See [Q-40] Reality Psionics for rules and powers.
|
The PSPs of this frequency are unenforced, but P-40Ps = Level - Dex + 20.
|
1 P-40P = 100 PSPs (Psi1 or Psi2) for conversion.
|
Minor = ÷1.25 one effect
|
Major = ÷1.5 one effect
|
Grand = ÷2 one effect
|
Super = ÷2.5 one effect
|
|
There's only one power in Psi-40:
|
1M or 1bM, 1 P-40P: Multiply the chosen effect by the Psi-40D = power's divisor (x1.25, x1.5, x2, or x2.5). Some examples:
|
Ability Score: Choose one ability score. It is divided by Psi-40D (round down, no save).
|
AC: Divide target's AC by Psi-40D (no save)
|
Actions: Pick one action type (M, P, V). Target's number of actions of that type is divided by Psi-40D (PP save)
|
Damage: Target's physical damage is divided by Psi-40D
|
hp: Divide target's hp by Psi-40D (no save)
|
Move Rate: Divide target's Move Rate by Psi-40D (no save)
|
Multiplier: Subtract Psi-40D -1 to target's multiplier (Spell save). Using a Minor does nothing. Using a Major: -1 mult. in offense or defense (not both).
|
Saves: Divide target's save rolls by Psi-40D (no save), automisses saves on natural (Psi-40D)*2 or worse (Minor is 2 or worse).
|
Spell: One spell, psionic power, or innate ability has it's effect divided by Psi-40D
|
To Hit: Divide target's to hit rolls by Psi-40D, automisses on natural (Psi-40D)*2 or worse (Minor is 2 or worse).
|
|
Level 1: Can convert 1M -> 1bM only for Psi-40.
|