6 6 7 3 5 2 4 1
| +2
| 7 6 7 4 6 2 5 1
|
+3
| 7 7 7 4 6 3 5 2
| +3
| 7 7 8 4 7 3 6 2
| +4
| 7 8 8 4 7 3 6 2
|
+4
| 8 8 8 5 8 4 7 3
| +5
| 8 9 8 5 8 4 7 3
| +5
| 8 9 9 5 9 5 8 3
|
+6
| 8 10 9 5 9 5 8 4
| +6
| 9 10 9 6 10 5 9 4
| +7
| 9 11 9 6 10 6 9 4
|
+7
| 9 11 10 6 11 6 10 5
| +8
| 9 12 10 6 11 7 10 5
| +8
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Dex 11, Int 12
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 5+level
| To Hit Table:
| Rog
| Save Table:
| Rog
| Reference:
| FGE1JG
| Groups:
| Rogue
|
|
|
|
|
[PC4] Rogue Classes Group
Vorosh Hunter (MTG B/U/G)
Level
| KXP
| Psi mMG S
|
1
| 0
| 4-- -
| 2
| 5.225
| 5-- -
| 3
| 10.45
| 6-- -
|
4
| 20.9
| 61- -
| 5
| 41.8
| 62- -
| 6
| 83.6
| 63- -
|
7
| 167.2
| 64- -
| 8
| 334.4
| 65- -
| 9
| 668.8
| 651 -
|
10
| 1337.6
| 652 -
| 11
| 2006.4
| 653 -
| 12
| 2675.2
| 654 -
|
13
| 3344
| 664 -
| 14
| 4012.8
| 665 -
| 15
| 4681.6
| 666 -
|
16
| 5350.4
| 766 -
| 17
| 6019.2
| 776 -
| 18
| 6688
| 776 1
|
19
| 7356.8
| 777 1
| 20
| 8025.6
| 777 2
| 21
| 8694.4
| 877 2
|
22
| 9363.2
| 877 3
| 23
| 10032
| 887 3
| 24
| 10700.8
| 887 4
|
25
| 11369.6
| 888 4
| 26
| 12038.4
| 888 5
| 27
| 12707.2
| 988 5
|
28
| 13376
| 988 6
| 29
| 14044.8
| 998 6
| 30
| 14713.6
| 998 7
|
31
| 15382.4
| 999 7
| 32
| 16051.2
| 999 8
| 33
| 16720
| A99 8
|
34
| 17388.8
| A99 9
| 35
| 18057.6
| AA9 9
| 36
| 18726.4
| AAA 9
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+4
| 5 3 8 2 3 1 1 1
| +5
| 5 4 8 2 3 1 1 2
| +6
| 6 4 8 3 4 2 2 2
|
+7
| 6 5 8 4 4 2 2 3
| +8
| 7 5 9 5 4 3 2 3
| +9
| 8 6 9 6 5 3 3 4
|
+10
| 8 6 9 7 5 4 3 4
| +11
| 9 7 9 8 6 4 4 5
| +12
| 10 8 10 9 7 5 4 5
|
+13
| 11 8 10 10 7 5 4 6
| +14
| 11 9 10 11 8 6 5 6
| +15
| 12 10 11 12 9 6 5 7
|
+16
| 13 11 12 13 10 7 6 7
| +17
| 14 11 13 14 10 7 6 8
| +18
| 14 12 13 14 11 8 6 8
|
+19
| 14 12 14 14 11 8 7 9
| +20
| 14 13 14 14 12 9 7 9
| +21
| 15 13 14 14 12 9 8 10
|
|
Requisites:
| Str 16, Dex 16, Con 18,
|
| Int 18, Wis 18, Chr 16,
|
| Class slots 2
| Alignment:
| LE or TN
| HD/level:
| 2½d0+13 (see note)
| Weapon Prof.:
| 5+level*3/2
| To Hit Table:
| Mon +3 levels
| Save Table:
| War/Rog/Psi
| Reference:
| DM
| Groups:
| Rogue, Psionicist, Monster
|
|
|
|
Hit Dice: "2½d0+13" means you get 2½ times your Con bonus, plus an additional 13 (not multiplied by 2½), per level (round down).
| Exceptional Str, Dex, and Chr bonus.
| Gets Wis bonus to physical attacks in addition to Str and/or Dex.
| Can weapon specialize and uses the "Ranger" line for number of attacks.
| Has 60+40*LVL Rogue points.
| Some of this class's rogue abilities duplicate psionic powers. The number of PSPs being used (if this is needed, for effects like Cell Adjustment) is equal to the amount the roll is made by. The limit on how many PSPs can be spent is still obeyed.
| This class counts as 1 level higher for purposes of twilighting. You will twilight if you use a psionic power that is too high SL for you.
| Has access to the following psionic frequencies: -1, -5, -6N, 9. DM Note: A list of -1, -5, -6N powers follows, but I didn't list Psi9 because it's so long.
| PSPs = (Con+Int+Chr)*LVL
| May use ˝P instead of 1M to use psionic powers, but only one psionic power can be used in this way per 1P action. The other ˝P action can be used to make 1 attack (or converted to ˝V to do a half movement).
| Level 1: Vampiric Regeneration (for every 2 damage you deal in melee: regen 1 hp, cannot go above max).
| Level 2: 1M: Target person gets +LVL TH, dmg, AC, and saves, but another target person in the same party gets -LVL (no save; both targets must make aIR to avoid).
| Level 2: 1M: Move an effect on 1 person to another in same party (no save; both targets aMR to avoid.) The original owner still controls the effect, so if it must be activated in order to function (e.g. Psi9 Extra Limb), this doesn't work as expected.
| Level 4: 1V: +1 QV next segment.
| Level 4: 1V: Target cannot use V actions next segment (no save; aIR to avoid).
| Level 5: 1M: Raise Dead.
| Level 5: 1M: Target person gets +LVL TH, dmg, AC, and saves until end of turn.
| Level 9: 1M: Target person gets +LVL*3 distributed among TH, dmg, AC, and saves, but another target person in the same party gets negative the same amount (no save; both targets must make aIR to avoid).
| Level 9: 1P: +1 QP next segment.
| Level 9: 1P: Target cannot use P actions next segment (no save; aIR to avoid).
| Level 9: Double Vampiric Regeneration (for every 1 damage you deal in melee: regen 1 hp, cannot go above max).
| Level 10: 1M: Raise Dead Fully.
| Level 16: Your Vampiric Regeneration affects your missile weapons too.
|
Lvl
| Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Duplicate a Psi1 minor ||| major ||| grand ||| super
| 1M
| 0
| Chr-9
| Chr-12
| 1
| Duplicate a Psi2 minor ||| major ||| grand ||| super
| 1M
| 0
| Con-9
| Con-12
| 1
| Duplicate a Psi3 SL=1 | SL=2 | SL=3 | etc.
