For spheres, your "God" gives you 1d3-1 Grands, 1d6-1 Majors, and 1d4-1 Minors. You at least get to pick them! In addition, you always have Grand in Astral.
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The "UltraWhite" is the Mirror Universe version of the Plane of the UltraBlack. It can be reached (from the normal universe) by making yourself infinitely small. It also borders the Plane of the UltraBlack, and the DemiPlane of Mirrors (in the Astral). It is home to microscopic beings who regulate the "Factors" (MF, PF, TF, see [A9]) and the transmission of psionic powers.
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You do not choose from the GGL for your Specialty God pick. Instead, choose of these choices to get your Specialty God effect:
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1. (Req: Str +9) Each day, the DM rolls a random Class or Class Adjective, you have it's special abilities that day.
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2. (Req: Dex +9) You get a random 9-17th level Rogue ability at LVL*10%, you can use it as often as you like.
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3. (Req: Con +9) The DM rolls a random Intelligent Item power (L1: Lesser, L4: Greater, L9:Extraordinary , L18: Awesome)
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4. (Req: Int +9) The DM rolls a random Antemortal0 or Immortal0 spell (LVL*2% chance of Immortal0)
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5. (Req: Wis +9) The DM resolves a random Wild Surge, which moves with you. If it is harmful, it is hole in the middle.
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6. (Req: Chr +9) Each reset, you lose 1d10 randomly among TH,dmg,AC,saves,hp,CL, then gain 1d12 amongst them.
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7. (Req: Cml +9) 1N, LVL/d: Dust of Disappearance yourself for 1 round.
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For spheres, your "God" gives you 1d3-1 Grands, 1d6-1 Majors, and 1d4-1 Minors. You at least get to pick them! In addition, you always have Grand in Astral.
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You may drop your God and pick up a new one at reset; you will have to re-determine it's special ability and it's spheres.
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You Turn something, not necessarily undead. The DM rolls 1d30 twice from the following choices:
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[1] Alternate Reality creatures, [2] Animals, [3] Avians, [4] Beholders, [5] Cold-Using, [6] Concordant group, [7] Creatures of 1 alignment, [8] Creatures of 1 plane, [9] Demons/Devils, [10] Dragons/Reptiles, [11] Elementals, [12] Fire-Using, [13] Giant-Class, [14] Golems (& Constructs), [15] Group of Classes, [16] Humans (& Demihumans), [17] Insects, [18] Lycanthropes, [19] Magic-Using, [20] Other Timeline/Multiverse, [21] Plants, [22] Psionic-Using, [23] Regenerating, [24] Size Class H+, [25] Size Class S-, [26] Slimes (& Oozes/Jellies), [27] Technological, [28] Undead, [29] Unlive and Spirits, [30] Water-dwelling creatures.
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You know a "Summon UltraWhite Creatures N" spell at each spell level. The creature you summon is considered DL=SL+1, and will have the following stats:
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AC = (1d20)*(SL+1d4-1)
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HD = 3m(SL*2)
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hp = HD*(1d(SL*4))
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It will do a spell level = 2d(SL+1) effect when it acts, most likely of a random psionic frequency (DM rolls 1d100-45)
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Level 1: 1F: Add 1 to current MF, PF, or TF in the area. The upper limit is 10+LVL.
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Level 1: Each day, a random [C] section effect is rolled. 1M: Do that [C] section effect. When the DM rolls the effect, he will tell you if it affects an individual or a group, and whether they get a save.
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Level 1: Each day, a random [C] section effect is rolled. 1M: Dispel (or cure) that effect on someone.
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Level 2: Resist Elements of E=LVL/2 and lower.
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Level 3: Immune Annihilation and Creation.
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Level 5: You and your party have reduced number of encounters in the Plane of the UltraWhite. TF Beings are not attracted to you.
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Level 6: Time/Reality and Loop/Reality Stability.
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Level 7: Immune Mirror (the unusual material). Ignore all types of "blahReflection" and the spell "Spell Reflection".
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Level 9: You know UltraWhite Gate as a 7th level Priest spell (Astral Sphere).
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Level 13: You may pass through barriers in the Plane of Mirrors, if it is from your home Multiverse.
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Level 18: +LVL-13 lifep (life points) to your max hp total. (Each lifep is 1 ihp that requires a slay in between each one.)
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