[S2] Wizard Spells


[S2.0] Level 0 Wizard Spells (Cantrips)

SL # Name School Effect Source
0 3B-1 Arcane Mark Meta Place magical writings in area {Touch, 1 group} PH3
0 3B-2 Bee Cnj Honeybee appears; 90% likely to sting someone {1 creature} UA1
0 3B-3 Belch Evo Target belches {1 creature} UA1
0 3B-4 Blink (cantrip) Evo Target blinks its eyes {1 creature} UA1
0 3B-5 Bluelight Cnj 5' radius dim light {1 group} UA1
0 3B-6 Bug Cnj Insect appears; Pinches if appears on someone {1 creature} UA1
0 3B-7 Change Alt Turns one animal/plant into another (similar) {1 target} UA1
0 3B-8 Chill Evo Chills one target -40° C {1 target} UA1
0 3B-9 Clean Abj Cleans one area {1 group} UA1
0 3B-10 Color Evo Colors one target {1 target} UA1
0 3B-11 Colored Lights Alt, Ill One 12", two 6", three 4", or four 3" dim lights {1-4 targets} UA1
0 3B-12 Cough Evo Target coughs {1 creature} UA1
0 3B-13 Creak Evo Creaking sound (like rusty door hinges) UA1
0 3B-14 Curdle Enc Hastens spoilage or wilting {1 object} UA1
0 3B-15 Dampen Evo Dampens one area {1 group} UA1
0 3B-16 Dancing Lights (cantrip) Ill 1-4 illusionary lights, you can move them around {1 group} PH3
0 3B-17 Daze Enc Target makes no actions next segment (save) {1 creature} PH3
0 3B-18 Detect Magic (cantrip) Meta Detect magic (type/power require 1r to get) 60' {self only} PH3
0 3B-19 Detect Poison Div Detect poisons within 22+3L' r {self only} PH3
0 3B-20 Dim Alt, Ill Light source sheds only half normal light {1 target} UA1
0 3B-21 Dirty Evo Dirties an area {1 group} UA1
0 3B-22 Disrupt Undead Nec 1d6 dmg positive (no save); Only affects undead {1 creature} PH3
0 3B-23 Distract Enc All within sight look at a spot within 10' of caster {1+ creatures} UA1
0 3B-24 Dry Abj Dries one area {1 group} UA1
0 3B-25 Dust Abj Dusts (removes dirt) from an area {1 group} UA1
0 3B-26 Dusty Evo Makes an area dusty {1 group} UA1
0 3B-27 Exterminate Abj 1 dmg disintegration to a small creature (save) {1 creature} UA1
0 3B-28 Firefinger Alt, Evo 1 dmg fire (save) {1 target} UA1
0 3B-29 Flare Evo -1 TH (no save) {1 creature} PH3
0 3B-30 Flavor Enc Changes the flavor of a target {1 target} UA1
0 3B-31 Footfall Ill Footsteps sound UA1
0 3B-32 Freshen Enc Refreshes spoiled food; stops spoilage {1 object} UA1
0 3B-33 Gather Alt Gathers (sorts) small objects in area {1 group} UA1
0 3B-34 Ghost Sound Ill Can create sounds in area PH3
0 3B-35 Giggle Enc Target giggles {1 creature} UA1
0 3B-36 Gnats Cnj Cloud of gnats; Distracts 1d4 s (save) {1 group} UA1
0 3B-37 Groan Ill Groaning sound UA1
0 3B-38 Hairy Alt Causes hair / hair-like growth to thicken {1 target} UA1
0 3B-39 Haze Alt, Ill -1 TH; +1 saves; +5% Hide in Shadows in area UA1
0 3B-40 Hide Ill Hides one small object from view {1 object} UA1
0 3B-41 Knot Alt Rope-like object becomes (hard) knotted {1 object} UA1
0 3B-42 Light (cantrip) Evo Object glows w/ light 20' r (No blindness/AC adj.) {Touch, 1 object} PH3
0 3B-43 Mage Hand Alt Telekinesis 5 lbs. {1 object} PH3
0 3B-44 Mask Alt, Ill Target's face changes appearance {1 creature} UA1
0 3B-45 Mending (cantrip) Alt Repairs a small tear or break {1 object} PH3
0 3B-46 Mirage Ill Target area appears as something else {1 group} UA1
0 3B-47 Moan Ill Moaning sound UA1
0 3B-48 Mouse Cnj Mouse appears {1 creature} UA1
0 3B-49 Mute Alt Turns one small mineral object into another {1 object} UA1
0 3B-50 Nod Evo Target nods {1 creature} UA1
0 3B-51 Noise Ill Sounds in area as caster chooses {1 group} UA1
0 3B-52 Open/Close Alt Opens or closes a (unlocked) door or container {1 object} PH3
0 3B-53 Palm Ill Caster can hide an object in his hand {Touch, 1 object} UA1
0 3B-54 Polish Alt Polishes (makes smooth) an object {1 object} UA1
0 3B-55 Present Alt Teleports a small object to caster's hand {1 object} UA1
0 3B-56 Prestidigitation (cantrip) Meta Minor "magic tricks" (hide objects,play music,…) PH3
0 3B-57 Rainbow (cantrip) Alt, Ill Creates a colorful rainbow; save or look at it 1-4s {1 group} UA1
0 3B-58 Rattle Ill Rattling sound (like chains) UA1
0 3B-59 Ravel Alt Unravels / unstitches an object {1 object} UA1
0 3B-60 Ray of Frost Cnj, Evo 1d3 dmg cold (no save) {1 target} PH3
0 3B-61 Read Magic (cantrip) Meta Can read magical writings at 1 page per minute {self only} PH3
0 3B-62 Resistance Abj +1 saves {Touch, 1 target} PH3
0 3B-63 Salt Evo Salts a target {1 target} UA1
0 3B-64 Scratch Evo Target scratches himself {1 creature} UA1
0 3B-65 Shine Alt Makes an object shine; remove rust, corrosion {1 object} UA1
0 3B-66 Smokepuff Evo Small cloud of smoke appears {1 group} UA1
0 3B-67 Sneeze Evo Target sneezes {1 creature} UA1
0 3B-68 Sour Evo Makes a target taste sour {1 target} UA1
0 3B-69 Spice Evo Adds ginger, pepper, bay, garlic, parsely to obj {1 object} UA1
0 3B-70 Spider Cnj Spider appears; 5% chance of poisonous {1 creature} UA1
0 3B-71 Spill Alt Causes contents of a container to spill out {1 object} UA1
0 3B-72 Sprout Alt Causes plants to sprout seeds/flowers {1 group} UA1
0 3B-73 Stitch Alt Sew seams in cloth or leather {1 group} UA1
0 3B-74 Sweeten Evo Adds suger, honey, syrup to object {1 object} UA1
0 3B-75 Tangle Alt Rope-like object becomes tangled {1 object} UA1
0 3B-76 Tap Evo Tapping/Rapping sound UA1
0 3B-77 Tarnish Alt Object becomes tarnished (rusted/corroded) {1 object} UA1
0 3B-78 Thump Ill Thump sound (like something fell) UA1
0 3B-79 Tie Alt Tie a (easy) knot in a rope or rope-like object {1 object} UA1
0 3B-80 Tweak Cnj Unseen finger/thumb pinches target {1 creature} UA1
0 3B-81 Twitch Evo Target twitches {1 creature} UA1
0 3B-82 Two-D'lusion Ill Wall of illusion; static (non-changing) {1 group} UA1
0 3B-83 Unlock Cnj Unlocks a simple lock {1 object} UA1
0 3B-84 Untie Alt Unties a rope object (nullifies Tie, Knot, Tangle) {1 object} UA1
0 3B-85 Warm Evo Warms one target +40° C {1 target} UA1
0 3B-86 Whistle Evo Whistling sound (sharp or eerie, not a cat-call) UA1
0 3B-87 Wilt Enc Wilts a plant; Plant creatures take 1 dmg (save) {1 target} UA1
0 3B-88 Wink Enc Target winks {1 creature} UA1
0 3B-89 Wrap Alt Wraps (bundles and secures) a group of objects {1 group} UA1
0 3B-90 Yawn Evo Target yawns; Vulnerable to Sleep 1r {1 creature} UA1