| 1M
| 0
| Any-18
| Any-24
|
1
| Any Rogue Level 1 ability
| -
| -
| -
| -
| 1
| Any Rogue Level 1 ability
| -
| -
| -
| -
| 1
| Any Rogue Level 1 ability
| -
| -
| -
| -
|
2
| Duplicate a Psi10 minor ||| major ||| grand ||| super
| 1M
| 0
| Int+Wis-24
| Int+Wis-32
| 3
| Duplicate a Psi5 minor ||| major ||| grand ||| super
| 1M
| 0
| Chr-15
| Chr-20
| 3
| Any Rogue Level 3 ability
| -
| -
| -
| -
|
4
| Any Rogue Level 4 ability
| -
| -
| -
| -
| 5
| Any Rogue Level 5 ability
| -
| -
| -
| -
| 6
| Any Rogue Level 6 ability
| -
| -
| -
| -
|
6
| Any Rogue Level 6 ability
| -
| -
| -
| -
| 7
| Any Rogue Level 7 ability
| -
| -
| -
| -
| 8
| Any Rogue Level 8 ability
| -
| -
| -
| -
|
9
| Any Rogue Level 9 ability
| -
| -
| -
| -
| 9
| Any Rogue Level 9 ability
| -
| -
| -
| -
| 9
| Any Rogue Level 9 ability
| -
| -
| -
| -
|
9
| Any Rogue Level 9 ability
| -
| -
| -
| -
| 12
| Any Rogue Level 12 ability
| -
| -
| -
| -
| 15
| Any Rogue Level 15 ability
| -
| -
| -
| -
|
18
| Any Rogue Level 18 ability
| -
| -
| -
| -
| 21
| Any Rogue Level 21 ability
| -
| -
| -
| -
| 24
| Any Rogue Level 24 ability
| -
| -
| -
| -
|
27
| Any Rogue Level 27 ability
| -
| -
| -
| -
| 30
| Any Rogue Level 30 ability
| -
| -
| -
| -
| 33
| Any Rogue Level 33 ability
| -
| -
| -
| -
|
36
| Any Rogue Level 36 ability
| -
| -
| -
| -
|
|
[PC4] Rogue Classes Group
Psi -1, -5, -6N Minor Powers
Freq
| Minor Powers
| Cost
| Notes
|
Psi-1
| Body Fluidity
| 1/r
| +level saves; +level TH with weapons
| Psi-1
| Body Over Mind
| 5/d
| Lose LVL mental ability score points, distribute among physical ability scores
| Psi-1
| Brainwave Adjustment
| 1
| Change your Truename; You are knocked out of Contact, PsiLinks, etc.
|
Psi-1
| Cell Rearrangement
| N
| Heals/Harms N% of max hp; Max N = level*5; Cure/Cause Curse = 20/70
| Psi-1
| Clairnasience
| 5/r
| 40' range per level
| Psi-1
| Clearcognition
| 1/r
| Can use all 5 senses normally, even if some outside effect is blinding them
|
Psi-1
| Darknesses
| 1
| Target has -2 saves, deafness (save) for 1 turn
| Psi-1
| Detection of Anti-Magic
| 3/r
| Detect Anti-Magic
| Psi-1
| Expediation
| 5/r
| Weight Allow. = Str of level+12; +level TH; Elasticity
|
Psi-1
| Object Writing
| 1/r
| Item must make item saving throw or destroyed
| Psi-1
| Premature Trigger
| 10
| Set off someone else's trigger prematurely (no save, ER resists)
| Psi-1
| Resume Animation
| 6
| Remove one instance of Paralysis, Stun, Hold, etc. on yourself
|
Psi-1
| Reverse ESP
| 2/r
| 0, 1/r: Target hears your thoughts and must save or insane.
| Psi-1
| Steadiness
| 3/t
| Immune Telekinsesis, Falling Damage, Teleport Away, Gates/DimDoors
| Psi-1
| Visibility
| 3/t
| Everything within 30'r is visible (counters hidden and Disappearance too)
|
Psi-5
| Aging
| 1
| Target is aged CL*CL years (no save)
| Psi-5
| Bolt of Nothing
| 1
| CL dmg to one target (no save); that targets loses next M action (save)
| Psi-5
| Forget
| 1
| Target forgets last minute (or) Target loses CL spells in memorization
|
Psi-5
| Immobilize
| 1
| -3xCL" move rate (no save); loses Dex bonus to saves & AC (save)
| Psi-5
| Immune to Charm
| 1+1/h
| Target is immune to charm & hypnosis
| Psi-5
| Immune to Fear
| 1+1/h
| Target is immune to fear & beguiling
|
Psi-5
| Immune to Hold
| 1+1/h
| Target is immune to hold & stop
| Psi-5
| Immune to Sleep
| 1+1/h
| Target is immune to sleep & exhaustion
| Psi-5
| Nullcancel
| 1
| Dispel one x1 effect (no save, gets ER)
|
Psi-5
| Unspirit
| 1
| Target gets -CL each to Cml, Luck, and CL (save for each point)
| Psi-6N
| Awaken
| 2*N
| Removes sleep/fatigue effect on up to N targets
| Psi-6N
| Earth Bolt
| N
| Deal Nd10 Eldritch Earth dmg to one target (no save); max N=CL
|
Psi-6N
| Force of Nature I
| 1
| Summon a Plant Elemental: AC 20, hp 20, #Att 1/1, TH +10, dmg 10
| Psi-6N
| Gaea’s Bounty
| 24
| Add one first-level Plant/Animal spell to memorization (only have one of these at one time)
| Psi-6N
| Gaea’s Cradle ~
| 0
| One of your summoned creatures is dispelled; Add it's hp in Psi(-6)N PSPs to your pool
|
Psi-6N
| Gaea’s Might ~
| 10/h
| Target gains +N AC/saves/TH/dmg; N is number of groups of classes you have
| Psi-6N
| Natural Healing ~
| 8
| Target is cured equal to his Con score in hp
| Psi-6N
| Naturalize
| 11
| Dispel one non-natural effect (or) Turn off one non-natural item for 1 turn
|
Psi-6N
| Nature’s Lore
| 11/h
| Know direction & distance to an object or person (if they are touching the ground)
| Psi-6N
| Soothing Word
| 2*N
| Removes fear/horror effect on up to N targets
| Psi-6N
| Spiritual Energy
| 4*N/h
| +N Con; max N=CL
|
Psi-6N
| Adaptation ~
| 3/h
| NaNR +CL*10%; Immune to Hostile Environment; Need not breathe
| Psi-6N
| Earth Storm
| 4*N
| Deal Nd12 Eldritch Earth dmg 40' radius (no save); max N = CL
| Psi-6N
| Force of Nature II
| 4
| Summon a Wood Elemental: AC 40, hp 80, #Att 2/1, TH +30, dmg 30
|
Psi-6N
| Gaea’s Balance
| 13
| You may transfer SLs & PSPs between your magic & psi pools; use [Q11] type conversion
| Psi-6N
| Gaea’s Blessing
| 11
| Reconstruct up to three effects which were dispelled/twisted within the last turn
| Psi-6N
| Gaea’s Skyfolk ~
| 21/h
| Winged flight CL^2"
|
Psi-6N
| Gaea’s Touch
| 20/r
| +1QM only for Psi(-6)N/Psi6N/Bard/Druid/HOSN/Limbologist/RedRobe powers/spells
| Psi-6N
| Harmony of Nature
| 12/r
| 0, 1/s, one of your summoned critters loses & can't use 1P this segment: You gain +1QP
| Psi-6N
| Nature’s Blessing ~
| N/h
| +N distributed among AC/saves/TH/dmg as you like; max N=CL
|
Psi-6N
| Nature’s Chosen
| 10/r
| +1S action
|
|
[PC4] Rogue Classes Group
Psi -1, -5, -6N Major Powers
Freq
| Major Powers
| Cost
| Notes
|
Psi-1
| Dimensional Folding
| 25
| Dimensional Folding (as spell)
| Psi-1
| Effects Resistance
| 10/h
| +level*5% ER; others you target -level*5% ER; no selective targetting penalties
| Psi-1
| Energy Amplification
| 1/HD
| Add dice to a damaging effect which is resolving (Max = level) only on 1 target
|
Psi-1
| Hand-to-Hand Resistance
| 10/h
| +level*5% aWR; others you target -level*5% aWR; no selective targetting penalties
| Psi-1
| Imp. Cell Rearrangement
| N
| As Cell Rearrangement but range=10*level'; Max N = level*10
| Psi-1
| Inverse Astral Projection
| 10/t
| Inverse Astral Projection
|
Psi-1
| Inverse Magic Jar
| 20/r
| Another being can use your body
| Psi-1
| Mass Mental Freedom
| 10+HD
| Max = 5 creatures; Removes charm, hypnosis, sleep, dominate, etc.
