Collective 6.5 Classes

Custom Concordant2 pg 2
False God pg 5
G-Acter0 pg 8
Highlander Immortal pg 14
Kryptonian pg 16
Middle-Earth Istari pg 21
Pariah (Anti-Legend) pg 22
Pastafarian pg 25
UberVampire5 pg 27
X13 pg 35

Custom Concordant2 (XP tables: XF=3 to XF=12)

Level XF=3 XF=4 XF=5 XF=6 XF=7 XF=8 XF=9 XF=10 XF=11 XF=12
1 0 0 0 0 0 0 0 0 0 0
2 300 400 500 600 700 800 900 1000 1100 1200
3 900 1200 1500 1800 2100 2400 2700 3000 3300 3600
4 1800 2400 3000 3600 4200 4800 5400 6000 6600 7200
5 3000 4000 5000 6000 7000 8000 9000 10000 11000 12000
6 4500 6000 7500 9000 10500 12000 13500 15000 16500 18000
7 6000 8000 10000 12000 14000 16000 18000 20000 22000 24000
8 9000 12000 15000 18000 21000 24000 27000 30000 33000 36000
9 12000 16000 20000 24000 28000 32000 36000 40000 44000 48000
10 15000 20000 25000 30000 35000 40000 45000 50000 55000 60000
11 18000 24000 30000 36000 42000 48000 54000 60000 66000 72000
12 21000 28000 35000 42000 49000 56000 63000 70000 77000 84000
13 24000 32000 40000 48000 56000 64000 72000 80000 88000 96000
14 27000 36000 45000 54000 63000 72000 81000 90000 99000 108000
15 30000 40000 50000 60000 70000 80000 90000 100000 110000 120000
16 33000 44000 55000 66000 77000 88000 99000 110000 121000 132000
17 36000 48000 60000 72000 84000 96000 108000 120000 132000 144000
18 39000 52000 65000 78000 91000 104000 117000 130000 143000 156000
19 42000 56000 70000 84000 98000 112000 126000 140000 154000 168000
20 45000 60000 75000 90000 105000 120000 135000 150000 165000 180000
21 48000 64000 80000 96000 112000 128000 144000 160000 176000 192000
22 51000 68000 85000 102000 119000 136000 153000 170000 187000 204000
23 54000 72000 90000 108000 126000 144000 162000 180000 198000 216000
24 57000 76000 95000 114000 133000 152000 171000 190000 209000 228000
25 60000 80000 100000 120000 140000 160000 180000 200000 220000 240000
26 63000 84000 105000 126000 147000 168000 189000 210000 231000 252000
27 66000 88000 110000 132000 154000 176000 198000 220000 242000 264000
28 69000 92000 115000 138000 161000 184000 207000 230000 253000 276000
29 72000 96000 120000 144000 168000 192000 216000 240000 264000 288000
30 75000 100000 125000 150000 175000 200000 225000 250000 275000 300000
31 78000 104000 130000 156000 182000 208000 234000 260000 286000 312000
32 81000 108000 135000 162000 189000 216000 243000 270000 297000 324000
33 84000 112000 140000 168000 196000 224000 252000 280000 308000 336000
34 87000 116000 145000 174000 203000 232000 261000 290000 319000 348000
35 90000 120000 150000 180000 210000 240000 270000 300000 330000 360000
36 93000 124000 155000 186000 217000 248000 279000 310000 341000 372000

Custom Concordant2

Requisites: HNCL XF*3,
  Any 1 stat = XF*9, or Any 2 stats = XF*7, or Any 3 stats = XF*5
Alignment: any
Weapon Prof.: 0+level
Reference: DM
Groups: Concordant (x2), Custom
 
Choose an "XF" factor for your class. Your ability score requisites and your XP requirement both go up with "XF".
Choose abilities below:

Category Ability XF cost
Requisites For each +6 to HNCL requirement (max 36) -0.5
For each -3 to HNCL requirement (min 9) +0.5
To Hit To Hit & +level +0
To Hit & +level*2 +0.5
To Hit & +level*3 +1
To Hit & ++level +1.5
Saves Saves & +level +0
Saves & +level*2 +0.5
Saves & +level*3 +1
Saves & ++level +1.5
HD/level & 1d20 +0
& 1d80 +0.5
& 6d2 +0.5
& 1d160 +1
& 12d2 +1
2m0 (normal Con bonus squared) +0.5
+6 HD at first level (e.g. & ++++++1d20) +0.5
Progression ArchVillain +2.5
Avangion2 +0
Hero +1
Legend +2.5
Lich +2
Spawn +0.5
SuperHero +2.5
Unique +4
Villain +1.5
Actions Gets +1X action per round. +0.5
Gets +1H action per round. +1
Gets +2X actions per round. +1
Gets +1G action per round. +1.5
Gets +LVL X actions per round +3
(doesn't get any bonus actions) +0
Category Ability XF cost
Spells known Avangion2 +3
Blue Bugbear +2.5
Bug +4
Clerical Elemental2 +3
Dark Lord2 +4.5
Dragon of Tyr2 +3
Epic Wizard3 (CSL=SL-10) +2.5
Hero +4
Immortal0 with the spells at CSL=7 +2
Legend +4.5
Lich +4.5
Myojin / Legendary Spirit +3
Planetar (Angelic) +4.5
Shadow5 +3
Shoggoth +2
Spawn +3.5
Unbreakable (Invigorator) +4
Villain +4
X-7, X7, X14, or X21 (Super=1, Ultra=4, V=7) +4
Warlord +4.5
Has x1 "Reduced" versions of spells (per table) & +0.5
Other Super Barbarian Stat [bonus = (Stat-18)*3] +0.5
Level N (every level): +1 Limb +0.5
You may replace the base number of attacks you get with each weapon with CCL/1. +0.5
Spells are resisted using GR or iXR (treated as XR) +1
All of your effects are undispellable +0.5
Legend Rogue-like table +0.5
Unique Rogue-like table +1
Shadow5 Rogue-like table +0.5
Duplicate F=20 of Custom2 or ArchCustom2 picks +0.5

Custom Concordant2 (Progressions)

Level ArchVill
123 456
Avang
123
Hero
123 45
Legend
123 456 78
Lich
123 456 7
Spawn
0 123 45
SuperHero
123 456
Unique
123 456 789
Villain
123 45
1 11- --- 1-- 1-- -- 1-- --- -- 1-- --- - 1 --- -- 11- --- 11- --- --- 1-- --
2 221 --- 2-- 21- -- 11- --- -- 21- --- - 1 1-- -- 211 --- 111 --- --- 21- --
3 332 1-- 3-- 221 -- 111 --- -- 321 --- - 1 2-- -- 321 1-- 211 1-- --- 321 --
4 443 21- 4-- 322 1- 111 1-- -- 432 1-- - 1 21- -- 443 21- 221 11- --- 432 1-
5 543 22- 5-- 332 2- 111 11- -- 543 21- - 1 22- -- 444 21- 222 111 --- 543 21
6 543 32- 6-- 333 2- 111 111 -- 654 321 - 1 23- -- 444 31- 322 211 1-- 543 22
7 543 33- 7-- 333 3- 111 111 1- 654 322 - 1 231 -- 444 32- 332 221 1-- 543 32
8 544 33- 8-- 333 31 111 111 11 654 332 - 1 232 -- 444 42- 333 222 11- 543 33
9 544 43- 9-- 433 31 221 111 11 654 333 - 1 233 -- 444 421 433 322 21- 544 33
10 544 44- 91- 443 31 222 211 11 654 433 - 1 234 -- 444 431 443 332 22- 544 43
11 554 44- 92- 444 31 222 222 11 654 443 - 1 234 1- 444 441 444 333 22- 544 44
12 555 44- 93- 444 41 222 222 22 654 444 - 1 234 2- 544 441 444 433 32- 554 44
13 555 541 94- 444 42 333 222 22 655 444 1 1 234 3- 544 442 444 443 33- 555 44
14 555 551 95- 544 42 333 333 22 655 544 1 1 234 4- 554 442 444 444 33- 555 54
15 655 551 96- 554 42 333 333 33 655 554 1 1 234 5- 555 442 444 444 43- 555 55
16 665 551 97- 555 42 444 433 33 655 555 1 1 234 51 555 542 444 444 441 655 55
17 666 551 98- 555 52 444 444 44 665 555 1 1 234 52 555 543 444 444 442 665 55
18 666 651 99- 555 53 555 554 44 666 555 1 1 234 53 555 553 444 444 443 666 55
19 666 661 AA- 655 53 555 555 55 666 655 2 1 234 54 555 554 444 444 444 666 65
20 766 661 AA1 665 53 666 666 55 666 665 2 2 234 54 555 555 555 444 444 666 66
21 776 661 AA2 666 53 666 666 66 666 666 2 2 334 54 655 555 555 555 444 766 66
22 777 661 AA3 666 63 777 777 76 766 666 2 3 334 54 665 555 555 555 555 776 66
23 777 761 AA4 666 64 777 777 77 777 666 2 3 344 54 666 555 666 555 555 777 66
24 777 771 AA5 766 64 888 888 88 777 776 3 3 444 54 666 655 666 666 555 777 76
25 877 771 AA6 776 64 999 999 99 777 777 3 4 444 54 666 665 666 666 666 777 77
26 887 772 AA7 777 64 AAA AAA AA 888 777 3 4 445 54 666 666 777 666 666 877 77
27 888 772 AA8 777 74 BBB BBB BB 888 888 3 4 455 54 766 666 777 777 666 887 77
28 888 872 AA9 777 75 CCC CCC CC 999 999 4 4 555 54 776 666 777 777 777 888 77
29 888 882 AAA 777 76 DDD DDD DD AAA AAA 4 5 555 54 777 666 888 777 777 888 87
30 988 882 AAA 777 77 EEE EEE EE BBB BBB 4 5 555 55 777 766 888 888 777 888 88
31 998 882 AAA 877 77 FFF FFF FF CCC CCC 5 6 555 55 777 776 888 888 888 988 88
32 999 882 AAA 887 77 GGG GGG GG DDD DDD 5 6 655 55 777 777 999 888 888 998 88
33 999 982 AAA 888 77 HHH HHH HH EEE EEE 6 6 665 55 877 777 999 999 888 999 88
34 999 992 AAA 888 87 III III II FFF FFF 7 6 666 55 887 777 999 999 999 999 98
35 AAA AA2 AAA 888 88 JJJ JJJ JJ GGG GGG 8 6 666 65 888 777 AAA 999 999 999 99
36 BBB BB2 AAA 988 88 KKK KKK KK HHH HHH 9 6 666 66 888 877 AAA AAA 999 AAA AA

False God

Level KXP Imm0
9
1 0 1
2 700 2
3 2100 3
4 4200 4
5 7000 5
6 10500 6
7 14000 7
8 21000 8
9 28000 9
10 35000 10
11 42000 11
12 49000 12
13 56000 13
14 63000 14
15 70000 15
16 77000 16
17 84000 17
18 91000 18
19 98000 19
20 105000 20
21 112000 21
22 119000 22
23 126000 23
24 133000 24
25 140000 25
26 147000 26
27 154000 27
28 161000 28
29 168000 29
30 175000 30
31 182000 31
32 189000 32
33 196000 33
34 203000 34
35 210000 35
36 217000 36
37 434000 37
38 651000 38
39 868000 39
45 2170000 45
54 4123000 54
63 6076000 63
72 8029000 72
Requisites: (Priest 14 and Rogue 16) or HNCL 30,
  Con 14, Int 21, Wis 28, Chr 35, Cml 18
Alignment: non-L
HD/level: & d50
Weapon Prof.: 7+level
To Hit: & +level
Saves: & +level
Reference: DM
Groups: Concordant (x2), Demigod (x2),
  Priest, Rogue, Overt
 
