Level
| #
| Spell
|
1
| 1
| 1/d: Create a GIANT ROBOT (a DL 10 Golem, you may make requests but exact statistics are determined by the DM).
| 1
| 2
| 1/r: You MYSTERIOUSLY ESCAPE (even past all barriers) from enemies, one of the enemies must be a Hero.
| 1
| 3
| You have an ANNOYING HENCHMAN of half your Villain Level who always ESCAPES and causes trouble for the enemy.
|
1
| 4
| You adjust all irreducible BlahR by -5*level% and all reducible BlahR to 0%.
| 1
| 5
| +10% XP in all your non-Concordant classes.
| 1
| 6
| You ignore other people's Immunity to Inner Elements (unless it comes from a x3 or greater source)
|
1
| 7
| You ignore other people's Immunity to Hold/Stun/Para (unless it comes from a x3 or greater source)
| 1
| 8
| You ignore other people's Immunity to Action/Memory/Other Stealing (unless it comes from a x3 or greater source)
| 1
| 9
| 0, 1/s: Choose one creature. He cannot use any V actions on his next segment.
|
1
| 10
| The "Avoid Fate" ability cannot be used by any other creature (friendly or not) within 100 yards of you.
| 1
| 11
| NF, may borrow: Counter a level N Concordant ability.
| 1
| 12
| xVL number of henchmen, followers, summons, familiars
|
2
| 1
| 1V, 1/d: You CACKLE EVILLY as a defense/immunity on an object/person doesn't function. This cannot be resisted.
| 2
| 2
| 2P, 1/d: You (Capital S) SLAY the HERO'S SIDEKICK, which is any person with a Hero in his group.
| 2
| 3
| 3M, 1/d: You suddenly see the FALLACY in your MASTER PLAN and can ask the DM a question.
|
2
| 4
| 0, 1/r: Causeall up to VL creatures.
| 2
| 5
| All your Psionics cost only 1/2 the normal number of Mental Actions to use. Your Psionics do not allow a Saving Throw.
| 2
| 6
| All your Spells are range = same plane. Your Spells do not allow a Saving Throw.
|
2
| 7
| All your innate abilities can be used twice as often (e.g. 3/d becomes 6/d). Your Innates do not allow a Saving Throw.
| 2
| 8
| All psionic progressions get +1 in each category (minor, major, grand, etc.) if you have at least a "0" there.
| 2
| 9
| 0, 1/s: Choose one creature. He cannot use any P actions on his next segment.
|
2
| 10
| 1M: Drop all effects that can be dispelled/instantaneous/disjuncted on one target, including effects "inside" others.
| 2
| 11
| 2F: Lower the "Time Reality Stability" ability on another person (iER to resist as if reducible ER)
| 2
| 12
| May wear any number of items, your AT sources fully stack
|
3
| 1
| Your ENDLESS HORDE OF CANNON FODDER (x1 creatures) ignore "Immune to x1 effects" (unless from x3 source).
| 3
| 2
| You have an EVEN MORE ANNOYING FAMILIAR which functions as your VL in Ultra Familiars.
| 3
| 3
| Everyone has a SENSE OF IMPENDING DOOM, they waste 1 action (any type) per segment marvelling at your evilness.
|
3
| 4
| 0: Dispel Permanent Lady's Smile on one target
| 3
| 5
| 0, 1/r: Set up to VL creatures.
| 3
| 6
| You ignore other people's Immunity to Outer Elements (unless it comes from a x3 or greater source).
|
3
| 7
| Time-Reality Stability
| 3
| 8
| 0, 1/r: Drop Time-Reality Stability on one target for 1 round
| 3
| 9
| 0, 1/s: Choose one creature. He cannot use any M actions on his next segment.
|
3
| 10
| 1M: Drop the Anti-Dispel Magic Shell spell (this effect is specifically designed to drop it and nothing else, so it works).
| 3
| 11
| Anti-Hero shell SL 0-3 (Hero effects of SL 0-3 cannot be used within 200'r)
| 3
| 12
| 1F, 1/year: Multiply all your effects by VL for 1 turn (once this is used this slot cannot be dropped for a year)
|
4
| 1
| 5F, Marry the HERO'S SWEETHEART: The Hero in question is (Capital R) Removed from the Multiverse permanently.
| 4
| 2
| You are the MASTER ENEMY, and can't be targetted until your ENDLESS HORDE OF CANNON FODDER is destroyed.
| 4
| 3
| 1M: But wait, the other Villain over there FORGOT ONE SMALL THING and he is Crapped and Slain. (only vs. Villains)
|
4
| 4
| All your spells cost 0 actions (limit = VL/r).
| 4
| 5
| All your psi cost 0 actions (limit = VL/r).
| 4
| 6
| All your innates cost 0 actions (limit = VL/r).
|
4
| 7
| Everyone else within 100 yards (friendly or not) loses VL to their number of segments per round, this may be "turned off".
| 4
| 8
| +VL Opposing actions.
| 4
| 9
| 0, 1/s: Choose one creature. He cannot use any F or S actions on his next segment.
|
4
| 10
| 0: Counter an Limited Wish, Alter Reality, Wish, Change Reality, or Miracle (it doesn't work on Unlimited Wish or higher).
| 4
| 11
| -VL actions of all types to everyone within VL*10' r (no resistance)
| 4
| 12
| 1F, 1/year: +VL to your multiplier for 1 turn (once this is used this slot cannot be dropped for a year)
|
5
| 1
| You have AN EVEN BIGGER BOSS THAN YOU, which is any same-aligned god, you Automatic Divine Intervention 1/d.
| 5
| 2
| You have a MOST ANNOYING CONSULTANT, you take 2 sets of actions each segment and pick the better result.
| 5
| 3
| 10F, tell an enemy Hero your MASTER PLAN: Your Master Plan (no matter how bizarre) will actually do what you say.
|
5
| 4
| You see the ERROR OF YOUR WAYS, drop Villain class (and can never return), gain Hero with double your Villain XP.
| 5
| 5
| 1M: You ONE-UP a LEGEND and LIE THROUGH YOUR TEETH, all Legend abilities in 100 yards do not function for 1r.
| 5
| 6
| 1F: Pawn target x0, x1, or x2 creature. x2 creatures get a saving throw.
|
5
| 7
| Your effects have a -VL*5% GR (Godly Resistance) shift. (This does not work if [X] section rules are being used.)
| 5
| 8
| You ignore other people's Immunity to Ultraplanar Things, even if it comes from a x3 or greater source.
| 5
| 9
| 0, 1/s: Choose one creature. He cannot use Zero or Opposing actions this segment. This cannot be responded to.
|
5
| 10
| 1M: All x2 and lower effects on one target are dropped, even if they can't normally be dispelled/instantaneous/disjuncted.
| 5
| 11
| Lockdown G actions continuous
| 5
| 12
| You ignore other people's immunities and resistances
|
6
| 1
| 1F: Pawn VL target x0, x1, or x2 creatures. x2 creatures get a saving throw.
| 6
| 2
| 0, 1/s: Choose VL creatures. They cannot use Zero or Opposing actions this segment. This cannot be responded to.
| 6
| 3
| 1M: All x2 and lower effects on VL targets are dropped, even if they can't normally be dispelled/instantaneous/disjuncted.
|
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