Level 1: 1M, LVL/t: Death's Door
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Level 1: 1M, LVL/d: Protection from Death
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Level 1: Animal empathy
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Level 1: Detect/Identify Anti-Radiation & Anti-Magic
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Level 2: 0, 1/d: Divine Intervention (automatic), usually resolved as a ML=LVL Outer-planar summon
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Level 2: 1/reset: Choose an alignment. You do x2 dmg (spells & attacks) vs. that alignment
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Level 2: 1M: Shut off target familiar or specialty priest power
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Level 2: 1M: Target gets alignment changed to yours & target confused (Will save for each effect)
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Level 2: Combining: 1V: Add your CL to target's CL this segment.
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Level 2: Immune to "skins" of all types (Stoneskin, etc.)
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Level 2: Immune to deafness or paralysis.
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Level 2: Regenerate LVL hp/m (this is not troll-like), you can regenerate another if touching
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Level 3: 1M, (LVL-2)/t: Dispel Exhaustion
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Level 3: 1M, (LVL-2)/d: Raise Dead
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Level 3: Clairnasience & Tongues
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Level 3: Detect/Identify Anti-Psionics & Anti-Innates
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Level 3: Immune to curse and Necromantic sphere spells
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Level 4: Can turn undead using just 1V action
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Level 4: 0, 1/d: Counter a Divine Intervention
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Level 4: All of your edged weapons are "Defender"
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Level 4: Can convert P -> M actions
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Level 4: Regenerate LVL hp/r (this is troll-like), restore 1 stat point or limb /m, can touch
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Level 5: 1M, (LVL-4)/t: Heal
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Level 6: 1M, (LVL-5)/d: Resurrection
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Level 6: 1M: Shut off Concordant effect (aXR to resist)
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Level 6: 1M: Target is Pawned (2 saved, 1 missed save = Dominated)
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Level 6: Can turn anyone not of your Religion as if they were undead
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Level 6: Regenerate LVL hp/s (troll-like, heals vile/perm dmg), restore XP/Lvl drain, within 30'
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Level 6: Time/Reality Stability; whenever a drastic event allows you 1 action to respond to it, you get 2 actions instead
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Level 7: 1M, (LVL-6)/t: Cureall
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Level 7: Druid Shapechange
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Level 9: 1M, (LVL-8)/t: Cureall+Remove 1 [C] effect
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Level 9: 1M, (LVL-8)/d: True Resurrection
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Level 10: +1 Summon slot
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Level 10: Sphere robe (-1 SL) in one sphere
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Level 18: 1M, (LVL-17)/t: Fix
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Level 18: 1M, (LVL-17)/d: Reverse Pixelation
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