[S1] Warrior Spells
[S1.1] Level 1 Warrior Spells
SL
| #
| Name
| Class
| Effect
| Source
|
1
| 1
| Accelerated Movement
| Ranger
| Can move at normal rate while balancing, climbing, or moving silently
| CAdv3-142
| 1
| 2
| Alarm
| Ranger
| Alarm
| PH3-197
| 1
| 3
| Animal Messenger
| Ranger
| Message
| PH3-198
|
1
| 4
| Arrow Mind
| Ranger
| +1 parting shot / attack of opportunity with Bows
| CAdv3-143
| 1
| 5
| Bless
| Paladin
| All allies in your group get +1 TH and +1 fear saves
| PH3-205
| 1
| 6
| Bless Water
| Paladin
| Transforms 1 flask of water into Holy Water
| PH3-205
|
1
| 7
| Bless Weapon
| Paladin
| Weapon is considered a +CL weapon
| PH3-205
| 1
| 8
| Bloodhound
| Ranger
| Can roll two Tracking checks, choose better
| CAdv3-144
| 1
| 9
| Branch to Branch
| Ranger
| +50% Climb Walls in trees
| CAdv3-144
|
1
| 10
| Calm Animals
| Ranger
| Calms 2d4 + 1/lvl HD of Animals
| PH3-207
| 1
| 11
| Camouflage
| Ranger
| +50% Hide in Shadows
| Und3-56
| 1
| 12
| Charm Animal
| Ranger
| Charms one Animal (Will save)
| PH3-208
|
1
| 13
| Create Water
| Paladin
| Creates 2 gallons/level of pure water
| PH3-215
| 1
| 14
| Cure Light Wounds
| Paladin
| Cure 1d8+CL (6+CL) hp
| PH3-215
| 1
| 15
| Deafening Clang
| Paladin
| Deafness (1 group, Fort save)
| MoF3-87
|
1
| 16
| Delay Poison
| Ranger
| Slow Poison
| PH3-217
| 1
| 17
| Detect Animals or Plants
| Ranger
| Detect Animals or Plants
| PH3-218
| 1
| 18
| Detect Poison
| Paladin
| Detects poison
| PH3-219
|
1
| 19
| Detect Poison
| Ranger
| Detect Poison
| PH3-219
| 1
| 20
| Detect Snares and Pits
| Ranger
| Detect Snares and Pits
| PH3-220
| 1
| 21
| Detect Undead
| Paladin
| Detects undead
| PH3-220
|
1
| 22
| Divine Favor
| Paladin
| +CL/3 (minimum +1) TH and dmg
| PH3-224
| 1
| 23
| Divine Sacrifice
| Paladin
| 0, take 2*N dmg: Deal +Nd6 dmg with one attack (max N=5)
| CDiv3-163
| 1
| 24
| Easy Trail
| Ranger
| Can pass easily through underbrush
| CAdv3-147
|
1
| 25
| Endure Elements
| Paladin
| Resist Heat and Cold
| PH3-226
| 1
| 26
| Endure Elements
| Ranger
| Resist Heat/Cold
| PH3-226
| 1
| 27
| Entangle
| Ranger
| Entangle
| PH3-227
|
1
| 28
| Entangling Staff
| Ranger
| Entwine (1 target Entangle) Brand a weapon for 1t
| CAdv3-147
| 1
| 29
| Exacting Shot
| Ranger
| Weapon's critical range is increased by 1 for 1t
| CAdv3-148
| 1
| 30
| Extend Shifting
| Ranger
| A polymorph / shapechange effect is extended for 1t
| RoE3-185
|
1
| 31
| Eyes of the Avoral
| Ranger
| +8 Spot checks
| BoED3-99
| 1
| 32
| Faith Healing
| Paladin
| Cure 8+CL hp to someone who worships your god
| MoF3-93
| 1
| 33
| Golden Barding
| Paladin
| Mount gets AT +CL source with +CL/+CL AC/saves
| CDiv3-166
|
1
| 34
| Grave Strike
| Paladin
| Can backstab undead
| CAdv3-150
| 1
| 35
| Ground Smoke
| Ranger
| Removes smoke/fog in area
| DR263-73
| 1
| 36
| Guided Shot
| Ranger
| No penalties due to distance; ignore partial cover
| CAdv3-150
|
1
| 37
| Hawkeye
| Ranger
| Eagle Eye (Distance) Vision
| CDiv3-166
| 1
| 38
| Healing Lorecall
| Ranger
| Can replace CL with ranks in Heal with healing spells
| CAdv3-151
| 1
| 39
| Hide from Animals
| Ranger
| Invisibility to Animals
| PH3-241
|
1
| 40
| Hunter's Mercy
| Ranger
| Next shot with a bow hits automatically
| MoF3-101
| 1
| 41
| Instant Search
| Ranger
| 0, 1/r: Search the room
| CAdv3-153
| 1
| 42
| Jump
| Ranger
| Jump
| PH3-246
|
1
| 43
| Lantern Light
| Paladin
| Fires CL/2 (minimum 1) rays: 1d6 dmg holy light
| BoED3-101
| 1
| 44
| Locate City
| Ranger
| Locates the closest city with at least the given population
| RoD3-167
| 1
| 45
| Longstrider
| Ranger
| +3" move rate
| PH3-249
|
1
| 46
| Low-Light Vision
| Ranger
| Low-Light Vision
| CArc3-113
| 1
| 47
| Magic Fang
| Ranger
| One weapon gets +1/+1 for 1t
| PH3-250
| 1
| 48
| Magic Weapon
| Paladin
| Weapon gets +1 TH and dmg
| PH3-251
|
1
| 49
| Marked Man
| Ranger
| +10 Search/Tracking if have an item from thing you're tracking
| DR253-71
| 1
| 50
| Naturewatch
| Ranger
| Determine the health of animals/plants in area
| CDiv3-170
| 1
| 51
| Pass without Trace
| Ranger
| Pass without Trace
| PH3-259
|
1
| 52
| Protection from Evil
| Paladin
| Pro. Evil
| PH3-266
| 1
| 53
| Ram's Might
| Ranger
| Your unarmed attacks inflict normal damage (instead of nonlethal)
| MoF3-112
| 1
| 54
| Raptor's Sight
| Ranger
| +5 Spot checks and only -1 penalty per range increment
| RotW3-175
|
1
| 55
| Read Magic
| Paladin
| Can read scrolls / spell books
| PH3-269
| 1
| 56
| Read Magic
| Ranger
| Read Magic
| PH3-269
| 1
| 57
| Resist Energy
| Ranger
| Resist one element
| PH3-272
|
1
| 58
| Resistance
| Paladin
| +1 all saves
| PH3-272
| 1
| 59
| Restoration, Lesser
| Paladin
| Cures 1d4 ability score damage
| PH3-272
| 1
| 60
| Resurgence
| Paladin
| Target gets another save vs. an effect affecting him
| CDiv3-177
|
1
| 61
| Ride of the Valenar
| Ranger
| +5 Ride checks
| RoE3-189
| 1
| 62
| Second Wind
| Paladin
| +4 Con checks
| BoED3-106
| 1
| 63
| Shifter Prowess
| Ranger
| +8 Balance, Climb, Jump checks
| RoE3-190
|
1
| 64
| Silverbeard
| Paladin
| +2 AC
| MoF3-117
| 1
| 65
| Silvered Claws
| Ranger
| Your unarmed attacks are considered to be silver
| BoED3-107
| 1
| 66
| Silvered Weapon
| Paladin
| Weapon is considered Silver material
| BoED3-107
|
1
| 67
| Smell of Fear
| Ranger
| Triples the chance of wandering encounters
| MoF3-119
| 1
| 68
| Sniper's Shot
| Ranger
| Can use Sneak Attack / Backstab at range
| CAdv3-157
| 1
| 69
| Snowshoes
| Ranger
| Ice Walking; Snow Walking; Trail in snow is as per normal ground
| DR123-65
|
1
| 70
| Speak with Animals
| Ranger
| Speak with Animals
| PH3-281
| 1
| 71
| Speed Swim
| Ranger
| Swimming 9"
| MoF3-121
| 1
| 72
| Stalking Brand
| Ranger
| Ignore disguise, polymorph, invis. on one target
| MoF3-123
|
1
| 73
| Strategic Charge
| Paladin
| +4 AC vs. parting shots / attacks of opportunity
| MoF3-125
| 1
| 74
| Summon Nature's Ally I
| Ranger
| Summons a DL I Animal
| PH3-288
| 1
| 75
| Surefoot
| Ranger
| +10 Dex checks
| MoF3-127
|
1
| 76
| Towering Oak
| Ranger
| +10 bonus on Intimidate checks
| MoF3-128
| 1
| 77
| Traveler's Mount
| Paladin
| Mount gets +3" move rate
| CDiv3-184
| 1
| 78
| Traveler's Mount
| Ranger
| Mount gains +3" move rate
| CDiv3-184
|
1
| 79
| Vengeful Mount
| Ranger
| Target mount becomes unruly (Will save)
| DR263-74
| 1
| 80
| Vine Strike
| Ranger
| Can Sneak Attack / Backstab to Plants (even if immune)
| CAdv3-158
| 1
| 81
| Virtue
| Paladin
| Target gains +1 current hp (can go above max by 1 hp)
| PH3-298
|
1
| 82
| Vision of Glory
| Paladin
| Target gets +1 on one save
| MoF3-131
| 1
| 83
| Warning Shout
| Paladin
| All within half a mile hear up to 5 words that the caster speaks
| MoF3-132
|
|
[S1] Warrior Spells
[S1.2] Level 2 Warrior Spells
SL
| #
| Name
| Class
| Effect
| Source
|
2
| 1
| Aura of Glory
| Paladin
| CL targets get cured 1 hp and +2 fear saves (may multi-target)
| MoF3-78
| 2
| 2
| Balancing Lorecall
| Ranger
| +4 Dex checks; Climb Walls 40%
| CAdv3-143
| 2
| 3
| Barkskin
| Ranger
| Target gets +1+CL/3 AC
| PH3-202
|
2
| 4
| Bear's Endurance
| Ranger
| +4 Con for 1t
| PH3-203
| 2
| 5
| Bladebane
| Paladin
| Pick a broad summon type. One weapon +2 TH, +2d6 dmg vs. that type
| UE3-48
| 2
| 6
| Blades of Fire
| Ranger
| Up to two weapons get +1d6 Fire damage for one round
| CArc3-99
|
2
| 7
| Blessed Aim
| Paladin
| All allies in group get +2 TH w/ ranged attacks
| CDiv3-154
| 2
| 8
| Briar Web
| Ranger
| Entangle, anyone who enters group within 1t also becomes Entangled
| CDiv3-156
| 2
| 9
| Bull's Strength
| Paladin
| +4 Str for CL m
| PH3-207
|
2
| 10
| Burrow
| Ranger
| Claws do 1d6 dmg; Burrow at 3" move rate
| Und3-56
| 2
| 11
| Call Mount
| Paladin
| Calls a special Mount (as per Beast Rider of half level)
| BoED3-93
| 2
| 12
| Cat's Grace
| Ranger
| +4 Dex for 1t
| PH3-208
|
2
| 13
| Clarity of Mind
| Paladin
| Target gains +4 charm saves, doesn't miss with attacks vs. Displacement/Blur
| Und3-57
| 2
| 14
| Claws of the Beast
| Ranger
| Hands become 1d8 dmg for 1t
| PGF3-101
| 2
| 15
| Cloak of Bravery
| Paladin
| +CL fear saves
| CWar3-117
|
2
| 16
| Cure Light Wounds
| Ranger
| Cure 1d8+CL hp
| PH3-215
| 2
| 17
| Delay Poison
| Paladin
| Slow Poison
| PH3-217
| 2
| 18
| Divine Insight
| Paladin
| +5+CL on a skill / nonweapon check
| CAdv3-147
|
2
| 19
| Eagle's Splendor
| Paladin
| +4 Chr for CL m
| PH3-225
| 2
| 20
| Easy Climb
| Ranger
| Climb Walls 100%
| CAdv3-147
| 2
| 21
| Estanna's Stew
| Paladin
| Goodberry spell, acts as Badberry vs. Undead
| BoED3-99
|
2
| 22
| Hand of Divinity
| Paladin
| Target gets +2 saves
| MoF3-98
| 2
| 23
| Haste, Swift
| Ranger
| +1 to # attacks; +1 AC; +9" move rate for 1t
| CAdv3-151
| 2
| 24
| Hold Animal
| Ranger
| Holds one Animal (PPD save)
| PH3-241
|
2
| 25
| Insignia of Alarm
| Paladin
| Each creature wearing an Insignia from caster hears a chime in his head
| RoD3-166
| 2
| 26
| Listening Lorecall
| Ranger
| Hear Noise 40%
| CAdv3-154
| 2
| 27
| Moment of Clarity
| Paladin
| Target gets a save vs. an effect affecting him
| BoED3-103
|
2
| 28
| Nature's Favor
| Ranger
| Animal gains +CL/3 TH/dmg for 1t
| CAdv3-155
| 2
| 29
| One with the Land
| Ranger
| +2 with nature-based skill checks
| MoF3-111
| 2
| 30
| Owl's Wisdom
| Paladin
| +4 Wis for CL m
| PH3-259
|
2
| 31
| Owl's Wisdom
| Ranger
| +4 Wis for 1t
| PH3-259
| 2
| 32
| Protection from Energy
| Ranger
| Choose an element; Absorb 12*CL dmg of that element
| PH3-266
| 2
| 33
| Reachwalker's Wariness
| Ranger
| Detect Invisibility
| RoE3-189
|
2
| 34
| Remove Paralysis
| Paladin
| Remove Paralysis, Slow
| PH3-271
| 2
| 35
| Resist Energy
| Paladin
| Pick one element. Resist that element.
| PH3-272
| 2
| 36
| Righteous Fury
| Paladin
| +CLd4 current hp, +2 AC, +2 Str, +2 Dex, +2 Fort saves for CL m
| MoF3-114
|
2
| 37
| Scent
| Ranger
| Clairnasience
| CDiv3-178
| 2
| 38
| Shield Other
| Paladin
| +1 AC, +1 saves, Resist damage (all types), immobile
| PH3-278
| 2
| 39
| Silvered Weapon
| Ranger
| One weapon is considered to be silver for 1t
| BoED3-107
|
2
| 40
| Snare
| Ranger
| Creates a normal (mechanical) trap
| PH3-280
| 2
| 41
| Speak with Plants
| Ranger
| Speak with Plants
| PH3-282
| 2
| 42
| Spike Growth
| Ranger
| Special in one area: 1d4 dmg/s to anyone who moves
| PH3-283
|
2
| 43
| Stone Fist
| Paladin
| Unarmed dmg is +1d+4 and considered Cold Iron
| RoS3-163
| 2
| 44
| Strength of Stone
| Paladin
| +1d4+1 Str for CL h, effect lost if loses contact with ground
| MoF3-125
| 2
| 45
| Summon Nature's Ally II
| Ranger
| Summons a DL II Animal
| PH3-288
|
2
| 46
| Train Animal
| Ranger
| Animal gains CL/2 tricks
| CAdv3-157
| 2
| 47
| Undetectable Alignment
| Paladin
| AL is undetectable
| PH3-297
| 2
| 48
| Wind Wall
| Ranger
| Wall of Air (stops gas, gaseous forms, missile weapons)
| PH3-302
|
2
| 49
| Woodland Veil
| Ranger
| Party gets 50% Hide in Shadows and Move Silently in forest
| RotW3-176
| 2
| 50
| Zeal
| Paladin
| Pick an enemy. +4 TH vs. all enemies except the chosen enemy.
