[Q1] Natural (1st edition) Psionics (Psi. Freq. 1)
Basic Psi1 Information
PSI1 CLASS: Psionic Strength = (Int+Wis+Chr) / 3 * (Level+9)
|
| WILD TALENTS: Psionic Strength = 64 + level + (Int+Wis+Chr-36) * (exceptional+1)
| where "exceptional" is the number of mental stats(Int,Wis,Chr) of 16 or above.
|
| Wild Talent Power Progression:
|
|
| Potential Number of:
| Int+Wis+Chr
| Minor
| Major
| Grand
| Att+Def
|
0-7
| 1
| 0
| 0
| 1
| 8-15
| 2
| 0
| 0
| 2
| 16-23
| 2
| 1
| 0
| 3
|
24-31
| 3
| 1
| 0
| 4
| 32-39
| 4
| 1
| 0
| 5
| 40-47
| 4
| 2
| 0
| 6
|
48-55
| 4
| 2
| 1
| 7
| 56-63
| 5
| 2
| 1
| 8
| 64-71
| 6
| 3
| 1
| 9
|
72-79
| 7
| 3
| 1
| 10
| 80+
| 8
| 4
| 2
| 11
|
|
| It takes 1 nonweapon proficiency slot for a Minor, 3 slots for a Major, and 6 slots for a Grand to obtain 1st level of mastery.
| Thereafter, 1/2 a slot will increase a power's level of mastery by 1.
| Attacks and Defenses cost: A=1, B=0, C=½, D=1½, E=2, U=2½, F=0, G=½ , H=1, I=1½, J=2, X=2½ (in slots).
| Psionicists get the number of powers seen in their progression at no proficiency cost, and their level of mastery is equal to their experience level. They could purchase higher levels of mastery (adding to their level).
|
|
PSIONIC ENCHANTMENTS (spend 1 spell of each level below to get new spell level)
|
|
|
Spell Level, Wizard:
| 0
| 1
| 2
| 3
| 4-8
| 9
| 10
| 11
| 12
| 13
|
Spell Level, Priest:
| 0
| 1
| 2
| 3
| 4-6
| 7
| 8
| 9
| 10
| 11
| Upgrade Cost:
| 400
| 800
| 200
| 150
| 100
| 150
| 200
| 800
| 1800
| 3200
|
|
[Q1] Natural (1st edition) Psionics (Psi. Freq. 1)
Psionic Blast / Ultra Blast
PSIONIC BLAST ATTACK UPON NON-NATURAL-PSIONIC CREATURE (20 attack pts)
|
|
| Save for Range
| Int+Wis
| 10yd
| 20yd
| 30yd
|
0-5
| 20
| 19
| 18
| 6-10
| 18
| 17
| 16
| 11-13
| 16
| 15
| 14
|
14-17
| 14
| 13
| 12
| 18-21
| 12
| 11
| 10
| 22-25
| 10
| 9
| 8
|
26-29
| 8
| 7
| 6
| 30-33
| 6
| 5
| 4
| 34-35
| 4
| 3
| 2
|
36-37
| 2
| 1
| 0
| 38+
| 0
| -1
| -2
|
|
Save Modifiers
| Additions
| Subtractions
|
wizard
| +1
| panicked
| -1
| priest
| +2
| enraged
| -1
| elf
| +2
| confused
| -2
|
Intell. Fort.
| +2
| hopeless
| -3
| mind blank
| +2
| stunned
| -3
| psionicist
| +3
| using psi power
| -4
|
dwarf
| +4
| using ESP
| -5
| halfling
| +4
| asleep
| -6
| helm/telepathy
| +4
| unconscious
| -6
|
Tower/Iron Will
| +6
| feebleminded
| (Int=0-5)
| mind bar
| +6
| insane
| NA
|
|
Int+Wis
| Death
| Coma
| Sleep
| Stun
| Confuse
| Enrage
| Panic
| Feeble
| 2Insanity
| 1Insanity
| 1Insanity
|
0-5
| 01-77
| 78-91
| 92
| 93
| 94
| 95
| 96
| 97
| 98
| 99
| 00
| 6-9
| 01-10
| 11-83
| 84-92
| 93
| 94
| 95
| 96
| 97
| 98
| 99
| 00
| 10-13
| 01
| 02-15
| 16-84
| 85-93
| 94
| 95
| 96
| 97
| 98
| 99
| 00
|
14-17
| 01
| 02
| 03-11
| 12-85
| 86-94
| 95
| 96
| 97
| 98
| 99
| 00
| 18-21
| 01
| 02
| 03
| 04-17
| 18-86
| 87-95
| 96
| 97
| 98
| 99
| 00
| 22-25
| 01
| 02
| 03
| 04
| 05-18
| 19-87
| 88-96
| 97
| 98
| 99
| 00
|
26-29
| 01
| 02
| 03
| 04
| 05
| 06-19
| 20-88
| 89-97
| 98
| 99
| 00
| 30-33
| 01
| 02
| 03
| 04
| 05
| 06
| 07-20
| 21-89
| 90-98
| 99
| 00
| 34-35
| 01
| 02
| 03
| 04
| 05
| 06
| 07
| 08-26
| 27-85
| 86-99
| 00
|
36-37
| 01
| 02
| 03
| 04
| 05
| 06
| 07
| 08
| 09-22
| 23-90
| 91-00
| 38+
| 01
| 02
| 03
| 04
| 05
| 06
| 07
| 08
| 09
| 10-23
| 24-00
| Duration
| -
| 2d6 d
| 5d4 t
| 2d4 t
| 1d4 t
| 2d4 r
| 2d4 r
| perm.
| perm.
| 2d6 w
| 1d4 w
|
|
| ULTRABLAST ATTACK UPON NON-NATURAL-PSIONIC CREATURE (75 or 100 attack pts)
|
|
Int+Wis
| Save
| Death
| Coma
| Stun
| Confuse
| Feeblemind
| 1Insanity
| 2Insanity
| 3Insanity
| 4Insanity
| 5Insanity
|
0
| NA
| -
| -
| -
| -
| -
| -
| -
| -
| -
| -
| 1-5
| 20
| 01-19
| 20-36
| 37-51
| 52-64
| 65-75
| 76-84
| 85-91
| 92-96
| 97-99
| 00
| 6-10
| 19
| 01-16
| 17-34
| 35-50
| 51-63
| 64-74
| 75-83
| 84-90
| 91-95
| 96-98
| 99-00
|
11-15
| 18
| 01-12
| 13-26
| 27-43
| 44-57
| 58-69
| 70-79
| 80-87
| 88-93
| 94-97
| 98-00
| 16-20
| 17
| 01-09
| 10-20
| 21-34
| 35-50
| 51-64
| 65-75
| 76-84
| 85-91
| 92-96
| 97-00
| 21-25
| 16
| 01-07
| 08-16
| 17-27
| 28-40
| 41-55
| 56-68
| 69-79
| 80-88
| 89-95
| 96-00
|
26-30
| 15
| 01-05
| 06-12
| 13-21
| 22-32
| 33-45
| 46-60
| 61-73
| 74-84
| 85-93
| 94-00
| 31-35
| 14
| 01-04
| 05-09
| 10-16
| 17-25
| 26-36
| 37-50
| 51-66
| 67-80
| 81-91
| 92-00
| 36-40
| 13
| 01-03
| 04-07
| 08-13
| 14-21
| 22-31
| 32-43
| 44-57
| 58-74
| 75-88
| 89-00
|
41-45
| 12
| 01-02
| 03-05
| 06-10
| 11-17
| 18-26
| 27-37
| 38-50
| 51-66
| 67-84
| 85-00
| 46+
| 11
| 01
| 02-04
| 05-09
| 10-16
| 17-25
| 26-36
| 37-49
| 50-64
| 65-81
| 82-00
| Dur.
| -
| -
| 2d4 d
| 10d6r
| 6d6 r
| Perm.
| Perm.
| Perm.
| Perm.
| Perm.
| Perm.
|
|
[Q1] Natural (1st edition) Psionics (Psi. Freq. 1)
Psi1 Minor Powers
MINOR POWERS
| Cost
| Notes
|
Animal Telepathy
| 1/r
| 1=mamm,5=bird,6=rept,8=fish,10=spider,14=plant
| Antipathy-Sympathy
| 35/h
| Antipathy-Sympathy (as spell)
| Automaton
| 10/r
| Animate Object (as spell)
|
Body Equilibrium
| 1/r
| Water Walking, Feather Fall, Lessen Weight
| Body Weaponry
| 1/r
| +level AC, +level unarmed damage
| Cell Adjustment
| 1/hp
| Max.# hp = level*5, Cure Disease=20/70
|
Clairaudience
| 5/r
| 30'range per level
| Clairvoyance
| 5/r
| 20'range per level
| Command
| 5
| Command (as spell)
|
Detect Danger
| 1/r
| 10+10*level% direction, 5+5*level% distance
| Detection of Good/Evil
| 2/r
| 20+10*level% exact alignment, 10*level% objects
| Detection of Life
| 4/r
| Gives dir.,dist.,size class (30'range per level)
|
Detection of Magic
| 3/r
| Gives type, school/sphere, and approx. level
| Domination
| 5+HD/r
| Save; Psionic gets control of all actions
| Empathic Control
| 1/HD
| Save-3; Emotion (as spell); no limit to HD
|
Empathy
| 3
| Gives basic emotions of all in 10'wide path
| ESP
| 2/r
| ESP (as spell)
| Expansion
| 5/r
| Max.Press=Str of level+12, +level dmg, +level'
|
Hypnosis
| 1/HD
| Level>10 or Int16=save; Max.HD=ä(level)
| Invisibility
| 3/t
| Mental Invisibility, affects ä(level) in HD
| Levitation
| 3/t
| Levitate (as spell)
|
Lights
| 1/t
| Faerie Fire, Dancing Lights, Light
| Locate
| 5/t
| Locate object, person, or type of creature
| Memory Protection
| 1/d
| Immune to Forget,Feeblemind,Incantatrix effects
|
Microkinesis
| 1/s
| Telekinesis on a small object (max wt = level lbs.)
| Mind Over Body
| 5/d
| No need for food,water,sleep for 2*level days
| Molecular Agitation
| 1/r
| 1 dmg 1st r, 2 dmg 2nd r, etc. (max.dmg=level)
|
Movement Acceleration
| 10/r
| +1V Action
| Object Reading
| 1/r
| Detects psychic impressions left on an object
| Postcognition
| 1/fact
| Can see into past, double chances of Precog.
|
Precognition
| 1/fact
| Int+Wis+level*level-factor% chance correct
| Psionic Trigger
| 10/d
| Contingency for 1 psi power (still need points)
| Rapport
| 5/r
| 1=Share Memories, 3=Detect Lie, 4=Mind Scan
|
Reduction
| 2/t
| -level' until 1', then halve size each time
| Sense
| 5/t
| See in darkness/fog, Hear in silenced/loud room
| Spirit Speak
| 10/r
| Speak with Dead (as spell)
|
Suspend Animation
| 6
| Ceases life functions for max of (level) weeks
| Sens. to Psychic Imp.
| 1/r
| Gives freq., type, and field of all psi in area
| Tap Psionic Link
| 7/r
| Can listen into Psi Link if within 30*level'
|
Telekinetic Barrier
| 5N /t
| Take -N dmg per physical attack (max N = level)
| Telekinetic Blade
| 5/r
| Base damage CLdCL, considered +CL/3 weapon, mental weapon
| Telep. Ventriloquism
| 1/'
| Save-3; Target actually says desired phrase
|
Tongues
| 20+6/r
| Tongues (as spell); 1 language/level
|
|
[Q1] Natural (1st edition) Psionics (Psi. Freq. 1)
Psi1 Major Powers
MAJOR POWERS
| Cost
| Notes
|
Astral Projection
| 10
| Astral Spell (as spell)
| Aura Alteration
| 10/F/h
| F=#AL places moved, Remove Curse,Geas,Quest=8*SL
| Aura Reading
| 3
| Detect alignment, classes, skills, exact hp
|
Body Control
| 2/t
| Water Breathing, Resist environment 1 HD/level
| Cellular Restoration
| 8
| Reattaches severed limb, fixes damaged organ
| Controlled Blinking
| 5/r
| Blink 10'/level each round (no action after 1st)
|
Deflection
| 1/% /h
| Energy (non-Physical) Reflection, max=level*10%
| Dimension Door
| 10
| Dimension Door (as spell); 90'/level
| Dimension Walk
| 1/t
| Cover 30 miles in (40-level) minutes
|
Dispel Exhaustion
| 14
| Mental Surgery (1) but all in psi link affected
| Energy Control
| 1/HD
| Max.=level in HD damage, must be energy attack
| Energy Dissipation
| 20
| Take half damage from an energy attack
|
Etherealness
| 6/t
| Caster+50*level lbs. in Ethereal Plane
| Flying
| 9/t
| Fly (as spell)
| Foresight
| 18
| Foresight (as spell)
|
Geas
| 40
| Geas (as spell)
| Improved Cell Adj.
| 1/hp
| Cell Adj. but range=10'*level, Max.hp=10*level/r
| Improved Invisibility
| 9/t
| Invisibility but can attack and remain Invis.
|
Magic Jar
| 20
| Magic Jar (as spell), save penalty -1/level
| Mass Domination
| 10+HD
| Save-4; Max.=5 creatures of level HD
| Mental Surgery
| 10*lvl
| 1=Dispel Exhaustion,5=Feeblemind,6=Cure Insanity
|
Mind Bar
| 5/d
| Immune to Ench/Cha,Magic Jar,Domination,Invis.
| Molecular Manipulation
| 50
| Makes object weak: 1=cord,5=chain,7=wood,9=metal
| Molecular Rearrangement
| 10/lb.
| 1=soft,4=brass,7=bronze,10=steel,13=Mithril
|
Pass-Way
| 20/'
| Can pass through any material or Wall spell (no harm)
| Paralysis Bolt
| 15+HD
| Save-6; 1 creature, Max.HD=2*level
| Physical Acceleration
| 20/r
| +1P Action
|
Probability Travel
| 10/P
| P=#planes removed, fail=21-level%
| Psionic Cage
| 50
| Reverse Wards (no one can leave)
| Shape Alteration
| 3+W
| W=weight/1000, Polymorph Self (as spell)
|
Standing Concentration
| 5/d
| Can convert 1P+1V Action to 1M if desired each r
| Submit Illusion
| 12/t
| Submit a Spectral Force to subject's mind
| Telekinesis
| 3/r
| Max.Weight=3*sum(level), accel. 2"/r move rate
|
Telempathic Projection
| 6
| Empathy, but can send an emotion
| Telepathy
| 1/r
| Operates up to 186,000 miles away on same plane
| Telepathic Projection
| 1/r+HD
| Suggestion, Possession=2*Int+Wis+Chr points
|
Teleportation
| 20+1/%
| Teleport (as spell), can adjust roll by 1%/point
| Transmutation
| 10
| One effect in next turn can be changed to another element
| True Sensory Input
| 4/r
| True Seeing (as spell), but all 5 senses
|
Wards
| 50
| Pro.Evil&Scrying, no one can enter, break=150pts
| X-ray Vision
| 15/r
| As per ring of X-ray vision
|
|
[Q1] Natural (1st edition) Psionics (Psi. Freq. 1)
Psi1 Grand Powers
GRAND POWERS
| Cost
| Notes
|
Amplification
| 10*#cr
| Save; Sleep d6+3 hr, Gain (Int+Wis+Chr)*2 points
| Amplify Power
| 10N
| +N to CL (or) +N*10% effect to next Psi1 power (max N=CL)
| Death Stare
| 75
| Save-6; Death; Stun 2d4r if over 2*level HD
|
Energy Cancel
| 3/HD
| As Energy Control but removes entire area effect
| Energy Jar
| 15/HD
| As Energy Control, can throw affect yourself once for 1M
| Endowment
| 100
| Gain psionics, one row lower on table above
|
God Voice Ventrilo.
| 25/r
| Loud "god voice", deafness (save), suggestion (save)
| Grand Domination
| 3*HD/r
| Save at penalty equal to level; no HD limit
| Interdimensional Space
| 40+1/h
| Rope Trick (as spell); duration limit=1h/level
|
Limited Wish
| 320
| Limited Wish (as spell)
| Mental Acceleration
| 30/r
| +1M Action (can be used for anything)
| Power Transfer
| 100*T
| T:Minor=1,Major=2,Grand=3, Object=½*Caster Psi
|
Preservation
| 50
| 1=Preserve,2=Trap Soul,5=Permanency,7=Stasis
| Psionic Acceleration
| 20/r
| +1M Action (must be used on natural psionics)
| Psionic Amplification
| 8*Mult
| Multiplies a power; Max.=level/4+1
|
Psionic Disruption
| 40/r
| No psi powers (any freq.) can be used in 50'r
| Restoration
| 60
| Restoration, Restores Items, Stops dual-nature
| Severance
| 20*SL
| Save; stops use of any 1 ability in creature
|
Shade
| 100
| Creates a ghost/shade of person who died here, half powers
| Suppression
| 3/r
| Cannot use or be affected by psionics, all psi effects drop
|
|
[Q1] Natural (1st edition) Psionics (Psi. Freq. 1)
Psi1 Super Powers
SUPER POWERS
| Cost
| Notes
|
Cellular Heal/Harm
| X
| up to X targets: Heal or Harm X% of max hp
| Counterspell
| 40*SL
| [0 action to use] Counters a Magic/Psi/Innate
| Energy Dampen
| 1/HD/d
| Permanent Energy Cancel on self or 100'cu area
|
Full Acceleration
| 50/r
| +1 Full Action /r
| Hero Element
| 700
| Casts any one 1st level Hero spell
| Legend Element
| 400
| Casts any one 1st level Legend spell
|
Mental Deceleration
| 100*N
| Target loses next N mental actions (no save)
| No Resistance
| 400
| 1 target: Lowers Class VI,PsiR,Defense X for 1t
| Opposing Acceleration
| 60/r
| +1 Opposing Action /r
|
Physical Deceleration
| 50*N
| Target loses next N physical actions (no save)
| Quick Mental Accel.
| 60/r
| +1 QM Action /r
| Rapid Fire
| 80/r
| x2 number of Psi1 attacks/r, stacks with itself
|
Shotokan Spirit
| 60/r
| Know and can use all Psi0 minor/major/grand powers
| Sinanju Spirit
| 60/r
| Know and can use all Martial Arts powers
| Super Domination
| 10*HD
| Dominate one target (no save, no PsiR, no Wis)
|
Telekinetic Crush
| X
| 1 target: X*X*X telekinetic damage (no save)
| Versatility
| 1000
| Permanent: +1 max. # of classes or # psi.freq.
| Wish
| 480
| Wish (as spell), or any Psi2 Dev/Sci/High Sci
|
|
[Q1] Natural (1st edition) Psionics (Psi. Freq. 1)
Psionic vs. Psionic in Mental Combat
Attack Strength
| Attack #.Mode
| F.Mind Blank=1
| G.Thought Shield=2
| H.Mental Barrier=3
| I.Intellect Fortress=8
| J.Tower of Iron Will=10
|
1- 25
| A.Psionic Blast=20
| 3
| 7
| 4
| 1
| 0
| B.Mind Thrust=4
| 12
| 4
| 0
| 0
| 1
| C.Ego Whip=7
| 8
| 3
| 0
| 0
| 0
| D.Id Insinuation=10
| 1
| 6
| 8
| 1
| 1
| E.Psychic Crush=14
| 2%
| 0%
| 0%
| 0%
| 0%
| U.Ultrablast=75/100
| 6
| 10
| 8
| 4
| 2
|
26- 50
| A.Psionic Blast=20
| 6
| 9
| 6
| 2
| 0
| B.Mind Thrust=4
| 15
| 6
| 1
| 0
| 2
| C.Ego Whip=7
| 12
| 4
| 0
| 0
| 0
| D.Id Insinuation=10
| 2
| 8
| 10
| 3
| 3
| E.Psychic Crush=14
| 5%
| 2%
| 1%
| 0%
| 0%
| U.Ultrablast=75/100
| 12
| 19
| 15
| 8
| 3
|
51- 75
| A.Psionic Blast=20
| 10
| 12
| 9
| 4
| 1
| B.Mind Thrust=4
| 18
| 9
| 2
| 2
| 3
| C.Ego Whip=7
| 17
| 6
| 1
| 1
| 1
| D.Id Insinuation=10
| 4
| 11
| 13
| 7
| 6
| E.Psychic Crush=14
| 9%
| 4%
| 2%
| 1%
| 0%
| U.Ultrablast=75/100
| 18
| 27
| 21
| 12
| 5
|
76-100
| A.Psionic Blast=20
| 15
| 16
| 13
| 7
| 2
| B.Mind Thrust=4
| 22
| 13
| 5
| 4
| 5
| C.Ego Whip=7
| 23
| 9
| 3
| 2
| 3
| D.Id Insinuation=10
| 7
| 15
| 17
| 12
| 10
| E.Psychic Crush=14
| 14%
| 7%
| 5%
| 3%
| 2%
| U.Ultrablast=75/100
| 24
| 34
| 26
| 16
| 8
|
101-125
| A.Psionic Blast=20
| 21
| 21
| 18
| 11
| 4
| B.Mind Thrust=4
| 26
| 18
| 9
| 7
| 8
| C.Ego Whip=7
| 30
| 13
| 6
| 4
| 6
| D.Id Insinuation=10
| 11
| 20
| 22
| 18
| 15
| E.Psychic Crush=14
| 20%
| 11%
| 9%
| 6%
| 4%
| U.Ultrablast=75/100
| 30
| 40
| 30
| 20
| 12
|
126-150
| A.Psionic Blast=20
| 28
| 27
| 18
| 16
| 7
| B.Mind Thrust=4
| 30
| 24
| 9
| 11
| 12
| C.Ego Whip=7
| 38
| 18
| 6
| 7
| 10
| D.Id Insinuation=10
| 16
| 26
| 22
| 25
| 21
| E.Psychic Crush=14
| 27%
| 16%
| 9%
| 10%
| 7%
| U.Ultrablast=75/100
| 36
| 45
| 33
| 24
| 18
|
151-175
| A.Psionic Blast=20
| 36
| 34
| 31
| 22
| 11
| B.Mind Thrust=4
| 34
| 31
| 25
| 15
| 17
| C.Ego Whip=7
| 47
| 24
| 15
| 11
| 15
| D.Id Insinuation=10
| 22
| 33
| 35
| 33
| 28
| E.Psychic Crush=14
| 35%
| 22%
| 20%
| 15%
| 11%
| U.Ultrablast=75/100
| 42
| 50
| 36
| 28
| 24
|
|
| OTHER ATTACK & DEFENSE MODES
|
| Attack Mode T (Psionic Touch): As per attack mode A, but range touch, affects only one target, and there is no saving throw.
