Level 1: Open hand to hit bonus is (Dex bonus)+(Str bonus)+2. Open hand damage bonus is (Str bonus).
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Level 1: If Open Hands hit exceeds what is needed by 5, target is stunned for 1d6 r (save vs. para)
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Level 1: If Open Hands stuns, chance to kill is (level)*3+(target's AC)% (no save)
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Level 1: +level/2 dmg with weapons
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Level 1: Natural AC is 11-level
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Level 1: Base movement rate is (14+level)"
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Level 1: Against area effects that give a save for ½: the monk takes no damage if he makes his save. This is not used for non-(hp) damaging effects.
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Level 1: 1V (may borrow from next segment): Knock away missile weapons. The missile weapons must be size M or less and must be directed at the monk or a target within 10'. The monk makes a save vs. paralyzation with a penalty equal to the number of magical plusses the weapon has, if successful, the weapon is deflected. The monk can knock away a maximum of 10 missiles, plus 1/level.
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Level 1: Feign death for 2 turns per level, once per day.
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Level 1: Pass over rough terrain at full movement rate.
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Level 1: One Martial Arts style; +1 Martial Arts maneuver slot /level
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Level 2: Mask the mind from ESP and similar effects: chance is 66%+2%/level.
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Level 3: Speak with animals (continuous).
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Level 4: Immunity to disease and slow effects (continuous).
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Level 4: Self healing (laying on hands): 1 hp/level, can be done once per day.
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Level 4: The monk may fall 30' without taking damage if within 1' of a wall.
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Level 5: +1V action.
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Level 5: Open hands are considered a +1 weapon to hit.
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Level 5: Mind over body for 1 day per level.
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Level 5: Body equilibrium for 1 round per level, once per day.
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Level 6: The monk may fall 40' without taking damage if within 4' of a wall.
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Level 6: Empathy once per day.
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Level 7: Invisibility (psi freq. 0) level times per day.
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Level 7: Can convert M -> V actions.
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Level 7: Molecular Manipulation X turns/day at level Y, X*Y=14*(monk's level).
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Level 8: Resistamce to Charm, +4 (or 18 Int) vs. psionic attacks
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Level 8: Retarded Aging, Immunity to Poison, Immunity to Geas/Quest
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Level 8: Body Control, level/2 turns/day.
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Level 9: Quivering Palm 1/d: If target's HD/level is equal to or less than monk's level, if hp of target is equal to or less than 2 times monk's hp, if target is not undead, if an open hand attack hits, then monk can command target to die at any time within 1 day per level (no save).
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Level 9: Lose the V action gained at Level 5, gain one P action.
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Level 9: HyperMental: +1M for 1 round, -1M for next 2 rounds.
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