| CDiv3-191
| 2
| 51
| Zone of Truth
| Paladin
| Detect Lie
| PH3-303
|
|
[S1] Warrior Spells
[S1.3] Level 3 Warrior Spells
SL
| #
| Name
| Class
| Effect
| Source
|
3
| 1
| Blade Storm
| Ranger
| Do 1 weapon attack with each weapon on everyone in your group
| CAdv3-144
| 3
| 2
| Blade Thirst
| Ranger
| One weapon gets +3/+3 and glows (light source)
| MoF3-82
| 3
| 3
| Blessed Sight
| Paladin
| Detect Alignment (with duration)
| BoED3-92
|
3
| 4
| Blessing of Bahamut
| Paladin
| DR 10/+0
| CDiv3-154
| 3
| 5
| Bottle of Smoke
| Ranger
| Phantom Mount
| CDiv3-155
| 3
| 6
| Command Plants
| Ranger
| Charm 1 group of plants (Will save)
| PH3-211
|
3
| 7
| Cure Moderate Wounds
| Paladin
| Cure 2d8+CL (12+CL) hp
| PH3-216
| 3
| 8
| Cure Moderate Wounds
| Ranger
| Cures 2d8+CL hp
| PH3-216
| 3
| 9
| Darkvision
| Ranger
| Darkvision
| PH3-216
|
3
| 10
| Daylight
| Paladin
| Sunlight (1 group)
| PH3-216
| 3
| 11
| Decoy Image
| Ranger
| 1 Mirror Image
| MoF3-88
| 3
| 12
| Detect Favored Enemy
| Ranger
| Detect closest Chosen Enemy
| CDiv3-162
|
3
| 13
| Diminish Plants
| Ranger
| Plant Growth (reversed)
| PH3-221
| 3
| 14
| Discern Lies
| Paladin
| Detect Lie (with duration)
| PH3-221
| 3
| 15
| Dispel Magic
| Paladin
| Dispel Magic
| PH3-223
|
3
| 16
| Earth Hammer
| Paladin
| Weapon gets +1 size, bludgeoning dmg only, considered +2 weapon
| RoS3-162
| 3
| 17
| Fang Blade
| Ranger
| Target snake is polymorphed into a sword, caster can wield as a weapon
| DR303-71
| 3
| 18
| Forceward
| Paladin
| Anyone must Will save to enter your group; Your group gets +2 saves
| PGF3-102
|
3
| 19
| Forestfold
| Ranger
| +100% Hide in Shadows and Move Silently in 1 type of terrain
| CAdv3-149
| 3
| 20
| Heal Mount
| Paladin
| Your mount cured 10*CL hp, ability dmg, blind, confusion, disease, insanity, stun, poison
| PH3-239
| 3
| 21
| Insignia of Blessing (AC)
| Paladin
| Your party gets +1 AC and Fort saves
| RoD3-166
|
3
| 22
| Insignia of Blessing (TH)
| Paladin
| Your party gets +1 TH and fear saves
| RoD3-166
| 3
| 23
| Inspired Aim
| Ranger
| Allies in your group get +2 TH with ranged attacks
| BoED3-101
| 3
| 24
| Know Greatest Enemy
| Paladin
| Determines the biggest threat in area
| MoF3-103
|
3
| 25
| Living Prints
| Ranger
| Can track as if tracks were up to 30 days younger
| MoF3-106
| 3
| 26
| Loyal Vassal
| Paladin
| CL/3 targets get +3 mental saves, +1 TH, +1 fear saves
| MoF3-106
| 3
| 27
| Magic Circle against Chaos
| Paladin
| Pro. from Chaos scroll effect
| PH3-249
|
3
| 28
| Magic Circle against Evil
| Paladin
| Pro. from Evil scroll effect
| PH3-249
| 3
| 29
| Magic Fang, Greater
| Ranger
| One target creature gets +1+CL/4 TH and dmg
| PH3-250
| 3
| 30
| Magic Weapon, Greater
| Paladin
| Weapon gets +CL/4 TH and dmg
| PH3-251
|
3
| 31
| Mark of the Hunter
| Paladin
| Choose one target, get +4 TH and ignore cover vs. that target
| CDiv3-168
| 3
| 32
| Mind Bond
| Paladin
| +2 extra TH when flanking; Your mount gets +CL/3 TH
| BoED3-102
| 3
| 33
| Neutralize Poison
| Ranger
| Neutralize Poison
| PH3-257
|
3
| 34
| Phantasmal Decoy
| Ranger
| Create an illusion of target's most hated enemy
| CDiv3-172
| 3
| 35
| Plant Growth
| Ranger
| Plant Growth
| PH3-262
| 3
| 36
| Prayer
| Paladin
| All allies in your group get +1 TH, dmg, saves, skill checks; enemies get opposite
| PH3-264
|
3
| 37
| Reduce Animal
| Ranger
| Animal Growth (reversed)
| PH3-269
| 3
| 38
| Remove Blindness/Deafness
| Paladin
| Remove Blindness or Deafness
| PH3-270
| 3
| 39
| Remove Curse
| Paladin
| Remove Curse
| PH3-270
|
3
| 40
| Remove Disease
| Ranger
| Cure Disease
| PH3-271
| 3
| 41
| Repel Vermin
| Ranger
| Insects must Will save to move into your group (then they take 2d6 dmg)
| PH3-271
| 3
| 42
| Safe Clearing
| Ranger
| Special in room: No one can attack unless they Will save each segment
| MoF3-114
|
3
| 43
| Smite Heretic
| Paladin
| +2 TH and +2*CL dmg vs. target Evil creature
| BoED3-107
| 3
| 44
| Snowshoes, Mass
| Ranger
| Snowshoes (see SL 1) but on whole party
| DR123-65
| 3
| 45
| Summon Nature's Ally III
| Ranger
| Summons a DL III Animal
| PH3-288
|
3
| 46
| Tree Shape
| Ranger
| Tree
| PH3-296
| 3
| 47
| Tremorsense
| Ranger
| Locate Person or Object that is touching the ground
| Und3-62
| 3
| 48
| Undead Bane Weapon
| Paladin
| Weapons gets +2+CL/9 TH and +2d6+CL/9 dmg vs. undead
| PGF3-117
|
3
| 49
| Water Walk
| Ranger
| Water Walking
| PH3-300
| 3
| 50
| Wild Instincts
| Ranger
| Retain your Dexterity bonus to AC at all times
| RoE3-191
|
|
[S1] Warrior Spells
[S1.4] Level 4 Warrior Spells
SL
| #
| Name
| Class
| Effect
| Source
|
4
| 1
| Animal Growth
| Ranger
| Animal Growth
| PH3-198
| 4
| 2
| Arrow Storm
| Ranger
| Make CL attacks with Bow (max 1 attack per target)
| CAdv3-143
| 4
| 3
| Aspect of the Werebeast
| Ranger
| Gain Lycanthropy for 1t
| RoE3-183
|
4
| 4
| Bane Bow
| Ranger
| Weapon gets Slayer vs. one creature type; and +5/+5 TH/dmg for 1t
| CDiv3-151
| 4
| 5
| Blinding Beauty
| Ranger
| Gain the beauty of a Nymph; Gaze to Blind (Fort save)
| BoED3-92
| 4
| 6
| Blood of the Martyr
| Paladin
| Transfer any number of current hp to a target
| BoED3-92
|
4
| 7
| Break Enchantment
| Paladin
| Remove curse, enchantment, polymorph, shapechange, and petrification
| PH3-207
| 4
| 8
| Burrow, Mass
| Ranger
| Burrow (see SL 2) on CL targets
| Und3-56
| 4
| 9
| Camouflage, Mass
| Ranger
| Camouflage (see SL 1) on party
| CDiv3-157
|
4
| 10
| Commune with Nature
| Ranger
| Commune with Nature
| PH3-211
| 4
| 11
| Cure Serious Wounds
| Paladin
| Cure 3d8+CL (18+CL) hp
| PH3-216
| 4
| 12
| Cure Serious Wounds
| Ranger
| Cures 3d8+CL hp
| PH3-216
|
4
| 13
| Darkvision, Mass
| Ranger
| Darkvision (see SL 3) on party
| T&B3-93
| 4
| 14
| Darkvision, Superior
| Ranger
| Darkvision to all senses (can hear in silence, etc.)
| UE3-53
| 4
| 15
| Death Ward
| Paladin
| Immune to slain, Negative levels, ability dmg
| PH3-217
|
4
| 16
| Deeper Darkvision
| Ranger
| Darkvision even in Magical (Special) Darkness
| Und3-58
| 4
| 17
| Dispel Chaos
| Paladin
| Like Dispel Evil but vs. chaos
| PH3-222
| 4
| 18
| Dispel Evil
| Paladin
| Dispel Evil
| PH3-222
|
4
| 19
| Favor of Ilmater
| Paladin
| Remove subdual dmg, charm, dazed, or stunned; can act at up to -9 current hp
| PGF3-102
| 4
| 20
| Foebane
| Ranger
| You resist the innate effects of one creature type
| CAdv3-149
| 4
| 21
| Freedom of Movement
| Ranger
| Free Action
| PH3-233
|
4
| 22
| Glory of the Marty
| Paladin
| CL targets get +1 AC and saves (may multi-target); You can take 1/2 their dmg
| BoED3-99
| 4
| 23
| Hand of Torm
| Paladin
| Immobile 10' radius: Those of your god may enter, others are stunned (Fort save /s)
| MoF3-99
| 4
| 24
| Holy Sword
| Paladin
| Weapon gets +5/+5, +2d6 dmg vs. Evil, Pro. Evil
| PH3-242
|
4
| 25
| Implacable Pursuer
| Ranger
| Locate Person, but with duration (CL h)
| CDiv3-166
| 4
| 26
| Land Womb
| Ranger
| Passwall 10', can go up/down as well as left/right
| MoF3-104
| 4
| 27
| Lawful Sword
| Paladin
| Weapon gets +5/+5, x2 dmg vs. Chaos, Pro. Chaos
| PGF3-105
|
4
| 28
| Mark of Justice
| Paladin
| Target gets -6 to one ability score, -4 TH/saves/skills, or lose 50% of actions (no save)
| PH3-252
| 4
| 29
| Neutralize Poison
| Paladin
| Neutralize Poison; target cannot be poisoned again for CL t
| PH3-257
| 4
| 30
| Nondetection
| Ranger
| Nondetection
| PH3-257
|
4
| 31
| Restoration
| Paladin
| Remove all negative levels, ability score dmg, fatigue, exhaustion
| PH3-272
| 4
| 32
| Revenance
| Paladin
| Raise Dead (if killed within CL r), current hp is at 1/2 max hp
| CDiv3-178
| 4
| 33
| Sacred Haven
| Paladin
| Target +2 AC, doesn't lose Dex bonus ever; caster knows where target is, can touch him at range
| CDiv3-178
|
4
| 34
| Seek Eternal Rest
| Paladin
| +2 CL for purposes of Turn Undead
| MoF3-115
| 4
| 35
| Snakebite
| Ranger
| Arm turns into poisonous snake (1d6 Con dmg + Paralysis, PPD save)
| MoF3-120
| 4
| 36
| Spear of Valarian
| Ranger
| Non-magical weapon gains +1/+1 Arrow of Slaying effect (vs. Magical Beasts)
| BoED3-107
|
4
| 37
| Spiritual Chariot
| Paladin
| Mini Chariot of Sustarre (caster + 2 people only)
| CDiv3-181
| 4
| 38
| Stars of Arvandor
| Ranger
| CL stars; 0, launch a star: 1d8 dmg (one target, no save)
| BoED3-108
| 4
| 39
| Summon Nature's Ally IV
| Ranger
| Summons a DL IV Animal
| PH3-288
|
4
| 40
| Sword of Conscience
| Paladin
| Target Evil creature takes 2d8 Wis and Chr dmg (Will save for each)
| BoED3-109
| 4
| 41
| Tree Stride
| Ranger
| Plant Door
| PH3-296
| 4
| 42
| Visage of the Deity, Lesser
| Paladin
| +4 Chr; Acid/Cold/Lightning Resistance 10
| CDiv3-187
|
4
| 43
| Weapon of the Deity
| Paladin
| +(CL-3)/3 TH and dmg with your god's favored weapon, gets one random flag (Defender, etc.)
| CDiv3-188
| 4
| 44
| Winged Mount
| Paladin
| Mount gains wings, can fly at 18" (B)
| CDiv3-190
|
|
[S2] Wizard Spells
[S2.1] Level 1 Wizard Spells
SL
| #
| Name
| School
| Effect
| Source
|
1
| 1
| Armoring, Physical
| Abj
| Take -CL dmg per physical attack (counts as Armor spell)
| DM
| 1
| 2
| Armor, Set hp
| Abj
| +CL current hp, cannot raise current hp above CL*10 (counts as Armor spell but can receive multiples)
| DM
| 1
| 3
| Shielder
| Abj
| +CL AC, +CL saves; pick an element, you're immune to it
| DM
|
1
| 4
| Blink To
| Alt
| Target creature is blinked into your group (Reflex save)
| DM
| 1
| 5
| Forward Haste I
| Alt
| +2C' actions per turn (not every round, you get these only once per fight)
| DM
| 1
| 6
| Summon Monster Recall I
| Cnj
| Summons 2 DL I monsters. Next time you cast this, you get the same thing unless you spend another slot.
| DM
|
1
| 7
| Burst Monster I
| Cnj
| Summons a DL II monster, not sick, has only 1S action, disappears after 1r
| DM
| 1
| 8
| Specific Monster Summoning I
| Cnj
| Choose Animal, Plant, Arctic, or Faerie. You summon 10 DL I monsters of that type.
| DM
| 1
| 9
| Detect Boss/NPC party
| Div
| Gives location of Boss and NPC party(ies) on current DL
| DM
|
1
| 10
| Detect MF/PF/TF/LF
| Div
| Gives current MF/PF/TF/LF, current time, current location
| DM
| 1
| 11
| Charm Any I
| Enc
| Charm any one monster with 3 HD or less (save), creature with < 1 HD gets no save
| DM
| 1
| 12
| Dispel 1/3
| Enc
| 33% chance to dispel 1 effect (ER to resist); can material component to make it 67%
| DM
|
1
| 13
| Sporacle Orb (low)
| Ill
| One target: 1 random low [C] section effect (save) (DM knows what "low" means)
| DM
| 1
| 14
| Redirection (low)
| Ill
| (1bM to cast), you have a summon: A monster selecting you selects your summon instead
| DM
| 1
| 15
| Elemental Blast I
| Inv
| CLd2 dmg to one group (no save, random E=1 element each time)
| DM
|
1
| 16
| Negative Bolt
| Nec
| One target takes CL*DL*5 negative dmg (DL=LVL^0.5 if target's DL is not available)
| DM
| 1
| 17
| Slay I
| Nec
| Slay one DL I monster (PPD save, aNR to resist)
| DM
|
|
[S2.2] Level 2 Wizard Spells
SL
| #
| Name
| School
| Effect
| Source
|
2
| 1
| Armoring, Mystical
| Abj
| Take -CL dmg per spell/psi/innate (counts as Armor, can be used w/ Physical)
| DM
| 2
| 2
| Metal Skins
| Abj
| 8+CL*2 skins, each is one instance of DR 20/-
| DM
| 2
| 3
| Forward Haste II
| Alt
| +3C' actions per turn (not every round, you get these only once per fight); 2C'=Q
| DM
|
2
| 4
| Summon Monster Recall II
| Cnj
| Summons 2 DL II monsters. Next time you cast this, you get the same thing unless you spend another slot.
