[P1] How to create a Player Character
[P1.1] Classes: Select which classes and levels you wish to be, using [P4].
| Starting XP may be spent freely (multi-classed characters do not have to divide evenly).
| If starting XP is 0, you may be 1st level in up to 1 class as a single or dual-classed character, or up to four 1st level classes as a multi-classed character.
| Single classed characters have an XP bonus of +100% (you start with double XP and gain XP at double amounts).
| Both multi- and dual-classed characters have a limit of 4 classes.
| If XP is not spent, it may be saved for later use (the XP does not have to "sit" in one of your classes).
|
| [P1.2] Class Adjectives: Select which class adjectives you would like, see [P4.8].
|
| [P1.3] Race: Select a race from [P3] that uses the appropriate class system, keeping in mind ability score modifiers.
| The race selected may require you to redo [P1.1], as XP divisors also apply to starting XP.
| Make a note of special abilities the race possesses.
| If you do not wish to be a race from [P3], and would like to play a monster, see [P8].
| XP divisors are lowered by .5 for each level above 8th (retroactively), so a 10th level character can have an XP divisor of 2 with no penalty.
|
| [P1.4] Racial Adjectives: Add Racial Adjectives (if available in the campaign), see [P3.5].
|
| [P1.5] Age (Optional): Select an age category for your character (child, young, adult, old, or venerable), and make a note of modifiers from [A3].
|
| [P1.6] Ability Scores: Place these six scores as you like among the six ability scores: 18, 16, 14, 12, 10 , 8.
| You may instead use these six scores: 13, 13, 13, 13, 13, 13.
| You can add 1 point to a stat by subtracting 2 points from other stat(s). This 1 for 2 trading may be done once per reset, as long as no stat falls below 0. Humans may use 1 for 1 trading instead (again, once per reset).
| Comeliness: This you get to choose. Pick a number from 3 to 18.
| Apply racial modifiers.
| Add 1 point to 1 stat for each level. This advancement due to level uses the character's highest level, so a level 2/5 multi-classed PC gets 5 stat points, not 7.
|
| [P1.7] Sub-Ability Scores: You may adjust your subability scores (see [P2]).
| The most you can adjust an ability score is equal to your highest level (e.g. An ability score of 14 at level 4 can be at most 10/18 or 18/10.)
| Make a note of what your modifiers are due to stats.
| (Old System, no longer used: Make a note of how many mental actions and max # psi frequencies your character has.)
|
| [P1.8] Alignment: Choose an alignment for your character, keeping in mind your classes and your kit and diety selections.
|
| [P1.9] Proficiencies: Calculate your number of weapon proficiencies from [P4] and your number of nonweapon proficiencies from [P6].
| Add on any proficiencies that you get from class (Druid or Bard) and those that are free.
| (Old System, no longer used: 1/4 of all nonweapon proficiencies must be spent on Occupations or Hobbies, unless you are a human.)
| Some or all of your proficiencies may be left as Open Slots for later.
|
| [P1.10] Kits: You are allowed 1 kit per 2nd edition class ("Fighter2", "Ranger2", etc.), with extras possible for 4 nonweapon slots.
| Your kits can be left as an Open Kits to use later; you don't have to pick them now.
|
| [P1.11] Skills: Calculate your skills, see [P9].
|
| [P1.12] Feats: Calculate your feats, see [P11].
|
| [P1.13] Spell Memorization: Make a note for each class how many of each spell type and level the PC can cast, using [PC0]. Also make a note of which spell levels can be cast as 1M action instead of 1M+1P.
|
| [P1.14] Wizard Spellbooks: If you can cast wizard spells, add your Int and level, and divide the result by 2 if you are a Wizard, 3 otherwise (round fractions down). This is how many 1st level spells you have in your spellbook.
| Reduce this number by 2 for each spell level above first, up to the maximum spell level you are able to cast, with a minimum of 4 per level.
| (Example: a level 11 mage with Int 12 would have 11,9,7,5,4 spells in his book.)
| If you have more than 1 class that casts wizard spells, take Int/2, and add level/2 for each wizard class and level/3 for each non-wizard class.
|
| [P1.15] Specialty Priests: If you are a priest, you may sdelect one god to be a specialty priest of.
| See [PC3] for descriptions of gods. Specialty priests have an additional stat requirement which is cumulative with your class.
| PCs other than priests may also be specialty followers, but (except in rare cases) do not gain any powers (however, the choice could still influence play dramatically).
|
| [P1.16] Rogue Abilities: Calculate your rogue abilities seperately for each class that you have that uses them.
| If you have the same ability duplicate times from various sources, they don't stack, pick which source you are using.
| Rogue abilities are modified by race; the stat adjustments due to race also apply to rogue abilities (for percentage-based rogue abilities, each point is 5%).
| Armor also modifies rogue abilities, see [E2].
|
| [P1.17] Psionic Powers: Figure how many and which psionic powers your character knows, using the appropriate rules from section [Q].
| If your character is both a wild talent and a psionicist of the same frequency, you may choose the higher of either set of numbers for # of psionic points and powers.
|
| [P1.18] Magic and Psionic Items: Take your starting magic item XP and use it to purchase magic and psionic items.
| If this number is not given, start with your character starting XP, take the square root of it, and multiply by 20.
| Item XP not spent is converted to gold (see [P1.15]).
| Item XP and Class XP can be converted back and forth using the ratio: 1 Item XP = 10 Class XP.
| If this reduces your experience level, you must recalculate the previous steps again.
|
| [P1.19] Normal Equipment: Take your highest level, square it, and multiply the result by your Chr score.
| This is how many gold pieces you have to purchase beginning equipment.
| This money cannot be used to purchase magic/psionic items, but Item XP can be converted using the ratio: 1 Item XP = 10 gp. It is legal, therefore, to convert Class XP to gp on a 1 for 1 basis, but not back.
|
| [P1.20] Armor Class: Calculate your Armor Class, using the following rulings:
| 1. If the PC has more than 1 AC type (called "AT"), take the best, and add +1 bonus for each extra source of AT rating.
| 2. "Protection" items and "Armor" use the base AC rating and the higher of the two plusses, i.e. Leather+1 and Cloak/Prot+3 yields Leather+3. Bracers of Defense AT +6 added on would yield Bracers of Defense AT +7 (best AT with a +1 for second source) with a +3 protection. Note that if the Cloak was off we would have Bracers AT +7 with +1 protection.
| 3. Different sources of protection items add together, unless they are of the same physical type (two rings don't add, you get the best).
|
| [P1.21] To Hit Bonus and Damage/Attack: Calculate your adjusted To Hit Bonus, number of attacks, and damage for each weapon. Remember that there are many sources of plusses to hit and damage: base, stats (Str/Dex), race adj., magic, specialization, martial arts, and miscellanious magic/psionic items.
|
| [P1.22] Hit Points: No class stops gaining hit dice at any level (i.e. a 25th level mage has 25d4 hp).
| (Old System, no longer used: When rolling for hit points, roll 2 dice, and take the larger of the two results.
| You may also use the following "average" results without rolling: 1d2=1.5, 1d3=2, 1d4=3, 1d6=5, 1d8=6, 1d10=8, 1d12=10.)
| In Collective 1.1, all hit dice rolls are maximum (you'll need it!).
| 1. For single-classed characters, take max at 1st level, add on Con bonus, add race adj., and then add on magic/psionic items that modify hit points.
| 2. For multi-classed characters, calculate each class seperately, add them together, divide by your number of classes, and then add on race adj. and magic/psionic items that modify hit points.
| 3. For dual-classed characters, calculate the hit points for your first class, add on any extra hit points from the second class if it exceeds the first in level, and repeat for each additional class. It requires a Limited Wish to change the order of your classes (for example, if you are a mage 5 & fighter 7 and want the fighter hit points for the first 5 levels and want it to be your second class, you'll need to get a Limited Wish to reorder your classes).
|
| [P1.23] Last Check and Name: Go through all the steps quickly again, to make sure that later steps did not affect earlier ones (the biggest example being magic items affecting stats).
| If everything looks OK, select a name for your character (or names, along with subtitles if desired) and character generation is complete.
|
|
[P2] Ability Scores
[P2.1] Ability Scores [Collective 1.x & 3rd Edition]
Score
| Mod.
| Bonus Spells 123 456 789 ABC D
|
0-1
| -5
| --- --- --- --- -
| 2-3
| -4
| --- --- --- --- -
| 4-5
| -3
| --- --- --- --- -
|
6-7
| -2
| --- --- --- --- -
| 8-9
| -1
| --- --- --- --- -
| 10-11
| 0
| --- --- --- --- -
|
12-13
| +1
| 1-- --- --- --- -
| 14-15
| +2
| 11- --- --- --- -
| 16-17
| +3
| 111 --- --- --- -
|
18-19
| +4
| 111 1-- --- --- -
| 20-21
| +5
| 211 11- --- --- -
| 22-23
| +6
| 221 111 --- --- -
|
24-25
| +7
| 222 111 1-- --- -
| 26-27
| +8
| 222 211 11- --- -
| 28-29
| +9
| 322 221 111 --- -
|
30-31
| +10
| 332 222 111 --- -
| 32-33
| +11
| 333 222 211 --- -
| 34-35
| +12
| 333 322 221 --- -
|
36-37
| +13
| 433 332 222 1-- -
| 38-39
| +14
| 443 333 222 1-- -
| 40-41
| +15
| 444 333 322 1-- -
|
42-43
| +16
| 444 433 332 1-- -
| 44-45
| +17
| 544 443 333 1-- -
| 46-47
| +18
| 554 444 333 1-- -
|
48-49
| +19
| 555 444 433 1-- -
| 50-51
| +20
| 555 544 443 11- -
| 52-53
| +21
| 655 554 444 11- -
|
54-55
| +22
| 665 555 444 21- -
| 56-57
| +23
| 666 555 544 21- -
| 58-59
| +24
| 666 655 554 21- -
|
60-61
| +25
| 766 665 555 21- -
| 62-63
| +26
| 776 666 555 21- -
| 64-65
| +27
| 777 666 655 21- -
|
66-67
| +28
| 777 766 665 21- -
| 68-69
| +29
| 877 776 666 221 -
| 70-71
| +30
| 887 777 666 221 -
|
72-73
| +31
| 888 777 766 321 -
| 74-75
| +32
| 888 877 776 321 -
| 76-77
| +33
| 988 887 777 321 -
|
78-79
| +34
| 998 888 777 321 -
| 80-81
| +35
| 999 888 877 321 -
| 82-83
| +36
| 999 988 887 321 -
|
|
Strength/Efficiency:
| To hit for melee weapons & unarmed.
| Max Light Load = 2*((bonus+5)^2)
|
| Strength/Muscle:
| Damage for melee weapons & unarmed.
| Max Press = (bonus+5)^3
|
| Dexterity/Coordination:
| To hit for missile weapons & unarmed.
|
| Dexterity/Balance: (also Dexterity/Reflex)
| Armor Class.
| Reflex saving throws.
|
| Constitution/Fitness:
| Hit points per HD.
|
| Constitution/Health: (also Constitution/Fortitude)
| Fortitude saving throws.
| Regeneration rate = (bonus-4)/r.
|
| Intelligence/Knowledge:
| Nonweapon Proficiencies.
| Max Spell Level for Wizards (SL=bonus+5)
|
| Intelligence/Reason:
| Illusion spell immunity (SL=bonus-4)
| Bonus spells for progressions that get Int bonus.
|
| Wisdom/Intuition:
| Charm spell immunity (SL=bonus-4)
| Bonus spells for progressions that get Wis bonus.
|
| Wisdom/Willpower:
| Necromancy spell immunity (SL=bonus-4)
| Will Saving throws.
| Max Spell Level for Priests (SL=bonus+3)
|
| Charisma/Presence:
| Comeliness adjustment.
| Bonus spells for progressions that get Chr bonus.
|
| Charisma/Leadership:
| Maximum henchmen (based on 4), Loyalty adj.
| Luck pts per reset (0: spend bonus pt as +- 1 on roll)
|
|
[P3] Races
Race
| Str
| Dex
| Con
| Int
| Wis
| Chr
|
Centaur
| 0
| -2
| +1
| 0
| +1
| 0
| Dwarf
| 0
| 0
| +1
| 0
| 0
| -1
| Dwarf, Gray1
| 0
| 0
| +1
| 0
| 0
| -1
|
Dwarf, Hill
| 0
| 0
| +1
| 0
| 0
| -1
| Dwarf, Mountain
| +1
| 0
| +1
| -1
| 0
| -1
| Dwarf, Stone
| +2
| -2
| +3
| -2
| 0
| 0
|
Dwarf3
| 0
| 0
| +2
| 0
| 0
| -2
| Elf
| 0
| +1
| -1
| 0
| 0
| 0
| Elf, Cloud
| -3
| +1
| -3
| +1
| +2
| +2
|
Elf, Dark1
| 0
| +1
| -1
| 0
| 0
| 0
| Elf, Gray
| -1
| +1
| -1
| +1
| 0
| 0
| Elf, High
| 0
| +1
| -1
| 0
| 0
| 0
|
Elf, Shadow
| -1
| 0
| -1
| +2
| +1
| -1
| Elf, Valley1
| 0
| +1
| -1
| +1
| 0
| 0
| Elf, Wild
| +2
| +1
| 0
| -2
| -1
| 0
|
Elf, Wild (Kagonesti)
| +1
| +2
| 0
| -3
| 0
| 0
| Elf, Wood1
| +1
| +1
| -1
| -1
| 0
| 0
| Elf3
| 0
| +2
| -2
| 0
| 0
| 0
|
Gnome
| 0
| 0
| 0
| +1
| -1
| 0
| Gnome, Deep1
| 0
| 0
| 0
| 0
| 0
| 0
| Gnome, Tinker
| -1
| +2
| 0
| +1
| -2
| 0
|
Gnome3
| -2
| 0
| +2
| 0
| 0
| 0
| Half-Dwarf (Mul), Athasian
| +2
| 0
| +1
| -1
| 0
| -2
| Half-Elf
| 0
| 0
| 0
| 0
| 0
| 0
|
Half-Elf, Cloud
| -2
| 0
| -1
| +1
| +1
| +1
| Half-Elf3
| 0
| 0
| 0
| 0
| 0
| 0
| Halfling, Hairfoot
| -1
| +2
| -1
| 0
| 0
| 0
|
Halfling, Stout
| -1
| +1
| 0
| 0
| 0
| 0
| Halfling, Tallfellow
| 0
| +1
| +1
| 0
| -1
| -1
| Halfling3
| -2
| +2
| 0
| 0
| 0
| 0
|
Half-Orc
| +1
| 0
| +1
| 0
| 0
| -2
| Half-Orc3
| +2
| 0
| 0
| -2
| 0
| -2
| Human
| 0
| 0
| 0
| 0
| 0
| 0
|
Human, Greyhawk Dweller
| *
| *
| *
| *
| *
| *
| Human, Guour
| 0
| +1
| -1
| -1
| +2
| -1
| Human, Lower Dwellers
| +3
| +3
| +3
| -3
| -3
| -3
|
Human, Minotaur
| +2
| 0
| +2
| 0
| -2
| -2
| Human, Planar (Tiefling)
| -1
| 0
| 0
| +1
| -1
| +1
| Human, Upper Dwellers
| -3
| -3
| -3
| +3
| +3
| +3
|
Human3
| 0
| 0
| 0
| 0
| 0
| 0
| Kender
| -1
| +2
| 0
| 0
| -1
| 0
| Kobold-Lizard Man
| 0
| +1
| +1
| -1
| 0
| -1
|
Lizard Man, Krynn
| +2
| 0
| +1
| -1
| 0
| -2
| Minotaur
| +2
| 0
| +2
| 0
| -2
| -2
| Ogre
| +2
| 0
| +2
| 0
| -2
| -2
|
Orc
| +1
| 0
| 0
| 0
| 0
| -2
| Quarterling
| -3
| +3
| 0
| +2
| -1
| -1
|
|
Cml
|
0
| 0
| 0
|
-1
| -2
| -1
|
0
| 0
| +2
|
0
| 0
| +2
|
-1
| 0
| +1
|
0
| 0
| 0
|
0
| 0
| 0
|
0
| -2
| 0
|
0
| 0
| +1
|
0
| 0
| 0
|
-3
| 0
| 0
|
| -1
| -3
|
-4
| 0
| +3
|
0
| +2
| -4
|
-2
| 0
| 0
|
0
| +2
|
|
AT
| hp
| TH
| Div.
|
+5
| +4
| 0
| ÷1
| 0
| 0
| 0
| ÷1
| 0
| 0
| 0
| ÷1
|
0
| 0
| 0
| ÷1
| 0
| +1
| 0
| ÷1
| +3
| +3
| 0
| ÷1
|
0
| 0
| 0
| ÷1
| 0
| 0
| 0
| ÷1
| -1
| 0
| 0
| ÷1
|
0
| 0
| 0
| ÷1
| 0
| 0
| 0
| ÷1
| 0
| 0
| 0
| ÷1
|
0
| 0
| 0
| ÷1
| 0
| 0
| 0
| ÷1
| 0
| +1
| 0
| ÷1
|
0
| +1
| 0
| ÷1
| 0
| 0
| 0
| ÷1
| 0
| 0
| 0
| ÷1
|
0
| 0
| 0
| ÷1
| 0
| 0
| 0
| ÷1
| 0
| 0
| 0
| ÷1
|
0
| 0
| 0
| ÷1
| 0
| 0
| +1
| ÷1
| 0
| 0
| 0
| ÷1
|
0
| 0
| 0
| ÷1
| 0
| 0
| 0
| ÷1
| 0
| 0
| 0
| ÷1
|
0
| 0
| 0
| ÷1
| 0
| 0
| 0
| ÷1
| 0
| 0
| 0
| ÷1
|
0
| 0
| 0
| ÷1
| 0
| 0
| 0
| ÷1
| 0
| 0
| 0
| ÷1
|
*
| *
| *
| ÷1
| 0
| +2
| 0
| ÷1
| +1
| +4
| +2
| ÷1
|
+2
| +6
| 0
| ÷1
| 0
| 0
| 0
| ÷1
| -1
| -1
| -1
| ÷1
|
0
| 0
| 0
| ÷1
| 0
| 0
| 0
| ÷1
| +3
| 0
| 0
| ÷1
|
0
| 0
| 0
| ÷1
| +4
| +6
| +1
| ÷1
| +5
| +4
| +1
| ÷1
|
0
| 0
| 0
| ÷1
| 0
| -2
| 0
| ÷1
|
|
[P3] Races
Race
| Abilities
|
Centaur
| Hoof/Hoof 1d6/1d6, can still use arms; Can charge with weapons x2 dmg
| Dwarf
| +Con*2/7 bonus to PPD/RSW/Spell; +1 TH vs. "giant-class"; "giant-class" at -4 TH
| Dwarf, Gray1
| +Con*2/7 magic saves; immune paralyzation/poison; vulnerable light
|
Dwarf, Hill
| +Con*2/7 bonus to PPD/RSW/Spell; +1 TH vs. "giant-class"; "giant-class" at -4 TH
| Dwarf, Mountain
| +Con*2/7 bonus to PPD/RSW/Spell; +1 TH vs. "giant-class"; "giant-class" at -4 TH
| Dwarf, Stone
| Immune earth; +Con/3 bonus to PPD/RSW/Spell; +4 TH vs. giant-class
|
Dwarf3
| +2 fort saves; +1 TH/+4 AC vs. giant-class; stonecunning
| Elf
| CR 90%; +1 TH with (non-crossbow) bows; +1 TH with sword
| Elf, Cloud
| CNR 95%; Free Wild Talent in Psi23
|
Elf, Dark1
| CR 90%; +2 magic saves; MR 50+lvl*2%; stonecunning; 1/d: Dancing Lights; 1/d: Faerie Fire; 1/d: Darkness
| Elf, Gray
| CR 90%; +1 TH with (non-crossbow) bows; +1 TH with sword
| Elf, High
| CR 90%; +1 TH with (non-crossbow) bows; +1 TH with sword
|
Elf, Shadow
| CR 90%; Can use/make Tech items as if 2 TL lower; (level*5)% InnER; 1M: Ghost Light
| Elf, Valley1
| CR 90%; +1 TH with bows/swords
| Elf, Wild
| CR 90%; Animal Friendship continuous; Set natural traps 90%
|
Elf, Wild (Kagonesti)
| CR 90%; Animal Friendship continuous; Set natural traps 90%
| Elf, Wood1
| CR 90%; +1 TH with bows/swords
| Elf3
| Immune sleep; +2 enchantment saves; +1 proficiency each with sword and bow
|
Gnome
| +Con*2/7 bonus to RSW/Spell; +1 TH vs kobolds/goblins; "giant-class" at -4 TH
| Gnome, Deep1
| +3 saves; +2 poison saves; imm. illusion; HS 60%; Non-Detection; 1/d: Blindness; 1/d: Blur; 1/d: Change Self
| Gnome, Tinker
| +Con*2/7 bonus to RSW/Spell; +1 TechL
|
Gnome3
| +2 illusion saves; +1 TH/+4 AC vs. giant-class; 1/d: Dancing Lights; 1/d: Ghost Sound; 1/d: Prestidigitation
| Half-Dwarf (Mul), Athasian
| +Con/7 bonus to PPD/RSW/Spell
| Half-Elf
| CR 30%; Detect Secret Doors
|
Half-Elf, Cloud
| CNR 70%; Free Wild Talent in Psi23
| Half-Elf3
| Immune sleep; +2 enchantment saves
| Halfling, Hairfoot
| x10 Personality score; +Con*2/7 bonus to PPD/RSW/Spell; Detect Grade/Slope/Direction
|
Halfling, Stout
| x10 Personality score; +Con*2/7 bonus to PPD/RSW/Spell; Detect Grade/Slope/Direction
| Halfling, Tallfellow
| x10 Personality score; +Con*2/7 bonus to PPD/RSW/Spell; Detect Grade/Slope/Direction
| Halfling3
| +1 all saves; +2 fear saves; +1 TH with thrown weapons
|
Half-Orc
| Infravision
| Half-Orc3
| Infravision
| Human
| 3 for 2 trading with ability scores
|
Human, Greyhawk Dweller
| Goblin, Kobold, Orc languages; Ultravision; MR 10%; Legend Lore 10%; Pick X: Str +1, Dex +1, Con +1, Int +1, Wis +1, Chr +1, hp +4, AC +2, TH +2; Pick Y: Str -1, Dex -1, Con -1, Int -1, Wis -1, Chr -1, hp -4, AC -2, TH -2; X-Y=2; You cannot duplicate any "X" picks, but you may duplicate "Y" picks.
| Human, Guour
| 3 for 2 trading with ability scores
| Human, Lower Dwellers
| 3 for 2 trading with ability scores
|
Human, Minotaur
| 3 for 2 trading with ability scores; Immune Maze
| Human, Planar (Tiefling)
| 3 for 2 trading with ability scores
| Human, Upper Dwellers
| 3 for 2 trading with ability scores; Ultravision; Resist Light
|
Human3
| +1 feat; +3+level skills
| Kender
| x2 Personality score; +Con/7 bonus to PPD/RSW/Spell; +2 TH w/ thrown
| Kobold-Lizard Man
| Water Breathing
|
Lizard Man, Krynn
| Water Breathing
| Minotaur
| Tracking; Immune to Maze
| Ogre
| Priests automatically get Combat,Divination,Healing,Protection,Sun
|
Orc
| Detect New and Unusual Construction, Sloping Passages; -1 TH in sunlight
| Quarterling
| x5 Personality score; +Con/7 bonus to PPD/RSW/Spell; +4 AC/TH vs. giants
|
|
List of Classes in Collective 4.0
[PC1] Warrior
| [PC2] Wizard
| [PC3] Priest
|
Archer1
| Alchemist1
| Cleric0
| Barbarian1
| Black Robe1
| Cleric2
| Cavalier1
| Elf0
| Cleric3
|
Dwarf0
| Illusionist1
| Cloistered Cleric1
| Fighter0
| Mage2
| Druid0
| Fighter2
| Magic-User0
| Druid2
|
Fighter3
| Preserver2
| Druid3
| Guard
| Red Robe1
| Healer2
| Paladin2
| Sorcerer3
| Holy Order of Stars Evil1
|
Paladin3
| White Robe1
| Holy Order of Stars Good1
| Ranger1
| Witch Doctor
| Holy Order of Stars Neutral1
| Ranger3
| Wizard3
| Shaman
|
|
[PC4] Rogue
| [PC5] Psionicist
|
Acrobat1
| Psi1
| Assassin1
| Psi1A
| Bard1
| Psi2
|
Bard2
| Psi3
| Bard3
| Psi3.5
| Halfling0
| Psi5
|
Monk1
| Psi8
| Monk3
| Psi10
| Mystic0
|
|
Scout
|
| Thief0
|
| Thief2
|
|
|
[PC1] Warrior Group Classes
Archer1
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2.5
| (none)
| 3
| 5
| (none)
|
4
| 11
| (none)
| 5
| 22
| (none)
| 6
| 42.5
| (none)
|
7
| 92.5
| (none)
| 8
| 162
| (none)
| 9
| 287
| (none)
|
10
| 512
| (none)
| 11
| 850
| (none)
| 12
| 1187
| (none)
|
13
| 1525
| (none)
| 14
| 1862
| (none)
| 15
| 2200
| (none)
|
16
| 2540
| (none)
| 17
| 2880
| (none)
| 18
| 3220
| (none)
|
19
| 3560
| (none)
| 20
| 3900
| (none)
| 21
| 4240
| (none)
|
22
| 4580
| (none)
| 23
| 4920
| (none)
| 24
| 5260
| (none)
|
25
| 5600
| (none)
| 26
| 5940
| (none)
| 27
| 6280
| (none)
|
28
| 6620
| (none)
| 29
| 6960
| (none)
| 30
| 7300
| (none)
|
31
| 7640
| (none)
| 32
| 7980
| (none)
| 33
| 8320
| (none)
|
34
| 8660
| (none)
| 35
| 9000
| (none)
| 36
| 9340
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 15, Dex 15, Con 9, Int 6, Wis 6, Chr 6
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| BoD3
| Groups:
| Warrior
|
|
|
|
Level 1: Point Blank: Archer bow damage at point blank (10' per level) is double the die roll for the arrow (don't double anything else). If the campaign is using a Str bonus limit equal to the max damage of the arrow, the max damage is double for this shot.
| Level 1: No penalty for called shots with missile weapons.
| Level 1: Free single specialization in one missile weapon (spend 1 slot to double spec.); free Point Blank proficiency (1 slot).
| Level 1: Divide actual range by 2 when determining range to target (only applies to missile weapons).
| Level 4: Considered 3 levels higher when using a specific missile weapon (chosen by archer) for purposes of number of attacks.
| Level 9: Full Str bonus with missile weapons that are listed as "½Str".
| Level 9: Ability to cast mage spells as a ranger, specializations as an Evoker or Conjurer are allowed instead of ranger choices.
| Level 9: A target with partial cover is considered to have no cover. Full cover is not affected.
| Level 9: The archer may prepare special arrows (40 times normal cost) which can "carry" a spell in the missile's head and activate when they hit.
|
|
[PC1] Warrior Group Classes
Barbarian1
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 6
| (none)
| 3
| 12
| (none)
|
4
| 24
| (none)
| 5
| 48
| (none)
| 6
| 80
| (none)
|
7
| 150
| (none)
| 8
| 275
| (none)
| 9
| 500
| (none)
|
10
| 1000
| (none)
| 11
| 1500
| (none)
| 12
| 2000
| (none)
|
13
| 2500
| (none)
| 14
| 3000
| (none)
| 15
| 3500
| (none)
|
16
| 4000
| (none)
| 17
| 4500
| (none)
| 18
| 5000
| (none)
|
19
| 5500
| (none)
| 20
| 6000
| (none)
| 21
| 6500
| (none)
|
22
| 7000
| (none)
| 23
| 7500
| (none)
| 24
| 8000
| (none)
|
25
| 8500
| (none)
| 26
| 9000
| (none)
| 27
| 9500
| (none)
|
28
| 10000
| (none)
| 29
| 10500
| (none)
| 30
| 11000
| (none)
|
31
| 11500
| (none)
| 32
| 12000
| (none)
| 33
| 12500
| (none)
|
34
| 13000
| (none)
| 35
| 13500
| (none)
| 36
| 14000
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 15, Dex 14, Con 15
| Alignment:
| any T
| HD/level:
| d12
| Weapon Prof.:
| 6+level/2
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| UA1-19
| Groups:
| Warrior
|
|
|
|
Level 1: Save adjustments: PPD +4, RSW +2, PP +3, BW +2, SP +(level/4, round down)
| Level 1: Super Dexterity bonus for free as long as fairly bulky or non-bulky armor is worn; otherwise, exceptional Dex applies.
| (If Super abilities scores are not being used: +2 AC per Dex over 14)
| Level 1: Super Constitution bonus. (If Super abilities scores are not being used: +2 hp/HD per Con over 14)
| Level 1: May buy Super Strength bonus for 1 weapon proficiency slot.
| Level 1: +3 bonus to movement rate.
| Level 1: Cannot use any magic items or cast spells even if has another class that is a spellcaster. (Ignore this restriction)
| Level 1: Climb Cliffs & Trees = 10+5*level % (as Climb Walls); Hide in Natural Surroundings = 15+5*level % (as Hide in Shadows).
| Level 1: Detect Illusion 5*level % (requires 1 mental action) 1/r.
| Level 1: 1M, 1/r: Detect Magic (other than Illusion/Phantasms) 25%, does not give schools or spheres, but does give intensity.
| Level 1: Free Wilderness Survival proficiency (1 slot).
| Level 1: First Aid: equal to Healing proficiency except requires no Wis check and gives only 1 hit point back.
| Level 1: Free Tracking and Hunting proficiencies, each has slots equal to the Barbarian's level ¸ 3, rounded up.
| Level 1: Choose two of the following as free proficiency slots (1 slot each): Animal Handling, Signaling, Running, Small Water Craft, Sound Imitation, Wild Fighting, Jumping, Back Protection, Direction Sense, or Set Snares.
| Level 3: May use magical potions. (Ignore this restriction)
| Level 4: May use magical weapons. (Ignore this restriction)
| Level 4: Can hit targets that require a +1 or better weapon to hit without such a magic weapon.
| Level 5: May use magical armor. (Ignore this restriction)
| Level 7: May use miscellaneous magic items and magical rings.
| Level 8: Can hit targets that require a +2 or better weapon to hit without such a magic weapon.
| Level 9: May use all magic items that a regular Warrior could use. (Ignore this restriction)
| Level 9: May cast spells if has another class that is a spellcaster. (Ignore this restriction)
|
|
[PC1] Warrior Group Classes
Cavalier1
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2.5
| (none)
| 3
| 5
| (none)
|
4
| 10
| (none)
| 5
| 18.5
| (none)
| 6
| 37
| (none)
|
7
| 85
| (none)
| 8
| 140
| (none)
| 9
| 220
| (none)
|
10
| 300
| (none)
| 11
| 600
| (none)
| 12
| 900
| (none)
|
13
| 1200
| (none)
| 14
| 1500
| (none)
| 15
| 1800
| (none)
|
16
| 2100
| (none)
| 17
| 2400
| (none)
| 18
| 2700
| (none)
|
19
| 3000
| (none)
| 20
| 3300
| (none)
| 21
| 3600
| (none)
|
22
| 3900
| (none)
| 23
| 4200
| (none)
| 24
| 4500
| (none)
|
25
| 4800
| (none)
| 26
| 5100
| (none)
| 27
| 5400
| (none)
|
28
| 5700
| (none)
| 29
| 6000
| (none)
| 30
| 6300
| (none)
|
31
| 6600
| (none)
| 32
| 6900
| (none)
| 33
| 7200
| (none)
|
34
| 7500
| (none)
| 35
| 7800
| (none)
| 36
| 8100
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 15, Dex 15, Con 15, Int 10, Wis 10
| Alignment:
| any G
| HD/level:
| d12
| Weapon Prof.:
| 3+level/2
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| UA1-14
| Groups:
| Warrior
|
|
|
|
Level 1: Pick weapon of choice; are considered 5 levels higher for # of Attacks purposes.
| Level 1: +1 to hit per 6 levels (round up) with mounted lance, and +1 damage per level with lance.
| Level 1: Free Riding (land-based) proficiency (1 slot).
| Level 1: Immune to Fear; Protection from Fear 10'r
| Level 1: Resistance of 23+2*level % versus the following effects: Beguiling, Charm, Domination, Hold, Hypnosis, Magic Jar, Possession, Sleep, Suggestion, and Psionic/Mind Blast.
| Level 1: Can operate at negative hit points equal to 1st lvl Cavalier hp total. (Cannot be offensive in this state)
| Level 1: Effective Chr with warriors of lesser level than the cavalier is increased by the level difference (maximum bonus = 5).
| Level 1: +1 on all saving throws; not cumulative with paladin or knight bonus.
| Level 1: +2 saves vs. Illusions
| Level 3: +1 to hit per 3 levels (round down) with any one type of sword (Cavalier's choice).
| Level 3: +1 Str, Dex, or Con (replaces percentage rules)
| Level 4: Weapon of Choice: The PC selects one weapon (which he does not have to specialize in), and the Cavalier is considered 3 levels higher for purposes of number of attacks per round. This must be a melee weapon.
| Level 5: +1 to hit per 5 levels (round down) with mace, flail, or military pick (Cavalier's choice).
| Level 6: +1 Str, Dex, or Con, must be a different stat from the one picked at Level 3
| Level 7: Free Riding (air-based) proficiency (1 slot).
| Level 9: +1 Str, Dex, or Con, the last stat not picked from the Level 3 and Level 6 picks.
|
|
[PC1] Warrior Group Classes
Dwarf0
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2.2
| (none)
| 3
| 4.4
| (none)
|
4
| 8.8
| (none)
| 5
| 17
| (none)
| 6
| 35
| (none)
|
7
| 70
| (none)
| 8
| 140
| (none)
| 9
| 270
| (none)
|
10
| 400
| (none)
| 11
| 530
| (none)
| 12
| 660
| (none)
|
13
| 800
| (none)
| 14
| 1000
| (none)
| 15
| 1200
| (none)
|
16
| 1400
| (none)
| 17
| 1600
| (none)
| 18
| 1800
| (none)
|
19
| 2000
| (none)
| 20
| 2200
| (none)
| 21
| 2400
| (none)
|
22
| 2600
| (none)
| 23
| 2800
| (none)
| 24
| 3000
| (none)
|
25
| 3200
| (none)
| 26
| 3400
| (none)
| 27
| 3600
| (none)
|
28
| 3800
| (none)
| 29
| 4000
| (none)
| 30
| 4200
| (none)
|
31
| 4400
| (none)
| 32
| 4600
| (none)
| 33
| 4800
| (none)
|
34
| 5000
| (none)
| 35
| 5200
| (none)
| 36
| 5400
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 10 9 8 5 6 2 1 0
| +1
| 10 9 8 6 6 2 1 0
| +2
| 10 9 8 6 7 3 2 0
|
+3
| 12 11 10 8 9 3 2 1
| +3
| 12 11 10 9 9 4 2 1
| +4
| 12 11 10 9 10 4 3 1
|
+5
| 14 13 12 11 12 5 3 2
| +5
| 14 13 12 12 12 5 4 2
| +6
| 14 13 13 12 12 6 4 2
|
+7
| 16 15 14 14 15 6 4 3
| +7
| 16 15 15 14 15 7 5 3
| +8
| 16 15 15 15 15 7 5 3
|
+9
| 16 15 15 15 15 7 5 3
| +9
| 16 15 15 15 15 7 5 3
| +10
| 16 15 15 15 15 7 5 3
|
+11
| 16 15 15 15 15 7 5 3
| +11
| 16 15 15 15 15 7 5 3
| +12
| 16 15 15 15 15 7 5 3
|
|
Requisites:
| Str 9, Con 9
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 2+level/3
| To Hit Table:
| Ftr0
| Save Table:
| Dwarf0
| Reference:
| RC0-23
| Groups:
| Warrior
|
|
|
|
Level 2: Abilities of a Thief2 at level/2. Gets 20 Rogue points per level.