| Psi-1
| Mental Paralysis Bolt
| 15+HD
| Save -6; 1 creature cannot use M actions for CL rounds; Max HD = 2*level
|
Psi-1
| Moving Concentration
| 5/d
| Can convert 1M -> 1P+1V each round if desired
| Psi-1
| Physical Surgery
| N*10
| Pick 1: Halve hp & slow (N=1), Ray/Enfeeblement (N=5), Insanity (N=6); all have save
| Psi-1
| Shape Alteration Other
| 3+W
| W=weight/100; Polymorph Other (save)
|
Psi-5
| Beam of Nothing
| 2
| CL*CL dmg in a 30' line (no save); they lose next F action (save)
| Psi-5
| Energy Drain
| 2
| Target is energy drained CL levels in every class (1 save for each level)
| Psi-5
| Fade Away
| 2
| 30' radius area is teleported (unwilling get save), selective, 1r delay
|
Psi-5
| Immune to Poison
| 2+2/h
| Target is immune to poison & disease
| Psi-5
| Zombify
| 2
| Target gets -CL each to Int, Wis, and Chr (save for each point)
| Psi-6N
| Brute ~
| 24
| For the next turn, you get: -1M, +1P, -CL Int, +CL Str, -CL saves, +CL dmg; can't drop this
|
Psi-6N
| Call of the Wild
| 7
| Summon any real-world animal (your choice), you get CL/ML of them (round up)
| Psi-6N
| Force of Nature III
| 9
| Summon a Root Elemental: AC 60, hp 180, #Att 3/1, TH +50, dmg 50
| Psi-6N
| Gaea’s Embrace ~
| 22/h
| Target gains +3 AC/saves/TH/dmg and Troll-like regen CL hp/r
|
Psi-6N
| Gaea’s Herald ~
| 11/t
| When your summoned creatures go below -10 hp, they don't disappear (you can cure)
| Psi-6N
| Life Essence
| N
| If target has less than N*CL current hp, it is cured so it has N*CL hp; minimum N = 1
| Psi-6N
| Nature’s Cloak
| 12/m
| +CL*10 Rogue points; Any Level=CL/2 (or less) Rogue pick
|
Psi-6N
| Dual Nature ~
| 24/m
| Whenever you summon or create creatures, you get twice as many of them
| Psi-6N
| Force of Nature IV
| 16
| Summon a Thicket Elemental: AC 80, hp 320, #Att 4/1, TH +70, dmg 70
| Psi-6N
| Gaea’s Avenger ~
| 4*N/s
| Immune to xN and lower artifact effects that you (or your party) do not control; max N=5
|
Psi-6N
| Nature’s Wrath
| 24
| Turn all undead/outer-planar creatures within 80' (no turn roll, instead make Will saves)
| Psi-6N
| One with Nature
| 10/r
| For each point of damage you deal in unarmed combat, add 1 to your Psi(-6)N pool
| Psi-6N
| Seeds of Life
| 10
| 1 sq. mile area is restored, CL trees grow instantly, removes Defiled status
|
|
[PC4] Rogue Classes Group
Psi -1, -5, -6N Grand Powers
Freq
| Grand Powers
| Cost
| Notes
|
Psi-1
| Anti-Psionic Disruption
| 40/r
| No Anti-Psi powers (any freq.) can be used in 50' r
| Psi-1
| Decay
| 50
| 1=Decay (item save), 2=Freedom, 5=Instantaneous, 7=Tempus Lawfulness
| Psi-1
| Endowment
| 100
| Give someone else (who is insane) Psi-1
|
Psi-1
| Energy Solidity
| 3/HD
| As per Energy Amplification but entire effect is amplified
| Psi-1
| Power Transfer
| 100*N
| N: Minor=1, Major=2, Grand=3, Super=4; Object's Anti-Psi Strength = ˝ of caster's
| Psi-1
| Quick Physical Acceleration
| 35/r
| +1 QP action
|
Psi-1
| Quick Anti-Psi Acceleration
| 35/r
| +1 QM action which can be used only for anti-psionics
| Psi-1
| Reattachment
| 20*SL
| One effect that someone/something can per unit of time is considered "not used" yet
| Psi-1
| Swing Acceleration
| 35/r
| +1 S action
|
Psi-5
| Cone of Nothing
| 3
| CL*CL*CL dmg in a 30' cone (no save); they lose next Opp action (save)
| Psi-5
| Spectrify
| 3
| Target gets -CL each to Str, Dex, and Con (save for each point)
| Psi-6N
| Child of Gaea
| 33
| Target becomes Int=3, Wis=3, Chr=3, CL=0 (no save) for CL days
|
Psi-6N
| Everhome
| 16/d
| Your home plane is every plane; when this effect ends, your home plane = current plane
| Psi-6N
| Force of Nature V
| 25
| Summon a Fungus Elemental: AC 100, hp 500, #Att 5/1, TH +90, dmg 90
| Psi-6N
| Gaea’s Liege ~
| 33/h
| Your max hp is CL^3 (and/or) Your TH bonus is +CL^2 (no other adj. can be added)
|
Psi-6N
| Force of Nature VI
| 36
| Summon a Thorn Elemental: AC 120, hp 720, #Att 6/1, TH +110, dmg 110
|
|
[PC4] Rogue Classes Group
Psi -1, -5, -6N Super Powers
Freq
| Super Powers
| Cost
| Notes
|
Psi-1
| Cellular Cure / Cause
| X
| Up to X targets: Heal or Harm X hp; You may target someone more than once (!)
| Psi-1
| Insist
| 40
| [0 action] Counters a counterspell; that same type of counterspell can't be used again
| Psi-1
| Limitation
| 1000
| 1 target: -CL/9 to max # of classes or # psi.freq. (no resistance)
|
Psi-1
| No Resistance (Physical)
| 400
| 1 target: Lowers all physical immunites; lowers all WR, aWR; halves iWR, iaWR
| Psi-1
| Rapid Swing
| 80/r
| All your weapons are Ninja Speeded (x2 #Att), add one to multiplier if already have it
| Psi-1
| Villain Element
| 600
| Casts any one 1st level Villain spell
|
|
[PC4] Rogue Classes Group
Weasel
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2.4
| (none)
| 3
| 4.8
| (none)
|
4
| 9.6
| (none)
| 5
| 19.2
| (none)
| 6
| 40
| (none)
|
7
| 80
| (none)
| 8
| 160
| (none)
| 9
| 320
| (none)
|
10
| 560
| (none)
| 11
| 800
| (none)
| 12
| 1040
| (none)
|
13
| 1280
| (none)
| 14
| 1520
| (none)
| 15
| 1760
| (none)
|
16
| 2000
| (none)
| 17
| 2240
| (none)
| 18
| 2480
| (none)
|
19
| 2720
| (none)
| 20
| 2960
| (none)
| 21
| 3200
| (none)
|
22
| 3440
| (none)
| 23
| 3680
| (none)
| 24
| 3920
| (none)
|
25
| 4160
| (none)
| 26
| 4400
| (none)
| 27
| 4640
| (none)
|
28
| 4880
| (none)
| 29
| 5120
| (none)
| 30
| 5360
| (none)
|
31
| 5600
| (none)
| 32
| 5840
| (none)
| 33
| 6080
| (none)
|
34
| 6320
| (none)
| 35
| 6560
| (none)
| 36
| 6800
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| (total = 27, max = 9)
| +1
| (total = 30, max = 10)
| +2
| (total = 33, max = 11)
|
+3
| (total = 36, max = 12)
| +4
| (total = 39, max = 13)
| +5
| (total = 42, max = 14)
|
+6
| (total = 45, max = 15)
| +7
| (total = 48, max = 16)
| +8
| (total = 51, max = 17)
|
+8
| (total = 54, max = 18)
| +9
| (total = 57, max = 19)
| +9
| (total = 60, max = 20)
|
+10
| (total = 63, max = 21)
| +10
| (total = 66, max = 22)
| +11
| (total = 69, max = 23)
|
+11
| (total = 72, max = 24)
| +12
| (total = 75, max = 25)
| +12
| (total = 78, max = 26)
|
|
Requisites:
| Dex 10, Int 10
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 3+level/3
| To Hit Table:
| Cust
| Save Table:
| Cust
| Reference:
| DM
| Groups:
| Rogue, Custom
|
|
|
|
Level N (every level): Get one "Any Rogue level N" pick. This is in addition to the normal levels 9, 18, 27, 36 picks that all Rogues get.
