Exceptional Str and Barbarian Wis bonus.
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Gets Wis bonus to physical attacks in addition to Str and/or Dex.
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Channeling.
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Grand in Animal, Charm, Healing, Necromancy, and Plant spheres. Spells in Animal, Charm, and Plant cost ½M to cast.
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May have 3+LVL "Revive slots" instead of the usual one "Summon slot".
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Has an "Animal Companion" slot. (1/10 of your XP)
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Has a "Familiar" slot.
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Gets Rogue abilities: 1 at Level 1, plus 1 on every level divisible by 3. Doesn't get the level 9 pick (this class isn't a Rogue). Has 30+10*LVL Rogue points.
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Level 1: Vampiric Regeneration (for every 2 damage you deal in melee: regen 1 hp, cannot go above max).
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Level 1: You may have your spells (from this class) resisted using CR (Charm Resistance) instead of MR. Spend 1F action to switch this.
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Level 3: ½M: Cure LVL hp.
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Level 3: ½M: Deal LVL negative energy dmg to one target (no save; aNR to avoid).
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Level 4: 1M, 10/t: Summon a saproling (AC 20, hp 10, TH +10, dmg 10). Any number of saprolings count as only one summon slot, but all of them stay together in a group.
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Level 4: 1M, 1/r: Your party gets +LVL TH, dmg, AC, and saves until end of round.
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Level 5: 1M: Raise Dead.
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Level 5: 1M: Target person gets +LVL TH, dmg, AC, and saves until end of turn.
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Level 9: Double Vampiric Regeneration (for every 1 damage you deal in melee: regen 1 hp, cannot go above max).
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Level 9: ½M: Cure LVL*(LVL-8) hp to a group or to 6 targets.
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Level 9: ½M: Deal LVL*(LVL-8) negative energy dmg to a group or 6 targets (no save; aNR to avoid).
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Level 9: 1M: Your party gets +LVL*2 distributed among TH, dmg, AC, and saves until end of round. (Everyone in the party gets the same bonus, you don't distribute for each person.)
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Level 10: 1M: Raise Dead Fully.
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Level 14: +1 Animal Companion slot.
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Level 16: Your Vampiric Regeneration affects your missile weapons too.
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New spells:
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Find Animal Companion (Animal/Charm, SL 1): Summons an Animal Companion with DL=CL/2 (round up).
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Find Familiar (Summoning/Charm, SL 1): Like the Wizard spell. Only certain Priest classes gain a Familiar slot.
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Revive N (Necromancy, SL N): Revive a DL=N monster.
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