[P3.19] Random Races (CF=3; Div. ÷2)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Archangel 0 -6 -1 +5 +3 +2 +4 +3 +6 +4 ÷2
{Random} Ogre Gatecrasher +1 +1 +3 -3 +1 +2 +2 +3 0 0 ÷2
{Random} Barktooth Warbeard 0 +8 -3 +5 +1 -5 +6 +5 0 +1 ÷2
{Random} Figurine, Ivory -2 +2 +4 -3 -4 +6 -2 0 +8 0 ÷2
{Random} Holgresh, Elementalist -1 +1 -1 +5 -4 +6 +2 -2 0 +6 ÷2
{Random} Serra Angel -4 -2 +5 +1 +5 -2 -2 0 0 0 ÷2
{Random} Blood Pet -2 +4 -2 +1 +6 -2 +4 0 +4 0 ÷2
{Random} Radiant, Archangel 0 -2 +2 -3 +7 +1 +2 0 +16 +5 ÷2
{Random} Ashira -1 -1 +1 +2 0 +4 +3 +7 0 +3 ÷2
{Random} Jareth, Leonine Titan +4 -6 +3 -1 -3 +6 +4 0 0 0 ÷2
{Random} Roc of Kher Ridges +5 0 -4 -1 -2 +5 -4 0 +14 0 ÷2
{Random} Cat, Cath Shee -1 -5 +6 +2 -5 +7 -6 +6 +12 +3 ÷2

Race Abilities
{Random} Archangel Actions +2QZ
Tails +2
Underwater Action
{Random} Ogre Gatecrasher Bite 1d12 dmg
1P: Target takes LVLd6 Con dmg (no save)
Iron Will: Can fully act up to -20 hp; Can act up to -30 hp
{Random} Barktooth Warbeard 1M: Ice Production: (LVL+2)*(LVL+2) ice dmg to one target (no save)
Immune Overbear
Kits +4
{Random} Figurine, Ivory Heads +2
Breath Weapon: Pyre [Fire+Holy] (1/3r or 3/d, =current hp, BW save:½); Immune Pyre
Money *1.5: How much money you get in dungeon is multiplied by 1.5 (only affects you, not whole party)
{Random} Holgresh, Elementalist Breath Weapon: Explodium (1/3r or 3/d, =current hp, BW save:½); Immune Explodium
Feats +6
1M: Plane Shift
{Random} Serra Angel 1M: Summon a DL=LVL/2+2 Wurm
Breath Weapon: Annihilation (1/3r or 3/d, =current hp, BW save:½); Immune Annihilation
Immune to Set
{Random} Blood Pet Actions +2P
1V: Effect, weapon, or person is resisted using NR for 1 turn
1M: Teleport Other Away (RSW save)
{Random} Radiant, Archangel 1M: 20*LVL wood dmg to one target (no save)
1F: Automaton: Animate LVL objects as DL II Golems (count as your summon)
Immune to Summoning Sickness
{Random} Ashira Breath Weapon: Diamond [Earth+Gravity] (1/3r or 3/d, =current hp, BW save:½); Immune Diamond
1M: Gravity Decrease: Increase gravity in room or object/person by LVL G's (x1 Special)
Breath Weapon: Gray Goo (1/3r or 3/d, =current hp, BW save:½); Immune Gray Goo
{Random} Jareth, Leonine Titan Claws 1d12 + paralyzation 2d10 r (PPD save)
Immune to Down a Hole (unless you do a Down a Hole offense yourself)
1V: Find/Remove Tricks at 20+LVL*30%
{Random} Roc of Kher Ridges Bite 1d12 dmg
Intermediate Con bonus: bonus = (stat-13)*3/2, no max
1M: Summon an Astral Construct of DL=1d4
{Random} Cat, Cath Shee 0: Interpose yourself in front of an attacking creature
Your effects save @ -16; You shift blahR's using -LVL*5% instead of -(LVL-12)*5%
1M: Trirestoration: Fix 1 effect that was dispelled within last r

[P3.19] Random Races (CF=3; Div. ÷2)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Snarling Undorak +3 +5 +4 -5 +2 -6 -3 0 +4 0 ÷2
{Random} Clockwork Gnomes +5 -4 -6 +6 +4 +1 0 0 0 0 ÷2
{Random} Night mare +8 -5 -1 -2 -1 +4 +3 +1 +10 0 ÷2
{Random} Skeleton, Warrior +5 -5 +5 +2 0 -4 -2 0 0 +1 ÷2
{Random} Jumper -4 +6 +5 -2 -6 +4 -5 +5 +1 0 ÷2
{Random} Gravebane Zombie -4 +4 -6 +6 +1 +3 -6 0 +12 +2 ÷2
{Random} Harsh Deceiver -6 0 +4 +3 +5 0 +2 +6 +12 +3 ÷2
{Random} Drake, Mandrake -4 +2 -8 +6 0 +7 +7 +6 +20 +1 ÷2
{Random} Mystic Zealot +5 +2 +4 -2 -4 0 +1 +2 -2 +3 ÷2
{Random} Sunweb -4 +5 +4 +8 -6 -1 0 0 +4 +2 ÷2
{Random} Tel-Jilad Archers -2 -3 +5 -1 -2 +6 -4 0 +6 0 ÷2
{Random} Skeleton, Spike +7 +2 -4 +3 0 -3 -4 -1 0 +4 ÷2

Race Abilities
{Random} Snarling Undorak gp +35*2^S per reset
gp +140*S per reset
HD type: Add +0d+4: Add 4 to HD types
{Random} Clockwork Gnomes ½V: Split target away from group of monsters into its own group
Immune to Time Stop/Temporal Stasis
1F: Control Weather
{Random} Night mare Claws 1d12 + paralyzation 2d10 r (PPD save)
1M, take 50*LVL dmg: Death Field: All in group take 100*LVL dmg (PPD save:½)
½V: Tree
{Random} Skeleton, Warrior Tail 1d12
1M: Hard Radiation: LVL*LVL+2 Radiation damage and LVL+2 Con damage (1 group, no save)
Golem Form: Emerald: Immune acid; iNR 50%; 1M: Lightning Bolt
{Random} Jumper Movement rate x3
Immune to Extract
Immune to Imprisonment
{Random} Gravebane Zombie Breath Weapon: Healing [Magic+Positive] (1/3r or 3/d, *HEALING*=current hp, BW save:½); Immune Healing (or reverse)
Psionic progressions get +2 powers per SL
0: Catch one missile fired at you
{Random} Harsh Deceiver 1F: Holy Bolt
1M, 1/d: Create a DL II Technological Monster (AC=5*LVL, hp=16*LVL, Str=3*LVL, doesn't use summon slot)
Immune Poison
{Random} Drake, Mandrake Str-based Rogue abilities +40%
Immune Invisibility and Illusions w/o solid component
Breath Weapon: Black Pudding (1/3r or 3/d, =current hp, BW save:½); Immune Black Pudding
{Random} Mystic Zealot Breath Weapon: Gravity (1/3r or 3/d, =current hp, BW save:½); Immune Gravity
Head butt 2d12 dmg
½M: Removes possession, domination, charm, etc.; Does not have to be evil source
{Random} Sunweb Breath Weapon: Silver Slime (1/3r or 3/d, =current hp, BW save:½); Immune Silver Slime
iGR LVL*13%
Breath Weapon: Olive Slime (1/3r or 3/d, =current hp, BW save:½); Immune Olive Slime
{Random} Tel-Jilad Archers Physical Manifestation: Have a spare body, 0: switch from one to the other
Golem Form: Glass: Improved Invis.; 1M: Prismatic Spray your group (hole in the middle)
Immune to Twilight
{Random} Skeleton, Spike Can have LVL Psi8 items with TechL=LVL
Breath Weapon: Symbiotic Jelly (1/3r or 3/d, =current hp, BW save:½); Immune Symbiotic Jelly
Bite 1d6 dmg + poison (death/0)

[P3.19] Random Races (CF=3; Div. ÷2)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Magen, Hypnos +3 +7 +3 -6 -2 +1 +4 +1 +1 +2 ÷2
{Random} Legendary Tiger -6 +4 +6 -2 +3 +1 0 0 +20 0 ÷2
{Random} Darksphinx -3 +6 +7 +4 -5 -6 +6 0 0 0 ÷2
{Random} Formless spawn of Tsathoggua +1 -2 +2 +6 +3 -6 +4 -1 0 0 ÷2
{Random} Haunt, Banshee +5 0 +4 -4 +3 -2 +3 +6 -1 0 ÷2
{Random} Frankie Peanuts -1 +8 -2 +5 -7 0 +2 +4 0 +1 ÷2
{Random} Krosan Drover 0 -3 +3 +4 -2 +2 -5 +5 +2 +4 ÷2
{Random} Kitsune Healer +3 +2 +1 0 -4 +3 +1 0 -1 0 ÷2
{Random} Wind Spirit 0 -3 +5 -1 +1 +4 -3 +3 0 +3 ÷2
{Random} Soldevi Golem -4 +4 +3 -1 +5 -4 -3 +1 -1 0 ÷2
{Random} Hellhound 0 -2 +1 -4 +5 +4 -4 +6 0 0 ÷2
{Random} Mountain Yeti -3 -2 +5 +6 -3 +1 -2 0 0 0 ÷2

Race Abilities
{Random} Magen, Hypnos Breath Weapon: Nether [Holy+Magic+Neg.] (1/3r or 3/d, =current hp, BW save:½); Immune Nether
AC and TH +5 vs. "giant-class" or one broad monster type
Dex-based Rogue abilities +50%
{Random} Legendary Tiger Claw/Claw/Horn/Tail 1d8/1d8/2d12/2d8
Priest progressions get additional Wis bonus; Can use Simplified Wis bonus
hp *1.5: Multiply hp by 1.5
{Random} Darksphinx ½V: Druid Shapechange
Get a "Level 9:" ability in one class at Level 4 instead
Immune Chaos & Unholy
{Random} Formless spawn of Tsathoggua Immune Sleep
ColdR 25
Immune to Summoning Sickness
{Random} Haunt, Banshee Breath Weapon: Spirit [Holy+Magic+Pos.] (1/3r or 3/d, =current hp, BW save:½); Immune Spirit
+1P action
1M: Summon a DL=LVL/2+2 Wurm
{Random} Frankie Peanuts Stay Conscious: You stay conscious up to -10-2*LVL*LVL hp (defensive acts only)
Operate at up to -30 hp (even offensive)
Immune to shifts in gravity, reverse gravity, telekinesis
{Random} Krosan Drover Gaze: blind (save)
Mouth's P: Spit poison LVL*20 dmg (1 target in your group, no save)
Regenerate 5 hp /s
{Random} Kitsune Healer XR 75%
Immune Anti-Technological effects
Intermediate Wis bonus: bonus = (stat-13)*3/2, no max
{Random} Wind Spirit Tails +2
½M: Neutralize Poison
Claws/Bite 2d12 dmg
{Random} Soldevi Golem ½M: Cure Disease
1F, 1/d: Wish
Physical Manifestation: Have a spare body, 0: switch from one to the other
{Random} Hellhound Dex-based Rogue abilities +60%
Bite 1d6 dmg + poison (death/0)
Iron Will: Can fully act up to -20 hp; Can act up to -30 hp
{Random} Mountain Yeti 2V: Become Energy: Move at light speed, immune phys.attack
½M: Magic Missile
1M: Dimension Door