| Level N (every level): Get one "Level:" pick from any class you know as a player. It must be a "simple" pick (no entire spell progressions, subclasses, etc.)
| Level 9: This "Level:" pick may be non-simple.
| Level 18: This "Level:" pick may be non-simple, or something that normally cannot be picked (e.g. a Swashbuckler ability).
| Level 27: This "Level:" pick may be non-simple, something that normally cannot be picked (e.g. a Swashbuckler ability), or a line of text at the top of a class description that isn't a "Level:" ability at all.
|
|
[PC4] Rogue Classes Group
Werewolf5
Level
| KXP
| Psi14 mMG S
| TH
|
1
| 0
| 1-- -
| +1
| 2
| 4.2
| 2-- -
| +2
| 3
| 8.4
| 3-- -
| +3
|
4
| 16.8
| 31- -
| +4
| 5
| 33.6
| 32- -
| +5
| 6
| 67.2
| 33- -
| +6
|
7
| 134.4
| 43- -
| +7
| 8
| 268.8
| 44- -
| +8
| 9
| 500
| 441 -
| +9
|
10
| 800
| 442 -
| +10
| 11
| 1100
| 443 -
| +11
| 12
| 1400
| 444 -
| +12
|
13
| 1700
| 544 -
| +13
| 14
| 2000
| 554 -
| +14
| 15
| 2300
| 555 -
| +15
|
16
| 2600
| 655 -
| +16
| 17
| 2900
| 665 -
| +17
| 18
| 3200
| 665 1
| +18
|
19
| 3500
| 665 2
| +19
| 20
| 3800
| 665 3
| +20
| 21
| 4100
| 665 4
| +21
|
22
| 4400
| 665 5
| +22
| 23
| 4700
| 666 5
| +23
| 24
| 5000
| 666 6
| +24
|
25
| 5300
| 766 6
| +25
| 26
| 5600
| 776 6
| +26
| 27
| 5900
| 777 6
| +27
|
28
| 6200
| 777 7
| +28
| 29
| 6500
| 877 7
| +29
| 30
| 6800
| 887 7
| +30
|
31
| 7100
| 888 7
| +31
| 32
| 7400
| 888 8
| +32
| 33
| 7700
| 988 8
| +33
|
34
| 8000
| 998 8
| +34
| 35
| 8300
| 999 8
| +35
| 36
| 8600
| 999 91
| +36
|
37
| 17200
| 999 92
| +37
| 38
| 25800
| 999 93
| +38
| 39
| 34400
| 999 94
| +39
|
45
| 86000
| A99 99
| +45
| 54
| 163400
| BBB BB
| +54
| 63
| 240800
| DDD DC
| +63
|
72
| 318200
| FFE EE1
| +72
|
|
Requisites:
| Str 9, Dex 13, Con 13
| Alignment:
| any (usually CN, CE, or NE)
| HD/level:
| & ++d8
| Weapon Prof.:
| & 4+level/2
| To Hit Table:
| Mon
| Reference:
| DM
| Groups:
| Rogue, Monster
| Complexity:
| CF=2
|
|
| Saving Throws:
|
| PPD:
| level+12
| RSW:
| level+2
| PP:
| level-4
| BW:
| level+3
| Spell:
| level+0
| Fort:
| level+4
| Reflex:
| level+4
| Will:
| level-3
|
|
|
Can use Psi14 powers.
| PSPs (Psi14) = (LVL+2)*20.
| Severe allergy to Wolfsbane. Vulnerable to Silver.
| Gets 30 Rogue points per level, and a Rogue level N pick every odd level.
| 2V: Change form into a Wolf, or back to Humanoid (or whatever your normal race is).
| Each level, get one "5th edition" pick from the choices below.
|
|
Levels
| Pick
| Description
|
Level 1-3:
| A
| +LVL Dex and Exceptional Dex
| B
| +LVL slots in Weapon Mastery (can be used on natural attacks); CF=3: Exceptional Str
| C
| Any Rogue level 1 ability (this may be picked multiple times)
| D
| +1 Psi14 minor power (this may be picked multiple times)
| E
| 1M, LVL/d: Know direction/distance to Boss and NPC party on current DL.
|
Level 4:
| Pick any Monster5 class level 1-3
|
Level 5-7:
| F
| Aggressive: -1 Wis, +50 Rogue points
| G
| Great Slayer: 1N, 1/s: Touch/Claw deals +4*LVL dmg; 0: Add Vile and Wounding (LVL hp /s).
| H
| Tracking as a Ranger; Trailing proficiency; 1F: Find the Path
| I
| Can do natural attacks with every arm
| J
| +LVL*200 item XP in Weapon flags per day, only for your claws or bite
|
Level 8:
| Pick any Monster5 class level 5-7
|
Level 9-12:
| K
| The space you're standing at can't be targetted; You don't trigger the "Blink Wounding" effect.
| L
| Immune to terrain, hostile environments, x1 Terrain Features
| M
| x2 Feats (whenever you get a feat, get a bonus feat)
| N
| Can operate at negative hp total up to your max hp, can be offensive
| O
| Wolf Reborn: 1D, 1/d: Reincarnate Self
|
Level 13:
| Pick any Monster5 class level 9-12
|
Level 14-18:
| P
| 1M: Commune with The Beast or Nanna-Sin [or] Summon a DL VII Moon Dog
| Q
| Ignore aWR and skins of all types with your natural attacks; iaER 100%
| R
| Immune to attacks of opportunity; Astral Construct "Grouping" ability
| S
| +LVL Luck; Luckstone effect
| T
| 1M: Learn a fact (e.g. a weakness) about a monster never seen before
|
Level 18:
| Pick any Monster5 class level 14-18
|
Level 20-26:
| U
| ?
| V
| ?
| W
| ?
| X
| ?
| Y
| ?
|
Level 27-36:
| Pick any Monster5 class level 20-26
|
|
[PC4] Rogue Classes Group
Psi14 Minor Powers
#
| PSPs
| Description
|
1
| -10 to max
| +LVL unarmed dmg.
| 2
| 2
| 0, when biting: Cause Lycanthropy (PPD save, if they fail, they are your slave)
| 3
| 2
| 0, when changing form: Cure (1d6)*10% of damage taken
|
4
| 2/r
| Bloodlust: +CL TH and dmg, -CL AC
| 5
| -10 to max
| Can turn into one additional form; DM rolls DL=LVL/3 Lycanthrope or Animal
| 6
| -10 to max
| Complete control over when you change forms
|
7
| 2
| Detect Lycanthropes, Shapechangers, See True Form
| 8
| -10 to max
| Hit only by +LVL or better weapons
| 9
| -10 to max
| Regen CL hp/s
|
10
| 2
| Speak with Animals
| 11
| 2
| Summon CL Animals of the type that you are the Lycanthrope of, DL=LVL
| 12
| 2
| Target gets a disease (PPD save)
|
13
| -10 to max
| You can adjust (with fine resolution) the degree of your hybrid-ness in hybrid form
| 14
| -10 to max
| Your clothing/armor change with you when you change form
| 15
| -10 to max
| Your lycanthropy cannot be cured (unless you want it to be)
|
|
Psi14 Major Powers
#
| PSPs
| Description
|
1
| 5
| [0 action to use] Change form immediately
| 2
| 5/r
| +CL Str; -CL Cml
| 3
| 5/r
| +CL Dex; -CL Cml
|
4
| 5/r
| +CL Con; -CL Cml
| 5
| -N to max
| Add a 0.5 Lycanthrope Racial Adjective for free; N=(added divisor)*100
| 6
| 5
| Force Shapechange or Wrench
|
7
| 5
| Group gets a disease (PPD save)
| 8
| -25 to max
| Immune disease and poison
| 9
| -25 to max
| Pick LVL unusual materials to be immune to.