| Level 9: Can use "Smash" and "Parry" as per Fighter0.
| Level 12: +6 HNCL (this can't be picked)
| Level 14: Resist Magic.
|
|
[PC1] Warrior Group Classes
Fighter0
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2
| (none)
| 3
| 4
| (none)
|
4
| 8
| (none)
| 5
| 16
| (none)
| 6
| 32
| (none)
|
7
| 64
| (none)
| 8
| 120
| (none)
| 9
| 240
| (none)
|
10
| 360
| (none)
| 11
| 480
| (none)
| 12
| 600
| (none)
|
13
| 720
| (none)
| 14
| 840
| (none)
| 15
| 960
| (none)
|
16
| 1080
| (none)
| 17
| 1200
| (none)
| 18
| 1320
| (none)
|
19
| 1440
| (none)
| 20
| 1560
| (none)
| 21
| 1680
| (none)
|
22
| 1800
| (none)
| 23
| 1920
| (none)
| 24
| 2040
| (none)
|
25
| 2160
| (none)
| 26
| 2280
| (none)
| 27
| 2400
| (none)
|
28
| 2520
| (none)
| 29
| 2640
| (none)
| 30
| 2760
| (none)
|
31
| 2880
| (none)
| 32
| 3000
| (none)
| 33
| 3120
| (none)
|
34
| 3240
| (none)
| 35
| 3360
| (none)
| 36
| 3480
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 6 5 4 3 2 1 1 0
| +1
| 6 5 4 3 3 1 1 0
| +2
| 6 5 4 4 3 2 2 1
|
+3
| 8 7 6 5 4 2 2 1
| +3
| 8 7 6 5 5 3 2 1
| +4
| 8 7 6 6 5 3 3 2
|
+5
| 10 9 8 7 6 4 3 2
| +5
| 10 9 8 7 7 4 4 2
| +6
| 10 9 8 8 7 5 4 3
|
+7
| 12 11 10 9 8 5 4 3
| +7
| 12 11 10 9 9 6 5 3
| +8
| 12 11 10 10 9 6 5 4
|
+9
| 12 12 11 10 9 7 6 4
| +9
| 12 12 11 10 10 7 6 4
| +10
| 12 12 11 11 10 8 6 5
|
+11
| 13 12 12 11 10 8 7 5
| +11
| 13 12 12 11 11 9 7 5
| +12
| 13 12 12 12 11 9 8 6
|
|
Requisites:
| Str 9
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 4+level/3
| To Hit Table:
| Ftr0
| Save Table:
| Ftr0
| Reference:
| RC0-16
| Groups:
| Warrior
|
|
|
|
Level 1: Over Hit: If you hit someone by more than 20, add +1 damage for each number over what you needed to hit.
| Example: You need a -15 to hit someone, and you roll a 12. Damage bonus = Roll - Needed - 20 = 12 - -15 -20 = 7.
| Level 1: +1 slot in Weapon Mastery per level.
| Level 1: Fighting Withdrawal: 2V: Disengage melee combat without receiving a parting shot.
| Level 9: Smash: 0: Get -5 to hit, but add an additional Str bonus to damage.
| Level 9: Parry: +N AC for each weapon you are wielding (N=0 for small, N=1 for medium, N=4 for large).
| Level 9: Disarm: 0: An attack you do does no damage, roll 1d20+(your Dex)-(target's Dex)*2, if greater than 0 he is disarmed.
| Level 12: If you need a 2 or less to hit a target, you may attack it twice for each attack.
| Level 24: If you need a 2 or less to hit a target, you may attack it three times for each attack.
| Level 36: If you need a 2 or less to hit a target, you may attack it four times for each attack.
|
|
[PC1] Warrior Group Classes
Fighter2
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2
| (none)
| 3
| 4
| (none)
|
4
| 8
| (none)
| 5
| 16
| (none)
| 6
| 32
| (none)
|
7
| 64
| (none)
| 8
| 125
| (none)
| 9
| 250
| (none)
|
10
| 500
| (none)
| 11
| 750
| (none)
| 12
| 1000
| (none)
|
13
| 1250
| (none)
| 14
| 1500
| (none)
| 15
| 1750
| (none)
|
16
| 2000
| (none)
| 17
| 2250
| (none)
| 18
| 2500
| (none)
|
19
| 2750
| (none)
| 20
| 3000
| (none)
| 21
| 3250
| (none)
|
22
| 3500
| (none)
| 23
| 3750
| (none)
| 24
| 4000
| (none)
|
25
| 4250
| (none)
| 26
| 4500
| (none)
| 27
| 4750
| (none)
|
28
| 5000
| (none)
| 29
| 5250
| (none)
| 30
| 5500
| (none)
|
31
| 5750
| (none)
| 32
| 6000
| (none)
| 33
| 6250
| (none)
|
34
| 6500
| (none)
| 35
| 6750
| (none)
| 36
| 7000
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 9
| Alignment:
| any
| HD/level:
| d10
| Weapon Prof.:
| 4+level/3
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| PH2-26
| Groups:
| Warrior
|
|
|
|
Level 4: Great Swing: Can choose to make 1 attack per physical action (regardless of how many weapons the PC is using) instead of normal number of attacks. This "great swing" has no extra bonus to hit but does 5 times normal damage and has a 1% per level of fighter of instantly killing any one mortal target (as per assassination). Great swing is not cumulative with Rogue's Backstab or Assassin abilities, but can be used with missile or natural weapons.
| Level 9: Can build a freehold and attract followers.
| Level 9: Mental link with a number of lieutenants (followers that are Warriors of at least 4th level) equal to Fighter's level (this operates on its own unique psionic frequency).
| Level 12: Automatic proficiency in all weapons that the fighter has seen in operation (does not count as "free" slots, so 2 slots are still needed to single specialize, etc.).
| Level 12: Can transfer 1/10 of total XP to one of the fighter's children upon natural (mental aging) death.
| Level 18: Fighter's hit points are maximum (consider all hit die rolls to be maximum possible, even if the fighter has non-warrior classes).
| Level 18: Can automatically hit any mortal creature with a non infinite negative Armor Class when using "Great Swing".
| Level 18: Mental link to lieutenants now gives the lieutenants the ability to cast 1 first level priest spell per day (casting level = 1).
| Level 27: Raise Self: The fighter will be able to Raise Dead on himself 1 day after death (as long as the death was due to physical damage). This ability cannot be used more than once per year.
| Level 27: Maximum age doubles (the fighter may be lowered 1-2 age categories).
| Level 27: Ability to grant a total of (#followers) priest levels of spells (maximum spell level = 4) to followers (or himself). The spell recipient must be able to memorize the spells the question (be a ranger, have a priest class, etc.). The fighter may grant spells to himself, even if he cannot normally cast spells (in this case, caster level = 9).
| Level 36: Fighter may have his "home plane" switched to that of his alignment.
|
|
[PC1] Warrior Group Classes
Fighter3
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 10
| (none)
| 3
| 30
| (none)
|
4
| 60
| (none)
| 5
| 100
| (none)
| 6
| 150
| (none)
|
7
| 210
| (none)
| 8
| 280
| (none)
| 9
| 360
| (none)
|
10
| 450
| (none)
| 11
| 550
| (none)
| 12
| 660
| (none)
|
13
| 780
| (none)
| 14
| 910
| (none)
| 15
| 1050
| (none)
|
16
| 1200
| (none)
| 17
| 1360
| (none)
| 18
| 1530
| (none)
|
19
| 1710
| (none)
| 20
| 1900
| (none)
| 21
| 2100
| (none)
|
22
| 2310
| (none)
| 23
| 2530
| (none)
| 24
| 2760
| (none)
|
25
| 3000
| (none)
| 26
| 3250
| (none)
| 27
| 3510
| (none)
|
28
| 3780
| (none)
| 29
| 4060
| (none)
| 30
| 4350
| (none)
|
31
| 4650
| (none)
| 32
| 4960
| (none)
| 33
| 5280
| (none)
|
34
| 5610
| (none)
| 35
| 5950
| (none)
| 36
| 6300
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 4 2 3 1 1 1 1 0
| +2
| 5 2 4 2 1 1 1 0
| +3
| 5 3 4 3 2 2 2 1
|
+4
| 6 4 5 4 3 2 2 1
| +5
| 7 5 6 5 4 3 2 1
| +6
| 8 5 7 6 4 3 3 2
|
+7
| 8 6 7 7 5 4 3 2
| +8
| 9 7 8 8 6 4 4 2
| +9
| 10 8 9 9 7 5 4 3
|
+10
| 11 8 10 10 7 5 4 3
| +11
| 11 9 10 11 8 6 5 3
| +12
| 12 10 11 12 9 6 5 4
|
+13
| 13 11 12 13 10 7 6 4
| +14
| 14 11 13 14 10 7 6 4
| +15
| 14 12 13 14 11 8 6 5
|
+16
| 14 12 14 14 11 8 7 5
| +17
| 14 13 14 14 12 9 7 5
| +18
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 0, Dex 0, Con 0
| Alignment:
| any
| HD/level:
| d10
| Weapon Prof.:
| 10+level/9
| To Hit Table:
| +level
| Save Table:
| War
| Reference:
| PH3-35
| Groups:
| Warrior
|
|
|
|
Level 1: Does double damage on a natural 20. With a size L+ weapon, hits and does double damage on a natural 19-20.
| Level 1: In addition to the normal number of feats, Fighter3 gets one feat at level 1, then 1 feat every even level afterwards.
| The list of allowed bonus feats are: Ambidexterity, Blind-Fight, Combat Reflexes, Dodge, Exotic Weapon Proficiency, Improved Disarm, Improved Trip, Whirlwind Attack, Improved Critical, Improved Initiative, Improved Unarmed Strike, Deflect Arrows, Stunning Strike, Mounted Combat, Point Blank Shot, Power Attack,Quick Draw, Two-Weapon Fighting, Weapon Finesse, Weapon Focus, Weapon Specialization (+0/+2). Until these are "collectivized", see PH3 for details
|
|
[PC1] Warrior Group Classes
Guard
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 0.8
| (none)
| 3
| 1.6
| (none)
|
4
| 3.2
| (none)
| 5
| 6.4
| (none)
| 6
| 12.8
| (none)
|
7
| 25.6
| (none)
| 8
| 51.2
| (none)
| 9
| 102.4
| (none)
|
10
| 204.8
| (none)
| 11
| 360
| (none)
| 12
| 520
| (none)
|
13
| 680
| (none)
| 14
| 840
| (none)
| 15
| 1000
| (none)
|
16
| 1160
| (none)
| 17
| 1320
| (none)
| 18
| 1480
| (none)
|
19
| 1640
| (none)
| 20
| 1800
| (none)
| 21
| 1960
| (none)
|
22
| 2120
| (none)
| 23
| 2280
| (none)
| 24
| 2440
| (none)
|
25
| 2600
| (none)
| 26
| 2760
| (none)
| 27
| 2920
| (none)
|
28
| 3080
| (none)
| 29
| 3240
| (none)
| 30
| 3400
| (none)
|
31
| 3560
| (none)
| 32
| 3720
| (none)
| 33
| 3880
| (none)
|
34
| 4040
| (none)
| 35
| 4200
| (none)
| 36
| 4360
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 6 5 4 3 2 1 1 0
| +1
| 6 5 4 3 3 1 1 0
| +2
| 6 5 4 4 3 2 2 1
|
+3
| 8 7 6 5 4 2 2 1
| +3
| 8 7 6 5 5 3 2 1
| +4
| 8 7 6 6 5 3 3 2
|
+5
| 10 9 8 7 6 4 3 2
| +5
| 10 9 8 7 7 4 4 2
| +6
| 10 9 8 8 7 5 4 3
|
+7
| 12 11 10 9 8 5 4 3
| +7
| 12 11 10 9 9 6 5 3
| +8
| 12 11 10 10 9 6 5 4
|
+9
| 12 12 11 10 9 7 6 4
| +9
| 12 12 11 10 10 7 6 4
| +10
| 12 12 11 11 10 8 6 5
|
+11
| 13 12 12 11 10 8 7 5
| +11
| 13 12 12 11 11 9 7 5
| +12
| 13 12 12 12 11 9 8 6
|
|
Requisites:
| Str 6
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 4+level/3
| To Hit Table:
| Ftr0
| Save Table:
| Ftr0
| Reference:
| DM
| Groups:
| Warrior
|
|
|
|
Needs only a Str of 6 to qualify.
| Gets Exceptional Str & Con. Can take Super Str & Con for 2 weapon proficiencies each.
| Level 1: 1V: Deflect 1P action worth of attacks from any target within (5*level)' to yourself. You cannot then deflect these attacks away; you must actually be hittable by the attacks.
| Level 5: Great Swing as per Fighter.
|
|
[PC1] Warrior Group Classes
Paladin2
Level
| KXP
| Priest 123 4
|
1
| 0
| --- -
| 2
| 2.25
| --- -
| 3
| 4.5
| --- -
|
4
| 9
| --- -
| 5
| 18
| --- -
| 6
| 36
| --- -
|
7
| 75
| --- -
| 8
| 150
| --- -
| 9
| 300
| 1-- -
|
10
| 600
| 2-- -
| 11
| 900
| 21- -
| 12
| 1200
| 22- -
|
13
| 1500
| 221 -
| 14
| 1800
| 321 -
| 15
| 2100
| 321 1
|
16
| 2400
| 332 1
| 17
| 2700
| 333 1
| 18
| 3000
| 333 1
|
19
| 3300
| 333 2
| 20
| 3600
| 333 3
| 21
| 3900
| 433 3
|
22
| 4200
| 443 3
| 23
| 4500
| 444 3
| 24
| 4800
| 444 4
|
25
| 5100
| 544 4
| 26
| 5400
| 554 4
| 27
| 5700
| 555 4
|
28
| 6000
| 555 5
| 29
| 6300
| 655 5
| 30
| 6600
| 665 5
|
31
| 6900
| 666 5
| 32
| 7200
| 666 6
| 33
| 7500
| 766 6
|
34
| 7800
| 776 6
| 35
| 8100
| 777 6
| 36
| 8400
| 777 7
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 12, Con 9, Wis 13, Chr 17
| Alignment:
| LG
| HD/level:
| d10
| Weapon Prof.:
| 4+level/3
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| PH2-27
| Groups:
| Warrior
|
|
|
|
Level 1: May shatter a magical, psionic, or innate effect that is currently running. It requires 10 dmg per spell level of the effect to shatter it. This doesn't require a Holy Avenger.
| Level 1: Detect Evil (Range 60', requires 1 mental action) as the spell, except the evil creature must have evil intent in order to be picked up as an evil creature. This may done as often as the paladin wishes.
| Level 1: Immunity to all forms of natural (non-magical) disease.
| Level 1: Lay on Hands: Cure 2 hit points per level (Range T, uses 1 mental), once per day. This curing ability may be divided between two or more creatures, and does function on outer planar targets.
| Level 1: Cure Disease: can be done once per week per 5 levels (round up).
| Level 1: Protection from Evil 10'r (continuous, but may be lowered).
| Level 1: Turn Undead as a cleric of 2 levels lower.
| Level 1: +2 on all saving throws; not cumulative with cavalier or knight bonus.
| Level 1: Cannot retain more than 10 magic items (2 armor, 4 weapons, 4 any). (Ignore this restriction)
| Level 1: 10% of all treasure must be given to a religious institution (this is called the tithe). Leftover wealth not spent is also donated. (Ignore this restriction)
| Level 1: If holding a Holy Avenger, +10*N% MR (where N is the weapons TH bonus) and can Dispel Magic
| Level 3: Effective Charisma with lower level warriors increased by level-1.
| Level 4: The paladin may call upon a special war horse (which is treated as a mage's familiar). Possible mounts include the following: War Horse, Pegasus/Unicorn, Dragon Horse, Dragon, Opinicus, and Ki-Rin.
| It takes 17-24 hours for the mount to arrive, and the Hit Dice of the mount cannot be higher than the paladin's level. If the mount is lost, another can be called after the paladin spends 1 week praying (but no more than 2 mounts can be employed in a single decade).
| Level 9: Automatically gains 1 XP per year per follower if sets up a stronghold.
|
|
[PC1] Warrior Group Classes
Paladin3
Level
| KXP
| Spells 123 4
|
1
| 0
| --- -
| 2
| 10
| --- -
| 3
| 30
| --- -
|
4
| 60
| 0-- -
| 5
| 100
| 0-- -
| 6
| 150
| 1-- -
|
7
| 210
| 1-- -
| 8
| 280
| 10- -
| 9
| 360
| 10- -
|
10
| 450
| 11- -
| 11
| 550
| 110 -
| 12
| 660
| 111 -
|
13
| 780
| 111 -
| 14
| 910
| 211 0
| 15
| 1050
| 211 1
|
16
| 1200
| 221 1
| 17
| 1360
| 222 1
| 18
| 1530
| 322 1
|
19
| 1710
| 333 2
| 20
| 1900
| 333 3
| 21
| 2100
| 433 3
|
22
| 2310
| 443 3
| 23
| 2530
| 444 3
| 24
| 2760
| 444 4
|
25
| 3000
| 544 4
| 26
| 3250
| 554 4
| 27
| 3510
| 555 4
|
28
| 3780
| 555 5
| 29
| 4060
| 655 5
| 30
| 4350
| 665 5
|
31
| 4650
| 666 5
| 32
| 4960
| 666 6
| 33
| 5280
| 766 6
|
34
| 5610
| 776 6
| 35
| 5950
| 777 6
| 36
| 6300
| 777 7
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 4 2 3 1 1 1 1 0
| +2
| 5 2 4 2 1 1 1 0
| +3
| 5 3 4 3 2 2 2 1
|
+4
| 6 4 5 4 3 2 2 1
| +5
| 7 5 6 5 4 3 2 1
| +6
| 8 5 7 6 4 3 3 2
|
+7
| 8 6 7 7 5 4 3 2
| +8
| 9 7 8 8 6 4 4 2
| +9
| 10 8 9 9 7 5 4 3
|
+10
| 11 8 10 10 7 5 4 3
| +11
| 11 9 10 11 8 6 5 3
| +12
| 12 10 11 12 9 6 5 4
|
+13
| 13 11 12 13 10 7 6 4
| +14
| 14 11 13 14 10 7 6 4
| +15
| 14 12 13 14 11 8 6 5
|
+16
| 14 12 14 14 11 8 7 5
| +17
| 14 13 14 14 12 9 7 5
| +18
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 0, Wis 0 (11), Chr 0
| Alignment:
| LG
| HD/level:
| d10
| Weapon Prof.:
| 10+level/9
| To Hit Table:
| +level
| Save Table:
| War
| Reference:
| PH3-41
| Groups:
| Warrior
|
|
|
|
Level 1: 1M: Detect Evil.
| Level 1: Divine Grace: Add Chr bonus to all saving throws.
| Level 1: Lay on Hands: 1V, 1/d, touch: Cure LVL*(Chr bonus) hp, or Cause same amount to an undead creature. This can be "broken up" among multiple touches.
| Level 1: Divine Health: Immune to disease, mummy rot, lycanthropy.
| Level 2: Aura of Courage: Immune to fear. All within 10' resist fear.
| Level 2: Smite Evil: 1 attack, 1/d: +(Chr bonus) TH, +LVL dmg with next attack vs. an evil creature.
| Level 3: Remove Disease: 1M, [LVL/3] /week: Cure Disease.
| Level 3: Turn Undead as if a Priest of 2 levels lower.
| Level 4: Can cast Priest spells; gets Wisdom bonus.
| Level 5: Special Mount: Gain a familiar which must be a mount (the familiar list in [S0.5] indicates which types can be mounts).
|
|
[PC1] Warrior Group Classes
Ranger1
Level
| KXP
| Druid Wizard 123 12
|
1
| 0
| --- --
| 2
| 2.25
| --- --
| 3
| 4.5
| --- --
|
4
| 10
| --- --
| 5
| 20
| --- --
| 6
| 40
| --- --
|
7
| 90
| --- --
| 8
| 150
| 1-- --
| 9
| 225
| 1-- 1-
|
10
| 325
| 2-- 1-
| 11
| 650
| 2-- 2-
| 12
| 975
| 21- 2-
|
13
| 1300
| 21- 21
| 14
| 1625
| 22- 21
| 15
| 1950
| 22- 22
|
16
| 2275
| 221 22
| 17
| 2600
| 222 22
| 18
| 2925
| 322 22
|
19
| 3250
| 322 32
| 20
| 3575
| 332 32
| 21
| 3900
| 332 32
|
22
| 4225
| 333 33
| 23
| 4550
| 333 33
| 24
| 4875
| 433 33
|
25
| 5200
| 433 33
| 26
| 5525
| 443 43
| 27
| 5850
| 443 43
|
28
| 6175
| 444 43
| 29
| 6500
| 444 44
| 30
| 6825
| 544 44
|
31
| 7150
| 544 44
| 32
| 7475
| 554 44
| 33
| 7800
| 555 54
|
34
| 8125
| 655 54
| 35
| 8450
| 665 54
| 36
| 8775
| 666 55
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 13, Con 14, Int 13, Wis 14
| Alignment:
| any G
| HD/level:
| +d8
| Weapon Prof.:
| 3+level/3
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| PH1-24
| Groups:
| Warrior
|
|
|
|
Level 1: Free Tracking proficiency, number of free slots = Ranger's level ÷ 2.
| Level 1: Trailing, Wilderness Survival, Two-Weapon Fighting proficiencies.
| Level 1: +4 to hit and +1/level damage versus a species enemy. This can be either a single race without qualifier ("All dragons", "All demons", but not "All demi-humans") or "Giant-class" (which includes all creatures who have 2 arms, 2 legs, and have skin, fur, or scales; but does not include humans and demi-humans).
| Level 1: Rogue abilities as per Scout (see [PC4]).
| Level 1: Surprise 50% of time, is surprised only 1 in 6.
| Level 1: Excess goods/treasure must be donated as per paladin.
| Level 1: Cannot hire men-at-arms (Ignore this restriction)
| Level 1: Cannot operate with more than 2 other Rangers (Ignore this restriction)
| Level 4: Locate Object/Animal/Plant (level÷4) times per day (as Priest spells).
| Level 8: Ability to cast druid spells (no wisdom bonus), see table in [S1].
| Level 8: Can now hire men-at-arms
| Level 9: Ability to cast wizard spells (can specialize in charm/divination), see table in [S1]. (Ran2 does not get this ability)
| Level 10: Can use Priest and Wizard items that are not written.
| Level 10: Attract 2-20 followers
| Level 18: Find the Path 1/day (as the Priest spell).
|
|
[PC1] Warrior Group Classes
Ranger3
Level
| KXP
| Priest 123 4
|
1
| 0
| --- -
| 2
| 10
| --- -
| 3
| 30
| --- -
|
4
| 60
| 0-- -
| 5
| 100
| 0-- -
| 6
| 150
| 1-- -
|
7
| 210
| 1-- -
| 8
| 280
| 10- -
| 9
| 360
| 10- -
|
10
| 450
| 11- -
| 11
| 550
| 110 -
| 12
| 660
| 111 -
|
13
| 780
| 111 -
| 14
| 910
| 211 0
| 15
| 1050
| 211 1
|
16
| 1200
| 221 1
| 17
| 1360
| 222 1
| 18
| 1530
| 322 1
|
19
| 1710
| 333 2
| 20
| 1900
| 333 3
| 21
| 2100
| 433 3
|
22
| 2310
| 443 3
| 23
| 2530
| 444 3
| 24
| 2760
| 444 4
|
25
| 3000
| 544 4
| 26
| 3250
| 554 4
| 27
| 3510
| 555 4
|
28
| 3780
| 555 5
| 29
| 4060
| 655 5
| 30
| 4350
| 665 5
|
31
| 4650
| 666 5
| 32
| 4960
| 666 6
| 33
| 5280
| 766 6
|
34
| 5610
| 776 6
| 35
| 5950
| 777 6
| 36
| 6300
| 777 7
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 4 2 3 1 1 1 1 0
| +2
| 5 2 4 2 1 1 1 0
| +3
| 5 3 4 3 2 2 2 1
|
+4
| 6 4 5 4 3 2 2 1
| +5
| 7 5 6 5 4 3 2 1
| +6
| 8 5 7 6 4 3 3 2
|
+7
| 8 6 7 7 5 4 3 2
| +8
| 9 7 8 8 6 4 4 2
| +9
| 10 8 9 9 7 5 4 3
|
+10
| 11 8 10 10 7 5 4 3
| +11
| 11 9 10 11 8 6 5 3
| +12
| 12 10 11 12 9 6 5 4
|
+13
| 13 11 12 13 10 7 6 4
| +14
| 14 11 13 14 10 7 6 4
| +15
| 14 12 13 14 11 8 6 5
|
+16
| 14 12 14 14 11 8 7 5
| +17
| 14 13 14 14 12 9 7 5
| +18
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 0, Dex 0, Wis 0 (11)
| Alignment:
| any
| HD/level:
| d10
| Weapon Prof.:
| 10+level/9
| To Hit Table:
| +level
| Save Table:
| War
| Reference:
| PH3-44
| Groups:
| Warrior
|
|
|
|
Level 1: Gain Track feat.
| Level 1: Favored Enemy: Pick a type of creature. +1 dmg & proficiency checks vs. that enemy. Every 5 levels, gain another Favored Enemy and all previous Favored Enemy bonuses increase by +1.
| Level 1: Can take Improved Two-Weapon Fighting feat even if doesn't have prerequisites.
| Level 4: Can cast Priest spells; gets Wisdom bonus.
|
|
[PC2] Wizard Group Classes
Alchemist1
Level
| KXP
| Wizard 123 456 789
|
1
| 0
| --- --- ---
| 2
| 1
| --- --- ---
| 3
| 3.2
| 1-- --- ---
|
4
| 6
| 2-- --- ---
| 5
| 10
| 3-- --- ---
| 6
| 18.5
| 41- --- ---
|
7
| 30
| 421 --- ---
| 8
| 50
| 432 --- ---
| 9
| 75
| 433 1-- ---
|
10
| 110
| 443 21- ---
| 11
| 200
| 444 22- ---
| 12
| 380
| 444 221 ---
|
13
| 560
| 444 332 ---
| 14
| 640
| 444 443 ---
| 15
| 820
| 444 444 ---
|
16
| 1000
| 544 444 1--
| 17
| 1180
| 554 444 2--
| 18
| 1360
| 555 444 3--
|
19
| 1540
| 555 544 4--
| 20
| 1720
| 555 554 41-
| 21
| 1900
| 555 555 42-
|
22
| 2080
| 555 555 53-
| 23
| 2260
| 555 555 54-
| 24
| 2440
| 555 555 55-
|
25
| 2620
| 655 555 551
| 26
| 2800
| 665 555 552
| 27
| 2980
| 666 555 553
|
28
| 3160
| 666 655 554
| 29
| 3340
| 666 665 555
| 30
| 3520
| 666 666 555
|
31
| 3700
| 666 666 655
| 32
| 3880
| 666 666 665
| 33
| 4060
| 666 666 666
|
34
| 4240
| 777 666 666
| 35
| 4420
| 777 777 666
| 36
| 4600
| 777 777 777
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 7 5 3 6 0 1 1
| +0
| 4 7 5 3 7 0 1 1
| +0
| 4 8 5 4 7 0 1 2
|
+1
| 4 8 6 4 7 1 2 2
| +1
| 5 9 6 4 8 1 2 3
| +1
| 5 9 7 5 8 2 3 3
|
+2
| 5 10 7 5 9 2 3 4
| +2
| 6 10 7 6 9 2 3 4
| +2
| 6 10 8 6 9 3 4 5
|
+3
| 6 11 8 6 10 3 4 5
| +3
| 7 11 9 7 10 4 5 6
| +3
| 7 12 9 7 11 4 5 6
|
+4
| 7 12 9 8 11 4 5 7
| +4
| 7 13 10 8 11 5 6 7
| +4
| 8 13 10 8 12 5 6 8
|
+5
| 8 13 11 9 12 6 7 8
| +5
| 8 14 11 9 13 6 7 9
| +5
| 9 14 11 10 13 6 7 9
|
|
Requisites:
| Str 9, Dex 9, Con 14, Int 10, Wis 6
| Alignment:
| any
| HD/level:
| d3
| Weapon Prof.:
| 1+level/6
| To Hit Table:
| Wiz
| Save Table:
| Wiz
| Reference:
| BoD3
| Groups:
| Wizard
|
|
|
|
Level 1: One occupation non-weapon proficiency per level (free).
| Level 1: Read Languages (47+level*3)%.
| Level 2: Identify minerals by sight.
| Level 3: Identify potions and poisons by sight.
| Level 3: Considered specialized in Enchantment/Charm (no opposite).
| Level 4: Identify plants by sight.
| Level 4: Can create potions in 1/(level-3) the normal time.
| Level 5: Identify animals by sight.
| Level 6: Can write scrolls in 1/(level-5) the normal time.
| Level 6: Considered specialized in Alteration (no opposites still).
| Level 7: Can create any expendible/charged item in 1/(level-6) the normal time.
| Level 9: Predict miscibility (Level-8)*10%.
| Level 9: Can create any non-artifact magic item in 1/(level-8) the normal time.
| Level 9: Identify any non-artifact magic item by sight.
| Level 9: Identify non-immortal monsters by sight.
| Level 9: Can specialize in (third) school; if this is done, select an opposite.
|
|
[PC2] Wizard Group Classes
Black Robe1
Level
| KXP
| Wizard 123 456 789
|
1
| 2.5
| 1-- --- ---
| 2
| 5
| 2-- --- ---
| 3
| 10
| 21- --- ---
|
4
| 17
| 32- --- ---
| 5
| 35
| 421 --- ---
| 6
| 45
| 422 --- ---
|
7
| 80
| 432 1-- ---
| 8
| 135
| 433 2-- ---
| 9
| 290
| 433 21- ---
|
10
| 375
| 443 221 ---
| 11
| 500
| 444 321 ---
| 12
| 650
| 444 421 1--
|
13
| 800
| 555 432 111
| 14
| 1000
| 555 442 111
| 15
| 1200
| 555 552 111
|
16
| 1400
| 555 553 211
| 17
| 1650
| 555 554 321
| 18
| 1900
| 555 554 321
|
19
| 2150
| 555 554 322
| 20
| 2400
| 555 554 333
| 21
| 2650
| 555 554 444
|
22
| 2900
| 555 555 555
| 23
| 3150
| 666 666 666
| 24
| 3400
| 776 666 666
|
25
| 3650
| 777 766 666
| 26
| 3900
| 777 776 666
| 27
| 4150
| 777 777 666
|
28
| 4400
| 777 777 776
| 29
| 4650
| 777 777 777
| 30
| 4900
| 887 777 777
|
31
| 5150
| 888 777 777
| 32
| 5400
| 888 877 777
| 33
| 5650
| 888 887 777
|
34
| 5900
| 888 888 777
| 35
| 6150
| 888 888 877
| 36
| 6400
| 888 888 887
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 7 5 3 6 0 1 1
| +0
| 4 7 5 3 7 0 1 1
| +0
| 4 8 5 4 7 0 1 2
|
+1
| 4 8 6 4 7 1 2 2
| +1
| 5 9 6 4 8 1 2 3
| +1
| 5 9 7 5 8 2 3 3
|
+2
| 5 10 7 5 9 2 3 4
| +2
| 6 10 7 6 9 2 3 4
| +2
| 6 10 8 6 9 3 4 5
|
+3
| 6 11 8 6 10 3 4 5
| +3
| 7 11 9 7 10 4 5 6
| +3
| 7 12 9 7 11 4 5 6
|
+4
| 7 12 9 8 11 4 5 7
| +4
| 7 13 10 8 11 5 6 7
| +4
| 8 13 10 8 12 5 6 8
|
+5
| 8 13 11 9 12 6 7 8
| +5
| 8 14 11 9 13 6 7 9
| +5
| 9 14 11 10 13 6 7 9
|
|
Requisites:
| Dex 6, Int 9
| Alignment:
| any E
| HD/level:
| d4
| Weapon Prof.:
| 1+level/5
| To Hit Table:
| Wiz
| Save Table:
| Wiz
| Reference:
| DLA1
| Groups:
| Wizard
|
|
|
|
Specialized in Necromancy. Has Divination and Abjuration as opposite schools.
| Level 1: May use 1 material component effect per spell as a zero action.
|
|
[PC2] Wizard Group Classes
Elf0
Level
| KXP
| Wizard 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 4
| 2-- --- ---
| 3
| 8
| 21- --- ---
|
4
| 16
| 22- --- ---
| 5
| 32
| 221 --- ---
| 6
| 64
| 222 --- ---
|
7
| 120
| 322 1-- ---
| 8
| 250
| 332 2-- ---
| 9
| 400
| 333 21- ---
|
10
| 600
| 333 32- ---
| 11
| 850
| 433 321 ---
| 12
| 1100
| 444 321 ---
|
13
| 1350
| 444 322 ---
| 14
| 1600
| 444 432 ---
| 15
| 1850
| 544 432 1--
|
16
| 2100
| 555 432 2--
| 17
| 2350
| 655 443 2--
| 18
| 2600
| 655 443 21-
|
19
| 2850
| 655 543 22-
| 20
| 3100
| 655 544 32-
| 21
| 3350
| 655 544 321
|
22
| 3600
| 665 554 322
| 23
| 3850
| 666 654 332
| 24
| 4100
| 776 655 432
|
25
| 4350
| 776 655 443
| 26
| 4600
| 777 665 543
| 27
| 4850
| 777 665 554
|
28
| 5100
| 887 666 654
| 29
| 5350
| 887 776 655
| 30
| 5600
| 888 777 665
|
31
| 5850
| 888 777 766
| 32
| 6100
| 988 887 776
| 33
| 6350
| 999 888 777
|
34
| 6600
| 999 988 887
| 35
| 6850
| 999 999 888
| 36
| 7100
| 999 999 999
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 6 5 5 3 3 0 1 1
| +1
| 6 5 5 4 3 0 1 1
| +2
| 6 5 5 4 4 0 2 1
|
+3
| 10 8 8 7 7 1 2 2
| +3
| 10 8 8 8 7 1 2 2
| +4
| 10 8 8 8 8 2 3 2
|
+5
| 14 11 11 11 11 2 3 3
| +5
| 14 12 11 11 11 2 4 3
| +6
| 14 12 12 11 11 3 4 3
|
+7
| 16 14 14 15 15 3 4 4
| +7
| 16 14 14 15 15 3 4 4
| +8
| 16 14 14 15 15 3 4 4
|
+9
| 16 14 14 15 15 3 4 4
| +9
| 16 14 14 15 15 3 4 4
| +10
| 16 14 14 15 15 3 4 4
|
+11
| 16 14 14 15 15 3 4 4
| +11
| 16 14 14 15 15 3 5 4
| +12
| 16 14 14 15 15 4 5 4
|
|
Requisites:
| Str 9, Int 9
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 2+level/3
| To Hit Table:
| Ftr0
| Save Table:
| Elf0
| Reference:
| RC0-25
| Groups:
| Warrior, Wizard
|
|
|
|
Cannot specialize.
| Level 1: May use 1 material component effect per spell as a zero action.
| Level 1: Over Hit: If you hit someone by more than 20, add +1 damage for each number over what you needed to hit.
| Example: You need a -15 to hit someone, and you roll a 12. Damage bonus = Roll - Needed - 20 = 12 - -15 -20 = 7.