| Attack Mode V (SuperBlast): This attack theoretically should exist based on its existence in Psi2. It would cost 250 attack points and have the same effect that it has in Psi2.
| Defense Mode X (UltraShield): Costs 20 defense points per round to use; you cannot attack or be attacked psionically in any frequency.
|
|
[Q1] Natural (1st edition) Psionics (Psi. Freq. 1)
Psionic Attack Upon Defenseless Psionic
Attack Strength
| Attack #.Mode
| Defender's Original Psionic Strength
| 10-59
| 60-109
| 110-159
| 160-209
| 210-259
| 260-309
| 310+
|
1- 25
| A.Psionic Blast=20
| D
| C
| C
| 15
| 10
| 5
| 5
| B.Mind Thrust=4
| W
| W
| 40
| 35
| 30
| 25
| 20
| C.Ego Whip=7
| 30
| 25
| 20
| 15
| 10
| 5
| 5
| D.Id Insinuation=10
| 40
| 35
| 30
| 25
| 20
| 15
| 10
| E.Psychic Crush=14
| 72%
| 60%
| 50%
| 40%
| 30%
| 20%
| 10%
| U.Ultrablast=75/100
| S
| P
| W
| 40
| 30
| 20
| 10
|
26- 50
| A.Psionic Blast=20
| S
| D
| C
| C
| 15
| 10
| 5
| B.Mind Thrust=4
| W
| W
| W
| 40
| 35
| 30
| 25
| C.Ego Whip=7
| 35
| 30
| 25
| 20
| 15
| 10
| 5
| D.Id Insinuation=10
| R
| 40
| 35
| 30
| 25
| 20
| 15
| E.Psychic Crush=14
| 75%
| 62%
| 52%
| 42%
| 32%
| 22%
| 12%
| U.Ultrablast=75/100
| I
| S
| P
| W
| 40
| 30
| 20
|
51- 75
| A.Psionic Blast=20
| W
| S
| D
| C
| C
| 15
| 10
| B.Mind Thrust=4
| P
| W
| W
| W
| 40
| 35
| 30
| C.Ego Whip=7
| 40
| 35
| 30
| 25
| 20
| 15
| 10
| D.Id Insinuation=10
| R
| R
| 40
| 35
| 30
| 25
| 20
| E.Psychic Crush=14
| 79%
| 65%
| 55%
| 45%
| 35%
| 25%
| 15%
| U.Ultrablast=75/100
| K
| I
| S
| P
| W
| 40
| 30
|
76-100
| A.Psionic Blast=20
| P
| W
| S
| D
| C
| C
| 15
| B.Mind Thrust=4
| P
| P
| W
| W
| W
| 40
| 35
| C.Ego Whip=7
| P
| 40
| 35
| 30
| 25
| 20
| 15
| D.Id Insinuation=10
| R
| R
| R
| 40
| 35
| 30
| 25
| E.Psychic Crush=14
| 84%
| 69%
| 59%
| 49%
| 39%
| 29%
| 19%
| U.Ultrablast=75/100
| K
| K
| I
| S
| P
| W
| 40
|
101-125
| A.Psionic Blast=20
| K
| P
| W
| S
| D
| C
| C
| B.Mind Thrust=4
| P
| P
| P
| W
| W
| W
| 40
| C.Ego Whip=7
| I
| P
| 40
| 35
| 30
| 25
| 20
| D.Id Insinuation=10
| R
| R
| R
| R
| 40
| 35
| 30
| E.Psychic Crush=14
| 90%
| 74%
| 64%
| 54%
| 44%
| 34%
| 24%
| U.Ultrablast=75/100
| K
| K
| K
| I
| S
| P
| W
|
126-150
| A.Psionic Blast=20
| K
| K
| P
| W
| S
| D
| C
| B.Mind Thrust=4
| P
| P
| P
| P
| W
| W
| W
| C.Ego Whip=7
| I
| I
| P
| 40
| 35
| 30
| 25
| D.Id Insinuation=10
| R
| R
| R
| R
| R
| 40
| 35
| E.Psychic Crush=14
| 97%
| 80%
| 70%
| 60%
| 50%
| 40%
| 30%
| U.Ultrablast=75/100
| K
| K
| K
| K
| I
| S
| P
|
151-175
| A.Psionic Blast=20
| K
| K
| K
| P
| W
| S
| D
| B.Mind Thrust=4
| K
| P
| P
| P
| P
| W
| W
| C.Ego Whip=7
| I
| I
| I
| P
| 40
| 35
| 30
| D.Id Insinuation=10
| R
| R
| R
| R
| R
| R
| 40
| E.Psychic Crush=14
| 99%
| 87%
| 77%
| 67%
| 57%
| 47%
| 37%
| U.Ultrablast=75/100
| K
| K
| K
| K
| K
| I
| S
|
|
Code
| Effect
|
#
| Psionic attack points lost, beyond 0 attack pts = hp dmg
| C
| Confused for 2d4 rounds
| D
| Dazed for 1d4 turns, no psionic or other mental activity
|
I
| Idiocy, Int = 1d4, psionic ability lost, curable with Heal spell
| K
| Killed
| P
| Permanent loss of one random Psi1 power, and Dazed as above
|
R
| Robot, mind under control of attacker, save can be made every 2d4 weeks
| S
| Sleeping in coma for 1d4 weeks
| W
| Wounded, One random Psi1 power lost for 2d4 weeks
|
| If the subject is immune to the effect (or the effect is redundant/meaningless), treat letters as a "40" instead
|
|
[Q2] Proficiency (2nd edition) Psionics (Psi. Freq. 2)
Basic Psi2 Information
Psi2 Psionicists:
| PSPs = Wis*2+Int+Con-40+(Wis-5)*(level-1)
|
| Wild Talents:
| PSPs = Int+Wis+Con+4*level
|
|
Wild Talents
| Potential Number of:
| Int+Wis+Con
| Devotions (Minors)
| Sciences (Majors)
| High Sci (Grands)
| Att+Def
|
0-14
| 1
| 0
| 0
| 1
| 15-29
| 2
| 0
| 0
| 2
| 30-44
| 3
| 1
| 0
| 3
|
45-59
| 4
| 2
| 0
| 4
| 60-74
| 5
| 3
| 1
| 5
| 75+
| 6
| 4
| 2
| 6
|
Minimum Level:
| 0
| 3
| 8
| 0
|
|
| It takes 1 nonweapon proficiency slot for a Devotion, 3 slots for a Science or Meta-Psionic Devotion, and 6 slots for a Meta-Psionic Science or High Science. This gives 1st level of mastery in that power.
|
| There are no prerequisites for any power for both Wild Talents and Psionicists.
|
| A "power score" is making the roll by 10. There are no terrible failures. If you fail, you spend no PSPs.
|
| Each additional proficiency slot spent for a power does 1 of three things (choose 1 per slot spent):
| 1. Roll an extra 1d20 for check, and choose best roll.
| 2. Get a +1 on the target check number.
| 3. Increase the level of mastery (caster level) by 1. You cannot have more than double your level in CL (max = equal to level for Wild Talents).
|
|
[Q2] Proficiency (2nd edition) Psionics (Psi. Freq. 2)
Psi2 Combat
MAC (Mental Armor Class) = 25-Wis (Wis below 15 gives MAC of 10)
| Use Int as if it was Balance (under Dex) to adjust MAC.
|
| MTHAC0 (Mental THAC0) = 21-(Psi2 level)
| Use Wis as if it was Efficiency (under Str) to adjust MTHAC0.
|
|
|
|
| MAC adjustment for defenses ("-" means better MAC)
|
| #Att
| dmg
| Mind Blank
| Thought Shield
| Mental Barrier
| Intellect Fortress
| Tower of Iron Will
| Ultra- Shield
|
Psionic Blast
| 4
| 1
| -3
| +2
| -5
| +4
| +3
| -6
| Mind Thrust
| 3
| 1
| +5
| +3
| -2
| -3
| -5
| -5
| Ego Whip
| 2
| 2
| +3
| +4
| +2
| -4
| -3
| -4
|
Id Insinuation
| 3
| 2
| -5
| -3
| -1
| +2
| +5
| -7
| Psychic Crush
| 2
| 3
| +1
| -4
| +4
| -1
| -2
| -8
| Ultrablast
| 3
| 3
| +8
| +7
| +6
| +5
| +4
| 0
|
|
| "dmg" is how many Tangents are gained on the target. 3 Tangents equal 1 Contact at which time each hit has the effect listed in the power descriptions. This system is not used against those who do not have frequency 2 psionics; the only way to get contact on them is by using Contact, Passive Contact or Mass Contact.
| There will be ways of (with items) adjusting MAC and MTHAC0 in the future.
|
| PSIONIC ENCHANTMENTS (spend 1 spell of each level below to get new spell level)
|
|
|
Spell Level, Wizard:
| 0
| 1
| 2-10
| 11
| 12
| 13
| 14
| 15
| 16
| Spell Level, Priest:
| 0
| 1
| 2-9
| 9
| 10
| 11
| 12
| 13
| 14
|
Upgrade Cost:
| 200
| 400
| 100
| 400
| 900
| 1600
| 2500
| 3600
| 4900
|
|
[Q2] Proficiency (2nd edition) Psionics (Psi. Freq. 2)
Psi2 Devotions (Minors)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Absorb Disease
| Metab
| Con-3
| 12
| Moves a disease to psionic
| Destroys a disease
| PHBR5
| 2
| Accelerate
| Metab
| Con-2
| 10+10/m
| Haste
| Super Haste (+2 P/V)
| WatW2
| 3
| Acceptance
| Telep
| Int
| 10+2/t
| Captives become passive/docile
| Betray each other
| DSDK2
|
4
| Adrenalin Control
| Metab
| Con-3
| 8+4/r
| +1d6 Str,Dex,or Con
| +1d6 to all three
| PHBR5
| 5
| Aging
| Metab
| Con-7
| 15
| (level)d4 years aged
| (level)d10 years
| PHBR5
| 6
| Alignment Stabilization
| Telep
| Wis-1
| 15+10/d
| Keeps alignment from changing
| Maintenance 5/d
| DSDK2
|
7
| All-Round Vision
| Clair
| Wis-3
| 6+4/m
| Can see in all directions
| Infravision gained
| PHBR5
| 8
| Alter Features
| Metab
| Con-1
| 6+3/t
| Alter Self
| Change Self
| WatW2
| 9
| Amnesia
| Telep
| Wis-2
| C+5/r
| Amnesia
| Free Maint. 1d10 d
| WatW2
|
10
| Animate Object
| Kinet
| Int-3
| 8+3/m
| Animates object;move rate 6
| Animation is smooth
| PHBR5
| 11
| Animate Shadow
| Kinet
| Wis-3
| 7+3/m
| Animates shadow;no effect
| Range is 100y
| PHBR5
| 12
| Astral Projection
| Port
| Int
| 6+2/h
| Go to Astral with silver cord
| Color pool nearby
| PHBR5
|
13
| Attraction
| Telep
| Wis-4
| C+8/m
| Strong attraction for thing
| Obsession for thing
| PHBR5
| 14
| Aversion
| Telep
| Wis-4
| C+8/t
| Strong aversion for thing
| Afraid of thing
| PHBR5
| 15
| Awe
| Telep
| Chr-2
| C+4/r
| Won't attack caster (save)
| No save
| PHBR5
|
16
| Ballistic Attack
| Kinet
| Con-2
| 5
| Roll TH; (level)d4 damage
| (level)d8 damage
| PHBR5
| 17
| Beast Mastery
| Telep
| Wis-3
| 20+H/d
| Control beast (Max.Int=level)
| 5 PSPs initial cost
| DSDK2
| 18
| Biofeedback
| Metab
| Con-2
| 6+3/r
| -2 dmg/att;+level/3 AC bonus
| +level AC bonus
| PHBR5
|
19
| Blink
| Port
| Int+1
| 7+3/r
| Blink
| Blink Wounding 1/r
| WatW2
| 20
| Body Control
| Metab
| Con-4
| 7+5/m
| Breathe,move normally; 0 dmg terrain
| Can change environ.
| PHBR5
| 21
| Body Equilibrium
| Metab
| Con-3
| 2+2/m
| Water Walking, Feather Fall
| 1 d w/o Maintenance
| PHBR5
|
22
| Body Weaponry
| Metab
| Con-3
| 9+4/r
| Convert arm to weapon
| Weapon is +1/+0
| PHBR5
| 23
| Bone Reading
| Clair
| Wis-1
| 15
| Know who died in this spot
| See last 10 min of life
| WatW2
| 24
| Cannibalize
| M-Psi
| Con
| -8*Con
| +8 PSPs/Con;Con returns 1/w
| +8 PSPs
| PHBR5
|
25
| Carapace
| Metab
| Int
| 5+1/r
| +level AC; -(11-level) Dex
| No Dex loss
| DSDK2
| 26
| Catfall
| Metab
| Dex-2
| 4
| 30'fall:no dmg;other @ h dmg
| 50'fall:no dmg
| PHBR5
| 27
| Cause Decay
| Metab
| Con-2
| 4
| Item falls apart(save vs.acid)
| No save allowed
| PHBR5
|
28
| Cause Sleep
| Metab
| Wis-2
| 9+2/r
| Sleep (save)
| No memory of sleep
| WatW2
| 29
| Cell Adjustment
| Metab
| Con-3
| 1/hp
| 20*level hp:1r;disease=+5 PSPs
| Half cost in PSPs
| PHBR5
| 30
| Chameleon Power
| Metab
| Con-1
| 6+3/m
| Can match surroundings well
| +15% HS
| PHBR5
|
31
| Chemical Stimulation
| Metab
| Con-4
| 9+6/r
| level dmg acid (items save)
| No item saves
| PHBR5
| 32
| Cognitive Trance
| M-Psi
| Int
| 4
| Photographic Memory; cannot use V
| +4 Int checks 1 d
| WatW2
| 33
| Combat Mind
| Clair
| Int-4
| 5+4/r
| +level/3(round up) group init.
| Psionic:+level/3 AC
| PHBR5
|
34
| Compact
| Kinet
| Wis-1
| 4
| Reduce object volume 90%
| Reduce volume 95%
| DSDK2
| 35
| Conceal Thoughts
| Telep
| Wis
| 5+3/m
| Gain contest vs.ESP,Probe,etc.
| Imm to those powers
| PHBR5
| 36
| Concentrate Water
| Kinet
| Con-3
| 10
| Make 1-9 gal.water from area
| Double water amount
| DSDK2
|
37
| Contact
| Telep
| Wis
| Int+1/r
| -2 check if resisting
| Maintained 4r for free
| PHBR5
| 38
| Control Body
| Kinet
| Con-2
| 8+8/r
| Control all P,V actions
| Auto. win Contest
| PHBR5
| 39
| Control Flames
| Kinet
| Wis-1
| 6+3/r
| x2/ 2 fire; move 9; (level)d4
| x3/ 3 fire; (level)d6
| PHBR5
|
40
| Control Light
| Kinet
| Int
| 12+4/m
| Dim or brighten light
| Maintenance 1/r
| PHBR5
| 41
| Control Sound
| Kinet
| Int-5
| 5+2/m
| Dampen,disguise,increase sound
| Maintenance 1/r
| PHBR5
| 42
| Control Wind
| Kinet
| Con-4
| 16+10/r
| 5*level Mph; change dir.
| 10*level Mph
| PHBR5
|
43
| Convergence
| M-Psi
| Wis
| 8
| 10y: All PSPs in link combine
| CLs in link combine
| PHBR5
| 44
| Create Sound
| Kinet
| Int-7
| 8+3/r
| Audible Glamer (as spell)
| Double level
| PHBR5
| 45
| Cryokinesis
| Kinet
| Wis
| 8+7/r
| Molecular Agitation but cold 1d3/r
| 2d3/r
| WatW2
|
46
| Danger Sense
| Clair
| Wis-3
| 4+3/t
| Know if danger nearby
| Know distance
| PHBR5
| 47
| Daydream
| Telep
| Wis
| C+3/r
| Mind wanders;+20% Thief Abil.
| +30% Thief Abilities
| PHBR5
| 48
| Deflect
| Kinet
| Int
| 4
| Deflect a missile
| --
| WatW2
|
49
| Dimension Blade
| Port
| Con-1
| 6+5/r
| Weapon ignores natural AC; +2/+2
| x2 dmg
| WatW2
| 50
| Dimension Walk
| Port
| Con-2
| 8+4/t
| Move 30 miles in (40-level)m
| Halve time
| PHBR5
| 51
| Dimensional Door
| Port
| Con-1
| 4+2/r
| Can't see destination:stun 1r
| No stun
| PHBR5
|
52
| Dimensional Screen
| Port
| Con-3
| 9+6/r
| Spherical Dim Door around you
| --
| WatW2
| 53
| Displacement
| Metab
| Con-3
| 6+3/r
| As per Displacer Beast
| AC bonus is +4
| PHBR5
| 54
| Double Pain
| Metab
| Con-3
| 7
| All dmg phantom x2 for 1t
| SS or unc. each hit
| PHBR5
|
55
| Dream Travel
| Port
| Wis-4
| 1/25M/P
| Move up to 500M in (48-lvl)t
| Halve time
| PHBR5
| 56
| Duo-Dimension
| Port
| Con-2
| 11+4/r
| No thickness
| Wpn is Dim Blade
| WatW2
| 57
| Ectoplasmic Form
| Metab
| Con-4
| 9+9/r
| Pass through solid objects
| Maintenance 3/r
| PHBR5
|
58
| Ego Whip [C]
| Telep
| Wis-3
| 4
| -5 rolls; Max spell=3rd: 1d4r
| Max spell=1st: 1d6 r
| PHBR5
| 59
| Empathy
| Telep
| Wis
| C+1/r
| Sense emotions
| Subject of emotions
| PHBR5
| 60
| Empower (weak version)
| M-Psi
| Wis-12
| 25+50X
| Object PSP=(Dev+2*Sci+3)*L
| --
| PAoA2
|
61
| Enhanced Strength
| Metab
| Wis-3
| 2S+S/r
| Increase strength, Max=level
| Max=2*level
| PHBR5
| 62
| Enhancement
| M-Psi
| Wis-3
| 30+8/m
| +2 check in 1 Disc;others -1
| Others not reduced
| PHBR5
| 63
| Environment
| Clair
| Int-2
| 5
| Mental image of object's loc.
| 1m of observation
| DSDK2
|
64
| ESP
| Telep
| Wis-4
| C+6/r
| Know surface thoughts
| Maintained 1r for free
| PHBR5
| 65
| Ethereal Traveler
| Port
| Wis-4
| 15+2/r
| Wraithform (as spell)
| Maintained free 24h
| DSDK2
| 66
| Expansion
| Metab
| Con-2
| 6+1/r
| Increase dimension by 50%/r
| Increase by 100%/r
| PHBR5
|
67
| False Sensory Input
| Telep
| Int-3
| C+4/m
| Change sensory input slightly
| Any false perception
| PHBR5
| 68
| Feel Light
| Clair
| Wis-3
| 7+5/m
| Can feel light;+4 vs. gaze
| Feel in all directions
| PHBR5
| 69
| Feel Moisture
| Clair
| Wis-3
| 5+1/m
| Can detect water & amount
| Maintained free 4h
| DSDK2
|
70
| Feel Sound
| Clair
| Wis-3
| 5+3/m
| Can feel sound;+2 vs. sonic
| Thief DN 10*level%
| PHBR5
| 71
| Fighting Trance
| M-Psi
| Wis-1
| 4+1/r
| +1 AC/saves/TH; -1 power checks
| another +1
| WatW2
| 72
| Flesh Armor
| Metab
| Con-3
| 8+4/r
| +roll AC, Max=level
| +1 more AC
| PHBR5
|
73
| Focus Forgiveness
| Telep
| Wis-3
| 10+2/h
| Temporarily forget Quest,Geas
| Maintenance cost 1/h
| DSDK2
| 74
| Forced Symmetry
| Metab
| Int-2
| 12
| Makes 2 halves of body same
| Change is permanent
| DSDK2
| 75
| Ghost Writing
| Kinet
| Wis-2
| 8+3/m
| Write 5 words/r:remote paper
| Write 15 words/r
| DSDK2
|
76
| Gird
| M-Psi
| Int-3
| 2*M/m
| Maintain powers w/o conc.
