Ink-Treader Cantrips

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Click here for my EDH Commander decks
 
One reason that people inwardly groan at an Ink-Treader deck (and why it becomes unfun to play) is because there's the obvious thing to do when playing Ink-Treader: use cards that blow up (or bounce) all the creatures. Repeatedly. Eventually it becomes quite silly, as everyone sits there just looking at the empty board every turn. Ink-Treader gets a bad reputation, and deservedly so.
This deck tries to avoid that. I don't remove the board; I play non-destructive targetted spells that "cantrip" (draw a card as an extra effect) off of Ink-Treader a bunch of times. The resultant deck, although "weaker" in a sense, is actually a lot more fun. Well, so far, anyway, as I write this I've played the deck only 2 or 3 times.
• Targetted instant/sorceries that cantrip and do not destroy/bounce
• Animate all the lands/artifacts/enchantments (so I have more targets)
• Ways to skip draws (Words of ...) to help avoid decking
• As a last resort, Lab Man (and Jace Lab Man). Not the preferred way to win, but I'll take it if it happens.
 
Mana Acceleration (13): General (1): Targetted Instants/Sorceries that Draw (31): Sideboard (Omitted/Cut card ideas):
1 Scaretiller 1 Ink-Treader Nephilim 1 Blast of Genius 1 Mizzix's Mastery
1 Thought Vessel   1 Depose // Deploy 1 Fiery Gambit
1 Walking Atlas Other (19): 1 Fire // Ice 1 Hunter's Prowess
1 Murasa Rootgrazer 1 Everdream 1 Master the Way 1 Swell of Growth
1 Adverse Conditions 1 Jace, Wielder of Mysteries 1 Befuddle 1 Winnow
1 Midnight Clock 1 Laboratory Maniac 1 Bewilder 1 Depths of Desire
1 Budoka Gardener // Dokai, Weaver of Life 1 March of the Machines 1 Cerulean Wisps 1 Mystic Confluence
1 Burgeoning 1 Ormos, Archive Keeper 1 Code of Constraint 1 Snap
1 Llanowar Scout 1 Patron of the Moon 1 Crippling Chill 1 Turn into a Pumpkin
1 Sakura-Tribe Scout 1 Rite of Replication 1 Fleeting Distraction 1 Arrester's Admonition
1 Skyshroud Ranger 1 Jolrael, Empress of Beasts 1 Glacial Grasp 1 Blink of an Eye
1 Verdant Confluence 1 Living Plane 1 Grip of the Roil 1 Crashing Tide
1 Spawning Breath 1 Natural Affinity 1 Refocus 1 Cryptic Command
  1 Nature's Revolt 1 Slip Through Space 1 Drag Under
Lands (36): 1 Titania's Song 1 Touch of Invisibility 1 Into the Roil
1 Tundra 1 Words of Wilding 1 Refresh 1 Leave in the Dust
1 Taiga 1 Obstinate Familiar 1 Scale the Heights 1 Repulse
1 Savannah 1 Radiate 1 Touch of Vitae 1 Symbol of Unsummoning
1 Tropical Island 1 Words of War 1 Balduvian Rage 1 Terrain Generator
1 Volcanic Island 1 Splicer's Skill 1 Blindblast 1 Rude Awakening
1 Plateau 1 Opalescence 1 Fateful Showdown 1 Liege of the Tangle
1 Seaside Citadel 1 Words of Worship 1 Fists of Flame 1 Sylvan Awakening
1 Jungle Shrine   1 Illuminate 1 Noyan Dar, Roil Shaper
1 Frontier Bivouac   1 Panic 1 Electrolyze
1 Mystic Monastery   1 Renegade Tactics 1 Inside Out
1 Ketria Triome   1 Stun 1 Snakeform
1 Raugrin Triome   1 Niveous Wisps 1 Vanish into Memory
1 Akoum Warrior // Akoum Teeth   1 Pressure Point 1 Argent Mutation
1 Command Tower   1 Repel the Darkness 1 Cloak of Feathers
1 Emeria's Call // Emeria, Shattered Skyclave   1 Spiritualize 1 Leap
1 Kazandu Mammoth // Kazandu Valley   1 Topple the Statue 1 Phantasmal Form
1 Path of Ancestry     1 Quickchange
1 Reflecting Pool     1 Sway of Illusion
1 Reliquary Tower     1 Thermal Flux
1 Sejiri Shelter // Sejiri Glacier     1 Twisted Image
1 Skyclave Cleric // Skyclave Basilica     1 Updraft
1 Song-Mad Treachery // Song-Mad Ruins     1 Aggressive Urge
1 Tangled Florahedron // Tangled Vale     1 Feral Instinct
1 Umara Wizard // Umara Skyfalls     1 Irresistible Prey
3 Island     1 Lace with Moonglove
3 Forest     1 Reality Anchor
3 Mountain     1 Sudden Strength
2 Plains     1 Tel-Jilad Defiance
1 Sol Ring     1 Verdant Rebirth