UnDeath Machine1



Level

KXP
Wizard
123 456 789
Priest
123 456 7
Psi7
mMG S

TH
1 0 1-- --- --- 10- --- - 2-- - +2
2 12.5 2-- --- --- 210 --- - 4-- - +3
3 25 21- --- --- 321 0-- - 6-- - +4
4 50 32- --- --- 432 1-- - 71- - +5
5 100 421 --- --- 543 20- - 73- - +6
6 200 422 --- --- 543 21a - 75- - +7
7 350 432 1-- --- 554 320 - 77- - +8
8 600 433 2-- --- 555 431 - 88- - +9
9 900 433 21- --- 555 555 - 981 - +10
10 1250 443 22- --- 555 555 b 983 - +11
11 1850 444 33- --- 555 555 a 985 - +12
12 2450 444 441 --- 555 555 0 987 - +13
13 3050 555 442 --- 555 555 1 998 - +14
14 3650 555 442 1-- 555 555 2 A99 - +15
15 4250 555 552 1-- 555 555 3 AAA - +16
16 4850 555 553 21- 555 555 4 BBA - +17
17 5450 555 553 32- 555 555 5 CBB - +18
18 6050 555 553 321 655 555 5 CCB 1 +19
19 6650 555 553 331 665 555 5 CCC 2 +20
20 7250 555 554 332 666 555 5 DCC 3 +21
21 7850 555 554 442 666 655 5 DDC 4 +22
22 8450 555 555 443 666 665 5 DDD 5 +23
23 9050 555 555 553 666 666 5 EDD 6 +24
24 9650 555 555 554 766 666 5 EED 7 +25
25 10250 555 555 555 776 666 5 EEE 8 +26
26 10850 666 655 555 777 666 5 FEE 9 +27
27 11450 666 666 655 777 766 5 FFE A +28
28 12050 666 666 666 777 776 5 FFF B +29
29 12650 777 766 666 777 777 5 GFF C +30
30 13250 777 777 766 777 777 6 GGF D +31
31 13850 777 777 777 877 777 6 GGG E +32
32 14450 888 877 777 887 777 6 HGG F +33
33 15050 888 888 877 888 777 6 HHG G +34
34 15650 888 888 888 888 877 6 HHH H +35
35 16250 999 988 888 888 887 6 IIH H +36
36 16850 999 999 999 1 888 888 61 III I1 +37
37 17450 999 999 999 2 888 888 62 III I2 +38
38 18050 999 999 999 3 888 888 63 III I3 +39
39 18650 999 999 999 4 888 888 64 III I4 +40
45 22250 A99 999 999 9 888 888 88 III IA +46
54 27650 AAA AAA AAA 91 999 999 991 III II1 +55
63 33050 AAA AAA AAA A9 A99 999 999 III IIA +64
72 38450 BBB BBB BAA AA1 AAA AAA AAA 1 III III1 +73
Requisites: Str 20, Dex 20, Con 20, Int 20, Wis 20,
  Class Slots 3
Alignment: any E
HD/level: 2d12
Weapon Prof.: 6+level/2
To Hit Table: War+2
Reference: DM {Planeshifted Death Machine}
Groups: Custom, Alternate
Complexity: CF=2
   
Saving Throws:  
PPD: level+10
RSW: level+10
PP: level+10
BW: level+10
Spell: level+10
Fort: level+10
Reflex: level+10
Will: level+10
   
For abilities, see next pages.

UnDeath Machine1


UnDeath Machine1 Abilities (page 1)

This is a combined Anti-Paladin / Anti-Magic-User / Anti-Druid / Anti-Thief / Psi7 / Anti-Custom.
Gets "All Warrior", "All Wizard", "All Priest", "All Rogue", and "All Psionicist" abilities.
Specialization in Anti-Magic; no opposite.
Gets no Rogue abilities.
As a Psi7 character, you are still alive, but are imbuing yourself with undead-type powers. Psi7 by itself does not make you vulnerable to Turn Undead.
PSPs (Psi7) = (LVL+3)*30.
 