| Maintain in sleep
| PHBR5
| 77
| Graft Weapon
| Metab
| Con-5
| 10+1/r
| Connect weapon to body; +1/+1
| Bonus is +4/+4
| PHBR5
| 78
| Hear Light
| Clair
| Wis-3
| 6+3/m
| Can hear light
| Can hear infrared
| PHBR5
|
79
| Heightened Senses
| Metab
| Con
| 5+1/m
| Triple sensory sensitivity
| 1 sense increased 1d
| PHBR5
| 80
| Hivemind
| M-Psi
| Wis-1
| 2
| Gain 4*level PSPs from insects
| Gain 8*level PSPs
| DSDK2
| 81
| Identity Penetration
| Telep
| Wis-3
| C+6/m
| See through polymorph,illusion
| --
| PHBR5
|
82
| Immovability
| Metab
| Con-5
| 9+6/r
| Need 10*roll in Str to move
| Impossible to move
| PHBR5
| 83
| Impossible Task
| Telep
| Wis-1
| 10+5/d
| Believes task is impossible
| Maintained free 1m
| DSDK2
| 84
| Incarnation Awareness
| Telep
| Wis-4
| C+13/r
| Gain info. about 1 past life/r
| All past lives in 1r
| PHBR5
|
85
| Inertial Barrier
| Kinet
| Con-3
| 7+5/r
| Melee:delay 1r;Mis.:-dice dmg
| Mis.:-dice-1 dmg
| PHBR5
| 86
| Inflict Pain
| Telep
| Con-4
| C+2/r
| -4 TH; no spells (save)
| unc. 1d10r (save)
| PHBR5
| 87
| Insect Mind
| Telep
| Int-2
| 7+1/m
| +2 Chr with insects
| Maintained free 1d
| DSDK2
|
88
| Intensify
| M-Psi
| ***-3
| 5S+1/r
| +S Int,Wis,or Con,-S other 2
| Cost is 3S+1/r
| PHBR5
| 89
| Invincible Foes
| Telep
| Wis-3
| C+5/r
| Next hit drops target 1t
| --
| PHBR5
| 90
| Invisibility
| Telep
| Int-5
| C+2/r/P
| Makes someone invisible
| Superior Invisibility
| PHBR5
|
91
| Iron Will
| M-Psi
| Wis
| 8+3/m
| Can fully act up to -10 hp
| Can act up to -15 hp
| WatW2
| 92
| Know Course
| Clair
| Int-2
| 5+4/h
| Find the Path
| Radial Navigation
| WatW2
| 93
| Know Direction
| Clair
| Int
| 1
| Know which way is North
| Maintained for 1 day
| PHBR5
|
94
| Know Location
| Clair
| Int
| 10
| Gives simple idea of location
| Learn exact location
| PHBR5
| 95
| Levitation
| Kinet
| Wis-3
| 12+2/m
| Up/down move rate 6
| Move rate 12
| PHBR5
| 96
| Lend Health
| Metab
| Con-1
| 4
| Transfer hp from psionic
| Target gets double
| PHBR5
|
97
| Life Detection
| Telep
| Int-2
| 3+3/m
| Detect Life (as spell)
| --
| PHBR5
| 98
| Magnetize
| Kinet
| Int-1
| 2W
| Metal obj magnetised L r (W=weight)
| No Str check allowed
| WatW2
| 99
| Magnify
| M-Psi
| Wis-5
| 25M+M/r
| Mult. power (Max=level/5+1)
| M+1, no extra cost
| PHBR5
|
100
| Martial Trance
| M-Psi
| Wis-3
| 7
| +1 checks; no P,V actions
| Only lose P actions
| PHBR5
| 101
| Mass Manipulation
| Kinet
| Int-3
| 9+9/r
| Modify weight -75% to +100%
| -90% to +300%
| WatW2
| 102
| Mental Barrier [H]
| Telep
| Wis-2
| 3
| Costs no action to use
| No contact for 2r
| PHBR5
|
103
| Mind Bar
| Telep
| Int-2
| 6+4/m
| 75% vs. Ench/Cha;immune Telep.
| +5 in contests
| PHBR5
| 104
| Mind Blank [F]
| Telep
| Wis-7
| 0
| Costs no action to use
| --
| PHBR5
| 105
| Mind Over Body
| Metab
| Wis-3
| 10/d/P
| Don't need food,water,sleep
| Don't need rest after
| PHBR5
|
106
| Mind Thrust [B]
| Telep
| Wis-2
| 2
| Lose 1 power 2d6d
| --
| PHBR5
| 107
| Molecular Agitation
| Kinet
| Wis
| 7+6/r
| Destroy object in 5r (save-10)
| Destroy in 3r
| PHBR5
| 108
| Molecular Bonding
| Kinet
| Int-1
| 5+4/m
| Join 2 objects at molecular level 6 sq" /r
| 24 sq" /r
| WatW2
|
109
| Molecular Manipulation
| Kinet
| Int-3
| 6+5/m
| Object is weakened (-2 save/r)
| (-4 save/r)
| PHBR5
| 110
| Momentum Theft
| Kinet
| Int-2
| 5+
| Stop (200 lbs, each x2 is +5 PSPs)
| Held for 1r
| WatW2
| 111
| Mysterious Traveler
| Telep
| Wis-1
| 2
| False rumors about his travels
| Rumors continue 3d
| DSDK2
|
112
| Opposite Reaction
| Kinet
| Con-1
| 5
| Missile returns at attacker
| Breaks missile
| DSDK2
| 113
| Passive Contact
| Telep
| Wis-1
| 2*Int+1/h
| Like Contact, cheaper to maintain
| Empathy with target
| WatW2
| 114
| Phase
| Port
| Wis-1
| 6+6/r
| Out of phase; cannot attack
| x2 move rate
| WatW2
|
115
| Phase Object
| Port
| Wis-3
| 10+5/r
| Object out of phase
| May disintegrate
| WatW2
| 116
| Pheromone Discharge
| Metab
| Int
| 5+1/m
| Smells like an insect
| Maintained free 4d6h
| DSDK2
| 117
| Phobia Amplification
| Telep
| Wis-2
| C+4/r
| Strong Fear of thing (save)
| No save
| PHBR5
|
118
| Photosynthesis
| Metab
| Con+1
| 5+2/t
| Regen 1 hp/r in sunlight
| Sustenence in sun
| WatW2
| 119
| Plant Mind
| Telep
| Int-4
| 11+2/m
| +2 Chr when dealing with plants
| Free maint. 1 d
| WatW2
| 120
| Pocket Dimension
| Port
| Wis
| 14+3/t
| 5' cube extradimensional space
| 10' cube
| WatW2
|
121
| Poison Sense
| Clair
| Wis
| 1
| Detects presence of poison
| Gives type of poison
| PHBR5
| 122
| Post-Hyp. Suggestion
| Telep
| Int-3
| C+Lvl
| Long-term Suggestion
| Check not reduced
| PHBR5
| 123
| Predestination
| Clair
| Wis-3
| 20+5/yD
| Gives vague feeling of destiny
| Can peer twice as far
| DSDK2
|
124
| Probability Manipulation
| M-Psi
| Int-4
| 10
| +4 to next die roll
| +4 next 3 die rolls
| WatW2
| 125
| Prolong
| M-Psi
| Con-4
| 5+2/r
| Range & area of powers +50%
| Range & area +100%
| PHBR5
| 126
| Psionic Inflation
| M-Psi
| Wis-5
| 20+3/m
| All powers double cost & main.
| Triple cost & main.
| PHBR5
|
127
| Psionic Residue
| M-Psi
| Wis-3
| 15
| Get 10% PSPs spent by others
| +10 PSPs
| DSDK2
| 128
| Psionic Sense
| M-Psi
| Wis-3
| 4+1/m
| Detect Psi: PSPs,Dir.,Dist.
| Does all frequencies
| PHBR5
| 129
| Psionic Vampirism
| M-Psi
| Wis-3
| C+8+3/r
| Drain CL PSPs from target /r
| Double effect
| WatW2
|
130
| Psychic Blade
| M-Psi
| Con-2
| 7+X+X/r
| Blade: 1d6/1d6 +2/+X, stun 1d6r (save)
| 1d10/1d10
| WatW2
| 131
| Psychic Drain
| M-Psi
| Wis-6
| 10P+C
| Drain W,I,C:10 PSPs;Amnesia 2w
| No Amnesia
| PHBR5
| 132
| Psychic Impersonation
| Telep
| Wis
| 10+3/h
| Match other's thought patterns
| Cannot be detected
| PHBR5
|
133
| Psychic Messenger
| Telep
| Con-4
| 4+3/r
| Send Illusion of self to area
| Can look like other
| PHBR5
| 134
| Radial Navigation
| Clair
| Int-3
| 4+7/h
| Know dist./dir. to start point
| Can retrace to start
| PHBR5
| 135
| Receptacle
| M-Psi
| Wis-5
| 1/r
| Gem:1/100gp;Item:(2W+I+C-40)*L
| --
| PHBR5
|
136
| Reduction
| Metab
| Con-2
| D+1/r
| -1' per PSP until 1', then halve
| Double effect
| PHBR5
| 137
| Repugnance
| Telep
| Wis-5
| C+8/r
| Hatred for something (save)
| No save
| PHBR5
| 138
| Reptile Mind
| Telep
| Int-1
| 5+1/m
| +2 Chr with reptiles
| Charms reptiles
| DSDK2
|
139
| Retrospection
| M-Psi
| Wis-4
| 120
| Similir to Commune spell
| --
| PHBR5
| 140
| Return Flight
| Kinet
| Con-1
| 3
| Missile becomes returning
| Attack again if miss
| DSDK2
| 141
| Rigidity
| Metab
| Con-2
| 8+3/r
| -1/r TH,Init,AC penalty
| Start at -3
| DSDK2
|
142
| Safe Path
| Clair
| Wis-4
| 8+5/m
| +4 Dex checks; Resist Traps
| Auto make next save
| WatW2
| 143
| See Ethereal
| Clair
| Wis-5
| 4+2/m
| Can see into border Ethereal
| See into full Ethereal
| WatW2
| 144
| See Magic
| Clair
| Wis-3
| 6+6/m
| Detect Magic
| Know exact type
| WatW2
|
145
| See Sound
| Clair
| Wis-3
| 6+3/m
| Can see sound
| Maintenance 1/r
| PHBR5
| 146
| Send Thoughts
| Telep
| Int-1
| C+2/r
| Send thoughts;no spells (save)
| No save
| PHBR5
| 147
| Sensitivity to Observation
| Clair
| Wis
| 5
| Know when you're watched
| Knows location
| WatW2
|
148
| Sensory Suppression
| Telep
| Int-2
| C+4/r
| Blindness and Deafness
| Loses all 5 senses
| WatW2
| 149
| Shadow Walk
| Port
| Con+1
| 9
| Travel between shadows 1000 yd
| 2 miles
| WatW2
| 150
| Share Strength
| Metab
| Con-4
| 6+2/r
| Transfer 2 Str:1 target Str
| Transfer 1:1
| PHBR5
|
151
| Sight Link
| Telep
| Con-3
| C+5/m
| Can see through other eyes
| Sound Link gained
| PHBR5
| 152
| Soften
| Kinet
| Int
| 4+3/r
| Weapon -1TH,-1dmg,-1save/r
| Double rate
| PHBR5
| 153
| Sound Link
| Telep
| Con-2
| C+4/t
| Can hear through other ears
| Sight Link gained
| PHBR5
|
154
| Spatial Distortion
| Port
| Int-4
| 8+4/m
| Distance Distortion 20'cu
| Double effect
| WatW2
| 155
| Spider Touch
| Metab
| Dex-1
| 4+2/m
| Spider Climb
| +2 Dex
| WatW2
| 156
| Spirit Sense
| Clair
| Wis-3
| 10
| Senses presence of spirits
| Knows exact location
| PHBR5
|
157
| Splice
| M-Psi
| Int-2S
| 5S+S/r
| Do combined powers as 1 Mental
| +2 checks when used
| PHBR5
| 158
| Stasis Field
| M-Psi
| Con-3
| 20+X/r
| Slows down time by x60
| --
| PHBR5
| 159
| Static Discharge
| Kinet
| Int-3
| 5+5/r
| 1d4+1 dmg lightning, cumulative per r
| 1d6+1 instead
| WatW2
|
160
| Strength of the Land
| Metab
| Con-2
| 10+2/r
| +25 hp,+3 TH,+3 dmg,25% MR
| Lasts 5r after maint.
| DSDK2
| 161
| Summon Object
| Port
| Int-4
| 30
| Summon a simple object max 100 lbs.
| Half PSP cost
| WatW2
| 162
| Suppress Fear
| Telep
| Wis+1
| 5
| Remove Fear; +4 vs. fear for 1 t
| +1 TH
| WatW2
|
163
| Suspend Animation
| Metab
| Con-3
| 12
| Suspend animation (level)w
| Aware; can awaken
| PHBR5
| 164
| Synaptic Static
| Telep
| Int-4
| 15+10/r
| Must contest to use psionics
| +1 contest for static
| PHBR5
| 165
| Taste Link
| Telep
| Con-2
| C+4/t
| Can taste through other mouth
| Scent Link gained
| PHBR5
|
166
| Telempathic Projection
| Telep
| Wis-2
| C+4/r
| Send emotions
| Can change emotion
| PHBR5
| 167
| Teleport Lock
| Port
| Int-1
| 8+2/r
| Target cannot teleport (no save)
| --
| WatW2
| 168
| Teleport Object
| Port
| Int-3
| T+20
| Teleports 1 nonliving object
| Automake saves 2d
| DSDK2
|
169
| Teleport Trigger
| Port
| Int+1
| 2/h
| Activates Teleport (no action)
| No dist. Check Mod.
| PHBR5
| 170
| Thought Shield [G]
| Telep
| Wis-3
| 1
| Costs no action to use
| --
| PHBR5
| 171
| Time Dilation
| Port
| Int-7
| 54/r
| +3 M, +3 P, +3 V; not cumul. w/ Haste
| +1 more each type
| WatW2
|
172
| Time Duplicate
| Port
| Int-1
| 22/s
| Can use 2M/2P/2V/6Z next segment
| +4 AC/save; +2 TH
| WatW2
| 173
| Time Shift
| Port
| Int
| 16+3/rS
| Move into future;Max=(level)r
| Add 1r to Max
| PHBR5
| 174
| Time/Space Anchor
| Port
| Int
| 5+1/m
| Cannot be teleported
| --
| PHBR5
|
175
| Trail of Destruction
| Clair
| Wis-2
| 10+3/m
| Detect use of Defiling magic
| Know which spells
| DSDK2
| 176
| True Worship
| Telep
| Wis-1
| 5
| Tells god worshiped & temple
| Knows all in range
| DSDK2
| 177
| Truthear
| Telep
| Wis
| 4+2/m
| Detect Lie (as spell)
| Knows real truth
| PHBR5
|
178
| Watcher's Ward
| Clair
| Int-2
| 6+2/h
| Can't be surprised; Detect Danger
| Know location danger
| WatW2
| 179
| Weather Prediction
| Clair
| Int-2
| 10
| Accurate weather forecast 24h
| Weather forecast 1w
| DSDK2
| 180
| Wrench
| M-Psi
| Wis-4
| 15+8/r
| Undead:-level AC;cannot drain
| -2 init. penalty
| PHBR5
|
|
[Q2] Proficiency (2nd edition) Psionics (Psi. Freq. 2)
Psi2 Sciences (Majors)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Animal Affinity
| Metab
| Con-4
| 15+4/m
| Take random animal's attribute
| Take 2 attributes
| PHBR5
| 2
| Appraise
| M-Psi
| Int-4
| 14
| Gives chances of success
| Reroll 3 future dice
| PHBR5
| 3
| Aura Alteration
| M-Psi
| Wis-4
| 10
| Disguise AL,level (level)h
| --
| PHBR5
|
4
| Aura Sight
| Clair
| Wis-4
| 9+9/m
| Learn 2 auras (AL or level)
| Learn 4 auras
| PHBR5
| 5
| Banishment
| Port
| Int-1
| 30+10/r
| Target in pocket;returns @ end
| Cannot gate/teleport
| PHBR5
| 6
| Clairaudience
| Clair
| Wis-3
| 6+4/m
| Clairaudience (as spell)
| Gain Clairvoyance
| PHBR5
|
7
| Clairvoyance
| Clair
| Wis-4
| 7+4/m
| Clairvoyance (as spell)
| Gain Clairaudience
| PHBR5
| 8
| Complete Healing
| Metab
| Con
| 30
| Heal (as spell) in (24-level)h
| Heal in (60-3*level)m
| PHBR5
| 9
| Create Object
| Kinet
| Int-4
| 16+3/r
| Creates temporary small object
| Object is permanent
| PHBR5
|
10
| Death Field
| Metab
| Con-8
| 40
| Set amount of dmg(others save)
| You take ½ amount
| PHBR5
| 11
| Detection
| Clair
| Wis-2
| 15+6/m
| Detect Object 90', expands 30'/r
| Know concentration
| WatW2
| 12
| Detonate
| Kinet
| Con-3
| 18
| (level)d6 damage (save:½)
| (2*level)d6 damage
| PHBR5
|
13
| Domination
| Telep
| Wis-4
| 2C+2C/r
| Get control of all actions
| Maintenance halved
| PHBR5
| 14
| Disintegrate
| Kinet
| Wis-4
| 40
| Disintegrate 8 cu.' (save)
| (save-5);16 cu.'
| PHBR5
| 15
| Ejection
| Telep
| Wis-4
| 2S
| Break contact;lose 1 power 1t
| Opp. lose 1 power 1t
| PHBR5
|
16
| Empower
| M-Psi
| Wis-12
| 50+100X
| Object PSP=(4*Dev+6*Sci+10)*L
| --
| PHBR5
| 17
| Endorphin Control
| Metab
| Chr-6
| 16+8/r
| +1d6 Int,Wis,or Chr
| +1d6 to all three
| DM
| 18
| Energy Containment
| Metab
| Con-2
| 1/die
| Absorb max 1 die/lvl;glow:-2AC
| 0 dmg from energy
| PHBR5
|
19
| Fate Link
| Telep
| Con-5
| C+5/t
| Both take same dmg
| Range unlimited
| PHBR5
| 20
| Hallucination
| Telep
| Int-3
| C+6/r
| Create image in target's mind
| 20% of dmg is real
| WatW2
| 21
| Id Insinuation [D]
| Telep
| Wis-4
| 5
| Target loses all actions 1d4r
| Turn on allies 1d4r
| PHBR5
|
22
| Intellect Fortress [I]
| Telep
| Wis-3
| 4
| Costs no action to use
| --
| PHBR5
| 23
| Kinetic Control
| Kinet
| Int-3
| 15+7/r
| Take only 2+leak vs. physical attacks
| Reflect 1d10 dmg
| WatW2
| 24
| Life Draining
| Metab
| Con-3
| 11+5/r
| Drain level hp/r;add to caster
| level*3 hp/r
| PHBR5
|
25
| Mass Domination
| Telep
| Wis-6
| C+2L/r
| Up to 5 creatures Dominated
| Range 100y
| PHBR5
| 26
| Metamorphosis
| Metab
| Con-6
| 21+1/t
| Polymorph Self(even to object)
| Max 3*caster's mass
| PHBR5
| 27
| Mindflame
| Telep
| Wis-6
| 30
| <=8 HD Stun 2d6 r; >8 HD Dazed 1d3 r
| <=16 HD; >16 HD
| WatW2
|
28
| Mindlink
| Telep
| Wis-5
| C+8/m
| Send thoughts to each other
| 1 Probe question
| PHBR5
| 29
| Mindwipe
| Telep
| Int-6
| C+8/r
| -level/4 Int/Wis/Level (save)
| No save
| PHBR5
| 30
| Molecular Rearrangement
| Kinet
| Int-5
| 20+10/h
| Change an object 1 ounce/hr
| Become extraordinary
| PHBR5
|
31
| Nerve Manipulation
| Metab
| Con-3
| 14
| Touch: Pain 1d3 r
| Stun 1d2 r
| WatW2
| 32
| Object Reading
| Clair
| Wis-5
| 16
| Detect Psi. Imp. of owners
| Know race,AL,age
| PHBR5
| 33
| Poison Simulation
| Metab
| Con-2
| 16
| Resist Poison; next attack is poisonous
| -2 on save
| WatW2
|
34
| Precognition
| Clair
| Wis-5
| 24
| Sees a possible future outcome
| Reroll 3 future dice
| PHBR5
| 35
| Probability Travel
| Port
| Int
| 20+8/h
| Go to Astral physically
| Color pool nearby
| PHBR5
| 36
| Probe
| Telep
| Wis-5
| C+9/r
| True answer:1 question/r (save)
| 2 questions/r
| PHBR5
|
37
| Project Force
| Kinet
| Con-2
| 10
| (level)d6 damage (save:½)
| Knock down M target
| PHBR5
| 38
| Psionic Blast [A]
| Telep
| Wis-5
| 10
| Lose 80% hp in mind (save)
| Unc. 1t (save)
| PHBR5
| 39
| Psychic Clone
| M-Psi
| Wis-8
| 50+5/r
| Ghostly mental body;can move
| Ectoplasmic Form
| PHBR5
|
40
| Psychic Crush [E]
| Telep
| Wis-4
| 7
| (level)d8 damage (save)
| No save
| PHBR5
| 41
| Psychic Surgery
| M-Psi
| Wis-5
| C+10/t
| Make Perm./Remove Telep. (1/t)
| 1 power/5r
| PHBR5
| 42
| Regenerate
| Metab
| Con-4
| 18+6/t
| Regenerate
| Natural healing x2
| WatW2
|
43
| Sens. to Psychic Imp.
