TANB1


Level KXP Priest
123 45
1 0 1-- --
2 4.45 2-- --
3 8.9 3-- --
4 16.8 31- --
5 33.6 32- --
6 66.5 33- --
7 132.75 331 --
8 260.5 332 --
9 532 333 --
10 1045 333 1-
11 1362 333 2-
12 1714 333 3-
13 2081 333 31
14 2448 333 32
15 2815 333 33
16 3182 433 33
17 3549 443 33
18 3916 444 33
19 4283 544 43
20 4650 544 44
21 5017 554 44
22 5384 555 44
23 5811 555 55
24 6238 665 55
25 6665 666 55
26 7092 666 65
27 7609 666 66
28 8486 776 66
29 9363 777 76
30 10240 777 77
31 11117 887 77
32 11994 888 87
33 12871 888 88
34 13748 998 88
35 14625 999 98
36 15502 999 99
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+1  6  4  6  3  4  1  3  0
+2  6  5  6  3  4  1  3  0
+3  6  5  7  3  5  1  4  1
+4  6  6  7  3  5  2  4  1
+5  7  6  7  4  6  2  5  1
+6  7  7  7  4  6  3  5  2
+7  7  7  8  4  7  3  6  2
+8  7  8  8  4  7  3  6  2
+9  8  8  8  5  8  4  7  3
+10  8  9  8  5  8  4  7  3
+11  8  9  9  5  9  5  8  3
+12  8 10  9  5  9  5  8  4
+13  9 10  9  6 10  5  9  4
+14  9 11  9  6 10  6  9  4
+15  9 11 10  6 11  6 10  5
+16  9 12 10  6 11  7 10  5
+17 10 12 10  7 12  7 11  5
Requisites: Str 15, Dex 36, Con 9, Int 9, Wis 9, Chr 9
Alignment: any
HD/level: --3d6
Weapon Prof.: 3+level
To Hit Table: War
Save Table: Rog
Reference: DM
Groups: Rogue
 
This is a mixed Thief1-Acrobat1-Ninja1-Bard1. The Bard1 component has no level requisites. You cannot "owe stat points" to qualify for this class.
Gets 160 Rogue points per level, but no more than 40 points per level may be spent on a single ability. TANB's rogue chart is huge; it is the 4 component classes' rogue charts combined (with duplicates removed).
All of the "Song" abilties disallow the use of P actions while being used. They may be maintained next round for 1P action.
You may do certain replacements to the classes included in TANB, which affect the stat requirements as follows (these are cumulative):
Replace Thief1 w/ Thief2: +3 Dex
Replace Thief1 w/ Rogue3: +9 Dex
Replace Thief1 w/ Monk1 ("MANB1" class): +3 Str, +3 Dex, +3 Wis, on HD lose a "-" and lose 1d6 per level.
Replace Thief1 w/ Monk1S ("SANB1" class): +6 Str, +6 Dex, +3 Con, +6 Wis, on HD lose a "-" and lose 1d6 per level.
Replace Acrobat1 w/ Assassin1: +3 Str, +3 Dex
Replace Ninja1 w/ Ninja1JG: +3 Str, +3 Dex, +3 Con, on HD lose a "-" and lose 1d6 per level.
Replace Bard1 w/ Bard1N: +3 Dex, +3 Wis, on HD lose a "-", replace spell progression w/ Bard1N progression
Replace Bard1 w/ Bard2: +3 Dex, +3 Int, on HD lose a "-" and lose 1d6 per level, replace spell progression w/ Bard2 progression
Replace Bard1 w/ Bard3: +3 Dex, +3 Chr, on HD lose a "-" and lose 1d6 per level, replace spell progression w/ Bard3 progression
Level 1: Gain "Thieves' Cant" language.
Level 1: Gets Barbarian Dex bonus.
Level 1: +1 weapon prof/level
Level 1: Cast Druid spells, spheres are as Druid.
Level 4: +(LVL*2-5)/3 (round down) nonweapon proficiencies
Lvl TANB Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 any Assassin 1 ability - - - -
1 any Monk 1 ability - - - -
1 Assassination (-5% per HD/level of target) 0 0 Wis-13 Wis-15
1 Attack (+1 TH per 10% made this segment) V 5 Dex-12 Dex-15
1 Backstab (each 30% = x1) (increases 10/level) 0 50 Int-6 Int-20
1 Charm/Influence Reaction M 10 Chr-8 Chr-12
1 Climb Walls | Climb Overhangs | Climb Upside Down V 60 Str-9 Str-13
1 Detect Noise | Clairaudience M 15 Wis-8 Wis-20
1 Evasion (0, make by 5% per amount hit: no dmg from weapon) V 10 Dex-11 Dex-15
1 Feather Falling || Body Control V 20 Dex-12 Dex-14
1 Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro. M 5 Dex-12 Dex-17
1 Hide in Shadows || Meld in Shadows/Mirrors V 5 Dex-11 Dex-16
1 Jumping | Levitate | Flight V 20 Dex-11 Dex-15
1 Legend Lore | Identify 0 | M 0 Int-13 Int-15
1 Move Silently || Immovability V 10 Dex-13 Dex-16
1 Musical Inspiration | Emotion (increases 5/level) VM 0 Chr-9 Chr-12
1 Open/Close Locks: Mech. | Magic/Psi | OutPhase VM 10 Dex-11 Dex-15
1 Pick Pockets/Shoplifting | Palm | Present P 15 Dex-12 Dex-16
1 Read Languages | Decipher Code M 5 Int-9 Int-14
1 Spying - 10 Int-11 Int-14