[P3.19] Random Races (CF=3; Div. ÷2)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Rilmani, Plumach +6 +2 -3 -2 +4 -2 +2 +2 +12 0 ÷2
{Random} Wyrmspawn, Adult -7 +6 +3 +2 -1 0 -1 0 0 +4 ÷2
{Random} Web, Memory +2 +6 -2 -3 +3 -2 -7 +3 0 +1 ÷2
{Random} Junk Golem 0 -2 +3 -3 +4 +3 +1 0 0 +6 ÷2
{Random} Imp, Assassin +3 +5 -5 0 -1 +3 -5 0 0 0 ÷2
{Random} Lycanthrope, Loup du No -4 +3 -4 +1 +5 +5 -2 0 +24 0 ÷2
{Random} Eron the Relentless -3 +4 +1 0 +4 -2 -7 0 +24 0 ÷2
{Random} Children/Sea, Accantus -2 -2 +4 +7 -6 +3 0 0 0 +3 ÷2
{Random} Gravity hound -3 +5 +6 -5 -4 +5 +5 0 +4 0 ÷2
{Random} Jareth, Leonine Titan +2 -1 -2 +7 -3 +3 +1 0 -2 0 ÷2
{Random} Slavering Mouther +3 +5 -3 -5 +2 +4 -1 0 +15 0 ÷2
{Random} Ink-Treader Nephilim +2 +5 -1 -5 +4 -2 0 -1 0 0 ÷2

Race Abilities
{Random} Rilmani, Plumach 1M: Target takes LVLd8 Wis dmg (save:½)
1M, lose a racial ability for 1t: Dispel one racial ability
½M: Psi1 Psionic Blast (group)
{Random} Wyrmspawn, Adult ½V: Taunt (one target)
Clairvoyance cont.
1F, 3/d: Time Travel up to LVL^7 minutes
{Random} Web, Memory 1F, 3/d: Time Travel up to LVL^7 minutes
Laser Vision: Can see in dark; ½M: Laser Beam LVLd8 dmg (no save)
Can always wield one size H and one size L weapon, regardless of Str score
{Random} Junk Golem Can always wield two size H weapons, regardless of Str score
Actions +1QP
Zombie Animation: +1 Revive slot; 1M: Animate a dead body as a Zombie with -1 DL
{Random} Imp, Assassin 1M: Confusion a group
Actions +1F
Immune Annihilation, Time
{Random} Lycanthrope, Loup du No Laser Vision: Can see in dark; ½M: Laser Beam LVLd8 dmg (no save)
Immune Composite (Air+Ear+Fir+Wat)
ER 23*LVL%
{Random} Eron the Relentless PR 100%
0: For this round, ignore a non-racial defense on someone
Add Wis bonus to any one progression; Can use simplified Wis bonus with it
{Random} Children/Sea, Accantus iWER LVL*18%
0, 2/d: Commune
1M: Plane Shift
{Random} Gravity hound Immune Poison
TH +8 with 1 weapon type
Breath Weapon: Anti-Ice (1/3r or 3/d, =current hp, BW save:½); Immune Anti-Ice
{Random} Jareth, Leonine Titan 1M: Fire Generation: 2*LVL*LVL Fire damage (1 group, no save)
gp +35*2^S per reset
Get +2 monsters whenever you summon an Insect
{Random} Slavering Mouther Immunity to critical hits
Resistance Shift: Your psionic powers are resisted using a different resistance (MR, IR, etc., but not anti's or GR/XR)
Immune to Crapped
{Random} Ink-Treader Nephilim 1M: Psi Bolt: 1 target: LVLd12 telekinetic dmg (no save)
1M: Summon a DL=LVL/2+2 Space
Punch 1d24 dmg + 2Con + Mummy Rot (-4 Chr /s, save)

[P3.19] Random Races (CF=3; Div. ÷2)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Kiyomaro, First to Stand -4 -2 +1 -3 +6 +5 -3 0 0 0 ÷2
{Random} Mamu -6 -3 0 +5 +5 +4 -3 +5 0 -1 ÷2
{Random} Phyrexian Prowler +1 +6 -2 0 -5 +4 +3 +4 +20 0 ÷2
{Random} Apes of Rath -1 -1 +4 -5 +6 +1 -1 0 +20 0 ÷2
{Random} Gustcloak Cavalier +2 -6 -4 +5 0 +6 +6 +4 0 0 ÷2
{Random} Nekrozon -4 -6 +6 +5 +4 +1 -3 0 +3 0 ÷2
{Random} Laerti, Stingtail +1 +3 +2 +1 +4 -6 -3 0 0 -3 ÷2
{Random} Balrog +4 +4 +3 -8 +5 -4 +2 +3 0 0 ÷2
{Random} Summoner's Egg +1 +5 -3 -4 +2 +3 +2 0 +18 0 ÷2
{Random} Kaluk 0 -4 +4 +4 +3 -4 -3 +5 +12 +3 ÷2
{Random} Soldevi Sentry +4 +1 -1 +1 -3 +4 +4 +6 +4 0 ÷2
{Random} Demonic Hordes +1 0 -5 0 +5 +2 0 +8 +16 0 ÷2

Race Abilities
{Random} Kiyomaro, First to Stand Troll regen 1/10 of max hp (round down) /s; Immune to Put Out of Misery / Coup de Grace
1M: Summon an Astral Construct of DL=1d4
1M: Cold Generation: 2*LVL*LVL Cold damage (1 group, no save)
{Random} Mamu Need not eat, drink, or breathe
½M: Feeblemind
1M: Summon an Astral Construct of DL=1d4
{Random} Phyrexian Prowler Cthulhoid Aura: You look like a cthulhoid beast, gaze to fear (save vs. Will)
Life Support, Immune Vacuum: Immune Vacuum and High Pressure
1M: Summon a DL=LVL/2+2 Unlive
{Random} Apes of Rath Each time a creature dies in your group, gain 2 temporary hp (not beyond max)
Immune Sound (Air+Earth+Fire)
Immunity to critical hits
{Random} Gustcloak Cavalier 1P: Target takes LVLd8 Dex dmg (save:½)
Languages +LVL*3
0, eat an item: +XPV/25 TH, dmg, AC, saves (all for 1t) and +XPV/2 to temp hp (lasts until used)
{Random} Nekrozon Breath Weapon: Maggot Ooze (1/3r or 3/d, =current hp, BW save:½); Immune Maggot Ooze
½M: Drain: Target loses -LVL to a stat (choose stat, no save)
Energy Conversion: 0: Convert an element in an effect to another element (max E = LVL/2+1)
{Random} Laerti, Stingtail Immune Water (and Holy/Unholy variants)
aIR 23*LVL%
Immune Original Time
{Random} Balrog Breath Weapon: Mithril [Metal+Magic] (1/3r or 3/d, =current hp, BW save:½); Immune Mithril
Fists 1d16 dmg
XR 40+15*LVL%
{Random} Summoner's Egg Dial-a-Breath Element (<): You can use any element with E factor less than your normal breath.
Know Alignment cont.
1F: Control Weather
{Random} Kaluk IR 95%
Hair's P: 1d4 dmg + Poison (save, death/20) + Petrification (save)
1M: Summon a DL=LVL/2+2 Spirit of the Land
{Random} Soldevi Sentry 1V: Taunt a group
Each time you hit with a melee attack, target loses LVL*2 SL's in memorization
Immune Annihilation, Clone-Insane, Set, Truename Erased
{Random} Demonic Hordes Golem Form: Stone: Immune earth; set Str 22+LVL; 1V: Slow
1P: Target takes LVLd6 Con dmg (no save)
Personality score x7; Immune to ego of x1 to x2 multiplier

[P3.19] Random Races (CF=3; Div. ÷2)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Elf, Drow -4 +3 +2 +6 +5 -6 +2 +2 0 0 ÷2
{Random} AEtherflame Wall -2 +6 +5 +2 -3 -4 -5 +3 0 0 ÷2
{Random} Cat, Tigone +3 0 -2 +4 -4 +2 +3 +2 0 0 ÷2
{Random} Shadowed Man, Soldier -3 +5 -4 +6 0 +2 -2 -2 0 -2 ÷2
{Random} Creeping gold coins -5 -1 +1 +3 +5 0 -2 0 -1 +6 ÷2
{Random} Cabal Patriarch -5 -5 +6 +6 +6 -2 -3 0 +2 0 ÷2
{Random} Nightshade Assassin -4 +4 -2 -1 +3 +3 +3 0 +8 +4 ÷2
{Random} Noctral +5 +3 -1 -5 +5 -3 -1 0 +8 0 ÷2
{Random} Skyshroud Poachers +1 -4 -3 +5 +6 -2 +1 0 0 0 ÷2
{Random} Crypt Thing -2 +3 -5 +6 -1 +3 -5 +6 0 0 ÷2
{Random} Tower Drake +5 -3 +3 -3 +4 -3 +3 0 +3 +7 ÷2
{Random} Orpsu (Night Stirge) +3 0 -6 +1 +5 0 0 -2 +18 0 ÷2