[X] Section stats
ihp +2
iTH +2
P Save -1
M Save +2
War -1
Rog +2
PPsi -1
Wiz +0
Pri +2
MPsi +2
       
Gets +1G action per round.
In addition to your normal summon slots, you have LVL Followers slots. Each slot can hold up to 100 Followers.
You can leave your Followers "at home" instead of having them travel with you. If you have more Followers than available slots, the extras must be left at home.
1/d: Followers that were with you for the past day gain +2 levels and +1 DL if you were adventuring, or +1 level and +1/2 DL if you were not adventuring. Followers at home gain a level only 1% of the time.
1/d: Gain (LVL+4)^2 Followers; they are level 1 and DL=1.
1/d: For each Follower (either with you or at home), gain L^2 Worship Points, where L is his level.
This class gets Imm0 spells at full LVL, but you must spend 10*LVL Worship Points whenever you cast a Imm0 spell. Exception: The "Shape Reality" powers require this cost for each F action the power uses.
Imm0 spells are generally resisted using GR.
0: Redirect damage you're taking to your Worship Point total instead of your hp total.
1V, N Worship Points: True Resurrection on N targets in one group (usually on your Followers)
1G, 70*N Worship Points: Pawn a target who has xN defensive multiplier; he becomes one of your Followers. He gains the Pawn or Spawn class if he has the requisites.
1G, 700*LVL Worship Points: Create an "Avatar" of yourself. It's a copy of yourself that can be used for other things. (You can treat it like the "copy of yourself from the chalkboard" power if you wish.)
You do not appear on the GGL, as you are not actually a god. You also cannot answer Divine Intervention rolls. However, you may grant powers or fake a Divine Intervention for your Followers using other effects (Imbue with Spell Ability, area effect buffs, etc.)
Trying to "convince" a False God's Followers that their god is not real generally fails. Even if it does fail, the high level Followers (the ones the False God really cares about) probably won't even care that much.

Immortal0 Spells

Level # Spell Name Spell Description
9 1 Armor Class +LVL*100 AC
9 2 Artifact Creation 20F, 1/reset: Create a x2 artifact
9 3 Aura Attack 1V: All within 60' make Will save (with no bonuses) or Awed
9 4 Bestow 1F, 1/reset: Raise target's ability score by CL, or a perm. 1st-7th SL (Wiz/Pri/Psi) effect
9 5 Call Other Get the assistance of another Imm0 character (treat like a summon)
9 6 Combat Abilities xx(LVL+1) dmg with attacks
9 7 Communication 0: Communicate with any known being in the plane, ignores most barriers
9 8 Conceal Nature Target (person or item) is obscured from detection of multiplier, alignment, etc.
9 9 Control Undead Turn Undead (control or turn), automatically get a "D" result regardless of HD of targets
9 10 Create Magic Items 1/reset: Create 10*CL KXP of magic items (all x1 items)
9 11 Create Species Create a new race; merge two races together or use Custom Races rules
9 12 Detect Immortal Detects/Identifies Concordant/Immortal effects
9 13 Detection Suite Have all Wiz and Pri Divination effects running
9 14 Dragon Breath Mouth's P: Breathe an E=(LVL+3) element for current hp in dmg, no save, use XR
9 15 Dragon Form 1V: Shapechange to any known dragon type
9 16 Enhanced Reflexes Always roll max on initiative, cannot be surprised
9 17 Extra Attacks xx(LVL+2)/2 number of attacks
9 18 Fighter Options Have all "Level:" abilities of up to LVL Warrior classes
9 19 Grant Power Points Target is imbued with one 1st level Imm0 spell
9 20 Groan Mouth's P: All targets in LVL groups are paralyzed (no save, no immunity)
9 21 Hear Supplicants Know if someone is mentally asking for your help
9 22 Height Change 0: Change size to any size up to LVL classes past size G
9 23 Howl Mouth's P: Fear all targets in LVL groups (no save, no immunity)
9 24 Immortal Eye Wizard Eye with Cosmic Awareness, undetectable, no "ears burning", teleport at will
9 25 Improve Ability Scores +25*LVL stat points
9 26 Improved Saving Throws Automatically make saves in LVL categories
9 27 Incorporeal Form Cannot have anything hostile done to you, but cannot be hostile to others
9 28 Increased Damage +LVLd+0 dmg with all effects you do (weapons, spells, psionics, etc.)
9 29 Increased Move Rate +LVL*100" Move Rate, all your V actions are infinitely Quick
9 30 Infinite Spell Duration Next magic, psionic, innate effect you do has infinite duration (treat as a Permanency)
9 31 Leech Whenever you touch, attack, or are touched or attacked, they are drained LVL+2 levels
9 32 Magic Resistance 45+5*LVL% iMR
9 33 Manifestation Form You have a material form and are not really "killed" if it is destroyed
9 34 Mortal Immunity Immune to magic, psionic, innate effects of x1 multiplier
9 35 Mystic Abilities Abilities as per a Mystic0 of level = LVL*3+13
9 36 Poison Bite/Sting Can bite or sting for poison (Capital S Slain, save for normal slain)
9 37 Poison Spit Mouth's P: Spit Poison on a group (death or 40*LVL)
9 38 Power Attack (LVLd6)*10 dmg (No Resistance) to a target on same plane, or adjacent plane @ ½ dmg
9 39 Probe Capital E Extract, Know Truename, Know a Weakness of Target (XR roll for each)
9 40 Probe-Shield Stops one "Probe" effect (above)
9 41 Reduce Saving Throw Target cannot make saving throws
9 42 Regeneration Regenerate all hp per segment
9 43 Shape Reality, Alt. Char. 25F, 1/reset: Change appearance, physical/magical law, MF, TF, PF of a plane
9 44 Shape Reality, Cr. Body 20F, 1/reset: Create a moon or planet
9 45 Shape Reality, Cr. Plane 30F, 1/reset: Create a plane one plane removed from current plane
9 46 Shape Reality, Mv. Body 10F, 1/reset: Move a moon or planet
9 47 Shape Reality, Mv. Plane 15F, 1/reset: Move a plane's connection from one plane to another
9 48 Snap 1 attack: Grab a target and pull him in, it becomes part of your group
9 49 Summon Item Produce an item that you've lost, works across planes
9 50 Swoop 7V (may borrow), 1/r: +1 OppP, +1 OppV this round
9 51 Thief Abilities Abilities as per a Thief0 of level = LVL*3+13
9 52 Transform Shapechange Other, can change target's character classes and memories too
9 53 Travel Powers 1M: Travel to anywhere on this plane or adjacent plane, no delay
9 54 Weapon Mastery +100*LVL slots in Weapon Mastery, can go beyond max of # slots = level
9 55 Weapon Needed Need a +5*LVL weapon to hit you, this cannot be ignored with class abilities

G-Acter0

Level KXP X21
mMG SUV
1 0 -1- ---
2 200 -2- ---
3 600 12- ---
4 1200 13- ---
5 2000 23- ---
6 3000 24- ---
7 4000 34- ---
8 6000 441 ---
9 8000 451 ---
10 10000 452 ---
11 12000 462 ---
12 14000 463 ---
13 16000 473 ---
14 18000 473 1--
15 20000 474 1--
16 22000 474 2--
17 24000 475 2--
18 26000 475 3--
19 28000 476 3--
20 30000 476 4--
21 32000 477 4--
22 34000 477 41-
23 36000 477 51-
24 38000 477 61-
25 40000 477 62-
26 42000 477 72-
27 44000 577 72-
28 46000 577 73-
29 48000 677 73-
30 50000 677 741
31 52000 777 742
32 54000 777 753
33 56000 877 754
34 58000 877 765
35 60000 977 766
36 62000 977 776 1
37 124000 977 776 2
38 186000 977 776 3
39 248000 977 776 4
45 620000 988 777 7
54 1178000 999 999 8
63 1736000 BAA AAA A
72 2294000 CCB BBB B1
Requisites: HCL 9 (may owe), HNCL 18,
  Dex 10, Con 10, Chr 40 (may owe)
Alignment: any
HD/level: & 3d6
Weapon Prof.: & +level
To Hit: & +level
Saves: & +level
Reference: DM
Groups: Concordant (x2), Demigod (x2),
  Custom
 
[X] Section stats
ihp +0
iTH +0
P Save +0
M Save +1
War +0
Rog +0
PPsi +0
Wiz +0
Pri +0
MPsi +1
       
Hold G actions. You may use 1S+1V+1X+1G per segment. You may convert 1G -> 1X and 1X->1F.
Level N (every level): +1G action
Gets X21 powers. X21 powers that modify CL, ML, level, or XP cannot be applied to the G-Acter0 class. The powers that give Bonus to Mirrored XP cannot apply the bonus to the G-Acter0 class (you have to spend it elsewhere).
Level 2: You may convert 2G -> 1 IG (Instantaneous Godly Action). Instantaneous actions cannot be responded to except by J actions (or better).
Level 4: You may convert 2G -> 1 of any action type you have or specifically need to use an ability.
Level 6: You may convert 4G -> 1JG. You may convert 2 IG -> 1 IQG.
Level 9: You may convert 7G -> 1RG or 1Q∞G.
Level 12: You may convert 8G -> 1KG. You may convert 2JG -> 1JQG.
Level 18: You may convert 2KG -> 1KQG. You may convert 2scrG -> 1 IscrG. (scrG = Script Godly)
Level 21: You may convert 11G -> 1WG (A "lent" RG action, but you can't use your G that segment).
Level 27: You may convert 16G -> 1LG.

X21 Minor Powers (SL=2, Concordant SL=0)

# Power
1 Ignore x0 effects (assuming you are at least true x3 <- NOTE THE MULTIPLIER HERE)
2 Trade 7 of an action type for 1 Borrowed (b) or Held (h) of that action type.
3 Trade 14F to 1X
4 Trade 21 of an action type for 1 Instantaneous (I) of that action type.
5 x+1 Mirrored XP to Concordant and Demigod
6 Overwrite your base race to have +1 to all stats, AC, saves, hp, TH, and have the abilities of one [P3] race/adjective.

X21 Major Powers (SL=5, Concordant SL=0)

# Power
1 Ignore x0 effects (assuming you are at least true x2 <- NOTE THE MULTIPLIER HERE)
2 Trade 6 of an action type for 1 Borrowed (b) or Held (h) of that action type.
3 Trade 12F to 1X
4 Trade 18 of an action type for 1 Instantaneous (I) of that action type.
5 You may use borrowed or held actions to activate SL 0-2 effects you have.
6 x+2 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
7 Overwrite your base race to have +2 to all stats, AC, saves, hp, TH, and have the abilities of two [P3] races/adjectives.

