Level
| KXP
|
1
| 2
| 2
| 4
| 3
| 8
|
4
| 16
| 5
| 32
| 6
| 64
|
7
| 128
| 8
| 256
| 9
| 400
|
10
| 500
| 11
| 600
| 12
| 700
|
13
| 800
| 14
| 900
| 15
| 1000
|
16
| 1100
| 17
| 1200
| 18
| 1300
|
19
| 1400
| 20
| 1500
| 21
| 1600
|
22
| 1700
| 23
| 1800
| 24
| 1900
|
25
| 2000
| 26
| 2100
| 27
| 2200
|
28
| 2300
| 29
| 2400
| 30
| 2500
|
31
| 2600
| 32
| 2700
| 33
| 2800
|
34
| 2900
| 35
| 3000
| 36
| 3100
|
|
Gets one pick per level:
| # picks
| Ability
|
1
| #Attacks = level if creatures being fought are less than LVL HD
| 1
| +1 to # of attacks with all attack forms (weapon, natural, etc.)
| 1
| +LVL damage
|
1
| +LVL TH or dmg vs. a creature type
| 1
| +LVL*3" bonus to movement rate
| 1
| Add d+LVL to the damage dice with one weapon type
|
1
| Backstab = x(LVL+2)/2
| 1
| Exceptional stat bonus
| 1
| Leave no footprints, actually 1 inch above ground when walking, immune pits/slides/etc.
|
1
| LVL slots each in Direction Sense, Tracking, Survival
| 1
| Nonmagical weapons and armor are at half monetary cost for you
| 1
| Specialization, Weapon
|
1
| Warrior # Attacks
| 1
| x2 Str bonus instead of x3/2 when wielding weapon 2-handed
| 2
| +LVL to hit
|
2
| +LVL weapon proficiencies
| 2
| +LVL*100 item XP in Weapon flags per day
| 2
| Aura of Protection (as per Paladin)
|
2
| Bind wounds is LVL hp (can’t bind an already bound wound)
| 2
| Can affect creatures that require a +LVL-1 weapon to hit
| 2
| Considered 1 size larger for what size weapons you can wield
|
2
| Get +LVL melee TH & dmg vs. a target for every other person also meleeing that target
| 2
| Lay on Hands (as Paladin or Monk)
| 2
| Magical weapons and armor (including individual flags) are at half cost for you
|
2
| Subtract 1 from what you need to roll to autohit target
| 2
| Weapon Specialization, #Att as Barbarian
| 3
| Barbarian1 Constitution bonus
|
3
| Barbarian1 Dexterity bonus
| 3
| True Point Blank as per Arch-Archer
| 4
| +1 Feat per level
|
4
| Barbarian1 Strength bonus
| 5
| +1 Henchmen or Mount slot
| 5
| Species Enemy every level as per Strider
|
5
| Swashbuckler #Att =(LVL+2)/2 melee only
| 6
| Extra-Bar stat bonus
|
|