Level
| #
| Spell
| Effect
| Source
|
3
| 1
| Construct/Improve Tech Item
| Create/Modify a Psi 8 item (any type) of TechL=CL, each TechL takes 1S action
| DM
| 3
| 2
| Hack into Technological Object
| Hack (gain control) of a technological object with TechL<=CL (monsters get save)
| Psi8
| 3
| 3
| Life Tether
| You know when in time the target is at all times, when time travelling can use the target as anchor
| Chronomancer SL=3
|
3
| 4
| Minor Paradox
| Counter an effect that just occured last segment (it is undone)
| Chronomancer SL=3
| 3
| 5
| Slow
| Slow (CL RSW saves, each missed save is a Slow effect)
| DM
| 3
| 6
| Time Snare
| Target will do the same actions it did last time it acted (Spell save each round until made)
| Chronomancer SL=3
|
4
| 1
| Dispel Technology
| Dispels a technological effect
| Psi8
| 4
| 2
| Haste A3
| +3A, +2B, or +1C actions
| Chronomancer SL=3
| 4
| 3
| Summon Time Elemental
| Summons a normal (non-special) DL IV Time Elemental
| Chronomancer SL=4
|
4
| 4
| Telepathy/ESP
| Telepathy and ESP
| DM
| 4
| 5
| Temporal Push
| Target is thrown CL+1 rounds into the future (Will save)
| Chronomancer SL=4
| 4
| 6
| Time Travel
| Time travel, up to CL*10 years, can cross 1 Barrier at a time
| DM
|
5
| 1
| Create Slipgate
| Create a temporal gate
| Chronomancer SL=5
| 5
| 2
| Extradimensional Space
| Create an extradimensional space (like a Portable Hole)
| DM
| 5
| 3
| Haste A4
| +4A, +3B, or +2C actions
| Chronomancer SL=4
|
5
| 4
| Temporal Wall
| Anyone touching wall is double slowed and Wesley's Temporal Disjunction
| Chronomancer SL=5
| 5
| 5
| Tempus Lawfulness
| Fixes temporal anomolies in area
| Chronomancer SL=6
| 5
| 6
| Time Comm
| Communicate with someone in a different time (same location)
| DM / SFB
|
6
| 1
| Conceal Temporal Anomaly
| Hides an Anomaly and reduces it's effects
| Chronomancer SL=6
| 6
| 2
| Haste A5
| +5A, +4B, or +3C actions
| Chronomancer SL=5
| 6
| 3
| Sands of Time
| Reverse the effect of time on objects.
| Chronomancer SL=7
|
6
| 4
| Temporal Eye
| Can scry into other times at this location
| Chronomancer SL=7
| 6
| 5
| Time Halt
| Can usefully attack a Time/Loop Elemental or other Time Traveller
| DM
| 6
| 6
| Wesley's Delayed Damage
| Whenever you take damage, you take only half, the rest is delayed until the spell ends (in 10+1d10 rounds)
| Chronomancer SL=7
|
7
| 1
| Commune with Time of Legends
| Commune with Time of Legends
| Chronomancer SL=7
| 7
| 2
| Haste A6
| +6A, +5B, or +4C actions
| Chronomancer SL=6
| 7
| 3
| Incurse
| Target being or object is Rewritten out of time (i.e. Incursed) (RSW save)
| Chronomancer SL=7
|
7
| 4
| Temporal Shell
| Immune time
| Chronomancer SL=9
| 7
| 5
| Temporal Stasis
| The flow of time stops for the subject, he ceases to grow older, he is in suspended animation. The reverse can free the creature.
| Chronomancer SL=9
| 7
| 6
| Timereaver
| Time Travel Other +/- 5*CL years (Spell save)
| Chronomancer SL=8
|
8
| 1
| Accelerate Lifeline
| Target ages CL years (Spell save)
| Chronomancer SL=8
| 8
| 2
| Haste A7
| +7A, +6B, or +5C actions
| Chronomancer SL=7
| 8
| 3
| Item Supercharger
| A magic item can be used twice as often (per turn or day) or it's effects has twice duration
| Chronomancer SL=8
|
8
| 4
| Loop Travel
| Travel up to CL LoopF's (Alternate Timelines) distant
| DM
| 8
| 5
| Time Stop
| Stops time for 1d4 rounds
| Chronomancer SL=9
| 8
| 6
| Immediate Tech Item
| Create/Modify a Psi 8 item (any type) of TechL=CL
| DM
|
9
| 1
| Haste A8
| +8A, +7B, or +6C actions
| Chronomancer SL=8
| 9
| 2
| Temporal Incursion Beam (TIB)
| Target is Incursed (no save); is Loop Incursed if already Incursed
| DM / SFB
| 9
| 3
| Time/Reality Stability
| Time/Reality Stability on target, reverse removes it (Spell save)
| Chronomancer SL=8
|
|