SL
| #
| Name
| School
| Effect
| Source
|
1
| 3B-1
| Affect Normal Fire
|
| Reduce or enlarge normal fires
| PH2
| 1
| 3B-2
| Affect Normal Fires
| Alt, Ele
| Double or halve the effect of a fire {1 group}
| PH1
| 1
| 3B-3
| Alarm
|
| 4 hour +½h/level If anyone enter the area of effect the spell let out an alarm
| PH2
|
1
| 3B-4
| Alarm (1)
| Evo
| Any creature who approaches triggers a sound {1 group}
| UA1
| 1
| 3B-5
| Alarm (3)
| Abj
| Sends mental alarm to you if creature approach {1 group}
| PH3
| 1
| 3B-6
| Alley Summoning I
| Cnj, Wild
| Summons a DL II alley monster, under your control, 1% chance per segment of losing control
| DM
|
1
| 3B-7
| Analyze
| Div
| Learn 1 characteristic of an item (magic/psi/tech) {Touch, 1 object}
| RC0
| 1
| 3B-8
| Animate Rope
| Alt
| Animates 1 rope-like object {1 object}
| PH3
| 1
| 3B-9
| Anti-Magic Shell 1
| Abj
| Anti-Magic of SL 0
| DM
|
1
| 3B-10
| Armor
|
| AC6 until 8+1/level points of damage had been sustained by subject
| PH2
| 1
| 3B-11
| Armor (1)
| Cnj, Abj
| AC 8 source; +8+L or +2L hp (even above max) {Touch, 1 creature}
| UA1
| 1
| 3B-12
| Armor (2)
| Cnj, Abj
| AC 6 source {Touch, 1 creature}
| PH2
|
1
| 3B-13
| Armor 1
| Abj
| +CL*2 current hp
| DM
| 1
| 3B-14
| Audible Glamer
| Ill
| Makes sounds at target location
| PH1
| 1
| 3B-15
| Blink Wounding
|
| Caster "blinks" randomly if struck by weapon
| DM? (i?)
|
1
| 3B-16
| Burning Hand
|
| 1d3+2/level hp fire damage
| PH2
| 1
| 3B-17
| Burning Hands (1)
| Alt, Ele
| L dmg fire (no save)
| PH1
| 1
| 3B-18
| Burning Hands (2)
| Alt, Ele
| 1d3+2L dmg fire (save:½)
| PH2
|
1
| 3B-19
| Burning Hands (3)
| Alt, Ele
| Ld4 dmg fire (save:½)
| PH3
| 1
| 3B-20
| Cantrip
| ALL
| Can cast 1 cantrip (Wiz 0) per round as Z action
| PH2
| 1
| 3B-21
| Cause Fear
| Nec
| Fear (save) {1 creature}
| PH3
|
1
| 3B-22
| Chain Lightning 1
| Inv
| Do CL lightning hits for CLd1 dmg, decreases 1 die per hit
| DM
| 1
| 3B-23
| Change Self
| Ill
| Change appearance to anything +/- 1' in size {self only}
| PH1
| 1
| 3B-24
| Charm Person
| Enc
| Charm 1 humanoid {1 creature}
| PH1
|
1
| 3B-25
| Charming I
| Enc
| Charms a monster, gets a new save every round
| DM
| 1
| 3B-26
| Chill Touch
| Nec
| Add "Save or 1d4 dmg & 1 Str loss" to unarmed {self only}
| PH2
| 1
| 3B-27
| Chromatic Orb
| Evo, Ill
| 1=Pearly (1d4; light in area; save or blinded for L r or until leaves area) 2=Ruby (1d6, save or -1 Str and -1 Dex for 1 r) 3=Flame (1d8; save or 2 fire dmg) 4=Amber (1d10; save or blinded 1d4+4 r) 5=Emerald (1d12; save or nauseated until leaves area) 6=Turquoise (2d8; save or magnetised 3d4 r) 7=Sapphire (2d4; save or paralyzed 5d4 r) 10=Amethyst (slowed 2d4 r (no save); save or petrified) 12=Ashen (paralyzed 1d4+1 r (no save); save or slain) {1 creature}
| UA1
|
1
| 3B-28
| Color Spray
| Alt, Ill
| Unc. if <L; Blind if <L+3; Stun if >L+2 (save if >6) {1d6 creatures}