| Level 1: +1 slot in Weapon Mastery per level.
| Level 1: Fighting Withdrawal: 2V: Disengage melee combat without receiving a parting shot.
| Level 9: Smash: 0: Get -5 to hit, but add an additional Str bonus to damage.
| Level 9: Parry: +N AC for each weapon you are wielding (N=0 for small, N=1 for medium, N=4 for large).
| Level 9: Disarm: 0: An attack you do does no damage, roll 1d20+(your Dex)-(target's Dex)*2, if greater than 0 he is disarmed.
| Level 10: +8 HNCL (this can't be picked)
| Level 12: If you need a 2 or less to hit a target, you may attack it twice for each attack.
| Level 24: If you need a 2 or less to hit a target, you may attack it three times for each attack.
| Level 36: If you need a 2 or less to hit a target, you may attack it four times for each attack.
|
|
[PC2] Wizard Group Classes
Illusionist1
Level
| KXP
| Wizard 123 456 7
|
1
| 0
| 1-- --- -
| 2
| 2.25
| 2-- --- -
| 3
| 4.5
| 21- --- -
|
4
| 9
| 32- --- -
| 5
| 18
| 421 --- -
| 6
| 35
| 431 --- -
|
7
| 60
| 432 --- -
| 8
| 95
| 432 1-- -
| 9
| 145
| 533 2-- -
|
10
| 220
| 543 21- -
| 11
| 440
| 543 32- -
| 12
| 660
| 554 321 -
|
13
| 880
| 554 322 -
| 14
| 1100
| 554 322 1
| 15
| 1320
| 554 422 2
|
16
| 1540
| 555 432 2
| 17
| 1760
| 555 532 2
| 18
| 1980
| 555 533 2
|
19
| 2200
| 555 543 2
| 20
| 2420
| 555 543 3
| 21
| 2640
| 555 554 3
|
22
| 2860
| 555 555 4
| 23
| 3080
| 555 555 5
| 24
| 3300
| 666 655 5
|
25
| 3520
| 666 666 6
| 26
| 3740
| 777 766 6
| 27
| 3960
| 777 777 7
|
28
| 4180
| 888 877 7
| 29
| 4400
| 888 888 8
| 30
| 4620
| 999 988 8
|
31
| 4840
| 999 999 9
| 32
| 5060
| AAA A99 9
| 33
| 5280
| AAA AAA A
|
34
| 5500
| BBB BAA A
| 35
| 5720
| BBB BBB B
| 36
| 5940
| CCC CCC C
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 7 5 3 6 0 1 1
| +0
| 4 7 5 3 7 0 1 1
| +0
| 4 8 5 4 7 0 1 2
|
+1
| 4 8 6 4 7 1 2 2
| +1
| 5 9 6 4 8 1 2 3
| +1
| 5 9 7 5 8 2 3 3
|
+2
| 5 10 7 5 9 2 3 4
| +2
| 6 10 7 6 9 2 3 4
| +2
| 6 10 8 6 9 3 4 5
|
+3
| 6 11 8 6 10 3 4 5
| +3
| 7 11 9 7 10 4 5 6
| +3
| 7 12 9 7 11 4 5 6
|
+4
| 7 12 9 8 11 4 5 7
| +4
| 7 13 10 8 11 5 6 7
| +4
| 8 13 10 8 12 5 6 8
|
+5
| 8 13 11 9 12 6 7 8
| +5
| 8 14 11 9 13 6 7 9
| +5
| 9 14 11 10 13 6 7 9
|
|
Requisites:
| Dex 16, Int 15
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 1+level/6
| To Hit Table:
| Wiz
| Save Table:
| Wiz
| Reference:
| PH1-26
| Groups:
| Wizard
|
|
|
|
See "Specialist Wizards"
| Level 1: Can consider any 1st edition illusionist spell (in PH1, UA1, etc.) as "Illusion" school.
|
|
[PC2] Wizard Group Classes
Mage2
Level
| KXP
| Wizard 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 2.5
| 2-- --- ---
| 3
| 5
| 21- --- ---
|
4
| 10
| 32- --- ---
| 5
| 20
| 421 --- ---
| 6
| 40
| 422 --- ---
|
7
| 60
| 432 1-- ---
| 8
| 90
| 433 2-- ---
| 9
| 135
| 433 21- ---
|
10
| 250
| 443 22- ---
| 11
| 375
| 444 33- ---
| 12
| 750
| 444 441 ---
|
13
| 1125
| 555 442 ---
| 14
| 1500
| 555 442 1--
| 15
| 1875
| 555 552 1--
|
16
| 2250
| 555 553 21-
| 17
| 2625
| 555 553 32-
| 18
| 3000
| 555 553 321
|
19
| 3375
| 555 553 331
| 20
| 3750
| 555 554 332
| 21
| 4125
| 555 554 442
|
22
| 4500
| 555 555 443
| 23
| 4875
| 555 555 553
| 24
| 5250
| 555 555 554
|
25
| 5625
| 555 555 555
| 26
| 6000
| 666 655 555
| 27
| 6375
| 666 666 655
|
28
| 6750
| 666 666 666
| 29
| 7125
| 777 766 666
| 30
| 7500
| 777 777 766
|
31
| 7875
| 777 777 777
| 32
| 8250
| 888 877 777
| 33
| 8625
| 888 888 877
|
34
| 9000
| 888 888 888
| 35
| 9375
| 999 988 888
| 36
| 9750
| 999 999 999
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 7 5 3 6 0 1 1
| +0
| 4 7 5 3 7 0 1 1
| +0
| 4 8 5 4 7 0 1 2
|
+1
| 4 8 6 4 7 1 2 2
| +1
| 5 9 6 4 8 1 2 3
| +1
| 5 9 7 5 8 2 3 3
|
+2
| 5 10 7 5 9 2 3 4
| +2
| 6 10 7 6 9 2 3 4
| +2
| 6 10 8 6 9 3 4 5
|
+3
| 6 11 8 6 10 3 4 5
| +3
| 7 11 9 7 10 4 5 6
| +3
| 7 12 9 7 11 4 5 6
|
+4
| 7 12 9 8 11 4 5 7
| +4
| 7 13 10 8 11 5 6 7
| +4
| 8 13 10 8 12 5 6 8
|
+5
| 8 13 11 9 12 6 7 8
| +5
| 8 14 11 9 13 6 7 9
| +5
| 9 14 11 10 13 6 7 9
|
|
Requisites:
| Int 9
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 1+level/6
| To Hit Table:
| Wiz
| Save Table:
| Wiz
| Reference:
| PH2-31
| Groups:
| Wizard
|
|
|
|
May specialize as seen in the beginning of the [PC2] section.
| Level 1: May use 1 material component effect per spell as a zero action.
|
|
[PC2] Wizard Group Classes
Magic-User0
Level
| KXP
| Wizard 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 2.5
| 2-- --- ---
| 3
| 5
| 21- --- ---
|
4
| 10
| 22- --- ---
| 5
| 20
| 221 --- ---
| 6
| 40
| 222 --- ---
|
7
| 80
| 322 1-- ---
| 8
| 150
| 332 2-- ---
| 9
| 300
| 333 21- ---
|
10
| 450
| 333 32- ---
| 11
| 600
| 433 321 ---
| 12
| 750
| 444 321 ---
|
13
| 900
| 444 322 ---
| 14
| 1050
| 444 432 ---
| 15
| 1200
| 544 432 1--
|
16
| 1350
| 555 432 2--
| 17
| 1500
| 655 443 2--
| 18
| 1650
| 655 443 21-
|
19
| 1800
| 655 543 22-
| 20
| 1950
| 655 544 32-
| 21
| 2100
| 655 544 321
|
22
| 2250
| 665 554 322
| 23
| 2400
| 666 654 332
| 24
| 2550
| 776 655 432
|
25
| 2700
| 776 655 443
| 26
| 2850
| 777 665 543
| 27
| 3000
| 777 665 554
|
28
| 3150
| 887 666 654
| 29
| 3300
| 887 776 655
| 30
| 3450
| 888 777 665
|
31
| 3600
| 888 777 766
| 32
| 3750
| 988 887 776
| 33
| 3900
| 999 888 777
|
34
| 4050
| 999 988 887
| 35
| 4200
| 999 999 888
| 36
| 4350
| 999 999 999
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 4 5 2 3 0 1 1
| +1
| 5 4 5 3 3 0 1 1
| +1
| 5 4 5 3 4 0 1 2
|
+1
| 5 5 5 3 4 1 2 2
| +2
| 6 5 5 3 4 1 2 3
| +3
| 7 6 7 4 6 2 3 3
|
+3
| 7 6 7 5 6 2 3 4
| +3
| 7 7 7 5 6 2 3 4
| +3
| 7 7 7 5 7 3 4 5
|
+4
| 8 7 7 5 7 3 4 5
| +5
| 9 8 9 6 9 4 5 6
| +5
| 9 8 9 7 9 4 5 6
|
+5
| 9 9 9 7 9 4 5 7
| +5
| 10 9 9 7 9 5 6 7
| +6
| 10 9 10 7 9 5 6 8
|
+7
| 11 10 11 8 12 6 7 8
| +7
| 11 10 11 9 12 6 7 9
| +7
| 11 11 11 9 12 6 7 9
|
|
Requisites:
| Int 9
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 2+level/3
| To Hit Table:
| M-U0
| Save Table:
| M-U0
| Reference:
| RC0-19
| Groups:
| Wizard
|
|
|
|
Cannot specialize.
| Level 1: May use 1 material component effect per spell as a zero action.
|
|
[PC2] Wizard Group Classes
Preserver2
Level
| KXP
| Wizard 123 456 789
|
1
| 0
| 20- --- ---
| 2
| 2.5
| 21- --- ---
| 3
| 5
| 220 --- ---
|
4
| 10
| 321 --- ---
| 5
| 15
| 432 0-- ---
| 6
| 25
| 432 1-- ---
|
7
| 50
| 543 20- ---
| 8
| 75
| 543 21- ---
| 9
| 100
| 654 320 ---
|
10
| 150
| 654 321 ---
| 11
| 200
| 665 432 0--
| 12
| 300
| 665 432 1--
|
13
| 750
| 666 543 2--
| 14
| 1000
| 666 654 3--
| 15
| 1250
| 666 665 4--
|
16
| 1500
| 666 666 5--
| 17
| 1750
| 666 666 60-
| 18
| 2000
| 666 666 61-
|
19
| 2500
| 666 666 62-
| 20
| 3000
| 666 666 63-
| 21
| 3500
| 666 666 640
|
22
| 4000
| 666 666 651
| 23
| 4500
| 666 666 662
| 24
| 5000
| 666 666 663
|
25
| 5500
| 666 666 664
| 26
| 6000
| 666 666 665
| 27
| 6500
| 666 666 666
|
28
| 7000
| 766 666 666
| 29
| 7500
| 776 666 666
| 30
| 8000
| 777 666 666
|
31
| 8500
| 777 766 666
| 32
| 9000
| 777 776 666
| 33
| 9500
| 777 777 666
|
34
| 10000
| 777 777 766
| 35
| 10500
| 777 777 776
| 36
| 11000
| 777 777 777
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 7 5 3 6 0 1 1
| +0
| 4 7 5 3 7 0 1 1
| +0
| 4 8 5 4 7 0 1 2
|
+1
| 4 8 6 4 7 1 2 2
| +1
| 5 9 6 4 8 1 2 3
| +1
| 5 9 7 5 8 2 3 3
|
+2
| 5 10 7 5 9 2 3 4
| +2
| 6 10 7 6 9 2 3 4
| +2
| 6 10 8 6 9 3 4 5
|
+3
| 6 11 8 6 10 3 4 5
| +3
| 7 11 9 7 10 4 5 6
| +3
| 7 12 9 7 11 4 5 6
|
+4
| 7 12 9 8 11 4 5 7
| +4
| 7 13 10 8 11 5 6 7
| +4
| 8 13 10 8 12 5 6 8
|
+5
| 8 13 11 9 12 6 7 8
| +5
| 8 14 11 9 13 6 7 9
| +5
| 9 14 11 10 13 6 7 9
|
|
Requisites:
| Int 9, Chr 9
| Alignment:
| any G
| HD/level:
| d5
| Weapon Prof.:
| 1+level/6
| To Hit Table:
| Wiz
| Save Table:
| Wiz
| Reference:
| DS2
| Groups:
| Wizard
|
|
|
|
Gets Wisdom bonus as bonus Wizard spells. This bonus is in addition to any Wisdom bonus for Priests.
| Level 1: 1M,1P: Give Strength to a Land (level/6 mile radius). This allows Druids to recover their spells, animals to live there, etc. It may take several uses of this ability if the local land is particularly hostile or has been completely drained.
| Level 3: May cast Priest spells of Necromancy & Healing spheres as if they are 2 spell levels higher.
| Level 4: 3M,3P: Restore PF of local area by 1 to a maximum of 10.
| Level 9: 6M,6P: Restore MF of local area by 1 to a maximum of 10.
| Level 9: May cast Priest spells of Necromancy & Healing spheres as if they are 1 spell level higher.
| Level 16: 10M,10P: Restore TF of local area by 1 to a maximum of 10.
| Level 27: May cast Priest spells of Necromancy & Healing spheres at the same spell level.
|
|
[PC2] Wizard Group Classes
Red Robe1
Level
| KXP
| Wizard 123 456 789
|
1
| 2.5
| 1-- --- ---
| 2
| 5
| 2-- --- ---
| 3
| 10
| 21- --- ---
|
4
| 18
| 321 --- ---
| 5
| 36
| 431 --- ---
| 6
| 50
| 432 --- ---
|
7
| 90
| 432 1-- ---
| 8
| 180
| 433 2-- ---
| 9
| 350
| 433 21- ---
|
10
| 500
| 543 221 ---
| 11
| 700
| 544 332 ---
| 12
| 900
| 544 342 1--
|
13
| 1100
| 555 442 11-
| 14
| 1300
| 555 442 21-
| 15
| 1500
| 655 452 211
|
16
| 1750
| 655 553 211
| 17
| 2000
| 655 553 321
| 18
| 2250
| 665 553 322
|
19
| 2500
| 665 554 332
| 20
| 2750
| 665 554 433
| 21
| 3000
| 665 554 444
|
22
| 3250
| 665 555 544
| 23
| 3500
| 665 555 555
| 24
| 3750
| 666 655 555
|
25
| 4000
| 666 666 555
| 26
| 4250
| 666 666 665
| 27
| 4500
| 666 666 666
|
28
| 4750
| 776 666 666
| 29
| 5000
| 777 766 666
| 30
| 5250
| 777 777 666
|
31
| 5500
| 777 777 776
| 32
| 5750
| 777 777 777
| 33
| 6000
| 887 777 777
|
34
| 6250
| 888 877 777
| 35
| 6500
| 888 888 777
| 36
| 6750
| 888 888 887
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 7 5 3 6 0 1 1
| +0
| 4 7 5 3 7 0 1 1
| +0
| 4 8 5 4 7 0 1 2
|
+1
| 4 8 6 4 7 1 2 2
| +1
| 5 9 6 4 8 1 2 3
| +1
| 5 9 7 5 8 2 3 3
|
+2
| 5 10 7 5 9 2 3 4
| +2
| 6 10 7 6 9 2 3 4
| +2
| 6 10 8 6 9 3 4 5
|
+3
| 6 11 8 6 10 3 4 5
| +3
| 7 11 9 7 10 4 5 6
| +3
| 7 12 9 7 11 4 5 6
|
+4
| 7 12 9 8 11 4 5 7
| +4
| 7 13 10 8 11 5 6 7
| +4
| 8 13 10 8 12 5 6 8
|
+5
| 8 13 11 9 12 6 7 8
| +5
| 8 14 11 9 13 6 7 9
| +5
| 9 14 11 10 13 6 7 9
|
|
Requisites:
| Dex 6, Int 9
| Alignment:
| C* or *N
| HD/level:
| d4
| Weapon Prof.:
| 1+level/5
| To Hit Table:
| Wiz
| Save Table:
| Wiz
| Reference:
| DLA1
| Groups:
| Wizard
|
|
|
|
Specialized in Invocation. Has Enchantment and Necromancy as opposite schools.
| Level 1: May use 1 material component effect per spell as a zero action.
|
|
[PC2] Wizard Group Classes
Sorcerer3
Level
| KXP
| Wizard 123 456 789
|
1
| 0
| 2-- --- ---
| 2
| 10
| 2-- --- ---
| 3
| 30
| 3-- --- ---
|
4
| 60
| 31- --- ---
| 5
| 100
| 42- --- ---
| 6
| 150
| 421 --- ---
|
7
| 210
| 532 --- ---
| 8
| 280
| 532 1-- ---
| 9
| 360
| 543 2-- ---
|
10
| 450
| 543 21- ---
| 11
| 550
| 554 32- ---
| 12
| 660
| 554 321 ---
|
13
| 780
| 554 432 ---
| 14
| 910
| 554 432 1--
| 15
| 1050
| 554 443 2--
|
16
| 1200
| 554 443 21-
| 17
| 1360
| 554 443 32-
| 18
| 1530
| 554 443 321
|
19
| 1710
| 554 443 332
| 20
| 1900
| 554 443 333
| 21
| 2100
| 554 444 333
|
22
| 2310
| 554 444 433
| 23
| 2530
| 554 444 443
| 24
| 2760
| 554 444 444
|
25
| 3000
| 555 444 444
| 26
| 3250
| 555 544 444
| 27
| 3510
| 555 554 444
|
28
| 3780
| 555 555 444
| 29
| 4060
| 555 555 544
| 30
| 4350
| 555 555 554
|
31
| 4650
| 555 555 555
| 32
| 4960
| 655 555 555
| 33
| 5280
| 665 555 555
|
34
| 5610
| 666 555 555
| 35
| 5950
| 666 655 555
| 36
| 6300
| 666 665 555
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 7 5 3 6 0 1 1
| +1
| 4 7 5 3 7 0 1 1
| +1
| 4 8 5 4 7 0 1 2
|
+2
| 4 8 6 4 7 1 2 2
| +2
| 5 9 6 4 8 1 2 3
| +3
| 5 9 7 5 8 2 3 3
|
+3
| 5 10 7 5 9 2 3 4
| +4
| 6 10 7 6 9 2 3 4
| +4
| 6 10 8 6 9 3 4 5
|
+5
| 6 11 8 6 10 3 4 5
| +5
| 7 11 9 7 10 4 5 6
| +6
| 7 12 9 7 11 4 5 6
|
+6
| 7 12 9 8 11 4 5 7
| +7
| 7 13 10 8 11 5 6 7
| +7
| 8 13 10 8 12 5 6 8
|
+8
| 8 13 11 9 12 6 7 8
| +8
| 8 14 11 9 13 6 7 9
| +9
| 9 14 11 10 13 6 7 9
|
|
Requisites:
| Dex 0, Con 0, Chr 0 (10)
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 5+level/9
| To Hit Table:
| +level/2
| Save Table:
| Wiz
| Reference:
| PH3-48
| Groups:
| Wizard
|
|
|
|
Level 1: Charisma bonus in spells.
|
|
[PC2] Wizard Group Classes
White Robe1
Level
| KXP
| Wizard 123 456 789
|
1
| 2.5
| 1-- --- ---
| 2
| 5
| 2-- --- ---
| 3
| 10
| 21- --- ---
|
4
| 20
| 32- --- ---
| 5
| 38
| 421 --- ---
| 6
| 55
| 422 --- ---
|
7
| 100
| 432 1-- ---
| 8
| 200
| 433 2-- ---
| 9
| 400
| 433 21- ---
|
10
| 600
| 443 221 ---
| 11
| 800
| 444 332 1--
| 12
| 1000
| 444 443 21-
|
13
| 1250
| 555 443 21-
| 14
| 1500
| 555 443 21-
| 15
| 1750
| 555 553 221
|
16
| 2000
| 555 554 221
| 17
| 2250
| 555 554 332
| 18
| 2500
| 555 554 333
|
19
| 2750
| 555 554 443
| 20
| 3000
| 555 554 444
| 21
| 3250
| 555 555 544
|
22
| 3500
| 555 555 554
| 23
| 3750
| 666 655 555
| 24
| 4000
| 666 666 655
|
25
| 4250
| 666 666 666
| 26
| 4500
| 777 766 666
| 27
| 4750
| 777 777 766
|
28
| 5000
| 777 777 777
| 29
| 5250
| 877 777 777
| 30
| 5500
| 887 777 777
|
31
| 5750
| 888 777 777
| 32
| 6000
| 888 877 777
| 33
| 6250
| 888 887 777
|
34
| 6500
| 888 888 777
| 35
| 6750
| 888 888 877
| 36
| 7000
| 888 888 887
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 7 5 3 6 0 1 1
| +0
| 4 7 5 3 7 0 1 1
| +0
| 4 8 5 4 7 0 1 2
|
+1
| 4 8 6 4 7 1 2 2
| +1
| 5 9 6 4 8 1 2 3
| +1
| 5 9 7 5 8 2 3 3
|
+2
| 5 10 7 5 9 2 3 4
| +2
| 6 10 7 6 9 2 3 4
| +2
| 6 10 8 6 9 3 4 5
|
+3
| 6 11 8 6 10 3 4 5
| +3
| 7 11 9 7 10 4 5 6
| +3
| 7 12 9 7 11 4 5 6
|
+4
| 7 12 9 8 11 4 5 7
| +4
| 7 13 10 8 11 5 6 7
| +4
| 8 13 10 8 12 5 6 8
|
+5
| 8 13 11 9 12 6 7 8
| +5
| 8 14 11 9 13 6 7 9
| +5
| 9 14 11 10 13 6 7 9
|
|
Requisites:
| Dex 6, Int 9
| Alignment:
| any G
| HD/level:
| d4
| Weapon Prof.:
| 1+level/5
| To Hit Table:
| Wiz
| Save Table:
| Wiz
| Reference:
| DLA1
| Groups:
| Wizard
|
|
|
|
Specialized in Abjuration. Has Illusion and Necromancy as opposite schools.
| Level 1: May use 1 material component effect per spell as a zero action.
|
|
[PC2] Wizard Group Classes
Witch Doctor
Level
| KXP
| Wizard 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 1
| 2-- --- ---
| 3
| 2
| 21- --- ---
|
4
| 4
| 22- --- ---
| 5
| 8
| 221 --- ---
| 6
| 16
| 222 --- ---
|
7
| 32
| 222 1-- ---
| 8
| 64
| 222 2-- ---
| 9
| 128
| 222 21- ---
|
10
| 256
| 222 22- ---
| 11
| 450
| 322 22- ---
| 12
| 650
| 332 221 ---
|
13
| 850
| 333 222 ---
| 14
| 1050
| 333 322 ---
| 15
| 1250
| 333 332 ---
|
16
| 1450
| 433 333 1--
| 17
| 1650
| 443 333 2--
| 18
| 1850
| 444 333 3--
|
19
| 2050
| 444 433 3--
| 20
| 2250
| 444 443 3--
| 21
| 2450
| 444 444 31-
|
22
| 2650
| 444 444 42-
| 23
| 2850
| 444 444 43-
| 24
| 3050
| 444 444 44-
|
25
| 3250
| 544 444 44-
| 26
| 3450
| 554 444 44-
| 27
| 3650
| 555 444 441
|
28
| 3850
| 555 544 442
| 29
| 4050
| 555 554 443
| 30
| 4250
| 555 555 444
|
31
| 4450
| 555 555 544
| 32
| 4650
| 555 555 554
| 33
| 4850
| 555 555 555
|
34
| 5050
| 666 555 555
| 35
| 5250
| 666 666 555
| 36
| 5450
| 666 666 666
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 4 5 2 3 0 1 1
| +1
| 5 4 5 3 3 0 1 1
| +1
| 5 4 5 3 4 0 1 2
|
+1
| 5 5 5 3 4 1 2 2
| +2
| 6 5 5 3 4 1 2 3
| +3
| 7 6 7 4 6 2 3 3
|
+3
| 7 6 7 5 6 2 3 4
| +3
| 7 7 7 5 6 2 3 4
| +3
| 7 7 7 5 7 3 4 5
|
+4
| 8 7 7 5 7 3 4 5
| +5
| 9 8 9 6 9 4 5 6
| +5
| 9 8 9 7 9 4 5 6
|
+5
| 9 9 9 7 9 4 5 7
| +5
| 10 9 9 7 9 5 6 7
| +6
| 10 9 10 7 9 5 6 8
|
+7
| 11 10 11 8 12 6 7 8
| +7
| 11 10 11 9 12 6 7 9
| +7
| 11 11 11 9 12 6 7 9
|
|
Requisites:
| Int 6
| Alignment:
| any
| HD/level:
| d2
| Weapon Prof.:
| 1+level/6
| To Hit Table:
| M-U0
| Save Table:
| M-U0
| Reference:
| DM
| Groups:
| Wizard
|
|
|
|
Can specialize in a school, but pick 2 opposites.
| Level 1: Can read scrolls of any spell level without "blowing your head off".
| Level 1: Can weapon specialize as per Ranger1.
| Level 8: Can create potions as per an Alchemist of ½ the Witch Doctor's level.
|
|
[PC2] Wizard Group Classes
Wizard3
Level
| KXP
| Wizard 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 10
| 2-- --- ---
| 3
| 30
| 21- --- ---
|
4
| 60
| 32- --- ---
| 5
| 100
| 321 --- ---
| 6
| 150
| 332 --- ---
|
7
| 210
| 432 1-- ---
| 8
| 280
| 433 2-- ---
| 9
| 360
| 443 21- ---
|
10
| 450
| 443 32- ---
| 11
| 550
| 444 321 ---
| 12
| 660
| 444 332 ---
|
13
| 780
| 444 432 1--
| 14
| 910
| 444 433 2--
| 15
| 1050
| 444 443 21-
|
16
| 1200
| 444 443 32-
| 17
| 1360
| 444 444 321
| 18
| 1530
| 444 444 332
|
19
| 1710
| 444 444 433
| 20
| 1900
| 444 444 444
| 21
| 2100
| 544 444 444
|
22
| 2310
| 554 444 444
| 23
| 2530
| 555 444 444
| 24
| 2760
| 555 544 444
|
25
| 3000
| 555 554 444
| 26
| 3250
| 555 555 444
| 27
| 3510
| 555 555 544
|
28
| 3780
| 555 555 554
| 29
| 4060
| 555 555 555
| 30
| 4350
| 655 555 555
|
31
| 4650
| 665 555 555
| 32
| 4960
| 666 555 555
| 33
| 5280
| 666 655 555
|
34
| 5610
| 666 665 555
| 35
| 5950
| 666 666 555
| 36
| 6300
| 666 666 655
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 7 5 3 6 0 1 1
| +1
| 4 7 5 3 7 0 1 1
| +1
| 4 8 5 4 7 0 1 2
|
+2
| 4 8 6 4 7 1 2 2
| +2
| 5 9 6 4 8 1 2 3
| +3
| 5 9 7 5 8 2 3 3
|
+3
| 5 10 7 5 9 2 3 4
| +4
| 6 10 7 6 9 2 3 4
| +4
| 6 10 8 6 9 3 4 5
|
+5
| 6 11 8 6 10 3 4 5
| +5
| 7 11 9 7 10 4 5 6
| +6
| 7 12 9 7 11 4 5 6
|
+6
| 7 12 9 8 11 4 5 7
| +7
| 7 13 10 8 11 5 6 7
| +7
| 8 13 10 8 12 5 6 8
|
+8
| 8 13 11 9 12 6 7 8
| +8
| 8 14 11 9 13 6 7 9
| +9
| 9 14 11 10 13 6 7 9
|
|
Requisites:
| Dex 0, Con 0, Int 0 (10)
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 5+level/9
| To Hit Table:
| +level/2
| Save Table:
| Wiz
| Reference:
| PH3-52
| Groups:
| Wizard
|
|
|
|
May specialize in a school, pick an opposite.
| Level 1: Intelligence bonus for spells.
| Level 1: Scribe Scroll feat.
| Level 1: Read/Write Draconic proficiency.
| Level 5: LVL/5 bonus feats. These feats must be a metamagic feat, an item creation feat, or Spell Mastery.
|
|
[PC3] Priest Group Classes
Specialty Priests "Great God List" (GGL)
Mythos
| Deity
| God of
| M.
| Req
| AL
| Turn
| Specialty Priest Abilities
|
Beholder
| Great Mother
| Fertility, Tyranny
| x5
| Int +5; Chr +10
| L any
| Yes
| L1: 1M, LVL/d: Create a DL=(LVL+1)/2 Beholder, acts as a summon but not a summon slot
| Beholder, Ang.
| Omarax the Eye Tyrant
| Atrocities
| x4
| Con +7
| L any
| Yes +2
| L1: +LVL eyes, Wild Talent in Psi29; L9: Once: Shapechange Self to a Beholder type, no XP divisor
| Beholder, DM
| Sporacle of Absolute
| Absoluteness
| x3
| All Six +3
| A any
| Yes +1
| L1: Eye's M, LVL/d: Fork; L1: Eye's M, LVL/d: Twist; L5: +LVL-4 QEye'sM; L9: +LVL-8 IEye'sM
|
Bugbear
| Grankhul
| Hunting, Senses
| x5
| Dex +7; Int +5
| CE/CN/NE
| No
| L1: Ranger tracking; L4: Infravision/Ultravision; L7: x(LVL-5) movement rate, +(LVL-6)V actions
| Bugbear
| Hruggek
| Violence, Combat
| x6
| Str +8
| CE/CN/NE
| No
| L1: 1M, LVL/d: Command (IR; no save); L4: +1 size; L7: 1M, LVL/d: Hold Person (IR; no save)
| Bugbear
| Skiggaret
| Fear
| x3
| Wis +2
| CE/CN/NE
| No
| L1: Cold damaging shield; L3: 1M, 1/d: Slay Living; L5: Immune Fear, Cold, Paralysis, Darkness
|
DM, Bear
| Invisible Polar Bears
| Martial Arts, Bears
| x8
| Str +6; Con +3
| C any
| Yes
| L1: Immune Cold; L1: Free Martial Arts style, +LVL maneuvers; L1: +LVL^2 pp /d (1 pp = 5 gp)
| DM, Sigil
| Lady of Pain
| Sigil, Dread, Blades
| x9
| Str +9
| L any
| Yes
| L1: 1M: Dimension Door; L4: 1M: Find the Path; L9: Immune Insanity, Hold M actions
| DM, Time B.
| Master of Evil
| Technology, Time
| x8
| Int +6; Chr +6
| any E
| Yes x2
| L1: Know and can cast Chronomancy spells (x2 spell slots each); L9: Plane Shift to Time of Legends
|
Dwarf
| Berronar Truesilver
| Safety, Truth, Home
| x6
| Wis +3
| LG/LN/NG
| Yes -4
| L1: +4 CL; L3: Ring of Truth cont.; L5: 1M: Wall of Force/Iron/Stone; L9: +1 Healing spell per SL
| Dwarf
| Clandeggin Silverbeard
| Battle
| x5
| Str +8
| LG/LN/NG
| No
| L1: 1M: Command (2 words); L5: +LVL-4 Str; L9: 1M, 1/d: x3 dmg with axes for 1 turn
| Dwarf
| Moradin
| Creation, Smithing
| x7
| Str +7
| LG/LN/NG
| Yes
| L1: +2 Chr; L5: Wpn. Spec. Warhammer (Non-War); L9: Luckstone allies in your group
|
Elf
| Aerdrie Faenya
| Air, Weather, Avians
| x5
| Dex +3
| C any
| No
| L1: Fly; L3: Double Resist Air; L5: Wind Walk; L9: 1M: Summon 4 DL VII Avians
| Elf
| Corellon Larethian
| Magic, Arts/Crafts
| x7
| Str +6, Int +6
| CG/CN/NG
| Yes
| L1: +2 Chr; L5: Double Resist Poison; L9: Giant-class gets no saves vs. your Priest spells
| Elf
| Sehanine Moonbow
| Mysticism, Dreams
| x6
| Int +6; Wis +7
| any G
| Yes +2
| L1: Resist slain (halve hp instead); L3: True Sight; L5: 1M: Moonbeam; L9: Wild Talent in Psi10
|
Elf, Drow
| Klaransalee
| Undead, Vengeance
| x3
| Wis +2
| CE/CN/NE
| Yes +3
| L1: +1 Revive slot, 1M: Animate Dead; L5: Touch causes 2d6 hp drain; L9: 1M: Cure undead status
| Elf, Drow
| Lolth
| Spiders, Darkness
| x5
| Wis +7
| CE/CN/NE
| Yes -2
| L1: Immune Poison, gain all "Elf, Drow" abilities (have them twice if already a Drow)
| Elf, Drow
| Vhaerun
| Thievery, Territory
| x4
| Dex +6
| any E
| Yes -4
| L1: Non-Detection cont.; L5: Immune to one thing you're Vulnerable/Severe Allergy to
|
Gnome
| Baervan Wildwanderer
| Forests, Travel
| x6
| Con +5
| any G
| Yes -4
| L1: Leave no tracks; L3: Free Action; L7: +LVL-5 AC, +LVL-5 saves; L9: +1 Animal Companion
| Gnome
| Baravar Cloakshadow
| Illusions, Protection
| x5
| Int +8; Dex +8
| any G
| No
| L1: Can use Wizard Illusion school; L3: Imm. Illusion; L5: Improved Invis.; L9: LVL Mirror Images
| Gnome
| Garl Glittergold
| Protection, Humor
| x7
| Dex +6; Int +6
| any G
| Yes -2
| L1: +5 to all Rogue abil., Two Any Rogue 1 picks; L5: 1M: Tasha's Laughter; L9: Displacement
|
Goblin
| Khurgorbaeyag
| Slavery, Oppression
| x5
| Chr +3
| LE/LN/NE
| No
| L1: 1M: Fear; L5: 1M: Fear (IR; no save); L8: Immune Chaos, Charm; L9: x2 followers allowed
| Goblin
| Maglublyet
| War, Rulership
| x6
| Str +7; Chr +5
| LE/LN/NE
| Yes -2
| L1: 1M: Charm Person; L5: +LVL-4 Str; L10: 1M: x2 dmg with any one weapon for 1 turn
| Goblin
| Nomog-Geaya
| Authority
| x4
| Chr +2
| LE/LN/NE
| Yes -3
| L1: Can wield 2 Size L weapons, no penalty; L4: 1M: Enfeeblement; L10: 1M: Symbol of Pain
|
Halfling
| Arvoreen
| Vigilance, War
| x6
| Str +6; Con +6
| LG/LN/NG
| No
| L1: Any Rogue 1 pick w/ LVL*5 points; L5: +LVL-4 /die w/ Healing; L9: +3A actions cont.
| Halfling
| Brandobaris
| Stealth, Thievery
| x5
| Dex +7
| NG/TN/CN
| No
| L1: Spider Climb; L2: Silence 15'r; L3: Improved Invis.; L4: Deeppockets; L9: Imm. Clairnasience
| Halfling
| Yondalla
| Protection, Fertility
| x7
| Wis +4
| LG/LN/NG
| Yes
| L1: Shield spell cont.; L3: Bless cont.; L5: 1M: Heroes' Feast; L9: Hold Life, Immune Energy Drain
|
Kobold, Ang.
