D&D Collective, version 3B
[T1] Table of Contents
[P-1] Banhammered List
This is the list of things not used in Collective 3B. A couple notes about this:
| 1. I did make an effort here, but I may have forgotten to edit out some references to banhammered things in class descriptions. For example, I might say a class gets a martial arts style. There are no martial arts in 3B, so the class doesn't get it, sorry.
| 2. I might have forgotten to list a few things here. Don't kill the DM if I did.
| 3. There a few exceptions which I clearly indicate as exceptions. For example, Barbarian1 gets a limited form of Barbarian Dex and Con.
| 4. It is quite possible some of these things may be given out or become legal during play. For example, the "Collectivizer" class picks from the entire Collective (currently version 3.4), not 3B, so you can get some "banned" things that way. This is just the stuff I don't want to start the game with.
|
|
Section
| Item
|
[P2] Ability Scores
| Barbarian and Exceptional bonuses
| Bonus M, P, V actions based on Int+Wis+Chr or Dex
| Simplified Wisdom bonus
|
[P3] Races
| Custom Races
| Mixing Races
| Racial Adjectives
|
[P4] Classes
| Bonus XP for Class and Race being same name
| Bonus XP for Classes being same name
| Bonus XP for Single Classedness (you instead get a "+1 level" flag)
| Class Adjectives
| Mixed-Classing
| Split-Classing
|
[PC3] Priest Classes
| No GGL (Specialty Priest) picks
|
[PC4] Rogue Classes
| Rogue picks can choose only from 3B, not full collective.
|
[PC5] Psionicist Classes
| The following frequencies are legal: -2, -1, 0, 1, 2, 3, 7, 10.
|
[PC6] Custom Classes
| There are no legal classes in this group.
|
[PC7] Concordant Classes
| There are no legal classes in this group.
| No Concordant spells may be used anywhere.
|
[PC14] Demigod Classes
| There are no legal classes in this group.
| No Demigod spells may be used anywhere.
|
[P5] Kits
| Kits removed: Adventurer (XP), Animal Master (Familiar), Barbarian (Exc stats), Champion (Wpn spec), Duplicator, Martial Arts, Myrmidon (Wpn spec), Rider (Familiar), Runner (+1V), The Trick, Weapon Master (+ to #Att)
|
[P6] Weapon Proficiencies
| Wpn Prof removed: Defender, Exceptional stats, Magnetic Weapon Use, Martial Arts Use, Missile Deflection, Movement, Offensive Dexterity, Quickness, Shield Proficiency, Speed Proficiency, Spell to Weapon Conduction, Stun/Incapacitate Race, Wild Fighting, Wrestling
|
[P7] Martial Arts
| Martial Arts
|
[P8] NonWeapon Proficiencies
| This is legal, but omitted in Collective 3B to save space.
|
[P9] Skills
| This is legal, but omitted in Collective 3B to save space.
|
[P14] Professional Wrestling
| Professional Wrestling
|
[S] Spells
| Many spells have been removed. For example, the "A action haste" spell is not legal, except for the Chromancer2 class.
| Channeling is no longer free. Instead "Semi-Channeling" is free, which gives your full spell progression every turn (instead of every day like regular D&D). You can still pick spells on the fly. Channeling is available as a "-1 level" flag.
|
[S10] Familiars
| Familiars
|
[S12] Spell Research
| Spell Research
|
[Q] Psionics
| Many psionic frequencies are not legal. The following frequencies are legal: -2, -1, 0, 1, 2, 3, 7, 10.
| Psionic Enchantments are legal, but it can only give spell levels you already have.
|
[E4] Magic Items List
| There is no "open store" anymore. There are too many broken items in the [E4] list for me to go through and evaluate them all. I do take requests, though.
|
[E5] Unusual Materials
| Items of Unusual Materials cannot be bought, but I might give out some during play.
|
|
[P1] How to create a Player Character
[P1.1] Classes: Select which classes and levels you wish to be, using [P4].
| Starting XP may be spent freely (multi-classed characters do not have to divide evenly).
| If starting XP is 0, you may be 1st level in up to 1 class as a single or dual-classed character, or up to four 1st level classes as a multi-classed character.
| Single classed characters have an XP bonus of +100% (you start with double XP and gain XP at double amounts).
| Both multi- and dual-classed characters have a limit of 4 classes.
| If XP is not spent, it may be saved for later use (the XP does not have to "sit" in one of your classes).
|
| [P1.2] Class Adjectives: Select which class adjectives you would like, see [P4.8].
|
| [P1.3] Race: Select a race from [P3] that uses the appropriate class system, keeping in mind ability score modifiers.
| The race selected may require you to redo [P1.1], as XP divisors also apply to starting XP.
| Make a note of special abilities the race possesses.
| If you do not wish to be a race from [P3], and would like to play a monster, see [P8].
| XP divisors are lowered by .5 for each level above 8th (retroactively), so a 10th level character can have an XP divisor of 2 with no penalty.
|
| [P1.4] Racial Adjectives: Add Racial Adjectives (if available in the campaign), see [P3.5].
|
| [P1.5] Age (Optional): Select an age category for your character (child, young, adult, old, or venerable), and make a note of modifiers from [A3].
|
| [P1.6] Ability Scores: Place these six scores as you like among the six ability scores: 18, 16, 14, 12, 10 , 8.
| You may instead use these six scores: 13, 13, 13, 13, 13, 13.
| You can add 1 point to a stat by subtracting 2 points from other stat(s). This 1 for 2 trading may be done once per reset, as long as no stat falls below 0. Humans may use 1 for 1 trading instead (again, once per reset).
| Comeliness: This you get to choose. Pick a number from 3 to 18.
| Apply racial modifiers.
| Add 1 point to 1 stat for each level. This advancement due to level uses the character's highest level, so a level 2/5 multi-classed PC gets 5 stat points, not 7.
|
| [P1.7] Sub-Ability Scores: You may adjust your subability scores (see [P2]).
| The most you can adjust an ability score is equal to your highest level (e.g. An ability score of 14 at level 4 can be at most 10/18 or 18/10.)
| Make a note of what your modifiers are due to stats.
| (Old System, no longer used: Make a note of how many mental actions and max # psi frequencies your character has.)
|
| [P1.8] Alignment: Choose an alignment for your character, keeping in mind your classes and your kit and diety selections.
|
| [P1.9] Proficiencies: Calculate your number of weapon proficiencies from [P4] and your number of nonweapon proficiencies from [P6].
| Add on any proficiencies that you get from class (Druid or Bard) and those that are free.
| (Old System, no longer used: 1/4 of all nonweapon proficiencies must be spent on Occupations or Hobbies, unless you are a human.)
| Some or all of your proficiencies may be left as Open Slots for later.
|
| [P1.10] Kits: You are allowed 1 kit per 2nd edition class ("Fighter2", "Ranger2", etc.), with extras possible for 4 nonweapon slots.
| Your kits can be left as an Open Kits to use later; you don't have to pick them now.
|
| [P1.11] Skills: Calculate your skills, see [P9].
|
| [P1.12] Feats: Calculate your feats, see [P11].
|
| [P1.13] Spell Memorization: Make a note for each class how many of each spell type and level the PC can cast, using [PC0]. Also make a note of which spell levels can be cast as 1M action instead of 1M+1P.
|
| [P1.14] Wizard Spellbooks: If you can cast wizard spells, add your Int and level, and divide the result by 2 if you are a Wizard, 3 otherwise (round fractions down). This is how many 1st level spells you have in your spellbook.
| Reduce this number by 2 for each spell level above first, up to the maximum spell level you are able to cast, with a minimum of 4 per level.
| (Example: a level 11 mage with Int 12 would have 11,9,7,5,4 spells in his book.)
| If you have more than 1 class that casts wizard spells, take Int/2, and add level/2 for each wizard class and level/3 for each non-wizard class.
|
| [P1.15] Specialty Priests: If you are a priest, you may sdelect one god to be a specialty priest of.
| See [PC3] for descriptions of gods. Specialty priests have an additional stat requirement which is cumulative with your class.
| PCs other than priests may also be specialty followers, but (except in rare cases) do not gain any powers (however, the choice could still influence play dramatically).
|
| [P1.16] Rogue Abilities: Calculate your rogue abilities seperately for each class that you have that uses them.
| If you have the same ability duplicate times from various sources, they don't stack, pick which source you are using.
| Rogue abilities are modified by race; the stat adjustments due to race also apply to rogue abilities (for percentage-based rogue abilities, each point is 5%).
| Armor also modifies rogue abilities, see [E2].
|
| [P1.17] Psionic Powers: Figure how many and which psionic powers your character knows, using the appropriate rules from section [Q].
| If your character is both a wild talent and a psionicist of the same frequency, you may choose the higher of either set of numbers for # of psionic points and powers.
|
| [P1.18] Magic and Psionic Items: Take your starting magic item XP and use it to purchase magic and psionic items.
| If this number is not given, start with your character starting XP, take the square root of it, and multiply by 20.
| Item XP not spent is converted to gold (see [P1.15]).
| Item XP and Class XP can be converted back and forth using the ratio: 1 Item XP = 10 Class XP.
| If this reduces your experience level, you must recalculate the previous steps again.
|
| [P1.19] Normal Equipment: Take your highest level, square it, and multiply the result by your Chr score.
| This is how many gold pieces you have to purchase beginning equipment.
| This money cannot be used to purchase magic/psionic items, but Item XP can be converted using the ratio: 1 Item XP = 10 gp. It is legal, therefore, to convert Class XP to gp on a 1 for 1 basis, but not back.
|
| [P1.20] Armor Class: Calculate your Armor Class, using the following rulings:
| 1. If the PC has more than 1 AC type (called "AT"), take the best, and add +1 bonus for each extra source of AT rating.
| 2. "Protection" items and "Armor" use the base AC rating and the higher of the two plusses, i.e. Leather+1 and Cloak/Prot+3 yields Leather+3. Bracers of Defense AT +6 added on would yield Bracers of Defense AT +7 (best AT with a +1 for second source) with a +3 protection. Note that if the Cloak was off we would have Bracers AT +7 with +1 protection.
| 3. Different sources of protection items add together, unless they are of the same physical type (two rings don't add, you get the best).
|
| [P1.21] To Hit Bonus and Damage/Attack: Calculate your adjusted To Hit Bonus, number of attacks, and damage for each weapon. Remember that there are many sources of plusses to hit and damage: base, stats (Str/Dex), race adj., magic, specialization, martial arts, and miscellanious magic/psionic items.
|
| [P1.22] Hit Points: No class stops gaining hit dice at any level (i.e. a 25th level mage has 25d4 hp).
| (Old System, no longer used: When rolling for hit points, roll 2 dice, and take the larger of the two results.
| You may also use the following "average" results without rolling: 1d2=1.5, 1d3=2, 1d4=3, 1d6=5, 1d8=6, 1d10=8, 1d12=10.)
| In Collective 1.1, all hit dice rolls are maximum (you'll need it!).
| 1. For single-classed characters, take max at 1st level, add on Con bonus, add race adj., and then add on magic/psionic items that modify hit points.
| 2. For multi-classed characters, calculate each class seperately, add them together, divide by your number of classes, and then add on race adj. and magic/psionic items that modify hit points.
| 3. For dual-classed characters, calculate the hit points for your first class, add on any extra hit points from the second class if it exceeds the first in level, and repeat for each additional class. It requires a Limited Wish to change the order of your classes (for example, if you are a mage 5 & fighter 7 and want the fighter hit points for the first 5 levels and want it to be your second class, you'll need to get a Limited Wish to reorder your classes).
|
| [P1.23] Last Check and Name: Go through all the steps quickly again, to make sure that later steps did not affect earlier ones (the biggest example being magic items affecting stats).
| If everything looks OK, select a name for your character (or names, along with subtitles if desired) and character generation is complete.
|
|
[P2] Ability Scores
[P2.1] Ability Scores [Collective 1.x & 3rd Edition]
Score
| Mod.
| Bonus Spells 123 456 789 ABC D
|
0-1
| -5
| --- --- --- --- -
| 2-3
| -4
| --- --- --- --- -
| 4-5
| -3
| --- --- --- --- -
|
6-7
| -2
| --- --- --- --- -
| 8-9
| -1
| --- --- --- --- -
| 10-11
| 0
| --- --- --- --- -
|
12-13
| +1
| 1-- --- --- --- -
| 14-15
| +2
| 11- --- --- --- -
| 16-17
| +3
| 111 --- --- --- -
|
18-19
| +4
| 111 1-- --- --- -
| 20-21
| +5
| 211 11- --- --- -
| 22-23
| +6
| 221 111 --- --- -
|
24-25
| +7
| 222 111 1-- --- -
| 26-27
| +8
| 222 211 11- --- -
| 28-29
| +9
| 322 221 111 --- -
|
30-31
| +10
| 332 222 111 --- -
| 32-33
| +11
| 333 222 211 --- -
| 34-35
| +12
| 333 322 221 --- -
|
36-37
| +13
| 433 332 222 1-- -
| 38-39
| +14
| 443 333 222 1-- -
| 40-41
| +15
| 444 333 322 1-- -
|
42-43
| +16
| 444 433 332 1-- -
| 44-45
| +17
| 544 443 333 1-- -
| 46-47
| +18
| 554 444 333 1-- -
|
48-49
| +19
| 555 444 433 1-- -
| 50-51
| +20
| 555 544 443 11- -
| 52-53
| +21
| 655 554 444 11- -
|
54-55
| +22
| 665 555 444 21- -
| 56-57
| +23
| 666 555 544 21- -
| 58-59
| +24
| 666 655 554 21- -
|
60-61
| +25
| 766 665 555 21- -
| 62-63
| +26
| 776 666 555 21- -
| 64-65
| +27
| 777 666 655 21- -
|
66-67
| +28
| 777 766 665 21- -
| 68-69
| +29
| 877 776 666 221 -
| 70-71
| +30
| 887 777 666 221 -
|
72-73
| +31
| 888 777 766 321 -
| 74-75
| +32
| 888 877 776 321 -
| 76-77
| +33
| 988 887 777 321 -
|
78-79
| +34
| 998 888 777 321 -
| 80-81
| +35
| 999 888 877 321 -
| 82-83
| +36
| 999 988 887 321 -
|
|
Strength/Efficiency:
| To hit for melee weapons & unarmed.
| Max Light Load = 2*((bonus+5)^2)
|
| Strength/Muscle:
| Damage for melee weapons & unarmed.
| Max Press = (bonus+5)^3
|
| Dexterity/Coordination:
| To hit for missile weapons & unarmed.
|
| Dexterity/Balance: (also Dexterity/Reflex)
| Armor Class.
| Reflex saving throws.
|
| Constitution/Fitness:
| Hit points per HD.
|
| Constitution/Health: (also Constitution/Fortitude)
| Fortitude saving throws.
| Regeneration rate = (bonus-4)/r.
|
| Intelligence/Knowledge:
| Nonweapon Proficiencies.
| Max Spell Level for Wizards (SL=bonus+5)
|
| Intelligence/Reason:
| Illusion spell immunity (SL=bonus-4)
| Bonus spells for progressions that get Int bonus.
|
| Wisdom/Intuition:
| Charm spell immunity (SL=bonus-4)
| Bonus spells for progressions that get Wis bonus.
|
| Wisdom/Willpower:
| Necromancy spell immunity (SL=bonus-4)
| Will Saving throws.
| Max Spell Level for Priests (SL=bonus+3)
|
| Charisma/Presence:
| Comeliness adjustment.
| Bonus spells for progressions that get Chr bonus.
|
| Charisma/Leadership:
| Maximum henchmen (based on 4), Loyalty adj.
| Luck pts per reset (0: spend bonus pt as +- 1 on roll)
|
|
[P3] Races
Race
| Str
| Dex
| Con
| Int
| Wis
| Chr
|
Centaur
| 0
| -2
| +1
| 0
| +1
| 0
| Dwarf
| 0
| 0
| +1
| 0
| 0
| -1
| Dwarf, Gray1
| 0
| 0
| +1
| 0
| 0
| -1
|
Dwarf, Hill
| 0
| 0
| +1
| 0
| 0
| -1
| Dwarf, Mountain
| +1
| 0
| +1
| -1
| 0
| -1
| Dwarf, Stone
| +2
| -2
| +3
| -2
| 0
| 0
|
Dwarf3
| 0
| 0
| +2
| 0
| 0
| -2
| Elf
| 0
| +1
| -1
| 0
| 0
| 0
| Elf, Cloud
| -3
| +1
| -3
| +1
| +2
| +2
|
Elf, Dark1
| 0
| +1
| -1
| 0
| 0
| 0
| Elf, Gray
| -1
| +1
| -1
| +1
| 0
| 0
| Elf, High
| 0
| +1
| -1
| 0
| 0
| 0
|
Elf, Shadow
| -1
| 0
| -1
| +2
| +1
| -1
| Elf, Valley1
| 0
| +1
| -1
| +1
| 0
| 0
| Elf, Wild
| +2
| +1
| 0
| -2
| -1
| 0
|
Elf, Wild (Kagonesti)
| +1
| +2
| 0
| -3
| 0
| 0
| Elf, Wood1
| +1
| +1
| -1
| -1
| 0
| 0
| Elf3
| 0
| +2
| -2
| 0
| 0
| 0
|
Gnome
| 0
| 0
| 0
| +1
| -1
| 0
| Gnome, Deep1
| 0
| 0
| 0
| 0
| 0
| 0
| Gnome, Tinker
| -1
| +2
| 0
| +1
| -2
| 0
|
Gnome3
| -2
| 0
| +2
| 0
| 0
| 0
| Half-Dwarf (Mul), Athasian
| +2
| 0
| +1
| -1
| 0
| -2
| Half-Elf
| 0
| 0
| 0
| 0
| 0
| 0
|
Half-Elf, Cloud
| -2
| 0
| -1
| +1
| +1
| +1
| Half-Elf3
| 0
| 0
| 0
| 0
| 0
| 0
| Halfling, Hairfoot
| -1
| +2
| -1
| 0
| 0
| 0
|
Halfling, Stout
| -1
| +1
| 0
| 0
| 0
| 0
| Halfling, Tallfellow
| 0
| +1
| +1
| 0
| -1
| -1
| Halfling3
| -2
| +2
| 0
| 0
| 0
| 0
|
Half-Orc
| +1
| 0
| +1
| 0
| 0
| -2
| Half-Orc3
| +2
| 0
| 0
| -2
| 0
| -2
| Human
| 0
| 0
| 0
| 0
| 0
| 0
|
Human, Greyhawk Dweller
| *
| *
| *
| *
| *
| *
| Human, Guour
| 0
| +1
| -1
| -1
| +2
| -1
| Human, Lower Dwellers
| +3
| +3
| +3
| -3
| -3
| -3
|
Human, Minotaur
| +2
| 0
| +2
| 0
| -2
| -2
| Human, Planar (Tiefling)
| -1
| 0
| 0
| +1
| -1
| +1
| Human, Upper Dwellers
| -3
| -3
| -3
| +3
| +3
| +3
|
Human3
| 0
| 0
| 0
| 0
| 0
| 0
| Kender
| -1
| +2
| 0
| 0
| -1
| 0
| Kobold-Lizard Man
| 0
| +1
| +1
| -1
| 0
| -1
|
Lizard Man, Krynn
| +2
| 0
| +1
| -1
| 0
| -2
| Minotaur
| +2
| 0
| +2
| 0
| -2
| -2
| Ogre
| +2
| 0
| +2
| 0
| -2
| -2
|
Orc
| +1
| 0
| 0
| 0
| 0
| -2
| Quarterling
| -3
| +3
| 0
| +2
| -1
| -1
|
|
Cml
|
0
| 0
| 0
|
-1
| -2
| -1
|
0
| 0
| +2
|
0
| 0
| +2
|
-1
| 0
| +1
|
0
| 0
| 0
|
0
| 0
| 0
|
0
| -2
| 0
|
0
| 0
| +1
|
0
| 0
| 0
|
-3
| 0
| 0
|
| -1
| -3
|
-4
| 0
| +3
|
0
| +2
| -4
|
-2
| 0
| 0
|
0
| +2
|
|
AT
| hp
| TH
| Div.
|
+5
| +4
| 0
| ÷1
| 0
| 0
| 0
| ÷1
| 0
| 0
| 0
| ÷1
|
0
| 0
| 0
| ÷1
| 0
| +1
| 0
| ÷1
| +3
| +3
| 0
| ÷1
|
0
| 0
| 0
| ÷1
| 0
| 0
| 0
| ÷1
| -1
| 0
| 0
| ÷1
|
0
| 0
| 0
| ÷1
| 0
| 0
| 0
| ÷1
| 0
| 0
| 0
| ÷1
|
0
| 0
| 0
| ÷1
| 0
| 0
| 0
| ÷1
| 0
| +1
| 0
| ÷1
|
0
| +1
| 0
| ÷1
| 0
| 0
| 0
| ÷1
| 0
| 0
| 0
| ÷1
|
0
| 0
| 0
| ÷1
| 0
| 0
| 0
| ÷1
| 0
| 0
| 0
| ÷1
|
0
| 0
| 0
| ÷1
| 0
| 0
| +1
| ÷1
| 0
| 0
| 0
| ÷1
|
0
| 0
| 0
| ÷1
| 0
| 0
| 0
| ÷1
| 0
| 0
| 0
| ÷1
|
0
| 0
| 0
| ÷1
| 0
| 0
| 0
| ÷1
| 0
| 0
| 0
| ÷1
|
0
| 0
| 0
| ÷1
| 0
| 0
| 0
| ÷1
| 0
| 0
| 0
| ÷1
|
*
| *
| *
| ÷1
| 0
| +2
| 0
| ÷1
| +1
| +4
| +2
| ÷1
|
+2
| +6
| 0
| ÷1
| 0
| 0
| 0
| ÷1
| -1
| -1
| -1
| ÷1
|
0
| 0
| 0
| ÷1
| 0
| 0
| 0
| ÷1
| +3
| 0
| 0
| ÷1
|
0
| 0
| 0
| ÷1
| +4
| +6
| +1
| ÷1
| +5
| +4
| +1
| ÷1
|
0
| 0
| 0
| ÷1
| 0
| -2
| 0
| ÷1
|
|
[P3] Races
Race
| Abilities
|
Centaur
| Hoof/Hoof 1d6/1d6, can still use arms; Can charge with weapons x2 dmg
| Dwarf
| +Con*2/7 bonus to PPD/RSW/Spell; +1 TH vs. "giant-class"; "giant-class" at -4 TH
| Dwarf, Gray1
| +Con*2/7 magic saves; immune paralyzation/poison; vulnerable light
|
Dwarf, Hill
| +Con*2/7 bonus to PPD/RSW/Spell; +1 TH vs. "giant-class"; "giant-class" at -4 TH
| Dwarf, Mountain
| +Con*2/7 bonus to PPD/RSW/Spell; +1 TH vs. "giant-class"; "giant-class" at -4 TH
| Dwarf, Stone
| Immune earth; +Con/3 bonus to PPD/RSW/Spell; +4 TH vs. giant-class
|
Dwarf3
| +2 fort saves; +1 TH/+4 AC vs. giant-class; stonecunning
| Elf
| CR 90%; +1 TH with (non-crossbow) bows; +1 TH with sword
| Elf, Cloud
| CNR 95%; Free Wild Talent in Psi23
|
Elf, Dark1
| CR 90%; +2 magic saves; MR 50+lvl*2%; stonecunning; 1/d: Dancing Lights; 1/d: Faerie Fire; 1/d: Darkness
| Elf, Gray
| CR 90%; +1 TH with (non-crossbow) bows; +1 TH with sword
| Elf, High
| CR 90%; +1 TH with (non-crossbow) bows; +1 TH with sword
|
Elf, Shadow
| CR 90%; Can use/make Tech items as if 2 TL lower; (level*5)% InnER; 1M: Ghost Light
| Elf, Valley1
| CR 90%; +1 TH with bows/swords
| Elf, Wild
| CR 90%; Animal Friendship continuous; Set natural traps 90%
|
Elf, Wild (Kagonesti)
| CR 90%; Animal Friendship continuous; Set natural traps 90%
| Elf, Wood1
| CR 90%; +1 TH with bows/swords
| Elf3
| Immune sleep; +2 enchantment saves; +1 proficiency each with sword and bow
|
Gnome
| +Con*2/7 bonus to RSW/Spell; +1 TH vs kobolds/goblins; "giant-class" at -4 TH
| Gnome, Deep1
| +3 saves; +2 poison saves; imm. illusion; HS 60%; Non-Detection; 1/d: Blindness; 1/d: Blur; 1/d: Change Self
| Gnome, Tinker
| +Con*2/7 bonus to RSW/Spell; +1 TechL
|
Gnome3
| +2 illusion saves; +1 TH/+4 AC vs. giant-class; 1/d: Dancing Lights; 1/d: Ghost Sound; 1/d: Prestidigitation
| Half-Dwarf (Mul), Athasian
| +Con/7 bonus to PPD/RSW/Spell
| Half-Elf
| CR 30%; Detect Secret Doors
|
Half-Elf, Cloud
| CNR 70%; Free Wild Talent in Psi23
| Half-Elf3
| Immune sleep; +2 enchantment saves
| Halfling, Hairfoot
| x10 Personality score; +Con*2/7 bonus to PPD/RSW/Spell; Detect Grade/Slope/Direction
|
Halfling, Stout
| x10 Personality score; +Con*2/7 bonus to PPD/RSW/Spell; Detect Grade/Slope/Direction
| Halfling, Tallfellow
| x10 Personality score; +Con*2/7 bonus to PPD/RSW/Spell; Detect Grade/Slope/Direction
| Halfling3
| +1 all saves; +2 fear saves; +1 TH with thrown weapons
|
Half-Orc
| Infravision
| Half-Orc3
| Infravision
| Human
| 3 for 2 trading with ability scores
|
Human, Greyhawk Dweller
| Goblin, Kobold, Orc languages; Ultravision; MR 10%; Legend Lore 10%; Pick X: Str +1, Dex +1, Con +1, Int +1, Wis +1, Chr +1, hp +4, AC +2, TH +2; Pick Y: Str -1, Dex -1, Con -1, Int -1, Wis -1, Chr -1, hp -4, AC -2, TH -2; X-Y=2; You cannot duplicate any "X" picks, but you may duplicate "Y" picks.
| Human, Guour
| 3 for 2 trading with ability scores
| Human, Lower Dwellers
| 3 for 2 trading with ability scores
|
Human, Minotaur
| 3 for 2 trading with ability scores; Immune Maze
| Human, Planar (Tiefling)
| 3 for 2 trading with ability scores
| Human, Upper Dwellers
| 3 for 2 trading with ability scores; Ultravision; Resist Light
|
Human3
| +1 feat; +3+level skills
| Kender
| x2 Personality score; +Con/7 bonus to PPD/RSW/Spell; +2 TH w/ thrown
| Kobold-Lizard Man
| Water Breathing
|
Lizard Man, Krynn
| Water Breathing
| Minotaur
| Tracking; Immune to Maze
| Ogre
| Priests automatically get Combat,Divination,Healing,Protection,Sun
|
Orc
| Detect New and Unusual Construction, Sloping Passages; -1 TH in sunlight
| Quarterling
| x5 Personality score; +Con/7 bonus to PPD/RSW/Spell; +4 AC/TH vs. giants
|
|
List of Classes in Collective 3B
[PC1] Warrior
| [PC2] Wizard
| [PC3] Priest
| [PC4] Rogue
|
Amulet Destroyer1JG
| Alchemist1
| Attendant
| Acrobat1
| Archer1
| Anti-Magic-User1
| Beast Cleric
| Assassin1
| Avenger0
| Black Robe1
| Cleric0
| Bandit1
|
Barbarian1
| Chronomancer2
| Cleric1
| Bard1
| Barbarian3
| Defiler2
| Cleric2
| Bard2
| Beast Rider
| Elf0
| Cleric3
| Bard3
|
Cavalier1
| Historian2
| Cloistered Cleric1
| Beast Thief
| Dwarf0
| Illusionist1
| Druid0
| Bounty Hunter1
| Fighter0
| Mage2
| Druid1
| Halfling0
|
Fighter1
| Magic-User0
| Druid2
| Holy Monk1
| Fighter2
| Magic-User1
| Druid3
| Luck Master
| Fighter3
| Physicist
| Healer1
| Monk1
|
Guard
| Preserver2
| Healer2
| Monk3
| Holy Warrior3
| Red Robe1
| Hell's Caretaker
| Mystic0
| Knight0
| Savant1
| Holy Order of Stars Evil1
| Scout
|
Paladin0
| Seer2
| Holy Order of Stars Good1
| Shadow Elf0
| Paladin1
| Sorcerer3
| Holy Order of Stars Neutral1
| Slut1
| Paladin2
| Spellbinder
| Life Master1
| Sneak
|
Paladin3
| White Robe1
| Orzhov Euthanist
| Thief0
| Ranger1
| Witch Doctor
| Shaman
| Thief1
| Ranger2
| Wizard3
| Templar2
| Thief2
|
Ranger3
|
|
|
|
|
[PC5] Psionicist
| [PC8] Monster
| [PC10] Mini
|
Com1
| Astral Construct3
| Ability Score Points
| Inept-2
| Collectivizer3
| Armor Class
| Psi-1
| Kobold0
| Damage
|
Psi0
| Spectre (Psi7 version)
| Hit Dice / Hit Points
| Psi1
| Uncommoner3
| Kits / Feats
| Psi1A
| Wraith0/7
| Priest Spell Progression
|
Psi2
|
| Proficiencies
| Psi3
|
| Psionic Progression
| Psi7 (Undead)
|
| Rogue Abilities
|
Psi10
|
| Saving Throws
| Psionic Mystic0/10
|
| To Hit
|
|
| Wizard Spell Progression
|
|
[PC1] Warrior Group Classes
All Warrior Classes
Level 1: May use shields as both a shield and as a weapon at the same time if the character's highest level is in Warrior group.
| Level 1: Gain "Bash". 1P: Do 1 attack, if you hit do normal damage and target is stunned for 1d4 segments (save).
| Level 1: Exceptional Strength and Constitution.
| Level 1: Can specialize in weapons.
| Level 1: #Attacks = level if creatures being fought are less than 1 HD.
| Level 3: Gain "Dirt Kick". 1P: Do 1 kick attack, if you hit do normal damage and target is blind for 1d10 segments (save).
| Level 5: Gain "Whirl". 1P: Do 1 attack on every target within 10'r (one group usually).
| Level 7: Gain "Windpipe". 1P: Do 1 attack, if you hit do no damage and target is stunned for 1d6 segments (save /segment).
| Level 9: Gain "Impale". 1P: Do 1 attack per weapon you are wielding (+1 more attack with your primary hand if you are hasted).
| Impale hit = 20-(your level), regardless of target's AC. Apply no modifiers to this roll except the weapon's magical plusses.
| Impale dmg = (avg dmg of the weapon with no modifiers except it's own magical plusses)*(your Warrior level).
| Level 9: Name Level: Attracts up to 100 followers (0-level men-at-arms). Dividing the warrior's XP by 1000 is a good indication of how many (maximum) followers he could have at any one time.
| Level 9: Automatically gains 1 XP per year per follower if sets up a stronghold, and spends at least half of his time there (6 months per year).
|
|
2nd Edition Warriors (from HLC2 book)
Level 10: Bravery: You gain an additional save vs. charm effects (even if the original effect has no save).
| Level 11: Adaptation: You do not suffer combat penalties due to being in an unusual environment.
| Level 12: All-Around Attack: 1P: Deal (CL/2)d8 base damage to all creatures within 5' (apply Str, weapon, and magical bonuses as if you were doing a weapon strike). This strike is resisted using IR (InnateR), not WR, and ignores blah-skins.
| Level 13: Frighten/Challenge: 1M: Cause fear or taunt one group of creatures (save).
| Level 14: Captivate: 1M: Suggestion (as spell) (save)
| Level 15: Inner Focus: 1M: +2 (or a set score of CL+3) to Str, Dex, or Con, -2 to the other two (maintained effect).
| Level 16: Signature Item: Pick one item you own. It cannot be dispelled, twisted, picked, or fail an item save.
| Level 17: Signature Mount: You gain a familiar which must be a mount. You may instead combine the Signature Item and Signature Mount abilities to have an "Intelligent Magic/Psionic Item" familiar (assuming the item is intelligent).
| Level 18: Sense Danger: 1M, 1/turn: You know if you are about to be ambushed. You know whether a creature is ready for combat. You know if you are about to be backstabbed. You know if there is something invisible/hidden nearby. Lasts for 1r.
| Level 19: Death Blow: 1P: Make one attack against one target. That attack has "save or be slain".
| Level 20: Hardiness: 1M, may borrow from the future: Delay one special effect from affecting you for (CL-10) rounds. When you do suffer the effect, you get no saving throw. You may not have more than Hardiness running at a time.
| Level 21: Breech Immunity: Add +(CL-20) to what weapon you are considered to hit. You don't actually get a bonus to hit.
| Level 22: Extra Followers: +2d6 followers. +2d6 more followers every 5 levels hereafter.
| Level 23: Intimidation: 1M: Area effect: Lose Morale (no save). Has no effect on creatures who can't possibly lose morale.
| Level 24: Can use scrolls and magic items specifically designed for another class.
| Level 25: If you have a Wizard progression, can write Wizard scrolls. If you have a Priest progression, can write Priest scrolls.
| Level 26: Considered a Wizard/Priest of CL=9 for using items specifically requiring those classes (e.g. Sphere/Annihilation).
| Level 27: Immune to disease, lycanthropy, mummy rot.
|
|
[PC1] Warrior Group Classes
Amulet Destroyer1JG
Level
| KXP
| Wizard 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 2.25
| 2-- --- ---
| 3
| 4.5
| 3-- --- ---
|
4
| 9
| 41- --- ---
| 5
| 18
| 421 --- ---
| 6
| 36
| 432 --- ---
|
7
| 72
| 433 1-- ---
| 8
| 144
| 443 21- ---
| 9
| 288
| 444 22- ---
|
10
| 576
| 444 221 ---
| 11
| 1076
| 444 332 ---
| 12
| 1576
| 444 443 ---
|
13
| 2076
| 444 444 ---
| 14
| 2576
| 544 444 1--
| 15
| 3076
| 554 444 2--
|
16
| 3576
| 555 444 3--
| 17
| 4076
| 555 544 4--
| 18
| 4576
| 555 554 41-
|
19
| 5076
| 555 555 42-
| 20
| 5576
| 555 555 53-
| 21
| 6076
| 555 555 54-
|
22
| 6576
| 555 555 55-
| 23
| 7076
| 655 555 551
| 24
| 7576
| 665 555 552
|
25
| 8076
| 666 555 553
| 26
| 8576
| 666 655 554
| 27
| 9076
| 666 665 555
|
28
| 9576
| 666 666 555
| 29
| 10076
| 666 666 655
| 30
| 10576
| 666 666 665
|
31
| 11076
| 666 666 666
| 32
| 11576
| 777 666 666
| 33
| 12076
| 777 777 666
|
34
| 12576
| 777 777 777
| 35
| 13076
| 888 777 777
| 36
| 13576
| 888 888 777
|
|
Requisites:
| Str 16
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 1+level/2
| To Hit Table:
| War
| Save Table:
| 1˝xWiz
| Reference:
| DM {Planeshifted Amulet Maker1JG}
| Groups:
| Warrior, Alternate
|
|
|
Level 1: Irreducible Pick Pockets LVL*5% (not shifted by target's HD/Level)
| Level 1: 0, 1 attack: Destroy a magic item.
| Level 1: 1P: Dispel a spell/psionic effect.
| Level 1: Your Personality Score = Con+Int+Wis+Chr+2*LVL.
| Level 1: +LVL distributed among AC, TH, or dmg.
| Level 2: 1M, heavy concentration (lose 1M each round): Lockdown E actions.
| Level 18: Immune to the effects of ego from any item of your multiplier or less.
|
|
[PC1] Warrior Group Classes
Archer1
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2.5
| (none)
| 3
| 5
| (none)
|
4
| 11
| (none)
| 5
| 22
| (none)
| 6
| 42.5
| (none)
|
7
| 92.5
| (none)
| 8
| 162
| (none)
| 9
| 287
| (none)
|
10
| 512
| (none)
| 11
| 850
| (none)
| 12
| 1187
| (none)
|
13
| 1525
| (none)
| 14
| 1862
| (none)
| 15
| 2200
| (none)
|
16
| 2540
| (none)
| 17
| 2880
| (none)
| 18
| 3220
| (none)
|
19
| 3560
| (none)
| 20
| 3900
| (none)
| 21
| 4240
| (none)
|
22
| 4580
| (none)
| 23
| 4920
| (none)
| 24
| 5260
| (none)
|
25
| 5600
| (none)
| 26
| 5940
| (none)
| 27
| 6280
| (none)
|
28
| 6620
| (none)
| 29
| 6960
| (none)
| 30
| 7300
| (none)
|
31
| 7640
| (none)
| 32
| 7980
| (none)
| 33
| 8320
| (none)
|
34
| 8660
| (none)
| 35
| 9000
| (none)
| 36
| 9340
| (none)
|
|
Requisites:
| Str 15, Dex 15, Con 9, Int 6, Wis 6, Chr 6
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| BoD3
|
|
|
Level 1: Point Blank: Archer bow damage at point blank (10' per level) is double the die roll for the arrow (don't double anything else). If the campaign is using a Str bonus limit equal to the max damage of the arrow, the max damage is double for this shot.
| Level 1: No penalty for called shots with missile weapons.
| Level 1: Free single specialization in one missile weapon (spend 1 slot to double spec.); free Point Blank proficiency (1 slot).
| Level 1: Divide actual range by 2 when determining range to target (only applies to missile weapons).
| Level 4: Considered 3 levels higher when using a specific missile weapon (chosen by archer) for purposes of number of attacks.
| Level 9: Full Str bonus with missile weapons that are listed as "˝Str".
| Level 9: Ability to cast mage spells as a ranger, specializations as an Evoker or Conjurer are allowed instead of ranger choices.
| Level 9: A target with partial cover is considered to have no cover. Full cover is not affected.
| Level 9: The archer may prepare special arrows (40 times normal cost) which can "carry" a spell in the missile's head and activate when they hit.
|
|
[PC1] Warrior Group Classes
Avenger0
Level
| KXP
| Priest 123 456
|
1
| 0
| --- ---
| 2
| 2
| --- ---
| 3
| 4
| 0-- ---
|
4
| 8
| 0-- ---
| 5
| 16
| 0-- ---
| 6
| 32
| 1-- ---
|
7
| 64
| 1-- ---
| 8
| 120
| 1-- ---
| 9
| 240
| 20- ---
|
10
| 360
| 20- ---
| 11
| 480
| 20- ---
| 12
| 600
| 21- ---
|
13
| 720
| 21- ---
| 14
| 840
| 21- ---
| 15
| 960
| 220 ---
|
16
| 1080
| 220 ---
| 17
| 1200
| 220 ---
| 18
| 1320
| 221 ---
|
19
| 1440
| 221 ---
| 20
| 1560
| 221 ---
| 21
| 1680
| 322 0--
|
22
| 1800
| 322 0--
| 23
| 1920
| 322 0--
| 24
| 2040
| 332 1--
|
25
| 2160
| 332 1--
| 26
| 2280
| 332 1--
| 27
| 2400
| 333 20-
|
28
| 2520
| 333 20-
| 29
| 2640
| 333 20-
| 30
| 2760
| 443 21-
|
31
| 2880
| 443 21-
| 32
| 3000
| 443 21-
| 33
| 3120
| 443 320
|
34
| 3240
| 443 320
| 35
| 3360
| 443 320
| 36
| 3480
| 444 321
|
|
Requisites:
| Str 9, Wis 0
| Alignment:
| C any
| HD/level:
| d8
| Weapon Prof.:
| 4+level/3
| To Hit Table:
| Ftr0
| Save Table:
| Ftr0
| Reference:
| RC0-18
|
|
|
Level 1: Over Hit: If you hit someone by more than 20, add +1 damage for each number over what you needed to hit.
| Example: You need a -15 to hit someone, and you roll a 12. Damage bonus = Roll - Needed - 20 = 12 - -15 -20 = 7.
| Level 1: +1 slot in Weapon Mastery per level.
| Level 1: Detect evil/good/non-balance continuous.
| Level 3: Cast Priest spells using progression of Cleric0 at 1/3 level (round down). Caster level = actual level.
| Level 3: Turn/Command Undead at 1/3 level (round down).
| Level 9: Disarm: 0: An attack you do does no damage, roll 1d20+(your Dex)-(target's Dex)*2, if greater than 0 he is disarmed.
|
|
[PC1] Warrior Group Classes
Barbarian1
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 6
| (none)
| 3
| 12
| (none)
|
4
| 24
| (none)
| 5
| 48
| (none)
| 6
| 80
| (none)
|
7
| 150
| (none)
| 8
| 275
| (none)
| 9
| 500
| (none)
|
10
| 1000
| (none)
| 11
| 1500
| (none)
| 12
| 2000
| (none)
|
13
| 2500
| (none)
| 14
| 3000
| (none)
| 15
| 3500
| (none)
|
16
| 4000
| (none)
| 17
| 4500
| (none)
| 18
| 5000
| (none)
|
19
| 5500
| (none)
| 20
| 6000
| (none)
| 21
| 6500
| (none)
|
22
| 7000
| (none)
| 23
| 7500
| (none)
| 24
| 8000
| (none)
|
25
| 8500
| (none)
| 26
| 9000
| (none)
| 27
| 9500
| (none)
|
28
| 10000
| (none)
| 29
| 10500
| (none)
| 30
| 11000
| (none)
|
31
| 11500
| (none)
| 32
| 12000
| (none)
| 33
| 12500
| (none)
|
34
| 13000
| (none)
| 35
| 13500
| (none)
| 36
| 14000
| (none)
|
|
Requisites:
| Str 15, Dex 14, Con 15
| Alignment:
| any T
| HD/level:
| d12
| Weapon Prof.:
| 6+level/2
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| UA1-19
|
|
|
Level 1: Save adjustments: PPD +4, RSW +2, PP +3, BW +2, SP +(level/4, round down)
| Level 1: Super Dexterity bonus for free as long as fairly bulky or non-bulky armor is worn; otherwise, exceptional Dex applies.
| (If Super abilities scores are not being used: +2 AC per Dex over 14)
| Level 1: Super Constitution bonus. (If Super abilities scores are not being used: +2 hp/HD per Con over 14)
| Level 1: May buy Super Strength bonus for 1 weapon proficiency slot.
| Level 1: +3 bonus to movement rate.
| Level 1: Cannot use any magic items or cast spells even if has another class that is a spellcaster. (Ignore this restriction)
| Level 1: Climb Cliffs & Trees = 10+5*level % (as Climb Walls); Hide in Natural Surroundings = 15+5*level % (as Hide in Shadows).
| Level 1: Detect Illusion 5*level % (requires 1 mental action) 1/r.
| Level 1: 1M, 1/r: Detect Magic (other than Illusion/Phantasms) 25%, does not give schools or spheres, but does give intensity.
| Level 1: Free Wilderness Survival proficiency (1 slot).
| Level 1: First Aid: equal to Healing proficiency except requires no Wis check and gives only 1 hit point back.
| Level 1: Free Tracking and Hunting proficiencies, each has slots equal to the Barbarian's level ¸ 3, rounded up.
| Level 1: Choose two of the following as free proficiency slots (1 slot each): Animal Handling, Signaling, Running, Small Water Craft, Sound Imitation, Wild Fighting, Jumping, Back Protection, Direction Sense, or Set Snares.
| Level 3: May use magical potions. (Ignore this restriction)
| Level 4: May use magical weapons. (Ignore this restriction)
| Level 4: Can hit targets that require a +1 or better weapon to hit without such a magic weapon.
| Level 5: May use magical armor. (Ignore this restriction)
| Level 7: May use miscellaneous magic items and magical rings.
| Level 8: Can hit targets that require a +2 or better weapon to hit without such a magic weapon.
| Level 9: May use all magic items that a regular Warrior could use. (Ignore this restriction)
| Level 9: May cast spells if has another class that is a spellcaster. (Ignore this restriction)
|
|
[PC1] Warrior Group Classes
Barbarian3
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 10
| (none)
| 3
| 30
| (none)
|
4
| 60
| (none)
| 5
| 100
| (none)
| 6
| 150
| (none)
|
7
| 210
| (none)
| 8
| 280
| (none)
| 9
| 360
| (none)
|
10
| 450
| (none)
| 11
| 550
| (none)
| 12
| 660
| (none)
|
13
| 780
| (none)
| 14
| 910
| (none)
| 15
| 1050
| (none)
|
16
| 1200
| (none)
| 17
| 1360
| (none)
| 18
| 1530
| (none)
|
19
| 1710
| (none)
| 20
| 1900
| (none)
| 21
| 2100
| (none)
|
22
| 2310
| (none)
| 23
| 2530
| (none)
| 24
| 2760
| (none)
|
25
| 3000
| (none)
| 26
| 3250
| (none)
| 27
| 3510
| (none)
|
28
| 3780
| (none)
| 29
| 4060
| (none)
| 30
| 4350
| (none)
|
31
| 4650
| (none)
| 32
| 4960
| (none)
| 33
| 5280
| (none)
|
34
| 5610
| (none)
| 35
| 5950
| (none)
| 36
| 6300
| (none)
|
|
Requisites:
| Str 0, Dex 0, Con 0, Wis 0
| Alignment:
| any T
| HD/level:
| d12
| Weapon Prof.:
| 10+level/9
| To Hit Table:
| +level
| Save Table:
| War
| Reference:
| PH3-24
|
|
|
Level 1: Barbarian Rage: 0, (LVL/4)+1 /d: +4 Str, +4 Con, +2 Will saves, -2 AC penalty, cannot use M actions, effect lasts for 3+(Con modifier) rounds. Afterwards, is Fatigued (see [C8]) for 1 turn.
| Level 1: Fast Movement: +4" to movement rate.
| Level 2: Uncanny Dodge: Gets Dex bonus to AC even if being attacked from behind or by an invisible creature.
| Level 5: Cannot be flanked. Enemies do not get a "flank bonus" to hit you.
| Level 10: +1 AC and +1 saves vs. traps.
| Level 11: Damage Reduction: -1 damage per attack.
| Level 13: Total of +2 AC and +2 saves vs. traps.
| Level 14: Damage Reduction (see Level 11) is now -2 damage per attack.
| Level 15: Barbarian Rage (see Level 1) gains an extra +2 Str, +2 Con, and +1 Will saves.
| Level 16: Total of +3 AC and +3 saves vs. traps.
| Level 17: Damage Reduction (see Level 11) is now -3 damage per attack.
| Level 19: Total of +4 AC and +4 saves vs. traps.
| Level 20: No longer fatigued after Barbarian Rage (see Level 1).
| Level 20: Damage Reduction (see Level 11) is now -4 damage per attack.
|
|
[PC1] Warrior Group Classes
Beast Rider
Level
| KXP
| Priest 123 4
|
1
| 0
| b-- -
| 2
| 2.475
| a-- -
| 3
| 4.95
| a-- -
|
4
| 9.9
| 0-- -
| 5
| 19.8
| 0b- -
| 6
| 39.6
| 1a- -
|
7
| 79.2
| 1a- -
| 8
| 158.4
| 10b -
| 9
| 350
| 10a -
|
10
| 700
| 11a -
| 11
| 1050
| 110 b
| 12
| 1400
| 111 a
|
13
| 1750
| 111 a
| 14
| 2100
| 211 0
| 15
| 2450
| 211 1
|
16
| 2800
| 221 1
| 17
| 3150
| 222 1
| 18
| 3500
| 322 1
|
19
| 3850
| 333 2
| 20
| 4200
| 333 3
| 21
| 4550
| 433 3
|
22
| 4900
| 443 3
| 23
| 5250
| 444 3
| 24
| 5600
| 444 4
|
25
| 5950
| 544 4
| 26
| 6300
| 554 4
| 27
| 6650
| 555 4
|
28
| 7000
| 555 5
| 29
| 7350
| 655 5
| 30
| 7700
| 665 5
|
31
| 8050
| 666 5
| 32
| 8400
| 666 6
| 33
| 8750
| 766 6
|
34
| 9100
| 776 6
| 35
| 9450
| 777 6
| 36
| 9800
| 777 7
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 4 5 2 3 0 0 2
| +1
| 8 4 6 3 4 0 0 3
| +2
| 9 5 6 3 4 0 1 3
|
+3
| 9 5 6 4 4 1 1 4
| +4
| 10 6 7 4 5 1 1 4
| +5
| 10 6 7 5 5 2 2 5
|
+6
| 11 7 8 5 6 2 2 5
| +7
| 11 7 9 6 6 2 2 6
| +8
| 12 7 9 6 7 3 3 6
|
+9
| 12 8 9 6 7 3 3 7
| +10
| 13 8 10 7 8 4 3 7
| +11
| 13 9 10 7 8 4 4 8
|
+12
| 13 9 10 7 8 4 4 8
| +13
| 14 9 11 8 9 5 4 9
| +14
| 14 10 11 8 9 5 5 9
|
+15
| 14 10 11 9 9 6 5 10
| +16
| 15 11 12 9 10 6 5 10
| +17
| 15 11 12 10 11 6 6 11
|
|
Requisites:
| Str 11, Chr 13
| Alignment:
| non-E
| HD/level:
| ++d8
| Weapon Prof.:
| 1+level
| To Hit Table:
| War
| Save Table:
| Pri
| Reference:
| DM {Planeshifted Beastmaster}
| Groups:
| Warrior, Alternate
|
|
|
|
Gets priest spells, with Chr bonus. Grand access in Animal and Charm. Cannot cast Necromancy spells at all.
| Level 1: 1M: Summon a DL=(LVL+1)/2 mount of your choice. A table of mounts is on the following page.
| Level 1: Get 1 normal familiar, which must be a mount and a natural animal. You don't actually ride your familiar to get it's bonus; you ride your summoned mount (the ability above).
| Level 1: 1M: Animal Friendship
| Level 1: 1M: Speak with Animals
| Level 1: 0: You may take a damaging effect or attack for your mount, or vice versa.
| Level 2: Your mount takes 1/LVL damage from energy attacks.
| Level 4: All animals that you ride gain +2 Int.
| Level 6: Your mount may fly at it's ground speed rate. (Note that Flying isn't listed on the Mount table for DL 4+ mounts, but most already have it.)
|
|
[PC1] Warrior Group Classes
Beast Rider Mounts
DL
| Mount
| AC
| hp
| #Att
| TH
| dmg
| Special
|
1
| Light Horse
| 15
| 50
| 3
| +6
| 5
| Increase stats by 50% each time you level
| 1
| Camel
| 14
| 60
| 2
| +5
| 7
| Spits for 1d20 dmg
| 1
| Pegasus
| 17
| 40
| 2
| +4
| 4
| Flying; Regenerate LVL hp/s (self and rider)
|
2
| Medium Horse
| 32
| 120
| 3
| +16
| 12
| Increase stats by 50% each time you level
| 2
| Giant Eagle
| 30
| 140
| 3
| +17
| 17
| Flying; Eagle Eye Vision; Immune Blindness
| 2
| Unicorn
| 40
| 60
| 2
| +8
| 6
| Luckstone (self and rider)
|
3
| Heavy Horse
| 51
| 210
| 3
| +30
| 21
| Increase stats by 50% each time you level
| 3
| Dragon Horse
| 60
| 240
| 2
| +25
| 15
| Pick a type of dragon. Breath weapon (half hp).
| 3
| Brontosaurus
| 20
| 1600
| 1
| +80
| 80
| Lernaean; can carry a lot of weight (Str 200)
|
4
| Heavy War Horse
| 72
| 320
| 3
| +48
| 32
| Increase stats by 50% each time you level
| 4
| Dragon, Lesser
| 80
| 400
| 2
| +40
| 30
| Pick a type of dragon. Breath weapon (full hp).
| 4
| Dog, Beast of Xvim
| 60
| 200
| 1
| +65
| 85
| Beast of Xvim; Ignores aWR / +wpn needed to hit
|
5
| Elite War Horse
| 95
| 450
| 3
| +70
| 45
| Increase stats by 50% each time you level
| 5
| Polar Bear
| 100
| 500
| 3
| +70
| 50
| Immune Cold (self and rider)
| 5
| Juggernaut
| 350
| 300
| 1
| +120
| 120
| Resist Technological damage (self and rider)
|
6
| Greater War Horse
| 120
| 600
| 3
| +96
| 60
| Increase stats by 50% each time you level
| 6
| Nightmare
| 133
| 666
| 3
| +66
| 66
| Unholy fire shield; Breath weapon (half hp); Plane Shift 1/r
| 6
| Hydra
| 160
| 800
| 5
| +80
| 80
| 5 Breath Weapons (each is 1/10 current hp)
|
7
| Ultra War Horse
| 147
| 770
| 3
| +126
| 77
| Increase stats by 50% each time you level
| 7
| Opinicus
| 140
| 800
| 2
| +120
| 60
| Heal 1/r (self or rider). iMPIRR 50% (self and rider).
| 7
| Scaled Wurm
| 490
| 600
| 1
| +300
| 100
| Attack swallows whole (100 dmg /s)
|
8
| Gargantuan War Horse
| 176
| 960
| 3
| +160
| 96
| Increase stats by 50% each time you level
| 8
| Dragon, Greater
| 180
| 1000
| 2
| +140
| 90
| Breath weapon (full hp); Dragonlancing (add mount's hp to rider's dmg)
| 8
| Time Elemental
| 170
| 700
| 1
| +170
| Inc
| Attack is Incursion (5 RSW saves); Time/Reality Stability (self and rider)
|
9
| Chosen One Horse
| 207
| 1170
| 3
| +198
| 117
| Increase stats by 50% each time you level
| 9
| Ki-Rin
| 210
| 1500
| 2
| +150
| 150
| Wish 1/r; Immune to Traps and Tricks (self and rider)
| 9
| Ethereal Weebie
| 156
| 600
| 3
| +120
| 120
| Ethereal Projection; +2*LVL weapon to hit (both are self and rider)
|
10
| Paragon War Horse
| 240
| 1400
| 3
| +240
| 140
| Increase stats by 50% each time you level
| 10
| Tarrasque
| 280
| 3000
| 5
| +400
| 210
| iMReflection 50%; Regenerate 6*LVL hp/s (both self and rider)
| 10
| Ultraplanar Calf
| iAC 1
| ihp 1
| 1
| +500
| 500
| Capital M Moo 1/r; Immune Annihilation (self and rider)
|
|
[PC1] Warrior Group Classes
Cavalier1
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2.5
| (none)
| 3
| 5
| (none)
|
4
| 10
| (none)
| 5
| 18.5
| (none)
| 6
| 37
| (none)
|
7
| 85
| (none)
| 8
| 140
| (none)
| 9
| 220
| (none)
|
10
| 300
| (none)
| 11
| 600
| (none)
| 12
| 900
| (none)
|
13
| 1200
| (none)
| 14
| 1500
| (none)
| 15
| 1800
| (none)
|
16
| 2100
| (none)
| 17
| 2400
| (none)
| 18
| 2700
| (none)
|
19
| 3000
| (none)
| 20
| 3300
| (none)
| 21
| 3600
| (none)
|
22
| 3900
| (none)
| 23
| 4200
| (none)
| 24
| 4500
| (none)
|
25
| 4800
| (none)
| 26
| 5100
| (none)
| 27
| 5400
| (none)
|
28
| 5700
| (none)
| 29
| 6000
| (none)
| 30
| 6300
| (none)
|
31
| 6600
| (none)
| 32
| 6900
| (none)
| 33
| 7200
| (none)
|
34
| 7500
| (none)
| 35
| 7800
| (none)
| 36
| 8100
| (none)
|
|
Requisites:
| Str 15, Dex 15, Con 15, Int 10, Wis 10
| Alignment:
| any G
| HD/level:
| d12
| Weapon Prof.:
| 3+level/2
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| UA1-14
|
|
|
Level 1: Pick weapon of choice; are considered 5 levels higher for # of Attacks purposes.
| Level 1: +1 to hit per 6 levels (round up) with mounted lance, and +1 damage per level with lance.
| Level 1: Free Riding (land-based) proficiency (1 slot).
| Level 1: Immune to Fear; Protection from Fear 10'r
| Level 1: Resistance of 23+2*level % versus the following effects: Beguiling, Charm, Domination, Hold, Hypnosis, Magic Jar, Possession, Sleep, Suggestion, and Psionic/Mind Blast.
| Level 1: Can operate at negative hit points equal to 1st lvl Cavalier hp total. (Cannot be offensive in this state)
| Level 1: Effective Chr with warriors of lesser level than the cavalier is increased by the level difference (maximum bonus = 5).
| Level 1: +1 on all saving throws; not cumulative with paladin or knight bonus.
| Level 1: +2 saves vs. Illusions
| Level 3: +1 to hit per 3 levels (round down) with any one type of sword (Cavalier's choice).
| Level 3: +1 Str, Dex, or Con (replaces percentage rules)
| Level 4: Weapon of Choice: The PC selects one weapon (which he does not have to specialize in), and the Cavalier is considered 3 levels higher for purposes of number of attacks per round. This must be a melee weapon.
| Level 5: +1 to hit per 5 levels (round down) with mace, flail, or military pick (Cavalier's choice).
| Level 6: +1 Str, Dex, or Con, must be a different stat from the one picked at Level 3
| Level 7: Free Riding (air-based) proficiency (1 slot).
| Level 9: +1 Str, Dex, or Con, the last stat not picked from the Level 3 and Level 6 picks.
|
|
[PC1] Warrior Group Classes
Dwarf0
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2.2
| (none)
| 3
| 4.4
| (none)
|
4
| 8.8
| (none)
| 5
| 17
| (none)
| 6
| 35
| (none)
|
7
| 70
| (none)
| 8
| 140
| (none)
| 9
| 270
| (none)
|
10
| 400
| (none)
| 11
| 530
| (none)
| 12
| 660
| (none)
|
13
| 800
| (none)
| 14
| 1000
| (none)
| 15
| 1200
| (none)
|
16
| 1400
| (none)
| 17
| 1600
| (none)
| 18
| 1800
| (none)
|
19
| 2000
| (none)
| 20
| 2200
| (none)
| 21
| 2400
| (none)
|
22
| 2600
| (none)
| 23
| 2800
| (none)
| 24
| 3000
| (none)
|
25
| 3200
| (none)
| 26
| 3400
| (none)
| 27
| 3600
| (none)
|
28
| 3800
| (none)
| 29
| 4000
| (none)
| 30
| 4200
| (none)
|
31
| 4400
| (none)
| 32
| 4600
| (none)
| 33
| 4800
| (none)
|
34
| 5000
| (none)
| 35
| 5200
| (none)
| 36
| 5400
| (none)
|
|
Requisites:
| Str 9, Con 9
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 2+level/3
| To Hit Table:
| Ftr0
| Save Table:
| Dwarf0
| Reference:
| RC0-23
|
|
|
Level 2: Abilities of a Thief2 at level/2. Gets 20 Rogue points per level.
| Level 9: Can use "Smash" and "Parry" as per Fighter0.
| Level 14: Resist Magic.
|
|
[PC1] Warrior Group Classes
Fighter0
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2
| (none)
| 3
| 4
| (none)
|
4
| 8
| (none)
| 5
| 16
| (none)
| 6
| 32
| (none)
|
7
| 64
| (none)
| 8
| 120
| (none)
| 9
| 240
| (none)
|
10
| 360
| (none)
| 11
| 480
| (none)
| 12
| 600
| (none)
|
13
| 720
| (none)
| 14
| 840
| (none)
| 15
| 960
| (none)
|
16
| 1080
| (none)
| 17
| 1200
| (none)
| 18
| 1320
| (none)
|
19
| 1440
| (none)
| 20
| 1560
| (none)
| 21
| 1680
| (none)
|
22
| 1800
| (none)
| 23
| 1920
| (none)
| 24
| 2040
| (none)
|
25
| 2160
| (none)
| 26
| 2280
| (none)
| 27
| 2400
| (none)
|
28
| 2520
| (none)
| 29
| 2640
| (none)
| 30
| 2760
| (none)
|
31
| 2880
| (none)
| 32
| 3000
| (none)
| 33
| 3120
| (none)
|
34
| 3240
| (none)
| 35
| 3360
| (none)
| 36
| 3480
| (none)
|
|
Requisites:
| Str 9
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 4+level/3
| To Hit Table:
| Ftr0
| Save Table:
| Ftr0
| Reference:
| RC0-16
|
|
|
Level 1: Over Hit: If you hit someone by more than 20, add +1 damage for each number over what you needed to hit.
| Example: You need a -15 to hit someone, and you roll a 12. Damage bonus = Roll - Needed - 20 = 12 - -15 -20 = 7.
| Level 1: +1 slot in Weapon Mastery per level.
| Level 1: Fighting Withdrawal: 2V: Disengage melee combat without receiving a parting shot.
| Level 9: Smash: 0: Get -5 to hit, but add an additional Str bonus to damage.
| Level 9: Parry: +N AC for each weapon you are wielding (N=0 for small, N=1 for medium, N=4 for large).
| Level 9: Disarm: 0: An attack you do does no damage, roll 1d20+(your Dex)-(target's Dex)*2, if greater than 0 he is disarmed.
| Level 12: If you need a 2 or less to hit a target, you may attack it twice for each attack.
| Level 24: If you need a 2 or less to hit a target, you may attack it three times for each attack.
| Level 36: If you need a 2 or less to hit a target, you may attack it four times for each attack.
|
|
[PC1] Warrior Group Classes
Fighter1
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2
| (none)
| 3
| 4
| (none)
|
4
| 8
| (none)
| 5
| 18
| (none)
| 6
| 35
| (none)
|
7
| 70
| (none)
| 8
| 125
| (none)
| 9
| 250
| (none)
|
10
| 500
| (none)
| 11
| 750
| (none)
| 12
| 1000
| (none)
|
13
| 1250
| (none)
| 14
| 1500
| (none)
| 15
| 1750
| (none)
|
16
| 2000
| (none)
| 17
| 2250
| (none)
| 18
| 2500
| (none)
|
19
| 2750
| (none)
| 20
| 3000
| (none)
| 21
| 3250
| (none)
|
22
| 3500
| (none)
| 23
| 3750
| (none)
| 24
| 4000
| (none)
|
25
| 4250
| (none)
| 26
| 4500
| (none)
| 27
| 4750
| (none)
|
28
| 5000
| (none)
| 29
| 5250
| (none)
| 30
| 5500
| (none)
|
31
| 5750
| (none)
| 32
| 6000
| (none)
| 33
| 6250
| (none)
|
34
| 6500
| (none)
| 35
| 6750
| (none)
| 36
| 7000
| (none)
|
|
Requisites:
| Str 9, Con 7
| Alignment:
| any
| HD/level:
| d10
| Weapon Prof.:
| 4+level/3
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| PH1-22
|
|
|
Level 4: Great Swing: Can choose to make 1 attack per physical action (regardless of how many weapons the PC is using) instead of normal number of attacks. This "great swing" has no extra bonus to hit but does 5 times normal damage and has a 1% per level of fighter of instantly killing any one mortal target (as per assassination). Great swing is not cumulative with Rogue's Backstab or Assassin abilities, but can be used with missile or natural weapons.
| Level 9: Can build a freehold and attract followers.
| Level 9: Mental link with a number of lieutenants (followers that are Warriors of at least 4th level) equal to Fighter's level (this operates on its own unique psionic frequency).
| Level 12: Automatic proficiency in all weapons that the fighter has seen in operation (does not count as "free" slots, so 2 slots are still needed to single specialize, etc.).
| Level 12: Can transfer 1/10 of total XP to one of the fighter's children upon natural (mental aging) death.
| Level 18: Fighter's hit points are maximum (consider all hit die rolls to be maximum possible, even if the fighter has non-warrior classes).
| Level 18: Can automatically hit any mortal creature with a non infinite negative Armor Class when using "Great Swing".
| Level 18: Mental link to lieutenants now gives the lieutenants the ability to cast 1 first level priest spell per day (casting level = 1).
| Level 27: Raise Self: The fighter will be able to Raise Dead on himself 1 day after death (as long as the death was due to physical damage). This ability cannot be used more than once per year.
| Level 27: Maximum age doubles (the fighter may be lowered 1-2 age categories).
| Level 27: Ability to grant a total of (#followers) priest levels of spells (maximum spell level = 4) to followers (or himself). The spell recipient must be able to memorize the spells the question (be a ranger, have a priest class, etc.). The fighter may grant spells to himself, even if he cannot normally cast spells (in this case, caster level = 9).
| Level 36: Fighter may have his "home plane" switched to that of his alignment.
|
|
[PC1] Warrior Group Classes
Fighter2
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2
| (none)
| 3
| 4
| (none)
|
4
| 8
| (none)
| 5
| 16
| (none)
| 6
| 32
| (none)
|
7
| 64
| (none)
| 8
| 125
| (none)
| 9
| 250
| (none)
|
10
| 500
| (none)
| 11
| 750
| (none)
| 12
| 1000
| (none)
|
13
| 1250
| (none)
| 14
| 1500
| (none)
| 15
| 1750
| (none)
|
16
| 2000
| (none)
| 17
| 2250
| (none)
| 18
| 2500
| (none)
|
19
| 2750
| (none)
| 20
| 3000
| (none)
| 21
| 3250
| (none)
|
22
| 3500
| (none)
| 23
| 3750
| (none)
| 24
| 4000
| (none)
|
25
| 4250
| (none)
| 26
| 4500
| (none)
| 27
| 4750
| (none)
|
28
| 5000
| (none)
| 29
| 5250
| (none)
| 30
| 5500
| (none)
|
31
| 5750
| (none)
| 32
| 6000
| (none)
| 33
| 6250
| (none)
|
34
| 6500
| (none)
| 35
| 6750
| (none)
| 36
| 7000
| (none)
|
|
Requisites:
| Str 9
| Alignment:
| any
| HD/level:
| d10
| Weapon Prof.:
| 4+level/3
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| PH2-26
|
|
|
Level 4: Great Swing: Can choose to make 1 attack per physical action (regardless of how many weapons the PC is using) instead of normal number of attacks. This "great swing" has no extra bonus to hit but does 5 times normal damage and has a 1% per level of fighter of instantly killing any one mortal target (as per assassination). Great swing is not cumulative with Rogue's Backstab or Assassin abilities, but can be used with missile or natural weapons.
| Level 9: Can build a freehold and attract followers.
| Level 9: Mental link with a number of lieutenants (followers that are Warriors of at least 4th level) equal to Fighter's level (this operates on its own unique psionic frequency).
| Level 12: Automatic proficiency in all weapons that the fighter has seen in operation (does not count as "free" slots, so 2 slots are still needed to single specialize, etc.).
| Level 12: Can transfer 1/10 of total XP to one of the fighter's children upon natural (mental aging) death.
| Level 18: Fighter's hit points are maximum (consider all hit die rolls to be maximum possible, even if the fighter has non-warrior classes).
| Level 18: Can automatically hit any mortal creature with a non infinite negative Armor Class when using "Great Swing".
| Level 18: Mental link to lieutenants now gives the lieutenants the ability to cast 1 first level priest spell per day (casting level = 1).
| Level 27: Raise Self: The fighter will be able to Raise Dead on himself 1 day after death (as long as the death was due to physical damage). This ability cannot be used more than once per year.
| Level 27: Maximum age doubles (the fighter may be lowered 1-2 age categories).
| Level 27: Ability to grant a total of (#followers) priest levels of spells (maximum spell level = 4) to followers (or himself). The spell recipient must be able to memorize the spells the question (be a ranger, have a priest class, etc.). The fighter may grant spells to himself, even if he cannot normally cast spells (in this case, caster level = 9).
| Level 36: Fighter may have his "home plane" switched to that of his alignment.
|
|
[PC1] Warrior Group Classes
Guard
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 0.8
| (none)
| 3
| 1.6
| (none)
|
4
| 3.2
| (none)
| 5
| 6.4
| (none)
| 6
| 12.8
| (none)
|
7
| 25.6
| (none)
| 8
| 51.2
| (none)
| 9
| 102.4
| (none)
|
10
| 204.8
| (none)
| 11
| 360
| (none)
| 12
| 520
| (none)
|
13
| 680
| (none)
| 14
| 840
| (none)
| 15
| 1000
| (none)
|
16
| 1160
| (none)
| 17
| 1320
| (none)
| 18
| 1480
| (none)
|
19
| 1640
| (none)
| 20
| 1800
| (none)
| 21
| 1960
| (none)
|
22
| 2120
| (none)
| 23
| 2280
| (none)
| 24
| 2440
| (none)
|
25
| 2600
| (none)
| 26
| 2760
| (none)
| 27
| 2920
| (none)
|
28
| 3080
| (none)
| 29
| 3240
| (none)
| 30
| 3400
| (none)
|
31
| 3560
| (none)
| 32
| 3720
| (none)
| 33
| 3880
| (none)
|
34
| 4040
| (none)
| 35
| 4200
| (none)
| 36
| 4360
| (none)
|
|
Requisites:
| Str 6
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 4+level/3
| To Hit Table:
| Ftr0
| Save Table:
| Ftr0
| Reference:
| DM
|
|
|
Needs only a Str of 6 to qualify.
| Gets Exceptional Str & Con. Can take Super Str & Con for 2 weapon proficiencies each.
| Level 1: 1V: Deflect 1P action worth of attacks from any target within (5*level)' to yourself. You cannot then deflect these attacks away; you must actually be hittable by the attacks.
| Level 5: Great Swing as per Fighter.
|
|
[PC1] Warrior Group Classes
Holy Warrior3
Level
| KXP
| Priest 123 456 789
|
1
| 0
| 0-- --- ---
| 2
| 2
| 1-- --- ---
| 3
| 4
| 2a- --- ---
|
4
| 8
| 30- --- ---
| 5
| 16
| 32a --- ---
| 6
| 32
| 430 --- ---
|
7
| 64
| 432 a-- ---
| 8
| 128
| 443 0-- ---
| 9
| 180
| 543 2a- ---
|
10
| 225
| 544 30- ---
| 11
| 275
| 554 32- ---
| 12
| 330
| 554 43a ---
|
13
| 390
| 655 432 a--
| 14
| 455
| 655 443 0--
| 15
| 525
| 665 543 2a-
|
16
| 600
| 665 544 30-
| 17
| 680
| 666 554 32a
| 18
| 765
| 666 554 430
|
19
| 855
| 666 655 432
| 20
| 950
| 666 655 443
| 21
| 1050
| 666 665 544
|
22
| 1155
| 666 665 555
| 23
| 1265
| 666 666 555
| 24
| 1380
| 666 666 655
|
25
| 1500
| 666 666 665
| 26
| 1625
| 666 666 666
| 27
| 1755
| 766 666 666
|
28
| 1890
| 776 666 666
| 29
| 2030
| 777 666 666
| 30
| 2175
| 777 766 666
|
31
| 2325
| 777 776 666
| 32
| 2480
| 777 777 666
| 33
| 2640
| 777 777 766
|
34
| 2805
| 777 777 776
| 35
| 2975
| 777 777 777
| 36
| 3150
| 877 777 777
|
|
Requisites:
| Wis 0
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 9+level/10
| To Hit Table:
| +level
| Save Table:
| Pri
| Reference:
| DM {Planeshifted Warrior3}
| Groups:
| Warrior, Alternate
|
|
|
Level 9: Pick any other Priest class you could qualify for. You gain all abilities of that class as if you were 8 levels lower.
|
|
[PC1] Warrior Group Classes
Knight0
Level
| KXP
| Priest 123 456
|
1
| 0
| --- ---
| 2
| 2
| --- ---
| 3
| 4
| 0-- ---
|
4
| 8
| 0-- ---
| 5
| 16
| 0-- ---
| 6
| 32
| 1-- ---
|
7
| 64
| 1-- ---
| 8
| 120
| 1-- ---
| 9
| 240
| 20- ---
|
10
| 360
| 20- ---
| 11
| 480
| 20- ---
| 12
| 600
| 21- ---
|
13
| 720
| 21- ---
| 14
| 840
| 21- ---
| 15
| 960
| 220 ---
|
16
| 1080
| 220 ---
| 17
| 1200
| 220 ---
| 18
| 1320
| 221 ---
|
19
| 1440
| 221 ---
| 20
| 1560
| 221 ---
| 21
| 1680
| 322 0--
|
22
| 1800
| 322 0--
| 23
| 1920
| 322 0--
| 24
| 2040
| 332 1--
|
25
| 2160
| 332 1--
| 26
| 2280
| 332 1--
| 27
| 2400
| 333 20-
|
28
| 2520
| 333 20-
| 29
| 2640
| 333 20-
| 30
| 2760
| 443 21-
|
31
| 2880
| 443 21-
| 32
| 3000
| 443 21-
| 33
| 3120
| 443 320
|
34
| 3240
| 443 320
| 35
| 3360
| 443 320
| 36
| 3480
| 444 321
|
|
Requisites:
| Str 9
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 4+level/3
| To Hit Table:
| Ftr0
| Save Table:
| Ftr0
| Reference:
| RC0-18
|
|
|
Level 1: Over Hit: If you hit someone by more than 20, add +1 damage for each number over what you needed to hit.
| Example: You need a -15 to hit someone, and you roll a 12. Damage bonus = Roll - Needed - 20 = 12 - -15 -20 = 7.
| Level 1: +1 slot in Weapon Mastery per level.
| Level 1: Detect evil/good/non-balance continuous.
| Level 3: Cast Priest spells using progression of Cleric0 at 1/3 level (round down). Caster level = actual level.
| Level 3: 1M,1/d: Summon level/3 fighters of level/2 to fight for you.
| Level 9: Disarm: 0: An attack you do does no damage, roll 1d20+(your Dex)-(target's Dex)*2, if greater than 0 he is disarmed.
|
|
[PC1] Warrior Group Classes
Paladin0
Level
| KXP
| Priest 123 456
|
1
| 0
| --- ---
| 2
| 2
| --- ---
| 3
| 4
| 0-- ---
|
4
| 8
| 0-- ---
| 5
| 16
| 0-- ---
| 6
| 32
| 1-- ---
|
7
| 64
| 1-- ---
| 8
| 120
| 1-- ---
| 9
| 240
| 20- ---
|
10
| 360
| 20- ---
| 11
| 480
| 20- ---
| 12
| 600
| 21- ---
|
13
| 720
| 21- ---
| 14
| 840
| 21- ---
| 15
| 960
| 220 ---
|
16
| 1080
| 220 ---
| 17
| 1200
| 220 ---
| 18
| 1320
| 221 ---
|
19
| 1440
| 221 ---
| 20
| 1560
| 221 ---
| 21
| 1680
| 322 0--
|
22
| 1800
| 322 0--
| 23
| 1920
| 322 0--
| 24
| 2040
| 332 1--
|
25
| 2160
| 332 1--
| 26
| 2280
| 332 1--
| 27
| 2400
| 333 20-
|
28
| 2520
| 333 20-
| 29
| 2640
| 333 20-
| 30
| 2760
| 443 21-
|
31
| 2880
| 443 21-
| 32
| 3000
| 443 21-
| 33
| 3120
| 443 320
|
34
| 3240
| 443 320
| 35
| 3360
| 443 320
| 36
| 3480
| 444 321
|
|
Requisites:
| Str 9, Wis 0
| Alignment:
| L any
| HD/level:
| d8
| Weapon Prof.:
| 4+level/3
| To Hit Table:
| Ftr0
| Save Table:
| Ftr0
| Reference:
| RC0-18
|
|
|
Level 1: Over Hit: If you hit someone by more than 20, add +1 damage for each number over what you needed to hit.
| Example: You need a -15 to hit someone, and you roll a 12. Damage bonus = Roll - Needed - 20 = 12 - -15 -20 = 7.
| Level 1: +1 slot in Weapon Mastery per level.
| Level 1: Detect evil/good/non-balance continuous.
| Level 3: Cast Priest spells using progression of Cleric0 at 1/3 level (round down). Caster level = actual level.
| Level 3: Turn/Command Undead at 1/3 level (round down).
| Level 9: Disarm: 0: An attack you do does no damage, roll 1d20+(your Dex)-(target's Dex)*2, if greater than 0 he is disarmed.
|
|
[PC1] Warrior Group Classes
Paladin1
Level
| KXP
| Priest 123 4
|
1
| 0
| --- -
| 2
| 2.75
| --- -
| 3
| 5.5
| --- -
|
4
| 12
| --- -
| 5
| 24
| --- -
| 6
| 45
| --- -
|
7
| 95
| --- -
| 8
| 175
| --- -
| 9
| 350
| 1-- -
|
10
| 700
| 2-- -
| 11
| 1050
| 21- -
| 12
| 1400
| 22- -
|
13
| 1750
| 221 -
| 14
| 2100
| 321 -
| 15
| 2450
| 321 1
|
16
| 2800
| 332 1
| 17
| 3150
| 333 1
| 18
| 3500
| 333 1
|
19
| 3850
| 333 2
| 20
| 4200
| 333 3
| 21
| 4550
| 433 3
|
22
| 4900
| 443 3
| 23
| 5250
| 444 3
| 24
| 5600
| 444 4
|
25
| 5950
| 544 4
| 26
| 6300
| 554 4
| 27
| 6650
| 555 4
|
28
| 7000
| 555 5
| 29
| 7350
| 655 5
| 30
| 7700
| 665 5
|
31
| 8050
| 666 5
| 32
| 8400
| 666 6
| 33
| 8750
| 766 6
|
34
| 9100
| 776 6
| 35
| 9450
| 777 6
| 36
| 9800
| 777 7
|
|
Requisites:
| Str 12, Con 9, Int 9, Wis 13, Chr 17
| Alignment:
| LG
| HD/level:
| d10
| Weapon Prof.:
| 3+level/2
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| PH1-22
|
|
|
Level 1: May shatter a magical, psionic, or innate effect that is currently running. It requires 10 dmg per spell level of the effect to shatter it. This doesn't require a Holy Avenger.
| Level 1: Detect Evil (Range 60', requires 1 mental action) as the spell, except the evil creature must have evil intent in order to be picked up as an evil creature. This may done as often as the paladin wishes.
| Level 1: Immunity to all forms of natural (non-magical) disease.
| Level 1: Lay on Hands: Cure 2 hit points per level (Range T, uses 1 mental), once per day. This curing ability may be divided between two or more creatures, and does function on outer planar targets.
| Level 1: Cure Disease: can be done once per week per 5 levels (round up).
| Level 1: Protection from Evil 10'r (continuous, but may be lowered).
| Level 1: Turn Undead as a cleric of 2 levels lower.
| Level 1: +2 on all saving throws; not cumulative with cavalier or knight bonus.
| Level 1: Cannot retain more than 10 magic items (2 armor, 4 weapons, 4 any). (Ignore this restriction)
| Level 1: 10% of all treasure must be given to a religious institution (this is called the tithe). Leftover wealth not spent is also donated. (Ignore this restriction)
| Level 1: If holding a Holy Avenger, +10*N% MR (where N is the weapons TH bonus) and can Dispel Magic
| Level 3: Effective Charisma with lower level warriors increased by level-1.
| Level 4: The paladin may call upon a special war horse (which is treated as a mage's familiar). Possible mounts include the following: War Horse, Pegasus/Unicorn, Dragon Horse, Dragon, Opinicus, and Ki-Rin.
| It takes 17-24 hours for the mount to arrive, and the Hit Dice of the mount cannot be higher than the paladin's level. If the mount is lost, another can be called after the paladin spends 1 week praying (but no more than 2 mounts can be employed in a single decade).
| Level 9: Automatically gains 1 XP per year per follower if sets up a stronghold.
|
|
[PC1] Warrior Group Classes
Paladin2
Level
| KXP
| Priest 123 4
|
1
| 0
| --- -
| 2
| 2.25
| --- -
| 3
| 4.5
| --- -
|
4
| 9
| --- -
| 5
| 18
| --- -
| 6
| 36
| --- -
|
7
| 75
| --- -
| 8
| 150
| --- -
| 9
| 300
| 1-- -
|
10
| 600
| 2-- -
| 11
| 900
| 21- -
| 12
| 1200
| 22- -
|
13
| 1500
| 221 -
| 14
| 1800
| 321 -
| 15
| 2100
| 321 1
|
16
| 2400
| 332 1
| 17
| 2700
| 333 1
| 18
| 3000
| 333 1
|
19
| 3300
| 333 2
| 20
| 3600
| 333 3
| 21
| 3900
| 433 3
|
22
| 4200
| 443 3
| 23
| 4500
| 444 3
| 24
| 4800
| 444 4
|
25
| 5100
| 544 4
| 26
| 5400
| 554 4
| 27
| 5700
| 555 4
|
28
| 6000
| 555 5
| 29
| 6300
| 655 5
| 30
| 6600
| 665 5
|
31
| 6900
| 666 5
| 32
| 7200
| 666 6
| 33
| 7500
| 766 6
|
34
| 7800
| 776 6
| 35
| 8100
| 777 6
| 36
| 8400
| 777 7
|
|
Requisites:
| Str 12, Con 9, Wis 13, Chr 17
| Alignment:
| LG
| HD/level:
| d10
| Weapon Prof.:
| 4+level/3
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| PH2-27
|
|
|
Level 1: May shatter a magical, psionic, or innate effect that is currently running. It requires 10 dmg per spell level of the effect to shatter it. This doesn't require a Holy Avenger.
| Level 1: Detect Evil (Range 60', requires 1 mental action) as the spell, except the evil creature must have evil intent in order to be picked up as an evil creature. This may done as often as the paladin wishes.
| Level 1: Immunity to all forms of natural (non-magical) disease.
| Level 1: Lay on Hands: Cure 2 hit points per level (Range T, uses 1 mental), once per day. This curing ability may be divided between two or more creatures, and does function on outer planar targets.
| Level 1: Cure Disease: can be done once per week per 5 levels (round up).
| Level 1: Protection from Evil 10'r (continuous, but may be lowered).
| Level 1: Turn Undead as a cleric of 2 levels lower.
| Level 1: +2 on all saving throws; not cumulative with cavalier or knight bonus.
| Level 1: Cannot retain more than 10 magic items (2 armor, 4 weapons, 4 any). (Ignore this restriction)
| Level 1: 10% of all treasure must be given to a religious institution (this is called the tithe). Leftover wealth not spent is also donated. (Ignore this restriction)
| Level 1: If holding a Holy Avenger, +10*N% MR (where N is the weapons TH bonus) and can Dispel Magic
| Level 3: Effective Charisma with lower level warriors increased by level-1.
| Level 4: The paladin may call upon a special war horse (which is treated as a mage's familiar). Possible mounts include the following: War Horse, Pegasus/Unicorn, Dragon Horse, Dragon, Opinicus, and Ki-Rin.
| It takes 17-24 hours for the mount to arrive, and the Hit Dice of the mount cannot be higher than the paladin's level. If the mount is lost, another can be called after the paladin spends 1 week praying (but no more than 2 mounts can be employed in a single decade).
| Level 9: Automatically gains 1 XP per year per follower if sets up a stronghold.
|
|
[PC1] Warrior Group Classes
Paladin3
Level
| KXP
| Spells 123 4
|
1
| 0
| --- -
| 2
| 10
| --- -
| 3
| 30
| --- -
|
4
| 60
| 0-- -
| 5
| 100
| 0-- -
| 6
| 150
| 1-- -
|
7
| 210
| 1-- -
| 8
| 280
| 10- -
| 9
| 360
| 10- -
|
10
| 450
| 11- -
| 11
| 550
| 110 -
| 12
| 660
| 111 -
|
13
| 780
| 111 -
| 14
| 910
| 211 0
| 15
| 1050
| 211 1
|
16
| 1200
| 221 1
| 17
| 1360
| 222 1
| 18
| 1530
| 322 1
|
19
| 1710
| 333 2
| 20
| 1900
| 333 3
| 21
| 2100
| 433 3
|
22
| 2310
| 443 3
| 23
| 2530
| 444 3
| 24
| 2760
| 444 4
|
25
| 3000
| 544 4
| 26
| 3250
| 554 4
| 27
| 3510
| 555 4
|
28
| 3780
| 555 5
| 29
| 4060
| 655 5
| 30
| 4350
| 665 5
|
31
| 4650
| 666 5
| 32
| 4960
| 666 6
| 33
| 5280
| 766 6
|
34
| 5610
| 776 6
| 35
| 5950
| 777 6
| 36
| 6300
| 777 7
|
|
Requisites:
| Str 0, Wis 0 (11), Chr 0
| Alignment:
| LG
| HD/level:
| d10
| Weapon Prof.:
| 10+level/9
| To Hit Table:
| +level
| Save Table:
| War
| Reference:
| PH3-41
|
|
|
Level 1: 1M: Detect Evil.
| Level 1: Divine Grace: Add Chr bonus to all saving throws.
| Level 1: Lay on Hands: 1V, 1/d, touch: Cure LVL*(Chr bonus) hp, or Cause same amount to an undead creature. This can be "broken up" among multiple touches.
| Level 1: Divine Health: Immune to disease, mummy rot, lycanthropy.
| Level 2: Aura of Courage: Immune to fear. All within 10' resist fear.
| Level 2: Smite Evil: 1 attack, 1/d: +(Chr bonus) TH, +LVL dmg with next attack vs. an evil creature.
| Level 3: Remove Disease: 1M, [LVL/3] /week: Cure Disease.
| Level 3: Turn Undead as if a Priest of 2 levels lower.
| Level 4: Can cast Priest spells; gets Wisdom bonus.
| Level 5: Special Mount: Gain a familiar which must be a mount (the familiar list in [S0.5] indicates which types can be mounts).
|
|
[PC1] Warrior Group Classes
Ranger1
Level
| KXP
| Druid Wizard 123 12
|
1
| 0
| --- --
| 2
| 2.25
| --- --
| 3
| 4.5
| --- --
|
4
| 10
| --- --
| 5
| 20
| --- --
| 6
| 40
| --- --
|
7
| 90
| --- --
| 8
| 150
| 1-- --
| 9
| 225
| 1-- 1-
|
10
| 325
| 2-- 1-
| 11
| 650
| 2-- 2-
| 12
| 975
| 21- 2-
|
13
| 1300
| 21- 21
| 14
| 1625
| 22- 21
| 15
| 1950
| 22- 22
|
16
| 2275
| 221 22
| 17
| 2600
| 222 22
| 18
| 2925
| 322 22
|
19
| 3250
| 322 32
| 20
| 3575
| 332 32
| 21
| 3900
| 332 32
|
22
| 4225
| 333 33
| 23
| 4550
| 333 33
| 24
| 4875
| 433 33
|
25
| 5200
| 433 33
| 26
| 5525
| 443 43
| 27
| 5850
| 443 43
|
28
| 6175
| 444 43
| 29
| 6500
| 444 44
| 30
| 6825
| 544 44
|
31
| 7150
| 544 44
| 32
| 7475
| 554 44
| 33
| 7800
| 555 54
|
34
| 8125
| 655 54
| 35
| 8450
| 665 54
| 36
| 8775
| 666 55
|
|
Requisites:
| Str 13, Con 14, Int 13, Wis 14
| Alignment:
| any G
| HD/level:
| +d8
| Weapon Prof.:
| 3+level/3
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| PH1-24
|
|
|
Level 1: Free Tracking proficiency, number of free slots = Ranger's level ÷ 2.
| Level 1: Trailing, Wilderness Survival, Two-Weapon Fighting proficiencies.
| Level 1: +4 to hit and +1/level damage versus a species enemy. This can be either a single race without qualifier ("All dragons", "All demons", but not "All demi-humans") or "Giant-class" (which includes all creatures who have 2 arms, 2 legs, and have skin, fur, or scales; but does not include humans and demi-humans).
| Level 1: Rogue abilities as per Scout (see [PC4]).
| Level 1: Surprise 50% of time, is surprised only 1 in 6.
| Level 1: Excess goods/treasure must be donated as per paladin.
| Level 1: Cannot hire men-at-arms (Ignore this restriction)
| Level 1: Cannot operate with more than 2 other Rangers (Ignore this restriction)
| Level 4: Locate Object/Animal/Plant (level÷4) times per day (as Priest spells).
| Level 8: Ability to cast druid spells (no wisdom bonus), see table in [S1].
| Level 8: Can now hire men-at-arms
| Level 9: Ability to cast wizard spells (can specialize in charm/divination), see table in [S1]. (Ran2 does not get this ability)
| Level 10: Can use Priest and Wizard items that are not written.
| Level 10: Attract 2-20 followers
| Level 18: Find the Path 1/day (as the Priest spell).
|
|
[PC1] Warrior Group Classes
Ranger2
Level
| KXP
| Druid 123
|
1
| 0
| ---
| 2
| 2.25
| ---
| 3
| 4.5
| ---
|
4
| 9
| ---
| 5
| 18
| ---
| 6
| 36
| ---
|
7
| 75
| ---
| 8
| 150
| 1--
| 9
| 300
| 2--
|
10
| 600
| 21-
| 11
| 900
| 22-
| 12
| 1200
| 221
|
13
| 1500
| 321
| 14
| 1800
| 322
| 15
| 2100
| 332
|
16
| 2400
| 333
| 17
| 2700
| 333
| 18
| 3000
| 333
|
19
| 3300
| 433
| 20
| 3600
| 443
| 21
| 3900
| 444
|
22
| 4200
| 444
| 23
| 4500
| 444
| 24
| 4800
| 544
|
25
| 5100
| 554
| 26
| 5400
| 555
| 27
| 5700
| 555
|
28
| 6000
| 555
| 29
| 6300
| 655
| 30
| 6600
| 665
|
31
| 6900
| 666
| 32
| 7200
| 666
| 33
| 7500
| 666
|
34
| 7800
| 766
| 35
| 8100
| 776
| 36
| 8400
| 777
|
|
Requisites:
| Str 13, Dex 13, Con 14, Wis 14
| Alignment:
| any G
| HD/level:
| d10
| Weapon Prof.:
| 4+level/3
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| PH2-28
|
|
|
Level 1: Free Tracking proficiency, number of free slots = Ranger's level ÷ 2.
| Level 1: Trailing, Wilderness Survival, Two-Weapon Fighting proficiencies.
| Level 1: +4 to hit and +1/level damage versus a species enemy. This can be either a single race without qualifier ("All dragons", "All demons", but not "All demi-humans") or "Giant-class" (which includes all creatures who have 2 arms, 2 legs, and have skin, fur, or scales; but does not include humans and demi-humans).
| Level 1: Rogue abilities as per Scout (see [PC4]).
| Level 1: Surprise 50% of time, is surprised only 1 in 6.
| Level 1: Excess goods/treasure must be donated as per paladin.
| Level 1: Cannot hire men-at-arms (Ignore this restriction)
| Level 1: Cannot operate with more than 2 other Rangers (Ignore this restriction)
| Level 4: Locate Object/Animal/Plant (level÷4) times per day (as Priest spells).
| Level 8: Ability to cast druid spells (no wisdom bonus), see table in [S1].
| Level 8: Can now hire men-at-arms
| Level 9: Ability to cast wizard spells (can specialize in charm/divination), see table in [S1]. (Ran2 does not get this ability)
| Level 10: Can use Priest and Wizard items that are not written.
| Level 10: Attract 2-20 followers
| Level 18: Find the Path 1/day (as the Priest spell).
|
|
[PC1] Warrior Group Classes
Ranger3
Level
| KXP
| Priest 123 4
|
1
| 0
| --- -
| 2
| 10
| --- -
| 3
| 30
| --- -
|
4
| 60
| 0-- -
| 5
| 100
| 0-- -
| 6
| 150
| 1-- -
|
7
| 210
| 1-- -
| 8
| 280
| 10- -
| 9
| 360
| 10- -
|
10
| 450
| 11- -
| 11
| 550
| 110 -
| 12
| 660
| 111 -
|
13
| 780
| 111 -
| 14
| 910
| 211 0
| 15
| 1050
| 211 1
|
16
| 1200
| 221 1
| 17
| 1360
| 222 1
| 18
| 1530
| 322 1
|
19
| 1710
| 333 2
| 20
| 1900
| 333 3
| 21
| 2100
| 433 3
|
22
| 2310
| 443 3
| 23
| 2530
| 444 3
| 24
| 2760
| 444 4
|
25
| 3000
| 544 4
| 26
| 3250
| 554 4
| 27
| 3510
| 555 4
|
28
| 3780
| 555 5
| 29
| 4060
| 655 5
| 30
| 4350
| 665 5
|
31
| 4650
| 666 5
| 32
| 4960
| 666 6
| 33
| 5280
| 766 6
|
34
| 5610
| 776 6
| 35
| 5950
| 777 6
| 36
| 6300
| 777 7
|
|
Requisites:
| Str 0, Dex 0, Wis 0 (11)
| Alignment:
| any
| HD/level:
| d10
| Weapon Prof.:
| 10+level/9
| To Hit Table:
| +level
| Save Table:
| War
| Reference:
| PH3-44
|
|
|
Level 1: Gain Track feat.
| Level 1: Favored Enemy: Pick a type of creature. +1 dmg & proficiency checks vs. that enemy. Every 5 levels, gain another Favored Enemy and all previous Favored Enemy bonuses increase by +1.
| Level 1: Can take Improved Two-Weapon Fighting feat even if doesn't have prerequisites.
| Level 4: Can cast Priest spells; gets Wisdom bonus.
|
|
[PC2] Wizard Group Classes
All Wizard Classes
Level 1: May material component a spell by spending 1V action. See [S0] for effects of material componenting. Generally, you will can pick from: double effect, double level for purposes of MR shift, double duration, or double range ("0" going to "touch" and "touch" going to 10 feet).
| Level 1: Allowed to use 1st edition illusionist spells (in PH1, UA1, etc.) as if they were normal wizard spells; you don't have to be an illusionist to use them.
| Level N: May cast spells of spell level N/3 (round down) without using a P action, if you are specialized in that school.
| Level N: May cast spells of spell level N/4 (round down) without using a P action.
|
|
[PC2] Wizard Group Classes
Specialist Wizards
1st edition specialist wizards are usually custom classes with their own spell progressions and powers. You may choose either the 2nd edition or Collective system of specialization for your specialty schools.
| 2nd edition specialists gives 1 extra spell for each spell level the caster has. The extra spell must be from the selected specialty school. Their spell progression and XP table (and other data) are identical to Mage2 class, unless noted.
| Collective specialists grant no extra spells, but the caster may cast spells from his specialty school for ˝ of a spell. Their spell progression and XP table (and other data) are identical to Mage2 class, unless noted.
| For both systems of specialist, you must select an opposite school. The school selected must be one of the 8 major schools. Spells in the opposite school cost 2 full spells to cast.
| When casting a spell in your specialty school, all creatures get -1 on their save vs. the effect. When you are affected by a spell from your specialty school, you get +1 on your save.
|
|
|
School
| 1st ed. specialist
| 2nd ed. Specialist
| Collective specialist
| Requisites
| (Note)
|
Abjuration
| WRobe1 *
| Abjurer2
| Thaumaturgist
| Int/Wis
|
| Alteration
| (NA)
| Transmuter2
| Alterationist
| Int/Dex
|
| Conjuration
| Warlock1 *
| Conjurer2
| Summoner
| Int/Chr
|
|
Divination
| Savant1 *
| Diviner2
| Visionist, Sage *
| Int/Wis
|
| Enchantment
| (NA)
| Enchanter2
| Mesmeriser
| Int/Chr
|
| Illusion
| Illusionist1 *
| Illusionist2
| Phantasmist
| Int/Dex
|
|
Invocation
| RRobe1
| Evoker2
| Invoker
| Int/Con
|
| Necromancy
| DeathMaster1*, BRobe1*
| Necromancer2
| Apparitionist
| Int/Wis
|
| Air
| (NA)
| (NA)
| Aeromancer
| Int/Dex/Wis
|
|
Chronomancy
| (NA)
| Chronomancer2 *
| Tempromancer *
| Int/Con/Con
| (need Con 18)
| Cold
| (NA)
| (NA)
| Cryomancer
| Int/Con/Dex
|
| Eelemental ****
| (NA)
| (NA)
| Eelementalist
| Con/Str
| (see also Psi(-15))
|
Elemental
| (NA)
| Elementalist2
| Elemental Mage
| Int/Int/Con
| (need Int 18) (see also Psi15)
| Earth
| (NA)
| (NA)
| Terramancer
| Int/Str/Con
|
| Fire
| (NA)
| (NA)
| Pyromancer
| Int/Dex/Wis
|
|
Water
| (NA)
| (NA)
| Aquamancer
| Int/Str/Dex
|
| Weird Element
| (NA)
| (Element)-ist2
| (Element)-mancer
| Int/???/???
| (??? determined by DM)
| Alchemy
| Alchemist1 *
| (NA)
| (NA)
| Int/Con
|
|
Chemistry
| (NA)
| (NA)
| Chemist
| Int/Wis
|
| Demonology **
| (NA)
| (NA)
| Infernal Mage *
| Int/Str
| (see also Psi6)
| Dracology
| (NA)
| Dracologist2
| Dragon Mage
| Int/Str
| (see also Psi15)
|
Incantatrix
| Incantatrix1 *
| Defiler2*,Preserver2*
| Spellstealer *
| Int/Wis/Chr
| (see also Psi20)
| Metamagic
| (NA)
| Metamagician2
| (NA)
| Int/Int
| (need Int 18)
| Metamorphics
| (NA)
| Metamorphicist2
| (NA)
| Int/Dex
|
|
Numbers
| (NA)
| Numerologist2
| (NA)
| Int
| (see also Psi12L)
| Punomancy ****
| Punomancer1
| Punomancer2
| PunomancerDM
| Wis/Dex
|
| Somniomancy
| (NA)
| (NA)
| Somniomancer *
| Int/Chr/Wis
|
|
Technology
| Tinker1 ***
| Spelljammer2 *
| Technologist *
| Int/Int/Dex
| (Int 18) (also Psi8/16)
| Telekinetics
| (NA)
| Telekineticist2
| (NA)
| Int/Dex
| (see also psionics)
| Thought
| (NA)
| Thought Mage2
| Mind Mage
| Int/Wis
| (see also psionics)
|
Wild Magic
| (NA)
| Wild Mage2
| (NA)
| Int/Dex/Wis
| (see also Psi12C)
|
|
| * This class does not use the standard Mage2 spell and XP progression. This class may also have different requisites than this table lists. See the individual class listing in the Class Table and further down in [P4.2] for details. If there is no such listing, just use Mage2 until the proper class is written.
| ** There is a Demonologist class in the Priest group.
| *** This is a Rogue group class, see [PC4].
| **** This may or may not exist depending on the campaign.
|
| There is also a "Spellbinder" class, which is specialized in Illusion and Enchantment (see below). Basic data as per Mage2.
|
|
[PC2] Wizard Group Classes
Alchemist1
Level
| KXP
| Wizard 123 456 789
|
1
| 0
| --- --- ---
| 2
| 1
| --- --- ---
| 3
| 3.2
| 1-- --- ---
|
4
| 6
| 2-- --- ---
| 5
| 10
| 3-- --- ---
| 6
| 18.5
| 41- --- ---
|
7
| 30
| 421 --- ---
| 8
| 50
| 432 --- ---
| 9
| 75
| 433 1-- ---
|
10
| 110
| 443 21- ---
| 11
| 200
| 444 22- ---
| 12
| 380
| 444 221 ---
|
13
| 560
| 444 332 ---
| 14
| 640
| 444 443 ---
| 15
| 820
| 444 444 ---
|
16
| 1000
| 544 444 1--
| 17
| 1180
| 554 444 2--
| 18
| 1360
| 555 444 3--
|
19
| 1540
| 555 544 4--
| 20
| 1720
| 555 554 41-
| 21
| 1900
| 555 555 42-
|
22
| 2080
| 555 555 53-
| 23
| 2260
| 555 555 54-
| 24
| 2440
| 555 555 55-
|
25
| 2620
| 655 555 551
| 26
| 2800
| 665 555 552
| 27
| 2980
| 666 555 553
|
28
| 3160
| 666 655 554
| 29
| 3340
| 666 665 555
| 30
| 3520
| 666 666 555
|
31
| 3700
| 666 666 655
| 32
| 3880
| 666 666 665
| 33
| 4060
| 666 666 666
|
34
| 4240
| 777 666 666
| 35
| 4420
| 777 777 666
| 36
| 4600
| 777 777 777
|
|
Requisites:
| Str 9, Dex 9, Con 14, Int 10, Wis 6
| Alignment:
| any
| HD/level:
| d3
| Weapon Prof.:
| 1+level/6
| To Hit Table:
| Wiz
| Save Table:
| Wiz
| Reference:
| BoD3
|
|
|
Level 1: One occupation non-weapon proficiency per level (free).
| Level 1: Read Languages (47+level*3)%.
| Level 2: Identify minerals by sight.
| Level 3: Identify potions and poisons by sight.
| Level 3: Considered specialized in Enchantment/Charm (no opposite).
| Level 4: Identify plants by sight.
| Level 4: Can create potions in 1/(level-3) the normal time.
| Level 5: Identify animals by sight.
| Level 6: Can write scrolls in 1/(level-5) the normal time.
| Level 6: Considered specialized in Alteration (no opposites still).
| Level 7: Can create any expendible/charged item in 1/(level-6) the normal time.
| Level 9: Predict miscibility (Level-8)*10%.
| Level 9: Can create any non-artifact magic item in 1/(level-8) the normal time.
| Level 9: Identify any non-artifact magic item by sight.
| Level 9: Identify non-immortal monsters by sight.
| Level 9: Can specialize in (third) school; if this is done, select an opposite.
|
|
[PC2] Wizard Group Classes
Anti-Magic-User1
Level
| KXP
| Wizard 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 3.75
| 2-- --- ---
| 3
| 7.5
| 21- --- ---
|
4
| 15
| 32- --- ---
| 5
| 33.75
| 421 --- ---
| 6
| 60
| 422 --- ---
|
7
| 90
| 432 1-- ---
| 8
| 135
| 433 2-- ---
| 9
| 202.5
| 433 21- ---
|
10
| 375
| 443 22- ---
| 11
| 562.5
| 444 33- ---
| 12
| 1125
| 444 441 ---
|
13
| 1687.5
| 555 442 ---
| 14
| 2250
| 555 442 1--
| 15
| 2812.5
| 555 552 1--
|
16
| 3375
| 555 553 21-
| 17
| 3937.5
| 555 553 32-
| 18
| 4500
| 555 553 321
|
19
| 5062.5
| 555 553 331
| 20
| 5625
| 555 554 332
| 21
| 6187.5
| 555 554 442
|
22
| 6750
| 555 555 443
| 23
| 7312.5
| 555 555 553
| 24
| 7875
| 555 555 554
|
25
| 8437.5
| 555 555 555
| 26
| 9000
| 666 655 555
| 27
| 9562.5
| 666 666 655
|
28
| 10125
| 666 666 666
| 29
| 10687.5
| 777 766 666
| 30
| 11250
| 777 777 766
|
31
| 11812.5
| 777 777 777
| 32
| 12375
| 888 877 777
| 33
| 12937.5
| 888 888 877
|
34
| 13500
| 888 888 888
| 35
| 14062.5
| 999 988 888
| 36
| 14625
| 999 999 999
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 7 5 3 6 0 1 1
| +0
| 4 7 5 3 7 0 1 1
| +0
| 4 8 5 4 7 0 1 2
|
+1
| 4 8 6 4 7 1 2 2
| +1
| 5 9 6 4 8 1 2 3
| +1
| 5 9 7 5 8 2 3 3
|
+2
| 5 10 7 5 9 2 3 4
| +2
| 6 10 7 6 9 2 3 4
| +2
| 6 10 8 6 9 3 4 5
|
+3
| 6 11 8 6 10 3 4 5
| +3
| 7 11 9 7 10 4 5 6
| +3
| 7 12 9 7 11 4 5 6
|
+4
| 7 12 9 8 11 4 5 7
| +4
| 7 13 10 8 11 5 6 7
| +4
| 8 13 10 8 12 5 6 8
|
+5
| 8 13 11 9 12 6 7 8
| +5
| 8 14 11 9 13 6 7 9
| +5
| 9 14 11 10 13 6 7 9
|
|
Requisites:
| Int 14, Wis 9
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 1+level/6
| To Hit Table:
| Wiz
| Save Table:
| Wiz
| Reference:
| DM {Planeshifted Magic-User1}
| Groups:
| Wizard, Alternate
|
|
|
|
Specialization in Anti-Magic; no opposite.
| Level 1: May use 1 material component effect per spell as a zero action.
|
|
[PC2] Wizard Group Classes
Anti-Magic Spells
Level
| #
| Spell
| Effect
|
1
| 1
| Anti-Magic Armor
| Armor has +1/+1 AC/saves for 1t
| 1
| 2
| Anti-Magic Missile
| (L+1)/2 missiles; 1d4+1 dmg gravity (no save)
| 1
| 3
| Anti-Magic Mouth
| Mouth that moves around (like Wizard Eye), can speak through it
|
1
| 4
| Detect/Identify Anti-Magic
| Detect/Identify Anti-Magic
| 1
| 5
| Foul Potions
| Foul (Destroy) 10*CL doses of magical Potions in someone's inventory (no save), the potions can be fixed out of combat if done within the hour
| 1
| 6
| Nystul's Anti-Magic Aura
| Makes an object radiate anti-magic; considered a +0 weapon on the damage side
|
2
| 1
| Anti-Magic Resistance
| aMR 50+CL*5% [duration 2 hours]
| 2
| 2
| Blank
| [1Z to cast] Counter a Blink effect
| 2
| 3
| Dispel Magic (one effect)
| Dispels one magic effect (no option to dispel an area like normal Dispel Magic)
|
2
| 4
| Drain Charges
| Target magic item loses 10*CL charges (no save)
| 2
| 5
| Rope Trap
| Create a x1 magical trap of Maze
| 2
| 6
| Spectral Mouth
| Can have a breath effect start from a remote location
|
3
| 1
| Anti-Magic Circle Against T/N/S/J/A/Nil
| As "Protection from [alignment]" spells, against one of T/N/S/J/A/Nil
| 3
| 2
| Delay Life
| [1bM to cast] Counter a Raise effect (Resurrection still works), or Turn off someone's Regen Buffer
| 3
| 3
| Flowform
| Enter the nearby border Phlogiston plane
|
3
| 4
| Greater Anti-Magic Armor
| Armor has +CL/3 AC and +CL/3 saves for 1t
| 3
| 5
| Pro. from Magic Armor
| You ignore the AC plusses from magic armor for 1t
| 3
| 6
| Pro. from Shields
| Ignore damaging shield effects
|
4
| 1
| Airskin
| 4+CL/2 Airskins. Each Airskin halves the damage from an energy-based attack. Can use 1Z to have a second Airskin halve it again.
| 4
| 2
| Anti-Magic Mirror
| Like crystal ball but with sound and scent instead of sight
| 4
| 3
| Create Exhaustion
| Target takes 50% more damage than the damage he's taken so far (RSW save for 25%)
|
5
| 1
| Anti-Magic Jar
| Exorcism and Remove Domination/Charm/Magic Jar on 1 target, or the target drops an item that's Ego Dominating him (no resistance)
| 5
| 2
| Anti-Magic Shell (one SL)
| Pick one SL. Turns off magical spells and effects of exactly that SL (lower or higher is not affected)
| 5
| 3
| Shadow Anti-Magic
| CLd6 dmg (pick a normal or para element) to a group, Int check for half damage
|
6
| 1
| Anti-Anti-Magic Shell
| Turns off anti-magical spells and effects of spell levels 0-5
| 6
| 2
| Demi-Shadow Anti-Magic
| CLd8 dmg (pick a normal, para, or quasi element) to a group, Int check for half damage
| 6
| 3
| Create DMZ
| Create a DMZ (Dispel Magic Zone), a x1 Special on the room
|
7
| 1
| First Level Anti-Magic-User Spells (DM1)
| Cast any four 1st level Anti-Magic spells simultaneously when it is cast.
| 7
| 2
| First Level Anti-Magic-User Spells (DM2)
| Can cast one 1st Level Anti-Magic spell per round as Z action
| 7
| 3
|
|
|
8
| 1
|
|
| 8
| 2
|
|
| 8
| 3
|
|
|
9
| 1
| Megaskin
| CL/4 Megaskins. Each Megaskin lets you ignore one energy based attack.
| 9
| 2
| Round Stop
| The current round will end after the end of this segment (the rest of the segments this round will not occur)
| 9
| 3
|
|
|
10
| 1
| Anti-Anti-Dispel Magic Shell
| Lower an Anti-Dispel Magic Shell
| 10
| 2
| Anti-Dispel Anti-Magic Shell
| Your effects are immune to low MF, Instantaneous, Look at Me I'm the DCI
| 10
| 3
|
|
|
|
[PC2] Wizard Group Classes
Black Robe1
Level
| KXP
| Wizard 123 456 789
|
1
| 2.5
| 1-- --- ---
| 2
| 5
| 2-- --- ---
| 3
| 10
| 21- --- ---
|
4
| 17
| 32- --- ---
| 5
| 35
| 421 --- ---
| 6
| 45
| 422 --- ---
|
7
| 80
| 432 1-- ---
| 8
| 135
| 433 2-- ---
| 9
| 290
| 433 21- ---
|
10
| 375
| 443 221 ---
| 11
| 500
| 444 321 ---
| 12
| 650
| 444 421 1--
|
13
| 800
| 555 432 111
| 14
| 1000
| 555 442 111
| 15
| 1200
| 555 552 111
|
16
| 1400
| 555 553 211
| 17
| 1650
| 555 554 321
| 18
| 1900
| 555 554 321
|
19
| 2150
| 555 554 322
| 20
| 2400
| 555 554 333
| 21
| 2650
| 555 554 444
|
22
| 2900
| 555 555 555
| 23
| 3150
| 666 666 666
| 24
| 3400
| 776 666 666
|
25
| 3650
| 777 766 666
| 26
| 3900
| 777 776 666
| 27
| 4150
| 777 777 666
|
28
| 4400
| 777 777 776
| 29
| 4650
| 777 777 777
| 30
| 4900
| 887 777 777
|
31
| 5150
| 888 777 777
| 32
| 5400
| 888 877 777
| 33
| 5650
| 888 887 777
|
34
| 5900
| 888 888 777
| 35
| 6150
| 888 888 877
| 36
| 6400
| 888 888 887
|
|
Requisites:
| Dex 6, Int 9
| Alignment:
| any E
| HD/level:
| d4
| Weapon Prof.:
| 1+level/5
| To Hit Table:
| Wiz
| Save Table:
| Wiz
| Reference:
| DLA1
|
|
|
Specialized in Necromancy. Has Divination and Abjuration as opposite schools.
| Level 1: May use 1 material component effect per spell as a zero action.
|
|
[PC2] Wizard Group Classes
Chronomancer2
Level
| KXP
| Wizard 123 456 789
|
1
| 0
| ˝-- --- ---
| 2
| 3
| 1-- --- ---
| 3
| 6
| 2˝- --- ---
|
4
| 12
| 21- --- ---
| 5
| 24
| 32˝ --- ---
| 6
| 48
| 321 --- ---
|
7
| 72
| 332 ˝-- ---
| 8
| 105
| 432 1-- ---
| 9
| 160
| 433 2˝- ---
|
10
| 285
| 443 21- ---
| 11
| 425
| 443 32˝ ---
| 12
| 850
| 544 321 ---
|
13
| 1235
| 544 332 ˝--
| 14
| 1610
| 554 432 1--
| 15
| 1985
| 554 433 2˝-
|
16
| 2370
| 555 443 21-
| 17
| 2755
| 655 443 32˝
| 18
| 3140
| 655 544 321
|
19
| 3525
| 665 544 332
| 20
| 3910
| 665 554 432
| 21
| 4295
| 666 554 433
|
22
| 4680
| 666 555 443
| 23
| 5065
| 766 655 443
| 24
| 5450
| 766 655 544
|
25
| 5835
| 776 665 544
| 26
| 6220
| 776 665 554
| 27
| 6605
| 777 666 554
|
28
| 6990
| 777 666 555
| 29
| 7375
| 777 766 655
| 30
| 7760
| 877 766 655
|
31
| 8145
| 877 776 665
| 32
| 8530
| 887 776 665
| 33
| 8915
| 887 777 666
|
34
| 9300
| 888 777 666
| 35
| 9685
| 888 777 766
| 36
| 10070
| 888 877 766
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 7 5 3 6 0 1 1
| +0
| 4 7 5 3 7 0 1 1
| +1
| 4 8 5 4 7 0 1 2
|
+1
| 4 8 6 4 7 1 2 2
| +2
| 5 9 6 4 8 1 2 3
| +2
| 5 9 7 5 8 2 3 3
|
+3
| 5 10 7 5 9 2 3 4
| +3
| 6 10 7 6 9 2 3 4
| +4
| 6 10 8 6 9 3 4 5
|
+4
| 6 11 8 6 10 3 4 5
| +5
| 7 11 9 7 10 4 5 6
| +5
| 7 12 9 7 11 4 5 6
|
+6
| 7 12 9 8 11 4 5 7
| +6
| 7 13 10 8 11 5 6 7
| +7
| 8 13 10 8 12 5 6 8
|
+7
| 8 13 11 9 12 6 7 8
| +8
| 8 14 11 9 13 6 7 9
| +8
| 9 14 11 10 13 6 7 9
|
|
Requisites:
| Int 17, Wis 16
| Alignment:
| L any or T any
| HD/level:
| d4
| Weapon Prof.:
| 1+level/5
| To Hit Table:
| Rog
| Save Table:
| Wiz
| Reference:
| Chrono2
| Groups:
| Wizard
|
|
|
|
Specialization in Chromancy; pick one opposite school.
| Chronomancy spells are not generally available to regular Wizards. Even if a regular Wizard gets access to Chronomancy spells, each Chronomancy spell costs a regular Wizard two spell slots each.
| Level 3: Time/Reality Stability.
| Level 5: Immune to haste and slow (this immunity may be lowered).
| Level 11: +LVL-10 segments per round. Thus a level 25 Chronomancer has 25 segments.
|
|
[PC2] Wizard Group Classes
Chronomancy Spells
Level
| #
| Spell
| Effect
|
1
| 1
| Delay Image
| +2 AC, +1 saves
| 1
| 2
| Detect Temporal Anomaly
| Detect Temporal Anomaly
| 1
| 3
| Haste A1
| +1A action
|
1
| 4
| Know Time
| Know date and day
| 1
| 5
| Precognitive Sense
| Precognition
| 1
| 6
| Slow Metabolism
| Need not eat/drink
|
2
| 1
| Accelerate Plant Growth
| Plant Growth
| 2
| 2
| Haste A2
| +2A or +1B actions
| 2
| 3
| Life Sounding
| Know target's age and how many years of natural lifespan is left
|
2
| 4
| Preserve
| Target object is preserved and will not spoil/rot
| 2
| 5
| Time Stop Object
| Time stops an inanimate object for 1-3 rounds
| 2
| 6
| Timeslip
| (can cast in response to being attacked) You disappear from the combat until next round.
|
3
| 1
| Articus's Melee Manager
| Target gets +CL/5 melee attacks per P action for 2*CL rounds
| 3
| 2
| Haste A3
| +3A, +2B, or +1C actions
| 3
| 3
| Life Tether
| You know when in time the target is at all times, when time travelling can use the target as anchor
|
3
| 4
| Minor Paradox
| Counter an effect that just occured last segment (it is undone)
| 3
| 5
| Slow
| Slow (save)
| 3
| 6
| Time Snare
| Target will do the same actions it did last time it acted (Spell save each round until made)
|
4
| 1
| Haste A4
| +4A, +3B, or +2C actions
| 4
| 2
| Prophecy
| Improved Precognition
| 4
| 3
| Summon Time Elemental
| Summons a normal (non-special) DL IV Time Elemental
|
4
| 4
| Temporal Push
| Target is thrown CL+1 rounds into the future (Will save)
| 4
| 5
| Timeheal
| Heal (as spell), 5*N% chance of failure, where N is the number of rounds before now the target was at full health
| 4
| 6
| Wesley's Temporal Disjunction
| -1 to #Att, always loses initiative for 1d10+5 days (Spell save)
|
5
| 1
| Accelerate Animal Growth
| Age a creature CL months, is at half number of attacks for CL turns (RSW save)
| 5
| 2
| Articus's Devolutionary Warrior
| Target gets +1d6 Str/Dex/Con and -3d6 Int/Wis/Chr (minimum 1) (Spell save)
| 5
| 3
| Create Slipgate
| Create a temporal gate
|
5
| 4
| Haste A5
| +5A, +4B, or +3C actions
| 5
| 5
| Temporal Wall
| Anyone touching wall is double slowed and Wesley's Temporal Disjunction
| 5
| 6
| Tempus Fugit
| Tempus Fugit
|
6
| 1
| Conceal Temporal Anomaly
| Hides an Anomaly and reduces it's effects
| 6
| 2
| Haste A6
| +6A, +5B, or +4C actions
| 6
| 3
| Magic Manager
| May use 2M /s for casting spells, after spell ends (in CL/2 rounds), you must rest for 2 rounds
|
6
| 4
| Paradox
| Duplicate a Wizard spell of SL 0-5 or a Priest spell of SL 0-4.
| 6
| 5
| Tempus Lawfulness
| Fixes temporal anomolies in area
| 6
| 6
| Unaging
| You do not age this day (Duration 1 day)
|
7
| 1
| Commune with Time of Legends
| Commune with Time of Legends
| 7
| 2
| Haste A7
| +7A, +6B, or +5C actions
| 7
| 3
| Incurse
| Target being or object is Rewritten out of time (i.e. Incursed) (RSW save)
|
7
| 4
| Sands of Time
| Reverse the effect of time on objects.
| 7
| 5
| Temporal Eye
| Can scry into other times at this location
| 7
| 6
| Wesley's Delayed Damage
| Whenever you take damage, you take only half, the rest is delayed until the spell ends (in 10+1d10 rounds)
|
8
| 1
| Accelerate Lifeline
| Target ages CL years (Spell save)
| 8
| 2
| Haste A8
| +8A, +7B, or +6C actions
| 8
| 3
| Item Supercharger
| A magic item can be used twice as often (per turn or day) or it's effects has twice duration
|
8
| 4
| Protection from Time
| Immune to and can't use temporal effects
| 8
| 5
| Time/Reality Stability
| Time/Reality Stability (duration 1 day), reverse removes it (Spell save)
| 8
| 6
| Timereaver
| Time Travel Other +/- 5*CL years (Spell save)
|
9
| 1
| Haste A9
| +9A, +8B, or +7C actions
| 9
| 2
| Major Paradox
| Wish (as spell)
| 9
| 3
| Sever Lifeline
| You do not have or require a silver cord. Immune to aging.
|
9
| 4
| Temporal Shell
| Immune time
| 9
| 5
| Temporal Stasis
| The flow of time stops for the subject, he ceases to grow older, he is in suspended animation. The reverse can free the creature.
| 9
| 6
| Time Stop
| Stops time for 1d4 rounds
|
|
[PC2] Wizard Group Classes
Defiler2
Level
| KXP
| Wizard 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 1.75
| 2-- --- ---
| 3
| 3.5
| 21- --- ---
|
4
| 7
| 32- --- ---
| 5
| 14
| 421 --- ---
| 6
| 28
| 422 --- ---
|
7
| 42
| 432 1-- ---
| 8
| 63
| 433 2-- ---
| 9
| 94.5
| 433 21- ---
|
10
| 180
| 443 221 ---
| 11
| 270
| 444 321 ---
| 12
| 540
| 444 421 1--
|
13
| 820
| 555 432 111
| 14
| 1080
| 555 442 111
| 15
| 1350
| 555 552 111
|
16
| 1620
| 555 553 211
| 17
| 1890
| 555 554 321
| 18
| 2160
| 555 554 321
|
19
| 2430
| 555 554 322
| 20
| 2700
| 555 554 333
| 21
| 2970
| 555 554 444
|
22
| 3240
| 555 555 555
| 23
| 3510
| 666 666 666
| 24
| 3780
| 776 666 666
|
25
| 4050
| 777 766 666
| 26
| 4320
| 777 776 666
| 27
| 4590
| 777 777 666
|
28
| 4860
| 777 777 776
| 29
| 5130
| 777 777 777
| 30
| 5400
| 887 777 777
|
31
| 5670
| 888 777 777
| 32
| 5940
| 888 877 777
| 33
| 6210
| 888 887 777
|
34
| 6480
| 888 888 777
| 35
| 6750
| 888 888 877
| 36
| 7020
| 888 888 887
|
|
Requisites:
| Int 9
| Alignment:
| any E
| HD/level:
| d4
| Weapon Prof.:
| 1+level/5
| To Hit Table:
| Wiz
| Save Table:
| Wiz
| Reference:
| DS2
|
|
|
Gets Wisdom bonus as bonus Wizard spells. This bonus is in addition to any Wisdom bonus for Priests.
| Level 1: 1M,1P: Steal Strength from the Land (100 yard radius). This gives you back 1 spell level and lowers the local PF and MF by 1 each.
| [Spell progression as Black Robe for now, this may change]
|
|
[PC2] Wizard Group Classes
Elf0
Level
| KXP
| Wizard 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 4
| 2-- --- ---
| 3
| 8
| 21- --- ---
|
4
| 16
| 22- --- ---
| 5
| 32
| 221 --- ---
| 6
| 64
| 222 --- ---
|
7
| 120
| 322 1-- ---
| 8
| 250
| 332 2-- ---
| 9
| 400
| 333 21- ---
|
10
| 600
| 333 32- ---
| 11
| 850
| 433 321 ---
| 12
| 1100
| 444 321 ---
|
13
| 1350
| 444 322 ---
| 14
| 1600
| 444 432 ---
| 15
| 1850
| 544 432 1--
|
16
| 2100
| 555 432 2--
| 17
| 2350
| 655 443 2--
| 18
| 2600
| 655 443 21-
|
19
| 2850
| 655 543 22-
| 20
| 3100
| 655 544 32-
| 21
| 3350
| 655 544 321
|
22
| 3600
| 665 554 322
| 23
| 3850
| 666 654 332
| 24
| 4100
| 776 655 432
|
25
| 4350
| 776 655 443
| 26
| 4600
| 777 665 543
| 27
| 4850
| 777 665 554
|
28
| 5100
| 887 666 654
| 29
| 5350
| 887 776 655
| 30
| 5600
| 888 777 665
|
31
| 5850
| 888 777 766
| 32
| 6100
| 988 887 776
| 33
| 6350
| 999 888 777
|
34
| 6600
| 999 988 887
| 35
| 6850
| 999 999 888
| 36
| 7100
| 999 999 999
|
|
Requisites:
| Str 9, Int 9
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 2+level/3
| To Hit Table:
| Ftr0
| Save Table:
| Elf0
| Reference:
| RC0-25
|
|
|
Cannot specialize.
| Level 1: May use 1 material component effect per spell as a zero action.
| Level 1: Over Hit: If you hit someone by more than 20, add +1 damage for each number over what you needed to hit.
| Example: You need a -15 to hit someone, and you roll a 12. Damage bonus = Roll - Needed - 20 = 12 - -15 -20 = 7.
| Level 1: +1 slot in Weapon Mastery per level.
| Level 1: Fighting Withdrawal: 2V: Disengage melee combat without receiving a parting shot.
| Level 9: Smash: 0: Get -5 to hit, but add an additional Str bonus to damage.
| Level 9: Parry: +N AC for each weapon you are wielding (N=0 for small, N=1 for medium, N=4 for large).
| Level 9: Disarm: 0: An attack you do does no damage, roll 1d20+(your Dex)-(target's Dex)*2, if greater than 0 he is disarmed.
| Level 12: If you need a 2 or less to hit a target, you may attack it twice for each attack.
| Level 24: If you need a 2 or less to hit a target, you may attack it three times for each attack.
| Level 36: If you need a 2 or less to hit a target, you may attack it four times for each attack.
|
|
[PC2] Wizard Group Classes
Historian2
Level
| KXP
| Wizard 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 1.2
| 1-- --- ---
| 3
| 2.4
| 2-- --- ---
|
4
| 4.8
| 2-- --- ---
| 5
| 9.5
| 21- --- ---
| 6
| 19
| 21- --- ---
|
7
| 38
| 32- --- ---
| 8
| 76
| 32- --- ---
| 9
| 150
| 421 --- ---
|
10
| 300
| 421 --- ---
| 11
| 450
| 422 --- ---
| 12
| 600
| 422 --- ---
|
13
| 750
| 432 1-- ---
| 14
| 900
| 432 1-- ---
| 15
| 1050
| 433 2-- ---
|
16
| 1200
| 433 2-- ---
| 17
| 1350
| 433 21- ---
| 18
| 1500
| 433 21- ---
|
19
| 1650
| 443 22- ---
| 20
| 1800
| 443 22- ---
| 21
| 1950
| 444 33- ---
|
22
| 2100
| 444 33- ---
| 23
| 2250
| 444 441 ---
| 24
| 2400
| 444 441 ---
|
25
| 2550
| 555 442 ---
| 26
| 2700
| 555 442 ---
| 27
| 2850
| 555 442 1--
|
28
| 3000
| 555 442 1--
| 29
| 3150
| 555 552 1--
| 30
| 3300
| 555 552 1--
|
31
| 3450
| 555 553 21-
| 32
| 3600
| 555 553 21-
| 33
| 3750
| 555 553 32-
|
34
| 3900
| 555 553 32-
| 35
| 4050
| 555 553 321
| 36
| 4200
| 555 553 321
|
|
Requisites:
| Int 12, Wis 10
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 2+level/4
| To Hit Table:
| Rog
| Save Table:
| Rog
| Reference:
| S&S2
|
|
|
Level 1: +1 slot in every "History" proficiency per level.
| Level 2: Legend Lore | Identify Magic/Psi item | Identify Innate item | Identify Technological Item | Identify Artifact = 50*(LVL-1)%.
| Level 3: Time-Reality Stability.
| Level 4: Resist Time/Chronomancy and Anti-Time.
| Level 5: 1M, 1/t: Locate a specific history book (same plane).
| Level 9: 1M, 1/d: Summon a Time Elemental (any existant type).
| Level 12: 1M, 1/t: Locate a specific history book (same multiverse).
| Level 16: 1M, 1/t: Time Travel any distance (up to a temporal barrier).
| Level 17: Immune Time/Chronomancy and Anti-Time.
| Level 18: 1M, 1/d: Summon a Time Elemental, Anti-Time Elemental, or Time Elemental Grue (any existant or non-existant type).
| Level 21: 1M, 1/t: Locate a specific history book (same omniverse).
| Level 25: 1M, 1/t: Time Travel any distance (can cross one natural temporal barrier).
|
|
[PC2] Wizard Group Classes
Illusionist1
Level
| KXP
| Wizard 123 456 7
|
1
| 0
| 1-- --- -
| 2
| 2.25
| 2-- --- -
| 3
| 4.5
| 21- --- -
|
4
| 9
| 32- --- -
| 5
| 18
| 421 --- -
| 6
| 35
| 431 --- -
|
7
| 60
| 432 --- -
| 8
| 95
| 432 1-- -
| 9
| 145
| 533 2-- -
|
10
| 220
| 543 21- -
| 11
| 440
| 543 32- -
| 12
| 660
| 554 321 -
|
13
| 880
| 554 322 -
| 14
| 1100
| 554 322 1
| 15
| 1320
| 554 422 2
|
16
| 1540
| 555 432 2
| 17
| 1760
| 555 532 2
| 18
| 1980
| 555 533 2
|
19
| 2200
| 555 543 2
| 20
| 2420
| 555 543 3
| 21
| 2640
| 555 554 3
|
22
| 2860
| 555 555 4
| 23
| 3080
| 555 555 5
| 24
| 3300
| 666 655 5
|
25
| 3520
| 666 666 6
| 26
| 3740
| 777 766 6
| 27
| 3960
| 777 777 7
|
28
| 4180
| 888 877 7
| 29
| 4400
| 888 888 8
| 30
| 4620
| 999 988 8
|
31
| 4840
| 999 999 9
| 32
| 5060
| AAA A99 9
| 33
| 5280
| AAA AAA A
|
34
| 5500
| BBB BAA A
| 35
| 5720
| BBB BBB B
| 36
| 5940
| CCC CCC C
|
|
Requisites:
| Dex 16, Int 15
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 1+level/6
| To Hit Table:
| Wiz
| Save Table:
| Wiz
| Reference:
| PH1-26
|
|
|
See "Specialist Wizards"
| Level 1: Can consider any 1st edition illusionist spell (in PH1, UA1, etc.) as "Illusion" school.