[S2] Wizard Spells


[S2.1] Level 1 Wizard Spells

SL # Name School Effect Source
1 3B-1 Affect Normal Fire   Reduce or enlarge normal fires PH2
1 3B-2 Affect Normal Fires Alt, Ele Double or halve the effect of a fire {1 group} PH1
1 3B-3 Alarm   4 hour +½h/level If anyone enter the area of effect the spell let out an alarm PH2
1 3B-4 Alarm (1) Evo Any creature who approaches triggers a sound {1 group} UA1
1 3B-5 Alarm (3) Abj Sends mental alarm to you if creature approach {1 group} PH3
1 3B-6 Alley Summoning I Cnj, Wild Summons a DL II alley monster, under your control, 1% chance per segment of losing control DM
1 3B-7 Analyze Div Learn 1 characteristic of an item (magic/psi/tech) {Touch, 1 object} RC0
1 3B-8 Animate Rope Alt Animates 1 rope-like object {1 object} PH3
1 3B-9 Anti-Magic Shell 1 Abj Anti-Magic of SL 0 DM
1 3B-10 Armor   AC6 until 8+1/level points of damage had been sustained by subject PH2
1 3B-11 Armor (1) Cnj, Abj AC 8 source; +8+L or +2L hp (even above max) {Touch, 1 creature} UA1
1 3B-12 Armor (2) Cnj, Abj AC 6 source {Touch, 1 creature} PH2
1 3B-13 Armor 1 Abj +CL*2 current hp DM
1 3B-14 Audible Glamer Ill Makes sounds at target location PH1
1 3B-15 Blink Wounding   Caster "blinks" randomly if struck by weapon DM? (i?)
1 3B-16 Burning Hand   1d3+2/level hp fire damage PH2
1 3B-17 Burning Hands (1) Alt, Ele L dmg fire (no save) PH1
1 3B-18 Burning Hands (2) Alt, Ele 1d3+2L dmg fire (save:½) PH2
1 3B-19 Burning Hands (3) Alt, Ele Ld4 dmg fire (save:½) PH3
1 3B-20 Cantrip ALL Can cast 1 cantrip (Wiz 0) per round as Z action PH2
1 3B-21 Cause Fear Nec Fear (save) {1 creature} PH3
1 3B-22 Chain Lightning 1 Inv Do CL lightning hits for CLd1 dmg, decreases 1 die per hit DM
1 3B-23 Change Self Ill Change appearance to anything +/- 1' in size {self only} PH1
1 3B-24 Charm Person Enc Charm 1 humanoid {1 creature} PH1
1 3B-25 Charming I Enc Charms a monster, gets a new save every round DM
1 3B-26 Chill Touch Nec Add "Save or 1d4 dmg & 1 Str loss" to unarmed {self only} PH2
1 3B-27 Chromatic Orb Evo, Ill 1=Pearly (1d4; light in area; save or blinded for L r or until leaves area)
2=Ruby (1d6, save or -1 Str and -1 Dex for 1 r)
3=Flame (1d8; save or 2 fire dmg)
4=Amber (1d10; save or blinded 1d4+4 r)
5=Emerald (1d12; save or nauseated until leaves area)
6=Turquoise (2d8; save or magnetised 3d4 r)
7=Sapphire (2d4; save or paralyzed 5d4 r)
10=Amethyst (slowed 2d4 r (no save); save or petrified)
12=Ashen (paralyzed 1d4+1 r (no save); save or slain) {1 creature}
UA1
1 3B-28 Color Spray Alt, Ill Unc. if <L; Blind if <L+3; Stun if >L+2 (save if >6) {1d6 creatures} PH1
1 3B-29 Comprehend Languages Alt Read/Write (not speak) 1 language {Touch, 1 creature} PH1
1 3B-30 Cone of Cold 1 Inv CLd2+CL cold dmg to a group (save:½) DM
1 3B-31 Confuse Language   Confuses the speech of one creature or confuses the language on one written object PH2
1 3B-32 Conjure Spell Component Cnj Material componenting costs 1Z instead of 1V {self only} TM2
1 3B-33 Create Item I Cnj Creates an item of <= CL gp value, lasts for 2 turns DM
1 3B-34 Dancing Light   Creates lights which appears to be torches or will-o-wisp or one human shaped light globe PH2
1 3B-35 Darkness Alt, Ill Magical darkness; can blind if targetted (save) {1 group} PH1
1 3B-36 Death Spell 1 Nec Slay 1d12 HD of creatures (save) DM
1 3B-37 Detect/Identify Magic Div Detect Magic; 1M, 1/t: Identify Magic Item/Effect DM
1 3B-38 Detect Illusion Div, Ill Can detect and automatically disbelieve illusions {Touch, 1 creature} PH1
1 3B-39 Detect Invisibility Div, Ill Det. invisible, astral, ethereal, hidden, out/phase {1 creature} PH1
1 3B-40 Detect Magic   Detect magic in area of effect PH2
1 3B-41 Detect Magic (1) Div Gives school and general power level within 60' {self only} PH1
1 3B-42 Detect Secret Doors Div Detect secret/hidden/concealed doors/containers {self only} PH3
1 3B-43 Detect Undead Div, Nec Detects undead within 60+10L' {self only} PH2
1 3B-44 Dispel Exhaustion 1 Alt Restore 5% of dmg taken, get an Original Haste 1 for 1 round DM
1 3B-45 Endure Elements Abj -5 dmg/r from 1 of: acid/cold/lightning/fire/sound {Touch, 1 creature} PH3
1 3B-46 Enlarge Alt +/- 10*CL% size {1 target} PH1
1 3B-47 Erase Alt Removes writing from pages, it can erase explosive runes, glyph of warding, sepia snake sigil and wizard mark PH1
1 3B-48 Feather Fall Alt Cause the fall of one individual to become more gentle and no damage is suffered upon landing PH1
1 3B-49 Feeblemind 1 Enc -5 mental stat points (randomly distributed in packet of 5) (save per packet) DM
1 3B-50 Find Familiar Cnj, Enc See [S4], or finds your familiar {1 creature} PH1
1 3B-51 Fire Burst Alt, Evo L dmg fire (save) {1 group} TM2
1 3B-52 Fire Shield 1 Abj Anyone who melees with you takes 10% dmg back DM
1 3B-53 Fireball 1 Inv CLd2 fire dmg to a group (save:½) DM
1 3B-54 Firewater Alt Turns water into a flammable (2d6) substance UA1
1 3B-55 Fist of Stone Alt, Ele Str 18 with unarmed attacks {self only} TM2
1 3B-56 Floating Disc Evo Can carry 100L lbs.; Moves at caster's rate {1 group} RC0
1 3B-57 Friends   The caster appears more friendly, +2d4 Chr PH2
1 3B-58 Gaze Reflection Alt, Ill Any gaze/eye attack reflection upon enemy {self only} PH2
1 3B-59 Globe of Invulnerability 1 Abj Immune to spells with SL=0 DM
1 3B-60 Grease Evo Anyone within the area must roll saving throw or slip and fall PH2
1 3B-61 Hold Portal Alt Hold a door securely closed for spell duration PH2
1 3B-62 Hornung's Guess Div, WM Know how many persons/objects of one type {1 group} TM2
1 3B-63 Hypnotism Enc, Ill Suggestion (two saves, fails if both fail) {1d6 creatures} PH1
1 3B-64 Identify   Identifies magical items PH2
1 3B-65 Inaudibility Ill Make no sound when walking (reduces wandering monsters) DM
1 3B-66 Jump   Caster can jump farther and into more height whit this spell PH2
1 3B-67 Jump (1) Alt Can jump 30'; Has 1+L/3 jumps {Touch, 1 creature} PH1
1 3B-68 Jump (2) Alt Can jump 30' {Touch, 1 creature} PH2
1 3B-69 Lasting Breath Alt Can hold breath for duration {L creatures} TM2
1 3B-70 Light Alt, Ill Magical light; can blind if targetted (save) {1 group} PH1
1 3B-71 Lightning Bolt 1 Inv CLd2 lightning dmg to a group (save:½) DM
1 3B-72 Mage Armor Cnj, Abj +4 AC {Touch, 1 creature} PH3
1 3B-73 Magic Missile   Ball of energy causing 1d4+1 hp damage, you can cast one per every other level you have PH2
1 3B-74 Magic Missile (0) Evo (2*L+3)/5 missiles; 1d6+1 dmg force (no save) {1+ creatures} RC0
1 3B-75 Magic Missile (1) Evo (L+1)/2 missiles; 1d4+1 dmg force (no save) {1+ creatures} PH1
1 3B-76 Magic Missile 1 Inv (CL+1)/2 missiles, each does 1d4+1 force dmg (no save) DM
1 3B-77 Magic Weapon Alt, Enc Weapon has +1/+1 TH/dmg {Touch, 1 object} PH3
1 3B-78 Melt Alt Melts snow or ice {1 group} UA1
1 3B-79 Mending   Mends broken, cut or otherwise apart object PH2
1 3B-80 Message Alt Pointed individual receive message and can reply to it PH2
1 3B-81 Metallic Orb Evo, Ill 1=Lead (1d6; -3 to base movement rate (save))
2=Tin (1d8; Chill L r (save))
3=Bronze (1d10; Cold 2'r, dmg=1d6 (save:0))
4=Copper (1d12; Hypnotism L r (save))
6=Silver (2d6; -2 Con 1 d (no save); Stun L r (save))
8=Electrum (2d8; -20% MR 1 d (no save); -10% RR 1 d (no save); Feeblemind (save))
9=Gold (2d10; Weakness (no save); Dispel E/N/G(save))
11=Steel (2d12; Color Spray 5'r; Prismatic Spray 5'r)
13=Platinum (3d8; Maze (no save); Imprisonment (save)) {1 creature}
DM
1 3B-82 Metamorphose Liquid   Metamorphoses liquid into an other liquid ToM
1 3B-83 Metamorphose Liquids Alt Turns one liquid into another (nonmagical) {Touch, 1 group} TM2
1 3B-84 Monster Swarm Summoning I Cnj Summons CL*4.5 (round down) DL 0 monsters DM
1 3B-85 Mount Cnj Summons a horse/camel/elephant mount {1 creature} UA1
1 3B-86 Murdock's Feathery Flyer Alt Can glide {self only} TM2
1 3B-87 Nahal's Reckless Dweomer Evo, WM L% desired spell you know; else Wild Surge TM2
1 3B-88 Nauseating Gas Enc Area effect: Nauseated (-5 all actions) (Fort save) DM
1 3B-89 Nystul's Magical Aura   Makes an object radiate magic PH2
1 3B-90 Nystul's Magic Aura Ill Target is considered a magical item {Touch, 1 target} PH1
1 3B-91 Nystul's Undetectable Aura Ill Object immune to detect spells {Touch, 1 object} PH3
1 3B-92 Obscuring Mist Cnj Everything has cover to each other {1 group} PH3
1 3B-93 Panic Enc Target is Panicked (50% flee, 50% taunted towards you) (Will save) DM
1 3B-94 Patternweave Div Know what jumble of objects is supposed to be {1 group} TM2
1 3B-95 Phantasmal Force Ill Area is sq'; Visual only {1 group} PH1
1 3B-96 Phantom Armor Alt, Ill AC 3 source; +L hp (even above max); +1 saves {Touch, 1 creature} UA1
1 3B-97 Poisonous Claws Nec Natural fighting has poison (CL*4 dmg, save for CL) DM
1 3B-98 Power Word Blind 1 Cha Blinds & stuns a creature if current hp < -160 (no save) DM
1 3B-99 Power Word Kill 1 Cha Kills a creature if current hp < -120 (no save) DM
1 3B-100 Power Word Stun 1 Cha Stuns a creature if current hp < -320 (no save) DM
1 3B-101 Precipitation Alt Light rain in area {1 group} UA1
1 3B-102 Prepared Blast Meta Your next spell has -CL saves, -CL*5% MR (or) +CL/2 to CL DM
1 3B-103 Prismatic Wall 1 Abj 1 Prismatic color DM
1 3B-104 Protection from Chaos Abj +2 AC, +2 saves vs. evil; Prevents bodily contact {Touch, 1 creature} PH3
1 3B-105 Protection from Evil Abj +2 AC, +2 saves vs. evil; Prevents bodily contact {Touch, 1 creature} PH3
1 3B-106 Protection from Good   Good creatures fight with penalties, protect from possession and mental control, protect from conjured beings PH2
1 3B-107 Push Cnj Push up to 50L lbs.; Can knock over (save) {1 target} PH1
1 3B-108 Radiation Resistance Abj RR 60+CL*5% [duration 1 hour] DM
1 3B-109 Ray of Enfeeblement (3) Nec -1d6-L/2 Str (save) {1 creature} PH3
1 3B-110 Ray of Enfeeblement 1 Cha -5 physical stat points (randomly distributed in packets of 5) (save per packet) DM
1 3B-111 Read Illusionist Magic Div, Ill Can read/identify illusionist writings/scrolls {self only} UA1
1 3B-112 Read Magic   With this spell the wizard can read magical scripts PH2
1 3B-113 Reduce Alt -10L% size (max reduction = 50%) {1 target} PH3
1 3B-114 Reverse Magic I   Casts effect's reverse if 1st level & in range DM? (i?)
1 3B-115 Run Enc (L+1)/2 targets; Move rate doubles {Touch, 1+ creatures} UA1
1 3B-116 Scales Abj DR (CL*2)/+(CL/2) [duration 1 day] DM
1 3B-117 Shield   Negates magical missile attacks, provides AC2 vs. hand-hurled missiles, AC3 vs. device-propelled missiles and AC4 vs. other attack, grants +1 saving throw vs. frontal attack PH2
1 3B-118 Shield (1) Evo, Abj Immune Force; AC2 source; +1 saves {self only} PH1
1 3B-119 Shield (3) Abj +7 AC; +3 area saves {self only} PH3
1 3B-120 Shield 1 Abj AT +4 source DM
1 3B-121 Shock Bolt {reverse: Grave Bolt} Evo CLd4 lightning {grave} damage, area 30' line, no save DM
1 3B-122 Shocking Grasp Alt, Ele 1d8+L dmg electricity (no save) {Touch, 1 target} PH1
1 3B-123 Silent Image Ill Area is 10' cubes; Illusion sight component only {1 group} PH3
1 3B-124 Sleep   Affect 2d4 HD, but monster with more than a 4+3 HD are unaffected, there is no saving throw against this spell PH2
1 3B-125 Sleep (0) Enc 2d8 HD slept (no save); max HD/creature=4+1 RC0
1 3B-126 Sleep (1) Enc 4d4 HD slept (no save); max HD/creature=4+2 {1 group} PH1
1 3B-127 Snilloc's Snowball   Snowball causing 1d3 damage or 1d6 vs. fire dwelling or using creature FRA
1 3B-128 Spell Turning 1 Abj Turns the next CL/7 SL's of spells DM
1 3B-129 Spider Climb Alt Climb Walls 200%; No Material componenting {Touch, 1 creature} PH1
1 3B-130 Spook Ill Fear; Target gets a save each round {1 creature} UA1
1 3B-131 Stepping Stones   Creates stones in midair, can be stepped on DM? (i?)
1 3B-132 Summon Monster I Cnj Summons a DL 1 creature to fight for you {1 creature} PH3
1 3B-133 Taunt Enc One or more creatures of 1 type taunted (save) {1 group} PH2
1 3B-134 Tenser's Floating Disc Evo Can carry 100L lbs.; Moves at rate 6 {1 group} PH1
1 3B-135 Tenser's Transformation 1 Alt +5% of max hp to current hp, -3 TH melee DM
1 3B-136 True Strike Div Your next attack is at +20 TH {self only} PH3
1 3B-137 Unseen Servant Cnj Invisible servant, can carry 40 lbs. {1 group} PH1
1 3B-138 Ventriloquism Ill Ventriloquism {1 target} PH1
1 3B-139 Wacky Ball 1 / Normal / ½ Evo Ld2 dmg normal element (save: ½) {1 group} DM
1 3B-140 Wall of Fog Alt, Ill Blocks sight (incl. Infravision) PH1
1 3B-141 Wish 1 Meta Wish for a SL=0 Wizard spell DM
1 3B-142 Wizard Mark Alt Makes a permanent mark on target object {1 group} UA1
1 3B-143 Write Evo Can copy 1 page of magical writings per hour. Does a rough copy of a spell so it can be properly inscribed later. A character may inscribe his caster level in spell levels each day into a format he can memorize from. {1 object} PH1

[S2] Wizard Spells


[S2.2] Level 2 Wizard Spells

SL # Name School Effect Source
2 3B-1 Alley Summoning II Cnj, Wild Summons a DL IV alley monster, under your control, 2% chance per segment of losing control DM
2 3B-2 Alter Self Alt, Ill Alter Appearance; +/- 50% size; Fly 3"; Swim {self only} UA1
2 3B-3 Anti-Magic Shell 2 Abj Anti-Magic of SL 0 to 1 DM
2 3B-4 Arcane Lock Abj Locks a look/container {Touch, 1 object} PH3
2 3B-5 Armor 2 Abj +CL*4 current hp DM
2 3B-6 Bind Alt, Enc Animates 1 rope-like object {1 object} UA1
2 3B-7 Blindness Ill Blindness (save); can be dispelled/cured {1 creature} PH2
2 3B-8 Blindness/Deafness Alt Blindness or Deafness (caster's choice) (save) {1 creature} PH3
2 3B-9 Blur   Enemies fight with penalties against blurred wizard PH2
2 3B-10 Blur (1) Ill +4 AC; +1 saves {self only} PH1
2 3B-11 Blur (3) Ill 20% WR vs. creatures without True Sight {self only} PH3
2 3B-12 Bull's Strength Alt +1d4+1 Str {Touch, 1 creature} PH3
2 3B-13 Chain Lightning 2 Inv Do CL lightning hits for CLd2 dmg, decreases 1 die per hit DM
2 3B-14 Chaos Shield Abj Protection from your own wild surges (get save) {self only} TM2
2 3B-15 Charming II Enc Charms up to 2 monsters, gets a new save every turn DM
2 3B-16 Cone of Cold 2 Inv CLd4+CL cold dmg to a group (save:½) DM
2 3B-17 Cone of Eldritch Shards {Acid} Evo CLd6 eldritch shards {acid} damage, area 40' cone, no save DM
2 3B-18 Continual Flame Ill Magical flame (illusionary); no heat {Touch, 1 object} PH3
2 3B-19 Continual Light Alt Magical light; can blind if targetted (save) {1 group} PH1
2 3B-20 Create Item II Cnj Creates an item of <= CL^2 gp value, lasts for 4 turns DM
2 3B-21 Darkness 15' Radius   Cause surrounding to become engulfed in total darkness PH2
2 3B-22 Darkness, 15' radius Alt Magical darkness {1 group} PH2
2 3B-23 Darkvision Alt Can see in darkness {Touch, 1 creature} PH3
2 3B-24 Daylight Evo Object sheds daylight 60' r {Touch, 1 object} PH3
2 3B-25 Deafness Ill Deafness (save); can be dispelled/cured {1 creature} PH1
2 3B-26 Death Spell 2 Nec Slay 2d12 HD of creatures (save) DM
2 3B-27 Deeppocket   Extradimensional space which can contains more mass than the pocket would indicate PH2
2 3B-28 Deeppockets Alt, Enc Extradimensional space (100 lbs.) {Touch, 1 object} UA1
2 3B-29 Detect Evil   Detect the presence of evil PH2
2 3B-30 Detect Evil (0) Div Detect evil / evil intent 60' {self only} RC0
2 3B-31 Detect Evil (2) Div Detect evil / evil intent 180' {self only} PH2
2 3B-32 Detect Good   Detect the presence of goodness PH2
2 3B-33 Detect/Identify Psionics Div Detect Psionics; 1M, 1/t: Identify Psionic Item/Effect DM
2 3B-34 Detect Psionics Div Detect Psionics 60' {self only} DM
2 3B-35 Detect Thoughts Div Detect surface thoughts 60' {self only} PH3
2 3B-36 Dispel Exhaustion 2 Alt Restore 10% of dmg taken, get an Original Haste 2 for 1 round DM
2 3B-37 Dispel Radiation Abj Dispels Radiation (1 target = auto success) {1 group} DM
2 3B-38 Endurance Alt +1d4+1 Con {Touch, 1 creature} PH3
2 3B-39 Entangle (0) Enc Animates a rope; can entangle a creature (save) {1 object} RC0
2 3B-40 ESP   Detect the surface thoughts of other beings PH2
2 3B-41 ESP (0) Div Can read surface thoughts (no save) {1+ creatures} RC0
2 3B-42 ESP (1) Div Can read surface thoughts (no save) {1+ creatures} PH1
2 3B-43 Fascinate Ill Charmed and Fascinated (save) {1 creature} UA1
2 3B-44 Feeblemind 2 Enc -10 mental stat points (randomly distributed in packets of 5) (save per packet) DM
2 3B-45 Fire Shield 2 Abj Anyone who melees with you takes 25% dmg back DM
2 3B-46 Fireball 2 Inv CLd4 fire dmg to a group (save:½) DM
2 3B-47 Flaming Sphere Evo Move rate 3; 2d6 dmg fire (save if not directly hit) {1 group} PH3
2 3B-48 Fluid Movement Abj +CL Reflex saves DM
2 3B-49 Fog Cloud Alt, Ill Blocks sight (incl. infravision) {1 group} PH3
2 3B-50 Fool's Gold   Copper coins seems to be gold coins PH2
2 3B-51 Fools' Gold Alt, Ill 4000L gp value {1 group} PH1
2 3B-52 Forget Enc Forget (L+2)/3 minutes, or 1 specific memory PH1
2 3B-53 Glitterdust   Save vs. Spell or blinded PH2
2 3B-54 Glitterdust (2) Cnj Blind 1d4+1 r (save) PH2
2 3B-55 Glitterdust (3) Cnj Blind L r (save) PH3
2 3B-56 Globe of Invulnerability 2 Abj Immune to spells with SL=0 to 1 DM
2 3B-57 Hornung's Baneful Deflector Evo Missile vs. you: it hits a random creature in 15' {Touch, 1 creature} TM2
2 3B-58 Hypnotic Pattern   24 HD of creature kept captive by this spell, if the victim is harmed the spell breaks PH2
2 3B-59 Hypnotic Pattern (1) Ill 24 HD looking at pattern are Hypnotized PH1
2 3B-60 Hypnotic Pattern (3) Ill 2d4+L HD looking at pattern are Fascinated {1 group} PH3
2 3B-61 Improved Phantasmal Force Ill Area is sq'; Sight and sound {1 group} PH1
2 3B-62 Insatiable Thirst Enc Save or drink anything nearby {1 creature} TM2
2 3B-63 Invisibility Ill Invisibility; attacking ends spell {Touch, 1 target} PH1
2 3B-64 Irritation Alt -4 AC; -2 TH; -1 Dex; -1 Cml until 1V spent {1 creature} UA1
2 3B-65 Knock Alt Open locked/barred/held/wizard locked doors {1 group} PH1
2 3B-66 Know Alignment Div Detect alignment 30L' on 1 creature /r {1+ creatures} UA1
2 3B-67 Leomund's Trap Ill Illusionary trap, can be "disarmed" to avoid {Touch, 1 object} PH1
2 3B-68 Levitate   Subject can alter his altitude, but cannot fly horizontally without aid PH2
2 3B-69 Levitate (1) Alt Can levitate up/down at normal movement rate {1 creature} PH1
2 3B-70 Lightning Bolt 2 Inv CLd4 lightning dmg to a group (save:½) DM
2 3B-71 Locate Object   Pinpoint the location of a known general object PH2
2 3B-72 Locate Object (1) Div Locate one object {1 object} PH1
2 3B-73 Locate Object (3) Div Locate one object {1 object} PH3
2 3B-74 Lock   Lock a door PH2
2 3B-75 Magic Missile 2 Inv (CL+1) missiles, each does 1d4+1 force dmg (no save) DM
2 3B-76 Magic Mouth Alt Object speaks up to 25 words, can set up trigger {1 object} PH1
2 3B-77 Magic Resistance Abj MR 50+CL*5% [duration 2 hours] DM
2 3B-78 Mask Alignment & Blend In Ill You appear to be another alignment / part of enemy's group DM
2 3B-79 Maximilian's Earthen Grasp   Stony arm reach for the target and grasp him penalizing him in fight ToM
2 3B-80 Maximillan's Earthen Grasp Alt Arm holds target, has double caster's hp {1 creature} TM2
2 3B-81 Melf's Acid Arrow   2d4 point of acid damage, acid last more if caster is more experienced, the arrow must hit the target PH2
2 3B-82 Melf's Acid Arrow (1) Evo Roll TH +1: (3+L/3)d4+1 dmg acid (no save) {1 target} UA1
2 3B-83 Melf's Acid Arrow (3) Cnj Roll TH: (2+2*L/3)d4 dmg acid (no save) {1 target} PH3
2 3B-84 Minor Image Ill Area is 10' cubes; Illusion: sight & sound {1 group} PH3
2 3B-85 Mirror Image   Conjures illusionary images of the caster, enemies don't know which is the caster PH2
2 3B-86 Mirror Image (0) Ill Creates 1d4 images of yourself {self only} RC0
2 3B-87 Mirror Image (3) Ill Creates 1d4+L/3 images of yourself {self only} PH3
2 3B-88 Misdirection Ill Redirects divination spells {1 target} PH3
2 3B-89 Monster Summoning 2 Cnj Summon a DL=0 monster DM
2 3B-90 Monster Swarm Summoning II Cnj Summons CL*4 DL I monsters DM
2 3B-91 Nahal's Nonsensical Nullifier Abj Know Align / Detect Evil/Lie give random results {Touch, 1 creature} TM2
2 3B-92 Notched Blast Meta Your next spell is "held" (release as 0), no spells until released DM
2 3B-93 Obscure Object Abj Hides object from location/detection/scrying {Touch, 1 object} PH3
2 3B-94 Past Life Div Know dead's former appearance & last minute {Touch, 1 target} TM2
2 3B-95 Power Word Blind 2 Cha Blinds & stuns a creature if current hp < -120 (no save) DM
2 3B-96 Power Word Kill 2 Cha Kills a creature if current hp < -90 (no save) DM
2 3B-97 Power Word Stun 2 Cha Stuns a creature if current hp < -240 (no save) DM
2 3B-98 Prismatic Wall 2 Abj 2 Prismatic colors DM
2 3B-99 Protection from Arrows Abj -10 dmg /missile attack, unless +L/5+1 or better {Touch, 1 creature} PH3
2 3B-100 Protection from Cantrip   Cantrip Protect and area or creature from cantrips PH2
2 3B-101 Protection from Cantrips Abj Immune to 0 level spells (Cantrips or Orisons) {Touch, 1 target} UA1
2 3B-102 Protection from Paralysis Abj Immune to paralysis, slow, hold {Touch, 1 creature} TM2
2 3B-103 Pyrotechnics Alt, Ele Blindness within 120' (save); obscures vision PH1
2 3B-104 Ray of Enfeeblement   Target reduced to strength 5 unless save is made PH2
2 3B-105 Ray of Enfeeblement (1) Enc Loses 25+2L% Str and physical dmg done {1 creature} PH1
2 3B-106 Ray of Enfeeblement (2) Enc Str goes to 5, -1 per die physical dmg {1 creature} PH2
2 3B-107 Ray of Enfeeblement 2 Cha -10 physical stat points (randomly distributed in packets of 5) (save per packet) DM
2 3B-108 Remove Scent Ill You (or 1 target) has no scent (reduces wandering monsters) DM
2 3B-109 Resist Elements Abj -12 dmg/r from 1 of: acid/cold/lightning/fire/sound {Touch, 1 creature} PH3
2 3B-110 Ride the Wind Alt Carried by wind at 12" (save) {L creatures} TM2
2 3B-111 Rope Trick Alt Creates 30' rope, top is extradimensional space. If the extra-dimensional space is ruptured (due to Anti-Magic or whatever), the contents will be dumped to the Astral plane. The rope that the spell creates is extremely difficult to destroy by physical means. PH1
2 3B-112 Scare   Creatures with fewer than 6 HD are terrified, only elves, half-elves and priests get saving throw PH2
2 3B-113 Scare (1) Enc Fear (save) {1 creature} PH1
2 3B-114 Scare (3) Nec Fear (save); Creatures > 5 HD are immune {1 group} PH3
2 3B-115 See Invisibility Div Detect invisible/astral/ethereal 100+10L' {self only} PH3
2 3B-116 Sense Shifting Alt Sensory affects of your SL 1-3 spells change {self only} TM2
2 3B-117 Shatter Alt Object(s) destroyed (save vs. crushing blow) {1 group} PH2
2 3B-118 Shield 2 Abj AT +8 source DM
2 3B-119 Snilloc's Snowball Swarm   1d3 hp/level of ice damage or 1d6/level vs. fire dwelling or using creature FRA
2 3B-120 Spectral Hand Nec Can use 1 touch at range per round (roll TH+2). The hand can be re-used, but it must return to the caster so he can touch it. The hand does not need to roll to hit. The hand itself can be attacked (AC 0, has 2 hit points per caster level). The spell level limit is removed. PH2
2 3B-121 Spell Turning 2 Abj Turns the next CL/6 SL's of spells DM
2 3B-122 Stinking Cloud Evo, Cnj Nauseated (save) PH1
2 3B-123 Strength Alt +1d8 Str {Touch, 1 creature} PH1
2 3B-124 Summon Monster II Cnj 1 DL 2 or 1d3 DL 1 creatures to fight for you {1 creature} PH3
2 3B-125 Summon Swarm Cnj Summons rats,bats,spiders,etc. 1d4+L/3 dmg/r PH2
2 3B-126 Tail Alt Grow an extra tail [lose spell slot while running] DM
2 3B-127 Tasha's Uncontrollable Hideous Laughter   Various negative effect as victim collapses into gales of laughter PH2
2 3B-128 Tasha's Hideous Laughter Enc Do nothing (save) {1 creature} PH3
2 3B-129 Tasha's Uncont. Hideous Laughter Evo -2 Str and Dazed (save) {1 creature} UA1
2 3B-130 Tenser's Transformation 2 Alt +10% of max hp to current hp, -2 TH melee DM
2 3B-131 Time Stop 2 Alt Stops time for 1 segment DM
2 3B-132 Ultravision Alt, Ill Ultravision 300' {Touch, 1 creature} UA1
2 3B-133 Undetectable Alignment   Protect from alignment probing magic PH2
2 3B-134 Vocalize Alt Can cast spells without Verbal components {Touch, 1 creature} UA1
2 3B-135 Wacky Ball 2 / Normal / ½ Evo Ld4 dmg normal element (save: ½) {1 group} DM
2 3B-136 Web Evo Save & Str check: Miss 1 = Slow; Miss 2 = Held {1 group} PH1
2 3B-137 Whip Evo Whip, 0,1/r to swing: Fear animals; Disarm (save) {1 object} UA1
2 3B-138 Whispering Wind Alt, Ill Send 12 word message or cause a sound {1 group} UA1
2 3B-139 Wish 2 Meta Wish for a SL=0 to 1 Wizard spell DM
2 3B-140 Wizard Lock Alt Magically locks door/lock {Touch, 1 group} PH1
2 3B-141 Zephyr Evo Gentle breeze; holds back clouds/vapor {1 group} UA1