Race Abilities
{Random} Elf, Drow Immune Lightning
Breath Weapon: Shadow Ooze (1/3r or 3/d, =current hp, BW save:½); Immune Shadow Ooze
1M, 1/d: Create a DL II Technological Monster (AC=5*LVL, hp=16*LVL, Str=3*LVL, doesn't use summon slot)
{Random} AEtherflame Wall Platinum Angel: Immune to slay and Capital S Slay; do not die at any negative hp total (still unconscious)
Breath Weapon: Pink (1/3r or 3/d, =current hp, BW save:½); Immune Pink
Breath Weapon: Holy Water [Water+Holy] (1/3r or 3/d, =current hp, BW save:½); Immune Holy Water
{Random} Cat, Tigone 1M: 20*LVL wood dmg to one target (no save)
Time/Space Anchor: Cannot be teleported
Simulacrum: 0: Redirect an effect targetting you to one of your summons
{Random} Shadowed Man, Soldier Astral Projection (copy Int->Str, Wis->Dex, Chr->Con)
1P: Polymorph Object
Non-weapon Proficiencies +LVL*2
{Random} Creeping gold coins 0: Catch one missile fired at you
Breath Weapon: Green Slime (1/3r or 3/d, =current hp, BW save:½); Immune Green Slime
Hide in Natural Surroundings 100%
{Random} Cabal Patriarch Breath Weapon: Pink (1/3r or 3/d, =current hp, BW save:½); Immune Pink
Jump at will
Immune Fire
{Random} Nightshade Assassin 1F, 1/d: Wish
Saves +6
+LVL AC/dmg
{Random} Noctral Techskin: Get TechL "Techskins", each absorbs one technological attack (can't use with Stoneskin)
1V: Polymorph Self
Immune Metal (Earth+Fire+Water)
{Random} Skyshroud Poachers CL +5 with spells
1D: You Reincarnate upon death
1bM: Energy Containment: Absorb max 1 die/lvl; glow (-2 AC) for #dice turns
{Random} Crypt Thing MR 60+17*LVL%
Poison bite (+2*LVL^2 dmg)
1M, lose a racial ability for 1t: Dispel one racial ability
{Random} Tower Drake Breath Weapon: Nexus [Chaos+Time] (1/3r or 3/d, =current hp, BW save:½); Immune Nexus
Gets +LVL segments per round
1M: Target takes LVLd8 Int dmg (save:½)
{Random} Orpsu (Night Stirge) Immune Chaos & Unholy
Limited Barbarian Chr bonus: bonus = (stat-14)*2, max = +22
IR 35+16*LVL%

[P3.19] Random Races (CF=3; Div. ÷2)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Statue, Living, Silver +1 -2 +5 +4 -3 +1 +6 -1 0 +6 ÷2
{Random} Harbinger, Dronik +6 +1 +3 +5 -5 -5 -4 +3 0 +2 ÷2
{Random} Spider, Stone -3 +3 +3 +3 +4 -5 +6 +7 -1 0 ÷2
{Random} Dwarven Strike Force -8 -1 +6 +5 0 +1 +5 +5 -3 0 ÷2
{Random} Sporeback Troll +3 +3 +1 -1 +4 -4 -6 0 +3 +3 ÷2
{Random} Avenging Angel 0 +4 -1 -1 +3 -2 -2 +1 0 +8 ÷2
{Random} Onulet +5 -2 -3 +6 -6 +4 -6 0 +3 +2 ÷2
{Random} Pardic Lancer +8 +4 -4 -3 +4 -3 +3 +2 0 0 ÷2
{Random} Otyugh, Otyugh -2 +2 +5 -3 +3 0 -5 0 0 +4 ÷2
{Random} Ghost, Animal, Bear 0 -4 +4 -5 +6 +3 -1 0 +9 0 ÷2
{Random} Woodwraith Strangler -7 +4 -1 -1 +4 +6 -2 +3 0 +6 ÷2
{Random} Beast of Nurgle 0 +3 0 +5 -5 +2 +4 +3 +12 0 ÷2

Race Abilities
{Random} Statue, Living, Silver Breath Weapon: Colorpool [Water+Magic+Conduit] (1/3r or 3/d, =current hp, BW save:½); Immune Colorpool
1M: Summon a DL=LVL/2+2 Wurm
Zombie Animation: +1 Revive slot; 1M: Animate a dead body as a Zombie with -1 DL
{Random} Harbinger, Dronik 1M: Target takes LVLd6 Wis dmg (no save)
Intermediate Chr bonus: bonus = (stat-13)*3/2, no max
1P: Polymorph Object
{Random} Spider, Stone Breath Weapon: Quark-Gluon Plasma (1/3r or 3/d, =current hp, BW save:½); Immune Quark-Gluon Plasma
Weapon Proficiencies +LVL*2
Class VI/Esper-Blind; iPR 100%
{Random} Dwarven Strike Force Half of dmg you do (physical or magic) is Vile
Immune to Taunt
Does not check for "?" marks or Wandering Monsters in dungeon
{Random} Sporeback Troll Life Support, Immune Heat/Cold: Immune Heat/Cold
Claw/Claw 1d6/1d6
Breath Weapon: The Nothing [Anti-Psi+Void] (1/3r or 3/d, =current hp, BW save:½); Immune The Nothing
{Random} Avenging Angel Saves +6
Intermediate Int bonus: bonus = (stat-13)*3/2, no max
½M: Force Shape & Wrench: Force Shapechange & Wrench (no save, get ER & aNR)
{Random} Onulet ML +2 with one Priest prog.
Tails +2
0: Controlled Blink
{Random} Pardic Lancer Golem Form: Clay: Unarmed damage you deal can be cured only by a CL=17+ Heal spell (or better)
Heads +2
Jump at will
{Random} Otyugh, Otyugh Ignore effects that do less than LVL*5 dmg
Golem Form: Silver: +1 to # attacks with each weapon; +LVL" move rate
Loop Lore
{Random} Ghost, Animal, Bear aRR 26*LVL%
1P: Degenerator: Remove all regeneration sources on target (no save)
Immune Glass (Air+Earth+Water)
{Random} Woodwraith Strangler 1M: Summon a DL=LVL/2+2 Insect
1M: Gravity Decrease: Increase gravity in room or object/person by LVL G's (x1 Special)
Hold V Actions, V actions cannot be locked down for you
{Random} Beast of Nurgle Str-based Rogue abilities +50%
ML +2 with one Wizard prog.
Free Wild Talents in Psi5 and Psi10

[P3.19] Random Races (CF=3; Div. ÷2)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Voice of Truth +1 -2 +3 -3 0 +6 +5 +1 0 -1 ÷2
{Random} Woodwraith Strangler +1 +3 0 +3 -3 -1 -7 -2 0 +3 ÷2
{Random} Gilded Drake +5 -3 +2 -6 +6 -1 +5 0 +10 +2 ÷2
{Random} Icatian Phalanx +5 +1 -7 -2 +3 +4 +3 +6 0 +4 ÷2
{Random} Deep one -3 +2 +2 +3 0 0 +4 -2 +8 -2 ÷2
{Random} Ifrit +1 -2 +5 +1 -2 0 +7 +4 +4 +1 ÷2
{Random} Shadeling +2 +4 -5 +2 -1 +1 -5 +2 +10 0 ÷2
{Random} Fog Bank +1 +3 +1 -3 +3 +1 -4 +5 +2 0 ÷2
{Random} Mammal, Boar, Giant +3 -2 -1 0 -1 +5 0 0 +28 +6 ÷2
{Random} Seraph +6 +5 -2 +3 -5 -3 +4 0 0 +2 ÷2
{Random} Aphetto Runecaster +3 +5 -1 +4 0 -5 +5 0 0 0 ÷2
{Random} Silverstorm Samurai +1 +5 -7 +6 -1 +2 +2 0 0 +1 ÷2

Race Abilities
{Random} Voice of Truth Movement rate x3
1V: Premature Trigger: Set off someone else's trigger prematurely (no save, ER resists)
Hear Noise 200%
{Random} Woodwraith Strangler 1F: Uberskins (20), self
PR 60+16*LVL%
1P: Target takes LVLd8 Dex dmg (save:½)
{Random} Gilded Drake Operate at up to -18 hp (even offensive)
1M: Summon a DL=LVL/2+2 Unlive
Size +2 full categories
{Random} Icatian Phalanx Get +2 monsters whenever you summon an Insect
Touch 1d8+2 dmg + 2 Str
1M: Blindness (no save)
{Random} Deep one Know Alignment cont.
Breath Weapon: Voidstone (1/3r or 3/d, =current hp, BW save:½); Immune Voidstone
Blink Wounding cont. (can blink away after first melee hit on you)
{Random} Ifrit 1P: Loss of Limb: Target is sharped (no save)
Immune Charm, Sharpness, Sleep, Vorpal
1M: Mind Blast: 3*LVL Int dmg to one target (no save)
{Random} Shadeling 1M: Summon an Astral Construct III
Movement rate x3
DR (LVL*15)/(+LVL)
{Random} Fog Bank Natural Healing: 1V: Target is cured equal to his Con score in hp
Astral Projection (copy Int->Str, Wis->Dex, Chr->Con)
1M: LVLd(2*LVL) fire dmg (area, save:½, IR)
{Random} Mammal, Boar, Giant 1 attack: Dispel a magic/psionic/tech item
1M: Summon a DL=LVL/2+2 Virus
Feats +5
{Random} Seraph ER 85%
0, 1/r: Intensify: Doubles the damage of an existing effect
Far Sight
{Random} Aphetto Runecaster 1P: Degenerator: Remove all regeneration sources on target (no save)
Breath Weapon: Disintegration [Force+Neg.] (1/3r or 3/d, =current hp, BW save:½); Immune Disintegration
Breath Weapon: Olive Slime (1/3r or 3/d, =current hp, BW save:½); Immune Olive Slime
{Random} Silverstorm Samurai 1M: Target takes LVLd6 Chr dmg (no save)
Actions +1QS
Golem Form: Spiderstone: Resist magic; Mouth's P: Web (1 group); FRT LVL*10%

