D&D Collective, version 4.0
[T1] Table of Contents
[P1] How to create a Player Character
[P1.1] Classes: Select which classes and levels you wish to be, using [P4].
| Starting XP may be spent freely (multi-classed characters do not have to divide evenly).
| If starting XP is 0, you may be 1st level in up to 1 class as a single or dual-classed character, or up to four 1st level classes as a multi-classed character.
| Single classed characters have an XP bonus of +100% (you start with double XP and gain XP at double amounts).
| Both multi- and dual-classed characters have a limit of 4 classes.
| If XP is not spent, it may be saved for later use (the XP does not have to "sit" in one of your classes).
|
| [P1.2] Class Adjectives: Select which class adjectives you would like, see [P4.8].
|
| [P1.3] Race: Select a race from [P3] that uses the appropriate class system, keeping in mind ability score modifiers.
| The race selected may require you to redo [P1.1], as XP divisors also apply to starting XP.
| Make a note of special abilities the race possesses.
| If you do not wish to be a race from [P3], and would like to play a monster, see [P8].
| XP divisors are lowered by .5 for each level above 8th (retroactively), so a 10th level character can have an XP divisor of 2 with no penalty.
|
| [P1.4] Racial Adjectives: Add Racial Adjectives (if available in the campaign), see [P3.5].
|
| [P1.5] Age (Optional): Select an age category for your character (child, young, adult, old, or venerable), and make a note of modifiers from [A3].
|
| [P1.6] Ability Scores: Place these six scores as you like among the six ability scores: 18, 16, 14, 12, 10 , 8.
| You may instead use these six scores: 13, 13, 13, 13, 13, 13.
| You can add 1 point to a stat by subtracting 2 points from other stat(s). This 1 for 2 trading may be done once per reset, as long as no stat falls below 0. Humans may use 1 for 1 trading instead (again, once per reset).
| Comeliness: This you get to choose. Pick a number from 3 to 18.
| Apply racial modifiers.
| Add 1 point to 1 stat for each level. This advancement due to level uses the character's highest level, so a level 2/5 multi-classed PC gets 5 stat points, not 7.
|
| [P1.7] Sub-Ability Scores: You may adjust your subability scores (see [P2]).
| The most you can adjust an ability score is equal to your highest level (e.g. An ability score of 14 at level 4 can be at most 10/18 or 18/10.)
| Make a note of what your modifiers are due to stats.
| (Old System, no longer used: Make a note of how many mental actions and max # psi frequencies your character has.)
|
| [P1.8] Alignment: Choose an alignment for your character, keeping in mind your classes and your kit and diety selections.
|
| [P1.9] Proficiencies: Calculate your number of weapon proficiencies from [P4] and your number of nonweapon proficiencies from [P6].
| Add on any proficiencies that you get from class (Druid or Bard) and those that are free.
| (Old System, no longer used: 1/4 of all nonweapon proficiencies must be spent on Occupations or Hobbies, unless you are a human.)
| Some or all of your proficiencies may be left as Open Slots for later.
|
| [P1.10] Kits: You are allowed 1 kit per 2nd edition class ("Fighter2", "Ranger2", etc.), with extras possible for 4 nonweapon slots.
| Your kits can be left as an Open Kits to use later; you don't have to pick them now.
|
| [P1.11] Skills: Calculate your skills, see [P9].
|
| [P1.12] Feats: Calculate your feats, see [P11].
|
| [P1.13] Spell Memorization: Make a note for each class how many of each spell type and level the PC can cast, using [PC0]. Also make a note of which spell levels can be cast as 1M action instead of 1M+1P.
|
| [P1.14] Wizard Spellbooks: If you can cast wizard spells, add your Int and level, and divide the result by 2 if you are a Wizard, 3 otherwise (round fractions down). This is how many 1st level spells you have in your spellbook.
| Reduce this number by 2 for each spell level above first, up to the maximum spell level you are able to cast, with a minimum of 4 per level.
| (Example: a level 11 mage with Int 12 would have 11,9,7,5,4 spells in his book.)
| If you have more than 1 class that casts wizard spells, take Int/2, and add level/2 for each wizard class and level/3 for each non-wizard class.
|
| [P1.15] Specialty Priests: If you are a priest, you may sdelect one god to be a specialty priest of.
| See [PC3] for descriptions of gods. Specialty priests have an additional stat requirement which is cumulative with your class.
| PCs other than priests may also be specialty followers, but (except in rare cases) do not gain any powers (however, the choice could still influence play dramatically).
|
| [P1.16] Rogue Abilities: Calculate your rogue abilities seperately for each class that you have that uses them.
| If you have the same ability duplicate times from various sources, they don't stack, pick which source you are using.
| Rogue abilities are modified by race; the stat adjustments due to race also apply to rogue abilities (for percentage-based rogue abilities, each point is 5%).
| Armor also modifies rogue abilities, see [E2].
|
| [P1.17] Psionic Powers: Figure how many and which psionic powers your character knows, using the appropriate rules from section [Q].
| If your character is both a wild talent and a psionicist of the same frequency, you may choose the higher of either set of numbers for # of psionic points and powers.
|
| [P1.18] Magic and Psionic Items: Take your starting magic item XP and use it to purchase magic and psionic items.
| If this number is not given, start with your character starting XP, take the square root of it, and multiply by 20.
| Item XP not spent is converted to gold (see [P1.15]).
| Item XP and Class XP can be converted back and forth using the ratio: 1 Item XP = 10 Class XP.
| If this reduces your experience level, you must recalculate the previous steps again.
|
| [P1.19] Normal Equipment: Take your highest level, square it, and multiply the result by your Chr score.
| This is how many gold pieces you have to purchase beginning equipment.
| This money cannot be used to purchase magic/psionic items, but Item XP can be converted using the ratio: 1 Item XP = 10 gp. It is legal, therefore, to convert Class XP to gp on a 1 for 1 basis, but not back.
|
| [P1.20] Armor Class: Calculate your Armor Class, using the following rulings:
| 1. If the PC has more than 1 AC type (called "AT"), take the best, and add +1 bonus for each extra source of AT rating.
| 2. "Protection" items and "Armor" use the base AC rating and the higher of the two plusses, i.e. Leather+1 and Cloak/Prot+3 yields Leather+3. Bracers of Defense AT +6 added on would yield Bracers of Defense AT +7 (best AT with a +1 for second source) with a +3 protection. Note that if the Cloak was off we would have Bracers AT +7 with +1 protection.
| 3. Different sources of protection items add together, unless they are of the same physical type (two rings don't add, you get the best).
|
| [P1.21] To Hit Bonus and Damage/Attack: Calculate your adjusted To Hit Bonus, number of attacks, and damage for each weapon. Remember that there are many sources of plusses to hit and damage: base, stats (Str/Dex), race adj., magic, specialization, martial arts, and miscellanious magic/psionic items.
|
| [P1.22] Hit Points: No class stops gaining hit dice at any level (i.e. a 25th level mage has 25d4 hp).
| (Old System, no longer used: When rolling for hit points, roll 2 dice, and take the larger of the two results.
| You may also use the following "average" results without rolling: 1d2=1.5, 1d3=2, 1d4=3, 1d6=5, 1d8=6, 1d10=8, 1d12=10.)
| In Collective 1.1, all hit dice rolls are maximum (you'll need it!).
| 1. For single-classed characters, take max at 1st level, add on Con bonus, add race adj., and then add on magic/psionic items that modify hit points.
| 2. For multi-classed characters, calculate each class seperately, add them together, divide by your number of classes, and then add on race adj. and magic/psionic items that modify hit points.
| 3. For dual-classed characters, calculate the hit points for your first class, add on any extra hit points from the second class if it exceeds the first in level, and repeat for each additional class. It requires a Limited Wish to change the order of your classes (for example, if you are a mage 5 & fighter 7 and want the fighter hit points for the first 5 levels and want it to be your second class, you'll need to get a Limited Wish to reorder your classes).
|
| [P1.23] Last Check and Name: Go through all the steps quickly again, to make sure that later steps did not affect earlier ones (the biggest example being magic items affecting stats).
| If everything looks OK, select a name for your character (or names, along with subtitles if desired) and character generation is complete.
|
|
[P2] Ability Scores
[P2.1] Ability Scores [Collective 1.x & 3rd Edition]
Score
| Mod.
| Bonus Spells 123 456 789 ABC D
|
0-1
| -5
| --- --- --- --- -
| 2-3
| -4
| --- --- --- --- -
| 4-5
| -3
| --- --- --- --- -
|
6-7
| -2
| --- --- --- --- -
| 8-9
| -1
| --- --- --- --- -
| 10-11
| 0
| --- --- --- --- -
|
12-13
| +1
| 1-- --- --- --- -
| 14-15
| +2
| 11- --- --- --- -
| 16-17
| +3
| 111 --- --- --- -
|
18-19
| +4
| 111 1-- --- --- -
| 20-21
| +5
| 211 11- --- --- -
| 22-23
| +6
| 221 111 --- --- -
|
24-25
| +7
| 222 111 1-- --- -
| 26-27
| +8
| 222 211 11- --- -
| 28-29
| +9
| 322 221 111 --- -
|
30-31
| +10
| 332 222 111 --- -
| 32-33
| +11
| 333 222 211 --- -
| 34-35
| +12
| 333 322 221 --- -
|
36-37
| +13
| 433 332 222 1-- -
| 38-39
| +14
| 443 333 222 1-- -
| 40-41
| +15
| 444 333 322 1-- -
|
42-43
| +16
| 444 433 332 1-- -
| 44-45
| +17
| 544 443 333 1-- -
| 46-47
| +18
| 554 444 333 1-- -
|
48-49
| +19
| 555 444 433 1-- -
| 50-51
| +20
| 555 544 443 11- -
| 52-53
| +21
| 655 554 444 11- -
|
54-55
| +22
| 665 555 444 21- -
| 56-57
| +23
| 666 555 544 21- -
| 58-59
| +24
| 666 655 554 21- -
|
60-61
| +25
| 766 665 555 21- -
| 62-63
| +26
| 776 666 555 21- -
| 64-65
| +27
| 777 666 655 21- -
|
66-67
| +28
| 777 766 665 21- -
| 68-69
| +29
| 877 776 666 221 -
| 70-71
| +30
| 887 777 666 221 -
|
72-73
| +31
| 888 777 766 321 -
| 74-75
| +32
| 888 877 776 321 -
| 76-77
| +33
| 988 887 777 321 -
|
78-79
| +34
| 998 888 777 321 -
| 80-81
| +35
| 999 888 877 321 -
| 82-83
| +36
| 999 988 887 321 -
|
|
Strength/Efficiency:
| To hit for melee weapons & unarmed.
| Max Light Load = 2*((bonus+5)^2)
|
| Strength/Muscle:
| Damage for melee weapons & unarmed.
| Max Press = (bonus+5)^3
|
| Dexterity/Coordination:
| To hit for missile weapons & unarmed.
|
| Dexterity/Balance: (also Dexterity/Reflex)
| Armor Class.
| Reflex saving throws.
|
| Constitution/Fitness:
| Hit points per HD.
|
| Constitution/Health: (also Constitution/Fortitude)
| Fortitude saving throws.
| Regeneration rate = (bonus-4)/r.
|
| Intelligence/Knowledge:
| Nonweapon Proficiencies.
| Max Spell Level for Wizards (SL=bonus+5)
|
| Intelligence/Reason:
| Illusion spell immunity (SL=bonus-4)
| Bonus spells for progressions that get Int bonus.
|
| Wisdom/Intuition:
| Charm spell immunity (SL=bonus-4)
| Bonus spells for progressions that get Wis bonus.
|
| Wisdom/Willpower:
| Necromancy spell immunity (SL=bonus-4)
| Will Saving throws.
| Max Spell Level for Priests (SL=bonus+3)
|
| Charisma/Presence:
| Comeliness adjustment.
| Bonus spells for progressions that get Chr bonus.
|
| Charisma/Leadership:
| Maximum henchmen (based on 4), Loyalty adj.
| Luck pts per reset (0: spend bonus pt as +- 1 on roll)
|
|
[P3] Races
Race
| Str
| Dex
| Con
| Int
| Wis
| Chr
|
Centaur
| 0
| -2
| +1
| 0
| +1
| 0
| Dwarf
| 0
| 0
| +1
| 0
| 0
| -1
| Dwarf, Gray1
| 0
| 0
| +1
| 0
| 0
| -1
|
Dwarf, Hill
| 0
| 0
| +1
| 0
| 0
| -1
| Dwarf, Mountain
| +1
| 0
| +1
| -1
| 0
| -1
| Dwarf, Stone
| +2
| -2
| +3
| -2
| 0
| 0
|
Dwarf3
| 0
| 0
| +2
| 0
| 0
| -2
| Elf
| 0
| +1
| -1
| 0
| 0
| 0
| Elf, Cloud
| -3
| +1
| -3
| +1
| +2
| +2
|
Elf, Dark1
| 0
| +1
| -1
| 0
| 0
| 0
| Elf, Gray
| -1
| +1
| -1
| +1
| 0
| 0
| Elf, High
| 0
| +1
| -1
| 0
| 0
| 0
|
Elf, Shadow
| -1
| 0
| -1
| +2
| +1
| -1
| Elf, Valley1
| 0
| +1
| -1
| +1
| 0
| 0
| Elf, Wild
| +2
| +1
| 0
| -2
| -1
| 0
|
Elf, Wild (Kagonesti)
| +1
| +2
| 0
| -3
| 0
| 0
| Elf, Wood1
| +1
| +1
| -1
| -1
| 0
| 0
| Elf3
| 0
| +2
| -2
| 0
| 0
| 0
|
Gnome
| 0
| 0
| 0
| +1
| -1
| 0
| Gnome, Deep1
| 0
| 0
| 0
| 0
| 0
| 0
| Gnome, Tinker
| -1
| +2
| 0
| +1
| -2
| 0
|
Gnome3
| -2
| 0
| +2
| 0
| 0
| 0
| Half-Dwarf (Mul), Athasian
| +2
| 0
| +1
| -1
| 0
| -2
| Half-Elf
| 0
| 0
| 0
| 0
| 0
| 0
|
Half-Elf, Cloud
| -2
| 0
| -1
| +1
| +1
| +1
| Half-Elf3
| 0
| 0
| 0
| 0
| 0
| 0
| Halfling, Hairfoot
| -1
| +2
| -1
| 0
| 0
| 0
|
Halfling, Stout
| -1
| +1
| 0
| 0
| 0
| 0
| Halfling, Tallfellow
| 0
| +1
| +1
| 0
| -1
| -1
| Halfling3
| -2
| +2
| 0
| 0
| 0
| 0
|
Half-Orc
| +1
| 0
| +1
| 0
| 0
| -2
| Half-Orc3
| +2
| 0
| 0
| -2
| 0
| -2
| Human
| 0
| 0
| 0
| 0
| 0
| 0
|
Human, Greyhawk Dweller
| *
| *
| *
| *
| *
| *
| Human, Guour
| 0
| +1
| -1
| -1
| +2
| -1
| Human, Lower Dwellers
| +3
| +3
| +3
| -3
| -3
| -3
|
Human, Minotaur
| +2
| 0
| +2
| 0
| -2
| -2
| Human, Planar (Tiefling)
| -1
| 0
| 0
| +1
| -1
| +1
| Human, Upper Dwellers
| -3
| -3
| -3
| +3
| +3
| +3
|
Human3
| 0
| 0
| 0
| 0
| 0
| 0
| Kender
| -1
| +2
| 0
| 0
| -1
| 0
| Kobold-Lizard Man
| 0
| +1
| +1
| -1
| 0
| -1
|
Lizard Man, Krynn
| +2
| 0
| +1
| -1
| 0
| -2
| Minotaur
| +2
| 0
| +2
| 0
| -2
| -2
| Ogre
| +2
| 0
| +2
| 0
| -2
| -2
|
Orc
| +1
| 0
| 0
| 0
| 0
| -2
| Quarterling
| -3
| +3
| 0
| +2
| -1
| -1
|
|
Cml
|
0
| 0
| 0
|
-1
| -2
| -1
|
0
| 0
| +2
|
0
| 0
| +2
|
-1
| 0
| +1
|
0
| 0
| 0
|
0
| 0
| 0
|
0
| -2
| 0
|
0
| 0
| +1
|
0
| 0
| 0
|
-3
| 0
| 0
|
| -1
| -3
|
-4
| 0
| +3
|
0
| +2
| -4
|
-2
| 0
| 0
|
0
| +2
|
|
AT
| hp
| TH
| Div.
|
+5
| +4
| 0
| ÷1
| 0
| 0
| 0
| ÷1
| 0
| 0
| 0
| ÷1
|
0
| 0
| 0
| ÷1
| 0
| +1
| 0
| ÷1
| +3
| +3
| 0
| ÷1
|
0
| 0
| 0
| ÷1
| 0
| 0
| 0
| ÷1
| -1
| 0
| 0
| ÷1
|
0
| 0
| 0
| ÷1
| 0
| 0
| 0
| ÷1
| 0
| 0
| 0
| ÷1
|
0
| 0
| 0
| ÷1
| 0
| 0
| 0
| ÷1
| 0
| +1
| 0
| ÷1
|
0
| +1
| 0
| ÷1
| 0
| 0
| 0
| ÷1
| 0
| 0
| 0
| ÷1
|
0
| 0
| 0
| ÷1
| 0
| 0
| 0
| ÷1
| 0
| 0
| 0
| ÷1
|
0
| 0
| 0
| ÷1
| 0
| 0
| +1
| ÷1
| 0
| 0
| 0
| ÷1
|
0
| 0
| 0
| ÷1
| 0
| 0
| 0
| ÷1
| 0
| 0
| 0
| ÷1
|
0
| 0
| 0
| ÷1
| 0
| 0
| 0
| ÷1
| 0
| 0
| 0
| ÷1
|
0
| 0
| 0
| ÷1
| 0
| 0
| 0
| ÷1
| 0
| 0
| 0
| ÷1
|
*
| *
| *
| ÷1
| 0
| +2
| 0
| ÷1
| +1
| +4
| +2
| ÷1
|
+2
| +6
| 0
| ÷1
| 0
| 0
| 0
| ÷1
| -1
| -1
| -1
| ÷1
|
0
| 0
| 0
| ÷1
| 0
| 0
| 0
| ÷1
| +3
| 0
| 0
| ÷1
|
0
| 0
| 0
| ÷1
| +4
| +6
| +1
| ÷1
| +5
| +4
| +1
| ÷1
|
0
| 0
| 0
| ÷1
| 0
| -2
| 0
| ÷1
|
|
[P3] Races
Race
| Abilities
|
Centaur
| Hoof/Hoof 1d6/1d6, can still use arms; Can charge with weapons x2 dmg
| Dwarf
| +Con*2/7 bonus to PPD/RSW/Spell; +1 TH vs. "giant-class"; "giant-class" at -4 TH
| Dwarf, Gray1
| +Con*2/7 magic saves; immune paralyzation/poison; vulnerable light
|
Dwarf, Hill
| +Con*2/7 bonus to PPD/RSW/Spell; +1 TH vs. "giant-class"; "giant-class" at -4 TH
| Dwarf, Mountain
| +Con*2/7 bonus to PPD/RSW/Spell; +1 TH vs. "giant-class"; "giant-class" at -4 TH
| Dwarf, Stone
| Immune earth; +Con/3 bonus to PPD/RSW/Spell; +4 TH vs. giant-class
|
Dwarf3
| +2 fort saves; +1 TH/+4 AC vs. giant-class; stonecunning
| Elf
| CR 90%; +1 TH with (non-crossbow) bows; +1 TH with sword
| Elf, Cloud
| CNR 95%; Free Wild Talent in Psi23
|
Elf, Dark1
| CR 90%; +2 magic saves; MR 50+lvl*2%; stonecunning; 1/d: Dancing Lights; 1/d: Faerie Fire; 1/d: Darkness
| Elf, Gray
| CR 90%; +1 TH with (non-crossbow) bows; +1 TH with sword
| Elf, High
| CR 90%; +1 TH with (non-crossbow) bows; +1 TH with sword
|
Elf, Shadow
| CR 90%; Can use/make Tech items as if 2 TL lower; (level*5)% InnER; 1M: Ghost Light
| Elf, Valley1
| CR 90%; +1 TH with bows/swords
| Elf, Wild
| CR 90%; Animal Friendship continuous; Set natural traps 90%
|
Elf, Wild (Kagonesti)
| CR 90%; Animal Friendship continuous; Set natural traps 90%
| Elf, Wood1
| CR 90%; +1 TH with bows/swords
| Elf3
| Immune sleep; +2 enchantment saves; +1 proficiency each with sword and bow
|
Gnome
| +Con*2/7 bonus to RSW/Spell; +1 TH vs kobolds/goblins; "giant-class" at -4 TH
| Gnome, Deep1
| +3 saves; +2 poison saves; imm. illusion; HS 60%; Non-Detection; 1/d: Blindness; 1/d: Blur; 1/d: Change Self
| Gnome, Tinker
| +Con*2/7 bonus to RSW/Spell; +1 TechL
|
Gnome3
| +2 illusion saves; +1 TH/+4 AC vs. giant-class; 1/d: Dancing Lights; 1/d: Ghost Sound; 1/d: Prestidigitation
| Half-Dwarf (Mul), Athasian
| +Con/7 bonus to PPD/RSW/Spell
| Half-Elf
| CR 30%; Detect Secret Doors
|
Half-Elf, Cloud
| CNR 70%; Free Wild Talent in Psi23
| Half-Elf3
| Immune sleep; +2 enchantment saves
| Halfling, Hairfoot
| x10 Personality score; +Con*2/7 bonus to PPD/RSW/Spell; Detect Grade/Slope/Direction
|
Halfling, Stout
| x10 Personality score; +Con*2/7 bonus to PPD/RSW/Spell; Detect Grade/Slope/Direction
| Halfling, Tallfellow
| x10 Personality score; +Con*2/7 bonus to PPD/RSW/Spell; Detect Grade/Slope/Direction
| Halfling3
| +1 all saves; +2 fear saves; +1 TH with thrown weapons
|
Half-Orc
| Infravision
| Half-Orc3
| Infravision
| Human
| 3 for 2 trading with ability scores
|
Human, Greyhawk Dweller
| Goblin, Kobold, Orc languages; Ultravision; MR 10%; Legend Lore 10%; Pick X: Str +1, Dex +1, Con +1, Int +1, Wis +1, Chr +1, hp +4, AC +2, TH +2; Pick Y: Str -1, Dex -1, Con -1, Int -1, Wis -1, Chr -1, hp -4, AC -2, TH -2; X-Y=2; You cannot duplicate any "X" picks, but you may duplicate "Y" picks.
| Human, Guour
| 3 for 2 trading with ability scores
| Human, Lower Dwellers
| 3 for 2 trading with ability scores
|
Human, Minotaur
| 3 for 2 trading with ability scores; Immune Maze
| Human, Planar (Tiefling)
| 3 for 2 trading with ability scores
| Human, Upper Dwellers
| 3 for 2 trading with ability scores; Ultravision; Resist Light
|
Human3
| +1 feat; +3+level skills
| Kender
| x2 Personality score; +Con/7 bonus to PPD/RSW/Spell; +2 TH w/ thrown
| Kobold-Lizard Man
| Water Breathing
|
Lizard Man, Krynn
| Water Breathing
| Minotaur
| Tracking; Immune to Maze
| Ogre
| Priests automatically get Combat,Divination,Healing,Protection,Sun
|
Orc
| Detect New and Unusual Construction, Sloping Passages; -1 TH in sunlight
| Quarterling
| x5 Personality score; +Con/7 bonus to PPD/RSW/Spell; +4 AC/TH vs. giants
|
|
List of Classes in Collective 4.0
[PC1] Warrior
| [PC2] Wizard
| [PC3] Priest
|
Archer1
| Alchemist1
| Cleric0
| Barbarian1
| Black Robe1
| Cleric2
| Cavalier1
| Elf0
| Cleric3
|
Dwarf0
| Illusionist1
| Cloistered Cleric1
| Fighter0
| Mage2
| Druid0
| Fighter2
| Magic-User0
| Druid2
|
Fighter3
| Preserver2
| Druid3
| Guard
| Red Robe1
| Healer2
| Paladin2
| Sorcerer3
| Holy Order of Stars Evil1
|
Paladin3
| White Robe1
| Holy Order of Stars Good1
| Ranger1
| Witch Doctor
| Holy Order of Stars Neutral1
| Ranger3
| Wizard3
| Shaman
|
|
[PC4] Rogue
| [PC5] Psionicist
|
Acrobat1
| Psi1
| Assassin1
| Psi1A
| Bard1
| Psi2
|
Bard2
| Psi3
| Bard3
| Psi3.5
| Halfling0
| Psi5
|
Monk1
| Psi8
| Monk3
| Psi10
| Mystic0
|
|
Scout
|
| Thief0
|
| Thief2
|
|
|
[PC1] Warrior Group Classes
Archer1
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2.5
| (none)
| 3
| 5
| (none)
|
4
| 11
| (none)
| 5
| 22
| (none)
| 6
| 42.5
| (none)
|
7
| 92.5
| (none)
| 8
| 162
| (none)
| 9
| 287
| (none)
|
10
| 512
| (none)
| 11
| 850
| (none)
| 12
| 1187
| (none)
|
13
| 1525
| (none)
| 14
| 1862
| (none)
| 15
| 2200
| (none)
|
16
| 2540
| (none)
| 17
| 2880
| (none)
| 18
| 3220
| (none)
|
19
| 3560
| (none)
| 20
| 3900
| (none)
| 21
| 4240
| (none)
|
22
| 4580
| (none)
| 23
| 4920
| (none)
| 24
| 5260
| (none)
|
25
| 5600
| (none)
| 26
| 5940
| (none)
| 27
| 6280
| (none)
|
28
| 6620
| (none)
| 29
| 6960
| (none)
| 30
| 7300
| (none)
|
31
| 7640
| (none)
| 32
| 7980
| (none)
| 33
| 8320
| (none)
|
34
| 8660
| (none)
| 35
| 9000
| (none)
| 36
| 9340
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 15, Dex 15, Con 9, Int 6, Wis 6, Chr 6
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| BoD3
| Groups:
| Warrior
|
|
|
|
Level 1: Point Blank: Archer bow damage at point blank (10' per level) is double the die roll for the arrow (don't double anything else). If the campaign is using a Str bonus limit equal to the max damage of the arrow, the max damage is double for this shot.
| Level 1: No penalty for called shots with missile weapons.
| Level 1: Free single specialization in one missile weapon (spend 1 slot to double spec.); free Point Blank proficiency (1 slot).
| Level 1: Divide actual range by 2 when determining range to target (only applies to missile weapons).
| Level 4: Considered 3 levels higher when using a specific missile weapon (chosen by archer) for purposes of number of attacks.
| Level 9: Full Str bonus with missile weapons that are listed as "½Str".
| Level 9: Ability to cast mage spells as a ranger, specializations as an Evoker or Conjurer are allowed instead of ranger choices.
| Level 9: A target with partial cover is considered to have no cover. Full cover is not affected.
| Level 9: The archer may prepare special arrows (40 times normal cost) which can "carry" a spell in the missile's head and activate when they hit.
|
|
[PC1] Warrior Group Classes
Barbarian1
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 6
| (none)
| 3
| 12
| (none)
|
4
| 24
| (none)
| 5
| 48
| (none)
| 6
| 80
| (none)
|
7
| 150
| (none)
| 8
| 275
| (none)
| 9
| 500
| (none)
|
10
| 1000
| (none)
| 11
| 1500
| (none)
| 12
| 2000
| (none)
|
13
| 2500
| (none)
| 14
| 3000
| (none)
| 15
| 3500
| (none)
|
16
| 4000
| (none)
| 17
| 4500
| (none)
| 18
| 5000
| (none)
|
19
| 5500
| (none)
| 20
| 6000
| (none)
| 21
| 6500
| (none)
|
22
| 7000
| (none)
| 23
| 7500
| (none)
| 24
| 8000
| (none)
|
25
| 8500
| (none)
| 26
| 9000
| (none)
| 27
| 9500
| (none)
|
28
| 10000
| (none)
| 29
| 10500
| (none)
| 30
| 11000
| (none)
|
31
| 11500
| (none)
| 32
| 12000
| (none)
| 33
| 12500
| (none)
|
34
| 13000
| (none)
| 35
| 13500
| (none)
| 36
| 14000
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 15, Dex 14, Con 15
| Alignment:
| any T
| HD/level:
| d12
| Weapon Prof.:
| 6+level/2
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| UA1-19
| Groups:
| Warrior
|
|
|
|
Level 1: Save adjustments: PPD +4, RSW +2, PP +3, BW +2, SP +(level/4, round down)
| Level 1: Super Dexterity bonus for free as long as fairly bulky or non-bulky armor is worn; otherwise, exceptional Dex applies.
| (If Super abilities scores are not being used: +2 AC per Dex over 14)
| Level 1: Super Constitution bonus. (If Super abilities scores are not being used: +2 hp/HD per Con over 14)
| Level 1: May buy Super Strength bonus for 1 weapon proficiency slot.
| Level 1: +3 bonus to movement rate.
| Level 1: Cannot use any magic items or cast spells even if has another class that is a spellcaster. (Ignore this restriction)
| Level 1: Climb Cliffs & Trees = 10+5*level % (as Climb Walls); Hide in Natural Surroundings = 15+5*level % (as Hide in Shadows).
| Level 1: Detect Illusion 5*level % (requires 1 mental action) 1/r.
| Level 1: 1M, 1/r: Detect Magic (other than Illusion/Phantasms) 25%, does not give schools or spheres, but does give intensity.
| Level 1: Free Wilderness Survival proficiency (1 slot).
| Level 1: First Aid: equal to Healing proficiency except requires no Wis check and gives only 1 hit point back.
| Level 1: Free Tracking and Hunting proficiencies, each has slots equal to the Barbarian's level ¸ 3, rounded up.
| Level 1: Choose two of the following as free proficiency slots (1 slot each): Animal Handling, Signaling, Running, Small Water Craft, Sound Imitation, Wild Fighting, Jumping, Back Protection, Direction Sense, or Set Snares.
| Level 3: May use magical potions. (Ignore this restriction)
| Level 4: May use magical weapons. (Ignore this restriction)
| Level 4: Can hit targets that require a +1 or better weapon to hit without such a magic weapon.
| Level 5: May use magical armor. (Ignore this restriction)
| Level 7: May use miscellaneous magic items and magical rings.
| Level 8: Can hit targets that require a +2 or better weapon to hit without such a magic weapon.
| Level 9: May use all magic items that a regular Warrior could use. (Ignore this restriction)
| Level 9: May cast spells if has another class that is a spellcaster. (Ignore this restriction)
|
|
[PC1] Warrior Group Classes
Cavalier1
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2.5
| (none)
| 3
| 5
| (none)
|
4
| 10
| (none)
| 5
| 18.5
| (none)
| 6
| 37
| (none)
|
7
| 85
| (none)
| 8
| 140
| (none)
| 9
| 220
| (none)
|
10
| 300
| (none)
| 11
| 600
| (none)
| 12
| 900
| (none)
|
13
| 1200
| (none)
| 14
| 1500
| (none)
| 15
| 1800
| (none)
|
16
| 2100
| (none)
| 17
| 2400
| (none)
| 18
| 2700
| (none)
|
19
| 3000
| (none)
| 20
| 3300
| (none)
| 21
| 3600
| (none)
|
22
| 3900
| (none)
| 23
| 4200
| (none)
| 24
| 4500
| (none)
|
25
| 4800
| (none)
| 26
| 5100
| (none)
| 27
| 5400
| (none)
|
28
| 5700
| (none)
| 29
| 6000
| (none)
| 30
| 6300
| (none)
|
31
| 6600
| (none)
| 32
| 6900
| (none)
| 33
| 7200
| (none)
|
34
| 7500
| (none)
| 35
| 7800
| (none)
| 36
| 8100
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 15, Dex 15, Con 15, Int 10, Wis 10
| Alignment:
| any G
| HD/level:
| d12
| Weapon Prof.:
| 3+level/2
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| UA1-14
| Groups:
| Warrior
|
|
|
|
Level 1: Pick weapon of choice; are considered 5 levels higher for # of Attacks purposes.
| Level 1: +1 to hit per 6 levels (round up) with mounted lance, and +1 damage per level with lance.
| Level 1: Free Riding (land-based) proficiency (1 slot).
| Level 1: Immune to Fear; Protection from Fear 10'r
| Level 1: Resistance of 23+2*level % versus the following effects: Beguiling, Charm, Domination, Hold, Hypnosis, Magic Jar, Possession, Sleep, Suggestion, and Psionic/Mind Blast.
| Level 1: Can operate at negative hit points equal to 1st lvl Cavalier hp total. (Cannot be offensive in this state)
| Level 1: Effective Chr with warriors of lesser level than the cavalier is increased by the level difference (maximum bonus = 5).
| Level 1: +1 on all saving throws; not cumulative with paladin or knight bonus.
| Level 1: +2 saves vs. Illusions
| Level 3: +1 to hit per 3 levels (round down) with any one type of sword (Cavalier's choice).
| Level 3: +1 Str, Dex, or Con (replaces percentage rules)
| Level 4: Weapon of Choice: The PC selects one weapon (which he does not have to specialize in), and the Cavalier is considered 3 levels higher for purposes of number of attacks per round. This must be a melee weapon.
| Level 5: +1 to hit per 5 levels (round down) with mace, flail, or military pick (Cavalier's choice).
| Level 6: +1 Str, Dex, or Con, must be a different stat from the one picked at Level 3
| Level 7: Free Riding (air-based) proficiency (1 slot).
| Level 9: +1 Str, Dex, or Con, the last stat not picked from the Level 3 and Level 6 picks.
|
|
[PC1] Warrior Group Classes
Dwarf0
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2.2
| (none)
| 3
| 4.4
| (none)
|
4
| 8.8
| (none)
| 5
| 17
| (none)
| 6
| 35
| (none)
|
7
| 70
| (none)
| 8
| 140
| (none)
| 9
| 270
| (none)
|
10
| 400
| (none)
| 11
| 530
| (none)
| 12
| 660
| (none)
|
13
| 800
| (none)
| 14
| 1000
| (none)
| 15
| 1200
| (none)
|
16
| 1400
| (none)
| 17
| 1600
| (none)
| 18
| 1800
| (none)
|
19
| 2000
| (none)
| 20
| 2200
| (none)
| 21
| 2400
| (none)
|
22
| 2600
| (none)
| 23
| 2800
| (none)
| 24
| 3000
| (none)
|
25
| 3200
| (none)
| 26
| 3400
| (none)
| 27
| 3600
| (none)
|
28
| 3800
| (none)
| 29
| 4000
| (none)
| 30
| 4200
| (none)
|
31
| 4400
| (none)
| 32
| 4600
| (none)
| 33
| 4800
| (none)
|
34
| 5000
| (none)
| 35
| 5200
| (none)
| 36
| 5400
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 10 9 8 5 6 2 1 0
| +1
| 10 9 8 6 6 2 1 0
| +2
| 10 9 8 6 7 3 2 0
|
+3
| 12 11 10 8 9 3 2 1
| +3
| 12 11 10 9 9 4 2 1
| +4
| 12 11 10 9 10 4 3 1
|
+5
| 14 13 12 11 12 5 3 2
| +5
| 14 13 12 12 12 5 4 2
| +6
| 14 13 13 12 12 6 4 2
|
+7
| 16 15 14 14 15 6 4 3
| +7
| 16 15 15 14 15 7 5 3
| +8
| 16 15 15 15 15 7 5 3
|
+9
| 16 15 15 15 15 7 5 3
| +9
| 16 15 15 15 15 7 5 3
| +10
| 16 15 15 15 15 7 5 3
|
+11
| 16 15 15 15 15 7 5 3
| +11
| 16 15 15 15 15 7 5 3
| +12
| 16 15 15 15 15 7 5 3
|
|
Requisites:
| Str 9, Con 9
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 2+level/3
| To Hit Table:
| Ftr0
| Save Table:
| Dwarf0
| Reference:
| RC0-23
| Groups:
| Warrior
|
|
|
|
Level 2: Abilities of a Thief2 at level/2. Gets 20 Rogue points per level.
| Level 9: Can use "Smash" and "Parry" as per Fighter0.
| Level 12: +6 HNCL (this can't be picked)
| Level 14: Resist Magic.
|
|
[PC1] Warrior Group Classes
Fighter0
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2
| (none)
| 3
| 4
| (none)
|
4
| 8
| (none)
| 5
| 16
| (none)
| 6
| 32
| (none)
|
7
| 64
| (none)
| 8
| 120
| (none)
| 9
| 240
| (none)
|
10
| 360
| (none)
| 11
| 480
| (none)
| 12
| 600
| (none)
|
13
| 720
| (none)
| 14
| 840
| (none)
| 15
| 960
| (none)
|
16
| 1080
| (none)
| 17
| 1200
| (none)
| 18
| 1320
| (none)
|
19
| 1440
| (none)
| 20
| 1560
| (none)
| 21
| 1680
| (none)
|
22
| 1800
| (none)
| 23
| 1920
| (none)
| 24
| 2040
| (none)
|
25
| 2160
| (none)
| 26
| 2280
| (none)
| 27
| 2400
| (none)
|
28
| 2520
| (none)
| 29
| 2640
| (none)
| 30
| 2760
| (none)
|
31
| 2880
| (none)
| 32
| 3000
| (none)
| 33
| 3120
| (none)
|
34
| 3240
| (none)
| 35
| 3360
| (none)
| 36
| 3480
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 6 5 4 3 2 1 1 0
| +1
| 6 5 4 3 3 1 1 0
| +2
| 6 5 4 4 3 2 2 1
|
+3
| 8 7 6 5 4 2 2 1
| +3
| 8 7 6 5 5 3 2 1
| +4
| 8 7 6 6 5 3 3 2
|
+5
| 10 9 8 7 6 4 3 2
| +5
| 10 9 8 7 7 4 4 2
| +6
| 10 9 8 8 7 5 4 3
|
+7
| 12 11 10 9 8 5 4 3
| +7
| 12 11 10 9 9 6 5 3
| +8
| 12 11 10 10 9 6 5 4
|
+9
| 12 12 11 10 9 7 6 4
| +9
| 12 12 11 10 10 7 6 4
| +10
| 12 12 11 11 10 8 6 5
|
+11
| 13 12 12 11 10 8 7 5
| +11
| 13 12 12 11 11 9 7 5
| +12
| 13 12 12 12 11 9 8 6
|
|
Requisites:
| Str 9
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 4+level/3
| To Hit Table:
| Ftr0
| Save Table:
| Ftr0
| Reference:
| RC0-16
| Groups:
| Warrior
|
|
|
|
Level 1: Over Hit: If you hit someone by more than 20, add +1 damage for each number over what you needed to hit.
| Example: You need a -15 to hit someone, and you roll a 12. Damage bonus = Roll - Needed - 20 = 12 - -15 -20 = 7.
| Level 1: +1 slot in Weapon Mastery per level.
| Level 1: Fighting Withdrawal: 2V: Disengage melee combat without receiving a parting shot.
| Level 9: Smash: 0: Get -5 to hit, but add an additional Str bonus to damage.
| Level 9: Parry: +N AC for each weapon you are wielding (N=0 for small, N=1 for medium, N=4 for large).
| Level 9: Disarm: 0: An attack you do does no damage, roll 1d20+(your Dex)-(target's Dex)*2, if greater than 0 he is disarmed.
| Level 12: If you need a 2 or less to hit a target, you may attack it twice for each attack.
| Level 24: If you need a 2 or less to hit a target, you may attack it three times for each attack.
| Level 36: If you need a 2 or less to hit a target, you may attack it four times for each attack.
|
|
[PC1] Warrior Group Classes
Fighter2
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2
| (none)
| 3
| 4
| (none)
|
4
| 8
| (none)
| 5
| 16
| (none)
| 6
| 32
| (none)
|
7
| 64
| (none)
| 8
| 125
| (none)
| 9
| 250
| (none)
|
10
| 500
| (none)
| 11
| 750
| (none)
| 12
| 1000
| (none)
|
13
| 1250
| (none)
| 14
| 1500
| (none)
| 15
| 1750
| (none)
|
16
| 2000
| (none)
| 17
| 2250
| (none)
| 18
| 2500
| (none)
|
19
| 2750
| (none)
| 20
| 3000
| (none)
| 21
| 3250
| (none)
|
22
| 3500
| (none)
| 23
| 3750
| (none)
| 24
| 4000
| (none)
|
25
| 4250
| (none)
| 26
| 4500
| (none)
| 27
| 4750
| (none)
|
28
| 5000
| (none)
| 29
| 5250
| (none)
| 30
| 5500
| (none)
|
31
| 5750
| (none)
| 32
| 6000
| (none)
| 33
| 6250
| (none)
|
34
| 6500
| (none)
| 35
| 6750
| (none)
| 36
| 7000
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 9
| Alignment:
| any
| HD/level:
| d10
| Weapon Prof.:
| 4+level/3
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| PH2-26
| Groups:
| Warrior
|
|
|
|
Level 4: Great Swing: Can choose to make 1 attack per physical action (regardless of how many weapons the PC is using) instead of normal number of attacks. This "great swing" has no extra bonus to hit but does 5 times normal damage and has a 1% per level of fighter of instantly killing any one mortal target (as per assassination). Great swing is not cumulative with Rogue's Backstab or Assassin abilities, but can be used with missile or natural weapons.
| Level 9: Can build a freehold and attract followers.
| Level 9: Mental link with a number of lieutenants (followers that are Warriors of at least 4th level) equal to Fighter's level (this operates on its own unique psionic frequency).
| Level 12: Automatic proficiency in all weapons that the fighter has seen in operation (does not count as "free" slots, so 2 slots are still needed to single specialize, etc.).
| Level 12: Can transfer 1/10 of total XP to one of the fighter's children upon natural (mental aging) death.
| Level 18: Fighter's hit points are maximum (consider all hit die rolls to be maximum possible, even if the fighter has non-warrior classes).
| Level 18: Can automatically hit any mortal creature with a non infinite negative Armor Class when using "Great Swing".
| Level 18: Mental link to lieutenants now gives the lieutenants the ability to cast 1 first level priest spell per day (casting level = 1).
| Level 27: Raise Self: The fighter will be able to Raise Dead on himself 1 day after death (as long as the death was due to physical damage). This ability cannot be used more than once per year.
| Level 27: Maximum age doubles (the fighter may be lowered 1-2 age categories).
| Level 27: Ability to grant a total of (#followers) priest levels of spells (maximum spell level = 4) to followers (or himself). The spell recipient must be able to memorize the spells the question (be a ranger, have a priest class, etc.). The fighter may grant spells to himself, even if he cannot normally cast spells (in this case, caster level = 9).
| Level 36: Fighter may have his "home plane" switched to that of his alignment.
|
|
[PC1] Warrior Group Classes
Fighter3
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 10
| (none)
| 3
| 30
| (none)
|
4
| 60
| (none)
| 5
| 100
| (none)
| 6
| 150
| (none)
|
7
| 210
| (none)
| 8
| 280
| (none)
| 9
| 360
| (none)
|
10
| 450
| (none)
| 11
| 550
| (none)
| 12
| 660
| (none)
|
13
| 780
| (none)
| 14
| 910
| (none)
| 15
| 1050
| (none)
|
16
| 1200
| (none)
| 17
| 1360
| (none)
| 18
| 1530
| (none)
|
19
| 1710
| (none)
| 20
| 1900
| (none)
| 21
| 2100
| (none)
|
22
| 2310
| (none)
| 23
| 2530
| (none)
| 24
| 2760
| (none)
|
25
| 3000
| (none)
| 26
| 3250
| (none)
| 27
| 3510
| (none)
|
28
| 3780
| (none)
| 29
| 4060
| (none)
| 30
| 4350
| (none)
|
31
| 4650
| (none)
| 32
| 4960
| (none)
| 33
| 5280
| (none)
|
34
| 5610
| (none)
| 35
| 5950
| (none)
| 36
| 6300
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 4 2 3 1 1 1 1 0
| +2
| 5 2 4 2 1 1 1 0
| +3
| 5 3 4 3 2 2 2 1
|
+4
| 6 4 5 4 3 2 2 1
| +5
| 7 5 6 5 4 3 2 1
| +6
| 8 5 7 6 4 3 3 2
|
+7
| 8 6 7 7 5 4 3 2
| +8
| 9 7 8 8 6 4 4 2
| +9
| 10 8 9 9 7 5 4 3
|
+10
| 11 8 10 10 7 5 4 3
| +11
| 11 9 10 11 8 6 5 3
| +12
| 12 10 11 12 9 6 5 4
|
+13
| 13 11 12 13 10 7 6 4
| +14
| 14 11 13 14 10 7 6 4
| +15
| 14 12 13 14 11 8 6 5
|
+16
| 14 12 14 14 11 8 7 5
| +17
| 14 13 14 14 12 9 7 5
| +18
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 0, Dex 0, Con 0
| Alignment:
| any
| HD/level:
| d10
| Weapon Prof.:
| 10+level/9
| To Hit Table:
| +level
| Save Table:
| War
| Reference:
| PH3-35
| Groups:
| Warrior
|
|
|
|
Level 1: Does double damage on a natural 20. With a size L+ weapon, hits and does double damage on a natural 19-20.
| Level 1: In addition to the normal number of feats, Fighter3 gets one feat at level 1, then 1 feat every even level afterwards.
| The list of allowed bonus feats are: Ambidexterity, Blind-Fight, Combat Reflexes, Dodge, Exotic Weapon Proficiency, Improved Disarm, Improved Trip, Whirlwind Attack, Improved Critical, Improved Initiative, Improved Unarmed Strike, Deflect Arrows, Stunning Strike, Mounted Combat, Point Blank Shot, Power Attack,Quick Draw, Two-Weapon Fighting, Weapon Finesse, Weapon Focus, Weapon Specialization (+0/+2). Until these are "collectivized", see PH3 for details
|
|
[PC1] Warrior Group Classes
Guard
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 0.8
| (none)
| 3
| 1.6
| (none)
|
4
| 3.2
| (none)
| 5
| 6.4
| (none)
| 6
| 12.8
| (none)
|
7
| 25.6
| (none)
| 8
| 51.2
| (none)
| 9
| 102.4
| (none)
|
10
| 204.8
| (none)
| 11
| 360
| (none)
| 12
| 520
| (none)
|
13
| 680
| (none)
| 14
| 840
| (none)
| 15
| 1000
| (none)
|
16
| 1160
| (none)
| 17
| 1320
| (none)
| 18
| 1480
| (none)
|
19
| 1640
| (none)
| 20
| 1800
| (none)
| 21
| 1960
| (none)
|
22
| 2120
| (none)
| 23
| 2280
| (none)
| 24
| 2440
| (none)
|
25
| 2600
| (none)
| 26
| 2760
| (none)
| 27
| 2920
| (none)
|
28
| 3080
| (none)
| 29
| 3240
| (none)
| 30
| 3400
| (none)
|
31
| 3560
| (none)
| 32
| 3720
| (none)
| 33
| 3880
| (none)
|
34
| 4040
| (none)
| 35
| 4200
| (none)
| 36
| 4360
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 6 5 4 3 2 1 1 0
| +1
| 6 5 4 3 3 1 1 0
| +2
| 6 5 4 4 3 2 2 1
|
+3
| 8 7 6 5 4 2 2 1
| +3
| 8 7 6 5 5 3 2 1
| +4
| 8 7 6 6 5 3 3 2
|
+5
| 10 9 8 7 6 4 3 2
| +5
| 10 9 8 7 7 4 4 2
| +6
| 10 9 8 8 7 5 4 3
|
+7
| 12 11 10 9 8 5 4 3
| +7
| 12 11 10 9 9 6 5 3
| +8
| 12 11 10 10 9 6 5 4
|
+9
| 12 12 11 10 9 7 6 4
| +9
| 12 12 11 10 10 7 6 4
| +10
| 12 12 11 11 10 8 6 5
|
+11
| 13 12 12 11 10 8 7 5
| +11
| 13 12 12 11 11 9 7 5
| +12
| 13 12 12 12 11 9 8 6
|
|
Requisites:
| Str 6
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 4+level/3
| To Hit Table:
| Ftr0
| Save Table:
| Ftr0
| Reference:
| DM
| Groups:
| Warrior
|
|
|
|
Needs only a Str of 6 to qualify.
| Gets Exceptional Str & Con. Can take Super Str & Con for 2 weapon proficiencies each.
| Level 1: 1V: Deflect 1P action worth of attacks from any target within (5*level)' to yourself. You cannot then deflect these attacks away; you must actually be hittable by the attacks.
| Level 5: Great Swing as per Fighter.
|
|
[PC1] Warrior Group Classes
Paladin2
Level
| KXP
| Priest 123 4
|
1
| 0
| --- -
| 2
| 2.25
| --- -
| 3
| 4.5
| --- -
|
4
| 9
| --- -
| 5
| 18
| --- -
| 6
| 36
| --- -
|
7
| 75
| --- -
| 8
| 150
| --- -
| 9
| 300
| 1-- -
|
10
| 600
| 2-- -
| 11
| 900
| 21- -
| 12
| 1200
| 22- -
|
13
| 1500
| 221 -
| 14
| 1800
| 321 -
| 15
| 2100
| 321 1
|
16
| 2400
| 332 1
| 17
| 2700
| 333 1
| 18
| 3000
| 333 1
|
19
| 3300
| 333 2
| 20
| 3600
| 333 3
| 21
| 3900
| 433 3
|
22
| 4200
| 443 3
| 23
| 4500
| 444 3
| 24
| 4800
| 444 4
|
25
| 5100
| 544 4
| 26
| 5400
| 554 4
| 27
| 5700
| 555 4
|
28
| 6000
| 555 5
| 29
| 6300
| 655 5
| 30
| 6600
| 665 5
|
31
| 6900
| 666 5
| 32
| 7200
| 666 6
| 33
| 7500
| 766 6
|
34
| 7800
| 776 6
| 35
| 8100
| 777 6
| 36
| 8400
| 777 7
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 12, Con 9, Wis 13, Chr 17
| Alignment:
| LG
| HD/level:
| d10
| Weapon Prof.:
| 4+level/3
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| PH2-27
| Groups:
| Warrior
|
|
|
|
Level 1: May shatter a magical, psionic, or innate effect that is currently running. It requires 10 dmg per spell level of the effect to shatter it. This doesn't require a Holy Avenger.
| Level 1: Detect Evil (Range 60', requires 1 mental action) as the spell, except the evil creature must have evil intent in order to be picked up as an evil creature. This may done as often as the paladin wishes.
| Level 1: Immunity to all forms of natural (non-magical) disease.
| Level 1: Lay on Hands: Cure 2 hit points per level (Range T, uses 1 mental), once per day. This curing ability may be divided between two or more creatures, and does function on outer planar targets.
| Level 1: Cure Disease: can be done once per week per 5 levels (round up).
| Level 1: Protection from Evil 10'r (continuous, but may be lowered).
| Level 1: Turn Undead as a cleric of 2 levels lower.
| Level 1: +2 on all saving throws; not cumulative with cavalier or knight bonus.
| Level 1: Cannot retain more than 10 magic items (2 armor, 4 weapons, 4 any). (Ignore this restriction)
| Level 1: 10% of all treasure must be given to a religious institution (this is called the tithe). Leftover wealth not spent is also donated. (Ignore this restriction)
| Level 1: If holding a Holy Avenger, +10*N% MR (where N is the weapons TH bonus) and can Dispel Magic
| Level 3: Effective Charisma with lower level warriors increased by level-1.
| Level 4: The paladin may call upon a special war horse (which is treated as a mage's familiar). Possible mounts include the following: War Horse, Pegasus/Unicorn, Dragon Horse, Dragon, Opinicus, and Ki-Rin.
| It takes 17-24 hours for the mount to arrive, and the Hit Dice of the mount cannot be higher than the paladin's level. If the mount is lost, another can be called after the paladin spends 1 week praying (but no more than 2 mounts can be employed in a single decade).
| Level 9: Automatically gains 1 XP per year per follower if sets up a stronghold.
|
|
[PC1] Warrior Group Classes
Paladin3
Level
| KXP
| Spells 123 4
|
1
| 0
| --- -
| 2
| 10
| --- -
| 3
| 30
| --- -
|
4
| 60
| 0-- -
| 5
| 100
| 0-- -
| 6
| 150
| 1-- -
|
7
| 210
| 1-- -
| 8
| 280
| 10- -
| 9
| 360
| 10- -
|
10
| 450
| 11- -
| 11
| 550
| 110 -
| 12
| 660
| 111 -
|
13
| 780
| 111 -
| 14
| 910
| 211 0
| 15
| 1050
| 211 1
|
16
| 1200
| 221 1
| 17
| 1360
| 222 1
| 18
| 1530
| 322 1
|
19
| 1710
| 333 2
| 20
| 1900
| 333 3
| 21
| 2100
| 433 3
|
22
| 2310
| 443 3
| 23
| 2530
| 444 3
| 24
| 2760
| 444 4
|
25
| 3000
| 544 4
| 26
| 3250
| 554 4
| 27
| 3510
| 555 4
|
28
| 3780
| 555 5
| 29
| 4060
| 655 5
| 30
| 4350
| 665 5
|
31
| 4650
| 666 5
| 32
| 4960
| 666 6
| 33
| 5280
| 766 6
|
34
| 5610
| 776 6
| 35
| 5950
| 777 6
| 36
| 6300
| 777 7
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 4 2 3 1 1 1 1 0
| +2
| 5 2 4 2 1 1 1 0
| +3
| 5 3 4 3 2 2 2 1
|
+4
| 6 4 5 4 3 2 2 1
| +5
| 7 5 6 5 4 3 2 1
| +6
| 8 5 7 6 4 3 3 2
|
+7
| 8 6 7 7 5 4 3 2
| +8
| 9 7 8 8 6 4 4 2
| +9
| 10 8 9 9 7 5 4 3
|
+10
| 11 8 10 10 7 5 4 3
| +11
| 11 9 10 11 8 6 5 3
| +12
| 12 10 11 12 9 6 5 4
|
+13
| 13 11 12 13 10 7 6 4
| +14
| 14 11 13 14 10 7 6 4
| +15
| 14 12 13 14 11 8 6 5
|
+16
| 14 12 14 14 11 8 7 5
| +17
| 14 13 14 14 12 9 7 5
| +18
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 0, Wis 0 (11), Chr 0
| Alignment:
| LG
| HD/level:
| d10
| Weapon Prof.:
| 10+level/9
| To Hit Table:
| +level
| Save Table:
| War
| Reference:
| PH3-41
| Groups:
| Warrior
|
|
|
|
Level 1: 1M: Detect Evil.
| Level 1: Divine Grace: Add Chr bonus to all saving throws.
| Level 1: Lay on Hands: 1V, 1/d, touch: Cure LVL*(Chr bonus) hp, or Cause same amount to an undead creature. This can be "broken up" among multiple touches.
| Level 1: Divine Health: Immune to disease, mummy rot, lycanthropy.
| Level 2: Aura of Courage: Immune to fear. All within 10' resist fear.
| Level 2: Smite Evil: 1 attack, 1/d: +(Chr bonus) TH, +LVL dmg with next attack vs. an evil creature.
| Level 3: Remove Disease: 1M, [LVL/3] /week: Cure Disease.
| Level 3: Turn Undead as if a Priest of 2 levels lower.
| Level 4: Can cast Priest spells; gets Wisdom bonus.
| Level 5: Special Mount: Gain a familiar which must be a mount (the familiar list in [S0.5] indicates which types can be mounts).
|
|
[PC1] Warrior Group Classes
Ranger1
Level
| KXP
| Druid Wizard 123 12
|
1
| 0
| --- --
| 2
| 2.25
| --- --
| 3
| 4.5
| --- --
|
4
| 10
| --- --
| 5
| 20
| --- --
| 6
| 40
| --- --
|
7
| 90
| --- --
| 8
| 150
| 1-- --
| 9
| 225
| 1-- 1-
|
10
| 325
| 2-- 1-
| 11
| 650
| 2-- 2-
| 12
| 975
| 21- 2-
|
13
| 1300
| 21- 21
| 14
| 1625
| 22- 21
| 15
| 1950
| 22- 22
|
16
| 2275
| 221 22
| 17
| 2600
| 222 22
| 18
| 2925
| 322 22
|
19
| 3250
| 322 32
| 20
| 3575
| 332 32
| 21
| 3900
| 332 32
|
22
| 4225
| 333 33
| 23
| 4550
| 333 33
| 24
| 4875
| 433 33
|
25
| 5200
| 433 33
| 26
| 5525
| 443 43
| 27
| 5850
| 443 43
|
28
| 6175
| 444 43
| 29
| 6500
| 444 44
| 30
| 6825
| 544 44
|
31
| 7150
| 544 44
| 32
| 7475
| 554 44
| 33
| 7800
| 555 54
|
34
| 8125
| 655 54
| 35
| 8450
| 665 54
| 36
| 8775
| 666 55
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 13, Con 14, Int 13, Wis 14
| Alignment:
| any G
| HD/level:
| +d8
| Weapon Prof.:
| 3+level/3
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| PH1-24
| Groups:
| Warrior
|
|
|
|
Level 1: Free Tracking proficiency, number of free slots = Ranger's level ÷ 2.
| Level 1: Trailing, Wilderness Survival, Two-Weapon Fighting proficiencies.
| Level 1: +4 to hit and +1/level damage versus a species enemy. This can be either a single race without qualifier ("All dragons", "All demons", but not "All demi-humans") or "Giant-class" (which includes all creatures who have 2 arms, 2 legs, and have skin, fur, or scales; but does not include humans and demi-humans).
| Level 1: Rogue abilities as per Scout (see [PC4]).
| Level 1: Surprise 50% of time, is surprised only 1 in 6.
| Level 1: Excess goods/treasure must be donated as per paladin.
| Level 1: Cannot hire men-at-arms (Ignore this restriction)
| Level 1: Cannot operate with more than 2 other Rangers (Ignore this restriction)
| Level 4: Locate Object/Animal/Plant (level÷4) times per day (as Priest spells).
| Level 8: Ability to cast druid spells (no wisdom bonus), see table in [S1].
| Level 8: Can now hire men-at-arms
| Level 9: Ability to cast wizard spells (can specialize in charm/divination), see table in [S1]. (Ran2 does not get this ability)
| Level 10: Can use Priest and Wizard items that are not written.
| Level 10: Attract 2-20 followers
| Level 18: Find the Path 1/day (as the Priest spell).
|
|
[PC1] Warrior Group Classes
Ranger3
Level
| KXP
| Priest 123 4
|
1
| 0
| --- -
| 2
| 10
| --- -
| 3
| 30
| --- -
|
4
| 60
| 0-- -
| 5
| 100
| 0-- -
| 6
| 150
| 1-- -
|
7
| 210
| 1-- -
| 8
| 280
| 10- -
| 9
| 360
| 10- -
|
10
| 450
| 11- -
| 11
| 550
| 110 -
| 12
| 660
| 111 -
|
13
| 780
| 111 -
| 14
| 910
| 211 0
| 15
| 1050
| 211 1
|
16
| 1200
| 221 1
| 17
| 1360
| 222 1
| 18
| 1530
| 322 1
|
19
| 1710
| 333 2
| 20
| 1900
| 333 3
| 21
| 2100
| 433 3
|
22
| 2310
| 443 3
| 23
| 2530
| 444 3
| 24
| 2760
| 444 4
|
25
| 3000
| 544 4
| 26
| 3250
| 554 4
| 27
| 3510
| 555 4
|
28
| 3780
| 555 5
| 29
| 4060
| 655 5
| 30
| 4350
| 665 5
|
31
| 4650
| 666 5
| 32
| 4960
| 666 6
| 33
| 5280
| 766 6
|
34
| 5610
| 776 6
| 35
| 5950
| 777 6
| 36
| 6300
| 777 7
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 4 2 3 1 1 1 1 0
| +2
| 5 2 4 2 1 1 1 0
| +3
| 5 3 4 3 2 2 2 1
|
+4
| 6 4 5 4 3 2 2 1
| +5
| 7 5 6 5 4 3 2 1
| +6
| 8 5 7 6 4 3 3 2
|
+7
| 8 6 7 7 5 4 3 2
| +8
| 9 7 8 8 6 4 4 2
| +9
| 10 8 9 9 7 5 4 3
|
+10
| 11 8 10 10 7 5 4 3
| +11
| 11 9 10 11 8 6 5 3
| +12
| 12 10 11 12 9 6 5 4
|
+13
| 13 11 12 13 10 7 6 4
| +14
| 14 11 13 14 10 7 6 4
| +15
| 14 12 13 14 11 8 6 5
|
+16
| 14 12 14 14 11 8 7 5
| +17
| 14 13 14 14 12 9 7 5
| +18
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 0, Dex 0, Wis 0 (11)
| Alignment:
| any
| HD/level:
| d10
| Weapon Prof.:
| 10+level/9
| To Hit Table:
| +level
| Save Table:
| War
| Reference:
| PH3-44
| Groups:
| Warrior
|
|
|
|
Level 1: Gain Track feat.
| Level 1: Favored Enemy: Pick a type of creature. +1 dmg & proficiency checks vs. that enemy. Every 5 levels, gain another Favored Enemy and all previous Favored Enemy bonuses increase by +1.
| Level 1: Can take Improved Two-Weapon Fighting feat even if doesn't have prerequisites.
| Level 4: Can cast Priest spells; gets Wisdom bonus.
|
|
[PC2] Wizard Group Classes
Alchemist1
Level
| KXP
| Wizard 123 456 789
|
1
| 0
| --- --- ---
| 2
| 1
| --- --- ---
| 3
| 3.2
| 1-- --- ---
|
4
| 6
| 2-- --- ---
| 5
| 10
| 3-- --- ---
| 6
| 18.5
| 41- --- ---
|
7
| 30
| 421 --- ---
| 8
| 50
| 432 --- ---
| 9
| 75
| 433 1-- ---
|
10
| 110
| 443 21- ---
| 11
| 200
| 444 22- ---
| 12
| 380
| 444 221 ---
|
13
| 560
| 444 332 ---
| 14
| 640
| 444 443 ---
| 15
| 820
| 444 444 ---
|
16
| 1000
| 544 444 1--
| 17
| 1180
| 554 444 2--
| 18
| 1360
| 555 444 3--
|
19
| 1540
| 555 544 4--
| 20
| 1720
| 555 554 41-
| 21
| 1900
| 555 555 42-
|
22
| 2080
| 555 555 53-
| 23
| 2260
| 555 555 54-
| 24
| 2440
| 555 555 55-
|
25
| 2620
| 655 555 551
| 26
| 2800
| 665 555 552
| 27
| 2980
| 666 555 553
|
28
| 3160
| 666 655 554
| 29
| 3340
| 666 665 555
| 30
| 3520
| 666 666 555
|
31
| 3700
| 666 666 655
| 32
| 3880
| 666 666 665
| 33
| 4060
| 666 666 666
|
34
| 4240
| 777 666 666
| 35
| 4420
| 777 777 666
| 36
| 4600
| 777 777 777
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 7 5 3 6 0 1 1
| +0
| 4 7 5 3 7 0 1 1
| +0
| 4 8 5 4 7 0 1 2
|
+1
| 4 8 6 4 7 1 2 2
| +1
| 5 9 6 4 8 1 2 3
| +1
| 5 9 7 5 8 2 3 3
|
+2
| 5 10 7 5 9 2 3 4
| +2
| 6 10 7 6 9 2 3 4
| +2
| 6 10 8 6 9 3 4 5
|
+3
| 6 11 8 6 10 3 4 5
| +3
| 7 11 9 7 10 4 5 6
| +3
| 7 12 9 7 11 4 5 6
|
+4
| 7 12 9 8 11 4 5 7
| +4
| 7 13 10 8 11 5 6 7
| +4
| 8 13 10 8 12 5 6 8
|
+5
| 8 13 11 9 12 6 7 8
| +5
| 8 14 11 9 13 6 7 9
| +5
| 9 14 11 10 13 6 7 9
|
|
Requisites:
| Str 9, Dex 9, Con 14, Int 10, Wis 6
| Alignment:
| any
| HD/level:
| d3
| Weapon Prof.:
| 1+level/6
| To Hit Table:
| Wiz
| Save Table:
| Wiz
| Reference:
| BoD3
| Groups:
| Wizard
|
|
|
|
Level 1: One occupation non-weapon proficiency per level (free).
| Level 1: Read Languages (47+level*3)%.
| Level 2: Identify minerals by sight.
| Level 3: Identify potions and poisons by sight.
| Level 3: Considered specialized in Enchantment/Charm (no opposite).
| Level 4: Identify plants by sight.
| Level 4: Can create potions in 1/(level-3) the normal time.
| Level 5: Identify animals by sight.
| Level 6: Can write scrolls in 1/(level-5) the normal time.
| Level 6: Considered specialized in Alteration (no opposites still).
| Level 7: Can create any expendible/charged item in 1/(level-6) the normal time.
| Level 9: Predict miscibility (Level-8)*10%.
| Level 9: Can create any non-artifact magic item in 1/(level-8) the normal time.
| Level 9: Identify any non-artifact magic item by sight.
| Level 9: Identify non-immortal monsters by sight.
| Level 9: Can specialize in (third) school; if this is done, select an opposite.
|
|
[PC2] Wizard Group Classes
Black Robe1
Level
| KXP
| Wizard 123 456 789
|
1
| 2.5
| 1-- --- ---
| 2
| 5
| 2-- --- ---
| 3
| 10
| 21- --- ---
|
4
| 17
| 32- --- ---
| 5
| 35
| 421 --- ---
| 6
| 45
| 422 --- ---
|
7
| 80
| 432 1-- ---
| 8
| 135
| 433 2-- ---
| 9
| 290
| 433 21- ---
|
10
| 375
| 443 221 ---
| 11
| 500
| 444 321 ---
| 12
| 650
| 444 421 1--
|
13
| 800
| 555 432 111
| 14
| 1000
| 555 442 111
| 15
| 1200
| 555 552 111
|
16
| 1400
| 555 553 211
| 17
| 1650
| 555 554 321
| 18
| 1900
| 555 554 321
|
19
| 2150
| 555 554 322
| 20
| 2400
| 555 554 333
| 21
| 2650
| 555 554 444
|
22
| 2900
| 555 555 555
| 23
| 3150
| 666 666 666
| 24
| 3400
| 776 666 666
|
25
| 3650
| 777 766 666
| 26
| 3900
| 777 776 666
| 27
| 4150
| 777 777 666
|
28
| 4400
| 777 777 776
| 29
| 4650
| 777 777 777
| 30
| 4900
| 887 777 777
|
31
| 5150
| 888 777 777
| 32
| 5400
| 888 877 777
| 33
| 5650
| 888 887 777
|
34
| 5900
| 888 888 777
| 35
| 6150
| 888 888 877
| 36
| 6400
| 888 888 887
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 7 5 3 6 0 1 1
| +0
| 4 7 5 3 7 0 1 1
| +0
| 4 8 5 4 7 0 1 2
|
+1
| 4 8 6 4 7 1 2 2
| +1
| 5 9 6 4 8 1 2 3
| +1
| 5 9 7 5 8 2 3 3
|
+2
| 5 10 7 5 9 2 3 4
| +2
| 6 10 7 6 9 2 3 4
| +2
| 6 10 8 6 9 3 4 5
|
+3
| 6 11 8 6 10 3 4 5
| +3
| 7 11 9 7 10 4 5 6
| +3
| 7 12 9 7 11 4 5 6
|
+4
| 7 12 9 8 11 4 5 7
| +4
| 7 13 10 8 11 5 6 7
| +4
| 8 13 10 8 12 5 6 8
|
+5
| 8 13 11 9 12 6 7 8
| +5
| 8 14 11 9 13 6 7 9
| +5
| 9 14 11 10 13 6 7 9
|
|
Requisites:
| Dex 6, Int 9
| Alignment:
| any E
| HD/level:
| d4
| Weapon Prof.:
| 1+level/5
| To Hit Table:
| Wiz
| Save Table:
| Wiz
| Reference:
| DLA1
| Groups:
| Wizard
|
|
|
|
Specialized in Necromancy. Has Divination and Abjuration as opposite schools.
| Level 1: May use 1 material component effect per spell as a zero action.
|
|
[PC2] Wizard Group Classes
Elf0
Level
| KXP
| Wizard 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 4
| 2-- --- ---
| 3
| 8
| 21- --- ---
|
4
| 16
| 22- --- ---
| 5
| 32
| 221 --- ---
| 6
| 64
| 222 --- ---
|
7
| 120
| 322 1-- ---
| 8
| 250
| 332 2-- ---
| 9
| 400
| 333 21- ---
|
10
| 600
| 333 32- ---
| 11
| 850
| 433 321 ---
| 12
| 1100
| 444 321 ---
|
13
| 1350
| 444 322 ---
| 14
| 1600
| 444 432 ---
| 15
| 1850
| 544 432 1--
|
16
| 2100
| 555 432 2--
| 17
| 2350
| 655 443 2--
| 18
| 2600
| 655 443 21-
|
19
| 2850
| 655 543 22-
| 20
| 3100
| 655 544 32-
| 21
| 3350
| 655 544 321
|
22
| 3600
| 665 554 322
| 23
| 3850
| 666 654 332
| 24
| 4100
| 776 655 432
|
25
| 4350
| 776 655 443
| 26
| 4600
| 777 665 543
| 27
| 4850
| 777 665 554
|
28
| 5100
| 887 666 654
| 29
| 5350
| 887 776 655
| 30
| 5600
| 888 777 665
|
31
| 5850
| 888 777 766
| 32
| 6100
| 988 887 776
| 33
| 6350
| 999 888 777
|
34
| 6600
| 999 988 887
| 35
| 6850
| 999 999 888
| 36
| 7100
| 999 999 999
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 6 5 5 3 3 0 1 1
| +1
| 6 5 5 4 3 0 1 1
| +2
| 6 5 5 4 4 0 2 1
|
+3
| 10 8 8 7 7 1 2 2
| +3
| 10 8 8 8 7 1 2 2
| +4
| 10 8 8 8 8 2 3 2
|
+5
| 14 11 11 11 11 2 3 3
| +5
| 14 12 11 11 11 2 4 3
| +6
| 14 12 12 11 11 3 4 3
|
+7
| 16 14 14 15 15 3 4 4
| +7
| 16 14 14 15 15 3 4 4
| +8
| 16 14 14 15 15 3 4 4
|
+9
| 16 14 14 15 15 3 4 4
| +9
| 16 14 14 15 15 3 4 4
| +10
| 16 14 14 15 15 3 4 4
|
+11
| 16 14 14 15 15 3 4 4
| +11
| 16 14 14 15 15 3 5 4
| +12
| 16 14 14 15 15 4 5 4
|
|
Requisites:
| Str 9, Int 9
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 2+level/3
| To Hit Table:
| Ftr0
| Save Table:
| Elf0
| Reference:
| RC0-25
| Groups:
| Warrior, Wizard
|
|
|
|
Cannot specialize.
| Level 1: May use 1 material component effect per spell as a zero action.
| Level 1: Over Hit: If you hit someone by more than 20, add +1 damage for each number over what you needed to hit.
| Example: You need a -15 to hit someone, and you roll a 12. Damage bonus = Roll - Needed - 20 = 12 - -15 -20 = 7.
| Level 1: +1 slot in Weapon Mastery per level.
| Level 1: Fighting Withdrawal: 2V: Disengage melee combat without receiving a parting shot.
| Level 9: Smash: 0: Get -5 to hit, but add an additional Str bonus to damage.
| Level 9: Parry: +N AC for each weapon you are wielding (N=0 for small, N=1 for medium, N=4 for large).
| Level 9: Disarm: 0: An attack you do does no damage, roll 1d20+(your Dex)-(target's Dex)*2, if greater than 0 he is disarmed.
| Level 10: +8 HNCL (this can't be picked)
| Level 12: If you need a 2 or less to hit a target, you may attack it twice for each attack.
| Level 24: If you need a 2 or less to hit a target, you may attack it three times for each attack.
| Level 36: If you need a 2 or less to hit a target, you may attack it four times for each attack.
|
|
[PC2] Wizard Group Classes
Illusionist1
Level
| KXP
| Wizard 123 456 7
|
1
| 0
| 1-- --- -
| 2
| 2.25
| 2-- --- -
| 3
| 4.5
| 21- --- -
|
4
| 9
| 32- --- -
| 5
| 18
| 421 --- -
| 6
| 35
| 431 --- -
|
7
| 60
| 432 --- -
| 8
| 95
| 432 1-- -
| 9
| 145
| 533 2-- -
|
10
| 220
| 543 21- -
| 11
| 440
| 543 32- -
| 12
| 660
| 554 321 -
|
13
| 880
| 554 322 -
| 14
| 1100
| 554 322 1
| 15
| 1320
| 554 422 2
|
16
| 1540
| 555 432 2
| 17
| 1760
| 555 532 2
| 18
| 1980
| 555 533 2
|
19
| 2200
| 555 543 2
| 20
| 2420
| 555 543 3
| 21
| 2640
| 555 554 3
|
22
| 2860
| 555 555 4
| 23
| 3080
| 555 555 5
| 24
| 3300
| 666 655 5
|
25
| 3520
| 666 666 6
| 26
| 3740
| 777 766 6
| 27
| 3960
| 777 777 7
|
28
| 4180
| 888 877 7
| 29
| 4400
| 888 888 8
| 30
| 4620
| 999 988 8
|
31
| 4840
| 999 999 9
| 32
| 5060
| AAA A99 9
| 33
| 5280
| AAA AAA A
|
34
| 5500
| BBB BAA A
| 35
| 5720
| BBB BBB B
| 36
| 5940
| CCC CCC C
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 7 5 3 6 0 1 1
| +0
| 4 7 5 3 7 0 1 1
| +0
| 4 8 5 4 7 0 1 2
|
+1
| 4 8 6 4 7 1 2 2
| +1
| 5 9 6 4 8 1 2 3
| +1
| 5 9 7 5 8 2 3 3
|
+2
| 5 10 7 5 9 2 3 4
| +2
| 6 10 7 6 9 2 3 4
| +2
| 6 10 8 6 9 3 4 5
|
+3
| 6 11 8 6 10 3 4 5
| +3
| 7 11 9 7 10 4 5 6
| +3
| 7 12 9 7 11 4 5 6
|
+4
| 7 12 9 8 11 4 5 7
| +4
| 7 13 10 8 11 5 6 7
| +4
| 8 13 10 8 12 5 6 8
|
+5
| 8 13 11 9 12 6 7 8
| +5
| 8 14 11 9 13 6 7 9
| +5
| 9 14 11 10 13 6 7 9
|
|
Requisites:
| Dex 16, Int 15
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 1+level/6
| To Hit Table:
| Wiz
| Save Table:
| Wiz
| Reference:
| PH1-26
| Groups:
| Wizard
|
|
|
|
See "Specialist Wizards"
| Level 1: Can consider any 1st edition illusionist spell (in PH1, UA1, etc.) as "Illusion" school.
|
|
[PC2] Wizard Group Classes
Mage2
Level
| KXP
| Wizard 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 2.5
| 2-- --- ---
| 3
| 5
| 21- --- ---
|
4
| 10
| 32- --- ---
| 5
| 20
| 421 --- ---
| 6
| 40
| 422 --- ---
|
7
| 60
| 432 1-- ---
| 8
| 90
| 433 2-- ---
| 9
| 135
| 433 21- ---
|
10
| 250
| 443 22- ---
| 11
| 375
| 444 33- ---
| 12
| 750
| 444 441 ---
|
13
| 1125
| 555 442 ---
| 14
| 1500
| 555 442 1--
| 15
| 1875
| 555 552 1--
|
16
| 2250
| 555 553 21-
| 17
| 2625
| 555 553 32-
| 18
| 3000
| 555 553 321
|
19
| 3375
| 555 553 331
| 20
| 3750
| 555 554 332
| 21
| 4125
| 555 554 442
|
22
| 4500
| 555 555 443
| 23
| 4875
| 555 555 553
| 24
| 5250
| 555 555 554
|
25
| 5625
| 555 555 555
| 26
| 6000
| 666 655 555
| 27
| 6375
| 666 666 655
|
28
| 6750
| 666 666 666
| 29
| 7125
| 777 766 666
| 30
| 7500
| 777 777 766
|
31
| 7875
| 777 777 777
| 32
| 8250
| 888 877 777
| 33
| 8625
| 888 888 877
|
34
| 9000
| 888 888 888
| 35
| 9375
| 999 988 888
| 36
| 9750
| 999 999 999
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 7 5 3 6 0 1 1
| +0
| 4 7 5 3 7 0 1 1
| +0
| 4 8 5 4 7 0 1 2
|
+1
| 4 8 6 4 7 1 2 2
| +1
| 5 9 6 4 8 1 2 3
| +1
| 5 9 7 5 8 2 3 3
|
+2
| 5 10 7 5 9 2 3 4
| +2
| 6 10 7 6 9 2 3 4
| +2
| 6 10 8 6 9 3 4 5
|
+3
| 6 11 8 6 10 3 4 5
| +3
| 7 11 9 7 10 4 5 6
| +3
| 7 12 9 7 11 4 5 6
|
+4
| 7 12 9 8 11 4 5 7
| +4
| 7 13 10 8 11 5 6 7
| +4
| 8 13 10 8 12 5 6 8
|
+5
| 8 13 11 9 12 6 7 8
| +5
| 8 14 11 9 13 6 7 9
| +5
| 9 14 11 10 13 6 7 9
|
|
Requisites:
| Int 9
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 1+level/6
| To Hit Table:
| Wiz
| Save Table:
| Wiz
| Reference:
| PH2-31
| Groups:
| Wizard
|
|
|
|
May specialize as seen in the beginning of the [PC2] section.
| Level 1: May use 1 material component effect per spell as a zero action.
|
|
[PC2] Wizard Group Classes
Magic-User0
Level
| KXP
| Wizard 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 2.5
| 2-- --- ---
| 3
| 5
| 21- --- ---
|
4
| 10
| 22- --- ---
| 5
| 20
| 221 --- ---
| 6
| 40
| 222 --- ---
|
7
| 80
| 322 1-- ---
| 8
| 150
| 332 2-- ---
| 9
| 300
| 333 21- ---
|
10
| 450
| 333 32- ---
| 11
| 600
| 433 321 ---
| 12
| 750
| 444 321 ---
|
13
| 900
| 444 322 ---
| 14
| 1050
| 444 432 ---
| 15
| 1200
| 544 432 1--
|
16
| 1350
| 555 432 2--
| 17
| 1500
| 655 443 2--
| 18
| 1650
| 655 443 21-
|
19
| 1800
| 655 543 22-
| 20
| 1950
| 655 544 32-
| 21
| 2100
| 655 544 321
|
22
| 2250
| 665 554 322
| 23
| 2400
| 666 654 332
| 24
| 2550
| 776 655 432
|
25
| 2700
| 776 655 443
| 26
| 2850
| 777 665 543
| 27
| 3000
| 777 665 554
|
28
| 3150
| 887 666 654
| 29
| 3300
| 887 776 655
| 30
| 3450
| 888 777 665
|
31
| 3600
| 888 777 766
| 32
| 3750
| 988 887 776
| 33
| 3900
| 999 888 777
|
34
| 4050
| 999 988 887
| 35
| 4200
| 999 999 888
| 36
| 4350
| 999 999 999
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 4 5 2 3 0 1 1
| +1
| 5 4 5 3 3 0 1 1
| +1
| 5 4 5 3 4 0 1 2
|
+1
| 5 5 5 3 4 1 2 2
| +2
| 6 5 5 3 4 1 2 3
| +3
| 7 6 7 4 6 2 3 3
|
+3
| 7 6 7 5 6 2 3 4
| +3
| 7 7 7 5 6 2 3 4
| +3
| 7 7 7 5 7 3 4 5
|
+4
| 8 7 7 5 7 3 4 5
| +5
| 9 8 9 6 9 4 5 6
| +5
| 9 8 9 7 9 4 5 6
|
+5
| 9 9 9 7 9 4 5 7
| +5
| 10 9 9 7 9 5 6 7
| +6
| 10 9 10 7 9 5 6 8
|
+7
| 11 10 11 8 12 6 7 8
| +7
| 11 10 11 9 12 6 7 9
| +7
| 11 11 11 9 12 6 7 9
|
|
Requisites:
| Int 9
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 2+level/3
| To Hit Table:
| M-U0
| Save Table:
| M-U0
| Reference:
| RC0-19
| Groups:
| Wizard
|
|
|
|
Cannot specialize.