[S2] Wizard Spells


[S2.3] Level 3 Wizard Spells

SL # Name School Effect Source
3 3B-1 Air Breathing   Underwater creatures can breathe normal air PH2
3 3B-2 Alacrity   Speed up casting of spell ToM
3 3B-3 Alamir's Fundamental Breakdown   Learns the ingredients of a magical item or chemical mixture ToM
3 3B-4 Alley Summoning III Cnj, Wild Summons a DL VI alley monster, under your control, 3% chance per segment of losing control DM
3 3B-5 Anti-Magic Shell 3 Abj Anti-Magic of SL 0 to 2 DM
3 3B-6 Armor 3 Abj +CL*6 current hp DM
3 3B-7 Augmentation I   Augments the damage inflicted by spells of level 1-3 ToM
3 3B-8 Blink   Caster phases thus other cannot hit him PH2
3 3B-9 Blink (2) Alt 0, 1/r: Uncontrolled Blink somewhere within 10' PH2
3 3B-10 Blink (3) Alt You randomly vanish and reappear for 1 round/level. PH3
3 3B-11 Blink (DM) Alt 0, 1/r: Blink; The location is not random (caster has control). If you blink away after meleeing with a creature, it gets a parting shot (but it cannot turn around first). DM
3 3B-12 Chain Lightning 3 Inv Do CL lightning hits for CLd3 dmg, decreases 1 die per hit DM
3 3B-13 Charming III Enc Charms up to 3 monsters, gets a new save every hour DM
3 3B-14 Clairaudience Div Same plane PH2
3 3B-15 Clairaudience/Clairvoyance Div Hear or see at a distance for 1 min./level. PH3
3 3B-16 Clairvoyance Div Same plane PH2
3 3B-17 Cone of Cold 3 Inv CLd6+CL cold dmg to a group (save:½) DM
3 3B-18 Create Item III Cnj Creates an item of <= CL^3 gp value, lasts for 8 turns DM
3 3B-19 Death Spell 3 Nec Slay 3d12 HD of creatures (save) DM
3 3B-20 Delay Death Enc;Nec Can act normally at up to -10 hp PHBR4
3 3B-21 Delude Alt Conceals alignment PH2
3 3B-22 Detect Innates Alt Detects innate powers DM
3 3B-23 Dispel Exhaustion 3 Alt Restore 25% of dmg taken, get an Original Haste 3 for 1 round DM
3 3B-24 Dispel Illusion Abj;Ill Dispels illusions in area PH1
3 3B-25 Dispel Magic Abj Dispels magic, (10+CL-enemyCL)*5% in area or auto 1 effect PH2
3 3B-26 Dispel Magic 3 Enc Dispel 1 magic effect DM
3 3B-27 Displacement Ill WR 50% PH3
3 3B-28 Enslave Person Enc As Charm Person, except the effect cannot be thrown off by being damaged, and there is no daily save check. DM
3 3B-29 Explosive Runes Alt;Evo 6d4+6 dmg force or fire (save: ½) PH2
3 3B-30 Far Reaching I   Increase the range of spell of 1-2 level by 50% and 3 level by 25% ToM
3 3B-31 Feeblebody Alt Str and Con are reduced to 1d4 each (Spell save) DM
3 3B-32 Feeblemind 3 Enc -15 mental stat points (randomly distributed in packets of 5) (save per packet) DM
3 3B-33 Feign Dead   Subject appears dead for 1 hour+1t/level PH2
3 3B-34 Feign Death Nec People think you're dead PH2
3 3B-35 Fire Shield 3 Abj Anyone who melees with you takes 50% dmg back DM
3 3B-36 Fireball Evo CLd6 dmg fire (save: ½) in area PH2&3
3 3B-37 Fireball 3 Inv CLd6 fire dmg to a group (save:½) DM
3 3B-38 Flame Arrow Cnj +1 fire dmg to 2*CL arrows; or throw CL/5 missiles for 5d6 PH2&3
3 3B-39 Fly Alt Fly at 18" PH2&3
3 3B-40 Gaseous Form Alt Subject becomes insubstantial and can fly slowly. PH3
3 3B-41 Gentle Repose Nec Preserves one corpse. PH3
3 3B-42 Globe of Invulnerability 3 Abj Immune to spells with SL=0 to 2 DM
3 3B-43 Greater Magic Weapon Alt +1/three levels (max +5). PH3
3 3B-44 Gust of Wind   Causes wind to blow from caster direction with 30 mile per hour speed PH2
3 3B-45 Halt Undead Nec Immobilizes undead for 1 round/level. PH3
3 3B-46 Haste Alt +1 P, +1V to one group PH2
3 3B-47 Hold Person Enc Holds up to 4 people PH2&3
3 3B-48 Hold Undead Nec Holds up to 3 undead PH2
3 3B-49 Illusionary Script Ill Only intended creatures can read the message PH2
3 3B-50 Illusory Script Ill Only intended reader can decipher. PH3
3 3B-51 Immediate Monster Summoning III Cnj, Chrono Summons a DL I monster without summoning sickness DM
3 3B-52 Infravision Alt Target gains infravision PH2
3 3B-53 Invisibility 15' Radius   Causes anyone in area of effect to become invisible PH2
3 3B-54 Invisibility Sphere Ill Makes everyone within 10 ft. invisible. PH3
3 3B-55 Invisibility, 10' Radius Ill Makes everyone within 10 ft. invisible. PH2
3 3B-56 Item Alt Makes one object 1/12 normal size PH2
3 3B-57 Keen Edge Alt Doubles normal weapon's threat range. PH3
3 3B-58 Leomund's Tiny Hut   4h + 1h/lv It can hold up to 7 being. The temperature is normal, protects from elements, outsiders cannot be peer into it. Do not stops missiles or magic PH2
3 3B-59 Lightning Bolt Evo Electricity deals 1d6 damage/level. PH2&3
3 3B-60 Lightning Bolt 3 Inv CLd6 lightning dmg to a group (save:½) DM
3 3B-61 Lorloveim's Creeping Shadow   Elongate caster shadow. Through the shadow caster can hear, see and speak. ToM
3 3B-62 Magic Circle against C/E/G/L Abj As protection spells, but 10-ft. radius and 10 min./level. PH3
3 3B-63 Magic Missile 3 Inv (CL+1)*3/2 missiles, each does 1d4+1 force dmg (no save) DM
3 3B-64 Major Image Ill As silent image, plus sound, smell and thermal effects. PH3
3 3B-65 Maximilian's Stony Grasp   Stony arm reach for the target and grasp him penalizing him in fight ToM
3 3B-66 Melf's Minute Meteor   Long lasting spell conjuring many magical stones, can be aimed at multiple target, causes 1d4 point of damage per meteors, has to be thrown PH2
3 3B-67 Melf's Minute Meteors Evo CLd4 dmg earth to one target (no save) PH2
3 3B-68 Minor Malison   Worsen one's saving throws ToM
3 3B-69 Monster Summoning 3 Cnj Summon a DL=1 monster DM
3 3B-70 Monster Summoning I Cnj Summons 2d4 DL 1 monsters PH2
3 3B-71 Monster Swarm Summoning III Cnj Summons CL*3.5 (round down) DL II monsters DM
3 3B-72 Nondetection Abj Hides subject from divination, scrying. PH2&3
3 3B-73 Non-Detection   Protect from detection for 1 hour/level PH2
3 3B-74 Paralyzation Ill Paralyzation (area) (save) (max HD = 2*CL) PH1
3 3B-75 Phantom Steed Cnj Magical horse appears for 1 hour/level. PH2&3
3 3B-76 Power Word Blind 3 Cha Blinds & stuns a creature if current hp < -80 (no save) DM
3 3B-77 Power Word Kill 3 Cha Kills a creature if current hp < -60 (no save) DM
3 3B-78 Power Word Stun 3 Cha Stuns a creature if current hp < -160 (no save) DM
3 3B-79 Prismatic Sphere 3 Abj 1 Prismatic color DM
3 3B-80 Prismatic Wall 3 Abj 3 Prismatic colors or 1 MultiPrismatic colors (may repeat colors in either mode) DM
3 3B-81 Protection from Elements Abj Absorb 12 damage/level from one kind of energy. PH3
3 3B-82 Protection from Evil 10' Radius   Like the protection from Evil spell PH2
3 3B-83 Protection from Good 10' Radius   Like the protection from Good spell PH2
3 3B-84 Protection from Normal Missiles Abj Duration CL turns PH2
3 3B-85 Psionic Resistance Abj PsiR 40+CL*5% [duration 3 hours] DM
3 3B-86 Put Out of Misery Nec Target being at negative hp that would die if unattended is slain (no save) DM
3 3B-87 Ray of Enfeeblement 3 Cha -15 physical stat points (randomly distributed in packets of 5) (save per packet) DM
3 3B-88 Secret Page Alt Changes one page to hide its real content. PH2&3
3 3B-89 Sepia Snake Sigil Cnj Creates text symbol that immobilizes reader. PH2&3
3 3B-90 Shield 3 Abj AT +12 source DM
3 3B-91 Shrink Item Alt Object shrinks to one-twelfth size. PH3
3 3B-92 Skullcap Abj +CL Will saves; +CL*2 Personality/Ego score DM
3 3B-93 Sleet Storm Cnj Hampers vision and movement. PH3
3 3B-94 Slow (2) Alt x1/2 move rate, x1/2 #att, -4 AC, -4 TH, lose Dex mods PH2
3 3B-95 Slow (3) Alt CL subjects can use only 1S/segment, -2 AC, -2 melee rolls. PH3
3 3B-96 Spectral Force Ill Illusion containing visual, thermal, olfactory and sound components PH2
3 3B-97 Spell Turning 3 Abj Turns the next CL/5 SL's of spells DM
3 3B-98 Spellshaping I Meta Move a spell effect on target to yourself (they get save) DM
3 3B-99 Sphere of Composition Evo CLd8 dmg, picks normal/para/quasi most vuln to, 50' sphere DM
3 3B-100 Spirit Armor   AC4, +3 on saves, ToM
3 3B-101 Squaring the Circle   Alter the shape of spells of level 1-5 ToM
3 3B-102 Steal Breath Nec Target living creature loses 50% hp (save to lose 10% hp) DM
3 3B-103 Suggestion Enc Compels subject to follow stated course of action. PH2&3
3 3B-104 Summon Monster III Cnj Calls outsider (DL 3) to fight for you. PH3
3 3B-105 Tangetongue   Confuses verbal communication PH2
3 3B-106 Tenser's Transformation 3 Alt +25% of max hp to current hp, -1 TH melee DM
3 3B-107 Third Arm Growth Alt Grow an extra arm or leg [lose spell slot while running] DM
3 3B-108 Time Stop 3 Alt Stops time for 1d2 segments DM
3 3B-109 Tongues Alt;Div Speak any language. PH2&3
3 3B-110 Vampiric Touch Nec Touch deals 1d6/two caster levels; caster gains dmg as hp. PH2&3
3 3B-111 Wacky Ball 3 / Normal / ½ Evo Area CLd6 dmg normal element (save: ½) DM
3 3B-112 Water Breathing Alt Subjects can breathe underwater. PH2&3
3 3B-113 Wind Wall (3) Alt Deflects arrows, smaller creatures, and gases. PH3
3 3B-114 Wind Wall (2)   10' wide*5' high/level Stop small insect and birds, gases, breath weapon. Hinder missile fire PH2
3 3B-115 Wish 3 Meta Wish for a SL=0 to 2 Wizard spell DM
3 3B-116 Wizard Sight   Caster's sense if someone is a spellcaster and can determine if he/she is a priest or a wizard. Caster can detect magic in objects ToM
3 3B-117 Wraithform Alt;Ill Target becomes ethereal; need +1 weapon to hit PH2