| Clair
| Wis-4
| 12+2/m
| Detect Psi. Imp. of Area
| Gets very clear vision
| PHBR5
| 44
| Shadow-form
| Metab
| Con-6
| 12+3/m
| Become normal shadow (mv 6)
| Monster shadow
| PHBR5
| 45
| Spirit Lore
| Clair
| Int-3
| 30+8/r
| Can Commune with Spirits
| Knowledgeable spirit
| WatW2
|
46
| Split Personality
| M-Psi
| Wis-5
| 40+6/r
| +1 Mental action
| +1 more M action
| PHBR5
| 47
| Subjective Reality
| M-Psi
| Wis-5
| 35+7/m
| Immune to 1 specific type of effect
| Can change /r
| WatW2
| 48
| Summon Planar Creature
| Port
| Int-4
| 45*#PL
| Choice of plane but not exact
| Creature not angry
| PHBR5
|
49
| Summon Planar Energies
| Port
| Int
| 32
| 3d12 dmg no resistance
| 4d12 dmg no resist
| WatW2
| 50
| Superior Invisibility
| Telep
| Int-5
| C+5/r/P
| No sound,smell; attack breaks
| Improved Invisibility
| PHBR5
| 51
| Suppress Magic
| M-Psi
| Con-4
| 30+X/r
| Anti-Magic Shell (SL=X) 60' r
| Dispel-Magic Zone
| WatW2
|
52
| Switch Personality
| Telep
| Con-4
| C+30
| Switch bodies (perm.);-1Con/d
| -1 Con/w
| PHBR5
| 53
| Telekinesis
| Kinet
| Wis-3
| W+hW/r
| Object move rate 6
| Can move 2nd object
| PHBR5
| 54
| Telekinetic Barrier
| Kinet
| Con-3
| 18+10/r
| Wall of Force
| Free maintain 3r
| WatW2
|
55
| Telekinetic Flight
| Kinet
| Wis-4
| 15+4/m
| Fly 18"
| Fly 24"
| WatW2
| 56
| Teleport
| Port
| Int
| 20+
| Teleport (same plane)
| PSP cost -20%
| PHBR5
| 57
| Teleport Other
| Port
| Int-2
| 20+
| +10 PSPs per creature moved
| PSP cost -20%
| PHBR5
|
58
| Time Travel
| Port
| Int-3
| 50+8/h
| Travel 1 yr; each x10 is +10 PSPs
| --
| WatW2
| 59
| Tower of Iron Will [J]
| Port
| Wis-2
| 6
| Costs no action to use
| Area 10' radius
| PHBR5
| 60
| True Sight
| Clair
| Wis-4
| 15+9/m
| True Sight
| Know Alignment
| WatW2
|
61
| Ultrablast [U]
| Telep
| Wis-10
| 75
| Fail1:Unc.2d6t;Fail2:lose Psi
| <= 3HD:death (save)
| PHBR5
| 62
| Wormhole
| Port
| Int-2
| 48+16/r
| Dim Door 10 mi; Each x10 is +12 PSPs
| Half maintenance
| WatW2
|
|
[Q2] Proficiency (2nd edition) Psionics (Psi. Freq. 2)
Psi2 High Sciences (Grands)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Alter Reality
| All
| Any-10
| 250
| Alter Reality or Psi1 major
| Double CL effect
| DM
| 2
| Conductive Clairvoyance
| Clair
| Wis-9
| 15/r
| Can use Psi powers through it
| Move effect at 18"
| DM
| 3
| Cosmic Awareness
| Clair
| Wis-6
| 10/r
| Detect "Everything" CL*30'
| Range is sight
| WatW2
|
4
| Elemental Composition
| Metab
| Con-4
| 24+3/r
| Can be any Normal/Para/Quasi Ele
| Can be Semi Ele
| WatW2
| 5
| Energy Cancel
| Metab
| Con-6
| 1/die
| Cancels entire energy effect
| Autocancel all this s
| DM
| 6
| Grand Detonate
| Kinet
| Con-5
| 27
| CLd20 shards damage
| Use d30's
| DM
|
7
| Legendary Control
| Metab
| Chr-24
| 24+12/r
| +1d6 Cml, Luck, or CL
| +1d6 all three
| DM
| 8
| Lend Actions
| M-Psi
| *Auto*
| 0/perm
| [0 action]: Lend an action
| --
| DM
| 9
| Mass Contact
| Telep
| Wis
| L+1/r
| L=sum of targets' levels
| PSP cost halved
| WatW2
|
10
| Megakinesis
| Kinet
| Wis-4
| X/r
| TK, X=(lbs.)*(speed in ")/lvl^2
| PSP cost halved
| WatW2
| 11
| Nonweapon Familiarity
| Clair
| Int-8
| 200/d
| +1 slot in every nonweapon prof
| +1 every weapon prof
| DM
| 12
| Physical Acceleration
| Metab
| Con-6
| 20/r
| +1 P action /r (range sight)
| +1 QP action /r
| DM
|
13
| Planar Transportation
| Port
| Int-4
| 65
| Teleport anywhere in multiverse
| No summ. sickness
| WatW2
| 14
| Strength of the World
| Metab
| Con-6
| 10/r
| +9/+9 AC/saves, +25% RR/MR/PsiR
| Lasts 5r after maint.
| DM
| 15
| Time Shift Other
| Port
| Int-S*3
| S*6
| Time Shift other S r (no save)
| -CL*5% to PsiR roll
| DM
|
16
| Ultrashield [X]
| Telep
| Chr-5
| 20
| Cannot attack / be attacked w/ Psi
| Can still attack
| DM
| 17
| Weapon Familiarity
| Clair
| Int-4
| 100/d
| Proficient with all weapons
| Single Spec with all
| DM
|
|
Psi2 Supers
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Cellular Heal/Harm
| Metab
| Con-13
| X
| X targets: Heal/Harm X% of max
| X*2% of max
| DM
| 2
| Change Reality
| All
| Any-20
| 400
| Change Reality or Psi1 grand
| Double CL effect
| DM
| 3
| Fluidity
| M-Psi
| *Auto*
| 0/perm
| [0 action]: Swap 2 stats
| --
| DM
|
4
| Lady's Smirk
| M-Psi
| Chr-15
| 400/d
| Autoroll 1 on Prof.& Psi2 checks
| Auto power score
| DM
| 5
| Magic Inertial Barrier
| Port
| Dex-18
| 70/r
| Spell delayed 1 s if hitting you
| Delayed 2 s
| DM
| 6
| Mental Acceleration
| Metab
| Chr-10
| 30/r
| +1 M action /r (range sight)
| +1 QM action /r
| DM
|
7
| Personal Acceleration
| Metab
| Chr-10
| 30/r
| +1 Swing action /r (range 0)
| +2 S actions
| DM
| 8
| Planetary Detonate
| Kinet
| Con-25
| 3600
| Detonates 1 planet or moon (!)
| 2 planets or moons!
| DM
| 9
| Public Access Key
| Clair
| Int-20
| 90/r
| Target's Truename is visual (!)
| Thoughts visible too
| DM
|
10
| Spirit in the Sky
| Telep
| Chr-15
| 1/week
| No physical body, can use 2 M /s
| Can use 3 M /s
| DM
| 11
| Superblast [V]
| Telep
| Str-20
| 250
| All in 1 mile insane (no PsiR)
| 2 mile radius
| DM
| 12
| Trans-Planar Contact
| Telep
| Wis
| N+2/r
| N=(lvl)*(# planes +1); (no PsiR)
| PSP cost halved
| DM
|
|
[Q3] 3rd Edition Psionics (Psi. Freq. 3)
Basic Psi3 Information
Psi3 Wild Talents
|
| There are two methods for "Wild Talents" in Psi3. Neither require you to pick a discipline. Your Caster Level (CL) is half of your highest level. You may switch between methods during a reset.
|
| Wild Talent Method 1
|
| This method does not require feats.
|
| Wild Talent Psi3 Calculation = Stat+HNCL-12
| where "Stat" is any ability score you choose, and "HNCL" is "Highest Non-Concordant Level" (e.g. the highest level among your classes).
|
| Use the progression below for powers gained (no stat bonus). Can trade one 1st for four 0th level powers.
| You can never access powers greater than SL=7 with this wild talent.
|
|
|
HNCL
| Psi3 Wild 123 456 7
| 0-2
| 1-- --- -
|
3-5
| 2-- --- -
| 6-8
| 21- --- -
| 9-11
| 32- --- -
|
12-14
| 321 --- -
| 15-17
| 432 --- -
| 18-20
| 432 1-- -
|
21-23
| 543 2-- -
| 24-26
| 543 21- -
| 27-29
| 654 32- -
|
30-32
| 654 321 -
| 33-34
| 765 432 -
| 36+
| 765 432 1
|
|
| Wild Talent Method 2
|
| This method requires feats, but you are not limited by how many powers you have, and you can get higher level powers faster.
|
| Wild Talent Psi3 Calculation = (Str+Dex+Con+Int+Wis+Chr-60) / 6 + HNCL*3
|
| You get no powers for "free", you need to spend feats.
| Each feat spent gives your highest level in Psi3 power levels. A 0 level Psi3 power costs ¼ of a power level.
| You need to be at least level equal to double the power level to use a power (e.g. you need to be 2nd level to use a 1st level power).
| You can never access powers greater than SL=9 with this wild talent.
|
|
[Q3] 3rd Edition Psionics (Psi. Freq. 3)
[Q3.0] Level 0 Psi3 Powers
##
| Level 0 Powers
| Discip.
| Short Description
| Source
|
1
| Bolt
| Metcre
| You create a short-lived bolt, arrow or bullet.
| PsiHB3
| 2
| Burst
| Psyport
| Target speed improves by 5 ft. for one round.
| PsiHB3
| 3
| Catfall
| Psyport
| You recover well from a fall.
| PsiHB3
|
4
| Control Shadow
| Psykin
| You control a normal shadow like a puppet.
| PsiHB3
| 5
| Daze
| Telep
| Creature loses next action.
| PsiHB3
| 6
| Detect Psionics
| Clasen
| You detect the presence of psionic activity.
| PsiHB3
|
7
| Distract
| Telep
| Subject's mind wanders, imparting -1 penalty on some actions.
| PsiHB3
| 8
| Elfsight
| Psymet
| You have lowlight vision.
| PsiHB3
| 9
| Far Hand
| Psykin
| Minor telekinesis
| PsiHB3
|
10
| Far Punch
| Psykin
| Telekinetic punch deals 1 damage.
| PsiHB3
| 11
| Finger of Fire
| Metcre
| You deal 1d3 fire damage to one foe.
| PsiHB3
| 12
| Float
| Psyport
| You buoy a target in water or other liquid.
| PsiHB3
|
13
| Inkling
| Clasen
| You are 50% likely to know whether an intended action is good or bad.
| PsiHB3
| 14
| Know Direction
| Clasen
| You know which way is north.
| PsiHB3
| 15
| Lesser Natural Armor
| Psymet
| You gain +1 natural armor bonus.
| PsiHB3
|
16
| Missive
| Telep
| You send a one-way telepathic message to subject.
| PsiHB3
| 17
| My Light
| Psykin
| Your eyes emit 20-ft. cone of light.
| PsiHB3
| 18
| Talons
| Psymet
| Your unarmed attacks do +1 damage.
| PsiHB3
|
19
| Telempathic Projection
| Telep
| You modify subject's emotions.
| PsiHB3
| 20
| Trinket
| Metcre
| You create a short-lived trinket.
| PsiHB3
| 21
| Verve
| Psymet
| You gain 1 temporary hit point.
| PsiHB3
|
|
[Q3] 3rd Edition Psionics (Psi. Freq. 3)
[Q3.1] Level 1 Psi3 Powers
##
| Level 1 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Construct I
| Metcre
| Creates astral construct to fight for you.
| PsiHB3
| 2
| Attraction
| Telep
| Subject has mild attraction you specify.
| PsiHB3
| 3
| Biocurrent
| Psykin
| Continuous bioelectrical current deals 1d4 electrical dmg/r to up to 2 cr.
| PsiHB3
|
4
| Biofeedback
| Psymet
| Self control allows you to take some damage as subdual damage.
| PsiHB3
| 5
| Bite of the Wolf
| Psymet
| Your base bite attack does 1d8 damage.
| PsiHB3
| 6
| Call Weaponry
| Psyport
| Never lack for a weapon.
| PsiHB3
|
7
| Charm Person
| Telep
| Makes one person your friend.
| PsiHB3
| 8
| Combat Precognition
| Clasen
| You gain a +1 insight bonus to AC.
| PsiHB3
| 9
| Compression
| Psymet
| You shrink 10%/level (max -50%).
| PsiHB3
|
10
| Conceal Thoughts
| Telep
| You conceal your motives.
| PsiHB3
| 11
| Control Light
| Psykin
| Control light levels up or down 20%/level.
| PsiHB3
| 12
| Control Object
| Psykin
| You telekinetically animate a small object.
| PsiHB3
|
13
| Create Sound
| Psykin
| You create the sound you desire.
| PsiHB3
| 14
| Demoralize
| Telep
| Foes suffer -1 penalty on some actions.
| PsiHB3
| 15
| Destiny Dissonance
| Clasen
| Your touch hurts your opponent's mind, dealing 1d8 subdual damage.
| PsiHB3
|
16
| Disable
| Telep
| Subjects incorrectly believe they are disabled.
| PsiHB3
| 17
| Dissipating Touch
| Psyport
| Touch deals 1d8 damage.
| PsiHB3
| 18
| Empathic Transfer
| Psymet
| You absorb others' hurts.
| PsiHB3
|
19
| Empathy
| Telep
| You know the subject's surface emotions.
| PsiHB3
| 20
| Expanded Vision
| Clasen
| Wider vision allows you to see more.
| PsiHB3
| 21
| Feather Fall
| Psyport
| Objects or creatures fall slowly.
| PsiHB3
|
22
| Feel Light
| Psymet
| You use tactile sensation to see.
| PsiHB3
| 23
| Feel Sound
| Psymet
| You use tactile sensation to hear.
| PsiHB3
| 24
| Firefall
| Metcre
| Fiery sparks deal 1d4 fire damage in 10 ft. radius.
| PsiHB3
|
25
| Grease
| Metcre
| Makes 10 ft. square or one object slippery.
| PsiHB3
| 26
| Hammer
| Psymet
| Touch deals 1d8 bludgeoning damage.
| PsiHB3
| 27
| Hear Light
| Psymet
| You use auditory sensation to see.
| PsiHB3
|
28
| Hustle
| Psymet
| You gain one extra partial action.
| PsiHB3
| 29
| Identify
| Clasen
| Identify single feature of psionic item.
| PsiHB3
| 30
| Know Location
| Clasen
| You know, generally, where you are.
| PsiHB3
|
31
| Lesser Cell Adjustment
| Psymet
| You heal 1d8 hp, +1 to next poison/disease save, or heal 1 ability point.
| PsiHB3
| 32
| Lesser Concussion
| Psykin
| Pummel foe for 1d6 damage.
| PsiHB3
| 33
| Lesser Metaphysical Wpn
| Clasen
| Weapon gains +1 bonus.
| PsiHB3
|
34
| Lesser Mind Link
| Telep
| You forge a limited mental bond with another creature.
| PsiHB3
| 35
| Minor Creation
| Metcre
| Creates one cloth or wood object.
| PsiHB3
| 36
| Molecular Agitation
| Psykin
| You heat a creature or object.
| PsiHB3
|
37
| Object Reading
| Clasen
| You know about an object's past.
| PsiHB3
| 38
| Psycholuminesence
| Clasen
| Object sheds 20-ft. radius light.
| PsiHB3
| 39
| See Sound
| Psymet
| You use visual sensation to hear.
| PsiHB3
|
40
| Sense Link
| Telep
| You sense what the subject senses (one sense)
| PsiHB3
| 41
| Skate
| Psyport
| Target slides (skillfully) along the ground as if ice.
| PsiHB3
| 42
| Spider Climb
| Psyport
| Target can walk on walls and ceilings.
| PsiHB3
|
43
| Steadfast Gaze
| Clasen
| Gaze attacks hold no terror for you.
| PsiHB3
| 44
| Stomp
| Psykin
| Shock waves in the ground knock your foes prone.
| PsiHB3
| 45
| Vigor
| Psymet
| You gain 3 temporary hit points.
| PsiHB3
|
|
[Q3] 3rd Edition Psionics (Psi. Freq. 3)
[Q3.2] Level 2 Psi3 Powers
##
| Level 2 Powers
| Discip.
| Short Description
| Source
|
1
| Animal Affinity
| Psymet
| You possess one ability score or the natural armor of a chosen animal.
| PsiHB3
| 2
| Astral Construct II
| Metcre
| Create astral construct to fight for you.
| PsiHB3
| 3
| Augury
| Clasen
| You find out if intended actions will be good or bad.
| PsiHB3
|
4
| Aversion
| Telep
| Subject has aversion you specify.
| PsiHB3
| 5
| Body Equilibrium
| Psymet
| You can walk on nonsolid surfaces.
| PsiHB3
| 6
| Brain Lock
| Telep
| Subject cannot move or take any mental actions.
| PsiHB3
|
7
| Burning Ray
| Metcre
| Fiery ray deals 3d6 damage to foe.
| PsiHB3
| 8
| Cell Adjustment
| Psymet
| You heal 3d6 dmg, bonus to next poison/disease save, or heal 2 ability pts.
| PsiHB3
| 9
| Chameleon
| Psymet
| Gain a +10 enhancement bonus to Hide checks.
| PsiHB3
|
10
| Clairaudience/Clairvoy.
| Clasen
| Hear or see at a distance.
| PsiHB3
| 11
| Claws of the Bear
| Psymet
| You gain a claw attack that inflicts 1d12 damage.
| PsiHB3
| 12
| Combat Prescience
| Clasen
| +2 insight bonus to your attack roll.
| PsiHB3
|
13
| Concussion
| Psykin
| Pummel foe for 3d6 damage.
| PsiHB3
| 14
| Control Body
| Psykin
| You take rudimentary control of foe's limbs.
| PsiHB3
| 15
| Control Flames
| Psykin
| You control heat and movement of a fire.
| PsiHB3
|
16
| Control Wind
| Psykin
| Wind increased/decreased by up to 10 mph + 5 mph/level.
| PsiHB3
| 17
| Darkvision
| Clasen
| You can see in the dark.
| PsiHB3
| 18
| Detect Thoughts
| Telep
| You detect subject's surface thoughts.
| PsiHB3
|
19
| Ecto Puppet
| Metcre
| You directly control an astral construct.
| PsiHB3
| 20
| Ectoplasmic Cocoon
| Metcre
| You encapsulate a foe so it can't move.
| PsiHB3
| 21
| Expansion
| Psymet
| You grow +10%/level (max +100%).
| PsiHB3
|
22
| Glide
| Psyport
| Subject glides at speed of 20.
| PsiHB3
| 23
| Inflict Pain
| Telep
| Your mental attack deals 3d6 damage.
| PsiHB3
| 24
| Intrusive Sense Link
| Telep
| Subject senses what you sense.
| PsiHB3
|
25
| Invisibility
| Psykin
| Subject is invisible for 10 min./level or until it attacks.
| PsiHB3
| 26
| Knock
| Psyport
| Opens locked or psionically locked doors.
| PsiHB3
| 27
| Levitate
| Psyport
| Subject moves up and down at your direction.
| PsiHB3
|
28
| Painful Touch
| Psymet
| Your unarmed attacks deal extra 1d6 subdual damage.
| PsiHB3
| 29
| Psionic Lock
| Psyport
| Psionically locks a portal or chest.
| PsiHB3
| 30
| Recall Pain
| Clasen
| Foe takes damage from painful memory.
| PsiHB3
|
31
| See Invisibility
| Clasen
| Reveals invisible creatures or objects.
| PsiHB3
| 32
| Sense Psychoportation
| Psyport
| Know when others use this discipline.
| PsiHB3
| 33
| Sensitivity to Psychic Imp.
| Clasen
| You can find out about an area's past.
| PsiHB3
|
34
| Sever the Tie
| Psykin
| You deal 3d8 damage to undead in 10 ft. radius.
| PsiHB3
| 35
| Sudden Minor Creation
| Metcre
| Quickly create cloth or wood object.
| PsiHB3
| 36
| Suggestion
| Telep
| Compels subject to follow suggested action.
| PsiHB3
|
37
| Sustenance
| Psymet
| You can go without food and water.
| PsiHB3
|
|
[Q3] 3rd Edition Psionics (Psi. Freq. 3)
[Q3.3] Level 3 Psi3 Powers
##
| Level 3 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Construct III
| Metcre
| Astral construct fights for you.
| PsiHB3
| 2
| Astral Steed
| Psyport
| Astral steed appears for one hour/level.
