Gets Dex (not Wis) bonus to spells.
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Bonus grand in Traveller sphere.
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Replace the d20 roll for what you roll for Turn Undead with d30. Replace the d12's for number turned with d20's.
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Level N (every level): Using the list below, pick an ability.
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A. Can get and can use 2Z actions per half segment.
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B. Can use 2V actions per segment.
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C. Double movement rate, or +3*LVL" movement rate. Sustain movement rate.
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D. Immune to Wall, Sphere, and Forcefield effects
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E. Sustain all actions; Time/Reality stability; Immune to Hold, Stop, Time Stop, Temporal Stasis
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F. Automatically make saves that give a Dex bonus; Automatically make Reflex saves (even if no Dex bonus).
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G. Immune to TK and Falling Damage (but not high Gravity)
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H. Get 2 parting shots / attacks of opportunity instead of 1.
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I. Exceptional Dex bonus. This may be taken more than once, each is another level of Exc Dex.
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J. Immune to Traveller sphere spells.
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K. Free GGL (Specialty God) pick in a god that has a Dex requirement.
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L. Immune to Vacuum. Need not breathe.
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M. 0, 1/r: Counter someone entering your group (either by moving or by other means).
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New Traveller Spells:
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Tactic Move (SL=1): Move 1 target from one group to another group, no parting shots, unwilling gets Reflex save (with Dex bonus).
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TK Shield (SL=2): Damaging shield (50% back) of type Telekinesis. You Resist TK and Falling Damage while running this.
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Blink Wounder (SL=3): (May cast as a 0 action): Blink. If you material component, you can blink twice this segment (you may act between the blinks)
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Space Dragon (SL=4): Summons a Space Dragon (a DL VI monster). You have a Space Dragon summon slot in addition to your normal summon slot. You are allowed to have 2 Space Dragons (one in each slot).
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Folding Dimensional Doom (SL=5): Creates a rift of random Dim Doors and Dim Folds; All in group are slain (PPD save) or randomly teleported away (RSW save).
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True Teleport (SL=6): Your party teleports on your side of the segment (no delay).
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Holy Word Shift (SL=7): Target is plane shifted to a plane of your choice (no save, no MR).
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Star Travel (SL=8): You fly at CL c (CL times the speed of light). You can enter a Star and either [1] Spelljam to another Star or Crystal Sphere (as if you were an Iconian Gateway), or [2] Time Travel (as if you were an Undead Robotic Chicken).
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Beset (SL=9): Target is Set and his home plane becomes this plane (no save, no MR)
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