| Level 1: May use 1 material component effect per spell as a zero action.
|
|
[PC2] Wizard Group Classes
Preserver2
Level
| KXP
| Wizard 123 456 789
|
1
| 0
| 20- --- ---
| 2
| 2.5
| 21- --- ---
| 3
| 5
| 220 --- ---
|
4
| 10
| 321 --- ---
| 5
| 15
| 432 0-- ---
| 6
| 25
| 432 1-- ---
|
7
| 50
| 543 20- ---
| 8
| 75
| 543 21- ---
| 9
| 100
| 654 320 ---
|
10
| 150
| 654 321 ---
| 11
| 200
| 665 432 0--
| 12
| 300
| 665 432 1--
|
13
| 750
| 666 543 2--
| 14
| 1000
| 666 654 3--
| 15
| 1250
| 666 665 4--
|
16
| 1500
| 666 666 5--
| 17
| 1750
| 666 666 60-
| 18
| 2000
| 666 666 61-
|
19
| 2500
| 666 666 62-
| 20
| 3000
| 666 666 63-
| 21
| 3500
| 666 666 640
|
22
| 4000
| 666 666 651
| 23
| 4500
| 666 666 662
| 24
| 5000
| 666 666 663
|
25
| 5500
| 666 666 664
| 26
| 6000
| 666 666 665
| 27
| 6500
| 666 666 666
|
28
| 7000
| 766 666 666
| 29
| 7500
| 776 666 666
| 30
| 8000
| 777 666 666
|
31
| 8500
| 777 766 666
| 32
| 9000
| 777 776 666
| 33
| 9500
| 777 777 666
|
34
| 10000
| 777 777 766
| 35
| 10500
| 777 777 776
| 36
| 11000
| 777 777 777
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 7 5 3 6 0 1 1
| +0
| 4 7 5 3 7 0 1 1
| +0
| 4 8 5 4 7 0 1 2
|
+1
| 4 8 6 4 7 1 2 2
| +1
| 5 9 6 4 8 1 2 3
| +1
| 5 9 7 5 8 2 3 3
|
+2
| 5 10 7 5 9 2 3 4
| +2
| 6 10 7 6 9 2 3 4
| +2
| 6 10 8 6 9 3 4 5
|
+3
| 6 11 8 6 10 3 4 5
| +3
| 7 11 9 7 10 4 5 6
| +3
| 7 12 9 7 11 4 5 6
|
+4
| 7 12 9 8 11 4 5 7
| +4
| 7 13 10 8 11 5 6 7
| +4
| 8 13 10 8 12 5 6 8
|
+5
| 8 13 11 9 12 6 7 8
| +5
| 8 14 11 9 13 6 7 9
| +5
| 9 14 11 10 13 6 7 9
|
|
Requisites:
| Int 9, Chr 9
| Alignment:
| any G
| HD/level:
| d5
| Weapon Prof.:
| 1+level/6
| To Hit Table:
| Wiz
| Save Table:
| Wiz
| Reference:
| DS2
| Groups:
| Wizard
|
|
|
|
Gets Wisdom bonus as bonus Wizard spells. This bonus is in addition to any Wisdom bonus for Priests.
| Level 1: 1M,1P: Give Strength to a Land (level/6 mile radius). This allows Druids to recover their spells, animals to live there, etc. It may take several uses of this ability if the local land is particularly hostile or has been completely drained.
| Level 3: May cast Priest spells of Necromancy & Healing spheres as if they are 2 spell levels higher.
| Level 4: 3M,3P: Restore PF of local area by 1 to a maximum of 10.
| Level 9: 6M,6P: Restore MF of local area by 1 to a maximum of 10.
| Level 9: May cast Priest spells of Necromancy & Healing spheres as if they are 1 spell level higher.
| Level 16: 10M,10P: Restore TF of local area by 1 to a maximum of 10.
| Level 27: May cast Priest spells of Necromancy & Healing spheres at the same spell level.
|
|
[PC2] Wizard Group Classes
Red Robe1
Level
| KXP
| Wizard 123 456 789
|
1
| 2.5
| 1-- --- ---
| 2
| 5
| 2-- --- ---
| 3
| 10
| 21- --- ---
|
4
| 18
| 321 --- ---
| 5
| 36
| 431 --- ---
| 6
| 50
| 432 --- ---
|
7
| 90
| 432 1-- ---
| 8
| 180
| 433 2-- ---
| 9
| 350
| 433 21- ---
|
10
| 500
| 543 221 ---
| 11
| 700
| 544 332 ---
| 12
| 900
| 544 342 1--
|
13
| 1100
| 555 442 11-
| 14
| 1300
| 555 442 21-
| 15
| 1500
| 655 452 211
|
16
| 1750
| 655 553 211
| 17
| 2000
| 655 553 321
| 18
| 2250
| 665 553 322
|
19
| 2500
| 665 554 332
| 20
| 2750
| 665 554 433
| 21
| 3000
| 665 554 444
|
22
| 3250
| 665 555 544
| 23
| 3500
| 665 555 555
| 24
| 3750
| 666 655 555
|
25
| 4000
| 666 666 555
| 26
| 4250
| 666 666 665
| 27
| 4500
| 666 666 666
|
28
| 4750
| 776 666 666
| 29
| 5000
| 777 766 666
| 30
| 5250
| 777 777 666
|
31
| 5500
| 777 777 776
| 32
| 5750
| 777 777 777
| 33
| 6000
| 887 777 777
|
34
| 6250
| 888 877 777
| 35
| 6500
| 888 888 777
| 36
| 6750
| 888 888 887
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 7 5 3 6 0 1 1
| +0
| 4 7 5 3 7 0 1 1
| +0
| 4 8 5 4 7 0 1 2
|
+1
| 4 8 6 4 7 1 2 2
| +1
| 5 9 6 4 8 1 2 3
| +1
| 5 9 7 5 8 2 3 3
|
+2
| 5 10 7 5 9 2 3 4
| +2
| 6 10 7 6 9 2 3 4
| +2
| 6 10 8 6 9 3 4 5
|
+3
| 6 11 8 6 10 3 4 5
| +3
| 7 11 9 7 10 4 5 6
| +3
| 7 12 9 7 11 4 5 6
|
+4
| 7 12 9 8 11 4 5 7
| +4
| 7 13 10 8 11 5 6 7
| +4
| 8 13 10 8 12 5 6 8
|
+5
| 8 13 11 9 12 6 7 8
| +5
| 8 14 11 9 13 6 7 9
| +5
| 9 14 11 10 13 6 7 9
|
|
Requisites:
| Dex 6, Int 9
| Alignment:
| C* or *N
| HD/level:
| d4
| Weapon Prof.:
| 1+level/5
| To Hit Table:
| Wiz
| Save Table:
| Wiz
| Reference:
| DLA1
| Groups:
| Wizard
|
|
|
|
Specialized in Invocation. Has Enchantment and Necromancy as opposite schools.
| Level 1: May use 1 material component effect per spell as a zero action.
|
|
[PC2] Wizard Group Classes
Sorcerer3
Level
| KXP
| Wizard 123 456 789
|
1
| 0
| 2-- --- ---
| 2
| 10
| 2-- --- ---
| 3
| 30
| 3-- --- ---
|
4
| 60
| 31- --- ---
| 5
| 100
| 42- --- ---
| 6
| 150
| 421 --- ---
|
7
| 210
| 532 --- ---
| 8
| 280
| 532 1-- ---
| 9
| 360
| 543 2-- ---
|
10
| 450
| 543 21- ---
| 11
| 550
| 554 32- ---
| 12
| 660
| 554 321 ---
|
13
| 780
| 554 432 ---
| 14
| 910
| 554 432 1--
| 15
| 1050
| 554 443 2--
|
16
| 1200
| 554 443 21-
| 17
| 1360
| 554 443 32-
| 18
| 1530
| 554 443 321
|
19
| 1710
| 554 443 332
| 20
| 1900
| 554 443 333
| 21
| 2100
| 554 444 333
|
22
| 2310
| 554 444 433
| 23
| 2530
| 554 444 443
| 24
| 2760
| 554 444 444
|
25
| 3000
| 555 444 444
| 26
| 3250
| 555 544 444
| 27
| 3510
| 555 554 444
|
28
| 3780
| 555 555 444
| 29
| 4060
| 555 555 544
| 30
| 4350
| 555 555 554
|
31
| 4650
| 555 555 555
| 32
| 4960
| 655 555 555
| 33
| 5280
| 665 555 555
|
34
| 5610
| 666 555 555
| 35
| 5950
| 666 655 555
| 36
| 6300
| 666 665 555
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 7 5 3 6 0 1 1
| +1
| 4 7 5 3 7 0 1 1
| +1
| 4 8 5 4 7 0 1 2
|
+2
| 4 8 6 4 7 1 2 2
| +2
| 5 9 6 4 8 1 2 3
| +3
| 5 9 7 5 8 2 3 3
|
+3
| 5 10 7 5 9 2 3 4
| +4
| 6 10 7 6 9 2 3 4
| +4
| 6 10 8 6 9 3 4 5
|
+5
| 6 11 8 6 10 3 4 5
| +5
| 7 11 9 7 10 4 5 6
| +6
| 7 12 9 7 11 4 5 6
|
+6
| 7 12 9 8 11 4 5 7
| +7
| 7 13 10 8 11 5 6 7
| +7
| 8 13 10 8 12 5 6 8
|
+8
| 8 13 11 9 12 6 7 8
| +8
| 8 14 11 9 13 6 7 9
| +9
| 9 14 11 10 13 6 7 9
|
|
Requisites:
| Dex 0, Con 0, Chr 0 (10)
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 5+level/9
| To Hit Table:
| +level/2
| Save Table:
| Wiz
| Reference:
| PH3-48
| Groups:
| Wizard
|
|
|
|
Level 1: Charisma bonus in spells.
|
|
[PC2] Wizard Group Classes
White Robe1
Level
| KXP
| Wizard 123 456 789
|
1
| 2.5
| 1-- --- ---
| 2
| 5
| 2-- --- ---
| 3
| 10
| 21- --- ---
|
4
| 20
| 32- --- ---
| 5
| 38
| 421 --- ---
| 6
| 55
| 422 --- ---
|
7
| 100
| 432 1-- ---
| 8
| 200
| 433 2-- ---
| 9
| 400
| 433 21- ---
|
10
| 600
| 443 221 ---
| 11
| 800
| 444 332 1--
| 12
| 1000
| 444 443 21-
|
13
| 1250
| 555 443 21-
| 14
| 1500
| 555 443 21-
| 15
| 1750
| 555 553 221
|
16
| 2000
| 555 554 221
| 17
| 2250
| 555 554 332
| 18
| 2500
| 555 554 333
|
19
| 2750
| 555 554 443
| 20
| 3000
| 555 554 444
| 21
| 3250
| 555 555 544
|
22
| 3500
| 555 555 554
| 23
| 3750
| 666 655 555
| 24
| 4000
| 666 666 655
|
25
| 4250
| 666 666 666
| 26
| 4500
| 777 766 666
| 27
| 4750
| 777 777 766
|
28
| 5000
| 777 777 777
| 29
| 5250
| 877 777 777
| 30
| 5500
| 887 777 777
|
31
| 5750
| 888 777 777
| 32
| 6000
| 888 877 777
| 33
| 6250
| 888 887 777
|
34
| 6500
| 888 888 777
| 35
| 6750
| 888 888 877
| 36
| 7000
| 888 888 887
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 7 5 3 6 0 1 1
| +0
| 4 7 5 3 7 0 1 1
| +0
| 4 8 5 4 7 0 1 2
|
+1
| 4 8 6 4 7 1 2 2
| +1
| 5 9 6 4 8 1 2 3
| +1
| 5 9 7 5 8 2 3 3
|
+2
| 5 10 7 5 9 2 3 4
| +2
| 6 10 7 6 9 2 3 4
| +2
| 6 10 8 6 9 3 4 5
|
+3
| 6 11 8 6 10 3 4 5
| +3
| 7 11 9 7 10 4 5 6
| +3
| 7 12 9 7 11 4 5 6
|
+4
| 7 12 9 8 11 4 5 7
| +4
| 7 13 10 8 11 5 6 7
| +4
| 8 13 10 8 12 5 6 8
|
+5
| 8 13 11 9 12 6 7 8
| +5
| 8 14 11 9 13 6 7 9
| +5
| 9 14 11 10 13 6 7 9
|
|
Requisites:
| Dex 6, Int 9
| Alignment:
| any G
| HD/level:
| d4
| Weapon Prof.:
| 1+level/5
| To Hit Table:
| Wiz
| Save Table:
| Wiz
| Reference:
| DLA1
| Groups:
| Wizard
|
|
|
|
Specialized in Abjuration. Has Illusion and Necromancy as opposite schools.
| Level 1: May use 1 material component effect per spell as a zero action.
|
|
[PC2] Wizard Group Classes
Witch Doctor
Level
| KXP
| Wizard 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 1
| 2-- --- ---
| 3
| 2
| 21- --- ---
|
4
| 4
| 22- --- ---
| 5
| 8
| 221 --- ---
| 6
| 16
| 222 --- ---
|
7
| 32
| 222 1-- ---
| 8
| 64
| 222 2-- ---
| 9
| 128
| 222 21- ---
|
10
| 256
| 222 22- ---
| 11
| 450
| 322 22- ---
| 12
| 650
| 332 221 ---
|
13
| 850
| 333 222 ---
| 14
| 1050
| 333 322 ---
| 15
| 1250
| 333 332 ---
|
16
| 1450
| 433 333 1--
| 17
| 1650
| 443 333 2--
| 18
| 1850
| 444 333 3--
|
19
| 2050
| 444 433 3--
| 20
| 2250
| 444 443 3--
| 21
| 2450
| 444 444 31-
|
22
| 2650
| 444 444 42-
| 23
| 2850
| 444 444 43-
| 24
| 3050
| 444 444 44-
|
25
| 3250
| 544 444 44-
| 26
| 3450
| 554 444 44-
| 27
| 3650
| 555 444 441
|
28
| 3850
| 555 544 442
| 29
| 4050
| 555 554 443
| 30
| 4250
| 555 555 444
|
31
| 4450
| 555 555 544
| 32
| 4650
| 555 555 554
| 33
| 4850
| 555 555 555
|
34
| 5050
| 666 555 555
| 35
| 5250
| 666 666 555
| 36
| 5450
| 666 666 666
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 4 5 2 3 0 1 1
| +1
| 5 4 5 3 3 0 1 1
| +1
| 5 4 5 3 4 0 1 2
|
+1
| 5 5 5 3 4 1 2 2
| +2
| 6 5 5 3 4 1 2 3
| +3
| 7 6 7 4 6 2 3 3
|
+3
| 7 6 7 5 6 2 3 4
| +3
| 7 7 7 5 6 2 3 4
| +3
| 7 7 7 5 7 3 4 5
|
+4
| 8 7 7 5 7 3 4 5
| +5
| 9 8 9 6 9 4 5 6
| +5
| 9 8 9 7 9 4 5 6
|
+5
| 9 9 9 7 9 4 5 7
| +5
| 10 9 9 7 9 5 6 7
| +6
| 10 9 10 7 9 5 6 8
|
+7
| 11 10 11 8 12 6 7 8
| +7
| 11 10 11 9 12 6 7 9
| +7
| 11 11 11 9 12 6 7 9
|
|
Requisites:
| Int 6
| Alignment:
| any
| HD/level:
| d2
| Weapon Prof.:
| 1+level/6
| To Hit Table:
| M-U0
| Save Table:
| M-U0
| Reference:
| DM
| Groups:
| Wizard
|
|
|
|
Can specialize in a school, but pick 2 opposites.
| Level 1: Can read scrolls of any spell level without "blowing your head off".
| Level 1: Can weapon specialize as per Ranger1.
| Level 8: Can create potions as per an Alchemist of ½ the Witch Doctor's level.
|
|
[PC2] Wizard Group Classes
Wizard3
Level
| KXP
| Wizard 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 10
| 2-- --- ---
| 3
| 30
| 21- --- ---
|
4
| 60
| 32- --- ---
| 5
| 100
| 321 --- ---
| 6
| 150
| 332 --- ---
|
7
| 210
| 432 1-- ---
| 8
| 280
| 433 2-- ---
| 9
| 360
| 443 21- ---
|
10
| 450
| 443 32- ---
| 11
| 550
| 444 321 ---
| 12
| 660
| 444 332 ---
|
13
| 780
| 444 432 1--
| 14
| 910
| 444 433 2--
| 15
| 1050
| 444 443 21-
|
16
| 1200
| 444 443 32-
| 17
| 1360
| 444 444 321
| 18
| 1530
| 444 444 332
|
19
| 1710
| 444 444 433
| 20
| 1900
| 444 444 444
| 21
| 2100
| 544 444 444
|
22
| 2310
| 554 444 444
| 23
| 2530
| 555 444 444
| 24
| 2760
| 555 544 444
|
25
| 3000
| 555 554 444
| 26
| 3250
| 555 555 444
| 27
| 3510
| 555 555 544
|
28
| 3780
| 555 555 554
| 29
| 4060
| 555 555 555
| 30
| 4350
| 655 555 555
|
31
| 4650
| 665 555 555
| 32
| 4960
| 666 555 555
| 33
| 5280
| 666 655 555
|
34
| 5610
| 666 665 555
| 35
| 5950
| 666 666 555
| 36
| 6300
| 666 666 655
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 7 5 3 6 0 1 1
| +1
| 4 7 5 3 7 0 1 1
| +1
| 4 8 5 4 7 0 1 2
|
+2
| 4 8 6 4 7 1 2 2
| +2
| 5 9 6 4 8 1 2 3
| +3
| 5 9 7 5 8 2 3 3
|
+3
| 5 10 7 5 9 2 3 4
| +4
| 6 10 7 6 9 2 3 4
| +4
| 6 10 8 6 9 3 4 5
|
+5
| 6 11 8 6 10 3 4 5
| +5
| 7 11 9 7 10 4 5 6
| +6
| 7 12 9 7 11 4 5 6
|
+6
| 7 12 9 8 11 4 5 7
| +7
| 7 13 10 8 11 5 6 7
| +7
| 8 13 10 8 12 5 6 8
|
+8
| 8 13 11 9 12 6 7 8
| +8
| 8 14 11 9 13 6 7 9
| +9
| 9 14 11 10 13 6 7 9
|
|
Requisites:
| Dex 0, Con 0, Int 0 (10)
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 5+level/9
| To Hit Table:
| +level/2
| Save Table:
| Wiz
| Reference:
| PH3-52
| Groups:
| Wizard
|
|
|
|
May specialize in a school, pick an opposite.
| Level 1: Intelligence bonus for spells.
| Level 1: Scribe Scroll feat.
| Level 1: Read/Write Draconic proficiency.
| Level 5: LVL/5 bonus feats. These feats must be a metamagic feat, an item creation feat, or Spell Mastery.
|
|
[PC3] Priest Group Classes
Specialty Priests "Great God List" (GGL)
Mythos
| Deity
| God of
| M.
| Req
| AL
| Turn
| Specialty Priest Abilities
|
Beholder
| Great Mother
| Fertility, Tyranny
| x5
| Int +5; Chr +10
| L any
| Yes
| L1: 1M, LVL/d: Create a DL=(LVL+1)/2 Beholder, acts as a summon but not a summon slot
| Beholder, Ang.
| Omarax the Eye Tyrant
| Atrocities
| x4
| Con +7
| L any
| Yes +2
| L1: +LVL eyes, Wild Talent in Psi29; L9: Once: Shapechange Self to a Beholder type, no XP divisor
| Beholder, DM
| Sporacle of Absolute
| Absoluteness
| x3
| All Six +3
| A any
| Yes +1
| L1: Eye's M, LVL/d: Fork; L1: Eye's M, LVL/d: Twist; L5: +LVL-4 QEye'sM; L9: +LVL-8 IEye'sM
|
Bugbear
| Grankhul
| Hunting, Senses
| x5
| Dex +7; Int +5
| CE/CN/NE
| No
| L1: Ranger tracking; L4: Infravision/Ultravision; L7: x(LVL-5) movement rate, +(LVL-6)V actions
| Bugbear
| Hruggek
| Violence, Combat
| x6
| Str +8
| CE/CN/NE
| No
| L1: 1M, LVL/d: Command (IR; no save); L4: +1 size; L7: 1M, LVL/d: Hold Person (IR; no save)
| Bugbear
| Skiggaret
| Fear
| x3
| Wis +2
| CE/CN/NE
| No
| L1: Cold damaging shield; L3: 1M, 1/d: Slay Living; L5: Immune Fear, Cold, Paralysis, Darkness
|
DM, Bear
| Invisible Polar Bears
| Martial Arts, Bears
| x8
| Str +6; Con +3
| C any
| Yes
| L1: Immune Cold; L1: Free Martial Arts style, +LVL maneuvers; L1: +LVL^2 pp /d (1 pp = 5 gp)
| DM, Sigil
| Lady of Pain
| Sigil, Dread, Blades
| x9
| Str +9
| L any
| Yes
| L1: 1M: Dimension Door; L4: 1M: Find the Path; L9: Immune Insanity, Hold M actions
| DM, Time B.
| Master of Evil
| Technology, Time
| x8
| Int +6; Chr +6
| any E
| Yes x2
| L1: Know and can cast Chronomancy spells (x2 spell slots each); L9: Plane Shift to Time of Legends
|
Dwarf
| Berronar Truesilver
| Safety, Truth, Home
| x6
| Wis +3
| LG/LN/NG
| Yes -4
| L1: +4 CL; L3: Ring of Truth cont.; L5: 1M: Wall of Force/Iron/Stone; L9: +1 Healing spell per SL
| Dwarf
| Clandeggin Silverbeard
| Battle
| x5
| Str +8
| LG/LN/NG
| No
| L1: 1M: Command (2 words); L5: +LVL-4 Str; L9: 1M, 1/d: x3 dmg with axes for 1 turn
| Dwarf
| Moradin
| Creation, Smithing
| x7
| Str +7
| LG/LN/NG
| Yes
| L1: +2 Chr; L5: Wpn. Spec. Warhammer (Non-War); L9: Luckstone allies in your group
|
Elf
| Aerdrie Faenya
| Air, Weather, Avians
| x5
| Dex +3
| C any
| No
| L1: Fly; L3: Double Resist Air; L5: Wind Walk; L9: 1M: Summon 4 DL VII Avians
| Elf
| Corellon Larethian
| Magic, Arts/Crafts
| x7
| Str +6, Int +6
| CG/CN/NG
| Yes
| L1: +2 Chr; L5: Double Resist Poison; L9: Giant-class gets no saves vs. your Priest spells
| Elf
| Sehanine Moonbow
| Mysticism, Dreams
| x6
| Int +6; Wis +7
| any G
| Yes +2
| L1: Resist slain (halve hp instead); L3: True Sight; L5: 1M: Moonbeam; L9: Wild Talent in Psi10
|
Elf, Drow
| Klaransalee
| Undead, Vengeance
| x3
| Wis +2
| CE/CN/NE
| Yes +3
| L1: +1 Revive slot, 1M: Animate Dead; L5: Touch causes 2d6 hp drain; L9: 1M: Cure undead status
| Elf, Drow
| Lolth
| Spiders, Darkness
| x5
| Wis +7
| CE/CN/NE
| Yes -2
| L1: Immune Poison, gain all "Elf, Drow" abilities (have them twice if already a Drow)
| Elf, Drow
| Vhaerun
| Thievery, Territory
| x4
| Dex +6
| any E
| Yes -4
| L1: Non-Detection cont.; L5: Immune to one thing you're Vulnerable/Severe Allergy to
|
Gnome
| Baervan Wildwanderer
| Forests, Travel
| x6
| Con +5
| any G
| Yes -4
| L1: Leave no tracks; L3: Free Action; L7: +LVL-5 AC, +LVL-5 saves; L9: +1 Animal Companion
| Gnome
| Baravar Cloakshadow
| Illusions, Protection
| x5
| Int +8; Dex +8
| any G
| No
| L1: Can use Wizard Illusion school; L3: Imm. Illusion; L5: Improved Invis.; L9: LVL Mirror Images
| Gnome
| Garl Glittergold
| Protection, Humor
| x7
| Dex +6; Int +6
| any G
| Yes -2
| L1: +5 to all Rogue abil., Two Any Rogue 1 picks; L5: 1M: Tasha's Laughter; L9: Displacement
|
Goblin
| Khurgorbaeyag
| Slavery, Oppression
| x5
| Chr +3
| LE/LN/NE
| No
| L1: 1M: Fear; L5: 1M: Fear (IR; no save); L8: Immune Chaos, Charm; L9: x2 followers allowed
| Goblin
| Maglublyet
| War, Rulership
| x6
| Str +7; Chr +5
| LE/LN/NE
| Yes -2
| L1: 1M: Charm Person; L5: +LVL-4 Str; L10: 1M: x2 dmg with any one weapon for 1 turn
| Goblin
| Nomog-Geaya
| Authority
| x4
| Chr +2
| LE/LN/NE
| Yes -3
| L1: Can wield 2 Size L weapons, no penalty; L4: 1M: Enfeeblement; L10: 1M: Symbol of Pain
|
Halfling
| Arvoreen
| Vigilance, War
| x6
| Str +6; Con +6
| LG/LN/NG
| No
| L1: Any Rogue 1 pick w/ LVL*5 points; L5: +LVL-4 /die w/ Healing; L9: +3A actions cont.
| Halfling
| Brandobaris
| Stealth, Thievery
| x5
| Dex +7
| NG/TN/CN
| No
| L1: Spider Climb; L2: Silence 15'r; L3: Improved Invis.; L4: Deeppockets; L9: Imm. Clairnasience
| Halfling
| Yondalla
| Protection, Fertility
| x7
| Wis +4
| LG/LN/NG
| Yes
| L1: Shield spell cont.; L3: Bless cont.; L5: 1M: Heroes' Feast; L9: Hold Life, Immune Energy Drain
|
Kobold, Ang.
| Mughash
| Strength, Power
| x3
| Str +9
| any E
| Yes ÷2
| L1: Resist Poison; L3: Open Locks LVL*10%; L5: 1M: Summon LVL^2 DL I Kobolds
| Kobold, DM
| Kurtulmak
| War, Mining, Tricks
| x5
| Dex +4; Wis -4
| any E
| Yes
| L1: +LVL*0.1 in Racial Adj.; L3: 1M: Treasure Finding; L9: 1M, 1/d: Escape from Hole or Mound
| Kobold, MTG
| Rohgahh of Kher Keep
| Avians, Mountains
| x4
| Str +5; Con +5
| CE/CN/LE
| No
| L1: Your summons get +2 rhp; L3: Flying ("Urd" Racial Adj.); L5: 1M: Summon DL=LVL-4 Avian
|
Mind Flayer
| Elder Brain
| Community
| x4
| Int +15
| non-G
| Yes
| L1: +1 sV (script V, Put Brain on Plate) action; L2: +LVL/2 Tentacles; L3: +LVL/3 Int
| Mind Flayer
| Ilsensine
| Psionics, Sunset
| x5
| Int +6; Chr +6
| any L
| Yes -2
| L1: +2+LVL/2 wpn needed to hit you; Ln: Immune to SL=0 to n/2 spells
| Mind Flayer, DM
| Rixthaxth
| Spelljamming, Smoke
| x3
| Int +13; Wis +6
| non-G
| Yes
| L1: +1 Familiar; L3: Immune Phlogiston; L5: +1M action; L9: 1M: Between
|
Orc
| Bahgtru
| Strength, Combat
| x6
| Str +8; Int -4
| LE/LN/NE
| No
| L1: +(LVL+1)/2 Str; L5: +0d+4 w/ punch/claws; L7: +1 instance of Exc. Str bonus
| Orc
| Gruumsh
| War, Territory
| x7
| Str +8
| LE/LN/NE
| Yes -2
| L1: +LVL TH; L3: +8 hp; L6: Cure self 1d8 per enemy slain; L8: 1M: x2 dmg w/ spears for 1 turn
| Orc
| Ilneval
| Warfare
| x5
| Str +7; Chr +6
| LE/LN/NE
| No
| L1: +LVL dmg with swords, swords cost 1/10 normal cost; L5: Prayer cont.; L8: 1M: Domination
|
|
[PC3] Priest Group Classes
Specialty Priest Spheres
This chart shows how many minors (1st-4th SL only), majors (any SL), and grands (any SL, spells cost ½ a spell) each god multiplier gives.
|
| All specialty priests have major access to the "All" sphere. All specialty priests of x7 and x8 gods (not higher or lower) have grand access to the "All" sphere.
|
|
|
God
| #
| #
| #
| Divine Intervention (roll 1d100 twice)
| Mult.
| Minors
| Majors
| Grands (all get a grand at 36th)
| First Roll
| Second Roll
|
x10
| 2
| 6
| 4
| 100
| 100
| x9
| 5
| 5
| 3; get another at 27th.
| 100
| 99+
| x8
| 7
| 5
| 3
| 100
| (97-level)+
|
x7
| 8
| 4
| 2; get another at 18th.
| 99+
| (87-level)+
| x6
| 7
| 4
| 2
| 99+
| (77-level)+
| x5
| 7
| 3
| 1; get another at 9th.
| 98+
| (67-level)+
|
x4
| 6
| 3
| 1
| 97+
| (57-level)+
| x3
| 5
| 2
| 0; get one at 9th.
| 95+
| (47-level)+
| x2
| 4
| 1
| 0
| 90+
| (37-level)+
|
|
[PC3] Priest Group Classes
Cleric0
Level
| KXP
| Priest 123 456 7
|
1
| 0
| 0-- --- -
| 2
| 1.5
| 1-- --- -
| 3
| 3
| 20- --- -
|
4
| 6
| 21- --- -
| 5
| 12
| 220 --- -
| 6
| 25
| 221 --- -
|
7
| 50
| 322 0-- -
| 8
| 100
| 332 1-- -
| 9
| 200
| 333 20- -
|
10
| 300
| 443 21- -
| 11
| 400
| 443 320 -
| 12
| 500
| 444 321 -
|
13
| 600
| 554 322 -
| 14
| 700
| 555 332 -
| 15
| 800
| 655 333 -
|
16
| 900
| 655 443 0
| 17
| 1000
| 665 443 1
| 18
| 1100
| 665 443 2
|
19
| 1200
| 765 444 2
| 20
| 1300
| 765 444 3
| 21
| 1400
| 765 554 3
|
22
| 1500
| 765 554 4
| 23
| 1600
| 776 654 4
| 24
| 1700
| 876 655 4
|
25
| 1800
| 876 655 5
| 26
| 1900
| 877 665 5
| 27
| 2000
| 887 666 5
|
28
| 2100
| 887 776 5
| 29
| 2200
| 887 776 6
| 30
| 2300
| 888 777 6
|
31
| 2400
| 888 887 6
| 32
| 2500
| 988 887 6
| 33
| 2600
| 998 888 7
|
34
| 2700
| 999 888 8
| 35
| 2800
| 999 998 8
| 36
| 2900
| 999 999 9
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 7 6 4 2 3 0 0 2
| +1
| 7 6 4 3 3 0 0 3
| +1
| 7 6 4 3 4 0 1 3
|
+2
| 7 6 5 3 4 1 1 4
| +3
| 9 8 6 4 5 1 1 4
| +3
| 9 8 6 5 5 2 2 5
|
+3
| 9 8 6 5 6 2 2 5
| +4
| 9 8 7 5 6 2 2 6
| +5
| 11 10 8 6 7 3 3 6
|
+5
| 11 10 8 7 7 3 3 7
| +5
| 11 10 8 7 8 4 3 7
| +6
| 11 10 9 7 8 4 4 8
|
+7
| 12 11 10 8 9 4 4 8
| +7
| 12 11 10 9 9 5 4 9
| +7
| 12 11 10 9 10 5 5 9
|
+8
| 12 11 11 9 10 6 5 10
| +9
| 13 12 12 10 11 6 5 10
| +9
| 13 12 12 11 11 6 6 11
|
|
Requisites:
| Wis 9
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 2+level/3
| To Hit Table:
| CTD0
| Save Table:
| Clr0
| Reference:
| RC0-13
| Groups:
| Priest
|
|
|
|
Priest Spells: Get 1 Grand, 3 Major, 6 Minor spheres.
| Level 1: Turn Undead, see [S3]
| Level 1: May use 1 instance of material componenting per spell as a 0 action. You lose this ability if you are a Specialty Priest.
| Level 9: Can construct religious stronghold, cost is ½ due to religious help. Must contain temple/cathedral/church at least 2500 sq.ft. If cleric clears area, gains 9 sp/inhabitant from trade/taxes/tithes
| Level 9: Detect Deception: can sense lies and see through all illusions with 1M.
| Level 9: Loan: Can transfer hit points from self to any creature or group of creatures within sight (1M action). Cannot raise above max hp.
| Level 15: Divine Voice: 1M+1P+1V action: all within 180' save vs. spell or Entralled (as spell). Cleric can issue a Mass Suggestion as well.
| Level 18: Divine Strength: Can adjust Wis, Str, and Chr as follows: 1M action: one stat raised to equal the cleric's level or +1; the two other stats are reduced by 2; lasts for 1 r/level; maintained effect.
| Level 27: Divine Will: Can throw off any one non-godly effect per day; the effect simply does not function on the cleric.
|
|
[PC3] Priest Group Classes
Cleric2
Level
| KXP
| Priest 123 456 7
|
1
| 0
| 1-- --- -
| 2
| 1.5
| 20- --- -
| 3
| 3
| 21- --- -
|
4
| 6
| 320 --- -
| 5
| 13
| 331 --- -
| 6
| 27.5
| 332 0-- -
|
7
| 55
| 332 1-- -
| 8
| 110
| 333 20- -
| 9
| 225
| 443 21- -
|
10
| 450
| 443 320 -
| 11
| 675
| 544 321 -
| 12
| 900
| 655 322 -
|
13
| 1125
| 666 422 0
| 14
| 1350
| 666 532 1
| 15
| 1575
| 666 642 1
|
16
| 1800
| 777 643 1
| 17
| 2025
| 777 753 2
| 18
| 2250
| 888 864 2
|
19
| 2475
| 998 864 2
| 20
| 2700
| 999 875 2
| 21
| 2925
| 999 986 2
|
22
| 3150
| 999 996 3
| 23
| 3375
| 999 997 3
| 24
| 3600
| 999 998 3
|
25
| 3825
| 999 998 4
| 26
| 4050
| 999 999 4
| 27
| 4275
| 999 999 5
|
28
| 4500
| 999 999 6
| 29
| 4725
| 999 999 7
| 30
| 4950
| 999 999 8
|
31
| 5175
| 999 999 9
| 32
| 5400
| AAA A99 9
| 33
| 5625
| AAA AAA 9
|
34
| 5850
| AAA AAA A
| 35
| 6075
| BBB BAA A
| 36
| 6300
| BBB BBB B
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 4 5 2 3 0 0 2
| +1
| 8 4 6 3 4 0 0 3
| +1
| 9 5 6 3 4 0 1 3
|
+2
| 9 5 6 4 4 1 1 4
| +3
| 10 6 7 4 5 1 1 4
| +3
| 10 6 7 5 5 2 2 5
|
+4
| 11 7 8 5 6 2 2 5
| +5
| 11 7 9 6 6 2 2 6
| +5
| 12 7 9 6 7 3 3 6
|
+6
| 12 8 9 6 7 3 3 7
| +7
| 13 8 10 7 8 4 3 7
| +7
| 13 9 10 7 8 4 4 8
|
+8
| 13 9 10 7 8 4 4 8
| +9
| 14 9 11 8 9 5 4 9
| +9
| 14 10 11 8 9 5 5 9
|
+10
| 14 10 11 9 9 6 5 10
| +11
| 15 11 12 9 10 6 5 10
| +11
| 15 11 12 10 11 6 6 11
|
|
Requisites:
| Wis 9
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 2+level/4
| To Hit Table:
| Pri
| Save Table:
| Pri
| Reference:
| PH2-33
| Groups:
| Priest
|
|
|
|
Priest Spells: Get 1 Grand, 3 Major, 6 Minor spheres.
| Level 1: Turn Undead, see [S3]
| Level 1: May use 1 instance of material componenting per spell as a 0 action. You lose this ability if you are a Specialty Priest.
| Level 9: Can construct religious stronghold, cost is ½ due to religious help. Must contain temple/cathedral/church at least 2500 sq.ft. If cleric clears area, gains 9 sp/inhabitant from trade/taxes/tithes
| Level 9: Detect Deception: can sense lies and see through all illusions with 1M.
| Level 9: Loan: Can transfer hit points from self to any creature or group of creatures within sight (1M action). Cannot raise above max hp.
| Level 15: Divine Voice: 1M+1P+1V action: all within 180' save vs. spell or Entralled (as spell). Cleric can issue a Mass Suggestion as well.
| Level 18: Divine Strength: Can adjust Wis, Str, and Chr as follows: 1M action: one stat raised to equal the cleric's level or +1; the two other stats are reduced by 2; lasts for 1 r/level; maintained effect.
| Level 27: Divine Will: Can throw off any one non-godly effect per day; the effect simply does not function on the cleric.
|
|
[PC3] Priest Group Classes
Cleric3
Level
| KXP
| Priest 123 456 789
|
1
| 0
| 2-- --- ---
| 2
| 10
| 30- --- ---
| 3
| 30
| 32- --- ---
|
4
| 60
| 430 --- ---
| 5
| 100
| 432 --- ---
| 6
| 150
| 443 0-- ---
|
7
| 210
| 543 2-- ---
| 8
| 280
| 544 30- ---
| 9
| 360
| 554 32- ---
|
10
| 450
| 554 43- ---
| 11
| 550
| 655 432 ---
| 12
| 660
| 655 443 0--
|
13
| 780
| 665 543 2--
| 14
| 910
| 665 544 30-
| 15
| 1050
| 666 554 32-
|
16
| 1200
| 666 554 430
| 17
| 1360
| 666 655 432
| 18
| 1530
| 666 655 443
|
19
| 1710
| 666 665 544
| 20
| 1900
| 666 665 555
| 21
| 2100
| 666 666 555
|
22
| 2310
| 666 666 655
| 23
| 2530
| 666 666 665
| 24
| 2760
| 666 666 666
|
25
| 3000
| 766 666 666
| 26
| 3250
| 776 666 666
| 27
| 3510
| 777 666 666
|
28
| 3780
| 777 766 666
| 29
| 4060
| 777 776 666
| 30
| 4350
| 777 777 666
|
31
| 4650
| 777 777 766
| 32
| 4960
| 777 777 776
| 33
| 5280
| 777 777 777
|
34
| 5610
| 877 777 777
| 35
| 5950
| 887 777 777
| 36
| 6300
| 888 777 777
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 4 5 2 3 0 0 2
| +1
| 8 4 6 3 4 0 0 3
| +2
| 9 5 6 3 4 0 1 3
|
+3
| 9 5 6 4 4 1 1 4
| +3
| 10 6 7 4 5 1 1 4
| +4
| 10 6 7 5 5 2 2 5
|
+5
| 11 7 8 5 6 2 2 5
| +6
| 11 7 9 6 6 2 2 6
| +6
| 12 7 9 6 7 3 3 6
|
+7
| 12 8 9 6 7 3 3 7
| +8
| 13 8 10 7 8 4 3 7
| +9
| 13 9 10 7 8 4 4 8
|
+9
| 13 9 10 7 8 4 4 8
| +10
| 14 9 11 8 9 5 4 9
| +11
| 14 10 11 8 9 5 5 9
|
+12
| 14 10 11 9 9 6 5 10
| +12
| 15 11 12 9 10 6 5 10
| +13
| 15 11 12 10 11 6 6 11
|
|
Requisites:
| Con 0, Wis 0 (10), Chr 0
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 5+level/9
| To Hit Table:
| +level*3/4
| Save Table:
| Pri
| Reference:
| PH3-29
| Groups:
| Priest
|
|
|
|
Wisdom bonus to spell memorization.
| Level 1: Spontaneous Casting: If using spell memorization, can replace any spell with a spell with "cure" in its name at will.
| Level 1: Can Turn Undead.
| Level 1: Extra Languages: Celestial (G), Abyssal (CE), and Infernal (LE).
|
|
[PC3] Priest Group Classes
Cloistered Cleric1
Level
| KXP
| Priest 123 456 7
|
1
| 0
| 0-- --- -
| 2
| 0.8
| 10- --- -
| 3
| 1.6
| 210 --- -
|
4
| 3.2
| 321 --- -
| 5
| 6.4
| 432 0-- -
| 6
| 12.8
| 433 1-- -
|
7
| 25.6
| 443 20- -
| 8
| 51.2
| 444 31- -
| 9
| 100
| 444 42- -
|
10
| 200
| 444 430 -
| 11
| 300
| 444 441 -
| 12
| 400
| 544 442 -
|
13
| 500
| 554 443 -
| 14
| 600
| 555 444 0
| 15
| 700
| 655 544 1
|
16
| 800
| 665 554 2
| 17
| 900
| 666 555 3
| 18
| 1000
| 766 655 4
|
19
| 1100
| 776 665 5
| 20
| 1200
| 777 666 5
| 21
| 1300
| 877 766 6
|
22
| 1400
| 887 776 6
| 23
| 1500
| 888 777 6
| 24
| 1600
| 988 877 7
|
25
| 1700
| 998 887 7
| 26
| 1800
| 999 888 7
| 27
| 1900
| A99 988 8
|
28
| 2000
| AA9 998 8
| 29
| 2100
| AAA 999 8
| 30
| 2200
| BAA A99 9
|
31
| 2300
| BBA AA9 9
| 32
| 2400
| BBB AAA 9
| 33
| 2500
| CBB BAA A
|
34
| 2600
| CCC BBA A
| 35
| 2700
| CCC CCB A
| 36
| 2800
| CCC CCC C
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 4 5 2 3 0 0 2
| +0
| 8 4 6 3 4 0 0 3
| +0
| 9 5 6 3 4 0 1 3
|
+1
| 9 5 6 4 4 1 1 4
| +1
| 10 6 7 4 5 1 1 4
| +1
| 10 6 7 5 5 2 2 5
|
+2
| 11 7 8 5 6 2 2 5
| +2
| 11 7 9 6 6 2 2 6
| +2
| 12 7 9 6 7 3 3 6
|
+3
| 12 8 9 6 7 3 3 7
| +3
| 13 8 10 7 8 4 3 7
| +3
| 13 9 10 7 8 4 4 8
|
+4
| 13 9 10 7 8 4 4 8
| +4
| 14 9 11 8 9 5 4 9
| +4
| 14 10 11 8 9 5 5 9
|
+5
| 14 10 11 9 9 6 5 10
| +5
| 15 11 12 9 10 6 5 10
| +5
| 15 11 12 10 11 6 6 11
|
|
Requisites:
| Int 6, Wis 9
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 1+level/9
| To Hit Table:
| Wiz
| Save Table:
| Pri
| Reference:
| BoD4
| Groups:
| Priest
|
|
|
|
Level 1: All Healing sphere spells cost ½ of a spell to cast. Spells from the All, Divination, and Protection spheres cost 1 spell to cast. All other spells cost 2 spells to cast.
| Level 1: All range "Touch" healing spells become "Sight". If your campaign uses Healing spells as range Sight already, Healing spells become area effect.
| Level 4: You may pick another sphere to cost only 1 spell each to cast.
| Level 8: You may pick another sphere to cost only 1 spell each to cast. (total 2)
| Level 9: All healing spells are doubled in effect.
| Level 12: You may pick another sphere to cost only 1 spell each to cast. (total 3)
| Level 16: You may pick another sphere to cost only 1 spell each to cast. (total 4)
| Level 18: Automatically roll maximum on all variable healing spells.
| Level 27: May heal characters above maximum at a rate of 10 per 1; e.g. if you cure someone by 40 over their max, they are now at 4 above their max. This rate gets better by 1 until the maximum (1 per 1) is reached at level 36. This does not affect set hit point effects such as Heal and Death's Door.
|
|
[PC3] Priest Group Classes
Druid0
Level
| KXP
| Priest 123 456 7
|
1
| 0
| 0-- --- -
| 2
| 1.5
| 1-- --- -
| 3
| 3
| 20- --- -
|
4
| 6
| 21- --- -
| 5
| 12
| 220 --- -
| 6
| 25
| 221 --- -
|
7
| 50
| 322 0-- -
| 8
| 100
| 332 1-- -
| 9
| 200
| 333 20- -
|
10
| 300
| 443 21- -
| 11
| 400
| 443 320 -
| 12
| 500
| 444 321 -
|
13
| 600
| 554 322 -
| 14
| 700
| 555 332 -
| 15
| 800
| 655 333 -
|
16
| 900
| 655 443 0
| 17
| 1000
| 665 443 1
| 18
| 1100
| 665 443 2
|
19
| 1200
| 765 444 2
| 20
| 1300
| 765 444 3
| 21
| 1400
| 765 554 3
|
22
| 1500
| 765 554 4
| 23
| 1600
| 776 654 4
| 24
| 1700
| 876 655 4
|
25
| 1800
| 876 655 5
| 26
| 1900
| 877 665 5
| 27
| 2000
| 887 666 5
|
28
| 2100
| 887 776 5
| 29
| 2200
| 887 776 6
| 30
| 2300
| 888 777 6
|
31
| 2400
| 888 887 6
| 32
| 2500
| 988 887 6
| 33
| 2600
| 998 888 7
|
34
| 2700
| 999 888 8
| 35
| 2800
| 999 998 8
| 36
| 2900
| 999 999 9
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 7 6 4 2 3 0 0 2
| +1
| 7 6 4 3 3 0 0 3
| +1
| 7 6 4 3 4 0 1 3
|
+2
| 7 6 5 3 4 1 1 4
| +3
| 9 8 6 4 5 1 1 4
| +3
| 9 8 6 5 5 2 2 5
|
+3
| 9 8 6 5 6 2 2 5
| +4
| 9 8 7 5 6 2 2 6
| +5
| 11 10 8 6 7 3 3 6
|
+5
| 11 10 8 7 7 3 3 7
| +5
| 11 10 8 7 8 4 3 7
| +6
| 11 10 9 7 8 4 4 8
|
+7
| 12 11 10 8 9 4 4 8
| +7
| 12 11 10 9 9 5 4 9
| +7
| 12 11 10 9 10 5 5 9
|
+8
| 12 11 11 9 10 6 5 10
| +9
| 13 12 12 10 11 6 5 10
| +9
| 13 12 12 11 11 6 6 11
|
|
Requisites:
| Wis 9
| Alignment:
| any T
| HD/level:
| d6
| Weapon Prof.:
| 2+level/3
| To Hit Table:
| CTD0
| Save Table:
| Clr0
| Reference:
| RC0-28
| Groups:
| Priest
|
|
|
|
Druids don't get to pick spheres: they get Plant, Animal as Grand; Healing, Weather, All as Major; Charm, Divination, Elemental, Protection, Sun as Minor. Druids may flip-flop 1 Major with 1 Minor if desired.
| Level 1: May use 1 instance of material componenting per spell as a 0 action. You lose this ability if you are a Specialty Priest.
| Level 1: Cannot destroy woodlands, avoid slaying wild animals
| Level 1: Speak Druid language
| Level 3: Identify Plant type; Identify Animal type; Identify pure water.
| Level 3: Pass through overgrown areas without trace and at full movement rate.
| Level 3: Gain 1 woodland language per level starting at 3rd. (centaur,dryad,elf,faun,gnome,green dragon,hill giant,lizard man,manticore,nixie,pixie,sprite,treant,etc.) Yes, you can use these as nonweapon proficiencies instead.
| Level 7: Immunity to woodland Charms.
| Level 7: Shape Change to Reptile/Fish, Bird, Mammal (each 1/day) 1M action, must be size T-L, heal 10%-60% hp
| Level 9: Can construct religious stronghold, cost is ½ due to religious help. Must contain temple/cathedral/church at least 2500 sq.ft. If cleric clears area, gains 9 sp/inhabitant from trade/taxes/tithes
| Level 9: Detect Deception: can sense lies and see through all illusions with 1M.
| Level 9: Loan: Can transfer hit points from self to any creature or group of creatures within sight (1M action). Cannot raise above max hp.
| Level 12: Only 9 druids of this level in any region. If 9 of this level and advance, must fight one in spell/hand-to-hand combat, winner stays at 12th, loser goes to beginning of 11th.
| Level 12: Gain three 1st to 9th level followers.
| Level 13: Only 3 druids of this level in any region.
| Level 14: Only 1 druid of this level in any region.
| Level 14: Gain nine 11th level followers.
| Level 15: Gain three 13th level followers, each has 4 bonus spell levels.
| Level 15: 6 bonus spell levels, lost when advance to Level 16.
| Level 15: Divine Voice: 1M+1P+1V action: all within 180' save vs. spell or Entralled (as spell). Cleric can issue a Mass Suggestion as well.
| Level 16: Immunity to all poisons.
| Level 16: Add level*10 to max age, considered "Young Adult" at all ages.
| Level 16: Alter Appearance (NO action to use, at will). Cannot be detected by True Seeing or the like.
| Level 17: Hibernate; Suspend Animation up to level*10 years.
| Level 17: Enter Elemental plane of Earth; Conjure Water Elemental at will; Immune to all earth and water based effects.
| Level 18: Enter Elemental plane of Fire; Conjure Air Elemental at will; Immune to all fire and air based effects.
| Level 18: Divine Strength: Can adjust Wis, Str, and Chr as follows: 1M action: one stat raised to equal the cleric's level or +1; the two other stats are reduced by 2; lasts for 1 r/level; maintained effect.
| Level 19: Enter Elemental plane of Water; Conjure Magma/Ooze Para-Elemental.
| Level 20: Enter Elemental plane of Air; Conjure Ice/Ooze Para-Elemental.
| Level 21: Enter Para-Elemental planes.
| Level 22: Enter plane of Shadow; immune to Shadow-based effects.
| Level 23: Enter any Inner plane; Roam Inner Plane Probability Lines (7th dim.); Enter Concordant Opposition; immune to Quasi-Elemental effects and Positive and Negative energy.
| Level 27: Divine Will: Can throw off any one non-godly effect per day; the effect simply does not function on the cleric.
|
|
[PC3] Priest Group Classes
Druid2
Level
| KXP
| Priest 123 456 7
|
1
| 0
| 20- --- -
| 2
| 2
| 210 --- -
| 3
| 4
| 321 --- -
|
4
| 7.5
| 422 --- -
| 5
| 12.5
| 432 0-- -
| 6
| 20
| 432 1-- -
|
7
| 35
| 443 1-- -
| 8
| 60
| 443 20- -
| 9
| 90
| 543 21- -
|
10
| 125
| 543 320 -
| 11
| 200
| 553 321 0
| 12
| 300
| 554 432 1
|
13
| 750
| 655 543 2
| 14
| 1500
| 666 654 3
| 15
| 3000
| 666 666 6
|
16
| 3500
| 666 666 6
| 17
| 4000
| 666 666 6
| 18
| 4500
| 666 666 6
|
19
| 5000
| 666 666 6
| 20
| 5500
| 666 666 6
| 21
| 6000
| 666 666 6
|
22
| 6500
| 666 666 6
| 23
| 7000
| 666 666 6
| 24
| 7500
| 766 666 6
|
25
| 8000
| 776 666 6
| 26
| 8500
| 777 666 6
| 27
| 9000
| 777 766 6
|
28
| 9500
| 777 776 6
| 29
| 10000
| 777 777 6
| 30
| 10500
| 777 777 7
|
31
| 11000
| 888 777 7
| 32
| 11500
| 888 887 7
| 33
| 12000
| 888 888 8
|
34
| 12500
| 999 888 8
| 35
| 13000
| 999 998 8
| 36
| 13500
| 999 999 9
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 4 5 2 3 0 0 2
| +1
| 8 4 6 3 4 0 0 3
| +1
| 9 5 6 3 4 0 1 3
|
+2
| 9 5 6 4 4 1 1 4
| +3
| 10 6 7 4 5 1 1 4
| +3
| 10 6 7 5 5 2 2 5
|
+4
| 11 7 8 5 6 2 2 5
| +5
| 11 7 9 6 6 2 2 6
| +5
| 12 7 9 6 7 3 3 6
|
+6
| 12 8 9 6 7 3 3 7
| +7
| 13 8 10 7 8 4 3 7
| +7
| 13 9 10 7 8 4 4 8
|
+8
| 13 9 10 7 8 4 4 8
| +9
| 14 9 11 8 9 5 4 9
| +9
| 14 10 11 8 9 5 5 9
|
+10
| 14 10 11 9 9 6 5 10
| +11
| 15 11 12 9 10 6 5 10
| +11
| 15 11 12 10 11 6 6 11
|
|
Requisites:
| Wis 12, Chr 15
| Alignment:
| T* or *N
| HD/level:
| d8
| Weapon Prof.:
| 2+level/4
| To Hit Table:
| Pri
| Save Table:
| Pri
| Reference:
| PH2-37
| Groups:
| Priest
|
|
|
|
Druids don't get to pick spheres: they get Plant, Animal as Grand; Healing, Weather, All as Major; Charm, Divination, Elemental, Protection, Sun as Minor. Druids may flip-flop 1 Major with 1 Minor if desired.
| Level 1: Cannot destroy woodlands, avoid slaying wild animals
| Level 1: Speak Druid language
| Level 3: Identify Plant type; Identify Animal type; Identify pure water.
| Level 3: Pass through overgrown areas without trace and at full movement rate.
| Level 3: Gain 1 woodland language per level starting at 3rd. (centaur,dryad,elf,faun,gnome,green dragon,hill giant,lizard man,manticore,nixie,pixie,sprite,treant,etc.) Yes, you can use these as nonweapon proficiencies instead.
| Level 7: Immunity to woodland Charms.
| Level 7: Shape Change to Reptile/Fish, Bird, Mammal (each 1/day) 1M action, must be size T-L, heal 10%-60% hp
| Level 12: Only 9 druids of this level in any region. If 9 of this level and advance, must fight one in spell/hand-to-hand combat, winner stays at 12th, loser goes to beginning of 11th.
| Level 12: Gain three 1st to 9th level followers.
| Level 13: Only 3 druids of this level in any region.
| Level 14: Only 1 druid of this level in any region.
| Level 14: Gain nine 11th level followers.
| Level 15: Gain three 13th level followers, each has 4 bonus spell levels.
| Level 15: 6 bonus spell levels, lost when advance to Level 16.
| Level 16: Immunity to all poisons.
| Level 16: Add level*10 to max age, considered "Young Adult" at all ages.
| Level 16: Alter Appearance (NO action to use, at will). Cannot be detected by True Seeing or the like.
| Level 17: Hibernate; Suspend Animation up to level*10 years.
| Level 17: Enter Elemental plane of Earth; Conjure Water Elemental at will; Immune to all earth and water based effects.
| Level 18: Enter Elemental plane of Fire; Conjure Air Elemental at will; Immune to all fire and air based effects.
| Level 19: Enter Elemental plane of Water; Conjure Magma/Ooze Para-Elemental.
| Level 20: Enter Elemental plane of Air; Conjure Ice/Ooze Para-Elemental.
| Level 21: Enter Para-Elemental planes.
| Level 22: Enter plane of Shadow; immune to Shadow-based effects.
| Level 23: Enter any Inner plane; Roam Inner Plane Probability Lines (7th dim.); Enter Concordant Opposition; immune to Quasi-Elemental effects and Positive and Negative energy.
|
|
[PC3] Priest Group Classes
Druid3
Level
| KXP
| Priest 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 10
| 20- --- ---
| 3
| 30
| 21- --- ---
|
4
| 60
| 320 --- ---
| 5
| 100
| 321 --- ---
| 6
| 150
| 332 0-- ---
|
7
| 210
| 432 1-- ---
| 8
| 280
| 433 20- ---
| 9
| 360
| 443 21- ---
|
10
| 450
| 443 320 ---
| 11
| 550
| 544 321 ---
| 12
| 660
| 544 332 0--
|
13
| 780
| 554 432 1--
| 14
| 910
| 554 433 20-
| 15
| 1050
| 554 443 21-
|
16
| 1200
| 555 443 320
| 17
| 1360
| 555 544 321
| 18
| 1530
| 555 544 332
|
19
| 1710
| 555 554 433
| 20
| 1900
| 555 554 444
| 21
| 2100
| 555 555 444
|
22
| 2310
| 555 555 544
| 23
| 2530
| 555 555 554
| 24
| 2760
| 555 555 555
|
25
| 3000
| 655 555 555
| 26
| 3250
| 665 555 555
| 27
| 3510
| 666 555 555
|
28
| 3780
| 666 655 555
| 29
| 4060
| 666 665 555
| 30
| 4350
| 666 666 555
|
31
| 4650
| 666 666 655
| 32
| 4960
| 666 666 665
| 33
| 5280
| 666 666 666
|
34
| 5610
| 766 666 666
| 35
| 5950
| 776 666 666
| 36
| 6300
| 777 666 666
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 4 5 2 3 0 0 2
| +1
| 8 4 6 3 4 0 0 3
| +2
| 9 5 6 3 4 0 1 3
|
+3
| 9 5 6 4 4 1 1 4
| +3
| 10 6 7 4 5 1 1 4
| +4
| 10 6 7 5 5 2 2 5
|
+5
| 11 7 8 5 6 2 2 5
| +6
| 11 7 9 6 6 2 2 6
| +6
| 12 7 9 6 7 3 3 6
|
+7
| 12 8 9 6 7 3 3 7
| +8
| 13 8 10 7 8 4 3 7
| +9
| 13 9 10 7 8 4 4 8
|
+9
| 13 9 10 7 8 4 4 8
| +10
| 14 9 11 8 9 5 4 9
| +11
| 14 10 11 8 9 5 5 9
|
+12
| 14 10 11 9 9 6 5 10
| +12
| 15 11 12 9 10 6 5 10
| +13
| 15 11 12 10 11 6 6 11
|
|
Requisites:
| Dex 0, Wis 0 (10)
| Alignment:
| T* or *N
| HD/level:
| d8
| Weapon Prof.:
| 9+level/9
| To Hit Table:
| +level*3/4
| Save Table:
| Pri
| Reference:
| PH3-33
| Groups:
| Priest
|
|
|
|
Wisdom bonus to spell memorization.
| Level 1: Extra Languages: Sylvan, Druid.
| Level 1: Nature Sense: Identify plants and animals; Identify pure water.
| Level 1: Animal Companion: Gets a natural familiar.
| Level 2: Woodland Stride: Can move through overgrown areas.
| Level 3: Trackless Step: Leaves no trail; cannot be tracked.
| Level 4: Resist Nature's Lore: +4 saves vs. spell-abilities of feys (dryads, nymphs, sprites, etc.).
| Level 5: Wild Shape: 1M, 1/d: Polymorph Self into a Small or Medium size animal. Regains hit points as if healed for a full day.
| Level 6: Wild Shape (see level 5) can be used 2/d.
| Level 7: Wild Shape (see level 5) can be used 3/d.
| Level 8: Wild Shape (see level 5) can be a Large size animal.
| Level 9: Venom Immunity: Immune to poison.
| Level 10: Wild Shape (see level 5) can be used 4/d.
| Level 11: Wild Shape (see level 5) can be a Tiny size animal.
| Level 12: Wild Shape (see level 5) can be of a dire animal.
| Level 13: A Thousand Faces: 1M: Alter Self.
| Level 14: Wild Shape (see level 5) can be used 5/d.
| Level 15: Wild Shape (see level 5) can be a Huge size animal.
| Level 15: Timeless Body: Immune to aging. No longer ages naturally. Still dies at length of lifespan.
| Level 16: Elemental Shape: 1M, 1/d: Shapechange into a normal element elemental (size L or smaller).
| Level 18: Wild Shape (see level 5) can be used 6/d.
| Level 18: Elemental Shape (see level 16) can be used 3/d.
|
|
[PC3] Priest Group Classes
Healer2
Level
| KXP
| Priest 123 456 7
|
1
| 0
| 1-- --- -
| 2
| 1.25
| 10- --- -
| 3
| 2.5
| 111 --- -
|
4
| 5
| 211 1-- -
| 5
| 10
| 221 11- -
| 6
| 20
| 222 111 -
|
7
| 40
| 322 211 1
| 8
| 80
| 332 221 1
| 9
| 160
| 333 222 1
|
10
| 320
| 433 322 2
| 11
| 480
| 443 332 2
| 12
| 640
| 444 333 2
|
13
| 800
| 544 433 3
| 14
| 960
| 554 443 3
| 15
| 1120
| 555 444 3
|
16
| 1280
| 655 544 4
| 17
| 1440
| 665 554 4
| 18
| 1600
| 666 555 4
|
19
| 1760
| 766 655 5
| 20
| 1920
| 776 665 5
| 21
| 2080
| 777 666 5
|
22
| 2240
| 877 766 6
| 23
| 2400
| 887 776 6
| 24
| 2560
| 888 777 6
|
25
| 2720
| 988 877 7
| 26
| 2880
| 998 887 7
| 27
| 3040
| 999 888 7
|
28
| 3200
| A99 988 8
| 29
| 3360
| AA9 998 8
| 30
| 3520
| AAA 999 8
|
31
| 3680
| BAA A99 9
| 32
| 3840
| BBA AA9 9
| 33
| 4000
| BBB AAA 9
|
34
| 4160
| CBB BAA A
| 35
| 4320
| CCB BBA A
| 36
| 4480
| CCC BBB A
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 7 5 3 6 0 1 1
| +0
| 4 7 5 3 7 0 1 1
| +1
| 4 8 5 4 7 0 1 2
|
+1
| 4 8 6 4 7 1 2 2
| +2
| 5 9 6 4 8 1 2 3
| +2
| 5 9 7 5 8 2 3 3
|
+3
| 5 10 7 5 9 2 3 4
| +3
| 6 10 7 6 9 2 3 4
| +4
| 6 10 8 6 9 3 4 5
|
+4
| 6 11 8 6 10 3 4 5
| +5
| 7 11 9 7 10 4 5 6
| +5
| 7 12 9 7 11 4 5 6
|
+6
| 7 12 9 8 11 4 5 7
| +6
| 7 13 10 8 11 5 6 7
| +7
| 8 13 10 8 12 5 6 8
|
+7
| 8 13 11 9 12 6 7 8
| +8
| 8 14 11 9 13 6 7 9
| +8
| 9 14 11 10 13 6 7 9
|
|
Requisites:
| Con 9, Wis 12
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 2+level/4
| To Hit Table:
| Rog
| Save Table:
| Wiz
| Reference:
| S&S2
| Groups:
| Priest
|
|
|
|
Can cast spells only from All, Detection, Healing, and Necromantic spheres. Healing spells cost ½ of a spell each to cast.
| Other spheres cannot be cast at all, but you may pick one sphere which can be cast as if opposite (at 2 spells per spell).
| Level 1: Healing proficiency cures 1d4+LVL hp.
| Level 1: Your touch spells can affect up to LVL targets at one time (you must touch all targets within the same segment).
| Level 1: 1V: Death's Door, maximum negative hp this is effective = -LVL^2.
| Level 2: All friendly creatures within sight get +LVL/2 saves vs. poison.
| Level 3: All friendly creatures within sight get +LVL/3 saves vs. disease.
|
|
[PC3] Priest Group Classes
Holy Order of Stars Evil1
Level
| KXP
| Priest 123 456 7
|
1
| 1.5
| 1a- --- -
| 2
| 3
| 20- --- -
| 3
| 6
| 21a --- -
|
4
| 12.5
| 220 --- -
| 5
| 20
| 331 a-- -
| 6
| 35
| 332 0-- -
|
7
| 60
| 332 1a- -
| 8
| 90
| 333 20- -
| 9
| 200
| 443 21a -
|
10
| 400
| 443 320 -
| 11
| 650
| 544 321 -
| 12
| 1000
| 655 321 a
|
13
| 1350
| 666 422 0
| 14
| 1700
| 666 432 1
| 15
| 2050
| 666 532 1
|
16
| 2400
| 666 542 1
| 17
| 2750
| 666 643 2
| 18
| 3100
| 666 654 3
|
19
| 3450
| 666 664 3
| 20
| 3800
| 666 665 3
| 21
| 4150
| 666 666 3
|
22
| 4500
| 666 666 4
| 23
| 4850
| 666 666 5
| 24
| 5200
| 666 666 6
|
25
| 5550
| 777 766 6
| 26
| 5900
| 777 777 6
| 27
| 6250
| 777 777 7
|
28
| 6600
| 888 877 7
| 29
| 6950
| 888 888 7
| 30
| 7300
| 888 888 8
|
31
| 7650
| 999 988 8
| 32
| 8000
| 999 999 8
| 33
| 8350
| 999 999 9
|
34
| 8700
| AAA A99 9
| 35
| 9050
| AAA AAA 9
| 36
| 9400
| AAA AAA A
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 4 5 2 3 0 0 2
| +1
| 8 4 6 3 4 0 0 3
| +1
| 9 5 6 3 4 0 1 3
|
+2
| 9 5 6 4 4 1 1 4
| +3
| 10 6 7 4 5 1 1 4
| +3
| 10 6 7 5 5 2 2 5
|
+4
| 11 7 8 5 6 2 2 5
| +5
| 11 7 9 6 6 2 2 6
| +5
| 12 7 9 6 7 3 3 6
|
+6
| 12 8 9 6 7 3 3 7
| +7
| 13 8 10 7 8 4 3 7
| +7
| 13 9 10 7 8 4 4 8
|
+8
| 13 9 10 7 8 4 4 8
| +9
| 14 9 11 8 9 5 4 9
| +9
| 14 10 11 8 9 5 5 9
|
+10
| 14 10 11 9 9 6 5 10
| +11
| 15 11 12 9 10 6 5 10
| +11
| 15 11 12 10 11 6 6 11
|
|
Requisites:
| Wis 9
| Alignment:
| any E
| HD/level:
| d8
| Weapon Prof.:
| 3+level/3
| To Hit Table:
| Pri
| Save Table:
| Pri
| Reference:
| DLA1
| Groups:
| Priest
|
|
|
|
The three Holy Order of Stars classes (HOSE1, HOSG1, HOSN1) are just minor variations on Cleric1.
| Treat them as Cleric1, but with different XP and spell progressions.
| They do get the free material componenting for spells.
|
|
[PC3] Priest Group Classes
Holy Order of Stars Good 1
Level
| KXP
| Priest 123 456 7
|
1
| 2
| 1-- --- -
| 2
| 4
| 20- --- -
| 3
| 7.5
| 21- --- -
|
4
| 15
| 220 --- -
| 5
| 25
| 331 --- -
| 6
| 40
| 332 0-- -
|
7
| 90
| 332 1-- -
| 8
| 160
| 333 20- -
| 9
| 250
| 443 21- -
|
10
| 500
| 443 320 -
| 11
| 750
| 544 321 -
| 12
| 1000
| 655 322 -
|
13
| 1250
| 666 422 -
| 14
| 1500
| 666 532 -
| 15
| 1750
| 777 542 0
|
16
| 2000
| 777 653 1
| 17
| 2250
| 888 663 1
| 18
| 2500
| 888 764 2
|
19
| 2750
| 888 764 3
| 20
| 3000
| 888 764 4
| 21
| 3250
| 888 765 5
|
22
| 3500
| 888 766 6
| 23
| 3750
| 888 777 7
| 24
| 4000
| 888 888 8
|
25
| 4250
| 999 988 8
| 26
| 4500
| 999 999 8
| 27
| 4750
| 999 999 9
|
28
| 5000
| AAA A99 9
| 29
| 5250
| AAA AAA 9
| 30
| 5500
| AAA AAA A
|
31
| 5750
| BBB BAA A
| 32
| 6000
| BBB BBB A
| 33
| 6250
| BBB BBB B
|
34
| 6500
| CCC CBB B
| 35
| 6750
| CCC CCC B
| 36
| 7000
| CCC CCC C
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 4 5 2 3 0 0 2
| +1
| 8 4 6 3 4 0 0 3
| +1
| 9 5 6 3 4 0 1 3
|
+2
| 9 5 6 4 4 1 1 4
| +3
| 10 6 7 4 5 1 1 4
| +3
| 10 6 7 5 5 2 2 5
|
+4
| 11 7 8 5 6 2 2 5
| +5
| 11 7 9 6 6 2 2 6
| +5
| 12 7 9 6 7 3 3 6
|
+6
| 12 8 9 6 7 3 3 7
| +7
| 13 8 10 7 8 4 3 7
| +7
| 13 9 10 7 8 4 4 8
|
+8
| 13 9 10 7 8 4 4 8
| +9
| 14 9 11 8 9 5 4 9
| +9
| 14 10 11 8 9 5 5 9
|
+10
| 14 10 11 9 9 6 5 10
| +11
| 15 11 12 9 10 6 5 10
| +11
| 15 11 12 10 11 6 6 11
|
|
Requisites:
| Wis 9
| Alignment:
| any G
| HD/level:
| +d8
| Weapon Prof.:
| 3+level/3
| To Hit Table:
| Pri
| Save Table:
| Pri
| Reference:
| DLA1
| Groups:
| Priest
|
|
|
|
The three Holy Order of Stars classes (HOSE1, HOSG1, HOSN1) are just minor variations on Cleric1.
| Treat them as Cleric1, but with different XP and spell progressions.
| They do get the free material componenting for spells.
|
|
[PC3] Priest Group Classes
Holy Order of Stars Neutral 1
Level
| KXP
| Priest 123 456 7
|
1
| 1.5
| 20- --- -
| 2
| 3
| 210 --- -
| 3
| 6
| 321 --- -
|
4
| 13
| 422 --- -
| 5
| 27.5
| 432 0-- -
| 6
| 55
| 432 1-- -
|
7
| 110
| 443 1-- -
| 8
| 225
| 443 20- -
| 9
| 450
| 543 21- -
|
10
| 675
| 543 320 -
| 11
| 900
| 553 321 0
| 12
| 1125
| 554 432 1
|
13
| 1350
| 655 432 1
| 14
| 1575
| 666 642 1
| 15
| 1800
| 666 643 1
|
16
| 2025
| 666 654 1
| 17
| 2250
| 766 654 2
| 18
| 2475
| 766 654 3
|
19
| 2700
| 766 654 4
| 20
| 2925
| 766 655 5
| 21
| 3150
| 766 666 6
|
22
| 3375
| 777 666 6
| 23
| 3600
| 777 776 6
| 24
| 3825
| 777 777 7
|
25
| 4050
| 888 877 7
| 26
| 4275
| 888 888 7
| 27
| 4500
| 888 888 8
|
28
| 4725
| 999 988 8
| 29
| 4950
| 999 999 8
| 30
| 5175
| 999 999 9
|
31
| 5400
| AAA A99 9
| 32
| 5625
| AAA AAA 9
| 33
| 5850
| AAA AAA A
|
34
| 6075
| BBB BAA A
| 35
| 6300
| BBB BBB A
| 36
| 6525
| BBB BBB B
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 4 5 2 3 0 0 2
| +1
| 8 4 6 3 4 0 0 3
| +1
| 9 5 6 3 4 0 1 3
|
+2
| 9 5 6 4 4 1 1 4
| +3
| 10 6 7 4 5 1 1 4
| +3
| 10 6 7 5 5 2 2 5
|
+4
| 11 7 8 5 6 2 2 5
| +5
| 11 7 9 6 6 2 2 6
| +5
| 12 7 9 6 7 3 3 6
|
+6
| 12 8 9 6 7 3 3 7
| +7
| 13 8 10 7 8 4 3 7
| +7
| 13 9 10 7 8 4 4 8
|
+8
| 13 9 10 7 8 4 4 8
| +9
| 14 9 11 8 9 5 4 9
| +9
| 14 10 11 8 9 5 5 9
|
+10
| 14 10 11 9 9 6 5 10
| +11
| 15 11 12 9 10 6 5 10
| +11
| 15 11 12 10 11 6 6 11
|
|
Requisites:
| Wis 9
| Alignment:
| any N
| HD/level:
| d8
| Weapon Prof.:
| 3+level/3
| To Hit Table:
| Pri
| Save Table:
| Pri
| Reference:
| DLA1
| Groups:
| Priest
|
|
|
|
The three Holy Order of Stars classes (HOSE1, HOSG1, HOSN1) are just minor variations on Cleric1.
| Treat them as Cleric1, but with different XP and spell progressions.
| They do get the free material componenting for spells.
|
|
[PC3] Priest Group Classes
Shaman
Level
| KXP
| Priest 123 456 7
|
1
| 0
| 1-- --- -
| 2
| 0.9
| 20- --- -
| 3
| 1.8
| 31- --- -
|
4
| 3.6
| 320 --- -
| 5
| 7.2
| 321 --- -
| 6
| 14.4
| 332 0-- -
|
7
| 28.8
| 332 1-- -
| 8
| 57.6
| 333 20- -
| 9
| 115.2
| 333 21- -
|
10
| 230.4
| 333 32- -
| 11
| 410
| 333 33- -
| 12
| 590
| 433 330 -
|
13
| 770
| 443 331 -
| 14
| 950
| 444 332 -
| 15
| 1130
| 444 433 -
|
16
| 1310
| 444 443 -
| 17
| 1490
| 444 444 -
| 18
| 1670
| 544 444 0
|
19
| 1850
| 554 444 1
| 20
| 2030
| 555 444 2
| 21
| 2210
| 555 544 3
|
22
| 2390
| 555 554 4
| 23
| 2570
| 555 555 4
| 24
| 2750
| 555 555 5
|
25
| 2930
| 655 555 5
| 26
| 3110
| 665 555 5
| 27
| 3290
| 666 555 5
|
28
| 3470
| 666 655 5
| 29
| 3650
| 666 665 5
| 30
| 3830
| 666 666 5
|
31
| 4010
| 666 666 6
| 32
| 4190
| 766 666 6
| 33
| 4370
| 776 666 6
|
34
| 4550
| 777 666 6
| 35
| 4730
| 777 766 6
| 36
| 4910
| 777 776 6
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 7 6 4 2 3 0 0 2
| +1
| 7 6 4 3 3 0 0 3
| +1
| 7 6 4 3 4 0 1 3
|
+2
| 7 6 5 3 4 1 1 4
| +3
| 9 8 6 4 5 1 1 4
| +3
| 9 8 6 5 5 2 2 5
|
+3
| 9 8 6 5 6 2 2 5
| +4
| 9 8 7 5 6 2 2 6
| +5
| 11 10 8 6 7 3 3 6
|
+5
| 11 10 8 7 7 3 3 7
| +5
| 11 10 8 7 8 4 3 7
| +6
| 11 10 9 7 8 4 4 8
|
+7
| 12 11 10 8 9 4 4 8
| +7
| 12 11 10 9 9 5 4 9
| +7
| 12 11 10 9 10 5 5 9
|
+8
| 12 11 11 9 10 6 5 10
| +9
| 13 12 12 10 11 6 5 10
| +9
| 13 12 12 11 11 6 6 11
|
|
Requisites:
| Wis 6
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 2+level/5
| To Hit Table:
| CTD0
| Save Table:
| Clr0
| Reference:
| DM
| Groups:
| Priest
|
|
|
|
You get 1 Grand, 2 Major, and 5 Minor spheres. Your god may alter this amount.
| Level 1: Can turn undead.
| Level 1: Can turn lycanthropes as if they were undead (DM will assign turning values).
| Level 1: Can weapon specialize as per Ranger1.
| Level 2: 1M: Incite Berserker or Enraged status on your troops (not too useful for PCs).
| Level 3: 1M: Swap 1 physical subability with one willing target for 1t. At level 9, swap your stat with up to 10 others (so all 10 of them get your old stat); you get back your choice of their 10.
| Level 27: Pick one species (as per Ranger species enemy). You can turn that species as if it was undead (DM will assign turning values).
|
|
[PC4] Rogue Group Classes
Acrobat1
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1.25
| (none)
| 3
| 2.5
| (none)
|
4
| 5
| (none)
| 5
| 10
| (none)
| 6
| 20
| (none)
|
7
| 45
| (none)
| 8
| 75
| (none)
| 9
| 125
| (none)
|
10
| 180
| (none)
| 11
| 250
| (none)
| 12
| 500
| (none)
|
13
| 750
| (none)
| 14
| 1000
| (none)
| 15
| 1250
| (none)
|
16
| 1500
| (none)
| 17
| 1750
| (none)
| 18
| 2000
| (none)
|
19
| 2250
| (none)
| 20
| 2500
| (none)
| 21
| 2750
| (none)
|
22
| 3000
| (none)
| 23
| 3250
| (none)
| 24
| 3500
| (none)
|
25
| 3750
| (none)
| 26
| 4000
| (none)
| 27
| 4250
| (none)
|
28
| 4500
| (none)
| 29
| 4750
| (none)
| 30
| 5000
| (none)
|
31
| 5250
| (none)
| 32
| 5500
| (none)
| 33
| 5750
| (none)
|
34
| 6000
| (none)
| 35
| 6250
| (none)
| 36
| 6500
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +0
| 6 4 6 3 4 1 3 0
| +1
| 6 5 6 3 4 1 3 0
|
+1
| 6 5 7 3 5 1 4 1
| +2
| 6 6 7 3 5 2 4 1
| +2
| 7 6 7 4 6 2 5 1
|
+3
| 7 7 7 4 6 3 5 2
| +3
| 7 7 8 4 7 3 6 2
| +4
| 7 8 8 4 7 3 6 2
|
+4
| 8 8 8 5 8 4 7 3
| +5
| 8 9 8 5 8 4 7 3
| +5
| 8 9 9 5 9 5 8 3
|
+6
| 8 10 9 5 9 5 8 4
| +6
| 9 10 9 6 10 5 9 4
| +7
| 9 11 9 6 10 6 9 4
|
+7
| 9 11 10 6 11 6 10 5
| +8
| 9 12 10 6 11 7 10 5
| +8
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Str 15, Dex 16
| Alignment:
| non-LG/CG
| HD/level:
| d6
| Weapon Prof.:
| 2+level/4
| To Hit Table:
| Rog
| Save Table:
| Rog
| Reference:
| UA1-23
| Groups:
| Rogue
|
|
|
|
Level 1: Gets Barbarian Dex bonus.
