Vorosh Hunter (MTG B/U/G)


Level KXP Psi
mMG S
1 0 4-- -
2 5.225 5-- -
3 10.45 6-- -
4 20.9 61- -
5 41.8 62- -
6 83.6 63- -
7 167.2 64- -
8 334.4 65- -
9 668.8 651 -
10 1337.6 652 -
11 2006.4 653 -
12 2675.2 654 -
13 3344 664 -
14 4012.8 665 -
15 4681.6 666 -
16 5350.4 766 -
17 6019.2 776 -
18 6688 776 1
19 7356.8 777 1
20 8025.6 777 2
21 8694.4 877 2
22 9363.2 877 3
23 10032 887 3
24 10700.8 887 4
25 11369.6 888 4
26 12038.4 888 5
27 12707.2 988 5
28 13376 988 6
29 14044.8 998 6
30 14713.6 998 7
31 15382.4 999 7
32 16051.2 999 8
33 16720 A99 8
34 17388.8 A99 9
35 18057.6 AA9 9
36 18726.4 AAA 9
TH Saves
PD RS PP BW Sp Fo Re Wi
+4  5  3  8  2  3  1  1  1
+5  5  4  8  2  3  1  1  2
+6  6  4  8  3  4  2  2  2
+7  6  5  8  4  4  2  2  3
+8  7  5  9  5  4  3  2  3
+9  8  6  9  6  5  3  3  4
+10  8  6  9  7  5  4  3  4
+11  9  7  9  8  6  4  4  5
+12 10  8 10  9  7  5  4  5
+13 11  8 10 10  7  5  4  6
+14 11  9 10 11  8  6  5  6
+15 12 10 11 12  9  6  5  7
+16 13 11 12 13 10  7  6  7
+17 14 11 13 14 10  7  6  8
+18 14 12 13 14 11  8  6  8
+19 14 12 14 14 11  8  7  9
+20 14 13 14 14 12  9  7  9
+21 15 13 14 14 12  9  8 10
Requisites: Str 16, Dex 16, Con 18,
  Int 18, Wis 18, Chr 16,
  Class slots 2
Alignment: LE or TN
HD/level: 2½d0+13  (see note)
Weapon Prof.: 5+level*3/2
To Hit Table: Mon +3 levels
Save Table: War/Rog/Psi
Reference: DM
Groups: Rogue, Psionicist, Monster
 
Hit Dice: "2½d0+13" means you get 2½ times your Con bonus, plus an additional 13 (not multiplied by 2½), per level (round down).
Exceptional Str, Dex, and Chr bonus.
Gets Wis bonus to physical attacks in addition to Str and/or Dex.
Can weapon specialize and uses the "Ranger" line for number of attacks.
Has 60+40*LVL Rogue points.
Some of this class's rogue abilities duplicate psionic powers. The number of PSPs being used (if this is needed, for effects like Cell Adjustment) is equal to the amount the roll is made by. The limit on how many PSPs can be spent is still obeyed.
This class counts as 1 level higher for purposes of twilighting. You will twilight if you use a psionic power that is too high SL for you.
Has access to the following psionic frequencies: -1, -5, -6N, 9. DM Note: A list of -1, -5, -6N powers follows, but I didn't list Psi9 because it's so long.
PSPs = (Con+Int+Chr)*LVL
May use ˝P instead of 1M to use psionic powers, but only one psionic power can be used in this way per 1P action. The other ˝P action can be used to make 1 attack (or converted to ˝V to do a half movement).
Level 1: Vampiric Regeneration (for every 2 damage you deal in melee: regen 1 hp, cannot go above max).
Level 2: 1M: Target person gets +LVL TH, dmg, AC, and saves, but another target person in the same party gets -LVL (no save; both targets must make aIR to avoid).
Level 2: 1M: Move an effect on 1 person to another in same party (no save; both targets aMR to avoid.) The original owner still controls the effect, so if it must be activated in order to function (e.g. Psi9 Extra Limb), this doesn't work as expected.
Level 4: 1V: +1 QV next segment.
Level 4: 1V: Target cannot use V actions next segment (no save; aIR to avoid).
Level 5: 1M: Raise Dead.
Level 5: 1M: Target person gets +LVL TH, dmg, AC, and saves until end of turn.
Level 9: 1M: Target person gets +LVL*3 distributed among TH, dmg, AC, and saves, but another target person in the same party gets negative the same amount (no save; both targets must make aIR to avoid).
Level 9: 1P: +1 QP next segment.
Level 9: 1P: Target cannot use P actions next segment (no save; aIR to avoid).
Level 9: Double Vampiric Regeneration (for every 1 damage you deal in melee: regen 1 hp, cannot go above max).
Level 10: 1M: Raise Dead Fully.
Level 16: Your Vampiric Regeneration affects your missile weapons too.
Lvl Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Duplicate a Psi1 minor ||| major ||| grand ||| super 1M 0 Chr-9 Chr-12
1 Duplicate a Psi2 minor ||| major ||| grand ||| super 1M 0 Con-9 Con-12
1 Duplicate a Psi3 SL=1 | SL=2 | SL=3 | etc. 1M 0 Any-18 Any-24
1 Any Rogue Level 1 ability - - - -
1 Any Rogue Level 1 ability - - - -
1 Any Rogue Level 1 ability - - - -
2 Duplicate a Psi10 minor ||| major ||| grand ||| super 1M 0 Int+Wis-24 Int+Wis-32
3 Duplicate a Psi5 minor ||| major ||| grand ||| super 1M 0 Chr-15 Chr-20
3 Any Rogue Level 3 ability - - - -
4 Any Rogue Level 4 ability - - - -
5 Any Rogue Level 5 ability - - - -
6 Any Rogue Level 6 ability - - - -
6 Any Rogue Level 6 ability - - - -
7 Any Rogue Level 7 ability - - - -
8 Any Rogue Level 8 ability - - - -
9 Any Rogue Level 9 ability - - - -
9 Any Rogue Level 9 ability - - - -
9 Any Rogue Level 9 ability - - - -
9 Any Rogue Level 9 ability - - - -
12 Any Rogue Level 12 ability - - - -
15 Any Rogue Level 15 ability - - - -
18 Any Rogue Level 18 ability - - - -
21 Any Rogue Level 21 ability - - - -
24 Any Rogue Level 24 ability - - - -
27 Any Rogue Level 27 ability - - - -
30 Any Rogue Level 30 ability - - - -
33 Any Rogue Level 33 ability - - - -
36 Any Rogue Level 36 ability - - - -

