Warlord4


Level KXP Powers
A E D U
1 0 2 1 1 -
2 10 2 1 1 1
3 22.5 2 2 1 1
4 37.5 2 2 1 1
5 55 2 2 2 1
6 75 2 2 2 2
7 100 2 3 2 2
8 130 2 3 2 2
9 165 2 3 3 2
10 205 2 3 3 3
11 260 2 4 3 3
12 320 2 4 3 4
13 390 2 4 3 4
14 470 2 4 3 4
15 570 2 4 3 4
16 690 2 4 3 5
17 830 2 4 3 5
18 990 2 4 3 5
19 1190 2 4 3 5
20 1430 2 4 4 5
21 1750 2 4 4 5
22 2100 2 4 4 6
23 2550 2 4 4 6
24 3100 2 4 4 6
25 3750 2 4 4 6
26 4500 2 4 4 7
27 5500 2 4 4 7
28 6750 2 4 4 7
29 8250 2 4 4 7
30 10000 2 4 4 7
31 12000 3 4 4 7
32 14250 4 4 4 7
33 16750 4 5 4 7
34 19500 4 5 5 7
35 22500 5 5 5 7
36 25750 5 6 5 7
TH Saves
PD RS PP BW Sp Fo Re Wi
+1  4  2  3  1  1  1  1  0
+2  5  2  4  2  1  1  1  0
+3  5  3  4  3  2  2  2  1
+4  6  4  5  4  3  2  2  1
+5  7  5  6  5  4  3  2  1
+6  8  5  7  6  4  3  3  2
+7  8  6  7  7  5  4  3  2
+8  9  7  8  8  6  4  4  2
+9 10  8  9  9  7  5  4  3
+10 11  8 10 10  7  5  4  3
+11 11  9 10 11  8  6  5  3
+12 12 10 11 12  9  6  5  4
+13 13 11 12 13 10  7  6  4
+14 14 11 13 14 10  7  6  4
+15 14 12 13 14 11  8  6  5
+16 14 12 14 14 11  8  7  5
+17 14 13 14 14 12  9  7  5
+18 15 13 14 14 12  9  8  6
Requisites: Str 0, (Int or Chr) 0
Alignment: any
HD/level: 5 hp
Weapon Prof.: 4+level
To Hit Table: Mon
Save Table: War
Reference: PH4
Groups: Warrior
 
Powers are listed as follows:
A = At-will = no limit on how many times it can be used
E = Encounter = can be used 1/turn
D = Daily = can be used 1/day
U = Utility = see power (how often they can be used varies)
Level 1: +7+(Con score) hp.
Level 1: +1+LVL/2+LVL/11 Feats.
Level 1: Action Point: 1N, 1/t: +1QS action for 1 segment.
Level 1: Choose one of these. This choice also affects the results of some powers.
A. Inspiring Presence: Whenever a party member uses a Quick action, they are cured (your Chr bonus)+LVL/2 hp.
B. Tactical Presence: All party members get +(your Int modifier)/2 TH.
Level 1: Inspiring Word: 1V, 2/t: Cure (LVL+4)/5 d6 hp.
Level 4: +1 to two ability scores.
Level 8: +1 to two ability scores.
Level 11: +1 to all ability scores.
Level 14: +1 to two ability scores.
Level 18: +1 to two ability scores.
Level 21: +1 to all ability scores.
Level 24: +1 to two ability scores.
Level 28: +1 to two ability scores.
Level 31: +1 to all ability scores.
Level 34: +1 to two ability scores.

Warlord4


Warlord4 Powers

Level Type Warlord4 Power Effect
1 At-Will Commander's Strike 1P: An ally of your choice makes a melee basic attack against the target with +(your Int mod) TH/dmg.