[S2] Wizard Spells


[S2.4] Level 4 Wizard Spells

SL # Name School Effect Source
4 3B-1 Alley Summoning IV Cnj, Wild Summons a DL VIII alley monster, under your control, 4% chance per segment of losing control DM
4 3B-2 Anti-Magic Shell 4 Abj Anti-Magic of SL 0 to 3 DM
4 3B-3 Arcane Eye Div Invisible floating eye moves 30 ft./round.) PH3
4 3B-4 Armor 4 Abj +CL*8 current hp DM
4 3B-5 Bestow Curse Alt -6 to an ability; -4 TH/saves/checks; or 50% lose each action PH3
4 3B-6 Chain Lightning 4 Inv Do CL lightning hits for CLd4 dmg, decreases 1 die per hit DM
4 3B-7 Charm Monster Enc Makes monster believe it is your ally. PH2&3
4 3B-8 Cone of Cold 4 Inv CLd8+CL cold dmg to a group (save:½) DM
4 3B-9 Confusion Enc Confuses targets, who can wander away, attack friend or do nothing PH2&3
4 3B-10 Contagion Nec Infects subject with chosen disease. PH2&3
4 3B-11 Death Spell 4 Nec Slay 4d12 HD of creatures (save) DM
4 3B-12 Detect Scrying Div Alerts you of magical eavesdropping. PH2&3
4 3B-13 Dig Evo; Alt Caster can dig 125 cubic feet per round PH2
4 3B-14 Dilation I   Increase area of effect of spells of level 1-3 by 25% ToM
4 3B-15 Dimension Door Alt Does cause summoning sickness. You can look through the door, but cannot accurately target weapons through it. Spells cannot be cast through the door. Unwilling creatures are allowed a save to avoid the effect. If two dimension doors intersect, they will disappear, and the two ends of the effects that aren't intersecting become one "long distance" dimension door. It is possible to create a (higher level) version of the spell where one or both ends of the spell can move. PH2&3
4 3B-16 Dimensional Anchor Abj Bars extradimensional movement. PH3
4 3B-17 Dispel Exhaustion Ill Up to 4 people: Recover 50% lost hp and Haste. Yes, since this is an Illusion, one of the targets CAN disbelieve the effect and it turns off. This is usually not a good idea. PH1
4 3B-18 Dispel Exhaustion 4 Alt Restore 50% of dmg taken, get an Original Haste 4 for 1 round DM
4 3B-19 Dispel Magic 4 Enc Dispel 2 magic effects DM
4 3B-20 Dispel Psionics Abj Dispels Psionics DM
4 3B-21 Divination Enhancement   Increase the duration and range of divination spells by 50%, spells must be of 1-4 level ToM
4 3B-22 Emotion Enc Arouses strong emotion in subject. PH2&3
4 3B-23 Enchanted Weapon Enc Weapon gets +1/+1 PH2
4 3B-24 Enervation Nec Subject gains CL/4 negative levels. PH2
4 3B-25 Evard's Black Tentacles Cnj 1d4 +1/level tentacles grapple randomly within 15 ft. PH2&3
4 3B-26 Extension I Alt +50% duration on a spell PH2
4 3B-27 Far Reaching II   Increase the range of spells of 1-2 level by doubling it, and 3 level by 50%, 4 level by 25% ToM
4 3B-28 Fear Enc Subjects within cone flee for 1 round/level. PH2&3
4 3B-29 Feeblemind 4 Enc -20 mental stat points (randomly distributed in packets of 5) (save per packet) DM
4 3B-30 Fire Charm Enc Use a fire to charm a group of monsters PH2
4 3B-31 Fire Gate   Transportation between large fires, up to 50 m/level away FRA
4 3B-32 Fire Shield Evo; Alt Creatures attacking you take fire damage; resist heat or cold. PH2&3
4 3B-33 Fire Shield 4 Abj Anyone who melees with you takes 75% dmg back DM
4 3B-34 Fire Trap Evo; Abj Opened object deals 1d4 +1/level damage. PH2&3
4 3B-35 Fireball 4 Inv CLd8 fire dmg to a group (save:½) DM
4 3B-36 Fumble Enc Drop held items PH2
4 3B-37 Globe of Invulnerability 4 Abj Immune to spells with SL=0 to 3 DM
4 3B-38 Greater Malison   Worsens one's saving throws ToM
4 3B-39 Hallucinatory Terrain Ill Makes one type of terrain appear like another PH2&3
4 3B-40 Ice Storm   3d10 point of ice damage PH2
4 3B-41 Illusionary Wall Ill Makes a wall that looks like whatever you want PH2
4 3B-42 Illusory Wall Ill Wall, floor, or ceiling looks real, but anything can pass through PH3
4 3B-43 Immediate Monster Summoning IV Cnj, Chrono Summons a DL II monster without summoning sickness DM
4 3B-44 Improved Invisibility Ill As invisibility, but subject can attack and stay invisible. PH2&3
4 3B-45 Leomund's Secure Shelter   1d4+1 hour + 1 hour/level Conjure a cottage. It withstands winds, but has no cooling or heating apparatus. Resist fire, as it was stone. The doors and windows are wizard locked, the entrance points are alarmed. An unseen servant is conjured with the cottage. PH2
4 3B-46 Lesser Geas Enc Commands subject of 7 HD or less. PH3
4 3B-47 Lightning Bolt 4 Inv CLd8 lightning dmg to a group (save:½) DM
4 3B-48 Locate Creature Div Indicates direction to familiar creature. PH3
4 3B-49 Magic Mirror Enc; Div Acts as a crystal ball PH2
4 3B-50 Magic Missile 4 Inv (CL+1)*2 missiles, each does 1d4+1 force dmg (no save) DM
4 3B-51 Mask of Death   A dead body appears to be someone else. ToM
4 3B-52 Massmorph Ill, Alt Group of monsters appear to be trees PH2
4 3B-53 Minor Creation Cnj Creates one cloth or wood object. PH2&3
4 3B-54 Minor Globe of Invulnerability Abj Stops 1st- through 3rd-level spell effects. PH2&3
4 3B-55 Minor Spell Turning   A lesser version of the spell turning spell ToM
4 3B-56 Monster Summoning 4 Cnj Summon a DL=2 monster DM
4 3B-57 Monster Summoning II Cnj Summons a DL II monster (maintained effect) PH2
4 3B-58 Monster Swarm Summoning IV Cnj Summons CL*3 DL III monsters DM
4 3B-59 Mordenkainen's Celerity   Adds 25% to duration of any spell of 1-3 level which affects movement ToM
4 3B-60 Original Stoneskin 4 Abj Block the next 1 P action of attacks DM
4 3B-61 Otiluke's Resilient Sphere   A globe of force can contain an individual. Nothing can pass in or out. PH2
4 3B-62 Phantasmal Killer Ill Fearsome illusion kills subject or deals 3d6 damage. PH2&3
4 3B-63 Plant Growth Alt Doubles plants PH2
4 3B-64 Polymorph Other Alt Gives one subject a new form. PH2&3
4 3B-65 Polymorph Self Alt You assume a new form (no innate abilities) PH2&3
4 3B-66 Power Word Blind 4 Cha Blinds & stuns a creature if current hp < -40 (no save) DM
4 3B-67 Power Word Kill 4 Cha Kills a creature if current hp < -30 (no save) DM
4 3B-68 Power Word Stun 4 Cha Stuns a creature if current hp < -80 (no save) DM
4 3B-69 Prismatic Sphere 4 Abj 2 Prismatic colors DM
4 3B-70 Prismatic Wall 4 Abj 4 Prismatic colors or 2 MultiPrismatic colors (may repeat colors in either mode) DM
4 3B-71 Rary's Mnemonic Enhancer Alt Add 3 spell levels (any combination) to memorization PH2&3
4 3B-72 Ray of Enfeeblement 4 Cha -20 physical stat points (randomly distributed in packets of 5) (save per packet) DM
4 3B-73 Remove Curse Abj Frees object or person from curse. PH2&3
4 3B-74 Scrying Div Spies on subject from a distance. PH3
4 3B-75 Shadow Conjuration Ill Duplicate any 0th-3rd SL Conjuration spell PH3
4 3B-76 Shadow Monsters Ill Summon a DL V monster (maintained), but it's only 20% real PH2
4 3B-77 Sharp Alt Target is Sharped (loses a limb at random) (PP save) DM
4 3B-78 Shield 4 Abj AT +16 source DM
4 3B-79 Shout Evo Deafens all within cone and deals 2d6 damage. PH2&3
4 3B-80 Solid Fog Alt Blocks vision and slows movement. PH2&3
4 3B-81 Spell Turning 4 Abj Turns the next CL/4 SL's of spells DM
4 3B-82 Stoneskin (1) Alt 1 Stoneskin that stops any 1 attack sequence (1P of actions). There is no leak damage. UA1
4 3B-83 Stoneskin (2) Alt 4+CL/2 stoneskins; they "leak": Each hit on a Stoneskin "leaks" damage equal to the magical plusses of the weapon used (or HD/4 if the attacker is a creature). A miss knocks off a Stoneskin, but causes no leak damage. Special damaging effects (fireball, etc.) knock off 1 stoneskin per packet of damage (so a magic missile spell knocks off 1 stoneskin per missile).
Optional House Rule: A natural "1" doesn't knock off a stoneskin; a natural "20" knocks off a stoneskin and causes full damage.
PH2
4 3B-84 Stoneskin (3) Abj Stops blows: DR 10/+5 [max 10*CL dmg absorbed] PH3
4 3B-85 Summon Lycantrope   Summons lycantrope but gives no control over the creature ToM
4 3B-86 Summon Monster IV Cnj Summons a DL IV monster (duration 1t) PH3
4 3B-87 Tenser's Transformation 4 Alt +50% of max hp to current hp DM
4 3B-88 Thunder Staff   Inst. Stuns Stuns or deafen creatures ToM
4 3B-89 Time Stop 4 Alt Stops time for 1d5 segments DM
4 3B-90 Turn Pebble to Boulder   A pebble turn into a boulder that causes 3d6+8 points of damage. For every 3 level above 7 the caster can enchant another pebble ToM
4 3B-91 Vacancy Alt; Ill Makes an area appear vacant PH2
4 3B-92 Wacky Ball 4 / Normal / ½ Evo Ld8 dmg normal element (area) (save: ½) DM
4 3B-93 Wall of Fire Evo Passing through wall deals 2d6+CL dmg fire PH2&3
4 3B-94 Wall of Ice Evo Passing through wall deals 2*CL or 3d10 dmg ice PH2&3
4 3B-95 Wish 4 Meta Wish for a SL=0 to 3 Wizard spell DM
4 3B-96 Wizard Eye Div; Alt Invisible eye, can see through, moves at 3" rate PH2

