[E1] General Equipment


[E1.0] Assumed Equipment

All PCs may have the following without it being written down on their sheet and without paying for it:
pieces of string, a 1' long stick, 3 small rocks, chalk, 1 wax candle, 1 hat, 3 cloaks, 1 belt, 2 pairs of soft low boots, 1 small pouch, three 1'x2' scraps of fabric, and 1 strip of beef jerky.
 
If these items are used or destroyed in a gaming session, they are replaced at game reset for no cost. All of the items in question must be ordinary and have no real value. These items are also assumed to weigh nothing (for playing convenience). If the PC was specifically stripped of all items (being captured or whatever), he does not have access to these items.
 
Other items, even those that cost nothing (such as a wooden pole) are NOT assumed to be carried by the PC unless noted on his character sheet.
 
In certain high-level campaigns, all normal equipment (rope, oil, even simple weapons and cheap gems) is assumed to be carried by the character at no cost and at no encumbrance (unless it weighs more than 5 pounds). Ask the DM before assuming this rule is in effect.

[E1] General Equipment


[E1.1] Adventuring Gear

Item gp lbs.
Acid, Flask of 30 1
Acid, Metal-eating, 1 Vial 50 0.2
Adventure Pack, Beginner 25 15
Adventure Pack, Mid-lvl 250 20
Adventure Pack, High-lvl 2500 25
Adventure Pack, Über 25000 0
Air bladder 15 2
Alchemist's Fire, Flask of 20 1
Aniseed, vial (stops dogs) 0.2 0
Antitoxin (vial) 50 1
Arrow, Major grapple 10 1
Arrow, Minor grapple 6 0.6
Artisan's Tools 5 5
Astrolabe 8 1
Axe, Hatchet 2 3
Axe, Ice 10 4
Backpack (Leather) 2 2
Bag, Leather 0.08 0.5
Bag, Tanglefoot 50 4
Barrel, Wooden, 50 gal 1 20
Barrel, Metal, 50 gal 3 50
Basket, large 0.3 1
Basket, small 0.05 0.1
Bath Oil (pint) 1 0
Beads, Prayer 1 0.5
Bedroll 0.1 5
Bell 1 0
Belt pouch, large 1 1
Belt pouch, small 0.7 0.5
Bird cage 2 5
Blanket 0.05 3
Blinding Powder 10 0
Block and tackle 5 5
Bolt case 1 1
Book, 100 Paper 400 15
Book, 100 Papyrus 160 20
Book, 100 Parchment 220 20
Book, 100 Vellum 400 20
Bottle or flask 0.3 0
Box, Iron, Large 15 75