X21 Grand Powers (SL=8, Concordant SL=0)

# Power
1 Ignore x0 effects (assuming you are at least true x1 <- NOTE THE MULTIPLIER HERE)
2 Trade 5 of an action type for 1 Borrowed (b) or Held (h) of that action type.
3 Trade 10F to 1X
4 Trade 15 of an action type for 1 Instantaneous (I) of that action type.
5 You may use borrowed or held actions to activate SL 0-5 effects you have.
6 x+3 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
7 Overwrite your base race to have +3 to all stats, AC, saves, hp, TH, and have the abilities of three [P3] races/adjectives.
8 xx1.1 hp
9 xx1.1 CL

X21 Super Powers (SL=11, Concordant SL=1)

# Power
1 Ignore x1 effects (assuming you are at least true x3 <- NOTE THE MULTIPLIER HERE)
2 Trade 4 of an action type for 1 Borrowed (b) or Held (h) of that action type.
3 Trade 8F to 1X
4 Trade 12 of an action type for 1 Instantaneous (I) of that action type.
5 You may use borrowed or held actions to activate SL 0-8 effects you have.
6 x+4 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
7 Overwrite your base race to have +4 to all stats, AC, saves, hp, TH, and have the abilities of four [P3] races/adjectives.
8 xx1.5 hp (doesn't stack with lower versions of this in X21)
9 xx1.3 CL (doesn't stack with lower versions of this in X21)
10 You have +1 HNCL or +0.1 HCL for purposes of qualifying for classes, kits, and feats.
11 Time/Reality/Loop Stable
12 xx1.1 ML in one class.

X21 Ultra Powers (SL=14, Concordant SL=4)

# Power
1 Ignore x1 effects (assuming you are at least true x2 <- NOTE THE MULTIPLIER HERE)
2 Trade 3 of an action type for 1 Borrowed (b) or Held (h) of that action type.
3 Trade 6F to 1X
4 Trade 9 of an action type for 1 Instantaneous (I) of that action type.
5 You may use borrowed or held actions to activate SL 0-11 (CSL 0-1) effects you have.
6 x+5 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
7 Overwrite your base race to have +5 to all stats, AC, saves, hp, TH, and have the abilities of five [P3] races/adjectives.
8 xx2 hp (doesn't stack with lower versions of this in X21)
9 xx1.5 CL (doesn't stack with lower versions of this in X21)
10 xx1.2 ML in one class. (doesn't stack with lower versions of this in X21)
11 Can trade 10000 hp into 1 ihp (as many times as you like)
12 Immune Pixelation
13 Immune to x0 to x3 Traps, x0 to x2 Tricks, x0 to x1 Specials
14 You may "material component" Martial Arts Maneuvers, Innate/Racial Abilities, Magic Item activations (non-Artifact) by spending an S action (in addition to normal costs)

X21 V [Ultra+1] Powers (SL=17, Concordant SL=7)

# Power
1 Ignore x2 effects (assuming you are at least true x5 <- NOTE THE MULTIPLIER HERE)
2 Trade 2 of an action type for 1 Borrowed (b) or Held (h) of that action type.
3 Trade 4F to 1X
4 Trade 7 of an action type for 1 Instantaneous (I) of that action type.
5 You may use borrowed or held actions to activate SL 0-14 (CSL 0-4) effects you have.
6 x+6 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
7 Overwrite your base race to have +6 to all stats, AC, saves, hp, TH, and have the abilities of six [P3] races/adjectives.
8 xx3 hp (doesn't stack with lower versions of this in X21)
9 xx1.7 CL (doesn't stack with lower versions of this in X21)
10 xx1.3 ML in one class. (doesn't stack with lower versions of this in X21)
11 Immune to x0 to x4 Traps, x0 to x3 Tricks, x0 to x2 Specials
12 You may "material component" Concordant spells by spending an F action (in addition to the normal X action).

X21 W [Ultra+2] Powers (SL=20, Concordant SL=10)

# Power
1 Ignore x2 effects (assuming you are at least true x4 <- NOTE THE MULTIPLIER HERE)
2 Trade 1 of an action type for 1 Borrowed (b) or Held (h) of that action type.
3 Trade 3F to 1X
4 Trade 6 of an action type for 1 Instantaneous (I) of that action type.
5 Trade 21X to 1G
6 You may use borrowed or held actions to activate SL 0-17 (CSL 0-7) effects you have.
7 x+7 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
8 Overwrite your base race to have +7 to all stats, AC, saves, hp, TH, and have the abilities of seven [P3] races/adjectives.
9 xx4 hp (doesn't stack with lower versions of this in X21)
10 xx1.9 CL (doesn't stack with lower versions of this in X21)
11 xx1.4 ML in one class. (doesn't stack with lower versions of this in X21)
12 xx1.1 ihp
13 xx1.1 CCL

X21 X [Ultra+3] Powers (SL=23, Concordant SL=13)

# Power
1 Ignore x2 effects (assuming you are at least true x3 <- NOTE THE MULTIPLIER HERE)
2 Trade 2F to 1X
3 Trade 5 of an action type for 1 Instantaneous (I) of that action type.
4 Trade 19X to 1G
5 You may use borrowed or held actions to activate SL 0-20 (CSL 0-10) effects you have.
6 x+8 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
7 Overwrite your base race to have +8 to all stats, AC, saves, hp, TH, and have the abilities of eight [P3] races/adjectives.
8 xx5 hp (doesn't stack with lower versions of this in X21)
9 xx2.1 CL (doesn't stack with lower versions of this in X21)
10 xx1.5 ML in one class. (doesn't stack with lower versions of this in X21)
11 xx1.3 ihp (doesn't stack with lower versions of this in X21)
12 xx1.2 CCL (doesn't stack with lower versions of this in X21)

X21 Y [Ultra+4] Powers (SL=26, Concordant SL=16)

# Power
1 Ignore x3 effects (assuming you are at least true x7 <- NOTE THE MULTIPLIER HERE)
2 Trade 1F to 1X
3 Trade 4 of an action type for 1 Instantaneous (I) of that action type.
4 Trade 17X to 1G
5 You may use borrowed or held actions to activate SL 0-23 (CSL 0-13) effects you have.
6 x+9 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
7 Overwrite your base race to have +9 to all stats, AC, saves, hp, TH, and have the abilities of nine [P3] races/adjectives.
8 xx6 hp (doesn't stack with lower versions of this in X21)
9 xx2.3 CL (doesn't stack with lower versions of this in X21)
10 xx1.6 ML in one class. (doesn't stack with lower versions of this in X21)
11 xx1.5 ihp (doesn't stack with lower versions of this in X21)
12 xx1.3 CCL (doesn't stack with lower versions of this in X21)
13 xx1.1 CML in one class.

X21 Z [Ultra+5] Powers (SL=29, Concordant SL=19)

# Power
1 Ignore x3 effects (assuming you are at least true x6 <- NOTE THE MULTIPLIER HERE)
2 Trade 3 of an action type for 1 Instantaneous (I) of that action type.
3 Trade 15X to 1G
4 You may use borrowed or held actions to activate SL 0-26 (CSL 0-16) effects you have.
5 x+10 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
6 Overwrite your base race to have +10 to all stats, AC, saves, hp, TH, and have the abilities of ten [P3] races/adjectives.
7 xx7 hp (doesn't stack with lower versions of this in X21)
8 xx2.5 CL (doesn't stack with lower versions of this in X21)
9 xx1.7 ML in one class. (doesn't stack with lower versions of this in X21)
10 xx1.7 ihp (doesn't stack with lower versions of this in X21)
11 xx1.4 CCL (doesn't stack with lower versions of this in X21)
12 xx1.2 CML in one class. (doesn't stack with lower versions of this in X21)
13 xx1.1 iihp
14 xx1.1 DCL
15 Can trade 10000 ihp into 1 iihp (as many times as you like)
16 Immune Banhammering
17 You may "material component" Demigod spells by spending an X action (in addition to the normal G action).

Highlander Immortal

Level KXP Highlander
246 8
1 0 1-- -
2 400 2-- -
3 1200 3-- -
4 2400 31- -
5 4000 41- -
6 6000 42- -
7 8000 52- -
8 12000 521 -
9 16000 531 -
10 20000 631 -
11 24000 632 -
12 28000 642 -
13 32000 643 -
14 36000 653 -
15 40000 654 -
16 44000 654 1
17 48000 654 2
18 52000 654 3
19 56000 654 4
20 60000 655 4
21 64000 655 5
22 68000 665 5
23 72000 666 5
24 76000 666 6
25 80000 766 6
26 84000 776 6
27 88000 777 6
28 92000 777 7
29 96000 877 7
30 100000 887 7
31 104000 888 7
32 108000 888 8
33 112000 988 8
34 116000 998 8
35 120000 999 8
36 124000 999 91
37 248000 999 92
38 372000 999 93
39 496000 999 94
45 1240000 A99 99
54 2356000 BBB BA1
63 3472000 BBB BAA
72 4588000 CCC CCC 1
Requisites: Warrior 10 or HNCL 19, Race Slots 4,
  Str 25, Con 45, Chr 15, Cml 10, Luck 5 (may owe)
Alignment: any
HD/level: & iHD 1d0
Weapon Prof.: 0+level*7
To Hit: +level*6+20
Saves: +level*3+18
Reference: Highlander
Groups: Concordant (x2), Paradigm (Concordant Archetype),
  Warrior
 
[X] Section stats Race Adj.
ihp +20 Str +4
iTH +4 Dex +0
P Save +3 Con +18
M Save +0 Int +0
War +3 Wis +0
Rog +0 Chr +1
PPsi +1 Cml +0
Wiz -1 AT +4
Pri -1 hp +1 ihp
MPsi +0 TH +20
  Size M
   
Con bonus for iHD is (Con score)/25, round down. Levels of Exceptional Con reduce the divisor by 1 each (Exceptional Con divides by 24, Barbarian Con divides by 23, etc.). If you get to a zero divisor (7 levels beyond Uber Barb Con), it becomes iiHD 1d0 dividing by 25 again (starting with the 25th level of Exceptional Con).
 
Gets +1H action per round.
Immune to slain and Capital S Slain, except from Vorpal.
Divide the cost of weapons by (2*LVL). Applies to non-magical, magical, weapon adjectives, and unusual materials for weapons.
Unaging.
xLVL Personalty score for purposes of Ego.
 
When someone attacks you, they use natural die rolls only. ++'s to hit, iTH, Lady's Smile, choosing better of two rolls, all 1's are 2's, etc. do not function against you when rolling to hit.
Conversely, you cannot use --'s to hit you, iACs, |AC|'s, or anything else that causes enemies to adjust their die roll to hit.
 
Level 1: Dragon Cleave Epic Feat (can Cleave an infinite number of times).
 
Highlander Immortal spells do not function on Holy Ground. (Any Holy/Unholy/Eldritch place of any religion.)

Highlander Immortal Spells (CSL=2)

# Spell Effect
1 Enhance Weapon 10P: Weapon does +1 idmg per attack permanently. This can be done only once per weapon.
2 Evade the Normals 1M (may borrow): You and one other person Escape (cannot be used when fighting another Highlander Immortal, or when using "The Game" below)
3 Sharpen Weapon 10P: Add the Sharpness flag to a melee weapon permanently.
4 The Game Enemies that you engage in melee combat cannot flee or otherwise leave the combat. (They can still exit your group, however.)
5 The Gathering Locate the nearest other Highlander Immortal, or locate the nearest person/creature with ihp or a multiplier of at least x2.
6 Trusted Weapon When wielding a single weapon with all your arms, use *(CCL*2) Str bonus instead of the normal *1.5 Str bonus.