|
10
| 5
| Trigger someone else's Lycanthropy to manifest (they change form)
| 11
| -25 to max
| When you change forms, can mutate your facial features to look different
| 12
| -25 to max
| Your Animal form has wings; Fly at CL*3" (C)
|
|
[PC4] Rogue Classes Group
Psi14 Grand Powers
#
| PSPs
| Description
|
1
| 8/r
| +CL/2 Int
| 2
| 8/r
| +CL/2 Wis
| 3
| 8/r
| +CL/2 Chr
|
4
| 80
| Alter your Lycanthrope form, DM rolls on LVL/2 Lycanthrope or Animal table
| 5
| -40 to max
| Get a Rogue chart (and 20*LVL Rogue points) up to level=LVL/2
| 6
| -40 to max
| Remove a vulnerability on yourself (reduce Severe Allergy -> Vulnerable)
|
7
| 8
| Summon a DL=VII Lycanthrope
| 8
| -40 to max
| You have a breath weapon, half hp (pick acid, poison, skunk; pick 3/d or 1/3r)
| 9
| -40 to max
| Your gaze causes Charm (no save, IR)
|
|
Psi14 Super Powers
#
| PSPs
| Description
|
1
| -55 to max
| 1D: Reincarnate as an animal of your animal form
| 2
| 11
| 1V, while attacking: Your natural attacks Cascade Rams one group
| 3
| 11
| Duplicate a Psi7 minor, major, or grand
|
4
| 11
| Summon a DL=X Lycanthrope
| 5
| -55 to max
| You do not go unconscious and stay offensive at any hp total (will still die)
| 6
| -55 to max
| Your unarmed attacks are Permanent hp of damage
|
|
[PC4] Rogue Classes Group
White Hat5
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2.7
| (none)
| 3
| 5.4
| (none)
|
4
| 10.8
| (none)
| 5
| 21.6
| (none)
| 6
| 43.2
| (none)
|
7
| 86.4
| (none)
| 8
| 172.8
| (none)
| 9
| 300
| (none)
|
10
| 530
| (none)
| 11
| 760
| (none)
| 12
| 990
| (none)
|
13
| 1220
| (none)
| 14
| 1450
| (none)
| 15
| 1680
| (none)
|
16
| 1910
| (none)
| 17
| 2140
| (none)
| 18
| 2370
| (none)
|
19
| 2600
| (none)
| 20
| 2830
| (none)
| 21
| 3060
| (none)
|
22
| 3290
| (none)
| 23
| 3520
| (none)
| 24
| 3750
| (none)
|
25
| 3980
| (none)
| 26
| 4210
| (none)
| 27
| 4440
| (none)
|
28
| 4670
| (none)
| 29
| 4900
| (none)
| 30
| 5130
| (none)
|
31
| 5360
| (none)
| 32
| 5590
| (none)
| 33
| 5820
| (none)
|
34
| 6050
| (none)
| 35
| 6280
| (none)
| 36
| 6510
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 10 9 8 5 6 2 1 0
| +2
| 10 9 8 6 6 2 1 0
| +3
| 10 9 8 6 7 3 2 0
|
+5
| 12 11 10 8 9 3 2 1
| +6
| 12 11 10 9 9 4 2 1
| +8
| 12 11 10 9 10 4 3 1
|
+9
| 14 13 12 11 12 5 3 2
| +11
| 14 13 12 12 12 5 4 2
| +12
| 14 13 13 12 12 6 4 2
|
+14
| 16 15 14 14 15 6 4 3
| +15
| 16 15 15 14 15 7 5 3
| +17
| 16 15 15 15 15 7 5 3
|
+18
| 16 15 15 15 15 7 5 3
| +20
| 16 15 15 15 15 7 5 3
| +21
| 16 15 15 15 15 7 5 3
|
+23
| 16 15 15 15 15 7 5 3
| +24
| 16 15 15 15 15 7 5 3
| +26
| 16 15 15 15 15 7 5 3
|
|
Requisites:
| Dex 9, Con 6
| Alignment:
| any (most G)
| HD/level:
| +2d6
| Weapon Prof.:
| 3+level
| To Hit Table:
| 1˝xWar
| Save Table:
| Half0
| Reference:
| DM
| Groups:
| Rogue
|
|
|
|
This class gets 1 "Any Rogue LVL/2 (round up) pick" per level. This class gets only 30 rogue points per level.
|
|
Levels
| Pick
| Description
|
Level 1-3:
| A
| Clown: -1 Wis, +50 Rogue points
| B
| Resources: Gain LVL*Chr*10 gp per reset.
| C
| Situational awareness: Cannot be surprised, reduce Backstab/Backstrike on you by 1 multiplier.
| D
| Doctor: Binding wounds is 4+LVL hp. 1M, 1/d: Remove the "wounding" effect.
| E
| Kung Fu: Ability to take martial arts, plus a kit slot to take a martial arts style.
|
Level 4:
| Pick two WhiteHat5 Level 1-3, one Rebel5 Level 1-3, or one Psi5 minor
|
Level 5-7:
| F
| Jock: +LVL divided among Str, Dex, Con, or level for purposes of #Att (the last one is ˝ a point each).
| G
| Immune to pain. You stay conscious (but cannot be offensive) at up to -LVL hp.
| H
| Sorcery: Gain LVL in SL's as a Wizard progression, this progression must be flat or decreasing.
| I
| Gun Fu: +LVL to hit with guns; guns are always at least base #Att = 1; guns "open end" one better than normal.
| J
| Turn Undead: You can turn undead as if 4 levels lower.
|
Level 8:
| Pick two WhiteHat5 Level 5-7, one Rebel5 Level 1-3, or one Psi5 minor
|
Level 9-12:
| K
| Web of Contacts: Can gain information on most things in a city; Legend Lore LVL*5%
| L
| Better Resources: Gain LVL*Chr*10 item XP per reset, must all be spent on one item (any extra is wasted)
| M
| Super Fu: Can take a custom martial arts style [P7.9] with A+D+N=LVL*2+12 (can improve it with level)
| N
| Great Medic: Binding wounds is (LVL-8)*5% of max hp (can be more than 100%, current still can't go over max)
| O
| BOMBS!: 1P, 1 charge (have LVL charges /d): LVL*(2m4) technological damage, area (no save, TechR to resist)
|
Level 13:
| Pick two WhiteHat5 Level 9-12, one Rebel5 Level 5-7, or one Psi5 major
|
Level 14-18:
| P
| Kung Fu Hustle: Can have (LVL-6)/4 martial arts styles running at the same time, they all fully stack
| Q
| Really Immune to pain. You stay conscious (but cannot be offensive) at any finite negative hit point total.