Pick one ability per level:
1. 1M: Dispel a racial ability for 1 turn.
2. 1M: Dispel a class ability for 1 turn.
3. 1M: Dispel or remove a feat or kit from someone for 1 turn.
4. 1M: Dispel a familiar ability for 1 turn.
5. 1M: Drop all ER, iER, xER, and ixER on target (no resistance).
6. Lockdown all Opposing (Opp) actions within sight.
7. Lockdown all Quick (Q) actions within sight. (This includes QQ, QQQ, etc.)
8. Lockdown all Instantaneous (I) actions within sight.
9. Lockdown all Borrowed (b) actions within sight.
10. Lockdown all Held (h) actions within sight.
11. Within sight, any spell that is higher SL than it's caster's level is countered, and causes the caster to be Capital C Crapped (no resistance, no immunity).
12. Within sight, any psionic ability that is higher SL than it's caster's level is countered, and causes the caster to be Capital C Crapped (no resistance, no immunity). (Note this will affect 1st level characters throwing a minor.)
13. When attacking someone, multiply your to hit rolls by the number of classes he has (max=LVL).
14. When attacking someone, multiply your damage by the number of classes he has (max=LVL).
15. When casting a spell at someone, multiply your damage by the number of classes he has (max=LVL).
16. Within sight, all counterspells are automatically countered.
17. Within sight, all "Capital I Insist" effects automatically get "Really Objected" to.
18. 1M: Dispel LVL magic, psionic, or innate effects on one target.

UnDeath Machine1


UnDeath Machine1 Abilities (page 2)

Level 1: +level Cml or -level Cml (your choice, you may switch sign during a reset).
Level 1: Immunity to disease.
Level 1: 1M, 1/d: Cause 2*level hp damage by touch (no save) or cure same amount to self.
Level 1: Protection from Good cont.
Level 1: Backstab x(level/9+2), round down.
Level 1: Poison Use proficiency.
Level 1: Control Undead as if a Cleric 2 levels lower.
Level 1: May use 1 material component effect per spell as a zero action.
Level 1: iIR (Irreducible Innate Resistance) = level*4% up to level 10. After level 10, it becomes 25+level*2%.
Level 1: Immune to Pick Pockets.
Level 3: Attract undead followers.
Level 3: Identify Fungus/Mold type; Identify Outer-Planar creature type; Identify potions.
Level 3: 1M: Passwall.
Level 3: Gain 1 outer-planar language per level starting at 3rd. (demon, deva, modron, etc.) Yes, you can use these as nonweapon proficiencies instead.
Level 4: Summon Warhorse: usually a demonic beast or a Nightmare.
Level 4: 1M, can borrow from next segment: Counter a Rogue ability that was just used.
Level 4: 1V: Target loses 1V action.
Level 7: Immunity to Psionic Domination.
Level 7: Shape Change to Mold/Slime/Jelly, Para-Elemental, Minor Demon (each 1/day) 1M action, must be size T-L, heal 10%-60% hp
Level 9: All Rogue abilities within 30' of you are lowered by 100%.
Level 9: 1V: Lower a Rogue ability effect on someone (such as Invisibility).
Level 15: 6 bonus spell levels, lost when advance to Level 16.
Level 16: Alter Appearance to appear to be another undead type. Cannot be detected by True Seeing or the like.
Level 17: Hibernate; Suspend Animation up to level*10 years.
Level 17: Enter Elemental plane of Imprisonment; Conjure Imprisonment Elemental at will; Immune to all imprisonment and magnetism based effects.
Level 18: Enter Elemental plane of Time; Conjure Time Elemental at will; Immune to all time and wood based effects.
Level 19: Enter Elemental plane of Magnetism; Conjure Vacuum/Radiance Quasi-Elemental.
Level 20: Enter Elemental plane of Wood; Conjure Minerals/Dust Quasi-Elemental.
Level 21: Enter alternate Prime planes.
Level 22: Enter plane of Phlogiston; immune to Phlogiston-based effects.
Level 23: Enter any Inner plane; Roam Inner Plane Probability Lines (7th dim.); Enter Concordant Opposition; immune to Semi-Elemental effects and Positive and Negative energy.