Highlander Immortal Spells (CSL=4)

# Spell Effect
1 Ball Lightning 1 idmg lightning to a group.
2 Defile Holy Ground [x2 Special] Defile the Holy Ground in the area.
3 Quickening I After slaying another Highlander Immortal, or a x3 or higher being: Gain +1 ihp permanently, and the person's memories.
4 Regenerate Health Regenerate LVL ihp /r.
5 Vorpal Weapon 10P: Add the Vorpal flag to a melee weapon with Sharpness.

Highlander Immortal Spells (CSL=6)

# Spell Effect
1 Master of Illusion 1M: Cast any Illusion spell of SL=0 to 11; it cannot be disbelieved and has no saving throw.
2 Quickening II After slaying another Highlander Immortal, or a x3 or higher being: Gain one of his abilities (like a Living Wall).
3 Regenerate Limbs You Regenerate (as the spell) a body part per segment. You cannot regenerate a head with this.
4 Vile Weapon 10P: Add the Vile flag to a melee weapon.

Highlander Immortal Spells (CSL=8)

# Spell Effect
1 Enter the Source Go the "Source" (an outer plane where the Immortals come from; this power kind of works like a glorified Commune / Rope Trick)
2 Regenerate Body You regenerate your physical body every segment. This replaces lost limbs (except head), removes petrification, polymorph, "cures" disintegrate, etc.
3 The Prize Kill all other Highlanders on your Plane (must be at least 20): You Capital U Understand, and gain "1M: Wishoid for a CSL 0-7 effect from any x2 class you know."

Kryptonian

Level KXP Krypton
246 8
1 0 1-- -
2 800 2-- -
3 2400 3-- -
4 4800 31- -
5 8000 32- -
6 12000 33- -
7 16000 43- -
8 24000 431 -
9 32000 432 -
10 40000 433 -
11 48000 443 -
12 56000 443 1
13 64000 443 2
14 72000 443 3
15 80000 444 3
16 88000 444 4
17 96000 544 4
18 104000 554 4
19 112000 555 4
20 120000 555 5
21 128000 655 5
22 136000 665 5
23 144000 666 5
24 152000 666 6
25 160000 766 6
26 168000 776 6
27 176000 777 6
28 184000 777 7
29 192000 877 7
30 200000 887 7
31 208000 888 7
32 216000 888 8
33 224000 988 8
34 232000 998 8
35 240000 999 8
36 248000 999 91
37 496000 999 92
38 744000 999 93
39 992000 999 94
45 2480000 A99 99
54 4712000 BBB BA1
63 6944000 BBB BAA
72 9176000 CCC CCC 1
Requisites: HNCL 20, Race Slots 3,
  Str 40, Dex 25, Con 25, Chr 25
Alignment: any
HD/level: & 3d800
Weapon Prof.: 6+level*2
To Hit: +level
Saves: +level
Reference: Superman (DC Comics)
Groups: Concordant (x2),
  Paradigm (Concordant Archetype)
 
[X] Section stats Race Adj.
ihp +2 Str +15
iTH +2 Dex +10
P Save +2 Con +10
M Save +0 Int +5
War +1 Wis +0
Rog -1 Chr +10
PPsi +1 Cml +5
Wiz -1 AT +20
Pri -1 hp +40000
MPsi +0 TH +10
    Size M
   
Severe Allergy to Kryptonite (this would count as an SN=8 Unusual Material in the Collective; Cost x800000; Weight same; No combat adjustments)
x10^(LVL) Max Press / Weight Allowance
DR 40/+0 (Monsters cannot use HD to overcome this)
Fly at 8^(LVL+1)" (If you're curious: 1"=2.45 mph; 122 million" = speed of light; LVL=8 is about 1.1 c)
X-ray vision through anything except lead.
Heat vision: Both Eye's M: Deal CCL^2 boxes of dmg (1 box = 100 dmg) to one object (can be living)
Wind breath: Mouth's P: Gust of Wind at xLVL effect
Freeze breath: Mouth's P: Rapidly cool something (it's temperature in Kelvin is divided by LVL+1 per segment). Can alternatively deal CCL cold dmg to a group.
Super hearing: Detect Noise (as Rogue ability) 200*LVL%; Can "hear" radio frequencies.
Super vision: Eagle-Eye Vision
Kryptonian powers act as Psi54 powers, using SL=12, 14, 16, and 18.

Psi54 Powers

# Power School Notes
1 Absorption Field Physical Stops SL/2 mental attacks or mental-affecting powers on you
2 Acid Physical CL*(SL+2) acid dmg to one target (no save)
3 Acrobatics Skill-like Any Acrobat SL-1 pick; 5*CL Rogue points in it
4 Active Sonar Mental Sonar; can see in darkness
5 Air Animation Mental Summon a DL=SL Air Elemental
6 Air Control Mental Gust of Wind / Wall of Air
7 Air Walking Mental Can walk in air as if on ground
8 Analytical Smell Mental Identify things by smell; Tracking
9 Animal Control Mystical Charm Animal (SL saves)
10 Animal Handling Skill-like Minor: Animal Friendship; Major: +1 Animal Companion
11 Animal Mimicry Mental Polymorph Self (to Animal only)
12 Animal Summoning Mystical Summon a DL=SL-1 Animal
13 Animal Transformation Physical Polymorph Other (from Animal to Animal only) (SL saves)
14 Animate Image Mystical Summon a DL=SL creature based on an picture/painting you have (the image is consumed)
15 Animate Objects Mystical Animate Objects as if they were a DL=SL Golem summon
16 Artist Skill-like Free proficiencies in (pick SL-1 of these): Actor, Musician, Painter, Photographer, Sculptor, Writer
17 Attraction/Repulsion Mental Telekinesis all objects of one type towards you or away from you
18 Aura of Fear Mental Fear by sight (SL saves)
19 Bio-Energy Blast Physical CL*(SL+2) force dmg to one target (no save)
20 Bomb Physical CL*SL explosion dmg to your group (no save, hole in the middle)
21 Broadcast Empath Mental Empathy
22 Cell Rot Mental Cell Adjustment (reversed) CL*SL*2 dmg (no save)
23 Charisma Skill-like +SL Chr; Hold Chr
24 Cling Physical Climb Walls 20*SL%; Resist first CL*SL/2 dice of Telekinesis or Gravity damage; Grand: Immovability
25 Comprehend Languages Mental Comprehend Languages; Tongues
26 Control Mental Domination one target (SL/2 saves)
27 Damage Transference Mental Cell Adjustment CL*SL*2 hp
28 Danger Sense Mental Danger Sense
29 Darkness Physical Darkness (can blind a person, make SL saves)
30 Density Increase Mental xSL weight; +SL Str; -SL Dex
31 Detective Skill-like Tracking; ID Fake/Counterfeit items; Legal Lore
32 Digging Physical Dig
33 Directional Hearing Mental Know which direction sounds are coming from
34 Dispersal Mental Insubstantial (can move through objects, can't attack)
35 Earth Animation Mental Summon a DL=SL Earth Elemental
36 Earth Control Mental Move Earth / Wall of Earth
37 Empathy Mental Empathy
38 Energy Absorption Physical CL*SL*3 hp ablative Force Field (vs. energy attacks)
39 Extended Hearing Mental Hear Noise SL*10%
40 Eye of the Cat Mystical Can see through an animal's eyes (must be willing)
41 Flame Animation Mental Summon a DL=SL Fire Elemental
42 Flame Being Physical Fire Shield (SL*10% damage back to attacker); Deal +SL fire dmg with melee attacks
43 Flame Control Mental Pyrotechnics / Produce Fire / Quench / Wall of Fire
44 Flame Immunity Physical SL/2 instances of Resist Fire
45 Flame Project Physical CL*(SL+2) fire dmg to one target (no save)
46 Flash Physical Light (can blind a person, make SL saves)
47 Flight Physical Fly at 2^SL"
48 Fog Physical Wall of Fog, blocks X-ray vision, ultravision, infravision, sonar
49 Force Field Physical CL*SL*2 hp ablative Force Field (vs. physical or energy attacks)
50 Force Manipulation Mental Minor: Minor Creation; Major: Major Creation
51 Force Shield Mental CL*SL*3 hp ablative Force Field (vs. physical or energy attacks, only one enemy /s)
52 Full Vision Mental All-Around Sight; Grand: Immune to Backstab
53 Gadgetry Skill-like 1M, 1/d: Build a TechL=SL Psi8 item
54 Gliding Physical Fly at 3*SL"
55 Gravity Decrease Mental Increase gravity in room or object/person by SL G's (x1 Special)
56 Gravity Increase Mental Decrease gravity in room or object/person by SL G's (x1 Special)
57 Growth Physical +SL/2 Size classes
58 Heat Vision Mental 1M to start: Every segment for 1 round, as a 0 action, deal SL heat dmg to one target (no save)
59 Hypersensitive Touch Physical Fine touch; Fine manipulation
60 Hypnotism Mental Hypnosis (SL saves)
61 Ice Animation Mental Summon a DL=SL Ice Elemental
62 Ice Control Mental Wall of Ice
63 Ice Production Physical CL*(SL+2) ice dmg to one target (no save)
64 Icing Physical SL/2 instances of Resist Cold/Ice
65 Illusion Mental Illusion (SL Int checks)3
66 Invisibility Physical Minor: Invisibility; Major: Improved Invisibility; Grand: Dust of Disappearance
67 Invulnerability Physical -CL*SL/2 dmg per attack
68 Iron Will Mental SL/2 instances of Resist Hypnotism/Charm/Domination
69 Joined Mystical Immovability
70 Jumping Physical Jump
71 Life Sense Mental Detect Life
72 Lightning Mystical CL*SL lightning dmg to one group (no save)
73 Locate Animal Mystical Locate Animals
74 Magic Blast Mystical CL*SL force dmg to one group (no save)
75 Magic Shield Mystical Stops SL/2 magical attacks on you
76 Magical Sense Mystical Detect/Identify Magic
77 Magnetic Control Mental Telekinesis all metal objects towards you or away from you
78 Martial Artist Skill-like SL Martial Arts maneuvers (no style is included tho)
79 Matter Manipulation Mental CL*(SL+2) explosion dmg to one target (no save)
80 Medicine Skill-like Binding wounds is 4+SL hp
81 Mental Blast Mental Do a P action of attacks, using Int instead of Str and Wis instead of Dex
82 Microscopic Vision Mental Microscopic Vision
83 Military Science Skill-like Free proficiencies in (pick SL-1 of these): Camouflage, Cartography, Demolition, ECM, Tracking
84 Mimic Physical 1bM: Fork a spell level 0 to SL effect
85 Mind Blank Mental Immune detection, ESP
86 Mind Blast Mental SL Int dmg to one target (no save)
87 Mind Drain Mental Target loses CL*SL*10 PSPs (using Psi1 scale), you gain half of what he lost
88 Mind Over Matter Mental Stay conscious (and offensive) for up to SL segments after being reduced below -10 hp
89 Mind Probe Mental ESP
90 Molecular Chameleon Mental Polymorph your body into an unusual material that you're touching (max S factor = SL)
91 Mystic Link Mystical Major: 1M: Duplicate a Psi54 Minor; Grand: 1M: Duplicate a Psi54 Major; etc.
92 Mystic Shield Mental SR SL*CL
93 Object Awareness Mental Minor: Locate Object; Major: Clairvoyance there
94 Occultist Skill-like Any Occultist5 Level SL pick
95 Omni-Arm Physical +0d+SL*2 to open-hand attacks (e.g. as a Major your base punch goes from 1d2 to 1d12)
96 Passive Sonar Mental Sonar; can see in darkness
97 Personality Transfer Mental Magic Jar (SL/2 saves)
98 Phobia Mental Fear (SL saves)
99 Plant Control Mystical Charm Plant (SL saves) or Summon a DL=SL-1 Plant
100 Plant Growth Mystical Plant Growth
101 Poison Touch Physical Your next attack is poisonous (Death or (SL-1)*10 dmg if they make the save)
102 Postcognition Mental Object Reading
103 Power Drain Mental Target loses random powers (SL saves, each missed save is 1 lost power)
104 Precognition Mental Precognition
105 Psychic Will Mental Wall of Force
106 Radar Sense Mental Radar detection
107 Recall Mental Eidetic Memory
108 Regeneration Mental Regenerate SL/2 stat points of damage per segment
109 Running Physical +3*(SL-1)" move rate
110 Scholar Skill-like +SL Nonweapon (Knowledge) proficiencies
111 Scientist Skill-like Scientific Analysis SL*10%
112 Sealed Systems Physical Immune hostile environment; Need not breathe
113 Sensory Block Mental Target loses some senses (SL/2 saves, each missed save is 1 lost sense)
114 Shape Change Mental Minor: Polymorph Self to a particular animal type; Grand: Shapechange to a particular animal type
115 Shrinking Physical -SL/2 Size classes
116 Skin Armor Physical AT +SL*CL/2
117 Solar Sustenance Physical Need not eat or drink
118 Sonic Beam Physical CL*(SL+2) sound dmg to one target (no save)
119 Speak with Animals Mental Speak with Animals
120 Spirit Travel Mystical Minor: Astral Perception; Major: Astral Projection; Grand: Astral Spell
121 Spiritual Drain Mystical Target loses CL*SL hp (necromantic, no save), you gain CL*SL hp (not above max)
122 Split Physical You are two beings (two places at once); it costs 3 actions to have each body do 1 action
123 Spy Skill-like Any Secret Agent SL-1 pick; 5*CL Rogue points in it
124 Starbolt Physical CL*(SL+2) plasma dmg to one target (no save)
125 Stretching Physical Can melee up to SL people per round that aren't in your group
126 Super Breath Physical CL*SL air dmg to one group (no save)
127 Super Hearing Mental Can hear frequencies outside of normal human range
128 Super Ventriloquism Mental Ventriloquism
129 Superspeed Physical xSL movement rate; you can turn only once per segment
130 Suspension Mental Feign Death
131 Swimming Physical Swim at full movement rate; No combat penalties in water
132 Systematic Antidote Physical SL/2 instances of Resist Poison/Drugs
133 Telekinesis Mental Telekinesis CL*SL*10 lbs.
134 Telepathy Mental Telepathy
135 Teleportation Mental Teleport up to 2^SL miles
136 Telescopic Vision Mental Eagle Eye Vision
137 Thermal (IR) Vision Mental Infravision
138 Thief Skill-like Any Thief SL-1 pick; 5*CL Rogue points in it
139 Transfer Mystical Major: Target gains a Psi54 Minor power (this slot is spent until he doesn't have the power anymore)
140 Transmutation Mystical Major: Polymorph Any Object
141 Truesight Mental Minor: Detect Invis./Illusion; Major: True Seeing; Grand: Cosmic Awareness
142 Two-Dimensional Physical You are 2-dimensional; +SL AC
143 Ultra Vision Mental Ultravision
144 Vampirism Mystical Target gets SL/2 negative levels (energy drain, no save), you gain CL*SL hp (not above max)
145 Vehicles Skill-like Can drive vehicles
146 Voodoo Mystical 1M, SL/d: Do a Psi54 power centered on a person on your plane
147 Warp Mental Gate up to SL/3 planes removed
148 Water Animation Mental Summon a DL=SL Water Elemental
149 Water Control Mental Wall of Water / Part Water / Lower Water
150 Water Freedom Physical Free Action in water
151 Weaponry Skill-like +SL distributed among TH and dmg with one weapon type (narrow)
152 Weather Control Mystical Control Weather
153 X-Ray Vision Mental X-Ray Vision