Box, Iron, Small 8 35
Bucket 0.3 4
Caltrops (10) 3 1
Candle, Tallow 0.01 0.5
Candle, Wax 0.1 0.5
Item Cost Wt
Candle snuffer 0.06 1.5
Cane, Walking 2 6
Canvas (/sq.yd.) 0.4 1
Case, Bone, Map/Scroll 5 5
Case, Leather, Map/Scroll 1.5 2.5
Cask 0.05 10
Cards, Marked, Deck 5 0.2
Catstink, (vial) 40 0
Chain, Iron, 1', Fine, Small 2 0.5
Chain, Iron, 1', Heavy 1 10
Chain, Iron, 1', Light 0.5 5
Chain, Iron, 1', Medium 0.8 8
Chalk, Powder 0.01 0.2
Chalk, Stick 0.01 0.2
Charcoal, 10 lb bag of 2 10
Charcoal, Bundle 0.02 0
Chest, Wooden, Large 1.6 50
Chest, Wooden, Small 0.8 25
Chisel 1 3
Chisels, lock, set of 3 2 1
Climber's kit 80 5
Coal, 10 lb bag of 10 10
Cologne/perfume, 1 oz 1 1
Comb 0.1 0.5
Cord, 10' 0.1 0.2
Crampons 4 3
Crowbar 0.6 4
Dagger, Climbing 5 1
Dice, 1 pair of 0.2 0.5
Dice, 1 pair of,loaded 2 0.5
Disguise kit 50 8
Dissection Instruments 10 5
Dog Pepper, Packet 0.1 0
Drill, Iron 5 5
Earspoon 0.02 1
Fire-starting bow 0.8 0.5
Fishhook 0.01 0
Fishing net (/sq.ft.) 1 1
Flint and steel 0.1 0.3
Funnel, Small 0.03 0.1
Glass (/sq.ft.) 5 2
Glass Bottle 10 0.1
Glass Cutter, Handled 120 1
Grappling Iron 3 2
Glue, 2 oz pot of 0.05 1
Item Cost Wt
Grapnel 7 7.5
Grappling hook 0.8 4
Grindstone 0.05 1
Hacksaw 2 2
Hacksaw, Folding 3 1
Hacksaw Blade 0.6 0
Hairbrush 0.07 0.5
Hammer, Small 2 1
Hammock 2 2
Healer's kit 50 1
Hinge-Removing set 30 1
Horn 1 1
Hourglass 25 0.5
Housebreaker's Harness 25 2
Hunting Trap, Bear (L) 12 15
Hunting Trap, Rabbit (S) 4 3
Incense, Stick 1 0.1
Ink, 2 oz pot of 1 1
Ink, Disappearing 5 1
Inkpen 0.1 0
Insect Repellant 5 1
Jar, Glass 5
Keg, Wooden 5 gal 0.15 25
Keymaking Set 40 6
Ladder, Rope, 30' 8 8
Ladder, Wood, 12' 0.05 20
Lamp, Hand (w/ mirror) 10 1
Lamp, Hand Warming 0.2 0.3
Lamp, Oil 2 1
Lantern 10 3
Lantern, Beacon 150 50
Lantern, Bullseye 12 3
Lantern, Hooded 7 2
Lantern, Waterproof 50 3
Lard, Pint of 0.01 2
Leeches, jar of 10 2
Limewood Strips (10) 0.03 cp 0
Listening Cone (Brass) 2 0.3
Lock, Good 100 1
Lock, Poor 20 1
Magnifying glass 100 0.5
Mallet 2 1
Manacles, Pair of, & key 5 2
Map of the known world 1 1
Map or scroll case 0.8 0.5