[P3.19] Random Races (CF=3; Div. ÷2)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Giant, Crag +4 +7 +5 +3 -6 -8 -3 0 0 -1 ÷2
{Random} Ghost Ship +3 +2 +1 -3 -5 +5 -1 0 +8 +1 ÷2
{Random} Lurker, Trapper, Forest -3 +3 +4 -1 +4 -1 -4 +1 +4 +3 ÷2
{Random} Jedit Ojanen +4 -5 -2 +3 +3 +3 +3 0 0 +6 ÷2
{Random} Flowstone Wyvern +8 -6 +3 +5 -5 -2 -6 +5 0 +2 ÷2
{Random} Translator 0 -2 0 +5 +2 -2 -5 0 +21 -3 ÷2
{Random} Giant, Hill +1 +1 +5 0 -2 -2 +2 0 +3 +5 ÷2
{Random} Clay golem +2 +5 -4 +3 +2 -5 +2 -1 +5 0 ÷2
{Random} Lizard Man, Krynn,Jarak 0 -1 -6 +1 +6 +4 +4 0 0 0 ÷2
{Random} Grell, Patriarch -1 0 +2 +4 0 +1 -6 0 -1 +1 ÷2
{Random} Eviscerator +4 -3 -4 +4 -3 +6 -2 0 +3 0 ÷2
{Random} Mirror Fiend +4 +5 0 -5 +6 -4 +3 0 0 0 ÷2

Race Abilities
{Random} Giant, Crag Immune Incursion, Pixelation, Truename Erased, Written Out of Time
Breath Weapon: Stun Jelly (1/3r or 3/d, =current hp, BW save:½); Immune Stun Jelly
Breath Weapon: Crystal Ooze (1/3r or 3/d, =current hp, BW save:½); Immune Crystal Ooze
{Random} Ghost Ship Immune Poison
Gaze: Fear (area, save)
Breath Weapon: Creation (1/3r or 3/d, =current hp, BW save:½); Immune Creation
{Random} Lurker, Trapper, Forest Immune to Summoning Sickness
Breath Weapon: Force [Air+Magic] (1/3r or 3/d, =current hp, BW save:½); Immune Force
Breath Weapon: Anti-Ice (1/3r or 3/d, =current hp, BW save:½); Immune Anti-Ice
{Random} Jedit Ojanen Flying 60" (C)
1M: Magnetic Ctrl: Force Bolt: 1 target: LVLd100 dmg (save:0)
1M: Summon a DL=LVL/2+2 NPC
{Random} Flowstone Wyvern Wizard progressions get additional Int bonus; Can use Simplified Wis bonus
+2 weapon to hit you
Breath Weapon: Grave [Earth+Holy] (1/3r or 3/d, =current hp, BW save:½); Immune Grave
{Random} Translator ½V: Wraithform
Psionic Regen 2 PSP/s
Golem Form: Emerald: Immune acid; iNR 50%; 1M: Lightning Bolt
{Random} Giant, Hill 0: Catch missiles fired at you 50% this segment
1S: Slay Living (one target, PPD save, 10 dmg if make save)
Any level 1-2 Rogue ability (20*LVL pts.)
{Random} Clay golem GR 15+15*LVL%
0: For this round, ignore a non-racial defense on someone
½V: Split target away from group of monsters into its own group
{Random} Lizard Man, Krynn,Jarak 1V: Telekinesis (LVL*20' falling dmg, assuming size M)
Claws 1d8 dmg + Str loss (1d4+2, no save)
aRR 26*LVL%
{Random} Grell, Patriarch Breath Weapon: Flubber (1/3r or 3/d, =current hp, BW save:½); Immune Flubber
aMR 95%
1M: Summon a DL=LVL/2+2 Cthulhoid Horror
{Random} Eviscerator Breath Weapon: Degenerate Matter (1/3r or 3/d, =current hp, BW save:½); Immune Degenerate Matter
Arms +1, it is in a new "group" of arms
Saves +8
{Random} Mirror Fiend Saves +(Dex score)/2
Immune to Dust of Disappearance
AC and TH +5 vs. "giant-class" or one broad monster type

[P3.19] Random Races (CF=3; Div. ÷2)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} AErathi Berserker +5 +1 -5 -4 +5 +2 0 +6 0 0 ÷2
{Random} Wolf, Dread 0 +4 -2 +3 -1 -1 +4 +2 +10 0 ÷2
{Random} Lich, Defiler +3 -3 -4 +3 +2 +3 -3 +7 0 +7 ÷2
{Random} Phaethon -3 -2 +7 +4 +2 -4 +1 +1 +8 +3 ÷2
{Random} Varrangoin, Types V-VI +1 +4 -5 +6 -5 +2 -3 +5 +10 0 ÷2
{Random} Steam Catapult +1 +4 0 +4 -6 0 -6 0 -1 +5 ÷2
{Random} Moroii -1 +5 -1 -2 +2 +3 +1 0 +6 0 ÷2
{Random} Faerie, Noble +4 +6 -2 +3 -4 -2 -3 0 0 +2 ÷2
{Random} Soratami Mirror-Mage +4 +4 -1 -2 +5 -7 -1 +4 +12 -1 ÷2
{Random} Throat Slitter +3 +3 +1 -3 -2 +4 -1 -1 0 0 ÷2
{Random} Paladin of Prahv +2 +3 +4 +3 -3 -5 -3 +3 0 -2 ÷2
{Random} Mongrel Pack +3 -4 +2 -2 +6 0 +3 0 0 +6 ÷2

Race Abilities
{Random} AErathi Berserker 1M: Cthulhoid Swarm I: Summon LVL Monsters using ML II "Weird" chart (random)
1M: Psi Shield: Pick Physical, Magic, or Psi: 20*LVL hp shield
1M: Summon a DL=LVL/2+2 Tarrasque World
{Random} Wolf, Dread Breath Weapon: Green Slime (1/3r or 3/d, =current hp, BW save:½); Immune Green Slime
WR 90%
Breath Weapon: Explodium (1/3r or 3/d, =current hp, BW save:½); Immune Explodium
{Random} Lich, Defiler Missile Deflection: Deflect 2 missiles per P attack
Actions +1QS
PR 60+16*LVL%
{Random} Phaethon Breath Weapon: Mithril [Metal+Magic] (1/3r or 3/d, =current hp, BW save:½); Immune Mithril
1M: Summon a DL=LVL/2+2 Elemental
Breath Weapon: Russet Mold (1/3r or 3/d, =current hp, BW save:½); Immune Russet Mold
{Random} Varrangoin, Types V-VI Can have 3 "Haste" spells on self
Breath Weapon: Anti-Ice (1/3r or 3/d, =current hp, BW save:½); Immune Anti-Ice
+1M action
{Random} Steam Catapult Breath Weapon: Rainbow Silver [Rainbow+Silver+Anti-Psi] (1/3r or 3/d, =current hp, BW save:½); Immune Rainbow Silver
Immune Paralysis
Immune Coma, Dominate, Ego, Enrage, Hold, Insanity
{Random} Moroii 1M: Summon a DL=LVL/2+2 Tarrasque World
TH +5 with 1 weapon type
1M: Summon a DL=LVL/2+2 Wurm
{Random} Faerie, Noble Know Alignment cont.
1M: Summon an Astral Construct III
Get compensated items like the NPC
{Random} Soratami Mirror-Mage Immune to Summoning Sickness
Personality score x20; Immune to ego of x1 multiplier
Breath Weapon: Eldritchiron [Iron+Holy+Shad.] (1/3r or 3/d, =current hp, BW save:½); Immune Eldritchiron
{Random} Throat Slitter Personality score x5; Immune to ego of x1 to x4 multiplier
½M: Drain: Target loses -LVL to a stat (choose stat, no save)
½V: Flash: Blind a sense (Spell save)
{Random} Paladin of Prahv 1M: Pass Wall
1M: Blindness (no save)
Immune Incursion, Pixelation, Truename Erased, Written Out of Time
{Random} Mongrel Pack Does not check for "?" marks or Wandering Monsters in dungeon
Get +2 monsters whenever you summon an Insect
Dex-based Rogue abilities +50%

[P3.19] Random Races (CF=3; Div. ÷2)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Moroii 0 0 +1 -2 +4 +1 -4 +6 0 +4 ÷2
{Random} Doubtless One +6 -8 +1 -1 +3 +5 +1 -2 +4 -1 ÷2
{Random} Gorgon -6 -2 +5 +5 -1 +2 -3 +6 0 0 ÷2
{Random} Giant, Desert -3 -6 +5 -1 +4 +4 +5 +3 +6 +3 ÷2
{Random} Menacing Ogre -5 +3 +2 -1 +2 +5 -1 +1 0 0 ÷2
{Random} Liu Bei, Lord of Shu +1 -5 +6 +3 -2 +3 +2 0 +5 0 ÷2
{Random} Cateran Kidnappers 0 +6 -2 +6 -2 -5 -2 +2 -1 0 ÷2
{Random} Flicker +3 -6 -1 +4 +2 +4 -4 0 0 -2 ÷2
{Random} Slaad, Red +1 0 +1 +4 -3 0 -4 0 +12 +4 ÷2
{Random} Lycanthrope, Lythari -4 +2 -4 +4 +6 0 +2 0 +15 +4 ÷2
{Random} Quillmane 0 -4 +3 -1 -1 +6 -5 +1 0 0 ÷2
{Random} Witchlin -4 0 +4 -2 +1 +6 -5 +5 +18 +3 ÷2

Race Abilities
{Random} Moroii Flying 24" (AA)
Any level 1-2 Rogue ability (20*LVL pts.)
Actions +2QV
{Random} Doubtless One 1V: Effect, weapon, or person is resisted using NR for 1 turn
Darkness 10'r cont.
1M: 20*LVL wood dmg to one target (no save)
{Random} Gorgon Golem Form: Amber: Tracking/Trailing prof.; Clairnasience; Detect Invis. cont.
ML +2 with one Priest prog.
Half of dmg you do (physical or magic) is Vile
{Random} Giant, Desert Immune Charm, Sharpness, Sleep, Vorpal
Improved Invisibility cont.
Wizard progressions get additional Int bonus; Can use Simplified Wis bonus
{Random} Menacing Ogre Breath Weapon: Olive Slime (1/3r or 3/d, =current hp, BW save:½); Immune Olive Slime
Visibility: Everything within 30'r is visible (counters hidden and Disappearance too)
1M: Sonic Generation: 2*LVL*LVL Sound damage (no save) and LVL instances of deafness (save)
{Random} Liu Bei, Lord of Shu 2V: Find/Remove Traps at 50+LVL*30%
Breath Weapon: Forbiddance [Air+Holy] (1/3r or 3/d, =current hp, BW save:½); Immune Forbiddance
Immune Glass (Air+Earth+Water)
{Random} Cateran Kidnappers Immune Original Time
Golem Form: Rock: Resist earth; Any weapon that hits you saves vs. crushing blow or destroyed
Energy Command: Pick an element, you double resist it
{Random} Flicker Detect Magic/Psi cont.
Breath Weapon: Eelectricity (1/3r or 3/d, =current hp, BW save:½); Immune Eelectricity
Immune Acid (Fire+Water)
{Random} Slaad, Red Immune to Extract
Breath Weapon: Volatile Promethium (1/3r or 3/d, =current hp, BW save:½); Immune Volatile Promethium
Add Con bonus to any one progression; Can use simplified Wis bonus with it
{Random} Lycanthrope, Lythari 0, eat an item: +XPV/25 TH, dmg, AC, saves (all for 1t) and +XPV/2 to temp hp (lasts until used)
Immune to Crapulence
Can have LVL Psi8 items with TechL=LVL
{Random} Quillmane IR 35+16*LVL%
Loop Lore
1M, 1/t: Magnetic Ctrl: Shield: Shield vs. Energy/Physical, 100*LVL hp
{Random} Witchlin Cthulhoid Aura: You look like a cthulhoid beast, gaze to fear (save vs. Will)
Immune Natural effects, Wood
Can "narrow salvo" attacks (one 1d20 result for all attacks, even against different enemies in same P action)