|
|
[PC2] Wizard Group Classes
Mage2
Level
| KXP
| Wizard 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 2.5
| 2-- --- ---
| 3
| 5
| 21- --- ---
|
4
| 10
| 32- --- ---
| 5
| 20
| 421 --- ---
| 6
| 40
| 422 --- ---
|
7
| 60
| 432 1-- ---
| 8
| 90
| 433 2-- ---
| 9
| 135
| 433 21- ---
|
10
| 250
| 443 22- ---
| 11
| 375
| 444 33- ---
| 12
| 750
| 444 441 ---
|
13
| 1125
| 555 442 ---
| 14
| 1500
| 555 442 1--
| 15
| 1875
| 555 552 1--
|
16
| 2250
| 555 553 21-
| 17
| 2625
| 555 553 32-
| 18
| 3000
| 555 553 321
|
19
| 3375
| 555 553 331
| 20
| 3750
| 555 554 332
| 21
| 4125
| 555 554 442
|
22
| 4500
| 555 555 443
| 23
| 4875
| 555 555 553
| 24
| 5250
| 555 555 554
|
25
| 5625
| 555 555 555
| 26
| 6000
| 666 655 555
| 27
| 6375
| 666 666 655
|
28
| 6750
| 666 666 666
| 29
| 7125
| 777 766 666
| 30
| 7500
| 777 777 766
|
31
| 7875
| 777 777 777
| 32
| 8250
| 888 877 777
| 33
| 8625
| 888 888 877
|
34
| 9000
| 888 888 888
| 35
| 9375
| 999 988 888
| 36
| 9750
| 999 999 999
|
|
Requisites:
| Int 9
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 1+level/6
| To Hit Table:
| Wiz
| Save Table:
| Wiz
| Reference:
| PH2-31
|
|
|
May specialize as seen in the beginning of the [PC2] section.
| Level 1: May use 1 material component effect per spell as a zero action.
|
|
[PC2] Wizard Group Classes
Magic-User0
Level
| KXP
| Wizard 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 2.5
| 2-- --- ---
| 3
| 5
| 21- --- ---
|
4
| 10
| 22- --- ---
| 5
| 20
| 221 --- ---
| 6
| 40
| 222 --- ---
|
7
| 80
| 322 1-- ---
| 8
| 150
| 332 2-- ---
| 9
| 300
| 333 21- ---
|
10
| 450
| 333 32- ---
| 11
| 600
| 433 321 ---
| 12
| 750
| 444 321 ---
|
13
| 900
| 444 322 ---
| 14
| 1050
| 444 432 ---
| 15
| 1200
| 544 432 1--
|
16
| 1350
| 555 432 2--
| 17
| 1500
| 655 443 2--
| 18
| 1650
| 655 443 21-
|
19
| 1800
| 655 543 22-
| 20
| 1950
| 655 544 32-
| 21
| 2100
| 655 544 321
|
22
| 2250
| 665 554 322
| 23
| 2400
| 666 654 332
| 24
| 2550
| 776 655 432
|
25
| 2700
| 776 655 443
| 26
| 2850
| 777 665 543
| 27
| 3000
| 777 665 554
|
28
| 3150
| 887 666 654
| 29
| 3300
| 887 776 655
| 30
| 3450
| 888 777 665
|
31
| 3600
| 888 777 766
| 32
| 3750
| 988 887 776
| 33
| 3900
| 999 888 777
|
34
| 4050
| 999 988 887
| 35
| 4200
| 999 999 888
| 36
| 4350
| 999 999 999
|
|
Requisites:
| Int 9
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 2+level/3
| To Hit Table:
| M-U0
| Save Table:
| M-U0
| Reference:
| RC0-19
|
|
|
Cannot specialize.
| Level 1: May use 1 material component effect per spell as a zero action.
|
|
[PC2] Wizard Group Classes
Magic-User1
Level
| KXP
| Wizard 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 2.5
| 2-- --- ---
| 3
| 5
| 21- --- ---
|
4
| 10
| 32- --- ---
| 5
| 22.5
| 421 --- ---
| 6
| 40
| 422 --- ---
|
7
| 60
| 432 1-- ---
| 8
| 90
| 433 2-- ---
| 9
| 135
| 433 21- ---
|
10
| 250
| 443 22- ---
| 11
| 375
| 444 33- ---
| 12
| 750
| 444 441 ---
|
13
| 1125
| 555 442 ---
| 14
| 1500
| 555 442 1--
| 15
| 1875
| 555 552 1--
|
16
| 2250
| 555 553 21-
| 17
| 2625
| 555 553 32-
| 18
| 3000
| 555 553 321
|
19
| 3375
| 555 553 331
| 20
| 3750
| 555 554 332
| 21
| 4125
| 555 554 442
|
22
| 4500
| 555 555 443
| 23
| 4875
| 555 555 553
| 24
| 5250
| 555 555 554
|
25
| 5625
| 555 555 555
| 26
| 6000
| 666 655 555
| 27
| 6375
| 666 666 655
|
28
| 6750
| 666 666 666
| 29
| 7125
| 777 766 666
| 30
| 7500
| 777 777 766
|
31
| 7875
| 777 777 777
| 32
| 8250
| 888 877 777
| 33
| 8625
| 888 888 877
|
34
| 9000
| 888 888 888
| 35
| 9375
| 999 988 888
| 36
| 9750
| 999 999 999
|
|
Requisites:
| Dex 6, Int 9
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 1+level/6
| To Hit Table:
| Wiz
| Save Table:
| Wiz
| Reference:
| PH1-25
|
|
|
May specialize as seen in the beginning of the [PC2] section.
| Level 1: May use 1 material component effect per spell as a zero action.
|
|
[PC2] Wizard Group Classes
Physicist
Level
| KXP
| Wizard 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 1
| 2-- --- ---
| 3
| 3
| 2˝- --- ---
|
4
| 6
| 21- --- ---
| 5
| 10
| 22- --- ---
| 6
| 20
| 33- --- ---
|
7
| 30
| 33˝ --- ---
| 8
| 50
| 331 --- ---
| 9
| 100
| 332 --- ---
|
10
| 150
| 332 ˝-- ---
| 11
| 200
| 332 1-- ---
| 12
| 400
| 332 2-- ---
|
13
| 600
| 333 3-- ---
| 14
| 800
| 333 3˝- ---
| 15
| 1000
| 333 31- ---
|
16
| 1200
| 333 32- ---
| 17
| 1400
| 333 32˝ ---
| 18
| 1600
| 333 321 ---
|
19
| 1800
| 333 322 ---
| 20
| 2000
| 333 333 ---
| 21
| 2200
| 333 333 ˝--
|
22
| 2400
| 333 333 1--
| 23
| 2600
| 333 333 2--
| 24
| 2800
| 333 333 2˝-
|
25
| 3000
| 333 333 21-
| 26
| 3200
| 333 333 22-
| 27
| 3400
| 333 333 33-
|
28
| 3600
| 333 333 33˝
| 29
| 3800
| 333 333 331
| 30
| 4000
| 333 333 332
|
31
| 4200
| 333 333 333
| 32
| 4400
| 444 443 333
| 33
| 4600
| 444 444 444
|
34
| 4800
| 555 554 444
| 35
| 5000
| 555 555 555
| 36
| 5200
| 666 666 666
|
|
Requisites:
| Con 10, Int 17
| Alignment:
| any
| HD/level:
| d5
| Weapon Prof.:
| 1+level/3
| To Hit Table:
| Wiz
| Save Table:
| Wiz
| Reference:
| DM {Planeshifted Chemist}
| Groups:
| Wizard, Alternate
|
|
|
Level 1: Identify Technological Items and how to use them (level*10)%
| Level 1: +1 Knowledge proficiency per level.
| Level 1: Resist Gravity, Telekinesis, falling damage
| Level 2: Identify Object/Person's weight, home plane, home multiverse (quantum signature) by sight.
| Level 3: Specialization in Enchantment gained.
| Level 3: Immune distance distortion, teleport/plane-shifting traps/tricks/specials
| Level 4: 1/d: Create Technological item of TechL=LVL
| Level 5: Unusual materials are considered elements of E=S for your spells.
| Level 6: Can create ioun stones as a GeoSage of 5 levels lower.
| Level 7: Specialization in Alteration gained.
| Level 8: Identify Alchemical/Chemical item and (at a -50% penalty) function (level-7)*10%
| Level 9: Identify plane and multiverse by sight.
|
| Sample Technology Levels (copied from [A10]):
|
|
TechF
| SFB TechL
| Examples
|
0
| -10X
| No basic tools
| 1
| -9X
| Basic tools; Basic shelter; Basic herbal medicine; Cultivation of plants; Recognition of seasons
| 2
| -8Xe
| Wheel; Use of fire; Star recognition; Constellations; Basic metallurgy; Pulleys; Levers; Basic anatomy; Alchemy
|
3
| -8Xs
| Basic astronomy and navigation; Windmills; Water wheels; Microscope/Magnifying Lens; Animal husbandry
| 4
| -8Xl
| Recognition of other planets; Basic mechanics; Flood control; Cell theory; Classification of compounds
| 5
| -7X
| Solar system mechanics; Steam power; Crude weather prediction; Geologic history; Fossils
|
6
| -6Xe
| Detailed anatomy; Crude surgery (leeches!)
| 7
| -6Xs
| Simple chemistry
| 8
| -6Xl
| Simple atomic theory; Organic chemistry
|
9
| -5X
| Hydroelectric power; Light-bulbs; Radio; X-rays
| 10
| -4Xe
| Celestial mechanics; Heating and cooling systems; Heavy machinery; Tanks; Basic genetics/microbiology
| 11
| -4Xs
| Stellar evolution; Transistors and Basic electronics; Theory of diseases (bacteriology); Earthquake prediction
|
12
| -4Xl
| Radio astronomy; Solid state electronics; Telephones; Basic artificial limbs; Microwave theory
| 13
| -3X
| Relativity; Internal combustion; Simple Computers; DNA/gene research; Basic artificial organs; Organ transplants
| 14
| -2Xe
| Basic astronautics (planet to moon); Unmanned space probes; Simple internet; Fission; Lasers
|
15
| -2Xs
| Manned spaceflight (planet to planet); Environmental suits; Simple cyberware/bioware; Fusion
| 16
| -2Xl
| Unmanned interstellar probes; Advanced cyberware/bioware; Clones; Cold fusion
| 17
| -1X
| Impulse; Manner interstellar travel; Gene surgery; Weather modification; Antimatter reactors
|
18
| 0Xe
| SemiWarp; Basic subspace mechanics; Micromolecular circuitry; Gravity control; Replicators; Phasers
| 19
| 0Xs
| Warp; Dilithium; Deflector shields; Transporters; Tractor beams; Tricorders; Positional Stabilizer
| 20
| 0Xl
| MicroWarp; Automation control systems; SFG; Cloaking Device; Temporal / alternate timeline theory
|
|
[PC2] Wizard Group Classes
Preserver2
Level
| KXP
| Wizard 123 456 789
|
1
| 0
| 2-- --- ---
| 2
| 2.5
| 21- --- ---
| 3
| 5
| 22- --- ---
|
4
| 10
| 321 --- ---
| 5
| 15
| 432 --- ---
| 6
| 25
| 432 1-- ---
|
7
| 50
| 543 2-- ---
| 8
| 75
| 543 21- ---
| 9
| 100
| 654 32- ---
|
10
| 150
| 654 321 ---
| 11
| 200
| 665 432 ---
| 12
| 300
| 665 432 1--
|
13
| 750
| 666 543 2--
| 14
| 1000
| 666 654 3--
| 15
| 1250
| 666 665 4--
|
16
| 1500
| 666 666 5--
| 17
| 1750
| 666 666 6--
| 18
| 2000
| 666 666 61-
|
19
| 2500
| 666 666 62-
| 20
| 3000
| 666 666 63-
| 21
| 3500
| 666 666 64-
|
22
| 4000
| 666 666 651
| 23
| 4500
| 666 666 662
| 24
| 5000
| 666 666 663
|
25
| 5500
| 666 666 664
| 26
| 6000
| 666 666 665
| 27
| 6500
| 666 666 666
|
28
| 7000
| 766 666 666
| 29
| 7500
| 776 666 666
| 30
| 8000
| 777 666 666
|
31
| 8500
| 777 766 666
| 32
| 9000
| 777 776 666
| 33
| 9500
| 777 777 666
|
34
| 10000
| 777 777 766
| 35
| 10500
| 777 777 776
| 36
| 11000
| 777 777 777
|
|
Requisites:
| Int 9, Chr 9
| Alignment:
| any G
| HD/level:
| d5
| Weapon Prof.:
| 1+level/6
| To Hit Table:
| Wiz
| Save Table:
| Wiz
| Reference:
| DS2
|
|
|
Gets Wisdom bonus as bonus Wizard spells. This bonus is in addition to any Wisdom bonus for Priests.
| Level 1: 1M,1P: Give Strength to a Land (level/6 mile radius). This allows Druids to recover their spells, animals to live there, etc. It may take several uses of this ability if the local land is particularly hostile or has been completely drained.
| Level 3: May cast Priest spells of Necromancy & Healing spheres as if they are 2 spell levels higher.
| Level 4: 3M,3P: Restore PF of local area by 1 to a maximum of 10.
| Level 9: 6M,6P: Restore MF of local area by 1 to a maximum of 10.
| Level 9: May cast Priest spells of Necromancy & Healing spheres as if they are 1 spell level higher.
| Level 16: 10M,10P: Restore TF of local area by 1 to a maximum of 10.
| Level 27: May cast Priest spells of Necromancy & Healing spheres at the same spell level.
|
|
[PC2] Wizard Group Classes
Red Robe1
Level
| KXP
| Wizard 123 456 789
|
1
| 2.5
| 1-- --- ---
| 2
| 5
| 2-- --- ---
| 3
| 10
| 21- --- ---
|
4
| 18
| 321 --- ---
| 5
| 36
| 431 --- ---
| 6
| 50
| 432 --- ---
|
7
| 90
| 432 1-- ---
| 8
| 180
| 433 2-- ---
| 9
| 350
| 433 21- ---
|
10
| 500
| 543 221 ---
| 11
| 700
| 544 332 ---
| 12
| 900
| 544 342 1--
|
13
| 1100
| 555 442 11-
| 14
| 1300
| 555 442 21-
| 15
| 1500
| 655 452 211
|
16
| 1750
| 655 553 211
| 17
| 2000
| 655 553 321
| 18
| 2250
| 665 553 322
|
19
| 2500
| 665 554 332
| 20
| 2750
| 665 554 433
| 21
| 3000
| 665 554 444
|
22
| 3250
| 665 555 544
| 23
| 3500
| 665 555 555
| 24
| 3750
| 666 655 555
|
25
| 4000
| 666 666 555
| 26
| 4250
| 666 666 665
| 27
| 4500
| 666 666 666
|
28
| 4750
| 776 666 666
| 29
| 5000
| 777 766 666
| 30
| 5250
| 777 777 666
|
31
| 5500
| 777 777 776
| 32
| 5750
| 777 777 777
| 33
| 6000
| 887 777 777
|
34
| 6250
| 888 877 777
| 35
| 6500
| 888 888 777
| 36
| 6750
| 888 888 887
|
|
Requisites:
| Dex 6, Int 9
| Alignment:
| C* or *N
| HD/level:
| d4
| Weapon Prof.:
| 1+level/5
| To Hit Table:
| Wiz
| Save Table:
| Wiz
| Reference:
| DLA1
|
|
|
Specialized in Invocation. Has Enchantment and Necromancy as opposite schools.
| Level 1: May use 1 material component effect per spell as a zero action.
|
|
[PC2] Wizard Group Classes
Savant1
Level
| KXP
| Wizard 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 2.5
| 2-- --- ---
| 3
| 5
| 3-- --- ---
|
4
| 10
| 31- --- ---
| 5
| 25
| 32- --- ---
| 6
| 50
| 43- --- ---
|
7
| 80
| 431 --- ---
| 8
| 115
| 532 --- ---
| 9
| 155
| 543 --- ---
|
10
| 205
| 543 1-- ---
| 11
| 280
| 553 2-- ---
| 12
| 380
| 654 3-- ---
|
13
| 500
| 654 31- ---
| 14
| 700
| 755 32- ---
| 15
| 900
| 765 43- ---
|
16
| 1100
| 765 431 ---
| 17
| 1300
| 775 532 ---
| 18
| 1500
| 875 543 ---
|
19
| 1700
| 876 543 1--
| 20
| 1900
| 976 553 2--
| 21
| 2100
| 987 654 3--
|
22
| 2300
| 987 654 31-
| 23
| 2500
| 997 755 32-
| 24
| 2700
| 997 765 43-
|
25
| 2900
| 998 765 431
| 26
| 3100
| 998 775 532
| 27
| 3300
| 999 876 543
|
28
| 3500
| 999 877 553
| 29
| 3700
| 999 987 654
| 30
| 3900
| 999 988 664
|
31
| 4100
| 999 998 765
| 32
| 4300
| 999 999 765
| 33
| 4500
| 999 999 876
|
34
| 4700
| 999 999 887
| 35
| 4900
| 999 999 998
| 36
| 5100
| 999 999 999
|
|
Requisites:
| Dex 16, Int 15, Wis 14
| Alignment:
| any
| HD/level:
| &0
| Weapon Prof.:
| 0+level/9
| To Hit Table:
| Wiz
| Save Table:
| Wiz
| Reference:
| Dragon
|
|
|
Level 1: Read Languages (25+5*level)%.
| Level 1: Legend Lore (15+5*level)%.
| Level 1: Immune to detrimental effects from reading magical/psionic tomes.
| Level 1: Read/Write/Speak 1 language, plus 1 more every 4 levels.
| Level 1: One knowledge non-weapon proficiency per level for free. Can instead (for each slot) add 20% to Read Languages or 10% to Legend Lore.
| Level 1: +(level/2, round up) on all knowledge-based proficiency checks.
| Level 1: Considered specialized in the school of Divination. You may select an additional school to be specialized; in this case, you must also select an opposite school.
| Level 9: Object Reading 1/d.
| Level 10: Truename 1/w.
| Level 12: Contact Other Plane 1/d.
|
|
[PC2] Wizard Group Classes
Seer2
Level
| KXP
| Wizard 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 2.5
| 1-- --- ---
| 3
| 5
| 2-- --- ---
|
4
| 10
| 2-- --- ---
| 5
| 20
| 21- --- ---
| 6
| 40
| 31- --- ---
|
7
| 60
| 32- --- ---
| 8
| 80
| 321 --- ---
| 9
| 125
| 431 --- ---
|
10
| 200
| 432 1-- ---
| 11
| 350
| 433 2-- ---
| 12
| 650
| 433 21- ---
|
13
| 950
| 443 22- ---
| 14
| 1250
| 444 33- ---
| 15
| 1550
| 444 431 ---
|
16
| 1850
| 554 442 ---
| 17
| 2150
| 555 442 1--
| 18
| 2450
| 555 543 2--
|
19
| 2750
| 555 554 21-
| 20
| 3050
| 555 555 32-
| 21
| 3350
| 555 555 321
|
22
| 3650
| 555 555 322
| 23
| 3950
| 555 555 332
| 24
| 4250
| 555 555 333
|
25
| 4550
| 555 555 433
| 26
| 4850
| 555 555 443
| 27
| 5150
| 555 555 444
|
28
| 5450
| 555 555 544
| 29
| 5750
| 555 555 554
| 30
| 6050
| 555 555 555
|
31
| 6350
| 665 555 555
| 32
| 6650
| 666 655 555
| 33
| 6950
| 666 666 555
|
34
| 7250
| 666 666 665
| 35
| 7550
| 766 666 666
| 36
| 7850
| 777 666 666
|
|
Requisites:
| Int 15, Wis 15, Chr 13
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 1+level/6
| To Hit Table:
| Wiz
| Save Table:
| Wiz
| Reference:
| S&S2
|
|
|
Level 1: Specialized (2nd edition version) in Divination; pick an opposite.
| Level 1: Can cast Priest Divination sphere spells as if they were Wizard Divination school spells.
| Level 3: 1M: Message
| Level 5: Can cast Psi2 Clairsentient powers as if they were spells (Minor = SL2, Major = SL5, Grand = SL8, Super = SL11). You do not get the Divination specialization bonus for this. These powers do not cost PSPs, they require no roll, and cannot power-score.
| Level 6: 1M: Sending
| Level 9: 1M: Demand
| Level 18: 1M, 1/t: Avoid an Avoid Fate (only if the results of the Avoid Fate would harm you)
|
|
[PC2] Wizard Group Classes
Sorcerer3
Level
| KXP
| Wizard 123 456 789
|
1
| 0
| 2-- --- ---
| 2
| 10
| 2-- --- ---
| 3
| 30
| 3-- --- ---
|
4
| 60
| 31- --- ---
| 5
| 100
| 42- --- ---
| 6
| 150
| 421 --- ---
|
7
| 210
| 532 --- ---
| 8
| 280
| 532 1-- ---
| 9
| 360
| 543 2-- ---
|
10
| 450
| 543 21- ---
| 11
| 550
| 554 32- ---
| 12
| 660
| 554 321 ---
|
13
| 780
| 554 432 ---
| 14
| 910
| 554 432 1--
| 15
| 1050
| 554 443 2--
|
16
| 1200
| 554 443 21-
| 17
| 1360
| 554 443 32-
| 18
| 1530
| 554 443 321
|
19
| 1710
| 554 443 332
| 20
| 1900
| 554 443 333
| 21
| 2100
| 554 444 333
|
22
| 2310
| 554 444 433
| 23
| 2530
| 554 444 443
| 24
| 2760
| 554 444 444
|
25
| 3000
| 555 444 444
| 26
| 3250
| 555 544 444
| 27
| 3510
| 555 554 444
|
28
| 3780
| 555 555 444
| 29
| 4060
| 555 555 544
| 30
| 4350
| 555 555 554
|
31
| 4650
| 555 555 555
| 32
| 4960
| 655 555 555
| 33
| 5280
| 665 555 555
|
34
| 5610
| 666 555 555
| 35
| 5950
| 666 655 555
| 36
| 6300
| 666 665 555
|
|
Requisites:
| Dex 0, Con 0, Chr 0 (10)
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 5+level/9
| To Hit Table:
| +level/2
| Save Table:
| Wiz
| Reference:
| PH3-48
|
|
|
Level 1: Charisma bonus in spells.
|
|
[PC2] Wizard Group Classes
Spellbinder
Level
| KXP
| Wizard 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 2.5
| 2-- --- ---
| 3
| 5
| 21- --- ---
|
4
| 10
| 32- --- ---
| 5
| 20
| 421 --- ---
| 6
| 40
| 422 --- ---
|
7
| 60
| 432 1-- ---
| 8
| 90
| 433 2-- ---
| 9
| 135
| 433 21- ---
|
10
| 250
| 443 22- ---
| 11
| 375
| 444 33- ---
| 12
| 750
| 444 441 ---
|
13
| 1125
| 555 442 ---
| 14
| 1500
| 555 442 1--
| 15
| 1875
| 555 552 1--
|
16
| 2250
| 555 553 21-
| 17
| 2625
| 555 553 32-
| 18
| 3000
| 555 553 321
|
19
| 3375
| 555 553 331
| 20
| 3750
| 555 554 332
| 21
| 4125
| 555 554 442
|
22
| 4500
| 555 555 443
| 23
| 4875
| 555 555 553
| 24
| 5250
| 555 555 554
|
25
| 5625
| 555 555 555
| 26
| 6000
| 666 655 555
| 27
| 6375
| 666 666 655
|
28
| 6750
| 666 666 666
| 29
| 7125
| 777 766 666
| 30
| 7500
| 777 777 766
|
31
| 7875
| 777 777 777
| 32
| 8250
| 888 877 777
| 33
| 8625
| 888 888 877
|
34
| 9000
| 888 888 888
| 35
| 9375
| 999 988 888
| 36
| 9750
| 999 999 999
|
|
Requisites:
| Dex 12, Int 9, Wis 6, Chr 12
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 1+level/6
| To Hit Table:
| Wiz
| Save Table:
| Wiz
| Reference:
| DM
|
|
|
A spellbinder is a double (Collective) specialist in Illusion and Enchantment. Spells from either school cost ˝ of a spell.
| You must select 2 opposite schools (must be major schools).
|
|
[PC2] Wizard Group Classes
White Robe1
Level
| KXP
| Wizard 123 456 789
|
1
| 2.5
| 1-- --- ---
| 2
| 5
| 2-- --- ---
| 3
| 10
| 21- --- ---
|
4
| 20
| 32- --- ---
| 5
| 38
| 421 --- ---
| 6
| 55
| 422 --- ---
|
7
| 100
| 432 1-- ---
| 8
| 200
| 433 2-- ---
| 9
| 400
| 433 21- ---
|
10
| 600
| 443 221 ---
| 11
| 800
| 444 332 1--
| 12
| 1000
| 444 443 21-
|
13
| 1250
| 555 443 21-
| 14
| 1500
| 555 443 21-
| 15
| 1750
| 555 553 221
|
16
| 2000
| 555 554 221
| 17
| 2250
| 555 554 332
| 18
| 2500
| 555 554 333
|
19
| 2750
| 555 554 443
| 20
| 3000
| 555 554 444
| 21
| 3250
| 555 555 544
|
22
| 3500
| 555 555 554
| 23
| 3750
| 666 655 555
| 24
| 4000
| 666 666 655
|
25
| 4250
| 666 666 666
| 26
| 4500
| 777 766 666
| 27
| 4750
| 777 777 766
|
28
| 5000
| 777 777 777
| 29
| 5250
| 877 777 777
| 30
| 5500
| 887 777 777
|
31
| 5750
| 888 777 777
| 32
| 6000
| 888 877 777
| 33
| 6250
| 888 887 777
|
34
| 6500
| 888 888 777
| 35
| 6750
| 888 888 877
| 36
| 7000
| 888 888 887
|
|
Requisites:
| Dex 6, Int 9
| Alignment:
| any G
| HD/level:
| d4
| Weapon Prof.:
| 1+level/5
| To Hit Table:
| Wiz
| Save Table:
| Wiz
| Reference:
| DLA1
|
|
|
Specialized in Abjuration. Has Illusion and Necromancy as opposite schools.
| Level 1: May use 1 material component effect per spell as a zero action.
|
|
[PC2] Wizard Group Classes
Witch Doctor
Level
| KXP
| Wizard 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 1
| 2-- --- ---
| 3
| 2
| 21- --- ---
|
4
| 4
| 22- --- ---
| 5
| 8
| 221 --- ---
| 6
| 16
| 222 --- ---
|
7
| 32
| 222 1-- ---
| 8
| 64
| 222 2-- ---
| 9
| 128
| 222 21- ---
|
10
| 256
| 222 22- ---
| 11
| 450
| 322 22- ---
| 12
| 650
| 332 221 ---
|
13
| 850
| 333 222 ---
| 14
| 1050
| 333 322 ---
| 15
| 1250
| 333 332 ---
|
16
| 1450
| 433 333 1--
| 17
| 1650
| 443 333 2--
| 18
| 1850
| 444 333 3--
|
19
| 2050
| 444 433 3--
| 20
| 2250
| 444 443 3--
| 21
| 2450
| 444 444 31-
|
22
| 2650
| 444 444 42-
| 23
| 2850
| 444 444 43-
| 24
| 3050
| 444 444 44-
|
25
| 3250
| 544 444 44-
| 26
| 3450
| 554 444 44-
| 27
| 3650
| 555 444 441
|
28
| 3850
| 555 544 442
| 29
| 4050
| 555 554 443
| 30
| 4250
| 555 555 444
|
31
| 4450
| 555 555 544
| 32
| 4650
| 555 555 554
| 33
| 4850
| 555 555 555
|
34
| 5050
| 666 555 555
| 35
| 5250
| 666 666 555
| 36
| 5450
| 666 666 666
|
|
Requisites:
| Int 6
| Alignment:
| any
| HD/level:
| d2
| Weapon Prof.:
| 1+level/6
| To Hit Table:
| M-U0
| Save Table:
| M-U0
| Reference:
| DM
|
|
|
Can specialize in a school, but pick 2 opposites.
| Level 1: Can read scrolls of any spell level without "blowing your head off".
| Level 1: Can weapon specialize as per Ranger1.
| Level 8: Can create potions as per an Alchemist of ˝ the Witch Doctor's level.
|
|
[PC2] Wizard Group Classes
Wizard3
Level
| KXP
| Wizard 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 10
| 2-- --- ---
| 3
| 30
| 21- --- ---
|
4
| 60
| 32- --- ---
| 5
| 100
| 321 --- ---
| 6
| 150
| 332 --- ---
|
7
| 210
| 432 1-- ---
| 8
| 280
| 433 2-- ---
| 9
| 360
| 443 21- ---
|
10
| 450
| 443 32- ---
| 11
| 550
| 444 321 ---
| 12
| 660
| 444 332 ---
|
13
| 780
| 444 432 1--
| 14
| 910
| 444 433 2--
| 15
| 1050
| 444 443 21-
|
16
| 1200
| 444 443 32-
| 17
| 1360
| 444 444 321
| 18
| 1530
| 444 444 332
|
19
| 1710
| 444 444 433
| 20
| 1900
| 444 444 444
| 21
| 2100
| 544 444 444
|
22
| 2310
| 554 444 444
| 23
| 2530
| 555 444 444
| 24
| 2760
| 555 544 444
|
25
| 3000
| 555 554 444
| 26
| 3250
| 555 555 444
| 27
| 3510
| 555 555 544
|
28
| 3780
| 555 555 554
| 29
| 4060
| 555 555 555
| 30
| 4350
| 655 555 555
|
31
| 4650
| 665 555 555
| 32
| 4960
| 666 555 555
| 33
| 5280
| 666 655 555
|
34
| 5610
| 666 665 555
| 35
| 5950
| 666 666 555
| 36
| 6300
| 666 666 655
|
|
Requisites:
| Dex 0, Con 0, Int 0 (10)
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 5+level/9
| To Hit Table:
| +level/2
| Save Table:
| Wiz
| Reference:
| PH3-52
|
|
|
May specialize in a school, pick an opposite.
| Level 1: Intelligence bonus for spells.
| Level 1: Scribe Scroll feat.
| Level 1: Read/Write Draconic proficiency.
| Level 5: LVL/5 bonus feats. These feats must be a metamagic feat, an item creation feat, or Spell Mastery.
|
|
[PC3] Priest Group Classes
All Priests
Specialty Priest: Any Priest class (except the "0" classes) can be specialty priests. XP, hp, and other data do not change.
| You get more Requisites (see the Specialty Priest table), these cumulatively add with your normal Priest class.
| If you end up with three of the same requisite (such as "WWW"), you need a 27 in that ability score to qualify.
| Sacrifices: This is a version of material componenting. All priests can do the following ("DL" is "Dungeon Level"):
| # F actions, sacrifice a DL # monster or magic item: Gain a # level spell in your memorization. You must at least level # to do this. Certain sacrifices (the stereotypical virgin priestess, a powerful opposite-aligned magic item, or whatever) may be higher DL than normal.
| Conversion to your order: This is another version of material componenting. It works just like Sacrifices above, except you convert a DL # monster/NPC (not item) to your order, and you can do it at any level if you have a temple established.
| DL is roughly one-third the converted NPC's level (round up). The character must be willing, and if he leaves the order or dies within # weeks, the spell energy is taken away (or you owe the god that much spell energy if you've already used it).
| Followers: Priests may also use followers as Psi1 PSPs which can be used for Psionic Enchantments only. Each follower gives (his experience level + 1)^2 PSPs per day.
|
|
[PC3] Priest Group Classes
Attendant
Level
| KXP
| Priest 123 456 78
|
1
| 0
| a-- --- --
| 2
| 1.75
| 0a- --- --
| 3
| 3.5
| 10a --- --
|
4
| 7
| 20a b-- --
| 5
| 14
| 310 bc- --
| 6
| 28
| 420 abc --
|
7
| 56
| 530 abc --
| 8
| 112
| 641 0ab c-
| 9
| 224
| 752 0ab c-
|
10
| 399
| 863 0ab c-
| 11
| 574
| 974 0ab cd
| 12
| 749
| A85 10a bc
|
13
| 924
| B96 20a bc
| 14
| 1099
| CA7 30a bc
| 15
| 1274
| DB8 40a bc
|
16
| 1624
| EC9 50a bc
| 17
| 1799
| FDA 610 ab
| 18
| 2149
| GEB 720 ab
|
19
| 2499
| HFC 830 ab
| 20
| 2849
| IGD 940 ab
| 21
| 3199
| JHE A50 ab
|
22
| 3549
| KIF B60 ab
| 23
| 3899
| LJG C71 0a
| 24
| 4249
| MKH D82 0a
|
25
| 4599
| NLI E93 0a
| 26
| 4949
| OMJ FA4 0a
| 27
| 5649
| PNK GB5 0a
|
28
| 6349
| QOL HC6 0a
| 29
| 7049
| RPM ID7 0a
| 30
| 7749
| SQN JE8 10
|
31
| 8449
| TRO KF9 20
| 32
| 9149
| USP LGA 30
| 33
| 9849
| VTQ MHB 40
|
34
| 10549
| WUR NIC 50
| 35
| 11249
| XVS OJD 60
| 36
| 12649
| YWT PKE 70
|
|
Requisites:
| Wis 11, Chr 9
| Alignment:
| any
| HD/level:
| 2d3
| Weapon Prof.:
| 2+level/2
| To Hit Table:
| 1˝xPri
| Save Table:
| 1˝xPri
| Reference:
| DM
|
|
|
After selecting your spheres, apply the following changes:
| Drop Astral, Chaos, Sun, Travelers, War, Weather. These are always unavailable spheres to you.
| Increase Creation, Law, and Protection by 1 category (unavailable to minor, minor to major, major to grand).
| Guardian and Wards become Grand.
|
|
[PC3] Priest Group Classes
Beast Cleric
Level
| KXP
| Priest 123 456 78
|
1
| 0
| 0-- --- --
| 2
| 1.5
| 00- --- --
| 3
| 3
| 000 --- --
|
4
| 6
| 000 0-- --
| 5
| 12
| 000 00- --
| 6
| 24
| 000 000 --
|
7
| 48
| 000 000 0-
| 8
| 96
| 100 000 0-
| 9
| 192
| 110 000 0-
|
10
| 342
| 111 000 0-
| 11
| 492
| 111 100 0-
| 12
| 642
| 111 110 0-
|
13
| 792
| 111 111 0-
| 14
| 942
| 111 111 1-
| 15
| 1092
| 221 111 1-
|
16
| 1392
| 222 211 1-
| 17
| 1542
| 222 222 1-
| 18
| 1842
| 222 222 2-
|
19
| 2142
| 333 222 2-
| 20
| 2442
| 333 333 2-
| 21
| 2742
| 333 333 3h
|
22
| 3042
| 444 433 3g
| 23
| 3342
| 444 444 4f
| 24
| 3642
| 555 554 4e
|
25
| 3942
| 555 555 5d
| 26
| 4242
| 666 666 5c
| 27
| 4842
| 666 666 6b
|
28
| 5442
| 777 777 7a
| 29
| 6042
| 888 888 80
| 30
| 6642
| 999 999 91
|
31
| 7242
| AAA AAA A2
| 32
| 7842
| BBB BBB B3
| 33
| 8442
| CCC CCC C4
|
34
| 9042
| DDD DDD D5
| 35
| 9642
| EEE EEE E6
| 36
| 10842
| FFF FFF F7
|
|
Requisites:
| Wis 11
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 3+level/3
| To Hit Table:
| Pri
| Save Table:
| Pri
| Reference:
| DM
|
|
|
Treat this as a Cleric (1 or 2) with a different XP and spell progression.
| This class does get the free Material Componenting of Cleric.
|
|
[PC3] Priest Group Classes
Cleric0
Level
| KXP
| Priest 123 456 7
|
1
| 0
| 0-- --- -
| 2
| 1.5
| 1-- --- -
| 3
| 3
| 20- --- -
|
4
| 6
| 21- --- -
| 5
| 12
| 220 --- -
| 6
| 25
| 221 --- -
|
7
| 50
| 322 0-- -
| 8
| 100
| 332 1-- -
| 9
| 200
| 333 20- -
|
10
| 300
| 443 21- -
| 11
| 400
| 443 320 -
| 12
| 500
| 444 321 -
|
13
| 600
| 554 322 -
| 14
| 700
| 555 332 -
| 15
| 800
| 655 333 -
|
16
| 900
| 655 443 0
| 17
| 1000
| 665 443 1
| 18
| 1100
| 665 443 2
|
19
| 1200
| 765 444 2
| 20
| 1300
| 765 444 3
| 21
| 1400
| 765 554 3
|
22
| 1500
| 765 554 4
| 23
| 1600
| 776 654 4
| 24
| 1700
| 876 655 4
|
25
| 1800
| 876 655 5
| 26
| 1900
| 877 665 5
| 27
| 2000
| 887 666 5
|
28
| 2100
| 887 776 5
| 29
| 2200
| 887 776 6
| 30
| 2300
| 888 777 6
|
31
| 2400
| 888 887 6
| 32
| 2500
| 988 887 6
| 33
| 2600
| 998 888 7
|
34
| 2700
| 999 888 8
| 35
| 2800
| 999 998 8
| 36
| 2900
| 999 999 9
|
|
Requisites:
| Wis 9
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 2+level/3
| To Hit Table:
| CTD0
| Save Table:
| Cleric0
| Reference:
| RC0-13
|
|
|
Priest Spells: Get 1 Grand, 3 Major, 6 Minor spheres.
| Level 1: Turn Undead, see [S3]
| Level 1: May use 1 instance of material componenting per spell as a 0 action. You lose this ability if you are a Specialty Priest.
| Level 9: Can construct religious stronghold, cost is ˝ due to religious help. Must contain temple/cathedral/church at least 2500 sq.ft. If cleric clears area, gains 9 sp/inhabitant from trade/taxes/tithes
| Level 9: Detect Deception: can sense lies and see through all illusions with 1M.
| Level 9: Loan: Can transfer hit points from self to any creature or group of creatures within sight (1M action). Cannot raise above max hp.
| Level 15: Divine Voice: 1M+1P+1V action: all within 180' save vs. spell or Entralled (as spell). Cleric can issue a Mass Suggestion as well.
| Level 18: Divine Strength: Can adjust Wis, Str, and Chr as follows: 1M action: one stat raised to equal the cleric's level or +1; the two other stats are reduced by 2; lasts for 1 r/level; maintained effect.
| Level 27: Divine Will: Can throw off any one non-godly effect per day; the effect simply does not function on the cleric.
|
|
[PC3] Priest Group Classes
Cleric1
Level
| KXP
| Priest 123 456 7
|
1
| 0
| 1-- --- -
| 2
| 1.5
| 20- --- -
| 3
| 3
| 21- --- -
|
4
| 6
| 320 --- -
| 5
| 13
| 331 --- -
| 6
| 27.5
| 332 0-- -
|
7
| 55
| 332 1-- -
| 8
| 110
| 333 20- -
| 9
| 225
| 443 21- -
|
10
| 450
| 443 320 -
| 11
| 675
| 544 321 -
| 12
| 900
| 655 322 -
|
13
| 1125
| 666 422 0
| 14
| 1350
| 666 532 1
| 15
| 1575
| 666 642 1
|
16
| 1800
| 777 643 1
| 17
| 2025
| 777 753 2
| 18
| 2250
| 888 864 2
|
19
| 2475
| 998 864 2
| 20
| 2700
| 999 875 2
| 21
| 2925
| 999 986 2
|
22
| 3150
| 999 996 3
| 23
| 3375
| 999 997 3
| 24
| 3600
| 999 998 3
|
25
| 3825
| 999 998 4
| 26
| 4050
| 999 999 4
| 27
| 4275
| 999 999 5
|
28
| 4500
| 999 999 6
| 29
| 4725
| 999 999 7
| 30
| 4950
| 999 999 8
|
31
| 5175
| 999 999 9
| 32
| 5400
| AAA A99 9
| 33
| 5625
| AAA AAA 9
|
34
| 5850
| AAA AAA A
| 35
| 6075
| BBB BAA A
| 36
| 6300
| BBB BBB B
|
|
Requisites:
| Wis 9
| Alignment:
| non-TN
| HD/level:
| d8
| Weapon Prof.:
| 2+level/4
| To Hit Table:
| Pri
| Save Table:
| Pri
| Reference:
| PH1-20
|
|
|
Priest Spells: Get 1 Grand, 3 Major, 6 Minor spheres.
| Level 1: Turn Undead, see [S3]
| Level 1: May use 1 instance of material componenting per spell as a 0 action. You lose this ability if you are a Specialty Priest.
| Level 9: Can construct religious stronghold, cost is ˝ due to religious help. Must contain temple/cathedral/church at least 2500 sq.ft. If cleric clears area, gains 9 sp/inhabitant from trade/taxes/tithes
| Level 9: Detect Deception: can sense lies and see through all illusions with 1M.
| Level 9: Loan: Can transfer hit points from self to any creature or group of creatures within sight (1M action). Cannot raise above max hp.
| Level 15: Divine Voice: 1M+1P+1V action: all within 180' save vs. spell or Entralled (as spell). Cleric can issue a Mass Suggestion as well.
| Level 18: Divine Strength: Can adjust Wis, Str, and Chr as follows: 1M action: one stat raised to equal the cleric's level or +1; the two other stats are reduced by 2; lasts for 1 r/level; maintained effect.
| Level 27: Divine Will: Can throw off any one non-godly effect per day; the effect simply does not function on the cleric.
|
|
[PC3] Priest Group Classes
Cleric2
Level
| KXP
| Priest 123 456 7
|
1
| 0
| 1-- --- -
| 2
| 1.5
| 20- --- -
| 3
| 3
| 21- --- -
|
4
| 6
| 320 --- -
| 5
| 13
| 331 --- -
| 6
| 27.5
| 332 0-- -
|
7
| 55
| 332 1-- -
| 8
| 110
| 333 20- -
| 9
| 225
| 443 21- -
|
10
| 450
| 443 320 -
| 11
| 675
| 544 321 -
| 12
| 900
| 655 322 -
|
13
| 1125
| 666 422 0
| 14
| 1350
| 666 532 1
| 15
| 1575
| 666 642 1
|
16
| 1800
| 777 643 1
| 17
| 2025
| 777 753 2
| 18
| 2250
| 888 864 2
|
19
| 2475
| 998 864 2
| 20
| 2700
| 999 875 2
| 21
| 2925
| 999 986 2
|
22
| 3150
| 999 996 3
| 23
| 3375
| 999 997 3
| 24
| 3600
| 999 998 3
|
25
| 3825
| 999 998 4
| 26
| 4050
| 999 999 4
| 27
| 4275
| 999 999 5
|
28
| 4500
| 999 999 6
| 29
| 4725
| 999 999 7
| 30
| 4950
| 999 999 8
|
31
| 5175
| 999 999 9
| 32
| 5400
| AAA A99 9
| 33
| 5625
| AAA AAA 9
|
34
| 5850
| AAA AAA A
| 35
| 6075
| BBB BAA A
| 36
| 6300
| BBB BBB B
|
|
Requisites:
| Wis 9
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 2+level/4
| To Hit Table:
| Pri
| Save Table:
| Pri
| Reference:
| PH2-33
|
|
|
Priest Spells: Get 1 Grand, 3 Major, 6 Minor spheres.
| Level 1: Turn Undead, see [S3]
| Level 1: May use 1 instance of material componenting per spell as a 0 action. You lose this ability if you are a Specialty Priest.
| Level 9: Can construct religious stronghold, cost is ˝ due to religious help. Must contain temple/cathedral/church at least 2500 sq.ft. If cleric clears area, gains 9 sp/inhabitant from trade/taxes/tithes
| Level 9: Detect Deception: can sense lies and see through all illusions with 1M.
| Level 9: Loan: Can transfer hit points from self to any creature or group of creatures within sight (1M action). Cannot raise above max hp.
| Level 15: Divine Voice: 1M+1P+1V action: all within 180' save vs. spell or Entralled (as spell). Cleric can issue a Mass Suggestion as well.
| Level 18: Divine Strength: Can adjust Wis, Str, and Chr as follows: 1M action: one stat raised to equal the cleric's level or +1; the two other stats are reduced by 2; lasts for 1 r/level; maintained effect.
| Level 27: Divine Will: Can throw off any one non-godly effect per day; the effect simply does not function on the cleric.
|
|
[PC3] Priest Group Classes
Cleric3
Level
| KXP
| Priest 123 456 789
|
1
| 0
| 2-- --- ---
| 2
| 10
| 30- --- ---
| 3
| 30
| 32- --- ---
|
4
| 60
| 430 --- ---
| 5
| 100
| 432 --- ---
| 6
| 150
| 443 0-- ---
|
7
| 210
| 543 2-- ---
| 8
| 280
| 544 30- ---
| 9
| 360
| 554 32- ---
|
10
| 450
| 554 43- ---
| 11
| 550
| 655 432 ---
| 12
| 660
| 655 443 0--
|
13
| 780
| 665 543 2--
| 14
| 910
| 665 544 30-
| 15
| 1050
| 666 554 32-
|
16
| 1200
| 666 554 430
| 17
| 1360
| 666 655 432
| 18
| 1530
| 666 655 443
|
19
| 1710
| 666 665 544
| 20
| 1900
| 666 665 555
| 21
| 2100
| 666 666 555
|
22
| 2310
| 666 666 655
| 23
| 2530
| 666 666 665
| 24
| 2760
| 666 666 666
|
25
| 3000
| 766 666 666
| 26
| 3250
| 776 666 666
| 27
| 3510
| 777 666 666
|
28
| 3780
| 777 766 666
| 29
| 4060
| 777 776 666
| 30
| 4350
| 777 777 666
|
31
| 4650
| 777 777 766
| 32
| 4960
| 777 777 776
| 33
| 5280
| 777 777 777
|
34
| 5610
| 877 777 777
| 35
| 5950
| 887 777 777
| 36
| 6300
| 888 777 777
|
|
Requisites:
| Con 0, Wis 0 (10), Chr 0
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 5+level/9
| To Hit Table:
| +level*3/4
| Save Table:
| Pri
| Reference:
| PH3-29
|
|
|
Wisdom bonus to spell memorization.
| Level 1: Spontaneous Casting: If using spell memorization, can replace any spell with a spell with "cure" in its name at will.
| Level 1: Can Turn Undead.
| Level 1: Extra Languages: Celestial (G), Abyssal (CE), and Infernal (LE).
|
|
[PC3] Priest Group Classes
Cloistered Cleric1
Level
| KXP
| Priest 123 456 7
|
1
| 0
| 0-- --- -
| 2
| 0.8
| 10- --- -
| 3
| 1.6
| 210 --- -
|
4
| 3.2
| 321 --- -
| 5
| 6.4
| 432 0-- -
| 6
| 12.8
| 433 1-- -
|
7
| 25.6
| 443 20- -
| 8
| 51.2
| 444 31- -
| 9
| 100
| 444 42- -
|
10
| 200
| 444 430 -
| 11
| 300
| 444 441 -
| 12
| 400
| 544 442 -
|
13
| 500
| 554 443 -
| 14
| 600
| 555 444 0
| 15
| 700
| 655 544 1
|
16
| 800
| 665 554 2
| 17
| 900
| 666 555 3
| 18
| 1000
| 766 655 4
|
19
| 1100
| 776 665 5
| 20
| 1200
| 777 666 5
| 21
| 1300
| 877 766 6
|
22
| 1400
| 887 776 6
| 23
| 1500
| 888 777 6
| 24
| 1600
| 988 877 7
|
25
| 1700
| 998 887 7
| 26
| 1800
| 999 888 7
| 27
| 1900
| A99 988 8
|
28
| 2000
| AA9 998 8
| 29
| 2100
| AAA 999 8
| 30
| 2200
| BAA A99 9
|
31
| 2300
| BBA AA9 9
| 32
| 2400
| BBB AAA 9
| 33
| 2500
| CBB BAA A
|
34
| 2600
| CCC BBA A
| 35
| 2700
| CCC CCB A
| 36
| 2800
| CCC CCC C
|
|
Requisites:
| Int 6, Wis 9
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 1+level/9
| To Hit Table:
| Wiz
| Save Table:
| Pri
| Reference:
| BoD4
|
|
|
Level 1: All Healing sphere spells cost ˝ of a spell to cast. Spells from the All, Divination, and Protection spheres cost 1 spell to cast. All other spells cost 2 spells to cast.
| Level 1: All range "Touch" healing spells become "Sight".
| Level 4: You may pick another sphere to cost only 1 spell each to cast.
| Level 8: You may pick another sphere to cost only 1 spell each to cast. (total 2)
| Level 9: All healing spells are doubled in effect.
| Level 12: You may pick another sphere to cost only 1 spell each to cast. (total 3)
| Level 16: You may pick another sphere to cost only 1 spell each to cast. (total 4)
| Level 18: Automatically roll maximum on all variable healing spells.
| Level 27: May heal characters above maximum at a rate of 10 per 1; e.g. if you cure someone by 40 over their max, they are now at 4 above their max. This rate gets better by 1 until the maximum (1 per 1) is reached at level 36. This does not affect set hit point effects such as Heal and Death's Door.
|
|
[PC3] Priest Group Classes
Druid0
Level
| KXP
| Priest 123 456 7
|
1
| 0
| 0-- --- -
| 2
| 1.5
| 1-- --- -
| 3
| 3
| 20- --- -
|
4
| 6
| 21- --- -
| 5
| 12
| 220 --- -
| 6
| 25
| 221 --- -
|
7
| 50
| 322 0-- -
| 8
| 100
| 332 1-- -
| 9
| 200
| 333 20- -
|
10
| 300
| 443 21- -
| 11
| 400
| 443 320 -
| 12
| 500
| 444 321 -
|
13
| 600
| 554 322 -
| 14
| 700
| 555 332 -
| 15
| 800
| 655 333 -
|
16
| 900
| 655 443 0
| 17
| 1000
| 665 443 1
| 18
| 1100
| 665 443 2
|
19
| 1200
| 765 444 2
| 20
| 1300
| 765 444 3
| 21
| 1400
| 765 554 3
|
22
| 1500
| 765 554 4
| 23
| 1600
| 776 654 4
| 24
| 1700
| 876 655 4
|
25
| 1800
| 876 655 5
| 26
| 1900
| 877 665 5
| 27
| 2000
| 887 666 5
|
28
| 2100
| 887 776 5
| 29
| 2200
| 887 776 6
| 30
| 2300
| 888 777 6
|
31
| 2400
| 888 887 6
| 32
| 2500
| 988 887 6
| 33
| 2600
| 998 888 7
|
34
| 2700
| 999 888 8
| 35
| 2800
| 999 998 8
| 36
| 2900
| 999 999 9
|
|
Requisites:
| Wis 9
| Alignment:
| any T
| HD/level:
| d6
| Weapon Prof.:
| 2+level/3
| To Hit Table:
| CTD0
| Save Table:
| Cleric0
| Reference:
| RC0-28
|
|
|
Druids don't get to pick spheres: they get Plant, Animal as Grand; Healing, Weather, All as Major; Charm, Divination, Elemental, Protection, Sun as Minor. Druids may flip-flop 1 Major with 1 Minor if desired.
| Level 1: May use 1 instance of material componenting per spell as a 0 action. You lose this ability if you are a Specialty Priest.
| Level 1: Cannot destroy woodlands, avoid slaying wild animals
| Level 1: Speak Druid language
| Level 3: Identify Plant type; Identify Animal type; Identify pure water.
| Level 3: Pass through overgrown areas without trace and at full movement rate.
| Level 3: Gain 1 woodland language per level starting at 3rd. (centaur,dryad,elf,faun,gnome,green dragon,hill giant,lizard man,manticore,nixie,pixie,sprite,treant,etc.) Yes, you can use these as nonweapon proficiencies instead.
| Level 7: Immunity to woodland Charms.
| Level 7: Shape Change to Reptile/Fish, Bird, Mammal (each 1/day) 1M action, must be size T-L, heal 10%-60% hp
| Level 9: Can construct religious stronghold, cost is ˝ due to religious help. Must contain temple/cathedral/church at least 2500 sq.ft. If cleric clears area, gains 9 sp/inhabitant from trade/taxes/tithes
| Level 9: Detect Deception: can sense lies and see through all illusions with 1M.
| Level 9: Loan: Can transfer hit points from self to any creature or group of creatures within sight (1M action). Cannot raise above max hp.
| Level 12: Only 9 druids of this level in any region. If 9 of this level and advance, must fight one in spell/hand-to-hand combat, winner stays at 12th, loser goes to beginning of 11th.
| Level 12: Gain three 1st to 9th level followers.
| Level 13: Only 3 druids of this level in any region.
| Level 14: Only 1 druid of this level in any region.
| Level 14: Gain nine 11th level followers.
| Level 15: Gain three 13th level followers, each has 4 bonus spell levels.
| Level 15: 6 bonus spell levels, lost when advance to Level 16.
| Level 15: Divine Voice: 1M+1P+1V action: all within 180' save vs. spell or Entralled (as spell). Cleric can issue a Mass Suggestion as well.
| Level 16: Immunity to all poisons.
| Level 16: Add level*10 to max age, considered "Young Adult" at all ages.
| Level 16: Alter Appearance (NO action to use, at will). Cannot be detected by True Seeing or the like.
| Level 17: Hibernate; Suspend Animation up to level*10 years.
| Level 17: Enter Elemental plane of Earth; Conjure Water Elemental at will; Immune to all earth and water based effects.
| Level 18: Enter Elemental plane of Fire; Conjure Air Elemental at will; Immune to all fire and air based effects.
| Level 18: Divine Strength: Can adjust Wis, Str, and Chr as follows: 1M action: one stat raised to equal the cleric's level or +1; the two other stats are reduced by 2; lasts for 1 r/level; maintained effect.
| Level 19: Enter Elemental plane of Water; Conjure Magma/Ooze Para-Elemental.
| Level 20: Enter Elemental plane of Air; Conjure Ice/Ooze Para-Elemental.
| Level 21: Enter Para-Elemental planes.
| Level 22: Enter plane of Shadow; immune to Shadow-based effects.
| Level 23: Enter any Inner plane; Roam Inner Plane Probability Lines (7th dim.); Enter Concordant Opposition; immune to Quasi-Elemental effects and Positive and Negative energy.
| Level 27: Divine Will: Can throw off any one non-godly effect per day; the effect simply does not function on the cleric.
|
|
[PC3] Priest Group Classes
Druid1
Level
| KXP
| Priest 123 456 7
|
1
| 0
| 2-- --- -
| 2
| 2
| 21- --- -
| 3
| 4
| 321 --- -
|
4
| 7.5
| 422 --- -
| 5
| 12.5
| 432 0-- -
| 6
| 20
| 432 1-- -
|
7
| 35
| 443 1-- -
| 8
| 60
| 443 20- -
| 9
| 90
| 543 21- -
|
10
| 125
| 543 320 -
| 11
| 200
| 553 321 0
| 12
| 300
| 554 432 1
|
13
| 750
| 655 543 2
| 14
| 1500
| 666 654 3
| 15
| 3000
| 666 666 6
|
16
| 3500
| 666 666 6
| 17
| 4000
| 666 666 6
| 18
| 4500
| 666 666 6
|
19
| 5000
| 666 666 6
| 20
| 5500
| 666 666 6
| 21
| 6000
| 666 666 6
|
22
| 6500
| 666 666 6
| 23
| 7000
| 666 666 6
| 24
| 7500
| 766 666 6
|
25
| 8000
| 776 666 6
| 26
| 8500
| 777 666 6
| 27
| 9000
| 777 766 6
|
28
| 9500
| 777 776 6
| 29
| 10000
| 777 777 6
| 30
| 10500
| 777 777 7
|
31
| 11000
| 888 777 7
| 32
| 11500
| 888 887 7
| 33
| 12000
| 888 888 8
|
34
| 12500
| 999 888 8
| 35
| 13000
| 999 998 8
| 36
| 13500
| 999 999 9
|
|
Requisites:
| Wis 12, Chr 15
| Alignment:
| TN
| HD/level:
| d8
| Weapon Prof.:
| 2+level/5
| To Hit Table:
| Pri
| Save Table:
| Pri
| Reference:
| PH1-20
|
|
|
Druids don't get to pick spheres: they get Plant, Animal as Grand; Healing, Weather, All as Major; Charm, Divination, Elemental, Protection, Sun as Minor. Druids may flip-flop 1 Major with 1 Minor if desired.
| Level 1: Cannot destroy woodlands, avoid slaying wild animals
| Level 1: Speak Druid language
| Level 3: Identify Plant type; Identify Animal type; Identify pure water.
| Level 3: Pass through overgrown areas without trace and at full movement rate.
| Level 3: Gain 1 woodland language per level starting at 3rd. (centaur,dryad,elf,faun,gnome,green dragon,hill giant,lizard man,manticore,nixie,pixie,sprite,treant,etc.) Yes, you can use these as nonweapon proficiencies instead.
| Level 7: Immunity to woodland Charms.
| Level 7: Shape Change to Reptile/Fish, Bird, Mammal (each 1/day) 1M action, must be size T-L, heal 10%-60% hp
| Level 12: Only 9 druids of this level in any region. If 9 of this level and advance, must fight one in spell/hand-to-hand combat, winner stays at 12th, loser goes to beginning of 11th.
| Level 12: Gain three 1st to 9th level followers.
| Level 13: Only 3 druids of this level in any region.
| Level 14: Only 1 druid of this level in any region.
| Level 14: Gain nine 11th level followers.
| Level 15: Gain three 13th level followers, each has 4 bonus spell levels.
| Level 15: 6 bonus spell levels, lost when advance to Level 16.
| Level 16: Immunity to all poisons.
| Level 16: Add level*10 to max age, considered "Young Adult" at all ages.
| Level 16: Alter Appearance (NO action to use, at will). Cannot be detected by True Seeing or the like.
| Level 17: Hibernate; Suspend Animation up to level*10 years.
| Level 17: Enter Elemental plane of Earth; Conjure Water Elemental at will; Immune to all earth and water based effects.
| Level 18: Enter Elemental plane of Fire; Conjure Air Elemental at will; Immune to all fire and air based effects.
| Level 19: Enter Elemental plane of Water; Conjure Magma/Ooze Para-Elemental.
| Level 20: Enter Elemental plane of Air; Conjure Ice/Ooze Para-Elemental.
| Level 21: Enter Para-Elemental planes.
| Level 22: Enter plane of Shadow; immune to Shadow-based effects.
| Level 23: Enter any Inner plane; Roam Inner Plane Probability Lines (7th dim.); Enter Concordant Opposition; immune to Quasi-Elemental effects and Positive and Negative energy.
|
|
[PC3] Priest Group Classes
Druid2
Level
| KXP
| Priest 123 456 7
|
1
| 0
| 2-- --- -
| 2
| 2
| 21- --- -
| 3
| 4
| 321 --- -
|
4
| 7.5
| 422 --- -
| 5
| 12.5
| 432 0-- -
| 6
| 20
| 432 1-- -
|
7
| 35
| 443 1-- -
| 8
| 60
| 443 20- -
| 9
| 90
| 543 21- -
|
10
| 125
| 543 320 -
| 11
| 200
| 553 321 0
| 12
| 300
| 554 432 1
|
13
| 750
| 655 543 2
| 14
| 1500
| 666 654 3
| 15
| 3000
| 666 666 6
|
16
| 3500
| 666 666 6
| 17
| 4000
| 666 666 6
| 18
| 4500
| 666 666 6
|
19
| 5000
| 666 666 6
| 20
| 5500
| 666 666 6
| 21
| 6000
| 666 666 6
|
22
| 6500
| 666 666 6
| 23
| 7000
| 666 666 6
| 24
| 7500
| 766 666 6
|
25
| 8000
| 776 666 6
| 26
| 8500
| 777 666 6
| 27
| 9000
| 777 766 6
|
28
| 9500
| 777 776 6
| 29
| 10000
| 777 777 6
| 30
| 10500
| 777 777 7
|
31
| 11000
| 888 777 7
| 32
| 11500
| 888 887 7
| 33
| 12000
| 888 888 8
|
34
| 12500
| 999 888 8
| 35
| 13000
| 999 998 8
| 36
| 13500
| 999 999 9
|
|
Requisites:
| Wis 12, Chr 15
| Alignment:
| T* or *N
| HD/level:
| d8
| Weapon Prof.:
| 2+level/4
| To Hit Table:
| Pri
| Save Table:
| Pri
| Reference:
| PH2-37
|
|
|
Druids don't get to pick spheres: they get Plant, Animal as Grand; Healing, Weather, All as Major; Charm, Divination, Elemental, Protection, Sun as Minor. Druids may flip-flop 1 Major with 1 Minor if desired.
| Level 1: Cannot destroy woodlands, avoid slaying wild animals
| Level 1: Speak Druid language
| Level 3: Identify Plant type; Identify Animal type; Identify pure water.
| Level 3: Pass through overgrown areas without trace and at full movement rate.
| Level 3: Gain 1 woodland language per level starting at 3rd. (centaur,dryad,elf,faun,gnome,green dragon,hill giant,lizard man,manticore,nixie,pixie,sprite,treant,etc.) Yes, you can use these as nonweapon proficiencies instead.
| Level 7: Immunity to woodland Charms.
| Level 7: Shape Change to Reptile/Fish, Bird, Mammal (each 1/day) 1M action, must be size T-L, heal 10%-60% hp
| Level 12: Only 9 druids of this level in any region. If 9 of this level and advance, must fight one in spell/hand-to-hand combat, winner stays at 12th, loser goes to beginning of 11th.
| Level 12: Gain three 1st to 9th level followers.
| Level 13: Only 3 druids of this level in any region.
| Level 14: Only 1 druid of this level in any region.
| Level 14: Gain nine 11th level followers.
| Level 15: Gain three 13th level followers, each has 4 bonus spell levels.
| Level 15: 6 bonus spell levels, lost when advance to Level 16.
| Level 16: Immunity to all poisons.
| Level 16: Add level*10 to max age, considered "Young Adult" at all ages.
| Level 16: Alter Appearance (NO action to use, at will). Cannot be detected by True Seeing or the like.
| Level 17: Hibernate; Suspend Animation up to level*10 years.
| Level 17: Enter Elemental plane of Earth; Conjure Water Elemental at will; Immune to all earth and water based effects.
| Level 18: Enter Elemental plane of Fire; Conjure Air Elemental at will; Immune to all fire and air based effects.
| Level 19: Enter Elemental plane of Water; Conjure Magma/Ooze Para-Elemental.
| Level 20: Enter Elemental plane of Air; Conjure Ice/Ooze Para-Elemental.
| Level 21: Enter Para-Elemental planes.
| Level 22: Enter plane of Shadow; immune to Shadow-based effects.
| Level 23: Enter any Inner plane; Roam Inner Plane Probability Lines (7th dim.); Enter Concordant Opposition; immune to Quasi-Elemental effects and Positive and Negative energy.
|
|
[PC3] Priest Group Classes
Druid3
Level
| KXP
| Priest 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 10
| 20- --- ---
| 3
| 30
| 21- --- ---
|
4
| 60
| 320 --- ---
| 5
| 100
| 321 --- ---
| 6
| 150
| 332 0-- ---
|
7
| 210
| 432 1-- ---
| 8
| 280
| 433 20- ---
| 9
| 360
| 443 21- ---
|
10
| 450
| 443 320 ---
| 11
| 550
| 544 321 ---
| 12
| 660
| 544 332 0--
|
13
| 780
| 554 432 1--
| 14
| 910
| 554 433 20-
| 15
| 1050
| 554 443 21-
|
16
| 1200
| 555 443 320
| 17
| 1360
| 555 544 321
| 18
| 1530
| 555 544 332
|
19
| 1710
| 555 554 433
| 20
| 1900
| 555 554 444
| 21
| 2100
| 555 555 444
|
22
| 2310
| 555 555 544
| 23
| 2530
| 555 555 554
| 24
| 2760
| 555 555 555
|
25
| 3000
| 655 555 555
| 26
| 3250
| 665 555 555
| 27
| 3510
| 666 555 555
|
28
| 3780
| 666 655 555
| 29
| 4060
| 666 665 555
| 30
| 4350
| 666 666 555
|
31
| 4650
| 666 666 655
| 32
| 4960
| 666 666 665
| 33
| 5280
| 666 666 666
|
34
| 5610
| 766 666 666
| 35
| 5950
| 776 666 666
| 36
| 6300
| 777 666 666
|
|
Requisites:
| Dex 0, Wis 0 (10)
| Alignment:
| T* or *N
| HD/level:
| d8
| Weapon Prof.:
| 9+level/9
| To Hit Table:
| +level*3/4
| Save Table:
| Pri
| Reference:
| PH3-33
|
|
|
Wisdom bonus to spell memorization.
| Level 1: Extra Languages: Sylvan, Druid.
| Level 1: Nature Sense: Identify plants and animals; Identify pure water.
| Level 1: Animal Companion: Gets a natural familiar.
| Level 2: Woodland Stride: Can move through overgrown areas.
| Level 3: Trackless Step: Leaves no trail; cannot be tracked.
| Level 4: Resist Nature's Lore: +4 saves vs. spell-abilities of feys (dryads, nymphs, sprites, etc.).
| Level 5: Wild Shape: 1M, 1/d: Polymorph Self into a Small or Medium size animal. Regains hit points as if healed for a full day.
| Level 6: Wild Shape (see level 5) can be used 2/d.
| Level 7: Wild Shape (see level 5) can be used 3/d.
| Level 8: Wild Shape (see level 5) can be a Large size animal.
| Level 9: Venom Immunity: Immune to poison.
| Level 10: Wild Shape (see level 5) can be used 4/d.
| Level 11: Wild Shape (see level 5) can be a Tiny size animal.
| Level 12: Wild Shape (see level 5) can be of a dire animal.
| Level 13: A Thousand Faces: 1M: Alter Self.
| Level 14: Wild Shape (see level 5) can be used 5/d.
| Level 15: Wild Shape (see level 5) can be a Huge size animal.
| Level 15: Timeless Body: Immune to aging. No longer ages naturally. Still dies at length of lifespan.
| Level 16: Elemental Shape: 1M, 1/d: Shapechange into a normal element elemental (size L or smaller).
| Level 18: Wild Shape (see level 5) can be used 6/d.
| Level 18: Elemental Shape (see level 16) can be used 3/d.
|
|
[PC3] Priest Group Classes
Healer1
Level
| KXP
| Priest 123 456 7
|
1
| 0
| 1-- --- -
| 2
| 5
| 10- --- -
| 3
| 10
| 111 --- -
|
4
| 15
| 211 1-- -
| 5
| 25
| 221 11- -
| 6
| 50
| 222 111 -
|
7
| 100
| 322 211 1
| 8
| 200
| 332 221 1
| 9
| 300
| 333 222 1
|
10
| 400
| 433 322 2
| 11
| 500
| 443 332 2
| 12
| 600
| 444 333 2
|
13
| 700
| 544 433 3
| 14
| 800
| 554 443 3
| 15
| 900
| 555 444 3
|
16
| 1000
| 655 544 4
| 17
| 1100
| 665 554 4
| 18
| 1200
| 666 555 4
|
19
| 1300
| 766 655 5
| 20
| 1400
| 776 665 5
| 21
| 1500
| 777 666 5
|
22
| 1600
| 877 766 6
| 23
| 1700
| 887 776 6
| 24
| 1800
| 888 777 6
|
25
| 1900
| 988 877 7
| 26
| 2000
| 998 887 7
| 27
| 2100
| 999 888 7
|
28
| 2200
| A99 988 8
| 29
| 2300
| AA9 998 8
| 30
| 2400
| AAA 999 8
|
31
| 2500
| BAA A99 9
| 32
| 2600
| BBA AA9 9
| 33
| 2700
| BBB AAA 9
|
34
| 2800
| CBB BAA A
| 35
| 2900
| CCB BBA A
| 36
| 3000
| CCC BBB A
|
|
Requisites:
| Dex 15, Int 15, Wis 15
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 3+level/4
| To Hit Table:
| War
| Save Table:
| Pri
| Reference:
| BoD2
|
|
|
Can cast spells only from All, Detection, Healing, and Necromantic spheres. Healing spells cost ˝ of a spell each to cast.
| Other spheres cannot be cast at all, but you may pick one sphere which can be cast as if opposite (at 2 spells per spell).
| Level 1: May weapon specialize using the "Non-War" column.
| Level 4: Great Swing: Can choose to make 1 attack per physical action (regardless of how many weapons the PC is using) instead of normal number of attacks. This "great swing" has no extra bonus to hit but does 5 times normal damage and has a 1% per level of fighter of instantly killing any one mortal target (as per assassination). Great swing is not cumulative with Rogue's Backstab or Assassin abilities, but can be used with missile or natural weapons.
| Level 4: Detect Slimes, Molds, Jellies 40' cont.
| Level 8: 1M: Identify potion.
| Level 9: Can build a freehold and attract followers.
| Level 9: Mental link with a number of lieutenants (followers that are Warriors of at least 4th level) equal to Fighter's level (this operates on its own unique psionic frequency).
| Level 12: Can read Wizard scrolls (could already read Priest scrolls, just like any other Priest)
| Level 12: Automatic proficiency in all weapons that the fighter has seen in operation (does not count as "free" slots, so 2 slots are still needed to single specialize, etc.).
| Level 12: Can transfer 1/10 of total XP to one of the fighter's children upon natural (mental aging) death.
| Level 16: Gain four 1st level Wizard spells in your memorization per day.
| Level 18: Fighter's hit points are maximum (consider all hit die rolls to be maximum possible, even if the fighter has non-warrior classes).
| Level 18: Can automatically hit any mortal creature with a non infinite negative Armor Class when using "Great Swing".
| Level 18: Mental link to lieutenants now gives the lieutenants the ability to cast 1 first level priest spell per day (casting level = 1).
| Level 20: Gain four 2nd level Wizard spells in your memorization per day.
| Level 27: Raise Self: The fighter will be able to Raise Dead on himself 1 day after death (as long as the death was due to physical damage). This ability cannot be used more than once per year.
| Level 27: Maximum age doubles (the fighter may be lowered 1-2 age categories).
| Level 27: Ability to grant a total of (#followers) priest levels of spells (maximum spell level = 4) to followers (or himself). The spell recipient must be able to memorize the spells the question (be a ranger, have a priest class, etc.). The fighter may grant spells to himself, even if he cannot normally cast spells (in this case, caster level = 9).
| Level 36: Fighter may have his "home plane" switched to that of his alignment.
|
|
[PC3] Priest Group Classes
Healer2
Level
| KXP
| Priest 123 456 7
|
1
| 0
| 1-- --- -
| 2
| 1.25
| 10- --- -
| 3
| 2.5
| 111 --- -
|
4
| 5
| 211 1-- -
| 5
| 10
| 221 11- -
| 6
| 20
| 222 111 -
|
7
| 40
| 322 211 1
| 8
| 80
| 332 221 1
| 9
| 160
| 333 222 1
|
10
| 320
| 433 322 2
| 11
| 480
| 443 332 2
| 12
| 640
| 444 333 2
|
13
| 800
| 544 433 3
| 14
| 960
| 554 443 3
| 15
| 1120
| 555 444 3
|
16
| 1280
| 655 544 4
| 17
| 1440
| 665 554 4
| 18
| 1600
| 666 555 4
|
19
| 1760
| 766 655 5
| 20
| 1920
| 776 665 5
| 21
| 2080
| 777 666 5
|
22
| 2240
| 877 766 6
| 23
| 2400
| 887 776 6
| 24
| 2560
| 888 777 6
|
25
| 2720
| 988 877 7
| 26
| 2880
| 998 887 7
| 27
| 3040
| 999 888 7
|
28
| 3200
| A99 988 8
| 29
| 3360
| AA9 998 8
| 30
| 3520
| AAA 999 8
|
31
| 3680
| BAA A99 9
| 32
| 3840
| BBA AA9 9
| 33
| 4000
| BBB AAA 9
|
34
| 4160
| CBB BAA A
| 35
| 4320
| CCB BBA A
| 36
| 4480
| CCC BBB A
|
|
Requisites:
| Con 9, Wis 12
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 2+level/4
| To Hit Table:
| Rog
| Save Table:
| Wiz
| Reference:
| S&S2
|
|
|
Can cast spells only from All, Detection, Healing, and Necromantic spheres. Healing spells cost ˝ of a spell each to cast.
| Other spheres cannot be cast at all, but you may pick one sphere which can be cast as if opposite (at 2 spells per spell).
| Level 1: Healing proficiency cures 1d4+LVL hp.
| Level 1: Your touch spells can affect up to LVL targets at one time (you must touch all targets within the same segment).
| Level 1: 1V: Death's Door, maximum negative hp this is effective = -LVL^2.
| Level 2: All friendly creatures within sight get +LVL/2 saves vs. poison.
| Level 3: All friendly creatures within sight get +LVL/3 saves vs. disease.
|
|
[PC3] Priest Group Classes
Hell's Caretaker
Level
| KXP
| Priest 123 456 7
|
1
| 0
| 2-- --- -
| 2
| 4
| 31- --- -
| 3
| 8
| 420 --- -
|
4
| 12
| 531 a-- -
| 5
| 16
| 642 0b- -
| 6
| 20
| 653 1ac -
|
7
| 40
| 664 20b -
| 8
| 80
| 665 31a d
| 9
| 120
| 666 420 c
|
10
| 160
| 666 531 b
| 11
| 200
| 666 642 a
| 12
| 400
| 666 653 0
|
13
| 800
| 666 664 1
| 14
| 1000
| 666 665 2
| 15
| 1200
| 666 666 3
|
16
| 1400
| 666 666 4
| 17
| 1600
| 666 666 5
| 18
| 1800
| 666 666 6
|
19
| 2000
| 766 666 6
| 20
| 2200
| 776 666 6
| 21
| 2400
| 777 666 6
|
22
| 2600
| 777 766 6
| 23
| 2800
| 777 776 6
| 24
| 3000
| 777 777 6
|
25
| 3200
| 777 777 7
| 26
| 3400
| 877 777 7
| 27
| 3600
| 887 777 7
|
28
| 3800
| 888 777 7
| 29
| 4000
| 888 877 7
| 30
| 4200
| 888 887 7
|
31
| 4400
| 888 888 7
| 32
| 4800
| 888 888 8
| 33
| 5200
| 998 888 8
|
34
| 5600
| 999 988 8
| 35
| 6000
| 999 999 8
| 36
| 6200
| 999 999 9
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 4 6 3 4 0 0 3
| +1
| 9 5 6 4 4 1 1 4
| +1
| 10 6 7 5 5 2 2 5
|
+2
| 11 7 9 6 6 2 2 6
| +3
| 12 8 9 6 7 3 3 7
| +3
| 13 9 10 7 8 4 4 8
|
+4
| 14 9 11 8 9 5 4 9
| +5
| 14 10 11 9 9 6 5 10
| +5
| 15 11 12 10 11 6 6 11
|
+6
| 16 12 13 11 12 7 6 12
| +7
| 16 13 14 12 12 8 7 13
| +7
| 16 14 14 13 13 9 8 14
|
+8
| 16 14 15 14 14 10 8 15
| +9
| 17 15 16 14 14 10 9 16
| +9
| 17 15 16 15 15 11 10 17
|
+10
| 17 16 16 15 16 12 10 18
| +11
| 17 16 16 16 16 13 11 19
| +11
| 17 16 16 16 16 14 12 20
|
|
Requisites:
| Str 13, Con 13, Wis 13
| Alignment:
| any E
| HD/level:
| d10
| Weapon Prof.:
| 6+level/6
| To Hit Table:
| Pri
| Save Table:
| 2xPri
| Reference:
| MTG {Planeshifted Demonologist}
| Groups:
| Priest, Alternate
|
|
|
|
Turn Undead is Command for undead and demons, and Turn for golems (this is slightly unusual).
| Knows a "Devil Summoning N" spell of every SL. It is Summoning sphere, and summons a creature of DL=N (Outer, always evil).
| Level 1: "Caretaker ability": 1M, sacrifice a summon: Animate Dead a x0 or x1 dead creature the party has recently killed. This becomes your summon, and has the full stats and abilities it had in life. A being that is Beast of Xvim'd cannot be raised by this ability. The creature can never betray you, even from effects that steal or cause summons to become uncontrolled. If the sacrificed creature was a Camarid, the animated creature takes only that Camarid's summon slot.
| Level 1: "Spawn Ability": 1M, sacrifice a x1 (or greater) summon: Summon N Camarids, where N is the sacrificed summon's DL. Camarids are DL I (type Water) creatures with AC 20, hp 10, TH +10, dmg 10. You are allowed to have up to your level in Camarid summon slots. Any extra Camarids are wasted (they disappear immediately). Camarids are x0 beings; thus you cannot sacrifice a Camarid to get a Camarid.
| Level 1: aNR (Necromancy Resistance) of level*20%.
| Level 1: Free Grand access in one of these spheres (choose one): Astral, Guardian, Necromancy, Summoning.
| Level 4: Your turn undead chance is never worse than "20" (i.e. you never have a dash), regardless of the HD of the undead/demon.
| Level 4: If you "Spawn" (see Level 1 ability) a Water type summon, you get 1 more Camarid than usual (DL+1 instead of DL).
| Level 4: Choose another Grand access sphere from the choices in the level 1 ability.
| Level 8: All of your weapons and armor are considered "Of the Planes" (Planar Stable).
| Level 8: Choose another Grand access sphere from the choices in the level 1 ability.
| Level 9: You may "Caretaker" (see the Level 1 ability) a x2 creature, but you need to do it twice (2M and sacrifice two summons), unless you are a x2 being yourself.
| Level 12: Choose the last Grand access sphere from the choices in the level 1 ability.
|
|
[PC3] Priest Group Classes
Holy Order of Stars Evil1
Level
| KXP
| Priest 123 456 7
|
1
| 1.5
| 1-- --- -
| 2
| 3
| 20- --- -
| 3
| 6
| 21a --- -
|
4
| 12.5
| 220 --- -
| 5
| 20
| 331 a-- -
| 6
| 35
| 332 0-- -
|
7
| 60
| 332 1a- -
| 8
| 90
| 333 20- -
| 9
| 200
| 443 21a -
|
10
| 400
| 443 320 -
| 11
| 650
| 544 321 -
| 12
| 1000
| 655 321 a
|
13
| 1350
| 666 422 0
| 14
| 1700
| 666 432 1
| 15
| 2050
| 666 532 1
|
16
| 2400
| 666 542 1
| 17
| 2750
| 666 643 2
| 18
| 3100
| 666 654 3
|
19
| 3450
| 666 664 3
| 20
| 3800
| 666 665 3
| 21
| 4150
| 666 666 3
|
22
| 4500
| 666 666 4
| 23
| 4850
| 666 666 5
| 24
| 5200
| 666 666 6
|
25
| 5550
| 777 766 6
| 26
| 5900
| 777 777 6
| 27
| 6250
| 777 777 7
|
28
| 6600
| 888 877 7
| 29
| 6950
| 888 888 7
| 30
| 7300
| 888 888 8
|
31
| 7650
| 999 988 8
| 32
| 8000
| 999 999 8
| 33
| 8350
| 999 999 9
|
34
| 8700
| AAA A99 9
| 35
| 9050
| AAA AAA 9
| 36
| 9400
| AAA AAA A
|
|
Requisites:
| Wis 9
| Alignment:
| any E
| HD/level:
| d8
| Weapon Prof.:
| 3+level/3
| To Hit Table:
| Pri
| Save Table:
| Pri
| Reference:
| DLA1
|
|
|
The three Holy Order of Stars classes (HOSE1, HOSG1, HOSN1) are just minor variations on Cleric1.
| Treat them as Cleric1, but with different XP and spell progressions.
| They do get the free material componenting for spells.
|
|
[PC3] Priest Group Classes
Holy Order of Stars Good1
Level
| KXP
| Priest 123 456 7
|
1
| 2
| 1-- --- -
| 2
| 4
| 20- --- -
| 3
| 7.5
| 21- --- -
|
4
| 15
| 220 --- -
| 5
| 25
| 331 --- -
| 6
| 40
| 332 0-- -
|
7
| 90
| 332 1-- -
| 8
| 160
| 333 20- -
| 9
| 250
| 443 21- -
|
10
| 500
| 443 320 -
| 11
| 750
| 544 321 -
| 12
| 1000
| 655 322 -
|
13
| 1250
| 666 422 -
| 14
| 1500
| 666 532 -
| 15
| 1750
| 777 542 0
|
16
| 2000
| 777 653 1
| 17
| 2250
| 888 663 1
| 18
| 2500
| 888 764 2
|
19
| 2750
| 888 764 3
| 20
| 3000
| 888 764 4
| 21
| 3250
| 888 765 5
|
22
| 3500
| 888 766 6
| 23
| 3750
| 888 777 7
| 24
| 4000
| 888 888 8
|
25
| 4250
| 999 988 8
| 26
| 4500
| 999 999 8
| 27
| 4750
| 999 999 9
|
28
| 5000
| AAA A99 9
| 29
| 5250
| AAA AAA 9
| 30
| 5500
| AAA AAA A
|
31
| 5750
| BBB BAA A
| 32
| 6000
| BBB BBB A
| 33
| 6250
| BBB BBB B
|
34
| 6500
| CCC CBB B
| 35
| 6750
| CCC CCC B
| 36
| 7000
| CCC CCC C
|
|
Requisites:
| Wis 9
| Alignment:
| any G
| HD/level:
| +d8
| Weapon Prof.:
| 3+level/3
| To Hit Table:
| Pri
| Save Table:
| Pri
| Reference:
| DLA1
|
|
|
The three Holy Order of Stars classes (HOSE1, HOSG1, HOSN1) are just minor variations on Cleric1.
| Treat them as Cleric1, but with different XP and spell progressions.
| They do get the free material componenting for spells.
|
|
[PC3] Priest Group Classes
Holy Order of Stars Neutral1
Level
| KXP
| Priest 123 456 7
|
1
| 1.5
| 2-- --- -
| 2
| 3
| 21- --- -
| 3
| 6
| 321 --- -
|
4
| 13
| 422 --- -
| 5
| 27.5
| 432 0-- -
| 6
| 55
| 432 1-- -
|
7
| 110
| 443 1-- -
| 8
| 225
| 443 20- -
| 9
| 450
| 543 21- -
|
10
| 675
| 543 320 -
| 11
| 900
| 553 321 0
| 12
| 1125
| 554 432 1
|
13
| 1350
| 655 432 1
| 14
| 1575
| 666 642 1
| 15
| 1800
| 666 643 1
|
16
| 2025
| 666 654 1
| 17
| 2250
| 766 654 2
| 18
| 2475
| 766 654 3
|
19
| 2700
| 766 654 4
| 20
| 2925
| 766 655 5
| 21
| 3150
| 766 666 6
|
22
| 3375
| 777 666 6
| 23
| 3600
| 777 776 6
| 24
| 3825
| 777 777 7
|
25
| 4050
| 888 877 7
| 26
| 4275
| 888 888 7
| 27
| 4500
| 888 888 8
|
28
| 4725
| 999 988 8
| 29
| 4950
| 999 999 8
| 30
| 5175
| 999 999 9
|
31
| 5400
| AAA A99 9
| 32
| 5625
| AAA AAA 9
| 33
| 5850
| AAA AAA A
|
34
| 6075
| BBB BAA A
| 35
| 6300
| BBB BBB A
| 36
| 6525
| BBB BBB B
|
|
Requisites:
| Wis 9
| Alignment:
| any N
| HD/level:
| d8
| Weapon Prof.:
| 3+level/3
| To Hit Table:
| Pri
| Save Table:
| Pri
| Reference:
| DLA1
|
|
|
The three Holy Order of Stars classes (HOSE1, HOSG1, HOSN1) are just minor variations on Cleric1.
| Treat them as Cleric1, but with different XP and spell progressions.
| They do get the free material componenting for spells.
|
|
[PC3] Priest Group Classes
Life Master1
Level
| KXP
| Wizard/Priest 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 1.77
| 2-- --- ---
| 3
| 3.54
| 21- --- ---
|
4
| 7
| 211 --- ---
| 5
| 14
| 221 1-- ---
| 6
| 28
| 222 2-- ---
|
7
| 56
| 333 2-- ---
| 8
| 112
| 333 31- ---
| 9
| 224
| 443 32- ---
|
10
| 448
| 444 431 ---
| 11
| 896
| 444 432 ---
| 12
| 1792
| 444 433 ---
|
13
| 3584
| 444 444 ---
| 14
| 3777
| 555 444 1--
| 15
| 4111
| 555 554 2--
|
16
| 4444
| 555 555 3--
| 17
| 4777
| 666 555 31-
| 18
| 5111
| 666 665 32-
|
19
| 5444
| 666 666 43-
| 20
| 5777
| 777 666 431
| 21
| 6111
| 777 776 432
|
22
| 6444
| 777 777 443
| 23
| 6777
| 888 777 444
| 24
| 7111
| 888 887 544
|
25
| 7444
| 888 888 554
| 26
| 7777
| 999 888 555
| 27
| 8111
| 999 998 655
|
28
| 8444
| 999 999 665
| 29
| 8777
| AAA 999 666
| 30
| 9111
| AAA AA9 766
|
31
| 9444
| AAA AAA 776
| 32
| 9777
| BBB AAA 777
| 33
| 10111
| BBB BBB 877
|
34
| 10444
| CCC BBB 887
| 35
| 10777
| CCC CCC 888
| 36
| 11111
| CCC CCC 999
|
|
Requisites:
| Str 9, Dex 12, Int 15, Wis 13, Chr 14
| Alignment:
| any G
| HD/level:
| d1+4
| Weapon Prof.:
| 1+level/4
| To Hit Table:
| Wiz
| Save Table:
| Pri
| Reference:
| DM {Planeshifted Death Master1}
| Groups:
| Priest, Alternate
|
|
|
Does not get Wis bonus to spells.
| Limited spell selection: Gets access to one School and one Sphere per level. The School at level 1 must be Abjuration and the Sphere at level 1 must be Healing.
| Level 1: Have their own language called "The Language of Life".
| Level 1: +1 XP for each grave blessed; +2 XP for each buried body.
| Level 1: +1d12 undead turned when successfully roll Turn Undead.
| Level 1: Immune Unlive.
| Level 1: 5% per level resistance to Necromancy spells.
| Level 2: +2 XP for assisting in a child birth.
| Level 4: Speak with anyone with Int > 10 at will.
| Level 7: Locate Person 1/d.
| Level 9: Immune to Stun, reversed healing, and any undead touch effect.
| Level 11: Immune to all Energy/Stat drains.
|
|
[PC3] Priest Group Classes
Orzhov Euthanist22 (MTG B/W)
Level
| KXP
| Priest 123 456 789
|
1
| 0
| 0-h --- ---
| 2
| 2.125
| 1-g --- ---
| 3
| 4.25
| 11- f-- ---
|
4
| 8.5
| 21- e-- ---
| 5
| 17
| 211 -e- ---
| 6
| 34
| 321 -d- ---
|
7
| 68
| 321 1-d ---
| 8
| 136
| 432 1-c ---
| 9
| 272
| 432 11- c--
|
10
| 544
| 543 21- b--
| 11
| 816
| 543 211 a--
| 12
| 1088
| 654 321 0--
|
13
| 1360
| 654 321 1--
| 14
| 1632
| 654 322 1--
| 15
| 1904
| 654 322 2--
|
16
| 2176
| 654 332 2c-
| 17
| 2448
| 654 333 2b-
| 18
| 2720
| 654 333 3a-
|
19
| 2992
| 654 433 30-
| 20
| 3264
| 654 433 31-
| 21
| 3536
| 654 443 31-
|
22
| 3808
| 654 444 31c
| 23
| 4080
| 654 444 32b
| 24
| 4352
| 654 444 42a
|
25
| 4624
| 655 444 420
| 26
| 4896
| 655 544 421
| 27
| 5168
| 655 554 421
|
28
| 5440
| 655 555 421
| 29
| 5712
| 655 555 431
| 30
| 5984
| 655 555 532
|
31
| 6256
| 665 555 532
| 32
| 6528
| 666 555 532
| 33
| 6800
| 666 655 532
|
34
| 7072
| 666 665 532
| 35
| 7344
| 666 666 532
| 36
| 7616
| 666 666 542
|
|
Requisites:
| Wis 18, Dex 14
| Alignment:
| LE, NE, NG, or CN
| HD/level:
| 2d2 {Wis} (see note)
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| Pri
| Save Table:
| Pri/Rog
| Reference:
| DM {Planeshifted Orzhov Necromancer22}
| Groups:
| Priest, Rogue, Alternate
|
|
|
Hit Dice: "2d2 {Wis}" means you get Wis bonus to the HD for this class, not Con bonus. You may apply Exceptional or Barbarian Wis if you have it. You cannot choose to apply Con anyway.
| Exceptional Dex bonus.
| Channeling.
| Grand in Priest Necromancy spells.
| May have 1+LVL "Revive slots" instead of the usual one "Summon slot". An animated xM (multiplier M) being uses up M*M Revive slots.
| A Revive is an animated (undead) monster with half the original monster's stats. It also has half the original monster's special abilities. It cannot be healed, but it regenerates at N hp/r (where N is it's DL rating).
| A Revive of a Revive has 1/4 the original stats, and so on. Round stats down. If the resultant creature has 0 max hp, the Revive fails.
| Level 1: Your weapons are Wounding (for each hit, it does an extra 1 point of damage per segment).
| Level 1: 1D (even if D actions aren't being used): Slay the person that killed you (save)
|
| New spell:
| Revive N (Necromancy, SL N): Revive a DL=N monster.
|
|
Lvl
| Euthanist Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Assassination (-5% per HD/level of target)
| 0
| 0
| Wis-13
| Wis-15
| 1
| any Assassin 1 ability
| -
| -
| -
| -
| 2
| Song of Harming (1 dmg per 5% roll made)
| P*M
| 10
| Wis-12
| Wis-17
|
2
| any Assassin 2 ability
| -
| -
| -
| -
| 3
| any Rogue 3 ability
| -
| -
| -
| -
| 5
| Detect Invisibility | Force Shapechange | Wrench ||| See through Dust of Disappearance
| 2M
| 0
| Wis-12
| Wis-20
|
7
| Blink | Controlled Blink | Teleport | Teleport without Error
| M
| 15
| Wis-12
| Wis-14
| 7
| Misdirection | Aura Alteration | Non-Detection
| M
| 20
| Wis-10
| Wis-18
| 8
| Slay (target that you hit saves at +4, -1 per 10% made; or dies)
| M
| 0
| Wis-13
| Wis-19
|
12
| Find the Path
| MV
| 0
| Wis-9
| Wis-13
| 15
| Ethereal Spell | Ethereal Projection | Elemental Spell (project to an Elemental plane)
| 3M
| 35
| Wis-19
| Wis-25
| 24
| Energy Drain+Destruction+Degenerate target ||| Put target in the Hole
| 1P+2M
| 0
| Wis-19
| Wis-25
|
|
[PC3] Priest Group Classes
Shaman
Level
| KXP
| Priest 123 456 7
|
1
| 0
| 1-- --- -
| 2
| 0.9
| 20- --- -
| 3
| 1.8
| 31- --- -
|
4
| 3.6
| 320 --- -
| 5
| 7.2
| 321 --- -
| 6
| 14.4
| 332 0-- -
|
7
| 28.8
| 332 1-- -
| 8
| 57.6
| 333 20- -
| 9
| 115.2
| 333 21- -
|
10
| 230.4
| 333 32- -
| 11
| 410
| 333 33- -
| 12
| 590
| 433 330 -
|
13
| 770
| 443 331 -
| 14
| 950
| 444 332 -
| 15
| 1130
| 444 433 -
|
16
| 1310
| 444 443 -
| 17
| 1490
| 444 444 -
| 18
| 1670
| 544 444 0
|
19
| 1850
| 554 444 1
| 20
| 2030
| 555 444 2
| 21
| 2210
| 555 544 3
|
22
| 2390
| 555 554 4
| 23
| 2570
| 555 555 4
| 24
| 2750
| 555 555 5
|
25
| 2930
| 655 555 5
| 26
| 3110
| 665 555 5
| 27
| 3290
| 666 555 5
|
28
| 3470
| 666 655 5
| 29
| 3650
| 666 665 5
| 30
| 3830
| 666 666 5
|
31
| 4010
| 666 666 6
| 32
| 4190
| 766 666 6
| 33
| 4370
| 776 666 6
|
34
| 4550
| 777 666 6
| 35
| 4730
| 777 766 6
| 36
| 4910
| 777 776 6
|
|
Requisites:
| Wis 6
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 2+level/5
| To Hit Table:
| CTD0
| Save Table:
| Cleric0
| Reference:
| DM
|
|
|
You get 1 Grand, 2 Major, and 5 Minor spheres. Your god may alter this amount.
| Level 1: Can turn undead.
| Level 1: Can turn lycanthropes as if they were undead (DM will assign turning values).
| Level 1: Can weapon specialize as per Ranger1.
| Level 2: 1M: Incite Berserker or Enraged status on your troops (not too useful for PCs).
| Level 3: 1M: Swap 1 physical subability with one willing target for 1t. At level 9, swap your stat with up to 10 others (so all 10 of them get your old stat); you get back your choice of their 10.
| Level 27: Pick one species (as per Ranger species enemy). You can turn that species as if it was undead (DM will assign turning values).
|
|
[PC3] Priest Group Classes
Templar2
Level
| KXP
| Priest 123 456 78
|
1
| 0
| 1-- --- --
| 2
| 1.7
| 11- --- --
| 3
| 3.4
| 111 --- --
|
4
| 6.8
| 222 0-- --
| 5
| 13.6
| 222 1-- --
| 6
| 27.2
| 222 20- --
|
7
| 54.4
| 222 21- --
| 8
| 108.8
| 222 220 --
| 9
| 200
| 222 221 --
|
10
| 500
| 222 222 0-
| 11
| 800
| 222 222 1-
| 12
| 1100
| 222 222 2-
|
13
| 1400
| 332 222 2-
| 14
| 1700
| 333 322 2-
| 15
| 2000
| 333 332 2-
|
16
| 2300
| 333 333 2-
| 17
| 2600
| 333 333 3-
| 18
| 2900
| 333 333 3-
|
19
| 3200
| 443 333 30
| 20
| 3500
| 444 433 31
| 21
| 3800
| 444 444 31
|
22
| 4100
| 444 444 41
| 23
| 4400
| 554 444 41
| 24
| 4700
| 555 544 41
|
25
| 5000
| 555 555 41
| 26
| 5300
| 555 555 51
| 27
| 5600
| 555 555 52
|
28
| 5900
| 665 555 52
| 29
| 6200
| 666 655 52
| 30
| 6500
| 666 666 52
|
31
| 6800
| 666 666 62
| 32
| 7100
| 776 666 62
| 33
| 7400
| 777 766 62
|
34
| 7700
| 777 777 62
| 35
| 8000
| 777 777 72
| 36
| 8300
| 777 777 73
|
|
Requisites:
| Str 9, Int 10, Wis 18
| Alignment:
| any
| HD/level:
| d10
| Weapon Prof.:
| 3+level/2
| To Hit Table:
| Pri
| Save Table:
| Mon
| Reference:
| DS2/DM
|
|
|
You get 3 Grand, 4 Major, and 0 Minor spheres. Your god may alter this amount.
| Level 1: Can turn undead.
| Level 1: Immune to the effects of Ego of your multiplier or less.
| Level 1: Can weapon specialize as if a Fighter2, and use the "Spec War" line in Number of Attacks table.
| Level 4: 0, (level-3)/d: Become immune to any 1 effect of your multiplier or less for 1 segment. Lose your next available 1P action (you are in effect borrowing it from the future).
| Level 8: 1M: Your multiplier becomes x2 for this round only.
| Level 9: 1M: Symbol (as spell).
| Level 27: 2M: Your multiplier becomes x3 for this round only.
|
|
[PC4] Rogue Group Classes
All Rogue Classes
Level 1: +2 TH from behind. This is addition to the normal +2 TH from behind.
| Level 1: When it is gained, the ability "Read Magic" may be replaced with "Ability to Weapon Specialize" for the Rogue. In this case, use the "Specialist Non-Warrior" progression in [P4]. 50% in this ability means you are single specialized, 100% means double, 150% means triple, etc. This ability does also give base proficiency in the weapon, and you may spend weapon slots to increase specialization instead of increading the Ability to Specialize ability.
|
| NOTES ON ROGUE ABILITIES:
|
| All Rogues get 40 Rogue points per level unless indicated. You may "save" Rogue points for higher level abilities later.
| If you have more than one instance of the same Rogue ability, just use the better rating (they don't combine in any way).
|
| Averaging Option: You get no Rogue points, instead, add this to each ability: +(Your level)*10-(level you gained ability)*5
|
| All Rogue abilities that are beneficial (Blink, Heal, Time Shift, Speed, etc.) affect only the rogue (Range 0, not Touch).
| Rogue abilities that seem to have duration (such as Levitate) last for 1 turn per use.
| Rogue abilities are resisted using IR (Innate Resistance).
| The effective spell level of a Rogue ability is the level you get it at divided by 3, round up, with a maximum of 9.
| A Rogue ability turns off if the PF (Physical Factor) is lower than this calculated spell level.
|
|
[PC4] Rogue Group Classes
Acrobat1
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1.25
| (none)
| 3
| 2.5
| (none)
|
4
| 5
| (none)
| 5
| 10
| (none)
| 6
| 20
| (none)
|
7
| 45
| (none)
| 8
| 75
| (none)
| 9
| 125
| (none)
|
10
| 180
| (none)
| 11
| 250
| (none)
| 12
| 500
| (none)
|
13
| 750
| (none)
| 14
| 1000
| (none)
| 15
| 1250
| (none)
|
16
| 1500
| (none)
| 17
| 1750
| (none)
| 18
| 2000
| (none)
|
19
| 2250
| (none)
| 20
| 2500
| (none)
| 21
| 2750
| (none)
|
22
| 3000
| (none)
| 23
| 3250
| (none)
| 24
| 3500
| (none)
|
25
| 3750
| (none)
| 26
| 4000
| (none)
| 27
| 4250
| (none)
|
28
| 4500
| (none)
| 29
| 4750
| (none)
| 30
| 5000
| (none)
|
31
| 5250
| (none)
| 32
| 5500
| (none)
| 33
| 5750
| (none)
|
34
| 6000
| (none)
| 35
| 6250
| (none)
| 36
| 6500
| (none)
|
|
Requisites:
| Str 15, Dex 16
| Alignment:
| non-LG/CG
| HD/level:
| d6
| Weapon Prof.:
| 2+level/4
| To Hit Table:
| Rog
| Save Table:
| Rog
| Reference:
| UA1-23
|
|
|
Level 1: Gets Barbarian Dex bonus.
|
Lvl
| Acrobat Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Vaulting || Passwall
| V
| 45
| Dex-12
| Dex-16
| 1
| Jumping | Levitate | Flight
| V
| 20
| Dex-11
| Dex-15
| 1
| Attack (+1 TH per 10% made this segment)
| V
| 5
| Dex-12
| Dex-15
|
1
| Evasion (0, make by 5% per amount hit: no dmg from weapon)
| V
| 10
| Dex-11
| Dex-15
| 1
| Feather Falling || Body Control
| V
| 20
| Dex-12
| Dex-14
| 1
| any Thief 1 ability
| -
| -
| -
| -
|
1
| any Assassin 1 ability
| -
| -
| -
| -
| 1
| any Monk 1 ability
| -
| -
| -
| -
| 2
| any Ninja 1 ability
| -
| -
| -
| -
|
2
| Tightrope Walking | Water Walking | Shadow Walking | Dimension Walking
| V
| 75
| Dex-11
| Dex-15
| 3
| Lower Encumbrance | Zero Encumbrance | No Armor Penalty
| P
| 10
| Str-13
| Str-18
| 4
| any Bard 4 ability
| -
| -
| -
| -
|
4
| any Thief 4 ability
| -
| -
| -
| -
| 5
| Missile Deflection | Missile Reflection | Spell Deflection | Volley (0: Immune to attack)
| V
| 10
| Dex-12
| Dex-15
| 6
| Coordination (+1 per 20% made to Coordination)
| M
| 0
| Wis-9
| Wis-12
|
6
| Balance (+1 per 20% made to Balance)
| M
| 0
| Wis-9
| Wis-12
| 7
| Blink | Controlled Blink | Teleport | Teleport without Error
| M
| 15
| Wis-12
| Wis-14
| 8
| Efficiency (+1 per 20% made to Efficiency)
| M
| 0
| Int-9
| Int-12
|
8
| Muscle (+1 and +1 per 20% made to Muscle for 1t)
| M
| 0
| Int-9
| Int-12
| 9
| Dispel Exhaustion ||| Heal
| P
| 10
| Con-18
| Con-25
| 10
| Invisibility | Improved Invisibility | Dust of Disappearance
| MV
| 20
| Int-12
| Int-14
|
12
| Speed (x2 move) | Speed (+1 V) | Speed (+1 P) | Speed (+1 M)
| VV
| 15
| Dex-12
| Dex-15
| 15
| Energy Control | Adaptation | Immune to Hostile Environments
| PV
| 5
| Con-9
| Con-12
| 18
| Reverse Gravity | Adjust Gravity
| VM
| 0
| Dex-13
| Dex-17
|
27
| Otto's Irresistance Dance | Control Physicals
| MPV
| 0
| Chr-16
| Chr-22
|
|
[PC4] Rogue Group Classes
Assassin1
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1.5
| (none)
| 3
| 3
| (none)
|
4
| 6
| (none)
| 5
| 12
| (none)
| 6
| 25
| (none)
|
7
| 50
| (none)
| 8
| 100
| (none)
| 9
| 200
| (none)
|
10
| 300
| (none)
| 11
| 425
| (none)
| 12
| 575
| (none)
|
13
| 750
| (none)
| 14
| 1000
| (none)
| 15
| 1500
| (none)
|
16
| 2000
| (none)
| 17
| 2500
| (none)
| 18
| 3000
| (none)
|
19
| 3500
| (none)
| 20
| 4000
| (none)
| 21
| 4500
| (none)
|
22
| 5000
| (none)
| 23
| 5500
| (none)
| 24
| 6000
| (none)
|
25
| 6500
| (none)
| 26
| 7000
| (none)
| 27
| 7500
| (none)
|
28
| 8000
| (none)
| 29
| 8500
| (none)
| 30
| 9000
| (none)
|
31
| 9500
| (none)
| 32
| 10000
| (none)
| 33
| 10500
| (none)
|
34
| 11000
| (none)
| 35
| 11500
| (none)
| 36
| 12000
| (none)
|
|
Requisites:
| Str 12, Dex 12, Int 11
| Alignment:
| any E
| HD/level:
| d6
| Weapon Prof.:
| 3+level/4
| To Hit Table:
| Rog
| Save Table:
| Rog
| Reference:
| PH1-28
|
|
|
Level 1: Poison Use proficiency (1 slot per 4 levels, round up).
| Level 1: Cannot have any hirelings until Level 4.
| Level 1: Can weapon specialize (using "Spec Non-War" line)
| Level 4: Allowed to have lower level assassins as hirelings.
| Level 8: Allowed to have lower level rogues as hirelings.
| Level 9: Can speak Level-8 additional languages from the following list: LG,LN,LE,NG,TN,NE,CG,CN,CE,Druid,Thieves' Cant. Can never learn more than Int-14 alignment languages.
| Level 12: Allowed to have any hirelings.
| Level 14: (Guildmaster) Only 1 of this level per area.
| Level 14: Has 7-28 guild members. 75% chance a guild member will leave if guildmasters change.
| Level 15: Only 1 of this level per continent.
|
Lvl
| Assassin Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Assassination (-5% per HD/level of target)
| 0
| 0
| Wis-13
| Wis-15
| 1
| Spying
| -
| 10
| Int-11
| Int-14
| 1
| Backstab (each 30% = x1) (increases 10/level)
| 0
| 50
| Int-6
| Int-20
|
1
| Disguise | Alter Appearance
| VP
| 25
| Wis-9
| Wis-12
| 1
| Impersonation (Physical/Personality/Mannerisms)
| -
| 10
| Chr-10
| Chr-12
| 1
| Find/Remove Wizard Abjurations/Priest Protections
| VM
| 0
| Dex-13
| Dex-18
|
1
| any 1st level Thief ability
| -
| -
| -
| -
| 1
| any 1st level Thief ability
| -
| -
| -
| -
| 2
| any 1st level Thief ability
| -
| -
| -
| -
|
2
| any 1st level Ninja ability
| -
| -
| -
| -
| 3
| any 1st level Thief ability
| -
| -
| -
| -
| 4
| Alter Self | Change Self | Veil
| VM
| 10
| Int-13
| Int-18
|
4
| any 4th level (or lower) Thief ability
| -
| -
| -
| -
| 5
| Mislead | Disappearance
| M
| 15
| Int-12
| Int-16
| 6
| Touch : Chill/Pain | Para/Vampiric | Energy Drain
| M
| 20
| Str-9
| Str-15
|
6
| any 4th level (or lower) Bard ability
| -
| -
| -
| -
| 7
| Misdirection | Aura Alteration | Non-Detection
| M
| 20
| Wis-10
| Wis-18
| 8
| Meld into Shadows/Mirrors/Crowds || Disperse
| VM
| 25
| Str-9
| Str-14
|
8
| Feign Death ||| Feign Undeath
| V
| 40
| Con-9
| Con-10
| 9
| Finger of Death | Slay Living | Power Word Kill
| MM
| 0
| Int-14
| Int-17
| 10
| Illusionary Double
| M
| 10
| Chr-11
| Chr-12
|
12
| Dimensional Folding
| M
| 40
| Int-7
| Int-20
| 15
| Psychic Impersonation || Soul/Spirit Impersonation
| -
| 15
| Wis-9
| Wis-14
| 18
| Shadow Magic | Shadow Walk | Shadow Flight
| VM
| 0
| Int-16
| Int-19
|
27
| Destruction/Mordenkainen's Disjunction
| PMM
| 0
| Int-18
| Int-24
|
|
[PC4] Rogue Group Classes
Bandit1
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1.8
| (none)
| 3
| 3.6
| (none)
|
4
| 7.5
| (none)
| 5
| 15
| (none)
| 6
| 30
| (none)
|
7
| 60
| (none)
| 8
| 110
| (none)
| 9
| 200
| (none)
|
10
| 300
| (none)
| 11
| 450
| (none)
| 12
| 650
| (none)
|
13
| 900
| (none)
| 14
| 1150
| (none)
| 15
| 1400
| (none)
|
16
| 1650
| (none)
| 17
| 1900
| (none)
| 18
| 2150
| (none)
|
19
| 2400
| (none)
| 20
| 2650
| (none)
| 21
| 2900
| (none)
|
22
| 3150
| (none)
| 23
| 3400
| (none)
| 24
| 3650
| (none)
|
25
| 3900
| (none)
| 26
| 4150
| (none)
| 27
| 4400
| (none)
|
28
| 4650
| (none)
| 29
| 4900
| (none)
| 30
| 5150
| (none)
|
31
| 5400
| (none)
| 32
| 5650
| (none)
| 33
| 5900
| (none)
|
34
| 6150
| (none)
| 35
| 6400
| (none)
| 36
| 6650
| (none)
|
|
Requisites:
| Str 12, Dex 12, Con 12, Int 10
| Alignment:
| any
| HD/level:
| d8+1
| Weapon Prof.:
| 2+level/4
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| BoD4
|
|
|
Level 1: Tracking as per Ranger of half the Bandit's level.
| Level 1: Use the "Non-Spec War" column for number of attacks.
| Level 1: # Attacks = level vs. creatures with less than 1 HD.
|
Lvl
| Bandit Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Climb Walls | Climb Overhangs | Climb Upside Down
| V
| 60
| Str-9
| Str-13
| 1
| Hide in Shadows | Hide amongst People or Trees | Meld in Shadows/Mirrors
| V
| 0
| Dex-12
| Dex-17
| 1
| Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro.
| M
| 5
| Dex-12
| Dex-17
|
1
| Pass without Trace || Etherealness || Probability Travel
| MV
| 0
| Chr-15
| Chr-21
| 1
| Escape Bonds | Binding | Imprisonment/Time Stop || Get out of Put Down a Hole
| PV
| 0
| Str-14
| Str-16
| 1
| Any Scout 1 or Bounty Hunter 1 or Yakuza 1 ability
| -
| -
| -
| -
|
2
| Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane)
| M
| 0
| Int-8
| Int-20
| 3
| Lower Encumbrance | Zero Encumbrance | No Armor Penalty
| P
| 10
| Str-13
| Str-18
| 4
| Mislead | Disappearance
| M
| 15
| Int-12
| Int-16
|
6
| Distraction | Mislead | Forget | Mirage Arcana
| M
| 15
| Wis-13
| Wis-16
| 8
| Any Scout 8 or Bounty Hunter 8 or Yakuza 8 ability
| -
| -
| -
| -
| 10
| Locate (anything unique) Across Planes | Clairvoyance there | TWE there
| M
| 0
| Int-12
| Int-15
|
13
| Preparation (Ability to use +1 action of any type next segment per 50% made)
| F
| 0
| Wis-18
| Wis-22
| 16
| Enhancement (add how much you made by to your next Rogue ability roll within 1r)
| F
| 0
| Chr-18
| Chr-22
|
|
[PC4] Rogue Group Classes
Bard1
Level
| KXP
| Priest 123 45
|
1
| War5/Rog5
| 1-- --
| 2
| 2
| 2-- --
| 3
| 4
| 3-- --
|
4
| 8
| 31- --
| 5
| 16
| 32- --
| 6
| 25
| 33- --
|
7
| 40
| 331 --
| 8
| 60
| 332 --
| 9
| 85
| 333 --
|
10
| 110
| 333 1-
| 11
| 150
| 333 2-
| 12
| 200
| 333 3-
|
13
| 400
| 333 31
| 14
| 600
| 333 32
| 15
| 800
| 333 33
|
16
| 1000
| 433 33
| 17
| 1200
| 443 33
| 18
| 1400
| 444 33
|
19
| 1600
| 544 43
| 20
| 1800
| 544 44
| 21
| 2000
| 554 44
|
22
| 2200
| 555 44
| 23
| 3000
| 555 55
| 24
| 3800
| 665 55
|
25
| 4600
| 666 55
| 26
| 5400
| 666 65
| 27
| 6200
| 666 66
|
28
| 7000
| 776 66
| 29
| 7800
| 777 76
| 30
| 8600
| 777 77
|
31
| 9400
| 887 77
| 32
| 10200
| 888 87
| 33
| 11000
| 888 88
|
34
| 11800
| 998 88
| 35
| 12600
| 999 98
| 36
| 13400
| 999 99
|
|
Requisites:
| Str 15, Dex 15, Con 10, Int 12, Wis 15, Chr 15
| Alignment:
| T* or *N
| HD/level:
| & (-1) d6
| Weapon Prof.:
| 5+level/4
| To Hit Table:
| Rog
| Save Table:
| Rog
| Reference:
| PH1-117
|
|
|
(Optional, you can still use points if you like): Gets no Rogue points, instead, add this to each ability: +(Your level)*10-(level you gained ability)*5
| All of the "Song" abilties disallow the use of P actions while being used. They may be maintained next round for 1P action.
| Cast Druid spells, spheres are as Druid.
| Level 4: +(LVL*2-5)/3 (round down) nonweapon proficiencies
|
Lvl
| Bard Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Legend Lore | Identify
| 0 | M
| 0
| Int-13
| Int-15
| 1
| Read Languages | Decipher Code
| M
| 5
| Int-9
| Int-14
| 1
| Musical Inspiration | Emotion (increases 5/level)
| VM
| 0
| Chr-9
| Chr-12
|
1
| Summon Animals
| V
| 0
| Chr-9
| Chr-12
| 1
| Charm/Influence Reaction
| M
| 10
| Chr-8
| Chr-12
| 1
| any 1st level Thief ability
| -
| -
| -
| -
|
1
| any 1st level Thief ability
| -
| -
| -
| -
| 1
| any 1st level Thief ability
| -
| -
| -
| -
| 2
| Song of Healing (1 hp per 5% roll made)
| P*M
| 10
| Wis-12
| Wis-17
|
2
| Empathy | ESP
| M
| 15
| Wis-10
| Wis-18
| 3
| Song of Courage (+1 Morale per 5% roll made)
| P*M
| 10
| Chr-13
| Chr-18
| 4
| Song of Vines (save at -1/5% made or Entangled)
| P*M
| 10
| Dex-14
| Dex-19
|
4
| Sensitivity to Psychic Impressions ||| Truename
| M
| 20
| Wis-9
| Wis-12
| 5
| Song of Battle (+1 TH,dmg,or saves per 10% made)
| P*M
| 10
| Str-15
| Str-20
| 6
| Hypnosis/Command
| M
| 25
| Chr-13
| Chr-15
|
6
| Identity Penetration | False Seeing | True Seeing
| MM
| 5
| Wis-11
| Wis-19
| 7
| Suggestion | Domination | Eyebite
| VM
| 10
| Int-13
| Int-14
| 8
| Sending | Demand
| M
| 10
| Int-9
| Int-12
|
8
| Telepathy | Telepathic Projection
| M
| 15
| Wis-10
| Wis-12
| 9
| Object Reading
| VM
| 0
| Int-12
| Int-20
| 10
| Telekinesis (5 lb. per 1% made)
| M
| 10
| Int-13
| Int-17
|
12
| Disharmonic Blast (1 dmg per 1% made)
| P*M
| 10
| Con-16
| Con-22
| 15
| Find the Path
| MM
| 20
| Wis-10
| Wis-15
| 18
| Contact Other Plane | Foresight
| MM
| 0
| Chr-15
| Chr-18
|
27
| Astral Spell
| MMM
| 40
| Int-18
| Int-24
|
|
[PC4] Rogue Group Classes
Bard2
Level
| KXP
| Wizard 123 456
|
1
| 0
| --- ---
| 2
| 1.25
| 1-- ---
| 3
| 2.5
| 2-- ---
|
4
| 5
| 21- ---
| 5
| 10
| 31- ---
| 6
| 20
| 32- ---
|
7
| 40
| 321 ---
| 8
| 70
| 331 ---
| 9
| 110
| 332 ---
|
10
| 160
| 332 1--
| 11
| 220
| 333 1--
| 12
| 440
| 333 2--
|
13
| 660
| 333 21-
| 14
| 880
| 333 31-
| 15
| 1100
| 333 32-
|
16
| 1320
| 433 321
| 17
| 1540
| 443 331
| 18
| 1760
| 444 332
|
19
| 1980
| 444 432
| 20
| 2200
| 444 443
| 21
| 2420
| 444 444
|
22
| 2640
| 554 444
| 23
| 2860
| 555 444
| 24
| 3080
| 555 544
|
25
| 3300
| 555 554
| 26
| 3520
| 555 555
| 27
| 3740
| 665 555
|
28
| 3960
| 666 555
| 29
| 4180
| 666 655
| 30
| 4400
| 666 665
|
31
| 4620
| 666 666
| 32
| 4840
| 776 666
| 33
| 5060
| 777 666
|
34
| 5280
| 777 766
| 35
| 5500
| 777 776
| 36
| 5720
| 777 777
|
|
Requisites:
| Dex 12, Int 13, Chr 15
| Alignment:
| T* or *N
| HD/level:
| d6
| Weapon Prof.:
| 2+level/4
| To Hit Table:
| Rog
| Save Table:
| Rog
| Reference:
| PH2-41
|
|
|
Bard2 gets 40 Rogue points per level.
| All of the "Song" abilties disallow the use of P actions while being used. They may be maintained next round for 1P action.
| Cast Wizard spells, may (2nd edition) specialize, pick an opposite.
| Level 4: +(LVL*2-5)/3 (round down) nonweapon proficiencies
|
Lvl
| Bard Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Legend Lore | Identify
| 0 | M
| 0
| Int-13
| Int-15
| 1
| Read Languages | Decipher Code
| M
| 5
| Int-9
| Int-14
| 1
| Musical Inspiration | Emotion (increases 5/level)
| VM
| 0
| Chr-9
| Chr-12
|
1
| Summon Animals
| V
| 0
| Chr-9
| Chr-12
| 1
| Charm/Influence Reaction
| M
| 10
| Chr-8
| Chr-12
| 1
| any 1st level Thief ability
| -
| -
| -
| -
|
1
| any 1st level Thief ability
| -
| -
| -
| -
| 1
| any 1st level Thief ability
| -
| -
| -
| -
| 2
| Song of Healing (1 hp per 5% roll made)
| P*M
| 10
| Wis-12
| Wis-17
|
2
| Empathy | ESP
| M
| 15
| Wis-10
| Wis-18
| 3
| Song of Courage (+1 Morale per 5% roll made)
| P*M
| 10
| Chr-13
| Chr-18
| 4
| Song of Vines (save at -1/5% made or Entangled)
| P*M
| 10
| Dex-14
| Dex-19
|
4
| Sensitivity to Psychic Impressions ||| Truename
| M
| 20
| Wis-9
| Wis-12
| 5
| Song of Battle (+1 TH,dmg,or saves per 10% made)
| P*M
| 10
| Str-15
| Str-20
| 6
| Hypnosis/Command
| M
| 25
| Chr-13
| Chr-15
|
6
| Identity Penetration | False Seeing | True Seeing
| MM
| 5
| Wis-11
| Wis-19
| 7
| Suggestion | Domination | Eyebite
| VM
| 10
| Int-13
| Int-14
| 8
| Sending | Demand
| M
| 10
| Int-9
| Int-12
|
8
| Telepathy | Telepathic Projection
| M
| 15
| Wis-10
| Wis-12
| 9
| Object Reading
| VM
| 0
| Int-12
| Int-20
| 10
| Telekinesis (5 lb. per 1% made)
| M
| 10
| Int-13
| Int-17
|
12
| Disharmonic Blast (1 dmg per 1% made)
| P*M
| 10
| Con-16
| Con-22
| 15
| Find the Path
| MM
| 20
| Wis-10
| Wis-15
| 18
| Contact Other Plane | Foresight
| MM
| 0
| Chr-15
| Chr-18
|
27
| Astral Spell
| MMM
| 40
| Int-18
| Int-24
|
|
[PC4] Rogue Group Classes
Bard3
Level
| KXP
| Bard 123 456 7
|
1
| 0
| --- --- -
| 2
| 10
| 2-- --- -
| 3
| 30
| 3-- --- -
|
4
| 60
| 32- --- -
| 5
| 100
| 43- --- -
| 6
| 150
| 43- --- -
|
7
| 210
| 442 --- -
| 8
| 280
| 443 --- -
| 9
| 360
| 443 --- -
|
10
| 450
| 444 2-- -
| 11
| 550
| 444 3-- -
| 12
| 660
| 444 3-- -
|
13
| 780
| 444 42- -
| 14
| 910
| 444 43- -
| 15
| 1050
| 444 43- -
|
16
| 1200
| 544 442 -
| 17
| 1360
| 554 443 -
| 18
| 1530
| 555 443 -
|
19
| 1710
| 555 554 -
| 20
| 1900
| 555 554 -
| 21
| 2100
| 555 554 0
|
22
| 2310
| 555 554 1
| 23
| 2530
| 555 554 2
| 24
| 2760
| 555 554 3
|
25
| 3000
| 555 554 4
| 26
| 3250
| 555 555 4
| 27
| 3510
| 555 555 5
|
28
| 3780
| 655 555 5
| 29
| 4060
| 665 555 5
| 30
| 4350
| 666 555 5
|
31
| 4650
| 666 655 5
| 32
| 4960
| 666 665 5
| 33
| 5280
| 666 666 5
|
34
| 5610
| 666 666 6
| 35
| 5950
| 766 666 6
| 36
| 6300
| 776 666 6
|
|
Requisites:
| Dex 0, Int 0, Chr 0 (10)
| Alignment:
| T* or *N
| HD/level:
| d6
| Weapon Prof.:
| 6+level/9
| To Hit Table:
| +level*3/4
| Save Table:
| Rog
| Reference:
| PH3-26
|
|
|
Gets spell progression and Chr bonus to spells.
| Level 1: Bardic Music, see PH3 page 28.
| Level 1: Legend Lore, make a LVL+(Int modifier) check vs. DC of 10, 20, 25, or 30.
|
|
[PC4] Rogue Group Classes
Beast Thief
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1
| (none)
| 3
| 2
| (none)
|
4
| 4
| (none)
| 5
| 8
| (none)
| 6
| 16
| (none)
|
7
| 32
| (none)
| 8
| 64
| (none)
| 9
| 128
| (none)
|
10
| 228
| (none)
| 11
| 328
| (none)
| 12
| 428
| (none)
|
13
| 528
| (none)
| 14
| 628
| (none)
| 15
| 728
| (none)
|
16
| 928
| (none)
| 17
| 1028
| (none)
| 18
| 1228
| (none)
|
19
| 1428
| (none)
| 20
| 1628
| (none)
| 21
| 1828
| (none)
|
22
| 2028
| (none)
| 23
| 2228
| (none)
| 24
| 2428
| (none)
|
25
| 2628
| (none)
| 26
| 2828
| (none)
| 27
| 3228
| (none)
|
28
| 3628
| (none)
| 29
| 4028
| (none)
| 30
| 4428
| (none)
|
31
| 4828
| (none)
| 32
| 5228
| (none)
| 33
| 5628
| (none)
|
34
| 6028
| (none)
| 35
| 6428
| (none)
| 36
| 7228
| (none)
|
|
Requisites:
| Dex 11
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| Rog
| Save Table:
| Rog
| Reference:
| DM
|
|
|
Level 1: For an extra M action, any Rogue ability may be used up to level*10 feet away.
|
Lvl
| Beast Thief Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Take ˝ dmg from an Attack | Spell | Psi Power | Innate (|| Take 0 damage)
| V
| 5
| Con-16
| Con-20
| 1
| Charm/Influence Reaction | Taunt
| M
| 10
| Chr-12
| Chr-14
| 1
| Detect Noise | Clairaudience
| M
| 15
| Wis-8
| Wis-20
|
1
| Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro. (amount made = #' away)
| M
| 0
| Dex-14
| Dex-19
| 1
| ("Twist") Find/Remove Wizard Abjurations/Priest Protections | Psionic Protections
| VM
| 0
| Dex-14
| Dex-19
| 1
| Move Silently | Passwall | Immovability
| V
| 0
| Dex-15
| Dex-18
|
1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase (amount made = #' away)
| VM
| 5
| Dex-12
| Dex-16
| 1
| Read Languages | Decipher Code
| M
| 0
| Int-9
| Int-14
| 2
| Empathy | ESP
| M
| 15
| Wis-10
| Wis-18
|
2
| X-ray vision | Use innate ability through wall (amount made/10 is #' through wall)
| M
| 0
| Str-10
| Str-20
| 3
| Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane)
| M
| 0
| Int-8
| Int-20
| 4
| Find/Remove Tricks: x1 multiplier || x2 multiplier ||| x3 mult. (amount made=#' away)
| M
| 5
| Dex-18
| Dex-25
|
4
| Distraction | Mislead | Forget | Mirage Arcana
| M
| 15
| Wis-13
| Wis-16
| 5
| Identity Penetration | False Seeing | True Seeing ||| Know Truename
| MM
| 0
| Wis-12
| Wis-20
| 6
| All-Around Sight | Locate Object | Treasure Finding
| M
| 25
| Wis-15
| Wis-19
|
6
| Suggestion | Domination | Eyebite
| M
| 10
| Int-10
| Int-14
| 7
| Disembodied Hands | Unseen Servant | Invisible Stalker
| P
| 30
| Chr-10
| Chr-20
| 8
| Teleport | Teleport without Error || Teleport Other to Self (no save)
| M
| 5
| Int-16
| Int-17
|
8
| Wraithform | Dream Travel
| V
| 25
| Con-15
| Con-17
| 9
| Find/Remove Specials: x1 multiplier | x2 mult. | x3 mult. (amount made = #' away)
| VV
| 20
| Dex-18
| Dex-22
| 10
| Telekinesis (5 lb. per 1% made)
| M
| 10
| Int-13
| Int-17
|
12
| Mass Weird / Mass Chaos / Mass Maze
| MP
| 0
| Chr-23
| Chr-25
| 15
| Reverse Gravity | Adjust Gravity
| VM
| 0
| Dex-13
| Dex-17
| 18
| Time Shift ||| Time Travel
| VMM
| 15
| Int-17
| Int-25
|
27
| Shift a racial innate power you have to a random power (determined by DM)
| F
| 0
| Con-20
| Con-25
|
|
[PC4] Rogue Group Classes
Bounty Hunter1
Level
| KXP
| Wiz/Pri Spells
|
1
| 0
| (1 SL, max SL=1)
| 2
| 2.5
| (2 SL, max SL=1)
| 3
| 5
| (3 SL, max SL=1)
|
4
| 12.5
| (4 SL, max SL=2)
| 5
| 25
| (5 SL, max SL=2)
| 6
| 50
| (6 SL, max SL=2)
|
7
| 100
| (7 SL, max SL=3)
| 8
| 175
| (8 SL, max SL=3)
| 9
| 300
| (9 SL, max SL=3)
|
10
| 450
| (10 SL, max SL=4)
| 11
| 600
| (11 SL, max SL=4)
| 12
| 750
| (12 SL, max SL=4)
|
13
| 900
| (13 SL, max SL=5)
| 14
| 1200
| (14 SL, max SL=5)
| 15
| 1500
| (15 SL, max SL=5)
|
16
| 1800
| (16 SL, max SL=6)
| 17
| 2100
| (17 SL, max SL=6)
| 18
| 2400
| (18 SL, max SL=6)
|
19
| 2700
| (19 SL, max SL=7)
| 20
| 3000
| (20 SL, max SL=7)
| 21
| 3300
| (21 SL, max SL=7)
|
22
| 3600
| (22 SL, max SL=8)
| 23
| 3900
| (23 SL, max SL=8)
| 24
| 4200
| (24 SL, max SL=8)
|
25
| 4500
| (25 SL, max SL=9)
| 26
| 4800
| (26 SL, max SL=9)
| 27
| 5100
| (27 SL, max SL=9)
|
28
| 5400
| (28 SL, max SL=10)
| 29
| 5700
| (29 SL, max SL=10)
| 30
| 6000
| (30 SL, max SL=10)
|
31
| 6300
| (31 SL, max SL=11)
| 32
| 6600
| (32 SL, max SL=11)
| 33
| 6900
| (33 SL, max SL=11)
|
34
| 7200
| (34 SL, max SL=12)
| 35
| 7500
| (35 SL, max SL=12)
| 36
| 7800
| (36 SL, max SL=12)
|
|
Requisites:
| Str 15, Dex 14, Con 14, Int 13
| Alignment:
| non-G
| HD/level:
| d8
| Weapon Prof.:
| 3+level/2
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| BoD4
|
|
|
Tracking as per Ranger; Full damage vs. any creature when subduing; Level 1: +1 weapon prof/level
| Gets experience level in Divination spell levels (Wiz or Pri) per day. Max spell level = (Bounty Hunter level)/3, round up.