[E1] General Equipment


[E1.1] Adventuring Gear (cont.)

Item Cost Wt
Map-Making kit 35 3
Marble, Airy Water 5' r 360 0
Marble, Continual Light 90 0
Marble, Silence 15' r 900 0
Marbles, Regular bag (30) 0.02 cp 1
Merchant's scale 2 1
Mess/Cooking kit 8 8
Metal file 2 1
Mini Blade 0.05 cp 0
Mirror, Large, Metal 10 10
Mirror, Small, Metal 2 0.1
Mirror, Small, Silver 20 2
Mirror, Small, Steel 5 0.5
Nails, Iron, 10 0.01 1
Oil, flask, Greek fire 10 2
Oil, flask, Incendiary 10 2
Oil, flask, Lamp 0.06 1
Oil, flask, Scented 0.4 1
Padlock & key 5 2
Padlock w/ needle trap 12 2
Pail 0.07 1
Paint, 1 gallon of 2 10
Paint brush, Fine 1 1
Paint brush, Large 0.7 4
Paint brush, Medium 0.5 2
Paper (per sheet) 2 0
Papyrus, (per sheet) 0.8 0
Parchment, (per sheet ) 1 0
Perfume, per vial 5 0.1
Pen, Fine, Wooden 0.05 0.3
Pen, Quill 0.01 0.2
Pick axe, Mining 6 5
Pick Tooth, 5 score of 0.01 0.1
Piton 0.03 0.5
Pen, Fine, Metal 0.1 0.5
Pipe, Smoking 0.01 0.5
Pipeweed, 8 oz 1 0.5
Pliers 1 2.5
Pole, 10' 0.01 10
Pouch, Belt, Large 1 1
Pouch, Belt, Small 0.8 0.5
Pulley 25 0.5
Purse 0.01 0.2
Quiver (12 arrows/20 qu.) 1 0.5
Quiver, 12 arrows cap 0.8
Item Cost Wt
Quiver, 20 arrows cap 1.2 4
Quiver, 20 bolts cap 1.5 3.5
Quiver, 40 bolts cap 1 6
Ram, Portable 10 20
Razor 1 0.5
Ring, Pin, Iron 2 0
Ring, Pin, Silver 10 0
Ring, Razor, Iron 2 0
Ring, Razor, Silver 10 0
Rocket, Signal 25 3
Rope, 50' 1 5
Rope, 50' hemp 0.5 7.5
Rope, 50' superior 1 10
Rope, 50' silk 15 5
Sack, Large 0.3 0.5
Sack, Small 0.01 0.1
Saw, One man 2 3
Saw, Two man 12 20
Scabbard, False 12 1
Scabbard, Sword 3 1.5
Scissors 0.05 1
Sealing Wax (per lb) 1 1
Sewing needle 0.5 0
Sheath, Dagger or knife 0.6 0.5
Sheath, Wrist 0.3 0
Shovel 2 6
Signal whistle 0.8 0.1
Signet ring/personal seal 5 0.1
Skeleton Key 10 0
Skin, Water/wine 0.15 0.5
Slate and Chalk 10 1
Sledge 1 10
Sleep Gas (bottle) 20 1
Smokestick 20 1
Soap,5 oz bar of 0.02 0.3
Soap (per lb) 0.5 1
Spade/shovel 2 6
Spike, Climbing, Iron 0.05 0.4
Spike, Iron, Large 0.01 0.5
Spyglass 1000 2
Stake, Wooden 0.01 0.1
String,50' 0.01 1
Sundial 8 50
Sunrod 2 1
Symbol, Holy 25 0.1
Item Cost Wt
Symbol, Holy, Iron 2 3
Symbol, Holy, Silver 50 2
Symbol, Holy, Wooden 0.07 1
Tent, Adequate, Large 75 75
Tent, Adequate, Medium 50 60
Tent, Adequate, Small 30 50
Tent, Good, Large 200 100
Tent, Good, Medium 120 80
Tent, Good, Small 75 60
Tent, Poor, Large 30 60
Tent, Poor, Medium 20 45
Tent, Poor, Small 10 35
Tent, Superior, Large 400 150
Tent, Superior, Medium 300 100
Tent, Superior, Small 200 75
Thieves' picks & tools 25 1
Thieves' tools,masterwork 100 2
Thunderstone 30 1
Tinder Box w/ flint & steel 2 0.5
Tindertwig (Match) 1 0
Torch, Normal 0.01 2
Torch, Small, 3 0.01 1
Tree Bed 8 8
Tree Seat 15 16
Vellum, 1 sheet 8 0.1
Vial, Ceramic 1 2.5
Vial, Crystal 3 3
Vial, Metal 5 4
Wallet 1 0.5
Water, Holy, Vial 25 0.1
Water, Unholy, Vial 25 0.1
Water Clock 1000 200
Wax (block) 0.03 0
Wax, Candle, lb 1 1
Wax, Sealing, lb 2 1
Weaponblack (vial) 2 0.2
Wheel, Prayer 3 10
Wheelbarrow 15 20
Whetstone 0.02 0.5
Whistle 1 0.5
Wig 2 0.5
Wineskin 0.8 0.5
Winter Blanket 0.5 3
Wire Cutters 1 0.2
Woodland Suit 35 5