| R
| The Man for the Job: 1F, 1/reset: Create a temporary (1 turn) x1 non-artifact item that is needed for a task
| S
| Smooth Talker: As long as you and your friends are not hostile, enemies will not attack you 90% (1 check /min)
| T
| Your BOMBS! (Level ability O above) can hit two groups or can be set on a time delay, you have 3*LVL charges
|
Level 18:
| Pick two WhiteHat5 Level 14-18, one Rebel5 Level 9-12, or one Psi5 grand
|
Level 20-26:
| U
| Master Fu: LVL*2 slots in Martial Arts maneuvers; 2nd tier costs 2 maneuvers each, even if Banhammered
| V
| Super Resources: Get a xCL/18 random Artifact each reset, it will be useful (not crap)
| W
| Tinkerer: 1/reset: Make a Psi8 item of TechL=LVL; your effects ignore TechR
| X
| Not Noticed: You take 1/10 dmg (physical and energy) vs. monsters that are at least x10 your current hp
| Y
| BOMBS!!!: Your BOMBS! have unlimited charges; LVL*(3m6) dmg to 1 group or LVL*(2m8) dmg to 2 groups
| Z
| +LVL to LVL in another White Hat (or Black Hat) pick
|
Level 27-36:
|
|
|
[PC4] Rogue Classes Group
Wilderneer
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 3
| (none)
| 3
| 6
| (none)
|
4
| 12
| (none)
| 5
| 24
| (none)
| 6
| 48
| (none)
|
7
| 96
| (none)
| 8
| 192
| (none)
| 9
| 350
| (none)
|
10
| 600
| (none)
| 11
| 850
| (none)
| 12
| 1100
| (none)
|
13
| 1350
| (none)
| 14
| 1600
| (none)
| 15
| 1850
| (none)
|
16
| 2100
| (none)
| 17
| 2350
| (none)
| 18
| 2600
| (none)
|
19
| 2850
| (none)
| 20
| 3100
| (none)
| 21
| 3350
| (none)
|
22
| 3600
| (none)
| 23
| 3850
| (none)
| 24
| 4100
| (none)
|
25
| 4350
| (none)
| 26
| 4600
| (none)
| 27
| 4850
| (none)
|
28
| 5100
| (none)
| 29
| 5350
| (none)
| 30
| 5600
| (none)
|
31
| 5850
| (none)
| 32
| 6100
| (none)
| 33
| 6350
| (none)
|
34
| 6600
| (none)
| 35
| 6850
| (none)
| 36
| 7100
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 6 4 6 3 4 1 3 0
| +0
| 6 5 7 3 5 1 4 1
| +1
| 7 6 7 4 6 2 5 1
|
+1
| 7 7 8 4 7 3 6 2
| +2
| 8 8 8 5 8 4 7 3
| +2
| 8 9 9 5 9 5 8 3
|
+3
| 9 10 9 6 10 5 9 4
| +3
| 9 11 10 6 11 6 10 5
| +4
| 10 12 10 7 12 7 11 5
|
+4
| 10 13 11 7 13 8 12 6
| +5
| 11 14 11 8 14 9 13 7
| +5
| 12 15 12 9 14 9 14 7
|
+6
| 13 16 13 11 15 10 15 8
| +6
| 14 16 14 13 15 11 16 9
| +7
| 15 16 15 14 16 12 17 9
|
+7
| 16 16 16 16 16 13 18 10
| +8
| 16 16 16 16 16 13 19 11
| +8
| 16 17 16 16 16 14 20 11
|
|
Requisites:
| Dex 18, Wis 12
| Alignment:
| any
| HD/level:
| +d6
| Weapon Prof.:
| 4+level/3
| To Hit Table:
| Rog
| Save Table:
| 2xRog
| Reference:
| DM / WSG1
| Groups:
| Rogue
|
|
|
|
Gets 60 Rogue points per level
| Level 1: Can weapon specialize (as per "Non-Warrior" in the Number of Attacks table).
|
|
Lvl
| Wilderneer Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Find/Remove x1 Traps/Tricks | Magic/Psi | OutPhase ( | 30' away)
| V
| 10
| Dex-4
| Dex-8
| 1
| Untwist - restore an effect that was dispelled/twisted (but not disjoined)
| 1V+1M
| 0
| Wis-14
| Wis-19
| 1
| Ducking (+1 saves per 10% made this segment)
| V
| 0
| Wis-15
| Wis-18
|
1
| NaturalR (NR) | NecromancyR (aNR) (1% = 1%) ( || cover all in group)
| -
| 0
| Con-9
| Con-25
| 1
| Know Visual History | Object Reading | Identify | Legend Lore
| 0 | M
| 0
| Wis-15
| Wis-17
| 1
| Climb Walls | Overhangs | Upside-Down | Mid-Air | Air Walk | Wind Walk
| V
| 55
| Str-10
| Str-14
|
1
| Spying || Reflecting Pool || untraceable & without his "ears burning"
| - || F
| 10
| Int-12
| Int-17
| 1
| Deal x2 dmg with an attack | Spell | Psi power | Innate
| V
| 5
| Str-16
| Str-20
| 1
| Pass without trace | Alter footprints || Plant Door || Transport via Plants
| ˝V
|
| Wis-14
| Wis-19
|
1
| Any Rogue 1 ability
| -
| -
| -
| -
| 2
| Can wield weapons of your size without Str requirement | +1 your size || +2 ||| +3
| -
| 5
| Str-14
| Str-19
| 2
| Locate nearest dungeon within rating/5 miles | with deepest DL | with most valuable item
| 2M
| 0
| Chr-20
| Chr-25
|
3
| Tree | Gaseous Form | Wraithform ||| I'm Gone (to my own Pocket Plane)
| M
| 0
| Wis-8
| Wis-20
| 3
| Any Rogue 3 ability
| -
| -
| -
| -
| 4
| Find/Remove x2 Traps/Tricks | Magic/Psi | OutPhase ( | 30') ( | x1 Special)
| V
| 20
| Dex-9
| Dex-12
|
4
| ++rating/100 to a die roll | Reroll a die roll || Counterspell || Object
| bM or hM
| 25
| Dex-16
| Dex-24
| 5
| Detect Invisibility | Force Shapechange | Wrench ||| See through Dust of Disappearance
| 2M
| 0
| Wis-12
| Wis-20
| 5
| Any Rogue 5 ability
| -
| -
| -
| -
|
6
| Clairnasience | Eagle Eye Vision | Sending
| -
| 0
| Wis-12
| Wis-15
| 6
| Escape Entanglement/Web | Escape Maze | Escape Temporal Stasis || Escape Magical Grove
| bP
| 10
| Int-14
| Int-16
| 7
| Wilderness Power (any Priest Animal/Plant/Travellers) (penalty = -SL*50%) | Wiz Conjuration
| #M
| 0
| Cml-14
| Cml-38
|
7
| Any Rogue 7 ability
| -
| -
| -
| -
| 8
| Any Dex or Wis based Non-Weapon Proficiency (+1 per 25% made to the check)
| M
| 0
| Dex+Wis-28
| Dex+Wis-34
| 8
| Target loses next P action | Harm ||| Set
| M
| 0
| Chr-16
| Chr-20
|
9
| Find/Remove x3 Traps/Tricks | Magic/Psi | OutPhase( | 30') ( | x2 Special)
| V
| 30
| Dex-16
| Dex-16
| 9
| Commune with Nature | Contact Other/Higher Plane || Contact Other Multiverse/Timeline (SFB LoopComm)
| 1V+1M
| 0
| Cml-22
| Cml-42
| 10
| Speed: +1A action per 50% rating | B's | C's (does not count as your haste)
| 2V
| 5
| Dex-14
| Dex-17
|
12
| Hold all Stats || Hold all Actions || Your actions can't be locked down
| 2M
| 0
| Chr-19
| Chr-21
| 15
| Ethereal Spell | Ethereal Projection | Elemental Spell (project to an Elemental plane)
| 3M
| 35
| Wis-19
| Wis-25
| 18
| Loop Shift ||| Loop Travel
| 1V+2M
| 15
| Wis-34
| Wis-50
|
21
| Find/Remove x4 Traps/Tricks | Magic/Psi | OutPhase( | 30') ( | x3 Special)
| V
| 40
| Dex-25
| Dex-25
| 24
| Restoration+Resurrection+Regenerate target ||| Get target out of the Hole
| 1P+2M
| 0
| Wis-19