|
Lvl
| Acrobat Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Vaulting || Passwall
| V
| 45
| Dex-12
| Dex-16
| 1
| Jumping | Levitate | Flight
| V
| 20
| Dex-11
| Dex-15
| 1
| Attack (+1 TH per 10% made this segment)
| V
| 5
| Dex-12
| Dex-15
|
1
| Evasion (0, make by 5% per amount hit: no dmg from weapon)
| V
| 10
| Dex-11
| Dex-15
| 1
| Feather Falling || Body Control
| V
| 20
| Dex-12
| Dex-14
| 1
| any Thief 1 ability
| -
| -
| -
| -
|
1
| any Assassin 1 ability
| -
| -
| -
| -
| 1
| any Monk 1 ability
| -
| -
| -
| -
| 2
| any Ninja 1 ability
| -
| -
| -
| -
|
2
| Tightrope Walking | Water Walking | Shadow Walking | Dimension Walking
| V
| 75
| Dex-11
| Dex-15
| 3
| Lower Encumbrance | Zero Encumbrance | No Armor Penalty
| P
| 10
| Str-13
| Str-18
| 4
| any Bard 4 ability
| -
| -
| -
| -
|
4
| any Thief 4 ability
| -
| -
| -
| -
| 5
| Missile Deflection | Missile Reflection | Spell Deflection | Volley (0: Immune to attack)
| V
| 10
| Dex-12
| Dex-15
| 6
| Coordination (+1 per 20% made to Coordination)
| M
| 0
| Wis-9
| Wis-12
|
6
| Balance (+1 per 20% made to Balance)
| M
| 0
| Wis-9
| Wis-12
| 7
| Blink | Controlled Blink | Teleport | Teleport without Error
| M
| 15
| Wis-12
| Wis-14
| 8
| Efficiency (+1 per 20% made to Efficiency)
| M
| 0
| Int-9
| Int-12
|
8
| Muscle (+1 and +1 per 20% made to Muscle for 1t)
| M
| 0
| Int-9
| Int-12
| 9
| Dispel Exhaustion ||| Heal
| P
| 10
| Con-18
| Con-25
| 10
| Invisibility | Improved Invisibility | Dust of Disappearance
| MV
| 20
| Int-12
| Int-14
|
12
| Speed (x2 move) | Speed (+1 V) | Speed (+1 P) | Speed (+1 M)
| VV
| 15
| Dex-12
| Dex-15
| 15
| Energy Control | Adaptation | Immune to Hostile Environments
| PV
| 5
| Con-9
| Con-12
| 18
| Reverse Gravity | Adjust Gravity
| VM
| 0
| Dex-13
| Dex-17
|
27
| Otto's Irresistance Dance | Control Physicals
| MPV
| 0
| Chr-16
| Chr-22
|
|
[PC4] Rogue Group Classes
Assassin1
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1.5
| (none)
| 3
| 3
| (none)
|
4
| 6
| (none)
| 5
| 12
| (none)
| 6
| 25
| (none)
|
7
| 50
| (none)
| 8
| 100
| (none)
| 9
| 200
| (none)
|
10
| 300
| (none)
| 11
| 425
| (none)
| 12
| 575
| (none)
|
13
| 750
| (none)
| 14
| 1000
| (none)
| 15
| 1500
| (none)
|
16
| 2000
| (none)
| 17
| 2500
| (none)
| 18
| 3000
| (none)
|
19
| 3500
| (none)
| 20
| 4000
| (none)
| 21
| 4500
| (none)
|
22
| 5000
| (none)
| 23
| 5500
| (none)
| 24
| 6000
| (none)
|
25
| 6500
| (none)
| 26
| 7000
| (none)
| 27
| 7500
| (none)
|
28
| 8000
| (none)
| 29
| 8500
| (none)
| 30
| 9000
| (none)
|
31
| 9500
| (none)
| 32
| 10000
| (none)
| 33
| 10500
| (none)
|
34
| 11000
| (none)
| 35
| 11500
| (none)
| 36
| 12000
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +0
| 6 4 6 3 4 1 3 0
| +1
| 6 5 6 3 4 1 3 0
|
+1
| 6 5 7 3 5 1 4 1
| +2
| 6 6 7 3 5 2 4 1
| +2
| 7 6 7 4 6 2 5 1
|
+3
| 7 7 7 4 6 3 5 2
| +3
| 7 7 8 4 7 3 6 2
| +4
| 7 8 8 4 7 3 6 2
|
+4
| 8 8 8 5 8 4 7 3
| +5
| 8 9 8 5 8 4 7 3
| +5
| 8 9 9 5 9 5 8 3
|
+6
| 8 10 9 5 9 5 8 4
| +6
| 9 10 9 6 10 5 9 4
| +7
| 9 11 9 6 10 6 9 4
|
+7
| 9 11 10 6 11 6 10 5
| +8
| 9 12 10 6 11 7 10 5
| +8
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Str 12, Dex 12, Int 11
| Alignment:
| any E
| HD/level:
| d6
| Weapon Prof.:
| 3+level/4
| To Hit Table:
| Rog
| Save Table:
| Rog
| Reference:
| PH1-28
| Groups:
| Rogue
|
|
|
|
Level 1: Poison Use proficiency (1 slot per 4 levels, round up).
| Level 1: Cannot have any hirelings until Level 4.
| Level 1: Can weapon specialize (using "Spec Non-War" line)
| Level 4: Allowed to have lower level assassins as hirelings.
| Level 8: Allowed to have lower level rogues as hirelings.
| Level 9: Can speak Level-8 additional languages from the following list: LG,LN,LE,NG,TN,NE,CG,CN,CE,Druid,Thieves' Cant. Can never learn more than Int-14 alignment languages.
| Level 12: Allowed to have any hirelings.
| Level 14: (Guildmaster) Only 1 of this level per area.
| Level 14: Has 7-28 guild members. 75% chance a guild member will leave if guildmasters change.
| Level 15: Only 1 of this level per continent.
|
Lvl
| Assassin Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Assassination (-5% per HD/level of target)
| 0
| 0
| Wis-13
| Wis-15
| 1
| Spying
| -
| 10
| Int-11
| Int-14
| 1
| Backstab (each 30% = x1) (increases 10/level)
| 0
| 50
| Int-6
| Int-20
|
1
| Disguise | Alter Appearance
| VP
| 25
| Wis-9
| Wis-12
| 1
| Impersonation (Physical/Personality/Mannerisms)
| -
| 10
| Chr-10
| Chr-12
| 1
| Find/Remove Wizard Abjurations/Priest Protections
| VM
| 0
| Dex-13
| Dex-18
|
1
| any 1st level Thief ability
| -
| -
| -
| -
| 1
| any 1st level Thief ability
| -
| -
| -
| -
| 2
| any 1st level Thief ability
| -
| -
| -
| -
|
2
| any 1st level Ninja ability
| -
| -
| -
| -
| 3
| any 1st level Thief ability
| -
| -
| -
| -
| 4
| Alter Self | Change Self | Veil
| VM
| 10
| Int-13
| Int-18
|
4
| any 4th level (or lower) Thief ability
| -
| -
| -
| -
| 5
| Mislead | Disappearance
| M
| 15
| Int-12
| Int-16
| 6
| Touch : Chill/Pain | Para/Vampiric | Energy Drain
| M
| 20
| Str-9
| Str-15
|
6
| any 4th level (or lower) Bard ability
| -
| -
| -
| -
| 7
| Misdirection | Aura Alteration | Non-Detection
| M
| 20
| Wis-10
| Wis-18
| 8
| Meld into Shadows/Mirrors/Crowds || Disperse
| VM
| 25
| Str-9
| Str-14
|
8
| Feign Death ||| Feign Undeath
| V
| 40
| Con-9
| Con-10
| 9
| Finger of Death | Slay Living | Power Word Kill
| MM
| 0
| Int-14
| Int-17
| 10
| Illusionary Double
| M
| 10
| Chr-11
| Chr-12
|
12
| Dimensional Folding
| M
| 40
| Int-7
| Int-20
| 15
| Psychic Impersonation || Soul/Spirit Impersonation
| -
| 15
| Wis-9
| Wis-14
| 18
| Shadow Magic | Shadow Walk | Shadow Flight
| VM
| 0
| Int-16
| Int-19
|
27
| Destruction/Mordenkainen's Disjunction
| PMM
| 0
| Int-18
| Int-24
|
|
[PC4] Rogue Group Classes
Bard1
Level
| KXP
| Priest 123 45
|
1
| War5/Rog5
| 1-- --
| 2
| 2
| 2-- --
| 3
| 4
| 3-- --
|
4
| 8
| 31- --
| 5
| 16
| 32- --
| 6
| 25
| 33- --
|
7
| 40
| 331 --
| 8
| 60
| 332 --
| 9
| 85
| 333 --
|
10
| 110
| 333 1-
| 11
| 150
| 333 2-
| 12
| 200
| 333 3-
|
13
| 400
| 333 31
| 14
| 600
| 333 32
| 15
| 800
| 333 33
|
16
| 1000
| 433 33
| 17
| 1200
| 443 33
| 18
| 1400
| 444 33
|
19
| 1600
| 544 43
| 20
| 1800
| 544 44
| 21
| 2000
| 554 44
|
22
| 2200
| 555 44
| 23
| 3000
| 555 55
| 24
| 3800
| 665 55
|
25
| 4600
| 666 55
| 26
| 5400
| 666 65
| 27
| 6200
| 666 66
|
28
| 7000
| 776 66
| 29
| 7800
| 777 76
| 30
| 8600
| 777 77
|
31
| 9400
| 887 77
| 32
| 10200
| 888 87
| 33
| 11000
| 888 88
|
34
| 11800
| 998 88
| 35
| 12600
| 999 98
| 36
| 13400
| 999 99
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +0
| 6 4 6 3 4 1 3 0
| +1
| 6 5 6 3 4 1 3 0
|
+1
| 6 5 7 3 5 1 4 1
| +2
| 6 6 7 3 5 2 4 1
| +2
| 7 6 7 4 6 2 5 1
|
+3
| 7 7 7 4 6 3 5 2
| +3
| 7 7 8 4 7 3 6 2
| +4
| 7 8 8 4 7 3 6 2
|
+4
| 8 8 8 5 8 4 7 3
| +5
| 8 9 8 5 8 4 7 3
| +5
| 8 9 9 5 9 5 8 3
|
+6
| 8 10 9 5 9 5 8 4
| +6
| 9 10 9 6 10 5 9 4
| +7
| 9 11 9 6 10 6 9 4
|
+7
| 9 11 10 6 11 6 10 5
| +8
| 9 12 10 6 11 7 10 5
| +8
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Str 15, Dex 15, Con 10, Int 12, Wis 15, Chr 15
| Alignment:
| T* or *N
| HD/level:
| & (-1) d6
| Weapon Prof.:
| 5+level/4
| To Hit Table:
| Rog
| Save Table:
| Rog
| Reference:
| PH1-117
| Groups:
| Rogue
|
|
|
|
(Optional, you can still use points if you like): Gets no Rogue points, instead, add this to each ability: +(Your level)*10-(level you gained ability)*5
| All of the "Song" abilties disallow the use of P actions while being used. They may be maintained next round for 1P action.
| Cast Druid spells, spheres are as Druid.
| Level 4: +(LVL*2-5)/3 (round down) nonweapon proficiencies
|
Lvl
| Bard Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Legend Lore | Identify
| 0 | M
| 0
| Int-13
| Int-15
| 1
| Read Languages | Decipher Code
| M
| 5
| Int-9
| Int-14
| 1
| Musical Inspiration | Emotion (increases 5/level)
| VM
| 0
| Chr-9
| Chr-12
|
1
| Summon Animals
| V
| 0
| Chr-9
| Chr-12
| 1
| Charm/Influence Reaction
| M
| 10
| Chr-8
| Chr-12
| 1
| any 1st level Thief ability
| -
| -
| -
| -
|
1
| any 1st level Thief ability
| -
| -
| -
| -
| 1
| any 1st level Thief ability
| -
| -
| -
| -
| 2
| Song of Healing (1 hp per 5% roll made)
| P*M
| 10
| Wis-12
| Wis-17
|
2
| Empathy | ESP
| M
| 15
| Wis-10
| Wis-18
| 3
| Song of Courage (+1 Morale per 5% roll made)
| P*M
| 10
| Chr-13
| Chr-18
| 4
| Song of Vines (save at -1/5% made or Entangled)
| P*M
| 10
| Dex-14
| Dex-19
|
4
| Sensitivity to Psychic Impressions ||| Truename
| M
| 20
| Wis-9
| Wis-12
| 5
| Song of Battle (+1 TH,dmg,or saves per 10% made)
| P*M
| 10
| Str-15
| Str-20
| 6
| Hypnosis/Command
| M
| 25
| Chr-13
| Chr-15
|
6
| Identity Penetration | False Seeing | True Seeing
| MM
| 5
| Wis-11
| Wis-19
| 7
| Suggestion | Domination | Eyebite
| VM
| 10
| Int-13
| Int-14
| 8
| Sending | Demand
| M
| 10
| Int-9
| Int-12
|
8
| Telepathy | Telepathic Projection
| M
| 15
| Wis-10
| Wis-12
| 9
| Object Reading
| VM
| 0
| Int-12
| Int-20
| 10
| Telekinesis (5 lb. per 1% made)
| M
| 10
| Int-13
| Int-17
|
12
| Disharmonic Blast (1 dmg per 1% made)
| P*M
| 10
| Con-16
| Con-22
| 15
| Find the Path
| MM
| 20
| Wis-10
| Wis-15
| 18
| Contact Other Plane | Foresight
| MM
| 0
| Chr-15
| Chr-18
|
27
| Astral Spell
| MMM
| 40
| Int-18
| Int-24
|
|
[PC4] Rogue Group Classes
Bard2
Level
| KXP
| Wizard 123 456
|
1
| 0
| --- ---
| 2
| 1.25
| 1-- ---
| 3
| 2.5
| 2-- ---
|
4
| 5
| 21- ---
| 5
| 10
| 31- ---
| 6
| 20
| 32- ---
|
7
| 40
| 321 ---
| 8
| 70
| 331 ---
| 9
| 110
| 332 ---
|
10
| 160
| 332 1--
| 11
| 220
| 333 1--
| 12
| 440
| 333 2--
|
13
| 660
| 333 21-
| 14
| 880
| 333 31-
| 15
| 1100
| 333 32-
|
16
| 1320
| 433 321
| 17
| 1540
| 443 331
| 18
| 1760
| 444 332
|
19
| 1980
| 444 432
| 20
| 2200
| 444 443
| 21
| 2420
| 444 444
|
22
| 2640
| 554 444
| 23
| 2860
| 555 444
| 24
| 3080
| 555 544
|
25
| 3300
| 555 554
| 26
| 3520
| 555 555
| 27
| 3740
| 665 555
|
28
| 3960
| 666 555
| 29
| 4180
| 666 655
| 30
| 4400
| 666 665
|
31
| 4620
| 666 666
| 32
| 4840
| 776 666
| 33
| 5060
| 777 666
|
34
| 5280
| 777 766
| 35
| 5500
| 777 776
| 36
| 5720
| 777 777
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +0
| 6 4 6 3 4 1 3 0
| +1
| 6 5 6 3 4 1 3 0
|
+1
| 6 5 7 3 5 1 4 1
| +2
| 6 6 7 3 5 2 4 1
| +2
| 7 6 7 4 6 2 5 1
|
+3
| 7 7 7 4 6 3 5 2
| +3
| 7 7 8 4 7 3 6 2
| +4
| 7 8 8 4 7 3 6 2
|
+4
| 8 8 8 5 8 4 7 3
| +5
| 8 9 8 5 8 4 7 3
| +5
| 8 9 9 5 9 5 8 3
|
+6
| 8 10 9 5 9 5 8 4
| +6
| 9 10 9 6 10 5 9 4
| +7
| 9 11 9 6 10 6 9 4
|
+7
| 9 11 10 6 11 6 10 5
| +8
| 9 12 10 6 11 7 10 5
| +8
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Dex 12, Int 13, Chr 15
| Alignment:
| T* or *N
| HD/level:
| d6
| Weapon Prof.:
| 2+level/4
| To Hit Table:
| Rog
| Save Table:
| Rog
| Reference:
| PH2-41
| Groups:
| Rogue
|
|
|
|
Bard2 gets 40 Rogue points per level.
| All of the "Song" abilties disallow the use of P actions while being used. They may be maintained next round for 1P action.
| Cast Wizard spells, may (2nd edition) specialize, pick an opposite.
| Level 4: +(LVL*2-5)/3 (round down) nonweapon proficiencies
|
Lvl
| Bard Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Legend Lore | Identify
| 0 | M
| 0
| Int-13
| Int-15
| 1
| Read Languages | Decipher Code
| M
| 5
| Int-9
| Int-14
| 1
| Musical Inspiration | Emotion (increases 5/level)
| VM
| 0
| Chr-9
| Chr-12
|
1
| Summon Animals
| V
| 0
| Chr-9
| Chr-12
| 1
| Charm/Influence Reaction
| M
| 10
| Chr-8
| Chr-12
| 1
| any 1st level Thief ability
| -
| -
| -
| -
|
1
| any 1st level Thief ability
| -
| -
| -
| -
| 1
| any 1st level Thief ability
| -
| -
| -
| -
| 2
| Song of Healing (1 hp per 5% roll made)
| P*M
| 10
| Wis-12
| Wis-17
|
2
| Empathy | ESP
| M
| 15
| Wis-10
| Wis-18
| 3
| Song of Courage (+1 Morale per 5% roll made)
| P*M
| 10
| Chr-13
| Chr-18
| 4
| Song of Vines (save at -1/5% made or Entangled)
| P*M
| 10
| Dex-14
| Dex-19
|
4
| Sensitivity to Psychic Impressions ||| Truename
| M
| 20
| Wis-9
| Wis-12
| 5
| Song of Battle (+1 TH,dmg,or saves per 10% made)
| P*M
| 10
| Str-15
| Str-20
| 6
| Hypnosis/Command
| M
| 25
| Chr-13
| Chr-15
|
6
| Identity Penetration | False Seeing | True Seeing
| MM
| 5
| Wis-11
| Wis-19
| 7
| Suggestion | Domination | Eyebite
| VM
| 10
| Int-13
| Int-14
| 8
| Sending | Demand
| M
| 10
| Int-9
| Int-12
|
8
| Telepathy | Telepathic Projection
| M
| 15
| Wis-10
| Wis-12
| 9
| Object Reading
| VM
| 0
| Int-12
| Int-20
| 10
| Telekinesis (5 lb. per 1% made)
| M
| 10
| Int-13
| Int-17
|
12
| Disharmonic Blast (1 dmg per 1% made)
| P*M
| 10
| Con-16
| Con-22
| 15
| Find the Path
| MM
| 20
| Wis-10
| Wis-15
| 18
| Contact Other Plane | Foresight
| MM
| 0
| Chr-15
| Chr-18
|
27
| Astral Spell
| MMM
| 40
| Int-18
| Int-24
|
|
[PC4] Rogue Group Classes
Bard3
Level
| KXP
| Bard 123 456 7
|
1
| 0
| --- --- -
| 2
| 10
| 2-- --- -
| 3
| 30
| 3-- --- -
|
4
| 60
| 32- --- -
| 5
| 100
| 43- --- -
| 6
| 150
| 43- --- -
|
7
| 210
| 442 --- -
| 8
| 280
| 443 --- -
| 9
| 360
| 443 --- -
|
10
| 450
| 444 2-- -
| 11
| 550
| 444 3-- -
| 12
| 660
| 444 3-- -
|
13
| 780
| 444 42- -
| 14
| 910
| 444 43- -
| 15
| 1050
| 444 43- -
|
16
| 1200
| 544 442 -
| 17
| 1360
| 554 443 -
| 18
| 1530
| 555 443 -
|
19
| 1710
| 555 554 -
| 20
| 1900
| 555 554 -
| 21
| 2100
| 555 554 0
|
22
| 2310
| 555 554 1
| 23
| 2530
| 555 554 2
| 24
| 2760
| 555 554 3
|
25
| 3000
| 555 554 4
| 26
| 3250
| 555 555 4
| 27
| 3510
| 555 555 5
|
28
| 3780
| 655 555 5
| 29
| 4060
| 665 555 5
| 30
| 4350
| 666 555 5
|
31
| 4650
| 666 655 5
| 32
| 4960
| 666 665 5
| 33
| 5280
| 666 666 5
|
34
| 5610
| 666 666 6
| 35
| 5950
| 766 666 6
| 36
| 6300
| 776 666 6
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +1
| 6 4 6 3 4 1 3 0
| +2
| 6 5 6 3 4 1 3 0
|
+3
| 6 5 7 3 5 1 4 1
| +3
| 6 6 7 3 5 2 4 1
| +4
| 7 6 7 4 6 2 5 1
|
+5
| 7 7 7 4 6 3 5 2
| +6
| 7 7 8 4 7 3 6 2
| +6
| 7 8 8 4 7 3 6 2
|
+7
| 8 8 8 5 8 4 7 3
| +8
| 8 9 8 5 8 4 7 3
| +9
| 8 9 9 5 9 5 8 3
|
+9
| 8 10 9 5 9 5 8 4
| +10
| 9 10 9 6 10 5 9 4
| +11
| 9 11 9 6 10 6 9 4
|
+12
| 9 11 10 6 11 6 10 5
| +12
| 9 12 10 6 11 7 10 5
| +13
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Dex 0, Int 0, Chr 0 (10)
| Alignment:
| T* or *N
| HD/level:
| d6
| Weapon Prof.:
| 6+level/9
| To Hit Table:
| +level*3/4
| Save Table:
| Rog
| Reference:
| PH3-26
| Groups:
| Rogue
|
|
|
|
Gets spell progression and Chr bonus to spells.
| Level 1: Bardic Music, see PH3 page 28.
| Level 1: Legend Lore, make a LVL+(Int modifier) check vs. DC of 10, 20, 25, or 30.
|
|
[PC4] Rogue Group Classes
Halfling0
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2
| (none)
| 3
| 4
| (none)
|
4
| 8
| (none)
| 5
| 16
| (none)
| 6
| 32
| (none)
|
7
| 64
| (none)
| 8
| 120
| (none)
| 9
| 300
| (none)
|
10
| 600
| (none)
| 11
| 900
| (none)
| 12
| 1200
| (none)
|
13
| 1500
| (none)
| 14
| 1800
| (none)
| 15
| 2100
| (none)
|
16
| 2400
| (none)
| 17
| 2700
| (none)
| 18
| 3000
| (none)
|
19
| 3300
| (none)
| 20
| 3600
| (none)
| 21
| 3900
| (none)
|
22
| 4200
| (none)
| 23
| 4500
| (none)
| 24
| 4800
| (none)
|
25
| 5100
| (none)
| 26
| 5400
| (none)
| 27
| 5700
| (none)
|
28
| 6000
| (none)
| 29
| 6300
| (none)
| 30
| 6600
| (none)
|
31
| 6900
| (none)
| 32
| 7200
| (none)
| 33
| 7500
| (none)
|
34
| 7800
| (none)
| 35
| 8100
| (none)
| 36
| 8400
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 10 9 8 5 6 2 1 0
| +1
| 10 9 8 6 6 2 1 0
| +1
| 10 9 8 6 7 3 2 0
|
+2
| 12 11 10 8 9 3 2 1
| +3
| 12 11 10 9 9 4 2 1
| +3
| 12 11 10 9 10 4 3 1
|
+3
| 14 13 12 11 12 5 3 2
| +4
| 14 13 12 12 12 5 4 2
| +5
| 14 13 13 12 12 6 4 2
|
+5
| 16 15 14 14 15 6 4 3
| +5
| 16 15 15 14 15 7 5 3
| +6
| 16 15 15 15 15 7 5 3
|
+7
| 16 15 15 15 15 7 5 3
| +7
| 16 15 15 15 15 7 5 3
| +7
| 16 15 15 15 15 7 5 3
|
+8
| 16 15 15 15 15 7 5 3
| +9
| 16 15 15 15 15 7 5 3
| +9
| 16 15 15 15 15 7 5 3
|
|
Requisites:
| Str 9, Dex 9, Con 9
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 2+level/3
| To Hit Table:
| CTD0
| Save Table:
| Half0
| Reference:
| RC0-26
| Groups:
| Warrior, Rogue
|
|
|
|
Gets "Level:" abilities of Fighter0.
| Level 1: +1 Hobby proficiency per level.
| Level 8: +10 HNCL (this can't be picked)
| Level 9: Resist Magic and Breath Weapons.
| Halfling0 still gets the normal level 9, 18, 27, 36 picks in addition to the table below.
|
Lvl
| Ability
|
1
| Any Rogue 1 ability
| 2
| Any Rogue 1 ability
| 3
| Any Rogue 2 ability
|
4
| Any Rogue 3 ability
| 5
| Any Rogue 4 ability
| 6
| Any Rogue 5 ability
|
7
| Any Rogue 6 ability
| 8
| Any Rogue 7 ability
| 16
| Any Rogue 10 ability
|
24
| Any Rogue 15 ability
| 32
| Any Rogue 27 ability
|
|
[PC4] Rogue Group Classes
Monk1
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2.25
| (none)
| 3
| 4.75
| (none)
|
4
| 10
| (none)
| 5
| 22.5
| (none)
| 6
| 47.5
| (none)
|
7
| 98
| (none)
| 8
| 200
| (none)
| 9
| 350
| (none)
|
10
| 500
| (none)
| 11
| 700
| (none)
| 12
| 950
| (none)
|
13
| 1250
| (none)
| 14
| 1750
| (none)
| 15
| 2250
| (none)
|
16
| 2750
| (none)
| 17
| 3250
| (none)
| 18
| 3750
| (none)
|
19
| 4250
| (none)
| 20
| 4750
| (none)
| 21
| 5250
| (none)
|
22
| 5750
| (none)
| 23
| 6250
| (none)
| 24
| 6750
| (none)
|
25
| 7250
| (none)
| 26
| 7750
| (none)
| 27
| 8250
| (none)
|
28
| 8750
| (none)
| 29
| 9250
| (none)
| 30
| 9750
| (none)
|
31
| 10250
| (none)
| 32
| 10750
| (none)
| 33
| 11250
| (none)
|
34
| 11750
| (none)
| 35
| 12250
| (none)
| 36
| 12750
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +1
| 6 4 6 3 4 1 3 0
| +1
| 6 5 6 3 4 1 3 0
|
+2
| 6 5 7 3 5 1 4 1
| +3
| 6 6 7 3 5 2 4 1
| +3
| 7 6 7 4 6 2 5 1
|
+4
| 7 7 7 4 6 3 5 2
| +5
| 7 7 8 4 7 3 6 2
| +5
| 7 8 8 4 7 3 6 2
|
+6
| 8 8 8 5 8 4 7 3
| +7
| 8 9 8 5 8 4 7 3
| +7
| 8 9 9 5 9 5 8 3
|
+8
| 8 10 9 5 9 5 8 4
| +9
| 9 10 9 6 10 5 9 4
| +9
| 9 11 9 6 10 6 9 4
|
+10
| 9 11 10 6 11 6 10 5
| +11
| 9 12 10 6 11 7 10 5
| +11
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Str 15, Dex 15, Con 11, Wis 15
| Alignment:
| L any
| HD/level:
| +d4
| Weapon Prof.:
| 1+level/2
| To Hit Table:
| Pri
| Save Table:
| Rog
| Reference:
| PH1-30
| Groups:
| Rogue
|
|
|
|
Level 1: Open hand to hit bonus is (Dex bonus)+(Str bonus)+2. Open hand damage bonus is (Str bonus).
| Level 1: If Open Hands hit exceeds what is needed by 5, target is stunned for 1d6 r (save vs. para)
| Level 1: If Open Hands stuns, chance to kill is (level)*3+(target's AC)% (no save)
| Level 1: +level/2 dmg with weapons
| Level 1: Natural AC is 11-level
| Level 1: Base movement rate is (14+level)"
| Level 1: Against area effects that give a save for ½: the monk takes no damage if he makes his save. This is not used for non-(hp) damaging effects.
| Level 1: 1V (may borrow from next segment): Knock away missile weapons. The missile weapons must be size M or less and must be directed at the monk or a target within 10'. The monk makes a save vs. paralyzation with a penalty equal to the number of magical plusses the weapon has, if successful, the weapon is deflected. The monk can knock away a maximum of 10 missiles, plus 1/level.
| Level 1: Feign death for 2 turns per level, once per day.
| Level 1: Pass over rough terrain at full movement rate.
| Level 1: One Martial Arts style; +1 Martial Arts maneuver slot /level
| Level 2: Mask the mind from ESP and similar effects: chance is 66%+2%/level.
| Level 3: Speak with animals (continuous).
| Level 4: Immunity to disease and slow effects (continuous).
| Level 4: Self healing (laying on hands): 1 hp/level, can be done once per day.
| Level 4: The monk may fall 30' without taking damage if within 1' of a wall.
| Level 5: +1V action.
| Level 5: Open hands are considered a +1 weapon to hit.
| Level 5: Mind over body for 1 day per level.
| Level 5: Body equilibrium for 1 round per level, once per day.
| Level 6: The monk may fall 40' without taking damage if within 4' of a wall.
| Level 6: Empathy once per day.
| Level 7: Invisibility (psi freq. 0) level times per day.
| Level 7: Can convert M -> V actions.
| Level 7: Molecular Manipulation X turns/day at level Y, X*Y=14*(monk's level).
| Level 8: Resistamce to Charm, +4 (or 18 Int) vs. psionic attacks
| Level 8: Retarded Aging, Immunity to Poison, Immunity to Geas/Quest
| Level 8: Body Control, level/2 turns/day.
| Level 9: Quivering Palm 1/d: If target's HD/level is equal to or less than monk's level, if hp of target is equal to or less than 2 times monk's hp, if target is not undead, if an open hand attack hits, then monk can command target to die at any time within 1 day per level (no save).
| Level 9: Lose the V action gained at Level 5, gain one P action.
| Level 9: HyperMental: +1M for 1 round, -1M for next 2 rounds.
|
Lvl
| Monk Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Move Silently | Passwall | Immovability
| V
| 0
| Dex-15
| Dex-18
| 1
| Jumping | Levitate | Flight
| V
| 20
| Dex-11
| Dex-15
| 1
| Evasion (0, make by 5% per amount hit: no dmg from weapon)
| V
| 10
| Dex-11
| Dex-15
|
1
| Detect Noise | Clairaudience
| M
| 15
| Wis-8
| Wis-20
| 1
| Climb Walls | Climb Overhangs | Climb Upside Down
| V
| 60
| Str-9
| Str-13
| 1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase
| VM
| 10
| Dex-11
| Dex-15
|
1
| Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro.
| M
| 5
| Dex-12
| Dex-17
| 1
| Hide in Shadows || Meld in Shadows/Mirrors
| V
| 5
| Dex-11
| Dex-16
| 2
| Attack (+1 TH per 10% made this segment)
| V
| 5
| Dex-12
| Dex-15
|
2
| Concealment/Blending | Misdirection | Non-Detection
| M
| 20
| Wis-12
| Wis-14
| 3
| Tightrope Walking | Water Walking | Shadow Walking | Dimension Walking
| V
| 75
| Dex-11
| Dex-15
| 4
| Clearness of Thought (get a 2nd die roll on any 1 effect /r)
| MM
| 0
| Wis-18
| Wis-25
|
4
| Contortion | Elasticity | Become Liquid-Form
| VM
| 10
| Dex-10
| Dex-14
| 5
| Escape Bonds | Escape Binding | Escape Imprisonment/Time Stop
| P
| 50
| Str-12
| Str-14
| 6
| Hold Breath | Hold Life
| P
| 15
| Con-15
| Con-17
|
6
| Identity Penetration | False Seeing | True Seeing
| MM
| 5
| Wis-11
| Wis-19
| 7
| Blink | Controlled Blink
| M
| 20
| Wis-12
| Wis-17
| 8
| Intuition (+1 per 20% made to Intuition)
| M
| 0
| Chr-9
| Chr-12
|
8
| Willpower (+1 per 20% made to Willpower)
| M
| 0
| Chr-9
| Chr-12
| 9
| Inner Focus (+1 Str/Dex/Con for 1r per 10% made)
| M
| 5
| Wis-10
| Wis-20
| 10
| Ki Power (cast a Wu Jen spell of spell level SL) (penalty = -SL*50%) (#=SL)
| #M
| 0
| Int-12
| Int-36
|
12
| Speed (x2 move) | Speed (+1 V) | Speed (+1 P) | Speed (+1 M)
| VV
| 15
| Dex-12
| Dex-15
| 15
| Energy Control | Adaptation | Immune to Hostile Environments
| PV
| 30
| Con-9
| Con-12
| 18
| Elemental Form | Para-Ele Form | Quasi-Ele Form ||| Semi-Ele Form
| PP
| 40
| Con-24
| Con-24
|
27
| Body Freedom (transfer action types freely; Str Int, Dex Wis, Con Chr)
| FFF
| 0
| Chr-36
| Chr-54
|
Exp Level:
| 1
| 2
| 3
| 4
| 5
| 6
| 7
| 8
| 9
| 10
| 11
| 12
| 13
| 14
| 15
| 16
| 17+
|
Open Hand Dmg:
| 1d3
| 1d4
| 1d6
| 1d6
| 1d6+1
| 2d4
| 2d4+1
| 2d6
| 3d4
| 2d6+1
| 3d4+1
| 4d4
| 4d4+1
| 5d4
| 6d4
| 5d6
| 8d4
| Open Hand #Att:
| 1/1
| 1/1
| 1/1
| 5/4
| 5/4
| 3/2
| 3/2
| 3/2
| 2/1
| 2/1
| 5/2
| 5/2
| 5/2
| 3/1
| 3/1
| 4/1
| 4/1
|
|
[PC4] Rogue Group Classes
Monk3
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 10
| (none)
| 3
| 30
| (none)
|
4
| 60
| (none)
| 5
| 100
| (none)
| 6
| 150
| (none)
|
7
| 210
| (none)
| 8
| 280
| (none)
| 9
| 360
| (none)
|
10
| 450
| (none)
| 11
| 550
| (none)
| 12
| 660
| (none)
|
13
| 780
| (none)
| 14
| 910
| (none)
| 15
| 1050
| (none)
|
16
| 1200
| (none)
| 17
| 1360
| (none)
| 18
| 1530
| (none)
|
19
| 1710
| (none)
| 20
| 1900
| (none)
| 21
| 2100
| (none)
|
22
| 2310
| (none)
| 23
| 2530
| (none)
| 24
| 2760
| (none)
|
25
| 3000
| (none)
| 26
| 3250
| (none)
| 27
| 3510
| (none)
|
28
| 3780
| (none)
| 29
| 4060
| (none)
| 30
| 4350
| (none)
|
31
| 4650
| (none)
| 32
| 4960
| (none)
| 33
| 5280
| (none)
|
34
| 5610
| (none)
| 35
| 5950
| (none)
| 36
| 6300
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +1
| 6 4 6 3 4 1 3 0
| +2
| 6 5 6 3 4 1 3 0
|
+3
| 6 5 7 3 5 1 4 1
| +3
| 6 6 7 3 5 2 4 1
| +4
| 7 6 7 4 6 2 5 1
|
+5
| 7 7 7 4 6 3 5 2
| +6
| 7 7 8 4 7 3 6 2
| +6
| 7 8 8 4 7 3 6 2
|
+7
| 8 8 8 5 8 4 7 3
| +8
| 8 9 8 5 8 4 7 3
| +9
| 8 9 9 5 9 5 8 3
|
+9
| 8 10 9 5 9 5 8 4
| +10
| 9 10 9 6 10 5 9 4
| +11
| 9 11 9 6 10 6 9 4
|
+12
| 9 11 10 6 11 6 10 5
| +12
| 9 12 10 6 11 7 10 5
| +13
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Str 0, Dex 0, Wis 0
| Alignment:
| L any
| HD/level:
| d8
| Weapon Prof.:
| 12+level/9
| To Hit Table:
| +level*3/4
| Save Table:
| Rog
| Reference:
| PH3-37
| Groups:
| Rogue
|
|
|
|
Level 1: Unarmed Strike: Double class TH bonus when attacking unarmed. Base damage is 1d(LVL*2/3+6).
| Level 1: Stunning Attack: A monk has the ability to stun a creature damaged by her unarmed attacks.
| Level 1: Evasion: Can avoid even magical and unusual attacks with great agility. (Takes 0 dmg if made save for ½)
| Level 2: Deflect Arrows: Gains the Deflect Arrows feat, even if she doesn't have the prerequisite Dexterity score.
| Level 3: Fast Movement: Moves faster then normal.
| Level 3: Still Mind: +2 bonus to saving throws against spells and effects from the Enchantment school
| Level 4: Slow Fall: A monk within arm's reach of a wall can use the wall to slow her descent.
| Level 5: +(LVL-1)/4 AC.
| Level 5: Purity of Body: Gains immunity to all diseases except for magical diseases such as mummy rot and lycanthropy.
| Level 6: Improved Trip: Gains Improved Trip feat.
| Level 7: Wholeness of Body: Can cure up to twice her current level in hit points each day, and can spread this healing out among several uses.
| Level 7: Leap of the Clouds: Jumping distance (vertical or horizontal) is not limited according to her height.
| Level 9: Improved Evasion: Monk's evasion ability improves: takes only ½ damage on a failed save.
| Level 10: Ki Strike: Unarmed attack is empowered with ki. The unarmed strike damage from such an attack can deal damage to a creature with damage reduction, such as a wight, as if the blow were made with a weapon with a +1 enhancement bonus.
| Level 11: Diamond Body: Gains immunity to poison of all kinds.
| Level 12: Abundant Step: Can slip magically between spaces, as per the spell dimension door, once per day.
| Level 13: Diamond Soul: Spell resistance = level +10.
| Level 15: Quivering Palm: Can use the quivering palm. This terrifying attack allows the monk to set up vibrations within the body of another creature that can then be fatal if the monk so desires.
| Level 17: Timeless Body: No longer suffers ability penalties for aging and cannot be magically aged.
| Level 17: Tongue of the Sun and Moon: A monk of 17th level or above can speak with any living creature.
| Level 19: Empty Body: Can assume an ethereal state for 1 round per level per day, as per the spell etherealness.
| Level 20: Perfect Self: Forevermore treated as an outsider (extraplanar creature) rather then a humanoid.
|
|
[PC4] Rogue Group Classes
Mystic0
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2
| (none)
| 3
| 4
| (none)
|
4
| 8
| (none)
| 5
| 16
| (none)
| 6
| 32
| (none)
|
7
| 64
| (none)
| 8
| 120
| (none)
| 9
| 240
| (none)
|
10
| 360
| (none)
| 11
| 480
| (none)
| 12
| 600
| (none)
|
13
| 720
| (none)
| 14
| 840
| (none)
| 15
| 960
| (none)
|
16
| 1080
| (none)
| 17
| 1200
| (none)
| 18
| 1320
| (none)
|
19
| 1440
| (none)
| 20
| 1560
| (none)
| 21
| 1680
| (none)
|
22
| 1800
| (none)
| 23
| 1920
| (none)
| 24
| 2040
| (none)
|
25
| 2160
| (none)
| 26
| 2280
| (none)
| 27
| 2400
| (none)
|
28
| 2520
| (none)
| 29
| 2640
| (none)
| 30
| 2760
| (none)
|
31
| 2880
| (none)
| 32
| 3000
| (none)
| 33
| 3120
| (none)
|
34
| 3240
| (none)
| 35
| 3360
| (none)
| 36
| 3480
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 4 5 2 3 0 2 0
| +1
| 5 4 5 3 3 1 3 0
| +2
| 5 4 5 3 4 1 3 0
|
+3
| 5 5 5 3 4 1 4 1
| +3
| 7 6 7 4 5 2 4 1
| +4
| 7 6 7 5 5 2 5 1
|
+5
| 7 6 7 5 6 3 5 2
| +5
| 7 7 7 5 6 3 6 2
| +6
| 9 8 9 6 7 3 6 2
|
+7
| 9 8 9 7 7 4 7 3
| +7
| 9 8 9 7 8 4 7 3
| +8
| 9 9 9 7 8 5 8 3
|
+9
| 11 10 11 8 9 5 8 4
| +9
| 11 10 11 9 9 5 9 4
| +10
| 11 10 11 9 10 6 9 4
|
+11
| 11 11 11 9 10 6 10 5
| +11
| 13 12 13 10 11 7 10 5
| +12
| 13 12 13 11 11 7 11 5
|
|
Requisites:
| Str 9, Dex 13, Wis 13
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 2+level/3
| To Hit Table:
| Ftr0
| Save Table:
| Thf0
| Reference:
| 0D&D
| Groups:
| Rogue
|
|
|
|
Level 1: One Martial Arts style (may not be custom).
| Level 1: +1 Martial Arts maneuver slot per level.
| Level 1: +1 AC per level if not wearing armor.
| Level 1: +1" to movement rate per level.
| Level 1: +1 dmg with open hand attacks per level. Base number of open hand attacks = (level+3)/4.
| Level 1: Gets 1 "Any Monk or Acrobat" pick per level. Gets 40 rogue points per level.
| Level 2: Cannot be surprised. Always attack first even if party loses initiative.
| Level 4: 1V, 1/d: Cure Con*level hp of damage. This may be broken up into smaller amounts over the day if desired.
| Level 6: Speak with Animals continuous.
| Level 8: Resist Magic and Breath Weapons.
| Level 9: Gets another Martial Arts style. It may be custom, even if you already have a custom style.
| Level 9: Smash: 0: Get -5 to hit, but add an additional Str bonus to damage.
| Level 9: Parry: +N AC for each weapon you are wielding (N=0 for small, N=1 for medium, N=4 for large).
| Level 9: Disarm: 0: An attack you do does no damage, roll 1d20+(your Dex)-(target's Dex)*2, if greater than 0 he is disarmed.
| Level 10: Speak with Anyone continuous.
| Level 12: Immune to Enchantment/Charm spells, Resist Psionics.
| Level 12: (level-11)*4% iPR
| Level 14: 2V: Leave the Multiverse, physically travel up to 1V action relative distance (even through objects), then reappear.
| Level 14: 0, touch, 5/d: Gentle Touch. Choose an effect: Charm, Cureall, Death, Quest, Paralysis. You get one of each per day. None of these effects have a saving throw.
|
|
[PC4] Rogue Group Classes
Scout
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 0.7
| (none)
| 3
| 1.4
| (none)
|
4
| 2.8
| (none)
| 5
| 5.6
| (none)
| 6
| 11.2
| (none)
|
7
| 22.4
| (none)
| 8
| 44.8
| (none)
| 9
| 89.6
| (none)
|
10
| 179.2
| (none)
| 11
| 310
| (none)
| 12
| 450
| (none)
|
13
| 590
| (none)
| 14
| 730
| (none)
| 15
| 870
| (none)
|
16
| 1010
| (none)
| 17
| 1150
| (none)
| 18
| 1290
| (none)
|
19
| 1430
| (none)
| 20
| 1570
| (none)
| 21
| 1710
| (none)
|
22
| 1850
| (none)
| 23
| 1990
| (none)
| 24
| 2130
| (none)
|
25
| 2270
| (none)
| 26
| 2410
| (none)
| 27
| 2550
| (none)
|
28
| 2690
| (none)
| 29
| 2830
| (none)
| 30
| 2970
| (none)
|
31
| 3110
| (none)
| 32
| 3250
| (none)
| 33
| 3390
| (none)
|
34
| 3530
| (none)
| 35
| 3670
| (none)
| 36
| 3810
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 4 5 2 3 0 2 0
| +1
| 5 4 5 3 3 1 3 0
| +1
| 5 4 5 3 4 1 3 0
|
+2
| 5 5 5 3 4 1 4 1
| +3
| 7 6 7 4 5 2 4 1
| +3
| 7 6 7 5 5 2 5 1
|
+3
| 7 6 7 5 6 3 5 2
| +4
| 7 7 7 5 6 3 6 2
| +5
| 9 8 9 6 7 3 6 2
|
+5
| 9 8 9 7 7 4 7 3
| +5
| 9 8 9 7 8 4 7 3
| +6
| 9 9 9 7 8 5 8 3
|
+7
| 11 10 11 8 9 5 8 4
| +7
| 11 10 11 9 9 5 9 4
| +7
| 11 10 11 9 10 6 9 4
|
+8
| 11 11 11 9 10 6 10 5
| +9
| 13 12 13 10 11 7 10 5
| +9
| 13 12 13 11 11 7 11 5
|
|
Requisites:
| Dex 6
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 3+level/4
| To Hit Table:
| CTD0
| Save Table:
| Thf0
| Reference:
| DM
| Groups:
| Rogue
|
|
|
|
Gets 30 Rogue points per level. Still gets the "Any Rogue" picks at 9th, 18th, 27th, and 36th.
| Level 1: Can weapon specialize as per Ranger1.
|
Lvl
| Scout Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Open/Close Locks: (-5% per TechLvl of the Lock) (-10% per SL of the Lock)
| V
| 0
| Dex-13
| Dex-17
| 1
| Move Silently || Immovability | Avoid Clairnasience
| V
| 5
| Dex-14
| Dex-17
| 1
| Hide in Shadows | Hide amongst People or Trees | Meld in Shadows/Mirrors
| V
| 0
| Dex-12
| Dex-17
|
1
| Spying || Reflecting Pool
| - || F
| 5
| Int-12
| Int-15
| 1
| Climb Walls | Climb Overhangs | Climb Upside-Down | Climb in Mid-Air
| V
| 55
| Str-10
| Str-14
| 1
| Any Rogue 1 ability
| -
| -
| -
| -
|
2
| Evasion (0, make by 5% per amount hit: no dmg from weapon)
| V
| 10
| Dex-11
| Dex-15
| 3
| Disguise | Alter Appearance
| M
| 25
| Chr-11
| Chr-13
| 4
| Invisibility | Improved Invisibility
| M
| 0
| Int-13
| Int-18
|
4
| Distraction | Mislead | Forget | Mirage Arcana
| M
| 15
| Wis-13
| Wis-16
| 5
| Legend Lore | Identify
| 0 | M
| 0
| Int-13
| Int-15
| 6
| Read Languages | Decipher Code
| M
| 0
| Int-9
| Int-14
|
7
| Identity Penetration | False Seeing | True Seeing
| MM
| 5
| Wis-11
| Wis-19
| 8
| Free Action / Remove Paralysis / Remove Domination
| P
| 5
| Con-8
| Con-16
| 6
| All-Around Sight | Locate Object | Treasure Finding
| M
| 25
| Wis-15
| Wis-19
|
10
| Sending | Demand
| M
| 10
| Int-9
| Int-12
| 12
| Teleport | Teleport without Error || Teleport Other to Self (no save)
| M
| 5
| Int-16
| Int-17
| 18
| Psychic Impersonation || Soul/Spirit Impersonation
| -
| 15
| Wis-9
| Wis-14
|
27
| Astral Spell
| MMM
| 40
| Int-18
| Int-24
|
|
[PC4] Rogue Group Classes
Thief0
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1.2
| (none)
| 3
| 2.4
| (none)
|
4
| 4.8
| (none)
| 5
| 9.6
| (none)
| 6
| 20
| (none)
|
7
| 40
| (none)
| 8
| 80
| (none)
| 9
| 160
| (none)
|
10
| 280
| (none)
| 11
| 400
| (none)
| 12
| 520
| (none)
|
13
| 640
| (none)
| 14
| 760
| (none)
| 15
| 880
| (none)
|
16
| 1000
| (none)
| 17
| 1120
| (none)
| 18
| 1240
| (none)
|
19
| 1360
| (none)
| 20
| 1480
| (none)
| 21
| 1600
| (none)
|
22
| 1720
| (none)
| 23
| 1840
| (none)
| 24
| 1960
| (none)
|
25
| 2080
| (none)
| 26
| 2200
| (none)
| 27
| 2320
| (none)
|
28
| 2440
| (none)
| 29
| 2560
| (none)
| 30
| 2680
| (none)
|
31
| 2800
| (none)
| 32
| 2920
| (none)
| 33
| 3040
| (none)
|
34
| 3160
| (none)
| 35
| 3280
| (none)
| 36
| 3400
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 4 5 2 3 0 2 0
| +1
| 5 4 5 3 3 1 3 0
| +1
| 5 4 5 3 4 1 3 0
|
+2
| 5 5 5 3 4 1 4 1
| +3
| 7 6 7 4 5 2 4 1
| +3
| 7 6 7 5 5 2 5 1
|
+3
| 7 6 7 5 6 3 5 2
| +4
| 7 7 7 5 6 3 6 2
| +5
| 9 8 9 6 7 3 6 2
|
+5
| 9 8 9 7 7 4 7 3
| +5
| 9 8 9 7 8 4 7 3
| +6
| 9 9 9 7 8 5 8 3
|
+7
| 11 10 11 8 9 5 8 4
| +7
| 11 10 11 9 9 5 9 4
| +7
| 11 10 11 9 10 6 9 4
|
+8
| 11 11 11 9 10 6 10 5
| +9
| 13 12 13 10 11 7 10 5
| +9
| 13 12 13 11 11 7 11 5
|
|
Requisites:
| Dex 9
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 2+level/3
| To Hit Table:
| CTD0
| Save Table:
| Thf0
| Reference:
| RC0-21
| Groups:
| Rogue
|
|
|
|
Level N (every level): Get one "Any Rogue level N" pick. This is in addition to the normal levels 9, 18, 27, 36 picks that all Rogues get.
|
|
[PC4] Rogue Group Classes
Thief2
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1.25
| (none)
| 3
| 2.5
| (none)
|
4
| 5
| (none)
| 5
| 10
| (none)
| 6
| 20
| (none)
|
7
| 40
| (none)
| 8
| 70
| (none)
| 9
| 110
| (none)
|
10
| 160
| (none)
| 11
| 220
| (none)
| 12
| 440
| (none)
|
13
| 660
| (none)
| 14
| 880
| (none)
| 15
| 1100
| (none)
|
16
| 1320
| (none)
| 17
| 1540
| (none)
| 18
| 1760
| (none)
|
19
| 1980
| (none)
| 20
| 2200
| (none)
| 21
| 2420
| (none)
|
22
| 2640
| (none)
| 23
| 2860
| (none)
| 24
| 3080
| (none)
|
25
| 3300
| (none)
| 26
| 3520
| (none)
| 27
| 3740
| (none)
|
28
| 3960
| (none)
| 29
| 4180
| (none)
| 30
| 4400
| (none)
|
31
| 4620
| (none)
| 32
| 4840
| (none)
| 33
| 5060
| (none)
|
34
| 5280
| (none)
| 35
| 5500
| (none)
| 36
| 5720
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +0
| 6 4 6 3 4 1 3 0
| +1
| 6 5 6 3 4 1 3 0
|
+1
| 6 5 7 3 5 1 4 1
| +2
| 6 6 7 3 5 2 4 1
| +2
| 7 6 7 4 6 2 5 1
|
+3
| 7 7 7 4 6 3 5 2
| +3
| 7 7 8 4 7 3 6 2
| +4
| 7 8 8 4 7 3 6 2
|
+4
| 8 8 8 5 8 4 7 3
| +5
| 8 9 8 5 8 4 7 3
| +5
| 8 9 9 5 9 5 8 3
|
+6
| 8 10 9 5 9 5 8 4
| +6
| 9 10 9 6 10 5 9 4
| +7
| 9 11 9 6 10 6 9 4
|
+7
| 9 11 10 6 11 6 10 5
| +8
| 9 12 10 6 11 7 10 5
| +8
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Dex 9
| Alignment:
| non-LG
| HD/level:
| d6
| Weapon Prof.:
| 2+level/4
| To Hit Table:
| Rog
| Save Table:
| Rog
| Reference:
| PH2-38
| Groups:
| Rogue
|
|
|
|
Level 1: Gain "Thieves' Cant" language.
|
Lvl
| Thief Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Pick Pockets/Shoplifting | Palm | Present
| P
| 15
| Dex-12
| Dex-16
| 1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase
| VM
| 10
| Dex-11
| Dex-15
| 1
| Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro.
| M
| 5
| Dex-12
| Dex-17
|
1
| Move Silently || Immovability
| V
| 10
| Dex-13
| Dex-16
| 1
| Hide in Shadows || Meld in Shadows/Mirrors
| V
| 5
| Dex-11
| Dex-16
| 1
| Detect Noise | Clairaudience
| M
| 15
| Wis-8
| Wis-20
|
1
| Climb Walls | Climb Overhangs | Climb Upside Down
| V
| 60
| Str-9
| Str-13
| 1
| Backstab (each 40% = x1) (increases 10/level)
| 0
| 70
| Int-6
| Int-20
| 2
| Mimic Voices || Tongues
| M
| 25
| Wis-9
| Wis-12
|
2
| Distraction
| M
| 20
| Wis-13
| Wis-16
| 3
| Contortion | Elasticity | Become Liquid-Form
| VM
| 10
| Dex-10
| Dex-14
| 4
| Read Languages | Decipher Code
| M
| 0
| Int-9
| Int-14
|
4
| Deeppockets | Vanish
| M
| 10
| Int-6
| Int-18
| 5
| Sense Danger | Precognition | Choose Future
| VM
| 30
| Wis-8
| Wis-11
| 6
| All-Around Sight | Locate Object | Treasure Finding
| M
| 25
| Wis-15
| Wis-19
|
6
| Detect Illusion | Magic | Psi/Anti-Magic | Godly
| M
| 30
| Int-12
| Int-15
| 7
| Blink | Controlled Blink
| M
| 20
| Wis-12
| Wis-17
| 8
| Read Magic (Wizard/Priest) ||| Read Magic (Concordant)
| M
| 15
| Int-13
| Int-15
|
8
| Wraithform | Dream Travel
| V
| 25
| Con-15
| Con-17
| 9
| Clairvoyance | X-Ray Vision
| M
| 10
| Wis-10
| Wis-20
| 9
| Find/Remove Tricks: x1 multiplier || x2 multiplier ||| x3 multiplier (| do this 90' away)
| M
| 5
| Dex-18
| Dex-25
|
10
| Invisibility | Improved Invisibility
| M
| 0
| Int-13
| Int-18
| 12
| Phase Door | Dimension Door
| M
| 5
| Int-9
| Int-20
| 15
| Probability Travel
| MM
| 20
| Int-13
| Int-20
|
18
| Shape Alteration/Polymorph Object | Shapechange
| MM
| 5
| Con-13
| Con-20
| 27
| Time Shift
| VMM
| 20
| Int-16
| Int-24
|
|
[PC5] Psionicist Group Classes
Psi1
Level
| KXP
| Psi1 mMG S
|
1
| 0
| 1-- -
| 2
| 2.5
| 2-- -
| 3
| 5
| 3-- -
|
4
| 10
| 4-- -
| 5
| 15
| 41- -
| 6
| 25
| 51- -
|
7
| 50
| 52- -
| 8
| 75
| 62- -
| 9
| 100
| 63- -
|
10
| 125
| 73- -
| 11
| 150
| 74- -
| 12
| 300
| 741 -
|
13
| 450
| 841 -
| 14
| 750
| 851 -
| 15
| 1000
| 852 -
|
16
| 1300
| 952 -
| 17
| 1600
| 962 -
| 18
| 2000
| A62 1
|
19
| 2500
| A72 1
| 20
| 3000
| A73 1
| 21
| 3500
| B83 2
|
22
| 4000
| C84 2
| 23
| 4500
| D94 2
| 24
| 5000
| E95 3
|
25
| 5500
| FA5 3
| 26
| 6000
| GA6 3
| 27
| 6500
| HB6 4
|
28
| 7000
| IB7 4
| 29
| 7500
| JC7 4
| 30
| 8000
| KC8 5
|
31
| 8500
| LD8 5
| 32
| 9000
| MD9 5
| 33
| 9500
| NE9 6
|
34
| 10000
| OEA 6
| 35
| 10500
| PFA 6
| 36
| 11000
| QFB 7
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 7 5 3 6 0 1 1
| +0
| 4 7 5 3 7 0 1 1
| +1
| 4 8 5 4 7 0 1 2
|
+1
| 4 8 6 4 7 1 2 2
| +2
| 5 9 6 4 8 1 2 3
| +2
| 5 9 7 5 8 2 3 3
|
+3
| 5 10 7 5 9 2 3 4
| +3
| 6 10 7 6 9 2 3 4
| +4
| 6 10 8 6 9 3 4 5
|
+4
| 6 11 8 6 10 3 4 5
| +5
| 7 11 9 7 10 4 5 6
| +5
| 7 12 9 7 11 4 5 6
|
+6
| 7 12 9 8 11 4 5 7
| +6
| 7 13 10 8 11 5 6 7
| +7
| 8 13 10 8 12 5 6 8
|
+7
| 8 13 11 9 12 6 7 8
| +8
| 8 14 11 9 13 6 7 9
| +8
| 9 14 11 10 13 6 7 9
|
|
Requisites:
| Str 3, Dex 3, Con 9, Int 10 (one 16), Wis 10 (one 16), Chr 10 (one 16)
| Alignment:
| any
| HD/level:
| d10,d10,d8,d8,d6,d6,d6,d4,
| Weapon Prof.:
| 3+level/4
| To Hit Table:
| Rog
| Save Table:
| Wiz
| Reference:
| Drag78-26
| Groups:
| Psionicist
|
|
|
|
See [Q1] for rules and powers.
| Psionic Strength = (Int+Wis+Chr)/3*(Level+9)
| Level 1: May use Psionic Enchantments, which convert several low-level spells to a higher level one.
| Level 1: Spend 1 Non-Weapon proficiency: Permanently raise two abilities' CL by 1 (or +2 CL to one ability). You may not more than double your level doing this.
|
|
[PC5] Psionicist Group Classes
Psi1A
Level
| KXP
| Psi1 mMG S
|
1
| 0
| 1-- -
| 2
| 1.1
| 2-- -
| 3
| 2.2
| 3-- -
|
4
| 4.4
| 4-- -
| 5
| 8.8
| 5-- -
| 6
| 17.6
| 51- -
|
7
| 35.2
| 52- -
| 8
| 70.4
| 53- -
| 9
| 140.8
| 54- -
|
10
| 281.6
| 55- -
| 11
| 500
| 66- -
| 12
| 720
| 77- -
|
13
| 940
| 88- -
| 14
| 1160
| 881 -
| 15
| 1380
| 882 -
|
16
| 1600
| 883 -
| 17
| 1820
| 884 -
| 18
| 2040
| 885 -
|
19
| 2260
| 886 -
| 20
| 2480
| 887 -
| 21
| 2700
| 888 -
|
22
| 2920
| 999 -
| 23
| 3140
| AAA -
| 24
| 3360
| BBB -
|
25
| 3580
| BBB 1
| 26
| 3800
| BBB 2
| 27
| 4020
| BBB 3
|
28
| 4240
| BBB 4
| 29
| 4460
| BBB 5
| 30
| 4680
| BBB 6
|
31
| 4900
| BBB 7
| 32
| 5120
| BBB 8
| 33
| 5340
| BBB 9
|
34
| 5560
| BBB A
| 35
| 5780
| BBB B
| 36
| 6000
| CCC C
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 3 8 2 3 1 0 1
| +0
| 5 4 8 2 3 1 0 2
| +1
| 6 4 8 3 4 2 0 2
|
+1
| 6 5 8 3 4 2 1 3
| +2
| 6 5 9 3 4 2 1 3
| +2
| 6 6 9 4 5 3 1 4
|
+3
| 7 6 9 4 5 3 2 4
| +3
| 7 7 9 4 5 4 2 5
| +4
| 7 7 10 5 6 4 2 5
|
+4
| 7 8 10 5 6 4 3 6
| +5
| 8 8 10 5 6 5 3 6
| +5
| 8 9 10 6 7 5 3 7
|
+6
| 8 9 11 6 7 6 4 7
| +6
| 8 10 11 6 7 6 4 8
| +7
| 9 10 11 7 8 6 4 8
|
+7
| 9 11 11 7 8 7 5 9
| +8
| 9 11 12 7 9 7 5 9
| +8
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Int 6 (one 9), Wis 6 (one 9), Chr 0
| Alignment:
| any
| HD/level:
| d8,d8,d6,d6,d4,d4,d4,d2,
| Weapon Prof.:
| 2+level/7
| To Hit Table:
| Rog
| Save Table:
| Psi
| Reference:
| DM
| Groups:
| Psionicist
|
|
|
|
See [Q1] for rules and powers.
| Psionic Strength = (highest of Int,Wis,Chr)*2/3*(level+9)
| Gets 1 Attack or Defense every level.
| Level 1: May use Psionic Enchantments, which convert several low-level spells to a higher level one.
| Level 1: Spend 1 Non-Weapon proficiency: Permanently raise two abilities' CL by 1 (or +2 CL to one ability). You may not more than double your level doing this.
|
|
[PC5] Psionicist Group Classes
Psi2
Level
| KXP
| Psi2 mMG S
|
1
| 0
| 3-- -
| 2
| 2.2
| 5-- -
| 3
| 4.4
| 7-- -
|
4
| 8.8
| 91- -
| 5
| 16.5
| A1- -
| 6
| 30
| B2- -
|
7
| 55
| C2- -
| 8
| 100
| D3- -
| 9
| 200
| E31 -
|
10
| 400
| F41 -
| 11
| 600
| G41 -
| 12
| 800
| H52 -
|
13
| 1000
| I52 -
| 14
| 1400
| J62 -
| 15
| 1800
| K63 -
|
16
| 2200
| L73 1
| 17
| 2600
| M73 1
| 18
| 3000
| N84 1
|
19
| 3400
| O84 1
| 20
| 3800
| P94 2
| 21
| 4200
| Q95 2
|
22
| 4600
| RA5 2
| 23
| 5000
| SA5 2
| 24
| 5400
| TB6 3
|
25
| 5800
| UB6 3
| 26
| 6200
| VC6 3
| 27
| 6600
| WC7 3
|
28
| 7000
| XD7 4
| 29
| 7400
| YD7 4
| 30
| 7800
| ZE8 4
|
31
| 8200
| [E8 4
| 32
| 8600
| \F8 5
| 33
| 9000
| ]F9 5
|
34
| 9400
| ^G9 5
| 35
| 9800
| _G9 5
| 36
| 10200
| `HA 6
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 3 8 2 3 1 0 1
| +0
| 5 4 8 2 3 1 0 2
| +1
| 6 4 8 3 4 2 0 2
|
+1
| 6 5 8 3 4 2 1 3
| +2
| 6 5 9 3 4 2 1 3
| +2
| 6 6 9 4 5 3 1 4
|
+3
| 7 6 9 4 5 3 2 4
| +3
| 7 7 9 4 5 4 2 5
| +4
| 7 7 10 5 6 4 2 5
|
+4
| 7 8 10 5 6 4 3 6
| +5
| 8 8 10 5 6 5 3 6
| +5
| 8 9 10 6 7 5 3 7
|
+6
| 8 9 11 6 7 6 4 7
| +6
| 8 10 11 6 7 6 4 8
| +7
| 9 10 11 7 8 6 4 8
|
+7
| 9 11 11 7 8 7 5 9
| +8
| 9 11 12 7 9 7 5 9
| +8
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Con 11, Int 12, Wis 15
| Alignment:
| L any
| HD/level:
| d6
| Weapon Prof.:
| 5+level/9
| To Hit Table:
| Rog
| Save Table:
| Psi
| Reference:
| PHBR5-8
| Groups:
| Psionicist
|
|
|
|
See [Q2] for rules and powers.
| PSPs = Wis*2+Int+Con-40+(Wis-5)*(level-1)
| Level 1: +1 Nonweapon Proficiency per level. These slots may be spent on existing Psi2 powers (not additional ones). Each slot increases a power's check score both by 1, or you can roll an extra 1d20 (choose better result).
|
|
[PC5] Psionicist Group Classes
Psi3
Level
| KXP
| Psi3 123 456 789
|
1
| 0
| 0-- --- ---
| 2
| 10
| 1-- --- ---
| 3
| 30
| 2-- --- ---
|
4
| 60
| 20- --- ---
| 5
| 100
| 21- --- ---
| 6
| 150
| 210 --- ---
|
7
| 210
| 321 --- ---
| 8
| 280
| 321 0-- ---
| 9
| 360
| 322 1-- ---
|
10
| 450
| 322 10- ---
| 11
| 550
| 332 21- ---
| 12
| 660
| 332 210 ---
|
13
| 780
| 433 221 ---
| 14
| 910
| 433 221 0--
| 15
| 1050
| 433 322 1--
|
16
| 1200
| 443 322 10-
| 17
| 1360
| 443 332 21-
| 18
| 1530
| 444 332 210
|
19
| 1710
| 444 333 211
| 20
| 1900
| 444 433 221
| 21
| 2100
| 444 433 222
|
22
| 2310
| 444 433 332
| 23
| 2530
| 444 444 333
| 24
| 2760
| 544 444 444
|
25
| 3000
| 555 555 444
| 26
| 3250
| 666 555 555
| 27
| 3510
| 766 666 666
|
28
| 3780
| 777 777 777
| 29
| 4060
| 888 888 887
| 30
| 4350
| 999 999 998
|
31
| 4650
| AAA AAA AAA
| 32
| 4960
| CBB BBB BBB
| 33
| 5280
| DDD DCC CCC
|
34
| 5610
| EEE EEE EEC
| 35
| 5950
| GGG FFF FFF
| 36
| 6300
| HHH HHH HHH
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 3 8 2 3 1 0 1
| +1
| 5 4 8 2 3 1 0 2
| +1
| 6 4 8 3 4 2 0 2
|
+2
| 6 5 8 3 4 2 1 3
| +2
| 6 5 9 3 4 2 1 3
| +3
| 6 6 9 4 5 3 1 4
|
+3
| 7 6 9 4 5 3 2 4
| +4
| 7 7 9 4 5 4 2 5
| +4
| 7 7 10 5 6 4 2 5
|
+5
| 7 8 10 5 6 4 3 6
| +5
| 8 8 10 5 6 5 3 6
| +6
| 8 9 10 6 7 5 3 7
|
+6
| 8 9 11 6 7 6 4 7
| +7
| 8 10 11 6 7 6 4 8
| +7
| 9 10 11 7 8 6 4 8
|
+8
| 9 11 11 7 8 7 5 9
| +8
| 9 11 12 7 9 7 5 9
| +9
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Str 0 (10), Dex 0 (10), Con 0 (10), Int 0 (10), Wis 0 (10), Chr 0 (10)
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 5+level/9
| To Hit Table:
| +level/2
| Save Table:
| Psi
| Reference:
| PsiHB3-8
| Groups:
| Psionicist
|
|
|
|
See [Q3] for rules and powers.
| Psi3 PSPs = (2*Level*Level-Level+1)/4+Stat/4
| Gets a stat bonus of your choice to progression.
|
|
[PC5] Psionicist Group Classes
Psi3.5
Level
| KXP
| Psi3.5 123 456 789
|
1
| 0
| 3-- --- ---
| 2
| 2
| 5-- --- ---
| 3
| 4
| 52- --- ---
|
4
| 8
| 54- --- ---
| 5
| 16
| 542 --- ---
| 6
| 32
| 544 --- ---
|
7
| 64
| 544 2-- ---
| 8
| 128
| 544 4-- ---
| 9
| 256
| 544 42- ---
|
10
| 450
| 544 44- ---
| 11
| 550
| 544 441 ---
| 12
| 660
| 544 443 ---
|
13
| 780
| 544 443 1--
| 14
| 910
| 544 443 3--
| 15
| 1050
| 544 443 31-
|
16
| 1200
| 544 443 33-
| 17
| 1360
| 544 443 331
| 18
| 1530
| 544 444 332
|
19
| 1710
| 544 444 333
| 20
| 1900
| 544 444 443
| 21
| 2100
| 554 444 444
|
22
| 2310
| 555 544 444
| 23
| 2530
| 555 555 444
| 24
| 2760
| 555 555 554
|
25
| 3000
| 655 555 555
| 26
| 3250
| 666 555 555
| 27
| 3510
| 666 665 555
|
28
| 3780
| 666 666 655
| 29
| 4060
| 666 666 666
| 30
| 4350
| 776 666 666
|
31
| 4650
| 777 766 666
| 32
| 4960
| 777 777 666
| 33
| 5280
| 777 777 776
|
34
| 5610
| 877 777 777
| 35
| 5950
| 888 777 777
| 36
| 6300
| 888 887 777
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 3 8 2 3 1 0 1
| +1
| 5 4 8 2 3 1 0 2
| +1
| 6 4 8 3 4 2 0 2
|
+2
| 6 5 8 3 4 2 1 3
| +2
| 6 5 9 3 4 2 1 3
| +3
| 6 6 9 4 5 3 1 4
|
+3
| 7 6 9 4 5 3 2 4
| +4
| 7 7 9 4 5 4 2 5
| +4
| 7 7 10 5 6 4 2 5
|
+5
| 7 8 10 5 6 4 3 6
| +5
| 8 8 10 5 6 5 3 6
| +6
| 8 9 10 6 7 5 3 7
|
+6
| 8 9 11 6 7 6 4 7
| +7
| 8 10 11 6 7 6 4 8
| +7
| 9 10 11 7 8 6 4 8
|
+8
| 9 11 11 7 8 7 5 9
| +8
| 9 11 12 7 9 7 5 9
| +9
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Int 0
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 3+level/9
| To Hit Table:
| +level/2
| Save Table:
| Psi
| Reference:
| EnhPsiHB3.5
| Groups:
| Psionicist
|
|
|
|
See [Q3.5] for rules and powers.
| Psi3.5 PSPs = LVL*LVL+(Int bonus)*LVL/2+2
| Psi3.5 powers cost SL*2+1 PSPs each.
| Unlike Psi3, Psi3.5 does not gets a bonus to it's progression.
|
| Level 1: +1 feat.
| Level 1: Bonus skills, pick one option below:
| Seer (Clairsentience): Gather Information (Chr), Listen (Wis), and Spot (Wis).
| Shaper (Metacreativity): Bluff (Chr), Disguise (Chr), and Use Psionic Device (Chr).
| Kineticist (Psychokinesis): Autohypnosis (Wis), Disable Device (Dex), and Intimidate (Chr).
| Egoist (Psychometabolism): Autohypnosis (Wis), Balance (Dex) and Heal (Wis).
| Nomad (Psychoportation): Climb (Str), Jump (Str), Ride (Dex), Survival (Wis), and Swim (Str).
| Telepath (Telepathy): Bluff (Chr), Diplomacy (Chr), Gather Information (Chr), and Sense Motive (Wis).
| Level 5 (and every level divisible by 5): +1 feat.
|
|
[PC5] Psionicist Group Classes
Psi5
Level
| KXP
| Psi5 mMG SU
|
1
| 0
| 1-- --
| 2
| 2.2
| 2-- --
| 3
| 4.4
| 31- --
|
4
| 8.8
| 41- --
| 5
| 16.5
| 42- --
| 6
| 30
| 531 --
|
7
| 55
| 541 --
| 8
| 100
| 642 --
| 9
| 200
| 653 --
|
10
| 400
| 753 1-
| 11
| 600
| 863 1-
| 12
| 800
| 864 1-
|
13
| 1000
| 864 2-
| 14
| 1400
| 974 2-
| 15
| 1800
| 975 2-
|
16
| 2200
| 975 3-
| 17
| 2600
| A85 3-
| 18
| 3000
| A86 3-
|
19
| 3400
| A86 4-
| 20
| 3800
| B96 41
| 21
| 4200
| B97 41
|
22
| 4600
| B97 51
| 23
| 5000
| CA7 51
| 24
| 5400
| CA8 51
|
25
| 5800
| CA8 61
| 26
| 6200
| DB8 62
| 27
| 6600
| DB9 62
|
28
| 7000
| DB9 72
| 29
| 7400
| EC9 72
| 30
| 7800
| ECA 72
|
31
| 8200
| ECA 82
| 32
| 8600
| FDA 83
| 33
| 9000
| FDB 83
|
34
| 9400
| FDB 93
| 35
| 9800
| GEB 93
| 36
| 10200
| GEC 93
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
-1
| 5 3 8 2 3 1 0 1
| -1
| 5 4 8 2 3 1 0 2
| -1
| 6 4 8 3 4 2 0 2
|
-1
| 6 5 8 3 4 2 1 3
| +0
| 6 5 9 3 4 2 1 3
| +0
| 6 6 9 4 5 3 1 4
|
+0
| 7 6 9 4 5 3 2 4
| +0
| 7 7 9 4 5 4 2 5
| +1
| 7 7 10 5 6 4 2 5
|
+1
| 7 8 10 5 6 4 3 6
| +1
| 8 8 10 5 6 5 3 6
| +1
| 8 9 10 6 7 5 3 7
|
+2
| 8 9 11 6 7 6 4 7
| +2
| 8 10 11 6 7 6 4 8
| +2
| 9 10 11 7 8 6 4 8
|
+2
| 9 11 11 7 8 7 5 9
| +3
| 9 11 12 7 9 7 5 9
| +3
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Int 11+LVL, Wis 11+LVL
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 2-level/4
| To Hit Table:
| Psi
| Save Table:
| Psi
| Reference:
| DM
| Groups:
| Psionicist
|
|
|
|
See [Q5] for rules and powers.
| Imagination Points (IPs) = Int + Chr - 24 + 2*Level
|
|
[PC5] Psionicist Group Classes
Psi8
Level
| KXP
| Psi8 mMG SU
|
1
| 0
| 1-- --
| 2
| 4
| 2-- --
| 3
| 8
| 3-- --
|
4
| 16
| 41- --
| 5
| 32
| 51- --
| 6
| 64
| 62- --
|
7
| 128
| 72- --
| 8
| 256
| 831 --
| 9
| 512
| 931 --
|
10
| 900
| A41 --
| 11
| 1300
| B42 --
| 12
| 1700
| C52 --
|
13
| 2100
| D52 --
| 14
| 2500
| E63 --
| 15
| 2900
| F63 --
|
16
| 3300
| G73 1-
| 17
| 3700
| H74 1-
| 18
| 4100
| I84 1-
|
19
| 4500
| J84 1-
| 20
| 4900
| K95 2-
| 21
| 5300
| L95 2-
|
22
| 5700
| MA5 2-
| 23
| 6100
| NA6 2-
| 24
| 6500
| OB6 3-
|
25
| 6900
| PB6 3-
| 26
| 7300
| QC7 3-
| 27
| 7700
| RC7 3-
|
28
| 8100
| SD7 4-
| 29
| 8500
| TD8 4-
| 30
| 8900
| UE8 4-
|
31
| 9300
| VE8 4-
| 32
| 9700
| WF9 51
| 33
| 10100
| XF9 51
|
34
| 10500
| YG9 51
| 35
| 10900
| ZGA 51
| 36
| 11300
| [GA 51
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 3 8 2 3 1 0 1
| +0
| 5 4 8 2 3 1 0 2
| +0
| 6 4 8 3 4 2 0 2
|
+1
| 6 5 8 3 4 2 1 3
| +1
| 6 5 9 3 4 2 1 3
| +1
| 6 6 9 4 5 3 1 4
|
+2
| 7 6 9 4 5 3 2 4
| +2
| 7 7 9 4 5 4 2 5
| +2
| 7 7 10 5 6 4 2 5
|
+3
| 7 8 10 5 6 4 3 6
| +3
| 8 8 10 5 6 5 3 6
| +3
| 8 9 10 6 7 5 3 7
|
+4
| 8 9 11 6 7 6 4 7
| +4
| 8 10 11 6 7 6 4 8
| +4
| 9 10 11 7 8 6 4 8
|
+5
| 9 11 11 7 8 7 5 9
| +5
| 9 11 12 7 9 7 5 9
| +5
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Int 12
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 8+level/4
| To Hit Table:
| Wiz
| Save Table:
| Psi
| Reference:
| DM
| Groups:
| Psionicist
|
|
|
|
See [Q8] for rules and powers.
| Can manipulate an object with TechF equal to your level or less.
| In addition, Psi8 gets "Netrunning" type powers which allow the Psi8 to physically connect to a machine or object; see [Q8].
| Level 1: +1 Technological proficiency slot per level (see [P8.8]).
|
|
[PC5] Psionicist Group Classes
Psi10
Level
| KXP
| Psi10 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 2.5
| 2-- --- ---
| 3
| 5
| 21- --- ---
|
4
| 10
| 32- --- ---
| 5
| 22.5
| 43- --- ---
| 6
| 40
| 431 --- ---
|
7
| 60
| 542 --- ---
| 8
| 90
| 653 --- ---
| 9
| 135
| 653 1-- ---
|
10
| 250
| 764 2-- ---
| 11
| 375
| 875 3-- ---
| 12
| 750
| 986 4-- ---
|
13
| 1500
| 986 41- ---
| 14
| 1900
| A97 52- ---
| 15
| 2400
| AA8 63- ---
|
16
| 2800
| AA9 74- ---
| 17
| 3200
| AAA 851 ---
| 18
| 3600
| AAA 962 ---
|
19
| 4000
| AAA A73 ---
| 20
| 4400
| AAA A84 ---
| 21
| 4800
| AAA A95 ---
|
22
| 5200
| AAA AA6 1--
| 23
| 5600
| AAA AA7 2--
| 24
| 6000
| AAA AA8 3--
|
25
| 6400
| AAA AA9 4--
| 26
| 6800
| AAA AAA 5--
| 27
| 7200
| AAA AAA 6--
|
28
| 7600
| AAA AAA 71-
| 29
| 8000
| AAA AAA 82-
| 30
| 8400
| AAA AAA 93-
|
31
| 8800
| AAA AAA A4-
| 32
| 9200
| AAA AAA A5-
| 33
| 9600
| AAA AAA A6-
|
34
| 10000
| AAA AAA A7-
| 35
| 10400
| AAA AAA A81
| 36
| 10800
| AAA AAA A92
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
-1
| 5 3 8 2 3 1 0 1
| -1
| 5 4 8 2 3 1 0 2
| -1
| 6 4 8 3 4 2 0 2
|
-1
| 6 5 8 3 4 2 1 3
| +0
| 6 5 9 3 4 2 1 3
| +0
| 6 6 9 4 5 3 1 4
|
+0
| 7 6 9 4 5 3 2 4
| +0
| 7 7 9 4 5 4 2 5
| +1
| 7 7 10 5 6 4 2 5
|
+1
| 7 8 10 5 6 4 3 6
| +1
| 8 8 10 5 6 5 3 6
| +1
| 8 9 10 6 7 5 3 7
|
+2
| 8 9 11 6 7 6 4 7
| +2
| 8 10 11 6 7 6 4 8
| +2
| 9 10 11 7 8 6 4 8
|
+2
| 9 11 11 7 8 7 5 9
| +3
| 9 11 12 7 9 7 5 9
| +3
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Int 10, Wis 10, Chr 10
| Alignment:
| any
| HD/level:
| d3
| Weapon Prof.:
| 5+level/5
| To Hit Table:
| Psi
| Save Table:
| Psi
| Reference:
| RoleAids
| Groups:
| Psionicist
|
|
|
|
See [Q10] for rules and powers.
| Psi10 (class) PSPs = (LVL+Int+Wis-20)*5.