[E1] General Equipment


[E1.4] Provisions

Item Cost Wt
Ale, gallon 0.2  
Ale, pint of 0.1  
Ale, dark,pint of 0.03  
Banquet, per person 10  
Beer,heavy,pint 0.1  
Beer,light,pint of 0.04  
Beer, small, pint 0.05  
Brandy,pint of 0.1  
Bread,loaf of 0.01 2.5
Butter per lb. 0.2 1
Cheese 0.4  
Cider,pint of 0.08  
Cider, Tun (250 gal) 8 2050
Dry Rations (7 days) 10  
Egg or Fresh Vegetables 0.01  
Eggs (100) 0.8  
Eggs (24) 0.2  
Figs (lb) 0.3 1
Firewood (day) 0.01  
Fish, Herring, Salted, 100 1  
Fish, Pickled, Barrel 3  
Flour,10 lb bag of 0.6 10
Food, Merchant's meal 0.1  
Food, Rich meal 1  
Grain, Horse meal, 1 day 0.01 5
Grog, Pint of 0.03  
Herbs (Common, lb) 0.05 1
Honey (lb) 0.5  
Juice, Apple, Pint of 0.01  
Juice, Grape, Pint of 0.01  
Juice, Orange, Pint of 0.01  
Juice, Tomato, Pint of 0.01  
Mead, Pint of 0.5  
Meals, Common, 1 day 0.3  
Meals, Good, 1 day 0.5  
Meals, Poor, 1 day 0.1  
Meat for 1 meal 0.1  
Milk, Cow, Pint of 0.02  
Milk, Goat, Pint of 0.01  
Nuts (lb) 1 1
Raisins (lb) 0.2 1
Rations, Iron, 1 week 5 7
Rations, Standard, 1 wk 3 20
Rice (lb) 0.2 1
Rum, Pint of 0.05  
Item Cost Wt
Salt (lb) 0.1 1
Small Beer (gallon) 0.05  
Soup, quart 0.05  
Spice, Exotic (saffron, ...) 15 1
Spice, Rare (pepper, ...) 2 1
Spice, Uncom. (cinnamon) 1 1
Sugar, Coarse (lb) 1 1
Tea,pint of 0.01  
Water, Spring, Pint of 0.01  
Wine, Common, pitcher 0.2  
Wine, Good, Pint of 0.1  
Wine, Good, Tun (250 gal) 20 2050
Wine, Quart 1 3
Wine, Watered, Pint of 0.06  

[E1] General Equipment


[E1.5] Livestock/Animals

Item Cost Wt
Ape 150 350
Boar 10 100
Bull 20 1000
Calf 5 50
Camel 10 900
Capon 0.03  
Cat 0.5 10
Chicken 0.03 10
Cow 10 750
Dog,guard 20 80
Dog,hunting 17 65
Dog,lap 5 50
Dog,sled 10 80
Dog,war 30 95
Donkey 8 800
Dove 0.3 2
Dragonnel 45000 10000
Eel,giant 4500 8000
Elephant,labor 200 10000
Elephant,war 300 12000
Falcon,trained 600 8
Giant strider 7500 1100
Goat 1 60
Goose 0.05  
Griffon 35000 8000
Guinea hen 0.02  
Hawk,large 40 40
Hawk,small 15 7
Hippocampus 20000 4000
Hippogriff 32000 2000
Horse,draft 30 800
Horse,heavy war 300 1300
Horse,light war 120 700
Horse,medium war 180 900
Horse,riding 25 600
Hunting cat 10000 175
Lama 30 650
Mule 20 700
Ox 15 1000
Partridge 0.05  
Peacock 0.5  
Pegasus 40000 1000
Pigeon 0.01 1.5
Pigeon, homing 100  
Piglet 1 10
Item Cost Wt
Pig 3 300
Pony,riding 15 400
Pony,war 25 450
Ram 4  
Roc 30000 25000
Sea horse 15000 1500
Sheep 2 50
Songbird 0.04 1
Swan 0.5  
Unicorn 500000 800
Wyvern 25000 6000
Yak 9 480