| PsiHB3
| 3
| Bite of the Tiger
| Psymet
| Your base bite attack does 2d8 damage.
| PsiHB3
|
4
| Charm Monster
| Telep
| Makes monster believe it is your ally.
| PsiHB3
| 5
| Claws of the Vampire
| Psymet
| Your base unarmed attack does 1d8 damage. You heal the same amount.
| PsiHB3
| 6
| Cone of Sound
| Psykin
| Sonic energy inflicts 5d4 sonic damage.
| PsiHB3
|
7
| Control Sound
| Psykin
| You can create very specific sounds.
| PsiHB3
| 8
| Create Food and Water
| Metcre
| Feeds three humans or one horse/level.
| PsiHB3
| 9
| Crisis of Breath
| Telep
| You disrupt the target's breathing.
| PsiHB3
|
10
| Danger Sense
| Clasen
| +2 bonus vs. trap.
| PsiHB3
| 11
| Dimension Slide
| Psyport
| Instantly move to any spot you can see in Close range.
| PsiHB3
| 12
| Displacement
| Psymet
| Attacks miss subject 50% of the time.
| PsiHB3
|
13
| Duodimensional Hand
| Psymet
| Your unarmed attacks do slashing damage with an increased crit range.
| PsiHB3
| 14
| Ectoplasmic Form
| Psymet
| Your amorphous form is hard to hurt.
| PsiHB3
| 15
| False Sensory Input
| Telep
| You falsify one of the target's senses.
| PsiHB3
|
16
| Fate Link
| Telep
| You link the fates of two targets.
| PsiHB3
| 17
| Fly
| Psyport
| Subject flies at speed of 90.
| PsiHB3
| 18
| Greater Concussion
| Psykin
| Pummel foe for 5d6 damage.
| PsiHB3
|
19
| Improved Biofeedback
| Psymet
| You take charge of your body's damage.
| PsiHB3
| 20
| Invisibility Purge
| Clasen
| Dispels invisibility within 5 ft./level.
| PsiHB3
| 21
| Lesser Domination
| Telep
| Forces subject to obey your will.
| PsiHB3
|
22
| Metaphysical Weapon
| Metcre
| Weapon gains +3 enhancement bonus.
| PsiHB3
| 23
| Mind Link
| Telep
| You have a mental bond with others.
| PsiHB3
| 24
| Negate Psionics
| Psykin
| Cancels psionic powers and effects.
| PsiHB3
|
25
| Nondetection
| Clasen
| Hides subject from Clairsentient powers, and remote viewing.
| PsiHB3
| 26
| Poison Sense
| Clasen
| Sense poison in 30-ft. radius.
| PsiHB3
| 27
| Rejuvenation
| Psymet
| You heal 1 point temp. ability damage/hour.
| PsiHB3
|
28
| Remote View
| Clasen
| You see subject from a distance.
| PsiHB3
| 29
| Schism
| Telep
| Splits your mind into two independently functional parts.
| PsiHB3
| 30
| Time Hop
| Psyport
| Subject hops forward in time 3d6 rounds.
| PsiHB3
|
31
| Ubiquitous Vision
| Clasen
| You have all-around vision.
| PsiHB3
| 32
| Undead Sense
| Clasen
| You sense the presence of undead.
| PsiHB3
| 33
| Whitefire
| Metcre
| Deals 5d4 fire damage in 20 ft. radius.
| PsiHB3
|
|
[Q3] 3rd Edition Psionics (Psi. Freq. 3)
[Q3.4] Level 4 Psi3 Powers
##
| Level 4 Powers
| Discip.
| Short Description
| Source
|
1
| Amplified Invisibility
| Psykin
| Attack once and stay unseen.
| PsiHB3
| 2
| Anchored Navigation
| Clasen
| You navigate from a fixed reference point that you mentally sense.
| PsiHB3
| 3
| Astral Construct IV
| Metcre
| Astral construct fights for you.
| PsiHB3
|
4
| Aura Sight
| Clasen
| You can read things in other's auras.
| PsiHB3
| 5
| Detect Remote Viewing
| Clasen
| You know when others spy on you remotely.
| PsiHB3
| 6
| Dimension Door
| Psyport
| Teleports you and 500 lb., 90 ft./level.
| PsiHB3
|
7
| Dimensional Anchor
| Psyport
| Bars extradimensional movement.
| PsiHB3
| 8
| Dismiss Ectoplasm
| Metcre
| Dissipates ectoplasmic targets.
| PsiHB3
| 9
| Dismissal
| Psyport
| Forces a creature to return to a native plane.
| PsiHB3
|
10
| Dissolving Touch
| Psymet
| Your acid touch deals 7d6 acid damage.
| PsiHB3
| 11
| Divination
| Clasen
| Gain specific advice for proposed actions.
| PsiHB3
| 12
| Domination
| Telep
| Subject obeys your will.
| PsiHB3
|
13
| Fabricate
| Metcre
| Transforms raw goods to finished items.
| PsiHB3
| 14
| Fatal Attraction
| Telep
| Implants death urge in target.
| PsiHB3
| 15
| Fate of One
| Clasen
| You can reroll a bad roll.
| PsiHB3
|
16
| Forced Mind Link
| Telep
| Creates mental bond with unwilling target.
| PsiHB3
| 17
| Freedom of Movement
| Psyport
| Move normally despite impediments.
| PsiHB3
| 18
| Immovability
| Psymet
| You are almost impossible to move.
| PsiHB3
|
19
| Inertial Barrier
| Psykin
| Subject gains damage reduction (10/+5).
| PsiHB3
| 20
| Mass Concussion
| Psykin
| Foes take 7d4 damage in 20 ft. radius.
| PsiHB3
| 21
| Mindwipe
| Telep
| Target's recent experiences wiped away.
| PsiHB3
|
22
| Polymorph Self
| Psymet
| You assume a new form.
| PsiHB3
| 23
| Psychofeedback
| Psymet
| You can use power points to boost your Str, Con, and/or Dex ability mods.
| PsiHB3
| 24
| Quintessence
| Metcre
| You collapse a bit of time into a physical substance.
| PsiHB3
|
25
| Tailor Memory
| Telep
| False memory implanted in target.
| PsiHB3
| 26
| Telekinesis
| Psykin
| Lift or move 25 lb./level at long range.
| PsiHB3
| 27
| Wall of Ectoplasm
| Metcre
| You create a protective barrier.
| PsiHB3
|
|
[Q3] 3rd Edition Psionics (Psi. Freq. 3)
[Q3.5] Level 5 Psi3 Powers
##
| Level 5 Powers
| Discip.
| Short Description
| Source
|
1
| Adapt Body
| Psymet
| You adapt your body to hostile environments.
| PsiHB3
| 2
| Astral Construct V
| Metcre
| Astral construct fights for you.
| PsiHB3
| 3
| Baleful Teleport
| Psyport
| Destructive teleport deals 9d6 damage.
| PsiHB3
|
4
| Brilliant Blast
| Psykin
| Light blast inflicts 9d4 damage in 20' radius.
| PsiHB3
| 5
| Catapsi
| Telep
| Psychic static is a drag on power manifestation.
| PsiHB3
| 6
| Clairtangency
| Psykin
| You can use Far Hand at any distance.
| PsiHB3
|
7
| Ectoplasmic Armor
| Metcre
| You gain a +10 armor bonus.
| PsiHB3
| 8
| Ectoplasmic Shambler
| Metcre
| Fog-like predator engulfs foes, dealing 2 dmg/r to foes while surrounded.
| PsiHB3
| 9
| Energy Barrier
| Psymet
| You convert energy attacks to harmless light.
| PsiHB3
|
10
| Graft Weapon
| Psymet
| A weapon becomes a natural part of you.
| PsiHB3
| 11
| Greater Domination
| Telep
| Subject obeys your will.
| PsiHB3
| 12
| Incarnate
| Metcre
| You make some psionic effects permanent.
| PsiHB3
|
13
| Major Creation
| Metcre
| As Minor Creation, plus stone and metal.
| PsiHB3
| 14
| Metaconcert
| Telep
| Mental concert of 2+ psions increases the total power of the participants.
| PsiHB3
| 15
| Metamorphosis
| Psymet
| You take the form of creatures and objects.
| PsiHB3
|
16
| Mind Probe
| Telep
| You discover the target's secret thoughts.
| PsiHB3
| 17
| Molecular Rearrangement
| Psykin
| You transmute one metal to another.
| PsiHB3
| 18
| Natural Armor
| Psymet
| You gain +4 natural armor bonus.
| PsiHB3
|
19
| Power Resistance
| Clasen
| You gain power resistance.
| PsiHB3
| 20
| Psychic Vampire
| Psykin
| Your touch attacks drains 2 power points/level from foe, which you gain.
| PsiHB3
| 21
| Recall Agony
| Clasen
| Foe takes more damage from painful memory.
| PsiHB3
|
22
| Sending
| Psyport
| Delivers short message anywhere instantly.
| PsiHB3
| 23
| Sense Psionics
| Clasen
| You sense psionic powers and effects.
| PsiHB3
| 24
| Teleport
| Psyport
| Instantly transports you anywhere.
| PsiHB3
|
25
| Teleport Trigger
| Psyport
| Predetermined event triggers teleport.
| PsiHB3
| 26
| True Seeing
| Clasen
| See all things as they really are.
| PsiHB3
|
|
[Q3] 3rd Edition Psionics (Psi. Freq. 3)
[Q3.6] Level 6 Psi3 Powers
##
| Level 6 Powers
| Discip.
| Short Description
| Source
|
1
| Ablating
| Psykin
| You are buffered from one Negate Psionics effect.
| PsiHB3
| 2
| Astral Construct VI
| Metcre
| Astral construct fights for you.
| PsiHB3
| 3
| Aura Alteration
| Telep
| Targets seems something it is not.
| PsiHB3
|
4
| Banishment
| Psyport
| Banishes extraplanar creatures.
| PsiHB3
| 5
| Breath of the Dragon
| Psymet
| Breath fire for 11d4 damage.
| PsiHB3
| 6
| Disintegrate
| Psykin
| One creature or object vanishes.
| PsiHB3
|
7
| Ethereal Jaunt
| Psyport
| You become ethereal for one round/level.
| PsiHB3
| 8
| Flaming Shroud
| Metcre
| Encased foe takes 11d6 fire damage.
| PsiHB3
| 9
| Greater Biocurrent
| Psykin
| Continuous bioelectrical current, 4d6 electrical dmg/r to up to 4 creatures.
| PsiHB3
|
10
| Improved Fabricate
| Metcre
| As Fabricate, but ten times as much.
| PsiHB3
| 11
| Improved Fly
| Psyport
| Subject flies at speed of 180.
| PsiHB3
| 12
| Improved Vigor
| Psymet
| You gain 13 temporary hit points.
| PsiHB3
|
13
| Mass Suggestion
| Telep
| Many targets follow suggested action.
| PsiHB3
| 14
| Mind Switch
| Telep
| You switch minds with another.
| PsiHB3
| 15
| Null Psionics Field
| Psykin
| Negates psionics within 10 ft.
| PsiHB3
|
16
| Precognition
| Clasen
| More in-depth than Divination.
| PsiHB3
| 17
| Remote View Trap
| Clasen
| Enemy remote viewers take 4d4 damage.
| PsiHB3
| 18
| Retrieve
| Psykin
| You teleport to your hand an item you can see.
| PsiHB3
|
19
| Shield of Prudence
| Clasen
| +6 insight bonus to AC.
| PsiHB3
| 20
| Suspend Life
| Psymet
| Your life functions slow to imperceptibility.
| PsiHB3
| 21
| Trace Teleport
| Psyport
| Learn origin or goal of subject's Teleport.
| PsiHB3
|
|
[Q3] 3rd Edition Psionics (Psi. Freq. 3)
[Q3.7] Level 7 Psi3 Powers
##
| Level 7 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Construct VII
| Metcre
| Astral construct fights for you.
| PsiHB3
| 2
| Contingency
| Metcre
| Sets trigger condition for another power.
| PsiHB3
| 3
| Divert Teleport
| Psyport
| Choose destination for another's Teleport.
| PsiHB3
|
4
| Emulate Power
| Clasen
| Manifest any psion power 6th-level and less.
| PsiHB3
| 5
| Energy Conversion
| Psymet
| You convert energy attacks to one ray energy attack of your own.
| PsiHB3
| 6
| Etherealness
| Psyport
| Travel to the Ethereal Plane with companions.
| PsiHB3
|
7
| Fission
| Psymet
| You briefly duplicate yourself.
| PsiHB3
| 8
| Imp. Anchored Navigation
| Clasen
| You can navigate from a fixed point even across planar boundaries.
| PsiHB3
| 9
| Improved Telekinesis
| Psykin
| Lift or move 50 lb./level at long range.
| PsiHB3
|
10
| Insanity
| Telep
| Subject is permanently wacky.
| PsiHB3
| 11
| Mass Cocoon
| Metcre
| Ectoplasmic Cocoon, but bigger.
| PsiHB3
| 12
| Mass Domination
| Telep
| Many targets subject to your will.
| PsiHB3
|
13
| Oak Body
| Psymet
| You body becomes living wood.
| PsiHB3
| 14
| Phase Door
| Psyport
| Invisible passage through wood or stone.
| PsiHB3
| 15
| Plane Shift
| Psyport
| Up to eight subjects travel to another plane.
| PsiHB3
|
16
| Reddopsi
| Psykin
| Foe's power rebounds on her.
| PsiHB3
| 17
| Sequester
| Clasen
| Subject invisible to sight and remote viewing.
| PsiHB3
| 18
| Teleport Without Error
| Psyport
| As Teleport with no off-targets.
| PsiHB3
|
19
| True Concussion
| Psykin
| Pummels foe for 13d6 damage.
| PsiHB3
| 20
| Ultrablast
| Telep
| Your mental scream deals 13d4 damage.
| PsiHB3
|
|
[Q3] 3rd Edition Psionics (Psi. Freq. 3)
[Q3.8] Level 8 Psi3 Powers
##
| Level 8 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Construct VIII
| Metcre
| Astral construct fights for you.
| PsiHB3
| 2
| Dream Travel
| Psyport
| You travel to other places through dreams.
| PsiHB3
| 3
| Foresight
| Clasen
| Psionic senses warn you of impending danger.
| PsiHB3
|
4
| Hypercognition
| Clasen
| You can deduce almost anything.
| PsiHB3
| 5
| Improved Clairtangency
| Psykin
| You use Telekinesis at any distance.
| PsiHB3
| 6
| Improved Etherealness
| Psyport
| Stay ethereal longer.
| PsiHB3
|
7
| Iron Body
| Psymet
| Your body becomes living iron.
| PsiHB3
| 8
| Mind Blank
| Telep
| Subject immune to mental/emotional effects, scrying, and remote viewing.
| PsiHB3
| 9
| Mind Seed
| Telep
| Target slowly becomes you.
| PsiHB3
|
10
| Mind Store
| Metcre
| Store your personality against future need.
| PsiHB3
| 11
| Molecular Manipulation
| Psykin
| You increase or decrease an object's base hardness by 5.
| PsiHB3
| 12
| Recall Death
| Clasen
| Foe vividly recalls its future death, and dies.
| PsiHB3
|
13
| Shadow Body
| Psymet
| You become a living shadow (not the creature).
| PsiHB3
| 14
| Telekinetic Sphere
| Psykin
| Mobile force globe protects one subject.
| PsiHB3
| 15
| Teleportation Circle
| Psyport
| Circle teleports any creature inside to designated spot.
| PsiHB3
|
16
| Temporal Acceleration
| Psyport
| Your time frame accelerates for two rounds.
| PsiHB3
| 17
| True Creation
| Metcre
| As Major Creation but items are permanent.
| PsiHB3
| 18
| True Domination
| Telep
| Dominated subjects less likely to defy your will.
| PsiHB3
|
|
[Q3] 3rd Edition Psionics (Psi. Freq. 3)
[Q3.9] Level 9 Psi3 Powers
##
| Level 9 Powers
| Discip.
| Short Description
| Source
|
1
| Affinity Field
| Psymet
| Effects that affect you also affect others.
| PsiHB3
| 2
| Apopsi
| Telep
| You delete the psionic power of another.
| PsiHB3
| 3
| Astral Construct IX
| Metcre
| Astral construct fights for you.
| PsiHB3
|
4
| Astral Projection
| Psyport
| Projects you and friends into Astral Plane.
| PsiHB3
| 5
| Confidante
| Telep
| You and another are permanently mentally bonded.
| PsiHB3
| 6
| Detonation
| Psykin
| Pummels foe for 17d6 damage.
| PsiHB3
|
7
| Dissolution
| Psykin
| You Disintegrate really large objects or creatures.
| PsiHB3
| 8
| Genesis
| Metcre
| You instigate a new demiplane in the Astral Plane.
| PsiHB3
| 9
| Greater Emulation
| Metcre
| Manifest any power 8th-level or less.
| PsiHB3
|
10
| Metafaculty
| Clasen
| Subject cannot hide name or location from you.
| PsiHB3
| 11
| Microcosm
| Telep
| Target explores imaginary world at the expense of the real one.
| PsiHB3
| 12
| Monster Domination
| Telep
| Dominates any creature for less time.
| PsiHB3
|
13
| Probability Travel
| Psyport
| You and friends physically enter Astral.
| PsiHB3
| 14
| Psychic Surgery
| Telep
| Repair psychic dmg, impart knowledge of new powers, and similar things.
| PsiHB3
| 15
| Shapechange
| Psymet
| You become any creature, change one/round.
| PsiHB3
|
16
| Temporal Velocity
| Psyport
| Your time frame accelerates for 3d4 rounds.
| PsiHB3
| 17
| Thrall
| Telep
| Target is your slave forever.
| PsiHB3
| 18
| Time Regression
| Psyport
| Relive the last four rounds.
| PsiHB3
|
19
| True Metabolism
| Psymet
| Regenerate 10 points/round for one minute.
| PsiHB3
| 20
| True Telekinesis
| Psykin
| Lift or move 500 lb./level at long range.
| PsiHB3
|
|
[Q3.5] 3.5 Edition Psionics (Psi. Freq. 3.5)
Level 1 Psi3.5 Powers
##
| Level 1 Powers
| Discip.
| Short Description
|
1
| Astral Construct
| Metacre
| Creates astral construct to fight for you.
| 2
| Astral Traveler
| Psion/PsyWar
| Enable yourself or another to join an astral caravan-enabled trip.
| 3
| Attraction
| Psion
| Subject has an attraction you specify.
|
4
| Biofeedback
| Psion/PsyWar
| Gain damage reduction 2/-.
| 5
| Bite of the Wolf
| PsyWar
| Gain bite attack for 1d8 damage.
| 6
| Bolt
| Psion
| You create a few enhanced short-lived bolts, arrows, or bullets.
|
7
| Burst
| Port/PsyWar
| Gain +10 ft. to speed this round.
| 8
| Call to Mind
| Psion
| Gain additional Knowledge check with +4 competence bonus.
| 9
| Call Weaponry
| PsyWar
| Create temporary weapon.
|
10
| Catfall
| Psion/PsyWar
| Instantly save yourself from a fall.
| 11
| Chameleon
| Metab/PsyWar
| Gain +10 enhancement bonus on Hide checks.
| 12
| Charm, Psionic
| Telep
| Makes one person your friend.
|
13
| Claws of the Beast
| PsyWar
| Your hands become deadly claws.
| 14
| Compression
| PsyWar
| You grow smaller.
| 15
| Conceal Thoughts
| Psion/PsyWar
| You conceal your motives.
|
16
| Control Flames
| Psion
| Take control of nearby open flame.
| 17
| Control Light
| Psion
| Adjust ambient light levels.
| 18
| Control Object
| Kines
| Telekinetically animate a small object.
|
19
| Create Sound
| Psion
| Create the sound you desire.
| 20
| Crystal Shard
| Psion
| Ranged touch attack for 1d6 points of piercing damage.
| 21
| Daze, Psionic
| Psion
| Humanoid creature of 4 HD or less loses next action.
|
22
| Deceleration
| Psion
| Target’s speed is halved.
| 23
| Déjà Vu
| Psion
| Your target repeats his last action.
| 24
| Demoralize
| Psion
| Enemies become shaken.
|
25
| Destiny Dissonance
| Clairsent
| Your dissonant touch sickens a foe.
| 26
| Detect Psionics
| Psion/PsyWar
| You detect the presence of psionics.
| 27
| Detect Teleportation
| Port
| Know when teleportation powers are used in close range.
|
28
| Disable
| Psion
| Subjects incorrectly believe they are disabled.
| 29
| Dissipating Touch
| Psion/PsyWar
| Touch deals 1d6 damage.
| 30
| Distract
| Psion/PsyWar
| Target gets -4 bonus on Listen, Search, Sense Motive, and Spot checks.
|
31
| Ecto Protection
| Psion
| An astral construct gains bonus against dismiss ectoplasm.
| 32
| Elfsight
| Psion/PsyWar
| Gain low-light vision, +2 bonus on Search and Spot checks, and notice secret doors.
| 33
| Empathy
| Psion
| You know the subject’s surface emotions.
|
34
| Empty Mind
| Psion/PsyWar
| You gain +2 on Will saves until your next action.
| 35
| Energy Ray
| Psion
| Deal 1d6 energy (cold, electricity, fire, or sonic) damage.
| 36
| Entangling Ectoplasm
| Psion
| You entangle a foe in sticky goo.