| DM
| 2
| 5
| Burst Monster II
| Cnj
| Summons a DL III monster, not sick, has only 1S action, disappears after 1r
| DM
| 2
| 6
| Specific Monster Summoning II
| Cnj
| Choose Insect, Reptile, Cloud, or Leech. You summon 9 DL II monsters of that type.
| DM
|
2
| 7
| Charm Any II
| Enc
| Charm any one monster with 8 HD or less (save), creature with < 2 HD gets no save
| DM
| 2
| 8
| Dispel 1/2
| Enc
| 50% chance to dispel 1 effect (ER to resist); can material component to make it 100%
| DM
| 2
| 9
| Elemental Blast II
| Inv
| CLd4 dmg to one group (no save, random E=2 element each time)
| DM
|
2
| 10
| Slay II
| Nec
| Slay 4 DL's of monsters in one group (max DL=2) (PPD save, aNR to resist)
| DM
|
|
[S2] Wizard Spells
[S2.3] Level 3 Wizard Spells
SL
| #
| Name
| School
| Effect
| Source
|
3
| 1
| Forward Haste III
| Alt
| +4C' actions per turn (not every round, you get these only once per fight); 2C'=Q
| DM
| 3
| 2
| Summon Monster Recall III
| Cnj
| Summons 2 DL III monsters. Next time you cast this, you get the same thing unless you spend another slot.
| DM
| 3
| 3
| Burst Monster III
| Cnj
| Summons a DL IV monster, not sick, has only 2S actions, disappears after 1r
| DM
|
3
| 4
| Specific Monster Summoning III
| Cnj
| Choose Humanoid, Water, Hound, or Psionic. You summon 8 DL III monsters of that type.
| DM
| 3
| 5
| Treasure Finding
| Div
| Potion of Treasure Finding effect
| DM
| 3
| 6
| Charm Any III
| Enc
| Charm any one monster with 15 HD or less (save), creature with < 3 HD gets no save
| DM
|
3
| 7
| Dispel 1
| Enc
| Dispels 1 effect (ER to resist)
| DM
| 3
| 8
| Sporacle Orb (medium)
| Ill
| One target: 1 random medium [C] section effect (save) [or] two targets get low
| DM
| 3
| 9
| Redirection (medium)
| Ill
| (1M to cast, duration 1t) ½0, you have a summon: A monster selecting you selects your summon instead
| DM
|
3
| 10
| Elemental Blast III
| Inv
| CLd6 dmg to one group (no save, random E=3 element each time)
| DM
| 3
| 11
| Slay III
| Nec
| Slay 9 DL's of monsters in one group (max DL=3) (PPD save, aNR to resist)
| DM
|
|
[S2.4] Level 4 Wizard Spells
SL
| #
| Name
| School
| Effect
| Source
|
4
| 1
| Forward Haste IV
| Alt
| +5C' actions per turn (not every round, you get these only once per fight); 2C'=Q
| DM
| 4
| 2
| Summon Monster Recall IV
| Cnj
| Summons 2 DL IV monsters. Next time you cast this, you get the same thing unless you spend another slot.
| DM
| 4
| 3
| Burst Monster IV
| Cnj
| Summons a DL V monster, not sick, has only 2S actions, disappears after 1r
| DM
|
4
| 4
| Specific Monster Summoning IV
| Cnj
| Choose Lycanthrope, Ooze, Space, or Wurm. You summon 7 DL IV monsters of that type.
| DM
| 4
| 5
| Charm Any IV
| Enc
| Charm any one monster with 24 HD or less (save), creature with < 4 HD gets no save
| DM
| 4
| 6
| Dispel 2
| Enc
| Dispels 2 effects (ER to resist)
| DM
|
4
| 7
| Elemental Blast IV
| Inv
| CLd8 dmg to one group (no save, random E=4 element each time)
| DM
| 4
| 8
| Slay IV
| Nec
| Slay 16 DL's of monsters in one group (max DL=4) (PPD save, aNR to resist)
| DM
|
|
[S2] Wizard Spells
[S2.5] Level 5 Wizard Spells
SL
| #
| Name
| School
| Effect
| Source
|
5
| 1
| Forward Haste V
| Alt
| +6C' actions per turn (not every round, you get these only once per fight); 2C'=Q
| DM
| 5
| 2
| Summon Monster Recall V
| Cnj
| Summons 2 DL V monsters. Next time you cast this, you get the same thing unless you spend another slot.
| DM
| 5
| 3
| Burst Monster V
| Cnj
| Summons a DL VI monster, not sick, has only 3S actions, disappears after 1r
| DM
|
5
| 4
| Specific Monster Summoning V
| Cnj
| Choose Elemental, Undead, Alien, or Inner. You summon 6 DL V monsters of that type.
| DM
| 5
| 5
| Charm Any V
| Enc
| Charm any one monster with 35 HD or less (save), creature with < 5 HD gets no save
| DM
| 5
| 6
| Dispel 3
| Enc
| Dispels 3 effects (ER to resist)
| DM
|
5
| 7
| Sporacle Orb (high)
| Ill
| One target: 1 random high [C] section effect (save) [or] two targets medium [or] three low
| DM
| 5
| 8
| Redirection (high)
| Ill
| (1M to cast, duration 1t) 1N, you have a summon: A monster selecting you selects your summon instead
| DM
| 5
| 9
| Elemental Blast V
| Inv
| CLd10 dmg to one group (no save, random E=5 element each time)
| DM
|
5
| 10
| Slay V
| Nec
| Slay 25 DL's of monsters in one group (max DL=5) (PPD save, aNR to resist)
| DM
|
|
[S2.6] Level 6 Wizard Spells
SL
| #
| Name
| School
| Effect
| Source
|
6
| 1
| Forward Haste VI
| Alt
| +7C' actions per turn (not every round, you get these only once per fight); 2C'=Q
| DM
| 6
| 2
| Summon Monster Recall VI
| Cnj
| Summons 2 DL VI monsters. Next time you cast this, you get the same thing unless you spend another slot.
| DM
| 6
| 3
| Burst Monster VI
| Cnj
| Summons a DL VII monster, not sick, has only 3S actions, disappears after 1r
| DM
|
6
| 4
| Specific Monster Summoning VI
| Cnj
| Choose Giant, Weird, Eelemental, or Unlive. You summon 5 DL VI monsters of that type.
| DM
| 6
| 5
| Charm Any VI
| Enc
| Charm any one monster (save), creature with < 10 HD gets no save
| DM
| 6
| 6
| Dispel 4
| Enc
| Dispels 4 effects (ER to resist)
| DM
|
6
| 7
| Elemental Blast VI
| Inv
| CLd12 dmg to one group (no save, random E=6 element each time)
| DM
| 6
| 8
| Slay VI
| Nec
| Slay 36 DL's of monsters in one group (max DL=6) (PPD save, aNR to resist)
| DM
|
|
[S2] Wizard Spells
[S2.7] Level 7 Wizard Spells
SL
| #
| Name
| School
| Effect
| Source
|
7
| 1
| Forward Haste VII
| Alt
| +8C' actions per turn (not every round, you get these only once per fight); 2C'=Q
| DM
| 7
| 2
| Summon Monster Recall VII
| Cnj
| Summons 2 DL VII monsters. Next time you cast this, you get the same thing unless you spend another slot.
| DM
| 7
| 3
| Burst Monster VII
| Cnj
| Summons a DL VIII monster, not sick, has only 4S actions, disappears after 1r
| DM
|
7
| 4
| Specific Monster Summoning VII
| Cnj
| Choose Dragon, Golem, Mutant, or Technological. You summon 4 DL VII monsters of that type.
| DM
| 7
| 5
| Charm Any VII
| Enc
| Charm any two monsters (save), creatures with < 17 HD get no save
| DM
| 7
| 6
| Dispel 5
| Enc
| Dispels 5 effects (ER to resist)
| DM
|
7
| 7
| Elemental Blast VII
| Inv
| CLd20 dmg to one group (no save, random E=7 element each time)
| DM
| 7
| 8
| Slay VII
| Nec
| Slay 49 DL's of monsters in one group (max DL=7) (PPD save, aNR to resist)
| DM
|
|
[S2.8] Level 8 Wizard Spells
SL
| #
| Name
| School
| Effect
| Source
|
8
| 1
| Forward Haste VIII
| Alt
| +9C' actions per turn (not every round, you get these only once per fight); 2C'=Q
| DM
| 8
| 2
| Summon Monster Recall VIII
| Cnj
| Summons 2 DL VIII monsters. Next time you cast this, you get the same thing unless you spend another slot.
| DM
| 8
| 3
| Burst Monster VIII
| Cnj
| Summons a DL IX monster, not sick, has only 4S actions, disappears after 1r
| DM
|
8
| 4
| Specific Monster Summoning VIII
| Cnj
| Choose Beholder, Outer, Mind Flayer, or NPC. You summon 3 DL VIII monsters of that type.
| DM
| 8
| 5
| Charm Any VIII
| Enc
| Charm any three monsters (save), creatures with < 26 HD get no save
| DM
| 8
| 6
| Dispel 6
| Enc
| Dispels 6 effects (ER to resist)
| DM
|
8
| 7
| Elemental Blast VIII
| Inv
| CLd30 dmg to one group (no save, random E=8 element each time)
| DM
| 8
| 8
| Slay VIII
| Nec
| Slay 64 DL's of monsters in one group (max DL=8) (PPD save, aNR to resist)
| DM
|
|
[S2.9] Level 9 Wizard Spells
SL
| #
| Name
| School
| Effect
| Source
|
9
| 1
| Forward Haste IX
| Alt
| +10C' actions per turn (not every round, you get these only once per fight); 2C'=Q
| DM
| 9
| 2
| Summon Monster Recall IX
| Cnj
| Summons 2 DL IX monsters. Next time you cast this, you get the same thing unless you spend another slot.
| DM
| 9
| 3
| Burst Monster IX
| Cnj
| Summons a DL X monster, not sick, has only 5S actions, disappears after 1r
| DM
|
9
| 4
| Specific Monster Summoning IX
| Cnj
| Choose Cthulhoid, Spirit/Land, Rakshasa, or Virus. You summon 2 DL IX monsters of that type. (DM Note: The DL X version of this is Far Realm, Immortal, Nightmare, or Tarrasque.)
| DM
| 9
| 5
| Charm Any IX
| Enc
| Charm any four monsters (save), creatures with multiplier x1 or less get no save
| DM
| 9
| 6
| Dispel 7
| Enc
| Dispels 7 effects (ER to resist)
| DM
|
9
| 7
| Elemental Blast IX
| Inv
| CLd50 dmg to one group (no save, random E=8 element each time)
| DM
| 9
| 8
| Slay IX
| Nec
| Slay 81 DL's of monsters in one group (max DL=9) (PPD save, aNR to resist)
| DM
|
|
[S3] Priest Spells
[S3.1] Level 1 Priest Spells
SL
| #
| Name
| Sphere
| Effect
| Source
|
1
| 1
| Animal Companion
| Ani,Cha
| Make an animal your companion (not familiar) {1 creature}
| OA1
| 1
| 2
| Blade Barrier 1
| Gua
| 3d3 dmg wall (shards)
| DM
| 1
| 3
| Call Lightning 1
| Com,Ele
| (CL+2)d4 lightning dmg (save:½) (halve the die type if not outside)
| DM
|
1
| 4
| Cantrip
| All
| Can cast 1 orison (Pri 0) per round as a Z action
| DM
| 1
| 5
| Cause Fear
| Cha
| Fear (save), max 6 HD {1 creature}
| PH3
| 1
| 6
| Combine
| All
| -4 AC; no Dex adj.; Add Pri CLs for effects {Touch, 1+ creatures}
| UA1
|
1
| 7
| Command 1
| Cha
| Target makes 1 save, each missed save allows 1 word for a command to be given
| DM
| 1
| 8
| Cure Light Wounds (3)
| Hea
| Cure 2d8+L (choose 1 die), reverse has save:½ {Touch, 1 creature}
| PH3
| 1
| 9
| Endure Elements
| Pro
| -5 dmg/r from 1 of: acid/cold/lightning/fire/sound {Touch, 1 creature}
| PH3
|
1
| 10
| Entangle (1)
| Pla
| Need plants to use; Slow (no save); Stop (save) {1 group}
| PH1
| 1
| 11
| Entropic Shield
| Pro,C
| Any missile has a 20% chance to miss you {self only}
| PH3
| 1
| 12
| Entwine
| Pla
| As Entangle, 1 target, -4 to save
| DM
|
1
| 13
| Faerie Fire (3)
| Wea
| Dispels darkness/blur/displacement/invisibility {1 group}
| PH3
| 1
| 14
| Goodberry
| Pla,Hea
| 8 berries can cure 1 hp or act as 1 full meal. 8 berries are always created. It takes 1 movement action to eat up to 40 berries. The berries can also be smeared upon a target and will still have their effect (this is useful for targets that cannot eat). {Touch, 8 objects}
| PH3
| 1
| 15
| Hold Person/Monster 1
| Cha
| Hold 3 person or 1 monster targets (save)
| DM
|
1
| 16
| Panic
| Charm
| Target is Panicked (50% flee, 50% taunted towards you) (Will save)
| DM
| 1
| 17
| Protection from Fire 1
| Ele,Pro
| Stop the next CL*2 fire dmg
| DM
| 1
| 18
| Protection from Lightning 1
| Ele,Pro
| Stop the next CL*2 lightning dmg
| DM
|
1
| 19
| Resist [E=1 element]
| Elemental
| Pick an E=1 element, you resist it for 1 hour.
| DM
| 1
| 20
| Resist Cold (1)
| Pro
| All creatures in area get resist cold {1 group}
| RC0
| 1
| 21
| Resist Fire/Resist Cold 1
| Ele,Pro
| Take -45% dmg vs. fire or cold
| DM
|
1
| 22
| Sanctuary (1)
| Pro
| Opponents must make save to attack target {Touch, 1 creature}
| PH1
| 1
| 23
| Summon Monster I
| Sum
| Summons a DL 1 creature to fight for you {1 creature}
| PH3
| 1
| 24
| Summon Nature's Ally I
| Sum,Ani
| Summons a DL 1 animal to fight for you {1 creature}
| PH3
|
1
| 25
| Treat Light Wounds
| Hea
| Cure 10% of max hp {Touch, 1 creature}
| DM
|
|
[S3] Priest Spells
[S3.2] Level 2 Priest Spells
SL
| #
| Name
| Sphere
| Effect
| Source
|
2
| 1
| Aid
| Hea
| Bless; +2d8 (choose 1 die) hp (can above max) {Touch, 1 creature}
| UA1
| 2
| 2
| Blade Barrier 2
| Gua
| 4d4 dmg wall (shards)
| DM
| 2
| 3
| Call Lightning 2
| Com,Ele
| (CL+2)d6 lightning dmg (save:½) (halve the die type if not outside)
| DM
|
2
| 4
| Charm Person or Mammal
| Cha
| Charm one humanoid or mammal {1 creature}
| PH1
| 2
| 5
| Command 2
| Cha
| Target makes 2 saves, each missed save allows 1 word for a command to be given
| DM
| 2
| 6
| Cure Moderate Wounds (3)
| Hea
| Cure 4d8+L (choose 2 dice) (or) 12+L hp {Touch, 1 creature}
| PH3
|
2
| 7
| Death Knell
| Nec
| Slain if <0 hp (save); you +1d8 hp, +2 Str, +1 CL {Touch, 1 creature}
| PH3
| 2
| 8
| Dispel Radiation
| Pro
| Dispels Radiation (1 target = auto success) {1 group}
| DM
| 2
| 9
| Double Resist [E=1 element]
| Elemental
| Pick an E=1 element, you double resist it (1/4 dmg, 1/10 if make save) for 1 hour.
