X7P


Level KXP [X7]
mMG SUV W
1 0 --- 1-- -
2 700 --1 1-- -
3 2100 --1 2-- -
4 4200 --2 2-- -
5 7000 --2 3-- -
6 14000 --3 3-- -
7 21000 --3 4-- -
8 28000 --4 41- -
9 35000 --4 51- -
10 42000 --4 52- -
11 49000 --4 62- -
12 56000 --4 63- -
13 63000 --4 73- -
14 70000 --4 731 -
15 77000 --4 741 -
16 84000 --4 742 -
17 91000 --4 752 -
18 98000 --4 753 -
19 105000 --4 763 -
20 112000 --4 764 -
21 119000 --4 774 -
22 126000 --4 774 1
23 133000 --4 775 1
24 140000 --4 776 1
25 147000 --4 776 2
26 154000 --4 777 2
27 161000 --5 777 2
28 168000 --5 777 3
29 175000 --6 777 3
30 182000 --6 777 4
31 189000 --7 777 4
32 196000 --7 777 5
33 203000 --8 777 5
34 210000 --8 777 6
35 217000 --9 777 6
36 224000 --9 777 7
TH Saves
PD RS PP BW Sp Fo Re Wi
+24  7  6  9  4  5  3  2  4
+28  8 10 11  6  7  6  4  8
+32 10 13 13  9 11  9  6 11
+36 15 15 15 14 14 12  9 15
+40 16 16 16 16 16 14 11 18
+44 16 16 16 16 16 15 11 19
+48 16 16 16 16 16 15 11 19
+52 16 16 16 16 16 15 11 19
+56 16 16 16 16 16 15 11 19
+60 16 16 16 16 16 15 11 19
+64 16 16 16 16 16 15 11 19
+68 16 16 16 16 16 15 11 19
+72 16 16 16 16 16 15 11 19
+76 16 16 16 16 16 15 11 19
+80 16 16 16 16 16 15 11 19
+84 16 16 16 16 16 15 11 19
+88 16 16 16 16 16 15 11 19
+92 16 16 16 16 16 15 11 19
Requisites: Monster 18 or HNCL 27, Str 18, Dex 18, Con 25
Alignment: any
HD/level: & ++2d12
Weapon Prof.: 6+2*level
To Hit Table: 2xConc
Save Table: 7xPsi
Reference: DM
Groups: Concordant (x2)
 
[X] Section stats
ihp +1
iTH +10
P Save +2
M Save -2
War +0
Rog +0
PPsi +2
Wiz -1
Pri -1
0 0
   
Exceptional Str and Dex, Barbarian Con.
Can use 2P actions per segment.
Level 9: Can use 3P actions per segment.
See [X7] for powers.
"G" powers (and below) are Concordant SL=0. They can picked as 1/4 of an "S" power.
"S" powers are Concordant SL=1.
"U" powers are Concordant SL=4.
"V" powers are Concordant SL=7.
"W" powers are Concordant SL=10.
"X" powers are Concordant SL=13.

X7P


X7 Minor Powers (SL=2, Concordant SL=0)

# Power
1 Trade 5 of an action type for 1 Quick of that action type.
2 Trade 7 of an action type for 1 Opposing of that action type.
3 Limit of 5 classes
4 -0.25 to XP divisor due to race (minimum 1).

X7 Major Powers (SL=5, Concordant SL=0)

# Power
1 Trade 4 of an action type for 1 Quick of that action type.
2 Trade 6 of an action type for 1 Opposing of that action type.
3 Limit of 6 classes
4 -0.5 to XP divisor due to race (minimum 1).
5 x1.1 hp
6 x1.1 CL

X7 Grand Powers (SL=8, Concordant SL=0)

# Power
1 Trade 3 of an action type for 1 Quick of that action type.
2 Trade 5 of an action type for 1 Opposing of that action type.
3 Limit of 7 classes
4 -0.75 to XP divisor due to race (minimum 1).
5 Considered a x2 being on either attack or defense (change at reset)
6 x1.5 hp
7 x1.5 CL

X7P


X7 Super Powers (SL=11, Concordant SL=1)

# Power
1 You are considered a x2 being.
2 You attack as a x1 being, but defend as a x3 being.
3 You attack as a x3 being, but defend as a x1 being.
4 You can trade 2 of an action type for 1 Quick version of that action type.
5 You can trade 4 of an action type for 1 Opposing version of that action type.
6 x2 hp.
7 x2 CL.
8 Limit of 8 classes.
9 You have a free "H" for purposes of qualifying for classes, kits, and feats.
10 Planar Stable (immune to effects of being on another plane).
11 -1 to XP divisor due to race (minimum 1).
12 Immune to SL 0 to SL ((your level)/3, round down) effects.
13 (your level)*2% iGR; works even in section [X].
14 Immune to one effect in the [C] section.
15 0: Duplicate any 0th level Concordant spell until next reset. You can have up to 2 spell levels total running (0 level spells count as 1/4).
16 x1.5 ML (Memorization Level) in one class.

X7 Ultra Powers (SL=14, Concordant SL=4)

# Power
1 0: Duplicate any 0th-2nd level Concordant spell until next reset. You can have up to 6 spell levels total running.
2 You attack as a xN being, but defend as a x(6-N) being, where N is between 1 and 4.
3 You can trade 3 of an action type for 1 Opposing version of that action type.
4 You may "borrow" actions of any type (assuming you have them).
5 You may "hold" actions of any type (assuming you have them).
6 x10 hp.
7 x3 CL.
8 x2 ML (Memorization Level) in one class.
9 Ignore all forms of XP divisors.

X7P


X7 V [Ultra+1] Powers (SL=17, Concordant SL=7)

# Power
1 0: Duplicate any 0th-4th level Concordant spell until next reset. You can have up to 18 spell levels total running.
2 You attack as a xN being, but defend as a x(6-N) being, where N is between 1 and 5.
3 You can trade 2 of an action type for 1 Opposing version of that action type.
4 x50 hp.
5 x4 CL.
6 x2.5 ML (Memorization Level) in one class.

X7 W [Ultra+2] Powers (SL=20, Concordant SL=10)

# Power
1 0: Duplicate any 0th-6th level Concordant spell until next reset. You can have up to 54 spell levels total running.
2 You attack as a xN being, but defend as a x(7-N) being, where N is between 1 and 6.
3 x200 hp.
4 x5 CL.
5 x3 ML (Memorization Level) in one class.

X7 X [Ultra+3] Powers (SL=23, Concordant SL=13)

# Power
1 0: Duplicate any 0th-8th level Concordant spell until next reset. You can have up to 162 spell levels total running.
2 You attack as a xN being, but defend as a x(8-N) being, where N is between 1 and 7.
3 x1000 hp.
4 x6 CL.
5 x3.5 ML (Memorization Level) in one class.