[E1] General Equipment


[E1.6] Tack and Harness

Item Cost Wt Source
Barding, Banded 400 150 RC0
Barding, Chain 150 60 RC0
Barding, Field 600 400 RC0
Barding, Half brigandine 500 100 PH2
Barding, Joust 700 500 RC0
Barding, Leather 40 25 RC0
Barding, Padded, Full 150 60 PH2
Barding, Padded, Half 100 40 PH2
Barding, Plate 500 300 RC0
Barding, Plate, Full 2000 500 PH2
Barding, Plate, Half 800 250  
Barding, Scale 75 40 RC0
Barding, Scale, Full 1000 300 PH2
Barding, Scale, Half 500 200 PH2
Barding, Splint 400 400  
Bit & Bridle 1.5 2 PH1
Halter 0.05 0.1 PH2
Harness 1.2 10 PH1
Harness, Cart 2 10 PH2
Horseshoes (installed) 1 10 PH2
Leash, Dog 0.5 1 AWRC2
Saddle, Pack 5 15 PH2
Sabble, Riding 10 35 PH1
Saddle Bags,large 4 8 PH1
Saddle Bags,small 3 5 PH1
Saddle Blanket 0.3 4 PH1
Yoke, Horse 5 15 PH2
Yoke, Ox 3 20 PH2

[E1] General Equipment


[E1.11] Transports

Item Cost Wt
Barge 500  
Barge/Raft, Small 50  
Barge/Raft, Small (/sq.yd.) 1 10
Boat, Collapsible 500 60
Boat, River 4000 RC0
Boat, Sailing 2000 RC0
Boat, Small 75 90
Boat, Long 150 25000
Canoe, Small 30 80
Canoe, Large 50 120
Canoe, War 100 160
Caravel 10000  
Cart 50 80
Carriage, Common 150  
Carriage, Ornamental 7000  
Chariot, Riding 200 400
Chariot, War 500 500
Coach, Royal 200 1800
Coaster 5000  
Cog 10000  
Curragh 500  
Dog-sled 30 70
Drakkar 25000  
Dromond 15000  
Galleon 50000  
Galley, Large 25000 275000
Galley, Small 10000 225000
Galley, War 40000 250000
Kayak 250 50
Knarr 3000  
Lifeboat, Ship's 1000  
Longship 10000  
Oar 0.5 5
Oar, Galey 10  
Paddle 0.3 3.5
Raft or small keelboat 100  
Raft, Professional (/sq.ft.) 1  
Sail 20  
Sedan Chair 100  
Ship, Merchant, Large 15000 250000
Ship, Merchant, Small 5000 200000
Ship, Sailing, Large 20000  
Ship, Sailing, Small 5000  
Ship, War 20000 300000
Troop Transport 30000  
Item Cost Wt
Wagon, Closed 250 2000
Wagon, Open 150 1500
Wagon Wheel 5  

[E1] General Equipment


[E1.12] Hirelings/Services

Item Cost /day
Alchemist 10
Animal Trainer 3
Archer (longbow) 0.1
Archer (shortbow) 0.05
Armor repair 12
Armorer 5
Artillerist 0.12
Bath 0.03
Bearer/Porter 0.01
Blacksmith 3
Boatwright 0.1
Bowyer/Fletcher 1
Captain 15
Carpenter 0.03
Clerk (per letter) 0.2
Crossbowman 0.05
Doctor, Leech or bleeding 3
Engineer-Architect 5
Engineer-Artillerist 7
Engineer-Sapper/Miner 7
Footman, Heavy 0.05
Footman, Light 0.03
Footman, Pikeman 0.08
Grain/Stabling for horse 0.5
Guide, City 0.5
Habilar, Heavy 0.08
Habilar, Light 0.05
Horse grooming 0.3
Horseman, Archer 0.15
Horseman, Crossbowman 0.1
Horseman, Heavy 0.15
Horseman, Light 0.08
Horseman, Medium 0.1
Jeweler-Gemcutter 5
Lantern/Torchbearer 0.1
Laundry (load) 0.01
Leather Worker 0.02
Lieutenant 8
Limner 1
Linkboy 0.01
Mason 0.04
Messenger 2
Messenger, in city 0.1
Minstrel 3
Month,city,Common room 20
Source Cost /day
Month,city,Poor room 0.6
Month, Common room 12
Month, Double room 58
Month, Latrine, Separate 2
Month, Poor room 0.8
Month, Private room 29
Mourner 0.2
Night, Common room 0.5
Night, Double room 2
Night, Poor room 0.05
Night, Private/Good room 1
Night guard 15
Pack Handler 0.02
Sapper/Miner 0.1
Sage 100
Serjeant 4
Scribe 0.5
Ship Crew, Marines 0.08
Ship Crew, Mates 1
Ship Crew, Oarsmen 0.12
Ship Crew, Sailors 0.05
Ship Master 15
Slinger 0.08
Spy 60
Steward/Castellan 30
Tailor 0.02
Teamster (/mile) 0.05
Teamster w/wagon (/mile) 0.1
Valet/Lackey 0.03
Weapon Maker 5
Weapon repair 9
Weaver 0.02
Week, Common room 3
Week, Double room 9
Week, Poor room 0.2
Week, Private room 4