| DM
|
2
| 10
| Dust Devil
| Ele,Sum
| Dust Devil: AC 4, HD 2, hp 16, Mv 18, dmg 1d4 {1 creature}
| UA1
| 2
| 11
| Flame Strike 2
| Com,Ele
| CLd2 holy fire dmg (save:½)
| DM
| 2
| 12
| Frisky Chest
| Wrd
| Object will move away from non-Caster. If (after moving for 6 rounds) what it is moving away from is keeping the same distance, the spell "turns that person off" and will no longer move away from him. This prevents the "Frisky Chariot" abuse. {Touch}
| TM2
|
2
| 13
| Goodberry 2
| Hea,Pla
| Creates 8 goodberries
| DM
| 2
| 14
| Heal 2
| Hea
| Cure to 10% of max hp (max Heal 2 can cure at once = 62 hp)
| DM
| 2
| 15
| Hold Person/Monster 2
| Cha
| Hold 4 person or 2 monster targets (save)
| DM
|
2
| 16
| Lesser Restoration
| Hea
| Restores temporary lowering of 1 ability score {Touch, 1 creature}
| PH3
| 2
| 17
| Protection from Fire 2
| Ele,Pro
| Stop the next CL*4 fire dmg
| DM
| 2
| 18
| Protection from Lightning 2
| Ele,Pro
| Stop the next CL*4 lightning dmg
| DM
|
2
| 19
| Remove Degeneration/Wounded
| Nec
| Removes a Degeneration or Wounded effect
| DM
| 2
| 20
| Remove Paralysis (3)
| Hea
| Removes paralysis/hold/slow; up to 4 targets {1 group}
| PH3
| 2
| 21
| Resist [E=1 eelement]
| Elemental
| Pick an EE=1 eelement, you resist it for 1 hour.
| DM
|
2
| 22
| Resist [E=2 element]
| Elemental
| Pick an E=2 element, you resist it for 1 hour.
| DM
| 2
| 23
| Resist Acid and Corrosion
| Pro
| Resist acid {Touch, 1 target}
| S&M2
| 2
| 24
| Resist Elements
| Abj
| -12 dmg/r from 1 of: acid/cold/lightning/fire/sound {Touch, 1 creature}
| PH3
|
2
| 25
| Resist Fire/Resist Cold 2
| Ele,Pro
| Take -50% dmg vs. fire or cold
| DM
| 2
| 26
| Shatter
| Ele,C
| Object(s) destroyed (save vs. crushing blow) {1 group}
| PH3
| 2
| 27
| Summon Monster II
| Sum
| 1 DL 2 or 1d3 DL 1 creatures to fight for you {1 creature}
| PH3
|
2
| 28
| Summon Nature's Ally II
| Sum,Ani
| 1 DL 2 or 1d3 DL 1 animals to fight for you {1 creature}
| PH3
| 2
| 29
| Treat Moderate Wounds
| Hea
| Cure 20% of max hp {Touch, 1 creature}
| DM
| 2
| 30
| Withdraw
| All
| Get 1r of actions per 1s; only cure self & Div {self only}
| UA1
|
|
[S3] Priest Spells
[S3.3] Level 3 Priest Spells
SL
| #
| Name
| Sphere
| Effect
| Source
|
3
| 1
| Animate Dead
| Nec
| Creates undead skeletons and zombies.
| PH2&3
| 3
| 2
| Bestow Curse
| Pro
| -6 to an ability; -4 on TH/saves/checks; or 50% lose action
| PH3
| 3
| 3
| Blade Barrier 3
| Gua
| 5d5 dmg wall (shards)
| DM
|
3
| 4
| Call Lightning 3
| Com,Ele
| (CL+2)d8 lightning dmg (save:½) (halve the die type if not outside)
| DM
| 3
| 5
| Command 3
| Cha
| Target makes 3 saves, each missed save allows 1 word for a command to be given
| DM
| 3
| 6
| Creeping Doom 3
| Sum
| 40 insect dmg
| DM
|
3
| 7
| Cure Blindness or Deafness
| Nec;Hea
| Cures Blindness or Deafness
| PH2
| 3
| 8
| Cure Disease
| Nec;Hea
| Cures Disease
| PH2
| 3
| 9
| Cure Wounds 3
| Hea
| Cures 6d8 hp (can take offer of 6 per die -> 36 hp)
| DM
|
3
| 10
| Death's Door
| Nec;Hea
| Puts target (at negative hp) to 0 hp (1 hp if material comp.)
| UA1
| 3
| 11
| Dispel Magic 3
| Com
| Dispel 1 magic effect
| DM
| 3
| 12
| Double Resist [E=1 eelement]
| Elemental
| Pick an EE=1 eelement, you double resist it (1/4 dmg, 1/10 if make save) for 1 hour.
| DM
|
3
| 13
| Double Resist [E=2 element]
| Elemental
| Pick an E=2 element, you double resist it (1/4 dmg, 1/10 if make save) for 1 hour.
| DM
| 3
| 14
| Flame Strike 3
| Com,Ele
| CLd4 holy fire dmg (save:½)
| DM
| 3
| 15
| Goodberry 3
| Hea,Pla
| Creates 12 goodberries
| DM
|
3
| 16
| Heal 3
| Hea
| Cure to 25% of max hp (max Heal 3 can cure at once = 250 hp)
| DM
| 3
| 17
| Hold Person/Monster 3
| Cha
| Hold 5 person or 3 monster targets (save)
| DM
| 3
| 18
| Negative Plane Protection
| Nec;Pro
| Stops one negative energy attack
| PH2
|
3
| 19
| Neutralize Poison
| Hea;Nec
| Detoxifies venom in or on subject.
| PH2&3
| 3
| 20
| Protection from Elements
| Pro;Ele
| Absorb 12 damage/level from one kind of energy.
| PH3
| 3
| 21
| Protection From Fire
| Pro;Ele
| Immune normal fire; Absorb 12*CL dmg fire (or) Resist Fire
| PH2
|
3
| 22
| Protection from Lightning 3
| Ele,Pro
| Stop the next CL*8 lightning dmg
| DM
| 3
| 23
| Put Out of Misery
| Nec
| Target being at negative hp that would die if unattended is slain (no save)
| DM
| 3
| 24
| Remove Curse
| Nec;Hea
| Frees object or person from curse.
| PH2&3
|
3
| 25
| Remove Disease
| Nec;Hea
| Cures all diseases affecting subject.
| PH3
| 3
| 26
| Remove Paralysis (2)
| Nec;Hea
| Removes paralysis. This spell will also remove stun and summoning sickness effects. This spell also has a reverse (Paralysis) that will Paralyze target creature unless they make a save vs. PPD.
| PH2
| 3
| 27
| Resist [E=3 element]
| Elemental
| Pick an E=3 element, you resist it for 1 hour.
| DM
|
3
| 28
| Summon Insects
| Ani;Sum
| Summons DL 3 insects
| PH2
| 3
| 29
| Summon Monster III
| Sum
| Calls DL 3 outsider to fight for you.
| PH3
| 3
| 30
| Summon Nature's Ally III
| Ani;Sum
| Calls DL 3 creature to fight.
| PH3
|
3
| 31
| Treat Serious Wounds
| Hea
| Cure 30% of max
| DM
|
|
[S3] Priest Spells
[S3.4] Level 4 Priest Spells
SL
| #
| Name
| Sphere
| Effect
| Source
|
4
| 1
| Blade Barrier 4
| Gua
| 6d6 dmg wall (shards)
| DM
| 4
| 2
| Call Lightning 4
| Com,Ele
| (CL+2)d10 lightning dmg (save:½) (halve the die type if not outside)
| DM
| 4
| 3
| Command 4
| Cha
| Target makes 4 saves, each missed save allows 1 word for a command to be given
| DM
|
4
| 4
| Creeping Doom 4
| Sum
| 160 insect dmg
| DM
| 4
| 5
| Cure Wounds 4
| Hea
| Cures 10d8 hp (can take offer of 6 per die -> 60 hp)
| DM
| 4
| 6
| Death Ward
| Wrd; Nec
| Grants immunity to death spells and effects.
| PH3
|
4
| 7
| Death's Door 4
| Hea,Nec
| Target (currently at negative hp) goes to 1 hp
| DM
| 4
| 8
| Dimensional Anchor
| Ast; Wrd
| Bars extradimensional movement.
| PH3
| 4
| 9
| Dismissal
| Sum
| Forces a creature to return to native plane. (save)
| PH3
|
4
| 10
| Dispel Magic 4
| Com
| Dispel 2 magic effects
| DM
| 4
| 11
| Dispel Psionics
| Pro
| Cancels psionic effects
| DM
| 4
| 12
| Double Resist [E=3 element]
| Elemental
| Pick an E=3 element, you double resist it (1/4 dmg, 1/10 if make save) for 1 hour.
| DM
|
4
| 13
| Flame Strike 4
| Com,Ele
| CLd6 holy fire dmg (save:½)
| DM
| 4
| 14
| Free Action
| Cha
| Immune stun, hold, paralysis, summoning sickness
| PH2
| 4
| 15
| Goodberry 4
| Hea,Pla
| Creates 16 goodberries
| DM
|
4
| 16
| Heal 4
| Hea
| Cure to 50% of max hp (max Heal 4 can cure at once = 500 hp)
| DM
| 4
| 17
| Hold Person/Monster 4
| Cha
| Hold 6 person or 4 monster targets (save)
| DM
| 4
| 18
| Immune [E=1 element]
| Elemental
| Pick an E=1 element, you are immune to it for 1 hour. (This immunity does not "spread" into other resistances)
| DM
|
4
| 19
| Lesser Planar Ally
| Sum
| Summons a DL IV outer-planar (payment determines duration)
| PH3
| 4
| 20
| Limited Heal
| Hea
| Heal, target must Fort save vs. # hp down (+10 per other effect)
| DM
| 4
| 21
| Neutralize Poison 4
| Hea,Nec
| Cure 1 poison effect (reverse causes that many, save)
| DM
|
4
| 22
| Protection from Fire 4
| Ele,Pro
| Stop the next CL*12 fire dmg
| DM
| 4
| 23
| Protection from Lightning 4
| Ele,Pro
| Stop the next CL*12 lightning dmg
| DM
| 4
| 24
| Remove Capital S Stun
| Hea, Nec
| Removes Capital S Stun
| DM
|
4
| 25
| Remove Curse 4
| Hea,Nec
| Cure 1 curse effect (reverse causes that many, save)
| DM
| 4
| 26
| Resist [E=2 eelement]
| Elemental
| Pick an EE=2 eelement, you resist it for 1 hour.
| DM
| 4
| 27
| Resist [E=4 element]
| Elemental
| Pick an E=4 element, you resist it for 1 hour.
| DM
|
4
| 28
| Resist Fire/Resist Cold 4
| Ele,Pro
| Take -60% dmg vs. fire or cold
| DM
| 4
| 29
| Restoration (3)
| Nec
| Restores level and ability score drains.
| PH3
| 4
| 30
| Rusting Grasp
| Com; Wea
| Your touch corrodes iron and alloys.
| PH3
|
4
| 31
| Spell Immunity
| Pro
| Subject is immune to one spell per four levels
| PH2&3
| 4
| 32
| Summon Monster IV
| Sum
| Summons a DL IV monster (1 turn)
| PH3
| 4
| 33
| Summon Nature's Ally IV
| Sum
| Summons a DL IV animal (maintained)
| PH3
|
4
| 34
| Treat Critical Wounds
| Hea
| Cure 40% of max
| DM
|
|
[S3] Priest Spells
[S3.5] Level 5 Priest Spells
SL
| #
| Name
| Sphere
| Effect
| Source
|
5
| 1
| Animate Dead Monsters
| Nec
| Animates CL dead monsters
| UA1
| 5
| 2
| Antiplant Shell
| Pla; Pro
| Keeps out plants
| PH2
| 5
| 3
| Blade Barrier 5
| Gua
| 7d7 dmg wall (shards)
| DM
|
5
| 4
| Call Lightning 5
| Com,Ele
| (CL+2)d12 lightning dmg (save:½) (halve the die type if not outside)
| DM
| 5
| 5
| Command 5
| Cha
| Target makes 5 saves, each missed save allows 1 word for a command to be given
| DM
| 5
| 6
| Conjure/Dismiss Normal Elemental
| Ele
| Summons or dismisses a Normal Elemental
| DM
|
5
| 7
| Creeping Doom 5
| Sum
| (1d2+4)*60 insect dmg
| DM
| 5
| 8
| Cure Wounds 5
| Hea
| Cures 15d8 hp (can take offer of 6 per die -> 90 hp)
| DM
| 5
| 9
| Death's Door 5
| Hea,Nec
| Target (currently at negative hp) goes to 2 hp (can't go above max)
| DM
|
5
| 10
| Dispel Evil
| All; Com
| Unsummons evil creatures (Outer-planar/summoned no save). If cast against 1 creature of the appropriate type, there is no saving throw. If cast against an evil area or a grouping of creatures, the save is at normal chances.
| PH2
| 5
| 11
| Dispel Innates
| Pro
| Dispels Innates
| DM
| 5
| 12
| Dispel Magic 5
| Com
| Dispel 3 magic effects
| DM
|
5
| 13
| Double Resist [E=2 eelement]
| Elemental
| Pick an EE=2 eelement, you double resist it (1/4 dmg, 1/10 if make save) for 1 hour.
| DM
| 5
| 14
| Double Resist [E=4 element]
| Elemental
| Pick an E=4 element, you double resist it (1/4 dmg, 1/10 if make save) for 1 hour.
| DM
| 5
| 15
| Extra Group +1
| Numbers
| The next spell you cast will affect +1 groups of monsters
| DM
|
5
| 16
| Fire Storm 5
| Com,Ele
| (CL+2)d2 holy fire dmg, hits 1 group (no save)
| DM
| 5
| 17
| Flame Strike 5
| Com,Ele
| CLd8 holy fire dmg (save:½)
| DM
| 5
| 18
| Golem
| Cre
| Makes a golem (you need raw materials)
| UA1
|
5
| 19
| Goodberry 5
| Hea,Pla
| Creates 20 goodberries
| DM
| 5
| 20
| Greater Command
| Cha
| As command, but affects one subject/level.
| PH3
| 5
| 21
| Heal 5
| Hea
| Cure to 75% of max hp (max Heal 5 can cure at once = 750 hp)
| DM
|
5
| 22
| Hold Person/Monster 5
| Cha
| Hold 7 person or 5 monster targets (save)
| DM
| 5
| 23
| Ice Storm
| Ele
| Hail deals 5d6 damage in cylinder 40 ft. across.
| PH3
| 5
| 24
| Immune [E=2 element]
| Elemental
| Pick an E=2 element, you are immune to it for 1 hour. (This immunity does not "spread" into other resistances)
| DM
|
5
| 25
| Improved Free Action
| Cha
| Immune Capital S Stun, Stop, Hold, Paralysis, Summoning Sickness; Hold P,V actions
| DM
| 5
| 26
| Insect Plague
| Ani; Sum
| Insect horde limits vision, inflicts damage, creatures flee.