| Mughash
| Strength, Power
| x3
| Str +9
| any E
| Yes ÷2
| L1: Resist Poison; L3: Open Locks LVL*10%; L5: 1M: Summon LVL^2 DL I Kobolds
| Kobold, DM
| Kurtulmak
| War, Mining, Tricks
| x5
| Dex +4; Wis -4
| any E
| Yes
| L1: +LVL*0.1 in Racial Adj.; L3: 1M: Treasure Finding; L9: 1M, 1/d: Escape from Hole or Mound
| Kobold, MTG
| Rohgahh of Kher Keep
| Avians, Mountains
| x4
| Str +5; Con +5
| CE/CN/LE
| No
| L1: Your summons get +2 rhp; L3: Flying ("Urd" Racial Adj.); L5: 1M: Summon DL=LVL-4 Avian
|
Mind Flayer
| Elder Brain
| Community
| x4
| Int +15
| non-G
| Yes
| L1: +1 sV (script V, Put Brain on Plate) action; L2: +LVL/2 Tentacles; L3: +LVL/3 Int
| Mind Flayer
| Ilsensine
| Psionics, Sunset
| x5
| Int +6; Chr +6
| any L
| Yes -2
| L1: +2+LVL/2 wpn needed to hit you; Ln: Immune to SL=0 to n/2 spells
| Mind Flayer, DM
| Rixthaxth
| Spelljamming, Smoke
| x3
| Int +13; Wis +6
| non-G
| Yes
| L1: +1 Familiar; L3: Immune Phlogiston; L5: +1M action; L9: 1M: Between
|
Orc
| Bahgtru
| Strength, Combat
| x6
| Str +8; Int -4
| LE/LN/NE
| No
| L1: +(LVL+1)/2 Str; L5: +0d+4 w/ punch/claws; L7: +1 instance of Exc. Str bonus
| Orc
| Gruumsh
| War, Territory
| x7
| Str +8
| LE/LN/NE
| Yes -2
| L1: +LVL TH; L3: +8 hp; L6: Cure self 1d8 per enemy slain; L8: 1M: x2 dmg w/ spears for 1 turn
| Orc
| Ilneval
| Warfare
| x5
| Str +7; Chr +6
| LE/LN/NE
| No
| L1: +LVL dmg with swords, swords cost 1/10 normal cost; L5: Prayer cont.; L8: 1M: Domination
|
|
[PC3] Priest Group Classes
Specialty Priest Spheres
This chart shows how many minors (1st-4th SL only), majors (any SL), and grands (any SL, spells cost ½ a spell) each god multiplier gives.
|
| All specialty priests have major access to the "All" sphere. All specialty priests of x7 and x8 gods (not higher or lower) have grand access to the "All" sphere.
|
|
|
God
| #
| #
| #
| Divine Intervention (roll 1d100 twice)
| Mult.
| Minors
| Majors
| Grands (all get a grand at 36th)
| First Roll
| Second Roll
|
x10
| 2
| 6
| 4
| 100
| 100
| x9
| 5
| 5
| 3; get another at 27th.
| 100
| 99+
| x8
| 7
| 5
| 3
| 100
| (97-level)+
|
x7
| 8
| 4
| 2; get another at 18th.
| 99+
| (87-level)+
| x6
| 7
| 4
| 2
| 99+
| (77-level)+
| x5
| 7
| 3
| 1; get another at 9th.
| 98+
| (67-level)+
|
x4
| 6
| 3
| 1
| 97+
| (57-level)+
| x3
| 5
| 2
| 0; get one at 9th.
| 95+
| (47-level)+
| x2
| 4
| 1
| 0
| 90+
| (37-level)+
|
|
[PC3] Priest Group Classes
Cleric0
Level
| KXP
| Priest 123 456 7
|
1
| 0
| 0-- --- -
| 2
| 1.5
| 1-- --- -
| 3
| 3
| 20- --- -
|
4
| 6
| 21- --- -
| 5
| 12
| 220 --- -
| 6
| 25
| 221 --- -
|
7
| 50
| 322 0-- -
| 8
| 100
| 332 1-- -
| 9
| 200
| 333 20- -
|
10
| 300
| 443 21- -
| 11
| 400
| 443 320 -
| 12
| 500
| 444 321 -
|
13
| 600
| 554 322 -
| 14
| 700
| 555 332 -
| 15
| 800
| 655 333 -
|
16
| 900
| 655 443 0
| 17
| 1000
| 665 443 1
| 18
| 1100
| 665 443 2
|
19
| 1200
| 765 444 2
| 20
| 1300
| 765 444 3
| 21
| 1400
| 765 554 3
|
22
| 1500
| 765 554 4
| 23
| 1600
| 776 654 4
| 24
| 1700
| 876 655 4
|
25
| 1800
| 876 655 5
| 26
| 1900
| 877 665 5
| 27
| 2000
| 887 666 5
|
28
| 2100
| 887 776 5
| 29
| 2200
| 887 776 6
| 30
| 2300
| 888 777 6
|
31
| 2400
| 888 887 6
| 32
| 2500
| 988 887 6
| 33
| 2600
| 998 888 7
|
34
| 2700
| 999 888 8
| 35
| 2800
| 999 998 8
| 36
| 2900
| 999 999 9
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 7 6 4 2 3 0 0 2
| +1
| 7 6 4 3 3 0 0 3
| +1
| 7 6 4 3 4 0 1 3
|
+2
| 7 6 5 3 4 1 1 4
| +3
| 9 8 6 4 5 1 1 4
| +3
| 9 8 6 5 5 2 2 5
|
+3
| 9 8 6 5 6 2 2 5
| +4
| 9 8 7 5 6 2 2 6
| +5
| 11 10 8 6 7 3 3 6
|
+5
| 11 10 8 7 7 3 3 7
| +5
| 11 10 8 7 8 4 3 7
| +6
| 11 10 9 7 8 4 4 8
|
+7
| 12 11 10 8 9 4 4 8
| +7
| 12 11 10 9 9 5 4 9
| +7
| 12 11 10 9 10 5 5 9
|
+8
| 12 11 11 9 10 6 5 10
| +9
| 13 12 12 10 11 6 5 10
| +9
| 13 12 12 11 11 6 6 11
|
|
Requisites:
| Wis 9
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 2+level/3
| To Hit Table:
| CTD0
| Save Table:
| Clr0
| Reference:
| RC0-13
| Groups:
| Priest
|
|
|
|
Priest Spells: Get 1 Grand, 3 Major, 6 Minor spheres.
| Level 1: Turn Undead, see [S3]
| Level 1: May use 1 instance of material componenting per spell as a 0 action. You lose this ability if you are a Specialty Priest.
| Level 9: Can construct religious stronghold, cost is ½ due to religious help. Must contain temple/cathedral/church at least 2500 sq.ft. If cleric clears area, gains 9 sp/inhabitant from trade/taxes/tithes
| Level 9: Detect Deception: can sense lies and see through all illusions with 1M.
| Level 9: Loan: Can transfer hit points from self to any creature or group of creatures within sight (1M action). Cannot raise above max hp.
| Level 15: Divine Voice: 1M+1P+1V action: all within 180' save vs. spell or Entralled (as spell). Cleric can issue a Mass Suggestion as well.
| Level 18: Divine Strength: Can adjust Wis, Str, and Chr as follows: 1M action: one stat raised to equal the cleric's level or +1; the two other stats are reduced by 2; lasts for 1 r/level; maintained effect.
| Level 27: Divine Will: Can throw off any one non-godly effect per day; the effect simply does not function on the cleric.
|
|
[PC3] Priest Group Classes
Cleric2
Level
| KXP
| Priest 123 456 7
|
1
| 0
| 1-- --- -
| 2
| 1.5
| 20- --- -
| 3
| 3
| 21- --- -
|
4
| 6
| 320 --- -
| 5
| 13
| 331 --- -
| 6
| 27.5
| 332 0-- -
|
7
| 55
| 332 1-- -
| 8
| 110
| 333 20- -
| 9
| 225
| 443 21- -
|
10
| 450
| 443 320 -
| 11
| 675
| 544 321 -
| 12
| 900
| 655 322 -
|
13
| 1125
| 666 422 0
| 14
| 1350
| 666 532 1
| 15
| 1575
| 666 642 1
|
16
| 1800
| 777 643 1
| 17
| 2025
| 777 753 2
| 18
| 2250
| 888 864 2
|
19
| 2475
| 998 864 2
| 20
| 2700
| 999 875 2
| 21
| 2925
| 999 986 2
|
22
| 3150
| 999 996 3
| 23
| 3375
| 999 997 3
| 24
| 3600
| 999 998 3
|
25
| 3825
| 999 998 4
| 26
| 4050
| 999 999 4
| 27
| 4275
| 999 999 5
|
28
| 4500
| 999 999 6
| 29
| 4725
| 999 999 7
| 30
| 4950
| 999 999 8
|
31
| 5175
| 999 999 9
| 32
| 5400
| AAA A99 9
| 33
| 5625
| AAA AAA 9
|
34
| 5850
| AAA AAA A
| 35
| 6075
| BBB BAA A
| 36
| 6300
| BBB BBB B
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 4 5 2 3 0 0 2
| +1
| 8 4 6 3 4 0 0 3
| +1
| 9 5 6 3 4 0 1 3
|
+2
| 9 5 6 4 4 1 1 4
| +3
| 10 6 7 4 5 1 1 4
| +3
| 10 6 7 5 5 2 2 5
|
+4
| 11 7 8 5 6 2 2 5
| +5
| 11 7 9 6 6 2 2 6
| +5
| 12 7 9 6 7 3 3 6
|
+6
| 12 8 9 6 7 3 3 7
| +7
| 13 8 10 7 8 4 3 7
| +7
| 13 9 10 7 8 4 4 8
|
+8
| 13 9 10 7 8 4 4 8
| +9
| 14 9 11 8 9 5 4 9
| +9
| 14 10 11 8 9 5 5 9
|
+10
| 14 10 11 9 9 6 5 10
| +11
| 15 11 12 9 10 6 5 10
| +11
| 15 11 12 10 11 6 6 11
|
|
Requisites:
| Wis 9
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 2+level/4
| To Hit Table:
| Pri
| Save Table:
| Pri
| Reference:
| PH2-33
| Groups:
| Priest
|
|
|
|
Priest Spells: Get 1 Grand, 3 Major, 6 Minor spheres.
| Level 1: Turn Undead, see [S3]
| Level 1: May use 1 instance of material componenting per spell as a 0 action. You lose this ability if you are a Specialty Priest.
| Level 9: Can construct religious stronghold, cost is ½ due to religious help. Must contain temple/cathedral/church at least 2500 sq.ft. If cleric clears area, gains 9 sp/inhabitant from trade/taxes/tithes
| Level 9: Detect Deception: can sense lies and see through all illusions with 1M.
| Level 9: Loan: Can transfer hit points from self to any creature or group of creatures within sight (1M action). Cannot raise above max hp.
| Level 15: Divine Voice: 1M+1P+1V action: all within 180' save vs. spell or Entralled (as spell). Cleric can issue a Mass Suggestion as well.
| Level 18: Divine Strength: Can adjust Wis, Str, and Chr as follows: 1M action: one stat raised to equal the cleric's level or +1; the two other stats are reduced by 2; lasts for 1 r/level; maintained effect.
| Level 27: Divine Will: Can throw off any one non-godly effect per day; the effect simply does not function on the cleric.
|
|
[PC3] Priest Group Classes
Cleric3
Level
| KXP
| Priest 123 456 789
|
1
| 0
| 2-- --- ---
| 2
| 10
| 30- --- ---
| 3
| 30
| 32- --- ---
|
4
| 60
| 430 --- ---
| 5
| 100
| 432 --- ---
| 6
| 150
| 443 0-- ---
|
7
| 210
| 543 2-- ---
| 8
| 280
| 544 30- ---
| 9
| 360
| 554 32- ---
|
10
| 450
| 554 43- ---
| 11
| 550
| 655 432 ---
| 12
| 660
| 655 443 0--
|
13
| 780
| 665 543 2--
| 14
| 910
| 665 544 30-
| 15
| 1050
| 666 554 32-
|
16
| 1200
| 666 554 430
| 17
| 1360
| 666 655 432
| 18
| 1530
| 666 655 443
|
19
| 1710
| 666 665 544
| 20
| 1900
| 666 665 555
| 21
| 2100
| 666 666 555
|
22
| 2310
| 666 666 655
| 23
| 2530
| 666 666 665
| 24
| 2760
| 666 666 666
|
25
| 3000
| 766 666 666
| 26
| 3250
| 776 666 666
| 27
| 3510
| 777 666 666
|
28
| 3780
| 777 766 666
| 29
| 4060
| 777 776 666
| 30
| 4350
| 777 777 666
|
31
| 4650
| 777 777 766
| 32
| 4960
| 777 777 776
| 33
| 5280
| 777 777 777
|
34
| 5610
| 877 777 777
| 35
| 5950
| 887 777 777
| 36
| 6300
| 888 777 777
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 4 5 2 3 0 0 2
| +1
| 8 4 6 3 4 0 0 3
| +2
| 9 5 6 3 4 0 1 3
|
+3
| 9 5 6 4 4 1 1 4
| +3
| 10 6 7 4 5 1 1 4
| +4
| 10 6 7 5 5 2 2 5
|
+5
| 11 7 8 5 6 2 2 5
| +6
| 11 7 9 6 6 2 2 6
| +6
| 12 7 9 6 7 3 3 6
|
+7
| 12 8 9 6 7 3 3 7
| +8
| 13 8 10 7 8 4 3 7
| +9
| 13 9 10 7 8 4 4 8
|
+9
| 13 9 10 7 8 4 4 8
| +10
| 14 9 11 8 9 5 4 9
| +11
| 14 10 11 8 9 5 5 9
|
+12
| 14 10 11 9 9 6 5 10
| +12
| 15 11 12 9 10 6 5 10
| +13
| 15 11 12 10 11 6 6 11
|
|
Requisites:
| Con 0, Wis 0 (10), Chr 0
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 5+level/9
| To Hit Table:
| +level*3/4
| Save Table:
| Pri
| Reference:
| PH3-29
| Groups:
| Priest
|
|
|
|
Wisdom bonus to spell memorization.
| Level 1: Spontaneous Casting: If using spell memorization, can replace any spell with a spell with "cure" in its name at will.
| Level 1: Can Turn Undead.
| Level 1: Extra Languages: Celestial (G), Abyssal (CE), and Infernal (LE).
|
|
[PC3] Priest Group Classes
Cloistered Cleric1
Level
| KXP
| Priest 123 456 7
|
1
| 0
| 0-- --- -
| 2
| 0.8
| 10- --- -
| 3
| 1.6
| 210 --- -
|
4
| 3.2
| 321 --- -
| 5
| 6.4
| 432 0-- -
| 6
| 12.8
| 433 1-- -
|
7
| 25.6
| 443 20- -
| 8
| 51.2
| 444 31- -
| 9
| 100
| 444 42- -
|
10
| 200
| 444 430 -
| 11
| 300
| 444 441 -
| 12
| 400
| 544 442 -
|
13
| 500
| 554 443 -
| 14
| 600
| 555 444 0
| 15
| 700
| 655 544 1
|
16
| 800
| 665 554 2
| 17
| 900
| 666 555 3
| 18
| 1000
| 766 655 4
|
19
| 1100
| 776 665 5
| 20
| 1200
| 777 666 5
| 21
| 1300
| 877 766 6
|
22
| 1400
| 887 776 6
| 23
| 1500
| 888 777 6
| 24
| 1600
| 988 877 7
|
25
| 1700
| 998 887 7
| 26
| 1800
| 999 888 7
| 27
| 1900
| A99 988 8
|
28
| 2000
| AA9 998 8
| 29
| 2100
| AAA 999 8
| 30
| 2200
| BAA A99 9
|
31
| 2300
| BBA AA9 9
| 32
| 2400
| BBB AAA 9
| 33
| 2500
| CBB BAA A
|
34
| 2600
| CCC BBA A
| 35
| 2700
| CCC CCB A
| 36
| 2800
| CCC CCC C
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 4 5 2 3 0 0 2
| +0
| 8 4 6 3 4 0 0 3
| +0
| 9 5 6 3 4 0 1 3
|
+1
| 9 5 6 4 4 1 1 4
| +1
| 10 6 7 4 5 1 1 4
| +1
| 10 6 7 5 5 2 2 5
|
+2
| 11 7 8 5 6 2 2 5
| +2
| 11 7 9 6 6 2 2 6
| +2
| 12 7 9 6 7 3 3 6
|
+3
| 12 8 9 6 7 3 3 7
| +3
| 13 8 10 7 8 4 3 7
| +3
| 13 9 10 7 8 4 4 8
|
+4
| 13 9 10 7 8 4 4 8
| +4
| 14 9 11 8 9 5 4 9
| +4
| 14 10 11 8 9 5 5 9
|
+5
| 14 10 11 9 9 6 5 10
| +5
| 15 11 12 9 10 6 5 10
| +5
| 15 11 12 10 11 6 6 11
|
|
Requisites:
| Int 6, Wis 9
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 1+level/9
| To Hit Table:
| Wiz
| Save Table:
| Pri
| Reference:
| BoD4
| Groups:
| Priest
|
|
|
|
Level 1: All Healing sphere spells cost ½ of a spell to cast. Spells from the All, Divination, and Protection spheres cost 1 spell to cast. All other spells cost 2 spells to cast.
| Level 1: All range "Touch" healing spells become "Sight". If your campaign uses Healing spells as range Sight already, Healing spells become area effect.
| Level 4: You may pick another sphere to cost only 1 spell each to cast.
| Level 8: You may pick another sphere to cost only 1 spell each to cast. (total 2)
| Level 9: All healing spells are doubled in effect.
| Level 12: You may pick another sphere to cost only 1 spell each to cast. (total 3)
| Level 16: You may pick another sphere to cost only 1 spell each to cast. (total 4)
| Level 18: Automatically roll maximum on all variable healing spells.
| Level 27: May heal characters above maximum at a rate of 10 per 1; e.g. if you cure someone by 40 over their max, they are now at 4 above their max. This rate gets better by 1 until the maximum (1 per 1) is reached at level 36. This does not affect set hit point effects such as Heal and Death's Door.
|
|
[PC3] Priest Group Classes
Druid0
Level
| KXP
| Priest 123 456 7
|
1
| 0
| 0-- --- -
| 2
| 1.5
| 1-- --- -
| 3
| 3
| 20- --- -
|
4
| 6
| 21- --- -
| 5
| 12
| 220 --- -
| 6
| 25
| 221 --- -
|
7
| 50
| 322 0-- -
| 8
| 100
| 332 1-- -
| 9
| 200
| 333 20- -
|
10
| 300
| 443 21- -
| 11
| 400
| 443 320 -
| 12
| 500
| 444 321 -
|
13
| 600
| 554 322 -
| 14
| 700
| 555 332 -
| 15
| 800
| 655 333 -
|
16
| 900
| 655 443 0
| 17
| 1000
| 665 443 1
| 18
| 1100
| 665 443 2
|
19
| 1200
| 765 444 2
| 20
| 1300
| 765 444 3
| 21
| 1400
| 765 554 3
|
22
| 1500
| 765 554 4
| 23
| 1600
| 776 654 4
| 24
| 1700
| 876 655 4
|
25
| 1800
| 876 655 5
| 26
| 1900
| 877 665 5
| 27
| 2000
| 887 666 5
|
28
| 2100
| 887 776 5
| 29
| 2200
| 887 776 6
| 30
| 2300
| 888 777 6
|
31
| 2400
| 888 887 6
| 32
| 2500
| 988 887 6
| 33
| 2600
| 998 888 7
|
34
| 2700
| 999 888 8
| 35
| 2800
| 999 998 8
| 36
| 2900
| 999 999 9
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 7 6 4 2 3 0 0 2
| +1
| 7 6 4 3 3 0 0 3
| +1
| 7 6 4 3 4 0 1 3
|
+2
| 7 6 5 3 4 1 1 4
| +3
| 9 8 6 4 5 1 1 4
| +3
| 9 8 6 5 5 2 2 5
|
+3
| 9 8 6 5 6 2 2 5
| +4
| 9 8 7 5 6 2 2 6
| +5
| 11 10 8 6 7 3 3 6
|
+5
| 11 10 8 7 7 3 3 7
| +5
| 11 10 8 7 8 4 3 7
| +6
| 11 10 9 7 8 4 4 8
|
+7
| 12 11 10 8 9 4 4 8
| +7
| 12 11 10 9 9 5 4 9
| +7
| 12 11 10 9 10 5 5 9
|
+8
| 12 11 11 9 10 6 5 10
| +9
| 13 12 12 10 11 6 5 10
| +9
| 13 12 12 11 11 6 6 11
|
|
Requisites:
| Wis 9
| Alignment:
| any T
| HD/level:
| d6
| Weapon Prof.:
| 2+level/3
| To Hit Table:
| CTD0
| Save Table:
| Clr0
| Reference:
| RC0-28
| Groups:
| Priest
|
|
|
|
Druids don't get to pick spheres: they get Plant, Animal as Grand; Healing, Weather, All as Major; Charm, Divination, Elemental, Protection, Sun as Minor. Druids may flip-flop 1 Major with 1 Minor if desired.
| Level 1: May use 1 instance of material componenting per spell as a 0 action. You lose this ability if you are a Specialty Priest.
| Level 1: Cannot destroy woodlands, avoid slaying wild animals
| Level 1: Speak Druid language
| Level 3: Identify Plant type; Identify Animal type; Identify pure water.
| Level 3: Pass through overgrown areas without trace and at full movement rate.
| Level 3: Gain 1 woodland language per level starting at 3rd. (centaur,dryad,elf,faun,gnome,green dragon,hill giant,lizard man,manticore,nixie,pixie,sprite,treant,etc.) Yes, you can use these as nonweapon proficiencies instead.
| Level 7: Immunity to woodland Charms.
| Level 7: Shape Change to Reptile/Fish, Bird, Mammal (each 1/day) 1M action, must be size T-L, heal 10%-60% hp
| Level 9: Can construct religious stronghold, cost is ½ due to religious help. Must contain temple/cathedral/church at least 2500 sq.ft. If cleric clears area, gains 9 sp/inhabitant from trade/taxes/tithes
| Level 9: Detect Deception: can sense lies and see through all illusions with 1M.
| Level 9: Loan: Can transfer hit points from self to any creature or group of creatures within sight (1M action). Cannot raise above max hp.
| Level 12: Only 9 druids of this level in any region. If 9 of this level and advance, must fight one in spell/hand-to-hand combat, winner stays at 12th, loser goes to beginning of 11th.
| Level 12: Gain three 1st to 9th level followers.
| Level 13: Only 3 druids of this level in any region.
| Level 14: Only 1 druid of this level in any region.
| Level 14: Gain nine 11th level followers.
| Level 15: Gain three 13th level followers, each has 4 bonus spell levels.
| Level 15: 6 bonus spell levels, lost when advance to Level 16.
| Level 15: Divine Voice: 1M+1P+1V action: all within 180' save vs. spell or Entralled (as spell). Cleric can issue a Mass Suggestion as well.
| Level 16: Immunity to all poisons.
| Level 16: Add level*10 to max age, considered "Young Adult" at all ages.
| Level 16: Alter Appearance (NO action to use, at will). Cannot be detected by True Seeing or the like.
| Level 17: Hibernate; Suspend Animation up to level*10 years.
| Level 17: Enter Elemental plane of Earth; Conjure Water Elemental at will; Immune to all earth and water based effects.
| Level 18: Enter Elemental plane of Fire; Conjure Air Elemental at will; Immune to all fire and air based effects.
| Level 18: Divine Strength: Can adjust Wis, Str, and Chr as follows: 1M action: one stat raised to equal the cleric's level or +1; the two other stats are reduced by 2; lasts for 1 r/level; maintained effect.
| Level 19: Enter Elemental plane of Water; Conjure Magma/Ooze Para-Elemental.
| Level 20: Enter Elemental plane of Air; Conjure Ice/Ooze Para-Elemental.
| Level 21: Enter Para-Elemental planes.
| Level 22: Enter plane of Shadow; immune to Shadow-based effects.
| Level 23: Enter any Inner plane; Roam Inner Plane Probability Lines (7th dim.); Enter Concordant Opposition; immune to Quasi-Elemental effects and Positive and Negative energy.
| Level 27: Divine Will: Can throw off any one non-godly effect per day; the effect simply does not function on the cleric.
|
|
[PC3] Priest Group Classes
Druid2
Level
| KXP
| Priest 123 456 7
|
1
| 0
| 20- --- -
| 2
| 2
| 210 --- -
| 3
| 4
| 321 --- -
|
4
| 7.5
| 422 --- -
| 5
| 12.5
| 432 0-- -
| 6
| 20
| 432 1-- -
|
7
| 35
| 443 1-- -
| 8
| 60
| 443 20- -
| 9
| 90
| 543 21- -
|
10
| 125
| 543 320 -
| 11
| 200
| 553 321 0
| 12
| 300
| 554 432 1
|
13
| 750
| 655 543 2
| 14
| 1500
| 666 654 3
| 15
| 3000
| 666 666 6
|
16
| 3500
| 666 666 6
| 17
| 4000
| 666 666 6
| 18
| 4500
| 666 666 6
|
19
| 5000
| 666 666 6
| 20
| 5500
| 666 666 6
| 21
| 6000
| 666 666 6
|
22
| 6500
| 666 666 6
| 23
| 7000
| 666 666 6
| 24
| 7500
| 766 666 6
|
25
| 8000
| 776 666 6
| 26
| 8500
| 777 666 6
| 27
| 9000
| 777 766 6
|
28
| 9500
| 777 776 6
| 29
| 10000
| 777 777 6
| 30
| 10500
| 777 777 7
|
31
| 11000
| 888 777 7
| 32
| 11500
| 888 887 7
| 33
| 12000
| 888 888 8
|
34
| 12500
| 999 888 8
| 35
| 13000
| 999 998 8
| 36
| 13500
| 999 999 9
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 4 5 2 3 0 0 2
| +1
| 8 4 6 3 4 0 0 3
| +1
| 9 5 6 3 4 0 1 3
|
+2
| 9 5 6 4 4 1 1 4
| +3
| 10 6 7 4 5 1 1 4
| +3
| 10 6 7 5 5 2 2 5
|
+4
| 11 7 8 5 6 2 2 5
| +5
| 11 7 9 6 6 2 2 6
| +5
| 12 7 9 6 7 3 3 6
|
+6
| 12 8 9 6 7 3 3 7
| +7
| 13 8 10 7 8 4 3 7
| +7
| 13 9 10 7 8 4 4 8
|
+8
| 13 9 10 7 8 4 4 8
| +9
| 14 9 11 8 9 5 4 9
| +9
| 14 10 11 8 9 5 5 9
|
+10
| 14 10 11 9 9 6 5 10
| +11
| 15 11 12 9 10 6 5 10
| +11
| 15 11 12 10 11 6 6 11
|
|
Requisites:
| Wis 12, Chr 15
| Alignment:
| T* or *N
| HD/level:
| d8
| Weapon Prof.:
| 2+level/4
| To Hit Table:
| Pri
| Save Table:
| Pri
| Reference:
| PH2-37
| Groups:
| Priest
|
|
|
|
Druids don't get to pick spheres: they get Plant, Animal as Grand; Healing, Weather, All as Major; Charm, Divination, Elemental, Protection, Sun as Minor. Druids may flip-flop 1 Major with 1 Minor if desired.
| Level 1: Cannot destroy woodlands, avoid slaying wild animals
| Level 1: Speak Druid language
| Level 3: Identify Plant type; Identify Animal type; Identify pure water.
| Level 3: Pass through overgrown areas without trace and at full movement rate.
| Level 3: Gain 1 woodland language per level starting at 3rd. (centaur,dryad,elf,faun,gnome,green dragon,hill giant,lizard man,manticore,nixie,pixie,sprite,treant,etc.) Yes, you can use these as nonweapon proficiencies instead.
| Level 7: Immunity to woodland Charms.
| Level 7: Shape Change to Reptile/Fish, Bird, Mammal (each 1/day) 1M action, must be size T-L, heal 10%-60% hp
| Level 12: Only 9 druids of this level in any region. If 9 of this level and advance, must fight one in spell/hand-to-hand combat, winner stays at 12th, loser goes to beginning of 11th.
| Level 12: Gain three 1st to 9th level followers.
| Level 13: Only 3 druids of this level in any region.
| Level 14: Only 1 druid of this level in any region.
| Level 14: Gain nine 11th level followers.
| Level 15: Gain three 13th level followers, each has 4 bonus spell levels.
| Level 15: 6 bonus spell levels, lost when advance to Level 16.
| Level 16: Immunity to all poisons.
| Level 16: Add level*10 to max age, considered "Young Adult" at all ages.
| Level 16: Alter Appearance (NO action to use, at will). Cannot be detected by True Seeing or the like.
| Level 17: Hibernate; Suspend Animation up to level*10 years.
| Level 17: Enter Elemental plane of Earth; Conjure Water Elemental at will; Immune to all earth and water based effects.
| Level 18: Enter Elemental plane of Fire; Conjure Air Elemental at will; Immune to all fire and air based effects.
| Level 19: Enter Elemental plane of Water; Conjure Magma/Ooze Para-Elemental.
| Level 20: Enter Elemental plane of Air; Conjure Ice/Ooze Para-Elemental.
| Level 21: Enter Para-Elemental planes.
| Level 22: Enter plane of Shadow; immune to Shadow-based effects.
| Level 23: Enter any Inner plane; Roam Inner Plane Probability Lines (7th dim.); Enter Concordant Opposition; immune to Quasi-Elemental effects and Positive and Negative energy.
|
|
[PC3] Priest Group Classes
Druid3
Level
| KXP
| Priest 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 10
| 20- --- ---
| 3
| 30
| 21- --- ---
|
4
| 60
| 320 --- ---
| 5
| 100
| 321 --- ---
| 6
| 150
| 332 0-- ---
|
7
| 210
| 432 1-- ---
| 8
| 280
| 433 20- ---
| 9
| 360
| 443 21- ---
|
10
| 450
| 443 320 ---
| 11
| 550
| 544 321 ---
| 12
| 660
| 544 332 0--
|
13
| 780
| 554 432 1--
| 14
| 910
| 554 433 20-
| 15
| 1050
| 554 443 21-
|
16
| 1200
| 555 443 320
| 17
| 1360
| 555 544 321
| 18
| 1530
| 555 544 332
|
19
| 1710
| 555 554 433
| 20
| 1900
| 555 554 444
| 21
| 2100
| 555 555 444
|
22
| 2310
| 555 555 544
| 23
| 2530
| 555 555 554
| 24
| 2760
| 555 555 555
|
25
| 3000
| 655 555 555
| 26
| 3250
| 665 555 555
| 27
| 3510
| 666 555 555
|
28
| 3780
| 666 655 555
| 29
| 4060
| 666 665 555
| 30
| 4350
| 666 666 555
|
31
| 4650
| 666 666 655
| 32
| 4960
| 666 666 665
| 33
| 5280
| 666 666 666
|
34
| 5610
| 766 666 666
| 35
| 5950
| 776 666 666
| 36
| 6300
| 777 666 666
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 4 5 2 3 0 0 2
| +1
| 8 4 6 3 4 0 0 3
| +2
| 9 5 6 3 4 0 1 3
|
+3
| 9 5 6 4 4 1 1 4
| +3
| 10 6 7 4 5 1 1 4
| +4
| 10 6 7 5 5 2 2 5
|
+5
| 11 7 8 5 6 2 2 5
| +6
| 11 7 9 6 6 2 2 6
| +6
| 12 7 9 6 7 3 3 6
|
+7
| 12 8 9 6 7 3 3 7
| +8
| 13 8 10 7 8 4 3 7
| +9
| 13 9 10 7 8 4 4 8
|
+9
| 13 9 10 7 8 4 4 8
| +10
| 14 9 11 8 9 5 4 9
| +11
| 14 10 11 8 9 5 5 9
|
+12
| 14 10 11 9 9 6 5 10
| +12
| 15 11 12 9 10 6 5 10
| +13
| 15 11 12 10 11 6 6 11
|
|
Requisites:
| Dex 0, Wis 0 (10)
| Alignment:
| T* or *N
| HD/level:
| d8
| Weapon Prof.:
| 9+level/9
| To Hit Table:
| +level*3/4
| Save Table:
| Pri
| Reference:
| PH3-33
| Groups:
| Priest
|
|
|
|
Wisdom bonus to spell memorization.
| Level 1: Extra Languages: Sylvan, Druid.
| Level 1: Nature Sense: Identify plants and animals; Identify pure water.
| Level 1: Animal Companion: Gets a natural familiar.
| Level 2: Woodland Stride: Can move through overgrown areas.
| Level 3: Trackless Step: Leaves no trail; cannot be tracked.
| Level 4: Resist Nature's Lore: +4 saves vs. spell-abilities of feys (dryads, nymphs, sprites, etc.).
| Level 5: Wild Shape: 1M, 1/d: Polymorph Self into a Small or Medium size animal. Regains hit points as if healed for a full day.
| Level 6: Wild Shape (see level 5) can be used 2/d.
| Level 7: Wild Shape (see level 5) can be used 3/d.
| Level 8: Wild Shape (see level 5) can be a Large size animal.
| Level 9: Venom Immunity: Immune to poison.
| Level 10: Wild Shape (see level 5) can be used 4/d.
| Level 11: Wild Shape (see level 5) can be a Tiny size animal.
| Level 12: Wild Shape (see level 5) can be of a dire animal.
| Level 13: A Thousand Faces: 1M: Alter Self.
| Level 14: Wild Shape (see level 5) can be used 5/d.
| Level 15: Wild Shape (see level 5) can be a Huge size animal.
| Level 15: Timeless Body: Immune to aging. No longer ages naturally. Still dies at length of lifespan.
| Level 16: Elemental Shape: 1M, 1/d: Shapechange into a normal element elemental (size L or smaller).
| Level 18: Wild Shape (see level 5) can be used 6/d.
| Level 18: Elemental Shape (see level 16) can be used 3/d.
|
|
[PC3] Priest Group Classes
Healer2
Level
| KXP
| Priest 123 456 7
|
1
| 0
| 1-- --- -
| 2
| 1.25
| 10- --- -
| 3
| 2.5
| 111 --- -
|
4
| 5
| 211 1-- -
| 5
| 10
| 221 11- -
| 6
| 20
| 222 111 -
|
7
| 40
| 322 211 1
| 8
| 80
| 332 221 1
| 9
| 160
| 333 222 1
|
10
| 320
| 433 322 2
| 11
| 480
| 443 332 2
| 12
| 640
| 444 333 2
|
13
| 800
| 544 433 3
| 14
| 960
| 554 443 3
| 15
| 1120
| 555 444 3
|
16
| 1280
| 655 544 4
| 17
| 1440
| 665 554 4
| 18
| 1600
| 666 555 4
|
19
| 1760
| 766 655 5
| 20
| 1920
| 776 665 5
| 21
| 2080
| 777 666 5
|
22
| 2240
| 877 766 6
| 23
| 2400
| 887 776 6
| 24
| 2560
| 888 777 6
|
25
| 2720
| 988 877 7
| 26
| 2880
| 998 887 7
| 27
| 3040
| 999 888 7
|
28
| 3200
| A99 988 8
| 29
| 3360
| AA9 998 8
| 30
| 3520
| AAA 999 8
|
31
| 3680
| BAA A99 9
| 32
| 3840
| BBA AA9 9
| 33
| 4000
| BBB AAA 9
|
34
| 4160
| CBB BAA A
| 35
| 4320
| CCB BBA A
| 36
| 4480
| CCC BBB A
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 7 5 3 6 0 1 1
| +0
| 4 7 5 3 7 0 1 1
| +1
| 4 8 5 4 7 0 1 2
|
+1
| 4 8 6 4 7 1 2 2
| +2
| 5 9 6 4 8 1 2 3
| +2
| 5 9 7 5 8 2 3 3
|
+3
| 5 10 7 5 9 2 3 4
| +3
| 6 10 7 6 9 2 3 4
| +4
| 6 10 8 6 9 3 4 5
|
+4
| 6 11 8 6 10 3 4 5
| +5
| 7 11 9 7 10 4 5 6
| +5
| 7 12 9 7 11 4 5 6
|
+6
| 7 12 9 8 11 4 5 7
| +6
| 7 13 10 8 11 5 6 7
| +7
| 8 13 10 8 12 5 6 8
|
+7
| 8 13 11 9 12 6 7 8
| +8
| 8 14 11 9 13 6 7 9
| +8
| 9 14 11 10 13 6 7 9
|
|
Requisites:
| Con 9, Wis 12
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 2+level/4
| To Hit Table:
| Rog
| Save Table:
| Wiz
| Reference:
| S&S2
| Groups:
| Priest
|
|
|
|
Can cast spells only from All, Detection, Healing, and Necromantic spheres. Healing spells cost ½ of a spell each to cast.