|
Lvl
| Bounty Hunter Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase
| VM
| 10
| Dex-11
| Dex-15
| 1
| Move Silently || Immovability
| V
| 10
| Dex-13
| Dex-16
| 1
| Hide in Shadows || Meld in Shadows/Mirrors
| V
| 5
| Dex-11
| Dex-16
|
1
| Backstab (each 30% = x1) (increases 10/level)
| 0
| 50
| Int-6
| Int-20
| 1
| ("Twist") Find/Remove Wizard Abjuration/Priest Protection (-1% per CL)
| V
| 0
| Dex-16
| Dex-20
| 1
| Spying
| -
| 10
| Int-11
| Int-14
|
1
| Disguise | Alter Appearance
| M
| 25
| Chr-11
| Chr-13
| 2
| Assassination (-5% per HD/level of target)
| 0
| 0
| Wis-13
| Wis-15
| 2
| Attack (+1 TH per 10% made this segment)
| V
| 5
| Dex-12
| Dex-15
|
3
| Read Languages | Decipher Code
| M
| 0
| Int-9
| Int-14
| 4
| Song of Vines (save at -1/5% made or Entangled) (see Bard for notes about Songs)
| P*M
| 10
| Dex-14
| Dex-19
| 4
| Legend Lore | Identify
| 0 | M
| 0
| Int-13
| Int-15
|
5
| Identity Penetration | False Seeing | True Seeing
| MM
| 5
| Wis-11
| Wis-19
| 6
| All-Around Sight | Locate Object | Treasure Finding
| M
| 25
| Wis-15
| Wis-19
| 6
| Invisibility | Improved Invisibility | Dust of Disappearance
| M
| 20
| Int-12
| Int-14
|
7
| Polymorph Self | Polymorph Other | Polymorph Object | Shapechange
| PP
| 10
| Con-15
| Con-18
| 8
| Clairvoyance | X-Ray Vision
| M
| 10
| Wis-10
| Wis-20
| 8
| Teleport | Teleport without Error || Teleport Other to Self (no save)
| M
| 5
| Int-16
| Int-17
|
9
| Finger of Death | Slay Living | Power Word Kill
| MM
| 0
| Int-14
| Int-17
| 10
| Locate (anything unique) Across Planes | Clairvoyance there
| MV
| 5
| Int-12
| Int-15
| 12
| Find the Path
| MV
| 0
| Wis-9
| Wis-13
|
15
| Energy Control | Adaptation | Immune to Hostile Environments
| PV
| 5
| Con-9
| Con-12
| 18
| Control Movements | Control Physicals | Control Mentals
| MM
| 0
| Chr-18
| Chr-20
| 27
| Destruction/Mordenkainen's Disjunction
| PMM
| 0
| Int-18
| Int-24
|
|
[PC4] Rogue Group Classes
Halfling0
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2
| (none)
| 3
| 4
| (none)
|
4
| 8
| (none)
| 5
| 16
| (none)
| 6
| 32
| (none)
|
7
| 64
| (none)
| 8
| 120
| (none)
| 9
| 300
| (none)
|
10
| 600
| (none)
| 11
| 900
| (none)
| 12
| 1200
| (none)
|
13
| 1500
| (none)
| 14
| 1800
| (none)
| 15
| 2100
| (none)
|
16
| 2400
| (none)
| 17
| 2700
| (none)
| 18
| 3000
| (none)
|
19
| 3300
| (none)
| 20
| 3600
| (none)
| 21
| 3900
| (none)
|
22
| 4200
| (none)
| 23
| 4500
| (none)
| 24
| 4800
| (none)
|
25
| 5100
| (none)
| 26
| 5400
| (none)
| 27
| 5700
| (none)
|
28
| 6000
| (none)
| 29
| 6300
| (none)
| 30
| 6600
| (none)
|
31
| 6900
| (none)
| 32
| 7200
| (none)
| 33
| 7500
| (none)
|
34
| 7800
| (none)
| 35
| 8100
| (none)
| 36
| 8400
| (none)
|
|
Requisites:
| Str 9, Dex 9, Con 9
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 2+level/3
| To Hit Table:
| CTD0
| Save Table:
| Halfling0
| Reference:
| RC0-26
|
|
|
Gets "Level:" abilities of Fighter0.
| Level 1: +1 Hobby proficiency per level.
| Level 9: Resist Magic and Breath Weapons.
| Halfling0 still gets the normal level 9, 18, 27, 36 picks in addition to the table below.
|
Lvl
| Ability
|
1
| Any Rogue 1 ability
| 2
| Any Rogue 1 ability
| 3
| Any Rogue 2 ability
|
4
| Any Rogue 3 ability
| 5
| Any Rogue 4 ability
| 6
| Any Rogue 5 ability
|
7
| Any Rogue 6 ability
| 8
| Any Rogue 7 ability
| 16
| Any Rogue 10 ability
|
24
| Any Rogue 15 ability
| 32
| Any Rogue 27 ability
|
|
[PC4] Rogue Group Classes
Holy Monk1
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2.7
| (none)
| 3
| 5.7
| (none)
|
4
| 12
| (none)
| 5
| 27
| (none)
| 6
| 57
| (none)
|
7
| 117.6
| (none)
| 8
| 240
| (none)
| 9
| 420
| (none)
|
10
| 600
| (none)
| 11
| 840
| (none)
| 12
| 1140
| (none)
|
13
| 1500
| (none)
| 14
| 2100
| (none)
| 15
| 2700
| (none)
|
16
| 3300
| (none)
| 17
| 3900
| (none)
| 18
| 4500
| (none)
|
19
| 5100
| (none)
| 20
| 5700
| (none)
| 21
| 6300
| (none)
|
22
| 6900
| (none)
| 23
| 7500
| (none)
| 24
| 8100
| (none)
|
25
| 8700
| (none)
| 26
| 9300
| (none)
| 27
| 9900
| (none)
|
28
| 10500
| (none)
| 29
| 11100
| (none)
| 30
| 11700
| (none)
|
31
| 12300
| (none)
| 32
| 12900
| (none)
| 33
| 13500
| (none)
|
34
| 14100
| (none)
| 35
| 14700
| (none)
| 36
| 15300
| (none)
|
|
Requisites:
| Str 14, Dex 14, Con 11, Wis 16
| Alignment:
| LG, LN, or NG
| HD/level:
| +d8
| Weapon Prof.:
| 2+level
| To Hit Table:
| Rog
| Save Table:
| Pri
| Reference:
| DM {Planeshifted Monk1}
| Groups:
| Rogue, Alternate
|
|
|
Level 1: Open hand to hit bonus is (Dex bonus)+(Str bonus)+2. Open hand damage bonus is (Str bonus).
| Level 1: If Open Hands hit exceeds what is needed by 5, target is stunned for 1d6 r (save vs. para)
| Level 1: If Open Hands stuns, chance to kill is (level)*3+(target's AC)% (no save)
| Level 1: Natural AT is 10+level
| Level 1: Base movement rate is (14+level)"
| Level 1: Against area effects that give a save for ˝: the monk takes no damage if he makes his save. This is not used for non-(hp) damaging effects.
| Level 1: 1V (may borrow from next segment): Knock away missile weapons. The missile weapons must be size M or less and must be directed at the monk or a target within 10'. The monk makes a save vs. paralyzation with a penalty equal to the number of magical plusses the weapon has, if successful, the weapon is deflected. The monk can knock away a maximum of 10 missiles, plus 1/level.
| Level 1: One Martial Arts style; +1 Martial Arts maneuver slot /level
| Level 2: Mask the mind from ESP and similar effects: chance is 66%+2%/level.
| Level 3: Speak with animals (continuous).
| Level 4: Immunity to disease and slow effects (continuous).
| Level 4: Self healing (laying on hands): LVL*LVL hp, can be done once per day.
| Level 4: The monk may fall 30' without taking damage if within 1' of a wall.
| Level 5: +1V action.
| Level 5: Open hands are considered a +1 weapon to hit.
| Level 6: The monk may fall 40' without taking damage if within 4' of a wall.
| Level 6: Empathy once per day.
| Level 7: Invisibility (psi freq. 0) level times per day.
| Level 8: Resistamce to Charm, +4 (or 18 Int) vs. psionic attacks
| Level 8: Retarded Aging, Immunity to Poison, Immunity to Geas/Quest
| Level 8: Body Control, level/2 turns/day.
| Level 9: Quivering Palm 1/d: If target's HD/level is equal to or less than monk's level, if hp of target is equal to or less than 2 times monk's hp, if target is not undead, if an open hand attack hits, then monk can command target to die at any time within 1 day per level (no save).
| Level 9: HyperMental: +1M for 1 round, -1M for next 2 rounds.
|
Lvl
| Holy Monk Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Move Silently | Passwall | Immovability
| V
| 0
| Dex-15
| Dex-18
| 1
| Curing (1 hp per 2%), self or others
| V
| 0
| Wis-9
| Wis-12
| 1
| Restore stat damage (1 per 5%), self or others
| V
| 0
| Wis-9
| Wis-12
|
1
| Detect Noise | Clairaudience
| M
| 15
| Wis-8
| Wis-20
| 1
| Climb Walls | Climb Overhangs | Climb Upside Down
| V
| 60
| Str-9
| Str-13
| 1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase
| VM
| 10
| Dex-11
| Dex-15
|
1
| Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro.
| M
| 5
| Dex-12
| Dex-17
| 1
| Hide in Shadows || Meld in Shadows/Mirrors
| V
| 5
| Dex-11
| Dex-16
| 2
| Remove Slow/Sleep | Disease | Poison/Blindness | Paralysis/Hold | Curse
| V
| 0
| Wis-9
| Wis-12
|
2
| Concealment/Blending | Misdirection | Non-Detection
| M
| 20
| Wis-12
| Wis-14
| 3
| Tightrope Walking | Water Walking | Shadow Walking | Dimension Walking
| V
| 75
| Dex-11
| Dex-15
| 4
| Restore level drains (1 per 10%), self or other
| V
| 0
| Wis-9
| Wis-12
|
4
| Clearness of Thought (get a 2nd die roll on any 1 effect /r)
| MM
| 0
| Wis-18
| Wis-25
| 5
| Escape Bonds | Escape Binding | Escape Imprisonment/Time Stop
| P
| 50
| Str-12
| Str-14
| 6
| Hold Breath | Hold Life
| P
| 15
| Con-15
| Con-17
|
6
| Identity Penetration | False Seeing | True Seeing
| MM
| 5
| Wis-11
| Wis-19
| 7
| Blink | Controlled Blink
| M
| 20
| Wis-12
| Wis-17
| 8
| Intuition (+1 per 20% made to Intuition)
| M
| 0
| Chr-9
| Chr-12
|
8
| Willpower (+1 per 20% made to Willpower)
| M
| 0
| Chr-9
| Chr-12
| 9
| Inner Focus (+1 Str/Dex/Con for 1r per 10% made)
| M
| 5
| Wis-10
| Wis-20
| 10
| Chi Power (cast a Shukenja spell of spell level SL) (penalty = -SL*50%) (#=SL)
| #M
| 0
| Wis-12
| Wis-36
|
12
| Speed (x2 move) | Speed (+1 V) | Speed (+1 P) | Speed (+1 M)
| VV
| 15
| Dex-12
| Dex-15
| 15
| Energy Control | Adaptation | Immune to Hostile Environments
| PV
| 30
| Con-9
| Con-12
| 18
| Elemental Form | Para-Ele Form | Quasi-Ele Form ||| Semi-Ele Form
| PP
| 40
| Con-24
| Con-24
|
27
| Body Freedom (transfer action types freely; Str Int, Dex Wis, Con Chr)
| FFF
| 0
| Chr-36
| Chr-54
|
Exp Level:
| 1
| 2
| 3
| 4
| 5
| 6
| 7
| 8
| 9
| 10
| 11
| 12
| 13
| 14
| 15
| 16
| 17+
|
Open Hand Dmg:
| 1d3
| 1d4
| 1d6
| 1d6
| 1d6+1
| 2d4
| 2d4+1
| 2d6
| 3d4
| 2d6+1
| 3d4+1
| 4d4
| 4d4+1
| 5d4
| 6d4
| 5d6
| 8d4
| Open Hand #Att:
| 1/1
| 1/1
| 1/1
| 5/4
| 5/4
| 3/2
| 3/2
| 3/2
| 2/1
| 2/1
| 5/2
| 5/2
| 5/2
| 3/1
| 3/1
| 4/1
| 4/1
|
|
[PC4] Rogue Group Classes
Luck Master
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2.5
| (none)
| 3
| 5
| (none)
|
4
| 10
| (none)
| 5
| 20
| (none)
| 6
| 42.5
| (none)
|
7
| 70
| (none)
| 8
| 110
| (none)
| 9
| 160
| (none)
|
10
| 220
| (none)
| 11
| 440
| (none)
| 12
| 660
| (none)
|
13
| 880
| (none)
| 14
| 1100
| (none)
| 15
| 1320
| (none)
|
16
| 1540
| (none)
| 17
| 1760
| (none)
| 18
| 1980
| (none)
|
19
| 2200
| (none)
| 20
| 2420
| (none)
| 21
| 2640
| (none)
|
22
| 2860
| (none)
| 23
| 3080
| (none)
| 24
| 3300
| (none)
|
25
| 3520
| (none)
| 26
| 3740
| (none)
| 27
| 3960
| (none)
|
28
| 4180
| (none)
| 29
| 4400
| (none)
| 30
| 4620
| (none)
|
31
| 4840
| (none)
| 32
| 5060
| (none)
| 33
| 5280
| (none)
|
34
| 5500
| (none)
| 35
| 5720
| (none)
| 36
| 5940
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 6 4 6 3 4 1 3 0
| +0
| 6 5 7 3 5 1 4 1
| +1
| 7 6 7 4 6 2 5 1
|
+1
| 7 7 8 4 7 3 6 2
| +2
| 8 8 8 5 8 4 7 3
| +2
| 8 9 9 5 9 5 8 3
|
+3
| 9 10 9 6 10 5 9 4
| +3
| 9 11 10 6 11 6 10 5
| +4
| 10 12 10 7 12 7 11 5
|
+4
| 10 13 11 7 13 8 12 6
| +5
| 11 14 11 8 14 9 13 7
| +5
| 12 15 12 9 14 9 14 7
|
+6
| 13 16 13 11 15 10 15 8
| +6
| 14 16 14 13 15 11 16 9
| +7
| 15 16 15 14 16 12 17 9
|
+7
| 16 16 16 16 16 13 18 10
| +8
| 16 16 16 16 16 13 19 11
| +8
| 16 17 16 16 16 14 20 11
|
|
Requisites:
| Dex 18, Int 9, Wis 9, Chr 18
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 2+level/4
| To Hit Table:
| Rog
| Save Table:
| 2xRog
| Reference:
| DM
| Groups:
| Rogue
|
|
|
|
Level N (every level): Luckstone effect (stacks with itself) for one type of die roll (to hit, damage, saves, etc.)
| Level 1: +LVL Luck (the ability score)
| (DM note: None of the Rogue abilities in the Rogue chart are new.)
|
Lvl
| Luck Master Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Attack (+1 TH per 10% made this segment)
| V
| 5
| Dex-12
| Dex-15
| 1
| Avoid Trap (entire party): Mech. | Magic/Psi | OutPhase
| V
| 10
| Int-10
| Int-16
| 1
| Damage (+1 dmg per 10% made this segment; or multiply dmg by x(1+rating/200))
| V
| 0
| Str-15
| Str-18
|
1
| Ducking (+1 saves per 10% made this segment)
| V
| 0
| Wis-15
| Wis-18
| 1
| Evasion (see Acrobat) ||| Spell Evasion | Psi Evasion | Innate Evasion
| V
| 0
| Dex-14
| Dex-18
| 1
| Situational awareness: Cannot be surprised, reduce Backstab/Backstrike on you by 1 multiplier.
| -
| -
| -
| -
|
1
| Take ˝ dmg from an Attack | Spell | Psi Power | Innate (|| Take 0 damage)
| V
| 5
| Con-16
| Con-20
| 1
| Any Rogue 1 ability
| -
| -
| -
| -
| 2
| Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane)
| M
| 0
| Int-8
| Int-20
|
3
| Duplicate a Psi5 minor ||| major ||| grand ||| super
| 1M
| 0
| Chr-15
| Chr-20
| 4
| Sense Danger | Precognition | Choose Future | x1 Avoid Fate
| VM
| 25
| Wis-9
| Wis-12
| 4
| Any Rogue 4 ability
| -
| -
| -
| -
|
5
| Avoid Trick (entire party): Mech.|Magic/Psi|OutPhase
| -
| 5
| Int-12
| Int-18
| 6
| Effect Evasion (each 1% = +1 saves) 1V to use
| -
| 0
| Wis-9
| Wis-12
| 7
| Avoid Fate x1 | x2 | x3 | x4 | x5 | etc.
| 2bM
| -20
| Wis*2-50
| Wis*2-50
|
8
| Any Subability (+1 per 25% made to that subability)
| M
| 0
| Int-14
| Int-17
| 9
| 0,1/r: Get +(amount made) on next Rogue ability
| -
| 0
| NA
| NA
| 9
| Avoid Special (entire party): x1 | x2 | x3 etc.
| -
| 0
| Int-16
| Int-22
|
14
| Avoid Spirit/Conc Effect (entire party): x1 || x2 || x3 etc.
| -
| -5
| Int-22
| Int-30
| 14
| Get save vs effects w/ no save, base=+0+items, each 5% is +1
| -
| 0
| Wis-20
| Wis-25
| 16
| Enhancement (add how much you made by to your next Rogue ability roll within 1r)
| F
| 0
| Chr-18
| Chr-22
|
|
[PC4] Rogue Group Classes
Monk1
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2.25
| (none)
| 3
| 4.75
| (none)
|
4
| 10
| (none)
| 5
| 22.5
| (none)
| 6
| 47.5
| (none)
|
7
| 98
| (none)
| 8
| 200
| (none)
| 9
| 350
| (none)
|
10
| 500
| (none)
| 11
| 700
| (none)
| 12
| 950
| (none)
|
13
| 1250
| (none)
| 14
| 1750
| (none)
| 15
| 2250
| (none)
|
16
| 2750
| (none)
| 17
| 3250
| (none)
| 18
| 3750
| (none)
|
19
| 4250
| (none)
| 20
| 4750
| (none)
| 21
| 5250
| (none)
|
22
| 5750
| (none)
| 23
| 6250
| (none)
| 24
| 6750
| (none)
|
25
| 7250
| (none)
| 26
| 7750
| (none)
| 27
| 8250
| (none)
|
28
| 8750
| (none)
| 29
| 9250
| (none)
| 30
| 9750
| (none)
|
31
| 10250
| (none)
| 32
| 10750
| (none)
| 33
| 11250
| (none)
|
34
| 11750
| (none)
| 35
| 12250
| (none)
| 36
| 12750
| (none)
|
|
Requisites:
| Str 15, Dex 15, Con 11, Wis 15
| Alignment:
| L any
| HD/level:
| +d4
| Weapon Prof.:
| 1+level/2
| To Hit Table:
| Pri
| Save Table:
| Rog
| Reference:
| PH1-30
|
|
|
Level 1: Open hand to hit bonus is (Dex bonus)+(Str bonus)+2. Open hand damage bonus is (Str bonus).
| Level 1: If Open Hands hit exceeds what is needed by 5, target is stunned for 1d6 r (save vs. para)
| Level 1: If Open Hands stuns, chance to kill is (level)*3+(target's AC)% (no save)
| Level 1: +level/2 dmg with weapons
| Level 1: Natural AC is 11-level
| Level 1: Base movement rate is (14+level)"
| Level 1: Against area effects that give a save for ˝: the monk takes no damage if he makes his save. This is not used for non-(hp) damaging effects.
| Level 1: 1V (may borrow from next segment): Knock away missile weapons. The missile weapons must be size M or less and must be directed at the monk or a target within 10'. The monk makes a save vs. paralyzation with a penalty equal to the number of magical plusses the weapon has, if successful, the weapon is deflected. The monk can knock away a maximum of 10 missiles, plus 1/level.
| Level 1: Feign death for 2 turns per level, once per day.
| Level 1: Pass over rough terrain at full movement rate.
| Level 1: One Martial Arts style; +1 Martial Arts maneuver slot /level
| Level 2: Mask the mind from ESP and similar effects: chance is 66%+2%/level.
| Level 3: Speak with animals (continuous).
| Level 4: Immunity to disease and slow effects (continuous).
| Level 4: Self healing (laying on hands): 1 hp/level, can be done once per day.
| Level 4: The monk may fall 30' without taking damage if within 1' of a wall.
| Level 5: +1V action.
| Level 5: Open hands are considered a +1 weapon to hit.
| Level 5: Mind over body for 1 day per level.
| Level 5: Body equilibrium for 1 round per level, once per day.
| Level 6: The monk may fall 40' without taking damage if within 4' of a wall.
| Level 6: Empathy once per day.
| Level 7: Invisibility (psi freq. 0) level times per day.
| Level 7: Can convert M -> V actions.
| Level 7: Molecular Manipulation X turns/day at level Y, X*Y=14*(monk's level).
| Level 8: Resistamce to Charm, +4 (or 18 Int) vs. psionic attacks
| Level 8: Retarded Aging, Immunity to Poison, Immunity to Geas/Quest
| Level 8: Body Control, level/2 turns/day.
| Level 9: Quivering Palm 1/d: If target's HD/level is equal to or less than monk's level, if hp of target is equal to or less than 2 times monk's hp, if target is not undead, if an open hand attack hits, then monk can command target to die at any time within 1 day per level (no save).
| Level 9: Lose the V action gained at Level 5, gain one P action.
| Level 9: HyperMental: +1M for 1 round, -1M for next 2 rounds.
|
Lvl
| Monk Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Move Silently | Passwall | Immovability
| V
| 0
| Dex-15
| Dex-18
| 1
| Jumping | Levitate | Flight
| V
| 20
| Dex-11
| Dex-15
| 1
| Evasion (0, make by 5% per amount hit: no dmg from weapon)
| V
| 10
| Dex-11
| Dex-15
|
1
| Detect Noise | Clairaudience
| M
| 15
| Wis-8
| Wis-20
| 1
| Climb Walls | Climb Overhangs | Climb Upside Down
| V
| 60
| Str-9
| Str-13
| 1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase
| VM
| 10
| Dex-11
| Dex-15
|
1
| Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro.
| M
| 5
| Dex-12
| Dex-17
| 1
| Hide in Shadows || Meld in Shadows/Mirrors
| V
| 5
| Dex-11
| Dex-16
| 2
| Attack (+1 TH per 10% made this segment)
| V
| 5
| Dex-12
| Dex-15
|
2
| Concealment/Blending | Misdirection | Non-Detection
| M
| 20
| Wis-12
| Wis-14
| 3
| Tightrope Walking | Water Walking | Shadow Walking | Dimension Walking
| V
| 75
| Dex-11
| Dex-15
| 4
| Clearness of Thought (get a 2nd die roll on any 1 effect /r)
| MM
| 0
| Wis-18
| Wis-25
|
4
| Contortion | Elasticity | Become Liquid-Form
| VM
| 10
| Dex-10
| Dex-14
| 5
| Escape Bonds | Escape Binding | Escape Imprisonment/Time Stop
| P
| 50
| Str-12
| Str-14
| 6
| Hold Breath | Hold Life
| P
| 15
| Con-15
| Con-17
|
6
| Identity Penetration | False Seeing | True Seeing
| MM
| 5
| Wis-11
| Wis-19
| 7
| Blink | Controlled Blink
| M
| 20
| Wis-12
| Wis-17
| 8
| Intuition (+1 per 20% made to Intuition)
| M
| 0
| Chr-9
| Chr-12
|
8
| Willpower (+1 per 20% made to Willpower)
| M
| 0
| Chr-9
| Chr-12
| 9
| Inner Focus (+1 Str/Dex/Con for 1r per 10% made)
| M
| 5
| Wis-10
| Wis-20
| 10
| Ki Power (cast a Wu Jen spell of spell level SL) (penalty = -SL*50%) (#=SL)
| #M
| 0
| Int-12
| Int-36
|
12
| Speed (x2 move) | Speed (+1 V) | Speed (+1 P) | Speed (+1 M)
| VV
| 15
| Dex-12
| Dex-15
| 15
| Energy Control | Adaptation | Immune to Hostile Environments
| PV
| 30
| Con-9
| Con-12
| 18
| Elemental Form | Para-Ele Form | Quasi-Ele Form ||| Semi-Ele Form
| PP
| 40
| Con-24
| Con-24
|
27
| Body Freedom (transfer action types freely; Str Int, Dex Wis, Con Chr)
| FFF
| 0
| Chr-36
| Chr-54
|
Exp Level:
| 1
| 2
| 3
| 4
| 5
| 6
| 7
| 8
| 9
| 10
| 11
| 12
| 13
| 14
| 15
| 16
| 17+
|
Open Hand Dmg:
| 1d3
| 1d4
| 1d6
| 1d6
| 1d6+1
| 2d4
| 2d4+1
| 2d6
| 3d4
| 2d6+1
| 3d4+1
| 4d4
| 4d4+1
| 5d4
| 6d4
| 5d6
| 8d4
| Open Hand #Att:
| 1/1
| 1/1
| 1/1
| 5/4
| 5/4
| 3/2
| 3/2
| 3/2
| 2/1
| 2/1
| 5/2
| 5/2
| 5/2
| 3/1
| 3/1
| 4/1
| 4/1
|
|
[PC4] Rogue Group Classes
Monk3
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 10
| (none)
| 3
| 30
| (none)
|
4
| 60
| (none)
| 5
| 100
| (none)
| 6
| 150
| (none)
|
7
| 210
| (none)
| 8
| 280
| (none)
| 9
| 360
| (none)
|
10
| 450
| (none)
| 11
| 550
| (none)
| 12
| 660
| (none)
|
13
| 780
| (none)
| 14
| 910
| (none)
| 15
| 1050
| (none)
|
16
| 1200
| (none)
| 17
| 1360
| (none)
| 18
| 1530
| (none)
|
19
| 1710
| (none)
| 20
| 1900
| (none)
| 21
| 2100
| (none)
|
22
| 2310
| (none)
| 23
| 2530
| (none)
| 24
| 2760
| (none)
|
25
| 3000
| (none)
| 26
| 3250
| (none)
| 27
| 3510
| (none)
|
28
| 3780
| (none)
| 29
| 4060
| (none)
| 30
| 4350
| (none)
|
31
| 4650
| (none)
| 32
| 4960
| (none)
| 33
| 5280
| (none)
|
34
| 5610
| (none)
| 35
| 5950
| (none)
| 36
| 6300
| (none)
|
|
Requisites:
| Str 0, Dex 0, Wis 0
| Alignment:
| L any
| HD/level:
| d8
| Weapon Prof.:
| 12+level/9
| To Hit Table:
| +level*3/4
| Save Table:
| Rog
| Reference:
| PH3-37
|
|
|
Level 1: Unarmed Strike: Double class TH bonus when attacking unarmed. Base damage is 1d(LVL*2/3+6).
| Level 1: Stunning Attack: A monk has the ability to stun a creature damaged by her unarmed attacks.
| Level 1: Evasion: Can avoid even magical and unusual attacks with great agility. (Takes 0 dmg if made save for ˝)
| Level 2: Deflect Arrows: Gains the Deflect Arrows feat, even if she doesn't have the prerequisite Dexterity score.
| Level 3: Fast Movement: Moves faster then normal.
| Level 3: Still Mind: +2 bonus to saving throws against spells and effects from the Enchantment school
| Level 4: Slow Fall: A monk within arm's reach of a wall can use the wall to slow her descent.
| Level 5: +(LVL-1)/4 AC.
| Level 5: Purity of Body: Gains immunity to all diseases except for magical diseases such as mummy rot and lycanthropy.
| Level 6: Improved Trip: Gains Improved Trip feat.
| Level 7: Wholeness of Body: Can cure up to twice her current level in hit points each day, and can spread this healing out among several uses.
| Level 7: Leap of the Clouds: Jumping distance (vertical or horizontal) is not limited according to her height.
| Level 9: Improved Evasion: Monk's evasion ability improves: takes only ˝ damage on a failed save.
| Level 10: Ki Strike: Unarmed attack is empowered with ki. The unarmed strike damage from such an attack can deal damage to a creature with damage reduction, such as a wight, as if the blow were made with a weapon with a +1 enhancement bonus.
| Level 11: Diamond Body: Gains immunity to poison of all kinds.
| Level 12: Abundant Step: Can slip magically between spaces, as per the spell dimension door, once per day.
| Level 13: Diamond Soul: Spell resistance = level +10.
| Level 15: Quivering Palm: Can use the quivering palm. This terrifying attack allows the monk to set up vibrations within the body of another creature that can then be fatal if the monk so desires.
| Level 17: Timeless Body: No longer suffers ability penalties for aging and cannot be magically aged.
| Level 17: Tongue of the Sun and Moon: A monk of 17th level or above can speak with any living creature.
| Level 19: Empty Body: Can assume an ethereal state for 1 round per level per day, as per the spell etherealness.
| Level 20: Perfect Self: Forevermore treated as an outsider (extraplanar creature) rather then a humanoid.
|
|
[PC4] Rogue Group Classes
Mystic0
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2
| (none)
| 3
| 4
| (none)
|
4
| 8
| (none)
| 5
| 16
| (none)
| 6
| 32
| (none)
|
7
| 64
| (none)
| 8
| 120
| (none)
| 9
| 240
| (none)
|
10
| 360
| (none)
| 11
| 480
| (none)
| 12
| 600
| (none)
|
13
| 720
| (none)
| 14
| 840
| (none)
| 15
| 960
| (none)
|
16
| 1080
| (none)
| 17
| 1200
| (none)
| 18
| 1320
| (none)
|
19
| 1440
| (none)
| 20
| 1560
| (none)
| 21
| 1680
| (none)
|
22
| 1800
| (none)
| 23
| 1920
| (none)
| 24
| 2040
| (none)
|
25
| 2160
| (none)
| 26
| 2280
| (none)
| 27
| 2400
| (none)
|
28
| 2520
| (none)
| 29
| 2640
| (none)
| 30
| 2760
| (none)
|
31
| 2880
| (none)
| 32
| 3000
| (none)
| 33
| 3120
| (none)
|
34
| 3240
| (none)
| 35
| 3360
| (none)
| 36
| 3480
| (none)
|
|
Requisites:
| Str 9, Dex 13, Wis 13
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 2+level/3
| To Hit Table:
| Ftr0
| Save Table:
| Thief0
| Reference:
| 0D&D
|
|
|
Level 1: One Martial Arts style (may not be custom).
| Level 1: +1 Martial Arts maneuver slot per level.
| Level 1: +1 AC per level if not wearing armor.
| Level 1: +1" to movement rate per level.
| Level 1: +1 dmg with open hand attacks per level. Base number of open hand attacks = (level+3)/4.
| Level 1: Gets 1 "Any Monk or Acrobat" pick per level. Gets 40 rogue points per level.
| Level 2: Cannot be surprised. Always attack first even if party loses initiative.
| Level 4: 1V, 1/d: Cure Con*level hp of damage. This may be broken up into smaller amounts over the day if desired.
| Level 6: Speak with Animals continuous.
| Level 8: Resist Magic and Breath Weapons.
| Level 9: Gets another Martial Arts style. It may be custom, even if you already have a custom style.
| Level 9: Smash: 0: Get -5 to hit, but add an additional Str bonus to damage.
| Level 9: Parry: +N AC for each weapon you are wielding (N=0 for small, N=1 for medium, N=4 for large).
| Level 9: Disarm: 0: An attack you do does no damage, roll 1d20+(your Dex)-(target's Dex)*2, if greater than 0 he is disarmed.
| Level 10: Speak with Anyone continuous.
| Level 12: Immune to Enchantment/Charm spells, Resist Psionics.
| Level 12: (level-11)*4% iPR
| Level 14: 2V: Leave the Multiverse, physically travel up to 1V action relative distance (even through objects), then reappear.
| Level 14: 0, touch, 5/d: Gentle Touch. Choose an effect: Charm, Cureall, Death, Quest, Paralysis. You get one of each per day. None of these effects have a saving throw.
|
|
[PC4] Rogue Group Classes
Scout
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 0.7
| (none)
| 3
| 1.4
| (none)
|
4
| 2.8
| (none)
| 5
| 5.6
| (none)
| 6
| 11.2
| (none)
|
7
| 22.4
| (none)
| 8
| 44.8
| (none)
| 9
| 89.6
| (none)
|
10
| 179.2
| (none)
| 11
| 310
| (none)
| 12
| 450
| (none)
|
13
| 590
| (none)
| 14
| 730
| (none)
| 15
| 870
| (none)
|
16
| 1010
| (none)
| 17
| 1150
| (none)
| 18
| 1290
| (none)
|
19
| 1430
| (none)
| 20
| 1570
| (none)
| 21
| 1710
| (none)
|
22
| 1850
| (none)
| 23
| 1990
| (none)
| 24
| 2130
| (none)
|
25
| 2270
| (none)
| 26
| 2410
| (none)
| 27
| 2550
| (none)
|
28
| 2690
| (none)
| 29
| 2830
| (none)
| 30
| 2970
| (none)
|
31
| 3110
| (none)
| 32
| 3250
| (none)
| 33
| 3390
| (none)
|
34
| 3530
| (none)
| 35
| 3670
| (none)
| 36
| 3810
| (none)
|
|
Requisites:
| Dex 6
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 3+level/4
| To Hit Table:
| Thief0
| Save Table:
| Thief0
| Reference:
| DM
|
|
|
Gets 30 Rogue points per level. Still gets the "Any Rogue" picks at 9th, 18th, 27th, and 36th.
| Level 1: Can weapon specialize as per Ranger1.
|
Lvl
| Scout Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Open/Close Locks: (-5% per TechLvl of the Lock) (-10% per SL of the Lock)
| V
| 0
| Dex-13
| Dex-17
| 1
| Move Silently || Immovability | Avoid Clairnasience
| V
| 5
| Dex-14
| Dex-17
| 1
| Hide in Shadows | Hide amongst People or Trees | Meld in Shadows/Mirrors
| V
| 0
| Dex-12
| Dex-17
|
1
| Spying || Reflecting Pool
| - || F
| 5
| Int-12
| Int-15
| 1
| Climb Walls | Climb Overhangs | Climb Upside-Down | Climb in Mid-Air
| V
| 55
| Str-10
| Str-14
| 1
| Any Rogue 1 ability
| -
| -
| -
| -
|
2
| Evasion (0, make by 5% per amount hit: no dmg from weapon)
| V
| 10
| Dex-11
| Dex-15
| 3
| Disguise | Alter Appearance
| M
| 25
| Chr-11
| Chr-13
| 4
| Invisibility | Improved Invisibility
| M
| 0
| Int-13
| Int-18
|
4
| Distraction | Mislead | Forget | Mirage Arcana
| M
| 15
| Wis-13
| Wis-16
| 5
| Legend Lore | Identify
| 0 | M
| 0
| Int-13
| Int-15
| 6
| Read Languages | Decipher Code
| M
| 0
| Int-9
| Int-14
|
7
| Identity Penetration | False Seeing | True Seeing
| MM
| 5
| Wis-11
| Wis-19
| 8
| Free Action / Remove Paralysis / Remove Domination
| P
| 5
| Con-8
| Con-16
| 6
| All-Around Sight | Locate Object | Treasure Finding
| M
| 25
| Wis-15
| Wis-19
|
10
| Sending | Demand
| M
| 10
| Int-9
| Int-12
| 12
| Teleport | Teleport without Error || Teleport Other to Self (no save)
| M
| 5
| Int-16
| Int-17
| 18
| Psychic Impersonation || Soul/Spirit Impersonation
| -
| 15
| Wis-9
| Wis-14
|
27
| Astral Spell
| MMM
| 40
| Int-18
| Int-24
|
|
[PC4] Rogue Group Classes
Shadow Elf0
Level
| KXP
| Wizard 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 4
| 2-- --- ---
| 3
| 8
| 21- --- ---
|
4
| 16
| 22- --- ---
| 5
| 32
| 221 --- ---
| 6
| 64
| 322 --- ---
|
7
| 120
| 332 1-- ---
| 8
| 250
| 432 2-- ---
| 9
| 400
| 443 2-- ---
|
10
| 600
| 543 21- ---
| 11
| 850
| 653 32- ---
| 12
| 1100
| 654 321 ---
|
13
| 1350
| 764 432 ---
| 14
| 1600
| 765 432 1--
| 15
| 1850
| 875 543 2--
|
16
| 2100
| 876 543 21-
| 17
| 2350
| 886 654 32-
| 18
| 2600
| 887 654 321
|
19
| 2850
| 887 765 432
| 20
| 3100
| 888 765 443
| 21
| 3350
| 888 765 444
|
22
| 3600
| 888 765 544
| 23
| 3850
| 888 765 554
| 24
| 4100
| 888 765 555
|
25
| 4350
| 888 766 555
| 26
| 4600
| 888 766 655
| 27
| 4850
| 888 766 665
|
28
| 5100
| 888 766 666
| 29
| 5350
| 888 776 666
| 30
| 5600
| 888 777 666
|
31
| 5850
| 888 777 766
| 32
| 6100
| 888 777 776
| 33
| 6350
| 888 777 777
|
34
| 6600
| 888 887 777
| 35
| 6850
| 888 888 877
| 36
| 7100
| 888 888 888
|
|
Requisites:
| Dex 9, Int 9
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 2+level/3
| To Hit Table:
| Ftr0
| Save Table:
| Elf0
| Reference:
| GAZ13 {Planeshifted Elf0}
| Groups:
| Rogue, Alternate
|
|
|
Level 1: May use 1 material component effect per spell as a zero action.
| Level 1: Over Hit: If you hit someone by more than 20, add +1 damage for each number over what you needed to hit.
| Example: You need a -15 to hit someone, and you roll a 12. Damage bonus = Roll - Needed - 20 = 12 - -15 -20 = 7.
|
Lvl
| Ability
|
1
| Any Rogue 1 ability
| 2
| Any Rogue 1 ability
| 3
| Any Rogue 2 ability
|
4
| Any Rogue 3 ability
| 5
| Any Rogue 4 ability
| 6
| Any Rogue 5 ability
|
7
| Any Rogue 6 ability
| 8
| Any Rogue 7 ability
| 16
| Any Rogue 10 ability
|
24
| Any Rogue 15 ability
| 32
| Any Rogue 27 ability
|
|
[PC4] Rogue Group Classes
Slut1
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1.1
| (none)
| 3
| 2.2
| (none)
|
4
| 4.4
| (none)
| 5
| 8.8
| (none)
| 6
| 17.6
| (none)
|
7
| 35.2
| (none)
| 8
| 70.4
| (none)
| 9
| 140.8
| (none)
|
10
| 250
| (none)
| 11
| 400
| (none)
| 12
| 550
| (none)
|
13
| 700
| (none)
| 14
| 850
| (none)
| 15
| 1000
| (none)
|
16
| 1150
| (none)
| 17
| 1300
| (none)
| 18
| 1450
| (none)
|
19
| 4150
| (none)
| 20
| 4350
| (none)
| 21
| 4700
| (none)
|
22
| 5050
| (none)
| 23
| 5400
| (none)
| 24
| 5750
| (none)
|
25
| 6100
| (none)
| 26
| 6450
| (none)
| 27
| 6800
| (none)
|
28
| 7150
| (none)
| 29
| 7500
| (none)
| 30
| 7850
| (none)
|
31
| 8200
| (none)
| 32
| 8550
| (none)
| 33
| 8900
| (none)
|
34
| 9250
| (none)
| 35
| 9600
| (none)
| 36
| 9950
| (none)
|
|
Requisites:
| Dex 12, Con 12, Chr 18, Cml 18
| Alignment:
| T any (or) C any (or) any S
| HD/level:
| d6
| Weapon Prof.:
| 3+level/3
| To Hit Table:
| Rog
| Save Table:
| Rog
| Reference:
| DM
|
|
|
Gets 30 Rogue points per level. May pick a Specialty Priest choice in Cypho or other God of Love.
|
| This Rogue Chart *is* complete; this class does not get higher level Rogue abilities on its own. It does get the normal "Any Rogue 9", "Any Rogue 18", etc. picks that all Rogues get.
|
|
Lvl
| Slut1 Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Kiss to Charm Monster (save) | Blow Kiss (Charm Monster 30' away) || Arousal
| M
| 30
| Chr-9
| Chr-12
| 1
| Mount |||| Nothing Happens (you and target do nothing for next segment)
| V
| 0
| Dex-9
| Dex-12
| 1
| Slap (does dmg to one target = % made by)
| P
| 20
| Str-0
| Str-12
|
1
| Unbutton/Untie (one item is de-equipped) |||| Power Word Strip (hits everything)
| V
| 10
| Wis-0
| Wis-12
| 1
| Fascinate | Mislead | Misdirection | Innate Turning | Confusion | Taunt
| M
| 0
| Int-0
| Int-12
| 1
| Flash | Weakness | Blindness | Symbol of Stunning | Power Word Stun
| P
| 30
| Con-0
| Con-12
|
1
| Comeliness (+1 per 5% made) | Phantasmal Lover | Leomund's Tiny Brothel
| F
| 0
| Chr-9
| Chr-12
| 1
| any Acrobat1 ability
| -
| -
| -
| -
|
|
[PC4] Rogue Group Classes
Sneak
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1.3
| (none)
| 3
| 2.6
| (none)
|
4
| 5.2
| (none)
| 5
| 10.4
| (none)
| 6
| 20.8
| (none)
|
7
| 41.6
| (none)
| 8
| 83.2
| (none)
| 9
| 166.4
| (none)
|
10
| 320
| (none)
| 11
| 580
| (none)
| 12
| 840
| (none)
|
13
| 1100
| (none)
| 14
| 1360
| (none)
| 15
| 1620
| (none)
|
16
| 1880
| (none)
| 17
| 2140
| (none)
| 18
| 2400
| (none)
|
19
| 2660
| (none)
| 20
| 2920
| (none)
| 21
| 3180
| (none)
|
22
| 3440
| (none)
| 23
| 3700
| (none)
| 24
| 3960
| (none)
|
25
| 4220
| (none)
| 26
| 4480
| (none)
| 27
| 4740
| (none)
|
28
| 5000
| (none)
| 29
| 5260
| (none)
| 30
| 5520
| (none)
|
31
| 5780
| (none)
| 32
| 6040
| (none)
| 33
| 6300
| (none)
|
34
| 6560
| (none)
| 35
| 6820
| (none)
| 36
| 7080
| (none)
|
|
Requisites:
| Dex 10, Wis 8
| Alignment:
| any
| HD/level:
| d5
| Weapon Prof.:
| 3+level/2
| To Hit Table:
| Rog
| Save Table:
| 2xRog
| Reference:
| DM
|
|
|
Gains all Dex-based Rogue abilities.
|
|
[PC4] Rogue Group Classes
Thief0
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1.2
| (none)
| 3
| 2.4
| (none)
|
4
| 4.8
| (none)
| 5
| 9.6
| (none)
| 6
| 20
| (none)
|
7
| 40
| (none)
| 8
| 80
| (none)
| 9
| 160
| (none)
|
10
| 280
| (none)
| 11
| 400
| (none)
| 12
| 520
| (none)
|
13
| 640
| (none)
| 14
| 760
| (none)
| 15
| 880
| (none)
|
16
| 1000
| (none)
| 17
| 1120
| (none)
| 18
| 1240
| (none)
|
19
| 1360
| (none)
| 20
| 1480
| (none)
| 21
| 1600
| (none)
|
22
| 1720
| (none)
| 23
| 1840
| (none)
| 24
| 1960
| (none)
|
25
| 2080
| (none)
| 26
| 2200
| (none)
| 27
| 2320
| (none)
|
28
| 2440
| (none)
| 29
| 2560
| (none)
| 30
| 2680
| (none)
|
31
| 2800
| (none)
| 32
| 2920
| (none)
| 33
| 3040
| (none)
|
34
| 3160
| (none)
| 35
| 3280
| (none)
| 36
| 3400
| (none)
|
|
Requisites:
| Dex 9
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 2+level/3
| To Hit Table:
| CTD0
| Save Table:
| Thief0
| Reference:
| RC0-21
|
|
|
Level N (every level): Get one "Any Rogue level N" pick. This is in addition to the normal levels 9, 18, 27, 36 picks that all Rogues get.
|
|
[PC4] Rogue Group Classes
Thief1
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1.25
| (none)
| 3
| 2.5
| (none)
|
4
| 5
| (none)
| 5
| 10
| (none)
| 6
| 20
| (none)
|
7
| 42.5
| (none)
| 8
| 70
| (none)
| 9
| 110
| (none)
|
10
| 160
| (none)
| 11
| 220
| (none)
| 12
| 440
| (none)
|
13
| 660
| (none)
| 14
| 880
| (none)
| 15
| 1100
| (none)
|
16
| 1320
| (none)
| 17
| 1540
| (none)
| 18
| 1760
| (none)
|
19
| 1980
| (none)
| 20
| 2200
| (none)
| 21
| 2420
| (none)
|
22
| 2640
| (none)
| 23
| 2860
| (none)
| 24
| 3080
| (none)
|
25
| 3300
| (none)
| 26
| 3520
| (none)
| 27
| 3740
| (none)
|
28
| 3960
| (none)
| 29
| 4180
| (none)
| 30
| 4400
| (none)
|
31
| 4620
| (none)
| 32
| 4840
| (none)
| 33
| 5060
| (none)
|
34
| 5280
| (none)
| 35
| 5500
| (none)
| 36
| 5720
| (none)
|
|
Requisites:
| Dex 9
| Alignment:
| non-LG/CG
| HD/level:
| d6
| Weapon Prof.:
| 2+level/4
| To Hit Table:
| Rog
| Save Table:
| Rog
| Reference:
| PH1-27
|
|
|
Level 1: Gain "Thieves' Cant" language.
|
Lvl
| Thief Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Pick Pockets/Shoplifting | Palm | Present
| P
| 15
| Dex-12
| Dex-16
| 1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase
| VM
| 10
| Dex-11
| Dex-15
| 1
| Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro.
| M
| 5
| Dex-12
| Dex-17
|
1
| Move Silently || Immovability
| V
| 10
| Dex-13
| Dex-16
| 1
| Hide in Shadows || Meld in Shadows/Mirrors
| V
| 5
| Dex-11
| Dex-16
| 1
| Detect Noise | Clairaudience
| M
| 15
| Wis-8
| Wis-20
|
1
| Climb Walls | Climb Overhangs | Climb Upside Down
| V
| 60
| Str-9
| Str-13
| 1
| Backstab (each 40% = x1) (increases 10/level)
| 0
| 70
| Int-6
| Int-20
| 2
| Mimic Voices || Tongues
| M
| 25
| Wis-9
| Wis-12
|
2
| Distraction
| M
| 20
| Wis-13
| Wis-16
| 3
| Contortion | Elasticity | Become Liquid-Form
| VM
| 10
| Dex-10
| Dex-14
| 4
| Read Languages | Decipher Code
| M
| 0
| Int-9
| Int-14
|
4
| Deeppockets | Vanish
| M
| 10
| Int-6
| Int-18
| 5
| Sense Danger | Precognition | Choose Future
| VM
| 30
| Wis-8
| Wis-11
| 6
| All-Around Sight | Locate Object | Treasure Finding
| M
| 25
| Wis-15
| Wis-19
|
6
| Detect Illusion | Magic | Psi/Anti-Magic | Godly
| M
| 30
| Int-12
| Int-15
| 7
| Blink | Controlled Blink
| M
| 20
| Wis-12
| Wis-17
| 8
| Read Magic (Wizard/Priest) ||| Read Magic (Concordant)
| M
| 15
| Int-13
| Int-15
|
8
| Wraithform | Dream Travel
| V
| 25
| Con-15
| Con-17
| 9
| Clairvoyance | X-Ray Vision
| M
| 10
| Wis-10
| Wis-20
| 9
| Find/Remove Tricks: x1 multiplier || x2 multiplier ||| x3 multiplier (| do this 90' away)
| M
| 5
| Dex-18
| Dex-25
|
10
| Invisibility | Improved Invisibility
| M
| 0
| Int-13
| Int-18
| 12
| Phase Door | Dimension Door
| M
| 5
| Int-9
| Int-20
| 15
| Probability Travel
| MM
| 20
| Int-13
| Int-20
|
18
| Shape Alteration/Polymorph Object | Shapechange
| MM
| 5
| Con-13
| Con-20
| 27
| Time Shift
| VMM
| 20
| Int-16
| Int-24
|
|
[PC4] Rogue Group Classes
Thief2
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1.25
| (none)
| 3
| 2.5
| (none)
|
4
| 5
| (none)
| 5
| 10
| (none)
| 6
| 20
| (none)
|
7
| 40
| (none)
| 8
| 70
| (none)
| 9
| 110
| (none)
|
10
| 160
| (none)
| 11
| 220
| (none)
| 12
| 440
| (none)
|
13
| 660
| (none)
| 14
| 880
| (none)
| 15
| 1100
| (none)
|
16
| 1320
| (none)
| 17
| 1540
| (none)
| 18
| 1760
| (none)
|
19
| 1980
| (none)
| 20
| 2200
| (none)
| 21
| 2420
| (none)
|
22
| 2640
| (none)
| 23
| 2860
| (none)
| 24
| 3080
| (none)
|
25
| 3300
| (none)
| 26
| 3520
| (none)
| 27
| 3740
| (none)
|
28
| 3960
| (none)
| 29
| 4180
| (none)
| 30
| 4400
| (none)
|
31
| 4620
| (none)
| 32
| 4840
| (none)
| 33
| 5060
| (none)
|
34
| 5280
| (none)
| 35
| 5500
| (none)
| 36
| 5720
| (none)
|
|
Requisites:
| Dex 9
| Alignment:
| non-LG
| HD/level:
| d6
| Weapon Prof.:
| 2+level/4
| To Hit Table:
| Rog
| Save Table:
| Rog
| Reference:
| PH2-38
|
|
|
Level 1: Gain "Thieves' Cant" language.
|
Lvl
| Thief Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Pick Pockets/Shoplifting | Palm | Present
| P
| 15
| Dex-12
| Dex-16
| 1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase
| VM
| 10
| Dex-11
| Dex-15
| 1
| Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro.
| M
| 5
| Dex-12
| Dex-17
|
1
| Move Silently || Immovability
| V
| 10
| Dex-13
| Dex-16
| 1
| Hide in Shadows || Meld in Shadows/Mirrors
| V
| 5
| Dex-11
| Dex-16
| 1
| Detect Noise | Clairaudience
| M
| 15
| Wis-8
| Wis-20
|
1
| Climb Walls | Climb Overhangs | Climb Upside Down
| V
| 60
| Str-9
| Str-13
| 1
| Backstab (each 40% = x1) (increases 10/level)
| 0
| 70
| Int-6
| Int-20
| 2
| Mimic Voices || Tongues
| M
| 25
| Wis-9
| Wis-12
|
2
| Distraction
| M
| 20
| Wis-13
| Wis-16
| 3
| Contortion | Elasticity | Become Liquid-Form
| VM
| 10
| Dex-10
| Dex-14
| 4
| Read Languages | Decipher Code
| M
| 0
| Int-9
| Int-14
|
4
| Deeppockets | Vanish
| M
| 10
| Int-6
| Int-18
| 5
| Sense Danger | Precognition | Choose Future
| VM
| 30
| Wis-8
| Wis-11
| 6
| All-Around Sight | Locate Object | Treasure Finding
| M
| 25
| Wis-15
| Wis-19
|
6
| Detect Illusion | Magic | Psi/Anti-Magic | Godly
| M
| 30
| Int-12
| Int-15
| 7
| Blink | Controlled Blink
| M
| 20
| Wis-12
| Wis-17
| 8
| Read Magic (Wizard/Priest) ||| Read Magic (Concordant)
| M
| 15
| Int-13
| Int-15
|
8
| Wraithform | Dream Travel
| V
| 25
| Con-15
| Con-17
| 9
| Clairvoyance | X-Ray Vision
| M
| 10
| Wis-10
| Wis-20
| 9
| Find/Remove Tricks: x1 multiplier || x2 multiplier ||| x3 multiplier (| do this 90' away)
| M
| 5
| Dex-18
| Dex-25
|
10
| Invisibility | Improved Invisibility
| M
| 0
| Int-13
| Int-18
| 12
| Phase Door | Dimension Door
| M
| 5
| Int-9
| Int-20
| 15
| Probability Travel
| MM
| 20
| Int-13
| Int-20
|
18
| Shape Alteration/Polymorph Object | Shapechange
| MM
| 5
| Con-13
| Con-20
| 27
| Time Shift
| VMM
| 20
| Int-16
| Int-24
|
|
[PC5] Psionicist Group Classes
Com1
Level
| KXP
| Psi1 mMG S
|
1
| 0
| 1-- -
| 2
| 3.75
| 2-- -
| 3
| 7.5
| 3-- -
|
4
| 15
| 31- -
| 5
| 30
| 32- -
| 6
| 60
| 33- -
|
7
| 120
| 43- -
| 8
| 240
| 44- -
| 9
| 480
| 441 -
|
10
| 800
| 442 -
| 11
| 1600
| 443 -
| 12
| 2400
| 544 -
|
13
| 3200
| 554 -
| 14
| 4000
| 555 -
| 15
| 4800
| 655 -
|
16
| 5600
| 665 -
| 17
| 6400
| 666 -
| 18
| 7200
| 666 1
|
19
| 8000
| 666 2
| 20
| 8800
| 666 3
| 21
| 9600
| 666 4
|
22
| 10400
| 666 5
| 23
| 11200
| 666 6
| 24
| 12000
| 766 6
|
25
| 12800
| 776 6
| 26
| 13600
| 777 6
| 27
| 14400
| 777 7
|
28
| 15200
| 877 7
| 29
| 16000
| 887 7
| 30
| 16800
| 888 7
|
31
| 17600
| 888 8
| 32
| 18400
| 988 8
| 33
| 19200
| 998 8
|
34
| 20000
| 999 8
| 35
| 20800
| 999 9
| 36
| 21600
| 999 9
|
|
Requisites:
| Con 14, Int 15, Wis 15, Chr 24
| Alignment:
| L any (or) T any
| HD/level:
| d10
| Weapon Prof.:
| 2+level/4
| To Hit Table:
| Wiz
| Save Table:
| Pri
| Reference:
| DM
|
|
|
See [Q1] for rules and powers. This is a variant Psi1 class.
| Psionic Strength = (Int+Wis+Chr)/3*(Level+9)*2 (This is double the PSPs of Psi1 class)
| Can "material component" Psi1 powers by spending 1V action. The doubled power does not cost extra PSPs.
|
|
[PC5] Psionicist Group Classes
Inept-2
Level
| KXP
| Priest Psi-2 123 456 mMG
|
1
| 0
| 1-- --- 1--
| 2
| 2
| 1-- --- 2--
| 3
| 4
| 2-- --- 3--
|
4
| 8
| 20- --- 4--
| 5
| 16
| 21- --- 41-
| 6
| 32
| 21- --- 42-
|
7
| 64
| 32- --- 43-
| 8
| 128
| 320 --- 44-
| 9
| 180
| 321 --- 441
|
10
| 225
| 321 --- 442
| 11
| 275
| 332 --- 443
| 12
| 330
| 332 0-- 444
|
13
| 390
| 332 1-- 544
| 14
| 455
| 332 1-- 554
| 15
| 525
| 333 2-- 555
|
16
| 600
| 333 20- 655
| 17
| 680
| 333 21- 665
| 18
| 765
| 333 21- 666
|
19
| 855
| 333 32- 766
| 20
| 950
| 333 32- 776
| 21
| 1050
| 333 33- 777
|
22
| 1155
| 433 33- 877
| 23
| 1265
| 443 33- 887
| 24
| 1380
| 444 33- 888
|
25
| 1500
| 444 43- 988
| 26
| 1625
| 444 44- 998
| 27
| 1755
| 444 440 999
|
28
| 1890
| 444 441 A99
| 29
| 2030
| 444 442 AA9
| 30
| 2175
| 444 443 AAA
|
31
| 2325
| 444 444 BAA
| 32
| 2480
| 544 444 BBA
| 33
| 2640
| 554 444 BBB
|
34
| 2805
| 555 444 CBB
| 35
| 2975
| 555 544 CCB
| 36
| 3150
| 555 554 CCC
|
|
Requisites:
| Str 6, Dex 8, Chr 6
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 5+level/9
| To Hit Table:
| +level/2
| Save Table:
| Pri
| Reference:
| DM {Planeshifted Adept3}
| Groups:
| Psionicist, Alternate
|
|
|
Considered 3rd edition (gets a Feat at 1st level).
| Gets Wisdom bonus for spell progression.
| PSPs = Dex*2+Str+Chr-40+(Dex-5)*(level-1)/2
| Has "cotangents" instead of "tangents". 3 cotangents is a "Detract".
| If you are Detracted to someone, you are considered Dust of Disappearanced to them, and they cannot directly target you or your effects.
|
|
[PC5] Psionicist Group Classes
Psi(-1)
Level
| KXP
| Psi(-1) mMG S
|
1
| 0
| 1-- -
| 2
| 3.75
| 2-- -
| 3
| 7.5
| 3-- -
|
4
| 15
| 4-- -
| 5
| 22.5
| 41- -
| 6
| 37.5
| 51- -
|
7
| 75
| 52- -
| 8
| 112.5
| 62- -
| 9
| 150
| 63- -
|
10
| 187.5
| 73- -
| 11
| 225
| 74- -
| 12
| 450
| 741 -
|
13
| 675
| 841 -
| 14
| 1125
| 851 -
| 15
| 1500
| 852 -
|
16
| 1950
| 952 -
| 17
| 2400
| 962 -
| 18
| 3000
| A62 1
|
19
| 3750
| A72 1
| 20
| 4500
| A73 1
| 21
| 6000
| B83 2
|
22
| 7500
| C84 2
| 23
| 9000
| D94 2
| 24
| 10500
| E95 3
|
25
| 12000
| FA5 3
| 26
| 13500
| GA6 3
| 27
| 15000
| HB6 4
|
28
| 16500
| IB7 4
| 29
| 18000
| JC7 4
| 30
| 19500
| KC8 5
|
31
| 21000
| LD8 5
| 32
| 22500
| MD9 5
| 33
| 24000
| NE9 6
|
34
| 25500
| OEA 6
| 35
| 27000
| PFA 6
| 36
| 28500
| QFB 7
|
|
Requisites:
| Str 10 (one 16), Dex 10 (one 16), Con 10 (one 16), Int 3, Wis 3, Chr 9
| Alignment:
| any
| HD/level:
| d4,d6,d6,d6,d8,d8,d8,d10,…
| Weapon Prof.:
| 6+level/2
| To Hit Table:
| War
| Save Table:
| Psi
| Reference:
| DM
|
|
|
See [Q(-1)] for rules and powers.
| Anti-Psionic Strength = (Str+Dex+Con)/3*(level+9).
| Gets 1 Attack or Defense every level.
| Level 1: May use Anti-Psionic Enchantments, which divide 1 spell into several smaller lower level spells.
|
|
[PC5] Psionicist Group Classes
Psi0
Level
| KXP
| Psi0 mMG S
|
1
| 0
| 1-- -
| 2
| 3
| 2-- -
| 3
| 6
| 3-- -
|
4
| 12
| 4-- -
| 5
| 24
| 5-- -
| 6
| 48
| 51- -
|
7
| 96
| 52- -
| 8
| 192
| 53- -
| 9
| 384
| 54- -
|
10
| 600
| 55- -
| 11
| 900
| 651 -
| 12
| 1200
| 652 -
|
13
| 1500
| 653 -
| 14
| 1800
| 654 -
| 15
| 2100
| 655 -
|
16
| 2400
| 765 1
| 17
| 2700
| 765 2
| 18
| 3000
| 765 3
|
19
| 3300
| 765 4
| 20
| 3600
| 765 5
| 21
| 3900
| 766 5
|
22
| 4200
| 766 6
| 23
| 4500
| 776 6
| 24
| 4800
| 777 6
|
25
| 5100
| 777 7
| 26
| 5400
| 877 7
| 27
| 5700
| 887 7
|
28
| 6000
| 888 7
| 29
| 6300
| 888 8
| 30
| 6600
| 988 8
|
31
| 6900
| 998 8
| 32
| 7200
| 999 8
| 33
| 7500
| 999 9
|
34
| 7800
| A99 9
| 35
| 8100
| AA9 9
| 36
| 8400
| AAA 9
|
|
Requisites:
| Str 9, Dex 9, Con 9, Int 8
| Alignment:
| any
| HD/level:
| +d6
| Weapon Prof.:
| 4+level/6
| To Hit Table:
| Mon
| Save Table:
| Mon
| Reference:
| DM
|
|
|
See [Q0] for rules and powers.
| KiL (Ki Level) = (highest Psi0 level)*3 + (highest Monk1 level)*2 + (highest Wild Talent level).
| P0Ps = Str + Dex + Con + Wis - 40 + KiL
| These are restored at 1 per round until the maximum per turn (equal to KiL) is reached.
| 1 P0P = 20 Psi1 points = 2 Psi9 track points for purposes of Psi11 conversion.
|
|
[PC5] Psionicist Group Classes
Psi1
Level
| KXP
| Psi1 mMG S
|
1
| 0
| 1-- -
| 2
| 2.5
| 2-- -
| 3
| 5
| 3-- -
|
4
| 10
| 4-- -
| 5
| 15
| 41- -
| 6
| 25
| 51- -
|
7
| 50
| 52- -
| 8
| 75
| 62- -
| 9
| 100
| 63- -
|
10
| 125
| 73- -
| 11
| 150
| 74- -
| 12
| 300
| 741 -
|
13
| 450
| 841 -
| 14
| 750
| 851 -
| 15
| 1000
| 852 -
|
16
| 1300
| 952 -
| 17
| 1600
| 962 -
| 18
| 2000
| A62 1
|
19
| 2500
| A72 1
| 20
| 3000
| A73 1
| 21
| 3500
| B83 2
|
22
| 4000
| C84 2
| 23
| 4500
| D94 2
| 24
| 5000
| E95 3
|
25
| 5500
| FA5 3
| 26
| 6000
| GA6 3
| 27
| 6500
| HB6 4
|
28
| 7000
| IB7 4
| 29
| 7500
| JC7 4
| 30
| 8000
| KC8 5
|
31
| 8500
| LD8 5
| 32
| 9000
| MD9 5
| 33
| 9500
| NE9 6
|
34
| 10000
| OEA 6
| 35
| 10500
| PFA 6
| 36
| 11000
| QFB 7
|
|
Requisites:
| Str 3, Dex 3, Con 9, Int 10 (one 16), Wis 10 (one 16), Chr 10 (one 16)
| Alignment:
| any
| HD/level:
| d10,d10,d8,d8,d6,d6,d6,d4,…
| Weapon Prof.:
| 3+level/4
| To Hit Table:
| Rog
| Save Table:
| Wiz
| Reference:
| Drag78-26
|
|
|
See [Q1] for rules and powers.
| Psionic Strength = (Int+Wis+Chr)/3*(Level+9)
| Level 1: May use Psionic Enchantments, which convert several low-level spells to a higher level one.
| Level 1: Spend 1 Non-Weapon proficiency: Permanently raise two abilities' CL by 1 (or +2 CL to one ability). You may not more than double your level doing this.
|
|
[PC5] Psionicist Group Classes
Psi1A
Level
| KXP
| Psi1 mMG S
|
1
| 0
| 1-- -
| 2
| 1.1
| 2-- -
| 3
| 2.2
| 3-- -
|
4
| 4.4
| 4-- -
| 5
| 8.8
| 5-- -
| 6
| 17.6
| 51- -
|
7
| 35.2
| 52- -
| 8
| 70.4
| 53- -
| 9
| 140.8
| 54- -
|
10
| 281.6
| 55- -
| 11
| 500
| 66- -
| 12
| 720
| 77- -
|
13
| 940
| 88- -
| 14
| 1160
| 881 -
| 15
| 1380
| 882 -
|
16
| 1600
| 883 -
| 17
| 1820
| 884 -
| 18
| 2040
| 885 -
|
19
| 2260
| 886 -
| 20
| 2480
| 887 -
| 21
| 2700
| 888 -
|
22
| 2920
| 999 -
| 23
| 3140
| AAA -
| 24
| 3360
| BBB -
|
25
| 3580
| BBB 1
| 26
| 3800
| BBB 2
| 27
| 4020
| BBB 3
|
28
| 4240
| BBB 4
| 29
| 4460
| BBB 5
| 30
| 4680
| BBB 6
|
31
| 4900
| BBB 7
| 32
| 5120
| BBB 8
| 33
| 5340
| BBB 9
|
34
| 5560
| BBB A
| 35
| 5780
| BBB B
| 36
| 6000
| CCC C
|
|
Requisites:
| Int 6 (one 9), Wis 6 (one 9), Chr 0
| Alignment:
| any
| HD/level:
| d8,d8,d6,d6,d4,d4,d4,d2,…
| Weapon Prof.:
| 2+level/7
| To Hit Table:
| Rog
| Save Table:
| Psi
| Reference:
| DM
|
|
|
See [Q1] for rules and powers.
| Psionic Strength = (highest of Int,Wis,Chr)*2/3*(level+9)
| Gets 1 Attack or Defense every level.
| Level 1: May use Psionic Enchantments, which convert several low-level spells to a higher level one.
| Level 1: Spend 1 Non-Weapon proficiency: Permanently raise two abilities' CL by 1 (or +2 CL to one ability). You may not more than double your level doing this.
|
|
[PC5] Psionicist Group Classes
Psi2
Level
| KXP
| Psi2 mMG S
|
1
| 0
| 3-- -
| 2
| 2.2
| 5-- -
| 3
| 4.4
| 7-- -
|
4
| 8.8
| 91- -
| 5
| 16.5
| A1- -
| 6
| 30
| B2- -
|
7
| 55
| C2- -
| 8
| 100
| D3- -
| 9
| 200
| E31 -
|
10
| 400
| F41 -
| 11
| 600
| G41 -
| 12
| 800
| H52 -
|
13
| 1000
| I52 -
| 14
| 1400
| J62 -
| 15
| 1800
| K63 -
|
16
| 2200
| L73 1
| 17
| 2600
| M73 1
| 18
| 3000
| N84 1
|
19
| 3400
| O84 1
| 20
| 3800
| P94 2
| 21
| 4200
| Q95 2
|
22
| 4600
| RA5 2
| 23
| 5000
| SA5 2
| 24
| 5400
| TB6 3
|
25
| 5800
| UB6 3
| 26
| 6200
| VC6 3
| 27
| 6600
| WC7 3
|
28
| 7000
| XD7 4
| 29
| 7400
| YD7 4
| 30
| 7800
| ZE8 4
|
31
| 8200
| [E8 4
| 32
| 8600
| \F8 5
| 33
| 9000
| ]F9 5
|
34
| 9400
| ^G9 5
| 35
| 9800
| _G9 5
| 36
| 10200
| `HA 6
|
|
Requisites:
| Con 11, Int 12, Wis 15
| Alignment:
| L any
| HD/level:
| d6
| Weapon Prof.:
| 5+level/9
| To Hit Table:
| Rog
| Save Table:
| Psi
| Reference:
| PHBR5-8
|
|
|
See [Q2] for rules and powers.
| PSPs = Wis*2+Int+Con-40+(Wis-5)*(level-1)
| Level 1: +1 Nonweapon Proficiency per level. These slots may be spent on existing Psi2 powers (not additional ones). Each slot increases a power's check score both by 1, or you can roll an extra 1d20 (choose better result).
|
|
[PC5] Psionicist Group Classes
Psi3
Level
| KXP
| Psi3 123 456 789
|
1
| 0
| 0-- --- ---
| 2
| 10
| 1-- --- ---
| 3
| 30
| 2-- --- ---
|
4
| 60
| 20- --- ---
| 5
| 100
| 21- --- ---
| 6
| 150
| 210 --- ---
|
7
| 210
| 321 --- ---
| 8
| 280
| 321 0-- ---
| 9
| 360
| 322 1-- ---
|
10
| 450
| 322 10- ---
| 11
| 550
| 332 21- ---
| 12
| 660
| 332 210 ---
|
13
| 780
| 433 221 ---
| 14
| 910
| 433 221 0--
| 15
| 1050
| 433 322 1--
|
16
| 1200
| 443 322 10-
| 17
| 1360
| 443 332 21-
| 18
| 1530
| 444 332 210
|
19
| 1710
| 444 333 211
| 20
| 1900
| 444 433 221
| 21
| 2100
| 444 433 222
|
22
| 2310
| 444 433 332
| 23
| 2530
| 444 444 333
| 24
| 2760
| 544 444 444
|
25
| 3000
| 555 555 444
| 26
| 3250
| 666 555 555
| 27
| 3510
| 766 666 666
|
28
| 3780
| 777 777 777
| 29
| 4060
| 888 888 887
| 30
| 4350
| 999 999 998
|
31
| 4650
| AAA AAA AAA
| 32
| 4960
| CBB BBB BBB
| 33
| 5280
| DDD DCC CCC
|
34
| 5610
| EEE EEE EEC
| 35
| 5950
| GGG FFF FFF
| 36
| 6300
| HHH HHH HHH
|
|
Requisites:
| Str 0 (10), Dex 0 (10), Con 0 (10), Int 0 (10), Wis 0 (10), Chr 0 (10)
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 5+level/9
| To Hit Table:
| +level/2
| Save Table:
| Psi
| Reference:
| PsiHB3-8
|
|
|
See [Q3] for rules and powers.
| Psi3 PSPs = (2*Level*Level-Level+1)/4+Stat/4
| Gets a stat bonus of your choice to progression.
|
|
[PC5] Psionicist Group Classes
Psi7 (Undead)
Level
| KXP
| Psi7 mMG S
|
1
| 0
| 2-- -
| 2
| 3.3
| 4-- -
| 3
| 6.6
| 6-- -
|
4
| 13.2
| 71- -
| 5
| 24.75
| 73- -
| 6
| 45
| 75- -
|
7
| 82.5
| 77- -
| 8
| 150
| 88- -
| 9
| 300
| 981 -
|
10
| 600
| 983 -
| 11
| 900
| 985 -
| 12
| 1200
| 987 -
|
13
| 1500
| 998 -
| 14
| 2100
| A99 -
| 15
| 2700
| AAA -
|
16
| 3300
| BBA -
| 17
| 3900
| CBB -
| 18
| 4500
| CCB 1
|
19
| 5100
| CCC 2
| 20
| 5700
| DCC 3
| 21
| 6300
| DDC 4
|
22
| 6900
| DDD 5
| 23
| 7500
| EDD 6
| 24
| 8100
| EED 7
|
25
| 8700
| EEE 8
| 26
| 9300
| FEE 9
| 27
| 9900
| FFE A
|
28
| 10500
| FFF B
| 29
| 11100
| GFF C
| 30
| 11700
| GGF D
|
31
| 12300
| GGG E
| 32
| 12900
| HGG F
| 33
| 13500
| HHG G
|
34
| 14100
| HHH H
| 35
| 14700
| IIH H
| 36
| 15300
| III I
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 3 8 2 3 1 0 1
| +1
| 5 4 8 2 3 1 0 2
| +1
| 6 4 8 3 4 2 0 2
|
+2
| 6 5 8 3 4 2 1 3
| +3
| 6 5 9 3 4 2 1 3
| +3
| 6 6 9 4 5 3 1 4
|
+4
| 7 6 9 4 5 3 2 4
| +5
| 7 7 9 4 5 4 2 5
| +5
| 7 7 10 5 6 4 2 5
|
+6
| 7 8 10 5 6 4 3 6
| +7
| 8 8 10 5 6 5 3 6
| +7
| 8 9 10 6 7 5 3 7
|
+8
| 8 9 11 6 7 6 4 7
| +9
| 8 10 11 6 7 6 4 8
| +9
| 9 10 11 7 8 6 4 8
|
+10
| 9 11 11 7 8 7 5 9
| +11
| 9 11 12 7 9 7 5 9
| +11
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Con 9, Wis 9
| Alignment:
| any
| HD/level:
| d13
| Weapon Prof.:
| 6+level/6
| To Hit Table:
| Pri
| Save Table:
| Psi
| Reference:
| DM
| Groups:
| Psionicist
|
|
|
|
The new Psi7 is Undead psionics. The previous Psi7 (Concordant/Godly Psi) has been moved to [X7] and is no longer a psionic frequency.
| See [Q7] for rules and powers.
| As a Psi7 character, you are still alive, but are imbuing yourself with undead-type powers. Psi7 by itself does not make you vulnerable to Turn Undead.
| PSPs (Psi7) = (LVL+3)*30.
|
|
[PC5] Psionicist Group Classes
Psi10
Level
| KXP
| Psi10 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 2.5
| 2-- --- ---
| 3
| 5
| 21- --- ---
|
4
| 10
| 32- --- ---
| 5
| 22.5
| 43- --- ---
| 6
| 40
| 431 --- ---
|
7
| 60
| 542 --- ---
| 8
| 90
| 653 --- ---
| 9
| 135
| 653 1-- ---
|
10
| 250
| 764 2-- ---
| 11
| 375
| 875 3-- ---
| 12
| 750
| 986 4-- ---
|
13
| 1500
| 986 41- ---
| 14
| 1900
| A97 52- ---
| 15
| 2400
| AA8 63- ---
|
16
| 2800
| AA9 74- ---
| 17
| 3200
| AAA 851 ---
| 18
| 3600
| AAA 962 ---
|
19
| 4000
| AAA A73 ---
| 20
| 4400
| AAA A84 ---
| 21
| 4800
| AAA A95 ---
|
22
| 5200
| AAA AA6 1--
| 23
| 5600
| AAA AA7 2--
| 24
| 6000
| AAA AA8 3--
|
25
| 6400
| AAA AA9 4--
| 26
| 6800
| AAA AAA 5--
| 27
| 7200
| AAA AAA 6--
|
28
| 7600
| AAA AAA 71-
| 29
| 8000
| AAA AAA 82-
| 30
| 8400
| AAA AAA 93-
|
31
| 8800
| AAA AAA A4-
| 32
| 9200
| AAA AAA A5-
| 33
| 9600
| AAA AAA A6-
|
34
| 10000
| AAA AAA A7-
| 35
| 10400
| AAA AAA A81
| 36
| 10800
| AAA AAA A92
|
|
Requisites:
| Int 10, Wis 10, Chr 10
| Alignment:
| any
| HD/level:
| d3
| Weapon Prof.:
| 5+level/5
| To Hit Table:
| Psi
| Save Table:
| Psi
| Reference:
| RoleAids
|
|
|
See [Q10] for rules and powers.
| Psi10 (class) PSPs = (LVL+Int+Wis-20)*5.
| 1 Psi10 PSP = 2 Psi1 PSPs. Points are regained at (Int+Wis)/2 per hour, or (total multipliers of beings within 100') per hour
| Disciplines: Empa = Empathy, Pyro = Pyromancy, Somn = Somniomancy, Telep = Telepathy, TK = Telekinetics
| Powers marked with a asterisk ( * ) can be used as a 0 action.
|
| Old PSP system (no longer used):
| Sum up the multipliers of all living things (including yourself) within level*3' of you.
| Take the lower of this and your level. This is your maximum number of P10Ps.
| When someone leaves, you lose his contribution, when someone enters, you gain that amount.
|
|
[PC5] Psionicist Group Classes
Psionic Mystic0/10
Level
| KXP
| Psi0/Psi10 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 3
| 2-- --- ---
| 3
| 6
| 21- --- ---
|
4
| 12
| 32- --- ---
| 5
| 24
| 43- --- ---
| 6
| 48
| 431 --- ---
|
7
| 96
| 542 --- ---
| 8
| 180
| 653 --- ---
| 9
| 360
| 653 1-- ---
|
10
| 540
| 764 2-- ---
| 11
| 720
| 875 3-- ---
| 12
| 900
| 986 4-- ---
|
13
| 1080
| 986 41- ---
| 14
| 1260
| A97 52- ---
| 15
| 1440
| AA8 63- ---
|
16
| 1620
| AA9 74- ---
| 17
| 1800
| AAA 851 ---
| 18
| 1980
| AAA 962 ---
|
19
| 2160
| AAA A73 ---
| 20
| 2340
| AAA A84 ---
| 21
| 2520
| AAA A95 ---
|
22
| 2700
| AAA AA6 1--
| 23
| 2880
| AAA AA7 2--
| 24
| 3060
| AAA AA8 3--
|
25
| 3240
| AAA AA9 4--
| 26
| 3420
| AAA AAA 5--
| 27
| 3600
| AAA AAA 6--
|
28
| 3780
| AAA AAA 71-
| 29
| 3960
| AAA AAA 82-
| 30
| 4140
| AAA AAA 93-
|
31
| 4320
| AAA AAA A4-
| 32
| 4500
| AAA AAA A5-
| 33
| 4680
| AAA AAA A6-
|
34
| 4860
| AAA AAA A7-
| 35
| 5040
| AAA AAA A81
| 36
| 5220
| AAA AAA A92
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 3 8 2 3 1 0 1
| +1
| 5 4 8 2 3 1 0 2
| +2
| 6 4 8 3 4 2 0 2
|
+3
| 6 5 8 3 4 2 1 3
| +3
| 6 5 9 3 4 2 1 3
| +4
| 6 6 9 4 5 3 1 4
|
+5
| 7 6 9 4 5 3 2 4
| +5
| 7 7 9 4 5 4 2 5
| +6
| 7 7 10 5 6 4 2 5
|
+7
| 7 8 10 5 6 4 3 6
| +7
| 8 8 10 5 6 5 3 6
| +8
| 8 9 10 6 7 5 3 7
|
+9
| 8 9 11 6 7 6 4 7
| +9
| 8 10 11 6 7 6 4 8
| +10
| 9 10 11 7 8 6 4 8
|
+11
| 9 11 11 7 8 7 5 9
| +11
| 9 11 12 7 9 7 5 9
| +12
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Str 9, Dex 13, Int 10, Wis 18, Chr 10
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 2+level/3
| To Hit Table:
| Ftr0
| Save Table:
| Psi
| Reference:
| DM {Planeshifted Mystic0}
| Groups:
| Rogue, Psionicist, Alternate
|
|
|
|
For abilities, see next page.
|
|
[PC5] Psionicist Group Classes
Psionic Mystic0/10 Abilities
Can access Psi0 and Psi10 powers. See [Q10] for rules and powers.
| PSPs = (LVL+Str+Dex+Con+Int+Wis-60)*3.
| These are in Psi0 or Psi10 points. Note that the Psi0 powers will appear to be quite cheap, since Psi0 and Psi10 points are normally not 1 to 1 compatible.
| These PSPs are each 2 Psi1 PSPs for conversion purposes.
|
| Psi10 powers marked with a asterisk ( * ) can be used as a 0 action.
| Your "KiL" is 2 times your CL (i.e. you count as a "Monk" in [Q0]).
|
| The progression given is for Psi10. You can also pick Psi0 powers, in the following (somewhat non-standard) way:
| SL=1, 2, 3 can be used for Psi0 minors.
| SL=4, 5, 6 can be used for Psi0 majors.
| SL=7, 8, 9 can be used for Psi0 grands.
|
| This class also gets the standard Mystic0 abilities: (DM note: These are unchanged from the normal Mystic0 class.)
| Level 1: One Martial Arts style (may not be custom).
| Level 1: +1 Martial Arts maneuver slot per level.
| Level 1: +1 AC per level if not wearing armor.
| Level 1: +1" to movement rate per level.
| Level 1: +1 dmg with open hand attacks per level. Base number of open hand attacks = (level+3)/4.
| Level 1: Gets 1 "Any Monk or Acrobat" pick per level. Gets 40 rogue points per level.
| Level 2: Cannot be surprised. Always attack first even if party loses initiative.
| Level 4: 1V, 1/d: Cure Con*level hp of damage. This may be broken up into smaller amounts over the day if desired.
| Level 6: Speak with Animals continuous.
| Level 8: Resist Magic and Breath Weapons.
| Level 9: Gets another Martial Arts style. It may be custom, even if you already have a custom style.
| Level 9: Smash: 0: Get -5 to hit, but add an additional Str bonus to damage.
| Level 9: Parry: +N AC for each weapon you are wielding (N=0 for small, N=1 for medium, N=4 for large).
| Level 9: Disarm: 0: An attack you do does no damage, roll 1d20+(your Dex)-(target's Dex)*2, if greater than 0 he is disarmed.
| Level 10: Speak with Anyone continuous.
| Level 12: Immune to Enchantment/Charm spells, Resist Psionics.
| Level 12: (level-11)*4% iPR
| Level 14: 2V: Leave the Multiverse, physically travel up to 1V action relative distance (even through objects), then reappear.
| Level 14: 0, touch, 5/d: Gentle Touch. Choose an effect: Charm, Cureall, Death, Quest, Paralysis. You get one of each per day. None of these effects have a saving throw.
|
|
[PC8] Monster Group Classes
Astral Construct3
Level
| KXP
| Psi3 123 456 789
|
1
| 1 (owe)
| c-- --- ---
| 2
| 8
| 0-- --- ---
| 3
| 27
| 1-- --- ---
|
4
| 64
| 2-- --- ---
| 5
| 125
| 3c- --- ---
| 6
| 216
| 30- --- ---
|
7
| 343
| 31- --- ---
| 8
| 512
| 32- --- ---
| 9
| 729
| 33c --- ---
|
10
| 1000
| 330 --- ---
| 11
| 1300
| 331 --- ---
| 12
| 1600
| 332 --- ---
|
13
| 1900
| 333 c-- ---
| 14
| 2200
| 333 0-- ---
| 15
| 2500
| 333 1-- ---
|
16
| 2800
| 333 2-- ---
| 17
| 3100
| 333 3c- ---
| 18
| 3400
| 333 30- ---
|
19
| 3700
| 333 31- ---
| 20
| 4000
| 333 32- ---
| 21
| 4300
| 333 33c ---
|
22
| 4600
| 333 330 ---
| 23
| 4900
| 333 331 ---
| 24
| 5200
| 333 332 ---
|
25
| 5500
| 333 333 c--
| 26
| 5800
| 333 333 0--
| 27
| 6100
| 333 333 1--
|
28
| 6400
| 333 333 2--
| 29
| 6700
| 333 333 3c-
| 30
| 7000
| 333 333 30-
|
31
| 7300
| 333 333 31-
| 32
| 7600
| 333 333 32-
| 33
| 7900
| 333 333 33c
|
34
| 8200
| 333 333 330
| 35
| 8500
| 333 333 331
| 36
| 8800
| 333 333 332
|
|
Requisites:
| Str 6+level, Dex 4+level, Con 5+level, Int 2+level, Wis 3+level, Chr 1+level
| Alignment:
| any
| HD/level:
| & 1d0+level
| Weapon Prof.:
| & 1+level/3
| To Hit Table:
| Mon
| Save Table:
| Psi
| Reference:
| DM / PsiHB3
|
|
|
This class can be considered Psionicist group in addition to Monster group if you have ArchPsi1, Psi3 or PsychicWarrior3 class.
| Gets Psi3 powers (at a rather slow rate). Gets a stat bonus of your choice to the progression.
| Psi3 PSPs = (LVL*LVL+LVL*10+Stat-14)/4. Example: Level 1 character with a Stat=18 has (1*1+1*10+18-14)/4 = 3 PSPs.
| Also gets 1 ACP (Astral Construct Point) per level. These ACPs return at a rate of LVL/4+1 per turn, round down.
| Level 1: Enemies need a +2 weapon to hit you.
| Level 1: You may use Astral Projection; but in this case, you cannot use P actions or physically attack at all.
| Level 1: Pick an ability below. Even though these mechanics are "5th edition"-like, these are not "5th edition" picks for Custom5.
| I. ˝M, 1 ACP: Twist an effect on a target (use ER to resist)
| II. 1M, 1 ACP: Combine two groups of enemies into one group (no save).
| III. 1M, 1 ACP: Lock a door; it requires an Open Locks roll at -25*LVL, a combined Str (using the MR calculation) check at -10*LVL, or LVL Knock spells to open the door. If using "?" (Question Marks) in the dungeon for wandering encounters, you can alternatively simply erase a "?".
| Level 3: Pick another ability from I-III above. If you pick an ability more than once, M action costs go to V, V costs go to 0 (zero
| Level 5: Pick another ability from I-III above. See Level 3 for repeated picks note.
| Level 9: Pick an ability below:
| IV. ˝M, 2 ACP: Remove a BlahR from 1 target, Halve the irrBlahR from 1 target, or Halve the BlahR from a group (no ER)
| V. 1M, 3 ACP: Become Insubstantial for 1 turn; you can pass through objects/walls (including Wall spells, but not Wards)
| VI. 1M, 3 ACP: One group Stopped (cannot move or use V actions) (InnR to resist). If used against 1 target, gets no InnR.
| Level 11: Pick another ability from I-VI above. See Level 3 for repeated picks note.
| Level 13: Pick another ability from I-VI above. See Level 3 for repeated picks note.
| Level 18: Pick an ability below:
| VII. ˝M, 4 ACP: Remove a racial ability or immunity from a group (ER to resist). If used against 1 target, gets no ER.
| VIII. 1M, 5 ACP: Time Stop (as spell, use InnR to resist). If used against 1 target, gets no InnR.
| IX. 1M, 6 ACP: Restore the MF/PF/TF/PsiF/TechF in area, Tempus Lawfulness, repair other forms of discontinuities/tears
| Level 20: Pick another ability from I-IX above. See Level 3 for repeated picks note.
| Level 22: Pick another ability from I-IX above. See Level 3 for repeated picks note.
| Level 27: Pick an ability below (you will get only one pick from this chart):
| X. ˝M, 8 ACP:
| XI. 1M, 9 ACP: Become Immaterial for 1 turn: Insubstantial (see V above), immune to matter & energy, can't be targetted.
| XII. 1M, 10 ACP:
|
|
[PC8] Monster Group Classes
Collectivizer3
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2
| (none)
| 3
| 4
| (none)
|
4
| 8
| (none)
| 5
| 16
| (none)
| 6
| 32
| (none)
|
7
| 64
| (none)
| 8
| 128
| (none)
| 9
| 180
| (none)
|
10
| 225
| (none)
| 11
| 275
| (none)
| 12
| 330
| (none)
|
13
| 390
| (none)
| 14
| 455
| (none)
| 15
| 525
| (none)
|
16
| 600
| (none)
| 17
| 680
| (none)
| 18
| 765
| (none)
|
19
| 855
| (none)
| 20
| 950
| (none)
| 21
| 1050
| (none)
|
22
| 1155
| (none)
| 23
| 1265
| (none)
| 24
| 1380
| (none)
|
25
| 1500
| (none)
| 26
| 1625
| (none)
| 27
| 1755
| (none)
|
28
| 1890
| (none)
| 29
| 2030
| (none)
| 30
| 2175
| (none)
|
31
| 2325
| (none)
| 32
| 2480
| (none)
| 33
| 2640
| (none)
|
34
| 2805
| (none)
| 35
| 2975
| (none)
| 36
| 3150
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| (total = 27, max = 9)
| +1
| (total = 30, max = 10)
| +2
| (total = 33, max = 11)
|
+3
| (total = 36, max = 12)
| +4
| (total = 39, max = 13)
| +5
| (total = 42, max = 14)
|
+6
| (total = 45, max = 15)
| +7
| (total = 48, max = 16)
| +8
| (total = 51, max = 17)
|
+8
| (total = 54, max = 18)
| +9
| (total = 57, max = 19)
| +9
| (total = 60, max = 20)
|
+10
| (total = 63, max = 21)
| +10
| (total = 66, max = 22)
| +11
| (total = 69, max = 23)
|
+11
| (total = 72, max = 24)
| +12
| (total = 75, max = 25)
| +12
| (total = 78, max = 26)
|
|
Requisites:
| Chr 9 (also see description)
| Alignment:
| any
| HD/level:
| d7
| Weapon Prof.:
| 2+level/2
| To Hit Table:
| Cust
| Save Table:
| Cust
| Reference:
| DM {Planeshifted Uncommoner3}
| Groups:
| Custom, Monster, Alternate
|
|
|
|
Each Level: The DM rolls a random class from the full Collective. You get the following:
| 1. One of the (non-"Level:") lines of text that defines the class. If there is none, the DM will make up something (like an Exceptional stat or something). If the ability references LVL or CL, it improves with your Collectivizer3 level.
| 2. All "Level:" abilties of that exact level from that class (even if non-pickable). If there are none, you get one lower level ability chosen by the DM (usually one of the better ones). If it references LVL or CL, it improves with your Collectivizer3 level.
| 3. The difference in spell progression from the previous level to this level (e.g. if the previous level was 322 and the new level is 3321, you would get 0101 as your progression). This progression does not improve with level; it's a one time deal (you will probably collect a lot of different progressions tho!). If the progression has a stat bonus, you may use it, but you get only one bonus for each stat (for all of your progressions). If multiple progressions use the same stat, you can split your bonus amongst them as you see fit.
| 4. Take the class's highest Requisite and add LVL in that stat to this class's Requisites. (For example, if your first pick was Fighter1, this class now requires Str 1 and Chr 9). This has a maximum equal to the actual Requisite for the class (e.g. if you get Fighter1 at level 20, you'll add 9 to the Str requirement, not 20). This may cause you to "owe" quite a few stat points. You may spend your stat point for going up in level before the DM checks which class to add.
| Other notes about this class:
| N1. If you are picking up Collectivizer3 class beyond level 1, all you have to meet is the Chr 9 requirement. Then the DM will do all the class stuff and you'll have higher requirements from now on.
| N2. If you get a Rogue group class, you get (level of this pick)*2*LVL Rogue points. The "level of this pick" doesn't go up with level, but LVL does. (e.g. if you got Rogue group classes at levels 4, 5, and 7, you get 32*LVL Rogue points per level). It is possible the Rogue class you pick may increase this, for example, a reasonable non-"Level:" line of text for one of the "-eer" classes would be 20*LVL Rogue points, since they give 60*LVL Rogue points instead of 40*LVL.
| N3. If you get a Psionicist group class, you get the PSP difference from previous level to this level (e.g. calculate your pool as if one level lower, and subtract it from your calculated pool for this level). Your pool does not increase in size. If you get an Ioun Stone of PSPs you can transfer PSPs between pools.
|
|
[PC8] Monster Group Classes
Kobold0
Level
| KXP
| Spells
|
1
| 0.5 (owe)
| (none)
| 2
| 1
| (none)
| 3
| 2
| (none)
|
4
| 4
| (none)
| 5
| 8
| (none)
| 6
| 16
| (none)
|
7
| 30
| (none)
| 8
| 60
| (none)
| 9
| 120
| (none)
|
10
| 220
| (none)
| 11
| 320
| (none)
| 12
| 420
| (none)
|
13
| 520
| (none)
| 14
| 620
| (none)
| 15
| 720
| (none)
|
16
| 820
| (none)
| 17
| 920
| (none)
| 18
| 1020
| (none)
|
19
| 1120
| (none)
| 20
| 1220
| (none)
| 21
| 1320
| (none)
|
22
| 1420
| (none)
| 23
| 1520
| (none)
| 24
| 1620
| (none)
|
25
| 1720
| (none)
| 26
| 1820
| (none)
| 27
| 1920
| (none)
|
28
| 2020
| (none)
| 29
| 2120
| (none)
| 30
| 2220
| (none)
|
31
| 2320
| (none)
| 32
| 2420
| (none)
| 33
| 2520
| (none)
|
34
| 2620
| (none)
| 35
| 2720
| (none)
| 36
| 2820
| (none)
|
|
Requisites:
| Dex 13
| Alignment:
| any E (or) any S
| HD/level:
| & d4
| Weapon Prof.:
| & 4+level/4
| To Hit Table:
| CTD0
| Save Table:
| Half0
| Reference:
| 0D&D
|
|
|
This class can be considered Rogue group in addition to Monster group if you have Halfling0, Scout, or Thief0 class.
| (Some sort of Rogue chart, temporary rule is to use Scout or Halfling0, your choice)
|
|
[PC8] Monster Group Classes
Spectre
Level
| KXP
| Psi7 mMG
|
1
| 5 (owe)
| 1--
| 2
| 6
| 2--
| 3
| 8
| 3--
|
4
| 11
| 4--
| 5
| 15
| 41-
| 6
| 30
| 42-
|
7
| 60
| 43-
| 8
| 120
| 44-
| 9
| 240
| 441
|
10
| 480
| 442
| 11
| 730
| 443
| 12
| 980
| 444
|
13
| 1230
| 544
| 14
| 1480
| 554
| 15
| 1730
| 555
|
16
| 1980
| 655
| 17
| 2230
| 665
| 18
| 2480
| 666
|
19
| 2730
| 666
| 20
| 2980
| 666
| 21
| 3230
| 666
|
22
| 3480
| 666
| 23
| 3730
| 666
| 24
| 3980
| 666
|
25
| 4230
| 666
| 26
| 4480
| 666
| 27
| 4730
| 666
|
28
| 4980
| 666
| 29
| 5230
| 666
| 30
| 5480
| 666
|
31
| 5730
| 666
| 32
| 5980
| 666
| 33
| 6230
| 666
|
34
| 6480
| 666
| 35
| 6730
| 666
| 36
| 6980
| 666
|
|
Requisites:
| Dex 6, Con 9, Int 9, Wis 6
| Alignment:
| any N (or) any E
| HD/level:
| & +++d8
| Weapon Prof.:
| & 4+level/9
| To Hit Table:
| Mon +4 levels
| Save Table:
| Mon +4 levels
| Reference:
| DM / MM1
|
|
|
Level 1: Immune to Turn Undead.
| Level 1: Enemies need a +LVL weapon to hit you. To ignore this restriction, monsters divide their HD by (LVL+4), not 4.
| Level 1: Base AT is +9+LVL.
|
|
[PC8] Monster Group Classes
Uncommoner3
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2
| (none)
| 3
| 4
| (none)
|
4
| 8
| (none)
| 5
| 16
| (none)
| 6
| 32
| (none)
|
7
| 64
| (none)
| 8
| 128
| (none)
| 9
| 180
| (none)
|
10
| 225
| (none)
| 11
| 275
| (none)
| 12
| 330
| (none)
|
13
| 390
| (none)
| 14
| 455
| (none)
| 15
| 525
| (none)
|
16
| 600
| (none)
| 17
| 680
| (none)
| 18
| 765
| (none)
|
19
| 855
| (none)
| 20
| 950
| (none)
| 21
| 1050
| (none)
|
22
| 1155
| (none)
| 23
| 1265
| (none)
| 24
| 1380
| (none)
|
25
| 1500
| (none)
| 26
| 1625
| (none)
| 27
| 1755
| (none)
|
28
| 1890
| (none)
| 29
| 2030
| (none)
| 30
| 2175
| (none)
|
31
| 2325
| (none)
| 32
| 2480
| (none)
| 33
| 2640
| (none)
|
34
| 2805
| (none)
| 35
| 2975
| (none)
| 36
| 3150
| (none)
|
|
Requisites:
| Chr 0
| Alignment:
| any
| HD/level:
| ++d4
| Weapon Prof.:
| 9+level
| To Hit Table:
| +level*2
| Save Table:
| Psi
| Reference:
| DM {Planeshifted Commoner3}
| Groups:
| Monster, Alternate
|
|
|
Each Level: The DM rolls a Monster Summoning result of DL=LVL/3 (round up). You gain the racial abilities of what the DM rolls. (You don't actually summon anything, the roll is just to determine what you get.)
| Level 9: Divide the cost of Intelligent Magic Items (from [E7]) by (LVL-7).
|
|
[PC8] Monster Group Classes
Wraith0/7
Level
| KXP
| Psi7 mMG
|
1
| 2.5 (owe)
| 1--
| 2
| 4
| 2--
| 3
| 7
| 3--
|
4
| 10
| 4--
| 5
| 15
| 5--
| 6
| 30
| 51-
|
7
| 60
| 52-
| 8
| 120
| 53-
| 9
| 240
| 54-
|
10
| 480
| 55-
| 11
| 730
| 65-
| 12
| 980
| 66-
|
13
| 1230
| 661
| 14
| 1480
| 662
| 15
| 1730
| 663
|
16
| 1980
| 664
| 17
| 2230
| 665
| 18
| 2480
| 666
|
19
| 2730
| 666
| 20
| 2980
| 666
| 21
| 3230
| 666
|
22
| 3480
| 666
| 23
| 3730
| 666
| 24
| 3980
| 666
|
25
| 4230
| 666
| 26
| 4480
| 666
| 27
| 4730
| 666
|
28
| 4980
| 666
| 29
| 5230
| 666
| 30
| 5480
| 666
|
31
| 5730
| 666
| 32
| 5980
| 666
| 33
| 6230
| 666
|
34
| 6480
| 666
| 35
| 6730
| 666
| 36
| 6980
| 666
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+3
| 1 1 1 1 1 1 1 1
| +4
| 2 2 2 2 2 2 2 2
| +5
| 2 2 2 2 2 2 2 2
|
+6
| 3 3 3 3 3 3 3 3
| +7
| 3 3 3 3 3 3 3 3
| +8
| 4 4 4 4 4 4 4 4
|
+9
| 4 4 4 4 4 4 4 4
| +10
| 5 5 5 5 5 5 5 5
| +11
| 5 5 5 5 5 5 5 5
|
+12
| 6 6 6 6 6 6 6 6
| +13
| 6 6 6 6 6 6 6 6
| +14
| 7 7 7 7 7 7 7 7
|
+15
| 7 7 7 7 7 7 7 7
| +16
| 8 8 8 8 8 8 8 8
| +17
| 8 8 8 8 8 8 8 8
|
+18
| 9 9 9 9 9 9 9 9
| +19
| 9 9 9 9 9 9 9 9
| +20
| 10 10 10 10 10 10 10 10
|
|
Requisites:
| Dex 12, Con 9, Wis 9
| Alignment:
| any N (or) any E
| HD/level:
| & +d8
| Weapon Prof.:
| & 3+level/6
| To Hit Table:
| Mon +2 levels
| Save Table:
| Mon +2 levels
| Reference:
| DM {Planeshifted Spectre0}
| Groups:
| Monster, Alternate
|
|
|
|
These are Wraiths of the (Barney'd) goddess Velonya (goddess of Fertility and Death). They have the unusual property that beings life drained by them immediately rise up as Wraiths, with hardly any delay.b
| Gets a Psi7 (Undead psionics) progression. PSPs (Psi7) = (LVL+2)*20.
| Level 1: Immune to Turn Undead.
| Level 1: Enemies need a +LVL-1 weapon to hit you. To ignore this restriction, monsters divide their HD by your LVL (with a minimum of 4), not the usual 4.
| Level 1: Base AT is +4+LVL.
| Level 1: You energy drain 1 level with every attack (even through weapons).
| Level 1: If you kill someone by energy draining them, you can raise him as a Wraith0/7 with their previous stats. He becomes available next segment. You have LVL-1 "Revive" slots, each one can hold one Wraith0/7. You still have your regular Summon slot in addition, which can be used as an additional Revive slot if desired. You get the raise even if you used a energy drain source other than the Wraith0/7 ability (you cast an Energy Drain spell, for example). You can dismiss a Revive with a 0 action. If you raise a Wraith0/7 and don't have a Revive slot available, they become free-roaming undead, but they cannot harm you (as you are his master).
| Level 4: You energy drain 1 level whenever someone hits you (for each hit, if you have stoneskins or were immune to the attack, the level drain doesn't occur).
|
|
[PC10] Mini-Classes Group
All Mini-Classes
"Mini-Classes" are a way for PCs to spend XP on things other than classes. Mini-Classes are not actually classes, but do use some of the mechanics of normal classes.
|
| 1. Each PC has 2 Mini-Class slots, which are different than (and in addition to) normal Class slots. You cannot pick the same Mini-Class twice. Mini-Classes do not affect "single classedness". Your character cannot consist solely of Mini-Classes; you must have at least one real class (x0 beings and "Normal Men" can ignore this rule).
| 2. Each Mini-Class has an XP cost and a level, like a normal class. The highest level you can have in a Mini-Class is HNCL (with no modifiers whatsover; it's your actual highest level).
| 3. Mini-Classes give nothing other than what they indicate. Unless noted, they do not give stat points, hit dice, or anything else that levels normally give. They cannot absorb negative level drain.
| 4. Mini-Classes do not have pre-requisites, but some abilities might be useless if you have low stats in the wrong place.
| 5. Mini-Classes with progressions do not get stat bonus innately, but a bonus could be added by some other means.
| 6. You may use Class Adjectives and "Level Books" on Mini-Classes. DM note: This seems rather inefficient though.
| 7. There are "Alternate" forms of every Mini-Class listed to the right of the normal Mini-Class; so effectively there are two Mini-Classes per page. However, you cannot take a Mini-Class and it's Alternate form at the same time. DM note: This was done primarily to fill white space (otherwise these sheets would be rather narrow with lots of empty space).
|
| Other ideas for Mini-Classes that aren't done yet: CL, Turn Undead.
| These will never become Mini-Classes: Number of Attacks, ML.
|
|
[PC10] Mini-Classes Group
Ability Score Points (Mini-Class)
Level
| KXP
| Effect
| Total
|
1
| 1
| +1 ability score point
| (+1)
| 2
| 2
| +1 ability score point
| (+2)
| 3
| 4
| +1 ability score point
| (+3)
|
4
| 8
| +1 ability score point
| (+4)
| 5
| 16
| +1 ability score point
| (+5)
| 6
| 32
| +1 ability score point
| (+6)
|
7
| 64
| +1 ability score point
| (+7)
| 8
| 128
| +1 ability score point
| (+8)
| 9
| 256
| +1 ability score point
| (+9)
|
10
| 400
| +1 ability score point
| (+10)
| 11
| 600
| +1 ability score point
| (+11)
| 12
| 800
| +1 ability score point
| (+12)
|
13
| 1000
| +1 ability score point
| (+13)
| 14
| 1200
| +1 ability score point
| (+14)
| 15
| 1400
| +1 ability score point
| (+15)
|
16
| 1600
| +1 ability score point
| (+16)
| 17
| 1800
| +1 ability score point
| (+17)
| 18
| 2000
| +1 ability score point
| (+18)
|
19
| 2200
| +1 ability score point
| (+19)
| 20
| 2400
| +1 ability score point
| (+20)
| 21
| 2600
| +1 ability score point
| (+21)
|
22
| 2800
| +1 ability score point
| (+22)
| 23
| 3000
| +1 ability score point
| (+23)
| 24
| 3200
| +1 ability score point
| (+24)
|
25
| 3400
| +1 ability score point
| (+25)
| 26
| 3600
| +1 ability score point
| (+26)
| 27
| 3800
| +1 ability score point
| (+27)
|
28
| 4000
| +1 ability score point
| (+28)
| 29
| 4200
| +1 ability score point
| (+29)
| 30
| 4400
| +1 ability score point
| (+30)
|
31
| 4600
| +1 ability score point
| (+31)
| 32
| 4800
| +1 ability score point
| (+32)
| 33
| 5000
| +1 ability score point
| (+33)
|
34
| 5200
| +1 ability score point
| (+34)
| 35
| 5400
| +1 ability score point
| (+35)
| 36
| 5600
| +1 ability score point
| (+36)
|
|
Alternate Effect
| Alternate Total
|
You have a "held/sustained" stat (your choice)
| (+0 and 1 held)
| +1 ability score point
| (+1 and 1 held)
| +1 ability score point
| (+2 and 1 held)
|
+1 ability score point
| (+3 and 1 held)
| You have a "held/sustained" stat (your choice)
| (+3 and 2 held)
| +1 ability score point
| (+4 and 2 held)
|
+1 ability score point
| (+5 and 2 held)
| +1 ability score point
| (+6 and 2 held)
| You have a "held/sustained" stat (your choice)
| (+6 and 3 held)
|
+1 ability score point
| (+7 and 3 held)
| +1 ability score point
| (+8 and 3 held)
| +1 ability score point
| (+9 and 3 held)
|
You have a "held/sustained" stat (your choice)
| (+9 and 4 held)
| +1 ability score point
| (+10 and 4 held)
| +1 ability score point
| (+11 and 4 held)
|
+1 ability score point
| (+12 and 4 held)
| You have a "held/sustained" stat (your choice)
| (+12 and 5 held)
| +1 ability score point
| (+13 and 5 held)
|
+1 ability score point
| (+14 and 5 held)
| +1 ability score point
| (+15 and 5 held)
| You have a "held/sustained" stat (your choice)
| (+15 and 6 held)
|
+1 ability score point
| (+16 and 6 held)
| +1 ability score point
| (+17 and 6 held)
| +1 ability score point
| (+18 and 6 held)
|
You have a "held/sustained" stat (your choice)
| (+18 and 7 held)
| +1 ability score point
| (+19 and 7 held)
| +1 ability score point
| (+20 and 7 held)
|
+1 ability score point
| (+21 and 7 held)
| You have a "held/sustained" stat (your choice)
| (+21 and 8 held)
| +1 ability score point
| (+22 and 8 held)
|
+1 ability score point
| (+23 and 8 held)
| +1 ability score point
| (+24 and 8 held)
| You have a "held/sustained" stat (your choice)
| (+24 and 9 held)
|
+1 ability score point
| (+25 and 9 held)
| +1 ability score point
| (+26 and 9 held)
| +1 ability score point
| (+27 and 9 held)
|
|
[PC10] Mini-Classes Group
Armor Class (Mini-Class)
Level
| KXP
| Effect
| Total
|
1
| 0.3
| +1 AC
| (+1)
| 2
| 0.6
| +1 AC
| (+2)
| 3
| 1.2
| +1 AC
| (+3)
|
4
| 2.4
| +1 AC
| (+4)
| 5
| 4.8
| +1 AC
| (+5)
| 6
| 9.6
| +1 AC
| (+6)
|
7
| 19.2
| +1 AC
| (+7)
| 8
| 38.4
| +1 AC
| (+8)
| 9
| 76.8
| +1 AC
| (+9)
|
10
| 120
| +1 AC
| (+10)
| 11
| 180
| +1 AC
| (+11)
| 12
| 240
| +1 AC
| (+12)
|
13
| 300
| +1 AC
| (+13)
| 14
| 360
| +1 AC
| (+14)
| 15
| 420
| +1 AC
| (+15)
|
16
| 480
| +1 AC
| (+16)
| 17
| 540
| +1 AC
| (+17)
| 18
| 600
| +1 AC
| (+18)
|
19
| 660
| +1 AC
| (+19)
| 20
| 720
| +1 AC
| (+20)
| 21
| 780
| +1 AC
| (+21)
|
22
| 840
| +1 AC
| (+22)
| 23
| 900
| +1 AC
| (+23)
| 24
| 960
| +1 AC
| (+24)
|
25
| 1020
| +1 AC
| (+25)
| 26
| 1080
| +1 AC
| (+26)
| 27
| 1140
| +1 AC
| (+27)
|
28
| 1200
| +1 AC
| (+28)
| 29
| 1260
| +1 AC
| (+29)
| 30
| 1320
| +1 AC
| (+30)
|
31
| 1380
| +1 AC
| (+31)
| 32
| 1440
| +1 AC
| (+32)
| 33
| 1500
| +1 AC
| (+33)
|
34
| 1560
| +1 AC
| (+34)
| 35
| 1620
| +1 AC
| (+35)
| 36
| 1680
| +1 AC
| (+36)
|
|
Alternate Effect
| Alternate Total
|
+2 AT; you don't get AT from armor
| (+2)
| +2 AT; you don't get AT from armor
| (+4)
| +2 AT; you don't get AT from armor
| (+6)
|
+2 AT; you don't get AT from armor
| (+8)
| +2 AT; you don't get AT from armor
| (+10)
| +2 AT; you don't get AT from armor
| (+12)
|
+2 AT; you don't get AT from armor
| (+14)
| +2 AT; you don't get AT from armor
| (+16)
| +2 AT; you don't get AT from armor
| (+18)
|
+2 AT; you don't get AT from armor
| (+20)
| +2 AT; you don't get AT from armor
| (+22)
| +2 AT; you don't get AT from armor
| (+24)
|
+2 AT; you don't get AT from armor
| (+26)
| +2 AT; you don't get AT from armor
| (+28)
| +2 AT; you don't get AT from armor
| (+30)
|
+2 AT; you don't get AT from armor
| (+32)
| +2 AT; you don't get AT from armor
| (+34)
| +2 AT; you don't get AT from armor
| (+36)
|
+2 AT; you don't get AT from armor
| (+38)
| +2 AT; you don't get AT from armor
| (+40)
| +2 AT; you don't get AT from armor
| (+42)
|
+2 AT; you don't get AT from armor
| (+44)
| +2 AT; you don't get AT from armor
| (+46)
| +2 AT; you don't get AT from armor
| (+48)
|
+2 AT; you don't get AT from armor
| (+50)
| +2 AT; you don't get AT from armor
| (+52)
| +2 AT; you don't get AT from armor
| (+54)
|
+2 AT; you don't get AT from armor
| (+56)
| +2 AT; you don't get AT from armor
| (+58)
| +2 AT; you don't get AT from armor
| (+60)
|
+2 AT; you don't get AT from armor
| (+62)
| +2 AT; you don't get AT from armor
| (+64)
| +2 AT; you don't get AT from armor
| (+66)
|
+2 AT; you don't get AT from armor
| (+68)
| +2 AT; you don't get AT from armor
| (+70)
| +2 AT; you don't get AT from armor
| (+72)
|
|
[PC10] Mini-Classes Group
Damage (Mini-Class)
Level
| KXP
| Effect
| Total
|
1
| 0.3
| +1 damage (with weapons)
| (+1)
| 2
| 0.6
| +1 damage (with weapons)
| (+2)
| 3
| 1.2
| +1 damage (with weapons)
| (+3)
|
4
| 2.4
| +1 damage (with weapons)
| (+4)
| 5
| 4.8
| +1 damage (with weapons)
| (+5)
| 6
| 9.6
| +1 damage (with weapons)
| (+6)
|
7
| 19.2
| +1 damage (with weapons)
| (+7)
| 8
| 38.4
| +1 damage (with weapons)
| (+8)
| 9
| 76.8
| +1 damage (with weapons)
| (+9)
|
10
| 120
| +1 damage (with weapons)
| (+10)
| 11
| 180
| +1 damage (with weapons)
| (+11)
| 12
| 240
| +1 damage (with weapons)
| (+12)
|
13
| 300
| +1 damage (with weapons)
| (+13)
| 14
| 360
| +1 damage (with weapons)
| (+14)
| 15
| 420
| +1 damage (with weapons)
| (+15)
|
16
| 480
| +1 damage (with weapons)
| (+16)
| 17
| 540
| +1 damage (with weapons)
| (+17)
| 18
| 600
| +1 damage (with weapons)
| (+18)
|
19
| 660
| +1 damage (with weapons)
| (+19)
| 20
| 720
| +1 damage (with weapons)
| (+20)
| 21
| 780
| +1 damage (with weapons)
| (+21)
|
22
| 840
| +1 damage (with weapons)
| (+22)
| 23
| 900
| +1 damage (with weapons)
| (+23)
| 24
| 960
| +1 damage (with weapons)
| (+24)
|
25
| 1020
| +1 damage (with weapons)
| (+25)
| 26
| 1080
| +1 damage (with weapons)
| (+26)
| 27
| 1140
| +1 damage (with weapons)
| (+27)
|
28
| 1200
| +1 damage (with weapons)
| (+28)
| 29
| 1260
| +1 damage (with weapons)
| (+29)
| 30
| 1320
| +1 damage (with weapons)
| (+30)
|
31
| 1380
| +1 damage (with weapons)
| (+31)
| 32
| 1440
| +1 damage (with weapons)
| (+32)
| 33
| 1500
| +1 damage (with weapons)
| (+33)
|
34
| 1560
| +1 damage (with weapons)
| (+34)
| 35
| 1620
| +1 damage (with weapons)
| (+35)
| 36
| 1680
| +1 damage (with weapons)
| (+36)
|
|
Alternate Effect
| Alternate Total
|
+1 damage per die (with spells / psionics)
| (+1)
| +1 damage per die (with spells / psionics)
| (+2)
| +1 damage per die (with spells / psionics)
| (+3)
|
+1 damage per die (with spells / psionics)
| (+4)
| +1 damage per die (with spells / psionics)
| (+5)
| +1 damage per die (with spells / psionics)
| (+6)
|
+1 damage per die (with spells / psionics)
| (+7)
| +1 damage per die (with spells / psionics)
| (+8)
| +1 damage per die (with spells / psionics)
| (+9)
|
+1 damage per die (with spells / psionics)
| (+10)
| +1 damage per die (with spells / psionics)
| (+11)
| +1 damage per die (with spells / psionics)
| (+12)
|
+1 damage per die (with spells / psionics)
| (+13)
| +1 damage per die (with spells / psionics)
| (+14)
| +1 damage per die (with spells / psionics)
| (+15)
|
+1 damage per die (with spells / psionics)
| (+16)
| +1 damage per die (with spells / psionics)
| (+17)
| +1 damage per die (with spells / psionics)
| (+18)
|
+1 damage per die (with spells / psionics)
| (+19)
| +1 damage per die (with spells / psionics)
| (+20)
| +1 damage per die (with spells / psionics)
| (+21)
|
+1 damage per die (with spells / psionics)
| (+22)
| +1 damage per die (with spells / psionics)
| (+23)
| +1 damage per die (with spells / psionics)
| (+24)
|
+1 damage per die (with spells / psionics)
| (+25)
| +1 damage per die (with spells / psionics)
| (+26)
| +1 damage per die (with spells / psionics)
| (+27)
|
+1 damage per die (with spells / psionics)
| (+28)
| +1 damage per die (with spells / psionics)
| (+29)
| +1 damage per die (with spells / psionics)
| (+30)
|
+1 damage per die (with spells / psionics)
| (+31)
| +1 damage per die (with spells / psionics)
| (+32)
| +1 damage per die (with spells / psionics)
| (+33)
|
+1 damage per die (with spells / psionics)
| (+34)
| +1 damage per die (with spells / psionics)
| (+35)
| +1 damage per die (with spells / psionics)
| (+36)
|
|
[PC10] Mini-Classes Group
Hit Dice / Hit Points (Mini-Classes)
Level
| KXP
| Effect
| Total
|
1
| 0.5
| Hit Dice & 1d4
| (total HD = & 1d4)
| 2
| 1
| Hit Dice & 1d4
| (total HD = & 2d4)
| 3
| 2
| Hit Dice & 1d4
| (total HD = & 3d4)
|
4
| 4
| Hit Dice & 1d4
| (total HD = & 4d4)
| 5
| 8
| Hit Dice & 1d4
| (total HD = & 5d4)
| 6
| 16
| Hit Dice & 1d4
| (total HD = & 6d4)
|
7
| 32
| Hit Dice & 1d4
| (total HD = & 7d4)
| 8
| 64
| Hit Dice & 1d4
| (total HD = & 8d4)
| 9
| 128
| Hit Dice & 1d4
| (total HD = & 9d4)
|
10
| 200
| Hit Dice & 1d4
| (total HD = & 10d4)
| 11
| 300
| Hit Dice & 1d4
| (total HD = & 11d4)
| 12
| 400
| Hit Dice & 1d4
| (total HD = & 12d4)
|
13
| 500
| Hit Dice & 1d4
| (total HD = & 13d4)
| 14
| 600
| Hit Dice & 1d4
| (total HD = & 14d4)
| 15
| 700
| Hit Dice & 1d4
| (total HD = & 15d4)
|
16
| 800
| Hit Dice & 1d4
| (total HD = & 16d4)
| 17
| 900
| Hit Dice & 1d4
| (total HD = & 17d4)
| 18
| 1000
| Hit Dice & 1d4
| (total HD = & 18d4)
|
19
| 1100
| Hit Dice & 1d4
| (total HD = & 19d4)
| 20
| 1200
| Hit Dice & 1d4
| (total HD = & 20d4)
| 21
| 1300
| Hit Dice & 1d4
| (total HD = & 21d4)
|
22
| 1400
| Hit Dice & 1d4
| (total HD = & 22d4)
| 23
| 1500
| Hit Dice & 1d4
| (total HD = & 23d4)
| 24
| 1600
| Hit Dice & 1d4
| (total HD = & 24d4)
|
25
| 1700
| Hit Dice & 1d4
| (total HD = & 25d4)
| 26
| 1800
| Hit Dice & 1d4
| (total HD = & 26d4)
| 27
| 1900
| Hit Dice & 1d4
| (total HD = & 27d4)
|
28
| 2000
| Hit Dice & 1d4
| (total HD = & 28d4)
| 29
| 2100
| Hit Dice & 1d4
| (total HD = & 29d4)
| 30
| 2200
| Hit Dice & 1d4
| (total HD = & 30d4)
|
31
| 2300
| Hit Dice & 1d4
| (total HD = & 31d4)
| 32
| 2400
| Hit Dice & 1d4
| (total HD = & 32d4)
| 33
| 2500
| Hit Dice & 1d4
| (total HD = & 33d4)
|
34
| 2600
| Hit Dice & 1d4
| (total HD = & 34d4)
| 35
| 2700
| Hit Dice & 1d4
| (total HD = & 35d4)
| 36
| 2800
| Hit Dice & 1d4
| (total HD = & 36d4)
|
|
Alternate Effect
| Alternate Total
|
Hit Points +6
| (total hp = +6)
| Hit Points +6
| (total hp = +12)
| Hit Points +6
| (total hp = +18)
|
Hit Points +6
| (total hp = +24)
| Hit Points +6
| (total hp = +30)
| Hit Points +6
| (total hp = +36)
|
Hit Points +6
| (total hp = +42)
| Hit Points +6
| (total hp = +48)
| Hit Points +6
| (total hp = +54)
|
Hit Points +6
| (total hp = +60)
| Hit Points +6
| (total hp = +66)
| Hit Points +6
| (total hp = +72)
|
Hit Points +6
| (total hp = +78)
| Hit Points +6
| (total hp = +84)
| Hit Points +6
| (total hp = +90)
|
Hit Points +6
| (total hp = +96)
| Hit Points +6
| (total hp = +102)
| Hit Points +6
| (total hp = +108)
|
Hit Points +6
| (total hp = +114)
| Hit Points +6
| (total hp = +120)
| Hit Points +6
| (total hp = +126)
|
Hit Points +6
| (total hp = +132)
| Hit Points +6
| (total hp = +138)
| Hit Points +6
| (total hp = +144)
|
Hit Points +6
| (total hp = +150)
| Hit Points +6
| (total hp = +156)
| Hit Points +6
| (total hp = +162)
|
Hit Points +6
| (total hp = +168)
| Hit Points +6
| (total hp = +174)
| Hit Points +6
| (total hp = +180)
|
Hit Points +6
| (total hp = +186)
| Hit Points +6
| (total hp = +192)
| Hit Points +6
| (total hp = +198)
|
Hit Points +6
| (total hp = +204)
| Hit Points +6
| (total hp = +210)
| Hit Points +6
| (total hp = +216)
|
|
[PC10] Mini-Classes Group
Kits / Feats (Mini-Class)
Level
| KXP
| Effect
| Total
|
1
| 0.8
| +1 kit (still limited to total kits = LVL)
| (+1)
| 2
| 1.6
| +1 kit (still limited to total kits = LVL)
| (+2)
| 3
| 3.2
| +1 kit (still limited to total kits = LVL)
| (+3)
|
4
| 6.4
| +1 kit (still limited to total kits = LVL)
| (+4)
| 5
| 12.8
| +1 kit (still limited to total kits = LVL)
| (+5)
| 6
| 25.6
| +1 kit (still limited to total kits = LVL)
| (+6)
|
7
| 51.2
| +1 kit (still limited to total kits = LVL)
| (+7)
| 8
| 102.4
| +1 kit (still limited to total kits = LVL)
| (+8)
| 9
| 204.8
| +1 kit (still limited to total kits = LVL)
| (+9)
|
10
| 320
| +1 kit (still limited to total kits = LVL)
| (+10)
| 11
| 480
| +1 kit (still limited to total kits = LVL)
| (+11)
| 12
| 640
| +1 kit (still limited to total kits = LVL)
| (+12)
|
13
| 800
| +1 kit (still limited to total kits = LVL)
| (+13)
| 14
| 960
| +1 kit (still limited to total kits = LVL)
| (+14)
| 15
| 1120
| +1 kit (still limited to total kits = LVL)
| (+15)
|
16
| 1280
| +1 kit (still limited to total kits = LVL)
| (+16)
| 17
| 1440
| +1 kit (still limited to total kits = LVL)
| (+17)
| 18
| 1600
| +1 kit (still limited to total kits = LVL)
| (+18)
|
19
| 1760
| +1 kit (still limited to total kits = LVL)
| (+19)
| 20
| 1920
| +1 kit (still limited to total kits = LVL)
| (+20)
| 21
| 2080
| +1 kit (still limited to total kits = LVL)
| (+21)
|
22
| 2240
| +1 kit (still limited to total kits = LVL)
| (+22)
| 23
| 2400
| +1 kit (still limited to total kits = LVL)
| (+23)
| 24
| 2560
| +1 kit (still limited to total kits = LVL)
| (+24)
|
25
| 2720
| +1 kit (still limited to total kits = LVL)
| (+25)
| 26
| 2880
| +1 kit (still limited to total kits = LVL)
| (+26)
| 27
| 3040
| +1 kit (still limited to total kits = LVL)
| (+27)
|
28
| 3200
| +1 kit (still limited to total kits = LVL)
| (+28)
| 29
| 3360
| +1 kit (still limited to total kits = LVL)
| (+29)
| 30
| 3520
| +1 kit (still limited to total kits = LVL)
| (+30)
|
31
| 3680
| +1 kit (still limited to total kits = LVL)
| (+31)
| 32
| 3840
| +1 kit (still limited to total kits = LVL)
| (+32)
| 33
| 4000
| +1 kit (still limited to total kits = LVL)
| (+33)
|
34
| 4160
| +1 kit (still limited to total kits = LVL)
| (+34)
| 35
| 4320
| +1 kit (still limited to total kits = LVL)
| (+35)
| 36
| 4480
| +1 kit (still limited to total kits = LVL)
| (+36)
|
|
Alternate Effect
| Alternate Total
|
+1 feat (can go beyond limit with this)
| (+1)
| +1 feat (can go beyond limit with this)
| (+2)
| +1 feat (can go beyond limit with this)
| (+3)
|
+1 feat (can go beyond limit with this)
| (+4)
| +1 feat (can go beyond limit with this)
| (+5)
| +1 feat (can go beyond limit with this)
| (+6)
|
+1 feat (can go beyond limit with this)
| (+7)
| +1 feat (can go beyond limit with this)
| (+8)
| +1 feat (can go beyond limit with this)
| (+9)
|
+1 feat (can go beyond limit with this)
| (+10)
| +1 feat (can go beyond limit with this)
| (+11)
| +1 feat (can go beyond limit with this)
| (+12)
|
+1 feat (can go beyond limit with this)
| (+13)
| +1 feat (can go beyond limit with this)
| (+14)
| +1 feat (can go beyond limit with this)
| (+15)
|
+1 feat (can go beyond limit with this)
| (+16)
| +1 feat (can go beyond limit with this)
| (+17)
| +1 feat (can go beyond limit with this)
| (+18)
|
+1 feat (can go beyond limit with this)
| (+19)
| +1 feat (can go beyond limit with this)
| (+20)
| +1 feat (can go beyond limit with this)
| (+21)
|
+1 feat (can go beyond limit with this)
| (+22)
| +1 feat (can go beyond limit with this)
| (+23)
| +1 feat (can go beyond limit with this)
| (+24)
|
+1 feat (can go beyond limit with this)
| (+25)
| +1 feat (can go beyond limit with this)
| (+26)
| +1 feat (can go beyond limit with this)
| (+27)
|
+1 feat (can go beyond limit with this)
| (+28)
| +1 feat (can go beyond limit with this)
| (+29)
| +1 feat (can go beyond limit with this)
| (+30)
|
+1 feat (can go beyond limit with this)
| (+31)
| +1 feat (can go beyond limit with this)
| (+32)
| +1 feat (can go beyond limit with this)
| (+33)
|
+1 feat (can go beyond limit with this)
| (+34)
| +1 feat (can go beyond limit with this)
| (+35)
| +1 feat (can go beyond limit with this)
| (+36)
|
|
[PC10] Mini-Classes Group
Priest Spell Progression (Mini-Class)
Level
| KXP
| Effect
| Priest 123 456 789
|
1
| 1.2
| CL=(1 or HNCL); know 1 school
| 2-- --- ---
| 2
| 2.4
| CL=(2 or HNCL); know 2 schools
| 3-- --- ---
| 3
| 4.8
| CL=(3 or HNCL); know 3 schools
| 32- --- ---
|
4
| 9.6
| CL=(4 or HNCL); know 4 schools
| 43- --- ---
| 5
| 19.2
| CL=(5 or HNCL); know 5 schools
| 432 --- ---
| 6
| 38.4
| CL=(6 or HNCL); know 6 schools
| 443 --- ---
|
7
| 76.8
| CL=(7 or HNCL); know 7 schools
| 543 2-- ---
| 8
| 153.6
| CL=(8 or HNCL); know 8 schools
| 544 3-- ---
| 9
| 307.2
| CL=(9 or HNCL); know 9 schools
| 554 32- ---
|
10
| 480
| CL=(10 or HNCL); know 10 schools
| 554 43- ---
| 11
| 720
| CL=(11 or HNCL); know 11 schools
| 655 432 ---
| 12
| 960
| CL=(12 or HNCL); know 12 schools
| 655 443 ---
|
13
| 1200
| CL=(13 or HNCL); know 13 schools
| 665 543 2--
| 14
| 1440
| CL=(14 or HNCL); know 14 schools
| 665 544 3--
| 15
| 1680
| CL=(15 or HNCL); know 15 schools
| 666 554 32-
|
16
| 1920
| CL=(16 or HNCL); know 16 schools
| 666 554 43-
| 17
| 2160
| CL=(17 or HNCL); know 17 schools
| 666 655 432
| 18
| 2400
| CL=(18 or HNCL); know 18 schools
| 666 655 443
|
19
| 2640
| CL=(19 or HNCL); know 19 schools
| 666 665 544
| 20
| 2880
| CL=(20 or HNCL); know 20 schools
| 666 665 555
| 21
| 3120
| CL=(21 or HNCL); know 21 schools
| 666 666 555
|
22
| 3360
| CL=(22 or HNCL); know 22 schools
| 666 666 655
| 23
| 3600
| CL=(23 or HNCL); know 23 schools
| 666 666 665
| 24
| 3840
| CL=(24 or HNCL); know 24 schools
| 666 666 666
|
25
| 4080
| CL=(25 or HNCL); know 25 schools
| 766 666 666
| 26
| 4320
| CL=(26 or HNCL); know 26 schools
| 776 666 666
| 27
| 4560
| CL=(27 or HNCL); know 27 schools
| 777 666 666
|
28
| 4800
| CL=(28 or HNCL); know 28 schools
| 777 766 666
| 29
| 5040
| CL=(29 or HNCL); know 29 schools
| 777 776 666
| 30
| 5280
| CL=(30 or HNCL); know 30 schools
| 777 777 666
|
31
| 5520
| CL=(31 or HNCL); know 31 schools
| 777 777 766
| 32
| 5760
| CL=(32 or HNCL); know 32 schools
| 777 777 776
| 33
| 6000
| CL=(33 or HNCL); know 33 schools
| 777 777 777
|
34
| 6240
| CL=(34 or HNCL); know 34 schools
| 877 777 777
| 35
| 6480
| CL=(35 or HNCL); know 35 schools
| 887 777 777
| 36
| 6720
| CL=(36 or HNCL); know 36 schools
| 888 777 777
|
|
Alternate 123 456 7
|
2-- --- -
| 21- --- -
| 321 --- -
|
422 --- -
| 432 --- -
| 432 1-- -
|
443 1-- -
| 443 2-- -
| 543 21- -
|
543 32- -
| 553 321 -
| 554 432 1
|
655 543 2
| 666 654 3
| 666 666 6
|
666 666 6
| 666 666 6
| 666 666 6
|
666 666 6
| 666 666 6
| 666 666 6
|
666 666 6
| 666 666 6
| 766 666 6
|
776 666 6
| 777 666 6
| 777 766 6
|
777 776 6
| 777 777 6
| 777 777 7
|
888 777 7
| 888 887 7
| 888 888 8
|
999 888 8
| 999 998 8
| 999 999 9
|
|
[PC10] Mini-Classes Group
Proficiencies (Mini-Class)
Level
| KXP
| Effect
| Total
|
1
| 0.3
| +1 proficiency
| (+1)
| 2
| 0.6
| +1 proficiency
| (+2)
| 3
| 1.2
| +1 proficiency
| (+3)
|
4
| 2.4
| +1 proficiency
| (+4)
| 5
| 4.8
| +1 proficiency
| (+5)
| 6
| 9.6
| +1 proficiency
| (+6)
|
7
| 19.2
| +1 proficiency
| (+7)
| 8
| 38.4
| +1 proficiency
| (+8)
| 9
| 76.8
| +1 proficiency
| (+9)
|
10
| 120
| +1 proficiency
| (+10)
| 11
| 180
| +1 proficiency
| (+11)
| 12
| 240
| +1 proficiency
| (+12)
|
13
| 300
| +1 proficiency
| (+13)
| 14
| 360
| +1 proficiency
| (+14)
| 15
| 420
| +1 proficiency
| (+15)
|
16
| 480
| +1 proficiency
| (+16)
| 17
| 540
| +1 proficiency
| (+17)
| 18
| 600
| +1 proficiency
| (+18)
|
19
| 660
| +1 proficiency
| (+19)
| 20
| 720
| +1 proficiency
| (+20)
| 21
| 780
| +1 proficiency
| (+21)
|
22
| 840
| +1 proficiency
| (+22)
| 23
| 900
| +1 proficiency
| (+23)
| 24
| 960
| +1 proficiency
| (+24)
|
25
| 1020
| +1 proficiency
| (+25)
| 26
| 1080
| +1 proficiency
| (+26)
| 27
| 1140
| +1 proficiency
| (+27)
|
28
| 1200
| +1 proficiency
| (+28)
| 29
| 1260
| +1 proficiency
| (+29)
| 30
| 1320
| +1 proficiency
| (+30)
|
31
| 1380
| +1 proficiency
| (+31)
| 32
| 1440
| +1 proficiency
| (+32)
| 33
| 1500
| +1 proficiency
| (+33)
|
34
| 1560
| +1 proficiency
| (+34)
| 35
| 1620
| +1 proficiency
| (+35)
| 36
| 1680
| +1 proficiency
| (+36)
|
|
Alternate Effect
| Alternate Total
|
+2 proficiencies (all from this class must be same)
| (+2)
| +2 proficiencies (all from this class must be same)
| (+4)
| +2 proficiencies (all from this class must be same)
| (+6)
|
+2 proficiencies (all from this class must be same)
| (+8)
| +2 proficiencies (all from this class must be same)
| (+10)
| +2 proficiencies (all from this class must be same)
| (+12)
|
+2 proficiencies (all from this class must be same)
| (+14)
| +2 proficiencies (all from this class must be same)
| (+16)
| +2 proficiencies (all from this class must be same)
| (+18)
|
+2 proficiencies (all from this class must be same)
| (+20)
| +2 proficiencies (all from this class must be same)
| (+22)
| +2 proficiencies (all from this class must be same)
| (+24)
|
+2 proficiencies (all from this class must be same)
| (+26)
| +2 proficiencies (all from this class must be same)
| (+28)
| +2 proficiencies (all from this class must be same)
| (+30)
|
+2 proficiencies (all from this class must be same)
| (+32)
| +2 proficiencies (all from this class must be same)
| (+34)
| +2 proficiencies (all from this class must be same)
| (+36)
|
+2 proficiencies (all from this class must be same)
| (+38)
| +2 proficiencies (all from this class must be same)
| (+40)
| +2 proficiencies (all from this class must be same)
| (+42)
|
+2 proficiencies (all from this class must be same)
| (+44)
| +2 proficiencies (all from this class must be same)
| (+46)
| +2 proficiencies (all from this class must be same)
| (+48)
|
+2 proficiencies (all from this class must be same)
| (+50)
| +2 proficiencies (all from this class must be same)
| (+52)
| +2 proficiencies (all from this class must be same)
| (+54)
|
+2 proficiencies (all from this class must be same)
| (+56)
| +2 proficiencies (all from this class must be same)
| (+58)
| +2 proficiencies (all from this class must be same)
| (+60)
|
+2 proficiencies (all from this class must be same)
| (+62)
| +2 proficiencies (all from this class must be same)
| (+64)
| +2 proficiencies (all from this class must be same)
| (+66)
|
+2 proficiencies (all from this class must be same)
| (+68)
| +2 proficiencies (all from this class must be same)
| (+70)
| +2 proficiencies (all from this class must be same)
| (+72)
|
|
[PC10] Mini-Classes Group
Psionic Progression (Mini-Class)
Level
| KXP
| Effect
| Psi mMG S
|
1
| 2
| CL=(1 or HNCL); PSPs = ˝ of normal Psionicist
| 1-- -
| 2
| 4
| CL=(2 or HNCL); PSPs = ˝ of normal Psionicist
| 2-- -
| 3
| 8
| CL=(3 or HNCL); PSPs = ˝ of normal Psionicist
| 3-- -
|
4
| 16
| CL=(4 or HNCL); PSPs = ˝ of normal Psionicist
| 4-- -
| 5
| 32
| CL=(5 or HNCL); PSPs = ˝ of normal Psionicist
| 41- -
| 6
| 64
| CL=(6 or HNCL); PSPs = ˝ of normal Psionicist
| 51- -
|
7
| 128
| CL=(7 or HNCL); PSPs = ˝ of normal Psionicist
| 52- -
| 8
| 256
| CL=(8 or HNCL); PSPs = ˝ of normal Psionicist
| 62- -
| 9
| 512
| CL=(9 or HNCL); PSPs = ˝ of normal Psionicist
| 63- -
|
10
| 800
| CL=(10 or HNCL); PSPs = ˝ of normal Psionicist
| 73- -
| 11
| 1200
| CL=(11 or HNCL); PSPs = ˝ of normal Psionicist
| 74- -
| 12
| 1600
| CL=(12 or HNCL); PSPs = ˝ of normal Psionicist
| 741 -
|
13
| 2000
| CL=(13 or HNCL); PSPs = ˝ of normal Psionicist
| 841 -
| 14
| 2400
| CL=(14 or HNCL); PSPs = ˝ of normal Psionicist
| 851 -
| 15
| 2800
| CL=(15 or HNCL); PSPs = ˝ of normal Psionicist
| 852 -
|
16
| 3200
| CL=(16 or HNCL); PSPs = ˝ of normal Psionicist
| 952 -
| 17
| 3600
| CL=(17 or HNCL); PSPs = ˝ of normal Psionicist
| 962 -
| 18
| 4000
| CL=(18 or HNCL); PSPs = ˝ of normal Psionicist
| A62 1
|
19
| 4400
| CL=(19 or HNCL); PSPs = ˝ of normal Psionicist
| A72 1
| 20
| 4800
| CL=(20 or HNCL); PSPs = ˝ of normal Psionicist
| A73 1
| 21
| 5200
| CL=(21 or HNCL); PSPs = ˝ of normal Psionicist
| B83 2
|
22
| 5600
| CL=(22 or HNCL); PSPs = ˝ of normal Psionicist
| C84 2
| 23
| 6000
| CL=(23 or HNCL); PSPs = ˝ of normal Psionicist
| D94 2
| 24
| 6400
| CL=(24 or HNCL); PSPs = ˝ of normal Psionicist
| E95 3
|
25
| 6800
| CL=(25 or HNCL); PSPs = ˝ of normal Psionicist
| FA5 3
| 26
| 7200
| CL=(26 or HNCL); PSPs = ˝ of normal Psionicist
| GA6 3
| 27
| 7600
| CL=(27 or HNCL); PSPs = ˝ of normal Psionicist
| HB6 4
|
28
| 8000
| CL=(28 or HNCL); PSPs = ˝ of normal Psionicist
| IB7 4
| 29
| 8400
| CL=(29 or HNCL); PSPs = ˝ of normal Psionicist
| JC7 4
| 30
| 8800
| CL=(30 or HNCL); PSPs = ˝ of normal Psionicist
| KC8 5
|
31
| 9200
| CL=(31 or HNCL); PSPs = ˝ of normal Psionicist
| LD8 5
| 32
| 9600
| CL=(32 or HNCL); PSPs = ˝ of normal Psionicist
| MD9 5
| 33
| 10000
| CL=(33 or HNCL); PSPs = ˝ of normal Psionicist
| NE9 6
|
34
| 10400
| CL=(34 or HNCL); PSPs = ˝ of normal Psionicist
| OEA 6
| 35
| 10800
| CL=(35 or HNCL); PSPs = ˝ of normal Psionicist
| PFA 6
| 36
| 11200
| CL=(36 or HNCL); PSPs = ˝ of normal Psionicist
| QFB 7
|
|
Alternate mMG S
|
1-- -
| 2-- -
| 3-- -
|
21- -
| 22- -
| 32- -
|
33- -
| 43- -
| 321 -
|
331 -
| 332 -
| 432 -
|
442 -
| 443 -
| 543 -
|
432 1
| 433 1
| 443 2
|
444 2
| 444 3
| 544 3
|
544 4
| 554 4
| 555 4
|
555 5
| 655 5
| 665 5
|
666 5
| 666 6
| 766 6
|
776 6
| 777 6
| 777 7
|
877 7
| 887 7
| 888 7
|
|
[PC10] Mini-Classes Group
Rogue Abilities (Mini-Class)
Level
| KXP
| Effect
| Total
|
1
| 0.6
| One Level 1 Rogue ability, 20 rogue points
| (20)
| 2
| 1.2
| One Level 2 Rogue ability, 20 rogue points
| (40)
| 3
| 2.4
| One Level 3 Rogue ability, 20 rogue points
| (60)
|
4
| 4.8
| One Level 4 Rogue ability, 20 rogue points
| (80)
| 5
| 9.6
| One Level 5 Rogue ability, 20 rogue points
| (100)
| 6
| 19.2
| One Level 6 Rogue ability, 20 rogue points
| (120)
|
7
| 38.4
| One Level 7 Rogue ability, 20 rogue points
| (140)
| 8
| 76.8
| One Level 8 Rogue ability, 20 rogue points
| (160)
| 9
| 153.6
| One Level 9 Rogue ability, 20 rogue points
| (180)
|
10
| 240
| One Level 10 Rogue ability, 20 rogue points
| (200)
| 11
| 360
| One Level 11 Rogue ability, 20 rogue points
| (220)
| 12
| 480
| One Level 12 Rogue ability, 20 rogue points
| (240)
|
13
| 600
| One Level 13 Rogue ability, 20 rogue points
| (260)
| 14
| 720
| One Level 14 Rogue ability, 20 rogue points
| (280)
| 15
| 840
| One Level 15 Rogue ability, 20 rogue points
| (300)
|
16
| 960
| One Level 16 Rogue ability, 20 rogue points
| (320)
| 17
| 1080
| One Level 17 Rogue ability, 20 rogue points
| (340)
| 18
| 1200
| One Level 18 Rogue ability, 20 rogue points
| (360)
|
19
| 1320
| One Level 19 Rogue ability, 20 rogue points
| (380)
| 20
| 1440
| One Level 20 Rogue ability, 20 rogue points
| (400)
| 21
| 1560
| One Level 21 Rogue ability, 20 rogue points
| (420)
|
22
| 1680
| One Level 22 Rogue ability, 20 rogue points
| (440)
| 23
| 1800
| One Level 23 Rogue ability, 20 rogue points
| (460)
| 24
| 1920
| One Level 24 Rogue ability, 20 rogue points
| (480)
|
25
| 2040
| One Level 25 Rogue ability, 20 rogue points
| (500)
| 26
| 2160
| One Level 26 Rogue ability, 20 rogue points
| (520)
| 27
| 2280
| One Level 27 Rogue ability, 20 rogue points
| (540)
|
28
| 2400
| One Level 28 Rogue ability, 20 rogue points
| (560)
| 29
| 2520
| One Level 29 Rogue ability, 20 rogue points
| (580)
| 30
| 2640
| One Level 30 Rogue ability, 20 rogue points
| (600)
|
31
| 2760
| One Level 31 Rogue ability, 20 rogue points
| (620)
| 32
| 2880
| One Level 32 Rogue ability, 20 rogue points
| (640)
| 33
| 3000
| One Level 33 Rogue ability, 20 rogue points
| (660)
|
34
| 3120
| One Level 34 Rogue ability, 20 rogue points
| (680)
| 35
| 3240
| One Level 35 Rogue ability, 20 rogue points
| (700)
| 36
| 3360
| One Level 36 Rogue ability, 20 rogue points
| (720)
|
|
Alternate Effect
| Alternate Total
|
40 rogue points
| (40)
| 40 rogue points
| (80)
| 40 rogue points
| (120)
|
40 rogue points
| (160)
| 40 rogue points
| (200)
| 40 rogue points
| (240)
|
40 rogue points
| (280)
| 40 rogue points
| (320)
| 40 rogue points
| (360)
|
40 rogue points
| (400)
| 40 rogue points
| (440)
| 40 rogue points
| (480)
|
40 rogue points
| (520)
| 40 rogue points
| (560)
| 40 rogue points
| (600)
|
40 rogue points
| (640)
| 40 rogue points
| (680)
| 40 rogue points
| (720)
|
40 rogue points
| (760)
| 40 rogue points
| (800)
| 40 rogue points
| (840)
|
40 rogue points
| (880)
| 40 rogue points
| (920)
| 40 rogue points
| (960)
|
40 rogue points
| (1000)
| 40 rogue points
| (1040)
| 40 rogue points
| (1080)
|
40 rogue points
| (1120)
| 40 rogue points
| (1160)
| 40 rogue points
| (1200)
|
40 rogue points
| (1240)
| 40 rogue points
| (1280)
| 40 rogue points
| (1320)
|
40 rogue points
| (1360)
| 40 rogue points
| (1400)
| 40 rogue points
| (1440)
|
|
[PC10] Mini-Classes Group
Saving Throws (Mini-Class)
Level
| KXP
| Effect
| Total
|
1
| 0.4
| +1 all saves
| (+1 all saves)
| 2
| 0.8
| +1 all saves
| (+2 all saves)
| 3
| 1.6
| +1 all saves
| (+3 all saves)
|
4
| 3.2
| +1 all saves
| (+4 all saves)
| 5
| 6.4
| +1 all saves
| (+5 all saves)
| 6
| 12.8
| +1 all saves
| (+6 all saves)
|
7
| 25.6
| +1 all saves
| (+7 all saves)
| 8
| 51.2
| +1 all saves
| (+8 all saves)
| 9
| 102.4
| +1 all saves
| (+9 all saves)
|
10
| 160
| +1 all saves
| (+10 all saves)
| 11
| 240
| +1 all saves
| (+11 all saves)
| 12
| 320
| +1 all saves
| (+12 all saves)
|
13
| 400
| +1 all saves
| (+13 all saves)
| 14
| 480
| +1 all saves
| (+14 all saves)
| 15
| 560
| +1 all saves
| (+15 all saves)
|
16
| 640
| +1 all saves
| (+16 all saves)
| 17
| 720
| +1 all saves
| (+17 all saves)
| 18
| 800
| +1 all saves
| (+18 all saves)
|
19
| 880
| +1 all saves
| (+19 all saves)
| 20
| 960
| +1 all saves
| (+20 all saves)
| 21
| 1040
| +1 all saves
| (+21 all saves)
|
22
| 1120
| +1 all saves
| (+22 all saves)
| 23
| 1200
| +1 all saves
| (+23 all saves)
| 24
| 1280
| +1 all saves
| (+24 all saves)
|
25
| 1360
| +1 all saves
| (+25 all saves)
| 26
| 1440
| +1 all saves
| (+26 all saves)
| 27
| 1520
| +1 all saves
| (+27 all saves)
|
28
| 1600
| +1 all saves
| (+28 all saves)
| 29
| 1680
| +1 all saves
| (+29 all saves)
| 30
| 1760
| +1 all saves
| (+30 all saves)
|
31
| 1840
| +1 all saves
| (+31 all saves)
| 32
| 1920
| +1 all saves
| (+32 all saves)
| 33
| 2000
| +1 all saves
| (+33 all saves)
|
34
| 2080
| +1 all saves
| (+34 all saves)
| 35
| 2160
| +1 all saves
| (+35 all saves)
| 36
| 2240
| +1 all saves
| (+36 all saves)
|
|
Alternate Effect
| Alternate Total
|
+3 distributed among save categories
| (+3 distributed)
| +3 distributed among save categories
| (+6 distributed)
| +3 distributed among save categories
| (+9 distributed)
|
+3 distributed among save categories
| (+12 distributed)
| +3 distributed among save categories
| (+15 distributed)
| +3 distributed among save categories
| (+18 distributed)
|
+3 distributed among save categories
| (+21 distributed)
| +3 distributed among save categories
| (+24 distributed)
| +3 distributed among save categories
| (+27 distributed)
|
+3 distributed among save categories
| (+30 distributed)
| +3 distributed among save categories
| (+33 distributed)
| +3 distributed among save categories
| (+36 distributed)
|
+3 distributed among save categories
| (+39 distributed)
| +3 distributed among save categories
| (+42 distributed)
| +3 distributed among save categories
| (+45 distributed)
|
+3 distributed among save categories
| (+48 distributed)
| +3 distributed among save categories
| (+51 distributed)
| +3 distributed among save categories
| (+54 distributed)
|
+3 distributed among save categories
| (+57 distributed)
| +3 distributed among save categories
| (+60 distributed)
| +3 distributed among save categories
| (+63 distributed)
|
+3 distributed among save categories
| (+66 distributed)
| +3 distributed among save categories
| (+69 distributed)
| +3 distributed among save categories
| (+72 distributed)
|
+3 distributed among save categories
| (+75 distributed)
| +3 distributed among save categories
| (+78 distributed)
| +3 distributed among save categories
| (+81 distributed)
|
+3 distributed among save categories
| (+84 distributed)
| +3 distributed among save categories
| (+87 distributed)
| +3 distributed among save categories
| (+90 distributed)
|
+3 distributed among save categories
| (+93 distributed)
| +3 distributed among save categories
| (+96 distributed)
| +3 distributed among save categories
| (+99 distributed)
|
+3 distributed among save categories
| (+102 distributed)
| +3 distributed among save categories
| (+105 distributed)
| +3 distributed among save categories
| (+108 distributed)
|
|
[PC10] Mini-Classes Group
To Hit (Mini-Class)
Level
| KXP
| Effect
| Total
|
1
| 0.4
| +1 to hit
| (+1 to hit)
| 2
| 0.8
| +1 to hit
| (+2 to hit)
| 3
| 1.6
| +1 to hit
| (+3 to hit)
|
4
| 3.2
| +1 to hit
| (+4 to hit)
| 5
| 6.4
| +1 to hit
| (+5 to hit)
| 6
| 12.8
| +1 to hit
| (+6 to hit)
|
7
| 25.6
| +1 to hit
| (+7 to hit)
| 8
| 51.2
| +1 to hit
| (+8 to hit)
| 9
| 102.4
| +1 to hit
| (+9 to hit)
|
10
| 160
| +1 to hit
| (+10 to hit)
| 11
| 240
| +1 to hit
| (+11 to hit)
| 12
| 320
| +1 to hit
| (+12 to hit)
|
13
| 400
| +1 to hit
| (+13 to hit)
| 14
| 480
| +1 to hit
| (+14 to hit)
| 15
| 560
| +1 to hit
| (+15 to hit)
|
16
| 640
| +1 to hit
| (+16 to hit)
| 17
| 720
| +1 to hit
| (+17 to hit)
| 18
| 800
| +1 to hit
| (+18 to hit)
|
19
| 880
| +1 to hit
| (+19 to hit)
| 20
| 960
| +1 to hit
| (+20 to hit)
| 21
| 1040
| +1 to hit
| (+21 to hit)
|
22
| 1120
| +1 to hit
| (+22 to hit)
| 23
| 1200
| +1 to hit
| (+23 to hit)
| 24
| 1280
| +1 to hit
| (+24 to hit)
|
25
| 1360
| +1 to hit
| (+25 to hit)
| 26
| 1440
| +1 to hit
| (+26 to hit)
| 27
| 1520
| +1 to hit
| (+27 to hit)
|
28
| 1600
| +1 to hit
| (+28 to hit)
| 29
| 1680
| +1 to hit
| (+29 to hit)
| 30
| 1760
| +1 to hit
| (+30 to hit)
|
31
| 1840
| +1 to hit
| (+31 to hit)
| 32
| 1920
| +1 to hit
| (+32 to hit)
| 33
| 2000
| +1 to hit
| (+33 to hit)
|
34
| 2080
| +1 to hit
| (+34 to hit)
| 35
| 2160
| +1 to hit
| (+35 to hit)
| 36
| 2240
| +1 to hit
| (+36 to hit)
|
|
Alternate Effect
| Alternate Total
|
+2 to hit with one weapon, or against one enemy type
| (+2)
| +2 to hit with one weapon, or against one enemy type
| (+4)
| +2 to hit with one weapon, or against one enemy type
| (+6)
|
+2 to hit with one weapon, or against one enemy type
| (+8)
| +2 to hit with one weapon, or against one enemy type
| (+10)
| +2 to hit with one weapon, or against one enemy type
| (+12)
|
+2 to hit with one weapon, or against one enemy type
| (+14)
| +2 to hit with one weapon, or against one enemy type
| (+16)
| +2 to hit with one weapon, or against one enemy type
| (+18)
|
+2 to hit with one weapon, or against one enemy type
| (+20)
| +2 to hit with one weapon, or against one enemy type
| (+22)
| +2 to hit with one weapon, or against one enemy type
| (+24)
|
+2 to hit with one weapon, or against one enemy type
| (+26)
| +2 to hit with one weapon, or against one enemy type
| (+28)
| +2 to hit with one weapon, or against one enemy type
| (+30)
|
+2 to hit with one weapon, or against one enemy type
| (+32)
| +2 to hit with one weapon, or against one enemy type
| (+34)
| +2 to hit with one weapon, or against one enemy type
| (+36)
|
+2 to hit with one weapon, or against one enemy type
| (+38)
| +2 to hit with one weapon, or against one enemy type
| (+40)
| +2 to hit with one weapon, or against one enemy type
| (+42)
|
+2 to hit with one weapon, or against one enemy type
| (+44)
| +2 to hit with one weapon, or against one enemy type
| (+46)
| +2 to hit with one weapon, or against one enemy type
| (+48)
|
+2 to hit with one weapon, or against one enemy type
| (+50)
| +2 to hit with one weapon, or against one enemy type
| (+52)
| +2 to hit with one weapon, or against one enemy type
| (+54)
|
+2 to hit with one weapon, or against one enemy type
| (+56)
| +2 to hit with one weapon, or against one enemy type
| (+58)
| +2 to hit with one weapon, or against one enemy type
| (+60)
|
+2 to hit with one weapon, or against one enemy type
| (+62)
| +2 to hit with one weapon, or against one enemy type
| (+64)
| +2 to hit with one weapon, or against one enemy type
| (+66)
|
+2 to hit with one weapon, or against one enemy type
| (+68)
| +2 to hit with one weapon, or against one enemy type
| (+70)
| +2 to hit with one weapon, or against one enemy type
| (+72)
|
|
[PC10] Mini-Classes Group
Wizard Spell Progression (Mini-Class)
Level
| KXP
| Effect
| Wizard 123 456 789
|
1
| 1.6
| CL=(1 or HNCL); know 1 school
| 1-- --- ---
| 2
| 3.2
| CL=(2 or HNCL); know 2 schools
| 2-- --- ---
| 3
| 6.4
| CL=(3 or HNCL); know 3 schools
| 21- --- ---
|
4
| 12.8
| CL=(4 or HNCL); know 4 schools
| 32- --- ---
| 5
| 25.6
| CL=(5 or HNCL); know 5 schools
| 421 --- ---
| 6
| 51.2
| CL=(6 or HNCL); know 6 schools
| 422 --- ---
|
7
| 102.4
| CL=(7 or HNCL); know 7 schools
| 432 1-- ---
| 8
| 204.8
| CL=(8 or HNCL); know 8 schools
| 433 2-- ---
| 9
| 409.6
| CL=(9 or HNCL); know 9 schools
| 433 21- ---
|
10
| 640
| CL=(10 or HNCL); know 10 schools
| 443 22- ---
| 11
| 960
| CL=(11 or HNCL); know 11 schools
| 444 33- ---
| 12
| 1280
| CL=(12 or HNCL); know 12 schools
| 444 441 ---
|
13
| 1600
| CL=(13 or HNCL); know 13 schools
| 555 442 ---
| 14
| 1920
| CL=(14 or HNCL); know 14 schools
| 555 442 1--
| 15
| 2240
| CL=(15 or HNCL); know 15 schools
| 555 552 1--
|
16
| 2560
| CL=(16 or HNCL); know 16 schools
| 555 553 21-
| 17
| 2880
| CL=(17 or HNCL); know 17 schools
| 555 553 32-
| 18
| 3200
| CL=(18 or HNCL); know 18 schools
| 555 553 321
|
19
| 3520
| CL=(19 or HNCL); know 19 schools
| 555 553 331
| 20
| 3840
| CL=(20 or HNCL); know 20 schools
| 555 554 332
| 21
| 4160
| CL=(21 or HNCL); know 21 schools
| 555 554 442
|
22
| 4480
| CL=(22 or HNCL); know 22 schools
| 555 555 443
| 23
| 4800
| CL=(23 or HNCL); know 23 schools
| 555 555 553
| 24
| 5120
| CL=(24 or HNCL); know 24 schools
| 555 555 554
|
25
| 5440
| CL=(25 or HNCL); know 25 schools
| 555 555 555
| 26
| 5760
| CL=(26 or HNCL); know 26 schools
| 666 655 555
| 27
| 6080
| CL=(27 or HNCL); know 27 schools
| 666 666 655
|
28
| 6400
| CL=(28 or HNCL); know 28 schools
| 666 666 666
| 29
| 6720
| CL=(29 or HNCL); know 29 schools
| 777 766 666
| 30
| 7040
| CL=(30 or HNCL); know 30 schools
| 777 777 766
|
31
| 7360
| CL=(31 or HNCL); know 31 schools
| 777 777 777
| 32
| 7680
| CL=(32 or HNCL); know 32 schools
| 888 877 777
| 33
| 8000
| CL=(33 or HNCL); know 33 schools
| 888 888 877
|
34
| 8320
| CL=(34 or HNCL); know 34 schools
| 888 888 888
| 35
| 8640
| CL=(35 or HNCL); know 35 schools
| 999 988 888
| 36
| 8960
| CL=(36 or HNCL); know 36 schools
| 999 999 999
|
|
Alternate 123 456 789
|
1-- --- ---
| -1-- --- ---
| -2- --- ---
|
1-1 --- ---
| 2-2 --- ---
| 21- 1-- ---
|
22- 2-- ---
| 221 -1- ---
| 322 -2- ---
|
322 1-1 ---
| 332 2-2 ---
| 332 21- 1--
|
333 22- 2--
| 433 321 -1-
| 443 332 -2-
|
444 333 1-1
| 444 333 2-2
| 444 333 312
|
444 433 322
| 544 443 323
| 554 444 333
|
555 555 443
| 555 555 553
| 555 555 554
|
555 555 555
| 666 655 555
| 666 666 655
|
666 666 666
| 777 766 666
| 777 777 766
|
777 777 777
| 888 877 777
| 888 888 877
|
888 888 888
| 999 988 888
| 999 999 999
|
|
[P5] Kits
You get 1 kit per 2nd edition class. You may purchase extra kits at 4 nonweapon proficiencies each, if you have fewer kits than your highest level number. You may have the same kit more than once, but the stat requirement increases.