| PH2&3
| 5
| 27
| Ironskin
|
| Does not stop falling damage. Does not leak like Stoneskin. Any attack (hit or miss) knocks off an Ironskin, unless the roll was a natural 1.
| DK2
|
5
| 28
| Limited Cureall
| Hea
| Cureall, target must Fort save vs. # hp down (+10 per other effect)
| DM
| 5
| 29
| Limited Wish
| Com
| 5th level spell: will duplicate any Wizard spell of levels 0-3 or Priest spell of levels 0-4.
| DM
| 5
| 30
| MultiCure Critical Wounds
|
| Cure Critical (3 targets) (r=sight)
| DM
|
5
| 31
| Neutralize Poison 5
| Hea,Nec
| Cure 2 poison effects (reverse causes that many, save for each)
| DM
| 5
| 32
| Protection from Fire 5
| Ele,Pro
| Stop the next CL*16 fire dmg
| DM
| 5
| 33
| Protection from Lightning 5
| Ele,Pro
| Stop the next CL*16 lightning dmg
| DM
|
5
| 34
| Rainbow
| Sun
| Creates a rainbow bridge (or) CL bolts d8 dmg 1 target each
| PH2
| 5
| 35
| Raise Dead
| Nec
| Restores life to subject who died up to 1 day/level ago. What you get is the full character at 1 hit point (he can be healed), with no spells or psionic points. He loses 1 Con point permanently.
| PH2&3
| 5
| 36
| Remove Coma
| Nec
| Removes the Coma effect
| DM
|
5
| 37
| Remove Curse 5
| Hea,Nec
| Cure 2 curse effects (reverse causes that many, save for each)
| DM
| 5
| 38
| Resist [E=5 element]
| Elemental
| Pick an E=5 element, you resist it for 1 hour.
| DM
| 5
| 39
| Resist Fire/Resist Cold 5
| Ele,Pro
| Take -65% dmg vs. fire or cold
| DM
|
5
| 40
| Resist Vulnerability
| Pro
| Target gains a Resist to something which can only be used to counter a Vulnerability (Duration 1 hour)
| DM
| 5
| 41
| Spell Immunity 5
| Pro
| Be immune to 2 spells by name
| DM
| 5
| 42
| Spell Resistance
| Pro
| Subject gains +12 +1/level SR.
| PH3
|
5
| 43
| Summon Monster V
| Sum
| Summons a DL V monster (1 turn)
| PH3
| 5
| 44
| Summon Nature's Ally V
| Sum; Ani
| Summons a DL V animal (maintained)
| PH3
| 5
| 45
| Treat Deadly Wounds
| Hea
| Cure 50% of max hp
| DM
|
5
| 46
| Troll-like Regeneration
| Nec
| You Troll-like Regenerate at CL hp per round
| DM
| 5
| 47
| Vulnerable Resistance
| Pro
| Target gains a Vulnerability to something which can only be used to counter a Resistance (Duration 1 hour)
| DM
| 5
| 48
| Wall of Fire
| Ele
| Passing through wall deals 2d6 +1/level.
| PH3
|
5
| 49
| Wall of Stone
| Ele
| 20 hp/four levels; can be shaped.
| PH3
| 5
| 50
| Wall of Thorns
| Pla
| Thorns damage anyone who tries to pass.
| PH3
|
|
[S3] Priest Spells
[S3.6] Level 6 Priest Spells
SL
| #
| Name
| Sphere
| Effect
| Source
|
6
| 1
| Anti-Animal Shell
|
|
| PH2
| 6
| 2
| Antilife Shell
|
| 10-ft. field hedges out living creatures.
| PH3
| 6
| 3
| Blade Barrier
|
| Blades encircling you deal 1d6 damage/level.
| PH3
|
6
| 4
| Blade Barrier 6
| Gua
| 8d8 dmg wall (shards)
| DM
| 6
| 5
| Call Lightning 6
| Com,Ele
| (CL+2)d14 lightning dmg (save:½) (halve the die type if not outside)
| DM
| 6
| 6
| Command 6
| Cha
| Target makes 6 saves, each missed save allows 1 word for a command to be given
| DM
|
6
| 7
| Conjure/Dismiss Para Elemental
| Ele
| Summons or dismisses a Para Elemental
| DM
| 6
| 8
| Create Undead
|
| Ghouls, shadows, ghasts, wights, or wraiths.
| PH3
| 6
| 9
| Creeping Doom 6
| Sum
| (1d3+5)*80 insect dmg
| DM
|
6
| 10
| Cure Wounds 6
| Hea
| Cures 21d8 hp (can take offer of 6 per die -> 126 hp)
| DM
| 6
| 11
| Death's Door 6
| Hea,Nec
| Target (currently at negative hp) goes to 4 hp (can't go above max)
| DM
| 6
| 12
| Dispel Evil 6
| All
| Dispel 2 evil targets (can target the same thing more than once) (save)
| DM
|
6
| 13
| Dispel Magic 6
| Com
| Dispel 4 magic effects
| DM
| 6
| 14
| Double Resist [E=5 element]
| Elemental
| Pick an E=5 element, you double resist it (1/4 dmg, 1/10 if make save) for 1 hour.
| DM
| 6
| 15
| Feeblemind
|
|
| PH1
|
6
| 16
| Fire Storm 6
| Com,Ele
| (CL+2)d5 holy fire dmg, hits 1+1/2 groups (no save)
| DM
| 6
| 17
| Flame Strike 6
| Com,Ele
| CLd10 holy fire dmg (save:½)
| DM
| 6
| 18
| Forbiddance
|
| Denies area to creatures of another alignment.
| PH3
|
6
| 19
| Goodberry 6
| Hea,Pla
| Creates 24 goodberries
| DM
| 6
| 20
| Heal
| Hea
| Cure all dmg + disease,blind,insanity,feeblemind
| PH1
| 6
| 21
| Hold Person/Monster 6
| Cha
| Hold 8 person or 6 monster targets (save)
| DM
|
6
| 22
| Immune [E=3 element]
| Elemental
| Pick an E=3 element, you are immune to it for 1 hour. (This immunity does not "spread" into other resistances)
| DM
| 6
| 23
| Mass Remove Curse
|
| Remove Curse on 6 targets or 1 group
| DM
| 6
| 24
| Mass Remove Paralysis
|
|
| DM
|
6
| 25
| MultiCure Deadly Wounds
| Hea
| Cure 8d8+10 or 58 to 6 different targets
| DM
| 6
| 26
| Neutralize Poison 6
| Hea,Nec
| Cure 3 poison effects (reverse causes that many, save for each)
| DM
| 6
| 27
| No Save
| Combat
| The next spell you cast does not have a saving throw
| DM
|
6
| 28
| Protection from Fire 6
| Ele,Pro
| Stop the next CL*20 fire dmg
| DM
| 6
| 29
| Protection from Lightning 6
| Ele,Pro
| Stop the next CL*20 lightning dmg
| DM
| 6
| 30
| Really Put of Misery
| Nec
| Target being that is slain is Capital S Slain (no save)
| DM
|
6
| 31
| Remove *Curse*
| Nec
| Removes *Curse*, Capital C Curse (but not Ancient Foul Curse)
| DM
| 6
| 32
| Remove Curse 6
| Hea,Nec
| Cure 3 curse effects (reverse causes that many, save for each)
| DM
| 6
| 33
| Resist [E=3 eelement]
| Elemental
| Pick an EE=3 eelement, you resist it for 1 hour.
| DM
|
6
| 34
| Resist [E=6 element]
| Elemental
| Pick an E=6 element, you resist it for 1 hour.
| DM
| 6
| 35
| Resist Fire/Resist Cold 6
| Ele,Pro
| Take -70% dmg vs. fire or cold
| DM
| 6
| 36
| Spell Immunity 6
| Pro
| Be immune to 3 spells by name
| DM
|
6
| 37
| Summon Monster VI
|
| Calls outsider to fight for you.
| PH3
| 6
| 38
| Summon Nature's Ally VI
|
| Calls creature to fight.
| PH3
| 6
| 39
| Treat Harmful Wounds
| Hea
| Cure 60% of max hp
| DM
|
|
[S3] Priest Spells
[S3.7] Level 7 Priest Spells
SL
| #
| Name
| Sphere
| Effect
| Source
|
7
| 1
| Blade Barrier 7
| Gua
| 9d9 dmg wall (shards)
| DM
| 7
| 2
| Call Lightning 7
| Com,Ele
| (CL+2)d16 lightning dmg (save:½) (halve the die type if not outside)
| DM
| 7
| 3
| Command 7
| Cha
| Target makes 7 saves, each missed save allows 1 word for a command to be given
| DM
|
7
| 4
| Confusion
|
|
| PH2
| 7
| 5
| Conjure/Dismiss Quasi Elemental
| Ele
| Summons or dismisses a Quasi Elemental
| DM
| 7
| 6
| Creeping Doom 7
| Sum
| (1d4+6)*100 insect dmg
| DM
|
7
| 7
| Cure Wounds 7
| Hea
| Cures 28d8 hp (can take offer of 6 per die -> 168 hp)
| DM
| 7
| 8
| Cureall
| Hea
| Cure all dmg + remove all non-divine ailments
| RC0
| 7
| 9
| Death's Door 7
| Hea,Nec
| Target (currently at negative hp) goes to 8 hp (can't go above max)
| DM
|
7
| 10
| Dispel Evil 7
| All
| Dispel 3 evil targets (can target the same thing more than once) (save)
| DM
| 7
| 11
| Dispel Magic 7
| Com
| Dispel 5 magic effects
| DM
| 7
| 12
| Earthquake
|
| Intense tremor shakes 5-ft./level radius.
| PH2
|
7
| 13
| Escape
| Travelers
| You Escape from current situation
| DM
| 7
| 14
| Fire Storm 7
| Com,Ele
| (CL+2)d8 holy fire dmg, hits 2 groups (no save)
| DM
| 7
| 15
| Flame Strike 7
| Com,Ele
| CLd12 holy fire dmg (save:½)
| DM
|
7
| 16
| Gate
|
| Connects two planes for travel or summoning.
| PH2
| 7
| 17
| Goodberry 7
| Hea,Pla
| Creates 28 goodberries
| DM
| 7
| 18
| Greater Restoration
|
| As restoration, plus restores all levels and ability scores
| PH3
|
7
| 19
| Heal 7
| Hea
| Cure to 125% of max hp (max Heal 7 can cure at once = 1250 hp)
| DM
| 7
| 20
| Hold Person/Monster 7
| Cha
| Hold 9 person or 7 monster targets (save)
| DM
| 7
| 21
| Holy Word
|
| Double the Hit Dice brackets. A creature does not have to "hear" the spell in order for it to take effect.
| PH1
|
7
| 22
| Immune [E=4 element]
| Elemental
| Pick an E=4 element, you are immune to it for 1 hour. (This immunity does not "spread" into other resistances)
| DM
| 7
| 23
| MultiHeal
| Hea
| Cure all dmg + disease,blind,insanity,feeblemind (6 targets)
| DM
| 7
| 24
| Neutralize Poison 7
| Hea,Nec
| Cure 4 poison effects (reverse causes that many, save for each)
| DM
|
7
| 25
| Phoenix Sanctuary
| Pro
| You take half damage from any source (duration 1 turn, cannot be made permanent)
| DM
| 7
| 26
| Protection from Death
| Pro,Nec
| Immune to slain and Slain
| DM
| 7
| 27
| Protection from Fire 7
| Ele,Pro
| Stop the next CL*24 fire dmg
| DM
|
7
| 28
| Protection from Lightning 7
| Ele,Pro
| Stop the next CL*24 lightning dmg
| DM
| 7
| 29
| Raise Dead Fully
| Nec
| What you get is the full character at full hit points, but with no spells or psionic points. He loses 1 Con point permanently.
| RC0
| 7
| 30
| Regenerate 7
| Nec
| Regenerates 1 hp /s
| DM
|
7
| 31
| Remove Curse 7
| Hea,Nec
| Cure 4 curse effects (reverse causes that many, save for each)
| DM
| 7
| 32
| Repulsion
|
| Creatures can't approach you.
| PH3
| 7
| 33
| Resist Fire/Resist Cold 7
| Ele,Pro
| Take -75% dmg vs. fire or cold
| DM
|
7
| 34
| Restoration (1)
|
| Removes all lost levels, not just one. Also restores ability score drains. Does not age caster or target.
| PH1
| 7
| 35
| Resurrection
| Nec
| What you get is the full character at 1 hit point, with the spells and psionic points he had when killed. He loses 1 Con point, which can be restored with a Restoration or other means.
| PH1
| 7
| 36
| Spell Immunity 7
| Pro
| Be immune to 4 spells by name
| DM
|
7
| 37
| Summon Monster VII
|
| Calls outsider to fight for you.
| PH3
| 7
| 38
| Summon Nature's Ally VII
|
| Calls creature to fight.
| PH3
| 7
| 39
| Symbol
|
| Triggered runes have array of effects.
| PH2
|
7
| 40
| Time/Reality Stability
| Time
| Time/Reality Stability (duration 1 day), reverse removes it (Spell save)
| DM
| 7
| 41
| Treat Caused Wounds
| Hea
| Cure 70% of max hp
| DM
| 7
| 42
| Wish
| Cnj
| Duplicate any Wizard or Priest spell of levels 0-6.
| RC0
|
|
[S3] Priest Spells
[S3.8] Level 8 Priest Spells (Quest spells)
SL
| #
| Name
| Sphere
| Effect
| Source
|
8
| 1
| Animal Horde
| Ani/Sum
| Summon your choice of 10*level HD of animals
| TOM2
| 8
| 2
| Antimagic Field
|
| Negates magic within 10 ft.
| PH3
| 8
| 3
| Blade Barrier 8
| Gua
| 10d10 dmg wall (shards)
| DM
|
8
| 4
| Call Lightning 8
| Com,Ele
| (CL+2)d18 lightning dmg (save:½) (halve the die type if not outside)
| DM
| 8
| 5
| Circle Of Sunmotes
| Sun
| All friends get leveld6 hp,+1/+1 TH/dmg; enemies get reverse
| TOM2
| 8
| 6
| Command 8
| Cha
| Target makes 8 saves, each missed save allows 1 word for a command to be given
| DM
|
8
| 7
| Conjure Greater Elemental
| Ele
| Conjures a 36 HD Elemental Lord (x2 being)
| ?
| 8
| 8
| Conjure/Dismiss Semi Elemental
| Ele
| Summons or dismisses a Semi Elemental
| DM
| 8
| 9
| Create Greater Undead
|
| Mummies, spectres, vampires, or ghosts.
| PH3
|
8
| 10
| Creeping Doom 8
| Sum
| (1d5+7)*120 insect dmg
| DM
| 8
| 11
| Cure Wounds 8
| Hea
| Cures 36d8 hp (can take offer of 6 per die -> 216 hp)
| DM
| 8
| 12
| Death's Door 8
| Hea,Nec
| Target (currently at negative hp) goes to 16 hp (can't go above max)
| DM
|
8
| 13
| Dispel Evil 8
| All
| Dispel 4 evil targets (can target the same thing more than once) (save)
| DM
| 8
| 14
| Dispel Magic 8
| Com
| Dispel 6 magic effects
| DM
| 8
| 15
| Duplicate Monster
| Cre
| Duplicate a x1 monster (not incl. classes)
| ?
|
8
| 16
| Elemental Swarm
| Ele/Sum
| Summons (level) 36 HD elementals of chosen type (not semi-)
| TOM2
| 8
| 17
| Extra Group +2
| Numbers
| The next spell you cast will affect +2 groups of monsters
| DM
| 8
| 18
| Fear Contagion
| Cha/War
| All within 240' are feared (no save), effect is contagious 1t
| TOM2
|
8
| 19
| Finger of Death
|
| Kills one subject.