[P3.19] Random Races (CF=3; Div. ÷2)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Ikiryo +5 -1 -4 -2 +4 +2 0 +5 0 +6 ÷2
{Random} Wolfwere 0 +2 -4 -4 +6 +5 +8 +1 0 +4 ÷2
{Random} Jerrard of the Closed Fist -2 -4 +6 +4 -5 +4 +4 +2 +2 +1 ÷2
{Random} Soldevi Golem -2 -4 +3 -6 +7 +5 -4 0 +8 0 ÷2
{Random} Angelic Protector -1 +5 +1 -2 -5 +5 0 +3 0 +2 ÷2
{Random} Nymph +5 +2 +4 -5 -6 +4 +3 0 +9 0 ÷2
{Random} Abyssal Horror -2 +1 +3 -3 +4 +1 +4 0 +6 +2 ÷2
{Random} Sonic Bat -6 0 -3 +1 +5 +6 +2 0 0 +3 ÷2
{Random} Complex Automaton +4 +1 -4 -1 +1 +5 +6 +1 0 0 ÷2
{Random} Ruktoi +5 -2 +5 +1 +2 -5 +4 0 +2 +5 ÷2
{Random} Armored Griffin +7 +5 -2 -4 -5 +2 -6 +1 -1 +4 ÷2
{Random} Phantom, Vision +4 -4 +2 +2 -3 +4 -2 0 +4 +4 ÷2

Race Abilities
{Random} Ikiryo MR 27*LVL%
+1P action
1P: Target takes LVLd6 Str dmg (no save)
{Random} Wolfwere 1M: Innate Trigger: Contingency for 2 innate powers
1M: Summon a DL=LVL/2+2 Undead
1M: Summon a DL=LVL/2+2 Animal
{Random} Jerrard of the Closed Fist DR 50/+1
Knockback Resistance: Take -20*LVL' less from TK/Push effects
Can do 2 for 1 trading for ability scores (instead of 3 for 1)
{Random} Soldevi Golem Hold Life: Immune to XP/Stat Drain; Immune Aging
MReflection (LVL*15)%
1M: Target takes LVLd6 Chr dmg (no save)
{Random} Angelic Protector 0, eat N gp: Cure self 2*N hp (can eat off of your gp count on chalkboard, keep track)
Breath Weapon: Black Pudding (1/3r or 3/d, =current hp, BW save:½); Immune Black Pudding
Immune to Draining the TF or LoopF
{Random} Nymph 1N, 1/r: Tempus F-U
Iron Will: 0, 1/s: One effect that's hitting you is delayed for LVL s (it will still resolve even if the caster is dropped)
Immune to Pixelated
{Random} Abyssal Horror Hold M Actions, M actions cannot be locked down for you
1P: Target takes LVLd8 Str dmg (save:½)
Breath Weapon: Disintegration [Force+Neg.] (1/3r or 3/d, =current hp, BW save:½); Immune Disintegration
{Random} Sonic Bat 1M: Summon a DL=LVL/2+2 Ooze
1M: Pass Wall
Hold Life, All Stats
{Random} Complex Automaton ½M: Faerie Fire (-7 AC, can be done repeatedly)
Free wild talent in Psi7 (Undead psi.)
Troll-like regen Con-5 hp/s
{Random} Ruktoi Size +1+2/3
Shroud (Can't be targetted)
Immune Glass (Air+Earth+Water)
{Random} Armored Griffin Immune to Head Blown Off
Breath Weapon: Bose-Einstein Condensate (1/3r or 3/d, =current hp, BW save:½); Immune Bose-Einstein Condensate
½P or 1V: Destroy a Wall (magical or normal up to LVL' thick) or a door
{Random} Phantom, Vision Eagle Eye Vision
Breath Weapon: Ice-9 (1/3r or 3/d, =current hp, BW save:½); Immune Ice-9
1F: Holy Bolt

[P3.19] Random Races (CF=3; Div. ÷2)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Wind Drake +6 +1 -1 0 +5 -5 +1 +2 +16 +2 ÷2
{Random} Hebi-No-Onna +3 +5 0 -2 -3 0 +2 +2 +7 -2 ÷2
{Random} Emporer Stag Herald of Denev -3 +5 +3 +1 -5 +3 -4 0 0 +1 ÷2
{Random} Drolvarg 0 -2 -4 +4 +4 +1 -6 0 -1 +5 ÷2
{Random} Vampire +6 -1 +2 -2 0 +1 +2 +3 +1 +3 ÷2
{Random} Sheet Phantom -1 +2 +2 -6 +4 +3 +4 +1 -1 0 ÷2
{Random} Aven Redeemer +3 +3 -1 +6 -1 -6 -3 +3 -2 0 ÷2
{Random} Dwarven Strike Force +4 -5 +3 +2 -1 0 +2 0 0 +3 ÷2
{Random} Coffin Puppets +3 +4 -3 +2 -1 -1 +1 +5 0 0 ÷2
{Random} Paragon Mind Flayer -6 +5 -3 +1 +7 -1 +1 0 +5 -1 ÷2
{Random} Kjeldoran Frostbeast +3 +3 +4 -5 +2 -1 -3 0 0 0 ÷2
{Random} Elvish House Party +1 +3 -6 +5 +3 0 +6 +4 0 +8 ÷2

Race Abilities
{Random} Wind Drake 1F: Automaton: Animate LVL objects as DL II Golems (count as your summon)
Larva Fix: Consume 1 larva to Capital F Fix and restore PSPs
Immune to Magic Jar/Possessed
{Random} Hebi-No-Onna 1P: Degenerator: Remove all regeneration sources on target (no save)
Underwater Action
Bite 1d12 dmg + slow 1d10 r (save)
{Random} Emporer Stag Herald of Denev Breath Weapon: Crystal Ooze (1/3r or 3/d, =current hp, BW save:½); Immune Crystal Ooze
Physical Manifestation: Have a spare body, 0: switch from one to the other
Hyperflight: +LVL AC, Fly at 100*LVL" rate, Pro.Vacuum
{Random} Drolvarg Hold Life, All Stats
Flying 24" (A)
Intermediate Str bonus: bonus = (stat-13)*3/2, no max
{Random} Vampire Bite 1d8 dmg + disease (PPD save)
1M: Summon a DL=LVL/2+2 Eelemental
½M: Suggestion
{Random} Sheet Phantom Breath Weapon: Helliron [Iron+Holy+Neg.] (1/3r or 3/d, =current hp, BW save:½); Immune Helliron
Clairaudience cont.
All Warrior classes use Paladin XP table
{Random} Aven Redeemer +3 weapon to hit you
Breath Weapon: Explodium (1/3r or 3/d, =current hp, BW save:½); Immune Explodium
Turn Undead
{Random} Dwarven Strike Force Breath Weapon: Creation (1/3r or 3/d, =current hp, BW save:½); Immune Creation
1P: Wall of Force (non-solid version)
+1P action
{Random} Coffin Puppets Platinum Angel: Immune to slay and Capital S Slay; do not die at any negative hp total (still unconscious)
Can have 3 "Armor" spells on self
1M: Create a random Trick (only enemies trigger it)
{Random} Paragon Mind Flayer Natural Attacks +d(+LVL*2) dmg
Stretching: Can attack (LVL+2)/3 groups per segment without actually entering their group
Get +2 monsters whenever you summon an Insect
{Random} Kjeldoran Frostbeast Each time you hit with a melee attack, target loses LVL*2 SL's in memorization
Sustain Dex
IR 35+16*LVL%
{Random} Elvish House Party ½M: Double Pain (can do this twice to get Triple Pain)
+3 weapon to hit you
PR 26*LVL%

[P3.19] Random Races (CF=3; Div. ÷2)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Belial +3 +2 +5 -4 -2 +2 +6 +2 +15 -1 ÷2
{Random} Undead Dwarf +2 +1 +4 -4 +4 -2 -1 0 0 0 ÷2
{Random} Nyogoth +2 +2 +4 +1 -6 0 0 +2 0 0 ÷2
{Random} Sunscape Familiar -4 +1 +6 +5 0 -2 +4 -1 -3 0 ÷2
{Random} Morphling +6 -5 -1 +1 +3 0 +3 0 +6 0 ÷2
{Random} Puffer 0 +3 -1 +7 -5 +2 +1 0 0 +3 ÷2
{Random} Krag +2 +1 -2 -1 +2 +4 +2 0 0 +4 ÷2
{Random} Jareth, Leonine Titan -6 +6 +3 +6 -5 +2 -4 +2 0 0 ÷2
{Random} Raging Spirit +7 0 +6 -4 -4 -2 -4 +3 +3 +5 ÷2
{Random} Archivist -5 +1 +3 +3 -2 +5 -4 +3 0 0 ÷2
{Random} Tari, Chieftain -5 -6 +2 +3 +5 +5 0 +4 +2 +6 ÷2
{Random} Nightshade, Nightwing +2 0 +4 +6 -3 -5 +4 +3 0 0 ÷2