| PH1
| 1
| 3B-29
| Comprehend Languages
| Alt
| Read/Write (not speak) 1 language {Touch, 1 creature}
| PH1
| 1
| 3B-30
| Cone of Cold 1
| Inv
| CLd2+CL cold dmg to a group (save:½)
| DM
|
1
| 3B-31
| Confuse Language
|
| Confuses the speech of one creature or confuses the language on one written object
| PH2
| 1
| 3B-32
| Conjure Spell Component
| Cnj
| Material componenting costs 1Z instead of 1V {self only}
| TM2
| 1
| 3B-33
| Create Item I
| Cnj
| Creates an item of <= CL gp value, lasts for 2 turns
| DM
|
1
| 3B-34
| Dancing Light
|
| Creates lights which appears to be torches or will-o-wisp or one human shaped light globe
| PH2
| 1
| 3B-35
| Darkness
| Alt, Ill
| Magical darkness; can blind if targetted (save) {1 group}
| PH1
| 1
| 3B-36
| Death Spell 1
| Nec
| Slay 1d12 HD of creatures (save)
| DM
|
1
| 3B-37
| Detect/Identify Magic
| Div
| Detect Magic; 1M, 1/t: Identify Magic Item/Effect
| DM
| 1
| 3B-38
| Detect Illusion
| Div, Ill
| Can detect and automatically disbelieve illusions {Touch, 1 creature}
| PH1
| 1
| 3B-39
| Detect Invisibility
| Div, Ill
| Det. invisible, astral, ethereal, hidden, out/phase {1 creature}
| PH1
|
1
| 3B-40
| Detect Magic
|
| Detect magic in area of effect
| PH2
| 1
| 3B-41
| Detect Magic (1)
| Div
| Gives school and general power level within 60' {self only}
| PH1
| 1
| 3B-42
| Detect Secret Doors
| Div
| Detect secret/hidden/concealed doors/containers {self only}
| PH3
|
1
| 3B-43
| Detect Undead
| Div, Nec
| Detects undead within 60+10L' {self only}
| PH2
| 1
| 3B-44
| Dispel Exhaustion 1
| Alt
| Restore 5% of dmg taken, get an Original Haste 1 for 1 round
| DM
| 1
| 3B-45
| Endure Elements
| Abj
| -5 dmg/r from 1 of: acid/cold/lightning/fire/sound {Touch, 1 creature}
| PH3
|
1
| 3B-46
| Enlarge
| Alt
| +/- 10*CL% size {1 target}
| PH1
| 1
| 3B-47
| Erase
| Alt
| Removes writing from pages, it can erase explosive runes, glyph of warding, sepia snake sigil and wizard mark
| PH1
| 1
| 3B-48
| Feather Fall
| Alt
| Cause the fall of one individual to become more gentle and no damage is suffered upon landing
| PH1
|
1
| 3B-49
| Feeblemind 1
| Enc
| -5 mental stat points (randomly distributed in packet of 5) (save per packet)
| DM
| 1
| 3B-50
| Find Familiar
| Cnj, Enc
| See [S4], or finds your familiar {1 creature}
| PH1
| 1
| 3B-51
| Fire Burst
| Alt, Evo
| L dmg fire (save) {1 group}
| TM2
|
1
| 3B-52
| Fire Shield 1
| Abj
| Anyone who melees with you takes 10% dmg back
| DM
| 1
| 3B-53
| Fireball 1
| Inv
| CLd2 fire dmg to a group (save:½)
| DM
| 1
| 3B-54
| Firewater
| Alt
| Turns water into a flammable (2d6) substance
| UA1
|
1
| 3B-55
| Fist of Stone
| Alt, Ele
| Str 18 with unarmed attacks {self only}
| TM2
| 1
| 3B-56
| Floating Disc
| Evo
| Can carry 100L lbs.; Moves at caster's rate {1 group}
| RC0
| 1
| 3B-57
| Friends
|
| The caster appears more friendly, +2d4 Chr