| Wis-25
| 27
| Miracle 7 | Miracle 8 | Miracle 9 | Miracle 10 | Miracle 11
| (#-6)M
| 0
| Wis-21
| Wis-26
|
36
| Cast a 1st level Avangion or Clerical Elemental spell, it lasts for only 1 round (unless original duration is shorter)
| X or 4F
| 0
| Luck-9
| Luck-18
|
|
[PC4] Rogue Classes Group
Wyvern1
Level
| KXP
| Dragon Mage 123 456 78
|
1
| 2.5 (owe)
| 0-- --- --
| 2
| 5
| 1-- --- --
| 3
| 10
| 20- --- --
|
4
| 15
| 21- --- --
| 5
| 25
| 320 --- --
| 6
| 45
| 321 --- --
|
7
| 85
| 432 0-- --
| 8
| 165
| 432 1-- --
| 9
| 325
| 543 20- --
|
10
| 575
| 543 21- --
| 11
| 825
| 654 320 --
| 12
| 1075
| 654 321 --
|
13
| 1325
| 765 432 0-
| 14
| 1575
| 765 432 1-
| 15
| 1825
| 776 543 2-
|
16
| 2075
| 776 543 20
| 17
| 2325
| 776 543 21
| 18
| 2575
| 777 654 32
|
19
| 2825
| 777 654 32
| 20
| 3075
| 777 765 43
| 21
| 3325
| 777 776 54
|
22
| 3575
| 777 777 65
| 23
| 3825
| 777 777 76
| 24
| 4075
| 777 777 77
|
25
| 4325
| 777 777 77
| 26
| 4575
| 888 877 77
| 27
| 4825
| 888 888 87
|
28
| 5075
| 888 888 88
| 29
| 5325
| 988 888 88
| 30
| 5575
| 998 888 88
|
31
| 5825
| 999 888 88
| 32
| 6075
| 999 988 88
| 33
| 6325
| 999 998 88
|
34
| 6575
| 999 999 88
| 35
| 6825
| 999 999 98
| 36
| 7075
| 999 999 99
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+5
| 4 7 5 3 6 1 1 1
| +6
| 4 7 5 3 7 2 2 2
| +7
| 4 8 5 4 7 3 3 3
|
+8
| 4 8 6 4 7 4 4 4
| +9
| 5 9 6 5 8 5 5 5
| +10
| 6 9 7 6 8 6 6 6
|
+11
| 7 10 7 7 9 7 7 7
| +12
| 8 10 8 8 9 8 8 8
| +13
| 9 10 9 9 9 9 9 9
|
+14
| 10 11 10 10 10 10 10 10
| +15
| 11 11 11 11 11 11 11 11
| +16
| 12 12 12 12 12 12 12 12
|
+17
| 13 13 13 13 13 13 13 13
| +18
| 14 14 14 14 14 14 14 14
| +19
| 15 15 15 15 15 15 15 15
|
+20
| 16 16 16 16 16 16 16 16
| +21
| 17 17 17 17 17 17 17 17
| +22
| 18 18 18 18 18 18 18 18
|
|
Requisites:
| Str 15, Dex 9, Con 12, Int 9
| Alignment:
| not LG
| HD/level:
| & ++++d5
| Weapon Prof.:
| & 5+level/4
| To Hit Table:
| Mon+4
| Save Table:
| Wiz / (2xMon)
| Reference:
| DM
| Groups:
| Warrior, Rogue, Monster
|
|
|
|
Gets Int bonus to spells.
| Gets Exc Str and Exc Con bonus.
| Level 1: Fly at (LVL+4)*5" (D).
| Level 1: Immune Poison. Tail's P: Do an attack at 1d2 dmg plus poison (LVL*10 dmg, save for 0)
| Level 1: Choose an E=1, E=2, or E=3 element. Immune to that element. Mouth's P, LVL/d: Breath Weapon of that element, dmg = (current hp) / (breath's E factor), BW save for ˝
|
Lvl
| Wyvern1 Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Take ˝ dmg from an Attack | Spell | Psi Power | Innate (|| Take 0 damage)
| V
| 5
| Con-16
| Con-20
| 1
| Charm/Influence Reaction | Taunt
| M
| 10
| Chr-12
| Chr-14
| 1
| Detect Noise | Clairaudience
| M
| 15
| Wis-8
| Wis-20
|
1
| Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro. (amount made = #' away)
| M
| 0
| Dex-14
| Dex-19
| 1
| ("Twist") Find/Remove Wizard Abjurations/Priest Protections | Psionic Protections
| VM
| 0
| Dex-14
| Dex-19
| 1
| Move Silently | Passwall | Immovability
| V
| 0
| Dex-15
| Dex-18
|
1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase (amount made = #' away)
| VM
| 5
| Dex-12
| Dex-16
| 1
| Read Languages | Decipher Code
| M
| 0
| Int-9
| Int-14
| 2
| Empathy | ESP
| M
| 15
| Wis-10
| Wis-18
|
2
| X-ray vision | Use innate ability through wall (amount made/10 is #' through wall)
| M
| 0
| Str-10
| Str-20
| 3
| Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane)
| M
| 0
| Int-8
| Int-20
| 4
| Find/Remove Tricks: x1 multiplier || x2 multiplier ||| x3 mult. (amount made=#' away)
| M
| 5
| Dex-18
| Dex-25
|
4
| Distraction | Mislead | Forget | Mirage Arcana
| M
| 15
| Wis-13
| Wis-16
| 5
| Identity Penetration | False Seeing | True Seeing ||| Know Truename
| MM
| 0
| Wis-12
| Wis-20
| 6
| All-Around Sight | Locate Object | Treasure Finding
| M
| 25
| Wis-15
| Wis-19
|
6
| Suggestion | Domination | Eyebite
| M
| 10
| Int-10
| Int-14
| 7
| Disembodied Hands | Unseen Servant | Invisible Stalker
| P
| 30
| Chr-10
| Chr-20
| 8
| Teleport | Teleport without Error || Teleport Other to Self (no save)
| M
| 5
| Int-16
| Int-17
|
8
| Wraithform | Dream Travel
| V
| 25
| Con-15
| Con-17
| 9
| Find/Remove Specials: x1 multiplier | x2 mult. | x3 mult. (amount made = #' away)
| VV
| 20
| Dex-18
| Dex-22
| 10
| Telekinesis (5 lb. per 1% made)
| M
| 10
| Int-13
| Int-17
|
12
| Mass Weird / Mass Chaos / Mass Maze
| MP
| 0
| Chr-23
| Chr-25
| 15
| Reverse Gravity | Adjust Gravity
| VM
| 0
| Dex-13
| Dex-17
| 18
| Time Shift ||| Time Travel
| VMM
| 15
| Int-17
| Int-25
|
27
| Shift a racial innate power you have to a random power (determined by DM)
| F
| 0
| Con-20
| Con-25
|
|
[PC4] Rogue Classes Group
Dragon Mage Spells
SL
| #
| Spell
| School
| Effect
|
1
| 1
| Charm Dragon
| Dragon, Cha.
| Charm a Dragon (Will save, Wis bonus, missed save by 10 = "Subdued" and no more saves)
| 2
| Claws
| Dragon, Alt.
| Your claw damage is CLd4
| 3
| Resist Dragon Breath
| Dragon, Abj.
| Resist Dragon Breath
| 4
| Summon Dragon I
| Dragon, Summ.
| Summons a DL I Dragon
|
2
| 1
| Bite
| Dragon, Alt.
| Your bite damage is CLd6
| 2
| Immune Fear
| Dragon, Abj.
| Immune Fear
| 3
| Scales
| Dragon, Abj.
| AT +CL*4; MR +CL*10%
| 4
| Summon Dragon II
| Dragon, Summ.
| Summons a DL II Dragon
|
3
| 1
| Double Resist Dragon Breath
| Dragon, Abj.
| Double Resist Dragon Breath
| 2
| Locate Dragon
| Dragon, Div.
| Locate nearest dragon (may specify type or an individual dragon)
| 3
| Summon Dragon III
| Dragon, Summ.
| Summons a DL III Dragon
| 4
| Wings
| Dragon, Alt.
| Fly at CL*6" (D)
|
4
| 1
| Breath Weapon
| Dragon, Alt.
| You have a breath weapon, pick a E=CL/4 element, 3/d or 1/3r, =current hp (BW save:˝)
| 2
| Clairnasience
| Dragon, Div.
| You gain Clairnasience
| 3
| Summon Dragon IV
| Dragon, Summ.
| Summons a DL IV Dragon
| 4
| Tail
| Dragon, Alt.
| Grow a tail, damage is CLd5
|
5
| 1
| Dragon Slaying
| Dragon, Enc.
