This is a mixed class Warrior+Wizard+Priest+Rogue+Psionicist. You may pick 2nd or 3rd edition for each of the classes. Regardless of what classes comprise the FMCTP mix, you can ignore alignment restrictions for those classes.
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Warrior is Fighter2, Fighter3, or Warrior3.
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Wizard is Mage2, Sorcerer3, or Wizard3.
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Priest is Cleric2 or Priest3.
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Rogue is Thief2 or Rogue3.
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Psionicist is Psi2, Psi3, or Psi3½ (AKA Psi3.5).
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The saves are "pick the best of War, Wiz, Pri, Rog, Psi saves for each category".
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Level 2: You may replace one of the classes with another class from the 5 given (e.g. you can drop Fighter and add Psionicist to be a Magic-User+Cleric+Thief+Psionicist+Psionicist). The XP and other data does not change.
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Level 4: You may replace another class, as per Level 2.
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Level 6: You may pick "30th edition" for classes.
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Level 7: You may replace another class, as per Level 2.
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Level 8: You may pick "1st edition" for classes.
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Level 9: You may replace instances of Fighter with Paladin or Ranger; Magic-User with one of the standard 8 specialist types; Cleric with Druid or Healer; Thief with Acrobat, Assassin, Monk, or Bard; Psionicist with Psi(-2), Psi6, or Psi18. You can do this for any number of classes in the mix, the XP and other data does not change.
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Level 10: You may replace another class, as per Level 2. Starting with this replacement, if another mixed-class combination is mixed with WWPRP2/3, you can replace one of the classes in that mix instead.
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Level 12: You may add another (6th) class with one of the five standard classes. This extra class cannot be changed using the Level 9 ability. Again, the XP and other data does not change.
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Level 14: You may replace another class, as per Level 10. If you replace the 6th class from the Level 12 ability, it still cannot be changed using the Level 9 ability.
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Level 18: You may pick "0th edition" for classes.
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