| PH2
|
1
| 3B-58
| Gaze Reflection
| Alt, Ill
| Any gaze/eye attack reflection upon enemy {self only}
| PH2
| 1
| 3B-59
| Globe of Invulnerability 1
| Abj
| Immune to spells with SL=0
| DM
| 1
| 3B-60
| Grease
| Evo
| Anyone within the area must roll saving throw or slip and fall
| PH2
|
1
| 3B-61
| Hold Portal
| Alt
| Hold a door securely closed for spell duration
| PH2
| 1
| 3B-62
| Hornung's Guess
| Div, WM
| Know how many persons/objects of one type {1 group}
| TM2
| 1
| 3B-63
| Hypnotism
| Enc, Ill
| Suggestion (two saves, fails if both fail) {1d6 creatures}
| PH1
|
1
| 3B-64
| Identify
|
| Identifies magical items
| PH2
| 1
| 3B-65
| Inaudibility
| Ill
| Make no sound when walking (reduces wandering monsters)
| DM
| 1
| 3B-66
| Jump
|
| Caster can jump farther and into more height whit this spell
| PH2
|
1
| 3B-67
| Jump (1)
| Alt
| Can jump 30'; Has 1+L/3 jumps {Touch, 1 creature}
| PH1
| 1
| 3B-68
| Jump (2)
| Alt
| Can jump 30' {Touch, 1 creature}
| PH2
| 1
| 3B-69
| Lasting Breath
| Alt
| Can hold breath for duration {L creatures}
| TM2
|
1
| 3B-70
| Light
| Alt, Ill
| Magical light; can blind if targetted (save) {1 group}
| PH1
| 1
| 3B-71
| Lightning Bolt 1
| Inv
| CLd2 lightning dmg to a group (save:½)
| DM
| 1
| 3B-72
| Mage Armor
| Cnj, Abj
| +4 AC {Touch, 1 creature}
| PH3
|
1
| 3B-73
| Magic Missile
|
| Ball of energy causing 1d4+1 hp damage, you can cast one per every other level you have
| PH2
| 1
| 3B-74
| Magic Missile (0)
| Evo
| (2*L+3)/5 missiles; 1d6+1 dmg force (no save) {1+ creatures}
| RC0
| 1
| 3B-75
| Magic Missile (1)
| Evo
| (L+1)/2 missiles; 1d4+1 dmg force (no save) {1+ creatures}
| PH1
|
1
| 3B-76
| Magic Missile 1
| Inv
| (CL+1)/2 missiles, each does 1d4+1 force dmg (no save)
| DM
| 1
| 3B-77
| Magic Weapon
| Alt, Enc
| Weapon has +1/+1 TH/dmg {Touch, 1 object}
| PH3
| 1
| 3B-78
| Melt
| Alt
| Melts snow or ice {1 group}
| UA1
|
1
| 3B-79
| Mending
|
| Mends broken, cut or otherwise apart object
| PH2
| 1
| 3B-80
| Message
| Alt
| Pointed individual receive message and can reply to it
| PH2
| 1
| 3B-81
| Metallic Orb
| Evo, Ill
| 1=Lead (1d6; -3 to base movement rate (save)) 2=Tin (1d8; Chill L r (save)) 3=Bronze (1d10; Cold 2'r, dmg=1d6 (save:0)) 4=Copper (1d12; Hypnotism L r (save)) 6=Silver (2d6; -2 Con 1 d (no save); Stun L r (save)) 8=Electrum (2d8; -20% MR 1 d (no save); -10% RR 1 d (no save); Feeblemind (save)) 9=Gold (2d10; Weakness (no save); Dispel E/N/G(save)) 11=Steel (2d12; Color Spray 5'r; Prismatic Spray 5'r) 13=Platinum (3d8; Maze (no save); Imprisonment (save)) {1 creature}
| DM
|
1
| 3B-82
| Metamorphose Liquid
|
| Metamorphoses liquid into an other liquid
| ToM
| 1
| 3B-83
| Metamorphose Liquids
| Alt
| Turns one liquid into another (nonmagical) {Touch, 1 group}
| TM2
| 1
| 3B-84
| Monster Swarm Summoning I
| Cnj
| Summons CL*4.5 (round down) DL 0 monsters
| DM
|
1
| 3B-85
