Time Lord13


Level KXP TimeLord
345 678 9
1 0 1-- --- -
2 6 2-- --- -
3 12 21- --- -
4 24 32- --- -
5 48 321 --- -
6 96 332 --- -
7 144 432 1-- -
8 210 433 2-- -
9 320 443 21- -
10 570 443 32- -
11 850 544 321 -
12 1700 544 332 -
13 2470 554 432 1
14 3220 554 433 2
15 3970 555 443 2
16 4740 655 443 3
17 5510 655 544 3
18 6280 665 544 3
19 7050 665 554 4
20 7820 666 554 4
21 8590 666 555 4
22 9360 766 655 4
23 10130 766 655 5
24 10900 776 665 5
25 11670 776 665 5
26 12440 777 666 5
27 13210 777 666 5
28 13980 777 766 6
29 14750 877 766 6
30 15520 877 776 6
31 16290 887 776 6
32 17060 887 777 6
33 17830 888 777 6
34 18600 888 777 7
35 19370 888 877 7
36 20140 888 887 7
TH Saves
PD RS PP BW Sp Fo Re Wi
+10 10 10 10 10 10 10 10 10
+10 12 12 12 12 12 12 12 12
+10 14 14 14 14 14 14 14 14
+10 16 16 16 16 16 16 16 16
+10 18 18 18 18 18 18 18 18
+10 20 20 20 20 20 20 20 20
+10 22 22 22 22 22 22 22 22
+10 24 24 24 24 24 24 24 24
+11 26 26 26 26 26 26 26 26
+11 28 28 28 28 28 28 28 28
+11 30 30 30 30 30 30 30 30
+11 32 32 32 32 32 32 32 32
+11 34 34 34 34 34 34 34 34
+11 36 36 36 36 36 36 36 36
+11 38 38 38 38 38 38 38 38
+11 40 40 40 40 40 40 40 40
+11 42 42 42 42 42 42 42 42
+12 44 44 44 44 44 44 44 44
Requisites: Int 24, Wis 17
Alignment: any
HD/level: 2d6
Weapon Prof.: 1+level/4
To Hit Table: 10+level/9
Save Table: 8+level*2
Reference: Doctor Who
Groups: Alternate, Technology
 
Time Lord Powers are given on the following page. They work like channeled spells, can't be material componented, and are resisted using TechR.
Level 1: Loop/Time/Reality Stability.
Level 1: Immune to haste and slow (this immunity may be lowered).
Level 1: Immune to aging. Have 2 Hearts. Can't be stangled or choked. Immune to Vacuum (including vacuum of space).
Level 1: 1M: Detect Temporal Anomaly.
Level 1: 1M: Know date, TF, LoopF.
Level 1: Know target's age and how many years of natural lifespan is left
Level 1 ¶: Upon death, 12/lifetime, 1 round delay: Reincarnate Self to same race, with different appearance.
Level 1 ¶: Can have up to LVL Technological items created for yourself (if you have the Create Tech Item powers).
Level 4 ¶: 0, 1/reset, go into a frozen coma-like state: Cureall Self. You cannot act until you reset.
Level 9: +LVL-8 segments per round. Thus a level 25 Time Lord has 27 segments.

Time Lord13


Time Lord13 Powers

Level # Spell Effect Source
3 1 Construct/Improve Tech Item Create/Modify a Psi 8 item (any type) of TechL=CL, each TechL takes 1S action DM
3 2 Hack into Technological Object Hack (gain control) of a technological object with TechL<=CL (monsters get save) Psi8
3 3 Life Tether You know when in time the target is at all times, when time travelling can use the target as anchor Chronomancer SL=3
3 4 Minor Paradox Counter an effect that just occured last segment (it is undone) Chronomancer SL=3
3 5 Slow Slow (CL RSW saves, each missed save is a Slow effect) DM
3 6 Time Snare Target will do the same actions it did last time it acted (Spell save each round until made) Chronomancer SL=3
4 1 Dispel Technology Dispels a technological effect Psi8
4 2 Haste A3 +3A, +2B, or +1C actions Chronomancer SL=3
4 3 Summon Time Elemental Summons a normal (non-special) DL IV Time Elemental Chronomancer SL=4
4 4 Telepathy/ESP Telepathy and ESP DM
4 5 Temporal Push Target is thrown CL+1 rounds into the future (Will save) Chronomancer SL=4
4 6 Time Travel Time travel, up to CL*10 years, can cross 1 Barrier at a time DM
5 1 Create Slipgate Create a temporal gate Chronomancer SL=5
5 2 Extradimensional Space Create an extradimensional space (like a Portable Hole) DM
5 3 Haste A4 +4A, +3B, or +2C actions Chronomancer SL=4
5 4 Temporal Wall Anyone touching wall is double slowed and Wesley's Temporal Disjunction Chronomancer SL=5
5 5 Tempus Lawfulness Fixes temporal anomolies in area Chronomancer SL=6
5 6 Time Comm Communicate with someone in a different time (same location) DM / SFB
6 1 Conceal Temporal Anomaly Hides an Anomaly and reduces it's effects Chronomancer SL=6
6 2 Haste A5 +5A, +4B, or +3C actions Chronomancer SL=5
6 3 Sands of Time Reverse the effect of time on objects. Chronomancer SL=7
6 4 Temporal Eye Can scry into other times at this location Chronomancer SL=7
6 5 Time Halt Can usefully attack a Time/Loop Elemental or other Time Traveller DM
6 6 Wesley's Delayed Damage Whenever you take damage, you take only half, the rest is delayed until the spell ends (in 10+1d10 rounds) Chronomancer SL=7
7 1 Commune with Time of Legends Commune with Time of Legends Chronomancer SL=7
7 2 Haste A6 +6A, +5B, or +4C actions Chronomancer SL=6
7 3 Incurse Target being or object is Rewritten out of time (i.e. Incursed) (RSW save) Chronomancer SL=7
7 4 Temporal Shell Immune time Chronomancer SL=9
7 5 Temporal Stasis The flow of time stops for the subject, he ceases to grow older, he is in suspended animation. The reverse can free the creature. Chronomancer SL=9
7 6 Timereaver Time Travel Other +/- 5*CL years (Spell save) Chronomancer SL=8
8 1 Accelerate Lifeline Target ages CL years (Spell save) Chronomancer SL=8
8 2 Haste A7 +7A, +6B, or +5C actions Chronomancer SL=7
8 3 Item Supercharger A magic item can be used twice as often (per turn or day) or it's effects has twice duration Chronomancer SL=8
8 4 Loop Travel Travel up to CL LoopF's (Alternate Timelines) distant DM
8 5 Time Stop Stops time for 1d4 rounds Chronomancer SL=9
8 6 Immediate Tech Item Create/Modify a Psi 8 item (any type) of TechL=CL DM
9 1 Haste A8 +8A, +7B, or +6C actions Chronomancer SL=8
9 2 Temporal Incursion Beam (TIB) Target is Incursed (no save); is Loop Incursed if already Incursed DM / SFB
9 3 Time/Reality Stability Time/Reality Stability on target, reverse removes it (Spell save) Chronomancer SL=8