| 1 Psi10 PSP = 2 Psi1 PSPs. Points are regained at (Int+Wis)/2 per hour, or (total multipliers of beings within 100') per hour
| Disciplines: Empa = Empathy, Pyro = Pyromancy, Somn = Somniomancy, Telep = Telepathy, TK = Telekinetics
| Powers marked with a asterisk ( * ) can be used as a 0 action.
|
| Old PSP system (no longer used):
| Sum up the multipliers of all living things (including yourself) within level*3' of you.
| Take the lower of this and your level. This is your maximum number of P10Ps.
| When someone leaves, you lose his contribution, when someone enters, you gain that amount.
|
|
[P5] Kits
You get 1 kit per 2nd edition class. You may purchase extra kits at 4 nonweapon proficiencies each, if you have fewer kits than your highest level number. You may have the same kit more than once, but the stat requirement increases.
| Req: Requisites. S=Str, D=Dex, K=Con, I=Int, W=Wis, C=Chr, M=Cml, H=HNCL (Highest level). These have a requirement of 9, unless two of the same letter appears, then it's 18. If you have the same kit twice, the requirements double. If you have the same kit three times, they triple, etc.
| Bonus Prof: All kits give one bonus proficiency, listed here. Some give more, these are listed under the "Effect" entry.
|
|
Name
| Req
| Effect
| Bonus Prof
| Source
|
Academician
| IW
| +3 NPC reactions; +level Int checks; +level Wis checks; -1 TH penalty
| Spellcraft
| PHBR4
| Acrobat
| DS
| +2 AC; 3 Tumbling slots, 3 Tightrope Walking slots, 3 Jumping slots
| Juggling
| S&P2
| Amazon
| S
| +2 TH in first round; +2 dmg in first round
| Riding
| S&P2
|
Artificier
| DIS
| X^3 / (your level) days: Build a Tech Level X item
| Engineering
| PHBR17
| Assassin
| IW
| Detect Poison 5*level% cont.; Backstab x2; 1 Healing slot; 1 Herbalism slot
| Poison Use
| S&P2
| Beggar
| C
| +1 nonweapon prof.; Pick Pockets 10*level%; -4 NPC reactions
| Disguise
| S&P2
|
Bladesinger
| SKDI
| +1/+1 TH/dmg with one weapon type; -1 TH all other weapons; +lvl/2+1 AC
| Dancing
| PHBR8
| Cavalier
| C
| +2 mental saves; +1 weapon prof.
| Heraldry
| S&P2
| Diplomat
| IWC
| +2 NPC reactions; x2 starting money; Charm/Influence Reaction 5*level%
| Debating
| S&P2
|
Explorer
| WI
| 2 Survival slots; Deeppockets cont.
| DirectionSense
| S&P2
| Feat
| (none)
| Gain a feat from 3rd edition, even if your class isn't 3rd edition
| (none)
| DM
| Geomancer
| IC
| Legend Lore (other crystal spheres) 10*level%, (alternate primes) 5*level%
| Planetology
| CGR1
|
Gladiator
| SK
| +1 TH; Considered 1/3 of a size class larger for weapons (e.g. M -> M/L)
| Blind Fighting
| S&P2
| Golemmaster
| IW
| 1M,1V: Turn Golem; +4/+4 TH/dmg vs. Golems; Level 12: Manual/Golems
| Stonemasonry
| PHBR16
| Guardian
| WC
| +1 TH/dmg/saves and opponents -2 saves in a specified 1 sq. mile area
| Local History
| PHBR11
|
Healer
| W
| 1P: Cure Tiny Wounds (1 hp); +1 hp per die with Cure spells; -1 wpn prof.
| Healing
| PHBR9
| Hedge Wizard
| I
| 1 hour of F actions: Neutralize Poison; 1/d, Level 7: Brew random potion
| Brewing
| PHBR10
| Jester
| IC
| +1 Chr; 1 Juggling slot; 1 Comedy slot; 1 Acting slot
| Singing
| S&P2
|
Loremaster
| IW
| Legend Lore 5*level%; Operate Item 5*level%; Persuasion 5*level%
| Ancient History
| PHBR7
| Mariner
| I
| x2 TH with nets; 1F: Friends (aquatic only)
| WeatherSense
| S&P2
| Merchant
| IC
| +1 NPC reactions; 3 Appraisal slots; +10% gp when selling items
| Appraisal
| S&P2
|
Mystic
| W
| XM: +2 to any one subability score for X/2 rounds; 1 Meditation slot
| Astrology
| S&P2
| Noble
| C
| +2 NPC reactions; 1F: Bluff (save); 1 Language slot
| Etiquette
| S&P2
| Outlaw
| SK
| You have a hidden location secret to everyone else
| Set Snares
| S&P2
|
Pacifist Priest
| W
| +2 Chr; halve your number of weapon proficiencies (round loss up)
| Meditation
| PHBR3
| Peasant Hero
| W
| Give and receive shelter (see Knight class); 0, 1/d: +/-(5+level)% to 1 roll
| Agriculture
| S&P2
| Pirate
| KD
| +1 TH at sea; -2 NPC reactions; 1 weapon slot with ship-based weapon
| Navigation
| S&P2
|
Psiologist
| IWK
| +2*level PSPs in Psi2; +1 prof. slot in a Psi2 power per 2 levels; -1 TH
| Harness Subc.
| WatW2
| Pugilist
| SD
| +4 TH unarmed; Can parry unarmed as if had a weapon
| NaturalFighting
| S&P2
| Resist-Evader
| DW
| Opponents get -(your level)*2-10% blahR and -4 saves vs. your effects
| MR Evasion
| DM
|
Savage
| K
| +3 nonweapon proficiencies; -2 NPC reactions
| Hunting
| S&P2
| Scholar
| I
| +1 Int checks; +1 Wis checks; +4 Knowledge proficiencies
| History
| S&P2
| Scout
| W
| +1 all nonweapon checks when outdoors; Move Silently 10*level%
| Tracking
| S&P2
|
Sharpshooter
| D
| +1/+1 TH/dmg with missiles; x1.5 wpn slots, extra only for missile weapons
| Bowyer/Fletch.
| S&P2
| Smuggler
| W
| 3 Appraisal slots; 1F: Make small object invisible; 1F: Locate Object 30'
| Forgery
| S&P2
| Soldier
| K
| +1 nonweapon proficiency; 1/w: Gain a level^2 gp weapon
| Weaponsmith
| S&P2
|
Spy
| IC
| +2 NPC reactions; 1 Disguise slot; Spying 10*level%
| Trailing
| S&P2
| Swashbuckler
| DI
| +2 AC; +2 NPC reactions; Ambidextrous
| Tumbling
| S&P2
| Thug
| S
| +1 dmg; 0, -level TH this segment: +level dmg this segment
| Gaming
| S&P2
|
Troubleshooter
| IW
| 1F: Find a flaw in a house's / person's / security system's defenses
| Observation
| PHBR2
|
|
[P6] Proficiencies, Weapon
Weapon Proficiencies are given from your class. If you have multiple classes, you get the highest base amount among all of them, but you do get the rate for each class.
|
| Weapon and Non-Weapon Proficiencies can be converted to each other, see [P8.2].
| You may spend 3 Weapon Proficiencies to buy a Feat (see [P11]).
|
| A "half-plus" is either +1 to hit or +1 damage. You must set how these plusses are distributed when you take a proficiency. You may take a proficiency twice to have two different "sets" of half-plusses (can't use both at same time).
|
| In the Notes column below: & means you can take multiples, * means you must specify weapon/race
|
| Proficiencies removed from this list: Defender, Exceptional stats, Magnetic Weapon Use, Martial Arts Use, Missile Deflection, Movement, Offensive Dexterity, Quickness, Shield Proficiency, Speed Proficiency, Spell to Weapon Conduction, Stun/Incapacitate Race, Wild Fighting, Wrestling
|
|
[P6.1] Weapon Proficiencies List
Name
| Notes
| Description
|
Ambidexterity
|
| Off-hand penalty is equal to On-hand penalty
| Blind-fighting
|
| -2 instead of -4 when attacking blind
| Charging
|
| +2 TH when attacking while running at someone
|
Close-quarter Fighting
|
| No penalty when fighting in a small area
| Extreme Range
|
| One more range bracket (Extreme Long), -8 TH
| Fast Drawing
|
| +1 Att on first round with missile weapon
|
Kicking
|
| Can use 1 V action to kick (1d2 dmg)
| Mount's Weaponry Use
| *
| Can use a mount's hooves, bite, etc.
| Natural Fighting
|
| +1 Att/r, +2 TH with natural weapons
|
Point Blank Range
|
| Double damage at ½ short range with bow
| Poison/Acid/Oil Use
|
| Can efficiently use poisons, acid, oil
| Prone Fighting
|
| -2 instead of -4 when attacking prone
|
Punching
|
| #Att is 2 instead of 1 with fists
| Pushing
|
| Str contest, loser pushed back 5' (might fall)
| Slay Race
| &*
| +2 half-plusses vs. one race (dragon,giant,etc.)
|
Throwing
|
| No penalty when throwing non-weapon object
| Thrown/Missile Assassination
| *
| Can assassinate with a missile weapon
| Thrown/Missile Backstabbing
| *
| Can backstab with a missile weapon
|
Two-Weapon Fighting
|
| On/Off hand penalty gains +2/+2 (can't be bonus)
| War/Siege Machine Proficiency
|
| Proficient with siege machines
| Weapon Group Prof. (broad)
| *
| (4 slots) Proficient with a broad group
|
Weapon Group Prof. (tight)
| *
| (2 slots) Proficient with a tight group
| Weapon Improvisation
|
| Can construct better weapons from scratch
| Weapon Mastery
| &*
| +1 half-plus with a weapon (combines w/Spec.) (limit=highest level)
|
Weapon Proficiency
| *
| Proficient with a weapon with on-hand
| Weapon Proficiency (dbl)
| *
| Acts as a buffer vs. -1 slot penalty w/off hand
| Weapon Specialization (sng)
| *
| +3 half-plusses & higher #Att (need Weapon Prof)
|
Weapon Specialization (dbl)
| *
| +3 more half-plusses (need sng Spec.)
| Weapon Specialization (trp)
| *
| Acts as a buffer vs. -1 slot penalty w/off hand
| Wild Fighting
| *
| +1 AC & +1 dmg/hit penalty to get +1 TH/+1 dmg
|
|
[P6] Proficiencies, Weapon
[P6.2] Number of Attacks Table (Weapon Specialization)
Non-Spec War
| Spec Barb1 Cav1
| Spec War
| Spec Ran1
| Spec Non-War
| Elf0/ Dwarf0/ Halfling0
| Melee Wpn
| Light X-Bow
| Heavy X-Bow
| Dagger
| Dart
| Small Shurik
| Bow
| Other Wpn **
| Other FastWpn
|
1-6
| ---
| ---
| ---
| ---
| 1-11
| 1/1
| 1/1
| 1/2
| 2/1
| 3/1
| 4/1
| 2/1
| 1/1
| 1/1
| 7-12
| 1-5
| 1-6
| 1-7
| 1-8
| ---
| 3/2
| 1/1
| 1/2
| 3/1
| 4/1
| 5/1
| 2/1
| 3/2
| 2/1
| 13-18
| 6-10
| 7-12
| 8-14
| 9-16
| 12-23
| 2/1
| 3/2
| 1/1
| 4/1
| 5/1
| 6/1
| 3/1
| 2/1
| 3/1
|
19-24
| 11-15
| 13-18
| 15-21
| 17-24
| ---
| 5/2
| 2/1
| 3/2
| 5/1
| 6/1
| 7/1
| 4/1
| 2/1
| 4/1
| 25-30
| 16-20
| 19-24
| 22-28
| 25-32
| 24-35
| 3/1
| 2/1
| 3/2
| 6/1
| 7/1
| 8/1
| 4/1
| 5/2
| 5/1
| 31-36
| 21-25
| 25-30
| 29-35
| 33-36
| ---
| 7/2
| 5/2
| 2/1
| 7/1
| 8/1
| 9/1
| 5/1
| 3/1
| 6/1
|
---
| 26-30
| 31-36
| 36
| ---
| 36
| 4/1
| 3/1
| 2/1
| 8/1
| 9/1
| 10/1
| 6/1
| 3/1
| 7/1
| ---
| 31-35
| ---
| ---
| ---
| ---
| 9/2
| 3/1
| 5/2
| 9/1
| 10/1
| 11/1
| 6/1
| 7/2
| 8/1
| ---
| 36-40
| ---
| ---
| ---
| ---
| 5/1
| 7/2
| 5/2
| 10/1
| 11/1
| 12/1
| 7/1
| 4/1
| 9/1
|
---
| 41*
| ---
| ---
| ---
| ---
| 11/2
| 4/1
| 3/1
| 11/1
| 12/1
| 13/1
| 8/1
| 4/1
| 10/1
|
|
| * This column extends to level 41 because of +5 level shift from Cavalier weapon of choice.
| ** This column multiplies the base rate of the weapon (e.g. if this column says 3/2 and the base number of attacks for the weapon is normally 2/1, you get 3/2 x 2/1 = 3/1).
|
| The following classes can specialize and use the "Specialist Barb1/Cav1" line:
| Anti-Paladin, Barbarian, Gladiator (melee only; otherwise use normal specialization).
| The following classes can specialize and use the "Specialist Warrior" line:
| All Warriors, Templar, Bounty Hunter, Psi7, Psi8, Psi11B, Psi11W, All Concordants.
| The following classes can specialize and use the "Specialist Non-Warrior" line:
| Death Master, Elf, Witch Doctor, HOSG, HOSN, HOSE, Shaman, certain Specialty Priests, Assassin, Dungeoneer, Halfling, certain Rogues (8th lvl ability), Scout, Psi1A, Psi4A, Psi6, Psi9, Psi9A.
|
|
[P6.3] Two-Weapon Fighting
For more combat options (such as fighting with very large or very small weapons), see [C7].
|
| When fighting with two weapons, you suffer a TH penalty based on Dex, as seen below.
| This penalty may be reduced or avoided by using the Two-Weapon Fighting and Ambidexterity weapon proficiencies.
|
|
|
| To Hit Penalty
| Dex
| Dominant ("on") hand
| Recessive ("off") hand
|
0-5
| -4
| -6
| 6-8
| -3
| -5
| 9-15
| -2
| -4
|
16-18
| -1
| -3
| 19-21
| -0
| -2
| 22-24
| -0
| -1
|
25+
| -0
| -0
|
|
| The off hand is considered to be 1 slot less for level of specialization or proficiency (Dbl->Sng, Sng->Prof., Prof.->Non-Prof.).
|
| In addition, your number of attacks may be different on your off hand, determined by the edition of your Warrior class:
|
|
|
Edition
| #Attacks in off hand
|
0
| Normal
| 1
| Normal
| 2
| 1/1 *
|
3
| 1/1 *
| 4
| Use Non-Spec War in [P6.2] *
| 5
| 1/1 *
|
|
| * Unless your normal (on-hand) rate is worse than this, of course.
|
|
[P6.4] Two-Handed Fighting
If a PC uses a melee weapon two-handed, the Str bonuses (to hit and damage) is multiplied by 1.5, round down.
| For each additional hand beyond the second, add 0.5 to this multiplier (e.g. when using one weapon 4-handed you multiply your Str bonus by 2.5).
| To make the rules simple here, you may use any weapon two-handed, even non-sensible ones (like a thrown dart). You cannot use anything else with these hands, not even a shield.
|
|
[P6.5] Throwing Weird Weapons
Any weapon may be thrown. Weapons that are not meant to be thrown (e.g. a Long Sword) get a To Hit penalty equal to their weight in pounds (round down).
| The "fire rate" of such a weapon uses "Other Wpn" in [P6.2] with a base number of attacks equal to 1/1 if the weapon is your size class or larger, 2/1 if the weapon is smaller than you.
| You can in addition be throwing the weapon two-handed using [P6.4]; this may counteract some of the To Hit penalty (and give you more damage!).
| If you throw an ammo that is meant to fired using another weapon (e.g. throwing an arrow), halve the die type of the damage (e.g. a 1d6 arrow can be thrown for 1d3 damage).
| If you throw a weapon that has no damage rating at all (e.g. throwing a bow), treat it as a club of 1 size smaller.
|
|
[P6.8] Odd Limbs
If you are using an odd limb (a tentacle, a branch, a foot that has opposable digits, etc.) to hold a weapon, multiply your Str score (not bonus) by 0.5 with this weapon.
| If you use two such odd limbs to wield the same weapon, you get normal Str.
| Beyond two limbs, add 0.5 to your Str bonus (not score) multiplier for each extra limb, just like in [P6.4]. Effectively, you lose 1 limb compared to normal arms when using many limbs (e.g. when using one weapon with 4 tentacles you multiply your Str bonus by 2).
|
|
[P9] Skills
[P9.1] Skill Rules
Number of skill points [3rd edition classes only] = (ClassBase + Int Modifier) * (3 + Level)
| Where "ClassBase" is the base number of skill points the 3rd edition class gives. It's usually 4. You get skill points once, for one of your 3rd edition classes only (presumably the highest level one).
| If you have no skill points (due to having no 3rd edition classes), you may buy them. 1 Nonweapon proficiency = 2 skill points.
|
| If you buy a class skill, your character gets 1 rank (equal to a +1 bonus on checks with that skill) for each skill point. If you buy other classes' skills (cross-class skills), you get 1/2 rank per skill point.
| Your maximum rank in a class skill is your character level + 3.
| Your maximum rank in a cross-class skill is one-half of this number (do not round up or down).
|
| Unopposed skill checks are made by rolling against a Difficulty Class (DC). Some Difficulty Class (DC) scores are defined on the right, but DCs might be much higher in high level games.
| You roll 1d20 + (skill rank) + (ability score mod.)
| For opposed skill checks, each interested party rolls their skill check, and the highest total wins, unless everyone is below the target DC, in which case no one wins.
|
|
|
Situation
| DC
|
Very Easy (just about anyone could succeed)
| 5
| Easy (even untrained people succeed half of the time)
| 10
| Difficult
| 15
|
Very Difficult (you need to be trained to even have a chance)
| 20
| Extremely Difficult
| 25
| Trap/Trick on DL N dungeon
| 10*(N+1)
|
|
[P9.2] Skill List
Skill
| Stat
| Must be Trained
| Armor Check
| Groups Classes
| Sub-Ability
| Action
| Retry
| Take 10
| Take 20
| Source
|
Appraise
| Int
| No
| No
| Rog
| Determine Value
| 1 Minute
| No
| Yes
| No
| PH3-67
| Determine Value Quickly
| 1F
| No
| Yes
| No
| CAdv3-97
| Identify Dwarven Crafted Objects
| 1 Minute
| No
| Yes
| No
| RoS3-130
| Used to determine the value of objects.
|
Balance
| Dex
| No
| Yes
| Rog
| Moving on a Narrow Surface
| ½V
| No
| Yes
| No
| PH3-67
| Charging or Running on a Difficult Surface
| ½V
| No
| Yes
| No
| PH3-67
| Resist Trip
| n/a
| n/a
| No
| No
| CAdv3-97
| Moving through Trees
| ½V
| No
| Yes
| No
| RotW3-145
| Moving Along an Unstable Surface
| ½V
| No
| Yes
| No
| RotW3-145
| This skill is used to keep your balance while moving on tightropes and ledges -or- when running or charging on an uneven floor.
|
Bluff
| Chr
| No
| No
| Rog
| Fast Talking or Misdirection
| 1F
| No
| No
| No
| PH3-67
| Feinting in Combat
| 1S
| Yes
| No
| No
| PH3-68
| Create a Diversion in Order to Hide
| 1S
| No
| No
| No
| PH3-68
| Appear Innocuous
| 1bV
| No
| No
| No
| CAdv3-102
| Delivering a Secret Message
| (talking)
| n/a
| No
| No
| PH3-68
| Heckle
| 1 Minute
| No
| No
| No
| RoS3-130
| This skill is used for fast talk, misdirection, conning, etc. Circumstances effect Bluff checks immensely and must be arbitrated by the DM.
|
Climb
| Str
| No
| Yes
| War, Rog
| Climb Wall or Cliff
| 1V
| No
| Yes
| No
| PH3-69
| Create Handholds
| 1 Minute
| Yes
| Yes
| Yes
| PH3-69
| Climb Tree
| 1V
| No
| Yes
| No
| RotW3-146
| Catch Self When Falling
| 1bV
| No
| No
| No
| PH3-69
| Repelling
| 1V
| No
| No
| No
| RoS3-130
| This skill is used to climb a wall, rope, slope, etc.
|
Concentration
| Con
| No
| No
| Wiz, Pri
| Maintaining Concentration
| 1bV
| No
| No
| No
| PH3-69
| Resist Heckling
| 1bV
| No
| No
| No
| RoS3-130
| Avoid failing a will-intensive act (usually casting a spell) when distracted.
|
Control Shape
| Wis
| No
| No
| Mon
| Resist Involuntary Change
| 0
| No
| No
| No
| MM3-303
| Trigger Voluntary Change
| 1S
| Yes
| No
| No
| MM3-303
| While Natural Lycanthropes have automatic control over their shape-changing, Afflicted Lycanthropes (i.e., those whose have become infected with Lycanthropy) must make Control Shape checks to maintain control.
|
Craft
| Int
| No
| No
| (any)
| Earn Money
| 1 Week
| Yes
| Yes
| No
| PH3-70
| Make Item by the Week
| 1 Week
| Yes
| Yes
| No
| PH3-70
| Make Item by the Day
| 1 Day
| Yes
| Yes
| No
| PH3-70
| Repair an Item
| varies
| Yes
| Yes
| No
| PH3-70
| Skill used to create a sellable object. Each Craft skill must be bought separately.
|
Craft (alchemy)
| Int
| No
| No
| (any)
| (n/a)
|
Craft (armorsmithing)
| Str
| No
| No
| (any)
| (n/a)
|
Craft (bookbinding)
| Int
| No
| No
| (any)
| (n/a)
|
Craft (bowmaking)
| Dex
| No
| No
| (any)
| (n/a)
|
Craft (composing)
| Int
| No
| No
| (any)
| (n/a)
|
Craft (playwright)
| Int
| No
| No
| (any)
| (n/a)
|
Craft (poisonmaking)
| Con
| No
| No
| (any)
| (n/a)
|
Craft (tattoo'ing)
| Dex
| No
| No
| (any)
| Tattoos / Scarification / Piercing
| Yes
| n/a
| Yes
| No
| DR3403-92
|
Craft (trapmaking)
| Dex
| No
| No
| (any)
| Booby Trap
| 1 minute
| n/a
| Yes
| No
| DMG23-41
|
Craft (weaponsmithing)
| Str
| No
| No
| (any)
| (n/a)
|
Craft (wordsmithing)
| Int
| No
| No
| (any)
| (n/a)
|
Decipher Script
| Int
| Yes
| No
| Wiz, Rog
| Decipher One Page of Text
| 1 Minute
| No
| Yes
| No
| PH3-71
| Create a Cipher
| 1 Week
| No
| Yes
| No
| CAdv3-98
| Break a Cipher
| 1 Day
| Yes
| Yes
| No
| CAdv3-98
| Encode a Page
| 1 Hour
| No
| Yes
| No
| RoD3-147
| Decode a Page
| 1 Hour
| No
| Yes
| No
| RoD3-147
| This skill is used to work with runes, ciphers, and unknown written languages.
|
Diplomacy
| Chr
| Yes
| No
| Paladin, Pri, Rog
| Change Attitude
| 1 Minute
| No
| Yes
| No
| PH3-71
| Mediate
| 1 Day
| Yes
| No
| No
| CAdv3-99
| Haggle
| 1 Minute
| No
| Yes
| No
| CAdv3-98
| Direct a Crowd
| 1F
| No
| No
| No
| DMG3-100
| This skill is used to negotiate effectively and influence others with reason or charm. It includes persuasion, negation, etiquette, social grace, tact, and subtly. See Bluff for using fast talking and Intimidate for using threats.
|
Disable Device
| Int
| Yes
| No
| Rog
| Disarm Trap or Sabotage Device
| 1V
| Yes
| Yes
| Yes
| PH3-72
| This skill is used to disarm a trap, jam a lock, or rig a wagon wheel to fall off. You can examine simple mechanical devices and disable them.
|
Disguise
| Chr
| No
| No
| Rog
| Alter Appearance
| 1-3 turns
| No
| Yes
| No
| PH3-72
| Impersonate
| 1-3 turns
| No
| Yes
| No
| PH3-72
| Disguise an Object's Function
| varies
| No
| No
| No
| RoD3-147
| This skill is used to appear to be someone else, possibly someone specific.
|
Escape Artist
| Dex
| No
| Yes
| Rog
| Escape from Restraint
| 1F
| Yes
| Yes
| Yes
| PH3-73
| This skill is used to escape from being bound, move through small spaces, etc.
|
Forgery
| Int
| No
| No
| Rog
| Make a Forgery
| 1+ Minute per Page
| No
| Yes
| No
| PH3-74
| Detect Forgery
| 1+ Minute per Page
| No
| Yes
| No
| PH3-74
| This skill is used to make or detect fake documents. A Forgery check is Opposed by the examiner's Forgery check.
|
Gather Information
| Chr
| No
| No
| Rog
| Learn Information
| 1 Evening
| Yes
| Yes
| Yes
| PH3-74
| Learn Organization Structure
| 1 Evening
| Yes
| Yes
| Yes
| RoD3-148
| Urban Tracking
| 3 turns
| Yes
| Yes
| No
| RoD3-154
| This skill is used to learn information around town. By spending an evening (and a few coins for drinks and the like), you learn information around town.
|
Handle Animal
| Chr
| Yes
| No
| War, Druid
| Handle an Animal
| 1V
| Yes
| Yes
| No
| PH3-74
| Push an Animal
| 1F
| Yes
| Yes
| No
| PH3-74
| Teach an Animal a Trick
| 1 Week
| Yes
| Yes
| No
| PH3-74
| Train an Animal for a Purpose
| 2-6 Weeks
| Yes
| Yes
| No
| PH3-75
| Rear a Wild Animal
| varies
| No
| Yes
| No
| PH3-75
| Calm an Animal
| varies
| Yes
| No
| No
| RoS3-131
| This skill is used to raise, train, and work animals.
|
Heal
| Wis
| No
| No
| War, Pri
| First Aid
| 1S
| Yes
| Yes
| No
| PH3-75
| Long-Term Care
| 8 Hours
| Yes
| Yes
| No
| PH3-75
| Treat Movement Injury
| 1 turn
| Yes
| Yes
| Yes
| PH3-76
| Treat Disease
| 1S
| Yes
| Yes
| No
| PH3-76
| Treat Poison
| 1S
| Yes
| Yes
| No
| PH3-76
| Determine Cause of Death
| 1 turn
| Yes
| Yes
| No
| CAdv3-101
| This skill is used to help with injuries.
|
Hide
| Dex
| No
| Yes
| Ranger, Rog
| Avoid Being Seen
| ½V
| n/a
| Yes
| No
| PH3-76
| Sniping
| 1V
| n/a
| No
| No
| PH3-76
| Blend into a Crowd
| ½V
| n/a
| No
| No
| CAdv3-101
| Move between Cover
| ½V
| n/a
| No
| No
| CAdv3-101
| Tailing Someone
| 1 turn
| n/a
| No
| No
| CAdv3-102
| This skill is used to avoid being noticed. It is usually opposed by Spot checks.
|
Intimidate
| Chr
| No
| No
| War, Rog
| Change Attitude
| 1 Minute
| No
| No
| No
| PH3-76
| Demoralize Opponent
| 1 Minute
| No
| No
| No
| PH3-76
| Direct a Crowd
| 0
| No
| No
| No
| DMG3-100
| This skill is used to scare someone into changing their behavior.
|
Jump
| Str
| No
| Yes
| War, Rog
| Hop Up
| ½V
| No
| Yes
| No
| PH3-77
| Jump Down
| ½V
| No
| Yes
| No
| PH3-77
| Long Jump
| ½V
| No
| Yes
| No
| PH3-77
| High Jump
| ½V
| No
| Yes
| No
| PH3-77
| This skill is used to leap and bound.
|
Knowledge (arcana)
| Int
| Yes
| No
| Wiz, Pri, Bard
| Know about Arcana
| 0
| No
| Yes
| No
| PH3-78
| Know about Constructs, Dragons, or Magical Beasts
| 0
| No
| Yes
| No
| PH3-78
| Deducing a Command Word
| 0
| No
| Yes
| No
| DMG3-213
| Know about Ancient Mysteries, Magical Traditions, Arcane Symbols, and Cryptic Phrases.
|
Knowledge (architecture & engineering)
| Int
| Yes
| No
| Wiz, Bard
| Know about Architecture and Engineering
| 0
| No
| Yes
| No
| PH3-78
| Find Weaknesses in a Stronghold
| unlisted
| No
| Yes
| No
| CWar3-122
| Know about Buildings, Aqueducts, Bridges, and Fortifications.
|
Knowledge (dungeoneering)
| Int
| Yes
| No
| Wiz, Bard
| Know about Dungeoneering
| 0
| No
| Yes
| No
| PH3-78
| Know about Aberrations or Oozes
| 0
| No
| Yes
| No
| PH3-78
| Know about Caverns and Spelunking.
|
Knowledge (geography)
| Int
| Yes
| No
| Ranger, Wiz, Bard
| Know about Geography
| 0
| No
| Yes
| No
| PH3-78
| Know about Lands, Terrain, Climate, and Peoples.
|
Knowledge (history)
| Int
| Yes
| No
| Wiz, Pri, Bard
| Know about History
| 0
| No
| Yes
| No
| PH3-78
| Deducing a Command Word
| 0
| No
| Yes
| No
| DMG3-213
| Know about Wars, Colonies, Migrations, Founding of Cities, etc.
|
Knowledge (local)
| Int
| Yes
| No
| Wiz, Rog
| Know about the Nearby Area
| 0
| No
| Yes
| No
| PH3-78
| Know about Local Humanoids
| 0
| No
| Yes
| No
| PH3-78
| Interpret Tribal Tattoos
| 0
| No
| Yes
| No
| DR3403-93
| Find Your Way around the Underworld
| a few days
| Yes
| Yes
| No
| DR3363-106
| Must be bought for each area, such as Knowledge (local Waterdeep), Knowledge (local Cormyr), etc.
|
Knowledge (nature)
| Int
| Yes
| No
| Ranger, Wiz, Pri
| Know about Nature
| 0
| No
| Yes
| No
| PH3-78
| Know about Animals, Fey, Giants, Monstrous Humanoids, Plants, & Vermin
| 0
| No
| Yes
| No
| PH3-78
| Finding Resources
| 0
| No
| Yes
| No
| DR3333-91
| Know about Season and Cycles, Weather, etc.
|
Knowledge (nobility & royalty)
| Int
| Yes
| No
| Paladin, Wiz, Bard
| Know about Nobility and Royalty
| 0
| No
| Yes
| No
| PH3-78
| Find Your Way around Court
| 0
| Yes
| Yes
| No
| RoD3-148
| Know about Lineages, Heraldry, Family Trees, Mottoes, Personalities, etc.
|
Knowledge (religion)
| Int
| Yes
| No
| Paladin, Pri, Bard
| Know about Religion
| 0
| No
| Yes
| No
| PH3-78
| Know about Undead
| 0
| No
| Yes
| No
| PH3-78
| Find Your Way around Church
| 0
| Yes
| Yes
| No
| RoD3-149
| Identifying Martial Arts Style
| 0
| No
| Yes
| No
| DR3323-89
| Know about Deities, Mythic History, Ecclesiast Tradition, Holy Symbols, etc.
|
Knowledge (the planes)
| Int
| Yes
| No
| Wiz, Pri, Bard
| Know about the Planes
| 0
| No
| Yes
| No
| PH3-78
| Know about Elementals & Outsiders
| 0
| No
| Yes
| No
| PH3-78
| Know about the Inner Planes, the Outer Planes, the Astral Plane, the Ethereal Plane, Magic related to the Planes, etc.
|
Listen
| Wis
| No
| No
| War, Druid, Rog
| Hear a Sound
| 0
| Yes
| Yes
| Yes
| PH3-78
| Eavesdrop
| 1F
| Yes
| No
| No
| RoD3-149
| Estimate Distance Underground
| 1F
| No
| No
| No
| RoS3-132
| This skill is used to listen for sounds.
|
Move Silently
| Dex
| No
| Yes
| Ranger, Rog
| Move Silently
| ½V
| Yes
| Yes
| No
| PH3-79
| This skill is used to make as little noise as possible.
|
Open Lock
| Dex
| Yes
| No
| Rog
| Open Lock
| 1F
| Yes
| Yes
| Yes
| PH3-77
| This skill is used to open locks.
|
Perform (weapon drill)
| Chr
| No
| No
| War, Rog
| Put on a Gladiatorial Performance
| 1 day
| Yes
| No
| No
| CWar3-121
| This skill is used to show off your fighting ability (with or without a weapon)
|
Perform (all others)
| Chr
| No
| No
| Rog
| Put on a Show
| 1 day
| Yes
| Yes
| No
| PH3-79
| This skill is used to indicate proficiency in a form of artistic expression. When you take this skill, you must buy it with a specific form of expression from the following list: Acting, Comedy, Dancing, Keyboard Instruments, Oratory, Percussion Instruments, Singing, String Instruments, Wind Instruments
|
Profession
| Wis
| Yes
| No
| (any)
| Earn Money
| 1 Week
| Yes
| Yes
| No
| PH3-70
| Skill used to represent a job that does not create anything (Guide, Sailor), leverages natural resources (Farmer, Lumberjack, Miner), produces lots of things of small individual value (Cook), or creates over a very long period of time (Brewer). Each Profession skill must be bought separately. Examples of Professions: Apothecary, Astrologist, Barrister, Boater, Bookkeeper, Brewer, Cook, Driver, Executioner, Farmer, Fisher, Guide, Herbalist, Herdsman, Innkeeper, Lumberjack, Miller, Miner, Rancher, Sailor, Scribe, Siege Engineer, Stablehand, Teamster, Woodcutter
|
Profession (astrologist)
| Wis
| Yes
| No
| (any)
| Horoscope
| 1d4 Hours
| No
| No
| No
| DR3403-33
| Used to determine clues to a person's future.
|
Profession (barrister)
| Int
| Yes
| No
| (any)
| Arguing a Case
| hours
| No
| No
| No
| Sharn3-132
| Used to argue cases before a judge and jury.
|
Profession (executioner)
| Str
| Yes
| No
| (any)
| Execution
| 1P
| Yes
| No
| No
| BoVD3-39
| Used to kill helpless people efficiently.
|
Profession (miner)
| Str
| Yes
| No
| (any)
| Dig a Mine
| 8 hours
| No
| Yes
| No
| RotD3-98
| Includes digging, removing dir, & building supports.
|
Profession (siege engineer)
| Dex
| Yes
| No
| (any)
| Latch a Catapult
| 1F
| Yes
| Yes
| Yes
| DMG3-100
| Load a Catapult
| 1F
| Yes
| Yes
| Yes
| DMG3-100
| Used to load and fire catapults, etc.
|
Ride
| Dex
| No
| Yes
| War, Druid
| Guide with Knees
| 0
| Yes
| Yes
| No
| PH3-80
| Stay in Saddle
| 1bV
| n/a
| No
| No
| PH3-80
| Fight with Warhorse
| 0
| Yes
| No
| No
| PH3-80
| Use Mount as Cover
| 0
| Yes
| No
| No
| PH3-80
| Soft Fall
| 1bV
| n/a
| No
| No
| PH3-80
| Leap
| mount's V
| Yes
| No
| No
| PH3-80
| Spur Mount
| 1V
| Yes
| No
| No
| PH3-80
| Control Mount in Battle
| 1V
| Yes
| No
| No
| PH3-80
| Fast Mount or Dismount
| 1V
| Yes
| Yes
| No
| PH3-80
| Calm an Animal
| 1M
| Yes
| No
| No
| RoS3-131
| This skill is used to ride a horse, mule, etc.
|
Search
| Int
| No
| No
| Ranger, Rog
| Search an Area
| 1F
| Yes
| Yes
| Yes
| PH3-81
| Frisk a Person
| 1F
| Yes
| Yes
| Yes
| PH3-82
| Determine an Object's Function
| 1F
| Yes
| Yes
| Yes
| RoD3-147
| Finding a Trail Sign
| 1F
| Yes
| Yes
| Yes
| RotW3-147
| This skill is used to find traps, secret doors, hidden marks, etc.
|
Sense Motive
| Wis
| No
| No
| Paladin, Rog
| Avoid being Bluffed
| 1bV
| No
| No
| No
| PH3-81
| Hunch
| 1 Minute+
| No
| No
| No
| PH3-81
| Sense Enchantment
| 1 Minute+
| No
| No
| No
| PH3-81
| Discern Secret Message
| 1 Minute
| No
| No
| No
| PH3-81
| Assess Opponent
| 1S
| No
| No
| No
| CAdv3-102
| This skill is used to figure out if a target is lying to you, etc.
|
Sleight of Hand
| Dex
| Yes
| Yes
| Rog
| Palm Object
| 1S
| Yes
| No
| No
| PH3-81
| Conceal Object
| 1S
| No
| No
| No
| PH3-82
| Steal Object
| 1S
| Yes
| No
| No
| PH3-82
| Put on a Show
| 1 Day
| Yes
| No
| No
| PH3-79
| Conceal Spellcasting
| 1V
| Yes
| No
| No
| RoS3-133
| Surprise Off-Hand Attack
| 0
| No
| No
| No
| CWar3-122
| This skill is used to move around small objects, pick-pockets, conceal items on your person, etc.
|
Spellcraft
| Int
| Yes
| No
| Wiz, Pri, Bard
| Identify Spell
| 0
| Yes
| No
| No
| PH3-82
| Identify Magic Effect
| 0
| Yes
| No
| No
| PH3-82
| Learn, Prepare, or Enhance a Spell
| varies
| Yes
| No
| No
| PH3-82
| Casting a Fire Spell Underwater
| 1V
| n/a
| No
| No
| DMG3-93
| Casting Impeded Magics
| 1V
| n/a
| No
| No
| DMG3-150
| This skill is used to identify and learn spells.
|
Spot
| Wis
| No
| No
| Ranger, Druid, Rog
| Observe Creature
| 0
| Yes
| Yes
| No
| PH3-83
| Penetrate Disguise
| 0
| Yes
| Yes
| No
| PH3-83
| Read Lips
| 1 Minute
| n/a
| No
| No
| PH3-83
| Spotting Favored Enemies
| 0
| Yes
| Yes
| No
| DR3343-91
| Finding a Trail Sign
| 1bV
| No
| Yes
| No
| RotW3-147
| This skill is used to see things.
|
Survival
| Wis
| No
| No
| War, Druid
| Surviving in the Wild
| 1 Day
| Yes
| Yes
| No
| PH3-83
| Making Camp
| 1 turn
| Yes
| Yes
| No
| DU1243-119
| Trailblazing
| 1 Day
| Yes
| Yes
| No
| CAdv3-103
| Tracking
| 1F
| Yes
| Yes
| Yes
| PH3-101
| Locate North
| 0
| n/a
| n/a
| n/a
| PH3-84
| Surviving Underground
| 1 Day
| Yes
| Yes
| No
| RoS3-133
| Surviving in a City
| 1 Day
| Yes
| Yes
| No
| RoD3-149
| Creating a Trail Sign
| 1 round
| No
| Yes
| No
| RotW3-147
| Finding a Trail Sign
| 1bV
| No
| Yes
| No
| RotW3-147
| Reading a Trail Sign
| 1S
| No
| Yes
| No
| RotW3-147
| Finding Parts for a Booby Trap
| 1 turn
| Yes
| Yes
| Yes
| DMG23-41
| This skill is used to keep yourself safe and fed in the out-of-doors.
|
Swim
| Str
| No
| Yes
| (all)
| Swim
| 1V
| Yes
| Yes
| No
| PH3-84
| This skill is used to swim
|
Tumble
| Dex
| Yes
| Yes
| Rog
| Avoid Attacks of Opportunity by Moving
| ½V
| No
| No
| No
| PH3-84
| Put on a Show
| 1 Day
| Yes
| Yes
| No
| PH3-79
| Defensive Fighting
| n/a
| n/a
| n/a
| n/a
| PH3-85
| Free Stand
| 0
| n/a
| No
| No
| CAdv3-103
| Reduce Damage from a Fall
| 1bV
| n/a
| No
| No
| PH3-84
| This skill is used to move with grace and unpredictability.
|
Use Magic Device
| Chr
| Yes
| No
| Wiz, Pri, Rog
| Decipher a Written Spell
| 1 Minute
| Yes
| No
| No
| PH3-85
| Use a Spell Completion Item
| 1V
| Yes
| No
| No
| PH3-85
| Use a Spell Trigger Item
| 1V
| Yes
| No
| No
| PH3-85
| Emulate a Class Feature
| 1V
| Yes
| No
| No
| PH3-86
| Emulate an Ability Score
| 1V
| Yes
| No
| No
| PH3-85
| Emulate a Race
| 1V
| Yes
| No
| No
| PH3-86
| Emulate an Alignment
| 1V
| Yes
| No
| No
| PH3-86
| Activate Magic Item Blindly
| 1V
| Yes
| No
| No
| PH3-85
| This skill is used to activate magic items that you should not be able to use. Magic items with complex requirements (such being only usable by an Lawful-Good Elf Ranger) may require multiple skill checks.
|
Use Rope
| Dex
| No
| No
| Ranger, Rog
| Tie a Knot
| 1F
| Yes
| Yes
| Yes
| PH3-86
| Secure a Grappling Hook
| 1S
| Yes
| Yes
| No
| PH3-86
| Bind an Opponent
| 1 Minute
| Yes
| Yes
| Yes
| PH3-86
| Splice Two Ropes Together
| 5 Minutes
| Yes
| Yes
| Yes
| PH3-86
| Repelling
| 1V
| No
| No
| No
| RoS3-130
| This skill is used to work with rope, tie people up, etc.,.
|
|
[P11] Feats
All of these feats have been modified from their original source, for Collective play.
|
|
#
| Feat
| Type
| Prerequisite
| Benefit
| Source
|
1
| Ability Focus
| Magic
| -
| One of your racial, magic, or psionic abilities gives an extra -CL to save
| ArcEv3
| 2
| Aid Spellcasting
| Magic
| Int 15, Chr 15
| 1M, as someone else is casting a spell: add your CL to their CL
| ArcEv3
| 3
| Archer Focus
| Combat
| Dex 13
| 1V, while using a missile weapon: "Material component" one attack (x2 TH, x2 dmg)
| DM
|
4
| Bite
| Combat
| -
| You can bite in combat (dmg for size M = 1d6)
| ArcEv3
| 5
| Blood as Power
| Magic
| Wis 17
| 0, while casting a spell, take 6*SL dmg: This spell doesn't cost a spell slot
| ArcEv3
| 6
| Bloody Strike
| Combat
| bAB +5
| 0, while attacking: Each hit causes degeneration 1 hp /s
| ArcEv3
|
7
| Born Hero
| Talent
| LVL 8
| +1 HNCL for purposes of qualifying for Concordant classes
| ArcEv3
| 8
| Brandish Magical Might
| Magic
| Int 17, Wis 17
| 1bM, spend a spell slot of same SL and type as one being cast: Counter that spell
| ArcEv3
| 9
| Complex Spell
| Magic
| Int 18
| One "weird" or "opposite" spell that you know costs only 1 spell slot instead of 2
| DM
|
10
| Conjure Mastery
| Magic
| Chr 17, LVL 5
| Your summons have +2 rhp. If take this twice, can have +1 DL instead of +4 rhp
| ArcEv3
| 11
| Corrupt Mage
| Magic
| -
| One of your spells that does elemental damage adds "Negative" to it's element
| ArcEv3
| 12
| Creator Mage
| Magic
| Int 17, LVL 9
| One of your spell effects is permanent (one instance only)
| ArcEv3
|
13
| Crippling Strike
| Combat
| Int 17
| 0, while attacking: Each hit causes 1 Str dmg
| ArcEv3
| 14
| Defensive
| Combat
| -
| +N AC, -N TH (max N = LVL)
| ArcEv3
| 15
| Eidetic Memory
| Talent
| -
| Eidetic Memory / Photographic Memory
| DM
|
16
| Fast Healer
| Talent
| Con 9
| x1.5 Regeneration rate [or] Regenerate 1 hp /s
| ArcEv3
| 17
| Inverse Cleave
| Combat
| Str 12, Dex 15
| If you spend all your attacks in 1P on one target and he doesn't drop, get +1 attack
| DM
| 18
| Linked Spells
| Magic
| Int 5
| Can split a SL=F+1 slot into smaller slots that all go off at same time (F=#feats)
| DM
|
19
| Mighty Hurl
| Combat
| Str 13
| Your thrown weapons of size L or larger count as seige attacks (ignore skins, etc.)
| DM
| 20
| Mixed Channeling
| Magic
| LVL 3
| You are "Chaining" from SL 0 to F, but "Channeling" from SL F+1 and up (F=#feats)
| DM
| 21
| Priest
| Ceremon.
| Wis 11, LVL 4
| Gain a GGL pick treating your effective level as LVL/4 (round down)
| DM
|
22
| Psionic Power Focus
| Psionic
| -
| Get +F to the CL of one psionic power (F=#feats)
| DM
| 23
| Psionic Power Score
| Psionic
| -
| Always "Power Score" one psionic power (this halves it's PSP cost for non-Psi2)
| DM
| 24
| Resistance to Disease
| Talent
| Con 13
| Resist disease
| ArcEv3
|
25
| Resistance to Magic
| Talent
| Int 13
| SR LVL
| ArcEv3
| 26
| Resistance to Poison
| Talent
| Con 13
| Resist poison (death poisons still lethal unless take this twice, then it's 40 dmg)
| ArcEv3
| 27
| Resistance to Psionics
| Talent
| Chr 13
| PowR LVL (Power Resistance, this acts like SR but vs. psionics)
| DM
|
28
| Rogue Ability Focus
| Talent
| Dex 9
| Get +15 rogue points (or +5 to skill check) on one rogue ability
| DM
| 29
| Rogue Pick
| Talent
| Rogue 3
| Get an "Any Rogue 1" pick
| DM
| 30
| Slippery Mind
| Ceremon.
| Wis 13
| Get an extra save vs. mental effects (only if it offers a save)
| ArcEv3
|
31
| Speed Burst
| Combat
| LVL 2
| 1V, (LVL/2)/d: Move at double movement rate
| ArcEv3
| 32
| Spell Affinity
| Magic
| -
| Can use one spell slot as if it was 1 SL higher (Twilighting applies)
| ArcEv3
| 33
| Sturdy
| Talent
| -
| Get HD & 1d0 once (you get Con bonus one extra time) (it's once, not every level)
| ArcEv3
|
34
| Turn Mastery
| Talent
| Wis 9
| +1 LVL for purposes of turning undead
| DM
| 35
| Unique Psionic Power
| Psionic
| Chr 18
| DM rolls a High-Frequency sample, you can request a school/sphere, you know it
| DM
| 36
| Unique Spell
| Magic
| Int 18
| DM rolls a High-Frequency sample, you can request a school/sphere, you know it
| ArcEv3
|
|
[C1] THAC0 (Attack bonus)
[C1] THAC0 (1st & 2nd Edition converted to 3rd Edition)
| Attacks as:
| ----- ("0" classes) -----
| ----- (Godly classes) -----
| Level
| War
| Wiz
| Pri
| Rog
| Psi
| Cust
| Mon
| Ftr0
| M-U0
| CTD0
| Conc
| DemiGod
|
1
| +0
| +0
| +0
| +0
| -1
| +0
| +1
| +1
| +1
| +1
| +22
| +33++3
| 2
| +1
| +0
| +1
| +0
| -1
| +1
| +2
| +1
| +1
| +1
| +24
| +36++6
| 3
| +2
| +0
| +1
| +1
| -1
| +2
| +3
| +2
| +1
| +1
| +26
| +39++9
|
4
| +3
| +1
| +2
| +1
| -1
| +3
| +4
| +3
| +1
| +2
| +28
| +42++12
| 5
| +4
| +1
| +3
| +2
| +0
| +4
| +5
| +3
| +2
| +3
| +30
| +45++15
| 6
| +5
| +1
| +3
| +2
| +0
| +5
| +6
| +4
| +3
| +3
| +32
| +48++18
|
7
| +6
| +2
| +4
| +3
| +0
| +6
| +7
| +5
| +3
| +3
| +34
| +51++21
| 8
| +7
| +2
| +5
| +3
| +0
| +7
| +8
| +5
| +3
| +4
| +36
| +54++24
| 9
| +8
| +2
| +5
| +4
| +1
| +8
| +9
| +6
| +3
| +5
| +38
| +57++27
|
10
| +9
| +3
| +6
| +4
| +1
| +8
| +10
| +7
| +4
| +5
| +40
| +60++30
| 11
| +10
| +3
| +7
| +5
| +1
| +9
| +11
| +7
| +5
| +5
| +42
| +63++33
| 12
| +11
| +3
| +7
| +5
| +1
| +9
| +12
| +8
| +5
| +6
| +44
| +66++36
|
13
| +12
| +4
| +8
| +6
| +2
| +10
| +13
| +9
| +5
| +7
| +46
| +69++39
| 14
| +13
| +4
| +9
| +6
| +2
| +10
| +14
| +9
| +5
| +7
| +48
| +72++42
| 15
| +14
| +4
| +9
| +7
| +2
| +11
| +15
| +10
| +6
| +7
| +50
| +75++45
|
16
| +15
| +5
| +10
| +7
| +2
| +11
| +16
| +11
| +7
| +8
| +52
| +78++48
| 17
| +16
| +5
| +11
| +8
| +3
| +12
| +17
| +11
| +7
| +9
| +54
| +81++51
| 18
| +17
| +5
| +11
| +8
| +3
| +12
| +18
| +12
| +7
| +9
| +56
| +84++54
|
19
| +18
| +6
| +12
| +9
| +3
| +13
| +19
| +13
| +7
| +9
| +58
| +87++57
| 20
| +19
| +6
| +13
| +9
| +3
| +13
| +20
| +13
| +8
| +10
| +60
| +90++60
| 21
| +20
| +6
| +13
| +10
| +4
| +14
| +21
| +14
| +9
| +11
| +62
| +93++63
|
22
| +21
| +7
| +14
| +10
| +4
| +14
| +22
| +15
| +9
| +11
| +64
| +96++66
| 23
| +22
| +7
| +15
| +11
| +4
| +15
| +23
| +15
| +9
| +11
| +66
| +99++69
| 24
| +23
| +7
| +15
| +11
| +4
| +15
| +24
| +16
| +9
| +12
| +68
| +102++72
|
25
| +24
| +8
| +16
| +12
| +5
| +16
| +25
| +17
| +10
| +13
| +70
| +105++75
| 26
| +25
| +8
| +17
| +12
| +5
| +16
| +26
| +17
| +11
| +13
| +72
| +108++78
| 27
| +26
| +8
| +17
| +13
| +5
| +17
| +27
| +18
| +11
| +13
| +74
| +111++81
|
28
| +27
| +9
| +18
| +13
| +5
| +17
| +28
| +18
| +11
| +14
| +76
| +114++84
| 29
| +28
| +9
| +19
| +14
| +6
| +18
| +29
| +18
| +11
| +15
| +78
| +117++87
| 30
| +29
| +9
| +19
| +14
| +6
| +18
| +30
| +19
| +12
| +15
| +80
| +120++90
|
31
| +30
| +10
| +20
| +15
| +6
| +19
| +31
| +19
| +13
| +15
| +82
| +123++93
| 32
| +31
| +10
| +21
| +15
| +6
| +19
| +32
| +19
| +13
| +16
| +84
| +126++96
| 33
| +32
| +10
| +21
| +16
| +7
| +20
| +33
| +19
| +13
| +17
| +86
| +129++99
|
34
| +33
| +11
| +22
| +16
| +7
| +20
| +34
| +20
| +13
| +17
| +88
| +132++102
| 35
| +34
| +11
| +23
| +17
| +7
| +21
| +35
| +20
| +14
| +17
| +90
| +135++105
| 36
| +35
| +11
| +23
| +17
| +7
| +21
| +36
| +20
| +15
| +18
| +92
| +138++108
|
|
[C6.7] Priest Omens
All Priests have the ability to use Omens. These are random wish-like effects from the gods which assist the Priest in combat.
| It takes 1F action to use an Omen. 1d12 is rolled, and the Priest's LVL is added. You cannot adjust this die roll with Choose Future type effects or with Luckstone. Some gods/items may alter this roll, so a value of "1" is given. If you roll below the chart, read the entry that's 12 higher, and halve the effect. If you roll above the chart, read the entry that's 12 lower, and add one group.
| You do not need to target the Omen until you know what the effect is.
| Omens are resisted using HR (Holy Resistance). Another resistance type is given for each power. The defender can use either resistance.
| Multipliers are given for each Omen effect. This overrides your own multiplier.
|
|
#
| Mult.
| Omen Effect
|
1
| x1
| One target: +10 AC [or] -10 AC for LVL r (aIR; no save)
| 2
| x1
| One target: Fear, but does not run away, cowers on the floor (CR; no save)
| 3
| x1
| One target: +1S action this round [or] one effect dispelled (ER; no save)
|
4
| x1
| One target: Immune to [or] cannot use psionics of any frequency for LVL r (aPR; no save)
| 5
| x1
|
| 6
| x1
| One target: Healed [or] Harmed (aNR; no save)
|
7
| x2
|
| 8
| x2
|
| 9
| x2
|
|
10
| x2
|
| 11
| x2
| One target: Immune to [or] cannot use physical attacks for LVL r (aWR; no save)
| 12
| x2
|
|
13
| x2
| One group: +10 AC [or] -10 AC for LVL r (aIR; no save)
| 14
| x2
| One group: Fear, but does not run away, cowers on the floor (CR; no save)
| 15
| x2
| One group: +1S action this round [or] one effect dispelled (ER; no save)
|
16
| x2
| One group: Immune to [or] cannot use psionics of any frequency for LVL r (aPR; no save)
| 17
| x2
|
| 18
| x2
| One group: Healed [or] Harmed (aNR; no save)
|
19
| x3
|
| 20
| x3
|
| 21
| x3
|
|
22
| x3
|
| 23
| x3
| One group: Immune to and cannot use physical attacks for LVL r (aWR; no save)
| 24
| x3
|
|
25
| x3
| Two groups: +10 AC [or] -10 AC for LVL r (aIR; no save)
| 26
| x3
| Two groups: Fear, but does not run away, cowers on the floor (CR; no save)
| 27
| x3
| Two groups: +1S action this round [or] one effect dispelled (ER; no save)
|
28
| x3
| Two groups: Immune to [or] cannot use psionics of any frequency for LVL r (aPR; no save)
| 29
| x3
|
| 30
| x3
| Two groups: Healed [or] Harmed (aNR; no save)
|
31
| x4
|
| 32
| x4
|
| 33
| x4
|
|
34
| x4
|
| 35
| x4
| Two groups: Immune to [or] cannot use physical attacks for LVL r (aWR; no save)
| 36
| x4
|
|
|
[C7] Combat Options
For more combat options (such as wielding two weapons, throwing weird weapons, using weapons in non-arm limbs), see [P6].
|
|
[C7.1] Size of Weapons which can be wielded
The following table gives how much Strength you need to wield two weapons of the same size.
| For the purposes of this rule, shields are considered a weapon.
| If you are Enlarged, read 1 line larger. If you are Diminished, read 1 line smaller.
| This table assumes you are wielding two weapons of the same size, and you are specialized in them
|
|
|
| Str / Dex needed to wield two weapons one-handed:
| Race Size
| U
| T
| S
| M
| L
| H
| G
| F
| E
| D
|
U
| 3 / 0
| 8 / 0
| 18 / 9
| 33 / 18
| 53 / 20
| 78 / 27
| 108 / 29
| 143 / 31
| 183 / 36
| 228 / 38
| T
| 0 / 0
| 6 / 0
| 12 / 0
| 24 / 9
| 42 / 18
| 66 / 20
| 96 / 27
| 132 / 29
| 174 / 35
| 222 / 36
| S
| 0 / 9
| 2 / 0
| 9 / 0
| 16 / 0
| 30 / 9
| 51 / 18
| 79 / 24
| 114 / 27
| 156 / 33
| 205 / 35
|
M/S
| 0 / 16
| 0 / 7
| 5 / 0
| 13 / 0
| 22 / 0
| 39 / 11
| 64 / 22
| 97 / 24
| 138 / 31
| 187 / 33
| M
| 0 / 18
| 0 / 9
| 4 / 0
| 12 / 0
| 20 / 0
| 36 / 9
| 60 / 20
| 92 / 22
| 132 / 29
| 180 / 31
| M/L
| 0 / 20
| 0 / 11
| 3 / 0
| 11 / 0
| 18 / 0
| 33 / 6
| 56 / 18
| 87 / 20
| 126 / 27
| 173 / 29
|
L
| 0 / 27
| 0 / 18
| 0 / 9
| 6 / 0
| 15 / 0
| 24 / 0
| 42 / 9
| 69 / 18
| 105 / 22
| 150 / 27
| L/H
| 0 / 29
| 0 / 20
| 0 / 11
| 5 / 0
| 14 / 0
| 22 / 0
| 39 / 7
| 65 / 16
| 100 / 20
| 144 / 25
| H
| 0 / 36
| 0 / 27
| 0 / 18
| 0 / 9
| 8 / 0
| 18 / 0
| 28 / 0
| 48 / 9
| 78 / 18
| 118 / 20
|
G
| 0 / 45
| 0 / 36
| 0 / 27
| 0 / 18
| 0 / 9
| 10 / 0
| 21 / 0
| 32 / 0
| 54 / 9
| 94 / 18
| F
| 0 / 54
| 0 / 45
| 0 / 36
| 0 / 27
| 0 / 18
| 0 / 9
| 12 / 0
| 24 / 0
| 48 / 0
| 84 / 9
|
|
|
| Str adjustments ("secondary weapon" is the smaller of the two):
|
| You are wielding the weapon two-handed (nothing off-hand)
| -8
| You have nothing in the off-hand or it's 3+ sizes smaller
| -6
| Your secondary weapon is 2 sizes smaller
| -4
| Your secondary weapon is 1 size smaller
| -2
| You are NOT specialized in the weapons
| +1 per weapon not specialized
| Your race gets racial bonus with main weapon
| -1
| Main weapon made & balanced specifically for you (x3 cost)
| -1
| Main weapon is cursed
| -3
| Main weapon is Dancing or Intelligent
| -1
| Wielding a third weapon or more
| +X, where X is weight (in pounds) of extra weapons
|
|
|
|
Example 1: Human (size M) wielded a two-handed sword (size L) two-handed needs a 20-8 = 12 Str.
| Example 2: Human (size M) wielding a two-handed sword (size L) and a long sword (size M) needs a 20-2 = 18 Str.
| Example 3: Hill Giant (size H) wielding a class F club (size F) and a dagger (size S) needs a 48-6 = 42 Str and 18 Dex.
| Example 4: Halfling (size S) with Psi9 Extra Limb wielding three long swords (size L, 4 pounds) needs a 16+4 = 20 Str.
|
|
[C7] Combat Options
[C7.2] Combat Maneuvers
Any character may use these combat maneuvers.
|
| Average Damage
| If, in a single action, you would have to roll at least 10 dice when rolling damage (assuming everything hits), you may declare yourself to be using this rule.
| Instead of rolling damage, you may simply do average damage with each die.
| This rule is useful if you have many weapon attacks, or for large fireball-type spells.
| The average of XdY is X*(Y+1)/2.
|
| Bash
| You may spend one attack to "bash" an enemy. First, roll to hit normally.
| If you hit, you do one-quarter normal damage, and then the opponent makes a Str or Con check (his choice), with a penalty equal to your Strength score. Apply +/-5 adjustment based on the Size class difference between you and the target (if you are L and he is S, he gets a -10 penalty). If he fails, he is stunned for 1 segment.
|
| Bypassing Armor
| You may spend 1M action while doing an attack in an attempt to bypass armor.
| Roll a level check (with Int bonus from [P2]), if you fail, the attack is normal.
| If you succeed, the target's AC shift from is 10 halved (so a -6 AC becomes 2).
|
| Called Shot (Selective Targetting)
| You may attack a specific part of a target, this causes a -4 to hit penalty. Damage is done normally.
| The effects of a Called Shot vary, generally the creature will be impared in the use that body part, depending on the amount of damage done. If it was an arm, the creature will suffer -1 to hit per point of damage for this round.
|
| Cleave
| This is a brutal form of disarming which attempts to destroy an item instead of removing it. You can cleave any item you can directly see and could possibly hit with your weapon. Roll a "called shot" (see above), but Cleaving causes no damage.
| The item rolls an item saving throw [C2.3] against Normal Blow, with a penalty equal to how much damage you have done.
| If it fails, the item loses 100*X of its XP value, where X is how much it missed the save by. If item had no XP value (or had less than 100*X), it is destroyed.
| Each loss of 1000 XP value will typically cause a magical weapon or armor to lose a half-plus on both sides (so they get -1/-1).
| You may Cleave an item that isn't on a creature (such as hitting an evil temple altar), in this case, the target AC is 10.
|
| Disarm
| You may spend an attack in an attempt to disarm. You can disarm only things which are very easy to remove (weapon, shield, helmet, but not armor). Roll a "called shot" (see above), but Disarming causes no damage.
| The opponent rolls a Str check, with a penalty equal to how much damage would have been done. If the weapon was wielded two-handed, the opponent gets 1½x his Str score.
| If he fails, the weapon or shield has been disarmed.
| The disarmed item flies 2d10 feet off in a random direction. No one can react fast enough to pick up the item this half-segment, unless the DM has ruled it landed right at someone's feet (so they could use a 1V action to pick it up).
| Note that cursed items cannot be disarmed. Artifacts and items which have ego-dominated the opponent may be disarmed, but the opponent gets double his Str score for the Str check.
|
| Disbelieve
| You may spend 1Z action to "disbelieve" something.
| Make an Int or Wis check (your choice), if you succeed, the target will be revealed to be false if it is illusionary.
| Certain illusions (e.g. Mirage Arcana, Dust of Disappearance, Feign Death) cannot be disbelieved.
| If someone in a psionic link disbelieves something, he can send this information to the others to give them a +10 bonus.
| You may attempt to disbelieve something more than once.
|
| Dodge
| You may spend 1V action (may borrow from the future), to be "Dodging".
| Against one enemy (which you declare when you dodge), you gain your Dex bonus to AC a second time, plus an extra +4.
| You also gain this bonus to your saving throws vs. any effect (even non-Area effects) from that target.
|
| Kick
| You may spend 1V to kick. Roll to hit with Str bonus, the damage is 1d2 base (for size S-M) or 2d4 (for size L).
|
| Overbear
| A group of creatures may Overbear against one target.
| The group rolls a single hit roll (using their best THAC0), with +1 per creature involved.
| They then do their best damage, with +1 damage per creature involved.
| They have held the creature down, and can do that damage automatically in the future with 1P action.
| The held creature cannot use V actions, but he can attack the overbearing creatures with P and M actions.
|
| Parry
| At any time (including during opponent's action) you may be declaring to be "parrying", as long as you have a weapon or shield.
| You lose 1P action from your remaining actions, but this does not count against what actions you may perform this segment.
| Choose either your highest level divided by 2, or your highest Warrior level. You gain that as an AC bonus this turn.
|
| Sap
| If you are in a position to backstab someone, you may sap them to try to knock them out.
| Roll to hit with a -4 to hit penalty (without the usual behind or backstab bonuses). Calculate damage normally.
| Multiply damage by 5 if an actual Sap or Garrote weapon is used. Otherwise, multiply damage by 2 if the weapon is blunt.
| There is a ((damage) - (target's Con))*5% chance of the target being knocked unconscious, for a number of minutes equal to how much the roll was made by. Only 1/10 of the damage is real.
|
| Shield Bash
| You may attack with a shield. You lose the AC adjustment from the shield until the next impulse.
| The amount of damage a shield does is in section [E] (1d4 for a medium shield, 1d6 for a large shield).
| Shield bashing does not require a proficiency to use, but you cannot specialize in shield bashing.
|
| Subdue
| You may "subdue" an enemy. All melee damage done is reduced to half (round down), with only half of that amount being real damage (the other half is temporary damage).
| If the enemy is reduced to 0 hp, he is "subdued" and will immediately surrender.
| If the enemy takes any real damage before being subdued, he cannot be subdued.
| If the enemy has a Morale rating of 20 (Fearless), he cannot be subdued.
| You cannot subdue with missile weapons, spells, or psionics. You may use martial arts to subdue.
|
|
[S1] Warrior Spells
[S1.1] Level 1 Warrior Spells
SL
| #
| Name
| Class
| Effect
| Source
|
1
| 1
| Accelerated Movement
| Ranger
| Can move at normal rate while balancing, climbing, or moving silently
| CAdv3-142
| 1
| 2
| Alarm
| Ranger
| Alarm
| PH3-197
| 1
| 3
| Animal Messenger
| Ranger
| Message
| PH3-198
|
1
| 4
| Arrow Mind
| Ranger
| +1 parting shot / attack of opportunity with Bows
| CAdv3-143
| 1
| 5
| Bless
| Paladin
| All allies in your group get +1 TH and +1 fear saves
| PH3-205
| 1
| 6
| Bless Water
| Paladin
| Transforms 1 flask of water into Holy Water
| PH3-205
|
1
| 7
| Bless Weapon
| Paladin
| Weapon is considered a +CL weapon
| PH3-205
| 1
| 8
| Bloodhound
| Ranger
| Can roll two Tracking checks, choose better
| CAdv3-144
| 1
| 9
| Branch to Branch
| Ranger
| +50% Climb Walls in trees
| CAdv3-144
|
1
| 10
| Calm Animals
| Ranger
| Calms 2d4 + 1/lvl HD of Animals
| PH3-207
| 1
| 11
| Camouflage
| Ranger
| +50% Hide in Shadows
| Und3-56
| 1
| 12
| Charm Animal
| Ranger
| Charms one Animal (Will save)
| PH3-208
|
1
| 13
| Create Water
| Paladin
| Creates 2 gallons/level of pure water
| PH3-215
| 1
| 14
| Cure Light Wounds
| Paladin
| Cure 1d8+CL (6+CL) hp
| PH3-215
| 1
| 15
| Deafening Clang
| Paladin
| Deafness (1 group, Fort save)
| MoF3-87
|
1
| 16
| Delay Poison
| Ranger
| Slow Poison
| PH3-217
| 1
| 17
| Detect Animals or Plants
| Ranger
| Detect Animals or Plants
| PH3-218
| 1
| 18
| Detect Poison
| Paladin
| Detects poison
| PH3-219
|
1
| 19
| Detect Poison
| Ranger
| Detect Poison
| PH3-219
| 1
| 20
| Detect Snares and Pits
| Ranger
| Detect Snares and Pits
| PH3-220
| 1
| 21
| Detect Undead
| Paladin
| Detects undead
| PH3-220
|
1
| 22
| Divine Favor
| Paladin
| +CL/3 (minimum +1) TH and dmg
| PH3-224
| 1
| 23
| Divine Sacrifice
| Paladin
| 0, take 2*N dmg: Deal +Nd6 dmg with one attack (max N=5)
| CDiv3-163
| 1
| 24
| Easy Trail
| Ranger
| Can pass easily through underbrush
| CAdv3-147
|
1
| 25
| Endure Elements
| Paladin
| Resist Heat and Cold
| PH3-226
| 1
| 26
| Endure Elements
| Ranger
| Resist Heat/Cold
| PH3-226
| 1
| 27
| Entangle
| Ranger
| Entangle
| PH3-227
|
1
| 28
| Entangling Staff
| Ranger
| Entwine (1 target Entangle) Brand a weapon for 1t
| CAdv3-147
| 1
| 29
| Exacting Shot
| Ranger
| Weapon's critical range is increased by 1 for 1t
| CAdv3-148
| 1
| 30
| Extend Shifting
| Ranger
| A polymorph / shapechange effect is extended for 1t
| RoE3-185
|
1
| 31
| Eyes of the Avoral
| Ranger
| +8 Spot checks
| BoED3-99
| 1
| 32
| Faith Healing
| Paladin
| Cure 8+CL hp to someone who worships your god
| MoF3-93
| 1
| 33
| Golden Barding
| Paladin
| Mount gets AT +CL source with +CL/+CL AC/saves
| CDiv3-166
|
1
| 34
| Grave Strike
| Paladin
| Can backstab undead
| CAdv3-150
| 1
| 35
| Ground Smoke
| Ranger
| Removes smoke/fog in area
| DR263-73
| 1
| 36
| Guided Shot
| Ranger
| No penalties due to distance; ignore partial cover
| CAdv3-150
|
1
| 37
| Hawkeye
| Ranger
| Eagle Eye (Distance) Vision
| CDiv3-166
| 1
| 38
| Healing Lorecall
| Ranger
| Can replace CL with ranks in Heal with healing spells
| CAdv3-151
| 1
| 39
| Hide from Animals
| Ranger
| Invisibility to Animals
| PH3-241
|
1
| 40
| Hunter's Mercy
| Ranger
| Next shot with a bow hits automatically
| MoF3-101
| 1
| 41
| Instant Search
| Ranger
| 0, 1/r: Search the room
| CAdv3-153
| 1
| 42
| Jump
| Ranger
| Jump
| PH3-246
|
1
| 43
| Lantern Light
| Paladin
| Fires CL/2 (minimum 1) rays: 1d6 dmg holy light
| BoED3-101
| 1
| 44
| Locate City
| Ranger
| Locates the closest city with at least the given population
| RoD3-167
| 1
| 45
| Longstrider
| Ranger
| +3" move rate
| PH3-249
|
1
| 46
| Low-Light Vision
| Ranger
| Low-Light Vision
| CArc3-113
| 1
| 47
| Magic Fang
| Ranger
| One weapon gets +1/+1 for 1t
| PH3-250
| 1
| 48
| Magic Weapon
| Paladin
| Weapon gets +1 TH and dmg
| PH3-251
|
1
| 49
| Marked Man
| Ranger
| +10 Search/Tracking if have an item from thing you're tracking
| DR253-71
| 1
| 50
| Naturewatch
| Ranger
| Determine the health of animals/plants in area
| CDiv3-170
| 1
| 51
| Pass without Trace
| Ranger
| Pass without Trace
| PH3-259
|
1
| 52
| Protection from Evil
| Paladin
| Pro. Evil
| PH3-266
| 1
| 53
| Ram's Might
| Ranger
| Your unarmed attacks inflict normal damage (instead of nonlethal)
| MoF3-112
| 1
| 54
| Raptor's Sight
| Ranger
| +5 Spot checks and only -1 penalty per range increment
| RotW3-175
|
1
| 55
| Read Magic
| Paladin
| Can read scrolls / spell books
| PH3-269
| 1
| 56
| Read Magic
| Ranger
| Read Magic
| PH3-269
| 1
| 57
| Resist Energy
| Ranger
| Resist one element
| PH3-272
|
1
| 58
| Resistance
| Paladin
| +1 all saves
| PH3-272
| 1
| 59
| Restoration, Lesser
| Paladin
| Cures 1d4 ability score damage
| PH3-272
| 1
| 60
| Resurgence
| Paladin
| Target gets another save vs. an effect affecting him
| CDiv3-177
|
1
| 61
| Ride of the Valenar
| Ranger
| +5 Ride checks
| RoE3-189
| 1
| 62
| Second Wind
| Paladin
| +4 Con checks
| BoED3-106
| 1
| 63
| Shifter Prowess
| Ranger
| +8 Balance, Climb, Jump checks
| RoE3-190
|
1
| 64
| Silverbeard
| Paladin
| +2 AC
| MoF3-117
| 1
| 65
| Silvered Claws
| Ranger
| Your unarmed attacks are considered to be silver
| BoED3-107
| 1
| 66
| Silvered Weapon
| Paladin
| Weapon is considered Silver material
| BoED3-107
|
1
| 67
| Smell of Fear
| Ranger
| Triples the chance of wandering encounters
| MoF3-119
| 1
| 68
| Sniper's Shot
| Ranger
| Can use Sneak Attack / Backstab at range
| CAdv3-157
| 1
| 69
| Snowshoes
| Ranger
| Ice Walking; Snow Walking; Trail in snow is as per normal ground
| DR123-65
|
1
| 70
| Speak with Animals
| Ranger
| Speak with Animals
| PH3-281
| 1
| 71
| Speed Swim
| Ranger
| Swimming 9"
| MoF3-121
| 1
| 72
| Stalking Brand
| Ranger
| Ignore disguise, polymorph, invis. on one target
| MoF3-123
|
1
| 73
| Strategic Charge
| Paladin
| +4 AC vs. parting shots / attacks of opportunity
| MoF3-125
| 1
| 74
| Summon Nature's Ally I
| Ranger
| Summons a DL I Animal
| PH3-288
| 1
| 75
| Surefoot
| Ranger
| +10 Dex checks
| MoF3-127
|
1
| 76
| Towering Oak
| Ranger
| +10 bonus on Intimidate checks
| MoF3-128
| 1
| 77
| Traveler's Mount
| Paladin
| Mount gets +3" move rate
| CDiv3-184
| 1
| 78
| Traveler's Mount
| Ranger
| Mount gains +3" move rate
| CDiv3-184
|
1
| 79
| Vengeful Mount
| Ranger
| Target mount becomes unruly (Will save)
| DR263-74
| 1
| 80
| Vine Strike
| Ranger
| Can Sneak Attack / Backstab to Plants (even if immune)
| CAdv3-158
| 1
| 81
| Virtue
| Paladin
| Target gains +1 current hp (can go above max by 1 hp)
| PH3-298
|
1
| 82
| Vision of Glory
| Paladin
| Target gets +1 on one save
| MoF3-131
| 1
| 83
| Warning Shout
| Paladin
| All within half a mile hear up to 5 words that the caster speaks
| MoF3-132
|
|
[S1] Warrior Spells
[S1.2] Level 2 Warrior Spells
SL
| #
| Name
| Class
| Effect
| Source
|
2
| 1
| Aura of Glory
| Paladin
| CL targets get cured 1 hp and +2 fear saves (may multi-target)
| MoF3-78
| 2
| 2
| Balancing Lorecall
| Ranger
| +4 Dex checks; Climb Walls 40%
| CAdv3-143
| 2
| 3
| Barkskin
| Ranger
| Target gets +1+CL/3 AC
| PH3-202
|
2
| 4
| Bear's Endurance
| Ranger
| +4 Con for 1t
| PH3-203
| 2
| 5
| Bladebane
| Paladin
| Pick a broad summon type. One weapon +2 TH, +2d6 dmg vs. that type
| UE3-48
| 2
| 6
| Blades of Fire
| Ranger
| Up to two weapons get +1d6 Fire damage for one round
| CArc3-99
|
2
| 7
| Blessed Aim
| Paladin
| All allies in group get +2 TH w/ ranged attacks
| CDiv3-154
| 2
| 8
| Briar Web
| Ranger
| Entangle, anyone who enters group within 1t also becomes Entangled
| CDiv3-156
| 2
| 9
| Bull's Strength
| Paladin
| +4 Str for CL m
| PH3-207
|
2
| 10
| Burrow
| Ranger
| Claws do 1d6 dmg; Burrow at 3" move rate
| Und3-56
| 2
| 11
| Call Mount
| Paladin
| Calls a special Mount (as per Beast Rider of half level)
| BoED3-93
| 2
| 12
| Cat's Grace
| Ranger
| +4 Dex for 1t
| PH3-208
|
2
| 13
| Clarity of Mind
| Paladin
| Target gains +4 charm saves, doesn't miss with attacks vs. Displacement/Blur
| Und3-57
| 2
| 14
| Claws of the Beast
| Ranger
| Hands become 1d8 dmg for 1t
| PGF3-101
| 2
| 15
| Cloak of Bravery
| Paladin
| +CL fear saves
| CWar3-117
|
2
| 16
| Cure Light Wounds
| Ranger
| Cure 1d8+CL hp
| PH3-215
| 2
| 17
| Delay Poison
| Paladin
| Slow Poison
| PH3-217
| 2
| 18
| Divine Insight
| Paladin
| +5+CL on a skill / nonweapon check
| CAdv3-147
|
2
| 19
| Eagle's Splendor
| Paladin
| +4 Chr for CL m
| PH3-225
| 2
| 20
| Easy Climb
| Ranger
| Climb Walls 100%
| CAdv3-147
| 2
| 21
| Estanna's Stew
| Paladin
| Goodberry spell, acts as Badberry vs. Undead
| BoED3-99
|
2
| 22
| Hand of Divinity
| Paladin
| Target gets +2 saves
| MoF3-98
| 2
| 23
| Haste, Swift
| Ranger
| +1 to # attacks; +1 AC; +9" move rate for 1t
| CAdv3-151
| 2
| 24
| Hold Animal
| Ranger
| Holds one Animal (PPD save)
| PH3-241
|
2
| 25
| Insignia of Alarm
| Paladin
| Each creature wearing an Insignia from caster hears a chime in his head
| RoD3-166
| 2
| 26
| Listening Lorecall
| Ranger
| Hear Noise 40%
| CAdv3-154
| 2
| 27
| Moment of Clarity
| Paladin
| Target gets a save vs. an effect affecting him
| BoED3-103
|
2
| 28
| Nature's Favor
| Ranger
| Animal gains +CL/3 TH/dmg for 1t
| CAdv3-155
| 2
| 29
| One with the Land
| Ranger
| +2 with nature-based skill checks
| MoF3-111
| 2
| 30
| Owl's Wisdom
| Paladin
| +4 Wis for CL m
| PH3-259
|
2
| 31
| Owl's Wisdom
| Ranger
| +4 Wis for 1t
| PH3-259
| 2
| 32
| Protection from Energy
| Ranger
| Choose an element; Absorb 12*CL dmg of that element
| PH3-266
| 2
| 33
| Reachwalker's Wariness
| Ranger
| Detect Invisibility
| RoE3-189
|
2
| 34
| Remove Paralysis
| Paladin
| Remove Paralysis, Slow
| PH3-271
| 2
| 35
| Resist Energy
| Paladin
| Pick one element. Resist that element.
| PH3-272
| 2
| 36
| Righteous Fury
| Paladin
| +CLd4 current hp, +2 AC, +2 Str, +2 Dex, +2 Fort saves for CL m
| MoF3-114
|
2
| 37
| Scent
| Ranger
| Clairnasience
| CDiv3-178
| 2
| 38
| Shield Other
| Paladin
| +1 AC, +1 saves, Resist damage (all types), immobile
| PH3-278
| 2
| 39
| Silvered Weapon
| Ranger
| One weapon is considered to be silver for 1t
| BoED3-107
|
2
| 40
| Snare
| Ranger
| Creates a normal (mechanical) trap
| PH3-280
| 2
| 41
| Speak with Plants
| Ranger
| Speak with Plants
| PH3-282
| 2
| 42
| Spike Growth
| Ranger
| Special in one area: 1d4 dmg/s to anyone who moves
| PH3-283
|
2
| 43
| Stone Fist
| Paladin
| Unarmed dmg is +1d+4 and considered Cold Iron
| RoS3-163
| 2
| 44
| Strength of Stone
| Paladin
| +1d4+1 Str for CL h, effect lost if loses contact with ground
| MoF3-125
| 2
| 45
| Summon Nature's Ally II
| Ranger
| Summons a DL II Animal
| PH3-288
|
2
| 46
| Train Animal
| Ranger
| Animal gains CL/2 tricks
| CAdv3-157
| 2
| 47
| Undetectable Alignment
| Paladin
| AL is undetectable
| PH3-297
| 2
| 48
| Wind Wall
| Ranger
| Wall of Air (stops gas, gaseous forms, missile weapons)
| PH3-302
|
2
| 49
| Woodland Veil
| Ranger
| Party gets 50% Hide in Shadows and Move Silently in forest
| RotW3-176
| 2
| 50
| Zeal
| Paladin
| Pick an enemy. +4 TH vs. all enemies except the chosen enemy.