Vorosh Hunter (MTG B/U/G)


Psi -1, -5, -6N Minor Powers

Freq Minor Powers Cost Notes
Psi-1 Body Fluidity 1/r +level saves; +level TH with weapons
Psi-1 Body Over Mind 5/d Lose LVL mental ability score points, distribute among physical ability scores
Psi-1 Brainwave Adjustment 1 Change your Truename; You are knocked out of Contact, PsiLinks, etc.
Psi-1 Cell Rearrangement N Heals/Harms N% of max hp; Max N = level*5; Cure/Cause Curse = 20/70
Psi-1 Clairnasience 5/r 40' range per level
Psi-1 Clearcognition 1/r Can use all 5 senses normally, even if some outside effect is blinding them
Psi-1 Darknesses 1 Target has -2 saves, deafness (save) for 1 turn
Psi-1 Detection of Anti-Magic 3/r Detect Anti-Magic
Psi-1 Expediation 5/r Weight Allow. = Str of level+12; +level TH; Elasticity
Psi-1 Object Writing 1/r Item must make item saving throw or destroyed
Psi-1 Premature Trigger 10 Set off someone else's trigger prematurely (no save, ER resists)
Psi-1 Resume Animation 6 Remove one instance of Paralysis, Stun, Hold, etc. on yourself
Psi-1 Reverse ESP 2/r 0, 1/r: Target hears your thoughts and must save or insane.
Psi-1 Steadiness 3/t Immune Telekinsesis, Falling Damage, Teleport Away, Gates/DimDoors
Psi-1 Visibility 3/t Everything within 30'r is visible (counters hidden and Disappearance too)
Psi-5 Aging 1 Target is aged CL*CL years (no save)
Psi-5 Bolt of Nothing 1 CL dmg to one target (no save); that targets loses next M action (save)
Psi-5 Forget 1 Target forgets last minute (or) Target loses CL spells in memorization
Psi-5 Immobilize 1 -3xCL" move rate (no save); loses Dex bonus to saves & AC (save)
Psi-5 Immune to Charm 1+1/h Target is immune to charm & hypnosis
Psi-5 Immune to Fear 1+1/h Target is immune to fear & beguiling
Psi-5 Immune to Hold 1+1/h Target is immune to hold & stop
Psi-5 Immune to Sleep 1+1/h Target is immune to sleep & exhaustion
Psi-5 Nullcancel 1 Dispel one x1 effect (no save, gets ER)
Psi-5 Unspirit 1 Target gets -CL each to Cml, Luck, and CL (save for each point)
Psi-6N Awaken 2*N Removes sleep/fatigue effect on up to N targets
Psi-6N Earth Bolt N Deal Nd10 Eldritch Earth dmg to one target (no save); max N=CL
Psi-6N Force of Nature I 1 Summon a Plant Elemental: AC 20, hp 20, #Att 1/1, TH +10, dmg 10
Psi-6N Gaea’s Bounty 24 Add one first-level Plant/Animal spell to memorization (only have one of these at one time)
Psi-6N Gaea’s Cradle ~ 0 One of your summoned creatures is dispelled; Add it's hp in Psi(-6)N PSPs to your pool
Psi-6N Gaea’s Might ~ 10/h Target gains +N AC/saves/TH/dmg; N is number of groups of classes you have
Psi-6N Natural Healing ~ 8 Target is cured equal to his Con score in hp
Psi-6N Naturalize 11 Dispel one non-natural effect (or) Turn off one non-natural item for 1 turn
Psi-6N Nature’s Lore 11/h Know direction & distance to an object or person (if they are touching the ground)
Psi-6N Soothing Word 2*N Removes fear/horror effect on up to N targets
Psi-6N Spiritual Energy 4*N/h +N Con; max N=CL
Psi-6N Adaptation ~ 3/h NaNR +CL*10%; Immune to Hostile Environment; Need not breathe
Psi-6N Earth Storm 4*N Deal Nd12 Eldritch Earth dmg 40' radius (no save); max N = CL
Psi-6N Force of Nature II 4 Summon a Wood Elemental: AC 40, hp 80, #Att 2/1, TH +30, dmg 30
Psi-6N Gaea’s Balance 13 You may transfer SLs & PSPs between your magic & psi pools; use [Q11] type conversion