| Req: Requisites. S=Str, D=Dex, K=Con, I=Int, W=Wis, C=Chr, M=Cml, H=HNCL (Highest level). These have a requirement of 9, unless two of the same letter appears, then it's 18. If you have the same kit twice, the requirements double. If you have the same kit three times, they triple, etc.
| Bonus Prof: All kits give one bonus proficiency, listed here. Some give more, these are listed under the "Effect" entry.
| Kits Removed from this List: Adventurer (XP), Animal Master (Familiar), Barbarian (Exc stats), Champion (Wpn spec), Duplicator, Martial Arts, Myrmidon (Wpn spec), Rider (Familiar), Runner (+1V), The Trick, Weapon Master (+ to #Att)
|
|
Name
| Req
| Effect
| Bonus Prof
| Source
|
Academician
| IW
| +3 NPC reactions; +level Int checks; +level Wis checks; -1 TH penalty
| Spellcraft
| PHBR4
| Acrobat
| DS
| +2 AC; 3 Tumbling slots, 3 Tightrope Walking slots, 3 Jumping slots
| Juggling
| S&P2
| Amazon
| S
| +2 TH in first round; +2 dmg in first round
| Riding
| S&P2
|
Artificier
| DIS
| X^3 / (your level) days: Build a Tech Level X item
| Engineering
| PHBR17
| Assassin
| IW
| Detect Poison 5*level% cont.; Backstab x2; 1 Healing slot; 1 Herbalism slot
| Poison Use
| S&P2
| Beggar
| C
| +1 nonweapon prof.; Pick Pockets 10*level%; -4 NPC reactions
| Disguise
| S&P2
|
Bladesinger
| SKDI
| +1/+1 TH/dmg with one weapon type; -1 TH all other weapons; +lvl/2+1 AC
| Dancing
| PHBR8
| Cavalier
| C
| +2 mental saves; +1 weapon prof.
| Heraldry
| S&P2
| Diplomat
| IWC
| +2 NPC reactions; x2 starting money; Charm/Influence Reaction 5*level%
| Debating
| S&P2
|
Explorer
| WI
| 2 Survival slots; Deeppockets cont.
| DirectionSense
| S&P2
| Feat
| (none)
| Gain a feat from 3rd edition, even if your class isn't 3rd edition
| (none)
| DM
| Geomancer
| IC
| Legend Lore (other crystal spheres) 10*level%, (alternate primes) 5*level%
| Planetology
| CGR1
|
Gladiator
| SK
| +1 TH; Considered 1/3 of a size class larger for weapons (e.g. M -> M/L)
| Blind Fighting
| S&P2
| Golemmaster
| IW
| 1M,1V: Turn Golem; +4/+4 TH/dmg vs. Golems; Level 12: Manual/Golems
| Stonemasonry
| PHBR16
| Guardian
| WC
| +1 TH/dmg/saves and opponents -2 saves in a specified 1 sq. mile area
| Local History
| PHBR11
|
Healer
| W
| 1P: Cure Tiny Wounds (1 hp); +1 hp per die with Cure spells; -1 wpn prof.
| Healing
| PHBR9
| Hedge Wizard
| I
| 1 hour of F actions: Neutralize Poison; 1/d, Level 7: Brew random potion
| Brewing
| PHBR10
| Jester
| IC
| +1 Chr; 1 Juggling slot; 1 Comedy slot; 1 Acting slot
| Singing
| S&P2
|
Loremaster
| IW
| Legend Lore 5*level%; Operate Item 5*level%; Persuasion 5*level%
| Ancient History
| PHBR7
| Mariner
| I
| x2 TH with nets; 1F: Friends (aquatic only)
| WeatherSense
| S&P2
| Merchant
| IC
| +1 NPC reactions; 3 Appraisal slots; +10% gp when selling items
| Appraisal
| S&P2
|
Mystic
| W
| XM: +2 to any one subability score for X/2 rounds; 1 Meditation slot
| Astrology
| S&P2
| Noble
| C
| +2 NPC reactions; 1F: Bluff (save); 1 Language slot
| Etiquette
| S&P2
| Outlaw
| SK
| You have a hidden location secret to everyone else
| Set Snares
| S&P2
|
Pacifist Priest
| W
| +2 Chr; halve your number of weapon proficiencies (round loss up)
| Meditation
| PHBR3
| Peasant Hero
| W
| Give and receive shelter (see Knight class); 0, 1/d: +/-(5+level)% to 1 roll
| Agriculture
| S&P2
| Pirate
| KD
| +1 TH at sea; -2 NPC reactions; 1 weapon slot with ship-based weapon
| Navigation
| S&P2
|
Psiologist
| IWK
| +2*level PSPs in Psi2; +1 prof. slot in a Psi2 power per 2 levels; -1 TH
| Harness Subc.
| WatW2
| Pugilist
| SD
| +4 TH unarmed; Can parry unarmed as if had a weapon
| NaturalFighting
| S&P2
| Resist-Evader
| DW
| Opponents get -(your level)*2-10% blahR and -4 saves vs. your effects
| MR Evasion
| DM
|
Savage
| K
| +3 nonweapon proficiencies; -2 NPC reactions
| Hunting
| S&P2
| Scholar
| I
| +1 Int checks; +1 Wis checks; +4 Knowledge proficiencies
| History
| S&P2
| Scout
| W
| +1 all nonweapon checks when outdoors; Move Silently 10*level%
| Tracking
| S&P2
|
Sharpshooter
| D
| +1/+1 TH/dmg with missiles; x1.5 wpn slots, extra only for missile weapons
| Bowyer/Fletch.
| S&P2
| Smuggler
| W
| 3 Appraisal slots; 1F: Make small object invisible; 1F: Locate Object 30'
| Forgery
| S&P2
| Soldier
| K
| +1 nonweapon proficiency; 1/w: Gain a level^2 gp weapon
| Weaponsmith
| S&P2
|
Spy
| IC
| +2 NPC reactions; 1 Disguise slot; Spying 10*level%
| Trailing
| S&P2
| Swashbuckler
| DI
| +2 AC; +2 NPC reactions; Ambidextrous
| Tumbling
| S&P2
| Thug
| S
| +1 dmg; 0, -level TH this segment: +level dmg this segment
| Gaming
| S&P2
|
Troubleshooter
| IW
| 1F: Find a flaw in a house's / person's / security system's defenses
| Observation
| PHBR2
|
|
[P6] Proficiencies, Weapon
Weapon Proficiencies are given from your class. If you have multiple classes, you get the highest base amount among all of them, but you do get the rate for each class.
|
| Weapon and Non-Weapon Proficiencies can be converted to each other, see [P8.2].
| You may spend 3 Weapon Proficiencies to buy a Feat (see [P11]).
|
| A "half-plus" is either +1 to hit or +1 damage. You must set how these plusses are distributed when you take a proficiency. You may take a proficiency twice to have two different "sets" of half-plusses (can't use both at same time).
|
| In the Notes column below: & means you can take multiples, * means you must specify weapon/race
|
| Proficiencies removed from this list: Defender, Exceptional stats, Magnetic Weapon Use, Martial Arts Use, Missile Deflection, Movement, Offensive Dexterity, Quickness, Shield Proficiency, Speed Proficiency, Spell to Weapon Conduction, Stun/Incapacitate Race, Wild Fighting, Wrestling
|
|
[P6.1] Weapon Proficiencies List
Name
| Notes
| Description
|
Ambidexterity
|
| Off-hand penalty is equal to On-hand penalty
| Blind-fighting
|
| -2 instead of -4 when attacking blind
| Charging
|
| +2 TH when attacking while running at someone
|
Close-quarter Fighting
|
| No penalty when fighting in a small area
| Extreme Range
|
| One more range bracket (Extreme Long), -8 TH
| Fast Drawing
|
| +1 Att on first round with missile weapon
|
Kicking
|
| Can use 1 V action to kick (1d2 dmg)
| Mount's Weaponry Use
| *
| Can use a mount's hooves, bite, etc.
| Natural Fighting
|
| +1 Att/r, +2 TH with natural weapons
|
Point Blank Range
|
| Double damage at ˝ short range with bow
| Poison/Acid/Oil Use
|
| Can efficiently use poisons, acid, oil
| Prone Fighting
|
| -2 instead of -4 when attacking prone
|
Punching
|
| #Att is 2 instead of 1 with fists
| Pushing
|
| Str contest, loser pushed back 5' (might fall)
| Slay Race
| &*
| +2 half-plusses vs. one race (dragon,giant,etc.)
|
Throwing
|
| No penalty when throwing non-weapon object
| Thrown/Missile Assassination
| *
| Can assassinate with a missile weapon
| Thrown/Missile Backstabbing
| *
| Can backstab with a missile weapon
|
Two-Weapon Fighting
|
| On/Off hand penalty gains +2/+2 (can't be bonus)
| War/Siege Machine Proficiency
|
| Proficient with siege machines
| Weapon Group Prof. (broad)
| *
| (4 slots) Proficient with a broad group
|
Weapon Group Prof. (tight)
| *
| (2 slots) Proficient with a tight group
| Weapon Improvisation
|
| Can construct better weapons from scratch
| Weapon Mastery
| &*
| +1 half-plus with a weapon (combines w/Spec.) (limit=highest level)
|
Weapon Proficiency
| *
| Proficient with a weapon with on-hand
| Weapon Proficiency (dbl)
| *
| Acts as a buffer vs. -1 slot penalty w/off hand
| Weapon Specialization (sng)
| *
| +3 half-plusses & higher #Att (need Weapon Prof)
|
Weapon Specialization (dbl)
| *
| +3 more half-plusses (need sng Spec.)
| Weapon Specialization (trp)
| *
| Acts as a buffer vs. -1 slot penalty w/off hand
| Wild Fighting
| *
| +1 AC & +1 dmg/hit penalty to get +1 TH/+1 dmg
|
|
[P6] Proficiencies, Weapon
[P6.2] Number of Attacks Table (Weapon Specialization)
Non-Spec War
| Spec Barb1 Cav1
| Spec War
| Spec Ran1
| Spec Non-War
| Elf0/ Dwarf0/ Halfling0
| Melee Wpn
| Light X-Bow
| Heavy X-Bow
| Dagger
| Dart
| Small Shurik
| Bow
| Other Wpn **
| Other FastWpn
|
1-6
| ---
| ---
| ---
| ---
| 1-11
| 1/1
| 1/1
| 1/2
| 2/1
| 3/1
| 4/1
| 2/1
| 1/1
| 1/1
| 7-12
| 1-5
| 1-6
| 1-7
| 1-8
| ---
| 3/2
| 1/1
| 1/2
| 3/1
| 4/1
| 5/1
| 2/1
| 3/2
| 2/1
| 13-18
| 6-10
| 7-12
| 8-14
| 9-16
| 12-23
| 2/1
| 3/2
| 1/1
| 4/1
| 5/1
| 6/1
| 3/1
| 2/1
| 3/1
|
19-24
| 11-15
| 13-18
| 15-21
| 17-24
| ---
| 5/2
| 2/1
| 3/2
| 5/1
| 6/1
| 7/1
| 4/1
| 2/1
| 4/1
| 25-30
| 16-20
| 19-24
| 22-28
| 25-32
| 24-35
| 3/1
| 2/1
| 3/2
| 6/1
| 7/1
| 8/1
| 4/1
| 5/2
| 5/1
| 31-36
| 21-25
| 25-30
| 29-35
| 33-36
| ---
| 7/2
| 5/2
| 2/1
| 7/1
| 8/1
| 9/1
| 5/1
| 3/1
| 6/1
|
---
| 26-30
| 31-36
| 36
| ---
| 36
| 4/1
| 3/1
| 2/1
| 8/1
| 9/1
| 10/1
| 6/1
| 3/1
| 7/1
| ---
| 31-35
| ---
| ---
| ---
| ---
| 9/2
| 3/1
| 5/2
| 9/1
| 10/1
| 11/1
| 6/1
| 7/2
| 8/1
| ---
| 36-40
| ---
| ---
| ---
| ---
| 5/1
| 7/2
| 5/2
| 10/1
| 11/1
| 12/1
| 7/1
| 4/1
| 9/1
|
---
| 41*
| ---
| ---
| ---
| ---
| 11/2
| 4/1
| 3/1
| 11/1
| 12/1
| 13/1
| 8/1
| 4/1
| 10/1
|
|
| * This column extends to level 41 because of +5 level shift from Cavalier weapon of choice.
| ** This column multiplies the base rate of the weapon (e.g. if this column says 3/2 and the base number of attacks for the weapon is normally 2/1, you get 3/2 x 2/1 = 3/1).
|
| The following classes can specialize and use the "Specialist Barb1/Cav1" line:
| Anti-Paladin, Barbarian, Gladiator (melee only; otherwise use normal specialization).
| The following classes can specialize and use the "Specialist Warrior" line:
| All Warriors, Templar, Bounty Hunter, Psi7, Psi8, Psi11B, Psi11W, All Concordants.
| The following classes can specialize and use the "Specialist Non-Warrior" line:
| Death Master, Elf, Witch Doctor, HOSG, HOSN, HOSE, Shaman, certain Specialty Priests, Assassin, Dungeoneer, Halfling, certain Rogues (8th lvl ability), Scout, Psi1A, Psi4A, Psi6, Psi9, Psi9A.
|
|
[P6.3] Two-Weapon Fighting
For more combat options (such as fighting with very large or very small weapons), see [C7].
|
| When fighting with two weapons, you suffer a TH penalty based on Dex, as seen below.
| This penalty may be reduced or avoided by using the Two-Weapon Fighting and Ambidexterity weapon proficiencies.
|
|
|
| To Hit Penalty
| Dex
| Dominant ("on") hand
| Recessive ("off") hand
|
0-5
| -4
| -6
| 6-8
| -3
| -5
| 9-15
| -2
| -4
|
16-18
| -1
| -3
| 19-21
| -0
| -2
| 22-24
| -0
| -1
|
25+
| -0
| -0
|
|
| The off hand is considered to be 1 slot less for level of specialization or proficiency (Dbl->Sng, Sng->Prof., Prof.->Non-Prof.).
|
| In addition, your number of attacks may be different on your off hand, determined by the edition of your Warrior class:
|
|
|
Edition
| #Attacks in off hand
|
0
| Normal
| 1
| Normal
| 2
| 1/1 *
|
3
| 1/1 *
| 4
| Use Non-Spec War in [P6.2] *
| 5
| 1/1 *
|
|
| * Unless your normal (on-hand) rate is worse than this, of course.
|
|
[P6.4] Two-Handed Fighting
If a PC uses a melee weapon two-handed, the Str bonuses (to hit and damage) is multiplied by 1.5, round down.
| For each additional hand beyond the second, add 0.5 to this multiplier (e.g. when using one weapon 4-handed you multiply your Str bonus by 2.5).
| To make the rules simple here, you may use any weapon two-handed, even non-sensible ones (like a thrown dart). You cannot use anything else with these hands, not even a shield.
|
|
[P6.5] Throwing Weird Weapons
Any weapon may be thrown. Weapons that are not meant to be thrown (e.g. a Long Sword) get a To Hit penalty equal to their weight in pounds (round down).
| The "fire rate" of such a weapon uses "Other Wpn" in [P6.2] with a base number of attacks equal to 1/1 if the weapon is your size class or larger, 2/1 if the weapon is smaller than you.
| You can in addition be throwing the weapon two-handed using [P6.4]; this may counteract some of the To Hit penalty (and give you more damage!).
| If you throw an ammo that is meant to fired using another weapon (e.g. throwing an arrow), halve the die type of the damage (e.g. a 1d6 arrow can be thrown for 1d3 damage).
| If you throw a weapon that has no damage rating at all (e.g. throwing a bow), treat it as a club of 1 size smaller.
|
|
[P6.8] Odd Limbs
If you are using an odd limb (a tentacle, a branch, a foot that has opposable digits, etc.) to hold a weapon, multiply your Str score (not bonus) by 0.5 with this weapon.
| If you use two such odd limbs to wield the same weapon, you get normal Str.
| Beyond two limbs, add 0.5 to your Str bonus (not score) multiplier for each extra limb, just like in [P6.4]. Effectively, you lose 1 limb compared to normal arms when using many limbs (e.g. when using one weapon with 4 tentacles you multiply your Str bonus by 2).
|
|
[P11] Feats
On this table, "bTH" means "base To Hit" (or "base Attack Bonus"), which is only from your classes.
|
|
Feat
| Type
| Prerequisite
| Benefit
|
Alertness
| General
| -
| +2 bonus on all Listen checks and Spot checks.
| Ambidexterity
| General
| Dex 15
| Ignore TH penalties for using an off hand.
| Armor Proficiency (heavy)
| General
| (medium)
| [Collective Ruling] No rogue penalties in heavy armor
|
Armor Proficiency (light)
| General
| -
| [Collective Ruling] No rogue penalties in light armor
| Armor Proficiency (medium)
| General
| (light)
| [Collective Ruling] No rogue penalties in medium armor
| Blind-Fight
| General
| -
| Can reroll the miss chance percentile roll one time
|
Brew Potion
| Item Cr.
| Level 3
| Can create a potion of any spell of 3rd level or lower in 1 day
| Cleave
| General
| Power Att.
| If drop a creature, +1 attack against another (only 1/round)
| Combat Casting
| General
| -
| +4 bonus to Concentration checks made to cast a spell
|
Combat Reflexes
| General
| -
| +Dex mod #Att vs. defenseles enemies (max 1 attack per enemy)
| Craft Magic Arms and Armor
| Item Cr.
| Level 5
| Can create magic weapons, armor, or shields (1 day per 1000 gp)
| Craft Rod
| Item Cr.
| Level 9
| Can create rods (1 day per 1000 gp)
|
Craft Staff
| Item Cr.
| Level 12
| Can create staves (1 day per 1000 gp)
| Craft Wand
| Item Cr.
| Level 5
| Can create wands (1 day per 1000 gp)
| Craft Wondrous Item
| Item Cr.
| Level 3
| Can create miscellaneous magic items (1 day per 1000 gp)
|
Deflect Arrows
| General
| Imp. Unarm.
| Need empty hand. Reflex save vs. DC 20+plusses to deflect (1/r)
| Dodge
| General
| Dex 13
| +1 AC vs. one opponent (change on each of your actions)
| Empower Spell
| Metamag.
| -
| Spell does +50% effect. Spell has +2 SL.
|
Endurance
| General
| -
| +4 endurance checks
| Enlarge Spell
| Metamag.
| -
| Spell has x2 range. Spell has +1 SL.
| Extend Spell
| Metamag.
| -
| Spell has x2 duration. Spell has +1 SL
|
Extra Turning
| Special
| -
| [Collective Ruling] +1 CL with Turn Undead
| Exotic Weapon Proficiency
| General
| bTH +1
| [Collective Ruling] +3 weapon proficiencies
| Expertise
| General
| Int 13
| Choose 0 ≤N≤5. You get -N TH and +N AC (change on your action)
|
Far Shot
| General
| Point Blank
| Ranged weapons are x2 range
| Flyby Attack
| General
| Flying
| Can use partial action while moving
| Forge Ring
| Item Cr.
| Level 12
| Can create rings (1 day per 1000 gp)
|
Great Cleave
| General
| Cleave
| As Cleave but no limit to number of times
| Great Fortitude
| General
| -
| +2 Fort saves
| Heighten Spell
| Metamag.
| -
| Choose an N, spell has +N SL and is considered a +N SL spell
|
Improved Bull Rush
| General
| Power Att.
| Do not draw attack of opportunity when bull rushing
| Improved Critical
| General
| bTH +8
| Double threat range with weapon (does not stack with itself)
| Improved Disarm
| General
| Expertise
| Do not draw attack of opportunity when disarming
|
Improved Initiative
| General
| -
| +4 initiative
| Improved Trip
| General
| Expertise
| +1 attack if you succussfully trip someone
| Improved Two-Weapon Fight.
| General
| bTH +9
| +1 attack with off-hand weapon (max 2)
|
Improved Unarmed Strike
| General
| -
| Considered "armed" even when unarmed
| Iron Will
| General
| -
| +2 Will saves
| Leadership
| General
| Level 6
| [Collective Ruling] You can command a bunch of people J
|
Lightning Reflexes
| General
| -
| +2 Reflex saves
| Martial Weapon Proficiency
| General
| -
| The character makes attack rolls with the weapon normally.
| Maximize Spell
| Metamag.
| -
| All variable effects of a spell are maximized. Spell has +3 SL.
|
Mobility
| General
| -
| +4 AC vs. parting attacks
| Mounted Archery
| General
| MountedC.
| Halve penalties when using a ranged weapon while mounted
| Mounted Combat
| General
| Ride skill
| 1/round: Can make a Ride check to negate a hit to your mount
|
Multiattack
| General
| 3+ nat. att.
| Secondary attacks are at -2 TH (instead of -5 TH)
| Multidexterity
| General
| Dex 15
| No penalties in off hands
| Multiweapon Fighting
| General
| 3+ hands
| Reduce penalties in off-hands by 2
|
Point Blank Shot
| General
| -
| +1 TH, +1 dmg with ranged weapons up to 30'
| Power Attack
| General
| Str 13
| Choose N ≤ bTH. -N TH and +N dmg. (change on your action)
| Precise Shot
| General
| Point Blank
| Can use missile weapons in melee without -4 TH penalty
|
Quick Draw
| General
| bTH +1
| Can draw weapon as a free action
| Quicken Spell
| Metamag.
| -
| 1 quickened spell can be cast for free per round. Spell has +4 SL.
| Rapid Shot
| General
| Point Blank
| +1 #Att with a ranged weapon (max 2)
|
Ride-By Attack
| General
| MountedC.
| While charging, can move again past target (max move = speed x2)
| Run
| General
| -
| Move at x5 instead of x4 speed while running
| Scribe Scroll
| Item Cr.
| Level 1
| Can create scrolls (1 day per 1000 gp)
|
Shield Proficiency
| General
| -
| Can use a shield and suffer only the standard penalties.
| Shot on the Run
| General
| PointB.,Dod.
| Move before and after an attack with ranged (max move = speed)
| Silent Spell
| Metamag.
| -
| Spell does not have V component. Spell has +1 SL.
|
Simple Weapon Proficiency
| General
| -
| Make attack rolls with simple weapons normally.
| Skill Focus
| General
| -
| +2 bonus with a skill
| Spell Penetration
| General
| -
| +2 CL vs. SR
|
Spell Focus
| General
| -
| Your spells of a school have +2 DC on saves
| Spell Mastery
| Special
| Wizard
| Can refer to a number of spells = Int mod. without using spellbook
| Spirited Charge
| General
| Ride-By Att.
| x2 melee dmg while mounted and charging (x3 with a lance)
|
Spring Attack
| General
| Dodge,Mob.
| Move before and after an attack with melee (max move = speed)
| Still Spell
| Metamag.
| -
| Spell does not have S component. Spell has +1 SL.
| Stunning Fist
| General
| bTH +8
| Get only one attack, if hits, enemy Fort saves or stunned for 1 round
|
Sunder
| General
| Power Att.
| When you strike at an opponent’s weapon, no attack of opportunity
| Toughness
| General
| -
| +3 hp
| Track
| General
| -
| Tracking
|
Trample
| General
| Mounted C.
| Mount can trample over opponent (1 hoof attack)
| Two-Weapon Fighting
| General
| -
| TH penalties for fighting with two weapons are reduced by 2.
| Weapon Finesse
| General
| bTH +1
| Can use Dex instead on Str on TH rolls with a weapon
|
Weapon Focus
| General
| bTH +1
| +1 TH with a weapon (does not stack with itself)
| Weapon Specialization
| Special
| -
| +2 dmg with a weapon (does not stack with itself)
| Whirlwind Attack
| General
| SpringA
| Can replace all attacks with 1 attack on all opponents within 5'
|
|
[C1] THAC0 (Attack bonus)
[C1] THAC0 (1st & 2nd Edition converted to 3rd Edition)
| Attacks as:
| ----- ("0" classes) -----
| ----- (Godly classes) -----
| Level
| War
| Wiz
| Pri
| Rog
| Psi
| Cust
| Mon
| Ftr0
| M-U0
| CTD0
| Conc
| DemiGod
|
1
| +0
| +0
| +0
| +0
| -1
| +0
| +1
| +1
| +1
| +1
| +22
| +33++3
| 2
| +1
| +0
| +1
| +0
| -1
| +1
| +2
| +1
| +1
| +1
| +24
| +36++6
| 3
| +2
| +0
| +1
| +1
| -1
| +2
| +3
| +2
| +1
| +1
| +26
| +39++9
|
4
| +3
| +1
| +2
| +1
| -1
| +3
| +4
| +3
| +1
| +2
| +28
| +42++12
| 5
| +4
| +1
| +3
| +2
| +0
| +4
| +5
| +3
| +2
| +3
| +30
| +45++15
| 6
| +5
| +1
| +3
| +2
| +0
| +5
| +6
| +4
| +3
| +3
| +32
| +48++18
|
7
| +6
| +2
| +4
| +3
| +0
| +6
| +7
| +5
| +3
| +3
| +34
| +51++21
| 8
| +7
| +2
| +5
| +3
| +0
| +7
| +8
| +5
| +3
| +4
| +36
| +54++24
| 9
| +8
| +2
| +5
| +4
| +1
| +8
| +9
| +6
| +3
| +5
| +38
| +57++27
|
10
| +9
| +3
| +6
| +4
| +1
| +8
| +10
| +7
| +4
| +5
| +40
| +60++30
| 11
| +10
| +3
| +7
| +5
| +1
| +9
| +11
| +7
| +5
| +5
| +42
| +63++33
| 12
| +11
| +3
| +7
| +5
| +1
| +9
| +12
| +8
| +5
| +6
| +44
| +66++36
|
13
| +12
| +4
| +8
| +6
| +2
| +10
| +13
| +9
| +5
| +7
| +46
| +69++39
| 14
| +13
| +4
| +9
| +6
| +2
| +10
| +14
| +9
| +5
| +7
| +48
| +72++42
| 15
| +14
| +4
| +9
| +7
| +2
| +11
| +15
| +10
| +6
| +7
| +50
| +75++45
|
16
| +15
| +5
| +10
| +7
| +2
| +11
| +16
| +11
| +7
| +8
| +52
| +78++48
| 17
| +16
| +5
| +11
| +8
| +3
| +12
| +17
| +11
| +7
| +9
| +54
| +81++51
| 18
| +17
| +5
| +11
| +8
| +3
| +12
| +18
| +12
| +7
| +9
| +56
| +84++54
|
19
| +18
| +6
| +12
| +9
| +3
| +13
| +19
| +13
| +7
| +9
| +58
| +87++57
| 20
| +19
| +6
| +13
| +9
| +3
| +13
| +20
| +13
| +8
| +10
| +60
| +90++60
| 21
| +20
| +6
| +13
| +10
| +4
| +14
| +21
| +14
| +9
| +11
| +62
| +93++63
|
22
| +21
| +7
| +14
| +10
| +4
| +14
| +22
| +15
| +9
| +11
| +64
| +96++66
| 23
| +22
| +7
| +15
| +11
| +4
| +15
| +23
| +15
| +9
| +11
| +66
| +99++69
| 24
| +23
| +7
| +15
| +11
| +4
| +15
| +24
| +16
| +9
| +12
| +68
| +102++72
|
25
| +24
| +8
| +16
| +12
| +5
| +16
| +25
| +17
| +10
| +13
| +70
| +105++75
| 26
| +25
| +8
| +17
| +12
| +5
| +16
| +26
| +17
| +11
| +13
| +72
| +108++78
| 27
| +26
| +8
| +17
| +13
| +5
| +17
| +27
| +18
| +11
| +13
| +74
| +111++81
|
28
| +27
| +9
| +18
| +13
| +5
| +17
| +28
| +18
| +11
| +14
| +76
| +114++84
| 29
| +28
| +9
| +19
| +14
| +6
| +18
| +29
| +18
| +11
| +15
| +78
| +117++87
| 30
| +29
| +9
| +19
| +14
| +6
| +18
| +30
| +19
| +12
| +15
| +80
| +120++90
|
31
| +30
| +10
| +20
| +15
| +6
| +19
| +31
| +19
| +13
| +15
| +82
| +123++93
| 32
| +31
| +10
| +21
| +15
| +6
| +19
| +32
| +19
| +13
| +16
| +84
| +126++96
| 33
| +32
| +10
| +21
| +16
| +7
| +20
| +33
| +19
| +13
| +17
| +86
| +129++99
|
34
| +33
| +11
| +22
| +16
| +7
| +20
| +34
| +20
| +13
| +17
| +88
| +132++102
| 35
| +34
| +11
| +23
| +17
| +7
| +21
| +35
| +20
| +14
| +17
| +90
| +135++105
| 36
| +35
| +11
| +23
| +17
| +7
| +21
| +36
| +20
| +15
| +18
| +92
| +138++108
|
|
[C2T] Saving Throws (Transposed)
[C2T.1] Saving Throws - Para./Poison/Death (PPD)
Level
| Warrior
| Wizard
| Priest
| Rogue
| Psionicist
|
1
| 4
| 4
| 8
| 5
| 5
| 2
| 5
| 4
| 8
| 6
| 5
| 3
| 5
| 4
| 9
| 6
| 6
|
4
| 6
| 4
| 9
| 6
| 6
| 5
| 7
| 5
| 10
| 6
| 6
| 6
| 8
| 5
| 10
| 7
| 6
|
7
| 8
| 5
| 11
| 7
| 7
| 8
| 9
| 6
| 11
| 7
| 7
| 9
| 10
| 6
| 12
| 7
| 7
|
10
| 11
| 6
| 12
| 8
| 7
| 11
| 11
| 7
| 13
| 8
| 8
| 12
| 12
| 7
| 13
| 8
| 8
|
13
| 13
| 7
| 13
| 8
| 8
| 14
| 14
| 7
| 14
| 9
| 8
| 15
| 14
| 8
| 14
| 9
| 9
|
16
| 14
| 8
| 14
| 9
| 9
| 17
| 14
| 8
| 15
| 9
| 9
| 18
| 15
| 9
| 15
| 10
| 9
|
19
| 15
| 9
| 16
| 10
| 10
| 20
| 15
| 9
| 16
| 10
| 10
| 21
| 15
| 10
| 16
| 10
| 10
|
22
| 15
| 10
| 16
| 11
| 11
| 23
| 15
| 10
| 16
| 11
| 11
| 24
| 15
| 11
| 16
| 12
| 11
|
25
| 15
| 11
| 16
| 12
| 12
| 26
| 15
| 12
| 16
| 13
| 13
| 27
| 16
| 12
| 16
| 13
| 14
|
28
| 16
| 12
| 17
| 14
| 15
| 29
| 16
| 13
| 17
| 14
| 15
| 30
| 16
| 13
| 17
| 15
| 15
|
31
| 16
| 14
| 17
| 15
| 16
| 32
| 16
| 14
| 17
| 16
| 16
| 33
| 16
| 14
| 17
| 16
| 16
|
34
| 16
| 15
| 17
| 16
| 16
| 35
| 16
| 15
| 17
| 16
| 16
| 36
| 17
| 16
| 17
| 16
| 16
|
|
Fighter0 Mystic0
| Magic-User0
| Cleric0 Druid0
| Thief0
| Dwarf0 Halfling0
| Elf0
|
6
| 5
| 7
| 5
| 10
| 6
| 6
| 5
| 7
| 5
| 10
| 6
| 6
| 5
| 7
| 5
| 10
| 6
|
8
| 5
| 7
| 5
| 12
| 10
| 8
| 6
| 9
| 7
| 12
| 10
| 8
| 7
| 9
| 7
| 12
| 10
|
10
| 7
| 9
| 7
| 14
| 14
| 10
| 7
| 9
| 7
| 14
| 14
| 10
| 7
| 11
| 9
| 14
| 14
|
12
| 8
| 11
| 9
| 16
| 16
| 12
| 9
| 11
| 9
| 16
| 16
| 12
| 9
| 11
| 9
| 16
| 16
|
12
| 9
| 12
| 11
| 16
| 16
| 12
| 10
| 12
| 11
| 16
| 16
| 12
| 10
| 12
| 11
| 16
| 16
|
13
| 11
| 12
| 11
| 16
| 16
| 13
| 11
| 13
| 13
| 16
| 16
| 13
| 11
| 13
| 13
| 16
| 16
|
13
| 12
| 13
| 13
| 16
| 16
| 13
| 12
| 13
| 13
| 16
| 16
| 13
| 13
| 14
| 14
| 16
| 16
|
14
| 13
| 14
| 14
| 16
| 16
| 14
| 13
| 14
| 14
| 16
| 16
| 14
| 14
| 14
| 14
| 16
| 16
|
14
| 14
| 15
| 15
| 16
| 16
| 14
| 14
| 15
| 15
| 16
| 16
| 14
| 15
| 15
| 15
| 16
| 16
|
15
| 15
| 15
| 15
| 16
| 16
| 15
| 15
| 16
| 16
| 16
| 16
| 15
| 15
| 16
| 16
| 16
| 16
|
15
| 16
| 16
| 16
| 16
| 16
| 16
| 16
| 16
| 16
| 16
| 16
| 16
| 16
| 16
| 16
| 16
| 16
|
16
| 16
| 16
| 16
| 16
| 16
| 16
| 16
| 16
| 16
| 16
| 16
| 16
| 16
| 16
| 16
| 16
| 16
|
|
Monster
| Concordant
|
0
| 19
| 1
| 20
| 1
| 21
|
2
| 22
| 2
| 23
| 3
| 24
|
3
| 25
| 4
| 26
| 4
| 27
|
5
| 28
| 5
| 29
| 6
| 30
|
6
| 31
| 7
| 32
| 7
| 33
|
8
| 34
| 8
| 35
| 9
| 36
|
9
| 37
| 10
| 38
| 10
| 39
|
11
| 40
| 11
| 41
| 12
| 42
|
12
| 43
| 13
| 44
| 13
| 45
|
14
| 46
| 14
| 47
| 15
| 48
|
15
| 49
| 16
| 50
| 16
| 51
|
17
| 52
| 17
| 53
| 18
| 54
|
|
[C2T] Saving Throws (Transposed)
[C2T.2] Saving Throws - Rod/Staff/Wand (RSW)
Level
| Warrior
| Wizard
| Priest
| Rogue
| Psionicist
|
1
| 2
| 7
| 4
| 4
| 3
| 2
| 2
| 7
| 4
| 4
| 4
| 3
| 3
| 8
| 5
| 5
| 4
|
4
| 4
| 8
| 5
| 5
| 5
| 5
| 5
| 9
| 6
| 6
| 5
| 6
| 5
| 9
| 6
| 6
| 6
|
7
| 6
| 10
| 7
| 7
| 6
| 8
| 7
| 10
| 7
| 7
| 7
| 9
| 8
| 10
| 7
| 8
| 7
|
10
| 8
| 11
| 8
| 8
| 8
| 11
| 9
| 11
| 8
| 9
| 8
| 12
| 10
| 12
| 9
| 9
| 9
|
13
| 11
| 12
| 9
| 10
| 9
| 14
| 11
| 13
| 9
| 10
| 10
| 15
| 12
| 13
| 10
| 11
| 10
|
16
| 12
| 13
| 10
| 11
| 11
| 17
| 13
| 14
| 11
| 12
| 11
| 18
| 13
| 14
| 11
| 12
| 12
|
19
| 14
| 14
| 12
| 13
| 12
| 20
| 14
| 15
| 12
| 13
| 13
| 21
| 14
| 15
| 13
| 14
| 13
|
22
| 14
| 15
| 13
| 14
| 14
| 23
| 14
| 15
| 13
| 15
| 14
| 24
| 14
| 16
| 14
| 15
| 14
|
25
| 15
| 16
| 14
| 15
| 14
| 26
| 15
| 16
| 14
| 16
| 15
| 27
| 15
| 16
| 15
| 16
| 15
|
28
| 15
| 16
| 15
| 16
| 15
| 29
| 15
| 16
| 15
| 16
| 16
| 30
| 15
| 16
| 15
| 16
| 16
|
31
| 16
| 16
| 16
| 16
| 16
| 32
| 16
| 16
| 16
| 16
| 16
| 33
| 16
| 17
| 16
| 16
| 16
|
34
| 16
| 17
| 16
| 16
| 16
| 35
| 16
| 17
| 16
| 17
| 16
| 36
| 16
| 17
| 16
| 17
| 16
|
|
Fighter0 Mystic0
| Magic-User0
| Cleric0 Druid0
| Thief0
| Dwarf0 Halfling0
| Elf0
|
5
| 4
| 6
| 4
| 9
| 5
| 5
| 4
| 6
| 4
| 9
| 5
| 5
| 4
| 6
| 4
| 9
| 5
|
7
| 5
| 6
| 5
| 11
| 8
| 7
| 5
| 8
| 6
| 11
| 8
| 7
| 6
| 8
| 6
| 11
| 8
|
9
| 6
| 8
| 6
| 13
| 11
| 9
| 7
| 8
| 7
| 13
| 12
| 9
| 7
| 10
| 8
| 13
| 12
|
11
| 7
| 10
| 8
| 15
| 14
| 11
| 8
| 10
| 8
| 15
| 14
| 11
| 8
| 10
| 9
| 15
| 14
|
12
| 9
| 11
| 10
| 15
| 14
| 12
| 9
| 11
| 10
| 15
| 14
| 12
| 9
| 11
| 10
| 15
| 14
|
12
| 10
| 11
| 11
| 15
| 14
| 12
| 10
| 12
| 12
| 15
| 14
| 12
| 11
| 12
| 12
| 15
| 14
|
13
| 11
| 12
| 12
| 15
| 14
| 13
| 11
| 13
| 13
| 15
| 14
| 13
| 12
| 13
| 13
| 15
| 14
|
13
| 12
| 13
| 13
| 15
| 14
| 13
| 13
| 14
| 14
| 15
| 14
| 14
| 13
| 14
| 14
| 15
| 14
|
14
| 14
| 14
| 14
| 15
| 14
| 14
| 14
| 15
| 15
| 15
| 14
| 14
| 14
| 15
| 15
| 15
| 14
|
14
| 15
| 15
| 15
| 15
| 14
| 15
| 15
| 15
| 15
| 15
| 14
| 15
| 15
| 16
| 16
| 15
| 14
|
15
| 15
| 16
| 16
| 15
| 14
| 15
| 16
| 16
| 16
| 15
| 14
| 16
| 16
| 16
| 16
| 15
| 14
|
16
| 16
| 16
| 16
| 15
| 14
| 16
| 16
| 16
| 16
| 15
| 14
| 16
| 16
| 16
| 16
| 15
| 14
|
|
Monster
| Concordant
|
0
| 19
| 1
| 20
| 1
| 21
|
2
| 22
| 2
| 23
| 3
| 24
|
3
| 25
| 4
| 26
| 4
| 27
|
5
| 28
| 5
| 29
| 6
| 30
|
6
| 31
| 7
| 32
| 7
| 33
|
8
| 34
| 8
| 35
| 9
| 36
|
9
| 37
| 10
| 38
| 10
| 39
|
11
| 40
| 11
| 41
| 12
| 42
|
12
| 43
| 13
| 44
| 13
| 45
|
14
| 46
| 14
| 47
| 15
| 48
|
15
| 49
| 16
| 50
| 16
| 51
|
17
| 52
| 17
| 53
| 18
| 54
|
|
[C2T] Saving Throws (Transposed)
[C2T.3] Saving Throws - Petrif./Polymorph (PP)
Level
| Warrior
| Wizard
| Priest
| Rogue
| Psionicist
|
1
| 3
| 5
| 5
| 6
| 8
| 2
| 4
| 5
| 6
| 6
| 8
| 3
| 4
| 5
| 6
| 6
| 8
|
4
| 5
| 6
| 6
| 7
| 8
| 5
| 6
| 6
| 7
| 7
| 9
| 6
| 7
| 7
| 7
| 7
| 9
|
7
| 7
| 7
| 8
| 7
| 9
| 8
| 8
| 7
| 9
| 8
| 9
| 9
| 9
| 8
| 9
| 8
| 10
|
10
| 10
| 8
| 9
| 8
| 10
| 11
| 10
| 9
| 10
| 8
| 10
| 12
| 11
| 9
| 10
| 9
| 10
|
13
| 12
| 9
| 10
| 9
| 11
| 14
| 13
| 10
| 11
| 9
| 11
| 15
| 13
| 10
| 11
| 9
| 11
|
16
| 14
| 11
| 11
| 10
| 11
| 17
| 14
| 11
| 12
| 10
| 12
| 18
| 14
| 11
| 12
| 10
| 12
|
19
| 14
| 12
| 13
| 10
| 12
| 20
| 15
| 12
| 13
| 11
| 12
| 21
| 15
| 13
| 13
| 11
| 13
|
22
| 15
| 13
| 14
| 11
| 13
| 23
| 15
| 13
| 14
| 12
| 13
| 24
| 15
| 13
| 14
| 12
| 13
|
25
| 15
| 14
| 15
| 13
| 14
| 26
| 15
| 14
| 15
| 13
| 14
| 27
| 15
| 14
| 15
| 14
| 14
|
28
| 15
| 14
| 16
| 14
| 15
| 29
| 16
| 15
| 16
| 15
| 16
| 30
| 16
| 15
| 16
| 15
| 16
|
31
| 16
| 15
| 16
| 16
| 16
| 32
| 16
| 15
| 16
| 16
| 16
| 33
| 16
| 16
| 16
| 16
| 16
|
34
| 16
| 16
| 16
| 16
| 16
| 35
| 16
| 16
| 16
| 16
| 16
| 36
| 16
| 16
| 16
| 16
| 16
|
|
Fighter0 Mystic0
| Magic-User0
| Cleric0 Druid0
| Thief0
| Dwarf0 Halfling0
| Elf0
|
4
| 5
| 4
| 5
| 8
| 5
| 4
| 5
| 4
| 5
| 8
| 5
| 4
| 5
| 4
| 5
| 8
| 5
|
6
| 5
| 5
| 5
| 10
| 8
| 6
| 5
| 6
| 7
| 10
| 8
| 6
| 7
| 6
| 7
| 10
| 8
|
8
| 7
| 6
| 7
| 12
| 11
| 8
| 7
| 7
| 7
| 12
| 11
| 8
| 7
| 8
| 9
| 13
| 12
|
10
| 7
| 8
| 9
| 14
| 14
| 10
| 9
| 8
| 9
| 15
| 14
| 10
| 9
| 9
| 9
| 15
| 14
|
11
| 9
| 10
| 11
| 15
| 14
| 11
| 9
| 10
| 11
| 15
| 14
| 11
| 10
| 10
| 11
| 15
| 14
|
12
| 11
| 11
| 11
| 15
| 14
| 12
| 11
| 12
| 13
| 15
| 14
| 12
| 11
| 12
| 13
| 15
| 14
|
12
| 11
| 12
| 13
| 15
| 14
| 12
| 12
| 12
| 13
| 15
| 14
| 13
| 13
| 13
| 14
| 15
| 14
|
13
| 13
| 13
| 14
| 15
| 14
| 13
| 13
| 13
| 14
| 15
| 14
| 13
| 13
| 14
| 14
| 15
| 14
|
13
| 14
| 14
| 15
| 15
| 14
| 14
| 14
| 14
| 15
| 15
| 14
| 14
| 14
| 15
| 15
| 15
| 14
|
14
| 14
| 15
| 15
| 15
| 14
| 14
| 15
| 15
| 16
| 15
| 14
| 15
| 15
| 15
| 16
| 15
| 14
|
15
| 15
| 16
| 16
| 15
| 14
| 15
| 15
| 16
| 16
| 15
| 14
| 15
| 16
| 16
| 16
| 15
| 14
|
16
| 16
| 16
| 16
| 15
| 14
| 16
| 16
| 16
| 16
| 15
| 14
| 16
| 16
| 16
| 16
| 15
| 14
|
|
Monster
| Concordant
|
0
| 19
| 1
| 20
| 1
| 21
|
2
| 22
| 2
| 23
| 3
| 24
|
3
| 25
| 4
| 26
| 4
| 27
|
5
| 28
| 5
| 29
| 6
| 30
|
6
| 31
| 7
| 32
| 7
| 33
|
8
| 34
| 8
| 35
| 9
| 36
|
9
| 37
| 10
| 38
| 10
| 39
|
11
| 40
| 11
| 41
| 12
| 42
|
12
| 43
| 13
| 44
| 13
| 45
|
14
| 46
| 14
| 47
| 15
| 48
|
15
| 49
| 16
| 50
| 16
| 51
|
17
| 52
| 17
| 53
| 18
| 54
|
|
[C2T] Saving Throws (Transposed)
[C2T.4] Saving Throws - Breath Weapon (BW)
Level
| Warrior
| Wizard
| Priest
| Rogue
| Psionicist
|
1
| 1
| 3
| 2
| 2
| 2
| 2
| 2
| 3
| 3
| 3
| 2
| 3
| 3
| 4
| 3
| 3
| 3
|
4
| 4
| 4
| 4
| 3
| 3
| 5
| 5
| 4
| 4
| 3
| 3
| 6
| 6
| 5
| 5
| 4
| 4
|
7
| 7
| 5
| 5
| 4
| 4
| 8
| 8
| 6
| 6
| 4
| 4
| 9
| 9
| 6
| 6
| 4
| 5
|
10
| 10
| 6
| 6
| 5
| 5
| 11
| 11
| 7
| 7
| 5
| 5
| 12
| 12
| 7
| 7
| 5
| 6
|
13
| 13
| 8
| 7
| 5
| 6
| 14
| 14
| 8
| 8
| 6
| 6
| 15
| 14
| 8
| 8
| 6
| 7
|
16
| 14
| 9
| 9
| 6
| 7
| 17
| 14
| 9
| 9
| 6
| 7
| 18
| 14
| 10
| 10
| 7
| 8
|
19
| 14
| 10
| 10
| 7
| 8
| 20
| 15
| 10
| 11
| 7
| 8
| 21
| 15
| 11
| 11
| 8
| 9
|
22
| 15
| 11
| 12
| 8
| 9
| 23
| 15
| 12
| 12
| 9
| 9
| 24
| 15
| 12
| 13
| 9
| 10
|
25
| 15
| 12
| 13
| 10
| 11
| 26
| 15
| 13
| 14
| 11
| 12
| 27
| 15
| 13
| 14
| 12
| 13
|
28
| 15
| 14
| 14
| 13
| 14
| 29
| 15
| 14
| 15
| 13
| 15
| 30
| 15
| 14
| 15
| 14
| 15
|
31
| 15
| 15
| 15
| 15
| 15
| 32
| 15
| 15
| 15
| 16
| 15
| 33
| 15
| 15
| 16
| 16
| 16
|
34
| 16
| 16
| 16
| 16
| 16
| 35
| 16
| 16
| 16
| 16
| 16
| 36
| 16
| 16
| 16
| 16
| 16
|
|
Fighter0 Mystic0
| Magic-User0
| Cleric0 Druid0
| Thief0
| Dwarf0 Halfling0
| Elf0
|
3
| 2
| 2
| 2
| 5
| 3
| 3
| 3
| 3
| 3
| 6
| 4
| 4
| 3
| 3
| 3
| 6
| 4
|
5
| 3
| 3
| 3
| 8
| 7
| 5
| 3
| 4
| 4
| 9
| 8
| 6
| 4
| 5
| 5
| 9
| 8
|
7
| 5
| 5
| 5
| 11
| 11
| 7
| 5
| 5
| 5
| 12
| 11
| 8
| 5
| 6
| 6
| 12
| 11
|
9
| 5
| 7
| 7
| 14
| 15
| 9
| 6
| 7
| 7
| 14
| 15
| 10
| 7
| 7
| 7
| 15
| 15
|
10
| 7
| 8
| 8
| 15
| 15
| 10
| 7
| 9
| 9
| 15
| 15
| 11
| 7
| 9
| 9
| 15
| 15
|
11
| 8
| 9
| 9
| 15
| 15
| 11
| 9
| 10
| 10
| 15
| 15
| 12
| 9
| 11
| 11
| 15
| 15
|
12
| 9
| 11
| 11
| 15
| 15
| 12
| 9
| 11
| 11
| 15
| 15
| 12
| 10
| 12
| 12
| 15
| 15
|
13
| 11
| 13
| 13
| 15
| 15
| 13
| 11
| 13
| 13
| 15
| 15
| 13
| 11
| 13
| 13
| 15
| 15
|
14
| 12
| 14
| 14
| 15
| 15
| 14
| 13
| 14
| 14
| 15
| 15
| 14
| 13
| 14
| 15
| 15
| 15
|
15
| 13
| 15
| 15
| 15
| 15
| 15
| 14
| 15
| 15
| 15
| 15
| 15
| 15
| 15
| 15
| 15
| 15
|
16
| 15
| 15
| 16
| 15
| 15
| 16
| 15
| 16
| 16
| 15
| 15
| 16
| 16
| 16
| 16
| 15
| 15
|
16
| 16
| 16
| 16
| 15
| 15
| 16
| 16
| 16
| 16
| 15
| 15
| 16
| 16
| 16
| 16
| 15
| 15
|
|
Monster
| Concordant
|
0
| 19
| 1
| 20
| 1
| 21
|
2
| 22
| 2
| 23
| 3
| 24
|
3
| 25
| 4
| 26
| 4
| 27
|
5
| 28
| 5
| 29
| 6
| 30
|
6
| 31
| 7
| 32
| 7
| 33
|
8
| 34
| 8
| 35
| 9
| 36
|
9
| 37
| 10
| 38
| 10
| 39
|
11
| 40
| 11
| 41
| 12
| 42
|
12
| 43
| 13
| 44
| 13
| 45
|
14
| 46
| 14
| 47
| 15
| 48
|
15
| 49
| 16
| 50
| 16
| 51
|
17
| 52
| 17
| 53
| 18
| 54
|
|
[C2T] Saving Throws (Transposed)
[C2T.5] Saving Throws - Spell (Sp)
Level
| Warrior
| Wizard
| Priest
| Rogue
| Psionicist
|
1
| 1
| 6
| 3
| 3
| 3
| 2
| 1
| 7
| 4
| 4
| 3
| 3
| 2
| 7
| 4
| 4
| 4
|
4
| 3
| 7
| 4
| 5
| 4
| 5
| 4
| 8
| 5
| 5
| 4
| 6
| 4
| 8
| 5
| 6
| 5
|
7
| 5
| 9
| 6
| 6
| 5
| 8
| 6
| 9
| 6
| 7
| 5
| 9
| 7
| 9
| 7
| 7
| 6
|
10
| 7
| 10
| 7
| 8
| 6
| 11
| 8
| 10
| 8
| 8
| 6
| 12
| 9
| 11
| 8
| 9
| 7
|
13
| 10
| 11
| 8
| 9
| 7
| 14
| 10
| 11
| 9
| 10
| 7
| 15
| 11
| 12
| 9
| 10
| 8
|
16
| 11
| 12
| 9
| 11
| 8
| 17
| 12
| 13
| 10
| 11
| 9
| 18
| 12
| 13
| 11
| 12
| 9
|
19
| 13
| 13
| 11
| 12
| 10
| 20
| 13
| 14
| 12
| 13
| 10
| 21
| 14
| 14
| 12
| 13
| 11
|
22
| 14
| 15
| 12
| 14
| 11
| 23
| 15
| 15
| 13
| 14
| 12
| 24
| 15
| 15
| 13
| 14
| 12
|
25
| 15
| 15
| 13
| 14
| 13
| 26
| 15
| 15
| 14
| 15
| 13
| 27
| 15
| 16
| 14
| 15
| 14
|
28
| 15
| 16
| 14
| 15
| 14
| 29
| 15
| 16
| 15
| 15
| 15
| 30
| 15
| 16
| 15
| 16
| 15
|
31
| 15
| 16
| 15
| 16
| 16
| 32
| 15
| 16
| 16
| 16
| 16
| 33
| 16
| 16
| 16
| 16
| 16
|
34
| 16
| 16
| 16
| 16
| 16
| 35
| 16
| 16
| 16
| 16
| 16
| 36
| 16
| 17
| 16
| 16
| 16
|
|
Fighter0 Mystic0
| Magic-User0
| Cleric0 Druid0
| Thief0
| Dwarf0 Halfling0
| Elf0
|
2
| 3
| 3
| 3
| 6
| 3
| 3
| 3
| 3
| 3
| 6
| 3
| 3
| 4
| 4
| 4
| 7
| 4
|
4
| 4
| 4
| 4
| 9
| 7
| 5
| 4
| 5
| 5
| 9
| 7
| 5
| 6
| 5
| 5
| 10
| 8
|
6
| 6
| 6
| 6
| 12
| 11
| 7
| 6
| 6
| 6
| 12
| 11
| 7
| 7
| 7
| 7
| 12
| 11
|
8
| 7
| 7
| 7
| 15
| 15
| 9
| 9
| 8
| 8
| 15
| 15
| 9
| 9
| 8
| 8
| 15
| 15
|
9
| 9
| 9
| 9
| 15
| 15
| 10
| 9
| 9
| 9
| 15
| 15
| 10
| 9
| 10
| 10
| 15
| 15
|
10
| 12
| 10
| 10
| 15
| 15
| 11
| 12
| 11
| 11
| 15
| 15
| 11
| 12
| 11
| 11
| 15
| 15
|
11
| 12
| 12
| 12
| 15
| 15
| 12
| 12
| 12
| 12
| 15
| 15
| 12
| 14
| 13
| 13
| 15
| 15
|
12
| 14
| 13
| 13
| 15
| 15
| 13
| 14
| 13
| 13
| 15
| 15
| 13
| 14
| 13
| 14
| 15
| 15
|
13
| 15
| 14
| 14
| 15
| 15
| 13
| 15
| 14
| 14
| 15
| 15
| 14
| 15
| 14
| 14
| 15
| 15
|
14
| 15
| 14
| 15
| 15
| 15
| 14
| 16
| 15
| 15
| 15
| 15
| 14
| 16
| 15
| 15
| 15
| 15
|
15
| 16
| 15
| 15
| 15
| 15
| 15
| 16
| 15
| 16
| 15
| 15
| 15
| 16
| 16
| 16
| 15
| 15
|
16
| 16
| 16
| 16
| 15
| 15
| 16
| 16
| 16
| 16
| 15
| 15
| 16
| 16
| 16
| 16
| 15
| 15
|
|
Monster
| Concordant
|
0
| 19
| 1
| 20
| 1
| 21
|
2
| 22
| 2
| 23
| 3
| 24
|
3
| 25
| 4
| 26
| 4
| 27
|
5
| 28
| 5
| 29
| 6
| 30
|
6
| 31
| 7
| 32
| 7
| 33
|
8
| 34
| 8
| 35
| 9
| 36
|
9
| 37
| 10
| 38
| 10
| 39
|
11
| 40
| 11
| 41
| 12
| 42
|
12
| 43
| 13
| 44
| 13
| 45
|
14
| 46
| 14
| 47
| 15
| 48
|
15
| 49
| 16
| 50
| 16
| 51
|
17
| 52
| 17
| 53
| 18
| 54
|
|
[C2T] Saving Throws (Transposed)
[C2T.6] Saving Throws - Fortitude (Fort)
Level
| Warrior
| Wizard
| Priest
| Rogue
| Psionicist
|
1
| 1
| 0
| 0
| 0
| 1
| 2
| 1
| 0
| 0
| 1
| 1
| 3
| 2
| 0
| 0
| 1
| 2
|
4
| 2
| 1
| 1
| 1
| 2
| 5
| 3
| 1
| 1
| 2
| 2
| 6
| 3
| 2
| 2
| 2
| 3
|
7
| 4
| 2
| 2
| 3
| 3
| 8
| 4
| 2
| 2
| 3
| 4
| 9
| 5
| 3
| 3
| 3
| 4
|
10
| 5
| 3
| 3
| 4
| 4
| 11
| 6
| 4
| 4
| 4
| 5
| 12
| 6
| 4
| 4
| 5
| 5
|
13
| 7
| 4
| 4
| 5
| 6
| 14
| 7
| 5
| 5
| 5
| 6
| 15
| 8
| 5
| 5
| 6
| 6
|
16
| 8
| 6
| 6
| 6
| 7
| 17
| 9
| 6
| 6
| 7
| 7
| 18
| 9
| 6
| 6
| 7
| 8
|
19
| 10
| 7
| 7
| 7
| 8
| 20
| 10
| 7
| 7
| 8
| 8
| 21
| 11
| 8
| 8
| 8
| 9
|
22
| 11
| 8
| 8
| 9
| 9
| 23
| 12
| 8
| 8
| 9
| 10
| 24
| 12
| 9
| 9
| 9
| 10
|
25
| 13
| 9
| 9
| 10
| 10
| 26
| 13
| 10
| 10
| 10
| 11
| 27
| 14
| 10
| 10
| 11
| 11
|
28
| 14
| 10
| 10
| 11
| 12
| 29
| 15
| 11
| 11
| 11
| 12
| 30
| 15
| 11
| 11
| 12
| 12
|
31
| 16
| 12
| 12
| 12
| 13
| 32
| 16
| 12
| 12
| 13
| 13
| 33
| 17
| 12
| 12
| 13
| 14
|
34
| 17
| 13
| 13
| 13
| 14
| 35
| 18
| 13
| 13
| 14
| 14
| 36
| 18
| 14
| 14
| 14
| 15
|
|
Fighter0 Mystic0
| Magic-User0
| Cleric0 Druid0
| Thief0
| Dwarf0 Halfling0
| Elf0
|
1
| 0
| 0
| 0
| 2
| 0
| 1
| 0
| 0
| 1
| 2
| 0
| 2
| 0
| 0
| 1
| 3
| 0
|
2
| 1
| 1
| 1
| 3
| 1
| 3
| 1
| 1
| 2
| 4
| 1
| 3
| 2
| 2
| 2
| 4
| 2
|
4
| 2
| 2
| 3
| 5
| 2
| 4
| 2
| 2
| 3
| 5
| 2
| 5
| 3
| 3
| 3
| 6
| 3
|
5
| 3
| 3
| 4
| 6
| 3
| 6
| 4
| 4
| 4
| 7
| 3
| 6
| 4
| 4
| 5
| 7
| 3
|
7
| 4
| 4
| 5
| 7
| 3
| 7
| 5
| 5
| 5
| 7
| 3
| 8
| 5
| 5
| 6
| 7
| 3
|
8
| 6
| 6
| 6
| 7
| 3
| 9
| 6
| 6
| 7
| 7
| 3
| 9
| 6
| 6
| 7
| 7
| 4
|
10
| 7
| 7
| 7
| 7
| 4
| 10
| 7
| 7
| 8
| 8
| 4
| 11
| 8
| 8
| 8
| 8
| 4
|
11
| 8
| 8
| 9
| 8
| 4
| 12
| 8
| 8
| 9
| 8
| 4
| 12
| 9
| 9
| 9
| 8
| 4
|
13
| 9
| 9
| 10
| 8
| 4
| 13
| 10
| 10
| 10
| 8
| 4
| 14
| 10
| 10
| 11
| 8
| 5
|
14
| 10
| 10
| 11
| 8
| 5
| 15
| 11
| 11
| 11
| 9
| 5
| 15
| 11
| 11
| 12
| 9
| 5
|
16
| 12
| 12
| 12
| 9
| 5
| 16
| 12
| 12
| 13
| 9
| 5
| 17
| 12
| 12
| 13
| 9
| 5
|
17
| 13
| 13
| 13
| 9
| 5
| 18
| 13
| 13
| 14
| 9
| 5
| 18
| 14
| 14
| 14
| 9
| 6
|
|
Monster
| Concordant
|
0
| 19
| 1
| 20
| 1
| 21
|
2
| 22
| 2
| 23
| 3
| 24
|
3
| 25
| 4
| 26
| 4
| 27
|
5
| 28
| 5
| 29
| 6
| 30
|
6
| 31
| 7
| 32
| 7
| 33
|
8
| 34
| 8
| 35
| 9
| 36
|
9
| 37
| 10
| 38
| 10
| 39
|
11
| 40
| 11
| 41
| 12
| 42
|
12
| 43
| 13
| 44
| 13
| 45
|
14
| 46
| 14
| 47
| 15
| 48
|
15
| 49
| 16
| 50
| 16
| 51
|
17
| 52
| 17
| 53
| 18
| 54
|
|
[C2T] Saving Throws (Transposed)
[C2T.7] Saving Throws - Reflex (Refl)
Level
| Warrior
| Wizard
| Priest
| Rogue
| Psionicist
|
1
| 1
| 1
| 0
| 2
| 0
| 2
| 1
| 1
| 0
| 3
| 0
| 3
| 2
| 1
| 1
| 3
| 0
|
4
| 2
| 2
| 1
| 4
| 1
| 5
| 2
| 2
| 1
| 4
| 1
| 6
| 3
| 3
| 2
| 5
| 1
|
7
| 3
| 3
| 2
| 5
| 2
| 8
| 4
| 3
| 2
| 6
| 2
| 9
| 4
| 4
| 3
| 6
| 2
|
10
| 4
| 4
| 3
| 7
| 3
| 11
| 5
| 5
| 3
| 7
| 3
| 12
| 5
| 5
| 4
| 8
| 3
|
13
| 6
| 5
| 4
| 8
| 4
| 14
| 6
| 6
| 4
| 9
| 4
| 15
| 6
| 6
| 5
| 9
| 4
|
16
| 7
| 7
| 5
| 10
| 5
| 17
| 7
| 7
| 5
| 10
| 5
| 18
| 8
| 7
| 6
| 11
| 5
|
19
| 8
| 8
| 6
| 11
| 6
| 20
| 8
| 8
| 6
| 12
| 6
| 21
| 9
| 9
| 7
| 12
| 6
|
22
| 9
| 9
| 7
| 13
| 7
| 23
| 10
| 9
| 7
| 13
| 7
| 24
| 10
| 10
| 8
| 14
| 7
|
25
| 10
| 10
| 8
| 14
| 8
| 26
| 11
| 11
| 8
| 15
| 8
| 27
| 11
| 11
| 9
| 15
| 8
|
28
| 12
| 11
| 9
| 16
| 9
| 29
| 12
| 12
| 9
| 16
| 9
| 30
| 12
| 12
| 10
| 17
| 9
|
31
| 13
| 13
| 10
| 17
| 10
| 32
| 13
| 13
| 10
| 18
| 10
| 33
| 14
| 13
| 11
| 18
| 10
|
34
| 14
| 14
| 11
| 19
| 11
| 35
| 14
| 14
| 11
| 19
| 11
| 36
| 15
| 15
| 12
| 20
| 11
|
|
Fighter0 Mystic0
| Magic-User0
| Cleric0 Druid0
| Thief0
| Dwarf0 Halfling0
| Elf0
|
1
| 1
| 0
| 2
| 1
| 1
| 1
| 1
| 0
| 3
| 1
| 1
| 2
| 1
| 1
| 3
| 2
| 2
|
2
| 2
| 1
| 4
| 2
| 2
| 2
| 2
| 1
| 4
| 2
| 2
| 3
| 3
| 2
| 5
| 3
| 3
|
3
| 3
| 2
| 5
| 3
| 3
| 4
| 3
| 2
| 6
| 4
| 4
| 4
| 4
| 3
| 6
| 4
| 4
|
4
| 4
| 3
| 7
| 4
| 4
| 5
| 5
| 3
| 7
| 5
| 4
| 5
| 5
| 4
| 8
| 5
| 4
|
6
| 5
| 4
| 8
| 5
| 4
| 6
| 6
| 4
| 9
| 5
| 4
| 6
| 6
| 5
| 9
| 5
| 4
|
7
| 7
| 5
| 10
| 5
| 4
| 7
| 7
| 5
| 10
| 5
| 5
| 8
| 7
| 6
| 11
| 5
| 5
|
8
| 8
| 6
| 11
| 5
| 5
| 8
| 8
| 6
| 12
| 6
| 5
| 9
| 9
| 7
| 12
| 6
| 5
|
9
| 9
| 7
| 13
| 6
| 5
| 10
| 9
| 7
| 13
| 6
| 5
| 10
| 10
| 8
| 14
| 6
| 5
|
10
| 10
| 8
| 14
| 6
| 5
| 11
| 11
| 8
| 15
| 6
| 6
| 11
| 11
| 9
| 15
| 6
| 6
|
12
| 11
| 9
| 16
| 6
| 6
| 12
| 12
| 9
| 16
| 7
| 6
| 12
| 12
| 10
| 17
| 7
| 6
|
13
| 13
| 10
| 17
| 7
| 6
| 13
| 13
| 10
| 18
| 7
| 6
| 14
| 13
| 11
| 18
| 7
| 7
|
14
| 14
| 11
| 19
| 7
| 7
| 14
| 14
| 11
| 19
| 7
| 7
| 15
| 15
| 12
| 20
| 7
| 7
|
|
Monster
| Concordant
|
0
| 19
| 1
| 20
| 1
| 21
|
2
| 22
| 2
| 23
| 3
| 24
|
3
| 25
| 4
| 26
| 4
| 27
|
5
| 28
| 5
| 29
| 6
| 30
|
6
| 31
| 7
| 32
| 7
| 33
|
8
| 34
| 8
| 35
| 9
| 36
|
9
| 37
| 10
| 38
| 10
| 39
|
11
| 40
| 11
| 41
| 12
| 42
|
12
| 43
| 13
| 44
| 13
| 45
|
14
| 46
| 14
| 47
| 15
| 48
|
15
| 49
| 16
| 50
| 16
| 51
|
17
| 52
| 17
| 53
| 18
| 54
|
|
[C2T] Saving Throws (Transposed)
[C2T.8] Saving Throws - Will (Will)
Level
| Warrior
| Wizard
| Priest
| Rogue
| Psionicist
|
1
| 0
| 1
| 2
| 0
| 1
| 2
| 0
| 1
| 3
| 0
| 2
| 3
| 1
| 2
| 3
| 0
| 2
|
4
| 1
| 2
| 4
| 1
| 3
| 5
| 1
| 3
| 4
| 1
| 3
| 6
| 2
| 3
| 5
| 1
| 4
|
7
| 2
| 4
| 5
| 2
| 4
| 8
| 2
| 4
| 6
| 2
| 5
| 9
| 3
| 5
| 6
| 2
| 5
|
10
| 3
| 5
| 7
| 3
| 6
| 11
| 3
| 6
| 7
| 3
| 6
| 12
| 4
| 6
| 8
| 3
| 7
|
13
| 4
| 7
| 8
| 4
| 7
| 14
| 4
| 7
| 9
| 4
| 8
| 15
| 5
| 8
| 9
| 4
| 8
|
16
| 5
| 8
| 10
| 5
| 9
| 17
| 5
| 9
| 10
| 5
| 9
| 18
| 6
| 9
| 11
| 5
| 10
|
19
| 6
| 10
| 11
| 6
| 10
| 20
| 6
| 10
| 12
| 6
| 11
| 21
| 7
| 11
| 12
| 6
| 11
|
22
| 7
| 11
| 13
| 7
| 12
| 23
| 7
| 12
| 13
| 7
| 12
| 24
| 8
| 12
| 14
| 7
| 13
|
25
| 8
| 13
| 14
| 8
| 13
| 26
| 8
| 13
| 15
| 8
| 14
| 27
| 9
| 14
| 15
| 8
| 14
|
28
| 9
| 14
| 16
| 9
| 15
| 29
| 9
| 15
| 16
| 9
| 15
| 30
| 10
| 15
| 17
| 9
| 16
|
31
| 10
| 16
| 17
| 10
| 16
| 32
| 10
| 16
| 18
| 10
| 17
| 33
| 11
| 17
| 18
| 10
| 17
|
34
| 11
| 17
| 19
| 11
| 18
| 35
| 11
| 18
| 19
| 11
| 18
| 36
| 12
| 18
| 20
| 11
| 19
|
|
Fighter0 Mystic0
| Magic-User0
| Cleric0 Druid0
| Thief0
| Dwarf0 Halfling0
| Elf0
|
0
| 1
| 2
| 0
| 0
| 1
| 0
| 1
| 3
| 0
| 0
| 1
| 1
| 2
| 3
| 0
| 0
| 1
|
1
| 2
| 4
| 1
| 1
| 2
| 1
| 3
| 4
| 1
| 1
| 2
| 2
| 3
| 5
| 1
| 1
| 2
|
2
| 4
| 5
| 2
| 2
| 3
| 2
| 4
| 6
| 2
| 2
| 3
| 3
| 5
| 6
| 2
| 2
| 3
|
3
| 5
| 7
| 3
| 3
| 4
| 3
| 6
| 7
| 3
| 3
| 4
| 4
| 6
| 8
| 3
| 3
| 4
|
4
| 7
| 8
| 4
| 3
| 4
| 4
| 7
| 9
| 4
| 3
| 4
| 5
| 8
| 9
| 4
| 3
| 4
|
5
| 8
| 10
| 5
| 3
| 4
| 5
| 9
| 10
| 5
| 3
| 4
| 6
| 9
| 11
| 5
| 3
| 4
|
6
| 10
| 11
| 6
| 4
| 5
| 6
| 10
| 12
| 6
| 4
| 5
| 7
| 11
| 12
| 6
| 4
| 5
|
7
| 11
| 13
| 7
| 4
| 5
| 7
| 12
| 13
| 7
| 4
| 5
| 8
| 12
| 14
| 7
| 4
| 5
|
8
| 13
| 14
| 8
| 4
| 5
| 8
| 13
| 15
| 8
| 4
| 5
| 9
| 14
| 15
| 8
| 4
| 5
|
9
| 14
| 16
| 9
| 5
| 6
| 9
| 15
| 16
| 9
| 5
| 6
| 10
| 15
| 17
| 9
| 5
| 6
|
10
| 16
| 17
| 10
| 5
| 6
| 10
| 16
| 18
| 10
| 5
| 6
| 11
| 17
| 18
| 10
| 5
| 6
|
11
| 17
| 19
| 11
| 5
| 6
| 11
| 18
| 19
| 11
| 5
| 6
| 12
| 18
| 20
| 11
| 5
| 6
|
|
Monster
| Concordant
|
0
| 19
| 1
| 20
| 1
| 21
|
2
| 22
| 2
| 23
| 3
| 24
|
3
| 25
| 4
| 26
| 4
| 27
|
5
| 28
| 5
| 29
| 6
| 30
|
6
| 31
| 7
| 32
| 7
| 33
|
8
| 34
| 8
| 35
| 9
| 36
|
9
| 37
| 10
| 38
| 10
| 39
|
11
| 40
| 11
| 41
| 12
| 42
|
12
| 43
| 13
| 44
| 13
| 45
|
14
| 46
| 14
| 47
| 15
| 48
|
15
| 49
| 16
| 50
| 16
| 51
|
17
| 52
| 17
| 53
| 18
| 54
|
|
[C6] Priests Affecting Undead
It takes 1M and 1V action to turn undead. Outer-planar creatures, Lycanthropes, and Golems may also be turned.
| "#" (a number) means you need to roll that number or greater on 1d20 to get a "T" result.
| "T" means you turn 1d12 of that type of undead. They cannot attack you or your party.
| "D" means you turn, destroy, or command (your choice) Nd12 of that type of undead. (N=number after the "D")
|
|
|
| Pri Lvl
| Undead
| HD
| -2
| -1
| 0
|
Skeleton
| 1
| 19
| 16
| 13
| Zombie
| 2
| 20
| 17
| 14
| Ghoul
| 3
| -
| 18
| 15
|
Shadow
| 4
| -
| 19
| 16
| Wight
| 5
| -
| 20
| 17
| Ghast
| 6
| -
| -
| 18
|
Wraith
| 7
| -
| -
| 19
| Mummy
| 8
| -
| -
| 20
| Spectre
| 9
| -
| -
| -
|
Vampire
| 10
| -
| -
| -
| Ghost
| 11
| -
| -
| -
| Phantom
| 12
| -
| -
| -
|
Haunt
| 13
| -
| -
| -
| Spirit
| 14
| -
| -
| -
| Nightshade
| 15
| -
| -
| -
|
Lich
| 16
| -
| -
| -
| Demi-Lich
| 18
| -
| -
| -
| Special 1
| 21
| -
| -
| -
|
Special 2
| 25
| -
| -
| -
| Special 3
| 30
| -
| -
| -
| Special 4
| 36
| -
| -
| -
|
Special 5
| 43
| -
| -
| -
| Special 6
| 51
| -
| -
| -
| Special 7
| 62
| -
| -
| -
|
|
Priest Level
| 1
| 2
| 3
| 4
| 5
| 6
| 7
| 8
|
10
| 7
| 4
| T
| T
| D
| D
| D2
| 11
| 9
| 6
| 4
| T
| T
| D
| D
| 12
| 11
| 8
| 6
| 4
| T
| T
| D
|
13
| 12
| 10
| 8
| 6
| 4
| T
| T
| 14
| 13
| 12
| 10
| 8
| 6
| 4
| T
| 15
| 14
| 13
| 12
| 10
| 8
| 6
| 4
|
16
| 15
| 14
| 13
| 12
| 10
| 8
| 6
| 17
| 16
| 15
| 14
| 13
| 12
| 10
| 8
| 18
| 17
| 16
| 15
| 14
| 13
| 12
| 10
|
19
| 18
| 17
| 16
| 15
| 14
| 13
| 12
| 20
| 19
| 18
| 17
| 16
| 15
| 14
| 13
| -
| 20
| 19
| 18
| 17
| 16
| 15
| 14
|
-
| -
| 20
| 19
| 18
| 17
| 16
| 15
| -
| -
| -
| 20
| 19
| 18
| 17
| 16
| -
| -
| -
| -
| 20
| 19
| 18
| 17
|
-
| -
| -
| -
| -
| 20
| 19
| 18
| -
| -
| -
| -
| -
| -
| 20
| 19
| -
| -
| -
| -
| -
| -
| -
| 20
|
-
| -
| -
| -
| -
| -
| -
| -
| -
| -
| -
| -
| -
| -
| -
| -
| -
| -
| -
| -
| -
| -
| -
| -
|
-
| -
| -
| -
| -
| -
| -
| -
| -
| -
| -
| -
| -
| -
| -
| -
| -
| -
| -
| -
| -
| -
| -
| -
|
|
Priest Level
| 9
| 10
| 11
| 12
| 13
| 14
| 15
| 16
| 17
|
D2
| D2
| D2
| D2
| D3
| D3
| D3
| D3
| D3
| D2
| D2
| D2
| D2
| D2
| D3
| D3
| D3
| D3
| D
| D2
| D2
| D2
| D2
| D2
| D3
| D3
| D3
|
D
| D
| D2
| D2
| D2
| D2
| D2
| D3
| D3
| T
| D
| D
| D2
| D2
| D2
| D2
| D2
| D3
| T
| T
| D
| D
| D2
| D2
| D2
| D2
| D2
|
4
| T
| T
| D
| D
| D2
| D2
| D2
| D2
| 6
| 4
| T
| T
| D
| D
| D2
| D2
| D2
| 8
| 6
| 4
| T
| T
| D
| D
| D2
| D2
|
10
| 8
| 6
| 4
| T
| T
| D
| D
| D2
| 12
| 10
| 8
| 6
| 4
| T
| T
| D
| D
| 13
| 12
| 10
| 8
| 6
| 4
| T
| T
| D
|
14
| 13
| 12
| 10
| 8
| 6
| 4
| T
| T
| 15
| 14
| 13
| 12
| 10
| 8
| 6
| 4
| T
| 16
| 15
| 14
| 13
| 12
| 10
| 8
| 6
| 4
|
17
| 16
| 15
| 14
| 13
| 12
| 11
| 10
| 9
| 18
| 17
| 16
| 15
| 14
| 13
| 12
| 11
| 10
| 19
| 18
| 17
| 16
| 15
| 14
| 13
| 12
| 11
|
20
| 19
| 18
| 17
| 16
| 15
| 14
| 13
| 12
| -
| 20
| 19
| 18
| 17
| 16
| 15
| 14
| 13
| -
| -
| 20
| 19
| 18
| 17
| 16
| 15
| 14
|
-
| -
| -
| -
| 20
| 19
| 18
| 17
| 16
| -
| -
| -
| -
| -
| -
| -
| 20
| 19
| -
| -
| -
| -
| -
| -
| -
| -
| -
|
|
Priest Level
| 18
| 19
| 20
| 21
|
D3
| D3
| D3
| D4
| D3
| D3
| D3
| D3
| D3
| D3
| D3
| D3
|
D3
| D3
| D3
| D3
| D3
| D3
| D3
| D3
| D3
| D3
| D3
| D3
|
D2
| D3
| D3
| D3
| D2
| D2
| D3
| D3
| D2
| D2
| D2
| D3
|
D2
| D2
| D2
| D2
| D2
| D2
| D2
| D2
| D
| D2
| D2
| D2
|
D
| D
| D2
| D2
| T
| D
| D
| D
| T
| T
| T
| T
|
8
| 7
| 6
| 5
| 9
| 8
| 7
| 6
| 10
| 9
| 8
| 7
|
11
| 10
| 9
| 8
| 12
| 11
| 10
| 9
| 13
| 12
| 11
| 10
|
15
| 14
| 13
| 12
| 18
| 17
| 16
| 15
| -
| -
| 20
| 19
|
|
[C6] Priests Affecting Undead
|
| Priest Level
| Undead
| HD
| 22
| 23
| 24
| 25
| 26
|
Skeleton
| 1
| D4
| D4
| D4
| D4
| D4
| Zombie
| 2
| D4
| D4
| D4
| D4
| D4
| Ghoul
| 3
| D3
| D4
| D4
| D4
| D4
|
Shadow
| 4
| D3
| D3
| D4
| D4
| D4
| Wight
| 5
| D3
| D3
| D3
| D4
| D4
| Ghast
| 6
| D3
| D3
| D3
| D3
| D4
|
Wraith
| 7
| D3
| D3
| D3
| D3
| D3
| Mummy
| 8
| D3
| D3
| D3
| D3
| D3
| Spectre
| 9
| D3
| D3
| D3
| D3
| D3
|
Vampire
| 10
| D3
| D3
| D3
| D3
| D3
| Ghost
| 11
| D2
| D3
| D3
| D3
| D3
| Phantom
| 12
| D2
| D2
| D3
| D3
| D3
|
Haunt
| 13
| D2
| D2
| D2
| D2
| D2
| Spirit
| 14
| D
| D
| D
| D
| D
| Nightshade
| 15
| T
| T
| T
| T
| T
|
Lich
| 16
| 4
| 3
| 2
| 1
| T
| Demi-Lich
| 18
| 5
| 4
| 3
| 2
| 1
| Special 1
| 21
| 6
| 5
| 4
| 3
| 2
|
Special 2
| 25
| 7
| 6
| 5
| 4
| 3
| Special 3
| 30
| 8
| 7
| 6
| 5
| 4
| Special 4
| 36
| 9
| 8
| 7
| 6
| 5
|
Special 5
| 43
| 11
| 10
| 9
| 8
| 7
| Special 6
| 51
| 14
| 13
| 12
| 11
| 10
| Special 7
| 62
| 18
| 17
| 16
| 15
| 14
|
Special 8
| 72
| -
| -
| -
| 20
| 19
| Special 9
| 83
| -
| -
| -
| -
| -
| Special 10
| 95
| -
| -
| -
| -
| -
|
|
Priest Level
| 27
| 28
| 29
| 30
| 31
| 32
| 33
| 34
| 35
| 36
|
D4
| D4
| D4
| D4
| D4
| D5
| D5
| D5
| D5
| D5
| D4
| D4
| D4
| D4
| D4
| D4
| D5
| D5
| D5
| D5
| D4
| D4
| D4
| D4
| D4
| D4
| D4
| D5
| D5
| D5
|
D4
| D4
| D4
| D4
| D4
| D4
| D4
| D4
| D5
| D5
| D4
| D4
| D4
| D4
| D4
| D4
| D4
| D4
| D4
| D5
| D4
| D4
| D4
| D4
| D4
| D4
| D4
| D4
| D4
| D4
|
D4
| D4
| D4
| D4
| D4
| D4
| D4
| D4
| D4
| D4
| D3
| D4
| D4
| D4
| D4
| D4
| D4
| D4
| D4
| D4
| D3
| D3
| D4
| D4
| D4
| D4
| D4
| D4
| D4
| D4
|
D3
| D3
| D3
| D4
| D4
| D4
| D4
| D4
| D4
| D4
| D3
| D3
| D3
| D3
| D4
| D4
| D4
| D4
| D4
| D4
| D3
| D3
| D3
| D3
| D3
| D4
| D4
| D4
| D4
| D4
|
D2
| D3
| D3
| D3
| D3
| D3
| D4
| D4
| D4
| D4
| D
| D2
| D3
| D3
| D3
| D3
| D3
| D4
| D4
| D4
| T
| D2
| D2
| D3
| D3
| D3
| D3
| D3
| D4
| D4
|
T
| D
| D
| D2
| D2
| D2
| D2
| D2
| D3
| D3
| T
| T
| D
| D
| D2
| D2
| D2
| D2
| D2
| D3
| 1
| T
| T
| T
| T2
| T2
| T2
| T2
| T2
| T2
|
2
| 1
| T
| T
| T
| T2
| T2
| T2
| T2
| T2
| 3
| 2
| 1
| T
| T
| T
| T2
| T2
| T2
| T2
| 4
| 3
| 2
| 1
| T
| T
| T
| T2
| T2
| T2
|
6
| 5
| 4
| 3
| 2
| 1
| T
| T
| T2
| T2
| 9
| 8
| 7
| 6
| 5
| 4
| 3
| 2
| 1
| T
| 13
| 12
| 11
| 10
| 9
| 8
| 7
| 6
| 5
| 4
|
18
| 17
| 16
| 15
| 14
| 13
| 12
| 11
| 10
| 9
| -
| -
| -
| -
| 20
| 19
| 18
| 17
| 16
| 15
| -
| -
| -
| -
| -
| -
| -
| -
| -
| -
|
|
(this is for Priests who turn @ 2x level)
| 38
| 40
| 42
| 44
| 46
| 48
| 50
| 52
| 54
|
D5
| D5
| D5
| D5
| D6
| D6
| D6
| D6
| D6
| D5
| D5
| D5
| D5
| D6
| D6
| D6
| D6
| D6
| D5
| D5
| D5
| D5
| D5
| D6
| D6
| D6
| D6
|
D5
| D5
| D5
| D5
| D5
| D6
| D6
| D6
| D6
| D5
| D5
| D5
| D5
| D5
| D5
| D6
| D6
| D6
| D5
| D5
| D5
| D5
| D5
| D5
| D6
| D6
| D6
|
D5
| D5
| D5
| D5
| D5
| D5
| D5
| D6
| D6
| D4
| D5
| D5
| D5
| D5
| D5
| D5
| D6
| D6
| D4
| D5
| D5
| D5
| D5
| D5
| D5
| D5
| D6
|
D4
| D4
| D5
| D5
| D5
| D5
| D5
| D5
| D6
| D4
| D4
| D5
| D5
| D5
| D5
| D5
| D5
| D5
| D4
| D4
| D4
| D5
| D5
| D5
| D5
| D5
| D5
|
D4
| D4
| D4
| D5
| D5
| D5
| D5
| D5
| D5
| D4
| D4
| D4
| D4
| D5
| D5
| D5
| D5
| D5
| D4
| D4
| D4
| D4
| D5
| D5
| D5
| D5
| D5
|
D3
| D4
| D4
| D4
| D4
| D4
| D5
| D5
| D5
| D3
| D3
| D4
| D4
| D4
| D4
| D4
| D5
| D5
| T2
| T3
| T3
| T3
| T3
| T3
| T4
| T4
| T4
|
T2
| T2
| T3
| T3
| T3
| T3
| T3
| T4
| T4
| T2
| T2
| T2
| T3
| T3
| T3
| T3
| T3
| T4
| T2
| T2
| T2
| T2
| T3
| T3
| T3
| T3
| T3
|
T2
| T2
| T2
| T2
| T2
| T2
| T3
| T3
| T3
| T2
| T2
| T2
| T2
| T2
| T2
| T2
| T2
| T3
| 2
| T
| T2
| T2
| T2
| T2
| T2
| T2
| T2
|
7
| 5
| 3
| 1
| T
| T2
| T2
| T2
| T2
| 13
| 11
| 9
| 7
| 5
| 3
| 1
| T
| T2
| 20
| 18
| 16
| 14
| 12
| 10
| 8
| 6
| 4
|
|
[C6.6] Turning Specialization
Any priest may during a reset declare a specific type of undead to be "specialized against".
| You get +level on the d20 turning roll and +level/2 on the d12 "number of effected" roll. (Applies to each die if multiple)
| You may instead simply double your level on this table against that type of undead.
| Against all other undead types, you get a penalty of -level on the d20 roll and -level/2 on each d12 roll.
|
|
[C7] Combat Options
For more combat options (such as wielding two weapons, throwing weird weapons, using weapons in non-arm limbs), see [P6].
|
|
[C7.1] Size of Weapons which can be wielded
The following table gives how much Strength you need to wield two weapons of the same size.
| For the purposes of this rule, shields are considered a weapon.
| If you are Enlarged, read 1 line larger. If you are Diminished, read 1 line smaller.
| This table assumes you are wielding two weapons of the same size, and you are specialized in them
|
|
|
| Str / Dex needed to wield two weapons one-handed:
| Race Size
| U
| T
| S
| M
| L
| H
| G
| F
| E
| D
|
U
| 3 / 0
| 8 / 0
| 18 / 9
| 33 / 18
| 53 / 20
| 78 / 27
| 108 / 29
| 143 / 31
| 183 / 36
| 228 / 38
| T
| 0 / 0
| 6 / 0
| 12 / 0
| 24 / 9
| 42 / 18
| 66 / 20
| 96 / 27
| 132 / 29
| 174 / 35
| 222 / 36
| S
| 0 / 9
| 2 / 0
| 9 / 0
| 16 / 0
| 30 / 9
| 51 / 18
| 79 / 24
| 114 / 27
| 156 / 33
| 205 / 35
|
M/S
| 0 / 16
| 0 / 7
| 5 / 0
| 13 / 0
| 22 / 0
| 39 / 11
| 64 / 22
| 97 / 24
| 138 / 31
| 187 / 33
| M
| 0 / 18
| 0 / 9
| 4 / 0
| 12 / 0
| 20 / 0
| 36 / 9
| 60 / 20
| 92 / 22
| 132 / 29
| 180 / 31
| M/L
| 0 / 20
| 0 / 11
| 3 / 0
| 11 / 0
| 18 / 0
| 33 / 6
| 56 / 18
| 87 / 20
| 126 / 27
| 173 / 29
|
L
| 0 / 27
| 0 / 18
| 0 / 9
| 6 / 0
| 15 / 0
| 24 / 0
| 42 / 9
| 69 / 18
| 105 / 22
| 150 / 27
| L/H
| 0 / 29
| 0 / 20
| 0 / 11
| 5 / 0
| 14 / 0
| 22 / 0
| 39 / 7
| 65 / 16
| 100 / 20
| 144 / 25
| H
| 0 / 36
| 0 / 27
| 0 / 18
| 0 / 9
| 8 / 0
| 18 / 0
| 28 / 0
| 48 / 9
| 78 / 18
| 118 / 20
|
G
| 0 / 45
| 0 / 36
| 0 / 27
| 0 / 18
| 0 / 9
| 10 / 0
| 21 / 0
| 32 / 0
| 54 / 9
| 94 / 18
| F
| 0 / 54
| 0 / 45
| 0 / 36
| 0 / 27
| 0 / 18
| 0 / 9
| 12 / 0
| 24 / 0
| 48 / 0
| 84 / 9
|
|
|
| Str adjustments ("secondary weapon" is the smaller of the two):
|
| You are wielding the weapon two-handed (nothing off-hand)
| -8
| You have nothing in the off-hand or it's 3+ sizes smaller
| -6
| Your secondary weapon is 2 sizes smaller
| -4
| Your secondary weapon is 1 size smaller
| -2
| You are NOT specialized in the weapons
| +1 per weapon not specialized
| Your race gets racial bonus with main weapon
| -1
| Main weapon made & balanced specifically for you (x3 cost)
| -1
| Main weapon is cursed
| -3
| Main weapon is Dancing or Intelligent
| -1
| Wielding a third weapon or more
| +X, where X is weight (in pounds) of extra weapons
|
|
|
|
Example 1: Human (size M) wielded a two-handed sword (size L) two-handed needs a 20-8 = 12 Str.
| Example 2: Human (size M) wielding a two-handed sword (size L) and a long sword (size M) needs a 20-2 = 18 Str.
| Example 3: Hill Giant (size H) wielding a class F club (size F) and a dagger (size S) needs a 48-6 = 42 Str and 18 Dex.
| Example 4: Halfling (size S) with Psi9 Extra Limb wielding three long swords (size L, 4 pounds) needs a 16+4 = 20 Str.
|
|
[C7] Combat Options
[C7.2] Combat Maneuvers
Any character may use these combat maneuvers.
|
| Average Damage
| If, in a single action, you would have to roll at least 10 dice when rolling damage (assuming everything hits), you may declare yourself to be using this rule.
| Instead of rolling damage, you may simply do average damage with each die.
| This rule is useful if you have many weapon attacks, or for large fireball-type spells.
| The average of XdY is X*(Y+1)/2.
|
| Bash
| You may spend one attack to "bash" an enemy. First, roll to hit normally.
| If you hit, you do one-quarter normal damage, and then the opponent makes a Str or Con check (his choice), with a penalty equal to your Strength score. Apply +/-5 adjustment based on the Size class difference between you and the target (if you are L and he is S, he gets a -10 penalty). If he fails, he is stunned for 1 segment.
|
| Bypassing Armor
| You may spend 1M action while doing an attack in an attempt to bypass armor.
| Roll a level check (with Int bonus from [P2]), if you fail, the attack is normal.
| If you succeed, the target's AC shift from is 10 halved (so a -6 AC becomes 2).
|
| Called Shot (Selective Targetting)
| You may attack a specific part of a target, this causes a -4 to hit penalty. Damage is done normally.
| The effects of a Called Shot vary, generally the creature will be impared in the use that body part, depending on the amount of damage done. If it was an arm, the creature will suffer -1 to hit per point of damage for this round.
|
| Cleave
| This is a brutal form of disarming which attempts to destroy an item instead of removing it. You can cleave any item you can directly see and could possibly hit with your weapon. Roll a "called shot" (see above), but Cleaving causes no damage.
| The item rolls an item saving throw [C2.3] against Normal Blow, with a penalty equal to how much damage you have done.
| If it fails, the item loses 100*X of its XP value, where X is how much it missed the save by. If item had no XP value (or had less than 100*X), it is destroyed.
| Each loss of 1000 XP value will typically cause a magical weapon or armor to lose a half-plus on both sides (so they get -1/-1).
| You may Cleave an item that isn't on a creature (such as hitting an evil temple altar), in this case, the target AC is 10.
|
| Disarm
| You may spend an attack in an attempt to disarm. You can disarm only things which are very easy to remove (weapon, shield, helmet, but not armor). Roll a "called shot" (see above), but Disarming causes no damage.
| The opponent rolls a Str check, with a penalty equal to how much damage would have been done. If the weapon was wielded two-handed, the opponent gets 1˝x his Str score.
| If he fails, the weapon or shield has been disarmed.
| The disarmed item flies 2d10 feet off in a random direction. No one can react fast enough to pick up the item this half-segment, unless the DM has ruled it landed right at someone's feet (so they could use a 1V action to pick it up).
| Note that cursed items cannot be disarmed. Artifacts and items which have ego-dominated the opponent may be disarmed, but the opponent gets double his Str score for the Str check.
|
| Disbelieve
| You may spend 1Z action to "disbelieve" something.
| Make an Int or Wis check (your choice), if you succeed, the target will be revealed to be false if it is illusionary.
| Certain illusions (e.g. Mirage Arcana, Dust of Disappearance, Feign Death) cannot be disbelieved.
| If someone in a psionic link disbelieves something, he can send this information to the others to give them a +10 bonus.
| You may attempt to disbelieve something more than once.
|
| Dodge
| You may spend 1V action (may borrow from the future), to be "Dodging".
| Against one enemy (which you declare when you dodge), you gain your Dex bonus to AC a second time, plus an extra +4.
| You also gain this bonus to your saving throws vs. any effect (even non-Area effects) from that target.
|
| Kick
| You may spend 1V to kick. Roll to hit with Str bonus, the damage is 1d2 base (for size S-M) or 2d4 (for size L).
|
| Overbear
| A group of creatures may Overbear against one target.
| The group rolls a single hit roll (using their best THAC0), with +1 per creature involved.
| They then do their best damage, with +1 damage per creature involved.
| They have held the creature down, and can do that damage automatically in the future with 1P action.
| The held creature cannot use V actions, but he can attack the overbearing creatures with P and M actions.
|
| Parry
| At any time (including during opponent's action) you may be declaring to be "parrying", as long as you have a weapon or shield.
| You lose 1P action from your remaining actions, but this does not count against what actions you may perform this segment.
| Choose either your highest level divided by 2, or your highest Warrior level. You gain that as an AC bonus this turn.
|
| Sap
| If you are in a position to backstab someone, you may sap them to try to knock them out.
| Roll to hit with a -4 to hit penalty (without the usual behind or backstab bonuses). Calculate damage normally.
| Multiply damage by 5 if an actual Sap or Garrote weapon is used. Otherwise, multiply damage by 2 if the weapon is blunt.
| There is a ((damage) - (target's Con))*5% chance of the target being knocked unconscious, for a number of minutes equal to how much the roll was made by. Only 1/10 of the damage is real.
|
| Shield Bash
| You may attack with a shield. You lose the AC adjustment from the shield until the next impulse.
| The amount of damage a shield does is in section [E] (1d4 for a medium shield, 1d6 for a large shield).
| Shield bashing does not require a proficiency to use, but you cannot specialize in shield bashing.
|
| Subdue
| You may "subdue" an enemy. All melee damage done is reduced to half (round down), with only half of that amount being real damage (the other half is temporary damage).
| If the enemy is reduced to 0 hp, he is "subdued" and will immediately surrender.
| If the enemy takes any real damage before being subdued, he cannot be subdued.
| If the enemy has a Morale rating of 20 (Fearless), he cannot be subdued.
| You cannot subdue with missile weapons, spells, or psionics. You may use martial arts to subdue.
|
|
[S2] Wizard Spells
[S2.0] Level 0 Wizard Spells (Cantrips)
SL
| #
| Name
| School
| Effect
| Source
|
0
| 3B-1
| Arcane Mark
| Meta
| Place magical writings in area {Touch, 1 group}
| PH3
| 0
| 3B-2
| Bee
| Cnj
| Honeybee appears; 90% likely to sting someone {1 creature}
| UA1
| 0
| 3B-3
| Belch
| Evo
| Target belches {1 creature}
| UA1
|
0
| 3B-4
| Blink (cantrip)
| Evo
| Target blinks its eyes {1 creature}
| UA1
| 0
| 3B-5
| Bluelight
| Cnj
| 5' radius dim light {1 group}
| UA1
| 0
| 3B-6
| Bug
| Cnj
| Insect appears; Pinches if appears on someone {1 creature}
| UA1
|
0
| 3B-7
| Change
| Alt
| Turns one animal/plant into another (similar) {1 target}
| UA1
| 0
| 3B-8
| Chill
| Evo
| Chills one target -40° C {1 target}
| UA1
| 0
| 3B-9
| Clean
| Abj
| Cleans one area {1 group}
| UA1
|
0
| 3B-10
| Color
| Evo
| Colors one target {1 target}
| UA1
| 0
| 3B-11
| Colored Lights
| Alt, Ill
| One 12", two 6", three 4", or four 3" dim lights {1-4 targets}
| UA1
| 0
| 3B-12
| Cough
| Evo
| Target coughs {1 creature}
| UA1
|
0
| 3B-13
| Creak
| Evo
| Creaking sound (like rusty door hinges)
| UA1
| 0
| 3B-14
| Curdle
| Enc
| Hastens spoilage or wilting {1 object}
| UA1
| 0
| 3B-15
| Dampen
| Evo
| Dampens one area {1 group}
| UA1
|
0
| 3B-16
| Dancing Lights (cantrip)
| Ill
| 1-4 illusionary lights, you can move them around {1 group}
| PH3
| 0
| 3B-17
| Daze
| Enc
| Target makes no actions next segment (save) {1 creature}
| PH3
| 0
| 3B-18
| Detect Magic (cantrip)
| Meta
| Detect magic (type/power require 1r to get) 60' {self only}
| PH3
|
0
| 3B-19
| Detect Poison
| Div
| Detect poisons within 22+3L' r {self only}
| PH3
| 0
| 3B-20
| Dim
| Alt, Ill
| Light source sheds only half normal light {1 target}
| UA1
| 0
| 3B-21
| Dirty
| Evo
| Dirties an area {1 group}
| UA1
|
0
| 3B-22
| Disrupt Undead
| Nec
| 1d6 dmg positive (no save); Only affects undead {1 creature}
| PH3
| 0
| 3B-23
| Distract
| Enc
| All within sight look at a spot within 10' of caster {1+ creatures}
| UA1
| 0
| 3B-24
| Dry
| Abj
| Dries one area {1 group}
| UA1
|
0
| 3B-25
| Dust
| Abj
| Dusts (removes dirt) from an area {1 group}
| UA1
| 0
| 3B-26
| Dusty
| Evo
| Makes an area dusty {1 group}
| UA1
| 0
| 3B-27
| Exterminate
| Abj
| 1 dmg disintegration to a small creature (save) {1 creature}
| UA1
|
0
| 3B-28
| Firefinger
| Alt, Evo
| 1 dmg fire (save) {1 target}
| UA1
| 0
| 3B-29
| Flare
| Evo
| -1 TH (no save) {1 creature}
| PH3
| 0
| 3B-30
| Flavor
| Enc
| Changes the flavor of a target {1 target}
| UA1
|
0
| 3B-31
| Footfall
| Ill
| Footsteps sound
| UA1
| 0
| 3B-32
| Freshen
| Enc
| Refreshes spoiled food; stops spoilage {1 object}
| UA1
| 0
| 3B-33
| Gather
| Alt
| Gathers (sorts) small objects in area {1 group}
| UA1
|
0
| 3B-34
| Ghost Sound
| Ill
| Can create sounds in area
| PH3
| 0
| 3B-35
| Giggle
| Enc
| Target giggles {1 creature}
| UA1
| 0
| 3B-36
| Gnats
| Cnj
| Cloud of gnats; Distracts 1d4 s (save) {1 group}
| UA1
|
0
| 3B-37
| Groan
| Ill
| Groaning sound
| UA1
| 0
| 3B-38
| Hairy
| Alt
| Causes hair / hair-like growth to thicken {1 target}
| UA1
| 0
| 3B-39
| Haze
| Alt, Ill
| -1 TH; +1 saves; +5% Hide in Shadows in area
| UA1
|
0
| 3B-40
| Hide
| Ill
| Hides one small object from view {1 object}
| UA1
| 0
| 3B-41
| Knot
| Alt
| Rope-like object becomes (hard) knotted {1 object}
| UA1
| 0
| 3B-42
| Light (cantrip)
| Evo
| Object glows w/ light 20' r (No blindness/AC adj.) {Touch, 1 object}
| PH3
|
0
| 3B-43
| Mage Hand
| Alt
| Telekinesis 5 lbs. {1 object}
| PH3
| 0
| 3B-44
| Mask
| Alt, Ill
| Target's face changes appearance {1 creature}
| UA1
| 0
| 3B-45
| Mending (cantrip)
| Alt
| Repairs a small tear or break {1 object}
| PH3
|
0
| 3B-46
| Mirage
| Ill
| Target area appears as something else {1 group}
| UA1
| 0
| 3B-47
| Moan
| Ill
| Moaning sound
| UA1
| 0
| 3B-48
| Mouse
| Cnj
| Mouse appears {1 creature}
| UA1
|
0
| 3B-49
| Mute
| Alt
| Turns one small mineral object into another {1 object}
| UA1
| 0
| 3B-50
| Nod
| Evo
| Target nods {1 creature}
| UA1
| 0
| 3B-51
| Noise
| Ill
| Sounds in area as caster chooses {1 group}
| UA1
|
0
| 3B-52
| Open/Close
| Alt
| Opens or closes a (unlocked) door or container {1 object}
| PH3
| 0
| 3B-53
| Palm
| Ill
| Caster can hide an object in his hand {Touch, 1 object}
| UA1
| 0
| 3B-54
| Polish
| Alt
| Polishes (makes smooth) an object {1 object}
| UA1
|
0
| 3B-55
| Present
| Alt
| Teleports a small object to caster's hand {1 object}
| UA1
| 0
| 3B-56
| Prestidigitation (cantrip)
| Meta
| Minor "magic tricks" (hide objects,play music,…)
| PH3
| 0
| 3B-57
| Rainbow (cantrip)
| Alt, Ill
| Creates a colorful rainbow; save or look at it 1-4s {1 group}
| UA1
|
0
| 3B-58
| Rattle
| Ill
| Rattling sound (like chains)
| UA1
| 0
| 3B-59
| Ravel
| Alt
| Unravels / unstitches an object {1 object}
| UA1
| 0
| 3B-60
| Ray of Frost
| Cnj, Evo
| 1d3 dmg cold (no save) {1 target}
| PH3
|
0
| 3B-61
| Read Magic (cantrip)
| Meta
| Can read magical writings at 1 page per minute {self only}
| PH3
| 0
| 3B-62
| Resistance
| Abj
| +1 saves {Touch, 1 target}
| PH3
| 0
| 3B-63
| Salt
| Evo
| Salts a target {1 target}
| UA1
|
0
| 3B-64
| Scratch
| Evo
| Target scratches himself {1 creature}
| UA1
| 0
| 3B-65
| Shine
| Alt
| Makes an object shine; remove rust, corrosion {1 object}
| UA1
| 0
| 3B-66
| Smokepuff
| Evo
| Small cloud of smoke appears {1 group}
| UA1
|
0
| 3B-67
| Sneeze
| Evo
| Target sneezes {1 creature}
| UA1
| 0
| 3B-68
| Sour
| Evo
| Makes a target taste sour {1 target}
| UA1
| 0
| 3B-69
| Spice
| Evo
| Adds ginger, pepper, bay, garlic, parsely to obj {1 object}
| UA1
|
0
| 3B-70
| Spider
| Cnj
| Spider appears; 5% chance of poisonous {1 creature}
| UA1
| 0
| 3B-71
| Spill
| Alt
| Causes contents of a container to spill out {1 object}
| UA1
| 0
| 3B-72
| Sprout
| Alt
| Causes plants to sprout seeds/flowers {1 group}
| UA1
|
0
| 3B-73
| Stitch
| Alt
| Sew seams in cloth or leather {1 group}
| UA1
| 0
| 3B-74
| Sweeten
| Evo
| Adds suger, honey, syrup to object {1 object}
| UA1
| 0
| 3B-75
| Tangle
| Alt
| Rope-like object becomes tangled {1 object}
| UA1
|
0
| 3B-76
| Tap
| Evo
| Tapping/Rapping sound
| UA1
| 0
| 3B-77
| Tarnish
| Alt
| Object becomes tarnished (rusted/corroded) {1 object}
| UA1
| 0
| 3B-78
| Thump
| Ill
| Thump sound (like something fell)
| UA1
|
0
| 3B-79
| Tie
| Alt
| Tie a (easy) knot in a rope or rope-like object {1 object}
| UA1
| 0
| 3B-80
| Tweak
| Cnj
| Unseen finger/thumb pinches target {1 creature}
| UA1
| 0
| 3B-81
| Twitch
| Evo
| Target twitches {1 creature}
| UA1
|
0
| 3B-82
| Two-D'lusion
| Ill
| Wall of illusion; static (non-changing) {1 group}
| UA1
| 0
| 3B-83
| Unlock
| Cnj
| Unlocks a simple lock {1 object}
| UA1
| 0
| 3B-84
| Untie
| Alt
| Unties a rope object (nullifies Tie, Knot, Tangle) {1 object}
| UA1
|
0
| 3B-85
| Warm
| Evo
| Warms one target +40° C {1 target}
| UA1
| 0
| 3B-86
| Whistle
| Evo
| Whistling sound (sharp or eerie, not a cat-call)
| UA1
| 0
| 3B-87
| Wilt
| Enc
| Wilts a plant; Plant creatures take 1 dmg (save) {1 target}
| UA1
|
0
| 3B-88
| Wink
| Enc
| Target winks {1 creature}
| UA1
| 0
| 3B-89
| Wrap
| Alt
| Wraps (bundles and secures) a group of objects {1 group}
| UA1
| 0
| 3B-90
| Yawn
| Evo
| Target yawns; Vulnerable to Sleep 1r {1 creature}
| UA1
|
|
[S2] Wizard Spells
[S2.1] Level 1 Wizard Spells
SL
| #
| Name
| School
| Effect
| Source
|
1
| 3B-1
| Affect Normal Fire
|
| Reduce or enlarge normal fires
| PH2
| 1
| 3B-2
| Affect Normal Fires
| Alt, Ele
| Double or halve the effect of a fire {1 group}
| PH1
| 1
| 3B-3
| Alarm
|
| 4 hour +˝h/level If anyone enter the area of effect the spell let out an alarm
| PH2
|
1
| 3B-4
| Alarm (1)
| Evo
| Any creature who approaches triggers a sound {1 group}
| UA1
| 1
| 3B-5
| Alarm (3)
| Abj
| Sends mental alarm to you if creature approach {1 group}
| PH3
| 1
| 3B-6
| Alley Summoning I
| Cnj, Wild
| Summons a DL II alley monster, under your control, 1% chance per segment of losing control
| DM
|
1
| 3B-7
| Analyze
| Div
| Learn 1 characteristic of an item (magic/psi/tech) {Touch, 1 object}
| RC0
| 1
| 3B-8
| Animate Rope
| Alt
| Animates 1 rope-like object {1 object}
| PH3
| 1
| 3B-9
| Anti-Magic Shell 1
| Abj
| Anti-Magic of SL 0
| DM
|
1
| 3B-10
| Armor
|
| AC6 until 8+1/level points of damage had been sustained by subject
| PH2
| 1
| 3B-11
| Armor (1)
| Cnj, Abj
| AC 8 source; +8+L or +2L hp (even above max) {Touch, 1 creature}
| UA1
| 1
| 3B-12
| Armor (2)
| Cnj, Abj
| AC 6 source {Touch, 1 creature}
| PH2
|
1
| 3B-13
| Armor 1
| Abj
| +CL*2 current hp
| DM
| 1
| 3B-14
| Audible Glamer
| Ill
| Makes sounds at target location
| PH1
| 1
| 3B-15
| Blink Wounding
|
| Caster "blinks" randomly if struck by weapon
| DM? (i?)