Middle-Earth Istari

Level KXP Wizard
9 ABC DEF GHI J
1 0 1 --- --- --- -
2 500 2 1-- --- --- -
3 1500 3 2-- --- --- -
4 3000 3 21- --- --- -
5 5000 4 321 --- --- -
6 7500 5 432 --- --- -
7 10000 5 432 1-- --- -
8 15000 6 543 21- --- -
9 20000 7 654 32- --- -
10 25000 7 654 321 --- -
11 30000 8 765 432 1-- -
12 35000 9 876 543 2-- -
13 40000 9 876 543 21- -
14 45000 A 987 654 321 -
15 50000 A A98 765 432 -
16 55000 A A98 765 432 1
17 60000 A A98 765 432 2
18 65000 A A98 765 433 2
19 70000 A A98 765 433 3
20 75000 A A98 765 443 3
21 80000 A A98 765 444 3
22 85000 A A98 765 444 4
23 90000 A A98 765 544 4
24 95000 A A98 765 554 4
25 100000 A A98 765 555 4
26 105000 A A98 765 555 5
27 110000 A A98 766 555 5
28 115000 A A98 766 655 5
29 120000 A A98 766 665 5
30 125000 A A98 766 666 5
31 130000 A A98 766 666 6
32 135000 A A98 776 666 6
33 140000 A A98 777 666 6
34 145000 A A98 777 766 6
35 150000 A A98 777 776 6
36 155000 A A98 777 777 61
37 310000 A A98 777 777 62
38 465000 A A98 777 777 63
39 620000 A A98 777 777 64
45 1550000 A A98 887 777 77
54 2945000 A A99 988 888 881
63 4340000 A A99 999 888 888
72 5735000 A AAA 999 999 999 1
Requisites: Wizard 15 or HNCL 24, Race Slots 2,
  Con 15, Int 35, Chr 15
Alignment: any
HD/level: d12
Weapon Prof.: 0+level*2
To Hit: +level*2+18
Saves: +level*2+18
Reference: Lord of the Rings
Groups: Concordant (x2), Paradigm (Concordant Archetype),
  Wizard
 
[X] Section stats Race Adj.
ihp +3 Str +2
iTH +3 Dex +0
P Save +1 Con +8
M Save +1 Int +13
War +1 Wis +3
Rog -2 Chr +2
PPsi -1 Cml +0
Wiz +5 AT +0
Pri +0 hp +100
MPsi +1 TH +0
    Size M
   
Gets +1H action per round.
When you material component a spell through your staff (taking the usual +1V action), you do xLVL effect instead of x2.
Unaging.

Pariah (Anti-Legend)

Level KXP Anti-Legend
123 456 78
1 0 1-- --- --
2 1000 11- --- --
3 3000 111 --- --
4 6000 111 1-- --
5 10000 111 11- --
6 15000 111 111 --
7 20000 111 111 1-
8 30000 111 111 11
9 40000 221 111 11
10 50000 222 211 11
11 60000 222 222 11
12 70000 222 222 22
13 80000 333 222 22
14 90000 333 333 22
15 100000 333 333 33
16 110000 444 433 33
17 120000 444 444 44
18 130000 555 554 44
19 140000 555 555 55
20 150000 666 666 55
21 160000 666 666 66
22 170000 777 777 76
23 180000 777 777 77
24 190000 888 888 88
25 200000 999 999 99
26 210000 AAA AAA AA
27 220000 BBB BBB BB
28 230000 CCC CCC CC
29 240000 DDD DDD DD
30 250000 EEE EEE EE
31 260000 FFF FFF FF
32 270000 GGG GGG GG
33 280000 HHH HHH HH
34 290000 III III II
35 300000 JJJ JJJ JJ
36 310000 KKK KKK KK1
37 620000 KKK KKK KK2
38 930000 KKK KKK KK3
39 1240000 KKK KKK KK4
45 3100000 LLL LLL KK4
54 5890000 LLL LLL LLA 1
63 8680000 LLL LLL LLA A
72 11470000 LLL LLL LLE E1
Requisites: HNCL 27,
  Str 9, Dex 18, Int 18, Wis 9, Chr 18
Alignment: any
HD/level: & +++++3d4
Weapon Prof.: 8+level
To Hit: +level+18
Saves: +level+18
Reference: DM
Groups: Concordant (x2),
  Rogue, Mirror
 
[X] Section stats
ihp +2
iTH +10
P Save +0
M Save +0
War +1
Rog +1
PPsi -1
Wiz +1
Pri +0
MPsi +0
   
Barbarian Int, Wis, and Chr.
Gets 1X action per round.
50 "Concordant" points per level for the Rogue-like chart.
Lvl Pariah Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Don't generate "?" in Dungeons | (each pipe is another symbol or another PC) V 10 Wis-25 Wis-30
1 Permanency an effect ||| Continuous an effect X 0 Int-31 Int-42
1 Any 36th level Rogue ability (1 Concordant point = 2 Rogue points) - - - -
1 BackSwipe: Steal an item off of target for yourself per 100% (aWR to avoid) 0 40+10*LVL NA NA
2 Monster Summoning for CCL DL=9 monsters || DL=10 or 3*CCL DL=9 M 15 Wis-28 Wis-33
3 Teleport No Delay, No Sickness (same plane) | (each pipe is one extra PC) 0 -50 Con-40 Con-47
3 +1 idmg | +1 iSaves | +1 ihp ( | +1 more per pipe) P -20 Int-59 Int-64
4 Any 3rd level or lower Shadow5 or Legend ability (or) Read Lich Magic - - - -
6 Create/Destroy Magical Pool or Spell Gate || Travel to Far Realm | Loop Travel (1 LoopF) F -25 Chr-75 Chr-97
9 Speed: Each 75% is 1H action 0 0 Dex-20 Dex-40
12 Can use +N extra actions if get only 1 action to respond to something nasty (N=number of pipes made) 0 -60 Wis-99 Wis-132
18 Fork that works (even on someone else's effect) bX -35 Dex-90 Dex-149

Pariah (Anti-Legend) Spells

Level # Spell
1 1 Scarab of Protection (get a save vs. things with no save, target = 20, can use items)
1 2 Can act once per round on the bottom of the segment
1 3 1M,1/d: Cast one SL=9 Rogue spell or "cast" a Level 1 to (CCL+18) Rogue pick as if it was a spell (points=CCL*50%)
1 4 1X: Ego Dominate someone within sight as if you were a magic item; your "Ego" = (Int+Chr+HNCL+CCL)
1 5 1X: 1 target: Head Blown Off, slain, crapped, or Extract (no save; XR to avoid)
1 6 1X: Lower one x2 effect
2 1 Your x1 classes' abilities (not counting spells or psi) cost half the number of actions to use
2 2 +10*CCL% iAR
2 3 1X: 1 target: Set, Slain, Crapped, or As You Are (no save; XR to avoid)
2 4 1M,1/d: Use Psi7/8/14/15 Super, PSPs=LVL*100
2 5 Can target someone else N times for N times effect
2 6 +CCL/2 X actions
3 1 1M: [x2 Special] Dispel Technology Zone
3 2 Can act on segment 0 with one action only
3 3 0, CCL/d: Immuner pick (can use multiples at once if needed)
3 4 0, 1/d: Your multiplier increases by x1/x1, x2/x0, or x0/x2 for 1 round
3 5 0, CCL/d: Step Out of It or Counter a Step Out of It
3 6 0, CCL/d: Reset or Set one target
4 1 Can use +1 Artificial Reset per Natural Reset (day)
4 2 1X: Distribute a loss of -CCL*20% iBlahR's to a group
4 3 You cannot be located by Locate effects.
4 4 1N: Counter a Speaking action.
4 5 You have LVL/2 Clones that actually work (they must be hunted down in order to defeat you)
4 6 1X: Genocide a monster type in the room (no save; XR to avoid)
 
(continued next page)

Pariah (Anti-Legend) Spells (cont.)