Psi-6N Gaea’s Blessing 11 Reconstruct up to three effects which were dispelled/twisted within the last turn
Psi-6N Gaea’s Skyfolk ~ 21/h Winged flight CL^2"
Psi-6N Gaea’s Touch 20/r +1QM only for Psi(-6)N/Psi6N/Bard/Druid/HOSN/Limbologist/RedRobe powers/spells
Psi-6N Harmony of Nature 12/r 0, 1/s, one of your summoned critters loses & can't use 1P this segment: You gain +1QP
Psi-6N Nature’s Blessing ~ N/h +N distributed among AC/saves/TH/dmg as you like; max N=CL
Psi-6N Nature’s Chosen 10/r +1S action

Vorosh Hunter (MTG B/U/G)


Psi -1, -5, -6N Major Powers

Freq Major Powers Cost Notes
Psi-1 Dimensional Folding 25 Dimensional Folding (as spell)
Psi-1 Effects Resistance 10/h +level*5% ER; others you target -level*5% ER; no selective targetting penalties
Psi-1 Energy Amplification 1/HD Add dice to a damaging effect which is resolving (Max = level) only on 1 target
Psi-1 Hand-to-Hand Resistance 10/h +level*5% aWR; others you target -level*5% aWR; no selective targetting penalties
Psi-1 Imp. Cell Rearrangement N As Cell Rearrangement but range=10*level'; Max N = level*10
Psi-1 Inverse Astral Projection 10/t Inverse Astral Projection
Psi-1 Inverse Magic Jar 20/r Another being can use your body
Psi-1 Mass Mental Freedom 10+HD Max = 5 creatures; Removes charm, hypnosis, sleep, dominate, etc.
Psi-1 Mental Paralysis Bolt 15+HD Save -6; 1 creature cannot use M actions for CL rounds; Max HD = 2*level
Psi-1 Moving Concentration 5/d Can convert 1M -> 1P+1V each round if desired
Psi-1 Physical Surgery N*10 Pick 1: Halve hp & slow (N=1), Ray/Enfeeblement (N=5), Insanity (N=6); all have save
Psi-1 Shape Alteration Other 3+W W=weight/100; Polymorph Other (save)
Psi-5 Beam of Nothing 2 CL*CL dmg in a 30' line (no save); they lose next F action (save)
Psi-5 Energy Drain 2 Target is energy drained CL levels in every class (1 save for each level)
Psi-5 Fade Away 2 30' radius area is teleported (unwilling get save), selective, 1r delay
Psi-5 Immune to Poison 2+2/h Target is immune to poison & disease
Psi-5 Zombify 2 Target gets -CL each to Int, Wis, and Chr (save for each point)
Psi-6N Brute ~ 24 For the next turn, you get: -1M, +1P, -CL Int, +CL Str, -CL saves, +CL dmg; can't drop this
Psi-6N Call of the Wild 7 Summon any real-world animal (your choice), you get CL/ML of them (round up)
Psi-6N Force of Nature III 9 Summon a Root Elemental: AC 60, hp 180, #Att 3/1, TH +50, dmg 50
Psi-6N Gaea’s Embrace ~ 22/h Target gains +3 AC/saves/TH/dmg and Troll-like regen CL hp/r
Psi-6N Gaea’s Herald ~ 11/t When your summoned creatures go below -10 hp, they don't disappear (you can cure)
Psi-6N Life Essence N If target has less than N*CL current hp, it is cured so it has N*CL hp; minimum N = 1
Psi-6N Nature’s Cloak 12/m +CL*10 Rogue points; Any Level=CL/2 (or less) Rogue pick
Psi-6N Dual Nature ~ 24/m Whenever you summon or create creatures, you get twice as many of them
Psi-6N Force of Nature IV 16 Summon a Thicket Elemental: AC 80, hp 320, #Att 4/1, TH +70, dmg 70
Psi-6N Gaea’s Avenger ~ 4*N/s Immune to xN and lower artifact effects that you (or your party) do not control; max N=5
Psi-6N Nature’s Wrath 24 Turn all undead/outer-planar creatures within 80' (no turn roll, instead make Will saves)
Psi-6N One with Nature 10/r For each point of damage you deal in unarmed combat, add 1 to your Psi(-6)N pool
Psi-6N Seeds of Life 10 1 sq. mile area is restored, CL trees grow instantly, removes Defiled status

