[P11] Feats


On this table, "bTH" means "base To Hit" (or "base Attack Bonus"), which is only from your classes.
 
Feat Type Prerequisite Benefit
Alertness General - +2 bonus on all Listen checks and Spot checks.
Ambidexterity General Dex 15 Ignore TH penalties for using an off hand.
Armor Proficiency (heavy) General (medium) [Collective Ruling] No rogue penalties in heavy armor
Armor Proficiency (light) General - [Collective Ruling] No rogue penalties in light armor
Armor Proficiency (medium) General (light) [Collective Ruling] No rogue penalties in medium armor
Blind-Fight General - Can reroll the miss chance percentile roll one time
Brew Potion Item Cr. Level 3 Can create a potion of any spell of 3rd level or lower in 1 day
Cleave General Power Att. If drop a creature, +1 attack against another (only 1/round)
Combat Casting General - +4 bonus to Concentration checks made to cast a spell
Combat Reflexes General - +Dex mod #Att vs. defenseles enemies (max 1 attack per enemy)
Craft Magic Arms and Armor Item Cr. Level 5 Can create magic weapons, armor, or shields (1 day per 1000 gp)
Craft Rod Item Cr. Level 9 Can create rods (1 day per 1000 gp)
Craft Staff Item Cr. Level 12 Can create staves (1 day per 1000 gp)
Craft Wand Item Cr. Level 5 Can create wands (1 day per 1000 gp)
Craft Wondrous Item Item Cr. Level 3 Can create miscellaneous magic items (1 day per 1000 gp)
Deflect Arrows General Imp. Unarm. Need empty hand. Reflex save vs. DC 20+plusses to deflect (1/r)
Dodge General Dex 13 +1 AC vs. one opponent (change on each of your actions)
Empower Spell Metamag. - Spell does +50% effect. Spell has +2 SL.
Endurance General - +4 endurance checks
Enlarge Spell Metamag. - Spell has x2 range. Spell has +1 SL.
Extend Spell Metamag. - Spell has x2 duration. Spell has +1 SL
Extra Turning Special - [Collective Ruling] +1 CL with Turn Undead
Exotic Weapon Proficiency General bTH +1 [Collective Ruling] +3 weapon proficiencies
Expertise General Int 13 Choose 0 ≤N≤5. You get -N TH and +N AC (change on your action)
Far Shot General Point Blank Ranged weapons are x2 range
Flyby Attack General Flying Can use partial action while moving
Forge Ring Item Cr. Level 12 Can create rings (1 day per 1000 gp)
Great Cleave General Cleave As Cleave but no limit to number of times
Great Fortitude General - +2 Fort saves
Heighten Spell Metamag. - Choose an N, spell has +N SL and is considered a +N SL spell
Improved Bull Rush General Power Att. Do not draw attack of opportunity when bull rushing
Improved Critical General bTH +8 Double threat range with weapon (does not stack with itself)
Improved Disarm General Expertise Do not draw attack of opportunity when disarming
Improved Initiative General - +4 initiative
Improved Trip General Expertise +1 attack if you succussfully trip someone
Improved Two-Weapon Fight. General bTH +9 +1 attack with off-hand weapon (max 2)
Improved Unarmed Strike General - Considered "armed" even when unarmed
Iron Will General - +2 Will saves
Leadership General Level 6 [Collective Ruling] You can command a bunch of people J
Lightning Reflexes General - +2 Reflex saves
Martial Weapon Proficiency General - The character makes attack rolls with the weapon normally.
Maximize Spell Metamag. - All variable effects of a spell are maximized. Spell has +3 SL.
Mobility General - +4 AC vs. parting attacks
Mounted Archery General MountedC. Halve penalties when using a ranged weapon while mounted
Mounted Combat General Ride skill 1/round: Can make a Ride check to negate a hit to your mount
Multiattack General 3+ nat. att. Secondary attacks are at -2 TH (instead of -5 TH)
Multidexterity General Dex 15 No penalties in off hands
Multiweapon Fighting General 3+ hands Reduce penalties in off-hands by 2
Point Blank Shot General - +1 TH, +1 dmg with ranged weapons up to 30'
Power Attack General Str 13 Choose N ≤ bTH. -N TH and +N dmg. (change on your action)
Precise Shot General Point Blank Can use missile weapons in melee without -4 TH penalty
Quick Draw General bTH +1 Can draw weapon as a free action
Quicken Spell Metamag. - 1 quickened spell can be cast for free per round. Spell has +4 SL.
Rapid Shot General Point Blank +1 #Att with a ranged weapon (max 2)
Ride-By Attack General MountedC. While charging, can move again past target (max move = speed x2)
Run General - Move at x5 instead of x4 speed while running
Scribe Scroll Item Cr. Level 1 Can create scrolls (1 day per 1000 gp)
Shield Proficiency General - Can use a shield and suffer only the standard penalties.
Shot on the Run General PointB.,Dod. Move before and after an attack with ranged (max move = speed)
Silent Spell Metamag. - Spell does not have V component. Spell has +1 SL.
Simple Weapon Proficiency General - Make attack rolls with simple weapons normally.
Skill Focus General - +2 bonus with a skill
Spell Penetration General - +2 CL vs. SR
Spell Focus General - Your spells of a school have +2 DC on saves
Spell Mastery Special Wizard Can refer to a number of spells = Int mod. without using spellbook
Spirited Charge General Ride-By Att. x2 melee dmg while mounted and charging (x3 with a lance)
Spring Attack General Dodge,Mob. Move before and after an attack with melee (max move = speed)
Still Spell Metamag. - Spell does not have S component. Spell has +1 SL.
Stunning Fist General bTH +8 Get only one attack, if hits, enemy Fort saves or stunned for 1 round
Sunder General Power Att. When you strike at an opponent’s weapon, no attack of opportunity
Toughness General - +3 hp
Track General - Tracking
Trample General Mounted C. Mount can trample over opponent (1 hoof attack)
Two-Weapon Fighting General - TH penalties for fighting with two weapons are reduced by 2.
Weapon Finesse General bTH +1 Can use Dex instead on Str on TH rolls with a weapon
Weapon Focus General bTH +1 +1 TH with a weapon (does not stack with itself)
Weapon Specialization Special - +2 dmg with a weapon (does not stack with itself)
Whirlwind Attack General SpringA Can replace all attacks with 1 attack on all opponents within 5'