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			| School/Sphere | SL | # | Spell | Effect |  	| Black | 1 | 1 | Darkness | 1bM: Immune to a P attack from someone |  	| Blue | 1 | 1 | Mind Games | Target loses his next action (Spell save) |  	| Green | 1 | 1 | Berserk | Attacking creature does x2 dmg and is slain this segment (not 1bM) |  	| Red | 1 | 1 | Lightning Bolt | Target takes 30 lightning dmg (Spell save for 0) |  	| White | 1 | 1 | Angel's Grace | 1bM: Damage that would put you below 1 hp this segment puts you at 1 hp |  	| Black | 2 | 1 | Animate Dead | Animates a dead monster as your summon (1 DL lower) |  	| Blue | 2 | 1 | Aura of Dominion | Target can use 2M this segment. |  	| Green | 2 | 1 | Bind | 1bM: Counter an item ability. |  	| Red | 2 | 1 | Echoing Ruin | Destroy all magic items of the same exact type (Disint. save each) |  	| White | 2 | 1 | Abeyance | Target cannot use M actions this segment (Will save) |  	| Black | 3 | 1 | Attrition | Sacrifice a summon: Target is slain (PPD save) |  	| Blue | 3 | 1 | Charisma | Your attacks are charm branded  (Will save) |  	| Green | 3 | 1 | Ancestral Mask | Target gets +LVL/+LVL TH/dmg for each other of same race in room |  	| Red | 3 | 1 | Fervor | You and your summons are not summoning sick. |  	| White | 3 | 1 | Arenson's Aura | 0, sacrifice a maintained effect: Dispel a maintained effect. |  	| Black | 4 | 1 | Breeding Pit | Once per round, get a DL I Thrull as a summon (limit=LVL) |  	| Blue | 4 | 1 | Coastal Piracy | Whenever you kill a creature, restore 1 SL in memorization |  	| Green | 4 | 1 | Aluren | You may cast SL 0-3 Conjuration/Summoning spells as a 0 action. |  	| Red | 4 | 1 | AEther Flash | Whenever a creature appears in room, takes 20 AEther dmg (x1 Special) |  	| White | 4 | 1 | Congregate | Target gains 10*N hp, where N is the number of people in the party+summons |  	| Black | 5 | 1 | Extinction | Slay all creatures of one race in a group  (PPD save) |  	| Blue | 5 | 1 | Evacuation | A group of summons is unsummoned |  	| Green | 5 | 1 | Doubling Season | Whenever you summon a creature, you get 2 instead (+1 slot too) |  	| Red | 5 | 1 | Fissure | Slay target creature (RSW save), or Earthquake the floor |  	| White | 5 | 1 | Angelic Chorus | Whenever you summon a creature, cure it's hp on yourself |  	| Black | 6 | 1 | Dark Offering | Slay a creature (PPD save), you gain it's hp to current hp |  	| Blue | 6 | 1 | Mind's Desire | You can cast 1d6 spells of SL=1d6 next segment as 1M |  	| Green | 6 | 1 | Desert Twister | Destroy something  (PP save, like a Disintegrate spell) |  	| Red | 6 | 1 | Dragon Roost | Once per round, get a DL V Dragon as a summon (limit=LVL/3) |  	| White | 6 | 1 | Beacon of Immortality | Double current hp (like a Tenser's, but a different source) |  	| Blue | 7 | 1 | Blatant Thievery | Pick Pockets LVL*10% on each target in a group |  	| Green | 7 | 1 | Tooth and Nail | Summon DL VII, can pick type, or can pick creature within type |  	| Red | 7 | 1 | Flame Wave | CL/3 groups each take 40 eldritch fire dmg  (no save) |  	| White | 7 | 1 | Look at Me, I'm the DCI | An effect is banned from the room (x1 Special) |  	| Black | 8 | 1 | Decree of Pain | Slay all creatures in two groups (PPD save) or one group (no save) |  	| Blue | 8 | 1 | Beacon of Tomorrows | You get an extra segment this round (segment 11 at end) |  	| Green | 8 | 1 | Biorhythm | Each person in a group's current hp = (Number of summons)*10 |  	| Red | 8 | 1 | Insurrection | Charm a group (Will save, ignores immunity to Charm effects) |  	| White | 8 | 1 | Reverse the Sands | Switch current hp totals with someone (no save) |  	| White | 9 | 1 | Blessed Wind | Target's current hp becomes 200. |  |