[E2] Weapons


[E2.2] Weapons Table

Weapon gp lbs. Size Size -M Size L+ Critical Special Source
Arquebus, Mini 50 5 S 1e6 1e6 20+ / x3 Ammo is included in cost; gets Dex bonus TH and dmg (no Str) DM
Axe, Executioner's 248 9 M 2d8 1d6 17+ / x2 Natural 20: Vorpal (Size L or smaller only) DM
Axe, Ice 40 5 M 1d6 1d6 20+ / x4 x2 dmg vs. Cold-based/-using/-dwelling. +25% Climb Walls. Frost3
Barrel of Acid (thrown) 23 30 L 6d12 6d12 (none) # Att 1/1 thrown. Two of the dmg dice are splash (whole group) DM
Boulder, Size L, Silver 5 50 L 1d10 1d10 20+ / x2 # Att 1/1 thrown. Gets +2 TH. x2 dmg vs. Lycanthropes DM
Boulder, Size L, Stone 2 75 L 1d14 1d14 20+ / x2 # Att 1/1 thrown. Ignores Stoneskins. DM
Bow, Yuan-Ti Serpent 150 5 M arrow arrow 20+ / x3 Fires arrows or snakes. Base # Att is Bow. Drag349
" Ammo: Arrow, Biting 0.5 0.3 S 1d10 1d6 bow Target must make Poison save (DC = AC you hit) or 6 dmg. Can cut ropes. DM
" Ammo: Snake 1 1 S 1d12 1d8 bow Target must make Poison save (DC = AC you hit) or 13 dmg Conan
Crossbow, Triple 110 11 M quarrel quarrel 18+ / x2 Uses Bow # of attacks. Gets +2 attacks on first P action of each combat. DM
" Ammo: Quarrel, Glow +0/+0 0.2 0.2 S 2d5 2d5 x-bow Considered a +0 magical weapon. Acts as light source. DM
" Ammo: Quarrel, Grappling Hook 5 0.4 S 2d2 2d2 x-bow Has a grappling hook and 50' of thin rope (1 person max). DM
Dagger, Barbed 35 1 S 1d4 1d4 19+ / x2 x+1 to Backstab multiplier (you have x2 if you didn't have BS) CAdv3
Dart, Lizard Man (thrown) 6 3 L 2d8 2d8 19+ / x2 Uses Dart for # Att DM
Foot Spike 8 1 S d+4 d+4 18+ / x2 Adds to kicking dmg. Overwrites kick crit range. -3" to move rate (this can be bought off for 100 gp) RotW3
Jitte 50 2 S 1d4 1d2 20+ / x2 +1/2 to base #Att melee. +4 TH when disarming DM
Maul, Masher 600 40 L 1d20 1d20 17+ / x4 Get an extra set of Str bonus to dmg DM
Modular Weapon (Junk Pole Arm) 90+N*N 15+N M+ 1dN 1dN 20+ / x2 Can be disassembled into normal looking objects. N=12-34 is Size L. N=36-50 is Size H. N=52-100 is Size G. Drag316
Needle 2 0.1 T 1d1 1d1 (none) Base # Att is 5/1 (prof.), 6/1 (spec.) at level 1 DM
Ring, Poison 45 0 T d+1 d+1 20+ / x2 Adds to punching dmg. Needle on palm side of hand. Natural 20: Poison (6 dmg, no save), or has 1 Venom charge. Drag316
Spear, Dragonslayer 100 22 L 1d10 1d20 20+ / x5 x2 dmg vs. Dragons DM
Staff Fling (melee) 1 3 L 1d6 1d6 20+ / x2 Throws Size L boulders. #Att as Sword. Dmg here is for melee. DM
" Ammo: Staff Fling Boulder 0 50 L 1d12 2d8 19+ / x3 This is just a normal Size L boulder, with improved crit due to Staff Fling. DM
" Ammo: Staff Fling Stinkpot 12 25 L 1d8 2d6 19+ / x3 Does a Stinking Cloud (DC = AC you hit) on target DM
Sword, Gladiator 130 9 M 1d16 1d6 19+ / x2 Natural 20: Sharpness (Size L or smaller only) DM
Sword, No-Dachi (Size L Katana) 400 12 L 2d12 2d14 19+ / x3 Each attack removes 3 Skins instead of 1 DM
Whip-Dagger 40 2 M 1d6 1d6 19+ / x2 Melee weapon, gets Str (TH/dmg) and Dex (TH). DU134
Yo-Yo, Saw (Sharp) 70 5 M 2d5 2d5 18+ / x2 Melee weapon, gets Str (TH only) and Dex (TH/dmg). Bond