| Your party does x2 damage (of all types) against dragons
| 2
| Immune Dragon Breath
| Dragon, Abj.
| Immune Dragon Breath
| 3
| Polymorph Dragon Armor
| Dragon, Alt.
| Turn a dragon armor into another type (<= gp value)
| 4
| Summon Dragon V
| Dragon, Summ.
| Summons a DL V Dragon
|
6
| 1
| Anti-Psi15 Shell
| Dragon, Abj.
| Immune to Psi15 and Psi-15 effects; Resist all Elements/Eelements
| 2
| Drolem
| Dragon, Enc.
| Raise a dead dragon as a DL=Age/2+4 Drolem (Undead Golem), +1 Revive slot
| 3
| Gravity Sphere
| Dragon, MTG R
| No one can fly or levitate in the area (x1 Special) (fliers in room take falling dmg when cast)
| 4
| Summon Dragon VI
| Dragon, Summ.
| Summons a DL VI Dragon
|
7
| 1
| Dragonskin
| Dragon, Abj.
| Get 8+CL/3 Dragonskins, each Dragonskin ignores a limb's worth of attacks (no leak)
| 2
| Harm Dragon
| Dragon, Nec.
| This is a Harm that actually works on Dragons (puts a dragon to 1 hp, no halving of hp)
| 3
| Immune Breath Weapons
| Dragon, Abj.
| Immune Breath Weapons (even non-dragon)
| 4
| Summon Dragon VII
| Dragon, Summ.
| Summons a DL VII Dragon
|
8
| 1
| Dragonlancing
| Dragon, Enc.
| Add you or your mount's current hp (if it's a dragon) to your melee dmg
| 2
| Lernaean
| Dragon, Nec.
| Choose one of your limbs (or your head), it is Lernaean
| 3
| Shapechange Dragon
| Dragon, Alt.
| You Shapechange into a dragon (or) Shapechange Other on a dragon
| 4
| Summon Dragon VIII
| Dragon, Summ.
| Summons a DL VIII Dragon
|
9
| 1
| Control Dragon
| Dragon, Cha.
| *Charm* (Subdue) a Dragon (no save, use CR at 1/10 rating, no MR)
| 2
| Dragoncasting
| Dragon, Meta-Magic
| Add you or your mount's current hp (if it's a dragon) to your damaging spell effects
| 3
| Immune Area Innates
| Dragon, Abj.
| Immune to area Innate abilities unless directly targetted
| 4
| Summon Dragon IX
| Dragon, Summ.
| Summons a DL IX Dragon
|
10
| 1
| Anti-Dragon Shell
| Dragon, Abj.
| Hedges out all Dragons in your group; Immune to all Dragon damage and effects
| 2
| Dispel Innates Zone
| Dragon, Anti-Magic
| Creates a DIZ (Dispel Innates Zone) (x1 Special)
| 3
| Dragon of Tyr
| Dragon, Defil.
| 2F actions to cast, 1/d: Duplicate a 1st level Dragon of Tyr2 spell
| 4
| Summon Dragon X
| Dragon, Summ.
| Summons a DL X Dragon
|
|
[PC4] Rogue Classes Group
Yakuza1
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2
| (none)
| 3
| 4
| (none)
|
4
| 8
| (none)
| 5
| 16
| (none)
| 6
| 30
| (none)
|
7
| 60
| (none)
| 8
| 130
| (none)
| 9
| 260
| (none)
|
10
| 520
| (none)
| 11
| 800
| (none)
| 12
| 1100
| (none)
|
13
| 1400
| (none)
| 14
| 1700
| (none)
| 15
| 2000
| (none)
|
16
| 2300
| (none)
| 17
| 2600
| (none)
| 18
| 2900
| (none)
|
19
| 3200
| (none)
| 20
| 3500
| (none)
| 21
| 3800
| (none)
|
22
| 4100
| (none)
| 23
| 4400
| (none)
| 24
| 4700
| (none)
|
25
| 5000
| (none)
| 26
| 5300
| (none)
| 27
| 5600
| (none)
|
28
| 5900
| (none)
| 29
| 6200
| (none)
| 30
| 6500
| (none)
|
31
| 6800
| (none)
| 32
| 7100
| (none)
| 33
| 7400
| (none)
|
34
| 7700
| (none)
| 35
| 8000
| (none)
| 36
| 8300
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +0
| 6 4 6 3 4 1 3 0
| +1
| 6 5 6 3 4 1 3 0
|
+1
| 6 5 7 3 5 1 4 1
| +2
| 6 6 7 3 5 2 4 1
| +2
| 7 6 7 4 6 2 5 1
|
+3
| 7 7 7 4 6 3 5 2
| +3
| 7 7 8 4 7 3 6 2
| +4
| 7 8 8 4 7 3 6 2
|
+4
| 8 8 8 5 8 4 7 3
| +5
| 8 9 8 5 8 4 7 3
| +5
| 8 9 9 5 9 5 8 3
|
+6
| 8 10 9 5 9 5 8 4
| +6
| 9 10 9 6 10 5 9 4
| +7
| 9 11 9 6 10 6 9 4
|
+7
| 9 11 10 6 11 6 10 5
| +8
| 9 12 10 6 11 7 10 5
| +8
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Dex 9, Int 9, Chr 9
| Alignment:
| non-L
| HD/level:
| d6
| Weapon Prof.:
| 2+level/3
| To Hit Table:
| Rog
| Save Table:
| Rog
| Reference:
| OA1
| Groups:
| Rogue
|
|
|
|
Level 1: +1 Knowledge proficiency per level.
| Level 1: Free Martial Arts style; +1 maneuver per level.
|
Lvl
| Yakuza Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| any Rogue 1 ability
| -
| -
| -
| -
| 1
| Take ˝ dmg from an Attack | Spell | Psi Power | Innate
| V
| 10
| Con-15
| Con-19
| 1
| Move Silently || Immovability
| V
| 10
| Dex-13
| Dex-16
|
1
| Hide in Shadows || Meld in Shadows/Mirrors
| V
| 5
| Dex-11
| Dex-16
| 1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase
| VM
| 10
| Dex-11
| Dex-15
| 1
| Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro.
| M
| 5
| Dex-12
| Dex-17
|
1
| Detect Noise | Clairaudience
| M
| 15
| Wis-8
| Wis-20
| 1
| Spying
| -
| 10
| Int-11
| Int-14
| 2
| Legend Lore | Identify
| 0 | M
| 0
| Int-13
| Int-15
|
2
| Concealment/Blending | Misdirection | Non-Detection
| M
| 20
| Wis-12
| Wis-14
| 3
| Mimic Voices || Tongues
| M
| 25
| Wis-9
| Wis-12
| 4
| Presence (+1 per 20% made to Presence)
| M
| 0
| Int-9
| Int-12
|
4
| Leadership (+1 per 20% made to Leadership)
| M
| 0
| Int-9
| Int-12
| 5
| Sensitivity to Psychic Impressions ||| Truename
| M
| 20
| Wis-9
| Wis-12
| 6
| Identity Penetration | False Seeing | True Seeing
| MM
| 5
| Wis-11
| Wis-19
|
7
| Suggestion | Domination | Eyebite
| VM
| 10
| Int-13
| Int-14
| 7
| Object Reading
| VM
| 0
| Int-12
| Int-20
| 8
| Aura Alteration | Unknowable Alignment || Unknowable Truename
| M
| 10
| Chr-15
| Chr-19
|
8
| Ask the Local Lord | Highest Lvl in Plane | Chosen God | Ultraplanar | DM a question
| VM
| 0
| Chr-11
| Chr-21
| 9
| Any Rogue 1 ability
| -
| -
| -
| -
| 10
| Any Rogue 3 ability
| -
| -
| -
| -
|
12
| Any Rogue 6 ability
| -
| -
| -
| -
| 15
| Any Rogue 10 ability
| -
| -
| -
| -
| 19
| Any Rogue 15 ability
| -
| -
| -
| -
|
|