|
1
| 3B-16
| Burning Hand
|
| 1d3+2/level hp fire damage
| PH2
| 1
| 3B-17
| Burning Hands (1)
| Alt, Ele
| L dmg fire (no save)
| PH1
| 1
| 3B-18
| Burning Hands (2)
| Alt, Ele
| 1d3+2L dmg fire (save:˝)
| PH2
|
1
| 3B-19
| Burning Hands (3)
| Alt, Ele
| Ld4 dmg fire (save:˝)
| PH3
| 1
| 3B-20
| Cantrip
| ALL
| Can cast 1 cantrip (Wiz 0) per round as Z action
| PH2
| 1
| 3B-21
| Cause Fear
| Nec
| Fear (save) {1 creature}
| PH3
|
1
| 3B-22
| Chain Lightning 1
| Inv
| Do CL lightning hits for CLd1 dmg, decreases 1 die per hit
| DM
| 1
| 3B-23
| Change Self
| Ill
| Change appearance to anything +/- 1' in size {self only}
| PH1
| 1
| 3B-24
| Charm Person
| Enc
| Charm 1 humanoid {1 creature}
| PH1
|
1
| 3B-25
| Charming I
| Enc
| Charms a monster, gets a new save every round
| DM
| 1
| 3B-26
| Chill Touch
| Nec
| Add "Save or 1d4 dmg & 1 Str loss" to unarmed {self only}
| PH2
| 1
| 3B-27
| Chromatic Orb
| Evo, Ill
| 1=Pearly (1d4; light in area; save or blinded for L r or until leaves area) 2=Ruby (1d6, save or -1 Str and -1 Dex for 1 r) 3=Flame (1d8; save or 2 fire dmg) 4=Amber (1d10; save or blinded 1d4+4 r) 5=Emerald (1d12; save or nauseated until leaves area) 6=Turquoise (2d8; save or magnetised 3d4 r) 7=Sapphire (2d4; save or paralyzed 5d4 r) 10=Amethyst (slowed 2d4 r (no save); save or petrified) 12=Ashen (paralyzed 1d4+1 r (no save); save or slain) {1 creature}
| UA1
|
1
| 3B-28
| Color Spray
| Alt, Ill
| Unc. if <L; Blind if <L+3; Stun if >L+2 (save if >6) {1d6 creatures}
| PH1
| 1
| 3B-29
| Comprehend Languages
| Alt
| Read/Write (not speak) 1 language {Touch, 1 creature}
| PH1
| 1
| 3B-30
| Cone of Cold 1
| Inv
| CLd2+CL cold dmg to a group (save:˝)
| DM
|
1
| 3B-31
| Confuse Language
|
| Confuses the speech of one creature or confuses the language on one written object
| PH2
| 1
| 3B-32
| Conjure Spell Component
| Cnj
| Material componenting costs 1Z instead of 1V {self only}
| TM2
| 1
| 3B-33
| Create Item I
| Cnj
| Creates an item of <= CL gp value, lasts for 2 turns
| DM
|
1
| 3B-34
| Dancing Light
|
| Creates lights which appears to be torches or will-o-wisp or one human shaped light globe
| PH2
| 1
| 3B-35
| Darkness
| Alt, Ill
| Magical darkness; can blind if targetted (save) {1 group}
| PH1
| 1
| 3B-36
| Death Spell 1
| Nec
| Slay 1d12 HD of creatures (save)
| DM
|
1
| 3B-37
| Detect/Identify Magic
| Div
| Detect Magic; 1M, 1/t: Identify Magic Item/Effect
| DM
| 1
| 3B-38
| Detect Illusion
| Div, Ill
| Can detect and automatically disbelieve illusions {Touch, 1 creature}
| PH1
| 1
| 3B-39
| Detect Invisibility
| Div, Ill
| Det. invisible, astral, ethereal, hidden, out/phase {1 creature}
| PH1
|
1
| 3B-40
| Detect Magic
|
| Detect magic in area of effect
| PH2
| 1
| 3B-41
| Detect Magic (1)
| Div
| Gives school and general power level within 60' {self only}
| PH1
| 1
| 3B-42
| Detect Secret Doors
| Div
| Detect secret/hidden/concealed doors/containers {self only}
| PH3
|
1
| 3B-43
| Detect Undead
| Div, Nec
| Detects undead within 60+10L' {self only}
| PH2
| 1
| 3B-44
| Dispel Exhaustion 1
| Alt
| Restore 5% of dmg taken, get an Original Haste 1 for 1 round
| DM
| 1
| 3B-45
| Endure Elements
| Abj
| -5 dmg/r from 1 of: acid/cold/lightning/fire/sound {Touch, 1 creature}
| PH3
|
1
| 3B-46
| Enlarge
| Alt
| +/- 10*CL% size {1 target}
| PH1
| 1
| 3B-47
| Erase
| Alt
| Removes writing from pages, it can erase explosive runes, glyph of warding, sepia snake sigil and wizard mark
| PH1
| 1
| 3B-48
| Feather Fall
| Alt
| Cause the fall of one individual to become more gentle and no damage is suffered upon landing
| PH1
|
1
| 3B-49
| Feeblemind 1
| Enc
| -5 mental stat points (randomly distributed in packet of 5) (save per packet)
| DM
| 1
| 3B-50
| Find Familiar
| Cnj, Enc
| See [S4], or finds your familiar {1 creature}
| PH1
| 1
| 3B-51
| Fire Burst
| Alt, Evo
| L dmg fire (save) {1 group}
| TM2
|
1
| 3B-52
| Fire Shield 1
| Abj
| Anyone who melees with you takes 10% dmg back
| DM
| 1
| 3B-53
| Fireball 1
| Inv
| CLd2 fire dmg to a group (save:˝)
| DM
| 1
| 3B-54
| Firewater
| Alt
| Turns water into a flammable (2d6) substance
| UA1
|
1
| 3B-55
| Fist of Stone
| Alt, Ele
| Str 18 with unarmed attacks {self only}
| TM2
| 1
| 3B-56
| Floating Disc
| Evo
| Can carry 100L lbs.; Moves at caster's rate {1 group}
| RC0
| 1
| 3B-57
| Friends
|
| The caster appears more friendly, +2d4 Chr
| PH2
|
1
| 3B-58
| Gaze Reflection
| Alt, Ill
| Any gaze/eye attack reflection upon enemy {self only}
| PH2
| 1
| 3B-59
| Globe of Invulnerability 1
| Abj
| Immune to spells with SL=0
| DM
| 1
| 3B-60
| Grease
| Evo
| Anyone within the area must roll saving throw or slip and fall
| PH2
|
1
| 3B-61
| Hold Portal
| Alt
| Hold a door securely closed for spell duration
| PH2
| 1
| 3B-62
| Hornung's Guess
| Div, WM
| Know how many persons/objects of one type {1 group}
| TM2
| 1
| 3B-63
| Hypnotism
| Enc, Ill
| Suggestion (two saves, fails if both fail) {1d6 creatures}
| PH1
|
1
| 3B-64
| Identify
|
| Identifies magical items
| PH2
| 1
| 3B-65
| Inaudibility
| Ill
| Make no sound when walking (reduces wandering monsters)
| DM
| 1
| 3B-66
| Jump
|
| Caster can jump farther and into more height whit this spell
| PH2
|
1
| 3B-67
| Jump (1)
| Alt
| Can jump 30'; Has 1+L/3 jumps {Touch, 1 creature}
| PH1
| 1
| 3B-68
| Jump (2)
| Alt
| Can jump 30' {Touch, 1 creature}
| PH2
| 1
| 3B-69
| Lasting Breath
| Alt
| Can hold breath for duration {L creatures}
| TM2
|
1
| 3B-70
| Light
| Alt, Ill
| Magical light; can blind if targetted (save) {1 group}
| PH1
| 1
| 3B-71
| Lightning Bolt 1
| Inv
| CLd2 lightning dmg to a group (save:˝)
| DM
| 1
| 3B-72
| Mage Armor
| Cnj, Abj
| +4 AC {Touch, 1 creature}
| PH3
|
1
| 3B-73
| Magic Missile
|
| Ball of energy causing 1d4+1 hp damage, you can cast one per every other level you have
| PH2
| 1
| 3B-74
| Magic Missile (0)
| Evo
| (2*L+3)/5 missiles; 1d6+1 dmg force (no save) {1+ creatures}
| RC0
| 1
| 3B-75
| Magic Missile (1)
| Evo
| (L+1)/2 missiles; 1d4+1 dmg force (no save) {1+ creatures}
| PH1
|
1
| 3B-76
| Magic Missile 1
| Inv
| (CL+1)/2 missiles, each does 1d4+1 force dmg (no save)
| DM
| 1
| 3B-77
| Magic Weapon
| Alt, Enc
| Weapon has +1/+1 TH/dmg {Touch, 1 object}
| PH3
| 1
| 3B-78
| Melt
| Alt
| Melts snow or ice {1 group}
| UA1
|
1
| 3B-79
| Mending
|
| Mends broken, cut or otherwise apart object
| PH2
| 1
| 3B-80
| Message
| Alt
| Pointed individual receive message and can reply to it
| PH2
| 1
| 3B-81
| Metallic Orb
| Evo, Ill
| 1=Lead (1d6; -3 to base movement rate (save)) 2=Tin (1d8; Chill L r (save)) 3=Bronze (1d10; Cold 2'r, dmg=1d6 (save:0)) 4=Copper (1d12; Hypnotism L r (save)) 6=Silver (2d6; -2 Con 1 d (no save); Stun L r (save)) 8=Electrum (2d8; -20% MR 1 d (no save); -10% RR 1 d (no save); Feeblemind (save)) 9=Gold (2d10; Weakness (no save); Dispel E/N/G(save)) 11=Steel (2d12; Color Spray 5'r; Prismatic Spray 5'r) 13=Platinum (3d8; Maze (no save); Imprisonment (save)) {1 creature}
| DM
|
1
| 3B-82
| Metamorphose Liquid
|
| Metamorphoses liquid into an other liquid
| ToM
| 1
| 3B-83
| Metamorphose Liquids
| Alt
| Turns one liquid into another (nonmagical) {Touch, 1 group}
| TM2
| 1
| 3B-84
| Monster Swarm Summoning I
| Cnj
| Summons CL*4.5 (round down) DL 0 monsters
| DM
|
1
| 3B-85
| Mount
| Cnj
| Summons a horse/camel/elephant mount {1 creature}
| UA1
| 1
| 3B-86
| Murdock's Feathery Flyer
| Alt
| Can glide {self only}
| TM2
| 1
| 3B-87
| Nahal's Reckless Dweomer
| Evo, WM
| L% desired spell you know; else Wild Surge
| TM2
|
1
| 3B-88
| Nauseating Gas
| Enc
| Area effect: Nauseated (-5 all actions) (Fort save)
| DM
| 1
| 3B-89
| Nystul's Magical Aura
|
| Makes an object radiate magic
| PH2
| 1
| 3B-90
| Nystul's Magic Aura
| Ill
| Target is considered a magical item {Touch, 1 target}
| PH1
|
1
| 3B-91
| Nystul's Undetectable Aura
| Ill
| Object immune to detect spells {Touch, 1 object}
| PH3
| 1
| 3B-92
| Obscuring Mist
| Cnj
| Everything has cover to each other {1 group}
| PH3
| 1
| 3B-93
| Panic
| Enc
| Target is Panicked (50% flee, 50% taunted towards you) (Will save)
| DM
|
1
| 3B-94
| Patternweave
| Div
| Know what jumble of objects is supposed to be {1 group}
| TM2
| 1
| 3B-95
| Phantasmal Force
| Ill
| Area is sq'; Visual only {1 group}
| PH1
| 1
| 3B-96
| Phantom Armor
| Alt, Ill
| AC 3 source; +L hp (even above max); +1 saves {Touch, 1 creature}
| UA1
|
1
| 3B-97
| Poisonous Claws
| Nec
| Natural fighting has poison (CL*4 dmg, save for CL)
| DM
| 1
| 3B-98
| Power Word Blind 1
| Cha
| Blinds & stuns a creature if current hp < -160 (no save)
| DM
| 1
| 3B-99
| Power Word Kill 1
| Cha
| Kills a creature if current hp < -120 (no save)
| DM
|
1
| 3B-100
| Power Word Stun 1
| Cha
| Stuns a creature if current hp < -320 (no save)
| DM
| 1
| 3B-101
| Precipitation
| Alt
| Light rain in area {1 group}
| UA1
| 1
| 3B-102
| Prepared Blast
| Meta
| Your next spell has -CL saves, -CL*5% MR (or) +CL/2 to CL
| DM
|
1
| 3B-103
| Prismatic Wall 1
| Abj
| 1 Prismatic color
| DM
| 1
| 3B-104
| Protection from Chaos
| Abj
| +2 AC, +2 saves vs. evil; Prevents bodily contact {Touch, 1 creature}
| PH3
| 1
| 3B-105
| Protection from Evil
| Abj
| +2 AC, +2 saves vs. evil; Prevents bodily contact {Touch, 1 creature}
| PH3
|
1
| 3B-106
| Protection from Good
|
| Good creatures fight with penalties, protect from possession and mental control, protect from conjured beings
| PH2
| 1
| 3B-107
| Push
| Cnj
| Push up to 50L lbs.; Can knock over (save) {1 target}
| PH1
| 1
| 3B-108
| Radiation Resistance
| Abj
| RR 60+CL*5% [duration 1 hour]
| DM
|
1
| 3B-109
| Ray of Enfeeblement (3)
| Nec
| -1d6-L/2 Str (save) {1 creature}
| PH3
| 1
| 3B-110
| Ray of Enfeeblement 1
| Cha
| -5 physical stat points (randomly distributed in packets of 5) (save per packet)
| DM
| 1
| 3B-111
| Read Illusionist Magic
| Div, Ill
| Can read/identify illusionist writings/scrolls {self only}
| UA1
|
1
| 3B-112
| Read Magic
|
| With this spell the wizard can read magical scripts
| PH2
| 1
| 3B-113
| Reduce
| Alt
| -10L% size (max reduction = 50%) {1 target}
| PH3
| 1
| 3B-114
| Reverse Magic I
|
| Casts effect's reverse if 1st level & in range
| DM? (i?)
|
1
| 3B-115
| Run
| Enc
| (L+1)/2 targets; Move rate doubles {Touch, 1+ creatures}
| UA1
| 1
| 3B-116
| Scales
| Abj
| DR (CL*2)/+(CL/2) [duration 1 day]
| DM
| 1
| 3B-117
| Shield
|
| Negates magical missile attacks, provides AC2 vs. hand-hurled missiles, AC3 vs. device-propelled missiles and AC4 vs. other attack, grants +1 saving throw vs. frontal attack
| PH2
|
1
| 3B-118
| Shield (1)
| Evo, Abj
| Immune Force; AC2 source; +1 saves {self only}
| PH1
| 1
| 3B-119
| Shield (3)
| Abj
| +7 AC; +3 area saves {self only}
| PH3
| 1
| 3B-120
| Shield 1
| Abj
| AT +4 source
| DM
|
1
| 3B-121
| Shock Bolt {reverse: Grave Bolt}
| Evo
| CLd4 lightning {grave} damage, area 30' line, no save
| DM
| 1
| 3B-122
| Shocking Grasp
| Alt, Ele
| 1d8+L dmg electricity (no save) {Touch, 1 target}
| PH1
| 1
| 3B-123
| Silent Image
| Ill
| Area is 10' cubes; Illusion sight component only {1 group}
| PH3
|
1
| 3B-124
| Sleep
|
| Affect 2d4 HD, but monster with more than a 4+3 HD are unaffected, there is no saving throw against this spell
| PH2
| 1
| 3B-125
| Sleep (0)
| Enc
| 2d8 HD slept (no save); max HD/creature=4+1
| RC0
| 1
| 3B-126
| Sleep (1)
| Enc
| 4d4 HD slept (no save); max HD/creature=4+2 {1 group}
| PH1
|
1
| 3B-127
| Snilloc's Snowball
|
| Snowball causing 1d3 damage or 1d6 vs. fire dwelling or using creature
| FRA
| 1
| 3B-128
| Spell Turning 1
| Abj
| Turns the next CL/7 SL's of spells
| DM
| 1
| 3B-129
| Spider Climb
| Alt
| Climb Walls 200%; No Material componenting {Touch, 1 creature}
| PH1
|
1
| 3B-130
| Spook
| Ill
| Fear; Target gets a save each round {1 creature}
| UA1
| 1
| 3B-131
| Stepping Stones
|
| Creates stones in midair, can be stepped on
| DM? (i?)
| 1
| 3B-132
| Summon Monster I
| Cnj
| Summons a DL 1 creature to fight for you {1 creature}
| PH3
|
1
| 3B-133
| Taunt
| Enc
| One or more creatures of 1 type taunted (save) {1 group}
| PH2
| 1
| 3B-134
| Tenser's Floating Disc
| Evo
| Can carry 100L lbs.; Moves at rate 6 {1 group}
| PH1
| 1
| 3B-135
| Tenser's Transformation 1
| Alt
| +5% of max hp to current hp, -3 TH melee
| DM
|
1
| 3B-136
| True Strike
| Div
| Your next attack is at +20 TH {self only}
| PH3
| 1
| 3B-137
| Unseen Servant
| Cnj
| Invisible servant, can carry 40 lbs. {1 group}
| PH1
| 1
| 3B-138
| Ventriloquism
| Ill
| Ventriloquism {1 target}
| PH1
|
1
| 3B-139
| Wacky Ball 1 / Normal / ˝
| Evo
| Ld2 dmg normal element (save: ˝) {1 group}
| DM
| 1
| 3B-140
| Wall of Fog
| Alt, Ill
| Blocks sight (incl. Infravision)
| PH1
| 1
| 3B-141
| Wish 1
| Meta
| Wish for a SL=0 Wizard spell
| DM
|
1
| 3B-142
| Wizard Mark
| Alt
| Makes a permanent mark on target object {1 group}
| UA1
| 1
| 3B-143
| Write
| Evo
| Can copy 1 page of magical writings per hour. Does a rough copy of a spell so it can be properly inscribed later. A character may inscribe his caster level in spell levels each day into a format he can memorize from. {1 object}
| PH1
|
|
[S2] Wizard Spells
[S2.2] Level 2 Wizard Spells
SL
| #
| Name
| School
| Effect
| Source
|
2
| 3B-1
| Alley Summoning II
| Cnj, Wild
| Summons a DL IV alley monster, under your control, 2% chance per segment of losing control
| DM
| 2
| 3B-2
| Alter Self
| Alt, Ill
| Alter Appearance; +/- 50% size; Fly 3"; Swim {self only}
| UA1
| 2
| 3B-3
| Anti-Magic Shell 2
| Abj
| Anti-Magic of SL 0 to 1
| DM
|
2
| 3B-4
| Arcane Lock
| Abj
| Locks a look/container {Touch, 1 object}
| PH3
| 2
| 3B-5
| Armor 2
| Abj
| +CL*4 current hp
| DM
| 2
| 3B-6
| Bind
| Alt, Enc
| Animates 1 rope-like object {1 object}
| UA1
|
2
| 3B-7
| Blindness
| Ill
| Blindness (save); can be dispelled/cured {1 creature}
| PH2
| 2
| 3B-8
| Blindness/Deafness
| Alt
| Blindness or Deafness (caster's choice) (save) {1 creature}
| PH3
| 2
| 3B-9
| Blur
|
| Enemies fight with penalties against blurred wizard
| PH2
|
2
| 3B-10
| Blur (1)
| Ill
| +4 AC; +1 saves {self only}
| PH1
| 2
| 3B-11
| Blur (3)
| Ill
| 20% WR vs. creatures without True Sight {self only}
| PH3
| 2
| 3B-12
| Bull's Strength
| Alt
| +1d4+1 Str {Touch, 1 creature}
| PH3
|
2
| 3B-13
| Chain Lightning 2
| Inv
| Do CL lightning hits for CLd2 dmg, decreases 1 die per hit
| DM
| 2
| 3B-14
| Chaos Shield
| Abj
| Protection from your own wild surges (get save) {self only}
| TM2
| 2
| 3B-15
| Charming II
| Enc
| Charms up to 2 monsters, gets a new save every turn
| DM
|
2
| 3B-16
| Cone of Cold 2
| Inv
| CLd4+CL cold dmg to a group (save:˝)
| DM
| 2
| 3B-17
| Cone of Eldritch Shards {Acid}
| Evo
| CLd6 eldritch shards {acid} damage, area 40' cone, no save
| DM
| 2
| 3B-18
| Continual Flame
| Ill
| Magical flame (illusionary); no heat {Touch, 1 object}
| PH3
|
2
| 3B-19
| Continual Light
| Alt
| Magical light; can blind if targetted (save) {1 group}
| PH1
| 2
| 3B-20
| Create Item II
| Cnj
| Creates an item of <= CL^2 gp value, lasts for 4 turns
| DM
| 2
| 3B-21
| Darkness 15' Radius
|
| Cause surrounding to become engulfed in total darkness
| PH2
|
2
| 3B-22
| Darkness, 15' radius
| Alt
| Magical darkness {1 group}
| PH2
| 2
| 3B-23
| Darkvision
| Alt
| Can see in darkness {Touch, 1 creature}
| PH3
| 2
| 3B-24
| Daylight
| Evo
| Object sheds daylight 60' r {Touch, 1 object}
| PH3
|
2
| 3B-25
| Deafness
| Ill
| Deafness (save); can be dispelled/cured {1 creature}
| PH1
| 2
| 3B-26
| Death Spell 2
| Nec
| Slay 2d12 HD of creatures (save)
| DM
| 2
| 3B-27
| Deeppocket
|
| Extradimensional space which can contains more mass than the pocket would indicate
| PH2
|
2
| 3B-28
| Deeppockets
| Alt, Enc
| Extradimensional space (100 lbs.) {Touch, 1 object}
| UA1
| 2
| 3B-29
| Detect Evil
|
| Detect the presence of evil
| PH2
| 2
| 3B-30
| Detect Evil (0)
| Div
| Detect evil / evil intent 60' {self only}
| RC0
|
2
| 3B-31
| Detect Evil (2)
| Div
| Detect evil / evil intent 180' {self only}
| PH2
| 2
| 3B-32
| Detect Good
|
| Detect the presence of goodness
| PH2
| 2
| 3B-33
| Detect/Identify Psionics
| Div
| Detect Psionics; 1M, 1/t: Identify Psionic Item/Effect
| DM
|
2
| 3B-34
| Detect Psionics
| Div
| Detect Psionics 60' {self only}
| DM
| 2
| 3B-35
| Detect Thoughts
| Div
| Detect surface thoughts 60' {self only}
| PH3
| 2
| 3B-36
| Dispel Exhaustion 2
| Alt
| Restore 10% of dmg taken, get an Original Haste 2 for 1 round
| DM
|
2
| 3B-37
| Dispel Radiation
| Abj
| Dispels Radiation (1 target = auto success) {1 group}
| DM
| 2
| 3B-38
| Endurance
| Alt
| +1d4+1 Con {Touch, 1 creature}
| PH3
| 2
| 3B-39
| Entangle (0)
| Enc
| Animates a rope; can entangle a creature (save) {1 object}
| RC0
|
2
| 3B-40
| ESP
|
| Detect the surface thoughts of other beings
| PH2
| 2
| 3B-41
| ESP (0)
| Div
| Can read surface thoughts (no save) {1+ creatures}
| RC0
| 2
| 3B-42
| ESP (1)
| Div
| Can read surface thoughts (no save) {1+ creatures}
| PH1
|
2
| 3B-43
| Fascinate
| Ill
| Charmed and Fascinated (save) {1 creature}
| UA1
| 2
| 3B-44
| Feeblemind 2
| Enc
| -10 mental stat points (randomly distributed in packets of 5) (save per packet)
| DM
| 2
| 3B-45
| Fire Shield 2
| Abj
| Anyone who melees with you takes 25% dmg back
| DM
|
2
| 3B-46
| Fireball 2
| Inv
| CLd4 fire dmg to a group (save:˝)
| DM
| 2
| 3B-47
| Flaming Sphere
| Evo
| Move rate 3; 2d6 dmg fire (save if not directly hit) {1 group}
| PH3
| 2
| 3B-48
| Fluid Movement
| Abj
| +CL Reflex saves
| DM
|
2
| 3B-49
| Fog Cloud
| Alt, Ill
| Blocks sight (incl. infravision) {1 group}
| PH3
| 2
| 3B-50
| Fool's Gold
|
| Copper coins seems to be gold coins
| PH2
| 2
| 3B-51
| Fools' Gold
| Alt, Ill
| 4000L gp value {1 group}
| PH1
|
2
| 3B-52
| Forget
| Enc
| Forget (L+2)/3 minutes, or 1 specific memory
| PH1
| 2
| 3B-53
| Glitterdust
|
| Save vs. Spell or blinded
| PH2
| 2
| 3B-54
| Glitterdust (2)
| Cnj
| Blind 1d4+1 r (save)
| PH2
|
2
| 3B-55
| Glitterdust (3)
| Cnj
| Blind L r (save)
| PH3
| 2
| 3B-56
| Globe of Invulnerability 2
| Abj
| Immune to spells with SL=0 to 1
| DM
| 2
| 3B-57
| Hornung's Baneful Deflector
| Evo
| Missile vs. you: it hits a random creature in 15' {Touch, 1 creature}
| TM2
|
2
| 3B-58
| Hypnotic Pattern
|
| 24 HD of creature kept captive by this spell, if the victim is harmed the spell breaks
| PH2
| 2
| 3B-59
| Hypnotic Pattern (1)
| Ill
| 24 HD looking at pattern are Hypnotized
| PH1
| 2
| 3B-60
| Hypnotic Pattern (3)
| Ill
| 2d4+L HD looking at pattern are Fascinated {1 group}
| PH3
|
2
| 3B-61
| Improved Phantasmal Force
| Ill
| Area is sq'; Sight and sound {1 group}
| PH1
| 2
| 3B-62
| Insatiable Thirst
| Enc
| Save or drink anything nearby {1 creature}
| TM2
| 2
| 3B-63
| Invisibility
| Ill
| Invisibility; attacking ends spell {Touch, 1 target}
| PH1
|
2
| 3B-64
| Irritation
| Alt
| -4 AC; -2 TH; -1 Dex; -1 Cml until 1V spent {1 creature}
| UA1
| 2
| 3B-65
| Knock
| Alt
| Open locked/barred/held/wizard locked doors {1 group}
| PH1
| 2
| 3B-66
| Know Alignment
| Div
| Detect alignment 30L' on 1 creature /r {1+ creatures}
| UA1
|
2
| 3B-67
| Leomund's Trap
| Ill
| Illusionary trap, can be "disarmed" to avoid {Touch, 1 object}
| PH1
| 2
| 3B-68
| Levitate
|
| Subject can alter his altitude, but cannot fly horizontally without aid
| PH2
| 2
| 3B-69
| Levitate (1)
| Alt
| Can levitate up/down at normal movement rate {1 creature}
| PH1
|
2
| 3B-70
| Lightning Bolt 2
| Inv
| CLd4 lightning dmg to a group (save:˝)
| DM
| 2
| 3B-71
| Locate Object
|
| Pinpoint the location of a known general object
| PH2
| 2
| 3B-72
| Locate Object (1)
| Div
| Locate one object {1 object}
| PH1
|
2
| 3B-73
| Locate Object (3)
| Div
| Locate one object {1 object}
| PH3
| 2
| 3B-74
| Lock
|
| Lock a door
| PH2
| 2
| 3B-75
| Magic Missile 2
| Inv
| (CL+1) missiles, each does 1d4+1 force dmg (no save)
| DM
|
2
| 3B-76
| Magic Mouth
| Alt
| Object speaks up to 25 words, can set up trigger {1 object}
| PH1
| 2
| 3B-77
| Magic Resistance
| Abj
| MR 50+CL*5% [duration 2 hours]
| DM
| 2
| 3B-78
| Mask Alignment & Blend In
| Ill
| You appear to be another alignment / part of enemy's group
| DM
|
2
| 3B-79
| Maximilian's Earthen Grasp
|
| Stony arm reach for the target and grasp him penalizing him in fight
| ToM
| 2
| 3B-80
| Maximillan's Earthen Grasp
| Alt
| Arm holds target, has double caster's hp {1 creature}
| TM2
| 2
| 3B-81
| Melf's Acid Arrow
|
| 2d4 point of acid damage, acid last more if caster is more experienced, the arrow must hit the target
| PH2
|
2
| 3B-82
| Melf's Acid Arrow (1)
| Evo
| Roll TH +1: (3+L/3)d4+1 dmg acid (no save) {1 target}
| UA1
| 2
| 3B-83
| Melf's Acid Arrow (3)
| Cnj
| Roll TH: (2+2*L/3)d4 dmg acid (no save) {1 target}
| PH3
| 2
| 3B-84
| Minor Image
| Ill
| Area is 10' cubes; Illusion: sight & sound {1 group}
| PH3
|
2
| 3B-85
| Mirror Image
|
| Conjures illusionary images of the caster, enemies don't know which is the caster
| PH2
| 2
| 3B-86
| Mirror Image (0)
| Ill
| Creates 1d4 images of yourself {self only}
| RC0
| 2
| 3B-87
| Mirror Image (3)
| Ill
| Creates 1d4+L/3 images of yourself {self only}
| PH3
|
2
| 3B-88
| Misdirection
| Ill
| Redirects divination spells {1 target}
| PH3
| 2
| 3B-89
| Monster Summoning 2
| Cnj
| Summon a DL=0 monster
| DM
| 2
| 3B-90
| Monster Swarm Summoning II
| Cnj
| Summons CL*4 DL I monsters
| DM
|
2
| 3B-91
| Nahal's Nonsensical Nullifier
| Abj
| Know Align / Detect Evil/Lie give random results {Touch, 1 creature}
| TM2
| 2
| 3B-92
| Notched Blast
| Meta
| Your next spell is "held" (release as 0), no spells until released
| DM
| 2
| 3B-93
| Obscure Object
| Abj
| Hides object from location/detection/scrying {Touch, 1 object}
| PH3
|
2
| 3B-94
| Past Life
| Div
| Know dead's former appearance & last minute {Touch, 1 target}
| TM2
| 2
| 3B-95
| Power Word Blind 2
| Cha
| Blinds & stuns a creature if current hp < -120 (no save)
| DM
| 2
| 3B-96
| Power Word Kill 2
| Cha
| Kills a creature if current hp < -90 (no save)
| DM
|
2
| 3B-97
| Power Word Stun 2
| Cha
| Stuns a creature if current hp < -240 (no save)
| DM
| 2
| 3B-98
| Prismatic Wall 2
| Abj
| 2 Prismatic colors
| DM
| 2
| 3B-99
| Protection from Arrows
| Abj
| -10 dmg /missile attack, unless +L/5+1 or better {Touch, 1 creature}
| PH3
|
2
| 3B-100
| Protection from Cantrip
|
| Cantrip Protect and area or creature from cantrips
| PH2
| 2
| 3B-101
| Protection from Cantrips
| Abj
| Immune to 0 level spells (Cantrips or Orisons) {Touch, 1 target}
| UA1
| 2
| 3B-102
| Protection from Paralysis
| Abj
| Immune to paralysis, slow, hold {Touch, 1 creature}
| TM2
|
2
| 3B-103
| Pyrotechnics
| Alt, Ele
| Blindness within 120' (save); obscures vision
| PH1
| 2
| 3B-104
| Ray of Enfeeblement
|
| Target reduced to strength 5 unless save is made
| PH2
| 2
| 3B-105
| Ray of Enfeeblement (1)
| Enc
| Loses 25+2L% Str and physical dmg done {1 creature}
| PH1
|
2
| 3B-106
| Ray of Enfeeblement (2)
| Enc
| Str goes to 5, -1 per die physical dmg {1 creature}
| PH2
| 2
| 3B-107
| Ray of Enfeeblement 2
| Cha
| -10 physical stat points (randomly distributed in packets of 5) (save per packet)
| DM
| 2
| 3B-108
| Remove Scent
| Ill
| You (or 1 target) has no scent (reduces wandering monsters)
| DM
|
2
| 3B-109
| Resist Elements
| Abj
| -12 dmg/r from 1 of: acid/cold/lightning/fire/sound {Touch, 1 creature}
| PH3
| 2
| 3B-110
| Ride the Wind
| Alt
| Carried by wind at 12" (save) {L creatures}
| TM2
| 2
| 3B-111
| Rope Trick
| Alt
| Creates 30' rope, top is extradimensional space. If the extra-dimensional space is ruptured (due to Anti-Magic or whatever), the contents will be dumped to the Astral plane. The rope that the spell creates is extremely difficult to destroy by physical means.
| PH1
|
2
| 3B-112
| Scare
|
| Creatures with fewer than 6 HD are terrified, only elves, half-elves and priests get saving throw
| PH2
| 2
| 3B-113
| Scare (1)
| Enc
| Fear (save) {1 creature}
| PH1
| 2
| 3B-114
| Scare (3)
| Nec
| Fear (save); Creatures > 5 HD are immune {1 group}
| PH3
|
2
| 3B-115
| See Invisibility
| Div
| Detect invisible/astral/ethereal 100+10L' {self only}
| PH3
| 2
| 3B-116
| Sense Shifting
| Alt
| Sensory affects of your SL 1-3 spells change {self only}
| TM2
| 2
| 3B-117
| Shatter
| Alt
| Object(s) destroyed (save vs. crushing blow) {1 group}
| PH2
|
2
| 3B-118
| Shield 2
| Abj
| AT +8 source
| DM
| 2
| 3B-119
| Snilloc's Snowball Swarm
|
| 1d3 hp/level of ice damage or 1d6/level vs. fire dwelling or using creature
| FRA
| 2
| 3B-120
| Spectral Hand
| Nec
| Can use 1 touch at range per round (roll TH+2). The hand can be re-used, but it must return to the caster so he can touch it. The hand does not need to roll to hit. The hand itself can be attacked (AC 0, has 2 hit points per caster level). The spell level limit is removed.
| PH2
|
2
| 3B-121
| Spell Turning 2
| Abj
| Turns the next CL/6 SL's of spells
| DM
| 2
| 3B-122
| Stinking Cloud
| Evo, Cnj
| Nauseated (save)
| PH1
| 2
| 3B-123
| Strength
| Alt
| +1d8 Str {Touch, 1 creature}
| PH1
|
2
| 3B-124
| Summon Monster II
| Cnj
| 1 DL 2 or 1d3 DL 1 creatures to fight for you {1 creature}
| PH3
| 2
| 3B-125
| Summon Swarm
| Cnj
| Summons rats,bats,spiders,etc. 1d4+L/3 dmg/r
| PH2
| 2
| 3B-126
| Tail
| Alt
| Grow an extra tail [lose spell slot while running]
| DM
|
2
| 3B-127
| Tasha's Uncontrollable Hideous Laughter
|
| Various negative effect as victim collapses into gales of laughter
| PH2
| 2
| 3B-128
| Tasha's Hideous Laughter
| Enc
| Do nothing (save) {1 creature}
| PH3
| 2
| 3B-129
| Tasha's Uncont. Hideous Laughter
| Evo
| -2 Str and Dazed (save) {1 creature}
| UA1
|
2
| 3B-130
| Tenser's Transformation 2
| Alt
| +10% of max hp to current hp, -2 TH melee
| DM
| 2
| 3B-131
| Time Stop 2
| Alt
| Stops time for 1 segment
| DM
| 2
| 3B-132
| Ultravision
| Alt, Ill
| Ultravision 300' {Touch, 1 creature}
| UA1
|
2
| 3B-133
| Undetectable Alignment
|
| Protect from alignment probing magic
| PH2
| 2
| 3B-134
| Vocalize
| Alt
| Can cast spells without Verbal components {Touch, 1 creature}
| UA1
| 2
| 3B-135
| Wacky Ball 2 / Normal / ˝
| Evo
| Ld4 dmg normal element (save: ˝) {1 group}
| DM
|
2
| 3B-136
| Web
| Evo
| Save & Str check: Miss 1 = Slow; Miss 2 = Held {1 group}
| PH1
| 2
| 3B-137
| Whip
| Evo
| Whip, 0,1/r to swing: Fear animals; Disarm (save) {1 object}
| UA1
| 2
| 3B-138
| Whispering Wind
| Alt, Ill
| Send 12 word message or cause a sound {1 group}
| UA1
|
2
| 3B-139
| Wish 2
| Meta
| Wish for a SL=0 to 1 Wizard spell
| DM
| 2
| 3B-140
| Wizard Lock
| Alt
| Magically locks door/lock {Touch, 1 group}
| PH1
| 2
| 3B-141
| Zephyr
| Evo
| Gentle breeze; holds back clouds/vapor {1 group}
| UA1
|
|
[S2] Wizard Spells
[S2.3] Level 3 Wizard Spells
SL
| #
| Name
| School
| Effect
| Source
|
3
| 3B-1
| Air Breathing
|
| Underwater creatures can breathe normal air
| PH2
| 3
| 3B-2
| Alacrity
|
| Speed up casting of spell
| ToM
| 3
| 3B-3
| Alamir's Fundamental Breakdown
|
| Learns the ingredients of a magical item or chemical mixture
| ToM
|
3
| 3B-4
| Alley Summoning III
| Cnj, Wild
| Summons a DL VI alley monster, under your control, 3% chance per segment of losing control
| DM
| 3
| 3B-5
| Anti-Magic Shell 3
| Abj
| Anti-Magic of SL 0 to 2
| DM
| 3
| 3B-6
| Armor 3
| Abj
| +CL*6 current hp
| DM
|
3
| 3B-7
| Augmentation I
|
| Augments the damage inflicted by spells of level 1-3
| ToM
| 3
| 3B-8
| Blink
|
| Caster phases thus other cannot hit him
| PH2
| 3
| 3B-9
| Blink (2)
| Alt
| 0, 1/r: Uncontrolled Blink somewhere within 10'
| PH2
|
3
| 3B-10
| Blink (3)
| Alt
| You randomly vanish and reappear for 1 round/level.
| PH3
| 3
| 3B-11
| Blink (DM)
| Alt
| 0, 1/r: Blink; The location is not random (caster has control). If you blink away after meleeing with a creature, it gets a parting shot (but it cannot turn around first).
| DM
| 3
| 3B-12
| Chain Lightning 3
| Inv
| Do CL lightning hits for CLd3 dmg, decreases 1 die per hit
| DM
|
3
| 3B-13
| Charming III
| Enc
| Charms up to 3 monsters, gets a new save every hour
| DM
| 3
| 3B-14
| Clairaudience
| Div
| Same plane
| PH2
| 3
| 3B-15
| Clairaudience/Clairvoyance
| Div
| Hear or see at a distance for 1 min./level.
| PH3
|
3
| 3B-16
| Clairvoyance
| Div
| Same plane
| PH2
| 3
| 3B-17
| Cone of Cold 3
| Inv
| CLd6+CL cold dmg to a group (save:˝)
| DM
| 3
| 3B-18
| Create Item III
| Cnj
| Creates an item of <= CL^3 gp value, lasts for 8 turns
| DM
|
3
| 3B-19
| Death Spell 3
| Nec
| Slay 3d12 HD of creatures (save)
| DM
| 3
| 3B-20
| Delay Death
| Enc;Nec
| Can act normally at up to -10 hp
| PHBR4
| 3
| 3B-21
| Delude
| Alt
| Conceals alignment
| PH2
|
3
| 3B-22
| Detect Innates
| Alt
| Detects innate powers
| DM
| 3
| 3B-23
| Dispel Exhaustion 3
| Alt
| Restore 25% of dmg taken, get an Original Haste 3 for 1 round
| DM
| 3
| 3B-24
| Dispel Illusion
| Abj;Ill
| Dispels illusions in area
| PH1
|
3
| 3B-25
| Dispel Magic
| Abj
| Dispels magic, (10+CL-enemyCL)*5% in area or auto 1 effect
| PH2
| 3
| 3B-26
| Dispel Magic 3
| Enc
| Dispel 1 magic effect
| DM
| 3
| 3B-27
| Displacement
| Ill
| WR 50%
| PH3
|
3
| 3B-28
| Enslave Person
| Enc
| As Charm Person, except the effect cannot be thrown off by being damaged, and there is no daily save check.
| DM
| 3
| 3B-29
| Explosive Runes
| Alt;Evo
| 6d4+6 dmg force or fire (save: ˝)
| PH2
| 3
| 3B-30
| Far Reaching I
|
| Increase the range of spell of 1-2 level by 50% and 3 level by 25%
| ToM
|
3
| 3B-31
| Feeblebody
| Alt
| Str and Con are reduced to 1d4 each (Spell save)
| DM
| 3
| 3B-32
| Feeblemind 3
| Enc
| -15 mental stat points (randomly distributed in packets of 5) (save per packet)
| DM
| 3
| 3B-33
| Feign Dead
|
| Subject appears dead for 1 hour+1t/level
| PH2
|
3
| 3B-34
| Feign Death
| Nec
| People think you're dead
| PH2
| 3
| 3B-35
| Fire Shield 3
| Abj
| Anyone who melees with you takes 50% dmg back
| DM
| 3
| 3B-36
| Fireball
| Evo
| CLd6 dmg fire (save: ˝) in area
| PH2&3
|
3
| 3B-37
| Fireball 3
| Inv
| CLd6 fire dmg to a group (save:˝)
| DM
| 3
| 3B-38
| Flame Arrow
| Cnj
| +1 fire dmg to 2*CL arrows; or throw CL/5 missiles for 5d6
| PH2&3
| 3
| 3B-39
| Fly
| Alt
| Fly at 18"
| PH2&3
|
3
| 3B-40
| Gaseous Form
| Alt
| Subject becomes insubstantial and can fly slowly.
| PH3
| 3
| 3B-41
| Gentle Repose
| Nec
| Preserves one corpse.
| PH3
| 3
| 3B-42
| Globe of Invulnerability 3
| Abj
| Immune to spells with SL=0 to 2
| DM
|
3
| 3B-43
| Greater Magic Weapon
| Alt
| +1/three levels (max +5).
| PH3
| 3
| 3B-44
| Gust of Wind
|
| Causes wind to blow from caster direction with 30 mile per hour speed
| PH2
| 3
| 3B-45
| Halt Undead
| Nec
| Immobilizes undead for 1 round/level.
| PH3
|
3
| 3B-46
| Haste
| Alt
| +1 P, +1V to one group
| PH2
| 3
| 3B-47
| Hold Person
| Enc
| Holds up to 4 people
| PH2&3
| 3
| 3B-48
| Hold Undead
| Nec
| Holds up to 3 undead
| PH2
|
3
| 3B-49
| Illusionary Script
| Ill
| Only intended creatures can read the message
| PH2
| 3
| 3B-50
| Illusory Script
| Ill
| Only intended reader can decipher.
| PH3
| 3
| 3B-51
| Immediate Monster Summoning III
| Cnj, Chrono
| Summons a DL I monster without summoning sickness
| DM
|
3
| 3B-52
| Infravision
| Alt
| Target gains infravision
| PH2
| 3
| 3B-53
| Invisibility 15' Radius
|
| Causes anyone in area of effect to become invisible
| PH2
| 3
| 3B-54
| Invisibility Sphere
| Ill
| Makes everyone within 10 ft. invisible.
| PH3
|
3
| 3B-55
| Invisibility, 10' Radius
| Ill
| Makes everyone within 10 ft. invisible.
| PH2
| 3
| 3B-56
| Item
| Alt
| Makes one object 1/12 normal size
| PH2
| 3
| 3B-57
| Keen Edge
| Alt
| Doubles normal weapon's threat range.
| PH3
|
3
| 3B-58
| Leomund's Tiny Hut
|
| 4h + 1h/lv It can hold up to 7 being. The temperature is normal, protects from elements, outsiders cannot be peer into it. Do not stops missiles or magic
| PH2
| 3
| 3B-59
| Lightning Bolt
| Evo
| Electricity deals 1d6 damage/level.
| PH2&3
| 3
| 3B-60
| Lightning Bolt 3
| Inv
| CLd6 lightning dmg to a group (save:˝)
| DM
|
3
| 3B-61
| Lorloveim's Creeping Shadow
|
| Elongate caster shadow. Through the shadow caster can hear, see and speak.
| ToM
| 3
| 3B-62
| Magic Circle against C/E/G/L
| Abj
| As protection spells, but 10-ft. radius and 10 min./level.
| PH3
| 3
| 3B-63
| Magic Missile 3
| Inv
| (CL+1)*3/2 missiles, each does 1d4+1 force dmg (no save)
| DM
|
3
| 3B-64
| Major Image
| Ill
| As silent image, plus sound, smell and thermal effects.
| PH3
| 3
| 3B-65
| Maximilian's Stony Grasp
|
| Stony arm reach for the target and grasp him penalizing him in fight
| ToM
| 3
| 3B-66
| Melf's Minute Meteor
|
| Long lasting spell conjuring many magical stones, can be aimed at multiple target, causes 1d4 point of damage per meteors, has to be thrown
| PH2
|
3
| 3B-67
| Melf's Minute Meteors
| Evo
| CLd4 dmg earth to one target (no save)
| PH2
| 3
| 3B-68
| Minor Malison
|
| Worsen one's saving throws
| ToM
| 3
| 3B-69
| Monster Summoning 3
| Cnj
| Summon a DL=1 monster
| DM
|
3
| 3B-70
| Monster Summoning I
| Cnj
| Summons 2d4 DL 1 monsters
| PH2
| 3
| 3B-71
| Monster Swarm Summoning III
| Cnj
| Summons CL*3.5 (round down) DL II monsters
| DM
| 3
| 3B-72
| Nondetection
| Abj
| Hides subject from divination, scrying.
| PH2&3
|
3
| 3B-73
| Non-Detection
|
| Protect from detection for 1 hour/level
| PH2
| 3
| 3B-74
| Paralyzation
| Ill
| Paralyzation (area) (save) (max HD = 2*CL)
| PH1
| 3
| 3B-75
| Phantom Steed
| Cnj
| Magical horse appears for 1 hour/level.
| PH2&3
|
3
| 3B-76
| Power Word Blind 3
| Cha
| Blinds & stuns a creature if current hp < -80 (no save)
| DM
| 3
| 3B-77
| Power Word Kill 3
| Cha
| Kills a creature if current hp < -60 (no save)
| DM
| 3
| 3B-78
| Power Word Stun 3
| Cha
| Stuns a creature if current hp < -160 (no save)
| DM
|
3
| 3B-79
| Prismatic Sphere 3
| Abj
| 1 Prismatic color
| DM
| 3
| 3B-80
| Prismatic Wall 3
| Abj
| 3 Prismatic colors or 1 MultiPrismatic colors (may repeat colors in either mode)
| DM
| 3
| 3B-81
| Protection from Elements
| Abj
| Absorb 12 damage/level from one kind of energy.
| PH3
|
3
| 3B-82
| Protection from Evil 10' Radius
|
| Like the protection from Evil spell
| PH2
| 3
| 3B-83
| Protection from Good 10' Radius
|
| Like the protection from Good spell
| PH2
| 3
| 3B-84
| Protection from Normal Missiles
| Abj
| Duration CL turns
| PH2
|
3
| 3B-85
| Psionic Resistance
| Abj
| PsiR 40+CL*5% [duration 3 hours]
| DM
| 3
| 3B-86
| Put Out of Misery
| Nec
| Target being at negative hp that would die if unattended is slain (no save)
| DM
| 3
| 3B-87
| Ray of Enfeeblement 3
| Cha
| -15 physical stat points (randomly distributed in packets of 5) (save per packet)
| DM
|
3
| 3B-88
| Secret Page
| Alt
| Changes one page to hide its real content.
| PH2&3
| 3
| 3B-89
| Sepia Snake Sigil
| Cnj
| Creates text symbol that immobilizes reader.
| PH2&3
| 3
| 3B-90
| Shield 3
| Abj
| AT +12 source
| DM
|
3
| 3B-91
| Shrink Item
| Alt
| Object shrinks to one-twelfth size.
| PH3
| 3
| 3B-92
| Skullcap
| Abj
| +CL Will saves; +CL*2 Personality/Ego score
| DM
| 3
| 3B-93
| Sleet Storm
| Cnj
| Hampers vision and movement.
| PH3
|
3
| 3B-94
| Slow (2)
| Alt
| x1/2 move rate, x1/2 #att, -4 AC, -4 TH, lose Dex mods
| PH2
| 3
| 3B-95
| Slow (3)
| Alt
| CL subjects can use only 1S/segment, -2 AC, -2 melee rolls.
| PH3
| 3
| 3B-96
| Spectral Force
| Ill
| Illusion containing visual, thermal, olfactory and sound components
| PH2
|
3
| 3B-97
| Spell Turning 3
| Abj
| Turns the next CL/5 SL's of spells
| DM
| 3
| 3B-98
| Spellshaping I
| Meta
| Move a spell effect on target to yourself (they get save)
| DM
| 3
| 3B-99
| Sphere of Composition
| Evo
| CLd8 dmg, picks normal/para/quasi most vuln to, 50' sphere
| DM
|
3
| 3B-100
| Spirit Armor
|
| AC4, +3 on saves,
| ToM
| 3
| 3B-101
| Squaring the Circle
|
| Alter the shape of spells of level 1-5
| ToM
| 3
| 3B-102
| Steal Breath
| Nec
| Target living creature loses 50% hp (save to lose 10% hp)
| DM
|
3
| 3B-103
| Suggestion
| Enc
| Compels subject to follow stated course of action.
| PH2&3
| 3
| 3B-104
| Summon Monster III
| Cnj
| Calls outsider (DL 3) to fight for you.
| PH3
| 3
| 3B-105
| Tangetongue
|
| Confuses verbal communication
| PH2
|
3
| 3B-106
| Tenser's Transformation 3
| Alt
| +25% of max hp to current hp, -1 TH melee
| DM
| 3
| 3B-107
| Third Arm Growth
| Alt
| Grow an extra arm or leg [lose spell slot while running]
| DM
| 3
| 3B-108
| Time Stop 3
| Alt
| Stops time for 1d2 segments
| DM
|
3
| 3B-109
| Tongues
| Alt;Div
| Speak any language.
| PH2&3
| 3
| 3B-110
| Vampiric Touch
| Nec
| Touch deals 1d6/two caster levels; caster gains dmg as hp.
| PH2&3
| 3
| 3B-111
| Wacky Ball 3 / Normal / ˝
| Evo
| Area CLd6 dmg normal element (save: ˝)
| DM
|
3
| 3B-112
| Water Breathing
| Alt
| Subjects can breathe underwater.
| PH2&3
| 3
| 3B-113
| Wind Wall (3)
| Alt
| Deflects arrows, smaller creatures, and gases.
| PH3
| 3
| 3B-114
| Wind Wall (2)
|
| 10' wide*5' high/level Stop small insect and birds, gases, breath weapon. Hinder missile fire
| PH2
|
3
| 3B-115
| Wish 3
| Meta
| Wish for a SL=0 to 2 Wizard spell
| DM
| 3
| 3B-116
| Wizard Sight
|
| Caster's sense if someone is a spellcaster and can determine if he/she is a priest or a wizard. Caster can detect magic in objects
| ToM
| 3
| 3B-117
| Wraithform
| Alt;Ill
| Target becomes ethereal; need +1 weapon to hit
| PH2
|
|
[S2] Wizard Spells
[S2.4] Level 4 Wizard Spells
SL
| #
| Name
| School
| Effect
| Source
|
4
| 3B-1
| Alley Summoning IV
| Cnj, Wild
| Summons a DL VIII alley monster, under your control, 4% chance per segment of losing control
| DM
| 4
| 3B-2
| Anti-Magic Shell 4
| Abj
| Anti-Magic of SL 0 to 3
| DM
| 4
| 3B-3
| Arcane Eye
| Div
| Invisible floating eye moves 30 ft./round.)
| PH3
|
4
| 3B-4
| Armor 4
| Abj
| +CL*8 current hp
| DM
| 4
| 3B-5
| Bestow Curse
| Alt
| -6 to an ability; -4 TH/saves/checks; or 50% lose each action
| PH3
| 4
| 3B-6
| Chain Lightning 4
| Inv
| Do CL lightning hits for CLd4 dmg, decreases 1 die per hit
| DM
|
4
| 3B-7
| Charm Monster
| Enc
| Makes monster believe it is your ally.
| PH2&3
| 4
| 3B-8
| Cone of Cold 4
| Inv
| CLd8+CL cold dmg to a group (save:˝)
| DM
| 4
| 3B-9
| Confusion
| Enc
| Confuses targets, who can wander away, attack friend or do nothing
| PH2&3
|
4
| 3B-10
| Contagion
| Nec
| Infects subject with chosen disease.
| PH2&3
| 4
| 3B-11
| Death Spell 4
| Nec
| Slay 4d12 HD of creatures (save)
| DM
| 4
| 3B-12
| Detect Scrying
| Div
| Alerts you of magical eavesdropping.
| PH2&3
|
4
| 3B-13
| Dig
| Evo; Alt
| Caster can dig 125 cubic feet per round
| PH2
| 4
| 3B-14
| Dilation I
|
| Increase area of effect of spells of level 1-3 by 25%
| ToM
| 4
| 3B-15
| Dimension Door
| Alt
| Does cause summoning sickness. You can look through the door, but cannot accurately target weapons through it. Spells cannot be cast through the door. Unwilling creatures are allowed a save to avoid the effect. If two dimension doors intersect, they will disappear, and the two ends of the effects that aren't intersecting become one "long distance" dimension door. It is possible to create a (higher level) version of the spell where one or both ends of the spell can move.
| PH2&3
|
4
| 3B-16
| Dimensional Anchor
| Abj
| Bars extradimensional movement.
| PH3
| 4
| 3B-17
| Dispel Exhaustion
| Ill
| Up to 4 people: Recover 50% lost hp and Haste. Yes, since this is an Illusion, one of the targets CAN disbelieve the effect and it turns off. This is usually not a good idea.
| PH1
| 4
| 3B-18
| Dispel Exhaustion 4
| Alt
| Restore 50% of dmg taken, get an Original Haste 4 for 1 round
| DM
|
4
| 3B-19
| Dispel Magic 4
| Enc
| Dispel 2 magic effects
| DM
| 4
| 3B-20
| Dispel Psionics
| Abj
| Dispels Psionics
| DM
| 4
| 3B-21
| Divination Enhancement
|
| Increase the duration and range of divination spells by 50%, spells must be of 1-4 level
| ToM
|
4
| 3B-22
| Emotion
| Enc
| Arouses strong emotion in subject.
| PH2&3
| 4
| 3B-23
| Enchanted Weapon
| Enc
| Weapon gets +1/+1
| PH2
| 4
| 3B-24
| Enervation
| Nec
| Subject gains CL/4 negative levels.
| PH2
|
4
| 3B-25
| Evard's Black Tentacles
| Cnj
| 1d4 +1/level tentacles grapple randomly within 15 ft.
| PH2&3
| 4
| 3B-26
| Extension I
| Alt
| +50% duration on a spell
| PH2
| 4
| 3B-27
| Far Reaching II
|
| Increase the range of spells of 1-2 level by doubling it, and 3 level by 50%, 4 level by 25%
| ToM
|
4
| 3B-28
| Fear
| Enc
| Subjects within cone flee for 1 round/level.
| PH2&3
| 4
| 3B-29
| Feeblemind 4
| Enc
| -20 mental stat points (randomly distributed in packets of 5) (save per packet)
| DM
| 4
| 3B-30
| Fire Charm
| Enc
| Use a fire to charm a group of monsters
| PH2
|
4
| 3B-31
| Fire Gate
|
| Transportation between large fires, up to 50 m/level away
| FRA
| 4
| 3B-32
| Fire Shield
| Evo; Alt
| Creatures attacking you take fire damage; resist heat or cold.
| PH2&3
| 4
| 3B-33
| Fire Shield 4
| Abj
| Anyone who melees with you takes 75% dmg back
| DM
|
4
| 3B-34
| Fire Trap
| Evo; Abj
| Opened object deals 1d4 +1/level damage.
| PH2&3
| 4
| 3B-35
| Fireball 4
| Inv
| CLd8 fire dmg to a group (save:˝)
| DM
| 4
| 3B-36
| Fumble
| Enc
| Drop held items
| PH2
|
4
| 3B-37
| Globe of Invulnerability 4
| Abj
| Immune to spells with SL=0 to 3
| DM
| 4
| 3B-38
| Greater Malison
|
| Worsens one's saving throws
| ToM
| 4
| 3B-39
| Hallucinatory Terrain
| Ill
| Makes one type of terrain appear like another
| PH2&3
|
4
| 3B-40
| Ice Storm
|
| 3d10 point of ice damage
| PH2
| 4
| 3B-41
| Illusionary Wall
| Ill
| Makes a wall that looks like whatever you want
| PH2
| 4
| 3B-42
| Illusory Wall
| Ill
| Wall, floor, or ceiling looks real, but anything can pass through
| PH3
|
4
| 3B-43
| Immediate Monster Summoning IV
| Cnj, Chrono
| Summons a DL II monster without summoning sickness
| DM
| 4
| 3B-44
| Improved Invisibility
| Ill
| As invisibility, but subject can attack and stay invisible.
| PH2&3
| 4
| 3B-45
| Leomund's Secure Shelter
|
| 1d4+1 hour + 1 hour/level Conjure a cottage. It withstands winds, but has no cooling or heating apparatus. Resist fire, as it was stone. The doors and windows are wizard locked, the entrance points are alarmed. An unseen servant is conjured with the cottage.
| PH2
|
4
| 3B-46
| Lesser Geas
| Enc
| Commands subject of 7 HD or less.
| PH3
| 4
| 3B-47
| Lightning Bolt 4
| Inv
| CLd8 lightning dmg to a group (save:˝)
| DM
| 4
| 3B-48
| Locate Creature
| Div
| Indicates direction to familiar creature.
| PH3
|
4
| 3B-49
| Magic Mirror
| Enc; Div
| Acts as a crystal ball
| PH2
| 4
| 3B-50
| Magic Missile 4
| Inv
| (CL+1)*2 missiles, each does 1d4+1 force dmg (no save)
| DM
| 4
| 3B-51
| Mask of Death
|
| A dead body appears to be someone else.
| ToM
|
4
| 3B-52
| Massmorph
| Ill, Alt
| Group of monsters appear to be trees
| PH2
| 4
| 3B-53
| Minor Creation
| Cnj
| Creates one cloth or wood object.
| PH2&3
| 4
| 3B-54
| Minor Globe of Invulnerability
| Abj
| Stops 1st- through 3rd-level spell effects.
| PH2&3
|
4
| 3B-55
| Minor Spell Turning
|
| A lesser version of the spell turning spell
| ToM
| 4
| 3B-56
| Monster Summoning 4
| Cnj
| Summon a DL=2 monster
| DM
| 4
| 3B-57
| Monster Summoning II
| Cnj
| Summons a DL II monster (maintained effect)
| PH2
|
4
| 3B-58
| Monster Swarm Summoning IV
| Cnj
| Summons CL*3 DL III monsters
| DM
| 4
| 3B-59
| Mordenkainen's Celerity
|
| Adds 25% to duration of any spell of 1-3 level which affects movement
| ToM
| 4
| 3B-60
| Original Stoneskin 4
| Abj
| Block the next 1 P action of attacks
| DM
|
4
| 3B-61
| Otiluke's Resilient Sphere
|
| A globe of force can contain an individual. Nothing can pass in or out.
| PH2
| 4
| 3B-62
| Phantasmal Killer
| Ill
| Fearsome illusion kills subject or deals 3d6 damage.
| PH2&3
| 4
| 3B-63
| Plant Growth
| Alt
| Doubles plants
| PH2
|
4
| 3B-64
| Polymorph Other
| Alt
| Gives one subject a new form.
| PH2&3
| 4
| 3B-65
| Polymorph Self
| Alt
| You assume a new form (no innate abilities)
| PH2&3
| 4
| 3B-66
| Power Word Blind 4
| Cha
| Blinds & stuns a creature if current hp < -40 (no save)
| DM
|
4
| 3B-67
| Power Word Kill 4
| Cha
| Kills a creature if current hp < -30 (no save)
| DM
| 4
| 3B-68
| Power Word Stun 4
| Cha
| Stuns a creature if current hp < -80 (no save)
| DM
| 4
| 3B-69
| Prismatic Sphere 4
| Abj
| 2 Prismatic colors
| DM
|
4
| 3B-70
| Prismatic Wall 4
| Abj
| 4 Prismatic colors or 2 MultiPrismatic colors (may repeat colors in either mode)
| DM
| 4
| 3B-71
| Rary's Mnemonic Enhancer
| Alt
| Add 3 spell levels (any combination) to memorization
| PH2&3
| 4
| 3B-72
| Ray of Enfeeblement 4
| Cha
| -20 physical stat points (randomly distributed in packets of 5) (save per packet)
| DM
|
4
| 3B-73
| Remove Curse
| Abj
| Frees object or person from curse.
| PH2&3
| 4
| 3B-74
| Scrying
| Div
| Spies on subject from a distance.
| PH3
| 4
| 3B-75
| Shadow Conjuration
| Ill
| Duplicate any 0th-3rd SL Conjuration spell
| PH3
|
4
| 3B-76
| Shadow Monsters
| Ill
| Summon a DL V monster (maintained), but it's only 20% real
| PH2
| 4
| 3B-77
| Sharp
| Alt
| Target is Sharped (loses a limb at random) (PP save)
| DM
| 4
| 3B-78
| Shield 4
| Abj
| AT +16 source
| DM
|
4
| 3B-79
| Shout
| Evo
| Deafens all within cone and deals 2d6 damage.
| PH2&3
| 4
| 3B-80
| Solid Fog
| Alt
| Blocks vision and slows movement.
| PH2&3
| 4
| 3B-81
| Spell Turning 4
| Abj
| Turns the next CL/4 SL's of spells
| DM
|
4
| 3B-82
| Stoneskin (1)
| Alt
| 1 Stoneskin that stops any 1 attack sequence (1P of actions). There is no leak damage.
| UA1
| 4
| 3B-83
| Stoneskin (2)
| Alt
| 4+CL/2 stoneskins; they "leak": Each hit on a Stoneskin "leaks" damage equal to the magical plusses of the weapon used (or HD/4 if the attacker is a creature). A miss knocks off a Stoneskin, but causes no leak damage. Special damaging effects (fireball, etc.) knock off 1 stoneskin per packet of damage (so a magic missile spell knocks off 1 stoneskin per missile). Optional House Rule: A natural "1" doesn't knock off a stoneskin; a natural "20" knocks off a stoneskin and causes full damage.
| PH2
| 4
| 3B-84
| Stoneskin (3)
| Abj
| Stops blows: DR 10/+5 [max 10*CL dmg absorbed]
| PH3
|
4
| 3B-85
| Summon Lycantrope
|
| Summons lycantrope but gives no control over the creature
| ToM
| 4
| 3B-86
| Summon Monster IV
| Cnj
| Summons a DL IV monster (duration 1t)
| PH3
| 4
| 3B-87
| Tenser's Transformation 4
| Alt
| +50% of max hp to current hp
| DM
|
4
| 3B-88
| Thunder Staff
|
| Inst. Stuns Stuns or deafen creatures
| ToM
| 4
| 3B-89
| Time Stop 4
| Alt
| Stops time for 1d5 segments
| DM
| 4
| 3B-90
| Turn Pebble to Boulder
|
| A pebble turn into a boulder that causes 3d6+8 points of damage. For every 3 level above 7 the caster can enchant another pebble
| ToM
|
4
| 3B-91
| Vacancy
| Alt; Ill
| Makes an area appear vacant
| PH2
| 4
| 3B-92
| Wacky Ball 4 / Normal / ˝
| Evo
| Ld8 dmg normal element (area) (save: ˝)
| DM
| 4
| 3B-93
| Wall of Fire
| Evo
| Passing through wall deals 2d6+CL dmg fire
| PH2&3
|
4
| 3B-94
| Wall of Ice
| Evo
| Passing through wall deals 2*CL or 3d10 dmg ice
| PH2&3
| 4
| 3B-95
| Wish 4
| Meta
| Wish for a SL=0 to 3 Wizard spell
| DM
| 4
| 3B-96
| Wizard Eye
| Div; Alt
| Invisible eye, can see through, moves at 3" rate
| PH2
|
|
[S2] Wizard Spells
[S2.5] Level 5 Wizard Spells
SL
| #
| Name
| School
| Effect
| Source
|
5
| 3B-1
| Advanced Illusion
| Ill
| Olfactory, visual, thermal and sound components. Follow a programmed pattern, no need for concentration
| PH2
| 5
| 3B-2
| Airy Water
|
| Liquid become less dense thus breathable
| PH2
| 5
| 3B-3
| Alley Summoning V
| Cnj, Wild
| Summons a DL X alley monster, under your control, 5% chance per segment of losing control
| DM
|
5
| 3B-4
| Animal Growth
|
| One animal/two levels doubles in size, HD.
| PH3
| 5
| 3B-5
| Animate Dead
|
| Creates undead skeletons and zombies.
| PH3
| 5
| 3B-6
| Animate Undead
|
| Animates skeletons or zombies
| PH2
|
5
| 3B-7
| Anti-Magic Shell 5
| Abj
| Anti-Magic of SL 0 to 4
| DM
| 5
| 3B-8
| Anti-Radioactive Shell
|
|
| DM (new)
| 5
| 3B-9
| Armor 5
| Abj
| +CL*10 current hp
| DM
|
5
| 3B-10
| Attraction
|
| Permanent Individuals drawn to the object
| PH2
| 5
| 3B-11
| Avoidance
|
| Permanent None can come closer than a foot to the object
| PH2
| 5
| 3B-12
| Bigby's Interposing Hand
|
| Hand provides 90% cover against one opponent.
| PH3
|
5
| 3B-13
| Chain Lightning 5
| Inv
| Do CL lightning hits for CLd5 dmg, decreases 1 die per hit
| DM
| 5
| 3B-14
| Chaos
|
| Only fighters, enchanters and low intelligent monsters can save against this form of confusion
| PH2
| 5
| 3B-15
| Cloudkill
|
| Kills 3 HD or less; 4-6 HD save or die.
| PH3
|
5
| 3B-16
| Cone of Cold
|
| 1d4+1 hp/level of ice damage in a cone shaped area
| PH2
| 5
| 3B-17
| Cone of Cold 5
| Inv
| CLd10+CL cold dmg to a group (save:˝)
| DM
| 5
| 3B-18
| Confusion No Save
| Enc
| Confusion one target (no save)
| DM
|
5
| 3B-19
| Conjure Elemental
|
| Conjures a 8 HD elemental
| PH2
| 5
| 3B-20
| Contact Other Plane
|
| Ask question of extraplanar entity.
| PH3
| 5
| 3B-21
| Death Spell 5
| Nec
| Slay 5d12 HD of creatures (save)
| DM
|
5
| 3B-22
| Demi-Shadow Monster
|
| Illusionary monsters, 1HD/level can be divided, 40%
| PH2
| 5
| 3B-23
| Demishadow Monsters
|
|
| PH2
| 5
| 3B-24
| Dismissal
|
| Send a creature back to it's own plane
| PH2
|
5
| 3B-25
| Dispel Exhaustion 5
| Alt
| Restore 75% of dmg taken, get an Original Haste 5 for 1 round
| DM
| 5
| 3B-26
| Dispel Innates
|
|
| DM
| 5
| 3B-27
| Dispel Magic 5
| Enc
| Dispel 3 magic effects
| DM
|
5
| 3B-28
| Distance Distortion
|
| 2t/level Height or length of passage appears longer or shorter
| PH2
| 5
| 3B-29
| Dolor
|
|
| UA1
| 5
| 3B-30
| Dominate Person
|
| Controls humanoid telepathically.
| PH3
|
5
| 3B-31
| Domination
|
| Completely controls one creature
| PH2
| 5
| 3B-32
| Dream
|
| Can deliver a message to a specific individual via dreams
| PH2
| 5
| 3B-33
| Enslave Monster
| Enc
| As Charm Monster, except the effect cannot be thrown off by being damaged, and there is no daily save check.
| DM
|
5
| 3B-34
| Extension II
|
| Prolongs the duration of spells of 1-4 level by 50%
| PH2
| 5
| 3B-35
| Extra Group +1
| MetaMagic
| The next spell you cast will affect +1 groups of monsters
| DM
| 5
| 3B-36
| Fabricate
|
| Transforms raw materials into finished items.
| PH3
|
5
| 3B-37
| False Vision
|
| If caster know he is being scryied he can cast this spell and make himself and his surrounding undetectable from scrying
| PH2
| 5
| 3B-38
| Far Reaching III
|
| Increase the range of spell of level 1-3 by 150%, 4-5 level by 50%
| ToM
| 5
| 3B-39
| Feeblemind
|
| Subject's Int drops to 1.
| PH3
|
5
| 3B-40
| Feeblemind 5
| Enc
| -25 mental stat points (randomly distributed in packets of 5) (save per packet)
| DM
| 5
| 3B-41
| Fire Shield 5
| Abj
| Anyone who melees with you takes 100% dmg back
| DM
| 5
| 3B-42
| Fireball 5
| Inv
| CLd10 fire dmg to a group (save:˝)
| DM
|
5
| 3B-43
| Force Shapechange
|
| Force any spaheshifters back to it's original form
| PHBR2
| 5
| 3B-44
| Globe of Invulnerability 5
| Abj
| Immune to spells with SL=0 to 4
| DM
| 5
| 3B-45
| Greater Shadow Conjuration
|
| As shadow conjuration, but up to 4th level and 40% real.
| PH3
|
5
| 3B-46
| Hold Monster
|
| 1d4 creature Paralyses creatures unless save is made
| PH2
| 5
| 3B-47
| Immediate Monster Summoning V
| Cnj, Chrono
| Summons a DL III monster without summoning sickness
| DM
| 5
| 3B-48
| Improved Free Action
| Enc
| Immune Capital S Stun, Stop, Hold, Paralysis, Summoning Sickness; Hold P,V actions
| DM
|
5
| 3B-49
| Khazid's Procurement
|
| Allows easy access to dangerous spell component
| ToM
| 5
| 3B-50
| Leomund's Lamentable Belaborment
|
| Draw subject to a discussion. As time goes on the either become confused, raged or lament their own foolishness
| PH2
| 5
| 3B-51
| Leomund's Secret Chest
|
| Hides expensive chest on Ethereal Plane; you retrieve it at will.
| PH3
|
5
| 3B-52
| Lesser Planar Binding
|
| Traps outsider until it performs a task.
| PH3
| 5
| 3B-53
| Lightning Bolt 5
| Inv
| CLd10 lightning dmg to a group (save:˝)
| DM
| 5
| 3B-54
| Lower Resistance
|
| Lowers one's magic resistance
| ToM
|
5
| 3B-55
| Magic Jar
|
| Life force change between the caster and someone else
| PH2
| 5
| 3B-56
| Magic Missile 5
| Inv
| (CL+1)*5/2 missiles, each does 1d4+1 force dmg (no save)
| DM
| 5
| 3B-57
| Magic Staff
|
| Special by spell The staff stores spells
| ToM
|
5
| 3B-58
| Major Creation
|
| As minor creation, plus stone and metal.
| PH3
| 5
| 3B-59
| Mask Quantum State
| Ill
| Makes your Quantum State appear to match the current Omniverse
| DM
| 5
| 3B-60
| Mind Fog
|
| Subjects in fog get -10 Wis, Will checks.
| PH3
|
5
| 3B-61
| Monster Summoning 5
| Cnj
| Summon a DL=3 monster
| DM
| 5
| 3B-62
| Monster Summoning III
|
| Summons 1d4 3rd level monsters
| PH2
| 5
| 3B-63
| Monster Swarm Summoning V
| Cnj
| Summons CL*2.5 (round down) DL IV monsters
| DM
|
5
| 3B-64
| Mordenkainen's Faithful Hound
|
| Phantom dog can guard, attack.
| PH3
| 5
| 3B-65
| Nightmare
|
| Sends nightmares which causes 1d10 point of damage and leaves subject fatigued
| PH2
| 5
| 3B-66
| Original Stoneskin 5
| Abj
| Block the next 2 P actions of attacks
| DM
|
5
| 3B-67
| Passwall
|
| You can cast the spell below a person's feet, and they fall (no save because the spell is affecting the ground, not them). If the spell ends while someone is inside it, they are ejected to the closest end.
|
| 5
| 3B-68
| Persistent Image
|
| As major image, but no concentration required.
| PH3
| 5
| 3B-69
| Power Word Blind 5
| Cha
| Blinds & stuns a creature if current hp < 0 (no save)
| DM
|
5
| 3B-70
| Power Word Kill 5
| Cha
| Kills a creature if current hp < 0 (no save)
| DM
| 5
| 3B-71
| Power Word Stun 5
| Cha
| Stuns a creature if current hp < 0 (no save)
| DM
| 5
| 3B-72
| Prismatic Bolt
| Ill
| Prismatic Spray on one target
| DM
|
5
| 3B-73
| Prismatic Sphere 5
| Abj
| 3 Prismatic colors or 1 MultiPrismatic colors (may repeat colors in either mode)
| DM
| 5
| 3B-74
| Prismatic Wall 5
| Abj
| 5 Prismatic colors or 3 MultiPrismatic colors (may repeat colors in either mode)
| DM
| 5
| 3B-75
| Prying Eyes
|
| 1d4 floating eyes +1/level scout for you.
| PH3
|
5
| 3B-76
| Rary's Telepathic Bond
|
| Link lets allies communicate.
| PH3
| 5
| 3B-77
| Ray of Enfeeblement 5
| Cha
| -25 physical stat points (randomly distributed in packets of 5) (save per packet)
| DM
| 5
| 3B-78
| Safeguarding
|
| It protect the wizard from his own spells
| ToM
|
5
| 3B-79
| Seeming
|
| Changes the appearance of persons for 12 hour
| PH2
| 5
| 3B-80
| Sending
|
| Caster can send a brief message to a familiar person, and he can answer it
| PH2
| 5
| 3B-81
| Shadow Door
|
| Conjure an illusionary door and the caster “escapes” through it. The caster becomes invisible.
| PH2
|
5
| 3B-82
| Shadow Evocation
|
| Mimics evocation less than 5th level.
| PH3
| 5
| 3B-83
| Shadow Magic
|
| Illusionary evocation spells
| PH2
| 5
| 3B-84
| Shield 5
| Abj
| AT +20 source
| DM
|
5
| 3B-85
| Shrink Animal
|
| Reduce HD of an animal
| PH2
| 5
| 3B-86
| Spell Turning 5
| Abj
| Turns the next CL/3 SL's of spells
| DM
| 5
| 3B-87
| Stone Shape
|
| Permanently alter the form of stone
| PH2
|
5
| 3B-88
| Summon Monster V
|
| Calls outsider to fight for you.
| PH3
| 5
| 3B-89
| Summon Shadow
|
| Summons a shadow
| PH2
| 5
| 3B-90
| Telekinesis
|
| Lifts or moves 25 lb./level at long range.
| PH3
|
5
| 3B-91
| Teleport
|
| Instantly transports you anywhere.
| PH3
| 5
| 3B-92
| Tempus Fugit
| Ill
| Yes, this spell does seem like a SUPER haste effect to those outside of the area of effect. Those inside get 6 full rounds of actions (including mentals!) for each 1 round of actions that the people outside get. If anyone enters or leaves the area of effect (or if the spell is dispelled), those who experience a "time frame shift" will have summoning sickness for 1r. The reverse will acts as super slow effect (useful as a x6 slow poison). Again, like Dispel Exhaustion, this effect is an Illusion, and someone inside can disbelieve it to turn it off.
| UA1
| 5
| 3B-93
| Tenser's Transformation 5
| Alt
| +75% of max hp to current hp, +1 TH melee
| DM
|
5
| 3B-94
| Time Stop 5
| Alt
| Stops time for 1d10 segments
| DM
| 5
| 3B-95
| Transmute Mud to Rock
|
| Transforms two 10-ft. cubes/level.
| PH3
| 5
| 3B-96
| Transmute Rock to Mud
|
| Transforms two 10-ft. cubes/level.
| PH3
|
5
| 3B-97
| Twilight
| Enc
| Target is Twilighted for CL segments (Will save)
| DM
| 5
| 3B-98
| Von Gasik's Refusal
|
| 1 hour/level Prevent unauthorized spellcaster from entering hallway, door or window
| ToM
| 5
| 3B-99
| Wacky Ball 5 / Normal / ˝
|
| Ld10, save: ˝
| DM
|
5
| 3B-100
| Wall of Force
|
| The wall only stops spell effects, hurled objects, and breath weapons. People and psionic effects can pass through at no penalty. A "solid" Wall of Force (Force Field) would be an 8th level spell.
| PH2
| 5
| 3B-101
| Wall of Iron
|
| 30 hp/four levels; can topple onto foes.
| PH3
| 5
| 3B-102
| Wall of Stone
|
| 20 hp/four levels; can be shaped.
| PH3
|
5
| 3B-103
| Wish 5
| Meta
| Wish for a SL=0 to 4 Wizard spell
| DM
|
|
[S2] Wizard Spells
[S2.6] Level 6 Wizard Spells
SL
| #
| Name
| School
| Effect
| Source
|
6
| 3B-1
| Acid Fog
|
| Fog deals acid damage.
| PH3
| 6
| 3B-2
| Analyze Dweomer
|
| Reveals magical aspects of subject.
| PH3
| 6
| 3B-3
| Antimagic Field
|
| Negates magic within 10 ft.
| PH3
|
6
| 3B-4
| Anti-Magic Shell
|
| All magic ceases to function inside the sphere.
| PH2
| 6
| 3B-5
| Anti-Magic Shell (0th-5th)
|
|
| PH2
| 6
| 3B-6
| Anti-Magic Shell 6
| Abj
| Anti-Magic of SL 0 to 5
| DM
|
6
| 3B-7
| Anti-Stat Field
| Alt
| Choose a stat. For 1 turn, all within 10' get set -CL to that stat (including you).
| DM
| 6
| 3B-8
| Armor 6
| Abj
| +CL*12 current hp
| DM
| 6
| 3B-9
| Augmentation II
|
| Augments the damage inflicted by spells of level 1-3
| ToM
|
6
| 3B-10
| Bigby's Forceful Hand
|
| Push away target from the caster
| PH2
| 6
| 3B-11
| Bloodstone's Spectral Steed
|
| Summons vulture like flying creature which can transport the casters and others with him
| ToM
| 6
| 3B-12
| Capital S Stun Ball
| Alt
| Area effect Capital S Stun (PPD save)
| DM
|
6
| 3B-13
| Chain Lightning
|
| 1d6 hp/level of damage which lessen every time it hit another target, the electrical charge jump to the closest victim
| PH2
| 6
| 3B-14
| Chain Lightning 6
| Inv
| Do CL lightning hits for CLd6 dmg, decreases 1 die per hit
| DM
| 6
| 3B-15
| Circle of Death
|
| Kills 1d4 HD/level.
| PH3
|
6
| 3B-16
| Claw of the Umber Hulk
|
| Subject can dig like an umber hulk, subject can attack with his now huge claw
| ToM
| 6
| 3B-17
| Cone of Cold 6
| Inv
| CLd12+CL cold dmg to a group (save:˝)
| DM
| 6
| 3B-18
| Conjure Animals
|
| Twice the level of caster in HD of mammal can be conjured
| PH2
|
6
| 3B-19
| Contigency
|
| A spell will come into effect upon specific condition
| PH2
| 6
| 3B-20
| Contingency
|
| Each creature can only have 1 Contingency spell on him. If the contingency spell is dispelled, the effect inside it will be released. If a spell is released (due to triggering or dispelling), it will not take place until the end of the segment. The spell Chain Contingency CAN be cast upon a creature with Contingency, so the creature can benefit from both. The spell level limit is removed.
|
| 6
| 3B-21
| Control Water
|
| Raises, lowers, or parts bodies of water.
| PH3
|
6
| 3B-22
| Control Weather
|
| Changes weather in local area.
| PH3
| 6
| 3B-23
| Create Water
|
| Creates one 10-foot cube of water per spell level
| PH2
| 6
| 3B-24
| Death Fog
|
| Cause damage every round it contact with a creature
| PH2
|
6
| 3B-25
| Death Spell
|
| Affect max. 8+3 HD monster, those effected are slain without saving throw
| PH2
| 6
| 3B-26
| Death Spell 6
| Nec
| Slay 6d12 HD of creatures (save)
| DM
| 6
| 3B-27
| Demishadow Magic
|
|
| PH2
|
6
| 3B-28
| Demi-Shadow Magic
|
| Illusionary evocation spells
| PH2
| 6
| 3B-29
| Dilation
|
| Increase the area of effect of spells of 1-3 level by 50%, and 4-5 level by 25%
| ToM
| 6
| 3B-30
| Disintegrate
|
| Disintegrates a single victim
| PH2
|
6
| 3B-31
| Dispel Exhaustion 6
| Alt
| Restore 85% of dmg taken, get an Original Haste 6 for 1 round
| DM
| 6
| 3B-32
| Dispel Magic 6
| Enc
| Dispel 4 magic effects
| DM
| 6
| 3B-33
| DNA Scamble Blast
| Alt
| Area DNA Scamble (PP save)
| DM
|
6
| 3B-34
| Enchant an Item
|
| Essential spell for creating magical items
| PH2
| 6
| 3B-35
| Ensnarement
|
| Summons outer planar creature
| PH2
| 6
| 3B-36
| Extension III
|
| Prolongs the duration of spell of 1-3 level by doubling it and 4-5 level by 50%
| PH2
|
6
| 3B-37
| Eyebite
|
| Charm, fear, sicken or sleep one subject.
| PH3
| 6
| 3B-38
| Feeblemind 6
| Enc
| -30 mental stat points (randomly distributed in packets of 5) (save per packet)
| DM
| 6
| 3B-39
| Fire Shield 6
| Abj
| Anyone who melees with you takes 125% dmg back
| DM
|
6
| 3B-40
| Fireball 6
| Inv
| CLd12 fire dmg to a group (save:˝)
| DM
| 6
| 3B-41
| Flesh to Stone
|
| Makes living thing to become stone
| PH2
| 6
| 3B-42
| Forest's Fiery Constrictor
|
| A fiery snake manages to attack the target which causes 3d6 hp of fire damage round after the successful attack
| ToM
|
6
| 3B-43
| Geas
|
| Makes one a servant of the caster
| PH2
| 6
| 3B-44
| Geas/Quest
|
| As lesser geas, plus it affects any creature.
| PH3
| 6
| 3B-45
| Glassee
|
| Makes wood, stone or metal transparent either for only himself or for anyone
| PH2
|
6
| 3B-46
| Globe of Invulnerability
|
| Immovable barrier that protect from 1-4 level spells
| PH2
| 6
| 3B-47
| Globe of Invulnerability 6
| Abj
| Immune to spells with SL=0 to 5
| DM
| 6
| 3B-48
| Greater Dispelling
|
| As dispel magic, but +20 on check.
| PH3
|
6
| 3B-49
| Greater Shadow Evocation
|
| As shadow evocation, but up to 5th level.
| PH3
| 6
| 3B-50
| Guards and Wards
|
| Array of magic effects protect area.
| PH3
| 6
| 3B-51
| Immediate Monster Summoning VI
| Cnj, Chrono
| Summons a DL IV monster without summoning sickness
| DM
|
6
| 3B-52
| Invisible Stalker
|
| Conjures a 8 HD invisible stalker
| PH2
| 6
| 3B-53
| Legend Lore
|
| Provides information on past or mysterious events, objects or persons
| PH2
| 6
| 3B-54
| Lightning Bolt 6
| Inv
| CLd12 lightning dmg to a group (save:˝)
| DM
|
6
| 3B-55
| Lorloveim's Shadowy Transformation
|
| Turn object or creature into shadow. Shadowy things can be passed through.
| ToM
| 6
| 3B-56
| Lower Water
|
| Can alter the depth of water by 2'/level by shrinking it
| PH2
| 6
| 3B-57
| Magic Missile 6
| Inv
| (CL+1)*3 missiles, each does 1d4+1 force dmg (no save)
| DM
|
6
| 3B-58
| Mass Haste
|
| As haste, affects one/level subjects.
| PH3
| 6
| 3B-59
| Mass Suggestion
|
| Suggestion to one creature per level
| PH2
| 6
| 3B-60
| Meteor Swarm 6
| Inv
| 1 meteor dealing 4d1 earth dmg & same fire dmg (save:˝ for fire)
| DM
|
6
| 3B-61
| Mirage Arcana
| Ill
| This illusion will continue to trick even a disbelieving person.
|
| 6
| 3B-62
| Mislead
|
| Turns you invisible and creates illusory double.
| PH3
| 6
| 3B-63
| Monster Summoning 6
| Cnj
| Summon a DL=4 monster
| DM
|
6
| 3B-64
| Monster Summoning IV
|
| Summons 1d3 4th level monsters
| PH2
| 6
| 3B-65
| Monster Swarm Summoning VI
| Cnj
| Summons CL*2 DL V monsters
| DM
| 6
| 3B-66
| Mordenkainen's Lucubration
|
| Recall one spell of 1-5 level that has been cast in the past 24 hours.
| PH2
|
6
| 3B-67
| Move Earth
|
| Digs trenches and build hills.
| PH3
| 6
| 3B-68
| No Save
| MetaMagic
| The next spell you cast does not have a saving throw
| DM
| 6
| 3B-69
| Original Stoneskin 6
| Abj
| Block the next 3 P actions of attacks
| DM
|
6
| 3B-70
| Otiluke's Freezing Sphere
|
| It has two application, the first is a Ray of Cold (1d4+2 hp/level) the second is a globe of cold shattering upon impact and causing 6d6 hp of damage
| PH2
| 6
| 3B-71
| Part Water
|
| Parts water or similar liquid apart forming a passage in it
| PH2
| 6
| 3B-72
| Permanent Illusion
|
| Makes a quite real and permanent illusion
| PH2
|
6
| 3B-73
| Permanent Image
|
| Includes sight, sound, and smell.
| PH3
| 6
| 3B-74
| Planar Binding
|
| As lesser planar binding, but up to 16 HD.
| PH3
| 6
| 3B-75
| Planar Displace
| Alt
| Planar Displacement for 1 turn
| DM
|
6
| 3B-76
| Planar Stability
| Alt
| Your items are planar stable for 1 day
| DM
| 6
| 3B-77
| Power Word Blind 6
| Cha
| Blinds & stuns a creature if current hp < 40 (no save)
| DM
| 6
| 3B-78
| Power Word Kill 6
| Cha
| Kills a creature if current hp < 30 (no save)
| DM
|
6
| 3B-79
| Power Word Stun 6
| Cha
| Stuns a creature if current hp < 80 (no save)
| DM
| 6
| 3B-80
| Prismatic Sphere 6
| Abj
| 4 Prismatic colors or 2 MultiPrismatic colors (may repeat colors in either mode)
| DM
| 6
| 3B-81
| Prismatic Wall 6
| Abj
| 6 Prismatic colors or 4 MultiPrismatic colors (may repeat colors in either mode)
| DM
|
6
| 3B-82
| Programmed Illusion
|
| Illusion spring into life when a specific condition is fulfilled
| PH2
| 6
| 3B-83
| Programmed Image
|
| As major image, plus triggered by event.
| PH3
| 6
| 3B-84
| Project Image
|
| The caster may have his REAL spells originate from the image.
|
|
6
| 3B-85
| Raise Water
|
| Cause tide or flood
| PH2
| 6
| 3B-86
| Ray of Enfeeblement 6
| Cha
| -30 physical stat points (randomly distributed in packets of 5) (save per packet)
| DM
| 6
| 3B-87
| Really Put of Misery
| Nec
| Target being that is slain is Capital S Slain (no save)
| DM
|
6
| 3B-88
| Reincarnation
|
| Reincarnate a dead creature.
| PH2
| 6
| 3B-89
| Repulsion
|
| Creatures can't approach you.
| PH3
| 6
| 3B-90
| Semi-Imprisonment
| Alt
| Target is Imprisoned for CL segments (no save)
| DM
|
6
| 3B-91
| Shades
|
| As shadow conjuration, but up to 5th level and 60% real.
| PH3
| 6
| 3B-92
| Shield 6
| Abj
| AT +24 source
| DM
| 6
| 3B-93
| Spell Turning 6
| Abj
| Turns the next CL/2 SL's of spells
| DM
|
6
| 3B-94
| Stone to Flesh
|
| Restores petrified creature.
| PH3
| 6
| 3B-95
| Summon Monster VI
|
| Calls outsider to fight for you.
| PH3
| 6
| 3B-96
| Tenser's Transformation
|
| The caster gains a number of phantom hit points equal to his maximum. He also gains a bonus +2 to hit with any weapon.
|
|
6
| 3B-97
| Tenser's Transformation 6
| Alt
| +100% of max hp to current hp, +2 TH melee
| DM
| 6
| 3B-98
| Time Stop 6
| Alt
| Stops time for 1 round
| DM
| 6
| 3B-99
| Transmute Water to Dust
|
| Causes water to turn into dust
| PH2
|
6
| 3B-100
| True Seeing
|
| See all things as they really are.
| PH3
| 6
| 3B-101
| Veil
|
| Changes appearance of group of creatures.
| PH3
| 6
| 3B-102
| Vorp
| Alt
| Target is Vorpalled (PP save)
| DM
|
6
| 3B-103
| Wacky Ball 6 / Normal / ˝
|
| Ld12, save: ˝
| DM
| 6
| 3B-104
| Wish 6
| Meta
| Wish for a SL=0 to 5 Wizard spell
| DM
|
|
[S2] Wizard Spells
[S2.7] Level 7 Wizard Spells
SL
| #
| Name
| School
| Effect
| Source
|
7
| 3B-1
| Acid Storm
|
| It causes more damage as creatures remain under it
| ToM
| 7
| 3B-2
| Alter Reality
|
| (this version requires an illusion of what you want)
| PH1
| 7
| 3B-3
| Alter Reality (1)
| Ill
| Will duplicate any Wizard or Priest spell of levels 0-6.
|
|
7
| 3B-4
| Anti-Magic Shell 7
| Abj
| Anti-Magic of SL 0 to 6
| DM
| 7
| 3B-5
| Anti-Psionic Shell
|
|
| DM
| 7
| 3B-6
| Armor 7
| Abj
| +CL*14 current hp
| DM
|
7
| 3B-7
| Banishment
|
| Force a creature or creatures back to its own plane.
| PH2
| 7
| 3B-8
| Bigby's Grasping Hand
|
| Grasp an opponent or slow down very big monsters
| PH2
| 7
| 3B-9
| Bloodstone's Frightful Joining
|
| Join the mind of the caster with an undead body
| ToM
|
7
| 3B-10
| Chain Lightning 7
| Inv
| Do CL lightning hits for CLd7 dmg, decreases 1 die per hit
| DM
| 7
| 3B-11
| Charm Plants
|
| Charms plants
| PH2
| 7
| 3B-12
| Clone
|
| Clones a living person
| PH2
|
7
| 3B-13
| Cone of Cold 7
| Inv
| CLd14+CL cold dmg to a group (save:˝)
| DM
| 7
| 3B-14
| Control Undead
|
| Caster can control undeads for a short period of time
| PH2
| 7
| 3B-15
| Crap
| Enc
| Target is crapped (Will save)
| DM
|
7
| 3B-16
| Create Normal Monsters
|
|
| RC0
| 7
| 3B-17
| Death Spell 7
| Nec
| Slay 7d12 HD of creatures (save)
| DM
| 7
| 3B-18
| Delayed Blast Fireball
|
| A fireball with +1 bonus to any dice, and can be delayed for up to 5 rounds
| PH2
|
7
| 3B-19
| Dispel Exhaustion 7
| Alt
| Restore 90% of dmg taken, get an Original Haste 7 for 1 round
| DM
| 7
| 3B-20
| Dispel Magic 7
| Enc
| Dispel 5 magic effects
| DM
| 7
| 3B-21
| Drawmij's Instant Summons
|
| The wizard can summon a prepared item into his hand
| PH2
|
7
| 3B-22
| Duo-Dimension
|
| Causes the caster to have only two dimension
| PH2
| 7
| 3B-23
| Ethereal Jaunt
|
| You become ethereal for 1 round/level.
| PH3
| 7
| 3B-24
| Feeblemind 7
| Enc
| -35 mental stat points (randomly distributed in packets of 5) (save per packet)
| DM
|
7
| 3B-25
| Finger of Death
|
| 60 yard Slay one victim, there is saving throw vs. death
| PH2
| 7
| 3B-26
| Fire Shield 7
| Abj
| Anyone who melees with you takes 150% dmg back
| DM
| 7
| 3B-27
| Fireball 7
| Inv
| CLd14 fire dmg to a group (save:˝)
| DM
|
7
| 3B-28
| First Level Magic-User Spells
|
|
| PH1
| 7
| 3B-29
| First Level Magic-User Spells (DM1)
| Ill
| Cast any four 1st level Wizard spells simultaneously when it is cast.
| DM
| 7
| 3B-30
| First Level Magic-User Spells (DM2)
| Ill
| Can cast one 1st Level Wizard spell per round as Z action
| DM
|
7
| 3B-31
| Forcecage
|
| Hold creatures in cube of force.
| PH2
| 7
| 3B-32
| Globe of Invulnerability 7
| Abj
| Immune to spells with SL=0 to 6
| DM
| 7
| 3B-33
| Greater Scrying
|
| As scrying, but faster and longer.
| PH3
|
7
| 3B-34
| Hatch the Stone from the Egg
|
| Helps create a Philosopher's Stone
| ToM
| 7
| 3B-35
| Immediate Monster Summoning VII
| Cnj, Chrono
| Summons a DL V monster without summoning sickness
| DM
| 7
| 3B-36
| Insanity
|
| Subject suffers continuous confusion.
| PH3
|
7
| 3B-37
| Intensify Summoning
|
| Help summon tougher monsters
| ToM
| 7
| 3B-38
| Lightning Bolt 7
| Inv
| CLd14 lightning dmg to a group (save:˝)
| DM
| 7
| 3B-39
| Limited Wish
|
| Will duplicate any Wizard or Priest spell of levels 0-6.
|
|
7
| 3B-40
| Magic Missile 7
| Inv
| (CL+1)*7/2 missiles, each does 1d4+1 force dmg (no save)
| DM
| 7
| 3B-41
| Malec-Keth's Flame Fist
|
| Touch Touched individual suffer 1d4+2 hp of damage in the first round, and 1d4/level hp of damage on the following round
| ToM
| 7
| 3B-42
| Mass Invisibility
|
| Turns a 60m*60m area invisible, the area moves with the individuals within
| PH2
|
7
| 3B-43
| Meteor Swarm 7
| Inv
| 2 meteors each dealing 6d2 earth dmg & same fire dmg (save:˝ for fire)
| DM
| 7
| 3B-44
| Monster Summoning 7
| Cnj
| Summon a DL=5 monster
| DM
| 7
| 3B-45
| Monster Summoning V
|
| Summons 1d3 5th level monster
| PH2
|
7
| 3B-46
| Monster Swarm Summoning VII
| Cnj
| Summons CL*1.5 (round down) DL VI monsters
| DM
| 7
| 3B-47
| Mordenkainen's Sword
|
| 5d4/5d6 Considered a +3 magical weapon, caster wields it as he were a fighter half the level as himself
| PH2
| 7
| 3B-48
| Mordenkainen's Magnificent Mansion
|
| Door leads to extradimensional mansion.
| PH3
|
7
| 3B-49
| MultiPrismatic Spray 7
| Ill
| Roll 1 time on the Prismatic table
| DM
| 7
| 3B-50
| Original Stoneskin 7
| Abj
| Block the next 4 P actions of attacks
| DM
| 7
| 3B-51
| Phase Door
|
| An invisible passage opens in one wall like a Passage spell. The door can be used by the wizard, it opens when he enters and reopens when he leaves and then ceases to exit
| PH2
|
7
| 3B-52
| Plane Shift
|
| Up to eight subjects travel to another plane.
| PH3
| 7
| 3B-53
| Power Word Blind 7
| Cha
| Blinds & stuns a creature if current hp < 80 (no save)
| DM
| 7
| 3B-54
| Power Word Kill 7
| Cha
| Kills a creature if current hp < 60 (no save)
| DM
|
7
| 3B-55
| Power Word Stun 7
| Cha
| Stuns a creature if current hp < 160 (no save)
| DM
| 7
| 3B-56
| Power Word, Stun
|
| Stuns creature with up to 150 hp.
| PH3
| 7
| 3B-57
| Prismatic Beam
| Ill
| One target is hit by all 7 colors of Prismatic Spray
| DM
|
7
| 3B-58
| Prismatic Sphere 7
| Abj
| 5 Prismatic colors or 3 MultiPrismatic colors (may repeat colors in either mode)
| DM
| 7
| 3B-59
| Prismatic Spray
|
| Seven multicolored ray flash from the caster hand, each causing different damage and other effects
| PH2
| 7
| 3B-60
| Prismatic Wall 7
| Abj
| 7 Prismatic colors or 5 MultiPrismatic colors (may repeat colors in either mode)
| DM
|
7
| 3B-61
| Ray of Enfeeblement 7
| Cha
| -35 physical stat points (randomly distributed in packets of 5) (save per packet)
| DM
| 7
| 3B-62
| Reverse Gravity
|
| Objects and creatures fall upward.
| PH3
| 7
| 3B-63
| Sequester
|
| Protect from location and detection, and also turn the area invisible
| PH2
|
7
| 3B-64
| Shadow Walk
|
| The caster enter the Plane of Shadow travel in it and when he leaves he appear in a location he desired on the Prime Material Plane
| PH2
| 7
| 3B-65
| Shadowcat
|
| Caster can see, hear or even speak through this quasi-real cat.
| ToM
| 7
| 3B-66
| Shield 7
| Abj
| AT +28 source
| DM
|
7
| 3B-67
| Simulacrum
|
| Creates nearly perfect duplicate of anyone
| PH2
| 7
| 3B-68
| Spell Turning (3)
|
| Reflect 1d4+6 spell levels back at caster.
| PH3
| 7
| 3B-69
| Spell Turning (2)
|
| Turns a spell back to it's caster
| PH2
|
7
| 3B-70
| Spell Turning 7
| Abj
| Turns the next CL SL's of spells
| DM
| 7
| 3B-71
| Statue
|
| Turn caster to stone statue, in this state the caster sees, hears and smells normally. Caster can switch from statue state back to living and vice versa
| PH2
| 7
| 3B-72
| Steal Enchantment
|
| Transfer the enchantment of one spell to an another
| ToM
|
7
| 3B-73
| Suffocate
|
| Victims suffocate and takes 2d4 damage every round, worsen combat abilities
| ToM
| 7
| 3B-74
| Summon Monster VII
|
| Calls outsider to fight for you.
| PH3
| 7
| 3B-75
| Teleport Any Object
|
|
| RC0
|
7
| 3B-76
| Teleport Without Error
|
| No error in home plane, can teleport to another plane with difficulties
| PH2
| 7
| 3B-77
| Tenser's Transformation 7
| Alt
| +125% of max hp to current hp, +3 TH melee
| DM
| 7
| 3B-78
| Time Stop 7
| Alt
| Stops time for 1d2 rounds
| DM
|
7
| 3B-79
| Vanish
|
| As teleport, but affects a touched object.
| PH3
| 7
| 3B-80
| Vision
|
| Supernatural guidance
| PH2
| 7
| 3B-81
| Volley
|
|
| UA1
|
7
| 3B-82
| Wacky Ball 7 / Normal / ˝
|
| Ld20, save: ˝
| DM
| 7
| 3B-83
| Wish 7
| Meta
| Wish for a SL=0 to 6 Wizard spell
| DM
|
|
[S2] Wizard Spells
[S2.8] Level 8 Wizard Spells
SL
| #
| Name
| School
| Effect
| Source
|
8
| 3B-1
| Abi-Dalzim's Horrid Wilting
|
| Evaporates body moisture causing 1d8/level hp of damage
| ToM
| 8
| 3B-2
| Airboat
|
| Create an airboat from the clouds. It can transport individuals
| ToM
| 8
| 3B-3
| Alter Reality (DM)
| Ill
| Will duplicate any Wizard spell of levels 0-7 or any other spell of levels 0-6.
| DM (PH1)
|
8
| 3B-4
| Anti-Magic Shell 8
| Abj
| Anti-Magic of SL 0 to 7
| DM
| 8
| 3B-5
| Antipathy
|
| 2 hours/level Certain creatures or alignment are uncomfortable in area of effect and try to leave
| PH2
| 8
| 3B-6
| Antipathy-Sympathy
|
|
| PH2
|
8
| 3B-7
| Armor 8
| Abj
| +CL*16 current hp
| DM
| 8
| 3B-8
| As You Will Be
| Chrono
| +1 ML for 1 turn, you will Twilight at end of effect (no resistance)
| DM
| 8
| 3B-9
| Bigby's Clenched Fist
|
| Various damage caused by an oversized fist
| PH2
|
8
| 3B-10
| Binding
|
| Array of techniques to imprison a creature.
| PH3
| 8
| 3B-11
| Chain Lightning 8
| Inv
| Do CL lightning hits for CLd8 dmg, decreases 1 die per hit
| DM
| 8
| 3B-12
| Cone of Cold 8
| Inv
| CLd16+CL cold dmg to a group (save:˝)
| DM
|
8
| 3B-13
| Create Magical Monsters
|
|
| RC0
| 8
| 3B-14
| Death Spell 8
| Nec
| Slay 8d12 HD of creatures (save)
| DM
| 8
| 3B-15
| Demand
|
| As sending, plus you can send suggestion.
| PH3
|
8
| 3B-16
| Discern Location
|
| Exact location of creature or object.
| PH3
| 8
| 3B-17
| Dispel Exhaustion 8
| Alt
| Restore 95% of dmg taken, get an Original Haste 8 for 1 round
| DM
| 8
| 3B-18
| Dispel Magic 8
| Enc
| Dispel 6 magic effects
| DM
|
8
| 3B-19
| Dust of Disappearance
| Ill
| Dust of Disappearance for 1 turn
| DM
| 8
| 3B-20
| Ethereal Project
| Alt
| Ethereal Projection (Str->Dex, Int->Con, Wis->Chr)
| DM
| 8
| 3B-21
| Etherealness
|
| Travel to Ethereal Plane with companions.
| PH3
|
8
| 3B-22
| Extract
| Enc
| Extracts memories and thoughts from target (no save)
| DM
| 8
| 3B-23
| Feeblemind 8
| Enc
| -40 mental stat points (randomly distributed in packets of 5) (save per packet)
| DM
| 8
| 3B-24
| Fire Shield 8
| Abj
| Anyone who melees with you takes 175% dmg back
| DM
|
8
| 3B-25
| Fireball 8
| Inv
| CLd16 fire dmg to a group (save:˝)
| DM
| 8
| 3B-26
| Force Field
|
|
| RC0
| 8
| 3B-27
| Glassteal
|
| Turns crystalline substance into a transparent substance that has the unbreakability of actual steel.
| PH2
|
8
| 3B-28
| Glassteel
|
|
| PH2
| 8
| 3B-29
| Globe of Invulnerability 8
| Abj
| Immune to spells with SL=0 to 7
| DM
| 8
| 3B-30
| Greater Planar Binding
|
| As lesser planar binding, but up to 24 HD.
| PH3
|
8
| 3B-31
| Gunther's Kaleidoscopic Strike
|
| Targeted spellcasters loose spells from their memory
| ToM
| 8
| 3B-32
| Homunculus Shield
|
| Create a homunculus from a part of the mind of the caster. The creature can cast teleport, contingency and protective spell from the memory of the caster.
| ToM
| 8
| 3B-33
| Horrid Wilting
|
| Deals 1d8 damage/level within 30 ft.
| PH3
|
8
| 3B-34
| Immediate Monster Summoning VIII
| Cnj, Chrono
| Summons a DL VI monster without summoning sickness
| DM
| 8
| 3B-35
| Incendiary Cloud
|
| Cloud deals 4d6 fire damage/round.
| PH3
| 8
| 3B-36
| Incurse (Rewrite Out of Time)
| Chrono
| Target being or object is Rewritten out of time (i.e. Incursed) (RSW save)
| DM
|
8
| 3B-37
| Iron Body
|
| Your body becomes living iron.
| PH3
| 8
| 3B-38
| Lightning Bolt 8
| Inv
| CLd16 lightning dmg to a group (save:˝)
| DM
| 8
| 3B-39
| Magic Missile 8
| Inv
| (CL+1)*4 missiles, each does 1d4+1 force dmg (no save)
| DM
|
8
| 3B-40
| Mass Charm
|
| As charm monster, but all within 30 ft.
| PH3
| 8
| 3B-41
| Maze
|
| Victim trapped inside some maze, getting out depends on intelligence
| PH2
| 8
| 3B-42
| Meteor Swarm 8
| Inv
| 3 meteors each dealing 8d3 earth dmg & same fire dmg (save:˝ for fire)
| DM
|
8
| 3B-43
| Mind Blank
|
| Subject is immune to mental/emotional magic and scrying.
| PH3
| 8
| 3B-44
| Monster Summoning 8
| Cnj
| Summon a DL=6 monster
| DM
| 8
| 3B-45
| Monster Summoning VI
|
| Summons 1d3 6th level monster
| PH2
|
8
| 3B-46
| Monster Swarm Summoning VIII
| Cnj
| Summons CL*1 DL VII monsters
| DM
| 8
| 3B-47
| MultiPrismatic Spray 8
| Ill
| Roll 2 times on the Prismatic table
| DM
| 8
| 3B-48
| Original Stoneskin 8
| Abj
| Block the next 5 P actions of attacks
| DM
|
8
| 3B-49
| Otiluke's Telekinetic Sphere
|
| Like the Otiluke's Resilient Sphere but can contain more mass and appear 1/16 of it's normal weight
| PH2
| 8
| 3B-50
| Otto's Irresistible Dance
|
| Forces subject to dance.
| PH3
| 8
| 3B-51
| Permanency
|
| ANY spell in the game can be made permanent. It is tricky to make an instantaneous spell permanent, but it can be done in conjuction with the Contingency spell. These effects will appear "frozen" in time (a Fireball would appear to be a solid ball of fire; Lightning Bolt would be a non-moving beam of solid lightning), and cause their damage for each round of contact. Spells that move by concentration will continue to move in same course and direction they were as soon as concentration is broken. Spells that do down after a certain condition (Armor, Stoneskin, Contingency) do not gain much by being made permanent (a permanent empty Stoneskin spell would not go down but also would not stop any further attacks). If a permanent spell is dispelled, the permanency effect fizzles (you don't need to dispel the permanency first). The 5% chance of Con loss occurs only when creating items. Oddly enough, there is a reverse to this spell (Instantaneous), that makes a spell's duration Instantaneous (causing it to expire immediately).
|
|
8
| 3B-52
| Polymorph any Object
|
| Polymorphs a thing to an another. Duration depends on how radical the change is
| PH2
| 8
| 3B-53
| Power Word Blind 8
| Cha
| Blinds & stuns a creature if current hp < 120 (no save)
| DM
| 8
| 3B-54
| Power Word Capital S Stun
| Enc
| Capital S Stuns a target with 130 current hp or less (no save)
| DM
|
8
| 3B-55
| Power Word Kill 8
| Cha
| Kills a creature if current hp < 90 (no save)
| DM
| 8
| 3B-56
| Power Word Stun 8
| Cha
| Stuns a creature if current hp < 240 (no save)
| DM
| 8
| 3B-57
| Power Word, Blind
|
| Blinds 200 hp worth of creatures.
| PH3
|
8
| 3B-58
| Prismatic Sphere 8
| Abj
| 6 Prismatic colors or 4 MultiPrismatic colors (may repeat colors in either mode)
| DM
| 8
| 3B-59
| Prismatic Wall
|
| Wall's colors have array of effects.
| PH3
| 8
| 3B-60
| Prismatic Wall 8
| Abj
| 8 Prismatic colors or 6 MultiPrismatic colors (may repeat colors in either mode)
| DM
|
8
| 3B-61
| Protection from Spells
|
| Confers +8 resistance bonus.
| PH3
| 8
| 3B-62
| Ray of Enfeeblement 8
| Cha
| -40 physical stat points (randomly distributed in packets of 5) (save per packet)
| DM
| 8
| 3B-63
| Screen
|
| Illusion hides area from vision, scrying.
| PH3
|
8
| 3B-64
| Second Level Magic-User Spells (DM1)
| Ill
| Cast any four 2nd level Wizard spells simultaneously when it is cast.
| DM
| 8
| 3B-65
| Second Level Magic-User Spells (DM2)
| Ill
| Can cast one 2nd Level Wizard spell per round as Z action
| DM
| 8
| 3B-66
| Serten's Spell Immunity
|
| It protect others from spell by granting them bonuses on save
| PH2
|
8
| 3B-67
| Shield 8
| Abj
| AT +32 source
| DM
| 8
| 3B-68
| Sink
|
| Shrink someone into the earth
| PH2
| 8
| 3B-69
| Solid Wall of Force
|
| Stops spell effects, hurled objects, breath weapons, people, and psionic effects.
|
|
8
| 3B-70
| Spell Turning 8
| Abj
| Turns the next CL*3/2 SL's of spells
| DM
| 8
| 3B-71
| Summon Monster VIII
|
| Calls outsider to fight for you.
| PH3
| 8
| 3B-72
| Sunburst
|
| Blinds all within 10 ft., deals 3d6 damage.
| PH3
|
8
| 3B-73
| Symbol
|
| Triggered runes have array of effects.
| PH3
| 8
| 3B-74
| Sympathy
|
| 2 hours/level Certain creatures or alignment feel an overpowering urge to own or touch object
| PH2
| 8
| 3B-75
| Tenser's Transformation 8
| Alt
| +150% of max hp to current hp, +4 TH melee
| DM
|
8
| 3B-76
| Time Stop 8
| Alt
| Stops time for 1d3 rounds
| DM
| 8
| 3B-77
| Time/Reality Stability
| Chrono
| Time/Reality Stability (duration 1 day), reverse removes it (Spell save)
| DM
| 8
| 3B-78
| Trap the Soul
|
| Imprisons subject within gem.
| PH3
|
8
| 3B-79
| Wacky Ball 8 / Normal / ˝
|
| Ld30, save: ˝
| DM
| 8
| 3B-80
| Wish 8
| Meta
| Wish for a SL=0 to 7 Wizard spell
| DM
|
|
[S2] Wizard Spells
[S2.9] Level 9 Wizard Spells
SL
| #
| Name
| School
| Effect
| Source
|
9
| 3B-1
| Annihilation Protection
| Abj
| Immune Annihilation for 1 turn
| DM
| 9
| 3B-2
| Anti-Magic Shell 9
| Abj
| Anti-Magic of SL 0 to 8
| DM
| 9
| 3B-3
| Armor 9
| Abj
| +CL*18 current hp
| DM
|
9
| 3B-4
| Astral Projection
|
| Projects you and companions into Astral Plane.
| PH3
| 9
| 3B-5
| Astral Spell
|
| The caster can enter the astral plane.
| PH2
| 9
| 3B-6
| Bigby's Crushing Hand
|
| As Bigby's interposing hand, but stronger.
| PH3
|
9
| 3B-7
| Chain Contigency
|
| Like the contingency, but holds more spell
| ToM
| 9
| 3B-8
| Chain Lightning 9
| Inv
| Do CL lightning hits for CLd9 dmg, decreases 1 die per hit
| DM
| 9
| 3B-9
| Cone of Cold 9
| Inv
| CLd18+CL cold dmg to a group (save:˝)
| DM
|
9
| 3B-10
| Create Any Monster
|
|
| RC0
| 9
| 3B-11
| Crystalbrittle
|
| Causes hard substances to turn into a fragile crystalline substance
| PH2
| 9
| 3B-12
| Death Spell 9
| Nec
| Slay 9d12 HD of creatures (save)
| DM
|
9
| 3B-13
| Dispel Exhaustion 9
| Alt
| Restore 96% of dmg taken, get an Original Haste 9 for 1 round
| DM
| 9
| 3B-14
| Dispel Magic 9
| Enc
| Dispel 7 magic effects
| DM
| 9
| 3B-15
| Dominate Monster
|
| As dominate person, but any creature.
| PH3
|
9
| 3B-16
| Elemental Aura
|
| Element Protect from one element, it's plane, and it's creatures
| ToM
| 9
| 3B-17
| Energy Drain
|
| Subject gains 2d4 negative levels.
| PH3
| 9
| 3B-18
| Estate Transference
|
| Transfers a large area to the elemental planes
| ToM
|
9
| 3B-19
| Extra Group +2
| MetaMagic
| The next spell you cast will affect +2 groups of monsters
| DM
| 9
| 3B-20
| Feeblemind 9
| Enc
| -45 mental stat points (randomly distributed in packets of 5) (save per packet)
| DM
| 9
| 3B-21
| Fire Shield 9
| Abj
| Anyone who melees with you takes 200% dmg back
| DM
|
9
| 3B-22
| Fireball 9
| Inv
| CLd18 fire dmg to a group (save:˝)
| DM
| 9
| 3B-23
| Foresight
|
| Sixth sense warns of impending danger.
| PH3
| 9
| 3B-24
| Freedom
|
| Free creature imprisoned by the spell imprisonment.
| PH2
|
9
| 3B-25
| Gate
|
| Connects two planes for travel or summoning.
| PH3
| 9
| 3B-26
| Globe of Invulnerability 9
| Abj
| Immune to spells with SL=0 to 8
| DM
| 9
| 3B-27
| Glorious Transmutation
|
| Turns lead into gold with the help of Philosopher's stone
| ToM
|
9
| 3B-28
| Heal
|
|
| RC0
| 9
| 3B-29
| Immediate Monster Summoning IX
| Cnj, Chrono
| Summons a DL VII monster without summoning sickness
| DM
| 9
| 3B-30
| Imprisonment
|
| Entombs subject beneath the earth
| PH3
|
9
| 3B-31
| Lightning Bolt 9
| Inv
| CLd18 lightning dmg to a group (save:˝)
| DM
| 9
| 3B-32
| Magic Missile 9
| Inv
| (CL+1)*9/2 missiles, each does 1d4+1 force dmg (no save)
| DM
| 9
| 3B-33
| Mass Enslave
| Enc
| As Mass Charm, except the effect cannot be thrown off by being damaged, and there is no daily save check.
| DM
|
9
| 3B-34
| Meteor Swarm
|
| 80d4 Eldritch Earth and Fire (no save, 4 groups)
| PH2
| 9
| 3B-35
| Meteor Swarm 9
| Inv
| 4 meteors each dealing 10d4 earth dmg & same fire dmg (save:˝ for fire)
| DM
| 9
| 3B-36
| Monster Summoning 9
| Cnj
| Summon a DL=7 monster
| DM
|
9
| 3B-37
| Monster Summoning VII
|
| Summons 1d2 7th level monster
| PH2
| 9
| 3B-38
| Monster Swarm Summoning IX
| Cnj
| Summons CL/2 (round down) DL VIII monsters
| DM
| 9
| 3B-39
| Mordenkainen's Disjunction
|
| Dispels magic, disenchants magic items.
| PH3
|
9
| 3B-40
| Mordenkainen's Disjunction 9
| Enc
| Disjunct 1 effect (any type)
| DM
| 9
| 3B-41
| MultiPrismatic Spray 9
| Ill
| Roll 3 times on the Prismatic table or 1 time on the MultiPrismatic table
| DM
| 9
| 3B-42
| Original Stoneskin 9
| Abj
| Block the next 6 P actions of attacks
| DM
|
9
| 3B-43
| Power Word Blind 9
| Cha
| Blinds & stuns a creature if current hp < 160 (no save)
| DM
| 9
| 3B-44
| Power Word Crap
| Enc
| Target with 250 or less current hp is crapped (no save)
| DM
| 9
| 3B-45
| Power Word Kill 9
| Cha
| Kills a creature if current hp < 120 (no save)
| DM
|
9
| 3B-46
| Power Word Stun 9
| Cha
| Stuns a creature if current hp < 320 (no save)
| DM
| 9
| 3B-47
| Power Word, Kill
|
| Kills one tough subject or many weak ones.
| PH3
| 9
| 3B-48
| Prismatic Sphere
|
| As prismatic wall, but surrounds on all sides.
| PH3
|
9
| 3B-49
| Prismatic Sphere 9
| Abj
| 7 Prismatic colors or 5 MultiPrismatic colors (may repeat colors in either mode)
| DM
| 9
| 3B-50
| Prismatic Wall 9
| Abj
| 9 Prismatic colors or 7 MultiPrismatic colors (may repeat colors in either mode)
| DM
| 9
| 3B-51
| Protection from Alleys 10'r
| Abj, Wild
| Protection from Alleys
| DM
|
9
| 3B-52
| Ray of Enfeeblement 9
| Cha
| -45 physical stat points (randomly distributed in packets of 5) (save per packet)
| DM
| 9
| 3B-53
| Really Really Put of Misery
| Chrono
| Target being that is Capital S Slain is removed from the timeline (no save)
| DM
| 9
| 3B-54
| Refuge
|
| Alters item to transport its possessor to you.
| PH3
|
9
| 3B-55
| Shape Change
|
| Changes the caster to someone else, he adopt it powers and vulnerabilities save that depends upon intelligence like spell use, magic resistance and the like
| PH2
| 9
| 3B-56
| Shield 9
| Abj
| AT +36 source
| DM
| 9
| 3B-57
| Soul Bind
|
| Traps newly dead soul to prevent resurrection.
| PH3
|
9
| 3B-58
| Spell Turning 9
| Abj
| Turns the next CL*2 SL's of spells
| DM
| 9
| 3B-59
| Succor
|
| Transport the owner of a prepared item to the caster. It's reverse transport the caster to the individual.
| PH2
| 9
| 3B-60
| Summon Monster IX
|
| Calls outsider to fight for you
| PH3
|
9
| 3B-61
| Teleportation Circle
|
| Circle teleports any creature inside to designated spot.
| PH3
| 9
| 3B-62
| Temporal Stasis
|
| Puts subject into suspended animation.
| PH3
| 9
| 3B-63
| Tenser's Transformation 9
| Alt
| +175% of max hp to current hp, +5 TH melee
| DM
|
9
| 3B-64
| Third Level Magic-User Spells (DM1)
| Ill
| Cast any four 3rd level Wizard spells simultaneously when it is cast.
| DM
| 9
| 3B-65
| Third Level Magic-User Spells (DM2)
| Ill
| Can cast one 3rd Level Wizard spell per round as Z action
| DM
| 9
| 3B-66
| Time Stop
|
| Stops the flow of time for 1-3 minutes
| PH2
|
9
| 3B-67
| Time Stop 9
| Alt
| Stops time for 1d4 rounds
| DM
| 9
| 3B-68
| Virus Charm
|
| Like a charm person, but the charm spread like a virus
| PH2
| 9
| 3B-69
| Wacky Ball 9 / Normal / ˝
|
| Ld100, save: ˝
| DM
|
9
| 3B-70
| Wail of the Banshee
|
| Kills one creature/level.
| PH3
| 9
| 3B-71
| Weird
|
| As phantasmal killer, but affects all within 30 ft
| PH3
| 9
| 3B-72
| Wish
|
| Will duplicate any Wizard spell of levels 0-8 or any other spell of levels 0-7. Wish is NOT any more powerful than any other 9th level spell, it is simply more versatile (in fact, this makes the spell's effect weaker). You may wish to increase stats. Current stat: 17 or below = +1; 18 to 19.9 = +0.1; 20 and up = +0.01 per wish. During a reset, you may use at most one wish on each stat, (or) two wishes on one stat (and none on the others).
|
|
9
| 3B-73
| Wish 9
| Meta
| Wish for a SL=0 to 8 Wizard spell
| DM
|
|
[S2] Wizard Spells
[S2.10] Level 10 Wizard Spells
SL
| #
| Name
| School
| Effect
| Source
|
10
| 3B-1
| Afflict Dweomer
| Cnj
| Target cannot make saving throws (no save)
| HLC2:124
| 10
| 3B-2
| Alter Quantum State
| Nec
| Changes your Quantum State to match the current Omniverse
| DM
| 10
| 3B-3
| Aluap's Blizzard
| Inv, E-W
| (time in rounds squared) hull dmg (cold + negative)
| DM? (i)?
|
10
| 3B-4
| Aluap's Curse
| Enc
| x2 or less magic item non-functional for 1 day
| DM? (i)?
| 10
| 3B-5
| Aluap's Dragon
| Cnj, Evo
| 32 HD, immune 1st-5th spells, breathes annihlation
| DM? (i)?
| 10
| 3B-6
| Analyze Monster
| Div
| know all pertinent info about monster & his race
| DM? (i)?
|
10
| 3B-7
| Animate Dead Dweomer
| Nec
| Animates CL^2 HD of skeletons/zombies
| HLC2:129
| 10
| 3B-8
| Animate Object Dweomer
| Alt
| Object is animated, has 1P, may use your melee abilities
| HLC2:123
| 10
| 3B-9
| Anti-Dispel Magic Shell
| Abj, Enc
| your effects are non-dispellable (inc.shell)
| DM? (i)?
|
10
| 3B-10
| Anti-Life Energy
| Nec
| lose 1 level/r in (large) affected area
| DM? (i)?
| 10
| 3B-11
| Anti-Magic Shell 10
| Abj
| Anti-Magic of SL 0 to 9
| DM
| 10
| 3B-12
| Armor 10
| Abj
| +CL*20 current hp
| DM
|
10
| 3B-13
| Banish Dweomer
| Abj
| Sends target to its home plane (no save, half MR/iMR)
| HLC2:121
| 10
| 3B-14
| Bind Dweomer
| Cnj
| Target must undertake or refrain from a single action
| HLC2:125
| 10
| 3B-15
| Bizarre
| Cnj, Wil
| random wild magic (wand of wonder) effects in large area
| DM? (i)?
|
10
| 3B-16
| Bloodlust
| Nec
| vampiric regen (cumul. with self) 1t
| DM? (i)?
| 10
| 3B-17
| Burrow
| Alt, Ele
| can move/breathe any element, para, or quasi as if air
| DM? (i)?
| 10
| 3B-18
| Camouflage
| Ill, Abj
| masks from up to x2 detection/divination effects
| DM? (i)?
|
10
| 3B-19
| Chain Lightning 10
| Inv
| Do CL lightning hits for CLd10 dmg, decreases 1 die per hit
| DM
| 10
| 3B-20
| Change Reality
| Alt
| Will duplicate any Wizard spell of levels 0-9 or any other spell of levels 0-8.
|
| 10
| 3B-21
| Charm Dweomer
| Enc
| Charms a living or undead creature (no save)
| HLC2:125
|
10
| 3B-22
| Cling Fire
| Enc
| aura on weapon, when hits: do weapon dmg each round auto.
| DM? (i)?
| 10
| 3B-23
| Conceal Dweomer
| Ill
| Makes target undetectable by 1 particular spell
| HLC2:127
| 10
| 3B-24
| Cone of Cold 10
| Inv
| CLd20+CL cold dmg to a group (save:˝)
| DM
|
10
| 3B-25
| Conjure Dweomer
| Cnj
| Brings a very large amount of matter (pick an element) here
| HLC2:125
| 10
| 3B-26
| Control Gravity
| Alt
| +- 1 G gravity per level in large area for 1t
| DM? (i)?
| 10
| 3B-27
| Create Dweomer
| Evo
| Wall of any element, dmg = (2*CL)d8+(CL) (no save)
| HLC2:128
|
10
| 3B-28
| Death Spell 10
| Nec
| Slay 10d12 HD of creatures (save)
| DM
| 10
| 3B-29
| Death's Speed
| Alt
| (1M concentration) go to 10 V, 10 P actions per round
| DM? (i)?
| 10
| 3B-30
| Defensive Magic
| Abj
| +1 or better weapon to hit for 1t (cumul. w/self)
| DM? (i)?
|
10
| 3B-31
| Delude Dweomer
| Ill
| Mirage Arcana on a target (can move), ignores high Int/Wis
| HLC2:127
| 10
| 3B-32
| Destroy Dweomer
| Alt
| Item is destroyed (no item save)
| HLC2:123
| 10
| 3B-33
| Dispel Dweomer
| Abj
| Disjoins any x1 effect (any type) (no save)
| HLC2:122
|
10
| 3B-34
| Dispel Exhaustion 10
| Alt
| Restore 97% of dmg taken, get an Original Haste 10 for 1 round
| DM
| 10
| 3B-35
| Dispel Magic 10
| Enc
| Dispel 8 magic effects
| DM
| 10
| 3B-36
| Down a Hole
| Alt
| Target is put Down a Hole (no save)
| DM
|
10
| 3B-37
| Drain MF
| Alt
| Drains MF in area by 1 for 1 turn (note it is difficult to cast this spell if current MF is less than 10)
| DM
| 10
| 3B-38
| Duplicate Monster
| Evo
| duplicate a x1 monster (not incl. classes)
| DM? (i)?