| PH3
| 8
| 20
| Fire Storm 8
| Com,Ele
| (CL+2)d11 holy fire dmg, hits 3 groups (no save)
| DM
| 8
| 21
| Flame Strike 8
| Com,Ele
| CLd14 holy fire dmg (save:½)
| DM
|
8
| 22
| Forever Minions
| Nec
| All dead in area raise as zombies in 1r; spell is permanent
| ?
| 8
| 23
| Goodberry 8
| Hea,Pla
| Creates 32 goodberries
| DM
| 8
| 24
| Heal 8
| Hea
| Cure to 150% of max hp (max Heal 8 can cure at once = 1500 hp)
| DM
|
8
| 25
| Hold Person/Monster 8
| Cha
| Hold 10 person or 8 monster targets (save)
| DM
| 8
| 26
| Holy Bolt
| Com
| Dispels undead, evil, outer-planar & 20 dmg/lvl
| ?
| 8
| 27
| Implosion/Inversion
| Num/Com
| Each round for 1t, caster can implode 1 target (save -4)
| TOM2
|
8
| 28
| Lady's Smile
| Num/Tho
| Can choose result of 1 die roll within 2r
| ?
| 8
| 29
| Mass Heal
|
| As heal, but with several subjects.
| PH3
| 8
| 30
| Neutralize Poison 8
| Hea,Nec
| Cure 5 poison effects (reverse causes that many, save for each)
| DM
|
8
| 31
| Protection from Fire 8
| Ele,Pro
| Stop the next CL*28 fire dmg
| DM
| 8
| 32
| Protection from Lightning 8
| Ele,Pro
| Stop the next CL*28 lightning dmg
| DM
| 8
| 33
| Really Really Put of Misery
| Time
| Target being that is Capital S Slain is removed from the timeline (no save)
| DM
|
8
| 34
| Regenerate 8
| Nec
| Regenerates 2 hp /s
| DM
| 8
| 35
| Remove Curse 8
| Hea,Nec
| Cure 5 curse effects (reverse causes that many, save for each)
| DM
| 8
| 36
| Robe Of Healing
| Hea
| Get 20 1d4+4 healing effects (self or other) every round for 1h
| TOM2
|
8
| 37
| Shooting Stars
| Com/Sun
| All enemies within 120' take 6d10+192 (no save) (fire+lightning)
| TOM2
| 8
| 38
| Spell Immunity 8
| Pro
| Be immune to 5 spells by name
| DM
| 8
| 39
| Sphere Of Security
| Pro
| Friends get +2 AC,+2 saves, +50% MR, 4 Pro.scroll effects 1h
| TOM2
|
8
| 40
| Spiral Of Degeneration
| C/Tho
| All x1 items within 50' turn off, all lose 1 spell/r, 1h
| TOM2
| 8
| 41
| Storm Of Vengeance
| Ele/War
| No spellcasting, lvld6 acid, 48d8 lightning, 3*lvld10 ice
| TOM2
| 8
| 42
| Summon Monster VIII
|
| Calls outsider to fight for you.
| PH3
|
8
| 43
| Summon Nature's Ally VIII
|
| Calls creature to fight.
| PH3
| 8
| 44
| Treat Terrible Wounds
| Hea
| Cure 80% of max hp
| DM
| 8
| 45
| UltraCureAll
| Hea
| As Cureall but full set of phantom hit points.
| DM
|
8
| 46
| Undead Plague
| Nec
| Summon 1000 skeletons
| TOM2
| 8
| 47
| Wolf Spirits
| Ani/Sum
| Summon 2*lvld6 wolf spirits (AC-18,hp76,+2 wpn to hit,undead)
| TOM2
|
|
[S3] Priest Spells
[S3.9] Level 9 Priest Spells
SL
| #
| Name
| Sphere
| Effect
| Source
|
9
| 1
| Anti-Dispel Magic Shell
| Pro
| your effects are non-dispellable (inc.shell)
| DM/i?
| 9
| 2
| Blade Barrier 9
| Gua
| 11d11 dmg wall (shards)
| DM
| 9
| 3
| Call Lightning 9
| Com,Ele
| (CL+2)d20 lightning dmg (save:½) (halve the die type if not outside)
| DM
|
9
| 4
| Command 9
| Cha
| Target makes 9 saves, each missed save allows 1 word for a command to be given
| DM
| 9
| 5
| Conjure Elemental 9
| Ele,Sum
| Conjure a DL=8 elemental
| DM
| 9
| 6
| Creeping Doom 9
| Sum
| (1d6+8)*140 insect dmg
| DM
|
9
| 7
| Cure Wounds 9
| Hea
| Cures 45d8 hp (can take offer of 6 per die -> 270 hp)
| DM
| 9
| 8
| Death's Door 9
| Hea,Nec
| Target (currently at negative hp) goes to 32 hp (can't go above max)
| DM
| 9
| 9
| Dispel Evil 9
| All
| Dispel 5 evil targets (can target the same thing more than once) (save)
| DM
|
9
| 10
| Dispel Magic 9
| Com
| Dispel 7 magic effects
| DM
| 9
| 11
| Down a Hole
| Astral
| Target is put Down a Hole (no save)
| DM
| 9
| 12
| Duplicate Item
| Cre
| duplicate a x1 magic or psi item that uses charges
| DM/i?
|
9
| 13
| Duplicate Mechanism
| Cre
| duplicate a technology item
| DM/i?
| 9
| 14
| Energy Drain
|
| Subject gains 2d4 negative levels.
| PH3
| 9
| 15
| Erase Truename
| Astral
| Erases target's Truename (no save)
| DM
|
9
| 16
| Fire Storm 9
| Com,Ele
| (CL+2)d14 holy fire dmg, hits 4 groups (no save)
| DM
| 9
| 17
| Flame Strike 9
| Com,Ele
| CLd16 holy fire dmg (save:½)
| DM
| 9
| 18
| Goodberry 9
| Hea,Pla
| Creates 36 goodberries
| DM
|
9
| 19
| Heal 9
| Hea
| Cure to 175% of max hp (max Heal 9 can cure at once = 1750 hp)
| DM
| 9
| 20
| Hold Person/Monster 9
| Cha
| Hold 11 person or 9 monster targets (save)
| DM
| 9
| 21
| Implosion
|
| Kills one creature/round.
| PH3
|
9
| 22
| Miracle
|
| Requests a deity's intercession.
| PH3
| 9
| 23
| Neutralize Poison 9
| Hea,Nec
| Cure 6 poison effects (reverse causes that many, save for each)
| DM
| 9
| 24
| Petition
| All
| auto make next divine intervention roll
| DM/i?
|
9
| 25
| Protection from Fire 9
| Ele,Pro
| Stop the next CL*32 fire dmg
| DM
| 9
| 26
| Protection from Lightning 9
| Ele,Pro
| Stop the next CL*32 lightning dmg
| DM
| 9
| 27
| Regenerate 9
| Nec
| Regenerates 4 hp /s
| DM
|
9
| 28
| Remove Curse 9
| Hea,Nec
| Cure 6 curse effects (reverse causes that many, save for each)
| DM
| 9
| 29
| Reset Self
| Hea
| Reset self
| DM
| 9
| 30
| Resist Fire/Resist Cold 9
| Ele,Pro
| Take -85% dmg vs. fire or cold
| DM
|
9
| 31
| Rift
| Nec
| all undead within 360 yards have x10 hp; duration 3 d
| DK2
| 9
| 32
| Shapechange
|
| Transforms you into any creature, and change forms once per round.
| PH3
| 9
| 33
| Spell Immunity 9
| Pro
| Be immune to 6 spells by name
| DM
|
9
| 34
| Summon Monster IX
|
| Calls outsider to fight for you.
| PH3
| 9
| 35
| Summon Nature's Ally IX
|
| Calls creature to fight.
| PH3
| 9
| 36
| Treat Ultra Wounds
| Hea
| Cure 90% of max hp
| DM
|
9
| 37
| True Resurrection
|
| As resurrection, plus remains aren't needed.
| PH3
| 9
| 38
| Unlimited Wish
| ?
| Duplicate any Wizard or Priest spell of levels 0-8.
| DM
|
|
[S4] Rogue Spells
[S4.1] Level 1 Rogue Spells
SL
| #
| Name
| Class
| Effect
| Source
|
1
| 1
| Accelerated Movement
| Bard
| Move at normal speed when using Balance, Climb, or Move Silently
| CAdv3-142
| 1
| 2
| Alarm
| Bard
| Alarm
| PH3-197
| 1
| 3
| Amplify
| Bard
| Amplifies sound
| MoF3-77
|
1
| 4
| Animate Rope
| Bard
| Animate Rope
| PH3-199
| 1
| 5
| Appraising Touch
| Bard
| +CL to Appraisal checks
| DR253-70
| 1
| 6
| Balagarn's Iron Horn
| Bard
| Trip 1 group (Str check vs. Str 20)
| MoF3-79
|
1
| 7
| Cause Fear
| Bard
| Fear 1 target (Will save)
| PH3-208
| 1
| 8
| Charm Person
| Bard
| Charm Person
| PH3-209
| 1
| 9
| Comprehend Languages
| Bard
| Comprehend Languages
| PH3-212
|
1
| 10
| Confusion, Lesser
| Bard
| Confusion one target (Will save)
| PH3-212
| 1
| 11
| Critical Strike
| Assassin
| Next attack does +1d6 dmg, threat range doubles
| CAdv3-145
| 1
| 12
| Cure Light Wounds
| Bard
| Cures 1d8+CL hp
| PH3-215
|
1
| 13
| Dead End
| Assassin
| Obscures your tracks and scent; Immune Clairnasience
| DR253-71
| 1
| 14
| Dead End
| Bard
| CL targets have tracks and scent obscured
| DR253-71
| 1
| 15
| Detect Poison
| Assassin
| Detects poison
| PH3-219
|
1
| 16
| Detect Secret Doors
| Bard
| Detect Secret Doors and compartments
| PH3-220
| 1
| 17
| Discern Bloodline
| Bard
| Know race of target creature
| RoD3-165
| 1
| 18
| Disguise Self
| Assassin
| Disguise 40+CL*20%
| PH3-222
|
1
| 19
| Disguise Self
| Bard
| Disguise Self
| PH3-222
| 1
| 20
| Disquietude
| Bard
| Target flees (Will save)
| MoF3-90
| 1
| 21
| Distort Speech
| Bard
| Target has 50% spell failure (Fort save)
| CAdv3-145
|
1
| 22
| Distract
| Bard
| CL targets get -4 on all rolls (Will save)
| DR143-20
| 1
| 23
| Distract Assailant
| Assassin
| Target loses Dex adjustment to AC (Will save)
| CAdv3-146
| 1
| 24
| Empathy
| Bard
| Empathy
| DR133-93
|
1
| 25
| Erase
| Bard
| Erase
| PH3-227
| 1
| 26
| Expeditious Retreat
| Bard
| +9" move rate for 1t
| PH3-228
| 1
| 27
| Expeditious Retreat, Swift
| Bard
| (0 action to cast) +9" move rate for 1r
| CAdv3-149
|
1
| 28
| Feather Fall
| Assassin
| Feather Fall
| PH3-229
| 1
| 29
| Feather Fall
| Bard
| Feather Fall
| PH3-229
| 1
| 30
| Focusing Chant
| Bard
| +1 TH, skill checks, ability score checks for 1t
| CAdv3-149
|
1
| 31
| Friendly Face
| Bard
| +5 bonus on Diplomacy and Gather Information checks
| RoD3-166
| 1
| 32
| Ghost Sound
| Assassin
| Illusionary sounds of 4*CL people
| PH3-235
| 1
| 33
| Glimpse of Fear
| Bard
| Target is Vulnerable to Fear (no save)
| DR333-71
|
1
| 34
| Grease
| Bard
| Grease
| PH3-237
| 1
| 35
| Harmony
| Bard
| Singing: +2 TH and dmg and Resist Fear for party
| PGF3-104
| 1
| 36
| Healing Rest
| Bard
| CL creatures have double natural healing rate
| CAdv3-151
|
1
| 37
| Herald's Call
| Bard
| Slow 1 target (Will save)
| CAdv3-151
| 1
| 38
| Hypnotism
| Bard
| Hypnotism 1 target (Will save)
| PH3-242
| 1
| 39
| Identify
| Bard
| Identify
| PH3-243
|
1
| 40
| Insightful Feint
| Assassin
| +10 AC vs. next attack on you
| CAdv3-153
| 1
| 41
| Instant Locksmith
| Assassin
| Open Locks 40+CL*20% (duration = one attempt)
| CAdv3-153
| 1
| 42
| Instant Search
| Assassin
| Auto make one Search check
| CAdv3-153
|
1
| 43
| Joyful Noise
| Bard
| Cancels Silence
| CAdv3-154
| 1
| 44
| Jump
| Assassin
| Jump
| PH3-246
| 1
| 45
| Know Protections
| Bard
| Know target's DR, SR, and resistances/immunities
| MoF3-104
|
1
| 46
| Locate City
| Bard
| Locate a city with minimum size designated by caster
| RoD3-167
| 1
| 47
| Low-Light Vision
| Assassin
| Low-Light vision
| CArc3-113
| 1
| 48
| Magic Mouth
| Bard
| Magic Mouth
| PH3-251
|
1
| 49
| Master's Touch
| Bard
| Proficient with one weapon for 1t
| CAdv3-154
| 1
| 50
| Nystul's Magic Aura
| Bard
| Nystul's Magic Aura
| PH3-257
| 1
| 51
| Obscure Object
| Bard
| Object in undetectable by Divination effects
| PH3-258
|
1
| 52
| Obscuring Mist
| Assassin
| Your group is fogged (can't target or use missile weapons into)
| PH3-258
| 1
| 53
| Ray of Hope
| Bard
| Target gets +2 on all die rolls for 1r
| BoED3-105
| 1
| 54
| Remove Fear
| Bard
| Remove Fear
| PH3-271
|
1
| 55
| Rooftop Strider
| Assassin
| Auto make Balance and Jump checks
| RoD3-167
| 1
| 56
| Scholar's Touch
| Bard
| Read 1 book per round
| RoD3-167
| 1
| 57
| Serene Visage
| Assassin
| Illusion
| DR253-72
|
1
| 58
| Serene Visage
| Bard
| +CL Bluff checks
| DR253-72
| 1
| 59
| Shock and Awe
| Assassin
| Target loses next action (Will save)
| DR253-72
| 1
| 60
| Shock and Awe
| Bard
| CL targets get -10 initiative on next roll
| DR253-72
|
1
| 61
| Silent Image
| Bard
| Visual-only illusion of an object or creature
| PH3-279
| 1
| 62
| Silent Portal
| Assassin
| One door or window makes no sound when opening/closing
| MoF3-117
| 1
| 63
| Sleep
| Assassin
| 4 HD of creatures in one group slept (Will save)
| PH3-280
|
1
| 64
| Sleep
| Bard
| Sleep 1 target or 4 HD of creatures (Will save)
| PH3-280
| 1
| 65
| Sniper's Shot
| Assassin
| Can use Backstab (even to front) on next missile attack
| CAdv3-157
| 1
| 66
| Summon Monster I
| Bard
| Summons a DL I monster
| PH3-285
|
1
| 67
| Summon Undead I
| Bard
| Summons a DL I undead
| PGF3-114
| 1
| 68
| Tasha's Hideous Laughter
| Bard
| Tasha's Hideous Laughter
| PH3-292
| 1
| 69
| True Strike
| Assassin
| +20 TH on next attack roll
| PH3-296
|
1
| 70
| Undersong
| Bard
| May make a Perform check in place of a Concentration check
| DR283-72
| 1
| 71
| Undetectable Alignment
| Bard
| Undetectable Alignment
| PH3-297
| 1
| 72
| Unseen Servant
| Bard
| Unseen Servant
| PH3-297
|
1
| 73
| Ventriloquism
| Bard
| Ventriloquism
| PH3-298
|
|
[S4] Rogue Spells
[S4.2] Level 2 Rogue Spells
SL
| #
| Name
| Class
| Effect
| Source
|
2
| 1
| Alter Self
| Assassin
| Alter Self +/- 1 size
| PH3-197
| 2
| 2
| Alter Self
| Bard
| Alter Self
| PH3-197
| 2
| 3
| Animal Messenger
| Bard
| Message
| PH3-198
|
2
| 4
| Animal Trance
| Bard
| 2d6 HD of Animals with Int <3 are Fascinated
| PH3-198
| 2
| 5
| Bladeweave
| Bard
| 0, 1/P action: One of your attacks is Daze brand (Will save)
| CAdv3-144
| 2
| 6
| Blindness/Deafness
| Bard
| Blindness or Deafness one target (Fort save)
| PH3-206
|
2
| 7
| Blur
| Bard
| iWR 20%
| PH3-206
| 2
| 8
| Calm Emotions
| Bard
| Removes Rage, Enraged, Fear, Confusion, failed Morale
| PH3-207
| 2
| 9
| Cat's Grace
| Bard
| +4 Dex for 1t
| PH3-208
|
2
| 10
| Cat's Grace
| Assassin
| +4 Dex for CL r
| PH3-208
| 2
| 11
| Circle Dance
| Bard
| Locate Person and know if he's hurt
| MoF3-84
| 2
| 12
| Cloud of Bewilderment
| Bard
| Group is Nauseated (Fort save)
| PGF3-101
|
2
| 13
| Cure Moderate Wounds
| Bard
| Cures 2d8+CL hp
| PH3-216
| 2
| 14
| Darkness
| Assassin
| Darkness 20'r
| PH3-216
| 2
| 15
| Darkness
| Bard
| Darkness
| PH3-216
|
2
| 16
| Daze Monster
| Bard
| 1 target Dazed (Will save)
| PH3-217
| 2
| 17
| Delay Poison
| Bard
| Slow Poison
| PH3-217
| 2
| 18
| Delusions of Grandeur
| Bard
| -2 all actions, -2 Wis (Will save)
| DR243-71
|
2
| 19
| Detect Thoughts
| Bard
| ESP (Will save)
| PH3-220
| 2
| 20
| Eagle's Splendor
| Bard
| +4 Chr for 1t
| PH3-225
| 2
| 21
| Elation
| Bard
| +2 Str, +2 Dex, +3" move rate
| BoED3-98
|
2
| 22
| Enthrall
| Bard
| Enthrall
| PH3-227
| 2
| 23
| Faerinaal's Hymn
| Bard
| CL targets do not get parting shots for 1t
| BoED3-99
| 2
| 24
| Fire Shuriken
| Assassin
| CL/3 targets: 3d6 fire dmg (no save); can get Str bonus but need to roll TH
| CArc3-107
|
2
| 25
| Fly, Swift
| Bard
| (0 action to cast) Fly at 18" for 1r
| CAdv3-149
| 2
| 26
| Force Whip
| Bard
| Creates a Whip with Fear Animals Brand for 1t.
