[E2] Weapons


[E2.2] Weapons Table

Weapon gp lbs. Size Size -M Size L+ Critical Special Source
Arquebus, Mini 50 5 S 1e6 1e6 20+ / x3 Ammo is included in cost; gets Dex bonus TH and dmg (no Str) DM
Axe, Executioner's 248 9 M 2d8 1d6 17+ / x2 Natural 20: Vorpal (Size L or smaller only) DM
Axe, Ice 40 5 M 1d6 1d6 20+ / x4 x2 dmg vs. Cold-based/-using/-dwelling. +25% Climb Walls. Frost3
Barrel of Acid (thrown) 23 30 L 6d12 6d12 (none) # Att 1/1 thrown. Two of the dmg dice are splash (whole group) DM
Boulder, Size L, Silver 5 50 L 1d10 1d10 20+ / x2 # Att 1/1 thrown. Gets +2 TH. x2 dmg vs. Lycanthropes DM
Boulder, Size L, Stone 2 75 L 1d14 1d14 20+ / x2 # Att 1/1 thrown. Ignores Stoneskins. DM
Bow, Yuan-Ti Serpent 150 5 M arrow arrow 20+ / x3 Fires arrows or snakes. Base # Att is Bow. Drag349
" Ammo: Arrow, Biting 0.5 0.3 S 1d10 1d6 bow Target must make Poison save (DC = AC you hit) or 6 dmg. Can cut ropes. DM
" Ammo: Snake 1 1 S 1d12 1d8 bow Target must make Poison save (DC = AC you hit) or 13 dmg Conan
Crossbow, Triple 110 11 M quarrel quarrel 18+ / x2 Uses Bow # of attacks. Gets +2 attacks on first P action of each combat. DM
" Ammo: Quarrel, Glow +0/+0 0.2 0.2 S 2d5 2d5 x-bow Considered a +0 magical weapon. Acts as light source. DM
" Ammo: Quarrel, Grappling Hook 5 0.4 S 2d2 2d2 x-bow Has a grappling hook and 50' of thin rope (1 person max). DM
Dagger, Barbed 35 1 S 1d4 1d4 19+ / x2 x+1 to Backstab multiplier (you have x2 if you didn't have BS) CAdv3
Dart, Lizard Man (thrown) 6 3 L 2d8 2d8 19+ / x2 Uses Dart for # Att DM
Foot Spike 8 1 S d+4 d+4 18+ / x2 Adds to kicking dmg. Overwrites kick crit range. -3" to move rate (this can be bought off for 100 gp) RotW3
Jitte 50 2 S 1d4 1d2 20+ / x2 +1/2 to base #Att melee. +4 TH when disarming DM
Maul, Masher 600 40 L 1d20 1d20 17+ / x4 Get an extra set of Str bonus to dmg DM
Modular Weapon (Junk Pole Arm) 90+N*N 15+N M+ 1dN 1dN 20+ / x2 Can be disassembled into normal looking objects. N=12-34 is Size L. N=36-50 is Size H. N=52-100 is Size G. Drag316
Needle 2 0.1 T 1d1 1d1 (none) Base # Att is 5/1 (prof.), 6/1 (spec.) at level 1 DM
Ring, Poison 45 0 T d+1 d+1 20+ / x2 Adds to punching dmg. Needle on palm side of hand. Natural 20: Poison (6 dmg, no save), or has 1 Venom charge. Drag316
Spear, Dragonslayer 100 22 L 1d10 1d20 20+ / x5 x2 dmg vs. Dragons DM
Staff Fling (melee) 1 3 L 1d6 1d6 20+ / x2 Throws Size L boulders. #Att as Sword. Dmg here is for melee. DM
" Ammo: Staff Fling Boulder 0 50 L 1d12 2d8 19+ / x3 This is just a normal Size L boulder, with improved crit due to Staff Fling. DM
" Ammo: Staff Fling Stinkpot 12 25 L 1d8 2d6 19+ / x3 Does a Stinking Cloud (DC = AC you hit) on target DM
Sword, Gladiator 130 9 M 1d16 1d6 19+ / x2 Natural 20: Sharpness (Size L or smaller only) DM
Sword, No-Dachi (Size L Katana) 400 12 L 2d12 2d14 19+ / x3 Each attack removes 3 Skins instead of 1 DM
Whip-Dagger 40 2 M 1d6 1d6 19+ / x2 Melee weapon, gets Str (TH/dmg) and Dex (TH). DU134
Yo-Yo, Saw (Sharp) 70 5 M 2d5 2d5 18+ / x2 Melee weapon, gets Str (TH only) and Dex (TH/dmg). Bond