[E3] Armor


[E3.1] Body Armor Table

Name gp AT Bulk lbs. Rogue Dex Mod. Notes Source
Ancient Armor 2600 +13 very 60 -45 +20 max hp; +1P action per round D2D
Battle Plate 1700 +12 very 125 -50 +30 max hp; -4 dmg per physical attack RoS3
Chain Mail Bikini 69 +4 non- 5 0 +3 Cml; +1 Luck (the ability score); 1V: One target Fascinated (RSW save) DM
Cloak, Astral 3000 +1 AC non- 0 0 Astral Project one stat (Int->Str, Wis->Dex, Chr->Con) DM
Cloak, Cloaking Device 150 +1 AC non- 2 -5 Improved Invis. (additional +4 AC) SFB
Cloak, Darkness 600 +6 AC non- 0 +10 Immune Darkness; Resist Cold, Negative DM
Cloaker 400*N +5+N AC fairly 10*N -5*N Counts as a 50*N hp Mount; Fly at 3*N" DM
Containment Armor 420 +7 very 70 -30 Bag of Holding 2000 lbs.; 0, 1/d: Damage Threshold 100 vs. one effect SFB
Demon Plate 3666 +16 very 60 -30 +1 Str; +1 dmg with all attacks; SR 20 Phoenix
Ghostmail 1000 +10 non- 1 +15 +2 weapon needed to hit you; DR 30/+6 DM
Gi, White Belt 750 +1 AC non- 1 +5 +1/2 Dex (+1 subability pt.); +1 martial arts maneuver DM
Gi, Yellow Belt 1500 +2 AC non- 1 +10 +1 Dex; +2 martial arts maneuvers DM
Gothic Plate 3120 +14 very 55 -40 +1 Con; IR 50% D2D
Hide, Bulette 1130 +11 bulky 40 -30 +40 max hp; Burrowing at move rate 3" DM
Hide, Tentacled 430 +5 bulky 30 -20 +2 tentacles UnderD3
Interlocking Plate 700 +10 bulky 50 -40 Can have 3 Armor Adjectives instead of 1 RoS3
Interlocking Scale 220 +7 fairly 30 -30 Can have 2 Armor Adjectives instead of 1 RoS3
Junk Armor N*N*N +N bulky N*5 -N*5 Unlike Junk Mail, this has no limit to N DM
Mandrake Squad Armor 8500 +18 very 150 -60 Barbarian Dex bonus to AC; Immune Gravity/TK/Falling Synn
Psi Mail 1000 +5 non- 6 0 +10 PSPs; +1 psionic power in one SL per day DM
Quilted Armor 325 +4 non- 10 -5 +10 max hp; 0, 1/d: Counterspell a x1 effect D2D
Scroll Mail 750 +5 non- 4 0 +1 spell in one SL per day DM
Serpent Teeth Armor 720 +9 bulky 45 -15 Damaging Shield (50%, Teeth); Torso's P, 1/r: 10 Teeth dmg to a group (no save) DM
Spidersilk 290 +6 non- 5 -10 +3" move rate; WaWR 25% UnderD3
Spiritmail 530 +9 non- 1 +10 +1 weapon needed to hit you; 0, 1/d: Magic Jar into armor (this can effectively stop a slay effect) DM
Superhero Costume, Generic 900 +9 bulky 45 -20 Has 1 random Psi9 Major power Synn
Wraithmail 560 +8 non- 1 +5 +1 weapon needed to hit you; +1 revive or summon slot (Undead) DM