Vorosh Hunter (MTG B/U/G)


Psi -1, -5, -6N Grand Powers

Freq Grand Powers Cost Notes
Psi-1 Anti-Psionic Disruption 40/r No Anti-Psi powers (any freq.) can be used in 50' r
Psi-1 Decay 50 1=Decay (item save), 2=Freedom, 5=Instantaneous, 7=Tempus Lawfulness
Psi-1 Endowment 100 Give someone else (who is insane) Psi-1
Psi-1 Energy Solidity 3/HD As per Energy Amplification but entire effect is amplified
Psi-1 Power Transfer 100*N N: Minor=1, Major=2, Grand=3, Super=4; Object's Anti-Psi Strength = ˝ of caster's
Psi-1 Quick Physical Acceleration 35/r +1 QP action
Psi-1 Quick Anti-Psi Acceleration 35/r +1 QM action which can be used only for anti-psionics
Psi-1 Reattachment 20*SL One effect that someone/something can per unit of time is considered "not used" yet
Psi-1 Swing Acceleration 35/r +1 S action
Psi-5 Cone of Nothing 3 CL*CL*CL dmg in a 30' cone (no save); they lose next Opp action (save)
Psi-5 Spectrify 3 Target gets -CL each to Str, Dex, and Con (save for each point)
Psi-6N Child of Gaea 33 Target becomes Int=3, Wis=3, Chr=3, CL=0 (no save) for CL days
Psi-6N Everhome 16/d Your home plane is every plane; when this effect ends, your home plane = current plane
Psi-6N Force of Nature V 25 Summon a Fungus Elemental: AC 100, hp 500, #Att 5/1, TH +90, dmg 90
Psi-6N Gaea’s Liege ~ 33/h Your max hp is CL^3 (and/or) Your TH bonus is +CL^2 (no other adj. can be added)
Psi-6N Force of Nature VI 36 Summon a Thorn Elemental: AC 120, hp 720, #Att 6/1, TH +110, dmg 110

Vorosh Hunter (MTG B/U/G)


Psi -1, -5, -6N Super Powers

Freq Super Powers Cost Notes
Psi-1 Cellular Cure / Cause X Up to X targets: Heal or Harm X hp; You may target someone more than once (!)
Psi-1 Insist 40 [0 action] Counters a counterspell; that same type of counterspell can't be used again
Psi-1 Limitation 1000 1 target: -CL/9 to max # of classes or # psi.freq. (no resistance)
Psi-1 No Resistance (Physical) 400 1 target: Lowers all physical immunites; lowers all WR, aWR; halves iWR, iaWR
Psi-1 Rapid Swing 80/r All your weapons are Ninja Speeded (x2 #Att), add one to multiplier if already have it
Psi-1 Villain Element 600 Casts any one 1st level Villain spell