| Other spheres cannot be cast at all, but you may pick one sphere which can be cast as if opposite (at 2 spells per spell).
| Level 1: Healing proficiency cures 1d4+LVL hp.
| Level 1: Your touch spells can affect up to LVL targets at one time (you must touch all targets within the same segment).
| Level 1: 1V: Death's Door, maximum negative hp this is effective = -LVL^2.
| Level 2: All friendly creatures within sight get +LVL/2 saves vs. poison.
| Level 3: All friendly creatures within sight get +LVL/3 saves vs. disease.
|
|
[PC3] Priest Group Classes
Holy Order of Stars Evil1
Level
| KXP
| Priest 123 456 7
|
1
| 1.5
| 1a- --- -
| 2
| 3
| 20- --- -
| 3
| 6
| 21a --- -
|
4
| 12.5
| 220 --- -
| 5
| 20
| 331 a-- -
| 6
| 35
| 332 0-- -
|
7
| 60
| 332 1a- -
| 8
| 90
| 333 20- -
| 9
| 200
| 443 21a -
|
10
| 400
| 443 320 -
| 11
| 650
| 544 321 -
| 12
| 1000
| 655 321 a
|
13
| 1350
| 666 422 0
| 14
| 1700
| 666 432 1
| 15
| 2050
| 666 532 1
|
16
| 2400
| 666 542 1
| 17
| 2750
| 666 643 2
| 18
| 3100
| 666 654 3
|
19
| 3450
| 666 664 3
| 20
| 3800
| 666 665 3
| 21
| 4150
| 666 666 3
|
22
| 4500
| 666 666 4
| 23
| 4850
| 666 666 5
| 24
| 5200
| 666 666 6
|
25
| 5550
| 777 766 6
| 26
| 5900
| 777 777 6
| 27
| 6250
| 777 777 7
|
28
| 6600
| 888 877 7
| 29
| 6950
| 888 888 7
| 30
| 7300
| 888 888 8
|
31
| 7650
| 999 988 8
| 32
| 8000
| 999 999 8
| 33
| 8350
| 999 999 9
|
34
| 8700
| AAA A99 9
| 35
| 9050
| AAA AAA 9
| 36
| 9400
| AAA AAA A
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 4 5 2 3 0 0 2
| +1
| 8 4 6 3 4 0 0 3
| +1
| 9 5 6 3 4 0 1 3
|
+2
| 9 5 6 4 4 1 1 4
| +3
| 10 6 7 4 5 1 1 4
| +3
| 10 6 7 5 5 2 2 5
|
+4
| 11 7 8 5 6 2 2 5
| +5
| 11 7 9 6 6 2 2 6
| +5
| 12 7 9 6 7 3 3 6
|
+6
| 12 8 9 6 7 3 3 7
| +7
| 13 8 10 7 8 4 3 7
| +7
| 13 9 10 7 8 4 4 8
|
+8
| 13 9 10 7 8 4 4 8
| +9
| 14 9 11 8 9 5 4 9
| +9
| 14 10 11 8 9 5 5 9
|
+10
| 14 10 11 9 9 6 5 10
| +11
| 15 11 12 9 10 6 5 10
| +11
| 15 11 12 10 11 6 6 11
|
|
Requisites:
| Wis 9
| Alignment:
| any E
| HD/level:
| d8
| Weapon Prof.:
| 3+level/3
| To Hit Table:
| Pri
| Save Table:
| Pri
| Reference:
| DLA1
| Groups:
| Priest
|
|
|
|
The three Holy Order of Stars classes (HOSE1, HOSG1, HOSN1) are just minor variations on Cleric1.
| Treat them as Cleric1, but with different XP and spell progressions.
| They do get the free material componenting for spells.
|
|
[PC3] Priest Group Classes
Holy Order of Stars Good 1
Level
| KXP
| Priest 123 456 7
|
1
| 2
| 1-- --- -
| 2
| 4
| 20- --- -
| 3
| 7.5
| 21- --- -
|
4
| 15
| 220 --- -
| 5
| 25
| 331 --- -
| 6
| 40
| 332 0-- -
|
7
| 90
| 332 1-- -
| 8
| 160
| 333 20- -
| 9
| 250
| 443 21- -
|
10
| 500
| 443 320 -
| 11
| 750
| 544 321 -
| 12
| 1000
| 655 322 -
|
13
| 1250
| 666 422 -
| 14
| 1500
| 666 532 -
| 15
| 1750
| 777 542 0
|
16
| 2000
| 777 653 1
| 17
| 2250
| 888 663 1
| 18
| 2500
| 888 764 2
|
19
| 2750
| 888 764 3
| 20
| 3000
| 888 764 4
| 21
| 3250
| 888 765 5
|
22
| 3500
| 888 766 6
| 23
| 3750
| 888 777 7
| 24
| 4000
| 888 888 8
|
25
| 4250
| 999 988 8
| 26
| 4500
| 999 999 8
| 27
| 4750
| 999 999 9
|
28
| 5000
| AAA A99 9
| 29
| 5250
| AAA AAA 9
| 30
| 5500
| AAA AAA A
|
31
| 5750
| BBB BAA A
| 32
| 6000
| BBB BBB A
| 33
| 6250
| BBB BBB B
|
34
| 6500
| CCC CBB B
| 35
| 6750
| CCC CCC B
| 36
| 7000
| CCC CCC C
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 4 5 2 3 0 0 2
| +1
| 8 4 6 3 4 0 0 3
| +1
| 9 5 6 3 4 0 1 3
|
+2
| 9 5 6 4 4 1 1 4
| +3
| 10 6 7 4 5 1 1 4
| +3
| 10 6 7 5 5 2 2 5
|
+4
| 11 7 8 5 6 2 2 5
| +5
| 11 7 9 6 6 2 2 6
| +5
| 12 7 9 6 7 3 3 6
|
+6
| 12 8 9 6 7 3 3 7
| +7
| 13 8 10 7 8 4 3 7
| +7
| 13 9 10 7 8 4 4 8
|
+8
| 13 9 10 7 8 4 4 8
| +9
| 14 9 11 8 9 5 4 9
| +9
| 14 10 11 8 9 5 5 9
|
+10
| 14 10 11 9 9 6 5 10
| +11
| 15 11 12 9 10 6 5 10
| +11
| 15 11 12 10 11 6 6 11
|
|
Requisites:
| Wis 9
| Alignment:
| any G
| HD/level:
| +d8
| Weapon Prof.:
| 3+level/3
| To Hit Table:
| Pri
| Save Table:
| Pri
| Reference:
| DLA1
| Groups:
| Priest
|
|
|
|
The three Holy Order of Stars classes (HOSE1, HOSG1, HOSN1) are just minor variations on Cleric1.
| Treat them as Cleric1, but with different XP and spell progressions.
| They do get the free material componenting for spells.
|
|
[PC3] Priest Group Classes
Holy Order of Stars Neutral 1
Level
| KXP
| Priest 123 456 7
|
1
| 1.5
| 20- --- -
| 2
| 3
| 210 --- -
| 3
| 6
| 321 --- -
|
4
| 13
| 422 --- -
| 5
| 27.5
| 432 0-- -
| 6
| 55
| 432 1-- -
|
7
| 110
| 443 1-- -
| 8
| 225
| 443 20- -
| 9
| 450
| 543 21- -
|
10
| 675
| 543 320 -
| 11
| 900
| 553 321 0
| 12
| 1125
| 554 432 1
|
13
| 1350
| 655 432 1
| 14
| 1575
| 666 642 1
| 15
| 1800
| 666 643 1
|
16
| 2025
| 666 654 1
| 17
| 2250
| 766 654 2
| 18
| 2475
| 766 654 3
|
19
| 2700
| 766 654 4
| 20
| 2925
| 766 655 5
| 21
| 3150
| 766 666 6
|
22
| 3375
| 777 666 6
| 23
| 3600
| 777 776 6
| 24
| 3825
| 777 777 7
|
25
| 4050
| 888 877 7
| 26
| 4275
| 888 888 7
| 27
| 4500
| 888 888 8
|
28
| 4725
| 999 988 8
| 29
| 4950
| 999 999 8
| 30
| 5175
| 999 999 9
|
31
| 5400
| AAA A99 9
| 32
| 5625
| AAA AAA 9
| 33
| 5850
| AAA AAA A
|
34
| 6075
| BBB BAA A
| 35
| 6300
| BBB BBB A
| 36
| 6525
| BBB BBB B
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 4 5 2 3 0 0 2
| +1
| 8 4 6 3 4 0 0 3
| +1
| 9 5 6 3 4 0 1 3
|
+2
| 9 5 6 4 4 1 1 4
| +3
| 10 6 7 4 5 1 1 4
| +3
| 10 6 7 5 5 2 2 5
|
+4
| 11 7 8 5 6 2 2 5
| +5
| 11 7 9 6 6 2 2 6
| +5
| 12 7 9 6 7 3 3 6
|
+6
| 12 8 9 6 7 3 3 7
| +7
| 13 8 10 7 8 4 3 7
| +7
| 13 9 10 7 8 4 4 8
|
+8
| 13 9 10 7 8 4 4 8
| +9
| 14 9 11 8 9 5 4 9
| +9
| 14 10 11 8 9 5 5 9
|
+10
| 14 10 11 9 9 6 5 10
| +11
| 15 11 12 9 10 6 5 10
| +11
| 15 11 12 10 11 6 6 11
|
|
Requisites:
| Wis 9
| Alignment:
| any N
| HD/level:
| d8
| Weapon Prof.:
| 3+level/3
| To Hit Table:
| Pri
| Save Table:
| Pri
| Reference:
| DLA1
| Groups:
| Priest
|
|
|
|
The three Holy Order of Stars classes (HOSE1, HOSG1, HOSN1) are just minor variations on Cleric1.
| Treat them as Cleric1, but with different XP and spell progressions.
| They do get the free material componenting for spells.
|
|
[PC3] Priest Group Classes
Shaman
Level
| KXP
| Priest 123 456 7
|
1
| 0
| 1-- --- -
| 2
| 0.9
| 20- --- -
| 3
| 1.8
| 31- --- -
|
4
| 3.6
| 320 --- -
| 5
| 7.2
| 321 --- -
| 6
| 14.4
| 332 0-- -
|
7
| 28.8
| 332 1-- -
| 8
| 57.6
| 333 20- -
| 9
| 115.2
| 333 21- -
|
10
| 230.4
| 333 32- -
| 11
| 410
| 333 33- -
| 12
| 590
| 433 330 -
|
13
| 770
| 443 331 -
| 14
| 950
| 444 332 -
| 15
| 1130
| 444 433 -
|
16
| 1310
| 444 443 -
| 17
| 1490
| 444 444 -
| 18
| 1670
| 544 444 0
|
19
| 1850
| 554 444 1
| 20
| 2030
| 555 444 2
| 21
| 2210
| 555 544 3
|
22
| 2390
| 555 554 4
| 23
| 2570
| 555 555 4
| 24
| 2750
| 555 555 5
|
25
| 2930
| 655 555 5
| 26
| 3110
| 665 555 5
| 27
| 3290
| 666 555 5
|
28
| 3470
| 666 655 5
| 29
| 3650
| 666 665 5
| 30
| 3830
| 666 666 5
|
31
| 4010
| 666 666 6
| 32
| 4190
| 766 666 6
| 33
| 4370
| 776 666 6
|
34
| 4550
| 777 666 6
| 35
| 4730
| 777 766 6
| 36
| 4910
| 777 776 6
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 7 6 4 2 3 0 0 2
| +1
| 7 6 4 3 3 0 0 3
| +1
| 7 6 4 3 4 0 1 3
|
+2
| 7 6 5 3 4 1 1 4
| +3
| 9 8 6 4 5 1 1 4
| +3
| 9 8 6 5 5 2 2 5
|
+3
| 9 8 6 5 6 2 2 5
| +4
| 9 8 7 5 6 2 2 6
| +5
| 11 10 8 6 7 3 3 6
|
+5
| 11 10 8 7 7 3 3 7
| +5
| 11 10 8 7 8 4 3 7
| +6
| 11 10 9 7 8 4 4 8
|
+7
| 12 11 10 8 9 4 4 8
| +7
| 12 11 10 9 9 5 4 9
| +7
| 12 11 10 9 10 5 5 9
|
+8
| 12 11 11 9 10 6 5 10
| +9
| 13 12 12 10 11 6 5 10
| +9
| 13 12 12 11 11 6 6 11
|
|
Requisites:
| Wis 6
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 2+level/5
| To Hit Table:
| CTD0
| Save Table:
| Clr0
| Reference:
| DM
| Groups:
| Priest
|
|
|
|
You get 1 Grand, 2 Major, and 5 Minor spheres. Your god may alter this amount.
| Level 1: Can turn undead.
| Level 1: Can turn lycanthropes as if they were undead (DM will assign turning values).
| Level 1: Can weapon specialize as per Ranger1.
| Level 2: 1M: Incite Berserker or Enraged status on your troops (not too useful for PCs).
| Level 3: 1M: Swap 1 physical subability with one willing target for 1t. At level 9, swap your stat with up to 10 others (so all 10 of them get your old stat); you get back your choice of their 10.
| Level 27: Pick one species (as per Ranger species enemy). You can turn that species as if it was undead (DM will assign turning values).
|
|
[PC4] Rogue Group Classes
Acrobat1
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1.25
| (none)
| 3
| 2.5
| (none)
|
4
| 5
| (none)
| 5
| 10
| (none)
| 6
| 20
| (none)
|
7
| 45
| (none)
| 8
| 75
| (none)
| 9
| 125
| (none)
|
10
| 180
| (none)
| 11
| 250
| (none)
| 12
| 500
| (none)
|
13
| 750
| (none)
| 14
| 1000
| (none)
| 15
| 1250
| (none)
|
16
| 1500
| (none)
| 17
| 1750
| (none)
| 18
| 2000
| (none)
|
19
| 2250
| (none)
| 20
| 2500
| (none)
| 21
| 2750
| (none)
|
22
| 3000
| (none)
| 23
| 3250
| (none)
| 24
| 3500
| (none)
|
25
| 3750
| (none)
| 26
| 4000
| (none)
| 27
| 4250
| (none)
|
28
| 4500
| (none)
| 29
| 4750
| (none)
| 30
| 5000
| (none)
|
31
| 5250
| (none)
| 32
| 5500
| (none)
| 33
| 5750
| (none)
|
34
| 6000
| (none)
| 35
| 6250
| (none)
| 36
| 6500
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +0
| 6 4 6 3 4 1 3 0
| +1
| 6 5 6 3 4 1 3 0
|
+1
| 6 5 7 3 5 1 4 1
| +2
| 6 6 7 3 5 2 4 1
| +2
| 7 6 7 4 6 2 5 1
|
+3
| 7 7 7 4 6 3 5 2
| +3
| 7 7 8 4 7 3 6 2
| +4
| 7 8 8 4 7 3 6 2
|
+4
| 8 8 8 5 8 4 7 3
| +5
| 8 9 8 5 8 4 7 3
| +5
| 8 9 9 5 9 5 8 3
|
+6
| 8 10 9 5 9 5 8 4
| +6
| 9 10 9 6 10 5 9 4
| +7
| 9 11 9 6 10 6 9 4
|
+7
| 9 11 10 6 11 6 10 5
| +8
| 9 12 10 6 11 7 10 5
| +8
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Str 15, Dex 16
| Alignment:
| non-LG/CG
| HD/level:
| d6
| Weapon Prof.:
| 2+level/4
| To Hit Table:
| Rog
| Save Table:
| Rog
| Reference:
| UA1-23
| Groups:
| Rogue
|
|
|
|
Level 1: Gets Barbarian Dex bonus.
|
Lvl
| Acrobat Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Vaulting || Passwall
| V
| 45
| Dex-12
| Dex-16
| 1
| Jumping | Levitate | Flight
| V
| 20
| Dex-11
| Dex-15
| 1
| Attack (+1 TH per 10% made this segment)
| V
| 5
| Dex-12
| Dex-15
|
1
| Evasion (0, make by 5% per amount hit: no dmg from weapon)
| V
| 10
| Dex-11
| Dex-15
| 1
| Feather Falling || Body Control
| V
| 20
| Dex-12
| Dex-14
| 1
| any Thief 1 ability
| -
| -
| -
| -
|
1
| any Assassin 1 ability
| -
| -
| -
| -
| 1
| any Monk 1 ability
| -
| -
| -
| -
| 2
| any Ninja 1 ability
| -
| -
| -
| -
|
2
| Tightrope Walking | Water Walking | Shadow Walking | Dimension Walking
| V
| 75
| Dex-11
| Dex-15
| 3
| Lower Encumbrance | Zero Encumbrance | No Armor Penalty
| P
| 10
| Str-13
| Str-18
| 4
| any Bard 4 ability
| -
| -
| -
| -
|
4
| any Thief 4 ability
| -
| -
| -
| -
| 5
| Missile Deflection | Missile Reflection | Spell Deflection | Volley (0: Immune to attack)
| V
| 10
| Dex-12
| Dex-15
| 6
| Coordination (+1 per 20% made to Coordination)
| M
| 0
| Wis-9
| Wis-12
|
6
| Balance (+1 per 20% made to Balance)
| M
| 0
| Wis-9
| Wis-12
| 7
| Blink | Controlled Blink | Teleport | Teleport without Error
| M
| 15
| Wis-12
| Wis-14
| 8
| Efficiency (+1 per 20% made to Efficiency)
| M
| 0
| Int-9
| Int-12
|
8
| Muscle (+1 and +1 per 20% made to Muscle for 1t)
| M
| 0
| Int-9
| Int-12
| 9
| Dispel Exhaustion ||| Heal
| P
| 10
| Con-18
| Con-25
| 10
| Invisibility | Improved Invisibility | Dust of Disappearance
| MV
| 20
| Int-12
| Int-14
|
12
| Speed (x2 move) | Speed (+1 V) | Speed (+1 P) | Speed (+1 M)
| VV
| 15
| Dex-12
| Dex-15
| 15
| Energy Control | Adaptation | Immune to Hostile Environments
| PV
| 5
| Con-9
| Con-12
| 18
| Reverse Gravity | Adjust Gravity
| VM
| 0
| Dex-13
| Dex-17
|
27
| Otto's Irresistance Dance | Control Physicals
| MPV
| 0
| Chr-16
| Chr-22
|
|
[PC4] Rogue Group Classes
Assassin1
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1.5
| (none)
| 3
| 3
| (none)
|
4
| 6
| (none)
| 5
| 12
| (none)
| 6
| 25
| (none)
|
7
| 50
| (none)
| 8
| 100
| (none)
| 9
| 200
| (none)
|
10
| 300
| (none)
| 11
| 425
| (none)
| 12
| 575
| (none)
|
13
| 750
| (none)
| 14
| 1000
| (none)
| 15
| 1500
| (none)
|
16
| 2000
| (none)
| 17
| 2500
| (none)
| 18
| 3000
| (none)
|
19
| 3500
| (none)
| 20
| 4000
| (none)
| 21
| 4500
| (none)
|
22
| 5000
| (none)
| 23
| 5500
| (none)
| 24
| 6000
| (none)
|
25
| 6500
| (none)
| 26
| 7000
| (none)
| 27
| 7500
| (none)
|
28
| 8000
| (none)
| 29
| 8500
| (none)
| 30
| 9000
| (none)
|
31
| 9500
| (none)
| 32
| 10000
| (none)
| 33
| 10500
| (none)
|
34
| 11000
| (none)
| 35
| 11500
| (none)
| 36
| 12000
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +0
| 6 4 6 3 4 1 3 0
| +1
| 6 5 6 3 4 1 3 0
|
+1
| 6 5 7 3 5 1 4 1
| +2
| 6 6 7 3 5 2 4 1
| +2
| 7 6 7 4 6 2 5 1
|
+3
| 7 7 7 4 6 3 5 2
| +3
| 7 7 8 4 7 3 6 2
| +4
| 7 8 8 4 7 3 6 2
|
+4
| 8 8 8 5 8 4 7 3
| +5
| 8 9 8 5 8 4 7 3
| +5
| 8 9 9 5 9 5 8 3
|
+6
| 8 10 9 5 9 5 8 4
| +6
| 9 10 9 6 10 5 9 4
| +7
| 9 11 9 6 10 6 9 4
|
+7
| 9 11 10 6 11 6 10 5
| +8
| 9 12 10 6 11 7 10 5
| +8
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Str 12, Dex 12, Int 11
| Alignment:
| any E
| HD/level:
| d6
| Weapon Prof.:
| 3+level/4
| To Hit Table:
| Rog
| Save Table:
| Rog
| Reference:
| PH1-28
| Groups:
| Rogue
|
|
|
|
Level 1: Poison Use proficiency (1 slot per 4 levels, round up).
| Level 1: Cannot have any hirelings until Level 4.
| Level 1: Can weapon specialize (using "Spec Non-War" line)
| Level 4: Allowed to have lower level assassins as hirelings.
| Level 8: Allowed to have lower level rogues as hirelings.
| Level 9: Can speak Level-8 additional languages from the following list: LG,LN,LE,NG,TN,NE,CG,CN,CE,Druid,Thieves' Cant. Can never learn more than Int-14 alignment languages.
| Level 12: Allowed to have any hirelings.
| Level 14: (Guildmaster) Only 1 of this level per area.
| Level 14: Has 7-28 guild members. 75% chance a guild member will leave if guildmasters change.
| Level 15: Only 1 of this level per continent.
|
Lvl
| Assassin Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Assassination (-5% per HD/level of target)
| 0
| 0
| Wis-13
| Wis-15
| 1
| Spying
| -
| 10
| Int-11
| Int-14
| 1
| Backstab (each 30% = x1) (increases 10/level)
| 0
| 50
| Int-6
| Int-20
|
1
| Disguise | Alter Appearance
| VP
| 25
| Wis-9
| Wis-12
| 1
| Impersonation (Physical/Personality/Mannerisms)
| -
| 10
| Chr-10
| Chr-12
| 1
| Find/Remove Wizard Abjurations/Priest Protections
| VM
| 0
| Dex-13
| Dex-18
|
1
| any 1st level Thief ability
| -
| -
| -
| -
| 1
| any 1st level Thief ability
| -
| -
| -
| -
| 2
| any 1st level Thief ability
| -
| -
| -
| -
|
2
| any 1st level Ninja ability
| -
| -
| -
| -
| 3
| any 1st level Thief ability
| -
| -
| -
| -
| 4
| Alter Self | Change Self | Veil
| VM
| 10
| Int-13
| Int-18
|
4
| any 4th level (or lower) Thief ability
| -
| -
| -
| -
| 5
| Mislead | Disappearance
| M
| 15
| Int-12
| Int-16
| 6
| Touch : Chill/Pain | Para/Vampiric | Energy Drain
| M
| 20
| Str-9
| Str-15
|
6
| any 4th level (or lower) Bard ability
| -
| -
| -
| -
| 7
| Misdirection | Aura Alteration | Non-Detection
| M
| 20
| Wis-10
| Wis-18
| 8
| Meld into Shadows/Mirrors/Crowds || Disperse
| VM
| 25
| Str-9
| Str-14
|
8
| Feign Death ||| Feign Undeath
| V
| 40
| Con-9
| Con-10
| 9
| Finger of Death | Slay Living | Power Word Kill
| MM
| 0
| Int-14
| Int-17
| 10
| Illusionary Double
| M
| 10
| Chr-11
| Chr-12
|
12
| Dimensional Folding
| M
| 40
| Int-7
| Int-20
| 15
| Psychic Impersonation || Soul/Spirit Impersonation
| -
| 15
| Wis-9
| Wis-14
| 18
| Shadow Magic | Shadow Walk | Shadow Flight
| VM
| 0
| Int-16
| Int-19
|
27
| Destruction/Mordenkainen's Disjunction
| PMM
| 0
| Int-18
| Int-24
|
|
[PC4] Rogue Group Classes
Bard1
Level
| KXP
| Priest 123 45
|
1
| War5/Rog5
| 1-- --
| 2
| 2
| 2-- --
| 3
| 4
| 3-- --
|
4
| 8
| 31- --
| 5
| 16
| 32- --
| 6
| 25
| 33- --
|
7
| 40
| 331 --
| 8
| 60
| 332 --
| 9
| 85
| 333 --
|
10
| 110
| 333 1-
| 11
| 150
| 333 2-
| 12
| 200
| 333 3-
|
13
| 400
| 333 31
| 14
| 600
| 333 32
| 15
| 800
| 333 33
|
16
| 1000
| 433 33
| 17
| 1200
| 443 33
| 18
| 1400
| 444 33
|
19
| 1600
| 544 43
| 20
| 1800
| 544 44
| 21
| 2000
| 554 44
|
22
| 2200
| 555 44
| 23
| 3000
| 555 55
| 24
| 3800
| 665 55
|
25
| 4600
| 666 55
| 26
| 5400
| 666 65
| 27
| 6200
| 666 66
|
28
| 7000
| 776 66
| 29
| 7800
| 777 76
| 30
| 8600
| 777 77
|
31
| 9400
| 887 77
| 32
| 10200
| 888 87
| 33
| 11000
| 888 88
|
34
| 11800
| 998 88
| 35
| 12600
| 999 98
| 36
| 13400
| 999 99
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +0
| 6 4 6 3 4 1 3 0
| +1
| 6 5 6 3 4 1 3 0
|
+1
| 6 5 7 3 5 1 4 1
| +2
| 6 6 7 3 5 2 4 1
| +2
| 7 6 7 4 6 2 5 1
|
+3
| 7 7 7 4 6 3 5 2
| +3
| 7 7 8 4 7 3 6 2
| +4
| 7 8 8 4 7 3 6 2
|
+4
| 8 8 8 5 8 4 7 3
| +5
| 8 9 8 5 8 4 7 3
| +5
| 8 9 9 5 9 5 8 3
|
+6
| 8 10 9 5 9 5 8 4
| +6
| 9 10 9 6 10 5 9 4
| +7
| 9 11 9 6 10 6 9 4
|
+7
| 9 11 10 6 11 6 10 5
| +8
| 9 12 10 6 11 7 10 5
| +8
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Str 15, Dex 15, Con 10, Int 12, Wis 15, Chr 15
| Alignment:
| T* or *N
| HD/level:
| & (-1) d6
| Weapon Prof.:
| 5+level/4
| To Hit Table:
| Rog
| Save Table:
| Rog
| Reference:
| PH1-117
| Groups:
| Rogue
|
|
|
|
(Optional, you can still use points if you like): Gets no Rogue points, instead, add this to each ability: +(Your level)*10-(level you gained ability)*5
| All of the "Song" abilties disallow the use of P actions while being used. They may be maintained next round for 1P action.
| Cast Druid spells, spheres are as Druid.
| Level 4: +(LVL*2-5)/3 (round down) nonweapon proficiencies
|
Lvl
| Bard Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Legend Lore | Identify
| 0 | M
| 0
| Int-13
| Int-15
| 1
| Read Languages | Decipher Code
| M
| 5
| Int-9
| Int-14
| 1
| Musical Inspiration | Emotion (increases 5/level)
| VM
| 0
| Chr-9
| Chr-12
|
1
| Summon Animals
| V
| 0
| Chr-9
| Chr-12
| 1
| Charm/Influence Reaction
| M
| 10
| Chr-8
| Chr-12
| 1
| any 1st level Thief ability
| -
| -
| -
| -
|
1
| any 1st level Thief ability
| -
| -
| -
| -
| 1
| any 1st level Thief ability
| -
| -
| -
| -
| 2
| Song of Healing (1 hp per 5% roll made)
| P*M
| 10
| Wis-12
| Wis-17
|
2
| Empathy | ESP
| M
| 15
| Wis-10
| Wis-18
| 3
| Song of Courage (+1 Morale per 5% roll made)
| P*M
| 10
| Chr-13
| Chr-18
| 4
| Song of Vines (save at -1/5% made or Entangled)
| P*M
| 10
| Dex-14
| Dex-19
|
4
| Sensitivity to Psychic Impressions ||| Truename
| M
| 20
| Wis-9
| Wis-12
| 5
| Song of Battle (+1 TH,dmg,or saves per 10% made)
| P*M
| 10
| Str-15
| Str-20
| 6
| Hypnosis/Command
| M
| 25
| Chr-13
| Chr-15
|
6
| Identity Penetration | False Seeing | True Seeing
| MM
| 5
| Wis-11
| Wis-19
| 7
| Suggestion | Domination | Eyebite
| VM
| 10
| Int-13
| Int-14
| 8
| Sending | Demand
| M
| 10
| Int-9
| Int-12
|
8
| Telepathy | Telepathic Projection
| M
| 15
| Wis-10
| Wis-12
| 9
| Object Reading
| VM
| 0
| Int-12
| Int-20
| 10
| Telekinesis (5 lb. per 1% made)
| M
| 10
| Int-13
| Int-17
|
12
| Disharmonic Blast (1 dmg per 1% made)
| P*M
| 10
| Con-16
| Con-22
| 15
| Find the Path
| MM
| 20
| Wis-10
| Wis-15
| 18
| Contact Other Plane | Foresight
| MM
| 0
| Chr-15
| Chr-18
|
27
| Astral Spell
| MMM
| 40
| Int-18
| Int-24
|
|
[PC4] Rogue Group Classes
Bard2
Level
| KXP
| Wizard 123 456
|
1
| 0
| --- ---
| 2
| 1.25
| 1-- ---
| 3
| 2.5
| 2-- ---
|
4
| 5
| 21- ---
| 5
| 10
| 31- ---
| 6
| 20
| 32- ---
|
7
| 40
| 321 ---
| 8
| 70
| 331 ---
| 9
| 110
| 332 ---
|
10
| 160
| 332 1--
| 11
| 220
| 333 1--
| 12
| 440
| 333 2--
|
13
| 660
| 333 21-
| 14
| 880
| 333 31-
| 15
| 1100
| 333 32-
|
16
| 1320
| 433 321
| 17
| 1540
| 443 331
| 18
| 1760
| 444 332
|
19
| 1980
| 444 432
| 20
| 2200
| 444 443
| 21
| 2420
| 444 444
|
22
| 2640
| 554 444
| 23
| 2860
| 555 444
| 24
| 3080
| 555 544
|
25
| 3300
| 555 554
| 26
| 3520
| 555 555
| 27
| 3740
| 665 555
|
28
| 3960
| 666 555
| 29
| 4180
| 666 655
| 30
| 4400
| 666 665
|
31
| 4620
| 666 666
| 32
| 4840
| 776 666
| 33
| 5060
| 777 666
|
34
| 5280
| 777 766
| 35
| 5500
| 777 776
| 36
| 5720
| 777 777
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +0
| 6 4 6 3 4 1 3 0
| +1
| 6 5 6 3 4 1 3 0
|
+1
| 6 5 7 3 5 1 4 1
| +2
| 6 6 7 3 5 2 4 1
| +2
| 7 6 7 4 6 2 5 1
|
+3
| 7 7 7 4 6 3 5 2
| +3
| 7 7 8 4 7 3 6 2
| +4
| 7 8 8 4 7 3 6 2
|
+4
| 8 8 8 5 8 4 7 3
| +5
| 8 9 8 5 8 4 7 3
| +5
| 8 9 9 5 9 5 8 3
|
+6
| 8 10 9 5 9 5 8 4
| +6
| 9 10 9 6 10 5 9 4
| +7
| 9 11 9 6 10 6 9 4
|
+7
| 9 11 10 6 11 6 10 5
| +8
| 9 12 10 6 11 7 10 5
| +8
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Dex 12, Int 13, Chr 15
| Alignment:
| T* or *N
| HD/level:
| d6
| Weapon Prof.:
| 2+level/4
| To Hit Table:
| Rog
| Save Table:
| Rog
| Reference:
| PH2-41
| Groups:
| Rogue
|
|
|
|
Bard2 gets 40 Rogue points per level.
| All of the "Song" abilties disallow the use of P actions while being used. They may be maintained next round for 1P action.
| Cast Wizard spells, may (2nd edition) specialize, pick an opposite.
| Level 4: +(LVL*2-5)/3 (round down) nonweapon proficiencies
|
Lvl
| Bard Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Legend Lore | Identify
| 0 | M
| 0
| Int-13
| Int-15
| 1
| Read Languages | Decipher Code
| M
| 5
| Int-9
| Int-14
| 1
| Musical Inspiration | Emotion (increases 5/level)
| VM
| 0
| Chr-9
| Chr-12
|
1
| Summon Animals
| V
| 0
| Chr-9
| Chr-12
| 1
| Charm/Influence Reaction
| M
| 10
| Chr-8
| Chr-12
| 1
| any 1st level Thief ability
| -
| -
| -
| -
|
1
| any 1st level Thief ability
| -
| -
| -
| -
| 1
| any 1st level Thief ability
| -
| -
| -
| -
| 2
| Song of Healing (1 hp per 5% roll made)
| P*M
| 10
| Wis-12
| Wis-17
|
2
| Empathy | ESP
| M
| 15
| Wis-10
| Wis-18
| 3
| Song of Courage (+1 Morale per 5% roll made)
| P*M
| 10
| Chr-13
| Chr-18
| 4
| Song of Vines (save at -1/5% made or Entangled)
| P*M
| 10
| Dex-14
| Dex-19
|
4
| Sensitivity to Psychic Impressions ||| Truename
| M
| 20
| Wis-9
| Wis-12
| 5
| Song of Battle (+1 TH,dmg,or saves per 10% made)
| P*M
| 10
| Str-15
| Str-20
| 6
| Hypnosis/Command
| M
| 25
| Chr-13
| Chr-15
|
6
| Identity Penetration | False Seeing | True Seeing
| MM
| 5
| Wis-11
| Wis-19
| 7
| Suggestion | Domination | Eyebite
| VM
| 10
| Int-13
| Int-14
| 8
| Sending | Demand
| M
| 10
| Int-9
| Int-12
|
8
| Telepathy | Telepathic Projection
| M
| 15
| Wis-10
| Wis-12
| 9
| Object Reading
| VM
| 0
| Int-12
| Int-20
| 10
| Telekinesis (5 lb. per 1% made)
| M
| 10
| Int-13
| Int-17
|
12
| Disharmonic Blast (1 dmg per 1% made)
| P*M
| 10
| Con-16
| Con-22
| 15
| Find the Path
| MM
| 20
| Wis-10
| Wis-15
| 18
| Contact Other Plane | Foresight
| MM
| 0
| Chr-15
| Chr-18
|
27
| Astral Spell
| MMM
| 40
| Int-18
| Int-24
|
|
[PC4] Rogue Group Classes
Bard3
Level
| KXP
| Bard 123 456 7
|
1
| 0
| --- --- -
| 2
| 10
| 2-- --- -
| 3
| 30
| 3-- --- -
|
4
| 60
| 32- --- -
| 5
| 100
| 43- --- -
| 6
| 150
| 43- --- -
|
7
| 210
| 442 --- -
| 8
| 280
| 443 --- -
| 9
| 360
| 443 --- -
|
10
| 450
| 444 2-- -
| 11
| 550
| 444 3-- -
| 12
| 660
| 444 3-- -
|
13
| 780
| 444 42- -
| 14
| 910
| 444 43- -
| 15
| 1050
| 444 43- -
|
16
| 1200
| 544 442 -
| 17
| 1360
| 554 443 -
| 18
| 1530
| 555 443 -
|
19
| 1710
| 555 554 -
| 20
| 1900
| 555 554 -
| 21
| 2100
| 555 554 0
|
22
| 2310
| 555 554 1
| 23
| 2530
| 555 554 2
| 24
| 2760
| 555 554 3
|
25
| 3000
| 555 554 4
| 26
| 3250
| 555 555 4
| 27
| 3510
| 555 555 5
|
28
| 3780
| 655 555 5
| 29
| 4060
| 665 555 5
| 30
| 4350
| 666 555 5
|
31
| 4650
| 666 655 5
| 32
| 4960
| 666 665 5
| 33
| 5280
| 666 666 5
|
34
| 5610
| 666 666 6
| 35
| 5950
| 766 666 6
| 36
| 6300
| 776 666 6
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +1
| 6 4 6 3 4 1 3 0
| +2
| 6 5 6 3 4 1 3 0
|
+3
| 6 5 7 3 5 1 4 1
| +3
| 6 6 7 3 5 2 4 1
| +4
| 7 6 7 4 6 2 5 1
|
+5
| 7 7 7 4 6 3 5 2
| +6
| 7 7 8 4 7 3 6 2
| +6
| 7 8 8 4 7 3 6 2
|
+7
| 8 8 8 5 8 4 7 3
| +8
| 8 9 8 5 8 4 7 3
| +9
| 8 9 9 5 9 5 8 3
|
+9
| 8 10 9 5 9 5 8 4
| +10
| 9 10 9 6 10 5 9 4
| +11
| 9 11 9 6 10 6 9 4
|
+12
| 9 11 10 6 11 6 10 5
| +12
| 9 12 10 6 11 7 10 5
| +13
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Dex 0, Int 0, Chr 0 (10)
| Alignment:
| T* or *N
| HD/level:
| d6
| Weapon Prof.:
| 6+level/9
| To Hit Table:
| +level*3/4
| Save Table:
| Rog
| Reference:
| PH3-26
| Groups:
| Rogue
|
|
|
|
Gets spell progression and Chr bonus to spells.