1 At-Will Furious Smash 1P: Deal (your Str mod) dmg, an ally in your group gets +(your Chr mod) TH/dmg with one attack.
1 At-Will Viper's Strike 1P: Roll TH, if hit, deal weapon dmg (x2 dmg at LVL=21), and an ally gets an attack on him.
1 At-Will Wolf Pack Tactics 1P: Roll TH, if hit, deal weapon dmg (x2 dmg at LVL=21), and an ally can leave this group without parting shots.
1 Encounter Guarding Attack 1P, 1/t: Roll TH, if hit, deal x2 weapon dmg, and an ally gets +2 AC for 1t. If you have Inspiring Presence, AC is +1+(your Chr mod) instead.
1 Encounter Hammer and Anvil 1P, 1/t: Roll TH, if hit, deal weapon dmg, an ally in your group gets an attack on him at +(your Chr mod) TH/dmg.
1 Encounter Leaf on the Wind 1P, 1/t: Roll TH, if hit, deal x2 weapon dmg, and you or an ally swap places with the target.
1 Encounter Warlord's Favor 1P, 1/t: Roll TH, if hit, deal weapon dmg, an ally gets +2 TH vs. that target for 1t. If you have Tactical Presence, the bonus is +1+(your Int mod) instead.
1 Daily Bastion of Defense 1P, 1/d: Roll TH, if hit, deal x3 weapon dmg, your allies get +1 AC/saves for 1t, and +5+(your Chr mod) temporary hp.
1 Daily Lead the Attack 1P, 1/d: Roll TH, if hit, deal x3 weapon dmg, your allies get +1+(your Int mod) TH vs. the target for 1t.
1 Daily Pin the Foe 1P, 1/d: Roll TH, if hit, deal x3 weapon dmg, the target cannot leave this group as long as at least 2 PCs there.
1 Daily White Raven Onslaught 1P, 1/d: Roll TH, if hit, deal x3 weapon dmg, an ally moves 10', whenever you or an ally in your group hit, you may move an ally 10'.
2 Utility Aid the Injured 1S, 1/t: Target is cured 7+(your Con mod) hp.
2 Utility Crescendo of Violence 0, an ally just critted, 1/t: Ally gains +(your Chr mod) temporary hp.
2 Utility Knight's Move 1V, 1/t: Target gets +1V and can use an extra 1V this segment instead of his 1Z action.
2 Utility Shake It Off 1V, 1/t: Target gets another save vs. an effect with +(your Chr mod) bonus.
3 Encounter Hold the Line 1P, 1/t: Roll TH, if hit, deal weapon dmg, allies in your group get +2 AC and are immobile for 1t (they can drop the immobility).
3 Encounter Inspiring War Cry 1bP, 1/t: Roll TH, if hit, deal weapon dmg, one ally makes a save.
3 Encounter Steel Monsoon 1P, 1/t: Roll TH, if hit, deal x2 weapon dmg, an ally can move 10'. If you have Tactical Presence, the number of allies who can shift = (your Int mod).
3 Encounter Warlord's Strike 1P, 1/t: Roll TH, if hit, deal x2 weapon dmg, all your allies get +2 dmg vs. that target for 1t. If you have Inspiring Presence, the bonus is +1+(your Chr mod) instead.
5 Daily Stand the Fallen 1P, 1/d: Roll TH, if hit, deal x3 weapon dmg, each ally is cured 7+(your Con mod)+(your Chr mod) hp.
5 Daily Turning Point 1bP, 1/d: Roll TH, if hit, deal x2 weapon dmg, an ally makes a save.
5 Daily Villain's Nightmare 1bP, 1/d: Roll TH, if hit, deal x3 weapon dmg, counter someone moving.
6 Utility Guide the Charge 0, an ally is charging, 1/t: Ally gets +(your Int mod) dmg and pushes the enemy 20'.
6 Utility Inspiring Reaction 0, you or someone in your group takes dmg, 1/t: Cure 7+(your Con mod)+(your Chr mod) hp
6 Utility Quick Step 0, 1/d: An ally gets +12" movement rate for 1t.
6 Utility Stand Tough 1V, 1/d: Allies in a group are cured 10+(your Chr mod) hp.
7 Encounter Lion's Roar 1P, 1/t: Roll TH, if hit, deal x2 weapon dmg, you or an ally is cured 7+(your Con mod) hp. If you have Inspiring Presence, cured an additional (your Chr mod) hp.