[S2] Wizard Spells


[S2.5] Level 5 Wizard Spells

SL # Name School Effect Source
5 3B-1 Advanced Illusion Ill Olfactory, visual, thermal and sound components. Follow a programmed pattern, no need for concentration PH2
5 3B-2 Airy Water   Liquid become less dense thus breathable PH2
5 3B-3 Alley Summoning V Cnj, Wild Summons a DL X alley monster, under your control, 5% chance per segment of losing control DM
5 3B-4 Animal Growth   One animal/two levels doubles in size, HD. PH3
5 3B-5 Animate Dead   Creates undead skeletons and zombies. PH3
5 3B-6 Animate Undead   Animates skeletons or zombies PH2
5 3B-7 Anti-Magic Shell 5 Abj Anti-Magic of SL 0 to 4 DM
5 3B-8 Anti-Radioactive Shell     DM (new)
5 3B-9 Armor 5 Abj +CL*10 current hp DM
5 3B-10 Attraction   Permanent Individuals drawn to the object PH2
5 3B-11 Avoidance   Permanent None can come closer than a foot to the object PH2
5 3B-12 Bigby's Interposing Hand   Hand provides 90% cover against one opponent. PH3
5 3B-13 Chain Lightning 5 Inv Do CL lightning hits for CLd5 dmg, decreases 1 die per hit DM
5 3B-14 Chaos   Only fighters, enchanters and low intelligent monsters can save against this form of confusion PH2
5 3B-15 Cloudkill   Kills 3 HD or less; 4-6 HD save or die. PH3
5 3B-16 Cone of Cold   1d4+1 hp/level of ice damage in a cone shaped area PH2
5 3B-17 Cone of Cold 5 Inv CLd10+CL cold dmg to a group (save:½) DM
5 3B-18 Confusion No Save Enc Confusion one target (no save) DM
5 3B-19 Conjure Elemental   Conjures a 8 HD elemental PH2
5 3B-20 Contact Other Plane   Ask question of extraplanar entity. PH3
5 3B-21 Death Spell 5 Nec Slay 5d12 HD of creatures (save) DM
5 3B-22 Demi-Shadow Monster   Illusionary monsters, 1HD/level can be divided, 40% PH2
5 3B-23 Demishadow Monsters     PH2
5 3B-24 Dismissal   Send a creature back to it's own plane PH2
5 3B-25 Dispel Exhaustion 5 Alt Restore 75% of dmg taken, get an Original Haste 5 for 1 round DM
5 3B-26 Dispel Innates     DM
5 3B-27 Dispel Magic 5 Enc Dispel 3 magic effects DM
5 3B-28 Distance Distortion   2t/level Height or length of passage appears longer or shorter PH2
5 3B-29 Dolor     UA1
5 3B-30 Dominate Person   Controls humanoid telepathically. PH3
5 3B-31 Domination   Completely controls one creature PH2
5 3B-32 Dream   Can deliver a message to a specific individual via dreams PH2
5 3B-33 Enslave Monster Enc As Charm Monster, except the effect cannot be thrown off by being damaged, and there is no daily save check. DM
5 3B-34 Extension II   Prolongs the duration of spells of 1-4 level by 50% PH2
5 3B-35 Extra Group +1 MetaMagic The next spell you cast will affect +1 groups of monsters DM
5 3B-36 Fabricate   Transforms raw materials into finished items. PH3
5 3B-37 False Vision   If caster know he is being scryied he can cast this spell and make himself and his surrounding undetectable from scrying PH2
5 3B-38 Far Reaching III   Increase the range of spell of level 1-3 by 150%, 4-5 level by 50% ToM
5 3B-39 Feeblemind   Subject's Int drops to 1. PH3
5 3B-40 Feeblemind 5 Enc -25 mental stat points (randomly distributed in packets of 5) (save per packet) DM
5 3B-41 Fire Shield 5 Abj Anyone who melees with you takes 100% dmg back DM
5 3B-42 Fireball 5 Inv CLd10 fire dmg to a group (save:½) DM
5 3B-43 Force Shapechange   Force any spaheshifters back to it's original form PHBR2
5 3B-44 Globe of Invulnerability 5 Abj Immune to spells with SL=0 to 4 DM
5 3B-45 Greater Shadow Conjuration   As shadow conjuration, but up to 4th level and 40% real. PH3
5 3B-46 Hold Monster   1d4 creature Paralyses creatures unless save is made PH2
5 3B-47 Immediate Monster Summoning V Cnj, Chrono Summons a DL III monster without summoning sickness DM
5 3B-48 Improved Free Action Enc Immune Capital S Stun, Stop, Hold, Paralysis, Summoning Sickness; Hold P,V actions DM
5 3B-49 Khazid's Procurement   Allows easy access to dangerous spell component ToM
5 3B-50 Leomund's Lamentable Belaborment   Draw subject to a discussion. As time goes on the either become confused, raged or lament their own foolishness PH2
5 3B-51 Leomund's Secret Chest   Hides expensive chest on Ethereal Plane; you retrieve it at will. PH3
5 3B-52 Lesser Planar Binding   Traps outsider until it performs a task. PH3
5 3B-53 Lightning Bolt 5 Inv CLd10 lightning dmg to a group (save:½) DM
5 3B-54 Lower Resistance   Lowers one's magic resistance ToM
5 3B-55 Magic Jar   Life force change between the caster and someone else PH2
5 3B-56 Magic Missile 5 Inv (CL+1)*5/2 missiles, each does 1d4+1 force dmg (no save) DM
5 3B-57 Magic Staff   Special by spell The staff stores spells ToM
5 3B-58 Major Creation   As minor creation, plus stone and metal. PH3
5 3B-59 Mask Quantum State Ill Makes your Quantum State appear to match the current Omniverse DM
5 3B-60 Mind Fog   Subjects in fog get -10 Wis, Will checks. PH3
5 3B-61 Monster Summoning 5 Cnj Summon a DL=3 monster DM
5 3B-62 Monster Summoning III   Summons 1d4 3rd level monsters PH2
5 3B-63 Monster Swarm Summoning V Cnj Summons CL*2.5 (round down) DL IV monsters DM
5 3B-64 Mordenkainen's Faithful Hound   Phantom dog can guard, attack. PH3
5 3B-65 Nightmare   Sends nightmares which causes 1d10 point of damage and leaves subject fatigued PH2
5 3B-66 Original Stoneskin 5 Abj Block the next 2 P actions of attacks DM
5 3B-67 Passwall   You can cast the spell below a person's feet, and they fall (no save because the spell is affecting the ground, not them). If the spell ends while someone is inside it, they are ejected to the closest end.  
5 3B-68 Persistent Image   As major image, but no concentration required. PH3
5 3B-69 Power Word Blind 5 Cha Blinds & stuns a creature if current hp < 0 (no save) DM
5 3B-70 Power Word Kill 5 Cha Kills a creature if current hp < 0 (no save) DM
5 3B-71 Power Word Stun 5 Cha Stuns a creature if current hp < 0 (no save) DM
5 3B-72 Prismatic Bolt Ill Prismatic Spray on one target DM
5 3B-73 Prismatic Sphere 5 Abj 3 Prismatic colors or 1 MultiPrismatic colors (may repeat colors in either mode) DM
5 3B-74 Prismatic Wall 5 Abj 5 Prismatic colors or 3 MultiPrismatic colors (may repeat colors in either mode) DM
5 3B-75 Prying Eyes   1d4 floating eyes +1/level scout for you. PH3
5 3B-76 Rary's Telepathic Bond   Link lets allies communicate. PH3
5 3B-77 Ray of Enfeeblement 5 Cha -25 physical stat points (randomly distributed in packets of 5) (save per packet) DM
5 3B-78 Safeguarding   It protect the wizard from his own spells ToM
5 3B-79 Seeming   Changes the appearance of persons for 12 hour PH2
5 3B-80 Sending   Caster can send a brief message to a familiar person, and he can answer it PH2
5 3B-81 Shadow Door   Conjure an illusionary door and the caster “escapes” through it. The caster becomes invisible. PH2
5 3B-82 Shadow Evocation   Mimics evocation less than 5th level. PH3
5 3B-83 Shadow Magic   Illusionary evocation spells PH2
5 3B-84 Shield 5 Abj AT +20 source DM
5 3B-85 Shrink Animal   Reduce HD of an animal PH2
5 3B-86 Spell Turning 5 Abj Turns the next CL/3 SL's of spells DM
5 3B-87 Stone Shape   Permanently alter the form of stone PH2
5 3B-88 Summon Monster V   Calls outsider to fight for you. PH3
5 3B-89 Summon Shadow   Summons a shadow PH2
5 3B-90 Telekinesis   Lifts or moves 25 lb./level at long range. PH3
5 3B-91 Teleport   Instantly transports you anywhere. PH3
5 3B-92 Tempus Fugit Ill Yes, this spell does seem like a SUPER haste effect to those outside of the area of effect. Those inside get 6 full rounds of actions (including mentals!) for each 1 round of actions that the people outside get. If anyone enters or leaves the area of effect (or if the spell is dispelled), those who experience a "time frame shift" will have summoning sickness for 1r. The reverse will acts as super slow effect (useful as a x6 slow poison). Again, like Dispel Exhaustion, this effect is an Illusion, and someone inside can disbelieve it to turn it off. UA1
5 3B-93 Tenser's Transformation 5 Alt +75% of max hp to current hp, +1 TH melee DM
5 3B-94 Time Stop 5 Alt Stops time for 1d10 segments DM
5 3B-95 Transmute Mud to Rock   Transforms two 10-ft. cubes/level. PH3
5 3B-96 Transmute Rock to Mud   Transforms two 10-ft. cubes/level. PH3
5 3B-97 Twilight Enc Target is Twilighted for CL segments (Will save) DM
5 3B-98 Von Gasik's Refusal   1 hour/level Prevent unauthorized spellcaster from entering hallway, door or window ToM
5 3B-99 Wacky Ball 5 / Normal / ½   Ld10, save: ½ DM
5 3B-100 Wall of Force   The wall only stops spell effects, hurled objects, and breath weapons. People and psionic effects can pass through at no penalty. A "solid" Wall of Force (Force Field) would be an 8th level spell. PH2
5 3B-101 Wall of Iron   30 hp/four levels; can topple onto foes. PH3
5 3B-102 Wall of Stone   20 hp/four levels; can be shaped. PH3
5 3B-103 Wish 5 Meta Wish for a SL=0 to 4 Wizard spell DM

[S2] Wizard Spells


[S2.6] Level 6 Wizard Spells

SL # Name School Effect Source
6 3B-1 Acid Fog   Fog deals acid damage. PH3
6 3B-2 Analyze Dweomer   Reveals magical aspects of subject. PH3
6 3B-3 Antimagic Field   Negates magic within 10 ft. PH3
6 3B-4 Anti-Magic Shell   All magic ceases to function inside the sphere. PH2
6 3B-5 Anti-Magic Shell (0th-5th)     PH2
6 3B-6 Anti-Magic Shell 6 Abj Anti-Magic of SL 0 to 5 DM
6 3B-7 Anti-Stat Field Alt Choose a stat. For 1 turn, all within 10' get set -CL to that stat (including you). DM
6 3B-8 Armor 6 Abj +CL*12 current hp DM
6 3B-9 Augmentation II   Augments the damage inflicted by spells of level 1-3 ToM
6 3B-10 Bigby's Forceful Hand   Push away target from the caster PH2
6 3B-11 Bloodstone's Spectral Steed   Summons vulture like flying creature which can transport the casters and others with him ToM
6 3B-12 Capital S Stun Ball Alt Area effect Capital S Stun (PPD save) DM
6 3B-13 Chain Lightning   1d6 hp/level of damage which lessen every time it hit another target, the electrical charge jump to the closest victim PH2
6 3B-14 Chain Lightning 6 Inv Do CL lightning hits for CLd6 dmg, decreases 1 die per hit DM
6 3B-15 Circle of Death   Kills 1d4 HD/level. PH3
6 3B-16 Claw of the Umber Hulk   Subject can dig like an umber hulk, subject can attack with his now huge claw ToM
6 3B-17 Cone of Cold 6 Inv CLd12+CL cold dmg to a group (save:½) DM
6 3B-18 Conjure Animals   Twice the level of caster in HD of mammal can be conjured PH2
6 3B-19 Contigency   A spell will come into effect upon specific condition PH2
6 3B-20 Contingency   Each creature can only have 1 Contingency spell on him. If the contingency spell is dispelled, the effect inside it will be released. If a spell is released (due to triggering or dispelling), it will not take place until the end of the segment. The spell Chain Contingency CAN be cast upon a creature with Contingency, so the creature can benefit from both. The spell level limit is removed.  
6 3B-21 Control Water   Raises, lowers, or parts bodies of water. PH3
6 3B-22 Control Weather   Changes weather in local area. PH3
6 3B-23 Create Water   Creates one 10-foot cube of water per spell level PH2
6 3B-24 Death Fog   Cause damage every round it contact with a creature PH2
6 3B-25 Death Spell   Affect max. 8+3 HD monster, those effected are slain without saving throw PH2
6 3B-26 Death Spell 6 Nec Slay 6d12 HD of creatures (save) DM
6 3B-27 Demishadow Magic     PH2
6 3B-28 Demi-Shadow Magic   Illusionary evocation spells PH2
6 3B-29 Dilation   Increase the area of effect of spells of 1-3 level by 50%, and 4-5 level by 25% ToM
6 3B-30 Disintegrate   Disintegrates a single victim PH2
6 3B-31 Dispel Exhaustion 6 Alt Restore 85% of dmg taken, get an Original Haste 6 for 1 round DM
6 3B-32 Dispel Magic 6 Enc Dispel 4 magic effects DM
6 3B-33 DNA Scamble Blast Alt Area DNA Scamble (PP save) DM
6 3B-34 Enchant an Item   Essential spell for creating magical items PH2
6 3B-35 Ensnarement   Summons outer planar creature PH2
6 3B-36 Extension III   Prolongs the duration of spell of 1-3 level by doubling it and 4-5 level by 50% PH2
6 3B-37 Eyebite   Charm, fear, sicken or sleep one subject. PH3
6 3B-38 Feeblemind 6 Enc -30 mental stat points (randomly distributed in packets of 5) (save per packet) DM
6 3B-39 Fire Shield 6 Abj Anyone who melees with you takes 125% dmg back DM
6 3B-40 Fireball 6 Inv CLd12 fire dmg to a group (save:½) DM
6 3B-41 Flesh to Stone   Makes living thing to become stone PH2
6 3B-42 Forest's Fiery Constrictor   A fiery snake manages to attack the target which causes 3d6 hp of fire damage round after the successful attack ToM
6 3B-43 Geas   Makes one a servant of the caster PH2
6 3B-44 Geas/Quest   As lesser geas, plus it affects any creature. PH3
6 3B-45 Glassee   Makes wood, stone or metal transparent either for only himself or for anyone PH2
6 3B-46 Globe of Invulnerability   Immovable barrier that protect from 1-4 level spells PH2
6 3B-47 Globe of Invulnerability 6 Abj Immune to spells with SL=0 to 5 DM
6 3B-48 Greater Dispelling   As dispel magic, but +20 on check. PH3
6 3B-49 Greater Shadow Evocation   As shadow evocation, but up to 5th level. PH3
6 3B-50 Guards and Wards   Array of magic effects protect area. PH3
6 3B-51 Immediate Monster Summoning VI Cnj, Chrono Summons a DL IV monster without summoning sickness DM
6 3B-52 Invisible Stalker   Conjures a 8 HD invisible stalker PH2
6 3B-53 Legend Lore   Provides information on past or mysterious events, objects or persons PH2
6 3B-54 Lightning Bolt 6 Inv CLd12 lightning dmg to a group (save:½) DM
6 3B-55 Lorloveim's Shadowy Transformation   Turn object or creature into shadow. Shadowy things can be passed through. ToM
6 3B-56 Lower Water   Can alter the depth of water by 2'/level by shrinking it PH2
6 3B-57 Magic Missile 6 Inv (CL+1)*3 missiles, each does 1d4+1 force dmg (no save) DM
6 3B-58 Mass Haste   As haste, affects one/level subjects. PH3
6 3B-59 Mass Suggestion   Suggestion to one creature per level PH2
6 3B-60 Meteor Swarm 6 Inv 1 meteor dealing 4d1 earth dmg & same fire dmg (save:½ for fire) DM
6 3B-61 Mirage Arcana Ill This illusion will continue to trick even a disbelieving person.  
6 3B-62 Mislead   Turns you invisible and creates illusory double. PH3
6 3B-63 Monster Summoning 6 Cnj Summon a DL=4 monster DM
6 3B-64 Monster Summoning IV   Summons 1d3 4th level monsters PH2
6 3B-65 Monster Swarm Summoning VI Cnj Summons CL*2 DL V monsters DM
6 3B-66 Mordenkainen's Lucubration   Recall one spell of 1-5 level that has been cast in the past 24 hours. PH2
6 3B-67 Move Earth   Digs trenches and build hills. PH3
6 3B-68 No Save MetaMagic The next spell you cast does not have a saving throw DM
6 3B-69 Original Stoneskin 6 Abj Block the next 3 P actions of attacks DM
6 3B-70 Otiluke's Freezing Sphere   It has two application, the first is a Ray of Cold (1d4+2 hp/level) the second is a globe of cold shattering upon impact and causing 6d6 hp of damage PH2
6 3B-71 Part Water   Parts water or similar liquid apart forming a passage in it PH2
6 3B-72 Permanent Illusion   Makes a quite real and permanent illusion PH2
6 3B-73 Permanent Image   Includes sight, sound, and smell. PH3
6 3B-74 Planar Binding   As lesser planar binding, but up to 16 HD. PH3
6 3B-75 Planar Displace Alt Planar Displacement for 1 turn DM
6 3B-76 Planar Stability Alt Your items are planar stable for 1 day DM
6 3B-77 Power Word Blind 6 Cha Blinds & stuns a creature if current hp < 40 (no save) DM
6 3B-78 Power Word Kill 6 Cha Kills a creature if current hp < 30 (no save) DM
6 3B-79 Power Word Stun 6 Cha Stuns a creature if current hp < 80 (no save) DM
6 3B-80 Prismatic Sphere 6 Abj 4 Prismatic colors or 2 MultiPrismatic colors (may repeat colors in either mode) DM
6 3B-81 Prismatic Wall 6 Abj 6 Prismatic colors or 4 MultiPrismatic colors (may repeat colors in either mode) DM
6 3B-82 Programmed Illusion   Illusion spring into life when a specific condition is fulfilled PH2
6 3B-83 Programmed Image   As major image, plus triggered by event. PH3
6 3B-84 Project Image   The caster may have his REAL spells originate from the image.  
6 3B-85 Raise Water   Cause tide or flood PH2
6 3B-86 Ray of Enfeeblement 6 Cha -30 physical stat points (randomly distributed in packets of 5) (save per packet) DM
6 3B-87 Really Put of Misery Nec Target being that is slain is Capital S Slain (no save) DM
6 3B-88 Reincarnation   Reincarnate a dead creature. PH2
6 3B-89 Repulsion   Creatures can't approach you. PH3
6 3B-90 Semi-Imprisonment Alt Target is Imprisoned for CL segments (no save) DM
6 3B-91 Shades   As shadow conjuration, but up to 5th level and 60% real. PH3
6 3B-92 Shield 6 Abj AT +24 source DM
6 3B-93 Spell Turning 6 Abj Turns the next CL/2 SL's of spells DM
6 3B-94 Stone to Flesh   Restores petrified creature. PH3
6 3B-95 Summon Monster VI   Calls outsider to fight for you. PH3
6 3B-96 Tenser's Transformation   The caster gains a number of phantom hit points equal to his maximum. He also gains a bonus +2 to hit with any weapon.  
6 3B-97 Tenser's Transformation 6 Alt +100% of max hp to current hp, +2 TH melee DM
6 3B-98 Time Stop 6 Alt Stops time for 1 round DM
6 3B-99 Transmute Water to Dust   Causes water to turn into dust PH2
6 3B-100 True Seeing   See all things as they really are. PH3
6 3B-101 Veil   Changes appearance of group of creatures. PH3
6 3B-102 Vorp Alt Target is Vorpalled (PP save) DM
6 3B-103 Wacky Ball 6 / Normal / ½   Ld12, save: ½ DM
6 3B-104 Wish 6 Meta Wish for a SL=0 to 5 Wizard spell DM