| 10
| 3B-39
| Eridor's Ebony Bolt
| Inv
| 4 perm. hp loss/lvl, no MR, cannot be resisted
| DM? (i)?
|
10
| 3B-40
| Eridor's Emerald Wall
| Evo
| anything touching wall is temporal stasised
| DM? (i)?
| 10
| 3B-41
| Eridor's Planar Curtain
| Ill, Abj
| area is super-invisible unless on same plane
| DM? (i)?
| 10
| 3B-42
| Fall Short
| Abj
| all spells with finite range cannot affect you for 1t
| DM? (i)?
|
10
| 3B-43
| Feeblemind 10
| Enc
| -50 mental stat points (randomly distributed in packets of 5) (save per packet)
| DM
| 10
| 3B-44
| Fighting Magic
| Alt
| all creatures in area get +lvl TH, +lvl dmg for 1t
| DM? (i)?
| 10
| 3B-45
| Fire Maze
| Ill, Inv
| maze spell on lvl creatures, each takes 10 fire dmg/r
| DM? (i)?
|
10
| 3B-46
| Fire Shield 10
| Abj
| Anyone who melees with you takes 225% dmg back
| DM
| 10
| 3B-47
| Fireball 10
| Inv
| CLd20 fire dmg to a group (save:˝)
| DM
| 10
| 3B-48
| Forsee Dweomer
| Div
| Ask a question, gives cryptic answer if knowledge is guarded
| HLC2:126
|
10
| 3B-49
| Fortify Dweomer
| Alt, Enc
| One ability or ability score is improved by 10-40%
| HLC2:123
| 10
| 3B-50
| Fourth & Fifth Level Magic-User Spells
|
|
| DM
| 10
| 3B-51
| Fourth Level Magic-User Spells (DM1)
| Ill
| Cast any four 4th level Wizard spells simultaneously when it is cast.
| DM
|
10
| 3B-52
| Fourth Level Magic-User Spells (DM2)
| Ill
| Can cast one 4th Level Wizard spell per round as Z action
| DM
| 10
| 3B-53
| Globe of Invulnerability 10
| Abj
| Immune to spells with SL=0 to 9
| DM
| 10
| 3B-54
| Hurd's Obligation
| Cnj
| Targets are bound to report all treasure they found in area
| HLC2:136
|
10
| 3B-55
| Imbue Dweomer
| Enc, Evo
| Give a creature a "Level:" ability up to Level=CL/2
| HLC2:126
| 10
| 3B-56
| Immediate Monster Summoning X
| Cnj, Chrono
| Summons a DL VIII monster without summoning sickness
| DM
| 10
| 3B-57
| Insane Spell Caster
| Alt, Enc
| immune psi, +10 fighting lvls, +50% hp, 0M action
| DM? (i)?
|
10
| 3B-58
| Kolin's Undead Legion
| Nec
| Animates 200 HD of skeletons/zombies remotely, same plane
| HLC2:136
| 10
| 3B-59
| Kreb's Flaming Dragon
| Ill
| Creates an age 1d4+4 red dragon with 80% of statistics
| HLC2:137
| 10
| 3B-60
| Kreb's Stately Veil
| Ill
| Target gains a Cml=CL, appears wealthy and impressive
| HLC2:137
|
10
| 3B-61
| Lightning Bolt 10
| Inv
| CLd20 lightning dmg to a group (save:˝)
| DM
| 10
| 3B-62
| Magic Missile 10
| Inv
| (CL+1)*5 missiles, each does 1d4+1 force dmg (no save)
| DM
| 10
| 3B-63
| Mana Vampirism
| Enc, Inc
| can convert 4 hp -> 1 spell level at will for 1t
| DM? (i)?
|
10
| 3B-64
| Mass Magic Jar
| Enc
| You Magic Jar into a whole group of targets (Magic Jar save), can use P/V actions through all of them at once, damage to any of them damages you
| DM
| 10
| 3B-65
| Meteor Swarm 10
| Inv
| 5 meteors each dealing 12d5 earth dmg & same fire dmg (save:˝ for fire)
| DM
| 10
| 3B-66
| Monster Summoning 10
| Cnj
| Summon a DL=8 monster
| DM
|
10
| 3B-67
| Monster Swarm Summoning X
| Cnj
| Summons CL/4 (round down) DL IX monsters
| DM
| 10
| 3B-68
| Mordenkainen's Disjunction 10
| Enc
| Disjunct 2 effects (any type)
| DM
| 10
| 3B-69
| MultiPrismatic Spray 10
| Ill
| Roll 4 times on the Prismatic table or 2 times on the MultiPrismatic table
| DM
|
10
| 3B-70
| Nazzer's Nullification
| Abj
| Creates a DMZ (Dispel Magic Zone)
| HLC2:137
| 10
| 3B-71
| Negative Energy Ball
| Nec
| 30' radius: caster lvl energy drain, save for h
| DM? (i)?
| 10
| 3B-72
| Neja's Irresistible Plea
| Enc
| Suggestion (no save)
| HLC2:138
|
10
| 3B-73
| Neja's Toadstool
| Alt
| Turns target into a toadstool (no save)
| HLC2:138
| 10
| 3B-74
| Neja's Unfailing Contempt
| Cnj
| When someone says something bad about caster: taunts area
| HLC2:139
| 10
| 3B-75
| Original Stoneskin 10
| Abj
| Block the next 7 P actions of attacks
| DM
|
10
| 3B-76
| Phantom Dweomer
| Div
| Mirage Arcana on an area (immobile), ignores high Int/Wis
| HLC2:127
| 10
| 3B-77
| Physical Alteration
| Alt, Met
| poly object with detail (can do circuitry, etc.)
| DM? (i)?
| 10
| 3B-78
| Physical Loss
| Cha
| target loses 1P action for 1t
| DM? (i)?
|
10
| 3B-79
| Power Word Blind 10
| Cha
| Blinds & stuns a creature if current hp < 200 (no save)
| DM
| 10
| 3B-80
| Power Word Fragment
| Cnj
| 1 body part of target is removed
| DM? (i)?
| 10
| 3B-81
| Power Word Kill 10
| Cha
| Kills a creature if current hp < 150 (no save)
| DM
|
10
| 3B-82
| Power Word Stun 10
| Cha
| Stuns a creature if current hp < 400 (no save)
| DM
| 10
| 3B-83
| Prismatic Solid
| Ill
| Add a "Special" to entire room of Prismatic-ness (1 prismatic effect per person per segment)
| DM
| 10
| 3B-84
| Prismatic Sphere 10
| Abj
| 8 Prismatic colors or 6 MultiPrismatic colors (may repeat colors in either mode)
| DM
|
10
| 3B-85
| Prismatic Wall 10
| Abj
| 10 Prismatic colors or 8 MultiPrismatic colors (may repeat colors in either mode)
| DM
| 10
| 3B-86
| Psionic Shield
| Abj
| class VI/esper-blind but can still use psi for 1t
| DM? (i)?
| 10
| 3B-87
| Ratecliffe's Deadly Finger
| Nec
| Slays all in area (those with HD>CL get a saving throw)
| HLC2:140
|
10
| 3B-88
| Ray of Enfeeblement 10
| Cha
| -50 physical stat points (randomly distributed in packets of 5) (save per packet)
| DM
| 10
| 3B-89
| Reflect Dweomer
| Abj
| One action or effect is reflected to caster (no save)
| HLC2:122
| 10
| 3B-90
| Resist Magic
| Abj
| +2%/lvl MR for 1t
| DM? (i)?
|
10
| 3B-91
| Reveal Dweomer
| Div
| All "Detect" spells, Know whether Dust is in use within 30'
| HLC2:126
| 10
| 3B-92
| Shadow Shape
| Ill
| Make a fake monster (AC 6, 80% of it's hp/dmg)
| HLC2:127
| 10
| 3B-93
| Shield 10
| Abj
| AT +40 source
| DM
|
10
| 3B-94
| Ship In A Bottle
| Abj
| area iron flask (imprisonment) effect
| DM? (i)?
| 10
| 3B-95
| Shock Field
| Abj
| fire shield, spells that go through 100-SL*5% failure
| DM? (i)?
| 10
| 3B-96
| Slay Dweomer
| Nec
| Slays any one target or HD=CL total on multiple targets
| HLC2:129
|
10
| 3B-97
| Spell Turning 10
| Abj
| Turns the next CL*5/2 SL's of spells
| DM
| 10
| 3B-98
| Strike Dweomer
| Evo
| (30*CL)d8 dmg to one target, any type of dmg, no save
| HLC2:129
| 10
| 3B-99
| Summon Dweomer
| Cnj
| Summons a creature (your choice, not random) with HD < CL
| HLC2:125
|
10
| 3B-100
| Tap Dweomer
| Nec
| Move CLdCL current hp from one target to another (no save)
| HLC2:129
| 10
| 3B-101
| Tenser's Telling Blow
| Evo
| Three 20d8+20 force blasts: (1 no save) (1 save:˝) (1 save:0)
| HLC2:140
| 10
| 3B-102
| Tenser's Transformation 10
| Alt
| +200% of max hp to current hp, +6 TH melee
| DM
|
10
| 3B-103
| Time Stop 10
| Alt
| Stops time for 1d5 rounds
| DM
| 10
| 3B-104
| Transform Dweomer
| Alt
| Shapechange permanently, to creature or object
| HLC2:124
| 10
| 3B-105
| Transport Dweomer
| Alt
| Teleport without Error, ignores proof vs. Teleportation
| HLC2:124
|
10
| 3B-106
| Wacky Ball 10 / Normal / ˝
|
| Ld1000, save: ˝
| DM
| 10
| 3B-107
| Ward Dweomer
| Abj
| Become immune to one type of attack/element
| HLC2:122
| 10
| 3B-108
| Wish 10
| Meta
| Wish for a SL=0 to 9 Wizard spell
| DM
|
10
| 3B-109
| Wulf's Erasure
| Abj
| All writings/glyphs/symbols/books/scrolls in area erased
| HLC2:140
| 10
| 3B-110
| Wulf's Rectification
| Abj
| Sends 1d4+1 targets to home plane (no save, -20% MR/iMR)
| HLC2:141
| 10
| 3B-111
| Yunni's Herald
| Alt, Enc
| Message spell across planes, can move CL planes distant
| HLC2:141
|
|
[S2] Wizard Spells
[S2.11] Level 11 Wizard Spells
SL
| #
| Name
| School
| Effect
| Source
|
11
| 3B-1
| Anti-Magic Shell 11
| Abj
| Anti-Magic of SL 0 to 10
| DM
| 11
| 3B-2
| Armor 11
| Abj
| +CL*22 current hp
| DM
| 11
| 3B-3
| As You Are
| Nec
| target's XP divisor increased by 1 (reverse's minimum = 1)
|
|
11
| 3B-4
| As You Were
| Chrono
| Target's experience levels halve (round up) (no save)
| DM
| 11
| 3B-5
| Bestow Save
| Alt, Wil
| get saves vs effects with no save 1t/lvl
|
| 11
| 3B-6
| Between
| Cnj, Tem
| time jump to any time and any place, no error
|
|
11
| 3B-7
| Black Tornado
| Nec, Alt
| negative energy ball with duration 1t/lvl and moves
|
| 11
| 3B-8
| Cell Disruption
| Alt
| 1 cumul. dmg/r, no MR, cannot be dispelled/disjoined
|
| 11
| 3B-9
| Chain Lightning 11
| Inv
| Do CL lightning hits for CLd11 dmg, decreases 1 die per hit
| DM
|
11
| 3B-10
| Cone of Cold 11
| Inv
| CLd22+CL cold dmg to a group (save:˝)
| DM
| 11
| 3B-11
| Continuous (one spell is continuous)
|
|
| DM
| 11
| 3B-12
| Create Demiplane
| Cnj
| creates a small demiplane for 1d/lvl
|
|
11
| 3B-13
| Create Undead
| Cnj, Nec
| create any 1 normal undead (demilich, vampire, etc.)
|
| 11
| 3B-14
| Crossbreed
| Alt
| crossbreeds successfully any two races
|
| 11
| 3B-15
| Death Spell 11
| Nec
| Slay 11d12 HD of creatures (save)
| DM
|
11
| 3B-16
| Discover
| Div, Tem
| continuous precognition 1r into future for 1t
|
| 11
| 3B-17
| Dispel Exhaustion 11
| Alt
| Restore 98% of dmg taken, get an Original Haste 11 for 1 round
| DM
| 11
| 3B-18
| Dispel Magic 11
| Enc
| Dispel 9 magic effects
| DM
|
11
| 3B-19
| Divine Ascension
| Cnj
| (need to cast many times) don't need a patron deity
|
| 11
| 3B-20
| Duplicate Item
| Enc
| duplicate a x1 magic or psi item that uses charges
|
| 11
| 3B-21
| Duplicate Mechanism
| Alt
| duplicate a technology item
|
|
11
| 3B-22
| Feeblemind 11
| Enc
| -55 mental stat points (randomly distributed in packets of 5) (save per packet)
| DM
| 11
| 3B-23
| Fifth Level Magic-User Spells (DM1)
| Ill
| Cast any four 5th level Wizard spells simultaneously when it is cast.
| DM
| 11
| 3B-24
| Fifth Level Magic-User Spells (DM2)
| Ill
| Can cast one 5th Level Wizard spell per round as Z action
| DM
|
11
| 3B-25
| Fire Shield 11
| Abj
| Anyone who melees with you takes 250% dmg back
| DM
| 11
| 3B-26
| Fireball 11
| Inv
| CLd22 fire dmg to a group (save:˝)
| DM
| 11
| 3B-27
| Globe of Invulnerability 11
| Abj
| Immune to spells with SL=0 to 10
| DM
|
11
| 3B-28
| Immediate Monster Summoning XI
| Cnj, Chrono
| Summons a DL IX monster without summoning sickness
| DM
| 11
| 3B-29
| Lightning Bolt 11
| Inv
| CLd22 lightning dmg to a group (save:˝)
| DM
| 11
| 3B-30
| Loop/Reality Stability
| Chrono
| Loop/Reality Stability (duration 1 day), reverse removes it (no save)
| DM
|
11
| 3B-31
| Magic Missile 11
| Inv
| (CL+1)*11/2 missiles, each does 1d4+1 force dmg (no save)
| DM
| 11
| 3B-32
| Mental Loss
| Cha
| target loses 1M action for 1t
|
| 11
| 3B-33
| Meteor Swarm 11
| Inv
| 6 meteors each dealing 14d6 earth dmg & same fire dmg (save:˝ for fire)
| DM
|
11
| 3B-34
| Monster Summoning 11
| Cnj
| Summon a DL=9 monster
| DM
| 11
| 3B-35
| Monster Swarm Summoning XI
| Cnj
| Summons CL/8 (round down) DL X monsters
| DM
| 11
| 3B-36
| Mordenkainen's Disjunction 11
| Enc
| Disjunct 3 effects (any type)
| DM
|
11
| 3B-37
| MultiPrismatic Spray 11
| Ill
| Roll 5 times on the Prismatic table or 3 times on the MultiPrismatic table
| DM
| 11
| 3B-38
| Negation Blast
| Enc
| all x1 items within 30 yards turn off for 1t
|
| 11
| 3B-39
| Original Stoneskin 11
| Abj
| Block the next 8 P actions of attacks
| DM
|
11
| 3B-40
| Planet Swarm
| Evo
| target struck by 4 gas giants or 8 small planets (?!)
|
| 11
| 3B-41
| Power Word Blind 11
| Cha
| Blinds & stuns a creature if current hp < 240 (no save)
| DM
| 11
| 3B-42
| Power Word Kill 11
| Cha
| Kills a creature if current hp < 180 (no save)
| DM
|
11
| 3B-43
| Power Word Stun 11
| Cha
| Stuns a creature if current hp < 480 (no save)
| DM
| 11
| 3B-44
| Prismatic Sphere 11
| Abj
| 9 Prismatic colors or 7 MultiPrismatic colors (may repeat colors in either mode)
| DM
| 11
| 3B-45
| Prismatic Wall 11
| Abj
| 11 Prismatic colors or 9 MultiPrismatic colors (may repeat colors in either mode)
| DM
|
11
| 3B-46
| Psionic Reflection
| Abj
| any undesired psionic effect is reflected for 1t
|
| 11
| 3B-47
| Ray of Enfeeblement 11
| Cha
| -55 physical stat points (randomly distributed in packets of 5) (save per packet)
| DM
| 11
| 3B-48
| Reconstruct
| Alt
| recreate any x1 or less item that was destroyed
|
|
11
| 3B-49
| Reset Self
|
|
| DM
| 11
| 3B-50
| Shield 11
| Abj
| AT +44 source
| DM
| 11
| 3B-51
| Spell Turning 11
| Abj
| Turns the next CL*3 SL's of spells
| DM
|
11
| 3B-52
| Step Out of It
| Inv, Meta
| see section [C] for effects
| DM
| 11
| 3B-53
| Symbol Of Wizardry
| Enc
| all that look at symbol have their spells reset
|
| 11
| 3B-54
| Tenser's Transformation 11
| Alt
| +225% of max hp to current hp, +7 TH melee
| DM
|
11
| 3B-55
| Time Stop 11
| Alt
| Stops time for 1d6 rounds
| DM
| 11
| 3B-56
| Unlimited Wish
|
|
| DM
| 11
| 3B-57
| Wacky Ball 11 / Normal / ˝
|
| Ld10000, save: ˝
| DM
|
11
| 3B-58
| Wish 11
| Meta
| Wish for a SL=0 to 10 Wizard spell
| DM
|
|
[S2] Wizard Spells
[S2.12] Level 12 Wizard Spells
SL
| #
| Name
| School
| Effect
| Source
|
12
| 3B-1
| Anti-Magic Shell 12
| Abj
| Anti-Magic of SL 0 to 11
| DM
| 12
| 3B-2
| Armor 12
| Abj
| +CL*24 current hp
| DM
| 12
| 3B-3
| Chain Lightning 12
| Inv
| Do CL lightning hits for CLd12 dmg, decreases 1 die per hit
| DM
|
12
| 3B-4
| Cone of Cold 12
| Inv
| CLd24+CL cold dmg to a group (save:˝)
| DM
| 12
| 3B-5
| Death Spell 12
| Nec
| Slay 12d12 HD of creatures (save)
| DM
| 12
| 3B-6
| Dispel Exhaustion 12
| Alt
| Restore 99% of dmg taken, get an Original Haste 12 for 1 round
| DM
|
12
| 3B-7
| Dispel Magic 12
| Enc
| Dispel 10 magic effects
| DM
| 12
| 3B-8
| Eighth & Ninth Level Magic-User Spells
|
|
| DM
| 12
| 3B-9
| Feeblemind 12
| Enc
| -60 mental stat points (randomly distributed in packets of 5) (save per packet)
| DM
|
12
| 3B-10
| Fire Shield 12
| Abj
| Anyone who melees with you takes 275% dmg back
| DM
| 12
| 3B-11
| Fireball 12
| Inv
| CLd24 fire dmg to a group (save:˝)
| DM
| 12
| 3B-12
| Globe of Invulnerability 12
| Abj
| Immune to spells with SL=0 to 11
| DM
|
12
| 3B-13
| Immediate Monster Summoning XII
| Cnj, Chrono
| Summons a DL X monster without summoning sickness
| DM
| 12
| 3B-14
| Lightning Bolt 12
| Inv
| CLd24 lightning dmg to a group (save:˝)
| DM
| 12
| 3B-15
| Magic Missile 12
| Inv
| (CL+1)*6 missiles, each does 1d4+1 force dmg (no save)
| DM
|
12
| 3B-16
| Meteor Swarm 12
| Inv
| 7 meteors each dealing 16d7 earth dmg & same fire dmg (save:˝ for fire)
| DM
| 12
| 3B-17
| Monster Summoning 12
| Cnj
| Summon a DL=10 monster
| DM
| 12
| 3B-18
| Monster Swarm Summoning XII
| Cnj
| Summons CL/16 (round down) DL XI monsters
| DM
|
12
| 3B-19
| Mordenkainen's Disjunction 12
| Enc
| Disjunct 4 effects (any type)
| DM
| 12
| 3B-20
| MultiPrismatic Spray 12
| Ill
| Roll 6 times on the Prismatic table or 4 times on the MultiPrismatic table
| DM
| 12
| 3B-21
| Original Stoneskin 12
| Abj
| Block the next 9 P actions of attacks
| DM
|
12
| 3B-22
| Pixelate
| Reality
| Pixelate target (no save)
| DM
| 12
| 3B-23
| Power Word Blind 12
| Cha
| Blinds & stuns a creature if current hp < 280 (no save)
| DM
| 12
| 3B-24
| Power Word Kill 12
| Cha
| Kills a creature if current hp < 210 (no save)
| DM
|
12
| 3B-25
| Power Word Stun 12
| Cha
| Stuns a creature if current hp < 560 (no save)
| DM
| 12
| 3B-26
| Prismatic Sphere 12
| Abj
| 10 Prismatic colors or 8 MultiPrismatic colors (may repeat colors in either mode)
| DM
| 12
| 3B-27
| Prismatic Wall 12
| Abj
| 12 Prismatic colors or 10 MultiPrismatic colors (may repeat colors in either mode)
| DM
|
12
| 3B-28
| Ray of Enfeeblement 12
| Cha
| -60 physical stat points (randomly distributed in packets of 5) (save per packet)
| DM
| 12
| 3B-29
| Reset (Self or Other)
|
|
| DM
| 12
| 3B-30
| Shield 12
| Abj
| AT +48 source
| DM
|
12
| 3B-31
| Sixth Level Magic-User Spells (DM1)
| Ill
| Cast any four 6th level Wizard spells simultaneously when it is cast.
| DM
| 12
| 3B-32
| Sixth Level Magic-User Spells (DM2)
| Ill
| Can cast one 6th Level Wizard spell per round as Z action
| DM
| 12
| 3B-33
| Spell Turning 12
| Abj
| Turns the next CL*7/2 SL's of spells
| DM
|
12
| 3B-34
| Tenser's Transformation 12
| Alt
| +250% of max hp to current hp, +8 TH melee
| DM
| 12
| 3B-35
| Time Stop 12
| Alt
| Stops time for 1d7 rounds
| DM
| 12
| 3B-36
| Unchangeable Reality
|
|
| DM
|
12
| 3B-37
| Wacky Ball 12 / Normal / ˝
|
| Ld100000, save: ˝
| DM
| 12
| 3B-38
| Wish 12
| Meta
| Wish for a SL=0 to 11 Wizard spell
| DM
|
|
[S3] Priest Spells
[S3.0] Level 0 Priest Spells (Orisons)
SL
| #
| Name
| Sphere
| Effect
| Source
|
0
| 3B-1
| Bless Minor
| All
| Weapon is considered +0 (magical) weapon {1 object}
| DM
| 0
| 3B-2
| Calm
| Cha
| Removes fear/confusion/enrage {1 creature}
| S&M2
| 0
| 3B-3
| Courage
|
| +1 TH with next to hit roll
|
|
0
| 3B-4
| Cure Minor Wounds
| Hea
| Cure 1 hp {Touch, 1 creature}
| PH3
| 0
| 3B-5
| Cure Tiny Wounds
| Hea
| Cure 1 hp {Touch, 1 creature}
| DM
| 0
| 3B-6
| Detect Magic
| Div
| Detect magic (type/power require 1r to get) 60' {self only}
| PH3
|
0
| 3B-7
| Detect Poison
| Div
| Detect poisons within 22+3L' r {self only}
| PH3
| 0
| 3B-8
| Flare
| Evo
| -1 TH (no save) {1 creature}
| PH3
| 0
| 3B-9
| Guidance (3)
| Gua
| +1 with next stat check, to hit roll, or save {1 creature}
| PH3
|
0
| 3B-10
| Know Direction
| Div
| Know direction of true north {self only}
| PH3
| 0
| 3B-11
| Light
| Evo
| Object glows w/ light 20' r (No blindness/AC adj.) {Touch, 1 object}
| PH3
| 0
| 3B-12
| Mending
| Cre
| Repairs a small tear or break {1 object}
| PH3
|
0
| 3B-13
| Purify Food & Drink
| All
| Makes food & drink consumable & fresh {1 group}
| PH3
| 0
| 3B-14
| Read Magic
| All
| Can read magical writings at 1 page per minute {self only}
| PH3
| 0
| 3B-15
| Resistance
| Pro
| +1 saves {Touch, 1 target}
| PH3
|
0
| 3B-16
| Virtue
| Gua
| +1 hp (even above max) {Touch, 1 creature}
| PH3
|
|
[S3] Priest Spells
[S3.1] Level 1 Priest Spells
SL
| #
| Name
| Sphere
| Effect
| Source
|
1
| 3B-1
| Animal Companion
| Ani,Cha
| Make an animal your companion (not familiar) {1 creature}
| OA1
| 1
| 3B-2
| Animal Friendship
| Ani,Cha
| Charm Animal (save) {1 creature}
| PH1
| 1
| 3B-3
| Bane
| Cha
| All enemies get -1 TH and -1 fear saves (save) {1 group}
| PH3
|
1
| 3B-4
| Barkskin 1
| Pla,Pro
| AT +2 source
| DM
| 1
| 3B-5
| Blade Barrier 1
| Gua
| 3d3 dmg wall (shards)
| DM
| 1
| 3B-6
| Bless (1) / Blight
| All
| +1 TH; +1 morale (or reverse) {1 target}
| PH1
|
1
| 3B-7
| Bless (3)
| All
| All allies get +1 TH and +1 fear saves {1 group}
| PH3
| 1
| 3B-8
| Bless 1
| All
| +1 TH and saves
| DM
| 1
| 3B-9
| Bless Water
| All,Ele
| Turns 1 pint of water into holy water {Touch, 1 object}
| PH3
|
1
| 3B-10
| Call Lightning 1
| Com,Ele
| (CL+2)d4 lightning dmg (save:˝) (halve the die type if not outside)
| DM
| 1
| 3B-11
| Cantrip
| All
| Can cast 1 orison (Pri 0) per round as a Z action
| DM
| 1
| 3B-12
| Cause Fear
| Cha
| Fear (save), max 6 HD {1 creature}
| PH3
|
1
| 3B-13
| Ceremony
| All
| Coming of Age; Burial; Marriage; Consecrate {Touch, 1 target}
| UA1
| 1
| 3B-14
| Combine
| All
| -4 AC; no Dex adj.; Add Pri CLs for effects {Touch, 1+ creatures}
| UA1
| 1
| 3B-15
| Command
| Cha
| Suggestion for 1 word (save) {1 creature}
| PH2
|
1
| 3B-16
| Command 1
| Cha
| Target makes 1 save, each missed save allows 1 word for a command to be given
| DM
| 1
| 3B-17
| Comprehend Languages
| Tho,Div
| Read/Write (not speak) 1 language {Touch, 1 creature}
| PH1
| 1
| 3B-18
| Conjure Elemental 1
| Ele,Sum
| Conjure a DL=0 elemental
| DM
|
1
| 3B-19
| Create Water
| Cre,Ele
| Create 4L gallons of water {1 group}
| PH2
| 1
| 3B-20
| Creeping Doom 1
| Sum
| 2 insect dmg
| DM
| 1
| 3B-21
| Cure Light Wounds (1)
| Hea
| Cure 2d8 (choose 1 die) (or) 6 hp {Touch, 1 creature}
| PH1
|
1
| 3B-22
| Cure Light Wounds (3)
| Hea
| Cure 2d8+L (choose 1 die), reverse has save:˝ {Touch, 1 creature}
| PH3
| 1
| 3B-23
| Cure Wounds 1
| Hea
| Cures 1d8 hp (can take offer of 6 per die -> 6 hp)
| DM
| 1
| 3B-24
| Cure/Cause Nausea
| Hea
| Cures or causes nausea effects
| DM/internet?
|
1
| 3B-25
| Curse Water
| All,Ele
| Turns 1 pint of water into unholy water {Touch, 1 object}
| PH3
| 1
| 3B-26
| Death's Door 1
| Hea,Nec
| Target (currently at negative hp) goes to -10 hp
| DM
| 1
| 3B-27
| Deathwatch
| Div,Nec
| Know how injured all in area is {1 group}
| PH3
|
1
| 3B-28
| Detect Animals or Plants
| Ani,Pla,Div
| Detect one type of animal or plant 400+40L' {self only}
| PH3
| 1
| 3B-29
| Detect Balance
| All,Div
| Detect balance/non-balance 60' {self only}
| UA1
| 1
| 3B-30
| Detect Chaos/Evil/Good/Law
| Div
| Detect one of: chaos, evil, good, law 60' {self only}
| PH3
|
1
| 3B-31
| Detect Danger
| Div
| Detect evil or traps 1 sq' /r {self only}
| RC0
| 1
| 3B-32
| Detect Evil (0)
| All,Div
| Detect evil & evil intent 120' {self only}
| RC0
| 1
| 3B-33
| Detect Evil (1)
| All,Div
| Detect evil & evil intent 120' {self only}
| PH1
|
1
| 3B-34
| Detect Snares & Pits
| Div
| Detect snares & pits 40' {self only}
| PH1
| 1
| 3B-35
| Detect Undead
| Div,Nec
| Detect undead 60' {self only}
| PH3
| 1
| 3B-36
| Divine Favor
| All,Com
| +(L+2)/3 TH and dmg {self only}
| PH3
|
1
| 3B-37
| Doom
| All
| -2 TH, dmg, stat checks, saves (save) {1 creature}
| PH3
| 1
| 3B-38
| Endure Cold / Endure Heat
| Pro
| Immune to non-special cold/heat {Touch, 1 target}
| UA1
| 1
| 3B-39
| Endure Elements
| Pro
| -5 dmg/r from 1 of: acid/cold/lightning/fire/sound {Touch, 1 creature}
| PH3
|
1
| 3B-40
| Entangle (1)
| Pla
| Need plants to use; Slow (no save); Stop (save) {1 group}
| PH1
| 1
| 3B-41
| Entropic Shield
| Pro,C
| Any missile has a 20% chance to miss you {self only}
| PH3
| 1
| 3B-42
| Entwine
| Pla
| As Entangle, 1 target, -4 to save
| DM
|
1
| 3B-43
| Faerie Darkness
| Pro
| +2 AC in darkness
| DM
| 1
| 3B-44
| Faerie Fire (0)
| Wea
| -2 AC on L/5+1 targets {1+ targets}
| RC0
| 1
| 3B-45
| Faerie Fire (1)
| Wea
| -2 AC {1 target}
| PH1
|
1
| 3B-46
| Faerie Fire (3)
| Wea
| Dispels darkness/blur/displacement/invisibility {1 group}
| PH3
| 1
| 3B-47
| Faerie Fire 1
| Ele
| Target gets -2 AC
| DM
| 1
| 3B-48
| Flame Strike 1
| Com,Ele
| CL/2 holy fire dmg (save:˝)
| DM
|
1
| 3B-49
| Goodberry
| Pla,Hea
| 8 berries can cure 1 hp or act as 1 full meal. 8 berries are always created. It takes 1 movement action to eat up to 40 berries. The berries can also be smeared upon a target and will still have their effect (this is useful for targets that cannot eat). {Touch, 8 objects}
| PH3
| 1
| 3B-50
| Goodberry 1
| Hea,Pla
| Creates 4 goodberries
| DM
| 1
| 3B-51
| Heal 1
| Hea
| Cure to 5% of max hp (max Heal 1 can cure at once = 15 hp)
| DM
|
1
| 3B-52
| Hold Person/Monster 1
| Cha
| Hold 3 person or 1 monster targets (save)
| DM
| 1
| 3B-53
| Imbue with Spell Ability 1
| All
| Imbue 1 SL's to someone (max SL per spell = 0.25)
| DM
| 1
| 3B-54
| Inflict Light Wounds
| Hea
| Cause 2d8+L (choose 1 die) (save:˝) {Touch, 1 creature}
| PH3
|
1
| 3B-55
| Invisibility to Animals
| Ani
| Invisibility only to animals {Touch, 1 target}
| PH1
| 1
| 3B-56
| Invisibility to Undead
| Nec
| Invisibility only to undead {Touch, 1 target}
| PH3
| 1
| 3B-57
| Invisibility to Unlive
| Nec
| Invisibility to Unlive
| DM
|
1
| 3B-58
| Know Age
| Div
| Know age of target {1 target}
| TM2
| 1
| 3B-59
| Know Time
| Div,Tim
| Know date and day
| TM2
| 1
| 3B-60
| Light (0)
| Sun
| Light; can blind if targetted (save) {1 group}
| RC0
|
1
| 3B-61
| Light (1)
| Sun
| Light; can blind if targetted (save) {1 group}
| PH1
| 1
| 3B-62
| Locate
| Div
| Locate one known animal or plant {self only}
| RC0
| 1
| 3B-63
| Locate Animals
| Div,Ani
| Locate any animals or 1 specific type {1 group}
| PH1
|
1
| 3B-64
| Locate Animals or Plants
| Ani,Pla
| Locate one type of animal/plant 300+60L' {self only}
| PH2
| 1
| 3B-65
| Magic Fang
| Com,Ani
| +1/+1 TH/dmg with one natural attack form {Touch, 1 creature}
| PH3
| 1
| 3B-66
| Magic Stone (1)
| Com
| (L+4)/5 stones get +1/+1 TH/dmg {1+ objects}
| UA1
|
1
| 3B-67
| Magic Stone (3)
| Com
| 3 stones do 1d6 (2d6 vs. undead), have +1/+1 {Touch, 3 objects}
| PH3
| 1
| 3B-68
| Magic Weapon
| Com
| Weapon has +1/+1 TH/dmg {Touch, 1 object}
| PH3
| 1
| 3B-69
| Magical Stone
| Com
| 3 stones do 1d4 (2d4 vs. undead); considered +1 {Touch, 3 objects}
| PH2
|
1
| 3B-70
| Miracle I
| All
| Duplicate any level 0 Wiz or Pri spell
| DM
| 1
| 3B-71
| Nauseating Gas
| Charm
| Area effect: Nauseated (-5 all actions) (Fort save)
| DM
| 1
| 3B-72
| Obscuring Mist
| Ele
| Everything has cover to each other {1 group}
| PH3
|
1
| 3B-73
| Panic
| Charm
| Target is Panicked (50% flee, 50% taunted towards you) (Will save)
| DM
| 1
| 3B-74
| Pass Without Trace
| Pla
| Can travel without leaving a trace {Touch, 1 creature}
| PH1
| 1
| 3B-75
| Penetrate Disguise
| Div
| Caster can see through target's disguise {1 creature}
| UA1
|
1
| 3B-76
| Portent
| Div,Num
| Gets +1d7-4 to one die roll (know beforehand) {Touch, 1 creature}
| UA1
| 1
| 3B-77
| Precipitation
| Wea
| Causes 1/100 inch of rain per segment {1 group}
| UA1
| 1
| 3B-78
| Predict Weather (0)
| Div,Wea
| Detects upcoming weather {1 group}
| RC0
|
1
| 3B-79
| Predict Weather (1)
| Div,Wea
| Detects upcoming weather
| PH1
| 1
| 3B-80
| Protection from C/E/G/L
| Pro
| Protection from AL; +1 saves; AL -1 TH {Touch, 1 creature}
| PH3
| 1
| 3B-81
| Protection from Chaos
| L
| Protection from chaos; +2 saves; chaos -2 TH {Touch, 1 creature}
| S&M2
|
1
| 3B-82
| Protection from Evil (0)
| Pro
| Protection from evil; +1 saves; evil -1 TH {self only}
| RC0
| 1
| 3B-83
| Protection from Evil (1)
| Pro
| Protection from evil; +2 saves; evil -2 TH {Touch, 1 creature}
| PH1
| 1
| 3B-84
| Protection from Fire 1
| Ele,Pro
| Stop the next CL*2 fire dmg
| DM
|
1
| 3B-85
| Protection from Lightning 1
| Ele,Pro
| Stop the next CL*2 lightning dmg
| DM
| 1
| 3B-86
| Purify Water
| All,Ele
| Purifies water {1 group}
| PH1
| 1
| 3B-87
| Random Action
| C,Cha
| Confused (save) {1 creature}
| PH3
|
1
| 3B-88
| Regenerate 1
| Nec
| Regenerates 1 hp /t
| DM
| 1
| 3B-89
| Remove Fear (0)
| Cha
| Removes fear; +L saves vs. fear {Touch, 1 creature}
| RC0
| 1
| 3B-90
| Remove Fear (2)
| Cha
| Removes fear on (L+3)/4 Cr; +4 saves vs. fear {1+ creatures}
| PH1
|
1
| 3B-91
| Resist [E=1 element]
| Elemental
| Pick an E=1 element, you resist it for 1 hour.
| DM
| 1
| 3B-92
| Resist Cold (0)
| Pro
| Resist cold {Touch, 1 target}
| PH1
| 1
| 3B-93
| Resist Cold (1)
| Pro
| All creatures in area get resist cold {1 group}
| RC0
|
1
| 3B-94
| Resist Fire/Resist Cold 1
| Ele,Pro
| Take -45% dmg vs. fire or cold
| DM
| 1
| 3B-95
| Reverse Magic I
| All
| Casts effect's reverse if 1st level & in range
| DM/internet?
| 1
| 3B-96
| Sanctuary (1)
| Pro
| Opponents must make save to attack target {Touch, 1 creature}
| PH1
|
1
| 3B-97
| Shield of Faith
| Pro
| +2+(L/6) AC {Touch, 1 creature}
| PH3
| 1
| 3B-98
| Shillelagh (2)
| Com,Pla
| Creates a club (2d4/1d4+1) +1/+0 {Touch, 1 object}
| PH2
| 1
| 3B-99
| Shillelagh (3)
| Com,Pla
| Creates a club (1d10/1d10) +1/+1 {Touch, 1 object}
| PH3
|
1
| 3B-100
| Speak with Animals
| Ani
| Can speak with animals. This spell does grant a sort of Knowledge subability score upon the target, so you do not actually have a conversation with a useless Int 0 plant. The target can convey what it has "seen","heard", and "felt" even though it may not be normally able of such sensation. Plants and Animals under a hostile influence (and all Dead) might not cooperate with the caster: they may tell lies or nothing at all. {1 group}
| PH1
| 1
| 3B-101
| Speak with Astral Traveler
| Ast
| Communicate with astral creature {Touch, 1 creature}
| TM2
| 1
| 3B-102
| Summon Monster I
| Sum
| Summons a DL 1 creature to fight for you {1 creature}
| PH3
|
1
| 3B-103
| Summon Nature's Ally I
| Sum,Ani
| Summons a DL 1 animal to fight for you {1 creature}
| PH3
| 1
| 3B-104
| Sustain [ability score]
| Pro
| Choose an ability score, it is sustained for 1 hour
| DM
| 1
| 3B-105
| Transfer Spell to Plant
| Pla
| Transfers one spell to originate from a plant
| DM/internet?
|
1
| 3B-106
| Treat Light Wounds
| Hea
| Cure 10% of max hp {Touch, 1 creature}
| DM
| 1
| 3B-107
| Weapon Bless
| Com
| +5/+5 TH/dmg on first attack {Touch, 1 object}
| OA1
|
|
[S3] Priest Spells
[S3.2] Level 2 Priest Spells
SL
| #
| Name
| Sphere
| Effect
| Source
|
2
| 3B-1
| Aid
| Hea
| Bless; +2d8 (choose 1 die) hp (can above max) {Touch, 1 creature}
| UA1
| 2
| 3B-2
| Animal Messenger
| Ani
| Sends animal to give message {1 creature}
| PH3
| 2
| 3B-3
| Animal Trance
| Ani,Cha
| 2d6 HD of animals Fascinated (save) {1+ creatures}
| PH3
|
2
| 3B-4
| Astral Awareness
| Ast
| Astral and Ethereal perception {self only}
| S&M2
| 2
| 3B-5
| Barkskin
| Pro,Pla
| AC 6-L/4 source; +1 saves {Touch, 1 creature}
| PH2
| 2
| 3B-6
| Barkskin (1)
| Pro,Pla
| +1 AC; +1 saves {Touch, 1 creature}
| PH1
|
2
| 3B-7
| Barkskin 2
| Pla,Pro
| AT +6 source, +1 saves vs. spell
| DM
| 2
| 3B-8
| Blade Barrier 2
| Gua
| 4d4 dmg wall (shards)
| DM
| 2
| 3B-9
| Bless 2
| All
| +2 TH and saves
| DM
|
2
| 3B-10
| Bull's Strength
| Com
| +1d4+1 Str {Touch, 1 creature}
| PH3
| 2
| 3B-11
| Call Lightning 2
| Com,Ele
| (CL+2)d6 lightning dmg (save:˝) (halve the die type if not outside)
| DM
| 2
| 3B-12
| Calm Emotions
| Cha,L
| Calms emotions, max 6L creatures {1 group}
| PH3
|
2
| 3B-13
| Chant
| All
| Friends get +1 TH/dmg/saves; Enemies get -1. This spell requires you to chant: you do not lose a mental action, but spells with a V component cannot be cast unless Vocalize is being used. {1 group}
| PH1
| 2
| 3B-14
| Charm Person or Mammal
| Cha
| Charm one humanoid or mammal {1 creature}
| PH1
| 2
| 3B-15
| Chill Metal
| Ele
| If metal armor causes 2d4 dmg cold /r {1 object}
| PH3
|
2
| 3B-16
| Command 2
| Cha
| Target makes 2 saves, each missed save allows 1 word for a command to be given
| DM
| 2
| 3B-17
| Conjure Elemental 2
| Ele,Sum
| Conjure a DL=1 elemental
| DM
| 2
| 3B-18
| Consecrate
| Nec
| +3 Turn Undead rolls; Undead -1 TH/dmg/saves {1 group}
| PH3
|
2
| 3B-19
| Creeping Doom 2
| Sum
| 10 insect dmg
| DM
| 2
| 3B-20
| Cure Moderate Wounds (3)
| Hea
| Cure 4d8+L (choose 2 dice) (or) 12+L hp {Touch, 1 creature}
| PH3
| 2
| 3B-21
| Cure Wounds 2
| Hea
| Cures 3d8 hp (can take offer of 6 per die -> 18 hp)
| DM
|
2
| 3B-22
| Darkness
| Sun
| Magical darkness 20' r {Touch, 1 object}
| PH3
| 2
| 3B-23
| Death Knell
| Nec
| Slain if <0 hp (save); you +1d8 hp, +2 Str, +1 CL {Touch, 1 creature}
| PH3
| 2
| 3B-24
| Death's Door 2
| Hea,Nec
| Target (currently at negative hp) goes to -1 hp
| DM
|
2
| 3B-25
| Delay Poison
| Hea
| Delays affects of poisons contacted {Touch, 1 creature}
| PH3
| 2
| 3B-26
| Desecrate
| Nec
| -3 Turn Undead rolls; Undead +1 TH/dmg/saves {1 group}
| PH3
| 2
| 3B-27
| Detect Charm
| Div
| Detect charm/dominate/possession/etc. 90' {self only}
| PH1
|
2
| 3B-28
| Detect Life
| Div
| Detect life 10L'; doesn't give type {self only}
| UA1
| 2
| 3B-29
| Detect Psionics
| Div
| Detect Psionics 60' {self only}
| DM
| 2
| 3B-30
| Dispel Radiation
| Pro
| Dispels Radiation (1 target = auto success) {1 group}
| DM
|
2
| 3B-31
| Double Resist [E=1 element]
| Elemental
| Pick an E=1 element, you double resist it (1/4 dmg, 1/10 if make save) for 1 hour.
| DM
| 2
| 3B-32
| Dust Devil
| Ele,Sum
| Dust Devil: AC 4, HD 2, hp 16, Mv 18, dmg 1d4 {1 creature}
| UA1
| 2
| 3B-33
| Endurance
| Tra
| +1d4+1 Con {Touch, 1 creature}
| PH3
|
2
| 3B-34
| Enthrall
| Cha
| Save or treat you as Chr 21, won't attack {1 group}
| UA1
| 2
| 3B-35
| Faerie Fire 2
| Ele
| Target gets -4 AC
| DM
| 2
| 3B-36
| Feign Death
| Nec,Cha
| This spell will cause all viewing the effect to save vs. spell at -level or not harm the target, believing it to be suitably dead/destroyed. {1 creature}
| PH1
|
2
| 3B-37
| Find Traps
| Div
| Detect mechanical/magic traps 90'. Highlights in the caster's mind places where (if he were to walk or touch there) a trap would be released. It does not point out where the trap is or how to disarm it. Does not affect out-of-phase or psionic traps. {self only}
| PH1
| 2
| 3B-38
| Fire Trap
| Wrd
| Magical trap: 1d4+L dmg fire (save:˝) {Touch, 1 object}
| PH1
| 2
| 3B-39
| Flame Blade
| Com,Ele
| Creates a flame blade (1d4+4); +2 vs. undead {1 object}
| UA1
|
2
| 3B-40
| Flame Strike 2
| Com,Ele
| CLd2 holy fire dmg (save:˝)
| DM
| 2
| 3B-41
| Flaming Sphere
| Ele
| Move rate 3; 2d6 dmg fire (save if not directly hit) {1 group}
| PH3
| 2
| 3B-42
| Frisky Chest
| Wrd
| Object will move away from non-Caster. If (after moving for 6 rounds) what it is moving away from is keeping the same distance, the spell "turns that person off" and will no longer move away from him. This prevents the "Frisky Chariot" abuse. {Touch}
| TM2
|
2
| 3B-43
| Gentle Repose
| Nec
| Corpse does not decay {Touch, 1 creature}
| PH3
| 2
| 3B-44
| Goodberry 2
| Hea,Pla
| Creates 8 goodberries
| DM
| 2
| 3B-45
| Heal 2
| Hea
| Cure to 10% of max hp (max Heal 2 can cure at once = 62 hp)
| DM
|
2
| 3B-46
| Heat Metal
| Ele
| If metal armor causes 2d4 dmg fire /r {1 object}
| PH1
| 2
| 3B-47
| Hold Animal (3)
| Cha,Ani
| Hold (save); only vs. animal {1 creature}
| PH3
| 2
| 3B-48
| Hold Person
| Cha
| Hold (save); 1 target: save at -2; 2 targets: at -1 {1-4 creatures}
| RC0
|
2
| 3B-49
| Hold Person/Monster 2
| Cha
| Hold 4 person or 2 monster targets (save)
| DM
| 2
| 3B-50
| Holy Symbol (1)
| All
| Creates a holy symbol {Touch, 1 object}
| UA1
| 2
| 3B-51
| Holy Symbol (DM)
| All
| Material componenting costs 1Z instead of 1V {self only}
| DM
|
2
| 3B-52
| Imbue with Spell Ability 2
| All
| Imbue 2 SL's to someone (max SL per spell = 1)
| DM
| 2
| 3B-53
| Inflict Moderate Wounds
| Hea
| Cause 4d8+L (choose 2 dice) (save:˝) {Touch, 1 creature}
| PH3
| 2
| 3B-54
| Know Alignment
| Div
| Detect alignment 30' on 1 creature /r {1+ creatures}
| PH1
|
2
| 3B-55
| Lesser Restoration
| Hea
| Restores temporary lowering of 1 ability score {Touch, 1 creature}
| PH3
| 2
| 3B-56
| Locate Plants
| Div,Pla
| Detect plants 15L' {self only}
| PH1
| 2
| 3B-57
| Make Whole
| Ele,L
| Repairs any item {1 object}
| PH3
|
2
| 3B-58
| Messenger
| Ani
| Animal delivers message {1 creature}
| UA1
| 2
| 3B-59
| Miracle II
| All
| Duplicate any level 1 Wiz or Pri spell
| DM
| 2
| 3B-60
| Nap
| Tim
| After 1 h, have effect of 8 h rest {Touch, L creatures}
| TM2
|
2
| 3B-61
| Obscurement
| Wea
| Limits sight to 2' to 8'
| PH1
| 2
| 3B-62
| Produce Flame (2)
| Ele
| Fire; 1d4+1 dmg fire (no save) {1 group}
| PH2
| 2
| 3B-63
| Produce Flame (3)
| Ele
| Fire from hands; 1d4+L/2 dmg fire (no save) {Touch}
| PH3
|
2
| 3B-64
| Protection from Fire 2
| Ele,Pro
| Stop the next CL*4 fire dmg
| DM
| 2
| 3B-65
| Protection from Lightning 2
| Ele,Pro
| Stop the next CL*4 lightning dmg
| DM
| 2
| 3B-66
| Reflecting Pool
| Div,Ele
| Scry up to 1 plane away; Can cast Div through {1 object}
| UA1
|
2
| 3B-67
| Regenerate 2
| Nec
| Regenerates 2 hp /t
| DM
| 2
| 3B-68
| Remove Degeneration/Wounded
| Nec
| Removes a Degeneration or Wounded effect
| DM
| 2
| 3B-69
| Remove Paralysis (3)
| Hea
| Removes paralysis/hold/slow; up to 4 targets {1 group}
| PH3
|
2
| 3B-70
| Resist [E=1 eelement]
| Elemental
| Pick an EE=1 eelement, you resist it for 1 hour.
| DM
| 2
| 3B-71
| Resist [E=2 element]
| Elemental
| Pick an E=2 element, you resist it for 1 hour.
| DM
| 2
| 3B-72
| Resist Acid and Corrosion
| Pro
| Resist acid {Touch, 1 target}
| S&M2
|
2
| 3B-73
| Resist Elements
| Abj
| -12 dmg/r from 1 of: acid/cold/lightning/fire/sound {Touch, 1 creature}
| PH3
| 2
| 3B-74
| Resist Fire (0)
| Pro
| +2 saves vs. fire; -1 dmg /die vs. fire {1 target}
| RC0
| 2
| 3B-75
| Resist Fire (1)
| Pro
| Resist fire {Touch, 1 target}
| PH1
|
2
| 3B-76
| Resist Fire / Resist Cold (2)
| Pro
| Resist fire and cold {Touch, 1 target}
| PH2
| 2
| 3B-77
| Resist Fire/Resist Cold 2
| Ele,Pro
| Take -50% dmg vs. fire or cold
| DM
| 2
| 3B-78
| Shatter
| Ele,C
| Object(s) destroyed (save vs. crushing blow) {1 group}
| PH3
|
2
| 3B-79
| Shield Other
| Pro,Gua
| +1 AC; +1 saves; ˝ of all dmg is taken by caster {1 creature}
| PH3
| 2
| 3B-80
| Silence
| Ill
| Silence {1 group}
| PH3
| 2
| 3B-81
| Silence 15' Radius
| Gua
| Silence. If cast upon an object and the object moves, the silence moves with it (just like a light spell). The reverse dispels silence and has no V component (only S). {1 group}
| RC0
|
2
| 3B-82
| Slow Poison
| Hea
| Affect of poison delayed for duration {Touch, 1 creature}
| PH1
| 2
| 3B-83
| Sound Burst
| Com,Ele
| 1d8 dmg sound (no save); Stun 1r (save) {1 group}
| PH3
| 2
| 3B-84
| Spiritual Hammer
| Com
| Hammer attacks by itself 1/r; 1d6/1d4 +(L/3)/+0
| PH1
|
2
| 3B-85
| Spiritual Weapon
| Com
| Weapon attacks by itself 1/r; L dmg
| PH3
| 2
| 3B-86
| Summon Monster II
| Sum
| 1 DL 2 or 1d3 DL 1 creatures to fight for you {1 creature}
| PH3
| 2
| 3B-87
| Summon Nature's Ally II
| Sum,Ani
| 1 DL 2 or 1d3 DL 1 animals to fight for you {1 creature}
| PH3
|
2
| 3B-88
| Summon Swarm
| Sum
| Summons rats,bats,spiders,etc. 1d4+L/3 dmg/r
| PH3
| 2
| 3B-89
| Treat Moderate Wounds
| Hea
| Cure 20% of max hp {Touch, 1 creature}
| DM
| 2
| 3B-90
| Tree Shape
| Pla
| Assume tree form; +10 AC; Dex = 1; move = 0 {self only}
| PH3
|
2
| 3B-91
| Trip
| Cha
| Anyone passing over object trips (save) {Touch, 1 object}
| PH1
| 2
| 3B-92
| Undetectable Alignment
| Pro
| Conceals alignment {1 target}
| PH3
| 2
| 3B-93
| Warp Wood
| Pla,Ele
| Warps wood; Can affect 1 large or L^2 small obj {1+ objects}
| PH1
|
2
| 3B-94
| Withdraw
| All
| Get 1r of actions per 1s; only cure self & Div {self only}
| UA1
| 2
| 3B-95
| Wood Shape
| Pla
| Reshape a wooden object {Touch, 1 object}
| PH3
| 2
| 3B-96
| Wyvern Watch
| Gua
| Magical trap: Paralysis L r (save) {1 group}
| UA1
|
2
| 3B-97
| Zone of Truth
| Wrd,Cha
| No one can lie in area {1 group}
| PH3
|
|
[S3] Priest Spells
[S3.3] Level 3 Priest Spells
SL
| #
| Name
| Sphere
| Effect
| Source
|
3
| 3B-1
| Animate Dead
| Nec
| Creates undead skeletons and zombies.
| PH2&3
| 3
| 3B-2
| Barkskin 3
| Pla,Pro
| AT +10 source, +2 saves vs. spell
| DM
| 3
| 3B-3
| Bestow Curse
| Pro
| -6 to an ability; -4 on TH/saves/checks; or 50% lose action
| PH3
|
3
| 3B-4
| Blade Barrier 3
| Gua
| 5d5 dmg wall (shards)
| DM
| 3
| 3B-5
| Bless 3
| All
| +3 TH and saves
| DM
| 3
| 3B-6
| Blindness/Deafness
| Nec;Hea
| Makes subject blind or deaf.
| PH3
|
3
| 3B-7
| Call Lightning
| Wea
| Directs lightning bolts ((CL+2)d8) during storms. You may cast this spell off of a Dust Devil instead of having a storm nearby. This expends the devil.
| PH2
| 3
| 3B-8
| Call Lightning 3
| Com,Ele
| (CL+2)d8 lightning dmg (save:˝) (halve the die type if not outside)
| DM
| 3
| 3B-9
| Command 3
| Cha
| Target makes 3 saves, each missed save allows 1 word for a command to be given
| DM
|
3
| 3B-10
| Conjure Elemental 3
| Ele,Sum
| Conjure a DL=2 elemental
| DM
| 3
| 3B-11
| Contagion
| Hea
| Infects subject with chosen disease.
| PH3
| 3
| 3B-12
| Continual Flame
| Sun
| Makes a permanent, heatless torch.
| PH3
|
3
| 3B-13
| Continual Light
| Sun
| Permanent light
| PH2
| 3
| 3B-14
| Create Food and Water
| Cre
| Feeds three humans (or one horse)/level.
| PH3
| 3
| 3B-15
| Creeping Doom 3
| Sum
| 40 insect dmg
| DM
|
3
| 3B-16
| Cure Blindness or Deafness
| Nec;Hea
| Cures Blindness or Deafness
| PH2
| 3
| 3B-17
| Cure Disease
| Nec;Hea
| Cures Disease
| PH2
| 3
| 3B-18
| Cure Serious Wounds
| Hea
| Cure 3d8+CL damage
| PH3
|
3
| 3B-19
| Cure Wounds 3
| Hea
| Cures 6d8 hp (can take offer of 6 per die -> 36 hp)
| DM
| 3
| 3B-20
| Daylight
| Sun
| 60-ft. radius of bright light.
| PH3
| 3
| 3B-21
| Death's Door
| Nec;Hea
| Puts target (at negative hp) to 0 hp (1 hp if material comp.)
| UA1
|
3
| 3B-22
| Death's Door 3
| Hea,Nec
| Target (currently at negative hp) goes to 0 hp
| DM
| 3
| 3B-23
| Deeper Darkness
| Sun
| Object sheds absolute darkness in 60-ft. radius.
| PH3
| 3
| 3B-24
| Detect Innates
| Div
| Detect innate abilities
| DM
|
3
| 3B-25
| Diminish Plants
| Pla
| Reduces size or blights growth of normal plants.
| PH3
| 3
| 3B-26
| Dispel Magic
| Pro
| Dispels magic, (10+CL-enemyCL)*5% in area or auto 1 effect
| PH2
| 3
| 3B-27
| Dispel Magic 3
| Com
| Dispel 1 magic effect
| DM
|
3
| 3B-28
| Dominate Animal
| Ani;Cha
| Subject animal obeys silent mental commands.
| PH3
| 3
| 3B-29
| Double Resist [E=1 eelement]
| Elemental
| Pick an EE=1 eelement, you double resist it (1/4 dmg, 1/10 if make save) for 1 hour.
| DM
| 3
| 3B-30
| Double Resist [E=2 element]
| Elemental
| Pick an E=2 element, you double resist it (1/4 dmg, 1/10 if make save) for 1 hour.
| DM
|
3
| 3B-31
| Faerie Fire 3
| Ele
| Target gets -6 AC
| DM
| 3
| 3B-32
| Flame Strike 3
| Com,Ele
| CLd4 holy fire dmg (save:˝)
| DM
| 3
| 3B-33
| Flame Walk
| Ele
| Immune normal fire; Resist non-normal fire
| PH2
|
3
| 3B-34
| Glyph of Warding
| Gua
| Inscription harms those who pass it.
| PH2&3
| 3
| 3B-35
| Goodberry 3
| Hea,Pla
| Creates 12 goodberries
| DM
| 3
| 3B-36
| Greater Magic Fang
| Com
| One natural weapon gets +CL/3 TH & dmg
| PH3
|
3
| 3B-37
| Heal 3
| Hea
| Cure to 25% of max hp (max Heal 3 can cure at once = 250 hp)
| DM
| 3
| 3B-38
| Helping Hand
| Nec
| Ghostly hand leads subject to you.
| PH3
| 3
| 3B-39
| Hold Animal (2)
| Ani;Cha
| Holds up to 4 animals
| PH2
|
3
| 3B-40
| Hold Person/Monster 3
| Cha
| Hold 5 person or 3 monster targets (save)
| DM
| 3
| 3B-41
| Imbue with Spell Ability 3
| All
| Imbue 3 SL's to someone (max SL per spell = 1)
| DM
| 3
| 3B-42
| Inflict Serious Wounds
| Hea
| Touch attack, 3d8+CL damage
| PH3
|
3
| 3B-43
| Invisibility Purge
| Div
| Dispels invisibility within 5 ft./level.
| PH3
| 3
| 3B-44
| Locate Object
| Div
| Senses direction toward object (specific or type).)
| PH2&3
| 3
| 3B-45
| Magic Circle against C/E/G/L
| Pro
| As protection spells, but 10-ft. radius and 10 min./level.
| PH3
|
3
| 3B-46
| Magic Vestment
| Pro
| Armor or shield gains +1 enhancement/three levels.
| PH3
| 3
| 3B-47
| Magical Vestment
| Pro
| AT 4+CL/3 source
| PH2
| 3
| 3B-48
| Meld into Stone
| Alt
| You and your gear merge with stone.
| PH2&3
|
3
| 3B-49
| Miracle 3
| All
|
| DM
| 3
| 3B-50
| Morality
| Guardian
| Force a Morale check on a group
| DM
| 3
| 3B-51
| Negative Energy Protection
| Nec;Pro
| Subject resists level and ability drains.
| PH3
|
3
| 3B-52
| Negative Plane Protection
| Nec;Pro
| Stops one negative energy attack
| PH2
| 3
| 3B-53
| Neutralize Poison
| Hea;Nec
| Detoxifies venom in or on subject.
| PH2&3
| 3
| 3B-54
| Obscure Object
| Div
| Masks object against divination.
| PH3
|
3
| 3B-55
| Plant Growth
| Pla
| Grows vegetation, improves crops.
| PH2&3
| 3
| 3B-56
| Poison
| Hea;Nec
| Touch deals 1d10 Con damage, repeats in 1 min.
| PH3
| 3
| 3B-57
| Prayer
| Com
| Allies get +1 TH/dmg/saves; Enemies get -1 TH/dmg/saves
| PH2&3
|
3
| 3B-58
| Protection from Elements
| Pro;Ele
| Absorb 12 damage/level from one kind of energy.
| PH3
| 3
| 3B-59
| Protection From Fire
| Pro;Ele
| Immune normal fire; Absorb 12*CL dmg fire (or) Resist Fire
| PH2
| 3
| 3B-60
| Protection from Fire 3
| Ele,Pro
| Stop the next CL*8 fire dmg
| DM
|
3
| 3B-61
| Protection from Lightning 3
| Ele,Pro
| Stop the next CL*8 lightning dmg
| DM
| 3
| 3B-62
| Put Out of Misery
| Nec
| Target being at negative hp that would die if unattended is slain (no save)
| DM
| 3
| 3B-63
| Pyrotechnics
| Ele
| Blinds an area (save); obscures vision
| PH2
|
3
| 3B-64
| Regenerate 3
| Nec
| Regenerates 5 hp /t
| DM
| 3
| 3B-65
| Remove Blindness/Deafness
| Nec;Hea
| Cures normal or magical conditions.
| PH3
| 3
| 3B-66
| Remove Curse
| Nec;Hea
| Frees object or person from curse.
| PH2&3
|
3
| 3B-67
| Remove Disease
| Nec;Hea
| Cures all diseases affecting subject.
| PH3
| 3
| 3B-68
| Remove Paralysis (2)
| Nec;Hea
| Removes paralysis. This spell will also remove stun and summoning sickness effects. This spell also has a reverse (Paralysis) that will Paralyze target creature unless they make a save vs. PPD.
| PH2
| 3
| 3B-69
| Resist [E=3 element]
| Elemental
| Pick an E=3 element, you resist it for 1 hour.
| DM
|
3
| 3B-70
| Resist Ego Domination
| Thought
| +CL to Personality Score (duration 1 hour)
| DM
| 3
| 3B-71
| Resist Fire/Resist Cold 3
| Ele,Pro
| Take -55% dmg vs. fire or cold
| DM
| 3
| 3B-72
| Searing Light
| Sun
| Ray deals 1d8/two levels, double against undead.
| PH3
|
3
| 3B-73
| Snare
| Pla;Gua
| Creates a magical booby trap.
| PH2&3
| 3
| 3B-74
| Speak with Dead
| Div;Nec
| Corpse answers one question/two levels.
| PH2&3
| 3
| 3B-75
| Speak with Plants
| Div;Pla
| You can talk to normal plants and plant creatures. The target can convey what it has "seen","heard", and "felt" even though it may not be normally able of such sensation. Plants and Animals under a hostile influence (and all Dead) might not cooperate with the caster: they may tell lies or nothing at all.
| PH2&3
|
3
| 3B-76
| Spike Growth
| Pla
| Creatures in area take 1d4 damage, may be slowed.
| PH2&3
| 3
| 3B-77
| Starshine
| Sun
| Illuminates area as if under starlight
| PH2
| 3
| 3B-78
| Stone Shape
| Ele
| Sculpts stone into any form.
| PH2&3
|
3
| 3B-79
| Striking
| Com
| Weapon gets +3/+3
| RC0
| 3
| 3B-80
| Summon Insects
| Ani;Sum
| Summons DL 3 insects
| PH2
| 3
| 3B-81
| Summon Monster III
| Sum
| Calls DL 3 outsider to fight for you.
| PH3
|
3
| 3B-82
| Summon Nature's Ally III
| Ani;Sum
| Calls DL 3 creature to fight.
| PH3
| 3
| 3B-83
| Treat Serious Wounds
| Hea
| Cure 30% of max
| DM
| 3
| 3B-84
| Tree
| Pla
| Polymorph self into a tree
| PH2
|
3
| 3B-85
| Water Breathing
| Ele
| Subjects can breathe underwater.
| PH2&3
| 3
| 3B-86
| Water Walk
| Ele
| Subject treads on water as if solid.
| PH2&3
| 3
| 3B-87
| Wind Walk 3
| Tra
| Levitation
| DM
|
3
| 3B-88
| Wind Wall
| Ele
| Deflects arrows, smaller creatures, and gases.
| PH3
|
|
[S3] Priest Spells
[S3.4] Level 4 Priest Spells
SL
| #
| Name
| Sphere
| Effect
| Source
|
4
| 3B-1
| Abjure
| Sum
| Sends an extra-planar creature back home 50+(CL-ML)*5%
| PH2
| 4
| 3B-2
| Animal Summoning I
| Sum; Ani
| Summons a DL I Animal (maintained)
| PH2
| 4
| 3B-3
| Barkskin 4
| Pla,Pro
| AT +14 source, +3 saves vs. spell
| DM
|
4
| 3B-4
| Blade Barrier 4
| Gua
| 6d6 dmg wall (shards)
| DM
| 4
| 3B-5
| Bless 4
| All
| +4 TH and saves
| DM
| 4
| 3B-6
| Call Lightning 4
| Com,Ele
| (CL+2)d10 lightning dmg (save:˝) (halve the die type if not outside)
| DM
|
4
| 3B-7
| Call Woodland Beings
| Sum; Ani
| Summons several DL II Woodland Beings (duration=Chr r)
| PH2
| 4
| 3B-8
| Cloak of Bravery
| Cha
| +4 saves vs. fear
| PH2
| 4
| 3B-9
| Command 4
| Cha
| Target makes 4 saves, each missed save allows 1 word for a command to be given
| DM
|
4
| 3B-10
| Conjure Elemental 4
| Ele,Sum
| Conjure a DL=3 elemental
| DM
| 4
| 3B-11
| Control Plants
| Cha; Pla
| Talk to and control plants & fungi.
| PH3
| 4
| 3B-12
| Control Temperature, 10' Radius
| Wea
| +/- 10*CL degrees F
| PH2
|
4
| 3B-13
| Control Water
| Ele
| Raises, lowers, or parts bodies of water.
| PH3
| 4
| 3B-14
| Creeping Doom 4
| Sum
| 160 insect dmg
| DM
| 4
| 3B-15
| Cure Critical Wounds
| Hea
| Cure 5d8+6 or 36
| DM
|
4
| 3B-16
| Cure Critical Wounds
| Hea
| Cure 4d8+CL
| PH3
| 4
| 3B-17
| Cure Wounds 4
| Hea
| Cures 10d8 hp (can take offer of 6 per die -> 60 hp)
| DM
| 4
| 3B-18
| Death Ward
| Wrd; Nec
| Grants immunity to death spells and effects.
| PH3
|
4
| 3B-19
| Death's Door 4
| Hea,Nec
| Target (currently at negative hp) goes to 1 hp
| DM
| 4
| 3B-20
| Detect Lie
| Div
| Detects lies
| PH2
| 4
| 3B-21
| Dimensional Anchor
| Ast; Wrd
| Bars extradimensional movement.
| PH3
|
4
| 3B-22
| Dimensional Folding
|
| Can't start or end the spell where an object/person sits.
| TM2
| 4
| 3B-23
| Discern Lies
| Div
| Reveals deliberate falsehoods.
| PH3
| 4
| 3B-24
| Dismissal
| Sum
| Forces a creature to return to native plane. (save)
| PH3
|
4
| 3B-25
| Dispel Magic 4
| Com
| Dispel 2 magic effects
| DM
| 4
| 3B-26
| Dispel Psionics
| Pro
| Cancels psionic effects
| DM
| 4
| 3B-27
| Divination
| Div
| Provides useful advice for specific proposed actions.
| PH2&3
|
4
| 3B-28
| Divine Power
| Com
| You gain TH bonus of Ftr=CL; 18 Str; +CL hp
| PH3
| 4
| 3B-29
| Double Resist [E=3 element]
| Elemental
| Pick an E=3 element, you double resist it (1/4 dmg, 1/10 if make save) for 1 hour.
| DM
| 4
| 3B-30
| Faerie Fire 4
| Ele
| Target gets -8 AC
| DM
|
4
| 3B-31
| Fire Storm 4
| Com,Ele
| (CL+2)/2 holy fire dmg, hits 1/2 of a group (no save)
| DM
| 4
| 3B-32
| Flame Strike
| Com; Ele
| CLd6 holy fire dmg area (save:˝)
| PH3
| 4
| 3B-33
| Flame Strike 4
| Com,Ele
| CLd6 holy fire dmg (save:˝)
| DM
|
4
| 3B-34
| Free Action
| Cha
| Immune stun, hold, paralysis, summoning sickness
| PH2
| 4
| 3B-35
| Freedom of Movement
| Cha
| Subject moves normally despite impediments.
| PH3
| 4
| 3B-36
| Giant Insect
| Ani
| Adds CL/2 HD to a group of insects (total HD gained=CL+2)
| PH2
|
4
| 3B-37
| Giant Vermin
| Ani
| Turns insects into giant vermin.
| PH3
| 4
| 3B-38
| Goodberry 4
| Hea,Pla
| Creates 16 goodberries
| DM
| 4
| 3B-39
| Greater Magic Weapon
| Com
| Weapon gains +(CL/3)/+(CL/3)
| PH3
|
4
| 3B-40
| Hallucinatory Forest
| Pla
| Makes an illusionary forest
| PH2
| 4
| 3B-41
| Heal 4
| Hea
| Cure to 50% of max hp (max Heal 4 can cure at once = 500 hp)
| DM
| 4
| 3B-42
| Hold Person/Monster 4
| Cha
| Hold 6 person or 4 monster targets (save)
| DM
|
4
| 3B-43
| Hold Plant
| Cha; Pla
| Holds plants
| PH2
| 4
| 3B-44
| Imbue With Spell Ability
| Cha
| Transfer two 1st and one 2nd level spell to target
| PH2&3
| 4
| 3B-45
| Imbue with Spell Ability 4
| All
| Imbue 4 SL's to someone (max SL per spell = 2)
| DM
|
4
| 3B-46
| Immune [E=1 element]
| Elemental
| Pick an E=1 element, you are immune to it for 1 hour. (This immunity does not "spread" into other resistances)
| DM
| 4
| 3B-47
| Inflict Critical Wounds
| Hea
| 4d8+CL dmg
| PH3
| 4
| 3B-48
| Lesser Planar Ally
| Sum
| Summons a DL IV outer-planar (payment determines duration)
| PH3
|
4
| 3B-49
| Limited Heal
| Hea
| Heal, target must Fort save vs. # hp down (+10 per other effect)
| DM
| 4
| 3B-50
| Lower Water
| Ele
| Lowers water level
| PH2
| 4
| 3B-51
| Miracle 4
| All
|
| DM
|
4
| 3B-52
| Neutralize Poison 4
| Hea,Nec
| Cure 1 poison effect (reverse causes that many, save)
| DM
| 4
| 3B-53
| Plant Door
| Ast; Pla
| Can enter into a tree
| PH2
| 4
| 3B-54
| Produce Fire
| Ele
| 1d4+CL dmg fire (area) (no save)
| PH2
|
4
| 3B-55
| Protection From Evil, 10' Radius
| Pro
| As per Pro. Evil but an area
| PH2
| 4
| 3B-56
| Protection from Fire 4
| Ele,Pro
| Stop the next CL*12 fire dmg
| DM
| 4
| 3B-57
| Protection From Lightning
| Pro; Wea
| Absorb 10*CL lightning (range 0) or Resist Lightning (touch)
| PH2
|
4
| 3B-58
| Protection from Lightning 4
| Ele,Pro
| Stop the next CL*12 lightning dmg
| DM
| 4
| 3B-59
| Quench
| Ele
| Extinguishes nonmagical fires or one magic item.
| PH3
| 4
| 3B-60
| Reduce Twilighting
| Thought
| +LVL (not CL) to LVL for purposes of Twilighting (casting time 1 turn, cannot be reduced) (this spell does not Twilight)
| DM
|
4
| 3B-61
| Regenerate 4
| Nec
| Regenerates 1 hp /r
| DM
| 4
| 3B-62
| Reincarnate
| Nec
| Brings dead subject back in a random body.
| PH3
| 4
| 3B-63
| Remove Capital S Stun
| Hea, Nec
| Removes Capital S Stun
| DM
|
4
| 3B-64
| Remove Curse 4
| Hea,Nec
| Cure 1 curse effect (reverse causes that many, save)
| DM
| 4
| 3B-65
| Repel Insects
| Cha; Pla
| Insects are forced away
| PH2
| 4
| 3B-66
| Repel Vermin
| Cha; Pla
| Insects stay 10 ft. away.
| PH3
|
4
| 3B-67
| Resist [E=2 eelement]
| Elemental
| Pick an EE=2 eelement, you resist it for 1 hour.
| DM
| 4
| 3B-68
| Resist [E=4 element]
| Elemental
| Pick an E=4 element, you resist it for 1 hour.
| DM
| 4
| 3B-69
| Resist Fire/Resist Cold 4
| Ele,Pro
| Take -60% dmg vs. fire or cold
| DM
|
4
| 3B-70
| Restoration (3)
| Nec
| Restores level and ability score drains.
| PH3
| 4
| 3B-71
| Rusting Grasp
| Com; Wea
| Your touch corrodes iron and alloys.
| PH3
| 4
| 3B-72
| Scrying
| Div
| Spies on subject from a distance.
| PH3
|
4
| 3B-73
| Sending
| Ast
| Delivers short message anywhere, instantly.
| PH3
| 4
| 3B-74
| Sleet Storm
| Wea
| Hampers vision and movement.
| PH3
| 4
| 3B-75
| Spell Immunity
| Pro
| Subject is immune to one spell per four levels
| PH2&3
|
4
| 3B-76
| Spell Immunity 4
| Pro
| Be immune to 1 spell by name
| DM
| 4
| 3B-77
| Spike Stones
| Ele
| Creatures in area take 1d8 damage, may be slowed.
| PH3
| 4
| 3B-78
| Status
| Div
| Monitors condition, position of allies.
| PH3
|
4
| 3B-79
| Sticks to Snakes
| Pla; Ani
| Turns 1d4+CL sticks into snakes
| PH2
| 4
| 3B-80
| Summon Monster IV
| Sum
| Summons a DL IV monster (1 turn)
| PH3
| 4
| 3B-81
| Summon Nature's Ally IV
| Sum
| Summons a DL IV animal (maintained)
| PH3
|
4
| 3B-82
| Tongues
| Div
| Speak any language. This spell does not give the ability to read or write languages.
| PH2&3
| 4
| 3B-83
| Treat Critical Wounds
| Hea
| Cure 40% of max
| DM
| 4
| 3B-84
| Wind Walk 4
| Tra
| Flying at 15" rate
| DM
|
|
[S3] Priest Spells
[S3.5] Level 5 Priest Spells
SL
| #
| Name
| Sphere
| Effect
| Source
|
5
| 3B-1
| Air Walk
| Ele
| Subject treads on air as if solid (climb at 45-degree angle).
| PH2
| 5
| 3B-2
| Animal Growth
| Ani
| One animal/two levels doubles in size, HD.
| PH2&3
| 5
| 3B-3
| Animal Summoning II
| Sum; Ani
| Summons a DL II Animal (maintained)
| PH2
|
5
| 3B-4
| Animate Dead Monsters
| Nec
| Animates CL dead monsters
| UA1
| 5
| 3B-5
| Antiplant Shell
| Pla; Pro
| Keeps out plants
| PH2
| 5
| 3B-6
| Atonement
| All
| Removes burden of misdeeds from subject.
| PH2&3
|
5
| 3B-7
| Awaken
| Ani; Pla
| Animal or tree gains human intellect.
| PH3
| 5
| 3B-8
| Barkskin 5
| Pla,Pro
| AT +18 source, +4 saves vs. spell
| DM
| 5
| 3B-9
| Blade Barrier 5
| Gua
| 7d7 dmg wall (shards)
| DM
|
5
| 3B-10
| Bless 5
| All
| +5 TH and saves
| DM
| 5
| 3B-11
| Break Enchantment
| Hea
| Remove enchantments, alterations, curses, and petrification.
| PH3
| 5
| 3B-12
| Call Lightning 5
| Com,Ele
| (CL+2)d12 lightning dmg (save:˝) (halve the die type if not outside)
| DM
|
5
| 3B-13
| Circle of Doom
| Hea
| Deals 1d8 +1/level damage in all directions.
| PH3
| 5
| 3B-14
| Command 5
| Cha
| Target makes 5 saves, each missed save allows 1 word for a command to be given
| DM
| 5
| 3B-15
| Commune
| All
| Deity answers one yes-or-no question/level.
| PH2&3
|
5
| 3B-16
| Commune with Nature
| All; Pla
| Learn about terrain for one mile/level.
| PH2&3
| 5
| 3B-17
| Conjure Elemental 5
| Ele,Sum
| Conjure a DL=4 elemental
| DM
| 5
| 3B-18
| Conjure/Dismiss Normal Elemental
| Ele
| Summons or dismisses a Normal Elemental
| DM
|
5
| 3B-19
| Control Winds
| Ele
| Change wind direction and speed.
| PH2&3
| 5
| 3B-20
| Creeping Doom 5
| Sum
| (1d2+4)*60 insect dmg
| DM
| 5
| 3B-21
| Cure Deadly Wounds
| Hea
| Cure 8d8+10 or 58 dmg
| DM
|
5
| 3B-22
| Cure Wounds 5
| Hea
| Cures 15d8 hp (can take offer of 6 per die -> 90 hp)
| DM
| 5
| 3B-23
| Death's Door 5
| Hea,Nec
| Target (currently at negative hp) goes to 2 hp (can't go above max)
| DM
| 5
| 3B-24
| Dispel Chaos/Evil/Good/Law
| All; Com
| +4 bonus against attacks. (this short desc makes no sense!)
| PH3
|
5
| 3B-25
| Dispel Evil
| All; Com
| Unsummons evil creatures (Outer-planar/summoned no save). If cast against 1 creature of the appropriate type, there is no saving throw. If cast against an evil area or a grouping of creatures, the save is at normal chances.
| PH2
| 5
| 3B-26
| Dispel Evil 5
| All
| Dispel 1 evil target
| DM
| 5
| 3B-27
| Dispel Innates
| Pro
| Dispels Innates
| DM
|
5
| 3B-28
| Dispel Magic 5
| Com
| Dispel 3 magic effects
| DM
| 5
| 3B-29
| Double Resist [E=2 eelement]
| Elemental
| Pick an EE=2 eelement, you double resist it (1/4 dmg, 1/10 if make save) for 1 hour.
| DM
| 5
| 3B-30
| Double Resist [E=4 element]
| Elemental
| Pick an E=4 element, you double resist it (1/4 dmg, 1/10 if make save) for 1 hour.
| DM
|
5
| 3B-31
| Enhance Twilight
| Astral
| When Twilighting, you get 2 "minor benefits" instead of 1 (lasts for 1 use)
| DM
| 5
| 3B-32
| Ethereal Jaunt
| Ast
| You become ethereal for 1 round/level.
| PH3
| 5
| 3B-33
| Extra Group +1
| Numbers
| The next spell you cast will affect +1 groups of monsters
| DM
|
5
| 3B-34
| Faerie Fire 5
| Ele
| Target gets -10 AC
| DM
| 5
| 3B-35
| Fire Storm 5
| Com,Ele
| (CL+2)d2 holy fire dmg, hits 1 group (no save)
| DM
| 5
| 3B-36
| Flame Strike
| Ele
| CLd8 dmg holy fire area (save:˝)
| PH2
|
5
| 3B-37
| Flame Strike
| Ele
| CLd6 dmg holy fire area (no save)
| PH3
| 5
| 3B-38
| Flame Strike 5
| Com,Ele
| CLd8 holy fire dmg (save:˝)
| DM
| 5
| 3B-39
| Golem
| Cre
| Makes a golem (you need raw materials)
| UA1
|
5
| 3B-40
| Goodberry 5
| Hea,Pla
| Creates 20 goodberries
| DM
| 5
| 3B-41
| Greater Command
| Cha
| As command, but affects one subject/level.
| PH3
| 5
| 3B-42
| Hallow
| All
| Designates location as holy.
| PH3
|
5
| 3B-43
| Heal 5
| Hea
| Cure to 75% of max hp (max Heal 5 can cure at once = 750 hp)
| DM
| 5
| 3B-44
| Healing Circle
| Hea
| Cures 1d8 +1/level damage in all directions.
| PH3
| 5
| 3B-45
| Hold Person/Monster 5
| Cha
| Hold 7 person or 5 monster targets (save)
| DM
|
5
| 3B-46
| Ice Storm
| Ele
| Hail deals 5d6 damage in cylinder 40 ft. across.
| PH3
| 5
| 3B-47
| Imbue with Spell Ability 5
| All
| Imbue 5 SL's to someone (max SL per spell = 2)
| DM
| 5
| 3B-48
| Immune [E=2 element]
| Elemental
| Pick an E=2 element, you are immune to it for 1 hour. (This immunity does not "spread" into other resistances)
| DM
|
5
| 3B-49
| Improved Free Action
| Cha
| Immune Capital S Stun, Stop, Hold, Paralysis, Summoning Sickness; Hold P,V actions
| DM
| 5
| 3B-50
| Insect Plague
| Ani; Sum
| Insect horde limits vision, inflicts damage, creatures flee.
| PH2&3
| 5
| 3B-51
| Ironskin
|
| Does not stop falling damage. Does not leak like Stoneskin. Any attack (hit or miss) knocks off an Ironskin, unless the roll was a natural 1.
| DK2
|
5
| 3B-52
| Limited Cureall
| Hea
| Cureall, target must Fort save vs. # hp down (+10 per other effect)
| DM
| 5
| 3B-53
| Limited Wish
| Com
| 5th level spell: will duplicate any Wizard spell of levels 0-3 or Priest spell of levels 0-4.
| DM
| 5
| 3B-54
| Magic Font
| Div
| Acts as a crystal ball
| PH2
|
5
| 3B-55
| Mark of Justice
| Nec
| Designates action that will trigger curse on subject.
| PH3
| 5
| 3B-56
| Miracle 5
| All
|
| DM
| 5
| 3B-57
| Moonbeam
| Sun
| Beam of moonlight
| PH2
|
5
| 3B-58
| MultiCure Critical Wounds
|
| Cure Critical (3 targets) (r=sight)
| DM
| 5
| 3B-59
| Neutralize Poison 5
| Hea,Nec
| Cure 2 poison effects (reverse causes that many, save for each)
| DM
| 5
| 3B-60
| Pass Plant
| Pla
| Move from one group of plants to another within 1 mile
| PH2
|
5
| 3B-61
| Planar Stability
| Astral
| Your items are planar stable for 1 day
| DM
| 5
| 3B-62
| Plane Shift
| Ast
| Up to eight subjects travel to another plane.
| PH2&3
| 5
| 3B-63
| Protection from Fire 5
| Ele,Pro
| Stop the next CL*16 fire dmg
| DM
|
5
| 3B-64
| Protection from Lightning 5
| Ele,Pro
| Stop the next CL*16 lightning dmg
| DM
| 5
| 3B-65
| Quest
| All
| Target must go on quest (save)
| PH2
| 5
| 3B-66
| Rainbow
| Sun
| Creates a rainbow bridge (or) CL bolts d8 dmg 1 target each
| PH2
|
5
| 3B-67
| Raise Dead
| Nec
| Restores life to subject who died up to 1 day/level ago. What you get is the full character at 1 hit point (he can be healed), with no spells or psionic points. He loses 1 Con point permanently.
| PH2&3
| 5
| 3B-68
| Regenerate 5
| Nec
| Regenerates 2 hp /r
| DM
| 5
| 3B-69
| Remove Coma
| Nec
| Removes the Coma effect
| DM
|
5
| 3B-70
| Remove Curse 5
| Hea,Nec
| Cure 2 curse effects (reverse causes that many, save for each)
| DM
| 5
| 3B-71
| Resist [E=5 element]
| Elemental
| Pick an E=5 element, you resist it for 1 hour.
| DM
| 5
| 3B-72
| Resist Fire/Resist Cold 5
| Ele,Pro
| Take -65% dmg vs. fire or cold
| DM
|
5
| 3B-73
| Resist Vulnerability
| Pro
| Target gains a Resist to something which can only be used to counter a Vulnerability (Duration 1 hour)
| DM
| 5
| 3B-74
| Righteous Might
| Com
| Your size increases, and you gain +4 Str.
| PH3
| 5
| 3B-75
| Slay Living
| Nec
| Touch attack kills subject. (save for 2d8+1 dmg instead)
| PH3
|
5
| 3B-76
| Spell Immunity 5
| Pro
| Be immune to 2 spells by name
| DM
| 5
| 3B-77
| Spell Resistance
| Pro
| Subject gains +12 +1/level SR.
| PH3
| 5
| 3B-78
| Summon Monster V
| Sum
| Summons a DL V monster (1 turn)
| PH3
|
5
| 3B-79
| Summon Nature's Ally V
| Sum; Ani
| Summons a DL V animal (maintained)
| PH3
| 5
| 3B-80
| Transmute Mud to Rock
| Ele
| Transforms two 10-ft. cubes/level.
| PH3
| 5
| 3B-81
| Transmute Rock to Mud
| Ele
| Transforms two 10-ft. cubes/level.
| PH2&3
|
5
| 3B-82
| Treat Deadly Wounds
| Hea
| Cure 50% of max hp
| DM
| 5
| 3B-83
| Tree Stride
| Pla
| Step from one tree to another far away.
| PH3
| 5
| 3B-84
| Troll-like Regeneration
| Nec
| You Troll-like Regenerate at CL hp per round
| DM
|
5
| 3B-85
| True Seeing
| Div
| See all things as they really are. This spell can see anything except: Dust of Disappearance, Divine/Artifact Effects, objects hidden and also under False Seeing.
| PH2&3
| 5
| 3B-86
| Unhallow
| All
| Designates location as unholy.
| PH3
| 5
| 3B-87
| Vulnerable Resistance
| Pro
| Target gains a Vulnerability to something which can only be used to counter a Resistance (Duration 1 hour)
| DM
|
5
| 3B-88
| Wall of Fire
| Ele
| Passing through wall deals 2d6 +1/level.
| PH3
| 5
| 3B-89
| Wall of Stone
| Ele
| 20 hp/four levels; can be shaped.
| PH3
| 5
| 3B-90
| Wall of Thorns
| Pla
| Thorns damage anyone who tries to pass.
| PH3
|
5
| 3B-91
| Wind Walk 5
| Tra
| Flying at 36" rate
| DM
|
|
[S3] Priest Spells
[S3.6] Level 6 Priest Spells
SL
| #
| Name
| Sphere
| Effect
| Source
|
6
| 3B-1
| Animal Summoning III
|
|
| PH2
| 6
| 3B-2
| Animate Object
|
|
| PH2
| 6
| 3B-3
| Animate Objects
|
| Objects attack your foes.
| PH3
|
6
| 3B-4
| Anti-Animal Shell
|
|
| PH2
| 6
| 3B-5
| Antilife Shell
|
| 10-ft. field hedges out living creatures.
| PH3
| 6
| 3B-6
| Banishment
|
| Banishes 2 HD/level extraplanar creatures.
| PH3
|
6
| 3B-7
| Barkskin 6
| Pla,Pro
| AT +22 source, +5 saves vs. spell
| DM
| 6
| 3B-8
| Blade Barrier
|
| Blades encircling you deal 1d6 damage/level.
| PH3
| 6
| 3B-9
| Blade Barrier 6
| Gua
| 8d8 dmg wall (shards)
| DM
|
6
| 3B-10
| Bless 6
| All
| +6 TH and saves
| DM
| 6
| 3B-11
| Call Lightning 6
| Com,Ele
| (CL+2)d14 lightning dmg (save:˝) (halve the die type if not outside)
| DM
| 6
| 3B-12
| Command 6
| Cha
| Target makes 6 saves, each missed save allows 1 word for a command to be given
| DM
|
6
| 3B-13
| Commune with Barney'd God
| All, Ast
| Commune with someone in the Demiplane of Barney'd Gods
| DM
| 6
| 3B-14
| Conjure Animals
|
|
| PH2
| 6
| 3B-15
| Conjure Elemental 6
| Ele,Sum
| Conjure a DL=5 elemental
| DM
|
6
| 3B-16
| Conjure Fire Elemental
|
|
| PH2
| 6
| 3B-17
| Conjure/Dismiss Para Elemental
| Ele
| Summons or dismisses a Para Elemental
| DM
| 6
| 3B-18
| Create Undead
|
| Ghouls, shadows, ghasts, wights, or wraiths.
| PH3
|
6
| 3B-19
| Creeping Doom 6
| Sum
| (1d3+5)*80 insect dmg
| DM
| 6
| 3B-20
| Cure Wounds 6
| Hea
| Cures 21d8 hp (can take offer of 6 per die -> 126 hp)
| DM
| 6
| 3B-21
| Death's Door 6
| Hea,Nec
| Target (currently at negative hp) goes to 4 hp (can't go above max)
| DM
|
6
| 3B-22
| Dispel Evil 6
| All
| Dispel 2 evil targets (can target the same thing more than once) (save)
| DM
| 6
| 3B-23
| Dispel Magic 6
| Com
| Dispel 4 magic effects
| DM
| 6
| 3B-24
| Double Resist [E=5 element]
| Elemental
| Pick an E=5 element, you double resist it (1/4 dmg, 1/10 if make save) for 1 hour.
| DM
|
6
| 3B-25
| Ethereal Project
| Astral
| Ethereal Projection (Str->Dex, Int->Con, Wis->Chr)
| DM
| 6
| 3B-26
| Etherealness
|
| Travel to Ethereal Plane with companions.
| PH3
| 6
| 3B-27
| Faerie Fire 6
| Ele
| Target gets -12 AC
| DM
|
6
| 3B-28
| Feeblemind
|
|
| PH1
| 6
| 3B-29
| Find the Path
|
| Shows most direct way to a location.
| PH3
| 6
| 3B-30
| Fire Seeds
|
| Acorns and berries become grenades and bombs.
| PH3
|
6
| 3B-31
| Fire Storm 6
| Com,Ele
| (CL+2)d5 holy fire dmg, hits 1+1/2 groups (no save)
| DM
| 6
| 3B-32
| Flame Strike 6
| Com,Ele
| CLd10 holy fire dmg (save:˝)
| DM
| 6
| 3B-33
| Forbiddance
|
| Denies area to creatures of another alignment.
| PH3
|
6
| 3B-34
| Geas/Quest
|
| As lesser geas, plus it affects any creature.
| PH3
| 6
| 3B-35
| Goodberry 6
| Hea,Pla
| Creates 24 goodberries
| DM
| 6
| 3B-36
| Greater Dispelling
|
| As dispel magic, but up to +20 on check.
| PH3
|
6
| 3B-37
| Greater Glyph of Warding
|
| As glyph of warding, but up to 10d8 damage or 6th level spell.
| PH3
| 6
| 3B-38
| Harm
|
| Subject loses all but 1d4 hp.
| PH3
| 6
| 3B-39
| Heal
| Hea
| Cure all dmg + disease,blind,insanity,feeblemind
| PH1
|
6
| 3B-40
| Heal 6
| Hea
| Cure to 100% of max hp (max Heal 6 can cure at once = 1000 hp)
| DM
| 6
| 3B-41
| Heroes' Feast
|
| Food for one creature/level cures and blesses.
| PH3
| 6
| 3B-42
| Hold Life
| Nec
| Hold Life (immune XP drain, sustain levels)
| DM
|
6
| 3B-43
| Hold Person/Monster 6
| Cha
| Hold 8 person or 6 monster targets (save)
| DM
| 6
| 3B-44
| Imbue with Spell Ability 6
| All
| Imbue 6 SL's to someone (max SL per spell = 3)
| DM
| 6
| 3B-45
| Immune [E=3 element]
| Elemental
| Pick an E=3 element, you are immune to it for 1 hour. (This immunity does not "spread" into other resistances)
| DM
|
6
| 3B-46
| Ironwood
|
| Magical wood is strong as steel.
| PH3
| 6
| 3B-47
| Liveoak
|
| Oak becomes treant guardian.
| PH3
| 6
| 3B-48
| Mass Remove Curse
|
| Remove Curse on 6 targets or 1 group
| DM
|
6
| 3B-49
| Mass Remove Paralysis
|
|
| DM
| 6
| 3B-50
| Miracle 6
| All
|
| DM
| 6
| 3B-51
| MultiCure Deadly Wounds
| Hea
| Cure 8d8+10 or 58 to 6 different targets
| DM
|
6
| 3B-52
| Neutralize Poison 6
| Hea,Nec
| Cure 3 poison effects (reverse causes that many, save for each)
| DM
| 6
| 3B-53
| No Save
| Combat
| The next spell you cast does not have a saving throw
| DM
| 6
| 3B-54
| Part Water
|
|
| PH2
|
6
| 3B-55
| Planar Ally
|
| As lesser planar ally, but up to 16 HD.
| PH3
| 6
| 3B-56
| Protection from Fire 6
| Ele,Pro
| Stop the next CL*20 fire dmg
| DM
| 6
| 3B-57
| Protection from Lightning 6
| Ele,Pro
| Stop the next CL*20 lightning dmg
| DM
|
6
| 3B-58
| Really Put of Misery
| Nec
| Target being that is slain is Capital S Slain (no save)
| DM
| 6
| 3B-59
| Regenerate 6
| Nec
| Regenerates 5 hp /r
| DM
| 6
| 3B-60
| Remove *Curse*
| Nec
| Removes *Curse*, Capital C Curse (but not Ancient Foul Curse)
| DM
|
6
| 3B-61
| Remove Curse 6
| Hea,Nec
| Cure 3 curse effects (reverse causes that many, save for each)
| DM
| 6
| 3B-62
| Repel Wood
|
| Pushes away wooden objects.
| PH3
| 6
| 3B-63
| Resist [E=3 eelement]
| Elemental
| Pick an EE=3 eelement, you resist it for 1 hour.
| DM
|
6
| 3B-64
| Resist [E=6 element]
| Elemental
| Pick an E=6 element, you resist it for 1 hour.
| DM
| 6
| 3B-65
| Resist Fire/Resist Cold 6
| Ele,Pro
| Take -70% dmg vs. fire or cold
| DM
| 6
| 3B-66
| Speak With Monsters
|
|
| PH2
|
6
| 3B-67
| Spell Immunity 6
| Pro
| Be immune to 3 spells by name
| DM
| 6
| 3B-68
| Spellstaff
|
| Stores one spell in wooden quarterstaff.
| PH3
| 6
| 3B-69
| Stone Tell
|
| Talk to natural or worked stone.
| PH3
|
6
| 3B-70
| Summon Monster VI
|
| Calls outsider to fight for you.
| PH3
| 6
| 3B-71
| Summon Nature's Ally VI
|
| Calls creature to fight.
| PH3
| 6
| 3B-72
| Transmute Water to Dust
|
|
| PH2
|
6
| 3B-73
| Transport via Plants
|
| Move instantly from one plant to another of the same species.
| PH3
| 6
| 3B-74
| Treat Harmful Wounds
| Hea
| Cure 60% of max hp
| DM
| 6
| 3B-75
| Turn Wood
|
|
| PH2
|
6
| 3B-76
| Unaging
| Time
| You do not age this day (Duration 1 day)
| DM
| 6
| 3B-77
| Weather Summoning
|
|
| PH2
| 6
| 3B-78
| Wind Walk
|
| You and your allies turn vaporous and travel fast.
| PH3
|
6
| 3B-79
| Wind Walk 6
| Tra
| Flying at 63" rate
| DM
| 6
| 3B-80
| Word of Recall
|
| Teleports you back to designated place.
| PH3
|
|
[S3] Priest Spells
[S3.7] Level 7 Priest Spells
SL
| #
| Name
| Sphere
| Effect
| Source
|
7
| 3B-1
| Animate Rock
|
|
| PH2
| 7
| 3B-2
| Astral Spell
|
|
| PH2
| 7
| 3B-3
| Barkskin 7
| Pla,Pro
| AT +26 source, +6 saves vs. spell
| DM
|
7
| 3B-4
| Blade Barrier 7
| Gua
| 9d9 dmg wall (shards)
| DM
| 7
| 3B-5
| Blasphemy
|
| Kills, paralyzes, weakens, or dazes nonevil subjects.
| PH3
| 7
| 3B-6
| Bless 7
| All
| +7 TH and saves
| DM
|
7
| 3B-7
| Call Lightning 7
| Com,Ele
| (CL+2)d16 lightning dmg (save:˝) (halve the die type if not outside)
| DM
| 7
| 3B-8
| Changestaff
|
| Your staff becomes a treant on command.
| PH3
| 7
| 3B-9
| Chariot of Sustarre
|
|
| PH2
|
7
| 3B-10
| Command 7
| Cha
| Target makes 7 saves, each missed save allows 1 word for a command to be given
| DM
| 7
| 3B-11
| Commune with Hole / Time of Legends
| All, Ast
| Commune with someone in the Hole or Time of Legends
| DM
| 7
| 3B-12
| Confusion
|
|
| PH2
|
7
| 3B-13
| Conjure Earth Elemental
|
|
| PH2
| 7
| 3B-14
| Conjure Elemental 7
| Ele,Sum
| Conjure a DL=6 elemental
| DM
| 7
| 3B-15
| Conjure/Dismiss Quasi Elemental
| Ele
| Summons or dismisses a Quasi Elemental
| DM
|
7
| 3B-16
| Control Weather
|
| Changes weather in local area.
| PH3
| 7
| 3B-17
| Creeping Doom
|
| If the doom is attacked, subtract the damage from it's hit point total, even with gross (area-affecting) spells. For example a fireball will not kill a creeping doom, even though each individual bug has 1 hit point.
| PH1
| 7
| 3B-18
| Creeping Doom 7
| Sum
| (1d4+6)*100 insect dmg
| DM
|
7
| 3B-19
| Cure Wounds 7
| Hea
| Cures 28d8 hp (can take offer of 6 per die -> 168 hp)
| DM
| 7
| 3B-20
| Cureall
| Hea
| Cure all dmg + remove all non-divine ailments
| RC0
| 7
| 3B-21
| Death's Door 7
| Hea,Nec
| Target (currently at negative hp) goes to 8 hp (can't go above max)
| DM
|
7
| 3B-22
| Destruction
|
| Kills subject and destroys remains.
| PH3
| 7
| 3B-23
| Dictum
|
| Kills, paralyzes, weakens, or dazes nonlawful subjects.
| PH3
| 7
| 3B-24
| Dispel Evil 7
| All
| Dispel 3 evil targets (can target the same thing more than once) (save)
| DM
|
7
| 3B-25
| Dispel Magic 7
| Com
| Dispel 5 magic effects
| DM
| 7
| 3B-26
| Earthquake
|
| Intense tremor shakes 5-ft./level radius.
| PH2
| 7
| 3B-27
| Escape
| Travelers
| You Escape from current situation
| DM
|
7
| 3B-28
| Exaction
|
|
| PH2
| 7
| 3B-29
| Faerie Fire 7
| Ele
| Target gets -14 AC
| DM
| 7
| 3B-30
| Fire Storm
|
| Causes 2d8 + 1d8 per level holy fire damage to the area of effect. This is Outer-Planar Fire, and normal Protection from Fire has no effect.
| PH1
|
7
| 3B-31
| Fire Storm 7
| Com,Ele
| (CL+2)d8 holy fire dmg, hits 2 groups (no save)
| DM
| 7
| 3B-32
| Flame Strike 7
| Com,Ele
| CLd12 holy fire dmg (save:˝)
| DM
| 7
| 3B-33
| Gate
|
| Connects two planes for travel or summoning.
| PH2
|
7
| 3B-34
| Goodberry 7
| Hea,Pla
| Creates 28 goodberries
| DM
| 7
| 3B-35
| Greater Restoration
|
| As restoration, plus restores all levels and ability scores
| PH3
| 7
| 3B-36
| Greater Scrying
|
| As scrying, but faster and longer.
| PH3
|
7
| 3B-37
| Heal 7
| Hea
| Cure to 125% of max hp (max Heal 7 can cure at once = 1250 hp)
| DM
| 7
| 3B-38
| Hold Person/Monster 7
| Cha
| Hold 9 person or 7 monster targets (save)
| DM
| 7
| 3B-39
| Holy Word
|
| Double the Hit Dice brackets. A creature does not have to "hear" the spell in order for it to take effect.
| PH1
|
7
| 3B-40
| Holy Word
|
| Kills, paralyzes, weakens, or dazes nongood subjects.
| PH3
| 7
| 3B-41
| Imbue with Spell Ability 7
| All
| Imbue 7 SL's to someone (max SL per spell = 3)
| DM
| 7
| 3B-42
| Immune [E=4 element]
| Elemental
| Pick an E=4 element, you are immune to it for 1 hour. (This immunity does not "spread" into other resistances)
| DM
|
7
| 3B-43
| Miracle 7
| All
|
| DM
| 7
| 3B-44
| MultiHeal
| Hea
| Cure all dmg + disease,blind,insanity,feeblemind (6 targets)
| DM
| 7
| 3B-45
| MultiSymbol 7
| Com
| Do 1 MultiSymbol effect
| DM
|
7
| 3B-46
| Neutralize Poison 7
| Hea,Nec
| Cure 4 poison effects (reverse causes that many, save for each)
| DM
| 7
| 3B-47
| Phoenix Sanctuary
| Pro
| You take half damage from any source (duration 1 turn, cannot be made permanent)
| DM
| 7
| 3B-48
| Protection from Death
| Pro,Nec
| Immune to slain and Slain
| DM
|
7
| 3B-49
| Protection from Fire 7
| Ele,Pro
| Stop the next CL*24 fire dmg
| DM
| 7
| 3B-50
| Protection from Lightning 7
| Ele,Pro
| Stop the next CL*24 lightning dmg
| DM
| 7
| 3B-51
| Raise Dead Fully
| Nec
| What you get is the full character at full hit points, but with no spells or psionic points. He loses 1 Con point permanently.
| RC0
|
7
| 3B-52
| Refuge
|
| Alters item to transport its possessor to you.
| PH3
| 7
| 3B-53
| Regenerate
| Nec
| This spell will cause the target to regenerate at 1 hp/r for 1 t, as well as it's normal (limb/organ-replacing) function. The reverse will remove the "indestructible" flag from indestructible hit points.
| PH1
| 7
| 3B-54
| Regenerate 7
| Nec
| Regenerates 1 hp /s
| DM
|
7
| 3B-55
| Reincarnation
| Nec,Ani
| What you get is the character at half normal level and hit points, with no spells or psionic points. No Con points are lost. The lost levels are regained at 1 per day. The true form of the creature is the new one from this effect, it requires an Alter Reality/Wish to switch forms.
| PH1
| 7
| 3B-56
| Remove Curse 7
| Hea,Nec
| Cure 4 curse effects (reverse causes that many, save for each)
| DM
| 7
| 3B-57
| Repulsion
|
| Creatures can't approach you.
| PH3
|
7
| 3B-58
| Resist Fire/Resist Cold 7
| Ele,Pro
| Take -75% dmg vs. fire or cold
| DM
| 7
| 3B-59
| Restoration (1)
|
| Removes all lost levels, not just one. Also restores ability score drains. Does not age caster or target.
| PH1
| 7
| 3B-60
| Resurrection
| Nec
| What you get is the full character at 1 hit point, with the spells and psionic points he had when killed. He loses 1 Con point, which can be restored with a Restoration or other means.
| PH1
|
7
| 3B-61
| Spell Immunity 7
| Pro
| Be immune to 4 spells by name
| DM
| 7
| 3B-62
| Succor
|
|
| PH2
| 7
| 3B-63
| Summon Monster VII
|
| Calls outsider to fight for you.
| PH3
|
7
| 3B-64
| Summon Nature's Ally VII
|
| Calls creature to fight.
| PH3
| 7
| 3B-65
| Sunbeam
|
| Beam blinds and deals 3d6 damage.
| PH3
| 7
| 3B-66
| Sunray
|
|
| PH2
|
7
| 3B-67
| Symbol
|
| Triggered runes have array of effects.
| PH2
| 7
| 3B-68
| Time/Reality Stability
| Time
| Time/Reality Stability (duration 1 day), reverse removes it (Spell save)
| DM
| 7
| 3B-69
| Transmute Metal to Wood
|
| Metal within 40 ft. becomes wood.
| PH3
|
7
| 3B-70
| Treat Caused Wounds
| Hea
| Cure 70% of max hp
| DM
| 7
| 3B-71
| Wind Walk
|
|
| PH2
| 7
| 3B-72
| Wind Walk 7
| Tra
| Flying at 96" rate
| DM
|
7
| 3B-73
| Wish
| Cnj
| Duplicate any Wizard or Priest spell of levels 0-6.
| RC0
| 7
| 3B-74
| Word of Chaos
|
| Kills, confuses, stuns, or deafens nonchaotic subjects.
| PH3
|
|
[S3] Priest Spells
[S3.8] Level 8 Priest Spells (Quest spells)
SL
| #
| Name
| Sphere
| Effect
| Source
|
8
| 3B-1
| Abundance
| Cre/Pla
| Wooded area grows as if 25 years has passed
| TOM2
| 8
| 3B-2
| Air Of Permanence
| Tim
| Targetted creature/object no longer ages naturally
| ?
| 8
| 3B-3
| Alter Climate
| Wea
| Permanently changes the type of climate in 40 sq.mi.
| ?
|
8
| 3B-4
| Animal Horde
| Ani/Sum
| Summon your choice of 10*level HD of animals
| TOM2
| 8
| 3B-5
| Animal Shapes
|
| One ally/level polymorphs into chosen animal.
| PH3
| 8
| 3B-6
| Antimagic Field
|
| Negates magic within 10 ft.
| PH3
|
8
| 3B-7
| Barkskin 8
| Pla,Pro
| AT +30 source, +7 saves vs. spell
| DM
| 8
| 3B-8
| Blade Barrier 8
| Gua
| 10d10 dmg wall (shards)
| DM
| 8
| 3B-9
| Bless 8
| All
| +8 TH and saves
| DM
|
8
| 3B-10
| Call Lightning 8
| Com,Ele
| (CL+2)d18 lightning dmg (save:˝) (halve the die type if not outside)
| DM
| 8
| 3B-11
| Circle Of Sunmotes
| Sun
| All friends get leveld6 hp,+1/+1 TH/dmg; enemies get reverse
| TOM2
| 8
| 3B-12
| Cloak of Chaos
|
| +4 AC, +4 resistance, and SR 25 against lawful spells.
| PH3
|
8
| 3B-13
| Command 8
| Cha
| Target makes 8 saves, each missed save allows 1 word for a command to be given
| DM
| 8
| 3B-14
| Command Plants
|
| Plants animate and vegetation entangles.
| PH3
| 8
| 3B-15
| Conformance
| Law/Num
| Unlikely results (<50%) never occur, likely results always occur 6t
| TOM2
|
8
| 3B-16
| Conjure Elemental 8
| Ele,Sum
| Conjure a DL=7 elemental
| DM
| 8
| 3B-17
| Conjure Greater Elemental
| Ele
| Conjures a 36 HD Elemental Lord (x2 being)
| ?
| 8
| 3B-18
| Conjure/Dismiss Semi Elemental
| Ele
| Summons or dismisses a Semi Elemental
| DM
|
8
| 3B-19
| Create Greater Undead
|
| Mummies, spectres, vampires, or ghosts.
| PH3
| 8
| 3B-20
| Create Oasis
| Ele
| Creates a permanent oasis of water, air, fire, or earth
| ?
| 8
| 3B-21
| Creeping Doom 8
| Sum
| (1d5+7)*120 insect dmg
| DM
|
8
| 3B-22
| Cure Wounds 8
| Hea
| Cures 36d8 hp (can take offer of 6 per die -> 216 hp)
| DM
| 8
| 3B-23
| Death Plague
| Nec/War
| Creates deadly plague (10-40% death rate over 10 d)
| ?
| 8
| 3B-24
| Death's Door 8
| Hea,Nec
| Target (currently at negative hp) goes to 16 hp (can't go above max)
| DM
|
8
| 3B-25
| Discern Location
|
| Exact location of creature or object.
| PH3
| 8
| 3B-26
| Dispel Evil 8
| All
| Dispel 4 evil targets (can target the same thing more than once) (save)
| DM
| 8
| 3B-27
| Dispel Magic 8
| Com
| Dispel 6 magic effects
| DM
|
8
| 3B-28
| Disruption
| All
| Target priest cannot regain 5th-7th level spells for 1 week
| DK2
| 8
| 3B-29
| Duplicate Monster
| Cre
| Duplicate a x1 monster (not incl. classes)
| ?
| 8
| 3B-30
| Elemental Swarm
| Ele/Sum
| Summons (level) 36 HD elementals of chosen type (not semi-)
| TOM2
|
8
| 3B-31
| Etherwalk
| Ast/Tra
| Teleport caster & 50*level others to Ethereal, +3 V while there
| TOM2
| 8
| 3B-32
| Extra Group +2
| Numbers
| The next spell you cast will affect +2 groups of monsters
| DM
| 8
| 3B-33
| Faerie Fire 8
| Ele
| Target gets -16 AC
| DM
|
8
| 3B-34
| Fear Contagion
| Cha/War
| All within 240' are feared (no save), effect is contagious 1t
| TOM2
| 8
| 3B-35
| Finger of Death
|
| Kills one subject.
| PH3
| 8
| 3B-36
| Fire Storm
|
| Deals 1d6 fire damage/level.
| PH3
|
8
| 3B-37
| Fire Storm 8
| Com,Ele
| (CL+2)d11 holy fire dmg, hits 3 groups (no save)
| DM
| 8
| 3B-38
| Flame Strike 8
| Com,Ele
| CLd14 holy fire dmg (save:˝)
| DM
| 8
| 3B-39
| Forever Minions
| Nec
| All dead in area raise as zombies in 1r; spell is permanent
| ?
|
8
| 3B-40
| Goodberry 8
| Hea,Pla
| Creates 32 goodberries
| DM
| 8
| 3B-41
| Greater Planar Ally
|
| As lesser planar ally, but up to 24 HD.
| PH3
| 8
| 3B-42
| Hasten Crops
| Pla
| Crops grow in area at 3 times normal rate; spell is permanent
| ?
|
8
| 3B-43
| Heal 8
| Hea
| Cure to 150% of max hp (max Heal 8 can cure at once = 1500 hp)
| DM
| 8
| 3B-44
| Health Blessing
| Hea/Nec
| 50 creatures immune disease, +4 saves, can cast 2 cure lights
| TOM2
| 8
| 3B-45
| Highway
| Tra
| All in 1000 sq.yd. fly at 90"
| TOM2
|
8
| 3B-46
| Hold Person/Monster 8
| Cha
| Hold 10 person or 8 monster targets (save)
| DM
| 8
| 3B-47
| Holy Aura
|
| +4 AC, +4 resistance, and SR 25 against evil spells.
| PH3
| 8
| 3B-48
| Holy Bolt
| Com
| Dispels undead, evil, outer-planar & 20 dmg/lvl
| ?
|
8
| 3B-49
| Imago Interrogation
| Ast/Div
| Caster's spirit can travel through time/planes while asleep
| TOM2
| 8
| 3B-50
| Imbue with Spell Ability 8
| All
| Imbue 8 SL's to someone (max SL per spell = 4)
| DM
| 8
| 3B-51
| Implosion/Inversion
| Num/Com
| Each round for 1t, caster can implode 1 target (save -4)
| TOM2
|
8
| 3B-52
| Insect Host
| Ani/Sum
| All within 300 yards take 5*level damage per round; duration 1d
| DK2
| 8
| 3B-53
| Interdiction
| Wrd
| Friends +1/+1 TH/dmg, +1/+2 AC/saves, +4d6 hp; enemies get reverse
| TOM2
| 8
| 3B-54
| Lady's Smile
| Num/Tho
| Can choose result of 1 die roll within 2r
| ?
|
8
| 3B-55
| Mass Heal
|
| As heal, but with several subjects.
| PH3
| 8
| 3B-56
| Mindnet
| Tho
| Get telepathic contact with 10 chosen creatures (any plane) (no save)
| TOM2
| 8
| 3B-57
| Miracle 8
| All
|
| DM
|
8
| 3B-58
| MultiSymbol 8
| Com
| Do 2 MultiSymbol effects
| DM
| 8
| 3B-59
| Natural Independence
| Pro/Tra
| Can survive any area's natural surroundings
| ?
| 8
| 3B-60
| Neutralize Poison 8
| Hea,Nec
| Cure 5 poison effects (reverse causes that many, save for each)
| DM
|
8
| 3B-61
| Planar Quest
| Ast
| Safely go to any known location in multiverse; immune to terrain
| TOM2
| 8
| 3B-62
| Planar Vassal
| Sum
| Summons an opposite-aligned creature; it must follow orders
| DK2
| 8
| 3B-63
| Preservation
| Wrd
| Building gets x3 Hp, pro. evil, anti-teleport zone
| TOM2
|
8
| 3B-64
| Prolific Vegetation
| Pla
| All plants grow 1 year worth in 1 day; duration is 30d
| ?
| 8
| 3B-65
| Protection from Fire 8
| Ele,Pro
| Stop the next CL*28 fire dmg
| DM
| 8
| 3B-66
| Protection from Lightning 8
| Ele,Pro
| Stop the next CL*28 lightning dmg
| DM
|
8
| 3B-67
| Really Really Put of Misery
| Time
| Target being that is Capital S Slain is removed from the timeline (no save)
| DM
| 8
| 3B-68
| Regenerate 8
| Nec
| Regenerates 2 hp /s
| DM
| 8
| 3B-69
| Remove Curse 8
| Hea,Nec
| Cure 5 curse effects (reverse causes that many, save for each)
| DM
|
8
| 3B-70
| Repel Metal or Stone
|
| Pushes away metal and stone.
| PH3
| 8
| 3B-71
| Resist Fire/Resist Cold 8
| Ele,Pro
| Take -80% dmg vs. fire or cold
| DM
| 8
| 3B-72
| Revelation
| Div
| Continuous Legend Lore, True Seeing, Detect Lie, Tongues, Telepathy
| TOM2
|
8
| 3B-73
| Reverse Gravity
|
| Objects and creatures fall upward.
| PH3
| 8
| 3B-74
| Reverse Winds
| Ele/Wea
| Total control of all wind & air within 600 yards
| ?
| 8
| 3B-75
| Reversion
| Tim
| Reverses all effects of last round
| TOM2
|
8
| 3B-76
| Robe Of Healing
| Hea
| Get 20 1d4+4 healing effects (self or other) every round for 1h
| TOM2
| 8
| 3B-77
| Selective Reincarnation
| Nec
| As Reincarnation, but the being has choice over what form he returns as
| DM
| 8
| 3B-78
| Shield of Law
|
| +4 AC, +4 resistance, and SR 25 against chaotic spells.
| PH3
|
8
| 3B-79
| Shooting Stars
| Com/Sun
| All enemies within 120' take 6d10+192 (no save) (fire+lightning)
| TOM2
| 8
| 3B-80
| Siege Wall
| Cre/Gua
| Building gets -2/die dmg, x2 Hp, all enemies inside get -1 V action
| TOM2
| 8
| 3B-81
| Spell Immunity 8
| Pro
| Be immune to 5 spells by name
| DM
|
8
| 3B-82
| Sphere Of Security
| Pro
| Friends get +2 AC,+2 saves, +50% MR, 4 Pro.scroll effects 1h
| TOM2
| 8
| 3B-83
| Spiral Of Degeneration
| C/Tho
| All x1 items within 50' turn off, all lose 1 spell/r, 1h
| TOM2
| 8
| 3B-84
| Stalker
| Cre/Gua
| Summon six 22 HD shambling mounds
| TOM2
|
8
| 3B-85
| Storm Legion
| Wea/War
| Can move up to (100*level) HD in a storm cloud
| ?
| 8
| 3B-86
| Storm Of Vengeance
| Ele/War
| No spellcasting, lvld6 acid, 48d8 lightning, 3*lvld10 ice
| TOM2
| 8
| 3B-87
| Summon Monster VIII
|
| Calls outsider to fight for you.
| PH3
|
8
| 3B-88
| Summon Nature's Ally VIII
|
| Calls creature to fight.
| PH3
| 8
| 3B-89
| Sunburst
|
| Blinds all within 10 ft., deals 3d6 damage.
| PH3
| 8
| 3B-90
| Transformation
| Num
| Friends: controlled blink 1/r, TWE 1/r, shadow walk (no action)
| TOM2
|
8
| 3B-91
| Treat Terrible Wounds
| Hea
| Cure 80% of max hp
| DM
| 8
| 3B-92
| UltraCureAll
| Hea
| As Cureall but full set of phantom hit points.
| DM
| 8
| 3B-93
| Undead Plague
| Nec
| Summon 1000 skeletons
| TOM2
|
8
| 3B-94
| Unholy Aura
|
| +4 AC, +4 resistance, and SR 25 against good spells.
| PH3
| 8
| 3B-95
| Warband Quest
| Cha/War
| Quest 200 creatures (save -4), they get +2*level hp
| TOM2
| 8
| 3B-96
| Ward Matrix
| Wrd
| Up to 6 locations physically connected, get each other's wards/pro.
| TOM2
|
8
| 3B-97
| Whirlwind
|
| Cyclone inflicts damage and can pick up creatures.
| PH3
| 8
| 3B-98
| Wild Weather
| C/Wea
| Weather changes drastically every round for 1 day/level
| ?
| 8
| 3B-99
| Wind Walk 8
| Tra
| Flying at 135" rate
| DM
|
8
| 3B-100
| Wolf Spirits
| Ani/Sum
| Summon 2*lvld6 wolf spirits (AC-18,hp76,+2 wpn to hit,undead)
| TOM2
|
|
[S3] Priest Spells
[S3.9] Level 9 Priest Spells
SL
| #
| Name
| Sphere
| Effect
| Source
|
9
| 3B-1
| Anti-Dispel Magic Shell
| Pro
| your effects are non-dispellable (inc.shell)
| DM/internet?
| 9
| 3B-2
| Antipathy
|
| Object or location affected by spell repels certain creatures.
| PH3
| 9
| 3B-3
| Astral Projection
|
| Projects you and companions into Astral Plane.
| PH3
|
9
| 3B-4
| Barkskin 9
| Pla,Pro
| AT +34 source, +8 saves vs. spell
| DM
| 9
| 3B-5
| Between
| Ast/Tra
| time jump to any time any place, no error
| DM/internet?
| 9
| 3B-6
| Blade Barrier 9
| Gua
| 11d11 dmg wall (shards)
| DM
|
9
| 3B-7
| Bless 9
| All
| +9 TH and saves
| DM
| 9
| 3B-8
| Call Lightning 9
| Com,Ele
| (CL+2)d20 lightning dmg (save:˝) (halve the die type if not outside)
| DM
| 9
| 3B-9
| Cleanse
| All
| change the alignment of target to be same as yours
| DM/internet?
|
9
| 3B-10
| Command 9
| Cha
| Target makes 9 saves, each missed save allows 1 word for a command to be given
| DM
| 9
| 3B-11
| Conjure Elemental 9
| Ele,Sum
| Conjure a DL=8 elemental
| DM
| 9
| 3B-12
| Creeping Doom 9
| Sum
| (1d6+8)*140 insect dmg
| DM
|
9
| 3B-13
| Cure Wounds 9
| Hea
| Cures 45d8 hp (can take offer of 6 per die -> 270 hp)
| DM
| 9
| 3B-14
| Death's Door 9
| Hea,Nec
| Target (currently at negative hp) goes to 32 hp (can't go above max)
| DM
| 9
| 3B-15
| Dispel Evil 9
| All
| Dispel 5 evil targets (can target the same thing more than once) (save)
| DM
|
9
| 3B-16
| Dispel Magic 9
| Com
| Dispel 7 magic effects
| DM
| 9
| 3B-17
| Down a Hole
| Astral
| Target is put Down a Hole (no save)
| DM
| 9
| 3B-18
| Duplicate Item
| Cre
| duplicate a x1 magic or psi item that uses charges
| DM/internet?
|
9
| 3B-19
| Duplicate Mechanism
| Cre
| duplicate a technology item
| DM/internet?
| 9
| 3B-20
| Energy Drain
|
| Subject gains 2d4 negative levels.
| PH3
| 9
| 3B-21
| Erase Truename
| Astral
| Erases target's Truename (no save)
| DM
|
9
| 3B-22
| Faerie Fire 9
| Ele
| Target gets -18 AC
| DM
| 9
| 3B-23
| Fire Storm 9
| Com,Ele
| (CL+2)d14 holy fire dmg, hits 4 groups (no save)
| DM
| 9
| 3B-24
| Flame Strike 9
| Com,Ele
| CLd16 holy fire dmg (save:˝)
| DM
|
9
| 3B-25
| Foresight
|
| Sixth sense warns of impending danger.
| PH3
| 9
| 3B-26
| Goodberry 9
| Hea,Pla
| Creates 36 goodberries
| DM
| 9
| 3B-27
| Heal 9
| Hea
| Cure to 175% of max hp (max Heal 9 can cure at once = 1750 hp)
| DM
|
9
| 3B-28
| Hold Person/Monster 9
| Cha
| Hold 11 person or 9 monster targets (save)
| DM
| 9
| 3B-29
| Imbue with Spell Ability 9
| All
| Imbue 9 SL's to someone (max SL per spell = 4)
| DM
| 9
| 3B-30
| Implosion
|
| Kills one creature/round.
| PH3
|
9
| 3B-31
| Miracle
|
| Requests a deity's intercession.
| PH3
| 9
| 3B-32
| Miracle 9
| All
|
| DM
| 9
| 3B-33
| Mountainous Barrier
| Ele
| creates a line of mountains (level) miles long
| DK2
|
9
| 3B-34
| MultiSymbol 9
| Com
| Do 3 MultiSymbol effects
| DM
| 9
| 3B-35
| Neutralize Poison 9
| Hea,Nec
| Cure 6 poison effects (reverse causes that many, save for each)
| DM
| 9
| 3B-36
| Petition
| All
| auto make next divine intervention roll
| DM/internet?
|
9
| 3B-37
| Pocket Dimension
| Ast/Cre
| creates a small sub-plane in the Astral
| DM/internet?
| 9
| 3B-38
| Protection from Fire 9
| Ele,Pro
| Stop the next CL*32 fire dmg
| DM
| 9
| 3B-39
| Protection from Lightning 9
| Ele,Pro
| Stop the next CL*32 lightning dmg
| DM
|
9
| 3B-40
| Regenerate 9
| Nec
| Regenerates 4 hp /s
| DM
| 9
| 3B-41
| Remove Curse 9
| Hea,Nec
| Cure 6 curse effects (reverse causes that many, save for each)
| DM
| 9
| 3B-42
| Reset Self
| Hea
| Reset self
| DM
|
9
| 3B-43
| Resist Fire/Resist Cold 9
| Ele,Pro
| Take -85% dmg vs. fire or cold
| DM
| 9
| 3B-44
| Rift
| Nec
| all undead within 360 yards have x10 hp; duration 3 d
| DK2
| 9
| 3B-45
| Shambler
|
| Summons 1d4+2 shambling mounds to fight for you.
| PH3
|
9
| 3B-46
| Shapechange
|
| Transforms you into any creature, and change forms once per round.
| PH3
| 9
| 3B-47
| Soul Bind
|
| Traps newly dead soul to prevent resurrection.
| PH3
| 9
| 3B-48
| Spell Immunity 9
| Pro
| Be immune to 6 spells by name
| DM
|
9
| 3B-49
| Summon Monster IX
|
| Calls outsider to fight for you.
| PH3
| 9
| 3B-50
| Summon Nature's Ally IX
|
| Calls creature to fight.
| PH3
| 9
| 3B-51
| Sympathy
|
| Object or location attracts certain creatures.
| PH3
|
9
| 3B-52
| Treat Ultra Wounds
| Hea
| Cure 90% of max hp
| DM
| 9
| 3B-53
| True Resurrection
|
| As resurrection, plus remains aren't needed.
| PH3
| 9
| 3B-54
| Unlimited Wish
| ?
| Duplicate any Wizard or Priest spell of levels 0-8.
| DM
|
9
| 3B-55
| Wind Walk 9
| Tra
| Flying at 180" rate
| DM
|
|
[S3] Priest Spells
[S3.10] Level 10 Priest Spells
SL
| #
| Name
| Sphere
| Effect
| Source
|
10
| 3B-1
| Barkskin 10
| Pla,Pro
| AT +38 source, +9 saves vs. spell
| DM
| 10
| 3B-2
| Blade Barrier 10
| Gua
| 12d12 dmg wall (shards)
| DM
| 10
| 3B-3
| Bless 10
| All
| +10 TH and saves
| DM
|
10
| 3B-4
| Call Lightning 10
| Com,Ele
| (CL+2)d22 lightning dmg (save:˝) (halve the die type if not outside)
| DM
| 10
| 3B-5
| Command 10
| Cha
| Target makes 10 saves, each missed save allows 1 word for a command to be given
| DM
| 10
| 3B-6
| Conjure Elemental 10
| Ele,Sum
| Conjure a DL=9 elemental
| DM
|
10
| 3B-7
| Creeping Doom 10
| Sum
| (1d7+11)*160 insect dmg
| DM
| 10
| 3B-8
| Cure Wounds 10
| Hea
| Cures 55d8 hp (can take offer of 6 per die -> 330 hp)
| DM
| 10
| 3B-9
| Death's Door 10
| Hea,Nec
| Target (currently at negative hp) goes to 64 hp (can't go above max)
| DM
|
10
| 3B-10
| Dispel Evil 10
| All
| Dispel 6 evil targets (can target the same thing more than once) (save)
| DM
| 10
| 3B-11
| Dispel Magic 10
| Com
| Dispel 8 magic effects
| DM
| 10
| 3B-12
| Faerie Fire 10
| Ele
| Target gets -20 AC
| DM
|
10
| 3B-13
| Fire Storm 10
| Com,Ele
| (CL+2)d17 holy fire dmg, hits 5 groups (no save)
| DM
| 10
| 3B-14
| Flame Strike 10
| Com,Ele
| CLd18 holy fire dmg (save:˝)
| DM
| 10
| 3B-15
| Goodberry 10
| Hea,Pla
| Creates 40 goodberries
| DM
|
10
| 3B-16
| Heal 10
| Hea
| Cure to 200% of max hp (max Heal 10 can cure at once = 2000 hp)
| DM
| 10
| 3B-17
| Hold Person/Monster 10
| Cha
| Hold 12 person or 10 monster targets (save)
| DM
| 10
| 3B-18
| Imbue with Spell Ability 10
| All
| Imbue 10 SL's to someone (max SL per spell = 5)
| DM
|
10
| 3B-19
| MultiSymbol 10
| Com
| Do 4 MultiSymbol effects
| DM
| 10
| 3B-20
| Neutralize Poison 10
| Hea,Nec
| Cure 7 poison effects (reverse causes that many, save for each)
| DM
| 10
| 3B-21
| Protection from Fire 10
| Ele,Pro
| Stop the next CL*36 fire dmg
| DM
|
10
| 3B-22
| Protection from Lightning 10
| Ele,Pro
| Stop the next CL*36 lightning dmg
| DM
| 10
| 3B-23
| Regenerate 10
| Nec
| Regenerates 8 hp /s
| DM
| 10
| 3B-24
| Remove Curse 10
| Hea,Nec
| Cure 7 curse effects (reverse causes that many, save for each)
| DM
|
10
| 3B-25
| Resist Fire/Resist Cold 10
| Ele,Pro
| Take -90% dmg vs. fire or cold
| DM
| 10
| 3B-26
| Spell Immunity 10
| Pro
| Be immune to 7 spells by name
| DM
| 10
| 3B-27
| Wind Walk 10
| Tra
| Flying at 231" rate
| DM
|
|
[Q-2] Deficiency Psionics (Psi. Freq. -2)
Psi-2 Devotions (Minors)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Adrenalin Drain
| Metab
| Con-3
| 8+4/r
| 6 Str,Dex,or Con dmg
| 6 to all three
| DM
| 2
| Anti-Astral Projection
| Port
| Int
| 6+2/h
| Anti-Astral Projection
| Colorless pool nearby
| DM
| 3
| Biogiveback
| Metab
| Con-2
| 6+3/r
| +2 dmg/att; +level/3 TH bonus
| +level TH bonus instead
| DM
|
4
| Cause Disease
| Metab
| Con-3
| 12
| Cause Disease
| Cause 2 diseases
| DM
| 5
| Cell Adjustment
| Metab
| Con-3
| 1/hp
| max 20*level hp /r; disease=+5 PSPs
| Half cost in PSPs
| DM
| 6
| Decelerate
| Metab
| Con-2
| 10+10/m
| Target loses next action (save)
| next 2 actions
| DM
|
7
| Deflect
| Kinet
| Int
| 4
| Deflect a melee attack
| --
| DM
| 8
| Detract
| Telep
| Wis
| Int+1/r
| -2 check if resisting
| Maintained 4r for free
| DM
| 9
| Gird
| M-Psi
| Int-3
| 2*M/m
| Set off someone's trigger prematurely
| --
| DM
|
10
| Half Pain
| Metab
| Con-3
| 7
| Take half damage from one person for 1t
| --
| DM
| 11
| Inertial Improver
| Kinet
| Con-3
| 7+5/r
| +1 to #Atts in your group (everyone)
| Missiles do +1 die of dmg
| DM
| 12
| Magnify
| M-Psi
| Wis-5
| 25M+M/r
| Mult. power (Max=level/5+1)
| M+1, no extra cost
| DM
|
13
| NoBlink
| Port
| Int+1
| 7+3/r
| Blinking does not function within 100'
| within 1000'
| DM
| 14
| Receptacle
| M-Psi
| Wis-5
| 1/r
| Gem:1/100gp;Item:(2W+I+C-40)*L
| --
| DM
| 15
| Reduced Strength
| Metab
| Wis-3
| 2S+S/r
| Strength dmg, Max=level
| Max=2*level
| DM
|
16
| Replacement
| Metab
| Con-3
| 6+3/r
| Ignore displacement
| Ignore mirror images
| DM
| 17
| Reverse Carapace
| Metab
| Int
| 5+1/r
| -level AC; +(11-level) Dex
| No AC loss
| DM
| 18
| Sight Less
| Telep
| Con-3
| C+5/m
| Blindness (save)
| Deafness (save)
| DM
|
19
| Sound Less
| Telep
| Con-2
| C+4/t
| Deafness (save)
| Blindness (save)
| DM
| 20
| Taste Less
| Telep
| Con-2
| C+4/t
| Cannot taste, drink potions, eat pills (save)
| Target cannot smell
| DM
| 21
| Time Diminish
| Port
| Int-7
| 54/r
| -3 M, -3 P, -3 V (save)
| -1 more each type
| DM
|
22
| Time Halve
| Port
| Int-1
| 22/s
| Lose one instance of "Q" on all action types
| -4 AC/save; -2 TH
| DM
| 23
| Ungraft Weapon
| Metab
| Con-5
| 10+1/r
| Unconnect weapon from body; -1/-1
| Penalty is -4/-4
| DM
| 24
| Weakness of the Land
| Metab
| Con-2
| 10+2/r
| 25 dmg, -3 TH, -3 dmg, -25% MR
| Lasts 5r after maint.