| CDiv3-191
| 2
| 51
| Zone of Truth
| Paladin
| Detect Lie
| PH3-303
|
|
[S1] Warrior Spells
[S1.3] Level 3 Warrior Spells
SL
| #
| Name
| Class
| Effect
| Source
|
3
| 1
| Blade Storm
| Ranger
| Do 1 weapon attack with each weapon on everyone in your group
| CAdv3-144
| 3
| 2
| Blade Thirst
| Ranger
| One weapon gets +3/+3 and glows (light source)
| MoF3-82
| 3
| 3
| Blessed Sight
| Paladin
| Detect Alignment (with duration)
| BoED3-92
|
3
| 4
| Blessing of Bahamut
| Paladin
| DR 10/+0
| CDiv3-154
| 3
| 5
| Bottle of Smoke
| Ranger
| Phantom Mount
| CDiv3-155
| 3
| 6
| Command Plants
| Ranger
| Charm 1 group of plants (Will save)
| PH3-211
|
3
| 7
| Cure Moderate Wounds
| Paladin
| Cure 2d8+CL (12+CL) hp
| PH3-216
| 3
| 8
| Cure Moderate Wounds
| Ranger
| Cures 2d8+CL hp
| PH3-216
| 3
| 9
| Darkvision
| Ranger
| Darkvision
| PH3-216
|
3
| 10
| Daylight
| Paladin
| Sunlight (1 group)
| PH3-216
| 3
| 11
| Decoy Image
| Ranger
| 1 Mirror Image
| MoF3-88
| 3
| 12
| Detect Favored Enemy
| Ranger
| Detect closest Chosen Enemy
| CDiv3-162
|
3
| 13
| Diminish Plants
| Ranger
| Plant Growth (reversed)
| PH3-221
| 3
| 14
| Discern Lies
| Paladin
| Detect Lie (with duration)
| PH3-221
| 3
| 15
| Dispel Magic
| Paladin
| Dispel Magic
| PH3-223
|
3
| 16
| Earth Hammer
| Paladin
| Weapon gets +1 size, bludgeoning dmg only, considered +2 weapon
| RoS3-162
| 3
| 17
| Fang Blade
| Ranger
| Target snake is polymorphed into a sword, caster can wield as a weapon
| DR303-71
| 3
| 18
| Forceward
| Paladin
| Anyone must Will save to enter your group; Your group gets +2 saves
| PGF3-102
|
3
| 19
| Forestfold
| Ranger
| +100% Hide in Shadows and Move Silently in 1 type of terrain
| CAdv3-149
| 3
| 20
| Heal Mount
| Paladin
| Your mount cured 10*CL hp, ability dmg, blind, confusion, disease, insanity, stun, poison
| PH3-239
| 3
| 21
| Insignia of Blessing (AC)
| Paladin
| Your party gets +1 AC and Fort saves
| RoD3-166
|
3
| 22
| Insignia of Blessing (TH)
| Paladin
| Your party gets +1 TH and fear saves
| RoD3-166
| 3
| 23
| Inspired Aim
| Ranger
| Allies in your group get +2 TH with ranged attacks
| BoED3-101
| 3
| 24
| Know Greatest Enemy
| Paladin
| Determines the biggest threat in area
| MoF3-103
|
3
| 25
| Living Prints
| Ranger
| Can track as if tracks were up to 30 days younger
| MoF3-106
| 3
| 26
| Loyal Vassal
| Paladin
| CL/3 targets get +3 mental saves, +1 TH, +1 fear saves
| MoF3-106
| 3
| 27
| Magic Circle against Chaos
| Paladin
| Pro. from Chaos scroll effect
| PH3-249
|
3
| 28
| Magic Circle against Evil
| Paladin
| Pro. from Evil scroll effect
| PH3-249
| 3
| 29
| Magic Fang, Greater
| Ranger
| One target creature gets +1+CL/4 TH and dmg
| PH3-250
| 3
| 30
| Magic Weapon, Greater
| Paladin
| Weapon gets +CL/4 TH and dmg
| PH3-251
|
3
| 31
| Mark of the Hunter
| Paladin
| Choose one target, get +4 TH and ignore cover vs. that target
| CDiv3-168
| 3
| 32
| Mind Bond
| Paladin
| +2 extra TH when flanking; Your mount gets +CL/3 TH
| BoED3-102
| 3
| 33
| Neutralize Poison
| Ranger
| Neutralize Poison
| PH3-257
|
3
| 34
| Phantasmal Decoy
| Ranger
| Create an illusion of target's most hated enemy
| CDiv3-172
| 3
| 35
| Plant Growth
| Ranger
| Plant Growth
| PH3-262
| 3
| 36
| Prayer
| Paladin
| All allies in your group get +1 TH, dmg, saves, skill checks; enemies get opposite
| PH3-264
|
3
| 37
| Reduce Animal
| Ranger
| Animal Growth (reversed)
| PH3-269
| 3
| 38
| Remove Blindness/Deafness
| Paladin
| Remove Blindness or Deafness
| PH3-270
| 3
| 39
| Remove Curse
| Paladin
| Remove Curse
| PH3-270
|
3
| 40
| Remove Disease
| Ranger
| Cure Disease
| PH3-271
| 3
| 41
| Repel Vermin
| Ranger
| Insects must Will save to move into your group (then they take 2d6 dmg)
| PH3-271
| 3
| 42
| Safe Clearing
| Ranger
| Special in room: No one can attack unless they Will save each segment
| MoF3-114
|
3
| 43
| Smite Heretic
| Paladin
| +2 TH and +2*CL dmg vs. target Evil creature
| BoED3-107
| 3
| 44
| Snowshoes, Mass
| Ranger
| Snowshoes (see SL 1) but on whole party
| DR123-65
| 3
| 45
| Summon Nature's Ally III
| Ranger
| Summons a DL III Animal
| PH3-288
|
3
| 46
| Tree Shape
| Ranger
| Tree
| PH3-296
| 3
| 47
| Tremorsense
| Ranger
| Locate Person or Object that is touching the ground
| Und3-62
| 3
| 48
| Undead Bane Weapon
| Paladin
| Weapons gets +2+CL/9 TH and +2d6+CL/9 dmg vs. undead
| PGF3-117
|
3
| 49
| Water Walk
| Ranger
| Water Walking
| PH3-300
| 3
| 50
| Wild Instincts
| Ranger
| Retain your Dexterity bonus to AC at all times
| RoE3-191
|
|
[S1] Warrior Spells
[S1.4] Level 4 Warrior Spells
SL
| #
| Name
| Class
| Effect
| Source
|
4
| 1
| Animal Growth
| Ranger
| Animal Growth
| PH3-198
| 4
| 2
| Arrow Storm
| Ranger
| Make CL attacks with Bow (max 1 attack per target)
| CAdv3-143
| 4
| 3
| Aspect of the Werebeast
| Ranger
| Gain Lycanthropy for 1t
| RoE3-183
|
4
| 4
| Bane Bow
| Ranger
| Weapon gets Slayer vs. one creature type; and +5/+5 TH/dmg for 1t
| CDiv3-151
| 4
| 5
| Blinding Beauty
| Ranger
| Gain the beauty of a Nymph; Gaze to Blind (Fort save)
| BoED3-92
| 4
| 6
| Blood of the Martyr
| Paladin
| Transfer any number of current hp to a target
| BoED3-92
|
4
| 7
| Break Enchantment
| Paladin
| Remove curse, enchantment, polymorph, shapechange, and petrification
| PH3-207
| 4
| 8
| Burrow, Mass
| Ranger
| Burrow (see SL 2) on CL targets
| Und3-56
| 4
| 9
| Camouflage, Mass
| Ranger
| Camouflage (see SL 1) on party
| CDiv3-157
|
4
| 10
| Commune with Nature
| Ranger
| Commune with Nature
| PH3-211
| 4
| 11
| Cure Serious Wounds
| Paladin
| Cure 3d8+CL (18+CL) hp
| PH3-216
| 4
| 12
| Cure Serious Wounds
| Ranger
| Cures 3d8+CL hp
| PH3-216
|
4
| 13
| Darkvision, Mass
| Ranger
| Darkvision (see SL 3) on party
| T&B3-93
| 4
| 14
| Darkvision, Superior
| Ranger
| Darkvision to all senses (can hear in silence, etc.)
| UE3-53
| 4
| 15
| Death Ward
| Paladin
| Immune to slain, Negative levels, ability dmg
| PH3-217
|
4
| 16
| Deeper Darkvision
| Ranger
| Darkvision even in Magical (Special) Darkness
| Und3-58
| 4
| 17
| Dispel Chaos
| Paladin
| Like Dispel Evil but vs. chaos
| PH3-222
| 4
| 18
| Dispel Evil
| Paladin
| Dispel Evil
| PH3-222
|
4
| 19
| Favor of Ilmater
| Paladin
| Remove subdual dmg, charm, dazed, or stunned; can act at up to -9 current hp
| PGF3-102
| 4
| 20
| Foebane
| Ranger
| You resist the innate effects of one creature type
| CAdv3-149
| 4
| 21
| Freedom of Movement
| Ranger
| Free Action
| PH3-233
|
4
| 22
| Glory of the Marty
| Paladin
| CL targets get +1 AC and saves (may multi-target); You can take 1/2 their dmg
| BoED3-99
| 4
| 23
| Hand of Torm
| Paladin
| Immobile 10' radius: Those of your god may enter, others are stunned (Fort save /s)
| MoF3-99
| 4
| 24
| Holy Sword
| Paladin
| Weapon gets +5/+5, +2d6 dmg vs. Evil, Pro. Evil
| PH3-242
|
4
| 25
| Implacable Pursuer
| Ranger
| Locate Person, but with duration (CL h)
| CDiv3-166
| 4
| 26
| Land Womb
| Ranger
| Passwall 10', can go up/down as well as left/right
| MoF3-104
| 4
| 27
| Lawful Sword
| Paladin
| Weapon gets +5/+5, x2 dmg vs. Chaos, Pro. Chaos
| PGF3-105
|
4
| 28
| Mark of Justice
| Paladin
| Target gets -6 to one ability score, -4 TH/saves/skills, or lose 50% of actions (no save)
| PH3-252
| 4
| 29
| Neutralize Poison
| Paladin
| Neutralize Poison; target cannot be poisoned again for CL t
| PH3-257
| 4
| 30
| Nondetection
| Ranger
| Nondetection
| PH3-257
|
4
| 31
| Restoration
| Paladin
| Remove all negative levels, ability score dmg, fatigue, exhaustion
| PH3-272
| 4
| 32
| Revenance
| Paladin
| Raise Dead (if killed within CL r), current hp is at 1/2 max hp
| CDiv3-178
| 4
| 33
| Sacred Haven
| Paladin
| Target +2 AC, doesn't lose Dex bonus ever; caster knows where target is, can touch him at range
| CDiv3-178
|
4
| 34
| Seek Eternal Rest
| Paladin
| +2 CL for purposes of Turn Undead
| MoF3-115
| 4
| 35
| Snakebite
| Ranger
| Arm turns into poisonous snake (1d6 Con dmg + Paralysis, PPD save)
| MoF3-120
| 4
| 36
| Spear of Valarian
| Ranger
| Non-magical weapon gains +1/+1 Arrow of Slaying effect (vs. Magical Beasts)
| BoED3-107
|
4
| 37
| Spiritual Chariot
| Paladin
| Mini Chariot of Sustarre (caster + 2 people only)
| CDiv3-181
| 4
| 38
| Stars of Arvandor
| Ranger
| CL stars; 0, launch a star: 1d8 dmg (one target, no save)
| BoED3-108
| 4
| 39
| Summon Nature's Ally IV
| Ranger
| Summons a DL IV Animal
| PH3-288
|
4
| 40
| Sword of Conscience
| Paladin
| Target Evil creature takes 2d8 Wis and Chr dmg (Will save for each)
| BoED3-109
| 4
| 41
| Tree Stride
| Ranger
| Plant Door
| PH3-296
| 4
| 42
| Visage of the Deity, Lesser
| Paladin
| +4 Chr; Acid/Cold/Lightning Resistance 10
| CDiv3-187
|
4
| 43
| Weapon of the Deity
| Paladin
| +(CL-3)/3 TH and dmg with your god's favored weapon, gets one random flag (Defender, etc.)
| CDiv3-188
| 4
| 44
| Winged Mount
| Paladin
| Mount gains wings, can fly at 18" (B)
| CDiv3-190
|
|
[S2] Wizard Spells
[S2.1] Level 1 Wizard Spells
SL
| #
| Name
| School
| Effect
| Source
|
1
| 1
| Armoring, Physical
| Abj
| Take -CL dmg per physical attack (counts as Armor spell)
| DM
| 1
| 2
| Armor, Set hp
| Abj
| +CL current hp, cannot raise current hp above CL*10 (counts as Armor spell but can receive multiples)
| DM
| 1
| 3
| Shielder
| Abj
| +CL AC, +CL saves; pick an element, you're immune to it
| DM
|
1
| 4
| Blink To
| Alt
| Target creature is blinked into your group (Reflex save)
| DM
| 1
| 5
| Forward Haste I
| Alt
| +2C' actions per turn (not every round, you get these only once per fight)
| DM
| 1
| 6
| Summon Monster Recall I
| Cnj
| Summons 2 DL I monsters. Next time you cast this, you get the same thing unless you spend another slot.
| DM
|
1
| 7
| Burst Monster I
| Cnj
| Summons a DL II monster, not sick, has only 1S action, disappears after 1r
| DM
| 1
| 8
| Specific Monster Summoning I
| Cnj
| Choose Animal, Plant, Arctic, or Faerie. You summon 10 DL I monsters of that type.
| DM
| 1
| 9
| Detect Boss/NPC party
| Div
| Gives location of Boss and NPC party(ies) on current DL
| DM
|
1
| 10
| Detect MF/PF/TF/LF
| Div
| Gives current MF/PF/TF/LF, current time, current location
| DM
| 1
| 11
| Charm Any I
| Enc
| Charm any one monster with 3 HD or less (save), creature with < 1 HD gets no save
| DM
| 1
| 12
| Dispel 1/3
| Enc
| 33% chance to dispel 1 effect (ER to resist); can material component to make it 67%
| DM
|
1
| 13
| Sporacle Orb (low)
| Ill
| One target: 1 random low [C] section effect (save) (DM knows what "low" means)
| DM
| 1
| 14
| Redirection (low)
| Ill
| (1bM to cast), you have a summon: A monster selecting you selects your summon instead
| DM
| 1
| 15
| Elemental Blast I
| Inv
| CLd2 dmg to one group (no save, random E=1 element each time)
| DM
|
1
| 16
| Negative Bolt
| Nec
| One target takes CL*DL*5 negative dmg (DL=LVL^0.5 if target's DL is not available)
| DM
| 1
| 17
| Slay I
| Nec
| Slay one DL I monster (PPD save, aNR to resist)
| DM
|
|
[S2.2] Level 2 Wizard Spells
SL
| #
| Name
| School
| Effect
| Source
|
2
| 1
| Armoring, Mystical
| Abj
| Take -CL dmg per spell/psi/innate (counts as Armor, can be used w/ Physical)
| DM
| 2
| 2
| Metal Skins
| Abj
| 8+CL*2 skins, each is one instance of DR 20/-
| DM
| 2
| 3
| Forward Haste II
| Alt
| +3C' actions per turn (not every round, you get these only once per fight); 2C'=Q
| DM
|
2
| 4
| Summon Monster Recall II
| Cnj
| Summons 2 DL II monsters. Next time you cast this, you get the same thing unless you spend another slot.
| DM
| 2
| 5
| Burst Monster II
| Cnj
| Summons a DL III monster, not sick, has only 1S action, disappears after 1r
| DM
| 2
| 6
| Specific Monster Summoning II
| Cnj
| Choose Insect, Reptile, Cloud, or Leech. You summon 9 DL II monsters of that type.
| DM
|
2
| 7
| Charm Any II
| Enc
| Charm any one monster with 8 HD or less (save), creature with < 2 HD gets no save
| DM
| 2
| 8
| Dispel 1/2
| Enc
| 50% chance to dispel 1 effect (ER to resist); can material component to make it 100%
| DM
| 2
| 9
| Elemental Blast II
| Inv
| CLd4 dmg to one group (no save, random E=2 element each time)
| DM
|
2
| 10
| Slay II
| Nec
| Slay 4 DL's of monsters in one group (max DL=2) (PPD save, aNR to resist)
| DM
|
|
[S2] Wizard Spells
[S2.3] Level 3 Wizard Spells
SL
| #
| Name
| School
| Effect
| Source
|
3
| 1
| Forward Haste III
| Alt
| +4C' actions per turn (not every round, you get these only once per fight); 2C'=Q
| DM
| 3
| 2
| Summon Monster Recall III
| Cnj
| Summons 2 DL III monsters. Next time you cast this, you get the same thing unless you spend another slot.
| DM
| 3
| 3
| Burst Monster III
| Cnj
| Summons a DL IV monster, not sick, has only 2S actions, disappears after 1r
| DM
|
3
| 4
| Specific Monster Summoning III
| Cnj
| Choose Humanoid, Water, Hound, or Psionic. You summon 8 DL III monsters of that type.
| DM
| 3
| 5
| Treasure Finding
| Div
| Potion of Treasure Finding effect
| DM
| 3
| 6
| Charm Any III
| Enc
| Charm any one monster with 15 HD or less (save), creature with < 3 HD gets no save
| DM
|
3
| 7
| Dispel 1
| Enc
| Dispels 1 effect (ER to resist)
| DM
| 3
| 8
| Sporacle Orb (medium)
| Ill
| One target: 1 random medium [C] section effect (save) [or] two targets get low
| DM
| 3
| 9
| Redirection (medium)
| Ill
| (1M to cast, duration 1t) ½0, you have a summon: A monster selecting you selects your summon instead
| DM
|
3
| 10
| Elemental Blast III
| Inv
| CLd6 dmg to one group (no save, random E=3 element each time)
| DM
| 3
| 11
| Slay III
| Nec
| Slay 9 DL's of monsters in one group (max DL=3) (PPD save, aNR to resist)
| DM
|
|
[S2.4] Level 4 Wizard Spells
SL
| #
| Name
| School
| Effect
| Source
|
4
| 1
| Forward Haste IV
| Alt
| +5C' actions per turn (not every round, you get these only once per fight); 2C'=Q
| DM
| 4
| 2
| Summon Monster Recall IV
| Cnj
| Summons 2 DL IV monsters. Next time you cast this, you get the same thing unless you spend another slot.
| DM
| 4
| 3
| Burst Monster IV
| Cnj
| Summons a DL V monster, not sick, has only 2S actions, disappears after 1r
| DM
|
4
| 4
| Specific Monster Summoning IV
| Cnj
| Choose Lycanthrope, Ooze, Space, or Wurm. You summon 7 DL IV monsters of that type.
| DM
| 4
| 5
| Charm Any IV
| Enc
| Charm any one monster with 24 HD or less (save), creature with < 4 HD gets no save
| DM
| 4
| 6
| Dispel 2
| Enc
| Dispels 2 effects (ER to resist)
| DM
|
4
| 7
| Elemental Blast IV
| Inv
| CLd8 dmg to one group (no save, random E=4 element each time)
| DM
| 4
| 8
| Slay IV
| Nec
| Slay 16 DL's of monsters in one group (max DL=4) (PPD save, aNR to resist)
| DM
|
|
[S2] Wizard Spells
[S2.5] Level 5 Wizard Spells
SL
| #
| Name
| School
| Effect
| Source
|
5
| 1
| Forward Haste V
| Alt
| +6C' actions per turn (not every round, you get these only once per fight); 2C'=Q
| DM
| 5
| 2
| Summon Monster Recall V
| Cnj
| Summons 2 DL V monsters. Next time you cast this, you get the same thing unless you spend another slot.
| DM
| 5
| 3
| Burst Monster V
| Cnj
| Summons a DL VI monster, not sick, has only 3S actions, disappears after 1r
| DM
|
5
| 4
| Specific Monster Summoning V
| Cnj
| Choose Elemental, Undead, Alien, or Inner. You summon 6 DL V monsters of that type.
| DM
| 5
| 5
| Charm Any V
| Enc
| Charm any one monster with 35 HD or less (save), creature with < 5 HD gets no save
| DM
| 5
| 6
| Dispel 3
| Enc
| Dispels 3 effects (ER to resist)
| DM
|
5
| 7
| Sporacle Orb (high)
| Ill
| One target: 1 random high [C] section effect (save) [or] two targets medium [or] three low
| DM
| 5
| 8
| Redirection (high)
| Ill
| (1M to cast, duration 1t) 1N, you have a summon: A monster selecting you selects your summon instead
| DM
| 5
| 9
| Elemental Blast V
| Inv
| CLd10 dmg to one group (no save, random E=5 element each time)
| DM
|
5
| 10
| Slay V
| Nec
| Slay 25 DL's of monsters in one group (max DL=5) (PPD save, aNR to resist)
| DM
|
|
[S2.6] Level 6 Wizard Spells
SL
| #
| Name
| School
| Effect
| Source
|
6
| 1
| Forward Haste VI
| Alt
| +7C' actions per turn (not every round, you get these only once per fight); 2C'=Q
| DM
| 6
| 2
| Summon Monster Recall VI
| Cnj
| Summons 2 DL VI monsters. Next time you cast this, you get the same thing unless you spend another slot.
| DM
| 6
| 3
| Burst Monster VI
| Cnj
| Summons a DL VII monster, not sick, has only 3S actions, disappears after 1r
| DM
|
6
| 4
| Specific Monster Summoning VI
| Cnj
| Choose Giant, Weird, Eelemental, or Unlive. You summon 5 DL VI monsters of that type.
| DM
| 6
| 5
| Charm Any VI
| Enc
| Charm any one monster (save), creature with < 10 HD gets no save
| DM
| 6
| 6
| Dispel 4
| Enc
| Dispels 4 effects (ER to resist)
| DM
|
6
| 7
| Elemental Blast VI
| Inv
| CLd12 dmg to one group (no save, random E=6 element each time)
| DM
| 6
| 8
| Slay VI
| Nec
| Slay 36 DL's of monsters in one group (max DL=6) (PPD save, aNR to resist)
| DM
|
|
[S2] Wizard Spells
[S2.7] Level 7 Wizard Spells
SL
| #
| Name
| School
| Effect
| Source
|
7
| 1
| Forward Haste VII
| Alt
| +8C' actions per turn (not every round, you get these only once per fight); 2C'=Q
| DM
| 7
| 2
| Summon Monster Recall VII
| Cnj
| Summons 2 DL VII monsters. Next time you cast this, you get the same thing unless you spend another slot.
| DM
| 7
| 3
| Burst Monster VII
| Cnj
| Summons a DL VIII monster, not sick, has only 4S actions, disappears after 1r
| DM
|
7
| 4
| Specific Monster Summoning VII
| Cnj
| Choose Dragon, Golem, Mutant, or Technological. You summon 4 DL VII monsters of that type.
| DM
| 7
| 5
| Charm Any VII
| Enc
| Charm any two monsters (save), creatures with < 17 HD get no save
| DM
| 7
| 6
| Dispel 5
| Enc
| Dispels 5 effects (ER to resist)
| DM
|
7
| 7
| Elemental Blast VII
| Inv
| CLd20 dmg to one group (no save, random E=7 element each time)
| DM
| 7
| 8
| Slay VII
| Nec
| Slay 49 DL's of monsters in one group (max DL=7) (PPD save, aNR to resist)
| DM
|
|
[S2.8] Level 8 Wizard Spells
SL
| #
| Name
| School
| Effect
| Source
|
8
| 1
| Forward Haste VIII
| Alt
| +9C' actions per turn (not every round, you get these only once per fight); 2C'=Q
| DM
| 8
| 2
| Summon Monster Recall VIII
| Cnj
| Summons 2 DL VIII monsters. Next time you cast this, you get the same thing unless you spend another slot.
| DM
| 8
| 3
| Burst Monster VIII
| Cnj
| Summons a DL IX monster, not sick, has only 4S actions, disappears after 1r
| DM
|
8
| 4
| Specific Monster Summoning VIII
| Cnj
| Choose Beholder, Outer, Mind Flayer, or NPC. You summon 3 DL VIII monsters of that type.
| DM
| 8
| 5
| Charm Any VIII
| Enc
| Charm any three monsters (save), creatures with < 26 HD get no save
| DM
| 8
| 6
| Dispel 6
| Enc
| Dispels 6 effects (ER to resist)
| DM
|
8
| 7
| Elemental Blast VIII
| Inv
| CLd30 dmg to one group (no save, random E=8 element each time)
| DM
| 8
| 8
| Slay VIII
| Nec
| Slay 64 DL's of monsters in one group (max DL=8) (PPD save, aNR to resist)
| DM
|
|
[S2.9] Level 9 Wizard Spells
SL
| #
| Name
| School
| Effect
| Source
|
9
| 1
| Forward Haste IX
| Alt
| +10C' actions per turn (not every round, you get these only once per fight); 2C'=Q
| DM
| 9
| 2
| Summon Monster Recall IX
| Cnj
| Summons 2 DL IX monsters. Next time you cast this, you get the same thing unless you spend another slot.
| DM
| 9
| 3
| Burst Monster IX
| Cnj
| Summons a DL X monster, not sick, has only 5S actions, disappears after 1r
| DM
|
9
| 4
| Specific Monster Summoning IX
| Cnj
| Choose Cthulhoid, Spirit/Land, Rakshasa, or Virus. You summon 2 DL IX monsters of that type. (DM Note: The DL X version of this is Far Realm, Immortal, Nightmare, or Tarrasque.)
| DM
| 9
| 5
| Charm Any IX
| Enc
| Charm any four monsters (save), creatures with multiplier x1 or less get no save
| DM
| 9
| 6
| Dispel 7
| Enc
| Dispels 7 effects (ER to resist)
| DM
|
9
| 7
| Elemental Blast IX
| Inv
| CLd50 dmg to one group (no save, random E=8 element each time)
| DM
| 9
| 8
| Slay IX
| Nec
| Slay 81 DL's of monsters in one group (max DL=9) (PPD save, aNR to resist)
| DM
|
|
[S3] Priest Spells
[S3.1] Level 1 Priest Spells
SL
| #
| Name
| Sphere
| Effect
| Source
|
1
| 1
| Animal Companion
| Ani,Cha
| Make an animal your companion (not familiar) {1 creature}
| OA1
| 1
| 2
| Blade Barrier 1
| Gua
| 3d3 dmg wall (shards)
| DM
| 1
| 3
| Call Lightning 1
| Com,Ele
| (CL+2)d4 lightning dmg (save:½) (halve the die type if not outside)
| DM
|
1
| 4
| Cantrip
| All
| Can cast 1 orison (Pri 0) per round as a Z action
| DM
| 1
| 5
| Cause Fear
| Cha
| Fear (save), max 6 HD {1 creature}
| PH3
| 1
| 6
| Combine
| All
| -4 AC; no Dex adj.; Add Pri CLs for effects {Touch, 1+ creatures}
| UA1
|
1
| 7
| Command 1
| Cha
| Target makes 1 save, each missed save allows 1 word for a command to be given
| DM
| 1
| 8
| Cure Light Wounds (3)
| Hea
| Cure 2d8+L (choose 1 die), reverse has save:½ {Touch, 1 creature}
| PH3
| 1
| 9
| Endure Elements
| Pro
| -5 dmg/r from 1 of: acid/cold/lightning/fire/sound {Touch, 1 creature}
| PH3
|
1
| 10
| Entangle (1)
| Pla
| Need plants to use; Slow (no save); Stop (save) {1 group}
| PH1
| 1
| 11
| Entropic Shield
| Pro,C
| Any missile has a 20% chance to miss you {self only}
| PH3
| 1
| 12
| Entwine
| Pla
| As Entangle, 1 target, -4 to save
| DM
|
1
| 13
| Faerie Fire (3)
| Wea
| Dispels darkness/blur/displacement/invisibility {1 group}
| PH3
| 1
| 14
| Goodberry
| Pla,Hea
| 8 berries can cure 1 hp or act as 1 full meal. 8 berries are always created. It takes 1 movement action to eat up to 40 berries. The berries can also be smeared upon a target and will still have their effect (this is useful for targets that cannot eat). {Touch, 8 objects}
| PH3
| 1
| 15
| Hold Person/Monster 1
| Cha
| Hold 3 person or 1 monster targets (save)
| DM
|
1
| 16
| Panic
| Charm
| Target is Panicked (50% flee, 50% taunted towards you) (Will save)
| DM
| 1
| 17
| Protection from Fire 1
| Ele,Pro
| Stop the next CL*2 fire dmg
| DM
| 1
| 18
| Protection from Lightning 1
| Ele,Pro
| Stop the next CL*2 lightning dmg
| DM
|
1
| 19
| Resist [E=1 element]
| Elemental
| Pick an E=1 element, you resist it for 1 hour.
| DM
| 1
| 20
| Resist Cold (1)
| Pro
| All creatures in area get resist cold {1 group}
| RC0
| 1
| 21
| Resist Fire/Resist Cold 1
| Ele,Pro
| Take -45% dmg vs. fire or cold
| DM
|
1
| 22
| Sanctuary (1)
| Pro
| Opponents must make save to attack target {Touch, 1 creature}
| PH1
| 1
| 23
| Summon Monster I
| Sum
| Summons a DL 1 creature to fight for you {1 creature}
| PH3
| 1
| 24
| Summon Nature's Ally I
| Sum,Ani
| Summons a DL 1 animal to fight for you {1 creature}
| PH3
|
1
| 25
| Treat Light Wounds
| Hea
| Cure 10% of max hp {Touch, 1 creature}
| DM
|
|
[S3] Priest Spells
[S3.2] Level 2 Priest Spells
SL
| #
| Name
| Sphere
| Effect
| Source
|
2
| 1
| Aid
| Hea
| Bless; +2d8 (choose 1 die) hp (can above max) {Touch, 1 creature}
| UA1
| 2
| 2
| Blade Barrier 2
| Gua
| 4d4 dmg wall (shards)
| DM
| 2
| 3
| Call Lightning 2
| Com,Ele
| (CL+2)d6 lightning dmg (save:½) (halve the die type if not outside)
| DM
|
2
| 4
| Charm Person or Mammal
| Cha
| Charm one humanoid or mammal {1 creature}
| PH1
| 2
| 5
| Command 2
| Cha
| Target makes 2 saves, each missed save allows 1 word for a command to be given
| DM
| 2
| 6
| Cure Moderate Wounds (3)
| Hea
| Cure 4d8+L (choose 2 dice) (or) 12+L hp {Touch, 1 creature}
| PH3
|
2
| 7
| Death Knell
| Nec
| Slain if <0 hp (save); you +1d8 hp, +2 Str, +1 CL {Touch, 1 creature}
| PH3
| 2
| 8
| Dispel Radiation
| Pro
| Dispels Radiation (1 target = auto success) {1 group}
| DM
| 2
| 9
| Double Resist [E=1 element]
| Elemental
| Pick an E=1 element, you double resist it (1/4 dmg, 1/10 if make save) for 1 hour.
| DM
|
2
| 10
| Dust Devil
| Ele,Sum
| Dust Devil: AC 4, HD 2, hp 16, Mv 18, dmg 1d4 {1 creature}
| UA1
| 2
| 11
| Flame Strike 2
| Com,Ele
| CLd2 holy fire dmg (save:½)
| DM
| 2
| 12
| Frisky Chest
| Wrd
| Object will move away from non-Caster. If (after moving for 6 rounds) what it is moving away from is keeping the same distance, the spell "turns that person off" and will no longer move away from him. This prevents the "Frisky Chariot" abuse. {Touch}
| TM2
|
2
| 13
| Goodberry 2
| Hea,Pla
| Creates 8 goodberries
| DM
| 2
| 14
| Heal 2
| Hea
| Cure to 10% of max hp (max Heal 2 can cure at once = 62 hp)
| DM
| 2
| 15
| Hold Person/Monster 2
| Cha
| Hold 4 person or 2 monster targets (save)
| DM
|
2
| 16
| Lesser Restoration
| Hea
| Restores temporary lowering of 1 ability score {Touch, 1 creature}
| PH3
| 2
| 17
| Protection from Fire 2
| Ele,Pro
| Stop the next CL*4 fire dmg
| DM
| 2
| 18
| Protection from Lightning 2
| Ele,Pro
| Stop the next CL*4 lightning dmg
| DM
|
2
| 19
| Remove Degeneration/Wounded
| Nec
| Removes a Degeneration or Wounded effect
| DM
| 2
| 20
| Remove Paralysis (3)
| Hea
| Removes paralysis/hold/slow; up to 4 targets {1 group}
| PH3
| 2
| 21
| Resist [E=1 eelement]
| Elemental
| Pick an EE=1 eelement, you resist it for 1 hour.
| DM
|
2
| 22
| Resist [E=2 element]
| Elemental
| Pick an E=2 element, you resist it for 1 hour.
| DM
| 2
| 23
| Resist Acid and Corrosion
| Pro
| Resist acid {Touch, 1 target}
| S&M2
| 2
| 24
| Resist Elements
| Abj
| -12 dmg/r from 1 of: acid/cold/lightning/fire/sound {Touch, 1 creature}
| PH3
|
2
| 25
| Resist Fire/Resist Cold 2
| Ele,Pro
| Take -50% dmg vs. fire or cold
| DM
| 2
| 26
| Shatter
| Ele,C
| Object(s) destroyed (save vs. crushing blow) {1 group}
| PH3
| 2
| 27
| Summon Monster II
| Sum
| 1 DL 2 or 1d3 DL 1 creatures to fight for you {1 creature}
| PH3
|
2
| 28
| Summon Nature's Ally II
| Sum,Ani
| 1 DL 2 or 1d3 DL 1 animals to fight for you {1 creature}
| PH3
| 2
| 29
| Treat Moderate Wounds
| Hea
| Cure 20% of max hp {Touch, 1 creature}
| DM
| 2
| 30
| Withdraw
| All
| Get 1r of actions per 1s; only cure self & Div {self only}
| UA1
|
|
[S3] Priest Spells
[S3.3] Level 3 Priest Spells
SL
| #
| Name
| Sphere
| Effect
| Source
|
3
| 1
| Animate Dead
| Nec
| Creates undead skeletons and zombies.
| PH2&3
| 3
| 2
| Bestow Curse
| Pro
| -6 to an ability; -4 on TH/saves/checks; or 50% lose action
| PH3
| 3
| 3
| Blade Barrier 3
| Gua
| 5d5 dmg wall (shards)
| DM
|
3
| 4
| Call Lightning 3
| Com,Ele
| (CL+2)d8 lightning dmg (save:½) (halve the die type if not outside)
| DM
| 3
| 5
| Command 3
| Cha
| Target makes 3 saves, each missed save allows 1 word for a command to be given
| DM
| 3
| 6
| Creeping Doom 3
| Sum
| 40 insect dmg
| DM
|
3
| 7
| Cure Blindness or Deafness
| Nec;Hea
| Cures Blindness or Deafness
| PH2
| 3
| 8
| Cure Disease
| Nec;Hea
| Cures Disease
| PH2
| 3
| 9
| Cure Wounds 3
| Hea
| Cures 6d8 hp (can take offer of 6 per die -> 36 hp)
| DM
|
3
| 10
| Death's Door
| Nec;Hea
| Puts target (at negative hp) to 0 hp (1 hp if material comp.)
| UA1
| 3
| 11
| Dispel Magic 3
| Com
| Dispel 1 magic effect
| DM
| 3
| 12
| Double Resist [E=1 eelement]
| Elemental
| Pick an EE=1 eelement, you double resist it (1/4 dmg, 1/10 if make save) for 1 hour.
| DM
|
3
| 13
| Double Resist [E=2 element]
| Elemental
| Pick an E=2 element, you double resist it (1/4 dmg, 1/10 if make save) for 1 hour.
| DM
| 3
| 14
| Flame Strike 3
| Com,Ele
| CLd4 holy fire dmg (save:½)
| DM
| 3
| 15
| Goodberry 3
| Hea,Pla
| Creates 12 goodberries
| DM
|
3
| 16
| Heal 3
| Hea
| Cure to 25% of max hp (max Heal 3 can cure at once = 250 hp)
| DM
| 3
| 17
| Hold Person/Monster 3
| Cha
| Hold 5 person or 3 monster targets (save)
| DM
| 3
| 18
| Negative Plane Protection
| Nec;Pro
| Stops one negative energy attack
| PH2
|
3
| 19
| Neutralize Poison
| Hea;Nec
| Detoxifies venom in or on subject.
| PH2&3
| 3
| 20
| Protection from Elements
| Pro;Ele
| Absorb 12 damage/level from one kind of energy.
| PH3
| 3
| 21
| Protection From Fire
| Pro;Ele
| Immune normal fire; Absorb 12*CL dmg fire (or) Resist Fire
| PH2
|
3
| 22
| Protection from Lightning 3
| Ele,Pro
| Stop the next CL*8 lightning dmg
| DM
| 3
| 23
| Put Out of Misery
| Nec
| Target being at negative hp that would die if unattended is slain (no save)
| DM
| 3
| 24
| Remove Curse
| Nec;Hea
| Frees object or person from curse.
| PH2&3
|
3
| 25
| Remove Disease
| Nec;Hea
| Cures all diseases affecting subject.
| PH3
| 3
| 26
| Remove Paralysis (2)
| Nec;Hea
| Removes paralysis. This spell will also remove stun and summoning sickness effects. This spell also has a reverse (Paralysis) that will Paralyze target creature unless they make a save vs. PPD.
| PH2
| 3
| 27
| Resist [E=3 element]
| Elemental
| Pick an E=3 element, you resist it for 1 hour.
| DM
|
3
| 28
| Summon Insects
| Ani;Sum
| Summons DL 3 insects
| PH2
| 3
| 29
| Summon Monster III
| Sum
| Calls DL 3 outsider to fight for you.
| PH3
| 3
| 30
| Summon Nature's Ally III
| Ani;Sum
| Calls DL 3 creature to fight.
| PH3
|
3
| 31
| Treat Serious Wounds
| Hea
| Cure 30% of max
| DM
|
|
[S3] Priest Spells
[S3.4] Level 4 Priest Spells
SL
| #
| Name
| Sphere
| Effect
| Source
|
4
| 1
| Blade Barrier 4
| Gua
| 6d6 dmg wall (shards)
| DM
| 4
| 2
| Call Lightning 4
| Com,Ele
| (CL+2)d10 lightning dmg (save:½) (halve the die type if not outside)
| DM
| 4
| 3
| Command 4
| Cha
| Target makes 4 saves, each missed save allows 1 word for a command to be given
| DM
|
4
| 4
| Creeping Doom 4
| Sum
| 160 insect dmg
| DM
| 4
| 5
| Cure Wounds 4
| Hea
| Cures 10d8 hp (can take offer of 6 per die -> 60 hp)
| DM
| 4
| 6
| Death Ward
| Wrd; Nec
| Grants immunity to death spells and effects.
| PH3
|
4
| 7
| Death's Door 4
| Hea,Nec
| Target (currently at negative hp) goes to 1 hp
| DM
| 4
| 8
| Dimensional Anchor
| Ast; Wrd
| Bars extradimensional movement.
| PH3
| 4
| 9
| Dismissal
| Sum
| Forces a creature to return to native plane. (save)
| PH3
|
4
| 10
| Dispel Magic 4
| Com
| Dispel 2 magic effects
| DM
| 4
| 11
| Dispel Psionics
| Pro
| Cancels psionic effects
| DM
| 4
| 12
| Double Resist [E=3 element]
| Elemental
| Pick an E=3 element, you double resist it (1/4 dmg, 1/10 if make save) for 1 hour.
| DM
|
4
| 13
| Flame Strike 4
| Com,Ele
| CLd6 holy fire dmg (save:½)
| DM
| 4
| 14
| Free Action
| Cha
| Immune stun, hold, paralysis, summoning sickness
| PH2
| 4
| 15
| Goodberry 4
| Hea,Pla
| Creates 16 goodberries
| DM
|
4
| 16
| Heal 4
| Hea
| Cure to 50% of max hp (max Heal 4 can cure at once = 500 hp)
| DM
| 4
| 17
| Hold Person/Monster 4
| Cha
| Hold 6 person or 4 monster targets (save)
| DM
| 4
| 18
| Immune [E=1 element]
| Elemental
| Pick an E=1 element, you are immune to it for 1 hour. (This immunity does not "spread" into other resistances)
| DM
|
4
| 19
| Lesser Planar Ally
| Sum
| Summons a DL IV outer-planar (payment determines duration)
| PH3
| 4
| 20
| Limited Heal
| Hea
| Heal, target must Fort save vs. # hp down (+10 per other effect)
| DM
| 4
| 21
| Neutralize Poison 4
| Hea,Nec
| Cure 1 poison effect (reverse causes that many, save)
| DM
|
4
| 22
| Protection from Fire 4
| Ele,Pro
| Stop the next CL*12 fire dmg
| DM
| 4
| 23
| Protection from Lightning 4
| Ele,Pro
| Stop the next CL*12 lightning dmg
| DM
| 4
| 24
| Remove Capital S Stun
| Hea, Nec
| Removes Capital S Stun
| DM
|
4
| 25
| Remove Curse 4
| Hea,Nec
| Cure 1 curse effect (reverse causes that many, save)
| DM
| 4
| 26
| Resist [E=2 eelement]
| Elemental
| Pick an EE=2 eelement, you resist it for 1 hour.
| DM
| 4
| 27
| Resist [E=4 element]
| Elemental
| Pick an E=4 element, you resist it for 1 hour.
| DM
|
4
| 28
| Resist Fire/Resist Cold 4
| Ele,Pro
| Take -60% dmg vs. fire or cold
| DM
| 4
| 29
| Restoration (3)
| Nec
| Restores level and ability score drains.
| PH3
| 4
| 30
| Rusting Grasp
| Com; Wea
| Your touch corrodes iron and alloys.
| PH3
|
4
| 31
| Spell Immunity
| Pro
| Subject is immune to one spell per four levels
| PH2&3
| 4
| 32
| Summon Monster IV
| Sum
| Summons a DL IV monster (1 turn)
| PH3
| 4
| 33
| Summon Nature's Ally IV
| Sum
| Summons a DL IV animal (maintained)
| PH3
|
4
| 34
| Treat Critical Wounds
| Hea
| Cure 40% of max
| DM
|
|
[S3] Priest Spells
[S3.5] Level 5 Priest Spells
SL
| #
| Name
| Sphere
| Effect
| Source
|
5
| 1
| Animate Dead Monsters
| Nec
| Animates CL dead monsters
| UA1
| 5
| 2
| Antiplant Shell
| Pla; Pro
| Keeps out plants
| PH2
| 5
| 3
| Blade Barrier 5
| Gua
| 7d7 dmg wall (shards)
| DM
|
5
| 4
| Call Lightning 5
| Com,Ele
| (CL+2)d12 lightning dmg (save:½) (halve the die type if not outside)
| DM
| 5
| 5
| Command 5
| Cha
| Target makes 5 saves, each missed save allows 1 word for a command to be given
| DM
| 5
| 6
| Conjure/Dismiss Normal Elemental
| Ele
| Summons or dismisses a Normal Elemental
| DM
|
5
| 7
| Creeping Doom 5
| Sum
| (1d2+4)*60 insect dmg
| DM
| 5
| 8
| Cure Wounds 5
| Hea
| Cures 15d8 hp (can take offer of 6 per die -> 90 hp)
| DM
| 5
| 9
| Death's Door 5
| Hea,Nec
| Target (currently at negative hp) goes to 2 hp (can't go above max)
| DM
|
5
| 10
| Dispel Evil
| All; Com
| Unsummons evil creatures (Outer-planar/summoned no save). If cast against 1 creature of the appropriate type, there is no saving throw. If cast against an evil area or a grouping of creatures, the save is at normal chances.
| PH2
| 5
| 11
| Dispel Innates
| Pro
| Dispels Innates
| DM
| 5
| 12
| Dispel Magic 5
| Com
| Dispel 3 magic effects
| DM
|
5
| 13
| Double Resist [E=2 eelement]
| Elemental
| Pick an EE=2 eelement, you double resist it (1/4 dmg, 1/10 if make save) for 1 hour.
| DM
| 5
| 14
| Double Resist [E=4 element]
| Elemental
| Pick an E=4 element, you double resist it (1/4 dmg, 1/10 if make save) for 1 hour.
| DM
| 5
| 15
| Extra Group +1
| Numbers
| The next spell you cast will affect +1 groups of monsters
| DM
|
5
| 16
| Fire Storm 5
| Com,Ele
| (CL+2)d2 holy fire dmg, hits 1 group (no save)
| DM
| 5
| 17
| Flame Strike 5
| Com,Ele
| CLd8 holy fire dmg (save:½)
| DM
| 5
| 18
| Golem
| Cre
| Makes a golem (you need raw materials)
| UA1
|
5
| 19
| Goodberry 5
| Hea,Pla
| Creates 20 goodberries
| DM
| 5
| 20
| Greater Command
| Cha
| As command, but affects one subject/level.
| PH3
| 5
| 21
| Heal 5
| Hea
| Cure to 75% of max hp (max Heal 5 can cure at once = 750 hp)
| DM
|
5
| 22
| Hold Person/Monster 5
| Cha
| Hold 7 person or 5 monster targets (save)
| DM
| 5
| 23
| Ice Storm
| Ele
| Hail deals 5d6 damage in cylinder 40 ft. across.
| PH3
| 5
| 24
| Immune [E=2 element]
| Elemental
| Pick an E=2 element, you are immune to it for 1 hour. (This immunity does not "spread" into other resistances)
| DM
|
5
| 25
| Improved Free Action
| Cha
| Immune Capital S Stun, Stop, Hold, Paralysis, Summoning Sickness; Hold P,V actions
| DM
| 5
| 26
| Insect Plague
| Ani; Sum
| Insect horde limits vision, inflicts damage, creatures flee.
| PH2&3
| 5
| 27
| Ironskin
|
| Does not stop falling damage. Does not leak like Stoneskin. Any attack (hit or miss) knocks off an Ironskin, unless the roll was a natural 1.
| DK2
|
5
| 28
| Limited Cureall
| Hea
| Cureall, target must Fort save vs. # hp down (+10 per other effect)
| DM
| 5
| 29
| Limited Wish
| Com
| 5th level spell: will duplicate any Wizard spell of levels 0-3 or Priest spell of levels 0-4.
| DM
| 5
| 30
| MultiCure Critical Wounds
|
| Cure Critical (3 targets) (r=sight)
| DM
|
5
| 31
| Neutralize Poison 5
| Hea,Nec
| Cure 2 poison effects (reverse causes that many, save for each)
| DM
| 5
| 32
| Protection from Fire 5
| Ele,Pro
| Stop the next CL*16 fire dmg
| DM
| 5
| 33
| Protection from Lightning 5
| Ele,Pro
| Stop the next CL*16 lightning dmg
| DM
|
5
| 34
| Rainbow
| Sun
| Creates a rainbow bridge (or) CL bolts d8 dmg 1 target each
| PH2
| 5
| 35
| Raise Dead
| Nec
| Restores life to subject who died up to 1 day/level ago. What you get is the full character at 1 hit point (he can be healed), with no spells or psionic points. He loses 1 Con point permanently.
| PH2&3
| 5
| 36
| Remove Coma
| Nec
| Removes the Coma effect
| DM
|
5
| 37
| Remove Curse 5
| Hea,Nec
| Cure 2 curse effects (reverse causes that many, save for each)
| DM
| 5
| 38
| Resist [E=5 element]
| Elemental
| Pick an E=5 element, you resist it for 1 hour.
| DM
| 5
| 39
| Resist Fire/Resist Cold 5
| Ele,Pro
| Take -65% dmg vs. fire or cold
| DM
|
5
| 40
| Resist Vulnerability
| Pro
| Target gains a Resist to something which can only be used to counter a Vulnerability (Duration 1 hour)
| DM
| 5
| 41
| Spell Immunity 5
| Pro
| Be immune to 2 spells by name
| DM
| 5
| 42
| Spell Resistance
| Pro
| Subject gains +12 +1/level SR.
| PH3
|
5
| 43
| Summon Monster V
| Sum
| Summons a DL V monster (1 turn)
| PH3
| 5
| 44
| Summon Nature's Ally V
| Sum; Ani
| Summons a DL V animal (maintained)
| PH3
| 5
| 45
| Treat Deadly Wounds
| Hea
| Cure 50% of max hp
| DM
|
5
| 46
| Troll-like Regeneration
| Nec
| You Troll-like Regenerate at CL hp per round
| DM
| 5
| 47
| Vulnerable Resistance
| Pro
| Target gains a Vulnerability to something which can only be used to counter a Resistance (Duration 1 hour)
| DM
| 5
| 48
| Wall of Fire
| Ele
| Passing through wall deals 2d6 +1/level.
| PH3
|
5
| 49
| Wall of Stone
| Ele
| 20 hp/four levels; can be shaped.
| PH3
| 5
| 50
| Wall of Thorns
| Pla
| Thorns damage anyone who tries to pass.
| PH3
|
|
[S3] Priest Spells
[S3.6] Level 6 Priest Spells
SL
| #
| Name
| Sphere
| Effect
| Source
|
6
| 1
| Anti-Animal Shell
|
|
| PH2
| 6
| 2
| Antilife Shell
|
| 10-ft. field hedges out living creatures.
| PH3
| 6
| 3
| Blade Barrier
|
| Blades encircling you deal 1d6 damage/level.
| PH3
|
6
| 4
| Blade Barrier 6
| Gua
| 8d8 dmg wall (shards)
| DM
| 6
| 5
| Call Lightning 6
| Com,Ele
| (CL+2)d14 lightning dmg (save:½) (halve the die type if not outside)
| DM
| 6
| 6
| Command 6
| Cha
| Target makes 6 saves, each missed save allows 1 word for a command to be given
| DM
|
6
| 7
| Conjure/Dismiss Para Elemental
| Ele
| Summons or dismisses a Para Elemental
| DM
| 6
| 8
| Create Undead
|
| Ghouls, shadows, ghasts, wights, or wraiths.
| PH3
| 6
| 9
| Creeping Doom 6
| Sum
| (1d3+5)*80 insect dmg
| DM
|
6
| 10
| Cure Wounds 6
| Hea
| Cures 21d8 hp (can take offer of 6 per die -> 126 hp)
| DM
| 6
| 11
| Death's Door 6
| Hea,Nec
| Target (currently at negative hp) goes to 4 hp (can't go above max)
| DM
| 6
| 12
| Dispel Evil 6
| All
| Dispel 2 evil targets (can target the same thing more than once) (save)
| DM
|
6
| 13
| Dispel Magic 6
| Com
| Dispel 4 magic effects
| DM
| 6
| 14
| Double Resist [E=5 element]
| Elemental
| Pick an E=5 element, you double resist it (1/4 dmg, 1/10 if make save) for 1 hour.
| DM
| 6
| 15
| Feeblemind
|
|
| PH1
|
6
| 16
| Fire Storm 6
| Com,Ele
| (CL+2)d5 holy fire dmg, hits 1+1/2 groups (no save)
| DM
| 6
| 17
| Flame Strike 6
| Com,Ele
| CLd10 holy fire dmg (save:½)
| DM
| 6
| 18
| Forbiddance
|
| Denies area to creatures of another alignment.
| PH3
|
6
| 19
| Goodberry 6
| Hea,Pla
| Creates 24 goodberries
| DM
| 6
| 20
| Heal
| Hea
| Cure all dmg + disease,blind,insanity,feeblemind
| PH1
| 6
| 21
| Hold Person/Monster 6
| Cha
| Hold 8 person or 6 monster targets (save)
| DM
|
6
| 22
| Immune [E=3 element]
| Elemental
| Pick an E=3 element, you are immune to it for 1 hour. (This immunity does not "spread" into other resistances)
| DM
| 6
| 23
| Mass Remove Curse
|
| Remove Curse on 6 targets or 1 group
| DM
| 6
| 24
| Mass Remove Paralysis
|
|
| DM
|
6
| 25
| MultiCure Deadly Wounds
| Hea
| Cure 8d8+10 or 58 to 6 different targets
| DM
| 6
| 26
| Neutralize Poison 6
| Hea,Nec
| Cure 3 poison effects (reverse causes that many, save for each)
| DM
| 6
| 27
| No Save
| Combat
| The next spell you cast does not have a saving throw
| DM
|
6
| 28
| Protection from Fire 6
| Ele,Pro
| Stop the next CL*20 fire dmg
| DM
| 6
| 29
| Protection from Lightning 6
| Ele,Pro
| Stop the next CL*20 lightning dmg
| DM
| 6
| 30
| Really Put of Misery
| Nec
| Target being that is slain is Capital S Slain (no save)
| DM
|
6
| 31
| Remove *Curse*
| Nec
| Removes *Curse*, Capital C Curse (but not Ancient Foul Curse)
| DM
| 6
| 32
| Remove Curse 6
| Hea,Nec
| Cure 3 curse effects (reverse causes that many, save for each)
| DM
| 6
| 33
| Resist [E=3 eelement]
| Elemental
| Pick an EE=3 eelement, you resist it for 1 hour.
| DM
|
6
| 34
| Resist [E=6 element]
| Elemental
| Pick an E=6 element, you resist it for 1 hour.
| DM
| 6
| 35
| Resist Fire/Resist Cold 6
| Ele,Pro
| Take -70% dmg vs. fire or cold
| DM
| 6
| 36
| Spell Immunity 6
| Pro
| Be immune to 3 spells by name
| DM
|
6
| 37
| Summon Monster VI
|
| Calls outsider to fight for you.
| PH3
| 6
| 38
| Summon Nature's Ally VI
|
| Calls creature to fight.
| PH3
| 6
| 39
| Treat Harmful Wounds
| Hea
| Cure 60% of max hp
| DM
|
|
[S3] Priest Spells
[S3.7] Level 7 Priest Spells
SL
| #
| Name
| Sphere
| Effect
| Source
|
7
| 1
| Blade Barrier 7
| Gua
| 9d9 dmg wall (shards)
| DM
| 7
| 2
| Call Lightning 7
| Com,Ele
| (CL+2)d16 lightning dmg (save:½) (halve the die type if not outside)
| DM
| 7
| 3
| Command 7
| Cha
| Target makes 7 saves, each missed save allows 1 word for a command to be given
| DM
|
7
| 4
| Confusion
|
|
| PH2
| 7
| 5
| Conjure/Dismiss Quasi Elemental
| Ele
| Summons or dismisses a Quasi Elemental
| DM
| 7
| 6
| Creeping Doom 7
| Sum
| (1d4+6)*100 insect dmg
| DM
|
7
| 7
| Cure Wounds 7
| Hea
| Cures 28d8 hp (can take offer of 6 per die -> 168 hp)
| DM
| 7
| 8
| Cureall
| Hea
| Cure all dmg + remove all non-divine ailments
| RC0
| 7
| 9
| Death's Door 7
| Hea,Nec
| Target (currently at negative hp) goes to 8 hp (can't go above max)
| DM
|
7
| 10
| Dispel Evil 7
| All
| Dispel 3 evil targets (can target the same thing more than once) (save)
| DM
| 7
| 11
| Dispel Magic 7
| Com
| Dispel 5 magic effects
| DM
| 7
| 12
| Earthquake
|
| Intense tremor shakes 5-ft./level radius.
| PH2
|
7
| 13
| Escape
| Travelers
| You Escape from current situation
| DM
| 7
| 14
| Fire Storm 7
| Com,Ele
| (CL+2)d8 holy fire dmg, hits 2 groups (no save)
| DM
| 7
| 15
| Flame Strike 7
| Com,Ele
| CLd12 holy fire dmg (save:½)
| DM
|
7
| 16
| Gate
|
| Connects two planes for travel or summoning.
| PH2
| 7
| 17
| Goodberry 7
| Hea,Pla
| Creates 28 goodberries
| DM
| 7
| 18
| Greater Restoration
|
| As restoration, plus restores all levels and ability scores
| PH3
|
7
| 19
| Heal 7
| Hea
| Cure to 125% of max hp (max Heal 7 can cure at once = 1250 hp)
| DM
| 7
| 20
| Hold Person/Monster 7
| Cha
| Hold 9 person or 7 monster targets (save)
| DM
| 7
| 21
| Holy Word
|
| Double the Hit Dice brackets. A creature does not have to "hear" the spell in order for it to take effect.
| PH1
|
7
| 22
| Immune [E=4 element]
| Elemental
| Pick an E=4 element, you are immune to it for 1 hour. (This immunity does not "spread" into other resistances)
| DM
| 7
| 23
| MultiHeal
| Hea
| Cure all dmg + disease,blind,insanity,feeblemind (6 targets)
| DM
| 7
| 24
| Neutralize Poison 7
| Hea,Nec
| Cure 4 poison effects (reverse causes that many, save for each)
| DM
|
7
| 25
| Phoenix Sanctuary
| Pro
| You take half damage from any source (duration 1 turn, cannot be made permanent)
| DM
| 7
| 26
| Protection from Death
| Pro,Nec
| Immune to slain and Slain
| DM
| 7
| 27
| Protection from Fire 7
| Ele,Pro
| Stop the next CL*24 fire dmg
| DM
|
7
| 28
| Protection from Lightning 7
| Ele,Pro
| Stop the next CL*24 lightning dmg
| DM
| 7
| 29
| Raise Dead Fully
| Nec
| What you get is the full character at full hit points, but with no spells or psionic points. He loses 1 Con point permanently.
| RC0
| 7
| 30
| Regenerate 7
| Nec
| Regenerates 1 hp /s
| DM
|
7
| 31
| Remove Curse 7
| Hea,Nec
| Cure 4 curse effects (reverse causes that many, save for each)
| DM
| 7
| 32
| Repulsion
|
| Creatures can't approach you.
| PH3
| 7
| 33
| Resist Fire/Resist Cold 7
| Ele,Pro
| Take -75% dmg vs. fire or cold
| DM
|
7
| 34
| Restoration (1)
|
| Removes all lost levels, not just one. Also restores ability score drains. Does not age caster or target.
| PH1
| 7
| 35
| Resurrection
| Nec
| What you get is the full character at 1 hit point, with the spells and psionic points he had when killed. He loses 1 Con point, which can be restored with a Restoration or other means.
| PH1
| 7
| 36
| Spell Immunity 7
| Pro
| Be immune to 4 spells by name
| DM
|
7
| 37
| Summon Monster VII
|
| Calls outsider to fight for you.
| PH3
| 7
| 38
| Summon Nature's Ally VII
|
| Calls creature to fight.
| PH3
| 7
| 39
| Symbol
|
| Triggered runes have array of effects.
| PH2
|
7
| 40
| Time/Reality Stability
| Time
| Time/Reality Stability (duration 1 day), reverse removes it (Spell save)
| DM
| 7
| 41
| Treat Caused Wounds
| Hea
| Cure 70% of max hp
| DM
| 7
| 42
| Wish
| Cnj
| Duplicate any Wizard or Priest spell of levels 0-6.
| RC0
|
|
[S3] Priest Spells
[S3.8] Level 8 Priest Spells (Quest spells)
SL
| #
| Name
| Sphere
| Effect
| Source
|
8
| 1
| Animal Horde
| Ani/Sum
| Summon your choice of 10*level HD of animals
| TOM2
| 8
| 2
| Antimagic Field
|
| Negates magic within 10 ft.
| PH3
| 8
| 3
| Blade Barrier 8
| Gua
| 10d10 dmg wall (shards)
| DM
|
8
| 4
| Call Lightning 8
| Com,Ele
| (CL+2)d18 lightning dmg (save:½) (halve the die type if not outside)
| DM
| 8
| 5
| Circle Of Sunmotes
| Sun
| All friends get leveld6 hp,+1/+1 TH/dmg; enemies get reverse
| TOM2
| 8
| 6
| Command 8
| Cha
| Target makes 8 saves, each missed save allows 1 word for a command to be given
| DM
|
8
| 7
| Conjure Greater Elemental
| Ele
| Conjures a 36 HD Elemental Lord (x2 being)
| ?
| 8
| 8
| Conjure/Dismiss Semi Elemental
| Ele
| Summons or dismisses a Semi Elemental
| DM
| 8
| 9
| Create Greater Undead
|
| Mummies, spectres, vampires, or ghosts.
| PH3
|
8
| 10
| Creeping Doom 8
| Sum
| (1d5+7)*120 insect dmg
| DM
| 8
| 11
| Cure Wounds 8
| Hea
| Cures 36d8 hp (can take offer of 6 per die -> 216 hp)
| DM
| 8
| 12
| Death's Door 8
| Hea,Nec
| Target (currently at negative hp) goes to 16 hp (can't go above max)
| DM
|
8
| 13
| Dispel Evil 8
| All
| Dispel 4 evil targets (can target the same thing more than once) (save)
| DM
| 8
| 14
| Dispel Magic 8
| Com
| Dispel 6 magic effects
| DM
| 8
| 15
| Duplicate Monster
| Cre
| Duplicate a x1 monster (not incl. classes)
| ?
|
8
| 16
| Elemental Swarm
| Ele/Sum
| Summons (level) 36 HD elementals of chosen type (not semi-)
| TOM2
| 8
| 17
| Extra Group +2
| Numbers
| The next spell you cast will affect +2 groups of monsters
| DM
| 8
| 18
| Fear Contagion
| Cha/War
| All within 240' are feared (no save), effect is contagious 1t
| TOM2
|
8
| 19
| Finger of Death
|
| Kills one subject.
| PH3
| 8
| 20
| Fire Storm 8
| Com,Ele
| (CL+2)d11 holy fire dmg, hits 3 groups (no save)
| DM
| 8
| 21
| Flame Strike 8
| Com,Ele
| CLd14 holy fire dmg (save:½)
| DM
|
8
| 22
| Forever Minions
| Nec
| All dead in area raise as zombies in 1r; spell is permanent
| ?
| 8
| 23
| Goodberry 8
| Hea,Pla
| Creates 32 goodberries
| DM
| 8
| 24
| Heal 8
| Hea
| Cure to 150% of max hp (max Heal 8 can cure at once = 1500 hp)
| DM
|
8
| 25
| Hold Person/Monster 8
| Cha
| Hold 10 person or 8 monster targets (save)
| DM
| 8
| 26
| Holy Bolt
| Com
| Dispels undead, evil, outer-planar & 20 dmg/lvl
| ?
| 8
| 27
| Implosion/Inversion
| Num/Com
| Each round for 1t, caster can implode 1 target (save -4)
| TOM2
|
8
| 28
| Lady's Smile
| Num/Tho
| Can choose result of 1 die roll within 2r
| ?
| 8
| 29
| Mass Heal
|
| As heal, but with several subjects.
| PH3
| 8
| 30
| Neutralize Poison 8
| Hea,Nec
| Cure 5 poison effects (reverse causes that many, save for each)
| DM
|
8
| 31
| Protection from Fire 8
| Ele,Pro
| Stop the next CL*28 fire dmg
| DM
| 8
| 32
| Protection from Lightning 8
| Ele,Pro
| Stop the next CL*28 lightning dmg
| DM
| 8
| 33
| Really Really Put of Misery
| Time
| Target being that is Capital S Slain is removed from the timeline (no save)
| DM
|
8
| 34
| Regenerate 8
| Nec
| Regenerates 2 hp /s
| DM
| 8
| 35
| Remove Curse 8
| Hea,Nec
| Cure 5 curse effects (reverse causes that many, save for each)
| DM
| 8
| 36
| Robe Of Healing
| Hea
| Get 20 1d4+4 healing effects (self or other) every round for 1h
| TOM2
|
8
| 37
| Shooting Stars
| Com/Sun
| All enemies within 120' take 6d10+192 (no save) (fire+lightning)
| TOM2
| 8
| 38
| Spell Immunity 8
| Pro
| Be immune to 5 spells by name
| DM
| 8
| 39
| Sphere Of Security
| Pro
| Friends get +2 AC,+2 saves, +50% MR, 4 Pro.scroll effects 1h
| TOM2
|
8
| 40
| Spiral Of Degeneration
| C/Tho
| All x1 items within 50' turn off, all lose 1 spell/r, 1h
| TOM2
| 8
| 41
| Storm Of Vengeance
| Ele/War
| No spellcasting, lvld6 acid, 48d8 lightning, 3*lvld10 ice
| TOM2
| 8
| 42
| Summon Monster VIII
|
| Calls outsider to fight for you.
| PH3
|
8
| 43
| Summon Nature's Ally VIII
|
| Calls creature to fight.
| PH3
| 8
| 44
| Treat Terrible Wounds
| Hea
| Cure 80% of max hp
| DM
| 8
| 45
| UltraCureAll
| Hea
| As Cureall but full set of phantom hit points.
| DM
|
8
| 46
| Undead Plague
| Nec
| Summon 1000 skeletons
| TOM2
| 8
| 47
| Wolf Spirits
| Ani/Sum
| Summon 2*lvld6 wolf spirits (AC-18,hp76,+2 wpn to hit,undead)
| TOM2
|
|
[S3] Priest Spells
[S3.9] Level 9 Priest Spells
SL
| #
| Name
| Sphere
| Effect
| Source
|
9
| 1
| Anti-Dispel Magic Shell
| Pro
| your effects are non-dispellable (inc.shell)
| DM/i?
| 9
| 2
| Blade Barrier 9
| Gua
| 11d11 dmg wall (shards)
| DM
| 9
| 3
| Call Lightning 9
| Com,Ele
| (CL+2)d20 lightning dmg (save:½) (halve the die type if not outside)
| DM
|
9
| 4
| Command 9
| Cha
| Target makes 9 saves, each missed save allows 1 word for a command to be given
| DM
| 9
| 5
| Conjure Elemental 9
| Ele,Sum
| Conjure a DL=8 elemental
| DM
| 9
| 6
| Creeping Doom 9
| Sum
| (1d6+8)*140 insect dmg
| DM
|
9
| 7
| Cure Wounds 9
| Hea
| Cures 45d8 hp (can take offer of 6 per die -> 270 hp)
| DM
| 9
| 8
| Death's Door 9
| Hea,Nec
| Target (currently at negative hp) goes to 32 hp (can't go above max)
| DM
| 9
| 9
| Dispel Evil 9
| All
| Dispel 5 evil targets (can target the same thing more than once) (save)
| DM
|
9
| 10
| Dispel Magic 9
| Com
| Dispel 7 magic effects
| DM
| 9
| 11
| Down a Hole
| Astral
| Target is put Down a Hole (no save)
| DM
| 9
| 12
| Duplicate Item
| Cre
| duplicate a x1 magic or psi item that uses charges
| DM/i?
|
9
| 13
| Duplicate Mechanism
| Cre
| duplicate a technology item
| DM/i?
| 9
| 14
| Energy Drain
|
| Subject gains 2d4 negative levels.
| PH3
| 9
| 15
| Erase Truename
| Astral
| Erases target's Truename (no save)
| DM
|
9
| 16
| Fire Storm 9
| Com,Ele
| (CL+2)d14 holy fire dmg, hits 4 groups (no save)
| DM
| 9
| 17
| Flame Strike 9
| Com,Ele
| CLd16 holy fire dmg (save:½)
| DM
| 9
| 18
| Goodberry 9
| Hea,Pla
| Creates 36 goodberries
| DM
|
9
| 19
| Heal 9
| Hea
| Cure to 175% of max hp (max Heal 9 can cure at once = 1750 hp)
| DM
| 9
| 20
| Hold Person/Monster 9
| Cha
| Hold 11 person or 9 monster targets (save)
| DM
| 9
| 21
| Implosion
|
| Kills one creature/round.
| PH3
|
9
| 22
| Miracle
|
| Requests a deity's intercession.
| PH3
| 9
| 23
| Neutralize Poison 9
| Hea,Nec
| Cure 6 poison effects (reverse causes that many, save for each)
| DM
| 9
| 24
| Petition
| All
| auto make next divine intervention roll
| DM/i?
|
9
| 25
| Protection from Fire 9
| Ele,Pro
| Stop the next CL*32 fire dmg
| DM
| 9
| 26
| Protection from Lightning 9
| Ele,Pro
| Stop the next CL*32 lightning dmg
| DM
| 9
| 27
| Regenerate 9
| Nec
| Regenerates 4 hp /s
| DM
|
9
| 28
| Remove Curse 9
| Hea,Nec
| Cure 6 curse effects (reverse causes that many, save for each)
| DM
| 9
| 29
| Reset Self
| Hea
| Reset self
| DM
| 9
| 30
| Resist Fire/Resist Cold 9
| Ele,Pro
| Take -85% dmg vs. fire or cold
| DM
|
9
| 31
| Rift
| Nec
| all undead within 360 yards have x10 hp; duration 3 d
| DK2
| 9
| 32
| Shapechange
|
| Transforms you into any creature, and change forms once per round.
| PH3
| 9
| 33
| Spell Immunity 9
| Pro
| Be immune to 6 spells by name
| DM
|
9
| 34
| Summon Monster IX
|
| Calls outsider to fight for you.
| PH3
| 9
| 35
| Summon Nature's Ally IX
|
| Calls creature to fight.
| PH3
| 9
| 36
| Treat Ultra Wounds
| Hea
| Cure 90% of max hp
| DM
|
9
| 37
| True Resurrection
|
| As resurrection, plus remains aren't needed.
| PH3
| 9
| 38
| Unlimited Wish
| ?
| Duplicate any Wizard or Priest spell of levels 0-8.
| DM
|
|
[S4] Rogue Spells
[S4.1] Level 1 Rogue Spells
SL
| #
| Name
| Class
| Effect
| Source
|
1
| 1
| Accelerated Movement
| Bard
| Move at normal speed when using Balance, Climb, or Move Silently
| CAdv3-142
| 1
| 2
| Alarm
| Bard
| Alarm
| PH3-197
| 1
| 3
| Amplify
| Bard
| Amplifies sound
| MoF3-77
|
1
| 4
| Animate Rope
| Bard
| Animate Rope
| PH3-199
| 1
| 5
| Appraising Touch
| Bard
| +CL to Appraisal checks
| DR253-70
| 1
| 6
| Balagarn's Iron Horn
| Bard
| Trip 1 group (Str check vs. Str 20)
| MoF3-79
|
1
| 7
| Cause Fear
| Bard
| Fear 1 target (Will save)
| PH3-208
| 1
| 8
| Charm Person
| Bard
| Charm Person
| PH3-209
| 1
| 9
| Comprehend Languages
| Bard
| Comprehend Languages
| PH3-212
|
1
| 10
| Confusion, Lesser
| Bard
| Confusion one target (Will save)
| PH3-212
| 1
| 11
| Critical Strike
| Assassin
| Next attack does +1d6 dmg, threat range doubles
| CAdv3-145
| 1
| 12
| Cure Light Wounds
| Bard
| Cures 1d8+CL hp
| PH3-215
|
1
| 13
| Dead End
| Assassin
| Obscures your tracks and scent; Immune Clairnasience
| DR253-71
| 1
| 14
| Dead End
| Bard
| CL targets have tracks and scent obscured
| DR253-71
| 1
| 15
| Detect Poison
| Assassin
| Detects poison
| PH3-219
|
1
| 16
| Detect Secret Doors
| Bard
| Detect Secret Doors and compartments
| PH3-220
| 1
| 17
| Discern Bloodline
| Bard
| Know race of target creature
| RoD3-165
| 1
| 18
| Disguise Self
| Assassin
| Disguise 40+CL*20%
| PH3-222
|
1
| 19
| Disguise Self
| Bard
| Disguise Self
| PH3-222
| 1
| 20
| Disquietude
| Bard
| Target flees (Will save)
| MoF3-90
| 1
| 21
| Distort Speech
| Bard
| Target has 50% spell failure (Fort save)
| CAdv3-145
|
1
| 22
| Distract
| Bard
| CL targets get -4 on all rolls (Will save)
| DR143-20
| 1
| 23
| Distract Assailant
| Assassin
| Target loses Dex adjustment to AC (Will save)
| CAdv3-146
| 1
| 24
| Empathy
| Bard
| Empathy
| DR133-93
|
1
| 25
| Erase
| Bard
| Erase
| PH3-227
| 1
| 26
| Expeditious Retreat
| Bard
| +9" move rate for 1t
| PH3-228
| 1
| 27
| Expeditious Retreat, Swift
| Bard
| (0 action to cast) +9" move rate for 1r
| CAdv3-149
|
1
| 28
| Feather Fall
| Assassin
| Feather Fall
| PH3-229
| 1
| 29
| Feather Fall
| Bard
| Feather Fall
| PH3-229
| 1
| 30
| Focusing Chant
| Bard
| +1 TH, skill checks, ability score checks for 1t
| CAdv3-149
|
1
| 31
| Friendly Face
| Bard
| +5 bonus on Diplomacy and Gather Information checks
| RoD3-166
| 1
| 32
| Ghost Sound
| Assassin
| Illusionary sounds of 4*CL people
| PH3-235
| 1
| 33
| Glimpse of Fear
| Bard
| Target is Vulnerable to Fear (no save)
| DR333-71
|
1
| 34
| Grease
| Bard
| Grease
| PH3-237
| 1
| 35
| Harmony
| Bard
| Singing: +2 TH and dmg and Resist Fear for party
| PGF3-104
| 1
| 36
| Healing Rest
| Bard
| CL creatures have double natural healing rate
| CAdv3-151
|
1
| 37
| Herald's Call
| Bard
| Slow 1 target (Will save)
| CAdv3-151
| 1
| 38
| Hypnotism
| Bard
| Hypnotism 1 target (Will save)
| PH3-242
| 1
| 39
| Identify
| Bard
| Identify
| PH3-243
|
1
| 40
| Insightful Feint
| Assassin
| +10 AC vs. next attack on you
| CAdv3-153
| 1
| 41
| Instant Locksmith
| Assassin
| Open Locks 40+CL*20% (duration = one attempt)
| CAdv3-153
| 1
| 42
| Instant Search
| Assassin
| Auto make one Search check
| CAdv3-153
|
1
| 43
| Joyful Noise
| Bard
| Cancels Silence
| CAdv3-154
| 1
| 44
| Jump
| Assassin
| Jump
| PH3-246
| 1
| 45
| Know Protections
| Bard
| Know target's DR, SR, and resistances/immunities
| MoF3-104
|
1
| 46
| Locate City
| Bard
| Locate a city with minimum size designated by caster
| RoD3-167
| 1
| 47
| Low-Light Vision
| Assassin
| Low-Light vision
| CArc3-113
| 1
| 48
| Magic Mouth
| Bard
| Magic Mouth
| PH3-251
|
1
| 49
| Master's Touch
| Bard
| Proficient with one weapon for 1t
| CAdv3-154
| 1
| 50
| Nystul's Magic Aura
| Bard
| Nystul's Magic Aura
| PH3-257
| 1
| 51
| Obscure Object
| Bard
| Object in undetectable by Divination effects
| PH3-258
|
1
| 52
| Obscuring Mist
| Assassin
| Your group is fogged (can't target or use missile weapons into)
| PH3-258
| 1
| 53
| Ray of Hope
| Bard
| Target gets +2 on all die rolls for 1r
| BoED3-105
| 1
| 54
| Remove Fear
| Bard
| Remove Fear
| PH3-271
|
1
| 55
| Rooftop Strider
| Assassin
| Auto make Balance and Jump checks
| RoD3-167
| 1
| 56
| Scholar's Touch
| Bard
| Read 1 book per round
| RoD3-167
| 1
| 57
| Serene Visage
| Assassin
| Illusion
| DR253-72
|
1
| 58
| Serene Visage
| Bard
| +CL Bluff checks
| DR253-72
| 1
| 59
| Shock and Awe
| Assassin
| Target loses next action (Will save)
| DR253-72
| 1
| 60
| Shock and Awe
| Bard
| CL targets get -10 initiative on next roll
| DR253-72
|
1
| 61
| Silent Image
| Bard
| Visual-only illusion of an object or creature
| PH3-279
| 1
| 62
| Silent Portal
| Assassin
| One door or window makes no sound when opening/closing
| MoF3-117
| 1
| 63
| Sleep
| Assassin
| 4 HD of creatures in one group slept (Will save)
| PH3-280
|
1
| 64
| Sleep
| Bard
| Sleep 1 target or 4 HD of creatures (Will save)
| PH3-280
| 1
| 65
| Sniper's Shot
| Assassin
| Can use Backstab (even to front) on next missile attack
| CAdv3-157
| 1
| 66
| Summon Monster I
| Bard
| Summons a DL I monster
| PH3-285
|
1
| 67
| Summon Undead I
| Bard
| Summons a DL I undead
| PGF3-114
| 1
| 68
| Tasha's Hideous Laughter
| Bard
| Tasha's Hideous Laughter
| PH3-292
| 1
| 69
| True Strike
| Assassin
| +20 TH on next attack roll
| PH3-296
|
1
| 70
| Undersong
| Bard
| May make a Perform check in place of a Concentration check
| DR283-72
| 1
| 71
| Undetectable Alignment
| Bard
| Undetectable Alignment
| PH3-297
| 1
| 72
| Unseen Servant
| Bard
| Unseen Servant
| PH3-297
|
1
| 73
| Ventriloquism
| Bard
| Ventriloquism
| PH3-298
|
|
[S4] Rogue Spells
[S4.2] Level 2 Rogue Spells
SL
| #
| Name
| Class
| Effect
| Source
|
2
| 1
| Alter Self
| Assassin
| Alter Self +/- 1 size
| PH3-197
| 2
| 2
| Alter Self
| Bard
| Alter Self
| PH3-197
| 2
| 3
| Animal Messenger
| Bard
| Message
| PH3-198
|
2
| 4
| Animal Trance
| Bard
| 2d6 HD of Animals with Int <3 are Fascinated
| PH3-198
| 2
| 5
| Bladeweave
| Bard
| 0, 1/P action: One of your attacks is Daze brand (Will save)
| CAdv3-144
| 2
| 6
| Blindness/Deafness
| Bard
| Blindness or Deafness one target (Fort save)
| PH3-206
|
2
| 7
| Blur
| Bard
| iWR 20%
| PH3-206
| 2
| 8
| Calm Emotions
| Bard
| Removes Rage, Enraged, Fear, Confusion, failed Morale
| PH3-207
| 2
| 9
| Cat's Grace
| Bard
| +4 Dex for 1t
| PH3-208
|
2
| 10
| Cat's Grace
| Assassin
| +4 Dex for CL r
| PH3-208
| 2
| 11
| Circle Dance
| Bard
| Locate Person and know if he's hurt
| MoF3-84
| 2
| 12
| Cloud of Bewilderment
| Bard
| Group is Nauseated (Fort save)
| PGF3-101
|
2
| 13
| Cure Moderate Wounds
| Bard
| Cures 2d8+CL hp
| PH3-216
| 2
| 14
| Darkness
| Assassin
| Darkness 20'r
| PH3-216
| 2
| 15
| Darkness
| Bard
| Darkness
| PH3-216
|
2
| 16
| Daze Monster
| Bard
| 1 target Dazed (Will save)
| PH3-217
| 2
| 17
| Delay Poison
| Bard
| Slow Poison
| PH3-217
| 2
| 18
| Delusions of Grandeur
| Bard
| -2 all actions, -2 Wis (Will save)
| DR243-71
|
2
| 19
| Detect Thoughts
| Bard
| ESP (Will save)
| PH3-220
| 2
| 20
| Eagle's Splendor
| Bard
| +4 Chr for 1t
| PH3-225
| 2
| 21
| Elation
| Bard
| +2 Str, +2 Dex, +3" move rate
| BoED3-98
|
2
| 22
| Enthrall
| Bard
| Enthrall
| PH3-227
| 2
| 23
| Faerinaal's Hymn
| Bard
| CL targets do not get parting shots for 1t
| BoED3-99
| 2
| 24
| Fire Shuriken
| Assassin
| CL/3 targets: 3d6 fire dmg (no save); can get Str bonus but need to roll TH
| CArc3-107
|
2
| 25
| Fly, Swift
| Bard
| (0 action to cast) Fly at 18" for 1r
| CAdv3-149
| 2
| 26
| Force Whip
| Bard
| Creates a Whip with Fear Animals Brand for 1t.