|
37
| Expansion
| PsyWar
| Become one size category larger.
| 38
| Far Hand
| Psion
| Move small objects at a limited distance.
| 39
| Float
| Psion/PsyWar
| You buoy yourself in water or other liquid.
|
40
| Force Screen
| Psion/PsyWar
| Invisible disc provides +4 shield bonus to AC.
| 41
| Grease, Psionic
| Psion
| Makes 10-ft. square or one object slippery.
| 42
| Grip of Iron
| PsyWar
| Your iron grip gives +4 bonus on grapple checks.
|
43
| Hammer
| Psion/PsyWar
| Melee touch attack deals 1d8/round.
| 44
| Inertial Armor
| Psion/PsyWar
| Tangible field of force provides you with +4 armor bonus to AC.
| 45
| Know Direction and Location
| Psion
| You discover where you are and what direction you face.
|
46
| Matter Agitation
| Psion
| You heat a creature or object.
| 47
| Metaphysical Claw
| PsyWar
| Your natural weapon gains +1 bonus.
| 48
| Metaphysical Weapon
| PsyWar
| Weapon gains +1 bonus.
|
49
| Mind Thrust
| Psion
| Deal 1d10 damage.
| 50
| Mindlink
| Telep
| You forge a limited mental bond with another creature.
| 51
| Minor Creation, Psionic
| Metacre
| Creates one cloth or wood object.
|
52
| Missive
| Psion
| Send a one-way telepathic message to subject.
| 53
| My Light
| Psion/PsyWar
| Your eyes emit 20-ft. cone of light.
| 54
| Precognition
| Clairsent
| Gain +2 insight bonus to one roll.
|
55
| Precognition, Defensive
| Psion/PsyWar
| Gain +1 insight bonus to AC and saving throws.
| 56
| Precognition, Offensive
| Psion/PsyWar
| Gain +1 insight bonus on your attack rolls.
| 57
| Prescience, Offensive
| Psion/PsyWar
| Gain +2 insight bonus on your damage rolls.
|
58
| Prevenom
| PsyWar
| Your claws gain a poison coating.
| 59
| Prevenom Weapon
| PsyWar
| Your weapon is mildly venomous.
| 60
| Sense Link
| Psion
| You sense what the subject senses (single sense).
|
61
| Skate
| Psion/PsyWar
| Subject slides skillfully along the ground.
| 62
| Stomp
| PsyWar
| Subjects fall prone and take 1d4 nonlethal damage.
| 63
| Synesthete
| Psion/PsyWar
| You receive one kind of sense when another sense is stimulated.
|
64
| Telempathic Projection
| Psion
| Alter the subject’s mood.
| 65
| Thicken Skin
| Metab/PsyWar
| Gain +1 enhancement bonus to your AC for 10 min./level.
| 66
| Vigor
| Psion/PsyWar
| Gain 5 temporary hit points.
|
|
[Q3.5] 3.5 Edition Psionics (Psi. Freq. 3.5)
Level 2 Psi3.5 Powers
##
| Level 2 Powers
| Discip.
| Short Description
|
1
| Animal Affinity
| Metab/PsyWar
| Gain +4 enhancement to one ability.
| 2
| Aversion
| Telep
| Subject has aversion you specify.
| 3
| Bestow Power
| Psion
| Subject receives 2 power points.
|
4
| Body Adjustment
| Psion/PsyWar
| You heal 1d12 damage.
| 5
| Body Equilibrium
| Psion/PsyWar
| You can walk on nonsolid surfaces.
| 6
| Body Purification
| Psion/PsyWar
| You restore 2 points of ability damage.
|
7
| Brain Lock
| Telep
| Subject cannot move or take any mental actions.
| 8
| Clairvoyant Sense
| Clairsent
| See and hear a distant location.
| 9
| Cloud Mind
| Psion
| You erase knowledge of your presence from target’s mind.
|
10
| Concealing Amorpha
| Psion/PsyWar
| Quasi-real membrane grants you concealment.
| 11
| Concussion Blast
| Psion
| Deal 1d6 force damage to target.
| 12
| Control Air
| Kines
| You have control over wind speed and direction.
|
13
| Control Sound
| Psion
| Create very specific sounds.
| 14
| Darkvision, Psionic
| Psion/PsyWar
| See 60 ft. in total darkness.
| 15
| Detect Hostile Intent
| Psion/PsyWar
| You can detect hostile creatures within 30 ft. of you.
|
16
| Dimension Swap
| Port/PsyWar
| You and ally or two allies switch positions.
| 17
| Dissolving Touch
| PsyWar
| Your touch deals 4d6 acid damage.
| 18
| Dissolving Weapon
| PsyWar
| Your weapon deals 4d6 acid damage.
|
19
| Ego Whip
| Psion
| Deal 1d4 Cha damage and daze for 1 round.
| 20
| Empathic Transfer
| Metab/PsyWar
| Transfer another’s wounds to yourself.
| 21
| Energy Adaptation, Specified
| Psion/PsyWar
| Gain resistance 10 against one energy type.
|
22
| Energy Missile
| Kines
| Deal 3d6 energy damage to up to five subjects.
| 23
| Energy Push
| Psion
| Deal 2d6 damage and knock subject back.
| 24
| Energy Stun
| Psion
| Deal 1d6 damage and stun target if it fails both saves.
|
25
| Feat Leech
| Psion/PsyWar
| Borrow another’s psionic or metapsionic feats.
| 26
| Hustle
| Metab/PsyWar
| Instantly gain a move action.
| 27
| Id Insinuation
| Psion
| Swift tendrils of thought disrupt and confuse your target.
|
28
| Identify, Psionic
| Psion
| Learn the properties of a psionic item.
| 29
| Inflict Pain
| Psion
| Telepathic stab gives your foe -4 on attack rolls, or -2 if he makes the save.
| 30
| Knock, Psionic
| Psion
| Opens locked or psionically sealed door.
|
31
| Levitate, Psionic
| Port/Psion/PsyWar
| Subject moves up and down at your direction.
| 32
| Mental Disruption
| Psion
| Daze creatures within 10 feet for 1 round.
| 33
| Missive, Mass
| Psion
| You send a one-way telepathic message to an area.
|
34
| Object Reading
| Clairsent
| Learn details about an object’s previous owner.
| 35
| Painful Strike
| PsyWar
| Your natural weapons deal an extra 1d6 nonlethal damage.
| 36
| Prowess
| PsyWar
| Instantly gain another attack of opportunity.
|
37
| Psionic Lion’s Charge
| PsyWar
| You can make full attack in same round you charge.
| 38
| Psionic Lock
| Psion
| Secure a door, chest, or portal.
| 39
| Psionic Repair Damage
| Metacre
| Repairs construct of 3d8 hit points +1 hp/level.
|
40
| Psionic Scent
| PsyWar
| Gain the scent ability.
| 41
| Read Thoughts
| Telep
| Detect surface thoughts of creatures in range.
| 42
| Recall Agony
| Psion
| Foe takes 2d6 damage.
|
43
| Sense Link, Forced
| Psion
| Sense what subject senses.
| 44
| Sensitivity to Psychic Impressions
| Clairsent
| You can find out about an area’s past.
| 45
| Share Pain
| Psion
| Willing subject takes some of your damage.
|
46
| Strength of My Enemy
| PsyWar
| Siphon away your enemy’s strength and grow stronger.
| 47
| Suggestion, Psionic
| Telep
| Compels subject to follow stated course of action.
| 48
| Sustenance
| Psion/PsyWar
| Go without food and water for one day.
|
49
| Swarm of Crystals
| Psion
| Crystal shards are sprayed forth doing 3d4 slashing damage.
| 50
| Thought Shield
| Psion/PsyWar
| Gain PR 13 against mind-affecting powers.
| 51
| Tongues, Psionic
| Psion
| You can communicate with intelligent creatures.
|
52
| Wall Walker
| PsyWar
| Grants ability to walk on walls and ceilings.
|
|
[Q3.5] 3.5 Edition Psionics (Psi. Freq. 3.5)
Level 3 Psi3.5 Powers
##
| Level 3 Powers
| Discip.
| Short Description
|
1
| Astral Caravan
| Port
| You lead astral traveler-enabled group to a planar destination.
| 2
| Claws of the Vampire
| PsyWar
| Heal half of your claw’s base damage.
| 3
| Concealing Amorpha, Greater
| Metacre/PsyWar
| Quasi-real membrane grants you total concealment.
|
4
| Crisis of Breath
| Telep
| Disrupt subject’s breathing.
| 5
| Danger Sense
| Psion/PsyWar
| You gain +4 bonus against traps.
| 6
| Dimension Slide
| PsyWar
| Teleports you very short distance.
|
7
| Dismiss Ectoplasm
| Psion
| Dissipates ectoplasmic targets and effects.
| 8
| Dispel Psionics
| Psion
| Cancels psionic powers and effects.
| 9
| Duodimensional Claw
| PsyWar
| Increases your natural weapon’s threat range.
|
10
| Ectoplasmic Cocoon
| Metacre
| You encapsulate a foe so it can’t move.
| 11
| Ectoplasmic Form
| Metab/PsyWar
| You gain benefits of being insubstantial and can fly slowly.
| 12
| Empathic Feedback
| Psion/PsyWar
| When you are hit in melee, your attacker takes damage.
|
13
| Empathic Transfer, Hostile
| PsyWar/Telep
| Your touch transfers your hurt to another.
| 14
| Energy Bolt
| Psion
| Deal 5d6 energy damage in 120-ft. line.
| 15
| Energy Burst
| Psion
| Deal 5d6 energy damage in 40-ft. burst.
|
16
| Energy Cone
| Kines
| Deal 5d6 energy damage in 60-ft. cone.
| 17
| Energy Retort
| Psion
| Ectoburst of energy automatically targets your attacker for 4d6 damage once each round.
| 18
| Energy Wall
| Psion
| Create wall of your chosen energy type.
|
19
| Eradicate Invisibility
| Psion
| Negate invisibility in 50-ft. burst.
| 20
| Escape Detection
| Clairsent/PsyWar
| You become difficult to detect with clairsentience powers.
| 21
| Evade Burst
| Psion/PsyWar
| You take no damage from a burst on a successful Reflex save.
|
22
| Exhalation of the Black Dragon
| PsyWar
| Your acid breath deals 3d6 damage to a close target.
| 23
| False Sensory Input
| Telep
| Subject sees what isn’t there.
| 24
| Fate Link
| Clairsent
| You link the fates of two targets.
|
25
| Graft Weapon
| PsyWar
| Your hand is replaced seamlessly by your weapon.
| 26
| Keen Edge, Psionic
| Psion/PsyWar
| Doubles normal weapon’s threat range.
| 27
| Mental Barrier
| Psion/PsyWar
| Gain +4 deflection bonus to AC until your next action.
|
28
| Mind Trap
| Psion
| Drain 1d6 power points from anyone who attacks you with a telepathy power.
| 29
| Psionic Blast
| Psion
| Stun creatures in 30-ft. cone for 1 round.
| 30
| Share Pain, Forced
| Psion
| Unwilling subject takes some of your damage.
|
31
| Solicit Psicrystal
| Psion
| Your psicrystal takes over your concentration power.
| 32
| Telekinetic Force
| Psion
| Move an object with the sustained force of your mind.
| 33
| Telekinetic Thrust
| Psion
| Hurl objects with the force of your mind.
|
34
| Time Hop
| Psion
| Subject hops forward in time 1 round/level.
| 35
| Touchsight
| Psion
| Your telekinetic field tells you where everything is.
| 36
| Ubiquitous Vision
| Psion/PsyWar
| You have all-around vision.
|
37
| Vampiric Blade
| PsyWar
| You heal half of your base weapon damage.
|
|
[Q3.5] 3.5 Edition Psionics (Psi. Freq. 3.5)
Level 4 Psi3.5 Powers
##
| Level 4 Powers
| Discip.
| Short Description
|
1
| Anchored Navigation
| Clairsent
| Establish a mishap-free teleport beacon.
| 2
| Aura Sight
| Psion
| Reveals creatures, objects, powers, or spells of selected alignment axis.
| 3
| Claw of Energy
| PsyWar
| Your claws deal additional energy damage.
|
4
| Control Body
| Kines
| Take rudimentary control of your foe’s limbs.
| 5
| Correspond
| Psion
| Hold mental conversation with another creature at any distance.
| 6
| Death Urge
| Psion
| Implant a self-destructive compulsion.
|
7
| Detect Remote Viewing
| Psion
| You know when others spy on you remotely.
| 8
| Dimension Door, Psionic
| Psion/PsyWar
| Teleports you short distance.
| 9
| Dimensional Anchor, Psionic
| Port
| Bars extra dimensional movement.
|
10
| Dismissal, Psionic
| Port
| Forces a creature to return to its native plane.
| 11
| Divination, Psionic
| Psion
| Provides useful advice for specific proposed action.
| 12
| Dominate, Psionic
| Telep
| Control target telepathically.
|
13
| Energy Adaptation
| Psion/PsyWar
| Your body converts energy to harmless light.
| 14
| Energy Ball
| Kines
| Deal 7d6 energy damage in 20-ft. radius.
| 15
| Fabricate, Psionic
| Metacre
| Transforms raw goods to finished items.
|
16
| Fly, Psionic
| Port
| You fly at a speed of 60 ft.
| 17
| Freedom of Movement, Psionic
| Psion/PsyWar
| You cannot be held or otherwise rendered immobile.
| 18
| Immovability
| PsyWar
| You are almost impossible to move and gain DR 15/-.
|
19
| Inertial Barrier
| Kines/PsyWar
| Gain DR 5/-.
| 20
| Intellect Fortress
| Psion
| Those inside fortress take only half damage from all powers and psi-like abilities until your next action.
| 21
| Metamorphosis
| Metab
| Assume shape of creature or object.
|
22
| Mindlink, Thieving
| Telep
| Borrow knowledge of a subject’s power.
| 23
| Mindwipe
| Psion
| Subject’s recent experiences wiped away, bestowing negative levels.
| 24
| Modify Memory, Psionic
| Telep
| Changes 5 minutes of subject’s memories.
|
25
| Personality Parasite
| Psion
| Subject’s mind calves self-antagonistic splinter personality for 1 round/level.
| 26
| Power Leech
| Psion
| Drain 1d6 power points/round while you maintain concentration; you gain 1/round.
| 27
| Psychic Reformation
| Psion
| Subject can choose skills, feats, and powers anew for previous levels.
|
28
| Psychic Vampire
| Metab/PsyWar
| Touch attack drains 2 power points/level from foe.
| 29
| Quintessence
| Metacre
| You collapse a bit of time into a physical substance.
| 30
| Remote Viewing
| Clairsent
| See, hear, and potentially interact with subjects at a distance.
|
31
| Schism
| Telep
| Your partitioned mind can manifest lower level powers.
| 32
| Steadfast Perception
| PsyWar
| Gain immunity to illusory effects, +6 bonus on Spot and Search checks.
| 33
| Telekinetic Maneuver
| Psion
| Telekinetically bull rush, disarm, grapple, or trip your target.
|
34
| Trace Teleport
| Psion
| Learn destination of subject’s teleport.
| 35
| Truevenom
| PsyWar
| Your natural weapons are covered in horrible poison.
| 36
| Truevenom Weapon
| PsyWar
| Your weapon is horribly poisonous.
|
37
| Wall of Ectoplasm
| Psion
| You create a protective barrier.
| 38
| Weapon of Energy
| PsyWar
| Weapon deals additional energy damage.
|
|
[Q3.5] 3.5 Edition Psionics (Psi. Freq. 3.5)
Level 5 Psi3.5 Powers
##
| Level 5 Powers
| Discip.
| Short Description
|
1
| Adapt Body
| Psion/PsyWar
| Your body automatically adapts to hostile environments.
| 2
| Baleful Teleport
| Port
| Destructive teleport deals 9d6 damage.
| 3
| Catapsi
| Psion/PsyWar
| Psychic static inhibits power manifestation.
|
4
| Clairtangent Hand
| Clairsent
| Emulate far hand at a distance.
| 5
| Ectoplasmic Shambler
| Psion
| Foglike predator deals 1 point of damage/two levels each round to an area.
| 6
| Energy Current
| Kines
| Deal 9d6 damage to one foe and half to another foe as long as you concentrate.
|
7
| Fiery Discorporation
| Kines
| Cheat death by discorporating into nearby fire for one day.
| 8
| Hail of Crystals
| Metacre
| A crystal explodes in an area, dealing 9d4 slashing damage.
| 9
| Incarnate
| Psion
| Make some powers permanent.
|
10
| Leech Field
| Psion
| Leech power points each time you make a saving throw.
| 11
| Major Creation, Psionic
| Psion
| As psionic minor creation, plus stone and metal.
| 12
| Metaconcert
| PsyWar/Telep
| Mental concert of two or more increases the total power of the participants.
|
13
| Mind Probe
| Telep
| You discover the subject’s secret thoughts.
| 14
| Oak Body
| Psion/PsyWar
| Your body becomes as hard as oak.
| 15
| Plane Shift, Psionic
| Psion
| Travel to other planes.
|
16
| Power Resistance
| Psion
| Grant PR equal to 12 + level.
| 17
| Psionic Revivify
| Metab
| Return the dead to life before the psyche leaves the corpse.
| 18
| Psychic Crush
| Psion
| Brutally crush subject’s mental essence, reducing subject to -1 hit points.
|
19
| Psychofeedback
| Metab/PsyWar
| Boost Strength, Dexterity, or Constitution at the expense of one or more other scores.
| 20
| Restore Extremity
| Metab
| Return a lost digit, limb, or other appendage to subject.
| 21
| Second Chance
| Clairsent
| Gain a reroll.
|
22
| Shatter Mind Blank
| Psion
| Cancels target’s mind blank effect.
| 23
| Teleport Trigger
| Port
| Predetermined event triggers teleport.
| 24
| Teleport, Psionic
| Port
| Instantly transports you as far as 100 miles/level.
|
25
| Tower of Iron Will
| Psion
| Grant PR 19 against mind-affecting powers to all creatures within 10 ft. until your next turn.
| 26
| True Seeing, Psionic
| Psion
| See all things as they really are.
|
|
[Q3.5] 3.5 Edition Psionics (Psi. Freq. 3.5)
Level 6 Psi3.5 Powers
##
| Level 6 Powers
| Discip.
| Short Description
|
1
| Aura Alteration
| Psion
| Repairs psyche or makes subject seem to be something it is not.
| 2
| Banishment, Psionic
| Port
| Banishes extraplanar creatures.
| 3
| Breath of the Black Dragon
| Psion/PsyWar
| Breathe acid for 11d6 damage.
|
4
| Cloud Mind, Mass
| Psion
| Erase knowledge of your presence from the minds of one creature/level.
| 5
| Contingency, Psionic
| Psion
| Sets trigger condition for another power.
| 6
| Co-opt Concentration
| Psion
| Take control of foe’s concentration power.
|
7
| Crystallize
| Metacre
| Turn subject permanently to crystal.
| 8
| Disintegrate, Psionic
| Psion
| Turn one creature or object to dust.
| 9
| Dispelling Buffer
| Kines/PsyWar
| Subject is buffered from one dispel psionics effect.
|
10
| Fabricate, Greater Psionic
| Metacre
| Transforms a lot of raw goods to finished items.
| 11
| Form of Doom
| PsyWar
| You transform into a frightening tentacled beast.
| 12
| Fuse Flesh
| Psion
| Fuse subject’s flesh, creating a helpless mass.
|
13
| Mind Blank, Personal
| Psion/PsyWar
| You are immune to scrying and mental effects.
| 14
| Mind Switch A,
| Telep
| You switch minds with another.
| 15
| Null Psionics Field
| Kines
| Create a field where psionic power does not function.
|
16
| Overland Flight, Psionic
| Psion
| You fly at a speed of 40 ft. and can hustle over long distances.
| 17
| Precognition, Greater
| Clairsent
| Gain +4 insight bonus to one roll.
| 18
| Remote View Trap
| Psion
| Deal 8d6 points electricity damage to those who seek to view you at a distance.
|
19
| Restoration, Psionic
| Metab
| Restores level and ability score drains.
| 20
| Retrieve
| Psion
| Teleport to your hand an item you can see.
| 21
| Suspend Life
| Psion/PsyWar
| Put yourself in a state akin to suspended animation.
|
22
| Temporal Acceleration
| Psion
| Your time frame accelerates for 1 round.
|
|
Level 7 Psi3.5 Powers
##
| Level 7 Powers
| Discip.
| Short Description
|
1
| Crisis of Life
| Telep
| Stop subject’s heart.
| 2
| Decerebrate
| Psion
| Remove portion of subject’s brain stem.
| 3
| Divert Teleport
| Psion
| Choose destination for another’s teleport.
|
4
| Dream Travel
| Port
| Travel to other places through dreams.
| 5
| Ectoplasmic Cocoon, Mass
| Metacre
| You encapsulate all foes in a 20-ft. radius.
| 6
| Energy Conversion
| Psion
| Offensively channel energy you’ve absorbed.
|
7
| Energy Wave
| Psion
| Deal 13d4 damage of your chosen energy type in 120-ft. cone.
| 8
| Ethereal Jaunt, Psionic
| Port
| Become ethereal for 1 round/level.
| 9
| Fate of One
| Clairsent
| Reroll any roll you just failed.
|
10
| Fission
| Metab
| You briefly duplicate yourself.
