Level
| KXP
|
1
| 0.5
| 2
| 1
| 3
| 2
|
4
| 4
| 5
| 8
| 6
| 16
|
7
| 32
| 8
| 64
| 9
| 100
|
10
| 150
| 11
| 200
| 12
| 250
|
13
| 300
| 14
| 350
| 15
| 400
|
16
| 450
| 17
| 500
| 18
| 550
|
19
| 600
| 20
| 650
| 21
| 700
|
22
| 750
| 23
| 800
| 24
| 850
|
25
| 900
| 26
| 950
| 27
| 1000
|
28
| 1050
| 29
| 1100
| 30
| 1150
|
31
| 1200
| 32
| 1250
| 33
| 1300
|
34
| 1350
| 35
| 1400
| 36
| 1450
|
|
Gets one pick per level:
| # picks
| Ability
|
1
| 1M: Telekinesis, Size M target moves 10*LVL' this segment (can deal falling damage)
| 1
| Get 2 parting shots / attacks of opportunity instead of 1.
| 1
| Immune to Traveller sphere spells.
|
1
| Immune to Vacuum. Need not breathe.
| 1
| Tactic Move: 1M: Move 1 target from one group to another group, no parting shots, unwilling gets Reflex save (with Dex bonus).
| 1
| You have an infinite weight and capacity Tenser's Floating Disc.
|
2
| 1M: Tesseract (teleport to any location you can see)
| 2
| Can get and can use 2Z actions per half segment.
| 2
| Double movement rate, or +3*LVL" movement rate. Sustain movement rate.
|
2
| Immune to TK and Falling Damage (but not high Gravity)
| 2
| TK Shield: 1M: Damaging shield (50% back) of type Telekinesis. You Resist TK and Falling Damage while running this.
| 2
| You have an infinite weight and capacity Portable Hole.
|
3
| 0, 1/r: Counter someone entering your group (either by moving or by other means).
| 3
| 1M: Teleport
| 3
| Blink Wounder: (May cast as a 0 action): Blink. If you material component, you can blink twice this segment (you may act between the blinks)
|
3
| Can use 2V actions per segment.
| 3
| Exceptional Dex bonus. This may be taken more than once, each is another level of Exc Dex.
| 3
| Free GGL (Specialty God) pick in a god that has a Dex requirement.
|
3
| Immune to Wall, Sphere, and Forcefield effects
| 3
| Your teleportation type effects cannot be redirected
| 4
| 1M: Plane Shift
|
4
| 1M: Teleport without Error
| 4
| Automatically make saves that give a Dex bonus; Automatically make Reflex saves (even if no Dex bonus).
| 4
| Space Dragon: 1M: Summons a Space Dragon (a DL VI monster). You have a Space Dragon summon slot in addition to your normal summon slot. You are allowed to have 2 Space Dragons (one in each slot).
|
5
| 1M: Plane Shift with fine tune control of where you land
| 5
| Folding Dimensional Doom: 1M: Creates a rift of random Dim Doors and Dim Folds; All in group are slain (PPD save) or randomly teleported away (RSW save).
| 5
| Pass Without Trace; 1M: Do not generate "?" in dungeon; 1M: Find the Path
|
5
| Your teleportation type effects ignore Proof Against Teleportation, Forbiddance Zones, and ATFs (Anti-Transporter Fields).
| 6
| 1F: Time Travel up to +/- LVL^3 years
| 6
| Sustain all actions; Time/Reality stability; Immune to Hold, Stop, Time Stop, Temporal Stasis
|
6
| True Teleport: 1M: Your party teleports on your side of the segment (no delay).
| 7
| Holy Word Shift: 1M: Target is plane shifted to a plane of your choice (no save, no MR).
| 8
| Star Travel: 1M: You fly at CL c (CL times the speed of light). You can enter a Star and either [1] Spelljam to another Star or Crystal Sphere (as if you were an Iconian Gateway), or [2] Time Travel (as if you were an Undead Robotic Chicken).
|
9
| Beset: 1M: Target is Set and his home plane becomes this plane (no save, no MR)
| 22
| 1X or 6F: UltraBlack Gate, or travel to Shangri-La, the Realm of the Reset/Set, Anguinum Synod, or the Time of Legends/Mundanity
|
|