| CArc3-108
| 2
| 27
| Fox's Cunning
| Bard
| +4 Int for 1t
| PH3-233
|
2
| 28
| Fox's Cunning
| Assassin
| +4 Int for CL r
| PH3-233
| 2
| 29
| Glitterdust
| Bard
| Dispels Invisibility, 1 target Blind (Will save)
| PH3-236
| 2
| 30
| Harmonize
| Bard
| Can sing Bard songs using 1V action
| RoS3-162
|
2
| 31
| Heartfire
| Bard
| Dispels Blur, Displacement, Invisibility; 1d4 Fire dmg for CL r
| DR143-20
| 2
| 32
| Heroism
| Bard
| One target gets +2 TH, saves, skill checks
| PH3-240
| 2
| 33
| Hold Person
| Bard
| Hold Person
| PH3-241
|
2
| 34
| Hypnotic Pattern
| Bard
| Hypnotic Pattern
| PH3-242
| 2
| 35
| Ice Knife
| Assassin
| One target: 2d8 cold dmg (no save) and 2 Dex dmg (Fort save)
| CArc3-112
| 2
| 36
| Illusory Script
| Assassin
| Only specified people can read the writing
| PH3-243
|
2
| 37
| Insidious Insight
| Bard
| +10 bonus on Bluff, Diplomacy, Intimidate, Sense Motive
| RoE3-187
| 2
| 38
| Insidious Rhythm
| Bard
| Target gets -4 Int and Concentration checks
| CAdv3-152
| 2
| 39
| Insignia of Alarm
| Bard
| Wakens the whole party
| RoD3-166
|
2
| 40
| Invisibility
| Assassin
| Invisibility
| PH3-245
| 2
| 41
| Invisibility
| Bard
| Invisibility
| PH3-245
| 2
| 42
| Invisibility, Swift
| Assassin
| 1bM to cast: Invisibility, disappears if you are hit or attack
| CAdv3-153
|
2
| 43
| Invisibility, Swift
| Bard
| (0 action to cast) Invisibility for 1r
| CAdv3-153
| 2
| 44
| Iron Silence
| Assassin
| No penalties while wearing armor for CL h
| CAdv3-153
| 2
| 45
| Iron Silence
| Bard
| CL/3 suits of armor do not have Rogue penalties for 1d
| CAdv3-153
|
2
| 46
| Lively Step
| Bard
| Party gets +3" move rate and +1V action per round
| PGF3-106
| 2
| 47
| Locate Object
| Bard
| Locate Object
| PH3-249
| 2
| 48
| Marked Man
| Assassin
| Auto make Search checks when tracking/trailing a specific person
| DR253-71
|
2
| 49
| Mindless Rage
| Bard
| Target is Enraged (Will save)
| CAdv3-155
| 2
| 50
| Minor Image
| Bard
| Visual illusion with some minor sounds (i.e., not speech)
| PH3-254
| 2
| 51
| Mirror Image
| Bard
| 1d4+CL/3 Mirror Images
| PH3-254
|
2
| 52
| Misdirection
| Bard
| Misdirection
| PH3-254
| 2
| 53
| Misrepresent Alignment
| Bard
| Give false alignment to Divination effects
| RoE3-188
| 2
| 54
| Nightmare Lullaby
| Bard
| Target is Confused (Will save)
| MoF3-110
|
2
| 55
| Pass without Trace
| Assassin
| Leave no tracks or scent trail
| PH3-259
| 2
| 56
| Phade's Fearsome Aspect
| Bard
| Target can gaze to fear (Will save)
| DR333-72
| 2
| 57
| Phantom Foe
| Assassin
| 1 Mirror Image
| DR243-72
|
2
| 58
| Phantom Threat
| Bard
| Everyone is "Behind" on the target (Will save)
| CWar3-118
| 2
| 59
| Proud Arrogance
| Bard
| Target resists Charm and Fear
| RoD3-167
| 2
| 60
| Pyrotechnics
| Bard
| Pyrotechnics
| PH3-267
|
2
| 61
| Rage
| Bard
| Target is Enraged and gets +2 Str, +2 Con, +1 Will saves, -2 AC
| PH3-268
| 2
| 62
| Reflective Disguise
| Bard
| Creatures think you are the same race as them for CL t
| Und3-60
| 2
| 63
| Returning Weapon
| Assassin
| One weapon gains end of segment returning (travels) for CL r
| RotW3-175
|
2
| 64
| Scare
| Bard
| CL/3 targets are Feared (Will save)
| PH3-274
| 2
| 65
| Shatter
| Bard
| Shatter
| PH3-278
| 2
| 66
| Silence
| Bard
| Silence 20'r
| PH3-279
|
2
| 67
| Sonic Weapon
| Bard
| Weapon does +1d6 sound dmg per attack
| CAdv3-157
| 2
| 68
| Sound Burst
| Bard
| Group takes 1d8 sound dmg (no save), stunned 1r (Fort save)
| PH3-281
| 2
| 69
| Spider Climb
| Assassin
| Spider Climb
| PH3-283
|
2
| 70
| Suggestion
| Bard
| Suggestion
| PH3-285
| 2
| 71
| Summon Monster II
| Bard
| Summons a DL II monster
| PH3-286
| 2
| 72
| Summon Swarm
| Bard
| Summons CL DL I rats, bats, or spiders
| PH3-289
|
2
| 73
| Summon Undead II
| Bard
| Summons a DL II undead
| PGF3-114
| 2
| 74
| Tactical Precision
| Bard
| If 2 PCs are attacking same creature, they get +2 TH and +1d6 dmg
| CAdv3-157
| 2
| 75
| Tongues
| Bard
| Tongues
| PH3-294
|
2
| 76
| Tvash-Prull's Bonefiddle
| Bard
| Target takes 1d6 sound dmg dmg per round
| DR283-72
| 2
| 77
| Undetectable Alignment
| Assassin
| Undetectable alignment
| PH3-297
| 2
| 78
| Unseen Crafter
| Bard
| Unseen Servant, has caster's Craft skill
| RoE3-191
|
2
| 79
| Wave of Grief
| Bard
| Group gets -3 on all actions (Will save)
| CDiv3-188
| 2
| 80
| Whirling Blade
| Bard
| Do 1 attack on all creatures in 1 group (not necessarily your group)
| CArc3-129
| 2
| 81
| Whispering Wind
| Bard
| Message
| PH3-201
|
2
| 82
| Wraithstrike
| Assassin
| All of your melee weapons are effectively grafted (get Str+Dex) for CL r
| CAdv3-158
|
|
[S4] Rogue Spells
[S4.3] Level 3 Rogue Spells
SL
| #
| Name
| Class
| Effect
| Source
|
3
| 1
| Absorb Weapon
| Assassin
| One your weapons is hidden inside your body (1V to draw weapon)
| CAdv3-142
| 3
| 2
| Allegro
| Bard
| Group gets +9" to move rate
| CAdv3-142
| 3
| 3
| Amorphous Form
| Assassin
| Become Ooze-like; Immune poison, polymorph, stun; Cannot attack or cast spells
| Und3-56
|
3
| 4
| Analyze Portal
| Bard
| Detects and analyzes Portals within 60'
| FR3-66
| 3
| 5
| Anamensis
| Bard
| Auto make Knowledge skill checks; -4 Will saves
| DR383-77
| 3
| 6
| Blink
| Bard
| Controlled Blink
| PH3-206
|
3
| 7
| Charm Monster
| Bard
| Charm Monster
| PH3-209
| 3
| 8
| Clairaudience/Clairvoyance
| Bard
| Clairaudience or Clairvoyance
| PH3-209
| 3
| 9
| Confusion
| Bard
| Confusion 1 group (Will save)
| PH3-212
|
3
| 10
| Crushing Despair
| Bard
| 1 group gets -2 all actions and -2 dmg (Will save)
| PH3-215
| 3
| 11
| Cure Serious Wounds
| Bard
| Cures 3d8+CL hp
| PH3-216
| 3
| 12
| Daylight
| Bard
| Gives an area of sunlight (may affect undead and the like)
| PH3-216
|
3
| 13
| Deep Slumber
| Assassin
| 10 HD of creatures in a group are slept (Will save)
| PH3-217
| 3
| 14
| Deep Slumber
| Bard
| Sleep a group (Will save)
| PH3-217
| 3
| 15
| Deeper Darkness
| Assassin
| Darkness vs. all forms of sight (No Blindfighting, Infravision, etc.)
| PH3-217
|
3
| 16
| Dirge of Discord
| Bard
| 1 group gets -4 Dex, -4 TH, half move rate (Will save)
| CAdv3-145
| 3
| 17
| Dispel Magic
| Bard
| Dispel Magic
| PH3-223
| 3
| 18
| Displacement
| Bard
| Displaced
| PH3-223
|
3
| 19
| Dissonant Chord
| Bard
| 1 group takes CLd4 sound dmg (Will save for 1/2)
| CAdv3-145
| 3
| 20
| False Life
| Assassin
| +1d10+CL hp (can go up to 10+CL above max), above max lasts for CL h
| PH3-229
| 3
| 21
| Fear
| Bard
| Group is Feared or Panicked (Will save)
| PH3-229
|
3
| 22
| G'elsewhere Chant
| Bard
| Willing target or object Escapes to home
| MoF3-96
| 3
| 23
| Gaseous Form
| Bard
| Gaseous Form
| PH3-234
| 3
| 24
| Geas, Lesser
| Bard
| Geas 1 target (Will save)
| PH3-235
|
3
| 25
| Good Hope
| Bard
| Target gets +2 all actions and +2 dmg
| PH3-237
| 3
| 26
| Harmonic Chorus
| Bard
| +2 CL on your spells for CL r
| CAdv3-150
| 3
| 27
| Haste
| Bard
| Haste
| PH3-239
|
3
| 28
| Haunting Tune
| Bard
| CL targets are Feared (Will save)
| MoF3-99
| 3
| 29
| Hymn of Praise
| Bard
| Good-aligned Group +2 CL w/ Priest spells and +4 Turn Undead rolls for 1r
| CAdv3-152
| 3
| 30
| Illusory Script
| Bard
| Illusory Script
| PH3-243
|
3
| 31
| Infernal Threnody
| Bard
| Evil-aligned Group +2 CL w/ Priest spells and +4 Turn Undead rolls for 1r
| CAdv3-152
| 3
| 32
| Insignia of Blessing
| Bard
| Awaken party; they get +1 AC and Fort saves for 1t
| RoD3-166
| 3
| 33
| Insignia of Healing
| Bard
| Target is cured 1d8+CL hp (even out of sight if it's a Party member on same plane)
| RoD3-166
|
3
| 34
| Invisibility Sphere
| Bard
| Group is Invisible
| PH3-245
| 3
| 35
| Leomund's Tiny Hut
| Bard
| Leomund's Tiny Hut
| PH3-247
| 3
| 36
| Love's Lament
| Bard
| 1 group: 1d6 Wis dmg (Will save), Nauseated (Will save)
| DR283-70
|
3
| 37
| Magic Circle against Good
| Assassin
| Pro. from Good
| PH3-250
| 3
| 38
| Major Image
| Bard
| Illusion that has visuals, sound, smell, and heat
| PH3-252
| 3
| 39
| Misdirection
| Assassin
| Misdirection
| PH3-254
|
3
| 40
| Nondetection
| Assassin
| Nondetection
| PH3-257
| 3
| 41
| Phantom Steed
| Bard
| Phantom Mount; has AC 18, hp 7+CL, move 6*CL"
| PH3-260
| 3
| 42
| Puppeteer
| Bard
| Control movements 1 target (Will save)
| MoF3-112
|
3
| 43
| Refreshment
| Bard
| Remove non-lethal (subdual) dmg, starvation, thirst
| BoED3-105
| 3
| 44
| Remove Curse
| Bard
| Remove Curse
| PH3-270
| 3
| 45
| Reveille
| Bard
| Speak with Dead
| MoF3-113
|
3
| 46
| Scrying
| Bard
| Magical Pool
| PH3-274
| 3
| 47
| Sculpt Sound
| Bard
| CL targets have their sounds/voices modified (Will save)
| PH3-275
| 3
| 48
| Secret Page
| Bard
| Secret Page
| PH3-275
|
3
| 49
| See Invisibility
| Bard
| Detect Invis.