| Level 1: Bardic Music, see PH3 page 28.
| Level 1: Legend Lore, make a LVL+(Int modifier) check vs. DC of 10, 20, 25, or 30.
|
|
[PC4] Rogue Group Classes
Halfling0
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2
| (none)
| 3
| 4
| (none)
|
4
| 8
| (none)
| 5
| 16
| (none)
| 6
| 32
| (none)
|
7
| 64
| (none)
| 8
| 120
| (none)
| 9
| 300
| (none)
|
10
| 600
| (none)
| 11
| 900
| (none)
| 12
| 1200
| (none)
|
13
| 1500
| (none)
| 14
| 1800
| (none)
| 15
| 2100
| (none)
|
16
| 2400
| (none)
| 17
| 2700
| (none)
| 18
| 3000
| (none)
|
19
| 3300
| (none)
| 20
| 3600
| (none)
| 21
| 3900
| (none)
|
22
| 4200
| (none)
| 23
| 4500
| (none)
| 24
| 4800
| (none)
|
25
| 5100
| (none)
| 26
| 5400
| (none)
| 27
| 5700
| (none)
|
28
| 6000
| (none)
| 29
| 6300
| (none)
| 30
| 6600
| (none)
|
31
| 6900
| (none)
| 32
| 7200
| (none)
| 33
| 7500
| (none)
|
34
| 7800
| (none)
| 35
| 8100
| (none)
| 36
| 8400
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 10 9 8 5 6 2 1 0
| +1
| 10 9 8 6 6 2 1 0
| +1
| 10 9 8 6 7 3 2 0
|
+2
| 12 11 10 8 9 3 2 1
| +3
| 12 11 10 9 9 4 2 1
| +3
| 12 11 10 9 10 4 3 1
|
+3
| 14 13 12 11 12 5 3 2
| +4
| 14 13 12 12 12 5 4 2
| +5
| 14 13 13 12 12 6 4 2
|
+5
| 16 15 14 14 15 6 4 3
| +5
| 16 15 15 14 15 7 5 3
| +6
| 16 15 15 15 15 7 5 3
|
+7
| 16 15 15 15 15 7 5 3
| +7
| 16 15 15 15 15 7 5 3
| +7
| 16 15 15 15 15 7 5 3
|
+8
| 16 15 15 15 15 7 5 3
| +9
| 16 15 15 15 15 7 5 3
| +9
| 16 15 15 15 15 7 5 3
|
|
Requisites:
| Str 9, Dex 9, Con 9
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 2+level/3
| To Hit Table:
| CTD0
| Save Table:
| Half0
| Reference:
| RC0-26
| Groups:
| Warrior, Rogue
|
|
|
|
Gets "Level:" abilities of Fighter0.
| Level 1: +1 Hobby proficiency per level.
| Level 8: +10 HNCL (this can't be picked)
| Level 9: Resist Magic and Breath Weapons.
| Halfling0 still gets the normal level 9, 18, 27, 36 picks in addition to the table below.
|
Lvl
| Ability
|
1
| Any Rogue 1 ability
| 2
| Any Rogue 1 ability
| 3
| Any Rogue 2 ability
|
4
| Any Rogue 3 ability
| 5
| Any Rogue 4 ability
| 6
| Any Rogue 5 ability
|
7
| Any Rogue 6 ability
| 8
| Any Rogue 7 ability
| 16
| Any Rogue 10 ability
|
24
| Any Rogue 15 ability
| 32
| Any Rogue 27 ability
|
|
[PC4] Rogue Group Classes
Monk1
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2.25
| (none)
| 3
| 4.75
| (none)
|
4
| 10
| (none)
| 5
| 22.5
| (none)
| 6
| 47.5
| (none)
|
7
| 98
| (none)
| 8
| 200
| (none)
| 9
| 350
| (none)
|
10
| 500
| (none)
| 11
| 700
| (none)
| 12
| 950
| (none)
|
13
| 1250
| (none)
| 14
| 1750
| (none)
| 15
| 2250
| (none)
|
16
| 2750
| (none)
| 17
| 3250
| (none)
| 18
| 3750
| (none)
|
19
| 4250
| (none)
| 20
| 4750
| (none)
| 21
| 5250
| (none)
|
22
| 5750
| (none)
| 23
| 6250
| (none)
| 24
| 6750
| (none)
|
25
| 7250
| (none)
| 26
| 7750
| (none)
| 27
| 8250
| (none)
|
28
| 8750
| (none)
| 29
| 9250
| (none)
| 30
| 9750
| (none)
|
31
| 10250
| (none)
| 32
| 10750
| (none)
| 33
| 11250
| (none)
|
34
| 11750
| (none)
| 35
| 12250
| (none)
| 36
| 12750
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +1
| 6 4 6 3 4 1 3 0
| +1
| 6 5 6 3 4 1 3 0
|
+2
| 6 5 7 3 5 1 4 1
| +3
| 6 6 7 3 5 2 4 1
| +3
| 7 6 7 4 6 2 5 1
|
+4
| 7 7 7 4 6 3 5 2
| +5
| 7 7 8 4 7 3 6 2
| +5
| 7 8 8 4 7 3 6 2
|
+6
| 8 8 8 5 8 4 7 3
| +7
| 8 9 8 5 8 4 7 3
| +7
| 8 9 9 5 9 5 8 3
|
+8
| 8 10 9 5 9 5 8 4
| +9
| 9 10 9 6 10 5 9 4
| +9
| 9 11 9 6 10 6 9 4
|
+10
| 9 11 10 6 11 6 10 5
| +11
| 9 12 10 6 11 7 10 5
| +11
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Str 15, Dex 15, Con 11, Wis 15
| Alignment:
| L any
| HD/level:
| +d4
| Weapon Prof.:
| 1+level/2
| To Hit Table:
| Pri
| Save Table:
| Rog
| Reference:
| PH1-30
| Groups:
| Rogue
|
|
|
|
Level 1: Open hand to hit bonus is (Dex bonus)+(Str bonus)+2. Open hand damage bonus is (Str bonus).
| Level 1: If Open Hands hit exceeds what is needed by 5, target is stunned for 1d6 r (save vs. para)
| Level 1: If Open Hands stuns, chance to kill is (level)*3+(target's AC)% (no save)
| Level 1: +level/2 dmg with weapons
| Level 1: Natural AC is 11-level
| Level 1: Base movement rate is (14+level)"
| Level 1: Against area effects that give a save for ½: the monk takes no damage if he makes his save. This is not used for non-(hp) damaging effects.
| Level 1: 1V (may borrow from next segment): Knock away missile weapons. The missile weapons must be size M or less and must be directed at the monk or a target within 10'. The monk makes a save vs. paralyzation with a penalty equal to the number of magical plusses the weapon has, if successful, the weapon is deflected. The monk can knock away a maximum of 10 missiles, plus 1/level.
| Level 1: Feign death for 2 turns per level, once per day.
| Level 1: Pass over rough terrain at full movement rate.
| Level 1: One Martial Arts style; +1 Martial Arts maneuver slot /level
| Level 2: Mask the mind from ESP and similar effects: chance is 66%+2%/level.
| Level 3: Speak with animals (continuous).
| Level 4: Immunity to disease and slow effects (continuous).
| Level 4: Self healing (laying on hands): 1 hp/level, can be done once per day.
| Level 4: The monk may fall 30' without taking damage if within 1' of a wall.
| Level 5: +1V action.
| Level 5: Open hands are considered a +1 weapon to hit.
| Level 5: Mind over body for 1 day per level.
| Level 5: Body equilibrium for 1 round per level, once per day.
| Level 6: The monk may fall 40' without taking damage if within 4' of a wall.
| Level 6: Empathy once per day.
| Level 7: Invisibility (psi freq. 0) level times per day.
| Level 7: Can convert M -> V actions.
| Level 7: Molecular Manipulation X turns/day at level Y, X*Y=14*(monk's level).
| Level 8: Resistamce to Charm, +4 (or 18 Int) vs. psionic attacks
| Level 8: Retarded Aging, Immunity to Poison, Immunity to Geas/Quest
| Level 8: Body Control, level/2 turns/day.
| Level 9: Quivering Palm 1/d: If target's HD/level is equal to or less than monk's level, if hp of target is equal to or less than 2 times monk's hp, if target is not undead, if an open hand attack hits, then monk can command target to die at any time within 1 day per level (no save).
| Level 9: Lose the V action gained at Level 5, gain one P action.
| Level 9: HyperMental: +1M for 1 round, -1M for next 2 rounds.
|
Lvl
| Monk Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Move Silently | Passwall | Immovability
| V
| 0
| Dex-15
| Dex-18
| 1
| Jumping | Levitate | Flight
| V
| 20
| Dex-11
| Dex-15
| 1
| Evasion (0, make by 5% per amount hit: no dmg from weapon)
| V
| 10
| Dex-11
| Dex-15
|
1
| Detect Noise | Clairaudience
| M
| 15
| Wis-8
| Wis-20
| 1
| Climb Walls | Climb Overhangs | Climb Upside Down
| V
| 60
| Str-9
| Str-13
| 1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase
| VM
| 10
| Dex-11
| Dex-15
|
1
| Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro.
| M
| 5
| Dex-12
| Dex-17
| 1
| Hide in Shadows || Meld in Shadows/Mirrors
| V
| 5
| Dex-11
| Dex-16
| 2
| Attack (+1 TH per 10% made this segment)
| V
| 5
| Dex-12
| Dex-15
|
2
| Concealment/Blending | Misdirection | Non-Detection
| M
| 20
| Wis-12
| Wis-14
| 3
| Tightrope Walking | Water Walking | Shadow Walking | Dimension Walking
| V
| 75
| Dex-11
| Dex-15
| 4
| Clearness of Thought (get a 2nd die roll on any 1 effect /r)
| MM
| 0
| Wis-18
| Wis-25
|
4
| Contortion | Elasticity | Become Liquid-Form
| VM
| 10
| Dex-10
| Dex-14
| 5
| Escape Bonds | Escape Binding | Escape Imprisonment/Time Stop
| P
| 50
| Str-12
| Str-14
| 6
| Hold Breath | Hold Life
| P
| 15
| Con-15
| Con-17
|
6
| Identity Penetration | False Seeing | True Seeing
| MM
| 5
| Wis-11
| Wis-19
| 7
| Blink | Controlled Blink
| M
| 20
| Wis-12
| Wis-17
| 8
| Intuition (+1 per 20% made to Intuition)
| M
| 0
| Chr-9
| Chr-12
|
8
| Willpower (+1 per 20% made to Willpower)
| M
| 0
| Chr-9
| Chr-12
| 9
| Inner Focus (+1 Str/Dex/Con for 1r per 10% made)
| M
| 5
| Wis-10
| Wis-20
| 10
| Ki Power (cast a Wu Jen spell of spell level SL) (penalty = -SL*50%) (#=SL)
| #M
| 0
| Int-12
| Int-36
|
12
| Speed (x2 move) | Speed (+1 V) | Speed (+1 P) | Speed (+1 M)
| VV
| 15
| Dex-12
| Dex-15
| 15
| Energy Control | Adaptation | Immune to Hostile Environments
| PV
| 30
| Con-9
| Con-12
| 18
| Elemental Form | Para-Ele Form | Quasi-Ele Form ||| Semi-Ele Form
| PP
| 40
| Con-24
| Con-24
|
27
| Body Freedom (transfer action types freely; Str Int, Dex Wis, Con Chr)
| FFF
| 0
| Chr-36
| Chr-54
|
Exp Level:
| 1
| 2
| 3
| 4
| 5
| 6
| 7
| 8
| 9
| 10
| 11
| 12
| 13
| 14
| 15
| 16
| 17+
|
Open Hand Dmg:
| 1d3
| 1d4
| 1d6
| 1d6
| 1d6+1
| 2d4
| 2d4+1
| 2d6
| 3d4
| 2d6+1
| 3d4+1
| 4d4
| 4d4+1
| 5d4
| 6d4
| 5d6
| 8d4
| Open Hand #Att:
| 1/1
| 1/1
| 1/1
| 5/4
| 5/4
| 3/2
| 3/2
| 3/2
| 2/1
| 2/1
| 5/2
| 5/2
| 5/2
| 3/1
| 3/1
| 4/1
| 4/1
|
|
[PC4] Rogue Group Classes
Monk3
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 10
| (none)
| 3
| 30
| (none)
|
4
| 60
| (none)
| 5
| 100
| (none)
| 6
| 150
| (none)
|
7
| 210
| (none)
| 8
| 280
| (none)
| 9
| 360
| (none)
|
10
| 450
| (none)
| 11
| 550
| (none)
| 12
| 660
| (none)
|
13
| 780
| (none)
| 14
| 910
| (none)
| 15
| 1050
| (none)
|
16
| 1200
| (none)
| 17
| 1360
| (none)
| 18
| 1530
| (none)
|
19
| 1710
| (none)
| 20
| 1900
| (none)
| 21
| 2100
| (none)
|
22
| 2310
| (none)
| 23
| 2530
| (none)
| 24
| 2760
| (none)
|
25
| 3000
| (none)
| 26
| 3250
| (none)
| 27
| 3510
| (none)
|
28
| 3780
| (none)
| 29
| 4060
| (none)
| 30
| 4350
| (none)
|
31
| 4650
| (none)
| 32
| 4960
| (none)
| 33
| 5280
| (none)
|
34
| 5610
| (none)
| 35
| 5950
| (none)
| 36
| 6300
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +1
| 6 4 6 3 4 1 3 0
| +2
| 6 5 6 3 4 1 3 0
|
+3
| 6 5 7 3 5 1 4 1
| +3
| 6 6 7 3 5 2 4 1
| +4
| 7 6 7 4 6 2 5 1
|
+5
| 7 7 7 4 6 3 5 2
| +6
| 7 7 8 4 7 3 6 2
| +6
| 7 8 8 4 7 3 6 2
|
+7
| 8 8 8 5 8 4 7 3
| +8
| 8 9 8 5 8 4 7 3
| +9
| 8 9 9 5 9 5 8 3
|
+9
| 8 10 9 5 9 5 8 4
| +10
| 9 10 9 6 10 5 9 4
| +11
| 9 11 9 6 10 6 9 4
|
+12
| 9 11 10 6 11 6 10 5
| +12
| 9 12 10 6 11 7 10 5
| +13
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Str 0, Dex 0, Wis 0
| Alignment:
| L any
| HD/level:
| d8
| Weapon Prof.:
| 12+level/9
| To Hit Table:
| +level*3/4
| Save Table:
| Rog
| Reference:
| PH3-37
| Groups:
| Rogue
|
|
|
|
Level 1: Unarmed Strike: Double class TH bonus when attacking unarmed. Base damage is 1d(LVL*2/3+6).
| Level 1: Stunning Attack: A monk has the ability to stun a creature damaged by her unarmed attacks.
| Level 1: Evasion: Can avoid even magical and unusual attacks with great agility. (Takes 0 dmg if made save for ½)
| Level 2: Deflect Arrows: Gains the Deflect Arrows feat, even if she doesn't have the prerequisite Dexterity score.
| Level 3: Fast Movement: Moves faster then normal.
| Level 3: Still Mind: +2 bonus to saving throws against spells and effects from the Enchantment school
| Level 4: Slow Fall: A monk within arm's reach of a wall can use the wall to slow her descent.
| Level 5: +(LVL-1)/4 AC.
| Level 5: Purity of Body: Gains immunity to all diseases except for magical diseases such as mummy rot and lycanthropy.
| Level 6: Improved Trip: Gains Improved Trip feat.
| Level 7: Wholeness of Body: Can cure up to twice her current level in hit points each day, and can spread this healing out among several uses.
| Level 7: Leap of the Clouds: Jumping distance (vertical or horizontal) is not limited according to her height.
| Level 9: Improved Evasion: Monk's evasion ability improves: takes only ½ damage on a failed save.
| Level 10: Ki Strike: Unarmed attack is empowered with ki. The unarmed strike damage from such an attack can deal damage to a creature with damage reduction, such as a wight, as if the blow were made with a weapon with a +1 enhancement bonus.
| Level 11: Diamond Body: Gains immunity to poison of all kinds.
| Level 12: Abundant Step: Can slip magically between spaces, as per the spell dimension door, once per day.
| Level 13: Diamond Soul: Spell resistance = level +10.
| Level 15: Quivering Palm: Can use the quivering palm. This terrifying attack allows the monk to set up vibrations within the body of another creature that can then be fatal if the monk so desires.
| Level 17: Timeless Body: No longer suffers ability penalties for aging and cannot be magically aged.
| Level 17: Tongue of the Sun and Moon: A monk of 17th level or above can speak with any living creature.
| Level 19: Empty Body: Can assume an ethereal state for 1 round per level per day, as per the spell etherealness.
| Level 20: Perfect Self: Forevermore treated as an outsider (extraplanar creature) rather then a humanoid.
|
|
[PC4] Rogue Group Classes
Mystic0
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2
| (none)
| 3
| 4
| (none)
|
4
| 8
| (none)
| 5
| 16
| (none)
| 6
| 32
| (none)
|
7
| 64
| (none)
| 8
| 120
| (none)
| 9
| 240
| (none)
|
10
| 360
| (none)
| 11
| 480
| (none)
| 12
| 600
| (none)
|
13
| 720
| (none)
| 14
| 840
| (none)
| 15
| 960
| (none)
|
16
| 1080
| (none)
| 17
| 1200
| (none)
| 18
| 1320
| (none)
|
19
| 1440
| (none)
| 20
| 1560
| (none)
| 21
| 1680
| (none)
|
22
| 1800
| (none)
| 23
| 1920
| (none)
| 24
| 2040
| (none)
|
25
| 2160
| (none)
| 26
| 2280
| (none)
| 27
| 2400
| (none)
|
28
| 2520
| (none)
| 29
| 2640
| (none)
| 30
| 2760
| (none)
|
31
| 2880
| (none)
| 32
| 3000
| (none)
| 33
| 3120
| (none)
|
34
| 3240
| (none)
| 35
| 3360
| (none)
| 36
| 3480
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 4 5 2 3 0 2 0
| +1
| 5 4 5 3 3 1 3 0
| +2
| 5 4 5 3 4 1 3 0
|
+3
| 5 5 5 3 4 1 4 1
| +3
| 7 6 7 4 5 2 4 1
| +4
| 7 6 7 5 5 2 5 1
|
+5
| 7 6 7 5 6 3 5 2
| +5
| 7 7 7 5 6 3 6 2
| +6
| 9 8 9 6 7 3 6 2
|
+7
| 9 8 9 7 7 4 7 3
| +7
| 9 8 9 7 8 4 7 3
| +8
| 9 9 9 7 8 5 8 3
|
+9
| 11 10 11 8 9 5 8 4
| +9
| 11 10 11 9 9 5 9 4
| +10
| 11 10 11 9 10 6 9 4
|
+11
| 11 11 11 9 10 6 10 5
| +11
| 13 12 13 10 11 7 10 5
| +12
| 13 12 13 11 11 7 11 5
|
|
Requisites:
| Str 9, Dex 13, Wis 13
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 2+level/3
| To Hit Table:
| Ftr0
| Save Table:
| Thf0
| Reference:
| 0D&D
| Groups:
| Rogue
|
|
|
|
Level 1: One Martial Arts style (may not be custom).
| Level 1: +1 Martial Arts maneuver slot per level.
| Level 1: +1 AC per level if not wearing armor.
| Level 1: +1" to movement rate per level.
| Level 1: +1 dmg with open hand attacks per level. Base number of open hand attacks = (level+3)/4.
| Level 1: Gets 1 "Any Monk or Acrobat" pick per level. Gets 40 rogue points per level.
| Level 2: Cannot be surprised. Always attack first even if party loses initiative.
| Level 4: 1V, 1/d: Cure Con*level hp of damage. This may be broken up into smaller amounts over the day if desired.
| Level 6: Speak with Animals continuous.
| Level 8: Resist Magic and Breath Weapons.
| Level 9: Gets another Martial Arts style. It may be custom, even if you already have a custom style.
| Level 9: Smash: 0: Get -5 to hit, but add an additional Str bonus to damage.
| Level 9: Parry: +N AC for each weapon you are wielding (N=0 for small, N=1 for medium, N=4 for large).
| Level 9: Disarm: 0: An attack you do does no damage, roll 1d20+(your Dex)-(target's Dex)*2, if greater than 0 he is disarmed.
| Level 10: Speak with Anyone continuous.
| Level 12: Immune to Enchantment/Charm spells, Resist Psionics.
| Level 12: (level-11)*4% iPR
| Level 14: 2V: Leave the Multiverse, physically travel up to 1V action relative distance (even through objects), then reappear.
| Level 14: 0, touch, 5/d: Gentle Touch. Choose an effect: Charm, Cureall, Death, Quest, Paralysis. You get one of each per day. None of these effects have a saving throw.
|
|
[PC4] Rogue Group Classes
Scout
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 0.7
| (none)
| 3
| 1.4
| (none)
|
4
| 2.8
| (none)
| 5
| 5.6
| (none)
| 6
| 11.2
| (none)
|
7
| 22.4
| (none)
| 8
| 44.8
| (none)
| 9
| 89.6
| (none)
|
10
| 179.2
| (none)
| 11
| 310
| (none)
| 12
| 450
| (none)
|
13
| 590
| (none)
| 14
| 730
| (none)
| 15
| 870
| (none)
|
16
| 1010
| (none)
| 17
| 1150
| (none)
| 18
| 1290
| (none)
|
19
| 1430
| (none)
| 20
| 1570
| (none)
| 21
| 1710
| (none)
|
22
| 1850
| (none)
| 23
| 1990
| (none)
| 24
| 2130
| (none)
|
25
| 2270
| (none)
| 26
| 2410
| (none)
| 27
| 2550
| (none)
|
28
| 2690
| (none)
| 29
| 2830
| (none)
| 30
| 2970
| (none)
|
31
| 3110
| (none)
| 32
| 3250
| (none)
| 33
| 3390
| (none)
|
34
| 3530
| (none)
| 35
| 3670
| (none)
| 36
| 3810
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 4 5 2 3 0 2 0
| +1
| 5 4 5 3 3 1 3 0
| +1
| 5 4 5 3 4 1 3 0
|
+2
| 5 5 5 3 4 1 4 1
| +3
| 7 6 7 4 5 2 4 1
| +3
| 7 6 7 5 5 2 5 1
|
+3
| 7 6 7 5 6 3 5 2
| +4
| 7 7 7 5 6 3 6 2
| +5
| 9 8 9 6 7 3 6 2
|
+5
| 9 8 9 7 7 4 7 3
| +5
| 9 8 9 7 8 4 7 3
| +6
| 9 9 9 7 8 5 8 3
|
+7
| 11 10 11 8 9 5 8 4
| +7
| 11 10 11 9 9 5 9 4
| +7
| 11 10 11 9 10 6 9 4
|
+8
| 11 11 11 9 10 6 10 5
| +9
| 13 12 13 10 11 7 10 5
| +9
| 13 12 13 11 11 7 11 5
|
|
Requisites:
| Dex 6
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 3+level/4
| To Hit Table:
| CTD0
| Save Table:
| Thf0
| Reference:
| DM
| Groups:
| Rogue
|
|
|
|
Gets 30 Rogue points per level. Still gets the "Any Rogue" picks at 9th, 18th, 27th, and 36th.
| Level 1: Can weapon specialize as per Ranger1.
|
Lvl
| Scout Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Open/Close Locks: (-5% per TechLvl of the Lock) (-10% per SL of the Lock)
| V
| 0
| Dex-13
| Dex-17
| 1
| Move Silently || Immovability | Avoid Clairnasience
| V
| 5
| Dex-14
| Dex-17
| 1
| Hide in Shadows | Hide amongst People or Trees | Meld in Shadows/Mirrors
| V
| 0
| Dex-12
| Dex-17
|
1
| Spying || Reflecting Pool
| - || F
| 5
| Int-12
| Int-15
| 1
| Climb Walls | Climb Overhangs | Climb Upside-Down | Climb in Mid-Air
| V
| 55
| Str-10
| Str-14
| 1
| Any Rogue 1 ability
| -
| -
| -
| -
|
2
| Evasion (0, make by 5% per amount hit: no dmg from weapon)
| V
| 10
| Dex-11
| Dex-15
| 3
| Disguise | Alter Appearance
| M
| 25
| Chr-11
| Chr-13
| 4
| Invisibility | Improved Invisibility
| M
| 0
| Int-13
| Int-18
|
4
| Distraction | Mislead | Forget | Mirage Arcana
| M
| 15
| Wis-13
| Wis-16
| 5
| Legend Lore | Identify
| 0 | M
| 0
| Int-13
| Int-15
| 6
| Read Languages | Decipher Code
| M
| 0
| Int-9
| Int-14
|
7
| Identity Penetration | False Seeing | True Seeing
| MM
| 5
| Wis-11
| Wis-19
| 8
| Free Action / Remove Paralysis / Remove Domination
| P
| 5
| Con-8
| Con-16
| 6
| All-Around Sight | Locate Object | Treasure Finding
| M
| 25
| Wis-15
| Wis-19
|
10
| Sending | Demand
| M
| 10
| Int-9
| Int-12
| 12
| Teleport | Teleport without Error || Teleport Other to Self (no save)
| M
| 5
| Int-16
| Int-17
| 18
| Psychic Impersonation || Soul/Spirit Impersonation
| -
| 15
| Wis-9
| Wis-14
|
27
| Astral Spell
| MMM
| 40
| Int-18
| Int-24
|
|
[PC4] Rogue Group Classes
Thief0
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1.2
| (none)
| 3
| 2.4
| (none)
|
4
| 4.8
| (none)
| 5
| 9.6
| (none)
| 6
| 20
| (none)
|
7
| 40
| (none)
| 8
| 80
| (none)
| 9
| 160
| (none)
|
10
| 280
| (none)
| 11
| 400
| (none)
| 12
| 520
| (none)
|
13
| 640
| (none)
| 14
| 760
| (none)
| 15
| 880
| (none)
|
16
| 1000
| (none)
| 17
| 1120
| (none)
| 18
| 1240
| (none)
|
19
| 1360
| (none)
| 20
| 1480
| (none)
| 21
| 1600
| (none)
|
22
| 1720
| (none)
| 23
| 1840
| (none)
| 24
| 1960
| (none)
|
25
| 2080
| (none)
| 26
| 2200
| (none)
| 27
| 2320
| (none)
|
28
| 2440
| (none)
| 29
| 2560
| (none)
| 30
| 2680
| (none)
|
31
| 2800
| (none)
| 32
| 2920
| (none)
| 33
| 3040
| (none)
|
34
| 3160
| (none)
| 35
| 3280
| (none)
| 36
| 3400
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 4 5 2 3 0 2 0
| +1
| 5 4 5 3 3 1 3 0
| +1
| 5 4 5 3 4 1 3 0
|
+2
| 5 5 5 3 4 1 4 1
| +3
| 7 6 7 4 5 2 4 1
| +3
| 7 6 7 5 5 2 5 1
|
+3
| 7 6 7 5 6 3 5 2
| +4
| 7 7 7 5 6 3 6 2
| +5
| 9 8 9 6 7 3 6 2
|
+5
| 9 8 9 7 7 4 7 3
| +5
| 9 8 9 7 8 4 7 3
| +6
| 9 9 9 7 8 5 8 3
|
+7
| 11 10 11 8 9 5 8 4
| +7
| 11 10 11 9 9 5 9 4
| +7
| 11 10 11 9 10 6 9 4
|
+8
| 11 11 11 9 10 6 10 5
| +9
| 13 12 13 10 11 7 10 5
| +9
| 13 12 13 11 11 7 11 5
|
|
Requisites:
| Dex 9
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 2+level/3
| To Hit Table:
| CTD0
| Save Table:
| Thf0
| Reference:
| RC0-21
| Groups:
| Rogue
|
|
|
|
Level N (every level): Get one "Any Rogue level N" pick. This is in addition to the normal levels 9, 18, 27, 36 picks that all Rogues get.
|
|
[PC4] Rogue Group Classes
Thief2
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1.25
| (none)
| 3
| 2.5
| (none)
|
4
| 5
| (none)
| 5
| 10
| (none)
| 6
| 20
| (none)
|
7
| 40
| (none)
| 8
| 70
| (none)
| 9
| 110
| (none)
|
10
| 160
| (none)
| 11
| 220
| (none)
| 12
| 440
| (none)
|
13
| 660
| (none)
| 14
| 880
| (none)
| 15
| 1100
| (none)
|
16
| 1320
| (none)
| 17
| 1540
| (none)
| 18
| 1760
| (none)
|
19
| 1980
| (none)
| 20
| 2200
| (none)
| 21
| 2420
| (none)
|
22
| 2640
| (none)
| 23
| 2860
| (none)
| 24
| 3080
| (none)
|
25
| 3300
| (none)
| 26
| 3520
| (none)
| 27
| 3740
| (none)
|
28
| 3960
| (none)
| 29
| 4180
| (none)
| 30
| 4400
| (none)
|
31
| 4620
| (none)
| 32
| 4840
| (none)
| 33
| 5060
| (none)
|
34
| 5280
| (none)
| 35
| 5500
| (none)
| 36
| 5720
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +0
| 6 4 6 3 4 1 3 0
| +1
| 6 5 6 3 4 1 3 0
|
+1
| 6 5 7 3 5 1 4 1
| +2
| 6 6 7 3 5 2 4 1
| +2
| 7 6 7 4 6 2 5 1
|
+3
| 7 7 7 4 6 3 5 2
| +3
| 7 7 8 4 7 3 6 2
| +4
| 7 8 8 4 7 3 6 2
|
+4
| 8 8 8 5 8 4 7 3
| +5
| 8 9 8 5 8 4 7 3
| +5
| 8 9 9 5 9 5 8 3
|
+6
| 8 10 9 5 9 5 8 4
| +6
| 9 10 9 6 10 5 9 4
| +7
| 9 11 9 6 10 6 9 4
|
+7
| 9 11 10 6 11 6 10 5
| +8
| 9 12 10 6 11 7 10 5
| +8
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Dex 9
| Alignment:
| non-LG
| HD/level:
| d6
| Weapon Prof.:
| 2+level/4
| To Hit Table:
| Rog
| Save Table:
| Rog
| Reference:
| PH2-38
| Groups:
| Rogue
|
|
|
|
Level 1: Gain "Thieves' Cant" language.
|
Lvl
| Thief Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Pick Pockets/Shoplifting | Palm | Present
| P
| 15
| Dex-12
| Dex-16
| 1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase
| VM
| 10
| Dex-11
| Dex-15
| 1
| Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro.
| M
| 5
| Dex-12
| Dex-17
|
1
| Move Silently || Immovability
| V
| 10
| Dex-13
| Dex-16
| 1
| Hide in Shadows || Meld in Shadows/Mirrors
| V
| 5
| Dex-11
| Dex-16
| 1
| Detect Noise | Clairaudience
| M
| 15
| Wis-8
| Wis-20
|
1
| Climb Walls | Climb Overhangs | Climb Upside Down
| V
| 60
| Str-9
| Str-13
| 1
| Backstab (each 40% = x1) (increases 10/level)
| 0
| 70
| Int-6
| Int-20
| 2
| Mimic Voices || Tongues
| M
| 25
| Wis-9
| Wis-12
|
2
| Distraction
| M
| 20
| Wis-13
| Wis-16
| 3
| Contortion | Elasticity | Become Liquid-Form
| VM
| 10
| Dex-10
| Dex-14
| 4
| Read Languages | Decipher Code
| M
| 0
| Int-9
| Int-14
|
4
| Deeppockets | Vanish
| M
| 10
| Int-6
| Int-18
| 5
| Sense Danger | Precognition | Choose Future
| VM
| 30
| Wis-8
| Wis-11
| 6
| All-Around Sight | Locate Object | Treasure Finding
| M
| 25
| Wis-15
| Wis-19
|
6
| Detect Illusion | Magic | Psi/Anti-Magic | Godly
| M
| 30
| Int-12
| Int-15
| 7
| Blink | Controlled Blink
| M
| 20
| Wis-12
| Wis-17
| 8
| Read Magic (Wizard/Priest) ||| Read Magic (Concordant)
| M
| 15
| Int-13
| Int-15
|
8
| Wraithform | Dream Travel
| V
| 25
| Con-15
| Con-17
| 9
| Clairvoyance | X-Ray Vision
| M
| 10
| Wis-10
| Wis-20
| 9
| Find/Remove Tricks: x1 multiplier || x2 multiplier ||| x3 multiplier (| do this 90' away)
| M
| 5
| Dex-18
| Dex-25
|
10
| Invisibility | Improved Invisibility
| M
| 0
| Int-13
| Int-18
| 12
| Phase Door | Dimension Door
| M
| 5
| Int-9
| Int-20
| 15
| Probability Travel
| MM
| 20
| Int-13
| Int-20
|
18
| Shape Alteration/Polymorph Object | Shapechange
| MM
| 5
| Con-13
| Con-20
| 27
| Time Shift
| VMM
| 20
| Int-16
| Int-24
|
|
[PC5] Psionicist Group Classes
Psi1
Level
| KXP
| Psi1 mMG S
|
1
| 0
| 1-- -
| 2
| 2.5
| 2-- -
| 3
| 5
| 3-- -
|
4
| 10
| 4-- -
| 5
| 15
| 41- -
| 6
| 25
| 51- -
|
7
| 50
| 52- -
| 8
| 75
| 62- -
| 9
| 100
| 63- -
|
10
| 125
| 73- -
| 11
| 150
| 74- -
| 12
| 300
| 741 -
|
13
| 450
| 841 -
| 14
| 750
| 851 -
| 15
| 1000
| 852 -
|
16
| 1300
| 952 -
| 17
| 1600
| 962 -
| 18
| 2000
| A62 1
|
19
| 2500
| A72 1
| 20
| 3000
| A73 1
| 21
| 3500
| B83 2
|
22
| 4000
| C84 2
| 23
| 4500
| D94 2
| 24
| 5000
| E95 3
|
25
| 5500
| FA5 3
| 26
| 6000
| GA6 3
| 27
| 6500
| HB6 4
|
28
| 7000
| IB7 4
| 29
| 7500
| JC7 4
| 30
| 8000
| KC8 5
|
31
| 8500
| LD8 5
| 32
| 9000
| MD9 5
| 33
| 9500
| NE9 6
|
34
| 10000
| OEA 6
| 35
| 10500
| PFA 6
| 36
| 11000
| QFB 7
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 7 5 3 6 0 1 1
| +0
| 4 7 5 3 7 0 1 1
| +1
| 4 8 5 4 7 0 1 2
|
+1
| 4 8 6 4 7 1 2 2
| +2
| 5 9 6 4 8 1 2 3
| +2
| 5 9 7 5 8 2 3 3
|
+3
| 5 10 7 5 9 2 3 4
| +3
| 6 10 7 6 9 2 3 4
| +4
| 6 10 8 6 9 3 4 5
|
+4
| 6 11 8 6 10 3 4 5
| +5
| 7 11 9 7 10 4 5 6
| +5
| 7 12 9 7 11 4 5 6
|
+6
| 7 12 9 8 11 4 5 7
| +6
| 7 13 10 8 11 5 6 7
| +7
| 8 13 10 8 12 5 6 8
|
+7
| 8 13 11 9 12 6 7 8
| +8
| 8 14 11 9 13 6 7 9
| +8
| 9 14 11 10 13 6 7 9
|
|
Requisites:
| Str 3, Dex 3, Con 9, Int 10 (one 16), Wis 10 (one 16), Chr 10 (one 16)
| Alignment:
| any
| HD/level:
| d10,d10,d8,d8,d6,d6,d6,d4,…
| Weapon Prof.:
| 3+level/4
| To Hit Table:
| Rog
| Save Table:
| Wiz
| Reference:
| Drag78-26
| Groups:
| Psionicist
|
|
|
|
See [Q1] for rules and powers.
