On this table, "bTH" means "base To Hit" (or "base Attack Bonus"), which is only from your classes.
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Feat
| Type
| Prerequisite
| Benefit
|
Alertness
| General
| -
| +2 bonus on all Listen checks and Spot checks.
| Ambidexterity
| General
| Dex 15
| Ignore TH penalties for using an off hand.
| Armor Proficiency (heavy)
| General
| (medium)
| [Collective Ruling] No rogue penalties in heavy armor
|
Armor Proficiency (light)
| General
| -
| [Collective Ruling] No rogue penalties in light armor
| Armor Proficiency (medium)
| General
| (light)
| [Collective Ruling] No rogue penalties in medium armor
| Blind-Fight
| General
| -
| Can reroll the miss chance percentile roll one time
|
Brew Potion
| Item Cr.
| Level 3
| Can create a potion of any spell of 3rd level or lower in 1 day
| Cleave
| General
| Power Att.
| If drop a creature, +1 attack against another (only 1/round)
| Combat Casting
| General
| -
| +4 bonus to Concentration checks made to cast a spell
|
Combat Reflexes
| General
| -
| +Dex mod #Att vs. defenseles enemies (max 1 attack per enemy)
| Craft Magic Arms and Armor
| Item Cr.
| Level 5
| Can create magic weapons, armor, or shields (1 day per 1000 gp)
| Craft Rod
| Item Cr.
| Level 9
| Can create rods (1 day per 1000 gp)
|
Craft Staff
| Item Cr.
| Level 12
| Can create staves (1 day per 1000 gp)
| Craft Wand
| Item Cr.
| Level 5
| Can create wands (1 day per 1000 gp)
| Craft Wondrous Item
| Item Cr.
| Level 3
| Can create miscellaneous magic items (1 day per 1000 gp)
|
Deflect Arrows
| General
| Imp. Unarm.
| Need empty hand. Reflex save vs. DC 20+plusses to deflect (1/r)
| Dodge
| General
| Dex 13
| +1 AC vs. one opponent (change on each of your actions)
| Empower Spell
| Metamag.
| -
| Spell does +50% effect. Spell has +2 SL.
|
Endurance
| General
| -
| +4 endurance checks
| Enlarge Spell
| Metamag.
| -
| Spell has x2 range. Spell has +1 SL.
| Extend Spell
| Metamag.
| -
| Spell has x2 duration. Spell has +1 SL
|
Extra Turning
| Special
| -
| [Collective Ruling] +1 CL with Turn Undead
| Exotic Weapon Proficiency
| General
| bTH +1
| [Collective Ruling] +3 weapon proficiencies
| Expertise
| General
| Int 13
| Choose 0 ≤N≤5. You get -N TH and +N AC (change on your action)
|
Far Shot
| General
| Point Blank
| Ranged weapons are x2 range
| Flyby Attack
| General
| Flying
| Can use partial action while moving
| Forge Ring
| Item Cr.
| Level 12
| Can create rings (1 day per 1000 gp)
|
Great Cleave
| General
| Cleave
| As Cleave but no limit to number of times
| Great Fortitude
| General
| -
| +2 Fort saves
| Heighten Spell
| Metamag.
| -
| Choose an N, spell has +N SL and is considered a +N SL spell
|
Improved Bull Rush
| General
| Power Att.
| Do not draw attack of opportunity when bull rushing
| Improved Critical
| General
| bTH +8
| Double threat range with weapon (does not stack with itself)
| Improved Disarm
| General
| Expertise
| Do not draw attack of opportunity when disarming
|
Improved Initiative
| General
| -
| +4 initiative
| Improved Trip
| General
| Expertise
| +1 attack if you succussfully trip someone
| Improved Two-Weapon Fight.