[S2] Wizard Spells


[S2.7] Level 7 Wizard Spells

SL # Name School Effect Source
7 3B-1 Acid Storm   It causes more damage as creatures remain under it ToM
7 3B-2 Alter Reality   (this version requires an illusion of what you want) PH1
7 3B-3 Alter Reality (1) Ill Will duplicate any Wizard or Priest spell of levels 0-6.  
7 3B-4 Anti-Magic Shell 7 Abj Anti-Magic of SL 0 to 6 DM
7 3B-5 Anti-Psionic Shell     DM
7 3B-6 Armor 7 Abj +CL*14 current hp DM
7 3B-7 Banishment   Force a creature or creatures back to its own plane. PH2
7 3B-8 Bigby's Grasping Hand   Grasp an opponent or slow down very big monsters PH2
7 3B-9 Bloodstone's Frightful Joining   Join the mind of the caster with an undead body ToM
7 3B-10 Chain Lightning 7 Inv Do CL lightning hits for CLd7 dmg, decreases 1 die per hit DM
7 3B-11 Charm Plants   Charms plants PH2
7 3B-12 Clone   Clones a living person PH2
7 3B-13 Cone of Cold 7 Inv CLd14+CL cold dmg to a group (save:½) DM
7 3B-14 Control Undead   Caster can control undeads for a short period of time PH2
7 3B-15 Crap Enc Target is crapped (Will save) DM
7 3B-16 Create Normal Monsters     RC0
7 3B-17 Death Spell 7 Nec Slay 7d12 HD of creatures (save) DM
7 3B-18 Delayed Blast Fireball   A fireball with +1 bonus to any dice, and can be delayed for up to 5 rounds PH2
7 3B-19 Dispel Exhaustion 7 Alt Restore 90% of dmg taken, get an Original Haste 7 for 1 round DM
7 3B-20 Dispel Magic 7 Enc Dispel 5 magic effects DM
7 3B-21 Drawmij's Instant Summons   The wizard can summon a prepared item into his hand PH2
7 3B-22 Duo-Dimension   Causes the caster to have only two dimension PH2
7 3B-23 Ethereal Jaunt   You become ethereal for 1 round/level. PH3
7 3B-24 Feeblemind 7 Enc -35 mental stat points (randomly distributed in packets of 5) (save per packet) DM
7 3B-25 Finger of Death   60 yard Slay one victim, there is saving throw vs. death PH2
7 3B-26 Fire Shield 7 Abj Anyone who melees with you takes 150% dmg back DM
7 3B-27 Fireball 7 Inv CLd14 fire dmg to a group (save:½) DM
7 3B-28 First Level Magic-User Spells     PH1
7 3B-29 First Level Magic-User Spells (DM1) Ill Cast any four 1st level Wizard spells simultaneously when it is cast. DM
7 3B-30 First Level Magic-User Spells (DM2) Ill Can cast one 1st Level Wizard spell per round as Z action DM
7 3B-31 Forcecage   Hold creatures in cube of force. PH2
7 3B-32 Globe of Invulnerability 7 Abj Immune to spells with SL=0 to 6 DM
7 3B-33 Greater Scrying   As scrying, but faster and longer. PH3
7 3B-34 Hatch the Stone from the Egg   Helps create a Philosopher's Stone ToM
7 3B-35 Immediate Monster Summoning VII Cnj, Chrono Summons a DL V monster without summoning sickness DM
7 3B-36 Insanity   Subject suffers continuous confusion. PH3
7 3B-37 Intensify Summoning   Help summon tougher monsters ToM
7 3B-38 Lightning Bolt 7 Inv CLd14 lightning dmg to a group (save:½) DM
7 3B-39 Limited Wish   Will duplicate any Wizard or Priest spell of levels 0-6.  
7 3B-40 Magic Missile 7 Inv (CL+1)*7/2 missiles, each does 1d4+1 force dmg (no save) DM
7 3B-41 Malec-Keth's Flame Fist   Touch Touched individual suffer 1d4+2 hp of damage in the first round, and 1d4/level hp of damage on the following round ToM
7 3B-42 Mass Invisibility   Turns a 60m*60m area invisible, the area moves with the individuals within PH2
7 3B-43 Meteor Swarm 7 Inv 2 meteors each dealing 6d2 earth dmg & same fire dmg (save:½ for fire) DM
7 3B-44 Monster Summoning 7 Cnj Summon a DL=5 monster DM
7 3B-45 Monster Summoning V   Summons 1d3 5th level monster PH2
7 3B-46 Monster Swarm Summoning VII Cnj Summons CL*1.5 (round down) DL VI monsters DM
7 3B-47 Mordenkainen's Sword   5d4/5d6 Considered a +3 magical weapon, caster wields it as he were a fighter half the level as himself PH2
7 3B-48 Mordenkainen's Magnificent Mansion   Door leads to extradimensional mansion. PH3
7 3B-49 MultiPrismatic Spray 7 Ill Roll 1 time on the Prismatic table DM
7 3B-50 Original Stoneskin 7 Abj Block the next 4 P actions of attacks DM
7 3B-51 Phase Door   An invisible passage opens in one wall like a Passage spell. The door can be used by the wizard, it opens when he enters and reopens when he leaves and then ceases to exit PH2
7 3B-52 Plane Shift   Up to eight subjects travel to another plane. PH3
7 3B-53 Power Word Blind 7 Cha Blinds & stuns a creature if current hp < 80 (no save) DM
7 3B-54 Power Word Kill 7 Cha Kills a creature if current hp < 60 (no save) DM
7 3B-55 Power Word Stun 7 Cha Stuns a creature if current hp < 160 (no save) DM
7 3B-56 Power Word, Stun   Stuns creature with up to 150 hp. PH3
7 3B-57 Prismatic Beam Ill One target is hit by all 7 colors of Prismatic Spray DM
7 3B-58 Prismatic Sphere 7 Abj 5 Prismatic colors or 3 MultiPrismatic colors (may repeat colors in either mode) DM
7 3B-59 Prismatic Spray   Seven multicolored ray flash from the caster hand, each causing different damage and other effects PH2
7 3B-60 Prismatic Wall 7 Abj 7 Prismatic colors or 5 MultiPrismatic colors (may repeat colors in either mode) DM
7 3B-61 Ray of Enfeeblement 7 Cha -35 physical stat points (randomly distributed in packets of 5) (save per packet) DM
7 3B-62 Reverse Gravity   Objects and creatures fall upward. PH3
7 3B-63 Sequester   Protect from location and detection, and also turn the area invisible PH2
7 3B-64 Shadow Walk   The caster enter the Plane of Shadow travel in it and when he leaves he appear in a location he desired on the Prime Material Plane PH2
7 3B-65 Shadowcat   Caster can see, hear or even speak through this quasi-real cat. ToM
7 3B-66 Shield 7 Abj AT +28 source DM
7 3B-67 Simulacrum   Creates nearly perfect duplicate of anyone PH2
7 3B-68 Spell Turning (3)   Reflect 1d4+6 spell levels back at caster. PH3
7 3B-69 Spell Turning (2)   Turns a spell back to it's caster PH2
7 3B-70 Spell Turning 7 Abj Turns the next CL SL's of spells DM
7 3B-71 Statue   Turn caster to stone statue, in this state the caster sees, hears and smells normally. Caster can switch from statue state back to living and vice versa PH2
7 3B-72 Steal Enchantment   Transfer the enchantment of one spell to an another ToM
7 3B-73 Suffocate   Victims suffocate and takes 2d4 damage every round, worsen combat abilities ToM
7 3B-74 Summon Monster VII   Calls outsider to fight for you. PH3
7 3B-75 Teleport Any Object     RC0
7 3B-76 Teleport Without Error   No error in home plane, can teleport to another plane with difficulties PH2
7 3B-77 Tenser's Transformation 7 Alt +125% of max hp to current hp, +3 TH melee DM
7 3B-78 Time Stop 7 Alt Stops time for 1d2 rounds DM
7 3B-79 Vanish   As teleport, but affects a touched object. PH3
7 3B-80 Vision   Supernatural guidance PH2
7 3B-81 Volley     UA1
7 3B-82 Wacky Ball 7 / Normal / ½   Ld20, save: ½ DM
7 3B-83 Wish 7 Meta Wish for a SL=0 to 6 Wizard spell DM

[S2] Wizard Spells


[S2.8] Level 8 Wizard Spells

SL # Name School Effect Source
8 3B-1 Abi-Dalzim's Horrid Wilting   Evaporates body moisture causing 1d8/level hp of damage ToM
8 3B-2 Airboat   Create an airboat from the clouds. It can transport individuals ToM
8 3B-3 Alter Reality (DM) Ill Will duplicate any Wizard spell of levels 0-7 or any other spell of levels 0-6. DM (PH1)
8 3B-4 Anti-Magic Shell 8 Abj Anti-Magic of SL 0 to 7 DM
8 3B-5 Antipathy   2 hours/level Certain creatures or alignment are uncomfortable in area of effect and try to leave PH2
8 3B-6 Antipathy-Sympathy     PH2
8 3B-7 Armor 8 Abj +CL*16 current hp DM
8 3B-8 As You Will Be Chrono +1 ML for 1 turn, you will Twilight at end of effect (no resistance) DM
8 3B-9 Bigby's Clenched Fist   Various damage caused by an oversized fist PH2
8 3B-10 Binding   Array of techniques to imprison a creature. PH3
8 3B-11 Chain Lightning 8 Inv Do CL lightning hits for CLd8 dmg, decreases 1 die per hit DM
8 3B-12 Cone of Cold 8 Inv CLd16+CL cold dmg to a group (save:½) DM
8 3B-13 Create Magical Monsters     RC0
8 3B-14 Death Spell 8 Nec Slay 8d12 HD of creatures (save) DM
8 3B-15 Demand   As sending, plus you can send suggestion. PH3
8 3B-16 Discern Location   Exact location of creature or object. PH3
8 3B-17 Dispel Exhaustion 8 Alt Restore 95% of dmg taken, get an Original Haste 8 for 1 round DM
8 3B-18 Dispel Magic 8 Enc Dispel 6 magic effects DM
8 3B-19 Dust of Disappearance Ill Dust of Disappearance for 1 turn DM
8 3B-20 Ethereal Project Alt Ethereal Projection (Str->Dex, Int->Con, Wis->Chr) DM
8 3B-21 Etherealness   Travel to Ethereal Plane with companions. PH3
8 3B-22 Extract Enc Extracts memories and thoughts from target (no save) DM
8 3B-23 Feeblemind 8 Enc -40 mental stat points (randomly distributed in packets of 5) (save per packet) DM
8 3B-24 Fire Shield 8 Abj Anyone who melees with you takes 175% dmg back DM
8 3B-25 Fireball 8 Inv CLd16 fire dmg to a group (save:½) DM
8 3B-26 Force Field     RC0
8 3B-27 Glassteal   Turns crystalline substance into a transparent substance that has the unbreakability of actual steel. PH2
8 3B-28 Glassteel     PH2
8 3B-29 Globe of Invulnerability 8 Abj Immune to spells with SL=0 to 7 DM
8 3B-30 Greater Planar Binding   As lesser planar binding, but up to 24 HD. PH3
8 3B-31 Gunther's Kaleidoscopic Strike   Targeted spellcasters loose spells from their memory ToM
8 3B-32 Homunculus Shield   Create a homunculus from a part of the mind of the caster. The creature can cast teleport, contingency and protective spell from the memory of the caster. ToM
8 3B-33 Horrid Wilting   Deals 1d8 damage/level within 30 ft. PH3
8 3B-34 Immediate Monster Summoning VIII Cnj, Chrono Summons a DL VI monster without summoning sickness DM
8 3B-35 Incendiary Cloud   Cloud deals 4d6 fire damage/round. PH3
8 3B-36 Incurse (Rewrite Out of Time) Chrono Target being or object is Rewritten out of time (i.e. Incursed) (RSW save) DM
8 3B-37 Iron Body   Your body becomes living iron. PH3
8 3B-38 Lightning Bolt 8 Inv CLd16 lightning dmg to a group (save:½) DM
8 3B-39 Magic Missile 8 Inv (CL+1)*4 missiles, each does 1d4+1 force dmg (no save) DM
8 3B-40 Mass Charm   As charm monster, but all within 30 ft. PH3
8 3B-41 Maze   Victim trapped inside some maze, getting out depends on intelligence PH2
8 3B-42 Meteor Swarm 8 Inv 3 meteors each dealing 8d3 earth dmg & same fire dmg (save:½ for fire) DM
8 3B-43 Mind Blank   Subject is immune to mental/emotional magic and scrying. PH3
8 3B-44 Monster Summoning 8 Cnj Summon a DL=6 monster DM
8 3B-45 Monster Summoning VI   Summons 1d3 6th level monster PH2
8 3B-46 Monster Swarm Summoning VIII Cnj Summons CL*1 DL VII monsters DM
8 3B-47 MultiPrismatic Spray 8 Ill Roll 2 times on the Prismatic table DM
8 3B-48 Original Stoneskin 8 Abj Block the next 5 P actions of attacks DM
8 3B-49 Otiluke's Telekinetic Sphere   Like the Otiluke's Resilient Sphere but can contain more mass and appear 1/16 of it's normal weight PH2
8 3B-50 Otto's Irresistible Dance   Forces subject to dance. PH3
8 3B-51 Permanency   ANY spell in the game can be made permanent. It is tricky to make an instantaneous spell permanent, but it can be done in conjuction with the Contingency spell. These effects will appear "frozen" in time (a Fireball would appear to be a solid ball of fire; Lightning Bolt would be a non-moving beam of solid lightning), and cause their damage for each round of contact. Spells that move by concentration will continue to move in same course and direction they were as soon as concentration is broken. Spells that do down after a certain condition (Armor, Stoneskin, Contingency) do not gain much by being made permanent (a permanent empty Stoneskin spell would not go down but also would not stop any further attacks). If a permanent spell is dispelled, the permanency effect fizzles (you don't need to dispel the permanency first). The 5% chance of Con loss occurs only when creating items. Oddly enough, there is a reverse to this spell (Instantaneous), that makes a spell's duration Instantaneous (causing it to expire immediately).  
8 3B-52 Polymorph any Object   Polymorphs a thing to an another. Duration depends on how radical the change is PH2
8 3B-53 Power Word Blind 8 Cha Blinds & stuns a creature if current hp < 120 (no save) DM
8 3B-54 Power Word Capital S Stun Enc Capital S Stuns a target with 130 current hp or less (no save) DM
8 3B-55 Power Word Kill 8 Cha Kills a creature if current hp < 90 (no save) DM
8 3B-56 Power Word Stun 8 Cha Stuns a creature if current hp < 240 (no save) DM
8 3B-57 Power Word, Blind   Blinds 200 hp worth of creatures. PH3
8 3B-58 Prismatic Sphere 8 Abj 6 Prismatic colors or 4 MultiPrismatic colors (may repeat colors in either mode) DM
8 3B-59 Prismatic Wall   Wall's colors have array of effects. PH3
8 3B-60 Prismatic Wall 8 Abj 8 Prismatic colors or 6 MultiPrismatic colors (may repeat colors in either mode) DM
8 3B-61 Protection from Spells   Confers +8 resistance bonus. PH3
8 3B-62 Ray of Enfeeblement 8 Cha -40 physical stat points (randomly distributed in packets of 5) (save per packet) DM
8 3B-63 Screen   Illusion hides area from vision, scrying. PH3
8 3B-64 Second Level Magic-User Spells (DM1) Ill Cast any four 2nd level Wizard spells simultaneously when it is cast. DM
8 3B-65 Second Level Magic-User Spells (DM2) Ill Can cast one 2nd Level Wizard spell per round as Z action DM
8 3B-66 Serten's Spell Immunity   It protect others from spell by granting them bonuses on save PH2
8 3B-67 Shield 8 Abj AT +32 source DM
8 3B-68 Sink   Shrink someone into the earth PH2
8 3B-69 Solid Wall of Force   Stops spell effects, hurled objects, breath weapons, people, and psionic effects.  
8 3B-70 Spell Turning 8 Abj Turns the next CL*3/2 SL's of spells DM
8 3B-71 Summon Monster VIII   Calls outsider to fight for you. PH3
8 3B-72 Sunburst   Blinds all within 10 ft., deals 3d6 damage. PH3
8 3B-73 Symbol   Triggered runes have array of effects. PH3
8 3B-74 Sympathy   2 hours/level Certain creatures or alignment feel an overpowering urge to own or touch object PH2
8 3B-75 Tenser's Transformation 8 Alt +150% of max hp to current hp, +4 TH melee DM
8 3B-76 Time Stop 8 Alt Stops time for 1d3 rounds DM
8 3B-77 Time/Reality Stability Chrono Time/Reality Stability (duration 1 day), reverse removes it (Spell save) DM
8 3B-78 Trap the Soul   Imprisons subject within gem. PH3
8 3B-79 Wacky Ball 8 / Normal / ½   Ld30, save: ½ DM
8 3B-80 Wish 8 Meta Wish for a SL=0 to 7 Wizard spell DM

