SL
| #
| Name
| Sphere
| Effect
| Source
|
5
| 1
| Animate Dead Monsters
| Nec
| Animates CL dead monsters
| UA1
| 5
| 2
| Antiplant Shell
| Pla; Pro
| Keeps out plants
| PH2
| 5
| 3
| Blade Barrier 5
| Gua
| 7d7 dmg wall (shards)
| DM
|
5
| 4
| Call Lightning 5
| Com,Ele
| (CL+2)d12 lightning dmg (save:½) (halve the die type if not outside)
| DM
| 5
| 5
| Command 5
| Cha
| Target makes 5 saves, each missed save allows 1 word for a command to be given
| DM
| 5
| 6
| Conjure/Dismiss Normal Elemental
| Ele
| Summons or dismisses a Normal Elemental
| DM
|
5
| 7
| Creeping Doom 5
| Sum
| (1d2+4)*60 insect dmg
| DM
| 5
| 8
| Cure Wounds 5
| Hea
| Cures 15d8 hp (can take offer of 6 per die -> 90 hp)
| DM
| 5
| 9
| Death's Door 5
| Hea,Nec
| Target (currently at negative hp) goes to 2 hp (can't go above max)
| DM
|
5
| 10
| Dispel Evil
| All; Com
| Unsummons evil creatures (Outer-planar/summoned no save). If cast against 1 creature of the appropriate type, there is no saving throw. If cast against an evil area or a grouping of creatures, the save is at normal chances.
| PH2
| 5
| 11
| Dispel Innates
| Pro
| Dispels Innates
| DM
| 5
| 12
| Dispel Magic 5
| Com
| Dispel 3 magic effects
| DM
|
5
| 13
| Double Resist [E=2 eelement]
| Elemental
| Pick an EE=2 eelement, you double resist it (1/4 dmg, 1/10 if make save) for 1 hour.
| DM
| 5
| 14
| Double Resist [E=4 element]
| Elemental
| Pick an E=4 element, you double resist it (1/4 dmg, 1/10 if make save) for 1 hour.
| DM
| 5
| 15
| Extra Group +1
| Numbers
| The next spell you cast will affect +1 groups of monsters
| DM
|
5
| 16
| Fire Storm 5
| Com,Ele
| (CL+2)d2 holy fire dmg, hits 1 group (no save)
| DM
| 5
| 17
| Flame Strike 5
| Com,Ele
| CLd8 holy fire dmg (save:½)
| DM
| 5
| 18
| Golem
| Cre
| Makes a golem (you need raw materials)
| UA1
|
5
| 19
| Goodberry 5
| Hea,Pla
| Creates 20 goodberries
| DM
| 5
| 20
| Greater Command
| Cha
| As command, but affects one subject/level.
| PH3
| 5
| 21
| Heal 5
| Hea
| Cure to 75% of max hp (max Heal 5 can cure at once = 750 hp)
| DM
|
5
| 22
| Hold Person/Monster 5
| Cha
| Hold 7 person or 5 monster targets (save)
| DM
| 5
| 23
| Ice Storm
| Ele
| Hail deals 5d6 damage in cylinder 40 ft. across.
| PH3
| 5
| 24
| Immune [E=2 element]
| Elemental
| Pick an E=2 element, you are immune to it for 1 hour. (This immunity does not "spread" into other resistances)
| DM
|
5
| 25
| Improved Free Action
| Cha
| Immune Capital S Stun, Stop, Hold, Paralysis, Summoning Sickness; Hold P,V actions
| DM
| 5
| 26
| Insect Plague
| Ani; Sum
| Insect horde limits vision, inflicts damage, creatures flee.
| PH2&3
| 5
| 27
| Ironskin
|
| Does not stop falling damage. Does not leak like Stoneskin. Any attack (hit or miss) knocks off an Ironskin, unless the roll was a natural 1.
| DK2
|
5
| 28
| Limited Cureall
| Hea
| Cureall, target must Fort save vs. # hp down (+10 per other effect)
| DM
| 5
| 29
| Limited Wish
| Com
| 5th level spell: will duplicate any Wizard spell of levels 0-3 or Priest spell of levels 0-4.
| DM
| 5
| 30
| MultiCure Critical Wounds
|
| Cure Critical (3 targets) (r=sight)
| DM
|
5
| 31
| Neutralize Poison 5
| Hea,Nec
| Cure 2 poison effects (reverse causes that many, save for each)
| DM
| 5
| 32
| Protection from Fire 5
| Ele,Pro
| Stop the next CL*16 fire dmg
| DM
| 5
| 33
| Protection from Lightning 5
| Ele,Pro
| Stop the next CL*16 lightning dmg
| DM
|
5
| 34
| Rainbow
| Sun
| Creates a rainbow bridge (or) CL bolts d8 dmg 1 target each
| PH2
| 5
| 35
| Raise Dead
| Nec
| Restores life to subject who died up to 1 day/level ago. What you get is the full character at 1 hit point (he can be healed), with no spells or psionic points. He loses 1 Con point permanently.
| PH2&3
| 5
| 36
| Remove Coma
| Nec
| Removes the Coma effect
| DM
|
5
| 37
| Remove Curse 5
| Hea,Nec
| Cure 2 curse effects (reverse causes that many, save for each)
| DM
| 5
| 38
| Resist [E=5 element]
| Elemental
| Pick an E=5 element, you resist it for 1 hour.
| DM
| 5
| 39
| Resist Fire/Resist Cold 5
| Ele,Pro
| Take -65% dmg vs. fire or cold
| DM
|
5
| 40
| Resist Vulnerability
| Pro
| Target gains a Resist to something which can only be used to counter a Vulnerability (Duration 1 hour)
| DM
| 5
| 41
| Spell Immunity 5
| Pro
| Be immune to 2 spells by name
| DM
| 5
| 42
| Spell Resistance
| Pro
| Subject gains +12 +1/level SR.
| PH3
|
5
| 43
| Summon Monster V
| Sum
| Summons a DL V monster (1 turn)
| PH3
| 5
| 44
| Summon Nature's Ally V
| Sum; Ani
| Summons a DL V animal (maintained)
| PH3
| 5
| 45
| Treat Deadly Wounds
| Hea
| Cure 50% of max hp
| DM
|
5
| 46
| Troll-like Regeneration
| Nec
| You Troll-like Regenerate at CL hp per round
| DM
| 5
| 47
| Vulnerable Resistance
| Pro
| Target gains a Vulnerability to something which can only be used to counter a Resistance (Duration 1 hour)
| DM
| 5
| 48
| Wall of Fire
| Ele
| Passing through wall deals 2d6 +1/level.
| PH3
|
5
| 49
| Wall of Stone
| Ele
| 20 hp/four levels; can be shaped.
| PH3
| 5
| 50
| Wall of Thorns
| Pla
| Thorns damage anyone who tries to pass.
| PH3
|
|