| General
| bTH +9
| +1 attack with off-hand weapon (max 2)
|
Improved Unarmed Strike
| General
| -
| Considered "armed" even when unarmed
| Iron Will
| General
| -
| +2 Will saves
| Leadership
| General
| Level 6
| [Collective Ruling] You can command a bunch of people J
|
Lightning Reflexes
| General
| -
| +2 Reflex saves
| Martial Weapon Proficiency
| General
| -
| The character makes attack rolls with the weapon normally.
| Maximize Spell
| Metamag.
| -
| All variable effects of a spell are maximized. Spell has +3 SL.
|
Mobility
| General
| -
| +4 AC vs. parting attacks
| Mounted Archery
| General
| MountedC.
| Halve penalties when using a ranged weapon while mounted
| Mounted Combat
| General
| Ride skill
| 1/round: Can make a Ride check to negate a hit to your mount
|
Multiattack
| General
| 3+ nat. att.
| Secondary attacks are at -2 TH (instead of -5 TH)
| Multidexterity
| General
| Dex 15
| No penalties in off hands
| Multiweapon Fighting
| General
| 3+ hands
| Reduce penalties in off-hands by 2
|
Point Blank Shot
| General
| -
| +1 TH, +1 dmg with ranged weapons up to 30'
| Power Attack
| General
| Str 13
| Choose N ≤ bTH. -N TH and +N dmg. (change on your action)
| Precise Shot
| General
| Point Blank
| Can use missile weapons in melee without -4 TH penalty
|
Quick Draw
| General
| bTH +1
| Can draw weapon as a free action
| Quicken Spell
| Metamag.
| -
| 1 quickened spell can be cast for free per round. Spell has +4 SL.
| Rapid Shot
| General
| Point Blank
| +1 #Att with a ranged weapon (max 2)
|
Ride-By Attack
| General
| MountedC.
| While charging, can move again past target (max move = speed x2)
| Run
| General
| -
| Move at x5 instead of x4 speed while running
| Scribe Scroll
| Item Cr.
| Level 1
| Can create scrolls (1 day per 1000 gp)
|
Shield Proficiency
| General
| -
| Can use a shield and suffer only the standard penalties.
| Shot on the Run
| General
| PointB.,Dod.
| Move before and after an attack with ranged (max move = speed)
| Silent Spell
| Metamag.
| -
| Spell does not have V component. Spell has +1 SL.
|
Simple Weapon Proficiency
| General
| -
| Make attack rolls with simple weapons normally.
| Skill Focus
| General
| -
| +2 bonus with a skill
| Spell Penetration
| General
| -
| +2 CL vs. SR
|
Spell Focus
| General
| -
| Your spells of a school have +2 DC on saves
| Spell Mastery
| Special
| Wizard
| Can refer to a number of spells = Int mod. without using spellbook
| Spirited Charge
| General
| Ride-By Att.
| x2 melee dmg while mounted and charging (x3 with a lance)
|
Spring Attack
| General
| Dodge,Mob.
| Move before and after an attack with melee (max move = speed)
| Still Spell
| Metamag.
| -
| Spell does not have S component. Spell has +1 SL.
| Stunning Fist
| General
| bTH +8
| Get only one attack, if hits, enemy Fort saves or stunned for 1 round
|
Sunder
| General
| Power Att.
| When you strike at an opponent’s weapon, no attack of opportunity
| Toughness
| General
| -
| +3 hp
| Track
| General
| -
| Tracking
|
Trample
| General
| Mounted C.
| Mount can trample over opponent (1 hoof attack)
| Two-Weapon Fighting
| General
| -
| TH penalties for fighting with two weapons are reduced by 2.
| Weapon Finesse
| General
| bTH +1
| Can use Dex instead on Str on TH rolls with a weapon
|
Weapon Focus
| General
| bTH +1
| +1 TH with a weapon (does not stack with itself)
| Weapon Specialization
| Special
| -
| +2 dmg with a weapon (does not stack with itself)
| Whirlwind Attack
| General
| SpringA
| Can replace all attacks with 1 attack on all opponents within 5'
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