| Section
| Item
|
| [P2] Ability Scores
| Barbarian and Exceptional bonuses
| | Bonus M, P, V actions based on Int+Wis+Chr or Dex
| | Simplified Wisdom bonus
|
| [P3] Races
| Custom Races
| | Mixing Races
| | Racial Adjectives
|
| [P4] Classes
| Bonus XP for Class and Race being same name
| | Bonus XP for Classes being same name
| | Bonus XP for Single Classedness (you instead get a "+1 level" flag)
| | Class Adjectives
| | Mixed-Classing
| | Split-Classing
|
| [PC3] Priest Classes
| No GGL (Specialty Priest) picks
|
| [PC4] Rogue Classes
| Rogue picks can choose only from 3B, not full collective.
|
| [PC5] Psionicist Classes
| The following frequencies are legal: -2, -1, 0, 1, 2, 3, 7, 10.
|
| [PC6] Custom Classes
| There are no legal classes in this group.
|
| [PC7] Concordant Classes
| There are no legal classes in this group.
| | No Concordant spells may be used anywhere.
|
| [PC14] Demigod Classes
| There are no legal classes in this group.
| | No Demigod spells may be used anywhere.
|
| [P5] Kits
| Kits removed: Adventurer (XP), Animal Master (Familiar), Barbarian (Exc stats), Champion (Wpn spec), Duplicator, Martial Arts, Myrmidon (Wpn spec), Rider (Familiar), Runner (+1V), The Trick, Weapon Master (+ to #Att)
|
| [P6] Weapon Proficiencies
| Wpn Prof removed: Defender, Exceptional stats, Magnetic Weapon Use, Martial Arts Use, Missile Deflection, Movement, Offensive Dexterity, Quickness, Shield Proficiency, Speed Proficiency, Spell to Weapon Conduction, Stun/Incapacitate Race, Wild Fighting, Wrestling
|
| [P7] Martial Arts
| Martial Arts
|
| [P8] NonWeapon Proficiencies
| This is legal, but omitted in Collective 3B to save space.
|
| [P9] Skills
| This is legal, but omitted in Collective 3B to save space.
|
| [P14] Professional Wrestling
| Professional Wrestling
|
| [S] Spells
| Many spells have been removed. For example, the "A action haste" spell is not legal, except for the Chromancer2 class.
| | Channeling is no longer free. Instead "Semi-Channeling" is free, which gives your full spell progression every turn (instead of every day like regular D&D). You can still pick spells on the fly. Channeling is available as a "-1 level" flag.
|
| [S10] Familiars
| Familiars
|
| [S12] Spell Research
| Spell Research
|
| [Q] Psionics
| Many psionic frequencies are not legal. The following frequencies are legal: -2, -1, 0, 1, 2, 3, 7, 10.
| | Psionic Enchantments are legal, but it can only give spell levels you already have.
|
| [E4] Magic Items List
| There is no "open store" anymore. There are too many broken items in the [E4] list for me to go through and evaluate them all. I do take requests, though.
|
| [E5] Unusual Materials
| Items of Unusual Materials cannot be bought, but I might give out some during play.
|
|