Worshiper of the UltraBlack


Level KXP Priest
123 456 789
1 0 1-- --- ---
2 3 11- --- ---
3 6 111 --- ---
4 12 111 1-- ---
5 24 111 11- ---
6 48 222 11- ---
7 96 222 111 ---
8 192 222 222 ---
9 384 222 222 1--
10 750 333 222 1--
11 1500 333 333 1--
12 2000 333 333 11-
13 2500 333 333 22-
14 3000 333 333 221
15 3500 333 333 222
16 4000 333 333 333
17 4500 444 333 333
18 5000 444 444 333
19 5500 444 444 444
20 6000 555 444 444
21 6500 555 555 444
22 7000 555 555 555
23 7500 666 555 555
24 8000 666 666 555
25 8500 666 666 666
26 9000 777 666 666
27 9500 777 777 666
28 10000 777 777 777
29 10500 888 777 777
30 11000 888 888 777
31 11500 888 888 888
32 12000 999 888 888
33 12500 999 999 888
34 13000 999 999 999
35 13500 AAA 999 999
36 14000 AAA AAA 999
TH Saves
PD RS PP BW Sp Fo Re Wi
+1  9  5  6  3  4  0  1  3
+3 10  6  7  5  5  2  2  5
+5 12  7  9  6  7  3  3  6
+7 13  9 10  7  8  4  4  8
+9 14 10 11  8  9  5  5  9
+11 15 11 12 10 11  6  6 11
+13 16 13 13 11 12  8  7 12
+15 16 14 14 13 13  9  8 14
+17 16 15 15 14 14 10  9 15
+19 17 15 16 15 15 11 10 17
+21 17 16 16 16 16 12 11 18
+23 17 16 16 16 16 14 12 20
+25 17 16 16 16 16 15 14 20
+27 17 16 16 16 16 16 16 20
+29 17 17 17 17 16 16 16 20
+31 17 17 17 17 17 17 17 20
+33 18 18 18 17 17 17 17 20
+35 18 18 18 18 18 18 17 20
Requisites: Wis 23, Chr 4
Alignment: non-L
HD/level: 3d1
Weapon Prof.: 3+level/2
To Hit Table: Pri
Save Table: 3xPri
Reference: DM
Groups: Priest, Demigod (x1)
 
For abilities, see next page.

Worshiper of the UltraBlack


Worshiper of the UltraBlack Abilities

The "UltraBlack" is the plane (universe?) that separates the Multiverses from each other (sort of an Ultra-Astral). It's home to a horde of bizarre creatures, which you worship.
 
You do not choose from the GGL for your Specialty God pick. Instead, choose of these choices to get your Specialty God effect:
1. (Req: Str +9) Each day, the DM rolls a random Race or Racial Adjective, you have it's special abilities that day.
2. (Req: Dex +9) You get a random 18-27th level Rogue ability at LVL*20%, you can use it only once a day.
3. (Req: Con +9) The DM rolls a random Prime power and Side Effect from the DMG1 artifact system.
4. (Req: Int +9) The DM rolls a random Brass Gnat or Bug spell (SL=1d20)
5. (Req: Wis +9) The DM resolves a random High Frequency Sample (Grand).
6. (Req: Chr +9) Each reset, you lose 1d10 stat points randomly, then gain 1d12 stat points randomly.
7. (Req: Cml +9) 1M, LVL/d: Everyone "doesn't see anything" in your entire group for 1dLVL segments.
 
For spheres, your "God" gives you 1d3-1 Grands, 1d6-1 Majors, and 1d4-1 Minors. You at least get to pick them! In addition, you always have Grand in Astral.
You may drop your God and pick up a new one at reset; you will have to re-determine it's special ability and it's spheres.
 
You Turn something, not necessarily undead. The DM rolls 1d30 twice from the following choices:
[1] Alternate Reality creatures, [2] Animals, [3] Avians, [4] Beholders, [5] Cold-Using, [6] Concordant group, [7] Creatures of 1 alignment, [8] Creatures of 1 plane, [9] Demons/Devils, [10] Dragons/Reptiles, [11] Elementals, [12] Fire-Using, [13] Giant-Class, [14] Golems (& Constructs), [15] Group of Classes, [16] Humans (& Demihumans), [17] Insects, [18] Lycanthropes, [19] Magic-Using, [20] Other Timeline/Multiverse, [21] Plants, [22] Psionic-Using, [23] Regenerating, [24] Size Class H+, [25] Size Class S-, [26] Slimes (& Oozes/Jellies), [27] Technological, [28] Undead, [29] Unlive and Spirits, [30] Water-dwelling creatures.
 
You know a "Summon UltraBlack Creatures N" spell at each spell level. The creature you summon is considered DL=SL+1, and will have the following stats:
AC = (1d20)*(SL+1d4-1)
HD = 3m(SL*2)
hp = HD*(1d(SL*4))
It will do a spell level = 2d(SL+1) effect when it acts.
 
Level 1: Immune Disintegration and Reintegration.
Level 1: Each day, a random [C] section effect is rolled. You are immune to that effect today.
Level 1: Each day, a random [C] section effect is rolled. If you somehow generate that effect on others today, they get no save, and are at half blahR's (normal and irreducible) and at 1 level of resist/immunity lower.
Level 2: Resist Eelements of EE=LVL/2 and lower.
Level 3: Immune Annihilation and Creation.
Level 5: You and your party have reduced number of encounters in the Plane of the UltraBlack.
Level 6: Time/Reality and Loop/Reality Stability.
Level 7: Immune Venderant Nelaborong.
Level 9: You know UltraBlack Gate as a 7th level Priest spell (Astral Sphere).
Level 13: You may pass through a T'kan Energy Barrier, if it is from your home Multiverse.
Level 18: +LVL-13 lifep (life points) to your max hp total. (Each lifep is 1 ihp that requires a slay in between each one.)