| Mount
| Cnj
| Summons a horse/camel/elephant mount {1 creature}
| UA1
| 1
| 3B-86
| Murdock's Feathery Flyer
| Alt
| Can glide {self only}
| TM2
| 1
| 3B-87
| Nahal's Reckless Dweomer
| Evo, WM
| L% desired spell you know; else Wild Surge
| TM2
|
1
| 3B-88
| Nauseating Gas
| Enc
| Area effect: Nauseated (-5 all actions) (Fort save)
| DM
| 1
| 3B-89
| Nystul's Magical Aura
|
| Makes an object radiate magic
| PH2
| 1
| 3B-90
| Nystul's Magic Aura
| Ill
| Target is considered a magical item {Touch, 1 target}
| PH1
|
1
| 3B-91
| Nystul's Undetectable Aura
| Ill
| Object immune to detect spells {Touch, 1 object}
| PH3
| 1
| 3B-92
| Obscuring Mist
| Cnj
| Everything has cover to each other {1 group}
| PH3
| 1
| 3B-93
| Panic
| Enc
| Target is Panicked (50% flee, 50% taunted towards you) (Will save)
| DM
|
1
| 3B-94
| Patternweave
| Div
| Know what jumble of objects is supposed to be {1 group}
| TM2
| 1
| 3B-95
| Phantasmal Force
| Ill
| Area is sq'; Visual only {1 group}
| PH1
| 1
| 3B-96
| Phantom Armor
| Alt, Ill
| AC 3 source; +L hp (even above max); +1 saves {Touch, 1 creature}
| UA1
|
1
| 3B-97
| Poisonous Claws
| Nec
| Natural fighting has poison (CL*4 dmg, save for CL)
| DM
| 1
| 3B-98
| Power Word Blind 1
| Cha
| Blinds & stuns a creature if current hp < -160 (no save)
| DM
| 1
| 3B-99
| Power Word Kill 1
| Cha
| Kills a creature if current hp < -120 (no save)
| DM
|
1
| 3B-100
| Power Word Stun 1
| Cha
| Stuns a creature if current hp < -320 (no save)
| DM
| 1
| 3B-101
| Precipitation
| Alt
| Light rain in area {1 group}
| UA1
| 1
| 3B-102
| Prepared Blast
| Meta
| Your next spell has -CL saves, -CL*5% MR (or) +CL/2 to CL
| DM
|
1
| 3B-103
| Prismatic Wall 1
| Abj
| 1 Prismatic color
| DM
| 1
| 3B-104
| Protection from Chaos
| Abj
| +2 AC, +2 saves vs. evil; Prevents bodily contact {Touch, 1 creature}
| PH3
| 1
| 3B-105
| Protection from Evil
| Abj
| +2 AC, +2 saves vs. evil; Prevents bodily contact {Touch, 1 creature}
| PH3
|
1
| 3B-106
| Protection from Good
|
| Good creatures fight with penalties, protect from possession and mental control, protect from conjured beings
| PH2
| 1
| 3B-107
| Push
| Cnj
| Push up to 50L lbs.; Can knock over (save) {1 target}
| PH1
| 1
| 3B-108
| Radiation Resistance
| Abj
| RR 60+CL*5% [duration 1 hour]
| DM
|
1
| 3B-109
| Ray of Enfeeblement (3)
| Nec
| -1d6-L/2 Str (save) {1 creature}
| PH3
| 1
| 3B-110
| Ray of Enfeeblement 1
| Cha
| -5 physical stat points (randomly distributed in packets of 5) (save per packet)
| DM
| 1
| 3B-111
| Read Illusionist Magic
| Div, Ill
| Can read/identify illusionist writings/scrolls {self only}
| UA1
|
1
| 3B-112
| Read Magic
|
| With this spell the wizard can read magical scripts
| PH2
| 1
| 3B-113
| Reduce
| Alt
| -10L% size (max reduction = 50%) {1 target}
| PH3
| 1
| 3B-114
| Reverse Magic I
|
| Casts effect's reverse if 1st level & in range
| DM? (i?)
