Race
| Abilities
|
Centaur
| Hoof/Hoof 1d6/1d6, can still use arms; Can charge with weapons x2 dmg
| Dwarf
| +Con*2/7 bonus to PPD/RSW/Spell; +1 TH vs. "giant-class"; "giant-class" at -4 TH
| Dwarf, Gray1
| +Con*2/7 magic saves; immune paralyzation/poison; vulnerable light
|
Dwarf, Hill
| +Con*2/7 bonus to PPD/RSW/Spell; +1 TH vs. "giant-class"; "giant-class" at -4 TH
| Dwarf, Mountain
| +Con*2/7 bonus to PPD/RSW/Spell; +1 TH vs. "giant-class"; "giant-class" at -4 TH
| Dwarf, Stone
| Immune earth; +Con/3 bonus to PPD/RSW/Spell; +4 TH vs. giant-class
|
Dwarf3
| +2 fort saves; +1 TH/+4 AC vs. giant-class; stonecunning
| Elf
| CR 90%; +1 TH with (non-crossbow) bows; +1 TH with sword
| Elf, Cloud
| CNR 95%; Free Wild Talent in Psi23
|
Elf, Dark1
| CR 90%; +2 magic saves; MR 50+lvl*2%; stonecunning; 1/d: Dancing Lights; 1/d: Faerie Fire; 1/d: Darkness
| Elf, Gray
| CR 90%; +1 TH with (non-crossbow) bows; +1 TH with sword
| Elf, High
| CR 90%; +1 TH with (non-crossbow) bows; +1 TH with sword
|
Elf, Shadow
| CR 90%; Can use/make Tech items as if 2 TL lower; (level*5)% InnER; 1M: Ghost Light
| Elf, Valley1
| CR 90%; +1 TH with bows/swords
| Elf, Wild
| CR 90%; Animal Friendship continuous; Set natural traps 90%
|
Elf, Wild (Kagonesti)
| CR 90%; Animal Friendship continuous; Set natural traps 90%
| Elf, Wood1
| CR 90%; +1 TH with bows/swords
| Elf3
| Immune sleep; +2 enchantment saves; +1 proficiency each with sword and bow
|
Gnome
| +Con*2/7 bonus to RSW/Spell; +1 TH vs kobolds/goblins; "giant-class" at -4 TH
| Gnome, Deep1
| +3 saves; +2 poison saves; imm. illusion; HS 60%; Non-Detection; 1/d: Blindness; 1/d: Blur; 1/d: Change Self
| Gnome, Tinker
| +Con*2/7 bonus to RSW/Spell; +1 TechL
|
Gnome3
| +2 illusion saves; +1 TH/+4 AC vs. giant-class; 1/d: Dancing Lights; 1/d: Ghost Sound; 1/d: Prestidigitation
| Half-Dwarf (Mul), Athasian
| +Con/7 bonus to PPD/RSW/Spell
| Half-Elf
| CR 30%; Detect Secret Doors
|
Half-Elf, Cloud
| CNR 70%; Free Wild Talent in Psi23
| Half-Elf3
| Immune sleep; +2 enchantment saves
| Halfling, Hairfoot
| x10 Personality score; +Con*2/7 bonus to PPD/RSW/Spell; Detect Grade/Slope/Direction
|
Halfling, Stout
| x10 Personality score; +Con*2/7 bonus to PPD/RSW/Spell; Detect Grade/Slope/Direction
| Halfling, Tallfellow
| x10 Personality score; +Con*2/7 bonus to PPD/RSW/Spell; Detect Grade/Slope/Direction
| Halfling3
| +1 all saves; +2 fear saves; +1 TH with thrown weapons
|
Half-Orc
| Infravision
| Half-Orc3
| Infravision
| Human
| 3 for 2 trading with ability scores
|
Human, Greyhawk Dweller
| Goblin, Kobold, Orc languages; Ultravision; MR 10%; Legend Lore 10%; Pick X: Str +1, Dex +1, Con +1, Int +1, Wis +1, Chr +1, hp +4, AC +2, TH +2; Pick Y: Str -1, Dex -1, Con -1, Int -1, Wis -1, Chr -1, hp -4, AC -2, TH -2; X-Y=2; You cannot duplicate any "X" picks, but you may duplicate "Y" picks.
| Human, Guour
| 3 for 2 trading with ability scores
| Human, Lower Dwellers
| 3 for 2 trading with ability scores
|
Human, Minotaur
| 3 for 2 trading with ability scores; Immune Maze
| Human, Planar (Tiefling)
| 3 for 2 trading with ability scores
| Human, Upper Dwellers
| 3 for 2 trading with ability scores; Ultravision; Resist Light
|
Human3
| +1 feat; +3+level skills
| Kender
| x2 Personality score; +Con/7 bonus to PPD/RSW/Spell; +2 TH w/ thrown
| Kobold-Lizard Man
| Water Breathing
|
Lizard Man, Krynn
| Water Breathing
| Minotaur
| Tracking; Immune to Maze
| Ogre
| Priests automatically get Combat,Divination,Healing,Protection,Sun
|
Orc
| Detect New and Unusual Construction, Sloping Passages; -1 TH in sunlight
| Quarterling
| x5 Personality score; +Con/7 bonus to PPD/RSW/Spell; +4 AC/TH vs. giants
|
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