UnDeath Machine1


Psi7 Minor Powers

# PSPs Description
1 2 Curse (Spell save)
2 2 Doesn't cost an additional action to use, just your eye's P or M action: Gaze to Charm (save)
3 2 Duplicate a SL 0-1 Necromancy effect (Wizard or Priest)
4 -10 to max Fear aura (anyone who enters your group) (Will save)
5 -10 to max Immunity to cold
6 -10 to max Immunity to disease
7 -10 to max Immunity to emotional effects
8 -10 to max Immunity to sleep, fatigue, and exhaustion
9 2/r Improved Invisibility to Undead
10 2 Moan: One group is feared (Will save)
11 -10 to max Need not breathe
12 -10 to max Need not eat or drink
13 -10 to max Need not sleep; Unaging
14 -10 to max People need a +CL weapon to hit you
15 -10 to max Pick a stat. Whenever you touch someone, they take (CL+1)/2 ability damage to that stat (PPD save)
16 2 Summon a DL I Undead
17 -10 to max Whenever you touch someone, they get a disease (PPD save)
18 -10 to max You Turn Undead at +1 level, +CL to the d20 roll, and +CL/2 to the d12 roll

Psi7 Major Powers

# PSPs Description
1 5 Duplicate a SL 0-3 Necromancy effect (Wizard or Priest) or a SL 1 ProtoLich spell
2 -25 to max Immunity to ability drain
3 -25 to max Immunity to all mind-affecting effects
4 -25 to max Immunity to critical hits
5 -25 to max Immunity to paralysis and stun
6 -25 to max Immunity to poison
7 5/t Incorporealness (+20 AC, you can pass through walls, can pick up objects, but cannot attack)
8 5 Magic Jar / Possession (Will save)
9 -25 to max Regenerate at CL-3 hp /s
10 5 Slay Living (save)
11 5 Summon a DL IV Undead
12 -25 to max Vampiric Regen (CL-3)*10% of damage you deal
13 -25 to max Whenever you touch someone, they are aged CLd4 years (PPD save)
14 -25 to max Whenever you touch someone, they are energy drained (CL+3)/6 levels (no save)
15 -25 to max Whenever you touch someone, they are paralyzed (PP save)
16 5 Wither limbs (like a Sharpness effect) (CL-3 PP saves, each missed save is one lost limb)
17 5 Wrench
18 -25 to max You emit a stench like a ghast

UnDeath Machine1


Psi7 Grand Powers

# PSPs Description
1 8 Death Spell a group (total CL*CL HD, max HD affected = CL)
2 8 Duplicate a SL 0-5 Necromancy effect (Wizard or Priest) or a SL 2 ProtoLich spell
3 -40 to max Immunity to any effect that requires a Fortitude save (unless the effect also works on objects)
4 -40 to max Immunity to death or slay effects
5 -40 to max Immunity to energy drain and negative levels
6 -40 to max Immunity to Turn Undead
7 8 Summon a DL VII Undead
8 8 Target is energy drained CL/2 levels (no save)
9 -40 to max Whenever you touch someone, they get Mummy Rot (no save)

Psi7 Super Powers

# PSPs Description
1 11 As You Are
2 11 Duplicate a SL 0-7 Necromancy effect (Wizard or Priest) or a SL 3 ProtoLich spell
3 11 Summon a DL X Undead
4 -55 to max When you die, you go to the Negative Energy Plane, and will reform on the Prime the next day
5 -55 to max You do not go unconscious and stay offensive at any negative hp total (but will still die)
6 -55 to max Your unarmed attacks are Vile damage and hard to heal (healing effects are divided by CL-16)