| 11
| Insanity
| Psion
| Subject is permanently confused.
| 12
| Moment of Prescience, Psionic
| Psion
| You gain insight bonus on single attack roll, check, or save.
|
13
| Phase Door, Psionic
| Psion
| Invisible passage through wood or stone.
| 14
| Reddopsi
| Kines
| Powers targeting you rebound on manifester.
| 15
| Sequester, Psionic
| Psion
| Subject invisible to sight and remote viewing; renders subject comatose.
|
16
| Ultrablast
| Psion
| Deal 13d6 damage in 15-ft. radius.
|
|
[Q3.5] 3.5 Edition Psionics (Psi. Freq. 3.5)
Level 8 Psi3.5 Powers
##
| Level 8 Powers
| Discip.
| Short Description
|
1
| Astral Seed
| Metacre
| You plant the seed of your rebirth from the Astral Plane.
| 2
| Bend Reality
| Psion
| Alters reality within power limits.
| 3
| Fusion
| Metab
| You combine your abilities and form with another.
|
4
| Hypercognition
| Clairsent
| You can deduce almost anything.
| 5
| Iron Body, Psionic
| Psion
| Your body becomes living iron.
| 6
| Matter Manipulation
| Psion
| Increase or decrease an object’s base hardness by 5.
|
7
| Mind Blank, Psionic
| Psion
| Subject immune to mental/emotional effects, scrying, and remote viewing.
| 8
| Mind Seed
| Telep
| Subject slowly becomes you.
| 9
| Recall Death
| Psion
| Subject dies or takes 5d6 damage.
|
10
| Shadow Body
| Psion
| You become a living shadow (not the creature).
| 11
| Telekinetic Sphere, Psionic
| Kines
| Mobile force globe encapsulates creature and moves it.
| 12
| Teleport, Psionic Greater
| Psion
| As psionic teleport, but no range limit and no off-target arrival.
|
13
| Time Hop, Mass
| Port
| Willing subjects hop forward in time.
| 14
| True Metabolism
| Psion
| You regenerate 10 hit points/round.
|
|
Level 9 Psi3.5 Powers
##
| Level 9 Powers
| Discip.
| Short Description
|
1
| Affinity Field
| Psion
| Effects that affect you also affect others.
| 2
| Apopsi
| Psion
| You delete target’s psionic powers.
| 3
| Assimilate
| Psion
| Incorporate creature into your own body.
|
4
| Etherealness, Psionic
| Psion
| Become ethereal for 1 min./level.
| 5
| Genesis
| Metacre
| You instigate a new demiplane on the Astral Plane.
| 6
| Metafaculty
| Clairsent
| You learn details about any one creature.
|
7
| Metamorphosis, Greater
| Metab
| Assume shape of any nonunique creature or object each round.
| 8
| Microcosm
| Psion
| Creature or creature lives forevermore in world of his own imagination.
| 9
| Mind Switch, True
| Telep
| A permanent brain swap.
|
10
| Psychic Chirurgery
| Telep
| You repair psychic damage or impart knowledge of new powers.
| 11
| Reality Revision
| Psion
| As bend reality, but fewer limits.
| 12
| Teleportation Circle, Psionic
| Port
| Circle teleports any creatures inside to designated spot.
|
13
| Time Regression
| Port
| Relive the last round.
| 14
| Timeless Body
| Psion
| Ignore all harmful, and helpful, effects for 1 round.
| 15
| Tornado Blast
| Kines
| Vortex of air subjects your foes to 17d6 damage and moves them.
|
16
| True Creation
| Metacre
| As psionic major creation, except items are completely real.
|
|
[Q5] Imagination Psionics (Psi. Freq. 5)
Basic Psi5 Information
PSPs (classed) = Int + Chr - 24 + 2*Level
| PSPs (wild talent) = (Int+Chr)/2 - 12 + Level
| Wild talents use HNCL/2 (half of highest level) for CL.
| Psi5 PSPs are regained at (Int+Chr)/10 per hour.
|
|
|
Psi5 Minor Powers
Name
| PSPs
| Effect
|
Awareness of Area
| 3/t
| Gives mental map of area's terrain
| Contact Other Plane
| 6
| Contact Other Plane (as spell)
| Danger Sense
| 3/t
| Alerts if danger coming
|
Disbelieve Other Imaginator
| 2
| Lose 4d4 IPs; beyond 0 is Perm.Stat.pts.
| Disbelieve Object/Person
| 1/r
| Disbelief (as priest spell:TOM pg.99)
| Disbelieve Superstition Effect
| 2
| Freq.4 effect loses 1d4 to Power Mult.
|
Genius
| 3
| Genius (as priest spell:TOM pg.80)
| Heal Self
| 1
| Cure up to 100 hp, Regenerate (as spell)
| Invisibility Realm
| 3/r
| Improved Invis., can see other Invis.
|
Legend Lore
| 6
| Legend Lore (as spell)
| Locate
| 3
| Locate Object/Person (r=3*level+1 miles)
| Magical Protection
| 1
| (Z action) Spell must make Casting Level check on d20
|
Modify Reality (least)
| SL^2
| Duplicate 1st-3rd level Alteration spell
| Natural Protection
| 1
| (Z action) Natural Effect damage resistance 75% for 1s
| Physical Protection
| 1/r
| Caster's hit points triple for duration
|
Psionic Protection
| 1
| (Z action) Power must make Casting Level check on d20
| Reroll
| 6
| (Z action) Reroll any die roll (yourself or other)
| Sense Powers
| 3/t
| Detect Magic & Detect Psionics
|
Vision
| 6
| Vision (as spell, always succeeds)
| Withdraw
| 1/r
| Withdraw, can use non-offensive Mentals
|
|
Psi5 Major Powers
Name
| PSPs
| Effect
|
Alter Reality (lesser)
| SL^2
| Duplicate 1st-5th level Alt,Ele,Hea
| Concentration Break
| 10*M
| Target loses M Mentals (maintenance=+M/r)
| Create Matter (lesser)
| 6
| Minor Creation (as spell, perm. duration)
|
Disbelieve Death
| 13
| (absolute 0 action, can do mult.) CL% chance: Not dead
| Disjoin Magic
| 12
| Mordenkainen's Disjunction (as spell)
| Dispel Psionics
| 10
| Destroy maintained psionics (all freq.)
|
Irrestible Charm
| 10
| Charm Monster, no save
| Magic Jar
| 10
| Magic Jar (as spell), save at -level
| Manipulate Matter
| 6
| Polymorph any Object (as spell, perm.)
|
No Target
| 6/t
| Cannot be directly targetted with effects
| Psionic Surgery
| 10
| Mental Surgery (Psi1N):takes 1r, R=120'
| Relocate Dream Frame
| 6
| Teleport without Error (as spell)
|
Telekinesis
| 6
| Telekinesis (weight limit=level+1 tons)
|
|
[Q5] Imagination Psionics (Psi. Freq. 5)
Psi5 Grand Powers
Name
| PSPs
| Effect
|
Aura of Great Concentration
| 21*M
| Target/self gains M Mentals (maint=+2M/r)
| Alter Reality (greater)
| 30
| Alter Reality (as spell)
| Change Reality (lesser)
| SL^2
| 1st-7th level Alt,Cnj,Cre,Ele,Hea,Sum
|
Construction
| 15
| Builds 1 machine up to level+1 complexity
| Create Matter (greater)
| 15
| Major Creation (as spell, perm. duration)
| Destroy Matter
| 15
| Disintegrate (save), if save made takes half max hp
|
Fast Forward Time
| 21/r
| All you wish to effect can use an extra action /segment
| Imbue with Psionic Ability
| 21
| Imbue target with imagination psionics
| Produce
| 15
| Brings person/object here (same plane)
|
Psionic Link
| 1/d
| Link with other Imaginators only
| Rewind Time
| 21/r
| Rewind events of last round(s)
| Time Stop
| 15
| Time Stop (as spell, maintained 3/r)
|
|
Psi5 Super Powers
Name
| PSPs
| Effect
|
Change Reality (greater)
| 42
| As the 10th level spell, non-phys.things
| Enhance Attribute +1
| 28/56
| (Phys/Ment) Need new stat or higher on d30
| Godly Protection
| 28
| (Z action) iGR = CL% for 1s, works on up to xCL beings
|
Psionic Permanency
| 28/56
| (freq.5/other)Perm.psi power,no maint.cost
| Shapechange
| 28
| Shapechange (as spell,phys.innates gained)
| Understand
| 42
| Ask the DM a question
|
|
Psi5 Ultra Powers
Name
| PSPs
| Effect
|
Physical Independence
| 36/d
| You do not die as a result of being at negative hp
| Unchangeable Reality
| 54
| As the 12th level spell
|
|
[Q8] Cyberspace (Technology/Animation) Psionics (Psi. Freq. 8)
Psi8 powers improve your mind & body so you can interface with technology better.
| Psi8 powers are resisted using PR (Psionic Resistance), *not* TechR (Technological Resistance). TechR is used to resist Technological Items, described on the next page.
|
|
Psi8 Minor Powers
Name
| Effect
|
Construct Control Item 1
| Create a "Control" type item (see next page) of TechL=CL, each TechL takes 1S action
| Construct Generic Item 1
| Create a "Generic" type item (see next page) of TechL=CL, each TechL takes 1S action
| Construct Power/Defensive Item 1
| Create a "Power" type item (see next page) of TechL=CL, each TechL takes 1S action
|
Construct Weapon Item 1
| Create a "Weapon" type item (see next page) of TechL=CL, each TechL takes 1S action
| Create Technological Monster I
| Create a DL I Technological Monster (AC=4*CL, hp=8*CL, Str=2*CL)
| Degrade Technology
| Technological item with TechL<=CL gets -1 TechL (save vs. PP) (minimum TechL=0)
|
Detect Technology
| Detects Technology and gives TechL within sight
| Energy Discharge
| 80' line, CL^2 technological dmg (RSW save:½), can power tech items drained of power
| Hack into Technological Object
| Hack (gain control) of a technological object with TechL<=CL (monsters get save)
|
Hard Resistance to Radiation
| Double resist radiation (1/4, save for 1/10), Ignore gaining Psi9/18/27 powers due to RS
| Identify Technology
| Identifies a technological item, 8% chance of failure per TechL greater than your CL
| Improve Technology
| Technological item with TechL<CL gets +1 TechL (TechL% chance of destroying item)
|
Mend
| As spell
| Minor Creation
| As spell
| Repair Light Damage
| Cures 10 hp (1 Hull point) to a technological item
|
Speak with Technological Item
| Communicate with technological item (considered semi-intelligent like Speak w/ Plants)
| Technological Armor
| +CL AC, +CL*2 current hp (like an Armor spell), can stack w/ Armor spell
| Technological Shield
| DR (CL*2)/(+CL/2) (or) WR 10*CL% (or) Others need a +CL-1 weapon to hit you
|
Technological Weapon
| Your weapon gets +(CL/2, round down) TH & +(CL/2, round up) dmg, not magical plusses
|
|
[Q8] Cyberspace (Technology/Animation) Psionics (Psi. Freq. 8)
Psi8 Major Powers
Name
| Effect
|
Construct Control Item 2
| Create a "Control" type item (see next page) of TechL=CL, each 2 TechL takes 1S action
| Construct Generic Item 2
| Create a "Generic" type item (see next page) of TechL=CL, each 2 TechL takes 1S action
| Construct Power/Defensive Item 2
| Create a "Power" type item (see next page) of TechL=CL, each 2 TechL takes 1S action
|
Construct Weapon Item 2
| Create a "Weapon" type item (see next page) of TechL=CL, each 2 TechL takes 1S action
| Create Technological Monster II
| Create a DL IV Technological Monster (AC=8*CL, hp=8*(CL^2), Str=4*CL)
| Dispel Technology
| Dispels a technological effect
|
Hard Resistance to Chemicals
| Double resist chemical elements (1/4, save for 1/10), Immune to gas & poison
| Living Technology
| +1E action per round for one of your items (it can activate itself)
| Major Creation
| As spell
|
Repair Serious Damage
| Cures 80 hp (8 Hull points) to a technological item, fixes minor malfunctions
| Tech Jar
| Magic Jar into a technological item
| Techmind
| +TechL*8 to Personality score (can also be used vs. normal magic/psionic items)
|
Techskin
| Get TechL "Techskins", each absorbs one technological attack (can't use with Stoneskin)
| Unusual Mix
| May construct your tech items using "Unusual Materials" chart, this may have odd effects
|
|
Psi8 Grand Powers
Name
| Effect
|
Anti-Technological Shell
| Reduce all technological objects within 30' by -CL TechL (min TechL=0)
| Attune Technological Item
| Allow another to have & use one of the technological objects you made using Psi8
| Construct Control Item 4
| Create a "Control" type item (see next page) of TechL=CL, each 4 TechL takes 1S action
|
Construct Generic Item 4
| Create a "Generic" type item (see next page) of TechL=CL, each 4 TechL takes 1S action
| Construct Power/Defensive Item 4
| Create a "Power" type item (see next page) of TechL=CL, each 4 TechL takes 1S action
| Construct Weapon Item 4
| Create a "Weapon" type item (see next page) of TechL=CL, each 4 TechL takes 1S action
|
Cron Job
| Contingency or Delayed Blast for one Psi8 power
| Create Technological Monster III
| Create a DL VIII Technological Monster (AC=16*CL, hp=8*(CL^3), Str=6*CL)
| Hard Resistance to Anti-Matter
| Double resist anti-matter (1/4, save for 1/10), Can survive in anti-matter based prime
|
Magical Engineering
| Duplicate the effects of a Psi16 minor or major
| Repair Massive Damage
| Cures 640 hp (64 Hull points) to a technological item, fixes Crashed/Hung status
|
|
Psi8 Super Powers
Name
| Effect
|
Construct Control Item 8
| Create a "Control" type item (see next page) of TechL=CL, each 8 TechL takes 1S action
| Construct Generic Item 8
| Create a "Generic" type item (see next page) of TechL=CL, each 8 TechL takes 1S action
| Construct Power/Defensive Item 8
| Create a "Power" type item (see next page) of TechL=CL, each 8 TechL takes 1S action
|
Construct Weapon Item 8
| Create a "Weapon" type item (see next page) of TechL=CL, each 8 TechL takes 1S action
| Create Technological Monster IV
| Create a DL XII Technological Monster (iAC=CL/8, ihp=CL/8, Str=8*CL)
| Hard Resistance to Time
| Double resist time (1/4, save for 1/10), Immune to Time Stop / Temporal Stasis
|
Steal Attunement
| Allow another to have & use one of the technological objects *anyone* made using Psi8
|
|
[Q8] Cyberspace (Technology/Animation) Psionics (Psi. Freq. 8)
Psi8 Technological Items
At any given moment, you may have a number of Psi8 technological items (that you created) equal to your Psi8 level. Other Psi8 items (made by someone else) that you somehow gain control of do not count against this limit.
| Technological effects are resisted using TechR (Technology Resistance) or another resistance listed below.
| Items listed as "1 charge" burn out when used; you make make another item immediately after activating this item (the temporary effect doesn't count against the number of technological items you may have).
| The names given are for the TechL=20 version; the actual device will look and operate differently at lower tech levels (e.g. a low TechL "Tractor Beam" would actually be a grapple-like device similar to what Batman uses).
|
|
Psi8 Control Items
Item
| Effect (use TechR or CR [Charm Resistance] to resist)
|
Boarding Party
| 1M, 1 charge: Summon a DL=TechL monster (need not be technological)
| Comp (Computer)
| +TechL*2 Nonweapon Proficiencies; +TechL/2 Int (round down)
| Ctrl (Control)
| Need to be charmed an extra TechL times to be controlled; can operate at -TechL*8 hp
|
DamCon (Damage Control)
| Regenerate TechL hp/r (it's not "troll-like", it's normal regeneration)
| Deck Crew
| 1Z, 1 charge: +1P action per round for 1 turn
| ExcDam (Excess Damage)
| Don't die unless lowered below -TechL*8-10 hp; "Power Word" spells reduced by TechL*8
|
Passenger
| 1V, 1 charge: +1 minor familiar for 1 turn (don't lose hp or anything when it disappears)
| Sen (Sensors)
| Detect Life/Technology/Energy (type and amount), range = 8*TechL feet (through walls)
| Scan (Scanners)
| Get vague impression (order of magnitude) of # of beings (and type) within a large area
|
SpecComm (Communications)
| Communicate with someone up to 8^TechL feet away
|
|
Psi8 Generic Items
Item
| Effect (use TechR or aCR [Concrete Resistance] to resist)
|
Armor
| 1M: +TechL*8 current hp (like Armor spell), doesn't stack w/ Armor or Tech Armor (above)
| Cargo
| TechL^3 lbs. extradimensional space
| Ftr (Fighter)
| 1V, 1 charge: Use any weapon in the "Weapons Items" list below
|
Holo (Holodeck)
| 1M: Create an illusion (all 5 senses) of SL=TechL/3 effect
| Hull
| +TechL*2 max hp
| Lab
| 1M: Legend Lore TechL*10%
|
Prb (Probe)
| 1V, 1 charge: An invisible mobile Lab (mental communication), moves at TechL^2" flying
| Repair
| 1M: Cure TechL*8 hp, divided as you choose between any number of targets
| Trac (Tractor Beam)
| 1V: Telekinesis 8*TechL^4 lbs*move" (e.g. TechL=10, move a 2000 lb. object at 40" rate)
|
Tran (Transporter)
| 1M: Teleport up to 4^TechL feet away; you have "summoning sickness"
|
|
[Q8] Cyberspace (Technology/Animation) Psionics (Psi. Freq. 8)
Psi8 Power/Defensive Items
Item
| Effect (use TechR or aWR [Anti-Weapon Resistance] to resist)
|
APR (Auxiliary Power Reactor)
| +TechL/2 spell levels in one spell progression (or) +TechL*4 max PSPs (any freq.)
| Btty (Battery)
| 1Z, 1 charge: +TechL spell levels in one spell prog. (or) +TechL*8 PSPs (any freq.)
| Cloaking Device
| Non-Improved Invisibility; +TechL AC
|
DD (Displacement Device)
| 1Z: Blink up to 4*TechL feet away; you do not have "summoning sickness"
| Impulse
| Base (walking) movement rate is TechL*6"
| Shield
| 1M: Absorbs up TechL*8 dmg from anything except melee (does not affect actual hp total)
|
Warp
| Fly at TechL*4" rate
|
|
Psi8 Weapon Items
Item
| Effect (use TechR or WR [Weapon Resistance] to resist)
|
ADD (Anti-Drone)
| 1 charge: Take no damage from a missile attack (has TechL charges)
| Disr (Disruptor)
| 1P: Deal (TechL)d5 disruptive dmg to one target, half of the damage is Vile damage
| Drn-A (Type A Drone Rack)
| 1P, X charges: (TechL)d(6*X) dmg to one target, considered a missle (has 4 charges)
|
ESG (Expanding Sphere Gen.)
| Fire Shield, except they take a constant TechL*2 dmg each time they hit you
| Mine-A (Type A Mine Rack)
| 1P, 1 charge: Create a technological trap that does TechL^4 dmg (has 4 charges)
| Ph-1 (Phaser-1)
| 1P: Deal (TechL)d4 light dmg to one target, save vs. RSW or blinded for TechL segments
|
Ph-G (Phaser-G)
| 1P: Deal TechL light dmg to 4 targets (there is no blindness like Ph-1)
| Phtn (Photon Torpedo)
| 1P: Deal (TechL)d8 explosive dmg to one target, needs 1 segment to recharge itself
| Pl-F (Plasma Torpedo)
| 1P: Deal (TechL)d10 fire dmg in a 10' radius (BW save: ½), needs 2 segments to recharge
|
SFG (Stasis Field Generator)
| 1M: Target loses next TechL/4 (round down) segments of actions (Will save to ignore)
| WC (Web Caster)
| 1P: Web spell, except it's a TechL*10' line instead of a radius
|
|
[Q10] Empathic (Role Aids) Psionics (Psi. Freq. 10)
Basic Psi10 Information
Psi10 (class) PSPs = (LVL+Int+Wis-20)*5
| Psi10 (wild) PSPs = (LVL+Int+Wis-13)*2
|
| 1 Psi10 PSP = 2 Psi1 PSPs. Points are regained at (Int+Wis)/2 per hour, or (total multipliers of beings within 100') per hour
|
| Disciplines: Empa = Empathy, Pyro = Pyromancy, Somn = Somniomancy, Telep = Telepathy, TK = Telekinetics
|
| Powers marked with an asterisk ( * ) can be used as a 0 action.