[S2] Wizard Spells


[S2.9] Level 9 Wizard Spells

SL # Name School Effect Source
9 3B-1 Annihilation Protection Abj Immune Annihilation for 1 turn DM
9 3B-2 Anti-Magic Shell 9 Abj Anti-Magic of SL 0 to 8 DM
9 3B-3 Armor 9 Abj +CL*18 current hp DM
9 3B-4 Astral Projection   Projects you and companions into Astral Plane. PH3
9 3B-5 Astral Spell   The caster can enter the astral plane. PH2
9 3B-6 Bigby's Crushing Hand   As Bigby's interposing hand, but stronger. PH3
9 3B-7 Chain Contigency   Like the contingency, but holds more spell ToM
9 3B-8 Chain Lightning 9 Inv Do CL lightning hits for CLd9 dmg, decreases 1 die per hit DM
9 3B-9 Cone of Cold 9 Inv CLd18+CL cold dmg to a group (save:½) DM
9 3B-10 Create Any Monster     RC0
9 3B-11 Crystalbrittle   Causes hard substances to turn into a fragile crystalline substance PH2
9 3B-12 Death Spell 9 Nec Slay 9d12 HD of creatures (save) DM
9 3B-13 Dispel Exhaustion 9 Alt Restore 96% of dmg taken, get an Original Haste 9 for 1 round DM
9 3B-14 Dispel Magic 9 Enc Dispel 7 magic effects DM
9 3B-15 Dominate Monster   As dominate person, but any creature. PH3
9 3B-16 Elemental Aura   Element Protect from one element, it's plane, and it's creatures ToM
9 3B-17 Energy Drain   Subject gains 2d4 negative levels. PH3
9 3B-18 Estate Transference   Transfers a large area to the elemental planes ToM
9 3B-19 Extra Group +2 MetaMagic The next spell you cast will affect +2 groups of monsters DM
9 3B-20 Feeblemind 9 Enc -45 mental stat points (randomly distributed in packets of 5) (save per packet) DM
9 3B-21 Fire Shield 9 Abj Anyone who melees with you takes 200% dmg back DM
9 3B-22 Fireball 9 Inv CLd18 fire dmg to a group (save:½) DM
9 3B-23 Foresight   Sixth sense warns of impending danger. PH3
9 3B-24 Freedom   Free creature imprisoned by the spell imprisonment. PH2
9 3B-25 Gate   Connects two planes for travel or summoning. PH3
9 3B-26 Globe of Invulnerability 9 Abj Immune to spells with SL=0 to 8 DM
9 3B-27 Glorious Transmutation   Turns lead into gold with the help of Philosopher's stone ToM
9 3B-28 Heal     RC0
9 3B-29 Immediate Monster Summoning IX Cnj, Chrono Summons a DL VII monster without summoning sickness DM
9 3B-30 Imprisonment   Entombs subject beneath the earth PH3
9 3B-31 Lightning Bolt 9 Inv CLd18 lightning dmg to a group (save:½) DM
9 3B-32 Magic Missile 9 Inv (CL+1)*9/2 missiles, each does 1d4+1 force dmg (no save) DM
9 3B-33 Mass Enslave Enc As Mass Charm, except the effect cannot be thrown off by being damaged, and there is no daily save check. DM
9 3B-34 Meteor Swarm   80d4 Eldritch Earth and Fire (no save, 4 groups) PH2
9 3B-35 Meteor Swarm 9 Inv 4 meteors each dealing 10d4 earth dmg & same fire dmg (save:½ for fire) DM
9 3B-36 Monster Summoning 9 Cnj Summon a DL=7 monster DM
9 3B-37 Monster Summoning VII   Summons 1d2 7th level monster PH2
9 3B-38 Monster Swarm Summoning IX Cnj Summons CL/2 (round down) DL VIII monsters DM
9 3B-39 Mordenkainen's Disjunction   Dispels magic, disenchants magic items. PH3
9 3B-40 Mordenkainen's Disjunction 9 Enc Disjunct 1 effect (any type) DM
9 3B-41 MultiPrismatic Spray 9 Ill Roll 3 times on the Prismatic table or 1 time on the MultiPrismatic table DM
9 3B-42 Original Stoneskin 9 Abj Block the next 6 P actions of attacks DM
9 3B-43 Power Word Blind 9 Cha Blinds & stuns a creature if current hp < 160 (no save) DM
9 3B-44 Power Word Crap Enc Target with 250 or less current hp is crapped (no save) DM
9 3B-45 Power Word Kill 9 Cha Kills a creature if current hp < 120 (no save) DM
9 3B-46 Power Word Stun 9 Cha Stuns a creature if current hp < 320 (no save) DM
9 3B-47 Power Word, Kill   Kills one tough subject or many weak ones. PH3
9 3B-48 Prismatic Sphere   As prismatic wall, but surrounds on all sides. PH3
9 3B-49 Prismatic Sphere 9 Abj 7 Prismatic colors or 5 MultiPrismatic colors (may repeat colors in either mode) DM
9 3B-50 Prismatic Wall 9 Abj 9 Prismatic colors or 7 MultiPrismatic colors (may repeat colors in either mode) DM
9 3B-51 Protection from Alleys 10'r Abj, Wild Protection from Alleys DM
9 3B-52 Ray of Enfeeblement 9 Cha -45 physical stat points (randomly distributed in packets of 5) (save per packet) DM
9 3B-53 Really Really Put of Misery Chrono Target being that is Capital S Slain is removed from the timeline (no save) DM
9 3B-54 Refuge   Alters item to transport its possessor to you. PH3
9 3B-55 Shape Change   Changes the caster to someone else, he adopt it powers and vulnerabilities save that depends upon intelligence like spell use, magic resistance and the like PH2
9 3B-56 Shield 9 Abj AT +36 source DM
9 3B-57 Soul Bind   Traps newly dead soul to prevent resurrection. PH3
9 3B-58 Spell Turning 9 Abj Turns the next CL*2 SL's of spells DM
9 3B-59 Succor   Transport the owner of a prepared item to the caster. It's reverse transport the caster to the individual. PH2
9 3B-60 Summon Monster IX   Calls outsider to fight for you PH3
9 3B-61 Teleportation Circle   Circle teleports any creature inside to designated spot. PH3
9 3B-62 Temporal Stasis   Puts subject into suspended animation. PH3
9 3B-63 Tenser's Transformation 9 Alt +175% of max hp to current hp, +5 TH melee DM
9 3B-64 Third Level Magic-User Spells (DM1) Ill Cast any four 3rd level Wizard spells simultaneously when it is cast. DM
9 3B-65 Third Level Magic-User Spells (DM2) Ill Can cast one 3rd Level Wizard spell per round as Z action DM
9 3B-66 Time Stop   Stops the flow of time for 1-3 minutes PH2
9 3B-67 Time Stop 9 Alt Stops time for 1d4 rounds DM
9 3B-68 Virus Charm   Like a charm person, but the charm spread like a virus PH2
9 3B-69 Wacky Ball 9 / Normal / ½   Ld100, save: ½ DM
9 3B-70 Wail of the Banshee   Kills one creature/level. PH3
9 3B-71 Weird   As phantasmal killer, but affects all within 30 ft PH3
9 3B-72 Wish   Will duplicate any Wizard spell of levels 0-8 or any other spell of levels 0-7. Wish is NOT any more powerful than any other 9th level spell, it is simply more versatile (in fact, this makes the spell's effect weaker).
You may wish to increase stats. Current stat: 17 or below = +1; 18 to 19.9 = +0.1; 20 and up = +0.01 per wish. During a reset, you may use at most one wish on each stat, (or) two wishes on one stat (and none on the others).
 
