School/Sphere
| SL
| #
| Spell
| Effect
|
Black
| 1
| 1
| Darkness
| 1bM: Immune to a P attack from someone
| Blue
| 1
| 1
| Mind Games
| Target loses his next action (Spell save)
| Green
| 1
| 1
| Berserk
| Attacking creature does x2 dmg and is slain this segment (not 1bM)
|
Red
| 1
| 1
| Lightning Bolt
| Target takes 30 lightning dmg (Spell save for 0)
| White
| 1
| 1
| Angel's Grace
| 1bM: Damage that would put you below 1 hp this segment puts you at 1 hp
| Black
| 2
| 1
| Animate Dead
| Animates a dead monster as your summon (1 DL lower)
|
Blue
| 2
| 1
| Aura of Dominion
| Target can use 2M this segment.
| Green
| 2
| 1
| Bind
| 1bM: Counter an item ability.
| Red
| 2
| 1
| Echoing Ruin
| Destroy all magic items of the same exact type (Disint. save each)
|
White
| 2
| 1
| Abeyance
| Target cannot use M actions this segment (Will save)
| Black
| 3
| 1
| Attrition
| Sacrifice a summon: Target is slain (PPD save)
| Blue
| 3
| 1
| Charisma
| Your attacks are charm branded (Will save)
|
Green
| 3
| 1
| Ancestral Mask
| Target gets +LVL/+LVL TH/dmg for each other of same race in room
| Red
| 3
| 1
| Fervor
| You and your summons are not summoning sick.
| White
| 3
| 1
| Arenson's Aura
| 0, sacrifice a maintained effect: Dispel a maintained effect.
|
Black
| 4
| 1
| Breeding Pit
| Once per round, get a DL I Thrull as a summon (limit=LVL)
| Blue
| 4
| 1
| Coastal Piracy
| Whenever you kill a creature, restore 1 SL in memorization
| Green
| 4
| 1
| Aluren
| You may cast SL 0-3 Conjuration/Summoning spells as a 0 action.
|
Red
| 4
| 1
| AEther Flash
| Whenever a creature appears in room, takes 20 AEther dmg (x1 Special)
| White
| 4
| 1
| Congregate
| Target gains 10*N hp, where N is the number of people in the party+summons
| Black
| 5
| 1
| Extinction
| Slay all creatures of one race in a group (PPD save)
|
Blue
| 5
| 1
| Evacuation
| A group of summons is unsummoned
| Green
| 5
| 1
| Doubling Season
| Whenever you summon a creature, you get 2 instead (+1 slot too)
| Red
| 5
| 1
| Fissure
| Slay target creature (RSW save), or Earthquake the floor
|
White
| 5
| 1
| Angelic Chorus
| Whenever you summon a creature, cure it's hp on yourself
| Black
| 6
| 1
| Dark Offering
| Slay a creature (PPD save), you gain it's hp to current hp
| Blue
| 6
| 1
| Mind's Desire
| You can cast 1d6 spells of SL=1d6 next segment as 1M
|
Green
| 6
| 1
| Desert Twister
| Destroy something (PP save, like a Disintegrate spell)
| Red
| 6
| 1
| Dragon Roost
| Once per round, get a DL V Dragon as a summon (limit=LVL/3)
| White
| 6
| 1
| Beacon of Immortality
| Double current hp (like a Tenser's, but a different source)
|
Blue
| 7
| 1
| Blatant Thievery
| Pick Pockets LVL*10% on each target in a group
| Green
| 7
| 1
| Tooth and Nail
| Summon DL VII, can pick type, or can pick creature within type
| Red
| 7
| 1
| Flame Wave
| CL/3 groups each take 40 eldritch fire dmg (no save)
|
White
| 7
| 1
| Look at Me, I'm the DCI
| An effect is banned from the room (x1 Special)
| Black
| 8
| 1
| Decree of Pain
| Slay all creatures in two groups (PPD save) or one group (no save)
| Blue
| 8
| 1
| Beacon of Tomorrows
| You get an extra segment this round (segment 11 at end)
|
Green
| 8
| 1
| Biorhythm
| Each person in a group's current hp = (Number of summons)*10
| Red
| 8
| 1
| Insurrection
| Charm a group (Will save, ignores immunity to Charm effects)
| White
| 8
| 1
| Reverse the Sands
| Switch current hp totals with someone (no save)
|
White
| 9
| 1
| Blessed Wind
| Target's current hp becomes 200.
|
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