Level # Spell
5 1 0, CCL/d: Replace a BlahR type you have with another type for 1 segment.
5 2 You have "Familiar immunity" as long as you aren't offensive.
5 3 1X: 1 target: Down a Hole, Clone Insanity, or Kill @ Birth (no save; XR to avoid)
5 4 0, CCL/d: Put an effect back up on you that was just dispelled.
5 5 1X: [x2 Special] Choose a psionic frequency. It has double effect in the room.
5 6 0: Can trade a Pariah CSL N slot for a total of N in CSL's of slots
6 1 Your x1 classes' abilities (not counting spells or psi) cost one-quarter the number of actions to use
6 2 1X: Lower the PF, MF, TF, TechF, or PsiF in the room by up to CCL/2.
6 3 You ignore Anti-Concordant Shell. +CCL*20% aXR.
6 4 Can convert 3a -> 1 Ia (Instantaneous) for any action type
6 5 +LVL slots for classes, mini classes, or races
6 6 0: [x2 Special] I, J, K, etc. (Instantaneous type) actions cannot be used in the room.
7 1 0, CCL/d: Counter an Avoid Fate or Divine Intervention roll.
7 2 1X, 1/d: Gain an extra half-segment after the current one.
7 3 1P: Target cannot use X, H, W, R, or Q-infinity actions (no resistance)
7 4 1X: [x2 Enemy Special] Enemies cannot act on segments divisible by 4
7 5 1X: Time travel, up to 2^CCL years, each barrier divides the maximum by 10
7 6 0, CCL/d: Capital O Object; you may Object to only part of the effect if you wish (e.g. you can counter a Step Out of It, but leave the Crapped in place.)
8 1 1 Reset of F actions, 1/d: Create a "High" Intelligent Item
8 2 +9 HCL for purposes of qualifying for x3 classes
8 3 2X: Destroy the Plane you're in; you Escape (This will almost certainly be Objected to unless the plane is small/abandoned)
8 4 1X, LVL/d: Target loses CCL^2*200 Worship points (That's a lot if you're wondering; 1 Worship Point = 1 Character-LVL^2 of worship per day)
8 5 +CCL*10% HNaHaNR
8 6 1X: Spawn target creature (save)

Pastafarian (Worshiper of the Flying Spaghetti Monster)

Level KXP Pasta
123 456 7
1 0 1-- --- -
2 300 2-- --- -
3 900 21- --- -
4 1800 22- --- -
5 3000 221 --- -
6 4500 222 --- -
7 6000 222 1-- -
8 9000 222 2-- -
9 12000 222 21- -
10 15000 222 22- -
11 18000 222 221 -
12 21000 222 222 -
13 24000 322 222 -
14 27000 322 222 1
15 30000 332 222 1
16 33000 333 222 1
17 36000 333 322 1
18 39000 333 332 1
19 42000 333 332 2
20 45000 333 333 2
21 48000 333 333 3
22 51000 433 333 3
23 54000 443 333 3
24 57000 444 333 3
25 60000 444 433 3
26 63000 444 443 3
27 66000 444 444 3
28 69000 444 444 4
29 72000 544 444 4
30 75000 554 444 4
31 78000 555 444 4
32 81000 555 544 4
33 84000 555 554 4
34 87000 555 555 4
35 90000 555 555 5
36 93000 555 555 51
37 186000 555 555 52
38 279000 555 555 53
39 372000 555 555 54
45 930000 666 665 55
54 1767000 777 776 661
63 2604000 777 777 777
72 3441000 888 888 887 1
Requisites: Priest 14 or Pirate 9 or HNCL 23,
  Int 12, Wis 12
Alignment: non-S
HD/level: & 2d8
Weapon Prof.: 0+level
To Hit: +level+18
Saves: +level+18
Reference: Flying Spaghetti Monster
Groups: Concordant (x2), Creator of the Universe [PC63],
  Priest
 
[X] Section stats
ihp +0
iTH +0
P Save +1
M Save +1
War +0
Rog +0
PPsi +0
Wiz +0
Pri +7
MPsi +1
   
Gets +1X action per round.
The x1 version of this class is called "Flying Spaghetti Monsterist".

Pastafarian Spells

CSL # Spell Effect
1 1 Meat Ball 1 group takes CCLd44 holy meat dmg (no save; "holy meat" can be treated as Holy Flesh, an E=4 element)
2 Noodly Appendages Gain +CCL Noodly Appendages, which act as Tentacles.
3 Pirate Lore Get a free Pirate class at LVL=CCL*2
4 The Meatera (Meatitude) +CCL*2 Str and Con; +1 level of Exceptionalness in Str and Con
2 1 Minor Pastaer Summon a DL XII Spaghetti Monster, or CCL DL XI Ghost Pirates or Invisible Pink Unicorns, that you comprehend.
2 Noodle Dance (1X to start, 1V per segment to maintain) While Noodle Dancing, everything you do is at double effect.
3 Stripper Factory [x2 Enemy Special] See Nothing; Disease 1/s (XR to avoid)
4 The Flying Travel at infinite speed (you still need to pause at edges of planes, e.g. at Crystal Sphere edges, in order to cross them)
3 1 Beer Volcano [x2 Enemy Terrain Feature] 1 idmg Alcohol /r (take 10% of max hp /s if don't have ihp) + Intoxication
2 Noodliness +CCL*2 Dex and C Actions; +1 level of Exceptionalness in Dex; Hold A, B, C, M, P, V, 0 Actions
3 The Saucon Telekinesis, same plane, need not have direct line of sight, CCL^3 ton*" force
4 World's Most Edible Religion [x2 Terrain Feature] Feed everyone a spaghetti dinner; 1% chance per person they become your Follower
4 1 Godzilla Summon Godzilla, a DL=10+CCL Reptile. There cannot be more than one Godzilla in the party. He doesn't use a Summon slot.
2 Ninja Lore Get a free Ninja class at LVL=CCL*2 (can be any class with "Ninja" in its name)
3 Smuggling Pick Pockets: Auto success; it is not noticed by beings with less than CCL*5 Wis; you may equip the item with the same action
4 Unintelligent Design All of your subordinates get +1 DL, +CCL rhp
5 1 Spicy Meat Balls CCL groups take CCLd88 unholy tainted meat dmg (no save; can be treated as Unholy Negative Vile Flesh, an E=8 element)
2 Hail Meatsauce The party gets your choice of CCL "Buffs" (as if a Buffer, with CL=CCL)
3 Sauceredness +CCL*2 Int and Wis; +1 level of Exceptionalness in Int and Cml (not Wis)
4 Global Warming / The Big Boil [x2 Enemy Terrain Feature] 1 idmg Heat /s (this is like "Dragon Harm" and affects things with large non-infinite hp totals properly)
6 1 Meat Lore Get a free Meat class at LVL=CCL*2 (can be any class with "Meat" in its name)
2 Underground Freezer of Doom Target goes to (choose one): Hole, Deeper Hole, Far Realm, Phantom Zone, nowhere (not on any plane), Anguinum Synod, turned off Ele Plane of Time, Retirement bubble, PC Stasis bubble, has a cup of tea
3 On Top of Spaghetti Target (can be yourself) goes On the Mound. This works even in the normal (non-Mirror) universe. Target's effects are increased by 1 multiplier.
4 All Covered with Cheese All of your actions have the "J" prefix, can't be countered, and ignore blahR's. 1N, 1/s: Ignore someone's immunity to something.
7 1 I Lost My Poor Meatball Summon or Teleport (to you) another Pastafarian (must be willing); or Fix a Pastafarian (can be yourself)
2 When Somebody Sneezed Destroy the Plane your in; no response; all in plane take CCL iidmg (or lifedmg, type Holy Anti-Conduit) and are Ejected
3 False Gods Everywhere You can disbelieve Priest, Godly, and Holy effects as if they were Illusions.
4 My God Has Bigger Balls Than Yours Divine Intervention (automatically successfull)

ÜberVampire5

Level KXP Psi7 Lich
S   SLs
1 0 1   1
2 650 2   2
3 1950 3   3
4 3900 4   4
5 6500 5   5
6 9750 6   6
7 13000 7   7
8 19500 8   8
9 26000 9  9
10 32500 10  10
11 39000 11  11
12 45500 12  12
13 52000 13  13
14 58500 14  14
15 65000 15  15
16 71500 16  16
17 78000 17  17
18 84500 18  18
19 91000 19  19
20 97500 20  20
21 104000 21  21
22 110500 22  22
23 117000 23  23
24 123500 24  24
25 130000 25  25
26 136500 26  26
27 143000 27  27
28 149500 28  28
29 156000 29  29
30 162500 30  30
31 169000 31  31
32 175500 32  32
33 182000 33  33
34 188500 34  34
35 195000 35  35
36 201500 36  36
37 403000 37  37
38 604500 38  38
39 806000 39  39
45 2015000 45  45
54 3828500 54  54
63 5642000 63  63
72 7455500 72  72
Requisites: Vampire 13 or HNCL 22, Race Slots 2,
  Str 26, Dex 18, Con 26
Alignment: NE or CE
HD/level: & 2d12
Weapon Prof.: & 12+level
To Hit: & +level*2
Saves: & +level
Reference: Buffyverse
Groups: Concordant (x2), Exemplar (Concordant Archetype Adjective),
  Monster
 
[X] Section stats Race Adj.
ihp +1 Str & +8
iTH +0 Dex & +4
P Save +0 Con & +7
M Save +0 Int & -2
War +1 Wis & -2
Rog +0 Chr & -2
PPsi +1 Cml & -6
Wiz +1 AT & +6
Pri +1 hp & +200
MPsi -1 TH & +25
    Size & +1/2
   
Undead-type immunities (Fear, ESP, Telepathy, Mind attacks, etc.)
Immune to Turn Undead. Not particularly vulnerable to anything that affects Vampires (Holy Water, Sunlight, etc.)
Ultra Barbarian Str, Dex, and Con. [ Bonus = (Stat-22)*4 ]
+LVL*2 Str, Dex, and Con.
+LVL Second Tier Martial Arts Maneuvers. You know all First Tier Maneuvers.
Enemies need a +LVL*2 weapon to hit you. To ignore this restriction, monsters divide their HD by your LVL*2+2, not the usual 4.
Gets Psi7 powers: Each level, get 1 Super, 2 Grand, 3 Major, or 4 Minor.
Gets your LVL in SL's of Lich spells.
Level N (every level): Get a level=HNCL pick in a 5th edition class.