7 Encounter Sunder Armor 1P, 1/t: Roll TH, if hit, deal x2 weapon dmg, any attack on the target gets +2 crit range for 1t.
7 Encounter Surprise Attack 1P, 1/t: Roll TH, if hit, deal weapon dmg, an ally gets an attack to use right now. If you have Tactical Presence, he gets +(your Int mod) TH.
7 Encounter Surround Foe 1P, 1/t: Roll TH, if hit, deal x2 weapon dmg, a willing ally joins your group.
9 Daily Iron Dragon Charge 1P+1V, 1/d: Roll TH, if hit, deal x3 weapon dmg, for 1t an ally can spend 1V while attacking to deal x2 dmg with one attack to a target.
9 Daily Knock Them Down 1P, 1/d: Roll TH, if hit, deal x3 weapon dmg, target is prone, all allies may make a physical attack (for no damage, if hits, knocks their target prone).
9 Daily White Raven Strike 1P, 1/d: Roll TH, if hit, deal x3 weapon dmg, one or two allies gain 15 temporary hp. If you dropped the target with this attack, they get an additional (your Chr mod) temporary hp.
10 Utility Defensive Rally 1S, 1/d: Allies in a group are cured 7+(your Con mod) hp, can reroll a save, and get +2 AC/saves for 1t.
10 Utility Ease Suffering 1V, 1/d: Allies ignore ongoing damage (damage that occurs every round or segment) for 1t.
10 Utility Tactical Shift 0, a creature hits an ally, 1/d: The ally Blinks away (Blink Wounding). They are still hit the one time.
13 Encounter Beat Them into the Ground 1P, 1/t: Roll TH, if hit, deal x2 weapon dmg, target is prone, all allies may make a physical attack (for no damage, if hits, knocks their target prone). If you have Tactical Presence, your allies get +(your Int mod) TH with this.
13 Encounter Bolstering Blow 1P, 1/t: Roll TH, if hit, deal x3 weapon dmg, an ally gains 10 temporary hp. If you have Inspiring Presence, he gains an additional (your Chr mod) temporary hp.
13 Encounter Denying Smite 1P, 1/t: Roll TH, if hit, deal x3 weapon dmg, choose an ally, the target cannot attack that ally for 1t.
13 Encounter Fury of the Sirocco 1P, 1/t: Roll TH against everyone in a group, if hit, deal weapon dmg. (Whirl)
15 Daily Make Them Bleed 1P, 1/d: Roll TH, if hit, deal x3 weapon dmg, plus 5 dmg /s (Fort save ends) for 1t. For 1t, whenever anyone hits that target, they get 5 dmg /s (Fort save ends) for 1t.
15 Daily Renew the Troops 1P, 1/d: Roll TH, if hit, deal x3 weapon dmg, all allies is cured 7+(your Con mod)+(your Chr mod) hp.
15 Daily Warlord's Gambit 1P, 1/d: Roll TH, if hit, deal x4 weapon dmg, target gets +2 TH/dmg vs. you, whenever he attacks you, an ally can attack him.
16 Utility Hero's Defiance 1bS, 1/d: The target succeeds on a saving throw.
16 Utility Warlord's Banner 1S, 1/t: Allies in a group are cured 7+(your Con mod) hp, and get +2 TH for 1t.
16 Utility White Raven Formation 1S, 1/d: Each ally in a group get and can use +1V action this segment.
17 Encounter Battle On 1bP, 1/t: Roll TH, if hit, deal x3 weapon dmg, all allies that are saving make a saving throw.
17 Encounter Hail of Steel 1P, 1/t: Roll TH, if hit, deal x2 weapon dmg, and all allies within 50' make a physical attack against him.
