The "UltraBlack" is the plane (universe?) that separates the Multiverses from each other (sort of an Ultra-Astral). It's home to a horde of bizarre creatures, which you worship.
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You do not choose from the GGL for your Specialty God pick. Instead, choose of these choices to get your Specialty God effect:
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1. (Req: Str +9) Each day, the DM rolls a random Race or Racial Adjective, you have it's special abilities that day.
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2. (Req: Dex +9) You get a random 18-27th level Rogue ability at LVL*20%, you can use it only once a day.
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3. (Req: Con +9) The DM rolls a random Prime power and Side Effect from the DMG1 artifact system.
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4. (Req: Int +9) The DM rolls a random Brass Gnat or Bug spell (SL=1d20)
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5. (Req: Wis +9) The DM resolves a random High Frequency Sample (Grand).
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6. (Req: Chr +9) Each reset, you lose 1d10 stat points randomly, then gain 1d12 stat points randomly.
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7. (Req: Cml +9) 1M, LVL/d: Everyone "doesn't see anything" in your entire group for 1dLVL segments.
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For spheres, your "God" gives you 1d3-1 Grands, 1d6-1 Majors, and 1d4-1 Minors. You at least get to pick them! In addition, you always have Grand in Astral.
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You may drop your God and pick up a new one at reset; you will have to re-determine it's special ability and it's spheres.
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You Turn something, not necessarily undead. The DM rolls 1d30 twice from the following choices:
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[1] Alternate Reality creatures, [2] Animals, [3] Avians, [4] Beholders, [5] Cold-Using, [6] Concordant group, [7] Creatures of 1 alignment, [8] Creatures of 1 plane, [9] Demons/Devils, [10] Dragons/Reptiles, [11] Elementals, [12] Fire-Using, [13] Giant-Class, [14] Golems (& Constructs), [15] Group of Classes, [16] Humans (& Demihumans), [17] Insects, [18] Lycanthropes, [19] Magic-Using, [20] Other Timeline/Multiverse, [21] Plants, [22] Psionic-Using, [23] Regenerating, [24] Size Class H+, [25] Size Class S-, [26] Slimes (& Oozes/Jellies), [27] Technological, [28] Undead, [29] Unlive and Spirits, [30] Water-dwelling creatures.
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You know a "Summon UltraBlack Creatures N" spell at each spell level. The creature you summon is considered DL=SL+1, and will have the following stats:
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AC = (1d20)*(SL+1d4-1)
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HD = 3m(SL*2)
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hp = HD*(1d(SL*4))
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It will do a spell level = 2d(SL+1) effect when it acts.
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Level 1: Immune Disintegration and Reintegration.
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Level 1: Each day, a random [C] section effect is rolled. You are immune to that effect today.
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Level 1: Each day, a random [C] section effect is rolled. If you somehow generate that effect on others today, they get no save, and are at half blahR's (normal and irreducible) and at 1 level of resist/immunity lower.
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Level 2: Resist Eelements of EE=LVL/2 and lower.
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Level 3: Immune Annihilation and Creation.
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Level 5: You and your party have reduced number of encounters in the Plane of the UltraBlack.
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Level 6: Time/Reality and Loop/Reality Stability.
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Level 7: Immune Venderant Nelaborong.
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Level 9: You know UltraBlack Gate as a 7th level Priest spell (Astral Sphere).
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Level 13: You may pass through a T'kan Energy Barrier, if it is from your home Multiverse.
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Level 18: +LVL-13 lifep (life points) to your max hp total. (Each lifep is 1 ihp that requires a slay in between each one.)
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