| DM
|
|
[Q-2] Deficiency Psionics (Psi. Freq. -2)
Psi-2 Sciences (Majors)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Acidify
| Kinet
| Con-3
| 18
| (level)d6 acid dmg (save:˝)
| (2*level)d6 acid damage
| DM
| 2
| Complete Harming
| Metab
| Con
| 30
| Harm at end of round (not segment)
| Harm at end of segment
| DM
| 3
| Degenerate
| Metab
| Con-4
| 18+6/t
| Degenerate (LVL /s)
| 2*LVL /s
| DM
|
4
| Endorphin Drain
| Metab
| Chr-6
| 16+8/r
| 6 Int,Wis,or Chr dmg
| 6 to all three
| DM
| 5
| Energy Release
| Metab
| Con-2
| 1/die
| +CL to CL on your next damaging power
| --
| DM
| 6
| Fate Less
| Telep
| Con-5
| C+5/t
| You and biggest enemy in area take 0 dmg
| --
| DM
|
7
| Inprobability Travel
| Port
| Int
| 20+8/h
| Go to Anti-Astral physically
| Colorless pool nearby
| DM
| 8
| Insens. to Psychic Imp.
| Clair
| Wis-4
| 12+2/m
| Resist Psionics
| Resist Anti-Psionics
| DM
| 9
| Life Field
| Metab
| Con-8
| 40
| All in party all healed for LVL hp
| 2*LVL hp instead
| DM
|
10
| Reintegrate
| Kinet
| Wis-4
| 40
| Cure a disintegrate
| Cure an annihilate
| DM
| 11
| Split Body
| M-Psi
| Wis-5
| 40+6/r
| +1 P action
| +1 more P action
| DM
|
|
Psi-2 High Sciences (Grands)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| A/B Acceleration
| Metab
| Con-6
| 20/r
| +CL A actions /r (range sight)
| B instead of A
| DM
| 2
| Alter Reality
| All
| Any-10
| 250
| Alter Reality or Psi-1 major
| Double CL effect
| DM
| 3
| Eelemental Composition
| Metab
| Con-4
| 24+3/r
| Can be any Normal/Para/Quasi Eele
| Can be Semi Eele
| DM
|
4
| Grand Acidify
| Kinet
| Con-5
| 27
| CLd20 acid damage
| Use d30's
| DM
| 5
| Legendary Drain
| Metab
| Chr-24
| 24+12/r
| 6 Cml, Luck, or CL dmg
| 6 all three
| DM
| 6
| Mass Detract
| Telep
| Wis
| L+1/r
| L=sum of targets' levels
| PSP cost halved
| DM
|
7
| Steal Actions
| M-Psi
| *Auto*
| 0
| Steal an action (save)
| --
| DM
| 8
| Ultrasword [-X]
| Telep
| Chr-5
| 20
| Ignore non-racial immunity to psionics
| --
| DM
| 9
| Weakness of the World
| Metab
| Con-6
| 10/r
| -9/-9 AC/saves, -25% RR/MR/PsiR
| Lasts 5r after maint.
| DM
|
10
| Weapon Familiarity
| Clair
| Int-8
| 200/d
| +1 slot in every weapon prof
| +LVL feats
| DM
|
|
Psi-2 Supers
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| C/X Acceleration
| Metab
| Chr-10
| 30/r
| +CL C actions /r (range sight)
| Can convert 14C -> 1X
| DM
| 2
| Change Reality
| All
| Any-20
| 400
| Change Reality or Psi-1 grand
| Double CL effect
| DM
| 3
| Magic Inertial Improver
| Port
| Dex-18
| 70/r
| Spells give no save in your group
| --
| DM
|
4
| Planetary Acidify
| Kinet
| Con-25
| 3600
| Acidifies 1 planet or moon (!)
| 2 planets or moons!
| DM
| 5
| Public Access Lock
| Clair
| Int-20
| 90/r
| Your truename is unknowable
| Thoughts unknowable too
| DM
| 6
| Spirit on the Ground
| Telep
| Chr-15
| 1/week
| Cannot use M actions; can use 2P/s
| Can use 3P /s
| DM
|
|
[Q-1] Unnatural Psionics (Psi. Freq. -1)
Basic Psi-1 Information
The reverse of Psi1. It is considered "AntiPsionic" power. You MUST be insane to have Anti-Psionics.
|
| PSI-1 CLASS: Anti-Psionic Strength = (Str+Dex+Con)/3*(level+9).
|
| WILD TALENTS: Anti-Psionic Strength = 64+level+(Str+Dex+Con-36)*(exceptional+1)
| where "exceptional" is the number of physical stats (Str, Dex, Con) of 16 or above.
|
| Wild Talent Power Progression:
|
|
| Potential Number of:
| Str+Dex+Con
| Minor
| Major
| Grand
| Att+Def
|
0-7
| 1
| 0
| 0
| 1
| 8-15
| 2
| 0
| 0
| 2
| 16-23
| 2
| 1
| 0
| 3
|
24-31
| 3
| 1
| 0
| 4
| 32-39
| 4
| 1
| 0
| 5
| 40-47
| 4
| 2
| 0
| 6
|
48-55
| 4
| 2
| 1
| 7
| 56-63
| 5
| 2
| 1
| 8
| 64-71
| 6
| 3
| 1
| 9
|
72-79
| 7
| 3
| 1
| 10
| 80+
| 8
| 4
| 2
| 11
|
|
| It takes 1 nonweapon proficiency slot for a Minor, 3 slots for a Major, and 6 slots for a Grand to obtain 1st level of mastery.
| Thereafter, 1/2 a slot will increase a power's level of mastery by 1.
| Attacks and Defenses cost: A=1, B=0, C=˝, D=1˝, E=2, U=2˝, F=0, G=˝ , H=1, I=1˝, J=2, X=2˝ (in slots).
| Psionicists get the number of powers seen in their progression at no proficiency cost, and their level of mastery is equal to their experience level. They could purchase higher levels of mastery (adding to their level).
|
|
ANTI-PSIONIC ENCHANTMENTS:
|
| When you downgrade, you get (old SL-1)^2 spell levels which can be used only for spells of lower level (of at least SL 1).
| e.g. a 9th level spell is converted to 64 spell levels (and can be used as eight 8th's, for example).
|
|
|
Spell Level:
| 2
| 3
| 4
| 5
| 6
| 7
| 8
| 9
| 10
| 11
| 12
|
Downgrade Cost:
| 1
| 2
| 4
| 8
| 16
| 32
| 64
| 128
| 256
| 512
| 1024
|
|
[Q-1] Unnatural Psionics (Psi. Freq. -1)
Anti-Psionic Rampart
ANTI-PSIONIC RAMPART UPON NON-UNNATURAL PSIONIC CREATURE (20 attack points)
|
|
|
Str+Dex
| Save
| Immune
| Untarg
| Immov
| Zombie
| Taunt
| Euphor
|
0-5
| 19
| 01-55
| 56-75
| 76-91
| 92-97
| 98-99
| 00
| 6-10
| 17
| 01-45
| 46-63
| 64-78
| 79-93
| 94-97
| 98-00
| 11-15
| 15
| 01-36
| 37-52
| 53-65
| 66-88
| 89-94
| 95-00
|
16-20
| 13
| 01-28
| 29-42
| 43-54
| 55-82
| 83-90
| 91-00
| 21-25
| 11
| 01-21
| 22-33
| 34-43
| 44-75
| 76-85
| 86-00
| 26-30
| 9
| 01-15
| 16-25
| 26-34
| 35-67
| 68-79
| 80-00
|
31-35
| 7
| 01-10
| 11-18
| 19-25
| 26-58
| 59-72
| 73-00
| 36-40
| 5
| 01-06
| 07-12
| 13-18
| 19-48
| 49-64
| 65-00
| 41-45
| 3
| 01-03
| 04-07
| 08-11
| 12-37
| 38-55
| 56-00
|
46+
| 1
| 01
| 02-03
| 04-06
| 07-25
| 26-45
| 46-00
|
|
| Immune: Creature cannot be affected by or use psionics for 1d6 weeks. Can still use anti-psionics.
| Untarg: Creature cannot be targetted by psionics (friendly or not) for 1d8 days. Range 0 effects still work.
| Immov: Creature is immovable by all means (flight, walking, teleporting, etc.) for 1d12 hours. He cannot make Dex checks or make any saving throw that gives a Dex bonus.
| Zombie: Creature can use actions only to do the things he did last segment for 1d20 turns.
| Taunt: Creature is Taunted (as per the Kender ability) to the Psionic Rampart attacking player for 1d30 minutes.
| Euphor: Creature is euphoric and cannot harm another person (as if he was a Cavalier at negative hp) for 1d100 rounds.
|
|
[Q-1] Unnatural Psionics (Psi. Freq. -1)
Psi-1 Minor Powers
MINOR POWERS
| Cost
| Notes
|
Body Fluidity
| 1/r
| +level saves; +level TH with weapons
| Body Over Mind
| 5/d
| Lose LVL mental ability score points, distribute among physical ability scores
| Brainwave Adjustment
| 1
| Change your Truename; You are knocked out of Contact, PsiLinks, etc.
|
Cell Rearrangement
| N
| Heals/Harms N% of max hp; Max N = level*5; Cure/Cause Curse = 20/70
| Clairnasience
| 5/r
| 40' range per level
| Clearcognition
| 1/r
| Can use all 5 senses normally, even if some outside effect is blinding them
|
Darknesses
| 1
| Target has -2 saves, deafness (save) for 1 turn
| Detection of Anti-Magic
| 3/r
| Detect Anti-Magic
| Expediation
| 5/r
| Weight Allow. = Str of level+12; +level TH; Elasticity
|
Object Writing
| 1/r
| Item must make item saving throw or destroyed
| Premature Trigger
| 10
| Set off someone else's trigger prematurely (no save, ER resists)
| Resume Animation
| 6
| Remove one instance of Paralysis, Stun, Hold, etc. on yourself
|
Reverse ESP
| 2/r
| 0, 1/r: Target hears your thoughts and must save or insane.
| Steadiness
| 3/t
| Immune Telekinsesis, Falling Damage, Teleport Away, Gates/DimDoors
| Visibility
| 3/t
| Everything within 30'r is visible (counters hidden and Disappearance too)
|
|
Psi-1 Major Powers
MAJOR POWERS
| Cost
| Notes
|
Dimensional Folding
| 25
| Dimensional Folding (as spell)
| Effects Resistance
| 10/h
| +level*5% ER; others you target -level*5% ER; no selective targetting penalties
| Energy Amplification
| 1/HD
| Add dice to a damaging effect which is resolving (Max = level) only on 1 target
|
Hand-to-Hand Resistance
| 10/h
| +level*5% aWR; others you target -level*5% aWR; no selective targetting penalties
| Imp. Cell Rearrangement
| N
| As Cell Rearrangement but range=10*level'; Max N = level*10
| Inverse Astral Projection
| 10/t
| Inverse Astral Projection
|
Inverse Magic Jar
| 20/r
| Another being can use your body
| Mass Mental Freedom
| 10+HD
| Max = 5 creatures; Removes charm, hypnosis, sleep, dominate, etc.
| Mental Paralysis Bolt
| 15+HD
| Save -6; 1 creature cannot use M actions for CL rounds; Max HD = 2*level
|
Moving Concentration
| 5/d
| Can convert 1M -> 1P+1V each round if desired
| Physical Surgery
| N*10
| Pick 1: Halve hp & slow (N=1), Ray/Enfeeblement (N=5), Insanity (N=6); all have save
| Shape Alteration Other
| 3+W
| W=weight/100; Polymorph Other (save)
|
|
[Q-1] Unnatural Psionics (Psi. Freq. -1)
Psi-1 Grand Powers
GRAND POWERS
| Cost
| Notes
|
Anti-Psionic Disruption
| 40/r
| No Anti-Psi powers (any freq.) can be used in 50' r
| Decay
| 50
| 1=Decay (item save), 2=Freedom, 5=Instantaneous, 7=Tempus Lawfulness
| Endowment
| 100
| Give someone else (who is insane) Psi-1
|
Energy Solidity
| 3/HD
| As per Energy Amplification but entire effect is amplified
| Power Transfer
| 100*N
| N: Minor=1, Major=2, Grand=3, Super=4; Object's Anti-Psi Strength = ˝ of caster's
| Quick Physical Acceleration
| 35/r
| +1 QP action
|
Quick Anti-Psi Acceleration
| 35/r
| +1 QM action which can be used only for anti-psionics
| Reattachment
| 20*SL
| One effect that someone/something can per unit of time is considered "not used" yet
| Swing Acceleration
| 35/r
| +1 S action
|
|
Psi-1 Super Powers
SUPER POWERS
| Cost
| Notes
|
Cellular Cure / Cause
| X
| Up to X targets: Heal or Harm X hp; You may target someone more than once (!)
| Insist
| 40
| [0 action] Counters a counterspell; that same type of counterspell can't be used again
| Limitation
| 1000
| 1 target: -CL/9 to max # of classes or # psi.freq. (no resistance)
|
No Resistance (Physical)
| 400
| 1 target: Lowers all physical immunites; lowers all WR, aWR; halves iWR, iaWR
| Rapid Swing
| 80/r
| All your weapons are Ninja Speeded (x2 #Att), add one to multiplier if already have it
| Villain Element
| 600
| Casts any one 1st level Villain spell
|
|
[Q0] Martial Arts / Ki Powers (Psi. Freq. 0)
General Psi0 Information
KiL (Ki Level) = (highest Psi0 level)*3 + (highest Monk1 level)*2 + (highest Wild Talent level).
|
| P0Ps = Str + Dex + Con + Wis - 40 + KiL
| These are restored at 1 per round until the maximum per turn (equal to KiL) is reached.
| 1 P0P = 20 Psi1 points = 2 Psi9 track points for purposes of Psi11 conversion.
|
| Psi0 and Monk1 get a progression (this replaces the "1 Martial Arts slot per level" in the Collective). You may downgrade if desired.
| Wild Talents must buy these using Martial Arts slots (1 for Minor, 2 for Major, 3 for Grand, 4 for Super). They get the ability to take 1 power per level, levels 1-9 is Minor, 10-18 is Major, 19-27 is Grand, 28-36 is Super. You may take lesser types if desired.
|
| In the "Act" column below (which is the actions needed to perform the maneuver), read "patt" as "punch attack" and "katt" as "kick attack".
|
| Read "One attack:" on the Effects tables below as "Gain and do one attack, if successful, do the following:". You don't actually do damage with the attack unless noted.
|
|
[Q0] Martial Arts / Ki Powers (Psi. Freq. 0)
Psi0 Minor Powers
#
| Power
| P0P
| Action
| Effect
|
1
| Acting
| 0
| 0
| Acting, Spying, Disguise proficiencies; KiL*10% chance to resist Detect Lie spell
| 2
| Armory
| 0
| 0
| Armor Optimization, Armor/Weapon Identification, Armor/Weapon Repair proficiencies
| 3
| Arrow Cutting
| 1
| 1V
| You get a Dex check (with penalty = enemy's level) for each missile shot at you this round
|
4
| Binding
| 0
| 1V
| Tie up a helpless/surrendered foe so they cannot escape by physical means
| 5
| Bowyer
| 0
| 0
| Bowyer/Fletcher proficiency; 1 week of F actions: Make a nonmagical +1/+0 bow.
| 6
| Calligraphy
| 1
| 0
| Copy documents; Can copy magical writings at KiL% success, (100-KiL)% destroy original
|
7
| Catfall
| 1
| 1P
| Land on feet, get a Dex check versus each die of the falling damage
| 8
| Choke
| 1
| 1P
| One attack: Each round target makes Con check or unconscious, maintain by using 1V
| 9
| Classical Literature
| 0
| 0
| Legend Lore KiL%
|
10
| Climbing
| 1
| 1V
| Gain Climb Walls rating of KiL*10% for the round
| 11
| Contortion
| 1
| 1V
| Escape Bonds (but not from Binding power above); can squeeze through small gaps
| 12
| Dance
| 0
| 0
| Dancing, Juggling, Mime proficiencies; Can communicate without using spoken words
|
13
| Double Attack
| 1
| 1att
| Do two attacks, each rolls 1d10 to hit, these cannot be traded in to do something else
| 14
| Disable Limb
| 1
| 1P
| One attack: One limb cannot be used by target for 1t (no save)
| 15
| Disarm
| 1
| 1P
| One attack: Target is disarmed (no save)
|
16
| Entangle
| 1
| 1P
| One attack: Do one attack of dmg; -1 segment that target can use per round; maintain 1V
| 17
| Fast-draw
| 1
| 0
| 1 of your weapon attacks occurs at start of round; can pick up 1 weapon without using 1V
| 18
| Focus: Skill
| 1
| 1M
| +1 slot in a non-weapon proficiency (even if you don't have the proficiency) for 1r
|
19
| Forced March
| 1
| 0
| +KiL to movement rate for the day
| 20
| Grapple
| 1
| 1P
| One attack: Do KiL + Str bonus (to damage) dmg every round, maintain by using 1V
| 21
| Hawking
| 0
| 0
| Can train a hawk to hunt or spy (not as good as a familiar, but close)
|
22
| Horsemanship
| 1
| 1V
| Horsemanship proficiency; Keeps mount under control in difficult situations
| 23
| Hurling
| 1
| 1P
| One attack: Throw any weapon (incl. weapons not meant to be thrown) without hit penalty
| 24
| Kippup
| 1
| 0
| Stand up without using a V action.
|
25
| Leaping
| 1
| 1V
| Jump KiL*5' horizontally or KiL*2' vertically
| 26
| Maka Wara
| 0
| 0
| Each time someone hits you with an unarmed attack, he takes 1 damage back.
| 27
| Medicine I
| 1
| 1V
| Choose one: Cure KiL hp; Cure Wounding; Repair disabled limb
|
28
| Meditation
| -3
| 1 turn
| +KiL mental saves & Immune Fear for 1t; x2 normal healing/regenation rate in non-combat
| 29
| Music
| 0
| 0
| Music Composition, Instrumental, Singing proficiencies
| 30
| Piercing Thrust
| 1
| 0
| Do maximum damage with a piercing weapon attack.
|
31
| Reverse Cut
| 0
| 0
| Can attack to side or behind at no penalty (don't have to turn around)
| 32
| Rhetoric
| 0
| 0
| Fast-talking, Negotiation, Preaching proficiencies
| 33
| Silent Garrote
| 1
| 1P
| One attack: Choke as above (you must be in Backstab position); Silence 15'r for duration.
|
34
| Silent Kill
| 1
| 1P
| One attack: Do a x2 Backstab (you must be in Backstab position); Silence 15'r for that 1s.
| 35
| Smashing Blow
| 1
| 1att
| Double the "to hit" roll with a blunt attack; Natural 19-20 is automatic hit.
| 36
| Stealthy Movement
| 1
| 1V
| Gain Move Silently and Hide in Shadows ratings of KiL*10% for the round
|
37
| Strike
| 1
| 0
| Add your Str hit and damage bonus a second time for all attacks for this segment
| 38
| Swimming
| 1
| 1M
| Can swim underwater for the round with no chance of drowning; Resist Water for 1 round
| 39
| Tea Ceremony
| X
| 1 turn
| Give to other Psi0-users in room a total of X Psi0 points, this may be above max for 1 turn
|
40
| Theology
| 0
| 0
| Religion proficiency; Detect divine beings
| 41
| Throw
| 1
| 1P
| Make one attack, if successful, throw target level*10' in one direction, he takes falling dmg
| 42
| Trip
| 1
| 1att
| One attack: Do KiL dmg; target is down but may spend 1V to get back up
|
43
| Unarmed Combat
| 0
| 0
| +level TH and dmg with unarmed combat
|
|
[Q0] Martial Arts / Ki Powers (Psi. Freq. 0)
Psi0 Major Powers
#
| Power
| P0P
| Action
| Effect
|
1
| Air Throw
| 3
| 1P,1V
| One attack: Target takes KiL*5' falling damage
| 2
| Backflip Kick
| 2
| 1katt
| One kicking attack to opponent's back (not a backstab): Normal damage.
| 3
| Buffalo Punch
| 2
| 2patt
| One punching attack: x3 normal damage.
|
4
| Concealment
| 2
| 1M
| Invisibility
| 5
| Death Touch
| 3
| 1P
| One attack: Death (save vs. PPD)
| 6
| Double Dread Kick
| 2
| 2katt,1V
| Two kicking attacks: Each does normal damage and knocks the target back KiL'
|
7
| Double-Hit Kick
| 2
| 0
| Repeat damage of last kicking attack to same target
| 8
| Double-Hit Knee
| 2
| 1katt
| Two kicking attacks: Normal damage; both must be vs. same target.
| 9
| Dragon Kick
| 2
| 1P
| One kicking attack: That attack does Hp (hull points) instead of hp; target knocked down
|
10
| Dragon Punch
| 2
| 1P
| One punching attack: That attack does Hp (hull points) instead of hp; target knocked down
| 11
| Ear Pop
| 2
| 2patt
| (The 2att from seperate limbs) One attack: Target stunned and deaf (each save vs. PP)
| 12
| Fire and Stones
| 2
| 2att
| (The 2att from seperate limbs) One attack: Destroys enemy's weapon (item save)
|
13
| Flash Kick
| 3
| 1P,1V
| One kicking attack at +KiL to hit, ignores stoneskins/ironskins: x10 damage, knockdown
| 14
| Flying Knee Thrust
| 2
| 1katt,1V
| One kicking attack: x2 normal damage.
| 15
| Flying Thrust Kick
| 3
| 2katt,1V
| One kicking attack: x5 normal damage, knocked down.
|
16
| Focus: Magic Resistance
| 3
| 0
| KiL*5% MR for 1r
| 17
| Focus: Stay Conscious
| X
| 0
| Stay Conscious at negative hp; X = -(current hp)/2, round up
| 18
| Foot Sweep
| 2
| 1katt
| One kicking attack: Normal damage, target is knocked down
|
19
| Forward Flip Knee
| 2
| 1katt
| One kicking attack to opponent's back of head (not backstab) at -4 TH: Normal damage.
| 20
| Handstand Kick
| 2
| 1katt,1V
| One kicking attack: Normal damage, with a bonus equal to your movement rate (in inches)
| 21
| Head Butt
| 2
| 1HeadP
| One attack: Do double normal punching damage with your head.
|
22
| Hundred Hand Slap
| 3
| 1F
| Ten punching attacks: Each does normal punching damage; all must be vs. same target
| 23
| Hurricane Kick
| 2
| 1P,1V
| Do 1 attack on each target in a KiL*5' line: Normal damage plus knocked down.
| 24
| Hyper Fist
| 3
| 1patt
| Three punching attacks: Each does normal punching damage; all must be vs. same target
|
25
| Lightning Leg
| 3
| 1P,1M
| Ten kicking attacks: Each does normal kicking damage; all must be vs. same target
| 26
| Lightning Stroke
| 3
| 1V
| Each time you miss this round you may reroll (you are actually making new 2nd attacks)
| 27
| Medicine II
| 2
| 1V
| Choose one: Restore 1 stat point; Cure Disease; Neutralize Poison
|
28
| Monkey Grab Punch
| 3
| 2patt
| One punch attack at +KiL to hit, cannot be parried/countered/dodged: Do normal damage.
| 29
| Power Uppercut
| 2
| 2patt
| One punch attack at +KiL to hit: Do normal damage.
| 30
| Precision Strike
| 0
| 0
| All your weapons gain (+0)d(+2) on damage.
|
31
| Rekka Ken
| 3
| 0
| Ability to use 2P actions (but only for unarmed combat) this segment.
| 32
| Returning Hurl
| 3
| 1P
| Hurling (above); if weapon has chain attached it has end-of-round returning.
| 33
| San He
| 3
| 0
| For 1r: Immovability; cannot be knocked back/down; cannot use V actions
|
34
| Shockwave
| 3
| 1F
| Earthquake KiL' r (as spell)
| 35
| Slide Kick
| 2
| 1katt
| One kicking attack, auto hits if target is not flying: Normal damage, target is knocked down
| 36
| Spinning Back Fist
| 2
| 1patt,1V
| One punch attack: That attack does x2 damage.
|
37
| Spinning Clothesline
| 3
| 1P
| One punching attack on each target within KiL'r: Do normal damage.
| 38
| Spinning Knuckle
| 3
| 0
| Repeat damage of last punching attack on same target
| 39
| Stepping Front Kick
| 2
| 3katt,1V
| Two kicking attacks, second autohits if first hits: Normal damage, target knocked back KiL'
|
40
| Toughskin
| 0
| 0
| +KiL/2 AC bonus
| 41
| Triple Strike
| 3
| 3att
| (The 3att from seperate limbs) Three attacks at same target at +KiL to hit: Normal dmg.
| 42
| Whirlwind Kick
| 3
| 1P
| One kicking attack on each target within KiL'r: Do normal damage.
|
43
| Wounded Knee
| 3
| 1katt
| One kicking attack: Target loses 1V action per round for 1t.
|
|
[Q0] Martial Arts / Ki Powers (Psi. Freq. 0)
Psi0 Grand Powers
#
| Power
| P0P
| Action
| Effect
|
1
| Acid Breath
| 5
| MouthP
| Breathe Acid (as per dragon)
| 2
| Air Hurricane Kick
| 4
| 1P,1V
| Do 1 attack on each target in a KiL*5' line even in air: Normal damage plus knocked down.
| 3
| Channel-strike
| 4
| 0
| One attack: Normal results of attack. All Channel-strike in round must be vs. same target.
|
4
| Chi Kung Healing
| X
| 1M
| Cure X*KiL hp to one target
| 5
| Cobra Charm
| 4
| EyeP
| Gaze, target must save vs. RSW or he cannot use any actions next segment, maintain 1M
| 6
| Divination
| 6
| 1 turn
| Ask the DM a question, answer is given as (choose one:) 1 English word or cryptic phrase
|
7
| Energy Reflection
| 5
| 1V
| As Arrow Cutting (above), except vs. magical missiles (even vs. Meteor Swarms & such)
| 8
| Extendable Limbs
| 0
| 0
| Your limbs can extend an extra KiL'
| 9
| Fireball
| 4
| 1M
| KiLd6 dmg, KiL' radius (fire damage) (save:˝, if made save again for 0)
|
10
| Flaming Dragon Punch
| 4
| 1P
| Dragon Punch (above); Do an extra set of hull damage (elemental fire damage) (save:˝)
| 11
| Focus: Ability
| 6
| 1F
| +1 to an ability score for 1t
| 12
| Ghost Form
| 6
| 1M
| Out-of-phase for 1r (cannot affect or be affected by solid objects), maintain 1M and 1 P0P
|
13
| Great Wall of China
| 6
| 1P,1V
| KiL kicking attacks distributed among targets within KiL'r: Do normal damage.
| 14
| Iceblast
| 5
| 1M
| KiLd4 dmg in a KiL*5' line (ice damage) (save:˝)
| 15
| Improved Fireball
| 6
| 1M
| KiLd8 dmg, KiL' radius (fire damage) (save:˝, if made save again for 0)
|
16
| Mind Reading
| 4
| 1M
| ESP; Know what the target is going to do next round
| 17
| Musical Accomplishment
| 4
| MouthP
| Allies can reroll (choose one:) missed to hit, missed saves, missed BlahR rolls (for 1m)
| 18
| Regeneration
| 0
| 0
| Regenerate KiL hp per round (given as KiL/10 hp per segment)
|
19
| Shock Treatment
| 0
| 0
| Immune Lightning; 1 P0P, 1V: Deal KiL damage to one target (save: ˝)
| 20
| Sonic Boom
| 4
| 1M
| KiLd4 dmg, KiL' radius (sound damage) (save:˝, if made save again for 0)
| 21
| Spinning Foot Sweep
| 4
| 1katt
| One kicking attack on each target within KiL'r: Normal damage, targets are knocked down
|
22
| Storm Hammer
| 5
| 1P,1V
| One attack: Target takes KiL*10' falling damage
| 23
| Stunning Shout
| 6
| MouthP
| Target must save vs. PP or stunned 1d(KiL) segments
| 24
| Telepathy
| 4
| 1M
| Telepathy (as spell)
|
25
| TurboSpinningClothesline
| 6
| 1P
| Two attacks on each target within KiL'r: Do normal damage.
| 26
| Yoga Flame
| 4
| MouthP
| Breathe Fire (as per dragon)
| 27
| Yoga Teleport
| 6
| 1M
| Tesseract (as spell effect), KiL% chance of not being stunned afterwards
|
|
Psi0 Super Powers
#
| Power
| P0P
| Action
| Effect
|
1
| Flying Fireball
| 8
| 1M,1V
| KiLd8 dmg in a KiL' radius (fire damage) (save:˝)
| 2
| Focus: Resist Death
| X
| 0
| Stay Alive (but probably unconscious) past -10 hp; X = -(current hp)/2, round down
| 3
| Inferno Strike
| 7
| 1F
| KiLd20 dmg, KiL*3' radius (fire damage) (save:˝), center at caster (who doesn't take dmg)
|
4
| Repeating Fireball
| 3*X
| 1M
| Throw X Fireballs (see above)
| 5
| Thunderclap
| 8
| 1M
| KiLd12 dmg, KiL' radius (sound damage) (save:˝, if made save again for 0)
| 6
| Zen No Mind
| 10
| 0
| Ability to use 2M actions per segment
|
|
[Q1] Natural (1st edition) Psionics (Psi. Freq. 1)
Basic Psi1 Information
PSI1 CLASS: Psionic Strength = (Int+Wis+Chr) / 3 * (Level+9)
|
| WILD TALENTS: Psionic Strength = 64 + level + (Int+Wis+Chr-36) * (exceptional+1)
| where "exceptional" is the number of mental stats(Int,Wis,Chr) of 16 or above.
|
| Wild Talent Power Progression:
|
|
| Potential Number of:
| Int+Wis+Chr
| Minor
| Major
| Grand
| Att+Def
|
0-7
| 1
| 0
| 0
| 1
| 8-15
| 2
| 0
| 0
| 2
| 16-23
| 2
| 1
| 0
| 3
|
24-31
| 3
| 1
| 0
| 4
| 32-39
| 4
| 1
| 0
| 5
| 40-47
| 4
| 2
| 0
| 6
|
48-55
| 4
| 2
| 1
| 7
| 56-63
| 5
| 2
| 1
| 8
| 64-71
| 6
| 3
| 1
| 9
|
72-79
| 7
| 3
| 1
| 10
| 80+
| 8
| 4
| 2
| 11
|
|
| It takes 1 nonweapon proficiency slot for a Minor, 3 slots for a Major, and 6 slots for a Grand to obtain 1st level of mastery.
| Thereafter, 1/2 a slot will increase a power's level of mastery by 1.
| Attacks and Defenses cost: A=1, B=0, C=˝, D=1˝, E=2, U=2˝, F=0, G=˝ , H=1, I=1˝, J=2, X=2˝ (in slots).
| Psionicists get the number of powers seen in their progression at no proficiency cost, and their level of mastery is equal to their experience level. They could purchase higher levels of mastery (adding to their level).
|
|
PSIONIC ENCHANTMENTS (spend 1 spell of each level below to get new spell level)
|
|
|
Spell Level, Wizard:
| 0
| 1
| 2
| 3
| 4-8
| 9
| 10
| 11
| 12
| 13
|
Spell Level, Priest:
| 0
| 1
| 2
| 3
| 4-6
| 7
| 8
| 9
| 10
| 11
| Upgrade Cost:
| 400
| 800
| 200
| 150
| 100
| 150
| 200
| 800
| 1800
| 3200
|
|
[Q1] Natural (1st edition) Psionics (Psi. Freq. 1)
Psionic Blast / Ultra Blast
PSIONIC BLAST ATTACK UPON NON-NATURAL-PSIONIC CREATURE (20 attack pts)
|
|
| Save for Range
| Int+Wis
| 10yd
| 20yd
| 30yd
|
0-5
| 20
| 19
| 18
| 6-10
| 18
| 17
| 16
| 11-13
| 16
| 15
| 14
|
14-17
| 14
| 13
| 12
| 18-21
| 12
| 11
| 10
| 22-25
| 10
| 9
| 8
|
26-29
| 8
| 7
| 6
| 30-33
| 6
| 5
| 4
| 34-35
| 4
| 3
| 2
|
36-37
| 2
| 1
| 0
| 38+
| 0
| -1
| -2
|
|
Save Modifiers
| Additions
| Subtractions
|
wizard
| +1
| panicked
| -1
| priest
| +2
| enraged
| -1
| elf
| +2
| confused
| -2
|
Intell. Fort.
| +2
| hopeless
| -3
| mind blank
| +2
| stunned
| -3
| psionicist
| +3
| using psi power
| -4
|
dwarf
| +4
| using ESP
| -5
| halfling
| +4
| asleep
| -6
| helm/telepathy
| +4
| unconscious
| -6
|
Tower/Iron Will
| +6
| feebleminded
| (Int=0-5)
| mind bar
| +6
| insane
| NA
|
|
Int+Wis
| Death
| Coma
| Sleep
| Stun
| Confuse
| Enrage
| Panic
| Feeble
| 2Insanity
| 1Insanity
| 1Insanity
|
0-5
| 01-77
| 78-91
| 92
| 93
| 94
| 95
| 96
| 97
| 98
| 99
| 00
| 6-9
| 01-10
| 11-83
| 84-92
| 93
| 94
| 95
| 96
| 97
| 98
| 99
| 00
| 10-13
| 01
| 02-15
| 16-84
| 85-93
| 94
| 95
| 96
| 97
| 98
| 99
| 00
|
14-17
| 01
| 02
| 03-11
| 12-85
| 86-94
| 95
| 96
| 97
| 98
| 99
| 00
| 18-21
| 01
| 02
| 03
| 04-17
| 18-86
| 87-95
| 96
| 97
| 98
| 99
| 00
| 22-25
| 01
| 02
| 03
| 04
| 05-18
| 19-87
| 88-96
| 97
| 98
| 99
| 00
|
26-29
| 01
| 02
| 03
| 04
| 05
| 06-19
| 20-88
| 89-97
| 98
| 99
| 00
| 30-33
| 01
| 02
| 03
| 04
| 05
| 06
| 07-20
| 21-89
| 90-98
| 99
| 00
| 34-35
| 01
| 02
| 03
| 04
| 05
| 06
| 07
| 08-26
| 27-85
| 86-99
| 00
|
36-37
| 01
| 02
| 03
| 04
| 05
| 06
| 07
| 08
| 09-22
| 23-90
| 91-00
| 38+
| 01
| 02
| 03
| 04
| 05
| 06
| 07
| 08
| 09
| 10-23
| 24-00
| Duration
| -
| 2d6 d
| 5d4 t
| 2d4 t
| 1d4 t
| 2d4 r
| 2d4 r
| perm.
| perm.
| 2d6 w
| 1d4 w
|
|
| ULTRABLAST ATTACK UPON NON-NATURAL-PSIONIC CREATURE (75 or 100 attack pts)
|
|
Int+Wis
| Save
| Death
| Coma
| Stun
| Confuse
| Feeblemind
| 1Insanity
| 2Insanity
| 3Insanity
| 4Insanity
| 5Insanity
|
0
| NA
| -
| -
| -
| -
| -
| -
| -
| -
| -
| -
| 1-5
| 20
| 01-19
| 20-36
| 37-51
| 52-64
| 65-75
| 76-84
| 85-91
| 92-96
| 97-99
| 00
| 6-10
| 19
| 01-16
| 17-34
| 35-50
| 51-63
| 64-74
| 75-83
| 84-90
| 91-95
| 96-98
| 99-00
|
11-15
| 18
| 01-12
| 13-26
| 27-43
| 44-57
| 58-69
| 70-79
| 80-87
| 88-93
| 94-97
| 98-00
| 16-20
| 17
| 01-09
| 10-20
| 21-34
| 35-50
| 51-64
| 65-75
| 76-84
| 85-91
| 92-96
| 97-00
| 21-25
| 16
| 01-07
| 08-16
| 17-27
| 28-40
| 41-55
| 56-68
| 69-79
| 80-88
| 89-95
| 96-00
|
26-30
| 15
| 01-05
| 06-12
| 13-21
| 22-32
| 33-45
| 46-60
| 61-73
| 74-84
| 85-93
| 94-00
| 31-35
| 14
| 01-04
| 05-09
| 10-16
| 17-25
| 26-36
| 37-50
| 51-66
| 67-80
| 81-91
| 92-00
| 36-40
| 13
| 01-03
| 04-07
| 08-13
| 14-21
| 22-31
| 32-43
| 44-57
| 58-74
| 75-88
| 89-00
|
41-45
| 12
| 01-02
| 03-05
| 06-10
| 11-17
| 18-26
| 27-37
| 38-50
| 51-66
| 67-84
| 85-00
| 46+
| 11
| 01
| 02-04
| 05-09
| 10-16
| 17-25
| 26-36
| 37-49
| 50-64
| 65-81
| 82-00
| Dur.
| -
| -
| 2d4 d
| 10d6r
| 6d6 r
| Perm.
| Perm.
| Perm.
| Perm.
| Perm.
| Perm.
|
|
[Q1] Natural (1st edition) Psionics (Psi. Freq. 1)
Psi1 Minor Powers
MINOR POWERS
| Cost
| Notes
|
Animal Telepathy
| 1/r
| 1=mamm,5=bird,6=rept,8=fish,10=spider,14=plant
| Antipathy-Sympathy
| 35/h
| Antipathy-Sympathy (as spell)
| Automaton
| 10/r
| Animate Object (as spell)
|
Body Equilibrium
| 1/r
| Water Walking, Feather Fall, Lessen Weight
| Body Weaponry
| 1/r
| +level AC, +level unarmed damage
| Cell Adjustment
| 1/hp
| Max.# hp = level*5, Cure Disease=20/70
|
Clairaudience
| 5/r
| 30'range per level
| Clairvoyance
| 5/r
| 20'range per level
| Command
| 5
| Command (as spell)
|
Detect Danger
| 1/r
| 10+10*level% direction, 5+5*level% distance
| Detection of Good/Evil
| 2/r
| 20+10*level% exact alignment, 10*level% objects
| Detection of Life
| 4/r
| Gives dir.,dist.,size class (30'range per level)
|
Detection of Magic
| 3/r
| Gives type, school/sphere, and approx. level
| Domination
| 5+HD/r
| Save; Psionic gets control of all actions
| Empathic Control
| 1/HD
| Save-3; Emotion (as spell); no limit to HD
|
Empathy
| 3
| Gives basic emotions of all in 10'wide path
| ESP
| 2/r
| ESP (as spell)
| Expansion
| 5/r
| Max.Press=Str of level+12, +level dmg, +level'
|
Hypnosis
| 1/HD
| Level>10 or Int16=save; Max.HD=ä(level)
| Invisibility
| 3/t
| Mental Invisibility, affects ä(level) in HD
| Levitation
| 3/t
| Levitate (as spell)
|
Lights
| 1/t
| Faerie Fire, Dancing Lights, Light
| Locate
| 5/t
| Locate object, person, or type of creature
| Memory Protection
| 1/d
| Immune to Forget,Feeblemind,Incantatrix effects
|
Microkinesis
| 1/s
| Telekinesis on a small object (max wt = level lbs.)
| Mind Over Body
| 5/d
| No need for food,water,sleep for 2*level days
| Molecular Agitation
| 1/r
| 1 dmg 1st r, 2 dmg 2nd r, etc. (max.dmg=level)
|
Movement Acceleration
| 10/r
| +1V Action
| Object Reading
| 1/r
| Detects psychic impressions left on an object
| Postcognition
| 1/fact
| Can see into past, double chances of Precog.
|
Precognition
| 1/fact
| Int+Wis+level*level-factor% chance correct
| Psionic Trigger
| 10/d
| Contingency for 1 psi power (still need points)
| Rapport
| 5/r
| 1=Share Memories, 3=Detect Lie, 4=Mind Scan
|
Reduction
| 2/t
| -level' until 1', then halve size each time
| Sense
| 5/t
| See in darkness/fog, Hear in silenced/loud room
| Spirit Speak
| 10/r
| Speak with Dead (as spell)
|
Suspend Animation
| 6
| Ceases life functions for max of (level) weeks
| Sens. to Psychic Imp.
| 1/r
| Gives freq., type, and field of all psi in area
| Tap Psionic Link
| 7/r
| Can listen into Psi Link if within 30*level'
|
Telekinetic Barrier
| 5N /t
| Take -N dmg per physical attack (max N = level)
| Telekinetic Blade
| 5/r
| Base damage CLdCL, considered +CL/3 weapon, mental weapon
| Telep. Ventriloquism
| 1/'
| Save-3; Target actually says desired phrase
|
Tongues
| 20+6/r
| Tongues (as spell); 1 language/level
|
|
[Q1] Natural (1st edition) Psionics (Psi. Freq. 1)
Psi1 Major Powers
MAJOR POWERS
| Cost
| Notes
|
Astral Projection
| 10
| Astral Spell (as spell)
| Aura Alteration
| 10/F/h
| F=#AL places moved, Remove Curse,Geas,Quest=8*SL
| Aura Reading
| 3
| Detect alignment, classes, skills, exact hp
|
Body Control
| 2/t
| Water Breathing, Resist environment 1 HD/level
| Cellular Restoration
| 8
| Reattaches severed limb, fixes damaged organ
| Controlled Blinking
| 5/r
| Blink 10'/level each round (no action after 1st)
|
Deflection
| 1/% /h
| Energy (non-Physical) Reflection, max=level*10%
| Dimension Door
| 10
| Dimension Door (as spell); 90'/level
| Dimension Walk
| 1/t
| Cover 30 miles in (40-level) minutes
|
Dispel Exhaustion
| 14
| Mental Surgery (1) but all in psi link affected
| Energy Control
| 1/HD
| Max.=level in HD damage, must be energy attack
| Energy Dissipation
| 20
| Take half damage from an energy attack
|
Etherealness
| 6/t
| Caster+50*level lbs. in Ethereal Plane
| Flying
| 9/t
| Fly (as spell)
| Foresight
| 18
| Foresight (as spell)
|
Geas
| 40
| Geas (as spell)
| Improved Cell Adj.
| 1/hp
| Cell Adj. but range=10'*level, Max.hp=10*level/r
| Improved Invisibility
| 9/t
| Invisibility but can attack and remain Invis.
|
Magic Jar
| 20
| Magic Jar (as spell), save penalty -1/level
| Mass Domination
| 10+HD
| Save-4; Max.=5 creatures of level HD
| Mental Surgery
| 10*lvl
| 1=Dispel Exhaustion,5=Feeblemind,6=Cure Insanity
|
Mind Bar
| 5/d
| Immune to Ench/Cha,Magic Jar,Domination,Invis.
| Molecular Manipulation
| 50
| Makes object weak: 1=cord,5=chain,7=wood,9=metal
| Molecular Rearrangement
| 10/lb.
| 1=soft,4=brass,7=bronze,10=steel,13=Mithril
|
Pass-Way
| 20/'
| Can pass through any material or Wall spell (no harm)
| Paralysis Bolt
| 15+HD
| Save-6; 1 creature, Max.HD=2*level
| Physical Acceleration
| 20/r
| +1P Action
|
Probability Travel
| 10/P
| P=#planes removed, fail=21-level%
| Psionic Cage
| 50
| Reverse Wards (no one can leave)
| Shape Alteration
| 3+W
| W=weight/1000, Polymorph Self (as spell)
|
Standing Concentration
| 5/d
| Can convert 1P+1V Action to 1M if desired each r
| Submit Illusion
| 12/t
| Submit a Spectral Force to subject's mind
| Telekinesis
| 3/r
| Max.Weight=3*sum(level), accel. 2"/r move rate
|
Telempathic Projection
| 6
| Empathy, but can send an emotion
| Telepathy
| 1/r
| Operates up to 186,000 miles away on same plane
| Telepathic Projection
| 1/r+HD
| Suggestion, Possession=2*Int+Wis+Chr points
|
Teleportation
| 20+1/%
| Teleport (as spell), can adjust roll by 1%/point
| Transmutation
| 10
| One effect in next turn can be changed to another element
| True Sensory Input
| 4/r
| True Seeing (as spell), but all 5 senses
|
Wards
| 50
| Pro.Evil&Scrying, no one can enter, break=150pts
| X-ray Vision
| 15/r
| As per ring of X-ray vision
|
|
[Q1] Natural (1st edition) Psionics (Psi. Freq. 1)
Psi1 Grand Powers
GRAND POWERS
| Cost
| Notes
|
Amplification
| 10*#cr
| Save; Sleep d6+3 hr, Gain (Int+Wis+Chr)*2 points
| Amplify Power
| 10N
| +N to CL (or) +N*10% effect to next Psi1 power (max N=CL)
| Death Stare
| 75
| Save-6; Death; Stun 2d4r if over 2*level HD
|
Energy Cancel
| 3/HD
| As Energy Control but removes entire area effect
| Energy Jar
| 15/HD
| As Energy Control, can throw affect yourself once for 1M
| Endowment
| 100
| Gain psionics, one row lower on table above
|
God Voice Ventrilo.
| 25/r
| Loud "god voice", deafness (save), suggestion (save)
| Grand Domination
| 3*HD/r
| Save at penalty equal to level; no HD limit
| Interdimensional Space
| 40+1/h
| Rope Trick (as spell); duration limit=1h/level
|
Limited Wish
| 320
| Limited Wish (as spell)
| Mental Acceleration
| 30/r
| +1M Action (can be used for anything)
| Power Transfer
| 100*T
| T:Minor=1,Major=2,Grand=3, Object=˝*Caster Psi
|
Preservation
| 50
| 1=Preserve,2=Trap Soul,5=Permanency,7=Stasis
| Psionic Acceleration
| 20/r
| +1M Action (must be used on natural psionics)
| Psionic Amplification
| 8*Mult
| Multiplies a power; Max.=level/4+1
|
Psionic Disruption
| 40/r
| No psi powers (any freq.) can be used in 50'r
| Restoration
| 60
| Restoration, Restores Items, Stops dual-nature
| Severance
| 20*SL
| Save; stops use of any 1 ability in creature
|
Shade
| 100
| Creates a ghost/shade of person who died here, half powers
| Suppression
| 3/r
| Cannot use or be affected by psionics, all psi effects drop
|
|
[Q1] Natural (1st edition) Psionics (Psi. Freq. 1)
Psi1 Super Powers
SUPER POWERS
| Cost
| Notes
|
Cellular Heal/Harm
| X
| up to X targets: Heal or Harm X% of max hp
| Counterspell
| 40*SL
| [0 action to use] Counters a Magic/Psi/Innate
| Energy Dampen
| 1/HD/d
| Permanent Energy Cancel on self or 100'cu area
|
Full Acceleration
| 50/r
| +1 Full Action /r
| Hero Element
| 700
| Casts any one 1st level Hero spell
| Legend Element
| 400
| Casts any one 1st level Legend spell
|
Mental Deceleration
| 100*N
| Target loses next N mental actions (no save)
| No Resistance
| 400
| 1 target: Lowers Class VI,PsiR,Defense X for 1t
| Opposing Acceleration
| 60/r
| +1 Opposing Action /r
|
Physical Deceleration
| 50*N
| Target loses next N physical actions (no save)
| Quick Mental Accel.
| 60/r
| +1 QM Action /r
| Rapid Fire
| 80/r
| x2 number of Psi1 attacks/r, stacks with itself
|
Shotokan Spirit
| 60/r
| Know and can use all Psi0 minor/major/grand powers
| Sinanju Spirit
| 60/r
| Know and can use all Martial Arts powers
| Super Domination
| 10*HD
| Dominate one target (no save, no PsiR, no Wis)
|
Telekinetic Crush
| X
| 1 target: X*X*X telekinetic damage (no save)
| Versatility
| 1000
| Permanent: +1 max. # of classes or # psi.freq.
| Wish
| 480
| Wish (as spell), or any Psi2 Dev/Sci/High Sci
|
|
[Q1] Natural (1st edition) Psionics (Psi. Freq. 1)
Psionic vs. Psionic in Mental Combat
Attack Strength
| Attack #.Mode
| F.Mind Blank=1
| G.Thought Shield=2
| H.Mental Barrier=3
| I.Intellect Fortress=8
| J.Tower of Iron Will=10
|
1- 25
| A.Psionic Blast=20
| 3
| 7
| 4
| 1
| 0
| B.Mind Thrust=4
| 12
| 4
| 0
| 0
| 1
| C.Ego Whip=7
| 8
| 3
| 0
| 0
| 0
| D.Id Insinuation=10
| 1
| 6
| 8
| 1
| 1
| E.Psychic Crush=14
| 2%
| 0%
| 0%
| 0%
| 0%
| U.Ultrablast=75/100
| 6
| 10
| 8
| 4
| 2
|
26- 50
| A.Psionic Blast=20
| 6
| 9
| 6
| 2
| 0
| B.Mind Thrust=4
| 15
| 6
| 1
| 0
| 2
| C.Ego Whip=7
| 12
| 4
| 0
| 0
| 0
| D.Id Insinuation=10
| 2
| 8
| 10
| 3
| 3
| E.Psychic Crush=14
| 5%
| 2%
| 1%
| 0%
| 0%
| U.Ultrablast=75/100
| 12
| 19
| 15
| 8
| 3
|
51- 75
| A.Psionic Blast=20
| 10
| 12
| 9
| 4
| 1
| B.Mind Thrust=4
| 18
| 9
| 2
| 2
| 3
| C.Ego Whip=7
| 17
| 6
| 1
| 1
| 1
| D.Id Insinuation=10
| 4
| 11
| 13
| 7
| 6
| E.Psychic Crush=14
| 9%
| 4%
| 2%
| 1%
| 0%
| U.Ultrablast=75/100
| 18
| 27
| 21
| 12
| 5
|
76-100
| A.Psionic Blast=20
| 15
| 16
| 13
| 7
| 2
| B.Mind Thrust=4
| 22
| 13
| 5
| 4
| 5
| C.Ego Whip=7
| 23
| 9
| 3
| 2
| 3
| D.Id Insinuation=10
| 7
| 15
| 17
| 12
| 10
| E.Psychic Crush=14
| 14%
| 7%
| 5%
| 3%
| 2%
| U.Ultrablast=75/100
| 24
| 34
| 26
| 16
| 8
|
101-125
| A.Psionic Blast=20
| 21
| 21
| 18
| 11
| 4
| B.Mind Thrust=4
| 26
| 18
| 9
| 7
| 8
| C.Ego Whip=7
| 30
| 13
| 6
| 4
| 6
| D.Id Insinuation=10
| 11
| 20
| 22
| 18
| 15
| E.Psychic Crush=14
| 20%
| 11%
| 9%
| 6%
| 4%
| U.Ultrablast=75/100
| 30
| 40
| 30
| 20
| 12
|
126-150
| A.Psionic Blast=20
| 28
| 27
| 18
| 16
| 7
| B.Mind Thrust=4
| 30
| 24
| 9
| 11
| 12
| C.Ego Whip=7
| 38
| 18
| 6
| 7
| 10
| D.Id Insinuation=10
| 16
| 26
| 22
| 25
| 21
| E.Psychic Crush=14
| 27%
| 16%
| 9%
| 10%
| 7%
| U.Ultrablast=75/100
| 36
| 45
| 33
| 24
| 18
|
151-175
| A.Psionic Blast=20
| 36
| 34
| 31
| 22
| 11
| B.Mind Thrust=4
| 34
| 31
| 25
| 15
| 17
| C.Ego Whip=7
| 47
| 24
| 15
| 11
| 15
| D.Id Insinuation=10
| 22
| 33
| 35
| 33
| 28
| E.Psychic Crush=14
| 35%
| 22%
| 20%
| 15%
| 11%
| U.Ultrablast=75/100
| 42
| 50
| 36
| 28
| 24
|
|
| OTHER ATTACK & DEFENSE MODES
|
| Attack Mode T (Psionic Touch): As per attack mode A, but range touch, affects only one target, and there is no saving throw.
| Attack Mode V (SuperBlast): This attack theoretically should exist based on its existence in Psi2. It would cost 250 attack points and have the same effect that it has in Psi2.
| Defense Mode X (UltraShield): Costs 20 defense points per round to use; you cannot attack or be attacked psionically in any frequency.
|
|
[Q1] Natural (1st edition) Psionics (Psi. Freq. 1)
Psionic Attack Upon Defenseless Psionic
Attack Strength
| Attack #.Mode
| Defender's Original Psionic Strength
| 10-59
| 60-109
| 110-159
| 160-209
| 210-259
| 260-309
| 310+
|
1- 25
| A.Psionic Blast=20
| D
| C
| C
| 15
| 10
| 5
| 5
| B.Mind Thrust=4
| W
| W
| 40
| 35
| 30
| 25
| 20
| C.Ego Whip=7
| 30
| 25
| 20
| 15
| 10
| 5
| 5
| D.Id Insinuation=10
| 40
| 35
| 30
| 25
| 20
| 15
| 10
| E.Psychic Crush=14
| 72%
| 60%
| 50%
| 40%
| 30%
| 20%
| 10%
| U.Ultrablast=75/100
| S
| P
| W
| 40
| 30
| 20
| 10
|
26- 50
| A.Psionic Blast=20
| S
| D
| C
| C
| 15
| 10
| 5
| B.Mind Thrust=4
| W
| W
| W
| 40
| 35
| 30
| 25
| C.Ego Whip=7
| 35
| 30
| 25
| 20
| 15
| 10
| 5
| D.Id Insinuation=10
| R
| 40
| 35
| 30
| 25
| 20
| 15
| E.Psychic Crush=14
| 75%
| 62%
| 52%
| 42%
| 32%
| 22%
| 12%
| U.Ultrablast=75/100
| I
| S
| P
| W
| 40
| 30
| 20
|
51- 75
| A.Psionic Blast=20
| W
| S
| D
| C
| C
| 15
| 10
| B.Mind Thrust=4
| P
| W
| W
| W
| 40
| 35
| 30
| C.Ego Whip=7
| 40
| 35
| 30
| 25
| 20
| 15
| 10
| D.Id Insinuation=10
| R
| R
| 40
| 35
| 30
| 25
| 20
| E.Psychic Crush=14
| 79%
| 65%
| 55%
| 45%
| 35%
| 25%
| 15%
| U.Ultrablast=75/100
| K
| I
| S
| P
| W
| 40
| 30
|
76-100
| A.Psionic Blast=20
| P
| W
| S
| D
| C
| C
| 15
| B.Mind Thrust=4
| P
| P
| W
| W
| W
| 40
| 35
| C.Ego Whip=7
| P
| 40
| 35
| 30
| 25
| 20
| 15
| D.Id Insinuation=10
| R
| R
| R
| 40
| 35
| 30
| 25
| E.Psychic Crush=14
| 84%
| 69%
| 59%
| 49%
| 39%
| 29%
| 19%
| U.Ultrablast=75/100
| K
| K
| I
| S
| P
| W
| 40
|
101-125
| A.Psionic Blast=20
| K
| P
| W
| S
| D
| C
| C
| B.Mind Thrust=4
| P
| P
| P
| W
| W
| W
| 40
| C.Ego Whip=7
| I
| P
| 40
| 35
| 30
| 25
| 20
| D.Id Insinuation=10
| R
| R
| R
| R
| 40
| 35
| 30
| E.Psychic Crush=14
| 90%
| 74%
| 64%
| 54%
| 44%
| 34%
| 24%
| U.Ultrablast=75/100
| K
| K
| K
| I
| S
| P
| W
|
126-150
| A.Psionic Blast=20
| K
| K
| P
| W
| S
| D
| C
| B.Mind Thrust=4
| P
| P
| P
| P
| W
| W
| W
| C.Ego Whip=7
| I
| I
| P
| 40
| 35
| 30
| 25
| D.Id Insinuation=10
| R
| R
| R
| R
| R
| 40
| 35
| E.Psychic Crush=14
| 97%
| 80%
| 70%
| 60%
| 50%
| 40%
| 30%
| U.Ultrablast=75/100
| K
| K
| K
| K
| I
| S
| P
|
151-175
| A.Psionic Blast=20
| K
| K
| K
| P
| W
| S
| D
| B.Mind Thrust=4
| K
| P
| P
| P
| P
| W
| W
| C.Ego Whip=7
| I
| I
| I
| P
| 40
| 35
| 30
| D.Id Insinuation=10
| R
| R
| R
| R
| R
| R
| 40
| E.Psychic Crush=14
| 99%
| 87%
| 77%
| 67%
| 57%
| 47%
| 37%
| U.Ultrablast=75/100
| K
| K
| K
| K
| K
| I
| S
|
|
Code
| Effect
|
#
| Psionic attack points lost, beyond 0 attack pts = hp dmg
| C
| Confused for 2d4 rounds
| D
| Dazed for 1d4 turns, no psionic or other mental activity
|
I
| Idiocy, Int = 1d4, psionic ability lost, curable with Heal spell
| K
| Killed
| P
| Permanent loss of one random Psi1 power, and Dazed as above
|
R
| Robot, mind under control of attacker, save can be made every 2d4 weeks
| S
| Sleeping in coma for 1d4 weeks
| W
| Wounded, One random Psi1 power lost for 2d4 weeks
|
| If the subject is immune to the effect (or the effect is redundant/meaningless), treat letters as a "40" instead
|
|
[Q2] Proficiency (2nd edition) Psionics (Psi. Freq. 2)
Basic Psi2 Information
Psi2 Psionicists:
| PSPs = Wis*2+Int+Con-40+(Wis-5)*(level-1)
|
| Wild Talents:
| PSPs = Int+Wis+Con+4*level
|
|
Wild Talents
| Potential Number of:
| Int+Wis+Con
| Devotions (Minors)
| Sciences (Majors)
| High Sci (Grands)
| Att+Def
|
0-14
| 1
| 0
| 0
| 1
| 15-29
| 2
| 0
| 0
| 2
| 30-44
| 3
| 1
| 0
| 3
|
45-59
| 4
| 2
| 0
| 4
| 60-74
| 5
| 3
| 1
| 5
| 75+
| 6
| 4
| 2
| 6
|
Minimum Level:
| 0
| 3
| 8
| 0
|
|
| It takes 1 nonweapon proficiency slot for a Devotion, 3 slots for a Science or Meta-Psionic Devotion, and 6 slots for a Meta-Psionic Science or High Science. This gives 1st level of mastery in that power.
|
| There are no prerequisites for any power for both Wild Talents and Psionicists.
|
| A "power score" is making the roll by 10. There are no terrible failures. If you fail, you spend no PSPs.
|
| Each additional proficiency slot spent for a power does 1 of three things (choose 1 per slot spent):
| 1. Roll an extra 1d20 for check, and choose best roll.
| 2. Get a +1 on the target check number.
| 3. Increase the level of mastery (caster level) by 1. You cannot have more than double your level in CL (max = equal to level for Wild Talents).
|
|
[Q2] Proficiency (2nd edition) Psionics (Psi. Freq. 2)
Psi2 Combat
MAC (Mental Armor Class) = 25-Wis (Wis below 15 gives MAC of 10)
| Use Int as if it was Balance (under Dex) to adjust MAC.
|
| MTHAC0 (Mental THAC0) = 21-(Psi2 level)
| Use Wis as if it was Efficiency (under Str) to adjust MTHAC0.
|
|
|
|
| MAC adjustment for defenses ("-" means better MAC)
|
| #Att
| dmg
| Mind Blank
| Thought Shield
| Mental Barrier
| Intellect Fortress
| Tower of Iron Will
| Ultra- Shield
|
Psionic Blast
| 4
| 1
| -3
| +2
| -5
| +4
| +3
| -6
| Mind Thrust
| 3
| 1
| +5
| +3
| -2
| -3
| -5
| -5
| Ego Whip
| 2
| 2
| +3
| +4
| +2
| -4
| -3
| -4
|
Id Insinuation
| 3
| 2
| -5
| -3
| -1
| +2
| +5
| -7
| Psychic Crush
| 2
| 3
| +1
| -4
| +4
| -1
| -2
| -8
| Ultrablast
| 3
| 3
| +8
| +7
| +6
| +5
| +4
| 0
|
|
| "dmg" is how many Tangents are gained on the target. 3 Tangents equal 1 Contact at which time each hit has the effect listed in the power descriptions. This system is not used against those who do not have frequency 2 psionics; the only way to get contact on them is by using Contact, Passive Contact or Mass Contact.
| There will be ways of (with items) adjusting MAC and MTHAC0 in the future.
|
| PSIONIC ENCHANTMENTS (spend 1 spell of each level below to get new spell level)
|
|
|
Spell Level, Wizard:
| 0
| 1
| 2-10
| 11
| 12
| 13
| 14
| 15
| 16
| Spell Level, Priest:
| 0
| 1
| 2-9
| 9
| 10
| 11
| 12
| 13
| 14
|
Upgrade Cost:
| 200
| 400
| 100
| 400
| 900
| 1600
| 2500
| 3600
| 4900
|
|
[Q2] Proficiency (2nd edition) Psionics (Psi. Freq. 2)
Psi2 Devotions (Minors)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Absorb Disease
| Metab
| Con-3
| 12
| Moves a disease to psionic
| Destroys a disease
| PHBR5
| 2
| Accelerate
| Metab
| Con-2
| 10+10/m
| Haste
| Super Haste (+2 P/V)
| WatW2
| 3
| Acceptance
| Telep
| Int
| 10+2/t
| Captives become passive/docile
| Betray each other
| DSDK2
|
4
| Adrenalin Control
| Metab
| Con-3
| 8+4/r
| +1d6 Str,Dex,or Con
| +1d6 to all three
| PHBR5
| 5
| Aging
| Metab
| Con-7
| 15
| (level)d4 years aged
| (level)d10 years
| PHBR5
| 6
| Alignment Stabilization
| Telep
| Wis-1
| 15+10/d
| Keeps alignment from changing
| Maintenance 5/d
| DSDK2
|
7
| All-Round Vision
| Clair
| Wis-3
| 6+4/m
| Can see in all directions
| Infravision gained
| PHBR5
| 8
| Alter Features
| Metab
| Con-1
| 6+3/t
| Alter Self
| Change Self
| WatW2
| 9
| Amnesia
| Telep
| Wis-2
| C+5/r
| Amnesia
| Free Maint. 1d10 d
| WatW2
|
10
| Animate Object
| Kinet
| Int-3
| 8+3/m
| Animates object;move rate 6
| Animation is smooth
| PHBR5
| 11
| Animate Shadow
| Kinet
| Wis-3
| 7+3/m
| Animates shadow;no effect
| Range is 100y
| PHBR5
| 12
| Astral Projection
| Port
| Int
| 6+2/h
| Go to Astral with silver cord
| Color pool nearby
| PHBR5
|
13
| Attraction
| Telep
| Wis-4
| C+8/m
| Strong attraction for thing
| Obsession for thing
| PHBR5
| 14
| Aversion
| Telep
| Wis-4
| C+8/t
| Strong aversion for thing
| Afraid of thing
| PHBR5
| 15
| Awe
| Telep
| Chr-2
| C+4/r
| Won't attack caster (save)
| No save
| PHBR5
|
16
| Ballistic Attack
| Kinet
| Con-2
| 5
| Roll TH; (level)d4 damage
| (level)d8 damage
| PHBR5
| 17
| Beast Mastery
| Telep
| Wis-3
| 20+H/d
| Control beast (Max.Int=level)
| 5 PSPs initial cost
| DSDK2
| 18
| Biofeedback
| Metab
| Con-2
| 6+3/r
| -2 dmg/att;+level/3 AC bonus
| +level AC bonus
| PHBR5
|
19
| Blink
| Port
| Int+1
| 7+3/r
| Blink
| Blink Wounding 1/r
| WatW2
| 20
| Body Control
| Metab
| Con-4
| 7+5/m
| Breathe,move normally; 0 dmg terrain
| Can change environ.
| PHBR5
| 21
| Body Equilibrium
| Metab
| Con-3
| 2+2/m
| Water Walking, Feather Fall
| 1 d w/o Maintenance
| PHBR5
|
22
| Body Weaponry
| Metab
| Con-3
| 9+4/r
| Convert arm to weapon
| Weapon is +1/+0
| PHBR5
| 23
| Bone Reading
| Clair
| Wis-1
| 15
| Know who died in this spot
| See last 10 min of life
| WatW2
| 24
| Cannibalize
| M-Psi
| Con
| -8*Con
| +8 PSPs/Con;Con returns 1/w
| +8 PSPs
| PHBR5
|
25
| Carapace
| Metab
| Int
| 5+1/r
| +level AC; -(11-level) Dex
| No Dex loss
| DSDK2
| 26
| Catfall
| Metab
| Dex-2
| 4
| 30'fall:no dmg;other @ h dmg
| 50'fall:no dmg
| PHBR5
| 27
| Cause Decay
| Metab
| Con-2
| 4
| Item falls apart(save vs.acid)
| No save allowed
| PHBR5
|
28
| Cause Sleep
| Metab
| Wis-2
| 9+2/r
| Sleep (save)
| No memory of sleep
| WatW2
| 29
| Cell Adjustment
| Metab
| Con-3
| 1/hp
| 20*level hp:1r;disease=+5 PSPs
| Half cost in PSPs
| PHBR5
| 30
| Chameleon Power
| Metab
| Con-1
| 6+3/m
| Can match surroundings well
| +15% HS
| PHBR5
|
31
| Chemical Stimulation
| Metab
| Con-4
| 9+6/r
| level dmg acid (items save)
| No item saves
| PHBR5
| 32
| Cognitive Trance
| M-Psi
| Int
| 4
| Photographic Memory; cannot use V
| +4 Int checks 1 d
| WatW2
| 33
| Combat Mind
| Clair
| Int-4
| 5+4/r
| +level/3(round up) group init.
| Psionic:+level/3 AC
| PHBR5
|
34
| Compact
| Kinet
| Wis-1
| 4
| Reduce object volume 90%
| Reduce volume 95%
| DSDK2
| 35
| Conceal Thoughts
| Telep
| Wis
| 5+3/m
| Gain contest vs.ESP,Probe,etc.
| Imm to those powers
| PHBR5
| 36
| Concentrate Water
| Kinet
| Con-3
| 10
| Make 1-9 gal.water from area
| Double water amount
| DSDK2
|
37
| Contact
| Telep
| Wis
| Int+1/r
| -2 check if resisting
| Maintained 4r for free
| PHBR5
| 38
| Control Body
| Kinet
| Con-2
| 8+8/r
| Control all P,V actions
| Auto. win Contest
| PHBR5
| 39
| Control Flames
| Kinet
| Wis-1
| 6+3/r
| x2/ 2 fire; move 9; (level)d4
| x3/ 3 fire; (level)d6
| PHBR5
|
40
| Control Light
| Kinet
| Int
| 12+4/m
| Dim or brighten light
| Maintenance 1/r
| PHBR5
| 41
| Control Sound
| Kinet
| Int-5
| 5+2/m
| Dampen,disguise,increase sound
| Maintenance 1/r
| PHBR5
| 42
| Control Wind
| Kinet
| Con-4
| 16+10/r
| 5*level Mph; change dir.
| 10*level Mph
| PHBR5
|
43
| Convergence
| M-Psi
| Wis
| 8
| 10y: All PSPs in link combine
| CLs in link combine
| PHBR5
| 44
| Create Sound
| Kinet
| Int-7
| 8+3/r
| Audible Glamer (as spell)
| Double level
| PHBR5
| 45
| Cryokinesis
| Kinet
| Wis
| 8+7/r
| Molecular Agitation but cold 1d3/r
| 2d3/r
| WatW2
|
46
| Danger Sense
| Clair
| Wis-3
| 4+3/t
| Know if danger nearby
| Know distance
| PHBR5
| 47
| Daydream
| Telep
| Wis
| C+3/r
| Mind wanders;+20% Thief Abil.
| +30% Thief Abilities
| PHBR5
| 48
| Deflect
| Kinet
| Int
| 4
| Deflect a missile
| --
| WatW2
|
49
| Dimension Blade
| Port
| Con-1
| 6+5/r
| Weapon ignores natural AC; +2/+2
| x2 dmg
| WatW2
| 50
| Dimension Walk
| Port
| Con-2
| 8+4/t
| Move 30 miles in (40-level)m
| Halve time
| PHBR5
| 51
| Dimensional Door
| Port
| Con-1
| 4+2/r
| Can't see destination:stun 1r
| No stun
| PHBR5
|
52
| Dimensional Screen
| Port
| Con-3
| 9+6/r
| Spherical Dim Door around you
| --
| WatW2
| 53
| Displacement
| Metab
| Con-3
| 6+3/r
| As per Displacer Beast
| AC bonus is +4
| PHBR5
| 54
| Double Pain
| Metab
| Con-3
| 7
| All dmg phantom x2 for 1t
| SS or unc. each hit
| PHBR5
|
55
| Dream Travel
| Port
| Wis-4
| 1/25M/P
| Move up to 500M in (48-lvl)t
| Halve time
| PHBR5
| 56
| Duo-Dimension
| Port
| Con-2
| 11+4/r
| No thickness
| Wpn is Dim Blade
| WatW2
| 57
| Ectoplasmic Form
| Metab
| Con-4
| 9+9/r
| Pass through solid objects
| Maintenance 3/r
| PHBR5
|
58
| Ego Whip [C]
| Telep
| Wis-3
| 4
| -5 rolls; Max spell=3rd: 1d4r
| Max spell=1st: 1d6 r
| PHBR5
| 59
| Empathy
| Telep
| Wis
| C+1/r
| Sense emotions
| Subject of emotions
| PHBR5
| 60
| Empower (weak version)
| M-Psi
| Wis-12
| 25+50X
| Object PSP=(Dev+2*Sci+3)*L
| --
| PAoA2
|
61
| Enhanced Strength
| Metab
| Wis-3
| 2S+S/r
| Increase strength, Max=level
| Max=2*level
| PHBR5
| 62
| Enhancement
| M-Psi
| Wis-3
| 30+8/m
| +2 check in 1 Disc;others -1
| Others not reduced
| PHBR5
| 63
| Environment
| Clair
| Int-2
| 5
| Mental image of object's loc.
| 1m of observation
| DSDK2
|
64
| ESP
| Telep
| Wis-4
| C+6/r
| Know surface thoughts
| Maintained 1r for free
| PHBR5
| 65
| Ethereal Traveler
| Port
| Wis-4
| 15+2/r
| Wraithform (as spell)
| Maintained free 24h
| DSDK2
| 66
| Expansion
| Metab
| Con-2
| 6+1/r
| Increase dimension by 50%/r
| Increase by 100%/r
| PHBR5
|
67
| False Sensory Input
| Telep
| Int-3
| C+4/m
| Change sensory input slightly
| Any false perception
| PHBR5
| 68
| Feel Light
| Clair
| Wis-3
| 7+5/m
| Can feel light;+4 vs. gaze
| Feel in all directions
| PHBR5
| 69
| Feel Moisture
| Clair
| Wis-3
| 5+1/m
| Can detect water & amount
| Maintained free 4h
| DSDK2
|
70
| Feel Sound
| Clair
| Wis-3
| 5+3/m
| Can feel sound;+2 vs. sonic
| Thief DN 10*level%
| PHBR5
| 71
| Fighting Trance
| M-Psi
| Wis-1
| 4+1/r
| +1 AC/saves/TH; -1 power checks
| another +1
| WatW2
| 72
| Flesh Armor
| Metab
| Con-3
| 8+4/r
| +roll AC, Max=level
| +1 more AC
| PHBR5
|
73
| Focus Forgiveness
| Telep
| Wis-3
| 10+2/h
| Temporarily forget Quest,Geas
| Maintenance cost 1/h
| DSDK2
| 74
| Forced Symmetry
| Metab
| Int-2
| 12
| Makes 2 halves of body same
| Change is permanent
| DSDK2
| 75
| Ghost Writing
| Kinet
| Wis-2
| 8+3/m
| Write 5 words/r:remote paper
| Write 15 words/r
| DSDK2
|
76
| Gird
| M-Psi
| Int-3
| 2*M/m
| Maintain powers w/o conc.
| Maintain in sleep
| PHBR5
| 77
| Graft Weapon
| Metab
| Con-5
| 10+1/r
| Connect weapon to body; +1/+1
| Bonus is +4/+4
| PHBR5
| 78
| Hear Light
| Clair
| Wis-3
| 6+3/m
| Can hear light
| Can hear infrared
| PHBR5
|
79
| Heightened Senses
| Metab
| Con
| 5+1/m
| Triple sensory sensitivity
| 1 sense increased 1d
| PHBR5
| 80
| Hivemind
| M-Psi
| Wis-1
| 2
| Gain 4*level PSPs from insects
| Gain 8*level PSPs
| DSDK2
| 81
| Identity Penetration
| Telep
| Wis-3
| C+6/m
| See through polymorph,illusion
| --
| PHBR5
|
82
| Immovability
| Metab
| Con-5
| 9+6/r
| Need 10*roll in Str to move
| Impossible to move
| PHBR5
| 83
| Impossible Task
| Telep
| Wis-1
| 10+5/d
| Believes task is impossible
| Maintained free 1m
| DSDK2
| 84
| Incarnation Awareness
| Telep
| Wis-4
| C+13/r
| Gain info. about 1 past life/r
| All past lives in 1r
| PHBR5
|
85
| Inertial Barrier
| Kinet
| Con-3
| 7+5/r
| Melee:delay 1r;Mis.:-dice dmg
| Mis.:-dice-1 dmg
| PHBR5
| 86
| Inflict Pain
| Telep
| Con-4
| C+2/r
| -4 TH; no spells (save)
| unc. 1d10r (save)
| PHBR5
| 87
| Insect Mind
| Telep
| Int-2
| 7+1/m
| +2 Chr with insects
| Maintained free 1d
| DSDK2
|
88
| Intensify
| M-Psi
| ***-3
| 5S+1/r
| +S Int,Wis,or Con,-S other 2
| Cost is 3S+1/r
| PHBR5
| 89
| Invincible Foes
| Telep
| Wis-3
| C+5/r
| Next hit drops target 1t
| --
| PHBR5
| 90
| Invisibility
| Telep
| Int-5
| C+2/r/P
| Makes someone invisible
| Superior Invisibility
| PHBR5
|
91
| Iron Will
| M-Psi
| Wis
| 8+3/m
| Can fully act up to -10 hp
| Can act up to -15 hp
| WatW2
| 92
| Know Course
| Clair
| Int-2
| 5+4/h
| Find the Path
| Radial Navigation
| WatW2
| 93
| Know Direction
| Clair
| Int
| 1
| Know which way is North
| Maintained for 1 day
| PHBR5
|
94
| Know Location
| Clair
| Int
| 10
| Gives simple idea of location
| Learn exact location
| PHBR5
| 95
| Levitation
| Kinet
| Wis-3
| 12+2/m
| Up/down move rate 6
| Move rate 12
| PHBR5
| 96
| Lend Health
| Metab
| Con-1
| 4
| Transfer hp from psionic
| Target gets double
| PHBR5
|
97
| Life Detection
| Telep
| Int-2
| 3+3/m
| Detect Life (as spell)
| --
| PHBR5
| 98
| Magnetize
| Kinet
| Int-1
| 2W
| Metal obj magnetised L r (W=weight)
| No Str check allowed
| WatW2
| 99
| Magnify
| M-Psi
| Wis-5
| 25M+M/r
| Mult. power (Max=level/5+1)
| M+1, no extra cost
| PHBR5
|
100
| Martial Trance
| M-Psi
| Wis-3
| 7
| +1 checks; no P,V actions
| Only lose P actions
| PHBR5
| 101
| Mass Manipulation
| Kinet
| Int-3
| 9+9/r
| Modify weight -75% to +100%
| -90% to +300%
| WatW2
| 102
| Mental Barrier [H]
| Telep
| Wis-2
| 3
| Costs no action to use
| No contact for 2r
| PHBR5
|
103
| Mind Bar
| Telep
| Int-2
| 6+4/m
| 75% vs. Ench/Cha;immune Telep.
| +5 in contests
| PHBR5
| 104
| Mind Blank [F]
| Telep
| Wis-7
| 0
| Costs no action to use
| --
| PHBR5
| 105
| Mind Over Body
| Metab
| Wis-3
| 10/d/P
| Don't need food,water,sleep
| Don't need rest after
| PHBR5
|
106
| Mind Thrust [B]
| Telep
| Wis-2
| 2
| Lose 1 power 2d6d
| --
| PHBR5
| 107
| Molecular Agitation
| Kinet
| Wis
| 7+6/r
| Destroy object in 5r (save-10)
| Destroy in 3r
| PHBR5
| 108
| Molecular Bonding
| Kinet
| Int-1
| 5+4/m
| Join 2 objects at molecular level 6 sq" /r
| 24 sq" /r
| WatW2
|
109
| Molecular Manipulation
| Kinet
| Int-3
| 6+5/m
| Object is weakened (-2 save/r)
| (-4 save/r)
| PHBR5
| 110
| Momentum Theft
| Kinet
| Int-2
| 5+
| Stop (200 lbs, each x2 is +5 PSPs)
| Held for 1r
| WatW2
| 111
| Mysterious Traveler
| Telep
| Wis-1
| 2
| False rumors about his travels
| Rumors continue 3d
| DSDK2
|
112
| Opposite Reaction
| Kinet
| Con-1
| 5
| Missile returns at attacker
| Breaks missile
| DSDK2
| 113
| Passive Contact
| Telep
| Wis-1
| 2*Int+1/h
| Like Contact, cheaper to maintain
| Empathy with target
| WatW2
| 114
| Phase
| Port
| Wis-1
| 6+6/r
| Out of phase; cannot attack
| x2 move rate
| WatW2
|
115
| Phase Object
| Port
| Wis-3
| 10+5/r
| Object out of phase
| May disintegrate
| WatW2
| 116
| Pheromone Discharge
| Metab
| Int
| 5+1/m
| Smells like an insect
| Maintained free 4d6h
| DSDK2
| 117
| Phobia Amplification
| Telep
| Wis-2
| C+4/r
| Strong Fear of thing (save)
| No save
| PHBR5
|
118
| Photosynthesis
| Metab
| Con+1
| 5+2/t
| Regen 1 hp/r in sunlight
| Sustenence in sun
| WatW2
| 119
| Plant Mind
| Telep
| Int-4
| 11+2/m
| +2 Chr when dealing with plants
| Free maint. 1 d
| WatW2
| 120
| Pocket Dimension
| Port
| Wis
| 14+3/t
| 5' cube extradimensional space
| 10' cube
| WatW2
|
121
| Poison Sense
| Clair
| Wis
| 1
| Detects presence of poison
| Gives type of poison
| PHBR5
| 122
| Post-Hyp. Suggestion
| Telep
| Int-3
| C+Lvl
| Long-term Suggestion
| Check not reduced
| PHBR5
| 123
| Predestination
| Clair
| Wis-3
| 20+5/yD
| Gives vague feeling of destiny
| Can peer twice as far
| DSDK2
|
124
| Probability Manipulation
| M-Psi
| Int-4
| 10
| +4 to next die roll
| +4 next 3 die rolls
| WatW2
| 125
| Prolong
| M-Psi
| Con-4
| 5+2/r
| Range & area of powers +50%
| Range & area +100%
| PHBR5
| 126
| Psionic Inflation
| M-Psi
| Wis-5
| 20+3/m
| All powers double cost & main.
| Triple cost & main.
| PHBR5
|
127
| Psionic Residue
| M-Psi
| Wis-3
| 15
| Get 10% PSPs spent by others
| +10 PSPs
| DSDK2
| 128
| Psionic Sense
| M-Psi
| Wis-3
| 4+1/m
| Detect Psi: PSPs,Dir.,Dist.
| Does all frequencies
| PHBR5
| 129
| Psionic Vampirism
| M-Psi
| Wis-3
| C+8+3/r
| Drain CL PSPs from target /r
| Double effect
| WatW2
|
130
| Psychic Blade
| M-Psi
| Con-2
| 7+X+X/r
| Blade: 1d6/1d6 +2/+X, stun 1d6r (save)
| 1d10/1d10
| WatW2
| 131
| Psychic Drain
| M-Psi
| Wis-6
| 10P+C
| Drain W,I,C:10 PSPs;Amnesia 2w
| No Amnesia
| PHBR5
| 132
| Psychic Impersonation
| Telep
| Wis
| 10+3/h
| Match other's thought patterns
| Cannot be detected
| PHBR5
|
133
| Psychic Messenger
| Telep
| Con-4
| 4+3/r
| Send Illusion of self to area
| Can look like other
| PHBR5
| 134
| Radial Navigation
| Clair
| Int-3
| 4+7/h
| Know dist./dir. to start point
| Can retrace to start
| PHBR5
| 135
| Receptacle
| M-Psi
| Wis-5
| 1/r
| Gem:1/100gp;Item:(2W+I+C-40)*L
| --
| PHBR5
|
136
| Reduction
| Metab
| Con-2
| D+1/r
| -1' per PSP until 1', then halve
| Double effect
| PHBR5
| 137
| Repugnance
| Telep
| Wis-5
| C+8/r
| Hatred for something (save)
| No save
| PHBR5
| 138
| Reptile Mind
| Telep
| Int-1
| 5+1/m
| +2 Chr with reptiles
| Charms reptiles
| DSDK2
|
139
| Retrospection
| M-Psi
| Wis-4
| 120
| Similir to Commune spell
| --
| PHBR5
| 140
| Return Flight
| Kinet
| Con-1
| 3
| Missile becomes returning
| Attack again if miss
| DSDK2
| 141
| Rigidity
| Metab
| Con-2
| 8+3/r
| -1/r TH,Init,AC penalty
| Start at -3
| DSDK2
|
142
| Safe Path
| Clair
| Wis-4
| 8+5/m
| +4 Dex checks; Resist Traps
| Auto make next save
| WatW2
| 143
| See Ethereal
| Clair
| Wis-5
| 4+2/m
| Can see into border Ethereal
| See into full Ethereal
| WatW2
| 144
| See Magic
| Clair
| Wis-3
| 6+6/m
| Detect Magic
| Know exact type
| WatW2
|
145
| See Sound
| Clair
| Wis-3
| 6+3/m
| Can see sound
| Maintenance 1/r
| PHBR5
| 146
| Send Thoughts
| Telep
| Int-1
| C+2/r
| Send thoughts;no spells (save)
| No save
| PHBR5
| 147
| Sensitivity to Observation
| Clair
| Wis
| 5
| Know when you're watched
| Knows location
| WatW2
|
148
| Sensory Suppression
| Telep
| Int-2
| C+4/r
| Blindness and Deafness
| Loses all 5 senses
| WatW2
| 149
| Shadow Walk
| Port
| Con+1
| 9
| Travel between shadows 1000 yd
| 2 miles
| WatW2
| 150
| Share Strength
| Metab
| Con-4
| 6+2/r
| Transfer 2 Str:1 target Str
| Transfer 1:1
| PHBR5
|
151
| Sight Link
| Telep
| Con-3
| C+5/m
| Can see through other eyes
| Sound Link gained
| PHBR5
| 152
| Soften
| Kinet
| Int
| 4+3/r
| Weapon -1TH,-1dmg,-1save/r
| Double rate
| PHBR5
| 153
| Sound Link
| Telep
| Con-2
| C+4/t
| Can hear through other ears
| Sight Link gained
| PHBR5
|
154
| Spatial Distortion
| Port
| Int-4
| 8+4/m
| Distance Distortion 20'cu
| Double effect
| WatW2
| 155
| Spider Touch
| Metab
| Dex-1
| 4+2/m
| Spider Climb
| +2 Dex
| WatW2
| 156
| Spirit Sense
| Clair
| Wis-3
| 10
| Senses presence of spirits
| Knows exact location
| PHBR5
|
157
| Splice
| M-Psi
| Int-2S
| 5S+S/r
| Do combined powers as 1 Mental
| +2 checks when used
| PHBR5
| 158
| Stasis Field
| M-Psi
| Con-3
| 20+X/r
| Slows down time by x60
| --
| PHBR5
| 159
| Static Discharge
| Kinet
| Int-3
| 5+5/r
| 1d4+1 dmg lightning, cumulative per r
| 1d6+1 instead
| WatW2
|
160
| Strength of the Land
| Metab
| Con-2
| 10+2/r
| +25 hp,+3 TH,+3 dmg,25% MR
| Lasts 5r after maint.
| DSDK2
| 161
| Summon Object
| Port
| Int-4
| 30
| Summon a simple object max 100 lbs.
| Half PSP cost
| WatW2
| 162
| Suppress Fear
| Telep
| Wis+1
| 5
| Remove Fear; +4 vs. fear for 1 t
| +1 TH
| WatW2
|
163
| Suspend Animation
| Metab
| Con-3
| 12
| Suspend animation (level)w
| Aware; can awaken
| PHBR5
| 164
| Synaptic Static
| Telep
| Int-4
| 15+10/r
| Must contest to use psionics
| +1 contest for static
| PHBR5
| 165
| Taste Link
| Telep
| Con-2
| C+4/t
| Can taste through other mouth
| Scent Link gained
| PHBR5
|
166
| Telempathic Projection
| Telep
| Wis-2
| C+4/r
| Send emotions
| Can change emotion
| PHBR5
| 167
| Teleport Lock
| Port
| Int-1
| 8+2/r
| Target cannot teleport (no save)
| --
| WatW2
| 168
| Teleport Object
| Port
| Int-3
| T+20
| Teleports 1 nonliving object
| Automake saves 2d
| DSDK2
|
169
| Teleport Trigger
| Port
| Int+1
| 2/h
| Activates Teleport (no action)
| No dist. Check Mod.
| PHBR5
| 170
| Thought Shield [G]
| Telep
| Wis-3
| 1
| Costs no action to use
| --
| PHBR5
| 171
| Time Dilation
| Port
| Int-7
| 54/r
| +3 M, +3 P, +3 V; not cumul. w/ Haste
| +1 more each type
| WatW2
|
172
| Time Duplicate
| Port
| Int-1
| 22/s
| Can use 2M/2P/2V/6Z next segment
| +4 AC/save; +2 TH
| WatW2
| 173
| Time Shift
| Port
| Int
| 16+3/rS
| Move into future;Max=(level)r
| Add 1r to Max
| PHBR5
| 174
| Time/Space Anchor
| Port
| Int
| 5+1/m
| Cannot be teleported
| --
| PHBR5
|
175
| Trail of Destruction
| Clair
| Wis-2
| 10+3/m
| Detect use of Defiling magic
| Know which spells
| DSDK2
| 176
| True Worship
| Telep
| Wis-1
| 5
| Tells god worshiped & temple
| Knows all in range
| DSDK2
| 177
| Truthear
| Telep
| Wis
| 4+2/m
| Detect Lie (as spell)
| Knows real truth
| PHBR5
|
178
| Watcher's Ward
| Clair
| Int-2
| 6+2/h
| Can't be surprised; Detect Danger
| Know location danger
| WatW2
| 179
| Weather Prediction
| Clair
| Int-2
| 10
| Accurate weather forecast 24h
| Weather forecast 1w
| DSDK2
| 180
| Wrench
| M-Psi
| Wis-4
| 15+8/r
| Undead:-level AC;cannot drain
| -2 init. penalty
| PHBR5
|
|
[Q2] Proficiency (2nd edition) Psionics (Psi. Freq. 2)
Psi2 Sciences (Majors)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Animal Affinity
| Metab
| Con-4
| 15+4/m
| Take random animal's attribute
| Take 2 attributes
| PHBR5
| 2
| Appraise
| M-Psi
| Int-4
| 14
| Gives chances of success
| Reroll 3 future dice
| PHBR5
| 3
| Aura Alteration
| M-Psi
| Wis-4
| 10
| Disguise AL,level (level)h
| --
| PHBR5
|
4
| Aura Sight
| Clair
| Wis-4
| 9+9/m
| Learn 2 auras (AL or level)
| Learn 4 auras
| PHBR5
| 5
| Banishment
| Port
| Int-1
| 30+10/r
| Target in pocket;returns @ end
| Cannot gate/teleport
| PHBR5
| 6
| Clairaudience
| Clair
| Wis-3
| 6+4/m
| Clairaudience (as spell)
| Gain Clairvoyance
| PHBR5
|
7
| Clairvoyance
| Clair
| Wis-4
| 7+4/m
| Clairvoyance (as spell)
| Gain Clairaudience
| PHBR5
| 8
| Complete Healing
| Metab
| Con
| 30
| Heal (as spell) in (24-level)h
| Heal in (60-3*level)m
| PHBR5
| 9
| Create Object
| Kinet
| Int-4
| 16+3/r
| Creates temporary small object
| Object is permanent
| PHBR5
|
10
| Death Field
| Metab
| Con-8
| 40
| Set amount of dmg(others save)
| You take ˝ amount
| PHBR5
| 11
| Detection
| Clair
| Wis-2
| 15+6/m
| Detect Object 90', expands 30'/r
| Know concentration
| WatW2
| 12
| Detonate
| Kinet
| Con-3
| 18
| (level)d6 damage (save:˝)
| (2*level)d6 damage
| PHBR5
|
13
| Domination
| Telep
| Wis-4
| 2C+2C/r
| Get control of all actions
| Maintenance halved
| PHBR5
| 14
| Disintegrate
| Kinet
| Wis-4
| 40
| Disintegrate 8 cu.' (save)
| (save-5);16 cu.'
| PHBR5
| 15
| Ejection
| Telep
| Wis-4
| 2S
| Break contact;lose 1 power 1t
| Opp. lose 1 power 1t
| PHBR5
|
16
| Empower
| M-Psi
| Wis-12
| 50+100X
| Object PSP=(4*Dev+6*Sci+10)*L
| --
| PHBR5
| 17
| Endorphin Control
| Metab
| Chr-6
| 16+8/r
| +1d6 Int,Wis,or Chr
| +1d6 to all three
| DM
| 18
| Energy Containment
| Metab
| Con-2
| 1/die
| Absorb max 1 die/lvl;glow:-2AC
| 0 dmg from energy
| PHBR5
|
19
| Fate Link
| Telep
| Con-5
| C+5/t
| Both take same dmg
| Range unlimited
| PHBR5
| 20
| Hallucination
| Telep
| Int-3
| C+6/r
| Create image in target's mind
| 20% of dmg is real
| WatW2
| 21
| Id Insinuation [D]
| Telep
| Wis-4
| 5
| Target loses all actions 1d4r
| Turn on allies 1d4r
| PHBR5
|
22
| Intellect Fortress [I]
| Telep
| Wis-3
| 4
| Costs no action to use
| --
| PHBR5
| 23
| Kinetic Control
| Kinet
| Int-3
| 15+7/r
| Take only 2+leak vs. physical attacks
| Reflect 1d10 dmg
| WatW2
| 24
| Life Draining
| Metab
| Con-3
| 11+5/r
| Drain level hp/r;add to caster
| level*3 hp/r
| PHBR5
|
25
| Mass Domination
| Telep
| Wis-6
| C+2L/r
| Up to 5 creatures Dominated
| Range 100y
| PHBR5
| 26
| Metamorphosis
| Metab
| Con-6
| 21+1/t
| Polymorph Self(even to object)
| Max 3*caster's mass
| PHBR5
| 27
| Mindflame
| Telep
| Wis-6
| 30
| <=8 HD Stun 2d6 r; >8 HD Dazed 1d3 r
| <=16 HD; >16 HD
| WatW2
|
28
| Mindlink
| Telep
| Wis-5
| C+8/m
| Send thoughts to each other
| 1 Probe question
| PHBR5
| 29
| Mindwipe
| Telep
| Int-6
| C+8/r
| -level/4 Int/Wis/Level (save)
| No save
| PHBR5
| 30
| Molecular Rearrangement
| Kinet
| Int-5
| 20+10/h
| Change an object 1 ounce/hr
| Become extraordinary
| PHBR5
|
31
| Nerve Manipulation
| Metab
| Con-3
| 14
| Touch: Pain 1d3 r
| Stun 1d2 r
| WatW2
| 32
| Object Reading
| Clair
| Wis-5
| 16
| Detect Psi. Imp. of owners
| Know race,AL,age
| PHBR5
| 33
| Poison Simulation
| Metab
| Con-2
| 16
| Resist Poison; next attack is poisonous
| -2 on save
| WatW2
|
34
| Precognition
| Clair
| Wis-5
| 24
| Sees a possible future outcome
| Reroll 3 future dice
| PHBR5
| 35
| Probability Travel
| Port
| Int
| 20+8/h
| Go to Astral physically
| Color pool nearby
| PHBR5
| 36
| Probe
| Telep
| Wis-5
| C+9/r
| True answer:1 question/r (save)
| 2 questions/r
| PHBR5
|
37
| Project Force
| Kinet
| Con-2
| 10
| (level)d6 damage (save:˝)
| Knock down M target
| PHBR5
| 38
| Psionic Blast [A]
| Telep
| Wis-5
| 10
| Lose 80% hp in mind (save)
| Unc. 1t (save)
| PHBR5
| 39
| Psychic Clone
| M-Psi
| Wis-8
| 50+5/r
| Ghostly mental body;can move
| Ectoplasmic Form
| PHBR5
|
40
| Psychic Crush [E]
| Telep
| Wis-4
| 7
| (level)d8 damage (save)
| No save
| PHBR5
| 41
| Psychic Surgery
| M-Psi
| Wis-5
| C+10/t
| Make Perm./Remove Telep. (1/t)
| 1 power/5r
| PHBR5
| 42
| Regenerate
| Metab
| Con-4
| 18+6/t
| Regenerate
| Natural healing x2
| WatW2
|
43
| Sens. to Psychic Imp.
| Clair
| Wis-4
| 12+2/m
| Detect Psi. Imp. of Area
| Gets very clear vision
| PHBR5
| 44
| Shadow-form
| Metab
| Con-6
| 12+3/m
| Become normal shadow (mv 6)
| Monster shadow
| PHBR5
| 45
| Spirit Lore
| Clair
| Int-3
| 30+8/r
| Can Commune with Spirits
| Knowledgeable spirit
| WatW2
|
46
| Split Personality
| M-Psi
| Wis-5
| 40+6/r
| +1 Mental action
| +1 more M action
| PHBR5
| 47
| Subjective Reality
| M-Psi
| Wis-5
| 35+7/m
| Immune to 1 specific type of effect
| Can change /r
| WatW2
| 48
| Summon Planar Creature
| Port
| Int-4
| 45*#PL
| Choice of plane but not exact
| Creature not angry
| PHBR5
|
49
| Summon Planar Energies
| Port
| Int
| 32
| 3d12 dmg no resistance
| 4d12 dmg no resist
| WatW2
| 50
| Superior Invisibility
| Telep
| Int-5
| C+5/r/P
| No sound,smell; attack breaks
| Improved Invisibility
| PHBR5
| 51
| Suppress Magic
| M-Psi
| Con-4
| 30+X/r
| Anti-Magic Shell (SL=X) 60' r
| Dispel-Magic Zone
| WatW2
|
52
| Switch Personality
| Telep
| Con-4
| C+30
| Switch bodies (perm.);-1Con/d
| -1 Con/w
| PHBR5
| 53
| Telekinesis
| Kinet
| Wis-3
| W+hW/r
| Object move rate 6
| Can move 2nd object
| PHBR5
| 54
| Telekinetic Barrier
| Kinet
| Con-3
| 18+10/r
| Wall of Force
| Free maintain 3r
| WatW2
|
55
| Telekinetic Flight
| Kinet
| Wis-4
| 15+4/m
| Fly 18"
| Fly 24"
| WatW2
| 56
| Teleport
| Port
| Int
| 20+
| Teleport (same plane)
| PSP cost -20%
| PHBR5
| 57
| Teleport Other
| Port
| Int-2
| 20+
| +10 PSPs per creature moved
| PSP cost -20%
| PHBR5
|
58
| Time Travel
| Port
| Int-3
| 50+8/h
| Travel 1 yr; each x10 is +10 PSPs
| --
| WatW2
| 59
| Tower of Iron Will [J]
| Port
| Wis-2
| 6
| Costs no action to use
| Area 10' radius
| PHBR5
| 60
| True Sight
| Clair
| Wis-4
| 15+9/m
| True Sight
| Know Alignment
| WatW2
|
61
| Ultrablast [U]
| Telep
| Wis-10
| 75
| Fail1:Unc.2d6t;Fail2:lose Psi
| <= 3HD:death (save)
| PHBR5
| 62
| Wormhole
| Port
| Int-2
| 48+16/r
| Dim Door 10 mi; Each x10 is +12 PSPs
| Half maintenance
| WatW2
|
|
[Q2] Proficiency (2nd edition) Psionics (Psi. Freq. 2)
Psi2 High Sciences (Grands)
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Alter Reality
| All
| Any-10
| 250
| Alter Reality or Psi1 major
| Double CL effect
| DM
| 2
| Conductive Clairvoyance
| Clair
| Wis-9
| 15/r
| Can use Psi powers through it
| Move effect at 18"
| DM
| 3
| Cosmic Awareness
| Clair
| Wis-6
| 10/r
| Detect "Everything" CL*30'
| Range is sight
| WatW2
|
4
| Elemental Composition
| Metab
| Con-4
| 24+3/r
| Can be any Normal/Para/Quasi Ele
| Can be Semi Ele
| WatW2
| 5
| Energy Cancel
| Metab
| Con-6
| 1/die
| Cancels entire energy effect
| Autocancel all this s
| DM
| 6
| Grand Detonate
| Kinet
| Con-5
| 27
| CLd20 shards damage
| Use d30's
| DM
|
7
| Legendary Control
| Metab
| Chr-24
| 24+12/r
| +1d6 Cml, Luck, or CL
| +1d6 all three
| DM
| 8
| Lend Actions
| M-Psi
| *Auto*
| 0/perm
| [0 action]: Lend an action
| --
| DM
| 9
| Mass Contact
| Telep
| Wis
| L+1/r
| L=sum of targets' levels
| PSP cost halved
| WatW2
|
10
| Megakinesis
| Kinet
| Wis-4
| X/r
| TK, X=(lbs.)*(speed in ")/lvl^2
| PSP cost halved
| WatW2
| 11
| Nonweapon Familiarity
| Clair
| Int-8
| 200/d
| +1 slot in every nonweapon prof
| +1 every weapon prof
| DM
| 12
| Physical Acceleration
| Metab
| Con-6
| 20/r
| +1 P action /r (range sight)
| +1 QP action /r
| DM
|
13
| Planar Transportation
| Port
| Int-4
| 65
| Teleport anywhere in multiverse
| No summ. sickness
| WatW2
| 14
| Strength of the World
| Metab
| Con-6
| 10/r
| +9/+9 AC/saves, +25% RR/MR/PsiR
| Lasts 5r after maint.
| DM
| 15
| Time Shift Other
| Port
| Int-S*3
| S*6
| Time Shift other S r (no save)
| -CL*5% to PsiR roll
| DM
|
16
| Ultrashield [X]
| Telep
| Chr-5
| 20
| Cannot attack / be attacked w/ Psi
| Can still attack
| DM
| 17
| Weapon Familiarity
| Clair
| Int-4
| 100/d
| Proficient with all weapons
| Single Spec with all
| DM
|
|
Psi2 Supers
#
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
1
| Cellular Heal/Harm
| Metab
| Con-13
| X
| X targets: Heal/Harm X% of max
| X*2% of max
| DM
| 2
| Change Reality
| All
| Any-20
| 400
| Change Reality or Psi1 grand
| Double CL effect
| DM
| 3
| Fluidity
| M-Psi
| *Auto*
| 0/perm
| [0 action]: Swap 2 stats
| --
| DM
|
4
| Lady's Smirk
| M-Psi
| Chr-15
| 400/d
| Autoroll 1 on Prof.& Psi2 checks
| Auto power score
| DM
| 5
| Magic Inertial Barrier
| Port
| Dex-18
| 70/r
| Spell delayed 1 s if hitting you
| Delayed 2 s
| DM
| 6
| Mental Acceleration
| Metab
| Chr-10
| 30/r
| +1 M action /r (range sight)
| +1 QM action /r
| DM
|
7
| Personal Acceleration
| Metab
| Chr-10
| 30/r
| +1 Swing action /r (range 0)
| +2 S actions
| DM
| 8
| Planetary Detonate
| Kinet
| Con-25
| 3600
| Detonates 1 planet or moon (!)
| 2 planets or moons!
| DM
| 9
| Public Access Key
| Clair
| Int-20
| 90/r
| Target's Truename is visual (!)
| Thoughts visible too
| DM
|
10
| Spirit in the Sky
| Telep
| Chr-15
| 1/week
| No physical body, can use 2 M /s
| Can use 3 M /s
| DM
| 11
| Superblast [V]
| Telep
| Str-20
| 250
| All in 1 mile insane (no PsiR)
| 2 mile radius
| DM
| 12
| Trans-Planar Contact
| Telep
| Wis
| N+2/r
| N=(lvl)*(# planes +1); (no PsiR)
| PSP cost halved
| DM
|
|
[Q3] 3rd Edition Psionics (Psi. Freq. 3)
Basic Psi3 Information
Psi3 Wild Talents
|
| There are two methods for "Wild Talents" in Psi3. Neither require you to pick a discipline. Your Caster Level (CL) is half of your highest level. You may switch between methods during a reset.
|
| Wild Talent Method 1
|
| This method does not require feats.
|
| Wild Talent Psi3 Calculation = Stat+HNCL-12
| where "Stat" is any ability score you choose, and "HNCL" is "Highest Non-Concordant Level" (e.g. the highest level among your classes).
|
| Use the progression below for powers gained (no stat bonus). Can trade one 1st for four 0th level powers.
| You can never access powers greater than SL=7 with this wild talent.
|
|
|
HNCL
| Psi3 Wild 123 456 7
| 0-2
| 1-- --- -
|
3-5
| 2-- --- -
| 6-8
| 21- --- -
| 9-11
| 32- --- -
|
12-14
| 321 --- -
| 15-17
| 432 --- -
| 18-20
| 432 1-- -
|
21-23
| 543 2-- -
| 24-26
| 543 21- -
| 27-29
| 654 32- -
|
30-32
| 654 321 -
| 33-34
| 765 432 -
| 36+
| 765 432 1
|
|
| Wild Talent Method 2
|
| This method requires feats, but you are not limited by how many powers you have, and you can get higher level powers faster.
|
| Wild Talent Psi3 Calculation = (Str+Dex+Con+Int+Wis+Chr-60) / 6 + HNCL*3
|
| You get no powers for "free", you need to spend feats.
| Each feat spent gives your highest level in Psi3 power levels. A 0 level Psi3 power costs Ľ of a power level.
| You need to be at least level equal to double the power level to use a power (e.g. you need to be 2nd level to use a 1st level power).
| You can never access powers greater than SL=9 with this wild talent.
|
|
[Q3] 3rd Edition Psionics (Psi. Freq. 3)
[Q3.0] Level 0 Psi3 Powers
##
| Level 0 Powers
| Discip.
| Short Description
| Source
|
1
| Bolt
| Metcre
| You create a short-lived bolt, arrow or bullet.
| PsiHB3
| 2
| Burst
| Psyport
| Target speed improves by 5 ft. for one round.
| PsiHB3
| 3
| Catfall
| Psyport
| You recover well from a fall.
| PsiHB3
|
4
| Control Shadow
| Psykin
| You control a normal shadow like a puppet.
| PsiHB3
| 5
| Daze
| Telep
| Creature loses next action.
| PsiHB3
| 6
| Detect Psionics
| Clasen
| You detect the presence of psionic activity.
| PsiHB3
|
7
| Distract
| Telep
| Subject's mind wanders, imparting -1 penalty on some actions.
| PsiHB3
| 8
| Elfsight
| Psymet
| You have lowlight vision.
| PsiHB3
| 9
| Far Hand
| Psykin
| Minor telekinesis
| PsiHB3
|
10
| Far Punch
| Psykin
| Telekinetic punch deals 1 damage.
| PsiHB3
| 11
| Finger of Fire
| Metcre
| You deal 1d3 fire damage to one foe.
| PsiHB3
| 12
| Float
| Psyport
| You buoy a target in water or other liquid.
| PsiHB3
|
13
| Inkling
| Clasen
| You are 50% likely to know whether an intended action is good or bad.
| PsiHB3
| 14
| Know Direction
| Clasen
| You know which way is north.
| PsiHB3
| 15
| Lesser Natural Armor
| Psymet
| You gain +1 natural armor bonus.
| PsiHB3
|
16
| Missive
| Telep
| You send a one-way telepathic message to subject.
| PsiHB3
| 17
| My Light
| Psykin
| Your eyes emit 20-ft. cone of light.
| PsiHB3
| 18
| Talons
| Psymet
| Your unarmed attacks do +1 damage.
| PsiHB3
|
19
| Telempathic Projection
| Telep
| You modify subject's emotions.
| PsiHB3
| 20
| Trinket
| Metcre
| You create a short-lived trinket.
| PsiHB3
| 21
| Verve
| Psymet
| You gain 1 temporary hit point.
| PsiHB3
|
|
[Q3] 3rd Edition Psionics (Psi. Freq. 3)
[Q3.1] Level 1 Psi3 Powers
##
| Level 1 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Construct I
| Metcre
| Creates astral construct to fight for you.
| PsiHB3
| 2
| Attraction
| Telep
| Subject has mild attraction you specify.
| PsiHB3
| 3
| Biocurrent
| Psykin
| Continuous bioelectrical current deals 1d4 electrical dmg/r to up to 2 cr.
| PsiHB3
|
4
| Biofeedback
| Psymet
| Self control allows you to take some damage as subdual damage.
| PsiHB3
| 5
| Bite of the Wolf
| Psymet
| Your base bite attack does 1d8 damage.
| PsiHB3
| 6
| Call Weaponry
| Psyport
| Never lack for a weapon.
| PsiHB3
|
7
| Charm Person
| Telep
| Makes one person your friend.
| PsiHB3
| 8
| Combat Precognition
| Clasen
| You gain a +1 insight bonus to AC.
| PsiHB3
| 9
| Compression
| Psymet
| You shrink 10%/level (max -50%).
| PsiHB3
|
10
| Conceal Thoughts
| Telep
| You conceal your motives.
| PsiHB3
| 11
| Control Light
| Psykin
| Control light levels up or down 20%/level.
| PsiHB3
| 12
| Control Object
| Psykin
| You telekinetically animate a small object.
| PsiHB3
|
13
| Create Sound
| Psykin
| You create the sound you desire.
| PsiHB3
| 14
| Demoralize
| Telep
| Foes suffer -1 penalty on some actions.
| PsiHB3
| 15
| Destiny Dissonance
| Clasen
| Your touch hurts your opponent's mind, dealing 1d8 subdual damage.
| PsiHB3
|
16
| Disable
| Telep
| Subjects incorrectly believe they are disabled.
| PsiHB3
| 17
| Dissipating Touch
| Psyport
| Touch deals 1d8 damage.
| PsiHB3
| 18
| Empathic Transfer
| Psymet
| You absorb others' hurts.
| PsiHB3
|
19
| Empathy
| Telep
| You know the subject's surface emotions.
| PsiHB3
| 20
| Expanded Vision
| Clasen
| Wider vision allows you to see more.
| PsiHB3
| 21
| Feather Fall
| Psyport
| Objects or creatures fall slowly.
| PsiHB3
|
22
| Feel Light
| Psymet
| You use tactile sensation to see.
| PsiHB3
| 23
| Feel Sound
| Psymet
| You use tactile sensation to hear.
| PsiHB3
| 24
| Firefall
| Metcre
| Fiery sparks deal 1d4 fire damage in 10 ft. radius.
| PsiHB3
|
25
| Grease
| Metcre
| Makes 10 ft. square or one object slippery.
| PsiHB3
| 26
| Hammer
| Psymet
| Touch deals 1d8 bludgeoning damage.
| PsiHB3
| 27
| Hear Light
| Psymet
| You use auditory sensation to see.
| PsiHB3
|
28
| Hustle
| Psymet
| You gain one extra partial action.
| PsiHB3
| 29
| Identify
| Clasen
| Identify single feature of psionic item.
| PsiHB3
| 30
| Know Location
| Clasen
| You know, generally, where you are.
| PsiHB3
|
31
| Lesser Cell Adjustment
| Psymet
| You heal 1d8 hp, +1 to next poison/disease save, or heal 1 ability point.
| PsiHB3
| 32
| Lesser Concussion
| Psykin
| Pummel foe for 1d6 damage.
| PsiHB3
| 33
| Lesser Metaphysical Wpn
| Clasen
| Weapon gains +1 bonus.
| PsiHB3
|
34
| Lesser Mind Link
| Telep
| You forge a limited mental bond with another creature.
| PsiHB3
| 35
| Minor Creation
| Metcre
| Creates one cloth or wood object.
| PsiHB3
| 36
| Molecular Agitation
| Psykin
| You heat a creature or object.
| PsiHB3
|
37
| Object Reading
| Clasen
| You know about an object's past.
| PsiHB3
| 38
| Psycholuminesence
| Clasen
| Object sheds 20-ft. radius light.
| PsiHB3
| 39
| See Sound
| Psymet
| You use visual sensation to hear.
| PsiHB3
|
40
| Sense Link
| Telep
| You sense what the subject senses (one sense)
| PsiHB3
| 41
| Skate
| Psyport
| Target slides (skillfully) along the ground as if ice.
| PsiHB3
| 42
| Spider Climb
| Psyport
| Target can walk on walls and ceilings.
| PsiHB3
|
43
| Steadfast Gaze
| Clasen
| Gaze attacks hold no terror for you.
| PsiHB3
| 44
| Stomp
| Psykin
| Shock waves in the ground knock your foes prone.
| PsiHB3
| 45
| Vigor
| Psymet
| You gain 3 temporary hit points.
| PsiHB3
|
|
[Q3] 3rd Edition Psionics (Psi. Freq. 3)
[Q3.2] Level 2 Psi3 Powers
##
| Level 2 Powers
| Discip.
| Short Description
| Source
|
1
| Animal Affinity
| Psymet
| You possess one ability score or the natural armor of a chosen animal.
| PsiHB3
| 2
| Astral Construct II
| Metcre
| Create astral construct to fight for you.
| PsiHB3
| 3
| Augury
| Clasen
| You find out if intended actions will be good or bad.
| PsiHB3
|
4
| Aversion
| Telep
| Subject has aversion you specify.
| PsiHB3
| 5
| Body Equilibrium
| Psymet
| You can walk on nonsolid surfaces.
| PsiHB3
| 6
| Brain Lock
| Telep
| Subject cannot move or take any mental actions.
| PsiHB3
|
7
| Burning Ray
| Metcre
| Fiery ray deals 3d6 damage to foe.
| PsiHB3
| 8
| Cell Adjustment
| Psymet
| You heal 3d6 dmg, bonus to next poison/disease save, or heal 2 ability pts.
| PsiHB3
| 9
| Chameleon
| Psymet
| Gain a +10 enhancement bonus to Hide checks.
| PsiHB3
|
10
| Clairaudience/Clairvoy.
| Clasen
| Hear or see at a distance.
| PsiHB3
| 11
| Claws of the Bear
| Psymet
| You gain a claw attack that inflicts 1d12 damage.
| PsiHB3
| 12
| Combat Prescience
| Clasen
| +2 insight bonus to your attack roll.
| PsiHB3
|
13
| Concussion
| Psykin
| Pummel foe for 3d6 damage.
| PsiHB3
| 14
| Control Body
| Psykin
| You take rudimentary control of foe's limbs.
| PsiHB3
| 15
| Control Flames
| Psykin
| You control heat and movement of a fire.
| PsiHB3
|
16
| Control Wind
| Psykin
| Wind increased/decreased by up to 10 mph + 5 mph/level.
| PsiHB3
| 17
| Darkvision
| Clasen
| You can see in the dark.
| PsiHB3
| 18
| Detect Thoughts
| Telep
| You detect subject's surface thoughts.
| PsiHB3
|
19
| Ecto Puppet
| Metcre
| You directly control an astral construct.
| PsiHB3
| 20
| Ectoplasmic Cocoon
| Metcre
| You encapsulate a foe so it can't move.
| PsiHB3
| 21
| Expansion
| Psymet
| You grow +10%/level (max +100%).
| PsiHB3
|
22
| Glide
| Psyport
| Subject glides at speed of 20.
| PsiHB3
| 23
| Inflict Pain
| Telep
| Your mental attack deals 3d6 damage.
| PsiHB3
| 24
| Intrusive Sense Link
| Telep
| Subject senses what you sense.
| PsiHB3
|
25
| Invisibility
| Psykin
| Subject is invisible for 10 min./level or until it attacks.
| PsiHB3
| 26
| Knock
| Psyport
| Opens locked or psionically locked doors.
| PsiHB3
| 27
| Levitate
| Psyport
| Subject moves up and down at your direction.
| PsiHB3
|
28
| Painful Touch
| Psymet
| Your unarmed attacks deal extra 1d6 subdual damage.
| PsiHB3
| 29
| Psionic Lock
| Psyport
| Psionically locks a portal or chest.
| PsiHB3
| 30
| Recall Pain
| Clasen
| Foe takes damage from painful memory.
| PsiHB3
|
31
| See Invisibility
| Clasen
| Reveals invisible creatures or objects.
| PsiHB3
| 32
| Sense Psychoportation
| Psyport
| Know when others use this discipline.
| PsiHB3
| 33
| Sensitivity to Psychic Imp.
| Clasen
| You can find out about an area's past.
| PsiHB3
|
34
| Sever the Tie
| Psykin
| You deal 3d8 damage to undead in 10 ft. radius.
| PsiHB3
| 35
| Sudden Minor Creation
| Metcre
| Quickly create cloth or wood object.
| PsiHB3
| 36
| Suggestion
| Telep
| Compels subject to follow suggested action.
| PsiHB3
|
37
| Sustenance
| Psymet
| You can go without food and water.
| PsiHB3
|
|
[Q3] 3rd Edition Psionics (Psi. Freq. 3)
[Q3.3] Level 3 Psi3 Powers
##
| Level 3 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Construct III
| Metcre
| Astral construct fights for you.
| PsiHB3
| 2
| Astral Steed
| Psyport
| Astral steed appears for one hour/level.
| PsiHB3
| 3
| Bite of the Tiger
| Psymet
| Your base bite attack does 2d8 damage.
| PsiHB3
|
4
| Charm Monster
| Telep
| Makes monster believe it is your ally.
| PsiHB3
| 5
| Claws of the Vampire
| Psymet
| Your base unarmed attack does 1d8 damage. You heal the same amount.
| PsiHB3
| 6
| Cone of Sound
| Psykin
| Sonic energy inflicts 5d4 sonic damage.
| PsiHB3
|
7
| Control Sound
| Psykin
| You can create very specific sounds.
| PsiHB3
| 8
| Create Food and Water
| Metcre
| Feeds three humans or one horse/level.
| PsiHB3
| 9
| Crisis of Breath
| Telep
| You disrupt the target's breathing.
| PsiHB3
|
10
| Danger Sense
| Clasen
| +2 bonus vs. trap.
| PsiHB3
| 11
| Dimension Slide
| Psyport
| Instantly move to any spot you can see in Close range.
| PsiHB3
| 12
| Displacement
| Psymet
| Attacks miss subject 50% of the time.
| PsiHB3
|
13
| Duodimensional Hand
| Psymet
| Your unarmed attacks do slashing damage with an increased crit range.
| PsiHB3
| 14
| Ectoplasmic Form
| Psymet
| Your amorphous form is hard to hurt.
| PsiHB3
| 15
| False Sensory Input
| Telep
| You falsify one of the target's senses.
| PsiHB3
|
16
| Fate Link
| Telep
| You link the fates of two targets.
| PsiHB3
| 17
| Fly
| Psyport
| Subject flies at speed of 90.
| PsiHB3
| 18
| Greater Concussion
| Psykin
| Pummel foe for 5d6 damage.
| PsiHB3
|
19
| Improved Biofeedback
| Psymet
| You take charge of your body's damage.
| PsiHB3
| 20
| Invisibility Purge
| Clasen
| Dispels invisibility within 5 ft./level.
| PsiHB3
| 21
| Lesser Domination
| Telep
| Forces subject to obey your will.
| PsiHB3
|
22
| Metaphysical Weapon
| Metcre
| Weapon gains +3 enhancement bonus.
| PsiHB3
| 23
| Mind Link
| Telep
| You have a mental bond with others.
| PsiHB3
| 24
| Negate Psionics
| Psykin
| Cancels psionic powers and effects.
| PsiHB3
|
25
| Nondetection
| Clasen
| Hides subject from Clairsentient powers, and remote viewing.
| PsiHB3
| 26
| Poison Sense
| Clasen
| Sense poison in 30-ft. radius.
| PsiHB3
| 27
| Rejuvenation
| Psymet
| You heal 1 point temp. ability damage/hour.
| PsiHB3
|
28
| Remote View
| Clasen
| You see subject from a distance.
| PsiHB3
| 29
| Schism
| Telep
| Splits your mind into two independently functional parts.
| PsiHB3
| 30
| Time Hop
| Psyport
| Subject hops forward in time 3d6 rounds.
| PsiHB3
|
31
| Ubiquitous Vision
| Clasen
| You have all-around vision.
| PsiHB3
| 32
| Undead Sense
| Clasen
| You sense the presence of undead.
| PsiHB3
| 33
| Whitefire
| Metcre
| Deals 5d4 fire damage in 20 ft. radius.
| PsiHB3
|
|
[Q3] 3rd Edition Psionics (Psi. Freq. 3)
[Q3.4] Level 4 Psi3 Powers
##
| Level 4 Powers
| Discip.
| Short Description
| Source
|
1
| Amplified Invisibility
| Psykin
| Attack once and stay unseen.
| PsiHB3
| 2
| Anchored Navigation
| Clasen
| You navigate from a fixed reference point that you mentally sense.
| PsiHB3
| 3
| Astral Construct IV
| Metcre
| Astral construct fights for you.
| PsiHB3
|
4
| Aura Sight
| Clasen
| You can read things in other's auras.
| PsiHB3
| 5
| Detect Remote Viewing
| Clasen
| You know when others spy on you remotely.
| PsiHB3
| 6
| Dimension Door
| Psyport
| Teleports you and 500 lb., 90 ft./level.
| PsiHB3
|
7
| Dimensional Anchor
| Psyport
| Bars extradimensional movement.
| PsiHB3
| 8
| Dismiss Ectoplasm
| Metcre
| Dissipates ectoplasmic targets.
| PsiHB3
| 9
| Dismissal
| Psyport
| Forces a creature to return to a native plane.
| PsiHB3
|
10
| Dissolving Touch
| Psymet
| Your acid touch deals 7d6 acid damage.
| PsiHB3
| 11
| Divination
| Clasen
| Gain specific advice for proposed actions.
| PsiHB3
| 12
| Domination
| Telep
| Subject obeys your will.
| PsiHB3
|
13
| Fabricate
| Metcre
| Transforms raw goods to finished items.
| PsiHB3
| 14
| Fatal Attraction
| Telep
| Implants death urge in target.
| PsiHB3
| 15
| Fate of One
| Clasen
| You can reroll a bad roll.
| PsiHB3
|
16
| Forced Mind Link
| Telep
| Creates mental bond with unwilling target.
| PsiHB3
| 17
| Freedom of Movement
| Psyport
| Move normally despite impediments.
| PsiHB3
| 18
| Immovability
| Psymet
| You are almost impossible to move.
| PsiHB3
|
19
| Inertial Barrier
| Psykin
| Subject gains damage reduction (10/+5).
| PsiHB3
| 20
| Mass Concussion
| Psykin
| Foes take 7d4 damage in 20 ft. radius.
| PsiHB3
| 21
| Mindwipe
| Telep
| Target's recent experiences wiped away.
| PsiHB3
|
22
| Polymorph Self
| Psymet
| You assume a new form.
| PsiHB3
| 23
| Psychofeedback
| Psymet
| You can use power points to boost your Str, Con, and/or Dex ability mods.
| PsiHB3
| 24
| Quintessence
| Metcre
| You collapse a bit of time into a physical substance.
| PsiHB3
|
25
| Tailor Memory
| Telep
| False memory implanted in target.
| PsiHB3
| 26
| Telekinesis
| Psykin
| Lift or move 25 lb./level at long range.
| PsiHB3
| 27
| Wall of Ectoplasm
| Metcre
| You create a protective barrier.
| PsiHB3
|
|
[Q3] 3rd Edition Psionics (Psi. Freq. 3)
[Q3.5] Level 5 Psi3 Powers
##
| Level 5 Powers
| Discip.
| Short Description
| Source
|
1
| Adapt Body
| Psymet
| You adapt your body to hostile environments.
| PsiHB3
| 2
| Astral Construct V
| Metcre
| Astral construct fights for you.
| PsiHB3
| 3
| Baleful Teleport
| Psyport
| Destructive teleport deals 9d6 damage.
| PsiHB3
|
4
| Brilliant Blast
| Psykin
| Light blast inflicts 9d4 damage in 20' radius.
| PsiHB3
| 5
| Catapsi
| Telep
| Psychic static is a drag on power manifestation.
| PsiHB3
| 6
| Clairtangency
| Psykin
| You can use Far Hand at any distance.
| PsiHB3
|
7
| Ectoplasmic Armor
| Metcre
| You gain a +10 armor bonus.
| PsiHB3
| 8
| Ectoplasmic Shambler
| Metcre
| Fog-like predator engulfs foes, dealing 2 dmg/r to foes while surrounded.
| PsiHB3
| 9
| Energy Barrier
| Psymet
| You convert energy attacks to harmless light.
| PsiHB3
|
10
| Graft Weapon
| Psymet
| A weapon becomes a natural part of you.
| PsiHB3
| 11
| Greater Domination
| Telep
| Subject obeys your will.
| PsiHB3
| 12
| Incarnate
| Metcre
| You make some psionic effects permanent.
| PsiHB3
|
13
| Major Creation
| Metcre
| As Minor Creation, plus stone and metal.
| PsiHB3
| 14
| Metaconcert
| Telep
| Mental concert of 2+ psions increases the total power of the participants.
| PsiHB3
| 15
| Metamorphosis
| Psymet
| You take the form of creatures and objects.
| PsiHB3
|
16
| Mind Probe
| Telep
| You discover the target's secret thoughts.
| PsiHB3
| 17
| Molecular Rearrangement
| Psykin
| You transmute one metal to another.
| PsiHB3
| 18
| Natural Armor
| Psymet
| You gain +4 natural armor bonus.
| PsiHB3
|
19
| Power Resistance
| Clasen
| You gain power resistance.
| PsiHB3
| 20
| Psychic Vampire
| Psykin
| Your touch attacks drains 2 power points/level from foe, which you gain.
| PsiHB3
| 21
| Recall Agony
| Clasen
| Foe takes more damage from painful memory.
| PsiHB3
|
22
| Sending
| Psyport
| Delivers short message anywhere instantly.
| PsiHB3
| 23
| Sense Psionics
| Clasen
| You sense psionic powers and effects.
| PsiHB3
| 24
| Teleport
| Psyport
| Instantly transports you anywhere.
| PsiHB3
|
25
| Teleport Trigger
| Psyport
| Predetermined event triggers teleport.
| PsiHB3
| 26
| True Seeing
| Clasen
| See all things as they really are.
| PsiHB3
|
|
[Q3] 3rd Edition Psionics (Psi. Freq. 3)
[Q3.6] Level 6 Psi3 Powers
##
| Level 6 Powers
| Discip.
| Short Description
| Source
|
1
| Ablating
| Psykin
| You are buffered from one Negate Psionics effect.
| PsiHB3
| 2
| Astral Construct VI
| Metcre
| Astral construct fights for you.
| PsiHB3
| 3
| Aura Alteration
| Telep
| Targets seems something it is not.
| PsiHB3
|
4
| Banishment
| Psyport
| Banishes extraplanar creatures.
| PsiHB3
| 5
| Breath of the Dragon
| Psymet
| Breath fire for 11d4 damage.
| PsiHB3
| 6
| Disintegrate
| Psykin
| One creature or object vanishes.
| PsiHB3
|
7
| Ethereal Jaunt
| Psyport
| You become ethereal for one round/level.
| PsiHB3
| 8
| Flaming Shroud
| Metcre
| Encased foe takes 11d6 fire damage.
| PsiHB3
| 9
| Greater Biocurrent
| Psykin
| Continuous bioelectrical current, 4d6 electrical dmg/r to up to 4 creatures.
| PsiHB3
|
10
| Improved Fabricate
| Metcre
| As Fabricate, but ten times as much.
| PsiHB3
| 11
| Improved Fly
| Psyport
| Subject flies at speed of 180.
| PsiHB3
| 12
| Improved Vigor
| Psymet
| You gain 13 temporary hit points.
| PsiHB3
|
13
| Mass Suggestion
| Telep
| Many targets follow suggested action.
| PsiHB3
| 14
| Mind Switch
| Telep
| You switch minds with another.
| PsiHB3
| 15
| Null Psionics Field
| Psykin
| Negates psionics within 10 ft.
| PsiHB3
|
16
| Precognition
| Clasen
| More in-depth than Divination.
| PsiHB3
| 17
| Remote View Trap
| Clasen
| Enemy remote viewers take 4d4 damage.
| PsiHB3
| 18
| Retrieve
| Psykin
| You teleport to your hand an item you can see.
| PsiHB3
|
19
| Shield of Prudence
| Clasen
| +6 insight bonus to AC.
| PsiHB3
| 20
| Suspend Life
| Psymet
| Your life functions slow to imperceptibility.
| PsiHB3
| 21
| Trace Teleport
| Psyport
| Learn origin or goal of subject's Teleport.
| PsiHB3
|
|
[Q3] 3rd Edition Psionics (Psi. Freq. 3)
[Q3.7] Level 7 Psi3 Powers
##
| Level 7 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Construct VII
| Metcre
| Astral construct fights for you.
| PsiHB3
| 2
| Contingency
| Metcre
| Sets trigger condition for another power.
| PsiHB3
| 3
| Divert Teleport
| Psyport
| Choose destination for another's Teleport.
| PsiHB3
|
4
| Emulate Power
| Clasen
| Manifest any psion power 6th-level and less.