| Psionic Strength = (Int+Wis+Chr)/3*(Level+9)
| Level 1: May use Psionic Enchantments, which convert several low-level spells to a higher level one.
| Level 1: Spend 1 Non-Weapon proficiency: Permanently raise two abilities' CL by 1 (or +2 CL to one ability). You may not more than double your level doing this.
|
|
[PC5] Psionicist Group Classes
Psi1A
Level
| KXP
| Psi1 mMG S
|
1
| 0
| 1-- -
| 2
| 1.1
| 2-- -
| 3
| 2.2
| 3-- -
|
4
| 4.4
| 4-- -
| 5
| 8.8
| 5-- -
| 6
| 17.6
| 51- -
|
7
| 35.2
| 52- -
| 8
| 70.4
| 53- -
| 9
| 140.8
| 54- -
|
10
| 281.6
| 55- -
| 11
| 500
| 66- -
| 12
| 720
| 77- -
|
13
| 940
| 88- -
| 14
| 1160
| 881 -
| 15
| 1380
| 882 -
|
16
| 1600
| 883 -
| 17
| 1820
| 884 -
| 18
| 2040
| 885 -
|
19
| 2260
| 886 -
| 20
| 2480
| 887 -
| 21
| 2700
| 888 -
|
22
| 2920
| 999 -
| 23
| 3140
| AAA -
| 24
| 3360
| BBB -
|
25
| 3580
| BBB 1
| 26
| 3800
| BBB 2
| 27
| 4020
| BBB 3
|
28
| 4240
| BBB 4
| 29
| 4460
| BBB 5
| 30
| 4680
| BBB 6
|
31
| 4900
| BBB 7
| 32
| 5120
| BBB 8
| 33
| 5340
| BBB 9
|
34
| 5560
| BBB A
| 35
| 5780
| BBB B
| 36
| 6000
| CCC C
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 3 8 2 3 1 0 1
| +0
| 5 4 8 2 3 1 0 2
| +1
| 6 4 8 3 4 2 0 2
|
+1
| 6 5 8 3 4 2 1 3
| +2
| 6 5 9 3 4 2 1 3
| +2
| 6 6 9 4 5 3 1 4
|
+3
| 7 6 9 4 5 3 2 4
| +3
| 7 7 9 4 5 4 2 5
| +4
| 7 7 10 5 6 4 2 5
|
+4
| 7 8 10 5 6 4 3 6
| +5
| 8 8 10 5 6 5 3 6
| +5
| 8 9 10 6 7 5 3 7
|
+6
| 8 9 11 6 7 6 4 7
| +6
| 8 10 11 6 7 6 4 8
| +7
| 9 10 11 7 8 6 4 8
|
+7
| 9 11 11 7 8 7 5 9
| +8
| 9 11 12 7 9 7 5 9
| +8
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Int 6 (one 9), Wis 6 (one 9), Chr 0
| Alignment:
| any
| HD/level:
| d8,d8,d6,d6,d4,d4,d4,d2,…
| Weapon Prof.:
| 2+level/7
| To Hit Table:
| Rog
| Save Table:
| Psi
| Reference:
| DM
| Groups:
| Psionicist
|
|
|
|
See [Q1] for rules and powers.
| Psionic Strength = (highest of Int,Wis,Chr)*2/3*(level+9)
| Gets 1 Attack or Defense every level.
| Level 1: May use Psionic Enchantments, which convert several low-level spells to a higher level one.
| Level 1: Spend 1 Non-Weapon proficiency: Permanently raise two abilities' CL by 1 (or +2 CL to one ability). You may not more than double your level doing this.
|
|
[PC5] Psionicist Group Classes
Psi2
Level
| KXP
| Psi2 mMG S
|
1
| 0
| 3-- -
| 2
| 2.2
| 5-- -
| 3
| 4.4
| 7-- -
|
4
| 8.8
| 91- -
| 5
| 16.5
| A1- -
| 6
| 30
| B2- -
|
7
| 55
| C2- -
| 8
| 100
| D3- -
| 9
| 200
| E31 -
|
10
| 400
| F41 -
| 11
| 600
| G41 -
| 12
| 800
| H52 -
|
13
| 1000
| I52 -
| 14
| 1400
| J62 -
| 15
| 1800
| K63 -
|
16
| 2200
| L73 1
| 17
| 2600
| M73 1
| 18
| 3000
| N84 1
|
19
| 3400
| O84 1
| 20
| 3800
| P94 2
| 21
| 4200
| Q95 2
|
22
| 4600
| RA5 2
| 23
| 5000
| SA5 2
| 24
| 5400
| TB6 3
|
25
| 5800
| UB6 3
| 26
| 6200
| VC6 3
| 27
| 6600
| WC7 3
|
28
| 7000
| XD7 4
| 29
| 7400
| YD7 4
| 30
| 7800
| ZE8 4
|
31
| 8200
| [E8 4
| 32
| 8600
| \F8 5
| 33
| 9000
| ]F9 5
|
34
| 9400
| ^G9 5
| 35
| 9800
| _G9 5
| 36
| 10200
| `HA 6
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 3 8 2 3 1 0 1
| +0
| 5 4 8 2 3 1 0 2
| +1
| 6 4 8 3 4 2 0 2
|
+1
| 6 5 8 3 4 2 1 3
| +2
| 6 5 9 3 4 2 1 3
| +2
| 6 6 9 4 5 3 1 4
|
+3
| 7 6 9 4 5 3 2 4
| +3
| 7 7 9 4 5 4 2 5
| +4
| 7 7 10 5 6 4 2 5
|
+4
| 7 8 10 5 6 4 3 6
| +5
| 8 8 10 5 6 5 3 6
| +5
| 8 9 10 6 7 5 3 7
|
+6
| 8 9 11 6 7 6 4 7
| +6
| 8 10 11 6 7 6 4 8
| +7
| 9 10 11 7 8 6 4 8
|
+7
| 9 11 11 7 8 7 5 9
| +8
| 9 11 12 7 9 7 5 9
| +8
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Con 11, Int 12, Wis 15
| Alignment:
| L any
| HD/level:
| d6
| Weapon Prof.:
| 5+level/9
| To Hit Table:
| Rog
| Save Table:
| Psi
| Reference:
| PHBR5-8
| Groups:
| Psionicist
|
|
|
|
See [Q2] for rules and powers.
| PSPs = Wis*2+Int+Con-40+(Wis-5)*(level-1)
| Level 1: +1 Nonweapon Proficiency per level. These slots may be spent on existing Psi2 powers (not additional ones). Each slot increases a power's check score both by 1, or you can roll an extra 1d20 (choose better result).
|
|
[PC5] Psionicist Group Classes
Psi3
Level
| KXP
| Psi3 123 456 789
|
1
| 0
| 0-- --- ---
| 2
| 10
| 1-- --- ---
| 3
| 30
| 2-- --- ---
|
4
| 60
| 20- --- ---
| 5
| 100
| 21- --- ---
| 6
| 150
| 210 --- ---
|
7
| 210
| 321 --- ---
| 8
| 280
| 321 0-- ---
| 9
| 360
| 322 1-- ---
|
10
| 450
| 322 10- ---
| 11
| 550
| 332 21- ---
| 12
| 660
| 332 210 ---
|
13
| 780
| 433 221 ---
| 14
| 910
| 433 221 0--
| 15
| 1050
| 433 322 1--
|
16
| 1200
| 443 322 10-
| 17
| 1360
| 443 332 21-
| 18
| 1530
| 444 332 210
|
19
| 1710
| 444 333 211
| 20
| 1900
| 444 433 221
| 21
| 2100
| 444 433 222
|
22
| 2310
| 444 433 332
| 23
| 2530
| 444 444 333
| 24
| 2760
| 544 444 444
|
25
| 3000
| 555 555 444
| 26
| 3250
| 666 555 555
| 27
| 3510
| 766 666 666
|
28
| 3780
| 777 777 777
| 29
| 4060
| 888 888 887
| 30
| 4350
| 999 999 998
|
31
| 4650
| AAA AAA AAA
| 32
| 4960
| CBB BBB BBB
| 33
| 5280
| DDD DCC CCC
|
34
| 5610
| EEE EEE EEC
| 35
| 5950
| GGG FFF FFF
| 36
| 6300
| HHH HHH HHH
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 3 8 2 3 1 0 1
| +1
| 5 4 8 2 3 1 0 2
| +1
| 6 4 8 3 4 2 0 2
|
+2
| 6 5 8 3 4 2 1 3
| +2
| 6 5 9 3 4 2 1 3
| +3
| 6 6 9 4 5 3 1 4
|
+3
| 7 6 9 4 5 3 2 4
| +4
| 7 7 9 4 5 4 2 5
| +4
| 7 7 10 5 6 4 2 5
|
+5
| 7 8 10 5 6 4 3 6
| +5
| 8 8 10 5 6 5 3 6
| +6
| 8 9 10 6 7 5 3 7
|
+6
| 8 9 11 6 7 6 4 7
| +7
| 8 10 11 6 7 6 4 8
| +7
| 9 10 11 7 8 6 4 8
|
+8
| 9 11 11 7 8 7 5 9
| +8
| 9 11 12 7 9 7 5 9
| +9
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Str 0 (10), Dex 0 (10), Con 0 (10), Int 0 (10), Wis 0 (10), Chr 0 (10)
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 5+level/9
| To Hit Table:
| +level/2
| Save Table:
| Psi
| Reference:
| PsiHB3-8
| Groups:
| Psionicist
|
|
|
|
See [Q3] for rules and powers.
| Psi3 PSPs = (2*Level*Level-Level+1)/4+Stat/4
| Gets a stat bonus of your choice to progression.
|
|
[PC5] Psionicist Group Classes
Psi3.5
Level
| KXP
| Psi3.5 123 456 789
|
1
| 0
| 3-- --- ---
| 2
| 2
| 5-- --- ---
| 3
| 4
| 52- --- ---
|
4
| 8
| 54- --- ---
| 5
| 16
| 542 --- ---
| 6
| 32
| 544 --- ---
|
7
| 64
| 544 2-- ---
| 8
| 128
| 544 4-- ---
| 9
| 256
| 544 42- ---
|
10
| 450
| 544 44- ---
| 11
| 550
| 544 441 ---
| 12
| 660
| 544 443 ---
|
13
| 780
| 544 443 1--
| 14
| 910
| 544 443 3--
| 15
| 1050
| 544 443 31-
|
16
| 1200
| 544 443 33-
| 17
| 1360
| 544 443 331
| 18
| 1530
| 544 444 332
|
19
| 1710
| 544 444 333
| 20
| 1900
| 544 444 443
| 21
| 2100
| 554 444 444
|
22
| 2310
| 555 544 444
| 23
| 2530
| 555 555 444
| 24
| 2760
| 555 555 554
|
25
| 3000
| 655 555 555
| 26
| 3250
| 666 555 555
| 27
| 3510
| 666 665 555
|
28
| 3780
| 666 666 655
| 29
| 4060
| 666 666 666
| 30
| 4350
| 776 666 666
|
31
| 4650
| 777 766 666
| 32
| 4960
| 777 777 666
| 33
| 5280
| 777 777 776
|
34
| 5610
| 877 777 777
| 35
| 5950
| 888 777 777
| 36
| 6300
| 888 887 777
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 3 8 2 3 1 0 1
| +1
| 5 4 8 2 3 1 0 2
| +1
| 6 4 8 3 4 2 0 2
|
+2
| 6 5 8 3 4 2 1 3
| +2
| 6 5 9 3 4 2 1 3
| +3
| 6 6 9 4 5 3 1 4
|
+3
| 7 6 9 4 5 3 2 4
| +4
| 7 7 9 4 5 4 2 5
| +4
| 7 7 10 5 6 4 2 5
|
+5
| 7 8 10 5 6 4 3 6
| +5
| 8 8 10 5 6 5 3 6
| +6
| 8 9 10 6 7 5 3 7
|
+6
| 8 9 11 6 7 6 4 7
| +7
| 8 10 11 6 7 6 4 8
| +7
| 9 10 11 7 8 6 4 8
|
+8
| 9 11 11 7 8 7 5 9
| +8
| 9 11 12 7 9 7 5 9
| +9
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Int 0
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 3+level/9
| To Hit Table:
| +level/2
| Save Table:
| Psi
| Reference:
| EnhPsiHB3.5
| Groups:
| Psionicist
|
|
|
|
See [Q3.5] for rules and powers.
| Psi3.5 PSPs = LVL*LVL+(Int bonus)*LVL/2+2
| Psi3.5 powers cost SL*2+1 PSPs each.
| Unlike Psi3, Psi3.5 does not gets a bonus to it's progression.
|
| Level 1: +1 feat.
| Level 1: Bonus skills, pick one option below:
| Seer (Clairsentience): Gather Information (Chr), Listen (Wis), and Spot (Wis).
| Shaper (Metacreativity): Bluff (Chr), Disguise (Chr), and Use Psionic Device (Chr).
| Kineticist (Psychokinesis): Autohypnosis (Wis), Disable Device (Dex), and Intimidate (Chr).
| Egoist (Psychometabolism): Autohypnosis (Wis), Balance (Dex) and Heal (Wis).
| Nomad (Psychoportation): Climb (Str), Jump (Str), Ride (Dex), Survival (Wis), and Swim (Str).
| Telepath (Telepathy): Bluff (Chr), Diplomacy (Chr), Gather Information (Chr), and Sense Motive (Wis).
| Level 5 (and every level divisible by 5): +1 feat.
|
|
[PC5] Psionicist Group Classes
Psi5
Level
| KXP
| Psi5 mMG SU
|
1
| 0
| 1-- --
| 2
| 2.2
| 2-- --
| 3
| 4.4
| 31- --
|
4
| 8.8
| 41- --
| 5
| 16.5
| 42- --
| 6
| 30
| 531 --
|
7
| 55
| 541 --
| 8
| 100
| 642 --
| 9
| 200
| 653 --
|
10
| 400
| 753 1-
| 11
| 600
| 863 1-
| 12
| 800
| 864 1-
|
13
| 1000
| 864 2-
| 14
| 1400
| 974 2-
| 15
| 1800
| 975 2-
|
16
| 2200
| 975 3-
| 17
| 2600
| A85 3-
| 18
| 3000
| A86 3-
|
19
| 3400
| A86 4-
| 20
| 3800
| B96 41
| 21
| 4200
| B97 41
|
22
| 4600
| B97 51
| 23
| 5000
| CA7 51
| 24
| 5400
| CA8 51
|
25
| 5800
| CA8 61
| 26
| 6200
| DB8 62
| 27
| 6600
| DB9 62
|
28
| 7000
| DB9 72
| 29
| 7400
| EC9 72
| 30
| 7800
| ECA 72
|
31
| 8200
| ECA 82
| 32
| 8600
| FDA 83
| 33
| 9000
| FDB 83
|
34
| 9400
| FDB 93
| 35
| 9800
| GEB 93
| 36
| 10200
| GEC 93
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
-1
| 5 3 8 2 3 1 0 1
| -1
| 5 4 8 2 3 1 0 2
| -1
| 6 4 8 3 4 2 0 2
|
-1
| 6 5 8 3 4 2 1 3
| +0
| 6 5 9 3 4 2 1 3
| +0
| 6 6 9 4 5 3 1 4
|
+0
| 7 6 9 4 5 3 2 4
| +0
| 7 7 9 4 5 4 2 5
| +1
| 7 7 10 5 6 4 2 5
|
+1
| 7 8 10 5 6 4 3 6
| +1
| 8 8 10 5 6 5 3 6
| +1
| 8 9 10 6 7 5 3 7
|
+2
| 8 9 11 6 7 6 4 7
| +2
| 8 10 11 6 7 6 4 8
| +2
| 9 10 11 7 8 6 4 8
|
+2
| 9 11 11 7 8 7 5 9
| +3
| 9 11 12 7 9 7 5 9
| +3
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Int 11+LVL, Wis 11+LVL
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 2-level/4
| To Hit Table:
| Psi
| Save Table:
| Psi
| Reference:
| DM
| Groups:
| Psionicist
|
|
|
|
See [Q5] for rules and powers.
| Imagination Points (IPs) = Int + Chr - 24 + 2*Level
|
|
[PC5] Psionicist Group Classes
Psi8
Level
| KXP
| Psi8 mMG SU
|
1
| 0
| 1-- --
| 2
| 4
| 2-- --
| 3
| 8
| 3-- --
|
4
| 16
| 41- --
| 5
| 32
| 51- --
| 6
| 64
| 62- --
|
7
| 128
| 72- --
| 8
| 256
| 831 --
| 9
| 512
| 931 --
|
10
| 900
| A41 --
| 11
| 1300
| B42 --
| 12
| 1700
| C52 --
|
13
| 2100
| D52 --
| 14
| 2500
| E63 --
| 15
| 2900
| F63 --
|
16
| 3300
| G73 1-
| 17
| 3700
| H74 1-
| 18
| 4100
| I84 1-
|
19
| 4500
| J84 1-
| 20
| 4900
| K95 2-
| 21
| 5300
| L95 2-
|
22
| 5700
| MA5 2-
| 23
| 6100
| NA6 2-
| 24
| 6500
| OB6 3-
|
25
| 6900
| PB6 3-
| 26
| 7300
| QC7 3-
| 27
| 7700
| RC7 3-
|
28
| 8100
| SD7 4-
| 29
| 8500
| TD8 4-
| 30
| 8900
| UE8 4-
|
31
| 9300
| VE8 4-
| 32
| 9700
| WF9 51
| 33
| 10100
| XF9 51
|
34
| 10500
| YG9 51
| 35
| 10900
| ZGA 51
| 36
| 11300
| [GA 51
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 3 8 2 3 1 0 1
| +0
| 5 4 8 2 3 1 0 2
| +0
| 6 4 8 3 4 2 0 2
|
+1
| 6 5 8 3 4 2 1 3
| +1
| 6 5 9 3 4 2 1 3
| +1
| 6 6 9 4 5 3 1 4
|
+2
| 7 6 9 4 5 3 2 4
| +2
| 7 7 9 4 5 4 2 5
| +2
| 7 7 10 5 6 4 2 5
|
+3
| 7 8 10 5 6 4 3 6
| +3
| 8 8 10 5 6 5 3 6
| +3
| 8 9 10 6 7 5 3 7
|
+4
| 8 9 11 6 7 6 4 7
| +4
| 8 10 11 6 7 6 4 8
| +4
| 9 10 11 7 8 6 4 8
|
+5
| 9 11 11 7 8 7 5 9
| +5
| 9 11 12 7 9 7 5 9
| +5
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Int 12
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 8+level/4
| To Hit Table:
| Wiz
| Save Table:
| Psi
| Reference:
| DM
| Groups:
| Psionicist
|
|
|
|
See [Q8] for rules and powers.
| Can manipulate an object with TechF equal to your level or less.
| In addition, Psi8 gets "Netrunning" type powers which allow the Psi8 to physically connect to a machine or object; see [Q8].
| Level 1: +1 Technological proficiency slot per level (see [P8.8]).
|
|
[PC5] Psionicist Group Classes
Psi10
Level
| KXP
| Psi10 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 2.5
| 2-- --- ---
| 3
| 5
| 21- --- ---
|
4
| 10
| 32- --- ---
| 5
| 22.5
| 43- --- ---
| 6
| 40
| 431 --- ---
|
7
| 60
| 542 --- ---
| 8
| 90
| 653 --- ---
| 9
| 135
| 653 1-- ---
|
10
| 250
| 764 2-- ---
| 11
| 375
| 875 3-- ---
| 12
| 750
| 986 4-- ---
|
13
| 1500
| 986 41- ---
| 14
| 1900
| A97 52- ---
| 15
| 2400
| AA8 63- ---
|
16
| 2800
| AA9 74- ---
| 17
| 3200
| AAA 851 ---
| 18
| 3600
| AAA 962 ---
|
19
| 4000
| AAA A73 ---
| 20
| 4400
| AAA A84 ---
| 21
| 4800
| AAA A95 ---
|
22
| 5200
| AAA AA6 1--
| 23
| 5600
| AAA AA7 2--
| 24
| 6000
| AAA AA8 3--
|
25
| 6400
| AAA AA9 4--
| 26
| 6800
| AAA AAA 5--
| 27
| 7200
| AAA AAA 6--
|
28
| 7600
| AAA AAA 71-
| 29
| 8000
| AAA AAA 82-
| 30
| 8400
| AAA AAA 93-
|
31
| 8800
| AAA AAA A4-
| 32
| 9200
| AAA AAA A5-
| 33
| 9600
| AAA AAA A6-
|
34
| 10000
| AAA AAA A7-
| 35
| 10400
| AAA AAA A81
| 36
| 10800
| AAA AAA A92
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
-1
| 5 3 8 2 3 1 0 1
| -1
| 5 4 8 2 3 1 0 2
| -1
| 6 4 8 3 4 2 0 2
|
-1
| 6 5 8 3 4 2 1 3
| +0
| 6 5 9 3 4 2 1 3
| +0
| 6 6 9 4 5 3 1 4
|
+0
| 7 6 9 4 5 3 2 4
| +0
| 7 7 9 4 5 4 2 5
| +1
| 7 7 10 5 6 4 2 5
|
+1
| 7 8 10 5 6 4 3 6
| +1
| 8 8 10 5 6 5 3 6
| +1
| 8 9 10 6 7 5 3 7
|
+2
| 8 9 11 6 7 6 4 7
| +2
| 8 10 11 6 7 6 4 8
| +2
| 9 10 11 7 8 6 4 8
|
+2
| 9 11 11 7 8 7 5 9
| +3
| 9 11 12 7 9 7 5 9
| +3
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Int 10, Wis 10, Chr 10
| Alignment:
| any
| HD/level:
| d3
| Weapon Prof.:
| 5+level/5
| To Hit Table:
| Psi
| Save Table:
| Psi
| Reference:
| RoleAids
| Groups:
| Psionicist
|
|
|
|
See [Q10] for rules and powers.
| Psi10 (class) PSPs = (LVL+Int+Wis-20)*5.
| 1 Psi10 PSP = 2 Psi1 PSPs. Points are regained at (Int+Wis)/2 per hour, or (total multipliers of beings within 100') per hour
| Disciplines: Empa = Empathy, Pyro = Pyromancy, Somn = Somniomancy, Telep = Telepathy, TK = Telekinetics
| Powers marked with a asterisk ( * ) can be used as a 0 action.
|
| Old PSP system (no longer used):
| Sum up the multipliers of all living things (including yourself) within level*3' of you.
| Take the lower of this and your level. This is your maximum number of P10Ps.
| When someone leaves, you lose his contribution, when someone enters, you gain that amount.
|
|
[P5] Kits
You get 1 kit per 2nd edition class. You may purchase extra kits at 4 nonweapon proficiencies each, if you have fewer kits than your highest level number. You may have the same kit more than once, but the stat requirement increases.
| Req: Requisites. S=Str, D=Dex, K=Con, I=Int, W=Wis, C=Chr, M=Cml, H=HNCL (Highest level). These have a requirement of 9, unless two of the same letter appears, then it's 18. If you have the same kit twice, the requirements double. If you have the same kit three times, they triple, etc.
| Bonus Prof: All kits give one bonus proficiency, listed here. Some give more, these are listed under the "Effect" entry.
|
|
Name
| Req
| Effect
| Bonus Prof
| Source
|
Academician
| IW
| +3 NPC reactions; +level Int checks; +level Wis checks; -1 TH penalty
| Spellcraft
| PHBR4
| Acrobat
| DS
| +2 AC; 3 Tumbling slots, 3 Tightrope Walking slots, 3 Jumping slots
| Juggling
| S&P2
| Amazon
| S
| +2 TH in first round; +2 dmg in first round
| Riding
| S&P2
|
Artificier
| DIS
| X^3 / (your level) days: Build a Tech Level X item
| Engineering
| PHBR17
| Assassin
| IW
| Detect Poison 5*level% cont.; Backstab x2; 1 Healing slot; 1 Herbalism slot
| Poison Use
| S&P2
| Beggar
| C
| +1 nonweapon prof.; Pick Pockets 10*level%; -4 NPC reactions
| Disguise
| S&P2
|
Bladesinger
| SKDI
| +1/+1 TH/dmg with one weapon type; -1 TH all other weapons; +lvl/2+1 AC
| Dancing
| PHBR8
| Cavalier
| C
| +2 mental saves; +1 weapon prof.
| Heraldry
| S&P2
| Diplomat
| IWC
| +2 NPC reactions; x2 starting money; Charm/Influence Reaction 5*level%
| Debating
| S&P2
|
Explorer
| WI
| 2 Survival slots; Deeppockets cont.
| DirectionSense
| S&P2
| Feat
| (none)
| Gain a feat from 3rd edition, even if your class isn't 3rd edition
| (none)
| DM
| Geomancer
| IC
| Legend Lore (other crystal spheres) 10*level%, (alternate primes) 5*level%
| Planetology
| CGR1
|
Gladiator
| SK
| +1 TH; Considered 1/3 of a size class larger for weapons (e.g. M -> M/L)
| Blind Fighting
| S&P2
| Golemmaster
| IW
| 1M,1V: Turn Golem; +4/+4 TH/dmg vs. Golems; Level 12: Manual/Golems
| Stonemasonry
| PHBR16
| Guardian
| WC
| +1 TH/dmg/saves and opponents -2 saves in a specified 1 sq. mile area
| Local History
| PHBR11
|
Healer
| W
| 1P: Cure Tiny Wounds (1 hp); +1 hp per die with Cure spells; -1 wpn prof.
| Healing
| PHBR9
| Hedge Wizard
| I
| 1 hour of F actions: Neutralize Poison; 1/d, Level 7: Brew random potion
| Brewing
| PHBR10
| Jester
| IC
| +1 Chr; 1 Juggling slot; 1 Comedy slot; 1 Acting slot
| Singing
| S&P2
|
Loremaster
| IW
| Legend Lore 5*level%; Operate Item 5*level%; Persuasion 5*level%
| Ancient History
| PHBR7
| Mariner
| I
| x2 TH with nets; 1F: Friends (aquatic only)
| WeatherSense
| S&P2
| Merchant
| IC
| +1 NPC reactions; 3 Appraisal slots; +10% gp when selling items
| Appraisal
| S&P2
|
Mystic
| W
| XM: +2 to any one subability score for X/2 rounds; 1 Meditation slot
| Astrology
| S&P2
| Noble
| C
| +2 NPC reactions; 1F: Bluff (save); 1 Language slot
| Etiquette
| S&P2
| Outlaw
| SK
| You have a hidden location secret to everyone else
| Set Snares
| S&P2
|
Pacifist Priest
| W
| +2 Chr; halve your number of weapon proficiencies (round loss up)
| Meditation
| PHBR3
| Peasant Hero
| W
| Give and receive shelter (see Knight class); 0, 1/d: +/-(5+level)% to 1 roll
| Agriculture
| S&P2
| Pirate
| KD
| +1 TH at sea; -2 NPC reactions; 1 weapon slot with ship-based weapon
| Navigation
| S&P2
|
Psiologist
| IWK
| +2*level PSPs in Psi2; +1 prof. slot in a Psi2 power per 2 levels; -1 TH
| Harness Subc.
| WatW2
| Pugilist
| SD
| +4 TH unarmed; Can parry unarmed as if had a weapon
| NaturalFighting
| S&P2
| Resist-Evader
| DW
| Opponents get -(your level)*2-10% blahR and -4 saves vs. your effects
| MR Evasion
| DM
|
Savage
| K
| +3 nonweapon proficiencies; -2 NPC reactions
| Hunting
| S&P2
| Scholar
| I
| +1 Int checks; +1 Wis checks; +4 Knowledge proficiencies
| History
| S&P2
| Scout
| W
| +1 all nonweapon checks when outdoors; Move Silently 10*level%
| Tracking
| S&P2
|
Sharpshooter
| D
| +1/+1 TH/dmg with missiles; x1.5 wpn slots, extra only for missile weapons
| Bowyer/Fletch.
| S&P2
| Smuggler
| W
| 3 Appraisal slots; 1F: Make small object invisible; 1F: Locate Object 30'
| Forgery
| S&P2
| Soldier
| K
| +1 nonweapon proficiency; 1/w: Gain a level^2 gp weapon
| Weaponsmith
| S&P2
|
Spy
| IC
| +2 NPC reactions; 1 Disguise slot; Spying 10*level%
| Trailing
| S&P2
| Swashbuckler
| DI
| +2 AC; +2 NPC reactions; Ambidextrous
| Tumbling
| S&P2
| Thug
| S
| +1 dmg; 0, -level TH this segment: +level dmg this segment
| Gaming
| S&P2
|
Troubleshooter
| IW
| 1F: Find a flaw in a house's / person's / security system's defenses
| Observation
| PHBR2
|
|
[P6] Proficiencies, Weapon
Weapon Proficiencies are given from your class. If you have multiple classes, you get the highest base amount among all of them, but you do get the rate for each class.
|
| Weapon and Non-Weapon Proficiencies can be converted to each other, see [P8.2].
| You may spend 3 Weapon Proficiencies to buy a Feat (see [P11]).
|
| A "half-plus" is either +1 to hit or +1 damage. You must set how these plusses are distributed when you take a proficiency. You may take a proficiency twice to have two different "sets" of half-plusses (can't use both at same time).
|
| In the Notes column below: & means you can take multiples, * means you must specify weapon/race
|
| Proficiencies removed from this list: Defender, Exceptional stats, Magnetic Weapon Use, Martial Arts Use, Missile Deflection, Movement, Offensive Dexterity, Quickness, Shield Proficiency, Speed Proficiency, Spell to Weapon Conduction, Stun/Incapacitate Race, Wild Fighting, Wrestling
|
|
[P6.1] Weapon Proficiencies List
Name
| Notes
| Description
|
Ambidexterity
|
| Off-hand penalty is equal to On-hand penalty
| Blind-fighting
|
| -2 instead of -4 when attacking blind
| Charging
|
| +2 TH when attacking while running at someone
|
Close-quarter Fighting
|
| No penalty when fighting in a small area
| Extreme Range
|
| One more range bracket (Extreme Long), -8 TH
| Fast Drawing
|
| +1 Att on first round with missile weapon
|
Kicking
|
| Can use 1 V action to kick (1d2 dmg)
| Mount's Weaponry Use
| *
| Can use a mount's hooves, bite, etc.
| Natural Fighting
|
| +1 Att/r, +2 TH with natural weapons
|
Point Blank Range
|
| Double damage at ½ short range with bow
| Poison/Acid/Oil Use
|
| Can efficiently use poisons, acid, oil
| Prone Fighting
|
| -2 instead of -4 when attacking prone
|
Punching
|
| #Att is 2 instead of 1 with fists
| Pushing
|
| Str contest, loser pushed back 5' (might fall)
| Slay Race
| &*
| +2 half-plusses vs. one race (dragon,giant,etc.)
|
Throwing
|
| No penalty when throwing non-weapon object
| Thrown/Missile Assassination
| *
| Can assassinate with a missile weapon
| Thrown/Missile Backstabbing
| *
| Can backstab with a missile weapon
|
Two-Weapon Fighting
|
| On/Off hand penalty gains +2/+2 (can't be bonus)
| War/Siege Machine Proficiency
|
| Proficient with siege machines
| Weapon Group Prof. (broad)
| *
| (4 slots) Proficient with a broad group
|
Weapon Group Prof. (tight)
| *
| (2 slots) Proficient with a tight group
| Weapon Improvisation
|
| Can construct better weapons from scratch
| Weapon Mastery
| &*
| +1 half-plus with a weapon (combines w/Spec.) (limit=highest level)
|
Weapon Proficiency
| *
| Proficient with a weapon with on-hand
| Weapon Proficiency (dbl)
| *
| Acts as a buffer vs. -1 slot penalty w/off hand
| Weapon Specialization (sng)
| *
| +3 half-plusses & higher #Att (need Weapon Prof)
|
Weapon Specialization (dbl)
| *
| +3 more half-plusses (need sng Spec.)
| Weapon Specialization (trp)
| *
| Acts as a buffer vs. -1 slot penalty w/off hand
| Wild Fighting
| *
| +1 AC & +1 dmg/hit penalty to get +1 TH/+1 dmg
|
|
[P6] Proficiencies, Weapon
[P6.2] Number of Attacks Table (Weapon Specialization)
Non-Spec War
| Spec Barb1 Cav1
| Spec War
| Spec Ran1
| Spec Non-War
| Elf0/ Dwarf0/ Halfling0
| Melee Wpn
| Light X-Bow
| Heavy X-Bow
| Dagger
| Dart
| Small Shurik
| Bow
| Other Wpn **
| Other FastWpn
|
1-6
| ---
| ---
| ---
| ---
| 1-11
| 1/1
| 1/1
| 1/2
| 2/1
| 3/1
| 4/1
| 2/1
| 1/1
| 1/1
| 7-12
| 1-5
| 1-6
| 1-7
| 1-8
| ---
| 3/2
| 1/1
| 1/2
| 3/1
| 4/1
| 5/1
| 2/1
| 3/2
| 2/1
| 13-18
| 6-10
| 7-12
| 8-14
| 9-16
| 12-23
| 2/1
| 3/2
| 1/1
| 4/1
| 5/1
| 6/1
| 3/1
| 2/1
| 3/1
|
19-24
| 11-15
| 13-18
| 15-21
| 17-24
| ---
| 5/2
| 2/1
| 3/2
| 5/1
| 6/1
| 7/1
| 4/1
| 2/1
| 4/1
| 25-30
| 16-20
| 19-24
| 22-28
| 25-32
| 24-35
| 3/1
| 2/1
| 3/2
| 6/1
| 7/1
| 8/1
| 4/1
| 5/2
| 5/1
| 31-36
| 21-25
| 25-30
| 29-35
| 33-36
| ---
| 7/2
| 5/2
| 2/1
| 7/1
| 8/1
| 9/1
| 5/1
| 3/1
| 6/1
|
---
| 26-30
| 31-36
| 36
| ---
| 36
| 4/1
| 3/1
| 2/1
| 8/1
| 9/1
| 10/1
| 6/1
| 3/1
| 7/1
| ---
| 31-35
| ---
| ---
| ---
| ---
| 9/2
| 3/1
| 5/2
| 9/1
| 10/1
| 11/1
| 6/1
| 7/2
| 8/1
| ---
| 36-40
| ---
| ---
| ---
| ---
| 5/1
| 7/2
| 5/2
| 10/1
| 11/1
| 12/1
| 7/1
| 4/1
| 9/1
|
---
| 41*
| ---
| ---
| ---
| ---
| 11/2
| 4/1
| 3/1
| 11/1
| 12/1
| 13/1
| 8/1
| 4/1
| 10/1
|
|
| * This column extends to level 41 because of +5 level shift from Cavalier weapon of choice.