Race Abilities
{Random} Belial Regenerate 5 hp /s
Touch drains 2 Wis (no save)
1M: Summon a DL=LVL/2+2 Insect
{Random} Undead Dwarf 1M: Summon a DL=LVL/2+2 Virus
0, 1/s: Identify
XR 75%
{Random} Nyogoth 1M: Telekinesis Shield: 20*LVL hp shield vs. physical,energy,TK
Arms +1, it is in a new "group" of arms
1P: Target takes LVLd8 Dex dmg (save:½)
{Random} Sunscape Familiar 1P: Degenerator: Remove all regeneration sources on target (no save)
Sustain Con
1M: High-Frequency Sample: Generate a High-Frequency Sampler major effect
{Random} Morphling 1V: Transport via Plants
½M: Dispel Magic
1P: Deal 20*LVL dmg to one target (IR, no save)
{Random} Puffer Reverse ESP: 0, 1/r: Target hears your thoughts and must save or insane.
Immune to Dust of Disappearance
½M: Dispel Illusion
{Random} Krag Natural Attacks +d(+LVL*2) dmg
Dex-based Rogue abilities +60%
Immune Sleep
{Random} Jareth, Leonine Titan NR 95%
Breath Weapon: Solid Neutronium [Gravity+Any Chem+Conduit] (1/3r or 3/d, =current hp, BW save:½); Immune Solid Neutronium
Immune Anti-Technological effects
{Random} Raging Spirit Claws/Bite 2d12 dmg
Sustain Str
TechR 22*LVL%
{Random} Archivist Breath Weapon: Void (1/3r or 3/d, =current hp, BW save:½); Immune Void
Immune Chaos & Unholy
Rogue points +10*LVL%
{Random} Tari, Chieftain Head butt 2d12 dmg
1M: Summon a DL=LVL/2+2 Water
Your actions cannot be locked down
{Random} Nightshade, Nightwing Hyper-Invention: nM: Create a TechL=n object (max n=7) (see [Q8], can have at most LVL of these objects)
Wizard progressions get +2 spells per SL
Knockback Resistance: Take -20*LVL' less from TK/Push effects

[P3.19] Random Races (CF=3; Div. ÷2)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Pewter Golem +1 0 +4 +5 -1 -4 0 +1 +21 +1 ÷2
{Random} Ramirez DePietro +4 0 +3 0 +3 -4 +8 0 0 0 ÷2
{Random} Lurker, Lurker -4 -1 +3 0 -1 +6 +2 0 +16 0 ÷2
{Random} Sustainer of the Realm -6 +3 -3 +8 0 +2 +1 +1 +15 0 ÷2
{Random} Golem, Glass -4 -2 +2 +4 -1 +5 0 +2 +8 +4 ÷2
{Random} Sull (Floater) +6 +3 +3 -4 0 -5 +2 +6 +12 +2 ÷2
{Random} Wolf, Dread +2 +1 -1 +4 +4 -6 -6 0 +10 +2 ÷2
{Random} Deva, Astral -3 -5 +3 +4 +1 +5 +2 -1 +20 0 ÷2
{Random} Ulik the Troll +6 +3 0 -2 -4 +1 +7 0 0 +5 ÷2
{Random} Guan Yu, Sainted Warrior +7 -3 0 -5 0 +4 +5 +2 0 +1 ÷2
{Random} Fyrsnaca -3 0 +5 -2 +6 -3 +6 0 0 0 ÷2
{Random} Wraith-Spider +6 +5 -4 -1 -3 +2 +1 0 0 0 ÷2

Race Abilities
{Random} Pewter Golem Breath Weapon: Gray Goo (1/3r or 3/d, =current hp, BW save:½); Immune Gray Goo
1M: Summon a DL=LVL/2+2 Golem
Breath Weapon: Fermionic Condensate (1/3r or 3/d, =current hp, BW save:½); Immune Fermionic Condensate
{Random} Ramirez DePietro 0, eat an item: +XPV/25 TH, dmg, AC, saves (all for 1t) and +XPV/2 to temp hp (lasts until used)
Breath Weapon: Green Slime (1/3r or 3/d, =current hp, BW save:½); Immune Green Slime
Sustain Str
{Random} Lurker, Lurker Resistance Shift: Your psionic powers are resisted using a different resistance (MR, IR, etc., but not anti's or GR/XR)
Sustain Con
Immune Punomancy, Vorpal
{Random} Sustainer of the Realm Life Support, Immune Heat/Cold: Immune Heat/Cold
Adaptive shield (2nd time you take dmg from an effect = 1/2 dmg, etc.)
0: Catch missiles fired at you 50% this segment
{Random} Golem, Glass Tails +2
Eagle Eye Vision
1M: Summon a DL=LVL/2+2 Cthulhoid Horror
{Random} Sull (Floater) Cosmic Awareness cont.
1M: Summon a DL=LVL/2+2 Virus
TechR 22*LVL%
{Random} Wolf, Dread Rogue points +10*LVL%
Immune to DNA Scrambled
½V: Taunt (one target)
{Random} Deva, Astral Immune Cold, Ice, Frost, Gust of Wind, Grease, Black Ice
Specialty Spheres (Grands) +2
Psionic progressions get additional Chr bonus; Can use Simplified Wis bonus
{Random} Ulik the Troll Null Field 9: All spells of SL 9 or higher don't work in 90'r (can turn this off)
Priest progressions get additional Wis bonus; Can use Simplified Wis bonus
Can use (but doesn't get) an additional M action per segment
{Random} Guan Yu, Sainted Warrior Immune Wood
Claws 2d8 dmg
Immune Ooze / Mud (Earth+Water)
{Random} Fyrsnaca 1M: Berserk (+LVL*2/+LVL*2 TH/dmg, -LVL/-LVL AC/save) for 1t
Actions +3A
Actions +1QP
{Random} Wraith-Spider 1M: Summon a DL=LVL/2+2 Space
Immune Black Ice, Bug spells, Chaos, Cold, Ice, Wild Magic
1V: Entangle

[P3.19] Random Races (CF=3; Div. ÷2)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Baatezu, Abishai, Black +5 -3 +1 0 +3 -2 -7 +1 0 0 ÷2
{Random} Flareater -2 +1 +5 +3 +4 -5 -1 +4 0 +2 ÷2
{Random} Froghemoth +1 +6 +5 -2 -6 0 +5 +2 +4 0 ÷2
{Random} Phoenix, Greater 0 0 +2 +4 -2 +1 0 -1 +12 +5 ÷2
{Random} Dakmor Ghoul -4 +1 -4 +4 +6 +1 0 +2 +2 +5 ÷2
{Random} Rashka the Slayer +2 +5 -7 +6 +3 -3 -4 0 0 0 ÷2
{Random} The Norsa +6 +3 -6 -2 0 +3 +5 +4 +4 0 ÷2
{Random} Mummy 0 0 +3 +4 -3 +2 +1 0 0 -1 ÷2
{Random} Morkoth +5 +2 +2 -2 -2 0 -4 0 0 -3 ÷2
{Random} Otillos, King of the Owls, Herald of Erias +4 +2 -3 -3 0 +5 +5 +4 0 -1 ÷2
{Random} Wyrd, Greater -5 +6 -1 -4 0 +7 -4 +6 0 0 ÷2
{Random} Malfera +1 +1 +3 +7 -6 0 +6 +1 0 0 ÷2

Race Abilities
{Random} Baatezu, Abishai, Black 0, eat an item: +XPV/25 TH, dmg, AC, saves (all for 1t) and +XPV/2 to temp hp (lasts until used)
Half of dmg you do (physical or magic) is Vile
Iron Will: 0, 1/s: One effect that's hitting you is delayed for LVL s (it will still resolve even if the caster is dropped)
{Random} Flareater Touch 1d8+2 dmg + 2 Str
All Warrior classes use Paladin XP table
Immune Water
{Random} Froghemoth Regenerate 7 hp /s
Claws 2d8 dmg
½P: Destroy Clone: Kills a Clone, Simulacrum, or Shapechanger (conscious target gets a PPD save)
{Random} Phoenix, Greater Limited Barbarian Con bonus: bonus = (stat-14)*2, max = +22
True Sight
Immune to Alley Effect
{Random} Dakmor Ghoul Force Field vs. Power Manipulation: ER 50%
Actions +1QS
Breath Weapon: Ice-9 (1/3r or 3/d, =current hp, BW save:½); Immune Ice-9
{Random} Rashka the Slayer Actions +3V
Immune Insanity
1M: Summon a DL=LVL/2+2 Giant
{Random} The Norsa 1M: High Frequency Sample or Wild Surge
1V: People's Bless: One die roll within 1 round is adjusted as you wish (max of +/-LVL).
Add Chr bonus to any one progression; Can use simplified Wis bonus with it
{Random} Mummy Immune Wood
Breath Weapon: Mithril [Metal+Magic] (1/3r or 3/d, =current hp, BW save:½); Immune Mithril
1M: Rainbow Silver effect
{Random} Morkoth Rogue points +40*LVL
½M: Faerie Fire (-7 AC, can be done repeatedly)
Immune Charm, Sharpness, Sleep, Vorpal
{Random} Otillos, King of the Owls, Herald of Erias True Seeing cont.
Detect Evil, Illusion, Invisibility, Lie, Magic, Traps
1M: Summon a DL=LVL/2+2 Rakshasa World
{Random} Wyrd, Greater Immune to Twilight
1M: Locate Object or Person
1M: Chaos Ball your group (except yourself) for LVLd8 dmg (no save)
{Random} Malfera 1F: Holy Bolt
PR 26*LVL%
1V: Taunt a group

[P3.19] Random Races (CF=3; Div. ÷2)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Dive Bomber -5 +1 -1 +3 +1 +6 -2 0 0 0 ÷2
{Random} Thunder Maker +4 0 -4 -1 +7 -1 -3 0 +6 0 ÷2
{Random} Razormane Masticore +6 -1 -4 +1 +1 +2 -1 -1 +3 +3 ÷2
{Random} Cat Burglar +2 +1 -5 +3 +4 -1 -2 0 -1 -1 ÷2
{Random} Animation, Juli's (Type 2) 0 -1 -5 +3 +5 +4 +3 0 0 +2 ÷2
{Random} Swanmay, Bird Maiden -1 +2 -3 +6 +3 -1 +4 +2 0 0 ÷2
{Random} Elephant +2 +4 +1 0 -2 -2 +8 0 +6 0 ÷2
{Random} Su-Chi +1 +1 -2 +4 -2 +2 +4 +6 +8 +3 ÷2
{Random} Jammer Leech +5 -3 -1 +6 0 -4 -4 -1 +6 0 ÷2
{Random} Elder Spawn +5 0 -4 -3 +5 +2 +8 +3 0 +2 ÷2
{Random} Nightshade, Nightwalker 0 +7 0 +6 -5 -2 +2 +2 +1 -1 ÷2
{Random} Life-Shaped, Shieldbug 0 -3 +4 -3 -1 +6 +6 +2 0 0 ÷2