| PsiHB3
| 5
| Energy Conversion
| Psymet
| You convert energy attacks to one ray energy attack of your own.
| PsiHB3
| 6
| Etherealness
| Psyport
| Travel to the Ethereal Plane with companions.
| PsiHB3
|
7
| Fission
| Psymet
| You briefly duplicate yourself.
| PsiHB3
| 8
| Imp. Anchored Navigation
| Clasen
| You can navigate from a fixed point even across planar boundaries.
| PsiHB3
| 9
| Improved Telekinesis
| Psykin
| Lift or move 50 lb./level at long range.
| PsiHB3
|
10
| Insanity
| Telep
| Subject is permanently wacky.
| PsiHB3
| 11
| Mass Cocoon
| Metcre
| Ectoplasmic Cocoon, but bigger.
| PsiHB3
| 12
| Mass Domination
| Telep
| Many targets subject to your will.
| PsiHB3
|
13
| Oak Body
| Psymet
| You body becomes living wood.
| PsiHB3
| 14
| Phase Door
| Psyport
| Invisible passage through wood or stone.
| PsiHB3
| 15
| Plane Shift
| Psyport
| Up to eight subjects travel to another plane.
| PsiHB3
|
16
| Reddopsi
| Psykin
| Foe's power rebounds on her.
| PsiHB3
| 17
| Sequester
| Clasen
| Subject invisible to sight and remote viewing.
| PsiHB3
| 18
| Teleport Without Error
| Psyport
| As Teleport with no off-targets.
| PsiHB3
|
19
| True Concussion
| Psykin
| Pummels foe for 13d6 damage.
| PsiHB3
| 20
| Ultrablast
| Telep
| Your mental scream deals 13d4 damage.
| PsiHB3
|
|
[Q3] 3rd Edition Psionics (Psi. Freq. 3)
[Q3.8] Level 8 Psi3 Powers
##
| Level 8 Powers
| Discip.
| Short Description
| Source
|
1
| Astral Construct VIII
| Metcre
| Astral construct fights for you.
| PsiHB3
| 2
| Dream Travel
| Psyport
| You travel to other places through dreams.
| PsiHB3
| 3
| Foresight
| Clasen
| Psionic senses warn you of impending danger.
| PsiHB3
|
4
| Hypercognition
| Clasen
| You can deduce almost anything.
| PsiHB3
| 5
| Improved Clairtangency
| Psykin
| You use Telekinesis at any distance.
| PsiHB3
| 6
| Improved Etherealness
| Psyport
| Stay ethereal longer.
| PsiHB3
|
7
| Iron Body
| Psymet
| Your body becomes living iron.
| PsiHB3
| 8
| Mind Blank
| Telep
| Subject immune to mental/emotional effects, scrying, and remote viewing.
| PsiHB3
| 9
| Mind Seed
| Telep
| Target slowly becomes you.
| PsiHB3
|
10
| Mind Store
| Metcre
| Store your personality against future need.
| PsiHB3
| 11
| Molecular Manipulation
| Psykin
| You increase or decrease an object's base hardness by 5.
| PsiHB3
| 12
| Recall Death
| Clasen
| Foe vividly recalls its future death, and dies.
| PsiHB3
|
13
| Shadow Body
| Psymet
| You become a living shadow (not the creature).
| PsiHB3
| 14
| Telekinetic Sphere
| Psykin
| Mobile force globe protects one subject.
| PsiHB3
| 15
| Teleportation Circle
| Psyport
| Circle teleports any creature inside to designated spot.
| PsiHB3
|
16
| Temporal Acceleration
| Psyport
| Your time frame accelerates for two rounds.
| PsiHB3
| 17
| True Creation
| Metcre
| As Major Creation but items are permanent.
| PsiHB3
| 18
| True Domination
| Telep
| Dominated subjects less likely to defy your will.
| PsiHB3
|
|
[Q3] 3rd Edition Psionics (Psi. Freq. 3)
[Q3.9] Level 9 Psi3 Powers
##
| Level 9 Powers
| Discip.
| Short Description
| Source
|
1
| Affinity Field
| Psymet
| Effects that affect you also affect others.
| PsiHB3
| 2
| Apopsi
| Telep
| You delete the psionic power of another.
| PsiHB3
| 3
| Astral Construct IX
| Metcre
| Astral construct fights for you.
| PsiHB3
|
4
| Astral Projection
| Psyport
| Projects you and friends into Astral Plane.
| PsiHB3
| 5
| Confidante
| Telep
| You and another are permanently mentally bonded.
| PsiHB3
| 6
| Detonation
| Psykin
| Pummels foe for 17d6 damage.
| PsiHB3
|
7
| Dissolution
| Psykin
| You Disintegrate really large objects or creatures.
| PsiHB3
| 8
| Genesis
| Metcre
| You instigate a new demiplane in the Astral Plane.
| PsiHB3
| 9
| Greater Emulation
| Metcre
| Manifest any power 8th-level or less.
| PsiHB3
|
10
| Metafaculty
| Clasen
| Subject cannot hide name or location from you.
| PsiHB3
| 11
| Microcosm
| Telep
| Target explores imaginary world at the expense of the real one.
| PsiHB3
| 12
| Monster Domination
| Telep
| Dominates any creature for less time.
| PsiHB3
|
13
| Probability Travel
| Psyport
| You and friends physically enter Astral.
| PsiHB3
| 14
| Psychic Surgery
| Telep
| Repair psychic dmg, impart knowledge of new powers, and similar things.
| PsiHB3
| 15
| Shapechange
| Psymet
| You become any creature, change one/round.
| PsiHB3
|
16
| Temporal Velocity
| Psyport
| Your time frame accelerates for 3d4 rounds.
| PsiHB3
| 17
| Thrall
| Telep
| Target is your slave forever.
| PsiHB3
| 18
| Time Regression
| Psyport
| Relive the last four rounds.
| PsiHB3
|
19
| True Metabolism
| Psymet
| Regenerate 10 points/round for one minute.
| PsiHB3
| 20
| True Telekinesis
| Psykin
| Lift or move 500 lb./level at long range.
| PsiHB3
|
|
[Q7] Undead Psionics (Psi. Freq. 7)
Psi7 Minor Powers
#
| PSPs
| Description
|
1
| 2
| Curse (Spell save)
| 2
| 2
| Doesn't cost an additional action to use, just your eye's P or M action: Gaze to Charm (save)
| 3
| 2
| Duplicate a SL 0-1 Necromancy effect (Wizard or Priest)
|
4
| -10 to max
| Fear aura (anyone who enters your group) (Will save)
| 5
| -10 to max
| Immunity to cold
| 6
| -10 to max
| Immunity to disease
|
7
| -10 to max
| Immunity to emotional effects
| 8
| -10 to max
| Immunity to sleep, fatigue, and exhaustion
| 9
| 2/r
| Improved Invisibility to Undead
|
10
| 2
| Moan: One group is feared (Will save)
| 11
| -10 to max
| Need not breathe
| 12
| -10 to max
| Need not eat or drink
|
13
| -10 to max
| Need not sleep; Unaging
| 14
| -10 to max
| People need a +CL weapon to hit you
| 15
| -10 to max
| Pick a stat. Whenever you touch someone, they take (CL+1)/2 ability damage to that stat (PPD save)
|
16
| 2
| Summon a DL I Undead
| 17
| -10 to max
| Whenever you touch someone, they get a disease (PPD save)
| 18
| -10 to max
| You Turn Undead at +1 level, +CL to the d20 roll, and +CL/2 to the d12 roll
|
|
Psi7 Major Powers
#
| PSPs
| Description
|
1
| 5
| Duplicate a SL 0-3 Necromancy effect (Wizard or Priest) or a SL 1 ProtoLich spell
| 2
| -25 to max
| Immunity to ability drain
| 3
| -25 to max
| Immunity to all mind-affecting effects
|
4
| -25 to max
| Immunity to critical hits
| 5
| -25 to max
| Immunity to paralysis and stun
| 6
| -25 to max
| Immunity to poison
|
7
| 5/t
| Incorporealness (+20 AC, you can pass through walls, can pick up objects, but cannot attack)
| 8
| 5
| Magic Jar / Possession (Will save)
| 9
| -25 to max
| Regenerate at CL-3 hp /s
|
10
| 5
| Slay Living (save)
| 11
| 5
| Summon a DL IV Undead
| 12
| -25 to max
| Vampiric Regen (CL-3)*10% of damage you deal
|
13
| -25 to max
| Whenever you touch someone, they are aged CLd4 years (PPD save)
| 14
| -25 to max
| Whenever you touch someone, they are energy drained (CL+3)/6 levels (no save)
| 15
| -25 to max
| Whenever you touch someone, they are paralyzed (PP save)
|
16
| 5
| Wither limbs (like a Sharpness effect) (CL-3 PP saves, each missed save is one lost limb)
| 17
| 5
| Wrench
| 18
| -25 to max
| You emit a stench like a ghast
|
|
[Q7] Undead Psionics (Psi. Freq. 7)
Psi7 Grand Powers
#
| PSPs
| Description
|
1
| 8
| Death Spell a group (total CL*CL HD, max HD affected = CL)
| 2
| 8
| Duplicate a SL 0-5 Necromancy effect (Wizard or Priest) or a SL 2 ProtoLich spell
| 3
| -40 to max
| Immunity to any effect that requires a Fortitude save (unless the effect also works on objects)
|
4
| -40 to max
| Immunity to death or slay effects
| 5
| -40 to max
| Immunity to energy drain and negative levels
| 6
| -40 to max
| Immunity to Turn Undead
|
7
| 8
| Summon a DL VII Undead
| 8
| 8
| Target is energy drained CL/2 levels (no save)
| 9
| -40 to max
| Whenever you touch someone, they get Mummy Rot (no save)
|
|
Psi7 Super Powers
#
| PSPs
| Description
|
1
| 11
| As You Are
| 2
| 11
| Duplicate a SL 0-7 Necromancy effect (Wizard or Priest) or a SL 3 ProtoLich spell
| 3
| 11
| Summon a DL X Undead
|
4
| -55 to max
| When you die, you go to the Negative Energy Plane, and will reform on the Prime the next day
| 5
| -55 to max
| You do not go unconscious and stay offensive at any negative hp total (but will still die)
| 6
| -55 to max
| Your unarmed attacks are Vile damage and hard to heal (healing effects are divided by CL-16)
|
|
[Q10] Empathic (Role Aids) Psionics (Psi. Freq. 10)
Basic Psi10 Information
Psi10 (class) PSPs = (LVL+Int+Wis-20)*5
| Psi10 (wild) PSPs = (LVL+Int+Wis-13)*2
|
| 1 Psi10 PSP = 2 Psi1 PSPs. Points are regained at (Int+Wis)/2 per hour, or (total multipliers of beings within 100') per hour
|
| Disciplines: Empa = Empathy, Pyro = Pyromancy, Somn = Somniomancy, Telep = Telepathy, TK = Telekinetics
|
| Powers marked with an asterisk ( * ) can be used as a 0 action.
|
| Level requirement for SL's for Wild Talents:
| SL1=1, SL2=4, SL3=8, SL4=12, SL5=17, SL6=22
|
| Wild Talent Progression:
|
|
|
Int+Wis+level
| Psi10 123 456
|
14-18
| 2-- ---
| 19-21
| 4-- ---
| 22-24
| 6-- ---
|
25-30
| 71- ---
| 31-35
| 82- ---
| 36-40
| 93- ---
|
41-45
| A31 ---
| 46-50
| A42 ---
| 51-55
| A53 ---
|
56-60
| A63 1--
| 61-65
| A64 2--
| 66-70
| A74 3--
|
71-75
| A84 31-
| 76-80
| A85 32-
| 81-85
| A85 43-
|
86-90
| A95 431
| 91-95
| A96 432
|
|
[Q10] Empathic (Role Aids) Psionics (Psi. Freq. 10)
Psi10 First Level Powers (minors)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Affect Normal Fires
| Pyro
| 1/r
| Affect Normal Fires
| RAPsi
| 2
| Awaken
| Somn
| 2
| Wakes someone up (removes a sleep effect)
| RAPsi
| 3
| Detect Evil
| Empa
| 3
| Detect Evil 3r
| RAPsi
|
4
| Detect Lie *
| Telep
| 2/r
| Detect Lie
| RAPsi
| 5
| Detect Lie II *
| Empa
| 3
| Detect Lie 1r, Undetectable Lie doesn't work, instead gives save (at +5 bonus)
| RAPsi
| 6
| Dispel Exhaustion
| Telep
| 5
| Target heals 25% of damage taken
| RAPsi
|
7
| Distract
| Telep
| 5/r
| Target cannot cast spells (save vs. spell)
| RAPsi
| 8
| Dream Interpretation
| Somn
| 2
| Interprets a dream; gives some insight
| RAPsi
| 9
| Extrasensory Scan
| Telep
| 2/r
| Detect Life, Detect Psionics
| RAPsi
|
10
| Feather Fall *
| TK
| 2/r
| Feather Fall
| RAPsi
| 11
| Heat I
| Pyro
| 1/r
| Target takes 1d4 dmg /r
| RAPsi
| 12
| Hide Emotion *
| Telep
| 3/r
| Undetectable emotion; immune ESP; +3 saves vs. emotion-changing effects
| RAPsi
|
13
| Ignite
| Pyro
| 4
| Burns an object (item save vs. fire)
| RAPsi
| 14
| Instant Sleep
| Somn
| 1
| Caster goes to sleep; gets x1.5 benefit per unit time
| RAPsi
| 15
| Lift
| TK
| w*S/r
| TK up/down only; w = ln(weight in lbs.); S = ln(speed in ")
| RAPsi
|
16
| Light
| Pyro
| 3/r
| Light
| RAPsi
| 17
| Manipulate
| TK
| D/r
| Fine-control TK; max weight = CL lbs.; D = Dex score desired (max = Wis)
| RAPsi
| 18
| Melt
| Pyro
| 5/r
| Melts an object (item save vs. fire), metal armors get -2 AT
| RAPsi
|
19
| Resistance to Sleep
| Somn
| 2/h
| Immune Sleep
| RAPsi
| 20
| Sleeping Awareness
| Somn
| 1/h
| Aware of surroundings while sleeping
| RAPsi
| 21
| Sleeping Levitation
| Somn
| 1/h
| Levitate while sleeping (do not need to sleep on ground)
| RAPsi
|
22
| Slide
| TK
| ˝*w*S/r
| TK horizontal across floor only (max incline = CL*5°); same w and S as Lift
| RAPsi
| 23
| Spook
| Telep
| 5
| Fear (save vs. spell at -CL/3)
| RAPsi
| 24
| Suggest
| Telep
| 8
| Suggestion (save)
| RAPsi
|
25
| Tongues *
| Telep
| 3/r
| Tongues
| RAPsi
| 26
| Wakefulness
| Somn
| 1/d
| Need not sleep; doesn't gain natural resets while not sleeping
| RAPsi
|
|
[Q10] Empathic (Role Aids) Psionics (Psi. Freq. 10)
Psi10 Second Level Powers (minors)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Active Telepathy
| Telep
| 5/r
| Telepathy
| RAPsi
| 2
| Beam of Light
| Pyro
| 5/r
| Line of Blindness (all in area save vs. spell or blinded)
| RAPsi
| 3
| Bend
| TK
| ˝*S/r
| Bend an object; S = Str score desired (max = Int)
| RAPsi
|
4
| Break
| TK
| S/r
| Break an object (item save); S = Str score desired (max = Int)
| RAPsi
| 5
| Chameleon *
| Telep
| 7/r
| +4 set Chr
| RAPsi
| 6
| Confuse
| Telep
| 14
| Confusion (save)
| RAPsi
|
7
| Contingency Awaken
| Somn
| 3
| Set a contingency for conditions to wake up
| RAPsi
| 8
| Cool *
| Pyro
| 8/r
| Keeps object at a normal temperature; Imm. to increase temperature change
| RAPsi
| 9
| Darkness
| Pyro
| 7/r
| Darkness (can target someone to blind them, they get a save)
| RAPsi
|
10
| Detect Charm *
| Empa
| 8
| Detect Charm,Suggestion,Domination,Control Actions,Magic Jar,Geas,Quest
| RAPsi
| 11
| Detect Motive *
| Telep
| 10
| Gives motive for why someone is asking the way he is
| RAPsi
| 12
| Dream
| Somn
| 3
| Sleeping target has a dream (caster has no control)
| RAPsi
|
13
| Emotion Read
| Telep
| 10
| Read emotional state
| RAPsi
| 14
| Empathy
| Empa
| 10
| Sense needs, drives, emotions of target
| RAPsi
| 15
| Enforced Sleep
| Somn
| 2/target
| Sleep 3*CL r (save vs. spell); max HD affected /target = CL
| RAPsi
|
16
| Extinguish
| Pyro
| 10
| Puts out a fire, or dispel a fire-based spell (Wall of Fire, Fire Shield, etc.)
| RAPsi
| 17
| False Emotion *
| Telep
| 7/r
| Give off a false emotional state, true emotion is undetectable
| RAPsi
| 18
| Fear
| Telep
| 17
| Fear (save vs. spell at -CL/3); Fumble (save vs. spell)
| RAPsi
|
19
| Feeblemind
| Telep
| 10
| Feeblemind (save)
| RAPsi
| 20
| Fire Protection *
| Pyro
| 8/r
| Resist Fire
| RAPsi
| 21
| Floating Disc
| TK
| w/r
| Floating Disc; w = log(weight in lbs.)
| RAPsi
|
22
| Healing
| Empa
| 15
| Take X dmg, which regen at 1 hp/r: Target is cured X hp (max X = 24)
| RAPsi
| 23
| Homeostasis *
| Pyro
| 1/r
| Resist non-magical Heat and Cold
| RAPsi
| 24
| Intensify Fire *
| Pyro
| 10/r
| Doubles the damage of an existing fire effect
| RAPsi
|
25
| Jump *
| TK
| J
| Jump J" (max J = CL*4)
| RAPsi
| 26
| Know Alignment *
| Telep
| 12
| Know Alignment
| RAPsi
| 27
| Levitate
| TK
| 5/r
| Levitation
| RAPsi
|
28
| Message
| Somn
| 4
| Sends a message; same plane
| RAPsi
| 29
| Mind Read *
| Telep
| 20/r
| Read surface thoughts of target
| RAPsi
| 30
| Pain Erase
| Telep
| 8/r
| Target heals 25% of damage taken; Take only 75% of damage received
| RAPsi
|
31
| Pillar of Fire
| Pyro
| 10/r
| Makes a column of fire (10' wide by 10*CL' high), 1d10 dmg
| RAPsi
| 32
| Prolonged Wakefulness
| Somn
| 2/d
| Need not sleep; only 1 natural reset per 2 days while not sleeping
| RAPsi
| 33
| Push
| TK
| ˝*S/r
| Push an object; S = Str score desired (max = Int)
| RAPsi
|
34
| Remove Fear
| Telep
| 8
| Remove Fear
| RAPsi
| 35
| Shield *
| TK
| A/r
| AT +10+A source (max A = CL)
| RAPsi
| 36
| Talk in Sleep
| Somn
| 4
| Sleeping target talks in his sleep (presumably about his dream)
| RAPsi
|
37
| Troubled Sleep
| Somn
| 4/h
| Fear (save vs. spell); if sleeping, target has nightmares
| RAPsi
| 38
| Untroubled Sleep
| Somn
| 2/h
| Cannot be targetted by Somniomancy effects while sleeping
| RAPsi
| 39
| Warmth *
| Pyro
| 8/r
| Keeps object at a normal temperature; Imm. to decrease temperature change
| RAPsi
|
40
| Wind
| TK
| 3/r
| Gust of Wind
| RAPsi
|
|
[Q10] Empathic (Role Aids) Psionics (Psi. Freq. 10)
Psi10 Third Level Powers (majors)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Accelerated Sleep
| Somn
| 4/h
| While sleeping/resting, get x(CL+4)/5 benefit per unit time
| RAPsi
| 2
| Alertness
| Somn
| 3/h
| Target has half chances of surprise
| RAPsi
| 3
| Animal Communication *
| Telep
| 12/r
| Speak with Animals
| RAPsi
|
4
| Automaton
| Telep
| 21/r
| Control target's V actions (save)
| RAPsi
| 5
| Burn
| Pyro
| 13
| Target takes (4+CL/3)d6 fire dmg (save:˝)
| RAPsi
| 6
| Chill Metal
| Pyro
| 11
| Chill Metal
| RAPsi
|
7
| Clairvoyant Dreaming
| Somn
| 10
| Clairvoyance (caster is sleeping while doing this)
| RAPsi
| 8
| Comprehend Languages
| Empa
| 7/r
| Comprehend Languages
| RAPsi
| 9
| Confound *
| Telep
| 15/r
| Telepathy/ESP/etc. on you give false set of thoughts
| RAPsi
|
10
| Control
| Telep
| 30/r
| Control target's P actions (save); Caster cannot use M actions
| RAPsi
| 11
| Crush
| TK
| 10
| Crush an item (item save vs. crushing blow)
| RAPsi
| 12
| Detect Invisible Creatures
| Telep
| 15/r
| Detect Life; Detect Invisibility; Detect Dust of Disappearance
| RAPsi
|
13
| Dream Protection
| Somn
| 5/h
| Immune to Somniomancy effects while sleeping
| RAPsi
| 14
| Emotion Write
| Telep
| 9/r
| Change target's emotional state (save)
| RAPsi
| 15
| Enforced Wakefulness
| Somn
| 1/3t
| Target cannot sleep (and does not get natural resets)
| RAPsi
|
16
| Fire Curtain
| Pyro
| 9/r
| Circular wall of fire around caster, 3d6 dmg
| RAPsi
| 17
| Fire Missiles
| Pyro
| 10
| Shoot (CL-2)/2 fire missiles, each does 1d4+1 fire dmg
| RAPsi
| 18
| Freeze
| Pyro
| 13
| Target takes (4+CL/3)d6 cold dmg (save:˝)
| RAPsi
|
19
| Ground *
| Pyro
| 8/r
| Immune Lightning, must be touching the ground
| RAPsi
| 20
| Heat Metal
| Pyro
| 11
| Heat Metal
| RAPsi
| 21
| Heat Ray
| Pyro
| 12
| Line, all in area CLd6 heat dmg (save:˝), immunity to non-magical heat works
| RAPsi
|
22
| Hold
| Telep
| 5/r
| Hold Monster (save)
| RAPsi
| 23
| Identification
| Somn
| 15
| Identify any x1 item (magic, psi, techonology, etc.)
| RAPsi
| 24
| Impact
| TK
| 12
| (CL+3)d8 telekinetic dmg; one target; no save
| RAPsi
|
25
| Insanity
| Telep
| 16/r
| Target gets Int set to 3; Insanity (save for each)
| RAPsi
| 26
| Know Alignment II *
| Empa
| 17
| Know Alignment, Unknowable Alignment doesn't work, instead gives a save
| RAPsi
| 27
| Locale
| Somn
| 12
| Gives Local Area Knowledge (as per proficiency) in unknown area
| RAPsi
|
28
| Masks *
| Telep
| 20/r
| Immune Telepathy/ESP/etc.
| RAPsi
| 29
| Pain Block
| Telep
| 15/r
| Target heals 50% of damage taken; Take only 50% of damage received
| RAPsi
| 30
| Rapport
| Telep
| 10/r
| Telepathy, can read target's memories
| RAPsi
|
31
| Remote Sensing
| Telep
| 17/r
| Have access to all senses of the target
| RAPsi
| 32
| Remove Fear II
| Empa
| 8
| Remove Fear, target is immune to fear for 1 turn
| RAPsi
| 33
| Shatter
| TK
| 6
| Crush an item (item save vs. crushing blow); only vs. size S or smaller items
| RAPsi
|
34
| Sleeping Automaton
| Somn
| 15
| Control P and V actions on a sleeping target
| RAPsi
| 35
| Static Charge
| Pyro
| 10
| Target takes (2+CL/3)d4 lightning dmg, this effect can be Delayed Blasted
| RAPsi
| 36
| Throw
| TK
| 8
| Throw a small object to deal (CL+4)d6 dmg to a target (don't need to roll to hit)
| RAPsi
|
37
| Ventriloquism *
| Telep
| 18/r
| Ventriloquism
| RAPsi
| 38
| Wall of Fire
| Pyro
| 13
| Wall of Fire, 3d6 dmg
| RAPsi
|
|
[Q10] Empathic (Role Aids) Psionics (Psi. Freq. 10)
Psi10 Fourth Level Powers (majors)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Agony
| Telep
| 10/r
| -3 Int, -4 Wis, -3 saves, -3 TH, -3 dmg, can't use magic/psi, slow (save each)
| RAPsi
| 2
| Chill
| TK
| w*T/r
| Lower temperature in object; w = ln(weight in lbs.); T = ln(change °F)
| RAPsi
| 3
| Dream Projection
| Somn
| 10
| Can control details of a sleeping target's dream
| RAPsi
|
4
| Dream Reading
| Somn
| 6/r
| Can view the dreams of sleeping target
| RAPsi
| 5
| Dream Suggestion
| Somn
| 18
| Suggestion (CL/2 saves vs.spell)
| RAPsi
| 6
| Energy Armor *
| Pyro
| 7/r
| AT +10 source, destroy any weapon that strikes you (save vs. lightning)
| RAPsi
|
7
| Fire Stream
| Pyro
| 18/r
| Choose 1 target within 120' per segment, it takes 6d6 fire dmg (save:˝)
| RAPsi
| 8
| Forerunners
| Somn
| 16
| Precognition (caster is sleeping this segment)
| RAPsi
| 9
| Friends *
| Empa
| 15
| Set Chr 19 for CL/3 turns
| RAPsi
|
10
| Heat II
| TK
| w*T/r
| Raise temperature in object; w = ln(weight in lbs.); T = ln(change °F)
| RAPsi
| 11
| Kinetic Wall
| TK
| 8/r
| Immobile wall that blocks missile and melee weapons; must spend 1V to pass
| RAPsi
| 12
| Masquerade
| Empa
| 1/h
| Caster has the mind-set and thought patterns of another
| RAPsi
|
13
| Memory Read
| Telep
| 8/r
| Read memories of target
| RAPsi
| 14
| Memory Protection *
| Telep
| 5/r
| Immune to Memory stealing, mind reading, Capital E Extract
| RAPsi
| 15
| Mental Erasure
| Telep
| 30
| Forget (save at -5-CL/3)
| RAPsi
|
16
| Mental Guard
| Somn
| 12/h
| Imm. Charm,Confusion,Fear,Feeblemind,Possession,Soul Trap,Suggestion
| RAPsi
| 17
| Nightmare
| Somn
| 18
| Target does not gain next natural reset, takes 1d10 dmg (save vs. spell)
| RAPsi
| 18
| Power Shift *
| Telep
| 1/d
| Your psionic powers appear to be a different form of energy (magic, innate, etc.) to Detection effects
| DM
|
19
| Scare
| Empa
| 15
| Fear 1d3+CL/2 r, target must save every round (even if made previous saves)
| RAPsi
| 20
| Sensitivity to Psychic Imp.
| Empa
| 20
| Sensitivity to Psychic Impressions
| RAPsi
| 21
| Sleep of Healing
| Somn
| 21
| Target sleeps this segment, cure CL/2 hp, disease, blind, feeblemind, insanity
| RAPsi
|
22
| Slow
| TK
| 3/r
| Slow; -1P action (save for each)
| RAPsi
| 23
| Stasis *
| Somn
| 18
| Feign Death (can be used on willing others)
| RAPsi
| 24
| Static Discharge
| Pyro
| 35
| All in caster's group (except caster) take (10+CL/3)d6 lightning dmg (save:˝)
| RAPsi
|
25
| Waking Nightmare *
| Somn
| 5/r
| Target is immune to emotion changes and hallucinations
| RAPsi
| 26
| Walking Sleep
| Somn
| 10/h
| Target is fully aware and can use Z and V actions while asleep
| RAPsi
|
|
[Q10] Empathic (Role Aids) Psionics (Psi. Freq. 10)
Psi10 Fifth Level Powers (grands)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Charm Person
| Empa
| 15
| Charm Person (make CL saves)
| RAPsi
| 2
| Cleave *
| TK
| N/r
| Mental weapon: Use 1M to get #Att=2, dmg=1dN, considered +N/5 wpn
| RAPsi
| 3
| Dream of Communion
| Somn
| 30
| Contact other Plane (caster is sleeping this segment)
| RAPsi
|
4
| Dream Quest
| Somn
| 30
| Quest/Geas (save vs. spell)
| RAPsi
| 5
| Dream Travel
| Somn
| 50
| Teleport (same plane) (caster is sleeping this segment)
| RAPsi
| 6
| Fire Blast
| Pyro
| 26
| One group takes (8+CL/5)d6 fire dmg (save:˝)
| RAPsi
|
7
| Fire Strands
| Pyro
| 22
| Web spell, everyone within takes Xd6 dmg /r, X is # sizes larger than size T
| RAPsi
| 8
| Fly *
| TK
| S/r
| Fly at S*3"
| RAPsi
| 9
| Hypnotism
| Empa
| 20
| Hypnosis (make CL saves)
| RAPsi
|
10
| Kinetic Dome
| TK
| 10/r
| Kinetic Wall (see above) but is a hemisphere
| RAPsi
| 11
| Lightning Bolt
| Pyro
| 24
| Lightning Bolt, CLd6 dmg (save:˝)
| RAPsi
| 12
| Madness
| Somn
| 35
| Nightmare (see above); Target gains 1 insanity (save vs. spell)
| RAPsi
|
13
| Memory Write
| Telep
| 65
| Change a memory in a target (save)
| RAPsi
| 14
| Mind Block
| Telep
| 17/h
| Can't be mentally targetted; auto make Will/Mental saves; can't be scryed
| RAPsi
| 15
| Mindreave
| Telep
| 70
| Target gets Int set to 3; Insanity; lose all spells; lose all PSPs (save for each)
| RAPsi
|
16
| Object Reading
| Empa
| 35
| Object Reading
| RAPsi
| 17
| Plane Shift
| Somn
| 55
| Plane Shift (caster is sleeping this segment)
| RAPsi
| 18
| Prescient Dream
| Somn
| 62
| Precognition about a person or item, more exact information than Forerunners
| RAPsi
|
19
| Resistance Shift *
| Empa
| 1/d
| Your psionic powers are resisted using a different resistance (MR, IR, etc., but not anti's or GR/XR)
| DM
| 20
| Sleep Guard
| Somn
| 15
| Contigency Awaken, wake up and do a Psi10 power (chosen ahead of time)
| RAPsi
| 21
| Suggestion
| Empa
| 17
| Suggestion (make CL saves)
| RAPsi
|
22
| Transportation
| Somn
| 50+15P
| Teleport (same plane) (P=# of people) (all in the effect are sleeping this seg.)
| RAPsi
|
|
[Q10] Empathic (Role Aids) Psionics (Psi. Freq. 10)
Psi10 Sixth Level Powers (grands)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Animate Fire
| Pyro
| 15/r
| Turn fire into 2^(X+1) HD fire elemental, where X is the # sizes beyond size T
| RAPsi
| 2
| Astral Dreaming
| Somn
| 55+15P
| Astral spell (P=# of people) (all in the effect are sleeping this segment)
| RAPsi
| 3
| Compress
| TK
| 10/r
| Target gets -1 size (max weight affected = 2^CL pounds)
| RAPsi
|
4
| Disintegrate
| TK
| 15
| Disintegrate (save)
| RAPsi
| 5
| Dream of Death
| Somn
| 55
| Death Spell 5d20 HD (save vs. Death Magic), sleeping targets get no save
| RAPsi
| 6
| Energy Quench
| Pyro
| 40
| Death Spell 4d20 HD (save vs. Death Magic), works on undead and golems
| RAPsi
|
7
| Enlarge
| TK
| 10/r
| Target gets +1 size (max weight affected = 2^CL pounds)
| RAPsi
| 8
| Group Mind *
| Telep
| 15/r
| Group has each other's proficiencies, feats, kits, memories, thoughts
| RAPsi
| 9
| Mind Quench
| Telep
| 51
| Death Spell 3d20 HD (save vs. Death Magic), creatures w/ Int 1-8 get no save
| RAPsi
|
10
| Mindwipe
| Telep
| 65
| Wipe all memories in target (save)
| RAPsi
| 11
| Sleeping Wish
| Somn
| 60
| Duplicate a SL 1-5 Psi10 power (caster is sleeping this segment)
| RAPsi
| 12
| Summon Fire Elemental
| Pyro
| 40+5/r
| Summons a 12 HD Fire Elemental, or gain control of someone's Fire Ele.
| RAPsi
|
13
| Telempathic Projection
| Empa
| 21
| All others around you can sense your thoughts, feelings, emotions
| RAPsi
| 14
| Telepathy
| Empa
| 10/r
| Telepathy (across planes)
| RAPsi
| 15
| Trigger
| Telep
| 70
| Delayed Blast Mind Quench, only 1 target, will go off on a set condition
| RAPsi
|
|
[E1] General Equipment
[E1.0] Assumed Equipment
All PCs may have the following without it being written down on their sheet and without paying for it:
| pieces of string, a 1' long stick, 3 small rocks, chalk, 1 wax candle, 1 hat, 3 cloaks, 1 belt, 2 pairs of soft low boots, 1 small pouch, three 1'x2' scraps of fabric, and 1 strip of beef jerky.
|
| If these items are used or destroyed in a gaming session, they are replaced at game reset for no cost. All of the items in question must be ordinary and have no real value. These items are also assumed to weigh nothing (for playing convenience). If the PC was specifically stripped of all items (being captured or whatever), he does not have access to these items.
|
| Other items, even those that cost nothing (such as a wooden pole) are NOT assumed to be carried by the PC unless noted on his character sheet.
|
| In certain high-level campaigns, all normal equipment (rope, oil, even simple weapons and cheap gems) is assumed to be carried by the character at no cost and at no encumbrance (unless it weighs more than 5 pounds). Ask the DM before assuming this rule is in effect.
|
|
[E1] General Equipment
[E1.1] Adventuring Gear
Item
| Cost
| Wt
|
Acid, Flask of
| 30
| 1
| Acid, Metal-eating, 1 Vial
| 50
| 0.2
| Adventure Pack, Beginner
| 25
| 15
|
Adventure Pack, Mid-lvl
| 250
| 20
| Adventure Pack, High-lvl
| 2500
| 25
| Adventure Pack, Über
| 25000
| 0
|
Air bladder
| 15
| 2
| Alchemist's Fire, Flask of
| 20
| 1
| Aniseed, vial (stops dogs)
| 0.2
| 0
|
Antitoxin (vial)
| 50
| 1
| Arrow, Major grapple
| 10
| 1
| Arrow, Minor grapple
| 6
| 0.6
|
Artisan's Tools
| 5
| 5
| Astrolabe
| 8
| 1
| Axe, Hatchet
| 2
| 3
|
Axe, Ice
| 10
| 4
| Backpack (Leather)
| 2
| 2
| Bag, Leather
| 0.08
| 0.5
|
Bag, Tanglefoot
| 50
| 4
| Barrel, Wooden, 50 gal
| 1
| 20
| Barrel, Metal, 50 gal
| 3
| 50
|
Basket, large
| 0.3
| 1
| Basket, small
| 0.05
| 0.1
| Bath Oil (pint)
| 1
| 0
|
Beads, Prayer
| 1
| 0.5
| Bedroll
| 0.1
| 5
| Bell
| 1
| 0
|
Belt pouch, large
| 1
| 1
| Belt pouch, small
| 0.7
| 0.5
| Bird cage
| 2
| 5
|
Blanket
| 0.05
| 3
| Blinding Powder
| 10
| 0
| Block and tackle
| 5
| 5
|
Bolt case
| 1
| 1
| Book, 100 Paper
| 400
| 15
| Book, 100 Papyrus
| 160
| 20
|
Book, 100 Parchment
| 220
| 20
| Book, 100 Vellum
| 400
| 20
| Bottle or flask
| 0.3
| 0
|
Box, Iron, Large
| 15
| 75
| Box, Iron, Small
| 8
| 35
| Bucket
| 0.3
| 4
|
Caltrops (10)
| 3
| 1
| Candle, Tallow
| 0.01
| 0.5
| Candle, Wax
| 0.1
| 0.5
|
|
Item
| Cost
| Wt
|
Candle snuffer
| 0.06
| 1.5
| Cane, Walking
| 2
| 6
| Canvas (/sq.yd.)
| 0.4
| 1
|
Case, Bone, Map/Scroll
| 5
| 5
| Case, Leather, Map/Scroll
| 1.5
| 2.5
| Cask
| 0.05
| 10
|
Cards, Marked, Deck
| 5
| 0.2
| Catstink, (vial)
| 40
| 0
| Chain, Iron, 1', Fine, Small
| 2
| 0.5
|
Chain, Iron, 1', Heavy
| 1
| 10
| Chain, Iron, 1', Light
| 0.5
| 5
| Chain, Iron, 1', Medium
| 0.8
| 8
|
Chalk, Powder
| 0.01
| 0.2
| Chalk, Stick
| 0.01
| 0.2
| Charcoal, 10 lb bag of
| 2
| 10
|
Charcoal, Bundle
| 0.02
| 0
| Chest, Wooden, Large
| 1.6
| 50
| Chest, Wooden, Small
| 0.8
| 25
|
Chisel
| 1
| 3
| Chisels, lock, set of 3
| 2
| 1
| Climber's kit
| 80
| 5
|
Coal, 10 lb bag of
| 10
| 10
| Cologne/perfume, 1 oz
| 1
| 1
| Comb
| 0.1
| 0.5
|
Cord, 10'
| 0.1
| 0.2
| Crampons
| 4
| 3
| Crowbar
| 0.6
| 4
|
Dagger, Climbing
| 5
| 1
| Dice, 1 pair of
| 0.2
| 0.5
| Dice, 1 pair of,loaded
| 2
| 0.5
|
Disguise kit
| 50
| 8
| Dissection Instruments
| 10
| 5
| Dog Pepper, Packet
| 0.1
| 0
|
Drill, Iron
| 5
| 5
| Earspoon
| 0.02
| 1
| Fire-starting bow
| 0.8
| 0.5
|
Fishhook
| 0.01
| 0
| Fishing net (/sq.ft.)
| 1
| 1
| Flint and steel
| 0.1
| 0.3
|
Funnel, Small
| 0.03
| 0.1
| Glass (/sq.ft.)
| 5
| 2
| Glass Bottle
| 10
| 0.1
|
Glass Cutter, Handled
| 120
| 1
| Grappling Iron
| 3
| 2
| Glue, 2 oz pot of
| 0.05
| 1
|
|
Item
| Cost
| Wt
|
Grapnel
| 7
| 7.5
| Grappling hook
| 0.8
| 4
| Grindstone
| 0.05
| 1
|
Hacksaw
| 2
| 2
| Hacksaw, Folding
| 3
| 1
| Hacksaw Blade
| 0.6
| 0
|
Hairbrush
| 0.07
| 0.5
| Hammer, Small
| 2
| 1
| Hammock
| 2
| 2
|
Healer's kit
| 50
| 1
| Hinge-Removing set
| 30
| 1
| Horn
| 1
| 1
|
Hourglass
| 25
| 0.5
| Housebreaker's Harness
| 25
| 2
| Hunting Trap, Bear (L)
| 12
| 15
|
Hunting Trap, Rabbit (S)
| 4
| 3
| Incense, Stick
| 1
| 0.1
| Ink, 2 oz pot of
| 1
| 1
|
Ink, Disappearing
| 5
| 1
| Inkpen
| 0.1
| 0
| Insect Repellant
| 5
| 1
|
Jar, Glass
|
| 5
| Keg, Wooden 5 gal
| 0.15
| 25
| Keymaking Set
| 40
| 6
|
Ladder, Rope, 30'
| 8
| 8
| Ladder, Wood, 12'
| 0.05
| 20
| Lamp, Hand (w/ mirror)
| 10
| 1
|
Lamp, Hand Warming
| 0.2
| 0.3
| Lamp, Oil
| 2
| 1
| Lantern
| 10
| 3
|
Lantern, Beacon
| 150
| 50
| Lantern, Bullseye
| 12
| 3
| Lantern, Hooded
| 7
| 2
|
Lantern, Waterproof
| 50
| 3
| Lard, Pint of
| 0.01
| 2
| Leeches, jar of
| 10
| 2
|
Limewood Strips (10)
| 0.03 cp
| 0
| Listening Cone (Brass)
| 2
| 0.3
| Lock, Good
| 100
| 1
|
Lock, Poor
| 20
| 1
| Magnifying glass
| 100
| 0.5
| Mallet
| 2
| 1
|
Manacles, Pair of, & key
| 5
| 2
| Map of the known world
| 1
| 1
| Map or scroll case
| 0.8
| 0.5
|
|
[E1] General Equipment
[E1.1] Adventuring Gear (cont.)
Item
| Cost
| Wt
|
Map-Making kit
| 35
| 3
| Marble, Airy Water 5' r
| 360
| 0
| Marble, Continual Light
| 90
| 0
|
Marble, Silence 15' r
| 900
| 0
| Marbles, Regular bag (30)
| 0.02 cp
| 1
| Merchant's scale
| 2
| 1
|
Mess/Cooking kit
| 8
| 8
| Metal file
| 2
| 1
| Mini Blade
| 0.05 cp
| 0
|
Mirror, Large, Metal
| 10
| 10
| Mirror, Small, Metal
| 2
| 0.1
| Mirror, Small, Silver
| 20
| 2
|
Mirror, Small, Steel
| 5
| 0.5
| Nails, Iron, 10
| 0.01
| 1
| Oil, flask, Greek fire
| 10
| 2
|
Oil, flask, Incendiary
| 10
| 2
| Oil, flask, Lamp
| 0.06
| 1
| Oil, flask, Scented
| 0.4
| 1
|
Padlock & key
| 5
| 2
| Padlock w/ needle trap
| 12
| 2
| Pail
| 0.07
| 1
|
Paint, 1 gallon of
| 2
| 10
| Paint brush, Fine
| 1
| 1
| Paint brush, Large
| 0.7
| 4
|
Paint brush, Medium
| 0.5
| 2
| Paper (per sheet)
| 2
| 0
| Papyrus, (per sheet)
| 0.8
| 0
|
Parchment, (per sheet )
| 1
| 0
| Perfume, per vial
| 5
| 0.1
| Pen, Fine, Wooden
| 0.05
| 0.3
|
Pen, Quill
| 0.01
| 0.2
| Pick axe, Mining
| 6
| 5
| Pick Tooth, 5 score of
| 0.01
| 0.1
|
Piton
| 0.03
| 0.5
| Pen, Fine, Metal
| 0.1
| 0.5
| Pipe, Smoking
| 0.01
| 0.5
|
Pipeweed, 8 oz
| 1
| 0.5
| Pliers
| 1
| 2.5
| Pole, 10'
| 0.01
| 10
|
Pouch, Belt, Large
| 1
| 1
| Pouch, Belt, Small
| 0.8
| 0.5
| Pulley
| 25
| 0.5
|
Purse
| 0.01
| 0.2
| Quiver (12 arrows/20 qu.)
| 1
| 0.5
| Quiver, 12 arrows cap
| 0.8
|
|
|
Item
| Cost
| Wt
|
Quiver, 20 arrows cap
| 1.2
| 4
| Quiver, 20 bolts cap
| 1.5
| 3.5
| Quiver, 40 bolts cap
| 1
| 6
|
Ram, Portable
| 10
| 20
| Razor
| 1
| 0.5
| Ring, Pin, Iron
| 2
| 0
|
Ring, Pin, Silver
| 10
| 0
| Ring, Razor, Iron
| 2
| 0
| Ring, Razor, Silver
| 10
| 0
|
Rocket, Signal
| 25
| 3
| Rope, 50'
| 1
| 5
| Rope, 50' hemp
| 0.5
| 7.5
|
Rope, 50' superior
| 1
| 10
| Rope, 50' silk
| 15
| 5
| Sack, Large
| 0.3
| 0.5
|
Sack, Small
| 0.01
| 0.1
| Saw, One man
| 2
| 3
| Saw, Two man
| 12
| 20
|
Scabbard, False
| 12
| 1
| Scabbard, Sword
| 3
| 1.5
| Scissors
| 0.05
| 1
|
Sealing Wax (per lb)
| 1
| 1
| Sewing needle
| 0.5
| 0
| Sheath, Dagger or knife
| 0.6
| 0.5
|
Sheath, Wrist
| 0.3
| 0
| Shovel
| 2
| 6
| Signal whistle
| 0.8
| 0.1
|
Signet ring/personal seal
| 5
| 0.1
| Skeleton Key
| 10
| 0
| Skin, Water/wine
| 0.15
| 0.5
|
Slate and Chalk
| 10
| 1
| Sledge
| 1
| 10
| Sleep Gas (bottle)
| 20
| 1
|
Smokestick
| 20
| 1
| Soap,5 oz bar of
| 0.02
| 0.3
| Soap (per lb)
| 0.5
| 1
|
Spade/shovel
| 2
| 6
| Spike, Climbing, Iron
| 0.05
| 0.4
| Spike, Iron, Large
| 0.01
| 0.5
|
Spyglass
| 1000
| 2
| Stake, Wooden
| 0.01
| 0.1
| String,50'
| 0.01
| 1
|
Sundial
| 8
| 50
| Sunrod
| 2
| 1
| Symbol, Holy
| 25
| 0.1
|
|
Item
| Cost
| Wt
|
Symbol, Holy, Iron
| 2
| 3
| Symbol, Holy, Silver
| 50
| 2
| Symbol, Holy, Wooden
| 0.07
| 1
|
Tent, Adequate, Large
| 75
| 75
| Tent, Adequate, Medium
| 50
| 60
| Tent, Adequate, Small
| 30
| 50
|
Tent, Good, Large
| 200
| 100
| Tent, Good, Medium
| 120
| 80
| Tent, Good, Small
| 75
| 60
|
Tent, Poor, Large
| 30
| 60
| Tent, Poor, Medium
| 20
| 45
| Tent, Poor, Small
| 10
| 35
|
Tent, Superior, Large
| 400
| 150
| Tent, Superior, Medium
| 300
| 100
| Tent, Superior, Small
| 200
| 75
|
Thieves' picks & tools
| 25
| 1
| Thieves' tools,masterwork
| 100
| 2
| Thunderstone
| 30
| 1
|
Tinder Box w/ flint & steel
| 2
| 0.5
| Tindertwig (Match)
| 1
| 0
| Torch, Normal
| 0.01
| 2
|
Torch, Small, 3
| 0.01
| 1
| Tree Bed
| 8
| 8
| Tree Seat
| 15
| 16
|
Vellum, 1 sheet
| 8
| 0.1
| Vial, Ceramic
| 1
| 2.5
| Vial, Crystal
| 3
| 3
|
Vial, Metal
| 5
| 4
| Wallet
| 1
| 0.5
| Water, Holy, Vial
| 25
| 0.1
|
Water, Unholy, Vial
| 25
| 0.1
| Water Clock
| 1000
| 200
| Wax (block)
| 0.03
| 0
|
Wax, Candle, lb
| 1
| 1
| Wax, Sealing, lb
| 2
| 1
| Weaponblack (vial)
| 2
| 0.2
|
Wheel, Prayer
| 3
| 10
| Wheelbarrow
| 15
| 20
| Whetstone
| 0.02
| 0.5
|
Whistle
| 1
| 0.5
| Wig
| 2
| 0.5
| Wineskin
| 0.8
| 0.5
|
Winter Blanket
| 0.5
| 3
| Wire Cutters
| 1
| 0.2
| Woodland Suit
| 35
| 5
|
|
[E1] General Equipment
[E1.4] Provisions
Item
| Cost
| Wt
|
Ale, gallon
| 0.2
|
| Ale, pint of
| 0.1
|
| Ale, dark,pint of
| 0.03
|
|
Banquet, per person
| 10
|
| Beer,heavy,pint
| 0.1
|
| Beer,light,pint of
| 0.04
|
|
Beer, small, pint
| 0.05
|
| Brandy,pint of
| 0.1
|
| Bread,loaf of
| 0.01
| 2.5
|
Butter per lb.
| 0.2
| 1
| Cheese
| 0.4
|
| Cider,pint of
| 0.08
|
|
Cider, Tun (250 gal)
| 8
| 2050
| Dry Rations (7 days)
| 10
|
| Egg or Fresh Vegetables
| 0.01
|
|
Eggs (100)
| 0.8
|
| Eggs (24)
| 0.2
|
| Figs (lb)
| 0.3
| 1
|
Firewood (day)
| 0.01
|
| Fish, Herring, Salted, 100
| 1
|
| Fish, Pickled, Barrel
| 3
|
|
Flour,10 lb bag of
| 0.6
| 10
| Food, Merchant's meal
| 0.1
|
| Food, Rich meal
| 1
|
|
Grain, Horse meal, 1 day
| 0.01
| 5
| Grog, Pint of
| 0.03
|
| Herbs (Common, lb)
| 0.05
| 1
|
Honey (lb)
| 0.5
|
| Juice, Apple, Pint of
| 0.01
|
| Juice, Grape, Pint of
| 0.01
|
|
Juice, Orange, Pint of
| 0.01
|
| Juice, Tomato, Pint of
| 0.01
|
| Mead, Pint of
| 0.5
|
|
Meals, Common, 1 day
| 0.3
|
| Meals, Good, 1 day
| 0.5
|
| Meals, Poor, 1 day
| 0.1
|
|
Meat for 1 meal
| 0.1
|
| Milk, Cow, Pint of
| 0.02
|
| Milk, Goat, Pint of
| 0.01
|
|
Nuts (lb)
| 1
| 1
| Raisins (lb)
| 0.2
| 1
| Rations, Iron, 1 week
| 5
| 7
|
Rations, Standard, 1 wk
| 3
| 20
| Rice (lb)
| 0.2
| 1
| Rum, Pint of
| 0.05
|
|
|
Item
| Cost
| Wt
|
Salt (lb)
| 0.1
| 1
| Small Beer (gallon)
| 0.05
|
| Soup, quart
| 0.05
|
|
Spice, Exotic (saffron, ...)
| 15
| 1
| Spice, Rare (pepper, ...)
| 2
| 1
| Spice, Uncom. (cinnamon)
| 1
| 1
|
Sugar, Coarse (lb)
| 1
| 1
| Tea,pint of
| 0.01
|
| Water, Spring, Pint of
| 0.01
|
|
Wine, Common, pitcher
| 0.2
|
| Wine, Good, Pint of
| 0.1
|
| Wine, Good, Tun (250 gal)
| 20
| 2050
|
Wine, Quart
| 1
| 3
| Wine, Watered, Pint of
| 0.06
|
|
|
[E1] General Equipment
[E1.5] Livestock/Animals
Item
| Cost
| Wt
|
Ape
| 150
| 350
| Boar
| 10
| 100
| Bull
| 20
| 1000
|
Calf
| 5
| 50
| Camel
| 10
| 900
| Capon
| 0.03
|
|
Cat
| 0.5
| 10
| Chicken
| 0.03
| 10
| Cow
| 10
| 750
|
Dog,guard
| 20
| 80
| Dog,hunting
| 17
| 65
| Dog,lap
| 5
| 50
|
Dog,sled
| 10
| 80
| Dog,war
| 30
| 95
| Donkey
| 8
| 800
|
Dove
| 0.3
| 2
| Dragonnel
| 45000
| 10000
| Eel,giant
| 4500
| 8000
|
Elephant,labor
| 200
| 10000
| Elephant,war
| 300
| 12000
| Falcon,trained
| 600
| 8
|
Giant strider
| 7500
| 1100
| Goat
| 1
| 60
| Goose
| 0.05
|
|
Griffon
| 35000
| 8000
| Guinea hen
| 0.02
|
| Hawk,large
| 40
| 40
|
Hawk,small
| 15
| 7
| Hippocampus
| 20000
| 4000
| Hippogriff
| 32000
| 2000
|
Horse,draft
| 30
| 800
| Horse,heavy war
| 300
| 1300
| Horse,light war
| 120
| 700
|
Horse,medium war
| 180
| 900
| Horse,riding
| 25
| 600
| Hunting cat
| 10000
| 175
|
Lama
| 30
| 650
| Mule
| 20
| 700
| Ox
| 15
| 1000
|
Partridge
| 0.05
|
| Peacock
| 0.5
|
| Pegasus
| 40000
| 1000
|
Pigeon
| 0.01
| 1.5
| Pigeon, homing
| 100
|
| Piglet
| 1
| 10
|
|
Item
| Cost
| Wt
|
Pig
| 3
| 300
| Pony,riding
| 15
| 400
| Pony,war
| 25
| 450
|
Ram
| 4
|
| Roc
| 30000
| 25000
| Sea horse
| 15000
| 1500
|
Sheep
| 2
| 50
| Songbird
| 0.04
| 1
| Swan
| 0.5
|
|
Unicorn
| 500000
| 800
| Wyvern
| 25000
| 6000
| Yak
| 9
| 480
|
|
[E1] General Equipment
[E1.6] Tack and Harness
Item
| Cost
| Wt
| Source
|
Barding, Banded
| 400
| 150
| RC0
| Barding, Chain
| 150
| 60
| RC0
| Barding, Field
| 600
| 400
| RC0
|
Barding, Half brigandine
| 500
| 100
| PH2
| Barding, Joust
| 700
| 500
| RC0
| Barding, Leather
| 40
| 25
| RC0
|
Barding, Padded, Full
| 150
| 60
| PH2
| Barding, Padded, Half
| 100
| 40
| PH2
| Barding, Plate
| 500
| 300
| RC0
|
Barding, Plate, Full
| 2000
| 500
| PH2
| Barding, Plate, Half
| 800
| 250
|
| Barding, Scale
| 75
| 40
| RC0
|
Barding, Scale, Full
| 1000
| 300
| PH2
| Barding, Scale, Half
| 500
| 200
| PH2
| Barding, Splint
| 400
| 400
|
|
Bit & Bridle
| 1.5
| 2
| PH1
| Halter
| 0.05
| 0.1
| PH2
| Harness
| 1.2
| 10
| PH1
|
Harness, Cart
| 2
| 10
| PH2
| Horseshoes (installed)
| 1
| 10
| PH2
| Leash, Dog
| 0.5
| 1
| AWRC2
|
Saddle, Pack
| 5
| 15
| PH2
| Sabble, Riding
| 10
| 35
| PH1
| Saddle Bags,large
| 4
| 8
| PH1
|
Saddle Bags,small
| 3
| 5
| PH1
| Saddle Blanket
| 0.3
| 4
| PH1
| Yoke, Horse
| 5
| 15
| PH2
|
Yoke, Ox
| 3
| 20
| PH2
|
|
[E1] General Equipment
[E1.11] Transports
Item
| Cost
| Wt
|
Barge
| 500
|
| Barge/Raft, Small
| 50
|
| Barge/Raft, Small (/sq.yd.)
| 1
| 10
|
Boat, Collapsible
| 500
| 60
| Boat, River
| 4000
| RC0
| Boat, Sailing
| 2000
| RC0
|
Boat, Small
| 75
| 90
| Boat, Long
| 150
| 25000
| Canoe, Small
| 30
| 80
|
Canoe, Large
| 50
| 120
| Canoe, War
| 100
| 160
| Caravel
| 10000
|
|
Cart
| 50
| 80
| Carriage, Common
| 150
|
| Carriage, Ornamental
| 7000
|
|
Chariot, Riding
| 200
| 400
| Chariot, War
| 500
| 500
| Coach, Royal
| 200
| 1800
|
Coaster
| 5000
|
| Cog
| 10000
|
| Curragh
| 500
|
|
Dog-sled
| 30
| 70
| Drakkar
| 25000
|
| Dromond
| 15000
|
|
Galleon
| 50000
|
| Galley, Large
| 25000
| 275000
| Galley, Small
| 10000
| 225000
|
Galley, War
| 40000
| 250000
| Kayak
| 250
| 50
| Knarr
| 3000
|
|
Lifeboat, Ship's
| 1000
|
| Longship
| 10000
|
| Oar
| 0.5
| 5
|
Oar, Galey
| 10
|
| Paddle
| 0.3
| 3.5
| Raft or small keelboat
| 100
|
|
Raft, Professional (/sq.ft.)
| 1
|
| Sail
| 20
|
| Sedan Chair
| 100
|
|
Ship, Merchant, Large
| 15000
| 250000
| Ship, Merchant, Small
| 5000
| 200000
| Ship, Sailing, Large
| 20000
|
|
Ship, Sailing, Small
| 5000
|
| Ship, War
| 20000
| 300000
| Troop Transport
| 30000
|
|
|
Item
| Cost
| Wt
|
Wagon, Closed
| 250
| 2000
| Wagon, Open
| 150
| 1500
| Wagon Wheel
| 5
|
|
|
[E1] General Equipment
[E1.12] Hirelings/Services
Item
| Cost /day
|
Alchemist
| 10
| Animal Trainer
| 3
| Archer (longbow)
| 0.1
|
Archer (shortbow)
| 0.05
| Armor repair
| 12
| Armorer
| 5
|
Artillerist
| 0.12
| Bath
| 0.03
| Bearer/Porter
| 0.01
|
Blacksmith
| 3
| Boatwright
| 0.1
| Bowyer/Fletcher
| 1
|
Captain
| 15
| Carpenter
| 0.03
| Clerk (per letter)
| 0.2
|
Crossbowman
| 0.05
| Doctor, Leech or bleeding
| 3
| Engineer-Architect
| 5
|
Engineer-Artillerist
| 7
| Engineer-Sapper/Miner
| 7
| Footman, Heavy
| 0.05
|
Footman, Light
| 0.03
| Footman, Pikeman
| 0.08
| Grain/Stabling for horse
| 0.5
|
Guide, City
| 0.5
| Habilar, Heavy
| 0.08
| Habilar, Light
| 0.05
|
Horse grooming
| 0.3
| Horseman, Archer
| 0.15
| Horseman, Crossbowman
| 0.1
|
Horseman, Heavy
| 0.15
| Horseman, Light
| 0.08
| Horseman, Medium
| 0.1
|
Jeweler-Gemcutter
| 5
| Lantern/Torchbearer
| 0.1
| Laundry (load)
| 0.01
|
Leather Worker
| 0.02
| Lieutenant
| 8
| Limner
| 1
|
Linkboy
| 0.01
| Mason
| 0.04
| Messenger
| 2
|
Messenger, in city
| 0.1
| Minstrel
| 3
| Month,city,Common room
| 20
|
|
Source
| Cost /day
|
Month,city,Poor room
| 0.6
| Month, Common room
| 12
| Month, Double room
| 58
|
Month, Latrine, Separate
| 2
| Month, Poor room
| 0.8
| Month, Private room
| 29
|
Mourner
| 0.2
| Night, Common room
| 0.5
| Night, Double room
| 2
|
Night, Poor room
| 0.05
| Night, Private/Good room
| 1
| Night guard
| 15
|
Pack Handler
| 0.02
| Sapper/Miner
| 0.1
| Sage
| 100
|
Serjeant
| 4
| Scribe
| 0.5
| Ship Crew, Marines
| 0.08
|
Ship Crew, Mates
| 1
| Ship Crew, Oarsmen
| 0.12
| Ship Crew, Sailors
| 0.05
|
Ship Master
| 15
| Slinger
| 0.08
| Spy
| 60
|
Steward/Castellan
| 30
| Tailor
| 0.02
| Teamster (/mile)
| 0.05
|
Teamster w/wagon (/mile)
| 0.1
| Valet/Lackey
| 0.03
| Weapon Maker
| 5
|
Weapon repair
| 9
| Weaver
| 0.02
| Week, Common room
| 3
|
Week, Double room
| 9
| Week, Poor room
| 0.2
| Week, Private room
| 4
|
|
[E2] Weapons
[E2.1] Weapons Table Notes
Cost: In gold pieces (gp).
| Weight: In pounds (lbs).
| Size: See [C7.1] for what size weapons you can wield. "*"=2 hands to fire; "n"=no hands to use; "s"=several people to operate; "^"=mounted weapon (or lose 1 die type).
| #Att: Base number of attacks. "1" is "Other Weapon" (except for Swords), "2" is "Dagger" (except for Bows), "3" is "Dart". "*"=2 hands to reload; "n"=auto-reloads/doesn't need hands; "!"=no more than this #Att possible except by magic/psionics
| Size -M: Damage to Size M and smaller targets. "e" dice are open-ended (if you roll max, roll again and add that to result).
| Size L+: Damage to Size L and larger targets.
| Critical: Critical range / multiplier. If none is given, assume 20/x2.
| Stat (Optional): Which stats are used for TH/dmg for this weapon. Usually [C5] is used instead of this column. "SR" is "Strength Rating" of the weapon (not the user). "Nat" is "Natural" (Str+Dex+2).
| Type: B=Blunt, E=Entangling, I=Injecting, P=Piercing, S=Slashing, X=eXplosive
| SpeedF (Optional): Speed Factor, which modifies your initiative. Rarely used.
|
|
[E2.2] Weapons Table
Weapon
| Cost
| Weight
| Size
| #Att
| Size -M
| Size L+
| Critical
| Stat
| Type
| SpeedF
| Source
| New?
|
Aklys
| 2
| 4
| S
| 1*
| 1d6
| 1d3
| 20/x2
| Dex
| B/E
| 4
| UA1
|
| Armor, Spiked Leather
| 30
| 25
| Mn
| 1n!
| 1d3
| 1d3
| ?
| ˝Str,Nat
| P
| 1
|
|
| Arquebus
| 500
| 10
| M
| 1/2*
| powder
| powder
| 20/x2
| Dex
| P/X
| 15
| PH2
|
|
" Ammo: Gun/Black Powder
| 25
| 1
| -
| -
| 1e12
| 1e12
| ?
| -
| X
| -
| DM
|
| " Ammo: Smoke/Gray Powder
| 10
| 1
| -
| -
| 1e10
| 1e10
| ?
| -
| X
| -
| PH2
|
| " Ammo: White/Flash Powder
| 5
| 1
| -
| -
| 1e8
| 1e8
| ?
| -
| X
| -
| DM
|
|
Arquebus, Caviler
| 450
| 11
| M
| 1/3*
| 1e8
| 1e8
| ?
| Dex
| P/X
| 12
| FRA2
|
| Arquebus, Musket
| 800
| 20
| M
| 1/3*
| 1e12
| 1e12
| ?
| Dex
| P/X
| 17
| FRA2
|
| Axe, Battle
| 5
| 6
| M
| 1
| 1d8
| 1d8
| 20/x2
| Str
| S
| 7
| RC0
|
|
Axe, Battle [3E]
| 10
| 7
| M
| ?
| 1d8
| 1d8
| 20/x3
| ?
| S
| ?
| PH3
|
| Axe, Broad
| 30
| 14
| L
| 1
| 1d10
| 1d10
| 20/x2
| Str
| S
| 10
|
|
| Axe, Great
| 40
| 50
| L
| 1
| 1d12
| 1d12
| 20/x2
| Str
| S
| 14
|
|
|
Axe, Great, Huge
| 300
| 400
| H
| 1
| 1d30
| 1d30
| ?
| Str
| S
| 28
|
|
| Axe, Greataxe [3E]
| 20
| 20
| L
| ?
| 1d12
| 1d12
| 20/x3
| ?
| S
| ?
| PH3
|
| Axe, Hand
| 1
| 4
| M
| 1
| 1d6
| 1d6
| 20/x2
| Str
| S
| 4
| RC0
|
|
Axe, Handaxe [3E]
| 6
| 5
| S
| ?
| 1d6
| 1d6
| 20/x3
| ?
| S
| ?
| PH3
|
| Axe, Orc Double [3E]
| 60
| 25
| L
| 1*
| 1d8,1d8
| 1d8,1d8
| 20/x3
| ?
| S
| ?
| PH3
|
| Axe, Throwing
| 2
| 3
| S
| 3/2
| 1d6
| 1d4
| ?
| ˝Str,Dex
| S
| 3
|
|
|
Axe, Throwing [3E]
| 8
| 4
| S
| ?
| 1d6
| 1d6
| 20/x2
| ?
| S
| ?
| PH3
|
| Axe, Two-handed
| 15
| 10
| L
| 1
| 1d10
| 2d8
| ?
| Str
| S
| 9
|
|
| Axe, Waraxe, Dwarven [3E]
| 30
| 15
| M
| ?
| 1d10
| 1d10
| 20/x3
| ?
| S
| ?
| PH3
|
|
Axe, Woodcutter's
| 0.5
| 4
| M
| 1
| 1d6
| 1d4
| ?
| Str
| S
| 4
|
|
| Ballista
| 75
| 600
| H
| 1/2
| 1d10+6
| 1d10+6
| ?
| SR
| P
| 60
| RC0
|
| Ballista, Heavy
| 6000
| 2000
| Gs
| 1/3s
| round
| round
| ?
| SR
| P
| 60
|
|
|
" Ammo: Heavy Ballista Round
| 5
| 30
| H
| -
| 4d10
| 5d10
| ?
| -
| P
| -
|
|
| Ballista, Light
| 750
| 200
| Hs
| 1/2s
| round
| round
| ?
| SR
| P
| 40
|
|
| " Ammo: Light Ballista Round
| 3
| 16
| L
| -
| 3d8
| 4d8
| ?
| -
| P
| -
|
|
|
Bat'leth (Klingon)
| 20
| 10
| L
| 1
| 2d8
| 4d4
| ?
| Str
| S/P
| 9
| i/Al-
|
| Belaying Pin
| 0.02
| 2
| S
| 1
| 1d4
| 1d4
| ?
| ˝Str
| B
| 4
|
|
| Blowgun, <2'
| 3
| 0.6
| S
| 2
| needle
| needle
| 20/x2
| ˝Dex
| P
| 1
| RC0
|
|
Blowgun, 4'
| 3
| 1
| M
| 2
| needle
| needle
| 20/x2
| ˝Dex
| P
| 4
| UA1
|
| Blowgun, 7'
| 5
| 2
| L
| 2
| needle
| needle
| 20/x2
| Dex
| P
| 5
| UA1
|
| " Ammo: Needle, Barbed
| 0.03
| 0
| T
| -
| 1d3
| 1d2
| 20/x2
| -
| P
| -
|
|
|
" Ammo: Needle, Hollow
| 0.02
| 0
| T
| -
| 1
| 1
| ?
| -
| P/I
| -
|
|
| " Ammo: Needle, Standard
| 0.01
| 0
| T
| -
| 1d2
| 1
| 20/x2
| -
| P
| -
| UA1
|
| Blowgun, Metsubishi
| 2
| 1
| S
| 1/2
| powder
| powder
| ?
| ˝Dex
| X
| 11
|
|
|
" Ammo: Powder, Ashes/Dust
| 0
| 0
| T
| -
| 0
| 0
| ?
| -
| X
| -
|
|
| " Ammo: Powder, Pepper
| 0.04
| 0
| T
| -
| 0
| 0
| ?
| -
| X
| -
|
|
| Blunderbus
| 500
| 12
| M
| 1/2
| 1e4
| 1e4
| ?
| Dex
| P/X
| 15
| FRA2
|
|
Bo Stick
| 0.02
| 4
| M
| 1
| 1d6
| 1d4
| 20/x2
| Str
| B
| 3
|
|
| Bola
| 0.5
| 0.5
| M
| 1
| 1d3
| 1d2
| 20/x2
| Dex
| B/E
| 8
| RC0
|
| Bombard
| 20000
| 2000
| H
| 1/3
| 2e20
| 2e20
| ?
| Dex
| B/X
| 20
| FRA2
|
|
Boomerang
| 1
| 2
| S
| 1
| 1d4
| 1d4
| 20/x2
| ˝Str,Dex
| B
| 2
|
|
| Bore
| 150
| 300
| H
| 1/2
| 1d6+14
| 1d6+14
| ?
| SR
| P
| 30
| RC0
|
| Boulder, Giant
| 0
| 5000
| F
| 1!
| 8d12
| 16d8
| 20/x2
| Str,Dex
| B
| 30
|
|
|
Boulder, Huge
| 0
| 1000
| G
| 1!
| 4d12
| 8d8
| 20/x2
| Str,Dex
| B
| 20
|
|
| Boulder, Large
| 0
| 200
| H
| 1!
| 2d12
| 4d8
| 20/x2
| Str,Dex
| B
| 10
|
|
| Boulder, Medium
| 0
| 50
| L
| 1!
| 1d12
| 2d8
| 20/x2
| Str,Dex
| B
| 5
|
|
|
Boulder, Small
| 0
| 10
| M
| 1!
| 1d6
| 1d8
| 20/x2
| Str,Dex
| B
| 3
|
|
| Bow, Compound Long
| 100
| 3
| L*
| 2*
| arrow
| arrow
| 20/x2
| SR,Dex
| P
| 7
| PH1
|
| Bow, Compound Short
| 75
| 2
| M*
| 2*
| arrow
| arrow
| 20/x2
| SR,Dex
| P
| 6
| PH1
|
|
Bow, Great
| 125
| 8
| H*
| 2*
| arrow
| arrow
| ?
| SR,Dex
| P
| 10
|
|
| Bow, Long
| 40
| 3
| L*
| 2*
| arrow
| arrow
| 20/x2
| SR,Dex
| P
| 8
| RC0
|
| " Ammo: Arrow, Large
| 0.5
| 0.4
| L
| -
| 1d10
| 1d10
| ?
| -
| P
| -
|
|
|
Bow, Longbow [3E]
| 75
| 3
| L
| ?
| arrow
| arrow
| 20/x3
| ?
| P
| ?
| PH3
|
| " Ammo: Arrow [3E]
| 0.05
| 0.15
| M
| ?
| 1d8
| 1d8
| 20/x3
| ?
| P
| ?
| PH3
|
| Bow, Longbow, Composite [3E]
| 100
| 3
| L
| ?
| 1d8
| 1d8
| 20/x3
| ?
| P
| ?
| PH3
|
|
Bow, Pellet
| 50
| 2
| M*
| 3/2*
| pellet
| pellet
| ?
| ˝SR,Dex
| B
| 8
|
|
| " Ammo: Pellet
| 0.02
| 0.2
| S
| -
| 2d4
| 1d6+2
| ?
| -
| B
| -
|
|
| Bow, Pixie
| 50
| 1
| S*
| 2*
| arrow
| arrow
| ?
| Dex
| P
| 4
|
|
|
" Ammo: Arrow, Pixie, Flight
| 0.01
| 0
| T
| -
| 1d4
| 1d2
| ?
| -
| P
| -
|
|
| " Ammo: Arrow, Pixie, Forget
| 0.1
| 0
| T
| -
| 0
| 0
| ?
| -
| P/I
| -
|
|
| " Ammo: Arrow, Pixie, Sleep
| 1
| 0
| T
| -
| 0
| 0
| ?
| -
| P/I
| -
|
|
|
" Ammo: Arrow, Pixie, War
| 0.5
| 0
| T
| -
| 1d4+1
| 1d4+1
| ?
| -
| P
| -
|
|
| Bow, Short
| 25
| 2
| M*
| 2*
| arrow
| arrow
| 20/x2
| SR,Dex
| P
| 7
| RC0
|
| " Ammo: Arrow, Armor Piercer
| 0.25
| 0.2
| S
| -
| 1d4+3
| 1d4+2
| ?
| -
| P/I?
| -
|
|
|
" Ammo: Arrow, Barbed
| 0.1
|
|
|
| 1d6
| 1d6
| ?
|
| P/S
|
|
|
| " Ammo: Arrow, Blunt Head
| 0.01
| 0.3
|
|
| 1d3
| 1d3
| ?
|
| P/B
|
|
|
| " Ammo: Arrow, Broad Head
| 0.1
|
|
|
| 1d6+1
| 1d6
| ?
|
|
|
|
|
|
" Ammo: Arrow, Corded (120')
| 3
| 2.5
|
|
| 1d3
| 1d2
| ?
|
| P/E
|
|
|
| " Ammo: Arrow, Flaming
| 2.5
| 0.4
|
|
| 1d6+1
| 2d4
| ?
|
| P/X
|
|
|
| " Ammo: Arrow, Flight (Normal)
| 0.02
| 0.2
| S
| -
| 1d6
| 1d6
| ?
| -
| P
| -
| PH1
|
|
" Ammo: Arrow, Frog Crotch
| 0.5
| 0.2
| S
| -
| 1d6
| 1d3
| ?
| -
| P/S
| -
|
|
| " Ammo: Arrow, Grappling (120')
| 5
| 3
|
|
| 1d4
| 1d3
| ?
|
| P/E
|
|
|
| " Ammo: Arrow, Humming Bulb
| 0.5
| 0.2
| S
| -
| 1d2
| 1d2
| ?
| -
| B/X
| -
|
|
|
" Ammo: Arrow, Hunting
| 0.01
| 0.1
| S
| -
| 1d4
| 1d4
| ?
| -
| P
| -
|
|
| " Ammo: Arrow, Leaf Head
| 1
| 0.2
| S
| -
| 1d8
| 1d6
| ?
| -
| P
| -
|
|
| " Ammo: Arrow, Sheaf/War
| 0.2
| 0.3
| M
| -
| 1d8
| 1d8
| ?
| -
| P
| -
|
|
|
" Ammo: Arrow, Spiral
| 0.5
|
|
|
| 1d6+1
| 1d6+1
| ?
|
| P/I
|
|
|
| " Ammo: Arrow, Stonetip/Crude
| 0
| 0.3
| S
| -
| 1d5
| 1d5
| ?
| -
| P
| -
|
|
| " Ammo: Arrow, Wooden
| 0
| 0.1
|
|
| 1d5
| 1d3
| ?
|
|
|
|
|
|
Bow, Shortbow [3E]
| 30
| 2
| M
| ?
| arrow
| arrow
| 20/x3
| ?
| P
| ?
| PH3
|
| " Ammo: Arrow [3E]
| 0.05
| 0.15
| S
| ?
| 1d6
| 1d6
| 20/x2
| ?
| P
| ?
| PH3
|
| Bow, Shortbow, Composite [3E]
| 75
| 2
| M
| ?
| 1d6
| 1d6
| 20/x3
| ?
| P
| ?
| PH3
|
|
Bow, Sword
| 2000
| 80
| H*
| 1*
| sword
| sword
| ?
| SR,Dex
| P
| 20
|
|
| Buckler, Spiked
| 10
| 5
| S
| 1!
| 1d4
| 1d3
| ?
| Str
| P
| 4
| UA1
|
| Caltrop
| 0.2
| 0.2
| S
| 5!
| 1
| 1d2
| 20/x2
| Dex
| P
| 2
| UA1
|
|
Caltrop, Tetsu-bishi
| 0.25
| 0.3
| S
| 5!
| 1d4
| 1d4
| ?
| Dex
| P
| 4
|
|
| Catapult, Giant
| 16000
| 12000
| Fs
| 1/4s
| boulder
| boulder
| ?
| SR
| B
| 80
|
|
| Catapult, Hand
| 250
| 16
| M
| 1/2*
| stone
| stone
| ?
| SR
| B
| 12
|
|
|
Catapult, Heavy
| 2000
| 2000
| Gs
| 1/3s
| boulder
| boulder
| ?
| SR
| B
| 60
|
|
| Catapult, Heavy [0E]
| 250
| 1800
| H
| 1/6
| 1d10+10
| 1d10+10
| ?
| SR
| B
| 180
| RC0
|
| Catapult, Light
| 1500
| 1000
| Hs
| 1/2s
| boulder
| boulder
| ?
| SR
| B
| 40
|
|
|
Catapult, Light [0E]
| 150
| 1200
| H
| 1/5
| 1d8+8
| 1d8+8
| ?
| SR
| B
| 120
| RC0
|
| Cestus / Punch-cutter
| 1
| 1
| S
| 1
| 1d+2
| 1d+2
| ?
| Str,Nat
| S
| 1
| RC0
|
| Chain, Heavy, 4'
| 16
| 12
| M
| 1
| 1d6
| 1d4
| ?
| ˝Str,˝Dex
| B/E
| 8
|
|
|
Chain, Heavy, 8'
| 32
| 24
| L
| 1
| 1d6+1
| 1d6
| ?
| ˝Str,˝Dex
| B/E
| 12
|
|
| Chain, Light, 4'
| 12
| 4
| M
| 1
| 1d4
| 1d3
| ?
| ˝Str,˝Dex
| B/E
| 3
|
|
| Chain, Light, 8'
| 24
| 8
| L
| 1
| 1d4+1
| 1d4
| ?
| ˝Str,˝Dex
| B/E
| 5
|
|
|
Chain, Spiked [3E]
| 25
| 15
| L
| ?
| 2d4
| 2d4
| 20/x2
| ?
| P
| ?
| PH3
|
| Chain, Whipping
| 10
| 4
| M
| 1
| 1d8
| 1d6
| ?
| Str
| B/S
| 6
|
|
| Club
| 0
| 3
| M
| 1
| 1d6
| 1d3
| ?
| Str
| B
| 4
| RC0
|
|
Club (thrown)
| 0
| 3
| M
| 1
| 1d6
| 1d3
| ?
| ˝Str,Dex
| B
| 5
|
|
| Club [3E]
| 0
| 3
| M
| ?
| 1d6
| 1d6
| 20/x2
| ?
| B
| ?
| PH3
|
| Club, Giant
| 0
| 200
| G
| 1
| 4d10
| 4d8
| ?
| Str
| B
| 32
|
|
|
Club, Greatclub [3E]
| 5
| 10
| L
| ?
| 1d10
| 1d10
| 20/x2
| ?
| B
| ?
| PH3
|
| Club, Huge
| 0
| 50
| H
| 1
| 3d8
| 3d6
| ?
| Str
| B
| 16
|
|
| Club, Large / Great
| 0
| 12
| L
| 1
| 2d6
| 2d4
| ?
| Str
| B
| 8
|
|
|
Club, Spiked
| 1
| 4
| M
| 1
| 1d8
| 1d6
| ?
| Str
| B/P
| 6
|
|
| Club, Spiked (thrown)
| 1
| 4
| M
| 1
| 1d8
| 1d6
| ?
| ˝Str,Dex
| B/P
| 7
|
|
| Club, Spiked, Large
| 8
| 16
| L
| 1
| 2d8
| 2d8
| ?
| Str
| B/P
| 12
|
|
|
Crossbow, Flame Thrower
| 300
| 20
| L
| 1/2
| powder
| powder
| ?
| Dex
| X
| * 10
| i/Bla
|
| Crossbow, Hand
| 300
| 3
| S
| 1*
| quarrel
| quarrel
| ?
| ˝SR,Dex
| P
| 5
| UA1
|
| " Ammo: Quarrel, Hand
| 1
| 0.1
| T
| -
| 2d3
| 2d2
| ?
| -
| P
| -
| UA1
|
|
Crossbow, Hand [3E]
| 100
| 3
| T
| ?
| 1d4
| 1d4
| 19-20/x2
| ?
| P
| ?
| PH3
|
| Crossbow, Heavy
| 50
| 8
| L
| 1*
| quarrel
| quarrel
| ?
| SR,Dex
| P
| 10
| RC0
|
| " Ammo: Quarrel, Heavy
| 0.2
| 0.3
| M
| -
| 2d6
| 2d8
| ?
| -
| P
| -
| RC0
|
|
Crossbow, Heavy [3E]
| 50
| 9
| M
| ?
| quarrel
| quarrel
| 19-20/x2
| ?
| P
| ?
| PH3
|
| " Ammo: Quarrels [3E]
| 1
| 1
| S
| ?
| 1d10
| 1d10
| NA
| ?
| P
| ?
| PH3
|
| Crossbow, Light
| 30
| 5
| M
| 1*
| quarrel
| quarrel
| ?
| ˝SR,Dex
| P
| 7
| RC0
|
|
" Ammo: Quarrel, Armor Piercer
| 1
| 0.3
| S
| -
| 1d4+4
| 1d8+4
| ?
| -
| P
| -
|
|
| " Ammo: Quarrel, Light
| 0.1
| 0.2
| S
| -
| 2d4
| 2d6
| ?
| -
| P
| -
| RC0
|
| Crossbow, Light [3E]
| 35
| 6
| S
| ?
| quarrel
| quarrel
| 19-20/x2
| ?
| P
| ?
| PH3
|
|
" Ammo: Quarrels [3E]
| 0.1
| 0.1
| T
| ?
| 1d8
| 1d8
| NA
| ?
| P
| ?
| PH3
|
| Crossbow, Light, Double Shot
| 70
| 8
| M
| 2*
| quarrel
| quarrel
| ?
| ĽSR,Dex
| P
| 9
|
|
| Crossbow, Repeating
| 160
| 16
| L
| 2*
| quarrel
| quarrel
| ?
| SR,Dex
| P
| 8
|
|
|
Crossbow, Repeating [3E]
| 250
| 16
| M
| ?
| 1d8
| 1d8
| 19-20/x2
| ?
| P
| ?
| PH3
|
| Dagger / Dirk
| 2
| 1
| S
| 1(2)
| 1d4
| 1d3
| ?
| Str
| P/S
| 2
| PH1
|
| Dagger [3E]
| 2
| 1
| T
| ?
| 1d4
| 1d4
| 19-20/x2
| ?
| P
| ?
| PH3
|
|
Dagger [0E]
| 3
| 1
| S
| 1
| 1d4
| 1d4
| ?
| Str
| P/S
| 2
| RC0
|
| Dagger, Averaging
| 7
| 0.5
| S
| 1 (2)
| 1d2+1
| 1d2+1
| ?
| Str
| P/S
| ?
| DM
| 3.2
| Dagger, Long
| 4
| 2
| S
| 1(1˝)
| 1d5
| 1d4
| ?
| Str
| P/S
| 3
|
|
|
Dagger, Parrying
| 5
| 1
| S
| 1
| 1d3
| 1d2
| ?
| ˝Str
| P
| 2
|
|
| Dagger, Punching [3E]
| 2
| 2
| T
| ?
| 1d4
| 1d4
| 20/x3
| ?
| P
| ?
| PH3
|
| Dagger, Silver
| 30
| 1
| S
| 1
| 1d4
| 1d4
| ?
| Str
| P/S
| 2
| RC0
|
|
Dart (thrown)
| 0.5
| 0.5
| S
| 3
| 1d3
| 1d2
| ?
| ˝Str,Dex
| P
| 2
| PH1
|
| Dart [3E]
| 0.5
| 0.5
| S
| ?
| 1d4
| 1d4
| 20/x2
| ?
| P
| ?
| PH3
|
| Dart, Barbed (thrown)
| 1
| 1
| S
| 2
| 1d4
| 1d4
| ?
| ˝Str,Dex
| P
| 4
|
|
|
Fang
| 3
| 3
| S
| 1
| 1d6
| 1d4
| ?
| Str
| P
| 4
|
|
| Flail, Dire [3E]
| 90
| 20
| L
| ?
| 1d8,1d8
| 1d8,1d8
| 20/x2
| ?
| B
| ?
| PH3
|
| Flail, Footman's
| 15
| 15
| L
| 1
| 1d6+1
| 2d4
| ?
| Str
| B
| 7
| PH1
|
|
Flail, Heavy [3E]
| 15
| 20
| L
| ?
| 1d10
| 1d10
| 19-20/x2
| ?
| B
| ?
| PH3
|
| Flail, Horseman's
| 8
| 5
| M^
| 1^
| 1d6+1
| 1d6+1
| ?
| Str
| B
| 6
| PH1
|
| Flail, Light [3E]
| 8
| 5
| M
| ?
| 1d8
| 1d8
| 20/x2
| ?
| B
| ?
| PH3
|
|
Flindbar
| 8
| 6
| M
| 3/2
| 1d4
| 1d4
| ?
| ˝Str,˝Dex
| B/E
| 4
|
|
| Fly Swatter, Giant
| 10
| 30
| H
| 3/2
| 1d10
| 1d6
| ?
| ˝Str,Dex
| B
| 10
|
|
| Gaff/Hook
| 2
| 2
| S
| 1
| 1d4
| 1d3
| ?
| Str,Nat
| P
| 2
|
|
|
Garrot
| 0.5
| 0.1
| S*
| 1
| 1d4
| 1d6
| ?
| Str
| E
| 2
| UA1
|
| Gauntlet, Spiked [3E]
| 5
| 2
| T
| ?
| 1d4
| 1d4
| 20/x2
| ?
| P
| ?
| PH3
|
| Goblin Stick
| 5
| 8
| L
| 1
| 1d4
| 1d6
| ?
| Str
| P
| 7
|
|
|
Grenade, Dust
| 0.1
| 0.2
| S
| 1
| 0
| 0
| ?
| Dex
| X
| 2
|
|
| Grenade, Flashpowder
| 30
| 0.2
| S
| 1
| 1
| 1
| ?
| Dex
| X
| 2
|
|
| Grenade, Pepper
| 1
| 0.2
| S
| 1
| 0
| 0
| ?
| Dex
| X
| 2
|
|
|
Grenade, Poison Smoke
| 12
| 0.2
| S
| 1
| 1d2
| 1
| ?
| Dex
| X
| 2
|
|
| Guisarme [3E]
| 9
| 15
| L
| ?
| 2d4
| 2d4
| 20/x3
| ?
| S
| ?
| PH3
|
| Gunsen / Fan, War
| 4
| 1
| S
| 1
| 1d3
| 1d2
| ?
| ˝Str
| S
| 2
|
|
|
Halfspear [3E]
| 1
| 3
| M
| ?
| 1d6
| 1d6
| 20/x3
| ?
| P
| ?
| PH3
|
| Hammer, Gnome Hooked [3E]
| 20
| 6
| M
| ?
| 1d6,1d4
| 1d6,1d4
| x3/x4
| ?
| B/P
| ?
| PH3
|
| Hammer, Great
| 32
| 40
| H
| 1
| 2d8
| 2d6
| ?
| Str
| B
| 13
|
|
|
Hammer, Light [3E]
| 1
| 2
| S
| ?
| 1d4
| 1d4
| 20/x2
| ?
| B
| ?
| PH3
|
| Hammer, Lucern
| 7
| 15
| L
| 1
| 2d4
| 1d6
| ?
| Str
| B
| 9
| PH1
|
| Hammer, Sledge
| 10
| 10
| M
| 1
| 1d6+1
| 1d4+1
| ?
| Str
| B
| 8
|
|
|
Hammer, Throwing
| 4
| 2.5
| M
| ?
| 1d4
| 1d4
| 20/x2
| ?
| B
| ?
| RC0
|
| Hammer, Throwing (thrown)
| 4
| 2.5
| M
| 3/2
| 1d4
| 1d4
| ?
| ˝Str,Dex
| B
| 4
| RC0
|
| Hammer, War
| 1
| 5
| M
| 1(1)
| 1d6
| 1d6
| ?
| Str
| B
| 4
| RC0
|
|
Hammer, Warhammer [3E]
| 12
| 8
| M
| ?
| 1d8
| 1d8
| 20/x3
| ?
| B
| ?
| PH3
|
| Harpoon
| 5
| 5
| L
| 1
| 2d4
| 2d6
| ?
| ˝Str,Dex
| P/E
| 6
| UA1
|
| Javelin
| 0.5
| 2
| M
| 3/2
| 1d4
| 1d4
| ?
| ˝Str,Dex
| P
| 4
| PH1
|
|
Javelin & Atlatl
| 1
| 3
| M
| 1
| 1d6
| 1d6
| ?
| ˝Str,Dex
| P
| 5
| UA1
|
| Javelin [3E]
| 1
| 2
| M
| ?
| 1d6
| 1d6
| 20/x2
| ?
| P
| ?
| PH3
|
| Javelin [0E]
| 1
| 2
| M
| 3/2
| 1d6
| 1d6
| ?
| ˝Str,Dex
| P
| 4
| RC0
|
|
Javelin, Uchi-ne
| 2
| 1
| S
| 2
| 1d4
| 1d3
| ?
| ˝Str,˝Dex
| P
| 3
|
|
| Jitte
| 0.5
| 1
| S
| 1
| 1d4
| 1d2
| ?
| Str
| E/B
| 2
|
|
| Jo Stick
| 0.03
| 4
| M
| 1
| 1d6
| 1d3
| ?
| Str
| B
| 2
|
|
|
Kama [3E]
| 2
| 2
| S
| ?
| 1d6
| 1d6
| 20/x2
| ?
| S
| ?
| PH3
|
| Kama, Halfling [3E]
| 2
| 1
| T
| ?
| 1d4
| 1d4
| 20/x2
| ?
| S
| ?
| PH3
|
| Kawanaga / Grappling Hook
| 12
| 2
| M
| 1
| 1d3
| 1d2
| ?
| Dex
| E
| 7
|
|
|
Kick-Slasher
| 7
| 3
| Sn
| 1
| 1d4+1
| 1d6+1
| ?
| ˝Str
| S
| 2
|
|
| Kiseru / Iron Pipe
| 3
| 1
| S
| 1
| 1d4
| 1d3
| ?
| Str
| B
| 3
|
|
| Knife
| 0.5
| 0.5
| S
| 1(2)
| 1d3
| 1d3
| ?
| Str
| P/S
| 2
| UA1
|
|
Knuckles, Brass
| 2
| 1
| S
| 1
| 1d3
| 1d2
| ?
| Str,Nat
| B
| 1
|
|
| Kukri [3E]
| 8
| 1
| T
| ?
| 1d4
| 1d4
| 18-20/x2
| ?
| S
| ?
| PH3
|
| Kumade / Rake
| 1
| 2
| M
| 1
| 1d5
| 1d4
| ?
| Str
| S
| 4
|
|
|
Kyoketshogi / Bladed Rope
| 2
| 1
| M
| 1
| 1d4
| 1d4
| ?
| Str
| S/E
| 5
|
|
| Lajatang
| 7
| 6
| L
| 1
| 1d10
| 1d10
| ?
| Str
| S
| 6
|
|
| Lance [0E]
| 10
| 18
| L
| 1
| 1d10
| 1d10
| ?
| Str
| P
| 9
| RC0
|
|
Lance, Dragon, Large
| 320
| 300
| G^
| 1!^
| 3d20
| 6d12
| ?
| Str,˝Dex
| P
| 36
|
|
| Lance, Dragon, Small
| 80
| 39
| H^
| 1!^
| 2d12
| 4d8
| ?
| Str,˝Dex
| P
| 17
|
|
| Lance, Flight
| 6
| 5
| L^
| 1!^
| 1d6+1
| 2d6-1
| ?
| ˝Str,˝Dex
| P
| 5
| PH1
|
|
Lance, Heavy [3E]
| 10
| 10
| M
| ?
| 1d8
| 1d8
| 20/x3
| ?
| P
| ?
| PH3
|
| Lance, Heavy Horse
| 15
| 15
| L^
| 1!^
| 1d8+1
| 3d6
| ?
| Str
| P
| 8
|
|
| Lance, Jousting
| 20
| 20
| L^
| 1!^
| 1d3-1
| 1d2-1
| ?
| ˝Str
| P/B
| 10
|
|
|
Lance, Light [3E]
| 6
| 5
| S
| ?
| 1d6
| 1d6
| 20/x3
| ?
| P
| ?
| PH3
|
| Lance, Light Horse
| 6
| 5
| L^
| 1!^
| 1d6
| 1d8
| ?
| Str
| P
| 6
|
|
| Lance, Medium Horse
| 10
| 10
| L^
| 1!^
| 1d6+1
| 2d6
| ?
| Str
| P
| 7
|
|
|
Lasso
| 0.5
| 2
| L
| 1
| 0
| 0
| ?
| Dex
| E
| 10
| UA1
|
| Mace
| 5
| 3
| M
| 1
| 1d6
| 1d6
| ?
| Str
| B
| 5
| RC0
|
| Mace, Footman's
| 8
| 10
| M
| 1
| 1d6+1
| 1d6
| ?
| Str
| B
| 7
| PH1
|
|
Mace, Great
| 11
| 12
| L
| 1
| 2d8
| 2d6
| ?
| Str
| B
| 8
|
|
| Mace, Heavy [3E]
| 12
| 12
| M
| ?
| 1d8
| 1d8
| 20/x2
| ?
| B
| ?
| PH3
|
| Mace, Horseman's
| 5
| 6
| M^
| 1^
| 1d8
| 1d6
| ?
| Str
| B
| 6
| PH1
|
|
Mace, Light [3E]
| 5
| 6
| S
| ?
| 1d6
| 1d6
| 20/x2
| ?
| B
| ?
| PH3
|
| Machete
| 2
| 3
| S
| 1
| 1d6
| 1d5
| ?
| Str
| S
| 3
|
|
| Machete, Parang
| 8
| 5
| M
| 1
| 1d8
| 1d6
| ?
| Str
| S
| 4
|
|
|
Main-Gauche
| 3
| 2
| S
| 1
| 1d4
| 1d3
| ?
| Str
| P/S
| 2
|
|
| Man Catcher
| 30
| 8
| L
| 1
| 1d2
| 1d2
| ?
| ˝Str
| E
| 7
| UA1
|
| Maul
| 5
| 10
| L
| 1
| 2d4
| 1d10
| ?
| Str
| B
| 9
|
|
|
Monomolecular Blade
| 3000
| 1
| M
| ?
| 3d0
| 3d0
| 20/x4
| ˝Str
| P
| ?
| DM
| 3.2
| Morning Star
| 10
| 12
| M
| 1
| 2d4
| 1d6+1
| ?
| Str
| P/B
| 7
| PH1
|
| Morningstar [3E]
| 8
| 8
| M
| ?
| 1d8
| 1d8
| 20/x2
| ?
| B/P
| ?
| PH3
|
|
Nekode / Climbing Claws
| 3
| 5
| S
| 1
| 1d4
| 1d3
| ?
| Str,Nat
| S
| 1
|
|
| Net
| 5
| 10
| M
| 1
| 0
| 0
| ?
| Dex
| E
| 10
| RC0
|
| Net [3E]
| 20
| 10
| M
| ?
| -
| -
| 20/x2
| ?
| E
| ?
| PH3
|
|
Nunchaku
| 4
| 3
| M
| 1
| 1d6
| 1d6
| ?
| ˝Str,˝Dex
| B/S
| 3
|
|
| Nunchaku, Halfling [3E]
| 2
| 1
| T
| ?
| 1d4
| 1d4
| 20/x2
| ?
| B
| ?
| PH3
|
| Nunchaku, Three-piece rod
| 6
| 5
| M
| 1
| 1d8
| 1d8
| ?
| ˝Str,˝Dex
| B/S
| 7
|
|
|
Nunchuka [3E]
| 2
| 2
| S
| ?
| 1d6
| 1d6
| 20/x2
| ?
| B
| ?
| PH3
|
| Oil, Greek Fire (flask)
| 10
| 2
| S
| 1
| 2d8
| 2d10
| ?
| ˝Dex
| X
| 8
|
|
| Oil, Lamp (barrel)
| 5
| 100
| L
| 1/2
| 8d6
| 8d8
| ?
| ˝Dex
| X
| 16
|
|
|
Oil, Lamp (flask)
| 0.06
| 1
| S
| 1
| 2d6
| 2d8
| ?
| ˝Dex
| X
| 8
| RC0
|
| Pick, Footman's
| 8
| 6
| M
| 1
| 1d6+1
| 2d4
| ?
| Str
| P
| 7
| PH1
|
| Pick, Heavy [3E]
| 8
| 6
| M
| ?
| 1d6
| 1d6
| 20/x4
| ?
| P
| ?
| PH3
|
|
Pick, Horseman's
| 7
| 4
| M^
| 1^
| 1d6+1
| 1d6
| ?
| Str
| P
| 5
| PH1
|
| Pick, Light [3E]
| 4
| 4
| S
| ?
| 1d4
| 1d4
| 20/x4
| ?
| P
| ?
| PH3
|
| Pike
| 3
| 8
| L
| 1
| 1d10
| 1d10
| ?
| Str
| P
| 4
| RC0
|
|
Pole Arm
| 7
| 15
| L
| 1
| 1d10
| 1d10
| ?
| Str
| P/S
| 8
| RC0
|
| Pole Arm, Awl Pike
| 5
| 12
| L
| 1
| 1d6
| 1d12
| ?
| Str
| P
| 13
| PH1
|
| Pole Arm, Bardiche
| 7
| 12
| L
| 1
| 2d4
| 2d6
| ?
| Str
| S
| 9
| PH1
|
|
Pole Arm, Bec de corbin
| 8
| 10
| L
| 1
| 1d8
| 1d6
| ?
| Str
| P/B
| 9
| PH1
|
| Pole Arm, Bill-Guisarme
| 7
| 15
| L
| 1
| 2d4
| 1d10
| ?
| Str
| P/S
| 10
| PH1
|
| Pole Arm, Fauchard
| 5
| 7
| L
| 1
| 1d6
| 1d8
| ?
| Str
| P/S
| 8
| PH1
|
|
Pole Arm, Fauchard-fork
| 8
| 9
| L
| 1
| 1d8
| 1d10
| ?
| Str
| P/S
| 8
| PH1
|
| Pole Arm, Glaive
| 6
| 8
| L
| 1
| 1d6
| 1d10
| ?
| Str
| S
| 8
| PH1
|
| Pole Arm, Glaive [3E]
| 8
| 15
| L
| ?
| 1d10
| 1d10
| 20/x3
| ?
| S
| ?
| PH3
|
|
Pole Arm, Glaive-Guisarme
| 10
| 10
| L
| 1
| 2d4
| 2d6
| ?
| Str
| P/S
| 9
| PH1
|
| Pole Arm, Guisarme
| 5
| 8
| L
| 1
| 2d4
| 1d8
| ?
| Str
| S
| 8
| PH1
|
| Pole Arm, Guisarme-Voulge
| 8
| 15
| L
| 1
| 2d4
| 2d4
| ?
| Str
| P/S
| 10
| PH1
|
|
Pole Arm, Halberd
| 7
| 15
| L
| 1
| 1d10
| 2d6
| ?
| Str
| P/S
| 9
| RC0
|
| Pole Arm, Halberd [3E]
| 10
| 15
| L
| ?
| 1d10
| 1d10
| 20/x3
| ?
| P/S
| ?
| PH3
|
| Pole Arm, Halberd, Great
| 25
| 35
| H
| 1
| 1d12
| 2d8
| ?
| Str
| P/S
| 12
|
|
|
Pole Arm, Hook Fauchard
| 10
| 8
| L
| 1
| 1d4
| 1d4
| ?
| Str
| P/S/E
| 9
| UA1
|
| Pole Arm, Military Fork
| 4
| 8
| L
| 1
| 1d8
| 2d4
| ?
| Str
| P
| 7
| PH1
|
| Pole Arm, Nagimaki
| 6
| 6
| L
| 1
| 1d6
| 1d8
| ?
| Str
| S
| 6
|
|
|
Pole Arm, Naginata
| 8
| 10
| L
| 1
| 1d8
| 1d10
| ?
| Str
| S
| 7
|
|
| Pole Arm, Partisan
| 10
| 8
| L
| 1
| 1d6
| 1d6+1
| ?
| Str
| P
| 9
| PH1
|
| Pole Arm, Ranseur
| 6
| 7
| L
| 1
| 2d4
| 2d4
| ?
| Str
| P
| 8
| PH1
|
|
Pole Arm, Ranseur [3E]
| 10
| 15
| L
| ?
| 2d4
| 2d4
| 20/x3
| ?
| P
| ?
| PH3
|
| Pole Arm, Spetum
| 5
| 7
| L
| 1
| 1d6+1
| 2d6
| ?
| Str
| P
| 8
| PH1
|
| Pole Arm, Tetsubo
| 2
| 7
| L
| 1
| 1d8
| 1d8
| ?
| Str
| B
| 7
|
|
|
Pole Arm, Voulge
| 5
| 12
| L
| 1
| 2d4
| 2d4
| ?
| Str
| S
| 10
| PH1
|
| Poleaxe
| 5
| 12
| L
| 1
| 1d10
| 1d10
| ?
| Str
| S
| 6
| RC0
|
| Ram
| 500
| 6000
| Fs
| 1!s
| 2d8+16
| 2d12+24
| ?
| SR
| B/P
| 50
|
|
|
Ram Catcher
| 20
| 20
| L
| 1
| 1d8
| 1d8
| ?
| ˝Str,˝Dex
| E
| 15
|
|
| Ram, Battering
| 100
| 300
| H
| 1/2
| 1d6+8
| 1d6+8
| ?
| SR
| B/P
| 30
| RC0
|
| Ribald
| 1200
| 80
| L
| 12/24*
| 1e4
| 1e4
| ?
| Dex
| P/X
| 16
| FRA2
|
|
Rock (thrown)
| 0
| 1
| S
| 1
| 1d3
| 1d3
| ?
| Dex
| B
| 1
| RC0
|
| Sai
| 0.5
| 2
| S
| 1
| 1d4
| 1d2
| ?
| Str
| P/B
| 2
|
|
| Sang kauw
| 5
| 10
| M
| 1
| 1d8
| 1d6
| ?
| Str
| S/P
| 7
|
|
|
Sap / Blackjack
| 1
| 0.5
| S
| 1
| 1d3
| 1d2
| ?
| Str
| B
| 2
| RC0
|
| Sap [3E]
| 1
| 3
| S
| ?
| 1d6
| 1d6
| 20/x2
| ?
| B
| ?
| PH3
|
| Scissors, Two-Handed
| 60
| 20
| L*
| 1
| 1d12
| 1d12
| ?
| Str
| S/P
| 18
|
|
|
Scourge
| 1
| 2
| S
| 1
| 1d4
| 1d2
| ?
| ˝Str,˝Dex
| S/E
| 5
|
|
| Scythe
| 5
| 8
| M
| 1
| 1d6+1
| 1d8
| ?
| Str
| P/S
| 8
|
|
| Scythe [3E]
| 10
| 12
| L
| ?
| 2d4
| 2d4
| 20/x4
| ?
| P/S
| ?
| PH3
|
|
Scythe, Great
| 40
| 16
| L
| 1
| 1d10+1
| 1d12
| ?
| Str
| P/S
| 12
|
|
| Shaken
| 2
| 0.5
| S
| 2
| 1d4
| 1d4
| ?
| ˝Str,Dex
| P
| 4
|
|
| Shield, Horned
| 15
| 11
| M
| 1
| 1d2
| 1d2
| ?
| ˝Str
| B
| 7
| RC0
|
|
Shield, Knife
| 65
| 13
| M
| 1
| 1d4+1
| 1d4+1
| ?
| ˝Str
| P/B
| 8
| RC0
|
| Shield, Large
| 14
| 20
| L
| 1
| 1d6
| 1d4
| ?
| ˝Str
| B
| 9
|
|
| Shield, Medium
| 7
| 10
| M
| 1
| 1d4
| 1d3
| ?
| ˝Str
| B
| 6
|
|
|
Shield, Small
| 3
| 5
| S
| 1
| 1d3
| 1d2
| ?
| ˝Str
| B
| 4
|
|
| Shield, Sword
| 200
| 19
| M
| 1
| 1d4+2
| 1d4+2
| ?
| ˝Str
| P
| 9
| RC0
|
| Shield, Tower / Body
| 10
| 15
| L
| 1
| 1d5
| 1d4
| ?
| ˝Str
| B
| 8
|
|
|
Shield, Tusked
| 200
| 24
| M
| 1
| 1d4+1
| 1d4+1
| ?
| ˝Str
| B/P
| 10
| RC0
|
| Shuriken [3E]
| 1
| 0.1
| T
| ?
| 1
| 1
| 20/x2
| ?
| P
| ?
| PH3
|
| Shuriken, Giant / Sword, Star / Krull Glaive
| 80
| 6
| M
| 1
| 1d6
| 1d8
| ?
| ˝Str,Dex
| P
| 8
|
|
|
Shuriken, Spike
| 3
| 0.1
| S
| 3
| 1d4
| 1d3
| ?
| ˝Str,Dex
| P
| 4
|
|
| Shuriken, Star, Large
| 4
| 0.3
| S
| 2
| 1d4
| 1d4
| ?
| ˝Str,Dex
| P
| 4
|
|
| Shuriken, Star, Medium
| 3
| 0.2
| S
| 3
| 1d3
| 1d3
| ?
| ˝Str,Dex
| P
| 3
|
|
|
Shuriken, Star, Small
| 2
| 0.1
| S
| 4
| 1d2
| 1d2
| ?
| ˝Str,Dex
| P
| 2
|
|
| Siangham [3E]
| 3
| 1
| S
| ?
| 1d6
| 1d6
| 20/x2
| ?
| P
| ?
| PH3
|
| Siangham, Halfling [3E]
| 2
| 1
| T
| ?
| 1d4
| 1d4
| 20/x2
| ?
| P
| ?
| PH3
|
|
Siangkam
| 2
| 0.5
| S
| 1
| 1d4+1
| 1d4
| ?
| Str
| P/S
| 3
|
|
| Sickle
| 0.6
| 3
| S
| 1
| 1d4+1
| 1d4
| ?
| Str
| S
| 4
|
|
| Sickle [3E]
| 6
| 3
| S
| ?
| 1d6
| 1d6
| 20/x2
| ?
| S
| ?
| PH3
|
|
Sickle, Kama
| 1
| 2
| S
| 1
| 1d6
| 1d4
| ?
| Str
| S
| 4
|
|
| Sickle, Kusari-gama
| 3
| 3
| S
| 1
| 1d6
| 1d4
| ?
| Str
| S/E
| 6
|
|
| Sickle, Large
| 2
| 6
| M
| 1
| 2d4
| 2d4-1
| ?
| Str
| S
| 8
|
|
|
Sickle, Throwing
| 1
| 3
| S
| 1(1˝)
| 1d4+1
| 1d4
| ?
| Str
| S
| 4
|
|
| Sling
| 0.05
| 0.1
| S
| 1
| stone
| stone
| ?
| ˝Str,Dex
| B
| 6
| RC0
|
| " Ammo: Bullet
| 0.01
| 0.2
| T
| ?
| 1d4+1
| 1d6+1
| 20/x2
| ?
| B
| ?
| PH1
|
|
" Ammo: Stone
| 0
| 0.1
| T
| ?
| 1d4
| 1d4
| 20/x2
| ?
| B
| ?
| RC0
|
| Sling [3E]
| 0
| 0
| S
| ?
| 1d4
| 1d4
| 20/x2
| ?
| B
| ?
| PH3
|
| " Ammo: Bullet [3E]
| 0.005
| 0.25
| T
| ?
| NA
| NA
| NA
| ?
| B
| ?
| PH3
|
|
Sode garami
| 5
| 5
| M
| 1
| 1d4
| 1d3
| ?
| ˝Dex
| E
| 7
|
|
| Sow
| 750
| 4000
| Fs
| 1!s
| 2d8+8
| 2d12+36
| ?
| SR
| P
| 60
|
|
| Spear
| 0.8
| 5
| M
| 1(1˝)
| 1d6
| 1d8
| ?
| Str
| P
| 6
| RC0
|
|
Spear, Chained / Chijiriki
| 6
| 6
| M
| 1
| 1d6
| 1d8
| ?
| Str
| P/E
| 8
|
|
| Spear, Concealed / Shakujo Yari
| 5
| 5
| M
| 1(1˝)
| 1d6
| 1d8
| ?
| Str
| P
| 6
|
|
| Spear, Large
| 3
| 20
| L
| 1(1˝)
| 2d6
| 2d8
| ?
| Str
| P
| 9
|
|
|
Spear, Long
| 1
| 7
| L
| 1(1˝)
| 1d8
| 1d10
| ?
| Str
| P
| 7
|
|
| Spear, Longspear [3E]
| 5
| 9
| L
| ?
| 1d8
| 1d8
| 20/x3
| ?
| P
| ?
| PH3
|
| Spear, Shortspear [3E]
| 2
| 5
| L
| ?
| 1d8
| 1d8
| 20/x3
| ?
| P
| ?
| PH3
|
|
Staff Sling (melee)
| 0.2
| 2
| M
| 1
| 1d4
| 1d4
| ?
| Str
| B
| 5
| UA1
|
| Staff Sling (missile)
| 0.2
| 2
| M*
| 1
| stone
| stone
| ?
| ˝Str,Dex
| B
| 11
| UA1
|
| " Ammo: Staff Sling Bullet
| 0.02
| 0.4
| S
| -
| 2d4
| 1d6+2
| ?
| -
| B
| -
| UA1
|
|
" Ammo: Staff Sling Stone
| 0
| 0.3
| S
| -
| 1d8
| 2d4
| ?
| -
| B
| -
| UA1
|
| Staff, Quarter
| 0
| 4
| L
| 1
| 1d6
| 1d6
| ?
| Str
| B
| 4
| RC0
|
| Staff, Quarterstaff [3E]
| 0
| 4
| L
| ?
| 1d6,1d6
| 1d6,1d6
| 20/x2
| ?
| B
| ?
| PH3
|
|
Starwheel
| 1000
| 5
| S
| 1/2
| 1e4
| 1e4
| ?
| Dex
| P/X
| 10
| FRA2
|
| Starwheel, Pepper Box
| 10000
| 15
| M
| 1/2
| 1e4
| 1e4
| ?
| Dex
| P/X
| 30
| DM
|
| Stiletto
| 0.5
| 0.5
| S
| 1
| 1d3
| 1d3
| ?
| Str
| P
| 2
|
|
|
Stinkpot
| 0.1
| 0.5
| S
| -
| 1d3
| 1d3
| ?
| -
| X
| -
|
|
| Sword, Bastard
| 25
| 10
| M
| 1
| 2d4
| 2d8
| ?
| Str
| S
| 6
| RC0
|
| Sword, Bastard [3E]
| 35
| 10
| M
| ?
| 1d10
| 1d10
| 19-20/x2
| ?
| S
| ?
| PH3
|
|
Sword, Broad / Medium
| 10
| 4
| M
| 1
| 2d4
| 1d6+1
| ?
| Str
| S
| 5
| PH1
|
| Sword, Class-F
| 3000
| 1000
| F
| 1
| 4d20
| 12d12
| ?
| Str
| S
| 33
|
|
| Sword, Claymore
| 40
| 12
| L
| 1
| 3d3
| 4d4
| ?
| Str
| S
| 8
|
|
|
Sword, Claymore, Averaging
| 50
| 11
| L
| 1
| 3d4
| 3d4
| ?
| Str
| S
| ?
| DM
| 3.2
| Sword, Cutlass
| 12
| 4
| M
| 1
| 1d6
| 1d8
| ?
| Str
| S
| 5
|
|
| Sword, Drusus
| 50
| 3
| M
| 1
| 1d6+1
| 1d8+1
| ?
| Str
| S
| 3
|
|
|
Sword, Falchion
| 17
| 8
| M
| 1
| 1d6+1
| 2d4
| ?
| Str
| S
| 5
| UA1
|
| Sword, Falchion [3E]
| 75
| 16
| L
| ?
| 2d4
| 2d4
| 18-20/x2
| ?
| S
| ?
| PH3
|
| Sword, Great
| 800
| 240
| G
| 1
| 4d10
| 6d12
| ?
| Str
| S
| 22
|
|
|
Sword, Greatsword [3E]
| 50
| 15
| L
| ?
| 2d6
| 2d6
| 19-20/x2
| ?
| S
| ?
| PH3
|
| Sword, Huge
| 200
| 60
| H
| 1
| 2d10
| 3d12
| ?
| Str
| S
| 15
|
|
| Sword, Katana
| 100
| 6
| M
| 1
| 1d10
| 1d12
| ?
| Str
| S
| 4
|
|
|
Sword, Khopesh
| 10
| 7
| M
| 1
| 2d4
| 1d6
| ?
| Str
| S
| 9
| UA1
|
| Sword, Long
| 15
| 4
| M
| 1
| 1d8
| 1d12
| ?
| Str
| S
| 5
| PH1
|
| Sword, Long, Averaging
| 25
| 3
| M
| 1
| 1d10
| 1d10
| ?
| Str
| S
| ?
| DM
| 3.2
|
Sword, Longsword [3E]
| 15
| 4
| M
| ?
| 1d8
| 1d8
| 19-20/x2
| ?
| S
| ?
| PH3
|
| Sword, Ninja-to
| 40
| 5
| S
| 1
| 1d8
| 1d6
| ?
| Str
| S
| 3
|
|
| Sword, Normal
| 10
| 6
| M
| 1
| 1d8
| 1d8
| ?
| Str
| S
| 3
| RC0
|
|
Sword, Pixie
| 30
| 1
| T
| 1
| 1d4
| 1d5
| ?
| Str
| S/P
| 2
|
|
| Sword, Rapier
| 15
| 4
| M
| 1
| 1d6+1
| 1d8+1
| ?
| Str
| P
| 4
|
|
| Sword, Rapier [3E]
| 20
| 3
| M
| ?
| 1d6
| 1d6
| 18-20/x2
| ?
| P
| ?
| PH3
|
|
Sword, Sabre
| 17
| 5
| M
| 1
| 1d6+1
| 1d8+1
| ?
| Str
| S
| 4
|
|
| Sword, Scimitar
| 15
| 4
| M
| 1
| 1d8
| 1d8
| ?
| Str
| S
| 5
| PH1
|
| Sword, Scimitar [3E]
| 15
| 4
| M
| ?
| 1d6
| 1d6
| 18-20/x2
| ?
| S
| ?
| PH3
|
|
Sword, Scimitar, Great
| 45
| 16
| L
| 1
| 2d6
| 4d4
| ?
| Str
| S
| 9
|
|
| Sword, Short
| 7
| 3
| S
| 1
| 1d6
| 1d8
| ?
| Str
| P
| 3
| RC0
|
| Sword, Short [3E]
| 10
| 3
| S
| ?
| 1d6
| 1d6
| 19-20/x2
| ?
| P
| ?
| PH3
|
|
Sword, Two Bladed [3E]
| 100
| 30
| L
| ?
| 1d8,1d8
| 1d8,1d8
| 19-20/x2
| ?
| S
| ?
| PH3
|
| Sword, Two-Handed
| 50
| 15
| L
| 1
| 1d10
| 3d6
| ?
| Str
| S
| 10
| PH1
|
| Sword, Two-Handed [0E]
| 15
| 10
| L
| 1
| 1d10
| 1d10
| ?
| Str
| S
| 10
| RC0
|
|
Sword, Two-Handed, Averaging
| 60
| 14
| L
| 1
| 2d8
| 2d8
| ?
| Str
| S
| ?
| DM
| 3.2
| Sword, Wakizashi
| 30
| 3
| S
| 1
| 1d8
| 1d8
| ?
| Str
| P
| 4
|
|
| Sword, Wooden (Boku-toh)
| 0.5
| 3
|
|
| 1d4
| 1d2
| ?
|
|
|
|
|
|
Torch (lit / thrown)
| 0.1
| 1
| S
| 1
| 1d8
| 1d8
| ?
| Dex
| B/X
| 5
| RC0
|
| Trebuchet
| 5000
| 3000
| Gs
| 1/3s
| boulder
| boulder
| ?
| SR
| B
| 70
|
|
| Trebuchet [0E]
| 400
| 2400
| G
| 1/6
| 1d12+13
| 1d12+13
| ?
| SR
| B
| 240
| RC0
|
|
Trident
| 15
| 5
| L
| 1
| 1d6+1
| 3d4
| ?
| Str
| P
| 7
| PH1
|
| Trident [3E]
| 15
| 5
| M
| ?
| 1d8
| 1d8
| 20/x2
| ?
| P
| ?
| PH3
|
| Trident [0E]
| 5
| 2.5
| M
| 1
| 1d6
| 1d6
| ?
| Str
| P
| 2
| RC0
|
|
Tui-fa/Tonfa
| 1
| 2
| S
| 1
| 1d6
| 1d4
| ?
| ˝Str
| B
| 4
|
|
| Urgrosh, Dwarven [3E]
| 50
| 15
| L
| ?
| 1d8,1d6
| 1d8,1d6
| 20/x3
| ?
| S/P
| ?
| PH3
|
| Whip [3E]
| 1
| 2
| S
| ?
| 1d2
| 1d2
| 20/x2
| ?
| S
| ?
| PH3
|
|
Whip, Metal
| 4
| 7.5
| M
| 1
| 1d4+1
| 1d4
| ?
| Str
| S/E
| 9
|
|
| Whip, Rawhide
| 0.1
| 2
| M
| 1
| 1d2
| 1d2
| ?
| ˝Str
| E
| 8
| RC0
|
| Yo-Yo, Iron (Sharp)
| 35
| 3
| M
| 1
| 2d4-1
| 2d4-1
| ?
| ˝Str,˝Dex
| S/E
| 12
| Octopussy
|
|
Yo-Yo, Stone (Blunt)
| 25
| 4
| M
| 1
| 2d4
| 2d4-2
| ?
| ˝Str,˝Dex
| B/E
| 14
|
|
|
|
[E2] Weapons
[E2.4] Unusual Sized Weapons
This is the procedure to alter a weapon's size. First you must figure out "N":
|
| Weapon is:
| 2 sizes smaller than normal: N=1/4
| 1 size smaller than normal: N=1/2
| normal size: N=1
| 1 size larger than normal: N=2
| 2 sizes larger than normal: N=4
| 3 sizes larger than normal: N=8
|
| Cost: multiply by N^2.
| Weight: multiply by N^3.
| Speed Factor: multiply by N.
|
| Damage: adjust by (+1)d(+2) per size class difference; e.g. 2d4 becomes 3d6.
| 1dS becomes 1d(S/2-1) when lowered by one size (e.g. 1d8 becomes 1d3); fractional die types round up.
|
| Crit range: +1 to crit range (not multiplier) per size class difference; if range is already 20 and is being lowered, lower the multiplier by 1 instead; with a minimum of 20/x2.
|
| Examples:
|
|
|
Sample Weapons:
| Cost
| Weight
| Size
| Type
| Speed
| S-M
| L
|
Arquebus +1 size
| 2000
| 80
| L
| P/X
| 30
| 2000000000000
| 2000000000000
| Battle Axe +1 size
| 20
| 56
| L
| S
| 14
| 2d10
| 2d10
| Battle Axe +2 size
| 80
| 448
| H
| S
| 28
| 3d12
| 3d12
|
Bow, Short -1 size
| 8
| 0.25
| S
| P
| 4
| 1d3
| 1d3
| Dagger -1 size
| 1
| 0.25
| T
| P
| 1
| 1d1
| 1d1
| Sickle +1 size
| 3
| 24
| M
| S
| 8
| 2d6+1
| 2d6
|
Sword, Long -2 size
| 1
| 0.0625
| T
| S
| 1
| 1d1
| 1d2
| Sword, Long -1 size
| 4
| 0.5
| S
| S
| 3
| 1d3
| 1d5
| Sword, Long +1 size
| 60
| 32
| L
| S
| 10
| 2d10
| 2d14
|
Sword, Long +2 size
| 240
| 256
| H
| S
| 20
| 3d12
| 3d16
| Sword, Long +3 size
| 960
| 2048
| G
| S
| 40
| 4d14
| 4d18
| Sword, Two-Hand, +1 size
| 200
| 120
| H
| S
| 20
| 2d12
| 4d8
|
|
[E3] Armor
[E3.1] Body Armor Table
Name
| Cost
| AT
| Bulk
| Weight
| Rogue Dex Mod.
| Source
| Notes
|
Augmented Mail
| 100
| +6
| fairly
| 45
| -45
|
|
| Banded Mail
| 90
| +6
| bulky
| 35
| -50
| PH1
|
| Banded Mail (0)
| 50
| +5
| bulky
| 45
| -45
| RC0
|
|
Bar Mail
| 100
| +6
| fairly
| 45
| -50
|
|
| Brigandine
| 60
| +4
| fairly
| 35
| -35
|
|
| Brigandine, Metal
| 1750
| +10
| fairly
| 29
| -65
| Angband
|
|
Chain Mail
| 75
| +5
| fairly
| 40
| -40
| PH1
|
| Chain Mail
| 800
| +7
| fairly
| 22
| -50
| Angband
|
| Chain Mail (0)
| 40
| +4
| fairly
| 40
| -40
| RC0
|
|
Chain Mail, Augmented
| 1200
| +8
| fairly
| 27
| -55
| Angband
|
| Chain Mail, Bar
| 1500
| +9
| fairly
| 28
| -60
| Angband
|
| Chain Mail, Elven
| 3000
| +5
| non-
| 20
| -20
|
|
|
Chain Mail, Double
| 1500
| +8
| fairly
| 25
| -55
| Angband
|
| Chain Mail, Drow Elf
| 6000
| +5
| non-
| 25
| -15
|
|
| Chain Mail, Rusty
| 550
| +7
| fairly
| 20
| -55
| Angband
|
|
Cloak
| 3
| +1
| non-
| 1
| 0
| Angband
| Can be worn with armor
| Cloak, Elven
| 3000
| +2
| non-
| 1
| 0
| Angband
| Can be worn with armor
| Cloak, Ethereal
| 2500
| +0
| non-
| 0
| 10
| Angband
| Can be worn with armor
|
Cloak, Fur
| 200
| +2
| non-
| 3
| -5
| Angband
| Can be worn with armor
| Cloak, Shadow
| 7500
| +3
| non-
| 1
| 15
| Angband
| " " " " " ; Resist Dark/Light
| Cord
| 4
| +2
| non-
| 8
| -10
|
|
|
Cord
| 200
| +3
| non-
| 8
| -15
| Angband
|
| Do-Maru
| 1020
| +10
| fairly
| 29
| -50
| Angband
|
| Double Chain Mail
| 100
| +6
| fairly
| 45
| -40
|
|
|
Field Plate
| 2000
| +8
| very
| 60
| -95
| UA1
|
| Filthy Rags
| 1
| +1
| non-
| 2
| 0
| Angband
|
| Full Plate
| 4000
| +9
| bulky
| 70
| -90
| UA1
|
|
Full Plate
| 5000
| +13
| very
| 38
| -65
| Angband
|
| Haramakido
| 1320
| +9
| fairly
| 28
| -45
| Angband
|
| Hide
| 1
| +4
| bulky
| 30
| -60
|
|
|
Hide, Rhino
| 400
| +4
| bulky
| 11
| -50
| Angband
|
| Jacket, Leather
| 700
| +6
| non-
| 13
| -20
| Angband
|
| Junk Mail (1=N=7)
| N*N*2
| +N
| bulky
| N*10
| -N*10
| DM
|
|
Leather
| 5
| +2
| non-
| 15
| 0
| PH1
|
| Leather (0)
| 2
| +2
| fairly
| 20
| 0
| RC0
|
| Leather, Bezainted
| 35
| +4
| fairly
| 25
| -40
|
|
|
Leather, Halfling
| 50
| +2
| non-
| 9
| +5
|
|
| Leather, Hard
| 150
| +3
| non-
| 10
| -5
| Angband
|
| Leather, Hard Studded
| 250
| +4
| non-
| 11
| -10
| Angband
|
|
Leather, Soft
| 3
| +1
| non-
| 10
| +5
|
|
| Leather, Soft
| 18
| +2
| non-
| 8
| -0
| Angband
|
| Leather, Soft Studded
| 35
| +3
| non-
| 9
| -5
| Angband
|
|
Leather, Scale Mail
| 20
| +3
| non-
| 22
| -10
|
|
| Leather, Spiked
| 25
| +3
| fairly
| 25
| -50
|
|
| Leather, Studded
| 15
| +3
| fairly
| 20
| -30
| PH1
|
|
Leather, Studded,Gnome
| 75
| +3
| non-
| 18
| 0
|
|
| Lamellar, Metal
| 2500
| +12
| bulky
| 34
| -50
| Angband
|
| O-yoroi
| 1150
| +12
| bulky
| 32
| -60
| Angband
|
|
Padded
| 4
| +2
| fairly
| 10
| -25
| PH1
|
| Padded
| 30
| +2
| fairly
| 6
| -20
| Angband
|
| Padded,Gnome
| 20
| +2
| non-
| 9
| -10
|
|
|
Paper Mail
| 50
| +2
| non-
| 3
| -0
| Angband
|
| Plate Mail
| 400
| +7
| bulky
| 50
| -75
| PH1
|
| Plate Mail (0)
| 60
| +6
| bulky
| 50
| -50
| RC0
|
|
Plate Mail, Adamantite
| 20000
| +20
| bulky
| 42
| -75
| Angband
|
| Plate Mail, Bronze
| 300
| +6
| bulky
| 45
| -70
| UA1
|
| Plate Mail, Dwarven
| 6000
| +8
| fairly
| 55
| -40
|
|
|
Plate Mail, Mithril
| 10000
| +14
| bulky
| 15
| -50
| Angband
|
| Plate Mail, Partial
| 2000
| +11
| bulky
| 26
| -95
| Angband
|
| Ribbed Plate
| 6000
| +14
| very
| 38
| -100
| Angband
|
|
Ring Mail
| 30
| +3
| fairly
| 30
| -40
| PH1
|
| Ring Mail
| 550
| +6
| fairly
| 20
| -55
| Angband
|
| Robe
| 4
| +1
| non-
| 2
| -10
| Angband
|
|
Scale Mail
| 45
| +4
| fairly
| 40
| -50
| PH1
|
| Scale Mail (0)
| 30
| +3
| fairly
| 30
| -30
| RC0
|
| Scale Mail, Coin Mail
| 1000
| +4
| fairly
| 50
| -60
|
|
|
Scale Mail, Leather
| 40
| +3
| fairly
| 20
| -25
|
|
| Scale Mail, Leather
| 500
| +6
| fairly
| 14
| -40
| Angband
|
| Scale Mail, Metal
| 600
| +7
| fairly
| 25
| -45
| Angband
|
|
Scale Mail, Sea Elf
| 800
| +4
| non-
| 20
| -15
|
|
| Splint Mail
| 80
| +6
| bulky
| 40
| -50
| PH1
|
| Splint Mail
| 950
| +10
| bulky
| 25
| -70
| Angband
|
|
Spring Mail
| 45
| +4
| bulky
| 33
| -20
| DM
| +5' jumping; 0, 1/r: Kippup
| Suit Armor
| 250
| +9
| bulky
| 75
| -75
| RC0
|
|
|
[E3] Armor
[E3.2] Shield Table
Name
| Cost
| AC
| Bulk
| Weight
| Rogue Str Mod.
| Source
| Size
|
Shield, Buckler
| 1
| +1*
| non-
| 3
| -15
| UA1
| T
| Shield, Huge
| 40
| +3
| bulky
| 20
| -60
|
| H
| Shield, Knight
| 250
| +5
| bulky
| 16
| -65
| Angband
| L
|
Shield, Large/Body/Tower
| 10
| +2
| fairly
| 15
| -50
| PH1
| L
| Shield, Large Leather
| 120
| +3
| fairly
| 10
| -55
| Angband
| L
| Shield, Large Metal
| 400
| +4
| fairly
| 12
| -60
| Angband
| L
|
Shield, Medium
| 7
| +1
| non-
| 10
| -45
| RC0
| M
| Shield, Small
| 3
| +1
| non-
| 5
| -40
| PH1
| S
| Shield, Small Leather
| 30
| +2
| non-
| 5
| -50
| Angband
| M
|
Shield, Small Metal
| 50
| +3
| fairly
| 10
| -55
| Angband
| M
| Shield of Deflection
| 5000
| +7
| non-
| 10
| -35
| Angband
| M
|
|
[E3.3] Helmet Table
Name
| Cost
| AC
| Bulk
| Weight
| Rogue Str Mod.
| Source
| Size
|
Cap, Hard Leather
| 12
| +1
| non-
| 2
| -5
| Angband
|
| Cap, Metal
| 30
| +2
| fairly
| 2
| -10
| Angband
|
| Crown, Golden
| 500
| +0
| fairly
| 3
| -5
| Angband
|
|
Crown, Iron
| 200
| +0
| fairly
| 2
| -5
| Angband
|
| Crown, Jewel Encrusted
| 1000
| +0
| fairly
| 4
| -10
| Angband
|
| Helm, Basinet
| 8
| +0
| non-
| 5
| 0
|
|
|
Helm, Closed Face
| 20
| +0
| non-
| 8
| 0
|
|
| Helm, Coif/Chain Hood
| 15
| +0
| non-
| 7
| 0
|
|
| Helm, Great
| 30
| +0
| fairly
| 10
| 0
| PH1
|
|
Helm, Iron
| 75
| +3
| bulky
| 8
| -15
| Angband
|
| Helm, Open Face
| 18
| +0
| non-
| 8
| 0
|
|
| Helm, Small
| 10
| +0
| non-
| 4
| 0
| PH1
|
|
Helm, Steel
| 220
| +3
| fairly
| 6
| -10
| Angband
|
| Jingasa
| 60
| +2
| fairly
| 3
| -10
| Angband
|
| Kabuto
| 300
| +4
| bulky
| 8
| -20
| Angband
|
|
|