9 3B-73 Wish 9 Meta Wish for a SL=0 to 8 Wizard spell DM

[S2] Wizard Spells


[S2.10] Level 10 Wizard Spells

SL # Name School Effect Source
10 3B-1 Afflict Dweomer Cnj Target cannot make saving throws (no save) HLC2:124
10 3B-2 Alter Quantum State Nec Changes your Quantum State to match the current Omniverse DM
10 3B-3 Aluap's Blizzard Inv, E-W (time in rounds squared) hull dmg (cold + negative) DM? (i)?
10 3B-4 Aluap's Curse Enc x2 or less magic item non-functional for 1 day DM? (i)?
10 3B-5 Aluap's Dragon Cnj, Evo 32 HD, immune 1st-5th spells, breathes annihlation DM? (i)?
10 3B-6 Analyze Monster Div know all pertinent info about monster & his race DM? (i)?
10 3B-7 Animate Dead Dweomer Nec Animates CL^2 HD of skeletons/zombies HLC2:129
10 3B-8 Animate Object Dweomer Alt Object is animated, has 1P, may use your melee abilities HLC2:123
10 3B-9 Anti-Dispel Magic Shell Abj, Enc your effects are non-dispellable (inc.shell) DM? (i)?
10 3B-10 Anti-Life Energy Nec lose 1 level/r in (large) affected area DM? (i)?
10 3B-11 Anti-Magic Shell 10 Abj Anti-Magic of SL 0 to 9 DM
10 3B-12 Armor 10 Abj +CL*20 current hp DM
10 3B-13 Banish Dweomer Abj Sends target to its home plane (no save, half MR/iMR) HLC2:121
10 3B-14 Bind Dweomer Cnj Target must undertake or refrain from a single action HLC2:125
10 3B-15 Bizarre Cnj, Wil random wild magic (wand of wonder) effects in large area DM? (i)?
10 3B-16 Bloodlust Nec vampiric regen (cumul. with self) 1t DM? (i)?
10 3B-17 Burrow Alt, Ele can move/breathe any element, para, or quasi as if air DM? (i)?
10 3B-18 Camouflage Ill, Abj masks from up to x2 detection/divination effects DM? (i)?
10 3B-19 Chain Lightning 10 Inv Do CL lightning hits for CLd10 dmg, decreases 1 die per hit DM
10 3B-20 Change Reality Alt Will duplicate any Wizard spell of levels 0-9 or any other spell of levels 0-8.  
10 3B-21 Charm Dweomer Enc Charms a living or undead creature (no save) HLC2:125
10 3B-22 Cling Fire Enc aura on weapon, when hits: do weapon dmg each round auto. DM? (i)?
10 3B-23 Conceal Dweomer Ill Makes target undetectable by 1 particular spell HLC2:127
10 3B-24 Cone of Cold 10 Inv CLd20+CL cold dmg to a group (save:½) DM
10 3B-25 Conjure Dweomer Cnj Brings a very large amount of matter (pick an element) here HLC2:125
10 3B-26 Control Gravity Alt +- 1 G gravity per level in large area for 1t DM? (i)?
10 3B-27 Create Dweomer Evo Wall of any element, dmg = (2*CL)d8+(CL) (no save) HLC2:128
10 3B-28 Death Spell 10 Nec Slay 10d12 HD of creatures (save) DM
10 3B-29 Death's Speed Alt (1M concentration) go to 10 V, 10 P actions per round DM? (i)?
10 3B-30 Defensive Magic Abj +1 or better weapon to hit for 1t (cumul. w/self) DM? (i)?
10 3B-31 Delude Dweomer Ill Mirage Arcana on a target (can move), ignores high Int/Wis HLC2:127
10 3B-32 Destroy Dweomer Alt Item is destroyed (no item save) HLC2:123
10 3B-33 Dispel Dweomer Abj Disjoins any x1 effect (any type) (no save) HLC2:122
10 3B-34 Dispel Exhaustion 10 Alt Restore 97% of dmg taken, get an Original Haste 10 for 1 round DM
10 3B-35 Dispel Magic 10 Enc Dispel 8 magic effects DM
10 3B-36 Down a Hole Alt Target is put Down a Hole (no save) DM
10 3B-37 Drain MF Alt Drains MF in area by 1 for 1 turn (note it is difficult to cast this spell if current MF is less than 10) DM
10 3B-38 Duplicate Monster Evo duplicate a x1 monster (not incl. classes) DM? (i)?
10 3B-39 Eridor's Ebony Bolt Inv 4 perm. hp loss/lvl, no MR, cannot be resisted DM? (i)?
10 3B-40 Eridor's Emerald Wall Evo anything touching wall is temporal stasised DM? (i)?
10 3B-41 Eridor's Planar Curtain Ill, Abj area is super-invisible unless on same plane DM? (i)?
10 3B-42 Fall Short Abj all spells with finite range cannot affect you for 1t DM? (i)?
10 3B-43 Feeblemind 10 Enc -50 mental stat points (randomly distributed in packets of 5) (save per packet) DM
10 3B-44 Fighting Magic Alt all creatures in area get +lvl TH, +lvl dmg for 1t DM? (i)?
10 3B-45 Fire Maze Ill, Inv maze spell on lvl creatures, each takes 10 fire dmg/r DM? (i)?
10 3B-46 Fire Shield 10 Abj Anyone who melees with you takes 225% dmg back DM
10 3B-47 Fireball 10 Inv CLd20 fire dmg to a group (save:½) DM
10 3B-48 Forsee Dweomer Div Ask a question, gives cryptic answer if knowledge is guarded HLC2:126
10 3B-49 Fortify Dweomer Alt, Enc One ability or ability score is improved by 10-40% HLC2:123
10 3B-50 Fourth & Fifth Level Magic-User Spells     DM
10 3B-51 Fourth Level Magic-User Spells (DM1) Ill Cast any four 4th level Wizard spells simultaneously when it is cast. DM
10 3B-52 Fourth Level Magic-User Spells (DM2) Ill Can cast one 4th Level Wizard spell per round as Z action DM
10 3B-53 Globe of Invulnerability 10 Abj Immune to spells with SL=0 to 9 DM
10 3B-54 Hurd's Obligation Cnj Targets are bound to report all treasure they found in area HLC2:136
10 3B-55 Imbue Dweomer Enc, Evo Give a creature a "Level:" ability up to Level=CL/2 HLC2:126
10 3B-56 Immediate Monster Summoning X Cnj, Chrono Summons a DL VIII monster without summoning sickness DM
10 3B-57 Insane Spell Caster Alt, Enc immune psi, +10 fighting lvls, +50% hp, 0M action DM? (i)?
10 3B-58 Kolin's Undead Legion Nec Animates 200 HD of skeletons/zombies remotely, same plane HLC2:136
10 3B-59 Kreb's Flaming Dragon Ill Creates an age 1d4+4 red dragon with 80% of statistics HLC2:137
10 3B-60 Kreb's Stately Veil Ill Target gains a Cml=CL, appears wealthy and impressive HLC2:137
10 3B-61 Lightning Bolt 10 Inv CLd20 lightning dmg to a group (save:½) DM
10 3B-62 Magic Missile 10 Inv (CL+1)*5 missiles, each does 1d4+1 force dmg (no save) DM
10 3B-63 Mana Vampirism Enc, Inc can convert 4 hp -> 1 spell level at will for 1t DM? (i)?
10 3B-64 Mass Magic Jar Enc You Magic Jar into a whole group of targets (Magic Jar save), can use P/V actions through all of them at once, damage to any of them damages you DM
10 3B-65 Meteor Swarm 10 Inv 5 meteors each dealing 12d5 earth dmg & same fire dmg (save:½ for fire) DM
10 3B-66 Monster Summoning 10 Cnj Summon a DL=8 monster DM
10 3B-67 Monster Swarm Summoning X Cnj Summons CL/4 (round down) DL IX monsters DM
10 3B-68 Mordenkainen's Disjunction 10 Enc Disjunct 2 effects (any type) DM
10 3B-69 MultiPrismatic Spray 10 Ill Roll 4 times on the Prismatic table or 2 times on the MultiPrismatic table DM
10 3B-70 Nazzer's Nullification Abj Creates a DMZ (Dispel Magic Zone) HLC2:137
10 3B-71 Negative Energy Ball Nec 30' radius: caster lvl energy drain, save for h DM? (i)?
10 3B-72 Neja's Irresistible Plea Enc Suggestion (no save) HLC2:138
10 3B-73 Neja's Toadstool Alt Turns target into a toadstool (no save) HLC2:138
10 3B-74 Neja's Unfailing Contempt Cnj When someone says something bad about caster: taunts area HLC2:139
10 3B-75 Original Stoneskin 10 Abj Block the next 7 P actions of attacks DM
10 3B-76 Phantom Dweomer Div Mirage Arcana on an area (immobile), ignores high Int/Wis HLC2:127
10 3B-77 Physical Alteration Alt, Met poly object with detail (can do circuitry, etc.) DM? (i)?
10 3B-78 Physical Loss Cha target loses 1P action for 1t DM? (i)?
10 3B-79 Power Word Blind 10 Cha Blinds & stuns a creature if current hp < 200 (no save) DM
10 3B-80 Power Word Fragment Cnj 1 body part of target is removed DM? (i)?
10 3B-81 Power Word Kill 10 Cha Kills a creature if current hp < 150 (no save) DM
10 3B-82 Power Word Stun 10 Cha Stuns a creature if current hp < 400 (no save) DM
10 3B-83 Prismatic Solid Ill Add a "Special" to entire room of Prismatic-ness (1 prismatic effect per person per segment) DM
10 3B-84 Prismatic Sphere 10 Abj 8 Prismatic colors or 6 MultiPrismatic colors (may repeat colors in either mode) DM
10 3B-85 Prismatic Wall 10 Abj 10 Prismatic colors or 8 MultiPrismatic colors (may repeat colors in either mode) DM
10 3B-86 Psionic Shield Abj class VI/esper-blind but can still use psi for 1t DM? (i)?
10 3B-87 Ratecliffe's Deadly Finger Nec Slays all in area (those with HD>CL get a saving throw) HLC2:140
10 3B-88 Ray of Enfeeblement 10 Cha -50 physical stat points (randomly distributed in packets of 5) (save per packet) DM
10 3B-89 Reflect Dweomer Abj One action or effect is reflected to caster (no save) HLC2:122
10 3B-90 Resist Magic Abj +2%/lvl MR for 1t DM? (i)?
10 3B-91 Reveal Dweomer Div All "Detect" spells, Know whether Dust is in use within 30' HLC2:126
10 3B-92 Shadow Shape Ill Make a fake monster (AC 6, 80% of it's hp/dmg) HLC2:127
10 3B-93 Shield 10 Abj AT +40 source DM
10 3B-94 Ship In A Bottle Abj area iron flask (imprisonment) effect DM? (i)?
10 3B-95 Shock Field Abj fire shield, spells that go through 100-SL*5% failure DM? (i)?
10 3B-96 Slay Dweomer Nec Slays any one target or HD=CL total on multiple targets HLC2:129
10 3B-97 Spell Turning 10 Abj Turns the next CL*5/2 SL's of spells DM
10 3B-98 Strike Dweomer Evo (30*CL)d8 dmg to one target, any type of dmg, no save HLC2:129
10 3B-99 Summon Dweomer Cnj Summons a creature (your choice, not random) with HD < CL HLC2:125
10 3B-100 Tap Dweomer Nec Move CLdCL current hp from one target to another (no save) HLC2:129
10 3B-101 Tenser's Telling Blow Evo Three 20d8+20 force blasts: (1 no save) (1 save:½) (1 save:0) HLC2:140
10 3B-102 Tenser's Transformation 10 Alt +200% of max hp to current hp, +6 TH melee DM
10 3B-103 Time Stop 10 Alt Stops time for 1d5 rounds DM
10 3B-104 Transform Dweomer Alt Shapechange permanently, to creature or object HLC2:124
10 3B-105 Transport Dweomer Alt Teleport without Error, ignores proof vs. Teleportation HLC2:124
10 3B-106 Wacky Ball 10 / Normal / ½   Ld1000, save: ½ DM
10 3B-107 Ward Dweomer Abj Become immune to one type of attack/element HLC2:122
10 3B-108 Wish 10 Meta Wish for a SL=0 to 9 Wizard spell DM
10 3B-109 Wulf's Erasure Abj All writings/glyphs/symbols/books/scrolls in area erased HLC2:140
10 3B-110 Wulf's Rectification Abj Sends 1d4+1 targets to home plane (no save, -20% MR/iMR) HLC2:141
10 3B-111 Yunni's Herald Alt, Enc Message spell across planes, can move CL planes distant HLC2:141

[S2] Wizard Spells


[S2.11] Level 11 Wizard Spells

SL # Name School Effect Source
11 3B-1 Anti-Magic Shell 11 Abj Anti-Magic of SL 0 to 10 DM
11 3B-2 Armor 11 Abj +CL*22 current hp DM
11 3B-3 As You Are Nec target's XP divisor increased by 1 (reverse's minimum = 1)  
11 3B-4 As You Were Chrono Target's experience levels halve (round up) (no save) DM
11 3B-5 Bestow Save Alt, Wil get saves vs effects with no save 1t/lvl  
11 3B-6 Between Cnj, Tem time jump to any time and any place, no error  
11 3B-7 Black Tornado Nec, Alt negative energy ball with duration 1t/lvl and moves  
11 3B-8 Cell Disruption Alt 1 cumul. dmg/r, no MR, cannot be dispelled/disjoined  
11 3B-9 Chain Lightning 11 Inv Do CL lightning hits for CLd11 dmg, decreases 1 die per hit DM
11 3B-10 Cone of Cold 11 Inv CLd22+CL cold dmg to a group (save:½) DM
11 3B-11 Continuous (one spell is continuous)     DM
11 3B-12 Create Demiplane Cnj creates a small demiplane for 1d/lvl  
11 3B-13 Create Undead Cnj, Nec create any 1 normal undead (demilich, vampire, etc.)  
11 3B-14 Crossbreed Alt crossbreeds successfully any two races  
11 3B-15 Death Spell 11 Nec Slay 11d12 HD of creatures (save) DM
11 3B-16 Discover Div, Tem continuous precognition 1r into future for 1t  
11 3B-17 Dispel Exhaustion 11 Alt Restore 98% of dmg taken, get an Original Haste 11 for 1 round DM
11 3B-18 Dispel Magic 11 Enc Dispel 9 magic effects DM
11 3B-19 Divine Ascension Cnj (need to cast many times) don't need a patron deity  
11 3B-20 Duplicate Item Enc duplicate a x1 magic or psi item that uses charges  
11 3B-21 Duplicate Mechanism Alt duplicate a technology item  
11 3B-22 Feeblemind 11 Enc -55 mental stat points (randomly distributed in packets of 5) (save per packet) DM
11 3B-23 Fifth Level Magic-User Spells (DM1) Ill Cast any four 5th level Wizard spells simultaneously when it is cast. DM
11 3B-24 Fifth Level Magic-User Spells (DM2) Ill Can cast one 5th Level Wizard spell per round as Z action DM
11 3B-25 Fire Shield 11 Abj Anyone who melees with you takes 250% dmg back DM
11 3B-26 Fireball 11 Inv CLd22 fire dmg to a group (save:½) DM
11 3B-27 Globe of Invulnerability 11 Abj Immune to spells with SL=0 to 10 DM
11 3B-28 Immediate Monster Summoning XI Cnj, Chrono Summons a DL IX monster without summoning sickness DM
11 3B-29 Lightning Bolt 11 Inv CLd22 lightning dmg to a group (save:½) DM
11 3B-30 Loop/Reality Stability Chrono Loop/Reality Stability (duration 1 day), reverse removes it (no save) DM
11 3B-31 Magic Missile 11 Inv (CL+1)*11/2 missiles, each does 1d4+1 force dmg (no save) DM
11 3B-32 Mental Loss Cha target loses 1M action for 1t  
11 3B-33 Meteor Swarm 11 Inv 6 meteors each dealing 14d6 earth dmg & same fire dmg (save:½ for fire) DM
11 3B-34 Monster Summoning 11 Cnj Summon a DL=9 monster DM
11 3B-35 Monster Swarm Summoning XI Cnj Summons CL/8 (round down) DL X monsters DM
11 3B-36 Mordenkainen's Disjunction 11 Enc Disjunct 3 effects (any type) DM
11 3B-37 MultiPrismatic Spray 11 Ill Roll 5 times on the Prismatic table or 3 times on the MultiPrismatic table DM
11 3B-38 Negation Blast Enc all x1 items within 30 yards turn off for 1t  
11 3B-39 Original Stoneskin 11 Abj Block the next 8 P actions of attacks DM
11 3B-40 Planet Swarm Evo target struck by 4 gas giants or 8 small planets (?!)  
11 3B-41 Power Word Blind 11 Cha Blinds & stuns a creature if current hp < 240 (no save) DM
11 3B-42 Power Word Kill 11 Cha Kills a creature if current hp < 180 (no save) DM
11 3B-43 Power Word Stun 11 Cha Stuns a creature if current hp < 480 (no save) DM
11 3B-44 Prismatic Sphere 11 Abj 9 Prismatic colors or 7 MultiPrismatic colors (may repeat colors in either mode) DM
11 3B-45 Prismatic Wall 11 Abj 11 Prismatic colors or 9 MultiPrismatic colors (may repeat colors in either mode) DM
11 3B-46 Psionic Reflection Abj any undesired psionic effect is reflected for 1t  
11 3B-47 Ray of Enfeeblement 11 Cha -55 physical stat points (randomly distributed in packets of 5) (save per packet) DM
11 3B-48 Reconstruct Alt recreate any x1 or less item that was destroyed  
11 3B-49 Reset Self     DM
11 3B-50 Shield 11 Abj AT +44 source DM
11 3B-51 Spell Turning 11 Abj Turns the next CL*3 SL's of spells DM
11 3B-52 Step Out of It Inv, Meta see section [C] for effects DM
11 3B-53 Symbol Of Wizardry Enc all that look at symbol have their spells reset  
11 3B-54 Tenser's Transformation 11 Alt +225% of max hp to current hp, +7 TH melee DM
11 3B-55 Time Stop 11 Alt Stops time for 1d6 rounds DM
11 3B-56 Unlimited Wish     DM
11 3B-57 Wacky Ball 11 / Normal / ½   Ld10000, save: ½ DM
11 3B-58 Wish 11 Meta Wish for a SL=0 to 10 Wizard spell DM

[S2] Wizard Spells


[S2.12] Level 12 Wizard Spells

SL # Name School Effect Source
12 3B-1 Anti-Magic Shell 12 Abj Anti-Magic of SL 0 to 11 DM
12 3B-2 Armor 12 Abj +CL*24 current hp DM
12 3B-3 Chain Lightning 12 Inv Do CL lightning hits for CLd12 dmg, decreases 1 die per hit DM
12 3B-4 Cone of Cold 12 Inv CLd24+CL cold dmg to a group (save:½) DM
12 3B-5 Death Spell 12 Nec Slay 12d12 HD of creatures (save) DM
12 3B-6 Dispel Exhaustion 12 Alt Restore 99% of dmg taken, get an Original Haste 12 for 1 round DM
12 3B-7 Dispel Magic 12 Enc Dispel 10 magic effects DM
12 3B-8 Eighth & Ninth Level Magic-User Spells     DM
12 3B-9 Feeblemind 12 Enc -60 mental stat points (randomly distributed in packets of 5) (save per packet) DM
12 3B-10 Fire Shield 12 Abj Anyone who melees with you takes 275% dmg back DM
12 3B-11 Fireball 12 Inv CLd24 fire dmg to a group (save:½) DM
12 3B-12 Globe of Invulnerability 12 Abj Immune to spells with SL=0 to 11 DM
12 3B-13 Immediate Monster Summoning XII Cnj, Chrono Summons a DL X monster without summoning sickness DM
12 3B-14 Lightning Bolt 12 Inv CLd24 lightning dmg to a group (save:½) DM
12 3B-15 Magic Missile 12 Inv (CL+1)*6 missiles, each does 1d4+1 force dmg (no save) DM
12 3B-16 Meteor Swarm 12 Inv 7 meteors each dealing 16d7 earth dmg & same fire dmg (save:½ for fire) DM
12 3B-17 Monster Summoning 12 Cnj Summon a DL=10 monster DM
12 3B-18 Monster Swarm Summoning XII Cnj Summons CL/16 (round down) DL XI monsters DM
12 3B-19 Mordenkainen's Disjunction 12 Enc Disjunct 4 effects (any type) DM
12 3B-20 MultiPrismatic Spray 12 Ill Roll 6 times on the Prismatic table or 4 times on the MultiPrismatic table DM
12 3B-21 Original Stoneskin 12 Abj Block the next 9 P actions of attacks DM
12 3B-22 Pixelate Reality Pixelate target (no save) DM
12 3B-23 Power Word Blind 12 Cha Blinds & stuns a creature if current hp < 280 (no save) DM
12 3B-24 Power Word Kill 12 Cha Kills a creature if current hp < 210 (no save) DM
12 3B-25 Power Word Stun 12 Cha Stuns a creature if current hp < 560 (no save) DM
12 3B-26 Prismatic Sphere 12 Abj 10 Prismatic colors or 8 MultiPrismatic colors (may repeat colors in either mode) DM
12 3B-27 Prismatic Wall 12 Abj 12 Prismatic colors or 10 MultiPrismatic colors (may repeat colors in either mode) DM
12 3B-28 Ray of Enfeeblement 12 Cha -60 physical stat points (randomly distributed in packets of 5) (save per packet) DM
12 3B-29 Reset (Self or Other)     DM
12 3B-30 Shield 12 Abj AT +48 source DM
12 3B-31 Sixth Level Magic-User Spells (DM1) Ill Cast any four 6th level Wizard spells simultaneously when it is cast. DM
12 3B-32 Sixth Level Magic-User Spells (DM2) Ill Can cast one 6th Level Wizard spell per round as Z action DM
12 3B-33 Spell Turning 12 Abj Turns the next CL*7/2 SL's of spells DM
12 3B-34 Tenser's Transformation 12 Alt +250% of max hp to current hp, +8 TH melee DM
12 3B-35 Time Stop 12 Alt Stops time for 1d7 rounds DM
12 3B-36 Unchangeable Reality     DM
12 3B-37 Wacky Ball 12 / Normal / ½   Ld100000, save: ½ DM
12 3B-38 Wish 12 Meta Wish for a SL=0 to 11 Wizard spell DM