Race Abilities
{Random} Dive Bomber Can have three of the same summon
Breath Weapon: Aether [Composite+Holy] (1/3r or 3/d, =current hp, BW save:½); Immune Aether
Legs +2, it is in a new "group" of legs
{Random} Thunder Maker ½V: Dig
0, 1/r: Lend an action (you lose that action)
1M: Fear (save vs. spell at -LVL); Fumble (save vs. spell at -LVL)
{Random} Razormane Masticore Get +2 monsters whenever you summon an Insect
1 attack, take N dmg: Whirl (do 1 attack on each monster in your group, N=# monsters)
1M, 1/d: Add 1 to your multiplier (see [X] section) for LVL s.
{Random} Cat Burglar Get two attacks of opportunity whenever someone joins your group
Immune Life Drain, Death spells, Disintegrate, positive energy
Immune Metal (Earth+Fire+Water)
{Random} Animation, Juli's (Type 2) gp +140*S per reset
Immune to Alley Effect
1D: You Reincarnate upon death
{Random} Swanmay, Bird Maiden Immune Lightning
Gaze: petrify (save)
Immune to Domination
{Random} Elephant Add Str bonus to any one progression; Can use simplified Wis bonus with it
IR 25*LVL%
Immune Original Time
{Random} Su-Chi Rogue points +10*LVL%
Underwater Action
Immune Acid (Fire+Water)
{Random} Jammer Leech Gets +LVL segments per round
Immune Fear
Immune Alcohol (Air+Fire+Water)
{Random} Elder Spawn Breath Weapon: Holy Water [Water+Holy] (1/3r or 3/d, =current hp, BW save:½); Immune Holy Water
Breath Weapon: Mithril [Metal+Magic] (1/3r or 3/d, =current hp, BW save:½); Immune Mithril
MR 60+17*LVL%
{Random} Nightshade, Nightwalker ML +2 with one Wizard prog.
Gaze: charm (save)
Eagle Eye Vision
{Random} Life-Shaped, Shieldbug Mimic: 0, 1/r: Fork a spell level 0 to LVL/2 effect
Breath Weapon: Maggot Ooze (1/3r or 3/d, =current hp, BW save:½); Immune Maggot Ooze
PR 26*LVL%

[P3.19] Random Races (CF=3; Div. ÷2)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Magen, Demos -1 +1 -1 -1 +5 +2 -1 0 0 +6 ÷2
{Random} Lim-D'Paladin +3 +5 +3 -2 -4 -2 -3 +4 +12 -1 ÷2
{Random} Dray -1 -3 +5 -3 0 +6 -3 +7 0 +4 ÷2
{Random} Arch-Shadow, Demi-Shade -4 -3 +3 +4 +4 +2 -2 -2 +8 0 ÷2
{Random} Drake, Colddrake +5 +3 +3 -4 +1 -2 -4 +4 +6 +1 ÷2
{Random} Dreamborn Muse +3 +2 -3 -2 +1 +4 -6 0 +10 0 ÷2
{Random} Southern Elephant +1 -2 +1 +5 -1 +2 0 0 +24 0 ÷2
{Random} Troll, Two-headed +5 +4 -1 +7 -5 -6 +4 0 +1 0 ÷2
{Random} Shield Sphere -2 -2 +5 -1 +7 -3 +4 0 0 +4 ÷2
{Random} Lady Zhurong, Warrior Queen +1 -4 +5 -2 +1 +2 -5 0 0 0 ÷2
{Random} Nightwalker +1 -2 +4 -4 +5 +1 +3 +3 +4 0 ÷2
{Random} Barishi -6 +2 +6 -6 +3 +5 -4 +3 0 0 ÷2

Race Abilities
{Random} Magen, Demos Immune to Imprisonment
Far Sight
DR 50/+1
{Random} Lim-D'Paladin Add 1 to your offense or defense multiplier
Bite 1d4 dmg + Lycanthropy
Hold V Actions, V actions cannot be locked down for you
{Random} Dray Claw/Claw/Tail 1d6/1d6/1d4
Claws 2d8 dmg
½M: Drain: Target loses -LVL to a stat (choose stat, no save)
{Random} Arch-Shadow, Demi-Shade Tail's P: Fire 1d8 spikes, each does 1d8 dmg (roll TH for each)
Move rate +18"; +1V action
1P: Target takes LVLd8 Str dmg (save:½)
{Random} Drake, Colddrake All Wizard classes use Elf0 XP table
½V: Create Food and Water
Stretching: Can melee up to 2*LVL people per round that aren't in your group
{Random} Dreamborn Muse Immune level loss, Imprisonment, Death spells
Hold V Actions, V actions cannot be locked down for you
Immune Insanity
{Random} Southern Elephant Confusion shield (whoever hits you saves or is Confused)
Actions +1QP
Immune to Familiars' immunities
{Random} Troll, Two-headed Ultravision
Claw/Claw 1d8/1d8
Can drink potions or eat goodberries without spending 1V (must be conscious)
{Random} Shield Sphere 1M: Summon a DL=LVL/2+2 Golem
gp +2*4^S per reset
Gets +LVL segments per round
{Random} Lady Zhurong, Warrior Queen Immune to Set
WR 90%
Breath Weapon: Grave [Earth+Holy] (1/3r or 3/d, =current hp, BW save:½); Immune Grave
{Random} Nightwalker hp *1.5: Multiply hp by 1.5
Breath Weapon: Abyssal Water [Water+Chaos+Imprison.] (1/3r or 3/d, =current hp, BW save:½); Immune Abyssal Water
Tails +2
{Random} Barishi Sustain Dex
Breath Weapon: Rainbow Silver [Rainbow+Silver+Anti-Psi] (1/3r or 3/d, =current hp, BW save:½); Immune Rainbow Silver
Breath Weapon: Quark-Gluon Plasma (1/3r or 3/d, =current hp, BW save:½); Immune Quark-Gluon Plasma

[P3.19] Random Races (CF=3; Div. ÷2)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Ghatanothoa +4 +2 +1 -4 -3 +5 -3 +6 0 0 ÷2
{Random} Asuras -3 +6 -3 +1 +3 -1 -1 0 0 -1 ÷2
{Random} Animated Object, Large -3 -6 +7 +6 +5 -5 -3 +6 +8 +1 ÷2
{Random} Nymph, Grain +5 -7 +2 +4 -4 +3 +1 0 +5 +7 ÷2
{Random} Demon, Succubus +1 -6 +3 +3 +2 +1 -5 0 0 -2 ÷2
{Random} Eater of the Dead +1 +3 -2 +4 -7 +5 -1 0 +8 -1 ÷2
{Random} Maulotaur -4 -6 +5 +6 -1 +4 -1 +1 +8 0 ÷2
{Random} Wind Drake +6 +3 -6 0 +5 -2 0 +5 0 -2 ÷2
{Random} Nim Devourer +4 +4 +1 -4 -3 +4 +1 +6 +4 0 ÷2
{Random} Collector Protector -1 +2 0 -1 +5 -2 +2 +5 -1 -2 ÷2
{Random} Shiggarreb +2 -5 +2 +3 +4 -3 +6 0 0 +2 ÷2
{Random} Gloomdrifter +3 0 +1 +1 -1 +2 -5 0 +3 +4 ÷2

Race Abilities
{Random} Ghatanothoa Can have LVL Psi8 items with TechL=LVL
Priest progressions get +2 spells per SL
Immune to Down a Hole (unless you do a Down a Hole offense yourself)
{Random} Asuras Gets +LVL segments per round
Immune Chaos & Unholy
1M: Contagion/Enervation: One target is hit by Contagion & Enervation (PPD for each)
{Random} Animated Object, Large Ignore skins of all kinds
Hear Noise 200%
1M: Half Pain: Take half damage from one person for 1t
{Random} Nymph, Grain Add Int bonus to any one progression; Can use simplified Wis bonus with it
Breath Weapon: Strange Matter (1/3r or 3/d, =current hp, BW save:½); Immune Strange Matter
1M: Summon a DL=LVL/2+2 Spirit of the Land
{Random} Demon, Succubus ½V: Curse (Spell save)
Immune Shards (Air+Earth)
Breath Weapon: Loop / Looporal (1/3r or 3/d, =current hp, BW save:½); Immune Loop / Looporal
{Random} Eater of the Dead Free wild talent in Psi7 (Undead psi.)
Breath Weapon: Lava Ooze (1/3r or 3/d, =current hp, BW save:½); Immune Lava Ooze
1M: Gravity Decrease: Increase gravity in room or object/person by LVL G's (x1 Special)
{Random} Maulotaur 1V: Teleport
+1V action
Can always wield two size H weapons, regardless of Str score
{Random} Wind Drake Breath Weapon: Electric / Electricity (1/3r or 3/d, =current hp, BW save:½); Immune Electric / Electricity
Intermediate Wis bonus: bonus = (stat-13)*3/2, no max
aRR 100%
{Random} Nim Devourer Immune Alcohol (Air+Fire+Water)
Bite 1d8 dmg + disease (PPD save)
1D: Magic Jar into another creature (aNR; no save)
{Random} Collector Protector Sustain Int
aER 21*LVL%
aWR 22*LVL%
{Random} Shiggarreb Breath Weapon: Russet Mold (1/3r or 3/d, =current hp, BW save:½); Immune Russet Mold
½V: Drain LVL Magic Item Charges from an item, you gain LVL*XPV/500 hp
Actions +2S
{Random} Gloomdrifter DR 50/+1
DR 2/-
Claws 1d12 + paralyzation 2d10 r (PPD save)