|
| Level requirement for SL's for Wild Talents:
| SL1=1, SL2=4, SL3=8, SL4=12, SL5=17, SL6=22
|
| Wild Talent Progression:
|
|
|
Int+Wis+level
| Psi10 123 456
|
14-18
| 2-- ---
| 19-21
| 4-- ---
| 22-24
| 6-- ---
|
25-30
| 71- ---
| 31-35
| 82- ---
| 36-40
| 93- ---
|
41-45
| A31 ---
| 46-50
| A42 ---
| 51-55
| A53 ---
|
56-60
| A63 1--
| 61-65
| A64 2--
| 66-70
| A74 3--
|
71-75
| A84 31-
| 76-80
| A85 32-
| 81-85
| A85 43-
|
86-90
| A95 431
| 91-95
| A96 432
|
|
[Q10] Empathic (Role Aids) Psionics (Psi. Freq. 10)
Psi10 First Level Powers (minors)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Affect Normal Fires
| Pyro
| 1/r
| Affect Normal Fires
| RAPsi
| 2
| Awaken
| Somn
| 2
| Wakes someone up (removes a sleep effect)
| RAPsi
| 3
| Detect Evil
| Empa
| 3
| Detect Evil 3r
| RAPsi
|
4
| Detect Lie *
| Telep
| 2/r
| Detect Lie
| RAPsi
| 5
| Detect Lie II *
| Empa
| 3
| Detect Lie 1r, Undetectable Lie doesn't work, instead gives save (at +5 bonus)
| RAPsi
| 6
| Dispel Exhaustion
| Telep
| 5
| Target heals 25% of damage taken
| RAPsi
|
7
| Distract
| Telep
| 5/r
| Target cannot cast spells (save vs. spell)
| RAPsi
| 8
| Dream Interpretation
| Somn
| 2
| Interprets a dream; gives some insight
| RAPsi
| 9
| Extrasensory Scan
| Telep
| 2/r
| Detect Life, Detect Psionics
| RAPsi
|
10
| Feather Fall *
| TK
| 2/r
| Feather Fall
| RAPsi
| 11
| Heat I
| Pyro
| 1/r
| Target takes 1d4 dmg /r
| RAPsi
| 12
| Hide Emotion *
| Telep
| 3/r
| Undetectable emotion; immune ESP; +3 saves vs. emotion-changing effects
| RAPsi
|
13
| Ignite
| Pyro
| 4
| Burns an object (item save vs. fire)
| RAPsi
| 14
| Instant Sleep
| Somn
| 1
| Caster goes to sleep; gets x1.5 benefit per unit time
| RAPsi
| 15
| Lift
| TK
| w*S/r
| TK up/down only; w = ln(weight in lbs.); S = ln(speed in ")
| RAPsi
|
16
| Light
| Pyro
| 3/r
| Light
| RAPsi
| 17
| Manipulate
| TK
| D/r
| Fine-control TK; max weight = CL lbs.; D = Dex score desired (max = Wis)
| RAPsi
| 18
| Melt
| Pyro
| 5/r
| Melts an object (item save vs. fire), metal armors get -2 AT
| RAPsi
|
19
| Resistance to Sleep
| Somn
| 2/h
| Immune Sleep
| RAPsi
| 20
| Sleeping Awareness
| Somn
| 1/h
| Aware of surroundings while sleeping
| RAPsi
| 21
| Sleeping Levitation
| Somn
| 1/h
| Levitate while sleeping (do not need to sleep on ground)
| RAPsi
|
22
| Slide
| TK
| ½*w*S/r
| TK horizontal across floor only (max incline = CL*5°); same w and S as Lift
| RAPsi
| 23
| Spook
| Telep
| 5
| Fear (save vs. spell at -CL/3)
| RAPsi
| 24
| Suggest
| Telep
| 8
| Suggestion (save)
| RAPsi
|
25
| Tongues *
| Telep
| 3/r
| Tongues
| RAPsi
| 26
| Wakefulness
| Somn
| 1/d
| Need not sleep; doesn't gain natural resets while not sleeping
| RAPsi
|
|
[Q10] Empathic (Role Aids) Psionics (Psi. Freq. 10)
Psi10 Second Level Powers (minors)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Active Telepathy
| Telep
| 5/r
| Telepathy
| RAPsi
| 2
| Beam of Light
| Pyro
| 5/r
| Line of Blindness (all in area save vs. spell or blinded)
| RAPsi
| 3
| Bend
| TK
| ½*S/r
| Bend an object; S = Str score desired (max = Int)
| RAPsi
|
4
| Break
| TK
| S/r
| Break an object (item save); S = Str score desired (max = Int)
| RAPsi
| 5
| Chameleon *
| Telep
| 7/r
| +4 set Chr
| RAPsi
| 6
| Confuse
| Telep
| 14
| Confusion (save)
| RAPsi
|
7
| Contingency Awaken
| Somn
| 3
| Set a contingency for conditions to wake up
| RAPsi
| 8
| Cool *
| Pyro
| 8/r
| Keeps object at a normal temperature; Imm. to increase temperature change
| RAPsi
| 9
| Darkness
| Pyro
| 7/r
| Darkness (can target someone to blind them, they get a save)
| RAPsi
|
10
| Detect Charm *
| Empa
| 8
| Detect Charm,Suggestion,Domination,Control Actions,Magic Jar,Geas,Quest
| RAPsi
| 11
| Detect Motive *
| Telep
| 10
| Gives motive for why someone is asking the way he is
| RAPsi
| 12
| Dream
| Somn
| 3
| Sleeping target has a dream (caster has no control)
| RAPsi
|
13
| Emotion Read
| Telep
| 10
| Read emotional state
| RAPsi
| 14
| Empathy
| Empa
| 10
| Sense needs, drives, emotions of target
| RAPsi
| 15
| Enforced Sleep
| Somn
| 2/target
| Sleep 3*CL r (save vs. spell); max HD affected /target = CL
| RAPsi
|
16
| Extinguish
| Pyro
| 10
| Puts out a fire, or dispel a fire-based spell (Wall of Fire, Fire Shield, etc.)
| RAPsi
| 17
| False Emotion *
| Telep
| 7/r
| Give off a false emotional state, true emotion is undetectable
| RAPsi
| 18
| Fear
| Telep
| 17
| Fear (save vs. spell at -CL/3); Fumble (save vs. spell)
| RAPsi
|
19
| Feeblemind
| Telep
| 10
| Feeblemind (save)
| RAPsi
| 20
| Fire Protection *
| Pyro
| 8/r
| Resist Fire
| RAPsi
| 21
| Floating Disc
| TK
| w/r
| Floating Disc; w = log(weight in lbs.)
| RAPsi
|
22
| Healing
| Empa
| 15
| Take X dmg, which regen at 1 hp/r: Target is cured X hp (max X = 24)
| RAPsi
| 23
| Homeostasis *
| Pyro
| 1/r
| Resist non-magical Heat and Cold
| RAPsi
| 24
| Intensify Fire *
| Pyro
| 10/r
| Doubles the damage of an existing fire effect
| RAPsi
|
25
| Jump *
| TK
| J
| Jump J" (max J = CL*4)
| RAPsi
| 26
| Know Alignment *
| Telep
| 12
| Know Alignment
| RAPsi
| 27
| Levitate
| TK
| 5/r
| Levitation
| RAPsi
|
28
| Message
| Somn
| 4
| Sends a message; same plane
| RAPsi
| 29
| Mind Read *
| Telep
| 20/r
| Read surface thoughts of target
| RAPsi
| 30
| Pain Erase
| Telep
| 8/r
| Target heals 25% of damage taken; Take only 75% of damage received
| RAPsi
|
31
| Pillar of Fire
| Pyro
| 10/r
| Makes a column of fire (10' wide by 10*CL' high), 1d10 dmg
| RAPsi
| 32
| Prolonged Wakefulness
| Somn
| 2/d
| Need not sleep; only 1 natural reset per 2 days while not sleeping
| RAPsi
| 33
| Push
| TK
| ½*S/r
| Push an object; S = Str score desired (max = Int)
| RAPsi
|
34
| Remove Fear
| Telep
| 8
| Remove Fear
| RAPsi
| 35
| Shield *
| TK
| A/r
| AT +10+A source (max A = CL)
| RAPsi
| 36
| Talk in Sleep
| Somn
| 4
| Sleeping target talks in his sleep (presumably about his dream)
| RAPsi
|
37
| Troubled Sleep
| Somn
| 4/h
| Fear (save vs. spell); if sleeping, target has nightmares
| RAPsi
| 38
| Untroubled Sleep
| Somn
| 2/h
| Cannot be targetted by Somniomancy effects while sleeping
| RAPsi
| 39
| Warmth *
| Pyro
| 8/r
| Keeps object at a normal temperature; Imm. to decrease temperature change
| RAPsi
|
40
| Wind
| TK
| 3/r
| Gust of Wind
| RAPsi
|
|
[Q10] Empathic (Role Aids) Psionics (Psi. Freq. 10)
Psi10 Third Level Powers (majors)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Accelerated Sleep
| Somn
| 4/h
| While sleeping/resting, get x(CL+4)/5 benefit per unit time
| RAPsi
| 2
| Alertness
| Somn
| 3/h
| Target has half chances of surprise
| RAPsi
| 3
| Animal Communication *
| Telep
| 12/r
| Speak with Animals
| RAPsi
|
4
| Automaton
| Telep
| 21/r
| Control target's V actions (save)
| RAPsi
| 5
| Burn
| Pyro
| 13
| Target takes (4+CL/3)d6 fire dmg (save:½)
| RAPsi
| 6
| Chill Metal
| Pyro
| 11
| Chill Metal
| RAPsi
|
7
| Clairvoyant Dreaming
| Somn
| 10
| Clairvoyance (caster is sleeping while doing this)
| RAPsi
| 8
| Comprehend Languages
| Empa
| 7/r
| Comprehend Languages
| RAPsi
| 9
| Confound *
| Telep
| 15/r
| Telepathy/ESP/etc. on you give false set of thoughts
| RAPsi
|
10
| Control
| Telep
| 30/r
| Control target's P actions (save); Caster cannot use M actions
| RAPsi
| 11
| Crush
| TK
| 10
| Crush an item (item save vs. crushing blow)
| RAPsi
| 12
| Detect Invisible Creatures
| Telep
| 15/r
| Detect Life; Detect Invisibility; Detect Dust of Disappearance
| RAPsi
|
13
| Dream Protection
| Somn
| 5/h
| Immune to Somniomancy effects while sleeping
| RAPsi
| 14
| Emotion Write
| Telep
| 9/r
| Change target's emotional state (save)
| RAPsi
| 15
| Enforced Wakefulness
| Somn
| 1/3t
| Target cannot sleep (and does not get natural resets)
| RAPsi
|
16
| Fire Curtain
| Pyro
| 9/r
| Circular wall of fire around caster, 3d6 dmg
| RAPsi
| 17
| Fire Missiles
| Pyro
| 10
| Shoot (CL-2)/2 fire missiles, each does 1d4+1 fire dmg
| RAPsi
| 18
| Freeze
| Pyro
| 13
| Target takes (4+CL/3)d6 cold dmg (save:½)
| RAPsi
|
19
| Ground *
| Pyro
| 8/r
| Immune Lightning, must be touching the ground
| RAPsi
| 20
| Heat Metal
| Pyro
| 11
| Heat Metal
| RAPsi
| 21
| Heat Ray
| Pyro
| 12
| Line, all in area CLd6 heat dmg (save:½), immunity to non-magical heat works
| RAPsi
|
22
| Hold
| Telep
| 5/r
| Hold Monster (save)
| RAPsi
| 23
| Identification
| Somn
| 15
| Identify any x1 item (magic, psi, techonology, etc.)
| RAPsi
| 24
| Impact
| TK
| 12
| (CL+3)d8 telekinetic dmg; one target; no save
| RAPsi
|
25
| Insanity
| Telep
| 16/r
| Target gets Int set to 3; Insanity (save for each)
| RAPsi
| 26
| Know Alignment II *
| Empa
| 17
| Know Alignment, Unknowable Alignment doesn't work, instead gives a save
| RAPsi
| 27
| Locale
| Somn
| 12
| Gives Local Area Knowledge (as per proficiency) in unknown area
| RAPsi
|
28
| Masks *
| Telep
| 20/r
| Immune Telepathy/ESP/etc.
| RAPsi
| 29
| Pain Block
| Telep
| 15/r
| Target heals 50% of damage taken; Take only 50% of damage received
| RAPsi
| 30
| Rapport
| Telep
| 10/r
| Telepathy, can read target's memories
| RAPsi
|
31
| Remote Sensing
| Telep
| 17/r
| Have access to all senses of the target
| RAPsi
| 32
| Remove Fear II
| Empa
| 8
| Remove Fear, target is immune to fear for 1 turn
| RAPsi
| 33
| Shatter
| TK
| 6
| Crush an item (item save vs. crushing blow); only vs. size S or smaller items
| RAPsi
|
34
| Sleeping Automaton
| Somn
| 15
| Control P and V actions on a sleeping target
| RAPsi
| 35
| Static Charge
| Pyro
| 10
| Target takes (2+CL/3)d4 lightning dmg, this effect can be Delayed Blasted
| RAPsi
| 36
| Throw
| TK
| 8
| Throw a small object to deal (CL+4)d6 dmg to a target (don't need to roll to hit)
| RAPsi
|
37
| Ventriloquism *
| Telep
| 18/r
| Ventriloquism
| RAPsi
| 38
| Wall of Fire
| Pyro
| 13
| Wall of Fire, 3d6 dmg
| RAPsi
|
|
[Q10] Empathic (Role Aids) Psionics (Psi. Freq. 10)
Psi10 Fourth Level Powers (majors)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Agony
| Telep
| 10/r
| -3 Int, -4 Wis, -3 saves, -3 TH, -3 dmg, can't use magic/psi, slow (save each)
| RAPsi
| 2
| Chill
| TK
| w*T/r
| Lower temperature in object; w = ln(weight in lbs.); T = ln(change °F)
| RAPsi
| 3
| Dream Projection
| Somn
| 10
| Can control details of a sleeping target's dream
| RAPsi
|
4
| Dream Reading
| Somn
| 6/r
| Can view the dreams of sleeping target
| RAPsi
| 5
| Dream Suggestion
| Somn
| 18
| Suggestion (CL/2 saves vs.spell)
| RAPsi
| 6
| Energy Armor *
| Pyro
| 7/r
| AT +10 source, destroy any weapon that strikes you (save vs. lightning)
| RAPsi
|
7
| Fire Stream
| Pyro
| 18/r
| Choose 1 target within 120' per segment, it takes 6d6 fire dmg (save:½)
| RAPsi
| 8
| Forerunners
| Somn
| 16
| Precognition (caster is sleeping this segment)
| RAPsi
| 9
| Friends *
| Empa
| 15
| Set Chr 19 for CL/3 turns
| RAPsi
|
10
| Heat II
| TK
| w*T/r
| Raise temperature in object; w = ln(weight in lbs.); T = ln(change °F)
| RAPsi
| 11
| Kinetic Wall
| TK
| 8/r
| Immobile wall that blocks missile and melee weapons; must spend 1V to pass
| RAPsi
| 12
| Masquerade
| Empa
| 1/h
| Caster has the mind-set and thought patterns of another
| RAPsi
|
13
| Memory Read
| Telep
| 8/r
| Read memories of target
| RAPsi
| 14
| Memory Protection *
| Telep
| 5/r
| Immune to Memory stealing, mind reading, Capital E Extract
| RAPsi
| 15
| Mental Erasure
| Telep
| 30
| Forget (save at -5-CL/3)
| RAPsi
|
16
| Mental Guard
| Somn
| 12/h
| Imm. Charm,Confusion,Fear,Feeblemind,Possession,Soul Trap,Suggestion
| RAPsi
| 17
| Nightmare
| Somn
| 18
| Target does not gain next natural reset, takes 1d10 dmg (save vs. spell)
| RAPsi
| 18
| Power Shift *
| Telep
| 1/d
| Your psionic powers appear to be a different form of energy (magic, innate, etc.) to Detection effects
| DM
|
19
| Scare
| Empa
| 15
| Fear 1d3+CL/2 r, target must save every round (even if made previous saves)
| RAPsi
| 20
| Sensitivity to Psychic Imp.
| Empa
| 20
| Sensitivity to Psychic Impressions
| RAPsi
| 21
| Sleep of Healing
| Somn
| 21
| Target sleeps this segment, cure CL/2 hp, disease, blind, feeblemind, insanity
| RAPsi
|
22
| Slow
| TK
| 3/r
| Slow; -1P action (save for each)
| RAPsi
| 23
| Stasis *
| Somn
| 18
| Feign Death (can be used on willing others)
| RAPsi
| 24
| Static Discharge
| Pyro
| 35
| All in caster's group (except caster) take (10+CL/3)d6 lightning dmg (save:½)
| RAPsi
|
25
| Waking Nightmare *
| Somn
| 5/r
| Target is immune to emotion changes and hallucinations
| RAPsi
| 26
| Walking Sleep
| Somn
| 10/h
| Target is fully aware and can use Z and V actions while asleep
| RAPsi
|
|
[Q10] Empathic (Role Aids) Psionics (Psi. Freq. 10)
Psi10 Fifth Level Powers (grands)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Charm Person
| Empa
| 15
| Charm Person (make CL saves)
| RAPsi
| 2
| Cleave *
| TK
| N/r
| Mental weapon: Use 1M to get #Att=2, dmg=1dN, considered +N/5 wpn
| RAPsi
| 3
| Dream of Communion
| Somn
| 30
| Contact other Plane (caster is sleeping this segment)
| RAPsi
|
4
| Dream Quest
| Somn
| 30
| Quest/Geas (save vs. spell)
| RAPsi
| 5
| Dream Travel
| Somn
| 50
| Teleport (same plane) (caster is sleeping this segment)
| RAPsi
| 6
| Fire Blast
| Pyro
| 26
| One group takes (8+CL/5)d6 fire dmg (save:½)
| RAPsi
|
7
| Fire Strands
| Pyro
| 22
| Web spell, everyone within takes Xd6 dmg /r, X is # sizes larger than size T
| RAPsi
| 8
| Fly *
| TK
| S/r
| Fly at S*3"
| RAPsi
| 9
| Hypnotism
| Empa
| 20
| Hypnosis (make CL saves)
| RAPsi
|
10
| Kinetic Dome
| TK
| 10/r
| Kinetic Wall (see above) but is a hemisphere
| RAPsi
| 11
| Lightning Bolt
| Pyro
| 24
| Lightning Bolt, CLd6 dmg (save:½)
| RAPsi
| 12
| Madness
| Somn
| 35
| Nightmare (see above); Target gains 1 insanity (save vs. spell)
| RAPsi
|
13
| Memory Write
| Telep
| 65
| Change a memory in a target (save)
| RAPsi
| 14
| Mind Block
| Telep
| 17/h
| Can't be mentally targetted; auto make Will/Mental saves; can't be scryed
| RAPsi
| 15
| Mindreave
| Telep
| 70
| Target gets Int set to 3; Insanity; lose all spells; lose all PSPs (save for each)
| RAPsi
|
16
| Object Reading
| Empa
| 35
| Object Reading
| RAPsi
| 17
| Plane Shift
| Somn
| 55
| Plane Shift (caster is sleeping this segment)
| RAPsi
| 18
| Prescient Dream
| Somn
| 62
| Precognition about a person or item, more exact information than Forerunners
| RAPsi
|
19
| Resistance Shift *
| Empa
| 1/d
| Your psionic powers are resisted using a different resistance (MR, IR, etc., but not anti's or GR/XR)
| DM
| 20
| Sleep Guard
| Somn
| 15
| Contigency Awaken, wake up and do a Psi10 power (chosen ahead of time)
| RAPsi
| 21
| Suggestion
| Empa
| 17
| Suggestion (make CL saves)
| RAPsi
|
22
| Transportation
| Somn
| 50+15P
| Teleport (same plane) (P=# of people) (all in the effect are sleeping this seg.)
| RAPsi
|
|
[Q10] Empathic (Role Aids) Psionics (Psi. Freq. 10)
Psi10 Sixth Level Powers (grands)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Animate Fire
| Pyro
| 15/r
| Turn fire into 2^(X+1) HD fire elemental, where X is the # sizes beyond size T
| RAPsi
| 2
| Astral Dreaming
| Somn
| 55+15P
| Astral spell (P=# of people) (all in the effect are sleeping this segment)
| RAPsi
| 3
| Compress
| TK
| 10/r
| Target gets -1 size (max weight affected = 2^CL pounds)
| RAPsi
|
4
| Disintegrate
| TK
| 15
| Disintegrate (save)
| RAPsi
| 5
| Dream of Death
| Somn
| 55
| Death Spell 5d20 HD (save vs. Death Magic), sleeping targets get no save
| RAPsi
| 6
| Energy Quench
| Pyro
| 40
| Death Spell 4d20 HD (save vs. Death Magic), works on undead and golems
| RAPsi
|
7
| Enlarge
| TK
| 10/r
| Target gets +1 size (max weight affected = 2^CL pounds)
| RAPsi
| 8
| Group Mind *
| Telep
| 15/r
| Group has each other's proficiencies, feats, kits, memories, thoughts
| RAPsi
| 9
| Mind Quench
| Telep
| 51
| Death Spell 3d20 HD (save vs. Death Magic), creatures w/ Int 1-8 get no save
| RAPsi
|
10
| Mindwipe
| Telep
| 65
| Wipe all memories in target (save)
| RAPsi
| 11
| Sleeping Wish
| Somn
| 60
| Duplicate a SL 1-5 Psi10 power (caster is sleeping this segment)
| RAPsi
| 12
| Summon Fire Elemental
| Pyro
| 40+5/r
| Summons a 12 HD Fire Elemental, or gain control of someone's Fire Ele.
| RAPsi
|
13
| Telempathic Projection
| Empa
| 21
| All others around you can sense your thoughts, feelings, emotions
| RAPsi
| 14
| Telepathy
| Empa
| 10/r
| Telepathy (across planes)
| RAPsi
| 15
| Trigger
| Telep
| 70
| Delayed Blast Mind Quench, only 1 target, will go off on a set condition
| RAPsi
|
|