Level 1: +level Cml or -level Cml (your choice, you may switch sign during a reset).
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Level 1: Immunity to disease.
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Level 1: 1M, 1/d: Cause 2*level hp damage by touch (no save) or cure same amount to self.
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Level 1: Protection from Good cont.
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Level 1: Backstab x(level/9+2), round down.
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Level 1: Poison Use proficiency.
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Level 1: Control Undead as if a Cleric 2 levels lower.
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Level 1: May use 1 material component effect per spell as a zero action.
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Level 1: iIR (Irreducible Innate Resistance) = level*4% up to level 10. After level 10, it becomes 25+level*2%.
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Level 1: Immune to Pick Pockets.
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Level 3: Attract undead followers.
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Level 3: Identify Fungus/Mold type; Identify Outer-Planar creature type; Identify potions.
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Level 3: 1M: Passwall.
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Level 3: Gain 1 outer-planar language per level starting at 3rd. (demon, deva, modron, etc.) Yes, you can use these as nonweapon proficiencies instead.
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Level 4: Summon Warhorse: usually a demonic beast or a Nightmare.
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Level 4: 1M, can borrow from next segment: Counter a Rogue ability that was just used.
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Level 4: 1V: Target loses 1V action.
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Level 7: Immunity to Psionic Domination.
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Level 7: Shape Change to Mold/Slime/Jelly, Para-Elemental, Minor Demon (each 1/day) 1M action, must be size T-L, heal 10%-60% hp
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Level 9: All Rogue abilities within 30' of you are lowered by 100%.
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Level 9: 1V: Lower a Rogue ability effect on someone (such as Invisibility).
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Level 15: 6 bonus spell levels, lost when advance to Level 16.
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Level 16: Alter Appearance to appear to be another undead type. Cannot be detected by True Seeing or the like.
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Level 17: Hibernate; Suspend Animation up to level*10 years.
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Level 17: Enter Elemental plane of Imprisonment; Conjure Imprisonment Elemental at will; Immune to all imprisonment and magnetism based effects.
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Level 18: Enter Elemental plane of Time; Conjure Time Elemental at will; Immune to all time and wood based effects.
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Level 19: Enter Elemental plane of Magnetism; Conjure Vacuum/Radiance Quasi-Elemental.
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Level 20: Enter Elemental plane of Wood; Conjure Minerals/Dust Quasi-Elemental.
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Level 21: Enter alternate Prime planes.
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Level 22: Enter plane of Phlogiston; immune to Phlogiston-based effects.
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Level 23: Enter any Inner plane; Roam Inner Plane Probability Lines (7th dim.); Enter Concordant Opposition; immune to Semi-Elemental effects and Positive and Negative energy.
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