1 Summon Animals V 0 Chr-9 Chr-12
1 Vaulting || Passwall V 45 Dex-12 Dex-16
2 Concealment/Blending | Misdirection | Non-Detection M 20 Wis-12 Wis-14
2 Disguise | Alter Appearance M 25 Chr-11 Chr-13
2 Distraction | Mislead | Forget | Mirage Arcana M 20 Wis-13 Wis-16
2 Empathy | ESP M 15 Wis-10 Wis-18
2 Mimic Voices || Tongues M 25 Wis-9 Wis-12
2 Song of Healing (1 hp per 5% roll made) P*M 10 Wis-12 Wis-17
2 Tightrope Walking | Water Walking | Shadow Walking | Dimension Walking V 75 Dex-11 Dex-15
3 Contortion | Elasticity | Become Liquid-Form VM 10 Dex-10 Dex-14
3 Lower Encumbrance | Zero Encumbrance | No Armor Penalty P 10 Str-13 Str-18
3 Song of Courage (+1 Morale per 5% roll made) P*M 10 Chr-13 Chr-18
4 any Rogue 4 ability - - - -
4 any Rogue 4 ability - - - -
4 Deeppockets | Vanish M 10 Int-6 Int-18
4 Sensitivity to Psychic Impressions ||| Truename M 20 Wis-9 Wis-12
4 Song of Vines (save at -1/5% made or Entangled) P*M 10 Dex-14 Dex-19
5 Escape Bonds | Escape Binding | Escape Imprisonment or Time Stop P 15 Str-13 Str-15
5 Missile Deflection | Missile Reflection | Spell Deflection | Volley (0: Immune to attack) V 10 Dex-12 Dex-15
5 Sense Danger | Precognition | Choose Future VM 30 Wis-8 Wis-11
5 Song of Battle (+1 TH,dmg,or saves per 10% made) P*M 10 Str-15 Str-20
6 All-Around Sight | Locate Object | Treasure Finding M 25 Wis-15 Wis-19
6 Balance (+1 per 20% made to Balance) M 0 Wis-9 Wis-12
6 Coordination (+1 per 20% made to Coordination) M 0 Wis-9 Wis-12
6 Detect Illusion | Magic | Psi/Anti-Magic | Godly M 30 Int-12 Int-15
6 Hold Breath | Hold Life P 15 Con-15 Con-17
6 Hypnosis/Command M 25 Chr-13 Chr-15
6 Identity Penetration | False Seeing | True Seeing MM 5 Wis-11 Wis-19
7 Blink | Controlled Blink | Teleport | Teleport without Error M 20 Wis-12 Wis-14
7 Invisibility | Improved Invisibility | Dust of Disappearance M 20 Int-12 Int-14
7 Suggestion | Domination | Eyebite VM 10 Int-13 Int-14
8 Efficiency (+1 per 20% made to Efficiency) M 0 Int-9 Int-12
8 Inner Focus (+1 Str/Dex/Con for 1r per 10% made) M 5 Wis-10 Wis-20
8 Muscle (+1 and +1 per 20% made to Muscle for 1t) M 0 Int-9 Int-12
8 Read Magic (Wizard/Priest) ||| Read Magic (Concordant) M 15 Int-13 Int-15
8 Sending | Demand M 10 Int-9 Int-12
8 Slay (target that you hit saves at +4, -1 per 10% made; or dies) M 0 Wis-13 Wis-19
8 Telepathy | Telepathic Projection M 15 Wis-10 Wis-12
8 Wraithform | Dream Travel V 25 Con-15 Con-17
9 any 3rd level Ench/Charm spell is cast | any 4th | any 5th | any 6th (#=SL-2) #M 15 Chr-13 Chr-18
9 Clairvoyance | X-Ray Vision M 10 Wis-10 Wis-20
9 Dispel Exhaustion ||| Heal P 10 Con-18 Con-25
9 Find/Remove Tricks: x1 multiplier || x2 multiplier ||| x3 multiplier (| do this 90' away) M 5 Dex-18 Dex-25
9 Object Reading VM 0 Int-12 Int-20
10 Doppleganger | Spirit Doppleganger | Polymorph Self | Shapechange MV 0 Chr-16 Chr-16
10 Invisibility | Improved Invisibility | Dust of Disappearance MV 20 Int-12 Int-14
10 Telekinesis (5 lb. per 1% made) M 10 Int-13 Int-17
12 any 3rd level Illusion spell is cast | any 4th | any 5th | any 6th (#=SL-2) V#M 15 Dex-18 Dex-22
12 Disharmonic Blast (1 dmg per 1% made) P*M 10 Con-16 Con-22
12 Phase Door | Dimension Door M 5 Int-9 Int-20
12 Speed (x2 move) | Speed (+1 V) | Speed (+1 P) | Speed (+1 M) VV 15 Dex-12 Dex-15
15 any Metab minor Psi2 is used +1 PSP/10% to maintain | Telep | Clair | Port ( | major) MM 20 Int-21 Int-24
15 Energy Control | Adaptation | Immune to Hostile Environments PV 5 Con-9 Con-12
15 Find the Path MM 20 Wis-10 Wis-15
15 Probability Travel MM 20 Int-13 Int-20
18 Aura of Ill Omen (all in area at -1 on all rolls per 10% made for 1t) MV 0 Chr-9 Chr-18
18 Contact Other Plane | Foresight MM 0 Chr-15 Chr-18
18 Reverse Gravity | Adjust Gravity VM 0 Dex-13 Dex-17
18 Shape Alteration/Polymorph Object | Shapechange MM 5 Con-13 Con-20
27 Astral Spell MMM 40 Int-18 Int-24
27 Limited Wish (#=1) | Alter Reality (#=2) | Wish (#=3) | Change Reality (#=4) #F 0 Int-20 Int-25
27 Otto's Irresistance Dance | Control Physicals MPV 0 Chr-16 Chr-22
27 Time Shift VMM 20 Int-16 Int-24