Theist14


Level KXP Priest
123 456 78
1 14 (owe) --- -c- --
2 21 --0 ab- --
3 28 -a1 0a- --
4 42 -01 10c --
5 63 -11 10a --
6 98 a11 110 --
7 161 011 110 c-
8 280 111 111 a-
9 513 111 111 0-
10 970 111 111 1-
11 1427 222 211 1-
12 1884 222 222 1-
13 2341 222 222 2-
14 2798 333 322 2-
15 3255 333 333 2-
16 3712 333 333 3-
17 4169 444 433 3-
18 4626 444 444 3-
19 5083 444 444 4-
20 5540 555 544 4-
21 5997 555 555 4-
22 6454 555 555 5-
23 6911 666 655 5-
24 7368 666 666 5-
25 7825 666 666 6-
26 8282 777 766 6-
27 8739 777 777 6c
28 9196 777 777 6a
29 9653 777 777 70
30 10110 777 777 71
31 10567 777 777 72
32 11024 777 777 73
33 11481 777 777 74
34 11938 777 777 75
35 12395 777 777 76
36 12852 777 777 77
TH Saves
PD RS PP BW Sp Fo Re Wi
Pri  0  0  0  0  0  0  0  0
+0  1  1  1  1  1  1  1  1
+0  1  1  1  1  1  1  1  1
+1  2  2  2  2  2  2  2  2
+1  2  2  2  2  2  2  2  2
+1  3  3  3  3  3  3  3  3
+1  3  3  3  3  3  3  3  3
+2  4  4  4  4  4  4  4  4
+2  4  4  4  4  4  4  4  4
+3  5  5  5  5  5  5  5  5
+3  5  5  5  5  5  5  5  5
+3  6  6  6  6  6  6  6  6
+3  6  6  6  6  6  6  6  6
+4  7  7  7  7  7  7  7  7
+4  7  7  7  7  7  7  7  7
+5  8  8  8  8  8  8  8  8
+5  8  8  8  8  8  8  8  8
+5  9  9  9  9  9  9  9  9
Requisites: Wis 34, Chr 23, 2 class slots
Alignment: W*
HD/level: dCON
Weapon Prof.: 2+level
To Hit Table: ½xPri
Save Table: Mon
Reference: DM
Groups: Priest, Concordant (x1)
 
This class sets the first component of your alignment to "W" (White). You do not need to qualify for W. W counts as the other first letters (L, N, C, S, A, Nil).
Gets 3 Specialty God picks. Gets Wis+Chr-10 bonus to spells. DM Note: The spell progression is not the same as Theist7, there are small differences.
Each level, get one "14th edition" pick from the choices below.
 
Levels Pick Description
Level 1-5: a 1M, LVL/d: Gate in a DL=LVL (max 10) Outer planar creature; your choice of AL; it is not under your control (not your summon).
b You can have 6 Specialty God picks instead of 3, if they are all from the same pantheon.
c 2Z (two zero actions), 1/t: You attack as a x3 being and defend as a x0 being this segment.
d 2Z (two zero actions), LVL/d: Counter a Priest spell from someone who doesn't worship one of your gods.
e +LVL QZ actions, can transfer 1QZ -> 1hZ or 1QZ -> 1bZ
f nuXR CL*20% (non-ignorable unadjustable XR)
g +LVL to HNCL (this counts for qualifying for Concordant classes)
Level 6-10: h +1 action of any action type you possess, it has the "s" prefix ("Slow", can be used only on segment 10).
i 1M, LVL/d: Capital O Object at x(LVL/2)
j 2Z (two zero actions), 1/t: You attack as a x4 being and defend as a x0 being this segment.
k +1 Luck (the ability score)
l +LVL C or QQZ actions
m Immune to Loop; Loop/Reality Stability (does not include Time/Reality Stability)
n 1M, LVL/d: Deal LVL lifedmg to a creature with lifep (life points) (no resistance; a creature at negative lifep is Capital S Slain instantly.)