| CArc3-108
| 2
| 27
| Fox's Cunning
| Bard
| +4 Int for 1t
| PH3-233
|
2
| 28
| Fox's Cunning
| Assassin
| +4 Int for CL r
| PH3-233
| 2
| 29
| Glitterdust
| Bard
| Dispels Invisibility, 1 target Blind (Will save)
| PH3-236
| 2
| 30
| Harmonize
| Bard
| Can sing Bard songs using 1V action
| RoS3-162
|
2
| 31
| Heartfire
| Bard
| Dispels Blur, Displacement, Invisibility; 1d4 Fire dmg for CL r
| DR143-20
| 2
| 32
| Heroism
| Bard
| One target gets +2 TH, saves, skill checks
| PH3-240
| 2
| 33
| Hold Person
| Bard
| Hold Person
| PH3-241
|
2
| 34
| Hypnotic Pattern
| Bard
| Hypnotic Pattern
| PH3-242
| 2
| 35
| Ice Knife
| Assassin
| One target: 2d8 cold dmg (no save) and 2 Dex dmg (Fort save)
| CArc3-112
| 2
| 36
| Illusory Script
| Assassin
| Only specified people can read the writing
| PH3-243
|
2
| 37
| Insidious Insight
| Bard
| +10 bonus on Bluff, Diplomacy, Intimidate, Sense Motive
| RoE3-187
| 2
| 38
| Insidious Rhythm
| Bard
| Target gets -4 Int and Concentration checks
| CAdv3-152
| 2
| 39
| Insignia of Alarm
| Bard
| Wakens the whole party
| RoD3-166
|
2
| 40
| Invisibility
| Assassin
| Invisibility
| PH3-245
| 2
| 41
| Invisibility
| Bard
| Invisibility
| PH3-245
| 2
| 42
| Invisibility, Swift
| Assassin
| 1bM to cast: Invisibility, disappears if you are hit or attack
| CAdv3-153
|
2
| 43
| Invisibility, Swift
| Bard
| (0 action to cast) Invisibility for 1r
| CAdv3-153
| 2
| 44
| Iron Silence
| Assassin
| No penalties while wearing armor for CL h
| CAdv3-153
| 2
| 45
| Iron Silence
| Bard
| CL/3 suits of armor do not have Rogue penalties for 1d
| CAdv3-153
|
2
| 46
| Lively Step
| Bard
| Party gets +3" move rate and +1V action per round
| PGF3-106
| 2
| 47
| Locate Object
| Bard
| Locate Object
| PH3-249
| 2
| 48
| Marked Man
| Assassin
| Auto make Search checks when tracking/trailing a specific person
| DR253-71
|
2
| 49
| Mindless Rage
| Bard
| Target is Enraged (Will save)
| CAdv3-155
| 2
| 50
| Minor Image
| Bard
| Visual illusion with some minor sounds (i.e., not speech)
| PH3-254
| 2
| 51
| Mirror Image
| Bard
| 1d4+CL/3 Mirror Images
| PH3-254
|
2
| 52
| Misdirection
| Bard
| Misdirection
| PH3-254
| 2
| 53
| Misrepresent Alignment
| Bard
| Give false alignment to Divination effects
| RoE3-188
| 2
| 54
| Nightmare Lullaby
| Bard
| Target is Confused (Will save)
| MoF3-110
|
2
| 55
| Pass without Trace
| Assassin
| Leave no tracks or scent trail
| PH3-259
| 2
| 56
| Phade's Fearsome Aspect
| Bard
| Target can gaze to fear (Will save)
| DR333-72
| 2
| 57
| Phantom Foe
| Assassin
| 1 Mirror Image
| DR243-72
|
2
| 58
| Phantom Threat
| Bard
| Everyone is "Behind" on the target (Will save)
| CWar3-118
| 2
| 59
| Proud Arrogance
| Bard
| Target resists Charm and Fear
| RoD3-167
| 2
| 60
| Pyrotechnics
| Bard
| Pyrotechnics
| PH3-267
|
2
| 61
| Rage
| Bard
| Target is Enraged and gets +2 Str, +2 Con, +1 Will saves, -2 AC
| PH3-268
| 2
| 62
| Reflective Disguise
| Bard
| Creatures think you are the same race as them for CL t
| Und3-60
| 2
| 63
| Returning Weapon
| Assassin
| One weapon gains end of segment returning (travels) for CL r
| RotW3-175
|
2
| 64
| Scare
| Bard
| CL/3 targets are Feared (Will save)
| PH3-274
| 2
| 65
| Shatter
| Bard
| Shatter
| PH3-278
| 2
| 66
| Silence
| Bard
| Silence 20'r
| PH3-279
|
2
| 67
| Sonic Weapon
| Bard
| Weapon does +1d6 sound dmg per attack
| CAdv3-157
| 2
| 68
| Sound Burst
| Bard
| Group takes 1d8 sound dmg (no save), stunned 1r (Fort save)
| PH3-281
| 2
| 69
| Spider Climb
| Assassin
| Spider Climb
| PH3-283
|
2
| 70
| Suggestion
| Bard
| Suggestion
| PH3-285
| 2
| 71
| Summon Monster II
| Bard
| Summons a DL II monster
| PH3-286
| 2
| 72
| Summon Swarm
| Bard
| Summons CL DL I rats, bats, or spiders
| PH3-289
|
2
| 73
| Summon Undead II
| Bard
| Summons a DL II undead
| PGF3-114
| 2
| 74
| Tactical Precision
| Bard
| If 2 PCs are attacking same creature, they get +2 TH and +1d6 dmg
| CAdv3-157
| 2
| 75
| Tongues
| Bard
| Tongues
| PH3-294
|
2
| 76
| Tvash-Prull's Bonefiddle
| Bard
| Target takes 1d6 sound dmg dmg per round
| DR283-72
| 2
| 77
| Undetectable Alignment
| Assassin
| Undetectable alignment
| PH3-297
| 2
| 78
| Unseen Crafter
| Bard
| Unseen Servant, has caster's Craft skill
| RoE3-191
|
2
| 79
| Wave of Grief
| Bard
| Group gets -3 on all actions (Will save)
| CDiv3-188
| 2
| 80
| Whirling Blade
| Bard
| Do 1 attack on all creatures in 1 group (not necessarily your group)
| CArc3-129
| 2
| 81
| Whispering Wind
| Bard
| Message
| PH3-201
|
2
| 82
| Wraithstrike
| Assassin
| All of your melee weapons are effectively grafted (get Str+Dex) for CL r
| CAdv3-158
|
|
[S4] Rogue Spells
[S4.3] Level 3 Rogue Spells
SL
| #
| Name
| Class
| Effect
| Source
|
3
| 1
| Absorb Weapon
| Assassin
| One your weapons is hidden inside your body (1V to draw weapon)
| CAdv3-142
| 3
| 2
| Allegro
| Bard
| Group gets +9" to move rate
| CAdv3-142
| 3
| 3
| Amorphous Form
| Assassin
| Become Ooze-like; Immune poison, polymorph, stun; Cannot attack or cast spells
| Und3-56
|
3
| 4
| Analyze Portal
| Bard
| Detects and analyzes Portals within 60'
| FR3-66
| 3
| 5
| Anamensis
| Bard
| Auto make Knowledge skill checks; -4 Will saves
| DR383-77
| 3
| 6
| Blink
| Bard
| Controlled Blink
| PH3-206
|
3
| 7
| Charm Monster
| Bard
| Charm Monster
| PH3-209
| 3
| 8
| Clairaudience/Clairvoyance
| Bard
| Clairaudience or Clairvoyance
| PH3-209
| 3
| 9
| Confusion
| Bard
| Confusion 1 group (Will save)
| PH3-212
|
3
| 10
| Crushing Despair
| Bard
| 1 group gets -2 all actions and -2 dmg (Will save)
| PH3-215
| 3
| 11
| Cure Serious Wounds
| Bard
| Cures 3d8+CL hp
| PH3-216
| 3
| 12
| Daylight
| Bard
| Gives an area of sunlight (may affect undead and the like)
| PH3-216
|
3
| 13
| Deep Slumber
| Assassin
| 10 HD of creatures in a group are slept (Will save)
| PH3-217
| 3
| 14
| Deep Slumber
| Bard
| Sleep a group (Will save)
| PH3-217
| 3
| 15
| Deeper Darkness
| Assassin
| Darkness vs. all forms of sight (No Blindfighting, Infravision, etc.)
| PH3-217
|
3
| 16
| Dirge of Discord
| Bard
| 1 group gets -4 Dex, -4 TH, half move rate (Will save)
| CAdv3-145
| 3
| 17
| Dispel Magic
| Bard
| Dispel Magic
| PH3-223
| 3
| 18
| Displacement
| Bard
| Displaced
| PH3-223
|
3
| 19
| Dissonant Chord
| Bard
| 1 group takes CLd4 sound dmg (Will save for 1/2)
| CAdv3-145
| 3
| 20
| False Life
| Assassin
| +1d10+CL hp (can go up to 10+CL above max), above max lasts for CL h
| PH3-229
| 3
| 21
| Fear
| Bard
| Group is Feared or Panicked (Will save)
| PH3-229
|
3
| 22
| G'elsewhere Chant
| Bard
| Willing target or object Escapes to home
| MoF3-96
| 3
| 23
| Gaseous Form
| Bard
| Gaseous Form
| PH3-234
| 3
| 24
| Geas, Lesser
| Bard
| Geas 1 target (Will save)
| PH3-235
|
3
| 25
| Good Hope
| Bard
| Target gets +2 all actions and +2 dmg
| PH3-237
| 3
| 26
| Harmonic Chorus
| Bard
| +2 CL on your spells for CL r
| CAdv3-150
| 3
| 27
| Haste
| Bard
| Haste
| PH3-239
|
3
| 28
| Haunting Tune
| Bard
| CL targets are Feared (Will save)
| MoF3-99
| 3
| 29
| Hymn of Praise
| Bard
| Good-aligned Group +2 CL w/ Priest spells and +4 Turn Undead rolls for 1r
| CAdv3-152
| 3
| 30
| Illusory Script
| Bard
| Illusory Script
| PH3-243
|
3
| 31
| Infernal Threnody
| Bard
| Evil-aligned Group +2 CL w/ Priest spells and +4 Turn Undead rolls for 1r
| CAdv3-152
| 3
| 32
| Insignia of Blessing
| Bard
| Awaken party; they get +1 AC and Fort saves for 1t
| RoD3-166
| 3
| 33
| Insignia of Healing
| Bard
| Target is cured 1d8+CL hp (even out of sight if it's a Party member on same plane)
| RoD3-166
|
3
| 34
| Invisibility Sphere
| Bard
| Group is Invisible
| PH3-245
| 3
| 35
| Leomund's Tiny Hut
| Bard
| Leomund's Tiny Hut
| PH3-247
| 3
| 36
| Love's Lament
| Bard
| 1 group: 1d6 Wis dmg (Will save), Nauseated (Will save)
| DR283-70
|
3
| 37
| Magic Circle against Good
| Assassin
| Pro. from Good
| PH3-250
| 3
| 38
| Major Image
| Bard
| Illusion that has visuals, sound, smell, and heat
| PH3-252
| 3
| 39
| Misdirection
| Assassin
| Misdirection
| PH3-254
|
3
| 40
| Nondetection
| Assassin
| Nondetection
| PH3-257
| 3
| 41
| Phantom Steed
| Bard
| Phantom Mount; has AC 18, hp 7+CL, move 6*CL"
| PH3-260
| 3
| 42
| Puppeteer
| Bard
| Control movements 1 target (Will save)
| MoF3-112
|
3
| 43
| Refreshment
| Bard
| Remove non-lethal (subdual) dmg, starvation, thirst
| BoED3-105
| 3
| 44
| Remove Curse
| Bard
| Remove Curse
| PH3-270
| 3
| 45
| Reveille
| Bard
| Speak with Dead
| MoF3-113
|
3
| 46
| Scrying
| Bard
| Magical Pool
| PH3-274
| 3
| 47
| Sculpt Sound
| Bard
| CL targets have their sounds/voices modified (Will save)
| PH3-275
| 3
| 48
| Secret Page
| Bard
| Secret Page
| PH3-275
|
3
| 49
| See Invisibility
| Bard
| Detect Invis.
| PH3-275
| 3
| 50
| Sepia Snake Sigil
| Bard
| Sepia Snake Sigil
| PH3-276
| 3
| 51
| Slow
| Bard
| Slow
| PH3-280
|
3
| 52
| Speachlink
| Bard
| The caster and a willing target can communicate over any distance
| CAdv3-157
| 3
| 53
| Speak with Animals
| Bard
| Speak with Animals
| PH3-281
| 3
| 54
| Spectral Weapon
| Assassin
| Creates a phantom weapon of any type you like, grafted, for CL r
| CAdv3-157
|
3
| 55
| Spider Poison
| Assassin
| Target takes 1d6 Str dmg /r (PPD save)
| MoF3-123
| 3
| 56
| Summon Monster III
| Bard
| Summons a DL III monster
| PH3-286
| 3
| 57
| Summon Undead III
| Bard
| Summons a DL III undead
| PGF3-114
|
3
| 58
| Verraketh's Shadow Crown
| Bard
| +4 bonus on Perform checks
| RoF3-191
| 3
| 59
| Vision of Fear
| Bard
| Learn the greatest or most recent fear of target
| DR333-73
| 3
| 60
| Warcry
| Bard
| Group is Cowered for 1d4 r (Will save)
| BoED3-111
|
3
| 61
| Weapon of Impact
| Bard
| Weapon has +2 to threat range for 1t
| MoF3-134
| 3
| 62
| Winding Alleys
| Bard
| Target becomes lost in the city (Will save)
| RoD3-169
| 3
| 63
| Wounding Whispers
| Bard
| Damaging shield (sound) 1d6+CL dmg per attack
| MoF3-134
|
|
[S4] Rogue Spells
[S4.4] Level 4 Rogue Spells
SL
| #
| Name
| Class
| Effect
| Source
|
4
| 1
| Blinding Beauty
| Bard
| The caster gains the beauty of a Nymph. Gaze to Blind (Fort save)
| BoED3-92
| 4
| 2
| Break Enchantment
| Bard
| CL targets remove Curses, Enchantments, Transmutations, Petrification
| PH3-207
| 4
| 3
| Celebration
| Bard
| Group is Drunk (Will save)
| MoF3-84
|
4
| 4
| Charm Person, Mass
| Bard
| Charm Person a group (Will save)
| RoD3-164
| 4
| 5
| Clairaudience/Clairvoyance
| Assassin
| Clairaudience or Clairvoyance
| PH3-209
| 4
| 6
| Cure Critical Wounds
| Bard
| Cure 4d8+CL dmg
| PH3-215
|
4
| 7
| Cursed Blade
| Assassin
| One weapon does Vile dmg for CL r
| CWar3-117
| 4
| 8
| Detect Scrying
| Bard
| Detect Scrying
| PH3-219
| 4
| 9
| Dimension Door
| Assassin
| Dimension Door
| PH3-221
|
4
| 10
| Dimension Door
| Bard
| Dimension Door
| PH3-221
| 4
| 11
| Dolorous Motes
| Bard
| CL targets are Dazed (Will save)
| BoED3-97
| 4
| 12
| Dominate Person
| Bard
| Domination on a Humanoid (Will save)
| PH3-224
|
4
| 13
| Freedom of Movement
| Assassin
| Free Action
| PH3-233
| 4
| 14
| Freedom of Movement
| Bard
| Free Action
| PH3-233
| 4
| 15
| Fugue of Tvash-Prull
| Bard
| Group gets -2 TH and skill checks (no save), Sporacled (Fort save)
| DR283-70
|
4
| 16
| Glibness
| Assassin
| Resist Detect Lie; +30 Bluff checks
| PH3-235
| 4
| 17
| Hallucinatory Terrain
| Bard
| Hallucinatory Terrain
| PH3-238
| 4
| 18
| Heart Ripper
| Assassin
| CL HD of creatures in one group slain (heart drawn forth) (Fort save)
| CArc3-110
|
4
| 19
| Hold Monster
| Bard
| Hold Monster
| PH3-241
| 4
| 20
| Insidious Suggestion
| Bard
| Suggestion (Will save)
| RoE3-187
| 4
| 21
| Inspired Aim
| Bard
| Party gets +2 TH with ranged attacks
| BoED3-101
|
4
| 22
| Invisibility, Greater
| Assassin
| Improved Invisibility
| PH3-245
| 4
| 23
| Invisibility, Greater
| Bard
| Improved Invis.
| PH3-245
| 4
| 24
| Know Vulnerabilities
| Bard
| Determine target's vulnerabilities and resistances.
| MoF3-104
|
4
| 25
| Legend Lore
| Bard
| Legend Lore
| PH3-246
| 4
| 26
| Leomund's Secure Shelter
| Bard
| Leomund's Secure Shelter
| PH3-247
| 4
| 27
| Listening Coin
| Bard
| A pair of touched coins become a transmitter and a receiver (for sound)
| CAdv3-154
|
4
| 28
| Locate Creature
| Assassin
| Locate a specific creature or a creature type (same plane)
| PH3-249
| 4
| 29
| Locate Creature
| Bard
| Locates a specific or type of creature
| PH3-249
| 4
| 30
| Modify Memory
| Assassin
| Alter short-term memories (up to 5 minutes) (Will save)
| PH3-255
|
4
| 31
| Modify Memory
| Bard
| Changes up to 5 minutes of a living subject's memories (Will save)
| PH3-255
| 4
| 32
| Neutralize Poison
| Bard
| Neutralize Poison
| PH3-257
| 4
| 33
| Poison
| Assassin
| Target takes 1d10 Con dmg /r (PPD save)
| PH3-262
|
4
| 34
| Portal View
| Bard
| The target closed Portal shows what is on the other side
| Und3-60
| 4
| 35
| Rainbow Pattern
| Bard
| 1 group is Fascinated (Will save)
| PH3-268
| 4
| 36
| Repel Vermin
| Bard
| Insects must Will save to enter your group (then they take 2d6 dmg)
| PH3-271
|
4
| 37
| Resonating Bolt
| Bard
| CLd4 sound dmg to a group (no save)
| CArc3-121
| 4
| 38
| Shadow Conjuration
| Bard
| Duplicate a Wizard Conj/Sum spell of SL 0-3, it is only 25% real
| PH3-276
| 4
| 39
| Shadow Form
| Assassin
| Become Shadow-like; Can't be targetted; Passwall self; Immune Wall effects
| CAdv3-156
|
4
| 40
| Shout
| Bard
| 5d6 sound dmg to a group (no save)
| PH3-279
| 4
| 41
| Sniper's Eye
| Assassin
| Darkvision; +10 Spot checks; Can use Missile Backstab and Missile Assassination
| CAdv3-156
| 4
| 42
| Speak with Plants
| Bard
| Speak with Plants
| PH3-282
|
4
| 43
| Spectral Weapon
| Bard
| Creates a weapon for 1t
| CAdv3-157
| 4
| 44
| Speechlink
| Bard
| Caster and touched targets can verbally communicate over any distance
| MoF3-121
| 4
| 45
| Stone Shatter
| Bard
| Destroy a stone object (no save)
| MoF3-124
|
4
| 46
| Summon Monster IV
| Bard
| Summons a DL IV monster
| PH3-286
| 4
| 47
| Summon Undead IV
| Bard
| Summons a DL IV undead
| PGF3-114
| 4
| 48
| Unluck
| Bard
| Target makes 2 rolls for each roll, choose worst for 1t
| CArc3-128
|
4
| 49
| Wall of Dispel Magic
| Bard
| Wall of DMZ (Dispel Magic Zone)
| Und3-63
| 4
| 50
| War Cry
| Bard
| Caster gains +2 bonus on attacks and damage (+4 if charging).
| CAdv3-158
| 4
| 51
| Zone of Silence
| Bard
| Special: Silence an area only for enemies (party is unaffected)
| PH3-303
|
|
[S4] Rogue Spells
[S4.5] Level 5 Rogue Spells
SL
| #
| Name
| Class
| Effect
| Source
|
5
| 1
| Blink, Improved / Greater
| Bard
| Controlled Blink; Resist damaging area effects, falling dmg
| CArc3-99
| 5
| 2
| Body Harmonic
| Bard
| Target takes 1d10 ability dmg of your choice (no save)
| DR143-45
| 5
| 3
| Cure Light Wounds, Mass
| Bard
| Cures 1d8+CL hp on CL targets
| PH3-216
|
5
| 4
| Dispel Magic, Greater
| Bard
| Dispel all spell effects on 1 target (auto succeed, ER still applies)
| PH3-223
| 5
| 5
| Dream
| Bard
| Give a sleeping target a message
| PH3-225
| 5
| 6
| False Vision
| Bard
| True Sight (reversed)
| PH3-229
|
5
| 7
| Heroism, Greater
| Bard
| Target gains a +4 TH, saves, skill checks; Immune fear; +CL current hp
| PH3-240
| 5
| 8
| Improvisation
| Bard
| +2*CL Luck (the ability score) for 1t
| CAdv3-152
| 5
| 9
| Inescapable Swarm
| Bard
| CL targets are Shaken (Will save) and Nauseated (Fort save)
| DR333-71
|
5
| 10
| Mind Fog
| Bard
| Group gets -10 Will saves and Wis checks (no save)
| PH3-253
| 5
| 11
| Mirage Arcana
| Bard
| Mirage Arcana
| PH3-254
| 5
| 12
| Mislead
| Bard
| Mislead
| PH3-255
|
5
| 13
| Nightmare
| Bard
| Sleeping target has a nightmare, 1d10 dmg
| PH3-257
| 5
| 14
| Persistent Image
| Bard
| Mobile Illusion that has visuals, sound, smell, and heat; Programmable
| PH3-260
| 5
| 15
| Reflective Disguise, Mass
| Bard
| Group is affected by Reflective Disguise
| Und3-61
|
5
| 16
| Revenance
| Bard
| Raise Dead
| CDiv3-178
| 5
| 17
| Scyllan Scream
| Bard
| Group is Panicked and Shaken (Will save for each)
| DR343-75
| 5
| 18
| Seeming
| Bard
| Seeming (Alters appearance)
| PH3-275
|
5
| 19
| Shadow Evocation
| Bard
| Duplicate a Wiz Evocation spell of SL 0-4, it is 25% real
| PH3-277
| 5
| 20
| Shadow Walk
| Bard
| Shadow Walk
| PH3-277
| 5
| 21
| Song of Discord
| Bard
| 1 group has 50% chance of attacking nearest target (friend or foe) (Will save)
| PH3-281
|
5
| 22
| Suggestion, Mass
| Bard
| Suggestion a group (Will save)
| PH3-285
| 5
| 23
| Summon Monster V
| Bard
| Summons a DL V monster
| PH3-287
| 5
| 24
| Summon Undead V
| Bard
| Summons a DL V undead
| PGF3-114
|
5
| 25
| Telepathy Block
| Bard
| Blocks use of Telepathy on you or your party's psionic link
| BoED3-109
| 5
| 26
| Unfettered Heroism
| Bard
| 1 Luckstone effect per round
| RoE3-190
| 5
| 27
| Wail of Doom
| Bard
| Group takes CLd4 sound dmg (no save), Panicked (Will save)
| CAdv3-158
|
5
| 28
| Wall of Greater Dispel Magic
| Bard
| Wall of DMZ that ignores ER (treats iER as ER)
| Und3-63
|
|
[S4] Rogue Spells
[S4.6] Level 6 Rogue Spells
SL
| #
| Name
| Class
| Effect
| Source
|
6
| 1
| Analyze Dweomer
| Bard
| 0, 1/r: Legend Lore
| PH3-197
| 6
| 2
| Animate Objects
| Bard
| Animates and object as a DL V golem
| PH3-199
| 6
| 3
| Bestow Curse, Greater
| Bard
| Curse (no save)
| RoD3-164
|
6
| 4
| Cacophonic Shield
| Bard
| Barrier around caster (mobile) stops sound effects, songs, words
| CAdv3-144
| 6
| 5
| Cat's Grace, Mass
| Bard
| Group gets +4 Dex for 1t
| PH3-208
| 6
| 6
| Charm Monster, Mass
| Bard
| Charm Monster a group (Will save)
| PH3-209
|
6
| 7
| City Stride
| Bard
| Go from one city to another within 100*CL miles
| RoD3-234
| 6
| 8
| Cure Moderate Wounds, Mass
| Bard
| Cures 2d8+CL hp to CL targets
| PH3-216
| 6
| 9
| Dirge
| Bard
| Enemies in your group takes 2 Str and 2 Dex dmg per round (no save)
| MoF3-89
|
6
| 10
| Dominate Person, Mass
| Bard
| Domination a group (Will save)
| DR123-51
| 6
| 11
| Eagle's Splendor, Mass
| Bard
| Group gets +4 Chr for 1t
| PH3-225
| 6
| 12
| Empyreal Ecstasy
| Bard
| Remove Pain, Mental effects; Half dmg from physical attacks for 1r
| BoED3-98
|
6
| 13
| Eyebite
| Bard
| Coma 1 target (Fort save)
| PH3-228
| 6
| 14
| Find the Path
| Bard
| Find the Path
| PH3-230
| 6
| 15
| Fox's Cunning, Mass
| Bard
| Group gets +4 Int for 1t
| PH3-233
|
6
| 16
| Gate Seal
| Bard
| Removes a Gate or Dim Door type effect
| FR3-70
| 6
| 17
| Geas, Mass Lesser
| Bard
| Geas CL targets (Will save)
| DR123-51
| 6
| 18
| Geas/Quest
| Bard
| Geas/Quest 1 target (no save)
| PH3-234
|
6
| 19
| Greater Shout
| Bard
| 10d6 sound dmg to 1 group (no save), stunned (Fort save)
| PH3-279
| 6
| 20
| Heroes' Feast
| Bard
| Heroes' Feast
| PH3-240
| 6
| 21
| Hindsight
| Bard
| Replay the Past
| CAdv3-151
|
6
| 22
| Nixie's Grace
| Bard
| Caster gets +4 Chr, +2 Dex, +2 Wis, DR 5/cold iron, water breathing
| DR143-46
| 6
| 23
| Otto's Irresistible Dance
| Bard
| Otto's Irresistible Dance
| PH3-259
| 6
| 24
| Permanent Image
| Bard
| Permanent Illusion
| PH3-260
|
6
| 25
| Programmed Image
| Bard
| Programmed Image (can respond to stimuli if responses are given)
| PH3-265
| 6
| 26
| Project Image
| Bard
| Project Image
| PH3-265
| 6
| 27
| Protege
| Bard
| Target gets Bardic Music/Knowledge/Perform abilities with level=CL/2
| CAdv3-155
|
6
| 28
| Scrying, Greater
| Bard
| Magical Pool (the effect can move at 45")
| PH3-275
| 6
| 29
| Summon Monster VI
| Bard
| Summons a DL VI monster
| PH3-287
| 6
| 30
| Sympathetic Vibration
| Bard
| Group of objects takes 2 Hull dmg per round
| PH3-291
|
6
| 31
| Symphonic Nightmare
| Bard
| Target cannot sleep
| DR283-72
| 6
| 32
| Veil
| Bard
| Veil (Alter Appearance a group)
| PH3-298
|
|
[Q1] Natural (1st edition) Psionics (Psi. Freq. 1)
Basic Psi1 Information
PSI1 CLASS: Psionic Strength = (Int+Wis+Chr) / 3 * (Level+9)
|
| WILD TALENTS: Psionic Strength = 64 + level + (Int+Wis+Chr-36) * (exceptional+1)
| where "exceptional" is the number of mental stats(Int,Wis,Chr) of 16 or above.
|
| Wild Talent Power Progression:
|
|
| Potential Number of:
| Int+Wis+Chr
| Minor
| Major
| Grand
| Att+Def
|
0-7
| 1
| 0
| 0
| 1
| 8-15
| 2
| 0
| 0
| 2
| 16-23
| 2
| 1
| 0
| 3
|
24-31
| 3
| 1
| 0
| 4
| 32-39
| 4
| 1
| 0
| 5
| 40-47
| 4
| 2
| 0
| 6
|
48-55
| 4
| 2
| 1
| 7
| 56-63
| 5
| 2
| 1
| 8
| 64-71
| 6
| 3
| 1
| 9
|
72-79
| 7
| 3
| 1
| 10
| 80+
| 8
| 4
| 2
| 11
|
|
| It takes 1 nonweapon proficiency slot for a Minor, 3 slots for a Major, and 6 slots for a Grand to obtain 1st level of mastery.
| Thereafter, 1/2 a slot will increase a power's level of mastery by 1.
| Attacks and Defenses cost: A=1, B=0, C=½, D=1½, E=2, U=2½, F=0, G=½ , H=1, I=1½, J=2, X=2½ (in slots).
| Psionicists get the number of powers seen in their progression at no proficiency cost, and their level of mastery is equal to their experience level. They could purchase higher levels of mastery (adding to their level).
|
|
PSIONIC ENCHANTMENTS (spend 1 spell of each level below to get new spell level)
|
|
|
Spell Level, Wizard:
| 0
| 1
| 2
| 3
| 4-8
| 9
| 10
| 11
| 12
| 13
|
Spell Level, Priest:
| 0
| 1
| 2
| 3
| 4-6
| 7
| 8
| 9
| 10
| 11
| Upgrade Cost:
| 400
| 800
| 200
| 150
| 100
| 150
| 200
| 800
| 1800
| 3200
|
|
[Q1] Natural (1st edition) Psionics (Psi. Freq. 1)
Psionic Blast / Ultra Blast
PSIONIC BLAST ATTACK UPON NON-NATURAL-PSIONIC CREATURE (20 attack pts)
|
|
| Save for Range
| Int+Wis
| 10yd
| 20yd
| 30yd
|
0-5
| 20
| 19
| 18
| 6-10
| 18
| 17
| 16
| 11-13
| 16
| 15
| 14
|
14-17
| 14
| 13
| 12
| 18-21
| 12
| 11
| 10
| 22-25
| 10
| 9
| 8
|
26-29
| 8
| 7
| 6
| 30-33
| 6
| 5
| 4
| 34-35
| 4
| 3
| 2
|
36-37
| 2
| 1
| 0
| 38+
| 0
| -1
| -2
|
|
Save Modifiers
| Additions
| Subtractions
|
wizard
| +1
| panicked
| -1
| priest
| +2
| enraged
| -1
| elf
| +2
| confused
| -2
|
Intell. Fort.
| +2
| hopeless
| -3
| mind blank
| +2
| stunned
| -3
| psionicist
| +3
| using psi power
| -4
|
dwarf
| +4
| using ESP
| -5
| halfling
| +4
| asleep
| -6
| helm/telepathy
| +4
| unconscious
| -6
|
Tower/Iron Will
| +6
| feebleminded
| (Int=0-5)
| mind bar
| +6
| insane
| NA
|
|
Int+Wis
| Death
| Coma
| Sleep
| Stun
| Confuse
| Enrage
| Panic
| Feeble
| 2Insanity
| 1Insanity
| 1Insanity
|
0-5
| 01-77
| 78-91
| 92
| 93
| 94
| 95
| 96
| 97
| 98
| 99
| 00
| 6-9
| 01-10
| 11-83
| 84-92
| 93
| 94
| 95
| 96
| 97
| 98
| 99
| 00
| 10-13
| 01
| 02-15
| 16-84
| 85-93
| 94
| 95
| 96
| 97
| 98
| 99
| 00
|
14-17
| 01
| 02
| 03-11
| 12-85
| 86-94
| 95
| 96
| 97
| 98
| 99
| 00
| 18-21
| 01
| 02
| 03
| 04-17
| 18-86
| 87-95
| 96
| 97
| 98
| 99
| 00
| 22-25
| 01
| 02
| 03
| 04
| 05-18
| 19-87
| 88-96
| 97
| 98
| 99
| 00
|
26-29
| 01
| 02
| 03
| 04
| 05
| 06-19
| 20-88
| 89-97
| 98
| 99
| 00
| 30-33
| 01
| 02
| 03
| 04
| 05
| 06
| 07-20
| 21-89
| 90-98
| 99
| 00
| 34-35
| 01
| 02
| 03
| 04
| 05
| 06
| 07
| 08-26
| 27-85
| 86-99
| 00
|
36-37
| 01
| 02
| 03
| 04
| 05
| 06
| 07
| 08
| 09-22
| 23-90
| 91-00
| 38+
| 01
| 02
| 03
| 04
| 05
| 06
| 07
| 08
| 09
| 10-23
| 24-00
| Duration
| -
| 2d6 d
| 5d4 t
| 2d4 t
| 1d4 t
| 2d4 r
| 2d4 r
| perm.
| perm.
| 2d6 w
| 1d4 w
|
|
| ULTRABLAST ATTACK UPON NON-NATURAL-PSIONIC CREATURE (75 or 100 attack pts)
|
|
Int+Wis
| Save
| Death
| Coma
| Stun
| Confuse
| Feeblemind
| 1Insanity
| 2Insanity
| 3Insanity
| 4Insanity
| 5Insanity
|
0
| NA
| -
| -
| -
| -
| -
| -
| -
| -
| -
| -
| 1-5
| 20
| 01-19
| 20-36
| 37-51
| 52-64
| 65-75
| 76-84
| 85-91
| 92-96
| 97-99
| 00
| 6-10
| 19
| 01-16
| 17-34
| 35-50
| 51-63
| 64-74
| 75-83
| 84-90
| 91-95
| 96-98
| 99-00
|
11-15
| 18
| 01-12
| 13-26
| 27-43
| 44-57
| 58-69
| 70-79
| 80-87
| 88-93
| 94-97
| 98-00
| 16-20
| 17
| 01-09
| 10-20
| 21-34
| 35-50
| 51-64
| 65-75
| 76-84
| 85-91
| 92-96
| 97-00
| 21-25
| 16
| 01-07
| 08-16
| 17-27
| 28-40
| 41-55
| 56-68
| 69-79
| 80-88
| 89-95
| 96-00
|
26-30
| 15
| 01-05
| 06-12
| 13-21
| 22-32
| 33-45
| 46-60
| 61-73
| 74-84
| 85-93
| 94-00
| 31-35
| 14
| 01-04
| 05-09
| 10-16
| 17-25
| 26-36
| 37-50
| 51-66
| 67-80
| 81-91
| 92-00
| 36-40
| 13
| 01-03
| 04-07
| 08-13
| 14-21
| 22-31
| 32-43
| 44-57
| 58-74
| 75-88
| 89-00
|
41-45
| 12
| 01-02
| 03-05
| 06-10
| 11-17
| 18-26
| 27-37
| 38-50
| 51-66
| 67-84
| 85-00
| 46+
| 11
| 01
| 02-04
| 05-09
| 10-16
| 17-25
| 26-36
| 37-49
| 50-64
| 65-81
| 82-00
| Dur.
| -
| -
| 2d4 d
| 10d6r
| 6d6 r
| Perm.
| Perm.
| Perm.
| Perm.
| Perm.
| Perm.
|
|
[Q1] Natural (1st edition) Psionics (Psi. Freq. 1)
Psi1 Minor Powers
MINOR POWERS
| Cost
| Notes
|
Animal Telepathy
| 1/r
| 1=mamm,5=bird,6=rept,8=fish,10=spider,14=plant
| Antipathy-Sympathy
| 35/h
| Antipathy-Sympathy (as spell)
| Automaton
| 10/r
| Animate Object (as spell)
|
Body Equilibrium
| 1/r
| Water Walking, Feather Fall, Lessen Weight
| Body Weaponry
| 1/r
| +level AC, +level unarmed damage
| Cell Adjustment
| 1/hp
| Max.# hp = level*5, Cure Disease=20/70
|
Clairaudience
| 5/r
| 30'range per level
| Clairvoyance
| 5/r
| 20'range per level
| Command
| 5
| Command (as spell)
|
Detect Danger
| 1/r
| 10+10*level% direction, 5+5*level% distance
| Detection of Good/Evil
| 2/r
| 20+10*level% exact alignment, 10*level% objects
| Detection of Life
| 4/r
| Gives dir.,dist.,size class (30'range per level)
|
Detection of Magic
| 3/r
| Gives type, school/sphere, and approx. level
| Domination
| 5+HD/r
| Save; Psionic gets control of all actions
| Empathic Control
| 1/HD
| Save-3; Emotion (as spell); no limit to HD
|
Empathy
| 3
| Gives basic emotions of all in 10'wide path
| ESP
| 2/r
| ESP (as spell)
| Expansion
| 5/r
| Max.Press=Str of level+12, +level dmg, +level'
|
Hypnosis
| 1/HD
| Level>10 or Int16=save; Max.HD=ä(level)
| Invisibility
| 3/t
| Mental Invisibility, affects ä(level) in HD
| Levitation
| 3/t
| Levitate (as spell)
|
Lights
| 1/t
| Faerie Fire, Dancing Lights, Light
| Locate
| 5/t
| Locate object, person, or type of creature
| Memory Protection
| 1/d
| Immune to Forget,Feeblemind,Incantatrix effects
|
Microkinesis
| 1/s
| Telekinesis on a small object (max wt = level lbs.)
| Mind Over Body
| 5/d
| No need for food,water,sleep for 2*level days
| Molecular Agitation
| 1/r
| 1 dmg 1st r, 2 dmg 2nd r, etc. (max.dmg=level)
|
Movement Acceleration
| 10/r
| +1V Action
| Object Reading
| 1/r
| Detects psychic impressions left on an object
| Postcognition
| 1/fact
| Can see into past, double chances of Precog.
|
Precognition
| 1/fact
| Int+Wis+level*level-factor% chance correct
| Psionic Trigger
| 10/d
| Contingency for 1 psi power (still need points)
| Rapport
| 5/r
| 1=Share Memories, 3=Detect Lie, 4=Mind Scan
|
Reduction
| 2/t
| -level' until 1', then halve size each time
| Sense
| 5/t
| See in darkness/fog, Hear in silenced/loud room
| Spirit Speak
| 10/r
| Speak with Dead (as spell)
|
Suspend Animation
| 6
| Ceases life functions for max of (level) weeks
| Sens. to Psychic Imp.
| 1/r
| Gives freq., type, and field of all psi in area
| Tap Psionic Link
| 7/r
| Can listen into Psi Link if within 30*level'
|
Telekinetic Barrier
| 5N /t
| Take -N dmg per physical attack (max N = level)
| Telekinetic Blade
| 5/r
| Base damage CLdCL, considered +CL/3 weapon, mental weapon
| Telep. Ventriloquism
| 1/'
| Save-3; Target actually says desired phrase
|
Tongues
| 20+6/r
| Tongues (as spell); 1 language/level
|
|
[Q1] Natural (1st edition) Psionics (Psi. Freq. 1)
Psi1 Major Powers
MAJOR POWERS
| Cost
| Notes
|
Astral Projection
| 10
| Astral Spell (as spell)
| Aura Alteration
| 10/F/h
| F=#AL places moved, Remove Curse,Geas,Quest=8*SL
| Aura Reading
| 3
| Detect alignment, classes, skills, exact hp
|
Body Control
| 2/t
| Water Breathing, Resist environment 1 HD/level
| Cellular Restoration
| 8
| Reattaches severed limb, fixes damaged organ
| Controlled Blinking
| 5/r
| Blink 10'/level each round (no action after 1st)
|
Deflection
| 1/% /h
| Energy (non-Physical) Reflection, max=level*10%
| Dimension Door
| 10
| Dimension Door (as spell); 90'/level
| Dimension Walk
| 1/t
| Cover 30 miles in (40-level) minutes
|
Dispel Exhaustion
| 14
| Mental Surgery (1) but all in psi link affected
| Energy Control
| 1/HD
| Max.=level in HD damage, must be energy attack
| Energy Dissipation
| 20
| Take half damage from an energy attack
|
Etherealness
| 6/t
| Caster+50*level lbs. in Ethereal Plane
| Flying
| 9/t
| Fly (as spell)
| Foresight
| 18
| Foresight (as spell)
|
Geas
| 40
| Geas (as spell)
| Improved Cell Adj.
| 1/hp
| Cell Adj. but range=10'*level, Max.hp=10*level/r
| Improved Invisibility
| 9/t
| Invisibility but can attack and remain Invis.
|
Magic Jar
| 20
| Magic Jar (as spell), save penalty -1/level
| Mass Domination
| 10+HD
| Save-4; Max.=5 creatures of level HD
| Mental Surgery
| 10*lvl
| 1=Dispel Exhaustion,5=Feeblemind,6=Cure Insanity
|
Mind Bar
| 5/d
| Immune to Ench/Cha,Magic Jar,Domination,Invis.
| Molecular Manipulation
| 50
| Makes object weak: 1=cord,5=chain,7=wood,9=metal
| Molecular Rearrangement
| 10/lb.
| 1=soft,4=brass,7=bronze,10=steel,13=Mithril
|
Pass-Way
| 20/'
| Can pass through any material or Wall spell (no harm)
| Paralysis Bolt
| 15+HD
| Save-6; 1 creature, Max.HD=2*level
| Physical Acceleration
| 20/r
| +1P Action
|
Probability Travel
| 10/P
| P=#planes removed, fail=21-level%
| Psionic Cage
| 50
| Reverse Wards (no one can leave)
| Shape Alteration
| 3+W
| W=weight/1000, Polymorph Self (as spell)
|
Standing Concentration
| 5/d
| Can convert 1P+1V Action to 1M if desired each r
| Submit Illusion
| 12/t
| Submit a Spectral Force to subject's mind
| Telekinesis
| 3/r
| Max.Weight=3*sum(level), accel. 2"/r move rate
|
Telempathic Projection
| 6
| Empathy, but can send an emotion
| Telepathy
| 1/r
| Operates up to 186,000 miles away on same plane
| Telepathic Projection
| 1/r+HD
| Suggestion, Possession=2*Int+Wis+Chr points
|
Teleportation
| 20+1/%
| Teleport (as spell), can adjust roll by 1%/point
| Transmutation
| 10
| One effect in next turn can be changed to another element
| True Sensory Input
| 4/r
| True Seeing (as spell), but all 5 senses
|
Wards
| 50
| Pro.Evil&Scrying, no one can enter, break=150pts
| X-ray Vision
| 15/r
| As per ring of X-ray vision
|
|
[Q1] Natural (1st edition) Psionics (Psi. Freq. 1)
Psi1 Grand Powers
GRAND POWERS
| Cost
| Notes
|
Amplification
| 10*#cr
| Save; Sleep d6+3 hr, Gain (Int+Wis+Chr)*2 points
| Amplify Power
| 10N
| +N to CL (or) +N*10% effect to next Psi1 power (max N=CL)
| Death Stare
| 75
| Save-6; Death; Stun 2d4r if over 2*level HD
|
Energy Cancel
| 3/HD
| As Energy Control but removes entire area effect
| Energy Jar
| 15/HD
| As Energy Control, can throw affect yourself once for 1M
| Endowment
| 100
| Gain psionics, one row lower on table above
|
God Voice Ventrilo.
| 25/r
| Loud "god voice", deafness (save), suggestion (save)
| Grand Domination
| 3*HD/r
| Save at penalty equal to level; no HD limit
| Interdimensional Space
| 40+1/h
| Rope Trick (as spell); duration limit=1h/level
|
Limited Wish
| 320
| Limited Wish (as spell)
| Mental Acceleration
| 30/r
| +1M Action (can be used for anything)
| Power Transfer
| 100*T
| T:Minor=1,Major=2,Grand=3, Object=½*Caster Psi
|
Preservation
| 50
| 1=Preserve,2=Trap Soul,5=Permanency,7=Stasis
| Psionic Acceleration
| 20/r
| +1M Action (must be used on natural psionics)
| Psionic Amplification
| 8*Mult
| Multiplies a power; Max.=level/4+1
|
Psionic Disruption
| 40/r
| No psi powers (any freq.) can be used in 50'r
| Restoration
| 60
| Restoration, Restores Items, Stops dual-nature
| Severance
| 20*SL
| Save; stops use of any 1 ability in creature
|
Shade
| 100
| Creates a ghost/shade of person who died here, half powers
| Suppression
| 3/r
| Cannot use or be affected by psionics, all psi effects drop
|
|
[Q1] Natural (1st edition) Psionics (Psi. Freq. 1)
Psi1 Super Powers
SUPER POWERS
| Cost
| Notes
|
Cellular Heal/Harm
| X
| up to X targets: Heal or Harm X% of max hp
| Counterspell
| 40*SL
| [0 action to use] Counters a Magic/Psi/Innate
| Energy Dampen
| 1/HD/d
| Permanent Energy Cancel on self or 100'cu area
|
Full Acceleration
| 50/r
| +1 Full Action /r
| Hero Element
| 700
| Casts any one 1st level Hero spell
| Legend Element
| 400
| Casts any one 1st level Legend spell
|
Mental Deceleration
| 100*N
| Target loses next N mental actions (no save)
| No Resistance
| 400
| 1 target: Lowers Class VI,PsiR,Defense X for 1t
| Opposing Acceleration
| 60/r
| +1 Opposing Action /r
|
Physical Deceleration
| 50*N
| Target loses next N physical actions (no save)
| Quick Mental Accel.
| 60/r
| +1 QM Action /r
| Rapid Fire
| 80/r
| x2 number of Psi1 attacks/r, stacks with itself
|
Shotokan Spirit
| 60/r
| Know and can use all Psi0 minor/major/grand powers
| Sinanju Spirit
| 60/r
| Know and can use all Martial Arts powers
| Super Domination
| 10*HD
| Dominate one target (no save, no PsiR, no Wis)
|
Telekinetic Crush
| X
| 1 target: X*X*X telekinetic damage (no save)
| Versatility
| 1000
| Permanent: +1 max. # of classes or # psi.freq.
| Wish
| 480
| Wish (as spell), or any Psi2 Dev/Sci/High Sci
|
|
[Q1] Natural (1st edition) Psionics (Psi. Freq. 1)
Psionic vs. Psionic in Mental Combat
Attack Strength
| Attack #.Mode
| F.Mind Blank=1
| G.Thought Shield=2
| H.Mental Barrier=3
| I.Intellect Fortress=8
| J.Tower of Iron Will=10
|
1- 25
| A.Psionic Blast=20
| 3
| 7
| 4
| 1
| 0
| B.Mind Thrust=4
| 12
| 4
| 0
| 0
| 1
| C.Ego Whip=7
| 8
| 3
| 0
| 0
| 0
| D.Id Insinuation=10
| 1
| 6
| 8
| 1
| 1
| E.Psychic Crush=14
| 2%
| 0%
| 0%
| 0%
| 0%
| U.Ultrablast=75/100
| 6
| 10
| 8
| 4
| 2
|
26- 50
| A.Psionic Blast=20
| 6
| 9
| 6
| 2
| 0
| B.Mind Thrust=4
| 15
| 6
| 1
| 0
| 2
| C.Ego Whip=7
| 12
| 4
| 0
| 0
| 0
| D.Id Insinuation=10
| 2
| 8
| 10
| 3
| 3
| E.Psychic Crush=14
| 5%
| 2%
| 1%
| 0%
| 0%
| U.Ultrablast=75/100
| 12
| 19
| 15
| 8
| 3
|
51- 75
| A.Psionic Blast=20
| 10
| 12
| 9
| 4
| 1
| B.Mind Thrust=4
| 18
| 9
| 2
| 2
| 3
| C.Ego Whip=7
| 17
| 6
| 1
| 1
| 1
| D.Id Insinuation=10
| 4
| 11
| 13
| 7
| 6
| E.Psychic Crush=14
| 9%
| 4%
| 2%
| 1%
| 0%
| U.Ultrablast=75/100
| 18
| 27
| 21
| 12
| 5
|
76-100
| A.Psionic Blast=20
| 15
| 16
| 13
| 7
| 2
| B.Mind Thrust=4
| 22
| 13
| 5
| 4
| 5
| C.Ego Whip=7
| 23
| 9
| 3
| 2
| 3
| D.Id Insinuation=10
| 7
| 15
| 17
| 12
| 10
| E.Psychic Crush=14
| 14%
| 7%
| 5%
| 3%
| 2%
| U.Ultrablast=75/100
| 24
| 34
| 26
| 16
| 8
|
101-125
| A.Psionic Blast=20
| 21
| 21
| 18
| 11
| 4
| B.Mind Thrust=4
| 26
| 18
| 9
| 7
| 8
| C.Ego Whip=7
| 30
| 13
| 6
| 4
| 6
| D.Id Insinuation=10
| 11
| 20
| 22
| 18
| 15
| E.Psychic Crush=14
| 20%
| 11%
| 9%
| 6%
| 4%
| U.Ultrablast=75/100
| 30
| 40
| 30
| 20
| 12
|
126-150
| A.Psionic Blast=20
| 28
| 27
| 18
| 16
| 7
| B.Mind Thrust=4
| 30
| 24
| 9
| 11
| 12
| C.Ego Whip=7
| 38
| 18
| 6
| 7
| 10
| D.Id Insinuation=10
| 16
| 26
| 22
| 25
| 21
| E.Psychic Crush=14
| 27%
| 16%
| 9%
| 10%
| 7%
| U.Ultrablast=75/100
| 36
| 45
| 33
| 24
| 18
|
151-175
| A.Psionic Blast=20
| 36
| 34
| 31
| 22
| 11
| B.Mind Thrust=4
| 34
| 31
| 25
| 15
| 17
| C.Ego Whip=7
| 47
| 24
| 15
| 11
| 15
| D.Id Insinuation=10
| 22
| 33
| 35
| 33
| 28
| E.Psychic Crush=14
| 35%
| 22%
| 20%
| 15%
| 11%
| U.Ultrablast=75/100
| 42
| 50
| 36
| 28
| 24
|
|
| OTHER ATTACK & DEFENSE MODES
|
| Attack Mode T (Psionic Touch): As per attack mode A, but range touch, affects only one target, and there is no saving throw.
| Attack Mode V (SuperBlast): This attack theoretically should exist based on its existence in Psi2. It would cost 250 attack points and have the same effect that it has in Psi2.
| Defense Mode X (UltraShield): Costs 20 defense points per round to use; you cannot attack or be attacked psionically in any frequency.
|
|
[Q1] Natural (1st edition) Psionics (Psi. Freq. 1)
Psionic Attack Upon Defenseless Psionic
Attack Strength
| Attack #.Mode
| Defender's Original Psionic Strength
| 10-59
| 60-109
| 110-159
| 160-209
| 210-259
| 260-309
| 310+
|
1- 25
| A.Psionic Blast=20
| D
| C
| C
| 15
| 10
| 5
| 5
| B.Mind Thrust=4
| W
| W
| 40
| 35
| 30
| 25
| 20
| C.Ego Whip=7
| 30
| 25
| 20
| 15
| 10
| 5
| 5
| D.Id Insinuation=10
| 40
| 35
| 30
| 25
| 20
| 15
| 10
| E.Psychic Crush=14
| 72%
| 60%
| 50%
| 40%
| 30%
| 20%
| 10%
| U.Ultrablast=75/100
| S
| P
| W
| 40
| 30
| 20
| 10
|
26- 50
| A.Psionic Blast=20
| S
| D
| C
| C
| 15
| 10
| 5
| B.Mind Thrust=4
| W
| W
| W
| 40
| 35
| 30
| 25
| C.Ego Whip=7
| 35
| 30
| 25
| 20
| 15
| 10
| 5
| D.Id Insinuation=10
| R
| 40
| 35
| 30
| 25
| 20
| 15
| E.Psychic Crush=14
| 75%
| 62%
| 52%
| 42%
| 32%
| 22%
| 12%
| U.Ultrablast=75/100
| I
| S
| P
| W
| 40
| 30
| 20
|
51- 75
| A.Psionic Blast=20
| W
| S
| D
| C
| C
| 15
| 10
| B.Mind Thrust=4
| P
| W
| W
| W
| 40
| 35
| 30
| C.Ego Whip=7
| 40
| 35
| 30
| 25
| 20
| 15
| 10
| D.Id Insinuation=10
| R
| R
| 40
| 35
| 30
| 25
| 20
| E.Psychic Crush=14
| 79%
| 65%
| 55%
| 45%
| 35%
| 25%
| 15%
| U.Ultrablast=75/100
| K
| I
| S
| P
| W
| 40
| 30
|
76-100
| A.Psionic Blast=20
| P
| W
| S
| D
| C
| C
| 15
| B.Mind Thrust=4
| P
| P
| W
| W
| W
| 40
| 35
| C.Ego Whip=7
| P
| 40
| 35
| 30
| 25
| 20
| 15
| D.Id Insinuation=10
| R
| R
| R
| 40
| 35
| 30
| 25
| E.Psychic Crush=14
| 84%
| 69%
| 59%
| 49%
| 39%
| 29%
| 19%
| U.Ultrablast=75/100
| K
| K
| I
| S
| P
| W
| 40
|
101-125
| A.Psionic Blast=20
| K
| P
| W
| S
| D
| C
| C
| B.Mind Thrust=4
| P
| P
| P
| W
| W
| W
| 40
| C.Ego Whip=7
| I
| P
| 40
| 35
| 30
| 25
| 20
| D.Id Insinuation=10
| R
| R
| R
| R
| 40
| 35
| 30
| E.Psychic Crush=14
| 90%
| 74%
| 64%
| 54%
| 44%
| 34%
| 24%
| U.Ultrablast=75/100
| K
| K
| K
| I
| S
| P
| W
|
126-150
| A.Psionic Blast=20
| K
| K
| P
| W
| S
| D
| C
| B.Mind Thrust=4
| P
| P
| P
| P
| W
| W
| W
| C.Ego Whip=7
| I
| I
| P
| 40
| 35
| 30
| 25
| D.Id Insinuation=10
| R
| R
| R
| R
| R
| 40
| 35
| E.Psychic Crush=14
| 97%
| 80%
| 70%
| 60%
| 50%
| 40%
| 30%
| U.Ultrablast=75/100
| K
| K
| K
| K
| I
| S
| P
|
151-175
| A.Psionic Blast=20
| K
| K
| K
| P
| W
| S
| D
| B.Mind Thrust=4
| K
| P
| P
| P
| P
| W
| W
| C.Ego Whip=7
| I
| I
| I
| P
| 40
| 35
| 30
| D.Id Insinuation=10
| R
| R
| R
| R
| R
| R
| 40
| E.Psychic Crush=14
| 99%
| 87%
| 77%
| 67%
| 57%
| 47%
| 37%
| U.Ultrablast=75/100
| K
| K
| K
| K
| K
| I
| S
|
|
Code
| Effect
|
#
| Psionic attack points lost, beyond 0 attack pts = hp dmg
| C
| Confused for 2d4 rounds
| D
| Dazed for 1d4 turns, no psionic or other mental activity
|
I
| Idiocy, Int = 1d4, psionic ability lost, curable with Heal spell
| K
| Killed
| P
| Permanent loss of one random Psi1 power, and Dazed as above
|
R
| Robot, mind under control of attacker, save can be made every 2d4 weeks
| S
| Sleeping in coma for 1d4 weeks
| W
| Wounded, One random Psi1 power lost for 2d4 weeks
|
| If the subject is immune to the effect (or the effect is redundant/meaningless), treat letters as a "40" instead
|
|
[Q2] Proficiency (2nd edition) Psionics (Psi. Freq. 2)
Basic Psi2 Information
Psi2 Psionicists:
| PSPs = Wis*2+Int+Con-40+(Wis-5)*(level-1)
|
| Wild Talents:
| PSPs = Int+Wis+Con+4*level
|
|
Wild Talents
| Potential Number of:
| Int+Wis+Con
| Devotions (Minors)
| Sciences (Majors)
| High Sci (Grands)
| Att+Def
|
0-14
| 1
| 0
| 0
| 1
| 15-29
| 2
| 0
| 0
| 2
| 30-44
| 3
| 1
| 0
| 3
|
45-59
| 4
| 2
| 0
| 4
| 60-74
| 5
| 3
| 1
| 5
| 75+
| 6
| 4
| 2
| 6
|
Minimum Level:
| 0
| 3
| 8
| 0
|
|
| It takes 1 nonweapon proficiency slot for a Devotion, 3 slots for a Science or Meta-Psionic Devotion, and 6 slots for a Meta-Psionic Science or High Science. This gives 1st level of mastery in that power.
|
| There are no prerequisites for any power for both Wild Talents and Psionicists.
|
| A "power score" is making the roll by 10. There are no terrible failures. If you fail, you spend no PSPs.
|
| Each additional proficiency slot spent for a power does 1 of three things (choose 1 per slot spent):
| 1. Roll an extra 1d20 for check, and choose best roll.
| 2. Get a +1 on the target check number.
| 3. Increase the level of mastery (caster level) by 1. You cannot have more than double your level in CL (max = equal to level for Wild Talents).
|
|
[Q2] Proficiency (2nd edition) Psionics (Psi. Freq. 2)
Psi2 Combat
MAC (Mental Armor Class) = 25-Wis (Wis below 15 gives MAC of 10)
| Use Int as if it was Balance (under Dex) to adjust MAC.
|
| MTHAC0 (Mental THAC0) = 21-(Psi2 level)
| Use Wis as if it was Efficiency (under Str) to adjust MTHAC0.
|
|
|
|
| MAC adjustment for defenses ("-" means better MAC)
|
| #Att
| dmg
| Mind Blank
| Thought Shield
| Mental Barrier
| Intellect Fortress
| Tower of Iron Will
| Ultra- Shield
|
Psionic Blast
| 4
| 1
| -3
| +2
| -5
| +4
| +3
| -6
| Mind Thrust
| 3
| 1
| +5
| +3
| -2
| -3
| -5
| -5
| Ego Whip
| 2
| 2
| +3
| +4
| +2
| -4
| -3
| -4
|
Id Insinuation
| 3
| 2
| -5
| -3
| -1
| +2
| +5
| -7
| Psychic Crush
| 2
| 3
| +1
| -4
| +4
| -1
| -2
| -8
| Ultrablast
| 3
| 3
| +8
| +7
| +6
| +5
| +4
| 0
|
|
| "dmg" is how many Tangents are gained on the target. 3 Tangents equal 1 Contact at which time each hit has the effect listed in the power descriptions. This system is not used against those who do not have frequency 2 psionics; the only way to get contact on them is by using Contact, Passive Contact or Mass Contact.
| There will be ways of (with items) adjusting MAC and MTHAC0 in the future.
|
| PSIONIC ENCHANTMENTS (spend 1 spell of each level below to get new spell level)
|
|
|
Spell Level, Wizard:
| 0
| 1
| 2-10
| 11
| 12
| 13
| 14
| 15
| 16
| Spell Level, Priest:
| 0
| 1
| 2-9
| 9
| 10
| 11
| 12
| 13
| 14
|
Upgrade Cost:
| 200
| 400
| 100
| 400
| 900
| 1600
| 2500
| 3600
| 4900
|
|
[Q2] Proficiency (2nd edition) Psionics (Psi. Freq. 2)
Psi2 Devotions (Minors)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Absorb Disease
| Metab
| Con-3
| 12
| Moves a disease to psionic
| Destroys a disease
| PHBR5
| 2
| Accelerate
| Metab
| Con-2
| 10+10/m
| Haste
| Super Haste (+2 P/V)
| WatW2
| 3
| Acceptance
| Telep
| Int
| 10+2/t
| Captives become passive/docile
| Betray each other
| DSDK2
|
4
| Adrenalin Control
| Metab
| Con-3
| 8+4/r
| +1d6 Str,Dex,or Con
| +1d6 to all three
| PHBR5
| 5
| Aging
| Metab
| Con-7
| 15
| (level)d4 years aged
| (level)d10 years
| PHBR5
| 6
| Alignment Stabilization
| Telep
| Wis-1
| 15+10/d
| Keeps alignment from changing
| Maintenance 5/d
| DSDK2
|
7
| All-Round Vision
| Clair
| Wis-3
| 6+4/m
| Can see in all directions
| Infravision gained
| PHBR5
| 8
| Alter Features
| Metab
| Con-1
| 6+3/t
| Alter Self
| Change Self
| WatW2
| 9
| Amnesia
| Telep
| Wis-2
| C+5/r
| Amnesia
| Free Maint. 1d10 d
| WatW2
|
10
| Animate Object
| Kinet
| Int-3
| 8+3/m
| Animates object;move rate 6
| Animation is smooth
| PHBR5
| 11
| Animate Shadow
| Kinet
| Wis-3
| 7+3/m
| Animates shadow;no effect
| Range is 100y
| PHBR5
| 12
| Astral Projection
| Port
| Int
| 6+2/h
| Go to Astral with silver cord
| Color pool nearby
| PHBR5
|
13
| Attraction
| Telep
| Wis-4
| C+8/m
| Strong attraction for thing
| Obsession for thing
| PHBR5
| 14
| Aversion
| Telep
| Wis-4
| C+8/t
| Strong aversion for thing
| Afraid of thing
| PHBR5
| 15
| Awe
| Telep
| Chr-2
| C+4/r
| Won't attack caster (save)
| No save
| PHBR5
|
16
| Ballistic Attack
| Kinet
| Con-2
| 5
| Roll TH; (level)d4 damage
| (level)d8 damage
| PHBR5
| 17
| Beast Mastery
| Telep
| Wis-3
| 20+H/d
| Control beast (Max.Int=level)
| 5 PSPs initial cost
| DSDK2
| 18
| Biofeedback
| Metab
| Con-2
| 6+3/r
| -2 dmg/att;+level/3 AC bonus
| +level AC bonus
| PHBR5
|
19
| Blink
| Port
| Int+1
| 7+3/r
| Blink
| Blink Wounding 1/r
| WatW2
| 20
| Body Control
| Metab
| Con-4
| 7+5/m
| Breathe,move normally; 0 dmg terrain
| Can change environ.
| PHBR5
| 21
| Body Equilibrium
| Metab
| Con-3
| 2+2/m
| Water Walking, Feather Fall
| 1 d w/o Maintenance
| PHBR5
|
22
| Body Weaponry
| Metab
| Con-3
| 9+4/r
| Convert arm to weapon
| Weapon is +1/+0
| PHBR5
| 23
| Bone Reading
| Clair
| Wis-1
| 15
| Know who died in this spot
| See last 10 min of life
| WatW2
| 24
| Cannibalize
| M-Psi
| Con
| -8*Con
| +8 PSPs/Con;Con returns 1/w
| +8 PSPs
| PHBR5
|
25
| Carapace
| Metab
| Int
| 5+1/r
| +level AC; -(11-level) Dex
| No Dex loss
| DSDK2
| 26
| Catfall
| Metab
| Dex-2
| 4
| 30'fall:no dmg;other @ h dmg
| 50'fall:no dmg
| PHBR5
| 27
| Cause Decay
| Metab
| Con-2
| 4
| Item falls apart(save vs.acid)
| No save allowed
| PHBR5
|
28
| Cause Sleep
| Metab
| Wis-2
| 9+2/r
| Sleep (save)
| No memory of sleep
| WatW2
| 29
| Cell Adjustment
| Metab
| Con-3
| 1/hp
| 20*level hp:1r;disease=+5 PSPs
| Half cost in PSPs
| PHBR5
| 30
| Chameleon Power
| Metab
| Con-1
| 6+3/m
| Can match surroundings well
| +15% HS
| PHBR5
|
31
| Chemical Stimulation
| Metab
| Con-4
| 9+6/r
| level dmg acid (items save)
| No item saves
| PHBR5
| 32
| Cognitive Trance
| M-Psi
| Int
| 4
| Photographic Memory; cannot use V
| +4 Int checks 1 d
| WatW2
| 33
| Combat Mind
| Clair
| Int-4
| 5+4/r
| +level/3(round up) group init.
| Psionic:+level/3 AC
| PHBR5
|
34
| Compact
| Kinet
| Wis-1
| 4
| Reduce object volume 90%
| Reduce volume 95%
| DSDK2
| 35
| Conceal Thoughts
| Telep
| Wis
| 5+3/m
| Gain contest vs.ESP,Probe,etc.
| Imm to those powers
| PHBR5
| 36
| Concentrate Water
| Kinet
| Con-3
| 10
| Make 1-9 gal.water from area
| Double water amount
| DSDK2
|
37
| Contact
| Telep
| Wis
| Int+1/r
| -2 check if resisting
| Maintained 4r for free
| PHBR5
| 38
| Control Body
| Kinet
| Con-2
| 8+8/r
| Control all P,V actions
| Auto. win Contest
| PHBR5
| 39
| Control Flames
| Kinet
| Wis-1
| 6+3/r
| x2/ 2 fire; move 9; (level)d4
| x3/ 3 fire; (level)d6
| PHBR5
|
40
| Control Light
| Kinet
| Int
| 12+4/m
| Dim or brighten light
| Maintenance 1/r
| PHBR5
| 41
| Control Sound
| Kinet
| Int-5
| 5+2/m
| Dampen,disguise,increase sound
| Maintenance 1/r
| PHBR5
| 42
| Control Wind
| Kinet
| Con-4
| 16+10/r
| 5*level Mph; change dir.
| 10*level Mph
| PHBR5
|
43
| Convergence
| M-Psi
| Wis
| 8
| 10y: All PSPs in link combine
| CLs in link combine
| PHBR5
| 44
| Create Sound
| Kinet
| Int-7
| 8+3/r
| Audible Glamer (as spell)
| Double level
| PHBR5
| 45
| Cryokinesis
| Kinet
| Wis
| 8+7/r
| Molecular Agitation but cold 1d3/r
| 2d3/r
| WatW2
|
46
| Danger Sense
| Clair
| Wis-3
| 4+3/t
| Know if danger nearby
| Know distance
| PHBR5
| 47
| Daydream
| Telep
| Wis
| C+3/r
| Mind wanders;+20% Thief Abil.
| +30% Thief Abilities
| PHBR5
| 48
| Deflect
| Kinet
| Int
| 4
| Deflect a missile
| --
| WatW2
|
49
| Dimension Blade
| Port
| Con-1
| 6+5/r
| Weapon ignores natural AC; +2/+2
| x2 dmg
| WatW2
| 50
| Dimension Walk
| Port
| Con-2
| 8+4/t
| Move 30 miles in (40-level)m
| Halve time
| PHBR5
| 51
| Dimensional Door
| Port
| Con-1
| 4+2/r
| Can't see destination:stun 1r
| No stun
| PHBR5
|
52
| Dimensional Screen
| Port
| Con-3
| 9+6/r
| Spherical Dim Door around you
| --
| WatW2
| 53
| Displacement
| Metab
| Con-3
| 6+3/r
| As per Displacer Beast
| AC bonus is +4
| PHBR5
| 54
| Double Pain
| Metab
| Con-3
| 7
| All dmg phantom x2 for 1t
| SS or unc. each hit
| PHBR5
|
55
| Dream Travel
| Port
| Wis-4
| 1/25M/P
| Move up to 500M in (48-lvl)t
| Halve time
| PHBR5
| 56
| Duo-Dimension
| Port
| Con-2
| 11+4/r
| No thickness
| Wpn is Dim Blade
| WatW2
| 57
| Ectoplasmic Form
| Metab
| Con-4
| 9+9/r
| Pass through solid objects
| Maintenance 3/r
| PHBR5
|
58
| Ego Whip [C]
| Telep
| Wis-3
| 4
| -5 rolls; Max spell=3rd: 1d4r
| Max spell=1st: 1d6 r
| PHBR5
| 59
| Empathy
| Telep
| Wis
| C+1/r
| Sense emotions
| Subject of emotions
| PHBR5
| 60
| Empower (weak version)
| M-Psi
| Wis-12
| 25+50X
| Object PSP=(Dev+2*Sci+3)*L
| --
| PAoA2
|
61
| Enhanced Strength
| Metab
| Wis-3
| 2S+S/r
| Increase strength, Max=level
| Max=2*level
| PHBR5
| 62
| Enhancement
| M-Psi
| Wis-3
| 30+8/m
| +2 check in 1 Disc;others -1
| Others not reduced
| PHBR5
| 63
| Environment
| Clair
| Int-2
| 5
| Mental image of object's loc.
| 1m of observation
| DSDK2
|
64
| ESP
| Telep
| Wis-4
| C+6/r
| Know surface thoughts
| Maintained 1r for free
| PHBR5
| 65
| Ethereal Traveler
| Port
| Wis-4
| 15+2/r
| Wraithform (as spell)
| Maintained free 24h
| DSDK2
| 66
| Expansion
| Metab
| Con-2
| 6+1/r
| Increase dimension by 50%/r
| Increase by 100%/r
| PHBR5
|
67
| False Sensory Input
| Telep
| Int-3
| C+4/m
| Change sensory input slightly
| Any false perception
| PHBR5
| 68
| Feel Light
| Clair
| Wis-3
| 7+5/m
| Can feel light;+4 vs. gaze
| Feel in all directions
| PHBR5
| 69
| Feel Moisture
| Clair
| Wis-3
| 5+1/m
| Can detect water & amount
| Maintained free 4h
| DSDK2
|
70
| Feel Sound
| Clair
| Wis-3
| 5+3/m
| Can feel sound;+2 vs. sonic
| Thief DN 10*level%
| PHBR5
| 71
| Fighting Trance
| M-Psi
| Wis-1
| 4+1/r
| +1 AC/saves/TH; -1 power checks
| another +1
| WatW2
| 72
| Flesh Armor
| Metab
| Con-3
| 8+4/r
| +roll AC, Max=level
| +1 more AC
| PHBR5
|
73
| Focus Forgiveness
| Telep
| Wis-3
| 10+2/h
| Temporarily forget Quest,Geas
| Maintenance cost 1/h
| DSDK2
| 74
| Forced Symmetry
| Metab
| Int-2
| 12
| Makes 2 halves of body same
| Change is permanent
| DSDK2
| 75
| Ghost Writing
| Kinet
| Wis-2
| 8+3/m
| Write 5 words/r:remote paper
| Write 15 words/r
| DSDK2
|
76
| Gird
| M-Psi
| Int-3
| 2*M/m
| Maintain powers w/o conc.
| Maintain in sleep
| PHBR5
| 77
| Graft Weapon
| Metab
| Con-5
| 10+1/r
| Connect weapon to body; +1/+1
| Bonus is +4/+4
| PHBR5
| 78
| Hear Light
| Clair
| Wis-3
| 6+3/m
| Can hear light
| Can hear infrared
| PHBR5
|
79
| Heightened Senses
| Metab
| Con
| 5+1/m
| Triple sensory sensitivity
| 1 sense increased 1d
| PHBR5
| 80
| Hivemind
| M-Psi
| Wis-1
| 2
| Gain 4*level PSPs from insects
| Gain 8*level PSPs
| DSDK2
| 81
| Identity Penetration
| Telep
| Wis-3
| C+6/m
| See through polymorph,illusion
| --
| PHBR5
|
82
| Immovability
| Metab
| Con-5
| 9+6/r
| Need 10*roll in Str to move
| Impossible to move
| PHBR5
| 83
| Impossible Task
| Telep
| Wis-1
| 10+5/d
| Believes task is impossible
| Maintained free 1m
| DSDK2
| 84
| Incarnation Awareness
| Telep
| Wis-4
| C+13/r
| Gain info. about 1 past life/r
| All past lives in 1r
| PHBR5
|
85
| Inertial Barrier
| Kinet
| Con-3
| 7+5/r
| Melee:delay 1r;Mis.:-dice dmg
| Mis.:-dice-1 dmg
| PHBR5
| 86
| Inflict Pain
| Telep
| Con-4
| C+2/r
| -4 TH; no spells (save)
| unc. 1d10r (save)
| PHBR5
| 87
| Insect Mind
| Telep
| Int-2
| 7+1/m
| +2 Chr with insects
| Maintained free 1d
| DSDK2
|
88
| Intensify
| M-Psi
| ***-3
| 5S+1/r
| +S Int,Wis,or Con,-S other 2
| Cost is 3S+1/r
| PHBR5
| 89
| Invincible Foes
| Telep
| Wis-3
| C+5/r
| Next hit drops target 1t
| --
| PHBR5
| 90
| Invisibility
| Telep
| Int-5
| C+2/r/P
| Makes someone invisible
| Superior Invisibility
| PHBR5
|
91
| Iron Will
| M-Psi
| Wis
| 8+3/m
| Can fully act up to -10 hp
| Can act up to -15 hp
| WatW2
| 92
| Know Course
| Clair
| Int-2
| 5+4/h
| Find the Path
| Radial Navigation
| WatW2
| 93
| Know Direction
| Clair
| Int
| 1
| Know which way is North
| Maintained for 1 day
| PHBR5
|
94
| Know Location
| Clair
| Int
| 10
| Gives simple idea of location
| Learn exact location
| PHBR5
| 95
| Levitation
| Kinet
| Wis-3
| 12+2/m
| Up/down move rate 6
| Move rate 12
| PHBR5
| 96
| Lend Health
| Metab
| Con-1
| 4
| Transfer hp from psionic
| Target gets double
| PHBR5
|
97
| Life Detection
| Telep
| Int-2
| 3+3/m
| Detect Life (as spell)
| --
| PHBR5
| 98
| Magnetize
| Kinet
| Int-1
| 2W
| Metal obj magnetised L r (W=weight)
| No Str check allowed
| WatW2
| 99
| Magnify
| M-Psi
| Wis-5
| 25M+M/r
| Mult. power (Max=level/5+1)
| M+1, no extra cost
| PHBR5
|
100
| Martial Trance
| M-Psi
| Wis-3
| 7
| +1 checks; no P,V actions
| Only lose P actions
| PHBR5
| 101
| Mass Manipulation
| Kinet
| Int-3
| 9+9/r
| Modify weight -75% to +100%
| -90% to +300%
| WatW2
| 102
| Mental Barrier [H]
| Telep
| Wis-2
| 3
| Costs no action to use
| No contact for 2r
| PHBR5
|
103
| Mind Bar
| Telep
| Int-2
| 6+4/m
| 75% vs. Ench/Cha;immune Telep.
| +5 in contests
| PHBR5
| 104
| Mind Blank [F]
| Telep
| Wis-7
| 0
| Costs no action to use
| --
| PHBR5
| 105
| Mind Over Body
| Metab
| Wis-3
| 10/d/P
| Don't need food,water,sleep
| Don't need rest after
| PHBR5
|
106
| Mind Thrust [B]
| Telep
| Wis-2
| 2
| Lose 1 power 2d6d
| --
| PHBR5
| 107
| Molecular Agitation
| Kinet
| Wis
| 7+6/r
| Destroy object in 5r (save-10)
| Destroy in 3r
| PHBR5
| 108
| Molecular Bonding
| Kinet
| Int-1
| 5+4/m
| Join 2 objects at molecular level 6 sq" /r
| 24 sq" /r
| WatW2
|
109
| Molecular Manipulation
| Kinet
| Int-3
| 6+5/m
| Object is weakened (-2 save/r)
| (-4 save/r)
| PHBR5
| 110
| Momentum Theft
| Kinet
| Int-2
| 5+
| Stop (200 lbs, each x2 is +5 PSPs)
| Held for 1r
| WatW2
| 111
| Mysterious Traveler
| Telep
| Wis-1
| 2
| False rumors about his travels
| Rumors continue 3d
| DSDK2
|
112
| Opposite Reaction
| Kinet
| Con-1
| 5
| Missile returns at attacker
| Breaks missile
| DSDK2
| 113
| Passive Contact
| Telep
| Wis-1
| 2*Int+1/h
| Like Contact, cheaper to maintain
| Empathy with target
| WatW2
| 114
| Phase
| Port
| Wis-1
| 6+6/r
| Out of phase; cannot attack
| x2 move rate
| WatW2
|
115
| Phase Object
| Port
| Wis-3
| 10+5/r
| Object out of phase
| May disintegrate
| WatW2
| 116
| Pheromone Discharge
| Metab
| Int
| 5+1/m
| Smells like an insect
| Maintained free 4d6h
| DSDK2
| 117
| Phobia Amplification
| Telep
| Wis-2
| C+4/r
| Strong Fear of thing (save)
| No save
| PHBR5
|
118
| Photosynthesis
| Metab
| Con+1
| 5+2/t
| Regen 1 hp/r in sunlight
| Sustenence in sun
| WatW2
| 119
| Plant Mind
| Telep
| Int-4
| 11+2/m
| +2 Chr when dealing with plants
| Free maint. 1 d
| WatW2
| 120
| Pocket Dimension
| Port
| Wis
| 14+3/t
| 5' cube extradimensional space
| 10' cube
| WatW2
|
121
| Poison Sense
| Clair
| Wis
| 1
| Detects presence of poison
| Gives type of poison
| PHBR5
| 122
| Post-Hyp. Suggestion
| Telep
| Int-3
| C+Lvl
| Long-term Suggestion
| Check not reduced
| PHBR5
| 123
| Predestination
| Clair
| Wis-3
| 20+5/yD
| Gives vague feeling of destiny
| Can peer twice as far
| DSDK2
|
124
| Probability Manipulation
| M-Psi
| Int-4
| 10
| +4 to next die roll
| +4 next 3 die rolls
| WatW2
| 125
| Prolong
| M-Psi
| Con-4
| 5+2/r
| Range & area of powers +50%
| Range & area +100%
| PHBR5
| 126
| Psionic Inflation
| M-Psi
| Wis-5
| 20+3/m
| All powers double cost & main.
| Triple cost & main.
| PHBR5
|
127
| Psionic Residue
| M-Psi
| Wis-3
| 15
| Get 10% PSPs spent by others
| +10 PSPs
| DSDK2
| 128
| Psionic Sense
| M-Psi
| Wis-3
| 4+1/m
| Detect Psi: PSPs,Dir.,Dist.