[P3.19] Random Races (CF=3; Div. ÷2)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Lady Zhurong, Warrior Queen +6 -2 +1 +1 -4 +2 +3 +3 -1 +5 ÷2
{Random} Monitor +6 0 +1 -3 -4 +5 -3 0 +3 0 ÷2
{Random} Worm, Slime +4 +4 -4 0 -1 +2 -6 0 +8 0 ÷2
{Random} Flauros +4 -3 -1 0 -1 +5 +5 +1 0 0 ÷2
{Random} Lowland Tracker +1 0 +6 0 -3 0 +1 0 +24 +5 ÷2
{Random} Scragnoth +3 0 -1 +2 -2 +2 +5 +2 0 +3 ÷2
{Random} Rabid Wombat +7 +4 -2 -6 -1 +4 -5 +1 +10 0 ÷2
{Random} Goblin Berserker +1 +3 +3 +1 0 -4 +1 +2 +10 0 ÷2
{Random} Cursed Ronin 0 +3 +2 0 -5 +3 -4 0 +6 +1 ÷2
{Random} Kjeldoran Phalanx +3 +1 +5 -3 -2 +1 -4 0 0 +5 ÷2
{Random} Cloudhoof Kirin -1 +4 +3 +1 +3 -4 +3 0 +4 +1 ÷2
{Random} Zombie, Mud -1 +5 -3 +8 -6 +1 +5 0 0 +6 ÷2

Race Abilities
{Random} Lady Zhurong, Warrior Queen 0, 1/r: Intensify: Doubles the damage of an existing effect
1M: Tenser's Transformation
Breath Weapon: Nexus [Chaos+Time] (1/3r or 3/d, =current hp, BW save:½); Immune Nexus
{Random} Monitor 1N, 1/r: Tempus F-U
1M: Summon a DL=LVL/2+2 Technological
1M: Summon a DL=LVL/2+2 Lycanthrope
{Random} Worm, Slime Psionic Regen all PSP/t
Free Action
1V: Move an effect from target to yourself
{Random} Flauros IR 35+16*LVL%
Flying 60" (C)
1N, 1/d: Self-Sacrifice: All others can Escape but you are left behind
{Random} Lowland Tracker Cloak of Oblivion: Pick any two specific spell or psionic powers. You are immune to them.
Immune Fire
Natural Healing: 1V: Target is cured equal to his Con score in hp
{Random} Scragnoth Natural Attacks +d(+LVL*2) dmg
Far Sight
Immune to Alley Effect
{Random} Rabid Wombat Blink Wounding cont. (can blink away after first melee hit on you)
Knockback Resistance: Take -20*LVL' less from TK/Push effects
Immune to Summoning Sickness
{Random} Goblin Berserker 0: For this round, ignore a non-racial defense on someone
Physical Manifestation: Have a spare body, 0: switch from one to the other
Intermediate Dex bonus: bonus = (stat-13)*3/2, no max
{Random} Cursed Ronin Iron Will: Can fully act up to -20 hp; Can act up to -30 hp
You do not use up charges on magic items (even potions)
DR 30/+2
{Random} Kjeldoran Phalanx Breath Weapon: Healing [Magic+Positive] (1/3r or 3/d, *HEALING*=current hp, BW save:½); Immune Healing (or reverse)
1V: Teleport
Personality score x20; Immune to ego of x1 multiplier
{Random} Cloudhoof Kirin Regenerate 7 hp /s
Immune Cold (Air+Water)
Immune Sound (Air+Earth+Fire)
{Random} Zombie, Mud Ultravision
Adaptive shield (DR and SR 6*N/-, N=# times hit by an effect)
Gaze: blind (save)

[P3.19] Random Races (CF=3; Div. ÷2)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} Death Knight +1 -5 +5 +4 +5 -4 -4 -1 0 -1 ÷2
{Random} Silent Angel, Herald of Nemorga +3 +3 -5 -6 +4 +6 +2 +2 +3 +6 ÷2
{Random} Tul'k +6 0 -4 -4 +6 +1 0 +6 0 +5 ÷2
{Random} Phaethon, Elder 0 -4 +2 +3 +6 -3 -5 +2 +9 0 ÷2
{Random} Crypt Servant +4 -2 -4 +6 -4 +4 +3 +1 0 0 ÷2
{Random} Medusa, Glyptar +1 -5 +1 +6 -5 +5 +3 0 +2 +3 ÷2
{Random} Fetch +5 0 0 +7 -4 -3 +3 +1 0 -1 ÷2
{Random} Borborygmos -6 +6 +5 +4 -3 -1 -2 -1 0 +2 ÷2
{Random} Scroll mimic +1 +6 -6 +1 +5 -2 +5 +2 0 +2 ÷2
{Random} Qabalta, Void Mage -1 +2 -5 +2 -1 +7 -1 0 +12 +3 ÷2
{Random} Kiki-Jiki, Mirror Breaker +2 -1 +5 +4 -3 -2 -2 0 0 0 ÷2
{Random} Mine Layer +3 -1 +4 -6 +1 +3 +1 +3 0 +1 ÷2

Race Abilities
{Random} Death Knight Limited Barbarian Dex bonus: bonus = (stat-14)*2, max = +22
Can use (but doesn't get) an additional P action per segment
1V: Avenge: Choose a target, you deal double weapon damage to that target this combat
{Random} Silent Angel, Herald of Nemorga ML +2 with one Wizard prog.
Wind Walk cont.
Spare Silver Cord: Have an extra Silver Cord
{Random} Tul'k Regenerate 8 hp /s
ER 23*LVL%
1M: Confusion a group
{Random} Phaethon, Elder 0, 1/d: Capital E Escape
Breath Weapon: Aether [Composite+Holy] (1/3r or 3/d, =current hp, BW save:½); Immune Aether
Immune to Your effects being Countered
{Random} Crypt Servant Get compensated items like the NPC
1M: Summon a Wood Elemental: AC 50, hp 160, #Att 3/1, TH +40, dmg 40
Sustain Con
{Random} Medusa, Glyptar 1N, 1/d: Self-Sacrifice: All others can Escape but you are left behind
Can always wield one size H and one size L weapon, regardless of Str score
Legend Lore LVL*25%
{Random} Fetch 1M, 1/d: Infernal Spawn of Evil: Summon a Demon Beast: AC 70, hp 700, #Att 7/1, TH +70, dmg 70, 1M: 10 dmg to target
Immune to Pixelated
CL +3 with psionics
{Random} Borborygmos Golem Form: Spiderstone: Resist magic; Mouth's P: Web (1 group); FRT LVL*10%
Immune Magma / Lava (Earth+Fire)
½V: Wraithform
{Random} Scroll mimic aWR 80%
Actions +2P
dmg +LVL*2 with 1 weapon type
{Random} Qabalta, Void Mage 1M, 1/t: Magnetic Ctrl: Shield: Shield vs. Energy/Physical, 100*LVL hp
Specialty Schools +2
Str-based Rogue abilities +50%
{Random} Kiki-Jiki, Mirror Breaker Immune Annihilation, Clone-Insane, Set, Truename Erased
Wizard progressions get additional Int bonus; Can use Simplified Wis bonus
Breath Weapon: Nexus [Chaos+Time] (1/3r or 3/d, =current hp, BW save:½); Immune Nexus
{Random} Mine Layer PR 100%
Regenerate 5 hp /s
Breath Weapon: Degenerate Matter (1/3r or 3/d, =current hp, BW save:½); Immune Degenerate Matter

[P3.19] Random Races (CF=3; Div. ÷2)


Race Str Dex Con Int Wis Chr Cml AT hp TH Div.
{Random} P'oh +5 -4 +2 +1 +3 -2 +6 +2 0 0 ÷2
{Random} Metathran Aerostat -4 +2 +4 -6 +2 +5 +3 0 0 -3 ÷2
{Random} The Phoenix +2 +3 +3 -5 +5 -5 0 0 0 0 ÷2
{Random} Infested Roothold +1 +2 +3 0 +3 -3 -4 +3 0 0 ÷2
{Random} Imdugud +2 +4 -6 -4 +6 +2 +3 +3 0 +1 ÷2
{Random} Vulshok Battlemaster +3 +5 -2 +1 -1 -1 0 +6 -1 +3 ÷2
{Random} Moonlit Strider -6 -3 +2 +2 +8 +1 -6 -1 0 0 ÷2
{Random} Merihim -5 -5 +4 +3 +5 +3 +5 +5 +3 0 ÷2
{Random} Elvish House Party 0 +5 -1 -2 +4 -3 -3 +3 0 0 ÷2
{Random} Head Hunter +2 +4 -5 +1 -4 +5 +2 0 +3 +5 ÷2
{Random} Dryad -1 +5 0 +4 -2 -3 +6 0 0 -2 ÷2
{Random} Ogre Mage +5 +2 -1 0 -2 +1 0 0 +12 +1 ÷2

Race Abilities
{Random} P'oh Str-based Rogue abilities +40%
1M: Summon a DL=LVL/2+2 Psionic
DR 30/+2
{Random} Metathran Aerostat +LVL AC/saves
Force Field vs. Vampirism: aNR 50% (including energy and stat drains)
Turn Undead
{Random} The Phoenix Flying 24" (A)
Do not die until below -1000 hp (still unconscious at -1 hp though)
WR 90%
{Random} Infested Roothold Free Wild Talents in Psi5 and Psi10
Get +2 monsters whenever you summon an Insect
Far Sight
{Random} Imdugud Golem Form: Doll: Resist fire; Mend spell acts as a Heal on you; Bite is Tasha's Laughter branded
DT 120-LVL*4 (Damage Threshold)
1M: Magnetic Ctrl: Force Bolt: 1 target: LVLd100 dmg (save:0)
{Random} Vulshok Battlemaster Move rate +24"
1M: Summon a DL=LVL/2+2 NPC
Wizard progressions get +2 spells per SL
{Random} Moonlit Strider Free Action
1M: Tenser's Transformation
ER 23*LVL%
{Random} Merihim Detect Evil, Illusion, Invisibility, Lie, Magic, Traps
MR 27*LVL%
Breath Weapon: Grave [Earth+Holy] (1/3r or 3/d, =current hp, BW save:½); Immune Grave
{Random} Elvish House Party 1V: Dimension Swap: You and ally or two allies switch positions.
½M: Removes possession, domination, charm, etc.; Does not have to be evil source
CL +4 with psionics
{Random} Head Hunter Wind Walk cont.
GR 15+15*LVL%
WR 24*LVL%
{Random} Dryad 1N, 1/r: Tempus F-U
1M: Summon a DL=LVL/2+2 Immortal
Air Walk cont.
{Random} Ogre Mage 0, 1/r: Lend an action (you lose that action)
1M: Contagion/Enervation: One target is hit by Contagion & Enervation (PPD for each)
Breath Weapon: Eldritchiron [Iron+Holy+Shad.] (1/3r or 3/d, =current hp, BW save:½); Immune Eldritchiron