[E3] Armor


[E3.1A] Armor Adjectives

Name gp AT Bulk lbs. Rogue Dex Mod. Notes Source
Drow (x0.9) (+0) (+0) (-5) (+5) (Modifies other armor); RR (AT*5)%; Decays in 1d in sunlight D1-2
Duergar (x1.1) (+2) (+1) (+5) (-5) (Modifies other armor); MR (AT*5)%; Decays in 2d in sunlight Phoenix
E-Mail (+400) (+0) (+0) (+0) (0) (Modifies other armor); Has +1E action DM
Lead-Lined (+200) (+1) (+2) (+35) (-25) (Modifies other armor); +3 saves; Can't be targetted Drag348
Razored Armor (+50) (+0) (+1) (+10) (-15) (Modifies other armor); +2 melee dmg; Damaging Shield (2 dmg) Und3
Sloped Armor (+300) (+1) (+1) (+20) (-5) (Modifies other armor); 0, 1/t: Take half dmg from any one effect SFB
Spiked Armor (+50) (+0) (+1) (+10) (-15) (Modifies other armor); +3 melee dmg PH3
Winged Armor (+300) (+2) (+1) (+20) (-10) (Modifies other armor); Fly at (Str score)" DM

[E3.2] Shield Table

Name gp AC Bulk lbs. Rogue Str Mod. Notes Source
Buckler, Wide 15 +5 ** non- 6 -5 Size S; ** means AC vs. your group only (melee) DM
Shield, Bone 90 +3 non- 8 -10 Size M; Resist Bone/Teeth/Flesh D2D
Shield, Gothic 480 +4 bulky 10 -15 Size L; +1/2 Con (+1 subability pt.); IR +25% D2D
Shield, Kite 350 +5 bulky 15 -15 Size L; iTargettingR 25% (roll vs. targetted effects) D2D
Shield, Spiked 112 +2 fairly 15 -15 Size M; +1 melee dmg (or) can use as a 1d6 weapon D2D
Shield Spell, Permanent 2000 +7 nsp non- 0 0 Doesn't use an arm; "nsp" means can't use Shield Prof. for this; Immune Force DM

[E3.3] Helmet Table

Name gp AC Bulk lbs. Rogue Str Mod. Notes Source
Cap, Skullcap 110 +1 non- 2 0 Size S; Immune to sapping, draw brain forth D2D
Crown, Regal 260 +0 fairly 4 -5 Size M; +1 Chr DM
Helm, Bone 160 +3 fairly 6 -10 Size M; aNR 40% D2D
Helm, Full 400 +4 bulky 8 -20 Size M; Immune to Vorpal / Sharpness to head D2D
Mask 52 +1 fairly 2 -5 Size S; iGazeR 50% (roll vs. gaze effects) D2D
Ushanka 100 +0 fairly 3 0 Size M; Resist Cold DM