Has infinite percentage in "Find/Remove Traps". Find Traps costs 1Z action. Can Remove a Trap of any multiplier or type with a single V action, at LVL*10' away.
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Gets 20 Rogue points per level in other Rogue abilities. This class doesn't get a whole lot of picks, though.
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Level 1 ¶: 1V: Create a Trap. It immediately goes off, unless one of the creatures in the group has Find/Remove Traps and has a 1hV action ready (bV's and OppV's are not fast enough). A list of traps is below.
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Level 1: Get one "Any Rogue level 1" pick.
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Level 4 ¶: When you Remove Traps (for 1V action), you remove all traps within LVL*10'.
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Level 4: Get one "Any Rogue level 4" pick.
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Level 9 ¶: You have infinite percentage in "Find/Remove Tricks".
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Level 9: Get one "Any Rogue level 9" pick (this is in addition to the normal level 9 pick).
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Level 16: Get one "Any Rogue level 16" pick.
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Level 18 ¶: You have infinite percentage in "Find/Remove Specials".
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Level 25: Get one "Any Rogue level 25" pick.
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Level 27 ¶: You have infinite percentage in "Find/Remove Terrain Features".
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Level 36: Get one "Any Rogue level 36" pick (this is in addition to the normal level 36 pick).
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Trapper Traps (these affect a group; the effect given is per target):
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Arrows: Get attacked by one arrow with TH bonus +LVL^2 and dmg=LVL^2; natural 20 = Poison (PPD save or death)
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Falling Block: Get automatically hit by one block for LVLd4 dmg (ignores skins)
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Gas: PPD save or (roll 1d8): 1=Blind, 2=Fear, 3=Feeblemind, 4=Nausea, 5=Poison (death in 1 round), 6=Sleep, 7=Slow, 8=Weakness
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Net: You cannot move or physically attack until you use 1V and make a Str check at -LVL.
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Pit: Fall LVL*10' (no save); 1 in 6 chance you fall on a spike for LVL^2 dmg
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Surge: Take a SL=LVL/2 random magical effect (never beneficial, save applies if the effect has a save)
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