Thirteen Letter Horror


Level KXP
Spells
1 13 (owe) (none)
2 20 (none)
3 34 (none)
4 62 (none)
5 118 (none)
6 230 (none)
7 454 (none)
8 902 (none)
9 1515 (none)
10 2128 (none)
11 2741 (none)
12 3354 (none)
13 3967 (none)
14 4580 (none)
15 5193 (none)
16 5806 (none)
17 6419 (none)
18 7032 (none)
19 7645 (none)
20 8258 (none)
21 8871 (none)
22 9484 (none)
23 10097 (none)
24 10710 (none)
25 11323 (none)
26 11936 (none)
27 12549 (none)
28 13162 (none)
29 13775 (none)
30 14388 (none)
31 15001 (none)
32 15614 (none)
33 16227 (none)
34 16840 (none)
35 17453 (none)
36 18066 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+3  1  1  1  1  1  1  1  1
+7  2  2  2  2  2  2  2  2
+10  3  3  3  3  3  3  3  3
+14  5  5  5  5  5  5  5  5
+17  6  6  6  6  6  6  6  6
+21  7  7  7  7  7  7  7  7
+24  8  8  8  8  8  8  8  8
+28 10 10 10 10 10 10 10 10
+31 11 11 11 11 11 11 11 11
+35 12 12 12 12 12 12 12 12
+38 13 13 13 13 13 13 13 13
+42 15 15 15 15 15 15 15 15
+45 16 16 16 16 16 16 16 16
+49 17 17 17 17 17 17 17 17
+52 18 18 18 18 18 18 18 18
+56 20 20 20 20 20 20 20 20
+59 21 21 21 21 21 21 21 21
+63 22 22 22 22 22 22 22 22
Requisites: Str+Dex+Con-Int-Wis-Chr 13
Alignment: AE or AS or Nil
HD/level: & 2d13
Weapon Prof.: & 13+level
To Hit Table: 3½xMon (d30)
Save Table: 2½xMon (d30)
Reference: DM {Reduced Infinite Letter Horror}
Groups: Monster, Lost, Demigod (x1)
 
The stat requirements for this class means the sum of your Str+Dex+Con must be at least 13 higher than your Int+Wis+Chr. If you don't meet this requirement, you "owe" to Str, Dex, or Con. Be more stupid already!
Gets Ancillary Barbarian Str [bonus=(Str-24)*9/2], Mega Barbarian Dex [bonus=(Dex-20)*7/2], Ultra Barbarian Con [bonus=(Con-22)*4], however, the bonus from these stats cannot be greater than 13*S, where S is the S number. These bonus types can all be reduced to Barbarian bonus, if your stats suck, but you have to reduce all three at the same time.
This class is all edition numbers. Because of this, you roll 1d30 to hit and saves (due to the 30th edition component). You get Overhit, a kit, and LVL feats too. You could try to shoehorn this class's abilities to the various Custom5/Custom6 type classes, but you're probably better off not trying.
This class matches class name with any other class in the Collective that is exactly 13 letters long (not counting spaces or edition numbers). No, I'm not going to write a script to check. Note this class is not the same name as itself ("Thirteen Letter Horror" is 20 letters), so you don't get x1.5 XP if you take this class twice.
 
Each Level: Gets one Rarer3 pick with DL=(LVL+3)/4. For monster type, the DM rolls 1d13+27 and consults the [M40] monster types, treating 28 as Weird (instead of Wurm).
Level 1: May buy unusual materials for claws, bite, and tail (and other limbs). The "base gp cost" of the limb is 13 gp. The "weight" of the limb is 13 pounds. If you pick Drow Steel and your limb rots off, don't blame me.
Levels 1-13: Roll 1d13 per level. If you roll a duplicate, just pick off the table, or you can pick the thing you rolled to see if it stacks, if it would make sense.
   1. 1M: Summon a DL=(LVL+1)/2 monster of [M40] monster type 2d13+14. There is a 13% chance it will fight for you without bothering to use a summon slot. Sure, you could spam this ability and make an army, but you might want to consider this plan very carefully.
   2. 1P: Draw target's brain forth (LVL saves vs. RSW; aCReflection to resist). You can eat it now (Heal self) or put it on your Plate. The target died, by the way, unless it's undead or something.
   3. Mouth's P, LVL/d: Breathe a random EE=1e4 Eelement (½*hp; group; no save; aDReflection to resist). If the DM rolls a really high EE factor, the area has a 13% chance of an Inverse Pixelation zone appearing (as the new Eelement gets invented). Take a snapshot for eelemental posterity!
   4. 1F: Do a random [PC2] Monster Collective Psionics combat (c) power of SL=1dLVL. Any attempt to counter it will fork it instead.
   5. +(LVL+1)/2 wear locations, see the "Wear Locations" Mini-Class for rules. More stuff to drop in Angband like fashion!
   6. 1M, 1/r: Shapechange Self into a random DL=(LVL+2)/3 monster of [M40] monster type 3d13+1. It's permanent, unless you don't like it.
   7. 1M, 1/r: Shapechange Other into a random DL=(LVL+2)/3 monster of [M40] monster type 41-2e6. (LVL saves vs. PP; aHR to resist)
   8. +(LVL+3)/4 IS actions per turn (Instantaneous S actions; you get to use each of these only once per turn).
   9. Immune sanity, beneficial effects you don't want, the floor (you can pass through the floor at will, but not the walls or the ceiling, so this is a one-way trip)
  10. 1P+1V, LVL/h: Draw your own brain forth and consume it. This Heals you (Cureall at level 8, Fix at level 17). All in your group who see this must save vs. Psionic Blast or lose 1d13 San points (aGazeR to resist).
  11. 1M+1P: Contact Higher Plane, with 130% chance of insanity, not that you would notice. You can Twilight afterwards if you want to.
  12. 3M, 1/h: Successfully Divine Intervention to a random x(LVL+14)/5 god (not yours!), and one segment of xLVL multiplier Fast Talking. You'll need it.
  13. ½bhX, 1/natural set, hit someone with your PC cod piece that you're wielding as a weapon: You Capital U Understand. You get a random player cheat code permanently added.
Level 9: Gain 1 "Plate". You store brains and souls on your Plate. It's an object, but it's not really there. Your Plate has 1α (script-A) action. It can move around with it and pick up brains and souls for you. Your Plate can't be attacked or targetted, unless it wants to be. DM Note: "script" is a prefix for action types. α (script-A) actions could be used as Λ (script-V) actions, since A actions can be used as V actions.
Level 13: 1 Mouth's P (can borrow), Throw your Plate as a weapon, 1/t: Roll to hit, if you hit, the target is Trap the Souled into the plate (no save, aaaNR to resist, Hold Life doesn't cut it).
Level 18: Your Plate has 1ε (script-E) action. 1ε, spend a soul on the Plate: You get +1X action. 1ε, spend a brain on the Plate: Reset.
Level 27: Your Plate has 1 IQEε (script-IQE) action. It also has this ability now: 1ε: Scoop up a group of brains or souls off the floor.
Level 36: 3 IISlowOppC', 1bbbD, 1 Mouth's ξ (script-X), 13 Research Points, Capital F Fold 1 being that counts as an Ultra Familiar and a Mount and an Animal Companion, Pixelate Capital P Plenty of Souls or Packages (on Plates) within sight: Get one randomly chosen x5 ICL=13 Intermediate God0 power per round until you reach 13 powers. After the 13th round, the first power on the list is removed, and a new power is added to the end of the list (so you "cycle" between powers). You can "freeze" this process when you like your selection.