|
1
| 3B-115
| Run
| Enc
| (L+1)/2 targets; Move rate doubles {Touch, 1+ creatures}
| UA1
| 1
| 3B-116
| Scales
| Abj
| DR (CL*2)/+(CL/2) [duration 1 day]
| DM
| 1
| 3B-117
| Shield
|
| Negates magical missile attacks, provides AC2 vs. hand-hurled missiles, AC3 vs. device-propelled missiles and AC4 vs. other attack, grants +1 saving throw vs. frontal attack
| PH2
|
1
| 3B-118
| Shield (1)
| Evo, Abj
| Immune Force; AC2 source; +1 saves {self only}
| PH1
| 1
| 3B-119
| Shield (3)
| Abj
| +7 AC; +3 area saves {self only}
| PH3
| 1
| 3B-120
| Shield 1
| Abj
| AT +4 source
| DM
|
1
| 3B-121
| Shock Bolt {reverse: Grave Bolt}
| Evo
| CLd4 lightning {grave} damage, area 30' line, no save
| DM
| 1
| 3B-122
| Shocking Grasp
| Alt, Ele
| 1d8+L dmg electricity (no save) {Touch, 1 target}
| PH1
| 1
| 3B-123
| Silent Image
| Ill
| Area is 10' cubes; Illusion sight component only {1 group}
| PH3
|
1
| 3B-124
| Sleep
|
| Affect 2d4 HD, but monster with more than a 4+3 HD are unaffected, there is no saving throw against this spell
| PH2
| 1
| 3B-125
| Sleep (0)
| Enc
| 2d8 HD slept (no save); max HD/creature=4+1
| RC0
| 1
| 3B-126
| Sleep (1)
| Enc
| 4d4 HD slept (no save); max HD/creature=4+2 {1 group}
| PH1
|
1
| 3B-127
| Snilloc's Snowball
|
| Snowball causing 1d3 damage or 1d6 vs. fire dwelling or using creature
| FRA
| 1
| 3B-128
| Spell Turning 1
| Abj
| Turns the next CL/7 SL's of spells
| DM
| 1
| 3B-129
| Spider Climb
| Alt
| Climb Walls 200%; No Material componenting {Touch, 1 creature}
| PH1
|
1
| 3B-130
| Spook
| Ill
| Fear; Target gets a save each round {1 creature}
| UA1
| 1
| 3B-131
| Stepping Stones
|
| Creates stones in midair, can be stepped on
| DM? (i?)
| 1
| 3B-132
| Summon Monster I
| Cnj
| Summons a DL 1 creature to fight for you {1 creature}
| PH3
|
1
| 3B-133
| Taunt
| Enc
| One or more creatures of 1 type taunted (save) {1 group}
| PH2
| 1
| 3B-134
| Tenser's Floating Disc
| Evo
| Can carry 100L lbs.; Moves at rate 6 {1 group}
| PH1
| 1
| 3B-135
| Tenser's Transformation 1
| Alt
| +5% of max hp to current hp, -3 TH melee
| DM
|
1
| 3B-136
| True Strike
| Div
| Your next attack is at +20 TH {self only}
| PH3
| 1
| 3B-137
| Unseen Servant
| Cnj
| Invisible servant, can carry 40 lbs. {1 group}
| PH1
| 1
| 3B-138
| Ventriloquism
| Ill
| Ventriloquism {1 target}
| PH1
|
1
| 3B-139
| Wacky Ball 1 / Normal / ½
| Evo
| Ld2 dmg normal element (save: ½) {1 group}
| DM
| 1
| 3B-140
| Wall of Fog
| Alt, Ill
| Blocks sight (incl. Infravision)
| PH1
| 1
| 3B-141
| Wish 1
| Meta
| Wish for a SL=0 Wizard spell
| DM
|
1
| 3B-142
| Wizard Mark
| Alt
| Makes a permanent mark on target object {1 group}
| UA1
| 1
| 3B-143
| Write
| Evo
| Can copy 1 page of magical writings per hour. Does a rough copy of a spell so it can be properly inscribed later. A character may inscribe his caster level in spell levels each day into a format he can memorize from. {1 object}
| PH1
|
|