| Does all frequencies
| PHBR5
| 129
| Psionic Vampirism
| M-Psi
| Wis-3
| C+8+3/r
| Drain CL PSPs from target /r
| Double effect
| WatW2
|
130
| Psychic Blade
| M-Psi
| Con-2
| 7+X+X/r
| Blade: 1d6/1d6 +2/+X, stun 1d6r (save)
| 1d10/1d10
| WatW2
| 131
| Psychic Drain
| M-Psi
| Wis-6
| 10P+C
| Drain W,I,C:10 PSPs;Amnesia 2w
| No Amnesia
| PHBR5
| 132
| Psychic Impersonation
| Telep
| Wis
| 10+3/h
| Match other's thought patterns
| Cannot be detected
| PHBR5
|
133
| Psychic Messenger
| Telep
| Con-4
| 4+3/r
| Send Illusion of self to area
| Can look like other
| PHBR5
| 134
| Radial Navigation
| Clair
| Int-3
| 4+7/h
| Know dist./dir. to start point
| Can retrace to start
| PHBR5
| 135
| Receptacle
| M-Psi
| Wis-5
| 1/r
| Gem:1/100gp;Item:(2W+I+C-40)*L
| --
| PHBR5
|
136
| Reduction
| Metab
| Con-2
| D+1/r
| -1' per PSP until 1', then halve
| Double effect
| PHBR5
| 137
| Repugnance
| Telep
| Wis-5
| C+8/r
| Hatred for something (save)
| No save
| PHBR5
| 138
| Reptile Mind
| Telep
| Int-1
| 5+1/m
| +2 Chr with reptiles
| Charms reptiles
| DSDK2
|
139
| Retrospection
| M-Psi
| Wis-4
| 120
| Similir to Commune spell
| --
| PHBR5
| 140
| Return Flight
| Kinet
| Con-1
| 3
| Missile becomes returning
| Attack again if miss
| DSDK2
| 141
| Rigidity
| Metab
| Con-2
| 8+3/r
| -1/r TH,Init,AC penalty
| Start at -3
| DSDK2
|
142
| Safe Path
| Clair
| Wis-4
| 8+5/m
| +4 Dex checks; Resist Traps
| Auto make next save
| WatW2
| 143
| See Ethereal
| Clair
| Wis-5
| 4+2/m
| Can see into border Ethereal
| See into full Ethereal
| WatW2
| 144
| See Magic
| Clair
| Wis-3
| 6+6/m
| Detect Magic
| Know exact type
| WatW2
|
145
| See Sound
| Clair
| Wis-3
| 6+3/m
| Can see sound
| Maintenance 1/r
| PHBR5
| 146
| Send Thoughts
| Telep
| Int-1
| C+2/r
| Send thoughts;no spells (save)
| No save
| PHBR5
| 147
| Sensitivity to Observation
| Clair
| Wis
| 5
| Know when you're watched
| Knows location
| WatW2
|
148
| Sensory Suppression
| Telep
| Int-2
| C+4/r
| Blindness and Deafness
| Loses all 5 senses
| WatW2
| 149
| Shadow Walk
| Port
| Con+1
| 9
| Travel between shadows 1000 yd
| 2 miles
| WatW2
| 150
| Share Strength
| Metab
| Con-4
| 6+2/r
| Transfer 2 Str:1 target Str
| Transfer 1:1
| PHBR5
|
151
| Sight Link
| Telep
| Con-3
| C+5/m
| Can see through other eyes
| Sound Link gained
| PHBR5
| 152
| Soften
| Kinet
| Int
| 4+3/r
| Weapon -1TH,-1dmg,-1save/r
| Double rate
| PHBR5
| 153
| Sound Link
| Telep
| Con-2
| C+4/t
| Can hear through other ears
| Sight Link gained
| PHBR5
|
154
| Spatial Distortion
| Port
| Int-4
| 8+4/m
| Distance Distortion 20'cu
| Double effect
| WatW2
| 155
| Spider Touch
| Metab
| Dex-1
| 4+2/m
| Spider Climb
| +2 Dex
| WatW2
| 156
| Spirit Sense
| Clair
| Wis-3
| 10
| Senses presence of spirits
| Knows exact location
| PHBR5
|
157
| Splice
| M-Psi
| Int-2S
| 5S+S/r
| Do combined powers as 1 Mental
| +2 checks when used
| PHBR5
| 158
| Stasis Field
| M-Psi
| Con-3
| 20+X/r
| Slows down time by x60
| --
| PHBR5
| 159
| Static Discharge
| Kinet
| Int-3
| 5+5/r
| 1d4+1 dmg lightning, cumulative per r
| 1d6+1 instead
| WatW2
|
160
| Strength of the Land
| Metab
| Con-2
| 10+2/r
| +25 hp,+3 TH,+3 dmg,25% MR
| Lasts 5r after maint.
| DSDK2
| 161
| Summon Object
| Port
| Int-4
| 30
| Summon a simple object max 100 lbs.
| Half PSP cost
| WatW2
| 162
| Suppress Fear
| Telep
| Wis+1
| 5
| Remove Fear; +4 vs. fear for 1 t
| +1 TH
| WatW2
|
163
| Suspend Animation
| Metab
| Con-3
| 12
| Suspend animation (level)w
| Aware; can awaken
| PHBR5
| 164
| Synaptic Static
| Telep
| Int-4
| 15+10/r
| Must contest to use psionics
| +1 contest for static
| PHBR5
| 165
| Taste Link
| Telep
| Con-2
| C+4/t
| Can taste through other mouth
| Scent Link gained
| PHBR5
|
166
| Telempathic Projection
| Telep
| Wis-2
| C+4/r
| Send emotions
| Can change emotion
| PHBR5
| 167
| Teleport Lock
| Port
| Int-1
| 8+2/r
| Target cannot teleport (no save)
| --
| WatW2
| 168
| Teleport Object
| Port
| Int-3
| T+20
| Teleports 1 nonliving object
| Automake saves 2d
| DSDK2
|
169
| Teleport Trigger
| Port
| Int+1
| 2/h
| Activates Teleport (no action)
| No dist. Check Mod.
| PHBR5
| 170
| Thought Shield [G]
| Telep
| Wis-3
| 1
| Costs no action to use
| --
| PHBR5
| 171
| Time Dilation
| Port
| Int-7
| 54/r
| +3 M, +3 P, +3 V; not cumul. w/ Haste
| +1 more each type
| WatW2
|
172
| Time Duplicate
| Port
| Int-1
| 22/s
| Can use 2M/2P/2V/6Z next segment
| +4 AC/save; +2 TH
| WatW2
| 173
| Time Shift
| Port
| Int
| 16+3/rS
| Move into future;Max=(level)r
| Add 1r to Max
| PHBR5
| 174
| Time/Space Anchor
| Port
| Int
| 5+1/m
| Cannot be teleported
| --
| PHBR5
|
175
| Trail of Destruction
| Clair
| Wis-2
| 10+3/m
| Detect use of Defiling magic
| Know which spells
| DSDK2
| 176
| True Worship
| Telep
| Wis-1
| 5
| Tells god worshiped & temple
| Knows all in range
| DSDK2
| 177
| Truthear
| Telep
| Wis
| 4+2/m
| Detect Lie (as spell)
| Knows real truth
| PHBR5
|
178
| Watcher's Ward
| Clair
| Int-2
| 6+2/h
| Can't be surprised; Detect Danger
| Know location danger
| WatW2
| 179
| Weather Prediction
| Clair
| Int-2
| 10
| Accurate weather forecast 24h
| Weather forecast 1w
| DSDK2
| 180
| Wrench
| M-Psi
| Wis-4
| 15+8/r
| Undead:-level AC;cannot drain
| -2 init. penalty
| PHBR5
|
|
[Q2] Proficiency (2nd edition) Psionics (Psi. Freq. 2)
Psi2 Sciences (Majors)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Animal Affinity
| Metab
| Con-4
| 15+4/m
| Take random animal's attribute
| Take 2 attributes
| PHBR5
| 2
| Appraise
| M-Psi
| Int-4
| 14
| Gives chances of success
| Reroll 3 future dice
| PHBR5
| 3
| Aura Alteration
| M-Psi
| Wis-4
| 10
| Disguise AL,level (level)h
| --
| PHBR5
|
4
| Aura Sight
| Clair
| Wis-4
| 9+9/m
| Learn 2 auras (AL or level)
| Learn 4 auras
| PHBR5
| 5
| Banishment
| Port
| Int-1
| 30+10/r
| Target in pocket;returns @ end
| Cannot gate/teleport
| PHBR5
| 6
| Clairaudience
| Clair
| Wis-3
| 6+4/m
| Clairaudience (as spell)
| Gain Clairvoyance
| PHBR5
|
7
| Clairvoyance
| Clair
| Wis-4
| 7+4/m
| Clairvoyance (as spell)
| Gain Clairaudience
| PHBR5
| 8
| Complete Healing
| Metab
| Con
| 30
| Heal (as spell) in (24-level)h
| Heal in (60-3*level)m
| PHBR5
| 9
| Create Object
| Kinet
| Int-4
| 16+3/r
| Creates temporary small object
| Object is permanent
| PHBR5
|
10
| Death Field
| Metab
| Con-8
| 40
| Set amount of dmg(others save)
| You take ½ amount
| PHBR5
| 11
| Detection
| Clair
| Wis-2
| 15+6/m
| Detect Object 90', expands 30'/r
| Know concentration
| WatW2
| 12
| Detonate
| Kinet
| Con-3
| 18
| (level)d6 damage (save:½)
| (2*level)d6 damage
| PHBR5
|
13
| Domination
| Telep
| Wis-4
| 2C+2C/r
| Get control of all actions
| Maintenance halved
| PHBR5
| 14
| Disintegrate
| Kinet
| Wis-4
| 40
| Disintegrate 8 cu.' (save)
| (save-5);16 cu.'
| PHBR5
| 15
| Ejection
| Telep
| Wis-4
| 2S
| Break contact;lose 1 power 1t
| Opp. lose 1 power 1t
| PHBR5
|
16
| Empower
| M-Psi
| Wis-12
| 50+100X
| Object PSP=(4*Dev+6*Sci+10)*L
| --
| PHBR5
| 17
| Endorphin Control
| Metab
| Chr-6
| 16+8/r
| +1d6 Int,Wis,or Chr
| +1d6 to all three
| DM
| 18
| Energy Containment
| Metab
| Con-2
| 1/die
| Absorb max 1 die/lvl;glow:-2AC
| 0 dmg from energy
| PHBR5
|
19
| Fate Link
| Telep
| Con-5
| C+5/t
| Both take same dmg
| Range unlimited
| PHBR5
| 20
| Hallucination
| Telep
| Int-3
| C+6/r
| Create image in target's mind
| 20% of dmg is real
| WatW2
| 21
| Id Insinuation [D]
| Telep
| Wis-4
| 5
| Target loses all actions 1d4r
| Turn on allies 1d4r
| PHBR5
|
22
| Intellect Fortress [I]
| Telep
| Wis-3
| 4
| Costs no action to use
| --
| PHBR5
| 23
| Kinetic Control
| Kinet
| Int-3
| 15+7/r
| Take only 2+leak vs. physical attacks
| Reflect 1d10 dmg
| WatW2
| 24
| Life Draining
| Metab
| Con-3
| 11+5/r
| Drain level hp/r;add to caster
| level*3 hp/r
| PHBR5
|
25
| Mass Domination
| Telep
| Wis-6
| C+2L/r
| Up to 5 creatures Dominated
| Range 100y
| PHBR5
| 26
| Metamorphosis
| Metab
| Con-6
| 21+1/t
| Polymorph Self(even to object)
| Max 3*caster's mass
| PHBR5
| 27
| Mindflame
| Telep
| Wis-6
| 30
| <=8 HD Stun 2d6 r; >8 HD Dazed 1d3 r
| <=16 HD; >16 HD
| WatW2
|
28
| Mindlink
| Telep
| Wis-5
| C+8/m
| Send thoughts to each other
| 1 Probe question
| PHBR5
| 29
| Mindwipe
| Telep
| Int-6
| C+8/r
| -level/4 Int/Wis/Level (save)
| No save
| PHBR5
| 30
| Molecular Rearrangement
| Kinet
| Int-5
| 20+10/h
| Change an object 1 ounce/hr
| Become extraordinary
| PHBR5
|
31
| Nerve Manipulation
| Metab
| Con-3
| 14
| Touch: Pain 1d3 r
| Stun 1d2 r
| WatW2
| 32
| Object Reading
| Clair
| Wis-5
| 16
| Detect Psi. Imp. of owners
| Know race,AL,age
| PHBR5
| 33
| Poison Simulation
| Metab
| Con-2
| 16
| Resist Poison; next attack is poisonous
| -2 on save
| WatW2
|
34
| Precognition
| Clair
| Wis-5
| 24
| Sees a possible future outcome
| Reroll 3 future dice
| PHBR5
| 35
| Probability Travel
| Port
| Int
| 20+8/h
| Go to Astral physically
| Color pool nearby
| PHBR5
| 36
| Probe
| Telep
| Wis-5
| C+9/r
| True answer:1 question/r (save)
| 2 questions/r
| PHBR5
|
37
| Project Force
| Kinet
| Con-2
| 10
| (level)d6 damage (save:½)
| Knock down M target
| PHBR5
| 38
| Psionic Blast [A]
| Telep
| Wis-5
| 10
| Lose 80% hp in mind (save)
| Unc. 1t (save)
| PHBR5
| 39
| Psychic Clone
| M-Psi
| Wis-8
| 50+5/r
| Ghostly mental body;can move
| Ectoplasmic Form
| PHBR5
|
40
| Psychic Crush [E]
| Telep
| Wis-4
| 7
| (level)d8 damage (save)
| No save
| PHBR5
| 41
| Psychic Surgery
| M-Psi
| Wis-5
| C+10/t
| Make Perm./Remove Telep. (1/t)
| 1 power/5r
| PHBR5
| 42
| Regenerate
| Metab
| Con-4
| 18+6/t
| Regenerate
| Natural healing x2
| WatW2
|
43
| Sens. to Psychic Imp.
| Clair
| Wis-4
| 12+2/m
| Detect Psi. Imp. of Area
| Gets very clear vision
| PHBR5
| 44
| Shadow-form
| Metab
| Con-6
| 12+3/m
| Become normal shadow (mv 6)
| Monster shadow
| PHBR5
| 45
| Spirit Lore
| Clair
| Int-3
| 30+8/r
| Can Commune with Spirits
| Knowledgeable spirit
| WatW2
|
46
| Split Personality
| M-Psi
| Wis-5
| 40+6/r
| +1 Mental action
| +1 more M action
| PHBR5
| 47
| Subjective Reality
| M-Psi
| Wis-5
| 35+7/m
| Immune to 1 specific type of effect
| Can change /r
| WatW2
| 48
| Summon Planar Creature
| Port
| Int-4
| 45*#PL
| Choice of plane but not exact
| Creature not angry
| PHBR5
|
49
| Summon Planar Energies
| Port
| Int
| 32
| 3d12 dmg no resistance
| 4d12 dmg no resist
| WatW2
| 50
| Superior Invisibility
| Telep
| Int-5
| C+5/r/P
| No sound,smell; attack breaks
| Improved Invisibility
| PHBR5
| 51
| Suppress Magic
| M-Psi
| Con-4
| 30+X/r
| Anti-Magic Shell (SL=X) 60' r
| Dispel-Magic Zone
| WatW2
|
52
| Switch Personality
| Telep
| Con-4
| C+30
| Switch bodies (perm.);-1Con/d
| -1 Con/w
| PHBR5
| 53
| Telekinesis
| Kinet
| Wis-3
| W+hW/r
| Object move rate 6
| Can move 2nd object
| PHBR5
| 54
| Telekinetic Barrier
| Kinet
| Con-3
| 18+10/r
| Wall of Force
| Free maintain 3r
| WatW2
|
55
| Telekinetic Flight
| Kinet
| Wis-4
| 15+4/m
| Fly 18"
| Fly 24"
| WatW2
| 56
| Teleport
| Port
| Int
| 20+
| Teleport (same plane)
| PSP cost -20%
| PHBR5
| 57
| Teleport Other
| Port
| Int-2
| 20+
| +10 PSPs per creature moved
| PSP cost -20%
| PHBR5
|
58
| Time Travel
| Port
| Int-3
| 50+8/h
| Travel 1 yr; each x10 is +10 PSPs
| --
| WatW2
| 59
| Tower of Iron Will [J]
| Port
| Wis-2
| 6
| Costs no action to use
| Area 10' radius
| PHBR5
| 60
| True Sight
| Clair
| Wis-4
| 15+9/m
| True Sight
| Know Alignment
| WatW2
|
61
| Ultrablast [U]
| Telep
| Wis-10
| 75
| Fail1:Unc.2d6t;Fail2:lose Psi
| <= 3HD:death (save)
| PHBR5
| 62
| Wormhole
| Port
| Int-2
| 48+16/r
| Dim Door 10 mi; Each x10 is +12 PSPs
| Half maintenance
| WatW2
|
|
[Q2] Proficiency (2nd edition) Psionics (Psi. Freq. 2)
Psi2 High Sciences (Grands)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Alter Reality
| All
| Any-10
| 250
| Alter Reality or Psi1 major
| Double CL effect
| DM
| 2
| Conductive Clairvoyance
| Clair
| Wis-9
| 15/r
| Can use Psi powers through it
| Move effect at 18"
| DM
| 3
| Cosmic Awareness
| Clair
| Wis-6
| 10/r
| Detect "Everything" CL*30'
| Range is sight
| WatW2
|
4
| Elemental Composition
| Metab
| Con-4
| 24+3/r
| Can be any Normal/Para/Quasi Ele
| Can be Semi Ele
| WatW2
| 5
| Energy Cancel
| Metab
| Con-6
| 1/die
| Cancels entire energy effect
| Autocancel all this s
| DM
| 6
| Grand Detonate
| Kinet
| Con-5
| 27
| CLd20 shards damage
| Use d30's
| DM
|
7
| Legendary Control
| Metab
| Chr-24
| 24+12/r
| +1d6 Cml, Luck, or CL
| +1d6 all three
| DM
| 8
| Lend Actions
| M-Psi
| *Auto*
| 0/perm
| [0 action]: Lend an action
| --
| DM
| 9
| Mass Contact
| Telep
| Wis
| L+1/r
| L=sum of targets' levels
| PSP cost halved
| WatW2
|
10
| Megakinesis
| Kinet
| Wis-4
| X/r
| TK, X=(lbs.)*(speed in ")/lvl^2
| PSP cost halved
| WatW2
| 11
| Nonweapon Familiarity
| Clair
| Int-8
| 200/d
| +1 slot in every nonweapon prof
| +1 every weapon prof
| DM
| 12
| Physical Acceleration
| Metab
| Con-6
| 20/r
| +1 P action /r (range sight)
| +1 QP action /r
| DM
|
13
| Planar Transportation
| Port
| Int-4
| 65
| Teleport anywhere in multiverse
| No summ. sickness
| WatW2
| 14
| Strength of the World
| Metab
| Con-6
| 10/r
| +9/+9 AC/saves, +25% RR/MR/PsiR
| Lasts 5r after maint.
| DM
| 15
| Time Shift Other
| Port
| Int-S*3
| S*6
| Time Shift other S r (no save)
| -CL*5% to PsiR roll
| DM
|
16
| Ultrashield [X]
| Telep
| Chr-5
| 20
| Cannot attack / be attacked w/ Psi
| Can still attack
| DM
| 17
| Weapon Familiarity
| Clair
| Int-4
| 100/d
| Proficient with all weapons
| Single Spec with all
| DM
|
|
Psi2 Supers
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Cellular Heal/Harm
| Metab
| Con-13
| X
| X targets: Heal/Harm X% of max
| X*2% of max
| DM
| 2
| Change Reality
| All
| Any-20
| 400
| Change Reality or Psi1 grand
| Double CL effect
| DM
| 3
| Fluidity
| M-Psi
| *Auto*
| 0/perm
| [0 action]: Swap 2 stats
| --
| DM
|
4
| Lady's Smirk
| M-Psi
| Chr-15
| 400/d
| Autoroll 1 on Prof.& Psi2 checks
| Auto power score
| DM
| 5
| Magic Inertial Barrier
| Port
| Dex-18
| 70/r
| Spell delayed 1 s if hitting you
| Delayed 2 s
| DM
| 6
| Mental Acceleration
| Metab
| Chr-10
| 30/r
| +1 M action /r (range sight)
| +1 QM action /r
| DM
|
7
| Personal Acceleration
| Metab
| Chr-10
| 30/r
| +1 Swing action /r (range 0)
| +2 S actions
| DM
| 8
| Planetary Detonate
| Kinet
| Con-25
| 3600
| Detonates 1 planet or moon (!)
| 2 planets or moons!
| DM
| 9
| Public Access Key
| Clair
| Int-20
| 90/r
| Target's Truename is visual (!)
| Thoughts visible too
| DM
|
10
| Spirit in the Sky
| Telep
| Chr-15
| 1/week
| No physical body, can use 2 M /s
| Can use 3 M /s
| DM
| 11
| Superblast [V]
| Telep
| Str-20
| 250
| All in 1 mile insane (no PsiR)
| 2 mile radius
| DM
| 12
| Trans-Planar Contact
| Telep
| Wis
| N+2/r
| N=(lvl)*(# planes +1); (no PsiR)
| PSP cost halved
| DM
|
|
[Q3] 3rd Edition Psionics (Psi. Freq. 3)
Basic Psi3 Information
Psi3 Wild Talents
|
| There are two methods for "Wild Talents" in Psi3. Neither require you to pick a discipline. Your Caster Level (CL) is half of your highest level. You may switch between methods during a reset.
|
| Wild Talent Method 1
|
| This method does not require feats.
|
| Wild Talent Psi3 Calculation = Stat+HNCL-12
| where "Stat" is any ability score you choose, and "HNCL" is "Highest Non-Concordant Level" (e.g. the highest level among your classes).
|
| Use the progression below for powers gained (no stat bonus). Can trade one 1st for four 0th level powers.
| You can never access powers greater than SL=7 with this wild talent.
|
|
|
HNCL
| Psi3 Wild 123 456 7
| 0-2
| 1-- --- -
|
3-5
| 2-- --- -
| 6-8
| 21- --- -
| 9-11
| 32- --- -
|
12-14
| 321 --- -
| 15-17
| 432 --- -
| 18-20
| 432 1-- -
|
21-23
| 543 2-- -
| 24-26
| 543 21- -
| 27-29
| 654 32- -
|
30-32
| 654 321 -
| 33-34
| 765 432 -
| 36+
| 765 432 1
|
|
| Wild Talent Method 2
|
| This method requires feats, but you are not limited by how many powers you have, and you can get higher level powers faster.
|
| Wild Talent Psi3 Calculation = (Str+Dex+Con+Int+Wis+Chr-60) / 6 + HNCL*3
|
| You get no powers for "free", you need to spend feats.
| Each feat spent gives your highest level in Psi3 power levels. A 0 level Psi3 power costs ĵ of a power level.
| You need to be at least level equal to double the power level to use a power (e.g. you need to be 2nd level to use a 1st level power).
| You can never access powers greater than SL=9 with this wild talent.
|
|
[Q3] 3rd Edition Psionics (Psi. Freq. 3)
[Q3.0] Level 0 Psi3 Powers
##
| Level 0 Powers
| Discip.
| Short Description
| Source
|
1
| Bolt
| Metcre
| You create a short-lived bolt, arrow or bullet.
| PsiHB3
| 2
| Burst
| Psyport
| Target speed improves by 5 ft. for one round.
| PsiHB3
| 3
| Catfall
| Psyport
| You recover well from a fall.
| PsiHB3
|
4
| Control Shadow
| Psykin
| You control a normal shadow like a puppet.
| PsiHB3
| 5
| Daze
| Telep
| Creature loses next action.
| PsiHB3
| 6
| Detect Psionics
| Clasen
| You detect the presence of psionic activity.
| PsiHB3
|
7
| Distract
| Telep
| Subject's mind wanders, imparting -1 penalty on some actions.
| PsiHB3
| 8
| Elfsight
| Psymet
| You have lowlight vision.
| PsiHB3
| 9
| Far Hand
| Psykin
| Minor telekinesis
| PsiHB3
|
10
| Far Punch
| Psykin
| Telekinetic punch deals 1 damage.
| PsiHB3
| 11
| Finger of Fire
| Metcre
| You deal 1d3 fire damage to one foe.
| PsiHB3
| 12
| Float
| Psyport
| You buoy a target in water or other liquid.
| PsiHB3
|
13
| Inkling
| Clasen
| You are 50% likely to know whether an intended action is good or bad.
| PsiHB3
| 14
| Know Direction
| Clasen
| You know which way is north.
| PsiHB3
| 15
| Lesser Natural Armor
| Psymet
| You gain +1 natural armor bonus.
| PsiHB3
|
16
| Missive
| Telep
| You send a one-way telepathic message to subject.
| PsiHB3
| 17
| My Light
| Psykin
| Your eyes emit 20-ft. cone of light.
| PsiHB3
| 18
| Talons
| Psymet
| Your unarmed attacks do +1 damage.
| PsiHB3
|
19
| Telempathic Projection
| Telep
| You modify subject's emotions.
| PsiHB3
| 20
| Trinket
| Metcre
| You create a short-lived trinket.
| PsiHB3
| 21
| Verve
| Psymet
| You gain 1 temporary hit point.
| PsiHB3
|
|
[Q3] 3rd Edition Psionics (Psi. Freq. 3)
[Q3.1] Level 1 Psi3 Powers
##
| Level 1 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Construct I
| Metcre
| Creates astral construct to fight for you.
| PsiHB3
| 2
| Attraction
| Telep
| Subject has mild attraction you specify.
| PsiHB3
| 3
| Biocurrent
| Psykin
| Continuous bioelectrical current deals 1d4 electrical dmg/r to up to 2 cr.
| PsiHB3
|
4
| Biofeedback
| Psymet
| Self control allows you to take some damage as subdual damage.
| PsiHB3
| 5
| Bite of the Wolf
| Psymet
| Your base bite attack does 1d8 damage.
| PsiHB3
| 6
| Call Weaponry
| Psyport
| Never lack for a weapon.
| PsiHB3
|
7
| Charm Person
| Telep
| Makes one person your friend.
| PsiHB3
| 8
| Combat Precognition
| Clasen
| You gain a +1 insight bonus to AC.
| PsiHB3
| 9
| Compression
| Psymet
| You shrink 10%/level (max -50%).
| PsiHB3
|
10
| Conceal Thoughts
| Telep
| You conceal your motives.
| PsiHB3
| 11
| Control Light
| Psykin
| Control light levels up or down 20%/level.
| PsiHB3
| 12
| Control Object
| Psykin
| You telekinetically animate a small object.
| PsiHB3
|
13
| Create Sound
| Psykin
| You create the sound you desire.
| PsiHB3
| 14
| Demoralize
| Telep
| Foes suffer -1 penalty on some actions.
| PsiHB3
| 15
| Destiny Dissonance
| Clasen
| Your touch hurts your opponent's mind, dealing 1d8 subdual damage.
| PsiHB3
|
16
| Disable
| Telep
| Subjects incorrectly believe they are disabled.
| PsiHB3
| 17
| Dissipating Touch
| Psyport
| Touch deals 1d8 damage.
| PsiHB3
| 18
| Empathic Transfer
| Psymet
| You absorb others' hurts.
| PsiHB3
|
19
| Empathy
| Telep
| You know the subject's surface emotions.
| PsiHB3
| 20
| Expanded Vision
| Clasen
| Wider vision allows you to see more.
| PsiHB3
| 21
| Feather Fall
| Psyport
| Objects or creatures fall slowly.
| PsiHB3
|
22
| Feel Light
| Psymet
| You use tactile sensation to see.
| PsiHB3
| 23
| Feel Sound
| Psymet
| You use tactile sensation to hear.
| PsiHB3
| 24
| Firefall
| Metcre
| Fiery sparks deal 1d4 fire damage in 10 ft. radius.
| PsiHB3
|
25
| Grease
| Metcre
| Makes 10 ft. square or one object slippery.
| PsiHB3
| 26
| Hammer
| Psymet
| Touch deals 1d8 bludgeoning damage.
| PsiHB3
| 27
| Hear Light
| Psymet
| You use auditory sensation to see.
| PsiHB3
|
28
| Hustle
| Psymet
| You gain one extra partial action.
| PsiHB3
| 29
| Identify
| Clasen
| Identify single feature of psionic item.
| PsiHB3
| 30
| Know Location
| Clasen
| You know, generally, where you are.
| PsiHB3
|
31
| Lesser Cell Adjustment
| Psymet
| You heal 1d8 hp, +1 to next poison/disease save, or heal 1 ability point.
| PsiHB3
| 32
| Lesser Concussion
| Psykin
| Pummel foe for 1d6 damage.
| PsiHB3
| 33
| Lesser Metaphysical Wpn
| Clasen
| Weapon gains +1 bonus.
| PsiHB3
|
34
| Lesser Mind Link
| Telep
| You forge a limited mental bond with another creature.
| PsiHB3
| 35
| Minor Creation
| Metcre
| Creates one cloth or wood object.
| PsiHB3
| 36
| Molecular Agitation
| Psykin
| You heat a creature or object.
| PsiHB3
|
37
| Object Reading
| Clasen
| You know about an object's past.
| PsiHB3
| 38
| Psycholuminesence
| Clasen
| Object sheds 20-ft. radius light.
| PsiHB3
| 39
| See Sound
| Psymet
| You use visual sensation to hear.
| PsiHB3
|
40
| Sense Link
| Telep
| You sense what the subject senses (one sense)
| PsiHB3
| 41
| Skate
| Psyport
| Target slides (skillfully) along the ground as if ice.
| PsiHB3
| 42
| Spider Climb
| Psyport
| Target can walk on walls and ceilings.
| PsiHB3
|
43
| Steadfast Gaze
| Clasen
| Gaze attacks hold no terror for you.
| PsiHB3
| 44
| Stomp
| Psykin
| Shock waves in the ground knock your foes prone.
| PsiHB3
| 45
| Vigor
| Psymet
| You gain 3 temporary hit points.
| PsiHB3
|
|
[Q3] 3rd Edition Psionics (Psi. Freq. 3)
[Q3.2] Level 2 Psi3 Powers
##
| Level 2 Powers
| Discip.
| Short Description
| Source
|
1
| Animal Affinity
| Psymet
| You possess one ability score or the natural armor of a chosen animal.
| PsiHB3
| 2
| Astral Construct II
| Metcre
| Create astral construct to fight for you.
| PsiHB3
| 3
| Augury
| Clasen
| You find out if intended actions will be good or bad.
| PsiHB3
|
4
| Aversion
| Telep
| Subject has aversion you specify.
| PsiHB3
| 5
| Body Equilibrium
| Psymet
| You can walk on nonsolid surfaces.
| PsiHB3
| 6
| Brain Lock
| Telep
| Subject cannot move or take any mental actions.
| PsiHB3
|
7
| Burning Ray
| Metcre
| Fiery ray deals 3d6 damage to foe.
| PsiHB3
| 8
| Cell Adjustment
| Psymet
| You heal 3d6 dmg, bonus to next poison/disease save, or heal 2 ability pts.
| PsiHB3
| 9
| Chameleon
| Psymet
| Gain a +10 enhancement bonus to Hide checks.
| PsiHB3
|
10
| Clairaudience/Clairvoy.
| Clasen
| Hear or see at a distance.
| PsiHB3
| 11
| Claws of the Bear
| Psymet
| You gain a claw attack that inflicts 1d12 damage.
| PsiHB3
| 12
| Combat Prescience
| Clasen
| +2 insight bonus to your attack roll.
| PsiHB3
|
13
| Concussion
| Psykin
| Pummel foe for 3d6 damage.
| PsiHB3
| 14
| Control Body
| Psykin
| You take rudimentary control of foe's limbs.
| PsiHB3
| 15
| Control Flames
| Psykin
| You control heat and movement of a fire.
| PsiHB3
|
16
| Control Wind
| Psykin
| Wind increased/decreased by up to 10 mph + 5 mph/level.
| PsiHB3
| 17
| Darkvision
| Clasen
| You can see in the dark.
| PsiHB3
| 18
| Detect Thoughts
| Telep
| You detect subject's surface thoughts.
| PsiHB3
|
19
| Ecto Puppet
| Metcre
| You directly control an astral construct.
| PsiHB3
| 20
| Ectoplasmic Cocoon
| Metcre
| You encapsulate a foe so it can't move.
| PsiHB3
| 21
| Expansion
| Psymet
| You grow +10%/level (max +100%).
| PsiHB3
|
22
| Glide
| Psyport
| Subject glides at speed of 20.
| PsiHB3
| 23
| Inflict Pain
| Telep
| Your mental attack deals 3d6 damage.
| PsiHB3
| 24
| Intrusive Sense Link
| Telep
| Subject senses what you sense.
| PsiHB3
|
25
| Invisibility
| Psykin
| Subject is invisible for 10 min./level or until it attacks.
| PsiHB3
| 26
| Knock
| Psyport
| Opens locked or psionically locked doors.
| PsiHB3
| 27
| Levitate
| Psyport
| Subject moves up and down at your direction.
| PsiHB3
|
28
| Painful Touch
| Psymet
| Your unarmed attacks deal extra 1d6 subdual damage.
| PsiHB3
| 29
| Psionic Lock
| Psyport
| Psionically locks a portal or chest.
| PsiHB3
| 30
| Recall Pain
| Clasen
| Foe takes damage from painful memory.
| PsiHB3
|
31
| See Invisibility
| Clasen
| Reveals invisible creatures or objects.
| PsiHB3
| 32
| Sense Psychoportation
| Psyport
| Know when others use this discipline.
| PsiHB3
| 33
| Sensitivity to Psychic Imp.
| Clasen
| You can find out about an area's past.
| PsiHB3
|
34
| Sever the Tie
| Psykin
| You deal 3d8 damage to undead in 10 ft. radius.
| PsiHB3
| 35
| Sudden Minor Creation
| Metcre
| Quickly create cloth or wood object.
| PsiHB3
| 36
| Suggestion
| Telep
| Compels subject to follow suggested action.
| PsiHB3
|
37
| Sustenance
| Psymet
| You can go without food and water.
| PsiHB3
|
|
[Q3] 3rd Edition Psionics (Psi. Freq. 3)
[Q3.3] Level 3 Psi3 Powers
##
| Level 3 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Construct III
| Metcre
| Astral construct fights for you.
| PsiHB3
| 2
| Astral Steed
| Psyport
| Astral steed appears for one hour/level.
| PsiHB3
| 3
| Bite of the Tiger
| Psymet
| Your base bite attack does 2d8 damage.
| PsiHB3
|
4
| Charm Monster
| Telep
| Makes monster believe it is your ally.
| PsiHB3
| 5
| Claws of the Vampire
| Psymet
| Your base unarmed attack does 1d8 damage. You heal the same amount.
| PsiHB3
| 6
| Cone of Sound
| Psykin
| Sonic energy inflicts 5d4 sonic damage.
| PsiHB3
|
7
| Control Sound
| Psykin
| You can create very specific sounds.
| PsiHB3
| 8
| Create Food and Water
| Metcre
| Feeds three humans or one horse/level.
| PsiHB3
| 9
| Crisis of Breath
| Telep
| You disrupt the target's breathing.
| PsiHB3
|
10
| Danger Sense
| Clasen
| +2 bonus vs. trap.
| PsiHB3
| 11
| Dimension Slide
| Psyport
| Instantly move to any spot you can see in Close range.
| PsiHB3
| 12
| Displacement
| Psymet
| Attacks miss subject 50% of the time.
| PsiHB3
|
13
| Duodimensional Hand
| Psymet
| Your unarmed attacks do slashing damage with an increased crit range.
| PsiHB3
| 14
| Ectoplasmic Form
| Psymet
| Your amorphous form is hard to hurt.
| PsiHB3
| 15
| False Sensory Input
| Telep
| You falsify one of the target's senses.
| PsiHB3
|
16
| Fate Link
| Telep
| You link the fates of two targets.
| PsiHB3
| 17
| Fly
| Psyport
| Subject flies at speed of 90.
| PsiHB3
| 18
| Greater Concussion
| Psykin
| Pummel foe for 5d6 damage.
| PsiHB3
|
19
| Improved Biofeedback
| Psymet
| You take charge of your body's damage.
| PsiHB3
| 20
| Invisibility Purge
| Clasen
| Dispels invisibility within 5 ft./level.
| PsiHB3
| 21
| Lesser Domination
| Telep
| Forces subject to obey your will.
| PsiHB3
|
22
| Metaphysical Weapon
| Metcre
| Weapon gains +3 enhancement bonus.
| PsiHB3
| 23
| Mind Link
| Telep
| You have a mental bond with others.
| PsiHB3
| 24
| Negate Psionics
| Psykin
| Cancels psionic powers and effects.
| PsiHB3
|
25
| Nondetection
| Clasen
| Hides subject from Clairsentient powers, and remote viewing.
| PsiHB3
| 26
| Poison Sense
| Clasen
| Sense poison in 30-ft. radius.
| PsiHB3
| 27
| Rejuvenation
| Psymet
| You heal 1 point temp. ability damage/hour.
| PsiHB3
|
28
| Remote View
| Clasen
| You see subject from a distance.
| PsiHB3
| 29
| Schism
| Telep
| Splits your mind into two independently functional parts.
| PsiHB3
| 30
| Time Hop
| Psyport
| Subject hops forward in time 3d6 rounds.
| PsiHB3
|
31
| Ubiquitous Vision
| Clasen
| You have all-around vision.
| PsiHB3
| 32
| Undead Sense
| Clasen
| You sense the presence of undead.
| PsiHB3
| 33
| Whitefire
| Metcre
| Deals 5d4 fire damage in 20 ft. radius.
| PsiHB3
|
|
[Q3] 3rd Edition Psionics (Psi. Freq. 3)
[Q3.4] Level 4 Psi3 Powers
##
| Level 4 Powers
| Discip.
| Short Description
| Source
|
1
| Amplified Invisibility
| Psykin
| Attack once and stay unseen.
| PsiHB3
| 2
| Anchored Navigation
| Clasen
| You navigate from a fixed reference point that you mentally sense.
| PsiHB3
| 3
| Astral Construct IV
| Metcre
| Astral construct fights for you.
| PsiHB3
|
4
| Aura Sight
| Clasen
| You can read things in other's auras.
| PsiHB3
| 5
| Detect Remote Viewing
| Clasen
| You know when others spy on you remotely.
| PsiHB3
| 6
| Dimension Door
| Psyport
| Teleports you and 500 lb., 90 ft./level.
| PsiHB3
|
7
| Dimensional Anchor
| Psyport
| Bars extradimensional movement.
| PsiHB3
| 8
| Dismiss Ectoplasm
| Metcre
| Dissipates ectoplasmic targets.
| PsiHB3
| 9
| Dismissal
| Psyport
| Forces a creature to return to a native plane.
| PsiHB3
|
10
| Dissolving Touch
| Psymet
| Your acid touch deals 7d6 acid damage.
| PsiHB3
| 11
| Divination
| Clasen
| Gain specific advice for proposed actions.
| PsiHB3
| 12
| Domination
| Telep
| Subject obeys your will.
| PsiHB3
|
13
| Fabricate
| Metcre
| Transforms raw goods to finished items.
| PsiHB3
| 14
| Fatal Attraction
| Telep
| Implants death urge in target.
| PsiHB3
| 15
| Fate of One
| Clasen
| You can reroll a bad roll.
| PsiHB3
|
16
| Forced Mind Link
| Telep
| Creates mental bond with unwilling target.
| PsiHB3
| 17
| Freedom of Movement
| Psyport
| Move normally despite impediments.
| PsiHB3
| 18
| Immovability
| Psymet
| You are almost impossible to move.
| PsiHB3
|
19
| Inertial Barrier
| Psykin
| Subject gains damage reduction (10/+5).
| PsiHB3
| 20
| Mass Concussion
| Psykin
| Foes take 7d4 damage in 20 ft. radius.
| PsiHB3
| 21
| Mindwipe
| Telep
| Target's recent experiences wiped away.
| PsiHB3
|
22
| Polymorph Self
| Psymet
| You assume a new form.
| PsiHB3
| 23
| Psychofeedback
| Psymet
| You can use power points to boost your Str, Con, and/or Dex ability mods.
| PsiHB3
| 24
| Quintessence
| Metcre
| You collapse a bit of time into a physical substance.
| PsiHB3
|
25
| Tailor Memory
| Telep
| False memory implanted in target.
| PsiHB3
| 26
| Telekinesis
| Psykin
| Lift or move 25 lb./level at long range.
| PsiHB3
| 27
| Wall of Ectoplasm
| Metcre
| You create a protective barrier.
| PsiHB3
|
|
[Q3] 3rd Edition Psionics (Psi. Freq. 3)
[Q3.5] Level 5 Psi3 Powers
##
| Level 5 Powers
| Discip.
| Short Description
| Source
|
1
| Adapt Body
| Psymet
| You adapt your body to hostile environments.
| PsiHB3
| 2
| Astral Construct V
| Metcre
| Astral construct fights for you.
| PsiHB3
| 3
| Baleful Teleport
| Psyport
| Destructive teleport deals 9d6 damage.
| PsiHB3
|
4
| Brilliant Blast
| Psykin
| Light blast inflicts 9d4 damage in 20' radius.
| PsiHB3
| 5
| Catapsi
| Telep
| Psychic static is a drag on power manifestation.
| PsiHB3
| 6
| Clairtangency
| Psykin
| You can use Far Hand at any distance.
| PsiHB3
|
7
| Ectoplasmic Armor
| Metcre
| You gain a +10 armor bonus.
| PsiHB3
| 8
| Ectoplasmic Shambler
| Metcre
| Fog-like predator engulfs foes, dealing 2 dmg/r to foes while surrounded.
| PsiHB3
| 9
| Energy Barrier
| Psymet
| You convert energy attacks to harmless light.
| PsiHB3
|
10
| Graft Weapon
| Psymet
| A weapon becomes a natural part of you.
| PsiHB3
| 11
| Greater Domination
| Telep
| Subject obeys your will.
| PsiHB3
| 12
| Incarnate
| Metcre
| You make some psionic effects permanent.
| PsiHB3
|
13
| Major Creation
| Metcre
| As Minor Creation, plus stone and metal.
| PsiHB3
| 14
| Metaconcert
| Telep
| Mental concert of 2+ psions increases the total power of the participants.
| PsiHB3
| 15
| Metamorphosis
| Psymet
| You take the form of creatures and objects.
| PsiHB3
|
16
| Mind Probe
| Telep
| You discover the target's secret thoughts.
| PsiHB3
| 17
| Molecular Rearrangement
| Psykin
| You transmute one metal to another.
| PsiHB3
| 18
| Natural Armor
| Psymet
| You gain +4 natural armor bonus.
| PsiHB3
|
19
| Power Resistance
| Clasen
| You gain power resistance.
| PsiHB3
| 20
| Psychic Vampire
| Psykin
| Your touch attacks drains 2 power points/level from foe, which you gain.
| PsiHB3
| 21
| Recall Agony
| Clasen
| Foe takes more damage from painful memory.
| PsiHB3
|
22
| Sending
| Psyport
| Delivers short message anywhere instantly.
| PsiHB3
| 23
| Sense Psionics
| Clasen
| You sense psionic powers and effects.
| PsiHB3
| 24
| Teleport
| Psyport
| Instantly transports you anywhere.
| PsiHB3
|
25
| Teleport Trigger
| Psyport
| Predetermined event triggers teleport.
| PsiHB3
| 26
| True Seeing
| Clasen
| See all things as they really are.
| PsiHB3
|
|
[Q3] 3rd Edition Psionics (Psi. Freq. 3)
[Q3.6] Level 6 Psi3 Powers
##
| Level 6 Powers
| Discip.
| Short Description
| Source
|
1
| Ablating
| Psykin
| You are buffered from one Negate Psionics effect.
| PsiHB3
| 2
| Astral Construct VI
| Metcre
| Astral construct fights for you.
| PsiHB3
| 3
| Aura Alteration
| Telep
| Targets seems something it is not.
| PsiHB3
|
4
| Banishment
| Psyport
| Banishes extraplanar creatures.
| PsiHB3
| 5
| Breath of the Dragon
| Psymet
| Breath fire for 11d4 damage.
| PsiHB3
| 6
| Disintegrate
| Psykin
| One creature or object vanishes.
| PsiHB3
|
7
| Ethereal Jaunt
| Psyport
| You become ethereal for one round/level.
| PsiHB3
| 8
| Flaming Shroud
| Metcre
| Encased foe takes 11d6 fire damage.
| PsiHB3
| 9
| Greater Biocurrent
| Psykin
| Continuous bioelectrical current, 4d6 electrical dmg/r to up to 4 creatures.
| PsiHB3
|
10
| Improved Fabricate
| Metcre
| As Fabricate, but ten times as much.
| PsiHB3
| 11
| Improved Fly
| Psyport
| Subject flies at speed of 180.
| PsiHB3
| 12
| Improved Vigor
| Psymet
| You gain 13 temporary hit points.
| PsiHB3
|
13
| Mass Suggestion
| Telep
| Many targets follow suggested action.
| PsiHB3
| 14
| Mind Switch
| Telep
| You switch minds with another.
| PsiHB3
| 15
| Null Psionics Field
| Psykin
| Negates psionics within 10 ft.
| PsiHB3
|
16
| Precognition
| Clasen
| More in-depth than Divination.
| PsiHB3
| 17
| Remote View Trap
| Clasen
| Enemy remote viewers take 4d4 damage.
| PsiHB3
| 18
| Retrieve
| Psykin
| You teleport to your hand an item you can see.
| PsiHB3
|
19
| Shield of Prudence
| Clasen
| +6 insight bonus to AC.
| PsiHB3
| 20
| Suspend Life
| Psymet
| Your life functions slow to imperceptibility.
| PsiHB3
| 21
| Trace Teleport
| Psyport
| Learn origin or goal of subject's Teleport.
| PsiHB3
|
|
[Q3] 3rd Edition Psionics (Psi. Freq. 3)
[Q3.7] Level 7 Psi3 Powers
##
| Level 7 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Construct VII
| Metcre
| Astral construct fights for you.
| PsiHB3
| 2
| Contingency
| Metcre
| Sets trigger condition for another power.
| PsiHB3
| 3
| Divert Teleport
| Psyport
| Choose destination for another's Teleport.
| PsiHB3
|
4
| Emulate Power
| Clasen
| Manifest any psion power 6th-level and less.
| PsiHB3
| 5
| Energy Conversion
| Psymet
| You convert energy attacks to one ray energy attack of your own.
| PsiHB3
| 6
| Etherealness
| Psyport
| Travel to the Ethereal Plane with companions.
| PsiHB3
|
7
| Fission
| Psymet
| You briefly duplicate yourself.
| PsiHB3
| 8
| Imp. Anchored Navigation
| Clasen
| You can navigate from a fixed point even across planar boundaries.
| PsiHB3
| 9
| Improved Telekinesis
| Psykin
| Lift or move 50 lb./level at long range.
| PsiHB3
|
10
| Insanity
| Telep
| Subject is permanently wacky.
| PsiHB3
| 11
| Mass Cocoon
| Metcre
| Ectoplasmic Cocoon, but bigger.
| PsiHB3
| 12
| Mass Domination
| Telep
| Many targets subject to your will.
| PsiHB3
|
13
| Oak Body
| Psymet
| You body becomes living wood.
| PsiHB3
| 14
| Phase Door
| Psyport
| Invisible passage through wood or stone.
| PsiHB3
| 15
| Plane Shift
| Psyport
| Up to eight subjects travel to another plane.
| PsiHB3
|
16
| Reddopsi
| Psykin
| Foe's power rebounds on her.
| PsiHB3
| 17
| Sequester
| Clasen
| Subject invisible to sight and remote viewing.
| PsiHB3
| 18
| Teleport Without Error
| Psyport
| As Teleport with no off-targets.
| PsiHB3
|
19
| True Concussion
| Psykin
| Pummels foe for 13d6 damage.
| PsiHB3
| 20
| Ultrablast
| Telep
| Your mental scream deals 13d4 damage.
| PsiHB3
|
|
[Q3] 3rd Edition Psionics (Psi. Freq. 3)
[Q3.8] Level 8 Psi3 Powers
##
| Level 8 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Construct VIII
| Metcre
| Astral construct fights for you.
| PsiHB3
| 2
| Dream Travel
| Psyport
| You travel to other places through dreams.
| PsiHB3
| 3
| Foresight
| Clasen
| Psionic senses warn you of impending danger.
| PsiHB3
|
4
| Hypercognition
| Clasen
| You can deduce almost anything.
| PsiHB3
| 5
| Improved Clairtangency
| Psykin
| You use Telekinesis at any distance.
| PsiHB3
| 6
| Improved Etherealness
| Psyport
| Stay ethereal longer.
| PsiHB3
|
7
| Iron Body
| Psymet
| Your body becomes living iron.
| PsiHB3
| 8
| Mind Blank
| Telep
| Subject immune to mental/emotional effects, scrying, and remote viewing.
| PsiHB3
| 9
| Mind Seed
| Telep
| Target slowly becomes you.
| PsiHB3
|
10
| Mind Store
| Metcre
| Store your personality against future need.
| PsiHB3
| 11
| Molecular Manipulation
| Psykin
| You increase or decrease an object's base hardness by 5.
| PsiHB3
| 12
| Recall Death
| Clasen
| Foe vividly recalls its future death, and dies.
| PsiHB3
|
13
| Shadow Body
| Psymet
| You become a living shadow (not the creature).
| PsiHB3
| 14
| Telekinetic Sphere
| Psykin
| Mobile force globe protects one subject.
| PsiHB3
| 15
| Teleportation Circle
| Psyport
| Circle teleports any creature inside to designated spot.
| PsiHB3
|
16
| Temporal Acceleration
| Psyport
| Your time frame accelerates for two rounds.
| PsiHB3
| 17
| True Creation
| Metcre
| As Major Creation but items are permanent.
| PsiHB3
| 18
| True Domination
| Telep
| Dominated subjects less likely to defy your will.
| PsiHB3
|
|
[Q3] 3rd Edition Psionics (Psi. Freq. 3)
[Q3.9] Level 9 Psi3 Powers
##
| Level 9 Powers
| Discip.
| Short Description
| Source
|
1
| Affinity Field
| Psymet
| Effects that affect you also affect others.
| PsiHB3
| 2
| Apopsi
| Telep
| You delete the psionic power of another.
| PsiHB3
| 3
| Astral Construct IX
| Metcre
| Astral construct fights for you.
| PsiHB3
|
4
| Astral Projection
| Psyport
| Projects you and friends into Astral Plane.
| PsiHB3
| 5
| Confidante
| Telep
| You and another are permanently mentally bonded.
| PsiHB3
| 6
| Detonation
| Psykin
| Pummels foe for 17d6 damage.
| PsiHB3
|
7
| Dissolution
| Psykin
| You Disintegrate really large objects or creatures.
| PsiHB3
| 8
| Genesis
| Metcre
| You instigate a new demiplane in the Astral Plane.
| PsiHB3
| 9
| Greater Emulation
| Metcre
| Manifest any power 8th-level or less.
| PsiHB3
|
10
| Metafaculty
| Clasen
| Subject cannot hide name or location from you.
| PsiHB3
| 11
| Microcosm
| Telep
| Target explores imaginary world at the expense of the real one.
| PsiHB3
| 12
| Monster Domination
| Telep
| Dominates any creature for less time.
| PsiHB3
|
13
| Probability Travel
| Psyport
| You and friends physically enter Astral.
| PsiHB3
| 14
| Psychic Surgery
| Telep
| Repair psychic dmg, impart knowledge of new powers, and similar things.
| PsiHB3
| 15
| Shapechange
| Psymet
| You become any creature, change one/round.
| PsiHB3
|
16
| Temporal Velocity
| Psyport
| Your time frame accelerates for 3d4 rounds.
| PsiHB3
| 17
| Thrall
| Telep
| Target is your slave forever.
| PsiHB3
| 18
| Time Regression
| Psyport
| Relive the last four rounds.
| PsiHB3
|
19
| True Metabolism
| Psymet
| Regenerate 10 points/round for one minute.
| PsiHB3
| 20
| True Telekinesis
| Psykin
| Lift or move 500 lb./level at long range.
| PsiHB3
|
|
[Q3.5] 3.5 Edition Psionics (Psi. Freq. 3.5)
Level 1 Psi3.5 Powers
##
| Level 1 Powers
| Discip.
| Short Description
|
1
| Astral Construct
| Metacre
| Creates astral construct to fight for you.
| 2
| Astral Traveler
| Psion/PsyWar
| Enable yourself or another to join an astral caravan-enabled trip.
| 3
| Attraction
| Psion
| Subject has an attraction you specify.
|
4
| Biofeedback
| Psion/PsyWar
| Gain damage reduction 2/-.
| 5
| Bite of the Wolf
| PsyWar
| Gain bite attack for 1d8 damage.
| 6
| Bolt
| Psion
| You create a few enhanced short-lived bolts, arrows, or bullets.
|
7
| Burst
| Port/PsyWar
| Gain +10 ft. to speed this round.
| 8
| Call to Mind
| Psion
| Gain additional Knowledge check with +4 competence bonus.
| 9
| Call Weaponry
| PsyWar
| Create temporary weapon.
|
10
| Catfall
| Psion/PsyWar
| Instantly save yourself from a fall.
| 11
| Chameleon
| Metab/PsyWar
| Gain +10 enhancement bonus on Hide checks.
| 12
| Charm, Psionic
| Telep
| Makes one person your friend.
|
13
| Claws of the Beast
| PsyWar
| Your hands become deadly claws.
| 14
| Compression
| PsyWar
| You grow smaller.
| 15
| Conceal Thoughts
| Psion/PsyWar
| You conceal your motives.
|
16
| Control Flames
| Psion
| Take control of nearby open flame.
| 17
| Control Light
| Psion
| Adjust ambient light levels.
| 18
| Control Object
| Kines
| Telekinetically animate a small object.
|
19
| Create Sound
| Psion
| Create the sound you desire.
| 20
| Crystal Shard
| Psion
| Ranged touch attack for 1d6 points of piercing damage.
| 21
| Daze, Psionic
| Psion
| Humanoid creature of 4 HD or less loses next action.
|
22
| Deceleration
| Psion
| Targets speed is halved.
| 23
| Déjà Vu
| Psion
| Your target repeats his last action.
| 24
| Demoralize
| Psion
| Enemies become shaken.
|
25
| Destiny Dissonance
| Clairsent
| Your dissonant touch sickens a foe.
| 26
| Detect Psionics
| Psion/PsyWar
| You detect the presence of psionics.
| 27
| Detect Teleportation
| Port
| Know when teleportation powers are used in close range.
|
28
| Disable
| Psion
| Subjects incorrectly believe they are disabled.
| 29
| Dissipating Touch
| Psion/PsyWar
| Touch deals 1d6 damage.
| 30
| Distract
| Psion/PsyWar
| Target gets -4 bonus on Listen, Search, Sense Motive, and Spot checks.
|
31
| Ecto Protection
| Psion
| An astral construct gains bonus against dismiss ectoplasm.
| 32
| Elfsight
| Psion/PsyWar
| Gain low-light vision, +2 bonus on Search and Spot checks, and notice secret doors.
| 33
| Empathy
| Psion
| You know the subjects surface emotions.
|
34
| Empty Mind
| Psion/PsyWar
| You gain +2 on Will saves until your next action.
| 35
| Energy Ray
| Psion
| Deal 1d6 energy (cold, electricity, fire, or sonic) damage.
| 36
| Entangling Ectoplasm
| Psion
| You entangle a foe in sticky goo.
|
37
| Expansion
| PsyWar
| Become one size category larger.
| 38
| Far Hand
| Psion
| Move small objects at a limited distance.
| 39
| Float
| Psion/PsyWar
| You buoy yourself in water or other liquid.
|
40
| Force Screen
| Psion/PsyWar
| Invisible disc provides +4 shield bonus to AC.
| 41
| Grease, Psionic
| Psion
| Makes 10-ft. square or one object slippery.
| 42
| Grip of Iron
| PsyWar
| Your iron grip gives +4 bonus on grapple checks.
|
43
| Hammer
| Psion/PsyWar
| Melee touch attack deals 1d8/round.
| 44
| Inertial Armor
| Psion/PsyWar
| Tangible field of force provides you with +4 armor bonus to AC.
| 45
| Know Direction and Location
| Psion
| You discover where you are and what direction you face.
|
46
| Matter Agitation
| Psion
| You heat a creature or object.
| 47
| Metaphysical Claw
| PsyWar
| Your natural weapon gains +1 bonus.
| 48
| Metaphysical Weapon
| PsyWar
| Weapon gains +1 bonus.
|
49
| Mind Thrust
| Psion
| Deal 1d10 damage.
| 50
| Mindlink
| Telep
| You forge a limited mental bond with another creature.
| 51
| Minor Creation, Psionic
| Metacre
| Creates one cloth or wood object.
|
52
| Missive
| Psion
| Send a one-way telepathic message to subject.
| 53
| My Light
| Psion/PsyWar
| Your eyes emit 20-ft. cone of light.
| 54
| Precognition
| Clairsent
| Gain +2 insight bonus to one roll.
|
55
| Precognition, Defensive
| Psion/PsyWar
| Gain +1 insight bonus to AC and saving throws.
| 56
| Precognition, Offensive
| Psion/PsyWar
| Gain +1 insight bonus on your attack rolls.
| 57
| Prescience, Offensive
| Psion/PsyWar
| Gain +2 insight bonus on your damage rolls.
|
58
| Prevenom
| PsyWar
| Your claws gain a poison coating.
| 59
| Prevenom Weapon
| PsyWar
| Your weapon is mildly venomous.
| 60
| Sense Link
| Psion
| You sense what the subject senses (single sense).
|
61
| Skate
| Psion/PsyWar
| Subject slides skillfully along the ground.
| 62
| Stomp
| PsyWar
| Subjects fall prone and take 1d4 nonlethal damage.
| 63
| Synesthete
| Psion/PsyWar
| You receive one kind of sense when another sense is stimulated.
|
64
| Telempathic Projection
| Psion
| Alter the subjects mood.
| 65
| Thicken Skin
| Metab/PsyWar
| Gain +1 enhancement bonus to your AC for 10 min./level.
| 66
| Vigor
| Psion/PsyWar
| Gain 5 temporary hit points.
|
|
[Q3.5] 3.5 Edition Psionics (Psi. Freq. 3.5)
Level 2 Psi3.5 Powers
##
| Level 2 Powers
| Discip.
| Short Description
|
1
| Animal Affinity
| Metab/PsyWar
| Gain +4 enhancement to one ability.
| 2
| Aversion
| Telep
| Subject has aversion you specify.
| 3
| Bestow Power
| Psion
| Subject receives 2 power points.
|
4
| Body Adjustment
| Psion/PsyWar
| You heal 1d12 damage.
| 5
| Body Equilibrium
| Psion/PsyWar
| You can walk on nonsolid surfaces.
| 6
| Body Purification
| Psion/PsyWar
| You restore 2 points of ability damage.
|
7
| Brain Lock
| Telep
| Subject cannot move or take any mental actions.
| 8
| Clairvoyant Sense
| Clairsent
| See and hear a distant location.
| 9
| Cloud Mind
| Psion
| You erase knowledge of your presence from targets mind.
|
10
| Concealing Amorpha
| Psion/PsyWar
| Quasi-real membrane grants you concealment.
| 11
| Concussion Blast
| Psion
| Deal 1d6 force damage to target.
| 12
| Control Air
| Kines
| You have control over wind speed and direction.
|
13
| Control Sound
| Psion
| Create very specific sounds.
| 14
| Darkvision, Psionic
| Psion/PsyWar
| See 60 ft. in total darkness.
| 15
| Detect Hostile Intent
| Psion/PsyWar
| You can detect hostile creatures within 30 ft. of you.
|
16
| Dimension Swap
| Port/PsyWar
| You and ally or two allies switch positions.
| 17
| Dissolving Touch
| PsyWar
| Your touch deals 4d6 acid damage.
| 18
| Dissolving Weapon
| PsyWar
| Your weapon deals 4d6 acid damage.
|
19
| Ego Whip
| Psion
| Deal 1d4 Cha damage and daze for 1 round.
| 20
| Empathic Transfer
| Metab/PsyWar
| Transfer anothers wounds to yourself.
| 21
| Energy Adaptation, Specified
| Psion/PsyWar
| Gain resistance 10 against one energy type.
|
22
| Energy Missile
| Kines
| Deal 3d6 energy damage to up to five subjects.
| 23
| Energy Push
| Psion
| Deal 2d6 damage and knock subject back.
| 24
| Energy Stun
| Psion
| Deal 1d6 damage and stun target if it fails both saves.
|
25
| Feat Leech
| Psion/PsyWar
| Borrow anothers psionic or metapsionic feats.
| 26
| Hustle
| Metab/PsyWar
| Instantly gain a move action.
| 27
| Id Insinuation
| Psion
| Swift tendrils of thought disrupt and confuse your target.
|
28
| Identify, Psionic
| Psion
| Learn the properties of a psionic item.
| 29
| Inflict Pain
| Psion
| Telepathic stab gives your foe -4 on attack rolls, or -2 if he makes the save.
| 30
| Knock, Psionic
| Psion
| Opens locked or psionically sealed door.
|
31
| Levitate, Psionic
| Port/Psion/PsyWar
| Subject moves up and down at your direction.
| 32
| Mental Disruption
| Psion
| Daze creatures within 10 feet for 1 round.
| 33
| Missive, Mass
| Psion
| You send a one-way telepathic message to an area.
|
34
| Object Reading
| Clairsent
| Learn details about an objects previous owner.
| 35
| Painful Strike
| PsyWar
| Your natural weapons deal an extra 1d6 nonlethal damage.
| 36
| Prowess
| PsyWar
| Instantly gain another attack of opportunity.
|
37
| Psionic Lions Charge
| PsyWar
| You can make full attack in same round you charge.
| 38
| Psionic Lock
| Psion
| Secure a door, chest, or portal.
| 39
| Psionic Repair Damage
| Metacre
| Repairs construct of 3d8 hit points +1 hp/level.
|
40
| Psionic Scent
| PsyWar
| Gain the scent ability.
| 41
| Read Thoughts
| Telep
| Detect surface thoughts of creatures in range.
| 42
| Recall Agony
| Psion
| Foe takes 2d6 damage.
|
43
| Sense Link, Forced
| Psion
| Sense what subject senses.
| 44
| Sensitivity to Psychic Impressions
| Clairsent
| You can find out about an areas past.
| 45
| Share Pain
| Psion
| Willing subject takes some of your damage.
|
46
| Strength of My Enemy
| PsyWar
| Siphon away your enemys strength and grow stronger.
| 47
| Suggestion, Psionic
| Telep
| Compels subject to follow stated course of action.
| 48
| Sustenance
| Psion/PsyWar
| Go without food and water for one day.
|
49
| Swarm of Crystals
| Psion
| Crystal shards are sprayed forth doing 3d4 slashing damage.
| 50
| Thought Shield
| Psion/PsyWar
| Gain PR 13 against mind-affecting powers.
| 51
| Tongues, Psionic
| Psion
| You can communicate with intelligent creatures.
|
52
| Wall Walker
| PsyWar
| Grants ability to walk on walls and ceilings.
|
|
[Q3.5] 3.5 Edition Psionics (Psi. Freq. 3.5)
Level 3 Psi3.5 Powers
##
| Level 3 Powers
| Discip.
| Short Description
|
1
| Astral Caravan
| Port
| You lead astral traveler-enabled group to a planar destination.
| 2
| Claws of the Vampire
| PsyWar
| Heal half of your claws base damage.
| 3
| Concealing Amorpha, Greater
| Metacre/PsyWar
| Quasi-real membrane grants you total concealment.
|
4
| Crisis of Breath
| Telep
| Disrupt subjects breathing.
| 5
| Danger Sense
| Psion/PsyWar
| You gain +4 bonus against traps.
| 6
| Dimension Slide
| PsyWar
| Teleports you very short distance.
|
7
| Dismiss Ectoplasm
| Psion
| Dissipates ectoplasmic targets and effects.
| 8
| Dispel Psionics
| Psion
| Cancels psionic powers and effects.
| 9
| Duodimensional Claw
| PsyWar
| Increases your natural weapons threat range.
|
10
| Ectoplasmic Cocoon
| Metacre
| You encapsulate a foe so it cant move.
| 11
| Ectoplasmic Form
| Metab/PsyWar
| You gain benefits of being insubstantial and can fly slowly.
| 12
| Empathic Feedback
| Psion/PsyWar
| When you are hit in melee, your attacker takes damage.
|
13
| Empathic Transfer, Hostile
| PsyWar/Telep
| Your touch transfers your hurt to another.
| 14
| Energy Bolt
| Psion
| Deal 5d6 energy damage in 120-ft. line.
| 15
| Energy Burst
| Psion
| Deal 5d6 energy damage in 40-ft. burst.
|
16
| Energy Cone
| Kines
| Deal 5d6 energy damage in 60-ft. cone.
| 17
| Energy Retort
| Psion
| Ectoburst of energy automatically targets your attacker for 4d6 damage once each round.
| 18
| Energy Wall
| Psion
| Create wall of your chosen energy type.
|
19
| Eradicate Invisibility
| Psion
| Negate invisibility in 50-ft. burst.
| 20
| Escape Detection
| Clairsent/PsyWar
| You become difficult to detect with clairsentience powers.
| 21
| Evade Burst
| Psion/PsyWar
| You take no damage from a burst on a successful Reflex save.
|
22
| Exhalation of the Black Dragon
| PsyWar
| Your acid breath deals 3d6 damage to a close target.
| 23
| False Sensory Input
| Telep
| Subject sees what isnt there.
| 24
| Fate Link
| Clairsent
| You link the fates of two targets.
|
25
| Graft Weapon
| PsyWar
| Your hand is replaced seamlessly by your weapon.
| 26
| Keen Edge, Psionic
| Psion/PsyWar
| Doubles normal weapons threat range.
| 27
| Mental Barrier
| Psion/PsyWar
| Gain +4 deflection bonus to AC until your next action.
|
28
| Mind Trap
| Psion
| Drain 1d6 power points from anyone who attacks you with a telepathy power.
| 29
| Psionic Blast
| Psion
| Stun creatures in 30-ft. cone for 1 round.
| 30
| Share Pain, Forced
| Psion
| Unwilling subject takes some of your damage.
|
31
| Solicit Psicrystal
| Psion
| Your psicrystal takes over your concentration power.
| 32
| Telekinetic Force
| Psion
| Move an object with the sustained force of your mind.
| 33
| Telekinetic Thrust
| Psion
| Hurl objects with the force of your mind.
|
34
| Time Hop
| Psion
| Subject hops forward in time 1 round/level.
| 35
| Touchsight
| Psion
| Your telekinetic field tells you where everything is.
| 36
| Ubiquitous Vision
| Psion/PsyWar
| You have all-around vision.
|
37
| Vampiric Blade
| PsyWar
| You heal half of your base weapon damage.
|
|
[Q3.5] 3.5 Edition Psionics (Psi. Freq. 3.5)
Level 4 Psi3.5 Powers
##
| Level 4 Powers
| Discip.
| Short Description
|
1
| Anchored Navigation
| Clairsent
| Establish a mishap-free teleport beacon.
| 2
| Aura Sight
| Psion
| Reveals creatures, objects, powers, or spells of selected alignment axis.
| 3
| Claw of Energy
| PsyWar
| Your claws deal additional energy damage.
|
4
| Control Body
| Kines
| Take rudimentary control of your foes limbs.
| 5
| Correspond
| Psion
| Hold mental conversation with another creature at any distance.
| 6
| Death Urge
| Psion
| Implant a self-destructive compulsion.
|
7
| Detect Remote Viewing
| Psion
| You know when others spy on you remotely.
| 8
| Dimension Door, Psionic
| Psion/PsyWar
| Teleports you short distance.
| 9
| Dimensional Anchor, Psionic
| Port
| Bars extra dimensional movement.
|
10
| Dismissal, Psionic
| Port
| Forces a creature to return to its native plane.
| 11
| Divination, Psionic
| Psion
| Provides useful advice for specific proposed action.
| 12
| Dominate, Psionic
| Telep
| Control target telepathically.
|
13
| Energy Adaptation
| Psion/PsyWar
| Your body converts energy to harmless light.
| 14
| Energy Ball
| Kines
| Deal 7d6 energy damage in 20-ft. radius.
| 15
| Fabricate, Psionic
| Metacre
| Transforms raw goods to finished items.
|
16
| Fly, Psionic
| Port
| You fly at a speed of 60 ft.
| 17
| Freedom of Movement, Psionic
| Psion/PsyWar
| You cannot be held or otherwise rendered immobile.
| 18
| Immovability
| PsyWar
| You are almost impossible to move and gain DR 15/-.
|
19
| Inertial Barrier
| Kines/PsyWar
| Gain DR 5/-.
| 20
| Intellect Fortress
| Psion
| Those inside fortress take only half damage from all powers and psi-like abilities until your next action.
| 21
| Metamorphosis
| Metab
| Assume shape of creature or object.
|
22
| Mindlink, Thieving
| Telep
| Borrow knowledge of a subjects power.
| 23
| Mindwipe
| Psion
| Subjects recent experiences wiped away, bestowing negative levels.
| 24
| Modify Memory, Psionic
| Telep
| Changes 5 minutes of subjects memories.
|
25
| Personality Parasite
| Psion
| Subjects mind calves self-antagonistic splinter personality for 1 round/level.
| 26
| Power Leech
| Psion
| Drain 1d6 power points/round while you maintain concentration; you gain 1/round.
| 27
| Psychic Reformation
| Psion
| Subject can choose skills, feats, and powers anew for previous levels.
|
28
| Psychic Vampire
| Metab/PsyWar
| Touch attack drains 2 power points/level from foe.
| 29
| Quintessence
| Metacre
| You collapse a bit of time into a physical substance.
| 30
| Remote Viewing
| Clairsent
| See, hear, and potentially interact with subjects at a distance.
|
31
| Schism
| Telep
| Your partitioned mind can manifest lower level powers.
| 32
| Steadfast Perception
| PsyWar
| Gain immunity to illusory effects, +6 bonus on Spot and Search checks.
| 33
| Telekinetic Maneuver
| Psion
| Telekinetically bull rush, disarm, grapple, or trip your target.
|
34
| Trace Teleport
| Psion
| Learn destination of subjects teleport.
| 35
| Truevenom
| PsyWar
| Your natural weapons are covered in horrible poison.
| 36
| Truevenom Weapon
| PsyWar
| Your weapon is horribly poisonous.
|
37
| Wall of Ectoplasm
| Psion
| You create a protective barrier.
| 38
| Weapon of Energy
| PsyWar
| Weapon deals additional energy damage.
|
|
[Q3.5] 3.5 Edition Psionics (Psi. Freq. 3.5)
Level 5 Psi3.5 Powers
##
| Level 5 Powers
| Discip.
| Short Description
|
1
| Adapt Body
| Psion/PsyWar
| Your body automatically adapts to hostile environments.
| 2
| Baleful Teleport
| Port
| Destructive teleport deals 9d6 damage.
| 3
| Catapsi
| Psion/PsyWar
| Psychic static inhibits power manifestation.
|
4
| Clairtangent Hand
| Clairsent
| Emulate far hand at a distance.
| 5
| Ectoplasmic Shambler
| Psion
| Foglike predator deals 1 point of damage/two levels each round to an area.
| 6
| Energy Current
| Kines
| Deal 9d6 damage to one foe and half to another foe as long as you concentrate.
|
7
| Fiery Discorporation
| Kines
| Cheat death by discorporating into nearby fire for one day.
| 8
| Hail of Crystals
| Metacre
| A crystal explodes in an area, dealing 9d4 slashing damage.
| 9
| Incarnate
| Psion
| Make some powers permanent.
|
10
| Leech Field
| Psion
| Leech power points each time you make a saving throw.
| 11
| Major Creation, Psionic
| Psion
| As psionic minor creation, plus stone and metal.
| 12
| Metaconcert
| PsyWar/Telep
| Mental concert of two or more increases the total power of the participants.
|
13
| Mind Probe
| Telep
| You discover the subjects secret thoughts.
| 14
| Oak Body
| Psion/PsyWar
| Your body becomes as hard as oak.
| 15
| Plane Shift, Psionic
| Psion
| Travel to other planes.
|
16
| Power Resistance
| Psion
| Grant PR equal to 12 + level.
| 17
| Psionic Revivify
| Metab
| Return the dead to life before the psyche leaves the corpse.
| 18
| Psychic Crush
| Psion
| Brutally crush subjects mental essence, reducing subject to -1 hit points.
|
19
| Psychofeedback
| Metab/PsyWar
| Boost Strength, Dexterity, or Constitution at the expense of one or more other scores.
| 20
| Restore Extremity
| Metab
| Return a lost digit, limb, or other appendage to subject.
| 21
| Second Chance
| Clairsent
| Gain a reroll.
|
22
| Shatter Mind Blank
| Psion
| Cancels targets mind blank effect.
| 23
| Teleport Trigger
| Port
| Predetermined event triggers teleport.
| 24
| Teleport, Psionic
| Port
| Instantly transports you as far as 100 miles/level.
|
25
| Tower of Iron Will
| Psion
| Grant PR 19 against mind-affecting powers to all creatures within 10 ft. until your next turn.
| 26
| True Seeing, Psionic
| Psion
| See all things as they really are.
|
|
[Q3.5] 3.5 Edition Psionics (Psi. Freq. 3.5)
Level 6 Psi3.5 Powers
##
| Level 6 Powers
| Discip.
| Short Description
|
1
| Aura Alteration
| Psion
| Repairs psyche or makes subject seem to be something it is not.
| 2
| Banishment, Psionic
| Port
| Banishes extraplanar creatures.
| 3
| Breath of the Black Dragon
| Psion/PsyWar
| Breathe acid for 11d6 damage.
|
4
| Cloud Mind, Mass
| Psion
| Erase knowledge of your presence from the minds of one creature/level.
| 5
| Contingency, Psionic
| Psion
| Sets trigger condition for another power.
| 6
| Co-opt Concentration
| Psion
| Take control of foes concentration power.
|
7
| Crystallize
| Metacre
| Turn subject permanently to crystal.
| 8
| Disintegrate, Psionic
| Psion
| Turn one creature or object to dust.
| 9
| Dispelling Buffer
| Kines/PsyWar
| Subject is buffered from one dispel psionics effect.
|
10
| Fabricate, Greater Psionic
| Metacre
| Transforms a lot of raw goods to finished items.
| 11
| Form of Doom
| PsyWar
| You transform into a frightening tentacled beast.
| 12
| Fuse Flesh
| Psion
| Fuse subjects flesh, creating a helpless mass.
|
13
| Mind Blank, Personal
| Psion/PsyWar
| You are immune to scrying and mental effects.
| 14
| Mind Switch A,
| Telep
| You switch minds with another.
| 15
| Null Psionics Field
| Kines
| Create a field where psionic power does not function.
|
16
| Overland Flight, Psionic
| Psion
| You fly at a speed of 40 ft. and can hustle over long distances.
| 17
| Precognition, Greater
| Clairsent
| Gain +4 insight bonus to one roll.
| 18
| Remote View Trap
| Psion
| Deal 8d6 points electricity damage to those who seek to view you at a distance.
|
19
| Restoration, Psionic
| Metab
| Restores level and ability score drains.
| 20
| Retrieve
| Psion
| Teleport to your hand an item you can see.
| 21
| Suspend Life
| Psion/PsyWar
| Put yourself in a state akin to suspended animation.
|
22
| Temporal Acceleration
| Psion
| Your time frame accelerates for 1 round.
|
|
Level 7 Psi3.5 Powers
##
| Level 7 Powers
| Discip.
| Short Description
|
1
| Crisis of Life
| Telep
| Stop subjects heart.
| 2
| Decerebrate
| Psion
| Remove portion of subjects brain stem.
| 3
| Divert Teleport
| Psion
| Choose destination for anothers teleport.
|
4
| Dream Travel
| Port
| Travel to other places through dreams.
| 5
| Ectoplasmic Cocoon, Mass
| Metacre
| You encapsulate all foes in a 20-ft. radius.
| 6
| Energy Conversion
| Psion
| Offensively channel energy youve absorbed.
|
7
| Energy Wave
| Psion
| Deal 13d4 damage of your chosen energy type in 120-ft. cone.
| 8
| Ethereal Jaunt, Psionic
| Port
| Become ethereal for 1 round/level.
| 9
| Fate of One
| Clairsent
| Reroll any roll you just failed.
|
10
| Fission
| Metab
| You briefly duplicate yourself.
| 11
| Insanity
| Psion
| Subject is permanently confused.
| 12
| Moment of Prescience, Psionic
| Psion
| You gain insight bonus on single attack roll, check, or save.
|
13
| Phase Door, Psionic
| Psion
| Invisible passage through wood or stone.
| 14
| Reddopsi
| Kines
| Powers targeting you rebound on manifester.
| 15
| Sequester, Psionic
| Psion
| Subject invisible to sight and remote viewing; renders subject comatose.
|
16
| Ultrablast
| Psion
| Deal 13d6 damage in 15-ft. radius.
|
|
[Q3.5] 3.5 Edition Psionics (Psi. Freq. 3.5)
Level 8 Psi3.5 Powers
##
| Level 8 Powers
| Discip.
| Short Description
|
1
| Astral Seed
| Metacre
| You plant the seed of your rebirth from the Astral Plane.
| 2
| Bend Reality
| Psion
| Alters reality within power limits.
| 3
| Fusion
| Metab
| You combine your abilities and form with another.
|
4
| Hypercognition
| Clairsent
| You can deduce almost anything.
| 5
| Iron Body, Psionic
| Psion
| Your body becomes living iron.
| 6
| Matter Manipulation
| Psion
| Increase or decrease an objects base hardness by 5.
|
7
| Mind Blank, Psionic
| Psion
| Subject immune to mental/emotional effects, scrying, and remote viewing.
| 8
| Mind Seed
| Telep
| Subject slowly becomes you.
| 9
| Recall Death
| Psion
| Subject dies or takes 5d6 damage.
|
10
| Shadow Body
| Psion
| You become a living shadow (not the creature).
| 11
| Telekinetic Sphere, Psionic
| Kines
| Mobile force globe encapsulates creature and moves it.
| 12
| Teleport, Psionic Greater
| Psion
| As psionic teleport, but no range limit and no off-target arrival.
|
13
| Time Hop, Mass
| Port
| Willing subjects hop forward in time.
| 14
| True Metabolism
| Psion
| You regenerate 10 hit points/round.
|
|
Level 9 Psi3.5 Powers
##
| Level 9 Powers
| Discip.
| Short Description
|
1
| Affinity Field
| Psion
| Effects that affect you also affect others.
| 2
| Apopsi
| Psion
| You delete targets psionic powers.
| 3
| Assimilate
| Psion
| Incorporate creature into your own body.
|
4
| Etherealness, Psionic
| Psion
| Become ethereal for 1 min./level.
| 5
| Genesis
| Metacre
| You instigate a new demiplane on the Astral Plane.
| 6
| Metafaculty
| Clairsent
| You learn details about any one creature.
|
7
| Metamorphosis, Greater
| Metab
| Assume shape of any nonunique creature or object each round.
| 8
| Microcosm
| Psion
| Creature or creature lives forevermore in world of his own imagination.
| 9
| Mind Switch, True
| Telep
| A permanent brain swap.
|
10
| Psychic Chirurgery
| Telep
| You repair psychic damage or impart knowledge of new powers.
| 11
| Reality Revision
| Psion
| As bend reality, but fewer limits.
| 12
| Teleportation Circle, Psionic
| Port
| Circle teleports any creatures inside to designated spot.