| PH3-275
| 3
| 50
| Sepia Snake Sigil
| Bard
| Sepia Snake Sigil
| PH3-276
| 3
| 51
| Slow
| Bard
| Slow
| PH3-280
|
3
| 52
| Speachlink
| Bard
| The caster and a willing target can communicate over any distance
| CAdv3-157
| 3
| 53
| Speak with Animals
| Bard
| Speak with Animals
| PH3-281
| 3
| 54
| Spectral Weapon
| Assassin
| Creates a phantom weapon of any type you like, grafted, for CL r
| CAdv3-157
|
3
| 55
| Spider Poison
| Assassin
| Target takes 1d6 Str dmg /r (PPD save)
| MoF3-123
| 3
| 56
| Summon Monster III
| Bard
| Summons a DL III monster
| PH3-286
| 3
| 57
| Summon Undead III
| Bard
| Summons a DL III undead
| PGF3-114
|
3
| 58
| Verraketh's Shadow Crown
| Bard
| +4 bonus on Perform checks
| RoF3-191
| 3
| 59
| Vision of Fear
| Bard
| Learn the greatest or most recent fear of target
| DR333-73
| 3
| 60
| Warcry
| Bard
| Group is Cowered for 1d4 r (Will save)
| BoED3-111
|
3
| 61
| Weapon of Impact
| Bard
| Weapon has +2 to threat range for 1t
| MoF3-134
| 3
| 62
| Winding Alleys
| Bard
| Target becomes lost in the city (Will save)
| RoD3-169
| 3
| 63
| Wounding Whispers
| Bard
| Damaging shield (sound) 1d6+CL dmg per attack
| MoF3-134
|
|
[S4] Rogue Spells
[S4.4] Level 4 Rogue Spells
SL
| #
| Name
| Class
| Effect
| Source
|
4
| 1
| Blinding Beauty
| Bard
| The caster gains the beauty of a Nymph. Gaze to Blind (Fort save)
| BoED3-92
| 4
| 2
| Break Enchantment
| Bard
| CL targets remove Curses, Enchantments, Transmutations, Petrification
| PH3-207
| 4
| 3
| Celebration
| Bard
| Group is Drunk (Will save)
| MoF3-84
|
4
| 4
| Charm Person, Mass
| Bard
| Charm Person a group (Will save)
| RoD3-164
| 4
| 5
| Clairaudience/Clairvoyance
| Assassin
| Clairaudience or Clairvoyance
| PH3-209
| 4
| 6
| Cure Critical Wounds
| Bard
| Cure 4d8+CL dmg
| PH3-215
|
4
| 7
| Cursed Blade
| Assassin
| One weapon does Vile dmg for CL r
| CWar3-117
| 4
| 8
| Detect Scrying
| Bard
| Detect Scrying
| PH3-219
| 4
| 9
| Dimension Door
| Assassin
| Dimension Door
| PH3-221
|
4
| 10
| Dimension Door
| Bard
| Dimension Door
| PH3-221
| 4
| 11
| Dolorous Motes
| Bard
| CL targets are Dazed (Will save)
| BoED3-97
| 4
| 12
| Dominate Person
| Bard
| Domination on a Humanoid (Will save)
| PH3-224
|
4
| 13
| Freedom of Movement
| Assassin
| Free Action
| PH3-233
| 4
| 14
| Freedom of Movement
| Bard
| Free Action
| PH3-233
| 4
| 15
| Fugue of Tvash-Prull
| Bard
| Group gets -2 TH and skill checks (no save), Sporacled (Fort save)
| DR283-70
|
4
| 16
| Glibness
| Assassin
| Resist Detect Lie; +30 Bluff checks
| PH3-235
| 4
| 17
| Hallucinatory Terrain
| Bard
| Hallucinatory Terrain
| PH3-238
| 4
| 18
| Heart Ripper
| Assassin
| CL HD of creatures in one group slain (heart drawn forth) (Fort save)
| CArc3-110
|
4
| 19
| Hold Monster
| Bard
| Hold Monster
| PH3-241
| 4
| 20
| Insidious Suggestion
| Bard
| Suggestion (Will save)
| RoE3-187
| 4
| 21
| Inspired Aim
| Bard
| Party gets +2 TH with ranged attacks
| BoED3-101
|
4
| 22
| Invisibility, Greater
| Assassin
| Improved Invisibility
| PH3-245
| 4
| 23
| Invisibility, Greater
| Bard
| Improved Invis.
| PH3-245
| 4
| 24
| Know Vulnerabilities
| Bard
| Determine target's vulnerabilities and resistances.
| MoF3-104
|
4
| 25
| Legend Lore
| Bard
| Legend Lore
| PH3-246
| 4
| 26
| Leomund's Secure Shelter
| Bard
| Leomund's Secure Shelter
| PH3-247
| 4
| 27
| Listening Coin
| Bard
| A pair of touched coins become a transmitter and a receiver (for sound)
| CAdv3-154
|
4
| 28
| Locate Creature
| Assassin
| Locate a specific creature or a creature type (same plane)
| PH3-249
| 4
| 29
| Locate Creature
| Bard
| Locates a specific or type of creature
| PH3-249
| 4
| 30
| Modify Memory
| Assassin
| Alter short-term memories (up to 5 minutes) (Will save)
| PH3-255
|
4
| 31
| Modify Memory
| Bard
| Changes up to 5 minutes of a living subject's memories (Will save)
| PH3-255
| 4
| 32
| Neutralize Poison
| Bard
| Neutralize Poison
| PH3-257
| 4
| 33
| Poison
| Assassin
| Target takes 1d10 Con dmg /r (PPD save)
| PH3-262
|
4
| 34
| Portal View
| Bard
| The target closed Portal shows what is on the other side
| Und3-60
| 4
| 35
| Rainbow Pattern
| Bard
| 1 group is Fascinated (Will save)
| PH3-268
| 4
| 36
| Repel Vermin
| Bard
| Insects must Will save to enter your group (then they take 2d6 dmg)
| PH3-271
|
4
| 37
| Resonating Bolt
| Bard
| CLd4 sound dmg to a group (no save)
| CArc3-121
| 4
| 38
| Shadow Conjuration
| Bard
| Duplicate a Wizard Conj/Sum spell of SL 0-3, it is only 25% real
| PH3-276
| 4
| 39
| Shadow Form
| Assassin
| Become Shadow-like; Can't be targetted; Passwall self; Immune Wall effects
| CAdv3-156
|
4
| 40
| Shout
| Bard
| 5d6 sound dmg to a group (no save)
| PH3-279
| 4
| 41
| Sniper's Eye
| Assassin
| Darkvision; +10 Spot checks; Can use Missile Backstab and Missile Assassination
| CAdv3-156
| 4
| 42
| Speak with Plants
| Bard
| Speak with Plants
| PH3-282
|
4
| 43
| Spectral Weapon
| Bard
| Creates a weapon for 1t
| CAdv3-157
| 4
| 44
| Speechlink
| Bard
| Caster and touched targets can verbally communicate over any distance
| MoF3-121
| 4
| 45
| Stone Shatter
| Bard
| Destroy a stone object (no save)
| MoF3-124
|
4
| 46
| Summon Monster IV
| Bard
| Summons a DL IV monster
| PH3-286
| 4
| 47
| Summon Undead IV
| Bard
| Summons a DL IV undead
| PGF3-114
| 4
| 48
| Unluck
| Bard
| Target makes 2 rolls for each roll, choose worst for 1t
| CArc3-128
|
4
| 49
| Wall of Dispel Magic
| Bard
| Wall of DMZ (Dispel Magic Zone)
| Und3-63
| 4
| 50
| War Cry
| Bard
| Caster gains +2 bonus on attacks and damage (+4 if charging).
| CAdv3-158
| 4
| 51
| Zone of Silence
| Bard
| Special: Silence an area only for enemies (party is unaffected)
| PH3-303
|
|
[S4] Rogue Spells
[S4.5] Level 5 Rogue Spells
SL
| #
| Name
| Class
| Effect
| Source
|
5
| 1
| Blink, Improved / Greater
| Bard
| Controlled Blink; Resist damaging area effects, falling dmg
| CArc3-99
| 5
| 2
| Body Harmonic
| Bard
| Target takes 1d10 ability dmg of your choice (no save)
| DR143-45
| 5
| 3
| Cure Light Wounds, Mass
| Bard
| Cures 1d8+CL hp on CL targets
| PH3-216
|
5
| 4
| Dispel Magic, Greater
| Bard
| Dispel all spell effects on 1 target (auto succeed, ER still applies)
| PH3-223
| 5
| 5
| Dream
| Bard
| Give a sleeping target a message
| PH3-225
| 5
| 6
| False Vision
| Bard
| True Sight (reversed)
| PH3-229
|
5
| 7
| Heroism, Greater
| Bard
| Target gains a +4 TH, saves, skill checks; Immune fear; +CL current hp
| PH3-240
| 5
| 8
| Improvisation
| Bard
| +2*CL Luck (the ability score) for 1t
| CAdv3-152
| 5
| 9
| Inescapable Swarm
| Bard
| CL targets are Shaken (Will save) and Nauseated (Fort save)
| DR333-71
|
5
| 10
| Mind Fog
| Bard
| Group gets -10 Will saves and Wis checks (no save)
| PH3-253
| 5
| 11
| Mirage Arcana
| Bard
| Mirage Arcana
| PH3-254
| 5
| 12
| Mislead
| Bard
| Mislead
| PH3-255
|
5
| 13
| Nightmare
| Bard
| Sleeping target has a nightmare, 1d10 dmg
| PH3-257
| 5
| 14
| Persistent Image
| Bard
| Mobile Illusion that has visuals, sound, smell, and heat; Programmable
| PH3-260
| 5
| 15
| Reflective Disguise, Mass
| Bard
| Group is affected by Reflective Disguise
| Und3-61
|
5
| 16
| Revenance
| Bard
| Raise Dead
| CDiv3-178
| 5
| 17
| Scyllan Scream
| Bard
| Group is Panicked and Shaken (Will save for each)
| DR343-75
| 5
| 18
| Seeming
| Bard
| Seeming (Alters appearance)
| PH3-275
|
5
| 19
| Shadow Evocation
| Bard
| Duplicate a Wiz Evocation spell of SL 0-4, it is 25% real
| PH3-277
| 5
| 20
| Shadow Walk
| Bard
| Shadow Walk
| PH3-277
| 5
| 21
| Song of Discord
| Bard
| 1 group has 50% chance of attacking nearest target (friend or foe) (Will save)
| PH3-281
|
5
| 22
| Suggestion, Mass
| Bard
| Suggestion a group (Will save)
| PH3-285
| 5
| 23
| Summon Monster V
| Bard
| Summons a DL V monster
| PH3-287
| 5
| 24
| Summon Undead V
| Bard
| Summons a DL V undead
| PGF3-114
|
5
| 25
| Telepathy Block
| Bard
| Blocks use of Telepathy on you or your party's psionic link
| BoED3-109
| 5
| 26
| Unfettered Heroism
| Bard
| 1 Luckstone effect per round
| RoE3-190
| 5
| 27
| Wail of Doom
| Bard
| Group takes CLd4 sound dmg (no save), Panicked (Will save)
| CAdv3-158
|
5
| 28
| Wall of Greater Dispel Magic
| Bard
| Wall of DMZ that ignores ER (treats iER as ER)
| Und3-63
|
|
[S4] Rogue Spells
[S4.6] Level 6 Rogue Spells
SL
| #
| Name
| Class
| Effect
| Source
|
6
| 1
| Analyze Dweomer
| Bard
| 0, 1/r: Legend Lore
| PH3-197
| 6
| 2
| Animate Objects
| Bard
| Animates and object as a DL V golem
| PH3-199
| 6
| 3
| Bestow Curse, Greater
| Bard
| Curse (no save)
| RoD3-164
|
6
| 4
| Cacophonic Shield
| Bard
| Barrier around caster (mobile) stops sound effects, songs, words
| CAdv3-144
| 6
| 5
| Cat's Grace, Mass
| Bard
| Group gets +4 Dex for 1t
| PH3-208
| 6
| 6
| Charm Monster, Mass
| Bard
| Charm Monster a group (Will save)
| PH3-209
|
6
| 7
| City Stride
| Bard
| Go from one city to another within 100*CL miles
| RoD3-234
| 6
| 8
| Cure Moderate Wounds, Mass
| Bard
| Cures 2d8+CL hp to CL targets
| PH3-216
| 6
| 9
| Dirge
| Bard
| Enemies in your group takes 2 Str and 2 Dex dmg per round (no save)
| MoF3-89
|
6
| 10
| Dominate Person, Mass
| Bard
| Domination a group (Will save)
| DR123-51
| 6
| 11
| Eagle's Splendor, Mass
| Bard
| Group gets +4 Chr for 1t
| PH3-225
| 6
| 12
| Empyreal Ecstasy
| Bard
| Remove Pain, Mental effects; Half dmg from physical attacks for 1r
| BoED3-98
|
6
| 13
| Eyebite
| Bard
| Coma 1 target (Fort save)
| PH3-228
| 6
| 14
| Find the Path
| Bard
| Find the Path
| PH3-230
| 6
| 15
| Fox's Cunning, Mass
| Bard
| Group gets +4 Int for 1t
| PH3-233
|
6
| 16
| Gate Seal
| Bard
| Removes a Gate or Dim Door type effect
| FR3-70
| 6
| 17
| Geas, Mass Lesser
| Bard
| Geas CL targets (Will save)
| DR123-51
| 6
| 18
| Geas/Quest
| Bard
| Geas/Quest 1 target (no save)
| PH3-234
|
6
| 19
| Greater Shout
| Bard
| 10d6 sound dmg to 1 group (no save), stunned (Fort save)
| PH3-279
| 6
| 20
| Heroes' Feast
| Bard
| Heroes' Feast
| PH3-240
| 6
| 21
| Hindsight
| Bard
| Replay the Past
| CAdv3-151
|
6
| 22
| Nixie's Grace
| Bard
| Caster gets +4 Chr, +2 Dex, +2 Wis, DR 5/cold iron, water breathing
| DR143-46
| 6
| 23
| Otto's Irresistible Dance
| Bard
| Otto's Irresistible Dance
| PH3-259
| 6
| 24
| Permanent Image
| Bard
| Permanent Illusion
| PH3-260
|
6
| 25
| Programmed Image
| Bard
| Programmed Image (can respond to stimuli if responses are given)
| PH3-265
| 6
| 26
| Project Image
| Bard
| Project Image
| PH3-265
| 6
| 27
| Protege
| Bard
| Target gets Bardic Music/Knowledge/Perform abilities with level=CL/2
| CAdv3-155
|
6
| 28
| Scrying, Greater
| Bard
| Magical Pool (the effect can move at 45")
| PH3-275
| 6
| 29
| Summon Monster VI
| Bard
| Summons a DL VI monster
| PH3-287
| 6
| 30
| Sympathetic Vibration
| Bard
| Group of objects takes 2 Hull dmg per round
| PH3-291
|
6
| 31
| Symphonic Nightmare
| Bard
| Target cannot sleep
| DR283-72
| 6
| 32
| Veil
| Bard
| Veil (Alter Appearance a group)
| PH3-298
|
|