Psi7 Minor Powers

# PSPs Description
1 2 Curse (Spell save)
2 2 Doesn't cost an additional action to use, just your eye's P or M action: Gaze to Charm (save)
3 2 Duplicate a SL 0-1 Necromancy effect (Wizard or Priest)
4 -10 to max Fear aura (anyone who enters your group) (Will save)
5 -10 to max Immunity to cold
6 -10 to max Immunity to disease
7 -10 to max Immunity to emotional effects
8 -10 to max Immunity to sleep, fatigue, and exhaustion
9 2/r Improved Invisibility to Undead
10 2 Moan: One group is feared (Will save)
11 -10 to max Need not breathe
12 -10 to max Need not eat or drink
13 -10 to max Need not sleep; Unaging
14 -10 to max People need a +CL weapon to hit you
15 -10 to max Pick a stat. Whenever you touch someone, they take (CL+1)/2 ability damage to that stat (PPD save)
16 2 Summon a DL I Undead
17 -10 to max Whenever you touch someone, they get a disease (PPD save)
18 -10 to max You Turn Undead at +1 level, +CL to the d20 roll, and +CL/2 to the d12 roll

Psi7 Major Powers

# PSPs Description
1 5 Duplicate a SL 0-3 Necromancy effect (Wizard or Priest) or a SL 1 ProtoLich spell
2 -25 to max Immunity to ability drain
3 -25 to max Immunity to all mind-affecting effects
4 -25 to max Immunity to critical hits
5 -25 to max Immunity to paralysis and stun
6 -25 to max Immunity to poison
7 5/t Incorporealness (+20 AC, you can pass through walls, can pick up objects, but cannot attack)
8 5 Magic Jar / Possession (Will save)
9 -25 to max Regenerate at CL-3 hp /s
10 5 Slay Living (save)
11 5 Summon a DL IV Undead
12 -25 to max Vampiric Regen (CL-3)*10% of damage you deal
13 -25 to max Whenever you touch someone, they are aged CLd4 years (PPD save)
14 -25 to max Whenever you touch someone, they are energy drained (CL+3)/6 levels (no save)
15 -25 to max Whenever you touch someone, they are paralyzed (PP save)
16 5 Wither limbs (like a Sharpness effect) (CL-3 PP saves, each missed save is one lost limb)
17 5 Wrench
18 -25 to max You emit a stench like a ghast

Psi7 Grand Powers

# PSPs Description
1 8 Death Spell a group (total CL*CL HD, max HD affected = CL)
2 8 Duplicate a SL 0-5 Necromancy effect (Wizard or Priest) or a SL 2 ProtoLich spell
3 -40 to max Immunity to any effect that requires a Fortitude save (unless the effect also works on objects)
4 -40 to max Immunity to death or slay effects
5 -40 to max Immunity to energy drain and negative levels
6 -40 to max Immunity to Turn Undead
7 8 Summon a DL VII Undead
8 8 Target is energy drained CL/2 levels (no save)
9 -40 to max Whenever you touch someone, they get Mummy Rot (no save)

Psi7 Super Powers

# PSPs Description
1 11 As You Are
2 11 Duplicate a SL 0-7 Necromancy effect (Wizard or Priest) or a SL 3 ProtoLich spell
3 11 Summon a DL X Undead
4 -55 to max When you die, you go to the Negative Energy Plane, and will reform on the Prime the next day
5 -55 to max You do not go unconscious and stay offensive at any negative hp total (but will still die)
6 -55 to max Your unarmed attacks are Vile damage and hard to heal (healing effects are divided by CL-16)

Lich Spells

Level # Spell
0 1 0, 1/r: Any 0th-5th level Wizard spell
0 2 0, 1/r: Any 0th-4th level Priest spell
0 3 0, 1/r: Any psionic cantrip
0 4 +5*(Lich level)% WR (not irreducible) that can't be ignored
0 5 Resist Turning (you are double the rating)
0 6 0: Create Snare 20*(Lich level)% (obvious trap, auto detected, needs to be removed to bypass)
1 1 0, 1/r: Any 1st-6th level Wizard spell
1 2 0, 1/r: Any 1st-5th level Priest spell
1 3 0, 1/r: Any psionic minor
1 4 1M: Banish Undead
1 5 Speak with Dead & Undead (cont.); 1M: Capital E Extract from Dead & Undead
1 6 +10*(Lich level)% iWR that can't be ignored
1 7 Mask Undead status; Can't be turned
1 8 Detect Artifacts; 1M: Legend Lore Artifact
1 9 1M, (lich level)/d: Gain +10 XP
1 10 0: Create Traps 15*(Lich level)%
1 11 All spells cost 0 P actions; Material componenting does not cost 1 V action
1 12 +(Lich level) OppV or QM actions
1 13 Negative Cold (Lich level)d10 dmg by touch
1 14 +(Lich level) Research Points per reset (see [P12])
1 15 1F or 1X: Duplicate any level 0 Concordant spell
2 1 0, 1/r: Any 2nd-7th level Wizard spell
2 2 0, 1/r: Any 2nd-6th level Priest spell
2 3 0, 1/r: Any psionic major
2 4 Protection from Turning 100'r
2 5 1M: Control Undead
2 6 +10*(Lich level)% iRR that can't be ignored
2 7 Detect Divine Beings; 1M: Legend Lore Divine Being
2 8 0: Create Tricks 10*(Lich level)%
2 9 Can convert Wiz <-> Pri spells (2 SL shift: Wiz5=Pri3)
2 10 +(Lich level) OppM or QQM actions
2 11 Touch: Energy Drain 2x(Lich level) levels
2 12 1F or 1X: Duplicate any level 1 Concordant spell
2 13 You may material component the Lich powers that duplicate Wizard spells (spend 1V)
2 14 You may material component the Lich powers that duplicate Priest spells (spend 1V)
2 15 You may material component the Lich powers that duplicate Psionic powers (spend 1V)
3 1 0, 1/r: Any 3rd-8th level Wizard spell
3 2 0, 1/r: Any 3rd-7th level Priest spell
3 3 1M: Grant Undead Status
3 4 +10*(Lich level) iMR that can't be ignored
3 5 0: Create Specials 5*(Lich level)%
3 6 Gaze: Life Trapping (as per Mirror)
3 7 Immune to being put down a hole (this does not put you down the deeper hole)
3 8 Imprisonment by touch
3 9 0: 3*(Lich level)d10 Colorless Fire dmg, vile, does indestructible hp dmg
3 10 Troll-like Regen all hp every r
3 11 Double the memorization of 1 SL (one non-Concordant progression)
3 12 1F or 1X: Duplicate any level 2 Concordant spell
4 1 0, 1/r: Any 4th-9th level Wizard spell
4 2 0, 1/r: Any 4th-8th level Priest spell
4 3 0, 1/r: Any psionic grand
4 4 +10*(Lich level) iPR that can't be ignored
4 5 0: Dispel Innate or Racial ability effect
4 6 1M: Reset
4 7 1M: Contact Alternate Reality
4 8 1M: Create Any x2 Monster
4 9 Steal all spells by touch
4 10 Lose (Lich level)d4 stat pts by touch
4 11 1F or 1X: Step Out of It
4 12 1F or 1X: Duplicate any level 3 Concordant spell
5 1 0, 1/r: Any 5th-10th level Wizard spell
5 2 0, 1/r: Any 5th-9th level Priest spell
5 3 +10*(Lich level) iaMR that can't be ignored
5 4 1M: Project Image Across Planes
5 5 1M: Teleport to Alternate Reality
5 6 1M: Contact Ultra Plane
5 7 Conduct M actions through psi link
5 8 Steal all psionics by touch
5 9 Death (capital S Slay) by touch
5 10 1F or 1X: Mental Fury
5 11 +(Lich level) QOppM or QQQM or X actions
5 12 1F or 1X: Duplicate any level 4 Concordant spell
6 1 0, 1/r: Any 6th-11th level Wizard spell
6 2 0, 1/r: Any 6th-10th level Priest spell
6 3 0, 1/r: Any psionic super
6 4 0, 1/r: Any 0th-8th level Warrior, Rogue, or Monster spell
6 5 1M: Teleport to Ultra Plane
6 6 +10*(Lich level) iIR that can't be ignored
6 7 Steal all powers by touch
6 8 Erase Truename by touch
6 9 Troll-like regen all hp (including vile) every s
6 10 Conduct effects through psi link
6 11 +(Lich level) QOppX actions or # segments per round
6 12 1F or 1X: Duplicate any level 5 Concordant spell
7 1 0, 1/r: Any 7th-12th level Wizard spell
7 2 0, 1/r: Any 7th-11th level Priest spell
7 3 +10*(Lich level) iER & iaER that can't be ignored
7 4 Annihilation by touch (cannot be Avoid Fated)
7 5 Incursion by touch (2 successful touches = Loop Incursion)
7 6 1F or 1X: Duplicate any level 6 Concordant spell
8 1 0, 1/r: Any 8th-13th level Wizard spell
8 2 0, 1/r: Any 8th-12th level Priest spell
8 3 0, 1/r: Any psionic ultra
8 4 +10*(Lich level) iXR & iaXR that can't be ignored
8 5 Pixelation by touch (cannot be Objected to, but can be Really Objected to)
8 6 1F or 1X: Duplicate any level 7 Concordant spell