| ** This column multiplies the base rate of the weapon (e.g. if this column says 3/2 and the base number of attacks for the weapon is normally 2/1, you get 3/2 x 2/1 = 3/1).
|
| The following classes can specialize and use the "Specialist Barb1/Cav1" line:
| Anti-Paladin, Barbarian, Gladiator (melee only; otherwise use normal specialization).
| The following classes can specialize and use the "Specialist Warrior" line:
| All Warriors, Templar, Bounty Hunter, Psi7, Psi8, Psi11B, Psi11W, All Concordants.
| The following classes can specialize and use the "Specialist Non-Warrior" line:
| Death Master, Elf, Witch Doctor, HOSG, HOSN, HOSE, Shaman, certain Specialty Priests, Assassin, Dungeoneer, Halfling, certain Rogues (8th lvl ability), Scout, Psi1A, Psi4A, Psi6, Psi9, Psi9A.
|
|
[P6.3] Two-Weapon Fighting
For more combat options (such as fighting with very large or very small weapons), see [C7].
|
| When fighting with two weapons, you suffer a TH penalty based on Dex, as seen below.
| This penalty may be reduced or avoided by using the Two-Weapon Fighting and Ambidexterity weapon proficiencies.
|
|
|
| To Hit Penalty
| Dex
| Dominant ("on") hand
| Recessive ("off") hand
|
0-5
| -4
| -6
| 6-8
| -3
| -5
| 9-15
| -2
| -4
|
16-18
| -1
| -3
| 19-21
| -0
| -2
| 22-24
| -0
| -1
|
25+
| -0
| -0
|
|
| The off hand is considered to be 1 slot less for level of specialization or proficiency (Dbl->Sng, Sng->Prof., Prof.->Non-Prof.).
|
| In addition, your number of attacks may be different on your off hand, determined by the edition of your Warrior class:
|
|
|
Edition
| #Attacks in off hand
|
0
| Normal
| 1
| Normal
| 2
| 1/1 *
|
3
| 1/1 *
| 4
| Use Non-Spec War in [P6.2] *
| 5
| 1/1 *
|
|
| * Unless your normal (on-hand) rate is worse than this, of course.
|
|
[P6.4] Two-Handed Fighting
If a PC uses a melee weapon two-handed, the Str bonuses (to hit and damage) is multiplied by 1.5, round down.
| For each additional hand beyond the second, add 0.5 to this multiplier (e.g. when using one weapon 4-handed you multiply your Str bonus by 2.5).
| To make the rules simple here, you may use any weapon two-handed, even non-sensible ones (like a thrown dart). You cannot use anything else with these hands, not even a shield.
|
|
[P6.5] Throwing Weird Weapons
Any weapon may be thrown. Weapons that are not meant to be thrown (e.g. a Long Sword) get a To Hit penalty equal to their weight in pounds (round down).
| The "fire rate" of such a weapon uses "Other Wpn" in [P6.2] with a base number of attacks equal to 1/1 if the weapon is your size class or larger, 2/1 if the weapon is smaller than you.
| You can in addition be throwing the weapon two-handed using [P6.4]; this may counteract some of the To Hit penalty (and give you more damage!).
| If you throw an ammo that is meant to fired using another weapon (e.g. throwing an arrow), halve the die type of the damage (e.g. a 1d6 arrow can be thrown for 1d3 damage).
| If you throw a weapon that has no damage rating at all (e.g. throwing a bow), treat it as a club of 1 size smaller.
|
|
[P6.8] Odd Limbs
If you are using an odd limb (a tentacle, a branch, a foot that has opposable digits, etc.) to hold a weapon, multiply your Str score (not bonus) by 0.5 with this weapon.
| If you use two such odd limbs to wield the same weapon, you get normal Str.
| Beyond two limbs, add 0.5 to your Str bonus (not score) multiplier for each extra limb, just like in [P6.4]. Effectively, you lose 1 limb compared to normal arms when using many limbs (e.g. when using one weapon with 4 tentacles you multiply your Str bonus by 2).
|
|
[P9] Skills
[P9.1] Skill Rules
Number of skill points [3rd edition classes only] = (ClassBase + Int Modifier) * (3 + Level)
| Where "ClassBase" is the base number of skill points the 3rd edition class gives. It's usually 4. You get skill points once, for one of your 3rd edition classes only (presumably the highest level one).
| If you have no skill points (due to having no 3rd edition classes), you may buy them. 1 Nonweapon proficiency = 2 skill points.
|
| If you buy a class skill, your character gets 1 rank (equal to a +1 bonus on checks with that skill) for each skill point. If you buy other classes' skills (cross-class skills), you get 1/2 rank per skill point.
| Your maximum rank in a class skill is your character level + 3.
| Your maximum rank in a cross-class skill is one-half of this number (do not round up or down).
|
| Unopposed skill checks are made by rolling against a Difficulty Class (DC). Some Difficulty Class (DC) scores are defined on the right, but DCs might be much higher in high level games.
| You roll 1d20 + (skill rank) + (ability score mod.)
| For opposed skill checks, each interested party rolls their skill check, and the highest total wins, unless everyone is below the target DC, in which case no one wins.
|
|
|
Situation
| DC
|
Very Easy (just about anyone could succeed)
| 5
| Easy (even untrained people succeed half of the time)
| 10
| Difficult
| 15
|
Very Difficult (you need to be trained to even have a chance)
| 20
| Extremely Difficult
| 25
| Trap/Trick on DL N dungeon
| 10*(N+1)
|
|
[P9.2] Skill List
Skill
| Stat
| Must be Trained
| Armor Check
| Groups Classes
| Sub-Ability
| Action
| Retry
| Take 10
| Take 20
| Source
|
Appraise
| Int
| No
| No
| Rog
| Determine Value
| 1 Minute
| No
| Yes
| No
| PH3-67
| Determine Value Quickly
| 1F
| No
| Yes
| No
| CAdv3-97
| Identify Dwarven Crafted Objects
| 1 Minute
| No
| Yes
| No
| RoS3-130
| Used to determine the value of objects.
|
Balance
| Dex
| No
| Yes
| Rog
| Moving on a Narrow Surface
| ½V
| No
| Yes
| No
| PH3-67
| Charging or Running on a Difficult Surface
| ½V
| No
| Yes
| No
| PH3-67
| Resist Trip
| n/a
| n/a
| No
| No
| CAdv3-97
| Moving through Trees
| ½V
| No
| Yes
| No
| RotW3-145
| Moving Along an Unstable Surface
| ½V
| No
| Yes
| No
| RotW3-145
| This skill is used to keep your balance while moving on tightropes and ledges -or- when running or charging on an uneven floor.
|
Bluff
| Chr
| No
| No
| Rog
| Fast Talking or Misdirection
| 1F
| No
| No
| No
| PH3-67
| Feinting in Combat
| 1S
| Yes
| No
| No
| PH3-68
| Create a Diversion in Order to Hide
| 1S
| No
| No
| No
| PH3-68
| Appear Innocuous
| 1bV
| No
| No
| No
| CAdv3-102
| Delivering a Secret Message
| (talking)
| n/a
| No
| No
| PH3-68
| Heckle
| 1 Minute
| No
| No
| No
| RoS3-130
| This skill is used for fast talk, misdirection, conning, etc. Circumstances effect Bluff checks immensely and must be arbitrated by the DM.
|
Climb
| Str
| No
| Yes
| War, Rog
| Climb Wall or Cliff
| 1V
| No
| Yes
| No
| PH3-69
| Create Handholds
| 1 Minute
| Yes
| Yes
| Yes
| PH3-69
| Climb Tree
| 1V
| No
| Yes
| No
| RotW3-146
| Catch Self When Falling
| 1bV
| No
| No
| No
| PH3-69
| Repelling
| 1V
| No
| No
| No
| RoS3-130
| This skill is used to climb a wall, rope, slope, etc.
|
Concentration
| Con
| No
| No
| Wiz, Pri
| Maintaining Concentration
| 1bV
| No
| No
| No
| PH3-69
| Resist Heckling
| 1bV
| No
| No
| No
| RoS3-130
| Avoid failing a will-intensive act (usually casting a spell) when distracted.
|
Control Shape
| Wis
| No
| No
| Mon
| Resist Involuntary Change
| 0
| No
| No
| No
| MM3-303
| Trigger Voluntary Change
| 1S
| Yes
| No
| No
| MM3-303
| While Natural Lycanthropes have automatic control over their shape-changing, Afflicted Lycanthropes (i.e., those whose have become infected with Lycanthropy) must make Control Shape checks to maintain control.
|
Craft
| Int
| No
| No
| (any)
| Earn Money
| 1 Week
| Yes
| Yes
| No
| PH3-70
| Make Item by the Week
| 1 Week
| Yes
| Yes
| No
| PH3-70
| Make Item by the Day
| 1 Day
| Yes
| Yes
| No
| PH3-70
| Repair an Item
| varies
| Yes
| Yes
| No
| PH3-70
| Skill used to create a sellable object. Each Craft skill must be bought separately.
|
Craft (alchemy)
| Int
| No
| No
| (any)
| (n/a)
|
Craft (armorsmithing)
| Str
| No
| No
| (any)
| (n/a)
|
Craft (bookbinding)
| Int
| No
| No
| (any)
| (n/a)
|
Craft (bowmaking)
| Dex
| No
| No
| (any)
| (n/a)
|
Craft (composing)
| Int
| No
| No
| (any)
| (n/a)
|
Craft (playwright)
| Int
| No
| No
| (any)
| (n/a)
|
Craft (poisonmaking)
| Con
| No
| No
| (any)
| (n/a)
|
Craft (tattoo'ing)
| Dex
| No
| No
| (any)
| Tattoos / Scarification / Piercing
| Yes
| n/a
| Yes
| No
| DR3403-92
|
Craft (trapmaking)
| Dex
| No
| No
| (any)
| Booby Trap
| 1 minute
| n/a
| Yes
| No
| DMG23-41
|
Craft (weaponsmithing)
| Str
| No
| No
| (any)
| (n/a)
|
Craft (wordsmithing)
| Int
| No
| No
| (any)
| (n/a)
|
Decipher Script
| Int
| Yes
| No
| Wiz, Rog
| Decipher One Page of Text
| 1 Minute
| No
| Yes
| No
| PH3-71
| Create a Cipher
| 1 Week
| No
| Yes
| No
| CAdv3-98
| Break a Cipher
| 1 Day
| Yes
| Yes
| No
| CAdv3-98
| Encode a Page
| 1 Hour
| No
| Yes
| No
| RoD3-147
| Decode a Page
| 1 Hour
| No
| Yes
| No
| RoD3-147
| This skill is used to work with runes, ciphers, and unknown written languages.
|
Diplomacy
| Chr
| Yes
| No
| Paladin, Pri, Rog
| Change Attitude
| 1 Minute
| No
| Yes
| No
| PH3-71
| Mediate
| 1 Day
| Yes
| No
| No
| CAdv3-99
| Haggle
| 1 Minute
| No
| Yes
| No
| CAdv3-98
| Direct a Crowd
| 1F
| No
| No
| No
| DMG3-100
| This skill is used to negotiate effectively and influence others with reason or charm. It includes persuasion, negation, etiquette, social grace, tact, and subtly. See Bluff for using fast talking and Intimidate for using threats.
|
Disable Device
| Int
| Yes
| No
| Rog
| Disarm Trap or Sabotage Device
| 1V
| Yes
| Yes
| Yes
| PH3-72
| This skill is used to disarm a trap, jam a lock, or rig a wagon wheel to fall off. You can examine simple mechanical devices and disable them.
|
Disguise
| Chr
| No
| No
| Rog
| Alter Appearance
| 1-3 turns
| No
| Yes
| No
| PH3-72
| Impersonate
| 1-3 turns
| No
| Yes
| No
| PH3-72
| Disguise an Object's Function
| varies
| No
| No
| No
| RoD3-147
| This skill is used to appear to be someone else, possibly someone specific.
|
Escape Artist
| Dex
| No
| Yes
| Rog
| Escape from Restraint
| 1F
| Yes
| Yes
| Yes
| PH3-73
| This skill is used to escape from being bound, move through small spaces, etc.
|
Forgery
| Int
| No
| No
| Rog
| Make a Forgery
| 1+ Minute per Page
| No
| Yes
| No
| PH3-74
| Detect Forgery
| 1+ Minute per Page
| No
| Yes
| No
| PH3-74
| This skill is used to make or detect fake documents. A Forgery check is Opposed by the examiner's Forgery check.
|
Gather Information
| Chr
| No
| No
| Rog
| Learn Information
| 1 Evening
| Yes
| Yes
| Yes
| PH3-74
| Learn Organization Structure
| 1 Evening
| Yes
| Yes
| Yes
| RoD3-148
| Urban Tracking
| 3 turns
| Yes
| Yes
| No
| RoD3-154
| This skill is used to learn information around town. By spending an evening (and a few coins for drinks and the like), you learn information around town.
|
Handle Animal
| Chr
| Yes
| No
| War, Druid
| Handle an Animal
| 1V
| Yes
| Yes
| No
| PH3-74
| Push an Animal
| 1F
| Yes
| Yes
| No
| PH3-74
| Teach an Animal a Trick
| 1 Week
| Yes
| Yes
| No
| PH3-74
| Train an Animal for a Purpose
| 2-6 Weeks
| Yes
| Yes
| No
| PH3-75
| Rear a Wild Animal
| varies
| No
| Yes
| No
| PH3-75
| Calm an Animal
| varies
| Yes
| No
| No
| RoS3-131
| This skill is used to raise, train, and work animals.
|
Heal
| Wis
| No
| No
| War, Pri
| First Aid
| 1S
| Yes
| Yes
| No
| PH3-75
| Long-Term Care
| 8 Hours
| Yes
| Yes
| No
| PH3-75
| Treat Movement Injury
| 1 turn
| Yes
| Yes
| Yes
| PH3-76
| Treat Disease
| 1S
| Yes
| Yes
| No
| PH3-76
| Treat Poison
| 1S
| Yes
| Yes
| No
| PH3-76
| Determine Cause of Death
| 1 turn
| Yes
| Yes
| No
| CAdv3-101
| This skill is used to help with injuries.
|
Hide
| Dex
| No
| Yes
| Ranger, Rog
| Avoid Being Seen
| ½V
| n/a
| Yes
| No
| PH3-76
| Sniping
| 1V
| n/a
| No
| No
| PH3-76
| Blend into a Crowd
| ½V
| n/a
| No
| No
| CAdv3-101
| Move between Cover
| ½V
| n/a
| No
| No
| CAdv3-101
| Tailing Someone
| 1 turn
| n/a
| No
| No
| CAdv3-102
| This skill is used to avoid being noticed. It is usually opposed by Spot checks.
|
Intimidate
| Chr
| No
| No
| War, Rog
| Change Attitude
| 1 Minute
| No
| No
| No
| PH3-76
| Demoralize Opponent
| 1 Minute
| No
| No
| No
| PH3-76
| Direct a Crowd
| 0
| No
| No
| No
| DMG3-100
| This skill is used to scare someone into changing their behavior.
|
Jump
| Str
| No
| Yes
| War, Rog
| Hop Up
| ½V
| No
| Yes
| No
| PH3-77
| Jump Down
| ½V
| No
| Yes
| No
| PH3-77
| Long Jump
| ½V
| No
| Yes
| No
| PH3-77
| High Jump
| ½V
| No
| Yes
| No
| PH3-77
| This skill is used to leap and bound.
|
Knowledge (arcana)
| Int
| Yes
| No
| Wiz, Pri, Bard
| Know about Arcana
| 0
| No
| Yes
| No
| PH3-78
| Know about Constructs, Dragons, or Magical Beasts
| 0
| No
| Yes
| No
| PH3-78
| Deducing a Command Word
| 0
| No
| Yes
| No
| DMG3-213
| Know about Ancient Mysteries, Magical Traditions, Arcane Symbols, and Cryptic Phrases.
|
Knowledge (architecture & engineering)
| Int
| Yes
| No
| Wiz, Bard
| Know about Architecture and Engineering
| 0
| No
| Yes
| No
| PH3-78
| Find Weaknesses in a Stronghold
| unlisted
| No
| Yes
| No
| CWar3-122
| Know about Buildings, Aqueducts, Bridges, and Fortifications.
|
Knowledge (dungeoneering)
| Int
| Yes
| No
| Wiz, Bard
| Know about Dungeoneering
| 0
| No
| Yes
| No
| PH3-78
| Know about Aberrations or Oozes
| 0
| No
| Yes
| No
| PH3-78
| Know about Caverns and Spelunking.
|
Knowledge (geography)
| Int
| Yes
| No
| Ranger, Wiz, Bard
| Know about Geography
| 0
| No
| Yes
| No
| PH3-78
| Know about Lands, Terrain, Climate, and Peoples.
|
Knowledge (history)
| Int
| Yes
| No
| Wiz, Pri, Bard
| Know about History
| 0
| No
| Yes
| No
| PH3-78
| Deducing a Command Word
| 0
| No
| Yes
| No
| DMG3-213
| Know about Wars, Colonies, Migrations, Founding of Cities, etc.
|
Knowledge (local)
| Int
| Yes
| No
| Wiz, Rog
| Know about the Nearby Area
| 0
| No
| Yes
| No
| PH3-78
| Know about Local Humanoids
| 0
| No
| Yes
| No
| PH3-78
| Interpret Tribal Tattoos
| 0
| No
| Yes
| No
| DR3403-93
| Find Your Way around the Underworld
| a few days
| Yes
| Yes
| No
| DR3363-106
| Must be bought for each area, such as Knowledge (local – Waterdeep), Knowledge (local – Cormyr), etc.
|
Knowledge (nature)
| Int
| Yes
| No
| Ranger, Wiz, Pri
| Know about Nature
| 0
| No
| Yes
| No
| PH3-78
| Know about Animals, Fey, Giants, Monstrous Humanoids, Plants, & Vermin
| 0
| No
| Yes
| No
| PH3-78
| Finding Resources
| 0
| No
| Yes
| No
| DR3333-91
| Know about Season and Cycles, Weather, etc.
|
Knowledge (nobility & royalty)
| Int
| Yes
| No
| Paladin, Wiz, Bard
| Know about Nobility and Royalty
| 0
| No
| Yes
| No
| PH3-78
| Find Your Way around Court
| 0
| Yes
| Yes
| No
| RoD3-148
| Know about Lineages, Heraldry, Family Trees, Mottoes, Personalities, etc.
|
Knowledge (religion)
| Int
| Yes
| No
| Paladin, Pri, Bard
| Know about Religion
| 0
| No
| Yes
| No
| PH3-78
| Know about Undead
| 0
| No
| Yes
| No
| PH3-78
| Find Your Way around Church
| 0
| Yes
| Yes
| No
| RoD3-149
| Identifying Martial Arts Style
| 0
| No
| Yes
| No
| DR3323-89
| Know about Deities, Mythic History, Ecclesiast Tradition, Holy Symbols, etc.
|
Knowledge (the planes)
| Int
| Yes
| No
| Wiz, Pri, Bard
| Know about the Planes
| 0
| No
| Yes
| No
| PH3-78
| Know about Elementals & Outsiders
| 0
| No
| Yes
| No
| PH3-78
| Know about the Inner Planes, the Outer Planes, the Astral Plane, the Ethereal Plane, Magic related to the Planes, etc.
|
Listen
| Wis
| No
| No
| War, Druid, Rog
| Hear a Sound
| 0
| Yes
| Yes
| Yes
| PH3-78
| Eavesdrop
| 1F
| Yes
| No
| No
| RoD3-149
| Estimate Distance Underground
| 1F
| No
| No
| No
| RoS3-132
| This skill is used to listen for sounds.
|
Move Silently
| Dex
| No
| Yes
| Ranger, Rog
| Move Silently
| ½V
| Yes
| Yes
| No
| PH3-79
| This skill is used to make as little noise as possible.
|
Open Lock
| Dex
| Yes
| No
| Rog
| Open Lock
| 1F
| Yes
| Yes
| Yes
| PH3-77
| This skill is used to open locks.
|
Perform (weapon drill)
| Chr
| No
| No
| War, Rog
| Put on a Gladiatorial Performance
| 1 day
| Yes
| No
| No
| CWar3-121
| This skill is used to show off your fighting ability (with or without a weapon)
|
Perform (all others)
| Chr
| No
| No
| Rog
| Put on a Show
| 1 day
| Yes
| Yes
| No
| PH3-79
| This skill is used to indicate proficiency in a form of artistic expression. When you take this skill, you must buy it with a specific form of expression from the following list: Acting, Comedy, Dancing, Keyboard Instruments, Oratory, Percussion Instruments, Singing, String Instruments, Wind Instruments
|
Profession
| Wis
| Yes
| No
| (any)
| Earn Money
| 1 Week
| Yes
| Yes
| No
| PH3-70
| Skill used to represent a job that does not create anything (Guide, Sailor), leverages natural resources (Farmer, Lumberjack, Miner), produces lots of things of small individual value (Cook), or creates over a very long period of time (Brewer). Each Profession skill must be bought separately. Examples of Professions: Apothecary, Astrologist, Barrister, Boater, Bookkeeper, Brewer, Cook, Driver, Executioner, Farmer, Fisher, Guide, Herbalist, Herdsman, Innkeeper, Lumberjack, Miller, Miner, Rancher, Sailor, Scribe, Siege Engineer, Stablehand, Teamster, Woodcutter
|
Profession (astrologist)
| Wis
| Yes
| No
| (any)
| Horoscope
| 1d4 Hours
| No
| No
| No
| DR3403-33
| Used to determine clues to a person's future.
|
Profession (barrister)
| Int
| Yes
| No
| (any)
| Arguing a Case
| hours
| No
| No
| No
| Sharn3-132
| Used to argue cases before a judge and jury.
|
Profession (executioner)
| Str
| Yes
| No
| (any)
| Execution
| 1P
| Yes
| No
| No
| BoVD3-39
| Used to kill helpless people efficiently.
|
Profession (miner)
| Str
| Yes
| No
| (any)
| Dig a Mine
| 8 hours
| No
| Yes
| No
| RotD3-98
| Includes digging, removing dir, & building supports.
|
Profession (siege engineer)
| Dex
| Yes
| No
| (any)
| Latch a Catapult
| 1F
| Yes
| Yes
| Yes
| DMG3-100
| Load a Catapult
| 1F
| Yes
| Yes
| Yes
| DMG3-100
| Used to load and fire catapults, etc.
|
Ride
| Dex
| No
| Yes
| War, Druid
| Guide with Knees
| 0
| Yes
| Yes
| No
| PH3-80
| Stay in Saddle
| 1bV
| n/a
| No
| No
| PH3-80
| Fight with Warhorse
| 0
| Yes
| No
| No
| PH3-80
| Use Mount as Cover
| 0
| Yes
| No
| No
| PH3-80
| Soft Fall
| 1bV
| n/a
| No
| No
| PH3-80
| Leap
| mount's V
| Yes
| No
| No
| PH3-80
| Spur Mount
| 1V
| Yes
| No
| No
| PH3-80
| Control Mount in Battle
| 1V
| Yes
| No
| No
| PH3-80
| Fast Mount or Dismount
| 1V
| Yes
| Yes
| No
| PH3-80
| Calm an Animal
| 1M
| Yes
| No
| No
| RoS3-131
| This skill is used to ride a horse, mule, etc.
|
Search
| Int
| No
| No
| Ranger, Rog
| Search an Area
| 1F
| Yes
| Yes
| Yes
| PH3-81
| Frisk a Person
| 1F
| Yes
| Yes
| Yes
| PH3-82
| Determine an Object's Function
| 1F
| Yes
| Yes
| Yes
| RoD3-147
| Finding a Trail Sign
| 1F
| Yes
| Yes
| Yes
| RotW3-147
| This skill is used to find traps, secret doors, hidden marks, etc.
|
Sense Motive
| Wis
| No
| No
| Paladin, Rog
| Avoid being Bluffed
| 1bV
| No
| No
| No
| PH3-81
| Hunch
| 1 Minute+
| No
| No
| No
| PH3-81
| Sense Enchantment
| 1 Minute+
| No
| No
| No
| PH3-81
| Discern Secret Message
| 1 Minute
| No
| No
| No
| PH3-81
| Assess Opponent
| 1S
| No
| No
| No
| CAdv3-102
| This skill is used to figure out if a target is lying to you, etc.
|
Sleight of Hand
| Dex
| Yes
| Yes
| Rog
| Palm Object
| 1S
| Yes
| No
| No
| PH3-81
| Conceal Object
| 1S
| No
| No
| No
| PH3-82
| Steal Object
| 1S
| Yes
| No
| No
| PH3-82
| Put on a Show
| 1 Day
| Yes
| No
| No
| PH3-79
| Conceal Spellcasting
| 1V
| Yes
| No
| No
| RoS3-133
| Surprise Off-Hand Attack
| 0
| No
| No
| No
| CWar3-122
| This skill is used to move around small objects, pick-pockets, conceal items on your person, etc.
|
Spellcraft
| Int
| Yes
| No
| Wiz, Pri, Bard
| Identify Spell
| 0
| Yes
| No
| No
| PH3-82
| Identify Magic Effect
| 0
| Yes
| No
| No
| PH3-82
| Learn, Prepare, or Enhance a Spell
| varies
| Yes
| No
| No
| PH3-82
| Casting a Fire Spell Underwater
| 1V
| n/a
| No
| No
| DMG3-93
| Casting Impeded Magics
| 1V
| n/a
| No
| No
| DMG3-150
| This skill is used to identify and learn spells.
|
Spot
| Wis
| No
| No
| Ranger, Druid, Rog
| Observe Creature
| 0
| Yes
| Yes
| No
| PH3-83
| Penetrate Disguise
| 0
| Yes
| Yes
| No
| PH3-83
| Read Lips
| 1 Minute
| n/a
| No
| No
| PH3-83
| Spotting Favored Enemies
| 0
| Yes
| Yes
| No
| DR3343-91
| Finding a Trail Sign
| 1bV
| No
| Yes
| No
| RotW3-147
| This skill is used to see things.
|
Survival
| Wis
| No
| No
| War, Druid
| Surviving in the Wild
| 1 Day
| Yes
| Yes
| No
| PH3-83
| Making Camp
| 1 turn
| Yes
| Yes
| No
| DU1243-119
| Trailblazing
| 1 Day
| Yes
| Yes
| No
| CAdv3-103
| Tracking
| 1F
| Yes
| Yes
| Yes
| PH3-101
| Locate North
| 0
| n/a
| n/a
| n/a
| PH3-84
| Surviving Underground
| 1 Day
| Yes
| Yes
| No
| RoS3-133
| Surviving in a City
| 1 Day
| Yes
| Yes
| No
| RoD3-149
| Creating a Trail Sign
| 1 round
| No
| Yes
| No
| RotW3-147
| Finding a Trail Sign
| 1bV
| No
| Yes
| No
| RotW3-147
| Reading a Trail Sign
| 1S
| No
| Yes
| No
| RotW3-147
| Finding Parts for a Booby Trap
| 1 turn
| Yes
| Yes
| Yes
| DMG23-41
| This skill is used to keep yourself safe and fed in the out-of-doors.
|
Swim
| Str
| No
| Yes
| (all)
| Swim
| 1V
| Yes
| Yes
| No
| PH3-84
| This skill is used to swim
|
Tumble
| Dex
| Yes
| Yes
| Rog
| Avoid Attacks of Opportunity by Moving
| ½V
| No
| No
| No
| PH3-84
| Put on a Show
| 1 Day
| Yes
| Yes
| No
| PH3-79
| Defensive Fighting
| n/a
| n/a
| n/a
| n/a
| PH3-85
| Free Stand
| 0
| n/a
| No
| No
| CAdv3-103
| Reduce Damage from a Fall
| 1bV
| n/a
| No
| No
| PH3-84
| This skill is used to move with grace and unpredictability.
|
Use Magic Device
| Chr
| Yes
| No
| Wiz, Pri, Rog
| Decipher a Written Spell
| 1 Minute
| Yes
| No
| No
| PH3-85
| Use a Spell Completion Item
| 1V
| Yes
| No
| No
| PH3-85
| Use a Spell Trigger Item
| 1V
| Yes
| No
| No
| PH3-85
| Emulate a Class Feature
| 1V
| Yes
| No
| No
| PH3-86
| Emulate an Ability Score
| 1V
| Yes
| No
| No
| PH3-85
| Emulate a Race
| 1V
| Yes
| No
| No
| PH3-86
| Emulate an Alignment
| 1V
| Yes
| No
| No
| PH3-86
| Activate Magic Item Blindly
| 1V
| Yes
| No
| No
| PH3-85
| This skill is used to activate magic items that you should not be able to use. Magic items with complex requirements (such being only usable by an Lawful-Good Elf Ranger) may require multiple skill checks.
|
Use Rope
| Dex
| No
| No
| Ranger, Rog
| Tie a Knot
| 1F
| Yes
| Yes
| Yes
| PH3-86
| Secure a Grappling Hook
| 1S
| Yes
| Yes
| No
| PH3-86
| Bind an Opponent
| 1 Minute
| Yes
| Yes
| Yes
| PH3-86
| Splice Two Ropes Together
| 5 Minutes
| Yes
| Yes
| Yes
| PH3-86
| Repelling
| 1V
| No
| No
| No
| RoS3-130
| This skill is used to work with rope, tie people up, etc.,.
|
|
[P11] Feats
All of these feats have been modified from their original source, for Collective play.
|
|
#
| Feat
| Type
| Prerequisite
| Benefit
| Source
|
1
| Ability Focus
| Magic
| -
| One of your racial, magic, or psionic abilities gives an extra -CL to save
| ArcEv3
| 2
| Aid Spellcasting
| Magic
| Int 15, Chr 15
| 1M, as someone else is casting a spell: add your CL to their CL
| ArcEv3
| 3
| Archer Focus
| Combat
| Dex 13
| 1V, while using a missile weapon: "Material component" one attack (x2 TH, x2 dmg)
| DM
|
4
| Bite
| Combat
| -
| You can bite in combat (dmg for size M = 1d6)
| ArcEv3
| 5
| Blood as Power
| Magic
| Wis 17
| 0, while casting a spell, take 6*SL dmg: This spell doesn't cost a spell slot
| ArcEv3
| 6
| Bloody Strike
| Combat
| bAB +5
| 0, while attacking: Each hit causes degeneration 1 hp /s
| ArcEv3
|
7
| Born Hero
| Talent
| LVL 8
| +1 HNCL for purposes of qualifying for Concordant classes
| ArcEv3
| 8
| Brandish Magical Might
| Magic
| Int 17, Wis 17
| 1bM, spend a spell slot of same SL and type as one being cast: Counter that spell
| ArcEv3
| 9
| Complex Spell
| Magic
| Int 18
| One "weird" or "opposite" spell that you know costs only 1 spell slot instead of 2
| DM
|
10
| Conjure Mastery
| Magic
| Chr 17, LVL 5
| Your summons have +2 rhp. If take this twice, can have +1 DL instead of +4 rhp
| ArcEv3
| 11
| Corrupt Mage
| Magic
| -
| One of your spells that does elemental damage adds "Negative" to it's element
| ArcEv3
| 12
| Creator Mage
| Magic
| Int 17, LVL 9
| One of your spell effects is permanent (one instance only)
| ArcEv3
|
13
| Crippling Strike
| Combat
| Int 17
| 0, while attacking: Each hit causes 1 Str dmg
| ArcEv3
| 14
| Defensive
| Combat
| -
| +N AC, -N TH (max N = LVL)
| ArcEv3
| 15
| Eidetic Memory
| Talent
| -
| Eidetic Memory / Photographic Memory
| DM
|
16
| Fast Healer
| Talent
| Con 9
| x1.5 Regeneration rate [or] Regenerate 1 hp /s
| ArcEv3
| 17
| Inverse Cleave
| Combat
| Str 12, Dex 15
| If you spend all your attacks in 1P on one target and he doesn't drop, get +1 attack
| DM
| 18
| Linked Spells
| Magic
| Int 5
| Can split a SL=F+1 slot into smaller slots that all go off at same time (F=#feats)
| DM
|
19
| Mighty Hurl
| Combat
| Str 13
| Your thrown weapons of size L or larger count as seige attacks (ignore skins, etc.)
| DM
| 20
| Mixed Channeling
| Magic
| LVL 3
| You are "Chaining" from SL 0 to F, but "Channeling" from SL F+1 and up (F=#feats)
| DM
| 21
| Priest
| Ceremon.
| Wis 11, LVL 4
| Gain a GGL pick treating your effective level as LVL/4 (round down)
| DM
|
22
| Psionic Power Focus
| Psionic
| -
| Get +F to the CL of one psionic power (F=#feats)
| DM
| 23
| Psionic Power Score
| Psionic
| -
| Always "Power Score" one psionic power (this halves it's PSP cost for non-Psi2)
| DM
| 24
| Resistance to Disease
| Talent
| Con 13
| Resist disease
| ArcEv3
|
25
| Resistance to Magic
| Talent
| Int 13
| SR LVL
| ArcEv3
| 26
| Resistance to Poison
| Talent
| Con 13
| Resist poison (death poisons still lethal unless take this twice, then it's 40 dmg)
| ArcEv3
| 27
| Resistance to Psionics
| Talent
| Chr 13
| PowR LVL (Power Resistance, this acts like SR but vs. psionics)
| DM
|
28
| Rogue Ability Focus
| Talent
| Dex 9
| Get +15 rogue points (or +5 to skill check) on one rogue ability
| DM
| 29
| Rogue Pick
| Talent
| Rogue 3
| Get an "Any Rogue 1" pick
| DM
| 30
| Slippery Mind
| Ceremon.
| Wis 13
| Get an extra save vs. mental effects (only if it offers a save)
| ArcEv3
|
31
| Speed Burst
| Combat
| LVL 2
| 1V, (LVL/2)/d: Move at double movement rate
| ArcEv3
| 32
| Spell Affinity
| Magic
| -
| Can use one spell slot as if it was 1 SL higher (Twilighting applies)
| ArcEv3
| 33
| Sturdy
| Talent
| -
| Get HD & 1d0 once (you get Con bonus one extra time) (it's once, not every level)
| ArcEv3
|
34
| Turn Mastery
| Talent
| Wis 9
| +1 LVL for purposes of turning undead
| DM
| 35
| Unique Psionic Power
| Psionic
| Chr 18
| DM rolls a High-Frequency sample, you can request a school/sphere, you know it
| DM
| 36
| Unique Spell
| Magic
| Int 18
| DM rolls a High-Frequency sample, you can request a school/sphere, you know it
| ArcEv3
|
|