SL
| #
| Name
| School
| Effect
| Source
|
1
| 1
| Armoring, Physical
| Abj
| Take -CL dmg per physical attack (counts as Armor spell)
| DM
| 1
| 2
| Armor, Set hp
| Abj
| +CL current hp, cannot raise current hp above CL*10 (counts as Armor spell but can receive multiples)
| DM
| 1
| 3
| Shielder
| Abj
| +CL AC, +CL saves; pick an element, you're immune to it
| DM
|
1
| 4
| Blink To
| Alt
| Target creature is blinked into your group (Reflex save)
| DM
| 1
| 5
| Forward Haste I
| Alt
| +2C' actions per turn (not every round, you get these only once per fight)
| DM
| 1
| 6
| Summon Monster Recall I
| Cnj
| Summons 2 DL I monsters. Next time you cast this, you get the same thing unless you spend another slot.
| DM
|
1
| 7
| Burst Monster I
| Cnj
| Summons a DL II monster, not sick, has only 1S action, disappears after 1r
| DM
| 1
| 8
| Specific Monster Summoning I
| Cnj
| Choose Animal, Plant, Arctic, or Faerie. You summon 10 DL I monsters of that type.
| DM
| 1
| 9
| Detect Boss/NPC party
| Div
| Gives location of Boss and NPC party(ies) on current DL
| DM
|
1
| 10
| Detect MF/PF/TF/LF
| Div
| Gives current MF/PF/TF/LF, current time, current location
| DM
| 1
| 11
| Charm Any I
| Enc
| Charm any one monster with 3 HD or less (save), creature with < 1 HD gets no save
| DM
| 1
| 12
| Dispel 1/3
| Enc
| 33% chance to dispel 1 effect (ER to resist); can material component to make it 67%
| DM
|
1
| 13
| Sporacle Orb (low)
| Ill
| One target: 1 random low [C] section effect (save) (DM knows what "low" means)
| DM
| 1
| 14
| Redirection (low)
| Ill
| (1bM to cast), you have a summon: A monster selecting you selects your summon instead
| DM
| 1
| 15
| Elemental Blast I
| Inv
| CLd2 dmg to one group (no save, random E=1 element each time)
| DM
|
1
| 16
| Negative Bolt
| Nec
| One target takes CL*DL*5 negative dmg (DL=LVL^0.5 if target's DL is not available)
| DM
| 1
| 17
| Slay I
| Nec
| Slay one DL I monster (PPD save, aNR to resist)
| DM
|
|