17 Encounter Thunderous Fury 1P, 1/t: Roll TH, if hit, deal x3 weapon dmg, target is dazed for 1t. If you have Tactical Presence, allies get +(your Int mod) TH against him.
17 Encounter Warlord's Rush 1P, 1/t: Roll TH, if hit, deal x3 weapon dmg, allies within sight can move at their movement rate.
19 Daily Break the Tempo 1P, 1/d: Roll TH, if hit, deal x4 weapon dmg, the next time the target attacks, you can spend 1Z and attack him once, if you hit, deal weapon dmg and he is at -(your Int mod) TH.
19 Daily Victory Surge 1P, 1/d: Roll TH, if hit, deal x2 weapon dmg, for 1t all allies get +1 attack per segment.
19 Daily Windmill of Doom 1P, 1/d: Roll TH, if hit, deal x3 weapon dmg, all allies in your group get an attack against the target.
22 Utility Heart of the Titan 1S, 1/d: Target gains 7+(your Con mod)+(your Chr mod) temporary hp. Until the target loses as many temporary hit points as he or she gained from this power, the target adds your Charisma modifier to damage rolls and can't be dazed, immobilized, pulled, pushed, restrained, slid, slowed, stunned, or weakened.
22 Utility Heroic Surge 0, you or any ally takes damage, 1/d: All allies in a group is cured 7+(your Con mod)+(your Chr mod) hp.
22 Utility Own the Battlefield 1S, 1/d: You move everyone in a group (you can merge two groups or split a group into smaller groups).
23 Encounter Great Dragon War Cry 1P, 1/t: Roll TH, if hit, deal x3 weapon dmg, and the target is weakened for 1t. If you have Inspiring Presence, allies gain +(your Chr mod) TH vs. him.
23 Encounter Pillar to Post 1P, 1/t: Roll TH, if hit, deal x3 weapon dmg, an ally in your group can attack him, if he hits, you get an extra attack against the target too.
23 Encounter Rabbits and Wolves 1P, 1/t: Roll TH, if hit, deal x4 weapon dmg, one or two allies can move their movement rate.
23 Encounter Sudden Assault 1P, 1/t: Roll TH, if hit, deal weapon dmg, and an ally gets and can use +1S action this segment. If you have Tactical Presence, this ally gets +(your Int mod) TH vs. your group this segment.
25 Daily Relentless Assault 1P, 1/d: Roll TH, if hit, deal x5 weapon dmg, for 1 turn whenever you or an ally scores a crit, they get +1 attack.
25 Daily Stir the Hornet's Nest 1P, 1/d: Roll TH, if hit, deal x6 weapon dmg, your allies get +(your Int mod) ranged TH vs. that target for 1t.
25 Daily White Raven's Call 1P, 1/d: Roll TH, if hit, deal x6 weapon dmg, you and your allies each get an additional saving throw against a bad effect on them.
27 Encounter Chimera Battlestrike 1V, 1/t: Roll TH against everyone in a group, if hit, deal x3 weapon dmg.
27 Encounter Devastating Charge 1P+1V, 1/t: Roll TH, if hit, deal x4 weapon dmg, all allies get +(your Chr mod) dmg when charging.
27 Encounter Incite Heroism 1P, 1/t: Roll TH, if hit, deal x4 weapon dmg, all allies get 20 temporary hp. If you have Inspiring Presence, each ally gets +(your Chr bonus) temporary hp.
27 Encounter Warlord's Doom 1P, 1/t: Roll TH, if hit, deal x4 weapon dmg, target will fail his next save.
29 Daily Defy Death 0, a creature attacks an ally, 1/d: You are in their group, Roll TH, if hit, deal x7 weapon dmg, and the target's attack misses.
29 Daily Stand Invincible 1P, 1/d: Roll TH, if hit, deal x7 weapon dmg, allies in your group get +4 AC/saves and DR 5 for 1t.