Theist14


X14 Minor Powers (SL=2, Concordant SL=0)

# Power
1 +1% XP in one class (Non-Concordant or Concordant). Other powers like this one cannot be same class.
2 +CCL Cml
3 +CCL QZ (Quick Zero) actions

X14 Major Powers (SL=5, Concordant SL=0)

# Power
1 +2% XP in one class (Non-Concordant or Concordant). Other powers like this one cannot be same class.
2 +CCL HNCL (for qualifying for classes, kits, etc.)
3 +CCL C actions

X14 Grand Powers (SL=8, Concordant SL=0)

# Power
1 +5% XP in one class (Non-Concordant or Concordant). Other powers like this one cannot be same class.
2 +CCL Luck
3 +1 action of any type you already possess (except X, G, Bug, and their variants)

Theist14


X14 Super Powers (SL=11, Concordant SL=1)

# Power
1 +10% XP in one class (Non-Concordant or Concordant). Other powers like this one cannot be same class.
2 Pick a CSL (Concordant Spell Level). Lose 2 spells of that CSL and gain 1 spell of CSL+1 (even if off chart)
3 +1 CCL (Concordant Caster Level) in one spell in one class
4 Pick a single spell from any Concordant class. You may cast that spell as if it was on your Concordant class spell list.
5 Add 2 to HD type per level in one Concordant class (+0d+2)
6 Change "Save" category of your Concordant class to Conc
7 Change "To Hit" category of your Concordant class to Conc
8 +1X action
9 XR 3*CCL%. Pick one prefix for this: "i"=irreducible, "u"=unadjustable, "n"=non-ignorable.

X14 Ultra Powers (SL=14, Concordant SL=4)

# Power
1 +20% XP in one class (Non-Concordant or Concordant). Other powers like this one cannot be same class.
2 Get stat bonus to a Concordant spell progression (Concordant SLs = 10+NonConcordant)
3 +1 CCL (Concordant Caster Level) in one class
4 Pick a single spell from any Concordant class. You may cast that spell as if it was on your Concordant class spell list.
5 Add 2 to HD type per level in one Concordant class (+0d+2)
6 Change "Save" category of your Concordant class to 1½xConc
7 Change "To Hit" category of your Concordant class to 1½xConc
8 +1QX action
9 XR 4*CCL%. Pick two prefixes for this: "i"=irreducible, "u"=unadjustable, "n"=non-ignorable.

X14 V [Ultra+1] Powers (SL=17, Concordant SL=7)

# Power
1 +30% XP in one class (Non-Concordant or Concordant). Other powers like this one cannot be same class.
2 Duplicate the effects of one Psi7 power (Ultra or lower)
3 +1 CCL (Concordant Caster Level) in one class
4 +1 CML (Concordant Memorization Level) and -2 CCL in one class {can reverse this}
5 Add 1 to number of HD per level in one Concordant class (+1d+0)
6 Change "Save" category of your Concordant class to 2xConc
7 Change "To Hit" category of your Concordant class to 2xConc
8 +1QQX action
9 iunXR 5*CCL%

Theist14


X14 W [Ultra+2] Powers (SL=20, Concordant SL=10)

# Power
1 +40% XP in one class (Non-Concordant or Concordant). Other powers like this one cannot be same class.
2 Duplicate the effects of one Psi7 power (V or lower)
3 +1 CCL (Concordant Caster Level) in one class
4 +1 CML (Concordant Memorization Level) and -2 CCL in one class {can reverse this}
5 Add 1 to number of HD per level in one Concordant class (+1d+0)
6 +1QQQX action

X14 X [Ultra+3] Powers (SL=23, Concordant SL=13)

# Power
1 +50% XP in one class (Non-Concordant or Concordant). Other powers like this one cannot be same class.
2 Replace a Concordant spell progression with another Concordant class's progression
3 +1 CCL (Concordant Caster Level) in one class
4 +1 CML (Concordant Memorization Level) in one class
5 Add an extra stat bonus to hp per HD in one class (even if that class can't get a stat bonus)
6 +1QQQQX action