Level
| KXP
| Wiz/Pri 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 0.2
| 2-- --- ---
| 3
| 0.4
| 3-- --- ---
|
4
| 0.75
| 4-- --- ---
| 5
| 1.5
| 41- --- ---
| 6
| 3
| 42- --- ---
|
7
| 6.25
| 43- --- ---
| 8
| 12.5
| 44- --- ---
| 9
| 25
| 441 --- ---
|
10
| 50
| 442 --- ---
| 11
| 100
| 443 --- ---
| 12
| 200
| 444 --- ---
|
13
| 300
| 444 1-- ---
| 14
| 400
| 444 2-- ---
| 15
| 500
| 444 3-- ---
|
16
| 600
| 444 4-- ---
| 17
| 700
| 444 41- ---
| 18
| 800
| 444 42- ---
|
19
| 900
| 444 43- ---
| 20
| 1000
| 444 44- ---
| 21
| 1100
| 444 441 ---
|
22
| 1200
| 444 442 ---
| 23
| 1300
| 444 443 ---
| 24
| 1400
| 444 444 ---
|
25
| 1500
| 444 444 1--
| 26
| 1600
| 444 444 2--
| 27
| 1700
| 444 444 3--
|
28
| 1800
| 444 444 4--
| 29
| 1900
| 444 444 41-
| 30
| 2000
| 444 444 42-
|
31
| 2100
| 444 444 43-
| 32
| 2200
| 444 444 44-
| 33
| 2300
| 444 444 441
|
34
| 2400
| 444 444 442
| 35
| 2500
| 444 444 443
| 36
| 2600
| 444 444 444
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| (total = 27, max = 9)
| +1
| (total = 30, max = 10)
| +2
| (total = 33, max = 11)
|
+3
| (total = 36, max = 12)
| +4
| (total = 39, max = 13)
| +5
| (total = 42, max = 14)
|
+6
| (total = 45, max = 15)
| +7
| (total = 48, max = 16)
| +8
| (total = 51, max = 17)
|
+8
| (total = 54, max = 18)
| +9
| (total = 57, max = 19)
| +9
| (total = 60, max = 20)
|
+10
| (total = 63, max = 21)
| +10
| (total = 66, max = 22)
| +11
| (total = 69, max = 23)
|
+11
| (total = 72, max = 24)
| +12
| (total = 75, max = 25)
| +12
| (total = 78, max = 26)
|
|
Requisites:
| (none)
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 0+level
| To Hit Table:
| Cust
| Save Table:
| Cust
| Reference:
| Nethack
| Groups:
| Custom
|
|
|
|
Each level, you gain access to one school or sphere (an unusual/minor school or sphere is 2 picks).
| Level 1: Can weapon specialize using the "Non-War" line.
| Level 1: No penalty using weapons in off-hands.
| Level 1: +1 to number of attacks with darts.
| Level 1: Expensive Camera: 1M: Blindness (RSW save), if blinded then gets Feared (Will save)
| Level 1: 1V, 1M, write "Elbereth" on the floor: Monsters must save vs. Will to attack you
| Level 1: Credit Card: Open Locks (2*Dex+20)%
| Level 1: Always have Capital E Enough food and water.
| Level 1: 1M, 1/d: Magic Map the dungeon level out to LVL*50' radius
| Level 1: Hawaiian Shirt (AC +0 cloak) +0/+0: 1V: Write a message on it for others to read; 1M, spend 5000 gp: Give it +1/+0 or +0/+1
| Level 5: Find Snares, Traps, Tricks, Specials (automatic regardless of multiplier or penalty)
| Level 5: Detect Invisibility/Hidden cont.; You can see monster's true form
| Level 5: 1V: Looting (the room); 1P: Looting (the dungeon)
| Level 9: If you pick the Wizard "Enchantment/Charm" school, you may have a familiar, but it is one category behind in familiar powers (you don't get the level 9 powers until you're level 18).
| Level 9: If you pick the Priest "All" sphere, you may have a Specialty Priest (GGL) pick, but your effective level for this is LVL-8.
| Level 9: Platinum Yendorian Express Card: Resist Magic; Telepathy cont.; 1M, 1/r: Add 1 charge (any type) to an item
| Level 10: Immune Poison
|
|