|
13
| Time Regression
| Port
| Relive the last round.
| 14
| Timeless Body
| Psion
| Ignore all harmful, and helpful, effects for 1 round.
| 15
| Tornado Blast
| Kines
| Vortex of air subjects your foes to 17d6 damage and moves them.
|
16
| True Creation
| Metacre
| As psionic major creation, except items are completely real.
|
|
[Q5] Imagination Psionics (Psi. Freq. 5)
Basic Psi5 Information
PSPs (classed) = Int + Chr - 24 + 2*Level
| PSPs (wild talent) = (Int+Chr)/2 - 12 + Level
| Wild talents use HNCL/2 (half of highest level) for CL.
| Psi5 PSPs are regained at (Int+Chr)/10 per hour.
|
|
|
Psi5 Minor Powers
Name
| PSPs
| Effect
|
Awareness of Area
| 3/t
| Gives mental map of area's terrain
| Contact Other Plane
| 6
| Contact Other Plane (as spell)
| Danger Sense
| 3/t
| Alerts if danger coming
|
Disbelieve Other Imaginator
| 2
| Lose 4d4 IPs; beyond 0 is Perm.Stat.pts.
| Disbelieve Object/Person
| 1/r
| Disbelief (as priest spell:TOM pg.99)
| Disbelieve Superstition Effect
| 2
| Freq.4 effect loses 1d4 to Power Mult.
|
Genius
| 3
| Genius (as priest spell:TOM pg.80)
| Heal Self
| 1
| Cure up to 100 hp, Regenerate (as spell)
| Invisibility Realm
| 3/r
| Improved Invis., can see other Invis.
|
Legend Lore
| 6
| Legend Lore (as spell)
| Locate
| 3
| Locate Object/Person (r=3*level+1 miles)
| Magical Protection
| 1
| (Z action) Spell must make Casting Level check on d20
|
Modify Reality (least)
| SL^2
| Duplicate 1st-3rd level Alteration spell
| Natural Protection
| 1
| (Z action) Natural Effect damage resistance 75% for 1s
| Physical Protection
| 1/r
| Caster's hit points triple for duration
|
Psionic Protection
| 1
| (Z action) Power must make Casting Level check on d20
| Reroll
| 6
| (Z action) Reroll any die roll (yourself or other)
| Sense Powers
| 3/t
| Detect Magic & Detect Psionics
|
Vision
| 6
| Vision (as spell, always succeeds)
| Withdraw
| 1/r
| Withdraw, can use non-offensive Mentals
|
|
Psi5 Major Powers
Name
| PSPs
| Effect
|
Alter Reality (lesser)
| SL^2
| Duplicate 1st-5th level Alt,Ele,Hea
| Concentration Break
| 10*M
| Target loses M Mentals (maintenance=+M/r)
| Create Matter (lesser)
| 6
| Minor Creation (as spell, perm. duration)
|
Disbelieve Death
| 13
| (absolute 0 action, can do mult.) CL% chance: Not dead
| Disjoin Magic
| 12
| Mordenkainen's Disjunction (as spell)
| Dispel Psionics
| 10
| Destroy maintained psionics (all freq.)
|
Irrestible Charm
| 10
| Charm Monster, no save
| Magic Jar
| 10
| Magic Jar (as spell), save at -level
| Manipulate Matter
| 6
| Polymorph any Object (as spell, perm.)
|
No Target
| 6/t
| Cannot be directly targetted with effects
| Psionic Surgery
| 10
| Mental Surgery (Psi1N):takes 1r, R=120'
| Relocate Dream Frame
| 6
| Teleport without Error (as spell)
|
Telekinesis
| 6
| Telekinesis (weight limit=level+1 tons)
|
|
[Q5] Imagination Psionics (Psi. Freq. 5)
Psi5 Grand Powers
Name
| PSPs
| Effect
|
Aura of Great Concentration
| 21*M
| Target/self gains M Mentals (maint=+2M/r)
| Alter Reality (greater)
| 30
| Alter Reality (as spell)
| Change Reality (lesser)
| SL^2
| 1st-7th level Alt,Cnj,Cre,Ele,Hea,Sum
|
Construction
| 15
| Builds 1 machine up to level+1 complexity
| Create Matter (greater)
| 15
| Major Creation (as spell, perm. duration)
| Destroy Matter
| 15
| Disintegrate (save), if save made takes half max hp
|
Fast Forward Time
| 21/r
| All you wish to effect can use an extra action /segment
| Imbue with Psionic Ability
| 21
| Imbue target with imagination psionics
| Produce
| 15
| Brings person/object here (same plane)
|
Psionic Link
| 1/d
| Link with other Imaginators only
| Rewind Time
| 21/r
| Rewind events of last round(s)
| Time Stop
| 15
| Time Stop (as spell, maintained 3/r)
|
|
Psi5 Super Powers
Name
| PSPs
| Effect
|
Change Reality (greater)
| 42
| As the 10th level spell, non-phys.things
| Enhance Attribute +1
| 28/56
| (Phys/Ment) Need new stat or higher on d30
| Godly Protection
| 28
| (Z action) iGR = CL% for 1s, works on up to xCL beings
|
Psionic Permanency
| 28/56
| (freq.5/other)Perm.psi power,no maint.cost
| Shapechange
| 28
| Shapechange (as spell,phys.innates gained)
| Understand
| 42
| Ask the DM a question
|
|
Psi5 Ultra Powers
Name
| PSPs
| Effect
|
Physical Independence
| 36/d
| You do not die as a result of being at negative hp
| Unchangeable Reality
| 54
| As the 12th level spell
|
|
[Q8] Cyberspace (Technology/Animation) Psionics (Psi. Freq. 8)
Psi8 powers improve your mind & body so you can interface with technology better.
| Psi8 powers are resisted using PR (Psionic Resistance), *not* TechR (Technological Resistance). TechR is used to resist Technological Items, described on the next page.
|
|
Psi8 Minor Powers
Name
| Effect
|
Construct Control Item 1
| Create a "Control" type item (see next page) of TechL=CL, each TechL takes 1S action
| Construct Generic Item 1
| Create a "Generic" type item (see next page) of TechL=CL, each TechL takes 1S action
| Construct Power/Defensive Item 1
| Create a "Power" type item (see next page) of TechL=CL, each TechL takes 1S action
|
Construct Weapon Item 1
| Create a "Weapon" type item (see next page) of TechL=CL, each TechL takes 1S action
| Create Technological Monster I
| Create a DL I Technological Monster (AC=4*CL, hp=8*CL, Str=2*CL)
| Degrade Technology
| Technological item with TechL<=CL gets -1 TechL (save vs. PP) (minimum TechL=0)
|
Detect Technology
| Detects Technology and gives TechL within sight
| Energy Discharge
| 80' line, CL^2 technological dmg (RSW save:½), can power tech items drained of power
| Hack into Technological Object
| Hack (gain control) of a technological object with TechL<=CL (monsters get save)
|
Hard Resistance to Radiation
| Double resist radiation (1/4, save for 1/10), Ignore gaining Psi9/18/27 powers due to RS
| Identify Technology
| Identifies a technological item, 8% chance of failure per TechL greater than your CL
| Improve Technology
| Technological item with TechL<CL gets +1 TechL (TechL% chance of destroying item)
|
Mend
| As spell
| Minor Creation
| As spell
| Repair Light Damage
| Cures 10 hp (1 Hull point) to a technological item
|
Speak with Technological Item
| Communicate with technological item (considered semi-intelligent like Speak w/ Plants)
| Technological Armor
| +CL AC, +CL*2 current hp (like an Armor spell), can stack w/ Armor spell
| Technological Shield
| DR (CL*2)/(+CL/2) (or) WR 10*CL% (or) Others need a +CL-1 weapon to hit you
|
Technological Weapon
| Your weapon gets +(CL/2, round down) TH & +(CL/2, round up) dmg, not magical plusses
|
|
[Q8] Cyberspace (Technology/Animation) Psionics (Psi. Freq. 8)
Psi8 Major Powers
Name
| Effect
|
Construct Control Item 2
| Create a "Control" type item (see next page) of TechL=CL, each 2 TechL takes 1S action
| Construct Generic Item 2
| Create a "Generic" type item (see next page) of TechL=CL, each 2 TechL takes 1S action
| Construct Power/Defensive Item 2
| Create a "Power" type item (see next page) of TechL=CL, each 2 TechL takes 1S action
|
Construct Weapon Item 2
| Create a "Weapon" type item (see next page) of TechL=CL, each 2 TechL takes 1S action
| Create Technological Monster II
| Create a DL IV Technological Monster (AC=8*CL, hp=8*(CL^2), Str=4*CL)
| Dispel Technology
| Dispels a technological effect
|
Hard Resistance to Chemicals
| Double resist chemical elements (1/4, save for 1/10), Immune to gas & poison
| Living Technology
| +1E action per round for one of your items (it can activate itself)
| Major Creation
| As spell
|
Repair Serious Damage
| Cures 80 hp (8 Hull points) to a technological item, fixes minor malfunctions
| Tech Jar
| Magic Jar into a technological item
| Techmind
| +TechL*8 to Personality score (can also be used vs. normal magic/psionic items)
|
Techskin
| Get TechL "Techskins", each absorbs one technological attack (can't use with Stoneskin)
| Unusual Mix
| May construct your tech items using "Unusual Materials" chart, this may have odd effects
|
|
Psi8 Grand Powers
Name
| Effect
|
Anti-Technological Shell
| Reduce all technological objects within 30' by -CL TechL (min TechL=0)
| Attune Technological Item
| Allow another to have & use one of the technological objects you made using Psi8
| Construct Control Item 4
| Create a "Control" type item (see next page) of TechL=CL, each 4 TechL takes 1S action
|
Construct Generic Item 4
| Create a "Generic" type item (see next page) of TechL=CL, each 4 TechL takes 1S action
| Construct Power/Defensive Item 4
| Create a "Power" type item (see next page) of TechL=CL, each 4 TechL takes 1S action
| Construct Weapon Item 4
| Create a "Weapon" type item (see next page) of TechL=CL, each 4 TechL takes 1S action
|
Cron Job
| Contingency or Delayed Blast for one Psi8 power
| Create Technological Monster III
| Create a DL VIII Technological Monster (AC=16*CL, hp=8*(CL^3), Str=6*CL)
| Hard Resistance to Anti-Matter
| Double resist anti-matter (1/4, save for 1/10), Can survive in anti-matter based prime
|
Magical Engineering
| Duplicate the effects of a Psi16 minor or major
| Repair Massive Damage
| Cures 640 hp (64 Hull points) to a technological item, fixes Crashed/Hung status
|
|
Psi8 Super Powers
Name
| Effect
|
Construct Control Item 8
| Create a "Control" type item (see next page) of TechL=CL, each 8 TechL takes 1S action
| Construct Generic Item 8
| Create a "Generic" type item (see next page) of TechL=CL, each 8 TechL takes 1S action
| Construct Power/Defensive Item 8
| Create a "Power" type item (see next page) of TechL=CL, each 8 TechL takes 1S action
|
Construct Weapon Item 8
| Create a "Weapon" type item (see next page) of TechL=CL, each 8 TechL takes 1S action
| Create Technological Monster IV
| Create a DL XII Technological Monster (iAC=CL/8, ihp=CL/8, Str=8*CL)
| Hard Resistance to Time
| Double resist time (1/4, save for 1/10), Immune to Time Stop / Temporal Stasis
|
Steal Attunement
| Allow another to have & use one of the technological objects *anyone* made using Psi8
|
|
[Q8] Cyberspace (Technology/Animation) Psionics (Psi. Freq. 8)
Psi8 Technological Items
At any given moment, you may have a number of Psi8 technological items (that you created) equal to your Psi8 level. Other Psi8 items (made by someone else) that you somehow gain control of do not count against this limit.
| Technological effects are resisted using TechR (Technology Resistance) or another resistance listed below.
| Items listed as "1 charge" burn out when used; you make make another item immediately after activating this item (the temporary effect doesn't count against the number of technological items you may have).
| The names given are for the TechL=20 version; the actual device will look and operate differently at lower tech levels (e.g. a low TechL "Tractor Beam" would actually be a grapple-like device similar to what Batman uses).
|
|
Psi8 Control Items
Item
| Effect (use TechR or CR [Charm Resistance] to resist)
|
Boarding Party
| 1M, 1 charge: Summon a DL=TechL monster (need not be technological)
| Comp (Computer)
| +TechL*2 Nonweapon Proficiencies; +TechL/2 Int (round down)
| Ctrl (Control)
| Need to be charmed an extra TechL times to be controlled; can operate at -TechL*8 hp
|
DamCon (Damage Control)
| Regenerate TechL hp/r (it's not "troll-like", it's normal regeneration)
| Deck Crew
| 1Z, 1 charge: +1P action per round for 1 turn
| ExcDam (Excess Damage)
| Don't die unless lowered below -TechL*8-10 hp; "Power Word" spells reduced by TechL*8
|
Passenger
| 1V, 1 charge: +1 minor familiar for 1 turn (don't lose hp or anything when it disappears)
| Sen (Sensors)
| Detect Life/Technology/Energy (type and amount), range = 8*TechL feet (through walls)
| Scan (Scanners)
| Get vague impression (order of magnitude) of # of beings (and type) within a large area
|
SpecComm (Communications)
| Communicate with someone up to 8^TechL feet away
|
|
Psi8 Generic Items
Item
| Effect (use TechR or aCR [Concrete Resistance] to resist)
|
Armor
| 1M: +TechL*8 current hp (like Armor spell), doesn't stack w/ Armor or Tech Armor (above)
| Cargo
| TechL^3 lbs. extradimensional space
| Ftr (Fighter)
| 1V, 1 charge: Use any weapon in the "Weapons Items" list below
|
Holo (Holodeck)
| 1M: Create an illusion (all 5 senses) of SL=TechL/3 effect
| Hull
| +TechL*2 max hp
| Lab
| 1M: Legend Lore TechL*10%
|
Prb (Probe)
| 1V, 1 charge: An invisible mobile Lab (mental communication), moves at TechL^2" flying
| Repair
| 1M: Cure TechL*8 hp, divided as you choose between any number of targets
| Trac (Tractor Beam)
| 1V: Telekinesis 8*TechL^4 lbs*move" (e.g. TechL=10, move a 2000 lb. object at 40" rate)
|
Tran (Transporter)
| 1M: Teleport up to 4^TechL feet away; you have "summoning sickness"
|
|
[Q8] Cyberspace (Technology/Animation) Psionics (Psi. Freq. 8)
Psi8 Power/Defensive Items
Item
| Effect (use TechR or aWR [Anti-Weapon Resistance] to resist)
|
APR (Auxiliary Power Reactor)
| +TechL/2 spell levels in one spell progression (or) +TechL*4 max PSPs (any freq.)
| Btty (Battery)
| 1Z, 1 charge: +TechL spell levels in one spell prog. (or) +TechL*8 PSPs (any freq.)
| Cloaking Device
| Non-Improved Invisibility; +TechL AC
|
DD (Displacement Device)
| 1Z: Blink up to 4*TechL feet away; you do not have "summoning sickness"
| Impulse
| Base (walking) movement rate is TechL*6"
| Shield
| 1M: Absorbs up TechL*8 dmg from anything except melee (does not affect actual hp total)
|
Warp
| Fly at TechL*4" rate
|
|
Psi8 Weapon Items
Item
| Effect (use TechR or WR [Weapon Resistance] to resist)
|
ADD (Anti-Drone)
| 1 charge: Take no damage from a missile attack (has TechL charges)
| Disr (Disruptor)
| 1P: Deal (TechL)d5 disruptive dmg to one target, half of the damage is Vile damage
| Drn-A (Type A Drone Rack)
| 1P, X charges: (TechL)d(6*X) dmg to one target, considered a missle (has 4 charges)
|
ESG (Expanding Sphere Gen.)
| Fire Shield, except they take a constant TechL*2 dmg each time they hit you
| Mine-A (Type A Mine Rack)
| 1P, 1 charge: Create a technological trap that does TechL^4 dmg (has 4 charges)
| Ph-1 (Phaser-1)
| 1P: Deal (TechL)d4 light dmg to one target, save vs. RSW or blinded for TechL segments
|
Ph-G (Phaser-G)
| 1P: Deal TechL light dmg to 4 targets (there is no blindness like Ph-1)
| Phtn (Photon Torpedo)
| 1P: Deal (TechL)d8 explosive dmg to one target, needs 1 segment to recharge itself
| Pl-F (Plasma Torpedo)
| 1P: Deal (TechL)d10 fire dmg in a 10' radius (BW save: ½), needs 2 segments to recharge
|
SFG (Stasis Field Generator)
| 1M: Target loses next TechL/4 (round down) segments of actions (Will save to ignore)
| WC (Web Caster)
| 1P: Web spell, except it's a TechL*10' line instead of a radius
|
|
[Q10] Empathic (Role Aids) Psionics (Psi. Freq. 10)
Basic Psi10 Information
Psi10 (class) PSPs = (LVL+Int+Wis-20)*5
| Psi10 (wild) PSPs = (LVL+Int+Wis-13)*2
|
| 1 Psi10 PSP = 2 Psi1 PSPs. Points are regained at (Int+Wis)/2 per hour, or (total multipliers of beings within 100') per hour
|
| Disciplines: Empa = Empathy, Pyro = Pyromancy, Somn = Somniomancy, Telep = Telepathy, TK = Telekinetics
|
| Powers marked with an asterisk ( * ) can be used as a 0 action.
|
| Level requirement for SL's for Wild Talents:
| SL1=1, SL2=4, SL3=8, SL4=12, SL5=17, SL6=22
|
| Wild Talent Progression:
|
|
|
Int+Wis+level
| Psi10 123 456
|
14-18
| 2-- ---
| 19-21
| 4-- ---
| 22-24
| 6-- ---
|
25-30
| 71- ---
| 31-35
| 82- ---
| 36-40
| 93- ---
|
41-45
| A31 ---
| 46-50
| A42 ---
| 51-55
| A53 ---
|
56-60
| A63 1--
| 61-65
| A64 2--
| 66-70
| A74 3--
|
71-75
| A84 31-
| 76-80
| A85 32-
| 81-85
| A85 43-
|
86-90
| A95 431
| 91-95
| A96 432
|
|
[Q10] Empathic (Role Aids) Psionics (Psi. Freq. 10)
Psi10 First Level Powers (minors)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Affect Normal Fires
| Pyro
| 1/r
| Affect Normal Fires
| RAPsi
| 2
| Awaken
| Somn
| 2
| Wakes someone up (removes a sleep effect)
| RAPsi
| 3
| Detect Evil
| Empa
| 3
| Detect Evil 3r
| RAPsi
|
4
| Detect Lie *
| Telep
| 2/r
| Detect Lie
| RAPsi
| 5
| Detect Lie II *
| Empa
| 3
| Detect Lie 1r, Undetectable Lie doesn't work, instead gives save (at +5 bonus)
| RAPsi
| 6
| Dispel Exhaustion
| Telep
| 5
| Target heals 25% of damage taken
| RAPsi
|
7
| Distract
| Telep
| 5/r
| Target cannot cast spells (save vs. spell)
| RAPsi
| 8
| Dream Interpretation
| Somn
| 2
| Interprets a dream; gives some insight
| RAPsi
| 9
| Extrasensory Scan
| Telep
| 2/r
| Detect Life, Detect Psionics
| RAPsi
|
10
| Feather Fall *
| TK
| 2/r
| Feather Fall
| RAPsi
| 11
| Heat I
| Pyro
| 1/r
| Target takes 1d4 dmg /r
| RAPsi
| 12
| Hide Emotion *
| Telep
| 3/r
| Undetectable emotion; immune ESP; +3 saves vs. emotion-changing effects
| RAPsi
|
13
| Ignite
| Pyro
| 4
| Burns an object (item save vs. fire)
| RAPsi
| 14
| Instant Sleep
| Somn
| 1
| Caster goes to sleep; gets x1.5 benefit per unit time
| RAPsi
| 15
| Lift
| TK
| w*S/r
| TK up/down only; w = ln(weight in lbs.); S = ln(speed in ")
| RAPsi
|
16
| Light
| Pyro
| 3/r
| Light
| RAPsi
| 17
| Manipulate
| TK
| D/r
| Fine-control TK; max weight = CL lbs.; D = Dex score desired (max = Wis)
| RAPsi
| 18
| Melt
| Pyro
| 5/r
| Melts an object (item save vs. fire), metal armors get -2 AT
| RAPsi
|
19
| Resistance to Sleep
| Somn
| 2/h
| Immune Sleep
| RAPsi
| 20
| Sleeping Awareness
| Somn
| 1/h
| Aware of surroundings while sleeping
| RAPsi
| 21
| Sleeping Levitation
| Somn
| 1/h
| Levitate while sleeping (do not need to sleep on ground)
| RAPsi
|
22
| Slide
| TK
| ½*w*S/r
| TK horizontal across floor only (max incline = CL*5°); same w and S as Lift
| RAPsi
| 23
| Spook
| Telep
| 5
| Fear (save vs. spell at -CL/3)
| RAPsi
| 24
| Suggest
| Telep
| 8
| Suggestion (save)
| RAPsi
|
25
| Tongues *
| Telep
| 3/r
| Tongues
| RAPsi
| 26
| Wakefulness
| Somn
| 1/d
| Need not sleep; doesn't gain natural resets while not sleeping
| RAPsi
|
|
[Q10] Empathic (Role Aids) Psionics (Psi. Freq. 10)
Psi10 Second Level Powers (minors)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Active Telepathy
| Telep
| 5/r
| Telepathy
| RAPsi
| 2
| Beam of Light
| Pyro
| 5/r
| Line of Blindness (all in area save vs. spell or blinded)
| RAPsi
| 3
| Bend
| TK
| ½*S/r
| Bend an object; S = Str score desired (max = Int)
| RAPsi
|
4
| Break
| TK
| S/r
| Break an object (item save); S = Str score desired (max = Int)
| RAPsi
| 5
| Chameleon *
| Telep
| 7/r
| +4 set Chr
| RAPsi
| 6
| Confuse
| Telep
| 14
| Confusion (save)
| RAPsi
|
7
| Contingency Awaken
| Somn
| 3
| Set a contingency for conditions to wake up
| RAPsi
| 8
| Cool *
| Pyro
| 8/r
| Keeps object at a normal temperature; Imm. to increase temperature change
| RAPsi
| 9
| Darkness
| Pyro
| 7/r
| Darkness (can target someone to blind them, they get a save)
| RAPsi
|
10
| Detect Charm *
| Empa
| 8
| Detect Charm,Suggestion,Domination,Control Actions,Magic Jar,Geas,Quest
| RAPsi
| 11
| Detect Motive *
| Telep
| 10
| Gives motive for why someone is asking the way he is
| RAPsi
| 12
| Dream
| Somn
| 3
| Sleeping target has a dream (caster has no control)
| RAPsi
|
13
| Emotion Read
| Telep
| 10
| Read emotional state
| RAPsi
| 14
| Empathy
| Empa
| 10
| Sense needs, drives, emotions of target
| RAPsi
| 15
| Enforced Sleep
| Somn
| 2/target
| Sleep 3*CL r (save vs. spell); max HD affected /target = CL
| RAPsi
|
16
| Extinguish
| Pyro
| 10
| Puts out a fire, or dispel a fire-based spell (Wall of Fire, Fire Shield, etc.)
| RAPsi
| 17
| False Emotion *
| Telep
| 7/r
| Give off a false emotional state, true emotion is undetectable
| RAPsi
| 18
| Fear
| Telep
| 17
| Fear (save vs. spell at -CL/3); Fumble (save vs. spell)
| RAPsi
|
19
| Feeblemind
| Telep
| 10
| Feeblemind (save)
| RAPsi
| 20
| Fire Protection *
| Pyro
| 8/r
| Resist Fire
| RAPsi
| 21
| Floating Disc
| TK
| w/r
| Floating Disc; w = log(weight in lbs.)
| RAPsi
|
22
| Healing
| Empa
| 15
| Take X dmg, which regen at 1 hp/r: Target is cured X hp (max X = 24)
| RAPsi
| 23
| Homeostasis *
| Pyro
| 1/r
| Resist non-magical Heat and Cold
| RAPsi
| 24
| Intensify Fire *
| Pyro
| 10/r
| Doubles the damage of an existing fire effect
| RAPsi
|
25
| Jump *
| TK
| J
| Jump J" (max J = CL*4)
| RAPsi
| 26
| Know Alignment *
| Telep
| 12
| Know Alignment
| RAPsi
| 27
| Levitate
| TK
| 5/r
| Levitation
| RAPsi
|
28
| Message
| Somn
| 4
| Sends a message; same plane
| RAPsi
| 29
| Mind Read *
| Telep
| 20/r
| Read surface thoughts of target
| RAPsi
| 30
| Pain Erase
| Telep
| 8/r
| Target heals 25% of damage taken; Take only 75% of damage received
| RAPsi
|
31
| Pillar of Fire
| Pyro
| 10/r
| Makes a column of fire (10' wide by 10*CL' high), 1d10 dmg
| RAPsi
| 32
| Prolonged Wakefulness
| Somn
| 2/d
| Need not sleep; only 1 natural reset per 2 days while not sleeping
| RAPsi
| 33
| Push
| TK
| ½*S/r
| Push an object; S = Str score desired (max = Int)
| RAPsi
|
34
| Remove Fear
| Telep
| 8
| Remove Fear
| RAPsi
| 35
| Shield *
| TK
| A/r
| AT +10+A source (max A = CL)
| RAPsi
| 36
| Talk in Sleep
| Somn
| 4
| Sleeping target talks in his sleep (presumably about his dream)
| RAPsi
|
37
| Troubled Sleep
| Somn
| 4/h
| Fear (save vs. spell); if sleeping, target has nightmares
| RAPsi
| 38
| Untroubled Sleep
| Somn
| 2/h
| Cannot be targetted by Somniomancy effects while sleeping
| RAPsi
| 39
| Warmth *
| Pyro
| 8/r
| Keeps object at a normal temperature; Imm. to decrease temperature change
| RAPsi
|
40
| Wind
| TK
| 3/r
| Gust of Wind
| RAPsi
|
|
[Q10] Empathic (Role Aids) Psionics (Psi. Freq. 10)
Psi10 Third Level Powers (majors)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Accelerated Sleep
| Somn
| 4/h
| While sleeping/resting, get x(CL+4)/5 benefit per unit time
| RAPsi
| 2
| Alertness
| Somn
| 3/h
| Target has half chances of surprise
| RAPsi
| 3
| Animal Communication *
| Telep
| 12/r
| Speak with Animals
| RAPsi
|
4
| Automaton
| Telep
| 21/r
| Control target's V actions (save)
| RAPsi
| 5
| Burn
| Pyro
| 13
| Target takes (4+CL/3)d6 fire dmg (save:½)
| RAPsi
| 6
| Chill Metal
| Pyro
| 11
| Chill Metal
| RAPsi
|
7
| Clairvoyant Dreaming
| Somn
| 10
| Clairvoyance (caster is sleeping while doing this)
| RAPsi
| 8
| Comprehend Languages
| Empa
| 7/r
| Comprehend Languages
| RAPsi
| 9
| Confound *
| Telep
| 15/r
| Telepathy/ESP/etc. on you give false set of thoughts
| RAPsi
|
10
| Control
| Telep
| 30/r
| Control target's P actions (save); Caster cannot use M actions
| RAPsi
| 11
| Crush
| TK
| 10
| Crush an item (item save vs. crushing blow)
| RAPsi
| 12
| Detect Invisible Creatures
| Telep
| 15/r
| Detect Life; Detect Invisibility; Detect Dust of Disappearance
| RAPsi
|
13
| Dream Protection
| Somn
| 5/h
| Immune to Somniomancy effects while sleeping
| RAPsi
| 14
| Emotion Write
| Telep
| 9/r
| Change target's emotional state (save)
| RAPsi
| 15
| Enforced Wakefulness
| Somn
| 1/3t
| Target cannot sleep (and does not get natural resets)
| RAPsi
|
16
| Fire Curtain
| Pyro
| 9/r
| Circular wall of fire around caster, 3d6 dmg
| RAPsi
| 17
| Fire Missiles
| Pyro
| 10
| Shoot (CL-2)/2 fire missiles, each does 1d4+1 fire dmg
| RAPsi
| 18
| Freeze
| Pyro
| 13
| Target takes (4+CL/3)d6 cold dmg (save:½)
| RAPsi
|
19
| Ground *
| Pyro
| 8/r
| Immune Lightning, must be touching the ground
| RAPsi
| 20
| Heat Metal
| Pyro
| 11
| Heat Metal
| RAPsi
| 21
| Heat Ray
| Pyro
| 12
| Line, all in area CLd6 heat dmg (save:½), immunity to non-magical heat works
| RAPsi
|
22
| Hold
| Telep
| 5/r
| Hold Monster (save)
| RAPsi
| 23
| Identification
| Somn
| 15
| Identify any x1 item (magic, psi, techonology, etc.)
| RAPsi
| 24
| Impact
| TK
| 12
| (CL+3)d8 telekinetic dmg; one target; no save
| RAPsi
|
25
| Insanity
| Telep
| 16/r
| Target gets Int set to 3; Insanity (save for each)
| RAPsi
| 26
| Know Alignment II *
| Empa
| 17
| Know Alignment, Unknowable Alignment doesn't work, instead gives a save
| RAPsi
| 27
| Locale
| Somn
| 12
| Gives Local Area Knowledge (as per proficiency) in unknown area
| RAPsi
|
28
| Masks *
| Telep
| 20/r
| Immune Telepathy/ESP/etc.
| RAPsi
| 29
| Pain Block
| Telep
| 15/r
| Target heals 50% of damage taken; Take only 50% of damage received
| RAPsi
| 30
| Rapport
| Telep
| 10/r
| Telepathy, can read target's memories
| RAPsi
|
31
| Remote Sensing
| Telep
| 17/r
| Have access to all senses of the target
| RAPsi
| 32
| Remove Fear II
| Empa
| 8
| Remove Fear, target is immune to fear for 1 turn
| RAPsi
| 33
| Shatter
| TK
| 6
| Crush an item (item save vs. crushing blow); only vs. size S or smaller items
| RAPsi
|
34
| Sleeping Automaton
| Somn
| 15
| Control P and V actions on a sleeping target
| RAPsi
| 35
| Static Charge
| Pyro
| 10
| Target takes (2+CL/3)d4 lightning dmg, this effect can be Delayed Blasted
| RAPsi
| 36
| Throw
| TK
| 8
| Throw a small object to deal (CL+4)d6 dmg to a target (don't need to roll to hit)
| RAPsi
|
37
| Ventriloquism *
| Telep
| 18/r
| Ventriloquism
| RAPsi
| 38
| Wall of Fire
| Pyro
| 13
| Wall of Fire, 3d6 dmg
| RAPsi
|
|
[Q10] Empathic (Role Aids) Psionics (Psi. Freq. 10)
Psi10 Fourth Level Powers (majors)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Agony
| Telep
| 10/r
| -3 Int, -4 Wis, -3 saves, -3 TH, -3 dmg, can't use magic/psi, slow (save each)
| RAPsi
| 2
| Chill
| TK
| w*T/r
| Lower temperature in object; w = ln(weight in lbs.); T = ln(change °F)
| RAPsi
| 3
| Dream Projection
| Somn
| 10
| Can control details of a sleeping target's dream
| RAPsi
|
4
| Dream Reading
| Somn
| 6/r
| Can view the dreams of sleeping target
| RAPsi
| 5
| Dream Suggestion
| Somn
| 18
| Suggestion (CL/2 saves vs.spell)
| RAPsi
| 6
| Energy Armor *
| Pyro
| 7/r
| AT +10 source, destroy any weapon that strikes you (save vs. lightning)
| RAPsi
|
7
| Fire Stream
| Pyro
| 18/r
| Choose 1 target within 120' per segment, it takes 6d6 fire dmg (save:½)
| RAPsi
| 8
| Forerunners
| Somn
| 16
| Precognition (caster is sleeping this segment)
| RAPsi
| 9
| Friends *
| Empa
| 15
| Set Chr 19 for CL/3 turns
| RAPsi
|
10
| Heat II
| TK
| w*T/r
| Raise temperature in object; w = ln(weight in lbs.); T = ln(change °F)
| RAPsi
| 11
| Kinetic Wall
| TK
| 8/r
| Immobile wall that blocks missile and melee weapons; must spend 1V to pass
| RAPsi
| 12
| Masquerade
| Empa
| 1/h
| Caster has the mind-set and thought patterns of another
| RAPsi
|
13
| Memory Read
| Telep
| 8/r
| Read memories of target
| RAPsi
| 14
| Memory Protection *
| Telep
| 5/r
| Immune to Memory stealing, mind reading, Capital E Extract
| RAPsi
| 15
| Mental Erasure
| Telep
| 30
| Forget (save at -5-CL/3)
| RAPsi
|
16
| Mental Guard
| Somn
| 12/h
| Imm. Charm,Confusion,Fear,Feeblemind,Possession,Soul Trap,Suggestion
| RAPsi
| 17
| Nightmare
| Somn
| 18
| Target does not gain next natural reset, takes 1d10 dmg (save vs. spell)
| RAPsi
| 18
| Power Shift *
| Telep
| 1/d
| Your psionic powers appear to be a different form of energy (magic, innate, etc.) to Detection effects
| DM
|
19
| Scare
| Empa
| 15
| Fear 1d3+CL/2 r, target must save every round (even if made previous saves)
| RAPsi
| 20
| Sensitivity to Psychic Imp.
| Empa
| 20
| Sensitivity to Psychic Impressions
| RAPsi
| 21
| Sleep of Healing
| Somn
| 21
| Target sleeps this segment, cure CL/2 hp, disease, blind, feeblemind, insanity
| RAPsi
|
22
| Slow
| TK
| 3/r
| Slow; -1P action (save for each)
| RAPsi
| 23
| Stasis *
| Somn
| 18
| Feign Death (can be used on willing others)
| RAPsi
| 24
| Static Discharge
| Pyro
| 35
| All in caster's group (except caster) take (10+CL/3)d6 lightning dmg (save:½)
| RAPsi
|
25
| Waking Nightmare *
| Somn
| 5/r
| Target is immune to emotion changes and hallucinations
| RAPsi
| 26
| Walking Sleep
| Somn
| 10/h
| Target is fully aware and can use Z and V actions while asleep
| RAPsi
|
|
[Q10] Empathic (Role Aids) Psionics (Psi. Freq. 10)
Psi10 Fifth Level Powers (grands)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Charm Person
| Empa
| 15
| Charm Person (make CL saves)
| RAPsi
| 2
| Cleave *
| TK
| N/r
| Mental weapon: Use 1M to get #Att=2, dmg=1dN, considered +N/5 wpn
| RAPsi
| 3
| Dream of Communion
| Somn
| 30
| Contact other Plane (caster is sleeping this segment)
| RAPsi
|
4
| Dream Quest
| Somn
| 30
| Quest/Geas (save vs. spell)
| RAPsi
| 5
| Dream Travel
| Somn
| 50
| Teleport (same plane) (caster is sleeping this segment)
| RAPsi
| 6
| Fire Blast
| Pyro
| 26
| One group takes (8+CL/5)d6 fire dmg (save:½)
| RAPsi
|
7
| Fire Strands
| Pyro
| 22
| Web spell, everyone within takes Xd6 dmg /r, X is # sizes larger than size T
| RAPsi
| 8
| Fly *
| TK
| S/r
| Fly at S*3"
| RAPsi
| 9
| Hypnotism
| Empa
| 20
| Hypnosis (make CL saves)
| RAPsi
|
10
| Kinetic Dome
| TK
| 10/r
| Kinetic Wall (see above) but is a hemisphere
| RAPsi
| 11
| Lightning Bolt
| Pyro
| 24
| Lightning Bolt, CLd6 dmg (save:½)
| RAPsi
| 12
| Madness
| Somn
| 35
| Nightmare (see above); Target gains 1 insanity (save vs. spell)
| RAPsi
|
13
| Memory Write
| Telep
| 65
| Change a memory in a target (save)
| RAPsi
| 14
| Mind Block
| Telep
| 17/h
| Can't be mentally targetted; auto make Will/Mental saves; can't be scryed
| RAPsi
| 15
| Mindreave
| Telep
| 70
| Target gets Int set to 3; Insanity; lose all spells; lose all PSPs (save for each)
| RAPsi
|
16
| Object Reading
| Empa
| 35
| Object Reading
| RAPsi
| 17
| Plane Shift
| Somn
| 55
| Plane Shift (caster is sleeping this segment)
| RAPsi
| 18
| Prescient Dream
| Somn
| 62
| Precognition about a person or item, more exact information than Forerunners
| RAPsi
|
19
| Resistance Shift *
| Empa
| 1/d
| Your psionic powers are resisted using a different resistance (MR, IR, etc., but not anti's or GR/XR)
| DM
| 20
| Sleep Guard
| Somn
| 15
| Contigency Awaken, wake up and do a Psi10 power (chosen ahead of time)
| RAPsi
| 21
| Suggestion
| Empa
| 17
| Suggestion (make CL saves)
| RAPsi
|
22
| Transportation
| Somn
| 50+15P
| Teleport (same plane) (P=# of people) (all in the effect are sleeping this seg.)
| RAPsi
|
|
[Q10] Empathic (Role Aids) Psionics (Psi. Freq. 10)
Psi10 Sixth Level Powers (grands)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Animate Fire
| Pyro
| 15/r
| Turn fire into 2^(X+1) HD fire elemental, where X is the # sizes beyond size T
| RAPsi
| 2
| Astral Dreaming
| Somn
| 55+15P
| Astral spell (P=# of people) (all in the effect are sleeping this segment)
| RAPsi
| 3
| Compress
| TK
| 10/r
| Target gets -1 size (max weight affected = 2^CL pounds)
| RAPsi
|
4
| Disintegrate
| TK
| 15
| Disintegrate (save)
| RAPsi
| 5
| Dream of Death
| Somn
| 55
| Death Spell 5d20 HD (save vs. Death Magic), sleeping targets get no save
| RAPsi
| 6
| Energy Quench
| Pyro
| 40
| Death Spell 4d20 HD (save vs. Death Magic), works on undead and golems
| RAPsi
|
7
| Enlarge
| TK
| 10/r
| Target gets +1 size (max weight affected = 2^CL pounds)
| RAPsi
| 8
| Group Mind *
| Telep
| 15/r
| Group has each other's proficiencies, feats, kits, memories, thoughts
| RAPsi
| 9
| Mind Quench
| Telep
| 51
| Death Spell 3d20 HD (save vs. Death Magic), creatures w/ Int 1-8 get no save
| RAPsi
|
10
| Mindwipe
| Telep
| 65
| Wipe all memories in target (save)
| RAPsi
| 11
| Sleeping Wish
| Somn
| 60
| Duplicate a SL 1-5 Psi10 power (caster is sleeping this segment)
| RAPsi
| 12
| Summon Fire Elemental
| Pyro
| 40+5/r
| Summons a 12 HD Fire Elemental, or gain control of someone's Fire Ele.
| RAPsi
|
13
| Telempathic Projection
| Empa
| 21
| All others around you can sense your thoughts, feelings, emotions
| RAPsi
| 14
| Telepathy
| Empa
| 10/r
| Telepathy (across planes)
| RAPsi
| 15
| Trigger
| Telep
| 70
| Delayed Blast Mind Quench, only 1 target, will go off on a set condition
| RAPsi
|
|
[E1] General Equipment
[E1.0] Assumed Equipment
All PCs may have the following without it being written down on their sheet and without paying for it:
| pieces of string, a 1' long stick, 3 small rocks, chalk, 1 wax candle, 1 hat, 3 cloaks, 1 belt, 2 pairs of soft low boots, 1 small pouch, three 1'x2' scraps of fabric, and 1 strip of beef jerky.
|
| If these items are used or destroyed in a gaming session, they are replaced at game reset for no cost. All of the items in question must be ordinary and have no real value. These items are also assumed to weigh nothing (for playing convenience). If the PC was specifically stripped of all items (being captured or whatever), he does not have access to these items.
|
| Other items, even those that cost nothing (such as a wooden pole) are NOT assumed to be carried by the PC unless noted on his character sheet.
|
| In certain high-level campaigns, all normal equipment (rope, oil, even simple weapons and cheap gems) is assumed to be carried by the character at no cost and at no encumbrance (unless it weighs more than 5 pounds). Ask the DM before assuming this rule is in effect.
|
|
[E1] General Equipment
[E1.1] Adventuring Gear
Item
| gp
| lbs.
|
Acid, Flask of
| 30
| 1
| Acid, Metal-eating, 1 Vial
| 50
| 0.2
| Adventure Pack, Beginner
| 25
| 15
|
Adventure Pack, Mid-lvl
| 250
| 20
| Adventure Pack, High-lvl
| 2500
| 25
| Adventure Pack, Über
| 25000
| 0
|
Air bladder
| 15
| 2
| Alchemist's Fire, Flask of
| 20
| 1
| Aniseed, vial (stops dogs)
| 0.2
| 0
|
Antitoxin (vial)
| 50
| 1
| Arrow, Major grapple
| 10
| 1
| Arrow, Minor grapple
| 6
| 0.6
|
Artisan's Tools
| 5
| 5
| Astrolabe
| 8
| 1
| Axe, Hatchet
| 2
| 3
|
Axe, Ice
| 10
| 4
| Backpack (Leather)
| 2
| 2
| Bag, Leather
| 0.08
| 0.5
|
Bag, Tanglefoot
| 50
| 4
| Barrel, Wooden, 50 gal
| 1
| 20
| Barrel, Metal, 50 gal
| 3
| 50
|
Basket, large
| 0.3
| 1
| Basket, small
| 0.05
| 0.1
| Bath Oil (pint)
| 1
| 0
|
Beads, Prayer
| 1
| 0.5
| Bedroll
| 0.1
| 5
| Bell
| 1
| 0
|
Belt pouch, large
| 1
| 1
| Belt pouch, small
| 0.7
| 0.5
| Bird cage
| 2
| 5
|
Blanket
| 0.05
| 3
| Blinding Powder
| 10
| 0
| Block and tackle
| 5
| 5
|
Bolt case
| 1
| 1
| Book, 100 Paper
| 400
| 15
| Book, 100 Papyrus
| 160
| 20
|
Book, 100 Parchment
| 220
| 20
| Book, 100 Vellum
| 400
| 20
| Bottle or flask
| 0.3
| 0
|
Box, Iron, Large
| 15
| 75
| Box, Iron, Small
| 8
| 35
| Bucket
| 0.3
| 4
|
Caltrops (10)
| 3
| 1
| Candle, Tallow
| 0.01
| 0.5
| Candle, Wax
| 0.1
| 0.5
|
|
Item
| Cost
| Wt
|
Candle snuffer
| 0.06
| 1.5
| Cane, Walking
| 2
| 6
| Canvas (/sq.yd.)
| 0.4
| 1
|
Case, Bone, Map/Scroll
| 5
| 5
| Case, Leather, Map/Scroll
| 1.5
| 2.5
| Cask
| 0.05
| 10
|
Cards, Marked, Deck
| 5
| 0.2
| Catstink, (vial)
| 40
| 0
| Chain, Iron, 1', Fine, Small
| 2
| 0.5
|
Chain, Iron, 1', Heavy
| 1
| 10
| Chain, Iron, 1', Light
| 0.5
| 5
| Chain, Iron, 1', Medium
| 0.8
| 8
|
Chalk, Powder
| 0.01
| 0.2
| Chalk, Stick
| 0.01
| 0.2
| Charcoal, 10 lb bag of
| 2
| 10
|
Charcoal, Bundle
| 0.02
| 0
| Chest, Wooden, Large
| 1.6
| 50
| Chest, Wooden, Small
| 0.8
| 25
|
Chisel
| 1
| 3
| Chisels, lock, set of 3
| 2
| 1
| Climber's kit
| 80
| 5
|
Coal, 10 lb bag of
| 10
| 10
| Cologne/perfume, 1 oz
| 1
| 1
| Comb
| 0.1
| 0.5
|
Cord, 10'
| 0.1
| 0.2
| Crampons
| 4
| 3
| Crowbar
| 0.6
| 4
|
Dagger, Climbing
| 5
| 1
| Dice, 1 pair of
| 0.2
| 0.5
| Dice, 1 pair of,loaded
| 2
| 0.5
|
Disguise kit
| 50
| 8
| Dissection Instruments
| 10
| 5
| Dog Pepper, Packet
| 0.1
| 0
|
Drill, Iron
| 5
| 5
| Earspoon
| 0.02
| 1
| Fire-starting bow
| 0.8
| 0.5
|
Fishhook
| 0.01
| 0
| Fishing net (/sq.ft.)
| 1
| 1
| Flint and steel
| 0.1
| 0.3
|
Funnel, Small
| 0.03
| 0.1
| Glass (/sq.ft.)
| 5
| 2
| Glass Bottle
| 10
| 0.1
|
Glass Cutter, Handled
| 120
| 1
| Grappling Iron
| 3
| 2
| Glue, 2 oz pot of
| 0.05
| 1
|
|
Item
| Cost
| Wt
|
Grapnel
| 7
| 7.5
| Grappling hook
| 0.8
| 4
| Grindstone
| 0.05
| 1
|
Hacksaw
| 2
| 2
| Hacksaw, Folding
| 3
| 1
| Hacksaw Blade
| 0.6
| 0
|
Hairbrush
| 0.07
| 0.5
| Hammer, Small
| 2
| 1
| Hammock
| 2
| 2
|
Healer's kit
| 50
| 1
| Hinge-Removing set
| 30
| 1
| Horn
| 1
| 1
|
Hourglass
| 25
| 0.5
| Housebreaker's Harness
| 25
| 2
| Hunting Trap, Bear (L)
| 12
| 15
|
Hunting Trap, Rabbit (S)
| 4
| 3
| Incense, Stick
| 1
| 0.1
| Ink, 2 oz pot of
| 1
| 1
|
Ink, Disappearing
| 5
| 1
| Inkpen
| 0.1
| 0
| Insect Repellant
| 5
| 1
|
Jar, Glass
|
| 5
| Keg, Wooden 5 gal
| 0.15
| 25
| Keymaking Set
| 40
| 6
|
Ladder, Rope, 30'
| 8
| 8
| Ladder, Wood, 12'
| 0.05
| 20
| Lamp, Hand (w/ mirror)
| 10
| 1
|
Lamp, Hand Warming
| 0.2
| 0.3
| Lamp, Oil
| 2
| 1
| Lantern
| 10
| 3
|
Lantern, Beacon
| 150
| 50
| Lantern, Bullseye
| 12
| 3
| Lantern, Hooded
| 7
| 2
|
Lantern, Waterproof
| 50
| 3
| Lard, Pint of
| 0.01
| 2
| Leeches, jar of
| 10
| 2
|
Limewood Strips (10)
| 0.03 cp
| 0
| Listening Cone (Brass)
| 2
| 0.3
| Lock, Good
| 100
| 1
|
Lock, Poor
| 20
| 1
| Magnifying glass
| 100
| 0.5
| Mallet
| 2
| 1
|
Manacles, Pair of, & key
| 5
| 2
| Map of the known world
| 1
| 1
| Map or scroll case
| 0.8
| 0.5
|
|
[E1] General Equipment
[E1.1] Adventuring Gear (cont.)
Item
| Cost
| Wt
|
Map-Making kit
| 35
| 3
| Marble, Airy Water 5' r
| 360
| 0
| Marble, Continual Light
| 90
| 0
|
Marble, Silence 15' r
| 900
| 0
| Marbles, Regular bag (30)
| 0.02 cp
| 1
| Merchant's scale
| 2
| 1
|
Mess/Cooking kit
| 8
| 8
| Metal file
| 2
| 1
| Mini Blade
| 0.05 cp
| 0
|
Mirror, Large, Metal
| 10
| 10
| Mirror, Small, Metal
| 2
| 0.1
| Mirror, Small, Silver
| 20
| 2
|
Mirror, Small, Steel
| 5
| 0.5
| Nails, Iron, 10
| 0.01
| 1
| Oil, flask, Greek fire
| 10
| 2
|
Oil, flask, Incendiary
| 10
| 2
| Oil, flask, Lamp
| 0.06
| 1
| Oil, flask, Scented
| 0.4
| 1
|
Padlock & key
| 5
| 2
| Padlock w/ needle trap
| 12
| 2
| Pail
| 0.07
| 1
|
Paint, 1 gallon of
| 2
| 10
| Paint brush, Fine
| 1
| 1
| Paint brush, Large
| 0.7
| 4
|
Paint brush, Medium
| 0.5
| 2
| Paper (per sheet)
| 2
| 0
| Papyrus, (per sheet)
| 0.8
| 0
|
Parchment, (per sheet )
| 1
| 0
| Perfume, per vial
| 5
| 0.1
| Pen, Fine, Wooden
| 0.05
| 0.3
|
Pen, Quill
| 0.01
| 0.2
| Pick axe, Mining
| 6
| 5
| Pick Tooth, 5 score of
| 0.01
| 0.1
|
Piton
| 0.03
| 0.5
| Pen, Fine, Metal
| 0.1
| 0.5
| Pipe, Smoking
| 0.01
| 0.5
|
Pipeweed, 8 oz
| 1
| 0.5
| Pliers
| 1
| 2.5
| Pole, 10'
| 0.01
| 10
|
Pouch, Belt, Large
| 1
| 1
| Pouch, Belt, Small
| 0.8
| 0.5
| Pulley
| 25
| 0.5
|
Purse
| 0.01
| 0.2
| Quiver (12 arrows/20 qu.)
| 1
| 0.5
| Quiver, 12 arrows cap
| 0.8
|
|
|
Item
| Cost
| Wt
|
Quiver, 20 arrows cap
| 1.2
| 4
| Quiver, 20 bolts cap
| 1.5
| 3.5
| Quiver, 40 bolts cap
| 1
| 6
|
Ram, Portable
| 10
| 20
| Razor
| 1
| 0.5
| Ring, Pin, Iron
| 2
| 0
|
Ring, Pin, Silver
| 10
| 0
| Ring, Razor, Iron
| 2
| 0
| Ring, Razor, Silver
| 10
| 0
|
Rocket, Signal
| 25
| 3
| Rope, 50'
| 1
| 5
| Rope, 50' hemp
| 0.5
| 7.5
|
Rope, 50' superior
| 1
| 10
| Rope, 50' silk
| 15
| 5
| Sack, Large
| 0.3
| 0.5
|
Sack, Small
| 0.01
| 0.1
| Saw, One man
| 2
| 3
| Saw, Two man
| 12
| 20
|
Scabbard, False
| 12
| 1
| Scabbard, Sword
| 3
| 1.5
| Scissors
| 0.05
| 1
|
Sealing Wax (per lb)
| 1
| 1
| Sewing needle
| 0.5
| 0
| Sheath, Dagger or knife
| 0.6
| 0.5
|
Sheath, Wrist
| 0.3
| 0
| Shovel
| 2
| 6
| Signal whistle
| 0.8
| 0.1
|
Signet ring/personal seal
| 5
| 0.1
| Skeleton Key
| 10
| 0
| Skin, Water/wine
| 0.15
| 0.5
|
Slate and Chalk
| 10
| 1
| Sledge
| 1
| 10
| Sleep Gas (bottle)
| 20
| 1
|
Smokestick
| 20
| 1
| Soap,5 oz bar of
| 0.02
| 0.3
| Soap (per lb)
| 0.5
| 1
|
Spade/shovel
| 2
| 6
| Spike, Climbing, Iron
| 0.05
| 0.4
| Spike, Iron, Large
| 0.01
| 0.5
|
Spyglass
| 1000
| 2
| Stake, Wooden
| 0.01
| 0.1
| String,50'
| 0.01
| 1
|
Sundial
| 8
| 50
| Sunrod
| 2
| 1
| Symbol, Holy
| 25
| 0.1
|
|
Item
| Cost
| Wt
|
Symbol, Holy, Iron
| 2
| 3
| Symbol, Holy, Silver
| 50
| 2
| Symbol, Holy, Wooden
| 0.07
| 1
|
Tent, Adequate, Large
| 75
| 75
| Tent, Adequate, Medium
| 50
| 60
| Tent, Adequate, Small
| 30
| 50
|
Tent, Good, Large
| 200
| 100
| Tent, Good, Medium
| 120
| 80
| Tent, Good, Small
| 75
| 60
|
Tent, Poor, Large
| 30
| 60
| Tent, Poor, Medium
| 20
| 45
| Tent, Poor, Small
| 10
| 35
|
Tent, Superior, Large
| 400
| 150
| Tent, Superior, Medium
| 300
| 100
| Tent, Superior, Small
| 200
| 75
|
Thieves' picks & tools
| 25
| 1
| Thieves' tools,masterwork
| 100
| 2
| Thunderstone
| 30
| 1
|
Tinder Box w/ flint & steel
| 2
| 0.5
| Tindertwig (Match)
| 1
| 0
| Torch, Normal
| 0.01
| 2
|
Torch, Small, 3
| 0.01
| 1
| Tree Bed
| 8
| 8
| Tree Seat
| 15
| 16
|
Vellum, 1 sheet
| 8
| 0.1
| Vial, Ceramic
| 1
| 2.5
| Vial, Crystal
| 3
| 3
|
Vial, Metal
| 5
| 4
| Wallet
| 1
| 0.5
| Water, Holy, Vial
| 25
| 0.1
|
Water, Unholy, Vial
| 25
| 0.1
| Water Clock
| 1000
| 200
| Wax (block)
| 0.03
| 0
|
Wax, Candle, lb
| 1
| 1
| Wax, Sealing, lb
| 2
| 1
| Weaponblack (vial)
| 2
| 0.2
|
Wheel, Prayer
| 3
| 10
| Wheelbarrow
| 15
| 20
| Whetstone
| 0.02
| 0.5
|
Whistle
| 1
| 0.5
| Wig
| 2
| 0.5
| Wineskin
| 0.8
| 0.5
|
Winter Blanket
| 0.5
| 3
| Wire Cutters
| 1
| 0.2
| Woodland Suit
| 35
| 5
|
|
[E1] General Equipment
[E1.4] Provisions
Item
| Cost
| Wt
|
Ale, gallon
| 0.2
|
| Ale, pint of
| 0.1
|
| Ale, dark,pint of
| 0.03
|
|
Banquet, per person
| 10
|
| Beer,heavy,pint
| 0.1
|
| Beer,light,pint of
| 0.04
|
|
Beer, small, pint
| 0.05
|
| Brandy,pint of
| 0.1
|
| Bread,loaf of
| 0.01
| 2.5
|
Butter per lb.
| 0.2
| 1
| Cheese
| 0.4
|
| Cider,pint of
| 0.08
|
|
Cider, Tun (250 gal)
| 8
| 2050
| Dry Rations (7 days)
| 10
|
| Egg or Fresh Vegetables
| 0.01
|
|
Eggs (100)
| 0.8
|
| Eggs (24)
| 0.2
|
| Figs (lb)
| 0.3
| 1
|
Firewood (day)
| 0.01
|
| Fish, Herring, Salted, 100
| 1
|
| Fish, Pickled, Barrel
| 3
|
|
Flour,10 lb bag of
| 0.6
| 10
| Food, Merchant's meal
| 0.1
|
| Food, Rich meal
| 1
|
|
Grain, Horse meal, 1 day
| 0.01
| 5
| Grog, Pint of
| 0.03
|
| Herbs (Common, lb)
| 0.05
| 1
|
Honey (lb)
| 0.5
|
| Juice, Apple, Pint of
| 0.01
|
| Juice, Grape, Pint of
| 0.01
|
|
Juice, Orange, Pint of
| 0.01
|
| Juice, Tomato, Pint of
| 0.01
|
| Mead, Pint of
| 0.5
|
|
Meals, Common, 1 day
| 0.3
|
| Meals, Good, 1 day
| 0.5
|
| Meals, Poor, 1 day
| 0.1
|
|
Meat for 1 meal
| 0.1
|
| Milk, Cow, Pint of
| 0.02
|
| Milk, Goat, Pint of
| 0.01
|
|
Nuts (lb)
| 1
| 1
| Raisins (lb)
| 0.2
| 1
| Rations, Iron, 1 week
| 5
| 7
|
Rations, Standard, 1 wk
| 3
| 20
| Rice (lb)
| 0.2
| 1
| Rum, Pint of
| 0.05
|
|
|
Item
| Cost
| Wt
|
Salt (lb)
| 0.1
| 1
| Small Beer (gallon)
| 0.05
|
| Soup, quart
| 0.05
|
|
Spice, Exotic (saffron, ...)
| 15
| 1
| Spice, Rare (pepper, ...)
| 2
| 1
| Spice, Uncom. (cinnamon)
| 1
| 1
|
Sugar, Coarse (lb)
| 1
| 1
| Tea,pint of
| 0.01
|
| Water, Spring, Pint of
| 0.01
|
|
Wine, Common, pitcher
| 0.2
|
| Wine, Good, Pint of
| 0.1
|
| Wine, Good, Tun (250 gal)
| 20
| 2050
|
Wine, Quart
| 1
| 3
| Wine, Watered, Pint of
| 0.06
|
|
|
[E1] General Equipment
[E1.5] Livestock/Animals
Item
| Cost
| Wt
|
Ape
| 150
| 350
| Boar
| 10
| 100
| Bull
| 20
| 1000
|
Calf
| 5
| 50
| Camel
| 10
| 900
| Capon
| 0.03
|
|
Cat
| 0.5
| 10
| Chicken
| 0.03
| 10
| Cow
| 10
| 750
|
Dog,guard
| 20
| 80
| Dog,hunting
| 17
| 65
| Dog,lap
| 5
| 50
|
Dog,sled
| 10
| 80
| Dog,war
| 30
| 95
| Donkey
| 8
| 800
|
Dove
| 0.3
| 2
| Dragonnel
| 45000
| 10000
| Eel,giant
| 4500
| 8000
|
Elephant,labor
| 200
| 10000
| Elephant,war
| 300
| 12000
| Falcon,trained
| 600
| 8
|
Giant strider
| 7500
| 1100
| Goat
| 1
| 60
| Goose
| 0.05
|
|
Griffon
| 35000
| 8000
| Guinea hen
| 0.02
|
| Hawk,large
| 40
| 40
|
Hawk,small
| 15
| 7
| Hippocampus
| 20000
| 4000
| Hippogriff
| 32000
| 2000
|
Horse,draft
| 30
| 800
| Horse,heavy war
| 300
| 1300
| Horse,light war
| 120
| 700
|
Horse,medium war
| 180
| 900
| Horse,riding
| 25
| 600
| Hunting cat
| 10000
| 175
|
Lama
| 30
| 650
| Mule
| 20
| 700
| Ox
| 15
| 1000
|
Partridge
| 0.05
|
| Peacock
| 0.5
|
| Pegasus
| 40000
| 1000
|
Pigeon
| 0.01
| 1.5
| Pigeon, homing
| 100
|
| Piglet
| 1
| 10
|
|
Item
| Cost
| Wt
|
Pig
| 3
| 300
| Pony,riding
| 15
| 400
| Pony,war
| 25
| 450
|
Ram
| 4
|
| Roc
| 30000
| 25000
| Sea horse
| 15000
| 1500
|
Sheep
| 2
| 50
| Songbird
| 0.04
| 1
| Swan
| 0.5
|
|
Unicorn
| 500000
| 800
| Wyvern
| 25000
| 6000
| Yak
| 9
| 480
|
|
[E1] General Equipment
[E1.6] Tack and Harness
Item
| Cost
| Wt
| Source
|
Barding, Banded
| 400
| 150
| RC0
| Barding, Chain
| 150
| 60
| RC0
| Barding, Field
| 600
| 400
| RC0
|
Barding, Half brigandine
| 500
| 100
| PH2
| Barding, Joust
| 700
| 500
| RC0
| Barding, Leather
| 40
| 25
| RC0
|
Barding, Padded, Full
| 150
| 60
| PH2
| Barding, Padded, Half
| 100
| 40
| PH2
| Barding, Plate
| 500
| 300
| RC0
|
Barding, Plate, Full
| 2000
| 500
| PH2
| Barding, Plate, Half
| 800
| 250
|
| Barding, Scale
| 75
| 40
| RC0
|
Barding, Scale, Full
| 1000
| 300
| PH2
| Barding, Scale, Half
| 500
| 200
| PH2
| Barding, Splint
| 400
| 400
|
|
Bit & Bridle
| 1.5
| 2
| PH1
| Halter
| 0.05
| 0.1
| PH2
| Harness
| 1.2
| 10
| PH1
|
Harness, Cart
| 2
| 10
| PH2
| Horseshoes (installed)
| 1
| 10
| PH2
| Leash, Dog
| 0.5
| 1
| AWRC2
|
Saddle, Pack
| 5
| 15
| PH2
| Sabble, Riding
| 10
| 35
| PH1
| Saddle Bags,large
| 4
| 8
| PH1
|
Saddle Bags,small
| 3
| 5
| PH1
| Saddle Blanket
| 0.3
| 4
| PH1
| Yoke, Horse
| 5
| 15
| PH2
|
Yoke, Ox
| 3
| 20
| PH2
|
|
[E1] General Equipment
[E1.11] Transports
Item
| Cost
| Wt
|
Barge
| 500
|
| Barge/Raft, Small
| 50
|
| Barge/Raft, Small (/sq.yd.)
| 1
| 10
|
Boat, Collapsible
| 500
| 60
| Boat, River
| 4000
| RC0
| Boat, Sailing
| 2000
| RC0
|
Boat, Small
| 75
| 90
| Boat, Long
| 150
| 25000
| Canoe, Small
| 30
| 80
|
Canoe, Large
| 50
| 120
| Canoe, War
| 100
| 160
| Caravel
| 10000
|
|
Cart
| 50
| 80
| Carriage, Common
| 150
|
| Carriage, Ornamental
| 7000
|
|
Chariot, Riding
| 200
| 400
| Chariot, War
| 500
| 500
| Coach, Royal
| 200
| 1800
|
Coaster
| 5000
|
| Cog
| 10000
|
| Curragh
| 500
|
|
Dog-sled
| 30
| 70
| Drakkar
| 25000
|
| Dromond
| 15000
|
|
Galleon
| 50000
|
| Galley, Large
| 25000
| 275000
| Galley, Small
| 10000
| 225000
|
Galley, War
| 40000
| 250000
| Kayak
| 250
| 50
| Knarr
| 3000
|
|
Lifeboat, Ship's
| 1000
|
| Longship
| 10000
|
| Oar
| 0.5
| 5
|
Oar, Galey
| 10
|
| Paddle
| 0.3
| 3.5
| Raft or small keelboat
| 100
|
|
Raft, Professional (/sq.ft.)
| 1
|
| Sail
| 20
|
| Sedan Chair
| 100
|
|
Ship, Merchant, Large
| 15000
| 250000
| Ship, Merchant, Small
| 5000
| 200000
| Ship, Sailing, Large
| 20000
|
|
Ship, Sailing, Small
| 5000
|
| Ship, War
| 20000
| 300000
| Troop Transport
| 30000
|
|
|
Item
| Cost
| Wt
|
Wagon, Closed
| 250
| 2000
| Wagon, Open
| 150
| 1500
| Wagon Wheel
| 5
|
|
|
[E1] General Equipment
[E1.12] Hirelings/Services
Item
| Cost /day
|
Alchemist
| 10
| Animal Trainer
| 3
| Archer (longbow)
| 0.1
|
Archer (shortbow)
| 0.05
| Armor repair
| 12
| Armorer
| 5
|
Artillerist
| 0.12
| Bath
| 0.03
| Bearer/Porter
| 0.01
|
Blacksmith
| 3
| Boatwright
| 0.1
| Bowyer/Fletcher
| 1
|
Captain
| 15
| Carpenter
| 0.03
| Clerk (per letter)
| 0.2
|
Crossbowman
| 0.05
| Doctor, Leech or bleeding
| 3
| Engineer-Architect
| 5
|
Engineer-Artillerist
| 7
| Engineer-Sapper/Miner
| 7
| Footman, Heavy
| 0.05
|
Footman, Light
| 0.03
| Footman, Pikeman
| 0.08
| Grain/Stabling for horse
| 0.5
|
Guide, City
| 0.5
| Habilar, Heavy
| 0.08
| Habilar, Light
| 0.05
|
Horse grooming
| 0.3
| Horseman, Archer
| 0.15
| Horseman, Crossbowman
| 0.1
|
Horseman, Heavy
| 0.15
| Horseman, Light
| 0.08
| Horseman, Medium
| 0.1
|
Jeweler-Gemcutter
| 5
| Lantern/Torchbearer
| 0.1
| Laundry (load)
| 0.01
|
Leather Worker
| 0.02
| Lieutenant
| 8
| Limner
| 1
|
Linkboy
| 0.01
| Mason
| 0.04
| Messenger
| 2
|
Messenger, in city
| 0.1
| Minstrel
| 3
| Month,city,Common room
| 20
|
|
Source
| Cost /day
|
Month,city,Poor room
| 0.6
| Month, Common room
| 12
| Month, Double room
| 58
|
Month, Latrine, Separate
| 2
| Month, Poor room
| 0.8
| Month, Private room
| 29
|
Mourner
| 0.2
| Night, Common room
| 0.5
| Night, Double room
| 2
|
Night, Poor room
| 0.05
| Night, Private/Good room
| 1
| Night guard
| 15
|
Pack Handler
| 0.02
| Sapper/Miner
| 0.1
| Sage
| 100
|
Serjeant
| 4
| Scribe
| 0.5
| Ship Crew, Marines
| 0.08
|
Ship Crew, Mates
| 1
| Ship Crew, Oarsmen
| 0.12
| Ship Crew, Sailors
| 0.05
|
Ship Master
| 15
| Slinger
| 0.08
| Spy
| 60
|
Steward/Castellan
| 30
| Tailor
| 0.02
| Teamster (/mile)
| 0.05
|
Teamster w/wagon (/mile)
| 0.1
| Valet/Lackey
| 0.03
| Weapon Maker
| 5
|
Weapon repair
| 9
| Weaver
| 0.02
| Week, Common room
| 3
|
Week, Double room
| 9
| Week, Poor room
| 0.2
| Week, Private room
| 4
|
|
[E2] Weapons
[E2.2] Weapons Table
Weapon
| gp
| lbs.
| Size
| Size -M
| Size L+
| Critical
| Special
| Source
|
Arquebus, Mini
| 50
| 5
| S
| 1e6
| 1e6
| 20+ / x3
| Ammo is included in cost; gets Dex bonus TH and dmg (no Str)
| DM
| Axe, Executioner's
| 248
| 9
| M
| 2d8
| 1d6
| 17+ / x2
| Natural 20: Vorpal (Size L or smaller only)
| DM
| Axe, Ice
| 40
| 5
| M
| 1d6
| 1d6
| 20+ / x4
| x2 dmg vs. Cold-based/-using/-dwelling. +25% Climb Walls.
| Frost3
|
Barrel of Acid (thrown)
| 23
| 30
| L
| 6d12
| 6d12
| (none)
| # Att 1/1 thrown. Two of the dmg dice are splash (whole group)
| DM
| Boulder, Size L, Silver
| 5
| 50
| L
| 1d10
| 1d10
| 20+ / x2
| # Att 1/1 thrown. Gets +2 TH. x2 dmg vs. Lycanthropes
| DM
| Boulder, Size L, Stone
| 2
| 75
| L
| 1d14
| 1d14
| 20+ / x2
| # Att 1/1 thrown. Ignores Stoneskins.
| DM
|
Bow, Yuan-Ti Serpent
| 150
| 5
| M
| arrow
| arrow
| 20+ / x3
| Fires arrows or snakes. Base # Att is Bow.
| Drag349
| " Ammo: Arrow, Biting
| 0.5
| 0.3
| S
| 1d10
| 1d6
| bow
| Target must make Poison save (DC = AC you hit) or 6 dmg. Can cut ropes.
| DM
| " Ammo: Snake
| 1
| 1
| S
| 1d12
| 1d8
| bow
| Target must make Poison save (DC = AC you hit) or 13 dmg
| Conan
|
Crossbow, Triple
| 110
| 11
| M
| quarrel
| quarrel
| 18+ / x2
| Uses Bow # of attacks. Gets +2 attacks on first P action of each combat.
| DM
| " Ammo: Quarrel, Glow +0/+0
| 0.2
| 0.2
| S
| 2d5
| 2d5
| x-bow
| Considered a +0 magical weapon. Acts as light source.
| DM
| " Ammo: Quarrel, Grappling Hook
| 5
| 0.4
| S
| 2d2
| 2d2
| x-bow
| Has a grappling hook and 50' of thin rope (1 person max).
| DM
|
Dagger, Barbed
| 35
| 1
| S
| 1d4
| 1d4
| 19+ / x2
| x+1 to Backstab multiplier (you have x2 if you didn't have BS)
| CAdv3
| Dart, Lizard Man (thrown)
| 6
| 3
| L
| 2d8
| 2d8
| 19+ / x2
| Uses Dart for # Att
| DM
| Foot Spike
| 8
| 1
| S
| d+4
| d+4
| 18+ / x2
| Adds to kicking dmg. Overwrites kick crit range. -3" to move rate (this can be bought off for 100 gp)
| RotW3
|
Jitte
| 50
| 2
| S
| 1d4
| 1d2
| 20+ / x2
| +1/2 to base #Att melee. +4 TH when disarming
| DM
| Maul, Masher
| 600
| 40
| L
| 1d20
| 1d20
| 17+ / x4
| Get an extra set of Str bonus to dmg
| DM
| Modular Weapon (Junk Pole Arm)
| 90+N*N
| 15+N
| M+
| 1dN
| 1dN
| 20+ / x2
| Can be disassembled into normal looking objects. N=12-34 is Size L. N=36-50 is Size H. N=52-100 is Size G.
| Drag316
|
Needle
| 2
| 0.1
| T
| 1d1
| 1d1
| (none)
| Base # Att is 5/1 (prof.), 6/1 (spec.) at level 1
| DM
| Ring, Poison
| 45
| 0
| T
| d+1
| d+1
| 20+ / x2
| Adds to punching dmg. Needle on palm side of hand. Natural 20: Poison (6 dmg, no save), or has 1 Venom charge.
| Drag316
| Spear, Dragonslayer
| 100
| 22
| L
| 1d10
| 1d20
| 20+ / x5
| x2 dmg vs. Dragons
| DM
|
Staff Fling (melee)
| 1
| 3
| L
| 1d6
| 1d6
| 20+ / x2
| Throws Size L boulders. #Att as Sword. Dmg here is for melee.
| DM
| " Ammo: Staff Fling Boulder
| 0
| 50
| L
| 1d12
| 2d8
| 19+ / x3
| This is just a normal Size L boulder, with improved crit due to Staff Fling.
| DM
| " Ammo: Staff Fling Stinkpot
| 12
| 25
| L
| 1d8
| 2d6
| 19+ / x3
| Does a Stinking Cloud (DC = AC you hit) on target
| DM
|
Sword, Gladiator
| 130
| 9
| M
| 1d16
| 1d6
| 19+ / x2
| Natural 20: Sharpness (Size L or smaller only)
| DM
| Sword, No-Dachi (Size L Katana)
| 400
| 12
| L
| 2d12
| 2d14
| 19+ / x3
| Each attack removes 3 Skins instead of 1
| DM
| Whip-Dagger
| 40
| 2
| M
| 1d6
| 1d6
| 19+ / x2
| Melee weapon, gets Str (TH/dmg) and Dex (TH).
| DU134
|
Yo-Yo, Saw (Sharp)
| 70
| 5
| M
| 2d5
| 2d5
| 18+ / x2
| Melee weapon, gets Str (TH only) and Dex (TH/dmg).
| Bond
|
|
[E3] Armor
[E3.1] Body Armor Table
Name
| gp
| AT
| Bulk
| lbs.
| Rogue Dex Mod.
| Notes
| Source
|
Ancient Armor
| 2600
| +13
| very
| 60
| -45
| +20 max hp; +1P action per round
| D2D
| Battle Plate
| 1700
| +12
| very
| 125
| -50
| +30 max hp; -4 dmg per physical attack
| RoS3
| Chain Mail Bikini
| 69
| +4
| non-
| 5
| 0
| +3 Cml; +1 Luck (the ability score); 1V: One target Fascinated (RSW save)
| DM
|
Cloak, Astral
| 3000
| +1 AC
| non-
| 0
| 0
| Astral Project one stat (Int->Str, Wis->Dex, Chr->Con)
| DM
| Cloak, Cloaking Device
| 150
| +1 AC
| non-
| 2
| -5
| Improved Invis. (additional +4 AC)
| SFB
| Cloak, Darkness
| 600
| +6 AC
| non-
| 0
| +10
| Immune Darkness; Resist Cold, Negative
| DM
|
Cloaker
| 400*N
| +5+N AC
| fairly
| 10*N
| -5*N
| Counts as a 50*N hp Mount; Fly at 3*N"
| DM
| Containment Armor
| 420
| +7
| very
| 70
| -30
| Bag of Holding 2000 lbs.; 0, 1/d: Damage Threshold 100 vs. one effect
| SFB
| Demon Plate
| 3666
| +16
| very
| 60
| -30
| +1 Str; +1 dmg with all attacks; SR 20
| Phoenix
|
Ghostmail
| 1000
| +10
| non-
| 1
| +15
| +2 weapon needed to hit you; DR 30/+6
| DM
| Gi, White Belt
| 750
| +1 AC
| non-
| 1
| +5
| +1/2 Dex (+1 subability pt.); +1 martial arts maneuver
| DM
| Gi, Yellow Belt
| 1500
| +2 AC
| non-
| 1
| +10
| +1 Dex; +2 martial arts maneuvers
| DM
|
Gothic Plate
| 3120
| +14
| very
| 55
| -40
| +1 Con; IR 50%
| D2D
| Hide, Bulette
| 1130
| +11
| bulky
| 40
| -30
| +40 max hp; Burrowing at move rate 3"
| DM
| Hide, Tentacled
| 430
| +5
| bulky
| 30
| -20
| +2 tentacles
| UnderD3
|
Interlocking Plate
| 700
| +10
| bulky
| 50
| -40
| Can have 3 Armor Adjectives instead of 1
| RoS3
| Interlocking Scale
| 220
| +7
| fairly
| 30
| -30
| Can have 2 Armor Adjectives instead of 1
| RoS3
| Junk Armor
| N*N*N
| +N
| bulky
| N*5
| -N*5
| Unlike Junk Mail, this has no limit to N
| DM
|
Mandrake Squad Armor
| 8500
| +18
| very
| 150
| -60
| Barbarian Dex bonus to AC; Immune Gravity/TK/Falling
| Synn
| Psi Mail
| 1000
| +5
| non-
| 6
| 0
| +10 PSPs; +1 psionic power in one SL per day
| DM
| Quilted Armor
| 325
| +4
| non-
| 10
| -5
| +10 max hp; 0, 1/d: Counterspell a x1 effect
| D2D
|
Scroll Mail
| 750
| +5
| non-
| 4
| 0
| +1 spell in one SL per day
| DM
| Serpent Teeth Armor
| 720
| +9
| bulky
| 45
| -15
| Damaging Shield (50%, Teeth); Torso's P, 1/r: 10 Teeth dmg to a group (no save)
| DM
| Spidersilk
| 290
| +6
| non-
| 5
| -10
| +3" move rate; WaWR 25%
| UnderD3
|
Spiritmail
| 530
| +9
| non-
| 1
| +10
| +1 weapon needed to hit you; 0, 1/d: Magic Jar into armor (this can effectively stop a slay effect)
| DM
| Superhero Costume, Generic
| 900
| +9
| bulky
| 45
| -20
| Has 1 random Psi9 Major power
| Synn
| Wraithmail
| 560
| +8
| non-
| 1
| +5
| +1 weapon needed to hit you; +1 revive or summon slot (Undead)
| DM
|
|
[E3] Armor
[E3.1A] Armor Adjectives
Name
| gp
| AT
| Bulk
| lbs.
| Rogue Dex Mod.
| Notes
| Source
|
Drow
| (x0.9)
| (+0)
| (+0)
| (-5)
| (+5)
| (Modifies other armor); RR (AT*5)%; Decays in 1d in sunlight
| D1-2
| Duergar
| (x1.1)
| (+2)
| (+1)
| (+5)
| (-5)
| (Modifies other armor); MR (AT*5)%; Decays in 2d in sunlight
| Phoenix
| E-Mail
| (+400)
| (+0)
| (+0)
| (+0)
| (0)
| (Modifies other armor); Has +1E action
| DM
|
Lead-Lined
| (+200)
| (+1)
| (+2)
| (+35)
| (-25)
| (Modifies other armor); +3 saves; Can't be targetted
| Drag348
| Razored Armor
| (+50)
| (+0)
| (+1)
| (+10)
| (-15)
| (Modifies other armor); +2 melee dmg; Damaging Shield (2 dmg)
| Und3
| Sloped Armor
| (+300)
| (+1)
| (+1)
| (+20)
| (-5)
| (Modifies other armor); 0, 1/t: Take half dmg from any one effect
| SFB
|
Spiked Armor
| (+50)
| (+0)
| (+1)
| (+10)
| (-15)
| (Modifies other armor); +3 melee dmg
| PH3
| Winged Armor
| (+300)
| (+2)
| (+1)
| (+20)
| (-10)
| (Modifies other armor); Fly at (Str score)"
| DM
|
|
[E3.2] Shield Table
Name
| gp
| AC
| Bulk
| lbs.
| Rogue Str Mod.
| Notes
| Source
|
Buckler, Wide
| 15
| +5 **
| non-
| 6
| -5
| Size S; ** means AC vs. your group only (melee)
| DM
| Shield, Bone
| 90
| +3
| non-
| 8
| -10
| Size M; Resist Bone/Teeth/Flesh
| D2D
| Shield, Gothic
| 480
| +4
| bulky
| 10
| -15
| Size L; +1/2 Con (+1 subability pt.); IR +25%
| D2D
|
Shield, Kite
| 350
| +5
| bulky
| 15
| -15
| Size L; iTargettingR 25% (roll vs. targetted effects)
| D2D
| Shield, Spiked
| 112
| +2
| fairly
| 15
| -15
| Size M; +1 melee dmg (or) can use as a 1d6 weapon
| D2D
| Shield Spell, Permanent
| 2000
| +7 nsp
| non-
| 0
| 0
| Doesn't use an arm; "nsp" means can't use Shield Prof. for this; Immune Force
| DM
|
|
[E3.3] Helmet Table
Name
| gp
| AC
| Bulk
| lbs.
| Rogue Str Mod.
| Notes
| Source
|
Cap, Skullcap
| 110
| +1
| non-
| 2
| 0
| Size S; Immune to sapping, draw brain forth
| D2D
| Crown, Regal
| 260
| +0
| fairly
| 4
| -5
| Size M; +1 Chr
| DM
| Helm, Bone
| 160
| +3
| fairly
| 6
| -10
| Size M; aNR 40%
| D2D
|
Helm, Full
| 400
| +4
| bulky
| 8
| -20
| Size M; Immune to Vorpal / Sharpness to head
| D2D
| Mask
| 52
| +1
| fairly
| 2
| -5
| Size S; iGazeR 50% (roll vs. gaze effects)
| D2D
| Ushanka
| 100
| +0
| fairly
| 3
| 0
| Size M; Resist Cold
| DM
|
|