Proto-Lich Spells

Level # Spell
1 1 1M, 1/r: Any 0th level Wizard spell
1 2 1M, 1/r: Any 0th level Priest spell
1 3 1M, 1/r: Any 0th level psionic effect
1 4 1M: Turn Undead at CL=LVL
1 5 1M: Speak with Dead or Undead; 1M: Capital E Explain to Dead or Undead
1 6 +10*LVL% WR
1 7 Mask Undead status; Turn as if double HD
1 8 Detect Magic Items; 1M: Identify Magic Item
1 9 1M, 1/d: Gain +1 XP
1 10 1P: Create x1 Trap 15*LVL%
1 11 Material componenting costs ½V action
1 12 +LVL V actions, or +LVL M actions that can be used only for Proto-Lich spells
1 13 Cold LVL dmg by touch
1 14 +1 Research Point (or drawn sheet) per reset (see [P12])
1 15 1F or 1X, 1/d: Duplicate any level 1 Proto-Lich spell, it has (at most) duration LVL turns
2 1 1M, 1/r: Any 0th-1st level Wizard spell
2 2 1M, 1/r: Any 0th-1st level Priest spell
2 3 1M, 1/r: Any 0th-1st level psionic effect
2 4 Immune Turning
2 5 1M: Control Undead (as per Turn Undead)
2 6 +10*LVL% RaRR
2 7 Detect Concordant Beings; 1M: Legend Lore Concordant Being
2 8 1M: Create x1 Trick 15*LVL%
2 9 Can convert Wiz <-> Pri spells (2 SL shift: Wiz5=Pri3)
2 10 +LVL/3 M actions
2 11 1M, Touch: Energy Drain 2 levels
2 12 Duplicate any SL 1 Concordant group spell (i.e. non-Concordant SL 1)
3 1 1M, 1/r: Any 0th-2nd level Wizard spell
3 2 1M, 1/r: Any 0th-2nd level Priest spell
3 3 1M, LVL/d: Grant Undead Status
3 4 +10*LVL MR
3 5 1F: Create x1 Special 5*LVL%
3 6 0, Gaze: Life Trapping (as per Mirror) (save)
3 7 Immune to Twilight
3 8 1M, touch: Imprisonment (save)
3 9 1M: LVLd10 Colorless Fire dmg to one target (no save)
3 10 Troll-like Regen LVL hp /s
3 11 Double the memorization of 1 SL (Wizard or Priest)
3 12 Duplicate any SL 2 Concordant group spell (i.e. non-Concordant SL 2)
4 1 1M, 1/r: Any 0th-3rd level Wizard spell
4 2 1M, 1/r: Any 0th-3rd level Priest spell
4 3 1M, 1/r: Any psionic minor
4 4 +10*LVL PaPR
4 5 1M: Dispel Innate or Racial ability effect
4 6 1M, 1/d: Reset
4 7 1M, 1/d: Contact Alternate Reality
4 8 1M, 1/d: Create Any DL 4 Monster
4 9 1M, touch: Steal all spells (save)
4 10 1M, touch: Lose LVLd4 stat pts
4 11 1bF: Fork
4 12 Duplicate any SL 3 Concordant group spell (i.e. non-Concordant SL 3)
5 1 1M, 1/r: Any 0th-4th level Wizard spell
5 2 1M, 1/r: Any 0th-4th level Priest spell
5 3 +10*LVL aMR
5 4 1M: Project Image
5 5 1M: Teleport
5 6 1M: Contact Other Plane
5 7 Conduct M actions through psi link (range sight)
5 8 1M, touch: Drain all psionic pools (save)
5 9 1M, touch: Slay Living (save)
5 10 1F: Get 2M you can use this segment
5 11 +LVL/5 QM actions
5 12 Duplicate any SL 4 Concordant group spell (i.e. non-Concordant SL 3)
6 1 1M, 1/r: Any 0th-5th level Wizard spell
6 2 1M, 1/r: Any 0th-5th level Priest spell
6 3 1M, 1/r: Any psionic major
6 4 1M, 1/r: Any 0th-4th level Warrior, Rogue, or Monster spell
6 5 1M: Teleport without Error
6 6 +10*LVL IR
6 7 1M, touch: Steal a random powers for 1 round (no save)
6 8 1M, touch: Erase Truename (must know their Truename first)
6 9 Troll-like regen LVL hp (including vile) /s
6 10 Conduct effects through psi link (within sight)
6 11 +LVL/10 number of segments per round
6 12 Duplicate any SL 5 Concordant group spell (i.e. non-Concordant SL 3)
7 1 1M, 1/r: Any 0th-6th level Wizard spell
7 2 1M, 1/r: Any 0th-6th level Wizard spell
7 3 +10*LVL EaER
7 4 1M, touch: Annihilation (save)
7 5 1M, touch: Incursion (save)
7 6 Duplicate any SL 6 Concordant group spell (i.e. non-Concordant SL 3)

[P7.4] Martial Arts Second Tier Maneuvers

2nd Tier Maneuver Type Method #Act Notes
Head Paralysis h Blunt 1P/1M Blow x7 dmg; Target cannot use M/Opp/Zero act perm (no save)
Super Blow xh Blunt 1P/2V Blow x10 dmg; Stun (make 10 saves, each missed is 1s of stun)
n-ary Kick h/s Kick 2 att One kick hits up to 10 targets
Vulnerability Kick s Kick 1 att/1M One kick auto rolls a '20', affects any x1 target (ignore resist/immunity)
Lock Down h Lock * any type Up to 10 targets cannot use actions of that type (no save)
Repetitious Damage s Lock 1P Repeat physical damage of last segment (same targets)
Mental Immunity xs M/P Tr. 1 1M # Become Class VI/Esper-blind; 100% irrMPIRR; lasts until dropped
Reset xh M/P Tr. 1 * all types # Reset yourself
Elemental Immunity h M/P Tr. 2 XM # Immune to any 1 chosen Element for 1d; only 1 such immunity per day
Opposing Strike h/s M/P Tr. 2 1M/1P/1V # +1 Opp action this segment
All-Around Consolidation s M/P Tr. 3 1V All targets (friendly & non-friendly) are considered 1 "group"
Material Componenting xs M/P Tr. 3 0 May use Material Componenting for Martial Arts (1V for double effect)
Effect Reflection s Move 1V # Save to reflect a spell/psi/innate that targets you back to caster
Great Speed s Move 1V Able to use (but does not get) +1P and +1V per segment for 5r (1/d)
Chi Fireball h/s Push 1M 1 target takes 10d10 dmg and Stunned 1s (Save for ½ & ignore stun)
Whirling Accuracy h/s Push 1att +10/+10 TH/dmg with unarmed attacks this segment
Heart xh Slash 1att TH-10: target degenerates max hp /s
Mind h Slash 1att TH-10: target psionically degenerates each freq's max PSP /s
Crushing Punch xh Strike 1P Punch x10 dmg; All dmg is perm. hp
Disastrous Punch h Strike 1P Punch x7 dmg; all items on target save vs. crushing blow or destroyed
Air Throw h/s Throw 1P/1V Throw x10 dmg; Target loses next 7V actions (no save)
Distance Throw s Throw 2att Do a throw up to 120' away and at +10 TH
Fool's Touch s Vital 3att Target Blind (save), Fumbled (save), cannot use Martial Arts (save)
Setting Touch h Vital 5att Target Set (no save)
Maximum Damage h/s Weapon 0 All of your weapons (and unarmed combat) do maximum damage
Weapon of Greatness h Weapon 0 Can use any size weapon with no Str requirements at all

X0.13 (Pinpoint X13)

Level KXP X0.13
SUV W
1 0 1-- -
2 130 2-- -
3 390 3-- -
4 780 4-- -
5 1300 5-- -
6 1950 6-- -
7 2600 7-- -
8 3900 8-- -
9 5200 81- -
10 6500 82- -
11 7800 83- -
12 9100 84- -
13 10400 85- -
14 11700 86- -
15 13000 87- -
16 14300 88- -
17 15600 98- -
18 16900 981 -
19 18200 982 -
20 19500 983 -
21 20800 984 -
22 22100 985 -
23 23400 986 -
24 24700 987 -
25 26000 988 -
26 27300 998 -
27 28600 998 1
28 29900 998 2
29 31200 998 3
30 32500 998 4
31 33800 998 5
32 35100 998 6
33 36400 998 7
34 37700 998 8
35 39000 999 8
36 40300 999 91
37 80600 999 92
38 120900 999 93
39 161200 999 94
45 403000 A99 99
54 765700 BBB BB
63 1128400 DDD DC
72 1491100 FFE EE1
Requisites: Psionicist 19 or HNCL 26,
  Dex 26, Int 21, Wis 26, Chr 13
Alignment: any
HD/level: & d13
Weapon Prof.: 3+level/2
To Hit: & +level/2
Saves: & +level/2
Reference: DM
Groups: Concordant (x2),
  Psionicist
 
[X] Section stats
ihp +0
iTH +0
P Save +0
M Save +3
War +0
Rog +0
PPsi +3
Wiz +0
Pri +0
MPsi +3
       
Gets +1RX action per round. (This can be used in addition to a normal X action in a segment.)
Level 5: Your X0.13 Super powers give no XR.
Level 13: Your X0.13 Ultra powers give no XR.
Level 22: Your X0.13 Ultra+1 (V) powers give no XR.
Level 31: Your X0.13 Ultra+2 (W) powers give no XR.

X0.13 Super Powers (SL=11, Concordant SL=1)

# Power
1 1 target: (CCL+4)^4 dmg, untyped, vile
2 1 target: Loses next CCL segments of actions (including 0, N, D, Speaking actions)
3 1 target: CCL *'s of Curse (e.g. CCL=6 is ******Curse******)
4 1 target: Capital F Folded
5 1 target: Break or Natural Set
6 1 target: Cure (CCL+4)^4 hp, can go above max (effect wears off after 1 round)
7 1X, lose 1 of any action type: Target gets 1R of that action type
8 1 target: Remove CCL Status Effects (good or bad)
9 1 target: x2 effect of all effects currently running on target (both good and bad)
10 (can use 1bX action): Capital O Object
11 Duplicate any Grand or less "Pinpoint" psionic frequency power (two known as of this writing: Psi0.00, Psi0.01)
12 1 target: The next effect that hits the target (within 1 round) has x2^CCL effect

X0.13 Ultra Powers (SL=14, Concordant SL=4)

# Power
1 1 target: CCL idmg, untyped, vile, no resistance
2 1 target: All effects drop (no ER) or drop all his blahR's (even iunx types)
3 1 target: Pixelated
4 1 target: Loop shifted to another timeline, banned from this timeline for 10 years (Loop Stability to ignore)
5 1 target: Cure CCL ihp, can go above max (effect wears off after 1 segment)
6 1 target: Fix
7 Capital I Insist
8 1 target: Must spend all pending proficiencies, picks, slots (no "Open" things left)
9 (costs 1V to use) Fork an X frequency power

X0.13 V [Ultra+1] Powers (SL=17, Concordant SL=7)

# Power
1 1 target: 1 iidmg or 1 lifedmg, untyped, permanent, no resistance
2 (can use 1bX action, may borrow 2X's from the future if you used Capital O Object): Capital R Really Object
3 Do an X0.13 Super power on a group instead of 1 target
4 1 target: Cure 1 iihp, can go above max (effect wears off at the end of this half-segment)
5 (can use 1bX action): No Sale (you are Immune to an effect, take no damage)
6 Step Out of It, no Down a Hole at end

X0.13 W [Ultra+2] Powers (SL=20, Concordant SL=10)

# Power
1 1 target: Loses all subordinates (Summons, Henchmen, Animal Companions, Mounts, Familiars, Followers)
2 Do an X0.13 Ultra power on a group instead of 1 target
3 Mental Fury, no Crapped at end

Invigorator Spells (SL=11, CSL=1)

SL Class # Spell
11 (CSL 1) Breaker 1 1V: Target gets -CCL PSaves (using the [X] section saving throw rules)
11 (CSL 1) Breaker 2 1V: Target takes (CCL+1)/3 idmg
11 (CSL 1) Breaker 3 1V: Target loses (CCL+1)/3 iAC
11 (CSL 1) Breaker 4 1V: Target is Severe Allergy to CCL [C] section effects, even major ones are only 1 pick each (will counter an Immunity)
11 (CSL 1) Breaker 5 You may destroy Indestructible items as if they weren't Indestructible.
11 (CSL 1) Breaker 6 You can target people who can't be targetted. You can target the floor of people whose floor cannot be targetted.